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Transcript of MASTER'S THESIS - DiVA-Portal
MASTER'S THESIS
A Study on Acceptance of Head-UpDisplays in Automotive Appliances and
Development of a Concept HUD
Joel Bergman
Master of Science in Engineering TechnologyIndustrial Design Engineering
Luleå University of TechnologyDepartment of Business Administration, Technology and Social Sciences
2
Acknowledgements
This project has been made possible by the valuable help of many people. The following
persons deserve great gratitude and recognition for their input.
Phillip Tretten, LTU
Staffan Davidsson, Volvo Cars
Annika Murphy
Johanna Borg
Christian Jernberg
Ida Lundkvist
Stig Karlsson, LTU
The respondents of the survey
I especially want to thank all of the people that volunteered for the tests.
___________________________________
Joel Bergman
0
Abstract This report describes the process of designing and executing an empirical study about
automotive Head Up-Displays (HUDs). It also relates the process that follows of
designing a concept HUD according to the results of the study.
The project was split into three chronological parts: analysis, synthesis and evaluation. In
the analysis phase, a large scale study was performed on available literature concerning
HUDs. Also, a study that aimed to investigate peoples willingness to use HUD was
completed. This study was designed as a pre-study for a later project. The study was
performed on seven test subjects who drove their own cars with a HUD mounted in them,
in real traffic for four days each.
The results of the study indicate that the subjects are likely to find HUD useful in
automotive appliances, and furthermore, the study gave indications of the features that
were important to them. For example, many preferred analogue speed dials as opposed to
digital ones.
Using systematic design, a concept HUD was produced using the findings from the study,
as well as earlier findings made in other studies. In order to find suitable symbols for the
different messages to be conveyed by the HUD, a survey was carried out. The survey
asked the participants which symbol they thought was the best purveyor of each message.
The concept formed features both analogue and digital speed dials, as well as a dial to
indicate acceleration. It has navigation system features and traffic warnings. It also shows
turn indicators and system failure warnings, such as engine and brake malfunction.
The conclusions of this project are that a solely digital speedometer may be disliked by many drivers, and therefore it is suggested that a combination of digital and analogue
might be better. Also, the optimal position of the HUD is not necessarily directly in front
of the steering wheel, with several subjects preferring the HUD positioned slightly to the
right of the steering wheel.
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Contents 1 Introduction ...................................................................................................................... 3�
1.1 Background ............................................................................................................... 3�
1.2 Aim ........................................................................................................................... 3�
1.3 Limitations ................................................................................................................ 3�
2 Theory .............................................................................................................................. 4�
2.1 Position ..................................................................................................................... 4�
2.2 Distraction ................................................................................................................. 6�
2.3 Visibility and Legibility ............................................................................................ 7�
2.4 Signs .......................................................................................................................... 8�
3 Method Theories .............................................................................................................. 9�
3.1 Technology Acceptance Model (TAM) .................................................................... 9�
3.2 Unified Theory of Acceptance and Use of Technology (UTAUT) .......................... 9�
3.3 Interview ................................................................................................................... 9�
3.4 Mood Board ............................................................................................................ 10�
3.5 Workshop ................................................................................................................ 10�
3.6 Brainwriting ............................................................................................................ 10�
3.7 Sample Survey ........................................................................................................ 10�
3.8 Evaluation Chart ..................................................................................................... 10�
3.9 Competitor analysis ................................................................................................ 11�
3.10 Specification of requirements ............................................................................... 11�
3.11 Classification scheme............................................................................................ 11�
3.12 Selection chart ....................................................................................................... 11�
3.13 Weak point analysis .............................................................................................. 11�
4 Analysis.......................................................................................................................... 12�
4.1 Time plan ................................................................................................................ 12�
4.2 Market and competitor analysis .............................................................................. 12�
4.3 Study of literature ................................................................................................... 14�
4.4 Empirical study ....................................................................................................... 14�
4.4.1 Aim .................................................................................................................. 14�
4.4.2 Method ............................................................................................................. 15�
4.4.3 Experiment structure ........................................................................................ 15�
4.4.4 Results .............................................................................................................. 15�
5 Specification of requirements ........................................................................................ 17�
6 Synthesis ........................................................................................................................ 17�
6.1 Workshop ................................................................................................................ 17�
6.2 Brainwriting ............................................................................................................ 18�
6.3 Classification scheme .............................................................................................. 18�
6.4 Survey ..................................................................................................................... 18�
6.4.1 Results .............................................................................................................. 19�
6.5 The Concepts .......................................................................................................... 20�
6.5.1 #1...................................................................................................................... 20�
6.5.2 #2...................................................................................................................... 20�
6.5.3 #3...................................................................................................................... 21�
6.5.4 #4...................................................................................................................... 21�
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6.5.5 #5...................................................................................................................... 21�
6.5.6 #6...................................................................................................................... 22�
6.5.7 #7...................................................................................................................... 22�
6.5.8 #8...................................................................................................................... 22�
7 Evaluation ...................................................................................................................... 23�
7.1 Selection chart ......................................................................................................... 23�
7.2 Evaluation chart ...................................................................................................... 23�
7.3 Weak point analysis ................................................................................................ 24�
7.4 Further development ............................................................................................... 24�
7.4.1 Colours ............................................................................................................. 25�
7.5 Visualisation ........................................................................................................... 25�
8 Results ............................................................................................................................ 26�
9 Discussion ...................................................................................................................... 30�
10 Conclusions and recommendations.............................................................................. 31�
11 References .................................................................................................................... 32�
Appendix A………………………………………………………………… 5 pages
Appendix B………………………………………………………………… 5 pages
Appendix C………………………………………………………………… 1 page
Appendix D………………………………………………………………… 1 page
Appendix E………………………………………………………………… 4 pages
Appendix F………………………………………………………………… 1 page
Appendix G………………………………………………………………… 1 page
Appendix H………………………………………………………………… 4 pages
Appendix I…………………………………………………………………. 5 pages
3
1 Introduction A fundamental introduction to what HUD is and its history is dealt with in the following
chapters. A brief explanation of what will be undertaken in this project is also given, in
addition to its aims.
1.1 Background
Head Up-Displays have been used in the aircraft industry since 1960 when they were first
introduced in the military aircraft Hawker-Siddeley Buccaneer (Enderby & Wood 1992).
Today, it is used in the military as well as in commercial aviation. There has been a lot of
research done in the field of aviation HUD, however little of this research is relevant to
automotive HUD, due to the great differences between aviation and automotive traffic
conditions.
HUDs have also been used in a number of automotive vehicles since 1988, mainly for
showing elementary driving information. A significant number of studies have been
performed on automotive HUDs, many of which compare HUDs to conventional instruments. In contrast, no published studies refer to investigations into people’s
willingness to use HUDs and performed in real traffic.
1.2 Aim
The aim of the project has been to find what drivers like and dislike about HUD, what
their preferences are, and for what reasons. Having sorted this, the aim has also been to
develop a concept HUD in concurrence with the findings.
1.3 Limitations
As this thesis concerns projected head up-displays no other types of HUDs will be
considered as part of this project.
This project will only concern the contents of the HUD and reasonable assumptions as to
what may be possible to visualise in terms of technology will be made.
The height to width ratio of the display area has been set by Volvo PV and will not be
reassessed.
The development will use the aid of Swedish subjects and their preferences. It must be
noted that the views of subjects of other regions and cultures may differ from that of the
Swedish subjects. This limitation is unavoidable but it is considered that the subjects are a valid representation of Volvo’s main markets.
4
2 Theory Numerous studies dealing with HUD have been made. Furthermore, general studies
concerning automotive risks and safety have been performed. General studies about
automotive risks and safety have also been carried out, and these also apply to HUD
design. In essence, these studies consider either one or more of the following factors: the
position of the information, the effects of distraction, and visibility.
2.1 Position
The main focus of positioning research is to find an optimal position for the displayed
information. The information, however, must not interfere with the drive scene to such an
extent that it becomes a safety hazard. When searching for the optimal position, eye
glance behaviour is recorded and analysed. Glance duration is the most direct data
obtained; it describes the time needed for a person to read the info presented to her or him.
The reaction time to an emerging message is also often analysed.
The vertical and horizontal positions are the most obvious attributes of the positioning of the HUD. These have been studied by many researchers, both by measuring physical
performance and by investigating subjective preferences. Wittmann et al. (2006)
conducted an experiment in which the participants were asked to keep a bar or number on
a screen within a specified range while driving. Two different conditions were used, ‘the
free condition’ in which the driver could divide her or his attention freely between the
primary and secondary task, and ‘the focused condition’ in which the driver was told to
focus on the screen. Seven different screen positions were tested and both performance
and subjective preference were recorded. The overall score is displayed in the figure
below. The upper score is for the free condition and the lower for the focused condition.
G
F
A C
B D
E
5
Fig. 2.1. Overall score for the different screen positions tested.
They concluded that “In both readout conditions, position F leads to the
shortest duration of lane departures” and additionally “In the one-readout condition,
position F leads to the shortest reaction times. (…) In the two readout condition, C and F
showed the shortest reaction times.”
Fig. 2.2 The different HUD positions tested by Tsimhoni.
Tsimhoni et al. (2001) carried out an experiment in which the participants did a simulated drive during which messages randomly appeared on the HUD, in the positions shown in
Fig. 2.2. They then studied the response time, number of errors, driving performance and
subjective preference. Tsimhoni stated that “Participants thought that the three center
positions in the middle row were better than the other positions. The most preferred
position was at eye level, 5 degrees to the right of the center, with the center and 5
degrees to the left of center as alternatives.” They found, however, few deviations in
driving performance between the different positions.
HUDs projected onto the windscreen can have different focal lengths depending on the
optics used. This allows the display to be focused at a focal distance nearer that of the
road scene than the actual windscreen, demanding less accommodation of the eyes’
lenses. The search for the optimum focal distance for projecting HUD imagery has
resulted in numerous studies, many of which reach similar conclusions. Tufano (1997)
stated that “...it has been generally accepted that automotive HUDs should be focused at
an optical distance between 0.4 and 0.5 diopter (2.5-2.0 m)”.
Inuzuka, Osumi and Shinkai (1991) conducted a study in which the participants were
asked to focus on a lamp located 10m in front of them. The lamp was then turned off and
the participants were asked to read the speedometer of a HUD, at a focal distance that
varied between 0.8m and 5m. For older participants, the time taken to recognize the
current speed was, for the older participants, shortened with greater focal distances (up to
2.5m). Beyond 2.5m, there was no additional improvement.
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Norman and Ehrlich (1986) let their participants monitor digits at varying focal distances, and studied the detection and recognition of targets focused at infinity that were
presented simultaneously. They found large effects on detection times and errors, and
concluded that the best performance was obtained when targets and digits were presented
at the same focal distance.
2.2 Distraction
Distraction and the effects of distraction on the driver’s behaviour and driving
performance is a very important aspect in automotive safety. The National Highway
Traffic Safety Administration (NHTSA) estimates that 25% of crashes occur when drivers
are distracted and inattentive (Wang, Knipling, and Goodman, 1996). Dingus (2000) stated
that there is "strong evidence that diverting visual attention away from the roadway results in
an increased risk of crashes." Moreover, Liu (2004) stated that “Distraction from the road
condition is one of the main causes of traffic dangers”. Distraction has a negative effect
but is necessary and, therefore, it is important to perform research with the aim of
minimizing distraction.
One example of a common driver distraction is use of a telephone whilst driving.
Wikman et al. (1998) states that “The proportion of time taken for looking at the task
during the telephone task was over 50%” showing that the driver spends more time
looking off the road than on it.
A commonly used method to describe attention to the driving task itself is to measure the
standard deviation of lane position (SDLP). Several studies have found that there is a
correlation between the level of distraction and the SDLP, as a result of increased eyes-
off-road time. Normally, eye glance behaviour is described by mean glance duration,
total glance duration, and peak glance duration. Essentially, increasingly distracting tasks
lead to increasingly long glance durations, which cause SDLP to increase. Several studies
have researched the effects of distracting onboard tasks. Tijerina et al (1996) found a
strong correlation between the number of glances to an in-vehicle display and SDLP. 16
truck drivers were instructed to read 1, 2, or 4 line long text messages, and the mean number
of glances was found to be 1.14-2.01 glances for the 1-line messages, 4.58 glances for the 2-
line messages, and 7.38 glances for the 4-line messages.
A study by Zwahlen, Adams, and DeBald (1988) has specifically indicated that manipulating
the radio and climate control (and indeed functions of the same level of the same level of
distraction) is hazardous. A SDLP of 7.2-10.4 inches was recorded in a baseline test with no
elements of distraction. However, when the test was run with a number of different
distraction conditions, e.g. while the driver was operating the radio and climate control
functions, the average SDLP increased to 16 inches, with a maximum SDLP of 22 inches.
It has also been suggested that the HUD itself causes distraction, leading to phenomena
such as “inattentional blindness” and “cognitive capture”. Inattentional blindness is
closely related to “change blindness” and occurs when the eyes see an object but the
mind fails to process the information. It is often described as “looked but did not see”,
and is possible when a cognitive distraction is present. If a driver focuses her or his
7
attention on family matters, for example, less attention will be available for the driving
task, thus increasing the risk of inattentional blindness.
Cognitive capture is also often referred to as “attentional tunnelling” and occurs when an
object is given too much attention and thus draws it away from other objects. In this case,
the distraction is visual, and studies have shown that the HUD might pose such a
distraction. In a study by Wickens & Long (1994), 32 pilots performed landings in a
flight simulator with instrumentation symbology projected in either a head up-location or
at 13˚ down. On the final landing trial, a runway obstacle (i.e. an airplane) was
introduced on the runway, and the time taken by the pilot to respond to the obstacle was
measured. For the head up-position, the time taken was significantly greater than for the
head down-position, which proves that the cognitive capture-phenomenon indeed apples
to HUDs. However, it should be taken into consideration that this study was performed in
an aeroplane scenario and so the results may not apply directly to automotive transport.
2.3 Visibility and Legibility
Many studies deal with HUD from a head up versus head down-display (HDD)
perspective. This standpoint has been taken primarily in order to investigate whether or
not there is a positive effect of using HUD compared to HDD, and so if there is a reason
to use the technology in the automotive industry.
Sprenger (1993) conducted a study in which 36 participants drove a 87 km long test
route, once with a car equipped with HUD and once without it. Sprenger found that the
digital HUD speedometer was read more frequently than was the HDD. There was also a
significantly longer mean glance duration for the HDD (713.4 ms) than the HUD (608.8
ms). Moreover, subjective reports stated the HUD was easier to read than the HDD.
Further evidence in favour of HUD over HDD was obtained from an experiment
performed by Liu and Wen (2004). 12 commercial delivery drivers drove a characteristic
delivery route in a simulated driving environment, guided by a navigation system. The
navigation display was located in either HUD position or a head down position near the
climate control panel. Liu and Wen found that when using HUD, the reaction times to
external stimuli was significantly shorter than when using HDD. The deviation in speed
was also lower when using HUD. Furthermore, they found that in a low-load
environment, the reaction time to urgent information was significantly longer when using
HDD (1.8684 s) than when using HUD (1.0073 s).
Ward et al. (1994) stated that “…studies have shown that reaction time to external stimuli
is still significantly quicker with a HUD in a lowered position than with a conventional
instrument panel.”
Liu (2004) summarises the available evidence by stating that “..use of HUD can enable
drivers to respond faster to unanticipated road events under both low and high driving
loads. Furthermore, under low driving load, drivers have improved driving behaviours as
evidenced by smaller variances in lateral acceleration and steering wheel angle.”
8
It is worth mentioning that some studies have found that there are significant differences
in performance between older and younger drivers. These differences occur primarily when the drivers are involved in a secondary task.
Hayes, Kurokawa, and Wierwille (1989) used three age groups (18-25, 26-48, 49-72) in
order to study the effect of driver age on performance. They found that the drivers in the
final age group required significantly more glances at an in-vehicle display, longer glance
durations and longer total glance duration in order to complete a secondary task than the
other groups. Furthermore, they required considerably more time to successfully
complete the task.
A study by Wierwille et al. (1988) supported this finding. The study showed that subjects
over 50 years of age required longer time to complete the tasks, looked at the
instrumentation for longer periods of time, and made more errors than the younger
drivers.
Dingus et al. (1997) concluded that older drivers (65-73 years old) had considerably more long glances (over 2.5 s), and as a result more lane departures than the other age groups
(16-18 and 35-45). Conversely, the longitudinal and lateral acceleration was lower in the
older age group than the younger ones, suggesting the older subjects drove more
cautiously.
Visibility and legibility of different colours are determined by several factors, but there
are a few crucial facts that ought to be noted. Firstly, there are three types of colour
receptors in the human eye; red, green and blue. The proportions of the different
receptors vary between individuals, but the blue receptor is always much less frequent
than the two others, especially in the focus point of the retina. (Roorda & Williams, 1999)
As a result, blue colours tend to be more smudged and difficult to focus than others,
particularly in dark situations. Additionally, 8% of the adult male population suffer from
colour blindness and have difficulties distinguishing green from red.
(Nationalencyklopedin: Färgblindhet) This makes it crucial to design products so that
colour coding is redundant.
2.4 Signs
Monö (1997) states that a sign is a form that carries a meaning, and that the sign has two components; content (signifié) and expression (signifiant). He divides signs into three
different categories; icons, indexes and symbols. An icon is described as a sign that bears
a resemblance to what it signifies. An index is an indication that something has a
particular form for a reason, for example a paddle has its particular form so that it can be
held and push water. A symbol is something that has acquired its meaning through an
agreement between people, thus the form has no direct connection to its expression. For
example, symbols can be formed unconsciously by natural associations, for example a
heart shape represents love, not the actual muscle. They can also be formed by conscious
decisions, as is the case with many logos, for example the Windows logo.
9
3 Method Theories
3.1 Technology Acceptance Model (TAM)
TAM is a theory that aims to predict the use of an information system. It was developed
by Fred Davies in 1989, and it uses two main variables; perceived usefulness (PU) and
perceived ease-of-use (PEOU). Davies defines them as follows:
PU – “the degree to which a person believes that using a particular system would enhance
his or her job performance”
PEOU – “the degree to which a person believes that using a particular system would be
free from effort"
(Davies 1989)
3.2 Unified Theory of Acceptance and Use of Technology (UTAUT)
UTAUT is a model that aims to predict usage behaviour of an information system. It uses
four variables to describe the usage intention and subsequent behaviour of the users:
performance expectancy, effort expectancy, social influence and facilitating conditions. A
second set of variables is used to explain the influence of each of the main factors: age,
gender, experience and voluntariness of use. (Venkatesh et al., 2003)
Fig. 3.1 Chart model of the UTAUT-theory
3.3 Interview
The interview is one of the most basic tools when it comes to the gathering of subjective
information. Interviews produce high quality data but can also be designed in order to
accumulate large quantities of data. Normally, three different types of interviews are
10
distinguished between; structured, semi structured and non structured interviews. In this
project, the semi-structured type has been used, which means that the subjects are asked a battery of previously set questions. Depending on their answers, additional follow-up
questions are asked in order to allow the subject to reflect more on different issues.
(Bohgard et al 2008)
3.4 Mood Board
A mood board is a tool used by graphic designers to help determine the feeling they want
their products to convey. It is normally in the form of a poster, containing photos,
pictures, colours, material samples and so on. It can also be used to communicate ideas to
another party. Mood boards are also commonly used for the purpose of creating more
artistically oriented products, such as books, films and video games.
3.5 Workshop
A workshop is a gathering of people with the purpose to produce or learn something. A
workshop is usually constrained in time and place, and usually no longer than a day. As
the word suggests, the type of work is often practical. The workshop typically focuses on
one main task, although it may include subtasks to achieve the main task. The number of
participants is usually between 5 and 20.
3.6 Brainwriting
Brainwriting is a creative method in which the participants use a piece of paper,
preferably a large one, to sketch and describe their ideas. The work is ideally done with
multiple contributors and the material is moved between each person after a defined time
interval. This practice is repeated until each piece of material has been processed by
every member of the group. As with other creative methods, quantity is prioritised over
quality, and negative criticism is prohibited during the process. (Hellfritz 1978)
3.7 Sample Survey
A statistical sample survey is a method of collecting quantitative information from a
population. The information collected can be either subjective opinion or facts. It can be aimed at specific groups and addresses a representative segment of the target population.
A survey is structured so that bias is minimised and the structure is often standardised. As
a result of the structure, it is easy to run statistical tests on the collected data, for example
validity and significance. (Encyclopædia Britannica: Sample survey methods)
3.8 Evaluation Chart
An evaluation chart is used to assess the concept according to the specification of
requirements. The criteria are listed in the first column of the chart along with the weight of the criteria. For each variant a grade is given for how well it meets each criterion. The
grade is then multiplied with the weight of the criterion and a weighted value is obtained.
The sum of the weighted values of all the criteria is the overall score of the concept and
can be compared to that of the other concepts. (Pahl & Beitz, 1996)
11
3.9 Competitor analysis
Analysing the intended market is the first step of the process; it gives an insight to and
understanding of current products, problems and solutions. The material gathered is used
as a knowledge base from which the work proceeds. Pros and cons of different methods
can also be summarised in order to find improvements.
3.10 Specification of requirements
The specification of the requirements is a document that may alter as the project
progresses and contains two types of requirements. The first type are absolute
requirements that have to be fulfilled in order for a concept or method to be approved for
further development. The second type are requests that need not be met in order for the
product to function properly, but add a significant value. As the project advances, the
specification is used to evaluate emerging solutions in order to find the most beneficial
solution. (Johannesson et al. 2004)
3.11 Classification scheme
The problem is divided into smaller sub problems and solutions to them are then spawned
separately. The different sub solutions are put in to a matrix and combined to form a
complete solution. This way new and interesting aspects to the problem can be found.
(Johanneson et al. 2004)
3.12 Selection chart
This is used to rule out ideas for solutions that are not sufficiently functional or do not
meet specified requirements, leaving only the concepts of most potential. It is a coarse
tool meant to be used as a first step followed by more accurate methods. Normally, a
typical chart is filled in which speeds up the process. (Pahl & Beitz, 1996)
3.13 Weak point analysis
Weak point analysis is a good method for finding differences between two or more
seemingly equivalent concepts. The concept is given individual grades for how well it
meets each requirement, normally presented as a bar chart. This way, any unidentified
dips in performance can be found. The analysis can then be compared to that of the other
concepts to find which of them has the most advantages and least disadvantages. The
method is typically used at the end of the screening process when few concepts remain. (Pahl & Beitz, 1996)
12
4 Analysis The project has been divided into different subprojects and phases in order to achieve the
best possible results. The first phase is the analysis phase, where the problem is
thoroughly analysed in order to gain as much information as possible for the upcoming
synthesis phase. The analysis has been based on three pillars; literature, experimental
study, and competitor analysis. The synthesis phase, among others, includes a workshop
and survey, and resulted in a number of concepts. This is where the actual production of
potential solutions is done. Following this is the evaluation phase, which in this project
has overlapped the previous phase to some extent. This is when weak and bad ideas are
ruled out in order to find the best possible solution with the means at hand. Some
potentially good ideas may be ruled out due to lack of resources needed to investigate
their suitability.
4.1 Time plan
Before beginning, the project was thoroughly assessed and a plan of action was made. A
Gantt-chart was made to obtain an optimal distribution of the time available.
4.2 Market and competitor analysis
A thorough analysis of products currently or previously on the market was carried out in order to create a concept of what HUD is, what its benefits are, and what problems it
faces. Most of the research was done using internet forums and websites. Studies were
also performed on literature and visits to car dealerships including test drives were made.
Volvo was also helpful in providing information.
Today, a small number of car models are available with reflected HUD, most of which
belong to the more exclusive market segment. The present car models featuring HUD
have been introduced during the past few years, which indicates that HUD is on its way
into passenger cars. Different commercial players have also recently presented prototypes
which displays advancements in the HUD area.
Apart from projected HUDs there are also displays that are positioned further up on the
dashboard, forming a type of HUD. These are similar to the projected HUDs in the sense
that they require less saccadic movement, but in other respects they are very different and
therefore considered beyond the scope of this project.
Presented below are a few examples of HUDs currently on the market.
13
Fig 5.1 Saab 9-5
The 2010 Saab 9-5 HUD is
monochromatic and features speedometer, navigation and temperature
monitor among other things.
Fig 5.2 Chevrolet Corvette
The Chevrolet Corvette has different
display modes for different preferences.
The Corvette’s emphasis is on
performance and this is reflected in the
HUD’s features. For example it has an
acceleration force indicator.
Fig 5.3 BMW X6
BMW’s 5, 6 and 7-series are available
with one of the most sophisticated HUDs
on the market. It has features such as
navigation system and assistance for
keeping the distance to the vehicle in
front. It has several modes and uses three
colours.
14
Fig 5.4 Lexus LX470
The 2002 Lexus LX470 had a night
vision option that used an infrared camera to project night vision imagery in
the HUD.
Fig 5.5 Peugeot 3008
The Peugeot 3008 features a HUD that does not use the windshield but has its
own transparent screen. The screen is
elevated from the dashboard when the
HUD is turned on and is lowered when
the system is off.
The General Motors group has announced that they are developing HUDs that use the
entire windscreen as display area for so called augmented reality. This means that the
display can highlight objects in the traffic scene, by using instruments that measure the
position of the driver’s eyes and the position of outside objects. The idea is to, for
example, highlight the edge of the road in dark and foggy conditions.
4.3 Study of literature
A major study of available literature on HUDs was performed. The most important
findings studied are discussed in Chapter 2.
4.4 Empirical study
An empirical study is the main constituent on which the development was based. The
study was done in live traffic for a substantial period of time with a number of test
subjects. The aim was to investigate if and why drivers liked or disliked HUD.
4.4.1 Aim
The study was intended to be a preliminary study for a future experiment of a larger scale.
As a result, the main objective was to design a suitable form for the upcoming study and
15
the work was, to a great extent, characterised by trial-and-error. The experimental
procedure was altered a lot during its development, and only the subjects that took the final test were used as base for the development of the concept HUD.
The aim of the study was to find what the subjects liked and disliked about the basic
concept of HUDs. The primary question focused on the principle of displaying
information projected on the windscreen. This included what should be displayed, how it
should be displayed and where and when it should be displayed.
4.4.2 Method
Because the study needed to be as fair and accurate as possible it was important to carry
it out in as real and everyday environment as possible. It was thus chosen to do the
experiment in actual traffic for a few days’ time per subject, without the presence of a
supervisor. The subjects were to drive their own car and use a HUD instrumentation
mounted on top of the dashboard. This would produce more qualitative results and is
preferable to the subjects driving for a short period of time on a test track in the presence
of a supervisor. As the subjects were doing their ordinary everyday driving in their own
cars, the only difference to them would be the extra piece of equipment. This eliminates
the effect of having to adapt to a new car, different driving environment et cetera.
The Unified Theory of Acceptance and Use of Technology (UTAUT) was used for the
test. The subject was given a form to fill out before and after having used the HUD in
which the attitude towards the use of HUD was investigated. This gave the additional
advantage of showing if experience changed the subjects’ attitude. The form contained statements connected to the different factors that affect behavioural intention and use
behaviour according to the UTAUT model. The subjects filled out the degree to which
they agreed with each statement on a seven point Likert scale. Demographical
information and information on driving experience was also requested. After the test, an
interview was also held with the test person to get their subjective opinions and
reflections on the use of HUD. All data can be found in the Appendix (Appendix A-B).
4.4.3 Experiment structure
The test was run with seven test subjects who each used the HUD for four days. The
equipment used was a generation 1 Apple Iphone with aSmartHUD software. The Iphone
uses its GPS feature to calculate the current speed. The phone was mounted on top of the
dashboard, reflecting its image to the driver via the windscreen. It was initially mounted
in a central position on the dashboard, just above the steering wheel. The subjects were
then allowed to try different positions according to their own liking. The HUD displayed
only the current speed, using digital representation in white on black background.
4.4.4 Results
In total, seven people completed the test, three women and four men. Shown below are
some of the results from the study, presented as (average prior to test/average after test).
The response was given on a seven point Likert scale, where four is neutral and anything
16
larger than four agrees with the statement. Everything less than four means that the
subject disagrees with the statement. The full material can be found in Appendix H and I.
The test subjects stated that they would use the HUD (5.9/6.0), which is slightly
contradictory to the fact that (6.3/6.1) stated they would use it frequently. People believe
it to be clear and understandable (6.3/6.8), and think it is easy to use (6.5/6.8). The
confidence in that they will become skilful in using it dramatically increases after having
tried it (5.1/6.6). The test subjects think that the system might increase their driving
capacity (5.0/5.3), or allow them to react quicker to the traffic situation to some extent
(4.5/5.3). There is a considerable increase in the belief that the system would improve
their driving after having tested it (4.6/5.5). The confidence that the system would reduce
the risk of being involved in an accident decreases after having used it (6.1/5.6), but is
still strong. There is a belief that it is more fun to drive with HUD than HDD (5.8/6.4)
and the same applies for the sense of pride about having a HUD (5.8/6.4). There is a
strong general stance that there is no point in using HUD unless you are rewarded in
some way (6.0/6.3).
The attitudes concerning what using HUD would mean are all through positive, and with
a slight increase after the trial, they all end up at 5.9.
There is a general doubt among the test subjects that people who influence them would
think that they should use it (4.1/4.8) and (4.3/4.6), however, many think that the
authorities would support the use of HUD (5.6/5.9).
Many requested GPS information in the HUD, as well as other colours. Some wanted an
indication for when they are speeding, analogue dials, system warnings and traffic alerts.
Occasional requests were issued on radio info, HVAC-information, turn indicators, traffic
camera/police warnings and taximeter.
Worthy of notice is the fact that several subjects preferred the HUD situated not directly
ahead of the steering wheel but slightly to the right. This coincides with some earlier
findings that the optimal position for the HUD is slightly to the right of the steering wheel (Wittmann et al 2006).
Many found HUD especially useful in low speed limit areas, some on open roads such as
highway and rural areas, and some at night. A few subjects found it extra useful in low
traffic conditions, when you cannot follow anyone else’s rhythm.
17
5 Specification of requirements The following requirements and desideratums were gathered from the analysis. The table
also contains requirements set by Volvo Cars.
Table 5.1 Specification of requirements
Nr. Requirement Requirement= R Desideratum= D
Grade
1 Visualize current speed R
2 Visualize current acceleration R
3 Allow good visibility of road scene R
4 Allow driver to focus on driving task
without unacceptable level of distraction
R
5 Assure usefulness in any situation R
6 Easy to understand and interpret R
7 Be attractive R
8 Display different colours D 3
9 Show system warnings D 2
10 Show GPS info D 3
11 Show speeding indication D 2
12 Show Traffic/RD condition info D 2
13 Show traffic camera/police warnings D 1
14 Feature analogue dials D 2
15 Show turn indicators D 1
16 Show Radio info D 1
17 Show temperature info D 1
18 Show taximeter D 1
6 Synthesis During the synthesis phase, creative production is done. Using the knowledge gained
during the analysis phase, different ideas about solutions to the problem are created and
combined to find an optimal solution that meets all of the requirements and fulfils the desideratums to as great an extent as possible.
6.1 Workshop
Together with a group working on a different project on HUD, a creative workshop was
held. The aim of the workshop was to get new and different ideas of how to visualise
speed and acceleration. With the help of many different people with different experiences
and was of looking at a problem, the hope was to get new perspectives on the crux of
visualising speed and acceleration.
18
The workshop was held on campus and was open for everybody to come. This way there
was a mix of mainly students, from different educations and backgrounds. The session started with a brief creativity exercise in which a regular Compact Disc was used as an
exercise object. The partakers were asked what they could use the CD for except playing
it the regular way. They were then divided into two groups which each received the same
tasks, but the first group were equipped with pens and paper, whereas the second were
equipped with an array of material for cutting and pasting. The groups were later shifted
so that everyone did all of the tasks. The tasks were initially to visualise speed or
movement, and acceleration, then to visualise the magnitude of each of them. In a second
task, the partakers were asked to create digits, needles and scales that corresponded with
a given verb, for example heavy, light, happy, sad et cetera.
6.2 Brainwriting
With the experiences from the workshop still fresh in their minds, creative sketching of
different ways of visualizing speed and acceleration was done. Additional inspiration was
taken from the previously produced mood board, as well as from different traditional
ways of visualising values or change.
6.3 Classification scheme
In order not to be restrained by old conventions, the main issue was divided into sub-
problems and a number of different ways to solve each of them was produced. This was
done using a classification scheme (see Appendix C-D) in which a number of solutions (horizontal axis) can be displayed for each sub problem (vertical axis). The different sub-
solutions were then combined to gain a new perspective on the main problem.
Since there are many levels of the task of visualising information in a HUD, different
levels of classification schemes were also produced. One was made for the basic window,
to which the visualisation of speed and acceleration, speed limit and GPS visualisation
belonged. A second level matrix was made for the radio functions and GPS warnings.
The combinations obtained from this matrix were then put in the main matrix. Using this
chart, a number of combinations were produced, and different ways to realise each
combination were visualised with sketches.
6.4 Survey
For the functions of the HUD, a large number of new symbols had to be determined. In
the analysis phase, study of semantics and semiotics as well as analysis of signs and
symbols connected with automotive transport was performed, which gave some
experience of symbols. New propositions for symbols applicable for the different
requested functions were generated through sketching. The clearest symbols were
visualised digitally using vector-based software.
In order to find the best suited symbols for each function, a survey was designed. A
scenario was given and the subjects were presented to a number of alternatives of
19
symbols that were supposed to convey the message in the scenario. They then chose the
alternative they thought matched the message best.
6.4.1 Results
The survey was answered by nine women with a mean age of 34.6 years, and seven men
with a mean age of 30.6 years. Only the favoured symbols are presented here, the entire
results of the survey can be found in Appendix E, along with the survey itself. To the far
left in the table, a brief description of the symbol can be found. The number to the right
of the symbol represents the number of respondents who favoured it.
Table 8.1 Most favoured symbols in the survey
20
6.5 The Concepts
The concepts that were produced during the synthesis phase are presented briefly in this
chapter.
6.5.1 #1
Fig 6.1 Sketch of concept #1
Concept #1 consists of a circular scale marked by a truncated needle that does not go all
the way to the centre of the scale. The scale is also filled in to make the current speed
extra clear. The acceleration is visualised in a similar manner at the bottom of the speed
spectrum. The navigation system indicates where to turn using an arrow and the distance
to the turn. Current speed limit is shown in a circle next to the current speed.
6.5.2 #2
Fig 6.2 Sketch of concept #2
Similar to #1 it has a circular speed scale and acceleration at the bottom, but it lacks
needles and relies entirely on fill. Instead of the distance to the next turn it shows the
name of the road or number of the exit.
21
6.5.3 #3
Fig 6.1 Sketch of concept #3
This concept uses an elliptical scale that has been cut horizontally for the speed scale.
The acceleration scale is similarly elliptical but smaller and faced downwards. It uses
only truncated needles and uses a different symbol scheme (see Appendix C and D).
6.5.4 #4
Fig 6.1 Sketch of concept #4
This concept has an elliptical scale that optimizes the space available in the HUD. Instead
of a symbol for the speed limit it paints the scale of the speedometer above the limit. It tells the distance to the next exit and uses scheme #4 symbols.
6.5.5 #5
Fig 6.1 Sketch of concept #5
This speedometer uses a horizontal line with labels for scale, and enlarges the current
speed. The acceleration is shown below the speedometer using horizontal bars that fill up.
An annotation on the speedometer indicates the speed limit.
22
6.5.6 #6
Fig 6.1 Sketch of concept #6
Similarly to #5, this concept has a straight horizontal scale with labels. Instead of the
needle moving up and down the scale, the scale moves and the current speed is always
showed at the centre of the display. The acceleration is visualised using an elliptical
segment that fills up in each direction. If the speed limit is broken, the background of the
digits change colour.
6.5.7 #7
Fig 6.1 Sketch of concept #7
This concept uses “bubbles” for the scale’s labels. As the current speed approaches a
certain speed, the bubble grows bigger until they are passed. To visualise acceleration,
the bubbles grow less when they are approached rapidly. When the speed limit is
exceeded the numbers change colour. It shows the name of the next turn and uses
symbols scheme #2.
6.5.8 #8
Fig 6.1 Sketch of concept #8
This concept uses bubbles just as in concept #7. It shows the distance to the next planned
turn and shows the speed limit continually in a circle beside the scale. Just as concept #7,
it uses symbols scheme #2.
23
7 Evaluation This phase is used to screen the material produced in the synthesis phase in order to find
the solutions of most potency. In practice, the synthesis and evaluation processes often
largely overlap each other, since the evaluation may reveal that changes have to be made
to the concepts. This overlapping can be systematic, in which case it is then often referred
to as iteration. Ideally there is a strong final concept that goes on to further development.
7.1 Selection chart
The chart was used as a first coarse screening tool to rule out solutions of little potency.
All concepts that did not fulfil all of the requirements in the specification are supposed to
be abandoned, however, it could not be determined at this stage whether or not concepts
#5-8 were safe or not. Because of this it was decided to let them go on to the next
evaluation process.
Table 7.1 Selection chart
Elimination matrix according to Pahl and Beitz Elimination criteria: + Yes - No
? More info necessary
So
luti
on
So
lves
bas
ic p
rob
lem
Mee
ts a
ll r
equir
emen
ts
Rea
lisa
ble
Saf
e
Con
form
s to
co
mpan
y’s
pri
nci
ple
s
En
ou
gh i
nfo
rmat
ion
Decision: + Prosecute
- Eliminate
? Find more information
Meets all requirements
Comment Decision
1 + + + + + + Will it fit vertically? +
2 + + + + + + “ +
3 + + + + + + +
4 + + + + + + +
5 + ? + ? ? + Much movement: risk of cognitive distraction?
?
6 + ? + ? ? + “ ?
7 + ? + ? ? + “ ?
8 + ? + ? ? + “ ?
7.2 Evaluation chart
After the procedure with the selection chart, the concepts were dealt with using an evaluation chart. This is an effective method of judging concepts according to how well
they perform on the whole. An overall score was obtained for each concept and the best
ones were kept. Concept #4 was modified and replaced by #4.1, since it was an overall
good concept but had some major issues on certain points. The modified concept lacked these drawbacks and achieved high scores, proving its appropriateness. A sketch and
24
brief description of the concept can be found below. Concepts #2 and #7 were discarded
due to poor results. The entire set of tables used to produce Table 7.2 can be found in Appendix F.
Table 7.2 Evaluation chart
�������� �������� �� � �� ���� �� �� �� ��
��������� � � �� � �� � �� � �� � �� � ��� ���
��������� �� �� � ��� ��� ��� ��� ��� ��� ���
������������ �� ���� �� � ���� ���� ���� ���� ��� ���
������������ ���� ��� ��� ��� ��� ��� ��� �� � �� �
������� �� ��� ��� ��� ��� ��� ��� ��� ���
���� �� ��� ��� ��� �� �� �� ��� ��
������������ ��� ��� ��� ��� ��� ��� ��� ��� ���
���� ��� ����� �� ����� ����� ���� ���� ���� �����
Fig. 7.1 Sketch of concept 4.1
The development of concept #4 into #4.1 included changes to speed limit indication and
the symbol scheme. The speed limit indication is shown as a constant symbol with the
limit in a red circle. The symbol scheme changed to #1 (found in Appendix D) with the
exception of radio source symbols, for which the previously used symbols were kept.
7.3 Weak point analysis
Many of the concepts achieved similar scores in the evaluation and, for this reason a
weak point analysis was made for all of them. This increased the accuracy of the judging,
as a more detailed assessment was obtained. The concepts were quite evenly matched but
with the combined experience of the evaluation tools it was possible to make a choice
with sufficient precision. The weak point analysis can be found in Appendix G.
7.4 Further development
When the final concept had been chosen, work continued with further development of it. Details on all of its features were decided upon, for example, when, where and for how
long symbols should be displayed.
25
7.4.1 Colours
Much consideration was put into which colours to use for the different elements of the
display. The information that these colours carry with them was regarded as the most important factor, but legibility and aesthetics were also taken into account. The colours
should emphasise the meaning of the transmitted message, if it does not, it can be very
misleading. In our culture, certain colours are perceived as signals for caution, the most
common being red, orange, yellow and black, especially in combination. The use of these
colours should therefore be restricted to warning messages and critical alerts. In contrast,
green has become a symbol of ‘good’ and ‘safe’, and will be used for positive information. Examples of neutral colours that do not have a positive or negative value in
this particular regard are white, blue, turquoise and purple.
The colours should be aesthetically pleasing and fit well in the environment of a new
Volvo. For this reason, they should be elegant, sober and serious. They should also
harmonise with each other.
For the basic frame of the interface, a neutral, clear, light blue colour has been chosen. It
does not carry any extra information, it has very good visibility due to its high content of
white, and it is discreet and sophisticated. This same colour is also used for symbols, contributing to the unity of the display. For the fill of the speedometer scale, a positive
green colour that matches the blue of the frame has been chosen. The same green fill is
used for the positive acceleration scale. For negative acceleration, a light red colour has
been chosen in order to show a more explicit difference between acceleration and
deceleration. A slightly clearer tone of red has been chosen for the circle of the speed
limit indicator, in order to obtain a stronger association with a speed limit sign.
7.5 Visualisation
The final concept was visualised using Adobe Flash. This form of visualisation was
chosen because it allows animations, which obviously is a main part of the HUD. The
final product was a short film of how the HUD would look and behave when driving.
Also still images of how the HUD could look in the cockpit environment of a motor
vehicle were produced.
26
8 Results On the following pages, the concept HUD is presented with visualisations and
descriptions of its features. There is also an animation that shows an example of the HUD
being used. The animation gives a more comprehensible picture of what the HUD would
be like implemented in a motor vehicle. At the end of this chapter, there are also a few
renderings of how the HUD might look from the driver’s point of view.
The final product of this project is a concept HUD that displays speed via large, centrally
situated digits and an elliptical analogue spectrum that both has a needle and is filled to
the current speed. It features acceleration, both positive and negative, using a pair of
scales in the same style as the speed indicator. It also features turn indicators, current
speed limit, traffic warnings, navigation, system warnings and entertainment system indications.
Fig 8.1 Screenshot of the final concept
The speed limit indicator consists of a red circle with the limit in light blue digits inside
of it. It bears a strong resemblance to the roadside speed limit signs found in virtually the
entire world and is therefore easy to understand. The symbol is displayed inside the
elliptical scales, close to the speed indicator for easy comparison. When the speed limit
changes, the symbol flashes twice to draw the attention of the driver. The turn signals are
designed just like ordinary ones, and are situated in the top of the HUD, on each side of
the scale. When cruise control is set to on a symbol inside the speed dial will indicate this
for three seconds. The symbol will also confirm the cruise speed. When the cruise control
is paused, this will be confirmed by the cruise symbol with the text ‘pause’, and when it
is turned off with the text ‘off’.
27
Fig 8.2 Screenshot of the final concept
The traffic warnings shown are for road work, risk of queue and speed cameras. They are connected to the GPS system so that they can be displayed at the appropriate time, and
shown in light blue in the bottom left corner of the screen. If multiple symbols are lit
simultaneously, they are stacked on top of each other. When one of them is switched off,
the remaining ones move to the bottom of the screen. There is also a symbol for when a
traffic message is being played on the radio. Warnings that indicate system failure are
also shown in the HUD and, due to the urgent nature of these warnings, they are
displayed in red. The warnings appear for engine malfunction, low oil pressure, brake
malfunction, alternator not charging and parking brake applied. These symbols are shown
at the top of the HUD, so that they can be recognised quickly.
Fig 8.3 Screenshot of the final concept
Feedback for some of the functions of the entertainment system will be displayed in the
HUD. These are playback source, radio station, CD track, volume level/mute, and traffic
alert. These symbols are shown in light blue in the bottom right corner of the HUD. This
location was chosen because it is the closest to the entertainment system panel, and also because it is secondary information. When the entertainment system is turned on, as well
as when selecting the source, the source symbol will be shown for five seconds. When adjusting the volume, the volume symbol will be lit and show the level on a ten step scale.
It will remain for three seconds after the last adjustment. When scanning for a radio
station, an animated scan symbol will appear next to the browsing numbers indicating
28
frequency currently scanned. When a station is found, the scan symbol will be switched
off and the current frequency will be displayed for three seconds. The different symbols can be found in Appendix D.
Fig 8.4 Screenshot of the final concept
When approaching a crossroads in which a turn should be made according to the route
calculated by the navigation system, an indication will appear in the HUD. It consists of
an arrow pointing in the direction of the turn and the distance in meters to the turn. The
indication will appear ten seconds before the turn, unless there is a junction in between
the car and the correct crossroads. The distance to the target is updated once every second
and rounded to the nearest 50 meters, unless the speed is less than 50 km/h. If that is the
case it is rounded to the nearest 10 meters.
The following photos show the concept HUD implemented in the driver environment of a
selection of Volvo cars. The first two show the HUD in production models XC90 and
XC60, and the last in the 2008 concept model S60.
Fig 8.5 Concept HUD visualised in Volvo XC90
29
Fig. 8.6 Concept HUD visualised in Volvo XC60
Fig. 8.7 Concept HUD visualised in 2008 concept model S60
30
9 Discussion
The study which was done was intended to be a preliminary study for a larger experiment
planned to be held later. Because of this, a smaller number of subjects were used than
would normally suffice, and no statistical tests were run on the results. The results are
therefore not to be regarded as scientific facts.
The study used an Apple Iphone mounted on top of the dashboard for HUD, reflecting its
image onto the windscreen. There are a few issues about this that differentiate the setup
from an actual HUD. Firstly, the brightness of the Iphone screen is not sufficient for use
in daylight, but works well at night. The study was planned to be held in winter in Luleå
in the north of Sweden, when the daylight hours are few. Unfortunately, the study was delayed, and the days were lighter than planned, which made the time available for
driving with the setup more restricted.
Secondly, the HUD’s focal distance from the windshield will be the same as that between
the screen and the windshield when using the current setup. Optimally, the distance
should have been longer, which is the case of most HUDs on the market today. Thirdly, a
modern automobile’s windshield is made of laminated glass, which in practice generates
two slightly displaced reflections. This makes the HUD imagery look blurred and could
be troublesome for the subjects. The subjects were informed of these faults in the
equipment and asked to overlook them when submitting their feedback.
Some of the statements in the forms filled out before and after the study are slightly
ambiguous. The most apparent example of this is the statement that ‘if I’m not rewarded
for using the HUD I see no point in making the effort of using it’, here reward means
auxiliary rewards, for example money. This, however, may not be conveyed to the subject. Of course there is no point in doing anything unless you are rewarded in some
way, but the reward can, for example, be that it is easier to use than ordinary instruments.
Having a warning system for police checks may not seem entirely suitable, but this was
requested by several subjects in the study.
The survey introduced the respondents to a scenario, and then asked them to choose the
symbol they thought best matched the scenario. However, if this symbol appears in an
interface however, the driver will have to guess what it means from its design and the
circumstance in which it appears. Therefore, it would be useful to do another survey,
asking the respondents what message they think a certain symbol is supposed to convey.
This survey would require more work and is much more time consuming.
31
10 Conclusions and recommendations The main conclusion that can be drawn from the findings is that people are ready for
HUDs in their automobiles. The confidence that HUD would make driving safer is
somewhat mild, but it does exist. Most often, the idea of HUD is more positive after
having used it than before.
There are strong positive aspects of analogue meters that should not be overlooked. There
are also positive sides to digital meters, and therefore, a combination of the both might
not be a bad idea.
A large scale study based on the methodology used in this preliminary study ought to be
conducted.
In a future study, the subjects should use the HUD long enough to become accustomed to
it; so that it becomes a natural part of the driving experience.
It is of outmost importance that all parts of the contacts with the test persons are held
under structured circumstances, in order for them to understand what will happen and the
importance of their responses. Professional drivers are often under time pressure and may
have difficulties taking the time to fill out the test forms properly. If they are not given
sufficient time to give their responses, this will decrease the accuracy of the results
substantially.
32
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Zwahlen, H. T. and DeBald, D. P. (1986). Safety aspects of sophisticated in-vehicle information displays
and controls. Proceedings of the Human Factors Society – 30th Annual Meeting. 256-260.
!!"#$%&' ('Test form 1
' )
1(5)
Samtycke att medverka i projektet
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Frågor till testperson med nummer __________
F"9')'
2(5)
Sociodemografi frågska or:
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Ja, vad? _____________________________________________'
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!!"#$%&' ('Test form 1
' `
F"9')'
3(5)
Föreställ dig att systemet med HUD fanns i Din bil idag. Vänligen ringa in
sar Din åsikt.
'
den siffra på skalan som bäst pas
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'
!!"#$%&' ('Test form 1
' S
4(5)
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1 2 3 4 5 6 7 'a#82044"/'3"92'a#82044"/'%#2"'+998' ' ' ' ' ' ' '
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'1 2 3 4 5 6 7 '
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!!"#$%&' ('Test form 1
' V
På varje skala nedan; ringa in det alternativ som Du tycker att användning
av HUD vara vid bilkörning. skulle
F:9%,2'
)' ' J' ' `' ' S' ' V' ' T' ' U' ^/+
K.+$9%,2' )' ' J' ' `' ' S' ' V' ' T' ' U' =7/$"9+.2%,2
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'=+/9%,2' )' ' J' ' `' ' S' ' V' ' T' ' U' K0."/2
Vänligen ringa in den siffra på skalan som bäst passar Din åsikt.
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F"9')'
5(5)
!!"#$%&'()'Test form 2
' *
+",'-'
Frågor till testperson med nummer ____________
Efter att Du nu har provat att använda HUD!en i Din bil vill vi veta vad Du på skalan som passar Din åsikt bäst. tycker on den. Ringa in den siffra
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1(5)
!!"#$%&'()'Test form 2
' -
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'1 2 3 4 5 6 7 '
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2(5)
!!"#$%&'()'Test form 2
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!!"#$%&'()'Test form 2
' *
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Appendix E
Enkät angående symboler i förarmiljö
Denna enkät avser att undersöka vilken av ett urval symboler som du starkast associerar med en bestämd funktion. Du får gärna komma med synpunkter.
Vilken av följande kombinationer anser du bäst beskriver
volymförändring? Symbolen ska bestå av två enheter, en
som symboliserar ljudvolym och en som symboliserar den
aktuella nivån. Ett exempel visas här intill. I den mellersta
raden väljer du formen på nivåangivelsen. I den nedersta
väljer du dess typ: kontur som fylls i, två färger, staplar eller siffror.
6 1 2 1 6
11
14
4 1 11 25
Vilken av följande symboler anser du bäst beskriver att ljudet från
radion stängts av (så kallad ”mute”)? Symbolen ska visas ovanpå den
figur som symboliserar ljudvolym, så som exemplet intill visar.
1 8 7
1(4)
Appendix E
Vilken av följande symboler anser du bäst beskriver
sökning efter radiostationer? Symbolen ska bestå av en
animerad symbol som visar att sökning pågår,
tillsammans med siffror som fortlöpande visar vilken
frekvens som söks av. Ett exempel visas intill.
6,5 7 1 0,5
Vilken av följande symboler anser du bäst beskriver att ett trafikmeddelande spelas upp i
radion? Symbolen ska visas under tiden som meddelandet spelas upp.
1 1 3
4 7
Vilken av följande symboler anser du bäst beskriver att du närmar dig ett
vägarbetsområde?
16
Vilken av följande symboler anser du bäst beskriver att det finns risk för bilkö framöver?
15 1
2(4)
Appendix E
Vilken av följande typer av visning anser du passar bäst för att visa vilken källa för
uppspelning som är vald på bilens ljudsystem? Två av alternativen använder symboler
och det tredje använder bokstavsförkortningar.
5
5
6
Vilken av följande symboler anser du bäst beskriver att du närmar dig en fartkamera?
1 2 3
10
Vilken av följande symboler anser du bäst beskriver att du närmar dig en poliskontroll?
131 1
POLIS
1
3(4)
Appendix E
Vilken av följande symboler för att visa att du ska svänga höger vid nästa avfart/korsning
föredrar du? Symbolen är för bilens navigationssystem (GPS).
3
4 2 7
k (9 st) m (7 st)
42 26
54 50
38 27
53 38
24 24
26 24
24 25
25
25
311 214
34,55556 30,57143
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Appendix I
1
Experiment answers
Del 1
Person 1 2 3 4 HDD rating 6 10 7 10
Why No problem I don’t look at the
HDD so often.
Problem that I
have is that the
steering wheel is in
the way at times.
No problem
Advantages for HDD HDD does not
interfere with
road view
None Alot of info is in the
HDD. It is pretty
easy to look there.
None
Disadvantages for
HDD
Passengers
cannot see
speedo easily.
Can help if driver
speeds
None The steering wheel
is in the way. Then
I need to move my
head alot or look
too far down to see
the speedo.
none
Del 2
Person 1 2 3 4 Rating of first HUD 6 10 8 9
Advantages of first
HUD placement
No overlapping
between HUD
and road.
Don’t need to
look down.
Good view of
traffic.
The HUD and the
traffic scene are
close. Small eye
movements
Know my speed
all the time
Disadvantages of
first HUD placement
In the center of
the line of sight,
but requires the
eyes to move too
much
Due to poor
attachment on
insturment
panel.
Lite difficult to
place it near on
insturment panel.
none
Where did you
choose to place the
HUD?
In the lower part
of the windshield
in front of me
Eye hight
slightly to the
left
Closet to the
windshield.
Kept it there
Why? No need to move
the eyes too
much, did not
disturb the the
visiblabilty too
much.
Due to
difficulties of
getting it to sit
stable on the
instrument
panel.
HUD was
otherwise too
high up.
Good
placement
1(5)
2(5)
Appendix I
2
Rating of your HUD 10 10 9
Advantages of your
HUD placement
No need to move
the eyes from the
road to chech the
speed limit
Could see the
speed at all
times.
The HUD was
pretty low and
did not block my
vision of the road.
Same as above
Disadvantages of
you HUD placement.
I prefer a
completely clear
windshield
without things
popping up.
None None Same as above
Did you change
your way to read
the speedo? In what
way?
No, it’s just that I
didn’t need to
more my head as
much.
Felt like I had
more control of
the situation.
Looked at the
speed more
often.
Don’t think so. Drove very
little
Extra functions you
would like to have
in the HUD.
GPS, like to see if
I’m speeding.
Important
warnings for
vehicle
problems.
Don’t want to
look for
warnings!
Analog dials.
Warnings of
traffic cameras,
accidents, road
conditions.
no
When did you use
the HUD?
Late evening Every chance I
got when
driving.
Daytime and
night
Evening
Was there any
situation that the
HUD was extra
useful?
Slower speeds
there there its
more important
to keep the speed
limit.
In town and in
areas that
require slower
speeds.
In the evening When one
needs to keep a
lower speed
Was there any
situation that the
HUD was a
disadvantage?
That meeting
vehicles
headlights
outshine the
speedo.
No No No
Is there anything
that you would like
to change with the
HUD?
Add traffic
information and
radio
information.
No Graphics, bigger
display, more
information, and
better view in the
daytime.
No
Rating of HDD 5 7 7 9
3(5)
Appendix I
3
Why? I did not perceive
a big difference
and it did not
help much in
critical traffic
situations. Cool to
use!
Because I need
to look down
often when
driving.
Used to it, usually
drive according
to the way I
learned to drive
in each situation.
Because I’m
used to it
Other comments Truck driver Would have
preferred an
analog meter
with graphical
objects.
Drove one
evening and
tried in the
daytime but it
was too light
outside.
Del 1
Person 5 6 7 8 9 HDD rating 10 1 9 10 8
Why I’m used to
it.
none Used to it.
Drive with
one hand
and it
covers the
speedo
I’m used to
looking at
the speedo
Easy to
read. Don’t
need to
move my
eyes too far
to see it.
Advantages for HDD None None None Easy to see N/A
Disadvantages for HDD none None Look down none N/A
Del 2
Person 5 6 7 8 9 Rating of first
HUD
10 10 10 10 4
Advantages of
first HUD
placement
Easy to see the
speed
Able to see
speedo in
windshield
Eyes were
always on the
road. Didn¨t
look down.
N/A Vid sidan av
sikt linjen.
Disadvantages of
first HUD
placement
More difficult to
see in daylight
Too high up None Too much
stuff in the
way already.
Navi,
taximeter,
etc.
In the way
and
distracting.
Where did you Eye level in the In the Little lower. Middle of Straight
4(5)
Appendix I
4
choose to place
the HUD?
line of sight instrument
panel
Ca 20cm over
the inst panel
windscreen forward,
above the
hood.
Why? Easy to see the
speed without
needing to leave
the road scene.
So that I
could see the
speed
Wanted the
speedo in the
traffic scene
but not too
high to be
infront of
traffic but not
too low.
Want to see it
at all times.
Fewer things
in the way.
See #5
Rating of your
HUD
10 10 10 10 9
Advantages of
your HUD
placement
Same place Easy to
change
Same as
above
Passengers
could also see
it.
Not in the
way and yet
don’t need to
remove eyes
from road to
see it.
Disadvantages of
you HUD
placement.
None None Same as
above
None N/A
Did you change
your way to read
the speedo? In
what way?
Nothing
noticable
no Drive a more
even speed.
Didn’t look
down. Drove
faster
because was
more certain
of speed.
No! Yes, stopped
looking
down.
Extra functions
you would like to
have in the HUD.
Temperature,
blinkers, GPS,
not too much
information so
that it distracts.
No Hight
adjustment
to be able to
adjust for
differnt types
of traffic.
Change color
for different
lighting. GPS
directional
arrows
Taximeter Speed is the
most
important.
Appendix I
5
When did you use
the HUD?
Day and night All day To and from
work.
Morning and
evening
Straight
roads e.g.
Bergnäsbron
Rural and
highway
Was there any
situation that the
HUD was extra
useful?
Nighttime no In little traffic
since there
weren’t other
cars to adjust
speed with.
See #9 See #9
Was there any
situation that the
HUD was a
disadvantage?
Hard to see at
night
no None No No
Is there anything
that you would
like to change
with the HUD?
Nothing Colored
numbers
Colored
numbers.
Warning for
speeding. Be
able to show
different
vehilce status
info via
button press,
then it
dissapears
efter a few
seconds.
Color. Red or
green
Analog
presentation
instead of
digital.
Rating of HDD 8 8 4 10 7
Why? Need to look
away from the
traffic to check
speed.
Clearer
perception of
the speed
BIG
difference
Used to it I need to look
down.
Other comments Liked analog
display
better.
5(5)