The Games Machine - Retro CDN

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ndy '$ ba COMPUTER LEISURE ENTERTAINMENT Exclusive Interview with lucasfilm's ace programmers and first pictures GRAPHICS We talk to the men in the hot seats 16-bit is really going places fast 41101•1=-;411=Mt A NEWSFIELD PUBLICATION C E N S O R E D ! The inside 11111Yr l f t l i t g e q 0 C A S H / 1 E story of what happened when Hewson designed a risky package rtM _ ou In P lie TX:020 JULY 1989 E • 5 0 CAN YOU PAINT WITH PIXELS? Then check out our major competition in association with PSYGNOSIS to find the best 16-bit computer artists in the country PLUS: All-format latest reviews, playing tips, fantasy games, strategy, adventure CD-graphics, Back Bytes and the final episode of Argonaut's F-117A creation 11E

Transcript of The Games Machine - Retro CDN

ndy'$baCOMPUTER LEISURE ENTERTAINMENT

Exclusive Interviewwith lucasfi lm'sace programmersand first pictures

GRAPHICSWe talk to the men in the hot seats

16-bit is really going places fast4 1 1 0 1 • 1 = - ; 4 1 1 =M t

A NEWSFIELD PUBLICATION•

C E N S O R E D ! The inside

1 1 1 1 1 Yr l f t l i t g e q 0 C A S H / 1 E

story of what happened when Hewsondesigned a risky package

r t M _ou

I nPet it ion

lieTX:020 J U L Y 1 9 8 9

E • 5 0

CAN YOU PAINTWITH PIXELS?

Then check out our major competition inassociation with PSYGNOSIS to find the

best 16-bit computer artists in the country

PLUS: All-format latest reviews, playingtips, fantasy games, strategy, adventureCD-graphics, Back Bytes and the finalepisode of Argonaut's F-117A creation

11E

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OUTRUN'TMYOU'RE COOL THEENGINE'S HOT, THEGIRL'S GORGEOUS, ATANK FULL OF GASAND AN OPEN ROAD

THE REST IS UP TOYOU ...!THE ULTIMATEEXPERIENCE INMOTOR SPORTSSIMULATION

WORLD CLASSUADERBOARDTMTHIS GAME WILLCHALLENGE YOU WITHTHE SAME STRATEGYAND OPTIONDECISIONS YOU FACEIN YOUR REAL GAMEAND BECAUSE THELOOK AND Flit ARESO LIFE-LIKE, IT MAYIMPROVE YOURACTUAL G011 GAMEAS WELL.

1 6 B IT S O F T W A R EY O U W O N ' T B E L I E V E T H E Q U A L I T Y

C I M AMIGA • ATARI ST

PC & COMPATIBLES • CBM AMIGA • ATARI ST

C O M I N G SSTREET F IG HT ER"

BIO NIC C O M M A N D O "P H A N T A S M '

TARI ST & C B M A MIG A

CBM AMI GA • ATARI ST

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Screen shots fromvarious systems.

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TGM NEWS AND PREVIEWSIf its newsworthy. it's here — plus glowing screensfrom forthcoming games

REVIEW CATALOGUEFOFT is back! And on the Amiga its a great game.Check out something Wicked, Thunderbirds are GOand in Japan so areThe Lords of the Rising Sun.

ROBIN CANDY'S PLAYING T IPSHot tips from Wicked, Stormlord. Chan and Chan onthe PC Engine and the third part of Zak McKracken

FANTASY GAMESA fabulous new package, The Skyrealm of Jorune isrevealed, where the futuristic and the bizarre mingle

NEW! ADVENT URE GAMESWe gave Paul Rigby a tough commission — delve intothe world of adventure, strategy and computer role-playing games and come up with the definitive column.BACK BYT ESAll the latest in hardware and applications, includingReaderpage and infodesk

THE LAST CRUSADEAn exclusive report from New York reveals with never-before-seen pictures what's going down in Lucasfilm'snew Indiana Jones graphics adventure game. Plus themovie unveiled

SOLID AS A ROCKSolid vector graphics are getting a new lease of life in16-bit. TGM talks to three development companies atthe cutting edge of the new technologyCENSORED!Hewson's Astaroth promises to be a great game, butits packaging was more of a pain than a blessing whenthe shops banned it. TOM has the fascinating insidestory

JEZ SAN T H E LAST T IRADEThe game's finished, but not the mopping up. PaulReid — the maths 'n• menus man has the last word

THE REAL T HINGWhy is big, successful American software houseAccolade setting up shop In Britain? Find Out in TOM

SING-ALONG-A-MELKaraoke Is big business in Japan, now it's cominghere. Mel Croucher discovers the cheap thrills of CD-G— graphics on CD to interact with — and looks aheadto what the implications for computer games may be

BACKING U P THE BYTESComputers are fun, even when you're being serious, whichmust explain the success of the TGM Back Bytes section.Today's 16-bit computer owner is an enthusiast whoexpects rather more from his machine and its software andhardware back up than games t h o u g h they evidentlyremain an important facet of leisure time.

That's why in the next few months you can expect to seeBack Bytes extending its coverage further. Even now, in aquiet, secluded place, we're setting up the TGM User LabsUK, a hi-tech testbench hotbed of enthusiasts in the fieldsof music, graphics generation, art manipulation, animationand electronic publication. They'll be putting equipment andapplications through rigorous testing to find out what canand what can't be done with a computer at home. In futureyou won't be able to live without it,

On a similar subject, last month we promised to tell youabout the way the Apple Macintosh is revolutionising pub-lishing — and how it helps TGM — but for one we ran outof space(!), and for another we decided to roll the articleinto one of Back Byte's first TGM User Labs UK features,so you'll have to hang on a few weeks more for that one.

Meanwhile, enjoy this month's cutting edge — TGM!

W I 1114A PROGRAMMABLE VIDEO RECORDERPlus Hewson's latest blockbuster Astaroth and copies of thebook that inspired the game. Carrie, by Stephen KingS e e p a g e 5 6A TOP OF THE RANGE MODEL PORSCHEAccolade celebrate The Duel — Test Drive 11 with this greatprize worth hundreds of poundsS e e p a g e 5 8A MAJOR GRAPHIC ART COMPETITIONCan you match the terrific artwork we've seen on the likes ofBallistlx and Blood Money? Well, Psygnosis have laid downthe gauntlet. The chal lenge is on to find the best computerartist on the 16-bits.. . the prizes are incalculable!S e e p a g e 6 4

Che c k out pa ge 7 4 tosee w ha t w e 'v e gotfor y ou this m onth onthe TG M Hotl ine !Nothi ng fancy , nothi ngspec ia l , jus t inc re di -ble! Yours for aphone c a l l—Are y ou the luc k y onethis m onth? You c ouldbe...

E1,000111141 g a A k S 11 - 1!

TGM TX 020:7-89 5

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Available for CBM 64, Amiga, Atari ST and PC compatibles.

m• • la • A K a n k . 1

SPHERICAL

Magic and Logic. Skill and Intelli-gence. S P HE RICAL is a game o fcontrasts. K e e n perception a n dinstinct are required whenever themagician overcomes t h e l a w o fgravity w i th his magical powers.Breath-taking graphics, more than200 different levels, 2 player teammode, dozens o f hidden secretsand 1 0 giant sized animated supermonsters. SPHERICAL shows whatyour computer can do.The editor of POWER PLAYaward-ed Spherical 8 4 points and classi-fication "Highly Recommended-.

I -Retielammtlo A A KAr t s

CBM 64 Cassette E 9 . 9 9Disk E 1 2 . 9 9

Amiga £ 1 9 . 9 9Atari ST E 1 9 . 9 9PC E 1 9 . 9 9

T G M R E P O R TThe Game Bois here!

Exclusiveby Shintaro Kanoya

Mu le w e w a i t w i t h ba tedbreath f o r Nintendo's 16 -b itconsole, the Japanese giantshave been k in d enough t ogive us a lit t le something tooccupy o u r s e l v e s w i t h .Remember t h o s e G a me &Watches gadgets? We ll n o wprepare yourself for the GameBoy which wil l similarly driveyou mad.

The G a me B o y i s b e s tdescribed as a portable con-sole, rather than a souped-upG&W. T h e ma in d ist inct ionbetween th e Game Boy andits p rimit ive predecessors i sits ab ility to take cartridges,and therefore no t be limitedto just one game. Th e otherdifference i s t h e p o w e r .Inside t h is 9 0 mm x 148mmbox is housed one 8-b it cus-tomised CP U a n d t w o 6 4 Kstatic RAM chips.

In the more instantly obvi-ous visua l and aura l depart-ments. t h e G a me B o y i sequipped w i t h a green do t -matrix screen, wh ich enablesit to handle movement easilywithout fo rfe it ing th e actual

By t h e t ime yo u re a d th is,Gremlin (p roduce rs o f t h eastounding FOFT) w i l l havebroken a ll o ffi cia l l in ks w i t hUS Gold management, o r sotheir boss Ian Stewart hopes.

During 1 9 8 8 G r e m l i nGraphics had a tough year.Programmers le ft , a f te r com-plaining about the move to USCrold's base i n B irmin g h a mfrom t h e i r p ro g ra mmi n goffices i n Sheffield; p ro fi t swere slashed as they failed toreact qu ickly t o t h e rap id lyswitching 8 -/16 -b it ma rke t .and allegiances we re brokenas b u d g e t p ro d u ce rs h a r -pooned t h e i r lu cra t ive a n dloyal youth market.

1989, h o we ve r, s a w t h eemergence o f a n e we r a n dcleaner Gremlin. Th e games.when they fi na lly appeared,

graphics. T h eGame B o y a lsofeatilres s o m eamazing s t e re osound (t h ro u g hh e a d p h o n e s .although there isa bu ilt -in speak-er) wh ich adds anew d ime n s io nto w h a t e v e rgame y o u ' r eplaying. T h econtrol me t h o dis st ill the rockerswitch wi t h t woindependent fi re buttons. a swe ll as Start and Select but-tons.

The games current ly avail-able include Super Marioland,Baseball. M a h j o n g , a n dAlleyway, a break-out clone.But the most promising, or atleast innovat ive , i s Tenn is.This b rmg s t h e Ga me B o yinto i t s o w n f o r versat ility.With a s h o r t l e a d , t w omachines c a n b e l i n k e dtogether, and because there'stwo scre e n s e a ch p la ye r'sGame Boy displays each halfof the court with the player atthe b o t to m (mu ch fa ire r a l lround) RPGs look set to fo l-

Gremlin go back to their rootsbecame mo re su ited t o t h e16-bit market. Sadly, though.due to the delayed release ofFederation O f Free Tradersand the resulting bad reviewsof the ST version (TGM017),doubt w a s y e t a g a in c a s tupon the company; th a t hadby now moved from US Gold'sHO t o o t h e r p re mise s i nBirmingham.

Happily. G r e m l i n h a v elearned f ro m t h e ir mistakes(see t h e g l o w i n g A m i g a

Born free: Ian Stewart

low (honest ! ), a s w e l l a sTetris and Shanghai.

As a lways, t h e questionsare h o w much and when. I tcurrently reta ils in Japan fo raround €55 bu t h o w much itwil l be when, and if, it comesto Britain, is anybody's guess.But needing nothing except atranslation of the instructions,we mig h t e ve n se e i t b yNintendo's pred icted fo re ignrelease date o f th is summer.although the USA wi l l be itsfirst target. With products likethis, a n d t h e 16 -b it s t i l l t ocome, i t seems like Nintendomay st i l l be the fi na l winne rof the console war.

review of FOFT in th is issue).Super Scramble Simulator hasbeen we ll received by critics,and shows Gremlins positivemove to fight back into the 8-bit market.

Ever since a majority sharein th e company wa s boughtby US Go ld directors, A n n eand Geoff Brown, Stewart hasbeen concerned that the asso-ciation mig h t appea r a s i fGremlin we re under anotherUS Go ld a rm. B u t outsidersfeel that th is is just what hashappened to the company.

Stewart's a ttempt to breakaway will a llow h im total con-trol, a n d hope fu lly t a k e i tback to the former g lory thatStewart h ims e l f fash ioned .Gremlin are even going so faras to move back to Sheffieldthere o rig in a l h o me . ' W i t hmagwal comes great respon-sibility...' (Gremlins, 1984.)

RoboCop makesrecordRoboCop h a s b ro k e n a l lrecords in staying a t numberone in the Gallup sales chartlonger th a n a n y o th e r t a leOcean's p o p u la r fi l m t ie -inhas manta ined i t s p remiereposition s i n c e i t kn o cke dOcean's p r e v i o u s h a ,Operation Wolf, o ff the topspot in January of this year. Aproud Ga ry Bracey. Oceansenthusiastic spokesman. com-mented• ' We knew RoboCopwas a great game, and we'reglad tha t the most respectedsoftware cha rt has reflectedour opinion.'

SAM phoneshomeIf you can't wa it for the latestnews of the SAM Coupe as itappears i n T O M. t h e n t r yringing M i l e s G o r d o nTechnology's SAM Hotline on(0792) 791275. Th e recordedmessage i s upda ted e ve ryweek and comes d irect f romits designer. Bruce Gordon

Gordon: on the hotline daily

TGM TX 020:7-89 7 s i

A m s t r a ds e e t h elight

Just when you thought it wassafe to dismiss the Spectrum,Amstrad announce a b ra n dspanking new Spectrum bun-dle Th e Action Pack containsa n e w Spectrum periphera lfrom A mst ra d e n t i t le d t h eMagnum l i g h t g u n . T h e

A c t io nPack wil l alsocontain a joy-stick and s ix

games s p e c ifi -cally writ t e n f o rthe l i g h t g u n( i n c l u d i n g

Ocean's OperationWolf) H o w e v e r .

FREERECORDS!!There we were, sitt ing quietlyin the TOM offices, when whoshould wa lk in but the GroupPublisher. G e o f f w a s s opleased with being invited toMicroProse's r e c e n tM i c r o S t a t u s / M i c r o S t y l elaunch a f t e r w h i c hMicroProse w e r e i n v i t i n gmembers o f the press to thepremiere of Beaches, tha t heimmediately got on to h is o ldfriends at Atlantic Records to'.ry t o obta in a copy o f t h esoundtrack

Atlantic Records we re s orripressed by Geoff's enthusi-

asm f o r M s Mid le r (s ta r o fBeaches) tha t they sen t h im25 copies of the Bette Mid le rsoundtrack.

Geoff's had a good listen tothem a ll, a n d in fo rms T O Mthat t h e music's h ip so don'tyou miss i t I f you fancy acopy o f B e t t e M i d l e r ' sBeaches soundtrack just writeoff, w i t h y o u r n a m e a n daddress, t o , Beaches Comp,TOM, P O B o x 1 0 , L u d lo w.Shropshire SY8 1DB.

The fi rst 25 entrants pickedout of the bag on Ju ly 20 wi l leach receive a copy of the LP.Can't b e much simp le r thanthat, can it!

8 TGM TX020 7-8 9

these packs are scarce at themoment. You can pick up a +2version for E149 and the disk-based +3 Action Pack at E199.Expect the solitary Spectrumsto drop in price accordingly.

• On thes a m e

n o t e ,Cheetah

have announced plansof aoomplementary. low-costlightgun f o r t h e Spectrum.The Defender, a s i t is to becalled, was orig inally plannedfor September, b u t d u e t oAmstrad's anouncement o ftheir lightgun Cheetah fe lt i twas wise r to bring its releaseforward to June

Branson gets Sega---..1.1.111111...111192W1!2•4 PVWitarl

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Virgin b o s s , e n t re p re n e u rRichard B ra n so n , re c e n t l ysigned a n ag reemen t w i t hSega En te rp rises President,Hayao Nakayama, f o r a fi veyear d ist ribu t ion dea l wo rt hmore than E100 million . Th edeal covers the London-basedfirm's d ist ribu t ion i n Europeof more than one million unitsof t h e Sega Ma ste r System

" I r a k Iand 16 -b it Me g a Dn ve a n dseven mi l l io n u n i t s o f so f t -ware over the next five years.

Virg in Ma ste rt ro n ic h a v espent a hard year promotingthe Master System, and con-firmation that VM wil l now behandling the Mega Drive andits software must come as arelief t o manag ing d irector,Nick Alexander

he postman always rings twicerWrst ann1988. Alternative's Postman Pat is now set for r e in JThe game — on a ll formats — features t wo separatesions: simp le and difficult, with extra-special features ong r and Amig a 1 6 -b it versions include Pat's o wn stylegames like Snap, Snakes and Ladders, and Ludo. Thankfor your attention, children. Now who wants a sweetie, th

You got the lookImageworks' latest acquisition is the experienced program-ming duo, Anthony Taglione and Pete James. Both have an

established track record and join forces to produce the latestin roleplaying experiences, Blood wych. This is Tony's and

Pete's first 16-bit project, and from all accounts it seems wellworth the label of Irnageworks.

Bloodwych will be available in July on the ST and Amiga,with 8-bit versions to follow.

Computers or sex?A nationwide survey recentlyconducted o n b e h a l f o fMandarin Software revealedthat company execs prefer aquick game on then PC to afew b e v-v i e s w i th t he l ad s or

even to sex!500 co mp a n y e xe cu t ive s

were asked t o revea l t h e i rfavourite w a y o f re l ie v in gstress during a normal work-ing day. 202 said they playedcomputer games to relax, 197opted for a quick drink whenthe going got tough. and justthree revealed they favouredsex when things were gettinghard at the office!

But th is comes as n o sur-prise to Mandarin's marketingmanager. Chris Payne- ' W h a tbetter way to take your mindoff y o u r b u sin e ss wo r r i e sthan to mentally slip away fora few minutes to take part inthe Lombard/RAC Rally.'

Or a s o n e executive wh owas questioned put it: ' I f youhit t h e b o t t le d u r in g t h eworking d a y, y o u wo u ld n ' thold your job for long... Sex isa no-no unless you've go t avery w i l l i n g secre ta ry a n dyou don't wo rk in open plan.But you can resort to playingcomputer games a t any t ime— as long as you get it off thescreen w h e n s o m e o n eapproaches.'

Fast cars, fast women andfast access..

DRILLERINmernional

Landw..apec IA u t enever %tem bet me 'thank* toFreescape 4 'vett khe vow reactuaktv there b a r a4.1 Lth * re dahem me.. t,.e n t o t t a • o •d s e ig the

Wotan Oflences and gam awn,. tothe many techons 01 the Moon.MAIM faeaterionceCtedlet Ned fivesuipe

ACIVIS " A NEW 3 OthilleSKIAIALALAI lte r CRASH

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S.D.I.The graphics are great with

fast flowing backgrounds andsmooth. speedy sprites. I nowknow what I would do if thefive minute warning went oft

I liwouki play S.D.L " A 8 -(DPI/WU TER GAMES WEEK

C O M M O D O R E

DALEY THOMPSON'S OLYMPICCHALLENGE "Excellently animated with

some great back-drops Dal eyThompson's Olympic Challenge islust rate another goldmedal winner fromOcean."A CRASH SMASH - CRASH

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CAPTAIN BLOOD'To sum up — Bloody ex"The graphics and sound areexcellent a n intelligentstrategy game."YOUR SINCLAiR

ALL-ACTIONCHART-BUSTERSJAMMED INTO

ONE SPECIAL PACK

T G M P R E V I E W S

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t sutgcliat igetrcii• be yleoCceinernsawGare

Bracey o f the ir next 16-bit-Onlymega-release. T h e Lost Pa tro l(tentatively subtit led Platoon II)

is Oceans most innovative game yet,combining t h e p ic t u re q u a l i t y o fCinemaware wit h the depth of game-play we 've come to expect f rom theManchester-based company-

Polished un t il it sparkles, The LostPatrol features animated screens thelike of which we've never seen before(Bracey told TOM that the fighter pic-tured here will probably hold a rattlinggun that ejects cartridges, in fu ll ani-mation).

The story is, like Platoon, based inVietnam and coated with a th ick layer

Ocean hope t hat the majori t y ot screensin The Lost Pat rol wi l l be animat ed insome way. For example expect thepeople on the boat (right) to paddleof atmosphere. You must transport yourplatoon (each member has his own char-acteristics) from one side of the jungle tothe other. On your travels, you wil l entervillages, e n co u n t e r min e fi e ld s a n dboobytraps, and root out and kill a roguemember (who varies each game) who isbad for your platoon's morale (he slicesup villagers etc). There w i l l be four o rfive sections, each conta in ing arcade-style sequences.

Ocean's T h e L o s t Pa t ro l i s t o b elaunched a t t h i s yea r's P C S h o w i nSeptember o n A mig a and ST. (A mig ascreens.)

Undoubtedly a tribute to the 'Big

Bug' films of the Fifties, i t CameFrom T h e Desert co u ld b eCinemaware's most fi lmic game

yet. The town in which the action isset — Lizard Breath. Arizona —rapidly losing people after a methits the nearby desert (shades ofBlob?). As the local scientist, youit upon yourself to dig deep intotruth and research these disappear-ances.

After two years in development. I tCame From The Desert should befirst on the Amiga in July, followPC, ST and CM versions.

10 TGM TX020:7-89

Say hello to (another) new face... sorry, force incomputer software — Screen 7 , Firs t fromScreen 7 comes the shark that ate a genera-tion, in the game of Spielberg's 1975-movie,Jaws (ST screen, right.)

'You're travelling in another dimension. Adimension not only of sight and sound.but of mind.' Is there anyone who doesn'tknow tha t the next stop must be TheTwilight Zone? Prepare yourself to enterFirst Row's graphic text adventure and

me a 'normal person thrust into fan-c situations'.

Enter several stories that seem unrelat-ed. The House begins i t all — dull and1boring, your room a mess. But there'smany other locations, more interesting,and much more bi2arre.

So far there's only an Amiga version ofthe classic 1959-1963 TV series. There areno icons or compasses, just a graphic win-dow at the top whichChanges as you com-

d y o u r f a t egraphics are drawn

in l o w - r e s 3 2colours). Wh a t w i l lhappen? Perhaps weknow, but we aren'ttelling. O n e thing'sfor sure — the end-ing won't be dull. /V

, Rod S e r ling w oul dpave s a i d 'P ic tureyourself...'

Currently availablefrom F i r s t R o wSoftware, 3 6 2 4Market Street, Phil-adelphia, P A 19104

$39.95 U S .iga only.)

RSHAL M ROSENTHAL

a

03SO• • •• •

3 AV L E I I I K

Beyond sight and sound...

Excitement is not just graphical in thisStateside game wel l review next month

We'reUntouchableThe long-awa ited g a me o f t h e B r a nDePalma fi l m , T h e Untouchables, i salmost complete on the C641128 (pic-tured), other versions wi l l follow soonOcean are planning an autumn release.

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;rar of Beetleluice. Michael Keaton,ins a cape for Batman — The Movie,

-!leased to coincide with the comput-.r ga me (o r i s i t th e othe r w a y:round?) on August 11. RoboCop pro-rammer, Mike 'Bat' Lamb grabs his

,crcomplice, Dawn 'Joker' Drake (who..rovides the graphics), to produce the

.lpectnun version pictured.

I G M T X 020:7-89 1 1

Indiana Jones And The Last Crusade gets its cinematic premiere in the UKon June 30. Now we all know that US Gold are planning to release anaction game from the film, but did you know that Lucasfilm's GamingDivision — executive producer George Lucas's own computer game com-pany — is also producing a graphic adventure from the film's plot? Ourman in the States, Marshal M Rosenthal, In an exclusive interview,speaks to Lucastilm about their latest masterpiece.

"We've gotpermission

from GeorgeLucas himselfto let Indiana

be killed"

12 TGM TX020:7-89

When t ro u b lebeckons — I n d ia n a

Jones rushes right in. But even hewould have trouble with tickle com-puter garners; so me wh o wa n tnothing b u t action, wh ile othersclamour f o r a n adventure wi t hproblems to solve;

Heeding t h e ca ll , Lucasfi lm'sGaming Division dives In with notone, but TWO games based on thenew Indiana Jones movie! Shortlyto arrive will be Indiana Jones AndThe L a st Crusade: Th e ActionGame, which is being developed inthe UK by US Gold (with creativesupervision from IS). Action-orientated (read that to be joystick controlled), this invokes segments fromthe film and requires you to guideIndy through danger and death-defying sequences. Action will beavailable for all formats in July. Butwe focus on the more interestingelements o f t h e o t h e r g a me :Indiana Jo n e s A n d T h e L a s tCrusade: The Graphic Adventure.Wholly a product from SkywalkerRanch in California, and filled withinnovations and n e w techniques,we'd sa y Lucastilm have a rea l

winner on their hands.Gaming Division has pulled out

the stops on this one. All the peo-ple invo lved a re top-of-the-line:Noah F a i s t e i n ( S t r i k eFleerBattlehawks), R o n G i lb e rt(Maniac Mansion/Zak McKracken).and David Fox (Ba!blazer, Maniac,Zak). A d d in g t o t h e m i x i ssystem/graphic support b y A r i cWilmunder. p lus a team o f threeartists.

Before we get some insight intothe game from Noah Fa'stein, a bitof the movie plot. It's 1938 (afterRaiders), and Hitler's Out to find theHoly Grail, It's up to our boy to getit first! Indy is joined in the fi lm byhis father Henry Jones, who is aquite different personality from hisson. Mo re o n the fi lm over thepage, but lor now here's the com-puter interpretation of it.

Graphic Adventure builds on thelegacy of Maniac and Zak — withanimated characters and puzzles.plus a d d e d perspect ives a n daction-orientated sequences. A sbefore, yo u click o n where yo uwant th e onscreen character t omove, and then he'll do the rest.The verb section has been elimi-nated in favour of special choiceswhich appear below the animationwindow when needed

'You control Indy a s he travelsthrough Venice, Berlin, even theMiddle East,' begins Falstein. 'Usehis whip and your wits to acquireobjects a n d so lve puzzles. Th egame follows the movie; and evenhas some scenes which might havebeen taken o u t before the finalrelease. Falstein continues: 'One ofthe things you must do is locateIndy's la the r. O t h e r charactersappearing include the curator of themuseum that Indy sells artifacts to

Marcus Brody.'

Falstein men-tions that there are also various

bad guys to deal with, Nazis andothers we won't mention so as notto give it away, 'One o f the nicetouches is that you can try and talkto a bad guy,' says Falstein. 'Use'charm' or Wit' to get out ot a badsituation rather than fighting. We'veadded a display o f sentences tochoose f ro m wh ich wi l l appearwhen you encounter someone anddecide to speak to them. Of courseyou may choose force instead —which takes you in to one o f ouraction sequences. But be warned,'cautions Falstein, 'We've got per-

I

TM

mission from George Lucas himselfto le t Indiana b e killed i f he 'sbacked up into a bad enough cor-ner.'

Faistein points Out that the actionsequences highlight Graphic's dif-ferences f rom Man iac and Zak.'One is in trying to get Indyout ofthe catacombs,' he says. 'It's a top-down view, and you only see thesmall area that he's in. He also hasto escape from Germans while rac-ing through catwalks within a zep-pelin. Th is maze scro lls across.plus there are three levels horizon-tally. Whew!'

Indiana Jones is known for a lik-ing of physical force, and there willbe t imes when h e wil l have t o'duke' it out with a foe. 'While wedo have a Health bar like some ofthe other games,* notes Fa !stein,'ours i s different because Indy's

used here — with the view beingfrom outside of the cockpit lookingat the front of the biplane.

'We're extremely proud o f o u rgraphics a n d an ima t ion t e c h -niques,' b e a m s F a l s t e i n .'Characters are large and possesshall animation, the quality is like thatof an animated feature. For exam-ple, you want Indy to climb down acliff so you click at the bottom. He'lldo all the actions required, turn theproper way, stumble a little, evenskid at the base as his shoes makecontact with the ground. Or if Indypounds a hole in the floor, crackswill appear. Objects are now visiblyused! The characters also have alot o f body language. These andother touches. l i k e t h e I n d yQuotient (which keeps track of yourscore. and also of how many of thepuzzles have been reached and

blows become weaker i f h e iustpunches on and on. So expect toback pedal a bit before driving inan uppercut o r body shot, a n dkeep a watch o n indy's punchpower t o se e h o w h e 's doing,'Falstein e x p la in s t h a t t h i ssequence is controlled using thekeyboard because i l l s the easiestand most common denominator toall the computers whether to havelady always on one side o f thescreen in this confrontation is still indebate — as then a punch to theleft would also become one to theright. causing confusion).

Another action sequence h a sIndy flying a biplane while beingpursued b y enemy fighters. 'Youhave to keep the enemy from liningup a shot from behind,' admonish-es Falstein. 'Accomplish th is andHenry Jones (who's in the backwith a machine gun) will d o therest' A different perspective is also

solved) add up to what we feel isan outstanding game.'

The Graphic Adventure is a biggame, with 100 unique locations,even more as each 'room' can beslightly altered t o become totallynew. 'One of our new techniques iscalled dynamic memory allocation.'says Falstein. 'Th is a llows u s toload segments into an area of com-puter memory called the heap, andit waits there to be used. Since thisis going on all the time, it results infaster switching between scenes,and quickens t h e p a ce o f t h egame. It's something for the playerNOT to notice.'

Falstein's final point is that thegame has been set up to allow forparallel paths to be used in reach-ing the end of the game. 'We want-ed the person who didn't care foraction sequences to still be able togel a r o u n d w i t h o u t b e i n gpenalised,' h e sa ys. 'Th is a lsomeans that you can play the gamemore than once because you won'thave seen everything. Plus,' smilesFalstein, 'now you have a chanceof doing things differently to whatIndy did in the film — perhaps bet-ter.'

Indiana Jones A n d Th e LastCrusade: The Graphic Adventurewill make its appearance first onthe IBM in mid-July. Amiga andAtari S T versions Will fo llow i nSeptember.

The Action Game from US Goldwill appear on all formats July 1.

Following page: Indiana Jones andthe Last Crusade — the movie

Preview Special

STOP PRESSThis is lust off thewire I t seems thatLucasfilm w i l l b ereleasing t wo newgames later in theautumn. Loom is anepic fantasy se t inpre-Anhunan t ime s— a blend of graphicadventure w i t he n h a n ce me n t s .Their Finest Hourrelives the Battle ofBritain (simila r t oBattlehawks) a n dutilises a new sys-tem for better gameplay Take on targetson land as well assea — even take oftthe lard from holds.

Both a r e t o b eavailable f o r t h eIBM, wi t h t h e S Tand Amiga to follow.

"Characterspossess fullanimation,

the quality islike that of an

animatedfeature"

Oreptdc' venture. Ibattles with aguard (othertop) — and w h•out his bullwhip!ProgrammerFaistein has recated scenes fromThe Last Crusadwith graphicalexcellence andprecision. Eerieundergroundaction (this page.top), and (right)outside Marc ,Brody's Uniin New York.Indy s aboutbattle againthe greatestenemy of theThirties, theNazis!

TGM TX 020:7-89 13

Indy laces atemoment in The LestCrusade below andjoys a quieter

moment from TheTemple of Doom onthe right

14 TGM TX020:7-89

e and loryThe most popular movie adventurer of all time isback in action, once again chasing the fortuneand glory synonymous with his creators: GeorgeLucas an d Steven Spielberg. Dominic Handybrings you the full behind-the-scenes story, anda fewilues about the onscreen plot as well.11111111Pr

-P

.7ft• A f t e r two fi lms based on

literary ma s t e rp i e c e s .The Co lo u r Pu rp le a n d

Empire O f T h e S u n .Spielberg has returned to his

roots with the third, and finalpart of the Indiana Jones trilogy.

While it's unlikely to win Spielbergthat elusive Best Director Oscar,the film has already won rave criti-cal reviews and $30 million in itsfirst week at the US box office. It'sunlikely. though, that money wa smuch motivation — despite th erecent $56 million divorce settle-ment with actress Amy Irving. Apersonal fortune o f $250 millionmeans Spielberg (now 42) worksonly when he wants to.

Its almost ten years now sincee a n d George Lucas fi rst d is-ssed the idea of the adventuresa heroic do-anything archaeolo-

gist while on holiday together inawait With both having smashed

• x o f fi ce re co rd s individually,movie mogu ls weren 't go ing t o E y e - o p e n e r sdeny them their fun. The resulting R a i d e rs started with a breathtakingseries has so fa r grossed $200 o p e n in g sequence (in which Indy'smillion. 'George i s t r y brother,' t re a su re was snatched from him inSp;elberg says. And they certainly t h e South American jungles b ylove making movies together. a r c h enemy, Belloq), Temple O f

The L is t Crusade, like the first D o o m started with an astoundingtwo fi lms h a s Spielberg directing Berke ley-esque d a n c e ro u t in ewith Lucas and Frank Marshall as ('A n yth in g Goes') in the Ob iexecutive producers. The story is W a n C l u b (L u ca s in -jo ke )another Lucas creation, as are the w h e r e Indy loses a diamondspecial e f fects v i a h i s mu c h - a mo n g s t the ice cubes — thisacclaimed Industria l L ig h t a n d t i m e to Lao Che — and TheMagic company. Putting a further L a s t Crusade carries on thedent in the $36 million budget is t ra d it io n o f action-packed (ansome lavish Thirties scenery. zep- understa tement) openers.pelins, tanks, b ip lanes a n d t h e I n the 16-minute introducto-'creep f a c t o r' — L u c a s a n d r y scene we are shown howscreenwriter Jeffery B o a m h a ve I n d y (Phoenix) finds h is fi rstcome u p wit h a tunnel se we r p i e c e o f treasure (taking i tsequence t h a t fea tu res 7 . 0 0 0 f r o m s o me h ire d hunters),expensively custom-farmed rats! h o w h e gets h is fedora ha t(from the leader ot the gang.D i s i l l u s i o n e d w h o ge ts h is treasure backAfter Temple Of Doom, Spielberg b u t rewards the k id f o r h isbecame disillusioned with the Indy s p u n k : 'You lost today. kid, butsaga. He felt the second film didn't t h a t doesn't mean you have to

contain any of his personal feel- l i k e i t ' ) , h is fi rst encounterings. and wa s too dark and w i t h snakes (remember Indyhorrific. However, when Lucas encountering a snake in the

and Spielberg released Raiders in1981 t h e y ma d e a handshakeagreement to produce a trilogy offilms. Th a t , a n d t h e f a c t t h a tSpielberg fe lt h e h a d t o ma kesomething o f an apology fo r thesecond fi l m , b ro u g h t L u c a s .Spielberg a n d Ha rriso n F o r dtogether for the third time.

The trio weren't the only onesreliving memories o l Raiders a sthey started shooting the sequelon Ma y 1 6 , 1988 i n a remoteSpanish desert. Denholm Elliott isback as Marcus Brody. the BritishDirector of the New York universitymuseum, and John Rhys-Daviesreprises h is ro le a s Indy's closefriend Sallah. The production peo-ple are also largely veterans of theprevious films.

New fa ce s t h is t ime aroundinclude ex-Bond Sean Connery,playing Indy's la ther, ProfessorHenry Jones; River Phoenix, whostars as the 12-year-old Indy; andblonde, bright•eyed British actress,Alison Doody, as fellow archaeolo-gist Dr Elsa Schneider.

cockpit of the plane and the'floor t h a t m o v e d ' i n

Raiders, and what about thesnake that Kate Capshaw throwsaway in Temple...), and the useful-ness of a whip as he comes faceto face with an African lion in a cir-cus train. We also find out abouthis father's obsession wit h t h eHoly Grail, and how our hero gothis name (his real name is Henry.he adop ted Ind iana f r o m h i sdogl)... 24 years later Indy (playedby the 46-year-old Harrison Ford)gets back his treasure, the Crossof Coronado, a n d re turns i t t oMarcus Brody in New York.

We a re t h e n transported t o1938, where Indy is invited by uni-versity benefactor Walter Donovanto find the Holy Grail (lh e gift ofeternal life to whoever drinks fromit, s a y s Donovan). After recom-mending h i s la ther f o r t h e jo b('You're speaking to the wrong DrJones), Indy finds that Henry WASon t h e jo b . b u t h a s been k id -napped! I n d y t a k e s co lleagueMarcus Brody along a s they setoll for Italy which is in the grip ofFascism. Th is is where he meetsup w i t h t h e d e le cta b le D rSchneider (Doody), h i s fa ther'sassociate. who is soon to becomeIndy's new lady. As the tablet withclues o f the whereabouts o f theGrail — and also of his father — isfound, Indy has closer and closerencounters with Nazis. and even-tually with Hitler himself.

As the fi lm progresses we findHenry Jones to be a meddling andintedering o l d m a n (su p e rb lyplayed by Connery, although 'Bondwas better dressed,' says the 58-year-old) wh o makes moves o nInches g irl. E lsa , a n d eventuallygets captured again, along with hisfriend, Brody.

The Last Crusade is very muchin the style of Raiders — anotheraction-packed bout o f storytellingfrom Spielberg (George writes 'em.Steve te lls 'em). And that's a ll Ican say, without spoiling the plot.(Although, w a t c h O u t f o rDonovan...) So make sure you'refirst in the queue when it opens inthe UK on June 74f)

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The BESTJust Got Even Better!

Perhaps the moststunning Spectrumgame ever. ReaRime'sStarstrike 2 was thefirst solid vectorgraphics game

Far right: Inside theVektor Grafics head-quarters programmingbrainstorming ses-sions go on day andnight.Below: a screen fromthe forthcomingBomber on the PC

16 TGM TX020.7-89

D espite what some newcomersto the 16-bit gaming worldmay think, vecto r graphics

arrived in home computer gamestong before the Atan ST or Amiga.Back in 1983 the prefix 3 -D wasrecognised as a major selling pointin much the same way that certainsoftware houses now use the suffix'simulator'. Various methods of gen-erating a 3 -0 atmosphere we redeveloped ( r e m e m b e r N e w

•••

With the, emergence a n d establishment o f 16-bit computers, t hegraphical generation technique universally dubbed as 'vector' has hada new lease of life. Robin Candy takes a look back at its history, itsexponents, and at the games they're now working on.

Generation's Trashman perspec-tive?) but none more effective thanthe technique of vector graphics.

Vanishing po in t perspective i soften used in 3-0 games. Each par-allel line converges on a single pointon the horizon: objects which arenearer to the player will appear larg-er than similar objects further away.While objects which are not movingstraight to wa rd t h e p la ye r w i l lappear to move diagonally acrossthe screen.

Vector graphics games use simi-lar techniques to generate an illu-sion o f 3 -0 , but there are a fewmajor differences. All vector graphicgames use a first person perspec-tive — that is a cockpit o r eyeballview of the playing area. While thevanishing point is not a sole dot onthe horizon but the entire horizon.Light re fraction techniques a r eemployed to make the illusion evenmore convincing. Objects which arefurther away will appear paler andless strongly defined than objectswhich are close up.

Unlike sp rite graphics, ve cto rgraphics are not drawn in the usualsense. Objects are defined by vec-tors (a mathematical expression ofmovement) which pinpoint the majorpoints of an object relative to a cen-tral point on the screen (your view).Lines are then drawn between these

points t o construct a wiretramegraphic as in Elite and Battlezone-type games. This may seem compli-cated but it does have a number ofadvantages ove r traditional spritegraphics. Each frame of a sprite ani-mation has to be drawn separately.Complex animation (especially 3-0)requires numerous frames lust forone object. Not only does this eat upmemory but the quality of the graph-ics are entirely dependent upon theartistic abilities of the programmer.Once an object has been defined asa vector graphic it can be rotatedthrough any angle — mathematicalroutines ca lcu la te t h e ob ject 'sappearance from the new angle.

A vector graphic game i n i t spurest sense is one which produceswireframe graphics. These we reoften criticised as unrealistic, sinceyou could see through objects thegames lacked a solid feel. I t waseasy to confuse the front and backend of an object. And since therewas no hidden view when severalobjects were in the same vicinity,Instead o f being obscured by theforeground object they would seem-ingly merge together making the dis-play clu t te re d a n d confusing.However, these problems soon dis-appeared with the arrival o f 'solidvector graphics'. Strictly speaking.there are no such things as solid

A!& EL2-wor • n o lo 1 1

I Fo rmed back in 1984. Leeds-

based Realtime has more orless dominated the fi e ld o f

vector g raph ic games. A l l th e irgames a re designed a n d p ro -grammed b y ju st th ree people:Andy Onions, Graham Baird andfan Oliver. Their first release. 3 •3Tank D u e l , w a s t h e b e s tBattlezone game to ever appear onthe Spectrum. Since then they'vegone on to program classic afterclassic in clu d in g S ta rst rike 2(arguably the most visually stun-

ning game ever on the Spectrum),the Spectrum version of Stargitderand Carrier Command (their fi rst16-bit g a me ) . G ra h a m B a i r dexplains why they chose to pro-gram vector graphics:

'It's very easy to program a sim-ple sprite game. particularly if thecomputer has got a custom graph-ics chip. II takes a lot less time towrite the basic program but youtend to rely heavily on a graphicsartist to come up with the sprites.We chose to use vector graphics

in our games because they posemore o f a challenge to the pro-grammer. The routines needed togenerate fa st effective 3,D a r every complex but allow you greaterflexibility with your graphics.'

Realtime's latest project is TankCommand, the sequel to the excel-lent Carrier Command. Reallimepromise a very scenic game wherethe player's ma in objective is todrive a tank in to enemy territorydestroying anything that comes inits path. The exact details o f the

1

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ater

ankccel-timeheres toitoryIS inI the

game are still a b it sketchy bu tTGM will bring you more news asit arrives.

Ian Oliver: We re concentratingmuch more on the gameplay. Youcan't build a game just aroundgraphics. We use shaded polygongraphics because they do their jobwell. Speedwise we don't feel thatwe can get the games much fasterthan they already are but we cancertainly improve the graphics. Wewere programming solid graphicson the Spectrum. Obviously withthe increased processing power ofthe 16-bit computers we expect topush the quality o f 3 -D graphicseven further.'

vector graphics, they a re in factshaded polygon graphics but theyhave so much in common with vec-tor graphics that they can be regard-ed as solid vector graphics.

They a re generated b y similarroutines as wireframe graphics butinstead of drawing lines the comput-er fi lls the area between certainpoints with shaded polygons. This isharder to program but the end resultis much more realistic,

Solid v e c t o r g ra p h ics fi r s tappeared in 1986 with Realtirne'sStarstrike 2 on the Spectrum. Butwhen the power of 16-bit arrived.they really came into their own. Thiswas entirely d u e t o processingpower. So far there hasn't been ahome computer with a custom chipdesigned to cope with the complexi-ties of 3-D graphics. Therefore. real-istic solid vector graphics need afast processor to handle the neces-sary intricate mathematical routines.The C64 handles sprite games verywell because it has a custom graph-ics chip designed to do so, but itsprocessor (a 6502) runs at a rela-tively s lo w speed. Consequentlyvector graphic games on the C64tend to be rather slow and jerkywhen compared to those on com-puters with faster processors (eventhe Spectrum!).

The rise in popularity o f 16-bitcomputers has given vector graph-ics a new lease of life. Over the nextfew months expect to see severalnew games which each cla im t opush the concept further than ever— it's going to be a great autumn forgames players...

Vektor Grafix, originally set up

by Andy Craven and DannyGallagher ( t h e a u th o r o f

Voyager and now a freelance pro-grammer), has quickly earned thereputation o f one o f the top 3 -Ddevelopment teams around today.Like Realtime, Vekto r a re a lsobased in Leeds (just a few hundredyards f ro m Realtime). The ir fi rsttwo games, S ta r Wars and TheEmpire Strikes Back, we re bothstate-of-the-art c o n v e r s i o n s .However, Andy Craven promisesthat their latest 3 -0 will be evenbetter.

Bomber is Vektor Grafix's fi rstoriginal game. I t combines botharcade a n d simulation elementsalong with stunning solid 3-0. Theplayer can choose to pilot one ofseveral aircraft. Both the player'scraft and the enemy aircraft pos-sess the ir own individual perfor-mance capabilit ies. T h e re a r enumerous subgames a n d fl igh tmissions which are claimed to bemore advanced than anything yetseen o n a home computer. B u !before embarking on any of theseyou have to prove your worth as apilot b y practising take-offs a n dlandings.

On the graphics front, Bomberfeatures seve ra l g raph ics te ch -niques never seen before. Acrossall PC graphic formats there is atotal 2Mb of art! Until now all vectorgraphics games have constructedimages using straight lines or poly-gons but the graphics on Bomberhave gone one step further andinclude curves.

The t wo Vektor Grafix demospictured both show new aspects ofsolid 3-0 which will be incorporatedin f u tu re g a me s. Mo .-, 1 v e c t o r

-Er 4=10 E=S

4 M URI AE1L I

The 3-0 future: to the left and above, the 'Wedge demo

TGM TX 020:7-89 17

Still shots never show the speed or eurality ot animation,but this simple •Robbie the Robot' demo allows a lullthree-dimensional freedom to the player

graphics games allow the player tomove through an object (such as atunnel) but never show one objectmoving through another.

The Wedge demo clearly showsi a sh ip o f so me k in d mo vin g

through a building, all of which canbe viewed from any angle (evendown t o fo llowing t h e we d g ethrough the building, o r viewingfrom inside the hut). Wh ile theRobbie the Robot demo uses asphere to create Robbie's head,once again the observer can viewRobbie from any angle and canzoom in and out. I ts a shame thatthe pictures can't show the speed

or quality of the animation.Vektor's policy is not to ignore

problems that may prove difficultto program, but to persevere andpush the technique even further.Realtime a re often seen in theVektor Grafixoffices, 'just comingin to chat over a few problems.' Infact both companies are combin-ing to produce their own develop-ment system ('we both keep find-ing bugs in this one). And bothare do ing t h e n iche o f vectorgraphics the 3.0 world of good'

Another PC screen f rom Bomber

F-117A Aggressor: a 3-D

world you can explore asyou see lit without direc-tions to complete thegame in a set order

18 TGM TX020:7-89

An& IFII A I M & OUP 1-11-•

I t only took one game to launchJez San and the Argonaut teaminto t h e limelight. Starg lider

was an instant h it on what wasthen a fledgling Atari ST. The fol-low up, Starglider 2. ensured thatArgonaut were a force to be reck-oned with. Over the last couple of

or-zittogifr

months TGM has been exclusive-ly chronicling t h e progress o fArgonaut's next blockbuster. F -1 / 7A Aggressor (though the finalgame w i l l p robab ly b e ca lle dsomething different).

Jez S a n describes t h e n e wgame as a 'global combat simula-tor' and 'the most realistic aircraftsimulation t o date'. Th e p layerhas a number of fixed objectivesbut won't be directed to completethem i n a se t order. You ca nexplore the 3-0 world as you seefit. The finished game will contain30-40 aircraft, any o f which theplayer can choose to pilot. Eachof these aircraft have their ownflight specifications and obey fullythe laws of aerodynamics, makingstalls and ro lls possible. Just incase you're not a flight simulationIan you can switch to simple fly-ing mo d e a n d concentrate o ncompleting the missions.

Jez San believes that this is thebest Argonaut game yet: 'We'rereally proud of the speed o f thegraphics. It's all very well saying

your game is one of the fastest 3-D games around but if the graph-ics a re simp le a n d there isn ' tmuch happening o n screen i tdoesn't re a l ly me a n anything.We've go t graphics made up o f60.70 polygons and the game'sstill fast.'

And the future of vector graph-ics?: In the short term. gameplaywill improve and the games willget faster, but I can't forsee anymajor improvements in the vectorgraphics t h e mse lve s. V e c t o rgraphics can never be as prettyas sprites, bu t we re a iming t ointroduce games which combineboth techniques — shaded poly-gon graphics for the bulk o f theobject and sprites fo r line detailsuch as the rocket tire on a spaceship. However, in the long termwith advances in hardware w ecan expect a number of improve-ments such a s proper shadowsand an increase in the amount ofpolygons per object, thus makingthe graphics f a r mo re complexand realistic.'

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REVIEWS

AMIGA Colossus Chess 10 49Dragon WO 31

Andromeda Mission 48 Gilbert-Escape From Drill 39Evil Ga rde n

2 7 Grand Monster Slam 27FIDFT 35 Kult 34Gilben-Escape From Drill 39 MicroProse Soccer 39Gunship 48 Real Ghostbusters 27Hawkeye 48 RVF Honda 43Lords Of The Rising Sun 30 Spherical 25Mike Read's Computer Pop Quiz...32 The Running Man 4 2STAG 4 8 Thunderbirds 38Thunderbirds 38 Total Eclipse 39Total Eclipse 39 Weird Dreams 32Vindrcators 48 Wicked 2 4Wayne GretZky's Hockey 49Wicked 24 COMMODORE 64ATARI ST 3-D Pool .24

Circus Attractions .42Same Chess 3 5 Gilbert-Escape From Drill.... ....39Brian Clough's Football Fortunes 50 Grand Monster Slam 277

2 4 • W I C K E DElectric Dream's latest blockbustercertainly lives up to its name on the16-bit machines. Those of you whoare astrologically minded take a lookat the review on page 24, it certainlyscared the willies out of us when weplayed the game.

35 S BATTLECNESS35 F O F T3911TOTAL ECLIPSE44 0 THE SENTINEL48 UVINDICATORS

3 8 U T H U N -D E R B I R D SWith not a sound (thankgoodness) from Fuzzbox,International Rescue leapinto action. Can the Hood bestopped, will Parker h'acci-dently prang lady Penelope'sRolls Royce. If you can't waitfor next weeks episode readthe review on page

Reviews

3 0 • L O R D S O FT H E R I S I N G S U NJust when you though It was safe toreturn to your computer, Cinemawarebring you another multi-disk extrava-ganza, this time set in the land of therising Yen. Bruddy wonderfurr fun.

2 6 • P R O J E C TF I R E S T A R TWith obvious inspiration fromthe movies Alien and Aliensdesigned by HR Giger,Project Firestart gets theadrenalin going and quitesuccessfully portrays whatthe packaging claims it is: ahorror movie in outer space.

Jac* Nicklaus Golf 2 8Mike Reads Computer Pop Quiz .32Prolect Fireslart 2 6Rick Dangerous 4 4Silkworm . 4 2Stamford 2 7The Duel-Test Drive II 3 1AMSTRAD CPC3-D Pool •

Crazy Cars IIErnlyn Hughes SoccerH.A.T.EMicroProse SoccerPick DangerousTimes Of Lore

334333394434

PCAmerican Indoor Soccer . . . . . .Archipelagos 3 4

Demon Stalkers 5 0Jack Nicklaus Gott 2 8Legacy Of The Ancients 5 0Mike Reads Compute, P o p Q u i z 3 2Red Storm RisinpRoboCop 2 7The Duel-TeSt Drive IIThe Sentinel 4 4

24 SPECTRUM3-0 PoolMicroProse SoccerMike Read's Computer Pop Quiz ...32Rick Dangerous 4 4The Running Man 4 2Thunderbirds 3 8Times Of Lore 3 4

TGM TX 020:7-89 23

Something this way comes..

WICKED

Electric Dreams

Once again the Universe is in danger. i

not this time from aliens but fromOld Nick himselt_ Evil forces havepenetrated t h e 1 2 constella;bons o f the Zodiac (through

Portals o f Destruction) a n d a reeven now threatening life as weknow i t (c u e sp o o ky o rg a nmusic). But the great Sun Godis well aware of this evil deedso he calls fo r you, a braveand fearless hero to defeat thethreat.

To carry out your task to thefull you must suffer the RitualOf The Ring Of Flames whichturns you into a fiery characterDefter suited to the task at handthan the frail human you oncewere (and hopefully will again oneday be)-

The game starts with a circle diyid-ed into 12 sections, each bearing asign o f t h e Zod iac (Scorpio easiest,Sagittarius hardest). And so that you don'tgo getting in to deep water on your fi rstattempt, you're only allowed to choose oneof the first three signs.

While you dog this an evil eye watchesyour every move from the centre of the cir-cle, but don't worry a ll it can do is glaremalevolently a t you. So poke that rathernasty looking knife in the general directionof your chosen star sign and prepare for thebattle against Evil.

The screen clears and a representationof the chosen sign appears. Three of the

A novel approach to the problem of poo3•1) POOLFirebird

ou could be forgiven for not know-ing 'Maltese' Joe Barbara. the cur-rent European and UK pool cham-pion. wh ich i s probably wh y h isname and face aren't splashed all

over the packaging for this. the product he'sendorsing.

Not only is everything in isometric 3-D,but you don't move the cue in this game!How so? Th e ba ll a lways goes u p thescreen towards the centre of the table andit's the table which is rotated so that the cueball faces the object ball. The table is tiltedforward and back to add top- or backspin;left- and right-hand sidespin can also beused, and of course shot strength is vari-able.

24 TOM TX020:7-89

mac me141•T PS C O R E

stars making up each sign glow — it is tothese three that you will travel to battle theforces of Evil. Portals both Good and Evilappear on the battlefield emitting growthswhich attempt to smother rival portals. Thisis the way to win the game. blast your waythrough the blue evil growths to reach theevil portals. You can't kill them directly, butthe idea is to clear a path for good growths

A one-player game puts you in the quar-ter-finals of a tournament, facing Joe in thefinal; a two-player game is available if youwant to involve a friend.

Trick Plays are ball set ups where thecue player attempts to pot all the bails ofhis colour (there's n o opponent) withoutdirectly hitting one of the other colour. 3 -DPool a llows the set-up o f customised o rcompletely original Trick Plays.• •=•• • • • • •w—vertroeutisr—olinntIMIr. rn

£9.99cass,E14.99 disk

to charge through and destroythem for you.

The counter-attack comes.Guardians are called up fromthe darkest regions of Hell totry t o s t a mp y o u r ca rd .Throughout t h e g a me t h eGood and Evil forces struggle

tor domination, aided in partby day and night. In daytime a

sun symbol appears in the cen-tre o f t h e screen, h e re t h e

guardian is at h is weakest, so afew swift shots can send him back

to He ll fo r a short while. A lso theGood porta ls produce spores, wh ich

you can collect and by placing them onexisting Good spores a new portal is creat-ed. A t night the beast appears and Evilspores a re created. Th e se y o u mu s tdestroy quickly o r in turn they will createEvil portals.

Occasionally the face in the centre splitsand displays a Tarot card from out of whicha special crystal flies out. When collected itbestows a special power; whether this isgood, evil or mixed is up to you to discover.but the good ones include a shied, extralives, rapid spore growth and multiple shots.

After the many plan-view ball-and-cuegames. 3-D Pool is a breath of fresh air forbudding Hendrys, literally adding a newdimension t o computerised p o o l. T h egraphics on these formats are neither real-istic nor particularly convincing, but the con-cept of rotating a table, with balls shifting inperspective, ma ke s gameplay intriguingand more interesting than usual billiardsgames.

If snooker or pool is your sport, you'll clef

Other t h a n u p p e r scre e n d isp la ys,everything is in green and black withlots of checked shading. This can be astrain o n the eyes a t t imes bu t bothtable and ba ll movement are smooth.The best 3-D of the versions reviewed-

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Speed is of the essence ano iimei sshort. Take too long destroying the Evil por-tals and a drum begin beating shortly fol-lowed by Evil dominating the screen (andyou losing a life). Once a constellation (leall three stars) have been saved. it's backto the circle again to chose the next desti-nation.

Can you save the Universe from Evil?Well you certainly have great fun trying.Wicked is one of those increasingly rarebeasts which has a very simple idea, isoriginal, but which creates a game veryhard to stop playing. Well done BinaryVision/Electric Dreams, this game really isWICKED.Mark Caswell

initely want it in your collection. If not, give ita try anyway. as you're likely to be in for apleasant surprise.Warren Labworth

E9.99cass,E14.99 diskNasty shading on the background andtable base. but balls and tabletop aredefinined simply — an advantage inthe case of 3-0 Pool. Table movementIs jerky and slow; ball movement issimilarly slothful, b u t gameplay i sundamaged.

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OTHER FORMATSAtari ST, Amiga (both £19.99) and MSX(E9.99) should be available by the timeyour eyes scan this page.

E24.99•

One of the best shoot-'em-ups for along while, Wicked is graphically andsonically nothing short of amazing. theEvil creatures really d o scare th ewillies Out of you, as indeed does theeerie music. Large colourful spritesand atmospheric musiceffects blendtogether to make a game worthy of itsTop Score accolade.

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A t ni ght ( t op) Evi l dom i na t e s , b u ti n th da y ( a bov e a n d be l ow )t he r e 's a c ha nc e of ge t t i ng a h e a d

I'm not surprised to see tha t bothgames are graphically identical, butthe bouncy tunes on the ST versiondon't really lit the game so well, whichdoes something to dampen the atmo-sphere so essential to Wicked's enjoy-ment. Gameplay remains a s thrillinghowever.

OTHER FORMATSA Commodore version is planned forlater in the year, but no other formatsare being considered.

E9.99cass,C14.99 disk

Hardly beautiful, the backgrounds arepatterns o f green and black stripes.The table and its balls aren't too bad(though the sticking-out pockets lookridiculous) a nd rotate adequately, i fjerkily and a little slowly. Ball move-ment and perspective is quite good;sound effects are rubbish.

Magic tailsSPHERICALRainbow Arts

phEirocal is the latest release fromGerman based company RainbowArts and sets the player in theshoes o f a white haired, longbearded wizard. Of course this wiz-

ard is a little absent minded and so findshimself trapped in 100 meanie-filled levelswith nothing for company but his familiar inthe guise of a magical sphere.

But this is no ordinary wizard, no this guyknows some pretty nifty spells, and heneeds them to survive the ngours of thetortuous rooms. His most useful spell is theability to create stones, with these he canreach some of the less accessible ledgesand collect the bonus symbols. These buildup his spell power and allow him to per-form some pretty impressive party piecesincluding fireballs (to destroy the denizensof the foul dungeons, and rest assuredthere are plenty of these) and control tele-ports etc_

What's the point of all this leaping andjumping around in these dull and drearyplaces, well your spherical pal is trappedsomewhere in the room, release him andhe'll guide you to the exit, It takes a whileto gain full control of the various magicalspells that our whiskered pal can perform,but he's soon merrily leaping around fromledge to ledge zapping meanies and turn-ing nasty little children into frogs etc (onlyjoking kiddies). M a r k Caswell

E nj oy a bl e wi z ar d act i on on the S T

Graphically the game is good withsome amusing little touches a nd acreepy atmosphere tha t lends itselfwell t o the game. Spherical i s a naction-strategy game that Is worth itsWeight in bats, loads and puppy dogtails.

TGM TX 020:7-89 25

A broken PrometheusPROJECT FIRESTARTDynamix/Eiectronic Arts

oday, the slightest form of geneticengineering on animals is greatlyfrowned at, but according to pro-gramming a n d d e s i g n t e a mDynamix, the middle o f the 21st

century — 2066, t o b e exact — evenhumanoids will be practised on.

The experiment, financed b y th e U SSystem Science Foundation, began o nFebruary 1 3 a n d w a s named Pro jectFlrestan. T h e re s e a rc h s p a c e s h ipPrometheus was its base and its aim wasto develop volunteer' animals into strongresilient workers. Semi-intelligent power-houses were needed to help mine preciousminerals from the more awkward areas ofmoons a n d asteroids. where machinerycould not work.

The scientists and geneticists were givenstrict restraints as to the extent of the ani-mals restructuring, to avoid the very realrisk o f producing dangerous o r uselesscreatures.

Nevertheless, something we n t wrong.Calls t o t h e orb it ing c ra f t we re n o tanswered; it floated silently in space, still asdeath. Certainly there were dead aboardthe Prometheus — almost the entire crewin fact, other than two scientists held in sus-pended animation. But the craft was teem-ing with life] evil, powerful, untamed and,above all, monstrous life. The geneticistshad gone too far, and produced an army ofpsychotic, flesh-eating green beasts.

You, as the hero, have just docked withthe Prometheus (How was it for you, dar-ling?') and must regain control of the ship.eliminating the mutated beasts before theybreed into an unstoppable force that couldspread to Earth. And naturally you'll want tosave the gorgeous scientist, Mary; she aridAnnar are the only other humans On board.

Running a long corridors o r exploringrooms (maps of the ship's four levels arethoughtfully provided, though deta ils o frooms are le ft fo r you to fi ll in), you'rearmed with a laser pistol. Replacementguns can be found when the charge levelgets low, and security passes let you userestricted-access rooms and lifts.

Dynamix have taken an unusual slant inthat t h e a r c a d eexploration i s occa-sionally in terrupted,changing t o la rg e ,cinematic-style a n danimated scenes. Ofcourse. Cinemawarehave done this oftenbefore, b u t t h e i rgames are much lessdirectly action-orien-tated and the ProjectFirestart ' i n t e rm is -sions' are more of acontrast to the actualgame than Cinema-ware's.

The movie scenesaren't wasted, either,as finding your wayaround t h e s h i p ,blasting nasty greenmonsters and gaining access to differentplaces with newly found passes, is bothabsorbing and exciting. There's obviousinspiration from movies Alien and Aliens,but although the mutant creatures aren't asbig and threatening as those designed byHR Giger, they still get the adrenalin going_Project Firestart quite successfully portrayswhat the packaging claims it is: a horrormovie in outer space.Warren Lapworith

26 TGM TX020:7-69

Lift the l id off what is describedas 'a horror movie in space•

E :14 .99

disk 11;1.1,1

The sprites are b locky — the lumber-ing green and b lack creatures cou ldhave been a lot more menacing — butthe hero runs fairly realistically if a lit-tle slowly. Backgrounds are bland inboth definition a nd us e o f colour:shades of grey and simple outlines arethe general standard. The cinematicscenes (though a ga i n lack ing i ncolour) are well done, with good ani-mation considering the graphic size;the best scene is the death sequence,where the prone hercis head slumpsto the ground. blood spreading from afatal wound, Audio is a disappoint-ment — predictable simple melodra-matic melodies us ing old-fashionedsounds a nd effects — but i s usedabruptly and appropriately enough toadd to the spooky atmosphere,

OTHER FORMATSElectronic Ar ts fee l tha t too muc hwould be lost it the movie scenes werecut out of the game to accomodate acassette, More unfortunate still, thereare no plans for other versions of theProject. 1 . 1 . 1 1 1

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Creepy crawlies creep back into fashioEVIL GARDENDemonware

aah help, I ' m being haunted b yghosts f rom the past, centipedeskeep wandering across the monitorscreen. Centipede was a big arcadehit yonks ago and now i t seems

Demonware (a company f rom Germany)have taken this old theme. dusted it off anddecided to make a few Deutschmarks with it.

You play the part a t a mercenary typechap whose motto is 'bugger the fame andglory and just give me the cash'. and yousure c o u l d m a k esome dosh o n th isjob. b u t t h e n y o ucould a lso wind u pdead. Your task is toeradicate 32 screensfilled with nasty cen-tipedes, spiders. vari-ous mushrooms andthe o c c a s i o n a ldemon (spooky).

So as you sit at thebottom o f a screenfilled with mushroomsyou wonder if the gunNothing reallynew in thegarden

PriceTBAEvil Garden adds lit t le to the orig ina lCentipede, but it contains the same sortof pleasantly frustrating gameplay. Thegraphics a re b o ld a n d co lourfu l, in -game sound is limited to a few appro-priate effects, but a boppy tune playaon the intro screen. Unfortunately n oprices or version update details are yetavailable, but the usual Amiga price isexpected to apply.

Fairies hit CommodoreanSTORM LORDHowson £9.99 cass, £14.99 diskSpectrum 36% — IGM018Amstrad CPC 134% — I014019

The large and colourful sprites of this 8-bitversion compare very favourably with theSpectrum original. with the added advan-tage of a pleasant in-game tune to keep theaction going. In every respect a highlyplayable and polished piece of entertain-ment software.TOM Update 8 5cYo

you bought with you will be powerful enoughto destroy all and sundry. You start with a.44 Ma g n u m ( a s endorsed b y C l in tEastwood), but by shooting pumpkins whichoccasionally appear add-on weapons canbe acquired. These include hearts (extralife), guns (add to firepower) and shields.

As with the original Centipede, mush-rooms prove to be more a hindrance thanhelp. because the insects rebound off themat a rate of knots g e n e r a l l y in y our direc t ion.

A dd t o t h is t h e b o u n c in g Spiders . u t ag iClice who literally drop from the sky onto you(and spread foul mushrooms at the sametime) and the demons and ghosts who makethe infrequent but very unwelcome visit, lifegets hectic. The best tactic I found is to stayaway from the edge of the screen as muchas possible (to avoid the spiders), and con-centrate on blasting the mushrooms at thebeginning of each round (this gives you aclear shot at the centipedes).

A combination o f pretty graphics andpleasantly frustrating gameplay make EvilGarden worthy of consideration, especially ifyou're old enough to be suffering Centipedewithdraw' symptoms.Mark Caswell

-

-7--

11VERSION UPDATES _

ATARI ST • COMMODORE 64128Grand Monster SlamGOLDEN GOBLIN/RAINBOW ARTSE19•99Amiga 76% T G M 0 1 9Identical in appearance to the Amigagame, the ST version suffers with itssound by comparison. But that's noserious drawback to an ST owner,because Grand Monster Slam is anamusing and action-packed game that

will drag you back until you've complet-ed it. Sadly this isn't the case with theC64 game, any vestige of playability iscompletely squashed by the terriblemulti-load tape system. After almostevery event the play button has to bepressed and another few seconds ofdata loaded. We haven't seen the diskversion, but hopefully it will improve thesituation.TOM update : Atari ST 7 4 ° / 0Commodore 64/1 28 5 5 a / 0

ATARI STThe Real GhostbustersACTIVISION £19.99Spectrum 86% — IGM018Commodore 64 78%. Amstrad CPC 74%Amiga 57% — TGM019As unimpressive as the Amiga version.Slim Ghostbusters, fashioned in onlythree colours, slide jerkily and stupidlythrough scenes of strangely drawnperpsective, while minimally animatedand badly drawn monsters attack. Bothsound effects and music are crude andIrritating. Only for real RealGhostbusters fans.TGM update 5 5 c'/0

PCRoboCopOCEAN E19.99Spectrum 81%, Commodore 64 77% —TGM015, Amstrad CPC 78% — TGM017Amigaand Atan ST 90% — TGM018

Acclaimed, and just about out on everyformat you can think of (except theDragon), the PC RoboCop is sadly adisappointment. Purple is the predomi-nant colour in the PC version, andRoboCop cripples around as if hisarmour had rusted. Add to this thesheer weight of numbers which attackpoor old Murphy, its a wonder he evenhas time to clear his gun from its hol-ster. Ocean's PC conversions havegenerally been pretty hot, pity this oneisn'tTGM update 4 8 %

TGM TX 020:7-89 27

JACK NICKLAUS'S GREATEST18 HOLES OF MAJOR CHAMPIONSHIP GOLFAccolade

In 1988, Jack Nicklaus was voted

Player of the Century. an extremelyprestigious title which seems perfectlyjustified when viewing his history inthe world of golf. 21 victories in the

Major Championships, 19 second placings,scoring records for the U S and ,BritishOpens. the only player to have won all fourAmerican majors. the only player who's wonfive different majors...

He's also quite a course designer, with 51of his courses spread throughout the world.soon to be joined by 17 others. Two of hisdesigns are included in this lengthy-titledgame: Castle Pines and Desert Mountain.The main course (no food jokes please). asthe title states. are Jack's choice of the bestholes in championship golf, selected fromfamous courses such a s Muirfield, S tAndrews and Augusta National.

The difficulty of this specially formed col-lection of holes can be eased in BEGINNERmode, where the effects of wind and slopeare less severe. Each hole can also betaken from one o f three te e positions,enabling the drive length to be altered

Putting and driving may be practisedbefore selecting a course and beginning around. This can be a n ordinary game,attempting to gain the best score below par.or made more interesting by playing againstcomputer-controlled players from the eightavailable. •Skins' games c a n a ls o b eplayed, where golfers compete for money.

An overhead view of the hole is shown(and may be viewed at any time) before theperspective changes to a view from behindthe golfer sprite. The club is selected (auto-

matically in BEGINNER) and the shot lined upwith a golf ball at the top of the screen,using the small flag graphic which lies nextto it as a reference point. The circular winddirection meter has to be taken into consid-eration, and break meter (indicating slope)when on the green.

A vertical bar to the left of the mainscreen area sets the strength of the shot;the level rises (thermometer-style, but a thigh speed) and where its stopped deter-mines the strength percentage of the shot.Where the level is slopped as it descendsdetermines the accuracy of the shot: beforethe baseline and the shot hooks to the left:after the baseline and it shoes the ballto theright.

Its surprising how popular golf gameshave been during the past Iwo years, rang•ing in style from the bizarre light-hearted butbrilliantly pla y a ble Z a n y G o l f , t oLeaderboard, the equally playable gamewhich began the whole trend. Though JackNicklaus's Golf offers computer opponentsand the gamble of Skins, it will be of littleinterest to Commodore 64 owners, as theyare more tha n catered fo r wi th th eLeaderboard games and courses. PC own-ers. however, don't have the same amountof choice, and should find Jack Nicklaus'sGolf easy to learn and fun to play. The prob-able future prospect of course disks (seebox) will be a welcome change when theoriginal 54 holes have become boring —though with skill settings, computer oppo-nents and Skins games, it could be a whilebefore that happens.Warren Lapworth

Cool , f r e s h o u t d o o r c ol our s — a l m os t m a k e s y o u w i s h y ou w e r e r eal l yout on t he c our s e at Augus t a . p l a y i ng t he Master s . . .

4111%£24.95

A nice range of colours is used but alot of ugly shading mars the appear-ance o f holes, which a re drawn i nquite slowly, and the Nicklaus portraitbetween holes makes him look almostzombiefied. Though nothing special,the definition a nd animation o f thegolfer i s nice. Ba l l trajectories a reaccurate enough, but perspective as itgoes away is crude - near the horizonthe ball isn't drastically smaller thanwhen i t's te n yards away! Audio isstandard PC spot effects.

E9.95cass • ..do•E16.95 diskThe graphics are drawn a little quickerthan the standard PC, but shading isdull and repetitive and the trees looksemi-petrified. Golfer animation lacksframes but ball movement perspectiveis reasonable. Sound effects are fittingthwacks and clunks.

yrOTHER FORMATSAlthough European release dates arenot firm, Amiga and ST versions will(probably) be released in the future,pricing likely to be E24.95/E19.95.

JACK NICKLAUSCOURSE DISKSPC E11.95, Commodore 64 disk E8.95The release of supplementary disks inEurope is yet to be finalised, b a c hwill contain three famous c . • e s .There have been four disks rcIn the USA. giving 216 more ttotal: dis k one contains thecourses of 0 0 . 1 Royal TroonKemper Lakes

28 IGM TX020 7-89

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. 2 =Disk swapping and swashbuckling in medieval japaLORDS OF THE RISING SUNCinernaware/Mirrorson

hat's small, blue, plastic-coatedand needs changing as often asa b a b y ' s n a p p y ? Y e s .Cinemaware have come up withanother of their epic saga games

to challenge your dish swapping arm. Notcontent wit h saving England f ro m t h eNormans, The Caliph of Bagdad from life asa Falcon and the world from Nazi domina-tion. Lords of the Ris ing Sun hurls us backin time to the middle ages and d e r theworld t o the bloody t imes o f Japanesesamurai wamors.

Ruled by the law of the samurai sword,two feudal families had been bathing fo rpower for years — the Taira arid Minamoto.

In 1156 the feud came to a head in one ofthe bloodiest battles ever witnessed_ TheTaira were victorious and put the Minamotowarlord, Minamoto Tameyoshi, to the swordleaving his son Yoshimoto in charge.

Yoshimoto had a stab at revenge threeyears later, but was again defeated, and allof his followers were executed except for histwo small sons. Yoshimoto escaped, only tobe killed a short time later in Eastern Japan.

Years passed, but the two lads Yoshitomoand Yoshitsune never forgot the humiliationthat the Taira clan had brought to their fami-ly, and they swore vengeance.

Now it's 1180 and you're at the beginningof an epic struggle to restore your familyname, first you have to choose which com-mander to control. Yoshitomo has the polili-cal clout, but Yoshitsune's battle skills aresecond to none. As you travel around Japanother families are on the move, some friend-ly t o Taira others to you. Alliances withfriendly clans are essential to increase yourpopularity and thus win the game.

Also essential to the plot are four sacredobjects which can bring great honour to theMinamoto who discovers them: the Shrineof Hachiman, the Sacred Scroll, the SacredSword and — probably the greatest prize ofall — the Emperor's daughter.

30 TGM TX020:7-89

On your travels you come across castles.cities and monasteries Wit h castles andcities you can request an alliance and ifthey refuse lay siege and take the buildingsby force (of course this costs lives). I f if spossible monasteries g ive yo u suppliesessential to keep your soldiers in fightingform.

Ifs obviously c le a r t h a t ba t t les a reinevitable and they usually occur in taking acity or castle, but also should you meet arival clan along the road. Changing climaticconditions often determine the outcome al abattle, but not too much honour is lost if yourun like hell if the tide turns against you.

Success has its price too: get too big foryour samurai boots andyour jealous rivalsmay se t a n in ja assassin o n you r trail.Thenagain, you could also do the same tothemWarren Lapworth

P e a c e a n d me d i t a t i o n a r e n o t c o m m o d i t i e s m u c h t o b e f0t1110

E29.99 ' U R

Although the story is a trifle slow mov-ing In places, the great graphical detailcoupled with the compelling gameplaymake this a game worthy of a few yen.And to be fair the two disks don't haveto be changed as often as that. If youenjoy buckling a swash without toomuch exercise, take a look at Lords ofthe Rising Sun. 1 1 1 = 1 1 1

F r o m i n t e r l u d e s , l i k e t h e o n ea b o v e , t o t h e ma p , i t ' s q u a l i t yg r a p h i c s f r o m C i n e m a ware

OTHER FORMATSA P C version priced E29.99 will b e 'available in October, though the AtariST and Commodore 64 games (E24.99and £19.99 respectively) w on 't b eavailable until Christmas.

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is 0111111

1I beAtari24.99t b e

he in-depth sporting strategy o fMindscape's n e w s e r ie s w a sacclaimed last issue (American IceHockey 71%), and now it deals withthe more-than-frequently comput-

erised sport of football.American Indoor Soccer puts you in the

role of managericoachicaptain of a lean atthe bottom of the Major Indoor SoccerLeague. Before a match is played, and sub-sequently between matches various factsand figures can be viewed and adjusted.Team and league statistics can be dis-played (points, matches played. won, lost,tied etc) and gradually developed as match-es and seasons are played.

You begin with 250 trading points whichmay be used to improve the team in a vari-ety of ways. GENERAL IMPROVEMENT affectsthe whole team's performance (as if they'dbeen sent training): the more trading pointsspent the better. Before a player may beFIECRUiTED, a member of the existing squadmust be dropped. The new player is namedand his offensive a nd defensive skillsadjusted (indicated b y ba r graphs) a sdesired, but only a t the cost of tradingpoints A player can be TRADED for one inanother team (once their strengths/weak-nesses have been assessed), but usually atthe expense of trading points.

The assembled team are assigned play-ing positions on the field, Control of yourteam's centre player, goalie and coach canbe switched between computer or humancontrol: the systems allow two people tocontrol different members of the team.

COACHING allows you to change players'positions and playing strategies, while totalpower, effective power, offensive strengthand defensive strength are shown as bargraphs to indicate the effectiveness (or °th-

e'

AMERICANINDOOR SOCCERMindscape

1 5 . . 4 1 E E N 131 _ - - A- 11

YOU HAVE ANT DIFFICULTY OITAININC4CTION SCREENPLAY NH IN THE COUPON 1111.0SV AND SENDROT-SHOT ENTERTAINAEENTS LTD. PO BOX 326,

i D!C HE ST ER , . (04 SBL.

MEDRESS

KAU OF COMPUTER YOU OWNLEASE MAKE CHEQUES/POSTAL ORDERS

lAYAILE TO HOT-SHOT ENTERTAINMENTS LTD..411( '11111 '41( .11( •81/1 •Itti

erwise) of your tactics.Action sequences enter the game when

you control the midfielder, who can play anumber of different shots, and the goaliewith different saves.

It looks a nd plays very similarly toAmerican Ice Hockey. The strategy/tacticssections are identical, other than names(and names of actions), and the control anddepiction of an actual game are also thesame. Putting similarities aside, soccerfans wanting a new type of game will warmto this. It isn't fast arcade action and isn't inthe style o f ordinary football managergames, but still offers as much as most.The strategies and tactics needed, statis-tics to view and trading points to spendmean there's a lot for people who like toIlex their brain cells — but not if they'vealready got American Ice HockeyWarren La pworth

E24.99

Functional clarity is the order of theday for statistics screens; dull but ade-quate. The pitch and men are virtuallyfeatureless, a n d u s e uns a v ourycolours. Animation and scrolling areokay, and sound is excusable.

OTHER FORMATS 411Amiga, Ata ri S T (both E24.99) a r idCommodore 6 4 (c a s s £9 .99 , d i s kE14.99) all to be released shortly, andwill look and play similarly to the P C4I

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IMERSTAINI INPOLEMESATARI STDragon NinjaIMAGINE 09.99Spectrum 61%, Commodore 64 47%Amstrad CPC 63% — TGM017

Average in 8-bit gameplay. ST ninjeringis a graphically impressive business.The backdrops are all nicely drawn withsome amusing details (like Oceanposters...). But sprite movements arepoor and scrolling is slow and juddery.The control, too. is infuriating whichmakes the game the poor relative to the8-bit versions.TOM update 5 00/ 0COMMODORE 64128 II PCThe Duel-Test DriveACCOLADE Price TBAAmva 82% — TGmo19The race is on again, in Test Drive youhad a choice of some pretty impressivecars, but now with The Duel — TestDrive II a Ferrari F40 and Porsche 959are the choices on offer as you partici-pate in one of the most exhilaratingraces around. But watch out for thesmokies and other road users, The PCversion is colourful, but the scrolling's amite jerky. On the CM control is slightlybetter, although the graphics are yerbog standard blocky affairs (nothingreally startling there). But both gamesare at least playable, and that's themain thing.TGM Upda te PC 6 4 WOCommodore 64/128 7 4 c Y 0

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TGM TX 020:7-89 31

Reviews

To sleep, perchance to dreamWEIRD DREAMSFirebird

ear exhaustion, you rest against asmooth wa ll, a lmo st collapsingagainst it. Your breath comes hardand fast, your legs quiver weakly,and your pulse pounds relentless-

ly in your head; you try in vain to recall how,long you have been here. How long you'vebeen running.

An only too familiar high-pitched squealcuts through your ears. but you can't tellfrom which direction i t s coming. Pushingyourself away from the wall, you twist yourhead around, your brain seeming to thudagainst the inside of your forehead. You'reunable to sense where the cry is comingtrom. But then it doesn't matter; the vasthulking body jumps ou t f rom a junctionahead of you. deep brown eyes with tint ofred and a look of wild, insane aggression.

You run, as best you can now, somehowsummoning the energy from somewhere.You hea r the creature's harsh growlingbreath behind you, can almost smell its foulanimal stench next to your skin, a s youturn a corner, a lmost slipping o n t h esmooth floor.

A dead end. White sheer walls on threesides. No way out, you glance back at thesquat, furry creature, the prominent yellowteeth ending the pointed whiskered snout.the long snake-like tail. Nowhere to go, yourun up against the wall ahead, claw at it,

32 TGM TX020:7-89

like the rat will claw at your skin. You craneyour neck to look directly upwards. beyondthe ne twork o f corridors, through t h emesh... into the huge, frowning, bespecta-cled eyes o f a g iant ma n in a neatlypressed white coat.

With a jump o f your heart. you wakescreaming and thick with sweat, nervous,but relieved i t wa s just a weird dream.Soon you 'll b e wheeled away f rom thesafety of your hospital bed to the operatingtable, but surely, that's nothing to worryabout?

The player guides h is dreamland se lfwhile his body lies comatose. The figure, ina black and white harlequin suit, has the

Y our body l i es c o m a t o s e as y oug u i d e y our dr e a m l a nd sel ft h r o u g h a ser i es o f a dv e nt ur e s

Wa k i ng up o n t he ope r a t i ng t a bl ei sn' t a p l e a s a nt e x pe r i e nc e

general freedom o f the d ream scenes.Contact with hostile people, monsters o robjects increases the heart rate, eventuallyleading to the loss of a life.

The surreal dreams, filled with outlandishcreatures and mutated everyday objects,each require a different tactic to completeand don't have obvious playing strategies.The strength of the game is the unusual-ness, d ive rsity a n d t h e strange ideasbehind the dreams — and seeing a newone i s a p leasure w e wo n ' t spo il b ydescribing them.

Unfortunately, t h e gameplay isn ' t s ogood. Its similar to Dragon's Lair in that it'sexciting t o view a d ream the fi rst t imearound, but then it's generally an annoyingcase of trying many different things till thesolution's found. Th e re 's a se n se o faccomplishment when th is i s done, bu tafterwards there's no incentive to play thesame d ream again because i t s eventsdon't change.

Weird Dreams is of value as a software

Let's twist again, like we did last summerMIKE READ'S COMPUTER POPElite Systems

Though Mike Read's extensive

knowledge of music hasn't person-ally been tapped t o supply t h equestions in the game, it's designedto test your melodic mastery from

A-ha to Yazoo. (First person to write in withthe name of a band beginning with Z wins afree cornflake_)

Two players, or one versus the computer,soled three team members from a board ofportraits. Each face has an area of musicassociated with it: rock, rock 'n' roll, classi-cal music, pop, country and western, o r amystery selection.

In the JUKEBOX round each team memberpicks a number from one to 12, revealingan icon for one of the six musical subjects_A question in that area scrolls by and fouranswers displayed. one of which is correct.As is the case with most rounds, a correctanswer gains two points and incorrect onespass to the other team for a possible bonuspoint.

Clues are given as to the identity o f amystery star in round two. but more pointsare earned i f the question i s answeredbefore all three are viewed. In YOUR SCENE

you choose an easy or hard question —easy is on the team membees specialisedarea, hard on any musical area. NAME THEYEAR is the same as round two except ayear rather than a star has to be deduced.

Nine questions are tackled in 45 sec-onds in round five. Both sides play simulta-neously bea t ing o n e another t o t h eanswers, but a wrong reply automaticallygives th e opposition a point. (O n t h eSpectrum, both sides get their own 45-sec-ond round, but two seconds are deductedfor an incorrect answer.)

For th e fi na l round it 's back t o theJukebox where the last six numbers arechosen.

It's blatantly obvious that this game is asimple rehash of Elite's other licensed quizgame, A Question Of Sport. The screenlayout. control system and even round for-mats are all the same — only names andof course the questions have been altered_The computer itself is a pretty mean oppo-nent and can soon be a bore, so really it'sa two-player game.Warren La pworth

E7.99cass.E11.99 diskThe portraits are nicely drawn but areof a fixed style so tend to get rathersamey. The important displays (pictureboard, answer panel and so on) aresquashed into a quite a small areatowards the top of the screen, but clar-ity doesn't suffer too much.

le

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Ni ght m a r e s i n s pa c e : y our dr e a m e r ' s h e a de x pa nds a l a r m i ngl y w he ne v e r he ge t s abump or a shock — a nd there are plenty_.

curiosity — as a game it may have youtearing your hair out and yawning in turns— the sort of product to show friends andprovoke quizzical trowns (and to showparents a n d leachers th a t computergames aren't a l l mindless violence).Innovative it may be, to a mild degree,unusual certainly, but a Star Player it ain't.Warren Lapworth

-E7

OTHER FORMATSCommodore 6 4 (cass E14.99, dis kE19.99) and PC (E24.99) to be released

p lJu ly . Amiga (E24.99), Spectrum

ss E14.99, d i s k £ 1 6 . 9 9 ) a n dstrad CPC (C64 prices) to follow

city afterward.

QUIZ

E9_99cass,E11.99 diskClear bas-relief screen surrounds arelightened b y t h e portra its whic h,though they're blocky (and Mike Readlooks like he's wearing lipstick), aresemi-caricatures of pop personalities,from Bono to Whitney. Title music andeffects jingles are jolly and fun.

E24.99

An attractive mystical title screen, withthe Easter islands statuechickenlrogcombination creature, is a good indi-cation of the graphics within the game.by Herman Serrano. The game's veryatmospherically introduced: surgeonslook down onto a n operating tablewhite a cardiograph runs a long thebottom of the screen, then a pylamaedfigure spins upward into a swirl of blueclouds. I n th e game, animation i ssmooth all round, the main sprite walk-ing realistically and casually, his headgrowing alarmingly when hurt. AudioIs rather middle-of-the-road.

ArakE19.99

Clear digitised portraits (of Elite staff)and screen surrounds are all there isto the graphics — the same a s AQuestion O f Sport except a differentcolour scheme (and Mike Read near-constantly grinning Out at you insteadof Dave Coleman). The twee between-round jingle is the same as A QuestionOf Sport and the title music is no bet-ter. *

OTHINIPORMATSAtari S T (E19.99) a nd Amstrad CP C(C9.99, £11.99) out now.

tvonsion UPDATES

AMSTRAD CPCH A T E .GREMLIN GRAPHICS E9.99cassE14.99 diskSpectrum 80% — IGM019

reacilL-;;01P- , 41.*go.

. 4041 o)•4,

iip.44110'

-

This looks and plays just the same asthe Spectrum version. The frustratingzip you back a screen when you diefeature is still present, but apart fromthat HA. T E. isn't too bad.TOM Upda te 6 3 , 6

AMSTRAD CPCCrazy Cars IITITUS E9.99 cass, £14.99 diskAlan ST 82% — TGM016.Amiga 79% — IGM019

The 16-bit versions received a reason-able reception. The Amstrad update iscertainly colourful, and the going's lust ,-as tough because the coppers don't -111stop till they get their man. Of coursethis isn't as graphically impressive asthe ST or Amiga games, but it stillscores well on playability.TOM Upda te 7 5 %

PCRed Storm RisingMICROPROSE • E34•95Commodore 64 86% — TGM012

World War ill is under way, you play theskipper of a US nuclear attack sub-marine whose mission it is to kick somered asski. Based on the taut novel byTorn Clancy, the missions undertaken inRed Storm Rising closely follow devel-opments in the book. The only differ-ence being that this time the fate of theNATO countries is in your hands, failtoo often and the Hammer and Sicklewill be flying over Washington DC. Thenumerous missions to be undertakenare all up to MicroProse's usual highstandards. Though the standard inch-thick instruction manual also rears itshead, a quick thumb through is sutti-dent to shove you in the right direction,and from then on the action grabs andfails to let you go until you have single-handedly ended the conflict. A must forall arcade/strategy fans.TOM upda te 1 3 51%

TGM TX 020:7-89 33

An encounter of a different,weird but sophisticated kind!CULTEnos

- i z a r r e and surrealistic. the worldcreated in KuIt provides an uneasy

4 home fo r Normals — humans —. after the inexplicable phenomenonI called T h e Burn '. Th e ir futures

and fa tes a re d iscrete ly controlled b yTuners — p si-mu ta n ts w i t h s t ro n gtelekinetic a n d telepathic p o we rs wh ogain knowledge from the transmissions ofTuner Network Centres. Still, few can besmug the Powers That Be greatly frownupon anyone who dares to think!

Mutants aren't all the helpful organisersthat the Tuners are, though. Protozorqsare a fanatically a n d dangerously re l i-gious race, particularly o n the ir Da y o fAtonement. T h i s y e a r , t h e y h a v edescended upon Normal villages, devas•tating all they find and killing all but youngmales.

You take the ro le o f a Tuner namedRaven who, together with h is girlfriendSci-Fi, witnessed the massacre_ AlthoughFoetus, t h e intelligence o f t h e Tu n e rNetwork, forbade it. Raven and Sci-Fi gotinvolved in the fight-ing, and Raven bat-tled t i l l a l l t h eProntozords l a ydead, However, dur-ing the melee, Sci-Fiwas dragged o f f t othe Protozorq t e m-ple, and Raven can-not rest until he hasrescued h i s t r u elove.

Captured b y t h eProtozorqs, t h e re ' sonly one way to escape — d way wnichshould also allow him to find and free Sci-Fi. The Five Ordeals or tasks are attempt-ed b y ma n y in o rde r t o ga in spiritualenlightenment and oneness with the tern-porary god Dellos. As they involve explor-ing the temple. Sci-Fi could be found inthe process.

Instructed o n the fi rst Ordeal b y theMaster of such things. you set oft aroundthe temple, its corridors and rooms shownin first-person isometric 3-D_ A panel o ficons is used in conjunction with a textarea to play the game; the mouse pointerchanges shape to indicate the functioncurrently in use.

The icons a llow objects to b e taken,inventory ch e cke d , p s i e n e rg y l e v e lshown, make Raven wait a while, checkthe t ime (you're playing against a t imelimit), and load or save games. Psi-pow-ers a re used after calling u p a secondstrip of icons (see box).

Kuit is certainly a lot different from theaverage icon and pointer-driven arcadeadventure. Th e p lo t s strange a n d th epeople and objects found in the game areweirder still, while a t the same t ime theplaying system is sophisticated A s well

34 TGM TX020:7-89

E x x o s or i gi na l i ty : r i ch t e x t ur e s a n d c ol our -i ng m a k e Kul t a w e i r d but i nv ol v i ng exper i -e n c e a i de d by t he sur r ea l pl ot a nd t hes ophi s t i c a t e d i c on c ont r ol

as standard u se o f icons t o performactions, everything onscreen is namedfor you when pointed at, often giving riseto graphic and text displays to inform orworry, and sometimes summoning a curl-

Otis b i o l o g i c a ldevice. B y clickingon its eye-like pro-trusions, th is allowsmore actions to beselected — o f t e nresulting i n humor-ous text.

It's fa r from easyand la c k s a rca d esequences t o leadyou gently in to thepuzzles. Instead. i tgrabs y o u b y t h e

thioat and puLE, t r o w n on your face asyou try to complete the Ordeals and mini-tasks which are encountered in the tem-ple's corridors. This won't find favour without-and-out arcade tans, but most peopleshould find themselves spending hoursplaying th is novel and thought-provokinggame.Warren leaw orth

_

O l thE24.95

The originality o f Exxos's graphicontinues here, much in the CaptaBlood and Purple Saturn Day style .bio-mechanical look similar t o Aber'designer HR Giger's runs through tgame. M a i n s c re e n graphics amoody, generating a suitably surreand arcane atmosphere, w i th n ecameo graphics sometimes overlayto be later whisked onscreen by oneseveral c lever graphic effects.most notable sound feature is the curi-ous language the othe r charactersspeak, but sampled spot effects havebeen well chosen. Alien burbles and afittingly dramatic and mystical t ittune me a n tha t th e soundtrackalmost u p to the excellent polishstandard of the graphics.

Amiga FORMATS

Amiga and PC (both E24.95) are set 1to July release.

Solar Eyes t h e ability to see clearly even in the lackest o cavernsSticky Fingerts if the floor seems unattractive, Tuners can crawl over the

walls and ceilingKnow Mind t h e average telepath's ability to read someone's mindBrainwarp f o r a limited time. the selected victim becomes hopelessly

stupidZone Scan t h i n g s normally invisible become clear to the eyePsi Shift m o v e small objects by the power of the mindEV E x t r e m e Violence! The tuner becomes temporarily

psychotic and tears his selected victim apart!Tune In l i n k s the mind with the centre of the Tuner Network, giving

a clue to a problem

1

A triumphant returnFGremlin Graphics III Amiga E29.99Atari ST 44% — TGM017

ow things change. The original STform (the great disappointment o fTGM017) didn't bode well fo r theAmiga version of what should havebeen t h e b e s t g a me ye t . B u t

Gremlin have seen the light and rectifiedthe one major fault with the original — theagonisingly slow pace of general movementthrough space. With the problem caused byan incorrect number determination control-

ling the number of ships to be encountered(and not helped by the very vague manual)ST FOFTsimply fell flat on its face.

Now, with the one problem removed,FOFT can finally lay claim to the title of thebest game ever (at least as the best spacefaringicombal game around — Elite provinga somewhat anti•climatic 16-bit release).

Next to no difference is to be found in thegraphics, although the speed o f flight is aconsiderable improvement. The other ships

r -Bat tlechess

INTERPLAYELECTRONIC ARTSAtari ST E24.99Amiga 83% — IGM012Don't worry if you can't play conventionalchess, because Battlechess is anythino butAll the usual chesspieces are here (iepawns, knights, rooksetc), but the big diner-ence is that the 3-D fig-ures move around theboard and battle oneanother in often amusingdetail. Watch out espe-cially for the MontyPython And The HolyGrail-type punch upbetween two knights,and the .44 Magnumand-bomb-wielding

floating through the black ether now adoptdifferent attack patterns and a t least giveyou a chance to hit them; they may not staystill, but they're not insanely over the top inmanoeuvrability.

Combat is at times quite sedate as youfight lesser rated spacecraft. but try takingon a Scooper or an Asp and you won't liveto regret it. The graphics may not be of thehighest 16-bit standard (what is?) but theywork well within the space environment.

The drawn out planet sequence o f theoriginal has been considerably shortened indistance which makes the whole point o fthe planets that much more feasible andworth go ing down t o even though th eAmiga's extensive colour palette isn't usedto any great degree.

The music is good across the board andBenn Dalglish's F O R- t h e m e t i e s i n w e l l

with the audio tape, but ultimately loses outin its raw power andatmosphere.

Now to the nitly grit-ty, once out into spaceFOFT p e rfo rms i nmuch the same wa yas Elite, Local jumps(timeskips in technicalterms) may not be metby the artificel illusionof speed of stars rush-ing past, bu t planetsdraw near smoothly —an odd and unbeliev-ably welcome sight tosee after struggling toget anywhere in t h eendurance-testing S TFOFT. Gremlin h a vegot i t righ t wit h t h e

Amiga version and FOFT is. to put no finerpoint on it. superb! R o b i n Ho g gTOM upda te 9 3

ATARI ST UPDATESFor E l Gremlin are now offeringFOFT version 1 owners a n upgradebased on the Amiga game changeswhich should solve the early problems.

kings. Purists are admirably catered for withthe 2-D game, but it's the 3-0 battles whichmake Battlechess a great way to relax whileat the same time kicking several shades ofstars out of your friends.TOM update 8 6 %

tim

machineA R

UPDATE

1 =MM IP INATESI

PCArchipelagosASTRAL SOFTWARE. LOGOTRONE24.99Atari ST 90%, Amiga 909/0 — TGM019Although this is as playable as the STand Amiga versions, Archipelagos onthe PC is a bit slow and juddery in thescrolling department, which is very

annoying when all of the stones havebeen destroyed and there are only 95seconds to find the Obelisk. That said.the game's still a great one and the taskto restore peace and harmony to theseemingly endless number of islands iscertainly a tough one, but you wouldn'thave taken the job if it was too easywould you?TOM Upda te 8 513 / 0SPECTRUM • AMSTRAD CPCTimes Of LoreMICRO PROSE both E9.95 cass,E14.95 diskCommodore 64 73% — TGM014Atari ST 59% — TGM016, PC 76% — IGM019

The search for Albareth's lost king con-tinues with these two nicely done con-versions. Well•drawn Spectrum intro-ductory screens lead into neatlydesigned in-game graphics with colourcarefully (if unimaginatively) used toavoid attribute clash. Initial staticscreens are weak on the Amstrad buton the whole the graphics are up to thecolourful, lively standard of the C64original — though blocky in places. Thesoothing Amstrad title music is the onlynotable audio. Both suffer with thesame jerky scrolling problem as the ear-lier versions — distracting at first, butafter a few plays the game becomesabsorbing enough for this not to matter.TOM update: Spectrum 7 30- X oAmstrad CPC 7 1 c1/ 0ATARI STDragon NinjaIMAGINE E19.99Spectrum 61%, Commodore 47%, Amstrad 63'4— TGM017

With the 16-bit advantages DragonNinja is more impressive graphicallythan the 8-bit versions. with nicelydrawn backdrops and some amusingdetail (like Ocean posters...). Spritemovements are a great disappointmentthough. The scrolling's slow and jud-dery, control is infuriating and thegameolay is laggardly.TOM update 4 9 %

TGM TX 020:7-89 35

It's here and it's sensationconversion fro

oin Majorsuprema

ngeHarinst an

With a split e n for one or two players anda unique viewing area, you'll find Xyba challenging strategic blast 'em up.It's non-stop action all the way andworking together in two-player mode,oris the ultimate f , h yet ' ,

controls one cha t i e split-screen gives e 1 is owh playing area.

A map shows theAettion you'rebattling through44theposidons ofthe patrolling XyWknil to keep one

step ahead, pick up energy pods, superweaponsAeranktoin

Xybots made a challenging argame a s a computer gamecan't be matched. So grab holdof the controls and hel the

test blockbusdng coin-op

1401

intrepi I uo, ot an ce ,rid the labyrinth of thesemetallic monsters!

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Ferri House.Lacylo.id,LondonSWtS I PR 014104114Conunodott 19.99 112.99outsold 19.99 114.99Amer 119.99 Programmed trt, fess, Wilmot Dr. ristosess LitMid Si £19.99 i 989. i 917 TING C 4 I fl b m i d 1

' 4 1 1 1 K 0 1 1 1 1 C -

Five - four three t w o - one.THUNDERBIRDSGrandslam

he year is 2063 — or 1964 if youwant to be strictly accurate — aridThunderbirds a re G O ! Someonesomewhere is calling InternationalRescue out from their sleepy south

Pacific island and Gerry Anderson's Tracyfamily of puppets are on their way again.

Miners are trapped in a mine, an atomicsub is down, needed plans are locked in abank vault and an international baddie isholding the Tracys to ransom. All in a dayswork for Jeff tracy and his sons Scott, Virgil.Alan, Gordon and John (apparently whenasked why John was shoved away on TI35.Gerry Anderson replied that it was a fittingplace for the ugliest guy to be put).

Thunderbtrds from Grandslam is the lat-est attempt to do Anderson's puppet cre-ations justice (remember Firebird's attempta few aeons back). Th is is a lour-levelarcadeistrategy game which requires a fairbit of brain power to complete.

In Mine Menace two miners are trappedin a ca g e d e e p b e lo w t h e surface.Conventional rescue teams will take sever-al hours to reach the scene, and to add tothe disaster a valve on the mines pumpinggear is faulty so the mine's filling with water.

Alan, Virgil and 'Brains' head to the res-cue, rummaging around the mine shafts

any moment. Into thisradioactive h e l lcomes A l a n a n dGordon in TB4 to shutdown the reactor andrefloat the sub beforeit falls into the volcano

-g clues wHicr, will save the trapped

n'••• s . Each character is separately con-trolled and must take two items from achoice of six with them into the mine: torch,lamp. laser cutting tool, bag of gob stop-pers. klaxon and grease can.

Many o f the puzzles can only be com-pleted by a particular character and all of itagainst a downward ticking timer. Successis rewarded with a password so you don'thave to keep starting with level one.

The Oceanic S ta r i s a revolutionaryatomic-powered submarine wh ic h h a sstruck a mine while on tests. Now it teeterson the edge of an underwater volcano, itsnuclear reactor threatening to go critical at

38 TGM TX020:7-89

and c a u s e s e v e nmore aggro. Anothersix items and the cus-tomary t i m e l i m i tapply.

Meanwhile B r i t ishagents L a d yPenelope a n d h e rlong s u f f e r i n gmanservant P a r k e rare sneaking into theBank o f England t osnaffle plans detailingthe ma ke rs o f t h emine wh ich s a n k t h e Oce a n ic S t a lPenelope and Parker have t o negotiatefaulty lifts, a n overzealous guard and avariety of security devices which need plen-ty of thought to bypass.

With their hands finally on the document.they discover the Hood (a nasty type with abald dome arid hypnotic gaze) is behindthe dastardly scheme. They also discover

that h e t o o k pho tos o f t h eThunderbird craft at the scene ofthe sub crash, and is holdingInternational Rescue to ransom.He's threatening t o explode a60-megaton bomb if they don'tpay E4 billion in three hours.

Scott a n d V irg i l h e a d f o rArizona to battle the Hood anddestroy his devilish bomb, but asalways fiendish puzzles. a manicrobot and the evil genius himselfthreaten the Tracys' plans.

Grandslam have done well atpixellating the TV puppets. Thecharacter sp r i t e s a l l m o v earound the screen as amusinglyas t h e i r su p e rma n o n a te dcousins, and the puzzles are sat-isfyingly complicated (especiallyon levels three and four), but not

E12_95cass,E14.95 diskAlthough not as colourful as the 16-Bgames. th e Spec.;y version a v oidcolour clash admirably and plays jutas well.

OTHER F O R-M A T SCommodore 64 and Amstrad CPC vsions priced E l 2.95 cass, E.14.95 d iwill be available soon.

IM M O

T h e Tr a c y fami l y a nd ' Br a i ns '( be l ow i n S p e c t r u m ver s i on,ot he r s S T) s n a p t o i t i nG r a nds l a m ' s po l i s he d ga m e

SO OilltCult t ha t y ou A a n t t o t h ro w t he c om-puter out the window in frustration.Mark Caswellhoemk

E24.95

Playability is the main considerationwith a n y g a m e . a n d a l thoughThunderbirds takes a while to work out,It provides enough of a challenge tokeep you playing. And its appearancehelps enormously: graphically th i sgame is very good, especially the digi-tised sequences a t the start o f the

&lesions- Am A l

95

shading on the Amiga version Is ach subtler than the ST game. and

International Rescue team strideound with equal determination.

om-

Moniughoute toncethis

digi-the

1.11

n is So, and

! A r i l

1 1 1 1 1 1 . 1 1 1 1 1 1 .V I E R S 1 0 1 1 0 UPOOMES

Snot for the weakheartedGILBERT- ESCAPE FROM DRILLEnigma Variations/Again Again

hats large, green. ve ry snottyand constantly rude to people?Yes, i t has to be the self-pro-claimed star of ITV's Get Fresh.Gilbert the disgusting has just

finished the last episode of h is TV series,Gilbert's Fridge. and has gone home to theplanet Drill.

On his arrival, Gilbert constantly boastsof his Earth success — and his acquigitionof a new contract awaiting h is signatureback o n Earth . S ic k o f h i s continualmouthing. the Drilhans hide vital parts of hisship (the to ile t f o r starters). However.Drilhans aren't really that nasty, so theypromise to tell him where the parts are if hecan beat them a t their favourite arcadegames. Trouble is, he's only got 24 hours tofind the pieces before the contract goes toanother megastar.

Gilbert can't refuse the challenge, andwith snot in hand (or nose) he prepares toscour numerous locations on Drill. I f hesnots enough nestles o n one screen aHoverjelly appears, catching th is causesvarious bits food to appear. Beans do theobvious and let Gilbert to float, while cakeneutralises the beans effect.

Gilbert occasionally comes across doorsleading t o a rcade ro o ms wh e re t h eDriMans' favourite games are played. Thereare five corn•ops: Brain Drain (a memorytest). Sprout Wars (a fight to save sproutsfrom a nasty enemy), Greed (picking upmoney in a maze). Snotfight a t the OKCorral (duck shoot-style snotting) and EarthInvaders (the aliens g e t the ir revenge).

E19.99

Although graphically better than theC64 version. gameplay*s a s d iffi cu lt .Drawing a map is certainly the order ofthe day as Gilbert wanders a imlesslyaround... but perhaps younger Gilbertfans will enjoy it.

With identical graphics to the Amigaversion, the only real difference is theinclusion of several extra tunes, whichseems odd: En igma Varia t ions ma yhave done better putting them on thesonically superior Amiga.

W•••••.-

OTHER VERSIONS 1 1 1 .1 .0 1 0Spectrum and Amstrad versions (t9.99miss, E14.99 disk) are now available

Snot Fight at the OK Corral - Amiga

Gilbert plays against a fellow DrilHan. if hewins he's given a clue to the whereaboutsof a sh ip part, b u t ta il a n d a n hour'sknocked off of his precious time limit.

It's strange that most TV games turn outlike Gilbert Loads o f screens a ll lookingsimilar and a few challenging subgames(remember t(?). This is fine if the graphicsand sound are great — and you're a fan —but withou t these a sse ts addiction i sseverely limited.Mark Caswell

E9.99cass,E14.99 diskEven Gilbert tans wil l find lit t le excite-ment — that's i f they can recogniseGilbert i n the blocky graphics! Thebackgrounds are repetitive, with mun-dane tunes and sound effects addinglittle atmosphere or encouragement.

SPECTRUM AMSTRAD CPC • ATARI STMi croP ro se S o ccerMicroProse • Spectrum E9.95 cass,E14.95 disk, Amstrad E14.95 cass,E19.95 disk, Atari ST £24.95Commodore 64.128 89% — TGH015MicroProse Soccer is a bit more thanmost of its predecessors, and it provesvery playable. Having both eleven-a•side and American rules soccer on onecassette/disk is a sensible idea boundto prolong lastability. The monochro-matic Spectrum sprites (and theAmstrad game is virtually identical)thunder around the pitch in an amusingmanner, and although the overheadview takes a while to get used to. control becomes second nature. The ballsprite works well too, with its shadowindicating height as well as position,

Things tall apart on the long•awaitedST version. Thin, colourless sprites lackthe character of the C64 originals. Theyaren't as fleet-footed, and scrolling isslow and jerky There's a clear ST toneto the tunes and jingles, though they'regood copies of Martin Gafway's compo-sitionsTOM update: Spectrum .13 0 c•A,

chineR

UPDATEMICROSTATUS AMIGA IN ATARI ST E24.95Spectrum 91%. Amstrad 92'4— TGM014. Commodore 84% — TGM015Incentive have licensed their third Freescape game to a newMicroProse label For its 16-bit release. An ancient Egyptianpriest cursed the human race, saying that if ever the moonshould cross the lace of the sun and cause a solar eclipse theworld would explode. For thousands of years the curse layunfulfilled... until October 26 1930, Two hours remain till the total solar eclipse occursand Earth ceases to exist. You are the brave explorer who has to enter the pyramid andsolve the puzzles of the ancients and thus lift the curse.The 16-bit versions of Total Eclipse are just as playable as their 8-bit predecessors.Movement is fast and scrolling smooth as our brave hero falls foul of the various trapsand pitfalls set to catch the unwary in this highly explorable 3-D world,TOM update: Atari ST 9 2 , 6 , Amiga 9 245 4

,M •

VOL 2 8 Brr• SPAgLilli WE &• LIVE 'N LET DIE -• OVERLANDER• BEYOND THE

ICE PALACEfll HOPPING MAD

VOL I 16 Brr• MARI WARRIORS• BUGGY BOY• BEYOND THE

ICE PALACEBATTLESHIPS

eh

THE STORYSome of the hottest titles of recent month

of an exciting new range of cAll four will be available a

with more Chapters planned for It

SO FAR

VOL 3 16 BIT• SPACE HARRIER

WE 'N

•th are featured in these first four "Chapters"empilations from Elite.wing this Summerbter this year and early next year.

VOL 4 8 Brr• GHOST BUSTERS• ALIENS• WONDER BOY• EIDELON• BACK TO THE

FUTURE• QUARTET

d

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• TBUNDERCATS

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L=Z11Roll up, roll up, for the greatest show on earthCIRCUS ATTRACTIONSGolden Goblins/Rainbow Arts

h, those days of youth, visiting thecircus with your parents. The bigtop. t h e rin g master, t h e candyfloss, the egotistical trapeze artists,the smell of greasepaint (the smell

of t h e acrobats' sweat...). t h e vaguelyamusing clowns, the bare-backed horserider (often difficult to differentiate tram thehorse itself)...

Circus Director Morelli had the cleveridea of arranging a circus acts competitionto find the best performers in each of themost popular types of acts.

The series of five events, or acts, beginswith trampolining. The aim: keep a clownbouncing and somersaulting and keep theaudience amused: bore them (shown by ashrinking column) and they wa lk out onyou Bonus points are given for touchingbonus balls which hover above the ring.Like all acts, there's a two-player option. Inthis case. the players' trampolines are setside by side.

Tightrope walking: avoiding a consider-able fall and a broken neck seems like agood idea here — joystick directions alterthe female walker's arm positions to retainher balance. Points are gained by jumpingup to touch bonus balls, though of coursethisincreases the worrying risk o f losingbalance.

If you think you've got the dexterity tobecome a really skillful juggler. you maysoon ch a n g e y o u r m i n d — Ci rcu sAttractions lets you get your hands on moreballs than mo st people ca n handle. Avoluptuous assistant hands tennis balls, upto six, to a juggler sprite who is made topass them from hand to hand. Difficulty isincreased if a club is accepted, but muchworse is a psychopathic clown biker with apredilection for mowing down jugglers!

Knife throwing i s a n opportunity f o rsadistic players to let off steam, for the tar-getting cursor allows more freedom of aimthan just a t the target. Th e target i s arevolving circular board, onto which a gor-

42 IGM TX020:7-89

geous but obviously cretinous woman hasallowed herself to be strapped. Knives arethrown between her arms, legs so on, butalso onlooking clowns and acrobats can bemaimed at leisure — hitting balls or clowndwarves gains bonus points.

Two see-saws and three men wearingmake-up and bright clothes make up the lit-erally named Jumping Clowns act. Th esee-saws are at either side of the ring, andthe clowns are thrown through the a ir atone of three trajectory heights. to land safe-ly at a vacant see-saw end. The act ends ifa clown h its the sawdust, o r touches amarauding ghost in mid-flight, o r lands inthe arms of another clown — they fall inlove (sic) and forget about the circus.

Circus Attractions succeeds where inmost ways Tynesoft's Circus Games failed(TGM016). Th e graphic design se ts theright atmosphere straight away and thecontrol system for each event works well.Though t here are only fi ve acts, they 're a

good ba lanc e . J u m p i n g U i o w n a n dTrap°lining are both simple in concept butare also great tun to 'Nay, the control setjust right to suit the action. Knife-throwingis equally as simple and easy to play tillyou try to land the knives close to the lady— and there's always other circus mem-bers to aim at to vary gameplay. Juggling'sdifficult but has its rewards with practice.Tightrope walking is least entertaining butby no means a disaster.

Fun t o p la y o n y o u r o wn , Circu sAttractions gets even better with two play-ers adding to the laughs. and playability,particularly on certain events, is high. It 'san original multievent game which is a rayof sunshine amongst the masses of clichedshoot-'em-ups 'and arcade adventures.Warren La pworth

e n n n

cass.E12.99 diskCircus Attractions immediately gives agood impression with abright cartoontitle screen and an up-beat jolly inter-pretation of the familiar circus theme.The standard doesn't drop within thegame: though small, the sprites areneatly designed, colourful a nd oftenhumorously a n i m a te d . A l t h o u g hthey're blocky, the larger circus fi g-ures of juggling are designed just aswell, and backgrounds provide a nice,authentic setting. Sounds are unusual,bouncy but above a l l fi tting t o thewacky gameplay.

OTHER FORMATSAtari ST, Amiga, and PC versions (all£19.99) should b e available i n th eshops from around June 7 onwards.

MicroProse find 16-bit success with new labeRiff HONDAMicroStyle

o patriotic persons (of a mildly para-noid disposition) i t s irritating thatthere hasn't been a decent U Kmotorcyclist racer fie world champi-on) since Barry 'iron legs Sheen

more than ten years ago. Still, it was longafter James Hunts successful Formula 1racing car career that Mansell came close towinning th e four-wheeled world champi-onship. so perhaps good fortune will come tothose who wait. Digression ends...

In this racer, you sit astride a 750cc HondaRCM and compete in the Clubman circuitchampionship. Winning this allows you toenter the National Championship. Being thevictor at that level leads to the InternationalChampionship, then its only the other com-petitors standing between you and the title of

guide as to how professionals approach dif-ferent types of bends, overtaking and motor-cycle racing in general.

The gameplay hasn't been skimped on,either. The Honda Isn't the rough 'n' readycycle featured in most games: it 's muchmore sensitive and requires more skill. A tfirst, it's very easy to go skidding off at a cor-ner or from a puddle of water or oil. FinishingIn the top live is ambitious enough fo r anovice — forget about winning till you've gotplenty of experience.

Focussing on 16-bits. MicroStyle have aquality first release with more to it than theusual mindless arcade racing games — amust for fans of the genre.Warren Lapworth

World Champion.Entering your name to register. various

options ma y b e selected f rom a menu.Though initially they're empty. the tables forthe championship. lap records, and all-riders(high-scores) may be viewed, and the historyof the current rider. This gives the number ofraces started, crashed in. won, and numberof lap records held.

The number of laps for the race are setand the track practised. if so desired, beforegetting down to the actual competition. Usualcontrol convention applies (including th egrowing standard of gears changed with fireand updown) and as well as other riders andtortuous bends, tracks have bumps, pools ofwater and oil spills to make racing tricky.

Some formats of RVF Honda (ST includ-edi allow you to connect two computers witha datalink cable so two people can competedirectly against one another, each using theirown computer.

As you 'd expect f ro m a division o fMicroProse. the manual for RVF Honda ismeticulously detailed. Each race track hastwo pages to itself and the location and trackdiagrams are annotated with tips. statisticsand section-by-section descriptions o f thetracks straights and bends. There's even a

115%

E24.95 11!

Polished presentation leads to real-isitic track perspective and animation,but spoiled by giant dark green lol-lipops for trees and signs seeminglymade of cardboard. The main spritesare much better. The well defined andanimated rider occasionally looks overhis shoulder as he races along. Bestthough is when you leave him after acrash — he stands by the side of hisbike, shaking his head and occasional-ly reaching over to rev the engine! Theengine is the most noteworthy soundin the game: i t's loud, grating a ndsoon gets on your nerves.

OTHER FORMATSAmiga and P C (ST price) should beavailable a s y o u re a d thi s (whic hseems like a stock phrase for the for-mats box this issue).

IMMO:DOI 1111MbatUSSCOMMODORE 64/128 in SPECTRUMSi lkwormVIRGIN GAMES both E9.99 cass04199 diskAmiga 86%, Atari ST 83% — TGM 017This 11-level shoot-'em-up in which anevil dictator is terrifying a peacefulcountry was well received a couple ofissues back. The C64 Silkworm is cer-tainly tough, even seasoned blasterswill find the going difficult, but this is agood blast that whilst it suffers slightlyfrom the Commodore's blocky graphics.is very playable. The Spectrum's largelymonochrome works well with hugesprites and satisfying explosions, per-haps a touch easier to get through. it'sstill one of thgose games to go back to.TOM upda te C64/128 7 5 W °Spectrum 7 7 %

ATARI ST • SPECTRUMThe Running ManGRANDSLAM E24•95, SpecU19511285 diskAmiga 53% — TGM019Sad to say the ST version plays just asbacIrv .•!• ' he Amiga a i r- o f

111111111111111111t- -Richards is sluggish. When running he

looks as if he's struggling through a vatof treacle. Things improve a little on theSpectrum version (picture above), char-acter control of the reasonably detailedsprite is slightly better, making it easierto get on. But it's still the basic gameconcept which lets all the versionsdownTOM update: Atari ST 5 1 0/ c ,Spectrum 5 00A DAMSTRAD CPCEmlyn HughesInternational SoccerAUDIOGENIC E9•95 elms. E14.95 diskCommodore 64 88%,Spectrum 85% — TGMOI 7Strangely, in the actual matches(menus are the same clear simplicity ofthe other versions). the side bordershave been increased in size so that theplaying area is a square shape in themiddle of the screen. With less pitchand less players visible at any one time,playability suffers a little, but the controlsystem works fine. The players are rect-angular and hop and skip about thepitch, and sound effects are thin, butthis, with its wealth of options and control complexities, is still a very goodsoccer game.TGM update 8 1 ale

TGM TX 020:7-89 43

Reviews

A leaping, bounding blast from the pas

! i ldCK DANGEROUS

the best gung-ho swash-bucklingadventurers we re around i n t h eroaring mid-Forties. Complete withnumerous women throwing them-selves at their feet, irremovable hat

and sharp line in witty dialogue, they knewhow t o handle themselves i n a crisis.Though rather more jovial than the averageNazi-beating hunk. Rick Dangerous is onesuch hero.

1945. With a taste for exploration. Rickwent in search of the lost South AmericanGoolu tribe_ Unfortunately. while piloting hisplane he got over-involved in carving h isn a-n e in a bloc* of wood with his teeth and

A

so crash-landea n e a r t r i e AITIdL011.Surviving the crash (without a scratch, obvi-o usl y ), he was unenamoured to find the

Goolu t ribe we re somewhat le ss th a npleased to see him.

Thoughtfully grabbing a large slick on theway. Rick ran tor the safety of a huge cav-ernous temple. This is where you take upthe fortunes of Mr Dangerous.

It was, of course, the Goolus' temple, butthe spear-wielding weirdos are only part ofthe problem. The temple is armed to theteeth (if large stone religious buildings canbe so described) with all manner of meanand sneaky traps, beginning with a man-sized boulder chasing Ricky (sound famil-iar?) and preventing h im from going backthe way he came.

Spikes, hidden spears, pits and disinte-grating floors are just a few o f the nasty

FIREBIRD El PC C24.95Amiga 94% — TG11.4009Mega Commodore hit of years ago, Sentinel is aclassic game WiliCh seems to work on every for-mat, and the PC is no exception The object inquestion rules over 10.000 worlds. You play a lowlySynthoid who attempts to overthrow The Sentinelthrough a series of enegry absorptions from treesin the 3-D landscape which allow you to recreateyourself ever nearer and on higher ground to rulingsentinel clones. Eventually, when enough power isabsorbed you can tackle the clone control a world— but they're out to get you first.TON Update 1 1 513 ( .44 TGM TX020:7-89

obstacles abundant amongst the platformsand ladders of the flick-screen temple cav-erns. To help him, Ricky has a gun, with alimited supply o f bullets which thankfullycan b e replenished, st icks o f dynamite(also limited i n number) t o b low awayblocking rocks, a n d th e aforementionedstick to probe for traps.

After the Goolu temple has been con-quered, there are three other levels to tack-le, the next satin a pyramid where a stolenpriceless jewel must be found.

Rick Dangerous is a platform game inthe style of the Super Mario Bros under-ground world , with a short he ro spritebounding around a fun cartoon setting.Though it's not as playable as the classicNintendo game, it ' s amusing a n d fa irlyaddictive. Play is made more sophisticatedby the positioning of traps, rocks and fea-tures such as moving platforms, composingpuzzles on some of the 85 screens.

Rick Dangerous is a hark back to the olddays o f gaming — by no means a badthing in this case — and will provide lots ofentertainment for your money.Warren Lapworth

E9_99cass,

14.99 diskA neat film strip graphic accompanIntroductory text. The sprites are sbut de ta i le d a n d de s igne dhumour; th e backgrounds a re we l ldrawn, producing a good stone effectwithout falling into the trap of blandlyrepeating blocks o f graphics. Whe nkilled, characters fall i n front of thescreen graphics, waving the ir armsand legs madly which adds a lot to thegame's feel. Sound effects are drabbut the title music is a great jauntynumber.

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E9.E99cass,E14.99 diskColourful b u t blocky; t h e g r a p h i cs

aren't of the same quality as the C64version: the characters generally looka bit grim, while the screen goes fromone part o f a level to the next byscrolling s c e ne s jerkily. Au d i o I sequally c rude . Gameplay . though,remains i nta c t, w h i c h w i t h R i c kDangerous is the main thing.

E9_99cass,E14.99 diskPart of the screen's nicely segregatedto enable a spread of colours — twofor the corridors and chambers, a dif-ferent tw o for the rocks 'n ' blocksforming them, with a colour substitut-ed within certain character squares.Clash occurs on differently colouredladders, b u t c l e v e r programmingavoids this on certain graphical fea-tures. Definition is close to the C64(though obviously with less colour); ashame that more detail wasn't packedIn. Audio is , a nice surprise: goodmusic and jingles and apt effects...4.

OTHER FORMATSFORMATSAtari ST, Amiga and P C (all E24,99),each with 135 screens, will be available.

4111111110•-•

Sleeping Gods It R e a l -T i m e n t as y t b in es

nd combat wi t h r i l l of adventure.n epic 3-D ga u g h t over 64 landsca

megabytes of h resolut ion graphics. Asound, created over two man years, by

aAVAILABLE OVER 3 DISKS FOR AMIGA,* STAND IBM PC A T E24.99

Empire Software. 4 The Stannets, Laindon North Trade Centre. Basildon, Essex 5515 60J. Telephone: 0268 5

He's used to getting what he wantsta*.He's big. He's back. He's James Bond 007 and now in a thrilling adaptation from the new movie Licence to Kill,you can take his place.

Licence to Kill is a multi-level, multi-role game you take the controls of helicopters, boats and tankers, perform somedeath-defying parachute stunts and take to the seas for a spot of barefoot waterskiing. A steady aim and steady fire is needed —shoot from the hip and take out the 'baddies'.

It's action packed and closely follows the latest adventures of theworld's best kept Secret Agent in the brand new and most excitingmovie of them all.

James Bond in Licence to Killappearing shortly ona small screen near you.

Co ing soon on than ST, ' 10, C , Commodore 64, mstrad and Spectrum

liuttibuird by 111611.11% Dtstribunon Co

- Plan Lop Sysitscmi 1962 Denjeq. SA sod (*ilea Arum Compagy 0 UM Dialog. SA aid tiluted Artists Compory AU ROL' ibrierwed

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ALBERT R. BROCCOLAPresents

TIMOTHY DALTONIs a s IAN FLEMING'S

JAMES BOND o u r

his time he wants revenge.

es Bond IThrtothy Dalton) anti• • Pam Bouvier ICarey Lowell) ina SCCIW from LICENCE TO KILL

AMIGAGunshipMICROPROSE E24.95PC 81% — TGM004. Atari ST 85% —TGM005, Amstrad 81% — TGN1011In the AH-54 Apachi combat chopperyou can kick hell out of a variety of tar-gets with the awesome arsenal at yourdisposal. As with many MicroProse sim-ulations, game control takes a while tomaster a n d once the chopper's off ofthe ground. sad to say, Amiga Gunshipisn't very impressive. Scrolling is on thejerky side and neither the graphics northe sound use the Amiga's capabilitiesto the full.TOM update 8 °lc,AMIGAHawkeyeTHALAMUS • £19.99Commodore 64 80% T G M 0 0 9

The Boys Without Brains came uptrumps with the CM version ofHawkeye, and it has survived the trans-ition to 16-bit well. The hero of thegame strides around firing his little gunal all and sundry in a very menacingmanner. The shoot-am-up market hasseen a lot of examples of this type ofgame over the years. and when itarrived on the CM a year ago it waspretty state-of-the-art. Now on theAmiga it isn't as startling and the conversion hasn't produced top-of-the-range graphics or parallel scrolling. butit does remain a damned good blast.TGM update 8 1 Si)

DOMARK • Amiga E19.99Atari ST 88% Amstrad 897. T G M 0 1 8

This is a story of vile aliens, brave Earthdefence pilots and some cracking graphicsand sound effects. The arcade machine isnot the most awe-inspiring creation theworld has ever seen, but this Amiga con-version is very good. The bright colourfulSR-68 Battle Tanks rumble around the

48 TGM TX020 :7-89

Software Snax i s TGM's sect ionfor those review s t h at co m e i ntoo l a t e f o r t h e m a i n sect io n ,those which w e just missed outon l as t t i m e round b ecau se o fschedule timing, or are not whatyou w o u l d c a l l m a i n s t r e a mgames, such as the brilliant CDSColossus Chess 1 0 on t he AtariST. We're also running ElectronicArts' L e g a c y o f t h e A n cien t shere, b e c a u s e t h e g a m e w a sreleased so m e t im e ag o an d i snow effect ively being re-releasedas a 16-bit budget game.

16-bi t H a w k e y e

Vindicators inachineS T A RUPDATE

screen as if theymean seriousbuisiness, aidedby some prettyimpressive soundeffects. A great buy — get it.TOM Update 8 9 c1/ 0

S.T.A.G.EAS £24.99 • AmigaEarth's been destroyed and the survivingmembers of the human race have fled intospace to try to contact friendly aliens fortrading_

The game starts with a password quiz:find the relevant word on a certain pageand t y p e i t i n , O n c e achieved, t h eplayscreen i s displayed. consisting o f acentral a rea where graphical representa-tions of alien traders are shown, flanked bythe options used throughout the game tobuy and sell stock and equipment, check

your stock, look a t the galactic map andyour status (you start as a beginner, theaim o f the game is to reach the highestranks).

First buy some stock with your meagrefunds. Th e loca l Arfu r Daley-type a liendealer appears and offers a variety of good-ies for sale. These include water, software,alcohol, weapons and — for teetotal races— milk. You can barter with these guys toget the best deals, and when a mutuallybeneficial deal's been struck a galactic mapappears.

Travel range — dependent on fuel types— is shown by a green circle. A quick clickon the flight icon sees you wending yourmerry way to your destination — but watchout for pirates who will half-inch your cargogiven halt a chance_

It a ll sounds rather like Elite. thoughsadly it lacks the long term playability o fthat classic game. Some of the text mes-sages are on the slow side, and certainlygrow to be teeth-gratingly annoying whenexperienced for the Nth time. M CTOM rating S E M

ANDROMEDAMISSIONDemonware • Amiga ElbaBizarre green and multilimbed alien racesjust don't know when to put their seven-toed feet up and stay a t home. Anothernasty bunch has decided to gather their

considerable army to form an invasion fleetand see what innocent worlds they canconquer.

One such world is Andromeda, the lastoutpost of a civilisation fleeing from a dyingsolar system. It and its moons have beenoverrun by alien craft and even now aresetting up bases from which to spread theircorrupt species. Naturally. you have thetask of cleaning up space. Steering a shipacross the surface of 3-0 perspective land-scapes and also in space, extra weaponscan be gained — but precious shield ener-gy can only too easily be lost.

The multicoloured patchwork landscapescrolls smoothly and quickly. but perspec-tive is unrealistic near the sides and hori-

Bestride the chequered boarCOLOSSUS CHESS 10CDS • Atari ST

Chess is a computer natural, the mostrewarding computerised board game fo rthe solo player, and CDS have been in theforefront of computer chess since the earli-est Spectrum days, when one of the firstversions of the Colossus series came out.

This ST version is an outstanding pro-gram (by Marlin Bryant), no t only fo r isinherent chess-playing abilities, but also forall the bells and whistles which have beenadded — for a start you can choose to playwith onscreen messages i n Eng lish ,French. German, I ta lian o r Spanish...Chess, after all, is international.

Colossus 10, like a few of its earlier ver-sions, offers a 3-D display for verisimilitude,but it can be switched to a two-dimensionalview which adds clarity to the thinking pro-cess a t times. And from the drop downmenus a rich array of options is available(including CDS adverts f o r forthcominggames), such as playing blindfold (obscureeither o r both o f th e p layers' pieces).change the settings of the boardpieces oreven change the pieces themselves. S ogreat fun can be had choosing betweenstandard, futuristic, medieval and orientalfigures.

The program also features real games

zon. Sh ip movement is plotted smoothlybut definition is flat. The sound effects area strange bunch of samples, including inap-propriate richocheting six-shooter fire as alaser sound and a couple o f Star Trekeffects.

Andromeda Mission is little more than anupdated Buck Rogers game — graphicalpresentation i s better and the in-vogueadd-on weaponry and large end-of-level

WAYNEGRETZKY'SHOCKEYBETHESDA SOFTWORKS • AMIGA E24.99

Ice Hockey is a violent sport, so it's cred-itable that this release echoes the fact. Asfor product endorser Wayne Gretzky, youwould have to know the trans-Atlantic sportwell to appreciate his particular qualities.

From three types o f menu — GameSetup, Time Out and Team Construction —options include type of play (whether youwant to play and/or coach the team), team

as played by chess masters against eachother and computers, adding a touch o fwargaming whereby you may be able torewrite history so that Karpov can win thatgame h e played against Mephisto I I I in

ARE StkilLXmotherships have been included. The diffi-culty level is unfair: enemies approach enmasse, spraying bullets all over the shop,and the aforementioned motherships arevery difficult to destroy — but are easy tobe destroyed by. Shoot-'em-up fans havea lot of games to choose from, so needn'tchoose this. W ITOM rating 4 6 %

quality level which in effect acts as a (ALculty level, whether o r not to view thepunch u p s wh ich inevitably occur andchoice of strip colour.

Then it's onto the ice rink to bust someshins. Only one player on each team canbe controlled at one time — denoted by awhite helmet_ To change players simplymove the onscreen cursor to the chosencharacter and press fire. When the oppos-ing side (or computer in one-player mode.1get control o f the puck, don't panic, youhave a stick use it.

There are several ways to regain pos-session of the puck. One way is to bargeinto the opposing team member a s h epasses, with luck this dislodges the ouch.or y ou c ould t ry to grab t he dude wh i c h

1903 which ended in a draw.The 40-page manual assumes mo re

than a passing acquaintance with the rulesof chess, bu t i s accessible enough fo rbeginners and explains all the features thathave become standards o n computerchess programs. Colossus 10 tops the lot.however, with i t s unique learning abilitywhich makes i t a n increasingly tougheropponent the more games you play — andchess has an indefinite lasting appeal__ RKTOM ra ting 8 6 .1 1 )

TG NA TX 020:7-89 49

Short Reviews

on I gain you the 1.),J,_,K L),JI will allow yourteam mates to swarm around. When a puckhandler is molested there's a good chanceof a fight breaking out and'or a penaltybeing awarded, though try not to lose toomany players t o penalties because th isobviously g ives the opposing te a m th eupper hand

DEMONTALKERS

THE RAID ON1 0 PR F A N E

Electronic Arts• PC E19.99The ultimate enemy in this game. Calvrak,is a particularly ugly beast who threatensthe kingdom from the safety of his/its 100-level dungeon — Doomfane. What's more,this vast underground fortress is filled withvarious forms of vile and violent creatures,all under the power of Calvrak.

To prevent the potentially disastrous situ-ation of Calvrak sending forth his army. oneor two players may infiltrate the dungeon.Maze-like levels are shown from a bird's-eye viewpoint and the monsters encoun-tered in the corridors are dealt with by firedweapons. Useful objects to be found includekeys. treasure, three types o f food (t orestore health) and magical amulets (to in-crease 7trrilour, strength and magic levels).

IP

Of ten t a s t e l e s s c ol our s c he m e sar e e x c us a bl e a m o n g s t a m us i nga n d puz z l i ng a c t i on

Included with the game is a constructionkit with a host of editing abilities, enablingdungeon levels to be created o r existingones altered.

Colourful EGAintroductory pictures leadto disappointment — maze graphics a resimple and drab: sprites have vague detailand two-frame animation. As is often thecase with slower PCs. scrolling is jerky. Theusual ear-grating PC sound effects are par-tially compensated for by sampled (thoughnoisy) pop title music.

Demon Stalkers is a clear variation onGauntlet, though it expands on the classic

• -,! t: ,o .r ., s1z1 ;454 ., ; •• - - - •

ut.:ny s Hockey certainlyenough menus to keep you scratching yourhead fo r a few hours deciding what andwho to play where. The actual game is alsoa b it difficult because p layer control i srather tricky. Good fo r ice hockey fans,others might approach with caution. M CTGM Rating 7 50/ 0coin-op with information scrolls (giving hintson what to do next), different qualities offood, and multilevel puzzles. More thoughtis required than for Gauntlet (reviewed inIGM011 — 72%) and though the gameformat is getting tired,' Demon Stalkers isworth a look, particularly with the ability todefine your own dungeons. W LTGM ra ting 7 1 c1A.

BRLCLOUGH'SFOOTBALLFORTUNESCDS Software A ta r i ST E19.99No, th is isn 't a limp soccer manager o rInternational Soccer with the famous loud-mouthed manager thrown on the packagingfor good measure, as seems to be the casewith some football games (if not most) per-sonality-promoted software. In fact, i t isn'teven directly computer based at all: a real,tactile playing board (coo) is the most impor-tant part o f the packaging o f th is 16-bitrevamp of a two-year-old Spectrum game,

For two to five players, each managing ateam o f players (13•man squad) whosenames, positions and skill ratings are sup-plied o n sma ll cards, progress i s madearound the board, with the computer actingas a dice, and special squares are landedupon which change the team's fate. Theresults of many of these happenings are cho-sen at random by the computer. The resultsof matches, which occur in-between boardmoves, are determined logically by the com-puter by comparing team skills and history.

It's no surprise that graphics are kept to aminimum when all the computer has to do isdisplay randomly chosen text and manipulatea few numbers. Neatly presented text, withsplashes of colour here and there are thenorm, with a simply drawn dice and printerbeing the underwhelming highlights. One ortwo bleeps punctuate the silence,

Thankfully, the board game is quite anamusing one to play and assembling a skilledsquad soon becomes an involving pursuit.

The g a me borrows a f e w ideas f ro mMonopoly - for example. Immunity cards tocounteract penalty squares are the equiva-lent of 'get out of jail free' — and wild auc-tions, where bidding for a good player can gostupidly high, are great fun. A lot more of aboard game than a computer one, BrianClough's Football Fortunes will appeal tofootball fans and casual kick-about playersalike. W LTGM rating 7 5 c'Ar)

LEGACY OFTHE ANCIENTSElectronic Arts • PC £9.99

Legacy o f the Ancients i s pa rt o f theElectronic Arts Software Classics range;basically 'golden oldies' a t budget prices.This means that the cliched outdated playcan be excused — Ultima V. the latest ofthe series from Origin, has greater sophisti-cation of combat, magic and communica-tion but costs three times as much.

Your sedate and simple life as a shep-herd changed when yo u found a deadbody. with a strange b lack d isk, so mepapers, a gold bracelet... and a leatherscroll.

Little did you know that the scroll — saidto hold the magical secrets of 12 ancientwizards — h a d been sto len f ro m th eGalactic Museum some years ago and hadsince passed from hand to hand, leavingdeath and chaos in its wake. Beginning inthe musuern. your quest is to find a way toeliminate the scroll's evil magical influence.

The game uses the standard RPG formui

A d a n g e ro u s q u e st - lu ck i lyy o u y e got a t a l k i ng br a c e l e t tok e e p y o u i nf or m e d!Ia. Y o u r character h a s l i v e attributes(STRENGTH, ENDURANCE, DEXTERITY, I NT ELLIGENCE and CHARM, all of which begin at 15)plus HIT POINTS and LEVEL. A plan view ofyour surrounding area is shown (sometimeschanging to 3-D perspective) and 12 com-mands are available.

Graphics are drawn with strange pastelcolours, at times soothing at others gaudyDefinition is vague — outdoor figures arepodgy doughmen and walk in an uncoordi-nated way. The walls of the museum anddungeons are stipple shaded crudely andunattractively but some o f the creaturesencountered a r e a mu s in g l y w e i r dScrollinglscreen update is done in big stepsbut this is par for the course in the RPGgenre_

Certainly an RPG beginner would benefitfrom Legacy of the Ancients and the moreexperienced (and frugal) can still find a fewhours of fun in the novel scenario. W ITGM rating 7 3 * / 0

50 TGM TX020:7-89

BLISTERING PACEPIXEL PERFECT PASSING -SUPERB TACTICAL PLAY

AMIGA E19.95ATARI ST E19.95CBM 64 Cassette E9.95CBM 64 Disk E14.95IBM PC Comp. E24.9524

Whatever your style of play may be, be it playing the Long Ball orplaying the Sweeper, your players will be in position to receive thepasses, control the midfield and tackle an advancing striker.Each player on the field is an individual wi th a uniquecombination of four attributes - Pace, Accuracy, Stamina andAggression. Watch out for the Brazilians at the Internationallevel, they are dynamite.

• Full size multi-directional scrolling pitch with scannershowing all the players on the field.

• Option to practice and learn ball control, takecorners and practice penalties.

• 5 Skill levels. International to Sunday League. Thelevels of both teams set separately. The ultimatechallenge is the defeat of the star studded team ofInternationals by the Sunday League of no hopers.A super human test of skill and concentration.

• One or two players option. * 4 distinct tactics.

• League competition for 1 to 8 players. Load andSave League facilities.

• Semple controls to dribble, shoot, pass, chip orhead the ball or do a sliding tackle.

• Amazing ball simulation takes account of the ground and air friction. Directionchanging breeze at the higher skill levels

• 9 types of Corner kicks, Penalties, Yellow and Red cards and a host of other featuresIlk, players getting tired by the end of the game, time wasting, injury time, etc.

PLAYING IT IS EASYMASTERING IT WILL TAKE TIME - A LOT OF TIME

AMIGA - .MIGA

A Soccer Simulator whichis not only accurate and

realistic but is alsogreat fun to

play

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The Commodore MPS IMP printer presents the state of the an in clox matrix printers. with all the features of a printer thatwould cost much more. The MPSI200P is designed to be like three printers in one. It can act just like an Epson FIX printer. orwith the flip of a switch, it can act just like an IBM Graphics Printer with IBM Group II-I amulet set (Danish/Norwegiancharacter sett support It can also print all the characters available with the Amiga in the Amiga configuration .The MPSI200Pis capable of all the pnnting functions younkould expect as well as some additional features you may not expect.

MPS 1500C COLOUR PRINTERA. TECHNICAL CHARACTERISTICS p a c k i n gPRINTING TECHNIQUE I m p a c t dot matrix 19-needle print head).DRAFT MODE – matrix: 9 vertical dots x45 4)1mi/canal dots: – print speed: 120 charts. at likhar inTABULATION SPEED c h a r i sPRINTING DIRECTION ....... w i t h optimised head movementPRINT PINES 1 0 charim to 24/chartin programmable from line, and in SET-LIP modeLINE TEED – I n t ( . 1 . 1 7 m m l and7t72in (2.4mm); –naloinand n/72 in.CILARACTER SET A S C I I characters and special characters.MAX. PRINT LINE LENGTH 4 0 top 192 characters, according to print pitch selected.

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54 TGM TX020:7-89

Astaroth — The Angel Of

Death h a s b e e n astrange g a m e f o rHewson righ t f ro m th estart. I t wa s conceived

way back in the spring o f 1988.This i n itse lf w a s strange f o rHewson, since th e y planned t orelease it a over a year later in April1989 — which, due to 'program-

ming problems', has now been putback to nearer July (which, accord-ing t o Hewson , i s n o t b a d ).Sandra Cousins, Hewson's thenOperations Manager. was alreadyflaunting the artwork for the pack-aging a t last year's PC Show —and that was another problem: theartwork.

Marc Dawson (who already had

Robin Of The Wood and Nodes OfYesod t o h i s c re d i t ) fi r s tapproached t h e e p o n y mo u sAndrew Hewson at the PON Showin 1987, asking if he could do anywork f o r Hewson — wh o we rereleasing such hits as Exoion andZynaps at the time. After discus-sion, Marc was commissioned towrite Astaroth - one of Hewson's

first games to be programmed pri-marily on the ST and Amiga_

As soon as the game was placedon the release schedule, SandraCousins got her operation into thetheatre, and started managing thegame that Hewson hoped would betheir best-seller of 1989. First thingon Sandra's agenda was her ownpersonal favourite: t h e artwork.The now General Manager, who'sbeen w i t h t h e Abingdon-basedsoftware company as far back asshe can remember. currently hastwo art ists o n h e r books. N ickDavies. who did the Stormlord art-work and is currently producing allthe 'touched up ' Rack-It covers;and t h e Astaro th art ist , S te veWeston. who has previously pro-duced masterpieces for Eliminator,&Pion and Nedulus_

Sandra Cousins explains: 'OnceI'd chosen Steve to do the artwork,we me t and discussed what thecover should look like. I usuallyhave a good idea of what I want,so it's just a case of ironing out anydifficulties. Sometimes t h e p ro -grammers get a look at the game,just to get some detail, bu t withAstaroth 11 wasn't necessary. Wehad already developed the AngelOf Death, and I knew what shelooked like. The overall mood wasdark, damp and quiet — quite men-acing in fact.'

Steve went away to plan Out afew rough sketches of the figure,and returned to Hewson's HQ forthe go-ahead to produce a full andfinished picture. 'Steve h a d g o twhat I wanted immediate ly —although, obviously, the first sketchhad t o b e changed a bit, ' saysCousins, with a Mary Whitehouselook.

With the sketches finished Stevedecided that to do such a master-piece as was required by Hewson•he needed inspiration f ro m f a raway — Spain_ 'Steve went on hol-iday to Spain, and finished it in aretreat he's got in the mountains,'The Angel o f Death took SteveWeston twice h is normal t ime tocomplete, 'it didn't matter becausethe game wasn't anywhere nearfinished then. We paid a lot for her(the Angel of Death) and she's justwhat I wanted — seductive, ye tfrightening.•

Howson have always been very

proud of the artwork they produce,but wh y such a startling changefrom t h e impressive images o fEliminator and Zynaps (which wasalso ' a b it naughty)? 'No morespaceships! They've been pushedaside now. We're always trying tofind something original. Originalityis the key. I found out a lot aboutdifferent types marketing wh ile Iwas in the States, they're so muchahead of us. It's also good to lookat other markets.'

Hewson's next summer compila-tion. entitled Heatwave. takes itsinspiration from postcards. Createdby Nick Davies, it features anotherscantily-clad, sun-soaked fema lerelaxing on the beach next to alarge octopus who carries the corn-pilation's games in each tentacle.'Nick and I just sat down, threw afew ideas on the table and cameup with this... Nice isn't it? ' saysCousins p resen t ing t h e e y e -catching artwork.

While Sandra is coping with theartwork, somewhere in the bowelsof H e w s o n ' s o f fi c e s P a u lChamberlain is hard a t work get-ting the programming going andpolishing u p a l l aspects o f th egame. Programmers are seen o rsummoned o n a regu la r b a s is(Hewson o n ly u s e freelancers).Software Managers like Paul a reoften the scourge of programmers.but i t i s SMs' suggestions tha t

make the games the /highly-pol-ished products they are today. It'simpossible f o r a programmer t oview a game impartially (he is oftenmore impressed with his two-pixelscroll than the game content), theSM looks a t the game from thebuyer's perspective — and there-fore n e e d s a g o o d b a n d o fplaylesters a r o u n d h i m . A sSoftware M a n a g e r , P a u lChamberlain a lso h a s the deepknowledge o f th e game tha t i srequired to write the instructions.

Scenarios, o n the other hand,are a different ma t te r entire ly.Usually, a ll the background infor-mation i s wri t t e n b y S a n d raCousins, however, Astaroth provedto b e the exception. Sandra fe ltthat it required a novella as it wasgoing to be a 'special game'. Anoutside writer was commissionedto write a story which could roughlyfollow the plot of Carrie — StephenKing is Ma rc Dawson's favouriteauthor, and King's book was whatinspired h i m t o wri t e a g a mearound th e Ange l o f Death. O fcourse, such a novella was a goodexcuse for a few more illustrationsfrom Steve Weston...

It's usually a t this point in timethat the programming and produc-tion o f a g a me co llide . T h eSoftware Manager has a finishedgame (we ll a running d e mo t oshow the distributors, at least), the

Sandra Cousens (topleft), Astaroth authorMarc Dawson (above)and in suitablylugubrious mood,Steve Weston (left)with some other ofhis Hewson creations

Below: a mock-up ofthe actual packagingforAstaroth,sanitized for publicconsumption

CENSOREDAstarotn isn't the onlygame to have itsartwork changed for theshelves, here are a fewothers whose packagingwas chamged.

GAME OVER iDinamicr— an offending nipplewas censoredFRIDAY THE 13TH(Domarkt — the knife wasremoved for JohnMenzies.BARBARIAN (Palace, —Mana Whittaker was notto be seen in Boots, ontythe barbarian.VIXEN lMartech) — onlyCorrine Russell's facewas to be seen in Boots.And ot course Astaroth

ritTURE TIMIS!

tvort.0-i.„

56 TGM TX020:7-89

scenario is written. the artwork isdrawn and the rest — bar duplica-tion — is up the the publicist.

Hewson's policy is not to releasegames unless they're totally happywith them — they prefer quality asopposed t o quantity. Howeve r.Cousins says its possible to get amaster tape from Hewson's HO tothe shelves o f your local retailerwithin th ree days ju s t t o h i t ascheduled release date — bu t it'llcost you an arm and a leg! sh eadds.

And that's normally where it fin-

MIND YOUR WAYAstaroth is the Angel of Death: mistress of all minds and theguardian of evil. As Ozymandias. a fearless chap, you must trekthrough countless ro o ms i n a labyrinthine structure fi lled wit hnumerous hordes of strange and weird folk. They'll bash you at theslightest provocation, so be careful where you stand! Your onlyweapon against these fearless foes is your mind — a very powerfulasset, With mind-concocted magic you must overcome the demonsand collect various Mind Powers. which will eventually be used tobattle with the Angel of Death in the apocalyptic last room.

Astaroth should be out — Tastefully repackaged — in July on theAmiga and Atari ST, priced E24,99.

One of Steve Weston's preliminary sketches for the Astaroth cover,which suggests in notetorm on the sides that the light should all comefrom the top and be blue-green i n colour. The structural elementsshould b e blue-brown-gunmetal , bu t w i th a fish-l i ke luminosity.Overall, he adds at the bottom, the mood should be dark, damp quiet.

You've read the feature. seenthe artwork, now win the bookthat inspired Astaroth, thegame and the poster.The Angel of Death. Astaroth'smain character, was based onStephen King*s horror novel,Carrie. The first-prize winnerwill receive a terrific Amstradvideo recorder (featuringhandheld programming. HOpicture, etc...) plus a copy ofthe fi lm Carrie on video. Whileten runners-up will eachreceive the book Carrie, acopy of Astaroth (on the ST or

Amiga, or any other Hewson 8-bit game — please specify)and a poster featuring the con-troversial artwork, as featuredIn TGM.Just answer the three ques-tions below, pop your answerson a postcard (along with yourname, age, address and com-puter) to Hewson Competition,TGM, PO Box 10. Ludlow,Shropshire SY8 1DB. Closingdate is July 20, and usualrules apply.

ishes f o r G e n e ra l Ma n a g e rCousins, but not so with Astaroth._.On presentation to the major retail-ers. Hewson were told that the highstreet chains wouldn't stock th eproduct with the present artwork.Sandra re cko n s t h e p ictu re 's'naughty'. but the ban was totallyunexpected: 'Th e y looked a t i ttotally out o f context. The buyersfor the retailers are acting as publiccensors.' B u t i t s publicity', sh eadds. And, any publicity's good...isn't it?

A fantastic video recorderand posters up for grabs

1) Who played the eponymous character in the fi lm,Carrie?

2) In what county are Hewsonbased?

3) Who is the author ofAstaroth, name two othergames he has helped program?

CBM 641 28

ALLHELLLETLOOSE...

by The BoysWithout Brains

AMEt'1 '7, I A

4 4 1 1 1 .41 4 4 0 1 1mo r i l le issiATARI ST & AMIGA En19

Take the heroicallybronzed HAWKIVE through I 2 indisidualls loaded l eekof nonstop combat action, featuring real parallaxscrolling, dazzling graphics and sound destined to giveyour ears the treat of their lives.

An addictive and beautifully presented shoot 'em up of the highest calibre! GOLD MEDAL HAP! 64 CBM 64128Thalamus 1 Saturn House, CilleVa Park, kiderniasion, BerkshirellG7 4QW i a i 1W 77161.'2

r.

1

Get in the hotseat of one ofthe w o r l d sfastest cars asACCOLADEtake y ou for atop speed tr ip ina Porsche 959! I tsjust one of the cars fea-tured in the brilliant rip-roaring road rac-ing game The Duel: Test Drive I I (82%IGM019).The Duel puts you behind the wheel of either aPorsche 959 or a Ferrari F40. two of the fastestproduction cards ever, rocketing down highways aseyecatching and dangerous as the cars themselves!With Head-to-head racing at 200mph down desert straight-ways, through forest tracks and along the dangerously nar-row mountain roads (don't look down), you gotta be the fastestto outrun the cops and have enough driv ing sk ill t o avoid theoncoming traffic!The Duel is available now on PC, Amiga and Commodore 64 disk and iscurrently being converted for cassette on Commodore 64, Amstrad andSpectrum formats.Now Accolade are giving away a Porsche! (Editors and children first!) Hold on,Kean... Its not actually a real Porsche but a 500 Porsche 959 radio controlled 4WDkit (1/12 scale) and it could be yours if you're the winner of this here comp.The kit Porsche is perfect in all details and has everything the full blown car has — takenfrom the Porsche which won the Paris-Dakar Rally. It's ready to assemble, electric powered.shaft driven, four wheel drive high performance, on or off road racer. And comes complete witheverything from the Monocoque chassis to the mini light bulbs for the headlights. 'Vorsprungdurch ruddy brilliant!" as they say in San Jose, California.To have a chance of winning this fabulous car simply tell us what the following Accolade games aresimulations of...

• 1. Rack 'Em • 2. Mean 18 • 3. Serve & Volley • 4. 4th & Inches • 5. T.K.O.

Answers on a postcard or back of a sealed envelope to: DUEL DRIVING COMP, TGM, PO Box 10,Ludlow, Shropshire SY8 1DB, Entries to arrive here by July 20, and, as always. TGM's wonderfullydevised competition rules apply.

58 TGM TX020:7-89

DUEL DR NO!0 Win a £ 5 0 0

P o r s c h e 9 5 9 k i t• And drive like a

maniac withACCOLADE!

The model carpictured here is an

Ft/CLIWD 1/12th scalePorsche 959 by Tanya

Plaslic Model Co. Japan.Copyright 1986 Tamiya

TGM TX 020:7-89 59

fter last month'sconsole bonanzathis month'splaying tips

returns to its normalformat, but Sega andNintendo ownersneedn't worry — we'vegot more consolespecials planned forfuture issues, so keepwriting in. I'm especiallylooking for tips onVoyager, Populous,Project Firstart, Lordsthe Rising Sun... andanything that's up todate. If you want to winE50 worth of software oyour own choice send

ose tips!

R o b i n t ; a n d y ' sPT. / W I N T I P S

A

60 TGM TX020:7-89

A l l o r m a t s P a r t T h r ee

This third instalment sees ZaKgetting closer to saving theworld from the alien mindben-ders.

4 W a i t around in the plane for awhile. The pilot gives you aparachute. Then wait for a whilelonger. You're now inside thealien space ship. Make a note ofthe colours the pilot presses onthe wall. You need these later toget off the space ship.

Press the button on the door.An alien now comes and takesyou to the king. As soon as youare able to move, give the guitarto the king. The alien thenshows you the way out — makesure you don't cross the line onthe floor or you'll be transportedback home.

Walk back to the kings room.read the Lott-O-Dictor and make

a note of the number you see.Walk back to the coloured but-tons and press them in thesame order as the numbers onthe Lott-O-Dictor. Walk to theleft of the line on the floor andwait.

You will now be falling veryfast, so use the parachute.When you land on the wateruse the kazoo. A dolphinappears. Use the blue crystaland you can control the dolphin.Now go right, swimming under-water, till you find the largestpiece of seaweed covering alump of fallen stone. Pick up theseaweed and you should find aglowing device. Pick this up andreturn to the surface. Give theglowing device to Zak. Changeback to Zak.

Wait around and an alien

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takes you away to their secretroom. He puts you into theirmindbending machine and youlose your mind, but don't worrybecause it returns okay later.When you're set free you findyourself standing outside thephone company shop. Walk tothe left, go up the stairs to yourhouse and then go into yourbedroom. Use the monkeywrench on the loose boards.Use the rope on the hole. Nowwalk to the rope and you findyourself in the alien secretroom. Walk left to the cabinetand open it. Inside you will findeverything the aliens took offyou. Go back up the rope to thebedroom and walk Out of thehouse.

Make your way to Lou's Loanshop. Go inside and buy a lottoticket and enter the number youwrote down in the alien spaceship. Now go back outside andswitch to Leslie.

Go to the first large door onthe left. Use the ladder on thepedestal and pick up the crystalshear. This opens the largedoor. Pick up the ladder and gothrough the large door. Turn onthe flashlight. Now use the MarsFace Map and make your wayto the generator room. Turn onboth the switches until bothgauges are at the green level.Now take off your helmet. Usingthe map. make your way to themap room. Read the strangemarkings on the wall. Make anote of these and call it diagram2. Switch back to Zak.

Go into Lou's Loan shop. Youshould have won the lotto. If Ithasn't been drawn yet, wailaround outside for a while, thengo back into the shop. Keeprepeating this till you have wonthe lotto. Eventually you win£10,000 which you need torspending. Go back outside andgo to the bus. Use the kazooand use the cashcard in thecard reader when the bus dooropens.

Use the reservations terminaland buy a ticket to Miami. Walk

to the plane. Use the reserva-tions terminal and buy a ticket toCairo. Walk to the plane. Walkoutside and go right till youarrive at the Sphynx. Look at thelegs and find the one with thestrange markings. Use the yel-low crayon on the markings anddraw the markings from diagram2. A secret door opens. Gothrough this. Using the Sphynxmap. make your way to theroom with the secret panel. As

Level 11) Go left and get the key.2) Go right past the worms andopen the door.3) Use the first visible springboard.4) Get fairy and use the springboard.5) Get umbrella6) Use the second visible springboard.7) Go left and get the honeypot.8) Go right and swap the honeypot for the key.9) Get fairy from brick chamber10) Go right past the eggs andflies and open the chamberdoor with the key.11) Get fairy and use the springboard.12) Go right and get the honeypot.13) Go left and swap the honeypot for the umbrella.14) Go right till you're out ofrange from the bees so thatthey calm down.15) Go left and get the key.16) Go right (ignore the firstdoor) past the worms and openchamber door.17) Get the final fairy.

Level 21) Go left and get the key.2) Go right past the pawns andopen the chamber.3) Go right past the second

soon as you get there switch toAnnie.

Walk to the airport. Use thereservations terminal and buy aticket to Cairo. Walk to theplane. Walk outside and rightuntil you find the Sphynx. Gothrough the secret door. Go tothe room with the secret panel.Read the hieroglyphics. Pushthe buttons on the wall in theorder stated by the hieroglyph-ics. Switch to Zak.

batch of pawns and get shoes.4) Go left and get the fairy, usethe springboard.5) Go left and jump over thehigh skull wall.6) Go left through the worms.7) Swap the shoes for theumbrella.8) Get the fairy from the rainychamber.9) Go right past the dragonsand get the key (disintegrate theplatform that its on).10) Go left past the dragonsand open the door, use thespringboard.11) Get fairy12) Go right and use the spring-

1:)1101, Thompson'q Olympic Challenge(AtRIST)Daniel Lloyd fromBirmingham sent in thischeat.When the title screenappears type in'HINGSEN.I. The cheatmode is now activatedallowing you to select dif-ferent events using thefunction keys.

(Spectrum) a n nHewson have kindly sentthese tips to complete thefirst three levels of their hitSpectrum game.

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M I P A W WW W W W 4 _W W W V AC -. 1

M W W W W

board.13) Use the springboard — getby the open door and get theshoes.14) Go right past the flies andget the honey pot.15) Drop down and use thespringboard.16) Divert the swarm and getthe fairy.17) Go right and open thechamber door.18) Get shoes.19) Get the fairy from the highledge.20) Use springboard whilstpressing right (to avoid the flytrap) and get the final fairy.

Ro o C o p(Commodore 64)PS Kenney of Leicester getsthrough the levels a bit quick-er like this...

On loading the game make anote of the tape counter num-bers as each level loads. Oncompleting the second levelyou're prompted Well doneMurphy load in the next level'Now press fire on the joystickarid fast forward the tape to thelast level. You can load the lastlevel without completing thedrug factory

Level 31) Go left past the knights andget the key.2) Go right past the knights anduse the springboard (press rightat the same time to avoid the flytrap).3) Go right and open the door.4) Get the fairy.5) Drop down and go right pastthe knights.6) Get shoes.7) Go left past the knights.8) Go up and use the springboard.9) Go left and jump over thehigh wall10) Swap shoes for the key inmid air.11) Open chamber door and getfairy.12) Use the spring board13) Collapse the chamber roofby standing on it.14) Get the fairy.15) Go right past the flies andopen the chamber door.16) Get the fairy.17) Go left and get the shoes18) Go right and jump up intothe high chamber.19) Get the fairy20) Use the springboard21) Get the fairy.22) Use the spring board.23) Get the honey pot.24) Go right past the dragons.25) Divert the swarm and gelthe final fairy.

TGM TX 020:7-89 61

thYKEY

ORTH OFF . SOFTWARE

WE WANT YOUR TIPSiltWE WANT THEM NOW!Yes, it's your hints, tips, POKES and -especially - maps we want. And there'sE50 worth of software (your choice)for the star tipster each month. Sendthem to Robin Candy's Playing Tips,TGM, PO Box 10, Ludlow, ShropshireSY6 IDB.

The RealGhostbusters

0000

Carrier C h a n and ChanCommand(Amiga)Another quick hint from TomDavies.

Start the action game andpause. Type in THE BEST ISYET TO BE'. This should acti-vate the cheat mode. During thegame press + on the keypad toprotect Mantas and AAVs fromenemy missiles.

62 TG M TX020 :7 -89

(PC Engine)

I machine

(Amiga)Matthew and Peter

Warner from Basildonwin this month's Star

Tips award for their infi-nite lives POKEs. Type in

the following listing thenSAVE it to d isk for future use.

Now RUN the program and insertyour Real Ghostbusters game disk.

I'm particularly keen for POKEs on 16-bit games, so keep sending them in.10 DIM CODP/0(255)20 FOR N 0 TO 9530 READ A$: A=VAL(&H"-i-A$)40 CODE%(N)=A50 NEXT N60 CHEAT=VARPTR(CODE%(0))70 CALL CHEAT80 REM TYPE IN THIS LISTING ANDSAVE FOR FUTURE USE90 REM INSERT GHISTBUSTERS DISKAND RUN THIS PROGRAM100 REM GAME SHOULD LOAD AS

USUAL WITH INFINITE LIVES110 DATA 70FF, 2C78, 0004, 4EAE, FEB6,

2200, 5280, 6772120 DATA 4BFA, 00EE, 3AFC, 0400, 429D,

3AC1. 93C9, 4EAE130 DATA FEDA, 2ACO, 2A80. 2B4D. 0008,589D, 4295, 4BFA140 DATA 0090. lABC, 0005. 3B7C, 0030.000A, 41ED, 0038150 DATA 2B48. 0006. 41FA, 0060. 7000, 7200,43FA, 006A

160 DATA 4EAE, FE44, 4A80, 6600, 002A,700C, 99CC, 6100

170 DATA 0024, 7002. 49F9, 0007, 0000, 6100,0018, 297C

180 DATA 31FC, 4A54. 00AE, 297C, 57E0, 6004,00B2, 4EEC190 DATA 000C. 4E75, 43FA. 0032. 3340,001C. 234C, 0028200 DATA 42A9, 002C, 237C. 0000. 0400, 0024,337C, 0030

210 DATA 0012, 4EEE. FE38, 7472, 6163. 6B64.6973, 6B2E

220 DATA 6465. 7669, 6365, 0000, 0000. 0000. 0000,

The PC Engine hasn't been available for long in the UK, but itsalready attracting tips. Try this cheat from Brian Dick ofWareham to skip to the higher levels.

Halfway through the last level of world 1 (when the birds are fly-ing overhead) there's a little bridge made of kickable bricks. Walkover it then turn and kick as many bricks as you can. Drop down thehole that you've made and you bounce back up and off the top ofthe screen. You are now in a secret warp zone which allows you towarp to worlds 2. 3 or 4.

Grata us(Nintendo)This excellent game hasattracted the following tipsfrom Mark Longman ofChingtord.

Level 1At the end of this level youcome face to face with eruptingvolcanoes. To avoid beingdestroyed by deadly lava go tothe very top left-hand corner ofthe screen and keep blasting.

Level 2Near the end of this levelthere's a wall which you have toblast your way through. Whenyou have passed through thewall you see a little cubby•holein the white rocks. Pull your shipinto the hole - but do it careful-ly otherwise you will crash -and you gain an extra life.

Level 3When you start this level makesure you have a missile pow-ered up. Try to stay at the top ofthe screen - it makes life mucheasier. When the heads appeargo to the top left-hand corner ofthe screen and use your mis-siles and lasers.

Level 4This is the same as level 1 butupside down. When the volca-noes appear go directly belowthe volcano on the left to avoidthe lava.

Level 5When the brains with armsappear don't shoot at the brainitself but aim for the arms to dis-able the laser guns.Level 6This level is very tricky, so try toobtain the laser power up assoon as possible. Otherwiseyou find it very difficult toprogress through the aliens. Atthe end of the level there's avolcano. Before it starts to eruptyou see two gaps between twoarms. Zoom into one of thesegaps and you are safe from theerupting lava. When the volcanohas finished erupting it blowsup. Now fly out of the openingand finish the level.

Barbarian(Amiga)Tom Davies from Barrow onTrent sent in this handy point-er for the popular slash-'em-up game.

Type in 04 08 59 on the startup screen to enter the cheatmode

Leisure Suit Larry 2

(Commodore 64) 128: SYS 400Type in the following listing 3 PRINT THAT IS WRONG"from TAW of Surrey and RUNit. Start the Dragon Nina tape,

4 DATA 32. 86, 245, 169, 32,141. 84. 3, 169, 166,141. 85,

When it loads you will have 3Infinite lives and time. 5 DATA 169, 1, 141, 86. 3. 96,1 FOR X = 400 TO 437: READ 72, 77, 80. 72, 169, 173, 141

(Ail Formats)Seirra On Line games seem tobe attracting a lot of attentionfrom tipsters. Andrew Ellis aridAndrew Harris from Eveshamhave sent in these tips to helpLarry on his quest for love.

First guide Larry to thegarage. go inside and collectthe dollar bill. Now leave thegarage and go up. up, up. right,right, right and enter the store.Go to the counter and get theticket,

When you're asked to type inyour lucky numbers type inanything you want. Leave the

Dragon Ninja

Y: C C + Y POKE X, Y: NEXT2 IF C = 4015 THEN POKE 157.

6 DATA 122, 128, 169, 0, 141.76, 130, 194, 173, 32, 208, 96

Denaris(Commodore 64)Martin Howes from Newburysupplied these tips on how todefeat the end-of-leveldemons, but he's not tellingwhere on the last demon is itsweak spot — that's one you'llhave to work out for your-selves.1. Molusc — shoot in the

forehead2 Molusc — shoot in the eye

store arid go left three timesand enter the TV studio. Go tothe girl and give her the ticket.She then gives you six num-bers and when she asks whatnumbers you've got, type in thesix numbers. You are automati-cally sent to the green room.Sit down on the bench andwait. After about 30 seconds aman comes into the room andasks you to follow him. Standup and follow him.

It doesn't really matter howyou answer Barbie's questionsas you always win. When theman leaves the room sit downand wait for the girl to leave the

3. Fish — shoot in the mouth4. Robot — shoot the ball in the

centre of the robot.5. Robot (on tracks) — shoot in

the face.6. Spider — shoot in the mouth7, Brain — shoot the centre.8. Fish — shoot the centres of

both parts.9. Shrimp — shoot the centre.

To kill the end-of-leveldemons from level fouronwards you need the satellite attached to the mothership.

room. Follow her. After winningyour $1 million note leave thestudio.

Find the blue building whichsells clothes. Go inside andlook closely at the screen. Younotice a sign at the back of theshop. Go to the rack of shortsbeneath the sign and type 'getswimsuit'. Take the swimsuit tothe front of the counter and buythe swimsuit, Leave the build-ing and go to liquor store. Goto the soda dispenser and type'get grotesque gulp* then go tothe counter and buy it. Leavethe store and go to thechemist.

Walk to the red rack and getthe sunscreen. Then go to thecounter and buy it. Now go tothe barbers shop. Go in andhave your hair cut. Leave thestore and carry on left till findthe screen on which you origi-nally started. You notice twobins outside your house.Search these for your passportNow go to the music store andtalk to the girl. After a while asmall automatic sequencebegins. When this has endedyou see Larry next to a bar.

Go left but do not talk tothe drunk as he is a KGBagent. Go to the barbers thenright 11;1 you reach a ship.Give the sailor your passportand ticket and walk up thegangplank. You're now readyto go cruising.

Wicked Tips

(Amiga and Atari ST)Robin Hogg set to work on Electric Dreams's latest block-buster. Here are a few of his findings.

Your first objective is to get rid of all of darkness's spores,everything else takes second place. Keep your growths spread-ing by planting new spores on the edges of your territory, or inlarge groups for safety.

Get rid of any enemy spores which find their way deep intoyour territory immediately — they have a nasty habit of spread•ing fast. In the day phase pick up the sun icon and attach it tothe guardian. Five seconds later he's gone. It's best to collectthe two mini-sun multiples rather than anything else, as theytriple your firepower. Use the mini-sun wherever possible andget those red spores before they fly off to spawn.

If things are looking bleak, keep calm and try to maintain aspore stronghold in at least one part of the playing area; it's nogood having small bunches of spores dotted around as they are

Leasy prey for enemy spores.

TGM TX 020:7-89 63

I

1

64 TGM TX020:7-89

Righthere inTGM

We are looking for the best Amigaand Atari ST computer artists, the

sort of person who can designscreens like the one at the start ofthe Psygnosis game Blood Moneybased on the packaging art (left)

by Roger Dean

Announcing a major 16-bitComputer Art Competition

Cveim,e4 •

As anyone who has played thebrilliant Blood Moneyfrom 16-bit supremos, Psygnosis. will know, the unan-swered question is: 'Where is the money?' Well the truthis. right here in TGMIThe value of the prizes in this one-off TGM/Psygnosis

competition is virtually E2,000 — and the priceless possi-bility of Fame And Glory! If you happen to own an Amigaor Atari ST, then all this could be yours.

Ever fancied yourself as a bit of an artist? Think youcan match the terrific artwork that we've seen recently onthe l i kes o f Ba l l i s t i x a n d B l o o d Money? We l l ,Psygnosis have laid down the gauntlet. The challenge ison to find the best computer artist on the 16-bits.

Each format will be judged separately, with one winnerin each format category.

The winner with the best piece of artwork designed onthe Amiga will receive an extremely expensive bit of soft-ware called Sculpt 4D (and any hardware upgrades youmay need to run it).

The first-prize winner on the Atari ST will receive aCherry Graphics Tablet (worth over UM!).

Five runners-up will each receive the complete range ofPsygnosis software currently available for their comput-er.

And that's not all. Each of the winners screens will. i fsuitable, be used on the frontend of a future Psygnosisrelease. In fact you may even be commissioned to dofuture work for the Liverpool-based software producers —although we're not guaranteeing anything.

Each of the winners will also be invited to this year'sPC Show. to be held in London, where they will be pre-

a C I le

sented with their prizes.So get out those graphics packages and start designing

your masterpiece. Here's a hint — the staggeringly excit-ing loading screens on Blood Money used hardly any ofthe tools in DeLuxe Paint III, but as with many pictureswere created by switching pixels. You aren't restricted likethis in the competition however, but we are looking forvery realistic graphics. There is no restriction on thenumber of individual graphics you send in. The clos-ing date i s August 10, and all the normal competitionrules apply.

Send your entries on 3,5-inch disk to PSYGNOSISART COMPETITION, TGM, P O B ox 1 0 , Ludlow,Shropshire SY8 1DB, and make sure you have filled outthe entry form below.

Compet i t ion

NameAddress

P o s t c o d eMachineTelephone NumberFolder/Filename on disk 1

23

Others

TGM TX 020:7-89 65

\r,t- \r,rk0 RR r

In conclusion...In the final instalment of Argonaut's diary ofF-11 7A Aggressor, H aw k o r whateverthey're calling i t this month, maths in'menus man Paul Reid puts pen to paperand reveals the nightmare of calculations...

As I walked into the office,

il seemed a clipper wasthe order of the day —this clips two-dimension-al polygons to rectan-

gles_ So, being pretty much aufait with the world of clipping. Igrabbed a wad of paper andstarted drawing s ome reallynasty polygons a nd workingsome preliminary sums. Thesedone, work started on the actualcoding of the clipper. I got a fullset of polygon routines writtenand slapped in my clipper code.

It seemed to work perfectly —it was difficult to spot, but even-tually w e realised tha t therewere a few cases where theclipping fa i led: points w e regiven to wrong coordinates andsome lines were missing. Weslowly tracked down the faultsand realised that i t only hap-pened with points on the border.So lan Crowther (last monthsTGM diarist) and I took a coupleof days to create some specialcases in which the failure hap-pened. A s with most majorproblems. once the trouble wasfound it was relatively simple tocorrect a nd the clipper pe r-formed to expectations. All poly-gons we threw a t 11, i t threwback with a snarl and asked formore...

So there a m I , practisingbeing chuffed at getting the clip-per t o clip a t a thoroughlyacceptable speed (even Pete"Speed Merchant Warnes wassatisfied!), when i t seemed Iwas number one man to do thepolygon phority routines —roughly, working o u t whichshape covers which. The sim-plest way to do this is to look atthe Z coordinates of each point,average those and sort theminto order. Mostly, this worksquite well but when polygonsstart geeing long and thin prob-lems arise a s the average Zcoordinate of the polygon is inthe middle of it, the ends mightbe quite a distance apart. Whichmeans it you have a long poly-gon next to a small one theycan ge t drawn i n the wrong

order.We could colour both laces

the same — tha t wa y y ouwouldn't notice — but we mightlose any detail the shapes have.As all our shapes are reallycomplex, we didn't want to spoilall Danny's great work. So weworked i t out — a nd it's asecret!

They said do the maps next.Simple, I thought — H O WWRONG I WAS! The final mapeditor needed a little over 600Kto run, and gave yours truly anexponential n u m b e r o fbrainaches. The problem wasgetting a large map containinglots of detail.

Eventually, i t wa s decidedthat the map should be 4096kilometers square. So doing ourlittle sums we worked Out that409.600,000 centimetres was avery annoying number, n o tbeing even close to the powersof two that we in the trade loveso well. The closest one wecould c om e u p w i th w a s536.870.912 c e n t i m e t r e s(2e29). which fortunately fi tsinto a longword. thus makingthe maths at least possible...

Of course the map was nownot an exact number of kilome-ters across, a nd thinking i nterms o f numbers such a s5.367 is not at all good for thehead... so we cheated_ A kilo-metre is now 1024 metres longand a metre is 128 centimeters.Thus the 'EEC kilometre' wasborn and we could think in pow-ers of two again (bliss)...

We divided the map into a16x16 matrix and gave eachsquare e ither land, s e a o rcoastline and a political status

(friend, foe or neutral).We thought of doing fractal

coastlines_ However, this gavePete Warnes multiple he a rtattacks when he counted thelarge number of polygons. s othat idea was scrapped fairlyswiftly. But someone still mightthink the area was a bit blocky,so something had to be done. Acompromise was reached withthe current coastline routine,this further divides each coastalsquare into small triangles andmakes them into either beach orsea according to the shape ofthe surrounding land. It isn't aspretty as the fractal routine, butit looked acceptable and didn'tadd too many polygons to thelist...

I realised that, while workingon placing different objects onthe map, further zooming in wasneeded to put the objects inprecisely the required positions.Each object needed to be posi-tioned accurately and given anorientation relative t o m a pnorth. Easy. Soon I was puttingbridges and chinese takeawaysall over the place. This was veryimpressive (for a few minutes)then people started to demandother things l ike roads a ndbuildings.

This provided more brainacheas a lot o f the objects (likeroads and rivers) require specialtreatment to cope with the lor-ries and barges which would beused to transport supplies fromtowns and factories to airbasesand military installations, Forexample, if you wished to placea road on the map it had tohave information a s to whichother roads i t was linked to,

F-117A Aggressor is finished — well almost. All that nowremains is to finish off the finicky bits of tidying up, getthe packaging organised, sort out the distributors, thinkup some artwork — all those unimportant details whichmake all the difference to getting into the shops and not!

And, of course, there are the magazines to visit to getthe vital reviews. IGM will bring you the review first assoon as we have the finished game — so stay tuned forwhat will be really the final chapter of the Argonaut Diary...

where ii was going, how widewas and in what state of repairRivers were slightly less cornplex. but the possibility of hav-ing river transport in the gamemeant that most of the informa-tion required for a road wasnecessary for a river too.

Having fixed length roadsmade life considerably easierand after thinking for a while,fixed angles seemed the onlyway of making a workable roadsystem — roads were now onlyat 45-degree angles_ Roadsand rive rs joining isolatedobjects would look a little bitdaft, so it was decided to putactual cities on the map as wellAnd since I prefer eating a chi-nese to working, an automaticcity generator seemed in order.

Now we had to decide whatwas in the cities. They had tolook sensible, s o after somehard thinking Danny a n d Iworked Out a method that wouldproduce vaguely normal-lookingcities, w i th skyscrapers a ndoffices in the middle, graduatingto parks, houses (and chinesetakeaways) towards the edges.Each object having a probabilitymap to work to, showing howlikely it was for it to appear atset distances from the centre ofthe city — not easy.

Then t h e inevitable ha p-pened: I had a wonderful mapeditor and they go and changethe size of the accursed map!!!There were genuine reasons.which had to do with the maxi-mum fl ight ra nge a n d t o pspeed of the aircraft we wereusing — 4096 Kilometres wasperhaps a little on the big side,taking a little over four hours ofgame time and about 5 refu-elling stops to fly from one sideto the other — so my map wasdivided by four (not a nice thingfor my calculations, but I did it— so there!).

That w a s i t , t h e m o s tastounding map editor this sideof Jupiter. bells, whistles andeven the odd steam organ tokeep people happy and to lopall things, it even works...!

66 TGM TX020:7-89

The realms of fantasySKYREALMS OF MUNEInformation from SkyRealms Publishing. PO Box 5543,Berkeley CA 94705. USA.

o the human explorers ofthe 22nd century. Jorunewas a biza rre b u tpromising world. Earth-like enough to comfort-

ably support human life. it alsohoused several intelligent native!deforms, including the enigmat-ic Shanthas — semi-humanoidcreatures wi th a n incrediblycomplex language but appar-ently primitive technology. Theplanet itself was a further puz-zle, showing signs of a peculiarand powerful energy field thatpermeated everywhere and wasunlike a ny e ffect previouslyobserved I n spite o f thesemysteries, the survey teamsgave th e go-ahead for th eestablishment o f permanentcolonies. The native Shanthasgrudgingly allowed the humansettlers to set up their colonies,but would only permit them tooccupy certain restricted areasof land.

Then came disaster...No sooner w a s t h e la s t

colony ship safely down whennews came of a global war backon Earth — and all communica-tion lost Denied the urgently-needed s upply s hips , t h ecolonists took desperate steps.Violating the agreed terntonallimits, they began mining andfarming operations on a largescale. Only then did mankindfirst see the true power of thenatives. Using their ability toshape and warp the mysteriousJorune e n e r g y fi e l d t h eShanthas des troyed e v e r yhuman spaceship and devastat-ed the colonies in a matter ofhours I n reta lia tion t h ecolonists unleashed biologicalwarfare agents tha t virtuallywiped out the Shantha race.Much o f the i r technologydestroyed, t h e r e m a i ni nghumans abandoned their shat-tered colonies and -w e n t n a t i v e ' .In a fe w generations the i rdescendants had all but forgot-ten their origins. I t would beover three millenia before anytraces of the former glory ofEarth and its technology werefound again on Jorune...

This is the unusual and fasci-nating setting for SkyRealms OfJorune Players take the rolesof humans or one of the twohuman sub-species (muadraand boccords) in the world ofJorune some 3,500 years afterthe disastrous human/Shanthawar. Human society i s a t amedieval le v e l , b u t s o m e

caches o f functional ancientEarth Tech artefacts — bothweapons a nd more peacefuldevices — have recently beenfound, and scholars are gradu-ally beginning to gain under-standing of them. Humanity istaking the first tentative stepsout o f the Dark Ages oncemore.

Many other varied races existon Jorune, both original nativesand species derived f r o mhuman s tock b y deliberategenetic manipulation. In the for-mer category come the Thriddie— bizarre-looking, peaceful andhighly intelligent, with a con-stant thirst for knowledge —and the Cleash, haunting theremoter regions. I n the lattergroup are the bear-like Bronthand wolf-like Woffen. And thereare the Shanthas, their ways asenigmatic as ever as they slow-ly rebuild their shattered popula-tion, coming only rarely intocontact with humans. Along withthese and many other intelligentspecies, t h e adventurer o nJorune also has a myriad of ani-mal l i fe t o contendwith, from the harm-less Pibber (often keptas pets) to the awe-some. dinosaur-l ikeDhar Corondon, T h eJorune setting m a yhave similarities to toother F R P G ' s b u tthere a r e n o elves,dwarves or trolls here.Instead, the game pro-vides a dazzling arrayof creatures o f con-vincing alien origins.

In the same way.Jorune has no 'magic'in the usual sense.Instead there is the all-pervading energy heldknown a s isho Thi ssubstance i s intrinsicto the planet, and ebbsand flows i n a waysimilar t o terrestrialweather patterns, influ-encing e v e r y t h i n gthough which it pass-es. Natural manifestations o fthis field include the amazingSkyRealms: h u g e fl oa ti ngIslands of rock, sometimes amile or more across, that hangsuspended i n the a ir by theforce of opposing isho currents.All Jorune inhabitants, includinghumans, a re affected by theisho to some degree. Some canactively manipulate the power ofthe isho to achieve almost mag-

se

ical effects — Muadra. in partic-ular, are able to form orbs ofmho energy that can be used toheal wounds, injure enemies orenhance t h e senses . T h eShanthas are the true mastersof isho manipulation, and canharness awesome powers suchas the destructive energies thatdestroyed th e original Earthcolonies.

Jorune is a wonderfully com-plex world where the fantastic,the futuristic a nd the simplybizarre mingle to create a rich-ness of opportunities for adven-lure.

The boxed set includes fivebooklets (nearly 200 pages inall plus reference charts andcharacter record sheets, You'llneed your own dice, but every-thing else required for adventur-ing on Jorune i s here ' ThePlayer Manual provides somebackground a n d giv e s t h edetails of the rules system. TheSholan Guide is the referee'sbook — a Sholari is a Shanthopriest, probably the most power-ful single being on Jorune. Thisgives full descriptions and gamestatistics for the many intelligentand non-intelligent creaturesthat adventuring players wil lmeet, details o f human a nd

1 E •W i l i C ,fi l t . t ) - Of

O M

alien technology, a nd furtherbackground that the referee willneed

The Ta uthe r G u i d e i sdesigned for the players morethan the referee. This givesinformation about the inhabi-tants, geography and culture ofJorune at the level of detail thatstarting characters would b elikely to know, without going intothe greater depth of the Sholari

Guide, This is a very clevertouch, providing players with awide ra nge o f backgroundmaterial w i thout re v e a l ingsecrets tha t should only b eknown to the referee, and thusgiving players chance to learnby exploration. The final twobooklets a r e a n introductoryadventure set on a SkyRealmand a 20-page rules supple-ment, giving a number of recentimprovements made to the sys-tem since the original printing.This is a little inconvenient —the new rules are certainly bet-ter. but you need to be veryfamiliar with the contents of thesupplement as well as the origi-nal rulebooks t o us e the msmoothly.

The rules system itself i spretty straighttorward, thoughrather different from most sys-tems. The combat rules a rerather elegant. Players fi rstmake an advantage dice roll todetermine whether they have achance to hit their opponent Asecond roll based on the character's skill level with his or herweapon is then made to deter-mine if the opportunity was con-vened into a hit. No hit pointsare used, instead, a successfulblow has a range of possibleeffects from a superficial woundto instant death. The rules forthe use of non-combat skills areperhaps not so neat, but theyare simple to use and periectly

adequate Characterswill gradually improvetheir skills with time,depending o n the irability to learn a ndthe difficulty o f theparticular skill.

The most strikingfeature of the Jorunepackage is the wealthof amazing illustra-tions s c a t t e r e dthroughout. T h e s eare mostly drawingsof the huge variety ofJorune lifeforms, andserve t o instantlybring them to life, I'veseldom seen a role-playing g a m e u s eillustrations to suchatmospheric e ffe c t.and they a dd to ahigh overall standardof presentation whichis let down only bymy usual bugbear (alltogether now) — the

absence o f a n index. T h eorganisation of the rules is suffi-ciently good that this seldompresents m u c h p r ob l e m ,though.

SkyRealms Of Jorune offersa wealth of material for yourmoney. and presents a settingwhich is both unusual and con-vincing in its imaginative rich-ness. A really striking game thatevery roleplayer should try.

TGM TX 020:7-89 67

68 TGM TX020:7-89

A N 'The

ADVENTURESTRATEGYROLEPLAY

Column

Adventure supremo, role-playing master and strategygeneral, Paul Rigby, takesa staff in one hand and abag of magic in the other,and prepares to do battlewith a veritable gatheringof foreigners

I can't think of a better way to begin anew column tha n t o be awash wi thInfocoms. Speaking of which. I intend tointroduce several new features over thecoming months: regular news, rumoursand goss ip columns covering i temsfrom home and abroad.

III also be taking a regular look a thome-produced software, and featuringthe best. S o send them along to theusual address (any format). I 've beenplaying home-produced adventures foryears and had loads of fun with them.write to me, Paul Rigby, at The Games

Machine, P O B o x 1 0 , L u d l o w ,Shropshire S Y 8 1 DB a n d s e e y ourscrawl in print. Till next month, braveadventurers...

Amiga (also on PC and ST)GOLD RUSH SierraSierra's latest in a long line of animated adventures focuses on the California GoldRush of 1848. You play Jerrod Wilson, an East Coast city slicker who decides to followthe tide to Gold Country. Jerrod will experience many adventures and a snippet ofeach is shown in a humorous introductory sequence via a four-way split screen.Initially, you will prepare for your passage to California but before you leave you'll haveto decide which route to take. Choosing either the Panama Trek, Overland Trek or the

Cape Horn Trek means that Gold Rush becomes three games in one ase a c h Tre kwi l l resu lt i n a totallydifferentstory.

Sierra have included in excess of 160 scenes within the game whichtakes it into the league of Kings Quest IV for sheer size. Although rathersimple. the adventure includes many intriguing puzzles and some excel-lent animation. Sierra's parser has been improved over their older releas-es, which is a blessing but there is still plenty of room for improvement.Even so. you will find Gold Rush very entertaining with impressive anima-tion — which you cannot help but admire — even if it does lack a littlefinesse.

ADVENTUREPresentation 90%Interaction 80%Atmosphere 88%System 83%Overall 88%

A pe a c e f u ls c e n e a m i d thec h a o s of gol dd i gg i ng

Amiga (also on PC)

SHOGUN intocomAdapted by Dave Lobling from the novel byJames CleveII, Shogun heralds the intro-duction of graphics in an Infocom adven-ture. infocom have said that the introductionof graphics complies with the enhancedgraphic abilities o f 1 6 . bi t machines.However, it is strange that Infocom havewaited until Magnetic Scrolls and Level 9produced several high-quality arid best-sell-ing graphic adventures before they finallymade their move.

Shogun comes complete with a manual,a map of the known world in 1600 and well-produced told-out leaflet telling the legendof the Samurai sword on one side with adetailed, annotated picture o f it overleaf.You play John Blackthome, pilot of a mer-chant sh ip cast ashore during a ragingstorm onto Japanese soil. The story tells ofBlackthorne's struggle to integrate into aculture totally foreign to his normal beets.and of his desire to become a shogun —the real rulers of Japan from 1192 to 1867.However. Blackthorne's biggest struggle issurvival.

Along with the introduction of graphics,Infocom have added a variety of new com-mands such a s Colour, t o a lte r t h eonscreen colours. Onscreen hints are alsoincluded. This feature has been criticised inthe past. but I'd rather rather use Infocom'shints (which are multi-tiered to prevent youaccidently seeing answers to other prob-lems) than see the whole plot while scan-ning a complete solution on a computermagazine, or pay a fortune in telephonebills and postage searching for a clue,

The story. it has to be said, is a crackinggood one a warning regarding the adult

nature of the story appears on the rear ofthe box. Lebling has successfully integrat-ed the storyline into the adventure and cap-tures the atmosphere whole. The graphics?Well, they a re we ll drawn and tasteful;appearing besides the text la style I preferto Scrolls' pull-down system), In fact, thegraphics complement th e text s o we ll.you'd think Infocom had been doing graph-ic adventures for years. The parser — nottotally perfect — is strong enough to do justabout anything and there was nothing obvi-ously deficient The numerous puzzles area real challenge, but still, thankfully, logical.

I hope Shogun is the first of a series ofnew graphic adventures and not the end ofthe p u re In fo co m adven tu re a s i srumoured. Shogun is destined to becomeanother In fo co m classic_ Wa t c h o u tMagnetic Scrolls and Level 9 — Infocomare back'

ADVENTUREPresentation 96%Interaction 90%Atmosphere 971)/0System 94%Overall 95%

Amiga (also on PC)JOURNEY intocomMarc Blank. co-author o f the Zo rk andEnchanter series, has surprised us all withthis one. Journey is an adventure gamewith roleplaying overtones — in an interac-

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tive sort of way. A game with mountains ofwonderfully atmospheric text and beautifulpictures, Journey takes the heart out of theadventure game and replants it into a vacu-um shell where players cannot get at it, asall commands are selected via menus andthe mouse.

Journey is the fi rst installment in theGolden Age Trilogy (oh, n o1 n o t a n o t h e rone...). Disease, famine, droughts and gen-eral misery has taken a hold on the land.The only hope is to send a party to seek outthe old wizard. Astrix_ You control a party offour who set upon a mission to relieve theirland of the evil that has befallen it.

The screen is divided into a large textwindow, a smaller graphic window and aset o f me n u commands b e lo w bo th .Available commands appear and disappearaccording to the situation but your party arepermanently shown. The menu is dividedup into party commands, a list of your partyand commands which appear next to acharacter indicating wha t tha t particularcharacter c a n d o . Addit ional fea tu resinclude onscreen hints.

Infocom say that it is impossible to reacha dead end in Journey, the story will justkeep advancing. A wrong decision will,instead, lead to an unfavourable result. Sonext time you would try a different course ofactions to, hopefully, take you down a differ-ent 'branch' o f the program. Saving yourposition is, understandably, very importantas you are not aware that you have made awrong decision until later in the game. Themenu system does lead to a feeling of hav-ing less freedom but then how much free-dom d o you rea lly have in a standardadventure game anyway?

ADVENTUREPresentation 95%Interaction 81%Atmosphere 89%System 81')/c,Overall 87%

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44 V*- <C ollat, 0 creative and friendly atrnosphere,

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IN We are also looking for a talented musician to join us toproduce the music and sound effects for our own products

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0 Free Tea and Coffee 0 Interview ExpensesNot Bad Salary

If you re interested in checking this opportunityout then call Andy Craven or John Lewisimmediately.

Reviews

Journey is an interesting development.Infocom are probably one of the few com-panies who have the ability to tackle menuswithin a n interactive adventure, a n d theroleplaying aspects a re n o t overbearingeither. Recommended.

C64 (also on Amiga and PC)BATTLETECH IntocomBattletech was reviewed last issue. so I'llcontain myself to some comments. Th estoryline is rather linear but the combatsystem is competent. with a variety of tac-tics. Sound is good and graphics are excel-lent. Nice touches include the small close-up ca me o p ictu res a n d t h e damagescreens. Infocom have aimed the game atbeginners, which is fair enough. However, Ihope they develop the system, improvingthe storyline and the depth of play becausethere is a great deal of potential here,RPGAttributes 8 11) /e /aPresentation 85%Interaction 40%Atmosphere 72%Engagement 80%Overall 78%

We do not promise fast cars and anexotic life style (though some of our guys

do enjoy that). What we offer, is a relaxed,

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REALThe Yanks are coming! Joining the ranks of ElectronicArts and Epyx, 16-bit simulation experts Accolade aremoving into Britain. Dominic Handy talked to the menbehind The Duel, Jack Nicklaus and Steel Thunder

ith today's comput-•er games you cansit in the pilots seat,

make the decisionsand experience t h e

results o f those dec i-sions. N o other medium

can get you as close to thereal thing. S o says Peter

Doctorow. vice-president of prod-uct development a t Accolade's12,000-square foo t Sa n J os eheadquarters in California, USA.

Accolade's quest for 'the realthing' began a few years afterCoca-Cola's s imilar quest, andtried to tap a much older audi-ence. A s t h e i r Cor por ateBackgrounder (none of this com-pany history stuff in the USA)states: as more computers areused in the offi ce and in theexecs' studies back at the ranch.the 'thirty something' crowd arequickly becoming t h e gamesplayers of the present day (in theStates, that is). In fact, a reportby t h e Amer ican publicationComputer & Software Newsrecently discovered that gamesare the number one way adultsuse their computers.

And if Britain is to follow theUnited States, a s i t s o oftendoes, then the prospect o f MrWilmot-Black a t Barclays Bankplaying The Duel: Test Drive l io nhis home and office PC is not soludicrous after all (although themoral implications o f a bankmanager playing Blood Moneyare a little dubious). And it waswith this vision of future enter-tainment that Alan Miller and BobWhitehead ( two o f the originalfounders o f Activision) s et u pAccolade.

What's in a name?But why b e called Accolade?Well, Al and Bob picked up theirdictionary and looked for the firstword that suitably described theircompany: p r a i s e , p u b l i capproval, award, honour... All ofthese n o u n s M i l l e r a n dWhitehead wanted, on that cold

December morning of 1984. astheir company was conceived.

The two entrepreneurs couldn'thave given their company a moreappropriate name. Within the firstyear o f oper a t ion ( 1 9 8 6 )Accolade released five products.The first that us limeys were priv-ileged to get our peepers on wasHardball!, a sports simulation ofAmerica's favourite sport, base-ball. And very successful it wastoo. The C64 version was wellprogrammed and sold enough toconvince Accolade to produce aSpectrum version (marketed byAdvance). And so Accolade werelaunched in the UK.

A strange releaseTheir fi rs t distributors servedthem well; US Gold followed therelease of Hardball! with PSI-5Trading Company - a weird out-erspace trading game. P S I-5received s imilar rave reviews.although a most reviewers felt itwas difficult to get into. Accoladelearned their lesson and adjustedtheir policy to accommodate sim-ulations i n a more prominentposition. Ralph Giuffre. vice-pres-ident of marketing, explains: 'No-one denies that fact that comput-ers can be intimidating, but if youput something on the computerpeople understand instantly theintimidation fac tor plummets...particularly with the new comput-er owner.'

Looking b a c k , Ac c o ladesrelease of PSI-5 w a s s t r a ng e t o

say the least. After all, Accoladeare masters of the art ol simula-tion, and i t was a long t imebefore they produced such anodd game again. They decidedthat simulations were what theydid best: especially sports sims.Games l ik e r i g h t N ight andMean 18: Ultimate G olf soonhelped the company grow. Fromthe fi v e products released i n1986. they reaped the rewards of$S million sales and secured dis-tribution in more than 3000 out-lets — no mean feat for a new

Tprivately-owned company.

In y ear t w o the ir revenueincreased b y 90%. Las t y earAccolade hit a high with five oftheir games featuring in the topten IBM games of the year —sales snowballed their way t o116 million plus.

And, as their name suggests.Accolade soon started gaining areputation for high-class games.Hardball! has picked u p t h eAmerican Software PublishersAssociation's Plat inum Aw ar d(250,000 g a me s s o ld) , a n dMean 18. Test Drive and Ace OfAces have s ince gained GoldAwards for sales topping 100,000units, This year Accolade hashad five nominations for the SPAExcellence in Software Awards inJuly: B u b b l e G h o s t ( a c t i -on/adventure), J a c k Nic k lausGreatest 1 8 Holes O f MajorChampionship G o l f (spor ts ) ,Fast Break (sports). Grand PrixCircuit (simulation) and S t e e lThunder (simulation). I n fac t.Accolade were so impressed bytheir own results in 1988 thatthey've now tagged the line Thebest in entertainment software'onto the bottom of their logo.

So far Accolade have accumu-lated 9% of the North Americanmarket as a whole, and claim tobe the leaders in sports and sim-ulations (which accounts for 60%of the USA market).

Grand prizesBut h o w h a v e t w o e x -A t a rigames designers gone it aloneand b e e n s o success ful?Experience_ *Our company i smade up of mature professionalswith specific experience in theentertainment software industry:says Accolade's president, AllanEpstein. 'The result is a high hitratio. It's not hit or miss. An donce Accolade have hit that tar-get they keep sending more boltsin the same direction. Test Drivewas followed b y G r and Pr ixCircuit, then Test Drive II, withextra c ar and scenery disks.Mean 18 had s ix extra coursedisks, then there was M i n i-P u t t ,and now follows Jack Nicklausand additional c ours e dis k s .Boats (Power A t Sea), trains(The T r a in : Es c a p e F r o mNormandy), t a n k s ( S t e e lThunder) and even space rock-ets (Apollo 18) . i f i t ' s r eal,Accolade will try to simulate it.

NGThe company was founded by

people w h o l o v e c omputergames — what more motivationdo you need than that. Al Millerreflects the whole feeling of hiscompany: 'We're i n t h e ear lystages of a revolution in whichcomputers could, in the not toodistant future, surpass televisionand movies as an entertainmentmedium._ this is the place to be.You can do great stuff here.'

The company's enthusiasm fortheir market is borne through inthe company's business strategy:be the best (not the biggest) inentertainment software, c reateoutstanding products with broadappeal and good tas te ( Str ipPoker clones are out of the ques-tion!), and have fun. 'If we can doall these things. we can't help butmake money.'

The invasion beginsAnd mak ing mor e money i sexactly what they've got plannedafter they expand their operationto the shores of our motherlandAs we speak. the American mus-cle of Accolade is moving in tomarket and distribute their ownproducts in the UK. PreviouslyElectronic A r t s h a d handledAccolade's games — promotingthem and getting them on theshelves — but Randy Thier. vice-president of international affairs.felt it was 'more desirable to go italone' as the Accolade name hadgrown so big in the UK that theyhad to have a real presence inthe country.

Thier has already appointed ahandful o f British staff t o takecare of the British operation, but,as yet, hasn't found quite theright person to head the compa-ny over here. 'There are plenty ofpeople who are ideal for keypositions in middle management— with a large amount of experi-ence — but, as yet, I 'v e notfound quite the r ight person.'Thier commented. However, he'snot worr ied: i t s eems a s i fAccolade's extension will run justas well under its hybrid arrange-ment.

Randy Thier is confident theUK operation will hit new heightsin Accolade's overseas sales :Accolade are going for the UK ina real big way. Not only are theycreating a base in the UK, Theirsays they'll also be translatingthe manuals into ' the Queen's

Englisn T h i e r believes i t s ' literespectful thing to do'. He findsnothing more irritating than goinginto a bookstore. buying a bookand taking it home to find out thatthe whole of it's written in English(sidewalk as pavement, iceboxas fridge etc. and those strangespellings too!). Thier will revealvery l i t t le a b o u t Accolade'sreleases for the next six months:'We've got some great productout at the moment, and I want toconcentrate on that r ight now.'However, he revealed, they willbe releasing a minimum of s ixgames dur ing t he r un u p t oChristmas.

Currently. p r o d u c t f r o mAccolade features t h e terr ifi cThe Duel: Tes t Dr iv e I I o nAccolade's major formats of C64disk, I B M a n d Amig a . I n t h e

States. the MS-DOS machines(IBM, Tandy and compatibles)account for approximately 509/0 ofthe total market share for enter-tainment software. T h e other50% is made up of software forC64, A p p l e Mac intos h a n dAmiga — Accolade produce forall these formats. However, Thierconfirms that Accolade will beproducing some games on theother formats popular in Britain— Atar i ST , Spec trum a n dAmstrad.

Also out from Accolade at themoment, Steel Thunder - a tanksim which puts you in charge ofAmerica's four superior batt letanks. Having established them-selves as leaders in sports sims.Thier stresses t h a t Accoladewould like t o move into moregeneral s imulations. S o mor etank and ship sims seem likely.

But till the next Accolade prod-uct is unveiled, have fun and andgrab the latest sim from Accoladeto experience 'the real thing'.

Looking for a Britishmanager: RandallThier in charge ofAccolade's interna-tional affairs

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TGM TX 020:7-89 73

We're giving away £1,000 CASH i t could beyours if you're this month's GAMES MASTER!!

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This is the all-new TGM GAMES MAST ERJackpot game. Were searching for this month'sGAMES MASTER — the person who can answerten software questions and have enoughgames-playing luck to have their answer pulledout of the golden-lined sack first on July 20.

The questions are all related to the gamesfeatured in this month's issue.

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and you'll hear t h e questions read out, alongwith three possible answers. As you listen to thethree possible answers tick the box on the entryform below which you think corresponds to theright answer — A,B or C.

When you've answered all TEN questions.complete the form with your name. address andphone number and send it to: GAMES MASTERJACKPOT GAME, THE GAMES MACHINE, POBox 10, Ludlow, Shropshire SY8 1DB. Wel l putall the entries in a sack and the first entry pulledout at 9.30am on July 20 wins El .000! It could beyou!!!

'Information and tips!Printed h e re a re t h enumbers which connectyou directly to the I G MHotline services. We'vegot 160 lines, open 24hours a day. so don 'tworry about the servicebeing engaged.Grab the latest news onwhat's happening on theTGM News Update line0898 555 088Games players are alsowell catered for... RobinCandy i s w o r k i n govertime and getting allthe hottest t ips on thelatest g a me s . N e e dhelp, ring the TGM TipsHotline 0898 995 087

Technology

WATCHIt seems that when Japanese

businessmen are not decimatingBritish industry, play ing golf o rembalming emperors. they hangout i n wh a t a r e k n o wn a s

karaoke bars. and two or three estab-lishments have recently opened in oneof their colonies — London.

Well, last week I was doing a weeba of business with two Japanese gen-tlemen from an outfit which had betterremain nameless (J VC). a n d t heyinvited me to •relax i n this importedkaraoke bar. We were greeted by acharming young lady dressed in some-thing akin to goldfish skin, and servedsome warm panda piss by severalother young ladies Naturally, I had nowish to offend my hosts, so I 'relaxed',awaiting whatever i t ' s that you awaitin such places.

And then it happened. One after theother. bestated bespectacled, orientalexecutives c limbed u p ont o a lit t lestage, grabbed a hand mike and burstinto song. And they sang t he mostmiserable, corny ballads this s ide ofDes O'Connor, accompanied b y agiant television screen. The orchestrawas in digital stereo. and the screendisplayed scrolling lyrics and bizarregraphics. Within seconds, every facewas either beaded in sweat or runningwith tears. If this is having a good time.I hope I never meet the Japanese hav-ing a lousy one

Although this is a riveting vignetteinto the social life of the lesser-spottedCroucher. some at you may be won,denng what it's got to do with TGM.and I will tell you now. There are over100.000 k a r a o k e a u d i o - v i s u a lmachines pumping Out ghastly singa•longs in Japan. and there are 15.000song titles to choose from. The songsare held 18 at a time on standard-for-mat standard-priced compact discs,and they contain a big surprise

When I was invited up on that stageto make a total pranny of myselt. Imade my excuses by saying that Icouldn't read the Japanese lyrics andbesides, I A rather sing along to LouReed (who can't s ing either). A f ewminutes later, old Lou's current albumcame blast ing ou t o f t he karaokemachine, and the lyrics came scrollingacross that big screen in English Theiady in the fish skin then pressed aOuttOn, and the words flashed by inSpanish, French, German and Italian,,n perfect sync to the music

Forgetting memoryMars when t he shock hit . I wa swatching an interactive CD, with soft-ware at £9.99, which not only worksbut is available now. The sweating folkfrom JVC call it CD-G, and I am kick-ing myself because I've known about itor six years. but failed to realise the

implications.When compact discs were devel-

oped by Philips and Sony. nearly all ofthe digital dat a wa s taken u p b ysuperb music and a sprinkling at errorcorrection. Th e designers reckonedthat when these silver live-inch discs

4e,

replaced t he black twelve-inch ver-sions, there wouldn't be any space onthe packaging for patronising s leevenotes and revolt ing photographs. Sothey left about three per cent of thedigital dat a unus ed f o r informat ivenotes and visuals. Then they promptlyforgot about them.

Some manufacturers us ed t hes eextra bits to display track identification,time elapse and sundry rubbish ontheir C D players , t h e n t hey t o opromptly forgot about them. Othersprovided a subcode socket o n t heback of their machines tuSt in case anybright spark thought up a use for them.but they too got phased out. Then, fiveyears later. karaoke took off.

Slow but goodA compact disc with CD-G facilities isexactly the same as an ordinary CD,and can be played on virtually any CDmachine, but those extra bits of sub-code contain one hel l o f a lo t o fremarkable data, with up to 1.500 dif-ferent images plus text of up to 15 dif-ferent written languages. Picture qual-ity is a rather primit ive Choice of 16colours from a palette of 4.096 with aresolution of 288 by 192 pixels. Theimages will play on any TV standard.PAL, NTSC or Martian

All this plus 74 minutes of near-per-fect s tereo sound. and t he implica-tions f o r c omput er entertainmentsmust b e obv ious . E v e n wi t h t h eappallingly s l o w s ea rc h r a t e o fbetween 2 and 10 seconds from oneend of the disc to the other, this stillbeats most of today's graphics adven-tures Screen lormating is limited, butas nobody has tackled it yet, I haven'tgot a c lue as to how tar it can bestretched.

What I do k now is that y ou c anhave a rapid series o f backgroundvideo images , w i t h s upenmpos edscrolling sprites as well as simultane-ous scrolling text vertically or horizon-tally. So in the past few days, I haverethought my ent ire at t itude towardcomputerised CDs. Apart f rom enter-tainment, the educational and industri-al applications are phenomenal, andfor the first time in years I've gotten all

..11•1114616

hot and excited about these little silverdiscs. Mind you, that fish skin helped

Well now, after some rapid check-

ing. I can confi rm the followinginformation, remember wh e r e y o uread it first:• JVC are planning to launch CD-G inEurope during 1989. I reckon t hatwhat wi l l happen wi l l b e a low-keyevent based on their VS-Gil decoderbox, with an RF output glued to it. Ialso reckon that nothing will happen interms of public reaction until the much-heralded 'v ideo-Walkman' has domi-nated next Christmas.1111 Warner Bros are including CD-Cdata on many of their current talesalready. Mos t other labels will followduring the next 24 months. By 1992classical music will be displaying musical notat ion and librettos on screenand pop music will of fer a range ofcrummy graphics and unimaginat ivelyrics• At the moment a graphics decoderwill set you back a hefty E250 (andonly karaoke bars can afford 'em). butHitachi are already marketing a com-posite CD/ CD-ViCD-G mac hine i nJapan, named t he DA-V10. cost ing£350, Here in the UK, the Philips exist-ing CDV-475 player has a little (unad-vertised) socket on its backside, whichis just waiting for some CD-G dataI tcosts £499 By 1992 most CD playerswill include a CD-G facility, and castswill be around £100 more than audioonly machines.• The release of a standard CD-playerto micro interlace for the astonishingsum of TWO POUNDS FIFTY (I ) inMay of this year for the Commodore64, Alan ST and Amiga is now beingassessed by yours truly.• As for Lou Reed. his record compa-ny reckon that CD-G decoders will beavailable here in July of this year. I ' llbelieve that when I see it. but I canhardly wait to get my hands on onebypass this karaoke nonsense and tryout s o me c omput er entertainmentideas, Meanwhi le, i t y ou' l l ex c us eme. pas s me my panda piss MissWei-Wei. a n d h a n d m e t h a tmic rophone. .

"There's a tinyhouse...

by a tiny stream..."

My name'sMel Croucher.I had a bit of ashock lastweek. tt was ina Japanesegirlie bar, andit involvedsome warmpanda piss,Lou Peed anda subcodesocket.Interested?Here's whathappened...

"Theimplicationsfor computer

entertain-ments mustbe obvious"

TGM TX 020:7-89 75

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COMPUTING

PCsare goodfor youSo says Jeffrey Davy in this month'sControversy, as he examines the prosand the cons of PC hardware and thesoftware support in comparison withyour average Amiga or Atari ST.• Page 92

Doctor in the houseZog's had loads of questionsabout the serious disease ofmodemdermatology, a n ddonning h i s green surgicalgown a n d s te r i l emask, h e h a s m tsome a n sw e rs alm, f

it's no t a l l As p od o i t .

that serious.• Page83

BAC KPoser

Organisers strike back

•••

41111111

• • •a• • • • • • • • •

• • • • • • 1 d e1 1 • • • • • . • •

• • • • . . . . .• • • • • • • B

B • • • • • • •

I,rPlia e I 1

It's not something everyone would want toadmit to, but someone who slaves awayover the Back Bytes section actually has ahelper i n th e fo rm o f a posey PsionOrganiser. We won't name them for fear ofYuppie fl u reprisals, b u t Ps i o n h a vereleased two more models. And that's notall the goodies i n th is months Toolboxselection.• Page 86

WHAT'S INSIDE16-bit Samplers page 78Repair services page 80Comms: Surgery page 83Information Desk page 85Toolbox page 86

Classifieds page 89Controversy page 92Readerpage page 94Mel's Trivia Quiz page 96

1 •1 • •

Sex games are reallythe best things out

And he can't imagine why there's

suddenly so much fuss about afew harmless bawdy games —

so claims one of our letter writers toReaderpage this month. Which links inquite nea t ly w i t h o u r featur e o nHewson's new game Astaroth._.• Page 94

INDUSTRY: WE WANTEDITORIAL Robin

YOUR PRODUCT NEWS! CALL BACK BYTESCandy • ADVERTISING Lee Watkins • 0584 5851

TGM TX 020:7-89 77

SAMPLERS •

For those of you who

don't a lready kn o w, asound sampler/d ig it iser

is a hardware device wh ichfits in to one o f the ports inthe b a ck o f yo u r compu te rand makes d ig ita l recordingsof sound. Sound can b e fedinto t h e sa mp le r f ro m a n yaudio source (a wa lkman o rhi-fi, e t c ) u su a l ly t h ro u g hphono p lugs. Th e computerconverts the sound signal intodigital data wh ich can thenbe manipulated b y samplingsoftware.

Obviously, i f yo u o w n acompact d i s c p la ye r, t h esounds tha t you sample w i l lbe of much higher quality, asmost d ig ita lly mastered CDshave l o w e r l e v e l s o fbackground hiss.

At E3 7 99 Trilo g ic 's n e w

78 TGM TX020:7-89

Keep this frequency clearLast month Robin Candy introduced the topicof 16-bit sampling. This month Jason Sheldonlends an ear to Trilogic's very low-cost Amigastereo sampler.

Amiga stereo sound d ig it iseris o n e o f t h e ch e a p e s tsamplers ava ilab le f o r t h eAmiga. Un fo rtuna te lythe p r ice d o e sn ' tinclude a n ys a m p l i n gs o f t w a r e(there a re anumber o fc h e a ps a m p l i n gp a c k a g e savailable —try P u b l i cD o m a i nlibraries).

The sa mp le rfeatures anumber o fimprovements over theearlier version. Though thereis n o LED sound inpu t leve lindicator (wh ich i s essential

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for reco rd ing samp les a t acorrect level — to low and thesample w i l l b e mu ffl ed ; t ohigh a n d t h e sa mp le w i l lsound distorted), the samplerseems to adjust itse lf to thevolume o f inpu t you feed it .This i s v e r y h e lp fu l, a n dsaves t ime having t o fi dd le

about with a screwdriver to'fine tune* the inpu t

level.O b v i o u s l ythe m a i n

attraction ofT r i l o g i c ' sl a t e s tsampler isthat i tc a nsample instereo. To

t a k ea d va n ta g e

of t h i s y o uwil l need some

s a m p l i n gsoftware wh ic h ca n

handle s t e r e o s a m p l e s(Future Sound f o r example).Many so n g s u s e ste re o t o

'NEVJQAMESt4OVIIN MC K(Nintendo)

separate m u s i c a n d v o ic e(Oueen and the Beatles oftendid t h i s ) u s i n g a s t e re osampler y o u c a n s a mp l eeither left or right channels orboth,

The accompanying manualis ve ry good — i f you don 'talready o w n a n y sa mp lin gsoftware i t o f fe rs h e lp o nwritmg y o u r o w n rou t inesdetailing wh ich p in s o f th esampler to read etc.

The so u n d qua lity o f t h eIn lo g ic stereo sound dig it iseris amazing. Considering i t ' san 8 - b i t s a mp le r , w h i c hmeans t h e re a re o n l y 2 5 6possible values for any pan ofan a lmost infi n ite ly variab lewaveform, i t i s o n e o f t h ebetter s a mp l e rs o n t h emarket. I f you wan t to buy asampler, b e i t f o r f u n o rprofessional music, then takea look a t the Ta log ic stereosound digitiser.

• Trilogic: Unit 1, 253b NewWorks Road, Bradford, BD12OOP Tel 0274 691115,

( T T L 1 , 1 7 .-G A M E S )

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• • • • • • • • • • •

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TOM-JULY

MAILORDER

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Cheques Po st a l On:Ws payable to SOFTSEULERS. Posl & backlog Free in U.K.Overseas L1.50 r dein, Sub act lo awa•labibt o n o • rice chart a withoui notice. Not a ll OOPS released at time ol o il, t o

GUIDETO R E P A I R

S E R V I C E Sr No matter how much you carefor a computer, eventuallysomething goes wrong.

And you can bet your life it ' llhappen after the guaranteehas expired, so you can forgetabout sending it back to themanufacturers. In mos t cases,they won't want to know.

Before packing your comput-er of f to a repair fi rm. check tosee if your local computer deal-er can recommend a localrepair outfi t.

Phone the company youchoose and t ry to get a roughguide of the cost of the repair,how long it will take — andwhether they'll give a warrantyto do it again for free if therepair doesn't work,

• Al Computer Services.Una 9, Paddock Mount Offices,Dawley, Telford, ShropshireTF4 3PR (0952) 502737.COMPUTERS REPAIRED'Virtually any computer' —inc ludmg Spectrum, C64/128,BBC, 16-bits. C16 V1c20 andPlus 4PERIPHERALS REPAIREDPrinters: also full disk-driveservice for E25.PRICES Most ly C25130 bu tC128 is E42.50.WARRANTY Three months.

• ACE Repairs,Outways Farm, Pelynt, Looe,Cornwall. PLI3 2NW (0503)20282COMPUTERS REPAIRED Majormakes except Atari STPERIPHERALS REPAIREDSinclair Interface 1 andNficrodrive, Ams t rad diskdrives and printers andCommodore disk drives, print -ers and datacorders,PRICES From E15 upwardsdepending on fault,WARRANTY Six months.INFORMATION Sinclair, Ams t radand Commodore spares andleads

• Ampower Video andComputers.15A Alcester Rd. Studley,'Narks. B80 7AJ (0527) 853374.COMPUTERS REPAIRED All 8-bitand 16-bit machines.PERIPHERALS Printers, moni-tors, disk drives etc.PRICE Phone for informat ion.WARRANTY Three months.

• EtCL (Best Computers Ltd).Galaxy Audio Visual, fi rst floor,230 Tot tenham Court Road

80 TOM TX020:7-89

Make sure that the quotedprice inc ludes parts, labour,VAT, and return postage.

When sending your computerby post, pack it carefully —preferably in the original box,

Always inc lude a let ter withyour name, address, and tele-phone number and the effectsof the fault .

Send the whole package byrecorded delivery — just 24pon top of the s tamp .•-cist —arid pay the extra cash for anadvice-of-delivery s lip (25p ifyou ask for it when you pos tthe package, 65p if you leaveit t ill later).

That way you know it 's gotthere.

London W1A 3AP (01) 631-°139 or 580-6640COMPUTERS REPAIRED All 8-bitand 16-bit inc luding PCs.PERIPHERALS REPAIRED Al lPRICES A typical small repairwould cost E15.E20.WARRANTY Six months.INFORMATION Free est imates.Galaxy Audio Visual also sellmicros.

• Cambridge micro Surgery.Una 4, 377B Cherry Hint onRoad, Cambridge CBI 4DH(0223) 410234.COMPUTERS REPAIREDSpectrum, C64, BBC, Amst rad,PCs.PERIPHERALS REPAIREDPrinters, monitors , diskdrives etc.PRICES Cheapest is 48KSpectrum at E18.95 plus cost ofparts, others f rom E23.50.WARRANTY Three months.INFORMATION Wil l prov ideannual maintenance for busi-ness micros, on a contractbasis• The Computer Factory,Analy t ic Engineering Ltd. Unit18A, Grainger Road Indus t rialEstate, Southend SS2 5DD(0707) 618455COMPUTERS REPAIRED Allmajor models except Atari.PERIPHERALS REPAIRED Diskdrives and printers.PRICES E7-E40.WARRANTY Three months.INFORMATION Free est imates.

• Electronic & ComputerServices.1000 Uxbridge Road, Hayes,Middlesex UB4 ORL(01) 573-2100COMPUTERS REPAIRED The full

range of home computers —that inc ludes all the well-k nown 8-bit and 16-bitmachinesPERIPHERALS REPAIREDElectronic & Comput erServices wi l l repair somepenpherals , but wr i t e or phonefor details in case yours isn'tincluded.PRICES According to the probtem. Phone for a quote.WARRANTY Write or phone fordetails. The warrant y only cov-ers the problem repaired, notthe whole computer,INFORMATION Turnaroundvanes, depending on the prob-lem, f rom two days to a week.

Electronic & Comput erServices also sell spare parts.Again, wr i t e or phone fordetails.

• Hindley Electronics,97 Market Street, Hindley .Wigan, Lancashire WN2 3AA(0942) 522743.COMPUTERS REPAIREDSpectrum, C16/64. Vic20, CPCPERIPHERALS REPAIRED Some.PRICES Set price for eachmachine, ranging f rom E17(48K Spect rum) to E25. 1541disk drives E32.50.WARRANTY Three months.INFORMATION Average two-dayturnaround — wel l quickerthan the average.

• HS Computer Services.Unit 2, The Orchard, Warton,Preston, Lancashire PR4 1BE(0772) 632686COMPUTERS REPAIRED AllSpectrumsPERIPHERALS REPAIRED Phone.PRICES From E14 95WARRANTY Three months

• Ladbroke ComputingInternational,33 Orms lurk Road, Preston,Lancashire P111 20P(0772)21474 or 27236COMPUTERS REPAIRED MainlyAt anPERIPHERALS REPAIREDPrinters and disk drives.PRICES According to machine— for example ST 04. 50,XL/130 XE E23 (these pricesinc lude VAT).WARRANTY Phone for informa-tion.

• Microtech Computer Services.216-219 Cot ton ExchangeBuilding, Old Hall Street,Liverpool L3 9LA(051) 236-2208COMPUTERS REPAIRED ST,Amiga, BBC. Amst rads ,

PERIPHERALS REPAIREDPrinters, monitors , also elect.lict ypewrit ers and other officeequipment .PRICES Start f rom E30 — callMik e Lopez at Mic rotech for aquoteWARRANTY Three months

• MP Electronics.Wendling, Dereliam, NorfolkNR19 2LZ (0362) 87327.COMPUTERS REPAIREDSpectrum, C64, BBC B, PCs —in fact all major makes exceptST and AmigaPERIPHERALS REPAIREDPrinters, plotters. niointors,disk dnves etc.PRICES All-inc lus ive prices formost machines — 48KSpect rum E15, 128K Spectrum.BBC B and C64 E27,50, PCsf rom E20-E100-F. These ratescover all faults except thosecaused by other people'sbotched repairs 'WARRANTY Phone forinformat ionINFORMATION Free est imatesE20 repair and overhaul servicefor 48K Spectrums — MPElectronics replace sockets.keyboard membrane etc andwi l l repair any faults thatdevelop wi t h in six months ofoverhaul

• Ortec Micro Computers.ORC GEC ITEC, GEC SwitchGear. Dis t ribut ion Divis ion,Higher Openshaw, ManchesterM l l 1FL (061) 301-2210.COMPUTERS REPAIRED Allhome micros and PCsPERIPHERALS REPAIREDPrinters, monitors and diskdrives.PRICES Depends on fault -phone for details.WARRANTY Three months.

• PM Engineering.Una 8, New Road, St Ives.Cambridges hire PE17 4BG(0480) 61394COMPUTERS REPAIRED Allhome computers.PERIPHERALS REPAIREDPrinters, monitors and diskdrives.PRICES Phone. There's a setrepair price for each computer.regardless of the fault andinc luding all parts and labour.WARRANTY Three months

• RA Electronics.133 London Road South,Lowestof t . Suffolk, NR33 OAX(0502) 566289COMPUTERS REPAIRED All

Attentionrepair firmsIf you would like a mention inthe Back Bytes repair pages,please s e n d t h e r e l evantdetails t o Back Bytes, TGM,PO Box 10, Ludlow, Shropshire$Y S 1DB. Including a phonenumber a nd t h e manager 'sname (for our tiles).

A MI G AAUDIO \ *111DIGITISER

Spectrums.

PERIPHERALS REPAIRED PhonePERIPHERALS REPAIRED Phone PRICES From E19.95, according

to machine.PRICES Spectrum 48K E14, WARRANTY Three months.Spectrum I28K E20 INFORMATION While-you-wanINFORMATION RA Electronicsalso sell components.

service in Manchester.

• IISE Technical Services.• Roebuck Designs. Unit 6, 8 Nursery Road, LondonVictory Works, Birds Hill, SW9 BBP (01) 738-7707.Letchworth, Hertfordshire S06 COMPUTERS REPAIRED All1HX (0462) 480723 or 480929. Spectrum, Amstrad, Atari andJOYSTICKS REPLACED Roebuck Commodore modelsDesigns run a clever joystick- PERIPHERALS REPAIRED Opusreplacement service which Discovery drive (partner Ianoffers faster turnaround than a Vaudrey is official repairpersonrepair firm might for the Sinclair DiscoverySend in your broken joystick Club)— any model — and they'll PRICES Each model has a setsend back a second-hand but price which covers all repairsworking stick of the same except very major ones likemodel Later, they repair yours keyboard or disk-drive replace-and pass it on to another cus- ment. Spectrums range fromtomer. E12.90 to E17,90; C64 is E19.90,PRICE E4.50 including return C128 E24.90, CPCs range frompostage E21.90 to E24.90: all PCWs are

E31.90.• Swindon ITEC. Parts, labour, VAT and return6 Oppenheimer Centre, postage within the UK are allGreenbridge Road, Swindon includedSN3 3-ID (0793) 611808 WARRANTY Four months.COMPUTERS REPAIREDSpectrum, C64/I28 BBC B and • Wight Computing HomeMaster series, CPC Micros.PERIPHERALS REPAIRED 5.25- 122 High Street, Ryde, Isle ofinch disk drives, monitors,cassette.deck alignment. Wight P033 2SU (0983) 68978

COMPUTERS REPAIRED Most.PRICES Spectrum from E18. oth- PERIPHERALS REPAIREDers from E25 (but small repairs Printers and monitors, butmay be cheaper). check first that the service isWARRANTY Three months. available for older models,INFORMATION Most done within PRICES According to theseven working days. problem

• Telegames.WARRANTY 90 days,INFORMATION Wi ght

Kilby Bridge, Wtgston, Computing will also check.Leicestershire LE8 ITE clean etc computers which are(0533) 880445 or 813606. not obviously faulty,CONSOLES REPAIRED AtariVCS2600, Colecovision, • WTS Electronics,Intellivision, Sega Studio Master House, Chau)PERIPHERALS REPAIRED Phone End Lane. Luton, Bedfordshireto ask. LU4 8EZ (0582) 491949PRICES VCS2600 E17.95• COMPUTERS REPAIRED AllColecovision E14.95, home computersIntelliv is ion E19.95, Sega PERIPHERALS REPAIREDE14.95, Printers, disk drives,WARRANTY 90 days. modems etcINFORMATION Telegames PRICES 'Very competitive on allprofuse to return the console models.'to you just three days after WARRANTY Three months.they've received it. They're INFORMATION WTS Electronicsalso the official UK repair cen- promise to complete the repairtre for Sega and Colecovision within one week from the day

they receive the machine.• Verran Micro-Maintenance. Authorised Amstrad/SinclairAlbany Park, Frimley Road, repair firm.Camberley. Surrey GUIS 2PL(0276) 56266. • Wynter Electronics.COMPUTERS REPAIRED Unit 30F, Atlas Village, OxgateSpectrum, Amstrad, Lane, Staples Corner, LondonCommodore NW2 7HU (01) 452-5660.PERIPHERALS REPAIRED COMPUTERS REPAIREDPrinters. monitors Spectrum. Commodore, BBC,PRICES Range from E19•95 for Atan, PCs.Spectrum to E95 for Amstrad PERIPHERALS REPAIRED PhonePC1512. for details.INFORMATION Established sixyears Approved by Amstrad.

PRICES E18 upward, depend-ing on machine.WARRANTY Three months.

• Video Vault. INFORMATION Repair done in140 High Street West, Glossop. one week.Derbyshire SK13 8HJ(04574) 66555COMPUTERS REPAIRED Most.RE

TRILOGIC

Back BytesN E W FOR YOUR C OMMOD OR E

FROM TRILOGIC ! V A /-7 = i7 A

\TRILOGIC

- NEW CHOOSE MONO OR STEREO VERSIONBoth Amiga audio digitisers give superb periormance. unsurpassed at theprice. No software is supplied. since they are fully compahbie with PerfectSound, Prosound Designer Audomaster and Oates Prosampler Samplingrates up to 6016 Hz are possible depending upon the solNyare An audio lead issoOdhect lOr connecting to the headphone *COM Or line output of a radio.personal ste no keyboard etc Full instructions are included, and the rilonr11Arsenals° has an LE Doverloact indicator A public domain -S o u n d W o r k s h o c 'arsk is available which has demo versions of Auctiontashe & Perfect Sound etcMONO DIGITISER ( 2 7 99 POST FREESTEREO DIGITISER t 3 7 99 POST FREESOUND WORKSHOP DISK E 4 . 9 9 POST FREE IF PURCHASED WM DIGITISERADAPTOR FOR A1000 m o o

• 880 k FORMATTED CAPACITY• THROUGH PORT• VERY QUIET OPERATION• SLIMLINE STEEL CASE• LOW POWER CONSUMPTIONAMIGA 3 5" DRIVE °ALOFT SWITCH THRU PORT £77 99 POST FREE

AMIGA MONITOR 8, PRINTER LEADSRGB TV & MONITOR L EA D S Are have leads to connect a ll M AGAS to your TV or CO1Ourmonitor provided it has an RGB input socket All leads (pma much clearer picture than using the AMIGA MODULATOR. - -p e rm it ALL 4096 colours to be displayed and include

the audio lead Ito give stereo with steno tv.$ )ORDER AL I FOR TV's WITH 21 PIN EURO tSCART) SOCKETFITS PHILIPS, FIDE iffy, soNy, GRUNDIG. NORMENE DE. ETC ONLY t9 99ORDER Al. 2 FOR FERGUSON TV's WITH 7 or 8 PIN DIN SOCKEMODELS MC01 & MCO5, ETC O N L Y t9 99ORDER AL 4 FOR HITACHI 1 GRANADA Ws WITH 7 PIN DINSOCKET MODELS CP11444 ETC O N L Y tit 99

OUR LEADS ARE GuARANIr ED TO WORK WHERE OTHERS DON'T.LEADS ALSO MAIL ABLE FOR AlARi ST RANGE PLEASE CONSULT US IT IN OOLIEll

ATTENTION 1901 MONITOR OWNERSWhy not have your 1901 monitor converted to work with the AMIGA OR ATARIST t h e performance is indiStinguiPlabie from the CBM 1co4 monitor Alterconversion, your 1901 will display all 4096 colours 41 existing inputs are NOTaffected so it remains compatible with the C64 & 128 Conversion costs onlyE 29 95 including teed 10r callers marred out while you wait Or (5)95including next day collection g delivery by court., Please phone to arrange anaPOontment or coltecton

OTHER LEADSAmioA 64 EMULATOR LEADS - C00041011 1541 ETC to your AMIGAThere are sme lll programs which need this lead A L L I ONLY I A 99MODULATOR EXTENSION LEADS M I L I ONLY tEl 99AMIGA PRINTER LEAD - Parallel Type 1 5M long A M P I ONLY to 99

30M long A M P 3 ONLY t e 99PLEASE STATE WHICH AMIGA YOU HAVE WHEN I/NEARING

EXTERNAL DRIVE SWITCHESADE 3 - ON oFF SWITCH FOR DE IADE 4 - ON.OFF SWITCHES FOR (WI & OFConnects between Amiga port &drive lead No exposed connectionsSwitches are on thing leads tor easy access 4 reduced stra no PCBcompared to other mattes

• NO MORE UNPLUGGING MOUSEWHEN JOYSTICK REQUIRED

• EXTENDS THE PORT FOR EASIER ACCESS In• SAVES WEAR L TEAR ON THE MOUSE PORT• PUSHBUTTON SWITCH CAN BE OP'ERKED WHEN THE COMPUTER IS ON

A VERY USEFUL CADGE T O N L Y l a 99 3,Jer E U M

ES 99ILO 99

AM I G A M I N I A M P 2 m t H TWIN Sri RIO WEAN rMthliAPAP 2 combines a mini stereo power amp with twoneat speaker units which connect directly to your AMIGAThey are ideal tor use with mono TV's & monitors & urnolyplug in for instant stereo sound You'll be amazed at thed,tleferbcemiNiAbaP 2 WITH REMOTE VOCuME CONTROL S. ALL LEADS ONLY E19 99

SUNDRY ITEMS — BARGAIN PRICESSONYfUJI 3 5" DISKS100% Guaranteed Lowest Prices P e r Lu E12 99DSO() disks l o w e s t Prices P e r 25 £24 49 Pod Free

Lowest Prices P e r 50 E55 99 Po ot Fret112- DISK BOX FOR 40.50 DISKS SMOKED LID LOCKABLE DSEI4 ONE Y CI 45

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comms•Doctor inthe houseYou might have got your 16-megabyte RISCmicro, with 97 gigabyte hard disk, four (sepa-rate) operating systems and cocoa processor,but can you connect it up to other computers,Bulletin Boards and MUGs via your phoneline? This month, Zog Welby MD (Doctor ofModemology) takes a look at some of yourproblems. So, without further ado, let usexamine our first patient...

Doctor, doctor, I have

lots of lights on thefront of my modem.What are they all for,

and why are they there?

Modems are fairly msecurecreatures at the best of times.and so they often have thingscalled status lights whichshow clever people (ie me, inthis case) what the modem istrying to do. The first one tolook for is the On or Powerlight I f it is not on, try plug-gmg your modem In Mostmodems require to be con-nected by a BT•type cable tothe phone socket; by an RS-232 cable to your computer:and to a power supply, wh ichitself plugs into the mains,although yours may be pow-ered by the phone socket.

Duhh w h a t ' s a dumbmodem. doc?

A dumb modem has probablyonly got a few lights to showyou what's going on, and isso-called because you wil lhave to attempt feats of brav-ery, such as ripping the top ofthe case, off lust to do thingslike change the modemspeed. Throw it away (or payme consultancy rates to set itup for you), and get a Hayes-compatible modem.

Doctor. I have 232 RS cables.What was that again?

Dolt! Get an 'RS-232' cable,which is a cable with 25•pinD-type connectors at eitherend. For now, a cable withlust pins 2 (Transmit data, orSD), 3 (Receive data, or RD)and 7 (Signal Ground. orEarth) connected up (at both

ends, id io t!!) will do fine.Some loony computer manu-facturers could never agreeabout who was sending whatto whom, so you may findthat you have to swap pins 2and 3 over (not at both ends.you fool!) to get the setup towork. Clever modems willhave lights marked 'TR*(Terminal Ready), 'RS'(Request to Send) and 'CS'(Clear to Send) lights, whichwil l only come on if the 232cable is present and whenpins 2 and 3 are correctly con-nected. Plug it back in, usethe screws or locking bar tokeep it properly mated,switch everything back onagain, and let's get on...

Why is Middlesex so famousfor modems?

It isn't, Hayes is short forHayes MicrocomputerProducts Inc, Norcross,Georgia, USA. The originalguy took modems out of thedumb ages by giving themfunctions (such as au to&ailing, autoansweringchange of baud rate) whichwere controlled by softwareand thus could be set fromthe computer as needed. Hedid so we ll that by the t imeothers started building clevermodems too, they copied theprotocol and claimed 'Hayescompatability' rather than tryto impose their own standard.Praise de lawd...

Tell me straight doc, do Ineed software?

Well, you can use your com-puter as a 'dumb' terminal,which comes with many newcomputers anyway as part of

the u t ility packages that theysupply free. Unfortunately,they don't all work, so get anincredibly cheap disk from areputable public domainchappy with something likeProcomm or Interconnn orUn ite rm Then spend sometime setting it all up. For now,forget about telephone direc-tories and log files. Press your'help' key or whatever givesyou your menus, and set yourcommunications to work at anice sensible speed for now(300 baud transmit and 300receive, or 300/300). Select 8bits of data (rather than 7),NO parity (rather than odd,even, mark or space), 1 StopBit (rather than 2). and Full-duplex (rather than half).Most of the other settings areirrelevant for now and youcan play with them later.

What's all this aboutAttention Codes?

Hayes-type modems obvious-ly sit between your computerand the phone line, passingdata from the computer to theline (and vice-versa, but thatdoesn't matter for now). Thequestion you should all beasking is, how can themodem tell the differencebetween data which shouldbe sent to the line and controlsignals telling it what to do?Well, one solution would havebeen to redesign the RS-232,but everyone was alreadyusing a, so that would havebeen tricky. Instead, Hayesmade his modem recognisethe letters 'AT' (short forattention, and only in capi-tals). Now that you have yoursoftware and cabling, t ry typ-ing 'AT', followed by thereturn key. Your modemshould respond with ' M o nthe screen, and beep at you, ifit has a loudspeaker fitted.You should also have noticedthe 'SD' (Send Data) and *RD'

(Receive Data) lights on themodem flashing as you typedeach key.

Still nothing, doc..

Go through it all again. Checkyou have mains power toeverything, and that thecables are fu lly in place. Pressthe'reset• button on themodem (if it has one).Twiddle confidently with var-ious options of the commsprogram again until yourmodem talks to you. Disableany Xon/Xoff and CTS/RTSoptions at fist, because youwant to get the thing work-ing. Re-enable them laterwhen you have more faith inthings like pins 2 and 3 beingthe right way round. Try toget lights to flicker and 'AT'to work. Better now?

Yeeeehaari A Miracle curesNo w what, doc?

Try switching to the correctmodem speed you want, suchas 1200/75, which means1200 baud receive and 75baud transmit. When you areaccessing a computer orBulletin Board, you will prob-ably want to send very littledata but receive lots, so thisone is faster than 300/300.Unfortunately, some softwaredoes not support split speedworking very well, so youmay have to select 1200 Baudand select a separate ' limittransmit speed' option to 75baud. This is only possible ifyour modem supports V23 aswe ll as V21. If your modem isreally clever, then it will a)cost more money, and b) sup-port CCITT V22 and possiblyeven V22bis standards(1200/1200 and 2400/2400baud full-duplex) of operation.Oh, and if you feel tempted toopen a bottle of champers,invite me along to help drinkit!

TGM TX 020:7-89 83

5 Off.Has our computer

gone haywire?

,mb

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BACK BYTES

INFORMATION DESKSo what's the difference between a sequencerand a scorewriter? Will we ever see Lords OfMidnight agai n? Wh a t ' s t h e b e s t pr i nteraround? Our experts look into every problemyou h ave . I t ' s a j ungl e o u t th er e , a n dInformation Desk Is here to help you out.

Computing confusionI am new to computing. I'vebought an Amiga and wish towrite music on it. However,I'm a little confused by someof the terms used. Can youtell me the differencebetween a sequencer and ascore writer'?S Hague, London

A scorewriter allows you toenter note information in tra-ditional music notation whichis ideal if you've learned toread music. But many new-comers to music find the con-cept of crochets and quaversa bit difficult to understand.

A sequencer usuallyaccepts note informationthrough a MIDI device suchas a synthesiser. You wil l

It's no useI have recently been given anApricot XI-PC, however,!don't know much about themachine. Do you know theaddresses of any user groupsor where I can get hold ofhardware and software formy machine?Stephen Bateman, Cheshire

After extensive enquiries wetracked down details on anApncot User Group.Apricot File: Unit 20. 11-17Exmouth Place. Hackney,London E8 3RW. Tel: 01 2542245.

Apricot UK: Tel: (021) 4561324.

Lordyl f o rd y

An overseas reader whoseletter got accidentally mislaid(sorry) wants to know if theclassic game Lords OfMidnight is still available forthe Spectrum.

Lords Of Midnight was origi-nally marketed by BeyondSoftware. Beyond werebought by Telecom Soft who

need to buy a MIDI interfaceand cables to do this on theAmiga.

Once a music sequence hasbeen played into thesequencer any wrung errorscan be corrected (this processis called quantization) andtracks of sequences can bepieced together to form acomplete composition.

Music can also be enteredin step time. Note informationis entered into the computerusually in a series of numberssuch as note, octave, startpoint, end point, note velocityetc. TGM is planning featureson the latest and greatestscorewriters and sequencersin the near future. So youknow where to come!

have since been bought byMicroProse On contactingMicroProse, they were unsureabout any rerelease plans forthe Midnight games. In themeantime your best het is totry specialist computer storesor classified ads columns.Fans of the Midnight gameswill also be pleased to knowthat the third game, Eye OfThe Moon, is stiff a possibili-ty

ScanskepticI am thinking of buying ascanner for my 520 ST, TheGeniscan 0S4000 from Date!Electronics is the cheapest atE190. But as it is comparative-ly cheap it does make onewonder about the quality.What do you recommend?MH Tang, Clapham

The Geniscan GS4000 boastssome impressive features fora sub-E200 image scanner.Images can be scanned at upto 400 dots per-inch and thereare adjustable brightness andcontrast controls. Saved

images can be imported intomany art utilit ies and DTPpackages including FleetStreet and Neochrome. Hereat TOM we think that it repre-sents excellent value formoney, without compromise.

I want aVirusI've recently been playingVirus on a friend's Amiga,and think it's brilliant. Do youknow if there are any plans torelease it on the PC'?Sue Roberts, Shobdon

By the t ime you read this, aPC version of Virus should beavailable in the shops, pricedE24.95.

Cheap printI am considering buymg aprinter for my Atari ST.However, I only have a bud-get of E270. Can you recom-mend a suitable printer mthis price rangeJ Davison, Leicester

There are a number of rea-sonable printers with in yourprice range.Amstrad's DMP3160 is perhapsthe cheapest,retailing forE199. It prints at40 charactersper second (cps)in near letterquality (NLO)mode and 160cps in draftmode (one print-er head pass).

There is alsoan Epson-com-patible mode.Tandy's DMP-107 rolls in at(251 with a draft mode of 100cps and NLO mode running at20 cps. Perhaps the bestvalue for money low-budgetprin ter Is the popular Star LC-10. For E229 you get a 4Kbuffer (allowing a smalldegree of multitasking), 6NLO fonts and speeds ofaround 20 cps NLO and 120cps draft.

There is also a four-colourversion available for E259.Watch out for a rundown of

Grading up1) 1 own an Atari 520 STFMand am considering addingan internal 512K upgrade.Would I be able to run all IMIJsoftware?2) Would a Mult if ace ST stillwork normally'?Greig McArthur, Glasgow

/ ) Datel Electronics market aninternal S7'1 Meg RAMupgrade kitfor 09.99 Th ismakes the ST fully 1040 com-patible. But it has to be fittedinternally or it will invalidateyour computer warranty.2) Yes — you shouldn't expe-rience any problems using aMultiface ST Contact. DatelElectronics Ltd, FentonIndustrial Estate, GovanRoad, Fenton, Stoke-on-Trent.Tel: (0782) 744707

all the latest printers in tifuture edition of TOM.

Contact: Amstrad,Brentwood House, 169 KingsRoad. Brentwood, EssexCM14 4EF Tel: (0277) 230222Tandy, Tandy Centre,Leamore Lane, Walsall WS27PS. Tel: (0922) 710000.Star Micronics. Craven House.40 Uxbridge Road, Ealing,London W5 2BS. Tel (01)8401800.

The Star LC10 colour printer.Watch out for next month'sprinter and wordprocessorspecial feature in Back Bytes

Muddled by MIDI?Perplexed by printers?Confused by consoles?Were here to help! Send allyour computing queries toInformation Desk, TOM, POBox 10, Ludlow, ShropshireSY8 1DB. Personal repliescannot be entered into(time is money...).

TGM TX 020:7-89 85

TOOLBOX • Products to keep you goingATARI ST

GetSTOSed!The STOS family of gamescreation packages has grown.Three new packages havebeen introduced to improvethe speed, graphics andsound of your creations.

The STOS compiler (€19.95)makes games run at twicetheir normal speed. It alsoreduces the size of a program,allowing more complexgames to be constructed.

STOS Sprites 600 (€14.95) isa collection of fully-animatedsprites which can be incorpo-rated into your own STOSgames. The sprites weredesigned by the same artistresponsible for the graphicsin STOS and include space-ships, wizards, aliens and anassortment of automobiles.

Finally STOS Maestro is asampling package whichallows sampled music andeffects to be included in anySTOS program. The softwareonly package (E24,95)includes over 30 effects and adrum machine program.Additional samples can beloaded or grabbed from com-mercial games. Maestro Plus(€69_95) also Includes a sam-pling cartridge to create yourown samples The size of thesample is restricted only byavailable memory.

Mandann Software: EuropaHouse. Adlington Park,Adlington. Macclesfield SK10-MP. Tel: (0625) 878888.

PRINTERS

TrueprintKodak for true printKodak, famed for their cam-eras rather than printers,have added two new printers

86 TGM TX020:7-89

Silent as a mouse: Kodak's Diconix 300W ink•jet printer

to their Personal PrinterProducts range. The KodakDIOOrtiX 300 (E499) and 300W(E599) ink-jet printers operateat a noise level of just 45dbmaking them two of the qui-etest printers available.

However, low noise is notthe only advantage of the 300and 300W. Both models fea-ture IBM and Epson compata-b ility and offer high qualityoutput speeds of up to 310characters per second (cps).There are a variety of fontsand graphics modes (up to96x96 dpi in single-densitymode) Bo th printers can han-dle a variety of paper sizes,with the 300W taking paperof up to 14.8 inches wide. Forfurther information contactKodak's Diconix official UKdealer.

SoftseL Softsel House, Syon

Back Bytes must admit thatone member of the team doesactually own a PsionOrganiser —and he's beenseen to use it. Psion have justreleased the second twomodels in their Organiser IIrange, the LZ (E149.95) andLZ64 (E189.95). The LZs havea four-line 80-column display(twice that of the CM and XP)making them much easier touse, and also have more func-tions and a larger memory(32K and 64K). A ll of theRAM-based software hasbeen rejigged to make it sim-pler to use —with a terrificdiary function that can showa whole week at a time, withsmall bars displaying whenyou have appointments andat what time of the day (fourtime bands are pro-grammable).

Additions include a usefulnotepad, built-in password,

Gate Way, Great West RoadEstate, Brent ford, Middlesex_Tel: (01) 568 8866

JOYSTICKS

MaximumjoyDe Gale Marketing havelaunched three new additionsto their Quickjoy joystickrange (priced from E8.95 toE19.95). A ll models featurefinger and thumb fire buttons.autofire, eight-direction con-trol and four suction cups.The top of the range QuickjoyV Superboard has six fire but-tons. an autolire with vanablespeed control and a built-in

PSION ORGANISER

Yuppies byte backstopwatch, eight differentalarms of which there arethree types (normal, siren,chimes). and world times andinternational d ialling codes.The later is a good referencesource and very clever Just

digital LCD stopwatch Th eentire Ouickjoy range isdirectly compatible with mostmakes of home computerincluding C64/128, Amiga.MSX. Atari ST and AmstradCPC.

De Gale Marketing Ltd:81 Tottenham Court Road,London W1A 1EY,Tel: (01) 637 5735

FANZINES

BUGgingoff withs/w spreePrior to the final issue of TheBug (see TGM018 for moredetails), Bug PublicationsInternational is to sell itsentire software library anddonate the 'majority' of theproceeds to charity The col-lection consists of five years'worth of Spectrum, CPC. PCand Amiga software donatedto The Bug for review purpos-es.

To ensure that you don'tmiss out on this very 'special'offer send an SAE to BugPublications for a completelist of available software(games like The Great SpaceRace perhaps?).

Bug Publications: 28Leaside Avenue, Mus wellHill, London N103BU. Tel!(01) 883 1606.

tellthe LZ where you are inthe world (a choice of 400cities in 150 countries) andit does the rest: works outthe dialling code to otherplaces and what their pre-sent times are.

The new Organiser alsohas a total cross-referencingoption. Just give it an ideawhat you're looking for (anyreference wil l do: phonenumber, surname etc.. ) andyou're shown where theinformation is (in the diary.notepad, main file or even aprogram — the Organiser'scompletely programmabledon't forget).

All in all the LZ and LZ64(with extra RAM) are a vastimprovement over the veryhandy originals (which arestill available: CM at €79.95and XP at €109,95). And —ifyou can stand the ribbing —well worth getting for thepose_ em, for the mass ofinformation manipulationyou can do with it. Psion:Psion House. HarcourtStreet, London WI H MT_Tel: (01) 723 9408.

C64/128

CassettebluessolvedC64/128 owners sufferingfrom cassette loading prob-lems need suffer no longer.Palen Distribution havesecured the marketing rightsto the new Load-It Datasette(E39.99).

Load-It features an easy-access adjustable tape head,making the fine tuning oftape signals easy, and a sig-nal strength meter to aidadjustment,

PaIan Distribution: Tel: (01)531 7171

ATARI ST

Handyhelp fromStaintonStamton Micros Ltd offer atrial or return service to dis-abled computer users. This isto reduce the risk of a dis-abled person making anunsuitable hardware or soft-ware purchase, However, the

offer is limited to Atari SThardware (no games packs),all software by Timeworks.Grafox, Precision andSagesoft, also all Star andNEC printers, Potential cus-tomers should send the fol-lowing details: fu ll name andaddress, description of ill-ness. doctor, national insur-ance and passport numbers.These details will remain con-fidential and will only be keptthroughout the tria l period.

Stainton Micros Ltd: 4 TheVale, South Ruislip, Middle-sex HA4 OSG.

AMIGA • ATARI ST

Pretty asa picturePhotofile offer a photo-digitis-ing service for Amiga and STowners. Pictures can be digi-tised into almost any formatincluding HAM, extra hallbriteand interlace modes on theAmiga and neochrome anddegas formats on the ST.Pictures are usually processedand returned the same daythat they are received byPhotofile. Photos can be any-thing from passport size to A4either colour (E1.50) or blackand white (Cl).

Photofile: PO Box 196,Nottingham, NG2 4GO. Tel:(0602) 261498,

Unless you're a TGM reader!Ever been playing a game and wondered when the next alienwave will appear? Ever thought the timing on DaleyThompson's Olympic Challenge was a bit inaccurate? Well,worry no more. De Gale Marketing and the Back Bytes teamhave joined forces to help you fight back! The latest range ofQuickjoy joysticks to come from the London-based stick manu-facturer feature one special feature that no other such con-troller has ever had. The top-of-the-range Ouickjoy VSuperboard has a built-in LCD stopwatch! And through thevast resources of Back Bytes, TGM is offering one of these high-quality joysticks each to the TWO lucky readers who cananswer the following question...

Who holds the world record for the men's 100m sprint (not ataltitude or wind-assisted, clever clogs), and what is it?

Simple. Just pop your answer on the back of a postcard, alongwith your name and address, and send it to SuperboardJoystick Competition, TGM, PO Box 10, Ludlow, Shropshire SY8WEI. Closing date is July 20, and the normal rules apply.

Back Bytes

AMIGA

Flight ofthe condorCondor Computing's newIntegrator II is guaranteed tosupercharge your Amiga. Theall-tn-one peripheral includesa 20Mb hard d isk driveinstalled with autoboot andXickstart 1,3. a 3.5-inch floppydrive, 2Mb fast RAM expan-sion board, slots for a 8088

COMMODORE 64

SlimlinetonicOwners of the old-style'chunky C64 can give theircomputer a facelift for justE19.95. That's the pnce of anew slimline C64c-style casefrom Financial SystemsSoftware. The case is fu llycolour-coordinated to matchthe new style peripherals andis easy to fit.FSSL: 18 High Street,Pershore, WorcestershireWR10 1BG.Tel: (0386) 553153.

Competition

Bridgeboard and a 5.25-inchfloppy drive, surge protectorand cooling fan. A ll for E746Daval Electronics supplyoptional extras for theIntegrator, including a 30 upto 60Mb hard disk upgradeand 2400 baud modem.

Condor Computing Ltd: 31Palace Street, London SW1E5HW_ Tel: (01) 630 7343

Daval Electronics: The OldSchool House, Farcet,Peterborough PC7 30B Tel:(0733) 24171.

SPECTRUM

Micro-drivin'Sinclair's low cost storagemicrodrive system never real•ly took off and microdnveowners have been left withlit t le after sales support EECLtd are now selling recondi-tioned microdnves with therelevant interface for E59.95or Individual microdnves forE14.95 They also stock ZXmicrodnve cartridges (whichcan be used with the CIL) soldin bundles of ten for E18.

EEC LTD: 18-21 MisboumeHouse, Chiltern Hill, ChalfontSt Peter. Bucks SL9 911E Tel.(0753) 888866,

TIME WAITS FOR NO MAN...

TGM TX 020:7-89 87

NEW SOFTWAREARRIVING DAILYPHONE NOW!!BUSINESS & UTILITYSOFTWARE AVAILABLE

E13.50AfterburnerBombjackChuckie EggCrazy Cars 2Double DragonEspionageFlying SharkGalactic ConquerorMenaceMini-GoffPacmaniaTechno CopTrivial Pursuit 2Zoom

£15.95Amiga Gold HitsAmiga Gold HitsArchon Collection

£13.50 M i c k e y Mouse1943 M i n i GolfAlien Syndrome O v e r 'anderAfterburner O p e r a t i o n WolfBombjack P a c m a n i aBatman P r e d a t o rBaal R a m b o 3Chuckie Egg S p a c e HarrierDouble Dragon S u p e r Hang OnDaley Thompson S D IDragon Ninia S o l d i e r Of LightFlying Shark S a r g o n ChessFootball Man. 2 S t o c k m a r k e tGame Over 2 T h u n d e r b l a d eGalactic Wars T e c h n o c o pGalactic Conqueror T i g e r RoadIK+ T r i v i a l Pursuit 2Joe Blade 2Leisure Suit LarryLive & Let DieLancelot

Ouickshot 2 TurboPro 5000StarprobeMouse Mat10 Blank Discs (3.5)

NAME:

ADDRESS-

TEL:

0 .9 5E11.0001.00£4.50E12.50

Full range of hardware and softwarefor all popular machines at discountprices. Cheques and postal ordersmade payable to:SABRE SIXTEEN COMPUTERDISCOUNT CENTRE. DEPT GM20,NO 5 THE PARADE. MEAD PLACE,CROYDON, SURREY, CRO 3S0Prices include P&P within the UK.Europe_ please add 1.00 per item.Hardware (UK) pleases add 5.Hardware (Europe) Please add 10.

All Computer Prices are beingsavagely slaughtered!!!

Phone NOW for amazing deals:01 - 760 0274

AMIGA SOFTWARE

Alien SyndromeArt Of ChessBattlechessBombuzalBards Tale 1Bards Tale 2CorruptionCarrier CommandColossus ChessChessmaster 2000Dungeon Master (1Meg)Daley ThompsonEliteFusionFirezoneFishFernandez Must DieGarrison 2Heroes Of The LanceHostages

ST SOFTWARE

Type of computer

POST 8, PACKINGTOTAL:

International KarateInterceptorJoan Of ArcLegend Of The SwordLombard Rac RallyMortville ManorMindfighterOperation WolfObliteratorPuffy's SagaPowerdromePresident Is MissingRoger RabbitSpace HarrierSpeed BallStarglider 2SupermanStar RayThunderballWorld Tour GolfZany Golf

E15.95Bards TaleBarbarian (PSY)ChronoquestCaptain BloodCorruptionDrillerDungeon MasterEliteFalconFishFernandez Must DieGuild Of ThievesGunshipHostagesHeros Of The LanceKennedy ApproachLombard RAC RallyMind FighterObliteratorPuffy's Saga

PLEASE SEND ME THEFOLLOWING ITEMS:

ITEM: AMOUNT:

1

E19.50ChronoquesstDreamzoneFalconHybrisKing Of ChicagoRocket RangerSword of SodanTV Sports FootballThree Stooges

E49,50Deluxe PhotolabDeluxe VideoDeluxe Music

PowerdromeOuestron 2SpeedballStarglider 2SinbadTimes Of LoreWizards CrownZany Golf

A500 512kRAM CARDSWITH CLOCKONLYEl 09.00

WE SPECIALISE INAMIGA AND ATARI

ST SOFTWAREORDER NOW

Mail order prices only

V IS A

HARDWAREA500 4 TV Modulator £ 3 7 51084S Monitor £ 2 4 9A500 + 1094S £ 5 8 9NEW RELEASES - AMIGA£13.50Baa IFourth & InchesLed StormGaldregon's DomainEmmanuelRoboCopBreachGrand monster slamVindicatorMay Day SquadEnghl NightVoyagerC15_95Balance Of Power 1990Kennedy ApproachSpace Guest 2Gauntlet 2BatmanJoan Of ArcIK+PopulousTrained AssassinMicroprose SoccerRampageDemons Millet 'Bio-ChallengeStagDeja Vu 2Sorcerer LordGold RushRunning ManBalliehawks 1942Flying SharkBlack CauldronBattletech

E19.50Rebel ChargePersonal NightmareEirebrigadeShogunJourney

HARDWARE520 STEM Explorer Pk E 275520 STFM Super Pk £ 3 4 91040 ST EM S u l x, P k E4 49

NEW RELEASES — ST£13.50Barbanan 2The Games Winter EditionStar RaidersLED StormRoad BlastersGaldregon's DomainEmmanuel1 LudicrosRobocopTime RunnerTyphoon ThompsonBreachGrand Monster SlamDragon NiniaVoyagerLegendMay Day SquadMtoroProse SocceE15.95Demons WinterBio-ChallengeStagSTOS MaestroBattlehawks 1942Deja Vu 2Sorcerer LordBlack Cauldren

£19.50Kings Guest 4Federation Of Free TradersP ersonal Nightmare

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Back Bytes

CONTROVERSYThe games somepeople playIs the PC a viable alternative for gamesplayers? Jeffrey Davy digs deep to find hisgraphics board.

G ames p layers regard

the P C l i k e nuclea rweapons — everyoneknows they' re th e rebut n o b o d y ' s s i l l y

enough t o u s e t h e m, a r ethey? Time s h a ve changed.Since 1986, when Alan Sugarunleashed t h e cheap PC o nan unsuspecting public. homePC o wn e rsh ip h a s sp re a dfaster t h a n re d w in e o n acream carpet F ro m a boringitem, used in boring offices byboring people in boring jobs,the PC invaded th e lives o fordinary men and women andwith that... games potential.

In e a r ly 1987, E le ct ro n icArts made g re a t st rides b yreleasing A me rica n ) g a me son the PC in the UK alongsidethe A mig a and t h e s T ver•sions — often before the STand A m i g a ve rs io n s . O fcourse, th e PC versions hadalready b e e n p ro g ra mme dand sold in the States, a coun-try where the PC has been amajor home games format formany years (it currently takes50% of the US games market),so EA weren't exactly riskingfinancial m i n b y re leasingthem to us Brits.

Your a ve ra g e , b o g -s t a n -dard, CG A (Colour GraphicsAdaptor — three colours, nor-mally b la ck, ma g e n t a a n dcyan, ugh !), P C compatib le,like t h e S in cla ir PC200 a tE574, cannot offer you arcadegraphics a n d t h e R o y a lPhilharmonic i n yo u r l i v in groom, a lthough i t ca n o f fe rcompatibility with 90% o f PCgames software. Of course, asyou d ish out more and moredosh. you can create qu ite asystem._

For g r a p h i c s . E G A(Enhanced) offers 16 colours(standard on many machinessuch as the Amstrad PC1640,E804) wh ich is pretty impres-sive, b u t yo u ca n a lso g e tVGA (Virtual) wh ich can offer256 colours and qua lity tha twould ma ke A mig a o wn e rsquite worried . Unfortunately,the p r i c e o f a n A ms t ra dPC2086 w i t h V G A a s stan -dard is E862.

Sound? We l l t h e P C wa s

92TGM TX0 2 0 :7-8 9

designed to beep, a n d qu iteannoyingly a t that, a b it likean e a r ly Spectrum. Wh e nIBM created the fi rst PC.they d i d n o t forsee t h e '- 1 1need f o r e igh t -channe larcade s o u n d t r a c k sthumping o u t o f h i - fispeakers a n dneither d id thePC d o n o r swhen t h e yc r e a t e dtheir P Cc o m •p a t i -b le s .All i snot lo s t ,though, m a n y co mp a n ie s,mostly A me r ic a n s u c h a sAccolade, h a v e p e rf o rme dwonders wi t h the PC's beep-er-box a n d so me , n o t a b lyTitus and Loriciels, have pu tbursts o f d ig i t ise d s o u n dthrough it.

Not o n ly h a ve t h e Yanksmade the PC beep as i t hasnever b e e p e d b e f o re b u tSierra h a v e re le a se d t h eAdLib m u s i c c a r d w h i c hgives an astounding 11 voicesto t h e P C. A l l t h e i r n e wgames have soundtracks thattake f u l l advantage o f t h isand Sierra have even h ired afi lm music composer to createaudio masterworks. B u t-. . a t$195 (about E125) i t ' s a b i tpncey, o n ly availab le in th eUSA, and only used by Sierraat the moment.

On top of the graphics andsound, many people like morethan o n e fl oppy d rive — ahard d isk e ve n — o r mo rememory (640K is Increasinglythe standard), o r i f they' respeed freaks, something a b itfaster than the 8 MHz o f thePC200. A l l th is starts shunt-ing up the price to quite stag-gering levels. I f you thoughtthat a top-of-the-range Amigawas expensive, an IBM Model70 w i t h 2 Mb memory, ru n -ning at 25MHz, with twin 3.5-mch 1 . 4 4 M b d is k -d r iv e s ,VGA, and a 120MB hard d iskcosts E7467 (a lthough you 'dneed a 5 .25-inch d r i v e f o rmost games). enough fo r 18Amiga 500s.

a• • • • a •• • •

a • • • a • •• • • • • •

• • a • . • •• • a

Basically, i t ' s n o tsensible to buy a PC just forgames. I n f a c t , d o i n g s owould p robab ly b e g roundsfor t h e re se rva t io n o f apadded ce ll but... PCs don ' tjust play games...

There a r e h u n d re d s o fpieces of non-games softwarefor the PC and more appear-ing e ve ry we e k, f r o m p ro -grammmg la n g u a g e s ( y o uname it , there's a PC versionavailable) to word processors,the ra n g e i s massive . T h eowner of a PC is never like lyto b e s t u c k f o r s e r io u ssoftware, un like an Amiga orST owner,

One th ing tha t Amiga andST owners have got (and thatPC owners don't need!) is PCEmulators. O n c e loaded / in -serted it opens up the oppor-tumty t o u se a reasonableamount o f t h e ra n g e me n -tioned above, a lb e i t a t a noften slower speed — st ill nosign of an Amiga or ST emula-tor for the PC!

This means that 16-bit non-PC o wn e rs a lmo st g e t t h ebest o f both worlds. the PC'srange a n d t h e i r computer'sgraphics, so u n d a n d o t h e rfeatures. Th is seems to leavethe humb le clone somewhatin the shade...

Or does i t A PC emulatorcan never qu ite capture thespeed o f a piece o f softwarerunning on the PC and a lsohas a n u mb e r o f ha rdwarehiccups t o g e t o v e r t h a t

••111111

means I tcan never ru n A L L PC soft-ware. T h e PC i s also anaccepted worldwide standardand h u g e ly popu la r i n t h eUSA. u n like t h e Amig a a n dST. Th e re a re severa l g rea tgames t h a t a re s imp ly n o tavailable for other computersat the moment and more thatare only just being converted,such a s MicroProse 's F -1 9Stealth Figh te r — most n e wreleases are now due to havea PC version too.

American so ftware houseshave long accepted tha t thePC is a format for games andbusiness, a n d t h e sa me i snow In cre a sin g ly t r u e i nBritain. A s a senior softwarePR person said: 'You'd be sur-prised h o w ma n y businesspeople have games softwarein their drawer,' as the case ofCity s to ckb ro ke rs p i ra t i n gSierra's L e isu re S u i t L a r r y(and g e t t in g t h e i r re wa rdthrough a virus) showed.

The P C is a great format,and has a (reasonably) longlife ahead of it, so if you needa machine for business and asmattering o f p leasure o r i fyou already have one — try itout and prove to the softwarehouses t h a t t h e P C h a sgames mach ine potentia l asmuch as the Amiga and ST —well almost!

• Jeffrey Davey wa s c o-e d i -tor of The Bug magazine

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READERPAGE"When the release of Sam Fox Strip Pokercame around, no-one said anything, sowhy all the fuss now...?"writes Dominic Andoh, complaining aboutcensorship and earning himself E50 worthof software into the bargain

Harmless funDear TOMHollywood Poker Pro, StripPoker.11 Emmanuelle,Leisure Suit Larry, LeatherGoddesses...

These are just some of thetitles me and my friend,Daniel Emlin, have pur-chased between us. Andthey all have one thing incommon- S E X!

I must admit that playinggames of this ilk gives memore pleasure than a bashon Operation Wolf, R-Typeand RoboCop — althoughthese, too, are good.

On no account shouldgames like Strip Poker II andLeather Goddesses bebanned. Okay, so if you don'twant young kids looking atthem, then put them on thehighest shelf, or even behindthe counter, in the shop.

must say that WH Smith

Give 'emmore doshDear TOMI've just picked up the Mayissue of The Gaines Machine.I write to compliment thepeople who review thegames.

I have played some of thegames they've reviewed.They were reviewed extreme-ly accurately — the percent-ages are what I would havegiven them. Whatever you arepaying them, it is not enough.Steven McKee, West Bmmich

Blimey, I hope the reviewingteam aren't reading th is)We've already given in tocredits for the reviews.Whatever next? They'll beasking for little pictures ofthemselves soon'

94 TGM TX0 2 0 :7-8 9

went way over the top in ban-ning some games because oftheir covers. I don't see themtaking books writ ten byJames Hadley Chase off theirshelves. Have you seen thosecovers? When the release ofSam Fox Strip Poker camearound, no-one said anything.

Dawningof a newageDear TOMWith all these great consoles,the future of the 8-bit comput-ers looks bleak. I th ink theKonix console will be invogue, with its hydraulicchair. etc. And with all itspower and relative cheap-ness. it could well be thedemise of the old, reliable 8-bit. Not that I 'm against 8-bit(I still love my C64), but howcan they compete with theprices?

It would be sad to see themgo, although if somethingnew or innovative comesalong (like a light gun, steer-ing wheel, etc) then the future

I S T A R t •-uLETTER

• •so why all the fuss now?

Games like Emmanuelleand the rest are just GOODHARMLESS FUN. Having agood game of Strip Poker isnot going to corrupt some-one's mind for life, is it?

It's just plain and simple. Ifyou don't like sexy gamesthen don't buy them.Dominic Andoh „Int LondonNW7

I'm sure that all thepeople who disapprovewould certainly NOTbuy the games. Theyjust like complainingthat they're there, andtry to stop the rest ofus from seeing them.Games with a strongsexual content havealways created inter-est from the TGMreview team.

However, th ingscould be a lot worse foreveryone. Currently.

could be much better.Anyway, cheerio, and keep

up the good workPeter Sampson, Victoria.AUSTRALIA

PS: Are Konix going torelease the Multi-System inAustralia?

The Spectrum has just hadthe official Sinclair light gunlaunched for it. But whetherthis will save the old rubberbeast is a different matter.Anyhow, considering that the8-bit computers have beenaround for five years or morenow, we think they've donepretty well for themselves.don't you? The end's beenpredicted for more than twoyears. but st ill they surviveand, some say, prosper...

As yet Konix have no plansto release the Multi-System inAustralia. They still haven'tlaunched it here yetl

there's nothing in a comput-er game that you couldn'tsee (in the flesh) in a 15-rated movie. And don't for-get that most computer pic-tures are of the quality you'dsee kids drawing in mostcollege artrooms (thankfully,computer games get mostthings in proportion) A s yet.no games have been com-pletely banned in Britain.but some have had their covers changed. L imit ing theaccess of these games canonly help in h ighlightingsomething that doesn't exist

Exploitation in computergames is non-existent in themainstream. Vixen wasn'texploitative, the woman wasthe heroine (and what a fox-tress she was. smurpf).Although where strip pokergames are concerned, star-ing at computer screens allnight could bring a newmeaning to the expression:you'll go blind.

MSX over-pricedDear TOMRecently I wrote to SamdaleComputers asking for a list ofMSX software, after readingtheir ad in your magazine.When the list arrived, Inoticed games like Vampire,Joe Blade and BMX Simulatorwere for sale at E5.99, whiletheir RRP is El .9911 can'tafford to pay 300% of the orig-inal price just because it'shard to find games for mymachine.Robin Ball. Devizes

We rang Code Masters whosaid that all their productswere nowE2.99, and Playersconfirmed that Joe Blade wasonly 9 9 _ We tried to con-tact Sam dale Computers on

two different telephone num-bers. The first informed usthat the user's liodalone wasswitched off (on every occa-sion), the second was anunhelpful answering machine(saying Samdale weren't in._during the day and night!).

Mispriced software is notnew, however. Many times,major retailers have markedtheir prices incorrectly — butusually these are genuinemistakes (mixing up the dif-ferent prices of formats forexample). Of course, the onlyway to be sure of getting soft-ware at the recommendedprice is to go directly to thesoftware publisher — mostare very obliging.

Anon says,listen goodDear TGM8-bit users, listen good towhat I am going to say. Iknow there are some good 8-bit computers, but the MSXhas been invisible for sometime. I mean, the graphics onthis computer are unbeliev-able for an 8-bit machine — itis just too much to see. TheCommodore 64's graphics arenot up to this standard, theAmstrad's graphics are likeblocks of ice and theSpectrum has just returnedfrom the living dead. I mean,it is like a black and whitemonster, this computer needsto be shot.

Well. t ime is up for me and

just want to say to MSXusers: keep up the pressureon the other 8-bits. And alsothank you to TGM for featur-ing the MSX in your maga-zine,Anonymous

Well, 8-bit users, we hope youlistened good This personobviously has something tosay. Something about shoot-ing blocks of ice at aSpectrum, we think. Anyway,time is certainly up for h im!Regardless, the MSX mayhave some decent graphics,but the problem is most peo-ple are so impressed by thegraphics that they forget thatthe programming of thegames is pretty poor. And asfor total machine compatibili-ty, who needs it?

The amazingargumentDear TGMI have read the mag for sever-al months now, and find it topquality. However, one thingthat amazes us over here inOz is the amount of, dare Isay it, fu tile arguing betweenAmiga and Atari owners.

Let's face it, the only thingthey should worry about iswhether they can afford oneor the other, and if they haveenough security in theirhouse so someone doesn'tbreak in a steal it!

To me arguing about that isNS mundane as arguing that

More engine powerDear TOMGranted the PC Engine Is aminority machine but I thinkyou should give it more cov-erage than you are at themoment. The June issue wassupposed to be a ConsoleSpecial — more like a SegaMegadrive Special! Whatdoes the PC Engine get?Little screenshots from threeunknown games

Where are the PC Enginereviews of Space Harriet?And what about R- Type?Where are the so-called bril-liant games like LegendaryAxe, Dungeon Explorer,Tennis and Baseball?

If you axe going to say amachine is brilliant, thenlet's see what you axe talk-ing about, and not titchyscreenshots.David Charles, Leicester

Truth is we've only just gotour hands on PAL TV andSCART monitor versions ofthe PC Engine for keeps(thanks Micro Media!), Sonow we'll be keeping our earto the ground for PC Enginegames and peripherals.

That said here come theexcuses...1 We did actually have five

There's E50 worth of software — your choice — foreach month's Star Letter. Write to: Readerpage,TGM, PO Box 10, Ludlow, Shropshire SYR 1DB.

And rest assured that even if your letter doesn'tget printed, it's been read and where necessaryshown to all the TGM staffers who can use YOURsuggestions to improve the magazine.

£50WORTH OFS O F T WA R EMUST BE WON!

XXXX is better than Fostersor Guinness. It doesn't mat-ter, so long as you're happywith what you've got.

Finally, if anyone would liketo further foreign relations inAustralia, please write to:Richard Carr, 25 MajesticOutlook, Seven Hill 4170,Brisbane, Queensland, AUS-TRALIA

We sort of agree. The argu-ment about which machine isbetter seems to have doggedthe computer entertainmentfield since Sir Clive droppedthe Spectrum on us andCommodore answered backwith that browny-grey wedgeof fudge that all 64 ownersused to love. Still, that sort ofcompetition is good newsreally — it keeps the fun aliveif the letters colomrs boxing

However, we must pick youup on one point: XXXX isquite a bit better thanFosters. And as forGuinness__

Engine games to review inthe Special, but due to spaceonly three could go in_2 Galaga 88 was given aglowing review (86%) InIssue 17. with a full-pagescreenshot!3 Legendary Axe was thefirst ever PC Engine game,and is now completely out ofstock, and the others are

Out of dateDear TOMI am a True Blue Aussie com-puter freak and always buyThe Games Machine. Butwhen I turn to the competi-tion page the closing date istwo months ago! Why is thisso?Mark Anderson, WESTERNAUSTRALIA

Sorry, Mark, but there's notmuch we can do about thatIt's all down to the time ittakes to distribute copiesabroad (which is largely outof our hands)

If the dates were any later.we'd never be up to date withour competitions. We suggestyou take out a subscription,with The Games Machinewhich wil l arrive (by airmail)much earlier (though it costsa bit more) — and you'll havpa guaranteed copy!

pretty old too —especiallyR-Type (we've reviewed R-Type II though!).

News on the PC Engine._Sources inform us that theLCD screen for the Engineshould come out this yearAlthough the screen wil lonly work with NTSC ver-sions of the Engine. A llEngines are NTSC, unlessthey've been INTERNALLYaltered to run on PAL a l lEngines with plug-on PALadaptors wil l work with thescreen (so check before youbuy).

Games to expect reviewson over the next fewmonths include: TwinCobra (CD and ROM card),Alien Crush, Poe-Land,Wataroo, Weidner, ThunderBlade. Out Run, Shinobi,Operation Wolf, Tiger Road,Pro Wrestling and numer-ous golf games. TGMget them as soon as theyappear in Japan

TGM TX 020:7-89 95

1) Mitac have built a new fac•tory in Taiwan. It producesPCs at the rate of one every:a) 14 minutes. b) 14 seconds,c) 14 raw fish.2) Which Rainbow Arts title isset in the mythical world ofGhold?3) In 1663, what computer didSamuel Pepys describe as'able to add, subtract and mul-tiply very well, but I proposenot to trouble it yet with divi-sions.'4) Explain the joke behind thename of the 2001 rogue com-puter HAL.5) Spot the odd one out:Close Encounters Of TheThird Kind, E.T, Star Trek —The Motion Picture andBlade Runner

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96 TGM TX020:7-89

6) One man is responsible forbulletin board costs rising by ahefty 15°/0. Name him.7) What restriction did GerryAnderson place onGrandslarn, when granting theThunderbirds licence?8) What did Alan Sugar loseon 20th April 1989? a) His carkeys. b) His temper. c) 37 mil-lion quid.9) What are Ankhs?10) Spot the odd one out:Lambda BB, Pink Triangle.Miniet-4, The Connection,Corrupt Computing.11) Domark's Licence To Killis their fourth James Bondtitle. Name the other three.12) BASIC stands for BloodyAwful Slow Idiots Computing.True or False?

Trumbull.6) Chancellor Nigel Lawson.who is slapping VAT on allcharges.7) No Violence!8) All three.9) Your spiritual power supplyin Incentive's Total Eclipse.10) Corrupt Computing, therest aren't odd at all.11) A View To A Kill, The

13) Who is the author of thebrilliant 'Communications AndNetworks best seller? a) Phil

DOminic & MARK: unlicensedto water ski at any price

Living Daylights and Live AndLet Die.12) False. BASIC stands forBeginners All-purposeSymbolic Instruction Code.On second thoughts, True!13) Phil Croucher (E11.95,Sigma), but my latest bookNamesakes is still available,so go and buy it now (E2.99.Sphere paperbacks).

TYPHOON THOMP-SON'S KAYAK KOMP00MARK (Broderbund) issue 18

..i•rheire Spirt 300 Kayak goes to ?wirierCB Lostum, Nottingham NO4 21.4Five runners up gel a pair ot cycling sha lePierre Soolney. Bristol BS2D aao, RtaricasW L A I S O D M i c h a e l D u n n ,Stourbridge DY8 3YD, J Frogged. Sheffield$12 4 E1 , R ich a rd Crompton P e rshoreWRIO 3LI

SILKWORM IN THESKY COMPETITIONSALES CURVE Issue 18The vAnner receives a retycopler flight OverLondon. visils programefs R a ndom Access,plays on the arcade machines, gets a copyor Silkworm and the next lour Sa les Curvetitles a s they re released. Arid he is kinRyder, Leeds LS11 7PB.Ten nynners- up receyve &Oviform a n d FourOther ga m e s w h e n the y re r e !eaeod- D a l eWilks, Cambndge C131 3 A0 Pierre Scotney.Bristol BS213 8130, M ich a e l d e R ude rHolland. Craig wikarns Crewe CW2 EITO. DGill Bu x t o n S KI 7 7 6 N . Andrew Barley,Aldershot G u l l 3 X0 , David kiacLauchlan,Yeovil BA2 2 9 1 5 , M a rk Sha w, Ca nnockWS12 4 5 2 . Philit3 Baxter, N e w ca st le-U p o nTyne NE20 SAL. Searr6 lover PeterboroughPE6 01J

STORMLORD HOT-LINE COMPETITIONNowien Issue 1850 walnuts receive a copy 0 Stormlordtan S Ryde r, L e e d s L S I I 7 P B. Pa u lHayman. D ina s Powys C H, 4 B Y , P i e r r eScolney Bristol BS2 0 8130. C live Furcher.Peterborough PE6 o-r w . S t e v e n M a r t in

London N1 3 SOT, Danny O'Connor, Esse xR1.1I4 2 RU N ich o la s Collectge NuneatonCVIO DEJ, Tony Wilkins, Bristol 954 I PN D

Buxton 51(17 7BN, Gary Mart Sheffield55 BR P N e il Bache, Stourbridge W Mids.Derek Lee Marley, Newark N1322 9S4. AlanButterworth Bolton BL6 -T O W P h i l i p P e e l

Croucher. b) Mel Croucher, c)Wendy Big-Boy Croucher,14) Anti-hacker adviser toMaggie Thatcher. EmmaNicholson MP. is working on asecret project with which ofthe following, a) VI ad theImpaler, b) Vla,d the Inhaler, c)Mel Croucher.15) True or false. the AtariPortfolio is the smallest PCcompatible in the world.16) Who are Kane. Ripley.Ash, Parker and Mother, andwhat was odd about Ash andMother?17) What's the differencebetween Mike Read's PopQuiz and haemorrhoids?18) Which computer gameholds the record for the mostversions released?

14) Heh, heh, it's a secret!!15) False. The Casio SF7500is even smaller,16) The crew of the Nostromoin Alien. Ash was an android.Mother was a computer.17) None. they're both a painin the arse.18) Chess.

COMPETITION RESULTSS ardiw,J, L .W8 2 N F V a r r n o Z z i H a m pr orTW12 2 V0 A Bogue. Stourport DYI 3 8 0 8Michael M cOutitan. Live rpool L 3 3 13 YAJohnson Ta ng Ca rdiff C F 2 4 N I . RichardHeasman. Bunlinglord 5 6 9 9 0 P Tama%KLICSMII, London NVV8 6 R G Pa u l MartinStourbodge DY7 OAT, Kevin Patton. Herne,H 8 .1,1 0 01 E 1 HP2 STO Mark Hanson Sow!'

Hylton S114 °R T . M arc Driscoll. WOrCeSierWR2 4 AD. Jo h n Shearing. GodstoneBNE Anthony Underwood Bolton 6L6 6 0 5Brett Patterson, Sheffield 5 2 SSB.Hiserby Aycirtle 0 1 5 7 A5 Le igh LovedarPon T a lb o t S A I 2 6 A L , D I AN "Savemdgeworth CM21 413e1 Geramt EvansBerry CF6 BI T. Simon Price N e lso n BEI!,OHF Ala n Trsch. Sheffield S t 7 3GT, Gie rDavey, Essay S S I. 9PVV

READERS SURVEYISSUE 1710 winners to receive a TOM T-Shirt JamesCross, Le e ds LS1 1 7 N E P Wakefie ldLcmdori S W I 7 8E1N. S J Le e HuntingdonPE17 I JP Michael Jonas. Birmingham 632

NA: Robert Gallagher, Colchester D a vidElson Durham City D141 ANU C h ris Amos.London SW17 7 5 0 M ark Branson, CroydonCI90 SOH ; Cla udio Lestan, ScarboroughY012 5SH. Allen Collroott Hems $CA 111.1ID Winners to meter a calendar:R H Szpala . Staffs $ T t9 SHR. Man, Pra tt.South Croydon CB2 OPN Tony Cultaterlson.Leeds LS1 4 SAE, M a rl, Sha w, CannockWS12 4 S2 , Jason Walton Guildford G u t21.2 M icha e l Ross, Pre stwick KA9 1 0 0 .Edward M cLe od. Stirlingshire P k 3 0 E1 3Chris Ends C o Antrim N Ireland J R MasonLiverpool L2 3 OSH. Ka n Watson. HarlowCMI8 6 0 t10 wanner's to receive a BinderMark Lilly. Croydon CRD 01, A. A IN KennyCrewe C Wi 4 H L Michael Scoff. C o Down9 1.2 4 8EE Mr 0 Hargreaves. Preston, Eroi

Ismael London SE4 2DR, Graham Clarke,Preston P R i 9 T 0 . Ja m e s D obson ,Sommerset I A9 3 8 R. D ig ." Tilley. WhitleyBay N E2 6 2 0 2 . Russe ll Cook. EtamidonS S 16 6 E 1 M a tthe w Alden, W e s t Y orks/meLS23 BNt

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ATARI SI AMIGABALANCE OF POWER 22.00 22.00BALLISTIX 14.50 14.50BORODINO 14 50 14.50CYBERNOID 2 14.50 14.50THE DEEP 14.50 14.50DNA WARRIOR 14.50 14.50PRISON 14.50 14.50REAL GHOSTBUSTERS 14.50 22,00RENEGADE 3 14,50 22.00ROAD BLASTERS 14.50 14 50ROBOCOP 14.50 22.00RUN THE GUANTLET 14.50 22 00STORMLORD 14.50 14.50TITAN 14.50 22.00TYPHOON THOMPSON 14.50 18.00VINDICATORS 14.50 14,50VOYAGER 14 50 22.00WANDERER 14.50 14.50WAR IN MIDDLE EARTH 14.50 14.5014

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TGM TX 020:7-89 97

• Report from C.S.ETGM looks at America's massive consumer electron-ics show. Rumoured appearances this year include16-bit consoles from Nitendo (same as last year...),Atari and Epyx. Marshal M Rosenthal also looks atthe handheld games explosion (see TGM Report thismonth for Nintendo's Game Boy) which is currentlystirring in the States.

• Going Blind?Visually distructive to users, Mel Croucher examinesthe harms and effects of using V.D.Us. TGM digsdeep to find the REAL EFFECTS behind the specula-tion and the sensationalism.

III PLUSFeatures on all the latest games, a ll the latest newsand pictures on forthcoming computer entertainmentreleases, more from our new adventure, RPG andstrategy columnist, Paul Rigby, and big-prize compe-titions to boot — you know wher to come...

TGM Issue 21 goes on sale at all goodnewsagents throughout the kingdom from July 20

• Back BytesSo many to choose from,but only one wanted.

Word processorshave always been some-thing that every comput-er owner should havebut never got round tobuying.

Next month BackBytes examines 16–bitword processors, andasks 'What's the differ-ence between a hardreturn and a soft return— WYSIWYG always invogue?'_

We'll also be lookingat the advancing capabil-ities of printers, andreveiwing the latest mod-els. And don't get yourlasers mixed up withyour golf balls or they'llbe real trouble!

EDITORIAL OFFICE 17 Gravel WI, Ludiow, Shropshire SY8 105 (0581) 585123 Editor: Roger Kean Features Editor: Dominic Hanoy StallWriterso Room Hogg Warren Laowortr. Rolyn Candy Marls Caswell Editorial Assistants: Vits Vtckress, Carci•-e B l a k e P h o t o g r a p h y : C a m e r a,.

ktchaei Parkinson 'Assistant) Contributors: Mel Croucher Jetfrey Davy, Don H4hes Paul R Ma rs h a, M R o s e n 1 n a l : U S A ' J o h n W o o d s

PRODUCTION DEPARTMENT 1,2 Kiwi; Street, Ludlow, Shropshire SITS TAO (OSSA) 0 5 1 2 M o n s y e t t Jonal, ,an R t g n a l iReprographics Marbeit IJiridelI lS & i p e . ' i S O f , R o t t e n M i l l s : D a m p R o o d R e y' H a m i lt o n T rn M o rr i s , „ N in n y R e dr i at c D ES IG N R og er Kean Mart

kenclick Mel,yn Five. Publisher Goof? Gnmes Scoop Advertisement libector: Roger Bonnet? Advertisement Manager: Ntrd DysonAdvertisement Sates Executives: Lee Watkns Wynne Morgan Assistant Jackie Moms 105641 4603 or 5552 Sleep PromotionsExecutive: Retard LOOy Mail onion Carol Kinsey SuMcriptions: PO 8ox 70, Ludow, Stirdpshire S'r8 ;DB Designed and typset on Apo*Macintosh II computers running ()ark )(press, Adobe Illustrator 88 and PhotoMac• output at MBI Wellington, Teltord with systems support from Digital

ReprooraphicS We Business Centre. Merseyside CO/Ckg ongination by Scan Studios. Ismoton Gram London Ni Printed in England byCarldN Web (Nisei Newtoeir Tradin_g Estate. Carlisle, Cumbria CA2 7NR — a member al the SPCC Group.DistributiFi_by COMA°, lavislocii Road. Wes1 Draylon MiddlesexCOMPETInow MALLS Tha Eador s (teas*, I S S h i t i n a l r r a h e r t p a l i n g I D a 0 1 , 4 1 4 C at O n a n d * A P w e a t t er p i ps is g oo d U gh , b e tw i a to t he e to be e v et a br e4 s e i rr i e do n g

sowed happans lee a game that has oar hewed as a peon bong waived! twe tosene the tight to whehtute times 1;1' e t : m o v a b l e v a n W e l l d o e h / y e n , t w o t o d i s p a t c h

p .m as soar as aosteee alter the phbvshed closing dale Wrnee nereS oil adman h a alter issde ot SGM Na conrspondence can be entered into regarding the carpets:0samisswe ve wean so tau slitting that you rase won a onte and it doesh turn ao dl whin case Pod Yrs V4Press a bre at the PO Box 10 addressi Na person vis,o has any re&

tonshis ho natio foe remote to &river* wrio 400.4 to weer Nevosheld et anis al the companies odennig ;saes may enter ohe or our cOnetilions Na ihatehe may be repoWood in pan or on wilicite vienout she weer, c o r i s e n l o t t h e c o p y r i g h t n o t t l e r s W e C a n n ot u n d e r ta k e t o r e t kr, a n y tt i n g s et t eta T GP it - s t cl a tr i g boon and p h ot o gr a ph i c M at er ia l

hardwire and soltwatt unle ss it isaccitroparped by a sadatr? starved addressed emitters We regret mat readers postal encuties cannot iteave be answered Unschceedenter at aralegleete maenad 6 teekeme 3r4 us e d in 11,i' -i i i r e s o n e i s p a d i n • e u i r e p a r a t e s C e l e a a p r i a e o g r a pb c ,,m , J e lbe "t 5 T r, . Y 1S p e e nC o n V e d ge r V er

Mstobli The views espeSaed n ICAA are set secessanty - • "TeCadynget TOM leopeoloss Ltd I l e A Nosisalettal Pu44s/11kb ISSN IMS449092 C o w s,/ D e s i g n 1-, ,D t i n s t T r e y

98 TGM TX020:7-89

Continued from page 89

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Have you eve want t o palientthe town red? N. • •

Well. now you can paint i t . j.„' IN K i n s t e a d ! .

A fast-moving arcade gan4 that; aN . bundle of fun,

Oifr hero Skweek keeps, u o n t h e

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