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Transcript of Hide & Seek: Objects of Meaning - RIT Digital Archive Home
Hide & Seek: Objects of Meaning
Amy Maguire Chidiac Date: September 28, 2009
Thesis Document for Master of Fine Arts Degree
Rochester Institute of Technology College of Imaging Arts and Sciences
Department of Industrial Design
Thesis Document for Master of Fine Arts Degree
College of Imaging Arts and Sciences—Rochester Institute of Technology
Title: Hide & Seek; Objects of Meaning
Submitted by: Amy Chidiac Date: September 28, 2009
Thesis Committee Approval:
____________________________________ ________________
Stan Rickel, signing for David Morgan, Date
Chief Advisor
____________________________________ ________________
Stan Rickel, Associate Advisor Date
____________________________________ ________________
David Suits, Associate Advisor Date
School of Design Chairperson Approval: ____________________________________ ________________
Patti Lachance Date
Abstract
This thesis project is to design a philosophy to create mindfulness in the user of an object. To
exemplify the philosophy, the secondary goal is to design objects with these attributes. Objects
that encourage mindfulness will be meaningful to the user. Meaningful objects will increase the
enjoyment of everyday life. Research on psychology, cultural anthropology, brain function,
Taoism, and Zen Buddhism help form the philosophy. The design philosophy developed consists
of three criteria that when met will make an object encourage mindfulness in its user. The objects
designed are a 5 Inch Utility Knife, a Hemisphere Mixing Bowl, and a 4 Piece Cutting Board.
Foreword: The Fountain Pen
Fountain pens are wonderful devices. They must be among the most personal instruments you can buy. With a good fountain pen, something already expressive and unique—handwriting—is made even more so. And for someone who learned to write with pencils and ballpoint pens, they are almost a revelation. Let me explain. The best fountain pens were (and still are) literally made to last a person’s lifetime. I happen to like vintage pens, and I typically use a pen anywhere from forty to ninety years old. These pens were made before the concept of “disposable” was even invented, and as such use more expensive materials in their construction. The barrels are usually made of an early plastic called celluloid, which is always warm and smooth to the hand, and will burnish nicely from use over time. A fountain pen will hold only about five pages worth of ink, so there is a ritual involved in refilling. There are hundreds of bottled ink colors available, and I’ve developed a fondness for a particular shade of blue. Filling only takes about a minute, but I use that time as a respite, and always look forward to it—a kind of antidote to the piles of email I receive. The best part of writing with a fountain pen is the act of writing itself. Ink flows through the nib by a combination of gravity and capillary action. Once the nib touches the paper, ink is actually drawn out of the pen. There is virtually no pressure required to write! In the best vintage pens, the nibs were made to be quite flexible. Adding a little pressure causes the tines to separate, and the line you are writing to become wider. In practice, the down stroke of any given letter is thicker than the upstroke. I find that I enjoy writing and sketching more than I ever have. I keep my pens close to me. I like carrying something so old and beautiful and useful in a shirt pocket. I like the discipline involved in not losing them, and I like to think about the decades of service an older pen has seen. Mark McKenna Humanscale Design Director and lover of fountain pens June 30, 2009
Concept: The Question, The Hypothesis and The Goal
The Question
How can an object increase the enjoyment of everyday life? Much of product design is
aimed at making peoples’ lives easier. The reasons range from theoretically freeing up time to
the necessity of keeping up with technological advancements. The result is that we mindlessly
speed through daily tasks, which used to require more attention and time. We have been fooled
into thinking that there will be more time for the enjoyment of life. Designing objects to make
life easier is not creating more enjoyment of everyday life. Instead of rushing thoughtlessly
through day-to-day tasks, perhaps we should pay more attention to them.
Jon Kabat-Zinn writes in Full Catastrophe Living that our lives unfold only in moments
(4). “If we are not fully present for many of those moments, we may not only miss what is most
valuable in our lives but also fail to realize the richness and the depth of our possibilities for
growth and transformation” (Kabat-Zinn 4). Kabat-Zinn continues to say that diminished
awareness of the present moment leads to problems that can build over time if they are not
attended to and can eventually leave us feeling stuck and out of touch (4-5). The more we
attempt to make our lives easier by rushing through moments, the more enjoyment we are
denying ourselves. If we continue to live by carrying out automatic actions and behaviors we
may lose confidence in our ability to redirect our energies in ways that would lead to greater
satisfaction and happiness (Kabat-Zinn 4-5).
The Hypothesis
Rather than attempting to rush through tasks to “make” time, if people are more mindful
of their day-to-day tasks this will create a more enjoyable everyday life. If everyday objects are
more meaningful to the user, that person will be more mindful of the activity being performed
and in turn will have a more fulfilling and enjoyable experience.
The story of the fountain pen and the act of writing is an excellent example in support of
the hypothesis. Using a fountain pen forces the user to pay more attention to the act writing and
also to the message being written. As a result, the process of writing a simple note is
exhilarating.
The Goal
The overall goal is increase the enjoyment of everyday life. The initial goal is to design a
philosophy to create mindfulness in the user of an object. What attributes does an object need to
create mindfulness? To exemplify the philosophy, the secondary goal is to design objects with
these attributes. Objects that encourage mindfulness will be meaningful to the user. Meaningful
objects will increase the enjoyment of everyday life.
“How wondrous this, how mysterious! I carry fuel, I draw water.”
-P’ang Chu-shih
Methodology
An understanding of the everyday will be developed, including customs, rituals and
routines, and how they apply to the objects we use. Existing meaningful objects will be
investigated with relation to psychology and cultural anthropology. Research on brain function,
Taoism, and Zen Buddhism will help identify the philosophy of creating meaningful objects
through helping the user be mindful of the action being performed.
Research: An Investigation of Meaning and Mindfulness
Meaning
To have meaning is to have significance, importance or to be of value. An ordinary object
can create an extraordinary experience if meaning is created when using the object. In designing
an object, if the designer realizes the significance of the object, a true form will come. Meaning
is about truth.
In The Meaning of Things: Domestic Symbols and the Self, Mihaly Csikszentmihalyi and
Eugene Rochberg-Halton write that despite the importance of objects, little is known about the
reasons for attachment to them, about the ways in which they become incorporated in the goals
and in the actual experiences of persons (x).
Mindfulness
In Full Catastrophe Living Jon Kabat-Zinn writes that fundamentally, mindfulness is a
simple concept (4). “Mindfulness means paying attention in a particular way: on purpose, in the
present moment, and nonjudgmentally” (Kabat-Zinn 4). The reason for doing so is to nurture
greater awareness, clarity, and acceptance of present-moment reality (Kabat-Zinn 4).
Interestingly, Csikszentmihalyi and Eugene Rochberg-Halton write that attention is a finite
resource (5).
At any given moment we are incapable of focusing on more than a few bits of
information at a time (Csikszentmihalyi and Eugene Rochberg-Halton, 5). To be mindful is to
purposely not concentrate on multiple things at a time. Since we have a limited supply of
attention it is possible to use this to our advantage rather than disadvantage.
Brain Function
Edward de Bono writes in Lateral Thinking: Creativity Step by Step that lateral thinking
is closely related to insight, creativity, and humor and is a definite way of using the mind just as
logical, or vertical, thinking is (9). A familiar example of unforced, everyday lateral thinking is
when one is in the shower or taking out the garbage and suddenly realizes a solution to a problem
that was not consciously being solved at that moment. In this example the solution arrived
accidentally and without provocation. Edward de Bono calls this an insight solution, and it is the
product of lateral thinking. In his writing, de Bono puts forth techniques to control lateral
thinking. For many people, lateral thinking can seem like an unconscious thought breaking
through while vertical thinking appears to be an extremely “conscious” process.
Critiquing de Bono’s techniques for bringing about lateral thinking is another subject but
the point of the techniques is appropriate and important. The ideas explaining lateral thinking
come from study of how the mind works. The mind is not a machine but a special environment
allowing information to organize itself into patterns (de Bono 10). “As the patterns are used they
become even more firmly established” (de Bono 10). This is what makes us predictable and
stuck in our ways of thought. The purpose of lateral thinking is to restructure the old patterns and
bring them up to date (de Bono 14). Stated alternatively, we should create new patterns from the
information available and escape from the dominance of the old patterns (de Bono 14).
There is a link to routine in these statements. If one is carrying out a routine without
thought involved, a pattern is forming. To upset this pattern is to break free from a contained
way of thinking. Csikszentmihalyi and Eugene Rochberg-Halton write that people differ
considerably in how they learn to structure their attention, in how much they can concentrate on
certain patterns of information (6).
“Like logical thinking, lateral thinking is a way of using the mind. It is a habit of mind
and an attitude of mind” (de Bono 13). Lateral thinking is the description of a process, and can
be a deliberate process (de Bono 9, 11). Some people naturally tend toward lateral thinking, de
Bono claims that one can develop skill in it (13). This brings us to routine again.
Some people tend toward a life of routines. Some people have a life of almost no
routines. To some the routine needs to be ritualistic to be worthwhile. It is an interesting thought
to combine the theories of brain function, pattern making and lateral thinking, with everyday
routines. Perhaps this is why for some routine is freeing and to some burdening. It is a matter of
how an individual’s brain functions.
Zen Buddhism
Zen Buddhism developed when Buddhism was brought to China in the first century and
is considered a religion, a philosophy, a psychology, or any combination of these disciplines and
some consider it to be beyond these terms. Zen is a practice, a way of life, to develop
mindfulness and ultimately enlightenment, or wisdom. “To study Zen is to study the self. To
study the self is to forget the self. To forget the self is to realize enlightenment” (Loori). The
mind and body are considered to be ever changing and impermanent. Also, mind and body are
not separate entities but two sides of the same coin, that is, “All dualities are one reality” (Loori).
As one meditates, one begins to see the unity we are a part of. The full realization of unity is
called wisdom, or enlightenment.
Daisetz Teitaro Suzuki writes in An Introduction to Zen Buddhism, “Personal experience
is everything in Zen. No ideas are intelligible to those who have no backing of experience” (33).
In other words, if one does not experience anything, one will not understand anything or be able
to convey information effectively. To gain inner experience Zen uses the tool of meditation.
The point of meditation, whether it is a sitting or working one, is to keep the mind under control.
In Zen Philosphy, Zen Practice Thich Thien-An writes, if the mind is kept under control it will
be able to return to its natural condition of calm and quiet (13). When one is meditating, the mind
should be empty and there should be no thoughts of the past of future, or the external world
(Thien-An 12). Self-knowledge will come from meditation. However, what gets in the way
during our search is ourselves: “ever present, and yet so far away; so close at hand, and yet so
elusive; so familiar, and yet so poorly understood” (Thien-An 73). We are too close to ourselves
and this is why we must try to detach ourselves and look at the whole, not the particulars.
To detach oneself will lead to living in the moment, and to live a serene life in the
constantly changing world (Thien-An 104). Thien-An makes a connection with the sage from the
Tao Te Ching, “Life is flowing, always changing, and the sage never looks back to the moment
which has sped by, nor does he look forward to the moment which lies ahead. Rather, he lives in
the present, flowing along in harmony with the rhythm of life…” (106).
A working meditation is when a task is being carried out, like tending the garden or
preparing lunch. The statements about meditation will be applicable to designing the philosophy.
Also, understanding Zen Buddhism and its practice is important in creating the actions and use of
the objects being designed.
There is a nice intersection of concepts among mindfulness, working meditation and
Edward Hall’s thoughts in Beyond Culture. “Paradoxically, the only way that we can escape the
hidden constraints of covert culture is to involve ourselves actively and consciously in the very
parts of life that we take most for granted” (Hall 7).
Taoism
Buddhism allows for existing religions to become a part of it. Taoist principles, along
with other East Asian religions and philosophies, were absorbed into Buddhism, creating Zen
Buddhism. Therefore there are aspects of Taoism in Zen but there are a few points that should be
highlighted with specific reference to Taoism. Taoism is also elusive in its description of what it
is, like Zen Buddhism, so I will refer to it as a philosophy for the purposes of this investigation.
Benjamin Hoff, describes Taoism well, while not describing it, in The Tao of Pooh. “It’s
about this dumpy little bear that wanders around asking silly questions, making up songs, and
going through all kinds of adventures, without ever accumulating any amount of intellectual
knowledge or losing his simpleminded sort of happiness” (Hoff xii). Also from this description,
we can actually see the beginning understandings of the mind and lateral thinking in Taoism,
where one does not want to retain the patterns of information that hold us back by becoming too
definite in our minds.
Another way to explain the same idea is an aspect of Taoism called the “uncarved block.”
Hoff’s example of the uncarved block is Pooh Bear and it means, in short, to let oneself be open,
let one’s mind be open and free, and from this will come the answer that is sought. As designers
it would behoove us to be the uncarved block. As users of an object, performing an activity, it
may unburden one’s mind and mix up patterns by being the uncarved block.
Process: Applying Research and Product Development
Meetings were held with the thesis committee, David Morgan, Stan Rickel and David
Suits, on a regular basis to discuss the project and review progress. Committee members are
referred to as Morgan, Rickel, and Suits throughout.
Meeting: 01.14.04
The starting point of this project was the statement, “Menial tasks can be exhilarating.”
This is not a direct quotation from anyone in particular, just a general idea in Zen Buddhism and
also in personal philosophies. Alexander Manu wrote in The Big Idea of Design, we have
diminished many rituals and transformed them into mundane activities (27).
So, menial tasks can be exhilarating. I wrote a list of tasks that at the first meeting was
called “women’s work” by Morgan. This thesis is about putting life back into everyday routines
through objects, which does not necessarily mean “women’s work.” Therefore, the list was
broadened to include everyday tasks. I began thinking of them more as activities than tasks. The
list included: cleaning snow off the car, making a sandwich, brushing teeth, making a cup of tea,
checking email, folding laundry, shaving, shoveling, clipping your nails, eating dinner (at home),
eating lunch (at work), writing, making coffee, showering. Two main categories emerged, one
was food related and the other was personal hygiene, both are the two main things we can count
on a person doing everyday.
In the first meeting it was decided to focus on the attributes or qualities of an object. It
did not matter what the object was yet, it was necessary to figure out the attributes of the object
that would be created for the thesis project. Then the next step would be to apply these attributes
to different objects. The reason for coming up with the attributes before the object is because
what I am attempting to figure out may not be in the object, in may be in the experience. I
believe this is true after completing the project. The concept of this thesis can continue to be
applied to all sorts of objects.
There were suggestions on how to create criteria from the committee. Basically, it was to
look at other areas of design that had created principles or criteria of their own, such as,
Universal Design or Modernism. Or even a non-design related area that has a philosophy, such
as Zen. In the end using a Zen allegory worked.
Ritual and how it is a part of our lives is also a part of this thesis. It has proven to be the
most controversial though, because people have different personal concepts of the word ritual,
even a dictionary defines it in more than one way. One question that was brought up at the first
meeting was, “What is more important, the ritual or the object?”
Some questions that were asked initially were, “How do you personalize a task?” and
“What motivates a user?” There were some simple answers, “Let a user change or customize a
product” and, “Because an item is unique or fun,” respectively. Also, the look and quality
(manufacturing quality) were mentioned.
Returning to the subject of menial tasks being able to be exhilarating, the reason, or way,
that a menial task can be exhilarating is dependent on how mindful the person is when
performing the task. My theory, based on research, is that the more mindful one is of an activity
then the more exhilarating it will be, this will create more emotion, and then the object associated
with this exhilaration will have increased meaning to the user.
It was necessary to perform some experiments. I needed to look at activities and the
experiences that occurred as a result. “Why is eating dinner with my family more meaningful
than brushing my teeth?” Morgan asked. I needed to discover the reasons why certain activities
are more meaningful and apply them to those which are not. I needed to discover why some
objects are meaningful and apply that answer to those that are not. So I started by investigating
different activities from my list of menial tasks. After doing this for several activities I would be
able to see similarities and begin to develop criteria.
Between Meetings
In the beginning, I kept going back to Zen and the Art of Motorcycle Maintenance for
answers because it had sparked the initial idea of the thesis project. The problem with that was
that I had not done enough on my own yet for it to be applicable in a new way—the new way
that I was looking for. It was still applicable in the original way, but only now do I realize how it
is applicable further. I wondered what is the connection between meaning and truth?
I kept thinking Robert Pirsig’s statement: The real cycle you’re working on is a cycle
called “yourself.” I wondered if I could alter it to, the object you’re designing is an object called
yourself. It turned out that does not make much sense. And I did not figure out how it could be
changed to make sense. But there is something there in some way.
Ideas on looking for meaning: a person puts care into things to try to give it meaning, or
maybe the act of caring during an activity creates the meaning on its own. So then can a person
also find the way to a meaningful relationship through finding the meaning of an object? But is it
possible to put too much structure behind meaning, do you have to just let meaning happen?
Other thoughts about routine and care came from thinking about jobs. My first job after
completing undergrad, I worked in the kitchen of the Barley Neck Inn at the salad and dessert
station. I wanted to make poetry at the Barley Neck when I made salads and desserts. You knew
you were having a good night if everything just flowed together and you could just keep moving
in one solid movement, the whole night, completing orders. That was poetry. It was a special
feeling if you had a good night like that. The next job I had after that was at a news agency that
collected exit polls for elections, I was a manager. The favorite part of my week was turning
unused yellow time sheet into notepads. I really paid attention to and worked with care when I
made those old time sheets into a notepad. It always made me happy and calm. How do you
make an activity poetry, how do you give it flow, make it smooth and fluid with a solid result?
How does one create flow…poetry? Why did I care about those time sheets and how did it make
the time sheets better? Or, more importantly, how did it make me better? The time I took out of
the day to rip up pieces of paper and then put them together in a pad was a time of mindfulness
for me. And I believe it was a working meditation; it gave me time and space to let my mind
rejuvenate itself.
I began investigating simple tasks by relating the steps to a Zen allegory about ox
herding. The allegory is to help people understand about enlightenment. It is story is about a man
looking for an ox. He finds the ox, tames it, and then loses the ox. As inappropriate as it may
seem, I applied tasks like tooth brushing and making a cup of tea to this story. And it was the
first time I realized I knew what I was doing.
After looking closely at several tasks I came up with a rough and somewhat redundant
list of criteria. The original list of what makes an object more meaningful was:
- User feels a sense of accomplishment.
- User puts care and thoughtfulness into task.
- The activity is true or honest or real, that is, keeps the user in the moment.
- The activity is engaging; it takes attention or holds the attention of the user. (Not too much
attention, but not too little.)
- The user has an end product or result that is satisfying in some way.
- The user gets to do the activity in his/her own way. That is, the activity is not structured too
much.
- The activity makes the user knowledgeable. The object is not difficult to learn to use. And the
object kind of makes the user look good using, or smart. Or maybe teaches the user something.
- The activity or object should not be aggravating.
- The object allows the user to develop his/her own technique or way of carrying out the task.
- The object lets the user feel like he/she is doing a good job.
- And finally, the object lets the user be him/herself.
After I developed this initial list, I tested it. I observed a volunteer shave his face.
Although the list was rough, the ideas checked out. The list that I had created from doing simple
tasks and watching others do simple tasks still made sense afterwards as a checklist. This still did
not mean that creating an object of meaning would be easy. There still was the big question of
why, or how, is something meaningful. There is the emotional importance of the object or
activity and there is the experience of the object or activity. There will always be an unknown
factor when it comes to emotional significance, it will always be different for everyone.
However, there are other factors more easily discussed such as: how hassle-free an item is, how
memorable, the quality of the product, if the user has company, the life span of the product.
Meeting: 01.21.04
At the second meeting the application of brushing teeth to the ox-herding story was
discussed and several realizations were made. First, the activities are all self-conscious until ox
forgotten, self-forgotten. Also, the mouthwash part is a returning to the very thing you wanted to
do. The key is number eight, both ox and self forgotten, which I translated to the task being
completed—the user is ready to continue with the day. The next step, returning to the source
leaves him no better off—it is humbling. It is a never-ending cycle; we will have to do it again
and again. How do we find pleasure, or something positive, in an activity we know we will have
to repeat? Compassion is learned more each time—a person gets better each time and forgets
more and more of the self each time.
The list of object attributes was discussed. A product can encourage a behavior but the
user can still feel they are doing it their own way. The criteria will not hold true for all products
but they do not have to. In Zen woodworking, the pleasure, or zone, is from actually using the
tool, the connection between the person and the tool goes away. One interesting question came
up, “Can you have a sense of accomplishment without some hurdle?” Frustration is when you do
not accomplish what you think you should accomplish. Enduring hurdles without complete
discouragement is satisfaction. There was some confusion about what I meant about being
yourself when using an object. It was later cleared up; it is more a statement of using something
that suits a person.
The question was asked, “Does it have to be good for humanity?” I honestly did not think
of greater humanity as a concern, only individuals, on a personal level. However, I believe the
answer to helping humanity as a whole is through individuals. If a person is being more true to
him/herself then he/she will likely be more understanding of him/herself and therefore more so
of others. I believe this would lead to more compassion and empathy among people, therefore
being good for humanity. In Beyond Culture Edward Hall writes that we do not give ourselves
enough credit (3). A product that lets us give ourselves credit and fits our needs, desires, and
personality will lead to more content people.
The list of criteria I made was obviously long, repetitive, and disjointed. We discussed
making a shortened checklist that was more cohesive; three or five points were the suggestions.
Three seemed to be most appropriate for the material I had come up with. I also needed to test
the list.
We talked about how I could make a ceremony of making a sandwich. The user does a, b,
and c (the ritual) and through this process the user is put in a new frame of mind, a positive one.
Then, something very exciting came up. I do not remember what we were exactly talking
about and then Suits said, “What if you had a knife handle with a burr on it?” The burr makes the
user take notice, the knife is not perfect (and not trying to be perfect) so the knife is special and it
will make the user mindful. Also, it is important to point out that a person has to go through a lot
before an object can have meaning so maybe my objects have the potential to be a part of a
ritual. When I spoke with Skip Battaglia, an instructor in the School of Film and Animation, who
has an interest in ritual, he said, “A routine is not a ritual until there is meaning in it.”
Between Meetings
I noted that at several times during the day, during several different kinds of activities, we
have the choice of several different utensils to complete a task. Often people will use their
favorite utensil to carry out a task, as long as it is available and clean. Examples could be:
making a cup of tea—use favorite mug, writing a note—use favorite pen, cleaning snow of car—
use favorite ice scraper, making a sandwich—use favorite knife. There is almost always a choice.
We will almost always reach for an object of meaning when there is a choice.
Meeting: 01.27.04
We first went over the refined criteria.
1. Feel Accomplishment
- have end product or result that is satisfying
- feel like you are doing a good job
- learn
- motivating
2. Engaging (Holds Attention)
- requires care, thoughtfulness (act with care)
- aesthetics
- memory
3. Be true to Oneself
- develop own style, technique, way of doing things
- aesthetically pleasing to likes
- quality
The list was generally accepted and I would begin making objects, test, and then refine
the list further. There was one question about what the word quality meant, also a big question in
Zen and the Art of Motorcycle Maintenance. In this case I meant construction quality and good
use of materials and finish. We discussed the MacGyver factor, that is, using a nail file as a
screwdriver, but that is not really the point of this thesis. Although, the MacGyver factor would
make a person feel accomplishment, it requires too much previous knowledge and skill—
particular skills are not assumed to be available for the objects being designed. Also we
discussed a poor quality screwdriver that a person gets lots of use out of and then it breaks and
that person buys a new one. This example shows poor quality in general and is against the point
of my thesis because I plan to make objects that are not disposable, and should not encourage
disposableness.
I tested the criteria and was encouraged to pursue the ideas further by beginning to make
objects that applied the criteria. The next decision was what kind of activity to focus on.
Continuing with the overall concept, it needed to be an everyday activity that many people
engage in. As I looked back at my original list of activities they fit into two general categories of
personal hygiene and food preparation.
Both personal hygiene and kitchen products are refined because people have been doing
using them for a long time. So how will the objects for this project be different? Returning to the
idea of a nub or burr on a knife, objects that intentionally make the user pay attention to the
object and the task at hand will be designed. Or, the less aggressive way of putting it, the objects
I will design encourage the user to focus on the task, which involves the object.
A good example of this is light switches, which we spoke about at several meetings. The
simple flip light switch, mounted to a wall, the user does not think about at all. The light switch
that has to be turned, also wall mounted, the user has to think about but often does not enjoy
(some people actively dislike them). Then there is the Achille Castiglioni clicking light switch,
on the cord switch, is perfect and enjoyable. The Castiglioni clicking light switch has something
unexpected, a pleasant and reassuring clicking noise tells the users the light is on. The clicking
does not take away from the function and, I would argue, that it adds to the function because it
pleases the user. So I would like to incorporate this concept into my work. I want to put
something special into each object to make it mindful for user, to produce extra awareness.
Between the two choices of food preparation and personal hygiene, I chose the former.
The committee also agreed that I should work on objects for food preparation. I was nervous that
I was making the wrong decision; even though the idea of my thesis is that these concepts could
be applied to many different activities. I am generally interested in kitchen supplies so I didn’t
want to make the easy choice, however I am also more passionate and have more ideas about
kitchenware so in that sense it was the best choice. I needed to continue my passionate
attachment to the project. And Morgan was sure to remind me that, “You’re gonna mess it up.”
We discussed who my user is. Since these objects are to encourage mindfulness, they
need to aid in mindfulness among people who don’t already have it. The objects created would
be for the non-mindful, not terribly skilled person, that is, the ordinary person who prepares a
meal.
We discussed some things that make a person mindful in the kitchen. For instance,
cutting food for a meal and placing it in little bowls and on trays prior to cooking. The
ingredients, vegetables, meats, and spices look and smell good and this provides satisfaction and
anticipation. Also a gas stove versus an electric one, the gas stove is more satisfying because the
user hears the clicking of the pilot, sees the controlled explosion, and then can visually adjust the
heat desired, instead of having to read the numbers on an electric stove dial. It was also noted
that putting a nub on a cheap pan would not fulfill the goal, which had been stated before, the
objects must be of quality because it is the aim of this thesis to produce objects that will have a
long life.
Everything is a part of the experience. I will not be able to control all aspects of the
experience. There is the tool, or object, the environment, and the person. Also, people are able to
put meaning on anything. I cannot and will not address these issues. I only have control over
what the object is, and I will be mindful of it. What comes from the object will come, and it will
likely be different for everyone.
Between Meetings
Began drawing ideas, no matter how weird or silly, of objects used to prepare a meal.
Meeting: 02.4.04
I brought several 2D sketches and a few 3D sketches to the meeting. I learned that there
is a fine line between engaging and annoying objects. Suits made some interesting comments
about some of the knife handles, he said they were organic and sensuous, also he said they were
alien knives. About the objects overall, Suits commented, “Is this an exercise in perversity?”
Everyone laughed. Even though this is certainly not an exercise in perversity, it was the only way
I could begin attempting to solve the problem. Also, I realized as I was working that for
something to be engaging there will likely be a fun element to the design. Overall, the similar
feature that all my initial sketches possessed was that they would make the user stop and think
about what he/she was doing. However, the objects also fell into one of two categories, either fun
and functional or annoying and dysfunctional. The hot pot, weeble bowl, knives, and flippy
spoon were all possibly functional items. I was warned not to get off the subject with knife
handles. I knew from the beginning though, if I made a knife I would not attempt to make the
“perfect” knife handle because it has been done and because a lot of knife handles can feel good
in different ways. I knew that if I did make a knife the handle would be purposefully “different,”
like the mushy knife idea or the knife that ended up being produced. I was advised to think about
materials and more importantly, to not get distracted from my concept by the knife handles,
which I had already exhibited a bit.
I wanted my objects to be fun and still functional, not serious; achieving that is serious
work. Just like producing good comedy is serious business, creating fun, functional, simple
objects is serious.
When talking about how ritual is a part of the objects I am making Morgan made a
notable statement, “Ritual forces someone to come out of their routine.” I thought a long time
about whether I agreed with this statement because it seems contrary to an earlier statement that I
do agree with, that is, “Routine is not a ritual until there is meaning in it.” Some examples of
routine versus ritual were that eating a Hershey’s kiss is a routine but eating a fortune cookie is a
ritual. Also pushing the button on a coffee machine is a routine while the activity of grinding
coffee could be a ritual.
It was official; Morgan said I was “on to something.” I was sent off to do more and
warned not over-intellectualize, which was exactly what I did, though not intentionally.
Between Meetings
I spoke with people about preparing a meal. I made several more 2D and 3D sketches but
mostly I thought about them too much, and they were all ideas that did not make it any further.
Meeting: 02.11.04
Since I over-intellectualized my design work this week, most of the meeting was about
how the things I came up with were wrong for the thesis. Many of the objects I designed were to
make a person’s life in the kitchen easier, but not really encouraging a person to be mindful. The
strainer is a good example of this, it may make a person’s life easier but it did not require any
special attention. I was accused of designing Ronco products, or kitchen gadgets. I was advised
to be more brutal about my own work, to point out when designs meet my criteria and when they
do not. I was reminded that I must believe in my designs first. I want to make timeless, mindful,
subtle, with important detailed designs.
I had some clarification about the “Be true to oneself” criteria. If a person thought that a
product was kooky and he/she thought that it said something about his/her personality that would
be true. Or if a product makes a person smile when they saw it and used it, that would mean
he/she was being true to themselves.
After all the Ronco designs I realized that I needed to make products that did not detract
or intentionally enhance the function. If the design enhances the use as a byproduct that is
alright. I would argue that a byproduct of the designs I am attempting would be that the function
is enhanced—because of the user’s frame of mind.
I needed to make more 3D sketches. I needed to just make stuff. Since I was
intellectualizing things I needed to put myself in the frame of mind I wanted my user to be in
when using my products. I had to remove myself and at the same time become a part of the
process. Most importantly, I needed to combine my former approaches, the first when I just drew
and did not think and the second approach, when I thought about the products and asked others
questions.
Also I needed to develop the criteria as I was developing the objects to help make it fit
together better.
A new idea came up at this meeting when Suits suggested that an ordinary knife could
come from an extraordinary holder and that would make the user mindful about the preparation
of use, and then be mindful when using. An example of this was a wine lover unwrapping a
bottle of wine. The process of carefully removing the wrapping and cork prepares the person for
a special event. It may not just be the holder, it could be the motion, the skill, or the
circumstances—there could be different attributes that create the mindful part of the process. The
idea is to set up the possibility for a new frame of mind. My object is part of a process, or a
player in drama. I should be thinking about preparing the user to use the product. It may be too
much to ask for one object to do all this. These are all ideas to think about and when they can be
integrated, when it is right, it will come with the design.
Winter Quarter Presentation
The primary question that came up at the Winter Quarter Presentation was “Am I
designing a philosophy or a product?”
Meeting: 03.11.04
I had more mock-ups and drawings to present. The “weeble bowl” was a bowl with a
round bottom, as opposed to a flat bottom. I thought it would need a magnetic stand to keep the
bowl upright. The exciting news was that a hemisphere weebles on it own. The stand became
unnecessary immediately because it was not functional and pointless for the objective. The bowl
was meant to be round to encourage the user to pay attention. The committee wondered if, when
loaded, the contents would spill. The material and size of the bowl, along with some tests, would
answer this.
The “utensil garden” was a utensil holder that sits on the counter top and encourages care
for ones utensils. The possibilities could be that the garden comes with utensils or that it holds
utensils already in the home. The more it is used the more potential it has to be a part of daily
life. It is meant like a garden, it is a basic and natural growing environment.
Along the same lines, a knife block was designed. Again, the idea is that having utensils
on the counter will lead you to use them more often and care for them more.
A usable knife mock up was presented for the first time. It was plaster with a blade,
meant to be used as a paring and utility knife. The comment was made that it was like a “very,
very old tool or knife.” It was indeed rustic. Is a knife with an unusual shape enough?
The ritual argument came up again. The object I make is an empty container, to open up
the possibility for ritual. My job is to make an empty container. It reminded me of the uncarved
block in Taoism.
Between Meetings
Experimentation to alter the objects one way or another was carried out. Also
experimentation in construction and materials was carried out to understand what is the best and
most realistic way of creating each object. If a product no longer seemed reasonable to make or
in its application to the thesis, it was no longer pursued.
Meeting: 03.18.04
The objects were taking more realistic forms. The weeble mixing bowl had been
prototyped. It was slip-cast ceramic, made from a plaster mold. The first bowl was brought to the
meeting. It was still fragile because it hadn’t been fired yet. It seemed very promising and
everyone wanted to see it further developed. I ran an aggressive slip-casting schedule in the
following weeks. Some bowls were made for experimentation of form and many were made for
production to complete the thesis.
The wooden cutting board that fit together like Lego was a little problematic to prototype.
A yellow foam model had been made previously. When I tried making it with wood I was
burning the wood. I had help from the shop technician and Morgan described how to build the
piece more successfully. Everyone was interested in the concept and wanted to see a more
developed prototype.
We moved on to the flexible cutting board. This design was very dependent on the
material it was made from. I had several samples and made some models. I was not happy
enough with how the material and the concept worked together. The flexible cutting board was
meant to roll up like a scroll or stick flat on a refrigerator. Once rolled, the material did not want
to lie flat, so this created a problem. We discussed refrigerators and how they were used in
everyone’s homes. Most people’s refrigerators were covered already—there was no room for a
cutting board. There was enough hesitation from everyone that this product did not continue.
A more developed knife handle made out of yellow foam was presented. It was full size
and sturdy so that everyone could hold it. The form was very unlike normal knife handles yet it
was still a comfortable form to hold. It seemed reasonable that the form was different enough for
the user to pay attention. This product also needed further development.
We discussed the Thesis Show for the first time. Mostly we talked about how I will
convey the idea of the project. I said that I never read what the designer wrote when I attend
exhibits. Morgan said that was an important point for me to think about. How will I either do
without a written explanation or make get people to read my explanation?
Between Meetings
Refinements were made to each object to help decide if they were worthwhile to continue
working on. Form and materials were decided upon. Better prototypes were made.
Meeting: 03.24.04
Final decision was made about objects to be produced and displayed at the Thesis Show.
I had to get busy producing everything—the 5 inch utility knife, the four piece cutting board and
the hemisphere bowl with a simple stand.
Between Meetings
Production had begun of a cutting board. A local woodworker with trusted experience in
laminating wood was making the cutting board. I continued production of ceramic bowls. This
was a several week process because roughly twice as many bowls as needed had to be made
because of breakage. Materials were acquired to make the knives. A student woodworker with an
interest in knife making was leading the project. We built the knives together and he carried out
the metal work with my assistance.
Meeting: 03.31.04
There was a planning meeting for the Thesis show on March 29. It became clear that for
the amount of space I had to exhibit in, one of each object was not enough. The decision was
made to make multiples of the three final objects, the 5 Inch Utility Knife, Hemisphere Mixing
Bowl, and 4 Piece Cutting Board. That meant a lot more work in the next two weeks.
Between Meetings
A lot more production work was completed. More cutting boards were ordered. I
continued making bowls. Making the knives was a multi-step process that required a lot a
attention and hand work from the woodworker and I.
Meeting: 04.7.04
All focus was on final details for the show. The largest problem was how to explain this
idea, which is somewhat abstract, in writing. The idea of mimicking a conversation seemed to be
an excellent approach. That way I could ask the questions I wanted and make sure I answered.
Another problem was that of safety and insurance because I was displaying knives in the
gallery. The solution accepted by the gallery was that the knives would not be fully sharpened
and they would be wired to a board. For the reception, since I would be present, a sharpened
knife was allowed.
The design of the exhibit space was finalized, including a tasteful way to display the
knives that had to be secured to a board.
Between Meetings
Production of the knives, bowls, and cutting boards was being completed. The large
display boards for the exhibit, with questions and answers explaining the project, were written
and designed.
Meeting: 04.14.04
This was a short meeting to confirm the final details for Thesis Show. Installation was
April 16-18. Production of the objects was complete, it was finalized that there would be 5
cutting boards, 12 bowls, and 7 knives on display.
Between Meetings
The installation of the exhibit was completed and specific arrangements for the reception
were made.
Reception: 04.23.04
The reaction to the thesis exhibit was fantastic. Viewers who knew the project and who
did not know the project all understood the concept very clearly. The comments were extremely
encouraging and complimentary. The best part was that viewers were enjoying themselves!
A table displaying one of each object was the centerpiece of the exhibit. Each object on
the table was available to touch and use. A bowl of apples was put out to cut, providing
opportunity to use the knife, cutting board and bowl. The table was crowded throughout the
reception.
Final Product and Thesis Defense: 5 Inch Utility Knife, Hemisphere Mixing Bowl, 4 Piece
Cutting Board
For the Final Presentation all drawings, mock-ups, prototypes and final products made
throughout the thesis process were exhibited. A presentation documenting the concept and
process was delivered, as stated above. The three products developed to exemplify the
philosophy were all made with great detail and quality; every object was a functional piece.
The presentation was well received and the Thesis defense was accepted.
Conclusion
A design philosophy was developed; to do so was the primary goal of the thesis. It
consists of three criteria that when met will make an object encourage mindfulness in its user. An
object designed with this philosophy in mind allows for a more meaningful experience.
Encouraging users to be more mindful in everyday tasks will create more enjoyment.
The philosophy developed consists of three attributes for an object of meaning to possess:
firstly, the object is engaging while in use; second, the object delivers satisfaction at the end of
use, and finally the object allows the user to express him/herself by using the object. Whether
small or great, use of a meaningful object for everyday tasks can make everyday routines more
enjoyable, and even ritualistic.
The secondary goal was to exemplify the philosophy, by designing objects with these
attributes. The objects made fulfilled the criteria in different ways. No two objects will fulfill the
criteria in the same way; the point is to understand how each object can be designed to
effectively encourage mindfulness. Once designing a specific object, the activity that is being
performed becomes paramount to the way the criteria will be fulfilled. Upon close inspection of
the task being completed and the actions required to complete the task, the design begins to show
itself and meeting the criteria can be accomplished.
The objects made were a 5 Inch Utility Knife, a Hemisphere Mixing Bowl, and a 4 Piece
Cutting Board. The knife is engaging because its shape is unusual for a knife, it creates a rocking
motion when in use; it delivers satisfaction because it functions very well, despite its unusual
shape, and helps the user cut; and finally the knife allows the user to express him/herself by
having better knife skills than with an average knife. The bowl is engaging because it does not
have a flat bottom, there is a decision to be made to use its stand or not; the bowl delivers
satisfaction because having a round bottom on the inside creates a better mixing surface and the
stand allows for the bowl to be tilted; finally the bowl allows the user to express him/herself by
having fun, this object in particular made people smile with glee. The cutting board is engaging
because there are four pieces that fit together to make one large board, the user must decide what
size is needed and put it together; the cutting board delivers satisfaction because only the needed
size board is used, which makes use of space in the kitchen and later in the sink more
appropriately utilized; and the cutting board allow the user to express him/herself by creating an
alternately shaped cutting surface when needed.
It should also be mentioned that great care was put into the aesthetics, material choice,
and construction quality of the three objects. All three were built to be beautiful objects that
would even aesthetically be engaging to the user and all an expression of taste by owning it.
The primary and secondary goals were met. In addition to the goals being achieved, the
process of fulfilling the goals also created a meaningful experience.
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