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Transcript of Ambient Noise Analysis on Sound For Use in Wireless Digital Transmission
Evaluation of Sound Perception to IdentifyCandidate Frequency for Wireless Networking
Kuruvilla Mathew, Chong Eng Tan, and Biju Issac
Abstract
Wireless technology has been introduced and growing since early twentieth century, but
there are still environments the current technologies find it difficult to penetrate. The dense
jungle terrain, for example, pose a huge challenge for the 0.12 m wavelength of the Wi-Fi
signals, but the FM radio frequency signals at a wavelength of 3 m function a lot better.
This paper studies the possibility of using a very low frequency, down to the range of
audible frequencies to try and identify the frequency band that can be used, ubiquitously
and unobtrusively. Sound can be considered as a ubiquitous signal due to obvious reasons
and the search is to find the unobtrusive frequency band that can be a candidate frequency
for data carrier signals. The paper is presented in two sections, the first section does a
geographically and age neutral survey to identify the unobtrusive signal and second section
analyses the noise profiles in these frequency bands.
Keywords
Ubiquitous computing � Rural networking � Low frequency network signal � Wireless
networking
Introduction
As the world is moving closer to bringing network technol-
ogy closer to the people, the need for ubiquitous mode of
operation is now highly pronounced. The Ubiquitous wire-
less networks need more than the current Wi-Fi signal
architectures in order to be more power efficient, better
performance in obstructions and for application varied
types of environments. One area in which the Wi-Fi in the
2.4 GHz band and other high frequency signals used for
communication under the FCC regulations fall short in
delivering efficient connectivity is in dense jungle type of
environments [10]. Where high frequency signals fail to
perform in environments with obstructions, research for
low frequency signals to deliver the required connectivity
begins. Low frequency signals are not only expected to
perform better in the presence of obstacles due to their
longer wavelength, they also need much lower power to
generate, and hence more sustainable in domains with lim-
ited power availability. However, it is also to be noted that as
the frequency becomes lower, the maximum bit-rate that can
be encoded is also lower and hence usually suitable for low
bandwidth connections. It is also advantageous to be able to
use some ubiquitous signal, which allows use of existing
devices with little or no change for it implementation. Such a
system is expected to have minimum cost impact, minimal
or no training requirements (for the new system) and a very
high acceptance factor. In this light, we are studying the
K. Mathew (*)
FECS, Swinburne University of Technology (Sarawak Campus),
Kuching, Sarawak, Malaysia
e-mail: [email protected]
C.E. Tan
F-IT & CS, University Malaysia Sarawak (UNIMAS),
Kuching, Malaysia
e-mail: [email protected]
B. Issac
School of Computing, Teesside University, Middlesbrough, UK
e-mail: [email protected]
K. Elleithy and T. Sobh (eds.), New Trends in Networking, Computing, E-learning,Systems Sciences, and Engineering, Lecture Notes in Electrical Engineering 312,
DOI 10.1007/978-3-319-06764-3_43, # Springer International Publishing Switzerland 2015
349
possibility of using a very low frequency, ubiquitous signal,
which is “sound”.
Sound can be generated and sensed with very cheap
hardware and is known to travel quite well around obstacles.
However, sound being an audible signal, and hence
perceivable to the human ear, can cause unwanted
distractions or disturbances its environment of use. Hence
the acceptance factor will be higher if sound frequencies
outside the hearing range for humans are used. The accepted
norm for hearing range in humans is from 20 to 20,000 Hz,
but the hearing threshold in humans is normally not tested
above 8 kHz [9]. We would therefore do random survey to
try and measure the practical audible frequency range
humans can “perceive”. We have conducted this as a cultur-
ally, demographically and age neutral study and noticed
that the audible frequency band is actually lower than
the accepted norm. The participants of the study was
from India, Indonesia, Malaysia, Australia, Netherlands,
Hungary, Korea, Brazil, Japan, Switzerland and England
with an age group ranging from 15 to 55 years. We will
use this output to identify the candidate frequency band that
we can use for the network architecture using sound as the
carrier signal. We will then conduct an analysis of the
ambient noise profiles in these frequency bands and compare
them as an approach to looking at the practical implications
of making use of these frequency bands.
Related Work
K.MathewandB. Issac presented sound as candidate carrier for
low bandwidth, low power communication, ubiquitously [1].
The paper demonstrated as proof of concept, the ubiquitous
data communicationusing consumer hardware in smart devices
and sound as the carrier signal.
K. Mathew, C.E. Tan and B. Issac studied the ambient
noise in various natural environments [2] in order to identify
the candidate frequency band for communication. The study
compares the noise profiles in common environments.
M. Weiser, presented pervasive computing technologies
that disappear into everyday life as they ubiquitously blend
into our daily activities so that they are indistinguishable [3].
The paper introduced concepts of tabs, pads and boards, and
opened up some challenge in networking which the nature of
the devices will present.
Madhavapeddy, Scott and Tseworked worked on audio
networking as a forgotten technology [4]. They successfully
sent and received data using sound as the carrier signal, with
common computing platforms to use high frequency audio
(ultrasonic) for the communication.
Chen and Lee looked at the inter-relationships among
major research themes in ubiquitous paradigm as a biblio-
graphic study on Ubiquitous Computing [5].
Jurdak, Lopes and Baldi proposed using acoustic signals
to uniquely identify and locate a user in an acoustic identifi-
cation scheme for location systems [6].
Madhavapeddy, Scott and Sharp presented context aware
computing with sound [7], analysing some location aware
applications including pickup and drop interface, digital
attachments in voice, etc.
Mandalet et al. proposed application of indoor position-
ing with 3D multilateration algorithms using audible sound
[8] and was able to give accuracy to about 2 feet almost 97 %
times using cheap consumer hardware.
A.R. Moller provides detailed information about the
physiology and anatomy of the entire auditory system in
humans as it describes disorders in hearing in his book
Hearing: Anatomy, Physiology and Disorders of the Audi-
tory System [9].
Popleteev, A., Osmani, V. and Mayora, O. presented an
investigation of indoor localization with ambient FM radio
stations [10], exploring the performance of Wi-Fi and other
signals in the indoor vs. outdoor scenarios.
Theory and Background
As computer networks grew, the users also became more
and more mobile and wireless networks came into being.
Wireless technologies makes use of various frequencies
in the radio frequency spectrum, ranging from low frequency
signals as low as a few kHz, the TV broadcast signals in the,
the more recent mobile phone networks, the very noisy,
unlicensed 2.4 GHz band used by a number of short distance
wireless protocols including Wi-Fi, Bluetooth, Zigbee and
many more in the IEEE 802.11(x) specifications, and some
ultra (UHF), extended (EHF) and Super (SHF) high
frequencies. The details of these specifications are found in
the Federal Communications Commission (FCC) online
table of frequency allocations [11]. A quick view of the
popular wireless bands in use in the electromagnetic spec-
trum is shown in Fig. 1. Each of the bands works in their
specific domains for providing specific services.
Popular Wireless Signals
The Wi-Fi is a short range signal operating within a room
or a small building. Mobile operators establish large towers
called base stations to cover a much larger areas and
mobile devices connect with these to establish communi-
cation Bluetooth was introduced as a cable replacement
standard and works in very short ranges, most often to
connect peripheral devices like headphones, microphones,
keyboards etc. to computing devices. The Zigbee related
350 K. Mathew et al.
protocols operate in under the IEEE 802.115 standards to
bring wireless network connectivity to low powered
devices. Performance of all of these assumes normal
urban environment and have seen to fall short in rural
environments with thick foliage. This could mainly be
due to the fact that the hilly and jungle terrain pose many
obstacles in the form of hills and valleys, trees, bushes,
rocks and many unpredictable entities. This calls for the
need for alternate architecture for effective networking in
the rural environments.
The Nature of the Signals
The popular signals we see so far in use for wireless data
communications, namely Wi-Fi, mobile, WiMax, etc. use
very high frequency, above the 800 MHz range. The high
frequency signals require more power to generate, but can
support higher speeds of data over greater distances. How-
ever, high frequency signals have shorter wavelength and
hence do not travel very well around obstacles causing the
range of coverage to drop drastically in such environments.
The Terrain
The popular wireless signal performs well in the urban
scenarios for which they are designed for, and we have
evidenced over the past that the speeds and Quality of
Services have kept on increasing with time. These are quite
inefficient in rural setting with lots of obstacles. The jungle
with thick foliage, with bushes in particular, is a proven
signal killer and is known to reduce the usable range by
about 25 %.
The high frequency signal of Wi-Fi, operating at a
frequency of 2.4 GHz has a wavelength of 0.12 m, and is
affected even by moving leaves [10]. This type of terrain
calls for the need of a different kind of signal and an archi-
tecture to make communication possible in remote terrains
which may be limited not just by the obstacles, but also by
the limited availability of power.
The New Signal Idea
An approach to tackle the above problem is to make use of a
low power, longer wavelength signal (which directly
translates to lower frequency) and low cost signal that can
function over the terrains in consideration. Lower frequency
implies a longer wavelength, which translates to better tra-
versal around obstacles. The FM frequency, operating at
about 100 MHz has an effective wavelength of about 3 m
and therefore travels well around most naturally found
obstructions like leaves and bushes. Hence the idea to
study the use of much lower acoustic frequencies arises.
Acoustic frequencies are the range of frequencies audible
to the human ear, and this is commonly seen as from 20 to
20,000 Hz. To make the communication effective, we will
need to use an acoustic signal above the ambient noise
levels. This however creates additional human perceivable
noise in the environment and hence may not be well
accepted. We will therefore study the range of frequencies
normally perceivable by people using a random sample
study as it is possible that the actual perceivable frequency
range is much shorter than the theoretical maximum range. If
this is possible, then this translates to the fact that there are
some frequencies in the acoustic spectrum that we can utilize
for data transmission.
Fig. 1 The electromagnetic
spectrum
Evaluation of Sound Perception to Identify Candidate Frequency for Wireless Networking 351
The Survey
A study is to be carried out among the general population to
try and identify the perceivable range of audible frequencies.
This study can be used to get an idea of the frequencies that
is outside the perceivable range and can be used as commu-
nication signals. We have the option of utilizing subsonic
and supersonic frequencies. The subsonic frequencies are
expected to be closer to the 20 Hz mark and hence should
be able to traverse well across obstructions. The supersonic
frequencies, closer to the 20 kHz mark, should theoretically
be able to carry more data as it has more signals per second.
The survey will therefore ask the participants to listen to pre-
generated signals of various frequencies and identify which
of these they can hear and which they cannot. This will help
us get to a range of frequencies that practically falls into the
audible space.
The Survey, Analysis and Results
The experiment has two phases, the first phase carried out a
survey with some generated signals and specific hardware
to evaluate the perception of the signals among the crowd.
The second phase evaluates the spectrum outside the audible
frequency range and performs a noise analysis on this.
This range is our candidate frequency band for our
communication.
The Sound Signals for the Survey
Phase 1 of the experiment involves a survey. In the survey,
we have generated sound samples of specific frequencies,
namely, 15, 20, 25, 30, 35, 40, 50, 100, 150 and 250 Hz in the
low frequency spectrum and 10, 12, 14, 16, 17, 18, 19, 20, 21
and 22 kHz. The signals were generated using the free open
source application “Audacity” and the frequency of the
sound signals generated was verified by plotting the fre-
quency of each signal on Matlab to notice that the generated
signal pattern is a sinusoidal wave of the correct peak
frequency.
The Survey Equipment and Hardware
The Survey involves playing back frequencies ranging from
20 Hz to 20 kHz. This implies that the audio hardware
should be capable of handling this wide range of
frequencies, which cannot be expected from usual consumer
hardware. We used the following hardware to maintain the
frequency range is reproduced as close as possible to natural,
uncoloured sound. Figure 2 shows the hardware used in the
survey.
1. AKG K99 Studio Monitor Headphones
The AKG K99 Studio Monitor headphones offer a fre-
quency response range from 18 to 22,000 Hz. They pro-
vide natural, uncoloured sound which is a requirement for
the validity of this survey.
2. Audio Player (Apple iPad)
We needed any audio player that will reproduce the
digital audio signals we have generated without any
colouring. We used the Apple iPad to play out the
sound through the AKG headphones for the experiment.
3. Other Devices for ComparisonWe also tried a comparison using other smart devices and
with popular consumer earphones to notice the variation
in the participant response and noticed the colouring the
consumer devices adds to the original sound signals. The
result of this comparison is not included as it does not
directly contribute to this study. Some of the devices were
Samsung and HTC Smartphones along with their bundled
earphones, an Asus laptop with standard headphones etc.
We also noticed some playback software can also cause
or add colouring to the signal, which therefore was care-
fully avoided before the survey.
The Survey Process
The survey was done in normal user environment, which can
be considered to be moderate to low noise environments.
The participants were first asked to listen to a white noise in
to set a comfortable listening volume. Once this is set, the
signals are played back one by one, from the lowest to higher
Fig. 2 The hardware used for the experiment and survey. (1) Apple
iPad used to play back the signals, (2) AKG K99, Zoom H4n with
remote, consumer headphones (Samsung and HTC)
352 K. Mathew et al.
frequency for the low frequency band and from the highest
to lower frequency for the high frequency band. The very
low frequencies are not audible (15 Hz) and the participant
will respond to the first audible signal, which is recorded as
the lowest frequency the person can “hear” or “perceive as
present”. Once the lowest perceivable frequency is
identified, we start from the very high frequency, at 22
kHz, which also is not normally audible, and play back the
lower frequency signals, one at a time. The participant will
respond when they can hear the audio signal, which is
recorded as the highest frequency that they can hear. In the
case of high frequency signal, we expect that they can
actually hear and not “feel” the sound as in the case of low
frequency.
The sample selected for the survey included participants
from all over the world, from the Americas, Africa, Europe,
Asia and the Oceania/Australia and hence is culturally and
geographically neutral. The population is also age neutral
and includes participants from various age groups within 15
years and 55 years, which helps the survey results not to be
biased towards a particular age group. The identities of the
participants are kept confidential in order to protect their
privacy.
Survey Results
Table 1 shows the results of this study, where we notice that
the lowest frequency of perceivable audio signal observed in
the study was 25 Hz and the highest was 18 kHz. This allows
us to deduce that majority of the population may not per-
ceive the presence of a sound signal below 30 Hz, at normal
amplitudes, though at a really loud amplitude we may “feel”
the very low frequency vibrations [10]. The distribution of
participants’ response to the perceivable low frequency sig-
nal is shown on Fig. 3 and the perceivable high frequency
signal is shown on Fig. 4. We can observe that from the
population, no one could hear the tones of 15 and 20 Hz.
Though some could “perceive” the presence of the 25 Hz
signal and majority could perceive only from 35 Hz and
above. On the high frequency side, though we can notice
that a few can “perceive” or actually “hear” the audio signal
up to 18 kHz, majority cannot perceive above 14 kHz, and
some can perceive up to 17 kHz. 18 kHz, can therefore, be
considered a safe upper limit of “perceivable audible sound
frequency” according to the results of this survey.
Noise Analysis of Candidate Frequency Band
The survey has helped us narrow down on candidate fre-
quency band that can be considered available for “audio
networking”. However, these being sound signals, is still
open to a lot of ambient noise that may be present in the
natural environments of intended use. Hence we also car-
ried out a noise profiling for the candidate frequency
bands.
Table 1 Results of audio perception survey
DocN Geo AG Low (Hz) High (kHz)
JL1325-01 India, Middle/ S. Asia <15 25 17
JL1325-02 Indonesia, E. Asia <30 30 16
JL1325-03 Malaysia, E. Asia <30 50 17
JL1325-04 Australia, Oceania <30 35 17
JL1325-05 Netherlands, Europe <30 35 16
JL1325-06 Hungary, Europe <30 35 14
JL1325-07 Korea, E. Asia <55 50 14
JL1326-01 Brazil, S. America <30 30 14
JL1326-02 Malaysia, E. Asia <30 30 14
JL1329-01 Japan, E. Asia <55 25 14
JL1329-02 Switzerland, Europe <30 30 14
JL1330-01 Malaysia, E. Asia <30 40 18
JL1330-02 England, Europe <30 30 17
DocN, participant response document number (name not included to
protect respondent privacy); Geo, geography/country; AG, age group;
Low, lowest perceived frequency; High, highest perceived frequency
Fig. 3 Survey result plotted for frequency of sound against number of
participants who’s lowest perceivable frequency
Fig. 4 Survey result plotted for frequency of sound against number of
participants whose highest perceivable frequency
Evaluation of Sound Perception to Identify Candidate Frequency for Wireless Networking 353
The Candidate Frequency Bands
As a result of the study, we have identified that the frequency
bands below 25 Hz and above 18 kHz can be considered for
the intended audio networking technology. The noise
profiling was done in the four environments we studied,
namely, the quiet office, the busy cafeteria, the beach and
the urban roadside. For the purpose of comparison, we have
divided the zones into the low frequency zone and the high
frequency zone. The further sections describe the analysis
and the results of the studies.
The Experiment Process
This analysis was conducted by recording the ambient noise
from various environments using the Zoom H4n recorder,
shown in Fig. 2. All the sound samples were recorded with
the same device, using its high response built in
microphones at a consistent gain of 40 % in order to get
comparable signal. The recorded signals were analysed
using Matlab to plot the actual spectrum of the noise and
then specific bands we are interested in using a band (low
pass and high pass) filter and plotted within 0 to 10�5 db.
The results of the analysis are discussed in the next sections.
The Low Frequency Zone
The very low audio frequencies outside the perceivable
range noticed are below the 25 Hz mark. The very high
audio frequencies outside the perceivable range noticed are
above the 18 kHz mark. The study of the comparison of
noise profiles in “The Cafeteria”, “Car Park”, “City Side
Park”, “Beach at Night with Footsteps” and “The Crowded
Lobby” is shown in Figs. 5, 6, 7, 8 and 9 respectively.
Full Range Power Spectrum of Sound: 01-CafeteriaAudioRecording.wav
Power Spectrum of Low Freq. Band of the Sound: 01-CafeteriaAudioRecording.wav
Power Spectrum of High Freq. Band of the Sound: 01-CafeteriaAudioRecording.wav
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Frequency, Hz
Frequency, Hz
1 1.2 1.4 1.6 1.8 2
1.75 1.8 1.85 1.9 1.95 2x 104
x 104
10 15 20 25 30
Fig. 5 Cafeteria noise analysis
354 K. Mathew et al.
Few more environments were analysed, but not included as
it did not add more light to the results.
We can notice a very consistent pattern in all the
signals recorded and analysed. We can see that in almost
all cases, we have strong low frequency signal in the
range of 10�5 db to 10�2 db, but the high frequencies
above 18 kHz is almost absent. The high frequency signal,
on the other hand, has a much larger bandwidth above 18
kHz and is theoretically expected to be able to support
better data rates. Hence, considering the noise to signal
ratio and possible future performance requirements, the
high frequency band above 18 kHz is a better
recommended candidate for the intended audio network-
ing architecture.
Full Range Power Spectrum of Sound: 03-CarParkingLot.wav
Power Spectrum of Low Freq. Band of the Sound: 03-CarParkingLot.wav
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Frequency, Hz
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× 104
10 15 20 25 30
Fig. 6 The car park noise analysis
Evaluation of Sound Perception to Identify Candidate Frequency for Wireless Networking 355
Conclusion
The study was aimed and has contributed towards
identifying a candidate sound frequency for signal trans-
mission, for use in network technology, unobtrusively.
Using of the frequencies outside the perceivable range
will allow network communication to carry on using
sound signals that blend or fade away into the background.
In an effort to further the study, we have also done a noise
sampling for a number of environments and did a profiling
on the identified candidate frequency bands to notice that
ambient noise in the high frequency band is a lot “quieter”
that the low frequency band, suggesting that as a better
possible channel for network communication. The avail-
able frequency range in this band is a lot wider as well as
having a much higher signal rate, suggesting possibility of
a theoretical higher data rate. It has also been noticed that
Full Range Power Spectrum of Sound: 04-CitySidePark.wav
Power Spectrum of Low Freq. Band of the Sound: 04-CitySidePark.wav
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Frequency, Hz
Frequency, Hz
1 1.2 1.4 1.6 1.8 2
1.75 1.8 1.85 1.9 1.95 2× 104
× 104
10 15 20 25 30
Fig. 7 City side park noise analysis
356 K. Mathew et al.
very low frequency sounds played at very high amplitude,
even though may not heard, can be “felt” or “perceived” by
the humans [11]. Further studies need to be carried out to
identify ubiquitous devices that can handle the frequencies
well. The actual attenuation of the various signal
frequencies in different environments also need to be stud-
ied further to evaluate sufficiency in terms of signal propa-
gation in our target environments.
Full Range Power Spectrum of Sound: 06-BeachSide-FootstepsAtNight.wav
Power Spectrum of Low Freq. Band of the Sound: 06-BeachSide-FootstepsAtNight.wav
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x 104
10 15 20 25 30
Fig. 8 The beach at night with footsteps noise analysis
Evaluation of Sound Perception to Identify Candidate Frequency for Wireless Networking 357
Full Range Power Spectrum of Sound: 02-CrowdedLobby.wav
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× 104
10 15 20 25 30
Fig. 9 The crowded lobby noise analysis
358 K. Mathew et al.
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Evaluation of Sound Perception to Identify Candidate Frequency for Wireless Networking 359