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Understanding the early television cartoonWilliams, Tyler Solonhttps://iro.uiowa.edu/discovery/delivery/01IOWA_INST:ResearchRepository/12809704990002771?l#13809704980002771
Williams. (2021). Understanding the early television cartoon [University of Iowa].https://doi.org/10.17077/etd.006131
Downloaded on 2022/08/25 11:05:37 -0500Copyright 2021 Tyler Solon WilliamsFree to read and downloadhttps://iro.uiowa.edu
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Understanding the Early Television Cartoon
by
Tyler Solon Williams
A thesis submitted in partial fulfillment
of the requirements for the Doctor of Philosophy
degree in Communication Studies in the
Graduate College of
The University of Iowa
May 2021
Thesis Committee: Timothy Havens, Thesis Supervisor
Thomas Lamarre, Thesis Supervisor
Kembrew McLeod
Christopher Goetz
Laura Rigal
ii
“An analysis of the simple surface manifestations of an epoch can contribute more to
determining its place in the historical process than judgments of the epoch about itself. … The
underlying meaning of an epoch and its less obvious pulsations illuminate one another
reciprocally.”
Siegfried Kracauer
“The Mass Ornament”
Frankfurter Zeitung, 1927
iii
ACKNOWLEDGEMENTS
I have worked on my research on the television cartoon in different forms for 12 years.
I’ve reached this point through connecting with many people, in different kinds of roles. I’ve
surely forgotten to include some, but I wish to graciously acknowledge all. Thank you.
Working together with a graduate writing peer has been the central factor that enabled me
to complete this dissertation. I first worked with Pablo Rodríguez Balbontín, while he was
writing his dissertation in Spanish Literature; I thought up many of these ideas in our long phone
conversations. Working with Emma Rifai during her dissertation writing in Religious Studies
proved to be the accountability I needed to finally sit down at my computer to type up my ideas
in these words. I have been privileged to work closely with these peers. And, finding time to
hang out has kept me sane.
I thank my dissertation advisors, who have overseen my research and writing, provided
important feedback, and kept me on track. I began working with John Durham Peters during my
first year at the University of Iowa. I learned much of what I know about media theory in the
process, and teaching his undergraduate Core Concepts in Communication Studies course with
him served as the equivalent of a wonderfully challenging graduate course. Adding Tim Havens
as co-advisor helped me to bring my thinking down to earth, better understand the medium of
television, and teach my own cultural history of broadcasting course. In the middle of my
doctoral studies, Tom Lamarre stepped in for John, and has since guided my thinking about
animation in large and small ways. My other committee members have each integrally
contributed to this research. Kembrew McLeod has been a frequent sounding board on research,
iv
method, and administration since before I arrived in Iowa City, and I was lucky to first teach
popular music with him. I learned about studying the rich history of the United States through
dialoguing with Lauren Rabinovitz, and more recently Laura Rigal. Meeting Christopher Goetz,
a video game scholar, added the final secret ingredient my research needed to achieve relevance
to other objects of study.
I might not be where I am today had I not learned from many professors I had the
privilege to study with in coursework during my higher education. During my undergraduate
years at Reed College, I learned in rigorous seminars with Mark Hinchliff, Paul Manning,
Christine Mueller, and Pete Rock. I found thoroughly inspiring teachers at the University of
Minnesota, whom helped me change fields: Penny Edgell, Qadri Ismail, and Michelle Lekas.
Brian Southwell first suggested that I apply for an MA. At the University of Amsterdam during
my Master’s, I had the chance to meet and study with Sudeep Dasgupta and Charles Forceville.
After I transferred to New York University, I was lucky to be able to take graduate courses with
Alexander Galloway, Lisa Gitelman, Nicholas Mirzoeff, and Erica Robles-Anderson. During my
doctoral tenure at the University of Iowa, I took excellent courses with Corey Creekmur and
Kyle Stine. David Hingtsman kindly prodded me to apply for funding and move towards the end
of this project. A number of other Iowa professors have helped me learn important professional
skills, including Steve Duck, Naomi Greyser, Jenna Supp-Montgomerie, Erica Prussing, and Rita
Zajacz.
The turning point in my research was my taking the initiative to contact professional
animators and animation scholars in Los Angeles. During a lull in California between natural
disasters and a global pandemic, I had inspiring conversations with the following people,
including some outside of the area after my trip. While not everyone is quoted in the text, all
v
were invaluable to improving my understanding of animation. Jerry Beck, Tony Benedict, Spike
Brandt, Tony Cervone, Harvey Deneroff, Sean Derek, Jerry Eisenberg, Maureen Furniss,
Thomas Herpich, Willie Ito, Don Jurwich, Marsha Kinder, Tom Klein, Hye Jin Lee, Curtis
Lelash, Glenn Leopold, Mike Mallory, Chris McDonnell, Floyd Norman, Iraj Paran, Kevin
Sandler, Ellen Seiter, Jeff Shuter, Linda Simensky, Tom Sito, Carol Stabile, and Carlin Wing. As
I was beginning to write, I contacted a number of other animation scholars to test out my early
thinking; my project is better for having received their feedback. Suzanne Buchan, Alan
Cholodenko, Karl Cohen, Nichola Dobson, Eric Herhuth, Tim Jones, Esther Leslie, Lev
Manovich, Misha Mihailova, and Dan Torre. I can’t conclude this long list without mentioning
colleagues who helped me connect with these experts in the first place, including Adam Dix,
Gavin Feller, Fred Gardner, Timothy Jones, Jesse M. Kowalski, and Andrew Myers.
After I slowly learned how to write a grant applications, I was pleased to find that I could
receive funding for my research. Receiving a Dissertation Award from my department of
Communication Studies at the University of Iowa helped me get moving with my research.
Receiving a Summer Fellowship from the University of Iowa Graduate College, with assistance
by Shelly Campo, helped me complete this research. In dry spells, I have relied upon individual
financial contributions from family friends. I would not have been able to complete this large
project without support from Terence Buie, Bud Bloch, Sharon Carpenter, Kathy Gundel, Diane
and Michael Lookman, Jim Quigley and Carol Stewart, and John and Karla Williams. My
department administrative staff have helped me figure out how to step my way through my
degree. My research benefited greatly from the resources of the University of Iowa’s Main
Library. My friend on the inside Donald Baxter greased the wheels of the Service Desk for me,
as well as served as something of a general fixer for my life; most significantly, he volunteered
vi
to completely assemble a new bicycle he helped me buy online, when my existing 60-year-old
bicycle began to break down. The Interlibrary Loan Office somehow miraculously worked
behind the scene to provide me with every obscure book and article I requested, providing the
fuel for this research.
Meeting amazing colleagues has made my professional life livable. I have more
colleagues to acknowledge than I probably should include in one place, but I can’t imagine my
academic life without Josie Torres Barth, Jane Batkin, Lev Cantoral, Peter Chanthanakone,
Yanyun Chen, Ethan Chetkov, Joonseok Choi, Christopher Clough-Hunter, Malcolm Cook, Jon
Crylen, EmmaJane Gabriele, Dan Hartley, Eric Herhuth, Matthew Houdek, Harriette Kevill-
Davies, Brandon McCasland, Alan Nguyen, Phillip Ricks, Kevin Sandler, Emily Saidel, Kyle
Stine, Lin Sun, John Witte, Crystal Wotipka, and Nicholas Yanes. I’ve also been grateful to give
and receive support from Leah Allen, Peter Balestrieri, Lance Bennett, Mary Blackwood, Emily
Buehler, Ian Faith, Andrea Ferguson, Jean Florman, Peder Goodman, Aurora Heller, Brian
Kaldenberg, Volha Kananovich, Bailey Kelly, Lisa Kelly, Braden Krien, Al Martin, Megan
Matthews, Ben Morton, Wanda Osborn, Ericka Raber, Annika Ross, Patrick Sullivan, Mary
Taylor, Axel Volmar, Cynthia Wang, Chang Min Yu, and Melissa Zimdars.
At times in graduate school, working into the middle of the night, it can feel like you
have no friends. I cope by reminding myself that I just haven’t been living in the same place as
my friends. Just knowing that you are out there helps me find peace of mind in hard times like
these. Thinking of you, Tim Baglio, Alisha Baines, Harris Bin Munawar, Ellen Barton, Anna
Callner, Beatrice Choi, Tanya Cornejo, Jomil Ebro, Greg Gioia, Elaine Gold, Caitlin Hamilton,
Jeff Harrison, Jill Holaday, Paul Ingram, Amy Jordan, Alex Koch, Yana Landowne, Tom
Landry, Jimena Lara, Zach Mallahan, George McCargar, Marguerite Miller, Becky O’Day,
vii
Tessa Rayburn, Camille Reyes, Moneer Rifai, Jacqueline Ristola, Nathaniel Unrath, Susan Vdh,
Anja Waleson, and Anna Wisdom.
Lastly, my family. I thank you for sticking with me, through thick and thin. Richard,
Fran, J. Scott, Charlotte, Alan, Brian, Ying, James, and Mina. (I will get a real job soon.)
viii
ABSTRACT
The television cartoon emerged in the postwar United States when animation mediated
television and television simplified animation. This vibrant media form has long since outgrown
comparisons with cinema animation, for today its influence is everywhere. Traditional artistic
animation may be a technique particular to cinema, I suggest. What remained after the radical
reforms needed to adapt to television, the first home screen-based electronic medium, was a new
kind of designed cartoon.
Part 1 begins by uncovering media precedents that made this possible, including print
cartoons and radio comedy. The creators of early television cartoons trained at early cinema
cartoon studios. In the 1940s, Disney’s elaborate animation process caused a counter-reaction,
and newer studios chose to limit animation. Jay Ward and Alex Anderson first succeeded in
producing a “comic strip of television” in 1950. Bill Hanna and Joe Barbera then undertook a
decades-long enterprise of sending simple but entertaining characters out to viewers.
This dissertation builds upon the tentative consensus of earlier accounts to proposes a
theoretical model to explain the early television cartoon as a media form through seven familiar
principles, largely in Part 2. These include rationalization, story, character, style, sound, and
performance. This is how animation survived in new forms, and the industry transformed. In the
end, the graphical interfaces of early personal computers and video games borrowed the
economical model of limited animation, building a foundation for future digital media devices.
ix
PUBLIC ABSTRACT
When television and animation intersected in the postwar United States, television was
mediated and animation simplified. Instead of comparing it to cinema animation, this dissertation
takes the early television cartoon seriously on its own terms. I propose here a theoretical model
explaining it through seven familiar principles, which interpret it as a format specific to its
medium. Cinema animation could not be made for television; the solution was to simplify it into
a newer kind of cartoon. The relatable characters viewers watched in entertaining stories were
less like the animation of the golden age, and more like the simple cartoons of early cinema
animation.
Part 1 here is a cartoon history different from earlier accounts of animation, beginning
with print cartoons and proceeding through radio comedy. Walt Disney achieved art in his
animated feature films, but a younger generation of artists rejected his elaborate production
methods in favor of sparer modern designs. Jay Ward and Hanna-Barbera learned to make
cartoons for television by stylizing them visually and adding rich soundtracks. The result was a
kind of illustrated radio.
Part 2 analyzes the early television cartoon as a media form, presenting a model of how
to understand its rationalization, story, character, style, sound, and performance. Digital devices
would communicate with users through adopting these same techniques. For this newer form of
media transformed the industry, and kept animation alive into the digital era.
x
TABLE OF CONTENTS
LIST OF FIGURES ..................................................................................................................... xiii
PREFACE .................................................................................................................................... xvi
INTRODUCTION WHAT IS THE EARLY TELEVISION CARTOON? ....................................1
PART 1 THE EARLY TELEVISION CARTOON IN CONTEXT ..............................................27
PART 1 INTRODUCTION .....................................................................................................28
CHAPTER 1 THE SPECIFICITY OF THE CARTOON FORMAT ON EARLY
TELEVISION ..........................................................................................................................32
1.1 Cinema and Television as Media ................................................................................ 35
1.2 Animation and Cartoon as Formats ............................................................................ 39
CHAPTER 2 MEDIA PRECEDENTS: PRINT CARTOONS, EARLY CINEMA
CARTOONS, AND RADIO COMEDY .................................................................................56
2.1 Early Print Cartoons .................................................................................................... 58
2.2 Early Cinema Cartoons ............................................................................................... 64
2.3 Radio Comedy ............................................................................................................ 81
CHAPTER 3 CINEMA ANIMATION AND ITS LIMITATION ..........................................89
3.1 Golden Age (Cinema) Animation ............................................................................... 90
3.2 “Limited Animation” Emerges ................................................................................. 102
CHAPTER 4 TELEVISION’S NEW CARTOON: WARD-ANDERSON AND HANNA-
BARBERA .............................................................................................................................120
4.1 The Ward-Anderson Studio ...................................................................................... 121
4.2 The Early Hanna-Barbera Studio .............................................................................. 129
CHAPTER 5 THE PRINCIPLE OF CARTOON: THE EARLY TELEVISION
CARTOON AS ILLUSTRATED RADIO ............................................................................166
5.1 The Historical Coupling of Animation and Television............................................. 167
5.2 Lack of Fit between Disney’s Principles and Television.......................................... 171
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5.3 Saturday Morning Cartoons and the Animation Renaissance .................................. 174
5.4 Technological and Ontological Implications ............................................................ 183
5.5 The Early Television Cartoon as Illustrated Radio ................................................... 188
PART 1 CONCLUSION........................................................................................................200
PART 2 PRINCIPLES OF THE EARLY TELEVISION CARTOON .......................................203
PART 2 INTRODUCTION ...................................................................................................204
CHAPTER 6 THE PRINCIPLE OF RATIONALIZATION: THE LIMITATION AND
EXTENSION OF ANIMATION ...........................................................................................212
6.1 The Rationalization of Cartoon Production .............................................................. 215
6.2 Limitation Strategies: Restricting Character Animation........................................... 230
6.3 Extension Strategies: Expanding the Cartoon to Fill Time ...................................... 238
CHAPTER 7 THE PRINCIPLE OF STORY: CONTEXT AND DRIVE ............................253
7.1 Cartoon Story and Premise ....................................................................................... 256
7.2 The Television Cartoon’s (His)Story ........................................................................ 259
CHAPTER 8 THE PRINCIPLE OF CHARACTER: PERSONALITY VOICE ..................267
8.1 Cartoon Character ..................................................................................................... 269
8.2 The Cartoon Story World.......................................................................................... 276
8.3 Cartoon Vocal Acting History .................................................................................. 278
8.4 Stereotypes and Archetypes ...................................................................................... 285
8.5 Cartoon Voices.......................................................................................................... 289
CHAPTER 9 THE PRINCIPLE OF STYLE: DESIGN AND CARICATURE ....................297
9.1 Kinds of Cartoon Style.............................................................................................. 299
9.2 Cartoon Caricature .................................................................................................... 303
9.3 The Style of Graphic Animated Cartoons ................................................................. 312
CHAPTER 10 THE PRINCIPLE OF SOUND: PRIORITY AND STRUCTURE ...............327
10.1 The Sound of the Early Television Cartoon ........................................................... 328
xii
10.2 Sound Effects in Cinema and Early Television ...................................................... 334
10.3 Music in the Cinema Cartoon ................................................................................. 345
10.4 Music in the Early Television Cartoon ................................................................... 358
CHAPTER 11 THE PRINCIPLE OF PERFORMANCE: STAGING AND TIMING .........369
11.1 Staging and Timing as Cartoon Performance ......................................................... 371
11.2 Performance History ............................................................................................... 378
11.3 Staging and Timing the Early Television Cartoon ................................................. 384
11.4 Variety amidst Repetition ....................................................................................... 390
PART 2 CONCLUSION........................................................................................................396
CONCLUSION THE MEDIA LEGACY OF THE EARLY TELEVISION CARTOON ..........405
BIBLIOGRAPHY ........................................................................................................................432
CHRONOLOGY..........................................................................................................................446
GLOSSARY ................................................................................................................................451
xiii
LIST OF FIGURES
Figure 1. Hanna-Barbera characters from the Yogi Bear segment of the Huckleberry Hound
Show, printed on a refrigerator magnet sold at Jellystone Park (now on author’s refrigerator) ... 15
Figure 2. “Animation” according to Chuck Jones ........................................................................ 41
Figure 3. “‘Modern’ animation” according to Chuck Jones ......................................................... 42
Figure 4. Some of Leonardo da Vinci’s “grotesques.” Possibly earliest known caricature
drawing studies, circa 1490s ......................................................................................................... 60
Figure 5. Charles-Émile Reynaud’s Pauvre Pierrot (1892), a “luminous pantomime” that
tells a story about relatable human characters. The figure in the 9th
image is entering through
a door ............................................................................................................................................ 67
Figure 6. Frame from Winsor McCay’s Gertie the Dinosaur (1914), a moment of tromp l’oeil
illusion when the artist steps into the film .................................................................................... 70
Figure 7. Frame from John R. Bray’s early film Col. Heeza Liar’s African Hunt (1914) ........... 72
Figure 8. Frames from Terrytoons’ 1931 cartoon Canadian Capers, indicating the artist who
animated each, including future Disney animators Art Babbitt and Bill Tytla ............................ 74
Figure 9. The cast of The Jack Benny Show performing on stage before a live audience, 1939 .. 87
Figure 10. Author’s interpretation of the 12 Disney principles, divided between general
approaches for making animation entertainment and specific techniques about how to
animate characters ......................................................................................................................... 94
Figure 11. Mickey Mouse first meets Minnie, in Steamboat Willie (1928) ................................. 97
Figure 12. Snow White and the Witch, in Snow White and the Seven Dwarfs (Disney, 1937) .... 99
Figure 13. Frames from Chuck Jones’ 1942 Merrie Melodies short The Dover Boys ............... 113
Figure 14. Frames illustrating the stylization of UPA’s Gerald McBoing Boing ....................... 116
Figure 15. Frames from the pilot episode of Anderson and Ward’s Crusader Rabbit ............... 126
Figure 16. Mike Kazaleh’s cover art for 1990 VHS release of Colonel Bleep. The main
characters, at top, respectively represent the present, past, and future ....................................... 137
Figure 17. Photo of the initial staff of H-B Enterprises (later Hanna-Barbera) on its opening
day. George Sidney poses between Joe Barbera and Bill Hanna ............................................... 138
xiv
Figure 18. Frames from the first two Ruff and Reddy segments. Photographed in color, the
show ran in black and white........................................................................................................ 142
Figure 19. Frames showing Huckleberry Hound’s antics in an early episode of Hanna-
Barbera’s Huckleberry Hound Show .......................................................................................... 148
Figure 20. Jonny Quest collector’s cel, showing the show’s new straight adventure aesthetic.
The slight doubling shows that the foreground is a celluloid layer, separate from the
background .................................................................................................................................. 151
Figure 21. Tony Benedict depicts his reaction to the H-B studio’s uninspiring new direction .. 154
Figure 22. Caricature “gag” drawings of Joe Barbera and Bill Hanna’s personalities at the
studio, on display to a journalist, by Tony Benedict ................................................................... 164
Figure 23. A flat, two-dimensional drawing of Mickey Mouse and a “solid,” three-
dimensional drawing of Mickey ................................................................................................. 174
Figure 24. Bart Simpsons’ “genuine Itchy & Scratchy animation cel” ...................................... 188
Figure 25. A now-rare 1939 Westinghouse radio, including added television screen ............... 190
Figure 26. 1948 ad for the a National radio/television, lacking the words “radio” or
“television” ................................................................................................................................. 191
Figure 27. A studio exposure sheet from the days of cel animation. Instructions at center top
show that the character’s body and tail will remain still, while their hands and eyes move ...... 247
Figure 28. The eponymous hero of Cambria Production’s series Clutch Cargo (1959-1960),
with large jaw and live-action human lips .................................................................................. 251
Figure 29. Common cartoon mouth shapes for animating character speech, circa 1960s .......... 293
Figure 30. Hanna-Barbera model sheet showing how to draw Fred Flintstone’s mouth shapes
for each speech sound ................................................................................................................. 294
Figure 31. Scott McCloud’s understanding of the cartoon image as “amplification through
simplification”............................................................................................................................. 305
Figure 32. Two cartoon heads without caricature exaggeration ................................................. 308
Figure 33. A cartoon face modeled for caricature, with its five elements marked ..................... 309
Figure 34. Three models of caricatured cartoon faces with different kinds of visual
relationships ................................................................................................................................ 310
Figure 35. Caricature of actor Robert Pattinson, male lead in the Twilight film series .............. 311
Figure 36. Caricature of actress Kristen Stewart, female lead in the Twilight film series .......... 311
xv
Figure 37. The change in design aesthetic from Earl Hurd’s Bobby Bumps and Fido (1916) to
Walter Lantz’s Dinky Doodle and Weakheart (1925); the eyes have it ..................................... 314
Figure 38. “Marky Maypo,” reluctant child spokescharacter created and animated by John
Hubley, for Maypo brand maple-flavored oatmeal ..................................................................... 317
Figure 39. A realist way of drawing an anthropomorphic bear, a loose resemblance to
Harman-Ising’s Barney Bear. And a simplified, caricatured way to draw an anthropomorphic
“funny animal” bear, a spot-on drawing of Hanna-Barbera’s Yogi Bear ................................... 319
Figure 40. Early Fred Flintstone model sheet by Ed Benedict (“EB” written in lower-right
corner). Grid in upper left analyzes the design of Fred’s face .................................................... 322
Figure 41. Ed Benedict’s notes on his designs of Fred Flintstone, giving drawing instructions
to animators ................................................................................................................................. 323
Figure 42. Richard Williams’ caricature of his encounter with great animator Grim Natwick,
who explains the importance of timing and spacing in animation.............................................. 374
Figure 43. Illustration by Richard Williams demonstrating animation timing ........................... 375
Figure 44. Illustration by Richard Williams showing animation spacing .................................. 376
Figure 45. Illustration by Richard Williams showing relationship of animation spacing and
timing .......................................................................................................................................... 377
Figure 46. Atari Space Invaders game freeze frame and box art. The fantastic box art
interprets the cryptic images on screen for the player ................................................................ 417
Figure 47. Nintendo Super Mario Bros. game freeze frame and box art, among the earliest
video games consistently resembling an animated cartoon ........................................................ 419
xvi
PREFACE
Who cares about cartoons? Any academic scholar might ask this question under their
breath when I to tell them what I study. While I haven’t encountered this one much, cinema
animation historian Donald Crafton was clearly asked this question early in his career in the
1980s. In the preface beginning his second book, he responds to such skeptics, explaining the
broader significance of animated cartoons as media.
[T]he chronological development of cartoons and comics and the causes and
ramifications of that development have seldom been the subject of academic discourse—
if we bother to think about it at all… Yet, like all institutions, these media are … deeply
embedded in the thicket of chronological, social, textual, artistic, psychological,
ideological and technological tangles that make up the unexplored underbrush of modern
culture.1
The television animation studio most central to this dissertation, Hanna-Barbera, now seems little
more than a trifle to most scholars who study animation, television, or the United States.
However, for reasons that will become clear, every television cartoon has by necessity and
choice followed the production system and textual models established in the earliest television
cartoons. On one hand, I admit that the last Hanna-Barbera cartoon I found entertaining viewing
in my everyday life was The Smurfs, around 1984, when I was four years old. Nevertheless, on
the other hand, I began studying the television cartoon to study The Simpsons, a television
1 Crafton, Emile Cohl, Caricature, and Film. I cite many sources in this dissertation. But, I will admit up
front that I have not managed to track down the exact page numbers for even the majority of them. I have
relied to a great extent on Google’s search tools. As a reader, if you need to find a page number, you may
consider using a similar digital method.
xvii
cartoon which profoundly shaped my life. That revolutionary show initially patterned itself on
Hanna-Barbera’s Flintstones, and on the Rocky and Bullwinkle cartoons.2
In the 1950s, the early television cartoon kept the Hollywood animation industry from
dying in a moment of crisis, when television was making inroads in houses across America.3 Just
two upstart studios were founded to attempt to adapt animation for television. This dissertation is
devoted to exploring how the success of their cartoons reshaped animation, television, the U.S.,
and media. Television effectively carried animation forward in history until the early years of
digital media in the 1980s, I believe, when the new technology adopted the simplified animation
techniques of earlier television cartoons.
I am an unlikely person to be writing this big dissertation on the television cartoon. The
idea of going to graduate school only occurred to me five years after college, while trying other
things. I studied philosophy at Reed College. When I graduated in 2002, I found a very complex
2 Simpsons creator Matt Groening has said in several interviews how much he enjoyed watching the
Rocky and Bullwinkle shows.
I was fascinated by the minimal animation, and the sloppiness, that it could be so good. I thought
about it a lot and came to the realization the animation doesn’t matter that much. It’s good
writing, good voices, good music that made Rocky and Bullwinkle so much fun to watch. Louis
Chunovic, The Rocky and Bullwinkle Book, Bantam Books, 1996, 24-27.
Somewhere else, I recall reading an interview in which Groening said that whenever The Flintstones was
on, he was watching it. But, he also said that he always felt it could be better than it was. The Simpsons
was initially pitched to the Fox network as a “Flintstones for the ‘90s.” The early seasons of The
Simpsons show many similarities with The Flintstones. Perhaps most prominently, in the opening
sequence of both shows, the father rushes home from work, and the sequence ends with them turning on
the television. Pixar animation director Brad Bird worked on the first eight seasons of The Simpsons. In
an oral history about the show, Bird has explained how Fox came around to the show’s unconventional
approach to comedy.
[N]obody had really done a show like that—to some extent Rocky & Bullwinkle and The
Flintstones. The idea of doing an animated show for adults in prime time was considered really
off-the-wall at the time. And because Fox was a new network, they were willing to try that. John
Ortved, The Simpsons: An Uncensored, Unauthorized History, Faber & Faber, 2009, 75.
I see The Simpsons as a hybrid of the deeply funny writing of Rocky and Bullwinkle, the narrative
premise of The Flintstones, and something like the visual style of The Smurfs. 3 Animation historian Michael Barrier has made this point to me, by email. “You’re not the only person
who believes that Hanna-Barbera, for all its shortcomings, was vital to the rebirth of animation.” Email
correspondence, July 7, 2018.
xviii
world, in turmoil after the terrorist attacks of September 11, 2001. I became fascinated with the
way President George W. Bush and his political strategist Karl Rove manipulated public opinion
through the media.4 After largely working temporary jobs, in 2008 moved a world away, to
Amsterdam, to start my Master’s degree in media and cultural studies in continental Europe. But,
I missed the popular culture of my home country.
At the University of Amsterdam, I met my professor Charles Forceville, and asked him
about his research. “Oh—I study comics, animation, video games—that kind of stuff.” I hadn’t
yet met anyone who studied subjects like this, which American scholars at the time looked down
on. Homesick, I started writing about a friendly subject, a television cartoon I had watched for
nearly 20 years, The Simpsons. Professor Forceville encouraged me. Had I started studying
media in the United States, I might have done something completely different. I realized only
later that Amsterdam is at the northern end of a vibrant comics culture, stretching south into
France. “European scholars have long studied the cartoon. They consider it a serious reflection of
society’s inner vision,” American cartoonist Randall P. Harrison has written. “They see [the
cartoon] as a vital form of art and communication which, in turn, shapes a society’s
perceptions.”5
I carried my object with me when I transferred to study at New York University to finish
my Master’s. I did the same when I moved to study at the University of Iowa, where I am finally
now completing my PhD. Perhaps fortunately, I was never able to figure out how to write about
The Simpsons. After I passed my comprehensive exams at Iowa, my two advisors, Tim Havens
and John Durham Peters, sat down with me to talk about my upcoming research. If I was going
to write about The Simpsons for my dissertation, they asked, what did I have to add to what had
4 People called Rove “Bush’s brain.”
5 Harrison, The Cartoon - Communication to the Quick.
xix
already been written about it? Jonathan Gray had already written a good book, called Watching
With The Simpsons. I was unable to give a coherent answer. They basically responded by saying,
“What else have you got?” Well, I said … I had written a paper about The Flintstones for Susan
Murray at New York University, called “The Flintstones and the Invention of the Cartoon
Sitcom”. “That sounds promising,” Tim and John said. “Say more.” Answering this prompt led
me from studying the contemporary television cartoon back in history to study the early
television cartoon, decades before what I had planned to write about. At the time, it seemed less
interesting. But, I’ve come to think that this early history is actually more interesting, because the
identity of the television cartoon was worked out early. While the television cartoon has changed
dramatically in how it is written, its basic visual and aural techniques are actually quite similar to
its roots.
It took me three and a half years after that point before I was able to begin writing this
dissertation in earnest. When I did start writing, I wrote a lot, producing the equivalent of two
dissertations, my Part 1 and Part 2. What took me so long? people like my family members have
asked me. Well, when I started this research project in 2015, there were only a handful of
academic and popular books that took the television cartoon seriously as a legitimate object of
study. Consequently, I needed to do a great amount of basic research. Given the lack of primary
historical sources, in 2017, I traveled to Los Angeles and interviewed about 30 animation
scholars and practitioners. These professionals helped me conceptualize this project in a more
interesting way, studying the television cartoon as an object different from cinema animation. I
have taken a magpie approach to sources, gathering whatever is available, and evaluating
information myself as I go along. In most cases this has been necessary. Nearly as a rule,
academics have avoided taking this object seriously. Instead, most have sniped it when
xx
necessary, to safely protect the beauty of cinema animation from mixing with the entertainment
of the television cartoon. Still, there are no academic journal articles I know of that study the
television cartoon broadly, by analyzing more than two different programs.6 Consequently, this
dissertation represents a great mixture of popular and academic sources, what Kenneth Cmiel
and John Durham Peters call “promiscuous knowledge.”7
By the time I finally began writing consistently, in the fall of 2019, I found that there are
a small number of specific attributes that many people have mentioned as defining what the
television cartoon is, as a form of media relatively different from cinema animation. I realized
that each of these aspects is important enough to theorize as defining qualities that shape what
this is, more than just incidental attributes. With unusual boldness, I decided to call these
principles, putting them theoretically and practically on par with the 12 principles typically used
to explain the Walt Disney studio’s cinema animation. I pieced together the six chapters
collected here as Part 2 by focusing a chapter on each of these aspects, approximately presenting
them in the order they occur in during the process of animation production: rationalization, story,
character, style, sound, and performance. Admittedly, the early television cartoon and cinema
6 Admittedly, there have been many journal articles published—they allege that television cartoons
probably cause violent and antisocial behavior in children. Norma Pecora and coauthors do the best job of
summarizing that differently oriented research, in Pecora, John P. Murray, and Ellen Ann Wartella (eds),
Children and Television: Fifty Years of Research, Lawrence Erlbaum Associates, 2007. Luckily, this
fearful narrative has been dying down lately. Or, perhaps it has been shifting to newer frontiers of
children’s media. As of this writing in early 2021, academic and popular books taking the television
cartoon seriously are being published with more frequency. One of the best I know of is Jo Holz’ book
Kids’ TV Grows Up: The Path from Howdy Doody to SpongeBob, 2017. Holz does an admirable job of
detailing the social and cultural contexts which shaped children’s television. But, her discussion is
frequently a survey. She does not attend closely to many shows. For instance, she devotes only one
cursory sentence to what I think is among the most important early television cartoons. “The following
year, Hanna-Barbera followed up with the Huckleberry Hound Show, featuring another lovable animated
mutt.” 67. My account attends less to the cultural context, although this is important; my general focus is
to understand these early television cartoons on a deeper level as media texts. 7 Kenneth Cmiel and John Durham Peters, Promiscuous Knowledge: Information, Image, and Other
Truth Games in History, University of Chicago Press, 2020.
xxi
animation overlap greatly. But, I propose to distinguish these fairly strictly, as a way to better
highlight what is different about the television cartoon.
Writing these six chapters took a lot of time and effort, because each basically overviews
a completely different topic, with its own academic, professional, and popular literature. After
finishing this writing, I thought I had finished writing my dissertation. But, in trying to write the
introduction, I found it difficult to clearly explain these fairly general and abstract attributes
without more context. It seemed like I should write a first chapter to follow the introduction, to
more clearly propose a model or theory of the television cartoon, which could help make sense
of the later chapters.
I began that new chapter by talking about the specificity of the television cartoon as a
media form, and then fell into historical research on its precedents. I wrote my way back up to
the starting point of my history, focusing on the evolution of limited animation, and its transition
into the early years of television. I decided to make a new principle, “cartoon,” one including all
the other six principles. By the time I had this chapter finished and ready to send to my advisors
Tim Havens and Tom Lamarre, I found that it had become over 100 pages long. It became clear
that I treat this giant chapter as a collection of chapters; thus I now had a new Part 1.
Realistically, this dissertation may be too long for almost anyone to read completely. (If
you end up reading anywhere near that much, it would be nice to hear from you.) Part 1
establishes the broad context about this object, and Part 2 goes into specifics. But, Part 1 and Part
2 can be read separately. The chapters in Part 1 proceed in order, but the chapters in Part 2 could
be read separately. Ultimately, in the future, I may decide to publish the two parts as separate
books. The many footnotes are intended as conversational asides, delving a bit deeper where it is
interesting; these are not necessary for understanding the main text. The bibliography contains
xxii
the best sources I have found on the many topics I discuss; I believe each source is worthy of
seeking out in its own right. This is a doctoral dissertation, and the concepts get complex. I
italicize important terms; for each italicized word, there is an entry in the glossary at the end.
But, I have tried to make the text accessible to any reader. Despite some hair-pulling, I have
enjoyed the writing. Even if it involves some hair pulling for you, I hope you enjoy reading.
1
INTRODUCTION
WHAT IS THE EARLY TELEVISION CARTOON?
“TV or not TV” … for animators in the 1950s, that was the question: could cartoons be
made for television?1 Animation was then typified by Walt Disney’s theatrical full animation,
and it seemed impossible to make this for television. Just two initially small studios were formed
to attempt the feat. It is commonly said that television cartoon studios compromised to produce
limited animation, a production mode which rationalized and simplified the extravagant
production values of traditional cinema; but limited animation was already made in cinema.
What these young television cartoon studios did to adapt to the new medium was to combine
limited animation with planned animation, a necessarily strategic process of systematizing
animation production, to efficiently meet the stringent requirements of broadcasting. Many
animators refused to work in television, such as Warner Bros. animation director Chuck Jones,
who decried the new cartoons as some crude kind of “illustrated radio.” Taste judgements aside,
I believe Jones was right. To take him at his word means concluding that what was made for
television was actually not really animation, but instead a new media form of animation’s
simpler opposing twin, the cartoon.
Understanding the early television cartoon as a modern or contemporary media form is
the purpose of this dissertation. I see the cinema animation that preceded it, by contrast, as a
classical or traditional media form. These are relative terms, because animation and the cartoon
1 Beck, Animation Art, 178. Animation historian Michael Mallory poses this question in an essay with the
same title, about the transition of animation to television. He takes this phrasing from the first episode of
The Honeymooners (1955-1956), an early television urtext. Most famously, that series directly inspired
the Hanna-Barbera studio to create The Flintstones (1960-1966). This title is a reference to Hamlet’s
soliloquy, “To be, or not to be, that is the question”.
2
are always intertwined. While cinema animation and the television cartoon are typically thought
of as similar, I adopt these admittedly debatable terms to emphasize a fundamental break
between the two media. This was a profound shift from the golden age of animation, a
phenomenon of cinema, to the limited and planned animation taken up to make cartoons for
television. The moment of transition, from the traditional paradigm of animation as cinema to a
contemporary paradigm of cartoon as television, guides this inquiry throughout.
This admittedly fairly long discussion takes seriously the intersection of television as a
medium and the cartoon as a format. Chuck Jones saw television cartoons as aural, not visual.
Conflating the innovative early television cartoons with the Saturday morning cartoons which
commercialized the production model starting in 1966, Jones told an interviewer in 1969 that
“Saturday morning television is really what I call illustrated radio. It’s a radio script with a
minimum number of drawings in front of it … if you turn the picture off you can tell what’s
happening, because you hear it all.”2 To accept Chuck Jones’ concept of the television cartoon as
illustrated radio fundamentally characterizes it as something other than animation. Consequently,
the standard measure of the animation of cinema, Walt Disney’s 12 principles of animation, is
not sufficient to explain the cartoon of television. In the 1950s, animation mediated television,
and television streamlined animation, into a new kind of cartoon, with large and previously
unnoticed implications for future electronic media. To understand digital media generally today,
I propose that we need to understand the form animation took on the first electronic screen-based
medium, television.
Part 1 of this dissertation constructs a pre-history of the early television cartoon,
revealing a kind of alternative cartoon history of animation, an altogether different history that
2 Chuck Jones, “Witty Birds and Well-Drawn Cats,” interview by Joe Adamson, Maureen Furniss (ed)
Chuck Jones: Conversations, 2005.
3
should be understood separately from the established history of cinema animation. There I
propose that the television cartoon arose from a series of five historical antecedents, but most
specifically Paul Terry’s early cinema Terrytoons cartoon of the 1920s. Many seem to have
forgotten the time before Walt Disney’s defining interventions, which revolutionized the cartoon
into seemingly living animation, mostly in the 1930s, but I believe there are new insights to be
found in those early days. Part 2 of this dissertation proposes new formal principles for the early
television cartoon, ones that accord with the tentative but often unstated consensus about the
form that has held previously. There, I propose seven newer formal principles that I suggest
more explain the modern early television cartoon than classical cinema animation. The most
general is that I accept that the central life force of animation is its visual character movement,
but I suggest that animation is largely something particular to cinema. Contrarily, the television
cartoon lives most through its dynamic soundtrack, especially the vocal dialogue of characters,
the beginning of a cartoon lineage extending into the digital media of today.
Animation in the mid-1950s was in a state of unrest and peril. Many animation short
production studios were closing, but there was nowhere else to work in the field. The changes of
the postwar period in the United States of America were in full swing: television and the car
provided the means for young families in new houses to remain connected as many older big
cities were expanding into new suburbs. But television had no immediate answer for parents
trying to entertain their children. For the majority of the 1950s, the only cartoons anyone could
see on television were ancient shorts from the early days of black-and-white cinema animation,
like the ridiculous travails of Paul Terry’s Farmer Grey being outfoxed by the animals on his
4
rural farm.3 Fearing for their children’s impressionable minds, Parents’ Magazine & Better
Homemaking saw in these unknown relics of an earlier era “sadistic … violence,” a TV of
terror.4 Animators, like parents, recognized the need for new, contemporary cartoons made for
television. Yet creating animation for television was “a production model that had never been
done before, and which some believed could not be done,” as Hanna-Barbera character designer
Iwao Takamoto recalled later.5 To many, it seemed possible that animation might permanently
die, that the industry would disappear.
Bill Hanna and Joe Barbera were the team of animators who found a solution. They
founded their new Hanna-Barbera (H-B) studio specifically to bring a new generation of
contemporary cartoon characters to the small screen. Through a production system they called
planned animation, in 1958, Hanna-Barbera introduced the world to one Yogi Bear in The
Huckleberry Hound Show (1958-1961). The bear is a rascally but friendly creature ever hatching
a scheme to steal his next meal. Parents’ Magazine was pleased with H-B’s new show: “these
new cartoons emphasize character rather than sadistic action.” Visual action in general seemed to
frighten parents. This suited Hanna-Barbera fine, who realized that elaborate animation did not
“read” well on the new medium of television, anyway. Instead, they made the soundtrack the
focus, and made just enough animation to make the cartoons watchable.6 Indeed, it’s often not
noticed that, from its earliest days, the low definition of television’s black-and-white “small
screen” was counterbalanced by the high fidelity audio delivered by its built-in FM radio
3 Beckerman, Animation. In the original release of the cartoons beginning in 1915, Terry’s character was
called Farmer Al Falfa. Howard Beckerman cites Terry’s cartoons as being common on television in the
1950s, along with Messmer and Sullivan’s Felix the Cat and the Fleischer brothers’ Koko the Clown. 4 Ardmore, “TV Without Terror.”
5 Takamoto and Mallory, Iwao Takamoto.
6 Beckerman, Animation. Animator and historian Howard Beckerman describes limited animation as
“enough animation.”
5
technology.7 “The emphasis in cartoon movie making had been on action,” Bill Hanna explained.
“For television, … [w]e discovered that a character didn’t have to move, move, move to make a
point.”8 A keen critic tried to make sense of what was happening in these cartoons in a 1961
essay called “A Purple Dog, a Flying Squirrel, and the Art of Television”:
What we hear on television is more important than what we see on the small screen; in
television at its most effective, and in contrast to movies, what we hear is primary, what
we see secondary. But the visual images should underline, enforce, complement,
integrate with what we hear.9
By studying the lessons of past cartoons and animations, Hanna and Barbera constructed
a new kind of cartoon for television that was still satisfyingly entertaining. They did this by
shifting cinema’s visual fascination on movement to television’s aural highlighting of voice
acting and sound. In a sense, the soundtrack here performs an animating function like animation
did in cinema: both dynamic images and dynamic sound are life-giving forces. Ultimately,
Hanna and Barbera simply put relatable characters into funny stories. Ironically, Joe Barbera
made his own first cartoons at Paul Terry’s studio, where the very same primitive early cinema
cartoons that frightened postwar parents were made. Animation historian Thad Komorowski and
contemporary animation director Bob Jaques have recently created a conversational but
invaluable podcast called Cartoon Logic. Their third episode, on the Tom & Jerry cartoon “Tee
for Two,” has given me innumerable insights. Jaques describes Barbera’s early efforts as “wild,
7 Petri Launiainen, A Brief History of Everything Wireless: How Invisible Waves Have Changed the
World, 2018. 8 Ardmore, “TV Without Terror.”
9 Martin Williams, “A Purple Dog, a Flying Squirrel, and the Art of Television.” These emphases are
mine. There is no relation to the author.
6
inane cartoons in which nothing really happens.”10
Instead of imitating Disney and making what
people then thought of as animation, using sound, story, and character to dazzle the viewer with
beautiful animated visual movement, Barbera drew on the early-career cartooning craft he
learned working for Terry. By skimping on animation while strengthening character, story, and
sound, Hanna and Barbera crafted a new kind of cartoon for the new medium of television.
Barbera explained the studio’s back-to-basics approach to a journalist from Popular Mechanics
in 1960.
[W]e have returned to the basic idea of a cartoon. [W]e exaggerate a character’s
appearance and actions on purpose. We hunt for plausible story situations and we use
satire and absurdity and slapstick. … We use simple drawings without too much detail.
The result is fairly good comedy, good cartooning. … Today’s cartoons to a great extent
are the roughs of the past.11
Hanna-Barbera didn’t pretend to make visual art; they simply produced humble, funny cartoons
by economical means. In doing so, they popularized a new kind of cartoon, which began to
create an alternative kind of animation industry.
Not everyone was happy. Many animators apparently believed that Hanna-Barbera was
destroying the glorious legacy of cinema animation wholesale. Animation director Chuck Jones
spoke for many when he decried the cartoons of television as not animation, but something little
more than radio with pictures. While he pretended otherwise, Chuck Jones actually had a unique
insight into coining the term illustrated radio: in 1942, he was the one to produce the first
commercial Hollywood cartoon short made with limited animation. Over 50 years later, animator
John Kricfalusi (John K.), creator of The Ren & Stimpy Show (1991-1995), also spoke for many
10
Thad Komorowski and Bob Jaques, “Tom & Jerry (Tee for Two),” Cartoon Logic (podcast), September
29, 2019, https://cartoonlogic.libsyn.com/cartoon-logic-episode-03-tom-jerry-tee-for-two. 11
Stimson, “TV Hit From A Cartoon Factory.”
7
when he said, acknowledging that short, that limited animation “was all worked out by Chuck
Jones in The Dover Boys.”12
I propose to reclaim Chuck Jones’ epithet illustrated radio to help understand the early
television cartoon better. Jones’ term can be interpreted as a Marshall McLuhan-esque
provocation about media that reveals more about the specificity of the television cartoon than
Jones may have meant. Planned animation displaces its life from the visual to the aural. Naming
this sound-dependence shows that this is a technical difference of media. It is only because of the
visual bias of Western culture that sound is thought of as lesser than. The concept of illustrated
radio rebrands the television cartoon, I suggest, as a sound form supported by image.
Television’s limited/planned animation is better understood to be animation’s simpler sibling, the
cartoon. The cartoon image is inherently simple, but this reflects that it is not autonomous:
cartoons always pair the image with the semantic meanings of language, dialogue, or
commentary. Limited animation could also be thought of as a discontinuous flow, a stopping-
and-starting but ongoing stream of the early television cartoon.
The curators of a 2016 Norman Rockwell Museum exhibit celebrating Hanna-Barbera’s
oeuvre defended their cartoons by saying: “Illustration and cartoons are the people’s art”.13
This
recognition is certainly welcome, but I believe there is a better way to respond to criticism. I
12
John Kricfalusi, “‘My Intended Audience Was Everybody’: An Interview With Mighty Mouse: The
New Adventures’ John Kricfalusi,” interview by Harry McCracken, Animato 16, Spring 1988. John
Kricfalusi’s legacy has recently become irredeemably troubled, with revelations about inexcusable social
transgressions in his personal life. I respect the views of anyone who might take issue with my decision to
discuss John Kricfalusi in this dissertation. But, I believe his historical importance should be
acknowledged, to the degree it is relevant. Here, it is frequently relevant. As a daring and talented artist,
he has thought deeply about issues of importance to the television cartoon, including its early years. His
historical importance, and his personal failures, are explored in a recent film. Ron Cicero and Kimo
Easterwood (dirs..), Happy Happy Joy Joy: The Ren & Stimpy Story, Ladies & Gentlemen, Inc., 2020. I
sincerely support broader discussions about the historical legacy of sexist men. 13
Kowalski, Jesse M. “Hanna-Barbera: The Architects of Saturday Morning.” I believe this online article
fully reproduces the rare but expansive museum exhibition catalog, Jesse M. Kowalski et al. (eds.),
Hanna-Barbera: The Architects of Saturday Morning. There is useful information here, but also factual
errors.
8
actually agree with cinema animation scholars that feature film animation is the province of art.
What if the cartoon is understood not as bad art but as non-art?14
Cartoons seek not the aesthetic
ambiguity and complexity of art but an entertaining comic simplicity. This move means that the
age-old criticism that television cartoons are bad animation need not be accepted—because these
cartoons are not trying to be animation. While not devoid of art, by contrast, the cartoons of
television are better understood as a simpler and more functional craft of design. It’s probably
not a good move to try to justify television as art in the first place. It may be news to some that
famed French cinema critic André Bazin, when not out at the cinema in the 1950s, enjoyed
watching television at home. “TV is not an art,” he provocatively titled a section in an essay on
the medium. “[T]his technical problem seems to me rather fortunate. Because of it, TV is
condemned from the start to simplicity.”15
To be made for television, animation needed to revert
back to its simpler underlying cartoon form, which had been its identity until Walt Disney
upgraded it to animation in the late 1920s. I use the different terms planned animation and
limited animation in this dissertation somewhat interchangeably to refer to the television cartoon,
to highlight what is new about television. But generally, I try to use the term “the early television
cartoon” instead of either limited animation or planned animation; while all terms are commonly
used to refer to this object as a format of entertainment, I more frequently make the argument
that the television cartoon is not really animation.
The age of television after World War II was a defining moment in U.S. history, when
the US first began to emerge as a world power, in no small part because of its media and culture.
I believe that the era of television was also a defining period in the history of animation, broadly
conceived. Animation historians frequently romanticize Walt Disney’s cinema animation of the
14
Karl E. Fortess, “Comics As Non-Art,” David Manning White and Robert H. Abel (ed), The Funnies:
An American Idiom, The Free Press, 1963, 111-112. 15
Bazin, Andre Bazin’s New Media.
9
1930s and 1940s, but much of that important history occurred before the war, during the Great
Depression, a time now 80-90 years ago. It was a classical kind of moment: cinema animation
from the time has since become revered as an art form. I see the aesthetics of cinema animation
as classical or baroque in their elaborate complexity.16
By contrast, the simple style of the
television cartoon is modern and spare in its emphasis on a new and pervasive simplicity,
following in the footsteps of the modernist aesthetics of United Productions of America.17
Although admittedly, television is so much of an entertainment form that the concept of art or
aesthetics does not really apply to it. The foundation of all animation and is certainly important,
but to nostalgically privilege cinema animation to the exclusion of the new forms animation took
on television is, I think, is to mistakenly believe that the whole history of animation is to be
found in films.
For better and worse, animation after World War II in the United States became bound up
with the sociological shift of populations from cities to suburbs. When the television entered the
new single-family home, at a time of a boom of births, it brought animation with it, making this
the first time in history when children began to encounter cartoons in their own home from a
young age. The baby boomers were the first generation to grow up watching cartoons in their
own home, a paradigmatically modern phenomenon that has continued in successive generations.
Animation inker and painter Martha Sigall has reflected on how deeply television brought
16
The concept of prewar American cinema as classical is admittedly vexed; Miriam Hansen has
problematized it. Hansen, “The Mass Production of the Senses.” Nevertheless, I see this as a helpful
heuristic or rule of thumb for making a theoretical distinction. I see the complex aesthetics of golden age
cinema animation as similar to Angela Ndalianis’s concept of blockbuster cinema as having “neo-
baroque” aesthetics, in her book Neo-Baroque Aesthetics and Contemporary Entertainment, 2004. In a
sense, Snow White and the Seven Dwarfs was the Hollywood special effects blockbuster of its time, as
Tom Lamarre has suggested to me in conversation. 17
I take my usage in part from how Amid Amidi describes the style of the limited cinema animation of
the 1950s as “cartoon modern.” Amidi, Cartoon Modern. Thomas Lamarre adopts an account with similar
terminology in The Anime Machine.
10
cartoons into life at this time, thinking of her own children. “Television was a boon to the
cartoon business … for television used cartoons extensively. The children of that generation …
grew up watching not only the new cartoons being generated, but those of the early years as
well.”18
As the most visible and prolific television cartoon studio of the 20th
century, Hanna-
Barbera established what would become the media diet for the largest generation to that point,
arguably the first contemporary generation, the baby boomers. This generation grew up
inhabiting a new American Dream unlike any before it had experienced, and this cultural ideal
radiated around the world, in subsequent decades, in large part through television, radio, and
cinema that baby boomers created.
The meeting of animation and telecommunications in the early television cartoon in the
1950s postwar moment appears to be a historically new phenomenon in media culture. The
broadcast of cartoons made for the new medium of television recalled the time in the 1910s and
1920s when animation was first simplified for a new medium. While many have seen the
transition of cinema animation into the television cartoon as a loss, it can alternatively be seen as
an aesthetic refinement, or perhaps a new humility in simplicity. Animation changes the
perceptual basis of television, transforming it from the machine-generated vision of live action
video into a human-generated vision. Despite the rationalization inherent to the television
cartoon, its images were all created by human hands. The economization of animation on
television in the postwar era democratized production, opening animation up from the exclusive
terrain of the world’s most talented animators into an everyday media format accessible to mass
audiences on the first electronic, screen-based medium. Cinema animation is widely
18
Sigall, Living Life Inside the Lines. Sigall believes that the diverse diet of cartoons that television
served up trained the new generation to distinguish between good and bad cartoons. “It was from this
generation that we now have a multitude of cartoon buffs, historians, and others at all levels within the
industry. It is these people who regard the 1930s, the 1940s, and the 1950s as the ‘Golden Age of
Animation.’”
11
acknowledged to be an art of vision. By contrast, I claim that the early television cartoon, related
to radio, should be understood as a craft of sound. In another light, the admitted technical
“limiting” of animation on television can also be seen as an “unlimiting” of the potential of the
resulting cartoon in the new medium of television. Television cartoons challenge the founding
concept of television still dominant today, revealing that, while based around live broadcast,
television is actually mediated in many ways.
This dissertation is in part about the ways in which animation has changed television.
Before photography, humans were largely only able to create images by hand; such pictures are
what media theorist Vilém Flusser calls “traditional images.”19
The photographic camera was
among the first mechanical means of creating images, a precedent that would become dominant;
later photographic devices included the film camera and the television camera. Such mechanical
pictures are instead “technical images.”20
In the early 1950s, television had been an exclusively
live medium based in photographic live action images. In part by changing how content was
made for television, animation made television less live and more mediated.21
Animation and
related methods like motion graphics offered broadcasters flexible ways of controlling what was
shown and heard over their airwaves, by introducing non-photographic media. Since cartoons
are created as fictions by humans, and not captured from reality like a photograph, they can also
19
Flusser, Towards a Philosophy of Photography. Vilém Flusser proposes this distinction here. He later
continued this line of thinking by delving deeper into electronic images, in Flusser, Into the Universe of
Technical Images. 20
Flusser, Photography; Flusser, Technical Images. 21
Laughton, TV Graphics. By the mid-1960s, motion graphics designer Roy Laughton realized that
making cartoon commercials fundamentally changed the nature and practice of his work. He wrote,
As time went by the demand for cartoon style commercials decreased but the experience gained
in the making of these films for television effected a modis operandi for graphic designers who
had little or no previous knowledge of full scale animation.
12
be called counterfactual.22
In fact, there is no inherent relationship between animation and the
physical world, only a symbolic one. Animation and cartoon recreate the world in caricatural
terms legible to humans, a process dependent on human perception and norms of
communication. Animation is a fundamentally personal way for humans to communicate with
other humans; hand-rendered images are immediately comprehensible to any human, even
somehow to young infants. By contrast, technical images progressed from analog photography,
based in single image impressions on paper, to the data arrays of digital “photography,” which is
no longer stored as an image but as data. People can’t turn away from cartoons, but these mean
nothing to computers, because computers are not even inherently oriented around the human
senses.23
Humans needed photographs and live action video as ways to capture reality. Then we
needed cartoons and animation as a way to reinvent reality. Without animation, television might
simply be a crude, helpless system of video monitors, lacking the ability to modify their images.
When television began incorporating animation, this allowed much greater subtlety and
complexity to visually and aurally enter television, as it gained the ability to create new
meanings not based in photographic fact. Ideas are one such new form, which advertisements
inherently rely upon: like cartoons, advertisements must always have language explaining the
concept of the sales pitch. Profound formal changes also followed. As cinema films created
frame by frame, animation is related to the fundamental cinema technique of montage or cutting
as a means of creating a new sequence. Because of this, the importation of short cartoon films
like advertisements facilitated the segmentation and decoration of the previously cold images of
mechanical television cameras, which can only capture what is shown before them. Unlike the
22
I acknowledge that animation is actually created through photography, But animation images are
photographed drawings, while traditional photographs are images of the world. 23
Alexander Galloway, “If the Cinema Is an Ontology, the Computer Is an Ethic.”
13
raw live action images of its early days, broadcast historian Lynn Spigel has described this as a
shift to “TV by design.”24
Another way to describe it is as an audiovisual control revolution, a
“dramatic leap in our ability to exploit information.”25
Recall the unlikely lesson the conservative British stateswoman Margaret Thatcher taught
in 1991: that Europe was created by history, and that America was created by philosophy.26
While inherently acts of artifice, cartoons became blended into the evolving hybrid that is
television. Television was itself increasingly a central part of the evolving fiction that is life in
the United States. Around the very same time, cultural historian Margaret Morse compared the
experience of watching television to the experience of driving on a highway and going shopping
at a suburban mall: all cause “an attenuated fiction effect, … a partial loss of touch with the here
and now, dubbed here as distraction.”27
Over time, television became less about thinking and
more about feeling.
This dissertation is more, though, about the ways that television has changed animation.
Television slowed animation down, owing to its smaller budgets, and stretched it out, to fill half-
hour time slots. Television reduced animation in size from the massive scale of the wall-sized
“big screen” of cinema to the kitchen cutting board-sized “small screen” of television. It
24
Spigel, TV by Design. 25
Beniger, The Control Revolution. Quoted in Peters, “The Control of Information. “ Review of James R.
Beniger, The Control Revolution: Technological and Economic Origins of the Information Society. 26
This is a paraphrase of several lines from a speech that Thatcher gave in 1991. Her full remarks are
these.
Americans and Europeans alike sometimes forget how unique is the United States of America.
No other nation has been created so swiftly and successfully. No other nation has been built upon
an idea—the idea of liberty. No other nation has so successfully combined people of different
races and nations within a single culture. Both the founding fathers of the United States and
successive waves of immigrants to your country were determined to create a new identity. … And
America herself has bound them to her with powerful bonds of patriotism and pride. The
European nations are not and can never be like this. They are the product of history and not of
philosophy. You can construct a nation on an idea; but you cannot reconstruct a nation on the
basis of one.” Thatcher, “Speech at Hoover Institution Lunch.” 27
Morse, “An Ontology of Everyday Distraction.”
14
converted animation from drawings simply captured and replayed photographically, as in
cinema, to those captured photographically, broadcast electromagnetically, and recreated by an
electron gun tracing the raster rectangle of the television in split seconds. Television visually
deprioritized these new cartoons visually, which at first were shabby shadows of their former self
on the black-and-white television screen, and instead elevated its soundtrack. It reduced the
complex and dynamic image of cinema animation into the simple and relatively static image of
the early television cartoon. Whereas cinema is a theatrical medium, television is a domestic one.
Television increased the exposure of its cartoons, aired in series, at regular intervals, week after
week, year after year. There were many more characters and much more novelty. But the cartoon
stars that persisted on television, like the stars of cinema cartoon series, sometimes survived for
decades.
Part 1 also explores what defines the early television cartoon at the level of media and
form. Inherently, this newer kind of cartoon is not cinematic; instead, it can be called telematic,
an electronic kind of video cartoon. Animation or cartoon is not a medium in and of itself; it is
better understood to be a format defined by technique which can be realized in many different
motion picture media. I believe that the formal specificities of animation in different media
create formally distinct varieties of animation, owing to the differences between those media.
This evolution of technique was happening at the same time that the television-friendly
commercial electronic videotape standard was replacing the earlier film technology of the
kinescope.28
The dramatic experience of watching animation on the “big screen,” isolated in
darkness in the city theater, gave way to the cartoon of the humble “small screen,” viewed in the
everyday environs of the domestic house. This Hanna-Barbera refrigerator magnet shows Yogi
28
Lafferty, “‘A New Era in TV Programming’ Becomes Business as Usual.” US electronics research
company Ampex introduced the first commercial professional broadcast quality videotape machines in
1956. The use of tape for video accelerated after that point.
15
Bear and his co-stars against a staticky background invoking the media specificity of analog
viewing on a 20th
-century cathode-ray tube television set.
Figure 1. Hanna-Barbera characters from the Yogi Bear segment of the Huckleberry Hound
Show, printed on a refrigerator magnet sold at Jellystone Park (now on author’s refrigerator) 29
Source: Yogi Bear’s Jellystone Park, recreational vehicle campground, Bremen, Georgia
Television is a media system of distribution and connection through which humans
communicate and interact with the world. But there is nothing exotic or even special about the
experience of watching a cartoon on television. If anything, this simple but entertaining kind of
cartoon, which did not overly draw attention to itself, like cinema animation did, unobtrusively
assumed a place alongside other aspects of everyday domestic life. Cartoons were a known
quantity, and it seemed that they were just being imported into a new medium. But the very
29
Note that the background of each character portrait are analog television-style scan lines. This intention
is confirmed by the background of the top center portrait of Boo Boo Bear, jagged lines which are
unmistakably a reference to cathode-ray tube-style analog color television broadcasting. This was
common in the United States from the 1970s to the 1990s. I purchased this magnet at a well-tended
Hanna-Barbera-branded RV campground west of Atlanta, Georgia, the home of Cartoon Network.
16
accessibility of this earliest counterfactual video format by anyone in the home represents a sea
change in social life, especially for children; while for their parents, cartoons were a special treat
seen at a movie theater before the feature film, children began watching cartoons on television as
a new normal. Growing up with this kind of new-fashioned, non-photographic electronic
plaything arguably facilitated baby boom kids’ ability to mature into adulthood with the ability to
work professionally with any manner of new forms of media technology and knowledge bases.
The formalist analysis in this dissertation proceeds in part through undertaking a
genealogical approach to this alternative cartoon history of animation, by tracing recognizable
historical antecedents of this media form, which together represent a genealogy hiding in plain
sight that reveals truths about contemporary media. This introduction is followed by an
introduction to Part 1 on the early television cartoon in context. Chapter 1 begins to make the
argument that animation (or cartoon) takes a different specific form in different media. Chapter 2
begins to trace this alternative to the traditional histories of animation that have become so
common, a genealogical history of five media forms that I propose made the early television
cartoon possible, beginning with print cartoons, the early cinema cartoon, and radio comedy.
Chapter 3 suggests that limited animation may not really even be animation at all, in the sense
that classical animated feature films are animation. (Hopefully this clarifies my sometimes
confusing use of the terms “animation” and “cartoon” as approximate equivalents; I do this to
write clearly more than to make theoretical statements.) The third chapter begins by explaining
how Walt Disney enriched the bland early cinema cartoon into his newly vibrant cinema
animation, through adding fluid character animation, sound synchronization, color, and depth of
field. Fundamentally, through the process of doing this, Walt Disney and his “Nine Old Men,”
the team of key artists creatively and technically crafting his films, created what is now
17
understood to be “animation” itself, through innovating “the 12 principles of animation.”30
More
specifically, Disney’s technically sophisticated character animation came to typify how cinema
animation broadly continues to be understood to this day. Most other cinema animation studios
in Hollywood followed Disney’s model to compete with him, but it was not long before the
stylistic excesses of Disney’s model prompted the counter-reaction of limiting animation, first
through Warner Bros.’ animation and then more fully at the UPA studio.
Chapter 4, the third and last historical chapter, explains how “Television’s New Cartoon”
came into existence, through a rough and ready process of trial and error. The first half focuses
on Jay Ward’s studio, creatively led by animator Alex Anderson, a collaboration I and a few
others have called Ward-Anderson.31
Anderson first brought the modernist limited animation of
UPA’s shorts together with a new planned animation production model, enabling their show
Crusader Rabbit to be produced on a shoestring budget. The second approximate half of the
fourth chapter explores in more depth the second studio, the longstanding if sometimes
adversarial partnership between Bill Hanna and Joe Barbera, better known as Hanna-Barbera.
Chapter 5, the last chapter of Part 1, begins presenting the model of the early television cartoon
mostly proposed in Part 2, with the principle of “Cartoon.” This meta-principle encompasses all
30
It would be nearly 50 years before Disney’s principles were documented by two of the last surviving
Nine Old Men, Frank Thomas and Ollie Johnston, in an art book that became the canonical reference for
understanding Disney animation. Frank Thomas and Ollie Johnston, The Illusion of Life: Disney
Animation, 1981. 31
Some, like Karl Cohen, call the partnership of Alex Anderson and Jay Ward “Ward-Anderson,” similar
to how Bill Hanna and Joe Barbera indicated the name of their studio partnership.” Karl Cohen, “Straight
from the Moose’s Mouth (Review of Keith Scott, ‘The Moose That Roared’). Officially, Anderson’s and
Ward’s studio was called Television Arts Productions. While Jay Ward owned the studio, Anderson was
the primary creative force. In the 1960s, Variety described Jay Ward’s studio as “Ward-Scott,” referring
to Bill Scott, the creative force that brought the Rocky and Bullwinkle series to life. Variety, “Ward-Scott
On Animation Spree,” Vol. 221, Iss. 13, Feb. 22, 1961, 33, 47. Anderson himself discusses the tendency
to underestimate his contributions in an excellent interview in comics studies publication Hogan’s Alley.
Alex Anderson, “Alex Anderson (Interview),” interview by John Province, Edition 8, Volume 2, Number
4
https://web.archive.org/web/20101026035438/http://cagle.msnbc.com/hogan/interviews/anderson/home.a
sp.
18
the other six principles that are each a building block of the early television cartoon. The term the
television cartoon refers to a form of entertainment broader than just this cartoon’s elemental
caricature, similar to how cinema animation refers to an art form wider than the simple animation
of movement.
In Part 2, I present the six principles that constitute most of my model of the early
television cartoon, each in a separate chapter: rationalization, story, character, style, sound, and
performance. These are approximately ordered to reflect the animation workflow or production
pipeline of the planned animation mode of production. This form is inherently rationalized, and
before production begins, the process must be planned out carefully, to fit within the time and
budget available. Narrative story is a driving force of meaning here; this imperative doesn’t exist
in the same way in cinema, where animation’s visuals transcend its meaning. By character, I
most mean personality voice, the capacity for television cartoon characters to speak out out loud
in the soundtrack to develop their personality, instead of needing to move, as in cinema. Style
refers to the caricatural process of stylization which inherently defines the simplification of
planned animation. Sound in analog television takes precedence over the image; I understand the
primacy of sound to be the most defining single aspect of the early television cartoon.
Performance here refers to the staging of characters on the two-dimensional plane of the image
and the timing of these poses. While the concept of performance in general may more define
cinema animation, the performance of the early television cartoon is about the attractiveness and
believability of static poses and the drawn-out timing required to present them to the broadcast
audience.
The focus of this discussion is on theory-building, not on textual analysis. I hope to draft
a companion book project to this in the near future. It will instead be focused on history, and on
19
interpreting what I see as the seven most influential early television cartoons of these early years,
airing between 1950 and 1965. For the sake of context here, I will summarize the basic history I
intend to write in that separate volume. The television cartoon first emerged in 1950 as Jay
Ward’s Crusader Rabbit, a five-minute “comic strip of television” not dissimilar to a radio play,
which first established planned animation as a stable production model. In 1955, Disney
Productions’ hour-long Mickey Mouse Club featured just two minutes of “full animation” of
Mickey, proving how difficult Disney’s animation was to adapt to television. In 1958, the one-
year-old Hanna-Barbera studio released The Huckleberry Hound Show, the first cartoon program
without a human host, composed of only original cartoons made for the new medium. This early
television cartoon remains understudied, but was a technical accomplishment that also became a
popular phenomenon, began laying a foundation for the new television cartoon industry in the
public eye. The slapstick-style show presented three ongoing seven-minute cartoon series
mimicking prior MGM cinema cartoon shorts but executed with dramatically simpler means, in
doing so unleashing one Yogi Bear into our the popular cultural media landscape.
Despite the crudely hewn animation created in Mexico in the first outsourced cartoon
production, Jay Ward’s 1959 Rocky and His Friends embraced subversive adult dialogue about
political adult topics like the vagaries of American Cold War politics, a media-discursive feat
that has yet to be truly equaled in another television cartoon since. Hanna-Barbera’s The
Flintstones refashioned this new kind of cartoon into a mature and stable form tailored for
television. The first cartoon sitcom, it was also the first half-hour cartoon starring the same
characters (not a collection of two or three shorter segments), and the first television cartoon
largely about human characters (not anthropomorphized “funny animals” like Yogi). Japanese
studio Mushi Production’s 1963 Astro Boy kicked off Japanese television “anime” in a technical
20
feat combining both action and limited animation. Adapted to the United States market in the
same year, these science fiction and action themes influenced the first straight (non-comedic)
American adventure television cartoon, Hanna-Barbera’s 1964 Jonny Quest. This early history
will conclude with the stage now set for the programming trend of boy-focused Saturday
morning action cartoons that became the norm of children’s programs for the next 25 years.
The middle era of the Saturday morning cartoon, from 1966 to 1988 follows the early
years. This subsequent historical period is outside of the scope of this history, but I occasionally
refer to it.32
By the end of the early years in 1965, the basic technique and business model of the
television cartoon had now been established; what remained was to use it to monetize it, bringing
a new universe of characters to the fore for kids on Saturday mornings. This shift happened
decisively in 1966 because in that year all cartoons on television shifted to Saturday mornings,
and the first straight superhero cartoons were aired that fall. Bill Hanna and Joe Barbera had just
sold their animation studio to Cincinnati-based Taft Broadcasting, and primarily the studio
focused on pumping out increasing quantities of commercial “kidvid” cartoons. Past FCC
commissioner Newton Minow described television in 1961 as a “vast wasteland,” citing in part
its cartoons, a warning that proved to come true during the future time of Saturday morning
cartoons.33
Around 1988 and 1989, a late era of the television cartoon was beginning as several brave
studios reimagined the art and craft of the television cartoon. In Mighty Mouse: The New
Adventures, Ralph Bakshi and John Kricfalusi returned to tried-and-true animation production
32
Kevin Sandler’s forthcoming book on Hanna-Barbera’s Scooby-Doo franchise should prove to be the
long-awaited history of the Saturday morning cartoon era we’ve been waiting for. Sandler, Scooby-Doo:
The Art and Business of an Animated Icon. 33
Minow, “Address to the National Association of Broadcasters (Television and the Public Interest).”
21
techniques from the golden age of cinema animation.34
In The Simpsons, Matt Groening, James
L. Brooks, and Sam Simon brought the daring approach to creative freedom in writing that
Brooks had pioneered in The Mary Tyler Moore Show to a new television cartoon for adults.35
The brazen cultural statements these shows made, elevating creativity over commercial
priorities, set off a sea change in the animation industry, contributing to the broader animation
renaissance of the 1990s, which also marked by stunning achievements in cinema animation.
Ascendant cable television networks forged a new business model of creating smart, off-color
shows to 18-34-year-old adults, the dominant television cartoons during the 1990s animation
renaissance.36
Television has to date taken at least three major forms, which very roughly correlate with
these three periods. In its early years, from the late 1940s to the 1980s, television was a medium
of analog broadcasting. During this time, the United States had only three or four networks
available. In a middle period in the 1980s, the new medium of cable television was becoming
more available, culminating in the 1990s mainstreaming of cable networks. In the late period, in
the early 2000s, digital broadcasting began to arrive, followed by internet streaming. Other
scholars have proposed similar tripartite accounts. British television scholar John Ellis has
described “the first era of television” as one of “scarcity,” and the second as an era of
34
Cantoral and Williams, “Saturday Morning Trojan Mouse: The Origins of the Creative-Driven
Television Cartoon,” forthcoming 2021. 35
James L. Brooks is credited with bringing a new warmth and a human touch to the situation comedy
genre, beginning with The Mary Tyler Moore Show. “In [its] ... early ... sitcoms ... MTM knew how to
provide the right combination of warmth and sophistication. / It would appear that [James L.] Brooks,
[Allan] Burns et al. arrived at the ... formula through a process of experimentation.” Feuer, “The MTM
Style.” For The Simpsons, Brooks hired Sam Simon, with whom he had worked on Taxi, to hire the
writers. “So here you have this guy who personally assembled the equivalent of the Manhattan Project, or
the 1924 Yankees [as the original Simpsons writers room would come to be regarded by TV writers].”
Ortved, The Simpsons. 36
Tom Sito has told me that his next book will focus on the 1990s animation renaissance. This should
prove to be a well-written history of the period.
22
“availability”. Digital broadcasting began to arrive around the year 2000, when his book was
published, marking the beginning of the current era of “plenty.”37
In a history of video, Michael
Newman proposes an early phase of “video as television” and a middle phase of “video as
alternative.” In contemporary times, for him, video has generalized across a variety of digital
media, meaning a general category is most fitting: “video as the moving image”.38
Newman
interestingly posits television’s cultural status as related to these three technical eras. Altogether,
I hold that we should acknowledge the ways that television, and the television cartoon, have
changed over time. Being specific also means extrapolating into categories, but hopefully this
periodization I’ve laid out is generally uncontroversial to you as my reader.
Video technology has been advanced by the rationalization of animation for television.
The development of animation-related video techniques represent a mediation away from
photographic representation, into interfaces designed to be accessible to users. Video games
inherited the legacy of limited animation, I believe, as another television technology with
simplified visuals; one early advertisement referred to video games as “cartoons you can
control.”39
When Disney’s revival of its traditional animation production reached its apex with
The Lion King (1994), upstart Pixar picked up the baton Disney dropped the very next year in
Toy Story (1995). Pixar carried Disney’s approach to animation forward into animation’s
37
Ellis, Seeing Things. 38
Newman explains.
In the first phase, the era of broadcasting's development and penetration into the mass market,
video was another word for television. The two were not distinct from each other. In the second,
TV was already established as a dominant mass medium. Videotape and related new technologies
and practices marked video in distinction to television as an alternative and solution to some of
TV's widely recognized problems. … In the third phase, video as digital moving image media has
grown to encompass television and film and to function as the medium of the moving image.
These phases are defined in terms of their dominant technologies (transmission, analog recording
and playback, digital recording and playback) but more importantly by ideas about these
technologies and their uses and users. Video Revolutions. 39
I read this in a magazine from the 1980s while doing research on the Nintendo Entertainment System. I
don’t recall now where I read this.
23
odyssey in computer generated imagery (CGI) filmmaking. This was a paradigm shift from
traditional classical cinema animation to an entirely new kind of digital cinematic imagery,
although in its storytelling, Pixar sought to both adopt and challenge Walt Disney’s model of
making animated feature films. Elsewhere in the 1990s, digital graphic user interfaces (GUIs) of
computers become standard, leaving text-based interfaces for specialists. GUIs represent non-
photographic interfaces inherently reliant upon animation for communication. Thus, during the
lean years between the Golden Age of Animation and the internet age, television kept animation
alive, modernized it, rationalized it, reformed it, and multiplied it.
This dissertation presents several key implications for my three core fields, media studies,
animation studies, and television studies. I believe that many cinema animation scholars
understand animation to be basically the same wherever it occurs. My training in media studies
leads me to a contrary point: that each medium is unique. Cinema and television, while
superficially similar, are opposites in many respects. I bring this media point to animation studies
to express one of my most central original contributions, that animation arguably takes different
forms in different media. As typified by the Disney studios’ features, the cinema art form of
animation did not attempt to change for television; animated features continuing their own
trajectory is a prime reason I suggest that animation is specific to cinema. The cartoon that
sprung up on television may be more akin to a new generation, something related to but distinct
from cinema animation. Cinema cartoon series, like Warner Bros.’ Looney Tunes, largely fell
out of favor; television carried this new kind of cartoon forward, where it eventually met digital
media.
Most animation scholars recognize that animation is formally distinct from live action
film. Animation is composed of drawings, while live action film is composed of photographs.
24
Many television scholars also rightly assume this distinction, but I believe many still focus more
on textual interpretation only loosely guided by form. I propose that television scholars need to
more actively highlight television’s formal properties in analysis. An older school of television
studies was agnostic about television as a medium, largely analyzing its content. Such past
scholars view the cartoon as a simply one genre among others on television. While the cartoon is
indeed a genre, my dissertation sides with a newer school of television studies, to attend more
closely to the formal properties that I see make the cartoon of television different from earlier
animation and cartoon.
I suggest that the planned animation of television, an “illustrated radio,” is not really
animation. Because it is so different from cinema animation, instead of carrying on with this
customary name (limited animation and/or planned animation), I more try to normalize this by
calling it “the early television cartoon.” While it does have some animated movement, as a rule it
is a simpler and less animated form, a cartoon. Many animation scholars have seen this as a loss.
But I believe this refinement of animation makes the television cartoon more important, not less.
If cartoons were still rare and expensive, our media landscape would be very different from what
it is like now. In cinema, animation was a special event, but this gave way to the democratization
of the cartoon as an everyday form of television. This newer kind of cartoon leaves behind the
visual flux of cinema in favor of a dynamic soundtrack. Many television scholars accept that
television ceased to be live, for similar reasons. But more animation scholars could consider
studying television as a worthy object of study. Isn’t it old-fashioned to still only venerate an
author-centric concept of animation, as if newer electronic cartoons departing from this makes
them uninteresting? I believe that much more has happened in television and electronic media,
which makes these cartoons important to study and understand.
25
Animation is an elemental basis of current media culture. Towards concluding,
techniques of animation are central to the production of much of today’s media. Inherently,
animation constructs representations in terms other than the strict sequential photographic
recording of the world that characterizes live action cinema and television. For instance: much
cinema is now adjusted frame by frame;40
media often include many different heterogeneous
elements together, such as green-screen recording; most mobile media have simplified
representations; audio is frequently replaced or modified. If this is granted, that much media are
made with fundamental manipulations, then understanding television cartoons is important for
understanding media today.
Through making these points, I propose that the television cartoon broadly represents the
modern missing link between what might be called the classical artifice of traditional cinema
animation and the evolution of contemporary digital media. Television connects viewers to a
sophisticated real-time electronic media network over which many kinds of content can be
distributed. While classical cinema’s rapid projection makes its images appear alive, they are
actually static captures of past time; without an electronic link, movie studios have distributed
films to theaters as Blu-ray discs via mail. In my account, radio is harder to classify. It has
modern aspects it shares with television, like its robust electronic network. But, since it has no
visual element, I do not see it as truly modern.
Some talk about cinema as the predecessor of digital media.41
But the technological gulf
between classical cinema and digital media like the internet is fundamentally discontinuous—
40
Manovich, The Language of New Media. 41
Lev Manovich spends most of New Media talking about cinema. Alexander Galloway makes this
argument. Galloway, Gaming.
26
television should be considered the bridging technology that connected one to the other.42
The
graphical efficiency of limited animation set a precedent that facilitated the ability of many later
digital devices to display graphics in the first place. Many electronic devices after television have
had comparatively small screens, and have inherently relied on simplified non-photographic
interfaces to achieve an intuitive connection with the user. In the internet age, ubiquitous digital
hardware and software has made physical film obsolete; in the words of novelist Thomas Wolfe,
“you can’t go home again.”43
We now depend on the simple sounds and graphics of our personal
smartphones, and increasingly cannot recall what life was like before these personal, civilization-
ordering devices.44
42
I acknowledge that Sheila Murphy published a book in 2011, How Television Invented New Media. I
see her as an ally with whom I share in my dissertation a basic mission: to present an account of media
history that gives reasons why new media scholars should study television and television scholars should
study new media. Murphy writes: “[T]he formative texts and theories in the emerging field of new media
studies have, perhaps unwittingly, created both a hierarchy of media types and a set of connections and
comparisons that link new media to cinema while often overlooking television’s contributions to how
new media is approached and understood.” Her title says that she will explain the specific ways in which
television made digital media possible, answering the “how question,” but I found myself largely unable
to determine the specifics of her argument. 43
Thomas Wolfe titled a 1940 novel this: You Can’t Go Home Again. 44
Peters, The Marvelous Clouds: Toward a Philosophy of Elemental Media.
28
PART 1 INTRODUCTION
Culture is what a society teaches to its children, some anthropologists say.45
In the
Western nations, especially, children are often socialized through television cartoons, learning
the normative behaviors of social life through the dominant media of their time. The television
cartoon has often been stigmatized as a children’s medium. It is certainly true that children are
the primary audience of cartoons. For reasons that appear not well understood, the cartoon holds
a special place in the child’s heart. The cartoon appears to be a way of softening cultural
representations to better introduce them to children. The things we come to know as children
define our later lives.
Arguably, after World War II, the Baby Boom generation needed television to attempt to
comprehend the paradoxes of the Cold War in the United States.46
At that time, Walt Disney’s
golden touch in animation had slipped; his “silver age” films were not always generation-
defining events, as his Golden Age films had been. Despite parents’ qualms, nearly every
household in the second half of the 20th
century had a television. To grow up without a television
was unusual and a fundamentally different kind of childhood. Watching a cartoon on TV is the
opposite of the supposed norm of television as an unmediated window on the world; it is a highly
mediated experience that communicates social messages through dynamic sound and repetitive
but familiar images. Growing up in a commercialized culture in the 20th
century meant that
45
Peter Metcalf is one such anthropologist. He writes, “we can define culture as all those things that are
instilled in a child by elders and peers as he or she grows up, everything from table manners to religion.”
Metcalf, Anthropology. 46
Psychologist Bruno Bettelheim has argued that children need television. Bettelheim, “Do Children
Need Television?”
29
childhood innocence largely disappeared.47
But when children become literate with media, they
become fluent in living in mediated society. The Baby Boom generation was the first to grow up
with cartoons in the home, but despite the loudly voiced fears of many moralists, they did not
become a blasé generation of corrupted delinquents; in fact, they became deeply engaged with
the social world around them.
Chapter 1 considers the nature of the cartoon format on early television, by contrasting it
with animation’s medium, cinema. It begins to point to how different the new television cartoons
were from earlier cinema animation. One of my central interventions in this dissertation is that
the cartoon and animation, while often casually equated and actually overlapping in practice,
should be understood to be two different things. If television cartoons are understood only in a
narrow sense, as if all animation is the same or if all television is the same, they are not really
very interesting. They become more interesting in light of the fuller context in which they exist,
acknowledging the differences between media and the different formats that the technique of
animation takes in different media. Considering their media and format under an analytical
microscope, I believe, reveals animation to be a form of cinema and cartoon to be a form of
television.
Chapters 2, 3, and 4 in Part 1 are historical chapters that explain how the early television
cartoon took shape through five earlier forms of media. Narrative illustration emerged in Japan
as early as the 1200s, a tradition that slowly filtered into Europe over the following centuries,
although this earliest history is outside the scope of this discussion. The television cartoon can be
understood through the antecedents that Chapter 2 presents: print cartoons, early cinema
cartoons, and radio comedy. Beginning in the 1700s in Europe, first, print cartoons developed
over hundreds of years. French and U.S. artists competed to create the first animated cartoons, in
47
Jenkins, “Introduction: Childhood Innocence and Other Modern Myths.”
30
the 1890s and the 1900s. It was largely American newspaper cartoonists who then, second,
carried cinema cartoons forward in the 1910s. Early cinema cartoons initially shared the
unanimated visual stasis of newspaper comics. In the 1920s and 1930s in the U.S., live comedy
found a vibrant new home in the sound of early radio, third, a radically new kind of electronic
medium which channeled the rich sound of comic voice acting and music into homes around the
United States, and later the world.
Chapter 3 takes several risks. It asserts that Disney-style animation could not be made for
television, and that UPA’s limited animation was not entertaining enough to succeed on
television. The next antecedent is Walt Disney’s breakthrough of the 1920s and ‘30s: Disney
upgraded the early cinema cartoon into cinema animation, culminating in his feature film
animation in the late 1930s. Walt Disney’s studio employed and trained hundreds of animators
during this time, but Disney’s fixation on telling old-fashioned fairy tales in spectacular fashion
would push a younger generation of artists out of the studio. In the 1940s, fifth, the main
response to Walt Disney by younger artists was, to simplify his elaborate, conservative art of
animation into a more contemporary design-oriented cartoon, best represented in UPA’s shorts.
UPA’s “limited animation” should not really be thought of as animation, I think, because it did
not move much; but their films were not really cartoons, either, because they largely eschewed
gag humor. That studio’s unusual aesthetic ambition makes it something of a historical oddity.
Just two upstart U.S. animation studios were created in the 1950s to specifically to make
cartoons for television: the short-lived collaboration of Jay Ward and Alex Anderson and the
long-lasting partnership between Bill Hanna and Joe Barbera. Chapter 4 tells their stories. I show
that the creative half of both studios started out made cartoons in the 1930s in Paul Terry’s
durable Terrytoons cartoonery. This New York City holdover from the 1920s era of silent
31
cartoons was aesthetically and geographically a world away from the younger California studios
of Disney in the 1930s and the UPA in the 1940s. Their important early television cartoons,
Crusader Rabbit and The Huckleberry Hound Show, both unmistakably bear the stamps of
Terry’s sturdy vaudeville-style cartoons.
After the history of the three previous chapters, Chapter 5 presents what I call the
“principle of cartoon,” more deeply theorizing the coupling of animation and television. Here I
take seriously Chuck Jones’ criticism of “illustrated radio” and to explore its implications, in the
first of many chapters devoted to a principle of my model of the early television cartoon, in this
case, “Cartoon.” The 12 principles of Walt Disney’s cinema animation don’t explain the
television cartoon well; Jones’ concept actually sheds productive light on the early television
cartoon. Ultimately, I think this model emerged as far back as 1892, in the French proto-cinema
of Charles-Émile Reynaud. 60 years before Crusader Rabbit, and even before cinema itself,
these primitive but narrative performances represent a similar kind of suspended animation.
Reynaud began telling stories in stopping-and-starting cartoons very similar to the television
cartoons that emerged 60 years later, at a time before even cinema. This kind of cartoon remains
today the basic model for contemporary television cartoons: visually static and aurally dynamic.
This petrified unrest, a discontinuous flow, is what makes the cartoon of television different than
the fluid spectacle of cinema animation.
32
CHAPTER 1
THE SPECIFICITY OF THE CARTOON FORMAT ON EARLY TELEVISION
The television cartoon is a touchstone aesthetic form of longstanding global reach. It
represents a meeting point between two media not commonly thought to overlap: television and
animation. The early television cartoon took shape in parallel with the historical period known as
“the present,” both of which begin in 1950.48
For the next 50 years, the television became and
remained a center of family life, a new form of communication that satisfied a deep human need
in a contemporary form. The television cartoon appears to be television. Most people’s
impression is that it appears to be animation. But television is typically thought to be a live
medium; this implies that cartoons are not really television. This puzzle of medium points to the
relevance of more specifically studying the formats within a medium. Animation and live action
can be considered to be two different formats within the same medium.
Many scholars of cinema and animation believe, in my view, that animation is basically
the same sort of thing wherever it occurs. “[A]nimation as an expressive form is indeed
autonomous, and there is no need of examples to prove it,” animation historian Giannalberto
Bendazzi wrote in 1995. Many still debate the “essence” of “what animation is,” in print and in
conferences. My field of media studies, founded by Marshall McLuhan, has grown with the
understanding that each medium has specific technical properties that make it distinct from other
media. While media do overlap technically and influence each other formally, generally each
operates autonomously, as part of the broader media ecosystem of a culture. The specificity of
media leads me to a belief contrary to taking a universal approach to animation, that animation
48
Wolff, “When Is the ‘Present’?”
33
and cartoon take a different form in every medium. So, I understand the planned animation of
television to be qualitatively different than the limited animation of cinema. This view is based
on understanding that animators have needed to closely attend to the particular affordances and
restrictions of their particular medium, as John Halas and Harold Whitaker have written.
A director must be aware of the differences in the format they are working in. … [For a
feature film, n]o expense can be spared … [With a]nimation for television … to keep the
limited-animated … lively, the plots are usually carried along by means of dialog.49
Halas and Whitaker implicitly raise the question about the format of animation and
cartoon; they use the term format to mean medium. Indeed, these are not media; they are
techniques that can be implemented in multiple different kinds of media. Animation and cartoon
are formats. Historically, the concept of format is newer. While there is less understanding about
the formats that compose each medium, I believe media and format are tightly intertwined. In
recent years, some have extended the wisdom of media studies to a new kind of “format studies,”
to distinguish the specificity of the different formats or protocols within a medium. Jonathan
Sterne has explicitly developed this new area of study in his 2012 book MP3: The Meaning of a
Format, and explains why it is necessary, in doing so explaining how formats manifest in analog
and digital media.
If there is such a thing as media theory, there should also be format theory. Writers have
too often collapsed discussions of format into their analyses of what is important about a
given medium. Format denotes a whole range of decisions that affect the look, feel,
experience, and workings of a medium. It also names a set of rules according to which a
technology can operate. In an analog device, the format is usually a particular utilization
of a mechanism. An old record player may play back a variety of formats such as LP, 45,
49
The Technique of Film Animation, 1971.
34
78, while a tape deck might only take compact cassettes. In a digital device, a format tells
the operating system whether a given file is for a word processor, a web browser, a music
playback program, or something else.50
Lisa Gitelman persuasively summarizes the necessity of format study position. Calling formats
norms and standards, she also describes each moment of history as specific.
Although they possess extraordinary inertia, norms and standards can and do change,
because they are expressive of changeable social, economic, and material relationships.
Nor are technological nuclei ... stable ... So it is as much of a mistake to write broadly of
‘the telephone,’ ‘the camera,’ or ‘the computer’ as it is ‘the media’ ... —naturalizing or
essentializing technologies as if they were unchanging … Instead, it is better to specify
telephones in 1890 in the rural United States, broadcast telephones in Budapest in the
1920s, or cellular, satellite, corded, and cordless landline telephones in North America at
the beginning of the twenty-first century. Specificity is key. Rather than static, blunt, and
unchanging technology, every medium involves a ‘sequence of displacements and
obsolescences, part of the delirious operations of modernization,’ as Jonathan Crary puts
it (1999, 13).51
Incidentally, in a similar way, I believe that the specificity of media creates an attendant
specificity in the genres that work well in it. To take the meta-genre of comedy, the situation
comedy is a genre particular to broadcasting, and not something one sees in films. The film
comedy is something altogether different than a situation comedy, as are its subgenres, like the
romantic comedy. This is a broader point for another study, and I’m not making this distinction a
50
MP3: The Meaning of a Format, Duke University Press, 2012, 7-8. 51
The MIT Press, 2006, 8.
35
part of the theoretical work of this dissertation. But, a similar distinction informs my thinking
about how animation was adapted for television.
I see cartoons being made for television as a decisive signal that television cannot be
understood as a purely live medium. The question then becomes how the early television cartoon
is different from cinema animation. The dramatic difference between television cartoons and
cinema animations, in my eyes, point to a fundamental difference between the two media forms.
Unifying the divergent traditions of early cinema cartoons with radio comedy acting, the
television cartoon is arguably something different than cinema animation.
1.1
Cinema and Television as Media
To begin to answer the question of what the early television cartoon is, it is simplest to contrast
television with cinema. Television and cinema are two fundamentally different media, whose
resemblance is only superficial, as film scholar John Belton has pointed out52
: cinema developed
from photography, while television developed from radio. Television itself is an evolution of
radio, in its technology, economics, and programming.53
Despite an overlapping resemblance,
TV is a medium fundamentally distinct from film. Television’s “technology is … an extension of
the telegraph, the phonograph, Marconi’s wireless telegraph, and the radio, not [inherently] of
photography or the illusion of movement.”54
Media theorist Friedrich Kittler writes that,
52
Seeking to correct this misconception, Belton writes,
[T]elevision and video have traditionally been misperceived—by the average viewer, at least—as
outgrowths of film. First came the movies, and then came television. This may be historically
accurate, but it is not technologically correct. The two technologies evolved separately, not
successively. “Looking Through Video.” 53
“Radio haunted television at every turn, clinging ever-present to the new screen medium and providing
both ready-made solutions to common production problems and a convenient foil against which television
could define itself.” VanCour, “From Radio to Television.” 54
Belton, “Looking Through Video.”
36
“[u]nlike film, which simply inherited all the complexities of the image as accoutrements,
television is … high-tech”.55
Through its motion photography, cinema captures time in a documentary sense, and
allows it to be replayed on special occasions; as film theorist and critic Andre Bazin has shown,
the experience of “cinema is objectivity in time,” or a sense of “that-has-been.”56
Many have
reasoned that television, by contrast, is defined by “an insistent ‘present-ness,’” as film theorist
Mary Ann Doane has written, a “This-is-going-on.”57
Television is still often understood to be an
inherently live medium58
, but increasingly it more presents an ideology of liveness than it can be
strictly understood in these terms. But there is ample evidence that television stopped being a
purely live medium decades ago—when broadcasting networks began to shift to “telefilm”
production, reflected in content as normal as any kind of graphics. In the early 1970s, television
may still have had the appearance of being a live medium that flows, as British critical theorist
Raymond Williams has observed (no relation to me). But I believe that in the 1980s, as the
remote control and cable television became the dominant paradigm of the medium, television
became, in the words of Jane Feuer, “a dialectic of segmentation and flow.”59
Feuer has
55
Kittler, Optical Media. 56
Andre Bazin makes this point in “The Ontology of the Photographic Image”: “[P]hotography does not
create eternity, as art does, it embalms time, rescuing it simply from its proper corruption.” What Is
Cinema? 57
The phrase “that-has-been” and this quote belong to Mary Ann Doane. “Information, Crisis,
Catastrophe.” 58
While his account is more traditionally philosophical than most studies of television, Paddy Scannell’s
2014 book Television and the Meaning of Live reflects this understanding of television. 59
Jane Feuer has explained that television projects an ideology of liveness actually counter to its
increasing mediation.
[A]s television in fact becomes less and less a ‘live’ medium in the sense of an equivalence
between time of event and time of transmission, the medium in its own practices seems to insist
more and more upon an ideology of the live, the immediate, the direct, the spontaneous, the real.
… [I]n terms of this simplest conception of the “live,” current American network television is
best described as a collage of film, video and “live,” all interwoven into a complex and altered
time scheme.” “The Concept of Live Television.”
37
explained that television projects an ideology of liveness actually counter to its increasing
mediation.
Television was sold to the world, starting in the 1950s, as a “window on the world,”
transparently bringing far-away events up close, to the comfort of the domestic living room. By
the 1970s, in Western countries, there was near-universal adoption of the new medium. Even
film scholars have needed to acknowledge “the sheer fact that television exists,” as a troubled
Stanley Cavell confessed.60
But, especially after the marketing revolution of the 1960s,61
“it
would be more appropriate to define the typical discourse of this medium not as naturalistic but
as naturalized,” as cultural theorist Stuart Hall has written, “not grounded in nature but producing
nature as a sort of guarantee of its truth.”62
Langdon Winner has observed that “television is a
phenomenon that, in the larger sense, cannot be ‘turned off’ at all. Deeply insinuated into
people’s perceptions, thoughts, and behavior, it has become an indelible part of modern
culture.”63
Television has become a part of the contemporary human condition.
At the time, U.S. viewers were becoming accustomed to living through electronic media
at a deep, everyday level. After the war, citizens simply wanted comfort and reassurance. Like
many around the world, Americans had faced years of deprivation during the Great Depression
and the Second World War; subsequently, there was an understandable if problematic impulse
for the reassurance of material plenty.64
Film critic David Thomson grew up in the United
Kingdom at this time and reflected on this cultural moment; after decades of writing books about
films, he finally wrote a “biography” of television in 2016. “[T]elevision’s magic has always
embraced safety, the possibility of “useful” intimate company, and the thought of time elapsing
60
Cavell, “The Fact of Television.” 61
Keith, “The Marketing Revolution.” 62
Hall, “The Rediscovery of Ideology.” 63
Winner, The Whale and the Reactor. 64
Admittedly, this was a very different experience than in many European countries.
38
restfully but constructively. It’s the sofa as church.”65
Across the course of the 1950s, animation
on television—in animated programs, animated commercials, and station branding—eased
people into a more mediated environment. At the time in the 1950s, new consumer technologies
placed glass between the consumer and the material reality, whether that was the windows in
cars or television’s screen. At that time, things in the world had often become too far apart or too
intense to experience directly, so in a sense they became experienced indirectly, through
representation.66
United States citizens needed something to comfortably fill the space of their
new houses and the time they spent inside at home after hours. This circumstance compelled
design to provide, an impulse itself created by manufacturers switching from making war
munitions to new consumer products. For animation, design provided uniformity for the mass
production and consumption of entertainment. This was not animation art to be regarded with
quizzical contemplation. Studios needed to ruthlessly streamline their animation to make enough
to fill the new half-hour cartoons.
Postwar media became naturalized and equated with their content.67
Television attempted
to fill the voids left by the rapid and sometimes violent changes of recent history by offering
entertainment, especially, as a simple comfort. The United States looked to TV to reconstruct its
domestic familial ideals for the new moment, such as the effort of families to come together
around the television set in a new “togetherness.”68
In the new suburbs, cultural conformity and
assimilation minimized differences between White groups, while often excluding people of
color, who were compelled to stay behind in dense urban areas. Television became a one-size-
65
David Thomson, Television: A Biography. 66
Steven Johnson talks about the significance of glass to the contemporaneity in How We Got to Now. 67
John Durham Peters implies this when he writes that 20th century media traffic in content, specifically
in providing unifying stories to the society at large. The Marvelous Clouds. 68
Spigel, Make Room for TV.
39
fits-all solution, a general means for meeting needs that had previously required a variety of
different technologies, as cultural scholar Raymond Williams has written.
[Before] the Second World War, [the] varying needs of a new kind of society … were
met by … specialised means: the press for political and economic information; the
photograph for community, family and personal life; the motion picture for curiosity and
entertainment; telegraphy and telephony for business information and some important
personal messages.69
In 1939, before the United States’ entrance into World War II, 85 million Americans apparently
went out to see a movie every week, as journalist Margaret Thorp reported at the time.70
That
figure represents a stunning two-thirds of the national population of the time.71
After World War
II, television broadcasting emerged as a central means by which masses of people could achieve
a newly middle class way of life—and without leaving home. “Broadcasting [came] … to serve
... as a form of unified social intake,” a generalized “new and powerful form of social integration
and control.”72
1.2
Animation and Cartoon as Formats
Having attended to television and cinema, let’s take up the status of animation and
cartoon. Formally, animation has long been thought to be a genre, an understanding that has
prevented understanding its basis in media technique. “Cartoon” has been caricatured as the style
of animation, perhaps rightly. The words animation and cartoon have come to refer both to the
kind of image that they refer to but also to their typical general entertainment format. But
69
Williams, Television. 70
Thorp, America at the Movies. 71
US Census Bureau, “1940 Census of Population.” 72
Williams, Television.
40
distinctions about media specificity reveal that animation is also a mode of production.
Historically, television has been talked about as the hardware here, so to speak, while the cartoon
is the software. Actually, the situation is more complex, because animation production’s basis in
technique actually makes it part of the medium in which it appears.
In the model of the early television cartoon I present in this dissertation, I take cinema
animation scholars and critics, especially, at their word. When they name the television cartoon
to be “limited animation,” I conclude that we should just admit that the television cartoon is not
really animation. For Chuck Jones, animation is visual drawing, and its goal is “moving three-
dimensional objects in space in a believable manner.”73
Jones believed that the television cartoon
generally, based around its soundtrack, makes the image redundant. In a 1974 essay, Chuck
Jones himself illustrates what he means by what he calls “animation” and “modern animation.”74
This first image communicates Jones’ concept of “animation.” One implication is that animation
is a classical form of the past.
73
Yowp, “A Reply To Chuck Jones.” 74
Jones, “Animation Is A Gift Word.”
41
Figure 2. “Animation” according to Chuck Jones
Source: Chuck Jones, “Animation Is A Gift Word”75
The drawing shows fluid, overlapping frames of Jones’ character Coyote across the motion of a
jump. This second drawing shows Chuck Jones’ concept of “modern animation.”
75
AFI Report (Vol. 5, No. 2).
42
Figure 3. “‘Modern’ animation” according to Chuck Jones
Source: Chuck Jones, “Animation Is A Gift Word”
In the second image, the run of the Coyote (now a robot) is represented in a single, static midair
pose. Jones’ parentheses are apparently ironic, implying that this is actually not animation at all,
but a modern facsimile of it. I accept Chuck Jones’s criticism. In this chapter and dissertation, I
answer the question of what the early television cartoon is with this response: it is not
animation—it is a kind of cartoon.
Walt Disney and his animators developed the studio’s 12 principles of what came to be
called the fluid full animation of cinema in the mid-1930s, when making the studio’s first
animated feature film, Snow White and the Seven Dwarfs (1937). After World War II, adapting
animation to television required limiting many traditional animation production practices in
favor of new and stricter guidelines. Many observers since have mourned that the vivacious
“life” of animation “died” in the transition to television. This tragic narrative inherently
privileges cinema animation as more artistic and ignores the design lineage of television
43
animation, in which a diversity of beloved cartoons have found voice on television. While the
term limited animation is descriptive, the term also continues to carry with it an aesthetic
hierarchy from cinema animation. The term planned animation may be more neutral, but it is not
a widely-used term. Idealism and nostalgia for cinema animation tended to distance television
cartoon production from cinema animation production, and to reify these as rigid modes of
production. Each industry has had a generally distinct and stable mode of production. But, it is
important to acknowledge that cartoon and animation exist on opposite sides of a shared
continuum, the former defined by stasis and the latter defined by movement. Maureen Furniss
explains.
Two-dimensional (2D) animation can be described as fluctuating between two aesthetic
poles: full animation and limited animation. … Full and limited animation are two
stylistic tendencies that can achieve different aesthetic results, with neither being
inherently pleasing nor repellent, but both being subject to creative or uninspired
applications.76
It is interesting to try making an 80/20 rule about this. We might characterize the full animation
of cinema as 80% original movement and 20% static poses supporting dialogue. Television
animation, then, appears to be nearly opposite: 80% static poses supporting dialogue, and 20%
original movement. While this is surely an oversimplification, it might be a useful heuristic.
“Animation” is often understood to be an art. But animation has always embodied a
tension between art and design, whether in cinema, television, or digital media. Full animation is
closer to art. Limited animation is closer to design. Thus, cinema animation is more an “art
form” and television animation is more a “design form”. But cinema animation today uses many
limiting techniques, and television animation today uses many cinema techniques. Really,
76
Furniss, Art in Motion.
44
limited animation is the flip-side to full animation; each balances and reinforces the other. A pure
full animation is difficult to conceive of; it probably would be abstract, because any characters
present would not be able to stop to talk. A pure limited animation would not be animation at all,
but more resemble storyboards or comics. Thus, the stasis of animation supports the movement
of animation; the static poses are held moments in between movement. Limited animation and
full animation are not firm positions, but tendencies and conventions positioned within a broad
spectrum.77
Animation and cartoons are drawings created frame by frame. Because of this, they are a
fundamental other to live action photography. Scholars typically understand animation to be just
one thing: wherever it exists, it is animation. Given this, certainly, it has seemed to most people,
cinema has better animation than television cartoons do. “[T]here is television,” Bendazzi
admits, “however … [its] market … does not provide the economic conditions necessary to
encourage a careful creative process.”78
“Animation” is a general form of cinematic
entertainment foregrounding but not ultimately reducible only to the animation of movement. On
the other, figurative end of the aesthetic continuum of animation/cartoon, the television
“cartoon” is a broad kind of home entertainment emphasizing but not reducible to its dynamic
soundtrack. “What Is a Cartoon?” British author John Geipel asks in a 1972 book.
While retaining [the] late nineteenth-century sense [of a satirical illustration], the term
‘cartoon’ has continued to expand in all directions, so that it now embraces a wide variety
of only loosely kindred species of popular illustration, from the para-realism of Batman
and Barbarella to the geometric stylisation of the Flintstones.79
77
Thomas Lamarre, my co-advisor, makes this point in The Anime Machine. 78
Bendazzi, Cartoons: One Hundred Years of Cinema Animation. 79
Geipel, The Cartoon.
45
In general, in discussions of animation, there has been a casual assumption that the
concept “cartoon” means “animation”—that both refer to “animated cartoons. But in this chapter
and dissertation, I separate the two. In a historical perspective, I understand the term “cartoon” to
arise from the centuries-long concept of the print cartoon, generally a single static image;
television inherited this concept. The concept of “animation” arose with cinema and its
animation, and remains most associated with animated films.
Before television, when Walt Disney was making animation in the 1930s, aesthetics had
a cultural and political power now difficult to fathom. Disney brought to his films a conservative
nostalgia. When he came to lean in on this, I think the effect was pernicious, creating an ideal for
an imagined past that never existed, with unknown social consequences. Before the Great War
(World War I), Western culture was oriented around a faith in material progress, a creed that
played a founding role in the development of the United States of America. For 19th
century
critic Matthew Arnold, culture was “the best which has been thought and said.”80
Philosopher
Friedrich Nietzsche disagreed, claiming that every individual experiences the unique perspective
of the flow of their particular life, and that the appearance that universal aesthetic transcendence
can supersede the individual human mind is an illusion.81
In the first World War, human
civilizations destroyed each other with rational efficiency. The national trauma that followed
caused a rift in blind faith in progress, which came to be filled with other social currents.
Dadaists believed that teleological rationality led to the war. In response, they disdained “pretty”
pictures and instead created “anti-art.”82
As the Nazis were taking control of Germany in the
80
Arnold, Culture and Anarchy. 81
Rivkin and Ryan, "A Short History of Theory." These author’s commentary on the validity of
Nietzsche’s point? “He was right, of course.” 82
Hugo Ball, one of the central creators of Dada, wrote that, “For us, art is not an end in itself ... but it is
an opportunity for the true perception and criticism of the times we live in.” Loggia, “The Legacy of
Dadaism.”
46
mid-1930s, Walter Benjamin witnessed aesthetics distorting political consciousness. “The logical
outcome of fascism is an aestheticizing of political life. … All efforts to aestheticize politics
culminate in one point. That one point is war.”83
Indeed, Nazi Germany’s cultural and territorial
ambitions would precipitate a second World War in Europe before the end of the 1930s, which
would lead to the destruction of much of the material history of Europe.
Russian film director Sergei Eisenstein saw in Walt Disney’s early bouncy animation
after 1928 a fundamental reimagining of the way the world works. Eisenstein marveled at the
“plasmatic” animistic life on full display in Disney’s early cartoons, sensing a profound
opportunity for revolutionary aesthetic change.84
Film historian Jay Leyda countenanced
Eisenstein’s perspective in these terms.
Disney provided direct grounds and material for an analysis of the ‘survival’ of animism
and totemism in modern consciousness and art. … In Eisenstein’s view, the very
mechanism of a flowing ‘omnipotent’ contour [line] was an echo of the most concealed
depths of pre-memory.85
Film critic Robert Sklar witnessed the unbounded aesthetic freedom of expression in Disney’s
early films, too, and wrote about it in his rich history of U.S. movie-going, Movie-Made
America: A Cultural History of American Movies. But, Sklar observed a deep political shift in
the moral tone of Disney’s filmmaking, beginning in The Three Little Pigs, writing that “by 1933
a whole new world view had emerged”.
83
Benjamin, “The Work of Art in the Age of Its Technological Reproducibility (Second Version).” In
Walter Benjamin, The Work of Art in the Age of Its Technological Reproducibility, and Other Writings on
Media, edited by Michael W. Jennings, Brigid Doherty, and Thomas Y. Levin. Harvard University Press,
2008 84
Film scholar Jay Leyda collected Eisenstein’s writings on Disney after his death, in Eisenstein,
Eisenstein on Disney. This collection has recently been re-edited by Oksana Bulgakowa and Dietmar
Hochmuth as Disney. 85
Eisenstein.
47
The later cartoons are tales, many of them moral tales. They rejoin the straight and
narrow path of time. They have beginnings and endings, and everything that happens in
between has consequences. … Don’t be too imaginative, don’t be too inquisitive, don’t
be too willful, or you’ll get into trouble—though there’s always time to learn your lesson
and come out all right. This idealized world [expressed] the spirit of social purpose, the
reenforcing of old values, in the culture of the later 1930s.86
This essay was collected by brothers Danny and Gerald Peary for an important 1980 anthology,
The American Animated Cartoon: A Critical Anthology, along with much of the other best
writing about animation to that point. Reprinted in 2017, the book remains an invaluable
collection.
While Walt Disney brought many artists to his studio, the painstaking creative labor Walt
demanded of his artists in realizing the baroque aesthetics of his classic fairy tale feature films in
part caused some artists to grow disillusioned with Walt’s nostalgia. Young artists, especially,
hungered to explore contemporary social themes in a simpler, kind of cartoon with contemporary
aesthetics. This impulse slowly created the UPA studio. When less work was required to create
animation, the artists could better search for new aesthetic frontiers. Commenting on the
significance of this shift, critic Gilbert Seldes wrote in 1952 that the wonder he felt actually
reminded him of Disney’s first animations of 25 years prior.
[E]very time you see one of [United Productions of America’s] animated cartoons you
are likely to recapture the sensation you had when you first saw “Steamboat Willie” …
the feeling that something new and wonderful has happened, something almost too good
to be true.87
86
Danny Peary and Gerald Peary, The American Animated Cartoon: A Critical Anthology, 1980/2017. 87
Seldes, “Delight in Seven Minutes.”
48
Cinema animation by the early 1950s arguably needed a new direction; it had explored
many different aesthetic possibilities over a half century, but it had exhausted many through
overuse. 88
The whole business model of Hollywood filmmaking was changing. Cinema
animation shorts studios were closing, because urban movie theaters were losing their audience,
as suburban families instead stayed in to watch television. Television had a problem of a
different sort, initially. In its early years, television had not yet found its business model. Early
television evening broadcasts centered around a stage model of live performance. The broadcast
networks were mounting elaborate stage spectaculars, wild and wooly affairs that were
expensive, demanding, and unpredictable. Entertainers with regular live programs were burning
out due to overwork.
Television networks needed the ability to control and manipulate their signal to a greater
degree, to limit the liability and expense of live broadcasts. Bringing animation to television was
a primary to shift from liveness to mediation. A number of creative and technical leaps were
required to transfer earlier kinds of limited animation to television. Making this new kind of
cartoon for television required reimagining what the cartoon had been previously and what it
could be in this new, electronic form. In general, the animation of cinema remains primarily
about its spectacular visuals; the sound technology that Walt Disney so famously introduced to
animation was put in support of the dynamic visuals. By contrast, the cartoons of television
remain dedicated to their rich, high-fidelity soundtrack. On television, the spare visual
techniques so venerated at UPA became the de facto norm at the new early television cartoon
studios of Jay Ward and Hanna-Barbera, supports for the engaging soundtrack.
88
Paul Wells makes this point in a 2003 essay, saying that cartoons had become “exhausting”. Wells,
“Smarter than the Average Art Form.”
49
By the time animation became part of the media system that is television, viewers were
accustomed to moving images; rather than being a special event on a night out, animation
became a daily mode of experience via television. Cartoons made for television effectively
transcends the time when animation needed to constantly move to show its life. Animation
become a normal part of everyday life through television, through a process of domestication:
animation as a wild being that moved in unpredictable ways was tamed for television into a
predictable means of serving many different purposes, like communicating ideas about brands.
Being welcomed to television allowed animation to colonize an entirely new medium and to
evolve as part of this growing production and distribution system. The new cartoons kept
viewers company at home, in large part through talking, like civilized people did, and avoiding
“action,” which could easily turn into violence.
Animation and television found a marriage of convenience, putting laid-off animators
back to work, and over the years television turned into a mediated procession of non-live
segments. Animation methods helped the U.S. broadcast networks become more customized,
designed, and humanized, refining their aesthetics into forms easier to brand.89
Some level-
headed observers realized the significance of what animation producers of the time were
achieving for the medium of television.
A cartoon’s virtues lie in simplification, distortion and caricature. … In America, … the
roots of the cartoon film lay in the comic strip, which blew a blast of crude but fresh air
through the cobwebs of European fantasy. … The tendency to exaggerate the proportions
between the head and the body in favour of the head and eyes is a feature of American
cartooning … The main development of the cartoon for television has taken the designer
89
Spigel, TV by Design.
50
back to the early days of black-and-white animation. … The graphic effects must all be
broad and clear.90
The introduction of animation to television had dramatic consequences. In the late 1950s,
U.S. television was in a “golden age” of live drama, a kind of theater of the air in which
television networks broadcast live stage-style theater. But, in the late 1950s, the small American
Broadcasting Company (ABC) embraced “telefilm” production as an early counterprogramming
strategy against the more established Columbia Broadcasting System (CBS) and National
Broadcasting Company (NBC). Its cartoons were just one part of a broader slate of programming
that included Western adventures and crime dramas. Some viewed this move as destructive to
the live integrity of the medium, like mass communications historian James Baughman, who
later wrote that, in the process, ABC “destroyed … American television”.91
British Motion graphics designer Roy Laughton suggested that a broader definitional
change of television was occurring in the 1960s, and that the production of early television
animation advertisements and series were fundamentally changing the way that television was
made. “As time went by the demand for cartoon style commercials decreased but the experience
gained in the making of these films for television effected a modus operandi for graphic
designers who had little or no previous knowledge of full scale animation.”92
British television
production designer Gerard Millerson spoke of opposition in the industry to mediated production
like animation: “The dictum that television is essentially a live medium dies hard.”93
But the
90
Halas and Manvell, Technique of Film Animation. 91
Baughman, “ABC and the Destruction of American Television, 1953-1961.” 92
Laughton, TV Graphics. 93
Millerson, The Technique of Television Production, and early edition.
51
aesthetic significance of networks corralling the messiness of live broadcasting into a new form
of mediated broadcast signal control represents a kind of analog “control revolution.”94
Early television had “zero-degree style,” John T. Caldwell has written, a functional
model of performance without embellishment by aesthetics. “Early television was frequently
sloppy, a least from a classical perspective that values art for its unity and formal coherence. In
many genres, like the comedy-variety show, television was formally excessive and
heterogeneous.” Norman Lear’s sitcoms of the 1970s continued this “antistyle” trend. “The
technical apparatus was in place only to allow the televised stage play to unfold,” a videographic
model which he believes lives on on CNN. But most television networks since the 1960s built
their brands around a more distinctive aesthetic look, which Caldwell describes as a model of
“televisuality,” like the radical style of MTV in the 1980s.
The zero-degree … styles … worked well, until … an appetite for more distinctive
programming and different … looks … developed … Televisual practice … challenged
television's existing formal and presentational hierarchies. Many shows evidenced a
structural inversion between narrative and discourse, form and content, subject and style.
What had always been relegated to the background now frequently became the
foreground. Stylistic flourishes had typically been contained through narrative motivation
in classical Hollywood film and television. In many shows by the mid-1980s however,
style was no longer a bracketed flourish, but was the text of the show. The presentational
status of style changed and it changed … markets and contexts [on television
generally].95
94
This term comes from James Beniger’s book The Control Revolution. 95
Caldwell, Televisuality: Style, Crisis, and Authority in American Television, 1994.
52
If cinema animation is more artistic than technical, the television cartoon is more
technical than artistic. The task of planning out how to make animation for television was in a
sense a process of engineering; in fact, the man to perfect the system was Bill Hanna, who was
originally trained as an engineer.96
In the early years of television in the 1950s, the cartoons that
were made were historically influential, because television programming itself was still novel.
By the beginning of the Saturday morning period of television cartoons in 1966, the
technical means of creating a cartoon for television were well-established. In a development that
echoed what happened in the 1920s, following the early days of the early cinema cartoon, the
biggest task then became to make enough cartoons to satisfy the demand of commercial
television networks for them, rather than to create artistic statements with them. This was the
founding quandary of the Saturday morning cartoon: broadcast networks needed enough
cartoons to fill the three to four hours they devoted to showing cartoons for kids on Saturday
morning; television animation studios were left to try to catch up. The consequences for
animation were admittedly disastrous, but this should not mean that the entire media form of the
television cartoon should be conflated with the Saturday morning cartoon, as film commentator
Leonard Malten and many others have understood it. Maltin’s opinion reflected the opinion of
many when he wrote in 1980 that “Television, which might have been a spawning ground for
great new animated films, became the cartoon’s graveyard instead.”97
It’s certainly not true that, since the television cartoon is not conceived as art that it
cannot be perceived as such. The literature on media reception that the meanings we as viewers
96
Bill Hanna’s engineering training actually followed the trade of his father, William John Hanna, who
first trained and worked as an engineer. The younger Hanna recalls in his autobiography the first time his
family moved out of the tiny frontier town of Melrose, New Mexico, where he was born, a town of just
several hundred people between Albuquerque, NM, and Lubbock, Texas. The family moved to similarly
remote northeastern Oregon, where the elder William J. Hanna “was assigned to work on the construction
of the Balm Creek Dam … where he supervised the crew.” Hanna and Ito, A Cast of Friends. 97
Maltin, Of Mice and Magic. The first edition of this book was printed in 1980.
53
perceive in mass media texts can often be quite different from the intended meanings. Among the
earliest adults I’ve found to write intelligently about children’s cartoons is science fiction author
Harlan Ellison. In a December 1968 column for the Los Angeles Free Press, Ellison wrote,
“Now the truth is revealed. My guilty secret. I am a devout Saturday morning cartoon watcher.
… I must confess boldly that I watch the Saturday morning cartoon shows because they are a
consummate groove. I dig them; that simple.”98
The textual codes of a genre in a medium are
what reinforce the taken-for-granted meanings shared between producers and consumers, as
cultural studies scholar Stuart Hall has shown, and such textual codes are inherently flexible to
great degrees.99
Magpie media theorist Henry Jenkins memorably spoke out on behalf of the
subculture of Star Trekkies in his 1992 book Textual Poachers: Television Fans & Participatory
Culture.100
There is nothing stopping viewers from occupying or “poaching” off of the sign
power of mass media texts, for whatever reason they wish, Jenkins wrote, following whim or
creed is meaningful to them.
Bill Hanna, in particular, seemed to be bewildered by the sometimes bizarre ways that his
and Joe Barbera’s cartoons had been received by viewers over the decades. Hanna would
allegedly not allow The Cartoon Network to launch its evening Adult Swim programming block
for adults; it was only launched in 2001 after his death. The early Adult Swim shows were
radical reboots of lesser-known Hanna-Barbera cartoon series from the 1960s and 1970s which
dramatically subverted their original textual codings by simply rescanning the original animation
artwork and manipulating it digitally, in a novel hyper-low-budget, do-it-yourself (DIY)
aesthetic. Space Ghost (1966-1967), for instance, a conventional superhero cartoon, became
98
When Ellison gathered his regular column essays on television from the late 1960s together in book
form, he provocatively titled it The Glass Teat. 99
Hall, “Encoding/Decoding.” 100
“Trekkies” referring to fans of Gene Roddenberry’s long-running science fiction television series Star
Trek.
54
Space Ghost Coast to Coast (1994-2004), a late-night cartoon talk show. One of the hallmarks of
the reboot was an exceedingly unconventional approach to character interaction in which pauses
between spoken statements were stretched out to the point of awkwardness, and conversation
devolved into nonsense. Any actual “animation” on the shows was limited to brief clips from a
bank of momentary gestural movements. If the original Hanna-Barbera series was “limited
animation,” I have proposed, the animation of SGC2C is more limited than limited—perhaps a
“minimal animation.”101
Television cartoons do actually talk more than they move. But to fault television cartoons
as not living up to the standard of cinema animation is to misunderstand the differences between
television and cinema. The purpose of television cartoons is to entertain, not to amaze, which
remains the purpose of cinema animation. Full animation and limited animation are each one
side of a continuum. Their intertwined history can be read as a Hegelian dialectic, in which the
pendulum of convention across history has swung from one extreme, the dominant paradigm of
cinema animation represented in Disney’s features, to the other extreme, the limited animation of
UPA and Hanna-Barbera’s early television cartoon. It can be said of the television cartoon that it
is “not animation,” but to privilege animation over the cartoon is ultimately an arbitrary
distinction of taste. Every animation and cartoon can be located at a point along this spectrum.
While both are relatively distinct modes of production, there are certainly cinema animations
which are relatively limited, and television cartoons which are comparatively full of
animation.102
Since each needs the other to distinguish itself as distinct, neither full animation
101
I hope to publish a case study of early Adult Swim shows on this theme. In 2017, I presented an early
draft of this as a talk at the 2017 Society for Cinema and Media studies annual conference. Centered on
the 1994 Cartoon Network series that was the prototype for Adult Swim, called Space Ghost Coast to
Coast (1994-2004), I titled my talk “The Origin of Adult Swim’s ‘Minimal’ Animation.” 102
I think of the Despicable Me franchise (2010-present) as cinema animation that is generally limited.
(In fact, some evidence suggests that it was directly influenced by the production of The Simpsons Movie,
55
nor limited animation could exist without each other. Ultimately, full animation and limited
animation are theoretically intertwined and in practice constantly in dialogue.
a television cartoon made into a movie. I’m thinking of a source I can’t recall, which talked about a
development person seeing the innumerable drawings of Homer Simpson strewn about the film’s
production studio. Evidently this led to the creation of the Minions, which resemble Homer Simpson, in a
mutant kind of way. Gru resembles Mr. Burns.) Rick and Morty (2013-present) is a television cartoon that
actually has quite a bit of animation, so much so that its animators at one point went on strike.
Revealingly, this television cartoon was directly inspired by the Back to the Future film franchise. Rick
was inspired by “Doc,” the mad scientist, and boy Morty was based on teenager Marty.
56
CHAPTER 2
MEDIA PRECEDENTS:
PRINT CARTOONS, EARLY CINEMA CARTOONS, AND RADIO COMEDY
The early television cartoon is a hybrid media form because it represents a coming
together of television and animation. But this does not yet provide a complete understanding of
its identity, because television and animation are also hybrid media forms. The three central
media of this chapter distill what I see as the major influences that made the television cartoon
possible: the print cartoon, early cinema animated cartoons, and radio comedy. The print cartoon
established visual stasis and caricature; the early cinema cartoon introduced some movement into
this; and radio comedy added its lively sound collage.
The cartoon’s antecedents for animation extend back into antiquity and prehistory, to the
drawings of animals early humans painted onto cave walls, which appeared living in the flicker
of firelight. Here, I am only tracing the history back to the development of caricatured drawings,
and the migration of these to the United States. Beginning in the European Renaissance,
animation developed through the science of optics and the study of the peculiarities of human
perception. The rich history of the optical devices of the Victorian period, as well as photography
and early cinema technology, are well-covered in histories of animation and cinema, and are
outside of the scope of this chapter. Between 1900-1910, animation was initially an abuse of
cinema, a cinema by other means, in which the recording movie camera was stopped and a
drawing was photographed.103
Cartoon series production became possible with the development
of the cel technique by Earl Hurd, the fundamental means of rationalizing animation production
103
Pavle Levi, Cinema by Other Means, 2012.
57
through stacking celluloid layers to create composite cartoon characters. The early silent cinema
cartoons made by John R. Bray and his founding animators at the time realized only halting,
intermittent movement; effective animators were able to prevent the viewer’s noticing that by
instead emphasizing the story. The exception to this early full, lifelike character animation made
by the talented Winsor McCay, whose truly animated films threw open the doors to dramatically
lifelike motion. The Fleischer brothers recreated animated motion mechanically through the
rotoscope, but it was not until Walt Disney that animation could be created organically. Visually,
my history begins in the understudied animated cartoons before Disney.
Television extends backwards into history in unrecognized ways that have not been fully
explored. While several volumes trace the individual technical innovations that made television
possible,104
television’s historical antecedents could be interpreted quite widely. Speculative
precedents might be found as far apart as early humans’ storytelling around a fire, in Greek
theater, in the ritual of populations reading daily newspapers, or in parents reading picture books
aloud to children. The earliest direct technical antecedent is probably the electrical telegraph,
beginning in the 1840s, but the shared drama of broadcasting only came to life recognizably in
the 1920s, when early radio technology spread across the country. The formation of commercial
networks and their support by advertising occurred in the early 1930s; this allowed for regular,
live programs to be staged and recorded. Radio broadcasting network chains transitioned into
television, but television also literally inherited radio’s broadcasting technology.105
A vibrant
strand of radio’s innovations were its memorable, seemingly off-the-cuff comedy shows;
numerous great cartoon voice actors began on such radio comedy shows.
104
I have in mind Abramson's The History of Television, 1880 to 1941. 105
Launiainen, Everything Wireless.
58
2.1
Early Print Cartoons
Print cartoons are simplified, caricatured drawings, typically depicting people of social
relevance, accompanied by cultural commentary in accompanying text. All images before the
first photographs were hand-rendered. Because cartoons make people laugh, we might think
them unserious. But people of influence have not taken their graphic jabs lightly. Cartoonist
Randall P. Harrison describes the cartoon as a “communication to the quick”: “The cartoon … is
fast … lively … [a]nd … penetrating”.106
Cartoons became an essential visual element of the
new mass medium of print, and a tool of mass literacy, facilitating the widespread exchange of
ideas within cultures.
Symbolic manipulation of worldly materials is a fundamentally human activity, and the
results became the stuff of life in the developed world.107
Symbolic mediation of perception
facilitated the technical evolution of humankind and the increasing ability and desire to create
new social realities dissimilar from the gritty subsistence conditions other animals live with.
“[The] practice of symbolic organization and mediation of life … signals the advent of fully
modern way of life.”108
The printing press, which could reproduce both letter type and images,
enabled the development of literacy, democracy, and empire.109
It’s often not recognized that, in
large countries like the US, pre-electronic networks, namely the postal system, became a vitally
important link and among the first media forms to unify the country. It did this by enabling
106
Harrison, The Cartoon - Communication to the Quick. 107
Anthropologist Clifford Geertz has shown this. Geertz, “Thick Description.” 108
Soffer and Conkey, “Studying Ancient Visual Cultures.” 109
Founding Canadian media theorist Harold Innis has partly spoken to this in The Bias of
Communication. Philosopher Jürgen Habermas has also addressed this in The Structural Transformation
of the Public Sphere.
59
people even in remote areas to receive newspapers and magazines at their homes.110
In a sense,
television provided a different means of meeting the same human need for information and
entertainment.
Print cartoons became a part of the newspaper media ecology of their day, commenting
on public life by caricaturing popular and unpopular figures. The passing of decades showed
cartooning to be a modernizing cultural force, contributing to literacy, debate, and social change.
Print cartoons coupled allusive social meanings with caricatured drawings. The roots of this
graphic tradition lay in the East, in narrative illustrated sequences created in Japan as far back as
the 1200s.111
Cartoons began to assume their recognizable form in the European Renaissance,
beginning in the 1490s, when founding polymath Leonardo da Vinci aesthetically explored
ugliness in his “grotesques.” 112
110
Winifred Gallagher goes so far as to claim that “the post office created America.” How the Post Office
Created America: A History. Penguin Books, 2017. 111
Koyama-Richard, One Thousand Years of Manga. 112
Hoffman, Caricature from Leonardo to Picasso.
60
Figure 4. Some of Leonardo da Vinci’s “grotesques.” Possibly earliest known caricature drawing
studies, circa 1490s
Source: Open Culture, “Leonardo da Vinci’s Bizarre Caricatures & Monster Drawings”113
Later artists in Italy and Britain developed caricature into a craft of representing a person in a
drawing more striking than a portrait. The term is derived from the Italian “caricare,” meaning
“to charge or load.” Thus, the word “caricature” essentially means a “loaded portrait.”114
While I
113
September 29th, 2017, https://www.openculture.com/2017/09/leonardo-da-vincis-bizarre-caricatures-
monster-drawings.html. 114
Murrell and Chipman, “Nast, Gladiator of the Political Pencil.” Lynch, A History of Caricature.
61
have not read this, I believe that Leonardo sharpening his artistry through rendering caricatures
enabled him to capture the paragon of universal human beauty in the Mona Lisa (1506).
British and German artists developed caricature into a fully-fledged form of social satire.
Briton William Hogarth created artistic drawings and paintings of morality tales in sequence in
the 1730s, like the corruption of a young girl. His introduction of sequence would prove to be a
founding impetus towards the development of story in cartooning. In the Americas, Ben Franklin
helped to marshalled the colonies against the British two decades before the Revolutionary War
by printing among the earliest reproduced images in colonial America in 1754, an admonition in
the form of a political cartoon of a dead snake cut into pieces, with the caption, “Join, or Die.” In
the 1820s, Rodolphe Töpffer, a Swiss artist was encouraged by German author Goethe to publish
his doodled sequential drawn stories, which lampooned the pretensions of 19th
-century high
society. The publication and popularity of this lighthearted visual-verbal satire in the 1830s, art
historian David Kunzle has proposed, makes Töpffer the father of the comic strip.115
Photography was created in France in the late 1830s as the daguerreotype,116
which began to
persistently change visual norms. When the world could be captured in photographs, drawing
could more freely leave realism behind in favor of the visual artifice of caricature.
In the mid-19th
century, a series of Germans and Eastern Europeans carried cartooning to
the United States. The earliest, German Thomas Nast, first politicized cartooning stateside by
skewering political leaders in the 1860s, making him the father of the American cartoon.117
Nast
chronicled the battlefields and soldiers of the U.S. Civil War at a time before photography, and
his drawings represented a visual journalism people could relate to. President Abraham Lincoln
115
Kunzle’s 2007 book overviews Töpffer’s legacy, Father of the Comic Strip.. 116
Fischer, Them Damned Pictures.
Louis Daguerre and Nicéphore Niépce are credited with pioneering the creation of photography. 117
Fischer, Them Damned Pictures.
62
came to call Nast “our best recruiting sergeant”.118
In the 1870s, German Joseph Keppler co-
founded a series of illustrated humor magazines in St. Louis, evidently a hotbed of print
invention in 1860s and 1870s. The postbellum U.S. Puck established a rowdy new civic form of
graphic humor.119
Hungarian Joseph Pulitzer, a recent immigrant beginning in journalism in St.
Louis, met Joseph Keppler. Both moved to New York City in the 1880s, where Keppler
continued publication of Puck, and where Pulitzer became the first press baron, after
resuscitating the ailing New York World newspaper. Pulitzer began revolutionizing the domestic
newspaper by emphasizing the entertainment value of a feisty, muckraking populism, and also
by pushing sensational stories of human interest, crime, disaster, and scandal. The playful
visuality of Pulitzer’s New York World contributed to the origin of a new media species, the
newspaper cartoon, as a driver of circulation.
It appears that Pulitzer began publishing a color Sunday supplement including cartoons in
1893120
because he became a target of Keppler’s caricature artists in Puck, and realized the
popularity of cartoons in other newspapers. I have not seen this documented by others, but it
appears true to this media historian. The editor of Pulitzer’s supplement then stole a popular
cartoonist Richard F. Outcault, away from Puck to cartoon for the World. In the World in
January 1895, Outcault created the first recognizable newspaper comic. The comic centered on
the sassy, hairless “Yellow Kid,” initially in giant, single-panel illustrations taking up a whole
large-format newspaper page, who is thought to be the reason this sensational kind of publishing
came to be called yellow journalism. Circulation soared among denizens of the City, many who
were recent European immigrants without English proficiency, who gravitated towards the novel
comics.
118
Murrell and Chipman, “Nast, Gladiator of the Political Pencil.” 119
Backer, “Uniting Mugwumps and the Masses: Puck’s Role in Gilded Age Politics.” 120
Backer.
63
“It was Pulitzer who first demonstrated the full potentialities of the Sunday newspaper as
a profitable news and entertainment medium,” journalism scholar Edwin Emery wrote in a
textbook in the 1960s, at a time when yellow journalism was still controversial. “The tools which
were now available—linotypes and faster presses, more striking typography and layout, color
printing, cartoons and photographs, skillful writing by larger staffs of reporters and editors, better
communications facilities—all could be used constructively to build better newspapers.”121
Soon
thereafter, wealthy California businessman William Randolph Hearst bought failing competitor
the New York Journal and hired away many of Pulitzer’s artists, including Richard Outcault. The
Yellow Kid appears to have been central to Hearst’s hostile market grab, because he wasted no
time prominently publishing Outcault’s popular comic in his own expanded color supplement.
Soon, in 1897 in Hearst’s Journal, the new comic format spilled into sequence in what
may be the first actual comic strip, Rudolph Dirks’ The Katzenjammer Kids. This very German
comic by German Rudolph Dirks, created the format that would become standard over time: a
series of 4:3 rectangles of the same size, printed in a horizontal sequence, on Sundays occupying
2-3 rows of such strips. This pitched battle between these two highly graphical and increasingly
powerful New York City daily newspapers would earn the “colorful” publications the title of the
yellow journals, evidently named after the same ragamuffin kid the papers were fighting over.
History scholar Isabelle Lehuu describes this print culture of the antebellum United States as a
liminal “carnival on the page,” reflective of national social dynamics in transition.122
Journalism
scholar David Spencer sees the battle as no less than the means by which America emerged as a
world power.123
121
Emery, The Press and America, 2nd
edition. 122
Lehuu, Carnival on the Page. 123
Spencer, The Yellow Journalism.
64
2.2
Early Cinema Cartoons
Cinema emerged at almost the exact same time and place as the comic strip, in 1895, in
New York City. The two share an obvious formal similarity: both set individual pictures into
sequence. Much has been written about the origins of comics,124
and likewise much has been
written about the origins of cinema,125
although I’m unaware if someone has written about the
two parallel origin stories of comics and cinema.126
After the first short films were released as
brief slices of life, animation took another 20 years to become common, around 1915. When Brit
J. Stuart Blackton was creating the first halting animation, beginning around 1900, animated
drawings were just one among a number of optical tricks. Winsor McCay introduced the world to
animated cartoons in dramatic fashion in 1914, but it was Earl Hurd’s cel technique that enabled
the studio of John R. Bray studio to consistently produce animated shorts with enough regularity
to sustain a market. Efficiency more than creativity drove most early cinema cartoon releases. By
the late 1920s, the form seemed nearly played out and to be teetering on the verge of oblivion.
The man who changed this was Walt Disney, who both technically and creatively revolutionized
the cartoon by remaking it less as a form of cartoon than as a new kind of animation. However,
Walt Disney’s lavish production values set an impossibly high standard that few others could
completely duplicate.
124
Thierry Smolderen’s recently translated book may be the best one on the subject: The Origins of
Comics. 125
My favorite is Stephen Neale’s Cinema and Technology. 126
Indeed, I hope to address this in publication with my paper “The Emergence of the Newspaper Comic
from the Urban Newspaper and Film in 1890’s New York City”.
65
Perceptive scholars have recognized that the limited animation of the early television
cartoon has important ties back to animation from the earliest days of cinema animation.127
The
roots of television cartoon storytelling can be glimpsed in early silent-era cinema cartoons, like
those made by John R. Bray, Earl Hurd, and Paul Terry. Theirs was a narrative lineage that was
older and to some degree distinct from the visual aesthetic naturalism of the animation of Winsor
McCay and, later, Walt Disney.
The early cinema cartoon has a lineage longer and more consistent than Disney’s
animation. Much has been written about the optical devices of the 19th
century. Enough authors
have positioned these devices as anticipating cinematic animation, and indeed, cinema itself, that
this has become a consensus position. In the 1600s, lenses made the telescope and the
microscope possible, dramatically advancing scientific knowledge and understanding of the
world. “Lenses in the seventeenth century were something like computer code today: the cutting-
edge technology.”128
In the 1800s, human vision itself was becoming an object of study. Study of
perceptual impressions like afterimages led to exploration of visual illusions. The earliest
Victorian-era optical toy, the thaumatrope, was created in 1827. The thaumatrope was simply a
thin piece of cardboard with different images drawn on either side, suspended by two pieces of
string; twisting the string causes the paper to spin, creating a composite image in the viewer’s
vision. Tom Gunning has made an interesting case that the thaumatrope is the first optical device
that created a perceptual “technological image” seen only in visual perception. “Through the
device the observer is ‘made to see’ something not otherwise visible.”129
Many other
127
Conrad Smith has most directly expressed this in his essay “The Early History of Animation.” Norman
M. Klein expressed a similar view in his book Seven Minutes: The Life and Death of the American
Animated Cartoon. 128
Cmiel and Peters, Promiscuous Knowledge, 24. 129
Tom Gunning, “Hand and Eye: Excavating a New Technology of the Image in the Victorian Era,”
2012, 500. The thaumatrope is attributed to Brit John Ayrton Paris.
66
“philosophical toys” would follow, creating true animation through displaying short sequences of
drawings in loops.130
The subsequent emergence of cinema in late 1895 has been thoroughly
studied; it was then that the Lumière brothers first projected short films for the public, in Paris.
The earliest single instance of clearly animated cartoons with characters is most
important for this history. This took place several years before the debut of cinema, in 1892 at a
museum in Paris. There, inventor and artist Charles-Émile Reynaud began presenting what he
called “optical theater” programs of “luminous pantomimes” to audiences. Reynaud hand-
painted simplified cartoon-like figures in color in 500-700 different positions as moments of a
story on a roll of a flexible, transparent material.131
In his “Théâtre Optique” system, Reynaud
advanced the image sequence slowly, by hand, apparently while he narrated for the characters,
accompanied by piano music and possibly sound effects. To move the characters to new
positions, he advanced the film more quickly, creating a momentary illusion of motion. His 1892
piece Pauvre Pierrot is five minutes long and takes place in only one setting. Two men compete
for a woman, with one prevailing in the end. Many pauses and gestures indicate the presence of
dialogue. The characters assume their positions with momentary animation, but mostly stand in
place, or gesture. Might we call this “suspended animation?” The parallel to the early television
cartoon is surprisingly natural, to my eyes.
130
An excellent film series about these optical devices, which demonstrates and films their use, is Werner
Nekes’ Media Magica (2005). 131
Remarkably, Reynaud figured out that he could use a form of hard but elastic gelatin, which Walt
Disney and others have confirmed.
67
Figure 5. Charles-Émile Reynaud’s Pauvre Pierrot (1892), a “luminous pantomime” that tells a
story about relatable human characters. The figure in the 9th
image is entering through a door
Source: Freeze frames from YouTube, compiled by author
Here, “[a]nimated optical culture begins to tell stories,” as animation historian Esther
Leslie has written about Reynaud. Pointing out that he was the first to combine image and story
together in an audio and visual sequence, Leslie writes, “[this] marks [the] beginning of a form
of entertainment that will come to be [called] cartooning and animation”.132
Notably, Reynaud
was working at a time before cinema, when the very concept of a film telling a story did not yet
exist. “The ingenious Reynaud, with his ribbons of hand painted moving figures, can be
considered one of the true forerunners of modern animation, and indeed of cinema itself,” writes
animation historian Stephen Cavalier.133
132
Leslie, “Animation’s Petrified Unrest,” in Suzanne Buchan (ed), Pervasive Animation. 133
Cavalier, A World History of Animation, 38.
68
Walt Disney himself later recognized Charles-Émile Reynaud as this creator of this
“prototype of the animated cartoon.”134
While I might be splitting hairs, it seems to me that, in
calling Reynaud’s optical theater a “prototype” of the “animated cartoon” that Disney recognized
Reynaud’s accomplishment as promising but primitive, something different than his own
sophisticated “animation.” I believe that Reynaud created an efficient system very similar to the
means by which cartoon stories would be efficiently told in the future in newer media, first in
cinema cartoons and then in television cartoons. To my knowledge, no one has yet
acknowledged that Charles-Émile Reynaud’s optical theater system was much more like the
early television cartoon form than classical cinema animation. The cartoon figures held still for
long periods while dialogue was read, for instance, and movement could only be accomplished in
brief moments.
After cinema began, the recognizable “cartoony” style of the animated cartoon evolved
gradually over several decades through the work of a succession of early animators. Around
1900, J. Stuart Blackton was the first American to discover animation, while filming his
“lightning sketch” vaudeville stage performances. Blackton realized that he could make his
drawings move by photographing discrete drawings in sequence, rather than filming his quick
drawing, which he also did. Blackton regarded animation as a special effect, and the films
featuring it were known as “trick films.” French caricaturist Emile Cohl was inspired by a stop-
motion film by Blackton to make the first film in 1908 that is nearly all animated drawings,
Fantasmagorie. Donald Crafton calls Cohl the first animator, and describes his aesthetic
134
Walt Disney (contributor), “The Story of the Animated Drawing,” Disneyland, November 30, 1955.
Walt Disney devoted an episode of his first anthology television series, Disneyland, to the subject of the
history of animation. Historically, this excellent episode, available on YouTube, could represent a
founding moment for animation studies, when the master pulled the curtain back to share his
understanding of his art. In the process, Walt Disney highlights Charles-Émile Reynaud.
69
philosophy as radically bizarre in its emphasis on metaphosis, in comparison to the more
straightforward narration in early U.S. cartoons.135
The earliest animator to pioneer the 20th
century style of visually cartoony characters was
Winsor McCay. McCay was a vaudeville performer whose stage acts were intended to thrill his
audiences by putting his dramatic skills as a draftsman on display. McCay’s first film dramatizes
McCay betting his artist friends, who drew other newspaper comics, that he could create
“pictures that move.” The original title for the film is actually an advertisement trumpeting the
artist’s accomplishment: Winsor McCay: The Famous Cartoonist of the N.Y. Herald and His
Moving Comics; now it is known as Little Nemo, featuring characters from his momentous comic
strip Little Nemo in Slumberland in a brief animated sequence. The animation in the middle
begins with the words asking the audience to “Watch Me Move,” as if they will not believe what
they will see. What follows is not a story but a steam-of-consciousness spectacle, a surrealistic
exploration of the plasticity of animated space. McCay’s breathtaking draftsmanship is on full
display. The new visual spectacle of animation was so confounding to many viewers, who had
never seen anything like it, that many claimed the film must have been an optical trick of
photography of real people.
This challenged McCay to top the feat in his breakout vaudeville and film performance,
unveiled in early 1914, not long before the outbreak of the Great War. In a flashy vaudeville
stage presentation possibly billed at the time as Gertie the Trained Dinosaur, McCay ran
135
Crafton writes this at the beginning of the book’s last chapter, “Incoherent Cinema.”
When Emile Cohl’s films are viewed, one is struck not only by their technical ingenuity but also
by their bizarre humor. … Cohl’s films are extraordinary in their outrageousness, their
outlandishness, and, frequently, their incomprehensibility. They do not imitate the physical
knockabout gags of the vaudeville stage or the domestic farces of the type that Cohl himself had
once written. They rely instead on a peculiar dry, cerebral wittiness that makes his films stand out
alone in pre-World War I cinema.” Emile Cohl, Caricature, and Film, 257.
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animation he made of a long-necked brachiosaurus dinosaur and pretended to interact with her
from the stage.
Figure 6. Frame from Winsor McCay’s Gertie the Dinosaur (1914), a moment of tromp l’oeil
illusion when the artist steps into the film
Source: Wikimedia Commons
In these appearances, McCay single-handedly created the first character animation: he
brought a long-extinct creature to life, who moved in stunningly lifelike animation resembling
that of a real creature. The stage show was released as a film. That he advertised Gertie as a
“trained” dinosaur suggested that she was real, and his shtick in the performances was to interact
with Gertie as if she were real. That this was an in-person stage show is significant, because it
meant that people present witnessed this wonder before their very eyes.
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McCay was not interested to commercialize his techniques, however, which ironically
became necessary to meet the new public demand for cartoon films that he himself created. That
role was taken up by John R. Bray, who created the first industrial-style animation studio in
1914, the same year as McCay’s film performance. Bray recruited Earl Hurd, a young newspaper
cartoonist from Kansas City, who probably created much of what came to be called the cel
process, using cinema’s own technology of celluloid as the basis for minimizing the artistic labor
required to make an animated cartoon. Bray and Hurd patented their techniques between 1914
and 1916 and formed what they initially called “The Bray-Hurd Process Company,” a nearly
monopolistic legal patent trust by which the two enforced licensing agreements of their
technology for all animators using celluloid, for over 20 years.136
This was the real beginning of
the commercialization of animation through limiting techniques. Despite its mass commercial
orientation, Bray Productions became a creative environment in which the new animated cartoon
was fleshed out by the first generation of animators, each in their own cartoon series.
The Hollywood cartoon style appears to chronologically develop and refine most, I
believe, in the cartoons of Earl Hurd, Paul Terry, Max Fleischer, and Otto Messmer. John R.
Bray himself started what is probably the first cartoon series in 1913, Colonel Heeza Liar, but he
did not seem to understand how to tell entertaining stories in the new form.137
136
Bray and Hurd, “Bray-Hurd: The Key Animation Patents.” 137
It seems that Bray did copy the idea of a cartoon series from the early cartoon series The Newlyweds,
based on George McManus’ newspaper comic strip, now lost, which John Canemaker says were released
between March 1913 and January 1914. Canemaker, Felix, 14. Bray’s first Heeza Liar cartoon, Col.
Heeza Liar in Africa, was released in November 1913. Stathes, The Bray Animation Project.
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Figure 7. Frame from John R. Bray’s early film Col. Heeza Liar’s African Hunt (1914)
Source: Cartoon Roots, Blu-ray disc by Tommy José Stathes’s imprint, Cartoons on Film
Earl Hurd, Bray’s partner, advanced cartoon storytelling beginning in 1916 with his series Bobby
Bumps, about a 7-year-old boy and his dog. At this early stage, Bobby and his dog Fido are still
rendered in a detailed, illustrative style resembling newspaper comics. But the charismatic boy
and his dog may be the first cute cartoon characters, fitting endearing stereotypes.
The first person to grasp the uniqueness of the animated cartoon as a medium for
storytelling, though, appears to have been Paul Terry: his character Farmer Al Falfa was the first
flawed, funny character who has unlikely comic misadventures filled with slapstick antics. Paul
Terry began dedicating his life to making animated cartoons in 1915, a year before Hurd. Terry’s
early cartoons still have jerky motion, like Bray’s cartoons, but Paul Terry appears to be the first
artist whose style consistently departs from the naturalism of newspaper illustration, beginning to
fashion a playful, loose aesthetic for the new cinema cartoon aesthetic. “Paul Terry’s cartoons
prefigure the [cartoony] visual style of Hollywood cartoons of the 1930s,” Conrad Smith has
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written, “as well as narratively add dimensions to characters, beyond the primitive stereotyping
of Bray’s Heeza Liar and Hurd’s Bobby Bumps cartoons.”138
There is actually evidence that Paul Terry created a similar cel process to Hurd and Bray
for his own earliest cartoons in 1915, but he didn’t patent it. John R. Bray used his and Earl
Hurd’s patent trust to compel Terry to come to work for him in order to continue making
animated cartoons with the technique.139
Terry’s Farmer Al Falfa is a cantankerous, wizened
rural human farmer who is constantly upstaged by his animals, although he is so ridiculously
flawed that he becomes likeable.140
Terry was the first to develop the slapstick impulse in
animation storytelling: his characters communicate more through gestural pantomime than
speech, and they are prone to tumbling around in escalating gags. Animator Dick Huemer, who
played pivotal roles in developing animation beginning in the earliest days, agreed in an earlier
interview. “Terry was the first one to really make money in this business. … Terry’s cartoons
were a little better; at least the characters were cute.”141
138
Smith, “Early History of Animation.” 139
If anyone addresses this, it seems it would most likely be W. Gerald Hamonic, who published a book-
length study of Paul Terry: Terrytoons: The Story of Paul Terry and His Classic Cartoon Factory. 140
Donald Crafton calls the protagonists in this category “the Old Men.” Before Mickey, 273. 141
Dick Huemer, “Richard Huemer (1898-1979),” interview by Joe Adamson, Didier Ghez (ed) Walt’s
People, Volume 4.
74
Figure 8. Frames from Terrytoons’ 1931 cartoon Canadian Capers, indicating the artist who
animated each, including future Disney animators Art Babbitt and Bill Tytla
Source: Babbitt Blog142
Brothers Max and Dave Fleischer employed their rotoscope technique to introduce a
dramatic new realism into early cinema cartoon characters. The rotoscope technique, which they
created around 1918, is a simple mechanical means for creating the smooth, fluid movement
Winsor McCay had achieved in his films, through his sheer artistic talent and effort. Max
recorded Dave hamming around for the camera in a Coney Island clown suit. The film frames
142
“‘Canadian Capers’ Draft,” January 28, 2013, https://babbittblog.com/2013/01/28/canadian-capers-
draft/
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were individually projected onto a drawing board. Then Max simply traced the frames of Dave to
create sequential moving drawings. When Dick Huemer arrived to work with the brothers in
1924, he redesigned the clown and created a fictional dog character, changes that allowed the
Fleischers to move away from strict dependence on the photorealism inherent to the rotoscope
aesthetic and into the bouncy cartoon style they became known for in the 1930s.143
The Hollywood cartoon style arrived more fully in 1919, when Otto Messmer created the
cat character who would become Felix, with producer Pat Sullivan. After the end of the first
World War in late 1918, Messmer and Sullivan were asked to create a cartoon by Earl Hurd, who
was falling behind on his own output. Messmer took up the challenge and created a new
character series, patterning the character’s poses on Charlie Chaplin’s performances. “I made a
little film for [Paramount] about a cat,” Messmer later recalled, plainly. “He was chasing some
mice around and it was full of gags”144
. Apparently without much reflection, Messmer started
one of the most defining trends in animation history: animal characters as protagonists, instead of
human characters. Felix’s exaggerated but simple design gave him visual appeal and
recognizability. Unlike earlier stock cat and mouse characters, Felix had a devil-may-care
attitude that distinguished him as an individual. “‘Felix the Cat’ … was the quintessential
cartoon of the 1920s and the favorite of a growing number of aficionados of the medium,”
comments Donald Crafton. 145
By this point in the early 1920s, the visual signature of the
animated cartoon was mostly established. Before sound, slapstick humor became a mainstay for
gags that needed to be visually funny.
143
Huemer interview by Adamson. 144
Messmer describes the kind of gags in the earliest cartoon: “[A] mouse [ran] up a grandfather clock,
taking the minute hand off, [and threw] it like a spear, nailing the cat’s tail to the floor. The title was
Feline Follies.” Crafton, Before Mickey, 305. 145
“The [early] animated protagonists were either humans or animals; a shift in interest from the former
to the latter was discernable in the 1920s,” Donald Crafton has written. Before Mickey, 272; 301.
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While these early cinema cartoons are often called animation, should they really be
understood as animation, especially considering Walt Disney’s films to be the measure of
animation? “Suspended animation” was a concept of fascination in the 19th
and early 20th
centuries. At a time when “animation” literally meant real world movement, people were
fascinated by the concept of life that could be arrested. This concept is about as close as I have
found to a term that captures both the stasis and movement in early cinema cartoons. Literature
scholar Nathalie Op de Beeck has described children’s picture books as suspended animation, by
looking to the way a series of static images and texts creates a cumulative perception of a
received narrative. “‘[S]uspended animation’ [refers] to the way a picture book’s words and
frames constitute a narrative. Storytellers compose the sequence and audiences forge imaginative
connections by reading across the pages, experiencing a sort of extracinematic montage.”146
Esther Leslie proposes a subtle interpretation of Reynaud’s films as a combination of
stillness and movement. “Reynaud[‘s a]nimation is … a matter of movement set in relation to
stillness. [Thus s]tillness and movement in combination coalesce at the origins of this mechanical
optical entertainment culture.”147
Leslie describes Reynaud’s halting animation as “petrified
unrest.” To me, “suspended animation” or “petrified unrest” can’t really be animation, which
moves more noticeably than it stands still. I think it makes more sense to understand this early
cinema not as animation but as cartoon.
McCay achieved a Jurassic Park-like special effects coup, 80 years before that film. To
McCay, Bray and Hurd’s intervention represented a degradation of the art of cinema animation
that McCay created. At a dinner for animators in 1927, McCay’s resentment about this bubbled
over when he was addressing the crowd. He berated the practitioners in a revealing moment of
146
Nathalie op de Beeck, Suspended Animation: Children’s Picture Books and the Fairy Tale of
Modernity. 147
Leslie, “Animation’s Petrified Unrest.”
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anger, saying, “Animation is an art. That is how I conceived it. But as I see, what you fellows
have done with it is [to] make it into a trade. Not an art, but a trade. Bad Luck!”148
Walt Disney’s
animation clearly follows in McCay’s footsteps, seeking to recapture McCay’s uncanny ability to
capture the seemingly living spirit of a creature in a cinema film. Walt Disney, beginning to
make animation around the same time, figured out how to balance the animated cartoon’s artistry
with a rationalized mode of production. In doing so, he charted a solid path forward that opened
animation production up as a field to many new voices.
Persistent moments of stillness in cinema animations became somewhat rare in Disney’s
films. They are usually quite narratively dramatic. In Disney’s Snow White and the Seven Dwarfs
(1937), stillness becomes a central trope in the story: near the end of the film, after biting the
poison apple, Snow White lays in state, unmoving. While she is not dead, she is not really alive,
either. Unmoving, the dwarfs mourn her as if she has died … and then she wakes up after a kiss.
Why has there remained so little interest in the origins of animation, now a worldwide
industry? These early days of the cinema cartoon now seem easy to willfully forget. Walt
Disney’s work has cast such a long shadow that many apparently find it uninteresting to look
back to the primitive cartoons that were typical before Disney. There have been valuable studies.
Donald Crafton’s Before Mickey: The Animated Film, 1898-1928, which ends with Mickey
Mouse’s debut in 1928 is I think one of the best. Writing in the early 1980s, Crafton begins his
book with a similar question.
Even in the most comprehensive studies … on the origins and early development of the
animated film … [t]he authors clearly have regarded the works as being significant as
148
John Canemaker, Winsor McCay: His Life and Art, 199.
78
‘forerunners,’ but as having little intrinsic interest. … Some people will no doubt be
surprised to learn that there was any animation at all before Mickey.149
In technical terms, early cinema cartoons lack color and sound. Creatively, their
characters and stories are fairly simple and without the kind of emotional charisma that
audiences expected later characters to show. For much of the 1920s, animated cartoons played
out the innovations of the 1910s, without improving upon them. Founding animator Dick
Huemer started in animation at Raoul Barré’s studio in New York City, which I believe was the
first animation studio ever and the model for John R. Bray’s studio; he has talked about the crude
standards of what passed for cartoon entertainment in the 1910s.
Animation in those days was not a difficult art. If it moved, it was good. … [T]he novelty
carried it. … [Our cartoons were only] funny as a crutch. … They weren’t funny,
actually. We got very few laughs. ... [T]he stuff really wasn’t built up to the way Disney
subsequently learned to do. That is, to prepare, to establish things. … There’s gotta be
logic in humor, I guess. … I can remember taking my family to see some … animation I
was particularly proud of, and just as it went on, somebody behind me said, “Oh, I hate
these things.”150
Scott Bukatman has recently shone a welcome light on Winsor McCay’s early work in
his interesting 2012 book The Poetics of Slumberland: Animated Spirits and the Animating
Spirit. I love reading anything Scott Bukatman has written, but despite the title, animation per se
149
Crafton, Before Mickey, xvii-xviii. 150
Dick Huemer, “Richard Huemer (1898-1979),” interview by Joe Adamson, 1969, in Didier Ghez (ed)
Walt’s People, Volume 4. This difficult-to-locate piece reprints in full six interviews founding animator
Dick Huemer completed with animation historian Joe Adamson in 1969. The piece runs 45 pages.
Huemer’s recollections and interpretations reach back to his experience working for Raoul Barre in what
was probably the first animation studio ever. Huemer’s insights are so good and rare that I find myself
harboring a desire to approach Joe Adamson someday about trying to publish that collection as a small
book.
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is not his main focus in the book. I will need to read more closely, but to judge from his many
images, a cursory calculation finds that 9% are of McCay’s films or other animation, 8% are
about live action films, and 81% are about either comics or art.151
I wish that Bukatman would
have spent more space actually doing scholarship on animation than theorizing about novel
topics like “animatedness.” The book seems to be an exercise in imagination, a dreaming about
concepts the author infers from the pages of McCay’s groundbreaking newspaper comics.
Even Bukatman’s general focus on McCay is at best, I think, incomplete. McCay did
light the match that brightly illuminated the possibilities of animation for all to see, in Gertie.
But most of the first generation of animators that followed him to make cartoons found it is very
difficult, if not impossible, to animate beautifully fluid films like McCay did. Max and Dave
Fleischer found a method, the rotoscope, although it involved not cartoon draftsmanship but just
mechanically copying of photographic film frames. Paul Terry’s situation is interesting: his
career was directly inspired by seeing McCay perform his Gertie show; but the kind of cartoons
he made were not art but craft. “While J. Stuart Blackton and Winsor McCay demonstrated the
potential of cartoon animation as a curiosity, it was John Randolph Bray, the ‘Henry Ford of
Animation’ and Earl Hurd who made the medium economically feasible.”152
Bray and Hurd’s
production model became the standard one: easily manufactured, largely static cartoons, with
precious little magic to be found. McCay himself produced only one more inspired animated
film, a proto-cinéma vérité dramatization of the sinking of the British passenger ship Lusitania,
with no characters featured except the larger-than-life-sized ship.153
Walt Disney would find a
151
Bukatman’s illustrations are listed from xi to xiii. 152
W. Gerald Hamonic, Terrytoons: The Story of Paul Terry and His Classic Cartoon Factory, 2018. 153
After Gertie (1914), McCay devoted three years to making a very long 12-minute animated film in an
ambitious but strange attempt to recreate an unphotographed story from the headlines, the sinking of the
British passenger ship RMS Lusitania in 1915. The 1918 film The Sinking of the Lusitania proves to be a
80
way to operationalize McCay’s lifelike character animation, and this flourished for decades in
cinema. But that model would not translate to electronic media like television.
Here are two paragraphs collecting my observations about the significance of this period.
In the second half of the 20th
century, interest in the films of this early period was so low that
many of the original film prints nearly disintegrated beyond repair. Recently, around 2014, a
brave young archivist named Tommy José Stathes arrived on the scene and is endeavoring to
rescue those early cartoon films that can be saved, digitizing them in high quality, and releasing
them on Blu-ray discs.154
I am convinced that there is much to be learned about the early
television cartoon, and later television cartoons and digital cartoons, from this early period of
cinema cartoons, especially about Paul Terry and his Terrytoons studio. In 2017, animation
historian W. Gerald Hamonic published a book overviewing Terry’s life and output, which he
spent at least 20 years researching: Terrytoons: The Story of Paul Terry and His Classic Cartoon
Factory.155
Media industry historian Derek Long believes that the book has issues but “does till
new soil for future research.”156
By the 1920s, animated cartoons were settling into a rut, as Paul
Terry kept his studio rigidly cranking out an Aesop’s Fables release every week for most of the
decade. It seemed that each release became more similar to previous ones. Michael Barrier,
somewhat depressed about the studio, expressed what I find to be a compelling insight, writing
the following before I was born.
work of a new kind of animation, effects animation, decades before similar practices became common on
Hollywood blockbuster films. 154
Tommy José has started a small DVD-pressing label called Cartoons on Film. In 2014, he began
issuing limited quantity pressings of early cinema cartoons. Tommy José, http://www.tommyjose.com/. 155
Hamonic, Terrytoons. 156
Long, Review of Hamonic, Terrytoons, Animation: An Interdisciplinary Journal, 2019.
81
This emphasis on the technical, rather than the artistic, spilled over into the animation
itself. … The animation in a Paul Terry cartoon of the twenties, say, is so mechanical and
repetitive that it is strongly similar to the animation in a television cartoon of today.157
When television arrived in the 1950s, and it was realized that Disney-like animation
could not be economically created for the new medium, the legacy of these early cinema
cartoons seemed to call out for more attention. Both Joe Barbera and Alex Anderson learned to
make animation at Terrytoons, in the 1930s and 1940s, respectively. I think they clearly
patterned their models of planned animation on the limited animation studio techniques of the
Terry studio. While Paul Terry’s cartoons were not overly innovative in the 1920s, they were
entertaining. Paradoxically, a young Walt Disney, then in his 20s, said that he went to see “every
one” of Terry’s films, and aspired to emulate them. When Walt Disney and his cartooning staff
moved from Kansas City to California in 1923, Leonard Maltin believes that “their major
influence was Paul Terry’s Aesop’s Fables.”158
“Disney admitted that one of his earliest
ambitions was to produce able quality to Paul Terry’s animated shorts,” W. Gerald Hamonic
recently wrote.159
With such historical facts in mind, Bob Jaques ventures that “Terrytoons is the
root of all animation!”160
While not literally true, there is a surprising amount of truth here. Sad,
and funny.
2.3
Radio Comedy
The arrival of radio transformed civic life in the United States in the 1920s and 1930s. At a time
of material privation during the Great Depression, radio offered to individual households
157
Barrier, “Of Mice, Wabbits, Ducks and Men: The Hollywood Cartoon,” 1974. I was born in 1980. 158
Maltin, Of Mice and Magic, 27. 159
Hamonic, Terrytoons. 160
Komorowski and Jaques, “Tom & Jerry.”
82
something altogether different from what everyday life was like then: information and
entertainment in a new way at once inexplicable, invisible, and instantaneous. After the arrival of
television, radio has come to occupy itself with mostly music and talk, but before television,
radio offered to listeners what television has since come to offer to viewers: access to any and
every kind of programming. Radio comedy, in particular, was a pioneering force then reshaping
popular entertainment. Americans seemed to feel a deep need for the reassurance and connection
that such live radio comedy offered. Cultural comedy plays a unique role in creating cohesion
within groups. And at this time before the standardization of the situation comedy on television
in the 1950s, comedy on radio was live, freewheeling, unpredictable, and deeply social. By the
early years of television, the comedians who cut their teeth in radio were already veterans. Voice
acting for animation seemed to be actually quite similar to radio for many voice actors, because,
like radio, it involved speaking into a microphone, in a quiet studio. Talking about her
experience even doing silly voices like dogs barking, Bea Benaderet, voice of Betty Rubble on
The Flintstones, told a reporter in 1960 that “It’s wonderful. Just like the old radio days.”161
Admittedly, “sound is easy to overlook as a precedent … because it offers no visual idiom.”162
I
believe that the legacy of radio comedy represents an invisible prehistory of television comedy,
and a central building block of newer television formats like the cartoon.
Radio was the first medium of nearly instantaneous live electric broadcast, a fundamental
temporal and spatial shift foregrounding the immediacy of the present moment. Radio’s active
signal was invisibly sent into the home from miles away, without cost. It was always live and
could be integrated into any home activity as background. Listeners experienced a powerful new
experience of being part of an “imagined community,” a disconnected group of individuals
161
Arnold Zeitlin, "With Arf and Aroo-o-o," Pittsburgh Post-Gazette, August 9, 1960. Reposted by Yowp
at "A Ruff Stone," Yowp, 19 July 2017 http://yowpyowp.blogspot.com/2017/07/a-ruff-stone.html 162
Gitelman, Always Already New.
83
unified by a simultaneous experience of a shared media text.163
The evanescent invisibility and
ephemerality of radio’s broadcasting signal epitomizes its significance as a modernizing force of
mass communication, according to broadcasting scholars Christopher Anderson and Michael
Curtin.
The radio and television signals that endlessly circle the globe … are invisible to the
naked eye and silent to the ear alone. … These signals – weightless yet dense, ephemeral
yet enduring – are an embodiment of modernity, an expression of the contradictions
inherent in the historical period that began with the consolidation of industrial capitalism
in the nineteenth century. ... By transforming the experience of space and time, electric
communication lies at the very heart of the historical processes of modernity.164
While radio itself has faded in popular memory, could it be in part because it effected
material change to social life by making music and talk ever-accessible, a shift that has
normalized its sound and so rendered it invisible?165
Marshall McLuhan saw its significance in
even more transformative terms. The medium effects a noticeable reversal of the dispersed
character of society. Live radio comedy, broadcast from a theater stage in front of a live
audience, opened up a typically urban phenomenon to country folk; in doing so, its aural liveness
imbues in all a sense that the self is in inexplicable communion with humankind. In his words,
McLuhan sees radio as countering many of the norms of existing print culture. “Radio provided
163
In Hilmes, Radio Voices: American Broadcasting, 1922-1952. 164
Christopher Anderson and Michael Curtin, “Writing Cultural History: The Challenge of Radio and
Television.” 165
Sound historian Tim Wall has made this argument in “Radio Sound: Blind-Alley Analysis And
Intellectual Knot-Tying In Radio Studies”. “When television replaced radio as the main domestic medium
academics somehow lost track of radio, even though this was the very moment it became ubiquitous in
our social world.”
84
the first massive experience of electronic implosion, that reversal of the entire direction and
meaning of literate Western civilization.”166
At the time, during the Great Depression, the United States was undergoing a fitful
transition from an economy based in production to one based in consumption. In the 1930s, new
programming formats emerged that created entirely new forms of mediated entertainment. For
readers outside of urban areas, this was one of the first times they experienced the kinds of
events that cost good money for city-dwellers to attend. By introducing listeners to a newly
commodity- and leisure-oriented way of living, the new medium was producing new kinds of
needs different from the material bases of survival, as media historian Kate Lacey has
observed.167
Historian Susan Douglas offers an evocative portrait of what it might have been like
to live through this new “ethereal world,” in which the ether became alive with human
connection through sound.
Arriving alone at night, in the darkened car, reassured by the nightlight of the dashboard,
or lying in bed tuned to a disembodied voice or music, evokes a spiritual, almost
telepathic contact across space and time, a reassurance that we aren’t alone in the void:
we have kindred spirits. You engage with a phantom whose voice and presence you
welcomed, needed. … [T]here is a sense of camaraderie and mutuality coming from the
sky itself.168
At this historical moment in the 1930s, the two largest commercial broadcasting
networks, NBC and CBS, were linking up affiliate stations to form giant chains across the
country. U.S. government regulator were giving the commercial radio networks a complex task
of great importance to the nation: to balance the needs of the populace for information with its
166
Marshall McLuhan, Understanding Media, 300. 167
Kate Lacey, “Radio in the Great Depression: Promotional Culture, Public Service, and Propaganda.” 168
Susan Douglas, Listening In: Radio And The American Imagination, 1999.
85
desires for entertainment.169
To meet its need to provide information, radio began offering news
about the world. Broadcast news was just coming into existence as a format during this time.
What made for good entertainment in the 20th
century? Music aside, the networks found
that, in the words of critic Gilbert Seldes, “[c]omedy is the axis on which broadcasting revolves.”
This is now taken for granted as natural. At the time, though, “the truth [was] that the central
position of comedy on the air [was] a totally new phenomenon in the history of
entertainment.”170
Many genre formats of the 1930s have persisted to this day, representing
precedents by which formats developed into semi-stable genres, such as the situation comedy,
the soap opera, and the talk show.
A newly street-smart kind of talking was increasingly taking over the broadcast spectrum.
a “linguistic slapstick.” This transgressive form of verbal dueling in the radio comedy of Amos
‘n’ Andy, George Burns and Gracie Allen, and Jack Benny extended the innovative physical
comedy of vaudeville into the ethereal sound world of broadcasting. Radio personalized verbal
comedy by dialoguing with linguistic and cultural situations of everyday life, which were
changing dramatically at the time. The only means a voice actor had for expressing their
character was to channel all of their expression through their voice, an approach that in essence
radicalized existing ethnic identities for the purposes of humor. This was an auditory
exaggeration of the longstanding norms of vaudeville stage humor, and a restless expression of
independence by aural voices of often regional dialects. Susan Douglas describes this unsettling
and exciting new social phenomenon of the time. Frequently it seems to have been difficult to
even understand such rapid-fire street-style talk.
169
David Goodman, Radio’s Civic Ambition: American Broadcasting and Democracy in the 1930s. 170
Seldes, “The Prevalence Of Comedy,” in The Public Arts.
86
Radio reshaped the spoken word in America ... [and] pushed the use of language to the
center stage of American life ... [L]inguistic slapstick in the 1930s ... was the contrast
between types of voices, with different timbres, accents, and affectations … the jokes lay
as much between the sounds and pronunciations of different voices as they did within the
voice of one character. … Linguistic slapstick asserted that America was as vibrant,
pliable, inventive, absorptive, defiant, and full of surprises as its language.171
Young comedian Jack Benny, perhaps the most talented radio comic ever, had a problem
maintaining a regular weekly live radio show, though: he was running out of jokes. Many radio
comedians apparently routinely filled up their time with an endless string of single jokes. A
comic genius, Benny blazed a trail as one of the first showrunner producer/writer/performers in
the history of broadcasting. … In putting together an evolving comedy and musical program,
week after week, Benny and his right-hand man, writer Harry Conn, developed a mixture of
regular settings, dialogue, and memorable characters as a formula for keeping existing narratives
running for weeks, months, or years. “Benny and Conn had thus created a comedy-generating
machine,” Kathryn Fuller-Seeley writes, which would endure from 1932 to the end of Benny’s
career in broadcasting and live performance in 1974.172
“Benny and his writers were able to
create seemingly endless streams of humor, not by reworking stock gags from joke books, but by
creating characters with odd traits and quirky personalities who made their comedy by
interacting with each other.”173
171
Susan Douglas, Listening In: Radio and the American Imagination. 172
Kathryn Fuller-Seeley, “How Jack Benny and Harry Conn Stumbled onto the Formula for Situation
Comedy,” Humanities, 2017, https://www.neh.gov/article/how-jack-benny-and-harry-conn-stumbled-
formula-situation-comed. 173
Fuller-Seeley, Jack Benny and the Golden Age of American Radio Comedy.
87
Figure 9. The cast of The Jack Benny Show performing on stage before a live audience, 1939174
Source: Kathryn Fuller-Seeley, Jack Benny and the Golden Age of American Radio Comedy,
2017
Mel Blanc became the the voice for most of the panoply of colorful characters in Warner
Bros.’ Looney Tunes and Merrie Melodies shorts in 1937. Blanc is probably the most talented
and famous cartoon voice actor ever. Before, during, and after that, Blanc divided his time
between recording voices at Warner Bros. and acting on radio. Daws Butler, Hanna-Barbera’s
founding voice actor, also began his career in radio, but really developed as a performer in ex-
Warner Bros. animator Bob Clampett’s early television puppet show Time for Beany (1949-55).
Butler was one of two voice actors who voiced an array of puppets for the half-hour show,
174
This photo is from a print ad by the ad agency representing Jack Benny’s program at the time, Young
& Rubicam. It is reproduced in Kathryn Fuller-Seeley, Jack Benny.
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broadcasting live most every week for six years. By the time Butler was hired as one of Hanna-
Barbera’s only two voice actors, he was an expert with a finely trained craft.
Incongruity is the basis of most media comedy, humor theorists have realized. Audiences
will laugh at situations that fail to accord with logical patterns of behavior, ones that set up a
logical result but instead deliver a ridiculous, absurd outcome. “The highest form of humor,
[Jack Benny’s friend Stephen Leacock] thought, past puns and jokes and incongruity and vivid
characters, ‘is the incongruity of life itself, the contrast between the fretting cares and the petty
sorrows of the day and the long mystery of tomorrow.”175
More implicitly than golden age cinema shorts of the 1940s, radio comedy was
responsible for the norms of behavior Bill Hanna and Joe Barbera picked up in the 1930s, which
informed their early television cartoon-making in the 1950. By that later period, the norms of
radio comedy had become taken-for-granted sketches, characters, and comedy “bits.” Comedy
on the radio was perhaps the genre most responsible for making comedy the baseline of what
networks would provide in scripted episodes. Measures of how shockingly new radio was in the
1930s are that a number of now accepted norms of life in the U.S. were only just arriving at the
time: cars, electricity, government entitlement programs, the national broadcasting networks
themselves. While it lacked a picture, radio was a forward-looking electronic mass medium.
Radio has created many modern social norms now taken for granted, such as the availability of
free, continuous and timely content; thus it can be seen as a precursor to the ‘always on’
character of contemporary media.
175
Fuller-Seeley, Jack Benny and the Golden Age of American Radio Comedy.
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CHAPTER 3
CINEMA ANIMATION AND ITS LIMITATION
To understand the early television cartoon, it is still important to understand Disney’s
cinema animation. But the television cartoon is not very similar to Disney’s cinema animation.
This third chapter first tells the history of how Walt Disney built up the cinema cartoon into
cinema animation, most specifically by looking at the principles of animation he and his key
animators created in the mid-1930s. But this discussion focuses on the costs of Disney’s
elaborate production methods, including its high demand for labor, high cost, and conservative
aesthetics. Second, this chapter talks about the oppositional reaction against the costs of Disney’s
process. This reaction would unite a handful of young animators more interested in innovating a
spare, modernist graphic animation for the present moment. This was the coming together of the
animators who led United Productions of America (UPA), whose most influential style would
come to be called limited animation.
Starting in 1927 and 1928, Walt Disney advanced the cartoon into a new kind of
animation, initially mainly with the help of his talented animator Ub Iwerks, who solely
animated most of Disney’s early films. In under 10 years, between 1928 and 1937, Walt Disney
fundamentally transformed the craft of the figurative cartoon into the realist art of animation.
Animation was so changed in the process that few wanted to return to the earlier model of the
cartoon that Disney left behind. This was the first time since Winsor McCay’s 1914 film Gertie
the Dinosaur that naturalistic cartoon animation made its way into theaters. Cartoon animation
involves exaggeration not only within each drawing but also across the multiple drawings within
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the animated movement, too, a reason why simply filming a live person and tracing over their
moves in the physical world, like the Fleischer brothers did, could not capture the elastic wonder
of Disney’s and McCay’s films.
Some of Disney’s peers in the Golden Age of Animation were able to come close to
capturing what his studio did. The MGM studio had the highest budgets in the industry outside
Disney; there, Bill Hanna and Joe Barbera, and Tex Avery, were able to come close to Disney’s
achievements, although they could not recreate the magnetic characters and story sense that
Disney had. Despite his protestations that he didn’t make illustrated radio, Chuck Jones’ Looney
Tunes shorts do rely on things he criticized television animators for, including strong poses,
punchy soundtracks, and techniques of limiting animation.
This third chapter lays out how Walt Disney reinvented the early cinema cartoon into a
newly vibrant animation. Admittedly, this will not be an impartial discussion of Disney’s
animation, because the focus is on understanding how animators following Disney, for better and
for worse, needed to reject much of what he added, reducing animation back down to the
cartoon. The first half is on Disney’s cinema animation and the second half is on UPA’s limited
cinema animation, which was a direct reaction against Disney’s animation.
3.1
Golden Age (Cinema) Animation
Walt Disney’s animated cinema feature films are still today the standard to which
animated feature films are compared. What exactly was it that Disney achieved in his
animations? Fundamentally, it was full character animation: the art of expressing a character
through animating the way they move their body. There is relatively clear evidence that the
measure which Walt initially held himself to was Winsor McCay, who first realized character
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animation in 1914 in Gertie the Dinosaur.176
Most cinema cartoons, though, were unlike
McCay’s films; he had labored for years on each of his films, and only produced a few
significant films during this lifetime. Walt Disney clearly believed that he could recreate
McCay’s achievement in a new way, and to populate his new animations with any of a wide
array of different kinds of anthropomorphized animal/human characters. During the four year
production period of his first animated feature film, Snow White and the Seven Dwarfs (1937),
Disney and his main animators codified their learning of how to understand animation into what
came to be called “the 12 principles of animation.” The lessons of these principles are still taught
as standard curriculum to animation students today.
But even Disney’s own studio struggled to maintain this high standard for animation
production. For a brief time, between 1935 and 1945 or so, most other studios produced
animated films similar in many ways to Disney’s films. But after 1945, there was a growing
awareness that not only was it not necessary to continue making the same labor-intensive kind of
animation, it might not even be desirable. After 1945, many studios simplified their animation
production. Broadly speaking, these newer cartoons at least partly returned to the old model of
early cinema cartoons. A model is needed as a way to understand these newer cartoons because
Disney’s principles of animation often don’t even apply to them.
I understand “animation” here to largely refer to just one thing: the art of animated
movement that Walt Disney and his key animators created, and to the cinema feature film
featuring that animation. This view accords with a common assumption about what animation is.
This assumption should be more clearly articulated, I believe. I put the term “cinema” in the title
of this section in parentheses because I believe that animation is specific to the cinema, meaning
176
For an episode of Disneyland, the first Disney television anthology series, the studio reenacted Winsor
McCay’s vaudeville stage performance in which the artist “interacted” with Gertie, the trained dinosaur.
Walt talks about the great debt he owes to McCay. “The Story of the Animated Drawing.”
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that to refer to animation is to implicitly refer to cinema, meaning that “cinema” animation is
redundant. As I understand this customary view, which typically refers to Disney’s feature films,
animation is the art of “bringing to life” an imaginary character by photographing slightly
varying sequential paintings of that character’s changing body movement, and playing the film
of those images back with added sound at 24 frames per second.
What is animation, more fundamentally? There seem to be as many different answers to
this question as there are people who study animation. Defining animation is difficult, and even
the greatest animators do so differently. Preston Blair was a successful character actor that
became a teacher to many other animators. Blair published an early and influential instructional
book in 1949 called Animation: Learn how to Draw Animated Cartoons.177
Likely this served as
the basis for an updated instructional book published near the end of his life, called Cartoon
Animation. In that 1994 book, Blair defined animation in this way.
An American art form, animation is the process of drawing and photographing a
character—a person, an animal, or an inanimate object—in successive positions to create
lifelike movement. Animation is both art and craft; it is a process in which the cartoonist,
illustrator, fine artist, screenwriter, musician, camera operator, and motion picture
director combine their skills to create a new breed of artist—the animator.178
When Frank Thomas and Ollie Johnston are faced with explaining the essence of animation, they
initially demur, and look to Disney animator “Bill” Tytla, who they see as “the first animator to
bring true emotions to the cartoon screen.” Tytla played a central artistic role in Snow White: he
and another artist, Fred Moore, were responsible for designing the seven dwarfs and defining
much of their personalities through innovatively expressive character animation. Tytla thought of
177
Foster Art Service, 1949 178
Walter Foster Publishing, 1994.
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animation as a holistic, hybrid form of carefully timed drawings which capture specific
emotional expressions.
“Animation is not just timing, or just a well-drawn character; it is the sum of all the
factors named. … [It is not just] force or form, or well-drawn characters, timing, or
spacing animation—[it] is all these things, not any one. [A]n animator … convey[s] a
certain feeling … you do all sorts of things in order to get it.”179
To understand animation, Thomas and Johnston’s 575-page art book, published in 1981,
is clearly the most central single source. It is considered the “bible” of how to understand
animation. I propose my model of the television cartoon to be a kind of companion to cinema
animation, not to replace Disney’s model for the cinema animation. “[P]eople don't go to school
to learn [limited animation] like they do for classical animation,” so practically, they should not
be a threat.180
Thomas and Johnston overview all 12 principles in their third chapter. In my first
complete dissertation draft, I included an appendix excerpting Thomas and Johnston’s basic
summaries for each of Disney’s principles, as well as well as summaries by a later animation
teacher, Nataha Lightfoot, whose interpretations Thomas and Johnston endorsed. I decided to
remove the appendix, because of possible issues with copyright. The amount of quoted text I
reproduced was not necessary. Instead, I have made this diagram summarizing the basic point
about how I see Disney’s principles. In my interpretation, Disney’s Principles 1, 2, 3, 9, 10, 11,
and 12 explain the studio’s broader general approaches to making their animation. Then, I
understand Principles 4, 5, 6, 7, and 8 to describe specific techniques Disney animators adopted
for how to animate in practice.
179
Quoted in The Illusion of Life: Disney Animation, 1981. 180
Maureen Furniss (animation professor) email communication with the author, February 2019.
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Figure 10. Author’s interpretation of the 12 Disney principles, divided between general
approaches for making animation entertainment and specific techniques about how to animate
characters
Source: Created by the author
In chapter five, I will show how each of these principles fully applies, partially applies, or does
not apply at all to the early television cartoon. I don’t wish to question the status of these
principles as the gold standard of how to make animation for cinema. But, ultimately, I maintain
that they are not sufficient for explaining the new cartoon of television, and that the seven new
principles of the early television cartoon I propose in this dissertation are needed to understand
that newer kind of cartoon. But first, some history about the Disney studio and how it influenced
what came after it.
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It is essentially not possible to describe in words the sad state of animation before Walt
Disney’s innovations, and how revolutionary his animated films were when they first arrived,
between 1927 and 1937. Despite being nearly a complete unknown at the time, and having very
little money, Walt Disney took a big gamble and departed from the played-out, roughly animated
cartoons of Paul Terry. Instead, in 1928, Disney followed the intimidating early lead of Winsor
McCay to develop animation into a sophisticated visual art. Over the next decade, Disney and his
artist team of “9 old men” refined the principles of what became the style of animation, by
analyzing and creatively reinventing every aspect of the animation they were creating, seeking to
more deeply breathe life into these two-dimensional characters. Disney achieved great power and
subtlety through his studio’s animation by coupling groundbreaking cinema technologies with
game-changing animation techniques.
I will paint a brief picture about the creative production process that Walt Disney made
standard for an animated cartoon.181
Story writers would gather in a meeting to brainstorm and
establish the basic plot or story of a cartoon. They would prepare a typed outline of the plot and
sometimes dialogue. Then, the traditional “writing” process occurs, which is called
storyboarding. Using the story writers’ outline, a story artist then renders each shot of the
cartoon visually, by sketching each of the character poses and approximately framing them in a
smallish rectangle as the characters will be shown in the end scene. The story artist wielded more
creative control here, because they actually determined how each shot looks, and they probably
needed to fill in many details not provided in the outline. Any accompanying dialogue would be
written below the image. Disney emphasized the importance of the storyboard writing process,
and may have been one of the first studios to use this practice. Many consider this to be the real
181
My great thanks go to my colleague Lev Cantoral, an independent animator, who helped me
understand the animation production process in depth.
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creative work of the animation production process. The soundtrack begins with the voice actors
recording their lines, which are finalized at this point. The director often directs and records the
voice actors, establishing many aspects of the performance in the process.
In traditional or hand-rendered animation, which is still most common in television, the
layout artist would then take the rough storyboard and carefully render each as a strong or natural
pose on a larger sheet of paper. These “extreme” poses are called the key poses or keyframes of
the animation; they become the points of reference around which the visual animation
performances are drawn. The animator was often an in-betweener. They would take the key
poses, and draw each frame of the animation in between needed to connect the two key poses.
The final drawings would be traced by an inker onto a celluloid cel. A painter would then color
in the outlines. All cels would be stacked for each frame of the film and photographed.
1928 famously saw both the introduction of animation sound and soon-to-be worldwide
star Mickey Mouse in one film, Steamboat Willie. Mickey Mouse soon overshadowed the
character that was then the previously most popular silent animated cartoon character, Felix the
Cat.
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Figure 11. Mickey Mouse first meets Minnie, in Steamboat Willie (1928)
Source: Disney Video (online)
In 1932, Disney licensed a sophisticated new “three-strip” color technology from
Technicolor to use to color his animations, years before color photography arrived in mainstream
feature films. In 1933, Disney’s character animation reached a new maturity, culminating in an
even bigger breakthrough film, The Three Little Pigs. Perhaps buoyed by the success of this film,
in that year, Walt Disney apparently began the great unknown of how to produce an animated
feature film. That film, what became Snow White and the Seven Dwarfs, pursued a heightened
realism through using a sophisticated multiplane camera system to achieve depth of field. The
artistic innovations achieved during the production of the first of Walt Disney’s fairy tale feature
films became an odyssey of artistic discovery within the studio, and the basis for the 12
principles of animation.
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How should the significance of what Walt Disney accomplished in his animation in his
golden era of the 1920s, 1930s, and early 1940s be evaluated? The fluid, bouncy movement of
Walt Disney’s first Mickey Mouse cartoon to be screened publicly in 1928, Steamboat Willie,
represented a breakthrough of character animation at a time when cartoon characters were
frequently static. Its sound synchronization made the film a kind of killer app for the new
medium of the sound film, the software that gets everyone to adopt the hardware, or the first
must-see animated sound film. Walt’s artistic partner since his early days, Ub Iwerks, directed
the film and did all of the original animation in the film himself; Disney was the idea man and
very involved in the creative process, as well as overseeing the sound synchronization. It took
Disney’s young studio time to recover after Iwerks departed in 1930 to organize his own
competing studio. But within a decade of Steamboat Willie, Disney released Snow White, a
mind-bogglingly sophisticated evolution of his animation. The Three Little Pigs (1933) was
perhaps Disney’s most important key development between those two important films. It made
use of the new Technicolor process to achieve the bright color hues and bold saturation that
Disney was here making possible for animation. Based around a fable, the film was also rich in
story. Disney biographer Bob Thomas (no relation to Frank Thomas) describes the film as a
“triumph of character.” While each of the three pigs resembled each other in design, different
artists animated each and endowed each with a distinctively different style of animation, suiting
the different personality of each. “The characters are distinguished from each other by their
lifelike motions. … Character, plot, and songs [were] combined in 8 1/2 minutes of rare
entertainment.”182
182
Thomas, Disney’s Art of Animation.
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Figure 12. Snow White and the Witch, in Snow White and the Seven Dwarfs (Disney, 1937)183
Source: Official film DVD
“[T]he cross-breeding of realism and the old formulas” that Disney realized in his films
of the time, as Michael Barrier has written, “resulted in caricatures with all the force and
personality of living creatures. … This meant that animation could be an extension of life, taking
us where our own bodies and emotions could not otherwise go.”184
Disney’s new illusion of life
through animation cast a magical spell upon nearly everyone, and fundamentally changed what
animation was and could be. After Disney’s full-animated realism made waves around the world,
many other studios sought to incorporate the lessons of his animation into their own. Hugh
Harman and Rudy Ising, who got their start working with Walt Disney and Ub Iwerks in Kansas
183
Because images from the film are not widely available online, I made this freeze frame from my own
DVD copy of the film. Honestly, Disney’s films are difficult to “excerpt” in a freeze frame like this,
because nearly the whole plot occurs in animated movement through time. 184
Barrier, “The Hollywood Cartoon.”
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City, sought to outdo Disney by embracing his tendencies more than he did; this was actually the
founding house style of the Warner Bros cartoon studio.185
Bill Hanna got his start working in
the animation studio of Hugh Harman and Rudy Ising. Hanna clearly learned much about the
craft of making animation working with Harman and Ising, and from Disney’s films, although he
apparently tried to avoid mentioning this, to elevate his own work. Bill later admitted that he got
the idea for the name Hanna-Barbera from Harman and Ising’s studio name, Harman-Ising,
which is pronounced “harmonizing.”
Even competing animation producers and directors, who one would think might criticize
Walt Disney as a professional tactic, were often reverential in their praise. In a 1969 interview
animation historian Michael Barrier conducted with Chuck Jones, Jones describes the animation
he practiced as literally being made possible by Disney’s earlier efforts to legitimate animation.
“Disney … to me … created an atmosphere where animators could flourish. In so doing, he
pointed the way for everybody else to animate creatively.”186
The principles allowed Disney and
his team to capture not just the movement of characters but something like their holistic essence.
It should also be acknowledged that, at great risk and expense, Disney pioneered the use of the
cinema technologies of sound, color, and the multiplane camera that helped all later animators
add additional life to animated films. Likewise, after their publication in 1981, Disney’s twelve
185
Hugh Harman and Rudolf Ising actually worked with Walt Disney and Ub Iwerks in Kansas City,
before they all moved to Los Angeles. I suspect that Harman and Ising’s roly-poly animation style might
have actually inspired Ub Iwerks’ designing of Oswald the Lucky Rabbit and especially Mickey Mouse.
Either way, after the success of Disney’s characters, Harman and Ising began the Looney Tunes and
Merrie Melodies series at Warner Bros. through Leon Schlesinger Productions in 1930, patterning the
concept on Disney’s Silly Symphonies series. Harman and Ising mimicked Disney’s Mickey Mouse with
their character Bosko, a joyful young African American boy who accentuated the references to blackface
minstrelsy latent in Mickey Mouse’s design, making these central to this new story world. Bill Hanna
joined the Warner Bros. studio in 1930 and trained under Harman and Ising. Chuck Jones joined the
Schlesinger studio in 1933. Although Harman and Ising actually left the studio the same year over budget
disputes, Jones’ early cartoons were also quite cute. Soon, Tex Avery converted Jones over to his own
subversive style of cartooning. 186
Chuck Jones, “An Interview with Chuck Jones,” interview by Michael Barrier and Bill Spicer,
reprinted in Maureen Furniss (ed), Chuck Jones: Conversations, 2005.
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principles of animation became a foundational canon, and are still taught to animation students
today.
It is understandable why Walt Disney is so lionized today, and why he remains the most
studied figure in animation studies. With all that being said, in life, Disney was a perfectionist, a
demanding boss, and he gave very little public credit to his artists. His intransigence about the
working conditions and pay for the hundreds of people that came to work for the studio to make
his canonical feature films precipitated a profoundly important labor strike in 1941, which
planted the seeds for the limitation of animation that followed. And since his death in 1966,
Disney’s centrality to animation studies and popular opinion about animation has created a cult
of personality around the man.
A hard-won insight that I arrived at early in my graduate studies is that the naturalistic
realism that Walt Disney so endlessly pursued in his features is ultimately not a magical
universal ideal but instead simply a relative standard. His drive towards realism reflected
Hollywood’s broader pursuit of verisimilitude, a trend that continues today. Disney’s nostalgia
and realism can be read as a conservative idealization, which breathtakingly naturalizes
animation as an art form, but which can be seen as a perversion of the inherent difference of
animation from live action film. Founding film critic André Bazin has written about this drive
towards realism in his essay “The Myth of Total Cinema,” showing that the history of film can
be seen as a progressive movement toward heightened realism, as if an ultimate verisimilitude
should be cinema’s goal. In his important book Techniques of the Observer: On Vision and
Modernity in the 19th Century, Jonathan Crary gives a reminder that realism is never some
immutable, universal art. It has always been socially constructed in specific historical moments
with material means that are ultimately arbitrary.
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[S]ome of the most pervasive means of producing ‘realistic’ effects in mass visual
culture, such as the stereoscope, were in fact based on a radical abstraction and
reconstruction of optical experience, thus demanding a reconsideration of what ‘realism’
means in the nineteenth century. … There never was or will be a self-present beholder to
whom a world is transparently evident.187
The standard of realism in animation is different than in photographically-based media.
In a good book evaluating the significance of Disney’s cinema animation, J. P. Telotte shows
that the specific practical techniques of Disney’s principles are intended to create not reality but
the impression of reality. “[T]he concept of film realism depends on a variety of ‘reality effects’
that are constantly in flux”.188
In a sense, the central mission that Walt Disney set his most
talented artists to figuring out in the mid-1930s was how to identify techniques, no matter how
bizarre, by which to achieve such an impression of realism. Disney’s principle 10, Exaggeration,
is a perfect example of this. Disney’s artists faced the challenge of creating an impression of
realism that was actually produced through gross exaggeration. Telotte points to how Disney’s
realism and its principles have been naturalized as the highest expression of the ‘art’ of
animation. When, actually, Disney’s animation is simply an ideologically-constructed fiction.
3.2
“Limited Animation” Emerges
The “limited animation” that UPA created was a clear reaction against the full animation
of Disney’s cinema animation. The decision to limit animation in part arose from a specific
historical event, the bitter 1941 labor strike at the Disney studio, which fractured the profession
of animation. Thus, the history and aesthetics of limited animation are intertwined in this
187
Jonathan Crary, Techniques of the Observer: On Vision and Modernity in the 19th Century, 1992. 188
Telotte, The Mouse Machine.
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historical break with the past, which became the origin point of something new. By this point
Disney’s full cinema animation was becoming canonical and classical. The younger generation
of animators recently entering the field, though, would ultimately pursue a simpler modern
cartoon design aesthetic.189
The stylistic and technical development of limited animation was a reaction to the
elaborate production process that Disney’s studio made standard across the animation industry.
The oppositional spirit of limited animation might actually be seen to emerge earliest at the
Warner Bros. studio. Hugh Harman and Rudy Ising, who founded the Warner Bros. animation
studio with Leon Schlesinger 1930, installed a very Disney-esque house style early on. Chuck
Jones joined the studio in 1933, and his early cartoons are, surprisingly, very cute and sweet, like
Disney’s cartoons. Perhaps the most influential animator to put their foot down and counter this
Disney’s sentimentality was animation director Tex Avery, who joined the Warner Bros. studio
in 1935; within a few years, Avery had transformed the Warner Bros. style into a subversive,
street-smart tradition of madcap animated shorts. Admittedly, the Fleischer brothers were
probably first to counter Disney: they began making their Betty Boop and Popeye cartoons in
1930 and 1933, respectively; animation historian Mark Langer has interpreted Fleischers’ 1930s
cartoons as a major aesthetic challenge to Disney.190
Avery first worked for Walter Lantz,
making Woody Woodpecker shorts, plying Lantz’s subversive spirit in making his own cartoons.
But even Tex Avery needed to learn from Disney’s technique: this can be seen in how he
imitated features of Disney’s films. Avery later admitted that the Warners studio’s character
Bugs Bunny grew out of the irreverent hare in Disney’s 1935 film, The Tortoise and the Hare.
Daffy Duck has similar in temperament to Disney’s Donald Duck. Avery probably made the
189
Thomas Lamarre characterizes cinema animation and television animation in these terms in The Anime
Machine. 190
Mark Langer, “Regionalism in Disney Animation: Pink Elephants and Dumbo,” 1990.
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most significant and lasting aesthetic challenge to Disney’s style of any animation director: he
subverted Disney’s leisurely sentimentalism in favor of a brash speed and sarcasm. Gary Morris
pithily summarizes Avery’s intervention in these terms.
Disney’s ‘cute and cuddly’ creatures, under Avery’s guidance, were transformed into
unflappable wits like Bugs Bunny, endearing buffoons like Porky Pig, or dazzling crazies
like Daffy Duck. Even the classic fairy tale, a market that Disney had cornered, was
appropriated by Avery, who made innocent heroines like Red Riding Hood into sexy jazz
babes, more than a match for any Wolf. Avery also endeared himself to intellectuals by
constantly breaking through the artifice of the cartoon, having characters leap out of the
end credits, loudly object to the plot of the cartoon they were starring in, or speak directly
to the audience.191
The young Chuck Jones quickly adapted his style to accord with Avery’s by the late 1930s.
Limited animation began most specifically at Disney in 1941, and ironically, then Chuck Jones
helped to establish it in a 1942 Merrie Melodies short. From there, the development of UPA’s
style is clear, culminating around 1950. Understanding UPA’s mature style is the main focus of
this section.
What is limited animation? This newer production standard stripped previously standard
but expensive elements out of the animation production system that Disney and his artists had
worked so hard to put into place, like complex character animation, leaving these
embellishments out as so much unessential decoration. A handful of ambitious, progressive
animators, many who left Disney’ studio, would pioneer a new style and philosophy for
191
Morris, Gary. “What’s Up, Tex? A Look at the Life and Career of Tex Avery.” Bright Lights Film
Journal, September 1998. Some keen reader posted this quotation on Tex Avery’s Wikipedia page, where
I first saw it. It is funny to recall that Tex Avery was hired by Leon Schlesinger when he falsely claimed
to be an experienced director. Yet that is what he soon became there.
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animation. They sought to transcend what they saw as Walt Disney’s outmoded and rigid
approach to animation aesthetics by leaving behind much of the finely-wrought style they had
learned for feature films in favor of short cartoons with spare, bold designs giving aesthetic
expression to the dramatic changes then occurring in society. John Hubley was one of the
animators that most creatively led UPA and most clearly defined its new technical and creative
approach. Hubley penned something of a manifesto in 1946 with Zachary Schwartz, declaring
his intention to create a newly graphic cartoon style. “We have found that the medium of
animation has become a new language. It is no longer the vaudeville world of pigs and
bunnies.”192
The future UPA animators forged a flexible means of wrestling with the problems of
the day. “Animation artists around the world are breaking out of the limitations of the fairy tale
to confront contemporary issues.”193
Indeed, Zagreb Film was beginning to revolutionize
animation in Europe nearly in tandem with UPA.194
The central production difference between full animation and limited animation may be
that in full animation, the key poses are transition points, hinges around which the animation
revolves. In limited animation, the key poses would much more often stand on their own, so to
speak; the poses would be held for longer moments, minimizing the need for animation to
connect them. In television, later, the whole cartoon would be carefully planned out and
192
John Hubley and Zachary Schwartz, “Animation Learns a New Language,” 1946. 193
John Hubley, “Beyond Pigs and Bunnies,” 1975. Hubley may have written this earlier, but he it in
retrospect in this later essay, near the end of his life in 1977. 194
Most animation historians believe that Zagreb was inspired by UPA. Howard Beckerman, for instance,
writes
It was the stylized, simplified UPA cartoons that showed the way. Their impact was felt very
strongly in Zagreb, where The Big Meeting, a seventeen-minute cartoon with a modern look,
came out in [1950] after two years of concerted effort. Animation.
But the artists of Zagreb had been working on graphic cartoons before UPA most dramatically showcased
this style in Gerald McBoing Boing, which was released in 1950, so it seems there is more to say here.
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rationalized. More often in television, the cartoon may be written by a writer who types up a
script, which is the basis for the storyboard.
Certainly, the central element of the early television cartoon is the timed pose. The role of
the pose is to communicate visually what the character is thinking or feeling, as Derek Hayes and
Chris Webster explain. “In a piece of limited animation, where there isn’t chance to do much
more than pose her, her body language needs to seem like a reasonable response to what is going
on, while being a pose that could reasonably be held. … [The] pose [should] read well and …
show what the character is thinking.195
Gene Deitch, an important director of limited animation
at Terrytoons in the mid-1950s, describes the ultimate animated scene as an outcome of the
particular timings of the performance poses.
The key positions, or ‘poses,’ are the main ‘way-stations’ along the line of action, from
the beginning to the end, of the scene you are animating. The [timing] numbers assigned
to these key poses … establish the basic ‘acting’ … of the scene.196
The director’s task is to take the poses composed by the layout artists and decide on the timings
that best communicate the message of the scene to the audience. It is especially true in television
that “the “golden pose” is the one that says what you want the animation to say in that scene.”197
Limited animation and planned animation are often casually equated, but they are
different. Preston Blair explains how. Limited animation began in cinema, and was most
developed by UPA. Blair says limited animation refers to a process of rationalization in which
character body parts are divided across multiple layers of cels, to make movements more
195
Derek Hayes and Chris Webster, Acting and Performance for Animation, 2012. 196
Gene Deitch, “The Basics of Animation Timing.” I’m not sure what Gene Deitch means by “phase
numbers,” which I replaced here with “timing” for ease of explanation. (I found a possible explanation in
a technical paper, Frederick I. Parke, “Computer Generated Animation of Faces,”
https://www.cs.drexel.edu/~david/Classes/Papers/p451-parke.pdf). 197
Hayes and Webster, Performance for Animation.
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efficient. “Limited animation is based on dividing a character into as many as four cel levels and
a dialogue system,” he wrote. Importantly, limited animation preceded television, and was most
developed by UPA. Planned animation appears to have been created for television, by Alex
Anderson and Bill Hanna. Planned animation refers to planning out each part of a cartoon, to
more efficiently complete the work required for each part. Blair describes it this way.
Planned animation is a system of combining animation methods and planning the reuse of
the artwork for many different scenes. It is used to produce the considerable film footage
of a television cartoon series. … Animation, backgrounds with overlay backgrounds, and
camera fields and trucks are planned for use in many combinations. Thus, the production
work gets more ‘mileage.’198
The UPA artists pioneered limited animation in pursuit of aesthetic ideals related to those
in modern art and modern architecture. In the process, they opened many people’s minds up to
new ideas about what animation was and could be. The very concept of cartoon style is closely
associated with the limitation of animation that accompanied the departure from Disney’s
universalizing naturalism. The comic cartoon more typical of television is figurative, which is to
say that it is cartoony and exaggerated in its presentation. Basically, to limit animation in a
figurative, less realist way, one needed to decide how to stylize it. “[A]ll cartoon animation that
follows the Disney output is a reaction to Disney, aesthetically, technically and ideologically,”
animation theorist Paul Wells has written. “American animation is effectively a history of
responses to Disney’s usurpation of the form in the period between 1933 and 1941.”199
While the
limited approach is still called “animation,” to my eyes, what UPA made is not really animation,
because it generally avoids animating the movement of characters. This is the reason I put this
198
Blair, Cartoon Animation. 199
Wells, Animation and America, cited by Bashara, Cartoon Vision.
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section’s title, “limited animation,” in quotations: because I don’t see it as animation. But UPA’s
films were not really cartoons, either, because these are usually clearly comic in tone and
frequently deploy familiar visual and aural conventions to perform narrative work. UPA was
striking out with high hopes into the aesthetic unknown, hoping to pioneer a brave new aesthetic
standard for animated cartoons.
The earliest conscious reduction of animation actually came not from U.S. artists but
from European artists. Amid Amidi believes that Americans’ first exposure to the stylized
approach of limited cartooning was due to architect Frank Lloyd Wright visiting the Disney
studio in 1939, and screening a 1934 Soviet Russian film called Tale of Czar Durandai for the
Disney artists, directed by Ivan Ivanov-Vano and scored by Dmitri Shostakovich. Animation
scholar Jennifer Boivin has described the style of this rare Soviet film, based on a Russian
fairytale, in her 2017 PhD dissertation.
Soviet animated fairytale films represented what Soviet life was supposed to be like and
formed an alternative utopian reality to what Soviet society was experiencing in reality.
… [T]he concept of children and childhood … represented the new blooming nation and
the possibility of a better (Soviet) world. … The changes in stylistic elements serving the
Soviet national ethos under Stalin—the fairytale structure, a new aesthetic, and the
display of Russian national culture—can be seen, for example, in The Tale of the Tsar
Durandai (1934) by Ivanov-Vano, Zenaida and Valentina Brumberg. The film is
representative of the period between post-revolutionary animation and the blooming of
socialist realist animation.200
200
Jennifer Boivin, “Animation and the National Ethos: the American Dream, Socialist Realism, and
Russian émigrés in France,” PhD thesis, Department of Modern Languages and Cultural Studies,
University of Alberta, 2017.
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The style of Czar Durandai seems to have been caught between formalism, futurism, and
Soviet realism. Boivin says that this film is a transitional statement balancing earlier graphical
formalism with a new realism demanded by the Soviet dictator Joseph Stalin, and even that it
shows the influence of Disney. But Amid Amidi thinks that the fact that the film was shown by
influential architect Wright is significant. Wright’s aesthetic “unwavering[ly] … progressive and
modern” style “must have been quite a jolt to the Disney artists.”201
Amidi writes that John
Hubley, who would go on to creatively lead the UPA studio, described “the excitement generated
by this film among the studio’s graphically oriented artists,” and said that he was deeply inspired
by both Wright’s visit and the Russian film.
The glimpse this Russian film offered the Disney artists into the alternative graphical
tradition of animation appears to have opened a stylistic door to a new way of doing animation.
Ironically, this aesthetic shift emerged at the Disney studio around the very same time as
Disney’s feature animations were reshaping the identity of animation. The Disney studio’s
production process was documented in a 1941 film loosely structured to feature the stages and
techniques by which the Disney studio made an animated feature film, called The Reluctant
Dragon. In the scene about storyboarding in the Disney documentary-style film, the camera
hovers a sequence of simple, still, stylized drawings tacked across a wall, while an artist narrates
what’s happening to a visitor. What unfolds through this process is the storybook-like tale of
“Baby Weems,” a cute and precocious baby boy.202
Sprinkled into the sequence are imaginative
touches of slight but effective animation that charmingly dramatize actions and transitions in the
201
“When Frank Lloyd Wright Met Disney,” Cartoon Brew, December 14, 2006,
https://www.cartoonbrew.com/old-brew/when-frank-lloyd-wright-met-disney-2397.html. Didier Ghez
reprints the beginning of a transcript of this event on his blog, Disney History. Didier Ghez, untitled blog
post, Dec 14, 2006, http://disneybooks.blogspot.com/2006/12/on-february-25-1939-at-old-hyperion.html. 202
The Reluctant Dragon is a kind of anthology film of sequences unified around the theme of the
technologies and techniques the Disney studio was using in 1941, at the height of its influence.
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story, but largely leave the viewer to animate the story in their imagination. The largely
unanimated drawings of the storyboard each remaining on screen for a moment proved to
perceptive observers that it was possible to tell a story with drawings that did not move much.
The sequence was created by Joe Grant and Dick Huemer, two Disney artists. “It was really an
attempt to make these still drawings tell the story,” Huemer later told Joe Adamson. “We could
have animated this, … [b]ut the over-all story suggested that kind of treatment.”203
(Incidentally,
in Adamson’s six interviews with the animator in 1969, I believe that Dick Huemer offers
perhaps the most insightful history of animation I know of, by one of the most influential artists
to work in the art form, drawing on his career spanning animation production since its earliest
days.)204
Meanwhile, Walt Disney was running the premiere animation studio of the early 1940s.
The great amount of work required on the multiple feature films the studio was producing
brought many talented young artists through its doors to train with more experienced animators.
Disney implicitly normalized his lush animation style as a universal art that every studio should
aspire to. But, to a younger generation of artists, the romantic narrative tone of Disney’s films
increasingly felt sentimental and the baroque artistic styling of the fairy tale stories felt old-
fashioned, unwieldy, and needlessly extravagant. The evolving divide between the sensibilities
of these younger progressive artists and their older teachers suddenly heightened into a schism in
May 1941, when a labor strike broke out among the artist-laborers at Disney’s studio, over low
pay and lack of credit. Walt was unmoved by the strikers’ demands, including higher wages and
more creative credit. This caused many artists to leave the studio to seek their fortune in their
own animation practice. Animation historian Amid Amidi discusses this turn of events in
203
Huemer interview by Adamson. 204
Huemer interview by Adamson.
111
Cartoon Modern, his 2006 book chronicling the animation studios of the 1950s, the ones that
pioneered the modern style of animated cartoon-making; multiple such studios were founded in
the aftermath of the Disney strike.
The Disney style was firmly entrenched in nineteenth-century pictorial realism with the
aim of creating an “illusion of life.” … the drive for realism often trumped the graphic
possibilities inherent in the art form. … The Disney studio strike of 1941 was a seminal
moment in the history of animation design, representing a symbolic parting of the
industry’s traditional and modern artists.205
Many of animators who left Disney’s studio subsequently rejected this naturalism in their work,
instead pursuing a cleaner and bolder aesthetic aligned with modern design. A handful of these
ambitious artists founded a new studio, which would come to be called United Productions of
America (UPA). Working with limited financial resources, UPA is credited as pioneering a
creative but economical system of limited animation.
The idea of telling an animation-like story through largely still images seemed to enter
the air. Warner Bros. director Chuck Jones was the first to consciously explore this aesthetic in a
1942 Merrie Melodies short known as The Dover Boys. “As the director, Chuck Jones had been
encouraged to simplify his more elaborate design tendencies, and this was the result.”206
The
cartoon has about as small an amount of animation as a Hollywood cartoon short could; actually,
the cartoon seems to go out of its way to not be believable. The cartoon is mostly composed of
very odd aesthetic choices. Color choice, character design, narrative devices, and timing are all
exceedingly eccentric. There is a lot of camera movement, action cycles, and kitschy singing.
205
Amid Amidi, Cartoon Modern, 8, 13. What were artists like John Hubley and Ward Kimball
influenced by? Amidi writes: “During the 1950s, animation artists drew inspiration from a wide range of
modern art sources, including the fine arts, magazine cartoons, graphic design, children’s book
illustration” (20). 206
Cavalier, World History of Animation, 141.
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Jones said later that he considered the film his only overt experiment with animation. Jones’
boss, Leon Schlesinger, was apparently furious at Jones for turning in a stylistic exercise rather
than an animated cartoon. He attempted to fire Jones, but ultimately relented when no other
qualified animation director could be found. It seems that Jones learned his lesson, to stay within
his lane at the studio; he did not attempt to confuse the viewer or his boss in his official capacity
again. Nevertheless, the film lived on, with a life of its own. “The Dover Boys … is often cited
as the first example of the simplified, stylized animation that became the hallmark of the UPA
studio in the next few years,” writes animation historian Stephen Cavalier.207
207
Cavalier, World History of Animation, 141.
113
Figure 13. Frames from Chuck Jones’ 1942 Merrie Melodies short The Dover Boys208
Source: Freeze frames of digital copy, selected by author
Chuck Jones would certainly beg to differ about the following statement. But, while
Chuck Jones later railed against the “illustrated radio” of television cartoons, I feel like he was
trying to flip the script because he felt vulnerable to similar criticisms. Jones clearly encouraged
the UPA artists early on in their careers and taught them a lot. Jones worked with the young
leftist artists who would go on to found UPA on an important early films of theirs, Hell-Bent for
208
The title card above shows that, officially, the short has the following baroque-classical title, which I
believe is intended to make the film seem more complicated than it actually is: “The Dover Boys at
Pimento University or The Rivals of Roquefort Hall”. Another distraction the film creates is to call the
students’ alma mater, Pimento University “PU,” throwing this little joke across the screen with enormous
size. Apparently, this colloquialism about a bad smell was hilarious in its day.
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Election (1944), a re-election advertisement for Franklin D. Roosevelt. Jones worked nights with
the artists and took no credit.
Jones’ lead animator on The Dover Boys was Bobe Cannon, who would later memorably
crystallize UPA’s limited animation style in a film he directed, Gerald McBoing Boing (1950).
Jones is caught by one interviewer in a great irony: that he generally tries to avoid dialogue, but
if he cannot, he embraces it. “I feel that the best way to express myself in animation is to
accomplish as much as I can without dialogue,” Jones said. “Otherwise, I may tend to lean on
dialogue.”209
One can see in Jones’ mature Looney Tunes cartoons that his forcefully strong
character poses, held for boldly long periods of time, frequently prevent the need for elaborate
animation. Jones makes a comedic style out of characters “snapping” into poses, and he directs
Mel Blanc as his voice actor to deliver the script’s dialogue emphatically. Tom Sito has
presented evidence that a limited animation style is also evident in Jones’ other Looney Tunes
films.
Ten years before Hanna and Barbera created the “limited” system of TV animation
Chuck Jones tried to use graphic artistic styles as a way to economize. Animator Ben
Washam said that, when you think of it, even the Road Runner and Wile E. Coyote
cartoons could be considered limited animation, because they utilized lots of head shots,
repeated use of running cycles, and long holds.210
While Chuck Jones did not pursue this radical aesthetic more in his own films, I imagine Jones
teaching the younger animators what he knew. Jones often claimed that his films were not
“illustrated radio” because one could watch them without sound and still know what was
happening. Yet Jones used other techniques of limited animation liberally. Essentially, Jones
209
Michael Barrier and Bill Spicer, in Chuck Jones: Conversations, 2005. 210
Tom Sito, Drawing the Line.
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passed the torch of limited animation over the future UPA artists, for them to carry it on in their
own explorations.
In 1950, United Productions of America found the perfect vehicle for their limited
animation, a story about a young boy not so different from Baby Weems. Gerald McBoing
Boing, adapted from a story by Dr. Seuss, was a breakout film by UPA in 1950. The film
imagines a 7-year-old boy who cannot talk; instead, when he opens his mouth, sound effects
come tumbling out. UPA’s new cartoons were flat, with fanciful, impressionistic design in color,
sound, and character. There was not much animation; characters would “pop” from one peculiar
pose to another, and back again. Sound carried a dramatic amount of the weight in the cartoon.
The themes were cosmopolitan in tone, and there was almost no slapstick interaction. There were
not always clear jokes, either; the impression was not always comedy so much as a kind of
unconventional social imagination. The new film’s “deliberate antirealism established UPA as
the front-runners in progressive animation,” animation historian Stephen Cavalier notes, who
then talks about the creative process of character and background designer Bill Hurtz, who
seemed to jettison most known elements of an animated film, instead impressionistically adding
in hints to cue the viewer. “Looking for simplicity, the designer Bill Hurtz reduced the design to
a few elemental lines, getting rid of all walls, floors, horizon lines, and skies, and complementing
this with a graceful spread of muted flat colors, which subtly change with the mood of the
story.”211
The film was a milestone in animation graphics, animation historian Howard
Beckerman has said, referring to the ability of static designs to communicate in the absence of
animation. “The emphasis was on storytelling through design.”212
211
Cavalier, World History of Animation. 212
Beckerman, Animation.
116
Figure 14. Frames illustrating the stylization of UPA’s Gerald McBoing Boing
Source: It’s Nice That213
Walt Disney had believed animated characters to be “live, individual personalities—not
just animated drawings.” Contrarily, as Amid Amidi notes, the new generation of innovative
animation designers “embraced the fact that cartoons were, in fact, a visual composition of lines
and shapes drawn upon and seen in two dimensions.”214
Disney characters were designed as
rounded, three-dimensional characters with a clear “centerline” orienting their body structure.
The new flat cartoons often lacked such a clear centerline, enabling artists to design characters
with unconventional, angular, graphic structures. Dan Bashara’s new book on UPA’s “postwar
aesthetics” breaks this down in more detail. UPA’s aesthetic featured
213
“Gerald McBoing Boing,” It’s Nice That, November 6, 2007,
https://www.itsnicethat.com/articles/1266-gerald-mcboing-boing. 214
Walt Disney quoted in Amidi, Cartoon Modern. The second quote is of Amidi, from the same source.
117
hard-edged, simplified forms; bold, unmodulated colors; an evacuation of detail; a
minimalist environmental surround often reduced to geometric patterns or even a flat
color plane; the avoidance of rounded, centerline character design; and a relaxed (at best)
implementation of Renaissance perspective.215
In Eastern Europe, a graphic tradition of cartoon animation rose up in parallel with UPA.
Zagreb Film, a lean animation studio founded in Croatia in the early 1950s, produced a wave of
influential limited animation films that politically “challenged … utopian ideologies and the
East-West binaries of the Cold War,” as Paul Morton has written in a recent dissertation.216
Zagreb’s The Great Meeting (1951) was the first professional Croatian animated film, and
metaphorically figured Yugoslavia’s split with Stalinism. Animator Adam Snyder sees Zagreb’s
work as representing a groundbreaking stylistic departure in Europe away from the realism of
Disney films, one that inspired a new generation of European animators.217
Morton sees Zagreb’s
films, which included a television series, Inspector Mask, as “transform[ing] the cartoon from a
cinema of attractions, which celebrated the technology which gave it birth, into a cinema of the
laborer, which celebrated the humble artisan behind the technology.”218
What exactly did UPA accomplish in Gerald McBoing Boing? It is a quiet, seemingly
unassuming film. But, here these young artists were dramatically changing the minds of many
who had become accustomed to Disney’s realism, helping them suddenly realize that Disney’s
style had lost its founding essence of wonder. Numerous observers who witnessed a screening of
215
Bashara, Cartoon Vision. Quoted in Kevin Sandler, “Limited Animation, 1947-1989.” 216
Paul W. Morton, “The Zagreb School of Animation and the Unperfect,” PhD dissertation, University
of Washington, 2018. From the abstract,
https://digital.lib.washington.edu/researchworks/handle/1773/42259. 217
Adam Snyder, “The Zagreb Studio,” in Beck (ed) Animation Art, 2004, 138-9. 218
Morton abstract.
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UPA’s film came out of the theater seemingly seeing the world in a new way. Michael Barrier
comments that
The impulse behind the UPA cartoons was essentially negative—a reaction against the
excesses and deficiencies of Disney-derived animation, by men who could … see Disney
animation’s unrealized possibilities. … The UPA cartoons’ great virtue was that they
shed many of the conventions that had been building up like a crust around animation in
the thirties and forties, even while great advances were being made.219
For better and for worse, it was not long before the early television animators I’m
highlighting in this dissertation seized upon a similar but different limited animation mode of
production less for aesthetic reasons than for its economic efficiency. Both UPA’s iconoclasm
and Hanna-Barbera’s cost-cutting became defining aspects of the legacy of limited animation.
Chuck Jones’s criticism of the television cartoon as illustrated radio is similar. But to me, Chuck
Jones and Walt Disney appear to be making a distinction of taste here, criticizing limited
animation as bad when they simply didn’t like it.
By the 1950s, Disney and UPA were engaged in a very real contest over whether full
animation or limited animation was superior. In Disney’s hands, animation became a wondrous
spectacle. But nostalgia has largely mystified his technical and creative achievements, which
have challenged the ability to critically evaluate the benefits and costs of his animation. The
founders of United Productions of America (UPA) essentially changed the subject, to explore the
potential of animation’s opposite—the spare, graphical, often static and sound-driven cartoon. It
is a bit hard to call what UPA created cartoons, though, because they aspired to break out of the
established confines of the cartoon to explore new aesthetic artistic statements. Many have said
that the television animators simply adopted the kind of limited animation UPA pioneered. “Not
219
Barrier, “The Hollywood Cartoon.”
119
too long after [Gerald], static bodies with mobile mouths became a mainstay in the production of
low-budget television animation,” Howard Beckerman has written. “UPA kicked off a wave of
limited, stylized animation—and everyone else followed.”220
But, while UPA was just about (but
not quite) the first studio to limit animation as a reaction to Disney’s films, UPA had tried
making a cartoon series for television in their limited animation style in late 1956, The Gerald
McBoing-Boing Show (1956-1957). While popular with critics, it was almost a complete failure
with audiences, in part because it was not very cartoony and not very funny. Today, this show is
almost completely forgotten.221
The next chapter finally comes full circle to television, to
consider the history of how television reconciled with animation to create a new kind of cartoon.
220
Beckerman, Animation. 221
The Gerald McBoing Boing Show is not currently commercially available. Copies are rare, but do
exist.
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CHAPTER 4
TELEVISION’S NEW CARTOON:
WARD-ANDERSON AND HANNA-BARBERA
In the mid-1950s, making cartoons for television seemed like an impossible fantasy.
People understood that the dazzling spectacle of Walt Disney’s cinema animation could not
survive on television, a medium of very low visual fidelity, technologically indebted not to
cinema but to radio. Some early cinema cartoons became available on television, but these relics
of a bygone age made little sense to the younger audiences of the new medium. In 1950, Alex
Anderson and Jay Ward had begun blazing a trail for cartoons into the television wilderness,
with Crusader Rabbit (1950-1952). The benefit of hindsight makes it clear that “Crusader
Rabbit … served as a primitive template for the economics and aesthetics of limited animation
on television that would take hold in the late 1950s.”222
At the time, though, while this show was
a modest success, it did not yet seem like a cartoon format with broad appeal. For six long years,
between 1952 and 1958, a tacit acknowledgement settled in that perhaps it was not really feasible
to make an entertaining program-length cartoon for television. Animation shorts studios were
closing across Hollywood. If all closed, it seemed that animation production might end.
In 1958, Bill Hanna and Joe Barbera figured out how to make an entertaining cartoon for
television that resembled the cinema animation shorts people were familiar with, but did not
follow the elaborate principles of animation that Walt Disney and his animators created.
“[T]elevision was ready for new specially made animation… A new era of animation dawned
222
Sandler, “Limited Animation.”
121
with Hanna and Barbera’s launching of the half-hour Huckleberry Hound Show in 1958.”223
UPA’s big splash with Gerald McBoing Boing had earlier prompted reflection on whether
animation could be made differently. But I suggest that, to do this, looking for earlier precedents,
Ward-Anderson and Hanna-Barbera regressed back to the functional, durable, if unexciting
animation that Paul Terry and Otto Messmer were making in the 1920s, similar even to the
suspended animation Charles-Émile Reynaud was making in the 1890s.
The first half of this fourth chapter tells the story of how the first cartoons were made for
television by Jay Ward’s studio. The second half describes how the Hanna-Barbera studio
approached making their early television cartoons. The next chapter, the last in Part 1, presents
the model of the early television cartoon this dissertation proposes.
4.1
The Ward-Anderson Studio
In the mid-1950s, dramatic socioeconomic shifts were ushering in a newly prosperous,
middle-class American society, which was broadly reflected in the demographic exodus from
cities into new suburbs.224
Cinema animation was undergoing a slow, near-death experience.
Most cinema cartoon short studios were closing, and the new medium of television was
spreading across the nation like wildfire, sapping life away from cinema in general. Most
observers then understood “animation” to mean Disney’s norms of cinema animation, and there
seemed to be no good means of adapting the storied art form of cinema animation to the
plebeian, domestic medium of television. A quiet revolution was occurring throughout the
decade. The familiar paradigm of animation as cinema was slowly giving way to a new one of
223
Beckerman, Animation. 224
At the time, these changes were naturalized as “progress,” to the degree that the details of these
historical changes are sometimes only beginning to be written now. Developments included shifts in the
economy, marketing, law, politics, demographics, urban planning, technology, and culture.
122
animation as television, although what was happening may not have been clear to most people at
the time.
Before the 1950s, animation was always confined to the movie theater. In the early
1950s, it was novel to simply see a cartoon on television, but over several years, this became
more and more common. Soon, “[c]artoons … began showing up in people’s homes on a daily
basis,” as animation historian Amid Amidi has written. The earliest television animation was
made for commercials, and was part of a broader shift in the advertising industry. “Animation
played a crucial role in Madison Avenue’s efforts to break away from the antiquated “hard sell”
advertising technique and instead woo viewers with lighthearted wit and whimsy.” By the end of
the decade, it’s estimated that one out of every four ads on television was animated. A dramatic
simplification in the appearance of animation was occurring. In part this was driven by frugal
economics. But it was also the limitations of the screen of the new medium that “demanded a
simplified graphic language that could be read quickly by the eye while retaining its core graphic
appeal.” The style of this new cartoon animation featured bold shapes and thick black lines
around characters; simply-designed human characters with big heads became common.225
There was limited animation even before television, surprisingly enough at the Disney
studio. Dick Huemer and Joe Grant at Disney discovered that even just the use of static
storyboard images, with subtle hints of animation, could tell a believable story. “Labeled
variously animatics, slide motion, or filmographs, the Baby Weems approach became an industry
staple and depended on the creative use of camera moves and the panning of artwork.”226
Alex
Anderson openly credits seeing the Baby Weems segment with inspiring him to make Crusader
Rabbit: “Baby Weems … was very limited, but I thought to myself that this was every bit as
225
Amidi, Cartoon Modern. All quotations and comments in this paragraph are from this excellent
source. 226
Amidi, Cartoon Modern.
123
entertaining as the full animation for The Reluctant Dragon. I began to think there was a way to
do comic strips for television with just enough movement to sustain interest and having a
narrator tell the story.”227
Anderson only had his training from his uncle Paul Terry to go on, but
while there, he apparently sought input from animators who had worked during the early days of
cinema cartoons.228
In 1947, Anderson announced his plan to capitalize on the medium everyone knew would
change the world. Together with his college friend Jay Ward, then a real estate developer, the
two set up a makeshift animation studio at Anderson’s house in Berkeley. Assembling a few
artists, Anderson and Ward created three short cartoon pilots in an extremely limited cartoon
style, resembling the kind of “story reel” test film made during animation production, before any
actual animation occurs. They pitched the three pilots to NBC as the concept of The Comic Strips
of Television. NBC was modestly interested and green-lit the cartoon with the cutest and most
charismatic character; the network assigned television producer Jerry Fairbanks to generally
oversee the upstart production.
Television initially inherited the cinema animation model of human-like
anthropomorphized funny animals.229
It seems that anthropomorphized funny animal characters
227
Anderson interview by Province. 228
Fred Patten elaborates.
After Anderson graduated from the University of California in 1946 he moved to New York to
work at the Terrytoons studio. While he learned the current Hollywood animation trade, he also
picked up technical tips on the limited techniques of 1920s animation from the old-timers of
Terry's silent-cartoon days. “2½ Carrots Tall … The Story Behind Crusader Rabbit.” 229
Paul Wells writes in The Animated Bestiary that that “the animal/human divide and the nature/culture
divide are key thematic aspects of cartoon narratives.” He posits a tension between animals and humans,
reflecting the tension between the natural world and the cultural world. There is a “bestial ambivalence”
in animation between animals and humans, Wells concludes. He proposes a model accounting for four
positions that oscillate in tension with others in cartoons, in the following block quotation.
A “pure ‘animal’” is represented only through animal traits and behaviors. When an animal
becomes an “aspirational human,” their animal traits are used to dramatize positive human
qualities, like heroism. This is opposed to a “critical human” character in which an animal’s traits
are used to critique humankind. A final hybrid “humanimal” is possible, in which the character’s
124
are perfect for slapstick-style cartoon plots.230
In this model, Crusader Rabbit is about an
endearingly earnest, diminutive rabbit who takes on grand, if comical, quests. He dreams of
becoming a brave hero in the comic adventure style of Cervantes’ Don Quixote (this connection
was more explicit in an earlier version of the character, a donkey Anderson named Donkey
Hote)231
. Ward-Anderson reassembled a team and began production. Long before a market
existed for animation on television, the budget the two were given to produce the show
“wouldn’t have bought lunch at Disney”.232
Lucille Bliss, who voiced the titular character, later
said that often the only people in the studio to be paid were the people who needed the money
the most.
What was different about characters in an early television cartoon? The small screen
offered intimacy and regularity. Animation further personalizes television, bringing cartoon
characters into the home. The quirky series was drawn for children but written with adult wit. It
was heavy on writing, acting, and sound. Beyond that, the task of how to actually make this
concept into a watchable cartoon was a mystery. Anderson “thought of his creation as ‘comic
strips with some movement,’ and felt that ‘if the story was worth telling,’ then only a limited
amount of movement would be required.”233
Anderson treated the project as a kind of sandbox
for experimenting with animation tricks to prop up the narrative while generally preventing the
traits are “shared by the parallel terms [that] define and explain both the human and animal
world.” For instance, in Disney’s classic animated feature The Jungle Book, “there is a parallel in
the power and agency a tiger wields within the animal kingdom and how power and elite culture
is recognized in (Western/English) society. For Shere Khan, this is demonstrable in the
juxtaposition of being an English aristocrat and holding a position of superiority in the assumed
great chain of being within the animal kingdom. (51-2) 230
Wells proposes that “funny animals in modern cartoons were a cure for the ills of modern life,” 13.
And that “The animated form almost inherently resists coherence as a textual currency,” 50. 231
“I wanted to create a character that followed the theme of Don Quixote,” Anderson said later. “I
thought, wouldn't it be good to have a donkey, and called him Donkey Hote. And have another character
who would play the role of Sancho Panza." Alex Anderson, “Alex Anderson” Television Academy.
Quoted in Scott Collier, The Hare Raising Tales of Crusader Rabbit, 2018. 232
Donald D. Markstein, “Crusader Rabbit,” Toonopedia, http://www.toonopedia.com/crusader.htm. 233
Cohen, “The Origins of TV Animation.”
125
need for much animation. He rendered broad, quirky, and goofy character drawings. The story
dynamic of the series relates to a mismatched pair in the vaudeville tradition: the small guy,
Crusader, a rabbit, is quick-witted; the tall guy, a kind-hearted tiger named Rags, is brave but
dim. Anderson ruthlessly simplifies and stylizes any and all elements besides the actual
animation to hold the audience’s attention: funny backgrounds, ridiculous wordplay and farcical
conceits in his scripts, clever voice acting, variable timing, banked animated gestures, static cut-
outs, unexpected references, a smoothly animated opening sequence, short length episodes in a
sequential, serial structure … the series just goes on and on like this.
Despite its primitive visuals, the cartoon was filled with sound. The narrator set the stage,
the characters read their lines, moods were created with stock music, and actions were
accompanied by somewhat clumsy, B movie-style sound effects. As the first cartoon made for
television, its approach for the new medium was completely unique. “There had never before
been a studio like Jay Ward’s,” animation historian Darrell Van Citters has written. Anderson
and Ward jettisoned most of the trappings of cinema animation in favor of something at once
humble and revolutionary.
At first glance, [this] looked like any other producer of animated cartoons but unlike its
forebears—Disney, Warner Bros. or UPA—there was no effort to mimic reality, no
interest in predator/prey relationships and no pretense about making art. They made an
adventure series without action, produced animation that was written to be heard rather
than seen and had characters routinely break the fourth wall.234
Despite its superficial resemblance to Hanna-Barbera’s later cartoons, Kevin Sandler sees
marked differences between both studios’ approach to cartoon-making.
234
The Art of Jay Ward Productions, 2013.
126
[Anderson and Ward’s] off-center, irreverent satires of fables, history, melodrama,
current events, and the television apparatus itself were in sharp contrast to the [later]
cartoons of Hanna-Barbera or even its forebears Disney, Warner Bros., and UPA. …
[The] array of cultural references, intellectual jokes, hyperbole, outlandish plots, and
shameless puns served very different comedic purposes than the more slapstick-oriented
work of Hanna-Barbera.235
Figure 15. Frames from the pilot episode of Anderson and Ward’s Crusader Rabbit
Source: Created by the author from a digital copy
What did Crusader Rabbit accomplish for the nascent television animation industry?
Alex Anderson’s and Jay Ward’s show was the first successful show of its kind on television.
Despite the 4-minute cartoon airing in syndication at the whim of local stations, Crusader Rabbit
235
Sandler, “Limited Animation.”
127
(1950-1952) caused a minor sensation in parts of Hollywood and with some viewers. Its spare,
graphic style and minimalist approach to cartoon-making gradually set a tentative new precedent
that it was possible to create a cartoon for television. To the people who were there, like Bill
Hanna and Mike Lah, “Crusader Rabbit [represents] the cornerstone of today’s TV animation
industry.”236
Drawing on scattered ideas from multiple sources, Ward-Anderson pioneered the
use of the planned animation techniques that enabled animation to be produced at a cost low
enough for television. Hanna-Barbera’s initially similar model of planned animation would
become the standard for television, so Anderson and Ward creating the production model for TV
animation in this show had far-reaching implications.
By the end of the 1950s, independent producers embraced and refined cost-saving
“shortcuts” for their own series: … energetic narration, zany sound effects, dynamic
camera movements (zooming, panning, shaking), expressive musical score, witty
dialogue, and resonant vocal performances, in addition to the standardized cycle
moments, close-ups, reaction shots, and mouth and eye movements.237
Syndicated to local NBC stations, but without the fanfare of a network-wide advertising
campaign, the 5-minute cartoon seemed to pass many viewers by. To those paying attention,
though, the show apparently felt like the small beginning of something big. Animator Willie Ito
told me in an interview that when “Crusader Rabbit hit the air” during his high school years, its
combination of simple drawing and sophisticated writing made an impact on him. “I was …
blown away by the simplicity of it and the story-telling,” he said.238
Ultimately, though, the show
was too early for its own good. NBC never figured out how to schedule and market the show; the
network’s indecision caused two lengthy production delays mid-series, before the network
236
Cohen, “Animation Made For Kid’s TV Before Crusader Rabbit, 1938-1950,” 1989. 237
Sandler, “Limited Animation.” 238
Willie Ito (retired animator) interview with the author, July 2017, Los Angeles, CA.
128
canceled it in 1952. The show became embroiled in legal wrangling when producer Jerry
Fairbanks declared bankruptcy and a hostile takeover bid emerged, from well-heeled Los
Angeles businessman Shull Bonsall. The ordeal eventually forced Anderson and Ward to sell the
show and the rights to Bonsall for a small sum. Anderson, thoroughly disenchanted, retired from
animation series production to pursue a career in advertising in San Francisco. Despite his
foundational role, this unfortunate series of events has led to Alex Anderson, the creative force
behind the first television cartoon, being forgotten.
A certain conventional wisdom has persisted that UPA was the studio whose limited
animation would be taken up in television. I believe this is indirectly true, but not directly true.239
Ward-Anderson begun making their comic strip of television in 1947, three years before Gerald,
and the series began airing before that short screened.240
Ward-Anderson started the early
television cartoon off with an unvisual aesthetic, even an “anti-visual” one, given the emphasis
on sound. UPA certainly got people’s attention, making a big splash with their little cartoon. But
the studio which most inspired both Ward-Anderson and Hanna-Barbera was not the
cosmopolitan UPA but the primitive Terrytoons, where Alex Anderson and Joe Barbera each
worked in the 1930s. The cartoon comedy that Paul Terry spent a lifetime regularly pumping out,
while far from innovative, was durable and offered clear lessons for how to make entertaining
cartoons affordably. Anderson and Ward warily stepped completely around Disney, never
intending their television comic strip to be animated. In these ways, the limited animation of
early cinema was imported into television production as a “new” mode of production, and
239
Barrier, Hollywood Cartoons,” 547. Michael Barrier is a scholar who agrees there is little evidence of
direct influence from UPA to Hanna-Barbera. Barrier points more to Hanna and Barbera’s influence by
Tex Avery. “Unlike Avery's MGM cartoons, the Hanna and Barbera cartoons never showed much
influence from UPA; they showed instead the effects of tighter budgets”. 240
Ward-Anderson’s Crusader Rabbit began airing nationally in August 1950. UPA’s Gerald McBoing
Boing was released in November 1950.
129
became planned animation. In the television cartoon, figurative but intimately voice acted
character dialogue replaced the grand spectacle of cinema animation with personal and social
departures into verbal comedy.
Walt Disney beat Hanna and Barbera to television, first in his elaborately-produced hour-
long anthology series Disneyland, which began in 1954 as a marketing vehicle to promote the
opening in 1955 of Walt Disney’s new fantasy theme park, and then in 1955 with The Mickey
Mouse Club, an ambitious anthology program oriented around a cast of real live kids who sang
and danced in little Broadway-style sequences. Only two minutes or so out of the 45-minute
running time of the program was devoted to new weekly animation of Mickey Mouse, a creative
and production decision that still placed Disney in the “attraction” model of cinema animation.
Walt Disney also exhibited an early black-and-white Mickey Mouse short in each program at this
pre-color time in television. Needless to say, Walt Disney was not interested in diminishing his
reputation by trying to create a dinky but long cartoon in the new television style. Mickey’s
squeaky falsetto voice was initially supplied by Walt Disney himself, a sound design decision
that did not lend itself easily to dialogue.241
Economically, it was clear that it could never be
possible to make a television program composed only of Disney-style full animation.
4.2
The Early Hanna-Barbera Studio
In the 1950s, it was a daring gambit to create a whole animation studio devoted to
making cartoons for one new medium, television. Hanna-Barbera was not competing with
241
Mickey’s squeaky mouse voice was actually provided in a falsetto voice by Walt Disney himself. It
would be difficult to have subtle and ongoing dialogue with Mickey’s squeaky voice.
130
cinema animation studios, because generally “H-B stuck with TV”.242
It was a feast or famine
proposition, and we know how that turned out—new cartoons became a mainstay of television.
Bill Hanna and Joe Barbera’s first television cartoon was an underwhelming attempt to just try to
get some kind of show out the door. Titled with possible exasperation over the new restrictions
imposed in television animation, it was literally called The Ruff and Reddy Show (1957-60). In
technique, it closely modeled itself upon Crusader Rabbit (1950-52); in character, it modeled
itself after their own Tom and Jerry series. It did not come close to achieving the animal
magnetism of either. If nothing else, the uninspired show’s modest success was, like Crusader
Rabbit, a proof of concept, a demonstration that, after five long years, a new studio could make a
cartoon for television. In this way, The Ruff and Reddy Show served as a dry run for Hanna-
Barbera’s future productions. “The time-saving and labor-saving techniques developed for Ruff
and Reddy by … Hanna-Barbera Productions in 1959 …would serve as the studio’s mode of
production for the next three decades,” Kevin Sandler writes.243
The following year, Bill and Joe’s next show, The Huckleberry Hound Show (1958-
1961), became the first big television cartoon hit. There, Hanna and Barbera brought similar
modest production means to the table, but found a winning formula in emulating the
entertainment value of popular cinema series from MGM. Ultimately, Bill Hanna and Joe
Barbera were seeking to make an entertaining, Disney-style cartoon for television, at a fraction
of the price. Hanna and Barbera improved upon the nearly non-existent character animation of
Alex Anderson and Jay Ward’s show, to the point where it had just enough animation to tell a
story.244
Hanna-Barbera’s first cartoon with humans, The Flintstones, began to outgrow slapstick
for a more realist aesthetic, in doing so setting the basic human-centric model that most future
242
Mark Arnold, Think Pink, 82. 243
Sandler, “Limited Animation.” 244
Beckerman, Animation.
131
television cartoons would follow. Hanna-Barbera’s original house style was comic in design,
character-focused, structured by sound, and economical. The success of Huckleberry Hound
suddenly made this the customary style of the early television cartoon.
After learning their trades and doing journeyman animation work earlier in the 1930s,
Bill Hanna and Joe Barbera began making their own animation in the last years of the 1930s,
during the pinnacle of the golden age of animation. Arguably, Hanna and Barbera absorbed the
ambition swirling in the animation industry as the innovations of Walt Disney’s and Tex Avery’s
films were sinking in; their Tom and Jerry series was clearly made with high production values
to compete against the best other studios. Bill Hanna and Joe Barbera’s Tom and Jerry shorts are
deeply influenced by both Disney’s and Avery’s animation crafts and timings. They clearly
studied both of their cartoons and emulated them. Hanna and Barbera made their inspired cat-
and-mouse cartoons for MGM for almost 20 years (1939-1957), balancing artistry with series
production. Despite being a hybrid of many different elements, the Tom and Jerry cartoons took
a particularly pure approach to personality animation: Tom Cat and Jerry Mouse develop entirely
through pantomimed slapstick movement, literally having no dialogue, except for nonverbal
yelps and growls. The two were so comfortable in this cat and mouse series formula that they
continued making cartoons with the same two characters for 17 years, ultimately producing 114
individual cartoons.
A sudden but not unexpected change occurred in May 1957. Hanna and Barbera’s
business manager received a phone call from higher-ups at MGM. “Close the studio,” was the
message. “Lay everybody off.” In both of their autobiographies, Bill and Joe dramatize how
crestfallen they were. “With that phone call, conveyed to us secondhand,” Barbera recalled, “a
132
whole career disappeared.”245
Yet there is now ample evidence that both Hanna and Barbera had
known at least vaguely that change was coming down the pike.246
While neither mentions many
other creative endeavors at the time in their autobiographies, a hidden history has begun to come
to light, revealing that Bill and Joe may each have separately broken their partnership and started
making television animation before their much-publicized formation of their new joint animation
studio in 1957. Reader, indulge me for the next 10 pages or so as I sleuth around to try to piece
together an account of what might have happened around this historical juncture. Some of this
material is hearsay, but this is the information I have found, and documented in these footnotes.
Joe has admitted to working on secret projects with Bill while at MGM “in
confidence”.247
The earliest of their independent work known is that, in the late 1940s, Joe
Barbera collaborated in secret with Harvey Eisenberg for several years on several comic book
series, Red Rabbit and Foxy Fagan, according to Harvey’s song Jerry.248
I imagine that Joe
suspected at the time that comic books might be the next big thing. Hanna and Barbera’s earliest
work in television occurred in 1951, when Bill and Joe acknowledge that they animated the
original opening for the soon-to-be-influential sitcom I Love Lucy after hours, without telling
245
Barbera, My Life in ‘toons, 1994. 246
Tom Sito (animator and animation professor) interview with the author, Los Angeles, July 2017. Sito
said that industry colleagues have told him that Bill Hanna and Joe Barbera were working outside of
MGM, because they “were already anticipating [that] the boom’s gonna come down.” 247
Barbera, My Life, 112-113. 248
Yowp interviewed Jerry Eisenberg, a rare role for Yowp.
Yowp: “Joe Barbera was briefly in the comic book business with your father. Did your dad tell
you anything about it?”
Jerry: “Somewhere in the late ’40s, he and Joe teamed up. It was all secret. They
published a copy of comics called Red Rabbit and Foxy Fagan. It was being printed back in
Chicago. And I remember my father saying to me, I was a kid, “Don’t say anything to your
friends because I’m under contract to Western Publishing and Joe was under contract to MGM.”
And it probably lasted a couple of years and I guess they both got too busy to continue it. Or
maybe the sales started lagging or something.”
Yowp, “Jerry Eisenberg, Part Six, Final,” Yowp, https://yowpyowp.blogspot.com/2011/03/jerry-
eisenberg-part-six-final.html. Harvey was a talented comic book artist, and went on to draw the comic
books versions of many of Hanna-Barbera’s famous characters, like Yogi Bear, who had a very long-
running print comic series.
133
Fred Quimby, their boss.249
“We did get a taste of TV, even while we were still turning out the
Tom and Jerrys,” Joe wrote in his autobiography, and mentioned some cartoon
advertisements.250
But it appears that Bill and Joe may have each had their own ideas about how
to make a television cartoon, and each may have tried to best the other with their effort at a
different studio. “The two very briefly went their separate ways,” believes lay historian Josh
Measimer.251
By mid-1955, when MGM animation head Fred Quimby retired, and Bill Hanna and Joe
Barbera jointly assumed his position, it was becoming clear that the writing was on the wall and
that the studio might close.252
MGM closed Tex Avery’s unit in March 1953, leaving only Hanna
249
When Lucille Ball’s new television program I Love Lucy began production in 1951, an agent
apparently called Hanna and Barbera, asking them to animate the opening and interstitial segments of new
series (although in later syndication the animation was removed). Without Quimby’s knowledge, they
agreed to work on the project after hours, and began animating stars Ball and Desi Arnaz as stick figures.
Once the animation was on the air, Barbera recalled, “Quimby called us down. He said, ‘Fellas, if you
want to see the best stuff in animation, watch I Love Lucy.’ But we didn’t say a word.” Joe Barbera,
“Joseph Barbera,” Television Academy Interview. Jesse M. Kowalski writes about this in the book he co-
authored in 2017 for the Norman Rockwell Museum’s Hanna-Barbera exhibit; it is also posted online.
Jesse M. Kowalski, “Hanna-Barbera: The Architects of Saturday Morning,” Norman Rockwell Museum,
Jan 19, 2017, https://www.illustrationhistory.org/essays/hanna-barbera-the-architects-of-saturday-
morning. There is more info on this rare animation at Billy Ingram with Dan Wingate, “The Lost Lucy
Themes (And How Desi Arnaz Revolutionized TV Sponsorship),” TV Party,
tvparty.com/unseenlucy.html. Bill and Joe could not admit their involvement because it would have been
a breach in their exclusive contract with MGM. This suggests that the two were thinking about television
animation as early as 1951, I would imagine after noticing the modest success of Crusader Rabbit in
1950. 250
“I had a friend at the advertising agency that was handling Pall Mall cigarettes. He approached us, in
confidence, to talk about our doing animated commercials for his client’s product.” Barbera, My Life,
112-113. 251
Josh Measimer, “History of Hanna-Barbera: ‘Ruff & Reddy’ - The Birth of Hanna-Barbera,” Reel
Rundown, April 23, 2020, https://reelrundown.com/animation/Ruff-Reddy-The-Birth-of-Hanna-Barbera. I
find Josh Measimer, the blogger animation historian who wrote about this, to be a generally reliable
writer. He has blogged about many different television cartoons on the website Reel Rundown. But,
Measimer does not cite his sources, so it is not clear where he came upon this information, and
consequently it’s unclear whether it is true, or hearsay. 252
Keith Scott, The Moose That Roared: The Story of Jay Ward, Bill Scott, a Flying Squirrel, and a
Talking Moose, 2000. Keith Scott has written about this in his amazing book chronicling the history of
Jay Ward’s involvement in animation in careful detail.
134
and Barbera’s unit active.253
While Bill did not admit to this in his own autobiography, Joe wrote
in his that “[t]here was one curve in the road, when Bill was approached with another job offer.
That might have ended our partnership right then and there.”254
Several years after the original
Crusader Rabbit ended, around 1954 or 1955, Jay Ward wanted to try to revive the show in a
new color version, and had approached Bill Hanna about forming a new production studio to do
this. Excited by Ward’s proposition, “Hanna and the talented animator Mike Lah formed an
independent studio called Shield Productions, Inc.,” writes Ward historian Keith Scott, “[which]
was to make new Crusader Rabbit episodes in color.”255
Shield Productions is well-documented,
if not well-known. While setting up the new studio, Bill Hanna would probably have huddled
with Alex Anderson to learn about his knowledge working out a system for how to plan
animation production for television. Anderson had nearly singlehandedly created the foundation
for planned animation for television in the original series, and Hanna at this time had only been
working in cinema, on Tom and Jerry, for about 15 years. Bill later claimed that he and Joe had
developed the idea for what would become their first show “on the side” during their last year at
MGM.256
Yet evidence shows that he actually used Shield to start a side-project to this side-
253
Barrier, Hollywood Cartoons, 545. 254
Barbera, My Life, 115. I’m not sure whether Barbera is talking about what happened for Bill next, but
it is the only possible alternative position of Bill’s that I know about. 255
Scott, 2000. Interestingly, Mike Lah was Bill Hanna’s brother-in-law, making them natural
collaborators. Lah was married to Alberta Wogatzke [Lah], the twin sister of Violet Wogatzke [Hanna],
Bill Hanna's wife. Yowp, “Lah Land,” Yowp, March 11, 2015,
https://yowpyowp.blogspot.com/2015/03/lah-land.html. The two other partners in Shield Productions
were MGM background artist Don Driscoll and Don McNamara, whom Yowp describes as “a buddy of
Ed Benedict’s who had been working on CinemaScope remakes of old Tex Avery cartoons”. All four
were working “on spec,” in hopes that their work would pay off, but without any guarantee that it would.
Yowp talks about this in my favorite of his blog posts, which I think may be his most interesting. Yowp,
“Bill and Joe and Tom and Jerry and Ruff and Reddy,” Yowp, December 14, 2011,
https://yowpyowp.blogspot.com/2011/12/bill-and-joe-and-tom-and-jerry-and-ruff.html. 256
Barrier, Hollywood Cartoons, 561.
135
project: the US Copyright Office has a record in May 1956 with Shield’s name as the copyright
holder for the earliest episodes planned for Ruff and Reddy.257
Suddenly, then catastrophic legal trouble arose. Unbeknownst to Hanna and his
collaborators, Los Angeles businessman Shull Bonsall had bought the rights to Crusader after
producer Jerry Fairbanks declared bankruptcy. Ward hadn’t mentioned it because he hoped he
would beat Bonsall for the rights in court; Ward lost the rights to Bonsall. Lucille Bliss, the
original voice of Crusader Rabbit, had already recorded 11 episodes of voice tracks with Daws
Butler, who was assuming the role of Rags the Tiger. Near the end of her life, in 2003, Bliss
recalled Hanna throwing up his hands in defeat. “What can I do? We’re a new company. We’re
starting on the ground,” she recalled him saying. “So we had to destroy [all the work],” Bliss
said, “and Bill never wanted to talk to [Jay] again.”258
Around 1956, Joe Barbera may also have worked on an earlier television cartoon show
on his own. Slight but tenuous evidence suggests that Barbera briefly collaborated with Robert
Buchanan, the creator of the first color television cartoon, Colonel Bleep (1957-1960), at
Buchanan’s Miami-based animation company Soundac. The main characters of this little-
remembered show are an odd trio representing the past, present, and future. People exist who
posit that it was while Bill was attempting to remake Crusader Rabbit with his brother-in-law
Mike Lah, it appears that “Joseph Barbera … went over to Soundac and helped with the pre-
production work creating ‘Colonel Bleep’.”259
It is thought that Joe Barbera could have sketched
257
Yowp, “Bill and Joe”. Yowp has uncovered this very strange and surprising fact that the US
government copyright catalog has a record from May 1956 of Shield productions copyrighting Ruff and
Reddy. This stunning evidence suggests that Bill Hanna might have used Shield Productions not just to
work on remaking Crusader Rabbit but also to begin working on Ruff and Reddy, even before Joe
Barbera was involved. 258
Lucille Bliss, “A Tribute to Daws Butler,” YouTube, July 2003,
https://www.youtube.com/watch?v=aIsTgtbY7u0. 259
Measimer, “Ruff & Reddy.”
136
these characters as a concept artist, and even that he has been credited as a co-creator of the show
because of this.260
Others doubt this happened, including Yowp, an amateur historian, who may
nevertheless be the single most knowledgeable expert about the early Hanna-Barbera studio.261
I
may be reaching here, but Yowp, referring to Joe’s comic book work, has elsewhere said in
passing once that “Barbera had at least one side project while at MGM … Hanna did something
outside the studio as well.”262
To me, Colonel Bleep’s skewed visual style seems fitting for Joe,
and I can’t imagine him sitting on his hands if Bill was off trying to start something without him.
260
Measimer, “Ruff & Reddy”. When I wrote this chapter in July 2020, Joe Barbera’s IMDb biography
page and his Wikipedia page also indicated his involvement with the show, although I didn’t note whether
it was as a co-creator. As of December 2020, these mentions of his involvement are no longer on
Barbera’s pages. Kevin Sandler said to me by email that he has read about Joe Barbera’s involvement
with Colonel Bleep. Although Sandler personally checked with artists who worked on the show, and they
had no memory of Barbera being around. Kevin Sandler email with the author, July 13, 2020. 261
“Yowp” is a pseudonym assumed by this blogger, possibly for reasons of online privacy. I originally
learned about his writing when Jerry Beck described him to me as perhaps the most knowledgeable writer
about Hanna-Barbera. Jerry Beck (animation professional and historian) interview with the author, Los
Angeles, July 2017. Yowp, the blogger, appears to have a lifelong fascination with an unnamed, short-
lived dog character from the Yogi Bear series. In the earliest post on his blog, the blogger introduces
himself: “Hello, all. I’m Yowp. You’ll remember me from the Yogi Bear cartoon Foxy Hound-Dog and a
few others.” Yowp, “Yowp!,” Yowp: Stuff About Early Hanna-Barbera Cartoons, February 21, 2009,
http://yowpyowp.blogspot.com/2009/02/yowp.html. This is not a funny animal like Huckleberry
Hound—this dog walks on four legs and only barks, in a characteristic hound dog sound: “yowp—
yowp!” Across the life of this blog, which is still active as of 2020, Yowp has dissected every episode of
Hanna-Barbera’s second show, The Huckleberry Hound Show (1958-1961), and H-B’s third show, Quick
Draw McGraw (1959-1961). Regarding Soundac, Yowp told Kevin Sandler that he could not believe that
Joe Barbera would have flown across the country from Los Angeles to Miami while still actively working
at MGM. Yowp, email to Kevin Sandler, June 27, 2016. For this reason, Kevin has said that he plans to
leave that detail out of his forthcoming book on Scooby-Doo. 262
Yowp, “Bill Hanna's Christmas Mouse,” Yowp, December 22, 2015,
https://yowpyowp.blogspot.com/2015/12/bill-hannas-christmas-mouse.html. This strong emphasis is
mine, not Yowp’s.
137
Figure 16. Mike Kazaleh’s cover art for 1990 VHS release of Colonel Bleep. The main
characters, at top, respectively represent the present, past, and future
Source: Jerry Beck, “The Colonel Bleep Show,” Cartoon Research263
Nevertheless, if Barbera did work on this other show, the venture was short-lived, and Barbera
soon returned to his day job at MGM.
Whether or not Bill Hanna and Joe Barbera broke off ties and went into business without
each other, after “the axe fell” in May 1957, they apparently reconciled their differences and
tried to figure out how to move forward. Michael Barrier, who interviewed Hanna, recounts this
transition.
263
Jerry Beck, “The Colonel Bleep Show,” Cartoon Research, September 12, 2018.
https://cartoonresearch.com/index.php/the-colonel-bleep-show/.
138
Bill Hanna and Joe Barbera … tried to get into television commercials, making some for
Schlitz beer. Dick Bickenbach worked for them on the commercials and, he said, roughed
out the animation for the titles of a [new] TV show, to be called Ruff and Reddy, ‘the last
two days I was at MGM.’
In July 1957, two months after the fateful call, Bill Hanna and Joe Barbera relatively quickly
started their own new studio, initially called H-B Enterprises.264
Figure 17. Photo of the initial staff of H-B Enterprises (later Hanna-Barbera) on its opening day.
George Sidney poses between Joe Barbera and Bill Hanna
Source: Michael Barrier, Hollywood Cartoons265
264
Hanna and Barbera’s new office was initially rented in a location at Kling Studios, which, several
decades earlier, was occupied by Charlie Chaplin Studios. 265
1999, 560.
139
Hanna and Barbera partnered with Hollywood feature film director George Sidney in founding
their studio. Sidney connected them with Screen Gems, a subsidiary of Columbia Pictures, “the
only studio operation that, at the time, was serious about television,” Joe later wrote.266
Screen
Gems was apparently just starting to try to finance an earlier television cartoon, but were not
enthusiastic about the product.267
Joe described the cartoon, developed by cartoonist Al Singer,
as “revolving around a character named Pow Wow the Indian Boy. By necessity, Singer’s
cartoons were cheap, and they looked it.”268
As Bill Hanna and Joe Barbera were casting about for ways to make an appealing
television show, the limited animation that had been the norm a generation earlier in the
innovations of John R. Bray, Earl Hurd, and Paul Terry, apparently appeared as an alternative.
When Hanna and Barbera needed to make animation for television quickly and cheaply, they did
so by largely departing from the visual spectacle of the Disney tradition, and stretching their
cartoons out in time by leaning on story and character dialogue. The UPA studio showed how to
do this in a contemporary, entertaining way in the early 1950s, although Bill Hanna and Joe
Barbera were not moved by UPA’s highbrow approach to art-making; they paid more attention
to Alex Anderson and Jay Ward, whose show was the only successful television cartoon at the
time. Joe drew a storyboard at home, and his 12-year-old daughter Jayne colored it in. To call
266
Barbera, My Life, 114-8. Bill Hanna and Joe Barbera were even roped into “tak[ing] in some of the
Cohn boys,” (Barrrier, Hollywood Cartoons, 561) giving Harry Cohn, the intimidating leader of
Columbia Pictures, who had previously tried to fire them, and his brothers, an 18% stake in the new
company. Hanna and Ito, Friends, 81-83. They were evidently not exactly the most friendly people.
Barbera described their new partner.
I had made contact with some tough men at MGM, including Louis B. Mayer, but Harry Cohn,
who had transformed Columbia Pictures from a collection of shanties on Hollywood’s so-called
Poverty Row into the powerhouse studio it became, ruled his kingdom as an absolute despot. 267
Hanna and Ito, Friends, 83. 268
Barbera, My Life, 115-116.
140
this a “show” is actually a bit of an exaggeration: each half-hour episode of the series was a very
modest affair in which two 3.5-minute serialized cartoons, with exceedingly limited animation,
were wrapped around the unrelated content of an avuncular human host and airings of now-
forgotten Columbia animated cinema cartoons.
When Bill and Joe pitched Ruff and Reddy to Screen Gems, the studio found it superior to
their earlier cartoon and bought it … very cheaply. Screen Gems’ sales vice president John
Mitchell acted as the go-between, helping Hanna and Barbera produce the new show. “When
nobody thought cartoons could be made to work on the kind of budgets available for television in
those days,” Joe wrote in his autobiography, “Mitchell was determined to make them work.”
Hanna later described the genesis of their first show this way. “Ruff and Reddy was slated to be
the opening and closing acts for a half-hour children’s show that aired on Saturday afternoons.
The show was [to be] hosted by a live host co-starring with puppets, and also featured reruns of
old Columbia theatrical cartoons.”269
Joe described differently, it in these words.
It had taken all of John Mitchell’s formidable powers of persuasion to talk [Harry] Cohn
into financing the creation of new cartoons for television. All Cohn had wanted to do is
rerelease venerable theatricals, which could be had for even less than what he was paying
us to produce new ones. Mitchell managed to sell him on the idea of mixing in new
material, created expressly for the tube, with the old. There would, then, be nothing so
ambitious as a ‘Ruff and Reddy Show,’ but, instead, a package of theatrical cartoons with
a new ‘Ruff and Reddy’ inserted at either end.
“So we formed a partnership,” Hanna said.270
He admitted that they could not afford the
luxury of time to think the matter over. “Right of wrong, there was only one direction we could
269
Hanna and Ito, Friends, 83. 270
Barrier, Hollywood Cartoons, 561.
141
go and that was ahead. … We now had to combine every bit of our respective professional
abilities and experience in cartoon-making to devise the cost-wise and creatively innovative
system of limited animation.”271
Joe was emboldened by the strength of Hanna’s technique and
by knowing that they would not be alone in figuring out how to make a cartoon for television.
Our secret weapon was the “limited” or “planned” animation technique we had developed
when we were working on the Tom and Jerry pictures. We had used the technique to
create full-length trial runs of each cartoon we did. … We had another inestimable
advantage. MGM had fired a complete animation studio—and the best in the business at
that. All we needed to do was make a few phone calls, and we would have, ready-made, a
highly seasoned staff who knew all the shortcuts.272
271
Hanna, Friends, 78, 83. 272
Barbera, My Life, 115.
142
Figure 18. Frames from the first two Ruff and Reddy segments. Photographed in color, the show
ran in black and white
Source: Freeze frames from YouTube, selected by author
Hanna-Barbera’s Ruff and Reddy should probably be considered a very close descendant
of Crusader Rabbit.273
At the least, as Yowp agrees, it appears Bill Hanna and Mike Lah created
or at least began work on Ruff and Reddy without Joe Barbera.274
To me, Joe Barbera’s absence
would explain why Ruff and Reddy lacks a compelling original premise, story, and characters,
because Joe Barbera’s inspired work from that time typically has these elements creatively baked
273
Karl Cohen, “The Influence of Crusader Rabbit on Ruff and Ready,” 1989. 274
Based on the US copyright records, Yowp writes,
What is clear is the idea of Ruff and Reddy … was in Bill Hanna’s head before he found out the
MGM studio was closing and that it was tied in with a cartoon house separate and apart from Joe
Barbera. Yowp, Bill and Joe and Tom and Jerry and Ruff and Reddy.
143
in. Even if the accounts of Joe’s recent side-project is untrue, Bill and Joe’s development on Ruff
and Reddy was clearly rushed. I imagine that the rubber hit the road for Bill and Joe in May
1957, when they were notified that the MGM studio would close,275
and that the two scrambled
to get together whatever work they had. Their available materials would have been Bill’s aborted
Crusader Rabbit work and their own Tom and Jerry work. Blending the two, it seems like they
quickly came up with an acceptable product to submit to their new distribution company, Screen
Gems. Mike Barrier has a dimmer view of what then transpired.
In the summer of 1957, [Bill Hanna and Joe Barbera] set up shop in Hollywood and
began producing short cartoons especially for television. Unlike Disney, whose television
cartoons had not strayed far from theatrical standards, Hanna and Barbera were eager to
comply with television's harsh demands for quantity and predictability. They reduced the
animation, the stories, the dialogue, and the characters to increasingly rigid and
predictable patterns, the better to facilitate production; in their hands, limited animation
became a matter of using so few drawings that even Paul Terry might have hesitated.276
While the first cartoon that Bill and Joe produced was not much to write home about, it did
represent a successful proof of concept. The marriage of Joe’s attractive, quirky artwork with
Bill’s logistical savvy brought to television a new kind of cartoon, about the strange things that
happened to a dog and a cat who were buddies.
It appears that both Bill and Joe had actually planned by that point to form their own
studio to transition into television, because it only took them two months after the news of
MGM’s studio closing for them to open their new joint venture.277
I see a foundation for Bill
Hanna’s organizational skills in Hanna’s committed involvement in the Boy Scouts of America
275
Joe Barbera confirms this timeline. My Life, 1994. 276
Barrier, Hollywood Cartoons, 561 277
Barrier, 560-562.
144
since a young age. The scout motto is “Be Prepared,” which are the last words on the
Distinguished Eagle Scout Award Hanna from the Boy Scouts of America received in 1985.278
The influential 1908 book Scouting for Boys explains the significance of the scout motto.
BE PREPARED, which means, you are always in a state of readiness in mind and body
… by having thought out beforehand any accident or situation that might occur, so that
you know the right thing to do at the right moment… You ought to be learning some
proper trade to take up[.]279
When Bill Hanna arrived in Hollywood, in 1922, as he writes in his autobiography, the
town was not much more than a dusty street trolley stop. The young Hanna, then age 12, camped
with his troop in the Hollywood hills, likely even before the Hollywood sign was erected in
1923.280
Hanna’s subsequent training as an engineer would have rested upon on this earlier
foundation. The practical skills he learned to survive in the wild, I believe, would have given him
savvy preparation for colonizing the new frontier of the television cartoon. Joe Barbera’s artistic
skills are what gave Hanna’s organizational genius fodder with which to craft the new production
protocol. Barbera proudly begins his autobiography with praise for the book by Steven
Spielberg, who spoke to the pair’s accomplishments in building out an entirely new media
format.
278
A photo of the award is reprinted in Mallory, Hanna-Barbera Cartoons, 1998. 279
Robert Baden-Powell, Scouting for Boys: A Handbook for Instruction in Good Citizenship, Oxford UP,
2004 (includes the full original 1908 edition).
280
Bill Hanna writes in his autobiography of this experience.
The most adventurous activities involved camping. … I can remember one special trip where we
all boarded a streetcar known in those days as the “Red Car” which carried us into Hollywood.
The streetcar’s route ended at the bottom of a little narrow dirt road known as Cahuenga Pass.
There we disembarked and hiked up the pass to a Boy Scout camp in the Hollywood Hills, where
we spent the weekend. / This was back in 1922. Despite its growing reputation as a primary
motion picture center, Hollywood remained in great part a rustic community.
Leo Braudy chronicles the history of the sign in The Hollywood Sign.
145
Joe Barbera … and his partner, William Hanna, [left] lasting and laughing impressions in
a whole series of groundbreaking animated sitcoms. When we marvel at the success of
The Simpsons, we must also marvel at the millions of miles of pipe first laid by this
animation pioneer.281
In 1955, two years before Bill and Joe founded their studio, Paul Terry had popped up on
the television radar. Recognizing that he had a unique opportunity on the eve of his retirement,
Terry sold his animation studio and cartoon library outright to CBS. The network repackaged his
Mighty Mouse cartoons into the first all-animated Saturday morning cartoon, Mighty Mouse
Playhouse, which would run for the next 12 years. Although I have no evidence, I imagine that
Barbera heard about Terry’s decision by reading about it in Variety, and recalled how he used to
make cartoons at Terrytoons in his early days, where he made his own first cartoons from start to
finish. A comment Joe makes suggests that he probably took note of Terry selling his studio and
library, and that this might have been a factor in his own decision to make a go of making
animation in his own company. In his autobiography, describing his life before leaving New
York, Barbera reflected. “Paul Terry ... got into animation on its ground floor in 1915. He
pioneered many of the techniques that became standard … Terry did not command an empire,
but he was making a modest fortune from his operation.”282
While Terry’s cartoons were old-fashioned, even at the time Barbera was working for
him in the mid-1930s, I imagine that Terry’s model seemed to suddenly appear to Joe Barbera as
an alternative to Disney’s and UPA’s aesthetic models of animation production, as a solid means
of entertainment. Broke and unemployed, making a solid living must have seemed pretty
281
At the time, in 1994, Hanna and Barbera were collaborating with Spielberg on what would become the
extraordinarily successful the live-action Flintstones film. Spielberg is certainly referring to the thousands
of individual half-hour cartoon episodes that Hanna-Barbera produced over their four decades of
operation. 282
Barbera, My Life.
146
attractive to Joe Barbera then. Whatever the reason Barbera joined Alex Anderson in returning to
Terry’s early model of the pre-animation cinema cartoon, I suggest that Terry’s studio practices
represent a de facto foundation for the early television cartoon. Originally, Tom Sito has written,
Terry honed his craft while working for John R. Bray, making Bray’s system the original
ancestor.283
But, I think it was Terry who most figured out how to make funny, relatable cartoons
regularly—a central means was filling his cartoons up with gags, to tickle the viewer’s funny
bone. Then, Crusader Rabbit can be seen as providing the raw materials for the construction of
the television cartoon, serving as a hinge-point around which much future animation on
television revolved. CR established the planned animation techniques, the emphasis on sound,
and the cheeky writing, framed around its memorable characters.
Hanna-Barbera’s first sophisticated television cartoon was their next one, The
Huckleberry Hound Show (1958-1961). Now that they had worked the kinks out of their new
planned animation television production mode, they began to step away from the influence of
Crusader Rabbit to draw more upon the work of great cinema animators, namely Tex Avery,
their colleague at MGM in the 1950s, and Walt Disney. The new show was a half-hour
composed of three 7-minute cinema-style cartoon shorts. Before television, there were series of
cartoon shorts, but television largely took over the cartoon series model from cinema in its early
years: TV cartoons of the time were three-to-seven-minute cinema-like short cartoons, whose
popularity grew with the decline of the cinema cartoon short. Evidence suggests that each of the
three new series reverse-engineers a successful MGM cartoon series.284
Huck Hound is derived
from Avery’s Droopy and Southern wolf characters; Yogi Bear partly takes off from Rudy
283
Sito, Drawing the Line. 284
I read somewhere that Bill and Joe called a meeting with all of their staff in 1957. Possibly because of
the weakness of Ruff and Reddy, for future series, starting with Huck Hound, a decision was reached to
creatively look back to the familiar cinema series Bill and Joe either worked on or supervised for
inspiration. I haven’t yet recalled where I read about this meeting.
147
Ising’s Barney Bear; and the mice and cat Mr. Jinks are transparent adaptations of their own
Tom and Jerry cartoons.285
But possibly because they secured coveted sponsorship from cereal
maker Kellogg’s, Hanna and Barbera spent more time and care on developing and executing the
new cartoon, ultimately realizing holistic characters similar to Disney’s or Warners’, novel but
familiar. Hanna-Barbera embraced Terry’s slapstick impulse much more than Anderson and
Ward did; gags tumbled forth from new television sets to receptive viewers around the country.
285
I realized this after reading Mark Mayerson’s 1978 essay, “The Lion Began With a Frog: Cartoons at
MGM,” and I several of Yowp’s blog posts, like “Riding the Barbecue.”
Hanna and Barbera weren’t above borrowing from Avery in other ways. Avery brought a voice
actor into the MGM fold by the name of Daws Butler and, eventually, had him voicing a low-key
Southern wolf in cartoons such as “Billy Boy.” Low key? Southern? Daws Butler? Sound
familiar? “Riding the Barbecue,” March 28, 2015,
http://yowpyowp.blogspot.com/2015/03/riding-barbecue.html
Of course, Yowp is talking about how Daws Butler voiced the character Huckleberry Hound.
148
Figure 19. Frames showing Huckleberry Hound’s antics in an early episode of Hanna-Barbera’s
Huckleberry Hound Show
Source: Images from Yowp: Stuff About Early Hanna-Barbera Cartoons286
The Huckleberry Hound Show became widely popular with audiences around the country,
not just with kids and parents, but also with bar patrons, Southerners, even Ivy Leaguers.287
When the show won the first Emmy for an animated television show and a grassroots campaign
286
“Huckleberry Hound — Barbecue Hound,” June 12, 2010,
https://yowpyowp.blogspot.com/2010/06/huckleberry-hound-barbecue-hound.html 287
Joe Barbera told a story for years about bar patrons in Seattle who were asked to be quiet when the
show was on. Huckleberry Hound, the lead character, spoke with a Tennessee Southern accent, which
appealed to viewers in the Southern United States; it is possible that the term “blue dog Democrat” may
have even emerged because of this show. “The scholarly Yale Alumni Bulletin made a survey of
undergraduate viewing tastes and revealed that Huckleberry Hound was among the four top programs
with Yale men,” Yowp wrote later. “You Can Meet Huckleberry Hound.”
149
formed supporting “Huckleberry Hound for President,”288
“the hound entered television annals
as the first cartoon superstar.”289
Owing to the success of this early series in particular, some
insiders have referred to Hanna-Barbera as “the house Huck built.”290
There was a realization that the new medium of television would continue to demand new
characters. The studio’s biggest success arrived after only two years, a legitimate cultural
phenomenon: The Flintstones (1960-1966). Unlike Hanna-Barbera’s previous shows, The
Flintstones was the first native television cartoon only composed of a full half hour narrative, in
this case the first cartoon sitcom.291
Here, Hanna-Barbera stepped away from emulating cinema
cartoon shorts and modeled the new cartoon after the television sitcom. In the process, they
created the first animated sitcom, what might be considered the first “native” television cartoon
to establish a new genre specifically for the new medium; instead of three 7-minute shorts, this
show was a full half-hour narrative. Television initially inherited the cinema animation model of
funny animals. The Flintstones established the beginning of a television cartoon trend that has
continued to this day: the use of human characters. While slapstick humor was still central to that
new show, the studio dispensed with the wackier conceits and gimmicks of Huckleberry Hound
and made a grounded show largely tethered to the constraints of the physical world; in this way,
the show is more like a live-action sitcom than an animated cartoon.
288
Broadcasting, “Huckleberry Hound’s Presidential Bandwagon Really Gets Rolling,” Vol. 59, Iss. 6,
Aug 8, 1960, 76; Yowp, “Huck Hound For President,” Yowp, October 19, 2011,
https://yowpyowp.blogspot.com/2011/10/huck-hound-for-president.html. 289
Ted Sennett, The Art of Hanna-Barbera, 1989. Sennett must be understood to be referring to Huck
being the first television cartoon superstar, for he stood on the shoulders of many earlier cinema cartoon
superstars. 290
Bill Burnett, “The House Huck Built,” from Hanna-Barbera Essays. Bill Burnett has graciously
reprinted these previously internal memos on his blog. Bill Burnett, “Hanna-Barbera Essays,” Bill
Burnett, https://billburnett.wordpress.com/hanna-barbera-essays/. 291
In 1960, this first cartoon sitcom was 25 minutes in length. By 1990, when The Simpsons debuted,
such a cartoon sitcom was generally about 22 minutes in length, allowing for one more minute of
advertising on each of the three commercial breaks in the half hour.
150
In 1963 in Japan, Osama Tezuka produced Astro Boy, a grand science fiction adventure
and the most seminal television adventure cartoon. The series kicked off the course of Japanese
television cartoons, and was also localized to the United States in the same year. Joe Barbera was
probably responding to this cartoon when, in a surprising aesthetic evolution in 1964, he began
working with adventure comic book artist Doug Wildey, whom he asked to create Jonny Quest
(1964-1965). This cartoon was the first to push the U.S. television cartoon away from its familiar
but aging funny animal comic style and into a realist, adventure-type style, in a truly innovative
science fiction/action series. Thus, Hanna-Barbera was the first television cartoon studio to jump
from the figurative end of the cartoon spectrum over to the realist end, where cinema animation
typically lives. Jonny Quest appears to be the first cartoon where Bill and Joe delegated more of
the creative work. Joe conceived the show’s premise together with artist Doug Wildey, an
experienced comic book artist. Wildey largely developed the show, conceiving a fantastic but
realist world featuring “technological stories of demented scientists, electrical monsters, and
oversize carnivorous lizards featuring realistic human characters and action sequences”.292
While
still technically produced with many planned animation techniques, the show generally pointed
in the direction of full animation, featuring photographic-like characters, backgrounds, and
animation, a straight aesthetic opposed to the studio’s established funny house style. Producing
this show posed problems, actually, because “nobody at Hanna-Barbera—the writers, animators,
or layout people accustomed to the techniques of planned animation—understood how to draw
292
Sandler, “Limited Animation.” Michael Mallory has described the influences on Jonny Quest:
The idea to try an animated action show arose after Barbera saw the first James Bond film, Dr.
No, in 1962. The earliest plans were to base the show on the old radio program Jack Armstrong,
the All-American Boy, with a dollop of the adventure comic strip Terry and the Pirates thrown in
for good measure. “Jonny Quest: Drawn to Adventure,” Mystery Scene, Winter #98, 2007,
https://mysteryscenemag.com/article/3133-jonny-quest-drawn-to-adventure.
151
convincing human figures, faces, gestures, and attitudes”.293
The dramatic expense required to
pull off this ambitious production did not pay off, unfortunately; the show was not renewed for a
second season. Nevertheless, Jonny Quest clearly set the model for a new kind of adventure
cartoon that would begin to colonize Saturday morning network schedules in 1966: the superhero
cartoon craze.
Figure 20. Jonny Quest collector’s cel, showing the show’s new straight adventure aesthetic. The
slight doubling shows that the foreground is a celluloid layer, separate from the background
Source: Google Image search
In 1966, Bill and Joe sold ownership of their studio to Cincinnati-based media company
Taft Broadcasting. Following this move, it seems that faced pressure to commercialize their
293
Sandler, “Limited Animation.”
152
output. Their cartoons needed to follow all other television cartoons in switching from the adult
world of prime time to the kid world of Saturday morning. This was at least partly due to CBS
daytime network programming executive Fred Silverman, who decided to take the Saturday
morning time slot seriously and program action-adventure shows that boys would want to watch.
Filmation’s The New Adventures of Superman defined a new trend, the action-packed superhero
cartoon, and advertisers took notice.294
Similar boy-focused cartoons dominated Saturday
morning network timeslots for the next 15 years.
Happily or unhappily, Bill and Joe were confined to the genre of kidvid cartoons during
this time. Hanna and Barbera chased the money, and sold more shows every year, with admitted
sacrifices in quality. Due to Hanna’s production engineering, the studio seemed to increase the
number of shows it could produce at one time every year. If the studio’s output was not a
chronicle of greatness, it at least kept the industry busy. “Hanna-Barbera was the kind of studio
that everyone worked in sooner or later,” animator Tom Sito has written. Sito was president of
IATSE Local 839, The Animation Guild, the union representing animators, from 1992 to 2001,
and wrote the definitive labor history of animation in 2006. Within several years of selling their
studio, Bill Hanna and Joe Barbera already lacked enough artists to fill the volume of their
animation work paid for by broadcast networks and sponsors. At that point, they began
establishing animation studios internationally, what the industry refers to as “runaway
production.” The volume of cartoon-feet of film produced in these years became unfathomable.
By the late 1960s, Hanna and Barbera felt they had maxed out the Los Angeles talent
pool and needed to go abroad for more production. In 1971, they created a studio in
Sydney, Australia, to subcontract television production. ... Hanna and Barbera then
looked to Taipei, Spain, Mexico, and South Korea for low-cost artists. … By Hanna-
294
Grossman, Saturday Morning TV, 347
153
Barbera’s peak in 1978, the big studio was turning out ten thousand feet of film a week.
Even with two thousand employees in its Los Angeles headquarters, three-quarters of the
work had to be animated outside the studio. Small wonder Time magazine called Hanna-
Barbera the “General Motors of cartoons.”295
Hanna-Barbera’s prodigious output in the 1960s and 1970s reshaped public perception of
animation. “Animation” increasingly meant “Hanna-Barbera” more than “Disney”; Disney
studio did produce some great films after Walt’s death in 1966, but often floundered.296
Jerry
Eisenberg considers the years when he worked for Fred Silverman as president of ABC, starting
in 1975, to be good years.297
But, many artists despaired about the thoroughly uninspiring work
they were being asked to create. Some artists, like Tony Benedict, left during the sale.
295
Sito, Drawing the Line. 296
Kevin Sandler has made this point to me in personal communication. I believe he will make this point
in his upcoming book on “the art and business” of Hanna-Barbera’s long-running series Scooby-Doo. 297
Eisenberg recalled “The one network that continued that concept of creative freedom was when
ABC—when Fred Silverman was in charge of Saturday morning. He was a real cartoon fan.” Jerry
Eisenberg and Tony Benedict (retired Hanna-Barbera animators) joint interview with the author, Los
Angeles, July 2017.
154
Figure 21. Tony Benedict depicts his reaction to the H-B studio’s uninspiring new direction
Source: Tony Benedict, The Last Cartoonery: The Glory Days of the Hanna Barbera Cartoon
Studio and Beyond298
Many professionals in the industry seem to recall the 1970s and 1980s as something of a
dark age. Tex Avery spoke for many in 1975 when he voiced his disdain in print for how
animation became cheapened on television. Contrasting it with the golden age, Avery pays
homage to his once competitor Disney, and laments Hanna-Barbera’s animation as simply
technical “computer animation”:
Disney's accomplishments were more than technical ... his stylized adaptation of [motion]
to the realm of animation elevated the movement in his films to previously unknown
298
Tony Benedict, “Changes,” The Last Cartoonery, April 10, 2015,
https://lastcartoonery.wordpress.com/2015/04/10/changes/. About the title of Tony’s blog, I differ on his
interpretation of the Hanna-Barbera studio’s place in history. I think it would be more accurate to describe
Hanna-Barbera as perhaps the first cartoonery, the first studio that made bank making cartoons for
television.
155
heights, and made it an element worth watching for its own sake. ... Eventually, Hanna
and Barbera set the scene for doomsday with their television-aimed computer animation
(Huckleberry Hound was the first...). Great cartoons with care put into them became
history, like everything else with care put into it.299
Tom Sito, a much younger animator, contrarily lamented those animation aficionados who only
romanticized the past. In a letter written to Michael Barrier, editor of the fan magazine
Funnyworld, in 1981, he makes his case, referring to several ambitious young animation
directors of the time.
Animation is a strange medium. It’s an industrialized, unionized, mass-produced art form
… [which] nostalgic[ally] overindulge[s] in our past. When reverence and respect reach a
level of over-saturation, it excuses negative growth. … Perhaps, with an attitude more
pointed at the future with the lessons of the past in hand, you’ll get more Richard
Williamses and Bruno Bozzettos to write about. / If not, well, let’s sit back and listen
again as to how Fantasia evolved and who was second-unit assistant to Bill Tytla on
Dumbo.300
Reflecting on that time in 2017, Tom Sito told me: “Disney was like an old folks’ home
of … 120 old men.” But, one thing that was not a problem for him and many other artists was
finding work. By all accounts, anyone who wanted to work in animation could find work at
Hanna-Barbera. “H and B was sort of the lifeboat.”301
The studio’s work had a never-ending
pace, so much so that employees like him could even pick up extra work from other studios that
H-B hired for production support. With hyperbole that reveals the culture of the studio at the
time, Sito writes,
299
Avery and Adamson, Tex Avery. 300
Tom Sito, letter to the editor, Funnyworld 22, 1981. 301
Tom Sito interview with author.
156
Hanna-Barbera was booming with new television production … The TV production
houses also used smaller subcontracting houses to freelance work that was in town …
Many [H-B] staffers picked up freelance work after hours from small houses that were
subcontracting from Hanna-Barbera. I recall working so hard on my freelance assistant
work that one day I fell on my bed and slept for twenty-four hours. My roommate
thought I was dead.302
The burnout risk notwithstanding, Sito has fond memories of working at the studio. “Hanna
Barbera was a wonderful mix of old veterans from the golden age of Hollywood and the young
artists who would spark the 2D animation boom of the 1990s.”303
Bill Hanna’s and Joe Barbera’s
leadership of the company lasted until 1992, when media mogul Ted Turner bought the studio
and cartoon library to found Cartoon Network.304
How should the achievements and legacy of the Hanna-Barbera studio be assessed? In
the early years in which they created television animation as a new industry, in the eyes of many,
Bill Hanna and Joe Barbera became a new kind of friend to animation. Like Walt Disney’s
feature films set the standard precedent for cinema animation, Hanna-Barbera’s work defined
what the television cartoon was and could be. Both studios said that they respected the children
in their audience and would not talk down to them. Aesthetically, the two did not look to UPA,
as television scholar Jason Mittell acknowledges. Terrytoons was the original model, I believe,
for Hanna-Barbera’s “pared-down visual style, emphasizing dialogue, sound-effects, and
repetitive motion[.]”305
But, contrary to the caricatured perception of television cartoons that
302
Sito, Drawing the Line. 303
Sito, Drawing the Line. 304
This move recalled, in a way, CBS’ purchase of Paul Terry’s animation studio and library in 1955,
which happened around the time Bill and Joe founded their studio. 305
Jason Mittell, “From Saturday Morning to Around the Clock: The Industrial Practices of Television
Cartoons,” 2004.
157
took hold during the Saturday morning cartoon years, in their early years from 1950 to 1965,
Hanna-Barbera reached an audience of both kids and adults, by skillfully crafting cartoons that
spoke to each group. “[Hanna-Barbera’s] goal of reaching the ‘kidult’ audience was achieved not
through … unified cartoons with universal appeals, but by … ‘creating children’s visual shows
and adult audio shows’ [as] Howdy Doody’s Bob Smith suggested in 1961.”306
At the time, far
from dumbing down animation, Hanna-Barbera’s productions “were viewed … as actually
broadening the genre’s appeal through intelligence and sophistication.”307
Bill Hanna and Joe Barbera rightfully deserve credit for turning limited animation into
planned animation as a feasible mode of television production. Their basic institutional decisions
set the parameters of the performance and timing of the early television cartoon. By their own
account, to make cartoons for television at the level of technique, Hanna, a trained engineer, cut
their previously elaborate animation production process down and down, past the point where it
seemed necessary to stop. In adapting to television, Hanna and Barbera cut out most of the actual
production process of animated movement, and left the earlier stages of layout and timing to do
much of the work in the cartoon. They acknowledged this, comparing their finished animation to
the rudimentary early version of timed layout poses, the pose reel or animatic. The studio simply
“[took] away much of the second half of cartoon production, keeping the finished product more
like pose reels”.308
“The biggest saving of all was obtained by eliminating the work of the in-
betweener. By eliminating the in-between drawings, the number of cels is reduced by half,”
Barbera said, referring to the basic job of the animator to animate the intermediate frames
306
The breakout success of … Kellogg’s … Huckleberry Hound (1958–62) [and] Quick Draw McGraw
(1959–62) … led to an overhaul of what animation would look and sound like for years to come. …
[As a] TV Guide reviewer [noted,] “Children like [Huckleberry Hound] because of the action and the
animals.... Adults like the show for its subtleties, its commentary on human foibles, its ineffable
humor. Mittell, “Saturday Morning.” 307
Mittell. 308
Joe Barbera, quoted in Sandler, “Limited Animation.”
158
between poses.309
For better and worse, this effective economization of their planned animation
system was a major breakthrough.310
Operationalizing a new form of cartoon-making for the new
electronic medium, H-B’s model of planned animation for television allowed cartoons to be
made freely—some would say indiscriminately—across the medium of television. Essentially
every cartoon that followed them onto television adopted a similar mode of production.
While Bill and Joe essentially created the television animation industry in the 1960s, by
the 1970s, Bill and Joe’s success came at great cost to animation as an art form. While Bill and
Joe certainly kept the California animation workforce employed, when they sold their studio, the
two producers transitioned from a creative approach into a money-making approach. Their
business tactics became ruthless. I have read that allegedly, when Bill Melendez was preparing to
direct the first peanuts television special, A Charlie Brown Christmas, in 1965, Melendez called
Bill Hanna to ask for production advice, and Hanna refused to help him.311
Joe Barbera and Bill
Hanna chased every conceivable ridiculous premise during the Saturday morning years, in the
name of increasing their output volume in the battle for market supremacy. It’s hard to avoid
concluding that Bill and Joe became a new kind of enemy to animation.
“Why did you sell out?”, journalist Morley Safer asked Joe Barbera in a 1985 piece for
60 Minutes, referring to his decision to sell the studio to Taft in 1965. ”Greed, I guess,” Barbera
managed. “Who has ever heard of that much money before?” “But you can’t look back,” Joe
309
Stimson, “Cartoon Factory.” 310
I recall Joe Barbera saying that in going to television, the studio reduced the number of individual
drawings needed to compose one of their cartoons by 95%, to just 5% of their prior workload . Estimates
put the decrease in their budget at a reduction of 90%, to 10% of their prior budget from MGM. If my
math is correct, this would seem to mean that they would still have a 5% profit margin. 311
The original story is apparently in this interview recording posted on Cartoon Research, although I
have not been able to verify this yet. Bill Melendez and Bill Littlejohn, “A Chat with Bill Melendez and
Bill Littlejohn,” interview by Martha Sigall, Cartoon Research, March 18, 1998,
https://cartoonresearch.com/index.php/a-chat-with-bill-melendez-and-bill-littlejohn/.
159
said. “Just don’t mention it.”312
Bill Hanna gave very few interviews after the early years of the
studio; while his creative work was everywhere, Hanna was something of a closed book, perhaps
because he became defensive about being criticized. Eugene Slafer was given permission to
conduct a rare interview with Hanna in 1980.
Eugene Slafer: How do you compare your recent cartoon series to your first animation
ventures in the late fifties and early sixties?
Bill Hanna: Our recent series are not as good. Again, it’s the economics: we
simply don’t have the time to accomplish what we want. …
ES: Have you ever been ashamed of your work, especially since parents have
ranted about the general lack of quality on Saturday morning cartoon shows?
BH: Actually, I feel like I should crawl under a seat sometimes.313
Despite some reservations, by all appearances, like Barbera, Hanna consistently sacrificed his
pride for his craft in the name of making a buck.314
And yet … this was not a new problem. The sacrifice of creative control in the 1970s was
essentially the same problem that the early cinema cartoon faced in the 1920s. Here is an
unfortunate parallel with Paul Terry. Michael Barrier has credited Terry with “establish[ing]
cartoon production on an industrial basis’ in the early 20s.”315
While Paul Terry was inspired to
make cartoons by Winsor McCay, Paul Terry turned away from McCay’s artistic creativity,
instead extending the Bray studio’s factory-like animation production pipeline into an even more
312
Safer, “The Sultan of Saturday Morning.” This story is referenced on among the only Hanna-Barbera
fan sites I have found, by a writer calling himself Iludium Phosdex. 313
Eugene Slafer, “A Conversation with Bill Hanna,” in Peary and Peary, American Animated Cartoon. 314
Tony Benedict has depicted Bill Hanna in particular as ruthlessly greedy in a number of his gag
drawings of him. The following unnamed post is one, depicting Bill and Joe standing outside their studio
building. While Joe wears a congenial grin, Bill betrays an evil smile. Both stand amidst endless stacks of
money. Tony Benedict, The Last Cartoonery, June 17, 2016,
https://lastcartoonery.wordpress.com/2016/06/17/2257/. 315
Barrier, Hollywood Cartoons, 35.
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rigidly assembly-line model. Terry seemed to justify this decision by telling stories about being
unable to sell his product for a profit to theaters and distributors, implying that since his
creativity was not valued, he would instead pursue profit by sheer volume. “Way back in the
early days,” Terry recalled talking to a theater owner. “‘Well, yes, we use Terrytoons,’” the
owner said. “‘We run the feature and then we put on a Terrytoon and that drives the people out
of the house!’”316
Terry told an interviewer that “The quality of the pictures didn’t make any
difference. They’re sold like ribbons.”317
But Terry never apologized or even changed his mode
of production, frequently boasting with an evident blue collar pride that “Disney is the Tiffany’s
in this business, and I am the Woolworth’s.”318
Derek Long sees Terrytoons’ films as revealing
what happens when creativity is subjected to an economic instrumental rationality: “Terrytoons
would seem to offer an ideal case study in the industrial constraints of cartoon production, from
the specific aesthetic implications of rock-bottom budgets to the broader consequences of
programmatic distribution.”319
Looking back, I suggest that Disney’s elaborate cinema animation techniques did not
directly influence the new cartoon craft of television. Indirect influences are visible, though, in
Hanna-Barbera’s desire to approximate Disney’s convincing animation with simpler production
methods. If there is any doubt, I’ve found an obscure 1971 blurb in Forbes magazine in which
Bill Hanna spills his praise for Disney, indicating that their own studio’s growth owes to
316
Maltin, Of Mice and Magic. 317
Maltin. 318
Maltin. Woolworth’s was an affordable, unglamorous department store founded in the late 19th
century, perhaps the east coast equivalent of what Sears and Roebuck was in the Midwest. I myself am
old enough to have gone into a Woolworth’s in the downtown business district of my home town of
Bellingham, WA, in the mid-1980s, before many such businesses closed when our town’s first shopping
mall opened in 1988. Tiffany & Co. remains today a luxury jeweler and specialty retailer, known for their
diamonds. It is telling to me that in Disney’s first feature film, the seven dwarfs actually mine diamonds
for their work. This might be where Terry picked up this notion. 319
Long, review of Hamonic, Terrytoons.
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Disney’s legacy. “Disney is the oak tree in this business and we are the acorn,” Hanna said.
“Like all acorns, we will grow. And the closer we pattern ourselves to Disney, the better we like
it.”320
As for UPA, that studio and Hanna-Barbera operated in different social worlds. Indications
suggest that Joe Barbera did not especially like the UPA style.321
Joe Barbera’s drawing style was clearly influenced by Paul Terry, a slapstick style
ultimately descending to vaudeville, befitting his origins in New York and the East Coast
animation style he learned working for Terry; some have criticized him for that old-fashioned
style.322
It is telling to me that I don’t believe Hanna-Barbera hired any UPA artists for their new
studio. In order, the studios they hired the most from appear to have been: MGM, Disney,
Warner Bros., Terrytoons.323
Paul Wells suggests that Hanna and Barbera’s early television
cartoons reimagined personality animation, distancing itself from realist cinematic sound
references to ally itself with the lively figurative paradigm sound paradigm of radio comedy.
“Hanna-Barbera had to … re-invent the nature of personality animation … and … move from the
… soundtrack as a set of aural signifiers … to a model more in line with radio, and the primacy
of the voice as a determining factor in the suggestion of movement and action.”324
In terms of
technique, apart from the experimentation of Dick Huemer and Joe Grant, Disney’s studio
mostly negatively affected television cartoons by effectively imposing the expense of its
principles of full animation, which prevented their adoption for television; Disney’s high
aesthetic standards has also led to television cartoons being trivialized by critics and academics
to this day.
320
“We Are the Acorn,” Forbes, May 1, 1971. 321
Komorowski and Jaques, “Tom & Jerry.” 322
Komorowski and Jaques, “Tom & Jerry.” 323
With the decline of UPA in the later 1950s, most UPA staff who continued to work in the animation
industry went to work for Jay Ward’s and Bill Scott’s studio. Darrell Van Citters published profiles of
many of them at the end of The Art of Jay Ward Productions. 324
Wells, “Smarter than the Average Art Form.”
162
Bill and Joe efficiently ran their studio by each handling a largely separate part of the
animation production pipeline or production workflow sequence. This also served to keep the
peace between them, because their duties hardly overlapped at all. Joe supervised the creative
aspects of the studio: creating the show premises and characters, approving storyboards of
episodes, recording the voice actors, as well as pitching shows to the networks and sponsors. Bill
supervised the production end of the studio, which was probably ultimately many more people.
Barbera brought the comic gags and skilled drawing, while Hanna brought warmth, discipline, a
keen sense of timing, and sophisticated organizational knowhow.325
After both of their deaths,
Warner Bros. Animation president Sander Schwartz explained that “Bill created a landmark
television production model and Joe filled it with funny, original show ideas and memorable
characters[.]”326
Basically, I think theirs was a professional marriage of convenience: Joe
Barbera joined his creativity with Bill Hanna’s efficiency.
It’s been observed that Hanna-Barbera’s style is on the one hand a hybrid of Bill Hanna’s
Los Angeles-based West Coast style, indebted to Disney, through his training by Walt Disney’s
Kansas City collaborators Hugh Harman and Rudy Ising, and that Joe Barbera’s New York City-
based East Coast style, with roots in Van Beuren and Terrytoons.327
This push and pull can be
seen in their early series. To my mind, Barbera’s Terrytoons-influenced east coast penchant for
325
CBS News, “Cartoon King Joseph Barbera Dead At 95”, December 18, 2006,
https://www.cbsnews.com/news/cartoon-king-joseph-barbera-dead-at-95/. 326
WarnerMedia, “Animation Legend Joseph Barbera Died Today,” December 18, 2006,
https://www.warnermediagroup.com/newsroom/press-releases/2006/12/18/animation-legend-joseph-
barbera-died-today. 327
Bill Hanna titled the chapter in his autobiography where he met Joe Barbera “East Meets West.” Mark
Langer uses these terms, East Coast style and West Coast style, in his article “Regionalism in Disney
Animation.”
163
street smarts clearly was the source of Yogi Bear, who was originally conceived as a hobo.328
As
he admitted, Bill Hanna was both a hothead and a softie. Hanna closely identified with the Jackie
Gleason-esque Fred Flintstone.329
The influence of Disney on Hanna-Barbera may be more
complex. Bill and Joe were also unconventional business partners, because they had completely
opposing personalities. Joe told stories throughout his career that hint at their tense interpersonal
dynamic. “People sometimes ask me how Bill Hanna and I managed to work together making
cartoons for more than fifty years without fighting,” Joe has written. My answer is always the
same: I say, ‘We did fight ... the first week ... and we haven’t spoken since!’”330
I only realized
recently that Joe also told a flipped version of this joke. “In all this time we’ve only had one
violent argument. But it’s lasted 50 years.”331
Hanna-Barbera writer/artist and “gagman” Tony
Benedict caricatures the essential differences between Joe’s and Bill’s personalities in this gag
cartoon, imagining how a journalist might see them acting at work in their natural state.
328
About developing Yogi Bear, Joe Barbera writes in his autobiography: “I had drawn two itinerant
bears—hobo bears, really…” Bill Hanna, in his autobiography, writes: “I think Joe and Yogi Bear are
kindred spirits.” Barbera, My Life. 329
In Bill Hanna’s preface to his 1996 autobiography, he writes:
Fred and I have a great deal in common. We have both been rather explosive at times in
temperament … But Fred, as I like to believe I am, was also basically good-hearted, down to
earth, and fiercely loyal to his friends. Hanna and Ito, Friends. 330
Joe Barbera, Foreword to Mallory, Hanna-Barbera Cartoons. 331
Gansberg, “Hanna-Barbera: 30 Years of Drawing Power.”
164
Figure 22. Caricature “gag” drawings of Joe Barbera and Bill Hanna’s personalities at the studio,
on display to a journalist, by Tony Benedict
Source: Tony Benedict, The Last Cartoonery332
The history of the two initially small studios founded in the 1940s and 1950s to attempt
to make cartoons for television shows that their influences didn’t arise from their contemporary,
UPA, as is often assumed, so much as the faded legacies of the studios of early cinema
animation, especially Terrytoons and the early Warner Bros. Harman and Ising productions. The
new cartoons admittedly regressed the art form of animation back into a cartoon design craft,
generally shifting attention away from the static and repetitive visuals and towards a newly
dynamic soundtrack. The early television cartoon was a new kind of animation for a new
332
I can’t currently locate this image on Tony’s website, but I did get it from there.
165
medium, the first form of non-photographic, counterfactual content made for an electric home
medium with a screen. By building upon an old craft, it was built upon a sturdy foundation.
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CHAPTER 5
THE PRINCIPLE OF CARTOON:
THE EARLY TELEVISION CARTOON AS ILLUSTRATED RADIO
The concept of “illustrated radio” describes the uncanny push and pull between
movement and stasis in the planned animation of the early television cartoon. It is an irregular
visual rhythm accompanying a smooth soundtrack. Charles-Emile Reynaud first created it in his
proto-cinema cartoons, which subsequently defined much of the early cinema cartoon, before
reaching the television cartoon. The characteristic visual form of the television cartoon
represents a surprising middle point between the supposed endless flux of the ideal of full
cinema animation and the complete stasis of the print cartoon. There is a direct line between
early cinema cartoons and early television cartoons, I suggest, via Terrytoons. Illustrated radio is
not perceived as death, even when it is largely static; like a jack-in-the-box, it holds inherent
potential for laughter when anything unexpected happens. But in electric media, death by stasis
does not seem like it happens, as it risks in film. Far from a deficiency, I think this economy and
resourcefulness has encouraged new forms of creativity that evolved animation out of an
obsession with elaborate movement in the exclusive medium of cinema into a lean, powerful
form on television that further adapted to many other electronic media. Music may be a helpful
metaphor: silence creates potential, and when sound occurs, it is all the more powerful. But
listening to silence on radio is not to forgo life for death; it is surprising and becomes a guessing
game about what will happen.
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This fifth chapter develops my Principle 1, “Cartoon.” This principle is the first of the
seven principles I propose in this dissertation. I understand the word “cartoon” to describe the
general media form of the early television cartoon, in a similar way that the term “animation”
describes the general media form of classical cinema animation. As I develop it in this chapter,
the cartoon began with the print cartoon. The early cinema cartoon was made by newspaper
cartoonists, who brought a similar, generally static, aesthetic to it. When television was not
suited to the cinema animation’s attractions, it bypassed it, finding this earlier precedent. The
success of the illustrated radio of early television established this animation production model for
the television cartoons of the future. Admittedly, the concept of illustrated radio is so different
from the everyday understanding of a cartoon that it is something of a thought experiment to
grasp the concept. Just recall that the cartoon of television is opposite to animation.
5.1
The Historical Coupling of Animation and Television
Television and animation needed each other during the postwar era. In the mid-1950s,
cinema animation was dying. Television did not yet have the means to control its live
audiovisual signal, which would arrive in the early 1960s with the animation technology of
motion graphics. When Hanna-Barbera realized a new kind of “rough and ready” cartoon for
television, audiences did not reject their shows because they did not live up to the standards of
cinema animation. Instead, The Huckleberry Hound Show was the first television cartoon to find
wide acceptance among the U.S. television-viewing public, who seemed unconcerned about its
technical compromises. While viewers had not settled their feelings about the new technology
and content yet, intuitively they acted like they didn’t need the grand spectacle of cinema
animation much anymore. In addition to the information of live action news journalism, they
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needed the entertainment of cartoons, and for this programming to reach them where they were
living, in new single-family houses in new suburbs.
My central intervention in this dissertation is that the cartoon and animation, while often
casually equated and actually overlapping in practice, should be understood as two different
things. To be sure, many aspects of cinema animation and the television cartoon overlap, so it is
not completely possible to separate the two. But, for the sake of correcting the vague confusion
of two, I here treat them as largely separate.
Every studio that makes animation or cartoon does it differently, and there were at least
two distinct strands of limited animation. The artists of UPA were recognized for their efforts to
create a more aesthetically pure limited animation. They had no love lost for what passed as
cinema animation and cartoons at the time. In essence, UPA pursued a vision of a new kind of
cartoon animation that was neither animation nor cartoon, as Hubley and Schwartz imply here.
Select any two animals, grind together, and stir into a plot. Add pratt falls, head and body
blows, and slide whistle effects to taste. Garnish with Brooklyn accents. Slice into 6oo-
foot lengths and release. / This was the standard recipe for the animated cartoon.333
Around the same time, a different kind of limited animation was arriving: the seed of all
television cartoons was Alex Anderson’s and Jay Ward’s Crusader Rabbit (1950-52). A “comic
strip of television,” it was the antithesis of animation, instead presenting a new-fashioned kind of
illustrated, serialized radio play. Hanna-Barbera copied many of Ward-Anderson’s methods, and
returned to just the kind of earlier slapstick cartoon humor that Hubley and Schwartz despised.
Across the pond, perceptive Europeans took notice of how animation was being reshaped in
America through television. In 1956, animator John Halas commented that the Americans’
general drive towards simplified animation actually suited television’s small screen well.
333
Hubley and Schwartz, “Animation Learns a New Langauge.”
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[T]he technical requirements of television lend themselves well to animation. The small
screen and the necessity for keeping both the background and the foreground flat and
simple is completely within the province of the cartoon medium … television films can
be handled by very small units with every chance of retaining the original conception of
ideas. (1956: 6, 13)334
Despite their similarities, the Ward-Anderson and Hanna-Barbera studios were vastly
different in approach and culture. Character design, layout (staging), and timing are three areas
of great difference, according to Kevin Sandler. Gauging by the standard of my principles, I
believe the two studios approached essentially every one of my principles differently. In general,
Jay Ward sought greater variety and subtlety than Hanna-Barbera. “Jay Ward definitely
showcased more aesthetic variety in its many segments of Rocky and His Friends than Hanna-
Barbera did across all its output until Jonny Quest in 1964.”335
Unfortunately for Jay Ward, his
production values for visuals and sounds were both quite low. Hanna-Barbera’s were “the best-
drawn” television cartoons, Donald Heraldson commented in 1975.336
Interestingly, for a young
Matt Groening, the rough-hewn, DIY aesthetic of Jay Ward’s cartoons, what many saw as a
defect, appealed to him; if nothing else, it was unpretentious. The subtle writing and amusing
voice acting were definitely calling cards for Ward-Anderson. When Groening first designed the
characters of The Simpsons in 1987, Groening has said that he patterned his approach on that of
Anderson and Ward:337
he sought to create a show that was visually unappealing, while
nevertheless giving it smart, entertaining writing.338
By that point, the unvisual convention of
334
Wells, “Smarter.” 335
Sandler, “Limited Animation”. 336
Donald Heraldson, Creators of Life: A History of Animation. 337
Groening named Homer Simpson after Jay Ward. Homer’s middle initial is J, and his middle name is
… Jay. 338
Louis Chunovic, The Rocky and Bullwinkle Book.
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early television cartoons was so well established that, even when the creators of the 1990s
cartoons had access to budgets that could have enabled a more cinematic visual style, they chose
to keep a rough-hewn design aesthetic.339
The television cartoon was conservative in its writing from early on in its years, a
narrative effect of its origins in the generally paranoid U.S. political climate in the 1950s and
1960s, a time when Junior Senator Joseph McCarthy singled out progressive figures across
public life and essentially blacklisted them from their professional work by accusing them of
being Communist traitors. “As a result, films of the latter years of the 1950s are soft and lacking
in those strengths that were prevalent before fear gripped the artists who made them.”340
Hanna-
Barbera generally avoided any possibility of invoking politics in their shows, significantly
softening its capacity for parody and satire. Jay Ward and his writer and voice actor on the
Rocky and Bullwinkle shows, Bill Scott, were not cowed by political pressure, and actually went
out of their way to pointedly confront many powerful figures in their cartoons, including their
own network, sponsors, celebrities, and even US government figures. While no UPA artists went
to work at Hanna-Barbera, to my knowledge, many UPA artists did go to work at Jay Ward’s
studio. Nevertheless, the Ward-Anderson and Ward-Scott studios had “none of the austere and
formal sensibility” of UPA. “Ward instead embraced a warmer, goofier, and more non-
traditional design, a style that was unique and appropriate for its use as a tool for humor.”341
When the purists at UPA tried to make a television cartoon show, The Gerald McBoing
Boing Show (1956-1956), critics but few laypeople watched it. By contrast, the Ward-Anderson
and Hanna-Barbera early television cartoon studios were pragmatists, not purists, about visual
339
Michael Mallory (animation historian) interview with the author, Los Angeles, July 2017. Maureen
Furniss has also made this point to me. 340
Beckerman, Animation. 341
Van Citters, Jay Ward Productions.
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art. They largely left whatever kind of limited animation UPA made to the artists, instead seizing
upon the old-fashioned limited animation of early cinema, tracing a lifeline back to the working-
class, almost agrarian, Terrytoons. In doing so, Alex Anderson and Jay Ward, and Bill Hanna
and Joe Barbera, created a new kind of cartoon of the air that spoke to adults and kids alike.
5.2
Lack of Fit between Disney’s Principles and Television
In its mature form under Disney, cinema animation elevated visual spectacle over sound.
By contrast, the early television cartoon instead emulated radio in prioritizing dynamic sound
over its visual design. The 12 principles of cinema animation that Walt Disney and his animators
created continue to be the gold standard for that medium. But, those principles only partially
apply to the television cartoon, and are not suited to its specificities. This should make sense,
actually, since the purpose of Disney’s principles is to create naturalistic movement. By contrast,
early television cartoons generally try to avoid movement. For this reason, I conclude that the
Disney principles are not sufficient to explain the early television cartoon.
The following table shows each of Disney’s 12 principles and whether or not it applies to
television. The name of the Disney principle is in the left column.342
If a principle applies partly
or fully to the early television cartoon, I make a note in the center column. If a principle does not
apply or partly does not apply, I make a note in the right column.
342
I talked these details over with my animator colleague Lev Cantoral.
172
Table 1: The General Ill Fit of Disney’s Animation Principles with the Early Television Cartoon
Disney Principle Applies to TV Doesn’t Apply to TV
1. Squash and Stretch Half only: Some No on other half: Little Squash and
Stretch
2. Anticipation Yes: Anticipation
3. Staging Yes: Staging
4. Straight Ahead Action
and Pose to Pose
Half only: Pose to Pose No on other half: Straight Ahead
Action
5. Follow Through and
Overlapping Action
No Follow Through and Overlapping
Action
6. Slow In and Slow Out Little Slow In and Slow Out.
Mostly the Opposite: Fast in, fast out
7. Arcs Little use of Arcs.
Mostly the opposite:
Opposite: Angular, point to point.
8. Secondary Action Little Secondary Action
9. Timing Yes: Timing
10. Exaggeration Yes: Exaggeration
11. Solid Drawing No Solid Drawing.
The opposite nearly a rule:
Flat drawing
12. Appeal Partly only: Appeal
largely in design
Little Appeal in animation
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In quantitative terms, only four of Disney’s principles apply directly to the early television
cartoon. Five do not apply. Three only partly apply. In a future draft, I plan to create another
table indicating which core attributes the authors who talk about the television cartoon each
highlight.343
This task of comparison is technical and not terribly befitting academic argument. But I
will address one principle that is a particularly poor fit for television. “Solid drawing” (Disney
principle 11) is an approach Disney animators took to animating their characters in an illusion of
three-dimensional space. “Solid” means showing depth, and the opposite of “solid” is “flat.” Flat
or two-dimensional drawing in cinema seemed wooden and artificial to the Disney artists, who
preferred the naturalism of lifelike three-dimensional drawing, or what Tom Sito described to me
in an interview as “drawing in the round.”344
By contrast, solid drawing is not really possible in
early television cartoons; instead, flat drawing is the norm. This is a pair of drawings that Frank
Thomas and Ollie Johnston present, showing the difference between a flat pose, on the left, and a
“solid” pose, on the right. While they do not use the word “flat,” interestingly, they show the flat
drawing on the left tipping over and falling on the ground, as if it were a thin wooden cutout
posed for effect. The “solid” pose on the right has a subtle use of perspective to give the
appearance of depth, and shows that it is securely grounded in three-dimensional space.
343
My current list includes the following 14 authors and sources: Stimson, “Cartoon Factory”; Jones,
Conversations; Karl Cohen’s and Fred Patten 1980s pieces; Barbera, My Life; Solomon, Enchanted
Drawings; Burnett, “Hanna-Barbera Essays”; Hanna and Ito, Friends; Furniss, Art in Motion; Scott, The
Moose Who Roared; Seibert and Burnett, “Unlimited Imagination”; Butler, “Animated Television”;
Amidi, Cartoon Modern; Van Citters, Jay Ward Productions; and Sandler, “Limited Animation.” 344
Sito interview with author.
174
Figure 23. A flat, two-dimensional drawing of Mickey Mouse and a “solid,” three-dimensional
drawing of Mickey
Source: Thomas and Johnston, The Illusion of Life
Without grasping the differences of how animation manifests differently in cinema than
cartoon does in television, the flatness on television might be thought of as a deficiency that
would ideally be remedied. Actually, the figurative style of the early television cartoon simply
excludes the expectation for naturalism in the first place, by stylizing its representations.
5.3
Saturday Morning Cartoons and the Animation Renaissance
For better and worse, Hanna-Barbera was the studio that carried the tradition of the
limited/planned animation of the television cartoon forward consistently, year after year. The
biggest difference between the television cartoon and cinema animation may be the degree to
which the resulting entertainment form is an inspired and unified aesthetic whole. Here also, the
difference in media helps explain this. Animated feature films are by definition unified, singular
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experiences of a roughly conventional length of 80 minutes or so; early television cartoons are
by definition long, open-ended series of standard lengths of about 25 minutes. Admittedly, after
1965, with a handful of important exceptions, each of Hanna-Barbera’s cartoons was generally
less inspired than the previous one. For better and worse, the target audiences watched the
cartoons. Two avid ‘70s TV cartoon fans later wrote a book defending their childhood-through-
cartoons: “A lot of Saturday Morning was crap. But it’s our crap[.]”345
Jay Ward and Bill Scott challenged Hanna-Barbera several times in interviews to take
more risks in their creative expression. In one criticism, Ward singled out their use of highly
repetitive shots and animations. “Bill Hanna and Joe Barbera … [t]heir idea of movement, for
instance, is to keep heads nodding the same way, no matter what the characters are saying. We
call that ‘the Hanna-Barbera palsy.’”346
Ward and Scott were hard-nosed in confronting powerful
people at the height of the Cold War in the early 1960s. By comparison, commercial imperatives
clearly had strong sway over Bill Hanna and Joe Barbera, who scrupulously avoided controversy
of any kind in order to continue to make money pumping out TV cartoons. Hanna-Barbera went
with the flow, and probably their art was corrupted by politics and economics. This apolitical
approach to content creation in fact became the norm in the broadcasting industry for decades;
with some notable exceptions, content creators were expected to aim to make their shows “least
offensive programming.”347
Television comedy scholar Nick Marx has pointed out that true
345
Timothy Burke and Kevin Burke, Saturday Morning Fever: Growing up with Cartoon Culture, 1998. 346
Harry Harris, 'Bullwinkle Show' Creators Hate a Strong Story First, the Philadelphia Inquirer,
November 12, 1961. Reposted at Yowp, “Jay and Bill vs Bill and Joe,” Tralfaz, December 2, 2017,
https://tralfaz.blogspot.com/2017/12/jay-and-bill-vs-bill-and-joe.html. 347
David Chase, creator of HBO’s The Sopranos (1999-2007), has explained how the American networks
approached creating programming for the broad audience of broadcast television.
What are the rules of network television? Well, ... the president of NBC ... in the early 70s, I
think, came up with a concept called LOP. Least Offensive Programming. That’s the basic rule. ...
Happy endings. ... Sympathetic. Everyone’s likeable. Seriously, I remember being involved with
things where they wanted the villains to be likeable.” Quoted in “Mark Lawson Talks to David
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editorial independence might likely only come from a divorce of programming from commercial
incentives, like the BBC achieves in the UK.348
But, the American system of broadcasting and
electronic media has always been commercial, so that seems something of a pipe dream. TV was
“the most popular art,” in the words of Horace Newcomb.349
What made Saturday morning television cartoons popular with kids? The particular
model of the cartoon that Anderson, Ward, Hanna, and Barbera created in the founding years
simply worked well for television, it appears. Starting in 1966, Saturday morning cartoons were
made specifically to be enjoyed by boys—they were full of action, effects, and fantastic stories.
Even then, the overriding need of the new medium was aural dynamism, instead of cinema
animation’s visual spectacle. This meant that viewers would perceive much of the action based
on the soundtrack, actually similar to what happens in comics. American kids grew up in a
fundamentally different life after World War II. It was not as easy or desirable to go out to a
movie on Saturday, unlike before the war. While Hollywood films were plentiful for Saturday
matinee screenings, animated films were rare special events unavailable the majority of the time.
It does not actually follow that watching a Disney film each Saturday would be fun, even if there
were one available. By comparison, television offered kid-friendly cartoon entertainment all
Chase,” Janet McCabe and Kim Akass (eds) Quality TV: Contemporary American Television and
Beyond, 200-201.
Incidentally, Bill Hanna and Joe Barbera have described their television cartoons as morally virtuous for
having no real bad guys, in a rare internal document. “[W]e don't see anything funny in violence or sin.
Even our villains are nice guys,” Bill Hanna and Joe Barbera, “The Improbable World of Hanna-
Barbera,” The Hanna-Barbera Exposure Sheet, Vol. 1, No. 1, July 1967. 348
Nick Marx made these comments online by video during an online Television Comedy Discussion
hosted by Society of Cinema and Media Studies TV scholarly interest group (SIG). Meeting, June 17,
2020. He related this to his concept of “post-politics,” or lip service in programming to diversity without
taking real risks to address systemic inequalities, like privilege and discrimination. However, others might
point out the contrary point that even the BBC, like all institutions, has its own implicit cultural biases. 349
TV: The Most Popular Art, Anchor, 1974.
177
Saturday morning, every week, and kids could watch whenever they woke up, in the comfort of
their own home.
Ultimately, the question about popularity tends to become general: what is the television
cartoon? This dissertation only claims to explain the early television cartoon, between 1950 and
1965, but in this section, I present my view of its broader history throughout the remainder of the
20th
century, to fill in possible gaps in understanding the television cartoon more broadly. A
unified definition of the television cartoon across history may not be possible, although many
still believe that cartoon made for television must inherently follow the production model
established in the early years. This chapter responds to this kind of question by suggesting that
the early television cartoon was illustrated radio, a newer kind of cartoon. Part 2 of this
dissertation proposes that it is a model defined by six more characteristics that define it more
than cinema animation. The early television cartoon has a rationalized kind of cartoon animation.
Its story drives the text. Its characters develop their personality through the sound of their voice,
more than by their visual movement created by animators. Aesthetically, the early television
cartoon does not aim towards art but towards design; it is a “non-art” of caricature. Sound in this
context is aesthetically prior to vision, and it structures the text. Performatively, this mediated
cartoon was defined by the staging and timing of character poses.
Answering the same question about the nature of television animation, Jerry Beck wrote
the following to me, placing it within its broader historical context.
Limited television animation (approx. 1949-2000) was born out of financial necessity.
But the early artists who worked in this area, by and large, tried to come up with an
appealing way to approach it—Hanna-Barbara cracked the formula. … [L]imited
‘factory’ animation actually started in 1914 when the Hearst International Studio and
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Bray Studios began to create animated films on an assembly line basis. Disney is the
‘factor’ that evolved the art form from 1928-1949. Television animation ‘reinvented the
wheel’ by returning animation to its silent movie roots. Like Spider-Man: Into the Spider-
Verse... animation isn’t just one thing. It’s multiple things—and multiple techniques. The
‘rules’ were implemented by industry that demanded more of the product.350
I agree—as a form of media, the early television cartoon is a mélange of many different
elements. I do acknowledge that every cartoon or animation production is distinct, as Maureen
Furniss cautioned me about at one point. “[T]here isn’t one measure for television, especially if
you consider recent work. … Limited animation has tendencies, but these grow out of the
production contexts in multiple ways and are specific to individual series.”351
But, my task in this
dissertation is to draw commonalities. Roughly, much more than in cinema animation, it is made
via a deep division of labor. To varying degrees, each television cartoon episode is the collective
result of the creative and technical contributions of each person in each role involved in the
show’s production. Officially, the Disney codified its concept of animation in its 12 principles,
which I interpret to be about both specific techniques for drawing characters in the Disney style
and to general approaches for making animation as entertainment. Beck’s conclusion that
television animation is multiple techniques is more or less similar to the definition of cinema
animation that Disney animator Bill Tytla gave a bit earlier, quoted in Chapter 3, Section 1. For
Tytla, animation is not just one thing individually; it is all of its techniques put together.
Even at its nadir in the middle Saturday morning period in the 1970s, in a sense, the
television cartoon was still pursuing an ideal similar to the greatest of Disney’s films from the
1940s. Both ultimately sought to entertain the viewer. Walt Disney achieved an outsize impact
350
Jerry Beck (animation professional and historian) email communication with the author, February
2019. 351
Maureen Furniss (animation professor) email communication with the author, February 2019.
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because he made the greatest animated feature films right at the beginning of that media form.
By the 1970s, cartoons were normalized and accepted as a form of television. Audiences
expected cartoons to be reliably delivered: kids just wanted to watch cartoons. Life-changing
spectacle was nearly impossible, because action was considered violent, and distinctiveness was
basically forbidden by networks. Yet Hanna-Barbera achieved a production feat by the 1970s
that only a decade earlier would have seemed impossible: cranking fully two thirds of all
television cartoons at one point, ensuring that there would be plenty to go around to multiple
networks. Many commentators have seen this as perhaps the television cartoon’s single biggest
moral hazard, that it despoiled cinema animation in pursuit of profit, quality be damned. I don’t
necessarily dispute that—but I do think it is overstated. Walt Disney reached aesthetic heights in
its features during the golden age, although he worked his artists so hard and gave them so little
credit that they went on strike in 1941. Hanna-Barbera reached production heights in the 1970s
that only a decade earlier seemed unfathomable; while it seemed like a workaholic culture, Bill
and Joe at least attempted to go to great lengths to respect their employees, even in the 1980s
keeping the office free of bureaucratic nuisances like time clocks.352
Disney’s achievement was a
creative one, and H-B’s achievement was a technical one. I think both should be recognized.
It is true, though, that the television cartoon did need to change. The unabashed
commercialism of the Saturday morning cartoon lasted for over 20 years, far too long to stand
unquestioned as the dominant model of animation. The middle-period Saturday morning
television cartoon may be a cautionary tale that reminded people that animation is a special form
of art that should be treated with respect—a message that came through most strongly when it
was precisely the opposite of this. The basic factor that changed the television cartoon was the
352
Yowp, “No Time Clocks,” Yowp, December 25, 2020. https://yowpyowp.blogspot.com/2020/12/no-
time-clocks.html.
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nichifying of the television audience.353
Adults began to take an interest in television cartoons in
the late 1980s. Lev Cantoral and I think that the earliest spark came from an unlikely place: a
reboot Mighty Mouse cartoons made for Saturday morning television.
Years before The Simpsons (1989-present) and The Ren & Stimpy Show (1991-1996)
reintroduced American adults to smart television cartoons, Ralph Bakshi and John
Kricfalusi recast the operatic supermouse as the hapless figurehead of a series of surreal
animated misadventures that aesthetically challenged the naïve norms of the Saturday
morning cartoon from within. Mighty Mouse: The New Adventures (1987–88) was a
“Trojan mouse,” a seemingly conventional kids’ cartoon actually produced with
ambitious cinematic techniques that reimagined the art and craft of the television cartoon
as a space for eccentric freedom of expression.354
Two years later in late 1989, The Simpsons would become a new high water mark for a
new kind of television cartoon, one made more for adults than children. Matt Groening’s
subversive but cartoony style may have emerged in the early 1980s from a combination of the
subversive style of underground comix, like R. Crumb’s influential and very strange cartoony
comics in the 1960s and 1970s, and a cartoony aesthetic from Saturday morning cartoons. Many
Saturday morning cartoons until the early 1980s had a straight style opposed to cartoon
caricature, an unexamined, self-serious style with roots in superhero adventure cartoons.
“[N]obody had tried to make a funny cartoon on Saturday morning for … years,” future
Simpsons story artist Jim Reardon later.355
But, a cartoony cartoon aesthetic was in the air, in
graffiti painted on New York City subway trains, and in the emergent style of artists like Keith
353
An excellent account of this can be found in Joseph Turow, Breaking Up America: Advertisers and the
New Media World, 1997. 354
Cantoral and Williams, “Saturday Morning Trojan Mouse,” forthcoming. 355
Quoted in Jeffrey Eagle (dir.) Breaking the Mold: The Remaking of Mighty Mouse, a 2010
documentary about that show included on its DVD.
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Haring. An unlikely stylistic catalyst for may have been The Smurfs, Hanna-Barbera’s cartoon
for young children. “I remember when The Smurfs came on [in 1981],” Jerry Beck has told me.
“[A]t that point things were so bad in animation. … It was a joy to watch. It was something that
was new that looked old, and we liked it.”356
The Simpsons shared with The Smurfs a bulbously
awkward, cartoony design; a goofy attitude, with some countercultural leanings; and a gaudy,
rainbow brite aesthetic.
Groening’s comics stylistically were both cute and unsettling. Whatever the genealogy,
when Groening’s cartoony style and subversive sense of humor became the face of an American
family on The Simpsons, it effected a profound stylistic shift in popular media. Simpsons story
artist and director Wesley Archer later reflected on this shift, referring to people’s challenges
with understanding the humor and being able to draw in Groening’s style.
A lot of animation artists were used to working on shows where the writer was at the
bottom of the [totem pole]. They were either Hanna-Barbera artists or Disney artists.
Wherever they came from, we had to tell them, ‘Look, you gotta see how funny these
scripts are and trust the humor of these scripts.’ And not everyone really understood the
humor. … The first season was really spent trying to figure out the production and how to
organize it and how to get people to draw in that Matt Groening style. A lot of animation
artists were unable to draw that way.357
Keith Haring’s subversive cartoony style seemed shocking to people when he began to graffiti it
around New York City in the early and mid-1980s. Subverting the most popular of popular of
aesthetic idioms appears to have been reassuring to world-weary people suffering through life in
356
Jerry Beck interview with the author, July 2017. 357
Quoted in Ortved, The Simpsons.
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Ronald Reagan’s materialistic United States of the 1980s, a warped acknowledgement of the
strange paradoxes of American life.
The paradigm of the television cartoon was fundamentally changing. The biggest player
effecting this sea change was cable network Nickelodeon, which most holistically embraced the
aesthetic possibilities of animation, and sought to translate it to television in multiple series.
Geraldine B. Laybourne, president of the network Nickelodeon at the time, and believed it
possible that the network could itself create quality signature cartoons authored by talented
creatives. Production manager Linda Simensky was hired to supervise the effort, and later
described Laybourne’s perspective.
Sometimes you can be more effective by working within the establishment and changing
things than you can be from sitting on the outside and complaining. … I think that a lot of
people who were [at Nickelodeon] were sort of not in total agreement with the way that
kids’ TV was, but they found this environment where they could do things differently and
feel proud. … [W]e [didn’t] have to work with the Hanna-Barberas of the world—we
[could] find these creators and we can make things that are better than what is out
there[.]358
Nickelodeon’s three “NickToons” began airing collectively in a block on Sunday mornings in the
fall of 1991: Doug (1991-1999), Rugrats (1991-1994), and The Ren & Stimpy Show (1991-1996).
As a cable television network, Nickelodeon was willing and able to take creative risks in its
programming, which broadcast networks were not. (Fox, a fourth broadcasting network, was a
notable exception, which emulated cable.) The very next year, in 1992, Ted Turner purchased
Hanna-Barbera’s whole cartoon library, and some of the most iconic classic cinema cartoons,
358
Laybourne is paraphrased by Simensky in Sarah Banet-Weiser, Kids Rule!: Nickelodeon and
Consumer Citizenship, 2007.
183
and founded The Cartoon Network, clearly to compete with Nickelodeon. To fill up its entire 24-
hour schedule with cartoons, the newer network only broadcast “reruns,” of existing H-B
cartoons, as well as classic cartoons made by Warner Bros., MGM, and the Fleischers’ Popeye.
Cartoon Network’s first significant original show was Space Ghost Coast to Coast in 1994,
which rebooted a little-remembered H-B superhero cartoon as a talk show, with bargain-
basement production values.
Saturday morning cartoons perhaps imitated superhero comic books, and their shots were
visually similar to those static frames. The ambitious new cable television cartoons of the 1990s
took creative risks, the biggest of which was emulating golden age cinema animation production
techniques. The Simpsons looked to the humor of Jay Ward, and coupled it with a story premise
similar to The Flintstones. By the 1980s and 1990s, many different kinds of things were
becoming animated. These early video games used the limited and planned animation model of
television to emulate animated feature films. Pixar’s Toy Story in 1995 was the first animated
feature film made with computer generated imagery, and gives a picture of how fundamentally
animation was being reshaped at the time.
5.4
Technological and Ontological Implications
Television and later electronic media need a hybrid of both live action video and
animation to enable human communication. Cartoon can be considered a counterfactual or non-
photographic representation, a simplified user interface of an electronic device. Live action
video, based in photography that is created by an apparatus, is a factual, technical image
representing the world. Cartoons are a way to communicate with humans, since such “traditional
images” are inherently meaningful to humans. To represent anything counter-to-fact, like ideas,
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designed images and sounds are required. Animation is a necessary technique for showing
change and time, and is nearly universally required for digital interfaces. It needs live action
video to capture reality. But television also needs cartoons and animation to reinvent and
navigate reality. Animated graphics often communicate ideas or information through abstract
images or shapes; the cartoon entertains through characters. Digital designers understand that
cartoon/animation is the basis of user interfaces, that these can help users grasp complex
concepts intuitively. Without cartoon/animation, television might simply be a crude, helpless
system of video monitors, like a security camera system.
Television was the first audiovisual home device with a relatively small, human-sized
screen. Many later devices with smaller screens would rely on simplified graphical interfaces to
a greater degree. Media with small screens tend to have simplified interfaces, while media with
big screens tend to have complex interfaces, as a new media designer once explained to me.359
A
video game played on a smartphone, for instance, is likely to have a stylized, cartoony interface.
A game played on a video game console on a big television, by contrast, is more likely to have
detailed representations similar to photography. The reason for this is that size of the screen
359
Tyler Theo Fermelis, personal and LinkedIn communication, May 2015 and November 2020. I
realized this simple rule of digital media design through having a conversation with 3D animation
character artist Tyler Theo Fermelis on a trip I took to animation studios in San Francisco with my
colleague Peter Chanthanakone in late May 2015. As of 2020, Fermelis is a Digital Sculptor at the Netflix
stop-motion animation studio Wendell and Wild in Portland, Oregon. Contemporary video games are the
example Fermelis mentioned: home console game systems like the Sony Playstation and Microsoft Xbox,
which are played on large home screens, allow for great amounts of detail seemingly seeking to approach
the detail of photographic video. In 2015, he compared this with smartphone screens. Still held in the
palm of one’s hand, these often have very simple interfaces and graphics, resembling cartoons. More
recently in 2020, Fermelis mentions his experience designing for virtual reality (VR) headsets as a
comparison. Early VR headsets were literally just a smartphone held in a simple viewing device, like
Google Cardboard. Up close like this, the pixel structure of even sophisticated smartphone screens
becomes visible. The restricted screen size in this environment presents visual issues like font legibility
that complicate design of the user interface. Specifically, he mentions that he and others avoid using serif
fonts in VR environments, because their pointy ends become distracting; simpler sans serif fonts avoid
this problem. On console games, serif fonts seem to have an aesthetic edge over sans serif fonts, adding to
game realism.
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defines the level of detail in the rendered image. Full animation tends towards naturalism. The
television cartoon tends towards caricature and exaggeration. Cartoons on television are similar
to motion graphics.360
To gesture in a more theoretical direction, when television cartoons became common
after this early period, I consider the television cartoon to be a “stuff” more than a “thing.” I see
this as similar to French philosopher Roland Barthes’ argument that the romantic work, created
by a supposed lone genius author, gave way by the 1960s to a text without an author.361
Cinema
feature films are considered works, like novels are. But a television series, especially one without
narrative closure like the sitcom, shouldn’t be understood to be a discrete “work.” Instead, it is
simply a “text,” a thing spread across media systems—that is, a stuff. It is not a distinct work like
cinema animations are, unique and self-contained. Television cartoons instead are series, which
spread outwards, each episode evoking the series, but none capturing it completely. In important
ways, many television series cannot be completed. Sitcoms and adventure cartoons, for instance,
often begin and end in a similar position of stasis; a problem arises, which is the subject of the
episode, but by the end, the problem has been neutralized, and things return to normal. In such a
system, even all of the episodes together do not provide closure to an open system.
It’s often not recognized that, like other television series, cartoons on television are
inherently coupled with commercials. Media and culture theorist John Hartley has described the
texts of television as “dirty,” in that they blur the boundaries between program and commercial,
violating previously taken-for-granted notions of the separation between culture and
360
The Nintendo Switch can be played either as a handheld device or on a big TV. Interestingly, it adapts
visual simplicity to a larger screen. 361
Roland Barthes makes these arguments in two essays, “Death of the Author” and “From Work to
Text,” in Image-Music-Text.
186
commerce.362
This was a deliberate strategy by U.S. broadcasting networks operating in the wake
of the American marketing revolution of the 1960s.363
Instead of the commercials supporting the
programming, after this point, the programming became secondary in support of the primary
commercials. In important ways, television cartoons themselves became marketing, starting with
Hanna-Barbera’s breakout success, The Huckleberry Hound Show (1958), which incorporated
messages from sponsor Kellogg’s frequently into the show. Cartoons are inherently open-ended
and cannot be formally closed like an animated feature film is to see why they are stuff, not a
thing. These are all influences which pushed the modern early television cartoon (1950-1965)
into the postmodern Saturday morning cartoon (1966-1988). During that second, inherently
commercial time, much of the innovation in programming happened in the relatively higher-
budget commercials, not in the lower-budgeted programs. In this sense, the television cartoon is
like a glue that holds other content together. Interestingly, the first iteration of the influential
cartoon that became The Simpsons was brief animated interludes in a live action comedy show
preceding the commercials, cartoon transitions that served to bond the live action of the show
with the commercials. In some sense, the television cartoon thus indicates the interconnectedness
of the multifarious media that make up the hybrid that is television.
More should be written about the formal significance of breaking animated characters for
television down into different parts, what in the industry is called compositing. This is explored
more in the next Chapter, 6, in the subsection on repetition. This technique important to making
animation efficiently started in television and continued into the digital age. To create any
complex image, multiple element layers must be created to compose it. Manipulating the image
depends on being able to manipulate different layers of that image independently. It appears
362
Hartley, “Encouraging Signs.” 363
Admittedly, a similar dynamic formed in radio in the 1930s, when advertising agencies created much
broadcast content.
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clear that traditional cinema animators generally disdained this practice, possibly because in their
eyes it compromises the character as an authentic whole, visually and personally; in cinema,
many frames contain a complete drawing of the character as an intact whole. By contrast, the
television cartoon character is typically composed of three to five different layers. The Simpsons,
in an early 1994 episode, shows the viewer that animation is composed of layers of individual cel
sheets. Bart manages to buy a “genuine Itchy & Scratchy animation cel,” in the following shot.
“Oh! That is so cool!” sister Lisa responds. Bart proudly shows the cel to Lisa, who then sees
that the single frame of animation simply has a disembodied arm on it, merely one frame of a
larger moving gesture. In the cel technique, this single layer with one body part is just the kind of
“in between” cel that is created to animate the movement of a character’s arm. As she looks at
the cel, she changes her mind, concluding: “That is so... crappy.”364
364
On a Simpsons fan wiki, there is a page devoted to this incident. WikiSimpsons, “Itchy & Scratchy
Animation Cel,” https://simpsonswiki.com/wiki/Itchy_%26_Scratchy_animation_cel.
188
Figure 24. Bart Simpsons’ “genuine Itchy & Scratchy animation cel”
Source: WikiSimpsons
A far cry from the organic holism of Disney’s feature films, the cartoon character of the
television age is more like a cyborg composed of multiple autonomous parts.
5.5
The Early Television Cartoon as Illustrated Radio
Lastly, I would like to center the understanding of early television cartoons as illustrated
radio, the central theme of Part 1. Talking about his approach to animation, Chuck Jones
describes it as fundamentally visual and based in the quick time of full animation. “I realized I
was working in a graphic field, with drawing the basic tool. To me, drawing is animation, in a
new sense, a consecutive sense. The individual drawing is not very important, it’s the flurry of
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drawings that counts. It requires a whole new drawing style.”365
While, again, I don’t agree with
him that animation is fundamentally visual, I still think that Jones’ term usefully foregrounds
how different cinema animation is from the television cartoon.
The cartoon is usually thought of as visual first. This is a bias I even generally accede to,
in mostly talking about cartoon style as visual in this dissertation. But television represents an
extension of radio: its broadcasting technology is an adaptation of radio and FM radio
technology, which provides its robust sound.366
“[T]he object that we know as a ‘television’
could have been called an ‘enhanced radio’ or an ‘image radio’ or a ‘screen radio’ or even
simply a ‘radio,’” Rick Altman explains during a discussion of the plasticity of new media
during their early years. “Not only could television have been called these things, but it was in
fact called all of these things during its formative period.”367
Early television sets were
essentially a radio with a small, sheet-of-paper-sized screen added.368
Here is a photograph of an
early 1939 radio, with a television picture tube added, manufactured by Westinghouse.
365
Barrier and Spicer, “Funnyworld Revisited”. 366
Launiainen, Everything Wireless. 367
Altman, “Crisis Historiography.” 368
The earliest television sets like this predated World War II
190
Figure 25. A now-rare 1939 Westinghouse radio, including added television screen
Source: Early Television Museum Yelp page369
Following is an advertisement for a less expensive early postwar television set from 1948, which
does not include the word “television” at all, instead emphasizing that its “[t]wo flanking
speakers do justice to FM sound,” and that it “[f]eatures a big 12 1/2-inch picture tube—[the]
369
As of December 2019, this and other televisions are displayed for view at the Early Television
Museum in Hilliard, Ohio. “Early Television Museum,” Yelp, https://www.yelp.com/biz/early-television-
museum-hilliard-2. Myself, I have seen a number of early television sets displayed at the Museum of the
Moving Image in Astoria, Queens, in New York City.
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most popular size of all”. These features would become standard in future televisions; in 1948,
manufacturers deployed complex jargon like that in this ad to sell the public on the new medium.
Figure 26. 1948 ad for the a National radio/television, lacking the words “radio” or “television”
Source: Phil’s Old Radios370
370
“National Model TV-7W Television (1948),” Phil’s Old Radios, https://antiqueradio.org/NationalTV-
7W.htm.
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In important ways, the visuals of the early television cartoon secondarily support its
primary soundtrack. It is true that image and sound merge here, as in all animation, each
reinforcing the other. The visual audio of the television cartoon is a holistic experience. Early TV
sets like this show that television was itself initially considered a form of radio with pictures
added. Television in the early live black and white era was primitive. In a studio, one camera
would be connected directly to the live broadcast infrastructure. Everything was put on screen
live by manual means: titles were shown in cards placed before the camera, and techniques
included jerry-rigged setups like having separate productions set up on sections of a circular
stage, so that they could be rotated behind a sponsor representative, a man who would step up to
the camera during breaks. The American people, who had lived with radio broadcasting for
decades, might implicitly have understood television, a newer form of broadcasting, to be more
similar to radio than movies.
This concept of illustrated radio is useful for understanding the early television cartoon in
part, I believe, because since Crusader Rabbit, it has remained dominated by visual discontinuity
in timing. In part this means that characters assume strong poses, which they hold for awkwardly
long periods of time. When characters do move, it is often sudden, an awkward jumping from
pose to pose. As a viewer, often subconsciously, we are focused on the soundtrack, listening to
characters dialogue in whatever particular quandary they find themselves in. In this context, it
seems that the characters’ exaggerated hesitations and crude visual motions as funny. The script
is usually written to visually vary shot composition to maintain variety, and to foreground
awkward visual pauses, often followed by quick, bizarre motion. Sometimes the repetition itself
becomes a gag.
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I intend the concept of illustrated radio to be a metaphor for media, like Marshall
McLuhan so frequently deployed, a way to seek to cognitively grasp the television cartoon in a
new way, ironically by embracing the very spirit of stigma it has suffered over 70 decades of
misunderestimation.371
It is a way to understand the early television cartoon. But it should not be
taken literally: obviously, the television cartoon is not radio—it is television; and it is not
illustration—it is cartoon. But thinking of it in this way helps distinguish it from cinema
animation as something inherently different. The metaphor of radio is helpful because radio is a
purely sound-oriented medium.
Understanding the early television cartoon as similar to radio foregrounds that its sound
takes primacy over its visuals. Visually, Chuck Jones appears to use the term “illustration” to
refer in a derogatory way to drawing that is intended to decorate or interpret another kind of
signal, in this case sound, a kind of drawing that does not aspire to art because it merely
duplicates its soundtrack. “Illustration art, aka ‘commercial’ art, is used to embellish, clarify, or
decorate something,” writes one source. … “Illustration [a]rt is something that is almost
universally rejected by today’s art elites”.372
Aesthetes like him often rejected illustration as
merely decorative, in favor of art as aesthetic expression. It is fair to call Chuck Jones
snobbish.373
However, illustration can also be seen in a positive light, as the Norman Rockwell
Museum did in 2016 in a museum-published book accompanying the exhibit. The curators
celebrate Hanna-Barbera’s cartoon of television by remarking that: “Illustration and cartoons are
371
Media theorist John Durham Peters is an important interpreter of McLuhan; in a 2015 book, Peters
writes,
As often is the case with McLuhan, you feel at first that things are upside down ... [but then o]ne
medium reveals another”. McLuhan apparently literally understood media to be metaphors; Peters
quotes him as writing that “[a]ll media are active metaphors in their power to translate experience
into new forms.
To “misunderestimate” is a (George W.) Bushism. Weisberg, More George W. Bushisms. 372
American Art Archives, “What is “Illustration”. 373
Jones’ love of high culture is reflected in many of his films, such as What’s Opera, Doc? (1957)
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the people’s art”.374
Many if not most Americans don’t have ready access to art; cartoon
illustration is an accessible aesthetic form.
There is slight, growing acknowledgement that sound can animate, like moving images
can. French film theorist and sound scholar Michel Chion has coined the important concept of
audiovision to describe the particular way that sound and image combine in cinema and
television. The coming of sound to film in the 1920s and 1930s created a qualitatively new form
of perception, Chion proposes. Contrary to the common belief that sound and image are separate
and distinct, Chion argues that humans don’t see images and hear sounds as separate channels.
Instead, sound and image combine into a shared audiovision, in which each shapes the other as
greater than the sum of their parts.
[In] audiovisual combination … one perception influences the other and transforms it.
We never see the same thing when we also hear; we don’t hear the same thing when we
see as well. We must therefore get beyond preoccupations such as identifying so-called
redundancy between the two domains and debating interrelations between forces[.]375
From this perspective, Chuck Jones affronting sound as redundant to the image in the television
cartoon misunderstands the coequal relationship between the two. There is even an argument to
be made that the aural realm is richer than the visual one for humans.376
374
Kowalski, “Hanna-Barbera.” 375
Chion, Audio-Vision. 376
Steve Keller, sonic strategy director at music streaming service Pandora, recently made this case on
NPR program 1A. In television commercials, 91% of the assets in the ad are visual, and only 8% are
audio. But, Keller points to recent Ipsos study, which found that viewers remembered this small minority
of audio cues three times more frequently than the visual cues. This is evidence that audio is more
impactful to humans than visuals. In explaining this, he suggests that, in human evolution, sound was
more salient to survival than visuals. Our ability to hear approaching animals before we could see them
helped our ancestors survive. “Designing Our World: The Connection Between a Sound and a Brand,”
December 28, 2020, https://www.npr.org/2020/12/10/944884817/designing-our-world-the-connection-
between-a-sound-and-a-brand.
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I have wrestled for years with how to understand television animation in the metaphoric
terms so famously popularized by Frank Thomas and Ollie Johnston, and have not yet found a
satisfactory answer. Since cinema animation is defined by a tendency towards movement, it
presents the viewer with the illusion of “life” through movement; does this mean the cinema
animation character should be thought of as alive, in some sense? By contrast, the early
television cartoon is defined by a tendency towards stasis. Is the implication by opposition is that
we might perceive the illusion of their “death” through their stasis? Most people I have
mentioned this to have responded either by saying “You’re taking this metaphorical concept too
literally” or simply “That doesn’t make sense.”
For a brief time, I had the idea to call the television cartoon “static animation.” I thought
that the term would show limited animation to be halting but still flowing, and that even static
cartoon characters feel alive. In a sense, the media apparatus itself animates even static
characters, because 20th
century cathode-ray tube (CRT) televisions always added a fizzy
fuzziness to television cartoons. I emailed animation studies colleagues for comment, proposing
that “‘[s]tatic animation’ is basically repeated non-moving images that appear to move.” I
received mixed responses. Many were receptive to the idea, but some were puzzled. Alan
Cholodenko, in particular, was troubled by how this term seemed to imply that a static animation
is both still and moving. Referring to television cartoons, he responded: “[I]nsofar as they are not
totally static, don’t call them static.”377
Eric Herhuth wrote that “most animation theorists …
377
Alan Cholodenko (animation theorist) email with the author, January 19, 2019. Cholodenko pointed
out that it can’t be said that television animation is purely static, because it actually does still move, even
if not very much. Going further, he pointed out that even adopting the term “static” is not firm ground.
The “stasis” of photography is never pure, because even the photograph contains a short duration of time.
He makes this argument in his essay “Still Photography?” International Journal of Baudrillard Studies,
Volume 5, Number 1, January, 2008.
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analyze movement and stasis together. You can’t really have one without the other. … why not
… just use the term ‘limited animation,’ which is a common term in our field?”378
Herhuth sagely prevented me from diving down a rabbit hole to nowhere, pointing out
that the term limited animation is conventional but undertheoreized. I did loosely adopt the term
in this discussion. Yet, at some point I want to try to figure out my intuition that there is
something important here. “[I]n limited animation, movement does not merely stop or
disappear,” Tom Lamarre has written. “Instead, it comes to the surface of the image, as
potentiality.”379
Animation scholar Esther Leslie emphasizes that movement is only meaningful
in relation to stillness. “In animation … things that never moved by themselves are mobilized
into movement. … The first animations turned this transition between states of rest and unrest
into the very motif of the drama.”380
Leslie has appeared to similarly wrestle with this impression
of suspended animation when studying Charles-Émile Reynaud’s luminous pantomimes,
proposing the term “petrified unrest.” My intuition is that the television cartoon is defined by
neither the illusion of life or death, but by something in between. The implications, though,
sound crazy. Maybe the television cartoon character is a cyborg, partly living and partly
mechanized—as in Chuck Jones’ cyborg rendering of the Coyote in “modern” animation. Or,
could they be a zombie, dead but moving? In the next chapter, I argue that Hanna and Barbera
disguised the general lack of movement in their early television cartoons by shifting attention to
the audio. This strategy might be called “the illusion of the illusion of life” (!).
Is it true that “[a] picture that has no movement will go ‘dead’ on the screen in only a few
seconds,” as Frank Thomas and Ollie Johnston write later in their famous book? “Only two
factors really can keep the footage ‘alive,’” they suggest, “a story idea that moves the audience,
378
Eric Herhuth (animation scholar) email communication with the author, February 2019. 379
Thomas Lamarre, The Anime Machine. 380
Esther Leslie, “Animation’s Petrified Unrest,” 2013.
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or a sound track that has meaning of its own.” 381
Walt Disney actually dramatized this notion in
two of his classic features, Snow White and Sleeping Beauty. In both, the princess is put to sleep.
Asleep and unable to move, they are mourned as if they had died. I don’t agree that stasis on
television is perceived as death, because we recognize that the character could move at any
moment. Surely it is black-and-white thinking to view the cartoon character as either alive or
dead, with no intermediate states in between. Why not a state of locomotive rest, like basically
all animals adopt when they are not moving? Perhaps new concepts might arise during the digital
age, a time of fine gradations of life through media. In a sense, characters’ limited animation on
television is not an active visual performance, like it is in the detached medium of cinema, but a
passive performance in the more engaging medium of television. When a character is not moving
on television, it is nearly always in anticipation of moving; visual stasis might engross us in the
cartoon because we implicitly guess about what will happen when. When some unexpected gag
or joke occurs, the abrupt change throws the stasis into a disorder of motion, and the whole
situation easily becomes funny.
It is possible that illustrated radio’s mixture of expectation and incongruity long ago
became a modern recipe for comedy. Film theorist Tom Gunning has commented that
mechanical rigidity in living creatures is funny by the standards of philosopher Henri Bergson,
because it makes the creature resemble a machine.382
Life is defined by Bergson as perpetual
movement, and a living body is recognized by its flexibility and agility. Situations that halt
natural movement, like clumsiness, are naturally funny. It seems that, as humans, we laugh
because that character’s body is not acting like a living body, but like a machine. “When
381
Thomas and Johnston, Illusion of Life. 382
Bergson writes: “The attitudes, gestures and movements of the human body are laughable in exact
proportion as that body reminds us of a mere machine.” Quoted in Tom Gunning, “Animation and
Alienation: Bergson’s Critique of the Cinématographe and the Paradox of Mechanical Motion,” 2014.
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materiality succeeds in fixing the movement of the soul, in hindering its grace, it obtains a comic
effect,” Bergson has written. “[D]iversion of life towards mechanism is the real cause of
laughter.” 383
Tom Gunning comments that this concept of humor helps make comprehensible the
humor of early cinema cartoons.
Cinema provides the perfect medium for Bergsonian comedy, exposing an inelastic
mechanical rigidity. Animated cartoons, especially early examples such as those of Emile
Cohl or Otto Messmer, would also seem to demonstrate Bergson’s understanding.384
Kevin Sandler extends the line of suspended animation or illustrated radio into Hanna-Barbera’s
cartoons. In cinema animation, the discontinuous cartoon would be considered an early-stage
pose reel, but for television, Hanna and Barbera presented it to the world as the finished product.
Hanna-Barbera delivered to the network or syndicator essentially these pre-visualized
pose reels or nicely illustrated sequences of drawings that suggested a cartoon’s action
and humor but with little of the time-intensive cel animation, ink-and-paint, and camera
work done in the later stages of full-animation production.385
Some percentage of the humor of Family Guy (1999-present) comes from characters not moving,
I think. A gag is that jokes are delivered deadpan with everyone’s bodies completely static, while
father Peter runs his mouth. These jokes are not incidental to the television cartoon, but inherent
to the form itself.
Charles-Émile Reynaud’s suspended animation predated cinema animation by 20 years
and was so different from the future full animation of cinema that Reynaud’s innovations are
often forgotten. But it should be recognized how similar his luminous pantomimes are to early
television cartoons. In the non-photographic representations that dominate digital media, stillness
383
Bergson, Laughter. 384
Gunning, “Animation and Alienation”. 385
Sandler, “Limited Animation.”
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is the default, a state of rest. Video games are a clear example. The player’s character begins
standing still, and moves only when the player commands them to move. When input is detected
from the user, animated movement activates the character or interface. Whenever the player is
not interacting, the character just waits until they receive input again. But in most video games,
the character doesn’t die in the game because the player doesn’t interact with them (in some, the
character becomes bored, and fidgets). Digital media is similar. A smartphone’s interface doesn’t
have a character, but also begins in a static state, awaiting input (without input, the device soon
“falls asleep”). Ultimately, I think characters in electronic media are not at risk of death by stasis
because the medium itself is alive with electricity and algorithms.
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PART 1 CONCLUSION
Understanding television and cinema to be technically distinct media that nonetheless
resemble each other suggests that the limited animation of cinema is different than the planned
animation of television. While the history of cinema animation in the United States is now
exceedingly well-documented, the history of U.S. television animation has only begun to be told.
In part, this dissertation attempts to tell this alternative cartoon history of animation, but I intend
this to be the main focus in my next book, on the history of the early television cartoon, from
1950-1965. Many histories of U.S. “animation” have largely focused on cinema animation. And
many scholars conflate animation with cinema animation, implicitly marginalizing television
animation. While pieces of the history of television animation are told in other histories of
animation, many books privileging cinema animation decline to address television animation, or
even acknowledge it.386
Of the television scholars who do mention television animation, nearly
none have asked what characterizes television animation on its own terms as animation made for
television, as a kind of animation distinct from cinema animation.387
Today in animation studies,
there remains a defining bias in favor of the many accomplished animations of the cinema,
thought of as more artistic, and against the many cartoons of television, thought to be more
entertaining. I admit that this is difficult to deny. But, I believe that allowing such a notion of art
as an exclusive category to be the arbiter of what is good and true is to nostalgically romanticize
386
The animation histories of three authors who privilege cinema animation over television are Maltin, Of
Mice and Magic, Barrier, Hollywood Cartoons, and Giannalberto Bendazzi, Animation: A World History
(3 volumes, 2016). 387
For instance, television scholar Jason Mittell ends his valuable first book, Genre and Television
(2004), with two appendices listing critical rankings of the “greatest cartoons”. Nearly all of these were
made before television and thus have no inherent relation to the subject of his book, television.
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the past and to obscure the nature of contemporary society. This bias is so pronounced that I am
unable to identify any academic animation researcher who self-identifies as a scholar of
television animation. I am proposing to be the first such scholar.
Chapter 1 here attended to the differences in media technology between television and to
the differences in formal technique between cartoon and animation. Chapters 2 and 3 sought to
explain how the early television cartoon was made possible by five antecedents. Print cartooning
was introduced to the U.S. mostly by Germans, and this craft developed to become the
kingmaker of the first visual urban newspapers in the 1890s, the yellow journals of New York
City. Young print cartoonists became the first generation of animators in New York City in the
1910s, where Earl Hurd introduced the cel technique that is the basis of 20th
century animation,
while his partner John R. Bray ran the first commercially successful cartoon studio. The United
States found an electric connection with radio in the 1920s and 1930s; some voice actors
proceeded from there to work in cinema and television animation. Walt Disney refashioned the
early cinema cartoon into his spectacular but nostalgic cinema animation, basing his studio’s full
animation cinema production mode on his 12 principles. A younger and more liberal group of
animators split with Disney’s studio in the 1941 strike. With the help of Chuck Jones, UPA
worked its way towards the unconventional limited animation of their characteristic film, Gerald
McBoing Boing (1950).
At that point, television modernized the subtle complexity of golden age cinema
animation into the initially simple stylization needed for broadcast. This adaptation of animation
meant a deep rationalization and commercial management, which recalls animation’s beginnings
in the early commercial short film series of the 1910s. Through establishing the economic
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viability of cartoons made for television,388
Hanna-Barbera played the largest role in saving
animation from dying in the 1950s.389
In persisting for the next 40 years, H-B also carried
animation into the digital media of the information age in the 1990s.390
Over the years, animation
fundamentally changed television into a modern media system, humanizing its visuals and
sounds by enabling greater aesthetic control; this anticipated digital techniques decades in the
future. The story often told of animation on television is often one of destruction and loss. But
animation did evolve over its time on television, and achieved its own new artistic and cultural
forms in the animation “renaissance” of the 1990s; I believe television more than cinema was the
real driver of change in media and culture at the time, although that point is up for debate. Ted
Turner bought the Hanna-Barbera studio and cartoon library in 1992 and used them to establish
The Cartoon Network, enabling a new generation of animators to reanimate their contemporary
characters and stories by employing H-B’s classic methods.
This dissertation proposes that the television cartoon is the modern missing link between
classical cinema animation and contemporary digital media. The basis of this claim is that, in its
early years, television successfully simplified animation into a more sustainable cartoon form for
the first home medium with an electronic screen. Television worked out how to tell stories in the
new electronic media. The stability of this new mode of production allowed animation to survive
in the television age in its reduced cartoon form, where television and animation formed a close
bond not just in programs, but also in commercials, network idents, credit sequences, and
specials. Television and animation became a new kind of mediated hybrid via which both could
expand and thrive.
388
Kevin Sandler, “Limited Animation.” 389
Tom Sito has described “Hanna-Barbera [as] the kind of studio that everyone worked in sooner or
later.” Drawing the Line. 390
“Hanna Barbera was a wonderful mix of old veterans from the golden age of Hollywood and the
young artists who would spark the 2D animation boom of the 1990s.” Sito, Drawing the Line.
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PART 2 INTRODUCTION
The context surrounding the early television cartoon, and the elements that bonded
together to form it, don’t necessarily explain its formal, structural features. The longstanding
heart of this dissertation is the following analysis of the remaining six “principles” that define it,
in each of six subsequent chapters. I suggest that a new holistic model is needed to explain how
animation evolved in the medium of television into a new kind of cartoon. The model this
dissertation proposes is constituted of seven principles total, each of which explains a central
aspect that I believe defines the cartoon of television more than the animation of cinema:
Cartoon
Rationalization
Story
Character
Style
Sound
Performance.
Admittedly, each of these attributes first arose earlier in cinema, but I believe these all ultimately
became secondary to the primacy of visual animation in Walt Disney’s films. At the formal level
of technique, cinema animation is typically understood through 12 fundamental principles that
Walt Disney and his key animators developed to create their art of animation. A principle is a
rule of thumb, a defining aspect that has stood the test of time. Film writing consultant Robert
McKee says that “A rule says, ‘You must do it this way.’ A principle says, ‘This works … and
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has through all remembered time.’” 391
While Disney’s principles remain the standard in
animation education and in the animation industry today, they do not explain the more restricted
design practice of cartooning standard in television. Television cartoons should be understood on
their own terms.
Cartoon, the quality just covered in Chapter 5, refers to the cartoon as a holistic
entertainment format. This meta- or macro-term encompasses the other six qualities. You may
notice that I am not including animation as one of my principles of the early television cartoon.
Animation is something I consider to mostly exist in cinema, and not to any full degree in
television. The principle of “Cartoon” is the closest thing to a principle of animation in this
dissertation, just covered at the close of Part 1. For Walt Disney and his Nine Old Men,
animation is a complex entity which they took 12 principles to define. They do not even claim to
be able to sum it up as a single principle.
To those in the animation community, the term principles will bring to mind the Disney
studio’s “principles of animation.” But this second part of this dissertation is motivated by the
belief that the early television cartoon can’t be explained by Disney’s principles of cinema
animation. Accounting for the formal specificity of the early television cartoon instead requires
new principles. Some of Disney’s principles apply to television, but others do not. Some Disney
principles that do not apply are actually contrary to the principles of the television cartoon I
propose here. I don’t intend to question the primacy of Disney’s principles. In fact, I propose that
animatophiles can maintain their allegiance to Disney’s principles as the fundamental basis of
what the art of cinema animation is. But the television cartoon is an altogether different kind of
design craft. Grounded in the simple cartoons of the early years of cinema, between 1892 and
391
McKee, Story.
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1927, it was only after Disney’s innovations, in the 1940s, that some artists sought to counter his
influence by simplifying animation back into the cartoon.
A tentative consensus has developed about the features defining the early television
cartoon as distinct from cinema animation. I wanted to create a table comparing and contrasting
how many writers mention each particular aspect, although I didn’t complete this. Yet I don’t
believe that any author has yet asked: how might these newer principles be brought together to
form a holistic model of the early television cartoon? The present model attempts to do this,
through articulating techniques fundamental in television. Instead of presuming authority to coin
novel concepts, I rely on concepts already recognized as explaining television. I approximately
order these principles to follow the television animation production pipeline, and propose seven
principles total explaining the technical specificities of how animation was adapted for
television. While I recognize that these rigid categories can feel cumbersome and restrictive, I
hope you as a reader will find them useful as interpretive lenses that frame this research object
and clarify its basic stakes in simple, general themes.
Rationalization is the condition of existence of the early television cartoon, analyzed in
the next Chapter, 6. While unromantic, technical control is what allowed cartoons to be made for
television in the first place. How exactly did Alex Anderson and Bill Hanna plan out their
production in their new planned animation production system for television? Little literature has
detailed the specific methods by which the new cartoon achieved economy, but I see seven
general sub-principles of rationalization: division of labor, cel stacking, (ongoing) series
production, subcontracting, focused creativity, and labor management (or Taylorization).
Separate from these, three more specific strategies or methods of limitation allowed the Ward-
Anderson and Hanna-Barbera studios to shrink the scope of the production, largely by avoiding
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the need to make animation in the first place: omission, reduction, and diversion. Lastly, five
strategies or methods of extension then allowed the studios to expand the new cartoon to fill the
time needed to complete an episode: simplicity, stasis, cycling, repetition (banking), and artificial
movement. Hanna was characteristically modest about their accomplishment, claiming that he
and Joe Barbera had used a similar system when working in cinema.
It would be flattering to claim that the development of our limited animation process was
akin to re-inventing the wheel in cartoonmaking. I think it a more apt description to say,
however, that we installed a new gear in the system. All of the elements that would
ultimately be incorporated in television cartoons had been present in theatrical
cartoons.392
Nevertheless, even if Anderson and Hanna refined methods they already previously used, the
new system was no small achievement. They did stand on the shoulders of cinema animators.
But theirs were the first cartoons made for television anywhere in the world, to my knowledge,
especially if the measure is the sustainability of the studio’s production model over multiple
years. No one else had previously succeeded in both creating a sustainable new business model
and then operationalizing it over decades of hard work.
Story is the context in which this cartoon is meaningful, and this is the focus of Chapter
7. Narrative drives the texts, which occur in series. Animated feature films are vehicles driven by
the visual aesthetic expression through time of the animators. In television, story is the premise
of the open-ended series, the articulation of the creator’s vision of the nature of characters, their
relationships, and the world in which they live. Once episodes are in production, the writer
begins the process by conceiving and writing the script. Ultimately, the television viewer’s
392
Hanna and Ito, Friends.
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immersion in the story world takes their attention off the less visual and largely static image. In
other words, episodes are moments in the series which each perform different social meanings.
Character is the cartoon’s vessel for personal expression, the subject of Chapter 8. The
story is given flesh when the personality of characters is established through the way that they
talk, act, and interact. Of course, there are characters in animated films, too, but in cinema, the
animator develops character visually through character animation, hand-rendered pantomimed
movement. In television, the voice actor effectively animates the character through the sound of
their voice. The character’s ineffable aural signature to the character, their personality voice, is
the combination of the vocal expert’s acting talent with the embodied “grain” of their vocal
chords, the sound of their specific body creating the character’s voice. This is nowhere more
clear than in Hanna-Barbera’s 1960s Flintstones, the first television cartoon sitcom, which
emphasizes burlesque voice acting of long scripts over its rudimentary animation. The television
cartoon is fundamentally personality-driven, in part because for a cartoon character to express
themselves, they need to speak. In cinema, characters could express themselves simply through
the motion of their body, as in dancing sequences; in television, characters that can’t speak can’t
express their personality through their voice, and so can’t really act.
Style is the adaptation that adds comment through caricature and design, seen in Chapter
9. Once characters are conceived, they must be given a simple, stylized appearance. Walt
Disney’s modus operandi was to set naturalistically lively characters into enchanting, three-
dimensional motion. In a contrasting modernist spirit, animators at rival cinema studio United
Productions of America (UPA) embraced cartoons as the two-dimensional lines on a page that
they are, a design space which Hanna-Barbera soon adopted for television. The early television
cartoon’s figurative, caricatural style is how it departs from the naturalism of the photograph.
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The creative human visual signature is what makes the cartoon appealing to human eyes.
Abandoning volume, the stylization of the television story world is flat and angular, a curious-
looking design mode that cleverly compensates for the stark limitations of the form. While
economics are one reason for this, there were also technological reasons: the small television
screen demanded visual economy. It helped that visually abstracted design increases humans’
visual interest in characters, even if they don’t move very much, because it makes their
appearance quirky and funny.
Image is secondary to the early television cartoon, however. Sound is the primary means
of communication in television, historically, the theme of Chapter 10. Sound is a perceptual
modality that we invisibly hear and internalize, perhaps somewhat like scent. Cinema is based in
the “motion” of sequential visual photography. Television, by contrast, is an advancement of
radio technology; this explains how television had high-fidelity FM sound technology built in, to
compensate for the crude, low-resolution image quality television had for the remainder of the
20th
century. Sound structures every cartoon in time, a sonic blueprint that guides the creation of
the images. When the director records the voice actors delivering their lines and these are edited
to their satisfaction, the timing and delivery of the voice recordings structures the subsequent
creative work of the cartoon. In the final mix of the soundtrack, effects are added, which aurally
punctuate actions, a comic flair that compensates for their lack of visual emphasis. Music sets the
emotional tone, facilitates transitions, and maintains continuity, arranged to roughly match the
timing of the cartoon near the end of the production process. Warner Bros. director Chuck Jones
diminished the sound-oriented television cartoon as “illustrated radio” where the soundtrack does
the acting work, not the image; but in doing so, he actually provided a helpful heuristic which
clearly distinguishes this form from cinema animation as fundamentally different.
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Performance is the emotional tone of the creative execution of the limited means
available in this mode of production, unveiled in the last Chapter, 11. In cinema, Walt Disney
embraced Stanislavski’s classical acting “method,” and pursued lifelike animated movement of
seemingly embodied three-dimensional characters. Hanna and Barbera did not go as far as UPA,
which deconstructed Disney’s model by embracing a radical flatness and lack of form. While
their characters were truly flat, in that they only very rarely turned around in three dimensions,
H-B’s cartoons had a basis in slapstick, and still pursued the appearance of solid bodies, often
knocking each other around in two-dimensional space that seemed like three-dimensional space.
“Performance” may be too advanced of a word to explain the fairly modest means of the
television cartoon, but I chose it for its multiplicity of meaning. The basis of this cartoon’s scaled
down performance is simply two elements: the character is staged through “strong,” static poses;
and each pose is timed naturally by holding it for a specific amount of time. Character transitions
between poses are lightly animated, but not enough for such animation to really communicate
much as a performance. Such static character poses can’t reflect the more subtle facial acting that
animated cinema characters accomplish. The performance arises from the storyboard artist’s skill
in posing the character in a clear pose that can be held still for long moments without appearing
awkward, and from director’s skill in timing the character poses to create the specific comic or
dramatic effect. The voice actor’s earlier acting, inflection, and delivery becomes the soundtrack
that partially establishes the timing of poses; moments between dialogue are also timed for
narrative effect. Some limited animation usually happens in the transitions between shots and
scenes, although in television cartoons this is often truncated by editing or figuratively rendered
with effects, helped by wacky sound effects.
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The cartoon should be recognized as a design craft, one encompassing its figurative basis
in humor. The cartoon is unavoidably artistic in execution, but the early television cartoon’s
limited animation is more based in design. “Animation” is often understood to be an art. But
animation has always embodied a tension between art and design, whether in cinema, television,
or digital media. Full animation is closer to art. Thus, cinema animation is more an “art form”
and television animation is more a “design form.” The line is admittedly more blurry than this:
cinema animation today uses many limiting techniques, and uses sound deeply; and television
animation today uses many animation techniques from cinema. Really, it is important to
appreciate that limited animation is the flip-side to full animation, on the continuum that
animation and cartoon share. Limited and full animation each balances and reinforces the other.
A pure full animation is difficult to conceive of; it probably would be abstract, because any
characters present could not stop to talk. A pure limited animation would not be animation at all,
but more resemble storyboards or comics. Thus, the stasis of animation supports the movement
of animation; static poses are held moments in between movement. While limited and full have
become stable professional production standards, they are tendencies rather than rules. Within
and between the two, there is inherently great variety, because both are constantly in dialogue.393
393
Thomas Lamarre, my co-advisor, makes this point in The Anime Machine..
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CHAPTER 6
THE PRINCIPLE OF RATIONALIZATION:
THE LIMITATION AND EXTENSION OF ANIMATION394
Adapting animation for television meant rationalizing every aspect of the production
process, or thinking through the specific steps required at each stage of the animation pipeline
and putting into place strategic techniques to make these as efficient as possible. In television,
there is a general need to limit the process of animation, without the resulting cartoon appearing
to be limited in its entertainment value. At the same time, the length of the television cartoon
needs to be extended, to two, three, or four times the length of a traditional cinema cartoon. It is
common to understand the production of the television cartoon as similar to an industrial process
of the technological design and manufacture of any commercial product. Cinema animation was
rationalized in a similar way earlier, but then and now invests money and time to uphold its
artistry. The economic necessity and the tighter creative controls of broadcasting meant that,
while it projects the personal faces of its characters to its audience, network, and sponsors, the
early television cartoon must be tightly rationalized, through the application of an efficient,
reason-based plan to produce the cartoon to the exact length and budget given to it, and to deliver
it on time.
The television cartoon is often faulted for being more defined by factory-style economics
than by creativity. While this is true more often than not, these factors should be understood
more as pressures than as rules. If every television cartoon were actually as uninspired and
unredeeming as many observers have claimed, it’s not clear why anyone would watch them.
394
Milic & McConville, The Animation Producer’s Handbook.
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Boring or unpopular cartoon series fail, like happens with any poorly realized entertainment.
Cinema animation may be creative authored more often than not, but the rationalization of
animation serves as the foundation for that authorship. It’s not often noticed that there is more
room for creative or production error in cinema animation, because there is more time for
making changes throughout the production process, and more people are involved. There is less
room for error in television cartoon production, because to stay within shorter production
windows and smaller budgets, it is more important to do the work well the first time. The
California College of the Arts (“CalArts”), what became the premiere animation school in the
world, was not formally established by Walt and Roy Disney until 1961. 1950s television
cartoon productions hired experienced cinema animation creatives who had already learned the
traditional process of making cinema animation first, often at the Disney studio. Bill Hanna and
Joe Barbera hired many of their creatives from Disney, especially after layoffs following the
failure of Disney’s 1959 animated feature Sleeping Beauty to recoup its production budget.395
The specific techniques of how animation has been adapted to television have never
systematically been explained in print, to my knowledge, although many books touch on limited
animation in comparison to full animation.396
Surely explanations existed when all this was being
395
Sito, Drawing the Line. 396
The book I have found which comes closest to explaining the technical bases of limited animation may
be Eli L. Levitan’s 1979 Handbook of Animation Techniques. In a section in a chapter on limited
animation called “Guides and Gimmicks,” Levitan describes how limited animation effects are used to
suggest full animation, sometimes even more effectively than full animation itself does.
While most animated actions are the result of conventional animation processes, many actions
and movements are achieved with other methods. Guides and gimmicks are used frequently in
order to satisfy the varied animation requirements of the commercial film user. A mountainous
pile of drawings and cels is no longer a yardstick by which animated actions are measured. In
many instances, effects that seem to be fully animated are achieved with surprisingly few
drawings. As time and budget savers, the value of these guides and gimmicks is incalculable. The
savings, however, are not made at the expense of the quality of the animation. As a matter of fact,
in some instances, because of the nature of the subject matter, a smoother action can be achieved
with these guides than with conventional animation processes. Besides, animators are a lazy
group of individuals, generally speaking.
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figured out in the 1950s, but I haven’t found any evidence that anything written both survived
and is available to read. It seems like this present volume could not be the first to begin the task
of explaining the standard production model of the early television cartoon, in the detail needed
to understand it thoroughly, yet I have not found another. Because of this, I am guessing about
many of the specific techniques I propose in this chapter; each of the terms I propose are only my
best interpretation of how these cartoons might have been made.397
The first section of this chapter explains six general approaches by which these cartoons
appear to have been rationalized, approaches that started in early cinema cartoons and continued
into early television cartoons: division of labor, cel stacking, (ongoing) series production,
subcontracting, focused creativity, and labor management (Taylorization). The second section
proposes three strategies that appear were used to limit the need to produce actual animated
movement (animation): omission, reduction, and diversion. The third and last section identifies
five apparent strategies for extending the length of the cartoons to fill the time broadcasters
needed filled: simplicity, stasis, cycling, repetition (banking), and artificial movement.
What has most defined the “limited animation” of the early television cartoon for many
people is what it lacks: it is not “full” animation like is found in cinema. Admittedly, television
imposed an economic imperative: any cartoons needed to be made cheaply. Early television
cartoon studios had neither the luxury of time or money that cinema animation studios have. The
model of the early television cartoon I propose in this dissertation accepts this view and explores
its implications. I admit that I tire of mourning of the loss of a romantic concept of art that
valorizes a genius creator, because after World War II this came to feel old-fashioned. While
397
If any animation professional is reading this and knows of any resources on this, I welcome your
suggestions. Before publishing this as a book, I intend to seek comment from professional animators like
those I met on my research trip to Los Angeles in 2017. Some industry veterans would have hands-on
experience that could better speak to the specific techniques used in commercial production.
215
cinema animation more often privileges the director’s vision, it is exceedingly rare that one
person can produce an entire animated film on their own. Television cartoon production, more so
than cinema animation production, is deeply streamlined and dependent on industry standard
cost-cutting practices. As a consequence, often it does not display the signature of one creator.
The broader house style of the studio, arising from the culture of the group, becomes the general
signature of the studio’s cartoons. These contain art, but they are more the products of an
industrial craft of design, one whose function is to entertain. Whereas cinema films can traffic in
the awesome aesthetic ambiguities of art, television has always needed to communicate clearly to
get laughs. To make 20 episodes over the course of one broadcast season, about the length of 5
feature films, requires a high level of practical coordination, and each studio must establish its
own clearly-defined production process that must be rigidly followed.
6.1
The Rationalization of Cartoon Production
For cartoons to exist on television at all meant changing how they are made. When
television was first spreading across the U.S. in the late 1940s, Walt Disney’s model of
animation was dominant. By comparison, it seemed impossible to make a watchable cartoon
series for television. If a television show needed to be filled up with movement every week,
making a show would cost exorbitant amounts of money, far more than was available.
Hollywood trade bible Variety explained the situation Bill Hanna and Joe Barbera faced in 1957.
When Hanna and Barbera tried to pitch their planned animation initially, they were told it
just couldn’t stand up against full animation, represented on tv by the oldie cartoons. [The
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e]conomic impossibility of full animation in tv [was] underlined by the costs—full
animation of a six-minute short subject runs to about $50,000.398
Bill and Joe worked hard to negotiate a fair price for their first television cartoon. What
was the amount they received per episode, initially? About $3,000. While the episodes were only
3.5 minutes, or half of 7 minutes, this amount was still only about 10 percent of their prior
budget.399
How was it possible to make a cartoon for such a low price? This is the question I
began my 2017 interviews with animation professionals by asking. Cartoon production for
television shares early and late parts of the animation production pipeline with cinema animation,
but many intermediate steps are cut out, like the actual source of animation in cinema features:
the in-betweeners, the junior animators who animate between the key poses created by the senior
animators. An early television cartoon show’s modest schedule and budget needed to be
carefully planned out by the organizational executive producer, dividing resources according to
the basic requirements of each production stage.400
Abandoning art as a luxury, the television
cartoon became a new form of manufactured, designed commercial entertainment. But the
shorter production time meant that, when aired, the mediated cartoon could become a means of
timely social commentary. Clear, funny communication has always been the imperative.
The first two significant television cartoons are a study in contrasts: the first was as cheap
as possible and the second was as expensive as possible. Ahead of their time when they began
production in the late 1940s, Alex Anderson and Jay Ward understood the need to produce many
episodes of their first series, Crusader Rabbit (1950-52). But, there was not yet a market for
television cartoons, meaning that there were no sponsors, so their production budget was
398
Yowp, “The Expanding World of Hanna-Barbera: 1960,” Yowp, December 27, 2017,
http://yowpyowp.blogspot.com/2017/12/the-expanding-world-of-hanna-barbera.html. 399
Yowp, “Bill and Joe and Tom and Jerry and Ruff and Reddy.” 400
Milic & McConville, Animation Producer’s Handbook.
217
impossibly small. Apparently because of such reasons, for Crusader Rabbit (1950-52) Anderson
and Ward proposed to NBC not an animated cartoon but a comic strip. To feasibly produce a
television cartoon in the early years meant deploying strategies targeted to complete each scene
as efficiently as possible. Most of the actual animation was cut out, and replaced by static poses
and short cycles. Five years later, by contrast, Disney’s Mickey Mouse Club (1955-1959) actually
did produce a small amount of animation for each episode—full, cinema-style animation. There
was also a vintage Disney short shown. Otherwise, this show was mostly composed of
Broadway-style song and dance numbers performed by charismatic real-life kids. To pay for the
high cost of both the animation and the live-action production, the show recruited commercial
sponsors on an unprecedented scale. When the show became a hit with child viewers, it
simultaneously became a marketing sensation—so much so that Disney’s show truly kicked off
the merchandizing boom for children’s television programs that has not abated since.401
Hanna-Barbera’s early television cartoons came to market after these and several lesser-
known early landmarks;402
the studio warily sidestepped Disney’s expensive ambitions, instead
following Alex Anderson and Jay Ward’s rational model of planning.403
Bill Hanna, a structural
401
Marketer and children’s television producer Cy Schneider describes this history in detail in Children’s
Television: The Art, the Business, and How It Works. 402
In order, the other early television cartoon shows included Vallee-Video’s Tele-Comics (1949-1951),
Paul Peroff’s Jim and Judy in Teleland (1949), Harry Prichett Sr. and Ed Wyckoff’s Winky Dink and You
(1953-1957), UPA’s Gerald McBoing-Boing Show (1956-1957), and Gene Deitch’s Tom Terrific (1957-
1959, aired on Captain Kangaroo). These shows have some interest, but all were fairly short-lived one-off
productions. 403
An important exception is that Hanna and Barbera apparently learned from Disney the importance of a
musical fanfare in the opening sequence. In The Mickey Mouse Club, the opening sequence is literally an
animation of a parade. This custom in entertainment probably arose first in Broadway stage productions.
Disney’s show was heavily indebted to the whole Broadway approach. Of this “song and dance”
approach, Hanna and Barbera adapted the song into the theme song, and the dance into the lively full
animation of the opening sequence. Only one other fully animated children’s cartoon aired between
Disney’s 1955 show and Hanna-Barbera’s first show in 1957: UPA’s Gerald McBoing Boing Show (CBS,
1956-1957), a noble experiment applauded by many critics but which failed to find a popular audience.
Bill Scott, who took over Alex Anderson’s role as chief writer for the Rocky and Bullwinkle series,
worked on UPA’s early television series. Keith Scott (no relation) recounts this experience in The Moose
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engineer by training, rationalized his company’s production process ruthlessly, calling his
resulting system “planned animation.”404
For better and worse, looking to Anderson’s and
Ward’s production, to make cartoons for television, Hanna was putting into practice a new
commercial design approach driven by the rationalization of creative labor. Artists who had
previously had more time to explore art-making in producing cinema animation now had to live
within much narrower means in television. By all accounts, though, Hanna-Barbera in the late
1950s and early 1960s was an enjoyable place to work which allowed for individual
expression.405
Rationalization of labor may be the guiding philosophy of television cartoon production,
but in pursuit of its function as entertainment, the cartoons mask this with skillful variations of
all aspects of cartoon production. Responding to the need for new characters for new shows, Joe
Barbera, the other half of Hanna-Barbera, set to work hatching authentic characters familiar from
his life experience, perhaps inspired in part by people he knew from his Brooklyn upbringing,
but more frequently by other media texts. Hanna-Barbera’s television characters cannot move
much, so they must strike convincing poses and talk up a storm. Below the rambunctious
developments on-screen lay a brutally efficient system, perhaps akin to the tunnels underneath
Disneyland, which support the fairy tale fantasy above. From start to finish, an efficient new
philosophy was applied to the existing stages of cinema animation production to create the new
television cartoon.
Through observing H-B’s texts and the contexts surrounding them, this section proposes
six general approaches via which the early television cartoon rationalized its production: division
Who Roared, mainly noting that UPA’s show did not have many jokes, and that Bill Scott’s role was to
insert gags. 404
Hanna and Ito, Friends. 405
Yowp addresses H-B’s early company culture in depth in profiling many important creatives of the
early years on his blog, Yowp.
219
of labor, cel stacking, ongoing series, subcontracting, focused creativity, and labor management
(Taylorization).
Division of Labor
The rationalization of the television cartoon production, like the rationalization of cinema
animation, is a twentieth-century division of creative labor. Division of labor became common in
Europe during the Industrial Revolution. Managers in the first factories of the late 1700s
gradually dismantled the holistic labor performed by a single experienced craftsman, who had
previously made shoes and furniture by hand from start to finish, into its component parts,
narrow tasks aided by machines. These were tasks simple enough that anyone could do learn
them quickly, without costly training. In the 1910s in the United States, commercial
manufacturers sought to further drive down costs by more rigidly codifying this process.
Frederick Taylor, a factory consultant, proposed a method of “scientific management”, a
managerial approach which increased efficiency by “rationalizing” each production role, or
redesigning it through reason into an efficient step on the production line. Taylor proposed that
“[E]very single act of every workman can be reduced to a science.”406
His industrial philosophy
would come to be called “Taylorism.”
In the wake of industrialization in the mid-1800s, economic philosopher Karl Marx
despaired about the social significance of the new factories, observing that these labor tasks were
so narrow as to be essentially meaningless as a profession. Man derives his life purpose from his
work, Marx believed. When a factory worker only handled a small part of a complex production
process, they had little opportunity to take pride in the product they were producing. Within such
a factory system, the worker’s ingenuity was not stimulated, and over time they became alienated
from their work.
406
Taylor, The Principles of Scientific Management.
220
Americans saw a brighter side to factory production. In the 1910s, Henry Ford created the
first factory assembly lines, reducing the cost of an automobile down to a price that his own
factory laborers could afford. In doing so, Ford converted the automobile from an expensive
curiosity into a practical conveyance, profoundly transforming life nationally in the young 20th
century. In the U.S., it appears people generally felt that the costs were worth the benefits of
factory labor.
In animation, the first manager to divide labor was John R. Bray, beginning around 1915.
I believe that Bray likely copied the approach of competitor Raoul Barré to form the second
animation studio ever, determined to make it more efficient and profitable than the first. In the
late 1920s, Walt Disney grew his studio through similar means, but believed that a superior
product would be worth more to motion picture exhibitors. He allowed greater time and money
to control the quality of his releases. In the late 1950s, Bill Hanna and Joe Barbera were faced
with the daunting task of making 20 half hour episodes in a year—the next year, 40—then 60,
and so on. They tried to split the difference: they hired experienced talent and gave them some
creative freedom, but also cut their system back down to a model close to Bray’s.407
Cel Stacking
The most efficient means of rationalizing animation was a system Earl Hurd, collaborator
with John R. Bray, created between 1914 and 1916. Hurd’s “cel technique” made mass-
producing cinema cartoons possible.408
The cel technique was a technique for limiting creative
labor by splitting it into smaller pieces. Before the cel technique, animation was made on paper,
requiring a full drawing be made from scratch. Winsor McCay himself and Walt Disney’s
animators would more frequently draw complete drawings. But the “cel stacking” of the cel
407
Sito, Drawing the Line. 408
Kristin Thompson describes the cel technique in “Implications of the Cel Animation Technique,”
1980.
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technique involved stacking sheets of transparent celluloid, the same basis of cinema itself, on
top of each other. The elements on different cels or celluloid layers could then align in one
apparent two-dimensional plane, creating an image from a composite of the three to five layers.
When a cartoon character could be broken up into multiple cel layers, their movement could be
controlled and programmed—hence, limited animation became possible.
John R. Bray, Earl Hurd, and Paul Terry all played a role in establishing cel animation as
a more efficient system which required far less artistic labor.409
With this system, most of the
image could be held static across frames, while just the parts that moved were changed with each
409
This may be my longest single footnote, on important historical detail about the origins of cel
animation. John R. Bray evidently stole some of his techniques from Winsor McCay, after posing as a
journalist to talk with him in his workspace, probably around 1913. Bray’s first cartoon in 1913 clearly
copied McCay’s second film in 1912; both feature a creature that explodes. John R. Bray first filed patent
requests for techniques which began to separate the background and foreground of each frame of
animation to be photographed, submitting his first application in January 1914 and a second that July.
Seeking a greater technical advantage, Bray invited Earl Hurd of Kansas City to move to New York City.
Earl Hurd is credited with first patenting the industry standard material of celluloid as a method of
separating the animation of the cartoon character in the foreground of the image, filing that patent in
December 1914. In his patent application, Hurd writes the following summarizing his technique in the
technical language typical for a patent application.
In my process … I have used, in practice, sheets of such transparency that a plurality may be
superposed in succession over the background without materially dimming the clearness thereof,
so that the picture or scene which is photographed, may be made up of the background and one
transparent sheet or a plurality of trans-parent sheets superposed thereon, each having thereon a
part or element of the picture. I believe I am the first to employ a transparent sheet or a plurality
of transparent sheets in conjunction with a background which is photographed therethrough upon
the negative film.” Earl Hurd, “Process of and Apparatus for Producing Moving Pictures.” United
States Patent Office, Patent number 1,143,542.
After Hurd moved to New York, he joined Bray to form a patent trust uniting both of their patents,
effectively monopolizing the rights to the cel technique. Their “Bray-Hurd Process Company” charged
every other animator in the industry royalties for using the technique, apparently as late as the mid-1930s.
Academic journal Film History has collected the highly technical original texts of Bray and Hurd’s patent
applications together as John Randolph Bray and Earl Hurd, “Bray-Hurd: The Key Animation Patents,”
Vol. 2, No. 3, Sep. - Oct., 1988, 229-266. As for Paul Terry, he claimed that he created his own cel
technique in early 1915, and that he used it to make his first two animation shorts that year, “Little
Herman” and “Down on the Phoney Farm,” but he didn’t patent it. John R. Bray’s wife Margaret noticed
Terry advertising his cartoons in a newspaper, and reportedly visited to find him using a matte process
somewhat similar to Hurd’s sytem. “I’d photograph the background first, and then I would reverse the
film and make a male and female of it,” Terry later told Harvey Deneroff. Alleging patent infringement,
John R. Bray compelled Terry to come to work for his studio. When he began working at Bray’s studio,
Terry abandoned this method in favor of Hurd’s cel technique. Leonard Maltin, Of Mice and Magic: A
History of American Animated Cartoons (Revised Edition), Plume, 1987.
222
frame to create animated movement. When Bray and Hurd’s patents expired in the 1940s, the cel
technique became a more sustainable standard of making planned animation. It would become
critical for making the planned animation of television possible.
It appears that Alex Anderson played an early role in creating the system of planned
animation, of planning out resources to divide up the task of creating a television cartoon
episode. Bill Hanna went all-in on the planned animation system based on the cel technique.
Combining it with Anderson’s system of animation planning was a powerful innovation. When
Hanna married these techniques with Joe Barbera’s sophisticated storytelling, Hanna-Barbera’s
second series came into being. The popularity of The Huckleberry Hound Show (1958-1961),
decisively established the commercial viability of Hanna-Barbera’s systems of limitation and
planning, showing that the entertainment value of early television cartoons was not limited, even
if their animation was.410
The head of each character was rendered on a separate cel from that of
their body’s bodies. The possibly noticeable boundary between the two was obscured by giving
the character neck clothing: a shirt collar and tie, bowtie, or ribbon. A 1960 piece in Popular
Mechanics explained how cel stacking was used in television.
Huck and his friends exist in a rather fragmented way … The inkers and painters make
very few complete drawings. Huck’s body may be painted on one cel, his head on a
second, his legs and feet on a third. Stacked in register atop one another, the cels produce
the full figure. This technique allows Huck to talk or walk merely by going through a
410
In “Limited Animation,” Kevin Sandler ackhowledges that “One company became the symbol for
limited animation’s commercial viability and aesthetic deficiency: Hanna-Barbera Productions”. But he
points out that, while the artistry of animation made for television suffered, “the system worked,” and
made the new media format economically viable.
223
sequence of heads or legs and continuing to use the cels that make up the rest of the
body.411
The funny animal model of an anthropomorphized cartoon animal who becomes bizarrely
strained when giving them neck clothing, especially for Yogi Bear, whose collar and tie
seemingly turn him from a wild animal into a white collar worker.
The design aesthetic of the television cartoon arises most fundamentally from this deeply
rationalized, compound nature of the animation image. In television, it appears that characters
were stacked up to 5 cels high; more layers than that would have obscured the images, because
of the slight opacity of the celluloid. The complexity of the television cartoon can be glimpsed
by understanding that the consistent colors of the limbs of every character needed to be carefully
managed: consistent colors could only be achieved by carefully “gradiating” color calibration on
each layer: darker colors lower down in the cel stack were balanced by lighter colors higher up.
Without this control, characters have limbs of slightly different colors than their body. Evidence
suggests that Huckleberry Hound’s odd blue color emerged from the unexpected combination of
colors across cel stacks in early production.
(Ongoing) Series Production
In John R. Bray’s time, movie stars started to emerge, when audience members began to
form emotional attachments with actors and actresses who appeared in multiple films. The first
cartoons were “single shot” cartoons, just one cartoon with its characters and no more, including
Bray’s first cartoon.412
John Bray must have realized that Hollywood’s then-emerging
phenomenon of movie stardom could be adapted to animation. Bray began producing and
411
Stimson, “Cartoon Factory.” 412
John R. Bray’s first cartoon, finished in early 1913, was called The Artist’s Dream.
224
directing the first animated cartoon series in 1913, starring “Colonel Heeza Liar,” an
opportunistic old man resembling Teddy Roosevelt.
While Bray’s ham-handed character is largely forgotten today, the character was
evidently popular in his time, and was the first character to push a whole cartoon series forward.
Bray’s series model is still being followed today in the television cartoon. This is evident
because television cartoons are series nearly as a rule. If the characters are popular, the television
cartoon series can continue on an ongoing basis for years. The Flintstones’ 6-year run must have
seemed like forever.
Subcontracting
Once Bray had his own series in production, he then recruited other producer-directors as
subcontractors, laborers hired to handle a specific task within a bigger system, to join his studio
and make their own series, expanding the scale of his enterprise. Industry (a system of
manufacture) and regularity were the focus of the Bray studio. John Bray soon organized his
studio into multiple cartoon production “units” or groups running at each time, each handling a
different character series. In 1915, Earl Hurd created a more endearing character in the innocent
but raffish young boy Bobby Bumps, modeled after newspaper star Buster Brown. In 1916, Paul
Terry followed, making the first series cartoons in the figurative caricatural style that became the
signature of Hollywood cartoons. The Fleischer brothers followed in 1918, animating by
rotoscope, and later Walter Lantz around 1920. Each director took one month to produce a film.
By staggering the releases of each director, Bray’s studio had one film ready for distribution each
week. This arrangement allowed Bray to delegate work out to other people while keeping profits
in house.
225
In television, the controversial practice of outsourcing can be seen as a continuation of
this urge to subcontract. Economic and productivity pressures led to Jay Ward being the first to
outsource most of a whole production to a cheaper studio in another country, contracting in a
very fraught relationship with new Mexican studio Val-Mar to make Rocky and His Friends
(1959-1961), the first of the two Rocky and Bullwinkle series.413
In the 1970s, Hanna-Barbera
expanded the output of their studio by setting up satellite studios in other countries with lower-
paid workers, including Taiwan, Spain, and Australia.414
Focused Creativity
Once the cel technique was put into place, the issue arose that the same characters
recurring in many different cartoons threatened to make the films creatively repetitious. When
this became a trend in the 1920s, audiences began to get bored with the results; some felt that the
animated cartoon was a passing fad. Animation’s survival depended on reliably delivering
entertainment to viewers. By the mid-1920s, the inane repetition of Paul Terry’s Aesop’s Fables,
released at the rate of one per week, wore down the interest of audiences and the animated
cartoon was increasingly thought of as a passing fad.415
Yet Paul Terry’s Aesop’s Fables series
of the 1920s actually enchanted a young Walt Disney, who said that he saw as many of Terry’s
films as he could.
Starting in 1928, Walt Disney re-energized the cartoon format, making it newly
memorable to theater audiences. Disney put into place new technologies for cartoon-making; his
use of sound and color are well-recognized.416
But in creative terms, animators understand that
413
Keith Scott recounts this history in, The Moose Who Roared (2000). Rocky and His Friends was
succeeded by The Bullwinkle Show (1961-1964). 414
Dan Torre and Lienors Torre, “Hanna-Barbera Australia.” 415
Barrier, Hollywood Cartoons. 416
Disney’s first sound cartoon was nearly the first sound cartoon ever, Steamboat Willie (1928). (Paul
Terry had actually made the first sound cartoon, Dinner Time, earlier that year, but it did not make a
226
Walt Disney also began making character animation, in which distinct characters developed their
particular personality through their telltale visual movements. By 1933, it was clear that Walt
Disney had a knack for realizing compelling characters that kept audiences coming back.417
As Disney grew his studio, he did rationalize his production process, but balanced
economic with creative pressures more successfully than Terry did. The resultant workflow
process allowed the practitioners responsible for every part to do their work well, prioritizing
creative quality and care. Beginning in the mid-1930s, the Disney studio began spending several
years on each feature film. This careful and expensive attention to detail was unheard of at the
time. The model of making a 90-minute feature film on a frame-by-frame basis, beginning with
Snow White and the Seven Dwarfs’ early stages in 1934, was evidently deemed insane. The
equivalent of a Hollywood special effects blockbuster of today, by 1936, the expensive
production made Walt Disney a laughing stock: the unseen film was lampooned as “Disney’s
folly.” Of course, the success of the film in 1938 proved the doubters very wrong, and created an
entirely new business model of filmmaking.418
It would be 30 more years until anyone else could
make a successful animated feature film. By the 1970s and 1980s, when other feature-length
lasting impression.) Disney’s film Flowers and Trees (1933) was nearly the first color cartoon ever. (John
R. Bray had made the first color cartoon, The Debut of Thomas the Cat, in 1920, but it also is not widely
remembered.) 417
Disney’s technical innovations in cartoonmaking took off because he revived “personality animation”
from Winsor McCay, developing his characters’ particular personalities through their movement. I
believe that Ub Iwerks should be recognized as the aesthetic engineer most responsible for Mickey
Mouse. Evidence suggests that Iwerks took Disney’s idea for a mouse character and scribbled furiously
for at least several days until he had hashed out Mickey’s basic design. Evidence of this is in Mickey
largely being composed of circles, which are fast to draw. For this reason, I think Iwerks probably played
a larger role in creating the character than Disney did. In a documentary film of the same title,
granddaughter Leslie Iwerks describes Ub as “the hand behind the mouse.” Walt Disney Pictures, 1999. 418
Snow White and the Seven Dwarfs began production in 1934. Conventional wisdom seemed to hold
that Disney was a fool to invest so much in one film, by its release in 1937 eventually the unheard-of sum
of $1.5 million. Walt Disney was vindicated when the film earned nearly five times its budget, $8 million.
It appears that Disney’s film may have been one of the earliest runaway blockbuster successes, which
soon inspired similarly lavish fantasy films, like The Wizard of Oz (1939).
227
animations could be realized, they followed Disney’s intensive, lengthy production process,
making it a standard mode of filmmaking across the industry.
For The Flintstones, Hanna-Barbera dedicated several teams of people, or units, to work
just on that series. This returns to the unit production mode of much cinema animation, in which
a director oversees a small team of consistent artists. This was a means of focusing the creativity
of the team. This practice was expensive, because it required cordoning off a large percentage of
the operation. But, the first prime-time television cartoon needed high production value to ease
its believability.419
Labor Management (Taylorization)
The patents that John Bray and Earl Hurd registered for their “cel system” of animation
production represent, for Donald Crafton, the Taylorization of cartoon-making, extending the
division of labor into an efficient, scientifically-styled system for making cartoons.420
Inherently,
since animated films are photographed frame by frame, they are expensive and time-consuming
to make. Winsor McCay, a preternaturally gifted artist, seemed to make films by sheer force of
will, and it still took him six months to a year or more to complete a single film. Bray has been
scorned by many artists and critics for industrializing animation. But without his advances,
which made animation cost-effective and fast to make, there might be far fewer cartoons in the
world. In the interest of profitability, Bray wanted his directors to complete films using as few
resources as possible, emphasizing the thrift of economy.
“The industrialization of the cartoon” occurred, Donald Crafton writes, “[i]n a very short
time span, from 1913 through 1915 … an entire technology developed, flourished, and became
standard.” Crafton points out that it was not just the cel technique that rationalized animation, but
419
Sandler, “Limited Animation.” 420
Crafton, Before Mickey.
228
also John Bray’s hierarchical, efficiency-oriented approach to organizing his studio and
managing his artists.
Taylor’s 1911 Principles of Scientific Management epitomized the concept of assembly-
line studio animation: ‘In the past the man has been first; in the future the system must be
first.’ … It was in this charged environment that the cartoon industry was nurtured. …
Bray’s first patent echoed this thought by stressing that the efficiency of his proposed
technique was as important as the particulars of its functional operation: ‘The main
portion of my invention resides in the steps which I have invented to facilitate the rapid
and inexpensive production of a large number of pictures of a series…’ [163]
“Because television production requires large amounts of screen time, TV animation has
to be planned out carefully, with economy in mind,” Whitaker, Halas, and Sito write.421
It is easy
to see why people thought the task impossible. When cinema animation had run its course by the
1950s, another great leap of Taylorization was needed to bring animation to television. It would
have been challenging enough if the length of new television cartoons were to remain about the
same as in cinema animation, because the new medium offered much less money and much less
time. But the early television cartoon studios faced a double bind: on television, much more
animation was needed. Production output needed to extend to two, three, or four times their
original length. To promote this, Hanna-Barbera paid animators not for the length of their time
but for amount of their output. This encouraged the artists to efficiently use their own time.
Accomplishing this feat required a dramatically streamlined procedure and relatively
aggressive management of all aspects of the studio’s workflow. Bill Hanna himself liked to think
of his studio as like a family. Bill Hanna oversaw all production and managed the artists under
421
Timing for Animation, 1.
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his charge with a sometimes heavy hand. Essentially acting as a studio-wide executive producer,
Hanna managed personnel with either a “good cop” or “bad cop” style.
[T]his primary move to gather all our people from the diverse sub-studios scattered
around town and to centralize them in one location[, a]long with the obvious logistical
advantages, ... such unity was good for morale. … In addition to their involvement with
the mechanics of turning out individual cartoon programs, these folks, many of them
veteran colleagues, had become members of our company family.422
If the Hanna-Barbera studio was like a very large extended family, then Bill Hanna
seemed to effectively rule as head patriarch. The line between work and play in a creative
industry like this is fuzzy. At their own studio, if Bill Hanna caught someone goofing off enough
to not be pulling their own weight in the workflow, he would instantly let them know, in no
uncertain terms. In temperament, Hanna likened himself to Fred Flintstone. “Fred and I have a
great deal in common. We have both been rather explosive at times … and occasionally even a
little belligerent. But Fred, as I like to believe I am, was also basically good-hearted, down to
earth, and fiercely loyal to his friends.”
Being productive would keep Bill off your back at the studio. But, Bill’s heavy hand
would frequently come down on some of the studio’s animators. Hanna is reputed to have said
things like, “Boys, this ain’t no country club. Get back to work. We’ve got a show to get out!”
While Hanna sought to reduce creative waste through criticism, threats, or sometimes firing, he
said that, after he yelled at someone, he would often follow this up with an apology, compliment,
or a small gift.
422
Hanna and Ito, Friends.
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6.2
Limitation Strategies:
Restricting Character Animation
To acknowledge that the “animation” of the early television cartoon is “limited” is to
important to recognize not the way it moves but the ways it doesn’t move. Warner Bros.
animation director Chuck Jones may have been the most vocal critic of the television cartoon.
Ironically, Jones was perhaps responsible more than any other single person for pioneering the
use of limited animation in a traditional commercial cartoon, a 1942 Merrie Melodies cartoon
called The Dover Boys. While Jones berated the ways that limited animation was taking over
television, perhaps because of his insight into limited animation, he actually makes surprisingly
good points. Jones seemed to regard the shift from full to limited animation as an original sin, a
reason the television cartoons’ graphics craft could never live up to the artistry of cinema
animation.
But is it really so bad to see the television cartoon as illustrated radio? It may be
debatable whether the television cartoon has ever repented for its sins. In its defense, I would
respond that the early television cartoon knew it could not pursue beauty like the cinema cartoon
did. In accepting this, I believe that the new kind of cartoon becomes something modern and
efficient. And the painful restrictions were not all bad: reinventing animation for television also
offered the opportunity to reimagine it, to discover new possibilities available in the new format.
The centrality of its soundtrack is the clearest way that the early television cartoon struck
off in a different direction. Its simple, stylized visuals are there to hold the viewer’s eyes, but
these are not the real focus. The animation of cinema follows the cinema’s visual tradition; in
cinema animation, vision came first; so sound, which came later, supports vision. But the cartoon
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of television most directly follows not cinema animation but radio comedy. Most all the early
voice actors in early television cartoons came from radio; for them, performing their lines before
the animation was made, the experience was quite like performing on radio. The vision of the
television cartoon, which came later, actually supports sound. In a sense, the early television
cartoon might even be called anti-visual. It needs to tell a story more by telling and less by
showing.
Nevertheless, the television cartoon as something new comes indirectly, from dismantling
Walt Disney’s expensive artistic process into a more accessible and affordable procedure. The
strategic limiting techniques created to enforce budgets and timelines, for instance, are opposed
fairly directly to Disney’s principles of cinema animation, because they refer to ways in which
the cartoon production prevents the need for actual animation to occur. It’s not that television
animation chooses to be limited; limits are required for animated programs to be made for
television at all. But, successful television cartoons often disguise their limits, so as not to
threaten the audience’s suspension of disbelief. Joe Barbera describes their approach:
“[Maintaining a high] volume of output [for television is a matter of] devising shortcuts in the
production and animation process that do not visibly compromise the creative quality of the
characters and the stories.”423
If the early television cartoon is so limited, how can it still tell a story, while not doing
many things that cinema animation does? Forming their own conclusions, in essence, many
observers have averted their eyes from the lack of visual beauty on the television screen,
preferring instead to think about the overwhelming beauty of cinema animation. Yet, many
artists would tell you that telling a story with the simplest means can actually tell the most
powerful story.
423
Barbera, My Life.
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In this section, I propose three strategic techniques by which the early television cartoon
limits itself from the need to recreate the animation of cinema: omission, reduction, and
diversion. Omission describes how the television cartoon skips over or leaves out parts of the
cinema animation production process. Reduction points out how it scales down or limits the
scope of the parts that remain. Diversion is a distraction which covers up animation which does
not exist, like by interposing an extraneous object in between the viewer and the movement.
Animation in the early television cartoon is often used for transitions; gimmicky diversions are
needed because these transitions are often lacking in grace.
Omission
Animation and its sophisticated techniques are frequently simply left out of the early
television cartoon. The most common means of omitting the need to make animation in the first
place is to adopt a scenario or premise which does not need much animation. The sitcom is a
genre which largely lacks the need to animate characters moving, because characters are often
sitting or standing around in a house, talking. Even for shows which are not sitcoms, it is
common to adopt a sitcom narrative frame in which to begin and/or end the episode. Besides
lowering production costs, it is a familiar genre which begins and ends in an indefinite period of
normalcy or stasis.
In all cartoons and animations, action is often preceded by extended moments of
extended anticipation. When we expect animated motion to actually occur in an early television
cartoon, it is often implied but not shown. Given the slapstick style of many early television
cartoons, when a moving character is about to come violently in contact with something, the
viewer understands to expect a big impact. But instead of showing such a moment of impact, the
new television cartoon nearly always cuts away. Cutting back only after the motion has stopped,
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the shot will show a ridiculously comical static drawing, and let it sink in for a moment. Sound
and effects are key to clearly dramatizing off-screen action. Scooby-Doo co-creator Joe Ruby
started out at Hanna-Barbera as a sound editor, in charge of creating evocative sound effects to
allow for the omission of actions.
[Hanna-Barbera] wouldn’t show an action. For instance, [a character would] say, ‘I am
going to go teach him a lesson.’ And they would zip off scene and then you would have
screen shakes. And that’s where we came in. We had to create sound effects that would
sound like something was funny happening off scene. And then they would cut to the
aftermath of the sound which was a funny picture. So you got the effect that something
was happening but they never had to animate it.424
The meaning of the scene or the whole cartoon can be affected, meaning that plot devices or
even narrative arcs need to be concocted to explain what happened. But such omission is not
dramatized as an absence; it is usually played as a gag.
Despite its reputation for fluidity, cinema films actually also frequently limit their
animation. In order to talk, any cartoon character needs to stop moving. The bodies of talking
characters are generally static; just their mouth and facial features move. In a way, such stasis is
a form of animation omission, because a single drawing of the character’s body can be held for
long moments. In both television and cinema, character performances are oriented around key
poses originally presented in the storyboard. Practitioners Derek Hayes and Chris Webster relate
this in a book on animation acting, drawing a line back to Walt Disney’s studio. Disney’s was
the first studio to use storyboards, a central form of rationalization; each storyboard drawing
represents an extreme keyframe. “Disney animator Ollie Johnston always said, ‘Find the golden
424
Sandler, “Limited Animation.”
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pose, and build the scene around that pose’”.425
The poses are set into storyboards. “The
storyboard and the script are the building plans (like a blueprint), and the film is constructed on
these foundations.”426
In conceiving their early television cartoons, since Hanna and Barbera knew that they
could not provide much animation, they designed the style of their cartoons to be figurative or
caricatured, not naturalistic. In a 1960 story in the Los Angeles Times, Joe Barbera explained
how Hanna-Barbera’s new cartoon philosophy differed from Walt Disney’s approach to cinema
animation. In doing so, he explains how his studio moves characters fancifully between poses,
largely eliminating the need for traditional animation. “Take the Disney method—the old movie
method. It tried to mirror life. We don’t. We spoof reality but we don’t mirror it. Our characters
don’t walk from a scene—they whiz. Movements that took 24 drawings under the old movie
system take us four.”427
Barbera was not exaggerating about characters “whizzing” out of the
screen. On The Flintstones, when a character is done with their pose, some narrative gimmick
often steps in to usher them out of the frame, like being struck with an object. They often nearly
disappear out of the frame in the figurative flourish of a motion-blur effect, like a character on
stage in a cinema cartoon short who is yanked out of the frame with a cane.428
Reduction
After decisions are made about what to omit, in the early television cartoon the remaining
elements are scaled down in degree, to communicate what is needed with only abbreviated
animated movement. Generally speaking, early electronic cartoons “make do” with reduced
425
Hayes and Webster, Performance for Animation. 426
Blair, Cartoon Animation. 427
Sandler, “Limited Animation.” Sandler actually quotes Bill Hanna as making these remarks, but I
think they are Joe Barbera’s. 428
Sometimes, in awkward or funny transitions, the character enters or exits the frame in the same pose,
like when a character’s feet start moving like wheels, and it takes them a moment to gain speed and leave
the frame.
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amounts of whatever is possible to get by with less of. Because the amount of animation is
decreased, fewer artists are needed to complete the draws of only the essential animated
movements.
To climb the steep learning curve of how to produce funny cartoons for television,
Hanna-Barbera hired some of the most talented creatives in the animation industry, who required
little or no training, or could train themselves. Most of their artists were thoroughly trained in full
animation at the Disney studio. Hanna-Barbera were lucky, also, because in the late 1950s, many
animation professionals were out of work. To compensate for necessary reductions of animation
later in the production process, Hanna-Barbera invested time and money on the early creative
stages, like writing and story development. Into H-B’s cartoons walked relatable, charismatic,
and friendly characters, in creatively-conceived stories. Just one experienced animation writer
wrote every episode of Hanna-Barbera’s third cartoon, Quick Draw McGraw (1959-1961),
Michael Maltese.
The very title of this show also reflects the importance that the studio placed on speed
and economy. For the 15 years just before that, Maltese had been working at Warner Bros. on
Looney Tunes short cinema cartoons. Much of the narrative effect of the reduced animation was
handed over to audio specialists, like voice actors. Only two voice actors voiced most of Hanna-
Barbera’s early male characters, Daws Butler and Don Messick, both experienced and versatile
radio comedy actors.
One of the defining aspects of the reduced animation of the television cartoon is its
decreased frame rate. In theory, full animation means making a new drawing for every frame of
film. Much cinema animation does indeed have this during important sequences of movement,
what is called animating “on ones,” but often less consequential movements are animated “on
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twos” every other frame. Television cartoons instead usually animate even important movements
only every second, third, or even fourth frame of film, “on twos,” “threes,” or “fours.” “As a rule
not more than six drawings are produced for one second of [television] animation,” animators
Harold Whitaker, John Halas, and Tom Sito explain at the beginning of an influential discussion
of animation timing.429
Diversion
The early television cartoon is inherently a trickster, because it does not present itself
“straight” to the viewer. It often masks its reduced animation or lack of animation through
deploying a variety of different conceits to distract attention. This needn’t be seen as dishonest,
though, or even unfun. In place of many movements that would require too much animation,
especially transitions, gimmicks are substituted as gags. Audiovisual effects are often substituted
for the animation: the most classic is the motion blur and sharp sound effect accompanying a
character who quickly leaves the screen.430
Ultimately descending to the slapstick antics of the
vaudeville stage, and adapted to film by silent comedians like Charlie Chaplin and Buster
Keaton, instead of being a shortcoming, even before animation, these gimmicks had been played
for comedy for generations. Probably such gags began in Paul Terry’s, Otto Messmer’s, and
Walt Disney’s early cinema shorts. By the time Warner Bros.’ cartoon shorts were maturing,
429
Whitaker, Halas, and Sito, Timing for Animation, 1. 430
I remember when I first discovered ‘The Dover Boys’ I was swept away by the technique of “smears”
that the animators used to get from one pose to the next. … Like other animation tricks, smears are
hypnotically tempting and they can distract an animator from what is more important - the cartoon
itself. … What I later realized was much more important were the poses themselves. If you don’t have
great poses to get to, the smears are wasted.” John Kricfalusi, “Smears and Poses,” John K. Stuff
(blog), July 9, 2009, https://johnkstuff.blogspot.com/2009/07/smears-and-poses.html.
Animation director John Kricfalusi talks in this blog post about being deeply influenced by the limited
animation techniques Chuck Jones pioneered in his 1942 Merrie Melodies short, The Dover Boys.
Possibly making an unintended pun, “John K.” particularly notes the cartoon’s use of strong, active poses
and motion smears.
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initially through Tex Avery’s and Bob Clampett’s direction, such gags had become some of
many tropes common to slapstick animated cartoon comedy.
Diversions are typically a gag or a gimmick. The gimmick both repels and fascinates us,
as cultural theorist Sianne Ngai explores in an article, “Theory of the Gimmick.”431
For
animators, as for physical comedians, the gimmick is a labor-saving device which speaks to the
inherent creativity of comedy. It frustrates the viewer’s assumed notions of cause and effect,
Ngai believes, which we have developed living as subjects in a capitalist society.
[G]immicks ... belong to a world of practical and industrial inventions. … The capitalist
gimmick ... is both a wonder and a trick. … [T]he comedy of procedure turns modern
rationality in general into an aesthetic experience, encouraging the reader’s ...
“visualization of cause and effect.” [It] irritates and charms us ... it seems both to work
too hard and work too little. … Toggling between wonder and trick, overvaluation and
correction, the gimmick thus draws into sharper relief ... the workings of comedy[.]432
For animators, again as for comedians, gimmicks are both an asset and a crutch.
Animators have always hid their weaknesses with gimmicks. In Winsor McCay’s 1914 film
Gertie the Dinosaur, when McCay could not figure out how to animate the motion of the extinct
dinosaur standing up from a lying position, he summons a dragon to fly across the sky. Gertie
gets up to look at it—the viewer, likewise, looks at the “flying lizard,” not at the imaginary
Gertie awkwardly lumbering up.
The important role of gimmicks points to the centrality of gag humor to all animation. Joe
Barbera first understood that their animated sitcom could work in the stone age when staff artist
Dan Gordon began doodling what cave people’s consumer gadgets might have looked like, in the
431
Ngai, “Theory of the Gimmick.” 432
Ngai. Sianne Ngai further develops her analysis of this topic in her new book of the same title, released
in 2020.
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incongruous overlapping of the stone age with the postwar era. The Flintstones reflected
Americans’ first world problem of struggling to adapt to the consumer gadgets of the postwar
era. In a recurring gimmick preventing the need for elaborate animation, the enslaved animals in
the show routinely turn their head slightly to address us as viewers, breaking the invisible fourth
wall that separates us from the characters we watch. The animals express their chagrin about
their sad lot in life. Rarely, they express anger, but never revolt. Hanna and Barbera often
employ diversions to protect themselves, by distracting the viewer from seeing the fundamental
absences in their cartoons. By contrast, in the two Rocky and Bullwinkle series, Bill Scott and
Jay Ward more frequently use diversions for satirical effect, like by pointing out the hypocrisy of
powerful people to show the viewer how we as subjects are often distracted by more powerful
institutions of social life like governments and corporations.
6.3
Extension Strategies:
Expanding the Cartoon to Fill Time
The term “limited animation” describes what the early television cartoon is not. But what,
then, is it? Animation planning involved strategies of limitation to economize cinema animation
production into early television cartoon production. With these techniques in place, the early
television cartoon was in a position to grow and spread throughout the new medium of
television. What was needed was a variety of techniques for extending the new cartoons in time.
Sorting this out allowed the new cartoon to become something new, which had not existed
before. Bill Hanna has written: “For many of us who knew and loved cartoons, the term ‘limited
animation’ hardly conveyed the expansive spirit of its initiative and vision …, the huge potential
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growth of [television as] an exciting new communication medium.”433
While in a sense this is
limited animation, in another sense, it is also unlimited animation.434
But how did Alex Anderson and Jay Ward and Bill Hanna and Joe Barbera actually make
their early television cartoons, at the nitty-gritty level of technique? This section proposes five
terms though which it appears that television cartoon studios extended their cartoons to fill the
time of a television episode: simplicity, stasis, cycling, banking, and artificial movement.
Simplicity
The most defining quality of the early television cartoon may be its general visual
simplicity. The television screen being much smaller in size than the film screen, filling the
screen inherently involves less work than filling the “big screen” of cinema animation. The
modernist aesthetic that Hanna-Barbera appropriated indirectly from UPA was based around an
inherently spare and clean approach to design. UPA likely took inspiration from the modern
design movement. In the 1940s, especially in California, design was evolving into the mid-
century modern style, which subsequently proliferated in consumer items across suburbia in the
1950s.435
In animation, UPA’s designs were revolutionary when they were unveiled in the early
1950s because they inherently rejected much of the ornamentation that Walt Disney favored in
his fairy tale films, which look positively baroque by comparison.
“Flat drawing,” character drawing restricted to two-dimensions is what might be called
the aesthetic of Hanna-Barbera’s early television cartoons, compared with the spacious, three-
dimensional-like space of cinema animation, the “solid drawing” of Disney’s Principle 11.
Hanna-Barbera set quite rigid models for its characters, standard ways of drawing them which all
433
Hanna and Ito, Friends. 434
I thought I was the first one to think of this concept. But Dan Bashara titles one of the chapters in his
2019 book on UPA “Unlimited Animation.” 435
Wendy Kaplan, California Design, 1930–1965: Living in a Modern Way, The MIT Press, 2011.
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artists were expected to follow. This began in cinema animation, but the range of motion of
Hanna-Barbera’s characters was much lower than in cinema animation, making the simple
attractiveness of the models more important.
Early in Hanna-Barbera’s cartoons (between 1957 and 1961), the characters were
rendered with thick black outlines. The outlines clearly and simply rendered the characters on
screen. This was important at the time because of the rudimentary state of television technology:
TVs during those years had relatively small black-and-white screens, and the pictures were often
clouded by static or simply low definition. Silhouettes of the characters also further simplified
the image in some scenes. In terms of color, Hanna-Barbera used simple, solid, ungradiated
colors. Following UPA’s abstract backgrounds, the design of early television cartoon
backgrounds is nearly always simple, suggestive, and unobtrusive, quite a contrast with the
nearly photorealistic backgrounds not just at Disney’s but also in some Warner Bros. cartoons.
This remains the convention in the television cartoon today.
The modeled characters of UPA and Hanna-Barbera almost never move out of flatness
into the third dimension; thus, characters are essentially defined by a silhouette. Some believe
this transition had tremendously high costs to the artistry of animation. Animator John Kricfalusi
hyperbolically sees in this transition away from Disney’s lessons as by itself causing nothing less
than the death of animation. “UPA killed the idea that cartoon animation was about well drawn,
funny moving cartoon animation,” John K. writes on his blog. “Flat simplified drawings allowed
amateur artists to get into the business and that’s a blow we have never recovered from.”436
Nevertheless, this simplicity is among the clearest ways that the early television cartoon is
modern, in contrast to the elaborate classicism of cinema animation.
436
John Kricfalusi, “Wally Walrus Vs UPA Part 2,” John K. Stuff (blog), May 16, 2007,
http://johnkstuff.blogspot.com/2007/05/wally-walrus-vs-upa-part-2.html.
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The early television cartoon follows a “pose-to-pose” approach to story, not a “straight
ahead” approach, in the language of Disney’s original principle 4.437
Once the episode story is
determined, the story artist chooses only the most important moments of the story to represent in
key poses on the storyboard. Those poses are then drawn to feel natural for the characters to
hold. Movement, of course, will be needed. But the economy approach encourages the
movements to be small, quick, or abbreviated, and from one pose to another. Especially in early
Hanna-Barbera cartoons, transitional motions are often represented not by full animated
movement but by an abbreviated “motion blur,” created with a wide brush to carry across
multiple frames, accompanied by the “whizzing” effect which Joe Barbera mentioned. The very
economy of limited animation can become a gag in and of itself: Hanna-Barbera often made no
attempt to hide when they were using shortcuts. But, contrary to the stereotype of television
animation being uncomplicated and rough, choosing poses well and representing them naturally
requires a keen ability to express what is needed most simply, because there is little room to
change awkward poses later.
Stasis
Motion is the very definition of “animation.” Contrary to the norm established by Disney
in cinema, the new kind of television cartoon actually did not move much. This overriding stasis
is still among the most defining aspects of the early television cartoon, and one of the easiest to
understand. After a character moves, they simply stop in a new pose. They wait until it is time to
move again, and assume a new motion pose. While not purely static, the early television cartoon
is often largely static. Characters frequently just stand around, taking turns simply either talking,
while moving their mouth, and listening, while often simply blinking their eyes. “You’ll notice
that we often finish a speech with a still picture of the character who is listening,” Joe Barbera
437
Principle 4 is called “Straight ahead action and pose to pose”.
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said in 1960. “Nothing is lost by this, and we can use the same drawing of the listener for many,
many frames.”438
Alex Anderson and Jay Ward would often cut back and forth more frequently,
but leave the characters in pose, to introduce the impression of motion into the cartoon.
Stasis and movement are great opposites, each defining the other by opposition, in a
variety of positions along a spectrum. But they are not absolute. Cinema animation is rarely pure
movement, and the television cartoon is rarely pure stasis. Cinema animation and the television
cartoon each represent a durable average range on the continuum between animation and stasis,
which reflects the standards of each different mode of production, the way animation is made for
that medium.
Even when the picture is largely static, sound is an animating force in the early television
cartoon. The viewer does not notice the lack of visual movement when there is convincing sound
in the shot. The new television cartoon’s stasis is carefully timed, reflecting both my principle of
performance, in its staging and timing, and Disney’s principle 9, “timing.” This stasis is also a
matter of “anticipation,” as in Disney’s principle 2. Stasis is a reflection of the underlying
presence of the storyboard, which is how all animation begins. While the early television cartoon
does not move anywhere near as much as the cinema animation does, the viewer continues to
watch even slowly-paced television animation because something could happen at any moment.
The stasis of the early television cartoon brings it closer to still print comics and farther away
from the motion of cinema animation.
Cycling
An animation cycle is a short animated sequence which can be repeated naturally without
being noticeable. Cycles form a central foundation for how cel animation is produced. The most
recognizable is the “walk cycle,” the animation of a character’s walking gait repeated many
438
Stimson, “Cartoon Factory.”
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times over to achieve efficiency and therefore cost savings across multiple scenes. Cycles in
animation have been a way to spread an action out by repeating it, either at one time or at
multiple different times. The notion of repetition is in fact central to cel animation, which will be
clear in as we will see in the last section of the performance chapter, “Variety amidst
Repetition.” Since the advent of Bray and Hurd’s cel technique, the question has always been:
why draw a character from scratch each time when you can deconstruct them into cel layers that
can be reused and combined as needed? Animation scholar Dan Torre prominently addresses
cycles as the subject of the second chapter of his book, Animation – Process, Cognition and
Actuality.
It could be argued that the cycle is one of the most significant and perhaps one of the
oldest structures within the animated form. … The animated cycle is … a formal
structure … of sequential images that are repeated, at least once, in a consistent order. ...
[While often used] … for reasons of economy … there are many other motivations for its
use, including narrative structuring, informational emphasis, humorous effect, rhythm,
clarification of complex systems and even as an expression of specific emotional
states.439
Television uses animation cycles to a much deeper degree than cinema does.
Conventional wisdom in the animation industry holds that the moment when an animation cycle
becomes noticeable is the moment when it fails. This possibility bothered Chuck Jones, who said
that his animations of Bugs Bunny never had a walk cycle—that Bugs’ walks are animated
differently for each context, frame by frame with different drawings from start to finish.440
I
439
76. 440
Jones explains his thinking.
In all the years I was making Bugs Bunny pictures—and I think I directed maybe fifty of them—I
never had the character walk or run the same way. Never. Why? Because like the Hindus say: you
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believe that Hanna-Barbera were self-conscious of such limitations in their planned animation,
and that they would often introduce movement into their cartoons to distract from stasis. In
artificially creating motion through cycles, Hanna and Barbera often tested the bounds of
outrageous gimmickry. Their frequent use of scrolling backgrounds introduced a queerly
obtrusive level of artificiality into the Hanna-Barbera cartoon universe itself; numerous scenes of
Fred chasing Barney through the house caused this phenomenon to be dubbed “the endless living
room.”441
Joe Barbera openly admitted this glaring quirk in a later interview: “[A]s you know, in
our cartoons, if Fred runs across a living room, that living room is three miles long”.442
At the end of the day, it seems that Hanna and Barbera’s need for such shortcuts trumped
the needs of the narrative. At least one of Hanna-Barbera’s animators became so self-conscious
about this problem that he tried to fix it. To alleviate the ontological problem of the miles-long
living room, Jerry Eisenberg, one of Hanna-Barbera’s lead story writers, at one point conceived a
system for a syncopated sequence repeating backgrounds. So, instead of a background of a
window, say, repeating in a rote sequence of 1-1-1-1…, presumably the cycle would repeat
instead as 1-2-1-2…, of a window alternating with a chair, or perhaps 1-1-2-1-1-2… But,
because of the extra effort this would have added for the cameraman’s process of shooting, the
can’t step in the same river twice. … The difference between Bugs Bunny chasing and being
chased is as great as the difference between a walk and a run. One is a frantic run; the other is a
determined run. Jones, Conversations. 441
Michael Eury has recently made this comment:
Bill Hanna and Joe Barbera were masters of manufacturing cartoons on the cheap, without their
cartoons ever appearing cheap. One cost-cutting measure that became a Hanna-Barbera staple
was the Repeat Pan, where a background would replay on a seemingly endless loop, such as when
Fred Flintstone, being chased by his adoring pet Dino, would run past the same chair, table, and
window over and over again in the Flintstones’ living room. Eury, Hero-A-Go-Go: Campy Comic
Books, Crimefighters, & Culture of the Swinging Sixties, 2017, 226. 442
Marty Pekar and Earl Kress, “Hanna-Barbera’s Greatest Hits ... and Greatest Sproings, Boings, and
Bonks,” Hanna-Barbera Pic-A-Nic Basket of Cartoon Classics, included booklet.
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studio’s veteran camera operator, Frank Paiker, “had a fit.” So, the old, odd system stayed in
place.443
Repetition (Banking)
Redundancy is built into the television cartoon at a deep level. Many elements are created
to be repeated as needed, a concept known as banking. An animation bank is a collection of
many different elements which can be pulled out and deployed to save the work of creating that
element each time. Many such banked elements are so simple as to be difficult to notice. On The
Flintstones, the characters are always shown to be a common height, from a common
perspective, nearly always walking either right or left. “[A]ll the characters move either to the
left or right, rarely away from you or toward you,” Joe Barbera said. “This eliminates the need
for tricky three-dimensional effects that require numerous separate drawings.”444
Doing this
allowed for the reuse of cels and short sequences of the characters, not just across scenes, but
also across episodes and seasons.
In writing/drawing each episode, redundancies would be sought either in advance of it
being storyboarded or afterwards. Constructing episodes with frequently used elements drawn
from a bank of common characters gestures lowers the number of distinct shots and poses of
animated movement that need to be created. Although I have no proof, it seems that artist/writers
at a studio like Hanna-Barbera must have been given instructions specifying what the elements
of the bank system were, so that they could use these to frame their shots and stage their actors
precisely.445
443
I read this on Yowp’s blog, probably in his interview with Jerry Eisenberg. Frank Paiker had been in
animation since some of its earliest days, working for John R. Bray’s studio in 1925. 444
Stimson, “Cartoon Factory.” 445
This is my most educated guess, although I do not have evidence from Hanna-Barbera. Ideally, I
should look for discussion or evidence of this. Or check with the surviving original Hanna-Barbera artists
about it. I do not recall seeing any Hanna-Barbera person talk about an animation bank, like in all of the
246
Much of the rationalization built into the early television cartoon production process
appeared in the director’s instructions for the work animators needed to do to complete each
individual shot. The vast majority of the frames of a television cartoon are compound images
created by stacking multiple different cel layers on top of each other. As director, Bill Hanna
would fill in exposure sheets. The exposure sheet contained all of the elements needed to
complete the shot, and included both work instructions for both the animators and the camera
person. In terms of rationalization, this is where the rubber meets the road, so to speak. The more
rationalized a cartoon production is, the more complex the instructions on the exposure sheet
were. A cartoon character would generally be broken up into between three and five layers of
cels. The body is often the lowest level, with the levels above completing the figure, usually with
the arms/hands or legs, the head, the eyes, and the mouth.446
A technical innovation of The
Flintstones, for instance, was to separate the mouth of the two characters who talked the most
from their head. Fred and Barney each have a grey five-o’clock shadow around their mouth.
Here is an example of an exposure sheet, reproduced by animator John Celestri on his blog. The
middle-right area contains eight columns, each representing one celluloid layer. In this case, the
character is composed of four levels, from the lowest level on the right to the highest on the left:
tail, body, eyes, hands.447
discussions which Yowp covers. However, all the other studios around H-B who made television
animation series have talked about this. Those being Jay Ward’s studio during Crusader Rabbit and the
Rocky and Bullwinkle shows, in which Alex Anderson has talked about banking. Osamu Tezuka of
Mushi Productions in Japan, which produced Astro Boy, has talked this; and Filmation has done so, which
was Hanna-Barbera’s biggest competitor during the 1960s and 1970s. Notably, though, even Filmation,
among the most economical cartoon studios of its time, apparently did not artificially constrain episode
plots to elements of their animation bank in advance. In a discussion of He-Man and the Masters of the
Universe, Lou Scheimer said that these economies were performed after the scripts were written but
before the storyboards were created. Scheimer and Mangels, Lou Scheimer. 446
Technical documents like exposure sheets were not saved after production was finished, meaning that
these can be difficult to find. 447
John Celestri, “X-Sheets, Exposure Sheets, Dope Sheets,” John the Animator Guy, July 16, 2011,
https://johncelestri.blogspot.com/2011/07/x-sheets-exposure-sheets-dope-sheets.html.
247
Figure 27. A studio exposure sheet from the days of cel animation. Instructions at center top
show that the character’s body and tail will remain still, while their hands and eyes move
Source: John the Animator Guy
This enabled the studio to separate Fred’s and Barneys’ mouths onto a different cels than
their head, to make their dialogue easier to animate. This meant that the character’s head did not
need to be drawn again with every frame; only their mouth needed to be.448
Eli Levitan writes
that the animator received instructions from the director, and that it was their “responsibility to
instruct the camera department, through his notes on the exposure sheets”.449
Poses and gestures
from the animation bank must have been pulled out at this point and deployed to serve their very
448
Hanna-Barbera creative director Bill Burnett drew attention to this convention in his 1995 inter-office
memorandum, “The Brilliant Invention of the Five O`Clock Shadow,” Burnett, Hanna-Barbera Essays. 449
Levitan, Handbook of Animation Techniques, 31.
248
specific functions. Because of the complexity of the task of creating animation from a huge bank
of different elements, Hanna-Barbera needed an experienced person in this important role. Frank
Paiker was a talented camera artist/technician whose experience extended all the way back to the
beginnings of cinema animation in John Bray’s studio. Hanna and Barbera briefly entertained the
comic possibilities of thematizing their penchant for repetition when titling one of their earliest
television cartoon series. Augie Doggie and Doggie Daddy was the final name of one of the three
cartoon series bundled into Quick Draw McGraw, a cheeky but earnest sitcom parody starring a
father and son dog. But their first title for the series? Initially, it was to be called Pete and
Repete.450
Joe Barbera admitted that this kind of mechanical animation is quite restricted in its scope
and expression. “Cartoon character faces are often little more than masks with hinged jaws and
sliding eyelids.”451
Joe Adamson was one of the earliest writers to profile an important animator,
in a book that helped kick-start the discipline of animation studies, in his 1975 book Tex Avery:
King of Cartoons. At that time of hostility to new technology, Adamson and Avery expressed
their disdain for the television cartoons of Hanna-Barbera by likening them to computer
programming, possibly drawing a line back to the unexpressive characters of early animation.
[T]he cartoon characters in the silent days were all puppets. … The characters in
Disney’s Silly Symphonies had the breath of life imparted to them. ... [At Warner Bros.
a] pattern was set in which good comedy, good animation and clever visual effects were
expected and usually delivered. … Eventually, Hanna and Barbera set the scene for
doomsday with their television-aimed computer animation (Huckleberry Hound was the
450
Yowp broke this story in a 2010 blog post, “Hanna Barbera’s Pete and Repete.” Yowp,
http://yowpyowp.blogspot.com/2010/08/hanna-barberas-pete-and-repete.html. Surprisingly, the title of a
completely unrelated but later television show, which I watched a lot as a teenager, Nickelodeon’s live
action series Pete and Pete, seems like a distant echo of that unused title. 451
Barbera, My Life.
249
first, in 1959). Great cartoons with care put into them became history, like everything
else with care put into it.
Nevertheless, the television cartoon was here to stay. After Tex Avery retired from
animation in the late 1950s, he apparently swore that he would never work in television, but in
his last few years, in the late 1970s, Avery was pulled back into the rat race. Bill Hanna
describes his friend Tex Avery’s last days in his autobiography. “By 1979, Tex was in
retirement,” Hanna wrote, “but Joe and I both had a hunch that Tex really wanted to go back to
work.” Indeed, Bill convinced Avery to come to work in their space age cartoon studio building,
where Avery started directing a new Hanna-Barbera series called The Kwicky Koala Show
(1981-1982). However, Tex Avery was not in good health, or spirits. Bill Hanna described
finding his colleague, once a master of the animation form, sitting pitifully diminished behind the
studio one hot summer afternoon in 1980.452
Hanna rushed Avery to the hospital, and he shortly
after that of terminal cancer. In my mind, it seems that Avery wanted to give animation one last
shot, even if it meant working in television. But once he arrived, it seems that the thoroughly
rationalized process of making an industrial entertainment cartoon broke Avery’s spirit.
Artificial Movement
Beyond even the most bare-bones animation lies a class of animation limits that
superficially look like animation, but the movement is actually manual physical movement
filmed as live action. Such artificial movement may best be understood as a family of different
techniques which seek to perceptually trick the viewer into believing that they are seeing
animation, when none is present. Perceived motion can be created in many ways, some of which
452
[Tex’s] face was frightfully pale and there was a look of apprehension, actually open fear, that
suddenly chilled me despite the July heat. ‘Tex,’ I said with alarm, ‘you’re not well, are you?’ / My old
friend and mentor looked up at me with eyes that were pathetically childlike in their bewilderment.
‘No, Bill,’ he whispered, ‘but I figured that if I sat here, you’d find me and take care of me.’ Hanna
and Ito, Friends.
250
have been common to the vocabulary of animation since its early days. Camera zooms introduce
movement into animation artificially, by diving into the multiple layers of the rationalized
animation image. Some kinds of limited artificial movement are so crude that they are avoided
by most series. A similarly crude technique, one of Bill Hanna’s early techniques of
communicating an off-screen impact was to set the camera recording into motion (like in live
action) and then to smack it with his hand, to simulate on screen the effect of a great crash.
The most obvious (and unforgivable) example of artificial movement may be achieving
motion by some primitive stand-in for animation, such as cutting a character drawing out of a
piece of paper, and moving the paper cut-out drawing around in front of the camera in real time
as if it were the character moving by animation through different drawings. With a nearly
nonexistent budget, Crusader Rabbit often needed to use similar crude cut-out effects in place of
walk cycles or other character movement.
Depending on your personality, the most memorable or bizarre use of artificial movement
in a cartoon might be Cambria Productions’ technique of animating character lips with real
human lips in their series Clutch Cargo (1959-1960). Frequently completely bypassing animated
lip movements altogether, the studio used a proprietary technique it called “Synchro-Vox” to
artificially separate film of the voice actors’ actual speaking lips and superimpose these
disembodied lips onto the otherwise static faces of animated characters.
251
Figure 28. The eponymous hero of Cambria Production’s series Clutch Cargo (1959-1960), with
large jaw and live-action human lips453
Source: Google Image search
The effect of this comically primitive animation is so bizarrely surreal as to be somehow
endearing. Some people see this series as an example of animation “so bad it’s good,” the kind of
creative experiment that became central to Cartoon Network’s Adult Swim programming block
for adults in 2001, others as so disturbing the cartoon order that you can’t unsee it. Television
scholar Ellen Seiter singled this cartoon out to me, recalling her memory of gleeful bemusement
at seeing this show’s bizarrely animated faces when she was in first grade.
While the limitation of television animation is the starting point of many discussions of
the television cartoon, focusing too much on its shortcomings can prevent recognizing that it was
453
It appears that the artists at the studio accentuated the characters’ jaw lines to distract from the
somewhat grotesque spectacle of the human mouth movements.
252
through these limits that the means were found for how to produce nearly unlimited cartoons for
television. Alex Anderson and Jay Ward should be credited as the first to figure out how to
accomplish the seemingly impossible task of making cartoons for the new medium; their visually
rudimentary but aurally rich and erudite cartoons remain an inspiration today. By contrast,
Michael Eury’s assessment is that “Bill Hanna and Joe Barbera were masters of manufacturing
cartoons on the cheap, without their cartoons ever appearing cheap.”454
Nevertheless, while Bill
Hanna and Joe Barbera’s cartoons were easier on the eye, as time went on, they suffered from
increasingly great deficits of creative inspiration. The admittedly “rough and ready” techniques
that Hanna and Barbera brought into television nevertheless served as a stable enough foundation
for an emerging empire of the air. Many have pointed out that without Hanna and Barbera’s
contributions, it’s unclear whether cartoons could have been brought to television so
successfully. “[T]here is no question that [Bill Hanna and Joe Barbera] started the television
animation industry,” Michael Mallory writes. “The fact that they took what started as an
economic imperative and then made it such an appealing artistic success is their real legacy.”455
454
Eury, Hero-A-Go-Go! 455
This first quotation is from Mallory, Hanna-Barbera Cartoons. The second quotation is from
Mallory’s email communication with the author, July 2017.
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CHAPTER 7
THE PRINCIPLE OF STORY:
CONTEXT AND DRIVE
“Story … must be considered the heart of the [animation] business,” Walt Disney said.456
Walt Disney’s feature films were often literary fairy tales or cultural myths adapted from books;
it’s clear that the function of story there is to serve as a narrative frame for the film. Characters
live in the world of the film, and the story explains the context of what happens with them; these
events are what Disney’s artists animated. The cartoons of television could not rely on animation
except for brief transitions between poses; their appeal was more in their sound than their
visuals. Narrative storytelling became among the central purposes of the new television cartoons,
but the function of story here is to drive the text forward. Referring to his studio’s television
cartoons, Joe Barbera said: “We just keep the story moving.”457
Based in words and their speech, story in the early television cartoon is meaningful.
Based in drawings, story in cinema animation is visual. It is true that story was important to
cinema animation—Disney’s quote above testifies to that. As the earlier media form, cinema
animation first pioneered many of the innovations I highlight, although these waned in
importance as the Disney studio moved towards the animation of its feature films. The focus of
cinema animation is primarily visual: its purpose is to display an illusion of life convincing
enough to cause the viewer to suspend their disbelief that they were just watching moving
drawings and be visually swept up into the fictional world.
456
Thomas and Johnston, Illusion of Life, 79. 457
Sandler, “Limited Animation.”
254
The execution of the lush animation in Disney’s features ties the films to the paradigm of
the earliest films made, visual marvels whose short length did not allow for narrative
development, films whose novelty was the spectacular display of cinematic motion. Film theorist
Tom Gunning describes such early films as a “cinema of attractions”: “The potential of the new
art ... was a “matter of making images seen.” In these years before the feature film form
coalesced after 1915, “cinema [was] less ... a way of telling stories than ... a way of presenting a
series of views to an audience, fascinating because of their illusory power”.458
Dramatic
moments in Disney films are lightened by visual slapstick comedy. By contrast, television’s
roots are in radio, and it inherited the robust aural linguistic tradition radio developed in the
1930s and 1940s, what Susan Douglas calls linguistic slapstick. Visually, the early television
cartoon was fairly crude. Instead, the entertainment value of an episode of an early television
cartoon series lies in its soundtrack, how it holds the viewer’s attention aurally through story.
The concept of story is a broad and flexible concept that encompasses much of the
fundamental creative work that goes into making any cartoon. While similar to the commonplace
notion of a series of fictional events involving specific people, story is a technical term in
animation. It refers to the sequence of actions that characters perform in their environments, and
to their verbal interactions, which together form a unified narrative. This description of a holistic
narrative applies just as well to history; cartoon stories are nearly always fictional.
Cartoon story relies upon many textual devices that are too numerous to easily list: the
types of characters in the narrative, often anthropomorphized animals, and their personalities.
The relationships between characters, that is, their comfort or tension with each other. The
settings the characters find themselves in, at particular times of day, sometimes a historical
period. The culture of the textual world, the shared social assumptions of what is normal and
458
Gunning, “The Cinema of Attraction[s]”.
255
abnormal. Tone, ranging from straight, non-comedic depictions to layered comedic commentary.
And mood, the dominant subjective and intersubjective emotions in play.
Unlike live action video, cartoons must create everything on screen and in the soundtrack
from scratch. There are many elements of a story that must be carefully thought out by the
creative team of artists and writers, so that the viewer simply takes them for granted: the visual
style of the world, like the curvy or angular shapes of everything; the aural sounds of the world,
from predictable to wacky; the specific objects or props the characters interact with (assets in
digital animation); and gags interspersed throughout the narrative. Story is not just plot, because
it involves the viewer recognizing the dispositions and motivations of characters and the ability
to interpret character conflicts and resolutions.
Importantly, every story is specific in its context and details. The particular choices the
creator and writer make in how they present the story to us as viewers accounts for how
believable the world is. In general, a cartoon story is probably similar to any story that a person
tells someone else. Analyzing this concept is difficult, because as humans, we just have an
intuitive understanding of what a story is, and how to tell a story well to others. Academic
analysis can be hard-pressed to account for the “witchy power” stories wield over us.459
Story is
central to cartoons because cartoons are human ways of seeing based in mediated artifice;
animation is inherently opposed to the documentary quality of live action video.460
459
Gottschall, The Storytelling Animal: How Stories Make Us Human, 1. 460
Remarkably, even human infants appear to intuitively recognize animation as an imaginary story
created by humans for humans like themselves. Fascinatingly, cartoons transfix infants in a way that live
action images lack interest for them. While photography and live action cinema is exalted for its truthful
verisimilitude, infants’ lack of interest suggests the fundamental artifice of photography and the intuitive
power of hand-created images.
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7.1
Cartoon Story and Premise
Every cartoon begins as an idea a person imagines, although such a kernel idea must be
developed to become a story.461
A television cartoon series has a premise underlying every
episode, a concept framing the story of the series that is often a twist on a common genre
convention. The premise is usually not directly articulated in the story of any particular episode,
although it is typically most clear in the pilot first episode. Cartoon story is crafted via a
storyboard, a collection of early drawings often pinned up in sequence on a board or wall, which
details the basic visual and aural structure of the episode narrative. A storyboard is opposite to a
written script, because it visually depicts the defining moments of the story in a form resembling
a comic book page, rather than limiting the story to simple words on a page. Thus, the basis of
story is its drawn and written form—in this context, story writing is typically both images and
typed or written dialogue writing. Different studios typically create their cartoons in one or the
other format: storyboarding is visual, needing words to accompany the images, while script
writing, grounded in narration, must be translated into images.
A cartoon’s story touches if not defines most of its content: a storytelling approach or
narrative voice is the frame in which plot and character dynamics play out, who is in the cartoon
and what happens to them. Tone is the degree to which the writing is direct and descriptive,
meaning what it says, or how much it comments on the goings-on through layering or distancing
devices, like irony, parody, or satire. In an influential book for aspiring young cinema
scriptwriters about how to craft a movie story, Robert McKee distinguishes character archetypes,
461
Howard Beckerman explains that “To interest an audience, an idea must be expanded into a series of
events that are brought to a satisfying fulfillment.” Animation.
257
which he sees as more original in concept, from character stereotypes, which he believes are
more derivative in concept.
The archetypal story unearths a universally human experience, then wraps itself inside a
unique, culture-specific expression. … A stereotypical story reverses this pattern: .. [it]
confines itself to a narrow, culture-specific experience and dresses in stale, nonspecific
generalities. … [When we step into this] … cliché-free zone where the ordinary becomes
extraordinary … we find ourselves. Deep within these characters and their conflicts we
discover our own humanity. We go to the movies to enter a new, fascinating world, to
inhabit vicariously another human being who at first seems so unlike us and yet at heart is
like us, to live in a fictional reality that illuminates our daily reality.462
What makes a film memorable, McKee says, is how the author as an artist creates characters of
recognizable types, but whom are individual enough that the viewer can easily relate to them. To
the degree that we can open our emotional or affective life up to the human stories of characters
in a film, we can experience in a film the human power of story, a reminder that we are not alone
in the world.
In formal terms, television programming is more about sameness than cinema, which is
more about change.463
To speak to terms of McKee’s distinctions, television is probably more
grounded in stereotypes than cinema which is more grounded in archetypes. McKee ironically
caricatures the concept of the stereotype in the service of making archetypes the ideal narrative
trope for cinema. A similarly recognized discussion of story in television is not yet evident.
Archetypes are usually individual and particular to the specific characters, but resonate with
462
Robert McKee, Story. 463
The television sitcom, for instance, begins and ends in the home, at the same thematic position of
stasis. Cinema’s texts are more similar to a literary Bildungsroman novel, in which a young hero leaves
home to meet the challenges of come of age, and returns changed.
258
others based on the themes the story evokes. Archetypes fit the long-form storytelling of cinema.
Universal themes of cinematic storytelling arise through the voices and lives of such characters. I
believe the contrary is true in television: the brevity of a television comedy show makes
stereotypes necessary shorthands for characters, but that this does not make them any less
resonant. Stereotypes are typically social caricatures recognizable as cultural types of person.
Television’s instant mass audience gives weight to stereotypes; it is character differences from
these more universal types that give them meaning and relatability.
Television cartoon story is inherently narrative, because it is grounded in aural dialogue.
The series model of television is fundamentally more about social meanings than individual
films, which are more about aesthetic expression and exploration. Television cartoons can be
understood easily in terms of parasociality, a one-sided social relationship of the viewer with the
main characters of a cartoon. Television series invite familiar characters into personal domestic
space on a regular basis, so as viewers, we naturally form relationships with them. Cinema
animations implicitly take place out of the house in the world, dramatic in part because they only
happen once (unless there are children in the house).
Tom Gunning’s 1986 discussion of the cinema of attractions as a cinema of spectacle
helpfully illuminates the concept of visual display. Especially when it is placed in dialogue with
an essay written by a colleague of Gunning’s around the same time, Donald Crafton’s 1987 essay
about early slapstick film comedy called “Pie and Chase.”464
The novelty of the early cinematic
variety program of a collection of short subjects faded and interest grew in narrative films.
“What happened to the cinema of attraction[s]?” Gunning asks? “The period from 1907 to about
1913 represents the true narrativization of the cinema, culminating in the appearance of feature
464
Donald Crafton and Tom Gunning were close colleagues early in their careers, and they developed
some of their early ideas partly together, while attending a film conference around 1985 about early silent
slapstick comedy shorts. This is documented in the book mentioned in the next footnote.
259
films which radically revised the variety format.” One of the few examples Gunning gives of
“attractions” in contemporary cinema are the special effects of “what might be called the
Spielberg-Lucas-Coppola cinema of effects.” “[E]ffects are tamed attractions,” he concludes.
Donald Crafton helpfully broadens Gunning’s notion of attractions to include comedic
gags like those found in slapstick comedy in the vaudeville tradition. “[Slapstick s]ight gags …
are illustrations of what Eisenstein [and Gunning] called ‘attractions,’ elements of pure
spectacle,” Crafton writes. Narrative in cinema can be seen “as a system for providing the
spectator with sufficient knowledge to make causal links between represented events.” By
comparison, “[r]ather than providing knowledge, slapstick misdirects the viewer’s attention, and
obfuscates the linearity of cause-effect relations.” In a little-known essay, “Response to ‘Pie and
Chase,’” Gunning reflects on his dialogue with Crafton. “Crafton opens … a subject for further
analysis,” Gunning writes. “[Cinematic n]arrative acts as a system of regulation which ultimately
absorbs nonnarrative elements into its pendulum sways. … [I]t is important to maintain this
double vision: the excess of the gags and their recovery by narrativization.”465
Gunning’s
“Attractions” essay, in particular, would go on to reshape thinking about cinema, emphasizing
the role of the visual over narrative.
7.2
The Television Cartoon’s (His)Story
Much writing about the television cartoon treats it as a break from the past of cinema
animation. The predominant focus on cinema animation in animation studies and lack of interest
in the television cartoon reinforces this narrative of disruption, the notion that animation was not
the same after television. I agree with this view, actually, that the technical specificity of the
465
This history is recounted in Wanda Strauven’s oddly-titled 2007 anthology The Cinema of Attractions
Reloaded, which collects these two essays and others on similar themes.
260
medium of television renders its cartoons qualitatively different not just from cinema animation
but also from cinema cartoons. Cinema animation often tries to avoid addressing the television
cartoon. But, because limited animation and full animation are each one side of a broader
continuum, I believe that animation studies has a responsibility to study the television cartoon, at
least to some degree.
Winsor McCay’s visual spectacle existed primarily to impress the viewer, not to tell a
story or even make rational sense. Broadly speaking, John Bray, Earl Hurd, and Paul Terry all
foreground the story and characters of their cartoons, which is reflected in their each making a
series starring a particular single character. Paul Terry represents the contrary tradition,
emphasizing telling a narrative story over animation. Terry appears to have been the animator to
most grasp the need to shift from people to animal characters. “Farmer Al” gradually became
less involved with bumbling through interactions with other humans than being outwitted by the
animals on his farm. Terry has made poignant public tributes to McCay, who inspired him to
make animation, but when he began making his own cartoons, Paul Terry pursued a different
kind of cartoon grounded in story. While animation made the slapstick humor in Terry’s films
possible, Terry’s approach would come to be defined by sound more than visuals;466
for instance,
Terry’s star character Mighty Mouse would sing as he flew to rescue those in trouble.
466
In fact, Paul Terry is recognized as one of the two animators to use sound in cartoons before Walt
Disney did. His 1928 Aesop’s Fables cartoon Dinner Time experimented with using sound effects to
punctuate the slapstick action on screen. The results were not impressive. When Walt Disney was
considering investing in sound for Steamboat Willie, he saw Terry’s short. What was Disney’s assessment
of the short? “Terrible … one of the rottenest Fables I believe that I ever saw. And I should know,
because I have seen almost all of them!” ” I believe Walt’s sentiment is documented in a telegram he sent
from New York City back to his brother Roy Disney in Los Angeles. Brewmasters, “Cartoon Brew TV
#3: Dinner Time by Paul Terry and John Foster,” Cartoon Brew (blog), September 29, 2008,
https://www.cartoonbrew.com/brewtv/cartoon-brew-tv-3-dinner-time-by-paul-terry-and-john-foster-
7499.html.
261
The elaborate naturalistic animation of Walt Disney’s shorts and his fairy tale films
follow Winsor McCay in emphasizing the visual spectacle of a cinema of attractions. Joe
Barbera was first inspired to try to make animation himself after seeing Walt Disney’s and Ub
Iwerks’ first Silly Symphony cartoon, The Skeleton Dance, around 1929. Barbera aspired to
work for Disney, but by chance was hired by Paul Terry before he could leave New York. Over
the next year, Joe Barbera learned the craft of animation story at Paul Terry’s Terrytoons studio,
apparently partly from Terry himself, who was impressed with Barbera. As the earliest animator
to make cartoony cartoons through the cel technique, Terry deeply understood what makes a
cartoon made with the cel technique work. Barbera’s recollections of his time working for Terry
in his 1996 autobiography show his debt to Terry. For instance, Barbera was inspired to meet up
with fellow Terry animators at night after work to brainstorm story ideas for their own cartoons.
Barbera had made his own first cartoons there. He later reflected on how he learned animation
story there.
[While working at Terrytoons] a few of us—Jack Zander, Dan Gordon, and I—would
meet at night to work on story ideas. One we came up with was about a goat who ate
everything, including the fenders of an automobile ... We worked over Paul Terry until,
beaten into submission, he let us do the cartoons. … [T]hey were the first cartoons I had a
hand in actually creating from the beginning.”467
While Bill Hanna and Joe Barbera followed Disney’s model in their Tom and Jerry cinema
shorts, when they entered television, they reverted back to Terry’s earlier method, while making
sound the primary element of their new television cartoons.
467
Barbera, My Life.
262
Animator I. Klein later recalled that “[Paul Terry] considered himself Mr. Story
Department for Terrytoons, from whom all ideas originated.”468
I believe that it was while
learning his trade from Paul Terry that Barbera absorbed Terry’s insistence on the fundamental
importance of story to animated cartoons. By that time in the mid-1930s, Paul Terry’s everyman
emphasis on story over animation was actually becoming an old-fashioned approach to cartoon-
making, out of step with Walt Disney’s stunning technical artistry. It appears that Joe Barbera’s
later everyman characters, like Huckleberry Hound and Fred Flintstone, followed the earlier
lineage of flawed but endearing characters that Terry had made famous. Terry’s and Barbera’s
cartoons were so different from the visual focus of Walt Disney’s films that theirs could even be
called an anti-visual style.
The Tom and Jerry cartoons that Joe Barbera subsequently made with Bill Hanna at
MGM between 1939 and 1957 are a hybrid of Disney’s tradition of visual naturalism and Terry’s
cartoonishly simple story emphasis. Every Tom and Jerry cartoon, more or less, told a familiar
but solid cat-and-mouse story, which was Joe Barbera’s essential contribution. Initially,
Barbera’s colleagues could not believe that he would take such a shopworn and clichéd idea of a
cat and mouse fighting to be the central characters of an MGM series. But Barbera persisted,
insisting that the audience would in fact be drawn into the story because of its obviousness.
“Once you settled on a cat and a mouse, half the story was written before you even put pencil to
paper. You have a cat and you have a mouse, ergo, you have the cat chasing the mouse, and the
mouse doing his damndest to keep from getting caught.”469
The Disneyfied animation of Tom
and Jerry was Bill Hanna’s essential contribution, an aesthetically appealing visual spectacle of
468
I. Klein, “On Mighty Mouse,” in Peary and Peary, The American Animated Cartoon. 469
Barbera, My Life.
263
the early Technicolor film color process.470
Especially after the success of Snow White and the
Seven Dwarfs (1937), Walt Disney so profoundly transformed animation that the art of his films
became the dominant paradigm for cinema animation. In order to compete, essentially everyone
else in Hollywood making cartoons needed to respond and work based upon the artistic heights
Disney had popularized.471
Bill Hanna and Joe Barbera’s collaboration represents a meeting of the Los Angeles and
New York styles of animation.472
As an animation director, Bill Hanna was trained by Rudy
Ising, who worked with Walt Disney in Kansas City, and Hanna absorbed the “Disneyesque”
aesthetic and timing approach from Ising, whose style was similar to Disney’s.473
Joe Barbera,
contrarily, learned his craft as an animator working in New York City at the doomed Van Beuren
studio and the working-class Terry studio, making animation in which anything goes.
Komorowski and Jaques conclude that, “With Bill and Joe combining their styles, you kind of
get the best of both worlds.”474
470
Bill Hanna’s visual style is revealed in the first film he directed, in 1936, called To Spring. The story
was sentimental, but the film was beautifully animated, like Walt Disney’s newest films. It may be
surprising to realize that Bill Hanna appears to have chosen the film’s fairy tale theme after Walt Disney
had begun making his first feature but before it was released and changed the cultural landscape,
representing a revealing look into Bill Hanna’s personal style, apart from Joe Barbera. Hanna’s film is
exceedingly Disneyesque, although also quite peculiar. Amid Amidi briefly discusses the cartoon and
presents some of its art in a 2014 post on Cartoon Brew. “‘To Spring’ Is The Weirdest Cartoon Ever
Made About Springtime,” Cartoon Brew, March 17, 2014, https://www.cartoonbrew.com/cartoon-brew-
pick/to-spring-is-the-weirdest-cartoon-ever-made-about-springtime-97411.html. 471
The Fleischer brothers, Paul Terry, and a few other animators remained in New York. This east coast
tradition remained surprisingly resistant to Disney’s influence, although even those studios eventually
needed to come around. The Fleischers went bankrupt during World War II while making two elaborate
fairy tale feature films highly influenced by Disney. Terry’s Mighty Mouse arguably married Disney’s
roly-poly animation in his Mickey Mouse cartoons with a playful homage to Superman. 472
Komorowski and Jaques, “Tom & Jerry.” 473
Recall that Hanna expressed the centrality of Walt Disney’s work to his work before and during
Hanna-Barbera, likening Disney’s studio to the oak tree of the animation business and Hanna-Barbera to
the acorn. Forbes, “Acorn.” 474
Komorowski and Jaques, “Tom & Jerry.”
264
Television cartooning began with an unlikely star in Crusader Rabbit, Alex Anderson’s
comic adventure series starring a tiny but brave rabbit, which had a simple and ridiculous
premise conceived with humor like that in Cervantes’ Don Quixote: the small rabbit called
himself “Crusader” and embarked on fanciful storybook-like quests. In 1957, as television
progressively thinned movie attendance and Hollywood studios succumbed to legal troubles, Bill
Hanna and Joe Barbera set out to write a new chapter and build on the success of Crusader
Rabbit by making their own cartoon for television. They loosely emulated the format of
Crusader Rabbit and married it with Tom and Jerry-like characters to create their first cartoon
series made for television, The Ruff and Reddy Show.
Hanna and Barbera had very little budget to actually make the animation of the series so,
as Bill Hanna recalls in his 1996s autobiography, it was essentially impossible for it to visually
resemble the elaborate animation of Tom and Jerry to any degree. To compensate, instead, Joe
Barbera appears to have dusted off the old-fashioned storycraft he learned from Paul Terry,
because unlike Tom and Jerry, the new series emphasized story and voice acting as ways to
move the cartoons forward, taking the weight off of the lack of animation. Barbera references an
intuition grounded in the limited approach to cartoon-making he had learned as a standard
technique while working for Paul Terry.
[When we were developing The Ruff and Reddy Show,] I did not think that the slapstick
chase approach [of Tom and Jerry] would work on the small screen. Somehow I felt that
the basis of these television cartoons would have to be story, not chase, and a story would
require dialogue—something I had not touched … for the past seventeen years.475
Cartoon story generally refers to the story of one cartoon episode. The notion of premise
is essentially story writ large enough to serve as the foundation for an entire cartoon series, as the
475
Barbera, My Life.
265
unifying concept that explains the cartoon’s uniqueness. Any cartoon premise often involves a
specific kind of character put into specific kinds of situations. These decisions are often related
to the cartoon’s genre: what kind of a text a cartoon is established by its genre, by the kind of
cultural worldview it has. For their two main characters in Ruff and Reddy, Hanna and Barbera
followed the same approach that Alex Anderson and Jay Ward used and that they themselves had
used in Tom and Jerry: a big, dim-witted character and a small, spunky character. Joe Barbera
had a knack for taking a widely-recognized existing premise and twisting it to make the premise
for a series a new spin on an old concept.476
The Flintstones, for instance, became an old-
fashioned blue-collar family sitcom widely acknowledged to be inspired by the mid-1950s live
action sitcom The Honeymooners, starring Jackie Gleason and Art Carney. Gleason was so
steamed about Hanna-Barbera clearly copying his show that he nearly sued the company for
copyright infringement. Cooler heads prevailed when he realized that he could become known to
the new generation of baby boomers as the guy who took The Flintstones off the air. Ultimately,
The Honeymooners has come to be increasingly forgotten, while The Flintstones has become pop
culture canon. What was different about the cartoon, as Joe Barbera said many times for the rest
of his life, was that The Flintstones is anachronistically set thousands of years earlier, in the
stone age.
In fact, most of Barbera’s creations were copies of other successful popular culture texts,
even the studio’s very own earlier successes. The futuristic family sitcom The Jetsons was a clear
counter-response to The Flintstones, essentially “The Flintstones, backwards,” as Tony Benedict
and Jerry Eisenberg, two Hanna-Barbera writers explained it to me.477
In the last few years of his
476
Hanna-Barbera artist/writers Tony Benedict and Jerry Eisenberg confirmed this to me in an interview.
Joe Barbera, they said, was always looking around for emerging trends to capitalize on. Joint interview
with author. 477
Benedict and Eisenberg joint interview with author.
266
life, Barbera finally admitted that he was more an adapter of the successful ideas of others than a
completely original creator. Barbera told an animation journalist in 1996 that, “What I liked
doing was to take something established and create a humorous idea out of it. We would build
something around a familiar setup and give it a new twist.”478
Barbera’s talent for synthesizing a
successful entertainment product out of other elements was similar to how some of the most
innovative figures in history, like Thomas Edison, did not create many entirely original ideas, but
were talented at bringing existing approaches together to create something new.479
While story is important to all animation, it is crucially important to the early television
cartoon. The television cartoon needs premises to unify series, and individual stories, told
through dialogue, to hold the attention of viewers. By comparison, cinema animation is less
conceptual, relying more on creative visual expression. Walt Disney’s emphasis on the visuality
and naturalism of animation, taking cues from Winsor McCay, became the dominant paradigm
of cinema in the 1930s. In Tom Gunning’s language, Disney’s was an animated cinema of
attractions. Joe Barbera and Bill Hanna developed the television cartoon format by looking back,
before Disney, taking story cues from Paul Terry and technical cues from John Bray and Earl
Hurd, who introduced and codified the cel technique. In Donald Crafton’s language, theirs was a
narrative-driven cartoon, emphasizing dialogue over animation. Premise is story adapted from a
single cartoon to a series. But premise can sometimes become a stand-in for story. When that
happens, like happened in the era of Saturday morning cartoons, the lack of the firm center of a
sturdy story can mean that the novelty of the series concept can overwhelm the story of
individual episodes.
478
Anton, “Joe Barbera Speaks His Mind.” 479
Steven Johnson, How We Got to Now.
267
CHAPTER 8
THE PRINCIPLE OF CHARACTER:
PERSONALITY VOICE
“Character always comes first, before the physical representation,” Chuck Jones writes
about his creative process of writing.480
Cinema animation is often taught to art students as
character animation, the art of expressing the idiosyncratic way a character moves their body
around in space, through which they express their personality. The arrival of meant that this
model of character development was no longer feasible as the main approach to developing and
moving characters. The technique of character animation was partly abandoned, although Hanna-
Barbera emulated it with techniques of limited animation. The television cartoon’s artistic lack is
a familiar story, the claim that the void left by cinema animation was filled by something
different and less aesthetically meaningful.
Instead of this depressing narrative, I suggest it’s more true that the early television
cartoon inherited the vibrant aural tradition of radio comedy acting, and found that it could get
by with a small amount of animation to support the soundtrack. In this model, a character
develops by the spoken voice their actor gives them. I’m calling this personality voice. Cinema
animation is based in the physical acting of characters as they express themselves through their
movement, a visual performance that is fundamentally nonverbal. Hollywood’s animated feature
films continue to be popular around the world in part because their visual expression transcends
language. Television cartoon characters, by contrast, express themselves through their
480
Chuck Jones, Chuck Amuck: The Life and Times of an Animated Cartoonist. In the original, Jones
italicizes “always.”
268
personality voice, an aural expression of the semantic and cultural meanings of language. In this,
it is more culturally specific, because the cartoon is based around the communication of social
meanings through the words of a national language, delivered in the skillfully spoken intonations
of voice actors imitating people’s everyday speech.
The cartoon character is generally the “point of entry through which audiences can
identify with the story situation.”481
Donald Crafton has written that viewers are accustomed to
these anthropomorphized cartoon animals, which represent “codified channels” enabling their
entrance to “the dream world on the screen.”482
Funny animals are eminently believable for
viewers, for what I think are deep reasons that speak to the plasticity of human thought and
culture throughout the course of our evolution.
In the character animation of cinema, a character need not speak to express themselves;
although they often do, they primarily develop just through their movement. In the voice acting
of the television cartoon, a character needs to be able to express themselves through their voice.
Even if they are visually an animal, and in “real life” animals cannot speak, in television,
characters express their personality in a fundamentally different way than their cinema
counterparts, because in speaking, they become persons, showing that they are human. It is said
that one can see in the drawings of cinema animation the “hand of the artist”.483
By contrast, the
early television cartoon foregrounds the “grain of the voice,” in philosopher Roland Barthes’
words.484
Here, when the actor reads from the script, the character’s words are produced by the
vocal cords of the actor’s larynx in their body, and these are shaped by the actor’s personal
481
Thomas and Johnston, Illusion of Life. 482
Donald Crafton, Before Mickey. 483
Donald Crafton, “The Hand of the Artist,” Quarterly Review of Film & Video 4, 4, 409-428. 484
Barthes, “The Grain of the Voice,” in Image-Music-Text, 1977.
269
interpretation of how to deliver those lines, based on the acting choices they make to
communicate that character.
For comparison, bear Baloo in the Disney studio’s 1967 film The Jungle Book is a
wilderness creature who develops as a character through a very embodied performance
emphasizing how much larger than boy Mowgli is; at times, Baloo’s performance is highly
choreographed, as his dancing to musical numbers in Broadway fashion. Baloo’s animator acted
his character animation out every step of the way, in creating his drawings, probably by studying
the real-life behavior of actual bears. In Hanna-Barbera’s Yogi Bear Show (1961-1962), bear
Yogi develops through his smooth talk and colloquialisms, as he schemes to snatch the “pic-a-
nic baskets” of unsuspecting visitors to Jellystone Park, where he lives. Joe Barbera initially
conceived Yogi as one of two “itinerant bears—hobo bears, really”.485
Yogi’s voice actor’s
personality voice has frequently been likened to Phil Silvers’ character Sergeant Bilko. This
makes clear how human-like Yogi is, even though he is a bear.
This chapter’s five sections address the nature of the cartoon character, the story world in
which they live, and the history of television voice acting. Then, discussion pans out to consider
the broader the role of stereotypes and archetypes in characterization, and ends with talking
about the mechanics of cartoon voice acting.
8.1
Cartoon Character
It is obvious what a cartoon character is, because the concept is intuitively clear: when
hearing spoken dialogue while looking at a particular arrangement of lines on the television
screen, even young children grasp right away that the aural voice belongs to the character whose
mouth is moving. This does not mean that it is easy to understand the nature of cartoon character.
485
Barbera, My Life.
270
While specific cartoon characters are recognized immediately, this personal relationship with
their familiar face makes us see them as a person. This challenges our ability to analyze the kinds
of creative work necessary to bring them to life on screen. As Joe Barbera said, again, “[c]artoon
character faces are often little more than masks”; as a disguise, a mask mystifies the identity of
the individual wearing it. I invite you as my reader to try to defamiliarize your notion of what a
cartoon character is in this chapter, in the name of understanding cartoon characters more deeply.
A few notes on terminology. The terms I use for the concepts in this chapter are similar,
but I am attempting to make the following distinctions between them. The chapter is called
“Character,” and I’m roughly using the word “character” to simply mean one of the individuals
in a story. Character animation is what I’m calling the model of character development in cinema
animation. I’m distinguishing this from the term personality voice, by which I mean the model of
character development in the early television cartoon.486
I’m using the word “voice” in two ways.
An actor literally uses their own speaking voice to express what the character they are playing
says. In doing so, the actor is using their own speech to express that character’s personality and
agency; in this way, the actor is giving voice to the character, which manifests in the character’s
communication in the story. Because of the central role of dialogue in character development in
the television cartoon, the character’s voice actor seeks not just to express their character but to
become them. Then, the actor’s speaking voice becomes the character’s voice or self-expression.
I’m trying to clearly state the sense in which I’m using each of these terms in the following
sentences, in addition to confirming these meanings with the context of the surrounding
sentences. As my sophomore high school trigonometry teacher would say … “Clear as mud?”
486
Admittedly, many animators and scholars call character animation “personality animation.” Here, I’m
reserving the word personality generally to use in connection with the term personality voice, which I’m
using to describe television cartoon character.
271
Each character in a cartoon series plays a different but related role in the show’s premise,
and the story of each episode. The differences between the characters inform their relationships
with each other. Nearly always, some characters have a comfortable relationship, while others
have an uncomfortable relationship; these conflicts are unexpected and funny to viewers, often as
if the characters are people the viewer knows.487
The main characters of a cartoon series are
bound together by attraction of personality, says animator Joe Murray, but they must maintain
their bonds throughout the friction and conflict of each story. They work through their
differences across the course of each episode and, by the end, the characters change each other.
Because of identification, the characters also change the viewer. Murray offers the aspiring
creator of a contemporary television cartoon show the following advice.
[C]haracter [is] the lifeblood of your series. … The most important function of a main
character is to be your voice, as the creator, to say something with your show, to give it a
reason to be on the air, and to warrant an audience... First, flesh out the attractions the
characters hold for one another. … Next, identify the conflicts and the contrasts that
create friction within the group. … Finally, identify the ways in which the characters will
be able to transform one another. ... [Your] characters are the reasons your audience
comes back to watch.
Since the character roles in a television cartoon must stay consistent, episode after episode,
similar relational situations recur over and over again. Iconic characters effortlessly hold
attention and interest, despite the similarities between different episodes. In fact, familiarity with
each character makes their consistently specific behavior reassuring.
Joe Barbera said that creating a successful cartoon character is the hardest creative work
of any kind involved in animation. In studying him for years, I’ve realized the extent to which
487
Wright, Animation Writing and Development.
272
Joe Barbera often spins and distorts his and his company’s history to improve his and the
studio’s image.488
Nevertheless, character creation was undeniably one of Barbera’s real talents.
He literally created over 1,000 characters during his years in animation, which is referenced in
the title of the autobiography of one of Hanna-Barbera’s most important artists: Iwao Takamoto:
My Life with a Thousand Characters.489
This is not inherently a great thing for the art of
animation; Barbera definitely fell trap to a vicious cycle of diminishing creative returns after he
and Bill Hanna sold their studio in 1965, which contributed to the wholesale commercialization
of television cartoons in 1966, the first year of cartoons made specifically for Saturday morning
television. Nevertheless, one index of Joe Barbera’s success in creating characters is that, in a
1990 encyclopedia by animation scholars John Cawley and Jim Korkis, Hanna-Barbera has more
characters recognized as “cartoon superstars” than either Disney or Warner Bros. Even if these
distinctions are arbitrary up to a point, it is hard to contest the judgement of these two eminent
animation scholars. They recognize H-B as creating five or six cartoon stars; by comparison,
they recognize four by Warner Bros. and two by Disney.490
Anyway, let’s indulge Joe Barbera’s
thoughts on creating cartoon characters in this longer quotation.
Making cartoons means very hard work at every step of the way, but creating a successful
cartoon character—I mean one that will carry cartoon after cartoon after cartoon—is the
hardest work of all. It’s a lot like the task Dr. Frankenstein set for himself: nothing less
488
It’s unclear how much of the history that Barbera tells in his autobiography can be accepted as he
recalls it and how much cannot. Bill Hanna’s autobiography, published two years later, is regarded as
more historically sound, with less embellishment. Nichola Dobson and Kevin Sandler are two animation
scholars who have made this point to me. 489
Takamoto and Mallory, Iwao Takamoto. 490
Cawley and Korkis recognize the following cartoon characters as stars. H-B’s five are (in alphabetical
order): The Flintstones, Huck Hound, Scooby-Doo, Tom & Jerry, and Yogi Bear. (Six if this includes The
Smurfs, which H-B didn’t create but did make famous worldwide). Warner Bros.’ four are Bugs Bunny,
Coyote, Daffy Duck, and Porky Pig. They only recognize Disney as creating two (!): Donald Duck and
Mickey Mouse. Presumably, Disney’s fairy tale characters are not included because those films were one-
offs, not series. John Cawley and Jim Korkis, The Encyclopedia of Cartoon Superstars.
273
than the creation of life or, at least, a reasonable facsimile thereof. ... There are a lot of
cartoons in the world, but only a handful of real, honest-to-goodness cartoon characters,
characters who can sustain a long-running series. I’ll leave it to the reader to make his
own list, but I can assure you that list will be a short one. Just take Disney, for example.
Donald Duck and Goofy are characters capable of carrying a series. But what about
Mickey Mouse? Disney tried very hard to make him a star, but what he really succeeded
in doing is making him a corporate logo—and, as such, Mickey is probably among the
most universally recognized images of all time. But that’s just the point. Mickey Mouse
is more of a symbol than a real character.
Notably, Hanna-Barbera did not make television cartoons based around fairy tales. Jay Ward and
Bill Scott did follow Disney in telling those mythic stories. On television Ward-Scott’s fairy
tales feel strangely out of place.
Walt Disney’s own famous cartoon characters generally predate his switch into feature
films in 1937. John Cawley and Jim Korkis astutely do not recognize Disney’s feature film stars
as cartoon characters. Good evidence of why is in Disney’s first feature film, Snow White and the
Seven Dwarfs (1937). The animation of the character of Snow White in the film was literally
based on rotoscoped drawings of the real-life movements of a human woman; most of the
character animation work in the film was for the dwarfs, who could not have been rotoscoped.491
491
Rotoscope is a technique created by Max and Dave Fleischer around 1917, which involved animating a
character by tracing over individual frames of the photos of a real human who had been filmed with a
movie camera. Margie Bell is the name of the real-life woman who was filmed to become the animated
Snow White. Human dwarfs do not generally exist, and so cannot be rotoscoped. The animation of the
seven dwarfs in the film remains a masterpiece of character animation, because of the un/believable
distinctness of the animation of each individual dwarf as a reflection of their personality. The studio
accomplished this by assigning a different supervising animator to each of the seven dwarfs.
In the first features, a different animator had handled each character. Under that system ... [t]he
new casting overcame many problems and, more important, produced a major advancement in
cartoon entertainment: the character relationship. With one man now animating every character in
274
Since Disney animated but did not create most of his fairy tales and cultural myths, and because
the film’s stars were animation characters more than cartoon characters, Cawley and Korkis
leave all these characters out of their encyclopedia, even though this underrepresents Disney’s
accomplishments.
Since, as Chuck Jones reminds us, the character must come before their animation,
animators develop detailed analyses of the characters they animate, in order to figure out how to
represent their characters visually. At the risk of overquoting, before concluding this section on
understanding cartoon character, I wish to highlight what appears to be one of the most famous
and revealing character analyses ever, a talk that Disney animator Art Babbitt gave to other
studio animators in 1934 about Goofy. This character, whom Babbitt calls “The Goof,” is not
included in Cawley and Korkis’ encyclopedia, although Joe Barbera does mention him as one of
the small handful of “real, honest-to-goodness cartoon characters.” Art Babbitt begins by
presenting his analysis of Goofy’s inner character.
Think of the Goof as a composite of an everlasting optimist, a gullible Good Samaritan, a
half-wit, a shiftless, good-natured colored boy, and a hick. He is loose-jointed and
gangly, but not rubbery. He can move fast if he has to, but would rather avoid any
overexertion, so he takes what seems the easiest way. … Yet the Goof is not the type of
half-wit that is to be pitied. He doesn’t dribble, drool, or shriek. … If he is a victim of a
catastrophe, he makes the best of it immediately, and his chagrin or anger melts very
quickly into a broad grin. If he does something particularly stupid, he is ready to laugh at
himself after it all finally dawns on him. He is very courteous and apologetic and his faux
his scene, he could feel all the vibrations and subtle nuances between his characters. Thomas and
Johnston, Illusion of Life.
275
pas embarrass him, but he tries to laugh off his errors. He has music in his heart even
though it be the same tune forever[.]
Babbitt then describes how he approaches the complex task of animating Goofy.
His posture is nil. His back arches the wrong way and his little stomach protrudes. His
head, stomach, and knees lead his body. His neck is quite long and scrawny. His knees
sag and his feet are large and flat. … Although he is very flexible and floppy, his body
still has a solidity and weight. … He is not muscular and yet he has the strength and
stamina of a very wiry person. … He has marvelous muscular control of his bottom. He
can do numerous little flourishes with it, and his bottom should be used whenever there is
an opportunity to emphasize a funny position.492
This thorough grasp of Goofy by one of Disney’s best animators shows the preparation that an
animator does to prepare for their role of acting for that character with their pencil.
In television animation production, creative development is only the beginning of the
process; maintaining the character’s spark across the character’s many episodic plotlines, while
also keeping them true to the spirit of their personality, is another undertaking entirely. In the
Western world, as a child, we share a nearly universal experience of watching cartoons to learn
how the social world works. We naturally relate to characters similar to ourselves; in this sense,
they reflect us back to ourselves. As a viewer, their visual simplicity and socially-relevant
situations invite our identification with them. Hearing favorite characters express their individual
voice helps socialize children to find their own voice and place in the social world. Far from
what some see as flimsy, flat conceits outgrown with childhood, cartoon characters are mediated
actors that, to varying degrees, stay with us throughout our whole lives.
492
“Character Analysis of the Goof; June 1934,” in Peary and Peary, American Animated Cartoon.
276
8.2
The Cartoon Story World
The early television cartoon’s sound-based model of character development through
dialogue is both technically and thematically opposed to cinema animation’s approach to develop
characters visually through the artist team’s rendering of the character’s movement. The creation
of a cartoon character for cinema or television must follow the creation of the story world, in
which the character resides. The nature of the story world of cinema animation and that of the
early television cartoon is different, because each medium has different genre characteristics.
The differences between these two related but distinct media mean that a television cartoon
character usually stars in a series of cartoons (in the multiple episodes of a television cartoon
series). This is inherently opposed to the stand-alone feature-film model of cinema, in which the
character often only appears in one film, such as with Walt Disney’s classic fairy tale films.
While they each work in a different medium in a different way, the voice actor and the
animator each seek to use their creative talents to express the essence of their character in the
situations the character faces. The animator uses their hand, and the actor uses their voice.
“Believability. That is what we are striving for,” Chuck Jones says about his character animation.
“We are how we move[, which] is unique to each of us. … [I]t is the individual, the oddity, the
peculiarity that counts.”493
Daws Butler was the voice of Hanna-Barbera’s leading characters in
the studio’s early years (including Huck Hound and Yogi Bear, to name just two). While Butler
expressed his characters through his voice, not through his drawings, his approach to voicing his
characters similarly rests on his solid understanding of that character, analogous to Jones’
approach, and Butler describes his approach in the same terms as Jones: creatively expressing the
493
Chuck Jones, Chuck Amuck, 13-14.
277
character’s quirky individuality. Butler describes his approach in his own words in a 2004 book
fellow voice actors Ben Ohmart and Joe Bevilacqua wrote about him.
They’re not voices. They’re characters. ... When I do a character, it grows. It has a life of
its own. … If the sound you are hearing is funny but doesn’t evoke a certain type of
character, the voice actor isn’t doing a good job. … I wasn’t always going for laughs, but
it had to be individual, to fit the character.494
“Daws knew that every voice should have the element of a real person behind it,” Ohmart and
Bevilacqua write. “He wasn’t a static performer of vocalization. ... He could tell anyone how
‘his’ characters would act in any given situation. ... [A]s you do a character, there are little
nuances and shadings of meaning that only the actor, in many cases, can determine.”
Voice actors are cast during the early phases of a television cartoon’s production. A little-
known fact of animation production is that the script is recorded by voice actors before any
animation is made; the actual animation drawing and inking occurs near the end of the
production process. The recording of the voice actors’ reading of the script becomes essentially
the blueprint of the episode, the framework around which the episode is constructed. The exact
timing of the facial animation like characters talking is made to match the original recording, for
instance. Since the character’s voice actor does much of the work of expressing the character, it
is crucial to cast an actor whose speaking voice inherently embodies the character’s personal
voice. On casting actors, Joe Barbera said, “Voices make or break any cartoon that relies heavily
on character and dialogue.”495
What was the most important element for Barbera to get right
during this process? Simply identifying the right voice actor and relying on their ability to
interpret and embody that character. Barbera explained that, while listening to the actor’s voice,
494
These are multiple different quotes from Daws Butler that I edited together. All are from Ben Ohmart
and Joe Bevilacqua’s book Daws Butler, Character Actor. 495
Barbera, My Life.
278
he closed his eyes and pictured the cartoon character speaking through the actor’s voice. It was
clear whether the actor clicked with the character or not.
I … learned that it does not take a complex process of analysis to cast the right voices.
What you do is hand an actor a script, fill him in on the character and the situation, and
then let him take it from there while you sit back, close your eyes, and listen. If you
smile, chances are very good that you’ve found the right voice. If not, you have to keep
looking. Simple? Yes. But exhausting. Casting a single character frequently meant
auditioning sixty, seventy, even eighty voices.496
To maintain authenticity, the television cartoon character’s voice should inherently complement
their visual design. When the right voice actor is cast, then the production can proceed.
8.3
Cartoon Vocal Acting History
Technical and creative shortcomings like the lack of synchronized sound prevented the
animated cartoon from achieving sophisticated believability for much of the 1910s and 1920s.
Mickey Mouse ushered animation sound in, but Mickey didn’t talk much; when he did, Walt
Disney himself provided Mickey’s high-pitched voice. Max Fleischer’s Betty Boop (1930 and
after) and Popeye (first in 1933) had rough and stereotypically female and male voices,
respectively, and were voiced by multiple different voice actors. Clarence Nash’s distinctive
voice of Donald Duck, starting in 1934, pointed the way towards a more distinctively individual
approach to voice acting.
But it was Mel Blanc who fundamentally reshaped the endeavor of voice acting, when he
gave hilariously expressive, individualized voices to Warners’ expanding army of distinctive
characters, conjuring a dizzying array of regional dialects and slang that gave these characters to
496
Barbera, My Life, 118-119.
279
make these characters undeniably believable voice. Blanc was the first voice actor to be
recognized by name in cartoon credits for his “voice characterization.”497
Blanc had extensively
cut his teeth in radio, most notably on The Jack Benny Program from 1939 to 1955. Radio
scholar Kathryn Fuller-Seeley speaks to the sheer innovation that Benny accomplished in this
program after it began airing on both NBC Blue and NBC Red after 1932, including pioneering
the situation comedy format; she speaks to the nature of radio acting in describing Mel Blanc’s
role in the show.
While other radio comedians relied on strings of individual jokes, Benny and
[scriptwriter Harry] Conn used dialog, character, and a regular setting to yield more
humor from the quirkiness of disparate personalities and their conflicts and
misunderstandings. Twenty years later this combination of ingredients would be called
the sitcom. … Through vocal inflections, whispers, sobs, laughter, snideness, singing, or
bellowing, talented radio actors could express a world of emotion, and could unleash the
listener’s imagination …, helping their programs create what would become radio’s …
“theater of the mind.’ … Terming the thirty-seven-year-old Blanc a “one-man crowd,”
Time magazine informed readers that his chameleon-like talents voiced fifty-seven other
characters[.]
Blanc did not do generic character voices, like the stereotypically male voice of Popeye
and the clichéd female voice of Betty Boop. Instead, Blanc voiced unique characters. His first
gig in animation was voicing Porky Pig in 1937, when he gave the character his telltale habit of
stuttering on one word before finally spitting out a different word.498
Donald D. Markstein,
497
Keith Scott, “Mel Blanc: From Anonymity To Offscreen Superstar (The Advent of On-screen Voice
Credits),” Cartoon Research, September 12, 2016, https://cartoonresearch.com/index.php/mel-blanc-from-
anonymity-to-offscreen-superstar-the-advent-of-on-screen-voice-credits/. 498
Mel Blanc discusses this in his autobiography written with Philip Bashe, That’s Not All, Folks!, 67.
280
animation historian and founder of the APAtoons amateur press association, is effusive about
Blanc’s contributions. “Mel Blanc invented the profession of cartoon voice acting.”499
While that
could not literally be true, because there were earlier voice actors, it is difficult to overstate how
fundamentally Blanc changed voice acting as a profession, through his sheer talent. A successor
voicing Mel’s characters Bugs Bunny, Daffy Duck, Sylvester, and Tweety after his death stepped
into some big shoes. In a tribute to Blanc, he shares a knowing perspective.
The true secret of Mel’s success is the power of his delivery. … Surely Mel recognized
that his unique talents were as flexible and outrageous as the imaginative fields of radio
and cartoons themselves. Once ensconced, he enhanced his vocal primacy by locking
onto whatever qualities worked best for any given character (e.g.: a lisp, a cowardly
quiver) sheer volume). … [H]e didn’t just wing it, all that genius. Mel was a very
thoughtful performer. He did his homework.500
“By the late 1940s,” Blanc writes in his autobiography, “I had such a considerable
inventory of voices that many Warner Bros. theatrical shorts feature only me. The most
characters I ever played in a single [cartoon] production, I believe, was fourteen.”501
As the voice
of many beloved characters, Blanc became famous around the world as a behind-the-scenes
voice magician. Mel Blanc’s landmark voice acting and recognition opened the door to a new
generation of voice actors in cinema animation, and a handful of voice actors found work in the
new area of television animation voice acting.
Alex Anderson and Jay Ward first took the risk to make a cartoon for television, and one
of their most central strategies was to shift the emphasis from visuals to sound. “Anderson [in
499
Donald D. Markstein, “Mel Blanc,” Toonopedia, no date, http://www.toonopedia.com/blanc.htm. 500
The voice actor is Joe Alaskey. “Tribute to Mel Blanc,” Ben Ohmart (ed), Mel Blanc: The Man of a
Thousand Voices, 2012. 501
Blanc and Bashe, That’s Not All, 79.
281
particular] conceived of a practical approach to animating for television by simplifying the
visuals and using the soundtrack to carry the story,” animation historian Karl Cohen has
written.502
They gave the starring role in Crusader Rabbit (1950-52) to the young Lucille Bliss,
who thereby became the founding television cartoon voice actress, establishing a precedent that
all others followed. Despite the modest success of Anderson’s and Ward’s show, it only lasted
two years, and had a tortured production history with multiple work freezes while NBC tried to
figure out whether to renew it or not.
At MGM in the 1940s, in their Tom & Jerry cinema cartoon shorts, Bill Hanna and Joe
Barbera took a particularly pure approach to character expression. The impetuous cat and
mocking mouse’s character acting was limited to animated pantomime, conveying the cartoon
story nearly entirely through nonverbal bodily and facial movements. “The Tom and Jerrys never
had any voices in them,” Barbera said, “except a loud scream when a safe fell on Tom once in a
while.”503
Bill Hanna supplied the nonverbal yelps and screams and cries that comprised the
vocal work for Tom, generally the only character who made sounds. “You remember how Tom
would scream?” Hanna has asked. “I did all of the screams for Tom.”504
When Hanna and Barbera moved to television, they found that they needed to take the
exact opposite approach, limiting animation and instead relying mainly on voice acting. Barbera
recalled their situation: “I suddenly found myself in a position of having to do something we
never had to do before and that was voices”.505
“Going from the gag-driven cartoons at MGM to
dialogue-based shows for television dramatically increased the importance of the voice work,”
502
“The Origins of TV Animation: Crusader Rabbit and Rocky and Bullwinkle,” Animatrix 1, 1987. 503
Joe Barbera, quoted in Ohmart and Bevilacqua, Daws Butler, Characters Actor. 504
Joe Barbera, Bill Hanna, Pat Foley, Greg Watson, “Hanna-Barbera Sound Effects Roundtable 1995,”
reposted at Fred Seibert, https://fredseibert.com/post/69009471/hanna-barbera-sound-effects-roundtable-
1995-2. 505
Joe Barbera, quoted in Ohmart and Bevilacqua, Daws Butler.
282
writes Mike Mallory.506
Unlike the situation Mel Blanc had been in when he came to cinema
animation, Keith Scott writes that “all the Hanna-Barbera shows … gave prominent credit to
their voices, aware of their obvious importance in the new age of planned animation.”507
From
1957 to 1959, Daws Butler was Hanna-Barbera’s primary voice actor. “[I]n the early years of
Hanna-Barbera, Butler and [Don] Messick were the voice department,” writes Mike Mallory.
“Between the two of them, they performed practically every role in every show up to The
Flintstones.”508
For their leading roles, Lucille Bliss and Daws Butler should thus be considered
the vocal pioneers in the planned animation of television, the ones who most directly figured out
how to act through their voice in this new kind of animation. Daws Butler later reflected on the
situation he had stepped into.
I had entered the new world of limited animation. And for five years I did most of the
characters they dreamed up, along with Don Messick whom I had introduced to Bill and
Joe at MGM as being a very talented actor. Don and I did all of it except for the feminine
characters.
The official story has been that Daws Butler came to H-B like Ed Benedict did, from Tex
Avery’s unit at MGM, where he voiced a wolf character from the southern U.S., a bad guy who
remained unflappable even in the most extreme of situations. But if the above secret history of
Hanna-Barbera’s founding is true, then Bill Hanna already knew Daws Butler when he first hired
him for Ruff and Reddy. Given that Butler was already working with Hanna and Lah, they would
already have been closely connected and familiar with working together. Before working with
Hanna and Lah, Butler had actually worked in television from its earliest days, as one of the two
central voice actors and puppeteers on Bob Clampett’s influential puppet show Time for Beany
506
Mallory, Hanna-Barbera Cartoons. 507
Scott, The Moose. 508
Mallory, Hanna-Barbera Cartoons.
283
(1949-1955). A versatile radio comic actor, Daws Butler learned to think fast on Clampett’s
show, which aired a half hour live each week.
For the main character of their early success The Huckleberry Hound Show, Butler
recounts that, initially, Hanna and Barbera had asked him to adopt the same voice he had used
for a Southern wolf character in several cartoons for Tex Avery, when Hanna and Barbera were
working in the same studio as Avery in the early 1950s; Butler saw it as a North Carolina kind of
accent. Butler didn’t think it was a good choice, and suggested that a Tennessee accent might be
a better choice. Bill Hanna was pleased, recalling: “The laid-back, sow-belly-and-greens accent
that Daws Butler endowed [Huckleberry Hound with] complemented perfectly the visual image
of our unflappable little idealist.”509
In his vocal recording sessions, Butler said that he ad-libbed
frequently, to “talk around the line and loosen it up”. “Daws knew that … strength and vitality
were the keys to winning the audience over to the characters,” voice actors Ben Ohmart and Joe
Bevilacqua reflect. This linguistic slapstick was perhaps the vocal analog to the intensely
physical acting of a slapstick-informed live action film. “The voices of the characters had to be
larger than life. It made them memorable.”510
Once they founded their television animation studio, Hanna and Barbera’s dialogue
initially heavily relied on Anderson’s and Ward’s penchant for puns and wordplay, and a balance
509
Bill Hanna, quoted in Ohmart & Bevilacqua, Daws Butler. 510
Ben Ohmart & Joe Bevilacqua, Daws Butler. Decades later, in the 1980s and 1990s, Butler offered
vocal workshops to aspiring voice actors at his home in the Los Angeles area. Nancy Cartwright, future
voice of Bart Simpson, was one young voice actor who attended his workshop. “Daws did not teach me
how to do voices,” Cartwright writes in the preface to this posthumous book about him. “He taught me …
how to make that written word my own.” Ohmart and Bevilacqua reproduce a handout on which Daws
Butler gave technical advice to his voice students. Paraphrased, his main takeaways were the following.
Interpolate or add new interpretation to enliven expression. Vary the pace dynamically. Single out
important words to stress above others. Gliss or slide vocal inflection. “Tumble” dialogue, like everyday
talk, to add “an undercurrent of immediacy.”
284
between literary language and contemporary speech idioms.511
But Hanna and Barbera centered
the role of dialogue in their cartoons. On Crusader Rabbit, dialogue was often shtick, delivered
in mock-serious tones by a narrator. In The Huckleberry Hound Show, dialogue became the main
means of character expression. Daws Butler and his voice college Don Messick, who also started
on Ruff and Reddy, were voice actors nearly on par with Mel Blanc, voice of the majority of the
Looney Tunes characters. All three of these men learned their craft in radio and could switch
voices instantaneously, playing two different characters, even in rapid-fire dialogue.
Cartoon voice history changed direction with The Flintstones. “Daws Butler was Hanna-
Barbera’s premier voice actor through the 1950s,” Yowp has mused. “[T]hen things changed.”512
While Mel Blanc (Barney) was familiar, the studio secured other high-profile voice actors from
outside of animation, who had all worked in radio, including Alan Reed (Fred), Jean Vander Pyl
(Wilma), Bea Benaderet (Wilma). The character voices of these actors were not burlesque
imitations; instead, they were close to their own “straight” speaking voices.513
This tendency
away from voice craft continued through the 1980s, by which time there were few single actors
who did a variety of different voices. During the same time, rather than the voice actor, the
cartoon character themselves increasingly became the star.
511
Animation encyclopedia writers George W. Woolery and Hal Erickson, despite being separated by
several decades, both make similar points about Crusader Rabbit. Woolery writes: “A departure from the
mayhem associated with physical action, [Crusader Rabbit] relied heavily on situation comedy, deriving
humor [literary storytelling] and contemporary dialogue.” Children’s Television: The First Thirty-Five
Years, 1946-1981. Erickson writes:
[T]here was the dialogue and narration — never quite as barbed as the material used on Jay
Ward's later Rocky and His Friends, but still chock full of such future Ward trademarks as
deliberately horrible puns, a high level of literacy … and the characters' tendency to …
sometimes vehemently argue with … the narrator. Television Cartoon Shows, 1949 Through
2003, 2005. 512
Yowp, “Why No Daws,” Yowp, August 20, 2014, http://yowpyowp.blogspot.com/2014/08/why-no-
daws.html. 513
John Halas and Roger Manvell mentioned this shift in the early 1970s. “[R]ecently there has been a
tendency to try out straight, or virtually straight voicing of cartoon characters as an interesting variant
from the normal burlesque [cartoon] voice.” Technique of Cinema Animation.
285
8.4
Stereotypes and Archetypes
As early as Ancient Greece, philosopher Aristotle observed that the kind of character a
story features shows what kind of story it is. A comedy has characters that are more flawed than
ourselves; the audience takes pleasure in and pity on these characters, whose shortcomings
appear ridiculous. Contrarily, a tragedy has characters nobler than ourselves; such accounts
arouse intense emotions and end in a catharsis which often changes us as viewers.514
This simple
distinction between what makes a comedy or a tragedy actually explains much about the defining
forms of expression across Western civilization. In other words, as viewers we essentially look
down on the characters in a comedy. We look up to characters in a tragedy (now called a drama).
Aristotle’s distinction also nicely describes the difference between the kind of character in a
feature film animation and that in an early television cartoon. Television characters tend to be
more flawed and funny, while movie characters tend to be more noble and dramatic.
The initial creative premise of the story world for a cartoon series specifies a certain type
of character. With that in mind, the creator develops the character to match that type. Most all
mass mediated characters probably exist somewhere between a stereotype and an archetype. A
stereotype is a kind of social shorthand that rudely marks a character as a cultural other
according to an unflattering exaggeration. Social commentator Walter Lippmann first coined the
notion of stereotype in 1922, explaining the concept as an ordering process in the form of a
shortcut, one which frames the world in terms of social values and beliefs. A stereotype is a
reduction or essentialization of a specific character to the stereotype of their identity, as people
perceive them according to their subjective judgement. While stereotypes make broad and unfair
514
This discussion is in Aristotle’s Poetics. A contemporary example of a comedic performance is a
stand-up comedy show, while a tragic performance is a serious stage play.
286
ideological generalizations with limited social information, humans both need and want to
employ such a social typing to make sense of the complexity of the world around us. Lippman
openly acknowledges that stereotypes are biased categories shaped according to the norms of a
culture: stereotypes “are the fortress of our tradition, and behind its defenses we can continue to
feel ourselves safe in the position we occupy.”515
An archetype is a complex social portrait, an
idealization which defines an accustomed social human character. If a stereotype is a cultural
distortion or mockery of a particular kind of character, an archetype is an a cultural identification
with or emulation of a particular character type. Psychologist Carl Jung believed that an
archetype is a universal thought-form or mental image that transcends culture, an expression of
human collective unconscious that implicitly influences social life and has done so throughout
the history of humankind.
Robert McKee’s earlier black-and-white distinction, in Chapter 7 on story, between a
stereotype as derivative and an archetype as original, is fairly rigid, although it does inform an
understanding of how content is created for film and for television. The dramatic character of a
feature animation more makes them more archetypal, as Aristotle understands tragedy to feature
noble characters that inspire awe and fear in us. A feature film tends to be both dramatic and
complex, owing to the norms of the medium of the feature film, a kind of journey into the social
self. A feature film encapsulates a whole story within the length of the film, so it can afford to
have a richer and more complex story, and to have original characters closer to archetypes. The
comedic character of the television cartoon is more stereotypical, as Aristotle understands
515
Richard Dyer quotes Lippmann from his book Public Opinion:
A pattern of stereotypes is not neutral. It is not merely a way of substituting order for the great
blooming, buzzing confusion of reality. It is not merely a short cut. It is all these things and
something more. It is the guarantee of our self-respect; it is the projection upon the world of our
own sense of our own value, our own position and our own rights. The stereotypes are, therefore,
highly charged with the feelings that are attached to them. “The Role of Stereotypes.”
287
comedy to feature flawed characters that the audience takes pleasure in looking down on. A
broadcast television show, by contrast, tends to be both funny and simple. Like a commercial, an
episodic television show doesn’t have time to reintroduce the central characters in each episode;
it must inherently rely more on a stereotype model to make clear who a character is through
recognizable social clichés.
My impression is that some academics want to dismiss the concept of the stereotype,
because they have such obvious problems, of essentializing particular types of people. But in the
narration of storytelling, such condensation is often necessary. Animator Caroline Leaf has
commented on this. “There is a limited range of ways of showing women and men in traditional
cartoon animation. But in another sense, … [a]nimation must concentrate a lot of visual material
in very little time … [T]o be clear and legible you need to simplify, to economize … by
exaggeration.”516
Jung identifies a handful of core human archetypes that he believed universally transcend
cultures, influencing social character around the world, not just in stories but also in real life.
These are: the hero; the shadow; the fool; the anima/animus; the mentor; the trickster. These
particular archetypes have been employed to both teach the creative process of creating character
roles for stories and the receptive process of interpreting the characters in stories. Bryan Tillman
believes that characters modeled on these archetypes are the basic building blocks of any
story,517
but these archetypes may be more common in cinematic drama. The hero is brave,
selfless, and willing to help others no matter the cost. They are often the protagonist, the main
character of good that the audience identifies with, although not necessarily so. The shadow
516
Barbara Halpern Martineau, “Women and Cartoon Animation, or Why Women Don’t Make Cartoons,
or Do They?”, interview roundtable with Ellen Besen, Joyce Borenstein, Caroline Leaf, Lynn Smith, and
Veronika Soul, in Peary and Peary, American Animated Cartoon. 517
Tillman, Creative Character Design.
288
character is disagreeable, mysterious, selfish, and cruel. They are typically the antagonist, the
counterpart main character of evil that the audience identifies against, although sometimes the
roles may be flipped and the shadow is the protagonist. Joe Murray makes similar points.518
But
a larger supporting cast of characters is needed “to help push the main characters through the
story.”519
The fool often enters the picture at this point; they are confused and prone to bad luck.
The fool tests the protagonist by creating a need for the antagonist to resolve the adversity the
fool creates, wittingly or unwittingly. The plot often “thickens” when the audience encounters
the anima or animus: the love interest.520
This character embodies sexual and romantic urges
within one character; the anima often tempts the hero, and us as the viewer, with sexual allure.
The emotions of love the hero develops while forming a relationship with the anima/animus
creates meaning, comfort, and vulnerability for the hero; this development draws the viewer
closer into the story. A typical story technique to push the narrative forward is for the shadow to
threaten the anima, which reveals the real stakes of the plot. At this point, the hero will encounter
the mentor, often a kindly older figure with grandparental characteristics, who aids the hero
protagonist to realize his or her full potential. The daunting conflict the hero faces easily
intimidates both them and the viewer. The mentor’s advice, based in their life experience, helps
the hero see a bigger picture and realize their own inner strength. The trickster may be either
good or evil, but they further push for change by raising doubts for the protagonist. The climax
of the story is often a battle between the hero and the shadow, or a kind of proxy test within the
norms of social life.
518
Murray, Creating Animated Cartoons with Character. 519
Tillman, Character Design. 520
The anima is the female counterpart to the male protagonist, while the animus is the male counterpart
to the female protagonist.
289
The hero’s triumph over the shadow resolves the tension of the story, a “happy ending”
which tidily releases the audience back to their normal life in comfort. Especially in U.S. media,
the hope evoked by the happy ending has become so normal as to be unquestioned. This clear
separation of archetypes is conventional in many genres, like the romantic comedy, the
children’s story, the epic fantasy, and the superhero adventure. But in other stories, the hero may
be defeated by the shadow! This is a tragic ending, arousing fear and uncertainty for the
audience, a tradition traceable back to the alternate tradition of the Greek tragedy. A more
complex story can be told by blurring the boundaries of these archetypes, complicating the
audience’s interpretation. The blurring of character archetypes is more common in situation
comedies, young adult dramas, mysteries, suspense thrillers, and horror stories.521
8.5
Cartoon Voices
The story focus of the early television cartoon requires a meaningful narrative, and this
meaning most directly arises from the voice acted dialogue between characters. After the cartoon
writer composes the scripted character dialogue, the voice actors deliver the character’s
personality, voice, intonation, and cadence (rhythm) through their vocal performance. The voice
actor sets the timing of the performance, in this context; later, the animator follows their lead. In
cinema, the animator acts for the character, being the source of character’s body language in
their posing and movement and their facial acting. “But television was a different animal,” as
Jerry Beck says. “Everything shrunk: the budgets, the time allotted, the number of drawings and
even the size of the screen. … [With these] constraints …, the acting had to be carried by …
voice actors.”522
521
Tillman makes some of these points, such as the genre statements. Character Design. 522
Beck, The Hanna-Barbera Treasury.
290
Many of the voice actors in early television cartoons came from radio. There is a whole
art form to the caricatured but subtle craft that voice actors practice, which the viewer
understands intuitively but has little explicit vocabulary for. A well-realized cartoon character
voice is a vibrant thing that freely moves through a culture and touches the cultural sensibilities
of people in very personal ways. The power of the spoken word shines through the largely static
cartoon characters to involve the viewer, in a sense to “touch” them through sound by
reproducing the physical presence of the voice actor. Sam Phillips (1923-2003), one of the
earliest record producers to record rock ‘n’ roll musicians, has remarked about the elemental
power of the sound of the human spoken voice. “There’s nothing even close to being as intimate
as a person’s voice. Even a picture of the person—listen to this, ‘talkin’ about sound—that to me
lets you into the soul world. You get to feel the heartbeat of that person.”523
“[A] fully-
established cartoon voice … will give the audience the essential, … immediate cue to the
character,” says John Halas. “Donald’s [Duck’s] angry introductory squawk immediately
established his cantankerous and interfering nature, and Mickey’s quick squeak his impetuous
efficiency.”524
Voice-acted dialogue is the biggest factor by which the new television cartoon developed
character. It is not often remembered that television had abysmally poor picture quality for much
of the 20th
century. In the early years, static interference with the broadcast signal could flash
across the television screen at any moment, turning an enjoyable evening into a technological
nightmare. Nevertheless, even in its early years, television inherited high-fidelity audio quality
from its foundations in radio. Television’s dynamic audio range and quality allowed talented
523
The Kitchen Sisters, “Sam Phillips and the Early Years of the Memphis Recording Service: We
Record Anything, Anywhere, Anytime,” The Kitchen Sisters Present, Episode 13,
http://www.kitchensisters.org/fugitivewaves/episode-13/. 524
Halas and Manvell, Technique of Film Animation.
291
actors to deeply brand television characters with their vocal signature, giving the characters a
believable authenticity. People who lived through the time have remarked that the skilled
delivery of well-written dialogue by voice actors is what made the rough-hewn visuals of
cartoons in the early years of television watchable.525
Voice acting imbues the visually flat
characters of the early television cartoons with depth by adding the presence of real human
voices to the soundtrack.526
Memorable voice acting is individualized to the cartoon character, to the particular timbre
or identity that the actor gives their voice. This timbre is inflected by the cultural context that
makes this expression meaningful. Inherently, voice acting also reflects the physical embodiment
of the voice actor, who produces sound using their whole body. The resonation of each body’s
physical structure gives voice recordings a distinctive “grain” in the words of French philosopher
Roland Barthes. Timbre and embodiment are the elements that microphones and magnetic tape
capture when the voice actor speaks in the recording studio. Imbuing a character voice with a
cartoony quality is a purer approach to cartoon voice acting, because it resonates with its visual
caricature. Cartoon voice acting is vocal “burlesque,” a kind of vocal caricature and
exaggeration, John Halas gives several well-known examples of cartoon voices as aural
caricature. “Popeye, Magoo, Sylvester and Woody-Woodpecker are all examples of burlesque
525
While I was in Los Angeles in 2017, legendary voice actor June Foray died (July 26, 2017). I believe I
heard this quoted in an appreciation/obituary somewhere. Foray was the voice talent who gave Rocky the
Flying Squirrel and Natasha Fatale their signature voices on Rocky and His Friends and The Bullwinkle
Show. Chuck Jones has been quoted as saying that “June Foray is not the female Mel Blanc. Mel Blanc
was the male June Foray.” Mark Evanier, “The Remarkable June Foray,” Animation World Network, June
1, 2000, https://www.awn.com/animationworld/remarkable-june-foray. 526
Barthes wrote that the “grain of the voice” reflects the embodied nature of the recorded voice.
Recording a voice communicates the body behind the voice. “The Grain of the Voice,” in Image-Music-
Text. There may be more subtlety to this concept I cannot yet determine, because Barthes addresses it
while discussing vocal music singing.
292
voicing … the burlesque voice is normal in cartoon films because it fits best the exaggeration
and distortion of the cartoon figure as it is drawn.527
Much of the production work that animators do to make the planned animation of
television is synchronizing basic animation of the speaking character’s mouth shapes with the
vocal tracks recorded by the voice actors. In these situations, the character is usually standing
still and speaking, with their mouth moving, and sometimes other parts of their face moving,
such as their eyes blinking. The animation is usually fairly mechanical and not terribly
exaggerated. In the 1960s, conventions emerged about which mouth shapes should be used for
characters vocalizing which speech sounds. “The cartoon mouths must mime with suitable
distortions the basic positions of the natural mouth when uttering words made up of vowels and
consonants,” John Halas and Roger Manvell note. “There are seven basic or elementary positions
of the mouth for this miming of speech.”528
The authors present a simple diagram of these
animation decisions in a television cartoon.
527
Halas and Manvell, Technique of Film Animation. 528
The Technique of Film Animation, 1971.
293
Figure 29. Common cartoon mouth shapes for animating character speech, circa 1960s
Source: Halas and Manvell, The Technique of Film Animation
Tom Sito told me that Hanna-Barbera used a standard system of mouth shapes to perform
voice animation for their characters. “We’ve reduced the animation of speech to nine standard
mouth positions,” Joe Barbera said in 1960, “and a character has a full vocabulary with these
nine expressions.”529
By the time Tom Sito worked at the studio in the 1980s, they had further
reduced the number of mouth shapes. “[D]ialogue-wise, [the animation is] easy. At Hanna-
Barbera, the system … was … [that] you have seven mouth shapes, an eye blink, and a head …
You could do cheap television that way.530
Jerry Beck has reproduced an in-house model sheet
for how to animate Fred Flintstone talking. The working and learning of the animators is
reflected in cross-outs and changes shown here.531
529
Stimson, “Cartoon Factory.” 530
Tom Sito interview with author. 531
Jerry Beck, The Flintstones: The Official Guide to the Cartoon Classic, 2011, 24. Unfortunately, this
reproduction, which is also available elsewhere, is one of the few interesting aspects of this book. Beck
294
Figure 30. Hanna-Barbera model sheet showing how to draw Fred Flintstone’s mouth shapes for
each speech sound
Source: Jerry Beck, The Official Guide to the Cartoon Classic
It seems clear that animating spoken speech on a static figure is exceedingly dull work.
One can understand that some animators doing this work nursed life-long resentments about how
conducts interesting character analysis of the main Flintstones characters. But, despite its title, this short
book is more of a kids book, and doesn’t offer much original information.
295
little creative expression they were allowed to pursue in this kind of animation. In the early
1970s, Chuck Jones went so far as to say that young animators who entered the industry don’t
really qualify as animators, because they are not making animation.
[T]here aren’t young animators now [because] all [they] are animating on [is] this very
thin Saturday-morning stuff. ... The sadness is that many of the old-time animators are
working only on these Saturday morning shows. It’s like a violinist playing a triangle and
getting paid three times what he used to make. It’s a pity. I’m talking now not as an
animation director, but as a person; I feel a personal loss in this.532
Admittedly, the animation of the Saturday morning period became quite dull for similar
reasons; it lost its creative inspiration. Nevertheless, cinema animators did still have a job. It
seems that Hanna-Barbera played a similar role for a smaller number of voice actors. With the
many hours of animation the networks needed, the studio still needed voice actors to deliver all
the lines.
Cartoon characters that catch on with the public take on a life of their own. Their inherent
friendliness and charisma takes shape through their signature face and voice. “Character” means
not just characters’ faces, but also their voice, because this is the most expressive element in the
acting of television cartoon characters. While every cartoon character has a trademark face, it is
their personality voice in television through which a character develops and comes alive.
To a degree, television cartoon characters can be understood with concepts predating
television, like Dewey’s stereotypes and Jung’s archetypes. But the differences in medium
between cinema animation and the early television cartoon fundamentally change the nature of
character. In cinema, characters are primarily developed through the idiosyncratic animation
through which the animator expresses their movement. In television, characters are most of all
532
Jones interview by Barrier and Spicer.
296
developed through their personality voice, the particular vocal expression of their voice actor,
which merges in the viewer’s mind with the character’s face.
Walt Disney’s remarkable achievements in character animation in the 1920s and 1930s
raised the bar for character expression. It was competitor Warner Bros.’ Mel Blanc, voice of
most of the Looney Tunes characters, who first foregrounded the very technique of voice acting.
The simplified visuals of the television cartoon, as well as the high fidelity of television’s built-in
FM radio technology, created a need for personality voice to take over from character animation
as the primary means of expression in the newer medium. This history saw its share of twists and
turns, which have delivered cartoon voice acting to where it is today.
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CHAPTER 9
THE PRINCIPLE OF STYLE:
DESIGN AND CARICATURE
Style is present all expression. In cartoon series of all kinds, style is closely intertwined
with design, as a consistent aesthetic unifying the series. The early television cartoon both
simplifies and stylizes itself to create a distinctive experience. Primarily, this occurs visually, in
the design of characters, props, and backgrounds. These cartoons do also shift attention away
from their visuals and to their sounds, where style and design also play roles in crafting
expression. But, to prevent confusion, I mainly describe style as visual in this chapter, and leave
sound as a topic for the next. This discussion overlaps with Chapter 2, on early print cartoons,
and Chapter 5, on early television cartoons. This chapter is broadly about the visual style of
cartoons, about what visually defines them. Style applies to all aspects of the cartoon, and they
are approached fundamentally differently in television than in cinema animation. Cinema
animation’s artistic focus tends to push its expression beyond boundaries of control. In the
television cartoon, style and design ally to keep the text “on model,” or according to plan.
Cartoons are typically “cartoony” in style. Visually, the television cartoon is “stylized,”
that is, removed from naturalism and given a generally idiosyncratic design that both puzzles and
intrigues the viewer. Caricature is the most specific expression of what is cartoony about the
cartoon: the exaggeration of distinctive visual features of characters that often make their very
visual appearance funny and distinctive. Limited/planned animation requires these “strong”
poses to be held on the screen for long moments. Stylization diverts the viewer’s attention away
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from the general lack of action on screen. The design focus of the visual aesthetic of cartoon
series establishes stylistic conventions that make its appearance both believable and quirky.
Cartoon-like images existed for hundreds of years before cinema began. The roots of
cartoon style may lie in Japan, at the earliest. By the 1200s, “Emakimono” scrolls were being
made on continuous paper, on which people are illustrated visually. The figures tell moral
stories, usually fantastic or romantic but sometimes comic, through accompanying text. In
Europe, Leonardo Da Vinci developed caricatural drawings around the end of the 1400s.
Caricature filtered up from Italy into what would become Germany and Great Britain over the
next centuries; print cartoons were inserted into newspapers, magazines, and posters via
woodprints or metal lithographs. That cartoon tradition became a central part of the popular
culture of the day. European artists carried cartoon caricature to the United States in the 1800s,
where cartoons took on a new life of their own.
J. Stuart Blackton’s films of the early 1900s show the plasticity of the then-young
medium of cinema at the time. In the 1910s, newspaper cartoonists created the first animated
cartoon series, which soon became a kind of autonomous alternative reality to photographically-
based live action film. In future decades, the animated cartoon became a new stylistic aesthetic
form that uniquely refashioned currents of social life with surprising power. I agree with British
animation scholar Paul Wells that the animated cartoon as it has become familiar is largely
American, an account Wells develops in his foundational 2002 book Animation and America.
Like the newspaper cartoon before it, “[a]nimation has engaged with the contradictory conditions
of American mores, reflected the anxieties within American culture, and offered insight into the
mytho-political, and indeed, mytho-poetic zeitgeist of a nation.” 533
533
Wells, Animation and America, 1. Wells considers animation to be one of the United States’ “four
major indigenous art forms,” alongside the Western, jazz, and the Broadway musical. Randall P. Harrison
299
The cartoon is similar to art in that both are interpretive forms that should be understood
as linked to technology, culture, and creative expression, and inherently historical, as both have
evolved with and reshaped human society. 534
All media texts actually adopt carefully designed
styles, which are calculated to insinuate their messages into conscious ways of seeing.535
The
historicity of the cartoon means that every new cartoon changes what a cartoon is. The cartoon
stakes a claim for itself by pioneering new formal inventions, while adopting some earlier
conventions. The cartoon is particularly effective as a means of communication in mass media,
from print through television and into digital media. Cartoons are nearly always a timely vehicle
for cutting social commentary on the actions of influential people.
9.1
Kinds of Cartoon Style
What is cartoon style, and where did it come from? There are three broad kinds of
cartoon style: personal/cultural, written, and visual. Visual cartoon style is perhaps the most
straightforward to talk about, and the easiest to understand. After these next two paragraphs on
the first three aspects, visual cartoon style will be the focus for much of the rest of this section.
Sound, the superior to the visual in the early television cartoon, follows in the next chapter.
also writes, “[I]n America, ... the art of cartooning has flourished as perhaps nowhere else in the world”.
Harrison, The Cartoon. 534
This is similar to how art is studied in the academy—it is understood as inherently historical, as the
title of the discipline studying it, art history, makes clear. 535
Design historians Johanna Drucker and Emily McVarish describe media style generally in their critical
history of graphic design. While the design and style of media looks powerfully effortless, it is often
carefully and expensively constructed to appear as such. These ways of seeing become naturalized and
subtly turn into modes of cultural communication across media systems.
The conventions for picturing the world, or forms of address in a text, can appear perfectly
natural, a simple statement of the way things are. ... [But e]very graphic artifact mediates social
relations. Design shapes communication, and communication systems exert an enormous force in
constructing the world we believe in. Graphic Design History: A Critical Guide, xxvi, xxix, and
xxvii.
300
Individuals have style, which is clear in everyday life. Style can also reflect the general
worldview, taste, or sense of humor of a group. The same applies to artists, who have individual
and collective styles. The concept of animation style is easily traceable to the individual artistic
style of the artists in influential animation studios. When artists joined together to make animated
films, though, they usually need to adopt the house style of their studio, and sacrifice their own
personal animation style to make a living. Otherwise, every animator’s work would look
different, and the film combining their efforts would be bizarrely metamorphic. The model sheet
began to be adopted as a consensus guide for the whole film crew to draw according to a shared
aesthetic. The implicit style of the artists creating the characters and their model sheets then
became the house style of the studio. At some studios, these aesthetic decisions were more
implicit and at others they were more overt and purposeful.
Written style, at the level of words and their meanings, does define the general style in
which a cartoon is conceived and executed. Depending on its premise, the tone of most television
cartoons falls somewhere between humor and seriousness. Historically, the accustomed written
tone in the cartoon is humorous and given to social commentary; in other words, the cartoon is
often comic, as can be seen in the name of the print cartoon, “comics.” By contrast, the term
“comic book” tends to be a misnomer, because by convention these tend towards adventure, and
more commonly leave humor aside to adopt a “straight” style of narrative that more literally
communicates the action of what is happening.
Comic cartoons are often easily identified visually by a funny approach to design and a
decreased level of visual detail. Animation style is typified by a three-dimensional approach
which Tom Sito described to me as “animation in the round.”536
This is the basic paradigm of the
536
Tom Sito interview with author.
301
majority of golden age cinema animation. Preston Blair explains this approach in his 1949 book
Animation.
The animated cartoon character is based on the circular, rounded form. In a cartoon
studio several people may work on the same drawing and the rounded form is used
because of its simplicity—it makes animation easier. Also, circular forms ‘follow
through" better on the screen.537
Blair teaches that the traditional cinema cartoon character is animated by composing their body
from balls, ovals, eggs, and pear shapes. Blair describes the task of creating a character in his
later book.
Constructing and developing a character is not merely a matter of drawing the figure;
each character also has its own shape, personality, features, and mannerisms. The
animator has to take these qualities into consideration to make the characters seem
lifelike and believable. For example, there are various personality types such as "goofy,"
"cute," and "screwball." … Develop the basic shape of the figure; then add the features
and other details.538
This traditional approach to cinema cartooning is traditionally called “centerline,” because a line
can be in three-dimensional space through the middle of these shapes. Amid Amidi describes the
significance of the dominant centerline school of traditional full cinema animation.
This centerline approach to character design was pervasive throughout the animation
industry in the 1930s and 1940s. One need only look at the creations of the various
studios: Disney’s Donald Duck and Pinocchio, Warner Bros’ Bugs Bunny and Porky Pig,
MGM’s Tom & Jerry and Droopy, Terrytoons’s Mighty Mouse—these characters are all
537
Amidi, Cartoon Modern. 538
Blair, Cartoon Animation.
302
based on the exact same, conventional circular formulas and centerline construction that
Blair teaches in his book.539
The limitation of animation involved flattening characters out into two-dimensional
shapes on paper. In this “graphical style,” characters maintain the same shape however they
move. This means that they can take any shape. U.S. artists were initially introduced to this
modern style by seeing a 1934 Russian film, The Tale of Czar Durandai, in the late 1930s, when
architect Frank Lloyd Wright visited the Disney studio and screened the film. This and other
European films around the same time, such as in France, were not preoccupied with creating
relatable characters, but with communicating ideas. Amidi explains the significance of American
animators seeing these films.
the European shorts illustrate an approach to animation that was completely alien to
American animation artists at the time. Both Black and White and La Joie de Vine feature
strong graphic caricatures of human beings, drawn in a fine art manner, with nary a trace
of ovals and pears.540
The young U.S. artists who would go on to found UPA followed this graphic style in opposition
to the dominant traditional paradigm of character animation; their films began to emphasize not
round but angular shapes. Bill Hurtz was one of the earliest and most decisive UPA artists to
adopt this style, as the layout artist for Gerald McBoing Boing. “The reliance on circles was not
only a graphic dead end, but in the words of UPA director-designer Bill Hurtz, ‘Excessive
539
Amidi, Cartoon Modern. 540
Amidi, Cartoon Modern. Black and White was an early 1933 graphical film directed by Russian artists
Ivan Ivanov-Vano and Leonid Amalrik. La Joie de Vivre was an early 1934 graphical film made in Paris
by Englishman Anthony Gross and American financier Hector Hoppin.
303
curvilinearity could be said to be vulgar, because it's the epitome of the crumpled, the doughy,
the schlumpen, the inelegant.’”541
Each comic cartoon carves out its own slice of its aesthetic domain, in multiple senses,
including cultivating its own linguistic sense of humor. Self-reflexive cartoons with a desire to
comment on cultural norms often adopt parody as a specific approach to tone. Parody invokes
cultural customs; the way it does so often renders them ridiculous. Fewer cartoons for adults
have a sharper edge that pushes their humor further, into satire. While The Flintstones flirted
with satire, it more commonly relied upon parody. Rocky and Bullwinkle was a cartoon that
often equally walked a line between parody and satire; while it was unafraid to make sharp
comedic jabs at even highly-regarded targets like the U.S. government and military and its own
broadcast network, it softened these blows with a self-deprecating humor. The tone of many
comic cartoons, especially those for children, shows less overt comment and a more harmless,
sometimes slapstick, approach to humor. The humor in cartoons with less self-awareness can
easily fall into pastiche, or what Fredric Jameson calls “blank parody,” imitation parody without
comment.542
This was a critique levied at Saturday morning cartoons, and continues to be
implicit in criticisms of commercially-motivated television cartoons.
9.2
Cartoon Caricature
Visual cartoon style is inherent to the cartoon itself, because the cartoon has always been
visual. The definition of a cartoon is debated, but a consensus view holds that cartoons are
caricatured. The caricature of cartoon simplifies its subject by choosing specific facial features to
both emphasize and exaggerate. This simplification and exaggeration creates a recognizable
541
Amidi, Cartoon Modern. 542
Fredric Jameson, “Postmodernism and Consumer Society.” The Cultural Turn: Selected Writings on
the Postmodern, 1983-1998, 2009.
304
caricature of a person or type of person with a distinctively new appearance. Cartoonist Scott
McCloud describes this as “amplification through simplification.”543
The following three panels
in McCloud’s comic book about comic books, Understanding Comics, pose the question of how
to explain the cartoon. Drawing on semiotician Charles Peirce, McCloud calls the cartoon an
“icon” resembling what it imitates only in its essential defining features. The cartoonist’s skilled
hand boils down a face into certain defining details, and then exaggerates those details to a comic
degree.
543
McCloud, Understanding Comics.
305
Figure 31. Scott McCloud’s understanding of the cartoon image as “amplification through
simplification”
Source: Scott McCloud, Understanding Comics
As a caricature, the cartoon can be understood basically as opposition to strict naturalistic
artistic representation. A cartoonist’s style can be understood to lie in part in how they choose to
render their drawing as departing from naturalism.544
The word “cartoon” first referred to the
simplified drawings that painters would sketch on disposable cartons before attempting their full
painting. In Enlightenment Europe, art became understood to be oil painting that seeks to
represent a person or a landscape naturalistically; the artist’s skill in doing this convincingly
distinguished them as an accomplished artist. The cartoonist’s comic cartoons were contrarily
often printed in the mass media of newspapers, placing such works firmly outside the province of
art. But they need not aesthetically be excluded with the resignation of defeat. Cartoons should
not be considered bad art—they may instead be non-art. Simple, enjoyable entertainment is the
goal of the cartoon, not aesthetic mystery. In the 19th
century, before photographs were common
544
I thank my colleague Emma Rifai for this explanation.
306
in newspapers, cartooning was actually the basis of much visual journalism; drawings were
etched into blocks of wood, stone, or metal, which could be imprinted upon newsprint. In the
20th
century, as photographs entered newspapers via new printing techniques, the realism of the
photograph was sharpened through photojournalism, becoming a mark of realism. This has more
firmly excluded cartoonists from reporting the news of the world, but comics as images only
grew more popular, printed on inner pages of the newspaper. From another perspective,
photography relieved hand drawings of the burden of naturalistic representation, after which
point drawing could become as cartoony as it wanted to be.
Mad magazine cartoonist Tom Richmond proposes a “basic caricature theory” in his
2011 instructional book The Mad Art of Caricature. He holds that effective caricature must have
three elements in place: recognizability, exaggeration, and statement. First, referring to the kind
of caricature that comments on real-life figures, he holds that a caricature must be “instantly
recognizable as the subject regardless of the level of exaggeration the artist applies to the
subject’s features.” Second, exaggeration is the outcome of the cartoonist’s judgement in
caricaturing those features which most distinguish a person. Third, “[statement] is reaching past
the surface features of the subject and capturing some of the intangibles that make the subject a
living, breathing person. It’s the way that a good caricature goes beyond capturing the look and
enters the realm of describing the subject’s personality and essence.”545
Disney animator Art Babbitt explained it this way: “A caricature is a satirical essay, not
just doubling the size of a bulbous nose.”546
Somehow, humans recognize human-created
drawings as representative of real or imagined people—and all the more so when they are
simplified and exaggerated. On a more elemental level of perception, as people, we gravitate to
545
5. 546
Babbitt, “Character Analysis of the Goof; June 1934,” in Peary and Peary, American Animated
Cartoon.
307
the cartoony style of such caricature, but it is still not clear exactly where the power of the
cartoon caricature comes from. In the book The Cartoon—Communication to the Quick,
cartoonist Randall P. Harrison quotes literature scholar David D. Perkins from a 1976 article.
Perkins had just become chair of the Harvard University English Department, yet despite his
credentials, he was bemused when trying to explain the power of how the human organism
processes a visual caricature.
What sort of picture is this? It is deliberately inaccurate, yet the subject is often quite
recognizable—perhaps more recognizable than in an accurate portrait or photograph. It
lies about its subject’s shape, but in doing so, often comments delightfully on that
shape.547
Human faces are complex and the subtle differences between faces are perceived to
recognize people by their distinctive qualities. When a cartoonist renders defining features to a
comically exaggerated degree, this makes the person’s caricature somehow larger than life. Tom
Richmond shows how this is done, first by drawing two faces in the lines of a cartoon but
without any exaggeration.
547
Harrison, The Cartoon.
308
Figure 32. Two cartoon heads without caricature exaggeration
Source: Tom Richmond, The Mad Art of Caricature
Richmond then shows that there are actually only five basic shapes needed to draw the face: the
shape of the head, the left eye, the right eye, the nose, and the mouth.548
Even small changes to
each element create an aesthetic statement, such as gendering a drawing.
548
Richmond, Caricature.
309
Figure 33. A cartoon face modeled for caricature, with its five elements marked
Source: Richmond, Caricature
“If caricature has a secret key,” Richmond reports, “it’s understanding relationships”
between these five elements. There are three different kinds of relationships between these five
elements: size, distance, and angle. “These relationships are the foundation upon which the rest
of your building is built, where the real power of exaggeration is realized.”
310
Figure 34. Three models of caricatured cartoon faces with different kinds of visual relationships
Source: Richmond, Caricature
The relationships between these five shapes is the basis of the exaggeration of the caricature of
the face. If these figures still look empty, indeed they are – they do not yet have enough features
to distinguish them as distinct individuals. Tom Richmond’s 2011 book is filled with
astonishingly evocative caricatures of figures from across pop culture from the 1960s to the early
2000s, largely actors, musicians, and some public figures. The precision and visual power of the
cartoon caricature is evident in Richmond’s perceptive rendering of even similar figures, such as
the six different actors who have played James Bond across that franchise’s history, or the core
cast of the TV series Lost. Here are his caricatures of the two romantic leads of the Twilight film
franchise, Robert Pattinson and Kristen Stewart, with his explanations of how he caricatured
their real-life features to make these drawings larger than life.
311
Figure 35. Caricature of actor Robert Pattinson, male lead in the Twilight film series
Source: Richmond, Caricature
Figure 36. Caricature of actress Kristen Stewart, female lead in the Twilight film series
Source: Richmond, Caricature
312
If the power of the cartoon caricature can be reduced to one feature of the human face, it
is the eyes. Since the faces of television animation characters don’t move as much as in cinema
animation, much of the visual weight of television cartoon performance is carried by the eyes.
“[H]uman characterisation in animation is so predicated on the eyes,” writes all-around creative
Australian scholar Philip Brophy. The proportions of the face of a cute cartoon character
caricatures the appearance of a human baby. An aesthetic of cuteness grew across the 20th
century, and was most evident in large eyes.
‘[C]ute’ signified an idealised social world in which people, animals and things were
infinitely happy and kind to each other. This is an important point, because … most
depictions of cuteness … intend to codify the happy/kind domain of the baby.549
For some reason, humans vividly perceive even gross visual exaggeration not as grotesque but as
cute.
9.3
The Style of Graphic Animated Cartoons
The term “style” of animation is sometimes simply refers to the “kind” of animation,
either full animation or limited animation. If misused, this choice of words can make it appear
that television could have chosen to make better, fuller animation, if only its producers and
executives cared more about it. The choice might seem open-ended: why not spend the time and
money to make a television cartoon more like cinema animation? This common misconception
misses the simple truth that the caricatural aesthetic of television animation directly arises from
its economic constraints. In the past, the very existence of cartoons made for television has felt
549
Philip Brophy, “Ocular excess: A Semiotic Morphology of Cartoon Eyes,” Kaboom! Explosive
Animation from America and Japan.
313
like a concession to many observers, like artists and critics. The very language of “limitations”
unfortunately implies that it fails to live up to its potential,550
when its aesthetic actually reflects
its medium. It is true that television generally simplified animation’s subtle and complex
expression, because its economic realities imposed strict budgets on cartoon production. The
small size of the analog television screen in the 20th century also caused television animation to
need to simplify, for technological reasons: the relatively small size of the television screen. But
this simplicity can be seen as a matter of aesthetic choice, not just necessity. As any designer
would tell you, “simple” does not mean “bad:” it can also mean refined. To understand the early
television cartoon is to need to recognize not just its negative limitations but also its positive
affordances. Its simplicity is one of its greatest assets.
Before the moving image, a “cartoon” was understood to usually mean a political
cartoon, a nursery rhyme in a children’s book, and perhaps other forms, like print advertising.
Cinema changed the cartoon by introducing a vaudeville aesthetic dominated by visual slapstick
humor and a pervasive sense of carnival, a bawdy, physical humor and subversiveness.551
Early
characters were also given strong cartoon poses rendered with thick black lines profiling their
figure, to “pop” out of the hazy early black and white television screen. This required precision
and deftness in drawing; it is in fact easier to hide sloppiness in cinema animation, where
complicated in-between frames glide by in a flash.
The simplification of limited and planned animation has tended towards stylization, and
specifically cuteness. Early cinema cartoon characters first needed to be simplified and stylized,
partly to make the characters more distinctive, but importantly also to make them more feasible
to animate. The early animators evolved the cute cartoon style of animation relatively quickly
550
Thanks to Mihaela Mihailova for correspondence on this. 551
Henry Jenkins talks about the conventions of the vaudeville aesthetic in what could be his first
published book, What Made Pistachio Nuts?: Early Sound Comedy and the Vaudeville Aesthetic, 1992.
314
between 1915 and 1920. Paul Terry appears to have first grasped how exaggerating the eyes of
characters can make them appear more cute, as Dick Huemer interpreted the cartoon styles of
early animated cartoonists.552
Brophy writes that “[The] shift from the anatomically plausible
designs of the mid nineteenth-century to the more stylised representations of the twentieth-
century articulated a complex semiotic continuum”. A concrete example of how quickly this
changed is reflected in how cartoonists before and after Terry drew children and dogs. Before
Terry, Earl Hurd was drawing boy Bobby Bumps and his dog Fido in a naturalistic style
resembling a Victorian newspaper comic; after Terry, this gave way to a far looser and cartoonier
animation style in Walter Lantz’ boy Dinky Doodle and dog Weakheart. Both animators worked
at John Bray’s animation studio, yet within a decade, the appearance of characters, and most
specifically their eyes, changed completely, swelling to a massive size.
Figure 37. The change in design aesthetic from Earl Hurd’s Bobby Bumps and Fido (1916) to
Walter Lantz’s Dinky Doodle and Weakheart (1925); the eyes have it
Source: Digital copies, YouTube
552
Huemer interview by Adamson.
315
These characters’ eyes by themselves point to the specifics of this shift: Bobby’s eyes are
appropriately-sized black dots with partial outlines, a more naturalistic presentation, while
Dinky’s eyes are enormous, larger than his hands, with pupils stretching up and down, a wildly
figurative, non-naturalistic look. Animation style is also visible here: Bobby moves stiffly, while
Dinky moves more fluidly. In 1928, Ub Iwerks designed Mickey Mouse to be mostly circles,
namely his signature ears, which are easier to draw than lines. This aided Iwerks’ ability to
animate Mickey’s early films entirely by himself.
In caricaturing representations of the world in cultural terms, cartoon style refashions the
world according to human ways of seeing. Paul Wells proposes a deep understanding of the
significance of the media form of the American animated cartoon, as an aesthetic realm that
reimagines reality through the capacity of caricature to comment.
[T]he cartoon becomes inherently metaphysical because it is playing out creative ideas
which are extrapolated from, and interpretive of, observational and representational
codings. This invariably results in expression which moves beyond the recognisable
limits of the material world in order to comment upon them. If nothing else the American
cartoon tradition alone has redetermined how the parameters of 'law and order' may be
interpreted psychologically, politically and geographically.
This kind of speculation about the reasons why humans see the world naturally through cartoon
caricature is rare. It appears that there may be much analytical work to do to understand the
implications of hand-fashioned cartoon caricature for human perception.
In Joe Grant and Dick Huemer’s 1941 “Baby Weems,” to compensate for each drawing
remaining on the screen for seconds each, what was seen was attractive drawings of a very cute
316
character, a baby. When Alex Anderson created the first television cartoon, his network and
colleagues agreed that the star, a small rabbit, should also be cute. Apart from this, though,
Anderson’s and Ward’s studio embraced the messiness of television cartoon production, airing
its rough-hewn productions for the world to see, while drawing the viewer’s attention away to
their soundtrack.
UPA remains esteemed for its aesthetic ideals, and it is true that UPA chose to simplify
their animation for aesthetic reasons, most memorably in Gerald McBoing Boing (1950). But
they too needed to simplify for economic reasons; even they could not have made Disney-style
animation if they wanted to. John Hubley, one of the aesthetic leaders of the UPA studio has
recalled this. “The simplified nature of the UPA style was due to the fact that we were working
on lower budgets. We had to find ways of economizing and still get good results. So we cut
down on animation and got into stylized ways of handling action.”553
In September 1956, ex-
UPA animator John Hubley made a big impression on the emerging style of the early television
cartoon. Hubley brought his visually flat, attractively spare style to television in several 60-
second commercials for sweetened oatmeal maker Maypo that aired in New England television
markets at this time. Despite their excessively simple style, these cartoons represented
naturalistic slices of everyday life at the time, like a harried father trying to get a skeptical young
boy of around four to try the maple-flavored oatmeal. When the father tries the oatmeal and finds
that he likes it, and begins to finish eating the bowl, the boy cries out, “I want my Maypo!”554
553
John Ford’s 1973 interview with John and Faith Hubley is collected in Peary and Peary, American
Animated Cartoon. 554
“Topher” gives an excellent history of how Hubley made this commercial. “Marky Maypo,” Topher’s
Castle (blog), no date, https://www.lavasurfer.com/bchof/hof-maypo.html. One measure of the influence
of this early cartoon commercial is that a similar phrase popped up on an early cable television 25 years
later. In 1982, in an effort to get cable providers to carry the channel, the just-launched Music Television
aired promos of famous rock ‘n’ roll stars. A faint echo of the original can be heard in their cries of “I
want my MTV!” Fred Seibert, who would go on to lead Hanna-Barbera after its purchase by Turner,
317
Figure 38. “Marky Maypo,” reluctant child spokescharacter created and animated by John
Hubley, for Maypo brand maple-flavored oatmeal
Source: Eric Goldberg, “An Appreciation of Marky Maypo,” Cartoon Brew555
John Hubley’s influential commercials may have helped revolutionize not just animated
television advertising but the forthcoming television animation style of Bill Hanna and Joe
Barbera. Since early television cartoon characters did not move a lot, their designs and poses
needed to be attractive when holding still. Although surprisingly, Hanna-Barbera’s characters
were not generally cute in appearance, which even Hubley’s often were; H-B stylized their
characters in a surprisingly angular way that emphasized design. Hanna and Barbera had
began in cable television as one of the lead creatives in charge of creating Music Television (MTV). In
other words, Seibert was “there,” and has shared his recollections. Fred Seibert, “I WANT MY MTV!
Part 3,” Fred Seibert, no date, https://fredseibert.com/post/502390691/i-want-my-mtv-part-3. 555
October 10, 2008, https://www.cartoonbrew.com/advertising/an-appreciation-of-marky-maypo-
7830.html.
318
inherited a number of talented creatives from Tex Avery around 1954, when Avery quit working
at MGM, like Ed Benedict, a character designer and layout artist. Sometime very close to when
the closing of the MGM cartoon studio was closing, apparently around December 1956, Bill
Hanna asked Ed Benedict to create a dog and a cat in a modern “television style” unlike the old
“pudgy round stuff” of studios like Terrytoons.556
Dick Bickenbach created model sheets,
showing the correct way for each artist to draw the character. Bickenbach would fine-tune
Benedict’s character designs to make them easier to animate, and establish the final character
models for the characters, which the animators worked from.557
The angular, flat cartoon style
that followed soon became the vessel for the new voice talent the new Hanna-Barbera studio
imported, namely Daws Butler, who began in radio and had worked for Bob Clampett in
television and Avery in cinema.
Ed Benedict’s character designs were central to the success not just of Hanna-Barbera’s
cartoons, but to the television cartoon in general, as Mike Mallory has written. “Layout artist and
character designer Ed Benedict[‘s] … crisp, attractive, deceptively simple-looking designs were
a major factor in ensuring the success of what came to be called limited animation.”558
But Bob
Jaques has said that “Bill and Joe did not know the modern style, until Ed Benedict and others
showed it to them.”559
Bill Hanna led the way for the new Hanna-Barbera studio’s television
cartoon style. Although he ultimately became proficient in it, I believe Thad Komorowski says
that Joe Barbera was quite resistant to adopting the spare style being pioneered in television by
people like John Hubley. By the time Hanna and Barbera hired Disney character designer Iwao
556
Mallory, Hanna-Barbera Cartoons, 24. 557
“It was Bick who would take a lot of Ed Benedict’s designs and modify them for the animators so that
they were easier to move around,” Iwao Takamoto confirms in his autobiography. Takamoto and Mallory,
Iwao Takamoto. 558
Michael Mallory, “Changing the Face of Animation,” in Beck, Animation Art, 180. 559
Komorowski and Jaques, “Tom & Jerry.”
319
Takamoto in 1961, Takamoto was impressed with the central role design played, in contrast to
the Disney studio. “[T]he H-B style of animation very design-oriented [in its approach to story
layout]. … In the early days of Hanna-Barbera, this technique was used in an absolutely clean,
pure way.”560
Hanna-Barbera artist Tony Benedict (no relation) showed the difference between
drawing a cinema-style naturalistic anthropomorphic bear and the television-native Yogi Bear,
using Ed Benedict’s design.
Figure 39. A realist way of drawing an anthropomorphic bear, a loose resemblance to Harman-
Ising’s Barney Bear. And a simplified, caricatured way to draw an anthropomorphic “funny
animal” bear, a spot-on drawing of Hanna-Barbera’s Yogi Bear
Source: Tony Benedict, The Last Cartoonery561
560
Takamoto and Mallory, Iwao Takamoto. 561
Tony Benedict, “Bear Necessities,” The Last Cartoonery, April 9, 2015
https://lastcartoonery.wordpress.com/2015/04/09/1710/.
320
While Ed Benedict himself did not understand the attention people paid to him, his designs
fundamentally changed the course of animation history. In commenting on Ed Benedict’s design
of Yogi Bear, John K. has written that Benedict’s drawings are worth hundreds of millions of
dollars.562
Bill Hanna and Joe Barbera had high creative standards. For decades, Hanna and Barbera
only really hired animators who had worked in cinema—indeed, mostly they hired from
Disney’s studio, known for its rigorous artistic training. Hanna and Barbera believed that
animators trained for the subtlety of cinema were best prepared to achieve the precision required
for television (this old-fashioned view unfortunately prevented many younger artists from
entering production for television). Layout artist Lance Nolley talked about the studio in a later
interview.
Joe Barbera was a perfectionist. You had to please Joe in your layout. ... [H]e’d work
very closely with us. He was a very fine designer himself, and he had a great story mind.
… [F]rankly, all of the key artists, key animators at Hanna-Barbera, were Disney-trained
men. All of them.563
John Kricfalusi has written a great deal about his affinity for Hanna-Barbera’s design
sensibility, owing to Ed Benedict, revealing where an important part of his own design
sensibility arose from. Kricfalusi goes so far as to claim that the characters of even the most
famous earlier cinema animation studios were not very well designed.
[M]y favorite characters to draw were always Ed’s. I just loved the design of the Hanna
Barbera cartoons and was aware that they actually HAD design. Most other cartoons
562
John Kricfalusi, “Ed Benedict talks with John K.,” included in The Flintstones: The Complete First
Season DVD set, 2004. 563
Lance Nolley, “Lance Nolley,” interview by Don Peri, Working with Disney: Interviews with
Animators, Producers, and Artists, University Press of Mississippi, 2011.
321
were sort of generic—Disney, Warner Bros and MGM—I mean generic in design—they
were all made of balls and pears. Hanna Barbera had a real look about it and it fascinated
me.564
If John K. is right that earlier studios did not pay close attention to design—which is debatable—
it would reflect that much of the appearance of characters was under the control of the specific
animators who animated their movement; often only a single animator was charged with
animating a character in a Disney film, for instance. During the process of simplification while
developing their early television cartoons, Hanna-Barbera foregrounded the angular designs of
Ed Benedict. The angular nature of the drawings can be seen in Benedict’s initial model sheet for
Fred Flintstone.565
Another artist, presumably, sketched a square grid over the upper-left
drawing, evidently trying to figure out how to mechanically imitate Benedict’s drawings.
564
John Kricfalusi, “Design 3 - Ed Benedict and Fred Flintstone,” John K. Stuff (blog), April 13, 2006,
https://johnkstuff.blogspot.com/2006/04/design-3-ed-benedict-and-fred.html. 565
The model sheet is so early that it has the original title of the cartoon on it, The Gladstones, which was
crossed out when the show’s name was changed.
322
Figure 40. Early Fred Flintstone model sheet by Ed Benedict (“EB” written in lower-right
corner). Grid in upper left analyzes the design of Fred’s face
Source: Google Image search
323
Figure 41. Ed Benedict’s notes on his designs of Fred Flintstone, giving drawing instructions to
animators
Source: John Kricfalusi and Amid Amidi. “Analyzing Ed,” Animation Blast566
By the late 1960s, Bill Hanna and Joe Barbera realized that making increasingly vast
quantities of animation for television required making increasing serious artistic sacrifices. Lance
Nolley was there at the time, and recalled the pressure of the studio’s endless production.
“[T]hey try for perfection, as close as they can, but [there] is an insatiable appetite [for]
animation at H and B. You simply can’t fill it up. There is always a demand for more artists”.567
Over time, Hanna-Barbera gave up its distinctive character designs for an increasingly
homogenous style. John K. began his career working for Hanna-Barbera in the 1980s,
supervising the layout process with artists in Taiwan, during production of a new season of The
Jetsons. Later, Kricfalusi described this homogenous aesthetic as “the style of fear,” referring to
566
John Kricfalusi and Amid Amidi. “Analyzing Ed: John Kricfalusi Talks About His Favorite Animation
Designer,” Animation Blast 8, May 2002. 567
Peri, “Lance Nolley.”
324
the drive towards least objectionable programming and the risk of upsetting anyone. Explaining
his own evolution as an artist, he has written “No more crap!” There have been consequences in
his own career, but he has stated his own belief: “Fear nothing!”568
Like the new consumer plastics of the time, the early television cartoon did not aspire to
be a detached art form, but to be a functional design form. Early on, Hanna-Barbera’s distinctive
aesthetic supported its measured but smart parody and satire, which commented on social and
cultural phenomena by representing them in their shows. Its limited animation at that time can
still probably be considered modern, a novel, inspired adaptation and refinement of the
classicism of Disney’s cinema animations. But one could easily argue that animation helped play
a role in pushing past modernism on television into postmodernism, in the Saturday morning
cartoon years, because animation so flexibly allowed marketers and networks to fundamentally
recraft media in aesthetically ideological ways. The creative slide into stylistic inertia in the
1970s can legitimately be described as what philosopher Fredric Jameson calls pastiche. For
Jameson, pastiche has been emptied out of its critical capacity for comment; while it still
represents the social world, it is nothing but “blank parody, parody that has lost its sense of
humor.”569
“There was no rule that said limited animation had to be crappy,” admits Darrell Van
Citters. “It’s just that it often was.”570
Television animation emerged historically at a time when artists and the public were
conscious of variations in animation style. While the style of limited animation was effectively a
choice against full animation, it should be understood more as the adaptation of new texts to the
568
John Kricfalusi, “Slab’s First Fist All in One EZ to Read Post,” John K. Stuff (blog), December 08,
2010, https://johnkstuff.blogspot.com/2010/12/slabs-first-fist-all-in-one-ez-to-read.html. John K.’s
idiosyncratic perfectionism was likely the reason he was unceremoniously kicked off of his own cartoon,
which his network had assiduously branded as his own creation, The Ren & Stimpy Show. 569
Jameson, “Postmodernism and Consumer Society.” 570
Van Citters, Jay Ward Productions.
325
new medium and genre of the television cartoon. Cartoon style is thought of as visual, and it is
simpler to talk about its visual style. While visual caricature inherently defines the cartoon, the
early television cartoon is more aural than it is visual. The new cartoon stylizes itself visually to
direct the viewer’s attention to its sound, in part to its music and sound effects. Here, images are
somewhat like props that support the sound. Television voice acting communicates its written
style, its story, and its personality. These are new ways in which the early television cartoon is
cartoony, the ways in which it is a different kind of cartoon. The television cartoon was a new
kind of “illustrated radio,” in the words of Chuck Jones.
The early television cartoon is more stylized, which means it is also more cultural.
Television cartoon humor is timely and speaks to contemporary cultural social dynamics and
debates. Domesticity is an overriding context, not surprising given the context of its reception in
the home, and on television animation became domesticated into the cartoon. Since the age of
television began, viewers understood what animation is and what it is capable of. They didn’t
need to be wowed with a sophisticated animated feature film. Instead, they partly just turn to
television cartoon characters for one-sided parasocial experiences.
Caricature is an inherent aspect of the stylization of the early television cartoon. Long
before television, caricature has always relied on simplification and exaggeration. Since the
television cartoon is similar, its caricatures are satisfying to viewers, even though they are more
stereotyped and less archetyped than in cinema. Like caricature, the early television cartoon is
generally opposed to the Disney-style naturalistic animation of cinema. While implicitly similar
to UPA’s abstracted style, Hanna-Barbera has more in common with the goofy character comedy
of Alex Anderson’s and Jay Ward’s Crusader Rabbit. Joe Barbera’s personal cartoon style stems
from Paul Terry’s New York story-driven, slapstick humor, while Bill Hanna’s Los Angeles
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personal style arises from Walt Disney’s character-focused charm and sentiment. Hanna-
Barbera’s house style is both Disney-like in its simplicity and Terry-like in its exaggeration. This
unlikely hybrid established the defining style of the early television cartoon.
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CHAPTER 10
THE PRINCIPLE OF SOUND:
PRIORITY AND STRUCTURE
Sound is the force which most animates the early television cartoon. Here, sound is
primary, while image is secondary. Early cartoon series in the new medium are full of largely
static poses, limited but slightly animated, and repeated. This is a specific sense in which the
animation of the early television cartoon is limited: in a sense, it displaces its animation from the
visual to the aural. The new avoidance of visual animation has stigmatized the newer cartoon in
the minds of many observers since its beginnings in the “comic strip-style” cartoon Crusader
Rabbit. But this sound-dependence should not be a source of shame: it is a technical difference
of media, not a fatal flaw that dooms the television cartoon from ever achieving the status of art.
I wish to rebrand the television cartoon as illustrated radio, as a sound form supported by image.
Television itself is an evolution of radio, in its technology, economics, and
programming.571
High-fidelity frequency modulation (FM) radio broadcasting technology,
invented in 1933 by Edwin Armstrong, was built into television from the beginning.572
A
dramatic advance over the earlier AM radio technology, FM had actually been shunned by much
of the radio industry at the time because it was incompatible with existing radio sets. FM audio
was a more robust standard of audio than the comparably crude video technology that defined
571
Shawn VanCour, “From Radio to Television: Sound Style and Audio Technique in Early TV
Anthology Dramas,” 2017. VanCour writes,
Radio haunted television at every turn, clinging ever-present to the new screen medium and
providing both ready-made solutions to common production problems and a convenient foil
against which television could define itself. 572
Launiainen, Everything Wireless.
328
U.S. television until the 21st century. The most dominant domestic color television standard
during the latter half of the 20th
century was called the National Television System Committee
(NTSC) standard; many video technicians apparently did not respect this standard, instead
calling it “Never The Same Color.”573
Despite not realizing the reason why, most viewers were
willing to put up with the visual shortcomings of television, evidently because sound
compensated for poor image fidelity. For these reasons, it is a slight mystification to believe that
the early television cartoon is generally a visual medium. Its sound is actually more important.
Its images then accompany its sound.
While sound dominates the image, the early television cartoon is nevertheless inherently
a hybrid of both. Rick Altman has offered a valuable corrective to those who regard cinema itself
as visual: “Conventional wisdom has it that the sound track in classical narrative films is by and
large redundant. … I … show that the conventions of classical narrative … make the image
redundant.” The spirit of Altman’s critique is helpful, but his argument makes less sense for
cinema. Also, his argument is incomplete in this context. Any cartoon is a coupling of both a
caricatured image and socially relevant text in some form; here, the text is a rich soundtrack
dominated by voice acting. Similar to what Shawn VanCour says of television, the TV cartoon
should be understood “as neither a strictly visual nor aural medium but a combined, audiovisual
one.”574
10.1
The Sound of the Early Television Cartoon
Animation is usually thought of as a visual medium. Classical cinema animation is more
of a visual form than the early television cartoon, which is more of a sound form. But sound, an
573
Media theorist and historian John Durham Peters has mentioned this joke to me in conversation, which
media theorist Friedrich Kittler was apparently also fond of mentioning. 574
Shawn VanCour, “Television Music and the History of Television Sound,” 2011.
329
invisible presence not often acknowledged by viewers, is integral to the communication of all
animation. Before sound, animation was a novelty form that struggled to communicate even
humor. With sound, animation became a vibrant, powerful, subtle art form. Without sound, the
television cartoon is disquietingly dull, because it’s not clear what is happening; its sound is
integral. Jeremy Butler writes that many television genres could not exist without the meaning
that sound conveys. “Sound affects the viewer and conveys television meaning just as much, and
possibly more, than the image does. Indeed, so little is communicated in the visuals of some
genres—talk shows, game shows, soap operas—that they would cease to exist without sound.”575
In all forms of animation, sound is a composite “track” composed of three distinct but
overlapping sub-tracks: voice acting, sound effects, and music. Like an aural caricature, each of
these becomes more simplified and exaggerated in cartoon animation. Sound effects are the
easiest to imagine in isolation, because they are unabashedly wacky.576
Their comic conventions,
which stretch back through radio and vaudeville, have trained viewers to accept bizarrely non-
naturalistic sound substitutions for actions in cartoons. The voice given to the cartoon character
by their voice actors sounds more cartoony than a real life voice; it is also more burlesque. For
their characterization, animation voice actors often explicitly or implicitly mimic stereotypes
associated with certain kinds of characters. Early television cartoon music is often playful and
buoyant; this is in contrast to the more serious classical soundtracks of many cinema cartoons
and animated feature films. Through the 1950s, cinema cartoons often had string orchestral
music, as did the scores of Hollywood films generally. Less frequently, but still commonly, horn-
based jazz music provided the backdrop. Starting in the mid-1960s, pop music and rock ‘n’ roll
575
Jeremy G. Butler, “Style and Sound,” chapter 10 of Television: Critical Methods and Applications (4th
Edition), 2012. 576
My colleague Patrick Sullivan, a sound scholar, describes Hanna-Barbera’s sound effects in this way.
330
has steadily crept more into the television cartoon, with cartoons about musicians in bands, like
The Beatles and Josie and the Pussycats.
The interplay between sound and image may be the essential basis of the animated
cartoon, although the relationship of the elements in the early television cartoon is looser. Sound
direction invisibly changes the focus within a scene through time.577
In different media, texts,
and genres, the relationship between these three elements assumes a different hierarchy. Music is
the most dominant sound in cinema animation.578
Effects are the most distinctive sound in video
games and smartphone apps. Voice acting is the most important in the early television cartoon.
The sound of the television cartoon often assumes a hierarchy of these three forms. Alf Clausen,
longtime (but not current) music composer for The Simpsons, has described his frustration at
being the low man on the totem pole, opposite the well-recognized voice actors for the show.
“Unfortunately, in many series, including this one, the pecking order is dialogue first, sound
effects next, and music third.”579
The four sections of this chapter cover: sound in the early television cartoon generally;
sound effects in the cinema cartoon and early television cartoon; music in the cinema cartoon;
and music in the early television cartoon. I also make my argument for reclaiming the term
“illustrated radio,” and talk about how to understand cartoon sound generally. Voice acting was
part of the initial version of this chapter, but is now covered in Chapter 8, as personality voice.
Here, sound effects, and music are each given a separate focus devoted to understanding the
577
Alex Koch explained these points to me in conversation in November 2019. 578
“Music is virtually always of the greatest importance to the cartoon film—the composer is, in fact,
frequently more essential to the animator than is the writer,” Halas and Manvell say about cinema. While
I argue that sound is more important to television, this statement would admittedly be questionable about
television. Technique of Film Animation. 579
Alf Clausen, “An Interview with Alf Clausen,” interview by Daniel Goldmark, Daniel Goldmark and
Yuval Taylor (eds), The Cartoon Music Book, 2002.
331
specificity of that aspect of the cartoon soundtrack. Throughout, relevant history will continue to
arise.
In all animation, there is interplay between image and sound. But on television, animation
shifts from a basis in image to a basis in sound. Television may be thought of as a visual medium
paradoxically because of the believability of the soundtrack, which imparts authority to visuals.
The vocal track in the television cartoon is finished long before the animation, and is the basis of
the animator’s work. Character voices are generally the focus of the early television cartoon. In
cinema, animation is the primary means of character expression; occasionally, the characters stop
moving to talk. On television, voice acting is the primary means of character expression;
occasionally, the characters stop talking to move.
Sound effects mark and emphasize actions, usually. In the early television cartoon,
effects massage perception of things that happen, persuading the viewer aurally that things are
happening, without always very much visual emphasis. Here, sound designer Robin Beauchamp
explains that sound effects tend to be exaggerated (caricatured) because “the real sound of a
source is often less convincing or entertaining than the exaggerated substitution.”580
Music in the television cartoon plays an all-around, holistic role. It acts as a kind of glue,
holding all the other elements together. During the opening title sequence of a television cartoon,
music is typically overt, bright, and catchy, a fanfare kicking off the proceedings. This trend
began with The Mickey Mouse Club. During a cartoon episode, music is usually “underscored”
and confined to the background. Music supports the narrative and the flow of its continuity. It is
nearly always present, except during dramatic and frequently uncomfortable moments when it
sometimes ceases for heightened effect.
580
Beauchamp, Sound for Animation 21.
332
All animation sound is an evolving dance of voice acting, sound effects, and music. The
actor’s vocal performance defines the character, giving them a human uniqueness. A sound
effect usually indicates that something happens. Music then brings the character together with
the goings on of the story world. The interplay between these three sound elements becomes the
animation’s soundtrack.581
Contrary to common assumptions, the visual cartoon animation is
based around its soundtrack, not the other way around.582
In television animation, voice acting
and the director’s timing become the initial soundtrack, the blueprint of the cartoon, in
essence.583
Thus, these early sounds and silences temporally structure the whole cartoon,
embodying the director’s direction.584
Silences are left in the track at this point to indicate that
sound effects and/or music will be inserted in later.585
In the final edit, sound effects and music
are added to the voice track to create the soundtrack in the final edit. The musical director then
composes the music to follow the animation, often with the aid of an aural “click track,” a kind
of metronome marking. Upon broadcast, the soundtrack helps orient the viewer and fills in the
detail missing from the image. Sound here is actually more authentic than image is; sound
intuitively convinces us that something is happening. “Sound is persuasive,” sound scholar
Sandra Pauletto writes. “[W]hen combined with picture, [sound] can fool us in many ways.”586
The silence of silent cinema was accepted, but imposed intimidating limitations on it. Lee
de Forest, known as “the father of radio,” proposed in 1918 that “voice and music” could
581
Thanks to Alex Koch. 582
There have been rare exceptions. In the early 1930s, the Fleischer studio “post-synced” the music and
voice acting to the animation after it was drawn. The results seem hopelessly crude by comparison with
Disney’s films: this process resulted in stilted voice acting and an unnatural musical flow. 583
Bill Hanna explained that, “After the material had been developed on the storyboards, the dialogue
was then recorded, providing a soundtrack for the cartoon.” Hanna and Ito, Friends. 584
Thanks to Jeff Shuter for these points. 585
I am assuming that this is the process. I am not actually positive of this. 586
Pauletto is quoting Foley sound artist Caoimhe Doyle here.
333
complete “the too-long silent film.”587
In animation, this happened when Walt Disney gambled
that adding music to his previously silent Mickey Mouse cartoons could strengthen their appeal.
Steamboat Willie (1928) was not actually the first animation to sync sound and image (the
Fleischers had been making sing-along films for at least three years,588
using the sound system
by Lee de Forest which Disney’s was based upon).589
But Disney’s use of sound enabled a newly
entertaining kind of cartoon. This was no novelty—the sound facilitated a richly entertaining
synthesis, a kind of cartoon humor that was irresistibly funny, inviting, and human. It is
inherently a performance, communicating emotion as well as meaning. There is an amnesia
about what cartoons were like before sound, because of Western culture’s visual bias; since
sound is invisible, it is often forgotten. To watch any “silent” cartoon from before 1928 is to see
a more helpless kind of cartoon: actions are mushy without accompanying sound effects;
narrative is often implicit but not explicit, because of the general struggle to convey verbal
meaning; and characters are more vague, because they literally have no voice.
Sound is a tool people use for orientation. In animation, sound serves as a kind of guide,
aurally highlighting the events that are unfolding.590
The television cartoon embraced sound from
its earliest moments, in Crusader Rabbit. “[Creator Alex] Anderson ... conceived of a practical
approach to animating for television by simplifying the visuals and using the soundtrack to carry
587
Jon Newsom, “‘A Sound Idea’: Music for Animated Films.” 588
The Fleischer studio’s “Song Car-Tunes” series was the first to use a ‘Follow the Bouncing Ball’
format to lead audiences in theater sing-alongs of popular songs. Much later, this became the technique
for guiding people in karaoke singing. 589
There was a bitter battle over control of Lee de Forest’s new Phonofilm cinema sound system. In 1927,
producer Pat Powers attempted to buy out de Forest’s corporation, which had been working with the
Fleischers on their sound cartoons. When this was unsuccessful, Powers hired a former DeForest
technician, William Garrity, to produce a cloned version of the Phonofilm system. Powers dubbed the
resulting system “Powers Cinephone.” De Forest could not afford to legally challenge this patent
infringement. After Powers convinced Disney to use his Cinephone system for Steamboat Willie, de
Forest’s legacy began to fade in popular memory. 590
Thanks to Jeff Shuter for conversation on this.
334
the story.”591
Sound tends to disappear into the goings-on of media texts, but actually plays a
crucial rhetorical role of naturalizing what happens in perception. Television being a temporal
medium, in the television cartoon, sound orients the viewer in time, amidst changing
circumstances, even when there are few visual clues.
10.2
Sound Effects in Cinema and Early Television
Sound effects play a large but often unrecognized role in making the early television
cartoon cartoony. A sound effect supports the voice actor because it usually communicates that
some action has occurred; without sound effects, in an important sense, the cartoon character is
not able to do anything. Only with sound effects do cartoon actions “stick” with the viewer.
Contrary to commonsense understanding of human senses of vision and hearing being separate,
in perceptual experience, hearing and vision are bound up together, shaping each other. By
adding aural force, animation sound effects sharpen the impact of the visual image.592
This is
relevant to the early television cartoon because it lacks visual emphasis. Research has actually
found that effective sound effects can cause jerky animated movements to be perceived as
smooth.593
What makes Hanna-Barbera’s sound effects memorable is that the studio grasped the
figurative nature of the animation and matched it with similarly caricatured sounds. The studio
inherited the legacy of important sound effects artists at Warner Bros. and Disney. Between the
1950s and 1990s, Hanna-Barbera’s sound effects essentially became the sounds of television
591
Karl Cohen, “The Origins of TV Animation: Crusader Rabbit and Rocky and Bullwinkle.” 592
Sandra Pauletto, The Voice Delivers the Threats, Foley Delivers the Punch: Embodied Knowledge in
Foley Artistry, 2017. 593
Georgia Mastoropoulou, Kurt Debattista, Alan Chalmers, and Tom Troscianko. “The Influence of
Sound Effects on the Perceived Smoothness of Rendered Animations,” 2005.
335
cartoons, as sound designer Dallas Taylor suggests. “The popularity of the Hanna-Barbera sound
library has given cartoons an almost universal sound-language.”594
Any typical cartoon sound effect is usually imagined to be a “hard effect.” This clear,
discrete sound marks the occurrence of some action in the story world on screen, evident for
every character present. The sound effect is tightly synced with the animation on screen to create
a clear audiovisual event in the cartoon. Sound effects have become one of the key signatures of
the figurative animated cartoon; their use in humor has often accompanied “slapstick” comic
violence. The most common use of sound effects was to indicate the occurrence of some action.
But hard sound effects were also regularly inserted into the soundtrack to add sonic impact to a
funny gag. One of the earliest recognizable examples of a sound device had been used in
physical stage comedy for hundreds of years: a “slap stick” was two wide and thin pieces of
wood stacked on top of each other and attached together at one end. When one character would
hit another with this simple wood device, even without much force, a sharp crack would strike
the room, actually softening the violence from a physical blow into a more comic jab. “Soft” or
“background” sound effects are not synced with the image and usually aurally indicate an
ambient aspect of the cartoon environment, like the sound of a city street or the sound of wind
blowing.
Sound effects are often intimately intertwined with music and voice acting on the
soundtrack of any cartoon. Sound effects are usually played in between lines of spoken dialogue
and synchronized with the music. Often, they are scored in time like musical instruments. Some
animation music more resembles sound effects than music, like the soundtrack of Disney’s
Steamboat Willie, which joyfully syncs exaggerated sounds with its caricatured animation. Hard
594
Roman Mars, “Classic Cartoon Sound Effects!” 99% Invisible, Episode 345, March 12, 2019,
https://99percentinvisible.org/episode/classic-cartoon-sound-effects/transcript/.
336
sound effects are usually discrete, short sounds, which can serve a percussive role in the
soundtrack. When isolated, such effects often fall on a beat, but during a musical rest of silence,
as a “punctuation point.”595
Other sound effects are repeated and rhythmic.
Sound effects, like voice acting and music, should all match the visual style of the
cartoon in its caricature or realism. “Effects can be made up of natural sounds, specially created
artificial sound effects, and specifically musical effects,” Halas and Manvell write.596
Sound
design in cartoon animation tends to be exaggerated, just like the visual caricature. “The abstract
nature of animation often calls for a metaphoric sound treatment. … In many cases drastic shifts
are made to synthesize entirely new effects. Reversing [for example] creates variation and masks
the original effect while often preserving a logical rhythmic element.”597
By contrast, the Looney
Tunes actually acquired a heightened kind of realism from Treg Brown’s use of sound effects of
real things. This was somewhat unusual. Many cartoons have sound effects created by modifying
the recorded sound to exaggerate it to match animation effects. Often, Thomas and Johnston
comment, “it is necessary to run the recorded track through some of the sound equipment, to
reverberate it, or take out the lows, or speed it up, or combine it with other sounds.”598
Actually,
natural sound effects can threaten the illusion of animation, because of their realism. Stylized
cartoons tend to have equally stylized sound effects.
The use of natural sound effects in cartoon films … make an unnatural contrast to the
drawn image which appears to produce them; for example, the real noise made by a train
when starting sounds odd when set against the simple image of a drawn train pulling
595
“Treg Brown added his comic genius with sound effects, which were recorded as a “punctuation point”
for the music.” Skweres (2007) here describes the finishing touches that sound effects add to the cartoon
soundtrack. 596
Halas and Manvell, Technique of Film Animation. 597
Beauchamp, Sound for Animation, 82. 598
Thomas and Johnston, Illusion of Life.
337
away. … Whatever kind of sound is used, natural or contrived, it establishes the nature of
the acoustic idiom which must be used for the rest of the picture. … In general, [the
animator] is likely to prefer to use wholly artificial sound effects because these are more
congenial to his medium. He is then free to choose not only the nature but the exact
timing of his effects in advance of fitting them to the animation itself.
The sound effect and its visual representation, more than characters speaking or music,
meld cleanly for the viewer into one holistic and satisfying animated gesture. “Good sound
effects will add life and excitement to a film,” Thomas and Johnston write, “whereas drab,
ordinary sounds will quickly drain what life there might be in the action.”599
Comic sound
effects, what Thomas and Johnston call “funny sounds,” are zany: they are goofy, absurd,
carnivalesque flights of fancy. But there is no inherent connection between a visual action and a
sound effect. After 1928, the particular pairings of a specific sound effect with some visual
animated action were perceptually novel, and often incongruous pairings. Over time, these
choices become more conventional and taken-for-granted, an unacknowledged aspect of the
animated cartoon itself.
During the silent period, before “talking pictures,” sound effects, like music, were added
to cartoons during the screening, usually by percussion drummers hired as part of the band, using
musical instruments to interpret the kinds of sounds that could effectively accompany actions on
screen. After the introduction of sound, movie studios hired some of the same musicians to come
into a sound studio to record their talents. “The pit drummers would bring an assortment of items
commonly used in the trade with them: slide whistles, jew’s harps, bulb horns, and brake
drums”.600
Frank Thomas and Ollie Johnston recalled their experiences witnessing the sound
599
Thomas and Johnston, Illusion of Life. 600
Finan, “The History of Animation Sound [Effects],” 2015.
338
effects of early moving pictures. “It is almost impossible to think of the early films without the
slide whistle, ratchet, pop-gun, xylophone, and bells.”601
These particular pairings are in a
figurative realm of art, far from science, where the decisions are fundamentally creative. Jim
MacDonald, the lead “sound man” of the Disney studio, said: “The sound man must think about
what the sound is going to do for the picture—not just how it ought to sound.”602
One of the main ways to make a sound effect funny is to choose an unexpected or
incongruous sound to accompany a visual animated gag. Just one person deserves much of the
credit for exploring and refining this counterintuitive process: “Treg” Brown, a Warner Bros.
sound editor who worked with composer Carl Stalling to create the soundtrack to the studio’s
sound-focused Looney “Tunes” from the very beginning, in 1930. Unlike earlier musical
approaches, sound synchronization enabled more creative decision-making during production.
Treg Brown is credited as the first sound effects editor to introduce sound effects from things
that were not musical instruments.603
Sound editor Kate Finan explains that Brown’s “out-of-
context use of real world sounds” represented a kind of “editorial” audio design, “a methodology
that was entirely new to animation.”604
Brown brought to his work amazingly unconventional
thinking. He recorded the sound of any kind of object, and then paired it with a cartoon action,
usually, following a crazy cartoon logic, nothing like the viewer would expect.605
Animation
director Friz Freleng recalled, “Treg would try anything … The more offbeat [his sound effects]
601
Thomas and Johnston, Illusion of Life. 602
Quoted in Thomas and Johnston, Illusion of Life. 603
Animation director and sound designer Ben Burtt says this in Crash! Bang! Boom! The Wild Sounds of
Treg Brown. 604
Finan, “Animation Sound [Effects].” 605
“[Treg Brown] had a … famous cabinet, and inside … was a myriad of what you and I might call junk
… [But] he had such a wild imagination that he could create any kind of sound from what he had.” Wild
Sounds of Treg Brown.
339
were, the funnier they were.”606
Brown’s skill made this incongruous approach to juxtaposing
realistic sound effects with animation “the hallmark sonic characteristic of Warner Bros.
Animation.”
Jim MacDonald was hired at Disney in 1935. With The Three Little Pigs, Disney’s
character animation was becoming more realist and needing richer sound effects. “MacDonald
[was hired] to begin creating custom sound effect machines that he could record inside the
studio,” writes Finan. He built upon Treg Brown’s innovations to expand the sonic universe of
the cartoon beyond musical instruments. MacDonald was a musician with a firm command of
musical notation and performance. But his innovation at the Disney studio was to create all kinds
of non-musical sound machines to accompany cartoon actions.
[Jim] MacDonald largely pioneered the creation of sound effect contraptions such as
wind and rain machines, glass jug motors, and bowed frog ribbits, which replicated the
natural sounds of the world in unexpected ways. In his tenure at Disney, MacDonald is
said to have created over 28,000 sound effects for 139 features films and 335 shorts.607
MacDonald was revered for his ability to perform his sound-producing devices live, in time to
the screening of a finished animation. MacDonald said that the sound effect performer “feel” the
effect as he makes the sound. “[I]n support of this philosophy [he] threw himself violently into
everything he did, from pounding on a door to choking himself with the hic-cups,” Thomas and
Johnston wrote. “Being a musician he saw to it that the sounds always fit properly into the
score”.608
As recording technology advanced, Treg Brown took a recorder out into the world to
record real-life sounds. Like MacDonald, Treg Brown was trained as a musician. But Brown’s
606
Friz Freleng, in Wild Sounds of Treg Brown. 607
Finan, “Animation Sound [Effects].” 608
Thomas and Johnston, Illusion of Life.
340
most innovative idea was going into Warner Bros.’ film library and recording the sounds of the
real objects and machines featured in Warner Bros. feature films. Sound designer Ben Burtt
describes Treg Brown’s unconventional editorial approach to sound-action pairing.
If [an animated character] came quick to a stop, he’d put in a car skid from, you know, a
Jimmy Cagney gangster movie... If somebody was hit on the head and flew out the
window, there’d be a thunderclap, followed by the sound of a biplane in a spin, recorded
for Dawn Patrol [a 1938 aerial war film]. [I]t was this imposition of realistic sounds into
the fantasy world of the cartoons which gave them comic impact.609
While Treg Brown created many of his own sounds, unlike Jim MacDonald, his approach
to designing the sounds to make up a cartoon relied less on performance and more on deploying
recorded sounds. Where Jim MacDonald stored sound devices he created, Brown was the first
sound editor to begin cataloging the recorded sound tape he recorded.610
Over the years Brown’s
library of sound effects became increasingly large. Thus, over time, Brown could rely more on
choosing sound effects from his library and less on the messy work of performing and capturing
the sounds.
Sound effects were more fundamental to Bill Hanna’s and Joe Barbera’s Tom and Jerry
series than to Looney Tunes, because unlike the Warners characters, Tom and Jerry could not
talk. Most of the Tom and Jerry cartoons were richly animated in pantomimed nonverbal acting,
and without voice acting, actions were fundamental plot points. For these reasons, the sound
effects here carried more meaning and expression. Recorded sound effects were tightly woven
together with the music, to create a dynamic counterpoint as a structure for the cartoon. Nearly
609
Ben Burtt, in Wild Sounds of Treg Brown. In the documentary, Burtt describes how he has more
recently used methods inspired by Treg Brown to provide sound effects for films like the original Star
Wars trilogy, such as the speeder bike chase in Return of the Jedi. 610
Jerry Beck, in Wild Sounds of Treg Brown.
341
all of the vocal sound effects were produced by Bill Hanna himself; these needed to be recorded
early in production because they were a kind of proxy vocal track, needed to time the cartoons.
Greg Watson was the leading sound effects artist at MGM, and directed the sound effect
production for Tom and Jerry, overseeing “a very efficient crew” whose “services were sought
out,” even by other film production companies “to make noises many thought impossible to
make.”611
MGM composer Scott Bradley was so closely involved in working with sound effects
that he created many himself in his musical scores. “No composer could escape the influence that
sound effects had on the cartoon score,” Daniel Goldmark has written about MGM music
composer Scott Bradley. “Bradley seems to have incorporated as many sound effects as possible
into his scores and thereby controlled, at least occasionally, the balance between [the] two”.612
When MGM closed its animation studio in 1957, Greg Watson was tasked with carrying
important sound effects on to Hanna-Barbera. He chose “[t]hings … that we couldn’t expect to
make ourselves,” like ricochets, the sounds of jet planes and railroad engines. “We got to Hanna-
Barbera with that nucleus, and then we began to expand.”613
Sound effects proved to be crucial to making the limited animation of the early television
cartoon “pop” on television. UPA first dramatized the potential of sound effects to supplement
limited animation in their famous film short, Gerald McBoing Boing, by featuring a boy who
speaks not words but sound effects. Although mostly in the film this was a kind of aural novelty
without accompanying animated action. UPA tried to extend Gerald’s story into a very early
television cartoon series with The Gerald McBoing Boing Show (1956-57) … they found that
611
These are the recollections of sound artist Lovell Norman, in conversation with journalist K. M. Hall.
“Couple Built Career on Cartoons,” Kingman Daily Miner (Arizona), September 2, 1992, reprinted by
Yowp on Tralfaz blog. “He Helped Make Tom Scream,” November 24, 2012,
https://tralfaz.blogspot.com/2012/11/he-helped-make-tom-scream.html. 612
Daniel Goldmark, Tunes for ‘Toons. 613
Barbera, Hanna, Watson, Foley, “Sound Effects Roundtable.”
342
making a television series about a boy who cannot speak raises serious problems of
entertainment. Crusader Rabbit had more plot points, but it leaned on voice acting more than its
“two-reel comedy sound effects.”614
In other words, its lack of animation and tight sound effects
more suggested actions than depicted them. Joe Barbera recalls his and Bill Hanna’s dilemma
when planning how to design their television animation. How could they make their new
cartoons entertaining when they had so many fewer animation drawings? Sound effects were a
key answer, they realized, because the effects could “carry” their characters, even without many
drawings.
We realized early on that sound effects were ... more important in limited animation
[than] they were in full animation. So we never cut back on sound effects. ... In cutting
back, we had to use every trick to put over the feeling of motion and animation ...
miraculously, it worked. ... [Our cartoons] had good sound effects. ... The one thing
[they] had less of was drawings.
To meet the needs of Hanna-Barbera’s greatly expanded cartoon universe, Greg Watson
implicitly or explicitly seemed to want to create and capture every kind of sound that could
conceivably enter into a cartoon. “Throughout the 1960’s, Hanna-Barbera’s Greg Watson created
a cartoon sound library that paralleled Tregoweth Brown’s Warner Bros. library,” Kate Finan
writes. “Watson created iconic sound after sound on The Jetsons, The Yogi Bear Show, and The
Flintstones.”615
The Flintstones, in particular, ran for six years, continually needing sound effect
production; over the course of its run, up to 70 hours of audio were recorded and used for the
show.
614
Erickson, “Crusader Rabbit,” 225. 615
Finan, “Animation Sound [Effects].”
343
Curiously and often annoyingly, Hanna and Barbera installed a laugh track into The
Flintstones. H-B writer Tony Benedict has said that the laughter was meant to balance the
serious adult themes of the early seasons: “When we were developing the show, we weren’t
actually sure if it was funny. So we put in the laughs.”616
Some people consider the laugh track to
be a fourth kind of audio track, in addition to the voices, effects, and music. Of course, the laugh
track in The Flintstones is strange because it is sound recorded live. Since cartoons are not live
and cannot be watched live by a studio audience, this always struck me as frustratingly
incongruous.617
Notably, when The Simpsons was created to follow in its footsteps, there was no
laugh track. Some have said this made it hard to know when to laugh. But it foregrounds the
writing and voice acting, which must deliver comedy without such a crutch.
When Hoyt Curtin became Hanna-Barbera’s music composer, he followed the earlier
example set by Scott Bradley, recording many sound effects using the capacities of his orchestra.
Describing his ideal choice, he sought “a percussion guy from hell … because they help you out
with the sound effects part.”618
Sound artist Pat Foley took up Greg Watson’s banner around
1977 and continued at H-B until 1990,619
when he apparently left to work on The Ren & Stimpy
Show.620
“Pat Foley continued [Greg Watson’s] this work for Hanna-Barbera through the 1980’s.
Because of their shared legacy,” Kate Finan has written, “the Hanna-Barbera library remains the
616
I recall Tony Benedict making these remarks at the event “Celebrating the Glory Days of Hanna-
Barbera Cartoon Studios,” held at the Hollywood Heritage Museum in Hollywood, California, on June 8,
2016. I checked this with him in my interview with him and Jerry Eisenberg. “Actually, I just stole that
from Alan Dinehart,” Benedict then said, referring to Alan Dinehart, Jr., a voice director for the studio. 617
Many of the “canned laughter” recordings used across Hollywood were provided by one man, Charley
Douglas. TV Guide wrote about his influence in a two-part series in 1966. “The Hollywood Sphinx and
His Laff Box,” July 2-8, 1966, 3-6; “Help! I’m a Prisoner in a Laff Box!” July 9-15, 1966, 20-23. Thanks
to Alex Koch for this reference. 618
“Usually Chet Ricord,” Curtin said. Hoyt Curtin, “An Interview with Hoyt Curtin,” interview by Barry
Hansen and Earl Kress, in Goldmark and Taylor, Cartoon Music Book. This interview originally appeared
in the Pic-A-Nic Basket booklet. 619
Pat Foley seems to be related to Jack Foley, creator of the Foley sound method, although I have not yet
been able to confirm this presumption. 620
I can only imagine what making sound effects for Ren & Stimpy was like.
344
epitome of classic cartoon sound effects to this day.”621
Sound designer Mark Mangini, now a
major Hollywood sound designer, began his career in sound at Hanna-Barbera in the late 1970s,
and surprisingly speaks about his experience there as more meaningful than many live-action
films he has worked on.
I’ve worked on 142 live action films. Most recently … Mad Max: Fury Road, which I
won an Oscar for and I’m very proud of … [But] I would argue that everything that we
were doing at Hanna-Barbera was every bit as designed [and] maybe … more profound
tha[n] was being heard in a motion picture.622
To maximize the cartoon’s rhetorical effect, the wackiness of the sound effects should match the
wackiness of the cartoon. “[I]f the effects [are] too real the [cartoon] would be dull, while if they
were too exotic it would become silly and lose its strength,” Thomas and Johnston write. “But
the right sounds, carefully chosen, … give a sprightly character to the whole thing.”623
Sound effects are especially important in early television cartoons, because their sonic
force helps to compensate for the underwhelming lack of dramatic visual animation. The early
television cartoon inherited many of these conventions from cinema cartoons. As bizarre as the
pairings first were, these decisions have become conventional, passed from cartoon to cartoon,
just like other cartoon conventions. In live action film and television, sound usually naturalizes
the reality of the visual image: sound provides the crucial authenticity that makes the image
believable. “Foley” is a sophisticated method of recording and inserting sound effects to match
ongoing action on screen. More common in live-action filmmaking, Foley sound effects are
meant to be transparent and not actually noticed as imposed sound effects. Usually, they are
intended to sound like they were actually the sound that was recorded in the scene. “The best
621
Finan, “Animation Sound [Effects].” 622
Mars, “Classic Cartoon Sound Effects!” 623
Thomas and Johnston, Illusion of Life.
345
Foley art is so well integrated into a film that it goes unnoticed by the audience. It helps to create
a sense of reality within a scene. Without these crucial background noises, movies feel
unnaturally quiet and uncomfortable.”624
In cartoons, the metaphorical relation between sound and image becomes clear: sound
effects emphasize their unnatural cartooniness. Much of this art goes back to Treg Brown, but a
possibly tragic narrative emerges. While Treg Brown was revered for his ability to fill a Looney
Tunes cartoon with what were then bizarrely comic sound substitutions, his cataloguing
approach also led to the increasing conventionalization of cartoon sound effects. When sound
effects were divorced from the objects that produced them, they were no longer performances,
but simply recorded sounds to be deployed. Unmoored from reality, Treg Brown pursued the
most outrageous combinations he could think of. But his innovations created an example few
could live up to; even many talented sound designers at least implicitly followed his lead.
Conventions that Treg Brown established became gags repeated in other cartoons, such that
many of his exact sound effects are still used today. “They are still used so often on television
and in cartoons,” says feature film director Joe Dante, citing Animaniacs as a one among many
“subsequent kind of Looney Tunes incarnations.” “There are certain sounds that just make kids
laugh.”625
Yet the zany essence of the cartoon may most directly lie in the sound effect, in which
anything seems possible.
10.3
Music in the Cinema Cartoon
Is there a special connection between animation and music? “In cartoons, music makes
the laughs grow louder,” Bill Hanna has written. “[It] nudge[s] the laughter out of an
624
Beauchamp, Sound for Animation, 66. 625
Joe Dante, Wild Sounds of Treg Brown. Director of the 1984 comedy horror film Gremlins, Dante also
directed the 2003 animated feature film Looney Tunes: Back in Action.
346
audience.”626
Many believe that, if animation is the process of bringing a cartoon character to
life, then accompanying music brings emotion to that living character. Robin Beauchamp
contrasts sound effects with music scored “underneath” voice acting and sound effects, which
communicates inner character emotions: “Sound effects often represent a character’s outer
world, whereas [musical] underscore often signifies that character’s inner world.”627
However, in
the television cartoon, music is actually the least noticeable of the three sound elements. It may
also be the sloppiest element on the soundtrack, because in the television cartoon, achieving
close synchronization of image and music is challenging, enough so that synchronization seems
usually not to be a priority. Within a television cartoon episode, and especially during dialogue,
music is usually “underscored,” that is, played quietly so as to support the louder spoken
dialogue and sound effects.
Nevertheless, television cartoon music is complex: it performs its support function in
many different ways. The background music, including silences, frames the focus of a scene by
emphasizing some moments and de-emphasizing others, literally setting the tone for the
narrative. On a more fundamental level, music provides continuity: announces and carries out
transitions, and thereby structures the narrative by keeping time. There is one time when music is
explicitly foregrounded: during the opening theme song, when it plays a starring role. For many
television shows, but especially for cartoons, the theme song acts as a kind of psychological
advertisement for the show, seeking to worm its way into the viewer’s ears and get stuck in their
head. The repetition of the cartoon’s signature tune cements the show in the viewer’s life by
making it a familiar and enjoyable ritual.
626
Bill Hanna, “In Cartoons, Music Makes the Laughs Grow Louder,” Pic-A-Nic Basket booklet, 1996.
Posted online by Fred Seibert, “The Hanna-Barbera Pic-A-Nic Basket of Cartoon Classics,” Fred Seibert,
https://fredseibert.com/post/3073840374/the-hanna-barbera-pic-a-nic-basket-of-cartoon. 627
Beauchamp, Sound for Animation.
347
Some say that cinema animation music is a poor relation to film music.628
By implication,
early television cartoon music would then be a poor relation to cinema animation music.
Television cartoon music is indeed often not recognized. Because it plays a supporting role, it is
often naturalized as part of the cartoon. But it nevertheless performs a number of important roles.
To the degree it is present in a television cartoon, most often, music serves a narrative role. It
sets the emotional tone of character voice acting and accompanies the ushers the narrative
through the run time of the cartoon. But early television cartoon music also serves a more
fundamental and logistical role of continuity, maintaining the flow not just within character
interactions but across the course of the episode. “Underscore” background music does this
subtly, usually without being noticed. Referring to contemporary television music, composer
David Ricard describes a number of different roles television cartoon music can play.
Composing for a cartoon series has its own unique set of challenges … [T]he music has
different roles that are constantly converting … [Often] you’re playing to or against the
action, while at other times the music is simply keeping the show moving along.
Sometimes the music parodies familiar pop culture themes, and sometimes the music
leaves space for comedy to happen. And then, of course, there are instances when the
music is used like sound design, as an effect.629
Early television cartoon music often changes the focus and emphasis in the cartoon’s
timing, usually in the background. “The need for continuity in the score is … critical …
Nondiegetic sounds, such as underscore, narration, and ambience, are primarily linear. … As
such, they effectively serve as a smoothing element for visual edits while also promoting
628
Paul Wells invokes this argument in a book chapter, “Halas & Batchelor’s Sound Decisions: Musical
Approaches in the British Context,” in Rebecca Coyle (ed) Drawn to Sound: Animation Film Music and
Sonicity, 2010. 629
Ricard, “Cartoon Composing: Scoring An Animated Series,” Sound on Sound, January 2009,
https://www.soundonsound.com/techniques/cartoon-composing.
348
continuity,” Beauchamp writes. More rarely, the music breaks through to the foreground, which
can become a kind of special occasion in the narrative. Generally, melodies are passive, not
active. “A melody is a linear narrative element with the power to draw attention away from the
dialog … Therefore, … composers often avoid writing active melodies when important dialog is
being delivered.”630
The challenge in television is to determine how closely the cartoon image
should match the music soundtrack; frequent synchronization, as in cinema animation, is not
often possible. Stock music might seem like a poor solution which simply makes this problem
worse, yet its creative application might actually open up more possibilities for production,
because engaging with latent meanings there can add rich texture to the more drab television
cartoon.
Animation music has a long and storied history. Music in cinema animation, like cinema
animation itself, started out as a simple novelty. Film in the early 1900s is now thought of as
“silent,” but the moving picture in most movie screenings was actually accompanied by live
musicians playing loose renditions of popular songs at the front of the theater. Pianists and small
bands would toss off popular songs in styles of the time like ragtime and jazz to accompany all
kinds of movies being shown at the theater. Critic Barry Keith Grant believes the cartoon, like
jazz, to define popular American culture in the 1920s (he references a common theater name
from the time).
[J]azz and the movies ... met ... in the darkened, smoke-filled chambers of Bijou Dreams
during the first decade of this century. Sitting beneath cataracts of flickering images,
pianists ragged and riffed through the pop and standard tunes of the day. ... [T]here is no
630
Beauchamp, Sound for Animation. Merriam-Webster defines melody as “a rhythmic succession of
single tones organized as an aesthetic whole”. “Melody,” https://www.merriam-
webster.com/dictionary/melody.
349
denying that together the two forms came to define the vibrant essence of US popular
culture in the 1920s – the so-called Jazz Age[.]
Nickelodeon theaters in the early 1900s were working class places that apparently many
women did not even venture into. This began to change in the mid-1910s, as the feature film
began to take shape.631
One does not envy the musicians who were hired to grind out the same
popular songs for hours a day. A 1920 instruction manual give pointers to musicians on how to
accompany “Animated Cartoons and Slap-Stick Comedy.”
“Pep” is the key-note to the situation … [of the] player giv[ing] a musical interpretation
of moving pictures … with the current “jazz” tunes as a medium. … Above all, keep
things “going,” like a juggler who may be handling two or twenty balls, and occasionally
drops one, but must never cease in throwing and catching something.632
While the simple pleasures of these performances have been fondly remembered by
some, by later standards these musical performances were often not more than “pastiches of
popular and folk tunes easily recognisable by the viewer/auditor”.633
Walt Disney closed the door on that time, at once quaint and crude, when he introduced
inherently synced sound to accompany the animation image in 1928. But figuring out how to do
that was not an easy process. With his animator Ub Iwerks, Walt Disney had already made two
earlier Mickey Mouse cartoons; while modestly well-received, public interest was not high
enough for Disney to secure a distributor for the films. Even though he was deeply in debt, Walt
gambled that sound could reverse his and his character’s fortunes. Unlike the random, bizarre
sounds of Paul Terry’s 1928 Aesop’s Fables film Dinner Time, Disney imagined his character’s
631
Sklar, Movie-Made America. 632
In a 1920 instruction manual, Edith Lang and George West promote musical accompaniment for
“Animated Cartoons and Slap-Stick Comedy” in these terms. Reprinted in Goldmark and Taylor, The
Cartoon Music Book. 633
Barry Keith Grant, “Jazz, Ideology and the Animated Cartoon,” 2006.
350
sounds to be closely synchronized, the gestures gaining punch from sprightly voice, effects, and
song. The elusive means of synchronization arrived when assistant animator Wilfred Jackson
brought in a musical metronome. Walt knew that the new standard of cinema sound film would
be projected at 24 frames per second. From this, he and Jackson rhythmically timed the film in
intervals of 24 to mark a tempo. With this system, Disney eventually achieved a tight
synchronization of image and sound, setting a new industry standard for all future animation
producers.634
For example, “[t]he basic, most practical time unit in cartooning is half a second,
that is, twelve frames,” Halas and Manvell wrote. “A number of these half-second units make up
the basic rhythm of movement—a man walking.”635
What is now thought of as the animated cartoon most specifically began here, in Disney’s
Mickey Mouse shorts, which popularized a bouncy style of animation intimately shaped by
sound. A French journalist recalled witnessing the sound effects in a 1929 Mickey short in these
glowing terms.
Technically perfect sound films are now being shown in the cinema. ... What pictures are
we talking about ... ? ... [T]he phenomenal series of “Mickeys.” ... [T]he synchronization
of action and sound [is] the miracle. ... The superposition of a real noise and a virtual
image produces … [a] magical spell [that] enthralls and gladdens us. We are seized with
a kind of nervous admiration, like children admiring their first mechanical toy. ... Where
are we, if not somewhere in the uninhibited world of dreams ... ?636
634
Disney’s initial composer was Wilfred Jackson, a less experienced musical arranger. Nevertheless,
Jackson was the one to “devise … a way to synchronize music to film by using a metronome,” writes
biographer Bob Thomas. “Walt whistled ‘Steamboat Bill’ while Jackson played his harmonica. The
metronome ticked out their rhythm. The system worked.” Thomas, Disney’s Art of Animation. 635
Halas and Manvell, Technique of Film Animation. 636
Michel-Joseph Piot, “Jazz: l’actualité intellectuelle,” in The Cinema, December 15, 1929. His
comments are on The Opry House. Reprinted in Garry Apgar (ed) A Mickey Mouse Reader (2014).
351
In the early sound cinema cartoons, music was the biggest attraction of all, at a time when
recorded music was still relatively new. When Carl Stalling came to work for the Disney studio
in 1929, Walt made a concession to the talented composer that the studio would start a new
series of cartoons whose timing was based upon music, the “Silly Symphonies,” instead of music
being added at the end, like in the Mickey Mouse cartoons.637
This started a trend that dominated
animation for the next decade. The majority of cartoon series in the 1930s and 1940s named
themselves not by their characters but by their music: Looney Tunes (Warners), Merrie Melodies
(Warners), Happy Harmonies (MGM), Musical Miniatures (Walter Lantz). Disney’s early
cartoons of the time relished in coordinating their music with the actions on screen, a simple and
satisfying style that many audiences loved. Some animation producers adopted a very similar
cute, neat style, but there were limits to this approach to animation. Gone With the Wind (1939)
producer David O. Selznick apparently derided a cinema score by Max Steiner as sounding like
the music of a Mickey Mouse cartoon,638
as Daniel Goldmark explains the genesis of the term
“mickey-mousing.”
During this era the music in Disney’s cartoons … gave rise to [a] term: “mickey-
mousing,” the exact synchronization of music and action. … The phrase implies not only
that the music in question is simplistic, or “mickey mouse,” but also that it is telegraphing
637
Walt … said [to Carl], Wilfred Jackson recalled, “‘Look, let’s … make two series. On the Mickey
Mouse pictures you make your music fit my action the very best you can. But we’ll make another
series, and they’ll be musical shorts. And in them music will take precedence and we’ll adjust our
action the best we can to what you think is the right music.’ Those were the Sillys, and that was a way
of getting something done and not getting in a dog fight all of the time. Quoted in Newsom, “A Sound
Idea.” 638
Presumably this wasn’t the musical score for Selznick’s own film, Gone With the Wind, which Steiner
composed.
352
to the audience too much information: that is, the music is calling attention to itself as it
describes what is happening on screen.639
To my eyes and ears, Harman-Ising’s early Bosko cartoons of the early 1930s try to out-
Disney Disney in this “mickey mouse” kind of way.640
Harman and Ising were Bill and Joe’s
bosses when the two began working together at MGM; Rudy Ising is credited as producer on the
first Tom and Jerry cartoon.641
In developing their craft, Jerry Beck thinks that “Hanna and
Barbera set about analyzing the Harman-Ising cartoons, and decided that they could be faster,
funnier, and far more entertaining.”642
Cartoon composer Carl Stalling, who briefly worked with Disney, left to join Warner
Bros. There in the 1930s, Stalling and Treg Brown used Disney’s universal metronomic method
as a point of departure for exploring the rich comic possibilities of animation music and sound
effects. Carl Stalling apparently built upon Wilfred Jackson’s metronome approach to animation
timing to create a tick system, a forerunner to the “click track,” now widely used across
Hollywood filmmaking, based upon a constant mark at a specific tempo or speed.643
The image
in the Warner Bros. shorts was tightly synced with the sound. Both are sharp, evocative, and
often funny.644
Warner Bros. owned controlled a handful of large music publishing companies. It
639
Goldmark, Tunes for ‘Toons. Lea Jacobs helpfully overviews this debate in “Mickey Mousing
Reconsidered,” a chapter in her 2015 book, Film Rhythm after Sound: Technology, Music, and
Performance. 640
Harman and Ising had worked with Walt Disney and Ub Iwerks in Kansas City before they all moved
to Los Angeles. I think that Harman and Ising’s rounded, roly-poly animation style, so evident in Bosko
cartoons like Sinkin’ in the Bathtub (1930), might have influenced Ub Iwerks’ design for Mickey Mouse
in 1928. But I have not pursued any evidence of this. 641
When the first Tom & Jerry cartoon was released in 1940, neither of the two characters even had a
name. Mark Kausler reports that Jerry Mouse was patterned after Rudy Ising’s mouse Little Cheeser.
“Tom & Jerry,” Film Comment 11, Iss. 1, Jan/Feb 1975, 74. 642
The Hanna-Barbera Treasury, 2007. 643
Neil Strauss, “Tunes for ‘Toons: A Cartoon Music Primer” in Goldmark and Taylor, Cartoon Music
Book. 644
In “Drawing a New Narrative for Cartoon Music,” (2013) Daniel Goldmark cites Thomas F. Cohen on
this history. Cohen’s essay is “The Click Track: The Business of Time: Metronomes, Movie Scores and
353
was not coincidental that this was the studio that first broke into sound in feature films (with The
Jazz Singer, 1927). In its contract with cartoon producer Leon Schlesinger, Warners stipulated
that every cartoon would feature music owned by the studio would feature in every cartoon. The
Merrie Melodies were required to include both a verse and chorus of the title song in each
cartoon, “a proviso that turned the Merrie Melodies into primordial music videos”.645
By the late
1930s, however, the focus began to turn away from this enthusiasm for music.
Cartoons…—like feature films—began moving away from the “All Singing! All
Dancing!” format prevalent earlier in the decade, featuring stories less dominated by
performance … not that it disappeared by any means … [but] the studios and audiences
both seemed less interested in highlighting performance as time went on.646
Then, Walt Disney pushed past the sentimental audiovisual novelty that he himself had
celebrated in his own cartoons of the 1930s. Disney’s second animated feature film, Fantasia
(1940), reframed animation music by venturing out in ambitious explorations of the aesthetic
possibilities of audio synchronization with visual image latent in the full cinema animation. Bill
Hanna and Joe Barbera’s musical composer, Scott Bradley, was evidently deeply influenced by
Fantasia; in 1941, he published a manifesto of sorts on “The Cartoon Music of the Future.” The
Tom and Jerry cartoons accepted Disney’s approach to sound-image synchronization, although
Bradley actually departed from the regular, metronome-guided pace of cartoons followed by Carl
Stalling at Warner Bros., ambitiously pushing into avant-garde musical directions. By the mid-
1940s, spirited jazzy freestyle and accomplished orchestral flourishes were setting a new, high
Mickey Mousing,” in Graeme Harper, Ruth Doughty, and Jochen Eisentraut (eds.) Sound and Music in
Film and Visual Media: An Overview, 2009, 100–113. 645
Goldmark, Tunes for ‘Toons. The author gives these names of Warner’s music publishing companies:
DeSylva, Brown & Henderson; Remick; Advanced; Harms; T. B. Harms; and “the original Tin Pan Alley
music house, formed in 1885,” M. Witmark & Sons. 646
Goldmark, “Cartoon Music.”
354
bar for what cartoon music could be, during what is now recognized as the (first) Golden Age of
Animation.
[By then] Carl Stalling and Scott Bradley had established “cartoon music” through their
respective work with Warner Brothers and MGM animated shorts. Cartoon music of that
Golden Age features harsh dissonance, exaggerated performance techniques, frantic
rhythmic lines, and quotations from popular tunes. … The music created to meet these
demands pushed the technical limits of the composer and musician alike.647
The Tom and Jerry series had nearly no dialogue whatsoever. Here, music and sound
effects combine into a fluid, interdependent continuum. Music, though, probably plays the
biggest role of any sound element in this series; Scott Bradley’s wildly inventive and dramatic
musical explorations made these cartoons regular tours de force. But perhaps Bradley was a bit
spoiled. He began to rhapsodize in print about what classical music might be like in the future.
[I]n cartoons of the future … the present rigid methods of recording, wherein we must
follow a “click track” in order to co-ordinate the music with the animation, will be
abandoned in favor of free and flexible tempi governed by the emotional quality of the
music. There will be unlimited variation in composition … [T]here … should be … no
dialogue at all, for fantasy is best portrayed without the irritating presence of speaking
voices.648
UPA, the studio that established the viability of limited animation, despite its emphasis of sound,
surprisingly did not have a clearly unifying musical signature.649
But a rare UPA-like film made
647
Beauchamp, Sound for Animation. 648
Scott Bradley, “Cartoon Music of the Future,” Pacific Coast Musician 30, 12, June 21, 1941, reprinted
in Goldmark, Tunes for ‘Toons. 649
Lisa Scoggin, “The Brilliant Disparity of UPA Soundtracks,” Animation Studies 2.0, September 9,
2019, https://blog.animationstudies.org/?p=3207.
355
at the Disney studio, “Toot, Whistle, Plunk and Boom,” was a notable showcase of the
importance of music in limited animation.650
As happened with many animation studios of the time, Hanna and Barbera’s craft of
making a cartoon became built upon musical methods of timing animation at the fundamental
technical level of tempo (speed). “Timing is the part of animation which gives meaning to
movement”:651
what makes a cartoon lively is brisk timing, while what makes one dreary is
sloppy, uninspired timing.
Music was our inspiration, our jumping-off point, you might say. I used to time out
cartoon gags using musical bars and staves, because the timing in cartoons is so crucial to
getting the laugh. “Timing” is a musical concept, really. A seven-minute cartoon can be
seen as a short piece of music, with pacing and dynamics that can almost be charted, like
a musical score.652
Bill Hanna has affirmed that he and Joe Barbera maintained this musical model of
cartoon timing even in their early television cartoons, which were much longer and less
synchronized. Perhaps surprisingly, Hanna describes the studio’s planned animation process as
ultimately similar to their widely-recognized full animation production process. In an
unpublished 1998 interview near the end of his life, with animation historian Michael Mallory,
Bill Hanna recounted the basic structure of the studio’s production system, getting into the weeds
a bit by describing their use of bar sheets and exposure sheets.
650
Animator Ward Kimball and director Charles A. Nichols actually made that film while Walt Disney
was overseas in Europe. When he returned, Walt was not happy to witness the kind of shenanigans that
had been afoot in his absence. The film actually won the Academy Award for Best Animated Short Film
in 1954. This possibly chagrined Walt, who flubbed his acceptance speech. Amid Amidi, “Watch Walt
Disney Botch The Oscar Acceptance Speech for ‘Toot Whistle Plunk and Boom,’” May 3, 2014,
https://www.cartoonbrew.com/disney/watch-walt-disney-botch-the-oscar-acceptance-speech-for-toot-
whistle-plunk-and-boom-98954.html. 651
Whitaker, Halas, Sito, Timing. 652
Hanna, “Music Makes the Laughs Grow Louder.”
356
[W]hether it’s for network or the [movie] theatre, the process is the same. ... There is a
director who had what we called a bar sheet—they were like music sheets ... a tempo
would be established ... that fits the general mood of the action. ... [Then], I would put
[the timing] on what we called exposure sheets. ... I would time and tell [the animators]
how many drawings to take to do this action or to anticipate this, or how slow to do it …
[so the] assistant work [can be] done and everything, and [then it can be]
photographed.653
“The music or bar sheets plan the production timing on all the scenes in a film,” writes Preston
Blair. “The exposure sheets plan the animation production timing of an individual scene.”654
It is surprising to realize that the musical system of timing that Hanna and Barbera used
at MGM was the same approach they upheld into their decades of television cartoon production,
where music was less important and voices, previously nearly nonexistent, were the starring
653
Bill Hanna, unpublished interview by Michael Mallory, March 17, 1998. Actually, historically,
exposure sheets developed before bar sheets did, which arrived with sound. In this long note, I share this
technical history that puzzled me for hours, until I pieced together the following historical explanation.
Technical cel animation production methods developed in the 1910s to manage the workflow between
animators as cel animation production expanded beyond the work of single men. The animation director
evolved the exposure sheet (in the U.K., a “dope sheet”) as a print form to “commit … their ideas to
paper” about how their animators were to “tell … the story in terms of film, i.e. cutting, timing and pace
(movement)”. Whitaker, Halas, Sito, Timing. There, the director would indicate to the animator
specifically, frame by frame, which parts of which drawings they should draw, according to how these
would be sent along to be inked on celluloid and then combined in a stack by the cameraman to
photograph the cartoon. The term exposure sheet relates to the process of stacking the cels for the
photographer. When Walt Disney advanced animation craft by adding music, he and his audio artists
developed a further new kind of form, a “bar sheet,” “a notated blueprint of the music, dialogue, and
animation timing,” called this for its musical bars. Goldmark, Tunes for ‘Toons. The bar sheet was a
means of detailing the specific musical notes that would accompany which specific animation elements.
Originally, this was simply musical staff notation paper, with its bars or lines indicating specific musical
notes. It “made possible [Disney’s] very precise synchronization of the soundtrack and the action”.
Goldmark, Tunes for ‘Toons. The director and composer would closely collaborate to choose the tempos
for each section of the cartoon, imposing this new discipline on animators, who “had to stick to the beat in
order to maintain synchronization.” “Disney was well aware [that] he was now far ahead of any other
cartoon producer in his mastery of sound,” although the bar sheet soon became standard around the
industry, as other studios ventured into sound animation”. Mayerson, “Cartoons at MGM.” 654
Blair, Cartoon Animation.
357
element. “In effect, this approach to synchronizing animation and sound turned all cartoons into
the equivalent of musicals,” animator Mark Mayerson has written. “There might be no singing or
dancing within a cartoon, but the pacing of the action is still dictated by the musical tempo.”655
But mostly the director Hanna was the one who worked with bar sheets. The animators worked
from exposure sheets prepared from the bar sheets, which contained detailed instructions. Hanna-
Barbera’s production system in fact became so defined by exposure sheets that its in-house
employee newsletter publication, begun in July 1967, was called The Hanna-Barbera Exposure
Sheet.656
The music of the early television cartoon series owes not just to the cinema cartoon series
but also to the earlier music of the radio, both freely played songs and the music played as part of
narrative radio series. In many ways, radio’s connection with music is more powerful than
cinema’s. As early as 1920, before the synchronized sound of the movies, one of the primary
reasons people listened to radio was to hear music. Only several years prior to this, to hear
music, one needed to go to hear a musician play in person. After radio, people could hear any of
many different kinds of sounds that invisible radio waves carried into their homes. Listening to
music on a home radio receiver is a fundamentally perceptual and emotional activity. While
much music is vocal, as listeners we receive music on a deeper personal level. Susan Douglas
relates that access to music on the radio, including how this mixed with narrative on variety
shows and comedy shows, nurtures a general desire for musical repetition and variety.
655
Mayerson, “Cartoons at MGM.” 656
Artist Patrick Owsley’s blog is one of the few sites I have found confirming this, apart from images on
photo sharing site Flickr. The headlines on the first page read: “Hanna-Barbera Productions Celebrates
10th Anniversary - Staff Grows from 6 to 500; More Expected.” Then, “Hanna-Barbera Joins Taft”.
“Hanna-Barbera Studio Newsletter – July 1967,” Patrick Owsley, June 13, 2008,
http://powsley.blogspot.com/2008/06/hanna-barbera-studio-newsletter-july.html.
358
Radio … transformed Americans’ relationship to music. Indeed, after radio Americans
didn’t just have access to music, we needed it, often on a daily basis. It is easy to forget
that, ever since the 1920s, it has been music that has predominated the broadcast day,
even during the height of radio comedy and drama. And this, too, may help explain the
powerful nostalgia that radio evokes. Music so effectively taps our emotions—brain
mapping by cognitive scientists shows that the brain’s musical networks extend into its
emotional circuits[.]
In the early and mid-1930s, music began to be blended with vocal and narrative comedy
in new forms of variety shows. The advertising sponsor behind influential comedian Jack
Benny’s radio show initially pitched the program in 1932 as “30 minutes of music and quips”; at
that time, the musicians were the stars. By the next year, the show was billed as a comedy
program that contained music.657
Radio comedy was proving less expensive to produce than
musical concerts, which had previously been more the norm. The Great Depression was
becoming keenly felt across the country, and musical radio comedy was a buoyant bright spot
both in listeners’ lives as well as for the national economy.
10.4
Music in the Early Television Cartoon
Like the history of the television cartoon, the history of television cartoon music is spread
much more thinly, across a much bigger area, than with cinema animation. It is challenging to
simply grasp the sheer amount of music that has been made for television cartoons, across this
history of now over 70 years. When cartoons began airing regularly on television, this demand
for music began to grow slowly. Crusader Rabbit, the first television cartoon, had music, but
was more driven by voice acting and narration; its theme song was a recording of a song in the
657
Kathryn H. Fuller-Seeley, Jack Benny and the Golden Age of American Radio Comedy, 21.
359
public domain from a stock music library.658
It appears that Alex Anderson and Jay Ward relied
upon stock music for much of the score in the show; given the show’s paltry budget and DIY
production values, it seems unlikely that the producers could have afforded to have music written
and recorded for the show. Evidence actually suggests that very few musicians were available for
television production work as it was, in part because of bias against television within the
entertainment industry.659
In 1955, Disney’s Mickey Mouse Club kicked off a youth consumer boom in part by
reimagining what broadcast music sounded and looked like. Unlike on Howdy Doody, real kids
were now center stage, performing in Broadway-style musical numbers. “[T]he kids, instead of
being relegated to a peanut gallery, were very actively involved: presenting cartoons, starring in
live-action serials, and singing and dancing as part of their regular duties as Mouseketeers.”660
One of the things The Mickey Mouse Club did very successfully but has not apparently been
recognized for in print is the elaborate animated fanfare that is its musical opening sequence.
“Every TV show — animated or not — needs a theme song,” says musician David Ricard. “[A]n
opening tune becomes the fabric for each episode — not only musically, but also
thematically.”661
MMC’s opening sequence is at once a march and a celebration, and one of the
few times in this mostly live-action program that viewers actually saw Mickey Mouse and his
658
Karl Cohen, “Alex Anderson: Father of Crusader Rabbit and Limited Animation,” Animania, 1981 16-
23. 659
Fred Patten has written that U.S. musician unions disallowed members from working for television.
When the television industry began just after World War II, it was viewed as a deadly rival by the
motion picture industry, which tried to stifle it by heavy-handed methods. … [T]he American
Federation of Musicians, the musicians’ guild which had the monopoly on providing orchestras
for movie music, would not work for television, and threatened to fine or expel any individual
musician who accepted TV background-music employment.” “Some Notes on Crusader Rabbit,”
Animatrix 6, 29-36. 660
David Bianculli, The Platinum Age of Television: From I Love Lucy to The Walking Dead, How TV
Became Terrific, 2016. This italic emphasis is mine. 661
Ricard, “Cartoon Composing.”
360
cartoon friends, like Donald Duck. The opening fanfare was warranted, because Mickey was and
remains today probably the most important and recognized single cartoon character ever.
With repetition, music comes to sound familiar. This is built into early television cartoon
music, especially with the opening sequence theme song, music which defines the whole series.
Many early television cartoons echo the theme song in the closing credit sequence, as The
Mickey Mouse Club does. To come to know the theme song to a cartoon is to become more
connected to the cartoon. While The Mickey Mouse Club was a television show starring a cartoon
character, it is only lightly animated: brief fully animated sequences with Mickey begin and end
the program. Disney’s full model of animation was slow and expensive; it was inherently
opposed to the fast and cheap approach real television cartoons required. To return to theme
songs, when Bill Hanna and Joe Barbera began making television cartoons, like with their
breakout success, The Huckleberry Hound Show (1958), I believe that they learned this lesson
about the starring role of the opening sequence from Disney’s Mickey Mouse Club. Bill Hanna
wrote later: “One of the vital elements necessary to rouse an audience’s enthusiasm for a TV
cartoon show is fanfare.”662
As usual, while they did not originate the practice, Hanna-Barbera
was the studio that repeated it, making the opening theme song of a show a shared reference
point, or in the parlance of our times, “a thing.”663
The opening title sequence functions like an
advertisement for the show and its characters. As the theme song becomes familiar to the viewer,
in essence, it is trying to wedge its foot in the door of our attention, to make room for the
characters. Music would not be recorded specifically and regularly for television cartoons until
662
Hanna and Ito, Friends. 663
Willie Ito has said “Hanna-Barbera has done a lot of ‘new spins’ on old ideas.” He made these remarks
at the event “Celebrating the Glory Days of Hanna-Barbera Cartoon Studios,” held at the Hollywood
Heritage Museum in Hollywood, California, on June 8, 2016.
361
1959 and 1960, when it was recorded both for Bill Scott and Jay Ward’s Rocky and His Friends
and Hanna-Barbera’s Flintstones.
The television cartoon presented a quandary for music producers. It is clearly in need of
music, at least for scene transitions. But television production budgets were low and the amount
of time to fill was high. It appears to me that these conditions have generally separated the once-
tight coordination of the animation image with its music. The opposite of mickey mousing is a
phenomenon that could be called unsynched drift, the vague lack of coordination between the
image and soundtrack. In the 1950s, this slipping away from synchronization occurred because
there was no original music composed for the cartoons—all musical cues relied upon short
recordings drawn from large musical stock libraries. For The Huckleberry Hound Show, Bill
Hanna and Joe Barbera chose prerecorded incidental background music from a reputable stock
music library, especially the Capitol Hi-Q library, a musical production choice popular in the
1950s. Such stock music is often incidental background music. These short musical cues or
pieces are generally somewhat generic and unobtrusive, but sophisticated enough to sound
professional. It is not actually meant to be enjoyed as music; instead, incidental music is
functional, intended to add texture, authority, and relatability to institutional messages.664
664
Nerdy deep dive: the music was designed to be used by any range of institutions looking for a flexible
and affordable way to use neutral incidental music in in-house videos as if it were their own, from
television studios to government agencies to corporations. Rodney Sauer, “Photoplay Music: A Reusable
Repertory for Silent Film Scoring, 1914-1929,” The American Music Research Center Journal 8, 1998.
Paul Mandell, an authority on such television background music, has written a rich treatment presenting
the personal history, institutional politics, and design decisions that went into creating these usually
anonymous pieces, worth quoting at length.
In 1955, Capitol decided to create its own music library … [The label] hired Bill Loose, a pop
composer-arranger with a good melodic sense. In January 1956, Loose turned in an astounding
5,500 pages of sheet music. The sessions were recorded by Phil Green’s orchestra in London and
brought back to Hollywood. [It was] cataloged … by mood and packaged … on 110 reels of
quarter-inch tape and fifty-five corresponding [vinyl] audition discs. The twenty-two-hour
package was christened Capitol Hi-Q, a reference to the new buzz on high fidelity. The entire
library was made licensable to film and television producers for as little as 350 dollars. …
362
While using stock music might seem like a creative failure, others have recognized that
Hanna and Barbera’s penny-pinching reliance upon stock music made it the basis for a new kind
of cartoon aesthetic. “While stock cues made the final years for theatrical cartoons sound blah,”
Daniel Goldmark recently wrote, “they also helped to define the sound of television cartoons,
particularly those by pioneer TV animation studio Hanna-Barbera.”665
Because of the memorable
impersonal/personal role Capital Hi-Q’s specific stock music library played in shaping Hanna-
Barbera’s early television cartoons, Hanna-Barbera historian Yowp has lots of love for the
musicians who composed and recorded the immense variety of music that went into this
particular collection, writing emotionally about his own experience in a way he rarely does.
Music evokes memories. Music in cartoons included. … [D]espite being originally
designed to linger in the background while setting moods for TV westerns and sitcoms,
industrial films and low-budget movies … because the composers were so adept, the
music not only does its utilitarian job, it sticks in people’s minds. … The earliest Hanna-
Barbera cartoons have a different feel to them than what came later … Stock music was
as much a part of the Hanna-Barbera cartoons in the studio’s first couple of years as the
animation or the sound effects.666
A major part of Hi-Q was Theme Craft, a name invented by Seely to house powerful
mood music by David Rose. … Theme Craft cues by Bill Loose … caught on as signature
themes. ... A light comedy piece with a xylophone “nose twitch” became the theme for Dennis the
Menace. TC 430 (“Happy Day”) became the theme for The Donna Reed Show. Loose’s cowriter
… recalled, “We wrote a bunch of cues we jokingly called ‘Music to Wash Windows By.’ We
called them ‘domestics’ and the industry really ate them up!”
Mandell’s piece is quoted by Yowp from the author’s generically titled book Performing Arts:
Broadcasting. The book was published by none other than the U.S. Library of Congress in 2002. Yowp,
“Capitol Hi-Q — Cartoon Music For Huck and Yogi,” December 25, 2009,
https://yowpyowp.blogspot.com/2009/12/capitol-hi-q-cartoon-music-for-huck-and.html. 665
Goldmark, “Cartoon Music.” 666
I stretched academic protocol here a bit to compile this representative quotation from parts of four of
Yowp’s blog posts about music. The particular musicians Yowp recognizes here as the creative minds
behind this surprisingly affecting institutional music of the Capitol Hi-Q stock library are Bill Loose, Phil
Green, and David Rose. He links music cues are on each page. In the case of the second page, It seems
363
Hanna-Barbera’s secret weapon in the war for audiovisual supremacy in television
animation was Hoyt Curtin, a Hollywood television advertising jingle writer, “who in the late
1950s was one of television’s busiest commercial composers.”667
Curtin made three kinds of
music for Hanna-Barbera, each playing an important role making their cartoons work: the main
title song, incidental music of stock cues, and underscore background music. First, Curtin wrote
most of Hanna-Barbera’s opening theme songs. Here are two perspectives on his theme songs.
Hoyt Curtin “became known … for his economy of expression”.668
And “[a]s a jingle writer,
Curtain [sic] had a talent for writing melodic themes with a strong hook.”669
The television
animation studio of Jay Ward and Bill Scott was Hanna-Barbera’s main competitor at this time.
With Rocky and His Friends (1959-1962), Ward and Scott also realized the importance of the
opening sequence, which is by turns peppy and strange. Composer Frank Comstock wrote the
catchy theme song. In these cartoons, there is almost no underscore music, so the music of the
opening sequence carries a lot of weight. Mostly, that series relied upon its sophisticated voice
acting.
Curtin helped wean Hanna-Barbera off external stock music libraries, second, composing
his own incidental music that the studio could use as needed. An interviewer asked Curtin about
the differences between how he worked and how other studios worked. “In other [studios’]
cartoons, the music is scored very closely to the picture. Most of the Hanna-Barbera music was
that Yowp so loves this music that he saved posting about it as a Christmas present for himself—in two
consecutive years. Capitol Hi-Q — Cartoon Music For Huck and Yogi,” December 25, 2009,
https://yowpyowp.blogspot.com/2009/12/capitol-hi-q-cartoon-music-for-huck-and.html; "The In-
Compleat Cartoon Shaindlin," April 20, 2010,
https://yowpyowp.blogspot.com/2010/04/in-compleat-cartoon-shaindlin.html; "A Few More Background
Tunes," December 25, 2010, https://yowpyowp.blogspot.com/2010/12/few-more-background-tunes.html;
"Music for Cartoons and Aliens," September 6, 2011, https://yowpyowp.blogspot.com/2011/09/music-
for-cartoons-and-aliens.html. 667
Mallory, Hanna-Barbera Cartoons, 37. 668
Goldmark and Taylor, editorial note, The Cartoon Music Book. 669
Beauchamp, Sound for Animation.
364
used over and over again, yet some of the cues sound scored, like something that you wouldn’t
make up out of thin air.” This would be a prime example of Hanna-Barbera’s unsynched drift.
Curtin responded that there were plenty of cues he wrote to be used multiple times, in similar
kinds of situations in the studio’s cartoon episodes. “[E]ach [Hanna-Barbera] picture has a
rhythm of cutting … many had the same kind of gags in them so they could reuse [the cues].”670
In fact, Hoyt Curtin developed an in-house music library for most every one of Hanna-Barbera’s
television cartoons, as Robin Beauchamp explains. “Production libraries feature precut versions,
mix options, and underscore versions. Musical elements (such as solo percussion) can be added
to an existing cue to customize the score with hits.”671
Perhaps surprisingly, Yowp more fondly
recalled the Capitol stock music of Huck Hound over Curtin’s new stock music cues for Quick
Draw McGraw. “Some of Hoyt Curtin’s work is really great, but Snooper, Quick Draw and the
others seem to be missing something when you hear the generic Curtin cues instead of the
[Capitol] Hi-Q work”.672
Nevertheless, Curtin’s stock cues became signatures of the studio.
Daniel Goldmark holds that this approach of composing an in-house stock library system would
become the model for the rest of the television cartoon industry. “Curtin … composed new
melody sets that became the musical foundations of the many new Hanna-Barbera shows to
follow. This approach to scoring cartoons would dominate the industry through almost a quarter
of a century”.673
In addition to writing Hanna-Barbera’s punchy theme songs and its in-house library of
music clips from The Flintstones forward, third, the studio also hired Hoyt Curtin to be their
general musical director, to provide the vast amount of underscore music needed to accompany
670
Curtin interview with Hansen and Kress. 671
Beauchamp, Sound for Animation. 672
“Capitol Hi-Q.” 673
Goldmark, “Cartoon Music.”
365
their television cartoons. Thus, for its highest-profile early television cartoon, The Flintstones,
Hanna and Barbera decided to abandon their reliance upon stock music entirely. They hired
house-affiliated composer Hoyt Curtin to write and record original music for every episode.
“Everybody hears the main title, but there’s also always music playing in the background,”
Curtin has explained. “It might be turned way down, but there’s 22 minutes of music that goes
with each show.”674
Initially, Curtin has said, he had the time and money to write short cues
timed to the physical movement of characters at important moments. He described this music as
being so synchronized it was “scored to a gnat’s banana”.675
But to my eyes, the volume of
music Curtin needed to compose when production of The Flintstones was in full swing would
have meant that he could not get caught up in trying to perfect a close relationship between
image and music. In fact, Curtin says he and Bill Hanna came to like the lack of synchronization,
instead composing longer melodic themes.
I just let the music play. Hanna liked that. He didn’t want the music to stop and start all
the time. I think he was right. The sound effects guy is there to put the sound on every
blink—just let the music be happy underneath.676
The relationship between the image and the music in The Flintstones is often so leisurely
that it does not seem accurate to say that the two are in sync: they usually drift out of sync to
varying amounts. It is more like the image influences the music, and the music influences the
image, in a kind of dialogue. Rocky and His Friends and The Bullwinkle Show, peers to The
Flintstones, had very little underscore music whatsoever, so for Bill Scott and Jay Ward, the
issue of syncing image with music did not even come up much. Underscore is only present in the
674
Pancho Doll, “Music Helped ‘Flintstones’ on Way to Fame” Los Angeles Times, Jun 2, 1994. 675
Quoted by Barry Hansen, “Yabba-Dabba Duets and Musical Meeces,” Pic-A-Nic Basket booklet,
1996. I wish to recognize Barry Hansen as Dr. Demento, a fellow alumnus of my alma mater, Reed
College. 676
Hansen, “Yabba-Dabba Duets.”
366
“Dudley Do-Right of the Mounties” cartoon series, written by composer Fred Steiner and his
father George, which were added in the second season (1960-61). The connection between action
and music here is even looser and rougher than in The Flintstones. The production method used
to produce this music must have presented great challenges to syncing: the tinny piano music on
the soundtrack is actually sped up, “authentically recreat[ing] the sound of rinky-dink silent-film
accompaniment.”677
This means that the one underscore soundtrack in the Rocky and Bullwinkle
series is operating on entirely different timing intervals.
In the 1960s, it seems that there was simply not enough money or time to hire out
different people for different shows, as would happen in the 1990s. For approximately 20 years,
between 1959-1963 and 1973-1986, Hoyt Curtin apparently nearly singlehandedly wrote most of
the music for Hanna-Barbera’s many television cartoons, week after week.678
“Curtin ably
devised a completely new means of creating meaningful music for cartoons,” Goldmark and
Taylor write.679
How is it possible for one man to write that much music? To my mind, the only
way one could create this much music is with a prodigious talent for improvising, or making up
the music as one goes along. He implied that not only did he improvise, but that he relied upon
his talented musicians to improvise. “Did you actually compose all the underscores yourself?” an
interviewer asked him.
I would sketch out. … The sketch tells them what instruments you’re going to use, what
the tempos are going to be, and a description of what the music should sound like. Then
677
Keith Scott, The Moose Who Roared (2000). 678
“The man … almost single-handedly wr[ote] more cartoon melodies than anyone [else].” Goldmark
and Taylor, Cartoon Music Book. Kevin Sandler (“Limited Animation”) and Mike Mallory (Hanna-
Barbera Cartoons) confirm that between 1963-1973, Ted Nichols was H-B’s primary musical director. 679
Goldmark and Taylor don’t specify exactly what they mean by this.
367
maybe I might write a cue or two, a few bars, so that they could see what I was talking
about. That’s all they needed. 680
To keep up with the volume of composition, Curtin did not arrange his music on musical
staff sheets for his musicians; an arranger did that. “I always had a great arranger ... I just
couldn’t keep up. ... I would sketch everything, and he would arrange it. … [Then I] conducted it
and the whole bit.”681
Curtin’s style was, indeed, jazzy, with its penchant for improvisation, far
from the strict pretentions of legitimate classical music. “If it doesn’t swing, it isn’t important to
me. I love the legit side, too, but when you hear a big booming jazz band come on, it’s joyous to
me,” he has said.682
Despite his labor-saving methods, it seems fair to say that Hanna-Barbera
kept Hoyt Curtin quite busy. Hoyt Curtin acknowledged how inherently different this is from
how Walt Disney’s studio made animation. Curtin’s jazzy style of composition emphasized
musical liveliness, arranging music to shift emphasis away from the lack of animation and make
the character’s abbreviated animation acting more natural. The great amount of improvisation
involved in writing the Flintstones’ swing music, Curtin said, made Hanna-Barbera’s approach
“kind of anti-Disney”.683
Bill Burnett, a marketer and musician, became the new creative director
at Hanna-Barbera when Ted Turner bought the studio in the early 1990s. He and Bill Hanna
described the significance of Curtin’s music.
Hoyt Curtin’s music jumps out at you and wraps itself around that part of your brain
where the giddy, childlike pleasures live. It nudges and jolts and eggs the action on. It’s
680
Curtin explained that, in addition to being good musicians, his players needed to be able to read music
easily by sight the first time. He implies but does not state that his musicians improvised.
I developed a group of very fine players. You can’t bring a guy into something like this just
because he plays well—the [difficulty of the] sight-reading is fantastic. But our musicians always
said they enjoyed doing animation music more than love themes and so on. No sleeping on this
job! We went right from one cue to the next”. Hansen and Kress, “Interview with Hoyt Curtin.” 681
Curtin interview by Hansen and Kress. 682
Hansen “Yabba-Dabba Duets.” 683
Hansen, “Yabba-Dabba Duets.”
368
as bright and instantly recognizable as the Hanna-Barbera color palliate [sic]. That’s
called style.684
684
Bill Burnett, “Hanna-Barbera Essays,” Bill Burnett, https://billburnett.wordpress.com/hanna-barbera-
essays/.
369
CHAPTER 11
THE PRINCIPLE OF PERFORMANCE:
STAGING AND TIMING
To watch a cartoon is to expect to be entertained. Cinema animation is inherently visually
entertaining because of its constant novel variety. But, how can a television cartoon be made fun,
without as much animation? To watch a TV cartoon is to encounter much more repetition, which
can quickly become boring. The television cartoon’s solution is to create more variety within this
repetition, making it less repetitive.
When we as the viewer encounter a well-executed cartoon performance, its intention is to
just “click” with us, to compel us to instinctually suspend our disbelief as we are drawn into the
story. A television cartoon is only as fun as its whole execution is entertaining. The cartoon is
part drawing and part timing, but the performance is the holistic, familiar entertainment that
results.685
The entertainment value of the television cartoon arises from the skill with which
characters are posed in attractive drawings and the satisfying animation of the character’s
movement in the transition to the next pose. “Solid,” three-dimensional drawing is one of Walt
Disney’s principles of cinema animation; drawing in the early television cartoon is flatly two-
dimensional.
In the early television cartoon, posing is primary and animated movement secondary. In
cinema animation, animation is primary and posing is secondary. The cartoon character’s
performance is a combination of their drawn poses and their subsequent transitions. They stand
still in strong, natural poses, for relatively long periods of time. The technological moving image
685
My thanks to Lev Cantoral, who explained this to me.
370
apparatus of television, like cinema, unfurls through time. Film begins, advances for a finite
amount of time, and then ends. Television, by contrast, goes on and on. To insert a drawn
cartoon character into a moving image is to need to time how long they hold that pose. To
advance the plot, the character must be moved to a new pose in the next story situation’s similar
but different context. If the character takes longer to move across more frames, they appear tired;
if they move quickly across fewer frames, they seem wired. To minimize animation, transitions
in television cartoons usually occur quickly. The contrast between this quick movement and the
previous static pose is a clear variety, a performance that is surprising.
I am considering both drawing and timing to be part of the composite notion of the
performance of cartoon acting. Hanna-Barbera’s early television cartoons are each a mixture of
Joe Barbera’s drawings and Bill Hanna’s timing direction. Drawings are a starting point in
animation production; the early television cartoon results from stretching out these drawings in
time. There are many fewer drawings in an early television cartoon than in a cinema animation,
so the timing of those drawings that are present must be natural and compelling. Hanna-Barbera
historian Mike Mallory explains. From the beginning of the television cartoon, the held poses
needed to be milked for their dramatic potential. “[K]ey poses were [held as] long as possible …
[And] the animators’ ex[ecution] of the key poses … had to be as pleasing and funny as
possible.”686
Drawings can be funny in and of themselves, but humor in performance crucially
arises from the pace at which those drawings are shown, and changed.
The timing of the pose is what gives meaning to it. Most simply, for animation to be
“readable,” it needs to be well-timed, “so that enough time is spent preparing the audience for
something to happen, then on the action itself, and then on the reaction to the action,” as
686
Mallory, “Changing the Face of Animation.”
371
Whitaker, Halas, and Sito explain in the industry-standard book on animation timing.687
Describing Bill Hanna’s uncanny ease with timing, Mallory writes: “Timing a cartoon—not only
knowing the mechanics of movement, but knowing how long to hold a reaction, how to play out
a gag and make it ‘read,’ and how to use either audience anticipation or surprise to get the
biggest laugh—is based on both instinct and skill.”688
11.1
Staging and Timing as Cartoon Performance
The viewer first encounters cartoon characters in the present moment while watching a
cartoon presenting their performance in animation. The characters appear to magically perform
autonomously on their own, as if they are the masters of their own destiny. As children, we
believe that cartoon characters are real, and don’t understand when adults say that they are made
by human artists. As adults, for better or worse, we age out of this magical thinking, and
understand that the animated character’s performance points backwards to the earlier aesthetic
work performed by animators during the production phase of animation. In cinema animation,
especially, the animator is considered the real actor, because the character’s acting performance
arises from the animator’s performance, as an “actor with a pencil.” Donald Crafton
distinguishes the cartoon character’s acting that we experience from the animator’s performance
that creates character acting. “The [character’s] performance in the [animated] film ... is both a
result and a springboard,” he writes. “It is dependent on, but separate from, the performance of
animation, which comprises these conditional performances by the animators”.689
In other words,
when the viewer sees the animated characters they know and love perform in an animated film,
687
Whitaker, Halas, and Sito, Timing. 688
Mallory, Hanna-Barbera Cartoons. 689
17.
372
in a more fundamental sense they are seeing the animator’s performance of animation
production.
Like style, cartoon performance and timing can each be understood as either figurative or
embodied. Graphic, figurative cartoons are usually two-dimensional and hand-animated, drawing
attention to their being constructed, artefactual entities. By contrast, the dramatic cartoon more
typical of cinema is embodied, that is, more naturalist.690
The cinema animation suggests three-
dimensional depth. In the 21st century, the computer-generated imagery (CGI) of most feature
films is actually rendered in three digital dimensions by computer software. Crafton’s concepts
of figurative and embodied performance can be expanded to timing to better talk about the
television cartoon. Timing and drawing are both either exaggerated or naturalistic, as authors
Derek Hayes and Chris Webster helpfully suggest.
Spacing is a concept more dominant in cinema animation than television animation. It
refers to how characters and objects move around on the space of the screen, specifically how
much screen space the character or object crosses in the sequential frames of their animation.
The early television cartoon’ acting performance is less spaced apart because the acting of
television characters is dominated by static body poses, rather than animated movement; also,
there was less space on the early television screen to use. Television characters assume “strong,”
comfortable poses in which they can naturally hold their body still. In cinema, the animator
assumes more responsibility for rendering the character’s acting performance through time. For
its lively performances, cinema animation both moves characters around in space as well as
timing their movements. If a character crosses larger spaces in fewer frames, the action will seem
quick, even magical; if the character takes many frames to cross the same space, the action will
seem slow and deliberate, labored.
690
Crafton, Shadow of a Mouse.
373
On television, the cartoon is no longer the brisk jaunt of the six or seven minutes of a
cinema short: this new kind of cartoon extends its length by a factor of two, three, or even four
(to 12 minutes or so or to 23 minutes or so). Television cartoon characters in early years don’t
cavort around the screen in elaborately choreographed dances; they comfortably hold their
bodies still, usually talking and listening, until it is time to move. Thus, on television, the cartoon
character stands or sits still much more frequently, so the animator does less work to bring the
character to life. The more measured early television cartoon largely relies more upon time
elapsing and less on movement across the screen. The timing of poses the director oversees then
becomes much more important. Much of the cartoon acting responsibility falls to the voice
actors, how they are directed during the recording sessions.
Richard Williams, director of Who Framed Roger Rabbit? (1988), illustrates these
concepts well in the Animators’ Survival Kit he published in the 2000s for animators, a large
book visually explaining all aspects of animation production. Before that film, he was known as
the director of the legendary but troubled animation feature film The Thief and the Cobbler,
which was never truly finished as he had conceived it.691
Williams describes meeting the great
animator Grim Natwick in the 1970s, perhaps while searching for ways to finish his feature film.
I met Grim Natwick ... in a Hollywood basement when he was in his eighties. Grim was
the oldest of the great animators … Previously, he’d designed Betty Boop for Max
691
Williams began production of this animated feature in 1964. Near but not at the end of production, the
film’s production was taken over from the director. Its animation unfinished almost 30 years after it was
begun, in 1993 the film was re-edited without Williams’ involvement and released in bastardized form by
British studio Allied Filmmakers, performing poorly. Nevertheless, the film has become legendary for
artists and animation historians. A fan edit was created called The Recobbled Cut, and a documentary was
made in 2012 about its production history, called Persistence of Vision. Williams died in 2019, though,
and the film still remains officially unfinished. Although they are both artists, animation director Richard
Edmund Williams is not related to my father, Richard Solon Williams, a photographer.
374
Fleischer, for which he received nothing and was furious about it ‘til the day he died,
aged 100.692
It seems that Richard Williams came to the animator elder statesman and asked a fundamental
question like, what is the essence of animation? Williams then literally illustrates the great
animator’s response in the following image.
Figure 42. Richard Williams’ caricature of his encounter with great animator Grim Natwick, who
explains the importance of timing and spacing in animation
Source: Williams, Animator’s Survival Kit
In fact, it is not an exaggeration to say that animation is timing and spacing: these factors
govern how characters and objects move around. Spacing is the sequential drawings of a
character moving around on the screen; timing is the pace of their movement. While these
692
Animator’s Survival Kit, 35.
375
concepts are abstract, when both are intertwined skillfully, the resulting performance is
irresistible entertainment.
Most animators are trained in the traditional techniques of cinema animation; to work in
television later, they must adapt to the different medium. In learning animation, students are
asked, how does a ball bounce in animation? Demonstrating this in animation drawings is much
harder than it seems. Richard Williams illustrates the distinctions between staging and timing in
the following three images showing how a ball can be drawn to bounce across the screen.693
The
ball’s timing is when it bounces on the ground, distinct non-regular events in a temporal
sequence, occurring on screen either quickly, slowly, or somewhere in between. The ball’s
spacing is its positions on the screen as it proceeds through the motions.
Figure 43. Illustration by Richard Williams demonstrating animation timing
Source: Williams, Animator’s Survival Kit
693
Animator’s Survival Kit, 36-37.
376
Figure 44. Illustration by Richard Williams showing animation spacing
Source: Williams, Animator’s Survival Kit
377
Figure 45. Illustration by Richard Williams showing relationship of animation spacing and
timing
Source: Williams, Animator’s Survival Kit
Don’t worry if you don’t understand these distinctions. I also have trouble grasping the
difference between timing and spacing, because the two are intimately connected. It is actually
not necessary to split hairs between the two. Timing is most relevant to the performance of
television animation, so that is the main focus here. Spacing can be left for writing about cinema
animation. Cinema animation visually whisks the viewer away into the story through both
spacing and timing. But when watching a television cartoon at home, we don’t expect to be
dazzled by the motion spectacle of cinema animation. Generally, we just want to spend time with
familiar and beloved characters, as they talk with each other. Animated performance on
television is not snappy like in the cinema; it is longer stories richly told through dialogue.
378
11.2
Performance History
The performance of the early television cartoon has been shaped by the history and
reception of cinema, animation, and broadcasting. In the late 19th
century, cinema standardized
time, previously a subjective phenomenon, uniting it with photography, a means of witnessing
people. Cinema captured and reimagined human experience. It was a visual spectacle: the simple
movement of people through time astonished spectators.694
When J. Stuart Blackton discovered
animation between 1900 and 1910, it was one of a number of special effects “tricks.” The
movement of cartoon characters after stasis—animation—was also an entertaining spectacle.695
In the silent cinema of the mid-1910s, the basic means for achieving humor in live action film
shorts was just being worked out, as in the early films of Charlie Chaplin. Cartoon animation was
a completely new form. Spacing and timing, fundamental means of humor in cartoons, were not
yet well-understood. Vaudevillians could have told the animation artists that humor involves
anticipation: a gag is often set up slowly, and then, in a quick flourish, something completely
different happens instead.
The visual aesthetic of early cinema cartoons was figurative. Figurative animation is
visually cartoony and comic in tone, as Donald Crafton writes.
Figurative performance [in animation] is extroverted. Characters behave as recognizable
“types,” marshaling a small range of instantly identifiable facial and body expressions. …
They elicit surprise and shock but mostly laughs as they move the gag-laden story along.
We appreciate them as we understand clowns or slapstick comedians with distinctive yet
694
Tom Gunning, “An Aesthetic of Astonishment: Early Film and the (In)Credulous Spectator,” 1989. 695
Huemer interview by Adamson.
379
familiar styles. … Emotion and empathy, in this other concept of performativity, were
less important than immediacy, surprise, visual gags, and witty repartee.696
Most early animations were crude in execution and couched in the model of cinema as attraction.
Spacing and timing were considered desirable as ends in themselves. In other words, the goal of
early cinema cartoons was show the characters and simply make them move.
Disney was the one to evolve the cartoon into animation, by making spacing and timing
serve character and story. Beginning in 1928, Disney and his artists began to realize that
exaggerating spacing and timing tapped into the unique expressive capabilities of figurative
(cartoony) animation. “Disney was the first person who really analyzed cartoon action,” said
Dick Huemer. “[He] always very carefully planned things, so that everything was
understandable, and one thing happened after another, logically.”697
Disney had his artists adopt
standardized character model sheets, to maintain consistency in characters across different films.
Model sheets portrayed common poses for the character’s common facial expressions, implicitly
“perpetuat[ing] ways of signifying character through pantomimed gestures that had been current
for a century in theater and painting.”698
Disney and his artists went to vaudeville stage theater
performances and studied how the performers expressed themselves. At the time, stage comics
learned performance from people like acting and singing coach Francois Delsarte, who coached
performers to adopt conventional body poses, facial expressions, and physical gestures, to ensure
the audience understood what they were expressing. “Artists of every stripe as well as silent
filmmakers such as Griffith were steeped in these poses,” Crafton writes, “which were a staple of
theater acting.” This approach to theater and cinema performance was figurative and
exaggerated. Disney had his artists render similar techniques in cartoons, and they began to
696
Crafton, Shadow of a Mouse. 697
Huemer interview by Adamson. 698
Crafton, Shadow of a Mouse.
380
string gestures and poses together in sequences. They found that they could bring emotion to the
screen by simply showing a character’s expression change through their acting, thus “giv[ing]
meaning to the expression.”699
After Disney’s early cartoons became wildly popular with audiences, other studios
attempted to copy Disney’s sophisticated approach to making animated films and outdo him.
Artists asked, what makes for an entertaining cartoon? The Fleischer animation studio in the
1930s established a timing department to make their animation “flow more smoothly,” but this
was not necessarily a good decision, because the ensuing regular pacing became monotonous.700
Disney and his artists had been going in the opposite direction, exaggerating cartoon
performance even more. They found that actions could be rendered “very spirited” by more
creatively timing and spacing the frames of character animation. In 1933, the studio achieved a
landmark in character animation with The Three Little Pigs, communicating differences in
personality not through the appearance of characters, but through differences in their gesture and
acting. New characters were being introduced in the figurative style, and finding huge success,
notably Fleischers’ Betty Boop and Popeye.
As the Disney studio began production on their first feature film in the mid-1930s, Walt
came to feel that an hour-long film of wacky gags simply would not hold the audience’s
attention. Contrarily, he decided that the animated feature film should have more naturalistic
animation, a concept contrary to figurative animation, and not a terribly familiar notion. The
studio began to focus on figuring out ways to turn their cartoon characters into naturalistic actors,
believable characters who seemed to inhabit three-dimensional space. Disney’s studio copied the
Fleischers’ rotoscope technique, as a way to literally achieve naturalistic movement. The
699
Thomas and Johnston, Illusion of Life. 700
Barrier, Hollywood Cartoons.
381
character of Snow White was animated this way, by simply tracing over of the frames of her
live-action actress.
Hollywood acting in the 1930s was evolving in sophistication quickly. One of the people
most responsible for this was Konstantin Stanislavski, a Russian actor who began writing about
expressive but naturalistic stage acting decades earlier. Much silent live action cinema acting was
overly exaggerated. In the late 1920s, cinema was transformed by the introduction of sound,
which simultaneously established its standard frame rate of 24 frames per second. Cinema’s
becoming technically sophisticated at this time changed the paradigm of performance for actors.
Stanislavski advocated for a holistic approach to acting uniting experience and performance; in
the US, it would come to be called simply “the Method.” Stanislavski’s approach taught the actor
not to only express a character behaviorally; the actor’s performance should arise from
experiencing the role, enabling the actor to become the character, and “live” out their experience
through their performance. “An actor is under the obligation to live his part inwardly, and then to
give to his experience an external embodiment,” he writes.701
The gradual establishment of radio
broadcasting in the 1920s and 1930s, before the visual signal of television, brought the personal
sound of interpersonal conversation and music into the home. As stations and listeners slowly
began to find each other, personalities of the world spoke to us, and this instant, electric medium
introduced a new intimacy into private life.
At this time, Disney and his actors studied the acting in new Hollywood films, seeking to
achieve a heightened realism in their animation. Late in 1936, Walt Disney began offering
evening art classes to his top animators after hours to develop their craft. These new artists
became known as “character animators”: their role became not just to draw a character but to act
for them through their drawing. The studio was fundamentally changing its approach, distancing
701
Quoted in Crafton, Shadow of a Mouse.
382
itself from figurative animation, and embracing a naturalistic “embodied animation.” Through
rendering characters in “solid,” three-dimensional drawing, the studio achieved an entirely new
naturalist verisimilitude in animation. “This sense of reality in the action was pure illusion—but
satisfying. It opened up a world of fantasy in which anything could happen—and still be real.”702
When Snow White finally premiered, it single-handedly changed the craft of animation by
mesmerizing the audience with its breathtaking illusion of life. At the time, this was an aesthetic
breakthrough, with far-reaching implications.
Making an animated feature film is an endeavor of great risk, and the majority of golden
age animation studios never attempted it. Nearly all other studios only made cartoon shorts.703
In
shorts, the figurative, comic style was still the overriding approach, because there was not time to
develop nuanced characters. But, animation shorts studios somehow needed to split the
difference with Disney’s features, making aesthetically sophisticated embodied character
cartoons which were still driven by figurative slapstick humor. Between 1935 and 1940, Tex
Avery and his animators at Warner Bros. exaggerated timing and spacing even more
dramatically than Disney had done, eschewing believability to contrarily emphasize the
transformative performative power of the animation form. In 1941, Tex Avery began working at
MGM, deeply influencing the animation of Hanna and Barbera, who released the first Tom and
Jerry cartoon in 1940. Imitating Tex Avery, Hanna and Barbera used their lavish budgets to push
animation spacing and timing to breathtaking limits, often just by dramatizing the chase of cat
after mouse.
702
Crafton, Shadow of a Mouse. 703
The exception is the Fleischer brothers. Their studio ambitiously completed two animated feature
films: Gulliver’s Travels in 1939 and Mr. Bug Goes to Town in 1941. The first film was modestly
successful, but producing both ultimately bankrupted the studio and contributed to its closure.
383
“[T]iming, of course, is the essence of comedy. … Everybody learned from Tex Avery,”
Chuck Jones said. “He had an exquisite sense of what you might call ‘ridiculous timing.’”704
But
even the Looney Tunes directors adhered to the basic illusion of life Disney had achieved.
“Believability. That is what we were striving for,” Jones concluded.705
By the mid-1950s,
animation had become a medium of profound power, ranging from the earnest, sentimental
beauty of Disney’s features to the gonzo anarchy of the Looney Tunes. Duck Amuck, a 1953
pinnacle of cartoon achievement directed by Chuck Jones, showcased many of the fundamentals
of animation by dramatizing their opposites. At the same time, of course, television was
overtaking entertainment, taming many of the outlandish tendencies of cinema into more
palatable family fare. Within a few years, many of the animation shorts studios closed.
The arrival of cartoons on television reversed the course of the history of animation,
essentially pushing it from Disney’s embodied animation backwards in time, into more purely
figurative animation. In Crusader Rabbit, “animation was … conspicuous by its absence.” Here,
“animation becomes paralysis,” in Donald Heraldson’s words. 706
The Hanna-Barbera studio
faithfully followed this production model, although they initially sought to mimic cinema shorts.
Chases were a common feature, although these were accomplished with technical rather than
aesthetic methods. Hanna and Barbera needed to abandon Disney-style naturalism, which they
had followed in Tom and Jerry for almost 20 years, instead following the figurative lead of UPA
and Terrytoons. In this sense, Hanna-Barbera’s early television cartoons were cinema-style
animation by other means, superficially emulating a naturalist aesthetic with limited techniques.
704
Jones interview with Adamson. 705
Jones, Chuck Amuck. 706
Donald Heraldson, 1975, Creators of Life: A History of Animation, 81.
384
11.3
Staging and Timing the Early Television Cartoon
In the planned animation of television, performance must be boiled down into a reduced
form. Critics imply that the ultimate cartoon feels lazy and uninspired. While not wrong,
ironically it is the product of great discipline and scale. Instead of planning for the six-to-seven-
minute runtime of a cinema cartoon short, timing for the half-hour early television cartoon
needed to be extended by a factor of two, three, or four. Given these dramatically “restricted
tools,” it is challenging to practice the craft of television animation skillfully, to achieve a
satisfying cartoon for television.707
Doing so requires planning out the animation to maximize the
redundancy of different elements, and limiting the animation elements to build them as
compound images using cel layers. These were tasks of aesthetic engineering in which Alex
Anderson and Bill Hanna excelled.
Walt Disney believed that the skilled animator’s ability to capture the sensation of a
amazing but also familiar experience in animation is what makes a cartoon “readable” to its
audience. In this way, Chuck Jones described “the animator [as] an actor with a pencil:”708
the
animator translates their own acting of the character into their drawings. In practice, often this
meant that animators would have a mirror on their desk, would make faces into the mirror
corresponding to the expression they wanted to draw, and then transpose their face onto the
character.
707
This is a term Chuck Jones used. Greg Ford and Richard Thompson, “Chuck Jones.” Furniss, Chuck
Jones, 113. 708
“Drawings for animators are simply the instrument through which they act, emote, mime, dance, and
create characters as real as any devised by nature,” animator Mark Mayerson explains in a 2008 blog post.
“Their successive drawings are their instrument in no less a way than a ‘live’ actor’s body.” “The
Animator as Actor,” January 16, 2008, http://mayersononanimation.blogspot.com/2008/01/animator-as-
actor.html.
385
In their important book on animation timing, one of the few that exists, Whitaker, Halas,
and Sito write: “Limited animation requires almost as much skill on the part of the animator as
full animation, since he or she must create an illusion of action with the greatest sense of
economy.” It is easy to understand why people in the 1950s believed that it was economically
unfeasible to make animation for television. Yet where there was a will, a way was found. A
sequence of practitioners accepted the risks of leaving Disney’s naturalism, forging a new path
forward for limited animation: Ivan Ivanov-Vano, Dick Huemer and Joe Grant, Chuck Jones,
John Hubley, Bobe Cannon, Alex Anderson, Bill Hanna and Joe Barbera.
In Hanna-Barbera’s television cartoon studio, the character’s performance does not
depend largely on the kind of cinema animator who worked at Disney. Instead, the creative work
of people in several different roles approximates character performance in television. The
director carefully plans out the whole cartoon. They assign each shot and its modest amount of
accompanying animation to an artist. The storyboard artist draws and the layout artist designs
character poses carefully, because they must be held naturally for long periods of time. The
director carefully times these poses, so that the timing is natural. Here, the director, the voice
actor, and the animator work with the layout artist’s poses. Largely, what had to suffice is just
two primary elements: the character pose, staged on screen in the drawings of the layout artist,
and the transitional animations that connect them. Each single pose becomes the basis of the
character’s performance in one shot, and the equivalent in television of the subtle motion that
Disney characters perform in one shot.
Much of the entertainment value of the early television cartoon lay in its timing. Hanna-
Barbera’s beginnings in animation production go back years into the cinema era, with their Tom
and Jerry series. In television, too, Joe and his story artists established the basic shots of the
386
story, first in the script or storyboard, and second in the layout, the basis for the final shots.
Around that point, approximately, Joe also recorded the voice track with the actors, and directed
the actors’ performances. This was a creative process. After that point, the layouts were turned
over to Hanna to time them and direct the animation staff about how to actually make these
elements into (semi-)moving cartoons. Much of the early television cartoon’s timing is
determined by those voices as the basic soundtrack, but Hanna needed to work out all the nitty-
gritty details, including . Hanna and other animation directors including Charles Nichols were
the ones who had to figure out how to make the leisurely and somewhat awkward timing of this
new kind of cartoon natural. This was more of a technical process. Importantly, one shouldn’t
generalize about what is good timing and what is not, because it depends on many different
factors, like the genre of the show, the rhythm of the speech of each voice actor, and the
personality of the character.709
Summarizing this, Chris Webster writes:
[T]here are many approaches to animation and the notion of ‘good timing’ is entirely
wrapped up in and linked to what the animator is trying to achieve. ... A good dramatic
performance demands different acting skills to that of a comic actor, not greater or
lesser—just different.710
How did Bill Hanna time his cartoons? He has explained that he combined strict
mathematical time with his intuition, developed from experience and early musical training. The
fundamental unit of animation time is the frame rate of the motion picture technology, that is, the
technological time standard according to which each new frame is displayed. In film, there are
24 frames per second. The U.S. NTSC video standard is approximately 30 frames per second, a
709
Timing … which works in one situation or in one mood, may not work at all in another situation or
mood. The only real criterion for timing is: if it works effectively on the screen [in its context] it is
good, if it doesn’t, it isn’t. Whitaker, Halas, and Sito, Timing. 710
Chris Webster, Animation: The Mechanics of Motion, 2005.
387
small but relevant difference. Hanna used a simple metronome, a mechanical device used to
mark exact timing with a clicking sound, and broke each second of animation up into a fraction
of the total frame rate per second: e.g. a half second is 15 frames, a quarter second is about 8
frames, and so on. With his metronome, Hanna “could figure out how many frames … were
required for the precise coordination of action with sound.” Hanna’s musical training gave him a
learned knack for knowing when the timing should frequently depart from regularity to introduce
entertaining variety. “[T]iming the facial reaction of a character, a double take, or some other
comedic or dramatic bit of action … you just had to rely on your intuitive sense of timing … it
becomes something that is felt more than precisely measured.”711
In Hanna-Barbera’s shows, there were nowhere near as many “in-betweener” animators
as there was at Disney. Because of this, Hanna-Barbera had far fewer animators, and they played
a supporting secondary role, not a primary role. Even on higher-budget shows like The
Flintstones, there were not many transitional animation drawings. At the point when the
character needs to somehow move, as I understand it, the director, animator, and sound effects
person would step in, in that order. From the best I can tell, what happened is that the director
timed the motion transition, and an animator would step in to accomplish that motion with a
minimum of additional drawings, like a twirling of a character’s feet. That is, if there was not
previously completed animation completed and banked that could be substituted. If there was not
a suitable sound effect available, there was a sound effects person to record a sound of some kind
to accompany it, like perhaps a breezy whooshing sound. Characters often entered and left the
frame with an effect of some kind, like a motion blur, camera shake, or simply by a walk cycle
bringing them into frame.
711
Hanna and Ito, Friends.
388
The animator is not the character, as Donald Crafton shows. In animation, the animator
must draw the character poses relatively slowly, frame by frame, but anticipate their speed when
projected at many frames per second. In cinema, animated motion is usually drawn “on ones,”
which means a new drawing for each cinema frame. On television, animated motion is generally
drawn every few frames to save on production costs, such as “on twos,” “on threes,” or even “on
fours,” meaning that a new drawing only appears every two, three, or four frames.712
On a
subjective human level, timing is segmented in terms of “beats,” a beat being a moment of some
seconds in which an action happens or a line of dialogue is delivered, and the pause that follows
it.713
Preston Blair explains how an animator can set the timing of a shot. “The swings and ticks
of a metronome can determine the exact speed of the frames of a walk, a run, or any action you
visualize. [The animator can start by setting the metronome] arm at 8 frames and act out a fast
walk or run with your fingers.” The effect of movement, according to Blair, arises “according to
spaced-move patterns in the actions.”714
A crucial difference here is that, as a text, a classical cinema animation unfolded
relatively quickly, over a shorter runtime. The early television cartoon text unfolded
comparatively slowly, over a longer runtime. This suggests that making cinema animation is
more intuitive and that making a television cartoon is more rational. Richard Williams confirms
the impression, which Chuck Jones mentioned: “It is easier for an animator to deal with an action
that ‘seems a little rushed’ … than with one that is a little slow. Clarity alone can save a rushed
scene, but a distended scene requires an inventiveness that not every animator can muster.”715
712
I’ll need to confirm these specific numbers. I’ve seen them referenced. 713
Thanks to Lev Cantoral. 714
Cartoon Animation. 715
Williams, Animator’s Survival Kit.
389
This appears to essentially be the distinction that Frank Thomas and Ollie Johnston make
between a “straight-ahead” approach to animation, contrasted with a “pose-to-pose” approach. A
cinema animator could often just start at the beginning of their shot and work straight through to
the end, without even knowing what exactly would happen in advance. The early television
cartoon mainly just has its poses; it doesn’t lavish attention on its linking animation. The
animator plans around those poses, and completes any animation needed besides them, like a
tilting of the head and a moving of the mouth. It appears that some accomplished cinema
animators, accustomed to a straight-ahead approach, might have struggled to work in the pose-
to-pose approach required in television.716
It appears that cinema animation became an intuitive
artistic practice for animators like Milt Kahl and Ken Harris. When asked to animate a cinema
scene from scratch, they had no problem. But if they were restricted to the simple poses of
television, they might not have been able to draw the character in poses that could be naturally
held.
Bill Hanna should not be remembered as incidental to the operation, because his effective
timing as animation director was necessary to make the cartoon believable and funny. Although
neither played the all-powerful role that their executive producer credits on seemingly every
single television cartoon episode they ever produced. By the time of Jonny Quest (1964-1965),
716
In Richard Williams’ words, it appears that Disney legend Milt Kahl, who was celebrated in 2009 as
“The Animation Michelangelo,” couldn’t explain how he approached his cinema animation performance
and timing in a rational way.
Milt Kahl always said, ‘[Ultimately] I think you just do it. [Once] you know what you’re after—
you just keep after it till you get it.” Williams, Animator’s Survival Kit. Chuck Jones gives a
specific example of a talented cinema animator who it appears never worked in television,
apparently because he lacked the skill set to do so. “Dick Williams adores Ken Harris. He worked
with him on A Christmas Carol. … [63] Ken animated most of Scrooge, but he couldn’t draw
him. … Ken is an animator in the truest sense. There are animators who could not draw, in the
sense that they couldn’t make a single drawing; they made a flurry of drawings. Jones interview
with Adamson.
390
Joe yielded more control to other artists in the studio to create new shows and segments, and Bill
shared direction duties with Charles Nichols.
The majority of the artists that Bill Hanna and Joe Barbera hired were actually trained at
Walt Disney’s studio, which was then apparently one of the few and best places to receive
animation training.717
Iwao Takamoto distinguished that Hanna-Barbera’s approach to cartoon-
making was design-oriented, compared with Disney’s, which had an art-based approach. “At
Disney’s, so much of the process was left in the hands of the animators, who were in essence
their own directors,” Takamoto said later. At H-B, the house style of story writing was quite
grounded in design, meaning that cartoons were simply based around the layout poses of the
writer’s story. “I was very comfortable with this style of working [at H-B] ... doing key poses on
a scene.”718
In the end, Hanna-Barbera’s cartoon empire can be understood to be based in the
poses which Joe Barbera and his story artists drew and the timings which Bill Hanna and his
animators realized.
11.4
Variety amidst Repetition
“[A] good cartoon is about surprise,” contemporary animation producer Linda Simensky
has said. “[I]t is about the unexpected.”719
Comedy on television often works through what is
called the incongruity theory of humor. Funny jokes are set up to prepare the viewer to expect
one thing, and then to instead deliver something completely different to us. The most impactful
jokes use this process of incongruity to frame cultural norms in a new light, showing society’s
717
CalArts was not established until 1961, after the beginning of television cartoon production. 718
Takamoto and Mallory, Iwao Takamoto. 719
Sarah Banet-Weiser, Kids Rule!: Nickelodeon and Consumer Citizenship, 2007.
391
status quo to be arbitrary, even ridiculous.720
Incongruity was a core technique in television
animation from the beginning. In its characterization, Crusader Rabbit is about a smallish rabbit
who is wimpy, but brave. The Mickey Mouse Club began each episode with an elaborate
animated parade with musical fanfare. The opening sequence ends with Donald Duck preparing
to hit a gong; when he does so, something different happens each time, in each daily episode.
The cartoony characters of the figurative cartoon are meant to be broadly caricatured
stereotypes, which means that they are inherently repetitions of widely-understood cultural
tropes. On the formal level of the standard visual character model, so central to the television
cartoon, rather than performing the original and naturalistic animated movement of the cinema,
the early television cartoon character has a consistent, repeated appearance. Their humor comes
from their dialogue and from performing simple comic gags. Unlike in cinema animation,
figurative cartoon characters perform the ridiculous for comic effect.
[In figurative animation, t]he characters are comedians without any depth or subtlety of
personality. The interest is in putting over the gag, showing their funny actions, and
engaging in self-parody, not in setting forth the toons’ motivated behaviors. … Rather
than providing insight into a character’s psyche or suggesting a moral, the narratives of
films adhering to the figurative approach make their points through repetition and
symbolic visuals.721
Comedy texts often invoke cultural clichés because of their accessibility and because of
their need to socially generalize across many groups to find a broad audience, like a half-hour
cartoon or sitcom. Television generally privileges consensus and an overriding normalcy. But
720
Television scholar Brett Mills discusses this theory of humor in his 2009 book The Sitcom. The humor
of the incongruity theory is inherently surprising. Jokes like this are typically built up. But, rather than
being the result of a gradual exposition, then the gag is put over suddenly. At that point, the viewer will
hopefully intuitively just “get the joke.” 721
Crafton, Shadow of a Mouse.
392
perhaps acceptance of ritual of repetition on television eases the acceptance of the variety of
changes that depart from our expectations. Implicitly, we gravitate towards characters similar to
us. In this way, the identity of the main characters reflects the show’s anticipated audience. Since
stereotypes affirm existing beliefs, they easily cause laughter. But when comedy is used to push
the audience in unfamiliar directions, it holds a unique power. Laughter is a way we accept new
social information. Laughing at an uncomfortable joke is a way to engage comfortably with it.
The very fact of laughter also softens our resistance to its unfamiliarity when it is experienced in
a group. Lauren Berlant and Sianne Ngai address this by stating that “comedy has issues.”
Comedy often starts from points of consensus and stasis, but they emphasize its unique power for
social transformation through invoking shared laughter.
Comedy helps us test or figure out what it means to say “us.” Always crossing lines, it
helps us figure out what lines we desire or can bear. Precisely through the potential
disagreement they inevitably provoke, both aesthetic judgments and comedy “recall us to
what is shared [and not shared] in our everyday practices.” … [I]t is worth stressing the
originality of putting comedy—as opposed to mass-mediated entertainment, capitalist
commercialism, or the performance principle—at the heart and origin of the public
sphere.722
How does television animation entertain and hold the attention of the viewer when it is
generally defined by redundancy, static poses and repeated motions? If cinema animation
characters move in time, television cartoon characters simply persist through time. Since these
characters move less, they are able to just hang out. This is a way in which stasis is more
characteristic to this cartoon than motion, which so defines cinema animation. Visually, the early
722
Lauren Berlant and Sianne Ngai, “Comedy Has Issues,” 2017.
393
television cartoon is often largely static. This is the simplest form of repetition—the lack of
change.
The viewer spends much time with popular characters. This reinforces the parasocial,
one-sided relationship that is the basis of the popularity of all performers. Watching the cartoon,
the viewer accustoms themselves to the conventions of the norms of the show and genre.
Viewers of The Flintstones as the original cartoon sitcom expect a lot of talking and quick
slapstick gags. The television cartoon cannot go crazy like a Looney Tunes short. For this reason,
the early television cartoon must combat boredom by maintaining variety and novelty on an
ongoing basis. Some long-running cartoons develop an extensive cast of characters, who
alleviate viewer boredom with the primary characters. Topical cultural references are a source of
relevance. In a sense, the early television cartoon needs to continually wield the capacity to
surprise and delight, to continually keep the viewer’s attention.
Generally, like any cartoon, the early television cartoon relies on the element of surprise,
of the unexpected. Every television cartoon repeats many visual elements, such as character
poses and walk cycles within an episode. The Flintstones, for instance, established set
proportions for the specific size and orientation of the characters on screen. This enabled Hanna-
Barbera to reuse character poses not just within but also across many episodes, possibly even
much of the series. But, the studio varies these repeated elements in many ways. Because the
repetitions occupy discontinuous positions within the episode narratives, separated in time, their
performance feels natural, not redundant.723
Commercials often obscure the fact that often the
very same climactic moment that often precedes the break and is repeated just after the break, to
723
[When an animation cycle] repeats, it also pushes forward. ... Every cycle can therefore be considered
to be both repetitive and appetitive. They simultaneously convey both cyclical and progressive
properties. One reason for this is that time is always experienced in a linear manner — actions may be
repeated (or more precisely re-enacted), but not time. Torre, Animation.
394
restore continuity. But when watching a cartoon without commercials, that repetition suddenly
seems surprising.
Especially in television, it is never exactly known when something will happen, even if it
is understood that it will probably happen. Timing is the very basis of animation, the factor that
can distinguish between a character who acts lethargically and one who acts quickly. Television
cartoons fill a half hour broadcast time slot by stretching out slow moments and speeding up the
fast moments that follow them. Even the earliest television cartoon, Crusader Rabbit, which had
very little actual animation, had sharp timing. What may be unexpected is that the viewer will
often stay glued to the screen less by what has happened as by what has not happened yet. The
television cartoon arguably emphasizes the potential for surprise, which is still entertaining to the
viewer, even when not much is happening on screen.
In everyday life, we assume body poses and face expressions for specific periods of time
without realizing it. An actor must learn to understand their character from the inside to know
how their character should behave. Composing each frame of a cinema animation is
comparatively slow, but closer to reality in its detail, and thus more intuitive. By comparison,
planning out a television cartoon is exceedingly slow and counterintuitive, requiring rational
planning; on screen, each pose or expression is held for second after second. Frank Thomas and
Ollie Johnston summarize the animator’s situation this way.
The assignment sounds deceptively simple. Find the entertainment values in the story
situations, then present them visually through the feelings of the personalities involved.
Until the spectator can see an incident through a character’s eyes, there is no life and very
little warmth. So [at the Disney studio] the discussions were not so much about “What
happens next?” as about character relationships and the funny things that people do.
395
Variety is built into cinema animation, in the sense that it involves a great amount of
movement, and little repetition. Cinema animators have great flexibility in how to realize the
particular beats of the story, and they have a long production period of years to revise those
executions. A cinema animation is often a grand narrative involving many different characters
doing a lot of moving around; there is a short amount of time to tell the story, so each moment
must count. The posing, timing, and spacing of animation in cinema often occurs quickly, and
must be tightly synced together.
Variety must be pursued differently in the television cartoon, because repetition is the
default. Television animators, by contrast, must communicate story beats with only the most
“golden” of visual poses, the ones that most naturally express what is happening, poses that will
stay on screen for seconds at a time. Early television cartoons often use the gimmick of having a
character stay stationary, but having their feet, head, and the background move, to make it look
like they are running. There is a lot of time to fill, and the posing and timing of television
cartoons is looser, but the key moments of the narrative must still be seamlessly believable.
In both television and cinema, the creative work of the many different people involved in
the multiple beats of every scene must come together seamlessly and holistically to communicate
the writer’s intention. “Comedy, possibly more than anything else, depends on us knowing our
characters and our audience and getting the timing right … the pauses we put into our visuals …
create the comedy. … The pregnant pause is a staple element of any comedy film but the cartoon
takes it almost as far as it can go.”724
Describing posing and timing is abstract, but when to see it
on screen is to understand it instinctually. “[I]t is animation timing that makes an animation
believable, funny, frightening, moving, poetically beautiful or just downright silly.”725
724
Hayes and Webster, Performance for Animation. 725
Webster, Animation.
396
PART 2 CONCLUSION
Twentieth-century childhood changed as television evolved away from strict live
broadcast into the greater mediation of cartoon and film production. The meeting of television
and animation forever changed both media, forging a new hybrid that continues to evolve today.
Since the 1960s, television can no longer be understood as a purely live medium. There was no
going back after it gained animation’s capacity for non-photographic or counterfactual
mediation. And, since the 1960s, animation can no longer be understood as a purely cinematic
form of media. While it seemed impossible at first, animation gained the ability to adapt to the
fast pace of television, as its two early studios simplified and stylized it into a new kind of
cartoon.
The hybridity of the television cartoon permanently marked both media. Television could
no longer be considered strictly a technical medium without aesthetic aspect. “[T]elevision by
1990 … retheorized its aesthetic and presentational task,” John Caldwell has written. “With
increasing frequency, style itself became the subject, the signified, if you will, of television.”726
And animation was no longer solely created by only the most experienced studios, in service of
purely aesthetic aims. The cartoon of television became an electronic audiovisual language,
much more than a quaint genre that children grow out of to become adults. Animation became
telematic, the “suitable form” many different kinds of institutions turned to to engage with
contemporary ideas on television. “[L]ine, shape, color, and symbols in movement can represent
the essence of [any] idea, … humorously, with force, with clarity,” John Hubley and Zachary
726
Caldwell, Televisuality, 5.
397
Schwartz wrote in 1946.727
Television provides access to a broad audience at every time of day,
and animation is the human-friendly design aesthetic that people cannot help paying attention to.
To understand how the early television cartoon became a hybrid form of media without
historical precedent, it can be analyzed using its formal attributes as lenses, through the
principles I proposed here. The principle of Cartoon, in Chapter 5, at the end of Part 1, represents
this format broadly, as generally distinct from animation. The television cartoon image is here
the visual caricature, while the soundtrack is the aural text.
The six principles of Part 2 are the specifics of this model of the early television cartoon.
Chapter 7 proposes the principle of story. Television cartoons tell ongoing, open-ended, stories.
Cartoon story is about the characters in the story world and the nature of their relationships.
Cinema animation does tell stories, too, but its art form has historically been about dramatizing
single, closed stories with a predictable structure, performed by the expressive power of an
artist’s renderings of animated movement. My argument is that cinema’s visuality ultimately
dominates its story. Inherently, the largely visual focus of cinema animation makes it less
narrative and more expressive. In television cartoon, story drives the plot along in a forward-
looking sequence, even if there is not much happening on screen at any given moment. The story
and plot tends to take the viewer’s mind off the fact that they are watching what would be,
without its sound, a pretty dull, largely static image. Another way to express the significance of
story here is to say that television cartoon is meaningful and that its episodes act out those
meanings.
Chapter 8 shows how the characters of the early television cartoon are the focus of the
story. Characters do things, interact with each other, and express their personality. But, unlike in
cinema animation, they express their personality with their voice. Voice here can mean either
727
Quoted in Sandler, “Limited Animation.”
398
their literal speaking voice, or their agency or freedom of expression. These spoken voices are
the most important sound element of the cartoon character. The vocal tracks, recorded early in
the process, serve to structure the rest of the episode. Of course, there are characters in animated
films, too. But their animation is at odds with the depth of their character’s personality, in being
so focused on developing the character visually. The television cartoon is fundamentally oriented
around the personality voice of characters, because for a cartoon character to express themselves
on television as a person, they need to speak.
Chapter 9 focuses on how, in its visual style, the early television cartoon inherently
distances itself from naturalism. The style of the television cartoon is called “figurative.” In
contrast to the “embodied,” three-dimensional cinema animation, the television cartoon is
simplified and exaggerated in just two dimensions. Economics is one of the main reasons for
this. But in another sense, the visually abstracted design increases visual interest in the
characters, even if they don’t move very much, because it makes their appearance curious or
funny. This visual stylization more clearly expresses how the early television cartoon is
designed: it is inherently de-naturalized and prone to invite attention. When it loses the
sophistication of Disney-esque naturalism, visual style becomes newly important.
Sound most deeply defines the early television cartoon, a principle explored in more
depth in the tenth chapter. As Chuck Jones alleged, it can be understood as a new kind of visual
radio. High-fidelity FM radio technology was built into television from the beginning, and this
sound quality made up for the fairly crude image quality it had for the remainder of the 20th
century. The production process of the television cartoon really commences when the writer has
finished their storyboard or script and the director directs the voice actors to deliver and record
their lines. In the final sound mix, sound effects are added, which punctuate actions in the
399
cartoon story and add atmosphere. Music is arranged to roughly match the timing of the cartoon
towards the end of the production process.
The performance of the early television cartoon, covered in Chapter 11, consists in the
timing of character poses and in execution of quick animated character movements that transition
from one pose to another. These more static character poses can’t reflect the more subtle facial
acting that animated cinema characters accomplish; the voice actor does much of the acting, and
much is communicated by the director’s pacing of “strong” character poses that are natural and
easy to hold.
Before concluding this conclusion to Part 2, I will address what I imagine to be several
criticisms my account might be vulnerable to, because of its emphasis on these principles. First,
scholars with knowledge of the history of cinema animation would understandably be liable to
say: all of these principles were pioneered in cinema years before television! So, how can I claim
that they came to define the early television cartoon more than cinema animation? I admit this: as
the earlier form of both cartoon and animation, cinema did establish each of these principles as a
precedent. My response is, though, that I believe that cinema animation left many behind or
subordinated them to roles simply supporting animation’s illusion of life. When television
needed means for economical but entertaining cartoon production, these principles became
relevant again, and soon became essential to the early television cartoon.
A likely rejoinder is that, Ok, that may be true for some of these principles, but not for all
of them. How can I say that story, character, and performance are not prominent in cinema
animation, when they so clearly are? I acknowledge this. It is possible to question whether some
of these principles in this way. Ultimately, there is not a clearly true or false answer: making a
decision is a matter of persuasively making a case, which I have tried to do here. There are valid
400
counterarguments for each of these principles. I respond that I conceive each of these three
principles in particular to have a different function in television. Partly, my decision to title each
of my principles chapters with one word means I must clarify or qualify the term to make it more
specific in the subtitle. In cinema, story frames the events depicted, ultimately establishing
discursive closure of the text; in television, story is an engine that keeps the plot in motion.
Character in cinema is developed through the animator’s penciled acting; character in television
is developed aurally by the actor’s giving the character their distinctive voice. In cinema,
performance is an animistic visual spectacle; in television, performance might be more akin to
puppetry, gesturing unchanging characters around manually. “In a sense [our cartoons are] a
return to the old Punch & Judy shows,” Barbera said in a 1960 interview.728
When I began my interview study with animation industry professionals and scholars in
Los Angeles in 2017, I asked most people, why do you think that television animation is
understudied in print? I received perhaps the most memorable response from Kevin Sandler.
“Because most of it’s crap!” Well … it is hard to deny this. Partly, this is the reason I chose to
limit my discussion to the early television cartoon, between 1950 and 1965, not after 1965.
Quality was a big issue for watchdog and advocacy groups during the Saturday morning
cartoon years, in the 1960s and 1970s, especially: why couldn’t these cartoons be better? Many
advocates thought of violence as antisocial and civically-informed themes as prosocial. And
many conflated antisocial cartoons as bad cartoons and prosocial cartoons as good cartoons.
When Joe Barbera was asked why their cartoons could not be better, he responded that they felt
handcuffed without the ability to use simple, slapstick antics. Here’s a memorable story about a
meeting he attended with broadcasting standards and practices professionals, whose job became
728
Stimson, “Cartoon Factory.”
401
to enforce such morality-focused standards of taste. “I … was asked to state my position on what
they called ‘responsible programming.’”
“I’m aware of the importance of vigilant standards and practices,” I said, “but I hope we
don’t get to the point where we have to have the cat stop chasing the mouse to teach him
glassblowing and basket weaving.” It was my way of saying that I hoped we wouldn’t
kill cartoons by burdening them all with phony “educational content.” I guess at least one
of the standards and practices people present got the message. My comment prompted her
to up and walk out of the conference.729
Admittedly, on television, animation became a matter of filling time. Spreading
animation thin meant that practitioners lost much of the remarkable artistry of the cinema era. It
will always remain necessary to limit movement to make such cartoons possible. On the other
hand, it is possible to see these new techniques as making animation more sophisticated, because
it learned to do new things. In a sense, early television cartoons found the ability to focus on
things besides dazzling the spectator with their visual artistry. This was actually also necessary
for the technical reason that the black and white television screen of the time was hard to watch.
Once television acquired animation techniques, it could divide up its broadcast into a sequence
of well-produced segments made with video and audio controls. Both crafting video and
manipulating audio are techniques made common by animation.
Perhaps the most serious critique is: Focusing on specific, unchanging “principles” is by
definition essentialist. If this account is to live up to academic standards of impartiality, how can
I pass essentializing judgements like the seven principles I propose? This is, truly, a difficult
critique to answer well. Maybe this project is inherently essentialist, because it commits to
specific attributes. I am making blanket statements, it is true, which do not leave much room for
729
Barbera, My Life.
402
the kind of natural variation that occurs in any empirical phenomenon of the world. This critique
could be sharpened by saying that this account also seems to be historically essentializing, in that
it proposes these principles as somehow fixed and unchanging through time, which is generally a
methodological weakness of this kind of absolutist account.
I don’t mean to propose that these principles of the early television cartoon never change
over the years. My best response is that, because of the pressures of economics and time in
television animation production, nearly all cartoons that were made after the early years needed
for the sake of efficiency to follow these same standard practices. For whatever reasons, making
limited animation for television became a stable production standard, one that persists to this
day. But what about a cartoon like The Ren & Stimpy Show? I see that important show as
pushing limited animation into the territory of cinema, closer to cinema animation like Bob
Clampett’s Looney Tunes than television cartoons like The Flintstones.
Doesn’t this prove that these principles are not absolute? I don’t actually claim that these
principles are absolute; limited animation and full animation exist on a shared spectrum, and
each borrows from the others. Principles are not hard and fast rules, but lessons that apply most
of the time. If anything, Ren & Stimpy is the exception that proves the rule that these principles
are the norm. No other television cartoon has ever been made with cinema animation techniques
to the degree that it was. Lev Cantoral and I reckon with this in our paper on Mighty Mouse: The
New Adventures.730
John Kricfalusi, the creator of Ren & Stimpy, first worked on the Mighty
Mouse series, and he worked out many of his approaches there. John K. was both famous and
infamous for his idiosyncratic and high artistic expectations of his artists during production. One
basically insane standard he imposed was to completely reject the use of model sheets. He
actually required the same characters to be drawn differently by different artists, so that their
730
Cantoral and Williams, “Saturday Morning Trojan Mouse.”
403
appearance was never the same. Unfortunately, John K. was fired from Ren & Stimpy—in large
part because he could not economically rationalize his production team. His approach to
television animation is really more like the more elaborate standards of cinema animation
authorship, and is thus atypical for television cartoons.
Despite the central position of television cartoons in the media ecosystem, many scholars
appear to favor accepted and esteemed forms like the feature film and the novel, while
simultaneously appearing to deny that cartoons exist, or accept a need to attend to them as
scholars. In my view, this is a kind of chauvinism, implicitly privileging one object as inherently
superior to another for arbitrary reasons of taste. Admittedly, trying to understand how cartoons
are made for television is a different research project than focusing on what animation is in
cinema. But I believe that accounts of television without cartoons are incomplete, as are accounts
of cartoons without television.
Ultimately, I suggest that television’s economization of the expensive visual change of
animation in its new cartoon format began a trend that eventually led into animation becoming
possible in digital media. Being welcomed to television allowed animation to colonize an
entirely new medium and to evolve as part of its growing production and distribution system. For
generations, television has been establishing and spreading this simple but entertaining cartoon
format. Hanna-Barbera, especially, kept animation alive long enough for it to spread into the new
forms of digital media in the 1980s and 1990s, even if it suffered in the process. The television
cartoon remains a hybrid of television and animation, of course. Certainly by the 1990s,
television was no longer just a technical medium—hardware—and animation was no longer just
a genre—software. By incorporating animation techniques, television became more like software
404
than hardware. Departing from the classicism of cinema, when animation was adapted for
television, it became modernized, a lean and flexible technique necessary for digital media.
405
CONCLUSION
THE MEDIA LEGACY OF THE EARLY TELEVISION CARTOON
[I]t is because culture has become material that we are now in a position to understand
that it always was material, or materialistic, in its structures and functions. We
postcontemporary people have a word for that discovery—a word that has tended to
displace the older language of genres and forms—and this is, of course, the word
medium, and in particular its plural, media, a word which now conjoins three relatively
distinct signals: that of an artistic mode or specific form of aesthetic production, that of a
specific technology, generally organized around a central apparatus or machine; and that,
finally, of a social institution.
— Fredric Jameson, “Video: Surrealism Without the Unconscious”731
“Television production saved the American animation industry during the late 1950s and
early 1960s,” animation historian Charles Solomon has written. “But the cost was enormous. …
The salvation of animation by television recalls the Vietnam era phrase: ‘It became necessary to
destroy the village in order to save it.’”732
Animator Mike Kazaleh is one of the few people I’ve
found who has little patience for such old-fashioned protestations. He seeks to bring the
temperature of this debate down by emphasizing that this perspective represents a romantic
idealization of animation as art. Kazaleh responds: Animation is entertainment!
731
In Postmodernism, or, The Cultural Logic of Late Capitalism, 1991. 732
Enchanted Drawings: The History of Animation (2nd
Edition), 1994.
406
[T]here were (and still are) a lot of people in the cartoon business who think that what we
are producing is animation. This has [led] to a lot of bad films that had trite stories that
only existed so that the animators had something to animate … In reality, the by-product
of our labor is not animation, but filmed entertainment that combines moving drawings
with sound. The way we draw the figures and make them move must occur naturally
from the story material.733
The media cartoon is inescapably a hybrid: it is aesthetic, and technical, as well as
economic. Since media became visual, temporal, and aural in the early 1900s, the cartoon has
become an irresistible format for entertainment. Animation has always required economies of
scale to produce: a large audience is needed to finance such expensive productions. The means
for producing cartoons inherently needs to be rationalization of technique. Cartoons are an
ultimate fetishized commodity: the creative labor of artists transforms them into something
magical. Mike Kazaleh is right that, from one perspective, cartoons are simple entertainment.
Charles Solomon may make a point he did not intend: by lamenting animation’s rationalization,
in a way he implicitly mournfully admits to its necessity. And, as Fredric Jameson reminds us,
culture always takes material form in media. Jameson helps rescue 20th
century media from its
equation with content, showing its essential technicity. As long as there are media, there will be a
need for cultural content like cartoons.
This conclusion is fairly open-ended. The material is newer… and not always as well-
organized. Instead of looking at the television cartoon’s early past, I focus on recent history—the
early years of digital graphical user interfaces in the 1980s and 1990s. My main theme in this last
piece of linear writing is that this new kind of cartoon is inescapably a mediated entity. This
733
Mike Kazaleh, untitled comment on a blog post by Yowp, “A Reply To Chuck Jones,” April 18, 2015,
Tralfaz (blog), https://tralfaz.blogspot.com/2015/04/a-reply-to-chuck-jones.html.
407
relates to my earlier point that this cartoon is specific to television. The animation of cinema is
directly linked to the specificity of the medium of cinema. But, the television cartoon’s purpose
of everyday entertainment shows more clearly that it must be a hybrid of technics, design, and
economics, as Jameson would claim. Early in my doctoral career, when people asked me what I
study, I used to say that I study the intersection of technology and culture in historical contexts.
After studying with Tim Havens and Rita Zajacz, both of whom are steeped in media economics,
I realized that I should add political economy.
I’m taking the modest methodological risk of zooming out in my conclusion to this
dissertation to search for more general implications that may follow from this understanding of
the early television cartoon as a media format. The introduction and conclusion of Part 1
summarized the important context themes of the early television cartoon, and those of Part 2
brought together its important properties. In this final conclusion, it would have made the most
sense to look at later television cartoons—namely those of the animation renaissance of the
1990s. Yet, in the ambitious spirit of this dissertation, I here push past the primary implications
to explore secondary and tertiary ones. These concluding speculations are similar in some ways
to Marshall McLuhan’s wide-ranging thought probes. My collegial hope is that this concluding
discussion provokes you to some broader reflection, but that it does not feel self-indulgent or
methodologically irresponsible. I am reminded of asking my first doctoral advisor, John Durham
Peters, about Marshall McLuhan. Did John think what McLuhan was doing was scholarship?
“No,” he responded. An offhand comment in his book on environments as media clarifies the
matter: “One reads McLuhan for sparks, not scholarship.”734
Facing down the one-eyed monster in the 1950s, animation decided “TV”: to be a new
kind of thing beamed out on television. In the brave new postwar era, animation needed
734
Peters, Marvelous Clouds. I take John to mean sparks of insight.
408
television as much as television needed animation. But animation’s career as a show-stopper
spectacle ended with World War II. Postwar, animation became a workaday craft, in the hands of
Bill Hanna and Joe Barbera. Avoiding the visual provocation and exertion of action, the early
television cartoon became a loquacious charmer that routinely talked up a storm. Animation did
get a new lease on life in its simplification in UPA’s short films. But, there was not much
comedy to be found in UPA’s world—the new limited animation cartoon was still in search of an
aesthetic.
The early television animators pragmatically returned to the time-tested vaudeville model
of early cinema cartoons, especially the utilitarian slapstick cartoons of Paul Terry. “Television
discover[ed] 1915,” Conrad Smith has written, writing with poetic eloquence about the banal
proceedings of the middle-period television cartoons shown in the United States on Saturday
mornings in the 1970s.
By tuning in on the American commercial television networks any Saturday morning, we
can see crude, characterless animation reminiscent of the early studio efforts around
1915. … Whole scenes are shot with only the character’s mouth moving through three
basic positions used to express the whole English vocabulary; unimaginative panoramic
backdrops repeat themselves so quickly that even children notice when their attention is
drawn to it. The plots are often sophomoric and crude, with banal dialogue added to the
mediocre artwork as an expression of modern technology.735
Recognizing this parallel between the early television cartoon and early cinema cartoons speaks
to how, before Walt Disney, most all cartoons were limited. Winsor McCay awoke a desire for
vivacious visual life in 1914, but it was not until Disney’s animation in 1928 that this became a
reality. In the subsequent postwar domestication, watching cartoons on television at home
735
Smith, “Early History of Animation.”
409
became a childhood pastime. Cartoons on television were no longer novel—they became normal.
“[A]nimation as an industry only survived in the United States because of its albeit ‘reduced’
presence on television.”736
On the whole, I think it is a good thing that the limited animation of
television made simple animation a viable production mode, because it allowed this format to
expand to meet new needs, instead of contracting and dying. In the 1970s, newer video
technologies like the video game and VHS home video recorders rendered the television cartoon
an old media. But this evolution also shows how the cartoon continues to be a technical
precedent, an inherent part, of later video technologies.737
In a 1994 book called The Texture of Industry, two archaeologists of industry go way
back to the beginning of industrialization to give us a reminder that the earliest raw materials of
industry were hard substances like wood and steel. They lament that children, especially, are
losing touch with the essential materiality of the world, which once defined workaday life in
earlier times, when working at a factory was the norm.
Already young Americans have lost most of their opportunities to see or experience the
transformation of materials into finished products or to learn about the properties of wood
and steel or about the handling of tools through personal experience. … Today … [t]he
tactile experiences of making and shaping materials are being replaced by manipulation
of images on video screens[.]738
For better and worse, it’s true that the stuff of life today is becoming increasingly
immaterial. But, because it is so thoroughly culturally naturalized, even immaterial media, like
the images and videos of social media, feel immediate. Presumably, some people told Joe
736
Paul Wells, quoted in Sandler, “Limited Animation.” 737
“Old media rarely die; they just recede into the background and become more ontological,” John
Durham Peters has written. The Marvelous Clouds. 738
Robert B. Gordon and Patrick M. Malone, The Texture of Industry: An Archaeological View of the
Industrialization of North America, Oxford University Press, 1997.
410
Barbera that he must have had it easy, bringing his airy-fairy fantasies into the world. He
responded that “making cartoons is as real a business as stamping steel into automobiles, or
cobbling shoes together, or selling groceries.”739
He’s right that just because television cartoons
are not material in a hard way, something one can pick up, they are instead material in a soft
way, mediated symbols consumed by the perception of sight and hearing. They have a material
basis in limited animation production, electromagnetic broadcast, and electronic display by the
television’s cathode ray tube, although their impact is largely personal and psychological.
For better and worse, I think that Barbera’s comments are disingenuous: his products
were partial factors changing the world away from material professions like auto manufacturing,
shoe repair, and even grocery selling. Hollywood is no longer the dusty trolley stop it was when
Bill Hanna moved to Los Angeles, and it is partly because he and Joe Barbera helped transform
it into an electronic media empire. LA is actually getting too expensive for people who don’t
work in Hollywood to live there. Today, digital technologies mean that you don’t need to get
your hands dirty at all to buy a car or buy groceries. And we just throw our old shoes away.
Friedrich Kittler believed that there is no software, that all electronic media is ultimately
electrical impulses.740
Because of the pervasiveness of digital formats, I side with Lev Manovich,
who believes that now “software takes command.”741
Although there are others who believe that
“there is no software, there are just services.”742
Commercial service company SalesForce may
be able to see the future that others cannot, that what now matters are online platforms,
independent of hardware, which do not even need to be installed locally as software. Commerce
was once about hard materials like lumber and oil; today, commerce pursues ever more
739
Barbera, My Life. 740
“There is no software,” Ctheory (1995),
https://web.stanford.edu/class/history34q/readings/Kittler/There_is_No_Software.html. 741
Software Takes Command, Bloomsbury Academic, 2013. 742
Irina Kaldrack and Martina Leeker, There Is No Software, There Are Just Services. Meson, 2015
411
evanescent frontiers, leaving “impressions” with consumers via technologies like 5G cellular
smartphones. The visual is no longer even necessary: to engage with a computer, we can now
just speak to them.
In any case, I see the television cartoon as emblematic of a central aspect of
contemporary media production. Electronic media is not a simple window on the world... of
course, it never truly was. Now, media are digitally manipulated; some of the most important
elements, like commercials, are often crafted frame by frame. Yet, every non-photographic video
sequence must inherently be constructed frame by frame, crafted by someone, because it cannot
simply be captured like photographs are. And most media is composed of multiple different
components. In the age of Instagram, photographic visuals can now so easily be modified that a
sensible decision is becoming to just opt out of beauty culture altogether, and be “natural.”
Audio is also now very malleable, crafted through Foley sound replacements of sound effects;
even in what seem like strict live action recordings in television, sound is introduced, deleted,
and modified.
These trends mean that the cartoons of television, which led the way in electronic
modification, are quite relevant to the general study of media. Even hundreds of years ago, the
promise of the American dream introduced to the world the possibility of becoming.743
Members
of the Silent Generation, many of whom became parents in the 1950s, appear to have been
falsely comforted by television during the paranoia of the Cold War, acceding to a creeping
social complacency that everything would be OK if the family just assimilated and went with the
flow of the new form of society. A mobile privatization emerged in which the family could feel
comfortably at home in a locale distant from the city because the car and the TV allowed them to
743
Stephen Fender, “The American Difference,” in Mick Gidley (ed.) Modern American Culture: An
Introduction, 1993.
412
stay connected. Before World War II, such frontier areas were small rural towns. As a national
culture, the United States has always been defined by a tendency to fictionalize media
representations, even of photographically based content. The U.S.’ widening political divide has
revolutionary origins which reveal the basic idealism of Americans. To use the language of
advertising, a common U.S. desire is to remake oneself psychographically, at the level of
personality, to escape one’s fixed demographic characteristics, like race, sex, or age. In the 20th
century, the cartoon of television reflected how electronically networked communication content
was becoming depoliticized, because mass media of the time had no technical means for
registering feedback to its messages.744
In 21st century electronic media, animation is an
individualized personal media interface for experiences that promote engagement and therefore
enable circulation on electronic networks.
Led by the central role of advertisers using animation, television quickly became
dominated by the impulse to embrace new wants and needs of ambiguous importance; it became
a medium of wish fulfillment, a means of feeling if not actually living a better life.745
In that
moment, myself, I see a disruption to the onetime U.S. faith in progress. Simply by altering the
flow of time, television creates an endless present moment, implicitly threatening the previously
assumed progressive march of history. This, coupled with a series of domestic and international
crises in the 1960s and 1970s, put the United States into a perilously rudderless state of affairs.746
744
This is similar to a claim that political theorist Jodi Dean makes, “Communicative Capitalism:
Circulation and the Foreclosure of Politics,” Cultural Politics, Volume 1, Issue 1, March 2005, 51-73. 745
This is similar to the argument John Berger makes about advertising in Ways of Seeing 1972. 746
It’s easy to cite events during the 1960s and 1970s that shook Americans’ faith that the country would
always be on the up and up. The assinations of prominet politicians, activists, and public figures; the
deaths of famous musicians by drug overdoses; the deindustrialization of Midwestern cities; the election
of divisive conservative president Richard Nixon; the long process of losing the Vietnam War, and
watching the carnage nightly on television; the breakup of the Beatles in 1970; abandoning the gold
standard in 1971; Nixon’s Watergate scandal; the Arab oil embargo of 1973; the economic crisis of
stagflation throughout the whole decade of the 1970s; the Iran hostage crisis of 1979.
413
These are reasons it was so appealing for many here to welcome Ronald Reagan, a former actor,
to become president in 1980, the year I was born. In a series of long, nostalgic, conservative
television commercials, Reagan promised that it would be “morning in America” again soon.
Entertainment technologies like television, by changing the way people lived, changed who
people were. Some believe that in the 1970s, such new media were profoundly changing the way
the world works. “Telecommunications is the new arterial network, analogous in part to what
railroads were for capitalism in the nineteenth century,” wrote art and media theorist Jonathan
Crary in a 1984 book chapter, a prescient statement if there ever was one.747
Tim Wu has
recently suggested that we are now living in a new gilded age, in which just a few massive media
companies control much of our everyday life, and that these are reasons to break up such
institutions.748
To return to the 20th
century, Fredric Jameson, notwithstanding his leading position
within the Duke Literature program, as of 1991, points out that film and literature are no longer
the hegemonic center of social life. “[E]very age is dominated by a privileged form, or genre,
which seems by its structure the fittest to express its secret truths,” he writes.
[Media] serve as some [such] supreme and privileged, symptomatic, index of the
zeitgeist; to stand, using a more contemporary language, as the cultural dominant of a
new social and economic conjuncture; to stand … as the richest allegorical and
hermeneutic vehicles for some new description of the system itself. … Film and literature
no longer do that … The identity of that candidate is certainly no secret: it is clearly
video… [V]ideo is unique—and in that sense historically privileged or symptomatic—
747
“Eclipse of the Spectacle.” 748
The Curse of Bigness: Antitrust in the New Gilded Age, Columbia Global Reports, 2018.
414
because it is the only art or medium in which this ultimate seam between space and time
is the very locus of the form[.]
In a surprisingly specific insight, Jameson proposes that the animated cartoon may be the first
antecedent of video to inherently privilege presentational coding and meaning in its texts, over
simple representation of objects, characters, and events.
[S]ome greater materiality of video as a medium suggests that … [w]e need to explore
the possibility that the most suggestive precursor of the new form may be found in
animation or the animated cartoon, whose materialistic … specificity is at least twofold:
involving, on the one hand, a constitutive match or fit between a musical language and a
visual one … , and, on the other, the palpably produced character of animation’s images,
which in their ceaseless metamorphosis now obey the ‘textual’ laws of writing and
drawing rather than the ‘realistic’ ones of verisimilitude, the force of gravity, etc.
Animation constituted the first great school to teach the reading of material signifiers
(rather than the narrative apprenticeship of objects of representation—characters, actions,
and the like).749
It is constitutive of postmodernism, Jameson believes, that “the work of art … has everywhere
largely been displaced by the rather different language of … texts and textuality”.750
Television
cartoons are just such a text; they seem to even forget the grandeur of the great works of cinema
animation in their endless pursuit of novelty.
Martha Sigall, who spent her whole professional life inking layout drawings into the final
refined contours of the Hollywood cartoon, reminds scholars that “cartoons were made to
entertain.” University teachers who “dissect and psychoanalyze the motives of the creators as if
749
Jameson, Video. 750
Fredric Jameson, “Video: Surrealism Without the Unconscious.” In Postmodernism, or, The Cultural
Logic of Late Capitalism, 1991.
415
they had a hidden agenda … never mention the humor,” she says, “which is what these cartoons
are all about—making people laugh.” Is she right, that cartoons are simply entertainment?
In an important sense, I think Sigall is right: as academics, we sometimes overthink
particular films that few people know or care about. Television’s mundane, everyday function is
entertainment, most simply holding the viewer’s attention. As an inker and painter, Sigall was
uniquely aware of the material basis of animation production, but a risk in her view is that the
focus on entertainment can obscure the political-economic incentives it is built upon. Even cheap
animation is very expensive, generally out of reach for individual creatives. The problem is that,
the creative process of animation production can be corrupted by economic interests, like a
conservative aversion to taking risks, and instead fall back on proven models. In earlier
centuries, the equivalents of cartoons were probably literary fairy tales and puppet shows. These
were generally organic forms of folk culture. In the 20th
century, media corporations co-opted
public expression, organic community, and symbolic traditions, instead regurgitating amalgams
created by industry habits of thinking, as Herbert Schiller describes.
[B]y the close of the twentieth century, in highly developed market economies …, most
symbolic production and human creativity have been captured by and subjected to market
relations. … [C]ultural creation has been transformed into discrete, specialized forms,
commercially produced and marketed[, meaning that] … the availability of goods is
greater. But there is a cost, … a very high cost! ‘The price paid by working people for the
‘successes’ of capitalism has been in terms of the breakdown of human associations, the
loss of solidarity, indifference between people, violence, loneliness, and a sense of loss of
function and purpose.’751
751
Herbert Schiller, “The Corporation and Culture.” In Culture, Inc: The Corporate Takeover of Public
Expression, 1989. This quotation is by Jeremy Seabrook.
416
So, cartoons are entertainment, but they were propped up by exploitative economic power
dynamics inherent to 20th
century mass media production.
The development of what we might call animated video media during the 1960s, 1970s,
and 1980s appears to be a fascinating subject which has not been directly written about in these
terms: I’m not aware of anyone who has studied how television cartoons evolved into video
games. Generally, this time witnessed an increasing digitization of cartoons into video games,
and then into computers. While video games are not commonly thought to be animation, as non-
photographic moving media, they inherently are. In 1972, U.S. electronics company Atari
created the first kind of electronic game that allowed the player to control designed interfaces on
a television at home, with the game Pong. Such new video games “were not initially regarded as
their own independent medium with a clear and distinct identity,” Michael Newman has written
in his memorable 2017 book, Atari Age: The Emergence of Video Games in America. “They
were likely seen as another public or home amusement or another use for a television set or
computer. In some instances, they were familiarized as a marriage of television and
computer.”752
While earlier video game systems were revolutionary in the 1970s, by today’s
standards their stick-figure primitive graphics are difficult even to understand.
752
Michael Z. Newman, Atari Age: The Emergence of Video Games in America, The MIT Press, 2017.
417
Figure 46. Atari Space Invaders game freeze frame and box art. The fantastic box art interprets
the cryptic images on screen for the player
Source: Google Image search
The early days of computing in the 1970s were initially only based in text interfaces,
limiting their broader exposure because of the lack of visual control. Entrepreneur Steve Jobs
was among the first to realize the long-held dream of creating a computer with a graphical user
interface (GUI), with the Apple Macintosh (1984-present). The Macintosh revolutionized the
personal computer industry by making computers easy enough that anyone could control one.
Limited animation is a technical precedent that made the Mac interface possible. Software rival
Microsoft copied Apple’s Mac operating system (OS) to create the Windows operating system
for IBM-compatible personal computers (PCs), which realized a new user-friendly accessibility
in its version 3.1 in 1992.
The “personal computer revolution” was taking off at the time, as adults were using home
computers for work. Japanese electronics company Nintendo released its Nintendo
418
Entertainment System in the US in 1985, after releasing it two years earlier in Japan as the
Family Computer, or “Famicom.” Nintendo’s games featured cartoon-like characters inspired by
Japanese animation. Newly graphical video games transformed the family television into a
computer. The video game systems of the 1980s represented the beginning of an entirely
different kind of personal computer revolution: kids were turning the family television set into a
monitor for playing new kinds of interactive digital games. Technically, the relatively
sophisticated graphics were possible because the NES had not only a central processing unit but
also a graphics processing unit, which helped to crunch the numbers needed to show characters
in animated movement on screen. In other words, this was a personal computer revolution for
kids. The characters Nintendo introduced, Mario the plumber, and elfin Link the adventurer in
the Legend of Zelda franchise, are still going strong today on the Nintendo Switch console. The
game was on.
419
Figure 47. Nintendo Super Mario Bros. game freeze frame and box art, among the earliest video
games consistently resembling an animated cartoon
Source: Google Image search
Graphical user interfaces are “user-friendly” because they are intuitively designed and
animated. This seems obvious to me, but I’m not aware that scholars have stated this in these
terms yet. With the iPhone, touch-based interface animation was now a reality.753
As with video
games, we’re not accustomed to thinking of computer interfaces as animated—but as non-
photographic media, they inherently are. The proof is that only advanced users can work with
text-based interfaces, like Linux. I’m convinced that Steve Jobs thought of iOS as animated. Its
development followed the success of Steve Jobs’ other major venture, Pixar Animation
753
Val Head, Designing Interface Animation: Meaningful Motion for User Experience, Rosenfeld Media,
2016.
420
Studios.754
Jobs also seemed to consider iOS to be in competition on the iPhone with software
maker Adobe’s Flash video standard, which began as a platform for animation.
While it became a fully-functional video player in the 2000s, Adobe Flash was initially
known for its features allowing individuals to create simple animation. Here, the computer
performed the labor of drawing the frames in between the keyframes. Limited animation became
the dominant use, a process that, most simply, required giving simple instructions to the
software, like moving vector graphics shapes between different points at certain speeds. In the
late 1990s, Flash became the main standard for creating animation for the web, launching a
whole new form of online cartoons. After it was officially declared defunct by developer Adobe,
Anastasia Salter commented on how it transformed the internet to NPR.
Adobe Flash was the tool that reimagined the Web. It took us out of a fairly static, text-
based Web to an animated, interactive space … [It] really shaped a whole generation of
artists and animators. ... No one had really imagined having a tool like that for an
individual to make something interactive. And it’s where we get kind of all of the cool
early experiments like Homestar Runner. 755
The visual simplification of the early television cartoon, like its reliance upon flat poses,
was opposed to fluid, three-dimensional animated movement. At least implicitly, this set a
754
Tom Sito has presented a first-hand, deeply informed history of this new animation format.
Moving Innovation: A History of Computer Animation, 2015. 755
“RIP Flash Player: Adobe Ends Support Of Pioneering Web Animation Technology,” NPR, January 4,
2021, https://www.npr.org/2021/01/04/953314603/rip-flash-player-adobe-ends-support-of-pioneering-
web-animation-technology. I agree with Salter that the most famous Flash web cartoon may be Homestar
Runner (2000-present), known for its “Strong Bad Email” skits. Luke Winkle, “An Oral History of
Homestar Runner, the Internet’s Favorite Cartoon,” io9, January 24, 2017, https://io9.gizmodo.com/an-
oral-history-of-homestar-runner-the-internets-favor-1791519879. While attending Reed College (1998-
2002), when I would return to my hometown of Bellingham, Washington, I recall that a good friend
would show me episodes of this cheeky series. It felt underground in a DIY way, yet it was appealingly
rendered in bright colors and simple shapes, and given rudimentary life through limited animation
through Flash.
421
precedent as a media format that in the 1980s enabled early computers and video game consoles,
lacking in computing power, to display similar kinds of flat graphics. Early computers had small
cathode ray tube screens of the same type as television, and as such required simplified non-
photographic interfaces. “Instead of manipulating matter, the computer allows us to manipulate
symbols,” literature and new media scholar Matthew Kirschenbaum writes about a basic concept
in computer science.756
The dream of giving a user the ability to interact with data visually, as
opposed to via old-fashioned text-based interfaces became more of a reality when Apple released
the Macintosh personal computer and its well-functioning graphical user interface in 1984. “We
employ limited animation in the Macintosh interface today,” wrote the manager of the Human
Interface Group at Apple Computer in 1990 in a book published by the company on The Art of
Human-Computer Interface Design. “[T]he zooming effect for opening and closing of files, for
instance.”757
However, University of Toronto computer scientists wrote elsewhere in the volume
that “[c]urrent uses of animation at the interface have barely scratched the surface of what is
possible and interesting.”758
Forced out of Apple in the mid-1980s after a power struggle, in 1989, Steve Jobs
introduced a new and more advanced graphical personal computer system called NeXT. Jobs’
influence was far from over—his new system led to four huge leaps forward in GUIs in
subsequent years. NeXT directly influenced the creation of the World Wide Web in 1990.759
It
directly influenced the creation of the PC games Doom and Quake in 1993 and 1996,
756
Matthew G. Kirschenbaum, Mechanisms: New Media and the Forensic Imagination. The MIT Press,
2012. 757
S. Joy Mountford, “Tools and Techniques for Creative Design,” in Brenda Laurel, The Art of Human-
Computer Interface Design, 1990, 17-30. 758
Ronald Baecker and Ian Small, "Animation at the Interface," in Brenda Laurel, The Art of Human-
Computer Interface Design, 1990, 251-268. 759
“Inventing the Web,” Computer History Museum, https://www.computerhistory.org/revolution/the-
web/20/385.
422
respectively.760
NeXT indirectly influenced Microsoft’s Windows 95 operating system in
1995.761
And, it directly influenced Apple’s Mac OS X operating system in 2001.762
I’ve just
learned about these big implications of Jobs’ NeXT system, and will plan to study this more in
the future.
The point I want to make is that, in the 1990s, as the sophistication of GUIs increased,
digital devices began to be able to interface with users through simplified but naturalistic
animation. The NeXTSTEP operating system made sophisticated use of animation, among other
capabilities. A 1993 technical paper captures the possibility people felt in that moment, when a
wider range of possibilities for interface design and human-computer interaction were opening
up. The authors specifically describe modeling the user interface of a new operating system on
Walt Disney’s cinema animation, titling the paper “Animation: From Cartoons to the User
Interface.” They make the case that cartoony animation helps users both understand how to use
the computer and even therefore to enjoy the experience (!).
User interfaces are often based on static presentations, a model ill-suited for conveying
change. Consequently, events on the screen frequently startle and confuse users. ...
Cartoon animation, in contrast, is exceedingly successful at engaging its audience; even
the most bizarre events are easily comprehended. … Despite the differences between user
interfaces and cartoons—cartoons are frivolous, passive entertainment and user interfaces
760
John Romero, “Apple-NeXT Merger Birthday!”, Rome.ro (blog), December 20, 2006,
https://rome.ro/news/2016/2/14/apple-next-merger-birthday. 761
Daniel Eran Dilger, “1990-1995: Microsoft’s Yellow Road to Cairo,” Roughly Drafted, December 14,
2006, http://roughlydrafted.com/RD/Q4.06/4E2A8848-5738-45B1-A659-AD7473899D7D.html. This
article is part of what appears to be an excellent series of articles about the politics of personal computers
between 1980 and 1995. I will definitely be returning to read more of it. Daniel Eran Dilger, “Tech: The
Rise and Fall of Platforms,” Roughly Drafted. It begins here:
http://roughlydrafted.com/RD/Home/158E7FA2-7B50-45E0-BD80-BEBC7C5E8CA6.html. 762
John Markoff, "Why Apple Sees Next as a Match Made in Heaven," The New York Times, D1,
December 23, 1996.
423
are serious, interactive tools—cartoon animation has much to lend to user interfaces to
realize both affective and cognitive benefits.763
This historical moment is telling because animation here ceases to be a form of
entertainment and instead becomes a new form of digital functionality. The GUIs of the 1990s
became environments that adults used for work and children used for play. Over time, such GUIs
became naturalized and taken for granted. The ideal of interface design is to seemingly connect
the user directly with the data they are manipulating, making the interface transparent or even
invisible. The arrival of the Macintosh in the mid-1980s and of Windows PCs in the mid-1990s
had enabled everyday people to use computers, for the first time. Even productivity personal
computers, Windows PCs, increasingly became gaming systems, too. So much so that, in 2001,
Microsoft created their own gaming console to compete with Sony’s PlayStation—the Xbox.764
An unspoken undercurrent in video games and computer software in the 1990s and 2000s was
that the more intuitive a software could be made for users, the broader its appeal could be.
As early as 1993, Apple sought to transcend the increasingly old-fashioned, instrumental
paradigm of “human-computer interaction” in favor of the new holistic one of “user experience”
(UX), a concept designer Donald Norman coined in 1993, “to cover all aspects of the person’s
experience with the system”765
. I believe the parallel to UX in video games is the concept of
game feel. “Game feel is the tactile, kinesthetic sense of manipulating a virtual object,” writes
763
Bay-Wei Chang and David Ungar, “Animation: From Cartoons to the User Interface,” Proceedings of
the 6th annual ACM symposium on User interface software and technology, 1993, 45-55. The authors
base their understanding of Disney animation on the principles expounded in Thomas and Johnston’s
1981 Illusion of Life book about the Disney model of animation. 764
Has anyone else ever thought that the name of the Xbox might have been inspired by the ‘X’ box in
the upper-right corner of Microsoft Windows windows? That would make the name something like either
an inside joke, or a branding statement. 765
Peter Merholz, “Peter in Conversation with Don Norman About UX & Innovation,” Adaptive Path,
2007.
424
game designer Steve Swink. “It’s the sensation of control in a game.”766
I see this as analogous
to the illusion of life effect Walt Disney sought in his animations: the perceptual feel of a
dynamic, well-crafted digital environment. BlackBerry (like Apple, named after a fruit) released
an early smartphone in 1999. Before touch screens were a technical reality, this phone had small
physical buttons for each key. It became widely popular, but paradigms in the new millennium
were palpably shifting.
A technology trend towards miniaturization culminated in Steve Jobs’ and Apple’s
introduction of an appealing handheld computer/phone in 2007, the iPhone, the ultimate personal
digital device. The first analog computers had occupied an entire room, but in this new media
era, you could easily slip this phone into your pocket. Of course, as an Apple Store employee
once explained to me, it is not just a phone. It is a computer, a paradigm of emerging possibility,
with the potential to do any number of things its creators did not anticipate.767
Importantly, it
offered to any developer a newly intuitive array of built-in capabilities, all highly visual and
accessible by touch. At first, the new iPhone felt curious; soon it became indispensable. After its
launch, Blackberry’s market share increasingly vanished. The company ordered an ad campaign
likening the iPhone to a toy. It was not effective. I think the intimate physical touch and
emotional pull of Apple’s next-generation haptic interface, which intuitively clicked with users,
rendered BlackBerry phones suddenly klunky by comparison.
Such new mobile, logistical media no longer simply placate us with entertaining stories.
A smartphone is a device which relies upon its connectedness to an invisible, global
telecommunications infrastructure to offer orientation and access to information. John Durham
Peters explains.
766
Steve Swink, Game Feel: A Game Designer’s Guide to Virtual Sensation, CRC Press, 2008. 767
I think my uncle, J. Scott Williams, a retired network systems administrator at Western Washington
University, for making this point to me.
425
Unlike the mass media of the twentieth century, digital media traffic less in content,
programs, and opinions than in organization, power, and calculation. Digital media serve
more as logistical devices of tracking and orientation than in providing unifying stories to
the society at large.
At this point, Peters writes, digital technology evolves human communication from a
sender/receiver model into a newly personal way to exist in relation to the world.
Once communication is understood not only as sending messages … but also as
providing conditions for existence, media cease to be only studios and stations, messages
and channels, and become infrastructures and forms of life. ... Though large in structure,
infrastructures can be small in interface … gates to bigger and submerged systems.768
The smartphone reveals how new media are increasingly the opposite of heavy or big;
instead, they are light and small. iOS, operated directly with one’s fingers, with a subtle level of
sensitivity, realizes long-held dreams of human-computer interface designers: it married its
elegantly simple interface design with fundamental human needs, like making phone calls and
writing notes. In iOS, animation creates an impression of eliminating friction in the interface, to
further narrow the perceived distance between the human user and the device. This was a
complete paradigm shift from earlier desktop-based computing interfaces, and appears to be the
kind of breakthrough human-computer interface specialist. The iPhone’s interface was a
seductive perceptual realism for a new age, it seemed, a personal, post-desktop world. In a
design harkening back to age-old dreams of human-machine harmony, iOS literally realized a
new digital world in which people could be seamlessly connected with clouds of computer
servers around the world, sending and receiving data in something like a human-machine
768
Peters, Marvelous Clouds.
426
symbiosis.769
Like television cartoons, the iPhone invites the user into a seemingly immaterial
experience, something transitory and fleeting. More broadly, I believe the smartphone’s
frictionless interface accompanied the transition to cloud computing, its metaphor creating the
impression that computing was now seemingly taking place invisibly in the air and sky.
In 2010, the last year before he died from cancer, Steve Jobs decided to discontinue
support for the Adobe Flash media player on the then-new iPhone. In spectacular fashion, Jobs
wrote a rare public statement, a 1,700-word essay called “Thoughts on Flash,” something of a
manifesto. “Flash is no longer necessary to watch video or consume any kind of web content,”
Jobs concluded, citing “[t]he avalanche of media outlets offering their content for Apple’s
mobile devices”. Although Jobs does not mention it in his essay, I think he basically saw Apple’s
iOS operating system as performing similar functions to Flash in a technically superior way. At
the least, it seems clear that he realized the built-in capabilities of iOS rendered Flash
unnecessary. Use of Flash declined after the clash with Apple. The HTML5 web coding standard
also incorporated many animation capabilities previously common in Flash. Software publisher
Adobe declared Flash defunct in early 2021. As I see it, Flash was a victim of its own success:
like the limited animation of television, Flash’s limited animation became so influential and
normal, influencing other kinds of systems, that the tool itself became redundant. But, the tools
that replaced Flash were not as easy to learn, which implicitly erected a barrier to individuals
seeking to create web cartoons. “[That] was really frustrating because Flash was so good at
bringing new people into making things,” Salter concludes.770
A central conclusion of this dissertation is that animation provides a palatable and
appealing mode of the mediation required by mass media. At the end of the day, humans will
769
J. C. R. Licklider, „Man-Computer Symbiosis,” 1960. In Noah Wardrip-Fruin and Nick Montfort
(eds), The New Media Reader, The MIT Press, 2003. 770
Quoted in “RIP Flash Player.”
427
continue to need to rely on media technologies to communicate. Humans are inherently
instrumental creatures, and the scale and nature of human civilization has fundamentally changed
in the last several centuries, necessitating that technology keep us connected. In recent years,
there has been institutional consolidation of both the means of production and distribution within
the same few media companies, which shows how content and technics have become deeply
intertwined. Hanna-Barbera became absorbed into Time Warner in the mid-1990s, although
Warner still markets Hanna-Barbera properties with the former company’s name.
But Time-Warner itself is no longer an autonomous company. Who owns Warner now?
AT&T does. In 2016, the CEOs of Time Warner and AT&T met to discuss the possibility of
merging. News coverage of the event is revealing. Both men could not resist the “‘unique’
potential of marrying their assets.” Time Warner CEO Jeffrey Bewkes referred to the
dramatically increased scale of distribution AT&T could to Time Warner. AT&T gained an
instant, vast library of content, ready-made to send out over its multifarious network. AT&T was
competition from companies like internet service provider Comcast, which bought NBC
Universal in 2009. Comcast in fact failed in a bid to buy Time-Warner in 2014,771
so it appears
that AT&T sought out the deal for itself. “The merger will ‘super-charge our capabilities’ and
give the company more “financial heft, Bewkes said. As for AT&T, the new nature of the then-
140-year old company as an owner, producer, and distributor of popular content would likely
have been unimaginable to leaders of past eras. It had found religion about the power of content
771
Variety saw Comcast’s strategy as an attempt to capture viewers who had “cut the cord” on their cable
subscription. Todd Spangler, “Comcast Launches Watchable: Can Web Video Help Save Cable TV?”
Variety, Sep 29, 2015, https://variety.com/2015/digital/news/comcast-watchable-launch-1201604855/.
This deal collapsed after Congress raised antitrust concerns and threatened a hearing before an
administrative law judge. Emily Steel, David Gelles, Rebecca Ruiz, and Eric Lipton, “Comcast Is Said to
End $45 Billion Bid for Time Warner Cable,” New York Times, April 23, 2015.
428
when paired with distribution through smartphone mobile services. ‘The future of video is
mobile and the future of mobile is video,’ AT&T declared in announcing the deal.’”772
People will always need entertainment. Should the increasing complexity and
rationalization of communication be a cause for despair? It may be true that mankind’s
community-oriented technics are democratic, while the media’s system-centered technics are
authoritarian, as philosopher of technology Lewis Mumford wrote in 1964.773
But, despite their
problems, cartoons are simply enjoyable. As for smartphones, many of us love our phone.774
Their human-oriented communication inherently gets and keeps attention. Today, just holding
people’s attention is powerful. What is another word for this? To entertain.775
As Joe Barbera said in explaining Hanna-Barbera’s cartoon craft for television, “[W]e
have returned to the basic idea of a cartoon.”776
Ultimately, Barbera and Bill Hanna simply put
relatable characters into funny stories, and set them off onto television to appear in weekly
engagements. Hanna and Barbera didn’t pretend to make visual art, like UPA did; they simply
wanted to entertain (and to be paid for doing so). Hanna-Barbera made the personality voice of
the television cartoon character the center of their star appeal, shifting the creative work from the
artist to the writer and actor.
772
Cynthia Littleton, “AT&T Sets $85.4 Billion Time Warner Deal, CEOs Talk ‘Unique’ Potential of
Combination,” Variety, Oct 22, 2016, https://variety.com/2016/biz/news/att-time-warner-deal-
1201897938/. 773
I added the word “media” to Mumford’s description. He writes, “[F]rom late neolithic times in the
Near East, right down to our own day, two technologies have recurrently existed side by side: one
authoritarian, the other democratic, the first system-centered, immensely powerful, but inherently
unstable, the other man-centered, relatively weak, but resourceful and durable.” Lewis Mumford,
“Authoritarian and Democratic Technics,” Technology and Culture 5, No. 1, Winter 1964, 1-8. 774
Aviv Shoham and Ossi Pesämaa, “Gadget Loving: A Test of an Integrative Model.” Psychology and
Marketing 30, 3, March 2013, 247–262. 775
The dictionary’s second of four definitions for this word: “to keep, hold, or maintain in the mind.”
Merriam-Webster, “Entertain,” https://www.merriam-webster.com/dictionary/entertain. 776
Stimson, “Cartoon Factory.”
429
In the new golden age of television in the streaming era, television is recognized for its
complexity, sophistication, and long-form storytelling.777
This further distances the present from
past forms of media. Yet, there was a surprising amount of subtlety and complexity in early
television cartoons, which began during the first golden age of television. While it would become
pigeonholed as mindless, when it was a novel form in a new medium, it was written for both
children and adults, and wielded a playful literacy of popular culture. A great degree of
rationalization produced the cartoons; aesthetically, they were fairly stylish; their sound was rich.
Relying on familiar premises, the cartoons changed every week, although over time these
variations revealed that they also stayed the same. To make up for a visual sparseness, while they
moved less, they talked more, in a familiar linguistic slapstick. In doing so, the cartoons
extended the aural narrative imagination so emblematic of the radio era.
Cartoons today are a stuff of everyday American life. To be able to turn on the television
set and watch these imaginary escapades at any time shows that the United States became a
mediated culture. Until the 1980s, you couldn’t buy or record these cartoons on video; they
dissipated in the air after their moment of consumption. Say what you want about television
cartoons, or ignore them—they still exist. They were and are just “out there.” And they will
persist. Broadcast networks saw cartoons as “insurance policies”: successful cartoons last for
generations.778
The fact that they were “free” but cost attention makes them ahead of their time.
Suburban cultural ideology pretends that that we humans still live in villages, amidst groves of
native trees. Yet, of course, suburban households could not imagine life without a car, or a
television. The realities of contemporary media and technology make it difficult to believe that
humans are still creatures of nature living simple lives. Could we live without non-photographic
777
Jason Mittell, Complex TV: The Poetics of Contemporary Television Storytelling, 2013. 778
Gary Grossman, Saturday Morning TV.
430
digital interfaces like smartphones? I am increasingly uncertain about that. People who go on a
media diet and don’t touch their phone describe the experience as jarring. Humans’ existence is
now thoroughly intertwined with both the hardware and software of media.
“We’d best reconcile ourselves to a scheme in which television (or something like it) will
outlast us,” David Thomson writes, “and become not just a window on the world but the entire
house where we live.”779
Today, in the media ecosystem made possible by the hybridization of
television/animation 60 years ago, it is increasingly anachronistic to hear people bemoan the
television cartoon as an impoverished stepchild of cinema animation, when it has actually been
thriving for generations as a vibrant media format with its own unique aesthetics. As a form of
recombinant culture, cartoons seek both novelty and constancy. “Popular culture above all is
transitory; this guarantees not only turnover for the cultural marketers but currency for the
customers,” Todd Gitlin writes. But curiously, the inseparable economic and cultural pressures
for novelty must coexist with a pressure toward constancy.”780
Cartoons are heavy with cultural
meanings. Spreading everywhere, starting in the later 1960s, popular cartoons often ran for
years, creating a palpable cultural memory of the escapades of these colorful characters. The
cartoon as both program and advertisement serves to bind television together, and is thus an
indicator of the interconnectedness of many different kinds of media into the hybrid that is
television. But Steven Johnson is not depressed. He believes that “today’s popular culture is
actually making us smarter.” Even that “everything bad is good for you.” He explains.
[P]opular culture has, on average, grown more complex and intellectually challenging
over the past thirty years. Where most commentators assume a race to the bottom and a
779
Thomson, Television. 780
Gitlin, Inside Prime Time.
431
dumbing down … I see a progressive story: mass culture growing more sophisticated,
demanding more cognitive engagement with each passing year.
But, historical teleologies no longer clearly extend into the future, because electronic media keep
eyes glued to the screen in the present moment.
Our favorite cartoon characters stay with us for our whole lives. “You just always find
when you talk to people that their fondest, deepest associations are with animated series,” Ellen
Seiter told me.781
If photographic live action representations are normal to adults, cartoons are
arguably normal to children. The magic of cartoons is always alive for children; moments of
stasis don’t turn them away from the television, but may cause them to pause and reflect. Thus,
while adults can dismiss cartoons, kids cannot. Like candy, for kids cartoons are the good stuff,
the first thing many want to watch when they wake up on the weekend. In this sense, for each of
us as kids, cartoons are equipment for living.782
Children grow up learning about the social world
through cartoons. Adults manipulate similar kinds of animation on touch screen devices. The
simple but stylized audiovisual interfaces of smartphones now keep us living in an eternal
present.
781
Ellen Seiter (animation scholar) interview with the author, Los Angeles, July 2017. 782
Rhetorician Kenneth Burke wrote in the 1950s that literature is equipment for living. Kenneth Burke,
“Literature as Equipment for Living,” in The Philosophy of Literary Form, 1957. If that was true then,
and media have since evolved, the argument can be made that newer forms of taken the place of print
literature. The socialization function of television cartoons for children, I believe, cannot be ignored. Each
of us is shaped into a person as a child in part through cartoons.
432
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446
CHRONOLOGY
TOWARDS A CARTOON HISTORY OF ANIMATION
17,000 BCE Cave paintings, early humans, Lascaux, France
1000s BCE Camera obscura, Zhoubi Suanjing mathematical text, China
1200s Drawn scrolls, anticipating manga comics, Japan
1490s Caricatured “grotesque” portraits, Leonardo da Vinci, Italy
1731 A Harlot’s Progress engraving series, William Hogarth, United Kingdom
1754 “Join, or Die” political cartoon, Benjamin Franklin, American colonies
1827 Thaumatrope, first perceptual optical device, John Ayrton Paris, Great Britain
Early 1830s Early comic strip sequential drawings, Rodolphe Töpffer, Switzerland
Late 1830s Daguerreotype, earliest form of photography, Louis Daguerre, France
1860s Political newspaper cartoons, Thomas Nast (German), United States
1871 Puck, magazine of graphical drawings, Joseph Keppler (Austrian), United States
1883 New York World, earliest “yellow journal,” purchased by Joseph Pulitzer
(Hungarian), United States
1892 Théâtre Optique system and proto-cartoons, earliest extended animated cartoons,
Charles-Émile Reynaud, France
Early 1895 The Yellow Kid, first newspaper comic, published in New York World, Richard F.
Outcault, United States
1895 New York Journal, competitor yellow journal, purchased by William Randolph
Hearst, United States
Late 1895 Short films screened, earliest photographic cinema, Lumière brothers, France
1897 The Katzenjammer Kids, first newspaper comic strip, published in New York
Journal, Rudolph Dirks (German), United States
447
1900 The Enchanted Drawing, rough cinema animation mixed with live action, J. Stuart
Blackton (British), United States
1908 Fantasmagorie, early drawn animation in self-contained cartoon, Émile Cohl,
France
1911 Little Nemo, early mixed animation and live action film, Winsor McCay, United
States
1913 Colonel Heeza Liar, first cartoon series with a repeating character, John R. Bray,
United States
Early 1914 Gertie the Trained Dinosaur, earliest cartoony character animation, Winsor McCay
1914 Bray Productions, first industrial-style animated cartoon studio, John R. Bray
1914-6 Cel animation process, patented by Bray and Earl Hurd
1916 Farmer Al Falfa cartoon series, earliest cartoon series with cartoony animation, Paul
Terry
1918-20 Rotoscope animation process, rote process for creating smooth animation, Max and
Dave Fleischer
1919 Feline Follies, first cartoon with Felix the Cat, first funny animal cartoon superstar,
Otto Messmer and Pat Sullivan
1920 KDKA founded, earliest commercial radio broadcasting station, Pittsburgh, PA
1921 Aesop’s Fables, early long-running cartoon series, Paul Terry
1920s Radio broadcasting begins nationwide, initially largely by amateur broadcasters
1928 Steamboat Willie, first Mickey Mouse cartoon, Walt Disney and Ub Iwerks
1930 Looney Tunes, influential film cartoon short series, Hugh Harman, Rudolf Ising,
and Leon Schlesinger Productions for Warner Bros. film studio
1932 Jack Benny, talented radio comedy star, begins performing radio comedy
1932 Flowers and Trees, first three-strip Technicolor animated cartoon, Disney studio
1933 The Three Little Pigs, technically advanced and influential animated cartoon,
among earliest made with animation principles, Disney studio
Mid-1930s Commercial radio modern program formats develop
448
Mid-1937 Subversion of Looney Tunes, with animation director Tex Avery and voice actor
Mel Blanc joining the Warner Bros. studio
1937 Snow White and the Seven Dwarfs, first commercial animated feature film, Disney
studio
1939 Tale of Czar Durandai, 1934 Soviet cartoon by Ivan Ivanov-Vano, screened at
Disney studio, planted seeds of the limitation of animation, screened by Frank
Lloyd Wright
Mid-1941 Labor strike at Disney studio, event that precipitated the limitation of animation
1941 The Reluctant Dragon, Disney documentary film demonstrating limited animation
technique, “Baby Weems” segment by Joe Grant and Richard Huemer
1942 The Dover Boys, first commercial animated short made with limited animation,
Chuck Jones
1944 Hell-Bent for Election, among earliest films made by future UPA artists, Chuck
Jones, and others
1947 Kukla, Fran, and Ollie, influential early television puppet show, Burr Tillstrom
1949 Time for Beany, television puppet show with future television cartoon voice actors,
Bob Clampett
1950 Crusader Rabbit, first television cartoon, Alex Anderson and Jay Ward
1950 Gerald McBoing Boing, most influential limited animation cartoon, Bobe Cannon,
John Hubley, and United Productions of America (UPA)
1951 The Great Meeting, early European limited animation cartoon, Walter Neugebauer,
Fadil Hadzic, and Zagreb Film, Croatia
1955 The Mickey Mouse Club, early Disney television series with brief full animation,
Hal Adelquist, Bill Walsh, and Walt Disney
1958 The Huckleberry Hound Show, first widely-popular television cartoon, Bill Hanna,
Joe Barbera, and Hanna-Barbera studio
1959 Rocky and His Friends, influential television cartoon, Bill Scott and Jay Ward
1960 The Flintstones, first television cartoon sitcom, Bill Hanna, Joe Barbera, and
Hanna-Barbera studio
449
1963 Astro Boy, first adventure cartoon made for television, Osamu Tezuka and Mushi
Productions, Japan
1964 Jonny Quest, first straight-styled adventure cartoon made for television, Doug
Wildey and Hanna-Barbera
1966 The New Adventures of Superman, first superhero cartoon made for Saturday
morning television, Lou Scheimer, Hal Sutherland, Fred Silverman, and Filmation
Associates
1969 Scooby-Doo, Where Are You!, influential evolution of Saturday morning cartoons,
Joe Ruby, Ken Spears, Iwao Takamoto, Fred Silverman, and Hanna-Barbera
1969 Sesame Street, first educational public television children’s program, Joan Ganz
Cooney, Lloyd Morrisett, many others, and Children’s Television Workshop
1977 Video Computer System, earliest home video game console with multiple games,
Atari, Inc.
1981 The Smurfs, among earliest television cartoons for very young children, Peyo, Fred
Silverman, Gerard Baldwin, others, and Hanna-Barbera
1983 He-Man and the Masters of the Universe, ambitious afternoon syndicated television
cartoon, Michael Halperin, Lou Scheimer, Gwen Wetzler, many others, and
Filmation Associates
1984 Macintosh, first home computer with graphical user interface, Apple Computer
1985 Adventures of the Gummi Bears, the Disney studio’s first strict television cartoon,
Michael Eisner, Art Vitello, Jymn Magon, others, and Walt Disney Television
Animation
1985 Nintendo Entertainment System, first home video game console in North America
with consistently cartoon-like characters (introduced in Japan in 1983), Nintendo
1987 Mighty Mouse: The New Adventures, first contemporary creative-driven television
cartoon, Ralph Bakshi, John W. Hyde, and others
1988 Who Framed Roger Rabbit?, first subversive contemporary animated feature film,
Gary K. Wolf, Richard Williams, others
1989 The Simpsons, subversive contemporary cartoon sitcom for adults, Matt Groening,
Sam Simon, James L. Brooks, others
450
1991 NickToons, influential group of three cable television cartoons, each led by a
creator-author, including Doug, Rugrats, and The Ren & Stimpy Show,
Nickelodeon, and others
1992 Cartoon Network, cable channel airing only television cartoons, Turner
Broadcasting System
1997 South Park, very adult-oriented cable television cartoon series, Trey Parker, Matt
Stone
2001 Adult Swim, programming block expressly for adults, with “minimal animation”
production aesthetic, Cartoon Network
2005 YouTube, vanguard of new era of digital video streaming, quickly bought by
2007 iPhone, first widely-adopted smartphone with haptic touchscreen, Apple, Inc.
2009 Digital terrestrial broadcasting standard passed into law, causing necessary adoption
of digital televisions and abandonment of earlier analog standard, United States
451
GLOSSARY
OF LIMITED ANIMATION TERMS
Note: These are rough descriptions of basic concepts important for understanding this
dissertation’s discussion of limited animation. Some of these terms are hotly debated; some are
technical and not widely used outside of the production context; others are concepts I propose,
making analytical distinctions based upon commonly-recognized ideas. The intention of these
descriptions is simply to orient you as the reader. I will need to return at a later stage to revise
these descriptions to more fully capture the meaning of these terms, and to better address
common criticisms.
Animation
Here in this dissertation, animation is considered to be full cinema animation, typified by
Walt Disney’s animated feature films. Animation refers both to aesthetic techniques for creating
character movement and to the entertainment form of the resulting text. Here, animation is
considered to be a media form specific to cinema. It is a primarily visual and secondarily aural
form, in comparison with the television cartoon, a primarily aural and secondarily visual form.
Disney’s animation pursues “the illusion of life,” a convincing illusion of reality, by greatly
exaggerating the movement of character animation, while maintaining high production standards.
Walt Disney and his head animators codified their understanding of how to make animation into
“the 12 principles of animation.” Hand-drawn animation is now called “traditional animation,” to
distinguish it from computer-generated imagery (CGI) animation. See: Animation, Character;
Principles, Cinema Animation
452
Animation, Character
Character animation is the animated movement of cartoon characters. Each character in
an animation visually expresses their individual personality through the idiosyncrasies of their
physical movement. The traditional cinema animator needs to be “an actor with a pencil,”
imaginatively rendering the movement of their character through drawing. Here, I consider this
form to be specific to cinema. Digital CGI animation is achieved today through manipulating
digital character models. See: Animation
Animation, Limited
A term now referring to the television cartoon’s rationalized mode of production, in a
mildly derisive way that is now conventional. Television inherited the production model of
limited animation from several cinema animation short studios and combined it with the new
planned animation process into a hyper-efficient production standard. While it superficially
resembles animation, I somewhat provocatively suggest in this dissertation that what is seen on
television is not really animation at all, but a newer, simpler kind of cartoon. Technically, limited
animation refers to the process of stacking cel layers. This allows for the animation of specific
parts of the character’s body to move, while the other parts remain still. Early digital computer
devices were designed with a similar approach, to minimize the amount of computation required
to animate the human-computer interface. See: Animation, Planned; Cartoon, Early Television
453
Animation, Planned
An infrequently-invoked but technically specific term for the early television cartoon. As
a production standard, planned animation refers to the necessary process of planning out each
cartoon, to rationally dedicate the labor-intensive time, money, and talent required to create
animation only to the moments where it is most necessary. Rationalization and creativity are
both inherently required to make this kind of cartoon entertaining. See: Animation, Limited;
Cartoon, Early Television
Caricature
The visual exaggeration that defines the cartoon. The specific means is to emphasize
eccentric aspects of a person’s or character’s face in drawing it. The caricature of the cartoon is
opposed to strictly realist artistic representation. The cartoonist defines their subjects through the
ways that their drawings depart from conventional naturalism to comment on the figure. See:
Cartoon; Figurative; Funny (Depiction); Style, Cartoon
Cartoon
Historically, a cartoon is a simplified, caricatured drawing, often accompanied by a text
caption or dialogue balloons. Most purely, a cartoon is a single drawing in a single frame. The
political cartoon is the longest-standing form, which comments on socially influential people
through visually lampooning their appearance and actions. Comic strips imply the passing of
time for their fictional characters by presenting sequential panels. The moving image media of
cinema and television made possible a new kind of animated cartoon, cinema emphasizing
454
movement and television stasis. Cartoons are inherently funny and must be fun to be
entertaining. See: Caricature; Cartoon, Early Television; Non-Photographic; Style, Cartoon
Cartoon, Early Television
The specific term at the heart of this dissertation. The kind of cartoon made for early
television is considered to be a media form specific to television. It is a primarily aural and
secondarily visual form, in comparison with cinema animation, a primarily visual and
secondarily aural form. Many artists and critics have historically stigmatized this as limited
animation, claiming it is aesthetically incomplete. This dissertation instead proposes the term
“the early television cartoon” as a more neutral descriptive term for this entertainment form.
Although, to fundamentally distinguish it from cinema animation, I also somewhat provocatively
describe the early television cartoon as illustrated radio. Regardless, viewers from the beginning
have enjoyed the television cartoon on its own terms. Comparing it to cinema animation 70 years
after its beginning now feels anachronistic. See: Cartoon; Telematic
Character, Cartoon
Cartoon character is typically understood to mean the kind of individual depicted in a
cartoon. This sense is frequently invoked here as a simple description. The principle of character,
though, understands the character of the early television cartoon to be defined by their
personality voice. Historically, the early television cartoon has roots in radio comedy. Vocal
acting sonically animates the character, making up for their modest amount of visual animation.
Note that these meanings are different from character animation, the development of a cinema
character visually through animated movement. See: Animation, Character; Personality Voice
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Cel
One “cel” is a single sheet of celluloid. This material made possible animation production
since its earliest years. Celluloid replaced paper, the original material on which Winsor McCay
drew. The cel technique divides the labor of animating a character by isolating their limbs and
mouth onto separate cels. Those elements can move, while the rest of the character remains still.
The downside of this production method is that its very ease can lead to overproduction of
animation, threatening the quality of the product. This dynamic began early. Earl Hurd patented
the cel process around 1915, enabling John R. Bray’s cartoon studio to create a market by
producing animated shorts regularly, regardless of their artistic merit. See: Animation, limited;
Pipeline; Rationalization, Cartoon
Figurative
The form of simple, graphical drawing that most defines the style of the cartoon, limited
animation, and the early television cartoon. The concept of figuration means a form or outline.
This kind of cartooning embraces two-dimensional flatness, as opposed to the three-dimensional
aesthetic ambition of Disney’s animation, which Donald Crafton calls “embodied.” This
aesthetically simple approach was also used with digital devices to create interfaces enabling the
interaction of computer and human. See: Animation, Character; Cartoon; Style, Cartoon
Format
The kind of content within a medium. I use the term “media form” similarly, although
both terms are challenging to define. Format is sometimes analogous to genre, referring to
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meaning. Other times, it refers to technique. I talk about animation and cartoon as formats not
because they are different from live action in meaning, but because they are different in their
technique. Photographing people is a different technique than creating drawings. See: Medium
Funny (Depiction)
Comedic depiction intending to cause laughter, as opposed to straight or dramatic
depiction. The funny/straight distinction refers to the two different personality types or
stereotypes each member of a comedy duo performs, extending back to the tradition of American
vaudeville stage comedy of the 19th
century, and earlier to British music hall. In a comedy duo,
one performer is the funny man or the comic, and the second is the straight man, the stooge, or
the feed, so called because he sets up jokes that the funny man completes. Humor’s purpose as
entertainment has meant it has long been understudied. Recent theories, though, propose that
humor provides to its audiences relief, superiority, or comic incongruity. See: Funny Animal;
Straight (Depiction)
Funny Animal
An anthropomorphic caricatured cartoon animal. Beginning with Otto Messmer’s Felix
the Cat, around 1920, funny animals became the typical characters of animated cartoons. Such
funny animals are eminently believable for viewers, even very young children. Funny animals
are essential points of audience identification, involving the viewer with the story situations,
apparently more naturally than human characters. The reasons are not well understood. This
researcher thinks this human comfort not with humans but with animals points far back in human
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evolution, to animist worldviews in which everything was thought to be alive. See: Cartoon;
Funny (Depiction)
Graphic User Interface
A dynamic audiovisual surface displayed on an electronic screen that enables human
interaction with personal computers. GUIs are often central to computer operating systems, like
Mac OS and Windows, and are opposed to text-based interfaces, like those of Unix and
Microsoft DOS. The introduction of graphic interfaces to personal computers in the 1980s and
1990s, first in 1984 with Apple’s Macintosh, enabled everyday people to begin using computers.
Limited animation techniques from television cartoons here became adopted into elements of
GUIs, limiting the amount of computation, necessary on early digital devices. These graphical
interfaces are “friendly” to users, arguably, because of their simplified, non-photographic design
and use of intuitive, dynamic animation. Smartphones transformed the GUI by making it
touchable, or haptic, making it even more intuitive. See: Animation, Limited; Figurative; Non-
Photographic
Illustrated Radio
A metaphor for understanding the television cartoon as a sound-oriented media format
distinct from visual cinema animation. Chuck Jones leveled this term as an epithet against
television cartoons, even though he himself innovated limited animation. I reclaim the term
because it shows the early television cartoon to be inherently different from cinema animation. In
its early years, cinema was a form of visual motion photography lacking a soundtrack. Early on,
television was an outgrowth of radio, the pictures of its small screen supporting its rich built-in
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FM soundtrack. Illustrated radio describes the uncanny push and pull between movement and
stasis in the planned animation of the early television cartoon, here also described as
discontinuous flow. Because of these technical difference of media and format, this dissertation
takes the position that the television cartoon should not be faulted for not imitating cinema
animation. See: Animation, Limited; Cartoon, Early Television; Non-Photographic; Sound,
Cartoon
In-Between
Sometimes, the intermediate frames of a cartoon. These frames are shown in between
keyframes, and are often the ones in which movement is animated. Other times, the animators
who draw these frames, historically called “in-betweeners.” Since the 1980s, much of this labor-
intensive work was outsourced to overseas contract animation studios, like Hanna-Barbera
Australia. See: Keyframe
Keyframe
“Extreme” character poses that bookend animated movement. The work of animation is
to connect these key reference poses in time by drawing the frames in between them. Key poses
must be performatively “strong” but also intuitively believable. These are first sketched in the
storyboard, and then designed in the layout phase. Each drawing in the storyboard and layout is
such a key frame. A 2000 documentary film about Chuck Jones was called Extremes and
Inbetweens: A Life in Animation. Interestingly, digital video codec standards are also built
around keyframes: a digital video sets up its fixed keyframes, and essentially animates the pixels
to connect each one into a fluid video. See: In-Between; Storyboard
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Layout
The production phase following storyboarding, in which a layout artist renders the rough
sketches of the storyboard into the near-finished drawings that will actually appear on screen.
This is a process of design, following the studio’s standard in-house models for how characters
must be consistently drawn to be themselves. The director oversees this whole process, giving
assignments to artists based on the timings that best communicate the message of each scene to
the audience. Bill Hanna and Joe Barbera adapted to television in part by cutting out much of the
process in which actual animation was produced, effectively nearly ending it here in layout,
“keeping the finished product more like pose reels”.783
See: Keyframe; Storyboard
Medium
A communication technology with specific technical and aesthetic properties that make it
generally distinct from others. Each user of an electronic medium typically has a device in their
home. This device is often one end-point of a much larger electronic network. A medium
metaphorically becomes a unique sensory environment, and interaction with it is a specific kind
of experience. Radio and music, for instance, are purely aural media of sound, while television
and cinema are both aural and visual media. Marshall McLuhan popularized this concept in his
1964 book Understanding Media: The Extensions of Man, a time when television was new. See:
Format
Non-Photographic
A concept this dissertation proposes to distinguish cartoon and animation from
photography and live-action video. Cartoons are audiovisual fictions created by humans, not
783
Joe Barbera, quoted in Sandler, “Limited Animation.”
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captured from reality like a photograph. In this sense, cartoon and animation are non-
photographic, or counterfactual, in that they depict imaginary situations. Unlike the visual
spectacle of cinema’s big screen, television’s small screen made simplified, non-photographic
messages effective. This was especially important to advertisers, who needed this to effectively
communicate their sales pitches as ideas. Later media with electronic screens similarly simplified
their interfaces to achieve an intuitive connection with the user, showing the early television
cartoon to represent a new production philosophy distinct from traditional live filming. See:
Cartoon; Cartoon, Early Television; Illustrated Radio
Performance, Cartoon
The television cartoon character’s performance is accomplished by extending figurative
cartoon drawings through time. This is a “performance of animation,” a performance of
animation production, in Donald Crafton’s terms, more than cartoon characters’ “performance in
animation.” While this more static performance would seem boring in comparison to cinema, the
early television cartoon is entertaining because its visually stylized poses support its primary
aural dialogue, the personality voice of its characters. The situation comedy genre works
especially well in the television cartoon because, while characters talk and listen, visually they
are often simply sitting or standing still. (Family Guy has made this into a running joke). See:
Personality Voice; Spacing; Timing
Personality Voice
Character is expressed in the early television cartoon through personality voice, in which
spoken dialogue serves as the means of character development, instead of cinema’s focus on the
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movement of character animation. The character’s ineffable aural signature is created by the
embodied “grain” of the vocal actor’s body giving rise to the voice. Through this, the character
gains their voice, their capacity for expression. This factor is the reason why, when a voice actor
identified with a familiar character dies, it is difficult to accept a new voice actor who takes over
the character’s personality voice. In this sense, the voice actor is integral to the character’s
sound; by comparison, it is simpler for another skilled animator to visually draw the character.
See: Character, Cartoon
Pipeline
The animation production workflow process. The mode of production of the early
television cartoon is historically important because it became the production standard that
essentially all later television cartoons needed to follow. The term pipeline is more commonly
used to refer to the digital animation production process, but it can also be helpful for
understanding the earlier traditional animation production process. The seven principles of the
early television this dissertation proposes are roughly ordered in a sequence approximating this
production pipeline. See: Animation, Planned; Rationalization, Cartoon
Premise
Cartoon story typically refers to just one animation text. A premise is the story concept
for a whole series of cartoons. Cartoon premises are often variations on common genre
conventions. The Flintstones, for instance, is a working class family sitcom transported back to
the stone age. While usually not directly articulated in the story of any particular episode,
premise nevertheless guides the story sequence of an entire series. See: Story, Cartoon
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Principle, Cinema Animation
Walt Disney and his head animators codified their practice of animation production into
their 12 principles of animation. The success of this general model of animation production
established the aesthetic standard that all other cinema animation shorts studios needed to
measure their work against. There is risk of essentialism here, of attempting to rigidly define
what animation is. But a principle is not a hard and fast rule, so much as a rule of thumb, a
heuristic approach that works and has stood the test of time. While kept in-house as a kind of
trade secret for over four decades, Disney’s principles were finally published by Frank Thomas
and Ollie Johnston, the last of Disney’s key animators, in 1981. Taught first at the California
College of the Arts, the animation school Walt Disney founded, these principles have since
become essential curriculum for all animation students. See: Animation; Principle, Television
Cartoon
Principle, Early Television Cartoon
A concept that explains the early television cartoon better than cinema animation.
Disney’s principles do not explain the early television cartoon well, as the Figure 7 graphic in
Chapter 3 shows, so this dissertation proposes seven new principles specific to the newer media
form. The principles of the early television cartoon in this dissertation do not replace Disney’s
canonical principles of cinema animation. In fact, I suggest that Disney’s principles be
understood as specifically defining cinema animation. Together, the seven principles add up to a
model of the early television cartoon. These newer principles are concepts, not techniques like
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many of Disney’s principles, so they cannot taught as ways to make television cartoons. I
propose them as like lenses, making legible what is unique about the early television cartoon.
See: Principle, Cinema Animation; Telematic
Rationalization, Cartoon
To adapt to television, animation needed to be rationalized, to realize much greater
efficiency in production. The principle of rationalization largely proposes specific techniques or
strategies that appear to have helped make cartoon production possible on television.
Rationalization represents a division of labor, and invokes Frederick Taylor’s concepts of labor
management for factory production. This is fitting in part because, like the factory-style
production of the early cinema cartoon, television cartoon production has affinities with
industrial production. Limitation strategies were needed to reduce the actual amount of visual
animation in the cartoons. And, extension strategies were needed to fill time and lengthen these
cartoons to the long, standard lengths of the program times of the new medium. See: Animation,
Limited; Cel; Pipeline
Sound, Cartoon
Sound animates the early television cartoon far more than its rudimentary visuals do.
Voice acting works in concert with sound effects and music to create the dynamic aural
soundtrack to accompany the generally rough visuals. The principle of sound points to the status
of sound as “prior” to the image in television. A cartoon episode’s story is given aural expression
through the recording of the dialogue track. At this point, the timing of sound structures the
visuals through time—these are added later. This technical difference means that the early
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television cartoon is fundamentally different as a media format from cinema animation. See:
Illustrated Radio; Personality Voice
Spacing, Animation
Spacing defines cinema animation more than the television cartoon, which is more
dependent on timing. Spacing is visual, while timing is aural. Spacing is how animated
characters move around on the space of the cinema screen, specifically how much screen space
the character crosses. Cinema animation achieves lively performance by creating visual variety
in spacing, and by closely linking this with the aurality of timing. See: Timing, Animation
Story, Cartoon
Cartoon story is a holistic sense of the nature of characters, their relationships, and typical
events, within the context of the overarching story world. A single cartoon has a story, while a
cartoon series has a premise. The principle of story here encompasses both. Creating the premise
for a series is a creative process requiring great subtlety. Cinema animation focuses on creating
visual spectacle rather than meaning. In television, cartoon story must be driven along through
dialogue, which makes television story full of meaning. Some may question this, but these are
reasons why the principle of story proposes that story matters more to the early television
cartoon than to cinema animation. See: Premise; Storyboard
Storyboard
An animation storyboard is a visual expression of the key poses of the cartoon, with text
accompanying the images. Visually, it resembles a newspaper Sunday comic strip. In purpose,
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though, the storyboard is more like to an architectural blueprint. The storyboard sets the basic
visual and aural structure of the cartoon. These “extreme” poses and the story they develop are
the points of reference around which all subsequent creative work on the cartoon orients itself.
Sometimes it is created based on a traditional script, although storyboards have the edge here,
because they are already visual. In essence, storyboarding is writing through drawing pictures.
See: Keyframes; Layout; Story, Cartoon
Style, Cartoon
The principle of style suggests that style defines the early television cartoon more than
cinema animation. Since the early television cartoon could not rely on animation, it compensated
by dramatically stylizing its character designs. While cinema animation is often based visually
around circles (clear in Mickey Mouse’s design), the television cartoon is much more angular.
Visual style is inherent to the cartoon, because it is always at least partly visual. The general
style of cartoons is graphical, figurative, caricatured, and funny. See: Cartoon; Caricature;
Figurative; Funny (Depiction)
Straight (Depiction)
Non-comedic. In everyday life, a straight performance would be equivalent to normal
behavior. But, since cartoons are inherently funny and comedic in orientation, lack of comedy is
noticeable and risks becoming serious and unfunny. The notion of straightness relates to the
straight man in a comedy duo. The funny/straight dynamic of a comedy duo is inherently
dialectical: the funny man is funny because the straight man is straight, and the contrast between
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the two is clear. Action cartoons are generally straight in their realism and emphasis on dramatic
adventure. See: Funny (Depiction)
Telematic
The early television cartoon is telematic because it is specific to television. How the early
television cartoon is telematic is explained by the seven principles here. Telematic is a novel
concept, opposed to how films are cinematic. (This concept is different from telematics, an
interdisciplinary field about how cars move in space and time.) When a film is cinematic, it is
clearly a film. Blockbuster action films are cinematic because they are grand visual spectacles
best experienced on the big screen of cinema. Early on, cinema cartoons did not “read well” on
small black and white television screens. Ward-Anderson and Hanna-Barbera provided these
newly telematic cartoons. When digital televisions became the norm in the early 21st century,
their larger size made them less telematic and more cinematic, blurring these distinctions into a
newly hybrid kind of media. See: Cartoon, Early Television; Principle, Television Cartoon
Timing, Animation
Timing is based in sound, while spacing is visual. The television cartoon character’s
performance arises from the timing of the personality voices. Visually, the early television
cartoon is mostly composed of the static key poses of the keyframes. The timing of a pose
visually and the movement that follows it is what gives an action its meaning. Even if there is not
very much movement visually, skillful timing keeps the performance lively. If a character’s
timing is quick, their performance may seem excited; if it is slow, it may seem tired. Timing
makes animation “readable,” and thus may be the ultimate secret of convincing animation. The
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director shapes cartoon performance by controlling timing. To compensate for lack of animation,
the Rocky and Bullwinkle cartoons made their timing sharp, and frequently cut between different
characters speaking and listening. See: Performance, Cartoon; Spacing, Animation
Unsynched Drift
Disney’s introduction of sound to the early cinema cartoon is well-understood. The
cartoons of the 1930s, like the Looney Tunes and Silly Symphonies, were highly musical. The
tight synchronization of visual cartoon animation with the soundtrack was derisively called
“mickey mousing.” (This was achieved through bar sheets.) On television, “hard” sound effects
could be clearly synched with simple animation. The ever-present music, however, drifted
around in the background, unsynched incidental music largely for mood. The Grateful Dead
evidently grew up watching Crusader Rabbit, because they seemed to joke about that show’s
unsynched drift: in 2001, band members performed several times in the San Francisco Bay Area
as “Crusader Rabbit Stealth Band.”784
See: Cartoon, Early Television; Sound, Cartoon
784
“Crusader Rabbit Stealth Band,” The Grateful Dead Family Discography,
http://www.deaddisc.com/GDFD_Crusader_Rabbit.htm.