The Game Model - Miami Youth Soccer Academy
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Transcript of The Game Model - Miami Youth Soccer Academy
PROLOGUE
Summer. Sunday afternoon. Are you at home. Shorts and flip
flops. Don't fly a fly at home. It would seem that even they
have taken a breather and suspended activities. The only
thing heard is the hum of the fan. There is not much to do, so
you finally decide that it is a good time to stop procras-
tinating and get down to business. You go to your room or
wherever you have your computer and open Word. You sit
there, in front of that blank page and think "well ... at least,
I'm going to start by putting the title. The rest will come."
And you write it there, at the top, in Calibri or Verdana size
48. And in bold too! You want it to be seen clearly. You type:
"GAME MODEL". And so you start your season.
Perhaps the above scene is familiar to you. It wouldn't be
weird. Almost all of us have been there. Humans don't like
uncertainty. For this reason, we seek mechanisms that help us
foresee what will happen in the future. We need to have a
sense of security, even if it is artificial. Football is a game of
stochastic nature, with a very high degree of uncertainty.
Therefore, we have built a tool that helps us feel that nothing
escapes to our control: the "game model".
4
In this work I want to share with you, very succinctly, part of
the journey that I have taken so far. This journey has taken
me from having no notion about the existence of the idea of
the "game model" to the place where I am today from which I
question the concept of "game model" as they have explained
it to some of us.
This is not and is not intended to be an academic paper. I am
not in a position to teach anything to anyone. The most I can
hope for is to raise questions that make you someone reflect.
This is just about sharing. From a simple football coach to
other colleagues.
I hope you like it. Or you hate it! Whatever the case, be sure
to send me an email to [email protected] to tell
me.
Camilo Speranza
Guayaquil, Ecuador
March, 2020
5
PART ONE
"GAME MODEL? WHAT'S THAT?"
"Our game is not a succession of plays, but a stochastic
succession of phase spaces".
-Francisco Seirul.lo (2012)
The definition of the concept of "game model" is a matter that
usually raises controversy, mainly because there are different
opinions regarding the relevance of this concept. During my
playing years I had no contact with this idea. I used to play a little
bit in "automatic" mode, sort of speak. Just like I had done it
throughout my whole life: pure inertia. I went to training, did the
activities that the coaches put in front of me without questioning
them at all (nothing beyond "I like this one more, I like this one
less", or "this is boring") and that's it. If the coach congratulated
me, great. If the coach yelled at me and scolded me, well... that's
just what coaches do sometimes, right? Meanwhile, I had no idea
about the game. Today I feel that there were very few clear
indications of what I was supposed to do or how to relate to my
teammates, which possibly had repercussions on the effectiveness
6
of the team's collective organisation and on my possibilities of
performing at a high level. I'm not saying that the coaches I had
during my time as a player didn't do a good job. They most
probably did. Otherwise, Uruguayan football would not be one of
the quarries that contributes the most players to the elite of
international football. Today my priorities make me spend most of
my time thinking about football.
Back in the day as a player it was not like that. Surely, the thing
goes there. And, mind you, I'm not saying that if things had been
done differently they would have been better. Nor worse. Different,
for sure. The point is that I didn't know the concept of "game
model" and logically did not gave any importance to it. How are
7
Here I am (right) going out with a controlled ball on the day of my debut in the Uruguayan 1st division. Year 2001.
you going to give importance to something that you don't even
know exists? Furthermore, as Vítor Frade, father of Tactical
Periodisation says, “nobody needs what they don't know”. Thus, I
lived my years as a player in a very calm fashion, sunk in a
comfortable ignorance: "they don't explain too much to me and I
don't ask anything either". However, once I set out on the path that
I hope will one day lead me to become a coach, I began to intuit
that there was something that didn't fit in the way I had been
trained and the way I had always played, although I didn't had
neither the knowledge nor the capacity to define it clearly.
The concept of "game model" in the way we understand it today
comes to me as a result of conversations held with a colleague
named Álvaro del Blanco Pérez (@Alvarodelblanco) back in 2008
who in an act of extraordinary generosity, because he did not know
me at all, he told me about Mourinho who at that time was in
charge of Inter Milan and patiently explained the training
methodology that the extraordinary Portuguese coach applies,
called Tactical Periodisation. "Game model? What's that?" I asked
him. So this great guy, Alvaro, told me that according to this
coach's conception the "game model" is a complex set of collective
and individual references, which are the game principles conceived
by the coach. The principles of the game are references of action,
references of behaviour that lead players to play as a team, thus
leading to a collective coordination.
8
It is those references who somehow shape the team's organisation
(Mourinho, cited by Oliveira et al. 2007). Honestly, at the time this
definition seemed extraordinary to me. Highly satisfactory. It had a
revolutionary effect on my way of understanding the game and its
training; I went from completely unaware of the idea of "game
model" to finding a solution to the problems I felt was in the steps
to follow to get a team to express a certain way of playing. "You
have to have a game model. It's so obvious... how could I not have
thought of it before!", I said to myself.
But what is a "model"? According to the Cambridge Dcitionary it's
"something that a copy can be based on because it is an extremely
good example of its type" A copy can be based on... from this
perspective, should we understand that the players are mere actors
in a previously thought script, created, established by whoever
created that "model"? Is this how the game of football operates? In
Paco Seirul.lo's opinion, no. According to this brilliant Master, "our
game is not a sequence of plays, but a stochastic sequence of phase
spaces." (Seirul.lo, 2012).
It seems appropriate to remember that, as Morin (1990) explains;
(cited by Balagué and Torrents, 2011), "any interaction endowed
with any stability or regularity assumes an organisational character
and produces a system". Thus, the decisions of the players are
inscribed in a system and, therefore, in a logic of operation
according to which game actions acquire meaning (Garganta &
9
Cunha e Silva, 2000; cited by Silva, 2014). This is in line with the
opinion of several authors, who consider football to be a sport of
tactical preponderance (Teodorescu, 1984, 1991; Meinel &
Schnabel, 1988; Dufour, 1989; Riera, 1989; Konzag, 1992, 1995;
Bauer, 1994; Artero, 1997; Garganta, 1997, 2001; Lillo, 1999,
2000; Giráldez, 2000, 2003; Gréhaigne, 2001; Gil, 2008; cited by
Pol, 2011). Thus, as Amieiro (2007; cited by Pol, 2011) says, any
technical or physical action has an underlying tactical intention,
that is, an intention in the game.
The difference between "game model" and game system must be
clear. A "game model" is a series of concepts, ideas and ways of
acting that identify a specific team. While a game system is related
to the distribution of space by the coach through the initial
arrangement of the players on the field of play. This initial
disposition of players determines the possibilities of interaction of
each player with the rest of the team and with the opponent,
naturally. In the words of Mourinho (2011), a system contributes
to "knowing that in a certain position there's a teammate, that from
a geometric point of view there is something built on the field of
play that allows the players to advance the action."
Therefore, the "game model" would not be a game system, it is not
the positioning of the players (although it is conditioned by it, as
well as by countless other factors), but it is the way in which these
players relate among themselves and how they express their way of
10
seeing football (Portolés, cited by Tamarit, 2007) and the creation
of this system of relations between players, that is, of the game's
"model", will be sought through the process of training (Pol, 2011).
11
PART TWO
"GAME MODEL" AND DECISION MAKING
"Players must be prepared to act, not to think.”
-Isaac Guerrero (2017)
Over time I conti-
nued to be interes-
t e d i n Ta c t i c a l
Periodisation, in-
cluding a visit to
Porto in 2015 to
meet wi th Ví tor
Frade, arranged by
m y g o o d f r i e n d
L u c a s G o n z á l e z
(@GlobalFutbolIns).
I needed to know
more about the mechanisms available to a coach in order to
organize his team on the field and get it to manifest certain
behaviors.
13
Vitor Frade (left), father of Tactical Periodization in 2015. On the right, me.
In 2011 I was in the second year of my training as a coach at the
High Performance Center in Sant Cugat del Vallès and I had Rafel
Pol (@rafelpol), current fitness coach for the Spanish national
team, as a teacher of the methodology course. I remember an
occasion in which I mentioned the methodology of Tactical
Periodisation in class and a healthy debate was generated around it
in which both classmates and the teacher participated. After a
while of brainstorming, Rafel gave us his point of view according
to which he feels (or felt, at that time) more comfortable with
approaches to play and training that do not limit freedom and
expressive-creative capacity of the players, which from his point of
view Tactical Periodisation does from the concept of "game model".
This vision of his about the collective organisation of the teams is
reflected in the book “El fútbol ¡NO! es así" when he writes that:
“the collective organisation is what should guide our training process,
since the behaviors and capacities of the players depend on the
opportunities for action that emerge from the intra-team and inter-
team interaction. From this perspective, the appearance of
coordinated behaviors in teams starts from the formation of
interpersonal synergies between the players that result from collective
actions based on opportunities for action that are collectively formed
and exploited. And it is with these opportunities for action in specific
environments that players must become aware of. ”
14
Juan M. Lillo (2011) manifests similar ideas when he says that: “it
is true that preferential guidelines for behaviour must be sought for
the group to settle, but in the end there are some guidelines that
each one has been building depending on the experiences acquired
and their capabilities. It is necessary for someone to establish a
series of principles that manage to make the group have its own
procedural dialect ”.
I find those ideas tremendously revealing. According to what these
authors tell us, we must not only attend to collective guidelines
that somehow have the purpose of embodying the way of playing
that the coach has in mind, but it's essential to take into account
the abilities of the players and the roles that they can play in the
team, from which the coach must design tasks to coordinate the
potential of the players, to create coordinated movements between
the team members, without prejudicing the individual qualities of
each of the players (Pol, 2011). In this sense, I think that the words
of Xavi Hernández (2011) synthesize the aspects that a coach
should take into account when building the "game model" of his
team: "Honestly, it gives me and takes away the team. My game needs
partners. I am nobody if one does not throw uncheck me, the other is
not offered to me in short. (...) Without partners my football doesn't
make sense ”.
At first glance it might seem that the vision of coaches like
Mourinho, for whom the "game model" is the frame of reference
15
for the collective decision-making of their teams, and the vision of
coaches like Lillo according to which the dynamics that arise from
the interaction of the players themselves will be responsible for
revealing the most appropriate trends for a team's game are
antagonistic. However, from my point of view these are totally
complementary ideas. I see no reason why it is not possible to
establish certain preferential responses to a series of circumstances
at the collective level and at the same time be open to the
uniqueness of each of the players and to perceive the synergies that
emerge from their interaction with peers, opponents and play.
After all, complex adaptive systems only need a few simple rules to
form a set that has highly effective and harmonious properties,
such as a capacity for self-organisation and co-adaptation (Balagué
and Torrents, 2011). In this same line, Pol (2011) expresses
himself stating that: “It is very important to bear in mind that,
despite the need for the coach to reduce the degrees of freedom of the
team system, so that it exhibits a coordinated behaviour, you should
be aware that a too rigid behaviour will be a poorly adaptive
behaviour. Rather than trying to impose a strict and hierarchical
order from the outside, some basic principles should be established,
the principles of the "game model", such as the preferred positions of
the players, in which area the pressure begins, etc. and, based on
these principles and the resources that the coach offers, propose
training situations to achieve system coordination accepting that the
organisational characteristics respond to the principles of self-
16
organisation." The
statement of Isaac
G u e r r e r o ( 2 0 1 7 )
(@IsaacGuerreroH),
c u r r e n t d e p u t y
director of the FC
B a r c e l o n a
methodology area,
comes to mind. He
tells us that "the
player must be pre-
pared to act, not to
think" in clear re-
ference to the dis-
tinction that we must
make between de-
clarative knowledge and procedural knowledge. The "game
model", as a document and as a set of principles, sub-principles
and sub-principles defined previously by the coach, would be
circumscribed within the sphere of declarative knowledge. It is
important to have a rational frame of reference that, in some way,
contributes (contributes!) To conditioning the actions of the
players on the field of play. Now, given the evidence provided by
the aforementioned authors and in an exercise in critical thinking
on our part, we must question that this is hardly the solution to a
team exhibiting harmonious and coordinated behaviour in the face
17
The flocks of certain birds exhibit highly complex behavior from a few simple rules.
of the different episodes that they happen in the course of the
game.
We also need to think about how human beings make decisions.
The concept of "game model" as a set of guidelines that guide the
actions of a team makes sense in the traditional perspective of the
decision-making process (which would be something like this:
observe, identify, refer to a kind of "data bank" where known
solutions to similar problems are stored, choose the right solution
and execute). Today, thanks to advances made in the field of
neuroscience, we know that this process does not occur linearly. It
is not a thoughtful and conscious succession of events, but occurs
unconsciously, which doesn't mean that it is irrational. At the risk
of being boring, I leave you what in this sense explains the
Portuguese neurologist António Damásio (2006) in the magnificent
documentary "Football. L'intelligence collective": "when you make a
decision you face a certain situation. A situation in The one that asks
you a question: 'What do I do?' for example, if the situation is very
simple, the decision can be made completely consciously and, say,
progressively using knowledge and logic. 'I know that it's coming that
way. I'll go that way. ' But the interesting thing is that if the
complexity increases, it is curious to see that we are going in. We
enter a non-conscious space. Because, curiously, the non-conscious
space, not being controlled by attention, offers more capacity. You
have more room to include complexity. And when you do it and you
assume you've trained, and footballers have to be well-trained, you
18
often give preference to some things because of training and add the
emotion to decide one action or another. Emotions work easily in that
non-conscious space and they offer you a solution for you to apply.
So, you have a problem, you dive into that kind of non-conscious
zone and come up with something that is almost intuitive. You have
an instant solution." Thus, it would seem that in situations of
extreme complexity, with multiple variables and that require us to
offer a solution in a very short period of time, we do not make
decisions consciously. In other words, we are immersed in
situations that are beyond the sphere of our declarative knowledge.
Is it harmful for the player to have detailed information available
on paper or verbally about how to solve the situations of the game
that the coach has managed to imagine or foresee? Frankly, I don't
know. What's relevant is what Guerrero and Damásio tell us: this
will not be the information that the player will preferably use to
make his decisions on the field, when his degree of involvement in
the game is high; a situation that tends to occur in spaces near the
ball.
19
PART THREE
THE CLUB'S "GAME MODEL"
"The club's structure should contribute to facilitating
the mobility of players between different teams within
the club."
In my opinion, this "complex set of references" that Mourinho
refers to and that make up the way in which a team plays ends up
looking very much like a language. A language is used to
communicate effectively and that is precisely what we want to
facilitate for our players during the development of the game. Let's
imagine that we are dealing with the case of a club that wants to
organise its training process. From a club's point of view this can
sometimes be an interesting challenge. It is important that the club
has its own "model", ideas and philosophy! However, this "model",
those intentions that we want our teams to express will not be
reproducible in exactly the same way in each of the club's squads.
The reason this is so is that the sensitivity and possibilities of each
player and each coach are not identical. From a systemic
perspective, human beings are hypercomplex structures, made up
of various sub-structures that configure our possibilities and that
21
makes us all different. Does this mean that the first team plays in
one way, the U20 squad plays in the opposite way and the U18s
play in a totally different way from the previous two? No way.
Going back to the "language" simile, the objective of the
management of a club should be that, if we speak Spanish in the
first team of the club, Catalan is spoken in the U20s, Portuguese is
spoken in the U18 squad and Italian is spoken in the U16s. Each
language is different. They all have their nuances. But they all
share the same root: Latin. Thus, under normal circumstances, a
person who has grown up speaking Spanish at home surely does
not have too many problems in communicating if one day he
22
Children of the ACademy project of Auckland City FC.
travels to Brazil or Italy. Furthermore, if this Spanish-speaking
person decided to move permanently to Rio de Janeiro, he would
be able to understand and speak Portuguese in a relatively short
period of time. I know this from my own experience. The same
should happen with players from different teams from the same
club. This common language added to values and a methodology
shared by all within the club structure should contribute to
facilitate the mobility of players between different club teams, thus
accelerating the adaptation processes and helping each individual
to always perform at their best. How do we achieve this? I am
afraid that for that, as for most subjects, there is no single answer.
Of course I have my own point of view. However, I think we would
go a long way, in addition to dealing with these issues is not the
objective of this work.
23
EPILOGUE
After everything written above, should we discard the "game
model" of our usual practice as coaches? Is this concept
invalidated? In my opinion, no. I think sitting at home before the
season starts or whenever, taking a pencil and paper and starting
to sketch ideas related to how we imagine our team's evolution will
be is a totally healthy exercise. It is not only healthy, but it is
recommended. However, it is important that we understand that
coaches are not the center of anything. The more open we are to
the synergies that emerge from the interactions of our players
within the framework of the training activities that we are
proposing, the closer we will be to achieving organic and
sustainable growth as a team. Now, the "game model" can remain
in the day-to-day life of our teams as long as we coaches are fully
aware that this is only an idea with no value on its own. A kind of
guide, if you will. But the game of football is contingency and
chance. As coaches we cannot imagine all the possibilities.
Possibilities, moreover, that in any case, exist on paper, before the
start of the game and that do not take into account the exceptional
circumstances that surround each player. As a coach, it doesn't
make much sense for me to establish that "when the midfielder has
the ball in the B2 quadrant in a controlled manner, oriented to-
wards the opposite goal and without being pressured, the winger
25
must offer a diagonal passing line, while the centre-forward will
carry out a run behind the opponent centre-back closest to the ball.
"Who are these players? What are they able to do today, all
together?" Because... surely, those interaction possibilities will be
different from what they were a week ago. And even more
different from what they will be two months from now. In general,
the line-up of a team on the last match of the season is different
from the line-up that very team had in the first game of that
season. As Martí Perarnau (2014) rightly said in his magnificent
work "Herr Pep": “A team is a living being and not a still photo. It
flows, it grows, it recedes, it advances… A team are moments that
mark successes. A team is much more than a state of mind, but it is
also a state of mind. A team is tactics and work, but also talent and
efficiency. It is training and clear ideas, but it is also emotion and
feeling. A team is a journey, sometimes novel, unpublished and full of
adventure. In others, it is a known path, full of necessary and
repetitive routines ”.
We have established that coaches are not the center of anything,
that we are not able to imagine all the possibilities or all the events
that will take place in an environment as unstable and as uncertain
as a football match.
And what can we say about the players? The football player is
probably one of the smartest individuals I know. Surely, some of
them are not able to recite Shakespeare's sonnets from memory (as
26
most doctors cannot do it either). Others may not be able to carry
out an in-depth analysis of the geopolitical situation in the Middle
East (would we be shocked to find that most of our politicians
could not do it either?). However, they are individuals who
constantly deal with uncertain situations, who play with a ball
which happens to be spherical, on which they intervene with the
same body segment with which they move. They operate in the
"now" conditioned by the immediate "before", searching for an
imagined future. And they do it collectively! All together and at the
same time. If that is not an extraordinary manifestation of
intelligence, I do not know what is. Marina (1993) tells us that
"intelligence is the integration of multiple operations in a single
project. Speaking, for example, is a linguistic, perceptual, emotional
activity, in which a project directs search, construction and selection
of activities, and all this is driven by a decision maintained with
enthusiasm." In the same vein, Morin (2001), one of the fathers of
modern complex thinking, manifests himself when he explains that
"intelligence that only knows how to separate fragments the complex
of the world into separate pieces, breaks up problems,
unidimensionalizes the multidimensional. It atrophies the possibilities
of understanding and reflection, thus eliminating opportunities for
corrective judgment or long-term vision. Their failure to deal with our
most serious problems is one of the most serious problems we face. So
the more multidimensional problems become , the greater the
inability to think its multidimensionality, the more the crisis
progresses, the more the inability to think the crisis progresses, the
27
more planetary the problems become, the more unthinkable they
become." This is what the "game model" represents. Let us imagine
for a moment that throughout our training sessions we do not fill
our players, whatever their age is, with ready-made linear
solutions of the "if ... then ..." type that restrict their creative ability
based on the fact that they do not coincide with the solutions
provided in our "game model". What if, instead, we foster
divergent thinking, collaborative learning and autonomy in an
environment of variability in order to empower the player and help
them effectively resolve the unexpected events they encounter
during the game? It wouldn't be difficult. It would imply that
coaches talk less. On the contrary, we would be obliged to
constantly listen, observe and reflect. We would be creating,
intuiting, imagining how we could do so that the "play" that we
have in our heads, that game that we identify with the most, and
the "play" that emerges from our team can coexist. It would be an
extraordinary challenge. I am convinced that this is the way to
achieve sustainable growth in our teams, respectful of the identity
and sensitivity of the team which we are a part of and which at the
same time brings us closer to the end of the game: scoring one
more goal than the opponent.
As you can imagine at this point, I firmly believe in human
intelligence. I am convinced that the football player neither wants
nor needs to be a mere actor who plays a role in a play whose
script has been established in advance by a "superior entity". In this
28
case, the coach. Nor do I think that the most appropriate
"approach" is to arrive at the training session "to see what
happens". No way! I do believe in proposing activities that
contribute to generate contexts and that, through those contexts,
we can offer but also discover and agree with our players what will
be the collective intentions that the team will express while
establishing what will be the criteria and references that we will
use to coordinate our joint actions. For this reason, I don't want to
leave you without sharing this fragment of the book "A Theory of
Creative Intelligence" by José Antonio Marina (1993): "By inte-
29
My brother Emiliano (right) and I in our childhood home
lligence we have come to see the invisible. Our measure is excess, what
has made the human history the cone of greatness, but also of
stupidity and cruelty. We have exploited the metal and dynamite
mines, we have created the instruments of music and those of torture,
generosity and murder. Man does not stop It is an animal of
remoteness: it distances itself from things, from others and even from
itself. That is why it eats without hunger, drinks without thirst, kills
members of its species and even commits suicide. It can untie
everything. which makes humanity a permanent supplier of
ambivalent novelties, we rightly attribute it to intelligence. Man has a
creative intelligence."
30
ABOUT THE AUTHOR
Camilo Speranza (@camilosperanza) was born in Montevideo in
1982. He lived his childhood in Nuevo Paris, a neighbourhood west
to that city. His first experience as a player was at the age of five at
Lanza México 68 club. After a more than anodyne career as a
footballer in which he went through clubs such as Montevideo
Wanderers, River Plate, Defensor Sporting, Salus FC, Rentistas,
Deportivo Colonia and a season in the Second Professional Division
of Mexican football, in 2005 he moved to live in Barcelona. There,
he would be strongly
influenced by the
ideas of the positio-
nal game and by the
systemic thinking
applied to training in
football. It is in the
C a t a l a n c a p i t a l
where he carries out
his official studies as
a football coach, ob-
taining the degrees
of Higher Technician
32
in Sport with specialisation in Football, awarded by the Spanish
Ministry of Education and Culture and the National Coach Football
licence, awarded by the Catalan Football Federation and the Royal
Spanish Football Federation. After working in several clubs from
the Catalan football scene, in 2016 he joined FC Barcelona. In this
club he will occupy different positions as a coach that would lead
him to have experiences in places such as Brazil, Australia, Japan
and the United States. After a season working for Auckland City FC
of New Zealand, in 2019 he arrived at Guayaquil City FC of the
Ecuadorian First Division, a club where he currently serves as
assistant coach to the first team.
33
REFERENCES
Alonso Lano, Amieiro, B., Barreto, R., Fernández, V., Oliveira, B., & Resende, N. (2011). Mourinho ¿por qué tantas victorias?. Vigo, España: MC sports.
Balagué, N., & Torrents, C. (2011). Complejidad y deporte. Barcelona: Editorial INDE.
Gómez, P. (2014). El fútbol ¡no! es así. Castelldefels: Fútbol de Libro.
Marina, J. (2016). Teoría de la inteligencia creadora. Barcelona: Editorial Anagrama.
Morin, E. (2012). A cabeça bem-feita. Rio de Janeiro: Bertrand Brasil.
Perarnau, M. (2014). Herr Pep. Barcelona: Roca Editorial.
Pol, R. (2011). La preparación ¿física? en el futbol. Vigo: MC Sports.
Ribot, J. (2006). Football. L'intelligence collective. Video. Francia.
Silva, M. (2008). O desenvolvimento do jogar, segundo a periodização táctica. Vigo: MC Sports.
35