SOUND=SPACE a way of life
Transcript of SOUND=SPACE a way of life
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SOUND=SPACE – a way of life
Rolf Gehlhaar DLit
keywords: musical creativity, learning, music facilitation, accessibility, therapeutic play, fun,interactivity and spontaneous social interaction.
Abstract
SOUND=SPACE (1985) is an interactive musical environment- designed and built by Rolf Gehlhaar -consisting of a large, empty space surveyed by an ultrasonic echo-location system. In this spaceseveral persons may create electronically generated music by simply entering and moving around.This paper describes the main functions and concepts of SOUND=SPACE and investigates the benefitsof its various applications of it – via informal creative play - to early music education and to thefacilitation of creative expression for the broad-spectrum disabled. Numerous applications during thepast 27 years of its existence – in workshops run both by the author and others - are described andexamined for their validity, in some cases referring to documentation of responses of participatingusers and carers. These findings form the foundation upon which recommendations for the continueddevelopment of its hardware, software and further research into the expansion of its applications aremade.
Imagine…the merriment of children jumping and twirling to the rhythm of sounds they are
creating; the delight of disabled persons tracing their steps in a narrative of spoken words and
sounds which they themselves have created; the happy serenity of elderly people, dancing in
the space, creating a music providing them with both aesthetic and physical stimuli; a
choreography of dancers which is echoed by sounds generated by the dancers, encouraging
them to and to find new gestures of expression.
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Background
During the past 27 years Rolf Gehlhaar - and many others – have supervised public
installations and run workshops with his invention SOUND=SPACE [1], an interactive musical
environment consisting of a large, empty space surveyed by an ultrasonic echolocation
(ranging) system. In this space several persons can simultaneously create music by simply
entering and moving around the space. Rapidly updated measurements of the positions
movement of persons in the space are sent to a computer that calculates their movement and
consequently triggers and/or generates music in real time. The activities surrounding
SOUND=SPACE have been documented in numerous publications [1] – [8]. Illustration 1.
shows the typical set-up of the ranging system: 8 ranging units looking inwards, 4 on each of
two contiguous sides of an empty square space.
SOUND = SPACE resulted from an idea that the author had in 1983, which envisioned
the creation of a non-deterministic piece of electronic music that ‘lived’ in a computer program
and was ‘performed’ by its audience. People with no previous experience or musical expertise
could bring this music to life in the space. The audience becomes an active participant in the
creative process. SOUND=SPACE both questions – and perhaps enhances - the standard role
and the status quo of the musician and composer.
Illustration 1. The interactive space of SOUND=SPACE, ca 8m x 8m (courtesy of A.P. Almeida)
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To sum up, my original objectives were that the audience become the performers, that
by engaging with the creative process of the music they take ownership of it, that they bring to
life my algorithmic ‘compositions’, manipulating sounds as if they were physical objects,
thereby exploring the nature of sound and finding music in it. In order to achieve these aims, I
had not only to design the ultrasonic echolocation ranging system but also to meet certain
software design requirements.
Musical Topologies
In order to structure the application software I needed first to develop some concepts
for interaction as applicable to music, i.e. the affordances that would encourage users to
interact. This led to my development of the concept of musical topologies, the software that
would allow users to create and influence the sounds they heard. I developed three different
types: static, dynamic and hybrid.
In the static topology, sounds - their pitch, duration and timbres - are mapped in the
two-dimensional space, i.e. distributed over the horizontal space such that the presence of a
person at a specific location will trigger a specific sound. In the dynamic topology, sequences
of changes in position of the users are measured (in several areas of the space). These
measurements are integrated into activity values: slow or small movements = low activity
value, fast or large movements = high activity value. These values, updated approximately 3
times/sec, then influence various parameters of a compositional algorithm that generates
evolving pitch, timbral, harmonic and rhythmic structures. The hybrid topology combines
both modes of the above topologies, responding both to the measurement of the positions of
the users and how fast they change them. In the first versions of SOUND=SPACE (1985-88)
the sounds were generated by a digital signal processor. This source was very good for
exploring physical acoustic characteristics. Illustration 2. shows a typical set of four different
topologies from this period, each with its simple explanations of the affordances. These were
the ones used for the installations in the Centre Pompidou and the Museum of Science &
Technology, both in Paris, and in Lisbon 1986. In this version, the sounds were produced by a
proprietary 128-channel digital signal processor. The available manipulations of the sounds
were primarily ‘electro-acoustical’ – based upon phase shifting of large numbers of waveforms
- rather than pitch-durational, mainly because real-time timbral changes were difficult to
achieve. In these installations and workshops the visitors could also choose the current
topology and the overall loudness of the sounds (see 11. in the topology below) . However, I
removed these functions in later versions because people, often unintentionally ‘misused’
them. That is to say, that changing program required that the current program (and sounds) be
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stopped and a new one loaded. As computers were still quite slow in those days, this process
took about 15 seconds and was of course, silent. Many times visitors would try to change the
program so often that the system was silent for a long time. The other function, loudness also
created problems in that visitors would often cause the loudness to be so low, that there also
would be practically no sound.
In the early installations the explanations and the graphics as indicated in the
topologies were made available to the visitors, through handouts and graphics on the floor in
the space. These I gradually simplified because many visitors would fixate on the graphics on
the floor, mistakenly thinking that the lines were the sensors and consequently lose the
freedom to explore the space.
For the first installation, in the Centre Pompidou, I had provided a ‘visitor counter’, an
infrared gate, counting the people entering and leaving the space. The main reason behind this
was that I knew that if there were more than about 20 people in the 36m2 space, some of the
ranging units would be blinded by people standing directly in front of them This would
interfere with the functioning of the system. So I tried to limit the number of visitors to 20,
placing a sign at the entrance ‘please wait’ when this number had been reached. It did not work
very well; people went in anyway. So I eliminated that too.
Illustration 2: Early topologies
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In later versions (1988- 1996) 16 channels of FM synthesis were employed. This
provided a much greater freedom and control over the pitch, duration and timbres of the
sounds as well as the possibility of working with sounds that had a slightly more familiar,
‘instrumental’ quality. As Illustration 3. below demonstrates, the standard number of
topologies has been increased to five and their characterisation employs more familiar terms.
Illustration 3: Later topologies
More recent versions (1996 – present) employ a hardware or software sampler and an
extension of the sound-mapping software to include a commercially available sound sequencer
(first MAX/MSP and later AbletonLive). These provides the greatest flexibility as makes it
easier to sample sounds made by the users and to rapidly integrate them into the topologies.
The extension of the software was also important because it simplifies the creation of
topologies and allows even only slightly computer literate users to create, record and perform
their own narratives, with or without additional sound effects or musical sounds. This aspect
allows the users to take complete ownership of their creation, a capability frequently exploited
for multiple workshops in which a group of participants create their own written narrative,
record the spoken words, complement these with sounds and sound effects, and then
‘choreograph’ their movements in order to ‘perform’ the narrative.
Early Travelling Installations
The first installations in which ad hoc workshops with disabled children were carried
out took place in Lisbon at the Gulbenkian Foundation in 1986. This resoundingly positive
experience (many of the visitors simply exploded with joy) soon made me decide to continue
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developing the system, to make it more compact and to travel with it, and, most importantly,
to concentrate – but not exclusively - on working with the disabled.
Although people generally loved SOUND=SPACE and the number of visitors to its first
installation in Les Immateriaux at the Centre Pompidou 1985 had been astounding, I felt that
the workshops with the disabled children were more significant. I felt they not only enjoyed the
experience but they also needed it. I also wanted to explore alternative applications such as
music and technology education for children and the broad spectrum disabled, providing
access to a previously denied expressive medium. After two years of redeveloping the software,
the standard set of topologies were as in Illustration 4. below, explaining the functions and
also indicating also the graphics for spatial orientation that were laid out on the floor.
Illustration 4. Topologies from 1996
In the past (and present) SOUND=SPACE has found numerous applications: as a
creative environment for music and movement workshops with musicians, children, the
disabled; as a musical environment for dancers, creating in real time the music to which they
are moving; as a virtual instrument for performers, controlling a variable host of electronic
musical instruments and ancillary equipment (e.g. light, real-time computer-generated
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images, QT video, etc); as a teaching resource for musicianship skills (ear training),
composition, performance and computer music programming; as a tool for the interactive
musical, visual, and or textual animation of public exhibits.
General Observations
After overcoming initial inhibitions of ‘making a spectacle’ of themselves, users generally find
controlling and exploring the space an intensely pleasurable experience. This leads me to
conjecture that the experience speaks to the ‘aesthetic’ brain, our seemingly evolutionary
predisposition for the mind to abstract sensory experiences. Being an agent in the space by
resting or moving in it immaterialises the body and yet leaves a personal trace. Furthermore, a
process of learning through action occurs in which the users take ownership of what is
happening because they are ‘making’ it, thus engaging in a process of anti-consumerism-
infantilism: essentially, people are making these things, ‘with their hands’.
The software is highly accessible: users can structure and develop own versions,
thereby more fully able to participate in the creative process (as opposed to most computer
games and telephones, where the software is proprietary and highly guarded and). The
experience certainly speaks to the social brain: users almost always invite other to share it with
them. It thus also conforms and reinforces to a paradigm of music: the only ‘discussion’ in
which everyone can participate - talk - at the same time). After a certain amount of experience
in the space, after users have loosened up a little, a considerable amount of social cooperation
usually begins to evolve, users define and attempt to achieve common goals, be their
inspiration ‘choreographic’ or aimed at specific musical result, or both.
Propositions
Fundamentally, SOUND=SPACE is a social, creative learning environment, an
exploratory experience that involves the creation or discovery of both ‘group’ and personal
narratives. To anyone in the space for a even just a short time, it quickly becomes obvious that
a single person cannot exploit all the affordances; in fact, a single person quickly begins to feel
quite inadequate for it. Thus, it encourages the creation of and participation in ‘communities of
place’.
More profoundly, because a user may easily establish a dialogue of ‘cause-effect’, the
experience precipitates a confrontation with the self and its musical thoughts in a quasi-
linguistic engagement with a significant other.
Further more, because the space invites exploration, it encourages listening to sound,
remembering sounds, their pitch, colour, articulation, locations, etc., causing the user to create
a mind-map of the space. Because the sounds are experienced ‘raw’ - not already encapsulated
in already ‘familiar’ music – this leads directly to an informal process of ‘discovery’ of sound:
its dramatic possibilities, its immateriality and the poetry arising from its juxtapositions.
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Supportive Techniques: structure of workshops
There are numerous techniques that may be applied in workshops in order to support
the experience of exploration and discovery. These may be to allow the first-time user to
explore the space freely, without explanation; to encourage the understanding the concept of
sound topologies through simple questions or tasks; to suggest searching for specific sound
objects; to finding specific sound objects and relating them sequentially in time, etc. Once a
basic understanding has evolved, then the users begin to create musical meaning through own
actions by discovering ad hoc relationships, following a choreography, generating specific
rhythms, practicing discrimination between pitches and harmonies, becoming involved in a
‘dialogue’ with others and, extrapolating intentions from observations.
Summary
In the space, one can do nothing wrong, only better. The structure of the topologies is
such that even the more or less random or chaotic movement by a group of people in the space
is transformed into a musical flow that sounds elegant, planned and structured. The greater
the variety of movement in the 'exploration' of the space is, the greater the differentiation and
diversity of the music will be. Understanding how the space functions is an advantage in
'playing' it well, but only an advantage, not a requirement. Furthermore, participation consists
not only in being in the space - occasionally alone, but generally with others - but also in sitting
out occasionally and listening and watching others. SOUND=SPACE is essentially a social
environment. Its interactivity is not limited to the interaction between person and 'instrument'
but includes, perhaps more importantly, the interaction between person and person while
'playing' in the environment.
Fundamentally, SOUND=SPACE is about exploration and empowerment. Especially
for children and those with developmental/emotional problems, it is about finding focus, and
following ideas and sensations – controlling the sensations – at the individual’s own rate.
SOUND=SPACE gives instant feedback from their own movement reflected in sounds. Each
group of children can experience this in their own way, learning they can create their own
patterns, compose their own tempo, dynamics, communicate with SOUND=SPACE through
their movement of the moment. Language capability is not an issue.
Testimonials
In 1989 the author carried out an extensive series of workshops at The University of
New England, NSW, Australia. The participants were elementary school children as well as
high school students and numerous special needs groups including autistic children. Most of
the workshops were single sessions generally lasting approximately 1.5 hrs, with participants
from various local special schools, day centres, usually in groups of 4-15 persons, or simply
parents with their children. Depending upon the abilities and communication skills of the
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participants, various techniques - usually demonstration, rarely explanation - were employed
to introduce them briefly to the SPACE. After this, the remainder of the workshop was
dedicated to the free exploration of the creative possibilities, the participants acting either
individually or simultaneously in small groups. The primary aims of these workshops were to
focus upon the enjoyment of this experience, the empowering nature of the musical creative
experience made available by SOUND=SPACE and the social interaction among the
participants arising as a result. Although, due to the brevity of the sessions, very little didactic
work - either musical or movement - could be attempted, it seems these sessions did not pass
entirely without profound effects, as testified by one of the observers, Prof. Rosalind Halton
[2].
I remember two particular sessions. One was a group of over 20 children, ranging from
quadriplegic, cerebral palsy, to severely autistic. The other was a group from a school of special
needs children. During the sessions there was fun, constant exchanges between carers and
children, and always with Rolf.
The aftermath was often a very emotional time – for me, for the carers. One said that
there were very few ways in which carers and children could relax and enjoy themselves
together. This novel experience was one way that brought them together.
Each participant could feel individually celebrated during SOUND=SPACE. Rolf had
put one of my harpsichord soundtracks and I found I could move it in tempo and pitch by
rocking back and forwards. I could change the pitch by moving different distances.
This type of learning I saw reflected on the face of every participant at one time or other
– a moment of realising that it was their own movements organising the sounds and intensity
that they heard.
This was not an experience in the field of evidence-based knowledge. No measurements
were taken of brain activity – the idea of any intervention that would be an invasion of the
child’s space would be in direct contradiction to the aims of SOUND=SPACE. Evidence was thus
entirely based on the reports of parents and carers – a group very experienced in observing
small changes in the behaviour of the children. One reported that her young son talked more
clearly and coherently than normal after every one his Sound=Space experiences. Whether it
was stimulus, or a feeling of emotional ease, SOUND=SPACE contributed something that went
beyond clinical treatment and seemed to open channels.
Some further remarks made by other observers, carers and parents of some of the
participating autistics are developmentally challenged children [2]. I believe these need little
amplification or commentary.
"After [an] initial reluctance to participate, my son, who is normally quite aloof from
other children, tried to initiate contact with an unknown peer, saying he wanted to be friends.
He was able to use the child's name without having been told it, i.e. picking it up from incidental
conversation.
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"He also actively sought out his sister to play, using full sentences. He also was able to
respond to a request to dance like a butterfly and horse. His communication continued for
some hours after, to be greater in quantity and clarity. In all, a remarkable experience.
"To have access to such an avenue is wonderful. The experience was enriching. It
confirmed much of the research I had done into music therapy. Best of all, it helped to open
another window of opportunity for my son to experience the world. "
A second visitor, a three-year old boy with his mother, was similarly 'energised' by his
experience in the space, although it had a tentative beginning:
"[At first he was] crying and became distressed when a high-pitched percussion
program was used (sound sensitivity). This stopped immediately when the program was
changed to lower sounds. [He started] smiling, saying 'Music'; [he] became very calm after 1/2
hour of moving around and then became very animated when he realised his movements were
resulting in the music."
The above two instances are representative of the individual experiences and reactions
of visitors to the space. The social nature of participating in activities in the space - it is not a
'game' that is played by one person alone - also contributes importantly to the overall
experience. In many instances, it is an observation (or a 'sensing') of a social situation or
activity which catalyses a new individual awareness and activity. During a session that
included autistic children as well as several others (mostly siblings), an independent
participant and observer noted:
"As a result of L and me twirling, S and B developed a lot of paired dancing and
spinning, especially towards the end of the session. A began to look straight at me and invite me
to do things with him towards the end. His face was animated and he was moving very
confidently by the end."
A. is the little boy mentioned above who was crying when he first arrived. In another
session with six children, three parents and several observers participating, this same
observer/participant noted:
"A, who wears very thick glasses (and is probably a case for Early Intervention) was very
shy and doesn't talk throughout. At first everyone is very protective of A and when I come in, I
wonder if she is almost blind because M leads her everywhere by the hand. Then her mother
suggests that she have a go on her own. When this happens, she follows the other two little girls
who are very well co-ordinated. They run round the room like bumblebees.”
Conclusions
During the many years that I have run these extended types of workshops, I have
personally had the most rewarding experiences ever while working with SOUND=SPACE. I
have frequently witnessed personal development, often heard great, uninhibited squeals of joy
at a newly-found skill and have many times been deeply touched. Each series leads me to new
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ideas for the next, as well as leaves a trace in my private compositional thinking. At the end
of the last session I always ask the participants if they would like to come to another workshop;
the answer is always "When, where?"
References
[1] Gehlhaar, R. SOUND=SPACE Contemporary Music Review, Harwood Academic Publishers,Vol.6,1992
[2] www.gehlhaar.org SOUND=SPACE and WORDS/SOUND=SPACE workshops held at UNE,Australia, 1989
[3] R.Sutherland : New Perspectives in Music, Sun Tavern Fields, London 1994
[4] Sparacino, Davenport and Pentland: Media in performance: Interactive space for dance, theatre, circus, and museum exhibits IBM Systems Journal, Vol 39, Nos3&4, 2000
[5] Gehlhaar, R., Girão, L. M., Rodrigues, P. M., Almeida, A. P., 2008. Musical Topologies inSound=Space. In 28th ISME World Conference. Bologna, Italy, (CD-ROM / ISBN 9780980456028)
[6] Almeida, A. P., Girão, L. M., Gehlhaar, R. and Rodrigues, P. SOUND=SPACE Update at Casa da Música, in Proceedings of 2nd European Conference on Development Psychology of Music Perception (Roehampton, September 2008), Roehampton University, 80-84.
[7] Almeida, A. P., Girão, L. M., Gehlhaar, R. Rodrigues, P., Neto, P. and Mónica, M. SOUND=SPACE OPERA, in Proceedings of 7th International Conference on Disability Virtual Reality and Associated Technologies with ArtAbilitation (Maia, September 2008), ICDVRAT/University of Reading, 347-354.
[8] Almeida, A. P., Girão, L. M., Gehlhaar, R. Rodrigues, P. and Rodrigues, H. SOUND=SPACE: Music Perception in Action, in Proceedings of 5th International Conference on Multimedia and Information and Communication Technologies in Education (Porto, April 2009), Formatex, 1199-1203. Available at Available at http://www.formatex.org/micte2009/volume2.htm.