Fucking Failure
Transcript of Fucking Failure
<name> Meagan Winkelman Farhad Bahram Jessie Rose Vala </name>
<h1> Introduction to Artistic Failure in the
Digital Humanities </h1>
<quote> “Humans die, instruments fail.” </quote>
<p>
In this essay, we exemplify what is“humanistic”inthe
digitalhumanitieswithartpracticesthatexploreanddevelop
from the potentials offailure.Chaos,malfunction,anderror
aredisregardedstatesofcomputationaltechnology,excludedby
norms and expectations for usability, functionality, and
marketabilityinsoftwaredesign.However,thesestatesoccur,
defyingthesimplifyinglogicsofdesign,andrevealingmoments
inwhichhumanagencydoesnotcontroltheprocessesexecutedby
technology.Whiledigitalhumanistshaveembracedandexpounded
thenecessityof“failureinthepursuitofinnovation,”aspart
of a “high risk/high reward paradigm” borrowed from
entrepreneurism and scientific models (Spiro 29), the art
practiceswefocusonheretakeadifferentapproach,whichasks
ustolooktothatwhichiscriticallyunproductive,ioreven
destructive,includingthedesign(orundesign)oftechnological
objectswhichareinefficientorunusable,askingustoquestion
their instrumentality, while opening new avenues forcritical
inquiry.
In conceptualizing failure, westrayfromthescientific
experimental paradigm, which situates failure as results
inconsistentwithprojectedoutcomesorgoals,insteadexamining
thewaysinwhichtheerrorofcomputationalsystemscanplaya
roleincreatingnewexpressionsofwhatitmeanstobehuman,
andrevealingexistingexpressionswhichdefytheexpectations
of validating institutions. Moments of malfunction andchaos,
such as those characterized by the glitch, reveal both human
vulnerabilityandthepotentialforunderstandingcomputational
technology as organic and unconstrained by the instrumental
intentascribedtoit. Inthissense,“failure”isamisnomer,
asitrefersonlytotheagencyofhumansinputtingdata,and
not to the variety of forces, many of which are unknown or
non-human, affecting particular outcomes. Using “failure,” to
describeartwhichcomesastheresultofglitch,error,anda
lack of functionality, then,isaspecificideologicalchoice
meant to emphasize the human vulnerability implicit in the
glitch[1], which we consider to be central to humanistic
inquiry,andtoframethisparticularintersectionofartand
technology as subversive, defying the structuring
computational logics of exclusion in software and interface
design.
In “Why Are the Digital Humanities So White?”, Tara
McPherson explains that the programmers designing the
structuringmethodsofcomputingtechnologyhaveimbuedwithin
themcertainnorms.Thesenormsaredeployedunderthelogicof
‘commonsense’(McPherson146),orsimplicity,wheninfactthey
are exclusionary, contributing to a covert symbolic violence
regarding race. Principles of modularity, clarity, and
information-hiding guide the design of software and, as
Mcpherson argues, contribute to and continue to influence a
neoliberalandpost-fordistepistemology,thesameepistemology
whichinfluencesthedigitalhumanities.Giventhepervasiveness
ofcomputinginthecontemporaryhumanexperience,thesecoded
ideologies are at issue not just in the work of digital
humanists, but in our understanding of humanity at this
historical moment, as these ideologies not only reflect but
serve to produce societal norms.
Computational failure and failureofdesignattractsour
attentionasdigitalhumanistsandasartists,becauseitdefies
the violent structuring logics implicit in technologies‘
operations. Wecanseeitasamodeofcriticaldeconstruction,
a mode of critique which sacrifices a sense of control over
technology,bringingtolightexistingspaceforalternatives.
InTheQueerArtofFailure,JudithHalberstamexplainsfailure
asarefusaltoconformtodominant,“commonsense”notionsof
progress(reproduction,capitalaccumulationand,asweargue,
technological advancement) and a site for recognizing the
alreadyexistingalternativestotheseexpectations. Likewise,
theartisticpracticesinvolvingfailurewhichwewillexamine
here,specificallyglitchart,reclaimthe‘human’(albeitnot
always the result of human agency) in technologies, despite
supposednon-functionalityordifficultyofuse,andinspireor
reveal ways of thinking that lie outside of normative
structuring logics.
These artistic practices can be seen in a historical
continuumwiththecriticalethosofdestructivecreationinthe
Modernist period, when artists attacked the structures which
validated and defined art in a turn towards process and
performance,andincreatingobjectswhichfailed(orattempted
to fail) the institutional expectations of durability,
tangibility, and commodifiability.
</p>
<h1>DestructiveCreation:TheAesthetic
of Failure </h1>
<quote> "Previously, pictures advanced to their end by
progression.Eachdaybroughtsomethingnew.Apicturewasasum
of additions. With me, a picture is a sum of destructions.”
- Pablo Picasso </quote>
<p>
Digitalhumanitiesinpartcreatesitsdiscourseoverthe
ruinsofdysfunctionalandoutmodedpracticesintheHumanities
discipline. It is with this creative destruction that DH
embodiesthehumanhistoryoffree-floatinginhumanpostureof
toolssuchasmodularityandcoding.Infactdigitalhumanities
creates a new world in relation with technologies while also
changingthepoliticalandculturallandscape.Howcouldanew
worldbecreated,afterall,withoutdestroyingmuchthathad
gone before? In fact, the rationale of contemporary
knowledge-based works is directly related to this binary of
creation/destruction.Perhapsthat’swhytheimageof‘Creative
Destruction’ is very important to understand the digital
humanitiesapproachtowardthenotionoftheFailure,precisely
becauseitderivedfromthepracticaldilemmasthatfacedthe
implementation of the digital humanities.
Inpursueofinnovationandbyrelyingonthequalityof
scientific experimental paradigm, one could easily arguethat
digital humanities talks about Creative Destruction with the
emphasis on “creative” andalmostnofunctionalreflectionon
“destruction”. By considering thismodel,webelievethatthe
questionofthefutureaestheticofDHisthequestionofthe
general legitimation of art in such an image of creative
destruction. In fact we are asking what is the function of
creativeartinaworldofinnovativeinformationandknowledge?
Ofcoursethevarietyofcreativepracticesinthecontemporary
artanditsremarkableemphasisoncreationisnotthesubject
of our question. Here we are going to talk about the other
paradoxicalsideoftheequationwhichisaboutmutation,chaos
and destruction in art practice: what may be called the
“Destructive Creation”, or more fully, we can call it the
aesthetic of Failure, the critical inverse of the mainstream
ideology of creative destruction in digital humanities.
Infactweshouldbeawarethatdestructivityhasalways
beenintimatetocreativityinthehistoryofartevenbefore
the contemporary era. According to the Dario Gamboni’s The
Destruction of Art: IconoclasmandVandalismsincetheFrench
Revolution(1997)thehistoryofartistotallymingledwitha
parallelhistoryof“de-arting.”Artdevaluedbyindividualsor
regimesasnon-art;artdestroyedforbeingpaganorprimitive;
arttorndownforitspolitics(e.g.,statuesofLeninafterthe
fall of communism); art slashed or sprayed in museums for a
variety of reasons; even art "thrown away" because it is
supposedlynotrecognizedasart:alltheseactsofdestruction,
orde-arting,asGambonidescribes,aretheotherside"ofthe
same coin" of creative art.
Inthechapter"ModernArtandIconoclasm"fromthesame
book, Gamboni talks about one of the most dominant forms of
artistic destructivity: the attack of art on itself. For
example, in the Modernist period, artists started expressing
hostility,bothexternallytowardtheartinstitutions(suchas
galleries,museumsandacademia)andinternallytowardtheart
practiceitself.Inthelatterapproach,artdissolvedintoa
performative display of de(con)struction, the radical
disintegration of the structures defining art itself. The
objectscreatedintheseperformativedisplaystechnicallyfail
infulfillingtheexpectationsofvalidatinginstitutions,and
indoingsosubverttheauthorityofthesestructures.Robert
Rauschenberg'sEraseddeKooningDrawingisoneexample,which
defies the structure of preserving and authenticating art
objects.Howeverinrelationtoourcontemporarymoment,welook
topracticesindigitalart,whichembodythemodernistproject
of destructive creation within the technological paradigmsof
computing, software and interface design.
</p>
<h1> Glitch </h1>
<quote> “The negative feelings make place for an intimate, personalexperience of a machine (or program), a system showing its formations,
inner workings and flaws.” -Rose Menkman </quote>
<p>
To focus in onthisparadoxicalsideoftheequationwe
look at the process and activation of Glitch art. Glitch
rupturestheforegroundoftheusableinterface;thefunctioning
‘normal’ software, the opaqueness of digital platforms, the
planned obsolescence. The software glitch turns in and onto
itself; the background merges with the foreground creating
possibilities for a chaotic beauty to take shape. For an
instant, the user is aware of the pervasive illusion of
complete control. In this moment, there is an organic
relationshipofpurepotentialityandpurefailure.Theghostin
the machine is activated by a breakdown, causing shifting
perspectives, transparency, and unexpected possibilities.
Rosa Menkman further activatesthesemomentsthroughthe
‘Glitch Studies Manifesto’. Shespeaksoftheimperfectionof
technology,themomentsoffailurethattheglitchframesand
holdsinherentlyinitsnature.Thereisamythoccurringinour
wake,thatoftheholygrailoftechnology.Thisgrailbecomes
oursavior,ourbeingswillbebroughttoperfectionthroughan
illusion of usability, efficiency and shiny newness. What is
this holy grail made of? Who designs and operates it?
“Some artists set out to elucidate and deconstruct the
hierarchiesofthesesystemsofassemblage.Theydonotworkin
(binary)oppositiontowhatisinsidetheflows(thenormaluses
of the computer) but practice on the border of these flows.
Sometimes,theyusethecomputers’inherentmaximsasafaçade,
totricktheaudienceintoaflowofcertainexpectationthatthe
artwork subsequently rapidly breaks out of. As a result, the
spectatorisforcedtoacknowledgethattheuseofthecomputer
is based on a genealogy of conventions,whileinrealitythe
computerisamachinethatcanbebendorusedinmanydifferent
ways.Withthecreationofbreakswithinpoliticsandsocialand
economical conventions, the audience may become aware of the
preprogrammed patterns.” -menkman
The “preprogrammed patterns” fail. In this mysterious
instant we become receivers of an expanded dimensionality of
uncontrolled chaotic transparency. The known becomes the
unknown.Thereisafeelingofsteppingintoavoid,theexpanse
oftheglitch.Thisgenerativevoidisburgeoningwithnoise,a
communication that is undeniable, simultaneously holding the
negative and positive togethercreatinganambienceofspace.
Thisbreakingintonoisecanforcethespectatorto“understand
the politics behind code and voice..”-Menkman. A destructive
creation, or destructive generativity occurs.
TofurtherseetheworldofGlitchIwouldliketolookat
twoshowsthatplaywithinthisno-mansland.ThefirstshowI
wouldliketoconsideris(Glitch)ArtGenealogiesatLeapin
Berlin,Germany19.03.-23.03Theuseofgenealogiesinthetitle
of the show refers to Foucault’s theory of history as a
non-linear multiplicity of complex relationships and
perspectives. There is no one singular telling. There is no
masternarrative,nodirectlineage,asimultaneityisatplay
thatdisregardslinearity.Thecurationhighlightsthemultiple
threads, perspectives and problematics that create this
community. The work ruptures known relationships with the
Graphic User Interface (GUI), circuit bending, and gaming
platforms. This show creates an open-ended conversationwhere
technological standardization is questioned.
ThemeaningandmaterialityoftheGUIisquestionedand
pushed beyond its limits to consider “standardization and
corruption,expressionandcode,andmeaningandnon-meaning”.
Circuitswithinateddyroxpinarebentbeyondtheirdesigned
capabilities allowing the technology to communicate in
unexpectedways.Itisonlyatthemomentofcompleteentropy
thatTeddyRoxpinrealizeshehashisownvoice.Inotherpieces
tIme collapses where older media interfaces withstandardized
glitch software to create a retro aesthetic that becomes
fantasticallandscapesofpsychedelia. Enigmaticrealitiesare
createdthroughgamingprogramsdeterioratingintotheglitch.
The original functionality is strangely misplaced.
ThesecondshowIwouldliketoconsiderbyDanielTemkin.
Glitchometry took place at Transfer Gallery in Brooklyn NY,
11/2013.Glitchometrypositsaroundahumanisticcollaboration
between machine and artist. Temkin’s relationship with the
computerisextremelyuneasy,thereisatradeoffofcontrol.
Chaosisinherentinthemaking,Temkinisdissolvedintothe
machinesglitches.Itisatthesemomentwherethecontrolis
handed off to the machine. The author disappears into the
background.Onecannotteaseoutwhoismakingthepiece,the
machine? the artist? the glitch?
Temkinquestionsthinkinglogicallythroughwelcomingthe
computermalfunctionintohisprocess.InDitherStudieswesee
an exploration of Photoshops algorithm. Fields ofPsychedelic
abstractpatternsaretheproductofthisbreakdown.Itseems
thevibrantexpansecouldbleedoffthescreen,orburnitself
intotheretina,aswhenonestaresintothesuntoolong. The
vibrancyistracedbackedontothereceiver,asthecomputer’s
politicsof‘functionality’canbetracedintoourlivesonan
intimatelevel. Or,takeDrunkEliza:anonlinesiteonecan
seekhelpfromaprogramthatisinaconstantstateofdecay.
Here we find the notion of searching for something outside
ourselvesforrepairorguidancebutallwefindisafailureof
any sort of coherent communication.
Inunderstandingtheglitchasafailure,onewhichcalls
into question the supposed human control of technological
interfaces, as well astheauthorityofviolent,exclusionary
logics embedded within these systems, we propose that these
worksquestionnotonlythestructuringlogicsofcomputing,but
the structuring logics of society as well. In response to
criticaldoubtabouttheroletechnologycanorshouldplayin
relation to humanistic inquiryfromdigitalhumanistssuchas
JohannaDrucker,whofeels“theideologyofalmostallcurrent
information visualization is anathema to humanistic thought,
antipathetic to its aims and values” (Drucker 86), we might
consider ‘failure’ as strategy for subverting ideological
structuring logics.
When Drucker calls for a shift towards to “a
humanistically informed theory ofthemakingoftechnology(a
humanistic computing at the level of design, modeling of
informationarchitecture,datatypes,interface,andprotocols)”
(Drucker 87)we propose thathumanistically-informedtechnology
is technology which embodies the frailty of the human
experience. This frailty exists in the examination of
technologicalerrorandfailure,andperhapscanprovideusthe
new ways of knowing outside of the structuring paradigms.
</p>
<h1> Works Cited </h1>
Drucker, Johanna. “Humanistic Theory and Digital Scholarship” Debates
In The Digital Humanities. Ed. Matthew K. Gold.
Minneapolis:University of Minnesota Press, 2012. Print
Gamboni, Dario. The Destruction of Art: Iconoclasm and Vandalism
Since the French Revolution. New Haven: Yale University Press, 1997.
Print.
Halberstam, Judith. The Queer Art of Failure. Durham: Duke University
Press, 2011. Print.
Mcpherson, Tara. “Why Are The Digital Humanities So White?”
Debates In The Digital Humanities. Ed. Matthew K. Gold. Minneapolis:
University of Minnesota Press, 2012. Print
Spiro, Lisa. “This Is Why We Fight” Debates In The Digital
Humanities. Ed. Matthew K. Gold. Minneapolis: University of Minnesota
Press, 2012. Print
Menkma,Rosa. “Glitch vs. Glitch” Sunshine in my throat. Blogspot.
Web. 2/11/2014
Menkma,Rosa. “Glitch Studies Manifesto” Blogspot. Web. 2/8/2014
Menkma,Rosa. “(Glitch) Art Genealogies” Triangulation. Web.
02/19/2014