Conquest - Rule Book (Version 1.0) - Para Bellum Wargames

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Transcript of Conquest - Rule Book (Version 1.0) - Para Bellum Wargames

ARMY LISTS

The rules that follow will show you how the models and Warbands interact

with each other and the environment. These chapters will teach you

how to activate your Warbands, how to move them as well as how to engage in combat with

them.

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AR MY LISTS

The force you bring to the Battlefield is chosen using an Army list. To help ensure you’re playing a fair and balanced game, these Army lists are chosen to equal points values.

POINTS VA LUES

Each Stand in a game of Conquest has a points value, representing its overall worth on the Battlefield. Stands with higher points values are generally better or more flexible fighters, while those with lower points values are less effective, or are useful in a narrow set of circumstances. Your Army’s points value is equal to the total points values of every Stand in your Army, plus those of any upgrades you’ve purchased for those Stands. The higher the points value, the more lethal the Army you’ve selected. By choosing Armies to equal points values, you and your opponent can ensure a fair, challenging battle.

SIZE OF BATTLE

By default, we recommend battles of 2,000 points – this generally gives enough slaughter for an evening’s gaming. However, there’s nothing to stop you from choosing a larger or smaller size for your confrontation. Indeed, smaller games of 1,000 points are an excellent way to learn the rules.

BUILDING AN AR MY

An Army consists of two types of entities: Character Stands and Regiments. You may include any number of either in your Army, subject to the following rules:

THE WARLORD

You must include one Character Stand to be your Warlord – your avatar on the Battlefield.

WARBANDS

Each Character Stand in your Army (includ-ing the Warlord) must be accompanied by a Warband of Regiments. You’ll normally have a choice of Regiments to choose from, but you must always include a Regiment of the same type – i.e Infantry, Cavalry or Brute – as your Character Stand to ensure that they have a Regiment to join at the start of the battle.

E a c h R e g i m e nt i s d raw n f ro m t h e Regiments section of the Army List. It will also, depending on the Character Stand it is chosen for, count as a Mainstay or a Restricted choice. Each Character Stand's Warband has a Regiment allowance of 4 Regiments. A Warband can include as many Mainstay choices as your Warband allowance allows. Restricted choices are more limited, as the name suggests. Each Warband can only include two Restricted choices from all the options presented. This can be two of the same Regiment, or two different Regiments from the list. As a further restriction, you must include one Mainstay choice for each Restricted choice in your Army. Therefore, a Warband that includes two Restricted choices will always have at least two Mainstay choices too. Note that a Regiment might be a Mainstay choice for one Character type, and a Restricted choice for another – check the Character’s Army List entry to be sure.

OPTIONAL UPGRADES

Many Character Stands and Regiments have additional options that can be purchased for them, such as Abilities, Command Models, or even extra Stands (in the case of Regiments). If you purchase any of these upgrades, simply add the points cost to that of the Character Stand or Regiment for which the upgrade was purchased.

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BLOOD OF THE EINHERJAR

While a Regiment in your Army has any Wounded Stands (Incomplete non- Character Stands or Stands with Wound Markers), or is missing Stands as a result of Casualties, that Regiment gains the Fury 1 Draw Event.

While a Regiment in your Army has lost half or more of its Stands (or Wounds in case of Monster Regiments and Character Stands), that Regiment gains the Flurry Special Rule as well.

If the Regiment already has the Fury 1 Draw Event or the Flurry Special Rule when gaining Special Rules from Blood of the Einherjar, it instead gains the Fury +1 Draw Event instead. Character Stands only gain these benefits if the Stand itself is applicable (regardless of the accompanying Regiment).

AR MY RULES

This Army follows the additional Faction Specific Rules seen below:

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SUPR EMACY ABILITIES

Each type of Character grants a different Supremacy Ability if chosen as your Warlord.

BLOODED

Call the Hunt: While this Character is on the Battlefield every Regiment in the Character Stand's Warband currently awaiting as Reinforcements gains the ‘Flank’ Special Rule.

JARL

Surprise Attack: While this Character Stand is on the Battlefield, all enemy Regiments have their Reinforcement roll value modified by -1 (e.g. a Roll of 3 or under becomes a 2 or under.. A roll of 1 is always a success. This Supremacy Ability is always considered to be active.

KONUNGYR

Living Legend: When building your Army, Konungyr may have an additional Trove-Find at the indicated points cost, normal restrictions apply. In addition, any friendly Regiments that perform a successful Charge Action also gain the Terrifying 1 Special Rule until the beginning of their next Activation. This Supremacy Ability is always considered to be Active.

SHAMAN

Call the Storm: While this Character is on the Battlefield, choose one friendly Regiment per Round, currently not on the table and after rolling for Reinforcements, to gain the ‘Vanguard’ Special Rule. This Supremacy Ability is always considered to be Active.

VOLVA

Gift of the Einherjar: While this Character Stand is on the Battlefield, all Regiments in your army (but not Stands with the Character Special Rule) increase their Evasion Characteristic by 1, to a maximum of 2. This Supremacy Ability is always considered to be Active.

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CharactersYou may include any number of Character Stands, but at least one Character Stand must be included as your Warlord.

Blooded 90 Points

Name Type Class M V C A W R D E Special RulesBlooded Infantry Medium 6 2 4 4 4 3 1 0 Barrage 4 (12"),

Character, Cleave 2, Throwing Weapons

Draw Event: NoneNumber of Stands: 1Models per Stand: 1

Options:Aspect: May have a single animal totem assuming their aspect:CrowDragonBearEagleWolf

15 points 15 points10 points10 points10 points

Trove-Finds: May have a single Trove-Find at the indicated points cost.Warband:Mainstay: Stalkers

TrollsUgrWhite Waste Tribesmen

Restricted: WerewolvesBow-ChosenFenr BeastpackNefhur BeastpackGoltr BeastpackMountain Jotnar

Retinue: Masteries: Tactical, CombatTactical RestrictedCombat AvailableArcane Not Available

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Jarl 70 Points

Name Type Class M V C A W R D E Special RulesJarl Infantry Medium 5 2 3 5 4 3 3 0 Barrage 4 (12''),

Character, Throwing Weapons

Draw Event: NoneNumber of Stands: 1Models per Stand: 1

Options:Aspect: May have a single animal totem assuming their aspect:CrowDragonBearEagleWolf

15 points 15 points10 points10 points 10 points

Trove-Finds: May have a single Trove-Find at the indicated points cost.Warband:Mainstay: Raiders

HuskarlsUgrUlfhednar

Restricted: BearsarksBlade-ChosenMountain Jotnar

Retinue:Tactical AvailableCombat AvailableArcane Not Available

Masteries: Tactical, Combat

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Konungyr 100 Points

Name Type Class M V C A W R D E Special RulesKonungyr Infantry Medium 5 2 4 6 4 4 2 2 Character,

Throwing Weapons

Draw Event: NoneNumber of Stands: 1Models per Stand: 1

Options:Aspect: May have a single animal totem assuming their aspect:DragonCrowBearEagleWolf

20 points 15 points10 points10 points10 points

Trove-Finds: May have a single Trove-Find at the indicated points cost.Warband:For each Konungyr in your Army, you must include at least one Jarl (and their own Warband).

Mainstay: Steel-ChosenBow-ChosenBlade-ChosenHuskarls

Restricted: Ice JotnarMountain JotnarSea Jotnar

Retinue:Tactical RestrictedCombat AvailableArcane Not Available

Masteries: Tactical, Combat

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Shaman 50 Points

Name Type Class M V C A W R D E Special RulesShaman Infantry Light 5 1 2 3 4 2 1 0 Character,

Priest 5

Draw Event: NoneNumber of Stands: 1Models per Stand: 1

Options:Spells: Knows all Spells listed belowBlurred VisionMist Weave Reshape Destiny

Trove-Finds: May have a single Trove-Find at the indicated points cost.Warband:Mainstay: RaidersRestricted: Bearsark

Ulfhednar

Retinue:Tactical RestrictedCombat Not AvailableArcane Available

Masteries: Arcane

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Volva 55 Points

Name Type Class M V C A W R D E Special RulesVolva Infantry Light 5 1 3 4 4 3 2 0 Character,

Priest 5

Draw Event: NoneNumber of Stands: 1Models per Stand: 1

Options:Spells: Must have at least one Spell from the following list:Fruit of the Golden TreeWarbringer’s LightHela’s CaressGlory of ValhallaAspect of Fenrir

40 points20 points10 points 10 points10 points

Trove-Finds: May have a single Trove-Find at the indicated points cost.Warband:Mainstay: ValkyriesRestricted: Raiders

Huskarls

Retinue:Tactical Not AvailableCombat RestrictedArcane Restricted

Masteries Arcane

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White Waste Shaman 50 Points

Name Type Class M V C A W R D E Special RulesWhite Waste Shaman

Infantry Light 6 1 1 2 4 2 1 0 Character, Fearsome, Priest 4, Vanguard

Draw Event: NoneNumber of Stands: 1Models per Stand: 1

White Waste Butchers: One Infantry Regiment in this Character’s Warband may select a Butcher as their Command Model for free.Options:Spells: Must have at least one Spell from the following list:Enrage Dominate

20 points20 points

Trove-Finds: May have a single Trove-Find at the indicated points cost.Warband:Mainstay: White Waste TribesmenRestricted: Mountain Jotnar

Sea JotnarRestriction: A White Waste Shaman may not be a Warlord.

Retinue:Tactical RestrictedCombat Not AvailableArcane Available

Masteries: Arcane

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CHAR ACTERS AND CHAR ACTER UPGR ADES

Magical Items and Heraldry are an important part of a Faction’s culture and history. Each Faction has access to a list of Character Upgrades as described in their Army List.

Unless noted otherwise, each entry may only be selected once in your Army List, and it does not have to be visually represented on the Character Stand. Each Upgrade confers abilities or attributes to the Character Stand, and their bonuses are lost as soon as the Character Stand is removed from the game for any reason.

Unless otherwise specified, the following restrictions apply: Selecting an Upgrade from the Arcane category requires the Character Stand to possess the Wizard X or Priest X Special Rule. Selecting an Upgrade from the Banner category requires the Character Stand to possess at least 1 Tier in the Tactical category. Finally, Character Stands with the Wizard X Special Rule may not purchase Upgrades from the Armor category. If a Character Stand can have more than one Upgrade, they must purchase Upgrades from different categories.

TROVE-FINDS

Each Trove-Find may only be included in your Army once.

BannersRaven Messengers 40 pointsThe Eagle, the Bear, the Wolf and the Raven feature prominently in Nord mythology. While their rolesare complex and varied, few would challenge that the Raven is a creature of cunning and deep memorywhose favor marks the greatest of leaders… or the most ruthless.Friendly Regiments within 12" of the Character Stand may use the Character Stand's Resolve valye instead of their own.

Coils of the Serpent 15 ptsRipped from the flank of a jormungandr serpent, blood still drips from this rough banner, imbuing the unit that bears it with some of the serpent’s unholy resilience.The Character Stand gains the following Draw Event: The Character Stand and the Regiment it is currently attached to both gain +1 Evasion until the start of the Regiment's next Activation.

Figurehead of the Naglfar 5 ptsNaglfar was the ship of Jarl Vignik Vignarson, who during Ragnarök had been tasked with sailing through the Hreggfjorden under cover of mist, in a flanking maneuver against Surtr’s forces. They were never seen again. After the return of the Einherjar, on a rare clear morning in Hreggford, Naglfar landed quietly on the shores, intact but bereft of crew or their remains.The Character Stand and any friendly Regiment within 6” of it, count as being Obscured on the Round the Character Stand arrives on the Battlefield from Reinforcements.

Fearsome Reputation 10 pointsMany men have reputations for ruthlessness and savagery earned across countless duels and battlefields. But for a Nord to have earned such a daunting reputation…The Character Stand and joined Regiment has the Fearsome Special Rule.

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ArmorsJárngreipr 20 pointsFound at the bottom of a still smoking crater in pristine condition, these iron gauntlets are intricately carved with runes of power. Blows delivered from one bearing them strike with tremendous power, but not much accuracy.During a Duel Action, the Character Stand gains the Relentless Blows Special Rule.

Ty Jokull, the Rimeheart 10 pointsWrested from the shattered form of Aurgelmir, greatest and last of the great Ice Jotnar sorcerers, this unmelting slab of ice has been fashioned into a shield that absorbs the power of even the most powerful of blows by cracking and then refreez-ing. Should it ever sense weakness in its bearer, however, it will crack and shatter, leaving him defenseless against his foes.The Character Stand has +2 Defence while it has no Wounded Markers.

Massive Frame 5 pointsWhile the average Nord towers a head over most ‘sunlanders’, there are a few rare individuals who tower above even them. This height is often ascribed to a long lost Einherjar ancestor, but whatever the cause they make terrifying foes to face with a naked blade, capable of shrugging off blows that would fell lesser opponents.The Character Stand ignores the first Wound allocated to it during Duels.

WeaponsVinda, the Dancer 40 pointsSecond of the Seven Blades, Vinda is a slender, well balanced and flexible blade that seems to move of its own accord, seeking holes and weaknesses in the opponent’s guard. Her bearer is doomed to slowly lose all sense of humor, and in time to come to perceive even the friendliest of gestures as a deadly insult.For every two Hits (rounding up) scored by the Character Stand during a Clash or Duel Action, roll an additional dice, and add any successful Hits to the total. These additional Hits do not generate further rolls.

Reyngeir, the God Spear 30 pointsLegend claims that this spear was forged entirely from the heart of a fallen star. Heavy enough that only the strongest of warriors could hope to wield it, let alone throw it, it remains superbly balanced and eternally sharp.The Character Stand inflicts Attacks, and has the Brutal Impact 2 Special Rule.

Rjóða, the Red Bringer 15 pointsSeven bright, flawless blades surface time and again in Nord myth, granting their wielders fame, glory and victory, before the curses bound into each cause their death. Rjóða, the Red Bringer, causes the wearer to enter an uncontrollable rage when drawn, making the warrior unstop-pable in the field. Invariably, its wielders will lose the ability to tell friend from foe, killing friends and family before guilt drives them to exile and suicide.The Character Stand has the Bloodlust Special Rule and +2 Attacks.

The Broken Blade 10 pointsThis shattered blade is rumored to be the shard of Tyrfing, the blade of the dragonslayer Sigurd. If this is true, the blade retains only a fraction of its former power, for it was once cable of slicing boulders in a single blow, and even rumored to be able to pierce dragon scale.The Character Stand has the Cleave (1) Special Rule.

Vanquisher of Monsters 10 pointsThis massive pale blade was not forged but rather carved from the massive rib bone of some sea borne monstrosity that washed up on the shores near Aarheim. Some of the beast’s marrow remains in the core canal, swinging to the top of the weapon at the apex of its swing granting the weapon incredible force upon impact.The Character has the Fiend Hunter Special Rule.

TalismansGolden Torc 35 pointsAlmost all Nord warriors favor torcs as jewelry for it is a simple way to transport wealth that cannot be easily stolen. The greatest and most

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successful of raiders go to combat with several golden torcs around their arms, denoting their skill and success at their chosen craft.The Character Stand and the joined Regiment has the Flank Special Rule.

The Horn of Hjoldgar 35 pts( Jarl Warlord only)Hjoldgar the Crazy is a recent legend among skalds. It is said he pushed his men unlike any other, to the extent that when faced with a diffi-cult battle during his raids, he would make holes on the hulls of his ships. He would then blow his horn to let his men know, a call that they must push themselves further and do whatever it takes to win, for there was no retreat.The Character Stand gains this Supremacy Ability in addition to his normal one: The Character Stand and any friendly Regiment within 6” gain the Rapid Volley Special Rule until the end of Round.

Mistcaller’s Raiment 25 pts The shaman Saidran gave his life when the Jotnar of Hel befell his village. Exhausted and wounded, he dedicated his final breath to invoke the mists of the north, shielding his people from the giants giving chase. To this day, his bones are clouded in a layer of mist, revered relics and prized possessions of the Nords.Enemy Stands performing a Volley Action against the Character Stand’s Regiment must Re-roll to Hit rolls of “1”.

Heriolf ’s Folly 10 pointsThis rune-carved, thighbone pendant was the most prized possession of the notorious outlaw, Heriolf Godson. Ultimately his pride got the better of him: After ransacking a caravan under the protection of Angbjorn, one of the last Einherjar to still walk the land, he made the mistake of bragging about it. The pendant cannot protect one from stupidity.The Character has +1 Evasion.

Prize Silver 5ptsA practice favored by many a ship captain to keep the crew busy and trained is the Prize Silver. In the long days in the sea, they pin a coin on the mast, promising it as a reward to

any who can hit it with their weapons while standing on the bow’s very edge.The Character Stand and its Regiment may Re-roll rolls of “6” when performing Impact Attacks as a result of the “Throwing Weapons” Special Rule.

ArcaneHeralds of the Storm 20 ptsAny Working of magic is difficult, be it by Gifted individuals or the Faithful, requiring immense concentration in thought and precision in method. Bringing to ghostly life the circumstances that birthed it, these wands made of pieces of old oak or drake bones struck by lightning, once broken summon an aetheric storm that makes tampers with the mystical energies around them, while making concentration incredibly difficult. Once per game, the Character Stand may spend an Action to use this Item. Reduce the Attunement value of all Spells by 3 until end of Round. Spells with Attunement 0 or low-er, automatically fail to cast. This affects any and all attempts to cast, even if a Spellcaster arrived from Reinforcements after the item was activated.

Runes of Wisdom 15 ptsInscribed on the bones of mighty monsters, as well as the bones of defeated practitioners of magic, the origin and power of these runes seems to stem from times and practices that predate even the era that the Gods of Yggdrasil took humanity under their wing. Once per game, the Character Stand may roll 2 extra dice when performing a Spellcasting Action.The player must declare using this ability before Rolling for the Spell.

Runes of Fate 10 pointsA brave warrior might overcome his fear and get a true scrying performed on him by a shaman. Mostemerge from such an ordeal pale and wan, refusing to speak of it again. A very select few howeveremerge empowered, their fate laid out before them in a single glorious path… as well as their doom.The first time each Round this Character Stand gains a Wounded Marker, roll a dice. On a score of 3 or under, remove that Wound Marker.

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CHAR ACTERS AND R ETINUES

These options can be taken by any Infantry Character Stands unless stated otherwise. Certain tiers of upgrades can only be reached by certain Characters Stands. Unless otherwise specified, you need to have obtained the previous Tiers in order to obtain the Tier you wish (i.e. to obtain Tier 2, you must have also obtained Tier1 etc)

Not every Character Stand has access to all categories of Retinues. Those allowed will be clearly stated in the relevant entry in the Army List, with the indication of either “available” or “restricted”. The Character Stand selects Tiers freely from the available categories, while they may only reach up toTier 2 in the restricted categories. In addition, selecting a Tier from a restricted category costs double the points indicated.

Tier Tactical Combat Arcane1 The Character Stand

and any Regiment currently attached to reroll 1 failed Resolve die per Character’s Tier in Tactical.(10pts)

The Character Stand gains +1 Wound.(10pts)

The Character Stand gains +1 Wizard/Priest Level.If the Character Stand is not a Wizard/Priest, they count as Wizard (1) for Enemy Interference. (10pts)

2 The Character may purchase 1 addition-al, Perk from the Faction Perk list (15pts + Perk's cost)

The Character Stand gains +1 Attack.(15pts)

The Character Stand gains the Blessed Special Rule. In addition when using a Spellcasting Action, the Character Stand treats all Regiments as having 3 fewer Stands for Scaling purposes.(15pts)

3 The Character Stand and any Regiment they have joined gain the Flank Special Rule. (25pts)

The Character Stand gain Cleave 1 and +1 Clash.(25pts)

The Character Stand adds 1 suc-cess when using a Spellcasting Action.(30pts)

*FACTION PERK LIST

•Nords- May select an additional Aspect- If a Character Stand selects 2 or more Retinue Tiers in Tactics, they may select an additional Aspect.

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TacticalDisciplined 40 pointsLight or Medium Character Stands Only – Once per game, the Character Stand and the Regiment they are attached to may perform 1 Clean Withdrawal Action without rolling a die or suffering any Wounds.

Knowledged 35 points(Must be Tier 3 in Tactical Retinue) The Character Stand may replace their Supremacy Ability with any other Supremacy Ability in their Faction Army List.

Calm Strategist 25 pointsOnce per game, the Character Stand may refuse a Duel without suffering any penalty.

Eccentric 20 points(Must be Tier 2 in Tactical Retinue) The Character must select 2 Mainstay Regiments and only 1 Restricted Regiment, but they may select any Regiment in their Faction Army List as their Restricted option.

Long Lineage 15 pointsThe Character Stand may select an additional Trove Find.

The Hunt’s Instinct 10 pointsThe Character Stand gains the Fire and Advance Draw Event.

CombatExpose Weakness 20 pointsAt the beginning of a Duel Action where this Character Stand is involved, choose one of your opponent’s Upgrades, Retinue Bonuses or Masteries. It has no effect during this Duel.

Headhunter 20 pointsDuring a Duel, unmodified Hit rolls of 1 made by this Character Stand cause 3 Hits instead of 1.

Marksmanship 15 pointsThe Character Stand gains Barrage +2. If the Character Stand does not have Barrage, they gain Barrage 2 (24”).

MASTER IES

Characters are heroes of renown or highly gifted individuals, who excel above and beyond the masses. Be it through luck, education, training and effort or other powers at work, Characters have mastered abilities that make them exceptional, though it is not uncommon for two such heroes to have mastered the same path.

Masteries are optional upgrade abilities for your Characters Stands which are noted on your army list and confer bonus abilities to your Character Stand. A Character Stand may select only one Mastery according to the Character Stand's allowed lists in the following section. Each Mastery can be bought multiple times, however each time you wish to add a duplicate (or more) of the same Mastery you pay double the costs of the previous Mastery. For example, selecting a Mastery that costs 20 points, while taking it a second time it would cost the second Character 40 pts, and a third time it would cost the third Character 80 pts.

There are three categories of Masteries, and each Character Stand may select one Mastery from a category allowed in his entry in the relevant Army List. Although there are common Mastery lists provided below, each Army List may include additional Masteries specific to that Faction.

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Veteran Warrior 15 points(Requires Tier 3 in Combat Retinue) The Character Stand counts as also having select-ed the Tier 1 Tactical Retinue for all game purposes but does not need to represent it with a Model

Curse of the Vargr 10 points(Blooded Only) The Character Stand changes its Type to Brute and may no longer gain Retinue. The Character Stand can thus legally join Brute Regiments and can gain access to new rules such as Impact Attacks, etc.

Disorienting Strikes 10 pointsAny Character Stand in a Duel Action with this Character Stand suffers a -1 Clash penalty for the duration of the Duel.

Overkill 10 points(Requires Tier 2 in Combat Retinue) Every time this Character Stand wounds an enemy Character Stand during a Duel Action, the accompanying enemy Regiment must make a number of Morale Tests equal to the wounds suffered by their Character Stand.

Arcane Learned in the Occult 35 pointsChoose a Spell from a different School in this Character’s entry. The Character knows the Spell in addition to any other Spells they have purchased

Magus 20 pointsThe Character Stand increases any non-Scaling Spell Attunement value by 1.

Cautious Casting 15 points(Requires Rank 2 in Arcane Retinue) Once per game, the Character Stand may re-roll all dice for a single Spellcasting Roll.

Focused 15 pointsThe Character Stand may reroll 1 die during any Spellcasting Action.

Rune of Shielding 15 points(Volva Only)The Character Stand gains the Bastion 1 Draw Event while attached to a Valkyries Regiment.

Sacrificial Lamb 15 pointsWhen this Character Stand loses their final Wound during a Duel, all friendly Regiments within 6” gain the Blessed Special Rule.

Wizened Caster 15 points(Requires Rank 3 in Arcane Retinue) The Character Stand, benefits from the Tier 1 Tactical Retinue abilities without having to represent it with a Model.

SPELLS

Some Character Stands can purchase Spells from the following list:

SHAMANName Range Attunement EffectBlurred Vision 14" 3 Target Regiment can only select targets to Volley or

Charge that are within 12”.Mist Weave 12" 3 (Scaling) All Stands in the Target Regiment have +1 Defence

against all Volley Actions until End of Round.Reshape Destiny 8" 3 (Scaling) Target Regiment re-rolls failed Defence rolls of 6.

VOLVAName Range Attunement EffectAspect of Fenrir Self 2 (Scaling) All Stands in the caster’s Regiment gain the Terrifying

Special Rule until End of Round.Fruit of the Golden Tree

Self 3 For each success, the caster's Regiment Heals two Wounds.

Glory of Valhalla

Self 3 All friendly Regiments within 12" of the caster have +1 Resolve.

Hela's Caress 12" 3 (Scaling) Target Regiment gains the Decay 3 Special Rule until End of Round.

Warbringer's Light

Self 3 (Scaling) Stands in the caster’s Regiment have the Blessed Special Rule until End of Round.

WHITE WASTE SHAMANName Range Attunement EffectDominate 12" 3 Only effective against Monster Regiments that have

not yet acted this Round. Target Monster Regiment may only take one Action this Round.

Enrage 12" 4 Only effective against Monster Regiments that have not yet acted this Round. Target Monster Regiment has +6 Attacks this Round.

ICE JOTNAR Name Range Attunement EffectIce Armour Self 3 The Caster gains +1 Defence until End of the Round.Rime Storm 12" 3 Inflicts two Hits for each success.Encase 12" 3 (Scaling) The Target Regiment halves its March (rounding

up) until the End of Round.

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RegimentsYou may include Regiments as part of your Characters' Warband.

White Waste Tribesmen 105 Points

Name Type Class M V C A W R D E Special RulesWhite Waste Tribesmen

Infantry Light 6 1 1 1 1 2 1 0 Flurry,Vanguard

Draw Event: Fury 1Number of Stands: 3Models per Stand: 4

Options:Additional StandButcherStandard BearerLeader

35 points per Stand20 points15 pointsFree

Raiders 120 Points

Name Type Class M V C A W R D E Special RulesRaiders Infantry Light 5 1 2 1 1 2 1 1 Flurry, Throwing

Weapons

Draw Event: NoneNumber of Stands: 3Models per Stand: 4

Options:Additional StandStandard Bearer Shield BiterCaptainLeader

40 points per Stand15 points15 points10 pointsFree

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Stalkers 165 Points

Name Type Class M V C A W R D E Special RulesStalkers Infantry Light 6 3 2 1 1 3 1 2 Barrage 1 (20"),

Flank, Vanguard

Draw Event: None Options:Number of Stands: 3 Additional Stand

Standard BearerLeader

55 points per Stand10 pointsFree

Models per Stand: 4

Bow-Chosen 240 Points

Name Type Class M V C A W R D E Special RulesBow-Chosen Infantry Light 6 2 3 1 2 3 1 0 Barrage 2

(24", Precise Shot)

Draw Event: None Options:Number of Stands: 3 Additional Stand

Leader80 points per StandFreeModels per Stand: 4

Werewolves 180 Points

Name Type Class M V C A W R D E Special RulesWerewolves Brute Light 7 1 3 6 4 3 2 1 Bloodlust,

Fearsome

Draw Event: Regeneration 3Number of Stands: 3Models per Stand: 1

Options:Additional Stand 60 points per Stand

Trolls 210 Points

Name Type Class M V C A W R D E Special RulesTrolls Infantry Medium 6 1 2 1 2 2 2 0 Cleave 2,

Fearsome

Draw Event: Regeneration 5Number of Stands: 3Models per Stand: 4

Options:Additional StandStandard Bearer Leader

80 points per Stand20 pointsFree

Huskarls 150 Points

Name Type Class M V C A W R D E Special RulesHuskarls Infantry Medium 5 1 3 1 1 3 2 0 Shield, Throwing

WeaponsDraw Event: None Options:Number of Stands: 3 Additional Stand

Skald Thegn Standard BearerLeader

50 points per Stand20 points20 points15 pointsFree

Models per Stand: 4

Ulfhednar 210 Points

Name Type Class M V C A W R D E Special RulesUlfhednar Infantry Medium 6 1 2 2 1 4 2 2 Bloodlust, Flurry,

Lethal Demise

Draw Event: NoneNumber of Stands: 3Models per Stand: 4

Options:Additional StandStandard Bearer GothiSavageLeader

70 points per Stand20 points10 points20 pointsFree

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Valkyries 150 Points

Name Type Class M V C A W R D E Special RulesValkyries Infantry Medium 5 1 3 1 1 3 2 0 Blessed, Devout,

Shield, Support 1

Draw Event: NoneNumber of Stands: 3Models per Stand: 4

Options:Additional StandStandard Bearer Leader

50 points per Stand20 pointsFree

Blade-Chosen 240 Points

Name Type Class M V C A W R D E Special RulesBlade-Chosen Infantry Medium 6 2 3 2 2 3 2 0 Flurry, Throwing

Weapons

Draw Event: NoneNumber of Stands: 3Models per Stand: 4

Options:Additional StandShield BiterStandard BearerSavageLeader

80 points per Stand45 points25 points15 pointsFree

Fenr Beastpack 120 Points

Name Type Class M V C A W R D E Special RulesFenr Beastpack Cavalry Medium 7 1 2 6 4 2 1 0 Flank, Fluid

Formation, Feral , Opportunistic

Draw Event: NoneNumber of Stands: 3 Options:Models per Stand: 1 Additional Stand 40 points per Stand

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Goltr Beastpack 105 Points

Name Type Class M V C A W R D E Special RulesGoltr Beastpack Cavalry Medium 7 1 1 8 4 2 1 0 Brutal Impact 2,

Lethal DemiseDraw Event: NoneNumber of Stands: 3Models per Stand: 1

Options:Additional Stand 30 points per Stand

Ugr 165 Points

Name Type Class M V C A W R D E Special RulesUgr Brute Medium 6 1 3 4 4 2 2 0 Cleave 2, Fearless,

Oblivious

Draw Event: NoneNumber of Stands: 3Models per Stand: 1Options:Additional StandStandard BearerLeader

55 points per Stand25 pointsFree

Bearsarks 210 Points

Name Type Class M V C A W R D E Special RulesBearsarks Infantry Heavy 5 1 2 2 1 5 3 0 Bloodlust,

Cleave 2, Linebreaker

Draw Event: NoneNumber of Stands: 3Models per Stand: 4

Options:Additional StandStandard BearerGothiLeader

70 points per Stand25 points15 pointsFree

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Steel-Chosen 225 Points

Name Type Class M V C A W R D E Special RulesSteel-Chosen Infantry Heavy 5 2 3 1 2 3 2 1 Cleave 2,

Throwing Weapons

Draw Event: NoneNumber of Stands: 3Models per Stand: 4

Options:Additional StandSkaldStandard BearerLeader

75 points per Stand40 points20 pointsFree

Sea Jotnar 190 Points

Name Type Class M V C A W R D E Special RulesSea Jotnar Monster Heavy 6 3 3 9 12 3 2 1 Barrage 10 (16",

Armor Piercing 1), Strong Arm, Cleave 2, Fiend Hunter, Terrifying 1

Draw Event: NoneNumber of Stands: 1Models per Stand: 1

Nefhur Beastpack 165 Points

Name Type Class M V C A W R D E Special RulesNefhur Beastpack

Cavalry Heavy 8 1 2 4 4 3 4 0 Cleave 1, Brutal Impact 2, Shock

Draw Event: NoneNumber of Stands: 3 Options:Models per Stand: 1 Additional Stand 55 points per Stand

28

Mountain Jotnar 180 Points

Name Type Class M V C A W R D E Special RulesMountain Jotnar

Monster Heavy 6 1 3 12 14 3 3 0 Cleave 2, Terrifying 1

Draw Event: NoneNumber of Stands: 1Models per Stand: 1

Ice Jotnar 240 Points

Name Type Class M V C A W R D E Special RulesIce Jotnar Monster Heavy 7 1 4 12 14 5 3 2 Cleave 3,

Terrifying 1, Wizard 4, Unstoppable

Draw Event: NoneNumber of Stands: 1Models per Stand: 1

Options:Each Ice Jotnar may perform a Spellcasting Action during their Activation as if they were a Character for free (in addition to its normal Regiment Actions).Spells: Must have at least one Spell from the following list:Encase Ice ArmourRime Storm

20 points10 points 15 points

29

COMMAND MODELS & ASPECTS

Certain Regiments have the option of taking Command Models. Each Regiment may only take each Command Model once. If the Command Model is removed as a casualty, all benefits are lost. A Command Model is purchased on top of the model it replaces. In the case of Cavalry or Brute Stand you need to pay for the Stand and the Command Model.

Command ModelsButcherThe Regiment gains the Shock Special Rule. At the end of the Regiment’s Activation, the Regiment receives a Wound. This Wound may cause Morale tests.

CaptainWhen a Regiment with a Captain is called to make its Reinforcement Roll but before roll-ing you may choose to change its Class to one Class heavier (e.g. Medium instead of Light) for the rest of the Battle and for all game pur-poses. In addition, while the Captain is alive, any Character Stand in the Regiment has +1 Clash while fighting a Duel Action. Increase the Regiment’s Resolve Characteristic by 1 point.

SavageThe Regiment receives the Flank Special Rule and their Stands get a +1 March.

GothiThe Regiment receives the Devout Special Rule.

Shield BiterWhile the Shield Biter is alive, the Regiment adds 2 to its Charge rolls. In addition, any Character Stand in the Regiment has +1 Attack while fighting a Duel Action.

SkaldThe Regiment gains +1 Resolve and the Bravery Special Rule.

ThegnWhile the Thegn is alive, the Regiment has the Bastion 1 Draw Event. In addition, any Character Stand in the Regiment has +1 Defence while fighting a Duel Action.

AspectsCertain Character Stands have the option of taking an animal totem, assuming their aspect.

Bear AspectThe Character Stand has +1 Attack.

Crow Aspect The Character Stand has +2 Volley.

Dragon AspectThe Character Stand has +1 Clash.

Eagle Aspect The Character Stand has the Seize the Day Draw Event.

Wolf AspectThe Character Stand has +1 March.