mohiqbal Kuliah Perdana Teknik...

79
Kuliah Perdana Teknik Informatika Universitas Gunadarma 13 Agustus 2012 DR Mohammad Iqbal

Transcript of mohiqbal Kuliah Perdana Teknik...

1

Kuliah Perdana Teknik InformatikaUniversitas Gunadarma

13 Agustus 2012

DR Mohammad Iqbal

Outline Presentasi

Informasitentang Teknik Informatika GunadarmaKuliah Perdana TI :Dasar Teknologi Informasi

Kurikulum TI Universitas Gunadarma

Berbasis kompetensi (40 % inti dan60 % lokal)

Lokal : melihat kebutuhan pasarAcuan:

APTIKOM, IEEE/ACM/AISStandard kompetensi Asosiasi TI, Kominfo, Deperind, DepnakertransStandard kompetensi SEARCC, BMBF

Mapping Mata Kuliah sbb:

Semester 1 Semester 2 Semester 3 Semester 4 Semester 5 Semester 6 Semester 7 Semester 8

Ing1 Ing2 IngBis2IngBis1

Fis&Kim1 Fis&Kim2

Kalkulus1 Kalkulus2 MatLan1

MatInfo3MatInfo2MatInfo1

Stat1

MatLan2

MatInfo4

Stat2

OR

SisInf

AnNum(pilihan)

AP1 AP2 AP3 PBO Peranc&An

StrData SisBerkas BasisDt1 BasisDt2

KTI SIM

DtMining(pilihan)

GrafikKom1Citra

SOL(pilihan)

PTKI OrKom ArKom JarKom JarKomLan(pilihan)

RPL1

Kompilasi Paralel

Data Base & Mining

Main StreamSoftware Engineering

AI, Multimedia & Graphics

Numerical Computation & Simulation

Computer Architecture, Operating System, & Networking

Basic Sciences

Basic informatics (Computer Science)

IMK

GrafikKom2

Otomata

PemroWEB

RPL2

MetNum Simulasi

SisOperasi

KcdBuatan

SisMultiMe

PemroJar(pilihan)

PMultiMed(pilihan)

JST(pilihan)

Ruang LingkupProgram Studi

Rekayasa Perangkat Lunak(software engineering)

Design & Analysis AlgorithmAI Programming, Multimedia & Image Processing

Compiler Design with special purposeData-Mining (GIS), Computer Graphics

Design Parallel AlgorithmNetwork Security Program

Theoretical Aspects

Analisis & Desain SistemProgramming, Databases,

WEB-design, Networking, MultimediaManajemen Perkantoran Berbasis

Komputer dll

HW Design & Implementation Robotics, Control Automation,

Computer Network Design, implementation, & Analysis

Parallel Architecture (PC-Clustering)Micro controller Programming,

Assembly Program

OS

Aplikasi

HW

Sistem KomputerAtau program profesionalTeknik Komputer

Teknik Informatika

Sistem InformasiAtau program profesionalManajemen Informatika

This Classifications follow IEEE(see IEEE Curricula 2002)

Manajemen Sistem Informasi danSiklus Hidup Pengembangan SistemInformasi

Rekayasa Perangkat Lunak danSiklus Hidup PengembanganPerangkat Lunak

Desain Aplikasi WEB dan DatabasesDesain Kompilator/Interpreter danDatabases

Pemrograman: Berbasis-WEB, Aplikasi Perkantoran, AplikasiMobile Computing, ManajemenJaringan

Pemrograman: SistemMultimedia, Sistem Data-Mining, Komputer Grafik, Sain komputasidan numerik, Keamanan JaringanKomputer, Sistem Image Processing

Analisis, Desain danImplementasi SistemInformasi: model tradisional, model berbasis obyek.

Analisis, Desain danImplementasi Algorithm: tradisional dan berorientasi obyek, sekuensial dan parallel

Sistem InformasiTeknik Informatika

Perbedaan Jurusan Teknik Informatika dan Jurusan Sistem Informasi

Prospek KerjaTingkat Spesialis: Software Developer:IT System AnalystIT System DeveloperDatabases DeveloperUser Interface DeveloperSolutions Developer :E-Marketing DeveloperE-Logistic DeveloperBusiness System DeveloperK-Management System DeveloperCoordinator:IT Project CoordinatorIT Quality ManagementAdminstrator:IT System AdministratorBusiness System AdministratorAdviser:IT Product Coordinator, IT Key Accounter

Prospek KerjaTingkat SpesialisSoftware Developer:Databases DeveloperMultimedia DeveloperUser Interface DeveloperSolutions Developer:IT Security DeveloperNetwork DeveloperCoordinator:IT Configuration CoordinatorIT Test CoordinatorTechnical WriterAdminstrator:Network AdministratorDatabases AdministratorWeb AdministratorAdviser:IT TrainerIT Supporter

Sistem InformasiTeknik Informatika

Tingkat Operational ProfessionalsIT-ManagerIT-ConsultantIT-Commercial ManagerTingkat Strategic Professionals

IT-Business Engineer/Manager

Tingkat Operational ProfessionalsIT- EngineerIT-ConsultantTingkat Strategic ProfessionalsIT-System Engineer

Sistem InformasiTeknik Informatika

Perbedaan Jurusan Teknik Informatika dan Jurusan Sistem Informasi

Ciri utama Teknik Informatika ?

Lulusan dan Mahasiswa-nya memilikikemampuan yang tinggi dalamPengembangan dan Rekayasa PerangkatLunak.

Hal ini disebabkan karena mereka dibekalicukup banyak Ilmu Dasar (matematika), pengetahuan analisis dan desain algoritma, metode dan teknik pemrograman baikterstruktur maupun berbasis obyek, sertapengetahuan Siklus hidup pengembangan danrekayasa perangkat lunak

Mengapa matakuliah terkait matematika diTeknik Informatika cukup banyak?

Hal ini bertujuan agar para mahasiswamemiliki cara berpikir logis yang baikatau logika berpikirnya menjadi tajam.

Logika berpikir yang tajam dan baik harusdimiliki dan sangat diperlukan seorangpemrogram ketika ia menganalisis danmerancang algoritma sertamengimplementasikannya dalam bentukprogram.

Berapa lama rata-rata mahasiswa lulus dari Jurusan?

Rata-rata 4,5 tahun (9 semester)Kendala utama adalah penulisan ilmiah(tulisan ilmiah setara sarjana muda)

• Berdasarkan data dari “Career Center”, rata-rata tunggu antara 3 – 9 bulan.

Berapa lama waktu tunggu rata-rata lulusanmendapatkan perkerjaan pertama?

Apakah para mahasiswa selama masakuliah sudah dapat bekerja?

Berdasarkan pengetahuan (setelahsemester 6) yang mahasiswa TImiliki seharusnya ia sudah dapatbekerja.

Minimal, jika ia cerdas, ia dapatmenjadi asisten di laboratorium TeknikInformatika. Berdasarkan pengamatan jurusan, mereka yang pernah menjadi asisten dilaboratorium akan lebih mudahmendapat pekerjaan.

Kiat-kiat belajar sehingga lulus denganbaik dari jurusan

Banyak membaca buku dan majalah terkait IT. Jadikanlah membaca itu sebagai hobby kitaBerlatih dan kuasai benar pemrograman danbahasa pemrogramannya.Manfaatkan perpustakaan dengan baik.Manfaatkan informasi dari internet, terutamainformasi/resources materi kuliah, paper, risetdari universitas-universitas terkenal baik dalammaupun luar negeri ataupun dari lembaga-lembaga riset.Tingkatkan lama waktu belajar di rumah(minimal sehari 5 jam)

Apakah ada cerita sukses para alumni jurusan di dunia kerja?

Berdasarkan pengamatan jurusan, cukup banyak alumni yang telah bekerja di bank-bank, Bank Indonesia, departemen-departemenpemerintah serta Perusahaan Swasta mendudukiposisi setara manajer. Rata-rata sebagian lainnya, mereka bekerjasebagai software developer atau solutions developer di perusahaan-perusahan swasta.Ada juga yang berwirasusaha mendirikanPerusahaaan Software House, Bisnis ISP, Perusahaan IT-Consultant.

27-Des-12 15

Kuliah Perdana TI :Dasar Teknologi Informasi

27-Des-12 16

Ada apa di balik “Gadget” Digital

Desktop komputerTablet, laptop, netbook, webbook Smartphone : Blackberry, Iphone, Android based, Windows based, Symbian based.Smart home, smart car

27-Des-1217

Ada apa di balik Gadget Digital

ProcessorI/O system : Input method, Visual and screen tech, connectivity, Storage System : local, networkNetworking System : WIFI, GSM, LAN 2 WAN, InternetData communicationmethod : VPN, encryption, compressionData Services : text, voice, images, video streaming, teleconferencing & webinar (multimedia) Security

27-Des-1218

Ada apa di balik Gadget DigitalProcessor

AMD

IntelTabletSmartphone

27-Des-1219

Ada apa di balik Gadget Digital

I/O system : Input method

1. Keyboard Basic2. Non Traditional

Keyboard3. Haptics System

27-Des-1220

Ada apa di balik Gadget DigitalI/O system : Input method

1. Keyboard Basic2. Non Traditional Keyboard3. Haptics System

Keyboard Typewriter Layout :Dvorak, (places all of the vowels on

the left side and the most common consonants on the right) ABCDE, XPeRT, QWERTZ and AZERTY

Keyboards Keys (80 and 110) :Typing keys A numeric keypad Function keys Control keys

Inside The Keyboards :Controller Key Matrix Key Mechanics

Rubber dome Membrane Metal contact Foam element

Wireless Keyboard

27-Des-1221

Ada apa di balik Gadget DigitalI/O system : Input method

2. Non Traditional Keyboard : ErgonomicProgrammable Hot key

Backlight

The SafeType

Touch Screen Keyboard

Xynergy Keyboard

27-Des-1222

Ada apa di balik Gadget DigitalI/O system : Input method

2. Non Traditional Keyboard : Virtual Keyboard

Collaboration with Augmented Reality

27-Des-1223

Ada apa di balik Gadget DigitalI/O system : Input method

2. Mouse / mice

Wireless Mouse :RF or Bluetooth

track-ball mouse (optomechanical )

Optical mouse Mouse Connector

PS/2 USB

Haptics Screen

27-Des-1224

Ada apa di balik Gadget DigitalI/O system : Input method

4. Haptics System (Touch Technology)

The Omni®, the entry-level device in the PHANTOM line from

SensAble Technologies

Keyboards : allow users to type in words joysticks : steering wheels can vibrateHaptics : User can touch what's inside the virtual world

exoskeleton

25

Ada apa di balik Gadget DigitalI/O system : Input method

4. Haptics System (Touch Technology)

26

Ada apa di balik Gadget Digital

I/O system : Visualization & Screen Tech.Type of ScreenTechnology behind screen

Ada apa di balik Gadget Digital Video Display Resolution

EGA (extended graphics adapter)640 X 350

VGA (video graphics adapter)640 X 480

SVGA (super VGA)800 X 600

SXGA (super extended graphics array1024 X 768

UXGA (ultra-extended graphics array1600 X 1200

cathode ray tube (CRT)phosphors excited by electron gun beamsRGB composite colorhorizontal scanning pattern to refresh phosphors

Ada apa di balik Gadget Digital CRT technology

Ada apa di balik Gadget Digital Flat-Panel Displays

LCD (liquid crystal displays)active matrix (TFT)passive matrix

other technologiesplasma, SED, etc. Plasma

Ada apa di balik Gadget Digital Flat-Panel Displays

Touch Screen Technology

1. Resistive SystemIn this resistive mechanism of touch screen two sheets are used one is conductive and the other is resistive. Both cover the top glass panel. There is a space between two sheets so that current pass when it is toggle. Now touching the screen forced both layers to contact at a certain point. This contact of both layers cause in the electric field a variation which is informed to the main system that a touch is felt. OS transcribe the touch into desired action.

Three different systems used in the mechanism of touch screen :1. Resistive System2. Capacitive System3. Surface Acoustic Wave System

Ada apa di balik Gadget Digital Flat-Panel Displays

Touch Screen Technology

1. Resistive System

Ada apa di balik Gadget Digital Flat-Panel Displays

Touch Screen Technology

1. Resistive SystemExample :

Ada apa di balik Gadget Digital Flat-Panel Displays

Touch Screen Technology

2. Capacitive SystemTo understand this mechanism, it is better to know about human biology first. Many chemical reactions take place in our body and electricity produced in result to perform different functions. That is the reason why human heart is recharged with electric shocks for the recovery. In this system an electric charge sheet (capacitor) is directly placed on the glass. When we touch the screen with finger, a static charge produces and reacts with the capacitor (electric charge sheet). As the touch screen works due to electric current develop when touches the finger.

Ada apa di balik Gadget Digital Flat-Panel Displays

Touch Screen Technology

2. Capacitive SystemExample : Blackberry

Ada apa di balik Gadget Digital Flat-Panel Displays

Touch Screen Technology

3. Surface Acoustic Wave SystemThis type of touch screen works with the help of wave energy. This enables a touch to transform into another form of energy and deliver the command which in response perform the desired action.A pair of transducers is placed on glass plate sides. In the glass plate there are reflectors. On touching the screen wave produced and which transforms into energy for fulfilling the command. It tells where on the screen touch is detected.

Ada apa di balik Gadget Digital Flat-Panel Displays

Touch Screen Technology3. Surface Acoustic Wave SystemExample :IPhone

Ada apa di balik Gadget Digital Flat-Panel Displays

Multi-touch System

Ada apa di balik Gadget Digital Flat-Panel Displays

Ada apa di balik Gadget Digital Flat-Panel Displays

Visual Enhanced TechnologyHologramVirtual Reality Augmented reality

27-Des-1240

Ada apa di balik Gadget Digital

I/O system : Connectivity

internal vs. externalParallel vs Serial communicationWire vs wireless (by RF, bluetooth, WIFI, IR)

27-Des-1241

Ada apa di balik Gadget Digital

I/O system : Connectivityinternal vs. externalParallel vs Serial communicationWire vs wireless (by RF, bluetooth, WIFI, IR)

Parallel communicationsIDE (Integrated Drive Electronics)

Hard drives, CD-ROM16-bit parallel

PCI (Peripheral Component Interconnection)

network interface cards, video graphic adapters, etc.32 or 64 bit parallel

Internal Bus Types PCMCIA (Personal Computer Memory Card International Association)

laptop expansion cards16 bits parallelnewer CardBus supports 32 bits

SCSI (Small Computer System Interface)

several generations

Ada apa di balik Gadget Digital

RS-232PS/2 mouse and keyboardUSBFirewire

External Serial Bus TypesPS/2

up to 6 Mbps; 2.0 -- 480 Mbps!two types of connectors

“A”-- upstream connections (to computer)“B” -- downstream connections (to device)

USB hub : provides multiple connectionshot-swappable

Universal Serial Bus

Shielded wires for power -- +5 volts (red) and ground (brown) -- and a twisted pair (yellow and blue) of wires to carry the data.

Type A Type B

USB 2.0 (High-speed USB) provides additional bandwidth for multimedia and storage applications and has a data transmission speed 40 times faster than USB 1.1

The USB 3.0 (SuperSpeed USB) standard became official on 2008. USB 3.0 boasts speeds 10 times faster than USB 2.0 at 4.8 gigabits per second.

Ada apa di balik Gadget Digital

Specification IEEE 1394 High Performance Serial BusFast transfer of data : Data rates at 100, 200, and 400 Mbps – max cable length4.5 metersNew standard 800 Mbps, max cable length 100 metersSelf-configuring, Plug-and-play performance (hot-swappable)Ability to put lots of devices on the bus Provision of power through the cable Low cabling cost

Firewire (IEEE 1394)

Ada apa di balik Gadget Digital

Bluetooth is essentially a networking standard that works at two levels:1. It provides agreement at the

physical level -- Bluetooth is a radio-frequency standard.

2. It provides agreement at the protocol level : how many will be sent at a time, and how the parties in a conversation can be sure that the message received is the same as the message sent.

BluetoothBluetooth networking transmits data via low-power radio waves. It communicates on a frequency of 2.45 gigahertz (actually between 2.402 GHz and 2.480 GHz, to be exact). Can connect up to eight devicessimultaneously. With all of those devices in the same 10-meter (32-foot) radius Service-level security and device-level security work together to protect Bluetooth devices from unauthorized data transmission. Security methods include authorization and identification procedures that limit the use of Bluetooth services to the registered user and require that users make a conscious decision to open a file or accept a data transfer.

Ada apa di balik Gadget Digital

WiFi is IEEE standard 802.11 networking. Communication across a wireless network is a lot like two-way radio communication. Here's what happens:

1. A computer's wireless adapter translates data into a radio signal and transmits it using an antenna.

2. A wireless router receives the signal and decodes it. The router sends the information to the Internet using a physical, wired Ethernet connection.

WIFIWireless adapters Access Point

(Hotspot)

Securing WIFI network methods:WiFi Protected Access (WPA) is a step up from WEP

(Wired Equivalency Privacy ) and is now part of the 802.11i wireless network security protocol. It uses temporal key integrity protocol (TKIP) encryption. As with WEP, WPA security involves signing on with a password. Most public hotspots are either open or use WPA or 128-bit WEP technology, though some still use the vulnerable WEP approach.Media Access Control (MAC) address filtering is a little

different from WEP or WPA. It doesn't use a password to authenticate users -- it uses a computer's physical hardware.

27-Des-1246

Ada apa di balik Gadget Digital

Storage System : local vs network

27-Des-1247

Ada apa di balik Gadget Digital

Storage System : local vs networkBasic types of storage

Direct attached storage (DAS), Storage area network (SAN), Network attached storage (NAS) are the three.

1. DAS is the basic building block in a storage system, and it can be employed directly or indirectly when used inside SAN and NAS systems.

2. NAS is the highest layer of storage and can be built on top of a SAN or DAS storage system.

3. SAN is somewhere between a DAS and a NAS.

27-Des-1248

Ada apa di balik Gadget Digital

Storage System : local vs network

SCSI -- Small computer system

interface

1. Direct attached storage (DAS)

PATA -- Parallel advanced technology attachment (ATAPI/IDE)

27-Des-1249

Ada apa di balik Gadget Digital

Storage System : local vs network

SATA -- Serial advanced technology attachment is the official successor to PATA.

1. Direct attached storage (DAS)

SAS -- Serial attached SCSI can be seen as a merged SCSI and SATA interface

27-Des-1250

Ada apa di balik Gadget Digital

Storage System : local vs network

FC -- Fibre channel is both a direct connect storage interface used on hard drives and a SAN technology.Flash -- Flash memory isn't a storage interface, but it is used for very high-end storage applications because it doesn't have the mechanical latency issues of hard drives.RAM -- Random access memory

1. Direct attached storage (DAS)

Flash

FC

51

Ada apa di balik Gadget Digital

Storage System : local vs network

FC -- Fibre channel is high-end forms of a SAN. It's common for FC SANs to use native FC hard drivesiSCSI -- Internet SCSI is a low-cost alternative to FC that's considered easier to manage and connect because it uses the common TCP/IP protocol and common Ethernet switches.AoE -- ATA over Ethernet is the most recent SAN technology to emerge, created as an even lower-cost alternative to iSCSI. AoE is a technology that encapsulates ATA commands into low-level Ethernet frames and avoids using TCP/IP.

2. Storage Area Network (SAN)

27-Des-1252

Ada apa di balik Gadget Digital

Storage System : local vs network

NAS is a file-level storage technology built on top of SAN or DAS technology. It's basically another name for "file server." NAS devices are usually just regular servers with stripped down operating systems that are dedicated to file serving. NAS devices typically use SMB (server message block) for Microsoft compatibility or NFS (network file system) for UNIX compatibility.

2. Network attached storage (NAS)

27-Des-1253

Ada apa di balik Gadget Digital

Storage System : local vs network

The benefit of a NAS over a SAN or DAS is that multiple clients can share a single volume, whereas SAN or DAS volumes can be mounted by only a single client at a time. The downside to a NAS is that not all applications will support it because they're expecting a block-level storage device, and most clustering solutions are designed to run on a SAN.

2. Network attached storage (NAS)

27-Des-1254

Ada apa di balik Gadget Digital

Networking System :Internet infrastructureMethod to connect :

Dial upDSLWIFIWIMAXSattelliteCellular

Basic Computer Networking

27-Des-1255

Ada apa di balik Gadget DigitalNetworking System :

Internet InfrastructureComputer using a modem or via LAN

to connect to an Internet Service Provider (ISP). When you connect to your ISP, you become part of their network. The ISP may then connect to a larger network and become part of their network. The Internet is simply a network of networks.Most large communications companies

have their own dedicated backbonesconnecting various regions. In each region, the company has a Point of Presence (POP). Instead, there are several high-level

networks connecting to each other through Network Access Points or NAPs.

Ada apa di balik Gadget DigitalHow the Internet Works

DATAGRAMs are packets of data that also contain addressing informationTCP/IP define protocols (standards) for how datagrams are packaged and deliveredIP address is a number that signifies the address of an Internet hostDomain names are pseudonyms for IP addressesDomain name system servers provide user with IP numbers for URLs, e-mail addresses, etc.

How the Internet Works

Ada apa di balik Gadget DigitalHow the Internet Works

Gateways and Routers transmit datagrams across the InternetClient/Server applications add functionality to the Internet

Ada apa di balik Gadget DigitalBasic Internet Applications

ELECTRONIC MAIL (EMAIL)asynchronous communications

mail clientmail server

Ada apa di balik Gadget DigitalBasic Internet Applications

REMOTE LOGINS (TELNET)—synchronous 2-way communications

local hostremote host

Ada apa di balik Gadget DigitalBasic Internet Applications

FILE TRANSFER PROTOCOL (FTP)—exchanging data and programs between systems

anonymous ftpHTTP (HyperText Transfer Protocol)cookies

ID used for identifying users, transactions, etc.

Web cachingclient-sideserver-side -- proxy servers

Ada apa di balik Gadget DigitalInternet 2

consortium of government , industry, and educationestablish network capabilities to support national researchdevelop the next generation of Internet applicationstransfer these to worldwide Internet

Ada apa di balik Gadget DigitalInternet 2

remote instrumentation and virtual laboratoriesdistance learningdigital librariesTele-immersionmulticasting

Abilene

63

Ada apa di balik Gadget Digital

Networking System : Method to Connect

1. Dial-up Connection : modem via phone line

2. DSL Connectionconnect to the Internet by through a cable modem or through a digital subscriber line (DSL) connection. DSL is a very high-speed connection that uses the same wires as a regular telephone line.

64

Ada apa di balik Gadget Digital

3. WiFi Connection

4. WiMax Connection, also known as 802.16, looks to combine the benefits of broadband and wireless. WiMax will provide high-speed wireless Internet over very long distances and will most likely provide access to large areas such as cities.

Networking System : Method to Connect

65

Ada apa di balik Gadget Digital

4. WiMax Connection

Networking System : Method to Connect

WiMAX base station 10 miles from your home

66

Ada apa di balik Gadget Digital

3. Satellite Connection

Networking System : Method to Connect

27-Des-1267

Ada apa di balik Gadget Digital

4. Cellular Connection (GSM/CDMA): The central antenna is a powerful transmitter --transmit 40 or 50 miles (about 70 km).

Networking System : Method to Connect

27-Des-1268

Ada apa di balik Gadget Digital

4. Cellular Connection (GSM/CDMA):Cell Phone Network Technologies

2G : 1st generation used the mobile with analog system only used for the verbal communication. 2G Technology mobiles are able to do not only verbal communication but also able to send text.3G & 3.5G : 3G technology is intended for the true multimedia cell phone -- typically called smartphones -- and features increased bandwidth and transfer rates to accommodate Web-based applications and phone-based audio and video files.4G : lastest technology (not implemented at all) -- more bandwidth and services .

Networking System : Method to Connect

Radio Mode & Band Technology:GSM/TDMA operates in the 900-MHz and 1800-MHz bands in Europe and Asia and in the 850-MHz and 1900-MHz (sometimes referred to as 1.9-GHz) band in the United States. CDMA operates in both the 800-MHz and 1900-MHz frequency bands.Multiple mode & band

69

Ada apa di balik Gadget Digital

4. Cellular Connection Internet using Cellular Technology

Networking System : Method to Connect

WAP is designed to work on any of the existing wireless services, using standards such as:Short Message Service (SMS)High-Speed Circuit-Switched Data (CSD)General Packet Radio Service (GPRS)Unstructured Supplementary Services Data (USSD)

70

Ada apa di balik Gadget DigitalNetworking System :

Basic Networking SystemNetworking :

Scale : LAN; MAN, WANTipologi : Star, bus, ring, token ring, hybridMedia : bounded (copper wire, optical fiber cable), unbounded media(“wireless”, RF waves)Device : repeater, bridge, hub, switch, router

71

Ada apa di balik Gadget Digital

Data Communication Method :Digital Compression EncryptionVPN (Virtual Private Network)

Ada apa di balik Gadget DigitalCompressing Images

GIF (Graphic Interchange Format) Codecemploys LZW method for lossless compression

TIFF (Tagged Image File Format) Codeclossless syntactic method

JPEG (Joint Photographics Experts Group) Codec

umbrella term covering several lossy and lossless methodsbaseline method is most commonly used one -- lossy method based on a hybrid method

72

Ada apa di balik Gadget DigitalCompressing Video

Video compression employs both spatial and temporal compression

spatial techniques compress individual framestemporal methods compress data in frames over time

QuickTime and AVI (Audio Video Interleaved) are two popular (and incompatible with each other) formats

Some Additional MethodsDVI (Digital Video Interactive)Motion-JPEGMPEG (Motion Pictures Experts Group)The px64 Standard

73

Ada apa di balik Gadget DigitalEncryption and Data Security

Cryptography is the art and science of keeping message secretEncryption techniques convert data into a secret code for transmissionThe process of retrieving the original message at the receiver is called decryption

74

Ada apa di balik Gadget DigitalAsymmetric or Public Key Ciphers Illustrated

75

Ada apa di balik Gadget DigitalVPN (Virtual Private Network)

A VPN's purpose is providing a secure and reliable private connection between computer networks over an existing public network, typically the Internet.

A good VPN can carry data in a secure, private tunnel across the chaos of the public Internet.

76

Ada apa di balik Gadget DigitalVPN (Virtual Private Network)

A VPN's equipment:Network access server -- As previously described, a NAS is responsible for setting up and maintaining each tunnel in a remote-access VPN.A firewall provides a strong barrier between your private network and the Internet. AAA Server -- The acronym stands for the server's three responsibilities: authentication, authorization and accounting. For each VPN connection, the AAA server confirms who you are (authentication), identifies what you're allowed to access over the connection (authorization) and tracks what you do while you're logged in (accounting).

One widely used standard for AAA servers is Remote Authentication Dial-in User Service (RADIUS). Despite its name, RADIUS isn't just for dial-up users. When a RADIUS server is part of a VPN, it handles authentication for all connections coming through through the VPN's NAS.

77

Ada apa di balik Gadget DigitalVPN (Virtual Private Network)

Encryption and Security Protocols in a VPN:Internet protocol security protocol (IPSec) or generic routing encapsulation (GRE)In a remote- access VPN, tunneling typically relies on Point-to-point Protocol (PPP) :

L2F (Layer 2 Forwarding) -- Developed by Cisco; uses any authentication scheme supported by PPPPPTP (Point-to-point Tunneling Protocol) -- Supports 40-bit and 128-bit encryption and any authentication scheme supported by PPP

78

L2TP (Layer 2 Tunneling Protocol) --Combines features of PPTP and L2F and fully supports IPSec; also applicable in site-to-site VPNs

79

Selesai