Whatever Happened to Myth? From Ancient Ritual to Modern Fantastic Genres (Lecture Slides)
Transcript of Whatever Happened to Myth? From Ancient Ritual to Modern Fantastic Genres (Lecture Slides)
What Does Myth Do?
• Myth has several goals on the part of
the performer
– Entertainment; education; admonition;
explanation and expression
– Pragmatic acts that can communicate
one or many insights
– Forms of communication that appeal to
as large an audience as possible
WHAT ELSE DOES MYTH DO?
• Myth has several effects on the part of the audience
– Creation of a cultural commonwealth
– Communication throughout the generations
– Exploration of complex and threatening concepts
– Formation and replication of narrative patterns
– Received instructions for telling their own stories
Constraints on Myth
• Audiences must be receptive to the narrative
• The myth’s world cannot break all the basic natural laws held as true
by the audience
– Some fundamentals must be preserved
• Elements in the myth must be culturally recognizable (verisimilitude)
• Each allomorph of a narrative must be innovative and traditional at the
same time
Common Narrative Characteristics
• Myths contain tales of important/ ‘larger-than-life’ figures– Heroes, kings, gods, demi-gods etc.
• Myths occur on the margins of geography and time
• However fantastic, myths explore themes relatable to general audiences (universals?)
What Happened to Myth?
• Cultural change from primarily oral to
primarily literate societies
• Cultural change sparked by
technological change
• Cultural change rooted in religion
– Summary prejudice of ‘modern’ vs.
primitive
– Literalism vs. metaphorical paradigms
Post-Classical Myth
• Myths continued evolving even through the growth of
Christianity
• Oral story-telling traditions persisted but gradually lost
prominence
• During the Medieval and Renaissance periods myth
continued in the form of popular storytelling, Romance,
folk-tales and fairytales
Saints • Individual humans who are exalted through their own deeds or divine dispensation
• In some traditions, a saint is raised by popular opinion for religious devotion and good deeds
– According to the Roman Catholic Church, the church cannot make saints
– Instead, it recognizes them
• According to some, a saint is a person through whom the character and love of God can be glimpsed
Position of Saints
• A saint occupies the space between normal
humans and the divine
– Saints work for the benefit of men or for the
advancement of the religion in question
– Saints allow for a type of communication
between the realms
• Saints also take on specific spheres of
influence and have power in the mortal
realm as a vehicle or avatar for divinity
Divine
Saints
Man
St. George
• A Roman soldier who became a
Christian martyr and a saint of the
Roman Catholic, Greek and Eastern
Orthodox and Anglican Churches
– He lived from around 275 CE to 23 April
303
• As a soldier he defied Diocletian’s order
to sacrifice to the Roman gods
St. George and the Dragon
• Later legend: a serpent/dragon
occupied the water source in a city
named Silene
– A princess (sometimes claimed to be
the wife of Diocletian) was offered to
appease it
– St. George defeated the dragon with the
symbol of the cross
• The citizens embraced Christianity
St. Patrick– ca. 387 – 17 March, 493
• Roman/British Christian
missionary who introduced
the religion to Ireland
• Kidnapped and taken to
Ireland as a child
• He escaped and returned
after he was ordained
St. Patrick and the Snakes• According to
legend, St. Patrick cleansed Ireland of snakes after fasting and praying for 40 days
• Allegory for his expulsion of Druids and pagan religion?
RELIGIOUS AND CULTURAL CONTEXTS
• The sacred and revealed word of monotheistic religions privileged the book and religious hierarchy over folktale and myth
• Oral myth could no longer evolve alongside culture and society
• (Re-)Interpretation of static texts functioned to replace some of the uses of myth
Storytelling’s
Persistence
• Storytelling persisted in folk and literary forms
• There are examples of religious storytelling as
well
– John Milton’s Paradise Lost and Dante Aligheri’s
Divine Comedy
• Combinations of sacred texts, popular myth and literary
innovation
– They entertain, educate and explore
Fantastic Story-telling Genres
• The 19th and 20th centuries saw the birth and rapid
expansion of story-telling genres
• Included sub-varieties
– Horror
– Science Fiction
– Heroic Fantasy
• Media of presentation
– Poetry
– Prose
– Film and Television
– Comic Books
– Video Games
Fantastic Aspects
• Marginal time and space
– “A long time ago in a galaxy far, far away”
• Verisimilitude
– Basic metaphysical Rules
• Miraculous deeds and events
– Advanced/alien technology, evolved biology, magic
– Replaces divine intervention etc.
Fantastic Aspects• Bigger than life and
marginal characters
– Heroes (narrative patterns), demi-gods and gods (demons, mutants and aliens)
• Conventional narrative patterns
– The monomyth, heroic pattern etc.
– Projected anxieties of audience
The Horror Genre
• Horror as a genre is named for its intended and desired effect: to
inspire fear and revulsion
– Horror narratives help to explore taboo and frightening subjects
• Horror tends to involve marginalized creatures and activities
– Horror developed from folk-tales and admonitory narratives
– Often religious systems combine with this: the Devil is behind the evil
forces
Animal Metamorphosis
• Many traditions have human beings transform into animals
– Witchcraft (the Odyssey)
– Divine intervention (e.g., Actaeon)
• Generally such transformations indicate both the closeness of humankind to animal kind and the marginalizing aspects of the irrational and animalistic
ManHeroes /
SaintsAnimals Werewolves God
Structures and Margins
Animals
Profane
Irrational
Sin
Occult
Condemnation
ManHeroes /
SaintsWerewolves
God
Sacred
Rational
Salvation
Man on the Margins
• Human transformation into animals is a symbolic return of ‘rational’ and ‘civilized’ man to the irrational/animal realm
• Wolves and dogs as a pair are marginal creatures– Dogs are tame and civilized but still animals
and thus occupy space between human and animal realms
• Wolves are social animals who are still savage – In a pair with dogs they represent the other
side of the boundary between the civilized and the savage realms
European Werewolves• In folk culture lycanthropy can
either be a choice or a curse– a curse from evil forces
– Or a choice to participate in evil
• Contraction of lycanthropy by contagion communicates essential fears about contagion– Bestial men who operate in the
forest, outside the margins of the city
Revenant Beings
• Cross-cultural belief in a creature that lives off the life-force of other living beings
– From Latin “to return”
– revenants cross the boundary between the living and the dead
– Ghosts, zombies, vampires
• They symbolize a disturbed and troubled afterlife
• They also indicate a troubled balance between the life and death
Structures and Margins: Revenants
Death
Darkness
Damnation
Satan
ManAnti-
Revenant
Warriors
Revenants
Life
Light
Salvation
God
Excess
Madness
Sin
Restraint
Reason
Virtue
Vampires!
• 18th century Vampire
hysteria led to
identification of marginal
people as evil beings
• In severe cases corpses
were mutilated or even
exhumed
Vampires and Corpses
• Vampires in part are about
the physicality of death
– Uneven decomposition of
bodies
– Corpses swell and change after
clinical death
– The body releases gasses and
makes sounds during
mortification
– Continued growth and change
after ‘death’
Apotropaic Magic• Garlic, Mirrors
and Crosses?
• Apotropaic rituals
to fend off evil
– Systems of
Apotropaic magic
ward off the
dangerous spirits
• Apotropaic is a
symbolic ritual
(finger-crossing,
evil-eye signs,
etc.) meant to
‘turn away”
Vampires as Etiologies
• Vampires and other supernatural creatures may explain sudden deaths and misunderstood plagues– Some scientists have theorized
that vampiric qualities are extensions of experiences with rabies outbreaks
• Vampirism has also been used to explain Madness, blood-lust and hypersexuality
Killing the Vampire
• Vampire death methods a reflex of
attempts to restore order to the
balance of good/evil, life/death
– Dismemberment: beheading
– Re-sacralization: holy water, crosses etc.
– Deflation of blood organ (stakes!)
– Symbolic victory of good over evil: The
light of day triumphs over darkness
Vampire Hunters: Heroic Patterns
• Vampire Hunters tend to be marginalized
• Physically: something greater than normal man
• Socially: Divorced from normal society
• Abstemious: Separated from regular life cycles
• In peril/threatening: Too close to the danger?
Consumption and Class• Vampires also become
associated with depraved nobility
– Dracula literally lives off the life force of his people
• Vampiric consumption reflects post-industrial capitalism
– Strivers are co-opted into the consumptive system
– Nosferatu is thus a middle-class striver who is co-opted into the bourgeoisie
• Karl Marx refers to capital itself as a vampire
Zombies
• The word zombie is a loan
word from North Africa to
English through Haitian
Creole
• Re-animated corpse
• Sometimes the term has been
used figuratively to indicate a
person deprived of autonomy
and under some type of
externally imposed hypnosis
Zombie Universals
• Undead creatures who desire to feed off the living are nearly a universal archetype– In earlier African culture a
zombie is raised by a sorcerer to be his servant
• In some regions Zombies can be returned to the grave if they are fed salt
• In Haiti, witch-doctors are believed to have the power to induce a zombie state in the living or dead
Zombie Appetite
• The Zombie appetite represents the pure human id in psychological terms – Our most basic desires unfettered
• As marginal creatures, they represent the most animalistic parts of humans deprived of all reason and higher order thinking skills
• Zombies represent unrestrained consumption and mindless obedience to desire
Popular Zombies• In popular culture
zombies can be created by magical or scientific means
– In H. P. Lovecraft’s Herbert West-Reanimator, the eponymous scientist tries to bring corpses back to life
• The revenant beings are violent and uncontrollable
• Corpses brought back from the dead seem to have no capacity to reason, no soul
Romero’s Zombies
• George A. Romero’s Night of the Living Dead (1968) created the modern and popular concept of a zombie
– No clear explanation is given
– Scientists in the film offer radiation contamination as a cause
• Zombies represent anxiety about death and uncontrolled human appetite
– Their slow gait symbolizes the inevitability of death
Zombies at the
Mall
• Romero also uses zombies as a vehicle for exploring modern
culture
– Selfishness of individuals
– Danger of meddling with unknown science and mysticism
– Unpreparedness of governments to deal with serious threats
• Reflection of possible nuclear apocalypse
– Fragility of communities
Apocalypse Narratives
• Apocalypse narratives focus
on what is essential about
humanity when all trappings
of civilization are gone
– Reflection of social conflict
during the Cold War
• Sequels (Dawn of the Dead
especially) focus on social ills
like consumerism implying
that even in life humans have
zombie characteristic
28 Days Later (2002)
• Zombies move much faster as a result of a
‘rage’ pandemic
• Zombie narrative creates a post-
apocalyptic struggle for survival
• Humans can contract ‘zombi-ism’ from
an blood or fluid
– Real horror comes not from the undead but
from the behavior of men
ZOMBIE PSYCHOLOGY
• Zombies on a psychological level explore anxieties about lack of control over the body
• They also express concerns about the power of appetites and unmitigated desire
• In their dull but constant attack they represent fears over the inevitable (mostly death and decline)
• They also express concerns about autonomy and freewill (reason vs. animalism)
Zombie Science• The spread of zombie-contagion
represents larger cultural concerns– Early zombies come as a result of
magic or witchcraft (devil’s work and curses)
– Modern zombies develop as a result of science gone wild (nuclear age side-effects or Frankenstein-esqueexperimentation)
• Zombies represent cultural concerns about marginal powers or scientific progress
Zombies and Civilization
• Zombie epidemics provide settings for the exploration of civilization and humanity
– The stripping of reason and the unmitigated desires of zombies represent man outside of civilization
• The struggle against these forces offers opportunities to reflect on how human beings live together without being zombies
Science Fiction
• “Speculative” fiction dealing with fantastic
events without recourse to the supernatural
• Science fiction narratives are often set in the
future, an alternative present, or a forgotten
past
– Settings removed from Earth (outer-space, space
ships, etc.) or on an altered planet
– Includes imagined technology, extrapolated
science, or impossible science
– Also sometimes includes paranormal abilities or
evolved species
Golden Age Science Fiction Themes
• Arthur C. Clarke and Frank Herbert explore
environmentalism and ecology in Rendezvous with Rama and Dune
– In Rama, Clarke introduces an alien spaceship
designed to take a full ecological system across
space
– In Dune, Herbert explores the connections between
ecology, water scarcity and culture
– More recently, Orson Scott Card (the Ender series)
ruminates on the effects of traveling at light speed
on human lifespans and history in addition to
considering xenobiology and genetic manipulation
Darker Responses• 1960s and 70s television and film Science
Fiction were heavily influenced by Golden Age
Themes (Original Stark Trek series)
• There were darker visions: Frank Herbert’s
Dune; Soylent Green; Planet of the Apes
• Many authors (Frank Herbert, Robert Heinlein,
Ursula K. Le Guin and Philip Dick) use science
fiction to explore social development and
political tensions
– Philip Dick, especially, explores the boundaries of
human identity and consciousness
Dystopic Futures
• Many of the socially conscious Science Fiction narratives explore dystopias
– Bleak future realities where science has not proved to be man’s salvation
– Blade Runner; William Gibson
• Dystopias often appear cross-generically: George Orwell’s 1984 and Aldous Huxley’s Brave New World– Dystopic futures can appear as a
result of man-made or natural disaster (Nevil Shute’s On the Beach; Cormac McCarthy’s The Road; Kurt Vonnegut Cat’s Cradle; Films: The Postman, Waterworld, Mad Max)
Recurring Themes from Science Fiction
• God-complex
– Hubris: Frankenfish to Skynet
• Viruses: the Stand
• Computers, Artificial intelligence and Man
• The Journey
• Time Travel
• Social Development
• Aliens and Men
The Journey
• Jules Verne: 20,000 Leagues Under the Sea, etc.
• 2001: A Space Odyssey
• Rendezvous with Rama
• Alien
• Battlestar Galactica
Science Fiction and Social Evolution• H. G. Wells and Industrialization: The Time
machine
– The Eloi and the Morlocks
• Frank Herbert’s Dune
– Religious manipulation and Bedouin culture
• Cynical use of prophecy and myth
• Isaac Asimov, Prelude to Foundation
– One planet, many cultures
• Hari Seldon’s ethnographic tour
• “Psychohistory”
• Star Trek’s Ethnography
Time Travel • Mark Twain's A Connecticut Yankee in King Arthur's Court
• The Time Machine
• Why travel through time?
• Backward looking time travel
– Witness macrocosmic change
– Tour history
– Witness or change the past
• Forward looking time travel
– Change a dystopic future (Terminator)
• Witness other potential timelines
Time Travel Meanings• Rule of unintended
consequences (‘butterfly effect’)
• Reflection on current values
• Metaphysical insights about causality and interdependence– Perspective on the relationship
between current timeline and history
– Relationship between individual and time
• Fantasy of extra-mortality (going backward or forward)
Aliens• Extraterrestrial Life
was a topic of
speculation during the
Renaissance and
Enlightenment
• Advances in astronomy
and science (especially
evolution) increased
interest and speculation
about the planets
nearest to us
Aliens
• Jules Verne’s Around the Moon
(1870) puts life on Earth’s
satellite
• H.G Wells’ The War of the
Worlds (1898) has alien
invaders come from Mars
• In previous eras the sky and
moon were the domain of the
gods
– As science and religion both
adjust perspectives of the
world and divine materiality
or physicality, new beings
occupy this space in our stories
Alien Invasion • Alien invasions can emphasize the fractious behavior of mankind
• Or the wild threat outside the boundary of our planet (Aliens, Predator)
• Aliens can also help us explore what it means to be human by exploring other types of life
• Clarke’s Rendezvous with Rama; Heinlein’s Stranger in a Strange Land and Starship Troopers
• Spielberg’s Close Encounters of the Third Kind or E. T.; Avatar
• Orson Scott Card’s Ender series (Xenocide)
Robots, more human than humans
• The Turing Test, introduced by Alan Turing in 1950
– Examines whether or not a human being in a blind conversation can tell the difference between computer and human interlocutors
– Even when computers pretend to be humans and humans pretend to be computers
– If a computer can imitate a human being and human beings cannot tell the difference….
• What is a person?
– Philip K. Dicks’ replicants in Do Androids Dream of Electric Sheep
– Cylons in Battlestar Galactica
The Laws of Robotics
• Asimov explores computer programming, robotic minds and philosophical paradox with the rules of Robotics (introduced in 1942 short-story “Runaround”)1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2. A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
THE GOLEM THEME, DIGITAL
• Prometheus and god-complex: the machines that turn against us
– Terminator’s Skynet wages nuclear war on man
– The computer mind in the Matrix overthrows and enslaves man
– Cylon androids commit genocide (and then feel bad about it)
• Reflection of human nature?
• Fear of the next step of evolution?
Comic Books• Comic books as we know them have
existed since 1933
– Comics in print form in America go back to
the early 19th century
• Why comic books?
– Attraction of visual and narrative form
– Cheap to produce and circulate
– Appeal to audiences of different economic
and educational class
• Quasi-literary; pre-cursor to serial
television?
COMIC HERO DEVELOPMENT
• Comic book heroes develop over time
– In their cultural development they mirror different social and cultural needs
– Echo the development of heroic narratives in early Greek myth
• From single virtuous heroes who combat threats for the good of society (Superman)
– To problematic heroes (Spiderman)
– To coalitions of heroes and anti-heroes (Justice League, Avengers, X-Men and Watchmen)
– Even originally virtuous heroes get more complex: Evil Superman, etc.
Growth of Comics
• Superman’s appearance in 1938 led to an explosion in Comics’ popularity
• Between 1938 and 1941 the ‘superhero’ archetype was explored and developed with the release of very influential titles
– Batman and Robin, The Flash, Green Lantern, Wonder Woman and Captain America
– Less well-remembered heroes: the Atom, Hawkman, and Aquaman, Human Torch, the Sub-Mariner
Comics and Context
• Temporal Context: Pre World-War 2, post Depression
• Cultural context: Rise of Communism, Nazism, fascism
• Rapid technological change: introduction of electricity, assembly-line cars, etc.
• Heroes regularly battled Nazi and Imperial Japanese enemies
• Boundaries of good and evil were clearly demarcated
Superman, Alien
• Alter-ego: Clark Kent
• Has nearly limitless
powers from his alien
birth
• One true weakness:
Kryptonite
• An unfailing moral
conscience from his
rearing in the
heartland
Super Symbolism
• The perfect virtuous hero in a position
between God and man
• A protector who knows better than we do
– Fantasy of a savior/protector
• His narrative mutates and develops: he
dies, marries, has a Bizarro twin
• Acknowledgement of essential
imperfection
The Bat-man, Vigilante
• Debuted in 1939 with the secret identity Detective Comics #27
– Alter-ego of Bruce Wayne
– He witnessed the death of his parents and swore to take revenge
• He does not have superpowers but trains his body and mind to be a crime fighter
• He often fights on the margins without the approval of conventional authorities
Batman Symbolism
• Batman changes over time from a campy and virtuous crime fighter to a brooding antihero
• Fantasy of a wealthy oligarch caring for the poor and weak
• Fear that established government protections are insufficient (corruption and ineptitude)
• Fantasy of individual empowerment to achieve justice
• Why a bat?
Captain
America
• First appeared in Captain America Comics # 1 (1941)
– Alter-ego of Steve Rogers
• A weakling enhanced by experimental
science to be a super-soldier
• Intentionally created during war
to battle America’s enemies
– His popularity decreased after the
war
• Represents the promise of the US
Army and American technology
– Fantasy: the promise that any man
might become a hero in defense of
his country
Postwar Comics
• Following the end of the war
and the dawn of the nuclear
age superheroes became
more complex
• Coalitions like the Justice
League of America (1960)
became popular
– The Fantastic Four (1961) were
heroes who worked together
but squabbled and were less
‘perfect’ than earlier heroes
Fantastic Space!• The Fantastic Four
gained their powers from exposure to cosmic rays during space travel
• Reflection of the space race?
– Sputnik was launched in 1957
– First US Satellite (Explorer 1) launched in 1958; NASA was created in the same year
Spiderman
• First Appearance of Peter
Parker (Spiderman) came in
Amazing Fantasy 15 (Marvel;
1962)
– The Amazing Spider-Man appeared
as an independent publication in
1963
• First significant teenager in a
super-hero role (not as a
sidekick like Robin)
– Secret identity and isolation
recall adolescence
• He develops his powers after
being bitten by a radioactive
spider
Spiderman
• "With great power there must also
come—great responsibility!"
• Peter Parker continues to struggle in real
life and balance his secret and public
identities
• Fantasy and psychology: struggle
between interior and exterior worlds
The Suffering Hero• Peter Parker must endure
taunting and teasing by school bullies
• The local editors persecute him He cannot keep consistent friends
– His friend Harry Osborn has drug problems and his father is the Green Goblin
– He is unable to save his girlfriend Gwen Stacy from death
– He tries to give up being a super-hero
Cold-War Comics
• Coalition narratives became
popular during the cold war
– The Justice League of America,
The Avengers, The Fantastic Four,
and X-Men
• The insufficiency of single heroes
to meet all threats
• A real-world of shifting and
weighty alliances
• Ian inadequacy or fallibility of
individual heroes?
X-men• X-Men debuted in 1963
– A coalition of Mutants formed from
an ‘x-gene’ or exposure to radiation
– Science themes (Frankenstein) and
evolution
• The good coalition who help men
is balanced by the more sinister
and selfish Brotherhood of
Mutants
– The storyline places their founders
(Professor Xavier and Magneto) in a
fraternal relationship
– The dueling coalition may reflect
the conflicts between cold war
powers
X-Men and Culture
• Mutant suffrage and persecution
has also been seen as a reflection of
the civil rights movement
– Mutant persecution has been
understood as a stand-in for racism,
sexism, and heteronormativity
• The world of the X-men remembers the
Holocaust
– X-men come from different nations
and religious groups
– The persecution of mutants has also
been compared to McCarthyism
Antiheroes • The 1970s witnessed the rise of antiheroes– Antiheroes are ‘good’ but not in
conventional ways—they are not virtuous heroes
– Reflects the hero fallen from grace theme
• Wolverine: Gruff, dirty and unpredictable; doesn’t mind killing
• Punisher (1974) uses kidnapping, blackmail and torture to fight crime (along with weapons not powers)– His family was killed by the mob
• Batman: The Dark Knight Returns
• Coalition of antiheroes: The Watchmen
Fantasy
• As a genre, Fantasy is distinguished by its use
of magic and the supernatural (instead of
science and technology) to create fantastic
elements
• Fantasy texts can be set in earlier or alternate
worlds (J. R. R. Tolkein; George R. R. Martin)
or in worlds adjacent or connected to our own
(C. S. Lewis and J. K. Rowling)
• Like Science Fiction and Horror, Fantasy
creates marginal spaces to explore themes
relevant to the audience
Fantasy History• Fantasy has its roots in folktales, Medieval
Romance and legends
• From Beowulf to Arthurian Legend
• Fantasy often is cast in the form of stories for
children
– Peter Pan, The Wizard of Oz, Alice in Wonderland
• Such narratives often contain more than
meets the eye
High Fantasy• Pulp fiction and legendary
narratives became popular at the beginning of the 20th century
• J.R.R. Tolkein is credited with the beginning of ‘high fantasy’
– Set in a largely medieval world
– Mostly Anglo-Saxoneqsuepeople channeling Celtic and Northern European myths
– Robert Jordan and George R. R. Martin write in this tradition
Tolkein’s Themes• Fantasy often explores basic
themes of good vs. evil and the struggle of man between these two polarities
• The Hobbit: A quest to defeat a dragon
• The Lord of the Rings emphasizes the quest and the journey as well
• LOTR: The Struggle of Man to fight against good
• Temptation and sin: Boromir
• Symbolism of The Ring?
High Fantasy Premises
• Etiology for the
disappearance of magic from
the world
• The contribution of
‘smallfolk’
• The persistence of the heroic
pattern: Aragorn/Strider
• Tolkein marginalizes women,
sexuality, and the life cycle
– Escapist fantasy: No sex and
no women?
High Fantasy Media
• High Fantasy has considerable appeal and has
spawned other narrative types
– Choose your own adventure: Role-Playing Fantasy
– Participatory Narrative
– Video-game narratives
Fantasy and Children• Fantasy still comes largely in
the form of children’s literature Harry Potter, Percy Jackson, The Chronicles of Narnia
– In large part these narratives tend to marginalize ‘adult’ topics and themes
• Escapist fantasy for adults as well
– Some authors play against this pattern
Darker Fantasy
• Philip Pullman His Dark Materials– Lyra is a heroic female character who eventually wages war
on God
• Chaotic Fantasy: George R. R. Martin– NOT for Children: Martin’s world is dirty, sex-stained, and
violent
– No clear boundary between good and evil
Select Bibliography 1
• E. T. E. Barker and Joel P. Christensen. Homer: A Beginner’s Guide. One World, 2013.
• Joseph Campbell. The Hero with a Thousand Faces. Glasgow: Fontana, 1993.
• Joel P. Christensen “Time and Self-Referentiality in the Iliad and Frank Herbert’s Dune,” in Classical Traditions in Science Fiction, Brett Rogers and Benjamin Stevens (eds.). Oxford, 2015: 161-175.
• Joel P. Christensen. “The Hero Herself: From Death-Giver to Storyteller in Buffy the Vampire Slayer,” in Ancient Women and Modern Media, William Duffy and Krishni Burns (eds.) Cambridge Scholars Press, 2016.
• Carl Jung. The Archetypes and the Collective Unconscious. R. F. C. Hull (trans.). Princeton: Princeton University Press, 1981.
Select Bibliography 2
• Vladimir Propp. Morphology of the Folktale. Laurence Scott (trans.). Austin: University of Texas, 1968.
• Lord Raglan. The Hero: A Study in Tradition, Myth and Drama. Dover: Dover Books, 2011.
• Benjamin E. Stevens and Brett M. Rogers. “Classical Receptions in Science Fiction.” Classical Receptions Journal 4 (2012) 127-147.
• Thomas C. Sutton and Marilyn Sutton. “Science Fiction as Mythology.” Western Folklore 28 (1969) 230-237.
• Tzvetan Todorov. The Fantastic: A Structural Approach to a Literary Genre. Ithaca: Cornell University, 1975.
• J. R. R. Tolkein. “Tree and Leaf: On Fairy Stories.” In The Tolkien Reader. New York, 1966: 33-99.
• Rhonda V. Wilcox and David Lavery (eds). Fighting the Forces: What’s at Stake in Buffy the Vampire Slayer? Lanham: Rowman and Littlefield, 2002.