Transforming a “tried and true” science lab into an INPLACE mobile game
Transcript of Transforming a “tried and true” science lab into an INPLACE mobile game
Transforming a “tried and true” science lab
into an INPLACE mobile game
Denise M. BresslerAlec M. Bodzin
Lehigh University
October 16-18, 2013NE-ASTE Conference
OVERVIEW
Why make a science game?
What kind of science game should it be?
What lab did I chose?
How did I transform it?
OVERVIEW
Why make a science game?
What kind of science game should it be?
What lab did I chose?
How did I transform it?
“dropping out is but the final stage in a dynamic and cumulative process of disengagement from school”
Page 61
“when these games work—when they marry good game design with strong educational content—they provide a welcome relief to students who otherwise feel under-engaged in their daily school lives”
Page 128
“Simulations and games have potential to advance multiple science learning goals, including motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning.”
Page 2
OVERVIEW
Why make a science game?
What kind of science game should it be?
What lab did I chose?
How did I transform it?
Now for the catchy title…InterdependentNetworkedParticipatoryLearningAugmentedCollaborativeExperience
OVERVIEW
Why make a science game?
What kind of science game should it be?
What lab did I chose?
How did I transform it?
The Criteria• 3-5 day activity• incorporates scientific
practices • collaborative with small
groups • element of mystery• taught for at least one
school year • content lends itself to game-
based learning
OVERVIEW
Why make a science game?
What kind of science game should it be?
What lab did I chose?
How did I transform it?