CREATION OF AN INSTRUMENT TO MEASURE CREATIVITY IN GRAPHIC DESIGN
The course in Basic Graphic Design strengthens a CINEMA AND DESIGN
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Transcript of The course in Basic Graphic Design strengthens a CINEMA AND DESIGN
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The course in Basic Graphic Design strengthens a
thorough understanding of the fundamentals of
Graphic Design as seen from the discussion above.
They are instrumental in enabling the students to
comprehend other advanced courses and take up
complex projects in the sixth and seventh semesters
of the discipline.
ReferencesFrutiger, Adrian. Signs and Symbols: Their Design and Meaning.
New York: Watson-Guptill Publications, 1998.
Garrett, Lillian. Visual Design: A Problem-Solving Approach. New
York: Reinhold, 1967.
Gatta, Kevin, Gusty Lang, and Marilyn Lyons. Foundations of
Graphic Design. Massachusetts: Davis Publications, 1991.
Gatto, Joseph A., Albert W. Porter, and Jack Selleck. Exploring
Visual Design: The Elements and Principles. Massachusetts: Davis
Publications, 1999.
Hofmann, Armin. Graphic Design Manual: Principles and Practice.
New York: Van Nostrand Reinhold Company, 1977.
Mulvey, Frank. Graphic Perception of Space. West Sussex:
Littlehampton Book Services Ltd., 1969.
Rand, Paul. Designer’s Art. New Haven: Yale University Press, 2000.
CINEMA AND DESIGN
S.B. SAKSENA
S.B. Saksena is a
faculty in the Film and
Video Communication
discipline at the National
Institute of Design,
Ahmedabad. He takes
both, postgraduate and
undergraduate courses
in areas such as Film Theory, Cinematography, Elements
of Video, and Elements of Lighting and Production
Design. He has been teaching at the institute since the
past twenty-four years.
Images and Communication
The world around us is full of images that convey a
variety of visual messages. Nature also communicates
through colour and form, changes in chronological
time, as well as those in the weather. The basic
purpose of any visual to is to inform, educate, and
persuade.
Images appeal to our emotions and they also leave
a lasting impression on our minds. The impact of
certain images may stay in our memories for a long
time, some may last for a lifetime; whereas, others
may completely fade away from our memory. The
memories of those images that remain with us can
often find their manifestation through creative
forms of communication. As years continue to pass,
an image becomes capable of creating a language
of its own and can be redefined through video, film,
or photography. A beautiful rendering can also
create the impression one has in mind. The more one
RESEARCH
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knows, the more one observes. A particular culture
assigns meaning to each shape and form.
Learning from the environment and observing
the same are extremely crucial to understand the
techniques one employs in order to observe aspects
such as colour, form, texture, and lights in nature.
Such techniques can include rendering or shooting
with a still camera. An individual can create images
based on his/her observations, or recreate reality in
order to draw a particular conclusion.
Still Photography can remarkably recreate and
capture an event or a place and give it certain
emotional value. An in depth study of Still Photography
increases our skill of observing things in the right
perspective, adding educational value to the things
observed, and creating definite visual perception.
It becomes possible to draw conclusions from the
subjects observed and create a language through
which such conclusions can be creatively expressed.
Focused research and detailed analysis of a chosen
space is required so that we can come up with certain
inputs that can be communicated clearly.
Images have the tendency of developing a visual
culture of their times. Visual culture embodies copious
information that can be communicated through
several media. Visual culture is constantly changing
and evolving.
Several theories about visual perception already
exist. Some fundamental theories of communication
should be incorporated in order to create a basic
understanding of the subject that is being observed.
Imposing and meaningful imagery can be created
with use of both words and images. By attentively
listening to sounds and observing images and forms
we can understand how they communicate ideas. In
the process, we must also concentrate on the ‘empty
spaces’ that lie in between and such spaces should
be explored in great detail. Understanding feelings
and expressing them in words is also very important.
Ideas and feelings can be expressed in a variety of
methods.
When one is interested to communicate via the
audio visual form that is through video and film,
there are several parameters that one must keep
in mind. One must understand the spaces, feelings,
and movements in order to connect them and form a
story or idea. A balanced combination of these three
aspects can deliver the clear concept of the idea to
anyone who is looking for a message. Communication
of an idea must be done through the proper structure.
Various narrative techniques and other existing styles
can be used to communicate the idea.
Storytelling in the visual form can be structured
in many ways. The visual form of any story can be
arranged in time. Even a still photograph represents
a moment. It gives information about the period and
various characters shown in it. In cinematic form,
the story can be told in a certain manner and time
can be manipulated. Images in our memory also
tend to acquire different shapes with time. That
is the reason why we can create stories about the
same incident in different ways. Same images can
also create a different story if their order is changed.
A lot of communication can happen through images,
and an effort must be made to skillfully channelise
this communication through various media.
Basic Design Structure
The basic or fundamental aspect of any programme
is its structure and the technique through which the
programme is made. The basic method of structure
building is to break the story line into bits of time
and space. These bits form the units for further
development of cinema and its spaces. The joining
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of these spaces is called filmic space. The methods of
joining can develop a scene. Scenes are fundamental
to any film. These methods have a definite design
structure. This building of structure can draw parallels
from literature, and various storytelling methods can
be adopted to communicate, inform, or entertain. This
beautiful putting of bits is also a reflection of visual
power as it drives emotion. Why does a particular
scene have an arresting impact, and why does another
scene not have one? How to create a scene? Why is
the thought process necessary? How can emotion
be added to a visual? Why do we relate to the overall
beauty of scene? Does a scene communicate? All
these are questions that have to be investigated
keeping in mind the principle of the design process.
What is a narrative space? A narrative must advance
in a systemic manner to start communicating. It
should have chronological sequence of events which
make up the raw material of any story. The story
should also be organised in particular manner. A
narrative needs to move through space. It must also
involve time. The story must take place in a specific
time frame.
Research into Events
In any design process, an event or situation has to be
thoroughly researched into. Methodical collection of
data is essential to construct a good story. The data
may vary in various ways and can produce different
outputs. The research for any event should cover all
aspects of any given situation or environment. It must
include a detailed study of its culture, its spaces and
its people. The best way to carry out research is to be
in the same environment in which the character is
going to be placed. Several interesting aspects can be
discovered through this process and all this will help
in further development of the character. A detailed
questionnaire can be a genuine tool for conducting
organised research. Research helps in constructing a
better structure. Following are points that should be
taken into consideration while carrying out research
for a script:
l Know what you want your audience to feel
l Choose your audience carefully
l Know what audience you are writing for
l Word your questions neutrally
l Translate the answers
l Listen selectively
l Listen critically
l Recognise the difference between objective
observation and subjective preference.
l Ask who
l Ask where
l Keep looking for your ideal viewer.
Understanding Narrative
Plays have organised arrangements.
The characteristics of plays are such that making
connections among facts presented in them becomes
absolutely necessary for understanding the sequence
and patterns invariably found in them.
These connections are called implications and
inferences. Implications are indications, hints, or
suggestions that are deliberately though not openly
stated. Inferences are deductions of hitherto unknown
aspects from information that is already known.
Every plot can be divided into:
l Basic nature
l Plot character
l Idea
l Dialogue
l Tempo-rhythm-mood (Aristotle’s music)
l Production values (scene costumes, lighting)
Exposition: Every dramatic story has a past before the
actual story unfolds and it is impossible to present
this entire past through cinema. Therefore, the
playwright/director uses a special kind of narration
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as literary shortcut to reveal the past at the same
time when the stage actions are going on. Exposition
is the standard term for these dramatic conventions.
Expositions are useful for revealing hidden parts
of plays. The technique used for exposition is the
historical technique that gives information about
incidents that have happened in the past. As per the
modern technique is the incidents of the past are
narrated through a character played by a particular
actor.
Identification: A background story can be narrated
in several ways on stage. Identification shows how a
character relates to his/her environment.
Event: An event is simply something that happened
to a character in the past, especially something
momentous. Past events are always important in a play
because they provide content for on stage conflicts.
Character Descriptions: Recalling the event of the past
naturally leads to a consideration of the characters
involved in them. Character description in the
background story often reveals as much about the
speaker as they do about person/s being remembered.
Feeling: The characters reveal their past and current
feeling about their past in various ways. Feelings
expressed in the background story are also valuable
resources for understanding the character.
Plot: A plot is an organised scheme. It basically explains
the structure of the story.
Physical action: The first responsibility of the plot is
to provide the physical action needed to carry out the
story practically, creating role entrances and exits for
various characters.
Blocking of the scene: This refers to the points of
focus in a particular scene. It also refers to the use of
surroundings in which the character will be working.
Psychological actions: Psychological actions are
expressed openly through dialogues and they are
connected with the mental, spiritual, or emotional
lives of the characters. It is normally in three forms—
assertions, plans, and commands. Physical and
psychological actions are important in understanding
a plot.
Assertions: An assertion is simply a plain statement
of fact, a positive declaration that something is true.
As a rule, assertions identify people, places, things,
or events. When assertions involve serious offences,
they can spiral into accusations.
Plans: A plan is any detailed method formed before
doing something. Plans are practical and economical
methods for advancing the plot. Some plans have
a larger scope and confirm whole new directions
for the characters’ actions. Initially, the characters
discuss the tactical details then they put them into
effect.
Commands: A command is a statement with a built
in feeling of urgent necessary actions. A particular
action must be done. The commands push the play
ahead with events that the character must carry out.
Designing a Style with Relation to Narration
The element of style has to be created dramatically
in cinema. Some of methods to create style include:
l Intensify the dramatic equation
l Convey the hero’s value
l Enhance emotional bond with hero
l Emphasise the match up of hero and obstacle course
l Establish the difficulty faced by the central
character
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l Intensify the antagonist’s strength and power
l Separate the hero and the world
l Convey a consistent tone
l Create layers of units all through the story line
Screenplay and Design
Human life is replete with situations and experiences.
A particular real life situation may hold out the
dramatic possibility of creating a new story. This story
can be organised in certain forms. This story can be
expressed in words. It may be similar to the actual
event or it could be an imaginative visualisation of
the event.
The power of change: Change is a powerful element
because it is the essential dynamic of life itself. The
human body, seasons, life situations, relationships,
feelings, locations, and technology—everything is
subject to change. For human beings, it is essential
that they learn to cope with change. Though change
is universal and constant, people often resist it
because they fear the unknown. Thus, the tension
between the need for change and fear of it can
be a fascinating aspect from which stories can be
created. In cinema, the story is told with a beginning,
a middle, and an end. All the three have their own
requirement of spaces and character.
Momentum in the story: It is this aspect that makes
the audience emotional. It is also the element
through which the film moves logically towards its
completion. It also makes the audience excited about
what is going to happen next.
The primary function of momentum is to fulfill the
audience’s emotional need for completion.
Momentum can be created by:
l Deciding the direction of the story
l Setting up only what is necessary (The more
conspicuously something is set up, the bigger will
be the pay off.)
l Not asking questions until the audience asks them
l Revealing information gradually rather than
explaining everything at once
The plot primarily involves selection and arrangement
of pertinent information chosen to create a dramatic
impact. The main function of the plot is to examine
the process of conflict resolution. Dramatic effect can
be increased through the following methods:
l Increasing dramatic stakes
l Increasing jeopardy
l Increasing obstacle
l Increasing desperation
l Increasing unpredictability
l Increasing likehood of change
l Increasing revelation
Formation of Subplots: Subplots are an essential part
of a story. They should help explain or illuminate
factors that affect the main story line. It also helps in
exploring the motives, feelings, and decisions of key
characters.
The entire story must have a structure. This structure
can be built by thinking and visualising each part
and then putting them together. The screenplay is
like a system. It comprises aspects that are related
and unified by action, character, and dramatic
premise. A screenplay must be logically constructed.
The screenplay is made up of endings, beginnings,
plot points, shots and effects, and scenes and
sequences. All these aspects, unified by dramatic
thrust of character and story elements are arranged
in a particular way and then visually represented to
create the screenplay.
The most crucial elements of a story include:
Premise: This is the concept or central idea. A premise
is usually presented in terms of conflict.
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The role of conflict: Some classical conflict situations
such as humans against humans, humans against
environment, and individual against himself/herself
are powerful situations that help in the development
of a story.
Character: It is through the main character that the
audience primarily experiences the story.
Dialogue: Dialogue plays an important role in the
creation of character credibility.
Atmosphere: It is accumulation of details that creates
the illusion of a single coherent world as stage.
Action line: The action line is frequently referred to as
the story line or major line as opposed to background
story or secondary story line.
Rising actions: Rising actions from the beginning of
the story to its end imply that the level of conflict
that confronts the major character increases as we
move through the story on screen.
Subtext: A subtext is the background story or the
interior struggle of the main character who has to
choose the most appropriate solution to his/her
interior conflict.
Discovery: It is the element of surprise in a screenplay
whether it refers to plot or character. This device can
be used to maintain the interest of the audience.
Reversal: A twist in the plot manifests itself as a
reversal of fortune for the main character. This setback
creates tension and concern for the fate of character.
Turning point: Sometimes referred to as plot points,
they create surprise, anticipation, and tension in the
audience and help maintain interest in the screenplay.
Three-act Skeleton structure: These acts must build
progressively so that there is further scope of growth.
A 120 page feature is divided into three acts. The
first act is roughly 30 pages long, the second act
consists of 60 pages, and third act of 30 pages. Each
act rises to the point of crisis or greatest intensity,
which is called the act curtain scene. It may also
happen that the plot point throws the story into the
following act. The plot point hooks into action and
spins the story around in another direction. The first
act is concerned with setup, the second act with
confrontation and the third act with resolution.
There is a period of relaxation at the start of each act
before the act begins to build. Each succeeding act
presents greater intensity than the preceding one.
Focus: The structure of an act demands focus. It is
said that each dramatic scene must do four things—
it should develop character, provide texture, cause
us to laugh or cry, and it should move the plot.
The plot must align with the action of the character.
There should be a logical connection between all the
scenes of a film.
The Scene: A Study
Scene development is a very closed and integrated
activity. Firstly, it is essential to establish the purpose
of the scene. It should be rooted in time and place.
Such elements or components should be included
within the scene in order to build it and make it work.
Constant anxiety and excitement, and tension and
thrill cannot be included in every scene of the film.
Most of the times, the story develops slowly and
gradually reveals its contents. As the story goes on
revealing its contents, it also tells the space and
environment in which the story is going to unfold.
In some stories, the film starts with a scene in which
there may be lot of tension and anxiety. This tension
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may be created with movement of camera, the
camera angle, character movement, dialogue, sound
effect, music, or cutting rhythm of the shots. But
most of the films start with a slow establishing shot
that is depicted in a very organised manner. The shot
cuttings are slow, organised, and in good form, thus
creating a story that gives all possible information
about the environment in which it has been set. Due
to parallel scene creation for establishing an event,
it may happen that things that may or may not be
related to are shown together. This aspect ultimately
reveals the true motive of the story. Usually, all
shots are connected and the scenes reveal a sense of
coherence. At times, unrelated shots are planned in
order to show what is going on in the actor’s mind.
Sometimes a scene is created with fragmented
shots, but one has to find the real motive behind
such a scene structure. The design of the scene also
depends on tone, style, and specific narrative beats.
The key design components of narrative beats are:
Visualisation: Visualisation happens in terms of
shots. Sometimes, visualisation helps in dividing the
shots keeping in mind geography of the location and
character action.
Identifying the fulcrum: This refers to identifying the
most important beats in the film.
To identify dramatic blocks: This factor will
enormously help in organising our narrative beat into
coherent patterns of action. Familiarity with dramatic
blocks is immensely helpful when working with actors.
The following aspects must be incorporated into
every film:
l Every scene must have clearly defined story pillar
or a specific or particular segment.
l No story pillar can be neutral
l Every story pillar should contribute to dramatic
equations
l Every scene should address four audience needs:
new information, bonding, conflict resolution, and
completion
l Keep exposition to the minimum
l The transition between scenes is important
Time is a very crucial factor for development of a scene.
By varying the time of action, many emotions can be
incorporated within the film. Camera techniques such
as slow motion and fast motion can be employed to
generate emotional responses in the audience. Scene
creation is designed with relation to time.
Camera and Visual Design
After proper visualisation, images are arranged to
communicate certain ideas.
The image in front of the camera is arranged with
creative manipulation. This redesigning of spaces
is created with help of optics. The lenses give
perspective and depth to create a proper compositing
and this used effectively for creating a powerful
communicative space. It gives multiple perspective
or viewpoints without disrupting the audience’s
involvement with the story. A seamless flow of images
is created. A director must understand all elements
of visual design and must ensure that whenever a
camera converts a three dimensional subject into a
two dimensional one, the imprint of the lens height,
camera tilt, distance from subject and lens angle are
present in the composition of the shot. If a director
does not make a conscious decision, then the subject
tends to become more mechanical in reproduction.
Choosing the correct lens, lens height, camera angle,
frame, and positioning of subject priorities are all
elements that have been
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The aim of a balanced composition is to integrate all
visual factors such as shape, colour, and location so
that no change seems possible. The image achieves
unity as a result of all its essential elements in the
shot such as grouping and organisation, balance,
figure and ground, shape line, curve, and pattern to
emphasise and draw the observer’s attention to main
subject in the shot.
The most important part of shooting is staging the
shot (Fig. 1 and Fig. 2). It refers to the initial setting
up of a shot where actors/the presenter position
themselves and movement is plotted. The best
way to get a precise composition is to understand
the background and then adjust the character/s
accordingly (Fig. 3). A good composition is the
organised arrangement of visual elements within
the frame.
Fig. 1: A video shooting in progress
Fig. 2: The team organising a shoot
Fig. 3: Explaining a shot
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Visual story telling brings out the element of design.
This is revealed in the choice of set design, costume,
make up, staging, lighting, and camera angles. The
staging can best be managed with choice of lens,
camera position, and the distance of the camera from
the subject. Experimentation with the depth of the
field can be done by changing the aperture, selection
of lens, and use of neutral density filter. The flow
or speed of the camera also is designed as per the
emotions or music associated with the shot.
Direction and Narrative
Most films will have a protagonist. Some rare films
will not have protagonist. In some films, a particular
social situation can become the protagonist as seen
in the case of documentaries. The circumstances in
the story design the characters. The structure of the
story can create a dynamic relationship between the
characters and their actions. It is this relationship
that provides for the desired dramatic effect. The
character helps in finding drama, and the film helps in
creating character as seen in an actor’s role in a film.
The tone of the film determines the way a director
makes a film. He/she may change the way a film looks
by changing the development of the character, which
in turn will ultimately change the actions. It will also
affect the cast, music, camera angles, and lighting
design. If one chooses to change the basic theme
or style, the film can either turn into a comedy or a
tragedy.
There are smaller goals that must be achieved before
the final goal of the theme is achieved. As we all know,
drama is told by the actions of actors. The actor creates
an activity, and it may or may not be continuous.
Narrative beats: The majority of narrative beats are
acting beats that are articulate and framed by the
director. They also refer to a significant escalation
of action or changes in its direction. Narrative beats
are articulated through staging or camera and
editing process.
A director should acknowledge this articulation.
The director who is using staging and camera either
separately or in combination, indicates to the
audience that something significant has happened.
Dramatic blocks: A dramatic block is like a paragraph
in prose. It contains one overriding dramatic idea after
another. It helps in acknowledging narrative change. It
gives the audience a sense of forward movement in the
story. The development of character is very important
such as his/her genetic inheritance, family influence,
socio economic condition, and life experience. All these
aspects must be reflected in the film.
Camera and Design
A film is a language used to tell stories and the
narrator of these stories is the camera. The five major
functions generally done with a camera are: cut to
another, change image size, put the camera in motion,
change the focal length of the lens, change speeds or
stop the motion altogether with freeze frame.
Main functions of the camera in cinema:
l Reveal: The camera reveals and introduces many
aspects of a film. It can surprise or create a new
character.
l Entrances: Entrance of a character into a film reveals
details about the character played by the actor.
l Objective camera: This is used to explain the
viewpoint from the third person narrative in a film.
l Subjective camera: This is used to explain the
viewpoint from the first person narrative in a film.
The use of a hand held camera can introduce stylistic
elements in a film, and such elements can attract the
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attention of the audience. The opening of few shots
can create a drama in the film.
l Style: Camera style is an integral part of design in
cinema. The placement of camera according to age
and movement sets the style of the film. Variations
in short cutting along with camera movements can
contribute to the stylistic value of any film.
A live converge can be created with two cameras and
this can infuse life into an event that is being captured.
Two major things that are very important is height of
the camera and angle of the camera. In many films,
low and high camera angles can create lot of drama.
Such angles are also used to portray a very important
point of view/event in the film.
Art Direction
No words are needed to explain that art direction
needs help of different kinds of designers who can
create a space that matches with the spirit of the
narrative. The basic job of any art director is to
enhance communication by visual means. The set,
by all means should be real and match with the
time in which the film is set. It has to be designed
with the right kind of furniture and ambience.
Conceptualising and preliminary sketching of the set
is always done by the art director. The art director
must have knowledge of history and a very good
understanding of colour, line, form, composition,
and perspective. Research into the time in which
the story is set and a detailed study of various kinds
of houses and interiors is an essential part of the
design process, and this can be helpful in creating
the right spaces perfect for shooting.
Editing Design
The primary aim of the editor is to design a visual
structure and selection of shots to communicate
to the audience the film maker’s motive and also to
hold its attention. The very first job of the editor is to
understand the style and story (Fig. 4). For that he/
she has to understand the selection of shots keeping
in mind following important criteria:
l What is the activity that dominates a shot?
l How does the size of the shot and camera angle
relate to previous and succeeding shots?
l What is the motivation for camera movement?
l How many visual dynamics does this shot have
and how is it going to help story telling?
An editor’s skill lies in joining the shots and creating
a scene in such a manner that the audience sees it
as a continuous process. A clear storytelling, running
time, and structure are the main factors of editing.
A fixed shot allows the person to concentrate on
a specific set of actors and places. Sometimes, in
the moving shot, the same shot can give different
information. The transitions between the shots
may create static or dynamic situations. At times,
the cut may be abrupt and it may be deliberately
done to create a different design. Sometimes, cuts
are very fast and this creates a speed in the story
and depicts fast events. Editing involves proper
selection and coordinating one shot with the next
in order to construct a sequence of shots that form
a coherent and logical narrative. There are known
rules that have evolved with time, and such rules
Fig. 4: At the editing desk
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are helpful in creating a flow of images that give a
visual journey. What to show and when to show as a
part of dramatic story narration is well planned for
audience information or curiosity.
Before the shooting starts, an editor needs to change
the angle, change the shot size, and regulate subject
movement and continuity. This helps in creating a
coherent stream of images. Shooting must be done
with an idea of editing.
The best editing is providing visual information in
a very ‘invisible’ way. There also exists unplanned
editing with many shots and disorganised editing as
seen in music videos,but that is for creating a new
style for certain sections.
Shots must be well arranged and done in such a
manner that no mismatch occurs, or else the shots
can distract the audience. Some techniques become
useful in reducing such mismatches. An individual
shot should have the same angle and same space. The
height of the lens is also a very important factor as
it affects the placement of the character. The other
aspects are continuity in lighting, props and setting,
and continuity in performance or presentation.
Structuring the Sequence in Editing
It very important for an editor to efficiently construct
a proper structure of the scenes. To connect the
structures, some standard methods are used and
these include: voiceover, atmosphere, music, or a
combination of all of them. While shooting, a variety
of shots should be taken so that wide choices are
available to the editor. The structure involves the
arrangement of unconnected shots into a stream of
small visual messages that combine into a coherent
whole.
There are various methods that can create a proper
style:
Matching a rhythm relationship between shots:
Shots that have been cut in a mechanical way can also
create rhythm. Each shot has a measurable time on the
screen. By designing the shot’s time, the attention to
the shot is controlled.
Matching special relationship between shots:
The editor can create a space which is not there
in the reality. The space is created with proper
arrangements of the shots.
There is another method of matching the shots and
it is called the temporal method.
The cutting of a shot according time gives the viewers
an idea about how the film will progress with relation
to time. Screen time is always manipulated to create a
new time. A linear and logical progression of the story
is not the only way to hold the viewers’ attention.
Often a puzzling situation is created so that audience’s
interest is maintained. Another method of editing is
called intercutting. This is a special method that can
create a type of sequence where two or more places
are covered continuously in order to create tension
or to give information. Sometimes, intercutting also
gives an idea of what a person is looking at.
Another type of creating a sequence is to work in a
special way. This technique involves breaking a space
into several parts. An example of this technique is
beginning with a long shot and establishing the
location, and later on taking close-up shorts to give
further details and more information.
Every shot is viewed, selected, and then knitted
together by the editor into a coherent structure that
explains the story and fits the designed running time.
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Clear storytelling, running time, and structure are the
main points.
Sound Design
All sound in our life has meaning and it can create
a specific atmosphere, and it is essential to know
how to create such an atmosphere in cinema. Mixing
sound in a very specific manner is called sound
design. There are three components of sound design:
dialogue, music, and effects. The dialogue must move
the story forward. It should reveal the character
and also introduce the relationship between the
characters played by each of the actors.
Music creates and supports the scene in a specific
manner because music can be designed to create
intensity and create a particular emotional effect.
Effects create the required atmosphere and add
certain value to the overall design of the scene. The
juxtaposition of shots, the context and how the
material creates new connections gives new meaning
to the scene.
To write a dialogue following things have to be kept
in mind:
l Characters should have distinctive voices
l One should know ones character what he/she
wants to say
l Keep character voices consistent
l Dialogue should be consistent with story style
l Dialogue should convey attitude
l Actions speaks louder than words
One should avoid long speeches. Audio style can be
built by using dialogue, sound effects, silence, volume,
frequency, and music.
To conclude, it can be said that all aspects of film
making and video production involve conscious design
activity and require well thought out strategies that
can successfully communicate ideas.
ReferencesField, Syd. The Screenwriter’s Workbook. New York: Bantam Dell,
2006.
Holman, Tomlinson. Sound for Film and Television. Massachusetts:
Focal Press-Elsevier, 2002.
Monaco, James. How to Read a Film: The World of Movies, Media,
and Multimedia: Language, History, Theory. New York: Oxford
University Press, 2000.
Nilsen, Vladimir. The Cinema as Graphic Art. New York: Hill and
Wang, 1960.
Reisz, Karel, and Gavin Millar. The Technique of Film Editing.
Oxford: Focal Press-Elsevier, 1953.
Walter, Richard. Screenwriting: The Art, Craft, and Business of Film
and Television Writing. New York: Plume-Penguin, 1988.