Superbowls and Smartphones: Exploring Second Screen Usage During Televised Sporting Events
Transcript of Superbowls and Smartphones: Exploring Second Screen Usage During Televised Sporting Events
Superbowls and Smartphones: Exploring Second Screen Usage DuringTelevised Sporting Events
Sunshine BakerSamantha DelgadoMichael GuadagnoMichael Simonelli
University Of Central FloridaQualitative Research Methods
Dr. Denise DelormeSpring SemesterApril 15, 2014
Introduction
With the growth of smartphone and tablet use, people have
increasingly turned to different forms of communication when
watching sporting events on television. The phrase “second screen
viewing” refers to those who use their smartphone or tablet to
participate in different activities and/or communicate with
others while watching television, which is considered the primary
screen (Martinolich, 2012). Second screen usage is becoming more
and more a part of people’s media consumption habits, with 40% of
Americans engaging in it at least once a week (Pham, 2013). An
Advertising Age report noted that using social media while watching
television increased viewer engagement levels (Poggi, 2012). The
researchers had personally observed people posting on social
media during live televised sporting events, and therefore that
type of content was selected for study. The researchers all
shared very active social media habits, which made them more
aware of this type of behavior than others might be. This may
have made them biased towards finding second screen usage in
action.
This research study focused specifically on those who view
sports on television while using their smartphone or tablet.
Several research questions were explored. The first goal was to
better understand why and how people use a second screen while
watching televised sporting events. Second, this study
investigated whether the use of a second screen enhances or
interferes with the viewing experience. Lastly, the researchers
explored the ways in which second screen usage differs when an
individual is watching televised sports alone versus watching
with a group of people. The purpose of this paper is to discover
how and why people use second screens while watching televised
sporting events, and to reveal some of the salient features of
this newly emerging behavior.
Methods
Very little research has been conducted into the use of
second screen devices while watching sporting events on
television. The exploratory nature of qualitative research
allowed the researchers to identify themes without applying
preconceived notions as to the answers or categories present in
the data, and for this reason qualitative methods were chosen.
Three methods were chosen to explore possible answers to our
research questions: observation, in-depth interviews, and focus
group interviews.
Two of the research questions this study seeks to answer are
how and why people use second screens while watching televised
sporting events. "How" refers to the physical and mechanical
ways that the device is being used. "Why" speaks to motivation.
The "how" questions were answered primarily during the
observation phase. Are people using their handheld devices as
second screens? Are people using their handheld devices as
primary screens with the television as background noise or for
companionship? Do people let their device sit on the table and
not access it at all? Or do they access it infrequently? These
and other "why" questions were answered during the interview and
focus group phases.
For the interviews and focus group, an interview guide was
developed based upon a sample provided by Dr. Denise Delorme, a
prominent mass media researcher at the University of Central
Florida. Questions were altered to identify the behavior in
question, which is the use of a smartphone or other device while
watching sports on television. Using the research questions, the
research team added questions that would reveal such behaviors.
Observations
For the observations, two sports bars in the Central Florida
area were selected. The Super Bowl was selected because,
coincidently, this internationally televised event was occurring
just a few weeks after the observation team was assembled. A
sports bar setting was selected for the ease of observation and
the large number of people that would be in attendance.
Observing people at a private party would present a much smaller
sample size. Additionally, the presence of a note-taking
observer at a private party might trigger the Hawthorne effect in
the participants.
The sports bars that were selected are well-known
establishments that routinely advertise sporting events on their
signage by the road. The signage outside these sports bars
routinely change with each sporting season (basketball season,
baseball season, etc.). Large posters on the front door boast
coverage of all the NCAA tournaments. Thus these establishments
are presenting themselves as a great place to hang out and watch
sporting events. Prior to the observation, each researcher
visited the observation site to find out whether the Super Bowl
would be televised there and to find out if the seating
arrangements would be conducive to observation. Once inside, the
sports bar image is reinforced by a multitude of televisions on
the walls. Flat screen televisions tuned to different sporting
events hang above each bar. At each establishment the
televisions are strategically placed so that every patron has a
view of at least one screen regardless of where they sit.
To synchronize the observation period among multiple
researchers at multiple locations, the observation period began
at kickoff and ended one hour after kickoff. All of the second
screen devices observed were smartphones and most of them
appeared to be Apple iPhones. The people being observed were
just regular folks of all ages who wandered into a sports bar to
watch the Super Bowl, hang with friends, and eat.
The three researchers took on the role of complete
observers. Some scholars believe this role is less than ideal
because there isn’t any interaction between observer and
participant. However, this role suited the study because the
researchers were able to surreptitiously observe people using
their smartphones in a natural setting without interference.
During the observation period the most commonly overheard
exclamation was “Yeah!” when the Seahawks made a good play on
offense and “Whoa” when they made a good play on defense. At the
End Zone, no one was wearing anything that would indicate they
were a fan of either team, but it appeared that the crowd was
mostly in favor of the Seahawks. At Doyle’s several patrons were
observed wearing Broncos and Seahawks jerseys. These outbursts
did cause people who were engaged in conversation to stop
speaking and look at the television nearest to them. A couple of
times, people who were using their smartphones would stop and
look up to catch the instant replay.
Conversations were hard to hear over the noise of the
televisions and the typical clamor of a restaurant. A few people
were seen taking photos with their smartphones. Afterwards, it
was difficult to see what they were doing with their smartphones
but it is reasonable to assume they were posting the pictures to
some sort of social media site such as Facebook or Twitter.
One unexpected event did occur at the End Zone. About 30
minutes into the game three of the waitresses huddled around a
pink iPhone. The girl in the center was showing the other two
something that was riveting. They utilized this smartphone for a
good two to three minutes. They were giggling at times, so
whatever they were watching was very amusing. While the to-go
customers were obviously using their smartphones to pass the
time, and it was difficult to discern the dining room patrons
usage, this was an obvious instance of utilizing a second screen
for entertainment.
Throughout the observation period everybody was so
enthralled with the game, and with each other, that the
researchers could easily look around and take notes without being
noticed. At the end of the one-hour observation period, all
three researchers left the sports bar. There weren’t any
gatekeepers to grant access at these public locations, so
disengaging from the site was simply paying the bill and leaving
with their notes.
In-Depth Interviews
For the in-depth interviews, the researchers used purposive
sampling to select participants. Each researcher observed
sports-related comments on their personal Facebook News Feed, and
identified people who were engaging in this type of commentary
during televised sporting events. Each participant was contacted
to request an interview, in order to obtain their personal
reflections about how and why they use second screens while
watching sports on TV. Three interviews were conducted in
private homes, and were audio recorded to preserve the data. The
interviews lasted between 45 minutes and one hour each. The
participants ranged in age from 30 to 45, and all had
professional careers. In each case, the participant and the
researcher were acquaintances but not close personal friends.
During the interviews, the researchers built rapport by
maintaining a friendly manner, and by offering food and using
humor to make the participants feel comfortable. Each
interviewer used probing questions to follow up on the questions
from the interview guide. The participants reported after the
interviews that they enjoyed the process and appreciated the
opportunity to share their experiences. The researchers did not
experience any significant challenges during the interviews, each
interview went very smoothly.
Focus Group
For the focus group interview, the researchers used snowball
sampling. One researcher identified co-workers whom he had
observed posting on social media during televised sporting
events, and asked them to refer others who had similar
experiences. The researcher invited the participants to meet in
a conference room at their office during lunch hour. A total of
seven participants attended the focus group, along with the focus
group moderator and two research team members. The demographics
of the focus group participants are further described in the
Appendix.
The focus group lasted for one hour. The participants
ranged in age from 25 to 50 (see Appendix for detailed
demographic information), and all worked at the same media
company. The focus group moderator did not personally know any
of the participants; they were all co-workers of another research
team member. The researchers built rapport by offering lunch,
drinks and desserts to the participants. The moderator sat at
the head of the table, and the participants sat all around, it
was a long oblong table with comfortable chairs. The atmosphere
was very friendly, with a lot of joking and cross-talk between
the participants. It went very quickly because the participants
were on lunch break and could not stay for a very long time. For
this reason, the moderator began the interview questions quickly,
and everyone was very quick to answer each question, which kept
the process moving quickly. The only issue the moderator
experienced with the focus group was at the beginning. The
participants misunderstood the moderator’s opening statement,
thinking that she was asking about whether they watch sports on
their devices, instead of about using the devices for other
things while watching television. After a couple of opening
questions, the moderator noticed this miscommunication, and
corrected it by clarifying what the research topic was. The two
researchers took notes and drew maps during the focus group, and
also ensured that the audio recording equipment was working
properly. Three separate audio recording devices were used to
ensure that the data would be preserved. At the end of the focus
group, the researchers thanked the participants, who said that
they had really enjoyed the process and that it was more fun than
they had expected.
Coding and Data Analysis Process
This study’s analysis of the data seeks to draw out emergent
themes to further an understanding of second screen usage while
watching televised sporting events. The thematic analysis looked
for three elements: recurrence, repetition, and forcefulness
(Owen, 1984). Recurrence “is present when at least two parts of
a report have the same thread of meaning” (Keyton, 2006, p. 296).
Repetition involves “the explicit repetition of key words,
phrases, or sentences” (Keyton, 2006, p. 296). Forcefulness
would be identified by “vocal inflection, volume, or dramatic
pauses, which serve to stress and subordinate some utterances
from others” (Owen, 1984, p. 276). Each quote is presented
verbatim, as it was stated by the participant. All names have
been changed to protect the identities of the participants.
Data was produced from the three methods through field notes
and transcriptions. Each researcher wrote detailed field notes
immediately after their Super Bowl observations. Following the
interviews and focus group, each researcher transcribed the audio
recordings verbatim. The field notes and transcriptions were
copied and pasted into a large word processing file for coding.
Each researcher read the entire document while looking at the
research questions. As answers to the research questions were
found, the coders wrote the theme of the answers in the margins.
Then each researcher created a separate document which detailed
the answers they found in the data. The research team met
together to discuss each person’s preliminary coding. One
researcher read out the research questions aloud, and then each
team member shared what answers they had found. Each answer was
discussed and agreed upon, and a list was made of themes based
upon these answers.
After this initial meeting, one team member took the role of
primary coder by taking the list and making a document with
headers of each theme. This team member read over the entire
data set and cut and pasted observations and quotes under the
header that applied. The team member shared this document, with
the decontextualized quotes placed into categories, with the team
to obtain their agreement. Once the team members agreed, the
primary coder wrote explanations and introductions for each theme
category, forming the findings and discussion section of this
study. To illustrate and support each category, exemplars from
the data are used. The following excerpts provide examples of
the ways and reasons why people use interactive devices while
watching sporting events.
Findings
The findings here are presented as themes, organized as
answers to the research questions. In addition to the original
research questions, the researchers found some interesting
differences in the ways that people use second screens, with
varying purpose and intensity during live events versus televised
and when with people versus when watching alone. These findings
have been presented as a suggestion for future research.
RQ1: Why do people use a second screen while watching televised
sporting events?
To Feel Part of a Community
Participants reported that they used second screens while
watching televised sporting events so that they could feel a part
of the sports fan community even though they were not with their
fellow fans:
It was a Gator basketball game, and, um, I was watching the
game and I would post Facebook updates just for the communal
experience of talking with other Gator fans about the game
(Tom).
One focus group participant said that he used his smart phone
because his wife was not as excited about the game as he was, and
he wanted to connect with people who were:
If you’re talking football, I guess that would be the most
recent thing, um, I’m generally watching with my wife, and
she’s generally not that interested. So I climb into
another world and I text my friends ... so ... it’s
generally a texting thing for me (John).
Another focus group member shared that he used his smartphone to
text with friends to share big moments in the game:
I guess it was more humorous, but whenever it was the
Auburn-Alabama game, that just recently happened, the play
right at the end, I got about 20 text messages from friends
that I cannot repeat, but it did enhance my experience in a
way because, you know, even though they were from all over
North America, California, Tennessee, or whatever, it was
like in that moment, it was like they were there. So it was
kind of weird, but I guess that was cool (Chris).
To Obtain Information
Some participants reported that the used their smartphones
while watching sports to get information about the game or about
other things. Discovering this information helped them to
understand the game better and to satisfy their curiosity when
they observed something on the program that interested them. One
participant used his smartphone to follow up on interview clips
he saw on television:
If there’s an interview or something like that, then I go on
Twitter or maybe that channel’s website to see if it has
more information on it (Chris).
Another participant said that he would use Twitter on his
smartphone to find out more about what the players and coaches
said about the game.
If you’re using Twitter, I’d say yes, because like I’ve said
before, it gives you insight of stuff like you can’t see
during the game, or if you’re busy during the game, and
it’ll tell me like oh I wonder what’s going on, or the coach
said stuff this morning, it enhances it (Rocco).
These people are using their smartphones to obtain further
information because it enhances their television viewing
experience by giving them a more complete picture of what is
going on.
RQ2: How do people use their second screen while watching
televised sporting events?
Smartphone
During the interviews and focus groups, participants
reported using their smartphones while watching sports. The
researchers also observed this phenomenon when conducting field
work at sports bars during the Super Bowl. The following is a
synopsis of the observed second screen usage:
• Regardless of age or seating location, every person in
possession of a smartphone was much more focused on the
primary screen than on their second screens.
• Among the people that visibly had second screens in their
possession, the young adults were the most frequent users.
• At the End Zone, the most frequent users of second screens
were young adults seated at the bar, but they still devoted
much more attention to the game and their friends.
• At Doyle’s, young adults at the bar were also frequent
second screen users, as were a handful of people seating in
the dining room. Second screen use spiked at the end of the
first quarter when the game was boring.
• With the exception of one elderly lady, every single to-go
customer focused their attention on their second screens and
never viewed the primary screens.
Summation
There were many opportunities to observe second screen
usage, but the frequency of use was less than anticipated. The
researchers expected to see a lot of second screen usage during
the commercial breaks, but that did not occur on a regular basis.
More often than not, people would chat with each other during the
commercials. Many of the people who had their second screens
resting on the table in front of them never picked it up. The
people that did pick up their second screens would do so at any
given time without any discernable pattern.
Overall, the researchers discovered that almost everybody in
the sports bars had two priorities on this Sunday evening: 1) to
watch the Super Bowl, and 2) to socialize with the people they
were with. The researchers believe the party-like atmosphere
that accompanies the Super Bowl makes this sporting event more of
a social gathering than any other. Whether the viewers are
family, close friends, or acquaintances, the atmosphere is
familial. In this context, familial bonds are the primary focus,
the game is secondary, and second screen usage becomes a tertiary
concern, and a distant one at that. Our interview and focus
group data shows that second screen usage occurs more often at
home than when in a group setting at a restaurant or bar.
The researchers observed that people had their smartphones
in front of them while watching the Super Bowl at the sports
bars, and this behavior was also reported during one of the in-
depth interviews:
I wasn’t on my phone the whole time but I had my phone in
front of me and available the whole time (Tom).
The team’s observations and interviews revealed that smartphones
were the primary devices used as second screens during sports
television watching, and that they were always present, though
not always used. The analysis will now turn to the ways that
people use their smartphones while watching sports.
Talk To Friends
Several participants reported that they would use their
smartphones to talk to friends, either by texting, by Facebook
message, by Facebook comment, or by using Twitter.
I commented on other people’s statuses, read through
people’s comments, stuff like that. Yeah, it’s like self-
gratification, I was able to talk about something and people
read it and listen (Rocco).
This participant enjoyed talking to friends while watching sports
because of the response he got back from his group of fellow
communicators.
Check Sports Scores
Several participants reported using their smartphones to
check sports scores for other games, and also to check their
fantasy football scores:
I’ve watched football with Redzone in the last couple of
years, you kind of have to pay attention to it nonstop, well
actually, you’re checking fantasy football scores throughout
the whole day. So you have your iPad with your scores and
then have the RedZone on the TV (Sally).
Look Up Information
Sparked by the sports action, entertainment, and commercials
they saw on television, several participants used their
smartphones to find out related information. One man looked up
statistics about team members:
If anything I just tried to verified the stats of Peyton
Manning as well as the offense of the Broncos as well
(Brendan).
And another man looked up injury information about the players:
I watched a soccer game yesterday, uh the Champions’ League,
and I was like looking at Twitter and getting information
about people on the field that they’d be putting on the
actual broadcast, like who’s injured (Bob).
Not only sports, but also other programming during the Super
Bowl, prompted information searches on smartphones, such as this
man who wanted to find out more about the halftime show
performer:
Uh, to look up the songs by Bruno Mars (Brendan).
And this man who would see hashtags on the television and look
them up on Twitter to find out what kinds of responses people
were making:
Yes. I search hashtags to see what funny things people are
saying (Zack).
These findings reveal that smartphones are not only being used
for game-related activities, but also to look up other things.
Facebook/Twitter
The specific tools used to communicate using smartphones
during sporting events included Facebook and Twitter. One man
revealed during his interview that he would see a post on the
official page for his team and would comment on it while watching
a game:
Well I normally would post either on their page or on a
thread that was about the game (Tom).
This same person would also obtain images from the official
booster club for his team, and would post it on his Facebook page
to start a conversation:
Well usually one of the Gator Booster clubs will post a
sticker for the game, like Beat FSU, Beat Ole Miss, or
something, so I’ll post that. And that may start a thread or
like if I’m about to drive to the game I’ll post a ‘driving
up to the Gator game to see the Gators play and that will
normally start a thread (Tom).
Another interview subject reported using both Twitter and
Facebook while watching a game:
I was, you know, tweeting, Facebooking, enjoying a couple of
beers. Mostly I was tweeting during it and posting on
Facebook a couple of times (Rocco).
Texting
In addition to social media platforms, several sports fans
reported texting on their smartphones while watching games:
Actually, I think I recall I did send some texts during the
game (Brendan).
I’ll probably text someone, like, did you see that play or
something (Martha).
I mean, yeah, I’m sure I texted some people during it
(Rocco).
These three interview and focus group participants reported that
they were sending texts to talk to people while watching the game
on television.
Photography
Some participants reported taking photos of themselves or of
the television with their smartphones during football games.
This was also observed in the sports bar during the fieldwork,
with one woman using her phone to take pictures of her food:
Attractive female in early twenties is sitting in the nook
to the left and this provides the first time an application
of a mobile device can be seen. She is busy setting wings
and beer together on the table and taking a picture of them.
Being familiar with the app, I can tell that she is using
Snapchat to connect with friends and show off her order
(Mike Guadagno fieldwork).
Another researcher observed people taking photos during the Super
Bowl of themselves watching the game:
With about five minutes left in the first quarter a couple
directly in front of me were sitting at a high top table
with friends and they were snapping a picture together. The
man was wearing Seattle Seahawks gear, while his girlfriend
was wearing Denver Broncos gear. They take a picture
together during another low point in the game (Michael
Simonelli fieldwork).
Not During Big Moments in the Game
The discussion will now turn away from the applications that
people are using and more towards their habits and patterns of
smartphone use. The research team observed that people did not
use their smartphones while watching sporting events during
important time periods like kickoff and major plays.
The end of the first quarter did not have any exciting
plays, so everyone was sitting down and looking at their
phones. I could see some people at the table in front of me
texting, while others were on Facebook (Samantha Delgado
fieldwork).
This same theme emerged in the interviews, with this participant
reporting only using her smartphones during downtime in the game:
And it depends on, you know. Let’s say some cases where it’s
a blowout where my focus doesn’t necessarily have to be on
the team I’m rooting for, or whatever, then yeah, I might
pull out my phone to check something out at that point. Like
if there’s an advertisement or whatever I’m interested in, I
may check out like that particular advertiser. Or, just
casually, I might use it for anything else at that time.
But, I mean, if it’s a closer game, oh yeah, I definitely
pay more attention to the game and less likely to use my
smartphone (Brendan).
Focus group participants agreed with this theme, with one of them
stating that she only uses her phone to pass the time during
boring moments in the game:
You’ll get on Facebook if there’s downtime or there’s a
score you don’t care about (Sally).
Thus, we see that people use their smartphones more often during
lulls in action than during important moments in sporting events.
More Use During Commercials
The research team observed more use of smartphones during
commercials in the Super Bowl, with several people leaving their
phones alone until the commercials came on:
During the commercials, more people were focused on their
phones rather than on the televisions. However, there were a
few people during the Bud Light: Epic Night commercial [this
was toward the end of the first quarter] who nudged their
friends and said “Oh, I saw this one online.” (Michael
Guadagno field notes).
The Super Bowl is known for introducing popular new commercials,
so the researchers inferred from this that highly anticipated
commercials will draw people away from their mobile devices.
The interviews revealed a similar theme, with participants
reporting increased usage during commercials:
During commercial breaks I would check Facebook and check
email and keep in touch with stuff (Tom).
Smartphone Use Unrelated to Sports
Several participants reported using their smartphones for
purposes that were entirely unrelated to the game they were
watching. One interview subject said that he used his smartphone
frequently for non-sports reasons:
Facebook, Words With Friends, and checking email. I’d say
it was about 60 percent not related to the game, checking
emails, playing words with friends on Facebook about
other events that were going on (Tom).
During the focus group, the participants concurred, stating that
they also used their smartphones for general purposes while
watching sports.
RQ3: Does the use of a second screen enhance or interfere with
the viewing experience?
Enhance: Get Information, Build Community
Most participants reported that using their smartphones made
their experience watching televised sports better. This
participant said it enhanced his viewing by making him feel that
he’s part of a community:
Definitely enhanced. Well one of the things that I love
about Gator sports is the communal aspect, the reinforcement
that fandom is ok, that there are other people who enjoy
Gator sports as much as I do and enjoy that most of the time
(Tom).
And another man likes the informative aspect of smartphones,
feeling that it enhances his viewing experience:
Well, I mean, in a way it can kind of further educate
yourself on a topic whether it be about the teams or the
musicians. Did it improve the game? I guess in a sense you
could say it did. Only because like, ok, there was a great
play and they said something specific about Peyton Manning
and I’m like “Oh, really, let me just check it” and go to
Wikipedia or something, and ok, well there you go (Brendan).
One interview participant said that his smartphone enhanced his
TV viewing by allowing him to talk with others:
Well, I guess a little, so I could talk about the game with
other people on social media, if that’s what you mean
(Rocco).
And this man was uncertain, wondering whether the smartphone
enhanced or detracted for him personally:
I think it depends on what kind of game. I’m trying to
figure out if it enhances it, or if it’s more of an
annoyance ... because think about how ten years ago, you
stopped everything to watched the game, you read about it in
the paper ... And you used to know so much about the actual
game. But now you kind of take your focus off of what is
actually happening (Zack).
This leads to the next section, where we see that smartphone use
detracted from televised sports viewing for some people.
Detract: Miss Some of the Action When Distracted
During fieldwork, researchers observed that people using
their smartphones sometimes missed major plays and had to watch
the instant replay. One interview subject shared a similar
experience:
Well sometimes I would get distracted and miss plays and be
frustrated, but overall it was a good experience.
RQ4: Does second screen usage differ when an individual is
watching televised sports alone versus watching with a group of
people?
Yes: Less When With A Group
The research team observed in the fieldwork that many people
who were watching the game with others did not use their
smartphones as much as people who were alone. Having to pay
attention both to a companion and to the television left little
time to look at smartphones:
In the dining room people’s attention was split between the
televisions and the people they were with. At times the
television was their primary focus and at times conversation
was their focus. I didn’t see any pattern to it like only
speaking in between plays. They spoke to each other
regardless of what was on TV. Their second screens, about
8-10 of them, sat on the tables unused (Mike Guadagno field
notes).
The research team also asked about how smartphone usage differs
when with a game at a live sporting event, such as watching a
football game in a stadium with friends. One person said he did
use his smartphone, but in different ways:
Um, not as much, but I still do. I still like to post
updates and texts about the game and things that are going
on. If we’re winning that’s a good thing, if we’re not
winning that can be a bad thing. Because your emotions and
cause you to say things that you may regret later (Tom).
This same participant compared his in-person game experience to
that at home, noting that he uses his smartphone to try to
recreate the stadium experience:
Just again to add to the communal experience to be able to
experience the game with other people. I love the experience
of being with 90,000 other people just as crazy as I am. So
whenever I am at home, I’m not getting that same feeling, so
try to connect with people if I can (Tom).
When people are at a sporting event in person, they still use
their smartphones, but for different reasons. This person shares
how he made a video on his phone during an exciting football
game:
Well, one of the most exciting games it was a football game,
that I’ve ever been at, I think it was 2006, we were playing
South Carolina, and there was a game winning field goal and
it was blocked at the last second, so the Gators won the
game. And I was in the end zone at that game, and pretty
much everyone in the end zone all had their camera phones up
and were recording the action. And whenever the field goal
was blocked that was one of the most loudest times that I’d
ever been in that stadium, and it was just such a feeling of
elation and joy. And, um, then you can YouTube that and
find that video, there were thousands of people that posted
it before me. So any time you need a pick-me-up, you can go
on line and listen to that game (Tom).
This participant used his phone to create an artifact, a video
memory of the exciting moment in the game, that he can go back to
in the future to relive that moment. This is a use of the
smartphone that the researchers had not really considered. This
same person also used his smartphone to virtually bring along a
friend to a live sporting event:
Well it didn’t involve social media, but there’s been many a
time when I and a friend there’s normally three of us that
normally go and hang out at the games together. And there
would be two of us at the game, and we would call the third
person at the game and have them yell into the phone to add
to the loudness of the stadium (Tom).
Participants expressed that they would usually only use their
smartphones for game-related activities when at live sporting
events. This is in contrast to what was noted in the interviews
and focus group, with people using smartphones for many reasons
during games.
If I’m taking the time away, I’m posting because something
either really good is happening, or really bad is happening
(Tom).
This person expressed the same thing, that they would use their
phone more at home:
Actually, I would probably use my phone more when I’m
watching at home on TV than at a live event cause live I’m
trying to pay more attention to it. Of course, yeah
(Brendan).
And another participant stated that everyone gets involved during
a live game, so there is no need for smartphone interaction:
A lot of the time, I’m at home my wife will be doing
something else, but if I’m at the game, my wife will be
there, my friends will be there, and I’ll kind of be talking
to them (John).
Several participants reported using their smartphones less, and
in general differently, while at live games versus when watching
at home. The affordances of smartphones during live sports are
very interesting and should be explored with future research.
Smartphone Usage During Sports Versus Regular TV Programming
The researchers asked follow-up questions and general
questions about television viewing, in order to compare and
contrast sports viewing with other types of television viewing.
One major theme that arose through all of the interviews and
focus groups was that people used their smartphones more often
when watching sports as compared to other types of television:
I usually use my smartphone more during sporting events
because I’m usually trying to share a moment with people
that because it’s happening at a specific time, it’s not
like I watched it at one time, oh and I’ll wait for someone
to watch it ... we were all watching the same thing at the
same time. We can connect with other people, like oh did you
see that play, or did you see that shot? (Martha).
One person interviewed stated that he would post sometimes during
other TV shows, but that it didn’t spark interaction like sports
did:
I’ll post something that I’m watching. But it normally
doesn’t start the conversation, maybe one comment or two
comments. It’s not as engaging as everybody talking about
sports (Tom).
The live aspect of sports is a probable contributor to this
effect. People are usually watching sports as they happen, and
all at the same time, unlike other TV programs which are often
pre-recorded for later viewing.
I would be less likely to pause sports than regular TV.
There’s just the live aspect of it (Tom).
One participant pointed out that if a person did pause live
television during a sporting event, they would have to avoid
their smartphone so as not to find out the scores that they had
missed:
That’s an interesting point you bring up, if you pause your
DVR and you don’t put it on for another 30 minutes, you
can’t look at your phone or iPad, you have to stay away from
it (Zack).
People watch sports live so they can see the action as it
happens, and they don’t want to ruin their experience by finding
out the scores:
For regular TV shows I won’t read Twitter because I don’t
watch it during regular time, I’ll watch it on demand or HBO
To-Go or Netflix, so I can’t look at Facebook or Twitter, so
I don’t want to get spoiled. But for sports I normally want
to watch it live because I don’t want to get spoiled (Bob).
These findings reveal that second screen usage is different
during televised sporting events than during regular television
watching.
Discussion
This qualitative study explored second screen usage during
sporting events, and revealed several important findings. First,
people primarily use their smartphones as the second screen, and
they often keep the smartphones in front of them even when not
using them. Sports viewers are motivated by two major goals, to
feel a part of a community and to obtain information.
When people use their smartphones while watching sports,
they are talking to friends, checking sports scores, looking up
information, using Facebook and Twitter, texting, and taking
photographs. They tend to do these things during lulls in the
action, and not during major plays or moments in a game. They
also use their smartphones more during commercials, and sometimes
for purposes unrelated to sports.
Most participants reported that using their smartphones
enhanced their sports viewing experience by building community
and offering information. Some said that it detracted from their
experience by distracting them from the sporting action. People
use their smartphones less when with a group of people and more
when at home alone. There are differences in smartphone usage
when people are attending live sporting events versus watching
them at home, and people also use smartphones differently when
watching other television programs as compared to when watching
sports.
The qualitative nature of this study enabled the researchers
to discover themes in smartphone usage that went far beyond the
original research questions. Such an effect would not have been
possible in a quantitative study, for example, if a Uses &
Gratifications survey had been used to count responses about
motivations for second screen use. This study has revealed
several important trends that merit further research, and will be
useful to practitioners who are seeking to engage television
viewers on their smartphones. The small sample size limits the
generalizability of this study, and further research should be
conducted to discover more about the trends that have been
uncovered.
Practical Implications
This study revealed several practical implications that
could be used by practitioners in the fields of advertising and
social media. Due to the fact that most of the participants
thought that using their smartphones ultimately enhanced their
sports viewing experience, advertisers and social media managers
could definitely build upon current initiatives. For example, the
participants in our focus group did not have high engagement
levels with hashtags - this is an aspect of social media that
practitioners could delve into in order to determine how best to
amplify hashtag usage and expand their social media community.
Additionally, our research showed that the overarching reason
people use their smartphones while viewing sporting events is to
feel a sense of community. Practitioners could take advantage of
this research and create various phone/tablet applications that
provide people with the opportunity to communicate with their
friends and family through brand-specific platforms. For example,
the NFL could create a Twitter-like platform that allows users to
discuss current/upcoming games, all while using hashtags and “@.”
This would allow for the NFL to target a specific audience - an
audience that has been proven to thrive off of a sense of
community through this research study.
Limitations to the research were varied. A short time frame
and a low in sports seasons led to the focus of the field
research to the 2014 NFL Super Bowl. This one time, big sporting
event was not necessarily a routine or repeatable viewing habit
of sports, and therefore the second screen usage could be wildly
varied from normal usage. Being focused on second usage during
sports only is another limitation and does not take into effect
other programming. The focus group consisted of very similar
participants, who for the most part, all had college degrees.
The group members all work at a top tier cable sports network,
and therefore are more in touch with television sports
programming and watch and interact at a different rate than
normal people. Expanding the focus of the study beyond sports
would be a good direction to take. Self-reporting was another
limitation of this study, since such data often paints an
incomplete picture of actual behavior. It would be better to
observe the second screen usage in the participants’ homes, where
it actually takes place, rather than at sports bars. It would
also be helpful to track actual participant actions on their
phones and match it up with a content analysis of the television
programs they were watching.
Future research could focus on different television
programming other than sports, and the interaction of people and
the second screen use for a drama series for example. Sports are
mostly viewed live, as opposed to other programming which could
be consumed on demand or by a digital video recorder (DVR). This
is an exception to modern viewing habits which rely on DVRs and
video on demand (VOD) to time shift their viewing and create
their own schedules. There may be a different usage rate with
traditional programming as compared to sports. Expanding the
research could also be done with viewing of sports and other
television programming via a second screen. A tablet for example
could be a viewing device and a user could also interact with
their second screen or smartphone at the same time. Looking into
the different ways people view television content and their
second screen usage presents many variables, but could also lead
to different studies and it may morph into a quantitative study,
as time viewed, percentage of second screen use and sites
visited, as an example, could be explored further.
References
Keyton, J. (2006). Communication research: Asking questions, finding
answers. New York: McGraw-Hill.
Martinolich, J. (2012). The second screen: graphics on other
devices have to hold viewers’ attention. Broadcast Engineering
World. 27-30
Owen, W.F. (1984). Interpretive themes in relational
communication. Quarterly Journal of Speech, 70, 274-287.
Pham, A. (2013). The Second Screen Takes Center Stage. Billboard,
125(3), 34-36.
Poggi, J. (2012, October 5). Making the Second Screen a Natural
for TV Viewers – and Storytellers. Ad Age.
Appendix
Focus Group Participants Demographics
Chris: 26 year old male. Scheduling Coordinator at a top tier cable sports network. White. Undergraduate degree in International Business from a Florida private school.
Bob: 35 year old male. Manager of scoring ticker and new information at a top tier cable sports network. White. Undergraduate degree from a public North Dakota university in Media.
Karla: 53 year old female. Manager of special projects for the programming department of a top tier cable sports network. White. Undergraduate degree from a public Connecticut universityin business.
Sally: 44 year old female. Production Manager for a top tier cable sports network. White. High school diploma from Florida.
Martha: 27 year old female. Video on Demand coordinator for a top tier cable sports network. White. Undergraduate degree in media and arts from a Mississippi public university.
Zack: 31 year old male. Programming metrics specialist at a top tier cable sports network. White. Undergraduate degree in communications from a public Florida university.
John: 31 year old male. Programming Operations Coordinator from a top tier cable sports network. Latin/Hispanic. Undergraduate degree in communications from a private Florida university.