Smartphones Challenges & Solutions
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Transcript of Smartphones Challenges & Solutions
Smartphones penetration
Impact of Smartphone on our daily life
OS Development and Challenges on Network
Categories & Characteristics of Mobile Internet Applications
Characteristics of Small-Packet Services their Impact onNetworks
The reason behind Smartphone Behavior!?
Vendors Solution for Mobile Fast Dormancy Feature
Always-Online Solutions in LTE
Below an example on Media of how Smartphones impact on
our daily life as growth from 3.6 to 19.8% since 2010
The most widely used operating systems for smartphones are
Apple iOS, Google Android, and Microsoft Windows Phone.
Chart below shows network traffic volumes for each mobile
operating system.
Mobile Internet applications are
categorized into the following :
Instant messaging (IM)
Voice over IP (VoIP)
Streaming
Social networking services (SNS)
Web browsing
Cloud
File transfer
Gaming
Machine-to-machine (M2M) dialog
Category Description Typical Application Characteristic
IMSending or receiving
instant messagingWhatsapp, Wechat,
iMessageSmall packets, less
frequently
VoIP Audio and video calls Viber, Skype, TangoSmall packets, continuously
StreamingStreaming media such as
HTTP audios, HTTP videos, and P2P videos
YouTube, Youku, PPStream
Big packets, continuously
SNS Social networking sites Facebook, TwitterSmall packets, less
frequently
Web Browsing
Web browsing including wireless access protocol
(WAP) page browsing
Typical web browsers are Safari and UC
Browser
Big packets, less frequently
Small Packet:
<= 600 bytes
Big Packet:
>= 1000 bytes
Continuously :
(PPS) is greater
than 20
Less Frequently :
(PPS) is Less than
10
Category Description Typical Application Characteristic
Cloud Cloud computing and online cloud
applicationsSiri, Evernote, iCloud Big packets
Mails including webmail, Post Office Protocol 3 (POP3), and Simple Mail Transfer Protocol
(SMTP)
GmailBig packets, less
frequently
File Transfer
File transfer including P2P file sharing, file storage, and
application download and update
Mobile Thunder, App Store
Big packets, continuously
GamingMobile gaming such as social
gaming and card gamingAngry Birds, Draw
SomethingBig packets, less
frequently
M2M Machine Type CommunicationAuto meter reading,
mobile paymentSmall packets
Small Packet:
<= 600 bytes
Big Packet:
>= 1000 bytes
Continuously :
(PPS) is greater
than 20
Less Frequently :
(PPS) is Less than
10
Small packet services on
mobile Internet consist of SNS,
IM, and VoIP.
Depending on the traffic
conditions, small packets are
divided into :
a) Intermittent small packets
b) Continuous small packets
Intermittent small packets
Factors of Intermittent Small Packets are:
Short messages with little information, such as
friends presence update, text chatting, and IM
Periodic keep alive messages, for example, keep
alive messages for connections between servers
and subscribers
Continuous small packets
Mostly generated in audio calls and video calls in
VoIP applications.
Most Smartphone manufacturers have implemented
proprietary fast dormancy feature on their devices
(3GPP Rel8) to enhance the battery performance.
Definition!
Device Triggerd Fast Dormancy:
In order to save battery lifetime, the UE sends anindication to the RNC when its PS data session hasended so that the Base Station can switch the UEfrom CELL_DCH to idle
How is this done?
This is done by sending RRC Signalling ConnectionRelease Indication (SCRI). Upon reception of theRRC SCRI the RNC is forced to move the UE to idle.
Fast Dormancy
Feature can
Save
more than 45%
of Smartphone
Battery life
Very aggressive FD timer (<3s)
DCH
FACH
Idle
No Fast Dormancy & ChSw tuned (no URA)
DCH
FACH
Idle
In this case
the UE goes
back to Idle
very fast, it
doesn’t use
FACH at all
Below: Probably the Paging on PS comes because of chatting
application, the Smartphone establishes 64/HS RAB then justafter 1.8 seconds, the Fast Dormancy in the Phones releases
the RAB moving the UE to IDLE MODE, even without letting the
NW set hsinactivity timer = 2 seconds expire
Rele
ase
d aft
er
1.8
Seconds
As an example taken from real live network, Two users having
almost 900 Service requests/per user (1800 attempts) duringONE HOUR (busy hour) cause by FD Feature
Impact of Small-Packets Services on Network
Frequent RRC status switches
Messages lead to frequent RRC status switches. The RRCstatus switches from IDLE/PCH to FACH/CELL_DCHfrequently .
Service requests and IU releases become morefrequent
Waste of radio channel resources.
Data transmission duration is short. Radio channelsremain in the CELL_DCH status for a long period of timedue to an inactive timer
Servers maintain network connections withclients.
(When the clients send requests, servers sendnotifications to receive ends. Paging messages are
generated over the network and air interface).
If emergencies occur or timed messages are required,servers send messages to large numbers of smartphones inthe network at the same time. Thus, inflicts severeimpact on paging.
Increase in RNC Processor load.
Due to the increase in signaling which can lead to adegradation in accessibility and retainability.
Ericsson : Fast Dormancy Handling Feature
Huawei : Enhanced Fast Dormancy Feature
NSN : Fast Dormancy Profiling Feature
HS/DCH UEs asking for release (when it sends theSignalling
Connection Release Indication (SCRI)) from the networkwill be
switched to URA_PCH state (Still keeping the RRCConnection
but Lower Power Consumption)
“Cell/URA_PCH State” should be active in the network
Cell/Ura_Pch Benefits
Service re-activation time is shorter comparedto setting up the connection from idle mode.
UE requires less signaling and powerconsumption when in URA_PCH state comparedto in CELL_FACH state
No radio resources consumption
Hence, it’s possible to keep the UE in URA_PCHstate for long time and let the end user benefitfrom the short service reactivation time
Below a comparison for Signalling With &
Without Activation of
Fast Dormancy Handling Feature
HSPA
FACH
PCH
IDLE
Without Fast Dormancy
Handling (Ericsson Naming)
With Fast Dormancy
Handling (Ericsson
Naming) Activated
Release Iu and go to IDLE Switch to Cell/URA_PCH
Without, 31 Signalling
msgs are needed
With, only 6 msgs
Followings are the Signaling
flow during the transmission
process of a small-Packet
With
& Without the PCH function
and the Fast Dormancy
Handling
Feature are activated
According to the analysis of the live network,LTE signaling impact mainly occurs in thefollowing situation:
A large number of smartphones are performingservices that require frequent exchanges
(such as heart beats, message push, and state informationnotice). This leads to frequent state transition ofsmartphones between the idle state and connected state.
As a Solution, Differentiated control onsmartphones that are using different services
(To decrease frequent RRC connection setup and release ofsmartphones).
• Keep the RRC connection of the phone online
until no such service is used For smartphones that
involve in frequent transmission of small packets, such as IM,
Facebook, and SNS.
• Release the RRC connection of immediately after the service is complete
For smartphones that do not involve in frequent transmission of small packets, such as streaming or FTP services.