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Transcript of New multimedia modules in CAEME CD-ROM series: Wave motion and mechanics
New Multimedia Modulesin CAEME CD-ROMSeries: Wave Motionand Mechanics
LAN YU,1 RAMEZ ATIYA,2 MAGDY F. ISKANDER,3 RICHARD W. GROW1
1University of Utah, Salt Lake City, Utah 84122
2Highland High School, Salt Lake City, Utah
3Unversity of Hawaii at Manoa, Honolulu, Hawaii 96822
Received 18 January 2002; accepted 20 July 2004
ABSTRACT: This paper presents two modules of multimedia lessons developed for the
center of excellence for multimedia education (CAEME) CD-ROM series. The first module is a
lesson on vibration and wave motion, and the other is concerned with lessons of mechanics.
The developed lessons contain several multimedia assets, i.e., text, graphics, audio, video,
movie, and animation. In developing these modules, emphasis has been placed on increasing
the interactivity, and hence is expected to be of broader use by seniors in high schools and
freshman in engineering. � 2005 Wiley Periodicals, Inc. Comput Appl Eng Educ 13: 72�83, 2005;
Published online in Wiley InterScience (www.interscience.wiley.com); DOI 10.1002/cae.20032
Keywords: multimedia; wave motion; mechanics; CAEME
INTRODUCTION
Information technology (IT) is accelerating educa-
tional changes in our society and has become an
increasingly important component of the instructional
and learning experience in all fields and across all
types of instruction [1]. Web-based courses, distance
learning, and multimedia assets and interactive
courses are examples of these new educational
developments. Multimedia, an interactive use of a
combination of different media, such as text, graphics,
audio, video, and animation to impart information, is
one of the most effective approaches of computer-
aided instruction [2]. Multimedia assets provide an
avenue for improving the quality of education in many
respects. It has been successfully applied to all levels
of students, including primary, secondary, high
schools, and universities [3�21].
Multimedia-oriented computer technology mod-
els the natural phenomena and human behavior in
Correspondence to M. F. Iskander ([email protected]).
� 2005 Wiley Periodicals Inc.
72
order to invent or to modify tools to support human
activities. Human activities are multimedia activities
and learning should not be a single-media activity
[22]. Educational multimedia technology has the
potential to improve the learning in several ways.
For example, multimedia has greater flexibility in
importing and delivering information. It provides the
information in the most convenient way to make it
attractive to students. Moreover, multimedia invites
students to navigate their own path and explore con-
nections among disciplines. The use of multimedia
technology also provides the opportunity for learning
experiences otherwise difficult to incorporate, for
example, using the virtual laboratories and simulation
studies that can be dangerous or unsafe [23].
Research on multimedia instruction that was
conducted by Reisman et al., has shown that students
who participated in the study outperformed students
in other sections by approximately one-half grade
[23]. Research at the California State University at
Northoradge showed that benefits from using com-
pute-aided technology in education, included incre-
ased students’ contact, improved attitude towards
math, and encouraged them to spend more time on
learning the subject [24].
To date, educators are aware of the challenges
and opportunities that arose with the wide available
high-performance computers on university campuses
and homes. Center of excellence for multimedia
education (CAEME) center, established in early 1990
by the National Science Foundation and IEEE, has
been active in stimulating and accelerating the appli-
cation of multimedia to help boost electromagnetic
education [25]. Its goal is to produce a curriculum that
supports the development of thinking, reasoning, and
collaboration skills throughout the engineering sci-
ence and math disciplines. Students learn by doing-
through participation in virtual laboratory, doing
virtual experiment, or conducting computer simula-
tions.
This paper, as the extension of multimedia
modules development in CAEME, describes two
lessons for college students. The first part is concerned
with the acoustic vibration and wave motion, while
the second part focuses on mechanics. Teaching expe-
rience shows that it is not easy for students to
understand the wave motion, especially the difference
between transverse and longitude waves. Using multi-
media techniques, abstract concepts can be easily
visualized and this makes the subject much more
understandable. To select suitable contents, several
textbooks were consulted and J. D. Cutnell and K. W.
Johnson’s book ‘‘Physics’’ is used as the principal
textbook [26]. The second part deals with mechanics,
which is a fundamental branch of physics and students
also face difficulties in understanding this subject. To
develop an attractive mechanics lesson, experiences in
high school teaching are exploited in the multimedia
development. The main topics of mechanics such as
kinematics, dynamics, energy, and momentum, are
developed in the lesson.
THE VIBRATION AND WAVEMOTION MODULE
The objective of the vibration and wave motion
module is to provide an introduction to the funda-
mental concepts and principles of vibration, wave
motion. Waves are everywhere in nature and our
understanding of the physical world is not complete
until we understand the nature, the properties, and
behaviors of waves. In this paper, we focus our
attention on mechanical waves, that is, waves that
travel only in material substances. The module is
divided into three sections: introduction to mechanical
waves, sound waves, and the superposition principle.
The following is a description of these components.
The Introduction Section
The goal of introduction section is to help students
develop mental models of waves and ultimately apply
those models to an understanding of one of most
common types of waves—sound wave.
In this section, all the basic concepts needed to
understand vibration and mechanical wave motion are
introduced. The concept of the mechanical wave, the
propagation mechanism, the difference between wave
phenomena, and illustrative examples are described.
Definitions of transverse, longitudinal, and the surface
waves are given accordingly.
After given the above basic description with some
real life examples, it is appropriate to show the
students how to describe waves mathematically. A
wave can be described by a variety of quantities, such
as amplitude, wavelength, frequency, time period,
speed, energy, and finally the propagation character-
istics of a wave can be described by an equation, i.e.,
the wave equation.
A wave simulation laboratory is developed to
show the student how the wave speed depends on the
medium through which it is moving. For example, an
alteration in the medium property causes changes in
the speed; the amount of energy carried by a wave is
related to its amplitude and, in turn, related to the
properties of the medium. The reflection, refraction,
and diffraction of waves are also briefly described.
NEW MULTIMEDIA MODULES IN CAEME CD-ROM SERIES 73
After these general descriptions of waves, a
specific case of mechanical waves was examined. In
this case, waves on a taut string are discussed and the
goal of this study is to describe what determines the
speed of a wave, and the characteristics of sinusoidal
waves as well as their mathematical description using
wavelength, period, angular frequency, and angular
wave number.
In this section of the lesson, the main multimedia
features are:
* Graphic animations are used to show the
difference between the transverse and long-
itudinal waves; a small movie clips shows water
waves movement, and a combination of the
transverse and longitudinal waves.* Graphic animations are used to show the basic
concepts describing harmonic waves and basic
wave properties such as wavelength, period,
amplitude, crest, trough, reflection, refraction,
diffraction, and interference.* A movie showing how to generate harmonic
waves on a continuous string by connecting one
end of a string to a blade that is, set onto vibration
is also included. Students are encouraged to
discuss the wave behavior when different bound-
ary conditions are present.
The Sound Waves Section
In the second section of this module, the ideas of wave
motion introduced in the first section are applied to
sound waves. Unlike the other physics modules, the
sound wave module naturally and inherently makes
good use of audio assets. The sound module demon-
strates how audio, when appropriately applied, enha-
nces the usability and functionality of an application.
Three topic areas for sound waves are discussed, that is,
the soundwave, theDoppler effect, and, the shockwave.
Sound Wave Concept. Sound is a mechanical wave
created by vibrating objects and propagate through a
medium from one location to another. It is pointed out
that in fluids, sound waves are longitudinal waves,
while in solids it may be longitudinal, transverse, or
neither. Like other waves, the speed of a sound wave
refers to how fast the disturbance is passed from one
particle to another. Typically, there are two essential
types of properties that affect the wave speed—the
inertial property and the elastic property. The density
of a medium is an example of an inertial property.
Elastic properties are those properties related to the
tendency of a material to either maintain its shape or
not deform whenever a force or stress is applied to it.
After the students learn how to calculate the
sound speed, other concepts were introduced includ-
ing: energy, sound frequency, and intensity.
The frequency of a wave refers to how often the
particles of the medium vibrate when a wave passes
through the medium. The ears of humans (and other
animals) are sensitive detectors capable of detecting
the fluctuations in air pressure that impinges upon the
eardrum. The sensations of these frequencies are
commonly referred to as the pitch of a sound. A high
pitch sound corresponds to a high frequency and a low
pitch sound corresponds to a low frequency. Figure 1
is a snap shot of a multimedia animation showing an
example of the application using sound frequency.
The amount of energy transported through a
given area of the medium per unit time is known as the
intensity of the sound wave. The greater the amplitude
of vibrations of the particles of the medium, the
greater the rate at which energy is transported through
it, and the more intense the sound wave is. The
mathematical relationship between intensity and
distance is sometimes referred to as an inverse square
relationship. Since the range of intensities that the
human ear can detect is large, the scale that is
frequently used by physicists to measure intensity is a
scale based on multiples of 10. The scale for
measuring the intensity of sound wave is the decibel
scale. The threshold of hearing is assigned a sound
level of 0 decibels (abbreviated 0 dB), corresponding
to an intensity of 10�12 W/m2. A sound that is ten
times more intense (10�11 W/m2) is assigned a sound
level of 10 dB.
Figure 1 Application of sound frequency: push-
button phone. When each of the phone buttons is
pressed, a pair of different tones is generated
simultaneously by the electric circuits. The tones are
transmitted to a digital display (right side) that shows
the frequency. [Color figure can be viewed in the
online issue, which is available at www.interscience.
wiley.com.]
74 YU ET AL.
Doppler Effect
The Doppler effect is observed whenever the source of
waves is moving with respect to an observer. A virtual
laboratory was created to allow students select the
relativemoving direction andmoving velocity and hear
the difference in sound according to Doppler effect.
Two applications ofDoppler effect are presented, one is
the radar gun and the other is the Doppler flow meter
used to measure the speed of red blood cells.
Shock Wave
If a source of sound is moving through a medium at
the speed faster than the speed of sound in the
medium, a different phenomenon called shock wave is
produced. In the developed module graphic anima-
tions are developed to show the wave front forms the
shape of a cone, with the source at its apex.
In summary, the main multimedia features inclu-
ding the sound waves section are as follows.
Movies:
* Show how a loudspeaker diaphragm produces
sound and why sound waves are longitudinal
waves.* Show the physics behind the human ears.* Show how sound waves carry energy: a vase
shattered by the sound of a passing by motor.* Show the variation of sound intensity in spherical
and plane waves.
Applications:
* The push-button telephone and the sound
frequency.* The ultrasonic rule: the sound speed in different
media.* Sonar: the sound speed in liquid.* The radar gun and the Doppler flow meter.
Virtual Laboratories:
* Doppler experiment.* Remember the notes.* The decibel intensity scale for some sources
allows the student to learn the different sound
intensity in real life.
Superposition Principle Section
The principle of superposition can be stated as
follows: when two waves interfere, the resulting
displacement of the medium at any location is the
algebraic sum of the displacements of the individual
waves at that same location.
There are two types of interferences, i.e., the
constructive interference and the destructive inter-
ference. Interference of sound waves has widespread
applications in the world of music. Music seldom
consists of sound waves of a single frequency played
continuously. Music is a mixture of sound waves that
typically have whole number ratios between the
frequencies associated with their notes.
A standing wave pattern is an interference
phenomenon. In this lesson, a video clip was produced
to show the standing wave effects. Another inter-
ference phenomenon is the resonance that happens
when one object is vibrating at the same natural
frequency as that of a second object and forces the
second object into vibration motion. The result is
always a large vibration and if a sound wave within
the audible range of human hearing is produced, a
loud sound is heard. A snap shot of an animation
illustrating the resonance effect is shown in Figure 2.
Finally, we focus on the application of mathema-
tical relationships and standing wave concepts to
musical instruments. Three general categories of
instruments have been investigated: string instruments
(which would include guitar strings, violin strings,
and piano strings), open-end air column instruments
(which would include the brass instruments such as
the flute and trombone and woodwinds such as the
saxophone and oboe), and closed-end air column
instruments (which would include the clarinet).
In this section of the lesson, the main multimedia
features are:
Animations:
* Standing wave patterns.
Figure 2 Sound laboratory that illustrates resonance
using resonant forks. [Color figure can be viewed
in the online issue, which is available at www.
interscience.wiley.com.]
NEW MULTIMEDIA MODULES IN CAEME CD-ROM SERIES 75
Applications:
* Physics behind a guitar, a flute, and a drum.* Beats and sound interference.
Simulation software:
* Wave interference simulation software package.
As a complementary component to this lesson, a
series of multiple choice quizzes and simple problems
are provided to test the student’s understanding of the
presented material. The overall content of the
vibration and wave motion lesson is presented in
Table 1.
THE MECHANICS MODULE
Mechanics is one of the most important and basic
branches of physics. It deals with the motion of
material objects. Two parts of mechanics are devel-
oped in the multimedia lessons, i.e., the kinematics
and the dynamics.
The Kinematics Section
Kinematics is the tool to describe motion of objects
using words, diagrams, numbers, graphs, and equa-
tions. The goal of any study of kinematics is to
develop sophisticated mental models, which serve us
in describing (and ultimately, explaining) the motion
of real-world objects. There are a variety of quantities
associated with the motion of objects—displacement
(distance), velocity (speed), acceleration, and time.
This section introduces the students to some of the
concepts used to describe motion; most important are
those of position, displacement, velocity, acceleration,
and the relationships between them.
Galileo first derived the equations for the position
and velocity of a uniformly accelerated object:
a ¼ constant
v ¼ v0 þ atð1Þ
x ¼ x0 þ v0t þ 12at2 ð2Þ
v2 � v20 ¼ 2aðx� x0Þ ð3Þ
where a is the acceleration, v is velocity, and x is the
displacement. Equation 1 gives velocity in terms of
time,Equation2gives thedisplacement in termsof time,
and Equation 3 gives velocity in terms of displacement.
To help students understand the relationship
among these three equations, a runway design pro-
blem was given as shown in Figure 3. In this example,
an airplane on an aircraft carrier starts at the runway
with a zero initial velocity and a maximum accelera-
tion. The airplane needs a minimum velocity to take
off. If the maximum acceleration of the plane is not
large enough, a very long deck (run way) is required
for the plane to gain the desired take-off velocity. To
solve the problem, designers mount a slingshot that
catapults the plane along the deck with huge acce-
leration. The students are asked to give the plane an
acceleration to achieve the take off velocitywith a given
length deck. Video clips and special sound effects were
also used to show the students the different results of
their designs.
A free-falling object is an object that is falling
under the sole influence of gravity. This definition of
Table 1 Contents of the Vibration and Wave Motion
Lesson
I. Introduction
1. Wave concept
2. Transverse, longitudinal, combination waves
3. Wave properties: reflection, refraction, diffraction
4. Wave on a string
* Mathematics description
* Velocity of waves
* Power and energy
5. Linear wave equation
II. Sound
1. Sound wave concept
* Overview
Application: push-button telephone
* Sound velocity in different medium
Application: ultrasonic ruler, sonar
* Sound energy, intensity, level
Decibel scale of sound source
Application: sensitivity of hearing
2. Doppler effect and shock wave
* Overview
* Doppler laboratory
* Application: radar gun, Doppler flow meter
* Shock wave
III. Principle of superposition
1. Constructive and destructive interference
2. Standing waves
* Transverse standing waves
Application: tuning guitar
* Longitudinal standing waves
Principle of flute
* Resonance
3. Beats
* Sound laboratory
4. Complex waves
IV. Simulation software
1. Interference simulation package
76 YU ET AL.
free fall leads to two important characteristics about a
free-falling object:
* Free-falling objects do not encounter air resis-
tance. This is why the ‘‘free falling’’ in the air is
not ‘‘free falling.’’* All free-falling objects (on earth) accelerate
downwards at a rate of approximately 9.8 m/s2.
One way to show the free falling experiment in a
multimedia lesson is by using video clips. This is
simply because animated pictures will give the student
the impression that the experiment is not real. In this
lesson, a video clip demonstrating the falling of
feather and cannon ball through vacuum was recorded
and used to help the students observe a real expe-
riment conducted at the University of Utah.
Describing the trajectory of a cannon ball was the
central problem of ballistics. With his free fall
equations, Galileo not only solved for the trajectory
of the cannon ball, he also solved the entire problem
of projectile motion when air resistance can be neg-
lected. The projectile motion is a two-dimensional
motion involving the combination of two independent
motions, one being the vertical motion described by the
free fall equations, and the other being the forward
motion with a constant speed. In the developed
multimedia module, an animation is used to show the
projectile motion and the emphasis is on the indepen-
dence of these two motions.
To illustrate the independence of the vertical and
horizontal motion, a ‘‘shooting the cougar’’ experi-
ment was recorded in the physics laboratory at the
University of Utah (see Fig. 4). A cannon ball and a
doll cougar were used in the experiment. The cannon
ball is expelled horizontally in the direction toward
the doll cougar, while the cougar is let down falling
toward the ground. Both cannon ball and cougar start
at the same height and with no downward velocity.
The cannon ball always hits the cougar because both
fall exactly in the same way, i.e., with the same acce-
leration (g), and they are always at the same height at
any instant.
After going through all these concepts, a Lab-
View simulation program was developed to help the
students gain hands-on experience. By adjusting
different initial velocities and angles, students are
able to measure the maximum height, flying time,
range of an object, and to watch the independent
motion in x, y axis, as shown in Figure 5. The software
also allows students to test their understanding of the
use of the kinematical equations to solve problems
involving the two-dimensional motion of objects.
The Dynamics Section
Dynamics is the most fundamental chapter in
mechanics. It is important that students understand
the concepts of force and mass and pay particular
attention to the relationship between the total force on
an object and its acceleration.
Newton’s first law states that an object in motion
remains in motion at a constant speed in a straight line
unless acted on by a force. An object at rest remains at
rest unless acted on by a force. To demonstrate this,
we set up two experiments. The first experiment
Figure 3 Application of Newton’s second law in the
design of a deck length in an aircraft carrier so that
aircrafts can take off safely at a given speed. [Color
figure can be viewed in the online issue, which is
available at www.interscience.wiley.com.]
Figure 4 ‘‘Shooting the Cougar’’ experiment is
recorded in the physics laboratories in the Department
of Physics at University of Utah. The experiment
illustrates the independence of the vertical and
horizontal components of motion of a projectile.
[Color figure can be viewed in the online issue, which
is available at www.interscience.wiley.com.]
NEW MULTIMEDIA MODULES IN CAEME CD-ROM SERIES 77
concerns with a ring sitting on an electromagnet.
When the magnet is switched on the ring is fired
upwards. The acceleration of the ring shows that there
is force acting on it. The second experiment shows a
deviation from a straight-line motion using the dis-
charge tube experiment. When the magnet is brought
close to the stream of electrons in a discharge tube, the
path bends. The magnetic field exerts a force on the
moving electrons and causes the change in the tra-
jectory.
According to Newton, an object will only
accelerate if there is a net or unbalanced force acting
upon it. The presence of an unbalanced force will
accelerate an object, i.e., changing its speed, or
direction, or both.
Newton’s second law of motion pertains to the
behavior of objects for which all existing forces are
not balanced. The second law tells us about how to
compute the acceleration, which is the central law of
classic mechanics. It states that the acceleration of an
object is dependent upon two variables—the net force
acting upon the object and the mass of the object.
Newton’s third law tells us something about
forces. A force is a push or a pull upon an object that
results from its interaction with another object. Forces
result from interactions.
Some forces result from contact interactions
(normal, frictional, tensional, and applied forces are
examples of contact forces) and other forces are the
result of action-at-a-distance interactions (gravita-
tional, electrical, and magnetic forces). If object A
exerts a force FBA on object B, then according to the
third law, the force exerted by object B on object A is
given by FAB¼�FBA.
The developed module also shows student how to
apply the Newton’s laws in real life. A snap shot of the
scenario is shown in Figure 6. We try to show what an
important role an infant car seat may play in a car
collision. Suppose that a young couple is taking their
5-kg baby for a drive. They have a collision during
which their car decelerate at 100 m/s2, if the baby is
held by the mother on her lap, according to Newton’s
first law, an object in motion trends to stay in motion
unless acted on by a force. Unless held by the mother,
the baby will keep going when the car is suddenly
stopped by the collision. According to Newton’s
second law, the force that will keep the baby moving
forward is ma¼ 5 kg� 100 m/s2¼ 500 N, the mother
needs the same amount of force, 500 N, to hold the
baby, which is 112 lbs. The mom better be very strong
to be able to achieve this. In bad collisions, the
acceleration can be three times as great as the one we
just described.
Another example involves applying Newton’s
second law in the physics of friction and antilock
brakes. The friction force is the force exerted by a
surface as an object moves across it or makes an effort
to move across it. The friction force opposes the
motion of the object. A surface may exert a frictional
force on an object that is in contact with it. Frictional
forces are classified as being either static or kinetic.
When the two objects are not moving relative to each
other, the friction force is labeled static friction. When
the surfaces are moving relatively to each other the
force is labeled kinetic friction. Static friction, the
friction that must be overcome to get an object mov-
ing, is greater than kinetic friction, which opposing
the motion of a moving object. The physics of friction
Figure 5 An example simulation running on the
projectile motion LabView program. [Color figure
can be viewed in the online issue, which is available at
www.interscience.wiley.com.]
Figure 6 A quiz designed to illustrate that the appli-
cation of Newton’s laws to show benefits from using
car seats for infants. [Color figure can be viewed in the
online issue, which is available at www.interscience.
wiley.com.]
78 YU ET AL.
is the basis for antilock brakes. When maximum force
is applied to the brake without allowing the tire to lock
in place, the static friction between the tires and road
is the maximum. Once the tires lock into place,
skidding begins and the friction between the tires and
the road becomes kinetic, which is much less than the
static friction, as the result, the friction provides less
acceleration and the car continues to slide farther. In
the quiz, the students are asked to calculate the
different distances the car covers before it finally stops
when it is equipped with a ABS or just skids from the
beginning (see Fig. 7).
TheWork, Energy, and Conservation Section
In this section, a different scheme will be utilized to
analyze the motion of objects. Motion will be appro-
ached from the perspective of work and energy.
Work and Energy. Mathematically, work can be
expressed by the following equation:
w ¼ f � d � cos�
where f is the force, d is the displacement, and � is theangle between the force and the displacement vector.
In other word, the work done on an object is defined to
be the component of the applied force parallel to the
direction of motion.
The second important term is kinetic energy.
When a net force acts on an object, its velocity incre-
ases according to the equation:
wfnet ¼1
2mv2f �
1
2mv2i
where vi and vf are the initial and final speeds of the
object. The term, 1/2(mv2), called the kinetic energy.
It can be seen that the kinetic energy of an object
is directly proportional to the square of its speed. As it
is often said, an equation is not merely a recipe for
algebraic problem solving, but also a guide to thinking
about the relationship between quantities. To help
students understand the presented material, a quiz was
included in this section.
The equation between work and velocity states
that when work is done on an object, it gains kinetic
energy. The work energy theorem has implication
toward artillery design. When a rifle is fired, the gas
from the burning powder does work on the bullet
giving its kinetic energy. Increase the length of the
barrel increases the work done on the shell and gives it
more kinetic energy. The big bertha with its very long
barrel was designed by German engineers to lob shells
across the English Channel.
There is an alternative to the work energy theo-
rem. An object high off the ground can be thought of
having stored or potential energy, in another word, an
object can store energy as the result of its position. As
it falls, it converts the stored potential energy into
kinetic energy. Potential energy is the stored energy of
position possessed by an object.
There are two forms of potential energy—
gravitational potential energy and elastic potential
energy. Gravitational potential energy is the energy
stored in an object as the result of its vertical position
(i.e., height). To determine the gravitational potential
energy of an object, a zero height position must first
be arbitrarily assigned. Typically, the ground is consi-
dered to be a position of zero height. But this is merely
an arbitrarily assigned position that most people agree
on. Gravitational potential energy has important
applications. In a dam, a huge mass of water, at a
great height stores an enormous amount of gravita-
tional potential energy. As the water passes through
turbines that drive electrical generators, gravitational
potential energy is turned into electrical energy.
Gravitational potential energy is important for all
roller coasters. The belt does work on the car, towing
it to the top of the track and giving it gravitational
potential energy. That potential energy is then
converted into kinetic energy as the car loses height.
The second form of potential energy is elastic
potential energy. Elastic potential energy is the energy
stored in elastic medium as a result of their stretching
or compressing. When an arrow is pulled back the
work done by the archer is converted into elastic
potential energy in the bow. When the arrow is rele-
ased, elastic potential energy is converted into the
kinetic energy of the arrow.
Physicists define the total mechanical energy of a
system as the sum of its kinetic and potential energy.
Figure 7 Applying Newton’s second law in the
design of antilock brake system. [Color figure can
be viewed in the online issue, which is available at
www.interscience.wiley.com.]
NEW MULTIMEDIA MODULES IN CAEME CD-ROM SERIES 79
Mechanical energy is the energy that is possessed
by a system due to its motion or its stored energy of
position. An object that possesses mechanical energy
is able to do work on another object. In fact, mecha-
nical energy is often defined as the ability to do work.
Numerous examples can be given on how an
object with mechanical energy can harness that energy
in order to apply a force to cause another object to be
displaced and show how energy can be converted from
one form to another. A classic example involves the
roller coaster car. As stated before when a roller
coaster car is displaced from ground level to the top of
the hill by a chain (driven by a motor), it gains
potential energy. When the car starts to roll down it
has no kinetic energy since the initial speed is zero. So
the total mechanical energy is pure potential. As the
car accelerates down the hill, it converts its potential
energy into kinetic energy and the car is now traveling
at high speed. The car will have its maximum velocity
and maximum kinetic energy at the bottom of the hill
where the potential energy is zero. As the car travels
up the next hill, it loses kinetic energy and gains
potential energy. Throughout its motion, the energy of
the roller coaster remains unchanged. Energy can be
neither created nor destroyed. A quantity that remains
unchanged is to be conserved.
This leads to the principle of conservation of
energy. Conservation of mechanical energy: in the
absence of friction, the total mechanical energy of a
system is conserved.
One of the examples that illustrate how external
force plays an important role in the motion can be
seen in skiers. The motion of skier is also governed by
the transformation of energy. As a skiers glides down
the hill, potential energy is transformed into kinetic
energy. If it can be assumed that no external forces are
doing work upon the skier as it travels from the top of
the hill to the completion, then the total mechanical
energy of the skier is conserved. To give student a
sense, a simple example is given. In the example, we
assume that friction and air resistance have a negli-
gible effect upon the skier’s motion and that the skier
never uses his poles for propulsion. So, the skier’s
total mechanical energy would never change during
the whole procedure. When the skier starts at the top
of a 1 km hill, he will gain some velocity at the bottom
of the hill. Simple calculation shows that the skier’s
speed at the bottom is 320 mph. This result is of
course ridiculous. In the realistic situation, the skier
experiences the force of friction and the force of air
resistance during the course of his motion. Both
friction and air resistance are external forces and both
do negative work and cause the total mechanical
energy to decrease during the course of the motion.
While the assumption that mechanical energy is
conserved is an invalid assumption here, the total
energy is still conserved. Most of the initial energy is
converted into heat through friction and air resistance.
In all these examples, we saw that energy is never
created nor destroyed.
The conservation of energy is one of the great
scientific discoveries. Bungee jumping dramatically
illustrates energy conservation. The jumper starts out
with gravitational potential energy. He converts it into
kinetic energy and into elastic potential energy stored
in the stretching bungee cord. As the stretch increases,
the kinetic energy and the gravitational potential
energy are converted into elastic energy. Through out
this process, some of the energy is converted into heat
through air friction and through heating the cord.
Eventually all the energy is converted to heat and the
jumper comes to rest. If there were no heat loss, the
bungee jumper would oscillate up and down forever.
Momentum and its Conservation. A massive object
moving at high velocity is said to carry great momen-
tum. Momentum depends upon variables such as mass
and velocity. In terms of an equation, the momentum
of an object is equal to the mass of the object times the
velocity of the object
momentum ¼ mass� velocity
The equation illustrates that momentum is
directly proportional to an object’s mass and directly
proportional to the object’s velocity. The standard
metric unit of momentum is the kg m/s.
Change in the momentum of an object requires a
net force acting overtime. Consider a ship, the engine
provides the forward force. The longer the time lasts,
the more momentum the ship gains. Because it is so
important, this product of force and time is given a
particular name. It is called impulse and is defined as
F �Dt. When an impulse is delivered to an object, the
momentum of the object changes by an amount equal
to the impulse.
The consequences of the impulse-momentum
theorem can be found everywhere. An example is as
follows. On March 23, 1989, the pilot of the Exxon
Valdez tanker realized that his ship was not heading
the right direction. The momentum carried the tanker
forward into Bligh Reef and the tanker hull was
ruptured (see Fig. 8). The impulse required to draw
the ship off its momentum was too great to stop the
ship in time. To see why this was such a problem, the
students are given a quiz in which to park a super
tanker. Suppose the student is the captain of a super
tanker. The student needs to bring 160,000 tons tanker
80 YU ET AL.
into dock. The engines produce 100,000 N of force.
How much time will you need to stop the ship and
how far will you travel in that time? By using the
impulse-momentum change equation, the time is
almost 2 h and the travel distance is 16 km. Based
on given force of the engine, it was impossible to park
the tanker in less time, and hence the environmental
disaster by Exxon.
The impulse-momentum theorem is the key to
understanding how a martial artist shatters a brick
(Fig. 9). A video was prepared to illustrate this
application. When watched in a slow motion, one may
note how the martial artist drops his weight and gains
momentum in a very short time (about 0.2 s). The
force on the martial artist is, therefore, very high. By
Newton’s third law, the force on the martial artist’s
hand is equal and opposite to the force on the brick.
Thus the martial artist is able to break the brick beca-
use of the huge force generated when his momentum
is abruptly changed.
Other examples such as the invention of the
stirrup are given to provide illustrations of the impulse
momentum theorem. One of the most useful con-
sequences of the impulse momentum theorem is the
law of the conservation of momentum. The momen-
tum of an isolated system is always conserved. By
‘‘isolated’’ we mean that no external forces act on the
system.
A device that uses the principle of momentum
conservation is the bat. When a bat swung at 80 mph is
slowed to 40 mph in its collision with the ball, the bat
loses half its original momentum. That momentum
is not lost. It is transferred to the ball. Because the bat
is so much more massive, the momentum transfer is
enough to stop a 90 mph ball and send it flying back at
90 mph (see Fig. 10).
Momentum conservation is the basis of pool. A
video clip is produced to show how all the momentum
of the queball is transferred to another ball.
Sometimes conservation of momentum is a
problem as is the case with artillery. A loaded-cannon
has zero momentum. When fired, the shell carries
forward momentum. The cannon recoils backwards
with equal and opposite momentum. The result is the
Figure 8 The oil spilt of Exxon Valdez tanker at
Alaska in 1989. When the pilot realized that his ship
was not heading the right direction. The momentum
carried the tanker forward into Bligh Reef and the
tanker hull was ruptured. [Color figure can be view-
ed in the online issue, which is available at
www.interscience.wiley.com.]
Figure 9 The impulse-momentum theorem is the key
to understanding how a martial artist shatters a brick.
[Color figure can be viewed in the online issue, which
is available at www.interscience.wiley.com.]
Figure 10 An illustration of the law of the conserva-
tion of momentum in the baseball. [Color figure can
be viewed in the online issue, which is available at
www.interscience.wiley.com.]
NEW MULTIMEDIA MODULES IN CAEME CD-ROM SERIES 81
total final momentum is still zero, i.e., momentum is
conserved. Various strategies have been used to
absorb the recoil. Modern cannons are equipped with
shock absorbers. In the past, special trenches were dug
from where cannons are fired. Even special ramps
were sometimes built to absorb recoil. Without doubt,
however, the most important applications of momen-
tum conservation are the jet plane and the rocket. A jet
plane engine takes low-velocity air and expels it at
huge speed. The air gains backwards momentum and
the plane recoils forward. The plane of course
experiences the retarding force ‘‘air resistance’’ and
the forward momentum is balanced by the friction
exerted by the air. The result is a plane cruising at a
constant speed. Like the jet plane, a rocket is also
recoil driven. Exhaust is driven out the back at huge
speed and the rocket recoils forward. Since a rocket
must be able to operate in space and there is no air
resistance in space, a rocket can gain enormous
velocity in space.
The content of the mechanics lesson is presented
in Table 2.
DISCUSSION AND CONCLUSIONS
It is shown that the multimedia techniques, when
used properly, can provide the environments sug-
gested by the constructivism of education. These
environments, including visual, audio, and animated
ones, will improve the education process in many
respects.
In this paper, two modules of multimedia lessons
were developed. The first one is the vibration and
wave motion module and the second is the mechanics
module. In the development of these modules, efforts
were made to extensively use the state-of-the-art
multimedia technology. Rich environments, including
visual, audio, and animation were created and
advanced programming languages were employed to
develop more complex concepts when necessary. In
these modules, fundamental knowledge, logical
development of the theory, useful experiments, and
problems for practicing were all presented via multi-
media tools. It should be pointed out that in the
development of the mechanics module, an experi-
enced physics teacher is consulted for the story
boarding and video recording. This certainly
enhanced the quality of the developed lessons.
It should be noted that the development of
multimedia instruction is expensive and heavily
dependent on the computer technology. It also involves
cooperation among experts from different disciplines
and thus is a complicated development.
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Table 2 Contents of the Mechanics Lesson
I. Kinematics
A. Motion in one dimension
* Motion with constant acceleration
Application: design runway for aircraft carrier
* Free fall
LabView simulation program
B. Motion in two dimension
* Motion with constant acceleration
* Projectile motion
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LabView simulation program
II. Dynamics
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tube
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BIOGRAPHIES
Lan Yu received the MS degree in computer science from
Chongqing University, China. She also received the MS degree in
electrical engineering from University of Utah. She is currently
working with RTSI, Utah.
Ramez Atiya received the MS degree in physics and his PhD in
philosophy from University of Utah in 1972 and 1976, respectively.
He is currently teaching in Highland High School, Salt Lake City,
Utah.
Richard W. Grow received his PhD degree
in electrical engineering from Stanford Uni-
versity in 1955. He is the director of
Microwave Device and Physical Electronics
Laboratory and the codirector of Center for
Advanced Computer-Aided Science and
Engineering Education, Electrical and
Computer Engineering Department, Univer-
sity of Utah.
Magdy F. Iskander is the director of the
Hawaii Center for Advanced Communica-
tions (HCAC), College of Engineering,
University of Hawaii at Manoa, in Honolulu,
Hawaii. He was a professor of Electrical
Engineering and the Engineering Clinic
Endowed chair professor at the University
of Utah for 25 years. He was also the director
of the Center of Excellence for Multimedia
Education and Technology. From 1997 to 1999, he was a program
director in the Electrical and Communication Systems Division at
the National Science Foundation. His ongoing research includes
phased array antennas, microwave processing of materials, and
propagation modeling for wireless communications.
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