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Cinema - A "Thing" of Transformation
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Transcript of Cinema - A "Thing" of Transformation
Cinema - A “Thing” of Transformation.i
ABSTRACT
Film has a tendency to mutate and remake itself over time,each of its evolving technologies dependent and growing onefrom the other. The development of technologies both forcechange and reinforce established processes. In film,metamorphosis is able to present the spectator withspectacular representations derived from a sophisticatedorganisation made up of sets of complex experiences andtraditions expressed by signs that are made visible throughcinematic language and its apparatus.
It is clear that many approaches to defining film haveemerged from the plethora of film theories developed overthe years. Some film theorists have used literary, artisticor philosophic models upon which to base their theories,some have seen film as a means of expression comparable tothe semiotics of a language, while others have come up withpurely cinematic theories. There is little doubt that thewildly eclectic realm of accepted theories in film studiesis expansive. And it is also evident that the criticalpractices that have generally dominated the discussions ofscience fiction film are equally broad and elastic, rangingfrom the humanist, ideological, feminist, psychoanalytic,experimental and the post-modern viewpoints, to mention buta few.
This paper will briefly look at the role of John Carpenter’s TheThing, as a symbol of both cinema and its expanding andtransforming technologies and theories. It will alsoconsider the changing attitudes to film and will look atthe film philosopher Gilles Deleuze, who has brought somerelatively new insights into film theory. His hypothesis ofthe time-image can be seen to be of great importance andpertinence to the changing face and identity of cinema.
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Cinema - A “Thing” of Transformation.”
Visual and Aural Keys Unfolding on the Screen in a Few ShortMoments.
The lights dim and viewers watch, as out of the darkness the
darkened screen presents and backgrounds the contrasting white
letters of a credit sequence. The opening credits of John Carpenter’s The
Thing are accompanied by the rising hum of eerie and menacing musical
chords, which creates a sense of foreboding that increases in
intensity as the credits continue to unfold. Tiny minute specks of
white, at first barely noticeable, fade in, shimmering from the
overwhelming blackness of the screen, forming a handful of stars
that establish a connection with outer space, as John Carpenter’s
name fades onto the screen. The name fades out as the moment crosses
from the actuality of the films credits into the diegesis of the
film’s narrative. This instant merges the immediate time, space and
reality of the viewer with that of the credits and the narrative,
while establishing outer space as a mysterious unknown and dangerous
expanse that backdrops the film’s diegesis, while adding to an
already escalating sense of foreboding.
Somewhere out there, in the enormous vastness of space and time,
the music that accompanies the credits melds with the sound of an
unseen engine reeling through infinity. Out of the depths of
darkness, an alien spacecraft emerges from the bottom left hand
corner of the screen. For an instant, it seems as if the craft is
going to leap out of the screen as it advances directly toward the
viewer, securing his/her attention. The sequence moves on as the
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craft crosses and flies off the right of the screen. Thus, drawing
viewers from their own actuality through the veracity of the credits
into the cinematic experience of the film’s narrative, an experience
that entails “crossing over a boundary and entering another kind of
reality” (Kuhn), an imagined reality created through the
collaboration of the filmmaker and his team. The movement of the
spacecraft across the screen augments the viewers’ awareness as it
shifts between realities.
The sequence then cuts to another view of the spacecraft, which
is now approaching a small blue planet. But, the viewer is left to
wonder whether the craft’s initial intentions are exploratory
wishing to merely pass the planet or if the earth is its determined
destination. This is not made clear, but these are the first of many
unanswered questions to be posed by this film before it reaches its
enigmatic conclusion. What does soon become clear, however, is that
this anonymous and ambiguous craft has taken a turn and appears to
be now on a collision course with the small blue planet.
The sequence continues, again cutting to another image of the
spaceship emerging from the left and crossing the screen, but this
time it turns away from the viewer into the depths of the screen on
a collision course with the earth. The collision is registered by an
image of the blazing flames of the spacecraft being pulled, with the
viewer’s attention, into earth’s atmosphere and the narrative of the
film. The sound of the explosion as the craft meets the earth is
heard off screen, as the viewer, “then become a part of that
reality, and that reality becomes part of you” (Kuhn).
3
These introductory moments herald the icy blue film title, John
Carpenter’s The Thing, which bursts out of the spacecraft’s explosion and
burns onto the screen. The font and effects acknowledging the Howard
Hawks/Christian Nyby, 1951 film The Thing From Another World, as the
music transforms into a heavy fundamental bass heartbeat that
establishes the leitmotif for the villain of John Carpenters The Thing,
the alien creature that will be simply referred to as the Thing.
The title sequence then cuts to black, directly followed by the
inter-title, “Antarctica, winter 1982,” the same year the film was
released. The vast lonely blackness of space is replaced by the vast
lonely whiteness of the snow and mountains of one of the earth’s
last frontiers, Antarctica. The images of a frontier environment
proclaim Carpenter’s debt to Howard Hawks. The frontier allusions
are reinforced later in the film by the melancholy aloof anti-hero
MacReady with his shabby sombrero, the gun toting station manager,
Garry, and the eerie soundtrack by Ennio Morricone, who is best
known for his Spaghetti Western scores for films such as A Fistful of
Dollars and Once Upon a time in the West. The frontier atmosphere combines
with the hostile, almost alien, landscape of Antarctica, which
serves to emphasise the tininess, isolation and insignificance of
not only humanity but also all life forms, in an infinite universe.
In a sequence that mirrors that of the initial path of the
approaching spacecraft, a helicopter emerges, a speck right of
centre of the screen, dwarfed by the expansive Antarctic landscape.
It will be revealed later in the film that around 100,000 years have
passed since the spacecraft’s impact with the earth. The paths of
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the emerging helicopter and the spacecraft cross in the centre space
framed by the screen, but they are separated by time. This moment of
crossing realities is analogous to the viewer entering a cinema and
watching a film. Through the act of watching, the viewer’s eyes are
touched by the images in the space of the screen. Thus bringing the
viewer into an intimate union with the film, as the act of viewing
meets with projected the images from the screen, images that were
created at another place and time. The intersection of the act of
viewing with the projections of the film draw the viewer out of
his/her own imaginations, time and space, crossing each individual
into the diegesis of the film.
John Carpenter’s The Thing.
Throughout this film, Carpenter draws his viewers further into
the film’s diegesis by taking them on an extraordinarily gruesome
journey to a claustrophobic place-of-no-escape, a theme that recurs
through his work from his earliest 1974 film, Dark Star, to the more
recent 2001 Ghosts of Mars. The Thing’s main place of action is the
American Antarctic Base 31. This is a base station surrounded by a
wilderness as isolated and hostile as outer space. The Base will
circumscribe most of the action, as it becomes an environment of
intrigue and forced change framed by the expansive space of a white
zone of isolated frigidity, suspicion, mutual distrust and fear,
haunted by the encroaching, unknowable presence of the transmuting,
alien Thing.
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In a few moments, through the visual imagery of the credits and
opening minutes of the first scene, John Carpenter sets the mood and
themes for one of his favoured scenarios, an assemblage of a small
group of disparate, ill-matched characters, who are confined within
a vast yet isolating and claustrophobic space and forced to contend
with something terrible. Carpenter’s film continues in this
unsettling vein reflecting a view that expresses the immediacy of a
primeval panoramic picture of the cinematic sensation, revealing
cinema itself to be a spectacularly, emotive medium, both as a
creative process and, as an observed creation, a force that
transports the viewer into the mythic darkness of Plato's Cave, ii
where the cinematic image becomes a mediating force of a mysterious
and unidentifiable realm.
Gunning – Film ist.
In his introductory chapter of Film ist, A Primer for a Visual Worldiii Tom
Gunning notes:
i "This paper was presented to the inaugural School of Languages and Comparative Cultural Studies, University of Queensland, Postgraduate Conference, "Rhizomes: Connecting Languages, Literatures and Cultures" on 12 February 2005. It has been peer-reviewed and appears in the Conference Proceedings by permission of the author who retains copyright. The paper may be cited for fair use under the Copyright Act (1954), its later amendments andother relevant legislation."
ii Plato's famous Cave metaphor is often referred to by film theorists. It involves imprisoned spectators viewing shadows on the wall which, not knowing more than this existence, they assume to be “reality.” Today moviegoers may not be chained or fooled by the nature of the images, but often still choose to accept the illusion.
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Film has an agonistic relation to theory; this
goes beyond the usual opposition between theory
and practice, or between words and images. It
goes to the core of what cinema is, and the
difficulty of defining it. We might say that
cinema is by definition indefinable (except in
the most inessential denotative manner). As
Andre Bazin (or his editors who gave the title
to his collection essays) understood, the task
of film theory is to ask — continually — "What
is cinema?" and allow for a continuous
transformation in the answer. (Gunning)
While it could be said that, other, in fact all 'things' might
also be said to be "indefinable,” the ambiguous nature of cinema is
different from that of other systems. Cinema must be somehow
definable in its mode of indefinability, making the cinema (however
defined, or difficult to define, however bounded by theoretical
practices) distinctive in some fashion, which ultimately means that,
it in some ways it is bounded and finite. Gunning, however, is
expressing an awareness that is becoming more accepted – the idea
that cinematic boundaries are fluid and that cinema is an
integration of various understandings and approaches that have
evolved over the years. Integrations that mutate and interact with iii Film ist (7-12) is an assembly of 'found footage' put together by the Austrianfilmmaker, Gustav Deutsch, mostly of material from different kinds of scientific and educational films (http://www.artfilm.sk/film2002/filmist712.html). "Film ist may be thought of asthe first film theory done entirely in film" (Gunning 2004).
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changing times and technologies such as the developments in film
stocks, lenses, cameras, rostrums, editing techniques, special
effects (SpFx), the introduction of computers and so forth.
No film can be looked at in isolation or stand alone as an island
of innovation in a world of innovation, change and censorship. Each
individual film or work of art belongs to a time and place, drawing
from inherent traditions and spheres of knowledge. The process of
renewal and change cannot be constant since its rate, direction, and
degree are reliant upon the forces that happen to be at work, at any
given time, within the larger social context. “In any society the
carriers of tradition … are so numerous and interwoven in their
effects as not to be readily detached from the total
context”(Spencer). Islands of isolated cultural or cinematic
development are increasingly difficult to find as the technological
accompaniment and cultural fluidity associated with the film
industry intensifies its cultural diversity. Conservative forces of
history and tradition, however, are also major players in defining
behaviour that is less the product of new ideas than the effects of
old ideas operating in new or changing contexts, creating an
evolutionary process that maintains the vigour of mediums like film,
giving each fragment of its history a special and specific identity.
Coinciding old values are used to adapt and extend structural change
in terms of ideas and attitudes already held.
Carpenter has consciously and unconsciously taken ideas from
other films and filmmakers, exploited recent technological advances,
exaggerated and used them expansively while peppering them with his
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own sense of irony, in an attempt to create his own style and
tradition. He brings his own creative vision to The Thing, which
results in nauseatingly seductive sensations that are strangely
alluring, while physically shocking to view. The extreme tacticity of
the visualisations make this a visually viscous and grotesquely
intriguing film, which combines the isolation of the frozen wastes
of the South Pole, with paranoia and fear of difference. Yet, to
measure how different an individual film is from other films is a
more than difficult task.
This evolving phenomenon associates the cinema with other arts
and fields of culture and almost all forms of human endeavour. This
association makes film an excellent example of an amalgam of
evolving technologies that represents the spectre of changing
tradition moving through time and space. Tradition is not a mere
repetition of the work of the immediate past, rather tradition can
embrace all culture, philosophy and scientific advances from the
formation of thought to the present moment. Difference or novelty
evolve out of past realities and traditions, which are themselves
ever changing syntheses of experience creating new traditions;
“Novelty as empirically found doesn’t arrive by jumps and jolts, it
leaks in insensibly... change is continuous: novelties leak out of
previous situations, which do not contain them”(Passmore). This is
particularly true for new and technologically based art forms like
cinema. An artist, or more particularly a filmmaker, may make his
own tradition or rework another’s tradition by borrowing materials
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from any past or present period while exploiting recent
technological advances.
Each moment of evolving tradition of cinematic history or
transformation is forever arriving but never completing its
becoming. Rather it continues to become, through changes that never
vanish. The new remains at a turning point, a movement subordinated
to time and change. Caught always at the turning point of the
transformation, like the Thing, being both that it will become, that
which is becoming, both present, and past held in a Deleuzian time-
image containing his concept of becoming.
Fluid Elasticity.
Among the more familiar theories to dominate discussion about
cinema and the science fiction genre are the cognitive,
psychoanalytic and experimental film theories, each of which
emphasises different aspects of film and filmmaking. Even before
World War II, Walter Benjamin spoke ambivalently about the
implications of mass reproduction of works of art in his article The
Work of Art in The Age of Mechanical Reproduction. “Even the most perfect
reproduction of a work of art is lacking in one element: its
presence in time and space,”(Benjamin). Since then Virilio (Virilio)
has discussed how, when we are crippled in the world, the
technological form can re-present an image of our former mobility.
It becomes a symbolic form, which sustains a deterministic worldview
yet structures humanity’s relationship with progressive technology.
10
However, there seems to be a growing general agreement that
cinema, the original time-based dynamic multimedium and the most
important popular art form of the twentieth century is being
superseded by what Lev Manovich has dubbed the new media. Manovich’s
book, The Language of New Media looks at the histories of cinema in
relation to new media and the large number of rising trends,
aesthetics and cultural forms that have emerged in contemporary
culture. Manovich also gives what he calls A Brief Archaeology of Moving
Pictures (Manovich), which is an overview of cinema’s past given as an
indication of cinema’s ever-changing face and to introduce the
various developments that have led to digital and computer media.
Clearly according to Manovich, the cinema is again evolving or
becoming something new,
The directions which were closed off at the
turn of the century when cinema came to
dominate the modern moving image culture are
now again beginning to be explored. Moving
image culture is being redefined once again;
the cinematic realism is being displaced from
being its dominant mode to become only one
option among many.
(Manovich)
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As can be seen through the work of Manovich, along with the radical
changes that are redefining the identity of cinema, film theories
shall also undoubtedly be reassessed.
Film theory itself sometimes appears like a nebulous progression
of ever expanding, terminologies and debates coursed with a fluid
plasticity reflecting the changing thought patterns, politics,
philosophies, and scientific and technological advances since the
beginning of cinema. Some film theorists have seen film as a means
of expression comparable to the semiotics of a language, others have
used literary, artistic or philosophic models to base their theories
on and some have tried to come up with purely cinematic theories.
Each theorist emphasises a different aspect of a film and filmmaking
technique, using his or her own particular jargon to support his or
her argument.
Both the psychoanalytic and cognitive film theories, as is well
known, revolve about the premise of viewer identification and point
of view. Psychoanalytic theory generally centres on ownership of
“the look” or “the gaze” and the integrity of point of view. Thus,
for most psychoanalytic theorists, e.g. Christian Metz, the nature of
the cinematic signifier makes cinema a primarily visual, rather than
verbal or linguistic communication system.
Metz’s writings emphasise that the “language” of film is not a
language of words. It is primarily in the qualities of its images
and sounds that the expressivity of the cinema must be sought. The
eye of the camera like any human eye sees not objectively but is
subject to systems of power, one might even argue, violence, derived
12
from philosophy, ideology, and a provisional knowledge that is
constantly being re-evaluated. The eye both sees and looks; it is
capable of receiving and delivering acts of violence, truth, or
lies. No matter how passive or neutral it tries to be, the eye
culpably interacts with what is happening on the screen, sometimes
without actually seeing. Metzian psycho-semiotic models understand
the image as a representation “to disengage the cinema from the
imaginary and win it for the symbolic, in the hope of extending the
later by a new province” (Metz). Cinema is assigned, a function, in
the non-real that references the real, while concurrently rejecting
or subordinating experience with the image.
Psychoanalytic critics such as Constance Penley and Vivian
Sobchack often seek to discover in the imagery of the science
fiction film reflections of cultural fears or anxieties, and have
looked for “personal and social repressions that speak to the power
of the cultural machine that is the movie industry”(Telotte). While
both the psychoanalytic and cognitive theories rely heavily upon
points of view, the psychoanalytic, which is based chiefly on the
work of Freud and Lacan, attempts to draw in and on the human
dimension through character and directorial/camera point of view and
identification. The cognitive theory revolves about the idea of
editorial manipulation and an omniscient camera point of view.
Throughout his writings, the prominent cognitive theorist David
Bordwell for instance, attests that editing gives the viewer cues,
which allows them to read and construct the story of the film in
their mind. The cognitive theory breaks the integrity of individual
13
character points of view, by giving the viewer an impossible
seemingly omniscient, god-like point of view.
Deleuze
A different approach to film theory is currently being put
forward by much of the work done in continental philosophy commonly
referred to as the critique of metaphysics’ that can be found in the
writings of Foucault, Deleuze, Derrida and Kristeva, to name only a
few. In particular, the prominent film philosopher Gilles Deleuze
has argued for a philosophy of difference, for a philosophy that
does not reduce difference to identity, but attempts to understand
difference in itself. Deleuze in his two books on cinema, Cinema I and
Cinema II presents film theorists with a break with the history of the
semiotic and psychological principles. In the first volume, Deleuze
discusses the movement-image, or the cinema of identity in which the
movement-image acts as a fundamental unity and identity. In the
second volume, Deleuze discusses the cinema of the time-image, or
the cinema of difference in which the time-image acts as a
fundamental dis-unity and difference. In Cinema II, Deleuze argues
that cinema “produces an image of thought in relation to time and
movement”(Rodowick). His is a cinema of imagined human thought,
thought which Deleuze believed changed dramatically after WWII.
Deleuze saw cinema as a development of “a theory of signs from
material the cinema has historically produced” (Rodowick), in which
the relationship between the spectator and image is neither neutral
nor determined, rather appearing as an aberration, in which “each
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era thinks itself by producing its particular image of thought”
(ibid). Cinematic cues for Deleuze, therefore, deliver historically
specific images of thought.
Through these beliefs, Deleuze developed a philosophical film
theory of ambivalence in which the time-image is central. This
philosophy revolves about the perception that cinema was an indirect
representation of the time-image based on movement, until the advent
of modernism and quantum physics with its re-evaluations of time and
space, after which Deleuze believed cinema, became “direct image of
time” (ibid). Deleuze rejected the concept of present in cinema,
believing “present, past and future are aligned on a continuum”
(Rodowick). Deleuze saw the image within a grouping of temporal
relations, with time being measured in relation to the movement
image, “Time itself is affirmed in relation to movement” (Deleuze).
While movement does not vanish from the cinema it no longer
‘measures’ time but is folded into time. Movement thus subordinated
to time narrows perception so that the familiar metamorphoses into a
pure potential. Further, Deleuze discarded the idea that cinema is a
language system, considering film to be an event showing “how we
inhabit time” (Deleuze) through optical and sound images rather than
a representation.
“The image itself,” writes Deleuze:
Is the system of relationships between its elements, that is,
a set of relationships of time from which the variable
present only flows … What is specific to the image … is to
make perceptible, to make visible, relationships of time
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which cannot be seen in the represented object and do not
allow themselves to be reduced to the present.
(qtd in (Rodowick)
Carpenter
Carpenter on a similar note, puts this into more musical terms,
when he states, “movies are pieces of film stuck together in a
certain rhythm, an absolute beat, like a musical composition. The
rhythm you create affects the audience” (Carpenter " The John Carpenter
Web Site") – a sentiment that can be noted throughout The Thing, a
sensually overwhelming experience in which the violent rhythms of
editing, SpFx and cinematography are stylistically and rhythmically
choreographed into the film’s narrative. Like many filmmakers
working in this genre, Carpenter creates moments of banality
contrasted with the discords of excessive violence, to reveal the
extraordinarily metamorphic nature of the film’s feature creature,
the Thing, as violent ruptures become a rhythmic augmentation of
suspense.
One such rupture occurs when one of the men, Bennings is taken
over by the Thing. An alarm is set off as a sequence cuts to a long
shot of men hurrying toward a figure, of what most of the characters
believe to be Bennings running outside the buildings. It is clear to
the viewer that, the being the men are running towards is not
Bennings, but a Bennings form of the Thing. However, the
transformation is not complete. The false Bennings collapses onto
the ice as the other men approach. MacReady lights a flare and there
16
is a cut to a medium shot from behind the Bennings/Thing creature.
The creature appears to the others to resemble the human Bennings in
all respects. Doc approaches the being he believes to be Bennings as
knowingly MacReady’s voice booms, “It isn’t Bennings!”
There is an urgent cut to an overhead medium shot of the
creature as it slowly rises to reveal crustacean like claws similar
to those of the lobster-clawed Selenites created by Méliès. This
creature is both Bennings and Thing, both present and past, a
Deleuzian beginning in an unfinished continuity. Reproducing in this
new creature all of Bennings’ qualities the Thing fabulates a
Bennings/Thing, a thing of time that remains perpetually
contemporaneous with the present and the past being a thing of time
that perpetually divides into possibility, present and past. Neither
Bennings nor Thing, it is the autonomous pre-existence of both.
During the transformation it is pure maybe, not a real pre-supposed
someone or something, but rather a moment of exposure. When the
Thing/clone of Bennings is discovered, it seems something of
Bennings’ soul still exists, or the Thing may be trying to
communicate its frustrations, as it lets out a soulful banshee-like
cry. This gives the impression of a futile attempt at communication,
a cry for pity, help or understanding from the creature. At this
moment in the film, it is possible for the viewer to have sympathy
for the Thing through this mostly human form as it cries out in an
indecipherable cry of anguished pain for a reason beyond human
understanding. It turns toward the self-preservationist, MacReady,
in whom it seems to recognise its foremost rival or maybe the human
17
most like itself. MacReady mercilessly tips a can of petrol toward
the creature, and the dramatic extreme close up of the petrol
spilling onto the ice cuts to a long shot from the creature’s point
of view. The camera circles the watching men, stopping at Gary after
which it cuts back to MacReady, who throws a flare and ignites the
creature in the centre of the circle. The creature is seemingly
looking around the circle of beings, asking the men for compassion
for Bennings, or maybe it is looking for help from those who are its
own kind. The flare ignites the petrol creating ravenous flames,
which engulf the creature and its potential. The sequence concludes
with a lingering sense of the brutality in MacReady’s act of killing
a creature with such a plaintive cry.
Who Goes There?
Film is seen by many as an attempt at copying reality, like the
Thing, its apparatus pregnant with a potential that must reproduce
to find meaning. As Slusser and Rabkin attest in their introduction
to Shadows of the Magic Lamp, “film is the most mimetic of artistic
media – copying what is there and documenting its reality in the act
of presenting it […]”(Slusser and Rabkin). Like the Thing, on a
surface level, some cinematic reproductions can appear to be copies
of reality, but no matter how perfect a copy may be or how closely
it is linked to the signifier, clearly it is still not the original.
Similarly, John Carpenter’s film has often been critiqued as a
remake or copy of the Hawks film. But, despite some similarities, it
is quite different to the Hawks film, which digresses from the
18
original 1938 John Campbell short story Who Goes There? Carpenter’s
film is less a remake of Hawks’ The Thing From Another World, than a
readaptation of Campbell’s Who Goes There? Carpenter reverting to the
original Campbell short story, with added moments of homage to the
Hawks’ classic.
John Carpenter’s 1982 “hypergeneric” (Crogan)iv
science-fiction/horror spectacle, The Thing, revolves about a mimetic
alien entity that has the ability to absorb and reproduce apparently
perfect copies. The Thing and its creature, like Gunning’s explanation
of film, “cannot be defined, because its limitations are those of
existence itself” (Gunning 2004). As such, it is among the many
reflective science fiction films to emerge over the years that
capture the nature of film. John Carpenter’s The Thing was produced when
Computer Graphic Imaging or CGI was first being seriously looked at
for use in producing SpFx in film. While no CGI graphics are used in
Carpenter’s film, technology is featured in the films mise-en-scene,
and through the film’s monster effects.
The fluid metamorphic nature of the alien Thing creature can be
seen to parallel the morphing of these many film theories, the film
industry itself and its special effects and technologies from
traditional optical effects film technology such as stop motion
photography, optical printing, creature effects, and matting to the
more recent outburst of digital effects. The cinema, a chameleon
iv In his paper, Things Analog and Digital, Patrick Crogan discusses the termhypergeneric. He describes a hypergeneric film as “a film, which consciouslyincorporates elements from diverse genres in a reflexive play that is acentral part of its textual strategy and its appeal to spectators”.
19
medium, often integrates many of societies’ representations into a
melded union, almost pre-empting itself, while often highlighting
its newest technological advances. This is demonstrated in The Thing
through Carpenter’s use of the then cutting-edge Commodore-64 colour
computer simulation of the Thing attacking its host on a cellular
level; this type of computer was not available until 1983. This in
conjunction with, the Chess Wizard, computer game and the VHS VCRs
that appear throughout the film, are displays of what were then
pioneering technologies.
Serving as a lens or microscope, John Carpenter’s The Thing, comments
on what is happening technologically to the cinema as its history
unfolds. Some of the remarkable issues that make The Thing significant
include its placement in the development of cinema, the nature of
the alien entity, and the complex and violent visuals that
articulate the amorphous nature of the creature. Carpenter’s
creature, is an entity, which has no “self” or identity in the normal
sense, its identity and nature being that of change, mimic repetition
and imitation. A being, that appears to be forever in a state of
searching, for a selfhood it already owns, but can never realise, it
is a shapeshifter, in both image and essence. As such, it is the
ultimate essential change, a being forever in a state of
transformation.
Following Ridley Scott’s Alien (1979), Joe Dante’s The Howling
(1980) and John Landis’s An American Werewolf in London (1981), The Thing
was among a new wave of science fiction films dealing with a
“monster from the Id” (McLeod)v to appear in the 1980s. Each of these
20
films was highlighted with extravagant real time SpFx. Effects,
created through the introduction of groundbreaking technologies, in
the form of animatronics, electronics, puppetry, latex, and
prosthetics. Effects that produced astonishing experiences of
spectacle, while maintaining, not always brilliant, but rather
sound, and sometimes, excellent narratives and characterisations –
narratives in which character development is principally contained
by the visual spectacle of the style and mise-en-scene of the film.
Through such things as colour coding, acting styles, cinematography,
editing, SpFx and so forth (a characteristic that is revealed by the
massive amount of information presented to the viewer during the
title sequence, opening moments of the first scene and SpFx
sequences of The Thing).
The budding tendrils of both the film The Thing and the alien
creature called the Thing are products of a continual ongoing
process of absorption, metamorphosis and reproduction. Both absorb
other things, while reflecting, not only their own identity and own
technology, but like cinema itself, as suggested by Stephen Neale
throughout his 1990 article ‘You've Got To Be Fucking Kidding!’ (Neale)
presents viewers with an impression of their own evolutions. Neale
argues that The Thing is at some points “violently self-conscious”
v The sub-conscious contains as described in Forbidden Planet (1956), theinternal monsters of the Id. Thus, "the unconscious itself is internal alienresidue" Kwai-cheung Lo, "Feminizing Technology: The Object a in Black CanonIncident," Significant Others: Gender and Culture in Film and Literature Eastand West; Selected Conference Papers, eds. William Burgwinkle, Glenn Man and &Valerie Wayne (Hawaii: College of Languages, Linguistics & Literature, Uni ofHawaii & the East West Centre, 1993).
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(Neale) and determined not only to display the latest special
effects, but also to display an awareness that they are the latest,
as part of science fiction film’s fondness for highlighting its
effects and production technology.
This opinion has been particularly pertinent to science fiction
film, a point noted by Albert La-Valley when he states: “the history
of science fiction and fantasy movies is as much a statement about
the development of movie technology as it is about the themes the
movies ostensibly treat” (La-Valley). In other words, the shifting
form of this ever-changing, ever-expanding, ever-becoming alien Thing
with its ability to become “All” within its particular thingness is
a suitable metaphor for the morphing of cinema, and its expanding
apparatus, forms and theory.
Perfect and Mysterious Moments
The body mutations and transformations in The Thing, which occur
either off camera or in real-time, do not form sequentially isolated
experiences; rather they produce an enduringly accumulative
visionary nightmare of the mind. The first image of the metamorphic
nature of the Thing is presented to the viewer as a frozen and
static image of metamorphosis soon after the viewer has been
confronted with a shocking frozen image of the suicidal death of one
of the Norwegians. The frozen Norwegian cadaver has already
presented a sickeningly graphic image of the exact moment of death
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to the viewer; a frozen snapshot of the life force meeting the death
force.
The alien creature, revealed after this gruesomely macabre
confrontation with the frozen embodiment of the fears and frailty of
humanity at the point of death, is also repugnantly encapsulated in
its frozen inert state – presented as a captured frame, a gesture, a
moment of time frozen in a single image of grotesqueness and
apparent death. The charred remains create a static spectacle, a
transitory rupture of shock that strengthens the rhythmic energies
of the narrative and intensifies the moment by adding emphasis
through this frozen mangled image of metamorphosis. Creating a break
through the direct representation of change, that shatters the
linear, empirical continuation of time. The frozen remains are that
of a transforming Thing, comprising an interrupted history contained
by the empty and unfolded form of time, which contains images of
death and memories of past lives and incarnations together with
future possibilities. A force of continual becoming and disappearing
arrested in a state of stasis.
The creature in its frozen inert state found as charred remains
in the snow at the Norwegian camp is taken back to the American camp
to be examined, dissected and analysed more closely. The resulting
autopsies will expose and illustrate its enigmatic inner workings.
Autopsies and “Other” Things
The autopsies can also be read as being analogous to a film
frame, or what Raymond Bellour called “The Film Stilled” (Bellour),
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for both capture not only a gesture but also reveal hidden meaning.
Yet if viewed in isolation, the frame will be void of meaning, with
no way to read it, as it has no useful reference point. However,
viewed as a part of the whole, like a film theorist’s close
inspection of a film, this dissection process becomes the most
informative exposure of the whole, while probing for its motivation,
drive and essence.
The investigation looks deeply inside the creature, slicing
through layers and breaking the Thing into its basic units, going
beyond a cellular level to reveal its biotechnology. The essence of
the Thing is contained in this frozen image and its microscopic
fragments. Like the captured frame, this image gives greatest
proximity and intimacy, which renders, to both the characters and
the viewer, the fundamental and profound differences between the
humans and the alien “other.”
The growing fearful and claustrophobic atmosphere of the camp is
highlighted when the scientist, Blair, opens the Thing creature like
a theorist dissecting a film. By exposing its inner, hidden, most
obscure and mysterious zones, he reveals gruesome deformed body
parts, past perceptions, sufferings, suspicions, imaginations,
dreams and fears, all of which are reflected through the astounded
look of the observing speechless men, captured by the camera as it
broodingly looks into each man’s face. After the autopsy, Blair
determines that their winter base is now host to an insidious
monster that uses stealth to infect and replicate other life forms.
This revelation fascinates and intrigues him causing him to
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investigate the nature of the creature at a microscopic or molecular
level. Blair explains what he finds to the others saying, “What we
have here is an organism that imitates other life-forms, and it
imitates them perfectly.”(Carpenter The Thing) Blair concludes that
no one can be trusted because the monster by now could have
replicated any of the team.
The Last Machine Undergoing Mutation.
A link between the camera and the Thing recurs throughout the
film. As it moves about the freezing Antarctic base, the camera like
the Thing infected dog creature, fluidly tracks and takes stock,
investigating, assimilating and recording its findings. This
parallel match is maintained as both camera and Thing furtively roam
the camp observing and replicating what they focus on. Carpenter
pushes this, through moments like the shot of the dog watching from
a window as the helicopter leaves the American base camp that is
matched with a shot from a window as the helicopter arrives at the
Norwegian camp. The shot from the Norwegian window initially
appearing to be a point of view shot from an invisible observer
rather than the omniscient camera.
The film and its creature, also, undeniably evoke a certain
perverse fascination through the very intensity of their spectacular
gore and fright. The dormant, not quite dead, static globs of alien
Thing are exteriorisations of the metamorphic process at whatever
point the progression was halted. Each time this Thing absorbs
another being, it undergoes an internal readjustment. The only
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alternative to this kind of behaviour for this creature is entropy,
or decline and extinction.
The same can be said of the film industry, which has always
existed, on a very tenuous thread. Cinema, even from its beginnings,
has been fraught with scepticism, with questions constantly being
raised about its existence, nature and fate. Terry Gilliam narrates
in The Last Machine (Christie) that even one of the pioneers of film,
Louis Lumière, is reported to have quipped to Georges Méliès:
“cinema is an invention without a future”(Christie). And now people
like Lev Manovich are discussing the redefinition of cinema as can
be seen through his statements, “Digital media redefines the very
identity of cinema” and, “this ‘crisis’ of cinema’s identity also
affects the terms and the categories used to theorize cinema's
past.” (Manovich)
The cinema has repeatedly battled to overcome such doubts
concerning its future. The introduction of technologies such as
television including digital, cable and satellite transmissions,
video, DVD, interactive computer games and advances in computer
graphics has regularly found the film industry in a position of
vying for the public’s entertainment dollars and contending with the
echoing phrase “Film is Dead!”(Beacham). Despite such lack of
confidence and unsympathetic remarks, film has continued, budding
extensions and tendrils, repeatedly evolving by altering and
remaking itself. Each of its re-evolving technologies being inter-
dependent and growing one from the other while simultaneously
containing and stretching its actual representational creative
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points. Points of change that are the physical essence that make
film, points that include its creative team and apparatus, points
that mediate exchanges at crucial interfaces and act as delegates
for other functions such as cameras and projectors, that then enable
other points, points of viewing and absorption.
As Vivian Sobchack emphatically states: “What else is film if
not ‘an expression of experience’?” (Sobchack). The intensity and
the emotive power of the cinematic experience are equally matched by
the speed at which its own various technologies transform and
augment. The fluidity of film sees it mutate and interact with
changing times and technological advances.
Moreover, it is clear that this mercurial mesh-like development
never was and never will be a completely linear affair. Rather it
seems cinematic progress is always on the lookout for other or alien
and innovative technologies that it may appropriate, absorb and
utilise as its own, making film an amorphous and almost “unkillable”
(Campbell) Thing.
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