Animated Agents: Motivational Consequences
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Transcript of Animated Agents: Motivational Consequences
Animated Agents: Motivational Consequences
IEEE SoutheastCon 2004March 26 - 28, 2004
John Ventura And
Matthew Ventura
Animated Agents
• Computer-generated image • Convey information • Lifelike facial features and body
movements • Function in a knowledge-based learning
environment • Non-verbal expressions
Multimedia Instruction
• Presentation that use verbal and visual tools to promote learning
• Convey visual and aural information.
Emotion and Learning
• Learners interpret the emotional expressions• Learners afford animated agents human-
like characteristics • Animated agents can possess attributes that
express an emotional state that enhances the motivational level of learners
Vox Proxy
• PowerPoint tutorials • Animated agents that speak, move, and
gesture. • 29 characters that include Microsoft
Agent™• 40 gestures ranging from idle, to greeting,
to congratulations • Voice engine
Research Questions
1.Will there be a significant difference in students’ perceptions of four different animated agents?
2.Will there be significant differences in the learning gains of students due to the different agents?
Four Presentation
• Counterbalance Agents• Agents rated as Excellent, Good, Fair, and
Poor• Twenty true/false questions on the four
engineering principles
Electrical Engineering Principles
• Kirchhoff’s Current Law• Kirchhoff’s Voltage Law • Passive Sign Convention• Ohm’s Law/Power Absorption
Participants
• Thirty-nine students at Christian Brothers University
• One Java programming class• Two circuit analysis classes• One electronics class
Four Instruments
• Emulate lecture-based presentations • Perceptions measured were enjoyment, teaching
ability, teaching style, entertainment, stimulus, focus on topic by agents, pride of agents, and usability
• Five questions on each of the four electrical engineering principles
• Gestures and locomotion used were entrance, greeting, wave, explain, point, and exit
Results
• No difference in learning gains between the four agents
• Preference ratings - there was a significant between the four agents: Scientist and Peedy, then Paul, and then Janet
• No significant correlations between preference ratings and learning gains among any of the agents
Conclusion
• Novelty of these agents• Preferences for animated agents used in this
study have no relationship to learning• latitude in choosing types of animated
agents• Java class received a class average score of
70 and the overall average score of the other three classes was 80
Further Research
• Agents’ gaze, gesture, locomotion, and voice quality
• Interactive tutorials in which animated agents respond to input from learners based on level of knowledge and prior instruction
Animated Agents (Used with permission by Vox Proxy)
• Paul – Copyright by La Cantoche Productions 1999-2003. All Rights Reserved.
• Janet – Copyright 2002 by Bob Norris. All Rights Reserved.
• Peedy – Copyright 1996-1998 by Microsoft Corporation. All Rights Reserved.
• Scientist – Copyright 2002 by Children Free Technology Group. All Rights Reserved.