Thinking the Commodity Through the Moving Image: Conclusion
Transcript of Thinking the Commodity Through the Moving Image: Conclusion
Conclusion
What is it to say that we think the commodity through the moving image? Throughout this
book I have tried to answer this central question by investigating the notion that cinema is
a form of consciousness and that cinema’s organic machinic intelligence develops an
entirely fresh ontological terrain for the parthenogenesis of the commodity. The first part of
my thesis was concerned with cinema’s historical invention and how cinema, as an
industrial machine that mechanically reproduces images, automates perception and
manufactures physical affects, remediates the organisational logic of industrial capital and
is driven by the internal logic of the commodity. The early conclusion that I drew from my
theoretical analysis of film montage and genealogical mapping of the film frame in
Renaissance perspective, was that at its most basic level, cinema employs a regime of
abstraction that is isomorphic with that of the commodity. Before even a narrative or
diegesis can be represented or constructed, cinema requires the spectator to enter into a
fetishistic relation with the universal exchange-value of the montage frame; this is how
meaning is formed - in the circulatory exchange of montage images. In this respect, we
think the commodity through the moving-image as soon as we begin ‘reading’ the film
montage as an assembly of framed images. When we understand cinema as not only a
medium of representation but as cognitive and perceptual machinery, as a cinematic
consciousness that imagines film worlds and subjectivities through the formal designs of
the film montage, then the fantastic claim made by Beller that cinema is the material
expression of the commodity or money as consciousness is given considerable weight.
What this theoretical and aesthetic insight into the isomorphic relationship between
the formal structure of cinema and the commodity’s global regime of abstraction confirms
are the broader historical cycles of capital as it begins to penetrate into all dimensions of
social life over the course of the twentieth century. If cinema formally arranges its machine
consciousness according to the abstract laws of the commodity, then this is because with
the invention of cinema and the emergence of cinematic consciousness capital reproduces
itself in the perceptual and bodily space of human consciousness as a mode of production.
In the first half of the twentieth century, what I have called the era of industrial cinema, the
society of the spectacle was still in its infancy and the cinematic economy of the image
was still establishing itself as mode of production for consumer capitalism. As I detail in
second half of my thesis, the post-war economic boom ensured that capital maintained the
same logics of power that Marx had identified in the industrial age right up until the crisis of
Fordism in the 1970s. It wouldn’t be until the end of the twentieth century that the machine
assemblage of cinematic consciousness would become directly utilised as a mode of
economic production - by which time the ontology of the film image had become
completely transformed by digital technologies.
Despite the protracted development of cinema as fully fledged mode of production
during the modernist period, it would be in the hands of Soviet filmmakers such as Vertov
and Eisenstein as well as Leni Riefenstahl, that cinema would be employed as an political
apparatus that could subject the thoughts, desires and consciousness of a mass audience
to the machinic controls of its visual and affective economy. The fascist cinema of
Riefenstahl and the totalitarian cinema of late Eisenstein are exemplary in that they
illustrate how modernist film montages did more than just represent worlds, subjectivities
and consciousness through the formalised abstraction of the commodity, but that the filmic
assembly of images could produce perceptions, thoughts and affects as an externalised
object within the internal mind-body of the subjugated spectator.
It is from my examination of Eisenstein’s dialectical montage and the fascist
informatics of what Deleuze names as movement-image cinema that a more nuanced
picture of cinematic consciousness emerges in relation to the commodity. Instead of just
asserting that cinema remediates the formal architecture of capital in its structural
apparatus, the montage cinema of Eisenstein and Riefenstahl shows how cinema thinks
through the spectator, how the formal aesthetics of the film montage operate as a mode of
production, producing thoughts and affects in the rhythmic framings and imagistic
parcelisations of time and space. Cinematic consciousness becomes a site of production
only when the film economy of the montage-frame translates the attention and emotional
responses of the film audience into a commodity-signifier. In other words, when the labour
of attention, perception and sensation can be measured by the formal relations between
images, by the exchange-value of the framed images as their conflictual juxtaposition or
syntheses create meaning and affect, then they can be realised as commodity-signifiers
for the immaterial labour of cinematic vision and consciousness. In regard to Eisenstein
and Riefenstahl, the valorisation of the audience’s libidinal and affective energies wasn’t
motivated by the logic of economic exchange but by the politics of fascism. Yet, as
Eisenstein’s complex taxonomy of dialectical montage effects illustrates, in the era of
industrial cinema, the idea that thoughts, sensations and responses could be programmed
by filmic movements and the arrangements of the montage, and that these formal
experiments in turn could be catalogued and used in the service of propaganda, already
marks the moment when the mental and bodily labour of the cinematic spectator has
become commodified by industrial cinema’s montage of effects.
Industrial cinema’s most influential figure is Eisenstein. Eisenstein’s films and
theoretical writings represent the most sustained attempt of the period to theorise cinema
as a tool for manipulating the minds and bodies of the masses, and he best articulates
how the cinematic apparatus can function as an instrument of power. However, what really
sets Eisenstein apart from his contemporaries is his attempt to philosophise cinema’s
montage as a universal model for social communication, and to promote the thesis that
cinema constituted a machinic language that transcended the individual and could
structure and mediate society’s mass collective consciousness. Eisenstein’s forays into
imagining montage cinema as a great social media apparatus that organises not
individuals, but the thoughts, affects and sensations felt by individuals into the organic
unity of the filmic montage, is a genuine attempt to theorise cinema as a transubjective
collective machine consciousness. Eisenstein was perhaps the first real theorist of
cinematic consciousness to emerge in the era of industrial cinema and his writings on
cinema provide some of the core theoretical foundations for the philosophy of cinematic
consciousness. It is to this book’s detriment that I couldn’t explore Eisenstein’s significant
theoretical contribution to film philosophy more, except to say that his theorisation of film
montage as formal language for a human-machine cyborg consciousness is a theoretical
touchstone for my own historical conception of cinematic consciousness as it materialises
as a philosophical object in the modernist cultural imaginary.
Eisenstein’s philosophical and political imagining of montage cinema as a
communicative model for the machinic and collective arrangement of social space shows
remarkable prescience when viewed from a contemporary perspective. In many ways, the
global communicational architecture of digital culture realises Eisenstein’s project of
creating, as Cubitt puts it, ‘a society among his images’.1 Digital culture has enabled us to
better understand what Eisenstein was telling us over half a century ago; that images are
more than just representational objects, they are communicational interfaces that structure
the time and space of the social. In the virtual environments of the digital, images signifiy a
whole series of relations, connections and interactive experiences, as Ron Burnett writes:
I use the term image to refer to the complex set of interactions that constitute the
everyday life within image-worlds. The ubiquitious presence of images far exceeds
the conventional notions that images are just objects for consumption, play or
1 Op cit., Cubitt, 1998, p.44.
information. Images are points of mediation that allow access to a variety of
different experiences. Images are the interfaces that structure interaction, people
and the environments they share.2
Our current understanding of the digital image as a medium for communication and
interaction helps us to re-evaluate the ontology of the image as an interface that ‘thinks’
through its relation with other images, bodies, affects and the cultural and social networks
of communication. I have coined the term cinematic consciousness to describe how the
image ‘thinks’ through the medium of film, but the theoretical principles of cinematic
consciousness perhaps find their most crystallised expression in the virtual information
networks of cyberspace. As users navigate through the vast virtual world of digital
information, images become sites of visualisation that allow us to ‘think’ through the
artificial datascapes of cyberspace. Like with cinematic consciousness, the distributed and
complex networks of high-speed digital communication constitute an artificial intelligence
that humans plug into. As such, the subjectivity of the human user is redefined in the
informatic datascape of the digital as a cellular monad that transmits and receives
information along the channels of a vast network.
The second half of my work was motivated to a large extent by the need to situate
cinematic consciousness in the historical and theoretical context of digital culture. How the
philosophical object of cinematic consciousness informs our knowledge and experience of
virtual interactive environments and networks of digital culture is a question that implicitly
runs through my discussion of the Deleuzian time-image in post-war Italian film and is
directly confronted in my final chapter. After Eisenstein, Deleuze’s philosophy of cinema
represents a seminal moment in the theoretical history of cinematic consciousness. His
demarcation of cinema into the two semiotic regimes of the movement-image and the
time-image is premised on the idea that cinema after the Second World War cinema
begins to ‘think’ through a different ‘image’ of time. It is here, in the historical figure of the
time-image, that cinematic consciousness begins to ‘think’ outside the spatiotemporal
parameters of the classical filmic montage. The passage from the time-image to the digital
image is therefore the story of cinematic consciousness becoming informatic and
expanding beyond the technical, formal, aesthetic and ontological limits of filmic media.
There are a number of suppositions that can be drawn from my analysis of the
Deleuzian time-image and the digital image as historiographic reference points for the
narrative of cinematic consciousness. First, following Deleuze’s cinematic philosophy, the
2 Ron Burnett, How Images Think (Cambridge, MA,London: MIT Press, 2005), xviii.
time-image reveals a transformation in the cinematic image that is both ontological and
dimensional. The deep focus, long takes of Italian neorealism, the ‘dead time’ images of
Antonioni, more than just stylistic techniques, are for Deleuze moments when cinema
begins to ‘think’ through new philosophical concepts of time, space, knowledge and being.
It is worth repeating Deleuze’s concluding remarks in Cinema 2 to help clarify what
Deleuze means by the suggesting that cinema produces new ‘concepts’ for philosophical
thought:
Cinema’s concepts are not given in cinema. And yet they are cinema’s concepts,
not theories about cinema. So there is always a time when we must no longer ask
ourselves, ‘What is cinema?’ but ‘What is philosophy?’ Cinema itself is a new
practice of images and signs, whose theory philosophy must produce as conceptual
practice. For no technical determination, whether applied (psychoanalysis,
linguistics) or reflexive, is sufficient to constitute the concepts of cinema itself.3
The time-image offers us through cinema a new way of thinking (and by thinking Deleuze
includes both intelligible cognitive associations and those sensual and affective
experiences that exist outside the traditional bounds of knowledge) through the ‘concept’
of the virtual as an image of time. In Deleuze’s cinematic philosophy, cinema is dominated
up until World War II by the ‘thought-machine’ of movement-image cinema or what I call,
pace Beller, the industrial mode of cinematic production and its filmic-perceptual-cognitive
economy of frame-montage. With the time-image comes a semiotic regime that challenges
the fundamental principles of classical montage/narrative cinema by disrupting the
cognitive, causative, sequential chronologic and spatio-temporal organisation of the filmic
montage. The time-image invests the framed film image with a temporality (what
Tarkovsky calls ‘time-pressure’) that refuses to be understood in the formal context of the
temporal interval between frames or as the cut that marks time as differential demarcation
in the space of the montage. Rather, the time-image images time as a virtual present; as
the indeterminacy of the Now felt in the illusory ‘real-time’ of Italian neorealism or in the
existential gravity of duration sensed in the viewing of Antonioni’s empty spaces. From this
alternate presentation of time in post-war time-images of European cinema, Deleuze
argues a new virtual sense of time emerges, where time is thought as an imminent
becoming or potential in the continuous flux of worldly duration.
3 Op cit., Deleuze, 1989, p.280.
If we depart from Deleuze’s abstract quasi-Bergsonian philosophy of the time-
image, what he in actual fact identifies in cinema is a mutation in what Franscisco Varela
calls ‘time-consciousness’.4 As Hansen discusses in his work, Varela’s neurological theory
of time-consciousness can be read alongside Deleuze’s concept of the time-image. 5
Varela’s model of time-consciousness offers us a way of understanding the shift from the
cinematic consciousness of movement-image cinema to that of the time-image to finally
that of the digital image, as corresponding to a change in time-consciousness, one that
occurs as the human experience of time becomes increasingly mediated by the
computational machine time of electronic and digital culture. Varela, like Deleuze,
promotes the idea that ‘time is less an object of consciousness than its very foundation’
and that it is primarily through affectivity that human consciousness processes the object
of time as an embodied flow, as a microphysical impression experienced in the internal
space of the body, before it becomes translated into a perceptual location in external
space.6 As I have mentioned at various points in the book, Deleuze argues that the
temporal object of the time-image is imperceptible as a perspectival register in the filmic
montage’s spatial geometry. The time-image communicates the time of the image as an
affective experience; the ‘sense’ of time as a virtual conjunction between incompossible
images, places, subjectivities, identities, metaphors and associations outside the
sensorimotor or cognitive connections determined by the spatio-temporal economy of the
frame-montage (this economy is expressed in much of film theory as a narrative logic or as
diegetic coherence). What the time-image expresses, as a philosophical and historical
‘concept’, is a cinematic figuration for a new time-consciousness that supersedes the
perceptual and cognitive capacities of human consciousness while establishing the virtual
as a temporal modality for the cinematic image.
During the immediate post-war period the communication of the virtual as a new
formation of time-consciousness tended to resonate as a lack or emptiness in the time-
images of post-war European cinema. More than just a symbolic expression for the crisis
in the cultural and historical imagination after the Second World War, the anxiety
generated by the time-images of Italian neorealism and Antonioni were symptomatic of a
new time-consciousness being carved out in the bodies, subjectivities and social space of
late twentieth century capitalism. The restructuring of global capital from the Fordist model
of mass industrial production and consumption to an informational economy driven by the
4 See Franscisco Varela, The Embodied Mind: Cognitive Science and Human Experience (Cambridge MA.:
MIT Press, 1991). 5 Op cit., Hansen, 2004, pp.249-254.
6 Ibid, pp. 249, 250.
planetary networks and circuits of televisual, electronic and digital communication, requires
the creation of a human and social time-consciousness that will ensure the interface
between individual consumers and the cybernetic communicational media of corporate
capital will be smooth and productive. This assertion provides the second major
supposition that grounds my genealogical analysis of the time-image and the digital image;
that the time-image opens up a nascent time-consciousness in cinematic consciousness
that will later become the basis for our virtual experience of time in the ‘real-time’
interactive interfaces of digital media.
Because despite Deleuze’s utopian belief that modern cinema had the capacity to
empower thought by imaging time as a virtual object in consciousness, it is only with the
digital image that the temporal object of the virtual is fully realised as an embodied time-
consciousness. Before the advances in digital technology the notion of the virtual could
only ever be imagined in cinema as an absence, like in the time-images of Antonioni, or as
a philosophical abstraction; consider Foucault’s description of Deleuze’s concept of time in
the following passage: ‘a splitting quicker than thought and narrower than any instant. It
causes the same present to arise - on both sides of this indefinitely splitting arrow - as
always existing, as indefinitely present, and as an indefinite future’. In digital culture, the
time-consciousness of the virtual, understood as the perception of time as an infinite now
that bifurcates into a myriad of potential pathways and trajectories, relates the interactive
experience of navigating the distributed networks of cyberspace through the screen of a
computer. Similarly, it is only through our interactive interface with digital images that the
temporal object of the virtual can be mapped in human time-consciousness. The haptic
sensations and physical intensities that are elicited in the spectator by the CGI effects of a
Hollywood blockbuster register the virtual and inhuman time of the digital as a bodily
affect. Indeed, as Hansen concludes in his study of the time-image and the philosophy of
new media, the ‘inscription of machinic time can only be the catalyst for an affective
experience through which the human being confronts her own dependence on the
inhuman, or better, the preindividual’, the embodied affects created in the human-machine
interface with the digital image hereby ‘traces out a beyond of the time-image that leads
beyond the confines of Deleuze’s study’.7
Finally, Hansen’s claim that the affects and intensities produced in the body by the
invisible or virtual architectures of digital communication technologies and computer
networks ‘broaden the very threshold of perception itself, by enlarging the now of
7 Michel Foucault, ‘Theatrum Philosophicum’ in Language, Counter-memory, Practice: Selected Essays and
Interviews (Ithaca: Cornell University Press, 1977), p.193. Ibid., p.270.
perceptual consciousness’, suggests that in the digital age we are witnessing a further
deterritorialisation of the sensorium.8 If the arguments put forward by Varela and Hansen
are correct, then digital technologies are opening up and registering the time-
consciousness of the virtual in the microphysical affects of neurophenomenological
experience. This represents a radical restructuration of cinematic consciousness as it
moves from being a mode of productive consumption driven by a filmic economy of vision
to a mode of productive consumption that is organised around bioinformatic networks of
digital and computational media. Furthermore, this is why the history of cinematic
consciousness is also the microhistory of the commodity-image as it becomes
informational; once the commodity-image is digitised its time of mediation in perceptual
consciousness is no longer dominated by visual temporalities but by the microphysics of
bodily affects and intensities.
The historiographic narrative of cinema consciousness as it makes the transition
from industrial cinema’s filmic economy of vision to the post-war cinema of the time-image
and then finally becomes transformed by the digital technologies of the information age,
documents the development of the commodity as a mode of communication. At first it is
industrial cinema and the temporal economy of the film montage that reproduces the value
created in the circulatory exchange of the commodity in the time and space of the market
as a value in our collective cinematic consciousness. To say we think the commodity
through the moving image is to acknowledge that the sensorimotor connections produced
in the temporal economy of the frame-montage ensure the value of affective and cognitive
labour can be measured by the speed at which the spectator can perceptually process the
flow of moving images. As such, cinema has continued to push the boundaries of human
perception by accelerating the mediative time of the film interval that separates adjacent
images and determines shot length.
Bordwell’s tracking of the average shot length in film over the course of the
twentieth century and into the twenty first provides historical evidence to suggest that
‘today, films on average are cut more rapidly than at any other time in U.S. studio
filmmaking’.9 According to Bordwell, for the first time in the history of film, there are films
coming out every year in the 2000s that have an average shot length of less than two
seconds. Contrast this with the period between 1930 and 1960, where the average shot
length for feature films was around eight to eleven seconds, and what is evident is that
contemporary filmmakers increasingly demand more of our perceptual abilities than they
8 Ibid., p.258.
9 David Bordwell, The Way Hollywood Tells It: Story and Style in Modern Movies (Berkely, Los Angeles:
University of California, 2006), p.122.
have ever done previously.10 Incidentally, Bordwell claims that the rapid cutting style of
contemporary Hollywood films find their historical antecedent in the short shot lengths of
late 1920s Soviet silent montage. The historical connection lends further credence to idea
that the first mode of industrial cinema has continued to expand and intensify its visual
economy in the postmodern era through the rapid montages of big-budget action films and
the high-speed cutting techniques employed in music videos.
Although, despite the genealogical continuity between industrial cinema and the film
spectacles of present-day Hollywood, the productive logic of industrial cinema was
disrupted by the cinematic regime of the time-image after the Second World War. The
time-image short-circuits the visual economy of the frame-montage and replaces the
mediative time of the (commodity-signifier)frame - the perceptive interval that differentiates
images - with the time-pressure flowing through the image as a temporal modality for
cinematic consciousness. Suddenly in the post-war period cinematic consciousness is
freed from the perceptual apparatus of industrial capital cinema, it can think the image
through a virtual time outside the automated sensory-motor linkages of the movement-
image montage. Unfortunately, Deleuze’s philosophical theory of the time-image was only
ever a utopian imagining of cinema as an indeterminate and open diagram for the
communicative production of radical and progressive social, subjective and historical
possibilities. The reality was that the post-war European cinema of the time-image was
about coming to terms with the new epistemological and ontological reality of
postmodernity - with the new ‘historical sense’ that came with thinking about the time of
historical and lived experience through the metaphor of the virtual.
Towards the end of the twentieth century the virtual (historical) time of duration had
become the infinite space of the digital as a new cybernetic model of cinematic
consciousness emerged in the global information and communication networks of
postmodern capital. This collective machinic consciousness is no longer governed by the
perceptual machinery of cinema but by the traffic of information that flows through the
corporate controlled computer-mediated communication circuits. In this media ecology
instead of thinking the commodity through the moving image we feel the commodity
through the bodily intensities generated in the bioinformatic webs of corporate marketing
and commercial synergies that shape our media consciousness. The challenge that we
face today is to free the affects, desires and thoughts of our collective consciousness from
the circuits of information that imbricate these social and subjective energies into the fluid
networks of corporate capital. In the post-cinematic future it will become imperative that 10
Ibid., p.121.
theorists and creators of the new media release cinematic consciousness from the
temporal architecture of the commodity. And if post-cinematic media is to offer us
liberation from the totalising and universal power of capital, it will need to anchor the time
of communication in radical and alternative configurations of social experience.
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FILMOGRAPHY
Abyss, The. 1989. James Cameron. 20th Century Fox Film Corporation/Lightstorm Entertainment, USA.
Age d’or, L’ .1930. Luis Buñuel and Salvador Dali. Vicomte de Noailles, France.
Alexander Nevsky. 1938. Sergei M. Eisenstein. Mosfilm, USSR.
Armageddon. 1998. Michael Bay. Touchstone Pictures/Jerry Bruckheimer Films, USA.
Arrivée d’un train à La Ciotat, L’. 1896. Auguste and Louis Lumiére. France.
Avventura, L’. 1960. Michelangelo Antonioni. Cino Del Duca, Italy.
Barque sortant du port. 1895. Louis Lumiére. France.
Batman. 1989. Tim Burton. Warner Bros. Pictures/The Guber-Peters Company, USA.
Battleship Potemkin. 1925. Sergei M. Eisenstein. Goskino/Mosfilm, USSR.
Blade Runner. 1982. Ridley Scott. The Ladd Company/Blade Runner Partnership/Run Run Shaw, USA. Blow-up. 1966. Michelangelo Antonioni. Bridge Films, UK.
Bicycle Thieves. 1948. Vittorio De Sica. Produzioni De Sica, Italy.
Charlie’s Angels. 2000. McG. Columbia Pictures Corporation/Flower Films/Global Entertainment Production GmbH & Company Medien KG, USA.
Close Encounters of the Third Kind. 1977. Steven Spielberg. Columbia Pictures Corporation/EMI Films, USA.
Démolition d’un mur. 1896. Louis Lumiére. France. Desserto rosso, Il. 1964. Michelangelo Antonioni. Film Duemila, Italy.
Doom. 2005. Andrzej Bartkowiak. John Wells Productions/Di Bonaventura Pictures/Doom Productions, USA.
Eclisse, L’. 1962. Michelangelo Antonioni. Cineriz, Italy.
Film-truth/Kino-pravda [nos. 1-23]. 1922-1925. Dziga Vertov. USSR.
Germany Year 0. 1948. Roberto Rossellini. Produzione Salvo D’Angelo, Italy.
Grido, Il.1957. Michelangelo Antonioni. SpA Cinematografica, Italy.
Independence Day. 1996. Roland Emmerich. Centropolis Entertainment/20th Century Fox Film Corporation, USA.
Jurassic Park. 1993. Steven Spielberg. Universal Pictures/Amblin Entertainment, USA.
Jurassic Park: The Lost World. 1997. Steven Spielberg. Universal Pictures/Amblin Entertainment, USA.
Lara Croft: Tomb Raider. 2001. Simon West. Paramount Pictures/Mutual Film Company/BBC/Lawrence Gordon Productions, USA.
Man with the Movie Camera. 1928. Dziga Vertov. VUKFKU, USSR.
Miami Vice. 2006. Michael Mann. Universal Pictures/Forward Pass/Michael Mann Productions, USA.
Mission Impossible. 1996. Brian De Palma. Paramount Pictures/Cruise-Wagner Productions, USA.
Mortal Kombat. 1995. Paul W.S. Anderson. New Line Cinema/Threshold Entertainment, USA.
Notte, La. 1961. Michelangelo Antonioni. Nepi Film, Italy.
October. 1928. Sergei M. Eisenstein. Sovkino, USSR.
People of the River Po. 1943. Michelangelo Antonioni. Artisti Associati, Italy.
Pirates of the Caribbean: Curse of the Black Pearl. 2003. Gore Verbinski. Walt Disney Pictures/Jerry Bruckheimer Films, USA.
Sortie des usines Lumiére, La. 1895. Louis Lumiére. Lumiére. France.
Spider-Man. 2002. Sam Raimi. Columbia Pictures Corporation/Marvel Enterprises, USA.
Star Trek: The Motion Picture. 1979. Robert Wise. Century Associates/Paramount Pictures, USA.
Star Wars. 1977. George Lucas. Lucasfilm/20th Century Fox Film Corporation, USA.
Street Fighter. 1994. Steven E. de Souza. Capcom Entertainment, USA.
Strike. 1925. Sergei M Eisenstein. Goskino, USSR.
Superman: The Movie. 1978. Richard Dooner. Alexander Salkind/Dovehead Films/Film Export AG, USA.
Super Mario Brothers. 1993. Annabel Jankel and Rocky Moreton. Allied Filmmakers/Cinergi Pictures Entertainment Inc/Hollywood Pictures/Nintendo, USA.
Un chien andalou. 1929. Luis Buñuel. Vicomte de Noailles, France.
2001: A Space Odyssey. 1968. Stanley Kubrick. MGM/Polaris/Stanley Kubrick Productions. USA.
Terminator 2: Judgement Day. 1991. James Cameron. Le Studio Canal/Carolco Pictures/Lightstorm Entertainment/Pacific Western, USA.
Triumph of the Will. 1935. Leni Riefenstahl. Leni Riefenstahl-Produktion, Germany.
Umberto D. 1952. Vittorio De Sica. Amato Film, Italy.
Volcano. 1997. Mick Jackson. Donner/Shuller-Donner Productions/Fox 2000 Pictures, USA.
Wing Commander. 1999. Chris Roberts. Carousel Picture Company/Digital Anvil, USA.
X-Files, The. 1998. Rob Bowman. 20th Century Fox Film Productions/Ten Thirteen Productions, USA.
X-Men. 2000. Bryan Singer. Bad Hat Harry Productions/Donners’ Company/20th Century Fox Film Corporation, USA.
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