Learned Helplessness and Learned Prevalence: Exploring the causal relations of perceived...
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Running head: THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
Notice: this draft is not the final version of the paper. Amongother changes, the final version of the paper includes moredetailed methods and supplementary materials. Please contact
Kinneret at [email protected] for further details.
Learned Helplessness and Learned Prevalence:
Exploring the causal relations of perceived controllability,reward prevalence and exploration
Kinneret Teodorescu* and Ido Erev
Max Wertheimer Minerva Center for Cognitive Studies
The Technion- Israel Institute of Technology
*corresponding author, contact information:
William Davidson Faculty of Industrial Engineering and Management Technion - Israel Institute of TechnologyTechnion City, Haifa 32000, IsraelPhone: +972-(0)4-829-2448Email: [email protected]
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
Keywords: Learned helplessness, decisions from experience,
exploration, feeling of control, learning, sampling, predictions.
Abstract:
Exposure to uncontrollable outcomes was found to trigger
learned helplessness: a state in which the agent fails to take
advantage of regained control due to lack of exploration. While
the importance of this phenomenon has been widely studied, its
underlying cause remains undetermined. One can learn not to
explore because the environment is uncontrollable, because the
average reinforcement is low or because rewards are rare. The
current paper presents a simple experimental paradigm that
contrasts the predictions of the three contributors and offers a
unified psychological mechanism that underlies the empirical
phenomena. Our results demonstrate that learned helplessness is
not correlated with either perceived controllability or the
average reward, suggesting that reward prevalence is a better
predictor of exploration behavior. A simple computational model
where exploration decisions are based on small samples of past
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
experiences captures the empirical phenomena while also providing
a cognitive basis for feelings of uncontrollability.
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
Learned Helplessness and Learned Prevalence:
Exploring the causal relations of perceived controllability,reward prevalence and exploration
Seligman and Maier (1967) established that exposure to
uncontrollable events impairs future exploration and learning.
This "learned helplessness" (LH) phenomenon was originally
documented in the study of dogs escape from electric shocks (see
left-hand column in Figure 1), and was later replicated in
studies of human problem solving (e.g., second column in Figure
1). Subsequent research shows that the understanding of LH can
shed light on many important behavioral and social problems
including depression (e.g. Alloy et al., 1999, Clack & Back,
1999), failure in school (Diener & Dweck, 1978), burnout (Maslach
& Jackson, 1982), staying with abusing spouse (Walker, 1977),
maladaptive behavior in organizations (Martinko & Gardner, 1982),
poverty (Evans, Gonnella, Marcynyszyn, Gentile & Salpekar, ,2005)
and many others (for a review see Evans & Stecker, 2004).
The common explanation to the empirical LH effect focuses on
perceived uncontrollability. According to this explanation, when
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
experiencing absence of control the organism perceives
independence between actions and outcomes, becomes helpless and
ceases exploration of the environment. This behavior is later
overgeneralized to other situations in which exploration is
beneficial.
An alternative account for the empirical LH effect involves
reward-based considerations: Since absence of control
manipulations reduces the average reward from exploration, it
might be that agents give up too early simply because they
learned that exploration is, on average, not rewarding enough and
regardless of controllability (Cohen, Rothbart & Phillips, 1976;
Alloy & Abramson, 1979; Jardine & Winefield, 1981).
However, recent studies suggest that people (and other
animals) are more sensitive to the frequent rather than the
average reinforcement. Demonstrated by Teodorescu & Erev (2013),
people explore insufficiently when the prevalence of desirable
outcomes from exploration is low, even if the expected benefit
from exploration is positive (i.e. the average reinforcement
favors exploration). Thus, the critical factor in LH experiments
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
might be the frequent outcome resulting from exploration, rather
than either the average outcome or feeling of uncontrollability.
To clarify the differences between the above three
explanations, consider a bachelor who experienced unsuccessful
dates and decided to quit actively searching for true love.
According to the perceived uncontrollability explanation, the
bachelor reduced his exploration efforts because he perceived
independence between his efforts to find the one and the quality
of his dates. In contrast, it is possible that the bachelor does
in fact perceive contingency between his actions and outcomes
(e.g. he noticed that when he invest more efforts the rejection
is more tough), but has learned that exploration is too costly.
According to the average reinforcement explanation, insufficient
exploration will then be evident if the environment has changed
so that exploration became beneficial, but the bachelor who
ceased engaging in exploration will be oblivious to this change.
Last, according to the reward frequency explanation, frequent
disappointments can lead the bachelor to reduce his exploration
efforts even if it is reinforcing on average (due to extremely
rewarding but rare dates), if he feels in control or if the
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
environment was not changed. Importantly, the three accounts
also posit different strategies for effective intervention. The
bachelor could be driven to resume exploration by making evident
the direct effects of his actions, by ensuring he will experience
an extraordinary date (e.g. paying someone for doing so) which
will change his average experience with exploration or by
instructing him how to reduce the frequent cost of searching
(e.g. using the internet).
To determine what led the disappointed bachelor to give up,
the influence of each of the above factors must be separated. The
problem is that in previous studies of LH (left hand columns in
Figure 1), the three explanations (perceived uncontrollability,
average reinforcement and frequent reinforcement) are confounded:
Absence of control might simultaneously reduce the average and
frequent rewards from exploration, and perception of control.
Thus, all three explanations predict insufficient exploration
following an absence of control manipulation. In addition, many
LH experiments did not measure perception of control, therefore
avoiding an explicit examination of the common perceived
uncontrollability explanation (Costello, 1978). Moreover,
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
previous LH experiments measured only the outcome of exploration
(see left columns of Figure 1) and a direct measure of
exploration was unavailable.
The purpose of the remainder of this paper is twofold. First
we develop an experimental exploration paradigm that can
reproduce the classic LH effect while also allowing for
independent manipulations of the average and frequent payoffs and
simultaneous measurement of perceived controllability as
manifested in a novel indirect measure based on a prediction
task. We will show that our results strongly support the notion
that exploratory behavior is sensitive to reward prevalence above
and beyond both perceived controllability and the average
outcome. Last we will demonstrate that a simple sampling
mechanism can account for exploratory and perceived
controllability findings, providing a causal basis for both
phenomena.
Method
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
The Main Task. Participants were asked to select one
unmarked key out of 120 in each of 100 trials. After selecting a
key, the trial’s payoff was presented on the selected key. The
first time a key was selected, its color changed from light to
dark gray and remained so until the end of the task (see Fig.1).
This information was provided before the beginning of the task,
but no further instructions were given. The exact payoff after
each trial was the sum of two components: Cost and reward. The
cost was a loss of 1 point if the agent explored a new (bright)
key, and 0 if the agent selected an old (dark) key. The reward
was 11 with probability p if the agent explored a new key, and 0
otherwise.
The classic dogs experiment
A typical LH experiment inhumans
The current experiment
General Dogs select between Participants select Participants select
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
task possible movements in an effort to escape electric shocks
between possible strategies/solutions in aneffort to solve a problem (e.g. an anagram)
between unmarked keys in an effort to maximize monetary payment
The cost ofexploration
The dog’s physical effort to change movements (subjective and unmeasurable)
The participant’s mental effort to try new strategies or think on a different solution (subjective and unmeasurable)
A small monetary loss accompanies each selection of a new key (objective and measurable)
“With Control” setting
Shock termination depends on the dog’s movements (a specific movement terminates theshock)
The problem is solvable The monetary payment is depend on the participant’s selection of keys
“Without Control” setting
Shocks termination is independent of the dog’s movements
The problem is unsolvable The monetary payment (excluding exploration cost) is independent of the participant’s selection of keys
The second stage
Everyone experience a “with control” setting
The dependent variable
The outcome of successful exploration:The proportion of dogs who succeeded in terminating the shock in the second stage
The outcome of successful exploration: The proportion of participantswho succeeded in solving the problem in the second stage
A direct measure of exploration: exploration rates in the second stage(the percentage of new keys selected by each participant).
Figure 1. A comparison between the current paradigm and previous LH experiments.The keys matrix presented to the right is an example of a screen in the current task, at trial t=11: Dark keys represent keys that have been selected at least once in previous trials and light keys indicate unselected keys. Notethat the number of dark keys is always smaller or equal to t.
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
The experimental conditions. Three frequencies of rewards
from exploration were examined: p=0.1 representing an extremely
low frequency, p=0.2 for moderate frequency1 and p=1 for
extremely high frequency. In each probability condition there
were two groups of participants: Participants “WithControl”, who
played the entire game with the above probabilities, and
participants that were “Yoked”, to the rewards of a “WithControl”
participant for the first 50 trials and had regular control for
the rest of the game. Exploration was costly for all participants
on all explorative trials. Note that this incentive structure
implies that, for all p values, exploration is optimal under the
control setting but not under absence of control.
Measures of perceived controllability. The perceived
dependency between outcomes and behavior in the exploration task
1 A frequency of 0.2 was chosen based on simulations of the model from Teodorescu & Erev (2014). We looked for frequencies that predict the emergenceof the full LH pattern: WithControl agents explore in more than 50% of the last 50 trials (i.e. after regaining control), while Yoked agents explore in less than 50% of the trials and the gap between the groups does not diminish over time (i.e. Yoked agents do not show any indication for recovery). Simulations of the model with frequencies in discrete increments of 0.1 on theinterval [0, 1] predicted 0.2 as the only frequency for which the full LH pattern should emerge. The results of the model simulations for the whole range of reward frequencies are available online in the Supplemental Material.The results of the model simulations for the actual frequencies used in the experiment are available in Figure 3 bellow.
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
was measured retrospectively both directly and indirectly. The
direct measure was participants’ rating of the degree of dependence
they felt between their actions and the outcomes they received
(once for their feeling during the first half of the task and
again for their feeling in the second half). However, such direct
measures have been shown to result in weaker effect than measures
based on an indirect prediction task (Presson & Benassi, 1996).
Therefore, to generate the indirect measure, participants
completed 16 prediction trials were they were shown the screen of
another player, t trials into the game, and were asked to predict
the probabilities of each one of the possible outcomes, given a
particular choice on trial t+1. Half of the trials were sampled
from early (t<50), and half from late (t>50) trials. Perception
of control was calculated using the variance between predictions
of reward frequency (the factor over which yoked participants did
not have control) over different actions. Low variance
corresponds to low perceived contingency between action and
rewards. Further details about the prediction task and the
indirect measure are available online in the Supplemental
Material.
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
Participants and procedure. 120 Technion students (52
female, 68 male; average age= 24) participated in the experiment
in return for a performance based payment2. The experiment lasted
about 15 minutes and the average final payoff was 21.5 NIS (~6
USD). All participants completed the exploration task and the
predictions task one after the other, followed by self-reports of
controllability feelings. The manipulations of reward frequency
and control setting were performed between participants,
resulting in 6 groups of 20 participants.
Results
The exploration task. The upper panel of Figure 2 presents
exploration rates (the percentage of trials in which participants
tried new keys) throughout the task, divided into 4 blocks of 25
trials. A repeated measures ANOVA revealed a significant 3-way
interaction (Block*Reward Frequency* Control Setting:
F(6,342)=3.35, p<0.01, =0.05). Using a Tukey’s post hoc test,
comparison of exploration rates in the two control settings
(WithControl vs. Yoked) revealed the following results: When the
2 The exact incentives are detailed in the Supplemental Material available online.
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
frequency of rewards from exploration was 0.1, exploration rates
decreased from about 70% in the first block to approximately 40%
in the last block for both groups (p<0.01 for both). However,
when reward frequency was 0.2, participants WithControl continued
to explore in about 70% of the trials, while yoked participants
reduced their exploration rates to approximately 40%. This
difference between the groups was evident in the second block
(p<0.01) and remained after participants regained control (p<0.01
and p=0.09 for the third and fourth blocks respectively). Last,
when reward frequency was 1, yoked participants explored less
than participants WithControl in the second block (p<0.01),
however, this gap disappeared immediately after participants
regained control (p>0.9 for the third and fourth blocks). In
summary, only under moderate reward frequency (P(reward)=0.2) was
the classical LH pattern observed.
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
00.050.10.150.20.250.30.35
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Indirect M easure of Perceived Controllability
Exploration Rates
Direct M easure of Perceived Controllability
Figuer 2. The upper panel presents mean exploration rates in all groups (with SE) over 4 blocks of 25 trials. The vertical dashed line represents the transition of the yoked groups from an absence of control to a control setting. The middle panel presents Variance scores (with SE) over the two halves of the task. The lower panel presents participants’ ratings of the dependency they felt between actions and outcomes (with SE) over the two halves of the task.
The indirect measure of perceived controllability. Repeated
measures ANOVA revealed that the influence of absence of control
on perceived controllability was not equal across different
reward frequencies (Control setting * Reward frequency:
F(2,114)=10.77, p<0.0001, = 0.16). As can be seen in middle
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
panel of figure 2 and was evident in Tukey’s test, there was no
difference between the two control groups in the P(reward)=0.1
and P(reward)=0.2 conditions. However, in the P(reward)=1
condition, perceived controllability was significantly higher
among the WithControl group (p=0.0001). Additionally, perceived
controllability increased from the first to the last half of the
task in all groups (F(1,114)=6.88, p<0.01, =0.06).
The direct measure of perceived controllability. Results of
this measure are presented in the lower panel of Figure 2.
Participants’ ratings of the dependency between actions and
outcomes increased from the first to the second halves of the
task in all conditions (main effect of block: F(1,144)=15.63,
p=0.0001, =0.12), however, all other effects were
insignificant, suggesting that self-reports were not a sensitive
enough measure to account for observed behavioral effects.
Discussion
Previous research demonstrated that absence of control leads
to insufficient exploration. This LH pattern has been
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
traditionally attributed to perceived uncontrollability. However,
our results reveal a causal role for the prevalence of rewards
from exploration. When exploratory efforts were rarely rewarded,
insufficient exploration was observed regardless of the absence
of control manipulation and despite advantageous average
reinforcement. Conversely, when rewards were highly prevalent,
recovery from the absence of control manipulation was immediate
and suboptimal behaviors were not observed. LH patterns emerged
only under moderate prevalence of rewards from exploration.
Moreover, the observed differences in exploration behavior
across conditions were minimally reflected in two perceived
controllability measures. Self-reports showed similar feelings of
control across all conditions. A prediction task revealed some
sensitivity to the control manipulation, which surprisingly
manifested mostly in the high frequency condition, where the LH
effect was not observed, but not in the moderate frequency
condition, where LH did emerged. Therefore, it seems that in the
current context LH is not causally related to perceived
controllability and can emerge even when the average
reinforcement is controlled for.
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
A sampling account of exploration
Previous studies show that people tend to rely on small
samples of past experiences (e.g. Kareev, 2000; Hertwig, Barron,
Weber & Erev, 2004). In line with the current results, this
mechanism implies great sensitivity to the frequency of
reinforcement since rare outcomes are underrepresented in a
typical small sample. For example, assume that every time the
above mentioned bachelor deliberates whether or not to go on a
first date, he tries to recall outcomes of past first dates but
stops after accessing only three cases. Such small samples will
most often not include amazing but rare dates. Thus, his ongoing
behavior will be guided by the more frequent yet unrewarding
outcome which includes the additional cost (both monetarily and
emotionally) of dating someone new.
To examine whether a simple sampling mechanism is sufficient
to account for our results, we used the explorative sampler model
from Teodorescu & Erev (2013) to derive numerical predictions for
the current setting. The model assumes that after some initial,
random data collection which decreases over time, decisions are
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
increasingly based on small samples of previous experiences with
exploration (Full description of the model is available online in
the Supplemental Material).
The upper panel in Figure 3 presents the model predictions
with the parameters estimated by Teodorescu & Erev (2013). The
model provides sufficient conditions for the main results: (1)
insufficient exploration in both groups when the frequency of
rewards from exploration is rare (2) exploration rates above 50%
for the WithControl group and below 50% for the Yoked group in
the moderate condition and (3) increasing exploration rates
within the Yoked group after regaining control when exploration
is highly rewarding.
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
00.050.10.150.20.250.30.35
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Variance
W ithControlYoked
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60%
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ates
P(reward)=0.1
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Block1 Block2 Block3 Block4
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M odelpredicitons:Indirect M easure of Perceived Controllability
M odel predictions:Exploration Rates
Figuer 3. The upper panel presents exploration rates predicted by theexplorative sampler model from Teodorescu & Erev (2013). The vertical dashedline represents the transition of the yoked groups from an absence of controlsetting to a control setting. The lower panel presents the correspondingVariance scores predicted by the model (the indirect measure of perceivedcontrollability) over the two halves of the task.
The model is also consistent with the finding that
individuals with lower levels of anxiety exhibit less LH (Lavelle
et al., 1979; Coyne et al., 1980). This effect has been suggested
to result from the higher attentional resources available to low
anxiety individuals. From the point of view of the model, more
attention to the task should manifest in larger, more
representative samples leading to improved performance in general
and less LH in particular.
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
A sampling account of perceived controllability
The model also allowed us to derive predictions for the
indirect measure of perceived controllability as in the actual
prediction task. This was accomplished by drawing one small
sample from experiences preceding each prediction trial and
reporting the distribution of outcomes according to this sample.
The results (Figure 3, lower panel) capture the pattern observed
in the experiment well: Similar perceptions of control among the
two groups in low/moderate difficulties which significantly
increase in the easy condition for both groups, but substantially
more for the Control group. Most importantly, the perceived
controllability results emerged as a property of the reliance on
small samples mechanism, and no assumptions regarding the
dependency between actions and outcome were used (for usage of
such priors in learning models see Huys & Dayan, 2009). This
result is in line with early findings which showed that
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
contingency judgments were influenced by reward frequency
(Jenkins & Wards, 1965; Alloy & Abramson, 1979).
Summary and implications
The observation that exposure to uncontrollable outcomes can
impair future learning has led to the assumption that feeling of
control is a necessary condition for effective learning. This
study questions this popular assumption. It shows that the effect
of exposure to uncontrollable outcomes depends on reward
prevalence, which like many other learning phenomena can be the
result of a tendency to rely on small samples of past
experiences.
From a practical point of view, reliance on small samples
implies that to enhance exploration, efforts should be made to
change the frequent experience with exploration. For example,
imagine a professor who tries to encourage creative thinking in
his lab. When his students raise new ideas, he can either get
very excited only if it is a great idea (a rare occurrence), or
to get mildly excited from every innovative idea regardless of
its quality. While the former strategy enhances contingency
THE EFFECT OF REWARD PREVALENCE ON LEARNED HELPLESSNESS
between actions and the rewards, and could involve higher average
rewards, this study suggests that the latter strategy will be
more effective in generating new ideas.
Acknowledgment
This paper was supported by grants from the Israel Science
Foundation. We thank Eitan Man for his useful comments.
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