Infocom Cabinet: Leather Goddesses Of Phobos
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Transcript of Infocom Cabinet: Leather Goddesses Of Phobos
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Z C R K Z c F 0Genre: FantasySystem: definitely ExtendedAs the name implies* a prequel to•oreat Underground Emcire* anc cover inthe reign of Dimwit C lcthe?dpossitly through 948 (the year ofend "west of a white house." Thereas Enchanter or Sorcerer. For the mostpu 2
2
1 e - or i e n t e c game with a huge geography
Ratine: probably StandardEstimated Development Time: 10-12 months
the Zork trilogy. It would be set in thelong period of time, from the end of
in 739 through the fall cf the GUE in 883, andthe work trilogy). It would almost certainly
would be some story, probably about as muchpart, though, it would be an intensely
G
STATIONrALLGenre.-. Science Fiction Rating: Standard or AdvancedSystem. Ci.a = sic Estimated Development Time: 8 monthsTne long- awaited^ sequel to Planetfall. Since your promotion to Lieutenant FirstClass in the Stellar Fstrol cf the Thiro Galactic Union following a commendablejob on R e s i c a five years ago, you have failed to advance your rank or career at
routine 4 r-all. Elevation to LFC has meant that yourhas been replacec by a routine of constartcommanding officer Ersicn Fiat herbureaucratic Captain h e a s 1 e . Your latest assignment: tc shuttle ever to StationAlpha Beta Epsilcr Gamma 3 me ga 78-C-985 Sector Delta Delta VH-98 , inpick up a crate of neu. shuttle fuel requisition form requistior formsby the robot pool to pick up a robot a i o e for the trip ... 0 re familiar ficurecomes bounding toward you... "hey, take Floyd! c
1 o y d best r coot aice in pool!"Mft e r a b'-ie* trip, you arrive at the station. It is deserted, you r shuttle hasstopped working you can't raise your ship, anc Ficyc has begun to act oddly...
constant mcocirc drudgerypaperwork drudgery, and your harsh
has been rerlacec by the butbleheaded andassignment: tc shuttle
order toor forms. You stop
4
of time,present
,
MINUTE MYSTERIESu e n r e
:.Mystery Rating: probably Standarcorrrixed
System, definitely Extencea Estimated Development Time: 12 months'our m i r i - m y = t e r i e a , each set in the same locale, but during different perioas
I can see ore set during the 1910's, ere during WWII, one during theand one at some point in the next century. For the location, I'm
leaning toward a small cruise ship. (Naturally, I'd have to spend several weekson cruise ships going research). Some ideas for the individual mysteries: Inone cf them, it turns out thst you were actually the killer, but are suf ferineamnesia because of a blow received during a struggle with the victim — youfimst thin|< that the blow was inflicted by the murderer! In another, you wouldbe the descendant of a character in one of the previous stories, attempting toprove the innocence of your relative, and getting mixed up in a new murder,having to solve both. The last story, set ir the future, wouldsci-fi elements.
andalso have some
3
ATTACK C c THE FREONS (anc other stories)Genre: Science Fiction Rating: probably AdvancedSystem: could go either way Estimated Development Time: 10 monthsThis is based on a fairly long short story I wrote a few years ago. It would bea game with a good blend of story and puzzle elements. There would be 3 storylines, each one based on e science fiction cliche — time travel, a madscientist, and invasion from outer space. However, all three stories, which atfirst seem totally independent, end up tying together. I won't say how? ever,the fact that they do at all should be kept top secret.
BLAZING PARSERSGenre: Teles cf Acventure Ratine: probably StandardSystem: probably Classic Estimated Development Time: 8-9 monthsThe western comedy that Jerry started. A lot of the basic design and a littlebit of the implementation is already done. If you don't recall* the basic storyline is a spaghetti western with all the usual characters and situations* andthe basic gag is that there are several parsers with different personalitiesand degrees of competency that are constantly wandering "in" and "out" of thegame. Another gag revolves around Mr. STith* who can imitate nearly anything:"There is a bowling ball here." TAKE BOWLING BALL. "Cops! It's only Mr. Smith,doing his famous bowling ball imitation." Dr... "President Rutherford B. Hayesis at the bar." PRESIDENT HAYES* HOwDY. "As you begin speaking.* you realizethat it isn't President Rutherford £• Hayes after all, but merely Mr. Smith*doing his rather awesome President Rutherford B. Hayes imitation."
INTERACTIVE BIBLEGenre: '-antasy? tQA? Rating: probably StandardSystem: coulo go either way Estimated Development Time: 8-10 monthsImagine the ad campaign: "Have you always thought that God screwed it up? Tryit yourself!" The opering room: VOID. Suggested first moves LET THERE BE LIGHT,CREATE WORLD. Imagine the response to EXAMINE LIGHT: You see that it is good.As the "story" progresses, you wcuia become other characters. As Adam, youmight decide tc shun the serpent's apple, stay in Eden and die of boredom; asNoah, ycu could refuse to builc the ark sne drown ir the Flood, cr forget tobring along two horses, changing the entire shape of human history. The writingwould naturally ail be in s halts and begets and hath, s.
LEATHER GO DESSES CF PHDcOSGenre: S c i-F i / H um c r / A c u 1 1 Rating: probably StandardSystem: probably Classic Estimated Development Time: 8 months
Q A titillating romp through universe to save earth from the evil characters of1 The title. reaturing lots of anachronistic sword fights aboard interstellar
hyper space battle cruisers, secuction of planetary overlords, encounters withbizarre aliens who's main motives always seem to be tc tear clothes off humans.Very soft-core,* see Barbareila for an example.
"THE VIABLE IDEA"Genre: Mixed/Experimental Rating: probably Standard or MixedSystem: could go either way Estimated Development Time: £ monthsAn ides I originally C3me up with as a way to produce a game in much less timethan could normally be expected, but which I think is an interesting idea even
C? without that need. Basically, one person (the Editor) designs a tiny "piece" of0 s 3 ame ~~ a couple of rooms, a few objects with action routines, maybe even a
character. Working from this, in complete isolation, five (or so) imps wouldwrite a small mini-game (a couple of puzzles, ten to twenty rooms) around thatoriginal core. The Editor would be responsible for integrating the five ideastogether, blending the code, making sure that there wasn't any gross repetitionin the stories, and, of course, fixing bugs. I think that seeing hew differentpeople went in different directions from the same starting point would make foran interesting interactive fiction experience.
OL
COLLABORATIONS (?)
U \ihrU see Vefty Mx-U /= /Vef i/er/AiwcA C©wv«\M\+S?
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«
ZORK ZEROGenre. Fantasy Rating: probably StandardSystet: definitely Extended Estimated Development Time: 10-12 monthsAs the name implies, a preauel to the Zork trilogy. It would be set in theoreat Underground - m p i r e » anc covering a lone period of time, from the end ofthe reign of Cirruiit c lcthead in 78 9 through the fall of the GUE in 883 , andpossitly through 948 (the year of the Zork trilogy). It would almost certainlyend "west of a white house." There would be some story, probably about as muchas Enchanter or Sorcerer. For the most cart, though, it wouldpuzzle-orientec game with a huge geography.
be an intensely
t
s
stationfallGenre: .Science Fiction Rating: Standard or Advancedsystem. Classic Estimated Development Time: 8 monthsThe iOng-suisited sequel to Planetfall. Since your promotion to Lieutenant FirstClass in the Stellar Patrol of the Third Galactic Union followina a commendablejob on Reside five years ago, you have failed to advanceall. Elevation to LFC has meant that your routine ofhas been replacec by a routine of con start paperworkcommanding officer Ensicn Elather hasbureaucratic C a p t
;
your rank or career atconstant mopping drudgeryorudeeny, jnd your harsh
been replaced by the bubbleheaded andcin v
- s s 1 e . Your latest assignment: tc shuttle ever to StationAlpha :eta cpsilcn Gamma 3 meg a 78-C-9S5 Sector Delta Celts Vhi-9 8 , in order topick up £ crate of new shuttle fuel reouisiticn form requistion *orms..Ycu stopby the robot pool to pick up a robot a ice for the trip ... 0 r. e familiar figurecomes bounding toward you... "Hey, take Floyd! e loyd best robot aideAfter a brief trip, ycu arrive at the station. It is deserted,stopped working ycu can't raise your ship, and Floyd has begun to act oddly...
in pool!"your shuttle has
7
7
V I NUT £ MYSTERIESRating: probably Stsndarc or mixed
Estimated Development Time: 12 monthslocale, but during different periods
n t t _ _ ^ .
Genre: MysterySystem: definitely ExtendedFour mini-mysteries, each set in the same uur A ny onxerenT periodsof time. I can see ore set during the 1910's, one during WWII, one during thepresent, and one at some point in the next century. For the location T '-
have to spend
of time
.
present, and one at some point in the next century. For the location, I'mleaning toward a small cruise ship. (Naturally, I'd have to spend several weekson cruise ships doing research). Some ideas for the individual mysteries: Inone of them, it turns out that you were actually the killer, but are sufferingamnesia because of a blew received durinc a strucole mith the u i r i * — — hah
s out tnat you were actually the killer, but areamnesia because of a blew received durinc a struggle with the victimfirst think that the blow was inflicted by the murderer! In another,be tn, e descendant of a character in one of the previous
the innocence of your relative, and getting mixed up in a new murder, andsolve both. The last story, set in the future, would also have some
theprovehaving to solve bothsci-fi elements
youyou would
stories, attempting toup in a new murder, and
ATTACK C c THE FR50NS (anc other stories)Genre : Science Fiction Rating: probably AdvancedSystem, could go either e-ay Estimated Development Time: 10 monthsThis is based on a fairly long short story I wrote a few years ago. It would bea game with a gooc blend of story and puzzle elements. There would be 3 storylines, each one based on a science fiction cliche — time travel, a madscientist, and invasion from outer space. however, all three stories, which atfirst seem totally incependent, end up tying together. I won't say how? eventhe fact that they do at all should be kept top secret.
PH*
3
4
BLAZING PARSERSGenre: Teles of Acventure Rating! probably StandardSystenr: probably Classic Estimated Development Time! 8-9 monthsThe western comedy that Jerry started. A lot of the basic design and a littlebit of the implementation is already done. If you don't recall, the basic storyline is a spaghetti western with all the usual characters and situations, andthe basic gag is that there are several parsers with different p e r s ona 1 i t i e
s
and degrees of competency that are constantly wandering "in" and ’’out" of thegame. Another gag revolves srourg Mr. Smith, who can imitate nearly anything!"There is a bowling ball here.” TAKE BOWLING BALL. "Oops! It's only Mr. Smith,doing his famous bowling ball imitation." Or... "President Rutherford B. Hayesis at the bar." PRESIDENT HAYES, HOWDY. "As you begin speaking., you realizethat it isn't President Rutherford 5. hayes after all, but merely Mr. Smith,doing his rather awesome President Rutherford B. Hayes imitation."
INTERACTIVE BIBLEii Genre! fantasy? T uA? Rating! probably Standard*'1 System: could go either uay Estimated Development Time! 8-1 C months
ZImagine the so campaign: "Have you always thought that God screwed it up? Tryit yourself!" The opening room! VOID. Suggested first moves LET THERE 3E LIGHT,CREATE WORLD. Imagine the response to E X A w I N E LIGHT: You see that it is good.As the "story" progresses, you would become other characters. As Adam, youmight decide to shun the sercent's apple, stay in Eden and die of boredom! asNoah, ycu could refuse to builc the ark and drown in the Flood, cr forget tobring along two horses, chancing the ertire s^?c® of human history. The writing
s would naturally ail be in shalts and tegats and baths.
LEATHER GO DESSES OF PHD 80SI Genre: S c i -F i/ H um c r / A c u 1 t Rating: probably Standard1 System: crobably Classic Estimated Development Time: 8 months
I
A titillating romp through uriverse tc save earth from the evil characters ofthe title. “eaturing lots of a r ac hr on i s t i c sword fights aboard interstellarhyperspace battle cruisers, secuction of plaretary overlords, encounters withbizarre aliens who's rrair motives always seem to be tc tear clothes off humans.Very soft-core; see Barbareila fcr an example.
"The VIABLE ICEA"
3Genre: Mi x ed / E x pe r i m en t a 1 Rating: probably Standard or MixedSystem: could go either way Estimated Development Time: 6 months
5An ides I originally came up with as a way to produce a game in much less timethan could normally be expected, but which I think is an interesting idea evenwithout that need. Basically, one person Cthe Editor) designs a tiny "piece" ofa game -- a couple of rooms, a few objects with action routines, maybe even acharacter. Working from this, in complete isolation, five Cor so) imps wouldwrite a small mini-game (a couple of puzzles, ten to twenty rooms) around thatoriginal core. The Editor would be responsible for integrating the five ideastogether, blending the code, making sure that there wasn't any gross repetitionin the stories, and, of course, fixing bugs. I think that seeing how differentpeople went in different directions from the same starting point would make foran interesting interactive fiction experience.
. ^COLLABORATIONS (?)
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ZCRKGenre : FantasySystem: definitely ExtendedAs the name implies* a prequelGreat Underground Empire* arcthe reign of Dimwit C lctheadpossibly through 948 (the yearend " west of a white house."as Enchanter or Sorcerer. For the
ZERO
puzzle-oriented came with a huge geography
Fating: probably StandardEstimated Development Time: 10-12 months
to the <.ork trilogy. It would be set in thecovering a lone period of time, from the end ofin 789 through the fell c f the GUE in 883, and
of the iork trilogy). It would almost certainlyThere would be some story, probably about as much
cart, though, it would be an intenselymost
f
Genre: Science FictiorSystem: ClassicThe long-awaited sequel to Planetfall.Class in the Stellar Patrol cfjob on Reside
Sincer.
your
STATIONF ALLRating: Standard or AdvancedDevelopment Time: 8 months
promotion to Lieutenant Firstthe Third Galactic Union following a commendable
y^c-rs sac, you have failed to advance your rank or career atoil. Elevation to LFC has meant that your routine cf constant mcpcinc drudeeryhas been replaced by = routine of constsrt paperwork drudgery, S nd your harsh
ficer. cnsicn Fist her has been replaced by the bubbleheaded endCaptain ^essle. Your latest assignment: to shuttle over to StationAipha ret a rpsilen Gamma Dmega 78-C-985 Sector Delta Delta VH-96 , in order to
Pick up a crate cf neu. shuttle fuel requisition form requistion forms. You stop~y the robot pool to pick up a robot aioe for the trip ... 0 r e familiar fiaurecomes bounding to ware you... "hey, take Floyd! p 1 o y d best robot aioe in pool!"
ycu^arrive at the station. It is oeserted, your shuttle hasP ' P| * r c ise your ship, and p 1 o y d has begun to act oddly. ••
commandingbureaucratic
After a
stoppedbrief trip,working you
MINUTE MYSTERIESuenre. Mystery
_Rating: probably Standard or mixed
-ystem: definitely Extended Estimated Development Time: 12 monthsrour mini-mysteries, each set in the same locale, but during different periodsof time. I can see one set during the 1910's, one during W W X I , one durina thepresent, and one at some point in the next century. For the location," I'mleaning toward a small cruise ship. (Naturally, I'd have to spend several weekson cruise ships doing research). Some ideas for the individual mysteries: Inone of them, it turns out that you were actually the killer, but are sufferingamnesia because of a blow received during a struggle with the victim -- youfirst think that the blow was inflicted by the murderer! In another, you wouldbe the descendant of a character in one of the previous stories, attempting toprove the innocence of your relative, and getting mixed up in a new murder, andhaving to solve both. The last story, set in the future, would also have somesci-fi elements.
ATTACK C c THE FREONS (and other stories)Genre: Science Fiction Rating: probably AdvancedSystem, could go either way Estimated Development Time: 10 monthsThis is based on a fairly long short story I wrote s few years ago. It would bea game with, a good blend of story and puzzle elements. There would be 3 storylines, each one based on a science fiction cliche — time travel, a madscientist, and invasion from outer space. However, all three stories, which atfirst seem totally incependent, end up tying together. I won't say how, eventhe fact that they do at all should be kept top secret.
BLAZING PARSERSGenre 5 Tales of icventure Ratine: probably StandardSystem: probably Classic Estimated Development Time: 8-9 monthsThe western comedy that Jerry started. A lot of the basic design and a littlebit of the implementation is already done. If you don't recf.ll, the basic storyline is a spaghetti western with all the usual characters and situations* andthe basic gag is that there are several parsers with different personalitiesand degrees of competency that are constantly wandering "in” and "out" of thegame. Another gag revolves around Mr. Smith* who can imitate nearly anything:" There is a bowling ball here." TAKE ED hL IMG BALL. "Cops! It's only M r . Smith,doing his famous bowling ball imitation." Cr... "President Rutherford B. Hayesis at the bar." PRESIDENT HAYES, HOWDY. "As you begin speaking-* you realizethat it isn't President Rutherford E. Hayes after all, but merely Mr. Smith,doing his rather awesome President Rutherford E. Hayes imitation."
INTERACTIVE BIBLEGenre: fantasy? TGA?X*Kv«* Rating: probably StandardSystem: could co either way Estimated Development Time: 8-10 monthsImagine the ad camdaicn: "Have you always thought that God screwed it up? Tryit yourself!" The opering room: VOID. Suggested first moves LET THERE BE LIGHT,CREATE WGRLD. Imagine the response to EXAMINE LIGHT: You see that it is good.As the "story" progresses, you would become other characters. As Adam, youmight, decide to shun the sercer t's apple, stay in Eden and die of boredom; asNcsh, you could refuse to fcuilc the ark and drown ir, the Flood, cr forget tobring along two horses, chancing the ertire shape of human history. The uritingwould naturally ail be in s halts and begets and baths.
LEATHER G CD ESSES C c PHCBCSGenre: Sci-Fi/Humcr/Acult Rating: probably StandardSystem: probaply Classic Estimated Development Time: 8 monthsA titillating romp through universe to save earth from the evil characters ofthe title. -esturing lots of anachronistic sword fights aboard interstellarhyperspace battle cruisers, secuction of planetary overlords, encounters withbizarre aliens who's mair motives always seem to be tc tear clothes off humans.Very soft-core; see Earfcareila for an example.
"The VIABLE IDEA"Genre: Mi x ed/ 5 x pe r i m e n t a 1 Rating: probably Standard or MixedSystem: could go either way Estimated Development Time: 6 monthsAn ides I originally came up with as a way to produce a game in much less timethan could normally be expected, but which I think is an interesting idea evenwithout that need. Basically, one person (the Editor) designs a tiny "piece" ofa game — a couple of rooms, a few objects with action routines, maybe even acharacter. Working from this, in complete isolation, five Cor so) imps wouldwrite a small mini-game (a couple of puzzles, ten to twenty rooms) around thatoriginal core. The Editor would be responsible for integrating the five ideastogether, blending the code, making sure that there wasn't any gross repetitionin the stories, and, of course, fixing bugs. I think that seeing how differentpeople went in different directions from the same starting point would make foran interesting interactive fiction experience.
COLLABORATIONS (?)
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fating: probably StandardFantasySystem. definitely Extended Estimated Development Time: 10-12 months6s the name implies, a prequel to the Zork trilogy. It would be set in the'oreat Underground empire, anc covering a long period of time, from the end ofthe reign of Dimwit C lctheac in 789 through the fell of the GUE in 893, andpossibly through 94g (the year of the Zork trilocy). It would almost certainlyend" west of a white house." There would be some story, probably about as muchas Enchanter or Sorcerer. For the most cart, though, it wouldpuzzle-orientec came with a huge geography.
be an intensely
Fating: Standard orDevelopment Time:
Advanced8 months
STATION FALLGenre: Science fictionSystem: ClassicThe xcng-awaited sequel to Planetfall. Since your promotion to Lieutenant FirstClass in the Stellar Patrol cf the Thiro Galactic Union following a commendablejob on y.esida five years ago, you have failed to advance your mark or career atoil. elevation to L F C has meant that your routine cf constant m.cppinc drudoeryhas been replaced by a routine of constant paperwork crudeery, and your hsr«hcommanding officer Ensign Blather has been rerlacec by the bubblehesded andbureaucratic Captain heasle. Tour latest assignment: tc shuttle ever to StationAlpha Beta epsilon Gamma Omega 76-C-965 Sector Delta Delta V H - 9 8 , in order topick up a crate of new shuttle fuel requisition form requistior forms., You stopby the robot pool to pick up a robot aice for the trip ... 0 r e familiar figurecom eo bounding toward you... "hey, take F l c y d !
c loyd best robot aide in pool 1 "After a brief trip, you arrive at the station. It is deserted, your shuttle hasstepped working you can't raise your ship, and Floyc has becun to act oddly...
*ca// dJSpol
probably Stanzacare or mixed12 months
MINUTE MYSTERIESGenre: Mystery Rating:System: definitely Extended Estimated Development Time:Four mini-mysteries, each set in the same locale, but durinc different period*of time. I can see ore set Curing the 1910's, one during WWII, ore durina thepresent, and one at some point in the next century. F 0 r the location, l'tleaning toward a small cruise ship. (Naturally, I'd have to spend several uieek-on cruise ships coing research). Some ideas for the individual mysteries: Irone of them, it turns out that you were actually the killer, but are sufferingamnesia because of a blow received durinc a struggle with the victim -- yoifirst think that the blow was inflicted bv the murderer! Ir, another, you u/oulc
stories* attempting tc
a new murder, an
be the descendant ofprove the innocence of yourhaving to solve both,sci-fi elements •~~77?,s
a character in one of the previousrelctive, and getting mixed up in o new n^uraer, ani
The last story, set ir the future, would also have sqifi
C?TE>crt-j €'±C2cl/p / /ix2 WATTACK THE FREONS (anc other stories)
Genre:. Science Fiction Rating: probably AdvancedSystem, could go either way Estimated Development Time: 10 monthsThis is based on a fairly long short story I wrote a few years ago. It would bea game with a good blend of story and puzzle elements. There would be 3 storylines, each one based on a science fiction cliche — time travel, a madscientist, and invasion from outer space. However, all three stories, which atfirst seem totally independent, end up tying together. I won't say how: aventhe fact that they do at all should be kept top secret.
/f/so r5c<WO/s‘ /&&Ay fjOO&L — //6i^ y/al Je&ct
zsr/Mes ib -r/g //yrfeteJ/.
BLAZING PARSERSGenre: Teles of Acventure Ratine: probably StandardSysterr: probably Classic Estimated Development Time: 8-9 monthsThe western comedy that Jerry started. A lot of the basic design and a littlebit of the implementation is already done. If you don't recall* the basic storyline is a spaghetti western with all the usual characters and situations* andthe basic gag is that there are several parsers with different personalitiesand degrees of competency that are constantly wandering “in" and "out" of thegame. Another gac revolves srcunc Mr. Smith* who can imitate nearly anything:"There is a bowling ball here." TAKE BOWLING BALL. "Oops! It's only Mr. Smith,doing his famous bowling ball imitation." Or... "President Rutherford B. Hayesis at the bar." PRESIDENT HAYES, HOwDY. "As you begin speaking.* you realizethat it isn't President Ruther«ora 5. Hayes after all, but merely M r . Smith,doing his rather awesome President Rutherford B. Hayes imitation."
//jzeds a/
4
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INTERACTIVE BIBLEGenre: f-antasy? TjA? Rating: probably StandardSystem: could go either way Estimated Development Time: 8-1 C monthsImagine the ad campaign: "Have you always thought that God screwed it up? Tryit yourself!" The operinc room: VOID. Suggested first moves LET THERE BE LIGHT,CREATE WORLD. Imagine the response to EXAMINE LIGHT: You see that it is good.As the "story" progresses, you would become other characters. As Adam, youmight decide tc shun the ser cent's apple, stay in Eden and die of boredom; asNoah, you could refuse to fcuilc the ark and drown ir. the Flood, cr forget tobring along two horses, chancing the entire s^?p? of human history. The writingwould naturally ail be in s halts and begets and h a t h s
.
( crtUisA /LEATHER G C DESSES C F PHCzC S
Genre: Sci-Fi/Humcr/Acult Ratine: probably StandardSystem: crobaoly Classic Estimated Development Time: 8 monthsA titillating romp through uriverse to save earth from the evil characters ofthe title. Featuring lots of anachronistic sword tights aboard interstellarhyperspace battle cruisers, seduction of planetary overlords, encounters withbizarre aliens whe's mair motives always seem to be tc tear clothes off humans.Very soft-core: see Barbarella fer an example.
"THE VIABLE IDEA"Genre: Mi x ed / E x p e r i m
e
r t a 1 Rating: probably Standard or MixedSystem: could go either way Estimated Development Time: 6 monthsAn idea I originally c 3 m e up with as a way to produce a game in much less timethan could normally be expected, but which I think is an interesting idea evenwithout that need. Basically, one person (the Editor) designs a tiny "piece" ofa game -- a couple of rooms, a few objects with action routines, maybe even acharacter. Working from this, in complete isolation, five (or so) imps wouldwrite a small mini-game (a couple of puzzles, ten tc twenty rooms) around thatoriginal core. The Editor would be responsible for integrating the five ideastogether, blending the code, making sure that there wasn't any gross repetitionin the stories, and, of course, fixing bugs. I think that seeing hew differentpeople went in different directions from the same starting point would make foran interesting interactive fiction experience.
COLLABORATIONS (?)c yesurx ,
Date: 29 Aug 1985 1451-EDTFrom: Brian Moriarty < P R C F at Z 0 c K >
Subject: Next Project IdeasTo: S E M
ZG ? K ZERO:Dorn brook uu o u 1 d kiss your feet. Put aren't you tired cf p lathead l Company?
STatignfall:More feet- kissing. And the fans are screaming for it, toe.
MINUTE MYSTERIES:Could be interesting. I thought you didn't like mysteries.
ATTACK DF THE FRECNS:Not as interesting as MINUTE MYSTERIES.
BLAZING PARSERS:Only our fans would appreciate it, but potentially lots cf fun.
BIBLE :
Marketing wouldn't dare. Would you?
LEATHER GODDESSES:If you don't do this, I will. But not as well as you could.
THE VIABLE IDEA:My opinion is the same as the last time you suggested it; and T
was right then, too.
p r o m : Hollywood < 0 A at Z C R K
>
Subject: Y DU R NfcXT dRlJECTTo: 5 e m
Memo from the desk of Hollywood Cave Anderson,President , Inter galactic Talent Associates
Good to here from you again babe* where you been hiding* Bedford? Anyway thereason I called - - your next project. Let me run them down one-by-one with you
Zork Zero - Wow! I love the concept. You are perfect to do the script. Nooodyout nobody knows the history cf the G U E like you do. But* and believe me whenI say this* they waited two years for Z6» let'em wait another two for ZO.
Staticnfall - let me get back to this one later.
Minute Mysteries - Love the ices babe. Get one half baked one half cone inmy directory under 0 A • A L M (A Little Mystery). It is strickly a hack/exercisein oncer to build a skeleton for a series cf little mysteries. I love the ideaof same local* different time period! It blows my ever-loving M a 1 i b u mind!But* and believe me when I say this* 12 months is too long to work on thisand besides we'll have enough mysteries next yea r - Circus* Vconmist*Cornerstone Update...
Attack of the Fer C ns - Sounds good* but you know Sci-fi. I'd pass on this onefor new.
Blazing Parsers - I getta be straight with ycu on this one babe, it's tooinside for the general public. Maybe Sco + t Adams will get a kick out cf it*but what about the rest of us? Sounds more like a geed hack or magazinearticle then a real game. I don't know* I could be wrong, I didn't like theBeatles until two years ago.
Interactive Bible - This one I leva. But since the script is already written,why waste your talents fer 6-10 months. We'll get a ghost-programmer. Also,I see your genre problem. Let the marketing boys worry about that.
Leather Goddess of Phcbos - I bor't know about this one. Sounds like a littleHitchhiker's hangover or (again) an inside joke. Are the folks l n the streetsgonna go for this stuff? I don't know about this one. There are safer routesto explore.
The Viable Idea - Sounds dangerous. Lots cf egos. I duck this one. Who needsthe headaches?
Collaborations - You're your own collaborator babe* and don't let them tell yo !
any different. You paid your collaborating dues. If they can't dig that tell'eto fuck themselves anc walk, we're always locking * c n talent here on the coast
Stationfail - This is what they want. This is what they write-in about. Comeon, admit it -- you miss Floyd as much as + he nest cf us. Besides that, I lovethe Floyd acting oddly bit. Yew, I just read the paragraph again. I Icve it!
Well that's it from the coast, man. Hope to see you scon. Go with Stationfail!If you can't do that, do Zonk 0. Got to run.
Ciso from Hollywood
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Plot 1 1 / 1 / 1 '9 c 5_ C M t h f p r. r r r f u 'i u r F H C r 0 S yncos
i
’he story becms in s si - sty ter in Up r c r Sandusky* "hio in 1 9 ? 6 . You'vebeen cr inking a let of beers* a n c ycur bladder is acting ' uc scccrdincl y.
In oncer tc svcic gsrre-e^dirc embsraesmert* you've get t c enter eitherthe Men's cr Lacies' Foot. Ibis establishes ycur gender ir t * s t
r'A few turns5 h o b c $ (the
later* you're .kid rappedlarger of the t si c very tiny
y aliens* w = k i r c up ir cellons c V 5 r You discover that
you have beer cspturec by minors of the Leather Goddesses of Phcfcos* f crsexual experimentation. in preparation fer their forthcoming invasion ofthe Eartr, which they plan tc turn into c e r s o n a Isycrourd."
In one of the ctN r cells* ycu discover Trent ( w h c becomes Tiffsny ityou're a woman ir the stcry). He's a big* friendly* 1 c y 5 1 * nct-tcc-fcrightperscr* but with an almost iciot-savant talent for tirkerirg. Ycu decidetc tea"' up together tc try tc defeat the Leather Goddesses* and shor 4 lythereafter Trent produces a craving anc parts list (cr the back of a
matchbook) for a Anti-Leather Gocdesse? levies of seme serf.
orgasmic romp a r o u r c the solar system, viaurexpisinec teleportation "spot
The story ther becomesseries cf
Trent's mschire. The various clarets era moors arevery 193C's vision cf the sciar system* t h u s 1 y J
collecting the parts f c r
all portrayed in a
M a r s a desert plan of redc a
nc dunes and-sties arc sultan's palaces. Problems
” m a r 11 - m a d e canals, a1 i t h
cn v ars include breskirc1 s
ruinscthe enchantment of a f roc-prir ce, restcrirg King Mitre's cddlytransformed daughter* gettirc a secret message tc ore cf t ^ e Sultan's8, 000+ wives* anc exploring seme ancient catacombs.
r >Venus is a super- jungle. Problems here induce defeating a slime beastwhose major talent is secret ire digestive juices* arc dealing with a
mao scientist who want tc use you for nasty experiments.
Cther locations ire luce: a ceseded i s 1 a r c or Garth, the rings of Saturn*a spaceship ir the Leather G accesses' navy, deep space (where a sword fightwill take place ir the vacuum of outer s c a c e without causing you any sortof respiratory difficulty), Cleveland, arc finally a climax (sc to speak)in the Leather Goddesses' pleasure palace cn p hobcs.
n
W-^
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It is here that Trent will attempt to build his Anti-Leather GoddessesDevice* even as the armies* fleets, am killer bees cf the Leather Gccdessesswoop toward you. If you have collected everything cr his carte list* h e willsucceed. The resulting aftermath will leave ycu unconscious, to wake at 4 h e
edge cf a dusty* mi ddle-cf- nowhere* miewesterr filling station. As a bevyof buxom blordes bounce evernext story ir the series*From Flaret X."
to see if ycu okay* ycu are tda about the"Gc Pump Ld JL r Is Meet the Pulsating Inconvenience
The b r c w s i a is s 3
-
C comic* sc o t the feelies will have tc be rair c 4
3-D classes. The fcrowsie will certain several dicful drts ter curzlesolving, such as 'how to ceccce a message you'll come across cr Mars. I
think there'll also a cataccmt map incluoeC as an anti-piracy device.Tni can b really cheap piece, like the Cutthroats utt table. The othersignificant f e e 1 i a is, cf course* the scratch-and-sniff card. This wculdcimost certainly i\ G T be an anti-piracy device? because the ability tcidentify odors seems to vary widely among different people. Instead* thestory at various points uoulc prompt ycu tc "Scratch scert *7," which wculdDe chocolate. Nc doubt part cf seme kirky sex scene.
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63. Auto accessory
66 . Refrain syllable
68 . Prickly pear
69. Dispatch boat
70. Sibling poets’
surname
73. Pasternakheroine V
Solution is on page 91
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$85«-re_
CROSSWORD 21 SPECIAL CHALLENGER
by Rosalind Pavane "SLANGING THE HASH”
e is a real toughie for you. We have omitted giving you such helps as “
2
ds., hyph. wd.” or “slang”; but in the spirit of fair play, abbreviations andforeign words are so indicated.
Some of the definitions are tricky—watch out for twists!4 -
ACROSS1. Begin8. Spanish “word”
15.
Sgal, of sorts
JO. Title by—,y. partner’s right.
21. Frozen drip-
pings „22. Soul23. Criminal’s
warning25. Files .
.
26. Deserter27. Acantha28. Mountain
nymph30. Ad—
.
31. Particle
33. Person in a
pool, for short
34. Suppose
5.
Short syllable
ji. — canto.37. Balls of yarn*38. Visitors
39. Seed covering
40. Complainingones
42. Metric measure,
04 Man“ *
V
43. Chest: Spanish44. Grosgrain and
poplin
„ 45, J. Fred—, TV
chimp46. African lan-
guage48. Meaning51. Therefore:
Latin
52. “Chews the
scenery”* 55. Vistas
56. Ruin58. Sequence: JL*
French59. It’s before a
- : -feedback >
6(t. do better”
61. Stupid one63. Like some locks
in August64. European eagle
65. What a shorebreeze does
66. Incarcerates
67. Cabaret, in
! Cannes68. WW I soldier
70. Craig Stevens %
role, Peter—71. Argol ‘ : 172. Hosts often get
one73. Ecru74. Oiler goalie
75. Plant disease
77. Ha-ha78. “Little doll”
82. Meadows83. Surgical drhg ^.
85.
Where |iatfi wa|.tamed
86. Total up87. Stare at
88. Early “Philly”
family
89. “Swabbies•cells
*
90. Ladies of Spain:abbr.
*
. ;91. Linden *
92. Acronym for amusical Sorter
;93v Coeur d’
—
"*94. IPolice alert:
abbr.
95. Vias’ kin-
97. Is well quali-
fied
102. Furrow103. Waist-watcher’s
bane —
}
104. Conservative105. Koch bes^-seller
10p. Type of dfvgr ^107. Cuddling one >
1. Fonddu—2. “Yuckypoo!”
*• 3. Barbados cherry
4. Aspiration
5. Eject
6. Charge7. Wastes, as time
(with “away”)
8. Climber’s aids
». 9. Colorless: pre-
L. fix
4d» Legal claim* *
86 January 1986 Dell
s
DOWNf v \ .
11. Bank abbrevia- ,24.
tion 29.
12. Dick Clark TVtopic * 31.
13. Part of a musi- 32.
cal 33.
14. “I do,” e.g. 34.
15. Arrondissement 35.
16. Memorabilia 37.
17. “Make up yourmind!”
18. Shops 38.
19. Scamps *-^41.
Muscles : 42.
Alpha’s plural: 43.
English t 1TV network* 45.
Thrice: prefix
Had a nap —
-
46.
Expenditure;’
*t
Cuban poet f 47.
Highway 48.
“hams,” for
short ,,.49.
Champagne I
j
Betty o*breacT~" SO.
i *
Sensational
Handle, in LeHavre *
Cat’s commen-taries
Theda andfamily
Wfigst
.
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lowed walls
Pi^fix with“dotjor “chip’?-
Cheat) seats •
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2 Danger Ahead, a no-holes-barred
blue plonge leather dress that molds
and melts to every single curve. The
back is cut out for a show of skin; the
slim skirt has a back slit. Plus
buckles and zips in all the right,
places. By Karen Okada for Climax.
Imported. Cobalt blue or white.
1 Painted-on-fit in a
thick and thin ribbed
cotton knit that hugs real
close and doesn't let go.
Jmported by Citron Vert in
''“"'c, black or peach.
_ * S,M,L.
D-420A, $29 (4.00)
3" white patent leather
alligator print belt with pull
thru rectangle buckle
by Apple Accessories.
Sizes SM or ML.
BE-17A, $50 (2.50)
2 The Dress Of The Year—a must in all colors
and for every occasiogA long, close-fitting tube
*olyesteM§otton int%ock wif%i cowl th$t can *worn as a hood. Stay tuned for compliments.
In black, white or red. Made in U.S.A.
Sizes 3-13.
Mgyp (4.oo)
Double file chain belt with coin charms, by Ruza
wHe Creations,
2 A Dream Of Jeanie jumpsuit with
a bandeau top, harem pants yours in
a gauze of polyester/cotton imported
by Gottex. In black or white. Sizes
S,M,L. JU-85A, $60 (4.00)
3 The gladiator sandal gets glitzed
up western style with fringe and
silvery studs. By d'Rossana in kelly
and fuchsia napa leather on a 1"
wedge. Leather sole. Made in Italy.
Sizes 6-10N, 4-11 M (no IOV2 ).
S-519A, $95 (3.25)
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Ccomments to S F
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1
To punt or not t o cunt. The *0 Homing itemsto be expendable* in that removing them mill
have all been deemed (by me)not leave holes in puzzles
or 1 n the story line. I like all of them, to different degrees and fordifferent reasons. Nevertheless, size mill probably be a problem again asI begin adding mords and objects from The List, so some of them mill haveto go. Your comments on eacn, olease.
1 . The response to
a legend in themould simply be
REMOVE OVERALLS in Joeannals of Joe's Bar..." If
the usual default of " T h a
t
s Bar. "You instantly become" T
4
removed, the responsemould h e indecent. »»
PoAWbr\T*fy ^ Toss
2 . The ack Thisoriginallythe south
Stain puzzle.instal led to
pole, but ncm
'only puzzle on the p unt List. It masiu to stop a* Wattz-Uor before going to
merely a pretty easy, mildly amusing puzzle.
r \
The "tits" interrupt. "Warning! Only a fern more turns until the TITSreference!" Though primarily a joke, this is also a smice at theMoral Majority, but there's already such a smipe in the opening screen
%ftjo
I
4 . Oral ssx in all cases think the only timesare in the Hare^ and the Boudoir. If removed,oral sex mould be replaced by some admonition
you can have oral sexall attempts to haveabout keeping the
Supreme Court hscny by not offending community standards.
I 0 rbccW. ~T&(Ws: r' y,
The rabbit * r o m Wattz-Upp Dock,near tne Wattz-Upp Dock, and as
The rabbitfodder for
creates two jokes: beingthe T _ remover.
3
6 . The legend of the cotton ballOrphanage Foyer.
you e t upon entering the
The description of a * 1 y t r 3 p death. "One of the interesting butlittle known facts..." If this ujere ounted » it would be replacedby a shor + JIGS-U 0 such as "SNAP!
tYou have d i * d If
A
8. Among the smaller items or this list: the description of walkinginto the Observation ’oom window. Go WEST in the Observation Room.
%
All the doors o * f the Long Corridor. Tint's is a tiny red herring,but the main purpose of the doors to exolair why there's nothinon the ship b°sides a c a rgo ho ldK’ a stable » and a long corridor. Ifthere were no unop enable doo s off the corridor » would people ask
10 The response to"Miss Manners...after the first
? E E IN or ON" If punned,sentence
.
something other than the toilet,this response would probably end
»7
11. The stairway landings in the prison area. I originally putthese in because* for unknown reasons, people seemed to behaving inordinate amounts of trouble figuring out whethervarious flights of stairs in the prison went upwards or downwards.
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ROSE IS ROSE by Pat Brady
fiesr i wantMto jysram ANP STAY CAM ..
ROSE IS ROSE by Pat Brady
... ANP rnv CAME TO IKE
uk of 9rmmssf jaw...
s-/
ADWEEK’OVT ZO
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90 8-9 Z.803Q 6 T9ET08Z01I0I0-8 *********
Vol. XXVIII No. 28 NATIONAL MARKETING EDITION June 8, 1987 • $2.00
Rolls-Royce Ad:
Tear and Sniff
NEW YORK—Rolls-Royce MotorCars Inc. understands that there’s
nothing like the sweet smell of
success.
The Lyndhurst, N.J. -based
marketer of the British-based
automaker is launching an ad
campaign in the July issue of Ar-
chitectural Digest that will fea-
ture a scent strip laced with a
smell similar to the leather interi-
or of a new Rolls. The ad’s theme:
“This, in Essence, Is Rolls-
Royce.”
Robert Wharen, vice president
of (Continued on page 8)
WHAT’S INSIDE
Sears’ stress-reduction exercise
Still More for Your Life
A little well-directed aggression can go a
long way. In a new campaign for Sears,
writes Barbara Lippert in “Critique,” it
can be almost as good for the viewer as it
is for a happy product tester. (See page 25)
(INDEX CONTINUED ON PAGE 2)
Marketers to Focus on Retailer
Key Accounts Favored, Brands Bounced
By Christine Donahue
and David Kiley
NEW YORK—Which comes first, the
retailer or the brand?
In the most profound re-evalua-
tion of brand management to date,
many consumer-goods companiesnow say the retailer, and some are
beginning to reorganize their mar-
keting departments to prove it.
Organizing marketing depart-
ments around key retail accounts
partly extends the logic of regional
marketing, but also carries this con-
cept an important step further: The
move acknowledges that retailers,
not end users, are increasingly con-
sidered the primary customers for a
marketer’s products.
Under such a system, the equiva-
lent of a brand or product manager
would oversee all of his employer’s
brands, but only for one or two retail
chains.
“Our stores sell more food [in a
year] than is consumed in any U.S.
city, excluding (Continued on page 5)
Procter & Gamble Lets Its Hair DownPackaged-Goods Giant Gets
Hip to Changing Lifestyles
By Dottie Enrico
and Stephen Battaglio
NEW YORK—It’s a sign of the adver-
tising times when Procter & Gambleuses Larry “Bud” Melman to push
its potato chips and sells fabric soft-
ener to rousing renditions of Pointer
Sisters’ tunes. These days, P&G even
dares to show yuppies in L.A. Law-type settings discussing the trauma
of body odor, in national commer-cials for Safeguard deodorant soap.
The latest brand to get an image
face-lift is Crisco oil. The three young
‘Vital Signs’
Appears on Page 4
DMB&B’s execution exemplifies the P&G look.
couples in new commercials from Grey
Advertising, which broke last week,
couldn’t have more fun if they tried:
They stuff muffins into each other’s
mouths; they baste colorful shish ke-
babs and squirt each other with the
juice from fresh vegetables.
That’s quite a change from the
odes to home and hearth that char-
acterized (Continued on page 6)
Page 8 ADWEEK’s MARKETING WEEK June 8, 1987HiI
MARKETM ONITORi
younger consumer audience—35 years andolder. With a roll-out of two additional
Bentley models next year, Wharen expects
Bentley sales to represent about 33% of to-
tal sales by 1990. —David Kiley
ill'
(Continued from page 1)
marketing, says that Rolls-Royce wantedto do what no other automaker has done in
the past—appeal to consumers’ sense of
smell.
The campaign, created by Della Femina,
Travisano & Partners, is considered a special-
event ad by the company, and is more aggres-
sive than past Rolls-Royce campaigns.
But the aggressive posture is appropriate.
Competition in the luxury-car segment has
escalated as manufacturers have raised the
number of models in their lines. Rolls-Royce
has a niche unto itself among luxury cars, but
the company still can’t rest on its laurels in
the super-luxury market, notes Wharen. Sales
of Rolls-Royce in the U.S. increased slightly
to 1,155 units last year, compared with 1,110
sales in 1985.
The concept of the scent-strip ad, whichalso will be used in a direct-mail promotion
aimed at prospective buyers, evolved fromDella Femina’s handling of fragrance ac-
counts that used scent strips in ads, andthe desire to merchandise one of the car’s
distinctive qualities in a new way, says
Matthew Mansfield, executive vp andgroup director of account services.
According to Wharen, the scent-strip ad
was not created to target a specific demo-graphic group. “Rolls-Royce targets it-
self—we don’t have to do it,” he says. Thetraditional age market for Rolls-Royce is
45 years and older.
The four-page ad, which features the
Comiche II convertible, runs concurrently
with the manufacturer’s traditional nation-
al ads, which focus on distinctive Rolls-
Royce parts.
The company also is planning to step upadvertising and marketing of its Bentley
division, which now represents only about
8% of the company’s sales, but commandshalf of this year’s $4.3 million ad budget.
The ad theme is: “Bentley. The Closest a
Car Can Come to Having Wings.”At a base price of $95,000, the Bentley
costs a little less than a Rolls-Royce. TheBentley also is considered more of a perfor-
mance car than the Rolls-Royce and has a
RETAILING"
Levis Slip Into
Transactional VideoNEW YORK—Levi Strauss & Co. has decid-
ed to let interactive computers solve its in-
ventory problems by placing terminals in
department stores where shoppers canview a presentation of Levi apparel andthen place an order.
The 10 video monitors, designed by By-Video Inc., Sunnyvale, Calif., will be tested
in 10 stores that will be announced later
this month. Targeted to men aged 18 to
34, the merchandising centers will enable
customers to purchase jeans in sizes andstyles that are not available in every store.
After a shopper views the multimediapresentations on a computer, the video
center will print out details such as price,
the stock number of the chosen item andthe order. The customer finishes the trans-
action with a salesperson and the merchan-dise is delivered to the consumer’s homewithin two weeks.
Levi Strauss follows The Florsheim ShoeCo.; Zale Corp.’s Bailey Banks & Biddle
Jewelers; Edward Lowe Industries Inc. in
featuring interactive merchandising that
includes home delivery.
SHOE VIEWMartys Shoes Corp., a New Jersey-based
self-service shoe retailer, also is turning to
interactive video this month to help sell its
discounted brands.
The computer centers, designed by NewYork-based Intermark Corp., are set up to
suggest brands and styles based on infor-
mation fed by the shopper.
According to Intermark’s Lili Mahlab,
vp/marketing and sales, the program asks
for color preference and other personal
data before responding with store informa-
tion. —David Kiley
Banks Find WaysTo Spur Card UsageNEW YORK—Bank-card marketers are find-
ing it’s not enough to get cards into people’s
wallets; they’ve got to get card-holders to use
them—the more often, the better.
Associates Federal Savings and LoanAssociation, based in Pleasanton, Calif., is
testing its own variation on the frequent-
user programs that have become so preva-
lent in the airline industry. The interest
rate for outstanding balances on its gold
MasterCard accounts, called Execu-Gold,varies month to month, depending on the
amount a cardholder charges on the card.
“It’s meant to encourage usage and con-
solidation of credit balances,” says W. Da-vid Huddleston, executive vice president of
Associates Corp. N.A., of which Associates
Federal is a unit.
To that end, the annualized interest rate
during months when a card holder chargesmore than $600 is a rock-bottom 9.9%. If
monthly purchases are $300-$600, the rate
jumps to 15.9%; and if monthly purchases
are below $300, the interest rate is 19.9%.
The annual fee for the card is $30.
Card holders also will receive enhance-ments such as special discounts on movie vid-
eos, books and computer software from Asso-
ciates’ parent company Gulf + WesternInc.’s entertainment and publishing units.
Initially, offers for the card are being
sent to 700,000 households with combinedincome of more than $50,000. Associates’
research of its own customers in that in-
come range shows that if customers con-
solidated their credit—including bankcards and other general use chargecards—they would easily outcharge the
$600 per month threshold for the low rate.
But, admits Huddleston, “there’s no re-
search showing they’ll actually do it.”
Associates also plans to extend the pro-
gram to part of its base of 1 million stan-
dard card accounts. It may also selectively
market the card on a nationwide basis.
Associates’ isn’t the first card marketerto try the tiered-rate approach.
(Continued on page 17)
1. ANCHOVY2. BANANA3. CEMENT, MODEL4. CHICKEN, FRIED II5. CHOCOLATE6. CREAM, WHIPPED7. CUCUMBER8. FISH II9. GARLIC
10. GAS, NATURAL11. GRAPEFRUIT12. GRASS13. INCENSE14. LEATHER15. MARTINI16. MELON, CANTELOUPE17. MILDEW18. MOTH BALL19. MUSHROOM20. MUSK21. PEANUT BUTTER22. PIZZA23. SKUNK I24. SMOKE I25. WATERMELON
ZIPPY ‘NASAL PASSAGE” by Bill Griffith i6i/«7
1
KRISMAR PROMOTIONAL PRODUCTS COMPANY
P.O.BOX 736 • AMHERST, MASSACHUSETTS 01004 • (413)584-3994
October 7, 1985
SCRATCH & SNIFF STOCK FRAGRANCES
^ALFALFA I
*ALFALFA II*ALMONDANCHOVYAPPLE IAPPLE II*APRIC0T-HARBANOL (WOODY)
#BABY POWDERBANANABANDAIDCAYBERRYBLUEBERRY^BLUEBONNETCOYSENBERRYBUBBLE GUMBUTTERBUTTERSCOTCH
CANDY CANECARAWAYCARMEL APPLECARNATIONCARROT, RAWCATNIPCATSUPCEDARCELERY SEEDCEMENT, MODELCHEESE, CHEDDARCHEESE, BLUECHERRY CANDYCHERRY, BLACKCHICKEN, FRIED I
CHICKEN, FRIED IICHILECHOCCLATECHOCOLATE CHIP COOKIECHRYSANTHEMUMCINNAMON BUNCINNAMON
CLOVECLOVERCOCONUTCOD LIVER OIL
COLACORIANDERCORN, SWEETCRABCRANBERRYCREAM, WHIPPEDCREME DE MENTHECUCUMBERCUSTARD, EGG
CAFFODIL^DANDELIONDIESEL FUELDILLOOGWOOD
EGG NOG* EASTER LILY^EUCALYPTUS
*FISH I
FISH II#FLORAL*FRANGIPANNI^FRANKINCENSEFRESH AIR I
FRESH AIR IIFRUIT PUNCHFUDGE, HOT
GARDENIAGARLICGAS, NATURALGASOLINEGINGERCINGERALECINGERBREADGINGERSNAP COOKIEGRAPEGRAPEFRUITGRASS
HAM I
HAM IIHAMBURGERCERBALCIBICUSCICKORY WOODHONEYHONEYSUCKLE I
HONEYSUCKLE II
HYACINTH
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CASMINEJELLYBEANCUNIPER
LAVENDARLEATHERLEMON*LEMON-LIMELICORICE/ANISELILACLIME*LINEN, FRESHLUMBER
*MAY REQUIRE ADDITIONAL LEAD TIME TO OBTAIN
CITRONELLA
SPECIALTY ADVERTISING • BUSINESS GIFTS • PREMIUM & INCENTIVE PROGRAMS • FUND RAISING
KRISMAR PROMOTIONAL PRODUCTS COMPANY
P.O. BOX 736 • AMHERST, MASSACHUSETTS 01004 • (413)584-3994
PAGE 2
*MANG0MAPLE SYRUPMARTINIMELON, CANTALOUPES1EL0N, HONEYDEWMENTHOLMILDEWSULKMINCE PIEMINT CHOCOLATESUNT JULEPMINT I
MINT IIMOTH BALLMOTOR OILmuguet/lily of the
VALLEYMUSHROOMMUSKSLYRRH
-KNEW CAR I
NEW CAR IINUTMEG
ONION^ORANGE BLOSSOMORANGE IORANGE IIORANGE JUICEORCHIDOREGANO
PAINT THINNERPATCHOULIPEACHPEANUT BUTTERPEAR*PECAN WOODPEPPER, BLACKPEPPER, GREENPEPPERMINT*PETUNIAPERFUMEPICKLE, DILLPICKLE, GARLICSICKLE, SWEETPINEPINEAPPLEPIZZASLUMPOPCORN IPOPCORN IIPOPCORN III
* POTATO, FRIEDPRETZELPUMPKIN PIE
RAISINRASPBERRY CANDYRASPBERRYREDWOODROOT BEERROSESOSEMARY^RUBBER TIRE
SAGESANDALWOOD PERFUMESAUSAGE, SPICYSHRIMP, COLDSKUNK I
SKUNK IISMOKE I
SMOKE IISOAP I
SOAP IISOAP IIISPEARMINTSPAGHETTISTRAWBERRY I
STRAWBERRY II
•^TANGERINE I
TANGERINE II-^TARRAGON
SEA*THISTLE*THYMETOMATOSULIPTURPENTINE
VANILLAVEGETABLE, GREENVIOLET
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I believe that Infocom could do a knock-up job (no pun intended) of
“"producing the first truly fun interactive sexual adventure. Somethingcharmi nq , yet seedy, witty yet sordid, tasteful yet hot. It would, of course,be necessary to go for the humorous aspects of sex rather than to approach the
baser more meaningful and messy attributes of this sport. Why, just the list of
rbs, adjectives and objects for such an adventure would be a good time in
i cse 1 f .... I'm sweating just thinking about it. Wit and humor would be
obvious necessities of our scenario. Afterall, sex gets to be a messy, complex
thing if you take it too seriously - - - Look what happened to Romeo & Juliet,
Anthony & Cleopatra, Blake Carrington h Alexis, Miss Piggy and Kermit, Marilyn
Chambers and Ivory Soap — — a dir ty business, to be sui e.
Peruse, if you will, the following verb, adjective, and object list. Sit back,
relax, and let your mind race with the possibilities of the truly intei active
fiction.
ADJECTIVES
1)
Lust thickened . . •
2 ) Titilating3 ) Moist4) Hard (not discs)
5) gruesome (not a good looking gi ue
6) full7 ) firm8) stiff (not a dead body)
9) wet10) throbbing11) willing12) unwholesome3) colossal (not cave)
—1 4 ) huge
16 ) vibrating17) awesome18) deep19) pulsating20) long21 ) short22) classic23) cruel24) twisted
VERBS
1) Drive (not disc)
2) pound ( not 16 02 .)
3) thrust ( not rocket power - - on second
4) turn on (not computer, or lantern)
5) groan6) grope7 ) g r i n
8 ) grove 1
9 )go for it
10) sleep (not for long)
11) eat (not food)12) beg13) drink (not water
)
14) lay15) bend16) tutor17) spank1 8 ) dr 00 1
1 P 1 f nnrt 1 P *
though t )
2© ) caress21 ) obey
- 22
)
thank23) r ub24 ) service25) pump (not gas)
26) f 1 at t er
27 ) lick28) 1 eer29) come30) go31 ) enter (not data)
32) exit (not door )
33) push34 ) pull35) play36 ) pant
OBJECTS
1 ) Camera2) Nightie3) Oi 1
4 ) Rope5) Cha i n
6) Handcuf f s
7 ) Land Rocket8) Wh i p9 ) Boots10) Magic Wand11) Heat Seeking Moisture Missile
12) Ruby Red Reproductive Rod
13) Paddle1,4) Bed1 5 ) Cha l
r
16) Table17) T rapeze18) Swing19) Belt20) Scarves21 ) Score Pad22) Vibrator23) Icey Hot24) Sheep
lt\ Manual5(Everything You Always Wanted to Know About Sex Adventures But
Afraid to Ask)27 ) Milkman28 ) Mail man29 ) Mil kma i
d
30) Metermaid31 ) Dent i st
32 ) Dent i st ' s Cha i
r
33) Nitrous Oxide (Mass quantities)
34) Mickey Mouse Ears35) 7 Dwarves (totally unarmed)
36) 10 fullbacks37) 4 tightends38) 1 coach39) Dallas Cowboy Cheerleaders40) Betamax41 ) Picnic table42) Saran Wrap43) Rubber Tubing
- -i
,
. 4- .
Were
JTD-
can
r
'1 believe there's a lot of potential
After all, you can get in a lot less
in a singles bar
.
wi tn tnis type- —trouble with your computer than
Sincerely,
you
SPRING 1986 * * * PAGE 3
l Getting to Know Youwould like to get to know you a little better. We want to know
..nat makes you tick — your likes and dislikes, your strengths and
weaknesses, your successes and failures, your hopes and fears, your
aspirations and dental hygiene habits. Therefore, we're putting
j
together a series of reader surveys that we will be running in this and
future issues of* * * * Please take the time to fill out
these surveys. They will help us to create the kinds of entertainment
products that you'd enjoy most, or to write stories for* *
* that you'd find the most interesting, or maybe even to develop
that electrical dental flosser you've been longing for. The survey
results will be published in upcoming issues.
* * * *
Age:.Jjs_ Sex : Occupation. Dao .cgr Cj a
I
Itj.
Computer brand and model: Pj
On the average, how many hours On the averaga, how many hours
per month do you use your com- per month dojyou play Infocom
puter for entertainment? games?
Check One
0-5
^6-10J 11-20
21-40
41 +
Check One
0-3
'Kj 4-8
9-15
16-25
26 +
fvio we
0 \ t - 5P--OLD BRUSH"c>fo^ce<2-
Please list the Infocom games you have played in the order you played
them and put a check mark after each title you have completed.— £U00L& Be
Completed?
Suiftr +Title Completed? Title
1. X / 11..
2. ^ K Li— 12. .
3. hiA>vj5 i/ 13. .
4. eV 14.
5. JX^P^ UcWlz'* / r
15. .
6. 16. .
7. 17. .
8. 18. .
9. 19. .
10. 20. .
In order, which 3 Infocom gameswere . . .
. . your favorite?
i. Co -H hrnz'f J2 .
3 .
kC-1
~Tcrk X
1.
2.
3.
your least favorite?
1.
2.
3.
the most difficult?
Coffkr
1.
2 .
3.
the easiest?
^ G C k IE &
Listed below are various aspects of an Infocom interactive fiction
game. By circling the appropriate number, please indicate how impor-
tant each aspect is to your enjoyment of the game.Very Not
Important ^ Important
Puzzles t x 2
Character interaction 1 2
Exploration and mapping
Descriptive prose L (Humor (\) 2
Storyline (H/-
Packaging 1
6^3
3
3
3
2 AAttention to detail 1 &
4
4
4
4
4
4
4
4
5
5
5
5
5
5
5
5
Below is a list of current and potential categories of Infocom interac-
tive fiction stories. Please indicate your level of interest in each.
Very
Interested' y
NotInterested
Fantasy CkScience Fiction CJz
Mystery
Tales of Adventure1
ComedyRomance .
Western ....
Intrigue (Spy)
Horror
Historical .
Any others?
3
3
3
3
3
3
3
3
"9"
4
4
4
4
4
4
4
4
5
5
5
5
5
5
5
5
5
What are your favorite non-lnfocom adventure games?
'iLCvCcirsi1.
2 .
3.
t-’rv P: n hr- / )
Try i Xa If- - cv* eti + t\ K\ jcI e< v*
j
ase uWit' O VA mUl.
e snace below to tel
-C a ,-vvr I j
our games. Is there anything we should change or add to our games —perhaps some aspect from one of the non-lnfocom games you mention-
ed above? Your comments are greatly appreciated. Use additional pages
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ilrrii- ch|i uni III jilinhirnpy this fonn and mail to:
Infocom, Inc.*** Reader Poll 0]
125 CambridgcPark DriveCambridge, MA 02140
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r*-
r
-SIR : ST ”1, ii the "
1 2 1 0 610FSTR =S~R?2, M ii
9 572 573F S T R = STR ?3 ,
II You " 360 121FSTR' F S T R ? 4 ,
II a n d " 3 8 0 176F S T R = 0 t r, o c
• w • • 5M of " 340 34 1
F S T ^ = STR ? 6 ,
>1 you "3 3 a 17 0
FSTR C ST R?7, II The M 297 100
c S T ? f S T R ? 8 iII ii
• 234 285FSTR = $~:R?9, 1 ! your " 276 93FSTR r S T R ? 1 0 9
" that " 2 61 8 8
FSTR f S T R ? 1 1 9 "to " 219 220FST" F 2 T R ? 1 2 9 "is " 170 17 1
FSTR = S T R ? 1 3 9 •’with " 153 52-STR F S T R ? 1 4 9 "can't ii 140 2 9
FSTR “ £ T R .? 1 5 f "in " 132FSTR = S T R ? 1 f 9 "ere " 130 6 6
FSTR cS T R ? 1 7 9 i « o " 126 4?
FSTR C S TR ? 1
8
9 "have " 126 43f S T R = S T P ? 1 9 9 "this " 123 42FSTR = S T R ? 2 0 9 "This " 174 27= STR f S T R ? 2 i »
•» T + ' s » 100 21FSTR * S T R ? 2 2 9 "from " 9 9 34FSTR r S T R ? 2 3 9 "about n 9 2 24~ $ T R f$TR 724 1 "Martian n
; 91 14F S T 7 =
S ” R ? 2 5 9" t h r o u g
U» 1
ii; 9 0 16
FSTR f S T R ? 2 6 9 "already ii: 84 1 5
FSTR. =S T R ? 2 7 9
" v o u ' r ? II 84 1 3
FSTR Z STR?2F »" T h e r' e ii
3 0 17FSTR f S T R ? 2 9 9 "dor ' t ii 75 1 6
FSTR F ST R ? 3 0 9 "abound II 75 16
FSTR = S T R ? ; 1 9" * o r " 74 38
FSTR FSTR 732 9 "only " 72 25FSTR f s T R 7 3 3 9
" u/oul G it 72 19FSTR f S T R 7 3 4 9
" u) h i c h ii 72 19FSTR f $ T R 7 3 5 9 "closed n 72 19FSTR F S T R ? 3 6 9 "you 're If 72 13FSTR = ST R 737 » "Leather ii
: 70 1
1
FSTR f S T R 7 3 3 9 "isn't n 65 14FSTR =
$TR 7 3 9 9 "There' s it
; 64 9
FSTR f S TR ? 4 0 9ff r\ r* p ft 6 2 32
FSTR = S T R 7 4 : 9 "it " 61 62FSTR f$TR? 42 9 "even " 60 21FSTR = S TR ? 4
3
9 "large ii C 4V w 15FSTR F S T R ? 4 4 9
" A " 54 c c
f$TR cS T R 7 4
"9 "just " 54 19
FSTR f$TR?469 "nothing n
; 54 10FSTR F S T R ? 4 7 9
" G c d d e s s 9 S it: 54 *T
FSTR f S T R 7 ^ ? 9" o + h e r ft ;52 1 4
FSTR f S T R ? 4 9 9 "be ": 5 1 52
FSTR F S T R ? 5 0 "very "; 5i 18
FSTR FSTR751 "has " 50 26FST? = S T R ? 5 2 9 "It " 150 26FSTR c
3 T P ? 5 3 9 "before ii; 5 o 1 1
FSTR F ST R 7 5 4 9 "doesn't
ii ;49 Q
FSTR FSTR755 9 "You'll ii 4 9 0
c S T R rST? ? 3 6 9 " s e e m s »l
; 4 3 13FSTR f
S T k ? 5 79 "leads II 4 3 13
FSTR F S T R ? 5 8 9 "acains t ii; 4 s 9
FSTR f S T R 7 5 Q» "at " ;46 47
ti
. F S T R FSTR761 "nooi ": 4 4 4. ^
.FSTR =STR?62 "not " ' 44 23
. F S T R rS T R ? 6 3 "As "
: 44 "> -5
. FSTR' F S T R ? 6 4 "here" ; 44 23
.FSTR c $ T R 7 6 5 "can "; 44 23
.FSTR F S T R ? 6 6 "their ": 44 12
.FSTR F S T R 7 6 7 n - ii 14 3 44
. F S T r = S T R 7 6 8 "like " !42 •1 C
. = S T R -STR769 "canal" : 42 1 c
. =STR F S T R 7 7 0 "you've " ;42 8
. F S T R =5 T R?71 "visible II: 4 2
. r S T R F S T R ^ 7 2 "locking II: 4 2
. FSTP -STR773 "current II; 4 2
. F $ T R = S T R 7 7 4 "direction" :4 2
.FSTR =STft?75 "out "; 40 21
. F STR ' ST R ? 7 6 "all "
: 4q 21.FSTR f STR 777 "ground" ; 40 1
1
.FSTR f s T R 7 ^ 8 "black "; 40 11
.FSTR F ST R ? 7 9 "toiuard "
: 40 9
.-STR C STR 780 " r ~ t h s r ": 4 o 9
.FSTR = STR 7 8
1
"decree ": 40 9
. = S7R CCT-IJI' w I " « Q " c i r c 1 e " 140 9
.FSTR = S T R ? 8 ? "descriotions" T 4 0
.FSTR F S T R ? 8 4 "on "; 39 40
.FSTR F s T R 7 8 5 "south
"
;3'3 14
.FSTR F STR 7 86 " t a 0 n ": 39 14
.FSTR "STR787 III
II: 3^ 39
.FSTR -STR78S "when "; 36 13
r* .FSTR F $ T R ? 8 9 "tiny ": 3 6 13
.FSTR F S T R ? 9 0 "seme ": 36 13
.FSTR F S T R 7 9 I "north" : 36 1 3
• FSTR =STR?S2 "beck "; 36 13
. F $ T c = S T R ? 9 ? "light "; 36 10
.= S
T R F S T R ? 9 4 "Your ": 36 10
**•. FSTP F S T R ? 9 5 "correlate ly "
; 36.FSTR f S T R ? 9 6 11 appears-! c e "
: 36
;woro frequency Table of 96 ”os t common wo r
0
8
7
c
cr
w Q R D S I : .TABLEF S T R ? 1
p $ T R ? 2
FSTR73F 5 T R ? 4
FSTR73c5 T R ? 6
F S T R ? 7
F S T R 7 8
F 5 T R ? 9
FSTR710FSTR711c S T R ? 1 2
=STR?13F5 TR? 14c S T R ? 1 5
c 5 T R ? 1 6= S T R ? 1 7
c3 T R ? 1 8
F5TR719
r
.Jt
«*
. F S T R =£ T R ? i ,"
.C ST? =$TR?2, "
.FSTR F S " R ? 3 ,"
• F S T R'cS T R ? 4 ,
"
.FSTR f S T R ? 5 ,M
.FSTR fSTR ? 6 »
"
. F S T R F S T R ? 7 ,»
.FSTR c STR?e ,"
. -SIR F $ T a ? 3 ,H
.-SIR F sTR ? 1 0 ,
.FSTR rS TR 7 1 1 ,
.FSTR f S T R ? 1 2 5
.FSTR F s T R ? I 3 ,
. =STR = $TR?14 ,
.FSTR =STR?1 5,
.FSTR =S~R?1 6,
.'ST R =$TR?17,
.FSTR r S T R ? 1 3 ,
.FSTR F S T R ? 1 9 ,
.FSTR c S - R ? 2 0 ,
.FSTR =STR?21 t
.FSTR FSTR722,r~ .FSTR FSTR72 3 ,
.FSTR f$TR?2^>
.FSTR f S T R ? 2 5 ,
. = STR =STR?26,
.FSTR f S ' R ? 2 7 ,
.FSTR FS T R?28
,
— .FSTR f$TR ?29 ,
(Tv . f$7R cS T R ? 3 0 ,
. F S T p F 5 T R 7 3 1 ,
.FSTR FSTR232,
.FSTR FSTR733,
.FSTR f S T R ? 3 4 ,
. FSTR F S T R ? 3 5 ,
.FSTR = ST R ? 3 F ,
. F S T R FSTR237
,
<*• .FSTR =S T R ? 3 9 »
. F$Tc FSTR? 39,
.FSTR FSTR740,r**v .FSTR f
S T R ? 4 1 ,
.FSTR fS T R ? 4 2 ,
. f$TR f S T R ? 4 3 ,
/"“ .FSTR F S T R ? 4 4 ,
.f S 7 ^ f S T R ? 4 5 ,
.FSTR F Sr R ? 4 6 ,
y~-.FSTR f $ T R ? 4 7 ,
.FSTR FSTR749 ,
.FSTR f S T R 7 4 9 ,
.FSTR =STR?50,
.FSTR = S TR 7 5 1 ,
.FSTR = S T R 7 5 2 ,/-v .FSTR = S T R 7 5 3 ,
• FSTR = S T R 7 5 4 ,
. F S T R FSTR755,
.f$TR f S T R 7 5 6 ,
.FSTR F S ^ R 7 5 7 ,
.FSTR FST&759,
/*s
.FSTR = S T R 7 5 9 ,
.FSTR FSTR760
,
the n1 5 7 n 786
»” 759 760
and " 312 257v ou " 429 144you " 4 24 213of " 419 420The " 37 8 127
ii• 3 74 375your M 3 51 1 1 3
"that " 327 110"to ” 2~2 233n i e ii 211 212" jj i t h " 189 64"into " 174 59"in " 172 173" s re " 170 36"have M 162 56" f r o T " 153 52"can't » 142 30"this " 133 47" t h n o u g h "
; 138 24"This " 136 ’ 5
"Thorbaat ": 1 36 13
"abound "1 ? 5 ? p— w
"about " 5116 30"You're « 105 16n
2 t ' e »* ,100 21" v a r t i a n ”
: 98 15"only ” 9 6
•3
3
" t o 'jj a r d ” 9 0 19"you'r 3 " •90 1 6
"already "; 90 16
"for " 83 45"'here's "
; 83 12"just " 84 29"one " 32 42"which "
? 0 21"closed” 80 21
"don't " 3 0 17"There "
3 0 17"A » 73 74
"it " 6 9 70"mould " 6 3 IS"other " 68 13"but " 66 34"looking " ;66 12"isn't " 65 14"before " 65 1 4
"It " 64 3 3
"lance " 6 4 1 7
"like » 63 2 2
"out " 32"his " 62 32"you" 60 61"at " 6 0 61"As " 6 0 31
"even " 6 0 21*• + h e i r " 60 16"visible "
: 6 o 1
1
"acainst "; 60 1 1
*Ho(e_ +2
it
H• FSTR.FSTR. F S T R
. F S T R-
. F SIR
.FSTR
.FSTR
. -SIR
F S T R ? 6
1
F S T R ? 6 2rS T R ? 6 3
c S T R 7 6 4
s S T R ? 6 5
=STR?66F S T R ? 6 T
FSTR768• F S TR F S T R 7 6 9 " b
1
ac k " 56 15.FSTR F S T R ? 7 C "doesr ' t ti
; 56. F S T R c S T R ? 7 1 "nothing ii
; 54. F S 7 R FSTR772 "on " 5? 54. F S T R c
S TR 7 7 3 tii
it5 3 5 4
. F S 7 R = S T R ? 7 4 "can " 52 27
. F S T R FSTR ? 7 3 "leads " 52 14
. FSTR r STR 77- "as " 51 52
. F 3 7 R f STR 7 7
7
"nouu " 50 26.f£ t R FSTR 778 "3 11 "
5 0 26.FSTR 'STR773 ii ' ii
A. 4 9 50. F ST R =S7R?30 "direction 149.FSTR - S
T R 7 8 1 "You 'l 1 i» 4^> 8
.FSTR c S T R ? 3 2 "hare” 4Q 25
.FSTR F S T R 7 3 3 "south
"
43 17.FSTR = S 7 R ? 3 4 " o a c k " 48 17.FSTR =$ T R?85 "Your " 4 8 13. •= S T R F S T R 7 9 6 "you ' v e it 4 8 9
.FSTR = S T R 7 0 7 "something it 14°
.FSTR F STR 7 8 3 "its " 4 6 24
• FSTR f S T R ? 8 9 "down " 45 16.FSTR c S 7 R 7 9 0 "canal" 4 c 16. f $ 7 R - S T R 7 9 1 "entire ti 45 10.FSTR = S T R ? 9 2 "degree ii 4 5 10.FSTR = S 7 R ? 9 2 "circle ii 45 10.FSTR f S T R 7 9 4 "was " 4 4 23
f*-. = S7R =
S"r P 7 9 5 "light " 44 12
.FSTR FSTR 796 • •’by " 4 2 43
M h a s "
"be "
"very "
"than "
"been ”
» n o t"
"seers "
"ground"
58
575 7
57575 6
5556
30
58
2 0
20202915
15
word frequency table o * 96 most common words
*2 RQ S : : . 7 A 5 L 5
” 5 T R ? 1
F S T R ? 2
f$TR?3F S 7 R ? 4
r 3 ~ R 7 3
f S T R 7 6
F S 7 R ? 7
= STR?8F S T R ? 9
f$TP? 10FSTR711F S 7 R 7 1 2
p S 7 R 7 1 3c S 7 R ? 1 4
-S7R715F S T R 7 1 6c 3 7 S 7 1 7
F S T R 7 1 8
c S T R 7 1 9
r
£
r
^
r-
-
. F S T R FSTR71," the " 2 013 1010
.FS TR F S T R 7 2 ,
",
" 9 33 9?4.= STR p S T R ? 3 , "and '• 6 2 9 3 1 5
• FSTR’ p STR74,"You " 5 5 8 18"*
. r S T R -STR?5. M you "5 4 6 274
• F S T R c STR?6,"o<c M5 36 537
.FSTR F 5 T R ? 7 » "The " 516 173
. - SIR FSTR?8, M.
" 4 6 2 463. F S T R = 5TR79,"your " 4 32 145. FST° F S T R 7 1 0 , "that " 4 14 1 3 9
.FSTR FSTR711,” to " 392 393
. F S T R FSTR?12, M is M 2 60 26 1
. F S T R fS T R 7 1 3 ,
" a; i t h " 240 81.FS T
R p STR714,"in " 230 23 1
.FSTR FSTR?15, ,, into " 272 15
.FSTR FSTR716, "f rom " 207 70
.FSTR F$TR?17,"have " 204 69
.FSTR FSTR?18, M are " 202 10 2
.FSTR FSTR719," can't " 200 41
.FSTR FSTR720, “around " 190 37
.FSTR FSTR 7 21," this " 177 60
. =ST^ FSTR722,” This "1 7 6 45
.FSTR P ST R?23»" You're "
1 7 5 2 6
.FSTR FSTR?24,"It's "1 7 0 35
. F$^e =STR?25, "through "; 162 29
.f £ T R C STR 726, "about " 160 41
. r S T'
= S T R 7 1 7 ," V r r t i a n "
; 140 31.FSTR FS~R72S , "There 's "
; 1 3 6 19.FSTR FSTR 729, "only " 132 45.FSTR C STP730, "^or " 5 130 66.FSTR FSTR731," already "
; 1 20 21.FSTR P STR?32, "Thorbast " ;i20 16.FSTR = S T R 7 3 ? ,
" j u s t " '117 40. F S T R FSTR734," uiculd " 108 2 8
.FSTR FSTR735, "you 're " 108 1 9
.FSTR F S T R 7 3 6 ," t o uu a r d " 105 22
.FSTR FSTR737,” one " 104 5 3
• FSTR p S T R73S," don't " 100 21.FSTR P STR739," doesn't "
; 98 15.FSTR P S T R?40, "like " 96 33. =5TR FSTR 741, "A " 9 3 94.FSTR p S T R 742 , "out " 92 47. F S T f z 3 T R 7 4 3 ,
,,T here " 90 19. F S T R = S T R 7 4 4 ,
" i* "
3 5 39.r S T R - S T R 7 4 5 ,
" uj h i c h " 8 8 2 3
. FSTO FSTR 746, "closed" 8 8 2 3
.FSTR = $ T R 7 4 7 ," n c t " 36 44
.FSTR FSTR748, "I* "8 6 44
. FSTR FSFR749, "out " 94 43
.FSTR p STR?50,"t u eir " 84 22
. = S T R P STR? 51, "seems " 34 22
.c
S T R p STR?52, "black " 34 22. r S T R P STR?53, "You'll " 94 13.FSTR "Str:54,»c C to » 8 1 23• p S T » p STR?55,"been " e i 28.FSTR C STR756," before " 3 0 17.FSTR c S T R 7 5 "
,» o n » 79 SO
.FSTR FSTR 758," against ": 78 14
.FSTR FSTR739, "other " 7 6 2 C
.FSTR FSTR 7
6
9, "than " 75 26
oejf\o1
r
r
*?
. =$TP c S ~ R 7 6 1 , "you' 1 74 75
. r SIR FSTR 762 » "be " 7 4 75
. F S TR FSTR763, i* $ s " 7 7 37
C'. =STR- c $ T R 7 6 4 » "can " 72 37.FSTR F S T R 7 6 5 , ’'very " 72 25. F S T R "STR766 , "even " 72 25. F S ' R f S T R 7 6 7
» "Your " 72 19r~-
. F S T R FSTR768 , "you ' v e " 72 13
.-SIR =STR?69, "visible it 172 13
.FSTR cS 7 R 7 7 0 ,
ui t» 71 7 2
. = S T R =S T R ? 7 1 * "at " 7 ^
i J 71.FSTR = STR 772 , "isn't " 70 15.FSTR =STR773, "yourself ;70 1 1
r- .FSTR F S T R 7 7 4 ,II T II 69 69
.FSTR FSTR775 , "leads " 6 3 18
.FSTR FSTR776, "larqe " 18
.FSTR FSTR777, "canal" 66 23
.C STR r
$ T R 7 7 3 , " back " 6* 23. = $ T P F S T R 7 7 9 , "looking ii
: 6 6 12.FSTR F S T R 7 8 0 , "enough " 65 14.FSTR FSTR 731 , "as " 6 4 65.FSTR =STR?82, "his " 64 33.FSTR FSTR 782 , "Has " 6 4 3 3
.FSTR ~S T R 78 4 , "all " 64 33
.FSTR F S T R 7 8 5 » "looks " 6 4 1 7
.FSTR = STR 786 , "something n: 64 9
."SIR FSTR787 , "south
"
6 3 22.FSTR 'STR738, "more " 163 22
ps .FSTR FSTR789, "Leather It 563 1 0
.FSTR ~STR?90 , "conclete ly ": 6 3 8
.FSTR FSTR ?91 , "its " 162 32
.FSTR =S T R792, "down ": 6 0 21
.FSTR C STP 792 , "circle "; 60 1 3
.FSTR C STR 794 , " irmediat e 1 y"
: 60 7
.FSTR FSTR795, "here" ; 5 3 30
.FSTR F S T R 7 9 6 , "by »: 5 6 57
5 word frequency table of 96 -ost com non word?
r-
w C R 0 S : : . T A L E
F S T R 7 1
FSTR72FSTR73FSTR74FSTR75=STR?6FSTR77c S T R 7 8
FSTR79F S T R 7 1 0
FSTR7Ur STR?i:C STR713F 3 T R ? 1 4
-STR715F S T R ? 1 6c S
TR 7 I
~
F 5 T R 7 1 8
FSTR719
r
/*•-
• FSTR FSTR?l,"the "2 2 04 . 110 3
. F 5 T R S T P ? 2 f”
»” 1056 10 57
• FST? pS T R?2,"snd " 7 06
.P ST?> P STR?4»" You "
5 4? 217.“ST” p S T ,R ? 5 , " y o u M 6 4 6 324• r S T r FSTR?6» n Th* " 1642 215.FST- FSTR?7,"of M '5 71 572. r S T R FSTR? Sf" your " 5 34 179.FSTR “STP?9, H
.» ’503 504
. F ST R FSTR?10>"to " 1443 444
.-ST? FSTR711," that ": 4 2 9 144
. F S T R FSTR?12*”is " 130 2 303
. F S T R r S T R ? 1 3 ," ui i t h " 12 91 98
.FSTR p S T R ? 1 4 ,» i r » 126 2 263
.FST- c S ~ R 7 1 5 » "into " 12 61 SB
. = ST? ~S T R?16 , "From " 2^7 80
.FS T ? F S " R ? 17,” can't "f 2 3 5 43
.FSTR FSTR718," You're " 2 31 34
. FSTR FSTR 719, "have " 1228 77
.'ST R FSTR?2C,"It 's "; 2 1
5
44
. FSTR P S~R?21," around " 210 43~STR?22»"t w is » 1207 70
.FSTR P $TR?23, "ars " 206 104
. F S T R P S T R?24," There's "; 2 oo
.FSTR P $T R?25, "This " 1176 45
. = S T R FSTR? 2 6, "about " 164 42
.FSTR FSTR727," through "* A 0 U
.FSTR r S T R ? 2 9 ,» f o r "
i 1 S 77
.p S T R FSTR?29f "only " 138 47
.FSTR FSTR 730, "already "; 1 38
.FSTR FSTR731," Martian »5 13 3
.FSTR FSTR73?*" you're " 132 23
.FSTR FSTR733, "don't "1 30 27
.FSTR F$ T R?34," one "1 24 63
.FSTR C STR?3'»" like "1 14 39
.FST' -STR 736 , "see-ns " 112 2 9
.FSTR P STR?27,"4 " 109 110
.FSTR C S T R738»" but " 109 5 5
.FSTR FSTR739," just " 108 37
.FSTR FSTR?40>"ujould " 108 23
.P ST - P $ T R 741, "toward " 105 22
.FSTR P STR?42»" There "1 0 5 22
.“ST? P S'R 74 3 , "You ' 11 " 105 16
.FSTR FSTR 7 44 , "not " 104 5 3
.FSTk p STR?45,"on " 102 103
. = S T ? =STR?46,"out " 100 51
.FSTR p STR?47, Mljihich " 100 2 6
.FSTR P STR 748 , "other " 100 2 6
.FSTR FSTR?49 t "Your " 100 26
.FSTR P ST??50»" doesn't "; 9 3
.FSTR P ST R?51,": 4 " 96 49
.“ST? P STR?32,"! " 95 96
.FSTR P STR?5 3, "it " ; 9 2 93
.FSTR p $TR?34,"As " 92 47
.FST? p STR?35,"a-7cinst ": 90
.FST? FSTR756, "car. » 8 3 45
.FSTR FSTR757 i
"
t h e i r "8 8 23
.FSTR F $ T R 7 5 3 » "closed" 138 23
. r S T ? r STR?39, "isn't " 8 p 18
.FSTR p5 T R ? 6 0 »
" before " S 3 18
26
2 4
20
1 5
1 6
r
r
. F ST? FS T R?61»"you" 84 35r-
. F 3 T R - S T R ? 6 2 ,'• t h 3 r,
" 3 4 29.FSTR FS T R?63, "yourself "
; 84 13.FSTR FSTR?64,"be "
; s i 82
• FSTR FSTR?65»" even " 81 28.FSTR F S T R ? 6 6 » "has "
: 8 o 4 1
.FSTR FSTR?67>" something n; 3 0 1
1
.FSTR p STR?6Sj "as " 73 79
.FSTR =STR?69, "been " 78 27
.FSTR FSTR?70» "you've " 73 14
.FSTR FSTR771," visible ";7° 14
.FSTR =STR?72," nothing "; 78 14
.FSTR C $TR?73,"I " 76 -T "T( (
.FSTR =S T R?74,"l-rge " 7 £ 20
. F STR FSTR?75i"sct9 " 7 c
2 6
.FSTR FSTR ? 76 , "Tore " 7 5 26
.FSTR FSTR?7 7 >"it3 " 12 37
.FSTR p 3TR?7St "ell " 72 37
.FSTR =$TR?79,"doujn " 72 25
. f S 7 R rSTR?80,"csnsl" 72 25
.FSTR FSTR? 81 , "back " 72 25
.FSTR FSTR732," leads " 7 ? 19r*- .FSTR -STR? 8 3, "looking " M2 13
.FSTR FSTR784, "enough " 70 15
. p S T R ”STR?85>" entrance ": 70 1 1
.FSTR ~ S T R ? 8 6 , "direction" ; 70 1 1
.FSTR FSTR?87»" immediately "; 70 3
.FSTR = S T R 7 3'
," v e r y
" 6 9 24.FSTR ~$ T R?39,"here" 68 35.FSTR FSTR?90,"at " 6 7 6 8
.FSTR P $TR?91 , "little " 65 14f > .FSTR F S T R 7 9 2 , " b y
" 63 6 4
.FSTR ~STR?93,"an " 6? 64
. = S T 7 FSTR794, "away " 63 22r^ .FSTR FSTR795 , "completely "
: 6 3 8
.FSTR F$TR?96,"see " 6 2 32
Jouord frequency table of 9 6 most common words
/-v WORDS: : .TABLEFSTR71FSTR72“STR73F S T R ? 4
FSTR73r*' FSTR76
F S T 9 7 7
c S T R 7 3r* c S 7 R 7 9
f S T R 7 1 0
FSTR711p S T R 7 1 2
=STR?13F S T R ? 1 4F S T R ? 1 5
f S T R 7 1
6
FSTR 717FSTR718p S T R 7 1 9
r
. F s’ p F$TR?l,"the "
; l 9 ? 4 . 9 6 S
• r s 7 7 = S T R ? 2 ,"
," J957 95 0
. r s T R f S ’ R ? 3 ," T h e "
: 6 2 7 210. F S T K “STP?4,"5nd " :616 3 0 9
. = $ T R FSTR? 5, "you ": 5 60 281
. F S T R p STR ? 6 ,
" v ou "; 528 177
. P S T p FSTR? 7," of "; 5 09 510
.FSTR FSTR?8,"your ": 507 170
.FSTR FSTR? 9,". ,f; 483 434
. F S 7 K = S T R ? 1 0 ," t c " * 376 37 7
. FSTR FSTR?11» U that "; 374 119
. r S T R FSTR?12»” is ": 268 2 6 9
.FSTR FSTR?13,'» uji-th ": 249 84
. F S 7 R FS T R?14,"in ": 2 3 9 240
.FSTR FSTR? 15, "into "; 2 3 7 80
.FSTR FSTR?16," It's ": 220 45
e% .FSTR FSTR?17,"from "5 210 71
.FSTR FS’R?1 8, "You're tt: 210 31
.FSTR FSTR?19, "There's II; 2 0 0 26
. F S T R FSTR?20," have ": 1 99 6 4
. P S 7 P F S T R ? 2 1» "This "
5 13 8 48.FSTR FSTR?22, "are «
; 186 94.’37’ F$TR?22,"
*
u is ": 180 61
.FSTR f3 T R ? 2 A ("around ii
: I 55 32.FSTR FSTR?25,”th«ough II
; 1 50 26a .FSTR FS T R?26, "about ": 140 36
.FSTR F $ T R ? 2 7 , "Martian II; 140 21
.FSTR r S’R?28,"fcr "; 136 6 9
.c
S T R FSTR?29, "you're ii; 132 23
.FSTR F S T R ? 3 0 , "already 11; 1 32 23
.FSTR FSTR731 , "only "; 120 4 1
..= STR FSTR?32,"ona " « 1 ^ G• 1 u 0 55
z c y• ~ b i r\
C STR?33," You'll H; 105 16
.F$TR f SIR 7 34, » like ": 1 0 2 35
. FSTR F S T R ? 3 5 ," 4 "
: 101 102.FSTR FSTR736, "but "
; 9 8 50.FSTR C $TR?37, "would "
; 9 6 2 5**- .FSTR =STR?38, "toward II
J 9 5 2 0
. = STP c S r R?39," There "; 9 5 20
. F S T R ’S’R?40, M!
"; 9? 9 4
. F $ T p FSTR?41 , "on ": 92 93
. F ST R FSTR?42,"nct "
; 9 2 47.FSTR FSTR?43, "their "
: 92 24.FSTR r STR?44," dcesn '
t
II; 91 14
.FSTR FSTR? 4 5, "A? "; 90 46
.FSTR f$ t R? 46, "don't "; 9 o 19
. FSTP FSTR?47,"out "; 88 45
.c S 7 R f S T R ? 4 8 ,
" Y o u r "; 88 2?
.FSTR FSTR?49, "just "; 3 7 30
**• .-SIR FSTR? 50, "It " ;86 4a
.FSTR f StR ? 5 1 ,
" s e e m s " ;84 22. F S T p =STR?52, "against II
; 8 4 15.FSTR =STR?53, "isn't "
: 80 17.FSTR = S T R ? 5 4 ,
*• i t "; 79 79
.’ST- f S ’ R ? 5 5 , " y c u ": 77 78
/*N .FSTR r STR?56, "as "; 77 78
.FSTR FSTR?5^," which ": 7 6 2 0
. “ S T P i
r STR?5° , "other• FSTR =$TR?59," C an "
. P S T P 'S T P?60, M be "
n 7 6
7473
203874
r
Ubl<t~ ^ S'
M
. r S 7 ? FSTR761
,
"has " •t 72 37
r-.p STF FSTR762, "something ii J72 10.FSJF 'STR 7 63 , "direction* ; 70 1
1
. F S T R f S T R 7 6 4 ,,? tha^ " 6 9 24
. =STR F $ T R 7 6 5 , "canal” 6 9 24
. F S T R f S T R 7 6 6
,
M ) f r s 11 6° 35
. F$TR c S T ? 7 6 7 , "leads " 63 1 0-1 C
• FSTR F $ T R 7 6 S , "closed" 6° I3
. F S 7 R c S T R 7 6 9 , "seme " 66 23
. = 5 T R FSTR 770 , "nor® " 6 6 23
.FSTR FSTR771 , "ever " 66 ? "3
£
.FSTR F S T R 7 7 2 , "back " 66 23
.FSTR F S T R 7 7 3 , ” y c u*v e " 6 6 12
.r ST? FSTR 774 , "nothing it: 66 12
. F S T ? FSTR775, "looking it; 6 6 12
.FSTR = SrR 7 7 6 ,
it - it: 6 5 6 i
-**• .FSTR FSTR77 7, "at " ;64 65
.FSTR c S T R 7 7 8 , "all " 164 33
• FST" F S T R ? 7 9 , "large ": 64 1 7
.FSTR FSTR 780 , "very " 6 3 22
.FSTR F S T P 7 8 1 , "yours *;
*
M: 63 10
. 'ST' F S T R 7 8 2 , "entrarce 11: 63 10
.FSTR F S T R 7 8 3 , "by " 6 0 61
.FSTR FST=> ?84 , "erough "; 6 0 13
.FSTR f S T R 7 8 5 ," visiole It
; 6 0 1 1
r*- .FSTR F S T R 7 8 6 , "south " 5~
20.FSTR F S T R ? 8 7 , "north" ; 5 7 20.FSTR F S T R ? 8 8 » "down "
: 5 7 20
fS .FSTR FSTR789, "see "; 56 29
. F3T? cS TR 7 90 » "its "
: 56 29.FSTR F S T R 7 9
1
, "looks "; 56 1 5
.FSTR f$TR 792 , ":efo r * ": 55 12
.FSTR "STR793, "an ": 54 55
.FSTR r STR?94 ," n o uu
": 54 28
'fs ,FS TR FSTR 7 95, "been " •54 19
.FSTR c S T R 7 9 6 , "current II: 3 4 1 0
Jjjord frequen c y table c f 96 m o s t common uj c r d s
t**'
r--
w 2 R D S : : . T A b L"
FSTR71F 3 T R 7 2
f$TR 73p STR 74FSTR7SF S T R ? 6
F$tr?7=STR?SF S T R ? 9
FSTR710F S T R 7 1
1
c S T R ? 1 2
FSTP713F S T R 7 1
4
F 3 T R 7 1 5
F S T R 7 1 6- S ^ R 7 1 7c $ T R 7 1 8
FSTR719
r
r*
r-
r
fv^C^MVGj ~Klo(e ^6.FSTR. F S T R
.FSTR
. =$T*
.FSTR
.c S T P
. «= S T R
. f$TR
.FSTR
.FSTR
.FSTR
. r S T R
.FSTR
.FSTR
.FSTR
. "STR
.C S"R
. FSTR
. r S T R
. f S T P
.FSTR
.FSTR
. = S T R
.FSTR
. -SIR
.FSTR
.FSTR• FSTR.FSTR.FSTR.FSTR.FSTR.FSTR.F STR.FSTR.FSTR. = S T R
.FSTR
.FSTR
.FSTR
.FSTR
.FSTR
.FSTR
. = S7R
.FSTR
.FSTR
.FSTR
.FSTR
.FSTR
. " ^ i K
.FSTR
.FSTR
.FSTR
.FSTR
.FSTR
.FSTR• F S T
~
.FSTR
.-ST‘
. F $ T -
"STR.71 ,"
C S T R?2* M
= 3 T R ? 3 ,"
= 3 T ~ ? 4 ,"
FSTR 7 5 »
"
FSTR 76,
"
c S T R ? 7 ,"
F S T R 7 3 ,"
F S T R 7 9 ,"
FSTR710 ,
Z c - r -> < 1
c3 T R 7 1 2 ,
c 3 7 R ? 1 3 »
FSTR714,= S T R 7 1 5 ,
=3TR?16,C STR?: 7
,
C STR71S,f S
T r ? 1 9 ,
C STR?2C ,
p S TR 7 2 1
»
F S T R ? 2 2 ,
FSTR723,C STR?24,FSTR?2 C
,
= S T R 7 2 6 ,
F STR 72 7»
FSTR72S,=S~R?2 ?,-STR730,F S T R 7 3 1 ,
" S ^ R ? 3 2 ,
f S T R 7 3 3 ,
c S~ R 7 3 4 ,
FSTR 735 ,
rS T R 7 3 6 ,
F S T R ? 3 7 ,
FSTR738,f S T R 7 3 9 ,
FSTR 740 ,
FSTR741 ,
f $TR 7 4 2 »
p S T R ? * 3 ,
"STR 744 ,
FSTR 745 »
FSTR746,FSTR74-’ ,
F S T R 7 4 9 ,
FSTR749
,
FSTR750,FSTR751
»
"STR 752 ,
FSTR753,=3 TR 7 5 4 ,
f S "R ? 5 5 »
FSTR756 ,
=STR 7 5 7 ,
c 5 T R ? 5 3 ,
tr ST? 7 59 ,
FSTR?6r€,
the "1
5 2 2 .912,
M 348 94 9T h e " 6 06 203and " 60 4 303you " 546 2T4You " 5 2 3 177your " 501 168of " 4 96 4 97
M• 45 - 45 8
"to :: 370 371"that " 327 110"is " 2 53 259" uj i t h " 249 84"in " 228 229"into " 225 76"There's "
; 21
6
23n f r* o m ” 207 7 0
"It's " 200 41"You're •» 196 2 9
"This "1 ?9 48
"are " 1 8 0 91» \'r, is " 190 61"nave " 165 56"throuon "
; 144 2 5
"around " 140 29" M a r t i a n "
; 133 2 0
"for " 128 65"orly " 1117 4 0
"about ": 1 16 30
"you're "; 1 14 20
"already ": 1 1
4
20m « itH in 112"one " 106 5 4
"but " 100 51
"like " 96 3 3
"don't " 95 20it
iii 92 9 3
"against ": 90 16
"their " 88 2 3
"out " 8 6 4 4
" t o u a r d " 8 5 1 8
"on " 84 85"net " 84 43"uiould " 3 4 a ->
4—
"Your " 8 4 22
"nothing "; 3 4 1 5
" y o u r s e 1 f ": 84 13
"As" 30 41" T r e r e " 80 17"as " 7 9 8 0
"it " 78 79"looking " ;?s 14"has "
Muj h i c h M
"just "
"you""canal""other "
"leads "
"here"
; 76: 7 6
;75:74: 72172172: 7 C
39“> nC. w
26752 5
191 9
36
r
ti
II. F S T R
• F S T R
. F S T ?
. r STR
FSTR761FSTR762=STR?62FSTR76*
. FSTR FSTR765
,
"back " 166 23. f $ T R F S T R 7 6 6 , "you've "
; 66 12.FSTR FSTR 767 , "be "
; 6 5 66r*-
• FSTR F S T R 7 6 3 , "something 11; 64
. F S T D C $TR 769 » "very "5 63 22
. f S T R C ST R?70, "seme "
: 6 3 22.FSTR = STR771 , "more " ;63 22.FSTR c
S T R 7 7 2 , "doesn't ": 6 3
.FSTR FSTR77? , "You'll "; 63 10
.C STR FSTR774, " c a n "
: 62 32.FSTR FSTR775, "by "
: 6
1
62.FSTR FSTR776, "at "
; 6 0 61.FSTR F S T R ? 7 7 ,
11 T II: 60 31
.FSTR F S T R 7 7 8 , "seems "; 6^ 16
.FSTR FSTR779, "locks "; 60 16
. F c 7 R f S T R 7 8 0 , "before ": 6 0 13
.FSTR f S T R 7 9 1 , "nortn" : 57 20
.FSTR C STR732, "even ": 57 20
.FSTR FSTR 78 3 , "down "; 5 7 20
. F S T r zS"R 7 3 4 , "nou/ "
; 56 29.F$TR FSTR785, "si 1 "
: 5 6 29f*- .FSTR FSTP786* "direction H
; 56.FSTR FSTR787 , "Venusian M
; 56.FS T ? r
S T R 7 8 8 , "can't ": 5 5 12
.FSTR " S T R 7 6 9 ,!• Keen "
; 54 19. = S T R FSTR790 , "visible "
; 54.FSTR = S T R 7 9 1
,
"its "; s 2 27
.FSTR F S T R 7 9 2 , "closed" ; 52 14
.FSTR F S T R ? 9 3 » "an ": 5 1 52
.FSTC ” S T R ? 9 4 , "away ": 51 18
. F STR F S T R 7 9 5 , "little "
; 5 0 1
1
.FSTR f S T R 7 9 6 , "enough "; so 1
1
*, word frequency table of 96 ”os t common uj 0 r
"isn't"south"1! T |j
X
"than "
70
69666 6
15
24
672 3
1 0
9c
10
WORDS: : •TABLEF S T R ? 1
=$TR?2F S TR ? 3
=STR?4F S T R ? 5
F 3 1 R ? 6
FSTR77F3TR78f S T R ? 9
-3TR710F S T R ? 1
1
FSTR71 2
FSTR713-5TR714F S T R ? 1 3
C STR ? 16FSTR717F S T R 7 1 8cS T R 7 1 9
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6 File Edit Seruice Local Special
01 : 18:41 El H 1200-N-8- 1-FULL CD CD CD o
[72257, 2163]PLnVBO.JUN /binary 27-flpr-87 118656 Recesses : 378
Enter command, N for next fileor <CR> for d i spos i t i on menu !N
[74746,32161LERTHE /binary 17-flpi—87 22144 Recesses : 637
Keywords : LGOP NUDE KINKV SMUT STRRTUPSCREEN PG-13
Vou know that copy of "Leather Goddesses of Phobos" that you keep hidden in
the bottom drawer? Hell, here is a scanned, MacB i 1 lboarded Goddess whowould be delighted to serve as a startup screen for you. Enjoy!
Enter command, N for next fileor <CR> for disposition menu !_
o
Subj: from idaho (it figures)
Date: Wed, Mar 15, 1995 5:10 PM EST
Forwarded Message
Date: Tue, 14 Mar 1995 17:56:04 -0600
To: comp. protocols.tcp-ip.eniac
Subject: ${MAKE} scents
start of forwarded message (RFC 934 encapsulation)
Subject: Just What The World Needs
Date: Tue, 14 Mar 1995 15:29:41 -0800
SCENT SOFTWARE
Idaho Computing has taken multimedia one sense further, by developing
a PC add-in board that uses chemicals to generate scents on your
computer. The $199 ScentMaster can produce 36 distinctive smells,
such as "roses," "new car," "roasted coffee," and "dead animal in
wall." The scent board functions in much the same way a sound card
does, except, instead of playing sounds, ScentMaster mixes three
chemicals (primary scents) to produce the various aromas which are
wafted into the atmosphere via a small spray-emitter module.
Additional scent software is available and a Macintosh version is
planned by the end of the year. For more information, send e-mail to
[email protected]. (Internet World, April '95 p.16)
End of Forwarded Message
3/15/95 Page 1
firsi Dnc{ f
Project Schedule for: i-egthtr Goddesses o f PULOSDate L/Jd/RA
Co >*f/v
Jo n
i jlo 3/?/3/3/ - yfi 2
3-// 2 - ^7?
Development
Alpha TestingBeta TestingGamma TestingFinal FreezeHint Booklet/Map Copy
Marketing Services
Pkg Concept Development ASAP -2/s~Prod Announce ConceptProd Announce ProductionBrowsie MechanicalsFeelies MechanicalsPackage Mechanicals
7/716/It - 7/21
A SAP - z/S"
nr - H/tlZ/Z9 ~ H/jl
do Prccl«<.h‘e*i H/i/)
2/r - HjlB
Prod Photo for PR/MktgHint Booklets/Map Mechs
Production
Browsie/Manual ProductionFeelies ProductionPackage ProductionDisk Label MechanicalsDisk Label Prod (at Dysan)Pkg Label MechanicalsPkg Label ProductionPrepare Disks for DupDisk Duplication
/iT-i-V. Hjy 6/20
7/2B - Wzr—r *
H/u - ifti
HUB - tf/b
H/U - t/tl
y/ii r f/2.3 ^£/ 26 - &j
U
/“ -7-
</l - 7p}
Package Elements to RPIAssemble Eval PackagesFinal AssemblySHIP DATEHint
UjA - 111uHJR 1 - t/zo
JR JzRR7/28
Booklets/Map Prod
Public Relations
Input Session
e/zy -ic/C
Announcement Preparation90-Day Press Release
3/lSJ/28 - v/zy
90-Day Pre-Release PeriodMail Evaluation Packages
ij IP * 7/2 ?*/2 y
Sales
Product Turnover MeetingIntro Event PlanningSales Literature ReadyMail Product Announcement
Marketing
i/j±r/v - 7/ip Lit
t/z
tJl
Create Sales Literature jR f - tj
2
(Prod Announce, Co-op Ad, Fact Sheet)
OUTSIDE PACKAGE
SCHEDULE for LEATHER GODDESSESof PHOBOS
1/29 WED -INPUT TO CREATIVE2/10 MON -APPROVED CONCEPT2/17 MON -FIRST DRAFT COPY
2/24 MON-SCHEDULE PHOTO SHOOT-REVISED COPY
2/24-— 3/17
-TESTAMONIAL RECOMENDATIONS-COMP FEELIES & BROWSIE COVER FOR PACK BACK
3/7 FRI -FINAL APPROVED COPY3/17-— 3/21 -PACK BACK PHOTO SHOOT3/11 TUE -OUT FOR TYPE3/18 TUE -START MECHANICALS4/4 FRI -MECHANICALS DUE FOR PROOFING4/11 FRI -MECHANICALS DUE TO PRODUCTION
TECHNICAL MANUAL
3/3 MON -FINAL APPROVED COPY & DISK
3/10 MON-OUT FOR TYPE-GALLEYS IN
3/12 WED -GALLEY COMMENTS
3/19 WED -REPROS IN
4/4 FRI-START MECHANICALS-MECHANICALS DUE FOR PROOFING
4/11 FRI -MECHANICALS TO PRODUCTION
BROWS IE/ SYNOPSIS
1/29 WED -INPUT TO CREATIVE
2/10 MON -APPROVED CONCEPT
2/12 WED -FINAL APPROVED SCRIPT FOR 3D COMIC BROWSIE
3/12 WED-START ILLUSTRATIONS-PENCIL ROUGHS
4/4 FRI -FINISHED ART DUE
4/7 MON -START MECHANICALS4/11 FRI -MECHANICALS TO PRODUCTION
MAP, 3D GLASSES , SCRATCH N' SNIFF CARD
1/29 WED -INPUT TO CREATIVE2/10 MON -APPROVED CONCEPT2/12 WED -START ARTWORK
2/17 MON -FIRST DRAFT COPY (IF ANY)
2/20 THRU -REVISED COPY
4/4 FRI -FINISHED ARTWORK
4/11 FRI -MECHANICALS TO PRODUCTION
CREATIVE FOCUS
Packaging for Leather Goddesses of Phobos
TARGET AUDIENCE - Microcomputer (with disk drive) owners, includingInfocom users and non-users, males and females, teenagers and on up.
OBJECTIVE - Primary objective is to SELL to the target audience.Secondary objective is to facilitate play of the game.
MARKETING STRATEGY - Play on people '
s
;desire/curiosity to experience some-
thing they "shouldn’t" - something humorously risque, slightly off-color.
FACT - Leather Goddesses of Phobos is a satire of 1930 's space opera.It's fun, bawdy, lewd, irreverent, humorous pulp.
CLAIM - A major departure for Infocom (ie. into the gutter), LeatherGoddesses of Phobos is reminiscent of such classic works of trash asBarbarella and Octopussy. You'll spend more time solving puzzles as youexplore unrealistic worlds of the 1930's (as envisioned in the 1930's).
If not Infocom' s most hilarious work to date, LGoP is certainly the trashiest.Yet it's suitable for the prude as well as the lewd.
ADDITIONAL SUPPORTIVE -
* LGoP is a Standard Level story in a new genre of Infocom interactivefiction: SATIRE.
* LGoP can be played at 3 levels of naughtiness to suit a wide rangeof tolerances for profanity and raciness: TAME, SUGGESTIVE, andLEWD
.
* LGoP is an equal opportunity enjoyer. It does not discriminateon the basis of race, creed, color, or SEX.
* LGoP is written by Steve Meretzky who was responsible for thehysterical humor of Planetfall, the ingenious puzzles of Sorcerer,the thought-provoking literature of A Mind Forever Voyaging, andto a great extent responsible for the record-breaking sales successof The Hitchhiker's Guide to the Galaxy. What a guy!!!!
CHARACTER/ TONE - Sexy; suggestive; bigger-than-life ; action-packed. But
all carried to such an extreme (a la 1930' s) that it's funny.
EXECUTIONAL CONSIDERATIONS -
* Solutions to a few of the game's puzzles have been worked into a
comic book that Steve has written. The comic book supposedly waswas written in the 1930 's and its plot is set in the 1980' s.
* Steve would like the above mentioned comic book to be 3-D. In which caseone of the package elements would be 3-D glasses.
* The story refers to a series of "Scatch-n-Snif f" patches at various
times throughout its play.
LEATHER GODDESSES OF PHOBOS COVER ILLUSTRATION
We envision the cover illustration of LEATHER GODDESSES OF PHOBOS
as a humorous take-off on sexy science fiction illustrations.
The cover depicts a man and a woman wearing skimpy brass outfits.
They are horrified to find themselves menaced by a gigantic venus
flytrap with enormous eyeballs rising on stalks from its lobes.
The tentacles of the flytrap reach out for the hapless victims as
the man futilely lashes out with his sword, ignoring the potent
ray gun strapped to his thigh. The woman fumbles for the ray gun,
hindered by the blender and telephone book she is clutching.
The confrontation takes place on an alien planet • In the background
Mars rises in a starry sky. A couple of^ futuristic spaceships
soaring away from Mars completes the picture.
LEATHER GODDESSES OF PHOBOS COVER ILLUSTRATION
We envision the cover illustration of LGoP as a humorous,slightly suggestive, take-off (excuse the pun) of thescience fiction style that Ken Barr does.
The cover depicts a man and a woman wearing skimpy brass outfits.They both should have great looking bodies of course.They are horrified to find themselves menaced by a gigantic VenusFlytrap with enormous eyeballs rising on stalks from its lobes.The tentacles of the flytrap reach out for the hapless victims asthe man futilely lashes out with his sword, ignoring the potentray-gun strapped to his thigh. The woman is by no means passive inthis scene as she wrestles with one of the slimy tentacles whiletrying to hold onto a common (but oh so prescious) householdkitchen blender and a 1936 Cleveland Telephone book.
This confrontation takes place on Phobos.(one of the moons of Mars)In the background. Mars is seen rising in a starry sky.There might be a 1930's spaceship on the horizon and maybe onetraveling out in space away from Mars.
LGOP draft back copy
Why are you searching the Venusian jungle for a six-foot piece
of rubber tubing? What is the significance of the Cleveland
phone directory? Why is the Ruined Castle Capital of the
Solar System such a hot spot? Is it easy to remove a brass
bikini? Is it hard to outsmart a robotoid sumo wrestler?
Where can you find a picture of Douglas Fairbanks? Why should
you shop at the Canalview Mall? Learn the answers to these -
and many more - burning questions in LEATHER GODDESSES OF PHOBOS,
Info com* s racy spoof of 1930’s pulp fiction.
L
I
CLGoP outside pkg)
CThe feelies lead-in will be "Thrust into every LGoP oackage. .
.
M ]
And now.*. the next exciting episode of humanoids in space! 7%
(<X rhotsA Mar
How die you, a regular at Joe's Bar in Upper Sandusky, Ohio, end up on^Phobos)?
What delights await you in the luxurious chambers of t h e harem? Can you proven
(&9acC)the (t r ee-squid) monster from abducting the naked heiress? Why does scratch ' n
'
(Hovaj vv\.$,w
sniff « 7 smell so familiar? fw h a t use) can you find for a rubber hose? Is it eas
to remove a brass bikini? Is it ha^d to outsmart a r o bo to id sumo wrestler? Can
you stop the Leather Goddesses' fiendish plan to turn all Earthlings into sex
slave s?
Learn the answers + o trace - and m?ny more - burning questions in L E A T h 5 q
GODDESSES OF ? H G S 0 S , Infccom's racy sc oof of 1930's duId fiction*
But first, a word from our sponsor:
why out up with only one playing mode, when our product offers three! Yes,
that's right, there are exciting playing modes in LEATHER GODDESSES OF
P H 0 S Q S • So whether your tastes run to Tame, Suggestive, or Lewd, LEATHER
GODDESSES OF PH C BO 3 can satisfy you!
"Disgustingly enjoyable."
James, C25-35!
Weatherford, Texas
"Not even Ted Koppel can keep the nation up sc late."
THE WASHINGTON POST Cfrom a ZjRK review!
"Best way short of sex I can spend time."
Richard , C 36-493
Tarpon Springs, Florida
"In all: more fun than a grown-up should have!"
Dale, C 36-49 3
Indianapolis, Indiana
"I have spent more entertaining evenings with this game than I have with most
men."
Patricia, C25-353r
Omaha, Nebraska
"The passion. ..comes from the same source as all. ..pleasure..."
[general review!ROLLING STONE magazine
Page 2
r-
Cor J
”... titillating. . ."
SQFTLINE magazine Cfrom a review of ZGRK3
C o r 3
" ... a great stimulus...”
inCIOER magazine Cfrom a SEASTiLKER review]
M So nerve-racking and intense I have had to use the rest room several times!!”
David, C12-1 7 !
n Sparta, Missouri
"More, more, I'm still not satisfied!!"
M a r ian , C25-35 1r-
Knoxville, Tennessee
"Love your stuff. Keep it cornin'!"
Christopher, C18-2AS
Mableton, Georgia
r-
(scratch 'n' sniff copy)
Under penalty of unspeakably painful death at the hands of the leatherGoddesses of P h o b o s > do not scratch 'n ' sniff until the story tellsyou to do so.
r
NUISANCE ONTHE BEACH
£hero' OH, MAC! VOU
> ARE A
l REAL MAN Y
vAFTER ALL !
‘
Awarded the title
of “The World'*Moit PerfectlyDeveloped Man.”
THE I4ICIII X -that MADE A MANI^IJVbl OUT OF MAC"(OH DON’T LETVIT BOTHER YOU,LITTLE BOY!
LISTEN HERE, I'D SMASH YOUR ^FACE ••ONLY YOU’RE SO SKINNY YOUMIGHT DRY UP AND BLOW AWAY y—
/ HEY ! ©UIT KICKING1 THAT SAND IN
( OUR FACES! )) .— ^—nX— /THAT MAN IS 1
THE BIG BULLY: JI'LL GET EVEN f, „ >1SOME DAY V V
/ BOY) IT DIDN'T TAKE ATLAS LONG TO^> DO THIS FORME! WHAT MUSCLES! THAT
(Bully wont shove ME around again'/
5! ir’^0
DARN IT ! I’M SICK AND TIRED OF /> BEING A SCARECROW 1 CHARLES /
ATLAS SAYS HE CAN GIVE M1E AREAL BODY, all Right.' i'll GambleA DIME AND GET /ft
v HIS BOOK!
what! YOU HERE AGAINHERE'S SOMETHING I OWE YOU!
Let Me PROVE I Can MakeYOU A NEW MAN!
ARE you “fed up” with seeing thehuskies walk off with the best of
everything? Sick and tired of beingsoft, frail, skinny or flabby — onlyHALF ALIVE? 1 know just how youfeel. Because I myself was once apuny 97-pound “runC” And I was soashamed of my scrawny frame that I
dreaded being seen in a swim suit.
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THE ADVENTURES OF LANE MASTDDON #91InfoComix (c) 1936
C Version Two, 11/13/853
u.><CTE: when the script shows that "NARRATION” is speaking, this refers to textin a box at the top of the frame.3
FIRST FRAME (double sized, an entire page wide 3:
NARRATION: Lane crosses town to meet Professor Ziggeraut.
CThe view is of a cityscape, a 1930's view of the 198G's -- carszipping through clear tubes between the 150th stories of gleamingart deco skyscrapers, etc* Our hero, Lane, is walking along a
precipitous balcony/path in the foreground.3
LANE: (thinking) I wonder why the Professor was so anxious to
see me.
SECOND frame:
CThe laboratory/obser vatcry/of f ice/home of Professor Ziggeraut.A telescope dominates, but oscilliscopes housed in old-fashionedradio-like cabinets, glass retorts, strange charts, and so forthare also visible. Through a picture window, dirigibles can beseen moored to the tower of a nearby skyscraper. Ziggeraut andLane are shaking hands.
3
ZIGGERAUT: Thanks for coming, Lane. I've recently picked up somealarming signals on my fourth-dimensional morse code receiver!
THIRD FRAME:
CClose-up on Ziggeraut, looking dramatically worried.
3
ZIGGERAUT: Every fifty years, th*e evil Leather Goddesses of P hobosleave that tiny moon of Mars in an attempt to enslave theEarth.
FOURTH FRAME:
(Medium close-up of both Ziggeraut, excitedly making his point,and Lane, looking concerned but decisive. 3
ZIGGERAUT: Their last attempt to invade our world was fifty years ago,in 1936 -- so their next attack will be this year! And if
I've decoded those messages correctly, it's only days away!
LANE: Holy nova, Professor, we haven't a minute to lose! Thankthe nine moons of Jupiter that my spaceship's completelyrepaired from my battle against the Mercurian Monsteroids! $
See "Adventures of Lane Mastodon" #88.
FIFTH FRAME
NARRATION: Lane and Ziggeraut make a beeline for the spaceport.
CVietu of Lane's spaceship across the spaceport tarmac. The ship istall* sleek, and shiny, and stands on slender tail fins. Lane andZiggeraut are barely visible as tiny figures on the distant boardingramp. Lesser vessels of various shapes are visible in the foreground.!
LANE: Plot a course for Phobos, Professor, u/hile I get herspaceready!
[Between fifth and sixth frames, a vertical space containing huge blockletters spelling: VROCSHil
SIXTH frame:
CThe spaceship blasting away on a long tail of smoke and flame.The dialog balloons come from the nose of the ship.!
ZIGGERAUT: Perfect blast off, Lane!
LANE: Leather Goddesses, here we come!
SEVENTH FRAME:
CInterior of the control cabin of Lane's spaceship. Lane and Ziggerautare dressed in semi-spacesuits* with balloony ridges, flared shoulders,and some kind of meaningless art-deco insignia. A rmchair-like pilotseats are fixed before a control panel festooned with absurd levers.A cloudless Earth, or most of it, are visible through a rectangular,curving viewport. Ziggeraut is reading the output of what appears tobe a tickertape machine? Lane is leaning over the control panel.!
ZIGGERAUT: Uh oh! The deep space ioniscope detects another spaceship ona collision course with ours!
LANE: Intra-ship biosensors indicate that the only passengeris unconcious! Teleport him over while I take evasivemaneuvers *
SEVEN-A Cinset in frame *81:
CNear collision between the two ships.!
EIGHTH FRAME:
CA women, eyes closed, clothing shredded, is lying on the floor of thecontrol cabin, surrounded by an electric halo to indicate teleportationstill in progress. There is a note clutched in her hand. Through theviewport: the fiery tail of her now- rogue spaceship dwindling away.!
LANE : It's a woman — and a beautiful one, at that. And she'sholding a message!
NINTH FRAME
NARRATION: Lane makes sure the newcomer is comfortable. Then...
LClose-up of Lane's hand holding the message. It reads:"WKH EDWWDH ICHHW LV EDVHG RQ PDUV — RQ WKH EOQNV RIWKH JUDQG F D Q C 0 " !
LANE: (off-frame) It's gibberish, Professor!
ZIGGERAUT: (off-frame) Some messages from Mars that I picked up on my4 - D morse code receiver were in a 3-letter transpositioncipher; to decode them, 0 becomes A, E becomes B, and so on.
CNote: frame #10 is an anti-piracy clue. !
TENTH FRAME:
CExterior view of the ship in space. Dialog balloons again come fromthe nose of the ship. Shooting stars and crescent moons are visible inthe distance, and a fiery meteor blazes by in the foreground.!
LANE: You're right, Professor! It says that the invasion force ofthe Leather Goddesses is based on the banks of the GrandCanal on Mars!
ZIGGERAUT: I'll change course to those c o-or d in a t es
!
cLEVENTH FRAME:
NARRATION: As they near Mars, the "visitor" begins to recover.
CThe woman has regained consciousness, and Lane is kneeling to supporther. A blanket now covers most of her body. Ziggeraut is franticallyworking the control levers. Mars, with polar ice caps and the thincriss-cross lines of canals, looms large in the viewport.!
LANE: You're safe now. Who are you?
LYDIA: Lydia Campbell. My father was kidnapped by the LeatherGoddesses -- I've got to find him!
TWELVTH FRAME:
CSimilar to frame #12, except that the surface of Mars is now veryclose through the port, with a canal, sand dunes, and some verysparse and scrubby vegetation. Ziggeraut is reaching into a locker.!
LANE: You must be Senator Campbell's daughter! Yesterday'snewsreel said he was missing!
LYDIA: I guess I'm not a very good spaceship pilot. Gh, Lane,you'll help me find daddy, won't you?
ZIGGERAUT: Touchdown in 83 seconds. Put on these outfits* they're muchmore suited to the Martain climate.
THIRTEENTH FRAME
NARRATION: Suddenly*.
•
CLane and Lydia are now uiearing neglible brass outfits* revealingwell-muscled and u/ell-rounded bodies* repectively. The professor'soutfit includes a tunic to cover his less impressive physique.Sparks are flying from the control panel* and spires of crystaltowers are whizzing past the viewport. Everyone looks alarmed.
3
ZIGGERAUT: A fan belt in the gy r c- s t abi 1 i z er s has snapped! Preparefor a crash landing!
FOURTEENTH FRAME C d o u b 1 e- si z e d 3
:
CThe spaceship crashing into a sand dune with debris flying in everydirection. A canal is visible a short distance away* perhaps formingthe foreground.3
FIFTEENTH FRAME:
CEveryone standing outside amidst hunks of wreckage. Lane and Lydai areholding hands. In his free hand. Lane is holding a nasty-locking knobbyray gun.
3
LANE : She'll never fly again. Professor. We were lucky tc jumpout in time!
ZIGGERAUT: The Leather Goddesses' base should be just on the otherside of the canal.
SIXTEENTH FRAME:
NARRATION: Minutes later...
CThe party* seen from behind* standing at the banks of a very brackishlooking canal. Powerful looking spaceships rise from an airfield on theother side.
3
LYDIA: The water's pretty stagnant. Is it safe to cross?
SEVENTEENTH FRAME:
CClose-up of Ziggeraut.3
ZIGGERAUT: If you know what you're doing. Clap your hands at least onceevery 4 minutes to scare away canal beetles* hop once every5 minutes to frighten any bottom-crawling sand crabs, andmake the distinctive "kuieepa" sound of a Martian hawk every
— 9 minutes to take care of any 'gators.
CNote: frame #17 is an anti- piracy clue.3
EIGHTEENTH FRAME:
NARRATION: Following Ziggeraut's advice, they cross the canalwithout incident,
CThe three, partially hiding behind the huge fin of a rocket.3
ZIGGERAUT: I think I can rig this ship's plasnra drive to overload a
feui hours from now. The resulting implosion will destroythis entire spaceport!
LANE: Great! Lydia and I will sneak over to that guardhousethere — it might be where they're holding Senator Campbell
NINETEENTH FRAME Conly 1/3 of a page wide, instead of 1/23:
NARRATION: Lane and Lydia peer into the dim interior of the guardhouse
CLydia and Lane standing in a doorway. Lane has his blaster poisedto fire. They peer into the dim interior of the guardhouse.]
TWENTIETH FRAME Conly 1/3 of a page wide3:
NARRATION: Suddenly. .
.
CSimilar to frame *19, except that the silhouette of a crouchingfigure, aiming a weapon, is visible in the foreground shadows.
3
LYDIA: Lane! Look out!
TWENTY-FIRST FRAME Conly 1/3 of a page wide3:
CBlaster battle! Bolts of electricity streak across the frame!3
TWENTY-SECOND FRAME:%
CLydia is hanging around the neck of Lane, who is staring down at thecorpse of the guard.
3
LYOIA: Ch, Lane, I'm so glad your safe!
LANE: It doesn't lock like your father is here.
TWENTY-THIRD FRAME:
NARRATION: They begin searching the guardhouse.
CClose-up of Lydia's hand holding a ring.
3
LYDIA: (off-frame) Lane! This is my father's wedding ring!
LANE: (off-frame) Here's a scrap of foil with the spatialco-ordinates of Phobos! They must have taken him there!
TWENTY-FOURTH FRAME
NARRATION: After Ziggeraut finishes booby-trapping the attack fleet,Lane learns how to pilot the dead guard's interplanetaryscout ship.
CInside a tiny, heavily- we a poned spaceship. Lane, Lydia* and theProfessor are strapped into couches. A tiny a steroid- like moon isvisible through a circular viewport.
1
ZIGGERAUT: I've punched in the co-ordinates. They're taking us straightto the private pleasure palace of the Leather Goddesses ofPhobos
!
TWENTY-FIFTH FRAME:
NARRATION: Lane lands the ship on some flat ground beside the palace.
CStanding outside the squat and heavily-armored scoutship* at the baseof the fortress-like walls of the Goddesses' pleasure palace. Thepalace's archit ectur al features are all blatantly sexual* like breast-shaped domes or phallically-shpaed wall turrets. Ziggeraut is holdinghis hand to his head* and Lydia is reaching toward Lane as thoughneeding support.!
LANE: H o it can we get inside* Professor?
ZIGGERAUT: Can't think. ..feel tired...
LYDIA: Coco* Lane* I'm getting dizzy...
TWENTY-SIXTH FRAME:4
CClose-up of Lane* dropping to his knees.!
LANE: It's some kind of somna-ray! Can't fight it... Can't stay...
TWENTY-SIX-A Cinset in frame *261:
CClose-up of Lane's face lying in the dust* eyes just about closed.!
LANE : ... awake
•
TWENTY-SEVENTH FRAME:
NARRATION: An unknown amount of time later...
CThe boudoir of the Leather Goddesses. Lane* Lydia* and Ziggeraut arebound to slanted tables. Leather Goddesses* resplendent in revealingleather armor, lie about the room on divans and piles of furs, invarious sultry positions* surrounded by urns of burning incense.!
GODDESS l: Ah, the prisoners wake. Wouldn't they have been disappointedto miss the snake feeding -- especially since today's maincourse is...
TWENTY-EIGHTH FRAME:
CThe arm of Goddess 1 pointing to a spot-lit area, where an elderlyman in torn clothes is chained to the floor. Nearby, but separated fromhim by the shimmery lines of a force field, is a huge snake withtremendous fangs dripping with venom.]
GODDESS 1 : ... Senator Campbell.
LYDIA: (off-frame) FATHER!
TWENTY-NINTH FRAME:
CSimilar view to frame *27, except that Goddess 2 is now standing nextto Lane, reaching toward a large lever on the wall.
3
GODDESS 2: When I de-activate the force field, the Jovian HyperSnakecan have its dinner. Then we'll decide how to dispose ourother unwelcome visitors.
THIRTIETH FRAME:
CCloser shot, showing only Lane and Goddess 2. Her hand is resting onLane's thigh. A sheathed knife is clearly visible on the belt of theGoddess' armor .
3
GODDESS 2: On second thought, maybe we'll keep this human alive --
as long as it promises to keep us 'en ter tained ' . .
.
THIRTY-A Cinset in frame *303:
CLane's hand reaching toward the Goddess' knife.
3
THIRTY-FIRST FRAME:
CThe bindings on Lane's table are severed. Lane is standing, armsupraised as though he has just thrown something -- something large.Goddess 2 is in mid-air, halfway between Lane and the snake, lookingsurprised and terrified.3
NARRATION: Lane uses the stolen knife to cut his bounds. Leaping tohis feet, he grabs the Leather Goddess, and...
THIRTY-SECOND FRAME:
CClose-up of the snake, with a huge bulge just below it's head. Perhapsa sandaled foot or a stray piece of leather are still dangling outsidethe beast's mouth.
3
GODDESS 3: (off-frame) This will only cause your own death to be muchmore painful, Earthman! And tomorrow, we shall invade yourplanet, and all humans will become our private toys!
THIRTY-THIRD FRAME
NARRATION: Suddenly* •
•
CWide angle vietu of the boudoir. The room is shaking violently* wallsare cracking* and huge chunks of building are falling from above. Laneis cutting the Professor's bonds; Lydia* already loose* is hugging herfather .
3
ZIGGERAUT: It's the invasion fleet blowing up!
LANE: Quick! To the guard's spaceship!
THIRTY-FOURTH FRAME:
NARRATION: As the destruction of the airfield continues to rockPhobos* Lane leads them to the scoutship and skillfullypilots it back toward Earth. Later...
(Back on Earth* outside the Professor's 1 ab/ apart ment . He is shakinghands with Lane. Lydia stands at Lane's side.
3
ZIGGERAUT: Thanks to you* Lane, the Earth is saved!
thirty-fifth frame:
NARRATION: And later still...
C Nigh time* on a balcony overlooking the city. Lane and Lydia aresilhouetted against the sky, embraced, almost kissing.3
LYDIA: Oh, Lane, how can I ever thank you for saving my father?
NARRATION: (frame bottom) THE END ... until the next exciting issueof the Adventures of Lane Mastodon!
z
LANE CROSSES TOWNTO MEET PROFESSORZ/GG£RAUT. . .
I WONPER WHVTHE PROFESSORWAS SO ANX/OUSTO SEE ME/
Si
3THEIR LAST ATTEMPT TOINVADE OUR WORLP WASFirry years ago- in
SO THEIR NEAT ATTACKWILL BE TH/S YEAR/ ANPIF I'VE DECODED THEIRMESSAGES CORRECTLY,IT'S ONLY PAYS AWAY/
HOLY NOVA, PRO-FESSOR, WE HAVEN'TA MINUTETO LOSE/
LANE ANP ZIGGERAUT MAKE A BEELINE FOR THESPACEPORT. ,
.
*SEE ''ADVENTURES OfLANE MASTODON #8E“
THANK THENINEMOONS
JUPITER THAT MYSPACESHIP'S COM-PLETELY REPAIREDFROM MY BATTLEAGAINST THE MER-+
CUR/AN MONSTEROJPS!
UH-OH / THE DEEPSPACE/ON/SCOPE PETECTSANOTHER SPACESHIP ONA COLLISION COURSEWITH OURS/
INTRA-SHIPBIOSENSORS INDI-
CATE that the onlyPASSENGER IS UNCON-SCIOUS/ TELEPORT HIMOVER WHILE I TAKEEVASIVE MANEUVERS/
fyjv-VHG
SOME MESSAGESFROM MARS THAT I
PICKEP UP ON MVH’P MORSE COPERECEIVER WERE IN
A THREE-LETTERTRANSPOSITION
CIPHER}
TO PECOPETHEM, P BECOMESA, E BECOMES3, ANP SO ON.
NOU'RE RIGHT, PROFESSOR/IT SAVS THAT THE IN-VASION FORCE OF THELEATHER GOPPESSESIS BASEP ON THEBANKS OF THEGRAND CANALON MARS/
I'LL CHANGE COURSETO THOSE CO-ORPINATES.'
AS THEY NEAR MARS,THE "VISITOR" BEGINSTO RECOVER.
S’
YOU MUST BE SENATORCAMPBELL'S DAUGHTER/YESTERPAY'S NEWSREELSAIP HE WAS M/S$/N<5/
1 GUESS I'M NOTA VERY GOOPSPACESH/P P/LOT.OH, LANE, YOU'LLHELP ME P/NP
PAPPY, WON'T
SHE'LL NEVER FLY AGAIN, PROFESSOR/WE WERE LUCKY TO JUMP OUT
IN TIME !
IF YOU KNOW WHAT YOU'RE DOING/CLAPYOUR HANDS AT LEAST ONCE EVERY FIVEMINUTES TO SCARE AWAY CANAL BEETLES!HOP ONCE EVERY NINEMINUTES TOFRIGHTEN ANY BOTTOM'CRAWLINGSAND CRABS, ANP MAKE THEPISTINCTIVE "KWEEPA" SOUNPOF A MARTIAN HAWK EVERYELEVEN MINUTES TO TAKECARE OF ANY 'GATORS
/
K I THINK X CAN RIG THISSHIP'S PLASMA DRIVE TOOVERLOAD A FEW HOURSFROM NOW.' THE RESULTINGIMPLOSION WILL DESTROYTHE ENTIRE SPACEPORT/
GREAT/LYPIA ANP XWILL SNEAK OVERTO THAT GUARD-HOUSE THERE/
AFTER CROSSING .
LANE LANPS THE SHIP ON SOMEPLAINS IN SIGHT OF THE PALACE.
HOW DO WE ' CAN'T V QQOH,GET /NS/pE, THINK.,
\
LANE, I'M
PROFESSOR? FEEL GETTINGTIREP,„k PUZi,,,.
WM. 'ft/'/A
%IT'S SOME KINDOF SOMNA-RAVJCAN'T FIGHT IT. .
.
CAN'T STAY..
'0
yy
...AWAKE...
TAKING US STRAIGHTTHE PRIVATE PLEASURE
PALACE OF THE LEATHERGOPPESSES OF PHO&OS/
AN UNKNOWN AMOUNT OF TIME LATER,,. y
y
GO
y-v
AH, THE PRISONERSAWAKE/ WOULDN'T THEY
HAVE BEEN PISAPPOINTEPTO MISS THE SNAKEFEEPING— ESPECIALLY
SINCE TODAY'S MAINCOURSE IS...
'y-
Pidc&
1
<1
LANE USES THE STOLEN KNIFE TO CUT HIS BONPS
.
LEAPING TO HIS FEET, HE GRABS THE LEATHERGQPPESS, ANP,,. £(TRY THIS INSTEAD SNAKE f)
\o
AS THE PESTRUCTION OF THE AIRFIELP CONTINUES TOROCK PH0B05, LANE LEAPS THEM TO THE SCOUTSHIP
ANP SKILLFULLY PILOTS IT BACK TOWARP EARTH .
LATER ...(
A|
n
&
*
THIS
A GIANT
VENUS FLYTRAP.
You can feed this live
plant insects andhamburger fromyour own hand! Seenow it lures, trapsand digests insects upto twenty times its
size. Free your homefrom flies, at no cost
to you!
COIN IS WORTH
PICTURED: a Zylon -era Zorkmid. 4500 were minted; only 6 ore
accounted for. Is there one in YOUR pocket?
AND HOW ABOUT THESE!A rare 6-fooble piece from Fooblitzky. Worth $3,200!
A uniluminum Altairian Dollar, minted in the days when you could still
buy something with only one Altairian Dollar. This supposedly worth-less coin is now valued at $64,000!
A gold doubloon from the Sao Vera, lost off the coast of HardscrabbleIsland in 1698. If you can find it, it's worth a fortune! (free map included
with your first order)
Arc you spending coins worth hundreds, if not thousands, of dollars?
Find out in our new, informative 1986 illustrated book "You CanCollect Coins." It's yours for only 50c* Check your coins before yousend them!
Along with your valuable book, you'll receive 6 coins for yourapproval. Every month, you'll receive an additional 6 coins. For
each set, you pay only 99c! Among these coins might be one of the
rare and valuable currencies listed above!
WHILE YOU’RE AT IT, WHY NOT ORDER ALL THEBOOKS IN OUR HANDY “YOU CAN DO IT!” SERIES?The complete series, 10 volumes in all, makes an attractive addition to your homelibrary. And they can be yours for only 12c a volume, if you act now!
JUST LOOK AT THESE FASCINATING TITLES!You Can Collett Cpins. You Can Develop Your Muscles.
You Can Build a Boat. You Con Cut Your Own Hair.
You Can Fly an Aeroplane. You Can Raise Rabbits.
You Can Write Interactive Fiction. You Can Be Your Own Home Dentist.
You Can Start Your Own Upholstery Business. You Can Fool Your Friends.
YES! I'd like to learn how I "Can Do" all these amazing things! Please send me:You Can Collect Coins, 50( Free Venus Flytrap (with $1.00 order)
10-book "You Can Do It" series, $1.20 I enclose 25c postage and handling
I enclose $ (No stamps, please.)
If I don't find that I "can do" much more than I could before, I can return mypurchase for a prompt and courteous refund.
Name
I
I
| Address
|Phone .. Please allow 6-8 weeks for delivery.
Send to: Palace Superior Products, 1000 Cavalelli Bivd., Room 2, Somerville 9, Massachusetts
Gayle
:
Some schizophrenic thoughts on the LGOP package:
1. Why did we include a map of the catacombs in the firstplace?
Because we knew it was an inexpensive (albeit dull andphotocopyable) piece of copy-protection.
2. But, as a feelie, doesn't it enhance the mood or tone of thestory?
No. The map doesn't communicate sex or comedy: Steve included itonly because of #1 above.
3. Shouldn't feelies enhance the mood or tone?
Yes! That's how we justify their expense to our customers,including the non-copy-protection feelies. Everyone agrees thatthe best feelies are those which give the player some enjoyment,like the scratch 'n' sniffs.
4. But the map does serve a useful purpose, right?
Yes; it's one of three pieces of copy-protection in the package.Even though it's not "fun," it is (or is supposed to be) cheap.However, it is twice the size it needs to be, and is beingprinted on "parchment-style" paper in brown ink. And, as usual,it's going through many proof stages to ensure extremely highquality. (It seems silly to go through such a high-qualityprocess when we're simply printing a hand-drawn original.)
5. Okay. So what does all this have to do with another scratch'n' sniff?
Steve originally had 8 odors in Leather Goddesses of Phobos,interspersed through the game.. We all knew that the final numberof scratch 'n' sniffs was uncertain, so Steve, the testers, and Imet to decide which odors would be the first to go. Time passes
As the game got refined, objects in the game got moved about (putearlier or later in the story) to make the game more playable orsensible. As objects got moved around, so too did theirassociated odors. Alas, the odors are now less interspersed: andif we have only 6 scratch 'n' sniffs, then 3 will be near thevery beginning of the game, and 3 near the very end, and none inthe middle. Having another scratch 'n' sniff would give theplayer a "reward," and encouragement, halfway through the game.Every scent, remember, has some joke or other raison d'etreassociated with it.
1
6. But we can't afford another scratch 'n' sniff!
Maybe we can't — in which case the player will have to make duewith 3 whiffs at the beginning, then play for 40 hours without awhiff, and then get 3- quickies at the end. But maybe we can —by making the map (and the card that the scratch 'n' sniffs goon) cheaper.
To "afford the package," we're compromising the number of scratch'n' sniffs, which are the fun (and therefore best) feelies.Instead, shouldn't we "compromise" the feelies that already don'tadd to the fun — the map and the paper? Steve included the maponly because he "knew" it would be cheap, and he wouldn't have tocompromise elsewhere to include it. And certainly the paper thatthe scratch 'n' sniffs go on can be real cheap. Again,high-quality printing seems quite unnecessary.
I understand the necessity to keep the price of packaging down.In this case, however, I feel we're cutting costs in the wrongplace. It's OK if the map looks cheap, or has a smudge of dirton it, or isn't centered on the page to within one-sixteenth ofan inch. It serves a strictly utilitarian, unfun purpose. Ourpackaging costs should go toward improving the player'sexperience.
7. So, bottom line, what do you want me to do?
I'm not trying to increase your already burdensome workload; Isimply want you to understand my viewpoint, and Steve's. (Wedon't enjoy making your life difficult — well, maybe we do, butthere's more than that here.) If you agree that there's value inanother scratch n' sniff, and it's worth making compromiseselsewhere to get it, I'll be happy to do whatever needs to bedone: talking with Carl and/or Angela, calling suppliers, etc. Ibelieve that we can save enough money between the map and thecard to add another scent and still cut the total cost of thepackage
.
2
MEMO
DATE: June 11, 1986TO: CarlFROM: GayleRE: LGOP package
Carl, please drop "COMEDY" from the lower right corner ofthe LGOP package cover. In its place, add "BY STEVEMERETZKY". Also, please make sure that mention of theComedy genre is removed from elsewhere in the package && ocndfrom any related collateral materials.
cc
:
JoelJohn 0.MikeJonSteveElizabeth
SocaVcYv ‘
f\1 CarA Wa <Vi venc^
|. ?\TZA
Z, CHocoL/Vre
3. MoTA&ALLS
M. MvibK ZZ
6. GARLIC- ~ Z
L€ATH£R ZZ
fc-AMA n\A
T€M fe|??/?,€»
G.
7.
+d ; /Wv oAlIQ.
Grr\
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\ylefts'
If you've never played Infocom's interactive fiction before, youshould read this entire instruction manual.
If you're an experienced Infocom player, just read Section II:About Leather Goddesses of Phobos.
TABLE OF CONTENTS
Section I : About Infocom's Interactive Fiction
Quick Reference Guide
This briefly describes the most important things to know aboutinteractive fiction.
An Overview
*What is interactive fiction?*Moving aroundTurns and scoring
Starting and Stopping
* "Booting up"Saving and restoring
,
Quitting and restarting
Communicating with Infocom's interactive fiction
Basic sentencesComplex sentencesTalking to characters in the storyVocabulary limitations
«
Special Commands
Tips for Novices
Eleven useful pointers about interactive fiction
Common Complaints
We're Never Satisfied
If You Have Technical Problems
Section II : About Leather Goddesses of Phobos
Preface to the Story
Some Recognized Verbs
Sample Transcript and Map
About the Author
Copyright and Warranty Information
2
SECTION Is ABOUT INFOCOM'S INTERACTIVE FICTION
Quick Reference Guide
1. To start the story ("boot up"), see the separate ReferenceCard in your LGOP package.
2. When you see the prompt (>) on your screen, LGOP is waitingfor your input. There are four kinds of sentences or commandsthat LGOP understands:
A. Direction commands: To move from place to place, just typethe direction you want to go: NORTH, SOUTH, EAST, WEST,NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, UP, DOWN, IN, orOUT.
B. Actions: Just type whatever you want to do. Some examples:-N READ THE BOOK or OPEN THE DOOR or LOOK THROUGH THE WINDOW or
GIVE THE BALL TO THE CAT. Once you're familiar with simplecommands, try the more complex ones described in "Communicatinwith Infocom's Interactive Fiction" on page N.
C. Commands given to other characters: To talk to characters ithe story, type their name, then a comma, then what you want tsay to them. For example: FRED, GIVE ME THE AXE or OLD MAN,HELLO.
D. Special commands: some commands, such as INVENTORY orDIAGNOSE, give you specific information or affect your output,list of these appears in the "Special Commands" section on pag
3. After typing your sentence or command, you must press theRETURN (or ENTER) key before LGOP will respond.
4. On most computers, your screen will display a special linecalled the status line. It tells you the name of your currentlocation, your score, and the number of turns you have taken sofar in the story.
5. You can pick up and carry many of the items you'll find in thestory. For example, if you type TAKE THE TUBE OF JELLY, you will
3
be carrying it. Type INVENTORY to see a list of the items youare carrying.
6. When you want to stop, save your place for later, or startover, read the "Starting and Stopping" section on page N.
7. If you have trouble, refer to the specific section of themanual for more detailed instructions.
4
An Overview
/"N
Interactive fiction is a story in which you are the maincharacter. Your own thinking and imagination determine theactions of that character and guide the story from start tofinish.
Each work of interactive fiction, such as LGOP, presents you witha series of locations, items, characters, and events. You canmove from place to place, use the objects you find, and interactwith the other characters, to affect the outcome of the story.An important element of interactive fiction is puzzle-solving.You should think of a locked door or a ferocious beast not as apermanent obstacle, but merely as a puzzle to be tackled.Solving puzzles will frequently involve bringing a certain itemwith you, and then using it in the proper way.
In LGOP , time passes only in response to your input, which eachinput counting as one turn. Nothing happens until you type asentence and press the RETURN (or ENTER) key, so you can planyour turns as slowly and carefully as you want.
To measure your progress, LGOP keeps track of your score. Youmay get points for solving puzzles, performing certain actions,or visiting certain locations. A perfect score is to be strivedfor, but of course having fun is much more important.
You can select from among three levels of "adultness". The firstis the TAME level, which has absolutely no "bad" language orsex-related situations. Next is the SUGGESTIVE level, whichincludes some naughty language* and sexual innuendo, but nothingthat you wouldn't see on network TV. Finally, if you're feelingtruly risque, there's our LEWD level, which includes most ofGeorge Carlin's Seven Words You Can't Say on Television as wellas examples of almost graphic sex. Naturally, the LEWD level isthe most fun. You can roughly equate these three levels with theG, PG, and R movie ratings. The story will always begin inSUGGESTIVE level.
You can also select one of three levels of descriptiveness. InVERBOSE mode, you will receive the full description of a locationevery time you visit it. In BRIEF mode, you receive the fulldescription of a location only the first time you visit it; onsubsequent visits, you will be given only the name of thelocation and a description of the interesting objects that arepresent. When you're in SUPERBRIEF mode, you will never get a
5
description of your location or the objects in it, unless you askfor it by typing LOOK. In fact, in SUPERBRIEF mode, you won'teven get a blank line between each turn. This mode isrecommended only for those players who already know their wayaround, and want to save time while playing through a part of thestory they're completely familiar with. The story always beginsin BRIEF mode.
\
6
Starting and Stopping
Starting the story : To load LGOP, follow the instructions on theReference Card in your package.
To get past the opening screen and into the story, just pressyour RETURN (or ENTER) key. You will then get a description ofthe opening location of the story, Joe's Bar. Then the prompt(>) will appear, indicating that LGOP is waiting for your firstinput
.
Here's a quick exercise to help you get accustomed to interactingwith LGOP . Type the following:
>INVENTORY
Then press the RETURN (or ENTER) key. LGOP will respond bytelling you what you are holding.
Then try:
>READ THE COMIC BOOK
After you press the RETURN (or ENTER) key, LGOP will againrespond. Now you decide what to do next.
Saving and restoring : It will probably take you many days tocomplete LGOP . Using the SAVE feature, you can continue thestory at a later time without having to start over from thebeginning, just as you can place a bookmark in a book you arereading. SAVE puts a "snapshot" of your place in the story ontoanother disk. You should also save your place before (or after)trying something dangerous or tricky. That way, even if you getlost or "killed" in the story, you can return to your savedposition.
To save your place in the story, type SAVE at the prompt (>)
,
andthen press the RETURN (or ENTER) key. Then follow theinstructions for saving and restoring on your Reference Card.Some computers require a blank disk, initialized and formatted,for saves. Using a disk with data on it (not counting other LGOPsaves) may result in the loss of that data, depending on yourcomputer. You can save your position as often as you like byusing additional blank disks.
7
You can restore a saved position any time you want. To do so,type RESTORE at the prompt (>)
,
and press the RETURN (or ENTER)key. Then follow the instructions on your Reference Card. Youcan then continue the story from the point where you used theSAVE command. You can type LOOK for a description of where youare.
Quitting and restarting : If you want to start over from thebeginning, type RESTART and press the RETURN (or ENTER) key.(This is usually faster than re-booting.) Just to make sure,LGOP will ask if you really want to start over. If you do, typeY or YES and press the RETURN (or ENTER) key.
If you want to stop entirely, type QUIT and press the RETURN (orENTER) key. Once again, LGOP will ask if this is really what youwant to do.
Remember when you RESTART or QUIT: if you want to be able toreturn to your current position, you must first use the SAVEcommand
.
%
8
Communicating with Infocom's Interactive Fiction
In LGOP, you type your commands in plain English each time yousee the prompt (>)
.
LGOP usually acts as if your commands beginwith "I want to...,” although you shouldn't actually type thosewords. You can use words like THE if you want, and you can usecapital letters if you want; LGOP doesn't care either way.
When you have finished typing a command, press the RETURN (orENTER) key. LGOP will then respond, telling you whether yourrequest is possible at this point in the story, and what happenedas a result.
LGOP recognizes your words by their first six letters, and allsubsequent letters are ignored. Therefore, SPACEShip,SPACEShips, and SPACESickness would all be treated as the sameword by LGOP .
To move around, just type the direction you want to go.Directions can be abbreviated: NORTH to N, SOUTH to S, EAST to E,WEST to W, NORTHEAST to NE, NORTHWEST to NW, SOUTHEAST to SE,SOUTHWEST to SW, UP to U, and DOWN to D. IN and OUT will alsowork in certain places.
LGOP understands many different kinds of sentences. Here areseveral examples. (Note that some of these objects do notactually appear in LGOP.)
>WALK TO THE NORTH%
>G0 DOWN
>NE
>TAKE THE WHIP
>READ THROUGH THE MANUAL
>LIE DOWN ON THE BED
>EXAMINE THE LARGE PULSATING POD
>OPEN THE SPIKED HANDCUFFS
9
>PUT THE HANDCUFFS ON THE STRANGER
>SMEAR THE PEANUT BUTTER ON MY STOMACH
>PUSH THE BLACK BUTTON
>SHOOT THE VIBRATING RAY GUN AT THE HYPERVENTILATING ALIEN
>INJECT MY SISTER WITH THE APHRODISIAC
>CLIMB THE FENCE
>LOOK AT THE UNDULATING TENTACLES THROUGH THE ELECTRON MICROSC
You can use multiple objects with certain verbs if you separatethem by the word AND or by a comma. Some examples:
>TAKE MELON AND WHIP
>DROP THE SPIKED HANDCUFFS, THE CLEAR JELLY, AND THE AXE
>PUT THE MALE RABBIT AND THE FEMALE RABBIT IN THE CAGE
You can include several sentences on one input line if youseparate them by the word THEN or by a period. (Note that eachsentence will still count as a turn.) You don't need a period atthe end of the input line. For example, you could type all ofthe following at once, before pressing the RETURN (or ENTER) key:
>READ THE MANUAL. GO NORTH THEN CLIMB IN THE HOT TUB. KISS PAT
If LGOP doesn't understand one of the sentences on your inputline, or if something unusual happens, it will ignore the rest ofyour input line (see "Common Complaints" on page N)
.
The words IT and ALL can be very useful. For example:
>FEEL THE LEATHER VEST. TAKE IT. PUT IT ON
>CLOSE THE HEAVY METAL DOOR. LOCK IT
>TAKE THE BOTTLE OF PILLS. CLOSE IT. PUT IT IN THE DRAWER.
>TAKE ALL
>TAKE ALL THE NAUGHTY PHOTOS
>DROP ALL BUT THE PIPE AND THE STICK OF INCENSE
>TAKE ALL FROM THE MEDICINE CHEST
10
>PUT ALL IN THE LARGE ORIFICE
>GIVE ALL BUT THE PANTYHOSE TO THE ARRESTING OFFICER
The word ALL refers to every visible object except those insidesomething else. If there were an apple on the ground and anorange inside a cabinet, TAKE ALL would take the apple but notthe orange.
There are three kinds of questions that LGOP understands: WHO IS(someone), WHERE IS (something), and WHAT IS (something). Forexample:
>WHO IS TIFFANY?
>WHERE IS MY APPLIANCE?
>WHAT IS A VENUSIAN SLIME BEAST?
You will meet other people and creatures in LGOP . You can "talk"to these beings by typing their name, then a comma, then whateveryou want to say to them. Here are some examples:
>BUTCH, HELLO\
>UNCLE SMEDLEY, WHERE ARE MY PAJAMAS?
>MASSEUSE , GIVE ME A MASSAGE
>DOCTOR JECKYLL, PUT DOWN THAT NEEDLE
>IRV , OPEN THE CLOSET DOOR. TAKE A SHIRT.
>MENACING ALIEN, PICK UP THE MENACING ALIEN GUN THEN SHOOT YOU
Notice that in the last two examples, you are giving a personmore than one command on the same input line. But remember: Mostpeople in the story don't care for idle chatter. Your deeds willspeak louder than your words.
LGOP tries to guess what you really mean when you don't giveenough information. For example, if you say that you want to dosomething, but not what you want to do it to or with, LGOP willsometimes decide that there is only one possible object you couldmean. When it does so, it will tell you. For example:
>UNLOCK THE DOOR
(with the key)
11
The door is now unlocked.
or
>KILL THE RAPIST
(with the insurance policy)
You read the insurance policy to the rapist, who dies ofboredom.
If your command is ambiguous, LGOP will ask what you reallymean. You can answer most of these questions briefly bysupplying _ the missing information, rather than typing the entireinput again. You can do this only at the very next prompt. Forexample:
>COVER THE BODY
What do you want to cover the body with?
>THE BLANKET
You drape the blanket loosely over poor Mrs. Filbert.
or
>EAT THE MELON
Which melon do you mean, the honeydew melon or the casaba melo
>HONEYDEW
The honeydew melon is sweet and juicy.
LGOP recognizes over 900 words, nearly all that you are likely touse in your commands. However, LGOP uses many words in itsdescriptions that it will not tecognize in your commands. Forexample, you might read, "The salesperson is busy showing someedible earrings to another customer, and doesn't notice youpocketing the key." If LGOP doesn't understand the phrasesEDIBLE EARRINGS or OTHER CUSTOMER in your input, you can assumethat you don't have to refer to them to complete the story; theyare only there to provide you with a more vivid description ofwhere you are or what is going on.
12
Special Commands
Below are explanations for a number of useful one-word commands.In many cases, these will not count as a turn. Type the commandafter the prompt (>) and press the RETURN (or ENTER) key.
AGAIN - LGOP will respond as if you had repeated your previouscommand. For instance, typing KILL THE RADIUM-POWERED ROBOT WITHTHE SWORD then typing AGAIN would be like trying to kill therobot twice in a row. You can abbreviate AGAIN to G.
BRIEF- This command tells LGOP to give you a medium-level ofdescriptiveness. For a more complete description, see thesection entitled "An Overview" on page N.
DIAGNOSE — LGOP will give you a medical report of your physicalcondition.
INVENTORY - LGOP will list what you are carrying. You canabbreviate INVENTORY to I.
LOOK - This tells LGOP to describe your location in full detail.You can abbreviate LOOK to L.
OOPS - If you accidentally mistype a word, such that LGOP doesn'tunderstand it, you can correct yourself at the next prompt bytyping OOPS and the correct word. For example, if you typed HANDTHE CHAIN SAW TO GARNDMA and were told "[I don't know the word'garndma']" you could type OOPS GRANDMA rather than retyping theentire sentence.
QUIT - This lets you stop. If you want to save your positionbefore quitting, follow the instructions in the "Starting andStopping" section on page N. You can abbreviate QUIT to Q.
RESTART - This stops the story and starts it over from thebeginning.
RESTORE - This restores a previously saved position. See"Starting and Stopping" on page N for more details.
SAVE - This puts a "snapshot" of your current position on yourstorage disk. You can return to a saved position in the futureusing the RESTORE command. See "Starting and Stopping" on page Nfor more details.
13
SCRIPT - This command tells your printer to begin making atranscript of the story as you venture onwards. A transcript mayaid your memory but is not necessary. It will work only oncertain computers; read your Reference Card for details.
STATUS - This will give you a bunch of information: your currentmode of descriptiveness, the level of "adultness" you're playingat, your score, a ranking based on your score, and the number ofturns you've taken.
SUPERBRIEF - This command tells LGOP to give you the sparestlevel of descriptiveness. For a more complete description, seethe section entitled "An Overview" on page N.
UNSCRIPT - This commands your printer to stop making atranscript.
VERBOSE - This command tells LGOP to give you a the wordiestlevel of ^ descriptiveness. For a more complete description, seethe section entitled "An Overview" on page N.
VERSION - LGOP responds by showing you the release number and theserial number of your copy of the story. Please include thisinformation if you ever report a "bug" in the story.
WAIT - This will cause time in the story to pass. Nothing in thestory will happen until you type a sentence and hit RETURN (orENTER) . You could leave your computer, take a nap, eat lunch,take a ride in a hovercraft, compose a sonnet about the matinghabits of baboons, and return to the story to find that nothinghas changed. You can use WAIT to make time pass in the storywithout doing anything. For example, if you met a talkingbaboon, you might WAIT to see if it will say anything; if youwere in a moving hovercraft, you might WAIT to see where itgoes. You can abbreviate WAIT to Z.
14
Tips for Novices
1. Draw a map. It should include each location and thedirections connecting it to adjoining locations. When you findyourself in a new location, make a note of any interestingobjects there. (See the small sample map that goes along withthe sample transcript on page N.) There are 10 possibledirections (NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST,SOUTHEAST, SOUTHWEST, UP, and DOWN) plus IN and OUT.
2. EXAMINE all objects you come across in the story.
3. TAKE all objects you come across in the story. Most objectsthat you can pick up are important for solving one or more of thepuzzles you'll run into.
4. Save your place often. That way, if you mess up or get"killed," you won't have to start over from the beginning. Seepage N for instructions.
5. Read the story carefully! There are often clues in thedescriptions of locations and objects.
6. Try everything you can think of — even strange or dangerousactions are fun and may provide clues; you can always save yourposition first. Here's a silly example;
>GIVE THE BASKETBALL TO THE LION
The lion takes an experimental bite out of the basketball butit out. It continues to gnaw on your leg.
Here you have a clue that maybe giving something more edible tothe lion (that slab or raw meat?) might save your leg.
7. Unlike other "adventure games" you may have played, there aremany possible routes to the end of LGOP . If you get stuck on onepuzzle, move on to another. Some puzzles have more than onesolution; other puzzles don't need to be solved at all.Sometimes you will have to solve one puzzle in order to obtainthe item(s) or information you need to solve another puzzle.
8. You may find it helpful to go through LGOP with anotherperson. Different people may find different puzzles easy and canoften complement each other.
15
9. If you really have difficulty, you can order a hint bookletand a complete map using the order form in your package. Youdon't need this booklet to enjoy the story, but it will makesolving the puzzles easier.
10. Read the sample transcript on page N to get a feel for howInfocom's interactive fiction works.
11. You can word a command in many different ways. For example,if you were tired, or wanted to climb between the sheets for someother reason, you could type in any of the following:
>GET IN BED
>GET ONTO THE BED
>LIE DOWN ON THE BED
If you type in a command that LGOP doesn't understand, tryrephrasing the command or using synonyms. If LGOP still doesn'tunderstand your command, you are almost certainly tryingsomething that is not important in continuing your adventure.
16
Common Complaints
LGOP will complain if you type a command that confuses itcompletely. LGOP will then ignore the rest of the input line.(Certain events, such as being attacked or walking into a wallmay also cause LGOP to ignore the rest of your command, since theevent may have changed your situation drastically.) Some ofLGOP 1 s complaints:
I DON 1 T KNOW THE WORD " H. The word you typed is not in
the story's vocabulary. Sometimes using a synonym or rephrasingwill help. If not, LGOP probably doesn't know the idea you weretrying to get across.
YOU USED THE WORD " » IN A WAY THAT I DON'T UNDERSTAND.LGOP knows the word you typed, but couldn't use it in thatsense. Usually this is because LGOP knows the word as adifferent part of speech. For example, if you typed LOWER THEFLAG, you are using LOWER as a verb, but LGOP might know LOWERonly as an adjective, as in PRESS THE LOWER BUTTON.
THERE WAS NO VERB IN THAT SENTENCE! Unless you are answering aquestion, each sentence must have a verb (or one of the specialcommands)
.
THERE SEEMS TO BE A NOUN MISSING IN THAT SENTENCE. This usuallymeans your sentence was incomplete, such as EAT THE BLUE or PUTTHE BOOK IN THE.
THERE WERE TOO MANY NOUNS IN THAT SENTENCE. An example is PUTTHE SOUP IN THE BOWL WITH THE LADLE, which has three noun"phrases,” one more than LGOP can digest in a single action.
I BEG YOUR PARDON? You pressed the RETURN (or ENTER) key withouttyping anything.
YOU CAN'T SEE ANY HERE! The object you referred to wasnot accessible. It may be somewhere else, for instance, orpresent but in a closed container.
THE OTHER OBJECT[S] THAT YOU MENTIONED ISN'T [AREN'T] HERE. Youreferred to one or more objects in the same sentence, some ofwhich aren't present or accessible.
II YouYOU CAN'T USE MULTIPLE [IN] DIRECT OBJECTS WITH "
—' can use multiple objects (that is, nouns or noun phrasesseparated by AND or a comma) or the word ALL only with certainverbs. Among the more useful of these verbs are TAKE, DROP, andPUT. An example of a verb that will not work with multipleobjects is EXAMINE; you couldn't say EXAMINE ALL or EXAMINE THEBOWL AND THE SWORD.
YOU CAN'T GO THAT WAY. There is no passage or exit in thedirection you want to move.
THAT SENTENCE ISN'T ONE I RECOGNIZE. The sentence you typed mayhave been gibberish, such as TAKE ROPE WITH READ. Or you mayhave typed a reasonable sentence but used a syntax that LGOP doesnot recognize, such as REACH UNDER THE GARMENT. Try rephrasingthe sentence.
18
We're Never Satisfied
Among the authors at Infocom, our attitude is "screw theaccountants and the balance sheets — it'll be done when it'sdone." We take great pride in the quality of our stories, honingand perfecting them down to the tiniest detail. But there comesa point where agents of evil, dressed in black, slip into ourdevelopment area when it's deserted (usually around 9:00am) andsoon a not-nearly-ready-for-release story is appearing onbestseller lists. So even after they're "out the door," we keepmaking additional improvements.
Your input is important. No matter how much testing we do, itseems some "bugs" lie dormant until thousands of you beginbrutally assaulting the program in your various inimitablefashions. If you find a bug, or if you think a certain puzzlewas too hard or too easy, or if you have some other suggestion,or if you'd just like to tell us your opinion of the story, dropus a note! We love every excuse to stop working, and a letterfrom you is just such an excuse! Write to:
Infocom, Inc.125 CambridgePark DriveCambridge, MA 02140Attn: TRENT or TIFFANY
19
If You Have Technical Problems
You can call the Infocom Technical Support Team to report "bugs"and technical problems, but not for hints to solve puzzles, at(617) 576-3190. If your disk develops a problem within ninety(90) days after purchase, we will replace it at no charge.Otherwise, there is a replacement fee of $5 (U.S. currency). Ifyou call to report a bug, please provide your release number,which you can find by typing VERSION. Please return yourregistration card if you'd like to be on our mailing list andreceive our newsletter, The New Zork Times.
20
SECTION II: ABOUT LEATHER GODDESS OF PHOBOS
Preface to the Story
The year is 1936. In the United States, a new miracle fabriccalled nylon was becoming popular, the Great Plains continued tosuffer from a severe drought that was turning the region into aDust Bowl, Alf Landon was running for President, Victor Hess wasreceiving the Nobel Prize for Physics for discovering cosmicradiation, "Gone With The Wind" was the best-selling novel, andsteak was twenty-five cents a pound. Elsewhere, black track starJesse Owen was embarassing Adolph Hitler by winning four goldmedals at the Olympic Games in Berlin, Edward the VIII of Englandwas abdicating the throne to marry a commoner, the Spanish CivilWar was beginning to heat up, and the Leather Goddesses of Phoboswere completing plans to invade the Earth and turn it into theirprivate pleasure world.
Don't let anyone ever tell you that nothing happens in UpperSandusky, Ohio, because on this day in 1936, you're snatched outof your favorite bar in Upper Sandusky — kidnapped by minions ofthe evil Leather Goddesses. You are brought back to Phobos as anexperimental subject, as preparations continue to enslave everyman and woman on Earth.
If you succeed in escaping the clutches of the Leather Goddesses,you will begin an odyssey the likes of which you have never evenimagined (except, perhaps, in Certain very enjoyable dreams).With your loyal friend and fellow Earthmate at your side, youwill begin a naughty, bawdy, rowdy, rousing and very, veryamusing romp across the solar system. Your mission, should yoube able to catch your breath long enough to think about it, is tocollect the materials you'll need to ultimately defeat theLeather Goddesses of Phobos and save humanity! Are you "up" forthe job?
21
Some Recognized Verbs
This is only a partial list of the verbs that LGOP understands.There are many more. Some of the verbs listed can be found inall Infocom stories? others are included especially for LGOP.Remember you can use a variety of prepositions with some verbs.(For example, LOOK can become LOOK INSIDE, LOOK BEHIND, LOOKUNDER, LOOK THROUGH, LOOK AT, and so on.)
LISTVERBSHERE
22
Sample Transcript and Map
This transcript is not from LGOP, but it does show many of thetypical commands you might use in the story. It contains somesimple puzzles and their solutions, and it will give you a goodidea of how Infocom's interactive fiction works. The player'scommands appear in capital letters after each prompt (>)
.
Themap represents the terrain in the sample transcript as you might
[diagram 1 goes here]
[sample transcript goes here]
23
About the Author
Steve Meretzky (1957- ) once enjoyed almost anythingfun, and virtually everything that was illegal. Nowhomeowner, he spends most of his time doing lawn.
that wasa married
24
Copyright and Warranty Information
Limited Warranty
This software product and the attached instructional materialsare sold "AS IS," without warranty as to their performance. Theentire risk as to the quality and performance of the computersoftware program is assumed by the user.
However, to the original purchaser of a disk prepared by Infocomand carrying the Infocom label on the disk jacket, Infocom, Inc.warrants the medium on which the program is recorded to be freefrom defects in materials and faulty workmanship under normal useand service for a period of ninety (90) days from the date ofpurchase. If during this period a defect on the medium shouldoccur, the medium may be returned to Infocom, Inc. or to anauthorized Infocom, Inc. dealer, and Infocom, Inc. will replacethe medium without charge to you. Your sole and exclusive remedyin the event of a defect is expressly limited to replacement ofthe medium as provided above. This warranty gives you specificlegal rights and you may also have other rights which vary fromstate to state.
THE ABOVE WARRANTIES FOR GOODS ARE IN LIEU OF ALL WARRANTIES,EXPRESS, IMPLIED, OR STATUTORY, INCLUDING, BUT NOT LIMITED TO,ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR APARTICULAR PURPOSE AND OF ANY OTHER WARRANTY OBLIGATION ON THEPART OF INFOCOM, INC. SOME STATES DO NOT ALLOW LIMITATIONS ONHOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAYNOT APPLY TO YOU. IN NO EVENT SHALL INFOCOM, INC. OR ANYONEELSE WHO HAS BEEN INVOLVED IN THE CREATION AND PRODUCTION OF THISCOMPUTER SOFTWARE PROGRAM BE LIABLE FOR INDIRECT, SPECIAL, ORCONSEQUENTIAL DAMAGES, SUCH AS, BUT NOT LIMITED TO, LOSS OFANTICIPATED PROFITS OR BENEFITS RESULTING FROM THE USE OF THISPROGRAM, OR ARISING OUT OF ANY BREACH OF THIS WARRANTY. SOMESTATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL ORCONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TOYOU.
N.B. After the warranty period, a defective Infocom disk may bereturned to Infocom, Inc. with a check or money order for $5.00U.S. currency for replacement.
Copyright
The enclosed software product is copyrighted and all rights arereserved by Infocom, Inc. It is published exclusively byInfocom, Inc. The distribution and sale of this product areintended for the use of the original purchaser only and for useonly on the computer systemspecified. Lawful users of thisprogram are hereby licensed only to read the program from itsmedium into memory of a computer solely for the purpose ofexecuting the program. Copying (except for one backup copy onthose systems which provide for it — see Reference Card)
,
duplicating, selling, or otherwise distributing this product is aviolation of the law.
This manual and all other documentation contained herein arecopyrighted and all rights reserved by Infocom, Inc. Thesedocuments may not, in whole or in part, be copied, photocopied,reproduced, translated, or reduced to any electronic medium ormachine-readable form without prior consent, in writing, fromInfocom, Inc.
Willful violations of the Copyright Law of the United States canresult in civil damages of up to $50,000 in addition to actualdamages, plus criminal penalties of up to one year imprisonmentand/or $10,000 fine. LGOP is a trademark of Infocom, Inc.
(c) 1985 Infocom, Inc.
Printed in U.S.A.
26
Manual for
LEATHER GODDESSES OF PHOBOS
Second Draft1/29/86
Comments to SEM
If you've never played Infocom's interactive fiction before,should read this entire instruction manual.
If you're an experienced Infocom player, just read Section IAbout Leather Goddesses of Phobos.
1
•>
you
TABLE OF CONTENTS
Section I; About Leather Goddesses of Phobos Page N
Preface to the Story Page N
Some Recognized Verbs Page N
The Three Levels of Naughtiness Page N
Sample Transcript and Map Page N
About the Author Page N
Section II : About Infocom 1 s Interactive Fiction Page N
An Overview Page N
What is interactive fiction?*Moving around*Turns and scoring
Starting and Stopping Page N
*" Booting up"*Saving and restoring*Quitting and restarting
Communicating with Infocom' s interactive fiction Page N
*Basic sentencesComplex sentencesTalking to characters in the storyVocabulary limitations
Special Commands Page N
Tips for Novices Page N
Eleven useful pointers about interactive fiction
Common Complaints Page N
We're Never Satisfied Page N
•>
2
If You Have Technical Problems Page N
Copyright and Warranty Information Page N
Quick Reference Guide Page N
This briefly describes the most important things toknow about interactive fiction.
SECTION Is ABOUT LEATHER GODDESSES OF PHOBOS
Preface to the Story
1936. In the United States, a new miracle fabric called nylon wasbecoming popular, Alf Landon was running for President, VictorHess had won the Nobel Prize for Physics for discovering cosmicradiation. Gone With the Wind was the best-selling novel, andsteak cost twenty-five cents a pound. Elsewhere, black trackstar Jesse Owens was embarrassing Adolph Hitler by winning fourgold medals at the Berlin Olympics, Edward the VIII of Englandwas abdicating his throne to marry a commoner, the Spanish CivilWar was beginning to heat up, and the Leather Goddesses of Phoboswere preparing to invade the Earth and turn it into their privatepleasure world.
Don't let anyone ever tell you that nothing happens in UpperSandusky, Ohio, because on this day in 1936, you're snatched outof your favorite bar in Upper Sandusky — kidnapped by minions ofthe evil Leather Goddesses. You are brought back to Phobos as anexperimental subject, as preparations continue to enslave everyman and woman on Earth.
If you succeed in escaping the clutches of the Leather Goddesses,you will begin an odyssey the likes of which you have never evenimagined (except, perhaps, in certain very enjoyable dreams)
.
With your loyal friend and fellow Earthmate at your side, youwill begin a naughty, bawdy, rbwdy, rousing and very, veryamusing romp across the solar system. Your mission, should yoube able to catch your breath long enough to think about it, is tocollect the materials you'll need to ultimately defeat theLeather Goddesses of Phobos and save humanity! Are you "up" forthe job?
Some Recognized Verbs
This is only a partial list of the verbs that Leather Goddessesof Phobos understands. There are many more. Some of the verbslisted can be found in all Infocom stories; others are includedespecially for Leather Goddesses of Phobos . Remember you can usea variety of preposition with some verbs. (For example, LOOK canbecome LOOK INSIDE, LOOK BEHIND, LOOK UNDER, LOOK THROUGH, LOOKAT, and so on.)
ANSWER KILL RIPASK KISS ROLLBOARD KNOCK SEARCHBUY LAUNCH SHOWCLIMB LIE SITCLOSE LISTEN SMELLCOUNT LOCK STANDCUT LOOK SWIMDIG MAKE TAKEDRINK MARRY THROWDROP OPEN TIEEAT POINT TOUCHEMPTY POUR TRADEENTER PULL TURNEXAMINE PUSH UNLOCKFOLLOW PUT UNTIEGIVE READ WAKEHIDE REMOVE WALKJUMP WEAR
- 5 -
The Three Levels of Naughtiness
You can select from among three levels of naughtiness. The firstis the TAME level, which has absolutely no "bad" language orsex-related situations. Next is the SUGGESTIVE level, whichincludes some naughty language and sexual innuendo, but nothingthat you wouldn't see on network TV. Finally, if you're feelingtruly risque, there's our LEWD level, which includes most ofGeorge Carlin's Seven Words You Can't Say on Television as wellas examples of almost graphic sex. Naturally, most people findthe LEWD level the most fun. You can roughly equate these threelevels with the G, PG, and R movie ratings. The story willalways begin in the SUGGESTIVE level.
6
Sample Transcript and Map
This transcript is not from Leather Goddesses of Phobos, but itdoes show many of the typical commands you might use in thestory. It contains some simple puzzles and their solutions, andit will give you a good idea of how Infocom's interactive fictionworks. The player's commands appear in capital letters aftereach prompt (>)
.
The map represents the terrain in the sampletranscript as you might have drawn it. NOTE: In this sampletranscript, you play a male character. In Leather Goddesses ofPhobos you can be either a male or a female character.
[Diagram #1, the sample transcript map, goes here]
In SpaceYou are floating in outer space just "west" of your spaceship. Atiny asteroid spins lies below you.
>INVENTORYYou are carrying a plasma grenade, a pink feather duster, and aradium-powered radio.
>G0 DOWNOn An Asteroid
This is a godforsaken hunk of rock with nothing to recommendit. The horizon is deceptively close, forming a craggy circlearound you in every direction.
Your rocket ship is floating a hundred feet above you.
>WALK EASTOther Side of the Asteroid
Your short hike has taken you to the other side of theasteroid, which is as ugly and barren as the first side.
A human is tied to a stake here. Nearby, a tribe ofrock-creatures are foraging around for chunks of ice. Theyobviously intend for this poor fellow to be frozen at thestake. Not surprising, considering how much rock-creatureslove a good frozen steak.
>ASK THE HUMAN ABOUT THE ROCK ‘CREATURES"Thank the great red spot of Jupiter! A fellow human! Quick— get me outta here before those rock-creatures turn me into a
human popsicle!""There's some nice ice over here!" says one of the
rock-creatures in a typically gravelly voice.
7
>EXAMINE THE PLASMA GRENADEThe deadliest weapon this side of Pluto, a plasma grenade isactivated by pulling the pin and throwing it — as quickly aspossible — at the person or thing you intend to turn into verytiny sub-atomic particles.
One of the rock-creatures stumbles across some particularlyfrigid frozen methane, and scrapes its stony claws together indelightful anticipation.
"By the molten pools of Mercury, hurry up!" says the human atthe stake.
>PULL THE PINThe pin slides out smoothly. The grenade throbs with unleashedpower.
"Isn't this enough ice?" growls one of the smallerrock-creatures
.
>THROW THE GRENADE AT THE ROCK CREATURESBOOM! The air is filled with a fine dust that one usuallyassociates with vaporized rock-creatures. "Good work! By theway, my name's Umberto, from Ganymede. I pledge that I shallsomeday repay this debt. Now untie me, will ya?"
>UNTIE UMBERTOYou release Umberto from the stake.
>UMBERTO , FOLLOW ME"You bet!"
>NORTHOn An Asteroid
Your rocket ship is floating a hundred feet above you.Umberto follows faithfully.
>SOUTHWESTOther Side of Asteroid
Umberto is right behind you* every step of the way.
>AGAINOn An Asteroid
Your rocket ship is floating a hundred feet above you.Like a loyal friend, Umberto stays at your side.
>JUMP UPThis asteroid has almost no gravity, and you jump upwards withease . .
.
In SpaceUmberto arrives a second later.
>ENTER THE ROCKET SHIPYour Spaceship
8
There is a calendar and a packing crate here."Nice ship," says Umberto, who obviously knows a nice ship
when he sees one.
>READ THE CALENDAR. OPEN THE PACKING CRATEIt is a copy of the Miss Solar System Calendar for 2036,currently open to February. February features Miss Ganymede,a stunning redhead in a see-through spacesuit. Her seductivepose leaves you aching.
Opening the packing crate reveals a sonic blaster.
>LOOKYour Spaceship
This sleek rocket, built by Uranus Metalworks, is the fleetestlittle baby in the spacelanes. The controls are simple andwell-labelled. The only exit is on the western side of the cabin.
There is calendar and a packing crate here. The packing cratecontains a sonic blaster.
>EXAMINE THE CONTROLSThe controls consist of three buttons: a gray button marked"Lunar Base," a red button labelled "Ganymede City," and a brownbutton that reads "The Asteroid Where You Just Killed the RockCreatures .
"
>TAKE THE SONIC BLASTERTaken.
>INVENTORYYou are carrying a sonic blaster, a grenade pin, a pink featherduster, and a radium-powered radio.
>TURN ON THE RADIOThe radio hums to life. You tune in to your usual channel,currently filled with innocuous deep space chatter. Suddenly,a message blasts through louder than the rest. "Rayana, thedaughter of Ganymede's King Mehthos, has been kidnapped by thedreaded space pirates of Deimos. The King is offering a rewardof one million ganymids for her safe return."
"The princess!" yells Umberto, stunned. "We are engaged tobe married this very month! Help me rescue her, and you mayclaim the entire reward!"
>PUSH THE RED BUTTONA plume of fire spews from the tail of the rocket. You leanforward to maintain your balance.
>WAITTime passes. .
.
Ganymede appears through the viewport as a tiny disk.
>WAIT
Time passes. .
.
You are now nearing Ganymede orbit. The landing thrusterskick on. Suddenly the ship rocks. "We've been hit!" Umbertoshouts. "It's those scurvy pirates!" The ship dives toward thesurface, pulls out at the last moment, and crashes lightly justbeyond the city limits.
"Just minor damages," Umberto reports after a cursoryinspection. "If you can get me a welding torch and a zinc-platedgyroscope, I'll have her repaired in no time. While you'rehunting up those parts. I'll try to find out where those lawlessscum have taken Rayana." He dashes out of the ship. Through theviewport, you see him disappear among the narrow, twistingstreets of Ganymede City.
>GET OUT OF THE ROCKET SHIPOutskirts of the City
You are on the edge of Ganymede City, which has been calledthe roughest town in the solar system. Your rocket can beentered to the east. A dilapidated building lies to the north,and a seedy alley leads off to the southwest.
>ENTER THE SEEDY ALLEYAlley
This is a blind alley, leading from the mouth of the alley,toward the northeast, to a featureless, unscalable wall justsouth of you.
Although it's a blind alley, you have no trouble seeing thepack of thieves and cutthroats which have just entered the alleybehind you.
>FIRE THE SONIC BASTER AT THE FEATURELESS WALL[I don't know the word "baster."]
>OOPS BLASTERCompletely eerie. After all, an explosion of this magnitudeshould make SOME noise, right? In any case, the silentexplosion leaves a gaping hole in the wall to the south.
The low-lifes draw closer. They also draw knives.
>SOUTHAs you pass through the opening in the wall, it collapsesbehind you, blocking the pack of thieves.
Plush BedroomThis luxurious boudoir is lined with soft cushions and draped
with the sheerest silks you've ever seen. The carpet is so thickand soft that you remove your boots without even thinking aboutit. A delicious aroma fills the room.
A glass case stands next to the door at the eastern side ofthe room. In it sits a zinc-plated gyroscope.
>SMELL THE AROMA[Scratch spot number nine, then hit the RETURN key.]
10
You remember that smell from a heady week you once spent amongthe vineyards of Io. Someone very nearby must be opening a bottleof powerful champagne.
You hear a sound from the doorway, and spin around as astunning redhead walks in with two glasses of sparkling champagne."Ah... I was hoping for some company," she whispers huskily.Studying her as she dims the lights, you decide that MissGanymede is even more magnificent in the flesh than she is inthe 2036 Miss Solar System calendar.
>TAMETame descriptions. (Yawn.)
"Shall we begin the screening of 'La Grande Illusion' now?"asks Miss Ganymede, continuing to dim the lights.
11
About the Author
Steve Meretzky (1957- ) once enjoyed almost anything that wasfun, and virtually everything that was illegal. Now a marriedhomeowner, he spends most of his time doing lawn.
Other works of interactive fiction by Steve Meretzky:
PlanetfallSorcererThe Hitchhiker's Guide to the Galaxy (with Douglas Adams)A Mind Forever Voyaging
Books by Steve Meretzky:
Zork: The Forces of KrillZork: The Malifestro QuestZork: The Cavern of DoomZork: Conguest at Quendor
SECTION II: ABOUT INFOCOM'S INTERACTIVE FICTION
An Overview
Interactive fiction is a story in which you are the maincharacter. Your own thinking and imagination determine theactions of that character and guide the story from start tofinish.
Each work of interactive fiction, such as Leather Goddesses ofPhobos , presents you with a series of locations, items,characters, and events. You can move from place to place, usethe objects you find, and interact with the other characters, toaffect the outcome of the story. An important element ofinteractive fiction is puzzle-solving. You should think of alocked door or a ferocious beast not as a permanent obstacle, butmerely as a puzzle to be tackled. Solving puzzles willfrequently involve bringing a certain item with you, and thenusing it in the proper way.
In Leather Goddesses of Phobos , time passes only in response toyour input, with each input counting as one turn. Nothinghappens until you type a sentence and press the RETURN (or ENTER)key, so you can plan your turns as slowly and carefully as youwant.
To measure your progress, Leather Goddesses of Phobos keeps trackof your score. You may get points for solving puzzles,performing certain actions, or visiting certain locations. Aperfect score is to be strived for, but of course having fun ismuch more important.
- 13 -
Starting and Stopping
Starting the story : To load Leather Goddesses of Phobos, followthe instructions on the Reference Card in your package.
To get past the opening screen and into the story, just pressyour RETURN (or ENTER) key. You will then get a description ofthe opening location of the story, Joe's Bar. Then the prompt(>) will appear, indicating that Leather goddesses of Phobos iswaiting for your first input.
Here's a quick exercise to help you get accustomed to interactingwith Leather Goddess of Phobos . Type the following commandfirst:
>INVENTORY
Then press the RETURN (or ENTER) key. Leather Goddesses ofPhobos will respond by telling you what you are holding.
Then try:
>READ THE COMIC BOOK
After you press the RETURN (or ENTER) key, Leather Goddesses ofPhobos will again respond. Now you decide what to do next.
Saving and restoring : It will probably take you many days tocomplete Leather Goddesses of Phobos . Using the SAVE feature,you can continue the story at a later time without having tostart over from the beginning,* just as you can place a bookmarkin a book you are reading. SAVE puts a "snapshot" of your placein the story onto another disk. You should also save your placebefore (or after) trying something dangerous or tricky. Thatway, even if you get lost or "killed" in the story, you canreturn to your saved position.
To save your place in the story, type SAVE at the prompt (>)
,
andthen press the RETURN (or ENTER) key. Then follow theinstructions for saving and restoring on your Reference Card.Some computers require a blank disk, initialized and formatted,for saves. Using a disk with data on it (not counting otherLeather Goddesses of Phobos saves) may result in the loss of thatdata, depending on your computer. You can save your position asoften as you like by using additional blank disks.
You can restore a saved position any time you want. To do so,type RESTORE at the prompt (>)
,
and press the RETURN (or ENTER)key. Then follow the instructions on your Reference Card. Youcan then continue the story from the point where you used theSAVE command. You can type LOOK for a description of where youare.
Quitting and restarting : If you want to start over from thebeginning, type RESTART and press the RETURN (or ENTER) key.(This is usually faster than re-booting.) Just to make sure,Leather Goddesses of Phobos will ask if you really want to startover. If you do, type Y or YES and press the RETURN (or ENTER)key.
If you want to stop entirely, type QUIT and press the RETURN (orENTER) key. Once again, Leather Goddesses of Phobos will ask ifthis is really what you want to do.
Remember when you RESTART or QUIT: if you want to be able toreturn to your current position, you must first use the SAVEcommand
.
- 15 -
Communicating with Infocom's Interactive Fiction
In Leather Goddesses of Phobos , you type your commands in plainEnglish each time you see the prompt (>)
.
Leather Goddesses ofPhobos usually acts as if your commands begin with "I wantto...," although you shouldn't actually type those words. Youcan use words like THE if you want, and you can use capitalletters if you want? Leather Goddesses of Phobos doesn't careeither way.
When you have finished typing a command, press the RETURN (orENTER) key. Leather Goddesses of Phobos will then respond,telling you whether your request is possible at this point in thestory, and what happened as a result.
Leather Goddesses of Phobos recognizes your words by their firstsix letters, and all subsequent letters are ignored. Therefore,SPACEShip, SPACESuits, and SPACES ickness would all be treated asthe same word by Leather Goddesses of Phobos .
To move around, just type the direction you want to go.Directions can be abbreviated: NORTH to N, SOUTH to S, EAST to E,WEST to W, NORTHEAST to NE, NORTHWEST to NW, SOUTHEAST to SE,SOUTHWEST to SW, UP to U, and DOWN to D. IN and OUT will alsowork in certain places.
Leather Goddesses of Phobos understands many different kinds ofsentences. Here are several examples. (Note that some of theseobjects do not actually appear in Leather Goddesses of Phobos .
)
>WALK TO THE NORTH
>G0 DOWN
>NE
>TAKE THE WHIP
>READ THROUGH THE MANUAL
>LIE DOWN ON THE BED
>EXAMINE THE LARGE PULSATING POD
>OPEN THE SPIKED HANDCUFFS
r-
r-
>PUT THE HANDCUFFS ON THE STRANGER
>SMEAR THE PEANUT BUTTER ON MY STOMACH
>PUSH THE BLACK BUTTON
>SHOOT THE VIBRATING RAY GUN AT THE HYPERVENTILATING ALIEN
>INJECT MY SISTER WITH THE APHRODISIAC
>CLIMB THE FENCE
>LOOK AT THE UNDULATING TENTACLES THROUGH THE ELECTRON MICROSC
You can use multiple objects with certain verbs if you separatethem by the word AND or by a comma. Some examples:
>TAKE MELON AND WHIP
>DROP THE SPIKED HANDCUFFS, THE CLEAR JELLY, AND THE AXE
>PUT THE MALE RABBIT AND THE FEMALE RABBIT IN THE CAGE
You can include several sentences on one input line if youseparate them by the word THEN or by a period. (Note that eachsentence will still count as a turn.) You don't need a period atthe end of the input line. For example, you could type all ofthe following at once, before pressing the RETURN (or ENTER) key:
>READ THE MANUAL. GO EAST THEN CLIMB IN THE HOT TUB. KISS PAT.
If Leather Goddesses of Phobos doesn't understand one of thesentences on your input line, or if something unusual happens, itwill ignore the rest of your input line (see "Common Complaints"on page N)
.
The words IT and ALL can be vety useful. For example:
>FEEL THE LEATHER VEST. TAKE IT. PUT IT ON
>CLOSE THE HEAVY METAL DOOR. LOCK IT
>TAKE THE BOTTLE OF PILLS. CLOSE IT. PUT IT IN THE DRAWER.
>TAKE ALL
>TAKE ALL THE NAUGHTY PHOTOS
>DROP ALL BUT THE PIPE AND THE STICK OF INCENSE
>TAKE ALL FROM THE MEDICINE CHEST
17
>PUT ALL IN THE LARGE ORIFICEr'>GIVE ALL BUT THE PANTYHOSE TO THE ARRESTING OFFICER
The word ALL refers to every visible object except those insidesomething else. If there were an apple on the ground and anorange inside a cabinet, TAKE ALL would take the apple but notthe orange.
There are three kinds of questions that Leather Goddesses ofPhobos understands: WHO IS (someone), WHERE IS (something), andWHAT IS (something) . For example:
>WHO IS TIFFANY?
>WHERE IS MY APPLIANCE?
>WHAT IS A VENUSIAN SLIME BEAST?
You will meet other people and creatures in Leather Goddesses ofPhobos . You can "talk" to these beings by typing their name,then a comma, then whatever you want to say to them. Here aresome examples:
>BUTCH, HELLO
>UNCLE SMEDLEY, WHERE ARE MY PAJAMAS?
>MASSEUSE , GIVE ME A MASSAGE
>DOCTOR JECKYLL, PUT DOWN THAT NEEDLE
>IRV , OPEN THE CLOSET DOOR. TAKE A SHIRT.
>MENACING ALIEN, PICK UP THE MENACING ALIEN GUN THEN SHOOT YOU
Notice that in the last two examples, you are giving a personmore than one command on the same input line. But remember: Mostpeople in the story don't care for idle chatter. Your deeds willspeak louder than your words.
Leather Goddesses of Phobos tries to guess what you really meanwhen you don't give enough information. For example, if you saythat you want to do something, but not what you want to do it toor with, Leather Goddesses of Phobos will sometimes decide thatthere is only one possible object you could mean. When it doesso, it will tell you. For example:
>UNLOCK THE DOOR
(with the key)
18
The door is now unlocked.
or
>KILL THE RAPIST
(with the insurance policy)
You read the insurance policy to the rapist, who dies ofboredom.
If your command is ambiguous. Leather Goddesses of Phobos willask what you really mean. You can answer most of these questionsbriefly by supplying the missing information, rather than typingthe entire input again. You can do this only at the very nextprompt. For example:
>COVER THE BODY
What do you want to cover the body with?
>THE BLANKET
You drape the blanket loosely over poor Mrs. Filbert.
or
>EAT THE MELON
Which melon do you mean, the honeydew melon or the casaba melo
>HONEYDEW
The honeydew melon is sweet and juicy.
Leather Goddesses of Phobos recognizes over 900 words, nearly allthat you are likely to use in your commands. However, LeatherGoddesses of Phobos uses many words in its descriptions that itwill not recognize in your commands. For example, you mightread, "The salesperson is busy showing some edible earrings toanother customer, and doesn't notice you pocketing the key." IfLeather Goddesses of Phobos doesn't understand the phrases EDIBLEEARRINGS or OTHER CUSTOMER in your input, you can assume that youdon't have to refer to them to complete the story; they are onlythere to provide you with a more vivid description of where youare or what is going on.
19
Special Commands
Below are explanations for a number of useful one-word commands.In many cases, these will not count as a turn. Type the commandafter the prompt (>) and press the RETURN (or ENTER) key.
AGAIN - Leather Goddesses of Phobos will respond as if you hadrepeated your previous command. For instance, typing KILL THERADIUM-POWERED ROBOT WITH THE SWORD then typing AGAIN would belike trying to kill the robot twice in a row. You can abbreviateAGAIN to G.
BRIEF - This command tells Leather Goddesses of Phobos to giveyou the full description of a location only the first time youenter it. On subsequent visits, Leather Goddesses of Phobos willtell you only the name of the location and the objects present.This is how Leather Goddesses of Phobos will normally act, unlessyou tell it otherwise using the VERBOSE or SUPERBRIEF commands.The SUPERBRIEF command tells Leather Goddesses of Phobos todisplay only the name of a place you have entered, even if youhave never been there before. In this mode. Leather Goddesses ofPhobos will not even mention which objects are present. Ofcourse, you can always get a description of your location and theitems there by typing LOOK. In SUPERBRIEF mode, the blank linebetween turns will be eliminated, this mode is meant for playerswho are already very familiar with the geography. The VERBOSEcommand tells Leather Goddesses of Phobos that you want acomplete description of each location, and the objects in it,every time you enter a location, even if you've been therebefore.
%
DIAGNOSE - Leather Goddesses of Phobos will give you a medicalreport of your physical condition.
INVENTORY - Leather Goddesses of Phobos will list what you arecarrying. You can abbreviate INVENTORY to I.
LEWD - This gives you the most risque version of LeatherGoddesses of Phobos . See "The Three Levels of Naughtiness" onpage N.
LOOK - This tells Leather Goddesses of Phobos to describe yourlocation in full detail. You can abbreviate LOOK to L.
OOPS - If you accidentally mistype a word, such that LeatherGoddesses of Phobos doesn't understand it, you can correctyourself at the next prompt by typing OOPS and the correct word.For example, if you typed HAND THE CHAIN SAW TO GARNDMA and weretold "[I don't know the word 'garndma']" you could type OOPSGRANDMA rather than retyping the entire sentence.
QUIT - This lets you stop. If you want to save your positionbefore quitting, follow the instructions in the "Starting andStopping" section on page N. You can abbreviate QUIT to Q.
RESTART - This stops the story and starts it over from thebeginning.
RESTORE - This restores a previously saved position. See"Starting and Stopping" on page N for more details.
SAVE - This puts a "snapshot" of your current position on yourstorage disk. You can return to a saved position in the futureusing the RESTORE command. See "Starting and Stopping" on page Nfor more details.
SCRIPT - This command tells your printer to begin making atranscript of the story as you venture onwards. A transcript mayaid your memory but is not necessary. It will work only oncertain computers; read your Reference Card for details.
SUGGESTIVE - This gives you a moderately risque version ofLeather Goddesses of Phobos . See "The Three Levels ofNaughtiness" on page N.
STATUS - This will give you a bunch of information: your currentmode of descriptiveness, the level of "adultness" you're playingat, your score, a ranking based on your score, and the number ofturns you've taken.
SUPERBRIEF - This command tells Leather Goddesses of Phobos togive you the sparest level of descriptiveness. See BRIEF above.
TAME - This gives you a very wholesome version of LeatherGoddesses of Phobos . See "The Three Levels of Naughtiness" onpage N.
UNSCRIPT - This commands your printer to stop making atranscript.
VERBOSE - This command tells Leather Goddesses of Phobos to giveyou the wordiest level of descriptiveness. See BRIEF above.
VERSION - Leather Goddesses of Phobos responds by showing you therelease number and the serial number of your copy of the story.Please include this information if you ever report a "bug" in thestory.
21
WAIT - This will cause time in the story to pass. Nothing in thestory will happen until you type a sentence and press the RETURN(or ENTER) key. You could leave your computer, take a nap, eatlunch, take a ride in a hovercraft, compose a sonnet about themating habits of baboons, and return to the story to find thatnothing has changed. You can use WAIT to make time pass in thestory without doing anything. For example, if you met a talkingbaboon, you might WAIT to see if it will say anything; if youwere in a moving hovercraft, you might WAIT to see where itgoes. You can abbreviate WAIT to Z.
- 22 -
Tips for Novices
1. Draw a map. It should include each location and thedirections connecting it to adjoining locations. When you findyourself in a new location, make a note of any interestingobjects there. (See the small sample map that goes along withthe sample transcript on page N.) There are 10 possibledirections (NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST,SOUTHEAST, SOUTHWEST, UP, and DOWN) plus IN and OUT.
2. EXAMINE all objects you come across in the story.
3. TAKE all objects you come across in the story. Most objectsthat you can pick up are important for solving one or more of thepuzzles you'll run into.
4. Save your place often. That way, if you mess up or get"killed," you won't have to start over from the beginning. Seepage N for instructions.
5. Read the story carefully! There are often clues in thedescriptions of locations and objects.
6. Try everything you can think of — even strange or dangerousactions are fun and may provide clues; you can always save yourposition first. Here's a silly example:
>GIVE THE BASKETBALL TO THE LION
The lion takes an experimental bite out of the basketballbut spits it out. It continues to gnaw on your leg.
Here you have a clue that maybe giving something more edible tothe lion (that slab of raw meat?) might save your leg.
7. Unlike other "adventure games" you may have played, there aremany possible routes to the end of Leather Goddesses of Phobos.If you get stuck on one puzzle, move on to another. Some puzzleshave more than one solution; other puzzles don't need to besolved at all. Sometimes you will have to solve one puzzle inorder to obtain the item(s) or information you need to solveanother puzzle.
8. You may find it helpful to go through Leather Goddesses ofPhobos with another person. Different people may find different
23
puzzles easy and can often complement each other.
9. If you really have . difficulty, you can order a hint bookletand a complete map using the order form in your package. Youdon't need this booklet to enjoy the story, but it will makesolving the puzzles easier.
10. Read the sample transcript on page N to get a feel for howInfocom's interactive fiction works.
11. You can word a command in many different ways. For example,if you were tired, or wanted to climb between the sheets for someother reason, you could type in any of the following:
>GET IN BED
>GET ONTO THE BED
>LIE DOWN ON THE BED
If you type in a command that Leather Goddesses of Phobos doesn'tunderstand, try rephrasing the command or using synonyms. IfLeather Goddesses of Phobos still doesn't understand yourcommand, you are almost certainly trying something that is notimportant in continuing your adventure.
24
Common Complaints
Leather Goddesses of Phobos will complain if you type a commandthat confuses it completely. Leather Goddesses of Phobos willthen ignore the rest of the input line. (Certain events, such asbeing attacked or walking into a wall, may also cause LeatherGoddesses of Phobos to ignore the rest of your command, since theevent may have changed your situation drastically.) Some ofLeather Goddesses of Phobos ' s complaints:
I DON ' T KNOW THE WORD " " . The word you typed is not inthe story's vocabulary. Sometimes using a synonym or rephrasingwill help. If not, Leather Goddesses of Phobos probably doesn'tknow the idea you were trying to get across.
YOU USED THE WORD " " IN A WAY THAT I DON'T UNDERSTAND.Leather Goddesses of Phobos knows the word you typed, butcouldn't use it in that sense. Usually this is because LeatherGoddesses of Phobos knows the word as a different part ofspeech. For example, if you typed LOWER THE FLAG, you are using
^ LOWER as a verb, but Leather Goddesses of Phobos might know LOWERonly as an adjective, as in PRESS THE LOWER BUTTON.
THERE WAS NO VERB IN THAT SENTENCE! Unless you are answering aquestion, each sentence must have a verb (or one of the specialcommands)
.
THERE SEEMS TO BE A NOUN MISSING IN THAT SENTENCE. This usuallymeans your sentence was incomplete, such as EAT THE BLUE or PUTTHE BOOK IN THE.
%
THERE WERE TOO MANY NOUNS IN THAT SENTENCE. An example is PUTTHE SOUP IN THE BOWL WITH THE LADLE, which has three noun"phrases," one more than Leather Goddesses of Phobos can diqestin a single action.
I BEG YOUR PARDON? You pressed the RETURN (or ENTER) key withouttyping anything.
YOU CAN'T SEE ANY HERE! The object you referred to wasnot accessible. It may be somewhere else, for instance, orpresent but in a closed container.
THE OTHER OBJECT [S] THAT YOU MENTIONED ISN'T [AREN'T] HERE. Youreferred to one or more objects in the same sentence, some of
25
which aren't present or accessible.
YOU CAN'T USE MULTIPLE [IN] DIRECT OBJECTS WITH " Youcan use multiple objects (that is, nouns or noun phrasesseparated by AND or a comma) or the word ALL only with certainverbs. Among the more useful of these verbs are TAKE, DROP, andPUT. An example of a verb that will not work with multipleobjects is EXAMINE? you couldn't say EXAMINE ALL or EXAMINE THEBOWL AND THE SWORD.
YOU CAN'T GO THAT WAY. There is no passage or exit in thedirection you want to move.
THAT SENTENCE ISN'T ONE I RECOGNIZE. The sentence you typed mayhave been gibberish, such as TAKE ROPE WITH READ. Or you mayhave typed a reasonable sentence but used a syntax that LeatherGoddesses of Phobos does not recognize, such as REACH UNDER THEGARMENT. Try rephrasing the sentence.
- 26 -
»*
We're Never Satisfied
Among the authors at Infocom, our attitude is "screw theaccountants and the balance sheets — it'll be done when it'sdone." We take great pride in the quality of our stories, honingand perfecting them down to the tiniest detail. But there comesa point where agents of evil, dressed in black, slip into ourdevelopment area when it's deserted (usually around 9:00 a.m.),and soon a not-nearly-ready-for-release story is appearing onbestseller lists. So even after they're "out the door," we keepmaking additional improvements.
Your input is important. No matter how much testing we do, itseems some "bugs" lie dormant until thousands of you beginbrutally assaulting the program in your various inimitablefashions. If you find a bug, or if you think a certain puzzlewas too hard or too easy, or if you have some other suggestion,or if you'd just like to tell us your opinion of the story, dropus a note! We love every excuse to stop working, and a letterfrom you is just such an excuse! Write to:
Infocom, Inc.125 CambridgePark DriveCambridge, MA 02140Attn: TRENT or TIFFANY
27
If You Have Technical Problems
You can call the Infocom Technical Support Team to report "bugs"and technical problems, but not for hints to solve puzzles, at(617) 576-3190. If your disk develops a problem within ninety(90) days after purchase, we will replace it at no charge.Otherwise, there is a replacement fee of $5 (U.S. currency) . Ifyou call to report a bug, please provide your release number,which you can find by typing VERSION. Please return yourregistration card if you'd like to be on our mailing list andreceive our newsletter, The New Zork Times.
r
'
28
Copyright and Warranty Information
Limited Warranty
This software product and the attached instructional materialsare . sold . "AS IS," without warranty as to their performance. Theentire risk as to the quality and performance of the computersoftware program is assumed by the user.
However, to the original purchaser of a disk prepared by Infocomand carrying the Infocom label on the disk jacket, Infocom, Inc.warrants the medium on which the program is recorded to be freefrom defects in materials and faulty workmanship under normal useand service for a period of ninety (90) days from the date ofpurchase. If during this period a defect on the medium shouldoccur, the medium may be returned to Infocom, Inc. or to anauthorized Infocom, Inc. dealer, and Infocom, Inc. will replacethe medium without charge to you. Your sole and exclusive remedyin the event of a defect is expressly limited to replacement ofthe medium as provided above. This warranty gives you specificlegal rights and you may also have other rights which vary fromstate to state.
THE ABOVE WARRANTIES FOR GOODS ARE IN LIEU OF ALL WARRANTIES,EXPRESS, IMPLIED, OR STATUTORY, INCLUDING, BUT NOT LIMITED TO,ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR APARTICULAR PURPOSE AND OF ANY OTHER WARRANTY OBLIGATION ON THEPART OF INFOCOM, INC. SOME STATES DO NOT ALLOW LIMITATIONS ONHOW LONG AN IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAYNOT APPLY TO YOU. IN NO EVENT SHALL INFOCOM, INC. OR ANYONEELSE WHO HAS BEEN INVOLVED IN ’THE CREATION AND PRODUCTION OF THISCOMPUTER SOFTWARE PROGRAM BE LIABLE FOR INDIRECT, SPECIAL, ORCONSEQUENTIAL DAMAGES, SUCH AS, BUT NOT LIMITED TO, LOSS OFANTICIPATED PROFITS OR BENEFITS RESULTING FROM THE USE OF THISPROGRAM, OR ARISING OUT OF ANY BREACH OF THIS WARRANTY. SOMESTATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL ORCONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT APPLY TOYOU.
N.B. After the warranty period, a defective Infocom disk may bereturned to Infocom, Inc. with a check or money order for $5.00U.S. currency for replacement.
Copyright
29
rn
The enclosed software product is copyrighted and all rights arereserved by Infocom, Inc. It is published exclusively byInfocom, Inc. The distribution and sale of this product areintended for the use of the original purchaser only and for useonly on the computer systemspecified. Lawful users of thisprogram are hereby licensed only to read the program from itsmedium into memory of a computer solely for the purpose ofexecuting the program. Copying (except for one backup copy onthose systems which provide for it — see Reference Card)
,
duplicating, selling, or otherwise distributing this product is aviolation of the law.
This manual and all other documentation contained herein arecopyrighted and all rights reserved by Infocom, Inc. Thesedocuments may not, in whole or in part, be copied, photocopied,reproduced, translated, or reduced to any electronic medium ormachine-readable form without prior consent, in writing, fromInfocom, Inc.
Willful violations of the Copyright Law of the United States canresult in civil damages of up to $50,000 in addition to actualdamages, plus criminal penalties of up to one year imprisonmentand/or $10,000 fine.
Leather Goddesses of Phobos and A Mind Forever Voyaging aretrademarks of Infocom, Inc. Planetfall and Sorcerer areregistered trademarks of Infocom, Inc. The Hitchhiker's Guide tothe Galaxy is a trademark of Douglas Adams.
(c) 1985 Infocom, Inc.
Printed in U.S.A.
- 30 -
Quick Reference Guide
1 • To start the story ("boot up"), see the separate ReferenceCard in your Leather Goddesses of Phobos package.
2 . When you see the prompt (>) on your screen. Leather Goddessesof Phobos is waiting for your input. There are four kinds ofsentences or commands that Leather Goddesses of Phobosunderstands
:
A. Direction commands: To move from place to place, justtype the direction you want to go: NORTH, SOUTH, EAST,WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST, UP,DOWN, IN, or OUT.
B. Actions: Just type whatever you want to do. Someexamples: READ THE BOOK or OPEN THE DOOR or LOOK THROUGHTHE WINDOW or GIVE THE BALL TO THE CAT. Once you'refamiliar with simple commands, try the more complexones described in "Communicating with Infocom'sInteractive Fiction" on page N.
C. Commands given to other characters: To talk tocharacters in the story, type their name, then a comma,then what you want to say to them. For example: FRED,TELL ME ABOUT THE STORM or OLD MAN, FOLLOW ME.
D. Special commands: Some commands, such as INVENTORYor DIAGNOSE, give you specific information or affectyour output. A list of these appears in the "SpecialCommands" section on page N.
3 . After typing your sentence or command, you must press theRETURN (or ENTER) key before Leather Goddesses of Phobos willrespond.
4 . On most computers, your screen will display a special linecalled the status line. It tells you the name of your currentlocation, your score, and the number of turns you have taken sofar in the story.
5 . You can pick up and carry many of the items you'll find in thestory. For example, if you type TAKE THE TUBE OF JELLY, you willbe carrying it. Type INVENTORY to see a list of the items youare carrying.
31
6. When you want to stop, save your place for later, or startover, read the "Starting and Stopping" section on page N.
7. If you have trouble, refer to the specific section of themanual for more detailed instructions.
32
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FILE 1-2 PROOF 1 03-04-86 LAW 0304-A107HPD rl LAW
WRIGHTSON TYPOGRAPHERS W46982
INFOCOM INC.
MANUAL FOR LEATHER GODDESSES
> ENTER THE ROCKET SHIP
Your Spaceship
You can see a calendar and a packing crate here.
"Nice ship," says Umberto, who obviously knows a
nice ship when he sees one.
> READ THE CALENDAR. OPEN THE PACKING
CRATE’It's the Miss Solar System Calendar for 2036, currently
open to February. February features Miss Ganymede, a
stunning redhead in a see-through spacesuit. Her seduc-
tive pose leaves you aching.
Opening the packing crate reveals a sonic blaster.
> LOOKYour Spaceship
,
This sleek rocket, built by Uranus Metalworks, is the
fleetest little baby in the spacelanes. The controls are
simple and well-labelled. The only exit is on the western
side of the cabin.,
You can see a calendar and a packing crate here, he
packing crate contains a sonic blaster.
> EXAMINE THE CONTROLSThe controls consist of three buttons: a gray button
marked "Lunar Base," a red button labelled "Gany-
mede City," and a brown button that reads "The Aste-
roid Where You Just Killed the Rock Creatures."
> TAKE THE SONIC BLASTER
Taken.
> INVENTORYYou are carrying a sonic blaster, a grenade pin, a pink
feather duster, and a radium-powered radio.
>TURN ON THE RADIO
The radio hums to life. You tune in to your usual channel,
currently filled with innocuous deep space chatter. Sud-
denly a message blasts through louder than the rest.
You are on the edge of Ganymede City, which has
been called the roughest town in the solar system Your
rocket can be entered to the east. A dilapidated building
lies to the north, and a seedy alley leads off to the
southwest.
> ENTER THE SEEDY ALLEY
Alley
This is a blind alley, curving from the mouth of the
alley; toward the northeast, to a featureless, unscalable
wall just south of you.
Although it's a blind alley, you have no trouble seeing
the pack of thieves and cutthroats which have just en-
tered behind you.
> FIRE THE SONIC BASTER AT THE FEATURELESS
WALL[I don't know the word ' baster.
> OOPS BLASTER
Completely eerie—an explosion of this magnitude
should make SOME noise, right? In any case the silent
explosion leaves a gaping hole in the wall to the south.
The lowlifes draw closer. They also draw knives.
> SOUTH, „ . „
As you pass through the opening in the wall, it collapses
behind you, blocking the pack of thieves.
Plush Bedroom ...... ,
This luxurious boudoir is lined with soft cushions and
draped with the sheerest silks you've ever seen. The
carpet is so thick and soft that you remove your boots
without even thinking about it. A delicious aroma fills
the room.
A glass case stands next to the door at the eastern side
of the room. The glass case contains a zinc-plated
gyroscope.
>SMELLTHE AROMARrmtrh snot number nine, then hit the RETURN key.
SECTION II: ABOUT INFOCOM’SINTERACTIVE FICTION
An OverviewInteractive fiction is a story in which you are the main
character. Your own thinking and imagination deter-
mine the actions of that character and guide the
story from start to finish.
Each work of interactive fiction, such as Leather
Goddesses ofPhobos, presents you with a senes of
locations, items, characters, and events. You can
move from place to place, use the objects you find,
and interact with the other characters, to affect the
outcome of the story. An important element of inter-
active fiction is puzzle-solving. You should think ot a
locked door or a ferocious beast not as a permanent
obstacle, but merely as a puzzle to be tackled. Solv-
ing puzzles will frequently involve bringing a certain
item with you, and then using it in the proper way.
In Leather Goddesses ofPhobos, time passes only
in response to your input, with each input counting
as one turn. Nothing happens until you type a sen-
tence and press the RETURN (or ENTER) key, so you
can plan your turns as slowly and carefully as you
want. ,
To measure your progress, Leather Goddesses of
Phobos keeps track of your score. You may get points
for solving puzzles, performing certain actions, or
visiting certain locations. A perfect score is to be
strived for, but of course having fun is much more
important.
Starting and Stopping
Starting the story : To load Leather Goddesses ofPho-
bos, follow the instructions on the Reference Card in
your package.MV f fUn nruAmna and into the Story,
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El-1 PROQ5 2 03-04-86 BOB 0313-A107HPD r5 LAWiiGHTSON Typographers W46982ocominc.NUAL FOR LEATHER GODDESSES
Instruction Manual for
Leather Goddesses ofPhobos
TABLE OF CONTENTSSection I: About Leather Goddesses ofPhobos
Preface to the Story Page 13
If you’ve never played Infocom’s interactive fiction Some Recognized Verbsbefore, you should read this entire instruction T, T , T , , XT ,
.
manual -he 1 hree Levels of Naughtiness
If you’re an experienced Infocom player, just read l Sample Transcript and MapSection I: About Leather Goddesses of Phobos.
•'-4.
,*»’’
<1
'
'
»
3 <
K "
v*' About the Author
Section II: About Infocom’s Interactive Fiction
An Overview• What is interactive fiction?
• Moving around• Turns and scoring
Starting and Stopping• “Booting up”• Saving and restoring
• Quitting and restarting
13
13
14
16
17
17
Communicating with Infocom’s Interactive
Fiction 18• Basic sentences• Complex sentences• Talking to characters in the story• Vocabulary limitations
Special Commands 20
• Tips for Novices 21Eleven useful pointers about interactive fiction
Common Complaints 22
We’re Never Satisfied 23
If You Have Technical Problems 23
Copyright and Warranty Information 23
Quick Reference Guide 24A description of the most important things
to know about interactive fiction
12 Instruction Manual
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AL FOR LEATHER GODDESSES
SECTION I: ABOUT LEATHERGODDESSES OFPHOBOSPreface to the Story
1936. In the United States, a new miracle fabric
called nylon was becoming popular, Alf Landon wasrunning for President, Victor Hess had won the No-bel Prize for Physics for discovering cosmic radia-
tion, Gone With the Wind was the best-selling novel,
and steak cost twenty-five cents a pound. Else-
where, black track star Jesse Owens was embarrass-
ing Adolph Hitler by winning four gold medals at the
Berlin Olympics, Edward the VIII of England wasabdicating his throne to marry a commoner, the
Spanish Civil War was beginning to heat up, and the
Le; ‘ her Goddesses of Phobos were preparing to
invade the Earth and turn it into their private plea-
sure world.
Don’t let anyone tell you that nothing ever hap-
pers in Upper Sandusky, Ohio, because on this day
in 1 '36, you’re snatched out of your favorite bar—kidnapped by minions of the evil Leather Goddesses.
You are brought back to Phobos as an experimental
subject, as preparations continue to enslave every
man and woman on Earth.
If you succeed in escaping the clutches of the
Leather Goddesses, you will begin an odyssey the
likes of which you have never even imagined (except,
perhaps, in certain very enjoyable dreams). With
your loyal friend and fellow Earthmate at your side,
you will begin a naughty, bawdy, rowdy, rousing and
very, very amusing romp across the solar system.
Your mission, should you be able to catch your
breath long enough to think about it, is to collect the
materials you’ll need to ultimately defeat the Leather
Goddesses of Phobos and save humanity! Are you
“up” for the job?
Some Recognized VerbsThis is only a partial list of the verbs that Leather
Goddesses ofPhobos understands. There are manymore. Some of the verbs listed can be found in all
Infocom stories; others are included especially for
Leather Goddesses ofPhobos. Remember you can
use a variety of prepositions with some verbs. (For
example, LOOK can become LOOK INSIDE, LOOKBEHIND, LOOK UNDER, LOOK THROUGH, LOOKAT, and so on.)
ANSWER EAT LOOK SHOWAPPLY EMPTY MAKE SIT
ASK ENTER MARRY SLEEP
ATTACK EXAMINE MEASURE SMELLBEND EXIT OPEN STAIN
BITE FOLLOW POINT STANDBLOW GIVE POUR TAKE
BOARD HIDE PULL TASTE
BREAK JUMP PUSH THROWBURN KICK PUT TIE
BUY KISS READ TOUCHCLIMB KNOCK REMOVE TURNCLOSE LICK RIP UNTIE
COUNT LIE ROLL WALKDROP LISTEN SEARCH WEAR
The Three Levels of NaughtinessYou can select from among three levels of naughti-
ness. The first is the TAME level, which has abso-
lutely no “bad” language or sex-related situations.
Next is the SUGGESTIVE level, which includes somenaughty language and sexual innuendo, but notliing
that you wouldn’t see on network TV. Finally, if
you’re feeling truly risque, there’s our LEWD level,
which includes most of George Carlin’s Seven Words
You Can’t Say on Television as well as examples of
almost graphic sex. Naturally, most people find the
LEWD level the most fun. You can roughly equate
these three levels with the G, PG, and R movie rat-
ings. The story will always begin in the SUGGESTIVElevel.The STATUS command will tell you your current
naughtiness level.
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UAL FOR LEATHER GODDESSES
Sample Transcript and MapThis transcript is not from Leather Goddesses ofPho-tos, but it does show many of the typical commandsyou might use in the story. It contains some simple
puzzles and their solutions, and it will give you a goodidea of how Infocom's interactive fiction works. Theplayer’s commands appear in capital letters after
each prompt (> ). The map represents the terrain in
the sample transcript as you might have draw it.
NOTE: In this sample transcript, you play a male
character. In Leather Goddesses ofPhotos you can be
either a male or a female character.
In Space
You are floating in outer space just "west" of your
spaceship. A tiny asteroid lies below you.
> INVENTORYYou have a plasma grenade, a pink feather duster, and
a radium-powered radio.
>GO DOWNOn An Asteroid
This is a godforsaken hunk of rock with nothing to
recommend it. The horizon is deceptively close, forming
a craggy circle around you in every direction.
Your rocket ship is floating a hundred feet above you.
> WALK EASTOther Side of the Asteroid
Your short hike has taken you to the other side of the
asteroid, which is as ugly and barren as the first side.
A human is tied to a stake here. Nearby, a tribe of
rock-creatures are foraging around for chunks of ice.
They obviously intend for this poor fellow to be frozen at
the stake. Not surprising, considering how much rock-
creatures love a good frozen steak.
> ASK THE HUMAN ABOUT THE ROCK CREATURES"Thank the great red spot of Jupiter! A fellow human!
Get me outta here before those rock-creatures turn meinto a human popsicle!"
"There's some nice ice over here!" says one of the
rock-creatures in a typically gravelly voice.
> EXAMINE THE PLASMA GRENADEThe deadliest weapon this side of Pluto, a plasma gre-
nade is activated by pulling the pin and throwing it—as
quickly as possible— at the person or thing you intend to
turn into very tiny sub-atomic particles.
One of the rock-creatures stumbles across some par-
ticularly frigid frozen methane, and scrapes its stony
claws together in delightful anticipation.
"By the molten pools of Mercury, hurry up!" says the
human at the stake.
> PULLTHE PIN
The pin slides out smoothly. The grenade throbs with
unleashed power.
"Isn't this enough ice?" growls the youngest rock-
creature.
> THROW THE GRENADE AT THE ROCK CREATURESBOOM! The air is filled with a fine dust that one usually
associates with vaporized rock-creatures. "Good show!
By the way, I am Umberto, from Ganymede. I pledge
that I shall someday repay this debt. Now untie me, will
ya?"
> UNTIE UMBERTOYou release Umberto from the stake.
> UMBERTO, FOLLOW ME"You bet!"
> NORTHOn An Asteroid
Your rocket ship is floating a hundred feet above you.
Umberto follows faithfully.
> SOUTHWESTOther Side of Asteroid
Umberto is right behind you every step of the way.
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> AGAINOn An Asteroid
Your rocket ship is floating a hundred feet above you.Like a loyal friend, Umberto stays at your side.
> JUMP UPThis asteroid has almost no gravity, and you jump up-wards with ease . .
.
In Space
Umberto arrives a second later.
> ENTER THE ROCKET SHIPYour Spaceship
You can see a calendar and a packing crate here.Nice ship," says Umberto, who obviously knows a
nice ship when he sees one.
>TURN ON THE RADIOThe radio hums to life. You tune in to your usual channel,currently filled with innocuous deep space chatter. Sud-denly, a message blasts through louder than the rest.
"Rayana, the daughter of Ganymede's King Menthos,has been kidnapped by the dreaded space pirates ofDeimos. The King is offering a reward of one million
ganymids for her safe return."
"The princess!" yells Umberto, stunned. "We areengaged to be married this very month! Help me rescueher, and you may claim the entire reward!"
> PUSH THE BUTTON[Which button do you mean, the gray button, the redbutton, or the brown button?]
> READTHE CALENDAR. OPEN THE PACKINGCRATE
It's the Miss Solar System Calendar for 2036, currentlyopen to February. February features Miss Ganymede, astunning redhead in a see-through spacesuit. Her seduc-tive pose lea es you aching.
Opening the packing crate reveals a sonic blaster.
> LOOKYour Spaceship
This sleek rocket, built by Uranus Metalworks, is thefleetest little baby in the spacelanes. The controls aresimple and well-labelled. The only exit is on the westernside of the cabin.
You can see a calendar and a packing crate here. Thepacking crate contains a sonic blaster.
> EXAMINE THE CONTROLSThe controls consist of three buttons: a gray buttonmarked Lunar Base," a red button labelled "Gany-mede City," and a brown button that reads "The Aste-roid Where You Just Killed the Rock Creatures."
> TAKE THE SONIC BLASTERTaken.
> INVENTORYYou are carrying a sonic blaster, a grenade pin, a pinkfeather duster, and a radium-powered radio.
> REDA plume of fire spews from the tail of the rocket. You leanforward to maintain your balance.
> WAITTime passes . .
.
Ganymede appears through the viewport as a tiny
disk.
> WAITTime passes . .
.
You are now nearing Ganymede orbit. The landingthrusters kick on. Suddenly the ship rocks. "We've beenhit!" Umberto shouts. "It's those scurvy pirates!" Theship dives toward tne surface and crashes lightly just
beyond the city limits.
"Just minor damages," Umberto reports after a cur-
sory inspection. If you can get me a welding torch anda zinc-plated gyroscope. I'll have her repaired in notime. While you're hunting up those parts. I'll find outwhere those lawless scum have taken Rayana." Hedashes out of the ship. Through the viewport, you seehim disappear among the narrow, twisting streets ofGanymede City.
> GETOUTOF THE ROCKET SHIPOutskirts of the City
You are on the edge of Ganymede City, which hasbeen called the roughest town in the solar system. Yourrocket can be entered to the east. A dilapidated building
lies to the north, and a seedy alley leads off to the
southwest.
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> ENTER THE SEEDY ALLEYAlley
This is a blind alley, curving from the mouth of the
alley, toward the northeast, to a featureless, unscalable
wall just south of you.
Although it's a blind alley, you have no trouble seeing
the pack of thieves and cutthroats which have just en-
tered behind you.
> FIRE THE SONIC BASTER AT THE FEATURELESS
WALL[I don't know the word "baster."]
>OOPS BLASTERCompletely eerie—an explosion of this magnitude
should make SOME noise, right? In any case, the silent
explosion leaves a gaping hole in the wall to the south.
The lowlifes draw closer. They also draw knives.
> SOUTHAs you pass through the opening in the wall, it collapses
behind you, blocking the pack of thieves.
Plush BedroomThis luxurious boudoir is lined with soft cushions and
draped with the sheerest silks you've ever seen. The
carpet is so thick and soft that you remove your boots
without even thinking about it. A delicious aroma fills
the room.
A glass case stands next to the door at the eastern side
of the room. The glass case contains a zinc-plated
gyroscope.
> SMELL THE AROMA[Scratch spot number nine, then hit the RETURN key.]
You remember that smell from a heady week you once
spent among the vineyards of lo. Someone nearby is
opening a bottle of potent champagne.
You hear a sound from the doorway, and spin around
as a stunning redhead walks in with two glasses of spar-
kling champagne. "Ah ... I was hoping for some com-
pany," she whispers huskily. Studying her as she dims the
lights, you decide that Miss Ganymede is even more
magnificent in the flesh than she is in the 2036 Miss Solar
System calendar.
>TAMETame descriptions. (Yawn.)
"Shall we begin the screening of 'La Grande Illusion'
now?" asks Miss Ganymede, continuing to dim the
lights.
About the AuthorSteve Meretzky (1957- ) once enjoyed almost any-
thing that was fun, and virtually everything that was
illegal. Although still wanted in several states, he is
now a manned homeowner and spends most of his
time doing the lawn.
Other works of interactive fiction by Steve
Meretzky:Planetfall
Sorcerer
The Hitchhiker’s Guide to the Galaxy (with
Douglas Adams)A Mind Forever Voyaging
Books by Steve Meretzky:
Zork: The Forces ofKrill
Zork: The Malifestro Quest
Zork: The Cavern ofDoomZork: Conquest at Quendor
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SECTION II: ABOUT INFOCOM’SINTERACTIVE FICTIONAn OverviewInteractive fiction is a story in which yew are the maincharacter. Your own thinking and imagination deter-
mine the actions of that character and guide the
story from start to finish.
Each work of interactive fiction, such as LeatherGoddesses ofPhobos, presents you with a series of
locations, items, characters, and events. You canmove from place to place, use the objects you find,
and interact with the other characters, to affect the
outcome of the story. .An important element of inter-
active fiction is puzzle-solving. You should think of a
locked door or a ferocious beast not as a permanentobstacle, but merely as a puzzle to be tackled. Solv-
ing puzzles will frequently involve bringing a certain
item with you, and then using it in the proper way.
In Leather Goddesses ofPhobos,time passes only
in response to your input, with each input counting
as one turn. Nothing happens until you type a sen-
tence and press the RETURN (or ENTER) key, so youcan plan your turns as slowly and carefully as youwrant.
To measure your progress, Leather Goddesses ofPhobos keeps track of your score. You may get points
for solving puzzles, performing certain actions, or
visiting certain locations. You will also be assigned a
rajik based on your score.
Starting and StoppingStarting the story: To load Leather Goddesses ofPho-bos, follow7 the instructions on the Reference Card in
your package.
To get past the opening screen and into the story,
just press your RETURN (or ENTER) key. You will
then get a description of the opening location of the
story, Joe’s Bar. Then the prompt (> ) will appear,
indicating that Leather Goddesses ofPhobos is waiting
for your first input .
Here’s a quick exercise to help you get accus-
tomed to interacting with Leather Goddesses ofPho-bos. Type the following command first:
> INVENTORY
Then press the RETURN (or ENTER) key. Leather
Goddesses ofPhobos will respond by telling you whatyou are holding.
Then try7
:
> READ THE COMIC BOOKAfter you press the RETURN (or ENTER) key, LeatherGoddesses ofPhobos will again respond. Now yewdecide what to do next.
Saving and restoring: It will probably take you manydays to complete Leather Goddesses ofPhobos. Usingthe SAVE feature, you can continue the story7 at a
later time without having to start over from the be-ginning, just as you can place a bookmark in a bookyou are reading. SAVE puts a “snapshot” of yourplace in the story onto another disk. You should also
save your place before (or after) trying somethingdangerous or tricky. That way, even if you get lost or
“killed” in the story, you can return to your savedposition.
To save your place in the story, type SAVE at theprompt (>), and then press the RETURN (or ENTER)key. Then follow the instructions for saving and re-
storing on your Reference Card. Some computersrequire a blank disk, initialized and formatted, for
saves. Using a disk with data on it (not counting
other Leather Goddesses ofPhobos saves) may result
in the loss of that data, depending on your computer.You can save your position as often as you like byusing additional blank disks.
You can restore a saved position any time youwant. To do so, type RESTORE at the prompt ( > ),
and press the RETURN (or ENTER) key. Then follow
the instructions on your Reference Card. You canthen continue the story7 from the point where youused the SAVE command. You can type LOOK for a
description of where you are.
Quitting and restarting: If you wrant to start overfrom the beginning, type RESTART and press the
RETURN (or ENTER) key. (This is usually faster than
re-booting.) Just to make sure, Leather Goddesses ofPhobos w7
ill ask if you really want to start over. If youdo, type Y or YES and press the RETURN (or ENTER)key.
If you w7ant to stop entirely, type QUIT and press
the RETURN (or ENTER) key. Once again, Leather
Goddesses ofPhobos will ask if this is really w'hat you
want to do.
Remember when you RESTART or QUIT: if you
w7ant to be able to return to your current position,
you must first use the SAVE command.
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Communicating with Infocom’s
Interactive Fiction
In Leather Goddesses ofPhobos, you type your com-mands in plain English each time you see the prompt( > ) . Leather Goddesses ofPhobos usually acts as if
your commands begin with “I want to . . . although
you shouldn’t actually type those words. You can use
words like THE if you want, and you can use capital
letters if you want; Leather Goddesses ofPhobosdoesn’t care either way.
When you have finished typing a command, press
the RETURN (or ENTER) key. Leather Goddesses ofPhobos wall then respond, telling you whether your
request is possible at this point in the story, and whathai pened as a result.
Leather Goddesses ofPhobos recognizes yourwrords by their first six letters, and all subsequentletters are ignored. Therefore, SPACEShip,
SP CESuits, and SPACESickness would all be treated
as die same word by Leather Goddesses ofPhobos.
To move around, just type the direction you wantto go. Directions can be abbreviated: NORTH to N,SOUTH to S, EAST to E, WEST to W, NORTHEAST to
NE, NORTHWEST to NW, SOUTHEAST to SE,
SOUTHWEST to SW, UPto U, and DOWN to D. IN
and OUT wall also wTork in certain places.
Leather Goddesses ofPhobos understands manydifferent kinds of sentences. Here are several exam-ples. (Note that some of these objects do not actu-
ally appear in Leather Goddesses ofPhobos.)
>WALKTO THE NORTH> GO DOWN> NE>TAKETHE WHIP> READ THE MANUAL> LIE DOWN ON THE BED> EXAMINE THE LARGE PULSATING POD> UNLOCKTHE SPIKED HANDCUFFS> PUT THE HANDCUFFS ON THE STRANGER> SMEAR THE PEANUT BUTTER ON MY STOMACH> PUSH THE BLACK BUTTON> SHOOT THE VIBRATING RAY GUN AT THE HYPER-
VENTILATING ALIEN> INJECT MY SISTER WITH THE APHRODISIAC>CLIMBTHE FENCE> LOOK AT THE UNDULATING TENTACLESTHROUGH THE ELECTRON MICROSCOPE
You can use multiple objects with certain verbs if
you separate them by the wTord AND or by a comma.Some examples:
>TAKE MELON AND WHIP> DROP THE SPIKED HANDCUFFS, THE CLEAR JELLY,
ANDTHE AXE> PUT THE MALE RABBITANDTHE FEMALE RABBITIN THE CAGEYou can include several sentences on one input
line if you separate them by the wrord THEN or by a
period. (Note that each sentence will still count as a
turn.) You don’t need a period at the end of the input
line. For example, you could type all of the following
at once, before pressing the RETURN (or ENTER)key:
> PICK UP THE APPLIANCE. GO EAST THEN CLIMBIN THE HOT TUB. KISS PAT
If Leather Goddesses ofPhobos doesn’t understandone of the sentences on your input line, or if some-thing unusual happens, it will ignore the rest of yourinput line (see “Common Complaints” on page 22).
The words IT and ALL can be very useful. Forexample:
> FEEL THE LEATHER VEST. TAKE IT. PUT ITON> CLOSE THE HEAVY METAL DOOR. LOCK IT
> TAKE THE BOTTLE OF PILLS. CLOSE IT. PUT IT IN
THE DRAWER.> TAKE ALL
>TAKE ALLTHE NAUGHTY PHOTOS> DROP ALL BUT THE PIPE ANDTHE STICK OFINCENSE
> TAKE ALL FROM THE MEDICINE CHEST> PUT ALL IN THE LARGE ORIFICE> GIVE ALL BUT THE PANTYHOSE TO THE ARREST-
ING OFFICER
The w?ord ALL refers to every visible object except
those inside something else. If there wrere an apple
on the ground and an orange inside a cabinet, TAKEALL would take the apple but not the orange.
There are three kinds of questions that Leather
Goddesses ofPhobos understands: WHO IS (some-
one), WHERE IS (something), and WHAT IS (some-thing). For example:
> WHO IS TIFFANY?
> WHERE ISTHE RUBBER HOSE?> WHAT IS AVENUSIAN SLIME BEAST?
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IANUAL FOR LEATHER GODDESSES
You will meet other people and creatures in
Leather Goddesses ofPhobos. You can “talk” to thesebeings by typing their name, then a comma, thenwhatever you want to say to them. Here are someexamples:
> BUTCH, HELLO> UNCLE SMEDLEY, WHERE ARE MY PAJAMAS?> MASSEUSE, GIVE ME A MASSAGE> DOCTOR JECKYLL, PUT DOWN THAT NEEDLE> IRV, OPEN THE CLOSET DOOR. TAKE A SHIRT.
>|MENACING ALIEN, PICK UP THE MENACING[ALIEN GUN THEN SHOOT YOURSELF
Notice that in the last two examples, you are giving a
person more than one command on the same inputline. But remember: Most people in the story don’t
care for idle chatter. Your deeds will speak louderthan your words.
You can use quotes to answer a question or saysomething “out loud.” For example:
>$ aY “HELLO”>a.NSWER"YES"> REPLY "348"
Leather Goddesses ofPhobos tries to guess whatyou really mean when you don’t give enough infor-
mation. For example, if you say that you want to dosomething, but not what you want to do it to or with,
Leather Goddesses ofPhobos will sometimes decidethat there is only one possible object you could
mean. When it does so, it will tell you. For example:
> UNLOCK THE DOOR(with the key)
The door is now unlocked.
If your command is ambiguous, Leather GoddessesofPhobos will ask what you really mean. You cananswer most of these questions briefly by supplyingthe missing information, rather than typing the en-tire input again. You can do this only at the very nextprompt. For example:
> COVER THE BODYWhat do you want to cover the body with?
> THE BLANKETYou drape the blanket loosely over poor Mrs. Filbert,
or
> EAT THE MELONWhich melon do you mean, the honeydew melon orthe casaba melon?
> HONEYDEWThe honeydew melon is ripe and juicy.
Leather Goddesses ofPhobos recognizes over 900words, nearly all that you are likely to use in yourcommands. However, Leather Goddesses ofPhobosuses many words in its descriptions that it will notrecognize in your commands. For example, youmight read, “The salesperson is busy showing someedible earrings to another customer, and doesn't notice
you pocketing the key.” If Leather Goddesses ofPhobosdoesn’t understand the plirases EDIBLE EARRINGS orOTHER CUSTOMER in your input, you can assumethat you don’t have to refer to them to complete thestory; they are only there to provide you with a more
>
vivid description of where you are or what is going’on.
or
> KILLTHE RAPIST
(with the insurance policy)
You read the insurance policy to the rapist, who dies of
boredom.
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Special CommandsBelow are explanations for a number of useful one-
word commands. In many cases, these will not count
as a turn. Type the command after the prompt (>
)
and press the RETURN (or ENTER) key.
AGAIN—Leather Goddesses ofPhobos will respond
as if you had repeated your previous command. For
instance, typing KILL THE RADIUM-POWERED RO-
BOT WITH THE SWORD then typing AGAIN would
be like trying to kill the robot twice in a row. You can
abbreviate AGAIN to G.
BRIEF—This command tells Leather Goddesses of
Phobos to give you the full description of a location
only the first time you enter it. On subsequent visits,
Leather Goddesses ofPhobos will tell you only the
name of the location and the objects present. This is
how Leather Goddesses ofPhobos will normally act,
unless you tell it otherwise using the VERBOSE or
SUPERBRIEF commands. The SUPERBRIEF command
tells Leather Goddesses ofPhobos to display only the
name of a place you have entered, even if you have
never been there before. In this mode, Leather God-
desses ofPhobos wall not even mention which objects
are present. Of course, you can always get a descrip-
tion of your location and the items there by typing
LOOK. In SUPERBRIEF mode, the blank line between
turns will be eliminated. This mode is meant for play-
ers who are already very7 familiar with the geography
.
The VERBOSE command tells Leather Goddesses of
Phobos that you want a complete description of each
location, and the objects in it, every time you enter a
location, even if you’ve been there before.
DIAGNOSE—Leather Goddesses ofPhobos will give
you a medical report of your physical condition.
INVENTORY—Leather Goddesses ofPhobos will list
what you are carrying. You can abbreviate INVEN-
TORY to I.
LEWD—This gives you the most risque version of
Leather Goddesses ofPhobos. See “I he Three Lev-
els of Naughtiness” on page 13.
LOOK—'This tells Leather Goddesses ofPhobos to
describe your location in full detail. \ou can abbrevi-
ate LOOK to L.
OOPS— If you accidentally mistype a word, such
that Leather Goddesses ofPhobos doesn’t understand
it, you can correct yourself at the next prompt by
typing OOPS and the correct word. For example, if
you typed HANDTHE CHAIN SAWTOGARNDMAand were told “[I don't know the word 'garndma']
you could type OOPS GRANDMA rather than retyp-
ing the entire sentence.
QUIT—This lets you stop. If you want to save your
position before quitting, follow the instructions in the
“Starting and Stopping” section on page 17. You can
abbreviate QUIT to Q.
RESTART—This stops the story7 and starts it over
from the beginning.
RESTORE—This restores a previously saved posi-
tion. See “Starting and Stopping” on page 17 for
more details.
SAVE—This puts a “snapshot” of your current posi-
tion on your storage disk. You can return to a saved
position in the future using the RESTORE command.
See “Starting and Stopping” on page 17 for more
details.
SCRIPT—This command tells your printer to begin
making a transcript of the story as you venture on-
wards. A transcript may aid your memory but is not
necessary. It will work only on certain computers;
read y7our Reference Card for details.
SUGGESTIVE—This gives you a moderately7 risque
version of Leather Goddesses ofPhobos. See “The
three Levels of Naughtiness” on page 13.
STATUS—This will give you a bunch of information:
your current mode of descriptiveness, the level of
“adultness” you’re playing at, your score, a ranking
based on your score, and the number of turns you ve
taken.
SUPERBRIEF—Tliis command tells Leather God-
desses ofPhobos to give you the sparest level of de-
scriptiveness. See BRIEF above.
TAME—This gives you a very7 wholesome version of
Leather Goddesses ofPhobos. See “ The 1 hree Lev-
els of Naughtiness” on page 13.
UNSCRIPT—This commands your printer to stop
making a transcript.
VERBOSE—This command tells Leather Goddesses
ofPhobos to give you the wordiest level of descrip-
tiveness. See BRIEF above.
20 Instruction Manual
0 PROOF 2 03-04-86 BOB 0313-A107HPD r2 BOBrSON TYPOGRAPHERS W46982>M INC.
L FOR LEATHER GODDESSES
VERSION—Leather Goddesses ofPhobos respondsby showing you the release number and the serial
number of your copy of the story. Please include this
information if you ever report a “bug” in the story.
WAIT—This will cause time in the story to pass.
Nothing in the story will happen until you type a
sentence and press the RETURN (or ENTER) key. Youcould leave your computer, take a nap, eat lunch,
take a ride in a hovercraft, compose a sonnet about
the mating habits of baboons, and return to the story
to find that nothing has changed. You can use WAITto make time pass in the story without doing any-
thing. For example, if you met a talking baboon, youmight WAIT to see if it will say anything; if you werein a moving hovercraft
,you might WAIT to see where
it goes. You can abbreviate WAIT to Z.
Tips for Novices1. Draw a map. It she ,ild include each location and the
directions connecting it to adjoining locations. Whenyou find yourself in a new location, make a note of
any interesting objects there. (See the small sample
map that goes along with the sample transcript on
page 14.) There are 10 possible directions (NORTH,SOUTH, EAST, WEST, NORTHEAST, NORTHWEST,SOUTHEAST, SOUTHWEST, UP, and DOWN) plus
IN and OUT.
2. EXAMINE all objects you come across in the story.
3. TAKE all objects you come across in the story.
Most objects that you can pick up are important for
solving one or more of the puzzles you’ll run into.
4. Save your place often. That way, if you mess up or
get “killed,” you won’t have to start over from the
beginning. See page 17 for instructions.
5. Read the story carefully! There are often clues in
the descriptions of locations and objects.
6. Try everything you can think of—even strange or
dangerous actions are fun and may provide clues;
you can always save your position first. Here’s a silly
example:
> GIVE THE BASKETBALLTO THE LIONThe lion takes an experimental bite out of the basketball
but spits it out. It continues to gnaw on your leg.
Here you have a clue that maybe giving somethingmore edible to the lion (that slab of raw meat?) might
save your leg.
7. Unlike other “adventure games” you may have
played, there are many possible routes to the end of
Leather Goddesses ofPhobos. If you get stuck on onepuzzle, move on to another. Some puzzles have
more than one solution; other puzzles don’t need to
be solved at all. Sometimes you will have to solve
one puzzle in order to obtain the item(s) or informa-
tion you need to solve another puzzle.
8. You may find it helpful to go through Leather God-desses ofPhobos with another person. Different peo-
ple may find different puzzles easy and can often
complement each other.
9. If you really have difficulty, you can order a hint
booklet and a complete map using the order form in
your package. You don’t n >ed this booklet to enjoy
the story, but it will make solving the puzzles easier.
10. Read the sample transcript on page 14 to get a
feel for how Infocom’s interactive fiction works.
11. You can word a command in many different ways.
For example, if you were tired, or wanted to climb
between the sheets for some other reason, youcould type in any of the following:
> GET IN BED> GETONTO THE BED> LIE DOWN ON THE BED
If you type in a command that Leather Goddesses ofPhobos doesn’t understand, try rephrasing the com-mand or using synonyms. If Leather Goddesses of
Phobos still doesn’t understand your command, you
are almost certainly trying something that is not
important in continuing your adventure.
Instruction Manual 21
-11 PROOF 2 03-04-86 BOB 0313-A107HPD r2 BOB-TTSON TYPOGRAPHERS W46982:OM INC.
AL FOR LEATHER GODDESSES
Common ComplaintsLeather Goddesses ofPhobos will complain if you typea command that confuses it completely. Leather God-desses ofPhobos will then ignore the rest of the inputline. (Certain events, such as being attacked or walk-ing into a wall, may also cause Leather Goddesses ofPhobos to ignore the rest of your command, since
the event may have changed your situation drasti-
cally.) Some of Leather Goddesses ofPhobos’scomplaints:
I don't know the word " ". The word youtyped is not in the story’s vocabulary. Sometimesusing a synonym or rephrasing will help. If not,
Leather Goddesses ofPhobos probably doesn’t knowthe idea you were trying to get across.
You used the word " in a way that I don'tunderstand. Leather Goddesses ofPhobos knows theword you typed, but couldn’t use it in that sense.Usually this is because Leather Goddesses ofPhobosknows the word as a different part of speech. Forexample, if you typed LOWER THE FLAG, you areusing LOWER as a verb, but Leather Goddesses ofPhobos might know LOWER only as an adjective, asin PRESS THE LOWER BUTTON.'
There was no verb in that sentence! Unless you are
answering a question, each sentence must have a
verb (or one of the special commands).
There were too many nouns in that sentence. An exam-ple is PUT THE SOUP IN THE BOWL WITH THE LA-DLE, which has three noun “phrases,” one more thanLeather Goddesses ofPhobos can digest in a single
action.
Come again? You pressed the RETURN (or ENTER)key without typing anything.
You can't see any here! The object you re-
ferred to was not accessible. It may be somewhereelse, for instance, or present but in a closedcontainer.
The other object[s] that you mentioned isn't [aren't] here.
You referred to one or more objects in the samesentence, some of which aren’t present oraccessible.
You can't use multiple [indirect objects with " ".
You can use multiple objects (that is, nouns or nounphrases separated by AND or a comma) or the wordALL only with certain verbs. Among the more usefulof these verbs are TAKE, DROP, and PUT. An exam-ple of a verb that wall not work with multiple objectss EXAMINE; you couldn’t sav EXAMINE ALL or EX-
AMINE THE BOWL ANDTHE SWORD.
You can't go that way. There is no passage or exit in
the direction you wrant to move.
There seems to be a noun missing in that sentence. Thisusually means your sentence was incomplete, suchas EAT THE BLUE or PUT THE BOOK IN THE.
That sentence isn't one I recognize. The sentence youtyped may have been gibberish, such as TAKE ROPEWITH READ. Or you may have typed a reasonablesentence but used a syntax that Leather Goddesses ofPhobos does not recognize, such as REACH UNDERTHE GARMENT. Try rephrasing the sentence.
22 Instruction Manual
1-12 PROOF 2 03-04-86 BOB 0313-A107HPD r2 BOBGHTSON TYPOGRAPHERS W46982)COM INC.
IUAL FOR LEATHER GODDESSES
We’re Never Satisfied
Among the authors at Infocom, our motto is “screwthe marketeers and accountants, it’ll be done whenit’s done.” We take great pride in the quality of ourstories, spending months on the tiniest detail. Evenafter the disks are “out the door,” we keep improv-
ing, honing, and perfecting.
Your input is important. Despite a load of testing,
some “bugs” lie dormant until thousands of youbegin brutally assaulting the program in your various
inimitable fashions. If you find a bug, or rf you think a
certain puzzle was too hard or too easy, or if you just
want to tell us what a lascivious group of degenerateperverts we are, drop us a note! We love every ex-
cuse to stop working, and a i ;tter from you is just
such an excuse! Write to:
Infocom, Inc.
125 CambridgePark Drive
Cambridge, MA 02140
Attn: TRENT or TIFFAfr t
If You Have Technical ProblemsYou can call the Infocom Technical Support Team to
report “bugs” and technical problems, but not for
hints to solve puzzles, at (617) 576-3190. If your disk
develops a problem within ninety (90) days after
purchase, we will replace it at no charge. Otherwise,
there is a replacement fee of $5 (U.S. funds). If youcall to report a bug, please provide your release
number, which you can find by typing VERSION.Please return your registration card if you’d like to
be on our mailing list and receive our newsletter,
The New Zork Times.
Copyright and W arranty Information
Limited WarrantyThis software product and the attached instructional materials are
sold “AS IS,” without warranty as to their performance. The entire
risk as to the quality and performance of the computer software pro-
gram is assumed by the user.
However, to the original purchaser of a disk prepared by Infocomand carrying the Infocom label on the disk jacket, Infocom, Inc. war-rants the medium on which the program is recorded to be free fromdefects in materials and faulty workmanship under normal use andservice for a period of ninety (90) days from the date of purchase. If
during this period a defect on the medium should occur, the mediummay be returned to Infocom. Inc. or to an authorized Infocom, Inc.
dealer, and Infocom, Inc. will replace the medium without charge to
you. Your sole and exclusive remedy in the event of a defect is ex-
pressly limited to replacement of the medium as provided above. Thiswarranty gives you specific legal rights and vou may also have otherrights which vary from state to state.
THE ABOVE WARRANTIES FOR GOODS ARE IN LIEU OFALL WARRANTIES, EXPRESS, IMPLIED, OR STATUTORY,INCLUDING, BUT NOT LIMITED TO, ANY IMPLIED WAR-RANTIES OF MERCHANTABILITY AND FITNESS FOR APARTICULAR PURPOSE AND OF ANY OTHER WARRANTY OB-LIGATION ON THE PART OF INFOCOM, INC. SOME STATESDO NOTALLOW LIMITATIONS ON HOW LONG AN IMPLIEDWARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOTAPPLY TO YOU. IN NO EVENT SHALL INFOCOM, INC. ORANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREA-TION AND PRODUCTION OF THIS COMPUTER SOFTWAREPROGRAM BE LIABLE FOR INDIRECT, SPECIAL, OR CONSE-QUENTIAL DAMAGES, SUCH AS, BUT NOT LIMITED TO, LOSSOF ANTICIPATED PROFITS OR BENEFITS RESULTING FROMTHE USE OF THIS PROGRAM, OR ARISING OUT OFANYBREACH OF THIS WARRANTY. SOME STATES DO NOTALLOWTHE EXCLUSION OR LIMITATION OF INCIDENTAL OR CON-SEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION MAYNOTAPPLYTOYOU.
N.B. After the warranty period, a defective Infocom disk may bereturned to Infocom, Inc. with a check or money order for $5.00 U.S.funds for replacement.
CopyrightThe enclosed software product is copyrighted and all rights are re-
served by Infocom, Inc. It is published exclusively by Infocom, Inc.
The distribution and sale of this product are intended for the use of
the original purchaser only and for use only on the computer systemspecified. Lawful users'of this program are hereby licensed only to
read the program from its medium into memory of a computer solely
for the purpose of executing the program. Copying (except for onebackup copy on those systems which provide for it— see Reference
Card), duplicating, selling, or otherwise distributing this product is a
violation of the law.
This manual and all other documentation contained herein are copy-righted and all rights reserved by Infocom, Inc. These documentsmay not, in whole or in part, be copied, photocopied, reproduced,
translated, or reduced to any electronic medium or machine-readable
form'without prior consent, in writing, from Infocom, Inc.
Willful violations of the Copyright Law of the United States can
result in civil damages of up to $50,000 in addition to actual damages,plus criminal penalties of up to one year imprisonment and/or $10,000fine.
Leather Goddesses ofPhobos and A Mind Forever Voyaging are
trademarks of Infocom, Inc. Planetfall and Sorcerer are registered
trademarks of Infocom, Inc. The Hitchhiker’s Guide to the Galaxy is a
trademark of Douglas Adams.
© 1986 Infocom, Inc.
Printed in U.S. A.
Instruction Manual 23
13 PROOF 2 03-04-86 BOB 0313-A107HPD r2 BOB-ITSON TYPOGRAPHERS W46982OM INQ..
4L FOR LEATHER GODDESSES
Quick Reference Guide1. To start the story ("boot up”), see the separate
Reference Card in your Leather Goddesses ofPhobospackage.
2. When you see the prompt (> ) on your screen,
Leather Goddesses ofPhobos is waiting for your input.
There are four kinds of sentences or commands that
Leather Goddesses ofPhobos understands:
A. Direction commands: To move from place to
place, just type the direction you want to go:
NORTH, SOUTH, EAST, WEST, NORTHEAST,NORTHWEST, SOUTHEAST, SOUTHWEST, UP,
DOWN, IN, or OUT.
B. Actions: Just type whatever you want to do.
Some examples: READ THE BOOK or OPEN THEDOOR or LOOKTHROUGH THE WINDOW or
GIVE THE BALLTO THE CAT. Once you’re familiar
with simple commands, try the more complexones described in “Communicating with Infocom’s
Interactive Fiction” on page 18.
C. Commands given to other characters: To talk
to characters in the story, type their name, then a
comma, then what you want to say to them. For
example: FRED, TELL ME ABOUT THE STORM or
OLDMAN, FOLLOW ME.
D. Special commands: Some commands such as
INVENTORY or DIAGNOSE, give you specific
information or affect your output. A list of these
appears in the “Special Commands” section on
page 20.
3. After typing your sentence or command, youmust press the RETURN (or ENTER) key before
Leather Goddesses ofPhobos will respond.
4. On most computers, your screen will display a
special line called the status line. It tells you the
name of your current location, your score, your
rank, and the number of turns you have taken so far
in the story.
5. You can pick up and carry many of the items you’ll
find in the story. For example, if you type TAKE THETUBE OF JELLY, you will be carrying it. Type INVEN-TORY to see a list of the items you are carrying.
6. When you w^ant to stop, save your place for later,
or start over, read the “Starting and Stopping” sec-
tion on page 17.
7. If you have trouble, refer to the specific section of
the manual for more detailed instructions.
24 Instruction Manual
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WARNING!
Some material in this press release may not be suitable forchildren, especially the parts involving sex, which no one shouldknow anything about until reaching the age of eighteen(twenty-one in certain states) . This press release also may notbe suitable for censors, members of the Moral Majority, andanyone else who thinks that sex is dirty rather than fun.
The attitudes expressed and language used in this press releaseare representative only of the views of the writer, and in no wayrepresent the views of Infocom, Inc. or its employees, many ofwhom are children, censors, and members of the Moral Majority.(But very few of whom, based on last year's Christmas party,think that sex is dirty.)
By now, anyone who might be offended by this press release hasstuffed it back in the envelope and, evidence in hand, isindignantly huffing toward their post office, lawyer, or favoriterepression-oriented politico; ergo, those remaining will be eagerto learn that merely by turning the page they can read all aboutLEATHER GODDESSES OF PHOBOS
.
1
>TAME (Yawn.)
Get set for a entertaining trip into space in LEATHER GODDESSESOF PHOBOS, Infocom's latest work of interactive fiction. Writtenby Steve Meretzky r (provocative author of A Mind ForeverVoyaging), LEATHER GODDESSES OF PHOBOS joins Infocom's new Comedygenre. Early in the story, you're given the chance to identifyyourself as a guy or a gal, to make sure no one of your same sextries to get too friendly.
The tale begins in 1936 in Upper Sandusky, Ohio, where you'reenjoying an evening with your friends in the local lounge.Suddenly, you're kidnapped by space creatures, who carry you offto Phobos, a moon of Mars. You discover that you've beencaptured by the shameless Leather Goddesses of Phobos. They wantto use you for unmentionable experiments in preparation for theirforthcoming invasion of the Earth, which they plan to use fortheir own perverse purposes. Naturally, this must be preventedat all costs.
So, you travel around the solar system with your pal Trent (orTiffany, if you're a gal), looking for the objects you need tomake a special Anti-Leather Goddesses Machine. Along the way,you get to see a lot of interesting places not available throughyour travel agent, like the canals of Mars and the Venusianjungle. People try to engage you in indecent acts, but you'reable to maintain your integrity.
LEATHER GODDESSES OF PHOBOS has two other so-called "naughtiness"levels, but you won't want to play either of them since theyinclude graphic descriptions of things nice folks only do underthe sheets with the lights out.
The packaging contains a 3-D comic book, which you'll want tolook at in your room at home so nobody will see how silly youlook in the accompanying 3-D glasses. You also get ascratch '
n' sniff card (don't risk using it) and an educational map
of the secret catacombs.
- 2 -
>SUGGESTIVE
Get set for a rollicking trip through space in LEATHER GODDESSESOF PHOBOS, Infocom's latest work of interactive fiction. Writtenby Steve Meretzky (fun-loving author of Planetfall and Sorcererand co-author of the side-splitting Hitchhiker's Guide to theGalaxy), LEATHER GODDESSES OF PHOBOS joins Infocom's new Comedygenre. Early in the story, you're given the chance to identifyyourself as male or female, and you'd better believe it makes adifference
!
The tale begins in 1936 in Upper Sandusky, Ohio, where you'retying one on at your favorite hangout. Suddenly, you'rekidnapped by aliens, who carry you off to Phobos, a moon ofMars. You discover that you've been abducted by the voluptuousLeather Goddesses of Phobos. They want to use you for sexualexperimentation in preparation for their forthcoming invasion ofEarth, which they plan to turn into their personal playground.Naturally, you think everyone should be able to choose their ownpartners
.
So, you frolic around the solar system with your friend Tiffany(or Trent, if you're a male), looking for the things you need tomake a special Anti-Leather Goddesses Machine. When you see howmuch fun can be had on Mars, you'll wonder why the LeatherGoddesses ever wanted to leave home.
The packaging includes a nifty 3-D comic book. The accompanying3-D glasses make a great party gag.
>LEWD
Grease up for an erotic romp through space in LEATHER GODDESSESOF PHOBOS, Infocom's latest work of interactive fiction. Writtenby Steve Meretzky (a* guy who knows his stuff), LEATHER GODDESSESOF PHOBOS is a hot addition to Infocom's new Comedy genre. Earlyin the story, you get to identify yourself as a man or a woman,so you can choose your own brand of excitement.
The saga begins in 1936 in Upper Sandusky, Ohio, where you'reboozing it up at a sleazy bar. Suddenly, you're seized byaliens, who pin you down with their slimy tentacles as they carryyou off to Phobos, a moon of Mars. You learn that you've beensnatched by the raunchy Leather Goddesses of Phobos. They wantto test you out with all kinds of indescribably degenerateequipment in preparation for their coming invasion of Earth,which they plan to turn into their private playground. For thefirst time, you admit that there's a limit to sexual freedom.
So you plunge into the seamy side of the solar system with yourfriend Trent (or Tiffany, if you're playing as a woman), huntingfor the things you need to build a special Anti-Leather GoddessesMachine. You're often distracted, however, by the eroticadventures to be had on other planets, in particular the Pharoh'swife (or husband) with whom you have a full hour of wild sex.
LEATHER GODDESSES has two lesser "naughtiness" levels, but don'tget sucked into either of them. Go all the way with Lewd.
The packaging contains a 3-D comic book that really shows up thefine points of the Leather Goddesses. You also get amultiple-use scratch '
n' sniff card and a secret catacombs map.
4
LEATHER GODDESSES OF PHOBOS is geared to the Standard Levelplayer. It will be available in early August for a wide varietyof personal computers, including [computer versions], at asuggested retail price of $39.95.
i. ITIFOCOIIIInfocom, Inc., 125 CambridgePark Drive, Cambridge, MA 02140(617 )
492-6000
CONTACT: Spencer SteereInfocom, Inc.(617)492-6000
WARNING: SOME MATERIAL IN THIS PRESS RELEASE MAY NOT BESUITABLE FOR CHILDREN
Especially the Parts About Sex, Which No One Should KnowAnything About Until Reaching the Age of Eighteen
CAMBRIDGE, MA (June, 1986) — This summer, LEATHER GODDESSES OFPHOBOS, a hilarious new product from Infocom, will be titillatingplayers from coast to coast. Not since Woody Allen’s EVERYTHINGYOU ALWAYS WANTED TO KNOW ABOUT SEX have comedy and sex beencombined so well.
LEATHER GODDESSES OF PHOBOS takes interactive fiction to newheights (or depths, depending on how you look at it). It's thefirst interactive story that satisfies all your senses, providingyou with everything from a tantalizing scratch *n' sniff card toa curvaceous 3-D comic book. Author Steve Meretzky's zany senseof humor keeps the story moving from one rollicking rendezvous tothe next.
To satisfy all appetites, LEATHER GODDESSES OF PHOBOS can beenjoyed in any one of three playing modes, Tame, Suggestive orLewd, which correspond to P; PG, and R movie ratings. If you'veunder-estimated (or over-estimated) yourself, you can switch fromone mode to another. For your own discretion, this press releasehas also been written in three "naughtiness" levels. For theSuggestive release, go to page 2. For the Lewd release, hustle topage 3. And for the Tame release, please turn to page 4.
- 1 -
>SUGGESTIVE
Get set for a rollicking trip through space in LEATHER GODDESSESOF PHOBOS, Infocom's latest work of interactive fiction. Writtenby Steve Meretzky (fun-loving author of Planetfall and Sorcererand co-author of the side-splitting Hitchhiker's Guide to theGalaxy) , LEATHER GODDESSES OF PHOBOS is an hysterical spoof of1930 's pulp science fiction. Early in the story, you are giventhe chance to identify yourself as male or female, so you canchoose your own brand of excitement.
The tale begins in 1936 in Upper Sandusky, Ohio, where you'retying one on at your favorite hangout. Suddenly, you'rekidnapped by aliens, who carry you off to Phobos, a moon ofMars. You discover that you've been abducted by the voluptuousLeather Goddesses of Phobos. They want to use you for sexualexperimentation in preparation for their forthcoming invasion ofEarth, which they plan to turn into their personal playground.Naturally, you think everyone should be able to choose their ownpartners.
So, you frolic around the solar system with your friend Tiffany(or Trent, if you're a male), looking for the things you need tomake a special Anti-Leather Goddesses Machine. When you see howmuch fun can be had on Mars, you'll wonder why the LeatherGoddesses ever wanted to leave home.
LEATHER GODDESSES has two other "naughtiness" levels. Tame isgreat when you're feeling straight, and Lewd is dandy when you'refeeling randy.
The packaging includes a nifty 3-D comic book and a multiple-usescratch 'n' sniff card. The accompanying 3-D glasses make agreat party gag.
>LEWD
Grease up for an erotic romp through space in LEATHER GODDESSESOF PHOBOS, Infocom's up-and-coming work of interactive fiction.Written by Steve Meretzky (a guy who knows his stuff) , LEATHERGODDESSES OF PHOBOS is a hot new comedy. Early in the story, youreveal yourself as a handsome stud or a sexy siren, and you'dbetter believe it makes a difference!
The saga begins in 1936 in Upper Sandusky, Ohio, where you'reboozing it up at a sleazy bar. Suddenly, you're seized byaliens, who pin you down with their slimy tentacles as they carryyou off to Phobos, a moon of Mars. You learn that you've beensnatched by the raunchy Leather Goddesses of Phobos. They wantto test you out with all kinds of indescribably degenerateequipment in preparation for their coming invasion of Earth,which they plan to turn into their private playground. For thefirst time, you admit that there's a limit to sexual freedom.
So you plunge into the seamy side of the solar system with yourplaymate Trent (or Tiffany, if you're playing as a femme fatale),groping your way through puzzle after puzzle as you hunt for thethings you need to build a special Anti-Leather GoddessesMachine. You're often distracted, however, by the eroticadventures to be had on other planets, in particular the Sultan'swife (or Sultaness's husband) with whom you have a full hour ofwild sex.
LEATHER GODDESSES has two lesser "naughtiness" levels, but don'tget sucked into either of them. Go all the way with Lewd.
You'll get a rise out of the packaging, which contains a 3-Dcomic book that really shows off the fine points of the LeatherGoddesses. You also get a sensuous scratch 'n' sniff card(scratch it, sniff it) and an intimate map of the catacombs.
>TAME (Yawn.)
Get set for an entertaining trip into space in LEATHER GODDESSESOF PHOBOS , the new interactive comedy from Infocom. . Written bySteve Meretzky (respected author of A Mind Forever Voyaging)
,
LEATHER GODDESSES OF PHOBOS joins Infocom' s list of best-sellinginteractive fiction. Early in the story, you're given the chanceto identify yourself as a gentleman or a lady, to make sure noone tries to get too friendly.
The tale begins in 1936 in Upper Sandusky, Ohio, where you'reenjoying an evening with your friends in the local lounge.Suddenly, you're kidnapped by space creatures, who carry you offto Phobos, a moon of Mars. You discover that you've beencaptured by the dangerous Leather Goddesses of Phobos. They wantto use you for unmentionable experiments in preparation for theirforthcoming invasion of the Earth, which they plan to use fortheir own indiscreet purposes. Naturally, this must be preventedat all costs.
So, you travel around the solar system with your compatriot Trent(or Tiffany, if you're a lady), looking for the objects you needto make a special Anti-Leather Goddesses Machine. Along the way,you get to see a lot of interesting places not available throughyour travel agent, like the canals of Mars and the Venusianjungle. People try to engage you in indecent acts, but you'reable to maintain your integrity.
LEATHER GODDESSES OF PHOBOS has two other so-called "naughtiness”levels, but you won't want to play either of them since theyinclude descriptions of things that nice folks don't even thinkabout
.
The packaging contains a 3-D comic book, which you'll want tolook at in your room at home so nobody will see how silly youlook in the accompanying 3-D glasses. You also get a scratch 'n'
sniff card (don't risk using it) and an educational map of thesecret catacombs.
f
LEATHER GODDESSES OF PHOBOS is geared to the Standard Levelplayer. It will be available in September for a wide variety ofpersonal computers (including Apple II series and Macintosh,Atari XL/XE and ST series, Commodore 64/128 and Amiga, and IBM PCseries and MS-DOS compatibles) . The suggested retail price is$34.95 for Atari and Commodore and $39.95 for all other systems.
Infocom is a leading developer of computer software for thehome. All 19 of its entertainment packages, as well asCORNERSTONE, its full-featured relational database, have reachedthe top ten on the industry best-seller lists.
For additional information, please contact Spencer Steere at617-492-6000.
###
- 5 -
STEVE MERETZKY
Steve Meretzky was born in 1957, spent his childhood in Yonkers,
New York, and entered M.I.T. in 1975. After eking out a degree
in 1979, he began a brief career in Construction Management
before realizing that writing interactive fiction provided a
better outlet for a hyper-active imagination.
Meretzky' s first interactive story, PLANETFALL, a comic space
adventure, won numerous awards, including "Best Adventure Game of
1983" by INFOWORLD. VIDEO REVIEW magazine gave Meretzky a VIRA
award for "Best Software Designer of 1983." The acclaim continued
with the release of SORCERER, a spellbinding fantasy in the
Zorkian tradition.
Meretzky' s next success was the hilarious interactive version of
THE HITCHHIKER'S GUIDE TO THE GALAXY, written in collaboration
with Douglas Adams, author of the best-selling novel. A MIND
FOREVER VOYAGING, Meretzky 's fourth piece of interactive fiction,
was a serious work of science fiction with a highly literary
focus
.
In LEATHER GODDESSES OF PHOBOS , scheduled for September 1986
release, Meretzky returns to the freewheeling hysteria of his
earlier work. A spoof of 1930 's pulp science fiction, LEATHER
GODDESSES sends you on an erotic romp through the solar system.
Infocom, Inc., 125 CambridgePark Drive, Cambridge, MA 02140(617) 492-6000
IDFOCOm
Enclosed in this Leather Goddesses launch kit are:
o Fact Sheet - line art plus everything you need toknow about Leather Goddesses includingavailability, and suggested list price!
o Press Release - mailed to our extensive list ofmedia contacts.
o IBM Game Diskette - try Leather Goddesses ofPhobos for yourself!
o Package - hot off the press.
o 3-D Counter Card - exciting P.O.P. to make yourLeather Goddesses move off the shelves fast!
«
o Front Page of The Status Line - announcing LeatherGoddesses to 192,000 Infocom fans.
o Price List and Dealer Order Form - contact yourdistributor or Activision sales representativetoday!
A
In! , , In !?'• » itlfi-I \i4 |)ii\« I'.itnhtMf.i MA 01M41!
|(.I7( WHH!
August, 1986
Jerry WolonsenkoApex Resources17A St. Mary's CourtBrookline, MA 02146
&
_5" /}
i> / $ T & / F UT £ /£-
l e#L
Dear Jerry:
Brace yourself for Infocom's latest LeatherGoddesses of Phobos is here I Leather Goddesses is ahilarious spoof of 1930s pulp science fiction, and our firstinteractive comedy ! Lest you think that this is aninteractive version of an X-rated movie, let us reassure youthat it's actually reminiscent of Woody Allen's EverythingYou Always Wanted to Know About Sex*** or Barbarella . . .
racy and bawdy, but in good taste.
Imagine . . .
You're kidnapped from Joe's Bar in Upper Sandusky,Ohio by the evil Leather Goddesses. They will bringyou back to Phobos as an experimental subject, whilepreparations continue to turn Earth into theirprivate pleasure playground.
If you succeed in escaping the clutches of theLeather Goddesses, you will experience an odyssey thelikes of which you have never imagined. With yourloyal friend and fellow earthling at your side,you'll embark on a naughty, bawdy, rowdy, rousing andvery, very amusing romp across the solar system.Your mission is to collect the bizarre materialsneeded to ultimately defeat the crazed beauties andsave humanity.
Leather Goddesses is interactive fiction in the Infocomtradition and loaded with its own key features:
o Written by Steve Meretzky, award-winning author ofPlanetfallR . Sorcerer™, The Hitchhiker's Guide tothe Galaxy™ (with Douglas Adams) , and A MindForever Voyaging™.
Page 2
o Leather Goddesses is racy , bawdy and very veryfunny 1
o 3-D comic book and scratch 'n' sniff cards giveplayers a new degree of involvement with thestory!
o Choose your own "naughtiness level"! Tame,suggestive and lewd are roughly equivalent to G,PG and R movie ratings.
o Are you a boy? Or are you a girl? LeatherGoddesses can be played from either perspective!
o Leather Goddesses is provocative! Lots ofattention from the media and the public isguaranteed!
And here's how Infocom is supporting Leather Goddesses ofPhobos
o Fall Advertising Campaign heavily features LeatherGoddesses extensive media scheduleincludes most of the top computer publicationsthroughout the selling season!
o 192.000 Infocom fans will be presold on LeatherGoddesses by our direct marketing campaign throughInfocom' s newsletter, The Status Line (formerlyThe New Zork Times )
.
o Alluring 3-D Counter Cards were mailed to over5000 of your dealers to announce Leather Goddessesof Phobos!
o Posters and T-Shirts offered in every LeatherGoddesses package can be made available forspecial promotions with Market Development Funds.Contact your Activision sales representative.
o Special Public Relations Campaign is underway.Expect publicity from a wide range of sources —from Playboy to Businessweek , from Ms
.
to Savvy ,
from Newsweek to David Letterman.
Page 3
Leather Goddesses of Phobos has all the ingredients plus allthe solid marketing and sales support to make it this fall'sblockbuster hit from Infocom! Make sure your sales team isready, and your warehouse is stocked when Infocom dealerseverywhere come calling for Leather Goddesses of Phobos.Call your Activision sales representative to order now forpriority delivery!
Sincerely yours,
Gabrielle AccardiSales Development Manager
AttachmentEnclosures
GA/bc
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August, 1986
Cindy LewallenWherehouse Entertainment19701 Hamilton AvenueTorrance, CA 90502-1311
Dear Cindy:
Brace yourself for Infocom's latest LeatherGoddesses of Phobos is here! Leather Goddesses is ahilarious spoof of 1930s pulp science fiction, and our firstinteractive comedy! Lest you think that this is aninteractive version of an X-rated movie, let us reassure youthat it's actually reminiscent of Woody Allen's EverythingYou Always Wanted to Know About Sex*** or Barbarella . . .
racy and bawdy, but in good taste.
Imagine . . .
You're kidnapped from Joe's Bar in Upper Sandusky,Ohio by the evil Leather Goddesses. They will bringyou back to Phobos as an experimental subject, whilepreparations continue to turn Earth into theirprivate pleasure playground.
If you succeed in escaping the clutches of theLeather Goddesses, you will experience an odyssey thelikes of which you have never imagined. With yourloyal friend and fellow earthling at your side,you'll embark on a naughty, bawdy, rowdy, rousing andvery, very amusing romp across the solar system.Your mission is to collect the bizarre materialsneeded to ultimately defeat the crazed beauties andsave humanity.
Leather Goddesses is interactive fiction in the Infocomtradition and loaded with its own key features:
Written by Steve Meretzky, award-winning author ofPlanetfallR , Sorcerer™, The Hitchhiker's Guide tothe Galaxy™ (with Douglas Adams) , and A MindForever Voyaging™.
z erre /£.
At
Page 2
o Leather Goddesses is racy . bawdy and very veryfunny !
o 3-D comic book and scratch 'n' sniff cards giveplayers a new degree of involvement with thestory
I
o Choose your own "naughtiness level"! Tame,suggestive and lewd are roughly equivalent to G,PG and R movie ratings.
o Are you a boy? Or are you a girl? LeatherGoddesses can be played from either perspective!
o Leather Goddesses is provocative! Lots ofattention from the media and the public isguaranteed!
And here's how Infocom is supporting Leather Goddesses ofPhobos
o Fall Advertising Campaign heavily features LeatherGoddesses extensive media scheduleincludes most of the top computer publicationsthroughout the selling season!
o 192.000 Infocom fans will be presold on LeatherGoddesses by our direct marketing campaign throughInfocom' s newsletter, The Status Line (formerlyThe New Zork Times )
.
o Alluring P.O.P. available in 3-D! Counter cardsfeaturing Leather Goddesses comics are availablefor in-store use (3-D glasses included)
!
o Posters and T-Shirts offered in every LeatherGoddesses package can be made available forspecial promotions with Market Development Funds.Contact your Activision sales representative.
o Special Public Relations Campaign is underway.Expect publicity from a wide range of sources —from Playboy to Businessweek , from Ms
.
to Savvy ,
from Newsweek to David Letterman.
Page 3
Leather Goddesses of Phobos has all the ingredients plus allthe solid marketing and sales support to make it this fall'sblockbuster hit from Infocom! Make sure your shelves arestocked when Infocom fans come to your store to buy LeatherGoddesses of Phobos. Call your distributor or yourActivision sales representative to order now for prioritydelivery!
Sincerely yours,
Gabrielle AccardiSales Development Manager
AttachmentEnclosures
GA/bc
%c
STANDARD LEVEL
INTERACTIVE FICTION
BYSTEVEMEHETZKY
Leather Goddesses of Phobos is a hilarious spoof of 1930s pulp science
fiction. In this interactive comedy, you’re kidnapped from Joe’s Bar in
Upper Sandusky, Ohio by the evil Leather Goddesses. They will bring
you back to Phobos as an experimental subject, while preparations con-
tinue to turn earth into their private pleasure playground.
If you succeed in escaping the clutches of the Leather Goddesses, you
will experience an odyssey the likes of which you have never imagined.
With your loyal friend and fellow earthling by your side, you’ll embark on a
naughty, bawdy, rowdy, rousing and very, very amusing romp across the
solar system. Your mission is to collect the bizarre materials needed to
ultimately defeat the crazed beauties and save humanity!
Leather Goddesses of Phobos has got what it takes to satisfy all appe-
tites. With three exciting “naughtiness levels” it will please the lewd to
the prude. Packed with captivating puzzles, it will gratify first-time play-
ers as well as experienced. And with both male and female playing
modes, it will delight members of either sex. So no one has to miss out on
the fun.
PACKAGE The Leather Goddesses of Phobos diskette; a 3-D comic book entitled “The Adventures of Lane
ELEMENTS: Mastadon (#91)”; 3-D glasses; a map of the catacombs on Mars; and a card with seven scratch ‘n’
sniff spots.
Leather Goddesses of Phobos is racy, bawdy and very, very funny.
Alluring 3-D comic book and scent-sational scratch ‘n’ sniffs give the player a new degree of
involvement with the story.
Leather Goddesses of Phobos can be played in one of three “naughtiness levels”— tame, sug-
gestive, and lewd— which are roughly equivalent to the G, PG, and R ratings for movies.
The provocative subject matter will ensure lots of attention from the media and word-of-mouth
from the public.
Leather Goddesses of Phobos can be played from either a male or female perspective, so womenplayers as well as men will delight in the exploits awaiting them.
Leather Goddesses of Phobos is written by Steve Meretzky, award-winning author of Planetfall®,
Sorcerer ™, The Hitchhiker’s Guide to the Galaxy™ (with Douglas Adams), and A Mind Forever
Voyaging™.
AVAILABILITY: For Apple II and Macintosh series, Atari XL/XE and ST series, Commodore 64/128 and Amiga, and
IBM PC and MS-DOS compatibles.
SUGGESTEDRETAILPRICE: $34. 95 for Atari XL/XE and Commodore 64/128; $39. 95 for all other systems.
KEYFEATURES:
inpocom125 CambridgePark DriveCambridge, MA 02140
Infocom products are exclusively sold anddistributed by Activision, Inc. Contact
your Activision distributor or call
Activision at (415) 960-0410.
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Computers In The News
We’ve all heard about the
high-stress demands on air traffic
controllers. It seems, however,
that not all Federal Aviation Ad-ministration employees are getting
eyestrain from staring at radar
displays of incoming flights.
While the controllers are juggling
flight paths and jumbo jets, their
counterparts in the research and
development branch of the FAAhave been busy freeing the airways
of space invaders. Jack Anderson
~ sported recently that FAAemployees have been usinggovernment computers to store
copies of popular computergames, such as Donkey Kong andSpace Invaders, and then later
downloading them to their per-
sonal computers at home. Theseenterprising governmentemployees had accumulated a
software libarary of nearly 100
pirated programs before their little
software distribution network wasuncovered.
Let’s hope this corrupting in-
fluence has been brought to anabrupt halt. Can you image circl-
ing endlessly at 12,000 feet (with
the No Smoking sign on!) while
the controller finishes one moregame of Zaxxon?
In a similar report, Andersoncited a programmer at the En-vironmental Protection Agencywho ran a computerized gamblingnetwork on federal computers for
most five years before being
discovered. His justification,
when caught? It was good for
employee morale, and besides, he
was just doing it to develop his
programming skills!
Perhaps he should be sentenc-
ed to three years of non-stop
Radar Rat Race?Next time you’re waiting in
line in a government office, and it
seems that the employees are all
intently studying their CRT’srather than helping you, you
might just casually ask what it is
on the screen that is so interesting
DOS With a Twist
“It’s quarter to three, there’s
no one in the place, except youand me. So, boot ’em up, Joe.’’
Here’s the question of the
month: Which Commodore pro-
duct has a hangover?
Answer: The 1541 disk drive.
In the User’s Guide to the 1541,
page 18 explains the Duplicate
command as “a hangover fromthe operating systems that were
contained on the dual drives . .
.
’’. Pour another tall, cold one
for Commodore’s manual-writing
staff. 1541 — The Drinking Man’sdrive.
CPU Sex
Spencer Steere. Sounds like a
bank president or ad agency ex-
ecutive, a solid guy in a three-piece
suit. Yeah, that’s it, a three-piece
suit. Spencer Steere is the very
blonde, very attractive (gulp) PRdirector of Infocom, the companythat not only has some of the best-
playing text adventures in the
business, but also one of the best-
looking PR departments in the
business.
In the mail recently we receiv-
ed Spencer’s press release for In-
focom’s raunchy new Steve Meret-
sky adventure, Leather Goddessesof Phobos. Like the game itself,
Spencer’s press release was written
in three, uh, flavors: tame, sug-
gestive and lewd.
OK, think about blonde,
petite and vivacious and then read
these excerpts from the “lewd’’
release:
“Grease up for an erotic
romp through space in Leather
Goddesses of Phobos . . . Early in
the story, you reveal yourself to bea handsome stud or a sexy siren
. . . You’re often distracted,
however, by the erotic adventures
to be had on other planets, in par-
ticular the Sultar’s wife (or the
Sultana’s husband) with whomyou have a full hour of wild sex.”
Now picture Spencer, as
described, sitting devilishly at her
desk writing that rose. Yeah, weprurients at the office liked the
idea, too. Leather Goddesses ofPhobos is available for C-64/128’sand Amigas in September for
under $40.
Who Was That MaskedAmiga?
The rumor mill has ground on
for months about how an Amigawill be playing a major role in an
upcoming episode of the popular
TV series Miami Vice. But who’s
gonna know? Maybe no one.
According to the grapevine,
the fashion-conscious show took
the Amigas from Commodore and
promptly painted them black to fit
in with their video decor. Great.
So, the next rumor mill topic?
Why, Amigas in your choice of
decorator colors, of course. I’ll
take an Amiga Ranger in PalmSprings Puce, please.
The Guide to Computer Living 45
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Sultaness’s husband # 5343 draws you
into his arms . . . Your lovemaking is slow
and gentle, and as you reach the crescendo
ofyour fulfillment, you cry out softly, pas-
sionately, and repeatedly. "Oh, ” moansSultaness’s husband # 5343, "say my num-ber again . . . say it in French ...”
The letters column from some cheesy
porn rag? No, it’s a scene from Leather
Goddesses of Phobos, an uproarious
role-playing romp that heralds a new breed
of computer games. The news here is not
sex but gender: the "you” is female. A hand-
ful of games celebrates la difference, let-
ting players declare their sex. Now womencan rescue an endangered hunk instead of
a damsel, or solve a mystery a la Cagneyand Lacey instead of Philip Marlowe.
The trend owes less to feminism than to
capitalism; game makers are scrambling
to open new segments in a shrinking
$235 million entertainment-software mar-
ket. The first attempts to appeal to wom-en bungled, like pink packaging and Ms.
Pac-Man, which boys shouldered girls
aside in the arcades to play. Yet according
to Norm DeWitt of Dataquest, a market-
research company, females control the
keys in nearly a quarter of the 13 mil-
lion computer-owning households. Manystill don’t buy entertainment software,
though, "partly because all the people in
the computer games tend to be namedJohn and Henry,” says Esther Dyson, edi-
tor and publisher of Release 1.0, a comput-
er-industry newsletter.
Or were. Take a look at one of the soft-
ware hermaphrodites, Leather Goddesses.
The game is "interactive fiction,” one ofthe
popular genres of text adventures that
turn the player into the protagonist in viv-
id scenarios. Slated for release on Sept. 10,
Leather Goddesses lampoons 1930s pulp
science fiction in three levels of naughti-
ness (tame, suggestive or lewd). Male andfemale players run the same test-and-quest
gantlet: they must stop the nefarious
Leather Goddesses from turning Earth
into their private pleasure planet. The twoversions’ differences are minor, but fun: a
female player meets an evil sultaness whowill demand the answer to a riddle; males
confront a sultan. A wrong answer brings
death, but solving the riddle wins anhour’s dalliance with one of the monarch’s
spouses. ("Pick a husband; any number be-
tween 1 and 8379,” says a bored haremguard. "Don’t waste time thinking about it;
they’re all clones anyway.”)
No icing: On a less farcical note, Califor-
nia-based Activision last month released a
female version of its highly regarded Alter
Ego, a fantasy game that takes the hereti-
cal step of making the player accept the
role of a normal guy. The game simulates
life’s stages in hundreds of vignettes, from
infancy to old age. The player chooses
whether to ride with a stranger or whetherto lie to Mom about a hickey; each choice
colors the future, from career options to
whom you will marry. Unlike other games,
there are no bad guys to ice and no buried
treasure—the fun comes from switching
lifestyles like so many suits of clothes.
In the female Alter Ego, fully a fourth of
the male game’s episodes have been re-
placed with distinctly feminine vignettes
dealing with everything from the mixedemotions over menstruation and meno-
pause to the first bra fitting. The game,
written by Peter J. Favaro, a clinical psy-
Trying on Alter Egos: Wisconsin psychology students take a breakMICHAEL SEARS—PICTURE GROUP
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chologist who teaches psychology and com-puter science at Hofstra University, grewfrom hundreds of interviews about impor-tant life experiences. Alter Ego has provedso engrossing to adolescents that it is beingused in high-school psychology classes.
The next step—mainstream games writ-
ten for women, and even by women—won’tcome soon. Software producers have no in-
tention of excluding men while wooingwomen. Still, Infocom, which has foundthat women prefer mystery titles, will in-
troduce the female-oriented Moonmist this
fall. A Gothic mystery written in part by anauthor of the Nancy Drew books, the gamestresses social skills over shoot-outs, withtouches like a fancy dinner party.
Software producers are up against aquestion older than Freud: what do womenwant? Women who play computer gamesfret that "female software” written bymenmight be patronizing, and by women, too
preachy. "I don’t think the world needs awhole new kind of game,” Dyson says. "It
just needs to remember there’s anotherhalf of the world out there.” By taking theoxymoron out ofthe phrase "personal com-puter,” game makers might revive the flag-
ging personal-computer revolution.
John Schwartz
Power McLunch
One of the hottest executive hangoutsin Los Angeles these days features
a polished granite and brass decor,
dining booths with telephones, fresh
flowers and a harpist. The Polo Lounge or
Chasen’s, perhaps? No. It’s McDonald’s.In an attempt to woo the power-lunchcrowd, the giant fast-food chain is putting
its restaurants in office buildings. Andnowhere is the atmosphere more upscale
than at the McDonald’s in L.A.’s 54-story
Crocker Center.
Except for the familiar aroma of BigMacs, the eatery is quite different from its
golden-arch counterparts. Among the fre-
quent customers are stockbrokers and law-
yers, dashing in for a quick lunch betweenbusiness appointments. Instead of stand-
ing in line like other customers, they cancall ahead for reservations or have their
Big Macs delivered. And if they need to
make a call during lunch, they can order aphone brought to their table along with theChicken McNuggets. The work force is as
button down as the clientele: instead of
traditional uniforms, workers wear sub-
dued gray outfits and ties.
Will the company’s new concept spread?
McDonald’s is eying other business loca-
tions, presumably hoping that the nextcatch phrase on the fast-food fast track will
be "Let’s do McLunch.”
What do you give the person
whose generosity, intelligence,
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Memorable gifts for men and women. Shown, our hand-rubbed walnut desk set with
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Where They Fail
Of the approximately 61,000 businessfailures in the U.S. in 1986, about 9% werein the 10 largest cities:
cmr FAILURESCHANGE
FROM 1985
New York 357 -26%Los Angeles 573 -43
Chicago 637 - 5
Houston 1,920 +27
Philadelphia 205 +10
Detroit 164 +12
Dallas 676 +80
San Diego 698 - 3
Phoenix 216 -11
San Antonio 288 +80
Source; Dun & Brad&treet Carp.
After Tax Law:
A Surge in Sales
Of Partnerships
YOURMONEYMATTERS
By Earl C. Gottschalk Jr.Staff Reporter of The Wall Street Journal
Limited-partnership sales are surgingas sponsors recast their products for mid-dle-class investors rather than wealthy in-
dividuals seeking tax write-offs.
In the first quarter, sales of public part-
nerships rose 49% to $3.57 billion from$2.39 billion a year earlier, says Robert A.
Stanger, whose Shrewsbury, N.J., firmtracks partnerships. ‘‘The first quarterwas a record, and so was the fourth quar-ter” of last year, says Mr. Stanger. In
April, partnership sales increased 15%from a year earlier to $1.37 billion. And for
the full year, he says, public-partnership
sales could reach a record $17 billion, com-pared with $13.1 billion last year.
“Rumors of the partnership industry’s
demise in the wake of tax reform are pre-
mature,” Mr. Stanger says.
Private Partnerships LagAs expected, though, the new tax law
has hurt sales of private partnerships.
These investments usually are sold in units
of $100,000 to $150,000 to “accredited inves-
tors,” who make at least $200,000 a year orhave net worth of $1 million or more.
Mr. Stanger projects total private-part-'
nership sales of only about $1.5 billion this
year, down from $3.5 billion in 1986 and$7.5 billion in 1985. The reason: Under thenew tax law, investors can no longer use
'
so-called passive losses -losses from rentalor business activities where the investorisn’t actively involved in management-tooffset income from other sources, such assalary or portfolio income. Most privateplacements were designed as tax shelters.
The public partnerships, which can besold in units as small as $1,000 to individ-
uals with annual incomes as low as $25,000,
have been redesigned to carry less risk
than in the past. Generally, they don’t use
as much leverage as before.
"The syndicators have adapted to the
market,” says I. Richard Horowitz, presi-
dent of Weston Financial Group, a consult-
ing firm in Boston. “They have restruc-
tured their products for the lower-income,less-sophisticated investor. This kind of
person doesn’t want to be at risk.”
Reduced leverage also can mean higherand quicker payoffs. Public-partnershipyields have edged up one to two percent-age nnints In hetwppTi nnrt « ro.
Credit Markets: Spurt in bond prices triggers corporate offerings, 39.
Wall StvecV
Politics: Col. North sought to bring ‘Democracy Inc.’ to Angola, 54.
ToomcxA s/iifa(j
Sports, Fantasies and Simulation:
ElectronicGamesMakeComebackThe Games People Are PlayingThe top 12 sellers at Egghead Discount Software stores from March 29 to June 8*
GAME MANUFACTURER MACHINES
Flight Simulator V Microsoft IBM and compatibles
Chess Master 2000 Electronic Arts IBM and compatibles
King’s Quest III Sierra On-Line IBM and compatibles
Star Flight Electronic Arts IBM and compatibles
Bard’s Tale II Electronic Arts Apple II
Dark Castle Silicon Beach Apple Macintosh
Scrabble Electronic Arts IBM and compatibles
Sky Fox Electronic Arts Apple II
Flight Simulator Microsoft Apple Macintosh
Space Quest: Sarie Sierra On-Line IBM and compatibles
Infiltrator Mindscape IBM and compatibles
Sub Battle Epyx IBM and compatibles
*The stores do not stock software for Commodore International Ltd. computers
By Hank GilmanStaff Reporter ofThe Wall Street Journal
“Pong” and “Pac-Man” and the rest of
the video-game industry aren’t dead.They’ve just given way to “Leather
Goddesses of Phobos.”Strong sales of that product and others
reflect the changed nature and resurgentgrowth of the electronic-games business.Ail but written off after sales of video car-
tridges peaked in 1982, the industry is nowdominated by computer games, a result ofthe growing popularity of powerful per-sonal computers in homes.
Business has “never been better," saysKen Wasch, executive director of the Soft-
ware Publishers Association. Sales of com-puter games increased 12% in 1986, hesays, and are expected to rise an addi-tional 20% this year to about $300 million.
Even video-game cartridges are enjoying acomeback.
Although some software executives cau-tion that the industry is still young andthat computer games are hardly a mass-market item, there are indications thatmanufacturers may be able to betterweather future slumps. Unlike some oftheir colleagues in the early 1980s, gamemakers are now targeting products to cer-
tain age groups and are paying more at-
tention to advertising and packaging.
‘Seat-of-the-Pants’ Industry
“It was seat of the pants” only a fewyears ago, says Victor D. Alhadeff, chair-man of Egghead Discount Software, a re-
tail chain based in San Mateo, Calif. “Theindustry has emerged from a group of peo-ple who were programmers and hobbyiststo professional businessmen.”
One thing manufacturers have learnedis that computer games aren’t just for ado-lescents. A recent study by Epyx Inc., agame maker in Redwood City, Calif., foundthat almost 40% of surveyed executivesplay computer games on their computersat work. Some game makers even includefake spreadsheets in their programs so us-
ers can fool their boss.
Game makers had been exclusively“going after a very volatile youth marketthat was very faddish,” says Russell Sipe,
editor of Computer Gaming World, a trademagazine. “Now they’re going after moreadult markets that are less subject to
fads.” .
About 40% of the customers of InfocomInc., a game maker in Cambridge, Mass.,are between 30 and 45 years old, says Mi-chael Dombrook, the company’s market-ing director. Infocom has sold morethan. 80,000 copies of “Leather God-desses of Phobos,” a fantasy game in
which Martian sirens “turn Earth into
their private pleasure palace,” Mr. Dom-brook explains. Infocom ’s customers, pre-
sumably adults, paid $40 for the “R-rated”game, he adds, which begins in an UpperSandusky, Ohio, bar and “comes in threelewdness levels.”
Mr. Alhadeff of the 60-store Eggheadchain says strong sales of InternationalBusiness Machines Corp.’s PCs and less-expensive PC “clones” are partly responsi-ble for the renewed success of electronicgames. "As business computers proliferatethere’s a carry-over into the home," he ex-plains. “Two to three years ago, manufac-turers weren’t even making games for theIBM.”
Meanwhile, the increased availability ofpowerful machines like IBM’s PCs, Apple
Computer Inc.’s Macintosh and Commo-dore International Ltd.’s Amiga -all withlarge memories-have allowed softwarecompanies to produce more complexgames. “Real life in the box; in the longrun, that’s the goal of all this," says DavidGrady, a software producer with Elec-
tronic Arts in San Mateo, Calif.
Until recently manufacturers producedgames that required only 64 kilobytes of
memory. (That equals about 32 double-
spaced pages of information.) Now, manypersonal computers have at least 256K of
memory. “We’ve got more machine to
work with,” says Mr. Grady. For instance,
the early version of Electronic Arts’ “Ar-chon” chess game required 32K of mem-ory. Now, the opening sound effect alone-a thunderclap-requires 32K of memory.
The more powerful machines also allowsoftware companies to produce more real-
istic games, the most popular of which aresports games, fantasy games and so-called
“simulation” games, which recreate jet-
fighter battles or helicopter raids. “It’s
getting as hard to fly these helicopter sim-ulations as it is to fly (real) helicopters,”
says Gary Carlston, chairman of Broder-bund Inc., a software maker in San Rafael,Calif.
A ball in Electronic Art’s “Earl WeaverBaseball,” for example, can be hit 2,000
different ways (line drives, high hoppers,etc.), and that doesn’t include the possibil-
ities that are also factored in for wind con-ditions and the ballpark’s playing field.
The game, which took two years to developand uses statistics of real major leagueplayers, even considers weak-throwingright fielders or arm-weary pitchers.
The improved graphic capabilities of
many computers also make for more real-istic games, says Bruce Davis, president ofActivision Inc. in Santa Clara, Calif. Whileolder computerized football games often il-
lustrated players by using X’s and O’s,
state-of-the-art football games “have on-the-field perspective,” Mr. Davis explains.“You’re in the position of the ball carrier,and you look at the tackier coming at youas you run up the field.”
In addition to sports games, war-simu-lation games are also popular. For $35, adesk-bound computer user can even attackLibyan leader Moammar Gadhafi with Mi-croProse Software Inc.’s “F-15 Strike Ea-gle” game, which simulates seven combat
missions. “You take off a carrier in theGulf of Sidra and go after Col. Gadhafi'sair force and command and control cen- !
ter,” explains J.W. “Bill” Stealey, presi-j
dent of Hunt Valley, Md.-based Micro-!
Prose. “And this time you don’t miss the!
tent.”
To help sell these products, computergame makers are now targeting their soft-
!
ware for certain age groups, a strategymany manufacturers didn’t employ in thepast. Teen-agers, for instance, are inter-
ested in games that recreate “things they i
can’t do in real life” like drive or fly aj
plane, says Trip Hawkins, president of
Electronic Arts.
The Youth MarketAlong with growing sales of computer
j
games, the industry is seeing a resurgence i
of the old video-cartridge market. Manu- I
facturers say there is a new generation of
children who aren’t bored with “Donkey :
Kong.” “We’re all jaded and saying ‘Herewe go again,’ ” says Mr. Carlston of Bro-derbund. "But for them it’s all fresh andnew.”
Sales of video-game cartridges, whichare played on video-game machines that
normally are hooked up to a television
monitor, peaked in 1982 with 65 million
units but plunged to seven million units
three years later. Redmond, Wash.-basedNintendo of America Inc., which is leadingthe revival with a new home video-gamemachine, projects that it alone will sell
nine million video-game cartridges this
year. Sears, Roebuck & Co. ran a full pageof video cartridges in it Christmas catalogand the games are selling briskly, aspokesman says.
Despite the upturn in electronic videoand computer games, some industry exec-utives remain cautious. Growth rates arestill modest by the standards set severalyears ago, and Activision, one of the na-tion’s biggest game makers, has beenplagued by losses.
To make computer games a mass-mar-ket item, a big leap in technology may benecessary, says Mr. Hawkins of ElectronicArts. Compact disks, or CDs, are one pos-sible answer. A CD, which can hold 1,000times the information of a computer disk,
has the audio-visual capabilities that, hesays, will someday attract a wader rangeof buyers.
n; onA r> T* /"'v /J t i /-\ /a vi /—« rv cn _i
j compote with bargain-priced PC clones.
To boost sales. Zenith often throws in
SOFTWARE
free software. On occasion, the companyalso sends a computer-filled truck to col-
lege campuses, where students and fac-
ulty buy the machines right off the tail-
gate. At the first “truckload sale,” at
Northwestern University, the companysold 130 in one day. The Zenith truck has
also appeared during spring break in
Fort Lauderdale, Fla. And overseas, edu-
cation sales now represent 40% of Ze-
nith’s European computer revenues.
rubbing off. Zenith executives hope to
parlay their success in the governmentand education markets into a winningplay for business computer sales—whichstill represent 49% of all microcomputersales. “One niche rubs off on another,”
says Robert Dilworth, president of Ze-
nith Data Systems. Zenith executives
note that several defense contractors, in-
cluding Martin Marietta Corp., have fol-
lowed the Pentagon’s example and nowbuy Zenith computers. College students
who grew up with Zenith computers also
are spreading the word as they enter
business. In the past year both AmocoCorp. and Air Products & Chemicals Inc.
bought Zenith machines at the urging of
new campus recruits, Frank says, add-
ing: “There will be 25,000 graduatesnext June carrying Zenith computersinto the business world.”
Computer dealers, which sell mostpersonal computers bought by business,
still don’t sell Zenith computers in large
numbers. Pearlman concedes. But that
may be changing. Zenith’s laptop com-puter has become the first Zenith prod-
uct to be carried nationally by Compu-terLand Corp. stores. The company is
trying to provide better service to com-puter retail chains by dealing with themdirectly instead of through distributors.
Despite Zenith’s skyrocketing sales,
micros have not delivered the profits its
parent company, Zenith Electronics,
needs to make up for falling margins in
consumer electronics. Merrill Lynch &Co. analyst Charles K. Ryan expects the
computer business, which contributes
about a third of the company’s revenues,
to be only “marginally profitable” in
1986 and 1987. Overall, he expects Zenith
Electronics to break even this year andhave profits of $20 million to $30 million
in 1987.
Zenith’s weakness in business marketsdoesn’t seem to bother Pearlman or Dil-
worth, though, and it’s easy to see why:While the company has nearly doubled
its output this year, to some 25,000 ma-chines per month, it still can’t make as
many computers as it could sell. If the
government and education markets con-
tinue their strong growth, Zenith Data’s
biggest problem is likely to remainmatching supply to demand.
By Kenneth Dreyfack in Chicago
HOME SOFTWARE DIDN’T DIEWITH VIDEO GAMESTHE INDUSTRY IS SNAPPING BACK, WITH CREATIVE PROGRAMSFOR PERSONAL COMPUTERS LEADING THE WAY
For the past few years, home soft-
ware has looked like a fad whosetime has decidedly gone. Thanks to
the video game sensation, the business
grew to a $3 billion market in 1984, only
to come crashing down when the craze
faded. The ensuing shakeout eliminated
at least half the 2,000 or so software
companies that existed three years ago.
But a few companies are proving that
there’s life after video games. Althoughmany are still struggling, others are
making tidy profits and creating newcategories of more complex programs.In fact, the home software business is
growing nicely. Sales may reach $1.1 bil-
lion this year, up 44% from 1985, says
market researcher Link Resources Corp.
Retailers are predicting that this
Christmas more consumers than ever
will be buying software. Mass merchan-disers such as Sears, Roebuck & Co. andK mart Corp. are already reporting a
strong selling season, as are softwareretailers - uch as Egghead Discount Soft-
ware. W idenbooks, the Kmart book-re-
tailing subsidiary, sells software in 540
stores—more than half its chain. Thecompany won’t reveal exact figures, butit says last year’s sales will triple.
Helping to spur the revival is the pro-
liferation of low-cost clones of Interna-
tional Business Machines Corp.’s popu-
lar Personal Computer. For the first
time, computers that can run more than
games have been priced at less than
$1,000. Some systems cost as little as
$700 this season. And high-powered ma-chines such as Atari Corp.’s $800-to-
$1,200 ST are letting software developers
create more complex programs.Home software products fall into
many categories. One of the fastest-
growing is the so-called creativity sector.
Broderbund Software Inc., a San Rafael
(Calif.)-based company with revenues ap-
proaching $30 million, has already sold
250,000 copies of its $50-to-$60 Print
Shop series, which lets consumers create
custom-designed posters, greeting cards,
and invitations. Broderbund’s $60-to-$65
Toy Shop product prints out paper parts
for toys, such as airplanes and cars,
which can then be assembled into mod-els. Electronic Arts, a comparably sized
company based in San Mateo, Calif.,
sells $40-to-$100 programs that enable
users to create computer art and anima-
tion and to compose and play music.
Minneapolis-based Springboard SoftwareInc., with about $7 million in revenues,
sells a $60 program called The News-room, which cranks out newsletters.
alien women. Meanwhile, more sophisti-
cated software with vastly improvedgraphics is breathing new life into the
once-mighty game and entertainment
market. One popular category, “interac-
tive” adventure games, respond with
new situations each time a player makesa move. Infocom, an Activision Inc. sub-
sidiary, sells one such program called
Leather Goddesses from Phobos in
which players try to save the Earth’s
THE CARLSTON BROTHERS AND TOY MODELS YOU CAN MAKE WITH BRODERBUND SOFTWARE
INFORMATION PROCESSING BUSINESS WEEK/DECEMBER 8,1986103
ROBERT
HOLMGREN
The impression lasts forever.
The BusinessWeek Special Edition
1987 Presidential Planner SetBusinessWeek has authorized the limited production of special new Desk and WalletPocket Planners for the exclusive Presidential Set. These uniquely styled, ultra luxuriousyear planners for 198 7 are available only on a strict, first come, first served basis, so pleasereserve your personal or gift sets early. Only 999 sets will be produced.
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- - a-
population from being turned into sex
slaves by a race of women from anotherplanet. One keystroke will turn the pro-
gram into a fake spreadsheet if the play-
er’s mother or boss walks into the room.The most successful companies are
those that haven’t relied on any one cat-
egory. Broderbund, for example, wasstarted in 1980 by Douglas G. and GaryL. Carlston, who decided to sell pro-
grams that they’d written to ward off
cabin fever during long Maine winters.
Their company sells a range of products
that now includes word processing, edu-
cational, and “creative” programs. Theresult: The company has been profitable
for the past two years and is rumored to
be considering a public offering. “Wetry to only put out programs we really
like ourselves,” says older brother DougCarlston, the company’s 39-year-old pres-
ident. Electronic Arts, which has a simi-
lar strategy, is planning a public offer-
ing next year.
executives’ intuition. These companiesalso owe their success to an approach to
software development that is fundamen-tally different from that used by pub-
lishers of more traditional business soft-
ware. Rather than hiring a staff of
programmers, they rely heavily on a sta-
ble of independent artists. Each compa-ny uses producers or program managersto guide the development process, simi-
lar to the way film producers work. Asin the entertainment industry, success
often depends on the executives’ intu-
ition about possible hits.
That’s just one of the things that
makes the home software business a
risky one. Companies that make busi-
ness software, such as Software Pub-lishing Corp., say that their programs,like desktop publishing software, will
soon be cheap enough to steal marketshare away from the home software
players. And some industry observers
assert that the popularity of the creativ-
ity programs may go the way of video
games. “There’s still a very strong ele-
ment of faddishness,” says David S.
Wagman, co-chairman of Softsel Com-puter Products Inc., a major distributor.
Then there’s the danger that even the
fancy new programs may not meetconsumers’ expectations. Waldenbooksconcedes that customers tend to return
software more frequently than books,
though it won’t release figures. “There
is evidence that some people find soft-
ware disappointing,” says Glenn C. Och-
senreiter, who heads Waldenbooks’ soft-
ware group. So while home software
companies are showing there’s a marketfor their programs, they have a long
way to go before they prove that this
popularity will last.
By Richard Brandt in San Francisco
104 H- .!! ![ SS WH K/Df ( f MRFR 8, 19BG INFORMATION PROCESSING
Computers
Games That Grownups PlayBusiness machines loosen up and have a bit offun
Jim Cantrell, the chief financial officer
of a San Diego diving-suit manufactur-er, has been known to drive ten miles to
his office on a Saturday just to play Star-
flight on his IBM Personal Computer. JimBonevac, a senior economist for the state
of Virginia, likes to spend lunch hoursplaying apba Baseball and other gameson his Leading Edge computer.Peter, a San Francisco market-ing representative, uses lunchbreaks to get in rounds ofMean18 golf on an IBM PC ModelAT, although he feels guilty
enough about fooling around onthe company computer to shutoff the game the moment hehears the boss coming his way.
Who said office computerscould only be used for work?Machines designed to juggle
equations, balance budgets,process words and draw graphsare now also capable of bring-
ing a little fun and adventure to
the corporate routine—either
after hours or on the sly duringthe workday. Of the 1 5 million
personal-computer games sold
in the U.S. last year, accordingto Ingram Software, a leading
game distributor, nearly 40%were designed for the most popular busi-
ness machines: the IBM PC, the AppleMacintosh and such IBM-compatiblebrands as Compaq, Epson, Leading Edgeand Tandy. In 1985, by contrast, onlyabout 15% of the games sold would run onbusiness computers. When 750 U.S. exec-utives were polled by Epyx, creator ofWinter Games and Temple of Apshai,nearly 40% admitted that they had usedtheir office computers for entertainment.Says Will Rodriguez, assistant managerof a B. Dalton’s Software Etc. shop in
Torrance, Calif.: “We sell an awfullot of games to people in business
suits.”
Traditionally, game publishers
steered away from business com-puters. Games that ran well onAtari or Commodore machinescould not be easily adapted to theIBM PC, primarily because it did
not come equipped with a joy stick.
The more versatile Macintosh wasbetter suited to game playing, but
Apple, which was eager to havethe machine accepted as a serious
business computer, discouraged in-
dependent game developers andeven suppressed some early staff-
written entertainment programs.More important, software
companies feared that games writ-
ten for business computers would not sell.
“The genera] thinking was that the aver-age player was a 17-year-old geek withpimples who wanted to blow up space-ships,” says Chris Crawford, a formergame designer at Atari who now writes
programs independently for both businessand home computers. “Publishers are just
beginning to realize there is another mar-ket out there.”
To exploit that market, softwarehouses are busy developing adult-orientedgames that are more sophisticated thanPac-Man and Donkey Kong and can beplayed as easily on a keyboard as with ajoy stick. Programmer Crawford’s currentbest seller, for example, is Mindscape’sBalance of Power ($49.95), a foreign poli-
cy simulation in which the player tries to
check Soviet expansion in as many as 62different countries without starting a nu-
clear war. In Starflight by Electronic Arts($49.95), players explore some 270 star
systems and 800 simulated planets, zap-ping aliens all the way. Infocom has evencome out with an “R-rated” adventuregame called Leather Goddesses of Phobos($34.95 to $39.95), which features a bandof Martian sirens bent on turning earthinto their “private pleasure palace.” Thegame can be played at three levels: tame,suggestive and lewd.
Many of the top-selling games for
business computers are based on adult pas-times. In Accolade Inc.’s Mean 18 ($44.95
to $49.95), armchair golfers canhit a sand trap or score a hole in
one without ever stepping into
the hot sun. Software Tool-works’ popular Chessmaster2000 (160,000 copies sold at $40to $45) challenges players in upto 20 different levels of difficul-
ty, from novice to grand master.
The classic of business-comput-er games is Microsoft’s Flight
Simulator ($49.95), which putsWalter Mitty pilots in the cock-pit of a Gates Learjet or aCessna 182. During the past five
years, more than 500,000 copieshave been sold.
Computer buffs maintainthat managers should be toler-
ant of employees who want to
sneak a small amount of com-puterized relaxation into their
workday. Stewart Alsop, a com-puter columnist for PC World,
argues that game playing can serve as a“decompressant” for people caught up in
the corporate rat race. As he puts it, “Youget all bollixed up, you play a game, it
clears your mind, and you start overagain.” One executive who agrees is Da-vid Winer, president of Living Videotext,a software publisher that does not put outgames. “I don’t want my employees play-ing all day,” he says, “but I certainly don’tobject to occasional play. We have coffee
breaks, why not have computer-gamebreaks?”
Knowing that most bosses
might take a different view, soft-
ware companies have equippedmany games with a “panic but-
ton.” When the boss approaches, aplayer can hit a single key, therebystopping the game instantly andbringing rows of businesslike fig-
ures to the screen. Such a feature
is available on every game pro-
duced by Les Crane, a popular TVtalk host of the ’60s turned soft-
ware publisher who brought outChessmaster 2000. Says he: “I hateto think we’re seriously hamper-ing the productivity of America.But, on the other hand, what the
heck!” —By Philip Elmer-DeWitt.
Reported by Linda Williams/New York
andDavidS. Wilson/Los AngelesMean 18: lining up a shot to the green with a simulated 3 iron
Balance of Power: countering the global Soviet threat
Not justforgeeks with pimples who want to blow up spaceships.
68 TIME, JULY 27, 1987
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®MCI and the MCI logo are registered service marks of MCI CommunicationsCorporation (MCIC). SM MCI 800 Service and COMMUNICATIONS FORTHE NEXT 100 YEARS are service marks of MCIC. © MCIC: December 1986.
NEW YORK, NYTIMES
D. 963,365— S. 1,572,498
NEW YORK CITY METROPOLITAN AREA
JAM c. u i3S,
Marc Rosenthal
While the BossIs Away...
-yV '.v ‘
'
:
One of the marvels of the com-puter age i» the ‘‘boss button.”Instead of entering sales data,Mr. Smith is playing a game onthe company computer— say‘‘Leather Goddesses of Pbobos”Without warning, the boss roundsthe corner. Mr. Smith hits the“control” and “B” (for Boss)keys, and an Official-looking database instantly fills the screen.“The boss will never be able to
tell that you were goofing off/said Steve Meretzky, who wrote“Leather Goddesses” for Info-
corn Inc. — unless, of course/theboss notices that entries on thedummy data base include suchitems as rolling pins and sheep.
“People are very grateful forthe boss key,” said Michelle L.
Mehterian of Aegis DevelopmentInc , which included a boss buttonin the game “Arazok’s Tomb.”
Mr. Maretsky said a variationon the boss button comes in
bandy at Infocom, one of theleading computer garne makers.“Here, if you’re doing seriouswork and the boss comes in, youcan hit the panic button and agame comes up.”
M BOOKEDITED BY BURT HOCHBERG
"THE GAME"Power Games USA, P.O.
Box 99, Soulsbyville, CA95372; $29.95 postpaid
This is a good war game for
people who really don’t like
war games. There is no at-
tempt at historicity, and the
rules can be learned in 10
minutes, yet there’s enough
strategy to challenge even a
hard-core wargamer.
The board shows four
countries, each consisting
of a corner home base plus
an island divided into nine
sectors. Five smaller neutral
islands act as bridges whenland units (infantry and
tanks) move between coun-
tries. “Sea lanes,” which
only ships can occupy, sep-
arate the countries.
The game is primarily for
four players, though it
works well for three (the
fourth army’s units can be
used by any or all players),
and even for two (com-
manding two allied armies
each). Each player receives
a supply of 43 units of vari-
ous types. A flag, two infan-
try, two tanks, two fighter
aircraft, and two destroyers
are placed in each base.
Other forces enter the game
through winning battles, oc-
cupying enemy territory,
and upgrading by
exchanges.
Working against a timer,
each player records up to
five commands, each com-mand moving a different
unit its maximum movementallowance or less. Infantry
can move up to two
spaces, tanks up to three,
planes up to five, and ships
(confined to sea lanes and
coastal spaces) only one.
When the time is up, all
commands are executed si-
multaneously. If any space
is then occupied by two or
more players, a battle oc-
curs, which is won by the
player with the most power
on that space. Each type of
unit has a power value,
ranging from 2 for an infan-
try up to 10 for a destroyer;
but these values can be in-
creased, as explained be-
low. The victor in a battle
captures all enemy units in-
volved, trades them for
matching units from his ownsupplies (the new units are
placed in a “reserves” area
near his home base), and
returns the captured units to
the opponents’ supplies.
A player earns one “pow-
er unit” for each enemycountry he occupies at the
end of each round. Power
units can be exchanged for
additional forces according
to the forces’ power values.
In addition, three identical
smaller units occupying the
same space can be ex-
changed for a similar unit
with a much bigger bang.
For instance, three infantry
units (with a combined pow-er value of 6) occupying the
same space can be ex-
changed for a regiment
(with a power value of 20);
three destroyers (30) for a
cruiser (50). An accumula-
tion of power values totaling
100 can be exchanged for
a megamissile, which can
fly to any space on the
board, destroying every-
thing at that location, includ-
ing itself.
An opponent is eliminated
when his flag is captured in
its home base, but the cap-
turing force must include a
slow-moving infantry or regi-
ment unit. All surviving units
of the vanquished army de-
fect to their conqueror; they
are removed from the board
and traded for the captor’s
own units. The last survivor
wins the game.The rules are well written,
though there are a few mi-
nor loose ends. These can
be resolved in any way sat-
isfactory to all players with-
out affecting the game.—Sid Sackson
LEATHERGODDESSES OF
PHOBOSBy Stephen Meret cky;
Infocom, on disk for most 64kcomputers; $39.95
Once again Infocom has
come through with an inno-
vative work of interactive
fiction. Although the compa-ny’s particular b*and of hu-
mor has been present to
some degree in all of its
games, only twice before
—
in Planetfall and in TheHitchhiker’s Guide to the
Galaxy (both by Steven
Meretzky)—has Infocom at-
tempted science fiction
comedy. Leather Goddess-es is, of all things, a sci-
ence fiction sex comedy.It’s actually a spoof of the
kind of superhero science
fiction that was prevalent in
comic books of the 1930s.
(For anybody who has nev-
er seen one, Infocom has
provided an example in
3-D, along with red-blue
glasses to read it with. Andread it you must; it contains
important clues.) The story
takes the hero (or heroine
—
the program allows the
player to be either male or
female) from the restroom
of a seed' bar in UpperSandusky, Ohio, to the jun-
gles of Venus, the canals of
Mars, a tiny house in Cleve-
land, and the palace of the
Leather Goddesses on the
Martian moon Phobos,
among otner locations. Ourhero, it seems, is slated to
be the subject of certain un-
mentionable experiments
which will Bnable the God-desses, after invading Earth,
to make humans their sexu-
al playthings. For somereason, this must beprevented.
As you move about, col-
lecting the various items
you need to defeat the LGof P, you encounter mem-bers of the opposite sex,
and what happens then de-
pends on your willingness
to engage in . . . well, you
know. But the author has
cleverly arranged things to
minimize the risk of offend-
ing anyone. At any point in
the game you can switch to
any of three naughtiness
levels—
“tame” (about as
racy as a Betty Crocker
cookbook), “suggestive”
(no more so than on TV’s
46 JANUARY 1 987 GAMES
STAN
FELLERMAN
Moonlighting), or “lewd”
(lewd).
Many of the puzzles youmust solve in order to get to
j
the places you need to get
ito and obtain the objects
you seek involve wordplay:j
There’s a word search puz-j
j
zle (of a particular type that
Games readers will recog-
nize), a cryptogram, a rid-
dle, and an “odd machine”whose function is a delight
to discover. There’s also a
bi-level labyrinth full of nasty
creatures; getting through it
will require more than the
map provided.
The level of difficulty is
“Standard”—tougher than
Infocom’s “Introductory”
adventures but not as hard
as “Advanced” or “Ex-
pert.” Leather Goddesses is
one of Infocom’s finest
achievements, pure plea-
sure from start to finish.
—B. H.
ELLERY QUEEN'S
MYSTERYMAGAZINE GAMEMayfair Gama*, Inc. $17
Eagerly awaited by mystery
fans, and long overdue, El-
lery Queen’s Mystery Maga-zine Game is finally here.
The wait has been worth-
while: It’s a real mystery-
lover’s game, with all the
excitement and flavor of a
well-crafted whodunit.
The game comes packed
with material. The glossy
double-sided game board
depicts Manhattan on one
side, and on the other the
fictitious rural town of Brom-
lee Station (“Bromiee” is a
combination of the namesof the game’s designers:
Darwin Bromley, president
of Mayfair Games, and
Laird Brownlee). There’s a
four-page Basic Rules
booklet, an eight-page Ad-
vanced Rules booklet, a
New York Detective’s Guide
(chock full of useful infor-
mation for any visitor to the
Big Apple, and including
229 different clue locations
for players of the game), a
Chamber of Commerce
Guide to Bromiee Station
(with 150 clue locations),
and cards describing the
detectives. The five cases
presented in the thick Case-
book run the gamut from
the murder of a mystery
writer to a neat locked-room
mystery.
Game play is easily
grasped. Players each se-
lect a detective from the six
provided (including Ellery
Queen himself), each of
whom has special contacts
and areas of expertise
which allow him to get extra
information at certain loca-
tions and from certain
characters.
The introduction to the se-
lected case is read from the
Casebook, and the players
place their tokens on the in-
dicated numbered locations
on the board. The numbersrefer players to a Location
Index, which in turn refers
them to a Clue Index, which
tells them where in the
Casebook to find the appro-
priate clue. Although having
to check three different ref-
erences is a bit cumber-
some and confusing at first,
the cleverness of the sys-
tem more than compen-sates for this. Some clues
are revealed automatically
as the game progresses. In
competitive play, each de-
tective can “squelch” up to
three clues, rendering themunavailable to the other
players. Solitaire rules are
also provided.
The guide books play a
key role. Specific locations
are listed for any type of in-
formation required (commu-nications, art, chemistry,
etc.), and a list of neighbor-
hoods includes the types of
information to be found in
each. There are, for in-
stance, five banks, three li-
braries, six “hangouts,”
and a host of churches,
clubs, hotels, stores, etc.
Each turn, a player may ei-
ther stay within a neighbor-
hood and look up two
clues, move to an adjacent
neighborhood and look upone clue, or move two
neighborhoods away but
see no clues.
To win, a player first pro-
poses a solution and then
silently reads the correct so-
lution in the Casebook.(Keep a mirror handy, since
the solutions are printed in
mirror-image.) If he is cor-
rect in every detail, he wins
the game.Mayfair plans to release
supplemental cases, but the
game includes everything
you need to create your
own, from blank clue and
location indexes to hints for
constructing a suitably con-
voluted mystery.
Similar in spirit to the
now-classic Sherlock
Holmes, Consulting Detec-
tive (see The Games 100,
November 1986), Ellery
Queen’s Mystery MagazineGame is an excellent pro-
duction and well worth the
mystery lover’s serious
attention.
—Matthew J. Costello
LOGICMASTERLogicmasters, P.O. Box 7795,San Diego, CA 91207; $3.95plus 75? postage
LogicMaster consists of 25colorful pieces of laminated
cardboard in five different
shapes. Each shape has
several areas on it contain-
ing solid colors or pat-
terns—green X’s, red
circles, purple dots, and so
on. The object is to sort the
pieces into five sets, eachset containing one piece of
each shape, with no two
shapes having the samepattern or solid color.
The first few steps are
easy: If four triangles con-
tain purple X’s and the fifth
does not, a circle with pur-
ple X’s must go with the
fifth triangle. But later steps
are trickier and subtler, re-
quiring you to combine twoor three bits of information
at one time.
Beware: Beneath Logic-
Master’s bright appearancelurks a real four-star chal-
lenge. Helpful hints are pro-
vided, but the solution is
not. —S. M.
JANUARY 1987 47
JOE'S CREAMY DRAFT BEER IS
KNOWN FROM MERCURY TO MARS. HEMAKES A TERRIBLE PIZZA, THOUGH,ANP GETS HURT IF YOU PON'T EATA WHOLE IO-INCHER. ONE TRICKTHE REGULARS KNOW IS TO SNEAKINTO THE BATHROOM ANPABANOOH THE SLICES
TH£R£f
JOE'S BAIUpper Sandi
Ohio
-5Helpful guide
Stool
Jj&s Bar in Upper Sandusky is the starting
point for the space-age adventure “Leather
Goddesses of Phobus.” Indueinteractive fiction softwareCampbell’s Guide to the Hot SpoSystem” where Upper Sandi
prominent notice.
—inon—
,
Walton diesOne of the Daily Chief-Union’s
1987 Best Fathers of the Year,
Allen L. Walton, died Sundayevening at his home near UpperSandusky. He was 45.
Besides farming with his father
since 1959, Walton taught
English, psychology andsociology at Upper SanduskyHigh School for all but one of his
Defends decBy DONNA CASSATAAssociated Press Writer
WASHINGTON (AP) - Defense
Secretary Caspar Weinberger is
defending his decision not to resign in
protest of U.S. arms sales to Iran,
saying he would have been unable to
continue arguing “vigorously and
vociferously” against the policy.
“Resigningmay make the resignerr 1 1*111 r A. _ 1_ 1 _ J
• t
Upper Sandusky, OH 43351
Sandusky plays role in compi
JEER IS
0 MA#S. HEk, THOUGH,PON'T EATONE TRICK1 TO SNEAKNP
JOE'S BARUpper Sandusky,
OhioStool
idusky is the starting
adventure “Leather
Goddesses of Phobus.” Included with the
interactive fiction software is “LydiaCampbell’s Guide to the Hot Spots of the Solar
System” where Upper Sandusky gets aprominent notice.
n’s
ar,
lay
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ler
[ht
ndkyhis
Defends decisionBy DONNA CASSATAAssociated Press Writer
WASHINGTON (AP) - Defense
Secretary Caspar Weinberger is
defending his decision not to resign in
protest of U.S. arms sales to Iran,
saying he would have been unable to
continue arguing “vigorously and
vociferously” against the policy.
“Resigningmay make the resigner
By DEBBIE BAUMANNChief-Union staff writer
It’s 1936. You’re sitting in a local
bar, sipping cheap beer. During whatyou think is an innocent trip to the
bathroom, you’re zapped by a flash
of green light and taken away bytentacled aliens to a cell on Phobos,
one of the moons of Mars.How did it happen? One beer too
many?It happens by inserting a software
disc called “Leather Goddesses of
Phobus” in your personal computerand taking it from there. “LeatherGoddesses of Phobus” is a lewd rompthrough the pleasure palaces of the
solar system that begins in Joe’s Bar,
.
located in the fair city of UpperSandusky.
Upper Sandusky? Mentioned in a
computer game?The computer game is more
correctly titled interactive fiction, a
text adventure that allows the
computer operator to become part of
the story. The story opens as you, the
computer operator, sit in Joe’s Bar in
Upper Sandusky drinking beer at a
nickel a mug.But why Upper Sandusky? Steve
Meretzky, author of the interactive
fiction, said he was looking for a
location in middle America to start
off his newest adventure.
“In the 1930s (the time frame for
the story), Ohio was middleAmerica,” Meretzky said in a recent
telephone interview. He said helooked at the map of Ohio to find acity, one that was not too big, not too
small and one some people wouldhave heard of.
“I was also looking for a name with
lots of syllables,” the a
“When I saw Upper Sand
it was it.”
Meretzky works for
Cambridge, Mass.-base
that has been a pioneer ii
interactive storytelling
Other interactive fic
Meretzky is known :
“Planetfall,” winner c
Adventure Game of 198
Inforworld; “Sorcerer’
’
Hitchhiker’s Guide to tl
“Video World” named ^
“Best Softward Designer
Prior to writing the
Meretzky had never vi
Sandusky. Since its rele
he has stopped for a vis
week of May, during a ci
drive from Boston to Sai
Meretzky made a point
here.
His first stop wasSandusky’s only compComputers Plus, whei
disappointed to find n
adventure software. Frc
searched for “Joe’s Bar.’
“I wasn’t sure if the:
here; of course ther
Meretzky said. He die
purchase some post
remember Upper Sandus
The game itself doe
much time in our fair
here, you are zappedThrough your own ingen
and just plain commonfind yourself on Mars, VeCleveland and then back
although not necessari
order.
/vn L*/iw
>per Sandusky, OH 43351 USPS 142-240
Single copy 35 cents
ays role in computer game
i
sky.
Stool
d with the
is “Lydiaof the Solar
ky gets a
ision
By DEBBIE BAUMANNChief-Union staff writer
It’s 1936. You’re sitting in a local
bar, sipping cheap beer. During whatyou think is an innocent trip to the
bathroom, you’re zapped by a flash
of green light and taken away bytentacled aliens to a cell on Phobos,
one of the moons of Mars
.
How did it happen? One beer too
many?It happens by inserting a software
disc called “Leather Goddesses of
Phobus” in your personal computerand taking it from there. “LeatherGoddesses of Phobus” is a lewd rompthrough the pleasure palaces of the
solar system that begins in Joe’s Bar,
.
located in the fair city of UpperSandusky.
Upper Sandusky? Mentioned in a
computer game?The computer game is more
correctly titled interactive fiction, a
text adventure that allows the
computer operator to become part of
the story. The story opens as you, the
computer operator, sit in Joe’s Bar in
Upper Sandusky drinking beer at a
nickel a mug.But why Upper Sandusky? Steve
Meretzky, author of the interactive
fiction, said he was looking for a
location in middle America to start
off his newest adventure.
“In the 1930s (the time frame for
the story), Ohio was middleAmerica,” Meretzky said in a recent
telephone interview. He said helooked at the map of Ohio to find acity, one that was not too big, not too
small and one some people wouldhave heard of.
“I was also looking for a name with
T./in h /)
lots of syllables,” the author noted.
“When I saw Upper Sandusky I knewit was it.”
Meretzky works for Infocom, a
Cambridge, Mass.-based companythat has been a pioneer in the field of
interactive storytelling since 1979.
Other interactive fiction titles
Meretzky is known for include
“Planetfall,” winner of the Best
Adventure Game of 1983 award byInforworld; “Sorcerer”; and “TheHitchhiker’s Guide to the Galaxy.”“Video World” named Meretzky the
“Best Softward Designer of 1983.”
Prior to writing the adventure,
Meretzky had never visited UpperSandusky. Since its release in 1986,
he has stopped for a visit. The first
week of May, during a cross-country
drive from Boston to San Francisco,
Meretzky made a point of stopping
here.
His first stop was at UpperSandusky’s only computer store,
Computers Plus, where he wasdisappointed to find none of his
adventure software. From there hesearched for “Joe’s Bar.”
“I wasn’t sure if there’d be onehere; of course there wasn’t,”
Meretzky said. He did, however,purchase some post cards to
remember Upper Sandusky.
The game itself doesn’t spendmuch time in our fair city. Fromhere, you are zapped to Phobos.Through your own ingenuity, daringand just plain common sense, youfind yourself on Mars, Venus, Saturn,
Cleveland and then back to Phobus,although not necessarily in that
order.
Along the way you meet Tiffany, if
you are a woman, and Trent if youare a man. Being gender conscious is
another intriguing aspect of theInfocom game — you declare yourgender by choosing the appropriaterestroom in the opening scene.
The interactive fiction can be readin one of three naughtiness modes:tame — rated G (or yawn) by the
company; suggestive — more like aPG rating; or lewd — an R rating for
those with a more raunchy nature.
The purpose of the adventure is to
find the necessary items to build ananti-leather goddess machine. TheLeather Goddess of Phobus hascaptured you as an experimentalsubject in her evil plot to enslave
humanity and turn Earth into herprivate pleasure world. There’s nopressure — just remember that youand you alone can save humanity.Without giving away too much of
the “plot,” let it suffice to say the
“racy space-age spoof” allows you to
meet a variety of interesting beings,
take risks and get, shall we say,
intimate with certain hunks (or
hunketts if you’re a male player).
\ Interactive fiction allows yourimagination to take you to places
you’ve only dreamed about. Forthose who have always wanted to
leave Upper Sandusky but neverquite had the money to travel it’s
worth a trip to find “LeatherGoddesses of Phobus,” which is
available in programs suitable for
most home computers. Don’t missthis opportunity to boldly go whereyou’ve never been before — and whoknows? You might learn something.
QUICKCLICKSare working in at first, but Ragtime is easyto learn and use so it won’t take long to
become comfortable with it. The manual is
excellent, with a detailed tutorial and full
reference section. Unfortunately, the pro-
—^ "X
gram is copy protected and requires the
insertion of a key disk at random intervals
when working from a backup or hard disk.
This is an excellent program overall. Theword processor is not strong enough to
stand alone, but is a solid component ofthe total package. Ragtime is perhaps theeasiest page layout program I have usedyet, and stili maintains quite a bit of power.— MDW
LEATHERGODDESSES OFPHOBOS 44444List Price: $39.95. Published by Infocom,125 CambridgePark Drive, Cambridge, MA02140. (617) 492-6000. Not copy protect-
ed.
Years ago, when the first adventuregames like Zork I and the original Adven-ture came out, computer gamers were en-
thralled by the ability to type things like
"Get gold” or "Attack dragon with sword”and get a reasonable response. Today’scomputer gamers apparently want some-thing more stimulating than a chaste kiss
on the cheek from a newly rescued, suitably
grateful princess.
Actually, Leather Goddesses of Phobos is
not as racy as its title makes it sound. For
one thing, those promiscuous ladies of the
Martian moon Phobos are out to conquerthe earth and enslave the inhabitants.
Rather than disporting with same ladies,
your mission, should you decide to buy the
game, is to defeat those kinky ladies andsave the planet. The costumes may beslightly different, {Editors Note: Slightly?
Female adventurers find themselves garbedin brass bikinis: males in brass loincloths!]
but the main outline is the same as manyother games, just a different flavor, as it
were.
In addition, those who just want to enjoy
another good Infocom text adventure with-
out the innuendo can play the game in
“tame” mode and be guaranteed that the
infamous sultan’s harem will be strictly "G”rated — though maybe a bit duller than“suggestive” mode and definitely less fun
than "lewd” mode.Truth to tell, despite the great title, the
best feature of Leather Goddesses of Pho-bos is not the sex, but the humorouswriting. Leather Goddesses continues the
wacky tradition of the Steve Meretzky/lnfo-
com comedy-adventures starting with the
vastly underrated Planetfall and continuing
with the wildly successful Hitchhiker's
Guide to the Galaxy (with Douglas Adams).
* File Edit Font size
i leather 6odde»»e« of Phobos I
Score: 13/40
Hold
You are in the cargo hokj of a giant spaceshp A tiny viewport Is set Into the curvingsteel hull, and arched passageways lead >n drections that we will arbitrarily call southand southwest
One Item In the hold Is a sword, a potent weapon wth a long, hard blade of glisteningsteel
A rew seconds later, you see Tiffany's earlobe appear, followed almost mmediatelyoy the rest of her
A radium-powered grenade clatters against the deck! You glimpse a shadowy figure,
dressed in black, sipping away Tiffany yells to hK the deck, and hurls herself onto the
grenade'
A sickening explosion splatters Tffany all around the room' As you struggle to control
your shock and nausea, yo jr eyes fill wth tears You hang your head in sorrow for amoment to honor you brave, loyal companion who gave her life that humanity mightbe safe from the temfeie scourge of the Leather Goddesses of Phobos
Leather Goddesses is a worthy successor to
these wonderful games. It’s easier by far
than Hitchhiker's Guide, and the humor is
broader, less British, and certainly morebawdy. Like all text adventures, there are
no exciting graphics or sound effects to
spark your imagination, just words. But asfans of Infocom know, a good sentence caneasily be worth a thousand pictures.
Leather Goddesses of Phobos will takeyou to such varied places as a Martian polar
orphanage for robots, an encounter with aVenus flytrap— on Venus— and Cleveland.
Yes, Cleveland: you don’t think you’re goingto find the headlight to a 1933 Ford (which
your sidekick needs for his super anti-
Leather Goddesses of Phobos machine) in
a Martian desert, do you?Potential female warriors need riot worry
that the game discriminates against wom-en. At the beginning you tell the game whatsex you are — by going to the appropriate
bathroom! — and the game adjusts yourrole, and your future sex partners, accord-ingly. Leather Goddesses packaging is of
the usual high-quality Infocom fans havecome to expect. The documentation con-tains a hilarious and campy 3D comic bock(with the necessary tinted glasses) and a
scratch 'n sniff card keyed to pungentsmells in the game. Leather Goddesses of
Phobos may lack graphics, but it sure
smells interesting. — Larry Husten
PENMOUSE+ 4|List Price: $295. Kurta Corporation, 4610South 35th Street. Phoenix, AZ 85040.(602) 276-5533. Compatible with 512Kand Mac+: uses modem port.
The PenMouse+ is Kurta Corporation’s
low-end entry in the graphics tablet market.
The company makes tablets in many differ-
ent sizes and style for a variety of computersystems.
Graphics tablets provide a pen-like, rath-
er than a mouse-like object to hold in your
hand while drawing or tracing. Since mostof us learned to draw on paper with pencils,
pens and crayons, it is easier to use a
tablet and pen combo than a mouse for
drawing computer graphics. This is espe-cially true for tracing — using a pen on a
tablet makes it much easier to see whatyou’re trying to copy.
The PenMouse-f has a unique pen. Thepens of most graphics tablets are connect-
ed to the tablet by a cable. Signals telling
the tablet where the pen is in relation to the
tablet travel along the cable. The Pen-
Mouse+ pen has no cable. Instead, a tiny
transmitter built into the pen body trans-
mits the signals on an FM frequency, mak-ing the pen easier to use.
HURTflTablet Connectionconpoiution
The port the tablet is connected tc:
%The tablet Is:
O 12" M 17 ” O 1 2” M 1 2” O 1 1 ” m 8.5” (i) PenMouse
H]
|Cancel
)ifPK
II
The PenMouse+ has an exceptionally
smooth “trace” mode that allows for very
precise drawings. In fact, it is so precise
that if you move the pen quickly, the
drawing on the screen lags behind. This is
because the tablet is doing such a good job
of tracking and drawing the points you passthrough that it takes longer for the comput-
er to process and display them than it took
you to draw them.An alternate "draw” mode yields a display
that is more in synch with your pen motions,
at the cost of a more jagged image. Mostusers will stick with the trace mode. Be-
sides, it’s fun to be able to do somethingfaster than the computer — and then sit
back and watch the screen catch up with
you.
But. But. But. But. (There are four big
ones.)
(1) The unit tested did not track evenly in
the horizontal and vertical directions. I
traced a 3-inch circle; it came out 3 inches .
wide, but only 2.5 inches tall. This is not
acceptable behavior for a precision drawingdevice.
(2) The pen is hard to control when you’re
drawing — and when you're not. The pendoes not actually have to touch the tablet to
draw. As long as it’s within a half an inch, it
will work. “Clicking” is done either by press-
ing down on one of the small buttons on the
pen, or by pressing down the pen point
itself. Likewise, the release of pressure oneither the button or the tip represents a
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AC 1 1 VISION;HOME CONI PI JTER SOFTWARE
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TO: JOEL BEREZ1
DATE
:
18th December
FROM:I !;ROD COUSENS1 J '
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C.C. : Jim LevyGeoff MulliganW. DerlienT. Ormand
RE: INDUSTRY DINNER 1986.
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AT THE 'INDUSTRY DINNER HELD AT THE LONDON HILTON HOTEL ON PARK LANE,
17th DECEMBER, NEWSFIELD PUBLICATIONS (BRITAIN'S LEADING CONSUMER MAGAZINES
IN HOME, COMPUTERS) AWARDED THE BEST ADVENTURE OF 1986 TO INFOCOM FOR:
'LEATHER GODDESSES OF PHOBOS
'
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CONGRATULATIONS TO STEVE MERETZSKY AND ALL THE TEAM AT INFOCOM.
MERRY CHRISTMAS AND}
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A HAPPY NEW YEAR
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LOS ANGELES, CA.TIMES
D. 1,103,656—S. 1,368,105
LOS ANGELES METROPOLITAN AREA
COMPUTER FILE / Lawrence J. Magid• ’
‘ J
Publishers Present Their ‘Oscars’ of Softwarer-j—^he week before the motion
tj picture industry conductedits annual Academy Awards
presentation, the computer soft-
ware industry hosted a similar
event. It wasn’t nationally tele-
vised, but at a black -tie event at
the posh Claremont Hotel in
Berkeley, the Software Publishers
Assn, presented its Excellence in
Software Awards for 1986.
Like the Academy Awards, there
were multiple categories—22 to beexact. And each award was pres-
ented by a pair of industry lumi-
naries who attempted to lighten the
suspense with humor. Some wereactually funny. The heaviestlaughter came when computer en-thusiast Robin Williams did a
stand-up routine. Williams wasn’t
paid for his act, but he included
several pleas for the audience to
send him free software. DouglasAdams, author of "The Hitchhik-er’s Guide to the Galaxy^served as
master of ceremonies.
As someone who mainly writes
about business and productivity
programs, I was surprised to find
that a majority of the nominees andalmost half of the winners fell into
the category euphemistically re-
ferred to as "entertainment soft-
ware.” Games were very popular in
1936.
Broderbund Software of San Ra-fael, Calif., won six awards. ToyShop was selected as "best new useof a computer," “best concept" and"best creativity program.” It allows
you to build working toys that are
created and customized on the
screen and then printed out andattached to adhesive card stock
f included) for manual assembly.The program even comes with
supplies such as wooden dowels,
wire, cord, balloons and rubberstripping. It can be used to makecardboard cars, carrousels, bal-
loon-powered airplanes and even amedieval catapult. The toys havemoving parts such as wheels that
turn and horses that go up anddown. The IBM PC and AppleMacintosh versions of the programretail for $69.95 while the Apple II
and Commodore 64 versions arepriced at $59.95.
Another Broderbund pro-gram—called Where in the USA 18
Carmen Sandiego?—won “best pri-
mary school education program"and "best general education pro-gram." This game, which runs onihe Apple II, Commodore 64 andIBM PC, is a geography lesson andmystery in which the user tracksthieves throughout the UnitedStates. It includes printed andon-screen maps and a copy of the“Fodor’s USA” travel guide to help
in the search. The program retails
for $44.95.
The award for the "best homeproductivity program" went to the
Newsroom Pro from SpringboardSoftware of Minneapolis. This$129.95 program for the IBM PC is
designed to produce newsletters,
banners and other printed material.
It includes an automatic layout
feature, over 2,000 pieces of pre-
drawn "clip art” and an integrated
text editor. A less sophisticated
version, called the Newsroom, is
available for Apple II and IBM)(both $59.95) and Commodore 64
($49.95).
The "best utility program”award went to Referee, from Per-soft of Madison, Wis. Referee is
aptly named because it acts as
traffic cop for an IBM PC that is
running more than one "memory-
Lawrence J. Magid is vice presi-
dent and senior analyst at Seybold
Group, a computer consulting and
publication firm.
resident" program. Such programs,like SideKick, are available to users
even if the computer is runninganother program. When more thanone memory-resident program is
running at a time, they can get in
each other’s way, causing all sorts
of havoc. Referee, which lists for
$69.95, lets you activate and deacti-
.
vale memory -resident programsthat cannot get along with oneanother without removing themfrom memory.Dan Bricklin's Demo Program,
from Software Garden of WestNewton, Mass., was recognized as,
the "best programming tool." The$74.95 program makes it possible
for software developers to create
sample screens that show off whattheir programs might look like,
long before the programs are actu-
ally written. It allows you to create
screen images or slides that can bedisplayed sequentially. Bricklin ,
'
incidentally, is the co-author of
VisiCalc, the first spreadsheet pro-
gram ever written for a personal
computer.
Chessmaster 2000 by SoftwareToolworks of Sherman Oaks wasselected as the "best entertainmentprogram." It runs on the Amiga,Apple II, Atari XL, Atari ST,Commodore 64, IBM PC and Macin-tosh. I’ve had a review copy for awhile but, since I’m not a chessplayer, I never bothered trying it.
After it won the awtvd, I un-
•
wrapped my copy out of curiosity,
and now I’m afraid I might gethooked. The program offers 12levels of play from "newcomer" to
“grandmaster." I’m still in the
"teach mode" where the computerdisplays all the legal moves andsuggests the best alternatives. It
comes with a library of classic
games from the 17th Centurythrough the 1985 Karpov-Kaspa- *
rov world championship. The pro-
gram retails for about $40.
Like the Academy Awards, the
most significant prize was saved for
last. The “best software program"(as well as “best business produc-tivity tool”) for 1986 went to
Microsoft Works for the AppleMacintosh. Works, which lists for
$295, is an integrated multi-func-
tion program that provides wordprocessing, database management,spreadsheet and telecommunica- -
tions, all in one package. Its mainadvantage is that all functions are
available at the click of a mouse,making it unnecessary to stop whatyou're doing, exit a program andload in new software when youwant to switch to a new function. -
Like most integrated* programs,none of its functions is as full-fea-
tured as some of the stand-aloneprograms in each of the categories.
Nevertheless, each function is
powerful enough for most users,
and the program is easy to use andwell integrated. You can, for exam-ple, merge names and addresses
from the database with letters fromthe word processor to create formletters.
For years, the movie industry
has rated its films with notations
such as “PG ,’’ "R” and "X.” Gener-ally, the software industry has nosuch concern since most programsare completely devoid of anything
lascivious. But Infocom’s Leather
Goddesses of Phobos, the winner of
the "best software packaging”award, allows the user to choose
between "tame,” "suggestive" and"lewd.” According to its manual,
the adventure game takes youthrough a "a naughty, bawdy,
rowdy, rousing and very, very
amusing romp across the solar
system."
Why best packaging? It comeswith 3-D glasses, a comic book -like
cover and seven “scratch-and
-
sniff’ decals. Versions for the Ma-cintosh, Apple II, IBM, Amiga andAtari ST sell for $39.95. The AtariXT and Commodore 64 versions are$34.95.
For a complete list of this year’s
winners, write to the SoftwarePublishers Assn., llll-19th Ave.N.W., Suite 1200, Washington, D.C.
20036.
Computer File welcomes readers’comments but regrets that the authorscannot respond Individually to letters.
Write to Lawrence J. Magid. 100 Home-land Court, Suite 100, San Jose, Calif.
96112, or contact the L. Magid accounton the MCI electronic mall system.
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ELECTRONIC GAMER TEG-5749
LEATHER GODDESSES OF PHOBOS
For those gamers who need no introduction to Infocom adventures, I will
offer this succinct mini-review: LEATHER GODDESSES OF PHOBOS is fromInfocom. Buy. Enjoy. This is all you have to know.
If, however, you are new to computer adventure games, read on: A morecomplete review of LEATHER GODDESSES OF PHOBOS (LGoP), Infocom’s neweststandard-level, all-text release, follows.
In 1926, an immigrant from Luxembourg named Hugo Gernsback created AMAZINGSTORIES, which, according to Isaac Asimov, marked the beginning of modernscience fiction (and which, according to Brian Aldiss, did more harm to SFthan good). "The Skylark of Space," by E.E. "Doc" Smith appeared in print in
1928; and by 1930, there were three magazines devoted to science fiction
adventures: AMAZING STORIES, SCIENCE WONDER STORIES, and ASTOUNDING STORIESOF SUPER-SCIENCE.
In 1932, Huxley’s BRAVE NEW WORLD was published; and, in 1937, John W.
Campbell became editor of AMAZING STORIES. He proceeded to move sciencefiction out of an era marked by adventure, and into a new phase guided byscience.
Written by Steve Meretzky (PLANETFALL, SORCEROR, A MIND FOREVER VOYAGING,and co-author of THE HITCHHIKER’S GUIDE TO THE GALAXY), LGoP is a sexy,
comic spoof of those treasured science fiction adventures of the ’30s.
The adventure begins in 1936. While you are attending to certain duties in
a sleazy bar in Upper Sandusky, Ohio, the Leather Goddesses are preparing to
invade Earth in order to make it their personal world of sexual pleasure.You are promptly kidnapped and left in a carpeted cell. Accompanied by afellow prisoner, you must foil the dastardly plan of the Leather Goddessesby searching the solar system for the parts needed to construct aSuper-Duper Anti-Leather Goddess Attack Machine.
As usual, the Infocom parser is top-notch; not only will it recognize over900 words, but it will handle complex commands, various prepositions, andthree kinds of questions.
But the nifty plot line and the state-of-the-art parser are only part of
what make LGoP so excellent: there are bonuses involved here.
Early on, through a decidedly mundane command entry, you must identify yoursex: the male version differs in obvious ways from the female version. Thereare three "Naughtiness Levels": Tame, Suggestive (the default level), andLewd, which correspond roughly to the G, PG, and R ratings given to movies.Tame <yawn> is suitable for all ages; Suggestive, though laden withinnuendo, won’t offend anyone, while Lewd will give all the Rehnquistright-wingers fits (it doesn't take much).
Lewd, of course, is the most fun. I found nothing particularly shocking,
1
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and the "R" rating seems extreme. Any kid who has played Little Leaguebaseball already knows the language; any parents who think their sons anddaughters HAVEN'T heard it or DON'T use it are NOT living in the 1980s. In
fact, the under-10 crowd has entered the same language (and worse) into theZORK parser, just to see how the game might respond.
As for the sexual content, I found the same innuendo in both Suggestive ANDLewd levels. Moreover, sex is a fine topic for a comedy, especially thesedays when money is the usual subject of interest.
Despite the harshness of the "R" rating, it is easy to imagine people whomight be offended. I want to remind parents that Meese still hasn't definedpornography; I don't have to remind youngsters to play Lewd when the folksare at the local cinema watching "Blue Velvet."
Included in the package are more goodies: a 3-D booklet titled "TheAdventures Of Lane Mastodon," a pair of 3-D glasses, a map of the catacombs,and a "Scent-Sational," multiple-use, scratch 'n' sniff card (which, underpenalty of horrible death, you'd better not sniff until the game promptsyou!). The 3-D effects are better than average; there is hardly anyblurring, and my eyes weren't at all strained.
Infocom has always had what appears to be an infinite capacity for detail;
their game packages are ideas made real. From the suggestive front coverdrawing, to an amusing InfoComix parody of a pulp magazine "You Can Do It!"
advertisement, to the back cover description of what has been "thrust" into
each LGoP package, every small detail adds to the whole.
This is right up there with the NATIONAL LAMPOON, a publication that hasgarnered many design awards and whose every issue reveals the samemeticulous attention to the myriad details of a single theme.
Newcomers to Infocom's interactive fiction can't go wrong buying ANY of
their games. Even the lesser efforts of BALLYHOO, SEASTALKER, or CUTTHROATSare so far ahead of all other available text or text/graphics adventures,that the mini-review which opened this article is as appropriate to the
novice adventurer as it is to the veteran: LEATHER GODDESSES OF PHOBOS is
from Infocom. Buy. Enjoy.
LEATHER GODDESSES OF PHOBOS is published by Infocom, Inc., and distributed
by Activision, Inc.
This review is copyright (c) 1986 by The Doctor's Office. All rights
reserved.
2
hat can be manipulated in severalways. All activity is carried out bymeans of controls on the screen whichare activated by mouse or joystick.
Mapping this puzzle is half thefun because of the great graphics. Bymeans of the various cameras andswitching capabilities, you canactually * follow* the guard as he makeshis rounds by switching cameras.
My ONLY complaint with HACKER II
is that, like HACKER, there is no'save* feature. When your three MRUsare wiped out (as they WILL BE, manytimes before you figure it what you'redoing) you have to go back and startthe game over. There IS a 'pause'feature which lets you stop for a
minute and think over what you want todo next. This is another winner fromActivision ... and I HOPE there's goingto be a HACKER III I Highly Recommended-Art Lewis Kimball
LEATHER GODDESSES OF PHOBOS StandardLevel Comedy Adventure for C64 ($34.95)and Amiga ($44.95) from Infocom,Cambridge, MA
LEATHER GODDESSES OF PHOBOS isanother example of Infocom' s continual"stretching" in the world ofinteractive fiction. Not content tosit back and grind out the same type ofadventure year after year (even thoughthey would have a guaranteed market forit), Infocom is constantly searchingfor a new twist, something to make eachrelease something to REALLY lookforward to.
In LEATHER GODDESSES you againhave to save the world from aliens benton taking over. But this is a littledifferent! These aliens want to takeover earth for the purpose of turningit into their own personal PleasurePalace. Your job is to stop them?????). Oh well, a super-heroshouldn't question the wisdom of hisassignment.
To begin with, you can play thisadventure as either a female or male,and the little dickens won't take yourword for which you are, either... it
cleverly waits to see which 'facility'you use! Once you've established yourgender (or at least your Preference)the remainder of the game will respondaccordingly. You will have a faithfulcompanion along to help you. Yourcompanion has a suicidal urge to be a
hero, but never fear .. .he/she has morelives than Morris!
You'll run into a WEALTH of
attractive members of the opposite sex,
and how much fun you have with them is
up to YOU.
You see, you can play LEATHERGODDESSES in three different modes;Lewd, Suggestive and Tame. Each modeinvolves the same problems and the samesolutions, but the descriptions andhumor vary drastically between thethree. In Lewd mode you can even use
those words that are normally notrecognized by an adventure game! Youmust be over 18 to play the Lewd mode,and don't try to fool thecomputer .. .try telling it you're underage and then going back later andtrying to get into Lewd mode.
In the traditional exquisitepackaging, you'll find a 3-D comic book(and glasses to read it with), a
semi-accurate map, and a
scratch-and-snif f card. The game willtell you when toscratch-'n-sniff ... .although there are
a couple of places where you mighthesitate in doing so!
The puzzles in this game are some
of the most enjoyable I've come acrossso far. None are really 'killers', butthey WILL make you sit back and thinkfor awhile. This is by no means thehardest Infocom adventure or even the
most difficult 'Standard' level... butit IS one of the most clever.
I certainly hope Infocom hassigned Steve Meretzky to a lifetime
Midnite Software Gazette P.0. Box 1747 Champaign IL 618204
contract ... or at least has hisstraight- jacket buckled on good andtight. Everything he touches turn intoan interesting 'angle' (Sorry,Steve)... and if you don't understandthat, you WILL after finishing LEATHERGODDESSES OF PHOBOS. Very HighlyRecommended I -Art Lewis Kimball
Shanghai by Activision, 49.95. ForAmiga. DOS Protected. 512K
Shanghai is a derivative of the3000 year Id game of Mah Jongg. Thisgame is great 1 This game is totalboredom. The correct response dependson who plays it. This is NOT a shoot'em up. there are no mazes to map. Itis a solitare (multi-player optionsexist) game with strategy. One thinksinstead of reacts.
The object of Shanghai is to pickup 144 tiles from a three dimensionalpyramid shaped pile. Two tiles may beremoved when they match and are neithercovered nor blocked on either theirleft or right sides. There are four ofmost of the tiles. Deciding when topick up tiles and when to save them forlater makes up a lot of the strategy.For instance, it possible that three offour matching tiles might remainblocked. While winning at Shanghaidoes involve luck (some pyramids justcan't be solved), strategy is
important. Activision supplies somesuggestions for better play. Learningthese tactics and practicing greatlyincreases the chances for winning.
Newcomers to the game don't botherwith an attack plan. As fast as theycan match tiles they mouse over to thefirst, click, mouse to the second,double click. When they can't find anymore matches it's off to the help menu.The game will obligingly show allpossible moves. The player can evenretract moves. (The rules say playersshouldn't resort to these helps, but ofcourse they do.) Actually, this is oneof the few areas where I criticize the
game. After cycling through theavailable moves the player must clickthe "cancel" response. The naturaltendency is to just mouse to thedesired tile and click. Several timesI've seen players have to move back to
that "cancel" button. It's one of
those little annoyances that drive youcrazy sometimes.
One of the really neat features of
the Amiga version is the graphics ofthe playing field. The backgroundlooks like green felt not just a blobof green. Not only are the tilepatterns well done, but the white tileseven have have a little yellowing hereand there. The pyramid is threedimensional (the view is from the topdown). Even the tiles are threedimensional. Tiles cast shadows andedges closest to the light source arebrighter. Shanghai presents anexcellent example of what can be donewith Amiga graphics.
Multiplayer options includechallenge and tournament. In challengemode, each of two players has from 10
to 60 seconds tom remove a pair of
tiles. Play continues until neitherplayer can remove any more tiles. Atthe end of the game, the player who hasremoved the most tiles wins. Challengemode allows play with either one or twomice. Challenge mode is for those wholike Blitzkrieq chess or heartpalpitations. Tournament mode allowsseveral players to try their hands at
solving the same pyramid. Each playeris given the same amount of time tofinish. Scores are kept of the topfive winners.
Shanghai is copy portected, butwhat game isn't? It takes over themachine so you can't pop it in thebackground when the boss walks in. Thegame also requiers 512K . I don't knowif 'fast' memory (memory above 512K)
will give it problems. On the plusside, it works in an Amiga with the68010 microprocessor. Some programs.
SEX
Leather Goddesses of Phobos:
Tries to Be Naughty AND Nice!
i
i
by Bob Lindstrom
’Twas the night before Mon-day and but of the gloom, a green
phosphor glowed in the Com-modore room.
The parents v re huddled in
front of the screen enjoying
adventures that verged onobscene.
With Ma wearing little andme wearing less, we sleazed up the
place with a Martian goddess.
Remember Softporn Adven-
ture? It was a smarmy little effort
Put on cellophane glasses and the thrills of 3-D reading are "Cornin' At Ya" in
leather Goddesses comic book.
available once upon a nasty time
from Sierra On-line. In those
unenlightened days, computingwas regarded as the domain of
manly (nerdy) men. Sexist?
What’s that? We didn’t know.So, we didn’t care that the
despicable goal of this Softporn
text adventure was to seduce three
women before the night was over.
We just got to work typing all the
naughty words that this programmiraculously knew and let guilty
perspiration drip all over the pens
in our shirt pocket protectors.
There was some retribution, I
suppose. At one point, making the
wrong move in Softporn meantcontracting a social disease. And,then, it was possible to lose all
your money (and therefore anychance of “getting lucky’’) bygambling it away in a casino. Atleast Softporn made it clear that
sexual arrogance wasn’t easy.
Debauchery had its price. $29.95
. . . as I recall.
But that was back when the
(computing) world was young,
young and randy. Eventually,
civilization came to those nerdy
backrooms where grease headedhackers slicked the steam off their
horn rims and smirked over two-
V fhe Huuie to < omputcr / tvi/ig \)oj.
I
i
frame animations of the old in-
and-out. Yes, there was the occa-
sional Strip Poker or Piccolo
Mouso; but they were enjoyed
mainly by high school kids wholooked, chuckled and then wenton to some healthy activity like
football or hiking or skateboard
riding.
It looked as if the days of the
skinny, sleazy nerd were nothing
more than dim, affectionate, oily
memories from the past.
Infocom Sleazes to the Rescue
But, for a brief moment at the
Summer Consumer Electronics
Show, held last June in Chicago, it
seemed as if those dead, dastardly
days were returning. Infocom an-
nounced Steve Meretzky’s newest
text adventure. Leather Goddesses
of Phobos ($34.95 for C-64/128,
$39.95 for Amiga), and those
“wacky guys’’ of Infocom sug-
gested that the text adventure
would be as kinky as its nameimplied.
They described the new gameto a roomful of journalists, manyof them charter members of the
Leering Nerd Club (who are
hiding their heartfelt nerdism
behind flannel suits and styled
hair): Kidnapped by raunchy
galactic Amazons. Subjected to
bizarre sexual experiments. Mak-ing love to the wife of a Sultan.
Seduction, titillation, erotic romp,sex — as the sales pitch unfolded,
elbows poked ribs throughout the
room. Hint-hint. Nudge-nudge.
This sounds good — heh, heh.
The humidity in the roomrose noticeably.
Infocom also announcedsome other titles at that press con-ference. Did anyone rememberwhat they were? As the journalists
left Chicago’s Field Museum ofNatural History, one thought wasparamount: “I can’t wait to get
my hands on those LeatherGoddesses.’’
H ere Come the Goddesses
Two months later, theLeather Goddesses of Phobosfinally arrived. Tucked in with the
floppy disk was a pair of red-green
glasses and a 3-D comic book.Hoo boy, the mind jiggled with
thoughts of seeing those appen-dages “Cornin’ Atcha’’ right off
the page.
Oh no! I can’t believe it! AScratch ’n’ Sniff card — ho, ho,
ho. Would they dare? Olfactory
science comes to the aid ofsleazoid amusement.
“Hey, honey, don’t you haveto go to the store for something?’’
Best to launch this thing when noone else is in the house. It could gocompletely out of control! Nyuck,nyuck. Anyway, who wants so-
meone to walk in on them while
they’re wearing those furshlug-
giner 3-D glasses? Titillation andhumiliation, who needs that com-bination? Well ... at least no oneI know.
The car pulled out of the
driveway. Great. Put on those 3-Dglasses. “The Adventures of LaneMastodon.’’ Hubba hubba. Lookat that comic book babe. Remindsme of Wallace Wood’s outer space
vixens in EC’s Weird Fantasy
comics. Gee, the stuff that poppedout of the page wasn’t the stuff I
expected to pop. Makes no dif-
ference. It was a pretty funnytakeoff on old comics from the
’50’s and movie serials from the
1930’s.
It was also a portent of purity
to come.After the red-green eyeball
blasting of the comic, Infocom’sinevitable how-to-play followed
. . . not in 3-D.
What does this say? Male andfemale versions? The world has
changed since Softporn. Ok, this
is an enlightened society. Share the
lust. In fact, it’s kind of nice that
ladies can also enjoy the fantasies
of Leather Goddesses by seducing
the Sultaness’ husband (while we
manly men spend a sordid hourwith the Sultan’s wife).
Now' just wait one derangedminute. Three levels? Tame, Sug-gestive and Lewd. TAME?Hmmm. Sounds unlikely for those
of us with cheeseball tastes; but
you've got to hand it to Infocomfor not excluding the PTA market.In the Tame mode, you just sit andtalk to the Sultan’s wife (or
Sultaness’ husband) about the in-
telligence of beavers or new uses
of electricity. And w'hen you’re
ready for something a trifle moreraw, type Suggestive or Lewd andit’s off to PG or R-rated territory.
Enough of library science.
It’s time to stop reading and time
to start breeding. Yow'ser. Herecome the Leather Goddesses of
Phobos!
The Adventure Begins
“The place: Upper Sandusky,
Ohio. The time: 1936. The beer: at
a nickel a mug, you don’t ask for
brand names. All you know is that
your fifth one tasted as bad as the
first.’’ Steve Meretzky, what a
guy. Only the second screen andhe’s got one of the classic openings
to a text adventure.
The action fired up quickly.
I’m waiting at the bar, downing a
frothy elixir. Suddenly, each one
of my kidneys started screaming,
“Me first.” I headed off to the
Mens’ Room. Ladies have their
own room and that’s how the
game sneakily figures out your
sex.
I passed through the swinging
door and staggered into a
Disneyland for roaches. It looked
like the last time this swamp with
tiles was cleaned was on the day
they elected Wilson to the
presidency. And just when I
thought it was safe to go in the,
water, the program told me to
whiff the first circle on the Scratch
’n’ Sniff card. Hooo boy. In here?
You sure? Gulp.
Eventually, survival set in.
But shortly after braving Scratch
The Guide to Computer Living 23
’n’ Sniff No. 1, tentacled aliens
kidnapped me to Phobos where I
was celled up as an unwilling sub-
ject of sexual experimentation bythe infamous Leather Goddessesthemselves. Escape was easy. Thechallenge was finding all the little
doo-dads that would help me build
a machine to defeat the goddesses’impending invasion of PlanetEarth.
And if Earth was captured,who knows what might happen?Those interstellar concubinesmight even replace all the conve-nience stores with a chain of Park’n’ Rub massage parlors. Howdare they take away our in-
alienable right to buy beer on the
run? Why you . . . I’ll show ’em.
So I eluded their depraved ex-
periment (which even the Lewdversion only hints at) and chuckledat a couple of Meretzky’s clever
gags.V
But where’s the S*X?An alien wandered through to
tell me that his sister had hugeones. Whatever that might meanon an alien.
But where’s the S*X?OK, I got to the Sultan,
answered his riddle and FOUNDTHE S*X in an hour-long “wrestl-
ing” match with one of his wives.
Sure liked her flying drop kick.
But even the description of the sex
was pretty tame. I started to
wonder if my wife might havepicked up some taco chips at thestore.
Taco chips? Good lord, man,you’re thinking of taco chips at atime like this? You’re playing
what was supposed to be the first
“adult” adventure game from the
best publisher of text adventures.
And you’re wondering about tacochip?
I hope she gets nacho cheeseor taco flavored. I like those better
than the plain ones.
Oh no, what am I saying?
Taco chips instead of sleaze?
Could it be a sign of old age? Or is
it possible that Leather Goddesses
isn’t quite as kinky as the nameimplies?
The taco chips finally arrived
and with my reason restored bythe aroma of chili powder (better
than Smelling Salts), I had to ad-mit to myself that Leather God-desses wasn’t a Softporn for thelate ’80’s. It was an amusing,sometimes silly, take-off on movieserials a la Flash Gordon and BuckRogers; there was an episode ofnudgey-nudgey gags from time to
time; but, aside from some light
blue humor, Leather Goddesseswas very much a mainstream text
adventure.
Even the goals and puzzles
were typical: Find the objects; Usethem correctly; Defeat the God-desses. As adventure games go, it
was a solid Infocom product butnot as wildly inventive as Meret-zky’s wit in The Hitchiker’s Guideto the Galaxy.
And in the course of the gameyou had to go to. Cleveland. All
right, at least that counts as S&M.I put away my sweat band —
wasn’t needed — reduced myraunchy expectations and con-tinued the game, savoring Meret-zky’s clever writing. I gave up the
hope of seeing something that
would help me relive my youthful
days of narrowed eyelids and snig-
gering laughter.
The Leather Goddesses ofPhobos. Great for a laugh; but on-ly good for a leer.
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24 The Guide to Computer Living
CUtTSTfrUSTfRSThe Adventurer’s Newsletter voi. ill, # 1
1
Novembar, 1986
Leather Goddesses of PhobosDespite the titillating title. Leather
Goddesses is more risqu6 than R-rated, and
is far from X-rated--unless you’ve got a
thing about kneecaps and toe-sucking.
Instead this is Meretzky's madcap humorat its unbridled best, and he often pokes as
much fun at some familiar aspects of
adventuring as he does at the Fifties' pulp
science fiction he takes aim at in this all-
text game. Even so, Meretzky's theme for
this parody is "adult-oriented." If it were a
film. Leather Goddesses would be rated PGeven in the most forthright of its three
"naughtiness levels.
In case you weren't around in the Fifties,
sex was a major fixation with science
fiction authors and the artists who soluridly illustrated the covers of paperback
-Is. They were called pulps because of
Starflight Aby Stephen King
Have you ever wished your were Captain
Kirk of the Starship Enterprise? Orperhaps Commander Adama of the
Battlestar Galactica? If the answer is yes
then you will be pleasantly surprised whenyou discover Starflight , the new fantasy
role-playing game from Electronic Arts. It
puts you in charge of an interstellar
spaceship in the year 4619 and turns youloose to explore the biggest universe ever
funneled into a computer game.
Programmed in Forth by Binary Systems,
Starflight represents the equivalent of
fifteen man-years in development time.
This statement becomes less incredible as
you begin to realize the breadth andcomplexity of the universe that unfolds
when you head out into space. There
you’ll find 270 star systems with a
wiping 800 planets to be explored.
L e of them look tiny from space, but
even the smallest would take hours of real-
time exploration to cover completely.
There are 1.9 million unique
the cheap paper on which they wereprinted. So sex was the obvious angle for
this parody, which at times reminded me of
a certain Robert Crumb comic book. (If
you remember its name, congratulations,
your score just went up 12 points.) In this
story, the Leather Goddesses are plotting to
invade earth and "turn it into their sexual
playground." Your goal is to stop these
fiends-and have a good time while you're
at it! You enter the story in 1937, whenyou are teleported from a bar in Sandusky,
Ohio, to a cell on the miniscule Martian
moon of Phobos.
You have been snatched by the Leather
Goddesses, who have been kidnapping andexperimenting on humans to prepare for
the invasion. Wearing only a brass
loincloth, you will not want to hang
locations per planet, which adds up to over
a one and a half billion. [That's one mapyou won't be seeing in QuestBusters.]
Right away you’ll notice that Starflight
is very colorful, something that's seen far
too infrequently in IBM-compatible games.The array of lava planets, ice planets, oceanworlds and other exotic destinations are
portrayed with medium low-resolution
fractal graphics because of the number of
colors necessary (color becomes very
important at the planetary level), but the
space encounters with alien creatures of the
seven different races are beautifully done in
extreme hi-res. Sound effects enrich the
atmosphere as you walk around, teleport,
maneuver an all-terrain vehicle andparticipate in other engaging activities.
If you're beginning to get the idea that
Starflight is literally studded with all the
details that make games interesting andexceptionally playable, you're right! Thereare alien artifacts with special properties to
be found on the various planets, as well as
messages from ancient civilizations. Spaceseems filled with fluxes, which are a kindof interstellar gateway. Who knows?
Continued on page 8
around for the experiments; luckily, the
cell door is unlocked and you can escape
without a severe cerebral struggle. You'll
soon meet another prisoner, who will bemale or female depending on your sex
(which is cleverly determined in the
opening scene). Upstairs you'll find anobservatory with a grand view of the
Goddesses' Pleasure Palace. On the floor
you'll notice the first of many strange
black circles.
Going Around in Circles
These are teleportation portals. Step onone and you might suddenly have to outrun
a huge Venus fly-trap plant through the
steamy Venusian jungle. Another blackcircle sends you to the Martian desert,
where you can ride a royal barge down the
canal to one of the red planet's polar caps.
The black circles give the game a similar
feel to Hitchhiker, which used the
Improbability Drive for the same purpose.
They are scattered throughout the game to •
connect distant locations, and you can usethem like an instantaneous subway to
return to the cell, jet over to Venus andvisit other places.
Your travelling companion suggests the
Leather Goddesses' plan can be thwartedwith a "Super-Duper Anti-Leather
Goddesses of Phobos Attack Machine."Much of the game is spent collecting the
machine's bizaire components: things like
a white mouse, six feet of rubber hose, and
Continued on page 8
> inventoryNews & Letters 2Labyrinth 3Trinity Walkthru 4
Mercenary 5Bard's Tale Walkthru ..
6
Hacker 2 9Keys to the Kingdom.. 10Waiting for Duffy.... 10Swap Shop 11
GoddessesContinued from page 1
icture of Douglas Fairbanks.
By now you must be
wondering "where’s the sex?" in
this game. Most of Merctzky's
sexual allusions are limited to
double entendres: towers thrust
up into the sky, domes curve, a
"shaft of sunlight penetrates the
stained glass windows," and
your partner is confident that
together "we can lick the
Leather Goddesses." The first
sexual encounter occurs after
you solve the Sultan’s (or
Sultraness') riddle and win a
chance to spend one hour with
any of the 8,379 wives in his
harem. What you do in that
hour is up to you. If you want
to fool around with the wife, go
right ahead.
Tame to LewdThe program’s responses will
depend on which of the three
play modes--tame, suggestive
^^or lewd--you are using. This
an be changed at an' time
during the game, and a prompt
asks your age if you request the
lewd mode. The game won’t
talk dirty unless you type dirty:
certain four-letter words will
not be used in the game’s
responses unless you have
previously typed in the word.
(If you have correctly guessed
the first such word,
congratulations. Your score
just went up 1 0 points.)
For an idea of how this
works, I said "examine wife" in
each of the three modes. In the
tame mode I learned there was
"nothing eye-catching" about
her. The suggestive mode's
response said her looks "turn
you on." And the lewd replay
gave a • more explicit
description, one that some
parents would probably find
offensive, even though it's
nothing today’s youth hasn't
~ already heard in movies like
Porky's. It's not arousing in
the least, triggering a cheap
laugh, not a sexual thrill.
Another example: A tame look
reveals that "Sultan’s wife #123
8 QuestBusters
is here." In the same situation
a lewd look elicits this
response: "S'lltan's wife #123
is here, lying inductively naked
on a bed of furo."
The puzzles range from a
simple coded message to
riddles to object- and character-
related problems. And for the
first time you'll find clues in
the Infocom packaging, a 3-D
comic book that comes
complete with red- and blue-
lensed glasses. At times the
program tells you to "scratch
and sniff' one of the seven
odors on the enclosed sheet,
which adds a new dimension to
all-text adventuring. (I tried
wearing the 3-D glasses while
playing the game but nothing
happened. However, I found
that by wearing them while in
QuantumLink's "People
Connection" section I could
read secret messages being
beamed in from a quasar in the
Andromeda galaxy.) This is
one of Infocom's easiest
"Standard" level games, and I’ve
heard of one person whofinished it in ten hours.
Mapping is required but not
too demanding, since most
parts of the game are
compartmentalized: you travel
to one area and gain access to
several locations, then on to the
next area and its rooms. There
is a diabolical maze with two
levels, and the packaging
provides a map of the
catacombs. Even with the mapyou'll still spend a lot of time
in the catacombs, which are
stocked with canal beetles, sand
crabs and alligators. Escaping
calls for some eccentric actions.
I found the funniest parts of
the game were Meretzky’s shots
at certain aspects and familiar
elements of interactive fiction.
When you quit, the program
announces your score in this
manner: "In 240 turns, you
have achieved a score of, um,
oh, call it 24 out of 3149
points. This gives you the rank
of Sandusky Stablehand." The
Sultan's riddle itself is a parody
of the riddle as a type of puzzle.
Meretzky’s non-stop puns kept
me smiling too. The first dock
I found on the Martian canal
was called "Royal Dock" in the
upper left-hand comer of the
screen. Further downstream,
the names of other docks grew
progressively sillier: Baby
Dock, My Kinda Dock, Wattz-
Up Dock.
Conclusions: Not as
difficult as Hitchhiker's Guide,
Leather Goddesses is even
funnier. It is recommended,
with the precaution that some
parents may want to observe
the action to make sure younger
players don’t "accidentally" shift
into lewd mode.
System: All
Skill Level: Novice
Price: $34.95, C & AT 8-bit;
$39.95, others
Company: Infocom
StarfliehtContinued from page 1
During the course of the gameyou may even find that most
precious of things, a habitable
planet to colonize.
Your main objective is to
stabilize the star in the Arth
system, which is being
mysteriously destabilized from
afar. But as with other role-
playing games, Starflight
scatters many lesser goals
throughout the game: to seek
out and explore strange new
worlds and civilizations, to find
the mythical planet earth, to
bring back non-sentient alien
life-forms and alien artifacts for
analysis and-most of all-to
keep from getting brutally
killed.
Starport ArthThe game begins in Starport,
a space station in the Arth solar
system. Here you'll get your
assignment and starship from
Interstel. Many options are
waiting: you can check for
notices in Operations, create
and train new players in
Personnel, make crew
assignments, buy or sell
minerals or alien artifacts in the
Trade Depot, check your bank
account, or outfit your ship in
Ship Configuration. The
different areas of Starport are
comparable to the Guilds,
Temples and other places in a
fantasy RPG. Keyboard
commands enable you to
choose from the various
options, which are displayed
onscreen.
You will need at least six
officers to handle tasks such as
Engineering, Navigation, and
Communications. These are
created in much the same waycharacters are generated in other
role-playing games, then trained
by paying a fee. Five of the
seven races are available for
recruitment to your ship's crew.
Each has its good and bad
points, and the enmity between
two of them is so intense that
you won't be able to deal with
either race if you have members
of both in your crew.
Mechanoids are robots who are
already half-trained, which
makes them useful crew
members in the early stages.
There are five major skills:
Science, Communications,
Navigation, Engineering and
Medicine. Humans excel in
science, while Thrynn are good
at communication. Each race
has it weaknesses, so forming a
balanced crew is as essential as
in a magic-oriented game. Youhave to train each crew member
to be excellent in at least one of
his respective fields of
expertise, and should probably
train each of them to the
maximum in all fields-just in
case an interstellar death occurs
during an intergalactic battle.
Then you face the choice of
outfitting your starship and
must choose between all the
little trade-offs: let's see,
should I get powerful engines
or shields first? How about
lasers or missiles? Will I need
armor?
A window on the left side of
the screen serves as your
viewscreen throughout each
phase of the game. In
StarPort's Ship Configuration
department you see a diagram of
the ship as the parts you add
HfaMUi
.
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• :>.
INFOCOM’SLEATHER
GODDESSESOF
PHOBOS|p|§i^gpg-
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SCORPION’S TALE
LEATHER
GODDESSESofPHOBOS
by Scorpia
Brrrr! It’s cold outside. Snow, sleet, icy winds:
all that good stuff that comes around this time of
year, freezing your fingers and chilling your bones.
I love it. You, however, are looking a bit blue
around the lips. Don’t panic! I have just the thing
to warm you up... what could be hotter on a cold
winter’s night than a little sex? (grin).
Actually, LGOP is pretty tame, even in lewdmode. Oh, there’s a little making out here andthere, but this is basically a fun game, a spoof of
all the derring-do sci-fi adventure stories of the
’30’s, with a little touch of spice. And if you are in
any way disturbed by the sexual motif, you can al-
ways play it at the ’tame’ level, which will turn
LGOP into a pretty straight-forward adventure.
So it’s 1936, and you’re sitting in Joe’s Bar, a
grubby dive located somewhere in Upper Sandusky,
Ohio. At least the beer is a nickel a mug. Withprices like that, you can tell this isn’t premiumstuff. Your bladder is telling you something, too,
and you’d better answer that call of nature soon.
After all, the game has to know if you’re male or
female.
It isn’t long afterwards that green tentacles comeout of the air and hustle you off to a cozy cell onPhobos. You’ve been kidnapped by the dreadedLeather Goddesses, to be a subject in their never-
ending experiments to find a way of subjugating
Earth and turning it into their personal pleasure
grounds. Why, that is A FATE WORSE THANDEATH!!! <shudder>
Well, we (or at least you) can’t let that happen!
On the other hand, as you stand there in yourtight-but-comfy brass bikini (for the ladies) or
brass loincloth (for the gentlemen), the prospects
are not heartening. But hey, this is the 1930’s, andthe good guys (and gals) always win!
Renewed by that thought, you leave your cell
(psst, it’s not locked), and soon find a trusty com-panion: Tiffany (if you’re female) or Trent (if
you’re male). There is really no difference betweenthem in the game; they both do and say pretty
much the same thing. So I’ll just refer to them as Tfrom now on.
T will eventually hand you a matchbook, saying
that if you can find the objects listed, they can be
assembled into a Super-Duper Anti-LGOP Attack
Machine. Wow! Just the thing! So you and T begin
your zany journey, collecting some pretty bizarre
items (a household blender, a rubber hose, a mouse,and a 1933 Ford headlight, among others), andhaving some pretty bizarre experiences, too.
Stepping through mysterious little black holes
that seem to be everywhere, you flit among Mars,Venus, and Cleveland (Cleveland?) in your search
for the parts to the machine. The interesting thing
is that, generally, you can do the game in almost
any order, since the black holes take you back andforth between locations. You can run around Marsfor awhile, and then visit Venus, or go to Venusfirst: the game is fairly non-linear.
However, since you do have to make two trips
14
to Venus, why don’t we start from there? (Actually,
if you know what you’re doing and plan in ad-vance, you can do all of Venus in one visit) Thefirst thing you notice on arrival is the stalking
Venus Fly-Trap.
Much larger than the common Terran variety,
also much hungrier, and it moves... in YOUR di-
rection. Ooops. What’s a person to do? Well, there
are two ways of dealing with the Flytrap. The easy
way is to figure out the hidden message on the
scrap of paper found in T’s cell. You can get past
the ambulatory vegetation right away with that.
Otherwise, you’ll have to come back later with a
couple of things from Cleveland to help you out (I
liked this way better, myself).
During your wanderings around and through the
jungle, you’ll come to the house of the Mad Scien-
tist. But check out the back door first, where all
the door-to-door salesmen are hanging out. Onesmart trade here will get you something very im-portant. Then you can knock on the door and take
part in yet another weird experiment. I mean,haven’t you always wanted to be a gorilla?
No? Then you’d better do something about that.
What you need is a little extra oomph, a quick
pick-me-up. That’s better (don’t forget the hose!).
Once you’re free again, it’s off to delightful, won-derful, rubble-strewn, sandy. Mars! Home of ru-
ined castles, harems, catacombs, ugly frogs, andterrible dock jokes.
But don’t be in a hurry to go barging off in the
Royal Barge just yet; look around a bit first. For
instance, there’s that cute little marsmouse running
around (where else) Hickory and Dickory Dock.
And the frog: the ugliest, noisiest, smelliest, most
repulsive thing you’ve ever seen. Kissing the frog is
like getting a babel fish: hard work, but worth it
(kinda) in the end. However, it will be awhile be-
fore you’re ready for that.
And let us not overlook King Mitre, whose
touch turns everything into 45-degree angles
(including, alas, his daughter). Hint: don’t shake
hands with him. If you got past the Fly Trap ear-
lier, you can help him right now, otherwise, wait
until you’re back from Cleveland (and Venus).
Speaking of Cleveland, it seems to be a pretty
small place in 1936. At least the part you visit. Alawn of sorts, a teensy-weensy house, and a garden
are about all you’ll see. Oh, and the car, of course,
that you notice when you look out the bedroomwindow. The 1933 Ford, which is just too far be-
low to jump to. There’s a sheet on the bed, but it’s
a bit too short (leave it to Steve Meretzky to short-
sheet a bed!). However, you have everything youneed right there in the room. In fact, the sheet is
all you need.
Once you have the headlight, you can investigate
the garden. Maybe you noticed that there didn’t
seem to be any of those ubiquitous black holes
around? And there’s another item here you maywant, in case the Fly Trap is still running loose in
the Venusian jungles. The object is mentioned, but
it’s not obvious. Read carefully.
Back on Venus (and with the Fly Trap disposed
of) you’ll find (if you didn’t before) another black
hole and a jar. Pay attention to the label on the jar.
Then step through the hole, and you’ll be in the
hold of one of the LGOP attack ships. A grenade
comes from nowhere! BOOM! Pieces of T are
splattered all over the walls (nope, you can’t avoid
this, sorry).
After a moment of silence in memory of your
brave companion, you remember that there is still
the menace of the LGOP to consider, so you get on
with the job. In time you make your way to the
Main Hatch, and once outside the ship, you find
Thorbala (if you’re female) or Thorblast (if you’re
male), the nasty assassin who threw the grenade!
He/she has a prisoner (either male or female,
depending on your own sex), who gets tied to the
hull of a small space yacht when you appear. Nowit’s just between you and the assassin... and the
bug-eyed monster who suddenly showed up, and is
making for the helpless person bound to the yacht.
Time is precious!! Will you defeat Thor-
bala/Thorblast in time to save the prisoner? Just
remember this: the good guys (and gals!) always
win... and they never kill an unarmed opponent.
With the rescue completed (and another machine
part in your hot little hand), it’s time to return to
the ship (and a pleasant surprise) and then find
your way back to Mars. You’re about to take a de-
lightful cruise down the Martian canals.
One of the charming sights you’ll be seeing onthis voyage is a dead alien and a secret message
(get out your decoder rings!). Actually, if you read
15
for taking care of the baby yourself, anyway).Hey, get on move on! Time’s a-wasting and you
still have a frog to kiss, among other things, so
head on to the black hole (they really ARE every-where!). Back in the warmer climes of Mars again,
you’re ready for the big moment. You have (or
should have) everything you need to kiss the uglyamphibian. So, prepare yourself, get ready, and...
smooch(sigh!) The Prince(ess) is obviously the love ’em
and leave ’em type, but at least you have somethingto remember him/her by. And now, checking yourinventory, you ought to have all the componentsfor the machine. There is only one thing more to
pick up, so float on down the canal to the ExitShop, for that final black hole.
Where does it lead to, you may ask? To the veryprivate boudoir of the Leather Goddesses them-selves, that’s where. But don’t bother looking, be-cause you’re suddenly ejected out into the mainplaza. And you’re not alone (gulp!).
In fact, the entire attack force of the LGOP is
after you! The fleet is swooping down from over-
head! Robotic monsters of every description arestomping, chomping, and bulldozing their way right
to you!! And the soldiers are setting up a (gasp!)
Death Ray!!!
They’re all closing in! Will T complete the Anti-LGOP machine in time? Will it work?? Will Earthbe saved from the menace of these fiends? Will Sir-
Tech ever release Wizardry IY? (Umm, scratch thatlast one)
Whew! That was quite a jaunt, eh? I sure dohope you managed to save the world from a fate
worse than death. In the meantime, if you needhelp with an adventure game, you can reach me in
the following ways:
On Delphi: Visit the GameSIG (from the Groupsand Clubs menu) On GEnie: Stop in at the GamesRoundtable (type Scorpia to reach the RT) On the
Source: Send SMail to ST1030. By U.S. Mail(enclose a self-addressed, stamped envelope if youlive in the United States): Scorpia, PO Box 338,Gracie Station, New York, NY 10028.
Until next time, happy adventuring!
Copyright 1986 by Scorpia, all rights reserved.
^ “I lovemynew ]n job-1
“I have slaved in many dungeons, but the one my new master, Vylgar,built for Wizzardz & WarLordz is absolutely the big leagues for hatefulmutant warriors like me. Behold! 15 levels, over 500 rooms, hundreds ofmy fiendish friends. And enough surprises to keepyou trappeddown herea very, very long time.
“Fear not. \bu’ll have a fighting chance. Design an unlimited numberofcharacters. Choose their race, class and abilities, and bring them six
at a time down our 3-D corridors, armed with any of thousands ofweapons.
“Take it from a pro monster. This is the biggest, meanest, deadliestdungeon ever. And I love it, because more brave adventurers are chal-lenging Wizzardz & WarLordz every day. A good thing, too, for I growextremely hungry.”
A new adventure by James Martin for IBM PCand compatibles (requires 128K, 1 diskdrive,
DOS) $29.95 (+ $2.00 shipping and handling.
Indiana residents add 5% state sales tax.)
6752 Covington Creek Trail
Fort Wayne, Indiana 46804(219)432-2455
17
Circle Reader Service #33
the comic book (a must!), you should have little
trouble figuring out what it says. Then it’s on your
way again, perhaps with a quick look in at the Exit
Shop (where the proprietor, alas, doesn’t have
change for a ten... sounds like a New York cabbie
to me), and finally, MY Kinda Dock! where you
will visit the forbidden harem of the Sultaness (or
Sultan, as the case may be... by the way, did you
ever notice that you can reach the barge controls
while standing outside? Something to keep in
mind).
Well, you get to visit the harem if you know the
answer to the riddle. Trust me, folks: the answer is
right there in front of you. Honest. Just look at
your screen. It is so painfully obvious, you might
miss it. Try not to.
Whew! Ok, you don’t get eaten by tigers, but
instead spend a delightful hour (if you want to)
with one of the harem’s 8000+ inmates. Which one
is a matter of careful choice. Because only that
particular husband (or wife) is the one who will
show you the secret entrance to the catacombs.
Now the fun begins. Take out the map that
came with the game... you’ll never get through
without it (and also re-read that comic book!).
You’ll have to slosh your way through the murkywaters and dim passages until you’ve visited all
those little square boxes on the map (going up and
down at times between the two levels, too). Watch
out for those crabs! Not to mention beetles and alli-
gators.
There are two ways out (once you have every-
thing you need): a ladder up to the Laundry Room,and a black hole that transports you back to the
Royal Barge. I’d recommend the ladder for now,
and the hole afterwards (less sloshing around downthere, y’know). Besides, you also need that clothes-
pin.
So, now that you’ve (ahem) played at the palace,
it’s time to frolic in the snow at the Icy Dock.
Hmm, just like winter here at the South Pole of
Mars, and what would a South Pole be without
penguins? And there they are, quite a few of them,
in fact, plus one who’s waving a sign in your face.
It’s a good idea to read that sign.
Once past the penguins, you come to the robot
gypsy camp. Alas, no sooner have they greeted you,
then tragedy strikes... a meteoroid flashes downfrom the skies and vaporizes both of them. Nowthe poor little baby robot in the tent is an orphan
(awwwwww).Well, you can’t just leave the poor little, err,
thing all alone. By great good luck, however, there
is (guess what?) an orphanage near by (there must
be some divine hand behind all this, it couldn’t be
just mere coincidence). Still, you don’t want to
simply walk up to the door and knock; you might
get a rude greeting. You’re going to have to be a
bit devious here. But remember, it’s all in a good
cause (not to mention, you don’t have the facilities
STAR FLEET I-^ The War Begins
!
^
\
The smash hit for the IBM PC is now available for theCommodore 64/128, Atari, Apple II, Atari ST and Amiga!!. . . STAR FLEET 1, The War Begins! is the first in the FLEET series of
strategic space battle simulations. What do the experts think . .
.
"1 call STAR FLEET 1 the worlds most elaborate star battles game ...It's not just a game,it’s darned near a career...” — Admiral Jerry Pournelle, Byte
“STAR FLEET 1 is a truly captivating game, providing fast-paced action and blossoming
with extraordinary color and sound effects. ..The entire manual should be
adopted as an industry standard..." — Creative Computing
“Indisputably the most complex and challenging (star battles)
strategy game ever made. ..STAR FLEET is a deluxe job all the way.” — Computer
Entertainment
“STAR FLEET 1 is the best strategy/role playing game in a long time..." — Antic
"...state-of-the-art for space games." — Computer Gaming World
• Includes 100 page manual, quick reference card
• 70 page Training Manual (separate for C64/ 1 28)
• Requires 1 28k PC/PCjr or compatible, 256K Tl PC (DOS 2+);
Commodore 64/128, ATARI (48k), Apple II+, lie, lie (64k), Atari ST, Amiga (512K)
Macintosh version available soon.
New, from INTERSTEL for the IBM PC, Tl PC and Z100... S0LARSIM, an excellent
3-D color graphics simulation of our solar system, asteroids, and nearby stars. Includes 250
planets/asteroids, 800 stars. ..Learn the constellations!. ..more!
Also from INTERSTEL for the C 64/128 and Apple II... QUIZAM! State of the art m
computer trivia games; 8 boards, 1-8 players, over 2000 questions. Includes Q0IZZER which
allows you to create your own question diskettes! Written in machine language.
+ STAR FLEET 1 - $49.95T N- r-> mrm ST & Amiga versions - $55.00
IniPl Tlrai l C64 version - $39.95II IVVIJVVI QUIZAM! -$29.95
corporation Stinger! - $19.95(formerly CYGNUS) SOLARSIM - $29.95
P.0. Box 57825\A/phctPr TX 77598 STAR FLEET 1 and QUIZAM! areW TORQ
distributed by Electronic Arts.
(/Id) -JMU3CircIe Reader Service #32
16
creatures appear at a bar
in Sandusky, Ohio (seems
like a long way to go for a
beer), and whisk youaway to one of the moonsof Mars. When you regain
consciousness, you spendtime wandering throughlandscapes and mazes to
find the items that will
defeat the Leather God-desses' imminent inva-
sion of Earth.
Sound familiar?
Mazes, items, landscapes?
Yup, Leather Goddesses is
the stuff of mainstreamtext adventuring with a 3-
D comic book, scratch-
and-sniff card, anddramatic situations fromsome of Hollywood'sworst thrown in just for
the heck of it.
Although it's based onstinko flicks, Leather
Goddesses is no nomineefor a Golden TurkeyAward. Meretsky enliv-
ens his adventure con-
ventions with verbal
style; e.g., "The place: Up-per Sandusky, Ohio. Thetime: 1936. The beer: at a
nickel a mug, you don't
A+ MAGAZINE/DECEMBER 1986 ! 17
NAUGHTY BUTTOO NICEJournalistic eyes shifted
lasciviously last Junewhen Infocom an-
nounced Leather God-desses of Phobos, an
"adult" adventure for the
Apple II line and the
Macintosh. Suddenly,
those hours spent in front
of juvenilia such as
Grandpa Pac-Man andCosmic Cow Catcher
seemed worthwhile. Thenew game, by Steve
"Hitchhiker's Guide"Meretzky, promised three
levels of naughtiness andplenty of the kind of soft-
ware titillation that a
lonely computer reviewer
could dig a word-process-
ing program into.
For those expecting a
nasty time. Leather God-desses' Lewd, Suggestive,
and Tame levels turn out
to be more like Smirking,
Nudging, and Dozing.
For players who don't re-
quire prurient fulfillment
from a computer game,
though, Leather God-desses has a lot of tanta-
lizing Meretzky wit.
Leather Goddesses is
less a sex adventure than
a takeoff on those terrible
old movie serials of the
30s, the kind with tin-can
robots and football space
helmets: Green space
BY BOB LINDSTROM
Most text
adventuring
remains tethered
to the puzzle
concept, but
two first-rate
new games maypoint toward
new territory.
ADVENTUREADVANCESText adventures and ad-
venturers certainly havebecome sophisticated
lately. The Open Mailboxcommand that onceseemed so mind-bog-gling has been supersed-
ed by statements lik-
"Pick up the screws iver
and stomach pump. Dropthe used spatula. Tie the
paper dolls to the Winne-bago and order a side of
fries."
Even so, text adventur-
ing remains tethered to
the puzzle concept
—
gather items, use them in
the correct order, andsave the universe /solve
the mystery /kill the vam-pire/find the treasure.
Two first-rate new text
adventures add spice andintrigue to the genre,
however, and tentatively
point toward new terri-
tory.
ask for brand names. All
you know is that your
fifth one tasted as bad as
the first."
Leather Goddesses in-
cludes both male and fe-
male versions so players
of both sexes can enjoy its
innuendo. It's a nice
touch that allows womenadventurers, too often ne-
glected in male-oriented
games, to participate in
the appropriate fantasy.
And then there're the
three levels that protect
innocent players from the
bleep words. Players can
switch between levels.
When you choose Lewd,the computer asks your
age. If you don't have the
right answer. Leather
Goddesses notes. Sorry,
you must be at least 1
8
to
enter LEWD mode. I guess
none of you 13-year-olds
are going to lie about
that, huh" Who could fib
to a computer?The game contains lit-
tle for mom and dad to
worry about, though. In
the Suggestive and Lewdmodes. Leather God-desses gets into a little
salty language, but noth-
ing you wouldn't hear
standing outside my com-puter-room window dur-
ing a heated round of
Marble Madness. (The
neighbors are starting to
complain.)
WHO AM I?
So, just when I've saved
the human race from in-
tergalactic destruction, I
wake up naked in a
strange place.
Campbell Award-win-ning science-fiction au-
thor Thomas M. Dischsets up his new Electronic
Arts adventure. Amnesia,with a familiar situation:
You wake up in a hotel in
New York City. You don't
CHRISTMAS TEMPTATIONS
Sleighbells ring, software
sells. Here's what's newthis season for the com-puter owner who plays
everything:
Strategic Simulations,
Inc., a leader in wargames, has been role-
playing this year. Gem-stone Healer is a real-
time adventure sequel to
Gemstone Warrior. Guideyet another Little Guypast deadly skeletons andcrazed zombies in your
Apple II-series computer.
For those who prefer
more realistic fighting,
Gary Grigsby has created
Warship, a WWII tactical
game of surface combat in
the South Pacific. And for
the Mac, SSI has conver-
sions of North Atlantic
'86, Computer Ambush,and Questron.
More wipeouts on the
waves come courtesy of
Epyx's Destroyer, combataction and strategy on a
U.S. naval destroyer. If
hand-to-hand combatmore fully satisfies your
violent urges, check out
the chops and kicks of
World ChampionshipKarate.
The Macintosh gets the
nod from Accolade with a
conversion of its boxing
strategy game. Fight
Night.
There's no mistletoe
growing on Activision
this yuletide as several
Apple II games find the
shelves. Transformers
brings Saturday-morn-
ing-cartoon hardware to
computer adventuring.
Labyrinth, a computergame based on the movie,
puts director Jim Hen-son's eccentric creatures
onto the small screen.
While we're at the mov-
ies, give a squawk for
Howard the Duck: Ad-venture on Volcano Is-
land, an adventure based
on last summer's Lucas-
films quacker. And from
Activision's GameStarsubsidiary comes
Championship Baseball,
another joystick twister
with split-screen action
and strategic team draft-
ing.
Been computing so
much you're cutting out
paper dolls? How about
cutting out a helicopter
with Broderbund Soft-
ware's The Toy Shop?Print out customized tem-
plates; do a little pasting
onto cardboard; and cut
and assemble your owncars, planes, and balloon-
powered "steam" en-
gines. It's The Print Shopby way of Santa's elves.
Fight it out on the
elves' home turf whenElectronic Arts lays out
the snowy battlefield in
the Apple II version of
Arctic Fox, a tank-combat
simulation in the frozen
North. Invite your
friends over to party andthen wipe them out with
EA's Make Your OwnMurder Party, a comput-erized mystery generator
that prints out rap sheets
and personalities in order
to make your next get-
together an Agatha Chris-
tie whodunnit. Also, Dan"Mule" Bunten andOzark Softscape return
with Robot Rascals, a
multiplayer computer-
ized scavenger hunt.
The adventure pio-
neers at Sierra On-Lineforge the way again with
Space Quest for the newApple IlGS (and the rest of
the Apple II series), an
animated arcade /adven-
ture game in the tradition
of King's Quest and TheBlack Cauldron.
For text-adventure
fans. The Pawn is avail-
able for the Apple II fromFirebird. This role-play-
ing fantasy boasts one of
the best parsers in the
business.
"Hey, dad, can I de-
stroy life as we know it to-
night?" "Sorry, son,
before you detonate nu-
clear weaponry in The-
ater Europe, you'll have
to call an 800 number to
get the code word." This
contemporary NATO vs.
Warsaw Pact conflict
doesn't let computer gen-
erals take nuclear holo-
caust lightly, at least not
without a phone call to
IntelliCreations.
For more nuclear war,
check out Balance of
Power, programmer ChrisCrawford's peace game of
international politics,
now converted for the
Apple II line by Mind-scape. For combat of a
less-sophisticated sort,
tighten up on a half-nel-
son in Mindscape's Bop'n' Wrestle, a tongue-in-
cheek and knee-in-
kidnev simulation of thej
grunt-and-flop world of
r professional wrestling.
H84A+ MAGAZINE DECEMBER 1986
Ho w that the '’crisis” has passed.,you notice a strong and familiar odorpervading the room.
> c MA 11[Scratch *n* sniff spot number i. Hitthe RETURM/EHTER key to continue. 1
Vou trace the smell to a dubious sliceof pizza, crumpled in the corner.[Incidentally, w had some prettyputrid scents available, all of whichwould 've seemed righfilthy restroom. I*fc
too kind to use,themsorely tempted !1 ;
1:
ai home in ae end, we were'""but me "were
> take the pizza - *, - ^The very thought is enough to^makestronger men than yoursel f vom*t.
Leather Goddesses of PhobosDie Leder-Gottinnen von Phobos machen sich auf,
die Erde zu erobern. Nur Sie konnen das auf recht
ungewohnliche Weise verhindern.
1
GRAFIK 0
0
88
SOUND & MUSIK dHAPPY-WERTUNG ——*———c———
C 64 (Amiga, Apple II, Atari XUXE, Atari ST,
Macintosh, MS-DOS, Schneider)
89 - 99 Mark (Diskette)
W ir schreiben das Jahr
1936. In den USAwird eine Kunstfaser
namens Nylon popular, Alt Lan-
don will Prasident werden, Vic-
tor Hess gewinnt den Nobel-
Preis der Physik, »Vom Windeverweht* ist der meistverkaufte
Roman, ein Steak kostet nur 25Cent pro Pfund, und die Leder-
Gbttinnen von Phobos machensich auf, die Erde zu erobern,
urn sie in ihre private Spiel-
wiese* zu verwandeln. Dochbevor die Leder-Gdttinnen los-
ziehen, gehen sie auf NummerSicher und besorgen sich einige
Versuchskaninchen fGr ihre Ex-
periments
Sie werden aus Ihrer Lieb-
lingsbar in einem verschlafenen
Nest Nord-Amerikas von denLeder-Gottinnen gekidnappt
und nach Phobos verschleppt.
Dort sperrt man Sie vorerst in
eine Zelle, wahrend sich die In-
?.sions-Flotte fur die Verskla-
•ung der Erde bereit macht.
Wenn Sie aus der Zelle unddann den wiitenden Leder-Got-
tinnen entfliehen kdnnen,
beginnen Sie, mit einem getreu-
en Mitstreiteran Ihrer Seite, eine
.asante, gefahrliche, unanstan-
dige und sehr witzige Reise
durch das Sonnensystem, de-
ren Ziel es ist, acht Gegen-stande zu finden und daraus
eine Maschine zu bauen, die die
Leder-Gbttinnen ein fur alle Mai
vernichten kann.
Leather Goddesses ist ein
Science-Fiction-Adventure im
Stile der spaten dreiSiger Jahre,
das durch viele moderne An-
spielungen, insbesondere
sexueller Art, aufgepeppt
wurde. Es laBt sich in drei ver-
schiedenen Stufen spielen, von
denen eine ganz jugendfrei ist,
eine weitere nur erwachsenenPersonen zuganglich sein sollte.
Die dritte liegt ungefahr dazwi-
schen. Allen drei Stufen ist der
typische Meretzky-Witz ge-
meinsam, der schon tausende
von Hitchhiker’s Guide*-
Spielern zur Verzweiflung
brachte.
Dem Programm liegen einige
Gimmicks, darunter ein 3D-Co-mic (mit der beliebten Rot/Grun-
Brille) und eine Schnupperkarte
bei. An bestimmten Stellen for-
ded das Adventure auf, be-
stimmte Felder dieser Karte auf-
zurubbeln und daran zu schnup-pern. Somit ist Leather Goddes-ses das erste Adventure, das
man auch riechen kann! (bs)
Unsere
Meinung
Auch auf die Gefahr hin, daB
man mich fGr einen was-weiB-ich-
was halt: Leather Goddesses ist
im Aug-jnblick mein Lieblingsad-
venturu! Leather Goddesses ist
keinet falls ein pornographisches
Machwerk, das die seltsamen Ge-
luste bestimmter Kauferschich-
ten befriedigen soil. Steve Me-
retzky weiB ganz genau, wie weit
er geh ;n dart, ohne zu hart an die
Grenzt n des guten Geschmacks,
der dffentiichen Moral und der
Bundesprufstelle ftlr jugendge-
fahrdende Schriften zu stoBen.
Naturlich ist Leather Goddes-
ses auch technisch sehr gut ge-
lungen. Der altbewahrte Infocom-
Parser versteht diesmal wieder
uber 900 WOrter. Wer nach Grafik
sucht, muB, wie bei Infocom ub-
lich, mit dem Original-Zeichensatz
des Computers vorlieb nehmen.
Leather Goddesses spielt sich
wesentlich einfacher als Hitch-
hiker's Guide*; dort bin ich noch
nicht auf so teuflische Probleme
wie den Babelfisch Oder den
Pocket Fluff von Hitchhiker gesto-
Ben. Aber wer weifl, was sich in
den letzten Kilobytes noch so
alles verbirgt.
Wer Hitchhiker mochte, wird
Leather Goddesses lieben. Wer
Hitchhiker nicht kennt. sollte sich
unbedingt Leather Goddessesbesorgen, er verpaBt sonst den
grdBten SpaB, seit es Adventures
gibt. (bs)
Unsere
Meinung
Alle ZurGckhaltung beiseite,
Jungs: Ich liebe dieses Spiel!
Leather Goddesses of Phobos ist
die uitimative, unwiderstehliche
Verapplung auf Science-Fiction,
Sex und Abenteuerspiele im all-
gemeinen. Programmierer Steve
Meretzky, der schon .Hitchhiker’s
Gudie to the Galaxy* program-
mierte, holt vielmehr zum groBen
Durch den Kakao ziehen* aus. Da
bekommen auch viele ungeschrie-
bene Gesetze fGr Abenteuerspie-
le ihr Fett ab. Man befindet sich
zum Beispiel in einer GefSngnis-
zeile, deren TUr geschlossen ist.
Gewohnheitsm&Big beginnt der
Spieler, nach Fluchtwegen Aus-
schau zu halten: Man versucht
WSnde zu erklimmen, das SchloB
zu zerbrechen und so weiter. Des
Ratsels Lflsung ist aber peinlich
einfach: Die TQr ist gar nicht ver-
schlossen und mit dem lappi-
schen Befehl Open door* kann
man aus der Zeile entkommen.
Bei den vielen Gags kommt das
Adventure auch nicht zu kurz: Esist nicht allzu schwierig, bietet
aber einige knifflige Puzzles und
hat den hervorragenden Infocom-
Parser. Dazu kommen die beson-
ders originelien Packungs-Bei-
lagen (ein Extra-Lob fGr die
Schnuffel-Karte). Wer gut Eng-
lisch kann, Humor hat und kein
Adventure-Muffel ist, wird von
Leather Goddesses begeistert
sein. (hi)
56
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THE LEATHERGODDESSIt starts back in 1938 in
a small, quiet neighbor-
hood bar. You've been
drinking cheap beer — too
much of it — and, first
thing you know, you've
got to use the can. Youget up, go to the john.
Suddenly, in a burst of
sulfur and a roil of
methane, a gelatinous,
tentacular alien
materializes in front of
you. He attacks. Youstruggle. . . .
.... and the next thing
you know you're waking
up in a fashionably ap-
pointed cell on Phobos,
one of the moons of
Mars. You're a prisoner
in the dungeons of the
Leather Goddess of
Phobos —
a
new interac-
tive story from Infocom.
Interactive fiction is
something we've been
meaning to tell youabout for several months
now, since we first
discovered it ourselves. If
an ordinary story is like
a one-way trip through
a haunted house, an in-
teractive story is sort of
like moving in for the
weekend and getting left
to your own devices.
We suspect that — unlike
most of the other elec-
tronic marvels we've seen
in the last few years — it
may prove to be
something more than just
an appealing new enter-
tainment. There's no
question, anyway, that
interactive fiction is one
of the Five Truly Impor-
tant Reasons To Buy AComputer. (Don't ask us
what the other four are;
we aren't sure.)
Nobody publishes in-
teractive fiction the wayInfocom does. Theydidn't quite invent the
form — it started with a
game called Adventure in
the late seventies. But
the folks who founded
Infocom, back when they
were still students at
MIT and just for kicks
wrote a now-immortal
game called Zork —certainly made interactive
fiction what it is.
Incidently, watch out
for the Leather Goddess.
She's got some awfully
strange tricks up her—er— sleeve.
— Alan Rodgers
s“r
i" c"- ohi° -•
102 Twilight Zone *Slo
COPYRIGHT
©
1986
NEW
WORLD
PICTURES
TheotherSIDE
VAMP: Grace Jones portrays the vampiric seductress Katrinain the New World Pictures release.
VAMPIRES NEEDLOVE, TOO"Vampires are very lone-
ly people," says Dr.
Stephen Kaplan, founder
of the Vampire Research
Center in Elmhurst, NewYork.
Kaplan, self-ordained
"Father of ContemporaryVampirism," opened his
research center in 1972
because he felt that
vampires were misunder-
stood. "Society sees themas crazy, psychopathic
killers." According to
Kaplan, however, vam-pires are driven by a
natural, physiological
need, not a supernatural
force.
He feels that the
whole image of vampireshas been distorted bythe Hollywood film in-
dustry. "First of all, they
do not have fangs," he
says, "and they are not
all from Transylvania."
Apparently, others feel
as Kaplan does. "We get
calls from hundreds of
young, beautiful womenpleading to be bitten."
According to Kaplan,
people find themselves
drawn to vampires
because of their strong,
magnetic presence andtheir haunting, sexual
charm.
Kaplan says that the
age of serious vampireresearch has only just
begun. He hopes that
the increased attention
and respect will en-
courage authentic vam-pires to "come out of
their coffins." So, if youknow of any blood-
sucking individuals whoare ready to see the
light, tell them to write
to the Vampire Research
Center, P.O. Box 252,
Elmhurst, New York,
11373.
— Ariel Remler
A LIMB FOR A LIMBIn 1980, an unluckylab rat had the
misfortune to have his
foreleg amputated. Lit-
tle did he know that
his sacrifice would aid
in the scientific
breakthrough of the
regeneration of limbs.
Dr. Robert Becker,
who headed the study
of tissue regeneration
at the State University
of New York Upstate
Medical Center in
Syracuse, says he suc-
ceeded in regenerating
the fully developed
limb of a rat fromhis shoulder to his
elbow by the use of
electrical impulses.
When a limb is in-
jured, says Becker, anelectrical signal is
generated from the
nervous system. Ap-plying electrical
stimulation to damag-
ed tissue aids in cell
growth. But, explains
Becker, muscle tissue
can only regenerate if
the cells are brought
back to their mostprimitive state — the
embryonic state. Onlyin this state are they
able to multiply..
According to
Becker, his research
brought him close to
understanding how the
stimulation of em-bryonic cells can be
applied to humantissue.
"We were able to
duplicate this electrical
signal in rats, but not
in humans."Becker looks for-
ward to the daywhen human armsand legs can be
regenerated as easily
as we can regrow our
hair and fingernails.
Perhaps then whenpeople exclaim, "Why,you've grown another
foot since the last
time I saw you!"—they'll really mean it.
— Ariel Remler
'llustr,
Sofi*letterTRENDS & STRATEGIES IN SOFTWARE PUBLISHING
December 25, 1986Volume 4 , Number 16
m COLOR OUTPUT; "A QUANTUM LEAP"
David Solomont, president of a presentation graphics software companycalled Business & Professional Software, has spent the last five yearstrying to stay one jump ahead of a highly volatile hardware technology.New output devices often seem to have a lifespan roughy equal to thatof a fruitfly, and in fact the back offices at BPS are a small museumof discontinued and orphaned printers, plotters, monitors, boards, andother graphics gizmos.
We asked Solomont recently if he sees any significant trends in outputtechnologies that might affect software developers in the next coupleof years. Where are the winners and losers likely to appear?
Right now, says Solomont, the marketplace seems to be heading off in avariety of directions , which makes life especially difficult for anyonewho hopes to get high performance out of a broad range of outputdevices. For example, the latest release of 35mm Express, BPS'sflagship graphics program, now supports laser and ink-jet printers, aswell as traditional dot-matrix printers, plotters, and film recorders.Moreover, Solomont says the program had to be fine-tuned for eachoutput device's resolution, aspect ratio, color and gray-scale palette,and reproduction medium. "What you see on the screen is never the samefrom one output device to another," he says.
But Solomont predicts that the marketplace is about to go through amajor technological shakeout that may prune back the proliferation ofdevices he and other developers now have to deal with. In the next twoyears, he says, we will see a "quantum leap" in color output—a leapthat will be as influential as laser printers were to monochrome output.
The catalyst for change, Solomon argues, will be the appearance ofgood, low-cost color ink-jet printers. Once it's easy and economicalenough to produce color output for "desktop presentation" applications,Solomont expects that corporate users will insist on widespread use ofcolor in documents, charts, and visual aids, just as they have alreadybegun to move toward better typography with desktop publishing technology.
The marketplace will also change dramatically as the major reprographicscompanies—Xerox, Kodak, Polaroid, Agfa, and 3M— finally move in. Theirresources and rivalry for market share are bound to add some zip to thebusiness, Solomont says. "It's these guys, not the computer andsoftware companies, who will really drive the market in the next twoyears.
"
We asked Solomont for an overview of the changes he expects to see in
Editorial & Circulation Office: 1679 Massachusetts Avenue, Cambridge, Mass. 02138. Telephone: 617/868-0157
SOFT«LETTER/December 25, 1986 Page 6
# BORLAND president Philippe Kahn: "Xerox invented the notion of thepaperless office, and now they're telling you to buy these desktoppublishing products to create more paper." (Quoted in InfoWorld,11/24/86)
# INTERFACE GROUP president Sheldon Adelson on why he's skepticalabout the attention that VARs are getting lately: "A VAR is justanother title that was given by IBM to a reseller. It was somebodythey sold hardware to that packaged it with specialized software andjust sold it. And they call it value-added. I don't think it's anymore value-added than somebody selling a car and putting gas in it."(Quoted in Micro MarketWorld, 11/10/86)
# POSTSCRIPT: Long-time readers of this newsletter know thatsometime around the end of each year we reluctantly indulge inone of the rituals of journalism and compose a "best and worst"list for the year. Well, this time we opened up the folder wherewe keep "best and worst" ideas and found nothing but a clippingabout Infocom's Leather Goddesses of Phobos game. Rather thantry to figure out why there were no other high points during thelast 12 months, we decided to let Leather Goddesses take tophonors in all the categories. (We didn't get around to thinkingup the categories, however, so we'll have to leave that part toyour imagination.) Maybe 1987 will be a little livelier....
SoMetter is published 26 times per year; annual subscription rate (US & Canada) is $135 (international airmail rate, $160).Entire contents copyright 1986 by Soft*letter. Reproduction by tiny means, without permission of the publisher, is prohibited.
Staff: Jeffrey Tbrter, editor & publisher; Jane Farber, circulation manager. ISSN: 0882-3499.
98p OCTOBER 19 .60 Dm6 285pta HFL 6.50
ROLE PLAYING/WIN C16 GAWfcS/VORTEX'S REVOLUTION REVIEWED
TASY FILM ROUND-UP/FREE FIST POSTER
wilUTER+ VIDEO
Don't look on the shelves yet — you have to arope
around the dark alleys to find them. Thoie's a lot of new,
super HOT software coming out, so wc had C + VG's
master American snoop, Marshul M. Rosenlhul, pora-
:huted behind enemy lines to find it for you. His
i eport . .
.
UTimclhy Leary's dead" goesI the old Moody Blue
$
tune.
I But it 'taint so, He's not only
olive, bu* kicking us out of our.omplacent reality with MindMirror. The program invites youto "turn on, tune in and boot up."
Yes., there is a sense of humour, os
Dr Leary leads you through anadventure in awareness.
Scrutinise yourself through in-
teractive text adventures that
probo into your attitudes of life: to
magnify, plot or change your con-cepts through inspection. Results
ccr. be displayed through a special
mind map, as well as by analytical
text.
The Life Simulations section
ollows you to chart another indi-
viduals poth through events andinteractions. Don the persona ofRorrbo, or become Dolly Porton,
ihs pari gome and part philosopher
on c disk
Be enterto'ned in private, or get
o group together. The programexpands your perception of the
universe through post ond present,
with a wry sense of humour that is
definitely Leary's own.
BATTLEZONE
Arcade games really look sharpwith vector Graphics, their smoothcontoured lines ond three-
dimensional shapes moke you fee!
like you're reoliy port of the action.
Well, the power of the 68000 chip
allows for miracles,, and Bcsttla-zone, for the Atari ST, delivers
everything the fervent arcadercould ask for.
Outside the viewscraen of yourfuturistic tank looms a bleak andforeboding night-time world of
geometric shapes. Opposing youore monstrous tanks ond homingmissiles. Use your radar screen to
detect their presense — deflect
their fire by hiding behind a cubeor triangle.
Eliminate the transport saucerand zero in on c tank. Fire a quicksalvo, end watch the sucker disinte-
grate into iffy-bitty pieces.
Strategic Simulationsbeefs up their fantasy line withanother not time. Rings of Zilfin
Claces you in the role of a youngoy possessing strange and arcane
mystical powers.Recovering the two Rings will
not be easy, but only their incolcu-
oble power will enable you to
defeat the dreaded sorcerer Dra-gos, who has enslaved the lond in
perpetual darkness and gloom.This graphic animated advonture
allows the happy welding of
stra'egy ond arcane, as both oreemployed There are domons to
defeat with spells, and MadBirds to
shoot down with magic arrowsA window on the left displays
text information, while the one onthe right shows whot is happeningThe realm is dangerous and youmust build up your strength ondwisdom through encounters as youprogress onward.
Hobbyists con incorporate speechinfo their
well.
into their own Basic programs os
Speaking of presentations,
you re cjoing to flip when you seewhat the Amigo can do whenElectronic Arts pulls out the stops.
Deluxe Video is the newestaddition their line of incredibly
graphic programs. DV really doescreate "desktop" videos, of a kind
of quality that would have roquired
a $50,000 system just a few yearsago. Now you have o full-featured
production studio for creating
graphics ond special effects that
con be moved onto video tape(and don't forget it's compatiblewith Deluxe Paint).
DV includes 17 special effects
like wipes, fades u no dissolves oswet* os expansion/compression ofimages, ond multiple from© anima-tion.
You cart even rotate the imagealong its axis. Of course you ahohave fv" control over colours, text
musical scores cs we!! os digitised
Combining animation wbh tradi-
tional adventure "text” commends(using the keyboard or joystick) hasproduced a very playable gamethat doesn't let up for an instant.
Leam oil you con during your rest
periods, for evil stalks the land —and they're searching for YOU.
SMOOTHTALKER
I didn't believe my ears tire first
time ! heard Strsoolhtalkerread out loud. Smoothtolker is anincredible software program that
integrates real-time voice into amicro computer.
Its use of advanced logarithmseliminates the need foi special
sound synthesis chips, and thoreisn't o noticeable slow-down in com-puter speed.
Imagine a natural soundingvoice (you decide male or female)with pitch, volume, bass and treble
control. Have it recite programlistings, spreadsheet dato, selected,
or off ports of text — you name it.
sound effects (cr library of soundsond images is included/
Steve Cartwright of Activision
dees it again' with Hacker2: The Doomsday Papers.Here you have been recruited topenetrate a secret Russ’an installa-
tion — for the good cf nationalsecurity, of course.
Multiple view screens allow youto monitor your remote control
robot as it weaves its way throughthe rooms end corridors But watchout for security guards, automaticalarms ond the areoded Crushers,
Through, patience and plonningyou’ll be able to bypass the systemwhile your robot secures top-secret
information from the bowels of ohidden safe. Designed for the Ami-go and Atari ST, Hacker 2 fea-
tures realism combined with asense of urgency. No keyboardcommands are used either (mouse-mouse-mouse-).
If you're into destruction, thenFpyx s Movie Monster Gamewill be right up your alley. This is atotally reworked version of their
classic front "way back in the early'80s," and lets you become thefamous monster of your choice.
Pick a city end go to town (badpun, but you know whot 1 mean).Mayhem was never sc much fun.
if you're mere in'o qu'etstrategy, then you'll want to pickROQue (violent but no soundeffects). Wind your way thraughchanging rooms end passages a?you pick up treasures ond fight off
monsters, thinking here is just asimportant os bashing heads. Win-dowing techniques ©ose gameplay so that you con concentrateon the essentials.
leathet Goddesses ofPhobos is not your typical Irt-
amm& ******** ^
ii
io
' L *• * i »
«V5. vt .«! w.»rk i.V »\i
fccom or! venture text game. TintI, LUlllfl Willi U SUUK.lt ’ll' SMlfl
co'dSecondly, it con be plowed in
any of three "naughtiness" levels.
Modeled on the sexy, soap-
Ocersh pu*p magazines of the
T93Cs. ,l i(? game confronts you
wit ft the uliimo'o question. Hons toavoid oemq seduuea Dy vuluptuous Leather Se> GoddessesObviously tongue-in-cheek pit
least to stari), this is not the mostserious bit of interactive prose e> er
wntle’
cf fun
But it sure is o heck of a lot
sound-wave 8
Music lovers will toke to
bound wuvt* 8 for the Atari ST.
fh s a professional eight-track
music sequencer that interfaces be-tween the computer arid any synth-
esiser with a MIDI [Musical Instru-
ment Digilc! Interface) podNotes are transmitted end
stored by the computer os you playon the synthesiser keyboard. Its
like having an expensive musicstudio that includes cl! types of
editing control, filters and mgiti-
frccking A singlo track version 1$
also available for those wanling io
ease into using a!1
the functions.
Commodore has found ojt
w hot mos* of us knew a long time
ago — the C6 4 is a great machine.Now It has been reworked andrenewed as the Commodore6-4C A critical look will show that
the power supply has been im-
proved, and that the interior of the
machine has been realigned for
greater durability'. Cosmetically, it
ELLERYQUEEN
To pat oph rase Monty Python"Now for something completelydifferent from Spinnaker." Be-come a detective and solve the
heinous murders in Agatha Christ-
ie's Behind the Screen andEMery Queen's Operation:Mutaer Clues must be !oca*ed,
situations investigated or.-d witnes-
ses checkedBut there's no computer. Instead,
you watch a bioadcasf-quality 30minute murder drama on videotape. Secret clues are periodically
re reeled, deciphered only with the
special red and blue glasses pro-
vided.
Keep track of what's going onbefo'e committing yourself in mak-ing an accusation. One to eight
payers may participate, and there
is a different murder lc uncovereach time you play.
Mlndscape's’ new line of
Cinamcmare programs arespecially developed to take edvon-
software
provides a note-
clocL calendar and
now resembles its new brother the
128. Of course it also runs oil of
the library of 64 programs.GEOS is included, and this new
package is hot. It stands
for Grophic Environment Operat-ing System, and it creates a de-sktop design on a 64 or 1 28machine. It also
pad, alarmcalculator as desk accessoriesAH of the DOS functions are now
simplified as ICONS, Using amouse or joystick, files corf beviewed, copied or executed Abuilt in read/write fast looderspeeds up the 1541 disk drive oswe !
l Also included is GeoWrito for
word processing and GeoPrint fo r
oil GEOS can also be purchasedseparately
tage of the power of the new 1 6bit machines. Titles such as Sin-bad and the Throne of thefalcons, Star Rush ond Kinyof Chicago force you to becomeport of the action, cis they are
plc.ved in "real time."
Graphically advanced, these in-
teractive games feature pons, tilts,
cioseuus; even 360 degree, three-
dimensional turns.
Multiple windows ol'ow fight
scenes ond adventurous situations
to be viewed fiorn a variety of
perspectives (although I doubtyou'd wont to se« the BockKnight's Ice co coming at your headfrom even ONE point of view).
Animation is sharp end <>••::<•> fluid,
with c'i command 1, activated by ‘he
mouse
/R
-A
TmT
if
ir
if
You start off fairly quietly— shoot out from the sides like greatthough it's only a brief lull before pointed tusks just waiting to catchthe storm, so beware. Shoot up a you off guard,few waves of flying nasties and You've only got three lives aspick up the green blobs they leave they're easily wasted. However,behind. These attach themselves to when you do get killed there's nothe tail of your space craft and annoying delay, a replacementoffer multiple firepower. Those of ship appears instantly, thoughyou who've played Nemesis will without the additional attachmentrecognise the feature. like Ripple lasers.
You can pick up other blobs and A help in the initial stages is thewhat look like stray space craft to voice-over which shoutsincrease your speed, give missiles, instructions on what to pick up. Atforce fields, lasers ana ripple first, I couldn't understand what it
lasers. Ripple lasers are was blathering on about but soondevastating, they swirl outwards in managed to decipher the blur intc
spiral loops with a huge destruction 'Pick up for multiple',
range. The pace is fast, the graphicsMany of the obstacles seem to excellent and though Salamander
be laced with red veins giving a loses out on the originality stakes,
horribly gruesome appearance. In it's a good game in its own right,
other screens you'll find yourself Nemesis fans should have noblasting a bloodly path through a trouble with this one.shapless mass of pink sguidgy stuff
looting like some creepy alien's
flesh. Yuk! . . — .
Then there are the sweeping
•_ _ _ _ _ ^ _ opponent, your ego is in tatters,
UtClANQb your armour s dented and your
arm's aching. Hardly a fit
Great Gurianos! Two sword and combatant. Luckily, the first baddieshield fighting games in one month, is fairly easy to dispatch. By using
However, there the similarity with the three fire buttons, you canTrojan ends, for Taito's latest 'stab' your sword at head, chest
release is a weird game of and knee height. If you use yourone-to-one combat. shield and look for a hole in his
Set in a star date light years into defence, you should have nothe future, the inhabitants of this trouble. Kill him three times, leap
mixed-up planet have been into the air with joy and stride on to
reading the history books. They've meet the Lady Irene— a plumpadopted the ancient Roman and dangerous maiden dressed in
gladiator fights as a way of testing pink. Before you get to her,
one's prowess with the sword. however, you'll have to deflect
Battle to the death with a number another set of objects,
of heavily armed brutes and prove Each new opponent comes with
you're not a wimp. different scenery, a more tricky
You start by clanking down a corridor of objects, and a meanercorridor wearing the space-age weapon. One in particular sticks
equivalent of a suit of armour— outwards, like a giant-sized
and boy do you need it! knuckle duster. Just the sort of thing
Great balls of fire! What's this? A you would find in the arena,
wave of flaming spheres rush upon While you're fighting your aim,
you in formation; however, a spot other than to kill your opponent, is
of nifty joystick manipulation sets to knock his armour off, leaving
your shield in motion and blocks patches of bare flesh, thus makingthem. There's hardly time to it easy when you go in for the kill,
breathe before your shield is Unfortunately, ! found it usually
needed again, this time to deflect happened the other way round,
the path of a steel arrowhead. If and my opponent almost totally
you're successful, it'll clang to the undressed me, so bad was myfloor and earn you 2,000 bonus shield work. And using the shield to
points when you step on it. block the enemy attacks was oneIn the early stages of each level, of the most tiring features of the
before you meet your opponents game. The fast pumping joystick
you're given the treatment. To action is reminiscent of Daleyexhaust your joystick arm (pushing Thompson's Decathlon and all
the joystick rapidly up and down those knackered muscles andmoves your shield in the same joysticks.
direction) and to damage your Great Gurianos is fairly simple
armour, the enemy sends wave but not particularly enthralling, andupon wave of objects down on there are better games to play.
However, it does offer a challenge,
and tired though I was, I could not
beat the wretched thing, I'd owup to being a coward and not
waste precious energy fighting a
load of cloth-heads.By the time you meet your first
We need your high-score! Ifyou have a good score on anymachine we want to hearfrom you.
Write to High Scores,Arcade Action, Computerand Video Games, 30-32Farringdon Lane, London
AN UNKNOWN AMOUNT OF TIME LATEX
ifcSa*;
v..
J' I
The following document is
all that remains from a
mysteriously destroyed
building purported to be the
headquarters of the United
Nations Security Police.
Please make this
information public. It could
be our last hope.
A friend.
SECRET FTOPICS
SXJmmm
fan in 1980 by
Aching his college
1room mate testing anew interactive text
game calledZORK 1
.
Meretzky found this
more intriguing than
the curriculum at
but finished
getting his degree in
Construction
Management.He also got involved in
testingZORK2 and 3,
until one day when he
was given the chance to
write his ownadventure.
It becamePlanet!all , it
became a success, it
became what he wantedto do.
The next interactive
jaunt was TheSorcerer, followed by
The Hitchhiker’sGuide to the Galaxywritten in collaboration
with Doug Adams.Then cameA MindForever Voyaging.Which takes us to the
present, and to the
wickedLeatherGoddesses ofPhoboswho, for the sake ofbrevity, will be referred
to from now on as
LGOP.Since retribution fromthe Leather Goddessesis probable, measureshave been taken to
protect Meretzky fromrecognition. He is
wearing a disguise, andhis voice is being
altered through the use
ofa 1984 New Year’s
party horn. The
following interrogation
is being conducted by
C+VG’s aceAmerican
investigative reporter.
Marshal M.Rosenthal.
C+VG: How didLGOPbecome a reality ?
Steve Meretzky: Well,
the way I work is that I
have a bag ofideas. I
take them out and gothrough them, and let
others look at them andtell me what they think.
Years ago, I conceived
the name Leather
Goddesses ofPhobos.
That’s all it was. Agreat name that madepeople chuckle. Butthere was somethingabout it that got
remembered. When I
was looking at the
feedback from my last
session ofpassing out
ideas, LGOP wasmentioned. The more I
thought about it, the
more I liked the idea ofdoing a humorous andsexy take-offofthe lurid
style ofscience fiction
pulps ofthe early
1930’s.
118
WM
inMESSES^ AH, THE PRISONERSAWAKB/ WOULDN'T THEY
HAVE BEEN DISAPPOINTS?TO MISS THE SNAKEFEEDING --ESPECIALLYSINCE TODAY'S MAIN
death and breathless
romance. The stories
were usually good, but
it was the covers that
grabbed your attention
and gotyou to buy it. I
decided that I wanted to
write a story that wastrue to the artwork.
C+VG: Pretty different
from A Mind ForeverVoyaging, wasn’t it?
SM: It WAS a change ofpace. Mostly I work at
the office, although Iend up using the
terminal at home. ButLGOP was so much futhat it didn’t seem l
work. Everythin^
so well that
strange warnings that
kept coming in mydreams.
C+VG: What kind ofwarnings?
SM: Well— at times it _
seemed that the
subjecting the entire
human race to untold
erotic mayhem. I had to
escape!
C+ VG: How did youmanage that?
SM: There was anotherprisoner there— fromAlaska. Together weembarked on a series ofamazing adventures.
C+VG: What kind ofadventures?
SM: I mean danger, sex,
suspense, terror,
sorcery andMachiavellian
machinations. Sworefights aboard ali$
spaceships. Faj£
damselheii
was writing3
ideas and Ic
jumping fr£
fingertip^
keybe
tapi
ydulland . It’s
le figured
those
more timet
thimtii
C+VG: What,them that
appeali\
SM: Thewere ,
ownwhen—
r— I’ve been
Xhapped and*imprisoned by the
Leather Goddesses ofPhobos. They’re pickingup people at random to
torment first, before
les.
rnt’s that?
iu’ll find out aboutsoon enough. That
iucker’s one handyform oftransportation.
C+VG: Wereyoujusttrying to escape andsave your own skins?
SM: No way. We gotta try
to put together ananti-Leather Goddesses
ofPhobos machine.Otherwise they’re goingto make hash out ofall
of us.
C+VG: Tell us more.
SM: There are some pretty
continued
exciting
momentsahead, but I’m
not one to kiss andtell. Let’sjust say that
ifthe Sultan’s favourably
disposed towards you—well. . . he’s got 8,000wives. I even discovered
the boudoir ofthe
Leather Goddessesthemselves. But then I
woke up!
C+VG: Too bad. Butsince you put all ofthis
into the story, wouldyou mind explaining
the "naughtiness”
levels
?
SM: Well, there’re three ofthem and they affect the
descriptions found in
the game. The levels let
you choosejust howmuch excitement youcan stand. The really
civilised folks will go
for Tame (yawn) mode.Suggestive is okay, a bit
like late-night TV. It’s
only in Lewd that the
pacemaker warninggoes into effect.
C+VG:LGOP gives youthe choice ofplaying as
a boy or girl, right ?
SM: Absolutely . Youdecide right at the start.
Since beer at the bar is
only five cents a glass,
it’s plain thatyou’re
going to overindulge.
You feel an "urge”
which requires
immediate attention. If
you race off into the
Little Girl’s room, then
that’s whatyou are.
Either that or very
confused.
C+VG: Are there
differences dependingupon your gender ?
SM: Haven tyou hit
puberty yet? Sure there
are. The descriptions
alter to suit your being
masculine or feminine.
You’ve also got your
friend from Alaska to
help you in defeating
the Goddesses, and
he!she is always the
same gender as you.C+VG? We’ve noticed
that this person seemsto get the short end ofthe stick a lot.
SM: You mean because
he/she occasionally gets
blown up or run over? 1
thought it’d be fun to
have a bit ofslapstick in
the story. Besides,
relating the adventures
ofLane Mastodon, hero
ofthe future. Lanebattles those LGOPsand whips them good.
There’re also clues in
the comic that will help
you. Finally, there’s aninvaluable map ofthe
secret catacombs. Forthat we should havecharged extra.
OH, LANE, I'MSO GLAD YOU'RE
SAF£fIT DOESN'TLOOK LIKE YOURFATHER IS
H£R£/
j?j2
he/she gets out oftrouble almost as easily
as he/she gets into it,
although the
explanations are pretty
far-fetched.
C+VG: Does the
packaging include anyclues or aids in the
quest to defeat these
menacing Goddesses?
SM: Absolutely . First,
there are a series ofscratch V sniffspots.
These odours are animportantpart in
understanding some of
the various areas anditems thatyou runacross. There is a 3-Dcomic book (including
the red!blue glasses)
OH, LANE, HOW CANX gV£R THANKYOU FOR SAVINGMY FATHSfi?'
C+ VG:Any truth to the
rumour thatLGOP has
sparked a whole newdivision to be called
Nymphocom?SM: Well, I’ve been . . .
SUDDENLY-AROUGHLY SCALEDTENTACLEAPPEARSANDWHISKS MERETZKYAWAYINABUILDINGFLASHOF GREENLIGHT!!
Was it the Editor’s tentacle\
that reached out to enda decidedly near the
knuckle interwiew? Didthat scaly limb belong
to Mary Whitehouse?
Or could it be the
Leather Godesses
themselves? !! All will
be revealed in the next
exciting instalment of
C+VG. Ifthey print us
agaiji after this ....
Author’s bio: MarshalM. Rosenthal’s cover is
that ofan advertising
photographer.
Otherwise, he handles
delicate interrogations
for various publications
domestically andabroad dealing in
computers, video andhigh technology.
ends here
i; * •> .••
;*•'*
-Sfc *
r«
<sff
V,
#
u.
THE ENP ...UNTIL THEetating /* wm
Page 30
With the planned release of more andmore software titles which deal with
mature themes and our sensitivity to"censorship " issues, CGW decided to
ask John Williams of Sierra to address
the subject of adult-oriented software.
This overview is the first of three parts.
Mr. Williams will not only sketch out
current conditions in software publish-
ing, but address the significant
areas of public reaction and self-
regulation in the industry. Tothose readers who will ask if this
series is necessary, we mustanswer with a resounding ”Yes.” If
the computer entertainment in-
dustry is to avoid the religious con-
troversy which has surrounded fan-tasy role playing and censorship
battles continually fought by the
record industry, guidelines will
need to be drawn soon.
The makers of computersoftware have finally figured
it out. Not all computer gamersare under the age of 16. Software
publishers are finally making aneffort to provide software that
adults can enjoy on their ownlevel. Adult situations, mature
subject matter and even a little s-
e-x has been included in recent
programs. As the trend con-
tinues, we will see more of the
adult subject matter which, up until
now, has been found in R and Xmovies.
The concept of "Adults Only" enter-
tainment software is not new. There is
and has been a handful of "Adults
Only" software titles which could bepurchased through mail order houses
and the public domain. As early as
1982, On-Line Systems (now Sierra)
produced a hit software packagecalled Softpom which featured somereally dirty stuff. Unfortunately, al-
though Softpom was followed by anavalanche of adult-oriented software
titles, the vast majority were poorly
produced and of questionable taste.
Until very recently, adult-oriented
software has not appeared on the
roles of the industry best seller andcritics’ choice lists.
The recent trend toward adult
themes was started when Mindscapereleased adventure games based on
James Bond, Rambo, and even aSteven King story (The Mist). The mo-tion picture counterparts of these
games all rated a PG-13 or R rating.
James Bond movies are usually rated
PG (sexual content and violence);
Rambo movies are generally grantedR ratings (violence, language andpoor taste); and Steven King’s stories
GOODBYE ’G’
RATINGS
The New Wave of AdultEntertainment Software
By John Williams
are normally tagged with an R rating
(violence, nudity and macabre themestoo intense for young children). Whileit is obvious that the computerizedequivalents of these movies are less
,
potent than the real things, they still
retain some of the same flavor that
earned them the PG and R ratings as
movies. In most cases, the sex andfoul language have been removed,while the violence has been toneddown to an almost tolerable level
(Rambo, of course, is an exception.).
Recently, two adventure games,which are establishing the beachheadfor adult-oriented software, made the
charts. They are Leather Goddesses ofPhobos and Defender of the Crown.Leather Goddesses met the problemsof adult themes and sexual subjects,
as expressed in computer games,head on. Players are given the optionof toning down or turning off sexual
content in the adventure game by
Computer Gaming World
selecting one of three different levels:
Tame, Suggestive, and Lewd. In Tamelevel, players are subjected to all the
sex appeal of a Gidget rerun (though
the game is still fun to play). At the
Suggestive level, the player en-
counters descriptions that are funny,
but bashful. The Lewd level treats
players to creative and well-written
descriptions involving naked— people, surgical tubing, and yaks
(?). The entire episode is played
for laughs and the sexual content
is not graphic, but it is still not a
game that you would want to
play with your mother.
Defender of the Crown is an ad-
venture game in the more tradi-
tional (and trite) sense of the
word. The object of the game is
to do battle with the bad guys,
try to save the princess, and so
on. The difference comes whenyou rescue the princess. She"rewards your heroics with her
favors" in a bedroom scene that
you could not find in a Disneymovie. The scene is romantic,
erotic and just plain classy. This
product will go down in history
as the first to make effective use
of lingerie in software. Theartwork for Defender of the
Crown is some of the most realis-
"i tic seen in any computer game.
So, when the princess steps in
front of that roaring fire, you see
everything that is going on under-
neath her nightgown.
While both of these products wouldeasily have earned PG’s had they
been movies, the represent a large
step forward for adult software
programming. The next step in
software will be the first honest-to-
goodness "Adults Only" game. This
next step will contain subject matter
that would earn it an R rating in the
cinema. Unless Infocom gets on the
ball and creates a "Crude" level for
Leather Goddesses, the dubious honorof taking this step will go to ananimated adventure game from Sierra.
Sierra has two (count ’em) game tit-
les waiting in the wings which deservean R rating. The first is Leisure Suit
Larry in the Land of the LoungeLizards, an adventure game parody onsingles life in the 80’s. The main
August/September 1987Page 31
I
character in the game, Larry, is a 40
year old man thrown into the dating
game after years in a steady homelife. In the game, the player will bethrown without mercy into singles
bars, discos, casinos, and even, a
house of ill repute. There will begambling, prostitution, alcohol
abuse and other subject matter
which has traditionally earned
the R rating for a motion pic-
ture. On the more socially con-
scious side, a company spokes-
man said the game will advocate
"safe sex."
The second R rated product
will probably be Police Quest:
Search for the Death Angel.
Police Quest will be a moreserious adventure game with a
"feel" that could be compared to
the novels of Joseph Wambaughor an animated Hill Street Blues.
While it could be argued that
this software is a qualifier for a
PG rating, the characters in-
volved in the game make the Rrating a necessity. Police Quest is
based on the life of a street copthat goes undercover.
This means that the pros-
titutes, drug addicts andother undesirables of the
street scene make for a
tale that is just a little
too strong for early
teens.
In talking with other in-
dustry spokespersons,
mention has been madeof other adult-oriented
software
steamy works based onPlayboy's "Ribald Clas-
sics" are on the way.
Nevertheless, just as the
major Hollywoodstudios avoid the X rating, major
software publishers will avoid the
production of "X-rated Software."
Small production houses are the onescleaning up on their releases of
ADULTS ONLY! software offerings.
Milkyway Productions (P.O. Box 432,
Old Chelsea Station, New York, NY,
10011) has recently re-released three
of the most offensive and por-
nographic software products of the
Atari VCS days. Custer’s Revenge andBachelor Party (even the title of the
From an Ad for "Defender of the Crown"
third product is
too rude to mention) are available by
mail order, but only to people over 18
years of age. If these titles see any
kind of sales at all, we can expect to
see them on the more sophisticated
computer systems like MS-DOS.A more innovative "X-rated
Software" product is CVC Online’s
SEXTEX Bulletin Board Service
(CVC On-Line, 801 Second Ave. NY,NY 10017). Done in conjunction with
High Society (the elite "smut"
magazine), SEXTEX promises to
be the on-line equivalent of
phone sex. Of course, inde-
pendent swingers’ bulletin board
systems already exist in major
cities across the country.
Finally, even dirty old Softpomis due for a comeback. It is cur-
rently enjoying a new lease on life
as a graphic adventure for the
NEC 8801 in Japan. It has also
been rumored that it will be
released this fall for Apple, Atari
and Commodore 64 by Impulse
(what else?) Software (P.O. Box1103, Oakhurst, CA, 93644) with
a suggested retail price of $7.95.
As more adults begin using the
computer as an entertainment
center, more adult software will
emerge. Each publisher in this ar-
ticle is quick to point out that
publishers are not trying to sell
these items into the traditional
entertainment software
market (i.e. teenage
boys). Adult software is
sold to adults only. In
fact, Infocom, Sierra,
and other software
publishers have been
very conscientious about
clearly marking software
with warnings on the
content of the software.
Master Designer
Software (distributed by
Mindscape) would seemto be the exception in
this regard. It is clear to
the Software Publishers
Association that somesort of self-regulation is
the best policy and plans
for a rating system will
probably be made in a
future SPA meeting. In the meantime, most of the software publishers
and a lot of adventure gaming adults
are glad that Tipper Gore doesn’t
own a home computer.
NEXT MONTH: Public Reaction to
Adult Software
Infocom’s "Leather Goddesses of
Phobos"
Sierra’s "Leisure Suit Larry"
Page 52 Computer Gaming World
In the first installment of this three part
series, Sierra On-Line Marketing Direc-
tor John Williams reviewed currently
available and soon-to-be-released com-puter software titles that con-
tain adult themes and subject
matter. In this second install-
ment, Mr. Williams,will
chronicle how the computer-
owning public, the computer
software industry, and the
world-at-large has reacted to
the release of computer
software that some people
mayfind offensive.
The scene is a discount
software store in the
heart of California’s conser-
vative Orange County. It is a Saturday
and the store’s aisles are packed with
customers seeking to peruse the latest
software offerings. Like most software
stores, people are behaving as though
the store were a library. Even children
seem to be on the best behavior while
mom and dad browse the shelves andthe silence is only occasionally brokenby a computer’s beep and a disk
drive’s whirr. Suddenly, a customer
completely freaks out:
"I can’t believe this! It’s disgusting!
Even computers aren’t safe for mychildren, anymore! I want the
manager! I won’t shop here, again!..."
The story you have just read is true
(it happened about six months ago)
and the general pandemonium which
ensued after that scene was caused
when one shopper had her first ex-
posure to the coming wave of adult
software. The item which inspired her
outburst was not even an adult
software product. It was a promotional
teeshirt for Infocom’s Leather Goddes-
ses ofPhobos. The teeshirt carried the
caption "A dirty mind is a terrible
thing to waste." She was offended byboth the caption and the game’s title,
since she said the title "...had deviant
sexual overtones and references to
bondage and other unnatural acts." If
you walk into that discount software
store today, you will not find the
Leather Goddesses teeshirt on display.
In fact, Leather Goddesses and other
games like it may only be found on the
highest software shelves in the back of
the store. This store, and the other
60 + stores that are part of this suc-
cessful chain, are not allowed to dis-
play adult-oriented software products
Goodbye ’G’ RatingsThe NewWave of
Adult
EntertainmentSoftware
Part TwoByJohn Williams
ruling that was made in 1976, the FCCnow prohibits "... language or materials
that depict or describe, in terms
patently offensive to community stand-
ards or the broadcast~~1
media, sexual or excretory
activities or sexual organs."
This "generic" decency
statute will allow the FCCto pull the operating license
of any broadcaster or
broadcasting company that
says something potentially
"naughty" on the air.
on sale racks or include them in spe-
cial displays. The software chain will
not include adult software titles in its
extensive newspaper and radio adver-
tising program and store employees
are not allowed to wear their com-plimentary Leather Goddesses ofPhobos teeshirts to work anymore.
It is true that this incident could be
viewed as an isolated act. We have not
seen "preachers" picketing the local
Computerland nor the police raiding
software stores in order to arrest
employees on pornography charges.
Indeed, no software publishers have
been arrested for "contributing to the
delinquency of a hacker." Neverthe-
less, this single act of protest may be
viewed as the "first shot fired" in a com-ing backlash against adult-oriented
computer products.
In the seven years since RonaldReagan became president, the United
States has taken a noticeable swing to
"the right." The government-sponsored
Meese Commission has linked explicit
sexual material to almost everything,
including violent crime. Tipper Goreand her band of senator’s wives have
brought the recording industry to its
knees with threats of imposed industry-
wide record rating systems and air-
wave censorship. On April 16th of this
year, the Federal Communications
Commission rewrote its own broad-
casting standards on what can and can-
not be said over the airwaves. In addi-
tion to the infamous "seven words you
can’t say on television or on the radio"
Therefore, it would seemthat this is exactly the
wrong time for a fledgling
software industry to chal-
lenge standards of public
decency. However,
software publishers like Avalon Hill,
Sierra, and Infocom have all marketed
software titles which are very sugges-
tive in nature. To the surprise of al-
most no one, most of these titles have
made a place for themselves on in-
dustry "hot lists" and bestseller charts.
There are other kinds of reactions to
adult software, too. A Mindscape ex-
ecutive didn’t even want to talk about
adult content in his corporation’s
products and asked, "Why make a big
deal over nothing?" Cynthia Weiss of
Infocom notes, "When we went out to
sell Leather Goddesses ofPhobos, wegot complaints that the game was too
tame...." The customer support
manager at Sierra reports that she
receives complaints from parents
when she refuses to answer their
children’s requests for hints on Leisure
SuitLarry . In spite of those who deny
that there is a problem or try to mini-
mize public reaction, adult themes in
computer software have garnered the
wrath of some people.
Custer’s Revenge, an adult software
title from Milkway Productions, has
been the target of a protest by WomenAgainst Pornography and was
presented with a lawsuit by, at least,
one major computer hardware
manufacturer. Sierra’s Leisure Suit
Larry has been banned in South
Africa, but the company feels that this
is all right because they are boycotting
South Africa due to apartheid. Fur-
ther, the Moral Majority and its ilk
recently targeted a protest at a
October 1987 Page 53
Louisiana publisher who was produc-
ing a buyer’s guide for adult software.
One small adult-oriented software
publisher (who wishes to remain
anonymous) said that he has received
a multitude of "hate mail" coming from
the Bible Belt. Much of the hate mail
is enclosed in the pre-paid envelopes
that he has provided for customers to
use in direct orders. Not only does he
have to wade through this hate mail
while he looks for orders, but he has to
realize that he paid postage on each
one.
In addition, many of the software
publishers that we talked to mentioned
that some of their largest customers
would not take on software with adult
content. I called some of these cus-
tomers, but most preferred not to com-ment on the article. Perhaps, these cus-
tomers are as afraid of being labeled
"too conservative" as they are of being
called "pornographers." Nevertheless,
one major mail order outfit that takes
a public stand against adult-oriented
software and is not ashamed is Protec
-
to Enterprises of Illinois. The com-pany "...was founded on Christian prin-
ciples and ethics and will not sell anyproduct that goes against those prin-
ciples." Adult software that contains
adult themes and any game having ele-
ments of fantasy-role playing will not
be sold by Protecto.
The latter proscription should
remind readers that the protest against
and banning of computer software is
not confined to software which con-
tains elements of s-e-x. MicroproseSoftware recently found themselves in
an interesting situation. This top
maker of simulation-style arcade
games opened up a European distribu-
tion network, only to find that its offer-
ings were banned from WestGermany’s markets due to excessive
violence. The Ultima series of gamesand all fantasy role-playing games,
computerized or not, have long beenthe target of fundamentalist religious
groups because of their alleged ele-
ments from the occult and portrayalsof powerful evil magicians. It seems tothis author that any game with moreelements of realism than Pacman ran
become the target of protest andboycott.
Whether or not adult software is athreat to our national morals or a
harmless form of entertainment, it is
coming and due to arrive in a hurry. In
the final installment of "Goodbye GRatings," we will look at how makersof software warn potential buyers of
adult themes in their products andwhat, if any, attempts the software in-
dustry will make to impose self regula-
tion. We will also look at how com-puter software could be judged by the
same standards as movies and offer
some personal opinions on how the
adult software industry will grow andwhat, if anything, the opponents of
adult software can do to get their
opinions heard.
{BALBOAMENY
630 W. Willow Street
Long Bosch. California 90006
In Cal. 1-800-445-7381 Outside Cal. 1-800-223-9833
We have all the games that you want from all the great
companies - Avalon Hill, Electronic Arts, Epyx,Microprose, Muse, Omnitrend, Sim. Canada, Sir Tech,
Strategic Simulations Inc. (SSI), Strategic Studies Group(SSG), plus many more. If we don’t have it - we will get
it for you.
We have been serving gamers since 1974 - we are one ofthe nation’s top full-line distributors of games,miniatures, and. software. We have fast, reliable mail-order service for all of your gaming needs.
S3IR-TECH J microcomputer gams'
Whether you shop by mail or come and visit our store,
we can serve you best.
Send $2.00 ea. for our (1) software, (2) games, or (3)miniatures catalog(s) or all three for $5.00. Dealerinquiries welcome.
OUTWIT SABERHAGEN'S BERSERKERS IN
Strategy,tactics, adventure, and arcade action
await you as you relive the Saberhagen short story
.
On-screen text by Fred Saberhagen. With original
berserker story plus star map and ship schematic.
Apple II series IBM PC, PC jr ( 1 28K)
BERSERKER UIORKS LTDP0 BOH 14268ALBUQUERQUE, NM 87191505-298-3237
Circle Reader Service #46 Circle Reader Service #47
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Air,l*< *
a'K. r.
URTHER GODDESSESof PHOBOS
r-a ft*&\$r.A!<c
«.1
'If**
science fiction game. You'll find
bierthere is no problem breathing the
Martian atmosphere or with-
standing the pressure differential.
In fact. Mars isn't such a bad place
to be. . . Well, it wouldn't be if the
circumstances were different. But
you're in a race against time as the
planned invasion of Earth is immi-
nent. All is not lost. You and your
sidekick have an asteroid shatter-
L atest release from Infocom,
compatible with both CPC and
PCW machines, is the muchtalked about. Leather Goddesses of
Phobos, an adult romp around the
solar system in true pulp SF style.
The game revolves around said
leather fetishists and their plan to
conquer Earth and turn it into a
sexual playground. You play the
Flash Gordon-esciue character of
Lane Mastodon wno has to thwart
the evil mistresses and their
unsavoury plans.
range. Secondly, it has three levels
of play, though these are not diffi-
cuIty levels.'"The levels of play
reflect the strength of the lan-
guage used in the game. Chang-
ing levels requires typing either,
TAME, SUGGESTIVE or LEWDdepending upon the player's
desires. A verification or age is
required before the game willpro-
ceed to the next highest level (this
female character). On the
Amstrad version sent to me, it
appears that these persona have
been accidentally swappedaround but it makes little differ-
ence for the purposes of this
review. Your immediate course of
action involves finding your way
Mnta at P'X-V'.-V do UM*V.h > w’" -*t/i tir >«*» »
The game comes in the nowstandard size Infocom box com-plete with what must be some of
the best packaging to ever accom-
the adventures of Lane in typical
American comic book style. 3Dglasses are supplied. The effect is
fantastic as the booklet has beenso well printed . Truly atmospheric
stuff, and very funny too. You also
receive a scratch 'n' sniff card andmaps of some catacombs (more of
which later).
The game's style is something
of a departure from the usual
Infocom fare for two reasons. This
the first of their new 'adult'is
course of interaction itself maylead to some interesting
responses from the micro).
Apart from the level of play, the
sex of the main character may be
decided at the start of the game.This is because the game begins in
a bar after you have drunk enoughto want to pay a visit to a nearoy
convenience. Your sex (and that
of important non-player charac-
ters) is determined by which toilet
you choose to enter at this point.
After this unusual start, the
game gets down to business with
the dramatic arrival of some par-
ticularly yukky aliens who kidnap
you and send you to Phobos (one
of the moons of Mars, for the unin-
itiated). Soon afterwards, youmeet up with your only friend. Tif-
fany (Trent, if you're playing a
out of the prison and escaping to
the canal networks of Mars.
But Mars doesn't have any canals!
Try telling that to someone like
Edgar Rice Burroughs. You see.
Leather Goddesses is a fantasy, not a
ing plan to prevent this impending disaster and that's to build araf\
Anti Leather Goddessesgun. Em, yes it does sound a
little dodgy — but it's your only
; if you're to save humankind!hope if yWait tillWait till you see the list of ingre-
dients you need. And so the plot
unfolds.
As the plot unfolds, your
character will be required toequn
experience several smells. This is
hiere the scratch 'n' sniff card
comes into play as it contains
>eredseven numbered segments, each
capable of emitting obscure but
nauseous odours, if that isn't a
case of going to ridiculous lengths
to add atmosphere, I don't knowwhat is.
The game has all the usual fea-
tures we have come to expect fromInfocom; multi-command capabil-
ity, massive vocabulary, vivid nar-
rative and zany humour. Steve
Meretzky improves with each
game he writes and this addition
will do his career no harm at all.
The game is 'standard level'
which, by most people's stan-
dards is very difficult indeed.
While you're free to wanderaround, little is likely to beachieved until your capacity for
lateral thought has been stretched
to its limit. The price is high but
reflects the quality of every aspect
of the game. Even if you solved it
within a week of purchase (which
is most unlikely), it would be pos-
sible to replay the game several
times to explore different pos-
sibilities and situations, just for
fun.
Though I've been criticised for
doing this in the past, I'm not
going to give any ratings for
Leather Goddesses of Phobos. Myreason is the same as it has always
been: Infocom produce gamesthat are not only the best of their
kind, but are way ahead of any of
the competition. To rate themwould imply that they are some-
how comparable with other
games which is simply not the
case. This latest game lives up to
that reputation.
54 AMTIX December 1986
of Hhobos is a superspoof of those early
science fiction mag-azines. A clever, funny
frolic from Infocom.
THE cheap liquor was taking its
--41 and I was compelled to
.wet the irrestible call of
nature Looking back, maybe I
should have stayed in the Men s
Room but then who would have
saved Earth from the unspeak-
able habits of the Leather
Goddesses of Phobos?
As it happened, no sooner
had I adjusted my dress and
stepped back into Joe's Bar
than a bunch of Martians-
jumped me and whisked me off
to Phobos. one of the moons of
Mars. The Leather Goddesses,
an alien race of neo-Amazonwarriors, wanted a few humanspecimens to practice on before
turning their naughty attentions
to the rest of humanity. Their
aim was to turn Earth into a
sexual playground of their ownmaking.
And so here I was again,
caught up in yet another superb
Infocom text adventure. LGOSis a delicious spoof of all those
1930 pulp science fiction
stories — the ones with the lurid
covers that usually depicted
scantily clad females, bronze-
r—muscied males and a seven-
eaded, multi-tentacled gar-
goyle, with a flying saucer or
two thrown in for good meas-
ure.
LGOS was written by Steve
Apple Use)
November 198b
Meretzky whose earlier Infocom
adventures include amongothers the zany Pianetf all and
the co-authored Hitchhikers
Guide to the Galaxy. Like those,
LGOS is also very funny but this
time the humour is aimed well
and truly at adults
With its tongue planted
unerringly in its cheek, LCOSoffers three levels of playing:
tame (yawn), suggestive and
lewd. The higher the level, the
more risque the text. Bawdy it
may be, but certainly no more so
than you would expect of typical
adults humour seen and heard
on TV most nights of the
week.For example, if you're not
careful, the giant venus fly-trap
that devours you "secretes an
enzyme which stimulates the
pleasure e. ntresef their victims.
Hence, you experience multiple
orgasms as your flesh is quickly
dissolved away". What a way to
go.
Once on Phobos, you maywell escape the clutches of the
aliens and meet up with a friend
of the same sex. Together you
can explore the planet by means
of black circles which will
transport you to different
regions.
Your chief task is to collect
certain components which,
when assembled, will form a
powerful weapon in your strug-
gle - the super-duper, anti-
leather goddesses attack mach-ine !
You can play the game as a
male or female - your gender is
determined by which of the twolavatories you visit in Joe's Bar
at the start of the game ! The sex
of at least one other participant
in the adventure will depend on
which sex you have chosen.
There are many moments of
high comedy. What would you
do with a frog wearing a crown?You're joking - kiss a repulsive
creature with swollen eyes,
oozing warts, slimy skin and a
grating croak? I certainly
wouldn't - and neither would
the author. Giving this particular
frog a smacker has all the
hallmarks of the famous Babel
fish problem from Hitchhikers -
it even makes a passingreference to it, too[
Others include resisting the
promptings of your bladder at
the start of ihe game, peering
into the aliens' Examination
AND GAMES
Room where another captive is
being experimented on, and an
encounter with a loony boffin
("you feel uneasy as the madscientist locks the door behind
you and dissolves the key in a
vat of acid"). Just wait until youfind out what he's got in mindfor you.
The ever-immaculate pack-
aging includes a 3D comic with
accompanying 3D glasses, anda scratch-and-sniff card. Thegame prompts you when to usethe latter, so not only can youimagine the well-describedscene but smell it as well.
I must confess to feeling not
a little apprehensive when the
program first told me to scratch
and sniff the card I vvas
standing in the Gent s at the
time 1 But I neetln t have worried
- it wasn't what I feared (thank
goodness) but just the first of
many moments of mischief.that
the program delights in.
The program is magnificent. I
wouldn't have thought it poss-
ible for Infocom to surpass its
own very high standards but it
has done it with this oneLeather Goddesses is achingly
funny and marvellously enter-
taining. Encore!
Bob Chappell
Program: Leather Goddesses of
Phobos.Price: C29 95Supplier: Infocom, do
Activision. 23 Pond Street,
Hampstead. London NW32PN. Tel: 01-431 f 101
Requirements: Apple II or
Macintosh
Your Computer
November 1986
GODDESSES OFPHOBOS
CBM64 128 Amiga'Atari Xl-XE S
T
+ Disc Drive
# Activision Infocom
• Text Adventure
% £25
Whenc release from Infocom
arrives i u; icci as if Christmas has
arrived early, mainly because each new
game is always terrific fun and, above all.
original. Goddesses once again falls into
this cate r- Written bv Steve - Planet-
fall. n ’V Guide. Sorceror -
Mcretzk v . it i a wonderful raunchy rompof a tale, full of zany wit and weird charac-
ters.
The stor\ starts in the dusty old town
of L'pPcr Sandusky. Ohio. Silting in the
only town bar - is it me. or does it seem
that many adventures start in bars? - you
are whisked-off suddenly to Phobos to
meet the Leather Goddesses who would
like to use you for a lew sexual experi-
ments.
The reason behind the experiments is
that the Goddesses intend to use Earth as
their playground. Naturally you think
everyone should have their ow n choice of
a partner, so off you go to find an Anti-
Leather Goddesses machine.
Along the way you will bump into var-
GRAPHICSNone
ATMOSPHERE0 0 0 •
PLAYABILITY0 0 0 0 0
VALUE FOR MONEY0 0 0 0OVERALL
ious odd-balls such as King Mitre and his
Royal Docks and Ducks. You may have
heard of this chap previously. Earth
people called him King Midas but the true
legend is entirely different. Instead of
everything he touches turning to gold, it
turns into 45-degree angles. The Royal
Docks are interesting, with complicated
names like Donald Dock and Baby Dock.
I thought I might find a What’s Up Dockbut did not.
It goes w-ithout saying that the text
descriptions are up to the usual Infocom
standard - full and very descriptive. Myonly complaint of an otherwise excellent
game is that Meretzky has used the modeof transport albeit in a different form from
that we saw in Spellbreaker. Instead of
the various cubes we now have various
black circles. You know what I mean -
enter the circle and enter new location
area. That by no means spoils the adven-
ture; it just gives one the feeling of being
there before but 1 love it all the same.
With more than 20 Infocom titles avail-
able and another - Moonmist - to be
released soon it makes the argument for
buying a disc drive even better. Do not
forget Activision is releasing the full range*
for Christmas so it looks like being a mind-
boggling time lor all.
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(A
L
Section 18
-m " wp-ouitfu
rhir.ano Tribune, Sunday, November 2, 1986
Tf'O'/ *J '-it
lik. rranon Oy Tom BacnteB
Equal time in
computer play
Compuicr games have long been the
domain ot young males, electronic
incarnations of boyhood fantasies^
But software houses mav at last be
growing sensitive to complaints that
women don’t feel welcome on the
silicon playground. In fact, several
new games otfer a distinctly female
point” of view, and more reportedly
are on the way.
Alter Ego. a role-playing game
from Activision, is perhaps the first
of this new brceo. 'i ou respond to
scenes that simulate ordinary events
then the computer shows the conse-
quences of your actions. The game
comes in both male and female vcr-
Activision also publishes an
animated adventure based on the
“Rocky' Horror Picture Show. At
the start you choose to play as either
Janet or Brad. Computer software
then generates a screen figure to
match vour gender.'
The hottest game this year [in sev-
eral senses] is Infocom s Leather
Goddesses of Phobos, a text adven-
ture based on the pulp science
fiction novels of the ’40s. Although
that genre has traditionally been
male oriented, Infocom has given it
a new’ twist:
The comic adventure begins in a
bar. Apparently you’ve been imbi-
bing because the first thing you hear
is nature calling. If you enter the la-
dies room, the computer casts you
in a female role and spins out an
appropriate scenario.
Regardless of your sex, you re kid-
napped bv aliens when you leave the
restroom. Women players taken to a
Martian moon can look forward to
an erotic interlude with one of the
mam husbands of an alien stress.
Male players will be entertained by a
sultan’s wife. ...
Later this month ,Infocom will
release Moonmist, a gothic mystery
that requires you to announce your-
self as a lad\ or a gentleman when
vou enter the gates of Tresyllian
castle. .As in Leather Goddesses,
your gender determines vour adven-
^Ladies are addressed as “Ms.” and
find a lormai gown to wear for din-
ner. Gentlemen find a dinner jacket,
and the lord of the castle does not
kiss their hand.
Steven Koseksions. - .)
0 * / -
MILWAUKEE, WlJOURNAL
D. 293,800— S. 517,912
MILWAUKEE METROPOLITAN AREA
APR 7 19s’
THESE GAMESARE FORADULTS ONLYBv WILLIAM BREYFOGLEonbe Journal staff
IT WAS BOUND to happen. That last bastion, thebedroom, has fallen to computerization.New programs have been written specifically
for adults. Wait until after normal viewing hours,though, and be careful: Your hearty laughter mightwake the kids.
Art Walsh, vice president of Artworx Software,was sitting in his New York office, wondering aloudwhy his company's Stud Poker computer softwarewasn’t selling. A colleague mused that strip pokerwould do better. “I almost fell out of my chair, Walshsays. “I said, That’s it!”’ .
Strip Poker is for adults weary of competingagainst electronic blips and bug-eyed monsters. Yourpoker opponents, programed onto the master diskette,are two lissome lovelies named Suzi and MelissaMelissa plays rather well,” says Walsh. “Suzi is akind of air-head.”
As players deal and play draw poker, they bet.against you — offering articles of their electronicclothing when the pot gets low. When you lose, you're _
on your honor. Melissa’s acerbic comments as youdisrobe — “You could use some sun” or “Ooh, if Icould only drool!” — are enough to make the coolestCool Hand blush.
When Melissa and Suzi lose, they undress electron-ically. The graphics, while not high resolution, never-theless are far more interesting than bug-eyed mon-sters. And yes, they strip all the way down to theblush.
Walsh says the company endeavored to keep thegame clean. “We knew we didn’t want to use girly-mag pictures. We brought in a first-class artist. Wewanted to do this in good taste.”
The game comes with a “modesty” switch totemporarily blank the screen when your kids (or boss)walk by. The game is fun and, for a poker novice likeme, a real challenge. (You ever try to draw to aninside straight? Would someone please hand me myrobe?) Suzi and Melissa’s comments are droll anddelicious.
-Strip Poker is available at local software stores inIBM, Apple II, Macintosh and Commodore formats.The program retails for $30 to $40, depending uponthe format. A separate data disk, available for $19.95,caters to female players by featuring male partici-pants.
“The Leather Goddesses of Phobos” begins withyou sitting in a sleazy bar in Sandusky, Ohio. While
LufeMachare
answering the call of nature, you are transported byslimy green aliens to the moon Phobos, where you set
about to do battle with the evil Leather Goddesses,who are plotting to make everyone on Earth into sexslaves. .
This interactive game is In the form of a write-it-
yourself adventure novel. The program leads you fromone scene into another, offering options. “Pick aconcubine, any number between 1 and 8,379,” says abored harem guard. “Don’t waste time thinking aboutit. They’re all clones, anyway.”)
The game comes in three descending levels oflewdness. Its hint packet includes 3-D glasses and ascratch-and-sniff panel.
What “Leather Goddesses” lacks in on-screengraphics (it has none), it more than makes up for in
salacious fun. It’s an hysterically funny romp, a saucysendup of all those Saturday matinee serial fantasies.
So go ahead — take a plunge into the seamy side of
the solar system.
The Infocom program is written in all majorcomputerfSFfflhts and is available at most softwareoutlets. Its suggested retail is $34.95 for Atari, $39.95for all other formats.
Sex is serious business, but it still can be fun.
Take “Dr. Ruth’s Game of Computer Sex,” for exam-ple.
This electronic quiz game pits as many as sevenplays against each other or the computer, testing their
knowledge about relationships, love, sensuality andsexuality. (You’d be amazed at the wrong answerseven the most liberated of us have grown up believ-
ing)
On the down side, the on-screen text can be hard to
read in the Apple II version. I had to experiment withbrightness and contrast controls to make the odd-looking letters readable on my monitor.
The game, manufactured by Avalon Hill Game Co.,
is available at local software stores in IBM, Apple II
and. Commodore 64 formats. The suggested retail
price is $29.95.
soon.
•ZUmlStI
First ImpressionsPROFILES
SOLANA BEACH, CA.
•M. N/A'
MAR IS 37
A speedy dot matrix and Infocom’s newest game
by Tom Enright
The products we’ll look at this
month are a fast, heavy-duty dot-
matrix printer from Okidata and an
interesting new interactive fiction game
from'Infocqm, The dot-matrix printer is
Okidala’s Microline 294 with a claimed
print speed of 400 characters per sec-
ond. The interactive fiction game is
"Leather Goddesses of Phobos,” which is
billed as a 1930s “space opera” with a
dash of sex.
Okidata Microline 294
At a time w'hen everyone is raving about
laser printers, why should you consider
dot ‘matrix? The answer cost ana
dependability. Laser printers are expen-
sive - $2 ,000 and up - and are not built
for heavy use. Most laser printers come
with paper-feed trays that hold about
100 to 250 sheets of paper as a built-in
limitation on use, and they are not
printer you could buy two fast dot-
matrix printers.
The dot matrix I looked at was the
Okidata Microline 294. It is a wide-
carriage printer that use; black or color
ribbons and comes with one “person-
ality module.” .
The personality moduje is a plug-in
cartridge that contains a serial or paral-
lel interface and hardware logic for the
printer’s command set. Ibe personality
module on our test printer was “IBM
parallel”- that is, it useskhe IBM 5152
graphics printer comniand set and
comes with an 18K (upgrapeable to 32K]
buffer as standard equipment.
The printer itself is 2 x. -finches wide,
13 inches deep, and six inches high and
weighs 16.5 pounds. It runs from nor-
mal 120 volt AC power and feeds paper
from either the back or from the bottom.
The 294 is rated at 400 cps in draft mode
and 100 cps in correspondence mode. It
Okidata’s manuals are
among the best in the
industry— they’re for
users, not programmers.
You then press the “select” button to
change a setting, “form feed” to go to the
next item, “line feed” to go back to the
previous item, or “TOF” to exit the
menu. Your selections are maintained
and are effective each time the printer is
turned on.
Two disks come with the IBM-com-
patible version of the Okidata 294. One
is a font editor and font download pro-
gram and the other is a color screen
dump utility.’ Since most Okidata
printers have the capability of accepting
downloaded character fonts, Okidata
includes a font editor with several fonts
already defined with each printer. In
addition, there are b’dlt-in selections for
British, German, French, Swedish,
Danish, Norwegian, Dutch, Italian,
French-Canadian, and Spanish char-
acters.
The color screen dump program lets
you duplicate a screen of color graphics
designed to print for much more than an
hour per day. Their much-vaunted print
speed is for repeatedly printing the
same page, not for printing single cop-
ies of many different pages.
With a good dot-matrix printer, you
simply attach a box of paper (3,000
sheets) to it and make sure the ribbon is
reasonably fresh. If your dot matrix
breaks down, it is much less expensive
to repair. The majority of printing tasks
don’t call for the quality of a laser
printer. And for the cost of one laser
moves the printhead at 600 cps across
horizontal white space, form feeds at
about 3-1/2 inches per second, and it
does a line feed in 100 milliseconds
when set at six lines per inch.
Instead of setting the default print
parameters with dip switches, the
Okidata 294 (like the 292 and 293) uses a
set-up menu run from the printer’s front
panel. When you press the correct
sequence of buttons, a menu of default
choices for print mode, interface, and
character set are printed on the paper.
on the printer. You can change the size of
the printed image by specifying the
horizontal or vertical space to be used
on the printed page. It also allows map-
ping screen colors to some other color
when printed. The color ribbon has four
bands (black, blue, red, and yellow) and
you can do some color mixing to pro-
duce up to 14 colors on a page. Only
seven colors can be chosen from the
screen dump menu; the rest must be
selected by software commands.
Graphics on the Microline 294 are
18 Profilest
/PHOTO BYR.S. POWERS Copyright © 1987 Tom Enright. All right* reserved.
compatible with the IBM 5152 printer
graphics, Epson printers, and the IBMProPrinter. There are three graphics
modes. They print in 72 x 72 dots per
inch, 144x72 dpi, and 288 x 72 dpi. Anygraphics image from your screen can besent to the printer with the screen dumputility. Alternatively, you can runGRAPHICS.COM (an included DOSutility) before generating the graphics
image and print it with the PrtSc key.
In my performance test, using 8-1/2 x
11-inch paper, the print speed in draft
mode on the Microline 294 averaged
between 213 and 246 characters per
second. The test consisted of printing a
three-page letter with 50 lines of 64
characters and a left margin of eight
characters. The Okidata printed this let-
ter in 49 seconds. As a point of refer-
ence, the same series of timed tests were
run on the popular Gemini-lOX. TheGemini averaged from 67 to 103 cps and
took two minutes and 22 seconds to
print the test letter.
Keep in mind that no printer runs at
the speed its manufacturer advertises.
The speeds they quote are only for the
portion of a line printed after the print
head has accelerated to maximumspeed. My tests measure overall
throughput for various types of typical
output— several pages worth for each of
the tests. If I had run the tests on 14-inch
wide paper, the printer would have reg-
istered higher speeds. But since most
owners print on 8-1/2 x 11-inch paper,
my tests were run on that size paper.
Okidata’s manuals are among the best
in the industry. They are written for
users, not professional programmers.
They have extensive tutorials, usually
in BASIC, on accessing all functions
available on your printer.
The Okidata 294 is a little too expen-
sive for the average personal computer
owner— it seems to be intended more for
/
FIRST IMPRESSIONS
the business or commercial market. If
you need a heavy-duty dot-matrixprinter, one that you simply feed paperand ribbons, then this printer may bejust what you need.
Leather Goddesses of Phobos“Leather Goddesses of Phobos” is one of
the latest adventure-type games fromInfocom. It comes with a 3-D “Flash
Gordon” style comic book to give you
YELLOW BOOK, THE SMALL KNIFE,AND THE ROPE, THEN BURN THE .
ORANGE BOOK” is entirely legal.
“Leather Goddesses” starts out in a barin Upper Sandusky, Ohio, in the year1936. The first thing you notice is that
you have an urge to answer the “call of
nature.” Whether you enter the men’sroom or the ladies’ room at this point
determines whether you play the rest of
the game as a male or a female.
the game. Part of the reason is that in thetwo weeks I’ve had the game I’ve man-aged to accumulate a grand total of 40out of 417 possible points. The otherreason is that I have no intention of
telling anyone how to solve the game.That would be like giving away the plot
of a murder mystery. Solve it yourself!
Every hint you need is either in the
documentation or should already beknown to a reasonably educated adult.
The time required to
finish is one reason
‘Leather Goddesses” hasSAVE and RESTORE commands.
the background on the story (yes, 3-Dglasses come with the game). Alsoincluded is ' a “scratch-and-sniff” cardthat may or may not include hints for
playing the game.The basic premise of the game is that
the Leather Goddesses from Phobos (a
moon of mars) are getting ready to
invade earth. They plan to use Earth’s
population as “love slaves” for their
entertainment. (Before some wiseacreasks, “So who wants to stop them?” let
me say that foiling their plan is the
central purpose of the game.)For those ofyou who don’t know about
adventure games or interactive fiction, alittle background is in order. Thesegames don’t have graphics, just text.
Playing them is like reading a book andbeing able to direct the actions of themain character. The goal is to solve somemystery and earn a certain number ofpoints. You earn points by solvingpuzzles and obtaining objects. Some ofthe objects are needed to get other
X^ti
objects or to gain entry to certain places.
The games are designed so that youcannot earn enough points to finish thegame without solving the centralpuzzle.
What distinguishes Infocom interac-
tive fiction games from others* is the
sophistication of their command line
parser. Other games limit you to two- orthree-word commands. Infocom gamesallow nouns, verbs, adverbs, and adjec-
tives. A command like “TAKE THE
The game also has three levels of
naughtiness (Tame, Suggestive, andLewd), which roughly correspond to G,PG and R movie ratings. Even the R-rated level is pretty inoffensive. I wouldnot object to my 19-year-old daughter or
15-year-old son playing this game at anylevel they chose.
The majority of the game, at least to
the point to which I’ve managed to pro-gress in two weeks, is vintage Infocom.Prior games have included puzzles that
a knowledge of classical literature,
ancient history, or Greek mythologywould help in solving. And that bringsup another point about Infocom games.You don’t solve them quickly. It can take
several months of free-time play to evencome close to finishing the game.The amount of time required to finish
is one reason the game has SAVE andRESTORE commands. You can SAVEyour current position and score to a diskfile (with whatever name you choose)and RESTORE it later on. It’s a good ideato save your position often, because it’s
easy to do something that could get yourcharacter killed. If you haven’t savedyour position and you get killed, youhave to start all over. If you do some-thing that destroys an object you needlater in the game— tough. Being able to
save your position lets you experimentwith different actions without perma-nent loss of points.
You may have noticed that I’m notgiving a lot of detailed hints on solving
If you get hooked on the game andwant to play on your lunch hour, youcan— Infocom no longer copy protects
its software. You can make as manycopies of the disk as you wish and theyall will work correctly.
The documentation, however, is
another story. Infocom has always madekey parts of the documentation difficult
or impossible to copy on a Xeroxmachine. Sometimes key facts have a
low contrast with the background.Other times a map is printed on shinymetalicized paper. In the case of
“Leather Goddesses,” can you imaginetrying to Xerox a 3-D comic book? It just
won’t work— the results are useless.
Infocom should be congratulated for
coming up with the only form of copyprotection that I approve of. Q
Quick ReferenceSummaryProduct: Microline 294Manufacturer: Okidata Corporation532 Fellowship RoadMt. Laurel, NJ 08054Phone: (800) OKIDATASugg. List Price: $1,394
jr-• - r. •• v , 7-Y**
Product: Leather Goddesses of'
Phobos(DOS)Manufacturer: Infocom125 Cambridge Park DriveCambridge, MA 02140Phone: (617) 576-3190Sugg. List Price: $39.95
20 Profiles
/
/them were designed to do what Hard DiskPartition does: provide reasonable file se-
curity within a multiuser/single-machine
environment. Hard Disk Partition pro-
tects files from accidental loss or damage,
theft, and destruction by the average
user- but just don’t expect it to thwart the
hacker intent on getting into your files.
-Larry-Stuart Deutsch, M.D.
See Where to Buy for product details.
Gender-SpecificLeather and Lace
Leather Goddesses ofPhobosrelease 59
Interactivefiction (standard level with a
few extra challenges). Pros: Witty writing
andplot; comes with pair of3-D glasses. Cons:
No scrollback toprevious text. Listprice:
$39 95 Requires: 128K. Copyprotection:
None.
Moonmist 4.0
Interactivefiction (introductory
level). Pros: Excellent script and overall
presentation; providesfemale and male
viewpoints. Cons: No scrollback to previous text.
Listprice: $3995 . Requires: 128K Copy
protection: None.
Infocom’s Leather Goddesses of
\f Phobos and Moonmist are two
'V'" high-quality but very different
kinds of games. Both are excellent exam-
ples of text-only interactive fiction. Leather
Goddesses ofPhobos exudes an endearing
galactic tackiness with its introductory 3-D
comic book and scratch ’n’ sniff card.
Leather Goddesses opens with an
urge to go to the (scratch n’ sniff spot #1)
bathroom-Ladies or Gents -to determine
a player’s gender. Its lewdness is designed
to appeal to both sexes. Moonmist, on the
other hand, is a well-bred gothic romance
that offers an introductory level of interac-
tion primarily for girls between the ages of
9 and 16. (It also has a mode of play for
boys.) What these two very different story
games have in common are exceptionally
good writing, inventive plots and puzzles,
consistency of mood and attitude, and, I
feel, respect for female plavers.
Macworld 159
Sex
the
motif
in
new
computer
games
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The Guardian30 October 19S6
LeatfterwareSTEVE MERETZSKY ofInfocom is a hallowed namein the world of text adventuregames. He wrote the award-winning Planetfall and co-authored The Hitch-Hiker'sGuide to the Galaxy gamewith Douglas Adams. Now SMhas come up with a newgame, Leather Goddesses ofPhobos.Phobos is one of the moons
of Mars where the LeatherGoddesses want to practiseon a few human specimensbefore invad’ng Earth, whichthey plan to turn into a
sexual playground.
The game is a spoof ofThirties pulp science fiction
stories, but ruder. You canplay either as a male or a
female, and have a choice ofthree levels — tame, sugges-tive and lewd.
Another new sciencefictioriy offering is ElectronicArts’ Amnesia, a text adven-ture written in a languagecalled King Edward byEnglish author ThomasDisch. You wake up naked in
a hotel roc-m, and can’tremember who you arc.where you are or how you gotthere. (The game codingseems to include most ofManhattan.)Expect no Leather Goddess
jokes from the man whowrote Camp Concentration.The Genocides. I'nder Com-pulsion and the book of theTV series The Prisoner (“agenuine pessimist” — BrianW. Aldiss).
Computer Guardianis edited byJack Schofield
Afunny thing happenedonJohn Hart’s first day at
his computer...
John Hart was already convinced his new computer could make life
easier. What worried John was that it would take him weeks, maybe monthsto get the most out of a software program.
PFS®: First Choice changed all that. The first thing John noticed wasthe instruction manual. It wasn’t huge and complicated like other software
programs. In fact, First Choice let him get started immediately.
Then John found out First Choice was one integrated program that
could handle all his business needs. A versatile word processor with spell
checking, flexible file management, a powerful spreadsheet program, andresourceful electronic communications were right at his fingertips. Andthey all worked faster and more efficiently than he ever imagined.
By the end of the day, John Hart discovered that in the time hehad set aside for his first lesson, he had already used First Choice
to write a dozen error-free letters, create customer files, makesales calculations, and check the Dow® Jones News/Retrieval.
He can hardly wait for tomorrow, ppg. pj^ ChoiceNo Experience Required.
M
Special Introductory Offer. Save $50, limited time only.
Ask your nearest dealer for a demonstration.©Software Publishing Corp., Mountain View, CA. Works on IBM and compatible computers only.
DANIEL
MAFFIA
INTERVIEW
‘There are a
lot ofpeople nowbuying their
first computer.
They’ve been
unitingfor a
high-powered,
standardformat
home computer
they can buyfor
$500 or $800
(AMES H. lEVYisOn Reaching More People With Computing
T
he brand name Activision becamefamiliar to the general public in the
early 1980s when the company was
among the leading producers ofvideo games, such as Pitfall andRiver Raid, for Atari computers. Al-
though many companies went bust
when the video game industry col-
lapsed, Activision changed course andbounced back to become a leading producer
ofgames for personal computers. In recent
months, the Mountain View, Calif, compa-ny has changed course again, adding home
productivity and creativity software to its
repertoire ofproducts.
Founder James H. Levy, who has run
Activision since 1979, came to personal
computers via music publishing, and traces
of that industry are evident in Activision.
Rather than release all software under onename, which is common in the personal
computer industry, Activision has multiple
labels, a practice common among music
publishers. In addition to Activision Enter-
tainment and Creativity lines, the world-
wide company’s labels include Gamestar,
PERSONAL COMPUTING / DECEMBER 1986 145
INTERVIEWPersonal Choice Software, Solid Gold,
Infocom and Electric Dreams.The Christmas buying season is tradi-
tionally the biggest sales time ofthe yearfor home software companies. Activision
and its major competitors, Electronic
Arts and Broderbund, are particularly
optimistic about this year’s potential be-
cause all signs point to more people buy-
ing more new computers, like the AppleJIGS and low-priced MS-DOS-compat-ible personal computers.
And just as new machines and morepowerful software are expanding whatwe can do with computers in the office,
home software companies likeActivision
continue to redefine what we can do at
home. Levy talked about the changinghorizons with personalcomputing ’s WestCoast Executive Editor Sandra R. Reedand Associate Editor Cheryl Spencer.
question: What impact will hardwarelike the Apple JIGS, low-priced IBM PCcompatibles and 80386 machines haveon software?
levy: There are two main areas of im-
pact that any change in hardware haveon software. The first is that [expand-ing] technology gives developers a rich-
er palette to work with. The demandsthat software companies place on the
hardware force the hardware communi-ty to continue to improve machines so
that we can do better work. Ifyou don’t
have that push for the expansion of thecapabilities of the machine, then the
software side ofthe business would stag-
nate and the industry would go flat.
The second impact of a new wave ofhardware is a re-energizing of the mar-ket. It gives the distributors and retailers
something new to present to consumers,and it gives the consumer new buyingoptions.
The reduction, for example, in the
cost ofMS-DOS-compatible equipmentis, we believe, bringing a lot ofnew peo-
ple into the home computing side ofthebusiness because they’ve been waiting
for something that looks like a standard
and is reasonably priced. Some of it’s
related to the fact that they use the ma-chines in the office. But that’s only asmall part of what’s going on. There are
a lot of people now who are going outand buying their first computer—theydon’t use computers at work. But they
have been waiting for what appears to
now be a high-powered, standard-format
computer that they can buy for $500 or
$800 and bring home. At the same time,
there are a substantial number of com-puters still being sold in that $200 to
$400 price range where the Commo-dore 64 is. The numbers for the first
half of this year on that machine are
very impressive.
A three-tier market has developed in
the past year or so: a sort ofgood, better,
best. You can buy a computer for under
$500; you can get a completely config-
ured Commodore 64 system if you so
want. And that’ll be fine for a lot ofpeo-ple. It’ll do exactly what they want to
do, play games, do word processing.
Then there’s the middle part ofthe mar-ket, which has been missing in a sub-
stantial sense until the last year or so,
(We have not
seen this kind of
hardware ex-
citement and energy
in the comput-
ing businessfor a
couple ofyears.)
and that’s the $600 to $1,000 marketwhere you can get a full and capable sys-
tem. I’ve lost count now, but there are
probably seven or eight significant sys-
tems that you can buy in that price
range, including an Atari ST with 520k,
an Apple IIC and the Tandy 1000EX.So there are a whole bunch of systems
you can now buy for between $500 and$1,000 which offer you a tremendousamount of computing capability. Andthen you still have the high end, over
$ 1 ,000, the max. This is where the IIGS,
IBM PC and Amiga come in.
We haven’t seen this kind of hard-
ware energy and excitement in the busi-
ness for a couple of years. A lot of the
slowdown in the home computer mar-ket was due to stagnation on the hard-
ware side, which ultimately led to somecreative stagnation on the software side
because there wasn’t a lot of new, inter-
esting work coming out. When those
two things happen, people wait.
question: You 've said that at Activision
you don ’t use the word "games” as a ge-
neric term any more. Why?levy: Well, there are two reasons. One is
that games came to mean video games.
Also, most ofwhat we produce as enter-
tainment these days is very hard to clas-
sify simply as a game. Most of the work
that we produce on the entertainmentside of the business is far richer and in-
teractive. What is Little Computer Peo-ple? It is not a game. There is no score,
there is no time limit, there is no partic-
ular objective. It’s an experience.
So, we found “games” to be too nar-
row for defining the products. It is nolonger a generic term to use for enter-
tainment. The other thing is that the
company has gone far beyond gamesnow. A substantial part of our revenuecurrently is derived from what we call
nonfiction product, creativity and pro-
ductivity products that we’ve been de-
veloping over the last year or two.
question: What are those?
levy: One group is called Activision
Creativity Software. We define the cate-
gory as software that enables you to use
the computer as a creative tool, a pal-
ette, a composition device. We have oneofthe best-selling music products on the
market today, the Music Studio, whichis to music what a word processor is to
writing. It’s a complete compositiontool. You can write, orchestrate andedit music or hook it up to synthesizers
and drum machines and make it soundlike an entire orchestra.
We have Gamemaker, a tool kit for
the design of computer games, whichgives to the amateur programmer the
capability to design objects and back-ground scenes and to add music andsound effects. We have a product called
Paintworks, which is a complete graph-
ics and paint program for the Atari ST.
We have done the definitive paint pro-
gram on the Apple IIGS, PaintworksPlus, which is a very rich, artistic, cre-
ative environment.
We decided about 1 8 months ago that
it was important to be in the productivi-
ty software business. We wanted to pro-
duce some specific application packag-es. So, we came out with Term PaperWriter, for example, forjunior high andhigh school students. It has an outliner,
a word processor, and capabilities for
note-taking, bibliographies and foot-
notes. It integrates these functions to-
gether so, for example, you can pull
notes out of your files and put them in
the report. It counts words. We want to
do more ofthese kinds of things for spe-
cific uses.
When we first looked at the possibili-
ty of entering the home productivity
market, it seemed like a jungle to us—
a
complete mishmash with lots of differ-
ent products, many not compatible witheach other and many not supported.
The ones that were very powerful werehard to learn and the ones that were
PERSONAL COMPUTING / DECEMBER 1986 147
INTERVIEW
easy to learn were not very powerful. Sowe set an objective to design a basic line
ofhome and personal productivity soft-
ware, including a word processor, a filer
and a spreadsheet or planner. We fol-
lowed three rules. You had to be able to
learn our programs in 1 5 minutes, they
had to be powerful enough so that most
people would never use all the features
and they had to be under $50.
We were not trying to produce powersoftware. We were not going to go head
to head with Software Publishing, Lotus
Development or Ashton-Tate, but wewanted [to create product's that wouldallow] home users to have all the roomthey needed. We started that project
more than a year ago and released a line
of programs this June called Personal
Choice Software. These programs rep-
resent a whole new product identity for
us. It is almost a company within a com-pany, with its own marketing, product
development and customer support. So
far, the returns have been positive.
question: Turning back to entertain-
ment software, basingprograms on mov-
ies like Labyrinth, Aliens and Howardthe Duck is a relatively new develop-
ment. How do you decide what movies to
do, and what happens when a Howardthe Duck bombs?levy: There’s also Transformers, which
is not based on the movie—but there’s a
movie based on the toy based on the tel-
evision show. Ghostbusters was one of
life’s fortuitous, serendipitous things.
We happened to know some people at
Columbia Pictures, and so we licensed
Ghostbusters from them. We’ve sold
half a million copies. We had never li-
censed anything before. We acquired
the license after the movie was out, so it
was already known that it was going to
be a blockbuster, which reduces the risk
a lot. It also was a great concept for a
piece of software, and we had a designer
who wanted to create the game, DavidCrane, perhaps the best-selling author
of computer games in the world. So,
with that combination how could you
miss? It was a slam dunk.
We have licensed a few things since.
In each case, what we’re looking for is
conceptual material. It looks like we’re
doing a lot of it [licensing], but if youstack it up against our total output it’s
only a fraction of what we do. We’re
now tending to license from scripts
rather than from finished films. Obvi-
ously, when we look at the scripts, we’re
looking at the content, the casting andthe directing. But the success or carry-
over from the film is only one piece of
what you buy. The other thing you buy
is a conceptual idea. What we saw in
Labyrinth was a really marvelous story,
an incredibly rich environment for a
computer game. We started working
with Lucas Films’ game design division,
and they laid out a storyboard for us for
a computer game that we thought was
just fabulous. So we bought it. But webought the computer game as much as
we bought the film. Howard the Duck is
a movie that everybody says is a real
stinker, although I have also run into
people who actually love it.
(Copyprotec-
tion is like the unfor-
tunatefact that
a 55-mile-an-hour
speed limitpe-
nalizes the good
drivers, too.}
question: And what about Back to the
Future?
levy: Back to the Future we bought spe-
cifically for Europe.
question: Why only Europe?
levy: At the time, we felt that the gamewould be more suitable for Europeanaudiences than for our American audi-
ences. It was a creative issue—the guys
in Europe wanted the film and the guys
here were not comfortable with whatthey could do with it creatively. So wedeveloped the game in Europe. It be-
came number one in Europe. I’m not
sure that the software is designed with
American audiences in mind, but wemay bring it out on Electric Dreams,which is the label under which we will
bring European software into the Unit-
ed States.
question: How are games designed dif-
ferentlyfor an American audience?
levy: Well, you’d have to go to Europe
to understand the differences between
what is successful in Europe today andwhat is successful here. We originally
created Electric Dreams because Euro-
pean audiences are, in the main, buying
different kinds of software than Ameri-can audiences. They’re much more ar-
cade-game-oriented kinds of products
than the more sophisticated, richer en-
vironments that we’re producing in this
country. I do think, however, that in the
next two or three years the European en-
vironment is going to change, too. But
Europe’s still working off a technology
platform that basically is at the end of
its reign in the United States.
question: Is European software less
sophisticated?
levy: Well, it’s sophisticated in its ownright. It’s a little like saying a comedy is
less sophisticated than a drama in film.
They are what they are. The Electric
Dreams product that we are bringing
into this country is an interesting exper-
iment because the software has donewell in Europe. We’re picking things
that are hits over there. The first three
titles that we released, Rocky HorrorPicture Show, Zoids and Spindizzy,
were big titles. But, it is European, it’s
not American. It’s a bit like watching a
French film. There’s a real difference.
question: With the exception ofLotusproducts, games are about the last majorarea ofsoftware to be copy protected.
levy: That’s not true. I think that homesoftware under $ 1 00—games and learn-
ing and creativity and productivity—for
the most part is protected.
question: Will copy protection contin-
ue? Do users complain; and what’s your
response to those users?
levy: It’s like the unfortunate fact that a
55-mile-an-hour speed limit penalizes
good drivers. The basic problem with
the copy-protection issue is that each le-
gitimate beef that you get from people
who want to put the floppies on harddisks, make a backup or write to the
disk probably masks ten pirates. Thereal problem is purely economic. If youopen up your product to willy-nilly
copying by anyone who wants to do so,
the wrong kind of people will take ad-
vantage of it more than the right kind of
people. That’ll cost companies a lot of
money. Now already, even with copyprotection, the craftier of the bandits
tend to break the protection along the
way. There’s a sort ofdance that goes onbetween copy protection and the copybreakers. We upgrade our copy protec-
tion; they upgrade their breaking capa-
bility. What you’re trying to do in the
end is slow it down. You can never to-
tally prevent it.
The problem is more ethical than
technical. A lot of people simply do not
think it’s wrong to copy. But it is. It’s
against the law. And it’s an economicdeprivation for the artist who’s created
PERSONAL COMPUTING / DECEMBER 1986 149
INTERVIEW
->#t
the work. It’s a disincentive for the artist
and the publisher because it reduces the
economic incentive. As a result, you get
less work coming out. The record busi-
ness has been complaining about copy-
ing for years, but the amount ofcopying
in the record business is not anything
like it is in this business. [Without copyprotection] you would see a lot less
product coming out, because you would
have to have a real powerhouse to makeany money.
question: Does copy protection in effect
help keep prices low? What software pric-
ing trends do you see
?
levy: I don’t know that copy protection
and pricing are related to each other, ex-
cept to the extent that prices will comedown when you can sell more units of a
piece of software. The single greatest
component of pricing is the amortiza-
tion of the cost of development of the
software. It is not manufacturing costs,
overhead or even marketing. It’s the fact
that it costs a significant amount ofmoney to develop a piece of software,
and until you have paid that back you’re
out of pocket. Hypothetically, if it costs
you $ 1 00,000 to produce a piece of soft-
ware and you sell 50,000 units, then it
has cost you $2 a unit, which, because of
the margin structure of the business,
translates itselfto $ 1 5 to $20 at retail. If
all of a sudden, the average sale were100,000 units and not 50,000, because
there were fewer pirated copies, then
the market would be larger. Though wehave product that sells 100,000 units,
the averages for most products in this
business are in the 20s and 30s. But ifall
of a sudden you go from 50,000 to
1 00,000 pieces, your cost of product is
$ 1 a unit, not $2 a unit, and you can re-
duce your retail price by $8 to $ 1 0. So, if
there were a combination of increase in
the overall size of the market, improve-
ment and efficiency in the distribution
system and a reduction in piracy so that
the average unit volume of hit software
went up, then you would expect to see
prices come down.
The reason you’re seeing some stuff
start to show up in the market at $ 1 5 is
because it is now old enough. It has am-ortized its development costs and run
its useful life at full price, and now, be-
cause you’re really not writing off the
product costs any more, you can start
selling it for $15.
question: Looking ahead a bit, whatcan users expect to see in 1987 fromhome software in general?Are there newcategories ofsoftware out there?
levy: I think the single most important
thing that has happened in the software
business in the last two years has been a
collapse ofthe boundaries that constrict
the business creatively. If you walkedinto a software store in 1984 (if youcould find one), you saw a very narrowbandwidth. Things like Print Shop did-
n’t exist. The kinds of entertainment
product being produced today—thingslike Little Computer People and Alter
Ego—were inconceivable two years ago,
because the level of sophistication andthe diversity just didn’t exist. Until two
(The consumer can
expect morefree-
dom ofchoice:
arcade games, text
interactive fiction,
graphic-style adven-
ture and sports
years ago, our business was narrowly fo-
cused. In the last year, we’ve seen a tre-
mendous explosion in creative energyfrom the leading software companies.We’ve gone from producing three orfour titles a quarter to something like
1 5. And the diversity ofstuffwe put out!
It includes mass-market entertainment
software like Howard the Duck andTransformers, Trinity and the Leather
Goddesses of Phobos; also Term PaperWriter; a new, state of the art baseball
game from Gamestar; a championshipgolf product; and the Electric Dreamsstuff, which is a whole other world.
Activision is almost an archetypical
company in terms of what’s happenedto the industry. We’ve done in the last
two years what the industry has done.
We’ve broadened out and diversified.
We’re playing in lots of different fields
and exerting creative energy in a lot ofareas. The consumer can expect muchmore freedom of choice now: arcade-
oriented games, sophisticated text-
interactive fiction, graphic-style adven-
ture games, sports and flight sim-
lations. And if you walk in a software
store today, you’ll see that richness. It
can’t help but get better because the in-
dustry is healthier. There’s more equip-
ment out there to work on. There are
more people going into software stores
and looking at software. There are so
many more software stores.
question: What genre is Leather God-desses ofPhobos?
levy: Leather Goddesses is the first real
attempt to do humor in interactive fic-
tion. Everybody gets all tangled up in
the sexual innuendo that relates to the
product, but Leather Goddesses is actu-
ally the result of the fertile, comedicmind of Steve Meretzky run amuckagain. Steve co-wrote The Hitchhiker’s
Guide to the Galaxy along with Douglas
Adams, who wrote the book. All of
Steve’s work has been invested with that
sort of sense of whimsy and adventure.
Leather Goddesses really is a send-up of
the Thirties pulp-style, science fiction
comic books. It’s not a.sexual spoof as
much as it’s a spoof of that sort of popstyle of comic book.
question: Many games won’t run onAT-type computers because they’re so
fast. Are there ways around that, or will
there someday be an 80286 class ofentertainment?
levy: Ultimately, if there are enoughpeople who own AT machines who wantto do that, yes. But look at the Mac,which really has been one of the high-
powered machines that straddles the
home and business environments. It’s
not the most fertile environment for en-
tertainment software, but there havebeen some reasonable hits on the Mac.Y et, most of the people who have Macsuse them in environments in whichthey’re not playing games. The key here
is not the technology itself—it’s whatpeople do with it. An AT or a computerwith a more sophisticated processor is
primarily designed to move extensive
amounts of information around very
quickly in an office environment. Sothere’s no real sense in taking a gameand putting it on that kind of machine.We have the ability to do it. We could
take any one of the many MS-DOS-compatible products we have and adapt
it across all of the higher-order IBM-compatible machines. But it doesn’t
make economic sense to do so because
the audience would be so narrow. Ouraudiences are primarily in the home,and we’re dealing with equipment that
they have in the home. Some ofthe MS-DOS stuff creeps into the office, but it’s
supposedly played only on lunch hours.
For the most part, Microsoft is not sell-
ing Flight Simulator to people who are
going to take it into the office and play
it; it’s basically going to people who ownIBM personal computers at home or
clones of the same.
PERSONAL COMPUTING / DECEMBER 1986 151
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NEW ENGLAND BUSINESSBOSTON, MA.
S.M. 46,173
AUG 4 1986
Interactive, Indeed!
Any aspiring movie maker knows
i that the easiest way to make a buck is to
crank out a blue movie. One New En-
gland company is hoping that the same
holds true for software.
Infoeom Inc., the Cambridge com-
pany that brought the world Zork, this
summer introduced “Leather Goddesses
of Phobos,” an interactive software pro-
gram that the company bills as a "hyster-
Tcal spoof of the 1930's pulp science
fiction.”
On the market and “titillating play-
ers from coast to coast,” the program. In-
focom says, is “the first interactive story
that satisfies all your senses, providing
you with everything from a tantalizing
scratch V sniff card to a curvaceous 3-D
comic book.” Three playing levels are of-
fered, “tame, suggestive, or lewd,” which
Infocom says correspond to P, PG and Rj
movie ratings. Players get a chance early;
in the story to identify themselves as male
or female, “so you can choose your own !
brand of excitement.” ' i
WHAT'S THE DEAL?
What’s The Deal With...
Sex?
Yes folks, it’s time to talk
ABOUT THE OL’ “S” WORD.
Now, don’t worry, if your
kids have made it all the way
back here, then they’ve got-
ten past ads far more graph-
ic than anything I could say
without getting a stern note from mymother. No, in another attempt to de-
construct computer gaming back to its
origins, I’d like to open up this Freudian
barrel and hit on why, no matter how
many times computer game companies
say they are shifting toward the adult de-
mographic, they continue to treat this
important aspect of life like a bunch of
giggling adolescents under the covers
with a flashlight and an old Playboy. From
the embarrassing “Sword-Babe” on the
Arena box, to the reviewers who com-
ment on how “hot” the graphics are in a
Leisure Suit Larry episode, to the reams
of adult CDs that have appeared, (and
my take on this phenomena is that if you
can actually rationalize buying a porn
CD-ROM instead of just renting a video
like normal naughty folks do, your rela-
tionship with your PC is way too close),
nothing marks computer gaming as a
“little boys club” more than how it deals
with human sexuality and, in a larger
sense, relationships with women in gen-
eral. v
I guess the First games to tread the
dangerous ground of “Adulthood” were
the satires like Leather Goddesses of
Phobos and Leisure Suit L\rry, where
the player wandered through a landscape
of endless sexual satire. These games
were actually the most mature I’ve seen
until very recently, and they even ac-
knowledged the fact that women had de-
by Martin Cirulis
sires and erotic agendas of their own, al-
beit whacky and over-the-top ones. Heck,
Leather Goddesses even let you pick the
sex of your character and altered the sets
and dialogue accordingly, a rarity in
these optimized days when most compa-
nies think women only play Tetris or ex-
tremely elfy-welfy CRPGs. TheSbellCaster games and the later Larrys
pretended to this kind of satire, but 1
guess as graphics improved it was easier
to cater to the never-touched-a-real-girl
set, and they never got above freight-
train innuendo running below swimsuit-
issue fantasy icons.
Come to think of it, improvements in
graphic technology can be blamed for
this trend towards the geekiest common
denominator. After all, why deal with the
subtleties of human interaction when you
can just photograph a few cubic centime-
ters of silicon, lift it from a CD and plas-
ter the image across the screen? Back
when there were only polygons or less,
you actually had to write something
clever or insightful to get your point
across. I’m sure this easy technical access
to photo-realism has been the motivation
for more than one “adult” game.
Even games that try to deal with hu-
man relationships without being explicit
still show the genre’s origins in the realm
of guys who don’t get out much. Look at
Wing Commander 3. Nowhere was a game that I real-
ly loved, and the storyline
was great fun—right up
to the point where our
hero, Mark Hamill, starts
looking for love in all the
wrong places. With all the
money being spent, maybe
they should have borrowed a writer who
could portray a believably adult, experi-
enced man—rather than force a charac-
ter to act like a 15-year-old brain in a
Colonel’s body. The scene where you, the
player, “pick” which woman will help you
get over your beloved Angel, who was so
recently gutted by a space-kitty, is pure
geek wish-fulfillment. Your choices are to
either duck out of the situation, leaving
both women wanting you, or tongue-lath-
er the babe of your dreams while the
“loser” storms off in bitter tears. I would
bet that most adult men who have actual-
ly kissed a woman (who wasn’t a relative)
would have preferred the game giving
them some other way out of that one.
Of course, all is not without hope.
Phantasmagoria did a pretty good job of
giving us adults in adult situations, and it
even had the guts to portray an ugly
rape, showing it as a function of evil and
madness instead of treating it as some-
thing “risque,” or yanking the story into a
less realistic but safer path. While the
easy answer is to credit this maturity to
the fact that the designer was a woman, I
will try hard not to be such a cynic, and
I’ll keep hoping that there are also men
out there plotting the next generation of
mature computer games—men who
don’t giggle when they hear the word
“Sex.”
Computer Gaming World (ISSN 0744-6667) is published monthly by Ziff-Davis Publishing Co., One Park Avenue, New York, NY 10016.
Subscription rate is $27.97 for a one year subscription (12 issues). Canada and all other countries add $1 1.00 for postage. Postmaster: Send
address changes to Computer Gaming World, P.O. Box 57167, Boulder, CO 80322-7167. Canadian GST registration number is R123669673.
Second-class postage paid at New York, NY 10016 and additional mailing offices. Permit #672-910. Printed in the U.S.A.
434 COMPUTER GAMING WORLD • DECEMBER 1995
LEATHER QUESTIONS
*
nr'
Ho ui do I relieve my urge?I'm not s man or a woman, where should I go?How do I get into LEWD mode? It won't let me.
How do I get past theWho is Trent/Tiffany?What are the circles?What does this random
Leckbandi guards
box of letters mean?
How do I get pa.st the Venus flytrap?Help! I'm stuck in the tree hole! How do I get out?How do I get the machine from the salesman?What is a TEE-remover used for?How do I get into the house?How do I get away from the mao scientist?
How do I get downstairs past the dog?How do I create a path to the headlight?How do I get to the ground from the second story safely?I'm back in Cleveland again. How do I go upstairs past the dog?I'm in Cleveland but I can't find a phone bock. Where is it?
There's nothing to do in the space ship. What's going on?How do I get to the end of the Long Corridor quickly?How do I stop Thorbast from abducting the woman?Nothing I do works. How do I defeat T hcrbast in a fight?How do I stop the monster from stealing the girl?I can't find a way off the ship. Where is it?
How do I kiss the frog?All I see are 45 degree angles. Where's an 32 degree angle?How can I help King mitre?How do I rescue litre's daughter from being an angle?
How can I dry up the Canal?How do I leave the Royal Dock on the barge?I just past a dock to the north. How do I get there from the barge?I ' at an Abandoned Dock. How do I cross the river to the dock on theother side?Well then, how do I get there?I'm at My Kinda Dock. How do I cross the river to the dock on the otherside?Well then, how do I get there?Should I go to Abandoned Dock or My Kinda Dock in the barge?Why is there a warning buoy in the canal?How do I get the buoy?I get to Wattz-Upp Dock by travelling on the barge and I blow up. What's upHow do I cross the neutron beam without dying?How do I get to the other side of the neutron beam without crossing it?How can I turn the barge around and go upstream?
This message I found is gibberish. How do I interpret it?
What is the answer to the riddle?Which wife/husband should I pick?How do I get to the bottom o t the well?Whatever I drop in the well isn't at the bottom when I get there. Whereis it?
r
"
How do I get into the catacombs?Hou) do I navigate the catacombs without dying?How do I get out of the catacombs?
How do I get into the orphanage?How do I quiet the baby robot?
How can I buy at the Exit Shop?How do I buy it?
Trent/Tiffany j-ust died! What do i do?
I'm surrounded by the combined forces of the LEATHER GODDESSES D F PHC30S.How do I defeat them and survive?
r-
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s-
INVISICLUrS (TM) I N T 'GOKIFT
* o r
LEATHER GEGDFSSES G p “ GG
F i r s t “raft
8/29/36
Comir-ints to C ~M
»*
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INTRODUCTION
W n a t are InvisiCiues?
Since a m a j o r element of interactivesometimes get stuck at various pointsInvisiCiues hint booklets is to give youyou to still solve the puzzle on your o w ?
tnriil of discovering the solution* and j
story .
fictionin the
is solving nuzzles, playersstony, ’he purpose of
just enougn ot a hint to allow.
T h u ~, you can still have the
an then continue onward in the
the invisible .hints generally prog -ess f - o m a gentle nu doe in the rightdirection to a * u 1 1 answer, T h e questions* which naturally have to bevisible, nave been worded to give away as little as possible. You shouldnot use the presence, absence, or 1 e n g t - o 4 a question as an indicationof the importance ot *ne question's + o r i c . Dummy questions and answersnave oeen inserted to prevent you * r o m using this t'i^t booklet in thatmanner
.
How to use this booklet
r- If you are stuck at some pcmt in L C A7 J -P GODDESSES ^ - shdbds, find thequestion that m o s t pertains 4 o you- problem. Uncap the marker and run itONCE over tne first h i n t .
T h e writing will appear in a second or two. If,after reading and thinking about this clue, you- a- e still slumped, go onto the next hint. (Remember to rec~o the marker when you are done on itwill ary out. And by the way, the books are not immortal. InvisiCiues
^ you've developed will begin to irrevocably fade a* ter around six months.)
Here's a sample question for you to try:
Can Professor wurble h e 1 c me save ^i+tsburoh fro~ hideous YogurtSlime Monster?
A . Have you -ead the diploma or the wall of his laboratory?
^ 3. I think we can safely assume that someone with a Doctoratein Yogurt Slime Monster Domestication would be able tohelc you in this area.
C. Simoly ask the professor to"r
A m = T H r W DN$ T ER.
^ Your marker contains mo-e than enougto develop the entire h i- t booklet,or gets lost, you ca- order a r
e
p 1 a
c
r*.
Dnce you nave finished the game, looDon't develop this section until you
^ nave many of the puzzles sociled for
u A m a z i n gy 1 r q C 1 °
However, if your m
ament marker for a
k ? t the M E o - Your' v e finished, thouyou.
InvisiCiues r iuidanker dries outnominal fee.
Amusement” section,g h , or you'll probably
table CONTENTS
c ront Cov^r . . . .Front Cover
Some Silly Legal Finepri'-t Inside Front Cover
Introduction Page N
Table of Contents PageN
Joe's Bar D ace N
The °rison A ^ e a (Phobos) .D age N
Venus Page N
Mars
The Ruined Castle Area D a g e N
Along the Grand Canal . . . PageN
The Sultan's p 3lac9 . . PageN
TheSouth Polar Region °age N
Cleveland D ageN
A Funny Little Spot Caused by a M i n o r °rinti n g 5 ~ r o r WhichAppears Only on This Copy of the Booklet Making it a PricelessCollectors Item D ageN
The Spaceship Scene, Near Saturn . . . . . Pace N
Among the Mountains of Neptune . °age N
The Eouaoir 3nd P 1 a 2 a ("hobos) . . . Page N
General Questions PageN
The Parts List . •p a g e N
How All the Points are Scored Page N
For Your Amusement . . . PageN
Acknowledgements . . . . PageN
Invisible Pictures of F a m 0 u s , Sexy y ovie ‘tars in ^ n e BuffWhich Can't Even Be M ad e Visible Using the Amazing MiracleInvisiClues c 1 u i d p a g e N
Back Cover . . Back Cover
r
J 3 5 '$ EAR
Hou; can I get out of t h e bar area?
A . There's no may to leave the bar through the front
5 . There's another Day to leave, but you won't be abluntil you've relieved your bladder.
C . Just enter the bathroom o* your choice, go wee wee
then wait for a few turns.
This section on Joe's ^ 3 ^ sure was a short section, huh?«
A • ’’up*
r i*
do o- .
e to
, and
T H C PRISON AREA CPHG30S)
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How can I get out of my cell?
A. You're gonna feel p r 9 + 1 y silly a;hen you get to " 5 ”
3 • Try OPEN T HG C0Q R .
Is the chocolate important?
A. You, could try 9 * tin: it ana seeing what happens...u
B • ...but since you're not h u n g r y * it's probably best ^to just hang onto it until you reed it. *
'yu oj\Avu b
H o ui can I prevent being killed by the Leek band! ouards?
A. Just don'-* go east or west * r 0 m End 0 * M allway.
Is there anyway to light up that rco” that's north of theObservation Room?
qA. Sure. Turn on the flashlight. /v £C
u oia can I get the basket off the shelf?
A . There are two ways. Both involv i-rrn increasing your height.
r. If you brought the stool f r 0 m the bathroom? you can get
the baske* by standing on it.
C. Ctheruiise? you'll have to getthen climb on him or her.
a n y to A he Closet?
How can I leave the prison a ~ e a ?•
A. It has something to do with the clack circles on theRoof and in the Closet.
? • They're teleportation devices of some sort. Standingor the’" will + ranspor + you elsewhere.
Is the basement important?
A . No.r**-
3. This space intentionally left blank.
1
Is the scrap of pace'' in the C t h e r Cell meaningful?
A . Yes
It's a d ord search.
C . It mill become n o r e meaningful once T re r, t/Tiff=nygives you the ’-otchbook with *.h? n a r
'
t
s list on it.
3 . Search * or the items on the parts list within theg n i d of letters on the sc^an of osper.
E. As you f i n d e = c h of t u e eight items, circle on crossoff the letters i n the name of the item.
=. when you've crossed o * f the letters of ell the items,
the. remaining iet^a-'s in -he grid form a message.
C. Namely: HISSING FRIGHTENS FLYTRAPS.
H • This is one of two m e t h o a s of getting past the Venusflytrap. Just HISS when you're in the same locationas the flytrap.
*
r*'
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V = N U S
how can I get past the Venus flytrap?
A . There are two uj;y*. T^e mere straightforward may involveskilling it* "he knowledge o * how to kill it cones from thescrap c f paper in Trent/Tiff any's cell. See the suesabout it in the pr iscn secti .c0
r*- a— . A second way to get oast the f 1 y t n a n is to trap it..
C • ...in the tree hole at c 0 ~ k , Cf Gor+s.
0
.
Don't 9 0 unless you've been to Cievel and .
£. You can set a trac using the tree hole and somestuff you've seen in Cleveland.
F • Put the trellis ove r‘ the tree hole...
G. ...and the leaves eve 1" the trellis.
H . If the flytrap sees you setting the trap* it won't failfor it* and t h &-efore won't fell into it. You have to"shake off” + V* flytrap by going to the Clearing, thengo to the fork and set the trap, t n e n goto the Jungleand attract the f 1 y
t
r a p again, and f i n a 1 1 y return to thefork and wait a few turns.
s the untangling c r e a ^ important?
A
.
Yes.
B
.
Don't go 0 n u n i e 3 s you h s v e t h e odd machine.
C. Don't go on u n 1 e 3 s you u n and what the odd machine
L' • Have you seen any use for un an gling c^eam.
C • It's on M -5 p « • • •
•
F . 1 1 's in the R u i n e d Castle area • • •
*j
.
King Mitre's daughter! Use the odd machine to turn theuntangling cream into -j nan cling cream. Then put theunangling cream on the different-looking angle.
What is tne can of stain for?
A. Have you °ead what it says on the can?
B . It's for staining those black circles black.
C. Of course, it's possible * h 5 1 all the o^es you've seenare already black.
r
D . However* if you ever :e* * o the Oasis* you'll discoverone which has faded to while.
z • Simply cut the black stain on the w *-> i t e circle to makeit f
u.notional again.
What can I give the salesman to g e + his machine?
A. No clues in the game for t his. You'll just have to + ryeverything you c
a
n find.
• e r 7 r » r't—y ttj ?—t'i v e Thr—r- i ^ TFTh m - s’1 !! -
p f .
tv® (pjfee. Tt) 4Ate6-^Ari.
rloui does the odd machine work?
r^
r*
*
A. Have you examinee it?
=. You can put o"? item at a time in it's compartment.
C. You can only turn if on while it's closed.
D. It's a T~r©rr over . Think about that f o*~ a while.
S. Try using the odd machine umber different items.
r.
T he odd machine removes any ” T " the n a "n a o * +he thingyou use it on.
G. c or example* open the odd machine. 0 u t the basket in it.Close the machine. Turn i on. Coen it. You'll find thatthe basket has been turned in^o a b a s k e
.
H. You'll also find + ha t you can't carry things abound in a
baske the way you could i~ a basket.
I. The odd m a c h i n a is a lot of fun, but it's also neededto solve one puzzle. v ou'll find out nor© when you getto th3t puzzle.
Can I get into the house?
AA . The doors are locked and cannot
S . How would you normally set into
C. Knoc.< or the door (either front
unlock them,
someone's house?
or back).
How can I keep the mad scientist from dumping me into the basement?
A. You can't.
/*-•
r
I get the rubber hose cut of the cage?
A . Have you tried to bend the b a ~ s ?
How can
n-
r
-
~ • You'll ”0 ace solving t Hi? puzzle.
%C. T'-'y w a i t i n 3 a bit once you've gotten to the Laboratory
n.. • You end u o switchina identities with one 0 * the gorillas
if y 0 u*r£playing as a m a 1 & ? o t ‘-s - jj i ~ e the female).
You con new easily Dick ud the -ubb-^r hose. But unfortunately?you're ^ou,
1 trapped ir the cage and in t e body of a gorilla.
F. Have you t r i e d 0 bend the 0 a r s as a cor i
r• Almost? huh? v ou n e e d j u s t 3 1 i 1 1
1
e more
H. ...like you mi ght get fro* a sugar r u s n . .
T• ...from eating the c ho c 0 1 a t e that was 3 1 i
y our cell!
J. Before the mad scientist straps you down + 0 the slab? give the
chocolate to one of the gorillas. or just put it in the cage.
H. Wait until the mad scientist transfers you to the body of thegorilla and leaves the room. (You can facilitate his leaving by
getting * r o t i c with your ""ate.) Now? e a + chocolate and *henbend the bars. You can now leave the cage with the rubber hosp
.
I. You still need ^0 get pack into you r own body? of course.
J. How dio the mac scientist cause the transfer?
K. The ^red power switch? 0 * course! T h’~cw the switch and you'llbe back in your own body.
L. Su + don't forget to untie you reel* first? or you'll be trappedon the slab when you g e t back in your own body!
Is the Vizicomm Booth important?
A » ( e s .
It's broker 3 r <2 c r-n't be repaired? so you can't make any calls.But t here's something you can get in the booth.
C. there's a coin there somewhere!
D. Bush the coin return knob...
E . ...then look in the coin return box
F . This ten ^ a r s m i c coin will come in very handy.
How cun I get of f Venus?
A. Using the black circle at t u e Rocky Clifftop.
r
The Ruined Css tie AresrN
r^What should I do about the f n c g ?
A. You jj o
n
' t be sole to s o 1 v ^ this puzzle until you'vebeen around a bit. Around the geography o * the story,that is.
/’**•
B. Examine the f r og.
C. The frog is an ench^n+eH orince or princess.
0. What's the usual may to break such an enchantment?
E . Kiss the ^rog.
r. Repelled by the sight c * the frog, eh? Can't you do something
about it?
G . For exs^c’e, closing your eyes or cove^ino your eyes m + h
your haras. Norn try kissing the frog.
H. N o w it's the s rail of t h e frog that ' s causing the problem.
i • So , hold your nose with your Hands. (It you're air eadycove ring your eyes w i t n your nands. you could close yournose using the clothes nin from the Laundry Room.) T ry again.
J. jh well. N o w it's the souna of the f r o g
.
K. So, cover your ears with your hands. CI* you're already
covering you” eyes or nose with your hands, you could olugyour ears with the cotton balls * n o m tne r rohanage Foyer.)
L. You say you still haven't scored with the frog? Can't standtne thought of the frog's lips against yours? Seen any deadaliens?
M. ?ut the lip bain on your lips. Now kiss the frog again.
rioiii can I catch the mouse?
A. You need to use an object that you've already seen.
r* B . It's some thing in the prise”.
rw • It's t h e painting o * the cat from you - Cell.r-
D. Mice are frightened o f cats.
C * Show the painting to the ~ouse. You w ill then be ableto t a k e the mouse, until it's fright wears of* severalturn s la t e r .
What's going on with this King Mitre guy?
A •-1 e ' s o b v i o u sNo r e 1 1 y dejected. Co you know why?
3. Because he's * u r n e d his own daughter into a forty-fivedegree angle. (She's the anil? with the golden hairand satin '-odes.)
C. I b ^ 4 that if you found a way to "cure" h=r , the Kingwculc be VERY grateful.
D • You won't be able to solve the M i t r e puzzle until you'vedefeated the Venus ^lyt^ao.
E . It has something to do with the odd machine.
F . See the question about the untangling cream.
A 1 o r g the Grand Canal
How can I control the royal barge?
A. Examine the controls. Read the buttons. Try pushing them.
3 The orange button turns t w e magnetic mooring mechaniseon or o * f • If you're docked* pushing the orange buttonwill tu r n off the YagnetoMoor and send you off into thecanal. T f you're in the canal near a dock. 4 urn in r on
thev-Magneto^oor will cause you to dock at the dock. If
you're in 4 he canal but not near a dock, turning on theMagnetoMoor will have no immediate effect -- but if yousubsequently r e a c a spot on the canal which has a dock,you dock at i t .
~he purple button turns the engines on or off. When thebutton reads " = u 1 1 Speed Ahead." the engines are on, andthe b~rge will move to a new canal location every turn,when the button reads "Go Wit 1" The r 1 c w .
" t u e engines areo 4 f , and the barge will move tc a new canal location onlyevery other turn.
how can decode the coded nessaoe?
A. ? e-read "The Adventures o * Lane ^sstcton 1 9 1 ."
3. Look at the center-lefttells you now to decode
panel on c aoe 5 o 4 4 h e comic.Martian messages.
This
C. In? addition catch: once you've decoded the message fromAmong the Dunes, you also have to read it backwards!(Including the numper.)
Just past tneget the barge
bend, there are docks on both sides of the canal, b u
'
at one of them. Is the r e anyway to get to 4 h s4 o stop
T ca n onlyother?
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to cot h
/"\
A. There's a jury to ret to ooth hocks using the b a - ge » butnot n the same play-through o * t h e s 4 o r y . ? n c e the bargeis docked a 4 one o 4 the docks , t K e r e ' s no way to get thebarge to the other dock.
6 • You'll want to use * h e barge to get to the dock on the eastside of the canal.
C. It kss something to do w i t h the controls of the barge.
D. Control the barge's speed withr~-- engines are on, the barge will
near the eas t bank. When the e
drift around the ben d in — ^ x ^
/TV west bark.
r-' Is there anything 4 o do at the Dure top?
A . No. It's just a view of what's beyond t h <=> bend in the canal
Is there anything to do around Canaivi^w Mall?
A. The only interesting thing is the exit Shoo.
n*
How can I buy an exit?
A . You won't have what it takes until y o
u
Hb e e
n
to severaldifferent parts o * the story.
3. You reed to have been to Venus...
C. ...and gotten the coir from the Vizicomm c ooth.
D. However , the proprietor will not accent a ten marsmid coin,only 3 one n a r s m i d coin.
C • You also need to have been t 0
• • • • and ” traded” c O i r s with t n e
G. Now just give the ore r a r s m id
H. whe n he drocs t h e tube into t h
o i r to the proprietor.
I. The exit is inside 4 he tube! It's a portable black circle! I
rT'US 4 be on the ground to function.
How does the white circle at the 3 a s i s work?
A. It's just like the black circles you've seen, orlyfaaed to white. Try stepping on it.
* *3
w 1 • X ^ uess they only work when their black.
C. You really r a v e n ' t seen anything that seems 1 i k « it wouldbe helpful here?
D . Have you been to Venus?
E . You'll need can o 4 st"in f n o r the Clearing.
F • Put the stain on the w h i t e circle. It mill nom ^unctionas a normal black circle.
Is the rabbit important
A . No.
n
B
.
Eh.,. .What's uc» Doc?
s there anymay to get o a s + the ion bean m i t h o u t dyinn?
A . Yes.
r
"
5 . There's no may to turn q * 4 the bean, end no may to passthrough that section of the canal without being affected.
C. There is, however* a may to " jump cast” the bean.
D . Have you been in * n e Catacombs...
E . ...and found the location called Well Bottom? Alternativelyhave you ever climbed down --he well in the Oriental Garden?
F. Where does this black c i r c 1 » take you?
G . It you said V y Kinds Dock* you're wrong!
H. Examine the barge w h 1 1 e standing on a dock.
I. Have you realized that you can push the buttons on the bargemhile standing on the dock?
J. The black circle at Well Bottom takes you to the royal ba^ge,wherever it is!
•
J. ^ro'1 My Kinds Dock, send the ba^ge downstream by itself bypressing the orange button mhile s t a n d i n g on the dock. Waita sufficient amount o 4 time to allow the barge to pass the beam.Nom go to well Bottom and s + ec o ^ the black circle, or o o tothe Oriental Ganger ~nd climb down the well.
he Sultan's Palace
Is there anything for me to do in the Laundry D oom?
A. Just getting the clothes pin.
Is the Drientsl Garden important?
A. The well is somewhat interesting
»r
r'
5 . Try- climbing do to it.
What should I do at * he ^ina^et? (mention Cramped Space)
A . Nice view. There's also a clack circle.
8 • Hey* wait a m i n u t = ! It + a k e s m e to a cl ace with no exits
C. Like I said* w a i t a minute! The * loon will collsose,creatine an exit!
The Sultan/Sultaness keeps getting impatient and killing me.
A. You didn't answer when u e/she asked if you wer * readyfor the riddle. Type ANSWER "YES".
The Sultan/Sultaness keeps sneezing and then killing me.
A. You didn't give ar answer to the middle! You have onlythree turns to do so.
Gmigosh! The Sultan/Sultaness killed Trent/Tif*any!
A. Don't worry about it.
is the answer to the riddle?
A. The riddle is designed t 0 m i s 1 e a d you into thinking thatthe answer is something like ”S=X” or "LOVE".
3 . However* it IS something i n t angible.
r It's something you've er coun tered in the g a ~ e .
D. In f act * it's somet K ir. g you encountered in +he 02 lace are?.
ew • In fact* it's•
something you' ve encountered in this very room(the Audience Chamber) !
F. The answer to the riodle is the riddle! Type ANSWER "RIDDLE.”
number should I give to the ha r e m guard?
A. I hope you've seen *0 Among the Dungs.
3 . Have you deciphered the message?
C. Ask for the husband/wife number mentioned in the message.(Remember that the message is backwards* and so is the number).Type ANSWER ”12 3 ” or AS* “ U A R 0 C 0R 78 c 'for example).
What should I cc in the Inner Harem?
r
A . Do you really have to ask me?
3. If you've a s k e 0 for the correct hjsbaid/mife (see the previouquestion), you should k n o w u h a t to H o .
C. Ask him/her to do what the secret message tells you to ask.
It's too dark in t h e Catacombs to see!
t e torch that the husband/wife lays at your fe? + #
r*-
How can I find rry way around in the r stacombs?
A. Using the secre* ^35, which the husband/ wife gives you,whicr is also the map that comes in your LG DP package.
3 . There's an arrow on the "Lower Level" side which showsyou the poirt a* which you enter *h? Catacombs.
C. The m a d is very old, o w a v e r . Since it was m a d
e
, many of
the passages have collapsed into rubble* blocking your wayYou! have to figure out which ones are blocked and whicho n e 4 are still open.
D . There are four interesting locations within the Catacombs?these are shown on the mar -3 squares rathe 1” than circles.
Ack! I keep getting attacked in the Catacombs!
A. R e-r a ad "The Adventures of Lane Mastodon n 91".
3. Specifically, the C ? ? ?
1
panel on page C ? ? ? 1 •
C. Do what Professor Ziggeraut suggests, as often ashe suggests, if not mere often. (You can assjme thatone turn equals one minute).
•
How can I get out of the Catacombs?
A. Via the ladder in the Lad He 1” Room, or the black circle
in the Well Bottom.
need to do i n the C a t a
You need to get the p
Storehouse, which is
You need to get t h e r
is the only way to meto the ruined castlegetting in the ra^t,or the Abandoned Dock
r*
South Polar Pecior
3m i g
H O W
How
What
Hou/
C3hi I lost Trent/Tiffany at the Icy Dock!
A. Don't worry about it.
can I get past the penguins?
A . Read t he sign •
B • You,'11 reed something from Venus.
C. The ten m a r s m i d coin from t h e Vizicomm ? o o t h
.
can I stop the gypsies f r o rn getting killed?
A . Y o j can't.
shouia I do with the baby?
A. It's parents have been killed.
B . That makes it an orphan. Perhaps you can find an orphanagesomewhere.
t those running
can I get into the igloo?
A. Read the sign.
3. have you seen anything that mightan orphanage?
C. The baby from the Tent in the Gypsy Camp,
0. The matron of t h e orphanage will never accept an abandonedoaby if the abend oner is in sight. You'll have to figure outa way to abandon the baby and get away.
n3. There's a M standard" way to abandon a baby. *
~. You'll need a couple of ite-s from + h-e '-riser area.
G . Wrap the baby in the blanket (from your Cell), T hen out thebaby in the basket (from the Closet).
H . Noui put the basket on the front stoop o * the igloo. Waita few turns.
1 . /.hen the matron get* the baby, she forget'* to lock the door.You can now oner it. Once inside, you have a few turns to grabthe cotton balls before the matron discovers you.
with the weird geography around the igloo?Wnat 's
the south pole o* Mars. The only direction you cansouth pole is north!
A. You 'r 5 t
r- go r cm a
/**-
<“
fS
r*
r*
r
"
!
r
CLEVELAND
r>Are the r ake » the sack* or the leaver useful?
A. The r sk e is completely useless.
5. The sack is necessary only to carry the leaves around.It's also useful for carrying t h i~gs once you reachthe limit of individual items that you c a ~ hold at once.
C. The leaves are important f or solving one nuzzle.
You find out ^ore w u e n you cone to 4 h e particularf
puzzle.
^3 M*
<rc\*‘
^ Is the’-'e snytninr interesting in the basemen 4:?
A . Yes !
~. nayo you opened the trunk labelled "Old Appliances'* ?
C. have you examined the boomerang?
D . Did you try to search the medicine csbine 4?
E . Can u e assume t h a4 you thoroughly interrona 4 ed Winston
C w urchili and Attilla the Hun?
nave you b e c u r to realize that this is ore of thosefake Questions designed to keep you from looking at
hints to rurzles you're net stumped a + ? There is nobasemenf in Cleveland!
Is there anything interesting about the bedroom?
A Have you looked out the window?
Hoa can I get the headlight?
A . There's no way to access +h, e "ord ofher than vis
the Bedroom window.
5. I* you nod a rope* you m i n h t be able to climb down.
C. You'll ra Ve r 4 ind a rope...
D. ...but you can M AK E one!
E. You can make s rope out of the shee 4 on the bed!
F. You'll have to tear the s K eet first.
G . Then tie the resulting strips together.
H .ci n a 1 1 y » tie the rooe to the bed t h n throw it out
the window.
»*
-«=s-
r
rn
I . If you try ^ o c i i ~ q dO'iin the r ope> it will b •" e a k andyou will die. However* Trent /Tiff any seen- "ore thanwilling to take the risk.
J. Take " r e n * or Tift -jp on the offer! Jus* wait a turn.
K . H m r m • Trent /Tiff any cot killed getting the headlight*you say? Jolly bad show. 7 h , but things are not alwaysas they acpea r .
L. Try waiting another tu^n af+?r the " accident.
"
Is there anyway to stop +. h
e
brakes fro^ ^ailing?
A . Get the brakes a rood tutor.
b • but seriously* folks* when did your brakes fail? There'sno way to get to the cs r
» let alone get into it* let alonestart it* let alone experience a brake failure. Rememberthe marring in the introduction? ""his is one cf those fakequestions
.
Is there anything to do in the Garden?
A. There are sever 3 ! interesting items in the Garden.
3. The flowers* however, a°e not one of then.
C. You- right want to snatch the trellis* though.
D . Also* see the next Question.
Help! How can I get out of Cleveland!!!
A. Millions ask this question daily.
3. There's a n exit in the j=rd»n.
C . Examine t w e sod
.
0. Look under it.
E. Roll it up! V o i 1 a , a black circle.
»
r
\! EAR S - ~ U - NH SPACESHIP S C -
N
A c k ! When I get to t w e Hold, I'm blown u:
!
A. Don't step on the black circle in the Spawning Groundunless Trent/Ti^fany is with you.
Ack! Trent/Tiffany keeps getting blown up when we c o to the -'old!
A. Don't worry about it.
5 . See the question in this section aboutafter saving the young man/ wo man.
whet to do
Is the stallion useful?
A . Yes.
S . You can ride him.
C. Mount the n 0 - s e then type the direction you want to go
D. It is vital that you nide the honse...
£ . ...to the other end o * the Long Corridor to reach the hatchoefo-e the other spaceshic blasts away.
What is that run b linn ^oise?
A. Have you looked through the window in the Hold?
5. T r y being in the u cld when the rumbling noise occurs
C. It's the sound of the snail passenger yacht leaving.You need to get to it before it leaves.
D. but the only exit from this battleship is down atthe other end of that Long Corridor.
E . You can't walk to the hatch in tine to set to theother ship before it nubbles away.
r • But you can make it in tine i * you ride a horse!
keep dying from the cold In Space.
A. You missed somethinc obvious.
3. Yoj need to wear the white therm a-suit that's hangingnear the hatch in At M a i n Hatch.
r-
How can I get past Thorb?s t /''norbala'!
A . You'll never ce + past h in /her u/ h i 1 e n?'s alive.
3 • Try killing him/her x i t h * h e s uj o r d from the Hold.
C. Thorbast/ T horb-ala is obviously no pus u ov?’'. After severalattempts to kill ^i^/ K er >u i t h your sword » ho uj ever, you millsucceed in knocking you r opponent's s w o r d out of his/herhands , and i + mill b e 5 i r floating toward you. Take it. Atthis p 0 i n *
, Thorbast/Thorbala is disarmed.
0. Trying to kill T horbast/Thorbala at this ooin + is thew r ong move, however. T horhast/Thorbala is just too a u i c
k
f or you, even disarmed. H ~ v e you ever noticed that you '^edressed all in white, and Thorbast/ T horbala all in black?
5. what mould the ''good guy” in ?ny suord fight do upondisarming his/her opponent?
r. w n c e your holdin; Tho^bast's/Thorbala's siord, give it
to him/her.
ro • YOU must
tug-eyedgen Thorbast/Thorbala to "give up" before themonster carries sway the young man/uuomar
.
H o oi can I save the young man/mom an ’from the spsc? morsten?
A . You ' 1 1 W ax 1 n a v e to get cast Thorp a s t f i m s t •
3 . Cnee you done that, it' s easy!r^
w • J U 3 -t kill the monster. Sven your bare hand's a r 3 su * * i c i e n t .
/—
D. T U> ~ ^-r*t>on ' t forget to untie the young m a n / uj 0 m an .
—Whet should T A c aft er saving the youno man/ujoman •
r-- A . He/s he en t e r h t h e 3 m 3 1
1
spaceship and b ec kons you 1
0
f 0 1 1 OOJ .
3 . So f 0 1
1
0 UJ |
•
rw • Once you en. te r the Spac e Yacht, Elysia / g 1 y s i u m uj ill give you
the photo you need. aiu ? n you retum r*0•HC e b attl eship ,
r-> you may h s v e an urexpec te'4 -"eetin:!
n
Is there anyway to land on Titan without crashing?
A. Perhaps. Don't you f qink a spaceship this sizehas ar auto-pilot?
5 . It's prooably benind the panel in the Control Room.
C. Did you turn the Su to- pilot on?
D. Perhaps it car be repaired by the Frenc ob 0 1
lee the question about gourmet cook in g in the sectioncalled ""he Planet of the Snobby c
: 0 b 0 1 Chefs.”
No section by that ns^e? 0 e r h a p s « t ** e n , you s K o u 1 d
r e - r - a c the Introduction. Especially the oart shoutnot looking at ouestions e x c e p t those ’"•elatinc topuzzles you're stunned by.
Hon do I get a ui a
y
from this spaceship section of t h e story?
A. "here's £ blecK circle aboard t K e battles h-ip.
5. It's in the third Lone Corridor location nest o 4 the Stable.
r-
»*rx
AMONG T u = MOUNTAINS 0 = N E°TUN~
Is there any way to g e t a light source into the cave?
A. P rob abl y .
3 . But considering the "interests" 0* the creature who livesin the cave* would you ” e a 1 1 y wan-" to ruin things by bringinga lioht?
Is the love potion useful?
A . Surely you've met someon ' nterested in you 1
as you are in him/her. 1
a It's someone in the Mine Shaft City.}
c. Nat asha/Ivan seems rretty aloof* wouldn't you say?
D. Put the love pot ion in his/ her vodka. i
Z 9 Don't put it in t ~ 0 " u tang's milk by accident. /
now can I keep the b a fc o o r 5 and the gibbons away fron- me?
A. Let's face it * you just hove animal magnetism.
3 . Have you ever wondered what the extra machine on yourspacesuit was?
C . It's an animal magnet! S w itch i +.
0. The vaseline will neic loosen the switch.
E. j n c e the m onk<=ys u sve stooped bothering you* the bouncerwill let you into the bordello.
How can I get leave Neptune without being blasted by the Thrcbber Pay s ?
A. fou'll re° c the germanium shielding f ** 0
m
Mercury.
B . You'll also need some fruit from the orchard on Io.
C. And you'll definitely ne-d the makeup kit from thetransvestites on Ceres.
Lr • But mostly, you'll reed to ~ e - ^ e a m the Introduction of
this hint booklet* where it tells you not to look at theanswers to questions you're not stuck at.
; U ? G I P AND PLAZA ( => H ? =. r S )
r**-
What is t h
i
oudoir and what do I d Here?
AM You find out “o r
• about t u e
arrival. “ e a n uj h i 1 e , a,1 h y not
divan-mate?
boudoir a few tu^ns"enjoy” the com cany
a 4 te y ourof your
2 . At long last*a^ch-enemiest
you have c o ~ e 4 a c ^ to 4 = c e with you*"
t w e Leather Goddesses o 4 P h o b o s
!
jKay > noui I'm in the P 1 a z a • ‘What dot A o here?
A. If T rent/ T i* 4 sny isn't with you » not much.
B . It's time for Trent/Tiffany to build his/her Suoer-DuperAnti-Leather Goddesses of Phobos Attack M-chine. Just givehim/her whatever item from the carts list he/she asks for.You must do this immediately... you can't spare a single turn.
C. If you got to the Plaza without all eight items 4r o^ theparts list, you'll have to PEST ART or R r
- STOPS and get themall before ^etu^nino.
D. If you give the eight if e’S to Trent/Tiffany at the rightmoments* you will WIN THE GANT! Yowl!!
<*
»
r
GSNFRAL questions
What's my goal in this story?
A. You should get a better idea of yourTrent/Tiffany.
coal once you've met
B • A f e *jj cozen turns after meeting him/her, T r en + /Tiffanywill give you something.
C. This matc K bcok cont=ins a carts list for the items thatTrept/Tiffany nee^ tc build a machine that will defeatthe weather Goddesses.
D. Therefore, your goal is tc find these eight items, andthen get to a location where Tr-rt/Tiffany can build themachine.
iooi can I change the gender of my character in t h e story?
A. You determine the sex of your character at thebeginning of the story by entering e i + h e r theMen's Root, or t K e Ladies' Room. Once you'veestablished you- tender, you can' 4, chance itwithout starting the story over.
The scoring seems pretty cockama^ie? How does it work?-«*
A. You always get o o i n + s a + given places in the s + ory,but there are elements of randomness.
3 . p o r one thing, you don't always get the samenumber of points each time you reach the samepoint in the story, -or example, for reaching
r
\
the pri son cell onbetween 1 and 8 p oi
r C . Another element o f
STATUS comm a n d
,
youthat your score
r* at 9309 , but d e ere a
randomness! when you use theare told the total Doints
"out of.” This number startst decreases randomly each time you
get points.
D. Your points increase end your "out of” numberdecreases, until they finally meet on the finalturn of the s + ory
.
5. This is all designed to contuse you* cf course.
I'm not really picking uc the 3-? In the conic. r an you give me some tics?
A. Sure. For one thing, sure you have the blue "lens" ov0 r
your right eye, and the r e c "lens” over your left eye. C R i g h t ? 1
3 . It takes a few seconds for your ayes * o adjust, the 3-0 effect
r
should improve noticsbly within twenty seconds o m sc.
c. Hold the comic directly in * - O n 0* you 3-d move it si o w 1
y
toward and away fro- your face until the 3-D ef f act is maximized
D. Where else but he^e could you develop invisi bl e ink to learnhow to ''esc 3-D? What a wild end crazy bunch we a - e , eh?
What exactly are the seven scratch 'n' sniff odors?
A • 1 • Pi zza 2 . Chocolate 3 .M oth balls L . Perfume C ? 3
3. Garlic C? 3 6 • Leather (this one is admittedly weakerthan the others) 7. = a n a n a Sen- o* her odors we wereconsidering: Skunk, D e a n u t "utter, S r a p e f r u i t , Bubble Gum,Whipped Cream, Mushroom, New Car, Anchovy, M a r tini ,
E ^ i e d
Chic<en, Honey...
Why does so much o'* L G D p take cl ace in Ohio?
A . Why not?
Is a mars mid anything like a zorkmid?
r- A . Y e s .
5 . No.
C . Maybe.
r
T uc PAR T 5 !_ x
s
t
Tnis section tells you where to faun-1 the eight items on the carts listUse it only as a last ^esort.
N J M 6 E R ITEM L C C A T : C N
1 . common househo 1 d bleeder from +re frog o r i n c e
2. six feet of rubber hose i r. the cage in the Laboratory
/g 3.
*
pair of cotton b
a
11s i n the i^loo (Crphanage c oyer)
4 . eighty -two degree angle from Kino %A- i t r e
5 . heabli ght from a 1933 Ford out the : 9droo^ window (Clev Q land)
6. white mouse on hickory D i c k o r y Cock
7. pnot o of Jeer HarDouglas =
low/airbanks
from Elysia/ Elysium, aboard theS p a c = Yacht rear Saturn
8 . Cleveland phone b c o k i n the Forgotten Storehouse offthe Catacombs
»*
HCw ALL T w = POINTS ARE SCjR"D
Inis section should only oe usee an a last f~esor +, o ^ * o r your cult, interest
after you've completer the jar a. F or rore in*'orastio>' about K ou) scoring u/orksin Leather Goddesses o* 'hobos* see the scoring question in he GeneralQuestions section.
EVENT °u I
N
T S
waking up in the pri son cell between 1 and g points
gs t tin g the«
mous e* b e +lu e e n 14 and 23 points
getting tne odd machine from the salesman be +ii'9e n
•3 and 10 points
returning to your d o d y in the Laboratory# between 1 9 and 43 points
getting the headlight# be+ween 14 and 47 points
killing or trapping the flytrap between 2 and 17 points
answering the riddle between g end 19 points
f*'- getting the Cleveland telephone book* between 13 and 39 points
getting the raft between 8 and 11 points
arriving at the Icy Cock unradiated between 4 and 19 points
rn getting the cotton b a 1 1 s * between 16 and 45 points
killing Thorbast/Thorbala b e + x e e n e; and 20 points
getting the photoh be t weer 17 and 30 points
getting the blender* between 17 and 34 points
<-getting the 32 degree angle*
•
b e +. w e e r 16 and 26 points
getting tne flexible black circle\
between and 1 7 points
3r r ivin s at the Plaza between 9 and 22 points
TOTAL between 171 and 429 pointsf*-.
These eventtime on the
s also increase you*” rank. Yourfinal turn of the story.
rank is incress e d f o r a ninth
n
- 0 R Y C U P 4 M US" M ENT
You shouldn't develop anything in this section until you've finished LeatherGoddesses of Phobos. Things in this section mill invariably give away theanswers to puzzles in L S C ^ .
C N 0 T E : someone needs to make sure these all w o r
k
•
1
CP lease tell me which of these you think aren #+ amusing enough to
include, and which of these are too obvious + o include, j
Have you ever t ^ i e d to...
...to buy a beer in the be- before relieving you r sel^?
...look inside your loincloth/ bikini?
...enter the men's room after entering the Indies' room first?
...enter the ladies' room a^ter entering the men's room * i r s t ?
...flush the toilet?
...eat the pizza?
...vomit after trying the previous item?
...urinate in something other than a t o i 1
e
+ ?
...not go to the bathroom?*****
...knock on tne door of Trent 's/ T iffnny's cell before oneni r -* the door?
...lead Trent /Tiffany into your cell?
...call Trent Tiffany (while playing as a * a n) , or vice versa?
...walk west in the Observation Toon?
•jump off the prison °ocf on Phobos?
.touch, examine, or out something on one of the black circles?
.push Trent/^iffany into t ue fa? hole (
c o ,*k ,“ * $ o r + s ) ?
• jump into the tree hole while o e i. r g chased by the flytrap?
get into the tree hole after trapring t h e f
1
y t r a p the*" e ?
ask tren t about the odd ”=:hina?
put the tray in the odd machine and then ax- mine it?
use the odd machine on the rabbit?
use the odd machine on the r s * t and then put the raft i n the canal?
run the cotton ball s through tne odd machine ~ n '4 then examine them?
r
• unlock a locked door (such as the doors o* the m ad scientist'shouse) without specifying w h a t you wanted to unlock it with?
•examine yourself as a gorilla?
•DIAGNOSE as a gorilla?
• do naughty things wit*"1 he other o o r i 1 1 a while in T A M z mode? In
LEwD mode?
•examine your body on the slob while you're a gorilla?
•examine Trent's/Tiffany's cody on the slab while you're a genii
t
•step on tne black circle in the Laboratory while you're a gorilla(and tnen leave the Vizicon" ' o o t h ) ?
• whipping someone with the r
u
d fc e r hose (not ir TAME m ode)
?
•give anything to King Mitre?
•shake King Mitre's hand?
•examine (the unangled) Princess T w e * a ?
• marry S rincess Theta (in doth he 1" angled and unanoled ^orns)?
• put the unangling c r e s m on the o i ? e of angles? ~ n King Mitre?
• touch the f r o g
?
• solve the frog nuzzle in T A*
' mode?
•ask Trent/Ti^fany to kiss t h e * r o o ?
• c lick the mouse ?
•sink tne royal barge?
• examine* awaken, or kiss the dead alien messenger'’
• put the lip balm on the dead, a lien messenger?
• give the ten ma r sm id coin to the r xit Shoo proo^ietor
?
•give the flexible black circle back to the orocrietor?
•buy the exit with something o * h e r than o i n ?
•show the dead alien's coded message to the Sultan/Sultaress?
• ask the harem guard ’cr a di'^ers.nt number than t h e "correct" number?Several times?
•ask the harem guard for same number twice in a row?
• wait instead of answering "yes" when the S u 1 t an / Sul * an ess asks if
you're ready for tne riddle?
•instead of answering the middle right away?
r"
r^. . . $ A V your position in the Audience Chamber b e ^ o e ? r suj - ring
the riddle?
...return from the Inner H a r p -i to the Hare'" hoi din r the secret mapafter the Sultan's uj i f e / Su 1 1 ane s s ' husband warns you that if youleave that way "the harem guards w i 1 1 • . .
M
...thank the Sultan's ui^e/Sultaness' nusbsnd after getting thetorch and secret map?
...measure the Sultan's wife?
...measure the.Sultaness' husband C i n •=• 1 1 Thre« naughtiness levels)?
...make love to f he Sultan's uife/Sultaness' husband s second time(not in TAM? mode)?
...speak to the Sul tar's wife or Suit a ness' husband but using his or herwrong number? Ce.n. SULTAN'S WIFE -123* w r
L L 3 instead of SULTAN'S W I
F
*789 , HELLO)
...move arcunc in the Catacombs without a light?
...read the Cleveland d n o n ® took?
...deflate the raft? A h i 1 e it's in the water? While it's in the waterand you 're in it?
...put the reft in the Oasis?
...take or open the buoy C i f you've solved Z o r k I)?
...have sex with anyone while radiated from + he ion beam?
...talk to the robot baby?
...kiss or shake the robot baby while it's crying?
...suckle the r o b
o
4 baby (claying as both a male and a female)?
...toss the robot baby into the - canal?
...count the leaves?
...That's how many leaves •'here were irv the pile of leaves in Zork I*
if you're wondering.
...tie the strips c * cloth (from the partially-made r 0 o e ) to anything?
r
^
...screw the stallion?
...go into 2 pace from the battleship without putting or the white suit?
...tell Elysia/ r iysium to shut uc?
...follow Elysia/^lysium into her/his private c sbin ?
naughtiness levels?In all three
Elysi.a / Elysiu^ nives you?
r-
read the photo that
.ask various characters “bout the Leather Goddesses? (such as
Tren t/T if ^ any , the salesman, the •'va d scientist, Thoroast/Thorbala,Ei/siB/Elysiu-T, < i r :
M itr - ,fr A nc^ss Theta, the $ul + an/Sultaness,
the Sultan's wi^e/Sul*:ness ' husband, the Exit Shop prooriet o 1"...)
.get fresh with the Leather Goddess in the Boudoir in TAME mode?
• <iss the Leather Goddess, not in T A^E -node, while Trent/ T i‘f f anywas also in the Boudoir?
•get to the end of the P 1 a “ 3 scene unthcjt T^ert/Tif ^any present?
• get to the jend of the Plana seer* without nivinn all of the eightparts to Trent/Tiffany?
.use "four letter words” in your inputs while in T A m c mode?
•smell the barge or the flowers in the Garden?
.put the blanket or sheet on your head?
.open your mouth?
.Dow, kneel, or yell?
•give an age less than 5 while trying to enter LEWD rode?
.catch anything?
.clean anything?j*
'
• L
0
i K with your eyes closed? with your hands over your eyes?
• look through something that .an 't transparent?
.play LEATHER GGCD^SSES as a man 1 * you're a woman, or vice v« r sa?
• typed control-5 followed by a carriage return? CIr,
M version only!)
2. C K Nn WL EGG EM ENTS
a r q the acknowledgements doing in the hint booKlet?
A. T te manual is pointed too early to include a c k n ojj 1 e
and there simply wasn't rco r on the story disk. C I n
the L G Q P program is 99.991% o * the -* a x i m
g
m size o*
"classic” " non-°lus" InfoCon stony.
[aCKnoa'ledge’-ents to f o 1 1 o ui
3
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INVTSICLUES C T M )u :
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Second ''•raft
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Comments to S E V!
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t*
What are InvisiClues?
Since a major element of interactive fiction is solving puzzlessometimes get stuck at various points in the s + o r y .
T h e purposeInvisiClues hint booklets is to cive you just »nouoh of a hintyou to still solve t n e puzzle or you- own. 7 H u a , you can stillthrill of discovering the solution* s n1 can + oen continue o n w a r
story.
» D
O f
layers
7 o allowhave thed in the
The invisible bints generally progress f n c m a gentle nudge in the n i g h t
direction to a full answer. r h e Questions, which naturally h g v e to be
visible, nave beer worded to give sway as little as possible. You shouldnot use tne presence, absence, o - 1 e n g
+ n o * a Question as an indicationof the importance of the question's * o c . Dummy questions and answersnave been inserted to prevent you * r on using this hint booklet in thatmanner
•
How to use tnis booklet
If you are stuck at some po i- t in L c A 7 u E P GCCD = SS5S rc p h
d
3 G S « find the
question that most pertains to you'- problem. Uncap t h e marker and run it
ONCE over the first hint. ? oe writing will appear in a second or two. If,
after reading and thinking about this clue, your are still stumped, go on
to the next hint. C Remember to recap the flicker when you are done or it
will dry out. And by thews/, the books are not immortal. InvisiCluesyou've developed will begin to irrevocably fade 3 f t e - abound six months.)
here's a samole question for you to + r y :
Can Professor Wurbie help me see Pittsburgh from -‘‘ha hideous Yoou-tSlime Monster?
A. -have you read t h e diploma or the wall o * his laboratory?
3. I think we car safely assume that someone with a Doctoratein Yogurt Slime Monster Domestication would be able to
help you in this area.
C. Simply type PPQFESSDR, TA M E T H E M D N S T P
Your marker contains more than enough Amazing “iracle InvisiClues r luid
to develop the entire hint booklet. a o w e v e r, if your marker dries out
or gets lost, you c c-
n
order a reolacem^n
^nce you nave finished t u e s m e , loo^ ~t
Don't develop this section until you'vehave many of the puzzles spoiled * or you
marker f or a nominal fee.
the ” r o r You- A'-usement" section,i n i s h e d , though, or you'll orobably
TABLE := CONTENTS
"rontCoven . . . . . . .Cr, ont Cover
Some Silly Legal Fineprint . Inside p ^ o n t Cover
Introduction . . . . . . • • .- c 3ge M
Table of Contents . . . p a g e N
Joe's Bar P a o e N
The Prison Area C°hofcos) . . p a o e N«
Venus. 0 a g e N
Mars
The Ruined Castle Area p age N
Along tne Grand Canal D a g e N
The Sultan's Palace . . . P a g e N
Tne South P o 1 a r Region P a a e N
Cleveland . . . . . .p a g e N
A ~unny Little Spot Caused o y a Minor Printing E r r o r W u i c h
Appears Only on This Copy of the Booklet ^SKin: it a PricelessCollectors Item ..... P age N
The Spaceship Scene, Nea r Saturn p a g e N
Among tne Mountains of Neptune p aqe N
Tne Boudoir and P 1 a z ? C°hobos) . Page N
General Questions PageN
The Parts List . . . . . . . ... . . . . . PageN
How All the p oints Are Scored Page N
p o r Your Amusement . -p a g e N
Acknowledgements . . . PageN
Invisible Pictures o * F a m o u s , Sexy Movie Stans in the Buffw n i c h Can't Even Be Made Visible Using the Am a ring MiracleInvisiCiues Fluid Inside Sack Cover
Sack Cover Sack Cover
r
Jn ~
' S 3 a
«
S~-
r’*s
Hou/ can I get out of the bar 3^3?
A. There's no uisy to l» = vs t K e oar through the f •" o n
t
door.
5 . There's another way to leave, but you won't b a able to
until you've relieved y ou r bladder,
C. Just enter the bathroom o * you r choice C N W o ^ J F ) , relieveyoursel^ » then uiait for 3 f e w turns.
This section or Joe's ~ a r sure 1 a s a sho^t section, ^u h ?
A . Y up *
-4*
*
r
Tr= SRISTN A ~ 3 A ( 3 HC3T.S )
how can Ti. get out of my Cell?
A . You're gonna feel pretty silly when ynj get to hint B .
o• Try OPEN T
H rfT — <•**
j u - K .
I S the hunk of brown foo d important?
r^A. S m e X 1 it.
B • You could try eating the choccl ate to see what happens
r’w • ...but since
to hang ontoyou're not hungry,it until you need
it's probablyit
.
best
rh o w can •r prevent being killed p y the Leek b a n d i guards?
A . Just don't go e a s * or w e s 4 ^qt, End o* hallway •
1 s this Trent/ T iffany character important?
A . You'll never t i n
i
S h t w e 5 + ory w it bout him/her.
5 . Once you've met in •? 1 h e
r
Cell? hp/she will followyou- around. The places where ha/she can help you willoe revealed in the nints to other questions.
Is there any way to light the Closet north of the Thservation p o o m ?
A . Sure. Turn on the flashlight.
how can I get the basket off the shelf?«
A. There are two ways. - o t h involve increasing your height.
5. If you brought the stool f r o ™ the bathroom, you can getthe o a s k e + by standing on it.
C. Otherwise, £i n d Trent/Tiffany. When he/she follows you
into the Closet, climb on him/her.
how can I leave the prison are a ?
A. The answer has something to do with the black circles on theRoof and in the Closet.
3 . They're tel?por*a + ion cevices of some sort. Standingon them will transport you elsewhere.
r
Is the basement important?
A • No*
5 Thi space ir + *nticnsliy left blank.
Is the scrap of pspe- in the Other Cell meaningful?
AH Yes, it's a -ord search.
I 4 uill become no-e meaningful once T^ent /Tiffanygives you the matchbook with the cants list on it.
Search ‘or the items on the parts lis* within the
grid of letters on the sense of paper.
0 . As you fine each of the eight items.., circle or c^oss
off its letters in t n e wo^d search grid*
when you've crossed c 4 f the i e t 4 e r s o ^ all the items,
the remaining letters in 4 he grid for* a message.
= . Namely: HISSING LIGHTENS FLYTRAPS.
G* This is one o * two ^etnods of getting past 4 he Venus
flytrap* Just nIS r when you've in the same locationas the flytrap*
**
C . C f course* it's possible t h a t all the ones you've seerare already b 1 a c < .
D. However » if you ever set to t u e oasis* you'll discoverone which has faded to white.
5 . PUT THE ‘LACK $T AIN ON ~H C WHITE CIRCLE to ^ake it
functional again.
W n a t can I give the sale-nan to get his machine?
A. Th ere are no clues in the story about t h i ^ . You'll have to + ry
everything you car f i n d •
O—• • Lazy, aren't you? GIVE T H = SALESMAN T M E FLASHLIGHT.
How does the odd machine work?
A. Have you examined it?
? . You can ou* o " e item at a time in its compartment.
C. You can o~ly t
u
r n it on w u i 1 a it's closed.
0 . It's a TEE remover. T^ink about that * or a while.
E. Try using the odd machine on a number of different items.
c. T * e odd machine removes any 11 T M from the ngire of the thing
you-' use it on.
G. For example, open the odd machine. °u * the basket in it.Close the machine. Turn it on. Open it. You'll find thatthe basket 033 been, turned into a b a s k e
.
H • You'll also find that you can't carry things around in a
paske t h e way you could in a basket.
I. The odd machine is a 1 0 T of fun* but it's also neededto solve one puzzle. *You'll find out mere when you getto that puzzle.
Can I get info the house?
A. T n e doors are locked and you cannot unlock the":.
5. how would you normally get into someone's house?
C. Knock on * h e door (either front 0 ~ Hack).
H 0 W can i
A
p
get the rubber nose out of the cage?
Have you tried to bend the bars?
You'll go ape solving this ouzzle.
r
C . WAIT 3 b i - once you't/° gotten to the LaborB + o^y
.
nw • You end up switching identities w i
t
u * he tale gorilla (ifyou 're playing as a tale) or the female gorilla (if you're
|T\ Play in g as a •* em a 1 e ) .
E . You c an now easily pick uc the r u b b e r hose . But unfortunately,you' r e now trapped in the cage and in the body of 3 gorilla.See the n e x t quest ion .
I'm stuck in the cage in the body of a gorilla!
A. Have you tried to bend the bars as a gorilla?
3. You need a little more energy...
C. ...like you might get from a sugar rush...
D • ...from eating he chocolate you were given in your c ® 1 1 !
E . Before the mad scientist straps you dour to the slab? give thechocolate to one of the gorilla s» or just cut i + in t h e cage.
F . Wait until t K e mad scientist transfers you to the body of thegorilla and leaves the room. (You can facilitate his leaving by
getting erotic with your mate.) Now, eat 4 h •= chocolate* bend thebar*, and leave t w e cage with the- rubber hose.
G. You still need to get back into your own boHow did the mad s
c
ientist cause the t r a n s f e
M • The red power s w i 4 c h , o'* course! Thr o w thebe back in your own body.
I. 5ut con't forget to untie yourself * i r s t , or you'll be 4 r 3 p o e d
on tho slab when you cat back in your own body!
Is the Vizicomm Booth important?
A. Yes.
5. It's broken and can't be reoaired, so you can't make any calls.But there's something you can get in the booth.
C. There's a coin there somewhere!
D. Push the coin return knob...
E. ...then look in the coin return box.
=. This ten marsmid coin will come in very handy.
How can I get off Venus?
A. Using the black circle at the Pocky Cliff top.
6. There's also a black circle beyond the * i v t r a r
r
The Ruined 0 ~ s 1 1 e Area
What should I do about the *
r
o g ?
A • You won't bn sole to solve this r u z z 1 e until you've beenabound a bit. To other sections c* the story, t K a t is.
3 . Examine the * r o g
.
*
C. Tho frog is an enchanted rrince or princess.
D. What's the usual way to b^e ’k such art enchantment?
E. Kiss the frog.
^ . Repelled by the sight of the frog, eh? Can't you do somethingabout i t ?
G. For example, tyre CLOSE my ~YES or COVER my EYES WI T H M v HANDSo w try kissing the frog.N
'
H . Nouj i ' s + he smell of the * - o g that's causing the problem.
I. So, hold ycu r rose. (If you're already covering you 1" °y? s
with your hands, you Din your nose with the clothes pin fromthe Lagndry Room.) Try again.
•r
'
J. Eh well. Now it's the sound of the frog.
K . So, coven your ears with you'' hands. (If you're alreadycovering y our eyes or nose with your js » you could plugyour ears with the cotton bells from the Orphanage Foyer.)
L. You say you still haven't scored wi*h the frog? Can't standthe thought o* the frog's lips against yours? Seen .any deadaliens?
v. Put the lip bai" on your lies. Now kiss the fro g a pair.
now can I catch the mouse?
A. Mice are terrified o f cat
/T"
D • You r•seed to use an object that you've already seer.
c. It's son e + h i n g in the p r
i
son.
r^ 0 . It's the cainting of + n e cat from your Cell.
c • Showtake
thethe
painting to themouse, until its
mouse. v o u will thenfright wears off sev
be able toera! turns
M‘ I T R E AND T -1
F ANGLES.H I NT 3 uOK
»
TELL ME A ~ OUT KING
/-•
r
A. You can't use mulnirle indirect objects w i t h "tell Hoy
,
Kingv i t r e and the Angles -- scones like a E 0 ' a rock and roll group,huh? -ut a er ious ly ,
M i t r is obvious pretty dejected. Co youknoiu why?
8 • Because he's *urn^b his own daughter in+o 3 forty-fivedegree angle. ( ?
u e ' s the angle with the golden hairand satin robes.)
C. I bet that if you f ou^d a way to "cure" her, the Kingu/ould be VERY grateful.
0. You, u/on't be able to solve the Mitre puzzle until you'vedefeated the Venus flytrap.
c. It has something to do wi + h the odd machine.
p . See the question about * h e untangling c'-esm in the Venussection.
A 1 o n : the Grand Canal
How can I control the royal barge?
A. Examine the controls. Read the buttons. T - y pushing them.
3 . The orange button turns the magnetic mooring mechanism onon off. If you're docked, pushing the orange button willsend you off into the canal. If you're in the canal neara dock, turning on the Magneto Moor will cause you to dock.If you're in the canal but not near 5 dock, turning on theMagneto M oor will have no immediate effect -- bu + if yousubsequen+ly r e a c K a spot on the canal w h i c h has a dock,you'll dock at it.
C. The ourcle button t u r r 5 the engines on or off. When thebutton reads "hull Spead Ahead" the engines are on, andthe barge will move to a new canal location every turn.When the button r^ads "Go With The = 1 o w " * h e engines areoff, and the barge will move to a new car, = 1 location onlyevery other turn.
How can I decode the coded message?
A . Reread " T*e Adventures of Lane '
v< a s t o d 0 r. * R 1 ."
c . Look at the center-left panel on 15 a me 5 o * the cc^ic . Thistells you how to decode Martian mess-ges.
C. One additional catch: once you've decoded the messaae fromAmong the Tunes, you also have to r* e a d it backwards!(Including the number.)
Just past theget the barge
bend, there are cocks on both sides 0* the canal, bu+ I can onlyto stop at one 0* them. T s t h
e
r e any way to net to the other?
4%r
A . You can get tc either cock using the h s r g a- - but not in * h a sane
play-through cf t h e story. n nce t^e D3 r,'e has docked at one of thedocks? there's no way to get the barge t o the other dock.
3. You'll want to use the os- go to get to the dock on the eastside of t u e canal.
C. It has something * o do with the beroecurrent.
ols and the rive 1"
D. Control the barge's speed with the ou-ole button. When theengines are or, the barge will make a wider turn and end upnear the east bank. «hen the engines are oft, the b a r g e willdri^t around the k erg in a tighter turn, and end up n?ar + h e
west bank.
I. Later? to get to * n a dock or the west sid- of the canal?you'll reed something from the palace area.
=. It's the r a * t from the Catacombs. Teleoort to the ruined
castle region? out the raft in * hP w s + ®r , get in the r 3^t»and drift until you're it Donald Dock or + he Abandoned Dock.
Is there anything to do at t h e Dune too?
A. No. It's just a view cf what's beyond the bend in the canal.
^ Is there anything to do around Canal view Mall?
A. The only interesting thing is the Exit Shop.
How can I buy an exit?
A. You won't have what it takes until you've been to severaldifferent parts o * the story.
B . You need to have been to Venus...
C. ...and gotten the coin from the Vizicomm ? o o t h
.
D. However? the proprietor will r, o+ accent a ten m a r s m i d coin?only a one m a r s m i d coin.
E. You also reed to have beer to the $ o u h Pole...
r. ...and " traded 11 coins with the penguins.
G. Now jus* live the one m a r s n i d coin to the proprietor.
H. When he drops the tube i" f o the oust? simply search the dust.
I. The exit is inside the tube! It's a portable black circle! It
must be on the : r c u n d to *unc*ion.
What does the buoy mean?
r
A . There's danger f j - t ue r down the canal.
^ How does the white circle at the jests iuork?
A. It's just like the black circles you've seen, only it'staded to white. Try steopino on it.
3 . I guess t " e y only work when t u e y' r e black.
f*' C. Haven't you seen anything that would be heirful here?
O. H a v £ you been to Venus?r~-
E . You'll need the can of “tain 4 r o m the Clearing.
P. Put the stain on + he white circle. I* will now function
as a normal black circle.
Is the rabbi 4 important?
A . No.
5. . Eh. ..What's u p , Doc?
Is there any way to get past the ion beam without dying?rv
A • Yes.
^ 5.'r here's no way to turn off the beam, and no way to rassthrough that section of t H © canal without being affected.
C. There i s » however* a way to n jump past” the beam.
0. * a v e you been in the room off the Catacombs called Well Bottom^ on climbed down the well in the Drier + al Garden?
c • Where does this black circle take you?
p . If you said ” v y Kinds jock,” you're a; -ong!
"-v 3. The clack circle at Well "ottom takes you to the royal b a r g e »
wherever it is!
H . Examine t K e barge while s + aooing or a dock.
TX Have you re-liz a d that you can pus H the buttons on the barge
while standing on the dock?
c ro~ My Kinds Dock, send tne barge downstream by itself by
pressing the orange button while standing on the dock. Waita sufficient amount of time to allow the barge to pec? the beamNow go to well Bottom and step on *hf black circle» on go tothe Oriental Garden and c I i ~ b down the well.
he Sultan's Palace
r
X O there anything for m e to do in the Laundry - 00^1?
A . Get the clothes pin.
r-Is the G^iental Garden important?
A. The well is somewhat interacting.
B . Try climbing down it.
What shoul
d
i do at the M inar^t?
A . \ ice view. T here ' * also a black circle.
B . Hey » wait a minute! I4
; takes me to ~ place with no exits.
C . Like I s Did) wait a minute! The floor will collapse*creating an exit from the Cramped Space* and revealing3 new black circle* as well!
Tne Sul tan/Gultaness Keeps getting impatient and killing me.
A. You d i d n' 4 a r -
u; e r when he/she asked if you we~e readyfor the riddle. Type A N S W ” R ’'YES'*.
Tne Sultan/Sul t a ness keeps sneezing ~ n d4 h e n killing me.
A. You didn't give e.n answer to the middle! You have only
three turns to do so.
umigosh! The Sultan/Suit a ness killed T^ent/Tif^any!
A . won't wormy about i4
.
What is the
r* A
.
^ B.
C.
answer to tne riddle?
The riddle i“ designed to ”isle?d you irto thinking thatthe answer is something like "S:X" or ’'LOVE”.
However, it IS something intangible.
It's something you've encountered in the game.
In fact* it's something you encountered in the palace area.
I n fact* it's something you 've encountered in this very room
C t he Audience Chamber) !
F. The answer to the riddle is the riddle! Type A N S W E R "RIDDLE.
What number should T give to the harem guard?
r--
rs
A . I hope you've been tc ftnong the Dunes.
? . have you deciphered the message?
C. Ask for the husband/wife number mentioned in the message.(Remember th a* the message is backus'* ns* ? n d e ° is the number).Type ANSWFR " 1 2 3 " or ASk GUARD c D R 789 (for example).
what should I do in h e Inns r u a r e n
A. Do you really have to ask m * ?
8. . If you've asked for the correct husband/uiife (see the previousquestion), you should know mnat to do.
C. Ask him/her to do what the secret message tells you to ask.
It's too dark in the Catacombs to see!
A. Take the torch that the husband/uiife lays a + your feet,you ninny! Dr use the flash ligh 4
:, if you still have it.
H o w can I find my may around in h e Catacombs?
A. Use the secret mao, w h i c h the husband/uiife rives you,which is also the mao that comes in you 1" l G C P package.
3 . There's an arrow on the " Lower Level" side which showsyou the point at which you ente r the Catacomb*.
rw • The map is very old, however. Since it was made, many of
the passages have cellar, sed into rubble, blocking your way.You have 4 o figure out which ones are blocked and whichare still open.
nw « There are four interesting
these are shewn on the macwithin the Catacombs?
*3 sm us res ''-then than circles.
Ack! I keep getting attacked i n the Catacombs
!
A. Reread "The Adventures of Lane Mastodon #91".
3. Specifically, the lower left canel on page 7.
C . Do uih3t Processor Ziggeraut suggests, as o f t?n ashe suggests, if net more often. (You can assume t h = 4
one turn equals one minute).
How can I get out cf the Catacombs?
A. Via the ladder in the Ladder ?oom, or the black circlein the Well Bottom.
What do I need to do in he Catacombs?
A
.
You need to get the phone book Cone of + h items on t *"> e
parts list) from he C c’“ gotten Storehouse, and you needto get the ''aft (see the question* earlier in this section,about the two docks on opposite sides of the canal).
TH? South Polar Region
Gmigosh! I lost Trent/Ti^fany at the Icy Dock!
A. Don't worry about it.
How can I get past the penguins?
A. Read t.ne sign.
5. v ou'll need something from Venus.
C. The ten m
a
r s m i d coir fro^ the Vizicomm c o o t h . Dive itto the penguins.
How can I stop the gypsies from getting killed?
A. You can't.
What should I 4 o with the baby?
A • Its parents have been killed.
5. That makes it an orphan. Perhaps you can ind an orphanagesomewhere
.
How can I get into t H e igloo?
A. Read the sign.
B . Have you seen anything that might interest those runningan orphanage?
C . The baby r o m t K s Tent in the Gypsy
D. The matron of the orphanage will ''ever accept an abandonedbaby if the abend oner is in sight. You'll have to figure outa way to abandon the baby and get away.
5. Certainly, get tins the baby to stop c-yini is important.
F . There's a cliched method of abandoning a baby.
G. You'll need a couple of i e m s from the orison area.
H . Wrap the baby in the blanket ( f r o m your Cell). T hen put theoaby in the basket (fro-, the C 1 o s a t ) .
I. Now put the b?ske* or the f •- o n t stoop3 few turn;,
J. when the matron gets the b a b y * « h e f o
You can now open it. Hrce inside* youthe cotton balls before the natron hi
What's with the weird geo granny -round the i g 1 o o
A . You're at the iOuth pole of ^srs. Thego from a south pole is north! "r
o e n t
THE. IGLju.
o* the i
n
1 o o • Wait
get- to lock + he door,have = few turns to grabcovers you.
only direction you canr the igloo* type c M T E
R
•»
CLEVELAND
Are the rake* the sack* or t K e leaver useful?
A . The rake is completely useless.
B. The sack is necessary only to car-~y the leaves around.It's also useful for carrying things once you reachthe limit of individual items that you can hold at once.
C. The 1 ® a v e s are important for solving one c u z z 1 e .
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You find out -ore when you come to the particular puzzle.
Where in the Teensy Weens y House is the telephone directory?
A . Don't go on until you've been in the "asenent o * House.
3• Hsve you opened the t - u n k labelled " 0 1 d Appliances' 1 ?
r- c. Have you examined the boomerang?
0 . Did you try to search the medicine cabinet?
z • Can we assume that you thoroughly interrogated WinstonChurchill and A 1 1 i 1 a Hun?
f.
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Have you realized that + h i s is one of t n o ' e fake questionsdesigned to keep you f r o m -wading nin + 5 to puzzles you' r 9
not stumped on? There's no basement in Cleveland!
Is there anything interesting about the bedroom?
A . -lave you looked out the window?
Houj can I get the headlight?
A .T herd's no way to access A
h e : c r d other than viat K e Bedroom window.
B.
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The sneet on the bed isn't long enough, and there's not a
rope to be f ound
.
C • Seer any - o o d prison esc p e movies lately?
r* d. You can MAKE a rone from + h e sheet!
p— • You'll have to tear the s h e ® t first.
ro • Then tie the resulting strips together.
^ H. Finally* tie the -one to the bed then t u row it cutthe window.
rt i . If Y C U climb down the rope, it K r e a k s and you die. however,
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milling to takeif Trent/Tiffsny is m i t h you? he/she se^fsthe risk! Just wait a turn.
rN Ac k ! Trent/Tiffany got killed by a t r u c k !
A. Jolly bad shorn? but things are not aim ays as they a d p e a r •
3. WAIT another turn after the "accident.
"
there a may to stop the Ford's brakes f r or ^ailing?
A • Set, the brakes a good tutor.
3. But seriously? folks? u/hen did your brake' fail? T h e r « ' s
no may to get to car, let alone get into it? let ^lonestart it? 1st alone experience a brake failure. Rememberthe warning in the introduction? ’r his is one of those fakequestions.
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"
Is t^ere anything to do in the Garden?
A. T h ene are several interesting ite^s i n the Garden.
3. The flowers? however, are not one of them.
C. You might want to snatch the trellis? though.
0. Also? see the next question.
HELP!!! Horn can I get out of Cleveland?
A. Millions ask this question daily.
5. There's an exit in the -garden.
C. EXAMINE TrE STD.
0. L30K UNDER IT.
c. ROLL IT U°! Veil a? a black circle.
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SPACE 5^1“ 3C“ME, N - A? S A T U c N
A c k ! When I get to the H o 1 d » I'm blown jo!
A. Don't step on the black circle in t h © Snawninc groundunless Trent/ 1 !
-
? fany is with you.
4 c k ! Trent/Tiffany keeps getting blown up when we no to the Hold!
A. Don't worry about it.«
5. See the question in this section a b o u* whet to do
after saving the your ’ man/ wo man.
Is the stallion useful?
A . Yes.
5. You can ride him.
C. Mount the horse then just type the direction you want to go.
D . I* is vital that you ride the norse...
E . ...to the other end o? the Long Corridor 1 0 reach the hatchos f o r 9 the other spaceship blasts away. (See the next question.)
What is tnat rumbling noise?
A. Have you looked through the window in the Hold?
£ . Try being in the w o 1 d when the rumbling noise occurs.
C. It's the small passenger yacht leaving. You must set to itbefore it leaves.
D . Cut the only exit +r 0 m this battleship is down at
the other e r d ox that Lorn Corridor.
E. You can't walk to the hatch in time to ae 4 to theother shin before it ruTples away.
F. ut you car make it in time i* you ride a horse!
I keep dying from the cold In Space.
A. You missed something obvious.
5 . You need wear r he therma-suit you'll find At M a i n Hatch.
How can I get past Thorhast/Thorbaia?
A . You'll never net cast while ne'^/she's alive
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3 . Try killin': hiin/har w i t h the 5 ui o r d the Hold.
C . Thorb«st/Thor.b3l3 is a tou ;> opponent* but a f ter severalattempts ^ o <111 Him/her with your ~ w c r d you mill succeedi r knocking Thobast's/Thcnbala's s w o r d out of his/her hands.T 3k e it 3! * t floats t o ui a r d you* disarmin'- Thorbast/Thorbala
D. Trying to kill T horbast/Thorbala at t w is point is theiiirong move* however. T horbast/Thonbala is just too quickfor you* even disar"?d. nave you ^ver noticed that you'redressed all in uj h i t e * and Thorbast/Thorbala all in black?
“ . what would the "good guy" in any s w o r d * i g h t do upondisarming his/her ocoonent?
~. Once your holding THo^bast's/Thorbala's sword* rive itto him/her .
G. You must get ’‘horbasi/Thc-bsia to "rive u c " before thebug-eyed monster carries auiay the young man/woman.
nouj can I save the young man/woman from the soac° monster?
A . You'll have to get cast Thorbast/Thorbala first.
5 . Once you've cone that* it's easy!
C. Just kill the monster, even you*' bare hands are sufficient.
D. Then, don't forget to untie the young man / w on an.
What should I do after savin.: the young man/woman?
A. He/s h e enters the small spaceship and beckons you to follow.
6 • So follow!
C. _nce you enter the Space Yacht* clysia/Flysium will give youthe p'oto you reed. And when you return to the battleship,you may have an unexpected ’’eating!
Is there any way to land on Titan without crashing?
A. Perhacs. Don't you think a spaceship + his sizeh 3 3 an auto-pilot?
3. It's probably o e h i n d the oanel in the Control Room.
C. Did you turn the auto-pilot on?
D • Perhaps it can be repaired by the French - o o o t
.
E . See the question about o o u r - e * cookir- in the sectioncalled ""he D lanet of the Snobby r, obot Chefs."
c. No section by that name? ’“erhaps, then, y a u should r e n e c
the Introduction. Especially t H e c a - 1 about notquestions except - -elating to - u 7 z 1 e s you'-
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h o ui do I get a uj a y * r or, this spaceship section of the story?
A. There's a b 1 a c k circi* aboard the battleship.
. It's in the thi-d Long Corridor location west o 4
/-
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/
looking ate stumped by.
+ he Stab! e
.
A M : N G THE M C U N T * I N S 0 “ N E P T U N
E
Is thart any way to :e* a I i g h * source into + h e cave?
A. Probably.
- • I u t considering t H e ,, in*e*'e*ts" o f the creature who livesin the cave? would you n e ally went to r uin * h i n g s by bringinga light?
Is the love po.tion useful?
A. Surely you've met someone who's not as interested in youas you ere in him/her.
B . It's someone in t m e Mine Shaft City.
C. Natasha/Ivan seems pretty aloof? wouldn't you say?
D. Put the love potion in his/har vodka.
5 • Don't put it in the orangutang's milk by accident.
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How can I keep the baboons and t w e gibbons sway from me?
A. L et's face it? you just have animal msgretism.
3 • Have you ever wondered what the extra machine on yoursoacssuit was?
C. I * ' s an animal magnet! Switch it off.
D. The vaseline will h e 1 c loosen the switch.
£ . Dnce the monkeys have stopped :othe^ir 3 you? the bouncerwill let you into t h e bordello.
How cun I leave Neptune without being "'lasted by the Th, - obber Pays?
A . You'll need the germanium shielding * r 0 m ^ercury.
B . You'll also need so~e f^uit from tne orchard on Jo.
C. And you'll definitely nee *4 + he makeuo kit from + h *
transvestites on Ceres.
: . rut mostly? you'll need to reread the Introduction ofthis hint booklet? where it tells you not to look at theanswers to questions you're not stuck on.
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What is
T w E BOUDOIR AN, PLAZA C P H 0 E 0 S )
do I d o h e re?
about the o u d 0 1 r a feu turns after your) W hy not II enjoy" t K e company o * you
r
have come t ace * o face uith y o u
r
divan-mate?
At long las t * yoi
archenemies) t n e Leather Goddesses of P h o fc o s !
0 k a y > non I'm in the p 1 3 z a .' hat do T do here?
A. If T rent/ T iffany isn't ;
ju i h you? not much.
5 • It's time for Tr®nt/^iffany to b u i 1 ^ his/her Super-Dupe"Anti-Leather Dodcesses of P h o b o s Attack Machine. Just g i v «
^ him/her whatever item fro”' f ne pg^ts list h e / s n e asks for.You must do f
u l s im~, ediately...ycu can't spar® a single turn.
C. If you got to the Plaza m i t h o u t all eight items from the partslist) ycu'r® lost. You'll have to R - $
'rA P T Cor RE$ T CRE) and
collect them all before returning.
0. If you give the eight items to Trent/T if f any at the rightmoments) you oj i 1 1 WIN T'J 5 GAME! You!!!
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G rmr R - L j'JESTIDNS
What's my goal in this story?
A, You should get 3 better ides of your ~ 0 a 1 once you've motT^ent/T i f f a n y
.
5 . A feu dozen turns after meeting him/her* Trent/Tiffanywill give you something.
C. This matchbook contains s certs list for h e items thatTrent/Tiffany needs to ouiid a r 3 c h i n - that 11 ill defeatthe Leather Goddesses.
0 . Tnere^cre* your goal is to * i n d these eight items* and thenget to a location where Trert/Tif^any can build the machine
How can I change the gender ot my character in t u e story?
A. You determine the sex of your character a ~ the beginning of
the story by entering either the Yen's r oom or the Ladies'Goo’11 . C n c e you've established your -'order, you C 3 r 't changeit without restarting.
Tne scoring seems pretty ccckamamie. How does it work?
A . You always get points at given places in the story, but thereare,, elements of randomness.
5 . “or one thing, you don' 4- always get the same number of
points each time you reach the same point in the story“or example, for -etching the prison cell on p hobos
,
you will get somewhere between 1 and 3 points.
Another element of randomness! when you use the STA T U“command, you are + old + he total points that your scoreis "out of." “his number starts at 9309* but decreasesrandomly each time you get points.
D . Your points increase and your "ou* of" number decreases*until they finally meet on 4 h e f i n a 1 turn of the ?to-y
.
5 • This is all designed to confuse you, of course.
Shucks! It won't let me into Lr W ? ," 0
'l e.
A. You m u s 4 be at least 21 year 3 old.
B • If you a r e * just type 21 Cor whatever) when prompted *0
input your age. If you're not, you simply can't play inL5WD mode!
I'm not really picking up the 3-? in the comic. Can you give me some tips?
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A . Sure. ~ or ore : t T’ske sure you K sv/e the blue " lens’* overyour right e y = , and the re a " lens" over your 1 e^t eye.
B • It takes a tew - e c o n d s for your eyes 4 o adjust, the 3-D effectshould improve not ic ably within twenty seconds or so.
C. Hold the conic dirsctly in fron* of you and move it slowlyto ware and away fro-1
- your face u r 4 i 1 the 3-D effect is maximized.
D. Where else but here could you develoo invisible ink to learnnow to read 3 - D
?
What a -il^ and ~ r a z y bunc u we are* eh?
w n 3 t exactly are the seven scratch ' n ' sniff odors, and where do theyappear in the story?
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A. Don't develop 6 until you've finished the story, or youmight see things you don' 4
" want to see.
6 • 1. Pizza (in 4 h e bathroom after urinating) 2. Chocolate(whenever the hunk of chocolate is nresent) 3. Mothballs(in the Close 4-
) a . P e r f u m e (in the Ha r ea) 3. Gaelic (InSpace, when T i'craast/'r hor fcal a speaks) 6 . Leather (in theBoudoir -- this scent is admittedly weaker than the others)7. Banana (on the last turn before wirnin"). Some otherodors we w .
r~ e considerin'! Skunk, P e a n u t c utter* Grapefruit*Bubble Gum* Whipped C r e a m * Mushroom* New Can, Anchovy*Martini* c r i e d Chicken...
w n y does so much of L G 0 - take place in Ohio?
A. why rot?
Is a mars mid an> hint like a zorkmio?
r^A. They're Doth coins...
I have this friend who would like to k^om where all the sex scenesare in Leather Goddesses of -hobos. Would you ''lease tell me? Uh*
mean* him? That is* tell me, and I'll pass +>e info along to him.
A. Reading the next hint will give things away. You nigh 4
not want to go any further until you finished t,u e story.
5. There are five occo-tunities for = o m e "toolin' srou^d":1. Solving the frog puzzle. 2. You r hour in the InnerHarem. 3. When you're a n o r i i 1 a in the cage. A. FollowingElysis/ Elysium in ‘ o his/her private cabin after he/shegives you the photo. 5. Cn the divan in 4 he Boudoir.
C. Don't forget 4 c experience these "episode?" in all threenaughtiness levels. (Unless you're underage* o 4 course.Dr unless you're a personal friend of Ed “ease. If you'rea personal 4 ^ i e n d o 4 Ed v e e s e * we're just joking and therereally aren't any sex scenes at all.)
THE p a PT
$ LIST
This section tells you jj h e r e to *i n d the eight items or the carts list.
Use it only as a last resort.
N U M £: E R
1
.
2 .
3.
A .
5.
6 .
7.
8.
ITEM
common household blender
six feet of ’'udber hoset
cal r of co*ton balls
eighty-tu/o degree a n •- 1 e
headlight from a 1 9 3 f 'ord
white rouse
photo of Jean h 2 r low/Douglas c airbanks
Cleveland phone book
LOCATION
f r o m t w e frog o r i n c e
in the cage in the Laboratory
ir the igloo ("rohanage c oye r )
r o m King M itr =>
ou + the “ e d r o o m window (Cleveland)
on Hickory Dickory Dock
from Elysia/Clysi-jm* aboard theSpace Yacht "ear Saturn
in the Forgotten Storehouse of*he Catacombs
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HOW ALL THE POINTS A
R
r SCOP" n
T n is section should only oe used as a last resort, or for your own interest
in Leather Goddesses o ^ p h o b o s > see the scoring QuestionQuestions section.
in the Gene ral
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EVE NT ^C T NTS•
making up in the prison cell between 1 and a d o i n t s
getting the mouse* between 14 and points
getting the odd machine * r o n the salesman between -3 and 10 o o in t s
returning to your body in the Laboratory* between 1 9 and 43 points
getting the headlight* beta) o e n 14 and 47 co int s
Killing or trapping the f 1 y t r a
p
between 2 and 1^ points
answering the r idole between Q and 19 coints
r- getting tne Cleveland telephone book* between 1 n4» and 39 p o int s
getting the raft between 8 and 1 1 ooin t
s
n arriving at tne Icy Cock un radiated between 4 and 19 coints
getting the cotton balls* between 16 and 45 points
killing Tnorbast/Thorbala betm e e n c and 2 0 coints
f*'
getting the photo* between IT and 30 points
getting the blender* between IT and 34 points
getting tne 32 degree ? n : 1 e * bet u e e r 16 and 26 coints
getting tne flexible black circle between 5 and IT coints
arriving at the r 1 a z a between 9 and 22 coints
TuTmL between 171 and 4 Z 9 coints
* T h e s e events also increase your rank. Your
time on the final turn of the story.rank i a incr o a S e d f or a ninth
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FOR Y“U 7 ?^JS? MC NT
You shouldn't develop anythin: i - this section until you've finished Lea theGoddesses of puofcos. Things in this section mill invariably give a a/ ay theanswers to puzzles in LGOP
.
ave you ever tried to...
..play LsAT HE' GOO DESSES - s a man i* you're a ui o m a n , or vice versa?
ouy a beer in the bar before relieving yoursel * n
..enter the Ten's room : f t ?r e n t e r i n ?. the ladies' room *i r st (or vice*
versa)?
..flush the toilet?
..eat the pizza? And then typed V 0 M T T ?
..urinate in something other than a toilet?
..not go to the bathroom?
..knock on the door o * T rent's/ T iffany's cell b 3< cro opening the door?
..lead T rent/Tiff any into you*" cell? (Try in ell three naughtiness levels.)
..call T rent M Tiffany” (while playing as a man), or vice v-rsa?
..walk west in the Observation doom?y
'
..jump off the prison Foot on phobes?
..touch, examine, or cut something on one o* the black circles?
..push Trent/^iffany into the t!"e a K ole (c o r k »
r f Sorts)?
..jump into the tree hole while being chased by t ue flytrap?
..get mto the tree hole after trapping the flytrap there?
..ask Trent/Tif •‘any about the odd machine?
..t-remove t n e tray and then examine it?
..use the odd machine or the rabbit?
..use the odd machine on the ra^i and then out the r a * t in the canal?
..run the cotton ball: through the Ob'1 m a c h i n e a n d than examine them?
..DIAGNOSE and examine yourself as ~ gorilla?
..get naughty with the o t r e gorilla w hile in "’AM" -ode? In LEWD?
..examine your body on the also while you're a corille?
..examine Trent's/Tiffany's body on the slab while you're 5 gorilla?
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leave the Lsborc-tcry a h i 1 * you'-e a gorilla?
shipping someone with the rubber hose (no + in TAM" -node)?
give anything to King Mitre?
shake King Mitre's hand 7
examine Cthe unangled) D rircess Theta?
marry Princess Theta (in b o + h her angled and unansled forms)?
put tne unangling c r e on the pile of angles? On King v it re ?
touch the frog?
solve the frog puzzle in tame mode?
5SK Trent/Tif'fary to kiss the f -* o g ?
click the mouse?
sink the royal barge?
examine* awaken* or kiss + he dead
put the lip Dais on the dead a 1 i e
r
give the flexible black circle back
show tne deac alien's codec message
a
s
k the harem guard fcr a differentSeveral times?
a~K the h a r e m guard for same number
wait instead o'* answering "ye*" whenyou're ready for tne middle?
wait instead of answering the middle
alien messerger?
messenger?
to the proprietor?
to the Sultan/Sultaness?
number than the "correct" number?
twice in a row?
the Sultan/Sultaness asks if
right away?
SAVE your position in the Ajdience Chamber before answeringThe riddle?
return ^ r o r the Inner Harem to the Harem holding the secret macafter the Sultan's wi*e/Sultaness' husband warns you that if youj.eave that way 11 the harem guards will..."
thank the Sultan's wi^e/ Sultaness' Husband after getting thetorch 3nd secret map?
measure the Sultan's, wife?
measure the Sultaness' husband (in all three naughtiness levels)?
make love to the Sultan's wife/Sult-ness' husband a second timeC n o t in TAMS mode)?
speak to the Sultan's wife or Sultaness husband but using his or her
wrong number? ( a . g . , SUL T *N'S WIFE ’• i 2 3 ?y ELL'' instead of SULTAN'S
# 789 , HELLO)
...move around in the Catacombs without 3 light?
...read the Clevel and chons bock?
...deflate the raft? While it's in the water? W nils it's in the waterand you 'r e in it?
...put the raft int u e Oasis?
...take or open the buoy (if you've solved Zork I )
?
...nave sex with anyone while radiated f ro * the ion beam?
...talk to the robot baby?
...kiss or rock the r cDot baby * h 1 1 e it's crying?
...suckle the robot baby Col a yin- as both 3 male ant a female)?
...toss the robot baby into * h e c a r. a 1 ?
...count the leaves? (T h s t ' s also how mary jier= in the pile of leaves
in Zork I . )
...tie the strips of cloth (from the cartially-made rope) to anything?
...screw the stallion?
...go into space from the battleship without putting on the white suit
r--.
• • .tell Glysia/Elysium to snut uo while h G /she is screaming?
•follow Elysi a /Elysium into her/his private cabin? In all t h n a e
naughtiness levels?
.read the photo that Elyai?/ Elysium gives you?
,3SK various characters about the Lecher Goddesses? (such as
I rent/7 i f f 3 h y » the sale- man, the mad scientist, Thorbast/Thorbala,clysia/Slysium, King v i t r e , Princess Theta, t ho Suit an/Sultan ess,the Sultan's wife/Sultaness' h u s b a n d , the Exit Shop proprietor...)
•get fresh with the Leather Goddess in the Boudoir in T A M S mode?
.kiss the Leather Goddess, not in"rA E mode, while T rent/ T i*f any
is also in the Boudoir?
• get to the end of the P 1 a 2 a scene without T^ent/Tiffany present?
• get to the end of the PI-.. 2 a scene without givins all of the eightparts to Trent/'r iffany?
• use “four letter words" 1-
1 ycur inputs while in T A '•* = mode?
•smell the barge or the ^lowers in t u e Garden?
.put the blanket or sneer on you'- ^ad?
WIPE
• ••open your mouth?
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...give 3 n age less than 5 w b i 1 e t r y i n a to enter L "VIn rod-?
•••LOOK with your Ayes closed? with your hands over your eyes?
...look through something that isn't transosrent?
...look inside your overalls* loincloth, or bikini?
...typed centre 1-1 followed by a carriage return? (IBM version only!)
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r-A C K ti H W L E
nG - M " N T
S
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What are the acknowledgements doing in the hint ‘-ooklet?
A. The T! a n u a 1 is printed too early to include acknowledge merits*arc there s i
m
o 1 y wasn't room on the story disk. (In fact*the L G G P rro ora"’ is 9 9.991% o* t he * a x i m j m size of aM classic" "non-Pius" In^oco’1 story.
CacKnowxedgenents to follow!
*
»
I
fake it
do e s n ' t
system*
LYDIA CAM?9£LL ' S 3UI0E ID T HE HOT SPCT$ TH6 SOLAR SYSTEM
from me* Lydia Campbell. Just because I'm +u'e daughter of a senator
mean tbit I d o n' + know now to party. I've beer ell over the • solar
and I know every hot spot Venus to Vesuvius.
Now I've laid it .all out for you in this handy pocket-sized guide. It's filled
with my personal tics for cud?; and dames on everything from tads to fashions.
You'll oe glad you partied the Lydia Campbell way!
JOE'S
Upper Sandusky* Ohio
It's 16:0 3 on a Thursday ana I'm standing in Joe's 3 a r in Upper Sandusky*
earing a tight black skirt, soike heels* and a red silk blouse. I'm having
Joe's special draft beer and a couple of p”? + zels while I wait for the guys to
get over here from the construction s i + e across the street. Joe's a real doll.
He'll refill the snack casket no matter how many pretzels you eat. But the
real selling point at Joe's is the after-hours activities in the bathrooms.
Don't miss them.
PLAZA.
'hobos Palace Area
C n Friday nights, - e e t me at the 0 1 a z 3 on 0 h o b 0 s • I'll be wearing a brass
bikini and my heirloom diamond chic ea r rircs. If it's early in the evening *
I'm usually by nysel*, w a i t i n 5 for my favorite samurai robot to net off guard
Psge Z
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duty. Things really warm up here after 2 3 : 0 0 » the interstellar set jams
k ^ n« dance floor. Don't ^or get to try a Chopper r ock + ail in the lounge* and you
may get 7 o n j a * the cocktail wait-ess* + o invite you to her next pa-ty.t
C'^P'D S^iCE
P hobos Cell Area
t
Even girls like me know that when the party's over, you need a place to be
alone with that certain someone. That's when I recommend squeezing into a
cramped space with your honey. I usually wean my brass bikini, minus the
earrings, plus a few little items * h a t are my special secret. 3 u t you can wear
or do nearly a n y+ h
i
n g you wart w h e n there's just the two of you cheek-to-cheek
in this private hideaway.
SPAWNING GROUND
V e n u s
If it's Tuesday, I'll be at the Spawring Ground* the hottest singles bar in the
sola- system. Fashionably-dressed regulars crowd the dance f 1 o o and -ub more
than just elbows at the sleek black-and-white b 3 r . Exotic jungle Plants
overhang the small tables* w h e - e you'll fine me ogling the muys as I sip a
Plybail. I usually dress to the hilt -- spangled black cocktail d-ess, veiled
hat, crimson lipstick. If you're in the mood, this is the place to be.t
IN SPACE
P 3:° 3
It's 1 1 : 0 0 on 3 Wednesday end I'm ^ I o * +. in: around he Kink K lub in my silver
* pacesuit, raiding to see what happens. There's always somethin o k i r k y going
on here in the outer '"esc res c ^ the sola'* s y s t e - . When you're net joining in
|
the fun, it's a kick watering the space squid ba^tende^s serve a dozen
customers at once. Th e squids are a r io + after hou^, too, when those
tentacles really. get moving.
TE = .\$Y-WEEN$ V NOUS
Cleveland
This place might ± 2 £>k small, but you'll be amazed at how many *un-loving
s party-goers car fit inside. $ f o r through the door and you've entered an Alpine
paradise complete with netted cine trees. Snow machines concealed in Swissi
^^c halets send drifts down the tour-story mountain in the center of the room.
You can take a cable car ride to the top * or a close- u o view c * the
scantily-clad guy sane dolls who ski down the mountain with your food and drink
order. Rowdy snowball fights are common, so come prepared to play.
h 0 M A L C DOCK
Mars
Monday night is the tire to visit Donald Cock, he hottest comedy club in the
solar system. interstellar talent teams up w i h audience me^be^s to out on a
ribald show that will leave you rolling in the aisles. And there are always
plenty of good-looking duces and dares to help you back into your seat.
Tnere's usually a lire Monday rightv
outside Donald Dock on rut 3ruce the
° age 4
doorkeeper is a doll and I've k n o ui n him forever, so all I do is breeze uo in my
*^ silky polka-dot dress and Give him a kiss and h e lets me through. He'll let
you in, too, if you tell him Lydia sent you.
*
**
h
V
•<*
*
V
\
s
»*
K
lomments about the map copy:
I like t h e concept* but it doesn't see'1' like Lydia Campbell
peaking. I see Lydia as your basic snooty imsge-concious deb-tyre*
out tne Lydia who's 'uniting the Hots Soots article is T of, e of a y a e
West burn-the-csndie-st- both-ends nothin: -matters- a s-lon-ss-you 're
having fun type. However » I don't have any idea who you could use
instead.
I think there are + 0 0 many entries. Some o * the names are
so much better than other _ *
3 f would cut + h
e
bad one." out and make
tne other entries longer. Th 9 best name was the Spawning Ground;
tne last three names were a 1 1 pretty dull. I think the names should
be ordered to get i n c r e a a ing ly suggestive, also, with Cramped Space
second -to -last and Spawning Ground last.
I like the uj a y she keens re^er r ing to her outfit. It's the
most L y d i a Campbellish thing she says, and if gives a continuity to
tne entries.
The s t u f * sbou T Joe and the pretzels is pretty dull. H o uj
about something like M Joe makes a really awful pizza, but he gets
hurt if you won't eat it. "ne trick + he regulars know is to sneak
their slice into the bathroom and abandon it there."
How about changing "my favorite samurai robot" to
"a well-equicced samurai robot I know"?
In the Cramped Space section, instead of "I usually wear
my brass bikini, minus the earrings..." how abou + "I usually wear
the same diamond earning out^^ I mentioned above, minus the brass
parts. ..
"
In the Spawning 'round section: "...ogling the guys as I
suck down F 1 y b a 1 1 after p lyball."
me last two entries weren't as entertaining as all
the other ^ •
t w i n k there should d e m o - 9 sci-fi/ a lien material, Examrle:
” Sometime a Lecxbsndi guard mill wander into the p 1 3 2 a . Leckbandi are
'ifficult to 'make' because in order to get them to * 0 1
1
0 u* you* you
have to blow in Doth their ears simultaneously. This is difficult for
human females* but = breeze ‘or Leckbandi females since they have tiuo
mouths* Leckbandi -ales also have two mouths* as well as a number of
other extra body .cart:* which - e a 1
1
y rakes it month mastering the
technique of blowing in two » a r 3 a + one .
You should ask Jon to read it tnrough 3rd "sugc o ?tify" the
text. There are already a few, out I'm not sure if you did them
intentionally! "Now I've laid it all out..." "...get 0 * * guard duty.
[front cover]
LYDIA CAMPBELL'S GUIDE TO THE HOT SPOTS OF THE SOLAR SYSTEM
[clockwise from top left]
I'm Lydia Campbell! Just because I'm the daughter of a senatordoesn't mean that I don't know how to party!
I've been to every hot spot from Venus to Vesuvius!
Now it's all laid out for you in this handy pocket-sized guide!
[map copy]
JOE'S BAR
Upper Sandusky, Ohio
Joe's creamy draft beer is known from Mercury to Mars. He makesa terrible pizza, though, and gets hurt if you don't eat a whole10-incher. One trick the regulars know is to sneak into thebathroom and abandon the slices there.
CRAMPED SPACE
Phobos Cell Area
Even girls like me know that when the party's over, you need aplace to be alone with that certain someone. That's when Irecommend squeezing into a cramped space with your honey. Youcan wear or do nearly anything you want when there's just the twoof you cheek-to-cheek in this private hideaway.
SPAWNING GROUND
Venus
The Spawning Ground is the hottest singles bar in the solarsystem. Fashionably-dressed regulars gyrate to the throbbingrhythm of the band and rub more than just elbows at the gleamingblack-and-white bar. Exotic jungle plants are mounted over thetables, where you'll find me ogling the guys as I suck downFlyball after Flyball.
THE BEDROOM
Cleveland, Ohio
This place might look small, but you'll be amazed at how manyfun-loving party-goers can fit inside. Although it's really justthe bedroom of my friend Rod, I've been to so many swell partiesthere with so many different people that I think of it as apublic place. You can, too.
2
OASIS
Mars
On Monday nights, I go to the Oasis on the steamy side of Mars.Monday is amateur night, so the audience gets to participate inthe exotic dance show. Everyone puts on a pair of x-ray glassesand whoever looks best under their clothes wins a prize. TheMartians all have extra body parts, so you can get quite aneyeful. Don't forget to wear lead undies if you're shy.
MAIN HATCH
Saturn
There's always something kinky going on here in the outer reachesof the solar system. When you're not joining in the fun, it's akick to watch the space squid bartenders serve a dozen customersat once. The squids are particularly exciting after hours, whenthose slippery tentacles really get moving.
BOUDOIR
Phobos Palace Area
On Friday nights, meet me at the Boudoir Club on Phobos. If it'searly in the evening, I'm usually by myself, waiting for awell-oiled samurai robot I know to get off guard duty. Thingsget really hot after 23:00, when dozens of panting bodies fromthe space yacht crowd press onto the dance floor.
3
1
[back cover]
Of all the hot spots of the solar system, my personal favorite isthe Main Hatch. Those bartenders are hard to beat. Treat yourthirsty lips to a Space Probe Cooler, and you may get one of themto invite you to an after-hours party. There's often a lineoutside the Main Hatch, but Fangthwart, the doorkeeper, is a realcutie, and he'll let you in whenever you feel like coming. Justtell him Lydia sent you.
(INFOCOM logo)
Infocom, Inc., 125 CambridgePark Dr., Cambridge, MA 02140
LEATHER GODDESSES OF PHOBOS (c) 1986 Infocom, Inc.is a trademark of Infocom, Inc. Printed in U.S.A.
123456789 — 90 89 88 87 86
4
•>
—
OF ALL THE HOT SPOTS OF THE SOLAR SYSTEM,MY PERSONAL FAVORITE IS THE MAIN HATCH, THOSE BAR-
TENPERS ARE HARP TO BEAT. TREAT TOUR THIRSTY LIPS TO ASPACE PROBE COOLER, ANP YOU MAY GET ONE OF THEM TO INVITE YOU TOAN AFTER-HOURS PARTV. THERE'S OFTEN A UNE OUTSIPE THE MAINHATCH, BUT FANGTHWART, THE POORKEEPER, IS A REAL CUT/E,
ANP HE'LL LET YOU IN WHENEVER YOU FEEL LIKE COMING.OUST TELL HIM LYPtA SENT YOU.
I
UOE'S CREAMY DRAFT BEER IS
KNOWN FROM MERCURY TO MARS. HEMAKES A TERRIBLE PIZZA, THOUGH,ANP GETS HURT IF YOU PON'T EATA WHOLE IO-INCHER. ONE TRICKTHE REGULARS KNOW IS TO SNEAKINTO THE BATHROOM ANP
ABANPON THE SLICESTHERE'
EVEN GIRLS LIKE ME KNOW THAT WHENTHE PARTY'S OYER, YOU NEEP A PLACE TO BEWITH THAT CERTAIN SOMEONE. THAT'S WHENX RECOMMENP SQUEEZING INTO A CROWPEPSPACE WITH YOUR HONEY. YOU CAN WEAROR PO NEARLY ANYTHING YOU WANTWHEN THERE'S JUST THE TWO OF YOU
CHEEK-TO-CHEEK IN THISPRIVATE HIPEAWAY.
;£ER IS
D MARS. HE,THOUGH,
W'T EAT}NE TRICK, TO SNEAKIP
:s
10W THAT WHENNEEP A PLACE TO BEleONe. THAT'S WHENMG INTO A CROWPEP£V. YOU CAN WEARMG YOU WANTIE TWO OF YOUN THISAY.
THE SPAWNINGGROUNP IS THEHOTTEST SINGLES BARIN THE SOLAR SYSTEM.
FASHIONABLY-DRESSEP REGULARSGYRATE TO THE THROBBINGRHYTHM OF THE BANP ANPRUB MORE THAN JUST ELBOWSAT THE GLEAMING BLACK-ANPWHITE BAR. EXOTIC JUNGLEPLANTS are MOUNTEP OVERTHE TABLES„ WHERE YOU'LLFINP ME OGLING THE GUYS
AS I SUCK POWNFLYBALL AFTER
FLYBALL
.
THISPLACE MIGLOOK SMABUT YOU'LLAMAZBP l
HOW MA>FUN-LOVIfPARTY- GOICAN FITfNS/PB
ALTHOUGHREALLY 01
THE BBPRiOF MY FRIEROD, I'\
BEEN TOMANY SVPARTIES WSO MANPIFFEREhPEOPLETHAT ITHINK OFIT AS APUBLICRLACBVOU CATOO/
o
THISPLACE MIGHTLOOK SMALL,BUT YOU'LL BEamazep atHOW MANYFUN -LOVINGPARTY- GOERSCAN FIT
insipb/ALTHOUGH IT'S
REALLY OUSTTHE BEPROOMOF MY FRIENPROP, I'VEBEEN TO SOMANY SWELLPARTIES WITHSO MANYPIFFERENTPEOPLETHAT ITHINK OFIT AS APUBLICPLACE.YOU CAN,
TOO/
I _hr irft
ON MONPAY NIGHTS, I GO TO THE OAS/S ON THESTEAMY SIPE OF MARS. MONPAY IS AMATEUR NIGHT,SO THE AUPIENCE GETS TO PARTICIPATE IN THEEXOTIC VANCE SHOW. EVERYONE PUTS ON A PAIROF X-RAY GLASSES ANP WHOEVER LOOKS BESTUNPER THEIR CLOTHES WINS A PRIZE. THEMARTIANS ALL HAVE EXTRA 0OPY PARTS, SOYOU CAN GET QUITE AN EYEFUL. PON'T FORGETTO WEAR LEAP UNPIES IF YOU'RE SHY
/ NIGHTS, X GO TO THE OAS/S ON THEOF MARS. MONPAY IS AMATEUR NIGHT,vICE GETS TO PARTICIPATE IN THESHOW. EVERYONE PUTS ON A PAIR\SS£S ANP WHOEVER LOOKS BEST? CLOTHES WINS A PRIZE. THE.L HAVE EXTRA BOPY PARTS, SO' QUITE AN EYEFUL. PON'T FORGETMP UNPIES IF YOU'RE SHY.
THERE'S ALWAYS SOMETHING K/NKY GOING ONHERE IN THE OUTER REACHES OF THE SOLAR SYSTEM.WHEN YOU'RE NOT JOINING IN THE FUN, IT'S AK/CK TO WATCH THE SPACE SOU/P BARTENDERSSERVE A DOZEN CUSTOMERS AT ONCE. THESOU IPS ARE PART/CULARLY EXCITING AFTERHOURS, WHEN THOSE SLIPPERY TENTACLES
REALLY GET MOVING/
NG K/NKY GOING ONE$ OF THE SOLAR SYSTEMIN THE FUN, IT'S A£ SOU/O BARTBNPEFSRS AT ONCB. THECY EXCITING AFre/?PPERY TENTACLES
ON PRtPAY N/GHTS,MEET ME AT THE BOUPO/R CLUBON PUOBOS. IF IT'S EARLY IN
THE EVENING, I'M USUALLY BYMYSELF, WAITING FOR A VV'ELL-
OILEP SAMURAI ROBOT I KNOWTO GET OFF GUARD DUTY.THINGS GET REALLY HOT AFTER23:00, WHEN POZENS OFPANTING BOWES FROM THESPACE YACHT CROWDPRESS ONTO THE
PANCE FLOOR.
Jb -
Pjfl G S 3 S C L L A R ~ A
A. "CROWDED SPACE” snould be "C~A M P'D $ ? A C E " in Lydia's dialog bubble
V "blanket" cuts into + he Tin,' o* *h? "Cell" box. Also? the objects inthe '* Cell " roor ore increcioly crowded. Perhaps tiovs them to the leftside of the ”C o 1
1 " b c x w a r • there ' s mor => r o o r . "Hunk of broxn food **
couid be cut to " = o o d ” if needed.• >
5. ~ne line from "C re toed 3 race" to "Cell" should be dotted.
A. "Scrap cf paper" should he or one line. (-11 object names should be onone lire unless t n e r a are ? r -- c e considerations.)
V £ N U 3
3 . "Jar of untanglingGround" cox.
cream" shoulc be "p ved to the 1 e * t under the "Soawnina
r >
3 . "Venus flytrap" should be roved to the left over the "Jungle" box.
? . 'he pstn fro* "C 1 • ''in: 11 to " e c k Door" should leave "Clearing” to thenorthwest, not the nortn,
3 • 'here's a cono°c + ion missing between " p r o n t Door" and "Rocky Cli^ftoo"east from the fomer » west from + hs latter.
i . Delete " C a g e > " chan a e "dose" to "Rubber hose*" and replace "Gorilla"with "Male Gorilla" ~nd "Female Gorilla," If possible) move the objects toright ever the "Laboratory" box to avoid contusion with the "Vizicommc ooth" box.
3 A k N
13 . This seen .. is ~ c t u c 1
1
y in -pace r - e r Saturn, ?» rb ar s the headline shouldread "Near Saturn. "
11. "Spare Yacht" should fca "Space v ac k t."
12. "Thorp a st/’hor si a" s h o u 1 d b ? ""horbsst/Thorbsla" (missing " b" ) .
13. "clysia/Clysiun" should he "Young man/woman."
X *+ . The first o * the tore; exits - from "Geronimo" should be "Ruined Castle (2)"ratner than "loyal Cocks." Also* "Geronimo" should be changed to "TOG £ R 0 •
J I M 1 " Call caps) to be consistent with the ether circle exits
.
*
M A R S
/-v
15.
Tn^ t nr?- rooms 'round " M a r ti on Desert” should all be called ’’RuinedC a s\l e ” ratha^ than "^uin (The numbers in parantheses should stay'
the same.)
r
16. ; he exit from ** t u i r e c* Castle ( 3 ) " to ’’hickory i Dickory Dock” should beto the northiestj not the mest.
17. "Mitre" should be " King Mitre.
”
13. Don't indent the two objects b e 1 o <jj "Mitre.”
It. ” M a r t i a n Oese r t ” closest to ” C ~ s is ” should be called "Martian Cesser t
"
Can additional " s *’ ) . Also, the lines at 4 his box look s loopy they don'tmeet the corners o * the box cleanly.
2 0. Don't indent the two objects below "Dead alien."
21. "Donald Duck” should be ” D c n ? 1 ^ Dock.”
22. Is low the "Inner Harem* " ir additional to saving "TO C A TACO M 3 S ” it shouldalso say "(see the rep f >~ C r you r L G 0 P packs"-)."
23. "Clothespin” should be "Clothes Din."
24. ” 2 a u r, j r y Room ” should have a one-jay arrow leading into it saying"IP FROM L'ADDER-RQD M ”
23 The "Well 3 ottos" room should " o t be on this ^ap. (It's on the catacombsmap in the package.) Instead* the arrow leading down from "OrientalGarden” should say "TD ROYAL BARGE VTA WILL B
0
T T 0 M
"
r-2 6. r h e missing-rooms sguiggle along the c a n => 1 should have
11
H o te : 14 cans! locations omitted."note - e a d i n n
27. In ere ne-ds to be one ~ o " e ” M a - 1 i a n Canal" <-oom between the "Martianr~~- r*
w anal" r o o ^ri wit h the "Gian t rust? d struc
( I h e r e are three on r -
n a c u "rent ~ *t h ©
28 ." Icy Do ck" should in*erf ac e with 1 t s « Mg-"Gian Canal" room the same
2 9 .fc* ? •
way the other docks do.
Robot in 4 a n t " = h o u 1 d be on one line.
30. ~ne lines bet wear " g r c h n a g a 'oyer'' nn o the "Nursery” rooms shouldoe close" to 45 degree armies. T u e "Nursery" boxes don't need to beso rsct a n c u I s ", so they can be r “ r r o ui e d to make room for sis n tierpassage line.
31. "Pair of cotton sails" should he on one line.
r
r*
> H 0 B 0 3 PAlACE AREA
3 2. Delete "Goddess. ’!
LEGEND
r~-
3 3. Add symbols ter the b 1 ~ c k circle exitssay " Teleppration exit." F o - the dotte"Teleportation e x i t requiring outzle-s
r- ENTRANCES VIA B L - : K c CYCLES?
C 0 I i f r oo U p o e r Sandusky
Cramped Space from Minaret
End of n si i oj ay from Garden
Basement fro m Ruined Castle ( 3 )
iouaoir from flexible black circle
C 1 e v e i b n c from .jSsis
f \ Jungle from Closet
Martian Desert from Rco f
Royal Cocks t r o m Rocky Clifftoo
lain Hailof Palace from Cell
Wattz-Upp Cock f r o m Allusion Room
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March 25, 19b6
Dear Leather Goddesses of Phobos Beta 1 ester.
Enclosed you will find a copy of our newest game. Leather Goddesses of
Phobos. In addition to the disk, you have been provided with a copy of the
instruction manual, the browsie (a comic book), several bug sheets, a
“Game-Request" form and some “feelies".
In testing the game, please note bugs, typos, anything you felt didn't make
loqical sense or was obviously not meant to happen. Feel free to comment
on the difficulty or ease of specific problems.
When you are finished, return the disk and the other materials, along with
your report, bug sheets and scripts (if you made any) to:
Testers failing to return all Infocom materials will be discontinued as
testers. Leather Goddesses is a -.tandard level game, if you disagree,
please tell us so. If you get stu k on a problem or find something which
prevents you from finishing the game please call Max, in Product Testing,
(617-492-6000), collect. We will be calling you occasionally to see how
you are coming along.
As a thank you for testing, you may receive a copy of an Infocom game of
your choice. When returning your materials include the name of the game
you would like, as well as the machine you went it for.
Please remember that you have signed a non-disclosure agreement. So, do
not copy or loan this game to anyone ,and also do not talk about it to your
friends. As a means of preventing piracy, your version of Leather
Goddesses has a unique identifier embedded in the code. So if anything
should happen, we will find out.
You haue until the end of April to thoroughly test Leather Goddesses.
Infocom
125 CambridgePark Drive
Cambridge, MA 02 1 40
Attention: Gary Brennan
Thank you.
Suzanne C. Frank
Quality Control Manager
Leather Goddess of Photoos( E<et a ver s i on Re I ease 1 1 8
)
toy
H i f e 1 1 as ! Be f or e I get i n t o t h e game I wo u. 1 d 1 i k e t.
o
mention that for further mailings to me, my address it
Now down to business. I found this game to be a lot of•f un to ut I ' m r ea 1 1 y wor r i ed a to out t h e 1
1
su to j ec t ma1 t er ." < I d o
n ot to e 1 i eve i n t h e ex i st en c e o f p or nog r ap h y ,tout I w i 1 1 ta 1 k
of it 1 ater t o con vey my t houg ht s an yway . ) The game wa
s
enjoyable, funny, not too hard, not too easy (STANDARDLEVEL) , and I have many comments to make.
First, 1 was rather dismayed to find that a few puzzlesr e qu i r ed H I NDS I GHT t o so 1 ve t hem » I ' m spea k :i. n g o f t h e to eamcin d t h e ch oo o 1 at e i n th e cag e . 0n e t h i n g I have a 1 ways 1 ove
d
about the puzzle quality of Infocom is that you can solve thegames on t h e f i r st t r y , W i th t h i s g ame that i s n ot r ea 1 1 ytrue. I focXhd NO motivation to just let the barge godownstream without knowing about the beam. The buoy is notenough. In fact it makes you want to go downstream; so doest he g 1 i m rner . Even i f you do d ec i d e to 1 et the to ar g e g o , howd o you k n ow wh en t o get to ac k on th e to ar g e i f you d on ' t k n owa to out t h e I c y Doc !•••: to 1 oc k i n g f ur t h er rnovemen t d own st r eam '? 1
1
i s r easona to 1 e t o not eat t h e c h oc o 1 at e an d even t o susp ec t asugar rush, but why, oh why would you put the chocolate inthe cage? I never would have done that unless I knew that I
wo u. 1 d 1 at er en t er t he cag e myself an d wou 1 d b e j ust shor t o
f
1 1"! e st r en g t h t o to r ea k out « Th e v i ew f r om t h e San d dun e Top i sa p er f ec t ex amp 1 e o f a p u z z 1 e wher e n o h i n d s i g h t i snecessary. You are told that there is a dock on the far side.Whet her or n ot vou c an f i gur e o u.t h ow to g etd ep en d on what you d i sc over af t er some f ac t „
h i n d s i g h 1: was somet h i n g t h at r ea 1 1 y b ot her ed
to it does notThe need forme „
I r ea 1 1 y d i dn't I i k e t h e r an d om scor i n g e i t h er . I
t i"i oug h t t h at t h e sc or i ng was a to ug un t i 1 someon e f r o rn I n f oc omtold me that it was random. Don't leave it like that. It'san n oy i n g „ Sc o r i n g , to me , i s a way t o k eep t r ac k of p roq r esst h r oug h out t h e g ame „ I f sc or i n g i s r an d om i. z ed t h e p 1 ayer i slet?:, with a sense that something is wrong. An adventure canput a player into another world, tout scoring is not part ofthe fun; it is an effort to tell the player how they'red o i n g .
-*rr*Page* 1
Now on t o what I k n ow you're rea 1 1
y
d i scuss i on of t h e LEWD 1 eve 1 « Th i s g ame ,
not pornographic (at all!), When I heard
wa i t i n g t o r ead ,t h e
•from what I saw, ist h at you h ad wr i 1. 1 en
a kinky game, I can honestly say I was a bit dismayed,I n -f oc om g ames h ave a 1 ways b een suc h t h at I have wan ted t ot. e 1 1 rny f r i en d s an d p ar en ts abo u.t t h em „ Now n o ma1 1 er how1 i b er a 1 my par en t s ar e , h ow c o u. 1 d t h ey b e i. n 1 ove w i t h myb uy i n g a g ame i n wh i c h I w i 1 1 b e sc r ew i n g var i ous p eop 1 earound the galaxy? (I mean cum on.) When this game isreleased, I suspect, knowing you. guys, that the packagingw i 1 1 he a h it sug g est i ve » iiv con c er n :i. s t. h i s s d oes t h i s hur t
yo u.r i mag e o -f a c 1 ean c ut,
t op --o -f: 1 h e- 1 i n e comp an y w i t h on 1 y
t h e b est i n ad ven t ur e g ames? My i mmed i at e i mp r ess i on is t h a
t
i t d oes , I a 1 so -f ee 1 t h at LG0P w i 1 1 a1 1 r ac t c ust omer s t hat
you d i d n ' t have b e -f or e,
b ut i t will d i sc our ag e m a.n y mor e f r omb ot h t h i s g ame as we 1 1 as your rnan y ot h er g ames. ( By t h e way ,
t h e p eop 1 e t h at play p or n o g ames ar e , mor e of t en t h a.n not
,
pirates,
)
A f t er p 1 ay i n g t h e g ame ( on t h e LEWD 1 evel), I f oun d t h a
t
i t i s n ot t he "sic k en i n g , t ast e 1 ess, y u.c k o 1
1
g ame t hat I washonestly expecting, I expected a porno game, but I waspleased to see that it was nothing of the sort; it was justanother high caliber game of yours. Even on LEWD, this is nota lewd game and I question if following this line ofad ver t i s i n g i s p r ud en t , (I k n ow you p ay men r i d i cu 1 ousamoun t s o f mon ey t o t e 1 1 you ab out ad ver t i s i n g ,
b ut I am a1 i b er a 1 m i n d ed e on sumer , an d I was a b i t sh oc k ed at t hattitle.) I still would have bought it because I know thatI n f oc om c an do no wr on g , but t h at is in p ar t b ecause I hav
e
p 1 ayed a 1 1 your s tuf f ( e x c ep t AM FrV ) „
Now on t o sma 1 1 er commen t s s St even " Roc k 1
1
Mer et z k y ,
Douglas Adams humor has OBVIOUSLY worn off on you. (I haver ead all f our H i t chh i k er ' s . ) Th e j ump i n g ar oun d an d us i n gsma 1 1 t) sep ar at e map s as op p osed t o on e b i q one as well as thegeneral language and style of humor is clearly related.
Wh en I ex am i n ed t h e E X I T H0LE , I was g i ven a r e f er en c eto the other holes through which I had been "jumping" aroundt h e so 1 ar sys te rn
;;h owever , I had 1 i 1 1 1 e sen sat i on of this
1
1
j ump i n g’
' at a 1 1 , esp ec i a 1 1 y b ec ause I was at a p o i n t i n t h e
g a rne b e f or e b e i n g ab ove Sat ur n » Bef or e Sat ur n , map -w i se ,t h e
g ame ,t o me , was b as i c a 1 1 y Mar s , Jun g I e (I d i d n ' t consider i
t
Venus,), cell, and Cleveland. I had not even thought aboutsp ac e hop p i n g un t i 1 i t t o 1 d me I h ad b een d o i n g i t f or sometime. Finding Saturn helped a bit, but it was after theex am i n at i on of t he h o 1 e an yway „
Another complaint with the EXIT HOLE 2 I went through itbef ore hav i n g a 1 1 e i g h t ob j e c: t s an d was sh own a L.A R:GE p or t i onof th e en d i n g of t h e g ame
I
f e 1 t t hat t h e t r u.e en d ing, wh i 1 every funny, was mostly a repetition of what I had seen byac c i d en t ear I i e r »
i know you don't like suggestions, but I thought, onL&WD , wh en Tr en t c omes t h roug hi s e j ac u 1 at ed f r om f o u.n t a i n 1
1
Th e d eser t i s ver y c 1 evershould only say, " CIt wasn't a
oasis, you cou 1 d say ,"Tren
t
(in t erms o f t he maz e ) b ut i t
very good maze. , ,3" once.
n e t h i n g ab out t h i s g ame t h at r ea 1 1 y b ug g ed me was t h everb ,, TIE." I said "TIE THORBAST," and it said" "To what?" I
r ep lied, "BATTLESH I
P
1‘ an d i t g ave me t h e cus t omar y an swer s
" IT'S ALL TIED UP. ..
"
I believed this was the way to get pastThor bast and to defeat the mad scientist.. If you are going tohave clever answer to something you don't want the player todo (like tying people up), don't ask what the player is tyingwith or tying to? it set's up an image that you have tiedsomething whether you have or haven't. Summary: I don't likethe "TIE" response.
I c an '
t
st an d t h e i n d enting of room d esc r i p t i ons . I
c hec k ed, an d you n ever d i d on p ast g ames ? wh y n ow » 1 1 ' s
aw k war d h av i n g r esp on ses w i t h out i n dents an d r oomdesc r i p t i on s w i t h .= I wou 1 d p er son a 1 1 y p r ef er i f t h er e wer e n oi ndent at. i ons.
I also don't like the random getting of the tube in theEXIT SHOP. I tried to wash the dust out, blow the du.st out,k eep t h e man f r om s 1 eep i n g ,
c oat t h e dust w i t h 1 eaves( I i gh t er t h at dus t ) ,
et c , et c „ et c but i t. a 1 1 o ame down to"SEARCH DUST. SEARCH DUST. SEARCH DUST." What a drag!
I thought the hardest part of the game by far was theb eam p uz z I e . I NEVER wou 1 d h ave go1 1 en i t i f I had n ' t ca 1 1 edyou g uys f or a c 1 ue . I t r i ed t o d uc k un d er t h e b eam , b 1 oc k
it, jump it, swim under it, eat it, and everything elsep oss i b 1 e .. I t o 1 d you ab out t h e p r ob 1 em w i t h t hat p uz z 1 e an dhindsight so I won't go on about that one, but I reallyt houg h t t h at one was h ar d
.
Th at i s t h e en d of my c ommen t s
»
I t houg h t t h i s wasr ea 1 1 y f un g ame an d I en j oyed p 1 ay i n g / 1 est i n g i t .. I mayin:-oun d ed c r i t i c a 1 b ut on 1 y bec ause I ' m g i v i n g my h onest
ah avs
Si -’age' 3
opinion about a game not yet released. (Why not go forperfect before sales, right? You. always have in the past-) Myonly real concern with this game is the lewdness. It's not a
lewd game but it will scare people who think it is. Thank you.
f or a 1 1 ow i n g me t hi i s p r i v i I eg e , 1 1 has been a p 1 easur ewor k i n g f or yo u. an d I h op e t o ag a i n
,
An ot h er g r e axt f an ,
INFOCON TESTING REPORTTHE LEATHERGODDESS OF PHOBOSBYR0 1 0ase 118 / Serial n umber 86032
5
All in all I really enjoyed this game and look•forward to seeing it in its completed form at my localcomputer software store . There were many things that I
1 i k ed ab out t he g ame « Ther e were a I so some asp ec t s t h a
t
didn't seem to fit the context of the game, but most oft hese p rob 1 ems were super f i c i al an d r ea 1 1 y d i d n ot ef feett h e p laying of t h e game
»
On the first day that I played the game I reached theroyal docks, got in the boat, started exploring, and diedbecause of the Martian Phone Co. During this session I
found several major bugs and a typo. The first largeerror that I found was that the basement (under the hallnear my cell) had shafts of light falling down through thestairs, when I tried to look at the light I discoveredthere was no light. When I tried to look at the stairs I
discovered that there were none, even though they were theonly thing in the room. Even the flashlight had noeffect, the stairs were still missing. 1 still wondert ill t h is day wh at t h e b asemen t was t h er e f or . I g ues
s
that it was for the illusion of a large building.
When I reached the Jungle on Venus I discoveredsever a 1 p r ob 1 ems „ The f irst oc c ur ed i n t h e cl ear i n g . 0n
e
question I kept asking myself is why was it a burntc 1 ear i n g » Anather quest i on was if it was r a i n i n g ac i
d
1 i k e i t men t i on ed i n a d esc r i p t i on or two wh y d i d n ' t I
melt away after so many turns. The problem was that thecomputer did not recognize the name of the location( c 1 ear i n g ) as a r esu 1 1 you c ou 1 d no t: 1 oo k at t h e c 1 ear i n g
.
The next big problem is a typo when you as thegorilla. If you say "love Gorilla" the game responds witha typo. Also the part about unfastening the straps on theslabs is very confusing. You can undo the straps holdingyour body down, but you (as the gorilla) can not unfastent h e st r ap s hoi d i n g Tr en t / T i f f i n y d own un t i 1 you are b ac k
in your own body. Also once you are back in your own bodywhy doesn't the gorilla return to normal and hop around orsomething, (the gorilla that belongs to the 'Mad8c i en t est ' sh o la 1 d n ot b e so docile) At t h e en d o f thisp ar t of the g ame ,
I f oun d myse 3. f won d er i n g wh at h ap penedto the mad scientest. Was he eaten by Venus fly traps?Will he return in a sequil? Another problem in this gamei s t h at most o f t h e d oor s ar e 1 oc k ed „ ( ver y 1 oc k ed ) butnone of these locks are visible to the naked eye. Not evena k ey h o 1 e t o 1 oo k t h r oug hi . A 1 so w hi en you r e 1 ease yourbod y f or m the s 1 ab i t hits th e ce i 1 i n g . Wh i 1 e p 1 ay i n
g
this game it seemed like the gorilla jumped and hit the
ceil i ng ,and not my b od y .
Th e n e x t prob 1 em I r an i nto was the k i n g on h i sthrone- When I would tell him about the 'Leather Goddess'the game would respond "it seems that the leather Goddessis not interested" even though she is not there. It alsoseems strange that there is a huge pile at angles there,but the only one you can attempt to grab is the andle thatis really the k i n gs daug h t er
»
The -frog princess is a cute idea -for this game.Except that, there is a waxy you can plug your ears and nosewith your hands at the same time (in real life that is)
you can put your thumbs in your ears and clamp your noseshut with your two little fingers, (try it!) Obviouslythis would throw a kink into the word phraser but it wouldbe interesting to see if anyone else thought of this likeI did.
In space there is a bug when you go back in the shipyou can eternally see the small ship leave every time youcornea back in from space if you haven't solved the puzzle.
Th e p r ob 1 em of p r ess .i n g t h e right but t on s i n t h
e
barge to get over to the bank on the far shore is not toobvious (but if it was then it wouldn't be much of apuzzle)
.
The maze under the Sultan's palace was just too hardin my opinion for a standard level game. I ended uph av i n g t o ma k e a movement table us i n g d i mes on a p i ec e o
f
paper to keep track of the three things that I had to doto stay alive and well. I think that based on just thispart alone that game should be upgraded to an advancedlevel game.
The part about getting to the South Pole I solvedwhen 1 first arrived at the Sultan's palace. I pushed theorange button (which sent the barge downstream) then I
wen t t o the g ar d en an d wen t down t he we 1 1 » Th i s t oo k m
e
t h r oug h the well b o1 1 om an d t h roug h t h e hole t h er e an d I
arrived at the South Pole. I later discoverd that I wasd o i n g t h i s a 1 1 wr on g
«
At the South Pole there was a MAJOR BUG all I had todo to get the cotton bail Is was to look through the windowaxn d then say ' t ax ke t h e c o1 1 o rx b ax 1 1 s ' axn d I could ex t r ac tthem wit hout so 1 v i ng this puzzle. I h op e you f i x thisproblem before the game goes on the market.
Something else that annoyed me was axil through the-game whenever you tried to kiss someone the game wouldrespond 'just wait. There will be plenty of that duringt he c I i max . « . « o f t h e g ame .
' We 1 1 wh en 1 g ot t o th e en dof the story I waxs rather disappointed. Also during thegame I gave all of the objects that Trent /Tiffany needed
t o ass0mb 1 0 t he dev i c e , b ut j ust b 0f or 0 h e / sh 0 put 'l; h 0mt og 01 h 0r he /she g i v0s t h 0m a 1
3
. b ac k an d t hen you h av0 t agive them to him one at a time. Maybe this could beso 1 ved b y h av i n g him ret use t o t a k 0 an yt h i n g f r am youdur i n g th 0 game
.
The part where Trent /Ti -ft any actually assembles themachine is very good. (I would like to see a photo of whatthe completed device looks like.) After all is said anddone and the Goddess is repelled the story ends sosuddenly. Was it all a dream? Will there be a sequil?The game just ends without you even getting to say goodbyet o Tr 0n t / T i f f any - (even in t h 0 W i z ar d of Qz Dor at h y got t
o
say a q u i c k goodb ye ) Th i s i s j ust my p er son a 1 op i n i on
.
The game still functions well, but the ending is so short.
With all these problems and bugs the game still hadsome wonderful parts that I will always remember. The wayTr en t / T i f f an y ap paren 1
1
y d i es an d t hen emer g es n one th
e
worse for wear, at the South Pole, the Sultan's Palace,and in that cesspool of life, Cleveland!
The riddle at the Sultan's Palace was one of the bestpuzzles that I have ever seen in any of the Inf acorn games.I r an k i t r i g h t up there w i t h the g 1 ass maze in Sor cer e
r
an d t h 0 Babb 1 0 f i sh i n t h 0 Hitch i ker s Gu .i d e . 1
1
took mesome twenty at temp t s at this r i d
d
1 e t o g et the rightanswer. First I started with the obvious, like; sex,women, money, wealth, gold, power, ect»„ Eventually I
figured it out. I liked the way when you answer sex orwomen that the Sultan says that that's a good answer, butit's still wrong and he kills you any way!
The message about how to get into the catacombs wasalso very good. Maybe you should include a 'secret crip tocode ring' in the packaging (see fig ftl) similar to theones to be found in the days of early TV and radio sciencefiction shows, or perhaps a decoder wheel. Not that thepuzzle was too hard, but it would add a 'pul pish' qualityto your game. If it is already too late to change thepackaging how about offering it to people who have alreadyb oug h t t h e g ame by h av i n g t h em send in t he i r b o x t op s an
d
$ t o c over t h e c ost o f post ag e . It'
s
j ust a sug g es t ion.
I also thought that the observation room window wasgood in the lewd level. though that the description wasboth unusual while not being to lewd or disgusting. I
wonder what the Moral Majority will think when they playthis part of the game,
Th e totally use 1 ess d i men s i on hop p i n g traveler thatarrives and talked about his sister's anatomy was highlyamusin g ,
b ut n ot so muc h as how you c h an ged t he wor d t hatt he war n i n g i ssued j ust a f ew roun d s b ef or e
.
I loved the King Minos story reteling and I also
liked the 'holy phototropi sm ' comment about, the venus -fly
trap, and also the way in which you trap the plant. Howmany movies have I seen that trick done. This game was1 i ke being Buc k Roger s .. 1 1 p i c ked you up an d p ut you d ownin a land in which you could play out the most heroic farf et c hed fan t as i es . How ab out t hose p en g u i n s ,
or t he r obo
t
gypsies. Trent reminds me of Doc Savage a little bit (thatis if you gave Doc Savage a full frontal labatomy). Itwas so f un t o p r et en d an i magi n e t h is world of Mar s mar k e
d
by canals filled with water. Of Kings, Sultans, and bravewarriors that died before they could get the cap off the1 i p b aim.
I c an see i t now t h e first man on Mars st ep s out an
d
from his capsule spots a sign saying 'Canal View Mall' onit. The sequence on Venus reminded me of some of theEarly Perry Rhodan books. Their venus was a tropical rainf orest f ill ed wi th man eat i ng p 1 ants , but Per r y caul dn '
t
k ill t h em b y saying 'hiss'.
The sequence in space was fun, wearing the whitesuit, while your opponent wears all black. Howstereotyped can you get? I'd like to see what thismonster looked like, how about a drawing of one? I likethe fact that you can hear in the vacuum of space. Thisis also one of the problem parts of the game. If you waittoo long then opportunity passes you by and the game cannot be completed. Like in Cutthroats if you don't show upfor the meeting the game can not be completed. You shouldgive at least a few more turns to figure it out, or atleast prompt a save as soon as Trent is blown too bits.
When I. first tried this game it seemed too disjointedan d un r e 1 at ed ,
tout up on f i n i sh i n g t h is ad ven t ur e I f ee 1 a
t
home in the games locations and with the characters in thegame. I eagerly await the day when this game arrives in.it's final format at my local computer store. I haveen j oyed t est i ng t h i s g ame an d 1 oo k f or war d t o test i n gf utur e wor k s of i n ter ac t i ve f i c t i on f or you . En c 1 osed ar
e
t h e toug sh eet s t h a t. oon t a i ri all the m i st a k es ,typos an d
errors that I found in this version of the game. I'msorry that I couldn't find more bugs for you. I hope thatyou will keep me on the testing list. I understand thatmost of these mistakes have already been worked out of theprogram, tout I hope I have found a few that you might nothave seen during the early development.
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Hi Guys!
First off, Leather Goddesses o-F Phobos is a good game.
No, it’s more than good, but not quite great. It’s one o-F
those thing that they don’t have a word for. Let’s use an
adjective: It’s a very good game. (Ah! Such clarity! Such a
vocabul ary !
)
I probably had more fun (as opposed to intellectual
challenge) playing it than any of your others (Except
Hitchhiker’s, maybe.) And you can tell that Steve was
effected by Doug when they worked on Hitchhiker’s! Oh, man...
LGOF, in fact, seems like an R—rated evolution of the Guide.
It uses the same disjoint terrain and the same humor (not
that that’s bad. Oh, contraire!)
It took me about fifteen hours to solve, just right for
a standard game that I work on alone...
If I had to complain (Hey, you asked!), I would say that
the game was much less pronographic that I expected
expected... Blame it on my hormones, but I expected more sex
related puzzles. I mean you only have to have sex twice (and
then neither partner starts out human... This game is
different .) If this really matters, I’d change the packaging
rather than the game. After all, the different levels don’t
change all that much.
The clues hidden in the comic book and the Scratch ’N’
Sniff are great ideas! The worlds first nasal computer game!
You guys can really grab great gimmics.
About puzzles, if there was one that caused me the most
frustration, it was getting past the ion beam. Aagh ! That
drove me completely wonky? The reason it took me so long was
that I never took the buoy seriously, I mean you suggest that
I don't wander into the desert either, so why should I
listen, so to speak, to the buoy? Maybe if you game the
player more warning.
Bluntly, I hate mazes. HQTE them. The map helped, yeah,
but all the hopping, clapping, and kweepaing made it ever
harder. Some people might think it was a challenge, but I
thought it was just frustrating. . . This pumped up my time
quite a bit. This was probably the most unpleasant part of
the game for me.
If there's something that's always annoyed me about
adventures (aside from mazes, that is...), it's a puzzle that
can only be solved with hindsight. I've never had it happen
in one of your games, but it's happened in others. It's where
you need to play a puzzle to find out what you need to finish
it, like putting the chocolate inside the cage before the
scientist zaps you. If the ape motioned to your inventory, or
hopped up and down, or something, anything, to let you know
that the candy needs to be in the cage, the problem would be
salved. The buoy also might fall into this category.
I love the way Trent (or Tiffany) keeps getting killed
and re-assembl ed ! And that references to Zork and
Hitchhiker's (and I' sure others) are great for the diehard.
A few more responses aside from "That was only a
retorical question" would be welcome. In -fact, there are
several responses that get kinda, well, tedious: The "It
wasn’t a very good maze, was it?" in the desert, the babies
cries, the woman’s beatings, things like that. One or two
more responses, the little they add, would do a lot.
Is it possible to win it you weigh less than Trent? It I
did, it would be very trustrating tor me to keep dying ’cause
I told the truth.
To expand on a tew things listed in the bug sheets:
You use the literary voice trailing very
inconsistently. In one place you have "Yawn ... Snore." with
spaces on both sides, in another you have "The story is
loading ..." with just one space, and yet another with
"Hmmm. . . It looks like the King is waiting tor you to speak."
with none. Personally, I uses no spaces bet ore the dots and
one at ter. But that’s me, so maybe you would want to avoid
that . .
.
The game seems to have severe problems with the handling
ot two verbs in one sentence. "SET IT AND READ IT" will make
the game think "READ" is another noun to be gotten (Getten?
Setted? Whatever...) A comma ("GET IT, AND READ IT") doesn’t
help either.
A direct address continues at ter a period. It I type
"TRENT, FOLLOW ME. N. " Trent will think the "N" applies to
him as well as the "FOLLOW ME."
It you originally enter "18" tor you age to get into
LEWD, then go to TAME, then return to LEWD, the game requests
your age again. I-f you enter "18" again it says “Liar! Last
time you said you were 18!"
h, in case you are wondering, I sent you guys my bugs
on xeroxed sheets, ’ cause I made a mess of the originals. I
•figured it J d be easier to translate them into English -for you
instead of trying to explain what was on the originals.
Looking over this report, I notice that I’ve talked
about almost totally negative things. That’s cause that are
too many good things to mention. The stuff above I just
digressions into "average" from normal Infocom.
In conclusion, LGOF is, again, very good, but I have a
feeling that it may be received better than that. You guys
have a history of breakthroughs: Zork, Deadline,
Hi tchhi ker ’ s, A Mind Forever Voyaging, and, maybe. Leather
Goddesses of Phobos. The first was the the original "real
English" parser; the second was the first with interactions
with complex people; the next, col 1 aborati on with an author;
the fourth was the closest to a novel (or so I’ve heard, I
can’t wait to play it); and LGOF the first "adult" game. (You
better tell Marc to hurry up! Steve passed him in
breakthroughs. ) As far as I know, the only other game like
this was Softporn Adventure for the Apple, and that’s like
comparing a gnat to, oh, a Saturn V rocket.
Yours truly.
P. S. Max called yesterday asking how my parents felt about
me playing Leather (I ? m IS.) I showed my mom some of it and
she decided it was "harmless. 11 (Sound familiar?) She thinks
the R—rated concept will help sell the game to older people
(adolescents and adults), but parents of younger kids might
balk. My dad shrugged, which is his usual response. I think
that people, seeing the box with descriptions of the
different modes, will envision "Debbie Does Dallas" or Sidney
Sheldon instead of mostly a description of respiratory rates
and a few sounds here and there. You might want to stress
that the game is not a full—on i ntergal act i c sex romp, but a
regular, good old Infocom game.
V*’
P. P. S. Thanks for letting me test! I had a ball.
INFOCOM125 CAMBRIDGE PARK CIRCLEFIFTH FLOORCAMBRIDGE, MA 02140
DEAR MAX,First of all, I would like to thank you for giving me t Fie
opportunity to beta test LEATHER GODDESSES OF PHQBQS, I
completely enjoyed t Fie experience! As you may or may not Fiavenoticed by now, my writing can be a bit messy at times, so I amsending this letter witFi my beta test sFieets and printed screensto clarify my findings.
PROBLEMS1> When in tFie closet north of tFie observation room, if youLOOK AT THE FLOOR, tFie computer makes no mention of tFieb 1 ac k circle it desc r i bes in t h e ma in desc r i p t i on
.
SOLUTION:1 > WFi i 1 e I don ' 1 know if t Fi i s little pr ob 1 em c an be sol ved
,
it sure would be nice if tFie floor description includedmention of tFie black circle.
PROBLEM:2> At tFie rocky clifftop. The description describes a black
circle to tFie NW. If you go northwest, you cannot entertFie black circle. TFie black circle must be entered fromtFie rocky clifftop, witFi no mention of a directionnecessary.
SOLUTION:2> Omit tFie mention of
circle.a direction associated with tFie black
PROBLEM:3> In the BEDROOM in the TEENSY-WEENSY-HOUSE. After Trent
gets tFie FieadligFit. If you pull in tFie rope tFien put itout again, Trent will once again volunteer to get theFieadligFit. If you allow him, Fie will leave again, andthe headlight you have in inventory will vanish.
SOLUTION:3> Since the rope is no longer necessary after this 'test”,
why don't you Fiave tFie rope break free of tFie bed justbefore Trent reaches the ground. Trent will land safely,and tFie rope will no longer be a concern.
PROBLEM:4> Same as #3 except while Trent is gone, if you try to GO
DOWN the computer returns, "BUT YOU CAN'T ENTER THENARROW TUBE!" I didn't encounter a narrow tube to enterin the whole game!
SOLUTION:4> THIS ONE'S ALL YOURS!
PROBLEM:5> IN SPACE, after the passenqer ship has left. If you
say, "EXAMINE SHIP," it still asks, "WHICH SHIP...,"this seems i n c or rect
«
SOLUTION:5> AGAIN, ALL YOURS.
PROBLEM:6> When fight THORBAST IN SPACE and HIS SWORD floats toward
you. If you take HIS SWORD, leave through the BLACKC I RCLE , and dr op HIS SWORD anywhere else in the game,when you return, he whips around and maqically retrievesHIS SWORD out of thin air.
SOLUTION:6> It seems that the problem here is that you ( I ) are Cam)
never supposed to leave with HIS SWORD. Thorbast is apretty nasty guy, so if I were to leave with HIS SWORD I
-wouldn't put it past him to whip HIS SWORD out of mypossession and (perhaps) take a fatal stab at my back toteach me not to turn rny back on his kind of mutant scum.
I hope the above descriptions have helped. Attached to thebeta test forms are four printed screens that have descriptionsthat are kind of hard to explain so I .just highlighted them. If
you have any questions, don't hesitate to call. Again, I had agreat time beta testing for ya
!
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May 2, 1 986
To Whom it May Concern:
During the past month my wife and i have played Leather Goddess for a
total of approximately twenty hours. Although we encountered few "bugs"
or significant inconsistencies, I must take exception to the classification
of this game as easy. Even though I asked for and received many clues I
was unable to complete the game by the end of the test period (in fact I
succeeded in collecting only about one third of the objects listed on the
matchbook). The only other INFOCOM game which I have played was Zork I,
so this may account for my obvious difficulties, but I still feel that
Leather Goddes should be listed as intermediate.
1 hope that the information 1 have provided will be of help. I would enjoy
another oportunity to test other games in the future.
Sincerely,
Leather Goddesses of Phobos
Tes ting ReportBy
Howdy ,let me tell you about this game ere. 1
.
1 '** '*•
it'* entertaining and unpredictable, but that m i gh - b-
problem too because there is not much continuity. It JU*t
Us like a bunch of puzzles and situations thrown together
with a weak plot to tie them together. ,hey look like
wepp left out of Hi tch
h
iker - s; in fac., the
is quite similar to Hi tchhiker's , from starting
being sent off to some strange place and
porcino around to a bunch of unconnected situations.
Not that I'm complaining, it's just that the puzzle-oriented
games aren't my favorites. But still I enjoyed it more than
i might have expec ted . . . the ideas are clever, as is the
" qe n de r-correct i on " -feature.
things thatentire gamei n a bar tote 1 epor ting
Inevitably we get to the "lewdness" angle o-f the game.
Per son ally I think that it is c omp 1 e t e 1 y unnece ssar y . You
seem to think that inserting a -few -four — letter words will
make the game innovative or exciting, but instead they just
don •' t seem to belong. If someone wants graphic sex
descriptions he/she is not going to go out and buy a f5u
game. Not that I think that is its purpose, I'm just unsureo-f what the purpose actually is.
0 1 h e r su gge s t i on s :
The se ntence "Even i -f you didn't care abou t you r clothes,imagine the embarrassment!" in describing your need to use
the restroom is unclear as a description o-f your need to use
the restroom, i ,e. I didn't know what i t was talking about.
I know 69 ,105 is a si gn i -f i can t number,
bu t 69,1 05 1 eavescould not -fit in any normal -sized sack.
How can a closet hardly big enough to turn around in have a
two-foot wide circle on the floor in one corner? (A circlewhich you are obviously not standing on.)
Anyway, it was fun! I'm ready to test another one.
Infocom, Inc., 125 CambridgePark Drive, Cambridge, MA 02140(617) 492-6000
inFOCOIRMEMORANDUM
TO: SteveFROM: SuzanneDATE: May 29, 1986
RE: Gamma testing for LG0P
I simply want to clarify the new testing procedure for Gamma.
During Gamma, Testers will be censoring the bugs according to importance. If
for example the bug is involved with a puzzle, the bug is considered important.If it is not involved with any puzzle, then it is not important. The gray
area in between is either "voted" on or reported as a "nitpik".
With "nitpiks", please only fix those that you deem important enough to fix.
If a nitpik requires changing the code to fix it, please be as certain as
possible the fix won’t severely break anything else.
With a very important bug that requires changing code, please inform us if
you know of other parts of the game may be affected by the fix.
Since you will be away for several days during Gamma, it is even more important
that any changes to the game are as minimal as possible (except in crashes,
ZIP20 warnings, etc.).
Thanks for your cooperation. It may make the difference.
New England Systems Support, Inc.
66 Old Rochester Road Suite 304 Dover, NH 03820
(603)742-0210
June 8, 1986
Mr. Max BuxtonINFOCOM125 Cambridge Park DriveCambridge, MA 02140
Dear Mr. Buxton:
As we agreed, NESSI has performed an examination of LeatherGoddesses of Phobos . We find the game to be of the high qualitythat we associate with an INFOCOM product, and we have includedsome observations which we hope will be helpful.
First, a few words about the scope of our testing. We are a
testing organization, and one of our key considerations isefficiency. In this case, we attempted to examine areas thatother parts of the test program might not have covered. We knowthat INFOCOM products do not exhibit catastrophic errors--probably because the in-house Quality Assurance people are doingtheir job. We also feel that the Gamma test program is anexcellent way to check out a game, even if cost was not a
consideration. In particular, the game-playing enthusiastsprovide far better input on gaming aspects than any testingorganization could. On the other hand, NESSI can provide a
service apart from either of the others involved in checking outLeather Goddesses . As a professional testers, we can examine a
product in a manner quite differently from game enthusiasts. Asan independent organization, we can view it with objectivity thatin-house people don't have.
NESSI has no surprises for you--we found a few problems, butnothing that seriously hampered play or enjoyment of the game.We did find some installation problems, and a few things you willwant to attend to. In particular, at least a prompt should beprovided when a CCtrl C> is entered, or when <PrtSc> is givenwith the printer off line.
You may find our compatibility work of interest. We foundthe game fully compatible with Ready and with the Wang PC/APC,but we found it incompatible with Topvi ew . Compatibility withhardware is likely to be an INFOCOM strong point, since the text-oriented games will probably not be difficult to run on evenmarginally IBM-compatible computers (we didn't check), butsoftware compatibility is another matter. NESSI has done someinvestigation into interactions among memory-resident andwindowing programs. I'm sure you know the industry has a way togo in these areas.
Even though we didn't concentrate on playing the game.Leather Goddesses left us with a favorable impression. It waseasy to pi ay ( but not to win), and it held our interest.Although we aren't qualified to rate sexual content, ourpersonnel felt the game was tame even in lewd mode. If youchoose to do some improvements, we suggest an increase in thegame's vocabulary and in the interaction with game characters, asin Wi tness . Overall, NESSI employees working on LeatherGoddesses liked it very much.
NESSI has done this work without compensation in hopes ofintroducing ourselves to INFOCOM. We are a new and growingcompany, and at this point we would like to continue ourrelationship until such time as resource conflicts force a
change. Please keep us on your Gamma test list, and we wouldlike to use your firm as a reference.
We have attached copies of our test plan outline and testreport outline. We hope that this input is helpful, and thatNESSI can be of service to INFOCOM both in this capacity and in
other roles. Please call me if you have any questions.
Marketing Representative
NEW ENGLAND SYSTEMS SUPPORT, INC.
TEST PLANObjectives
complement other activitiesassume functional testing substantially completegamma testing will wring out the gamego after sections where errors are foundfocus enough attention on invalid & unexpected input
NESSI Contribution -- Systems Testingfocus on translation errors -- objectives to product
most error-prone stepnumber of errorsseverity of errors
compare objectives to program to documentationspecific categories for examination
installability testingrecovery testingdocumentation testing
useabilityinterfaces tailored to usermeaningful , understandible outputstraightforward error diagnosticsinterfaces demonstrate conceptual integrityexcessive or rare optionsimmediate acknowledgement of outputseasy to useredundancy where accuracy is vital
Completion Criteriafocus on meeting Gamma schedulenotify Infocom if problems are significant
Schedulesjob completion by June 13
Responsibilitiestest planning, conduct and reporting -- Edsecondary testing -- Johnreview -- BruceInfocom poc -- Max at (617) 492-6000 x202 (call collect)
Toolsmanual test conductReady for instruction & noting problems
Hardware Configurationprimary — IBM PC/XT
578KIBM CGAIBM Color Monitor20 Meg Hard Disk + One 360K floppyEpson FX-85 printer
problem verification & spot check -- IBM AT640KEGASony Color Monitor2-20 Meg Hard Disks + One 1.2 Meg floppyToshiba P351 printer
compatibility check on Wang PC & APCTracking Procedures
insert problems on copy of test plan kept on ReadyRegression Testing
will negotiate with Infocom if needed
NEW ENGLAND SYSTEMS SUPPORT, INC.
TEST REPORTProblems Encountered
InstallationInstallation Problem 1 - May 28, 1986
installing on hard disk using Installh.batdefault disk was C:
gave command A‘. INSTALLHprogram copied files into root directory
Installation Problem 2 - May 25, 1986installing on hard disk using Installh.batdefault disk was C:
made a directory called \PHOBOScopied game disk into directorygave command INSTALLHprogram copied files into root directory
System InteractionMajor
Control-C will abort the program whenever pressed(no internal int-23 handler)
Shift/PrtSc or Ctrl/PrtSc with printer offlineprogram will hang
MinorThe command RESTORE <f ilename . ext> should be allowed.Screen handling
With width less than 80location clearednew location string is shorterprevious location will not completely clear
Intro screen out of specified length/width limitsCornerstone screen out of specified 1/w limitsScrolling
With less than 25 linesIf Esc key is pressedContents of next line will not clearon subsequent scrolls
Keyboard bufferNot flushed when returning from Cornerstone screen
If a two-code key (i.e. function key) is pressedThen the second code is typedIf the second key has meaning (control key)And is followed by returnThen results are indeterminate
CompatibilityTopview
Not compatible -- Topview does not support ANSI sequencesGarbage will appear on screen
even if ANSI. SYS driver is in CONFIG.SYSWang PC and Wang APC -- compatible
No unique problems in native Wang modeInstallation must be modified or will fail
Wang system disks do not contain ANSI . SYS(Wang default screen drivers are ANSI compatible)
Modifies Wang CONFIG.SYS fileWill hang in subsequent bootsUnless COMMAND.COM is in root subdirectory
Parity Check 2 May 29On watsup dockUsing Ready to note progressattempted to save gamegot parity check
had to cold bootlost game and notes
Could not duplicate on Jun 3
Tentative conclusion -- hardware errorOverall Impressions of Game
GeneralUsual INFOCOM quality
Easy to playInteresting
Bugs did not cause problemsnothing catastrophic once game was up and runningother than printer off-line problem, nothing bothersome
Impression of sexual contenttame, even in lewd mode
note our limited amount of game playingin particular, we never saw the Leather Goddesses
nice touch -- tailor gender to restroomGame-playing problems encountered
Dialogues with other characters in gameconversation was very limited and artificialproblems with giving answer to riddle--
you, mars, war not understoodGame vocabulary seemed limited
Game would often not understand an inputSometimes would not understand a word it just used
Time LogMay 26 -- Read documentation -- 1 hourMay 28 -- Install product -- 1 hourMay 28 -- Test Planning -- 2 hoursMay 29 — Playing game — 2 hoursJune 2 -- Playing game -- 2 hoursJune 3 -- Looking for Bomb -- half hourJune 3 -- Mapping game -- 2 hoursJune 4 -- Compatibility check -- 1 hourJune 4 -- Compatibility check -- 1 hourJune 5 -- Stress testing — 2 hoursJune 6 -- Summary & reporting -- 2 hours
Infocom125 Cambr idgePark DriveCambridge, Mass
Dear Max,
One note here before I start. I don't care much for thenew payment policy. It's about like not getting paid. I havezero motivation to go back and play the game again after I'veworked it over as solidly as I have. I can only assume that thisis an effort to cut down on the paperwork and the number oftesters. Anyway be sure to enter in the data bank that, ifpossible, I'd like my payment copy to be the Atari version ofthe game... as I will probably be giving it away.
Anyway, on to Leather Goddesses of Phobos.
I'm making an allowance for Goddesses. I'm not going tocomplain about armed combat over Saturn or walking VenusFlytraps, or a host of other highly illogical and impossibletype things. They did them all the time in 1930 's comic books.I'm letting them pass without comment. I'm confining my commentsto the mechanics of the game itself. Hence the letter farshorter than my usual.
1) Cover Frog with Blanket. There's no good surface on thefrog. I should be able to cover anything with a blanketregardless of the surface.
2) After falling through the black circle into thecushiony cell, I attempted to reverse the trip by climbing upinto the hole in the ceiling. Obviously the ceiling was too highso I tried it standing on the stool. But the program respondedthat "You aren't going anywhere until you get off the stool."The direction Up from on the stool should be treated differentlyfrom the other directions, probably with a "You can't go thatway" or a "You can't reach it."
3) 'Save "Love"' allows a Save but then informs me thatthere seems to be a noun missing. Every time I restored thatparticular saved game it gave me the same message. I think thesave command should flush the rest of the user input buffer.
4) Search Alien. You can't... but I should be able tosearch his clothes, his pockets, etc. much as I would a pile ofleaves
.
5) If you look under the sod after you've moved it, youstill get the description that you see something dark under itthat you got before you moved it.
6) I find it odd that Trent/Tiffany will do limbering upexercises in locations that are too tight to move, such as thecloset and the cramped space. Indeed, I find it odd that he/shewill enter the location at all.
7) After applying the Lip Balm, drop the stick and itinforms you that you'll have to remove it first.
8) There is an illogic to the sheet rope solution. SupposeI weigh 120 pounds and Trent weighs 180. He can safely climbdown the rope and it won't rip but I can't. I think it would bebetter if the rope ripped no matter who went down it butTrent/Tiffany because of his/her superior athletic ability wasable to survive the fall unscathed. For that matter, the ideathat falling the ten feet from the second story window of ahouse in Cleveland would be lethal is pretty ludicrous. Itwould be better if I simply broke my leg and waited out theconquest of the Earth in a hospital.
9) There is a message that flashes on the screenbriefly when it is starting up that says something like it can'tfind... It's gone before I can read it all. I created my workingdisk by simply copying all the Leather files to a bootable disk.
10) I assume that everyone knows the opening screendoesn't scroll all the way off before the **More** messagecomes
.
11) I have never seen a loin cloth, or a bikini for thatmatter, that had pockets. (I'll let pass the problems inherentin a loincloth made of metal.) Why not put the rule book in thestrap of the loincloth/bikini?
12) In the Main Hall of the sultan's palace thedescription says there are stained glass windows. However, openwindow gets the response that says you can't see any windowshere
.
13)
You can search leaves and dust but you can't searchsand?
14) After loading many things in the basket, I tried toput the baby in the basket, thinking to abandon it at theorphanage. Get all out of basket left the painting.
15) There is a logical problem with lugging the open canof stain around. I can throw it or drop it, but it never spills.Wouldn't it be better to put a lid on it and make me open thecan of stain?
16) There is no mention of the time factor to a move yet
5
*
the comic book says it is important to Clap, Hop and yell"Kweepa" every few many minutes to avoid the baddies. Shouldn'tthere be some mention that 1 turn is about 1 minute? I recallthat in some Infocom games, a turn was less than a minute...Trinity for example.
17) I like the riddle puzzle a lot but I would like to seea few words added to the good guess list... such as "This Game","Infocom", "Meretsky", "Suzanne Frank"...
18) There is a spelling error in the comic book. "Got him— and just in time to." It should be "too."
19) Say "Kweepa" chops off the rest of the user input lineso you can't have any commands following it. 'Say "Kweepa".Clap.' won't Clap.
20) You can take the raft, which is big enough for you andall your stuff including bags of leaves, into places that shouldbe too small for them, such as the closet and the cramped space.Same basic problem applies to hauling the raft through the holeswhich are described as being about 2 feet across in the closetdescription
.
21) The Sultan's wife certainly has broad tastes. Shedoesn't care if you have a clothes pin on your nose or your lipscovered with Lip Balm.
22) I would have thought the Marsmouse would be happy toeat the chocolate.
23) Examine Raft. You see Nothing. Not nothing special.Just nothing. The same basic thing happens when you ExamineTray.
24) In the browsie, you have a giant Venus Flytrap thatwill eat "insects 20 times its size." Given that a regularV. Flytrap is a few inches tall,
a) where do you find insects that big?b) Is it even theoretically possible to eat anythingthat much bigger than yourself? Where is it afteryou swallow it?
How about eating 20 times its weight in insects?
25) Why would a Venus Flytrap be scared of DDT a bugkiller? How about a weed killer instead? Agent Orange?
26) I managed to get into the final sequence whilecarrying nothing at all. Trent dutifully begins to build hisLGOP killer... using what?
27) Two things bother me about the Marshawk. First, it
will find me instantly whenever I say "Kweepa" no matter where I
am. I can only assume that the game is crawling with Marshawksall just in the next room. But how did they get to Venus? Orinto my locked cell? Or the bar on Earth? Obviously the birdsimply appears in response to the phrase no matter where you areat the time. Obviously, it shouldn't. For that matter the onlything I've been able to say while in the body of a gorilla isKweepa. Obviously I shouldn't be able to say that either.Second, how does a bird in flight rub its eyes? How does a birdrub its eyes in any case?
28) The mad scientist has a hatred for the tube and willalways knock it out of my hand. I tried hiding it in the canvassack. He still knocked it out of my hand though I still had theclosed canvas sack. Wrongo! Here come the Marstigers for thatone. I should at least have an open sack or have the sackknocked out of my hand too. There was another occasion wheresomething in the sack acted as though it weren't in the sack atall but I've forgotten the gory details of that one.
29) On the divan with the leather goddess, it tells methat there is an odor coming from somewhere nearby. When I saysmell, it says "You can't reach the odor from here." Huh?
30) The South Polar Orphanage. The solution here isinordinately specific about the phrasing. Leave basket at thedoor. Leave Baby on the Doorstep, etc. etc. I spent severalminutes working at getting the exact phrasing when it shouldhave been as simple as drop basket.
31) The solution to the Martian Assassin is prettydippy, mostly because I can't throw away my sword. The classicHerman goodguy would have thrown his sword away and punched thebad guy. When I try to punch the bad guy the program comes backwith [with sword] . Punch with a sword?
32) I have noticed with Thorbast that if I re-enter thebattleship then come back out, the whole sequence starts allover again. The monster is no longer attacking the girl. IndeedThorbast is struggling with her again. He straps her down andthen comes back to me grinning evilly. A few turns later themonster shows up again and proceeds to start his number on thegirl again.
33) Was my therma suit on inside or outside my brassloincloth? If it was inside the loincloth, how did I put it onwithout first removing the loincloth? If it was outside, howcome I can still get to the rule book in my pocket?
34) Some spelling and usage mistakes. The word Torah isalways capitalized when used to refer to the Jewish holy book.
35) The mad scientist routinely uses the German "der" for"the" with one notable exception. "Ze sex drive." Using Derwould be consistent. The other forms of "the" in German are"Die" (said dee), "Das" and "Dem." I believe the correct formfor this case is der. Making it "De sex drive" would be theminimum change remotely consistent with the language.
36) The stallion is part of the LGOP Calvary. Given thatCalvary is a hill outside Jerusalem where Christ wascrucified... I suspect the word you want is Cavalry, whichrefers to mounted soldiers.
37) Hoofsteps? Isn't the usual phrase Hoofbeats?
38) Therma? Of all these, this is the one I have theeasiest time accepting. It's a typical 30ish kludge of the wordThermal. Or is it a typo?
39) Why doesn't the chocolate melt in the tropical junglesof Venus? Or even in my hand for that matter?
40) I would like to see Hug and Massage added to the verblist.
41) The closet off the observation room is giving me sometrouble. I tried an alternate approach of having Trent lift meup to the basket on an occasion where I had entered the closetwithout turning on my flashlight. It said it was too dark to seeanything and then reported that Trent had followed me...implying that it could see Trent enter the closet... I thensaid, "Trent, pick me up." The program said something about notbeing able to see Trent. Point one, talking to someone doesn'tdepend on being able to see them. Point two, I had already beentold that Trent was in the room the turn before.
42) I turn on my flashlight and get the description thatthe closet is so small that I can hardly turn around and thatTrent is doing limbering up exercises... see note 6)... and thenjust to make things better, Trent trots over to me... it must bea good 6 inches... to flip the matchbook to me. Given that Trentis never more than a few feet away, why not drop the part aboutTrent trotting over to me?
43) Still in the closet. About the only thing I can do inthe dark closet is enter the black circle. Of all the thingsthat should be difficult to see in a dark closet, a black circleon the floor in the corner should be the hardest to see.
44) On the stool in the closet. I can't go south until Iget off the stool, but I can enter the circle without gettingoff the stool.
45) The space monster doesn't really swim through space,obviously. The word should be in quotes.
46) Give Thorbast his sword. [Whom do you want to giveThorbast his sword to?]
47) There are a couple of places where the descriptionsseem a little strong for the Tame mode. Particularly when youliken it to a G rating. Specifically:
a) The Salesman's use of "Hell."b) The reference to Venereal Disease on the Royal docks.c) The sultan's wife disrobing.d) Elysia being stripped by the space monster.None of these are really strong enough to get too worked
up about but they would deny you a G rating if this were amovie. Given that the Tame mode isn't going to stop anybody fromseeing anything intensely Lurid I think [perhaps] the solution isto rephrase the manual.
48) In suggestive mode with the Sultan's wife. I can't eather because nothing beyond the missionary position is allowed insuggestive. She can, however, eat me. Last time I looked, thatdoesn't qualify as the missionary position either.
49) I was a little disappointed that the description ofElysia was the same in all three modes. I expected something atleast slightly more lurid in Lewd mode.
Gosh. This isn't up to my usual lengthy standards.Obviously there is some difference between testing Beta versionsof games with fundamental problems and gamma versions ofinspired games like this one. I've seen a few Infocom games thatI thought were turkeys and a lot that I thought were reasonable.This is the best I've tested for you. I don't think Trent holdsa candle to Floyd as a wonderful character... but then there arethings in Leather Goddesses that I routinely did that neveroccurred to me to try in Planetfall.
Best puzzles? The riddle. I like the catacombs a lot. Theprincesses, both the angle and the frog. And I appreciate thecryptogram and the word search puzzles... though neither oneslowed me down much. (For what it is worth the appearance of theword 'headlight' in the word search told me it was a word searchpuzzle .
)
You specifically asked for comments on the sexual contentof this game. None of it bothered me in the least... Well thatisn't quite true. I was hoping for more. Lewd wasn't very lewdand tame, while funny... (with Sultan's wife... screw her. You^r"decide to discuss the intelligence of beavers instead...) was cis
tame as a G rating would have me believe. Anyway, the pointwhere it bothered me was fairly early in the game. I hadn't seen
anything that could even remotely be considered racy whensuddenly I am advised that the game is going to use the word"tits," I got upset. If your idea of lewd is an occasionalrandom use of the word tits, boy, have I been ripped off.Anyway, I found more "interesting" scenes later but nothing sographic that I would have much trouble showing the game to my 8
year old son.
I'm looking forward to the next one... in about 3monthes... And one other thing. I definitely want to be invitedto this year's Christmas Party!
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SUMMARY
I felt that "LEATHER GODDESSES OF PHOBOS" was a very GOODgame. The story line was was also very good, although I dowonder if Mr. Meretzky.v had Flesh Gordon or Flash Gordon on hismind when he wrote it??? Something else I nothiced .... there isa strong resemblance between two of the Leather Goddesses andBetty and Veronica from the Archie comic strip in your comic,could it be the same artist??All the characters were great ! I.iespecially liked the way Trentkept comming back to life! King Mitre co&ldn’t keep his hands offhis daughter could he, guess he got used to having a differentlooking angle for a daughter.The puzzles were very good! !! (some of them will have folks stuckfor days!) namely: The Riddle; The fight with Thorbast; The SecretCatacombs (don't forget to clap, hop, kweepa!) and getting to theSouth pole without being on the barge.The sexual content of the game was handled very very well! Youcould play the game modestly (boo!) or let your imagination runwild! (yeah! !
)
I wasn’t offended in any way.Once again Infocom—A JOB WELL DONE! ! !
—
-
"THE INFOCOM JUNKIE"
GODDESSES or PrtOBOS
Message Lip Balm
Among DunesSultan's Wife
Torch inner Hareml \ Sultan
¥ Catacombs Harem— AudienceChamber
Donald DocksHickoryDickoiy ^
rDock Mouse
MinareMyKindaiDock
MainHall,
OrientalGarden!
Dunetop — Canalviev— AbandonedMall Dock
I
Exit Shop
t , Tube
g cS Blendert*!)
Another 1*1
Ruin \ ^
ThroneRoom Angle
Palace
LaundryClothes RoomPin /n
Yet AnotherRuin
Wattz UpDock i
OasisRabbit £2i Well Bottom 1
Phone BookCatacombs OneSheet v
Bedroom Headlight
Rickety _r^^3
' House —G"leI1
ClevelandLadder ^Rubber Raft
Catacombs Tvo
FlashlightPaintingBlanketTray
Icy Dock
Rooftop Edge of PolarIce Cap \
BoudoirBasketCloset
AllusionRoom |
Observation Room
InsideTent
Narcov Cell
HI^TrentfrnTZ: Paper
Cotton Balls
vT; Foyer• ••• • vSouth Pole Y
HSl Orphanage
£ VENUSf f r f1 Machine _ y 0Odd Machine __ «
Back Door J3°LFrontDoorN\ A Lab-Cage fa
:
f\cSTr i
Fork Clearing u ?
Rocky Clifftop
w YFlytrapSpanning -| pJungleGround A
. Jar 9 TPhoto
In SpaceHold Svord
MainHatch StableIn the Tree Hole
INFOCOM
LEATHER GODDESSES OF PHOBOS
GAME REPORT
Jun. 3, 1986
GAME CONTENT:
LEATHER GODDESSES OF PHOBOS is a fun game! Being a conservative
southerner living here in the Bible Belt, I must admit that I was hesitant to
test LEATHER because of the rating. Since you want my opinion about the
sexual content. I'll tell you. I don’t think the Lewd Level is lewd (hmmm,
unless the game player wants it to be). It is a bit risque but well-spiced
with humor. I found nothing offensive in the game content. It seemed to
me that the sexual content in LEATHER is dependent upon the game player’s
input.
I could not help but notice the total lack of violence in the game. No
weapons are available except the sword which is used in only one scene and
then only for self-defense. The villian actually dies by his own doing. Not
once does the game allow one to “kill’’ or "steer.
SUGGESTIONS:
Because the game warns of its lewdness, I imagine the average player
will try to use all the "naughty" words in his vocabulary. I did this myself
finding that the program recognizes more naughty words than did previous
Infocom games. I was, shall I say, "testing" the Sultaness’ husband trying
all sorts of things. Anyway, the screen was filled with "naughty" words
which I had typed when my 10 year old son suddenly appeared beside me.
While I was desperately trying to make the screen go blank, he was busy
reading. Egad! It could have been my mother-in-law or that nosy so-and-so
next door! Then I thought about all those guys at the office who will be
playing LEATHER during their lunch breaks in the future. Some of them
might* be embarrassed should the boss or the sweet young thing from the
steno pool suddenly appear as did my child. Okay, so here’s my suggestion:
Remember Hitchhiker’s “Don’t Panic" button? LEATHER needs
a "Panic" button - perhaps a Control Key or Quick Command that either
clears the screen or replaces what’s on the screen with some
innocent "gobbledee gook". Of course, when done with Infocom's
finesse, it would indeed be a "Special Feature".
I think that the personality development of Tiffany/Trent was
neglected. If she/he offered more comments or actions during the course
of the game, one would not totally forget about her/his existence so easily.
2
The robot, Floyd, in Plonetfoll, wos o Personality! I almost cried when that
little robot got mangled and was delighted to meet him again at the end
game. When Tiffany/Trent met a similiar fate, I merely groaned, "Now how
am I going to build that dam machine?" Could not Tiffany/Trent, at least,
make some comment when you find an item necessary to build the machine?
I wish the program could recognize the verbs: "HUG", "CARESS", and
"SQUEEZE". (Guess ITn just a "huggy" person.) And while I’m wishing; 1 wish
you would put some toilet tissue in the ladies’ room.
PUZZLES & PROBLEMS:
LEATHER’S puzzles and problems were difficult enough to make the
game interesting; but all had logical solutions.
The most difficult problems for me were: getting to Icy Port without
going through the beam; and putting the baby robot in the orphanage. (The
basket had become my Inventory Carrier and I was making no connection
between it and the robot.)
I do not want to talk about the Catacombs and all that clap, hop,
kweepa business.
I would like to complain about the description given of the area west
of the Jungle: "A path runs east-west through the jungle, but don’t even
think about going west unless you love wading into forty tons of
woman-eating lettuce." This sentence threw me off. I formed a mental
picture of a giant head of lettuce sitting back there waiting for me to get
past the flytrap. That mental picture stayed with me and prevented mefrom going west even after I'd trapped the Venus Flytrap. I once owned a
Venus Flytrap (had to feed the darn thing bits of hamburger). It did not
resemble a head of lettuce.
I found the GAME STATUS to be a bit wacky. Each time I checked
STATUS, the "possible" points were different. Three of my final end game
scores were: 287 out of 287; 303 out of 303; and 277 out of 277. I noticed
that the "possible" points were in the thousands at the beginning of the
gome and decreased as the gome progressed. I thought this wos funny and
assumed it was intentional.
I especially enjoyed solving the frog problem, the rubber hose
problem, the headlight problem, and the baby robot problem. I had fun
trapping the Venus Flytrap too. King Mitre was a tough nut to crack until I
discovered what the Tee-machine did and found the jar of ointment; then it
was a snap. I liked the Tee-machine! I enjoyed decoding the messages - a
brief respite from the keyboard. The scratch *n’ sniffs are great. Oh, yes,
galloping down the long hallway on the stallion was fun too. The black and
white suits provided a subtle clue for the battle in space.
BUGS:
In the Gamma version which I tested, I found only minor bugs; nothing
which prevented me from finishing the game. I plugged away at it trying to
find more bugs. Most of the bugs appeared while fooling around with the
gorillas in the lab and while playing with the sheet in the bedroom. I could
never decide whether Thorbala and her quick retrieval of the sword was a
bug or a clue. The program allowed me to hide her sword in the sack and
in the machine; but on the next move, she always had it in her hand again.
SUMMARY:
LEATHER GODDESSES OF PHOBOS is a good game - with or without the
"naughties". As the first venture in the "racy, sci-fi spoof" genre, it is very
well done. I enjoyed it! Infocom is still the Rolls Royce of computer
games.
Respectfully submitted:
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Max BuxtonI NFOCOM125 CarnbridgePark DriveCambridge, MA 02140
Dear Max s
Enclosed you will find materials relating to Leather God-desses of Phobos.
Comment s
:
The sexual content was, at first, very amusing. OnceI got into the adventure, though, it lost much of its effect.The quest for the eight items became all consuming and any sexualovertones became "matter of fact."
Catacombs: I thought that the map was confusing in thateach bend in the path looked like a direction to go in. Forexample, instead of one direction from circle to circle, itappeared that the bends between circles required a directionalcommand. Suggest looser curves, not bends.
Catacombs: Goal appears to simply get out of the maze.I had no feeling that there were items waiting in dead ends orelsewhere. Suggest that if player exits without raft or phonebook that prose says something like: "somehow you don’t feelsatisfied" or "you have a strange feeling that you forgot some-thing. "
Overall - a fine, true to form, puzzle oriented Infocornadventure. I enjoy this type of product the most.
Thanks for giving me the opportunity to test Leather,look forward to helping again.
Sincerely,
I look
June 11, 1986
Max BuxtonInfocom125 CambridgePark DriveCambridge, MA 02140
Dear Max,
Well, it looks like Steve Meretzky has done it again! This one is
especially strange ,in fact ....
I suppose your first question was whether we were offended.
Neither of us were. (Mind you, I don't think this is something you
want to repeat -- once is funny, twice might not be.)
I'm sure Infocom has lawyers more able than we are to speak to
the prudential question. I'm not sure, though, whether it is quite wise
to mention the Moral Majority by name.
To the bug report:
The comic book needs a splash page (or am I just
missing one? my copy starts on page 2) and indicia.
Comic page 2 panel 3 "Goddess" should read
"Goddesses” and page 3 panel 6 "to" should read "too!"
INSTALLH clobbered my existing CONFIG.SYS, which
already had ANSI. SYS anyway.
The banner about "boss” mode and "boss" mode itself
ignore settings of SETUP.
Page flushing, as well, seems to pay no attention to
SETUP.
No odor in the bathroom until after you relieve
yourself?
Pizza in 1936? In Ohio!? Perhaps a remark might be
made about this?
"Incidentally, we some pretty putrid [sic]...."
Is it a 3-D comic? The text says it is.
"Get off" when not on anything produces a mere
"Look around you." There are other possibilities....
"...someone whose [sic] merely in SUGGESTIVEmode." (Looking through the Observation Room window).
It should be possible to read the "notations" (on the
match book)
.
The salesman refers to the "model" of the painting.
Should Trent "enter [sic] just a few steps behind
you" when the "room" is only a "room" in the technical
adventure-game sense?
The "room" north of "Martian Desert" — is it "Ruin"
or "Ruined Castle"?
The hawk in the catacombs probably deserves a
comment.
The downward passages in half-flooded tunnels needsome rationalization. How about a force-field anti-flooding
device that over the millenia has allowed the water to build
up, but only to a certain level as measured from the floor?
"A whole waddling mass of them [penguins], standingpolitely on other side [sic] of the path to the southeast."
Should the line about the royal ducks appear in Tamemode?
On one instance, following "Kiss my kneecaps", "Takeall" got:
'reliable torch: "Shhh... It's past bedtime for
the children of the Sultan! You'll wake them!"'
The next "Take all" worked fine.
"Put all in the sack" managed to produce this:
reliable torch: [with the torch] in an instant,
the canvas sack is consumed by fire.
trellis : Done
.
wooden rake: Done.rabbit : Done
.
"Look out the door" produces: "All you can tell is
that the wide cell door is closed.
It seems inconvenient that RESTART repeats thewarning.
’’Pour the stain on the ground,” produces "Done!
What a waste of good stain.”, but "Pour the stain in the
hole [in the ground, on Venus],” produces "You apply a
tiny dab to the tree hole, but it doesn’t stick.” "Applythe stain to the ground,” produces "You apply a tiny dabto the ground, but it doesn't stick. Dropped."
The stable has "calvary” horses. Now that will really
upset the fundamentalists!
The mad scientist seems to have an infinite supply of
keys. Just escape and come back repeatedly and watch himdissolve them all!
Sometimes, if you are docked at "full speed ahead"and press the orange button, you seem to move throughtwo locations in one move.
Is it logical for the Sultaness to have Eunuchs? Bythe way, the conventional feminine is "Sultana”, butperhaps "Sultaness" is better, clearly distinguishing a
queen regnant from a queen consort.
"Frog, hello," produces both "Ribit!" and a "Talkingto yourself" response. "Frog, follow me," produces both"Ribit!" and "Like most computers, I don't have legs."
When you kiss the frog having taken no precautionsbut closing your eyes, you find yourself "wretching" [sic].
Leaving the pin on your nose all that time with the
ex-frog (at least in Suggestive or Lewd modes) is a little
kinky!
The stick of lip balm and lip balm on your lips seemconfused. Dropping the first gives "You’ll have to
remove..." for the second.
Setting up the chocolate and getting by the powerprojector are both pretty bad cases of the "knowledge froma previous life" problem. In an adventure as silly as this,
though,that ’ s unimportant
.
Similarly, the silliness of a street urchin stealing sf (- 7, l 65
bag^of leaves can hardly be condemned.
"Rope" is interpreted as the untorn sheet, whichgives away the key to the problem.
Currently, if you are lighter than Trent /Tiffany, the
rope still breaks on you. This seems a trifle strange,
beyond the illogic proper to the game.
A phantom sheet is still on the bed if you re-look (or
perhaps re-enter) the bedroom/ * /JLt ,
Our dictionary spells "shrapnel" without a "c". (See
the endgame.
)
Trent /Tiffany "grabs the cotton balls and
incorporates it [sic] into the machine."
In the female version, pump boys appear, but "Gas
Pump Girls" are in the banner.
Certain sentences that seem reasonable were not
handled
:
"Stop my ears"?"Release my nose"?"Pour the can on the circle"?
"Push the bed out the window"?
By the way, we do have one little problem. We understand the
beating Infocom took lately, and are quite willing to continue testing
under the new terms (just a final copy of the tested game). However,this puts us in a slight bind over Ballyhoo , since we had beenrunning a game behind on our previous requests. Would it be possible
for you to send us a copy of that as well? We will understand if youcan't do it, but it seems silly to pay for a game we already tested, andyet we don't want our collection to be incomplete.
Very truly yours,
June 10, 1986
Max BuxtonInfocom, Inc.125 Cambr idgePark DriveCambridge, MA 02140
Dear Max:
Enclosed is all the LGP documentation, along with eleven bugreport sheets and an overall report. I enjoyed testing thisgame, and look forward to continuing to test for you in thefuture
.
i
Sincerely,
Leather Goddesses of Phobos Gamma Reportby
Marking as it does the start of a new subsection ofinteractive fiction games. Leather Goddesses of Phobosemphasizes different facets of its world-setting than manyother Infocom games do. This, in turn, requires the tester toshift the primary testing focus (bugs) to other areas of thegame (logic and character interaction), especially during theGamma phase. While I have included many bugs and typos in myreport sheets, there were far fewer in this game than in theothers I have tested. Your Beta crew did a good job on LGPithere were no crash or garbage errors that I could dig up. I
have, as a result* tried to express in my bug reports what I
feel are logical inconsistencies. Although this game is billedas a spoof, and is similar in many respects to The Hitchhiker*
s
Guide to the Galaxy , it still needs internal stability or theplayer will not be able to play and enjoy the game. In thisreport, I have broken up the game into three sections: thesetting, the plot and puzzles, and the characters andinteraction. I will analyze each in turn and present anoverall opinion of the game at the conclusion of the report.
The setting of this game I have no problems with. Thecontemporary (or nearly so) solar system of the Golden Age ofComics allows for a wide range of environments, and thus morechallenging puzzles. The setup, too, was nice -- the comicbook put me into the right frame of mind to accept a spacewalkin a therma suit or the existence of running water on Mars.The scratch 'n' sniff seet was all right, and added atmosphere(pun intended), but did not really get me as involved in thegame as the comic book did. The only complaint I have with thescenes is that the settings jump around almost too much. Theubiquitous black circles tie the game together almosthaphazardly -- allowable in this instance because of therelatively free-form nature of the puzzles. The remotelocations of the scenes were not bad, exactly, but did add tosome initial confusion over what was actually happening in thegame and where to go first.
The plot of LGP was possibly the weakest portion of thegame. The straightforward, overcome-the-v i 1 la ins plot line waseffective, but the frantic search for the eight items that hadno use outside the end of the game again reminded me ofHitchhiker *
s
and the quest for fluff. The conclusion alsosuffers from the lack of form in the plot -- it's hard to tellwhen to enter the portable circle and when not to (thoughhaving a lot of points is a good clue). And the conclusion,especially, needs a bit of reworking. The player, you see,does nothing but hand things to Trent. The player has no sense
of accomplishment when the Goddesses are destroyed; Trent wasthe one who designed and built the machine. The player isreduced almost to gofer status. If Trent were temporarilyincapacitated, and it fell to the player to screw in the lastheadlight or phone book and then activate the device, thenthere might be a real sense of accomplishment when the gameended -- not a vague, wel 1-1
' m-glad-that ' s-o ver feeling.
The puzzles in this game were first-rate. The codes,first of all, were great. I must say that they rank among thebest puzzles I've ever solved in any Infocom games. The maze,too, was good, and was a welcome change from blind labyrinths.It was nice to be able to plot a course, and having to clap orhop every so often was somewhat like patting your head andrubbing your stomach at the same time -- it required a lot ofmental dexterity. As for the other puzzles, I felt theSultan's riddle was easy (I got it on the first try), as weregetting the coin out of the coin box and freezing the mouse.Getting the hose and getting the angle were medium easy, takingabout two tries apiece. A little tougher were getting theblender (which reminded me of the Babel fish problem), gettingto the south pole safely, and getting the headlight.
The headlight problem, however, was horribly arbitrary.Do I have to be a blimp to survive this game? I couldn't findany way to get the headlight whatsoever if I input my trueweight of 154 pounds, but if I put in 346, Trent got itautomatically for me! This may be someone's idea of achallenging puzzle, but to me it was merely pointless andfrustrating. For the other puzzles, I felt that the toughestones were the orphanage and getting the photo. Only for thephoto problem did I need to call up for a hint.
The character of Trent /T i f fany was well done -- a goodsidekick type, but all of the communication was, unfortunately,one-sided. It would be nice if Trent would ask a few questionsabout you when you just waltz into his cell, even if he is abit dull. Other than that, though, his character is just fine,with plenty of life in him (except when he dies repeatedly).The Leather Goddesses themselves are properly violent andhedonistic, though we really don't get exposed to theirmotivations for conquest to any extent. All the othercharacters, for the most part relegated to supporting roles,were done well, even if communication was limited. Basically,more talk would go a long way toward fleshing out this game.
And now we come to the sexual situations. I thought thescenes were handled fairly tastefully, with participationalmost always optional. The levels, also, were consistent,though the Tame level was a bit insulting and condescending.There are also two points where the descriptions of thingsshould be changed. One is in the harem, and is listed on myreport forms, and the other is in the description of the Royal
Dock. For the Tame level, perhaps the intimations ofduck-abuse and AIDS could be shelved. The dual-sexed mode ofthe game was perhaps LGP f s most interesting feature -- it wasalmost like getting a free game to replay it and try to trip upthe he/she changes. Sex, though, doesn't really take too wellto reversing the hes and shes, and it shows in the ratherlukewarm, vague descriptions that, evidently, were all thatwere possible.
This game was a great scavenger-hunt, with the powerful,challenging puzzles its strongest point. The number ofcharacters in the story was good, even if interaction with themwas on a more primitive level than vocalization. And, ofcourse, the sexual sidetracks to the game (that is, really,what they were) were handled tastefully (most of the time).LGP is a game that fulfills its promise to the player exactly-- it really is a 'racy, sci-fi spoof.' It does not, however,have the immediately positive impact I have encountered in suchgames as AMFV and Ballyhoo. It is very fun, though, and I willenjoy seeing the final version of it.
LEATHER GODDESSES OF PHOBOS
Gamma Tester Report
Tester:Date: June 10, 1986
LEATHER GODDESSES OF PHOBOS is a very entertaining littleadventure which, if it were in the hands of anyone other thanINFOCOM and Steve Meretsky , could easily have turned out sillyand childish. Thankfully, it rises above that and does so admir-ably .
The temptation to publish a bawdy, sexually explicit adventure inrecent years must have been gnawing at many companies, but sinceOnline's feeble attempt a few years ago with SOFTPORN ADVENTURE,no one seems to have wanted to take the risk (although when theentertainment industry was shut down six years ago with the SAGstrike, a friend and I spent the time writing a couple of nastylittle adventures for a group of our debauched friends!).
Mr. Meretsky has used his proven^ ability for creating fun scenerioswith humorous and witty dialogue'to overcome the pitfalls of a
sexually oriented piece of interactive fiction. The sexual mater-ial has been selectively and judiciously inserted (sorry) into thestoryline and is always played strictly for fun rather than shockvalue, which would have pushed the game into the realm of child-ish banality.
The author's writing style and humor also elevated what is basic-ally a simple and direct storyline, which really has none of theinnovative and original twists of many of INFOCOM' s classics. Whatdoes mark this as a milestone in INFOCOM 's library is the abilityto play as male or female and to select a specific level of play.
You will surely get many plaudits for this unbaised type of soft-
ware .
The puzzles were straightforward and not very difficult; definitelyon the easier side of your standard level. I was stymied on only
one (getting past the ion beam) and that was only because T lapsed
in my usually careful playing and did not read the room descrip-
tion closely after entering the black circle at the bottom of the
well.
My enjoyment waned somewhat in the catacombs section when the
clapping, hopping and KWEEPA-ing got frustrating and annoyingonce I had found all I needed to find. However, it was a fresh
idea for a maze, so I can't really fault it.
My only mild disappointment was with the end-game. Although the
descriptions of the final battle were very entertaining and amus-
ing, I did miss having a final, challenging puzzle to solve
before overcoming the LGOP
.
LGOP, pg . 2
I played the game in both sexes and in all three modes and foundit to be relatively bug-free, with only a few exceptions as notedon the sheets. There were a couple of rooms where the room desriptions had prominent features described, but those features werenot understood by the parser (Outside the spaceship in particularwhich had the fuel tanks and ship described, yet not understood)and this got a bit frustrating, given your usually large recog-nized vocabulary.
As usual, the feelies and packaging were excellent (the scratch-and-sniff was very cute) and the tie-in clues in the comic bookworked quite well. Your innovative brand of "packaged" copy-protection is always a pleasure to discover.
In summary, you have come up with another solid addition toyour library and LGOP has all the earmarks of a winner. I hopeMr. Meretsky continues his prolific association with you, as hiscontrioutions are among my favorite of your products. If he evertires of interactive fiction, I'd be more than willing to talkto him about writing television comedy here in Hollywood.
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Mr. Max BuxtonINFOCON1 25 Camhr i doe Park Dr i MeCambridge, MA 02140
Dear Max:
Now that I am safe f r om f 1 y t r a p s an d c an t yp e c onnecte
d
sentence s w i t h ou t C lap Hop o r Kw e e p a between e y e r y f e
w
phrases, it is p oss i b 1 e to rep or t that I ac t u a 1 1 y f i n i sh e dthe game. Many comments are on the usual bug sheets, butdon't miss the back of page three of the bug sheets — I ranout of space.
Overall , I enjoyed the game a lot. The choice ofpersona is a relief — also, it makes the game moreinteresting, because it's fun to play it both ways and seewhat does and doesn't change. The same thing with the threemode s . Except in time -restricted situations, I tended t o doa save before a couple scene and play it through in all threemodes; probably I would do the same thing even if I were justp 1 ay ing and not testing.
The sex content is well -handled — racy, but not gross.In the long run, like most jokes, it's best the first timethrough. As I keep playing through the same place, I don'treally read the descriptions anymore . For those who areinto the game for that aspect, the pickings may be kinds, slimtoward the end of the game, especially if they don't happent o barqe t h r o u g h t h e s p a c e ya c h t door . Some h ow it seemedlike the end-game promised some and then all there was wasthe Marx brothers banana peel . I was a little surprised thatchanging modes in the boudoir scene affected so little ofwhat I saw and heard. Perhaps it's just as well
!
I really enjoyed the descriptions of the tree and theMenus flytrap and its demise and entrapment — also when I
asked what is a flytrap the description was good. But I
couldn't get a descr . of a marsmid, which would have beenhandy. The rabbit is really funny when he's been put in themachine, an d ap p r op r i a t e next to Wa 1
1
z -Up Doc k . The Suit an e strying to find an excuse to kill me anyhow is good. The"tits" bit is very good -- except that I wonder if it's wiseto mention J.F. by name. At the moment that makes it veryt op i c a 1 and fun n y , but if some t h i n g sh ou 1 d h ap pen t o him, thej ok e c ou Id su dde n 1 y be c ome v e r y t as t e 1 e ss . I don ' t su p p osethere' s mu c h c h an c e that he wou 1 d ac t u a 1 1 y find out abou t thej ok e an d ob j e c t in a 1 e ga 1 f ash i on L p r obab 1 y i n su f f i c i
e
n t
g r ou n ds a n y h ow 3 . No t re c ogn i z i n g c e r t a i
n
wo r ds i
n
t am e mod
e
that it does in lewd is a nice touch; also not letting aperson enter a real low age and then try to fake it out. The
only problem with that is that anyone who wanted to couldrestart the game , I would rather that the "'sexual 1 y-t r an sm i 1 1 e d disease"' the due k s died of be .just a d i se ase '
i n
t am e mod e «
The wor d-se ar c h p ap e r clue is f u n c t i on a 1 , except thatwhen I do word-searches, I often don ' t circle the words, anddon ' t u su a 1 1 y t h e r e f or e k n ow wh a t ' s left be h i n d . 6 i v e n t h a t
we know there's more than one route through the game, there'sn o p ar t i c u 1 ar r e ason t o su spect that it s an y thing mor e t h ana preliminary version of the matchbook in case we don't readthat. I would have had a lot of trouble ever guessing aboutthe guerrilla trap without help — largely because I did notexpect to be able to put leaves on the trellis whene v e r y thing el se .j ust slipped r i gh t t h r ou gh . It h ou gh t i t
might be a useful ladder somewhere. I tried hiding in theh o 1 e an d s
ign a 1 1 i n g w i t h the flashlight, h op i n g to a 1 1 r ac t a
mo t h to either sa t i sf y or eliminate the f 1 y t r ap C i mag i ne aflytrap p tewing at the feel of all the moth fuzz in itsorifice]
,bu t c ou 1 dn ' t wav e or point the f 1 ash 1 i gh t u se f u 1 1 y
.
The lab se quence was intricate but not out r age ou s 1
y
difficult. Funny!!
Given more time, I might have solved the frog kisswithout help [Max told me to overcome my reactions not tokiss it]; actually, I wasn't far from solving the cottonballs either, given that I realized that I could get to thebarge an ywhere it was f r om the well bo 1 1 om , an d k n ew I couldreach the controls from the dock. However, it would havebeen a long time before I put the two together, I think,be cause I expe c t [ wh ether j u s t i f i at* 1 y or not] that the ac t i onit will take to solve a puzzle are reasonable to take thefirst time through the sequence. Given that up to that pointw h i 1 e on the c a n a 1 w e h a v e a 1 ways retu r n e d t o the ba r g
e
moored at the dock even if the location turned out to beuseless at the moment, it is NOT reasonable to arrivesomeplace and immediately send your boat ahead without you.I tried returning to the harem after teleporting to the bargeat the dock and found no way in. There may be something I
missed, but it looks to me like it is a non-recoverabl
e
mistake — if you don't get it, you have to start over beforethe whole maze sequence. You can send the barge downstream,but you can't t e 1 e p or t except f r om inside the maze. I did try-
leaving the harem before taking the map and torch, andcouldn't leave that way. Maybe the white circle could be analternate route IF you already have the raft; bleach in thelaundry could restore it if it's already been stained.
I might never have waited in the bedroom in Clevelandwithout a hint. Since as a good guy, I don't usually lie,what's the solution if my real weight is less than T's? Inspace, I tried giving MY sword to my enemy with no luck, so'it would have been some time before I tried handing his/herown back. When I offered mine, a helpful sneer of "A true1 ady/gent! eman wo u Id ne v e r h a n d i c a p an enem
y
w i t
h
a
n
unfamiliar blade, even if it i s of higher quality" would havelet me know I was on the right track. The "bark" is funny.
I get distressed at things like being unable to put the raftin the water in the maze — why not? Once you get in, it
could drift anywhere it liked, or you ought to be able justto tow it around with your junk in it, I hate it when thede sc r
i p t i on includes some thing like a suit an , and t h e n youcan"' t see a sultan if you examine it. Something like "Heused to be important, but he isn't now" would be less-
infuriating. The me ssage " Th a t
s
n o t i mp or t an t " i scomforting and saves a lot of frustration.
When I get my copy of the real thing. I'll probably playit to see what it's like, and then send the [original] diskon to my brother in Cleveland. We grew up in North Canton —a n d I d r i v e pa s t U p p e r San du s k y on my way h ome f r om An
n
Arbor . The general flavor of the game is more his style thanmine, especially in lewd mode (I had wondered how bad it
would be, and decided it was like talking with my brother).He is a freelance artist, writer, and copywriter [guess whichpays the bills] and if he ever gets time to play it, wouldenjoy this. Nothing like a free Christmas present, eh?
Keep up the good wor k
!
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/* UTILITY.C: I/O UTILITY FUNCTIONS:/* i n i n t ( ) p r omp t f or integer and return
i n s t r ( ) p r omp t f or s t r i n g an d retur
n
Yes() p r omp t to r y e s/ n o an d r e t u r n true/ f a 1 s
e
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3 l;r S
/'*
/*/
# i nc 1 ude "1 j k .
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n i
/ *
BEGIN: inintn t ( p r omp t . min, max
>
Au t h o r : L . K r i e g Date: 1 0/24/85 */Pur p ose : Pr omp t use r v i a s t d in; ret u rn i n t i n r an ge mi n <= i n t= >max *
\
.
/ *
./*
/*
Arguments: */char * prompt; /* A string to be used as a prompti n t min, max
; /* M i n i mum & max i mum accept ab 1 e v a I u e sEffects: Uses stdout and stdinReturns; I n t e ge r as entered by u se
r
*/
*/
/ •*
/* .
/ *
* .
*/
Define local variables */char c; /* Current character forchar i o[ 32 3 ; /# I/O arrayint max input = 30; / * Stop here on input
I/O
int answer /* Integer re p r e se n t a t i on of u se r i n p u t
*/*/*/*/
c h a r n ext; /* Pointer- t o n ext I /0 c h a r a c t e r */
Def i n e error message s *./
c h ar- * e r p t r 1 = "You entered 11
;
ch ar- e r p t r 2 = ". Please enter an integer between "
;
ch ar * e r p t r 3 — " and "
;
ch ar- * error
i
= erp tr 1 ;/* Se t u p p o i n t e r s t o me ssage #/
ch ar- * error
2
= e r p t r 2 ;
ch ar * err or
3
zzz e r p t r 3 ;
DO . . . ( 1 oop to prompt, check, and rep r omp t if necessary) */
Prompt the userwr i t e ( pr omp t )
;
•*/
•jir/Get inputnext = io; /* Point to start of io arraywh i 1 e ( ( ( *n ext = ge tchar ( ) > ! = ' \n '
)
&& ( *(next++ ) < m a. x i n p u t )
)
*/
*(++next) ' \o '
;
Con vert to integer */answer = atoi ( i o)
;
IF answer is out of rangei“
iell user what the proper range is
i o
;
write (error!);i t o a < a n swe r
,i o ) ; n e x t
wr i te (next);wr i te ( err or 2)
;
i t oa (min, i o ) ;next =
i o
;
write (next);wh i 1 e ( errorS)
;
i toa(max,
i o) ; next = io;write In (next);
*/
*./
/* You entered/ * ( i n p u t
)
*/
/ * Enter btwn . .
.
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/* ( m i n ) #/
./+ an d + /
/ * (max
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*/
End If
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P rij.ip f f § &y 1 OOP t h a t pert orms s i x s t a t erne n t s until e i t h e r t h e price
is a negative amount, or the eo-f is reached, or you have 1 cooed 350
times [the loop should check -for all three possibi 1 i ties 3.
Statements are described as: calculate tax bv mul tipi ving price * tax
pUe; -=.tor e price in price array; store tax in same position in -a a
array; add orice to total price; add tax to total tax; r-eaa a new
price; These statements are in the correct order ; to get the loop to
work, you need to do a few things before you get into the loopi t se 1 f .
What is the output of the fol lowing program, given the data
42251 oi owThomasF e 1 i c i a
TheresaJoe 1
GardenerU i 1 1 al baCl i n
e
Prop he
t
/ cl
7b
h a s n o sp a c e
each 1 i ne
]
How ma n y c h aracte r s long isHow many elements are thereDoes this cause a problem?
[ assume datafront of
e a c h wo r d read in?in the ar ray F i r s 1 1 i s t
?
s a t
PROGRAM Middle (Input, Output, I n f i 1 e , Outfile);
CONSTMax = 10sMaxnum = 4;
TYPEWordlen = 1 . .Max
;
Wo r dTy
p
e = v a
r
y i n g [ Max ] of c h a r ;
ListType = array CO.. Max] of Word type
;
WARF i r s 1 1 i s t , Las 1 1 i s t : L i s 1 1 yp e
;
First, Last : Word type;Numl i st : array [Wordlen] of integer;Num : integer;Flag : boolean;Infile, Outfile : Text;
op e n ( I n f i 1 e , m i d t e s t . da t ' , old);reset (Infile);
op en (Outfile, " midout.dat", u n k n own )
;
rewrite (Outfile):
write In (Outfile * ‘'Midtest results')
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Good
TODS
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Sh oe s
Dec or at i on
Protect i on
Swe a ter s
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Other Cell'-i c ore;
hands. Maybe we can lick7 Moves; 17these Leatheras an ox, and I’m great with m
^-Liodde sse s together .
"
Other CellYou are in a very tiny room with a rock-hard floor. A narrow ceil door to
the north is open.A crumpled paper 1 ies discarded in the far corner of the cell
.
There seemsto be some wr i ting on it.
Tiffany is here, counting on her fingers and mumbl i no to herself.
>take paperTaken
.
>read paperTh e r^e/ s a seemi n g 1 y me an ingle ss ma t r i x of letter s on the paper:
R\SS / K) G FfUGHTE^S ^R'L fT
CS § <LK> g \± ^ (s' ^ v o ? Q \fL 5> u \J uo * V
^ur .. _ , tcBftSED 6»
r&mdmgeibe.oi'unes BATile- PU^kc 'L 1H&
z^- Amo n the D u n e s
0 Kt -me OF-
AW© OPrAV«-S c ore
;
3 Moves
:
65
Score
:
3 Mom e s
:
65Score
:
3 Moves
:
6 6Score
:
3 Mo v e s
:
66
the sand. ! S a strange coded
mumbl i ng t O her se 1 f
.
etradnroe ibag&u n e sAmong the Dunesraces of Mars, lies dead at the base of a dune.
Lv i no next to the body,
p ar t i a 1 1
y
bu r i
e
d infTi e ssage .
Tiff an y i
s
here, c ou n t i n g on her f i n ge r s an d
>take messageyou' re already .juggl ing as many items as you could possibly carry,
>read messageUSDFHHQN UXRB UULN RW PLK JQLNUD BE PLK RW I 0HUUXRB BILWQHGL — SDP WHUFHU HKWWHJ GQD UUHQDWGXU HKW IR 631 UHEPXQ GQDEUXK WFDWQRF RW UL QRLUULP UXRB
^/ r e ad me ssaoe
Ts WSDFHHQN UXRB WLN RW PLK JQLNUD BE PLK RW 1 0HUUXRB BILWQHGL — SDP WHUFHU HKWWHJ GQD UUHQDWOXU HKW IR 631 UHEPXQ GQDEUXK WFDWQRF RW UL QRLWLP UXRBTEt r>KJ{\ SStM^TuuS- &UT dEQnUV DMfiSUH TC-At^oc OT Si aJo I 5s I
h ROo^Ik t if
SPA&EtifV^ Kuoy SSIK OT Ai\H GA/’lKS^ orFLESP.t/OV ^ p | T^E.1) 1 PAM"* TER^fes
> r e ad m e s s ag e
WSDFHHQN UXRB WLN RW PLK JQLNUD BE PLK RW 10HUUXRB BILWQHGL — SDP WHUFHU HKWWHJ GQD UUHQDWOXU HKW IR 631 UHEPXQ GQDEUXK WFDWQRF RW UL QRLWLP UXRB
jjouv iq to kaAtd gePA&i m*p. ^uJCLfiLW O^V-U^ VXvvj Vu WW* ^Ct2U jovtWffOjyi
,
C Come aoain?] bosua.. OLUi>V
LEATHER GODDESSES OF FHOBOS-THE RACY SPACE-AGE SPOOF
Per son al 1 v*
/;;; peak i n gwhen i mp 1 / cur i ouswh i 1 e TAME?) . SUGGEsu f f i c i ent f or a 1
1
i rnpr p .;;n sed w i th t he?
Overall., this game has very good lasting power „ 1 experienced aslightly higher concentration of humor in some of the other-games but this one is still easy to stick with because of a lowdamp, dark and dingy factor. The different modes and gendersc ap a h i 1 i t y a 1 so i n c r ease 1 on g -1 er m p 1 ayab i 1 i t y b ut I f ou n d wh enr ep 1. ay i n g i n f ema 1 e mod e I avo i d e c! g o i n g i n t o t he c: at ac amb sagain altogether even though I had every move mapped out. Byc omp ar i son , t h e g 1 ass maz e i n S0RCERER was f un a n d t h e t w i st ymaze in ZORK was but a minor nuisance.
1 like the IDEA of multi -modes better than I like actuallyus i n g t h e c ap ab i 1 i t y .. A f t er b oot i n g up t h e f i r s t t i me . mysecond move was to enter into LEWD; playing in "suggestivemode ! 1 was on I y h a 1 f way i n d ec en t so I s t a yed i n 1 ewd f or ever .
‘ersonally speaking, I saw no need for the other modes except< wh a t wou 1 d I d o w i t h t h e Su 1 1 an s w i f eT I VE mod e . I f ee 1 wou 1 d h ave b een p er f ec 1 1 y
audiences. On the other hand, I was veryn d e r - c h a n g e a 1 1 e r n at i ve . I
' m sur e a 1 ot o fw a inen a 1 1 a k your g ames an d t h i s c our t esy i s over d ue
.
1 r o Li n d o n 1 y a f ew b ug — 1 i k e p r ob 1 ems wh i c: h in ave b een p r i n t edout for you to see. In addition I have a few questions for yourc o ! ! te * np 1 at i on s Wh y c an on e 1
' KWEE F‘A ' 1 an d summon a mar t i an hi aw kf r om an yw h er e i n t he so 1 ar syst em i n c 1 ud .i n g C 1 e ve 1 a n d , 0h i o?Al sc>, let's take a look at the good-guy/bad-guy fight with
1 h °r b ast - A f t er r esc u i n g t h e d e f en se 1 ess woman an c:! f o 1 1 ow i n gi s e r i n t o t h e p assen g er s h i p „ a t r ue good g uy wou 1 d q u i t enaturally knock before entering the bedroom. Why did I getlocked out after knocking and get laid after just barging ininstead of the other way around?! Max and I already talkedabout the apparent i mpassabi 1 i ty of the flytrap Hike theobservation room or the fence in Cleveland) and I understandt h at i s n ow b e i n g r e rned i e d . I d i d h ave some f u n w 1 1 h t h e " T "
remover and laughed at the bunny instance, why not more uselessbut humorous ones? And why wouldn't the "T" rerr
!
’ from "1 EM MARSM IDS"? Sure, t h,e penguin waul
c o i n b ec ause 1 1 wou 1 d n 1 on g er b e I eq a 1 t en d e rthe way it goes '' -
t w i i
t h ewear and wonder what to with-....) Final
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andi me I ruled out his "taking the honors
with Thorbast I had missed it by an inch by only o-f -faring nim
My 3wor d ! 0v0r a 1 1 5 p u z z 1 es h er 0 w0r e 1 og i c a 1 an d st ead i 1 ysolved,, In a standard gams I look for no more than a five hour
st r 0 1 c h of n o twh at t o say -
1 ow i nq wh 0r e t o g o ,wha t. t o d o
,
who to see and
The power station puzzle was every bit as good as the microbe(Planetfall) and the Gondar spell (Sorcerer). I tv’s been monthssince I got any megawatt chills from reading my computerscreen i I was just wandering around and stumbled upon thea n sw0r ( m i n d you ?
on 0 o f t h ose p er g a rn0 sh ou 1 d b 0 p 1 en t. y ) . An d 1
an 1 v wish real—-life sex could be as good as what
P i c k o f t h 0 Su 1
1
an s 7 w i ves
»
I had with my
U n e rnor 0 t h i n g ,, an d i f an yon e e 3 . se ag r 0es w 1 1 h m0 ,i t may h av0
some worths The finale was so exciting, so fantastic and socaptivating that I would rather not have been allowed to enter
that area of the game until I had all eight items- „ -the secondtime through is still good but the first time is pure sockoi
P 1 us , a c ou p ]. 0 t i mes d ur i n g t h e g a. rne I7 d t r y somet h i n g a.n d t h 0
response would be that there would be plenty of time for 'that"
in the finales, however the finale takes the reins and p r el. Ly
muc h d r i ves i t s0 1 f t o t h 0 en d s wh y c ou 1 d n 7 1 I w i n t h 0 g am0 an d
be left with a girl or two such that I could leisurely have my</7way with them until entering the "QUIT" command'??
(Editors addition, „ ,, vou'" ve successfully dealt with outer space,Earthy a cJ v0nt ur es and f an t a i es i; how about someth i
drearn- 1 n st V.tf Cliid of d y i n g a y OLl d wiake up
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;
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me
PACKAGING I TENS i
Scratch a Sniffs
A won d er f u 1 a dd i t i v0 w i t h p 1 en t y o f m0r i t h ut 1 must q u.0st i on
the treatment. You’ll probably not use this instrument againright away so why not make it complete (assuming cost is no
object;, of course)? I was very d i ssappoi nted not to find thec 1 ump ofh ave sometent ? soaA 1 3. i n a 1
Comi c Boo
k i n d o f st ew ( or f r i ed 0 1 ec t r i c a i g ear ) i n t h e
p in the laundry and cherry chapstick for lip b.
1 ,, su i t ab 1 y s 1 i c k »
u Dot
r'
( W i t h !'- 0g ar d t o t h e c at ac omb s ) I d on ’ t r emem b e r s0e i n g suc h
significant clues buried within the packaging before. Normallythere would be some small connection within the game such as,,
t h e d ead a 1 i 0n m i g h t h ave t he c om i c b ao k. st uc k i n h i s b ac k
pocket or Trent would read the message over rny shoulder andmake some obscure reference- This sort of auto-clue is whatd i st i ngu i sh es t h 0 1
1
St an d ar d 1
1
f r om t h e 1* Ad v an c ed ’ f
„ A 1 so ?on t h e
bottom of page four, why does Lane seem to be answering his ownquestion and why wouldn’t Lydia already know who he is anyway?'
Af t er all , h e I S La n e Mast od on !
Max BuxtonINFOCOM125 CambridgePark DriveCambridge, MA 02 140
June 12th, 1986
Max:
The place: Lower St. Petersburg, Florida. The time: 1986. The game: at afree autographed game per shot, you don’t ask questions. All you know is
thatyour third test tasted as good as the first.
Hg^^egin^^mnscript ofinteraction with
Infocom interactive addiction — a racy space-age beta report spoofNo Copyright (c) by anyone. No rights’ reserved.
Release 1 / No serial number required
My critique ofLGOP appears somewhat different than either reports
submitted on Spellbreaker™ or Trinity™. I found LGOP for the mostpart to be an amusing and enjoyable game to play. Meretzky's writing is
brilliant. I showed my sisterWishbringer™ the other night. Addictingthe first time player to interactive fiction withWishbringer™ is
amazingly easy to do. Getting them to go home is the difficult part. Weexamined the arcade machine. A lurid logo ("LEATHER GODDESSES OFPHOBOS") is painted on the side. How long have you been working onthis thing?
I guess the only real goal left in this life is to be quoted on the inside cover
ofany one ofyour game packages . Ifyou could ask one ofyour in houseenchanters howmuch time I've got left and if I have a little, then I’m really
in no great rush, but ifI'm not going to be around too much longer, andit's not too much trouble. . . . Thanks forwanting me to test LGOP.
Interplanetary Emperor
SEXUAL CONTENT:
I was disappointed thatLGOP required no true sexual puzzles. I'm well
aware ofthe nature oftoday's attitudes. The tremendous swing to the
rightwhichwe are suffering and the realization that you're walking a thin
line with LGOP are not unknown to me. I respectyour decision to
attempt to cross this line, be it for financial reasons or artistic freedom,
but I don't think LGOP should be touted as a highly sexual game as I
imagine your marketing staffwill want. After all, sex and violence are
certainlywhat sells . Thank God you aren’t writing Rambo games . Ifyoudo, I'll lose all respect for you. I hope this never happens. I do feel
however, a real letdown from the lack ofany sexual puzzles necessary in
order to solve LGOP. You've taken the initial plunge. You're going to get
flak anyway. What's the point? Doyou really thinkyou won't get flak?
Hell, the opening comments ofthe game (which I loved) will piss enoughpeople off as is. Why not liven things up a bit? Doyou really think that
just because LGOP doesn't force you to have sex with anything in order
to solve it is going to eliminate the flakyou receive? I doubt it will makeany difference whatsoever. You're undoubtedly going to bill this as asexual game, therefore at least one puzzle should be based upon the
completion ofa sexual solution. For instance, one might have to learn analien's particular sexual proclivities and use them to one's advantage to
obtain an object or solve a puzzle or something! Whenyou start getting
flak from this game in it's current form anyway, you'll probablywishyou'd been bolder. It would increase sales. I hopewhenyou do start
getting flak from this mild "sexual" adventure game that it makes youmad enough to write a really dirty one. You might as well go all the waynow that you’ve started. Adults deserve the right to sexually oriented
programs, but let’s make them sexual. LGOP isjust another standard
adventure game, where one is finally given the opportunity to have sex
with creatures after having never been allowed this option in the nineteen
or twenty previous games they might have played from INFOCOM.There's nothing new here except that. I received at least as muchenjoyment from the response "such language from an adventurer" as I
did from the responses to sex in LGOP. Ofcourse I've solved most ofyourgames over the years and to a new player having sex in a game may be areal kick, as well as the fact that a sexual theme could lead to additional
market penetration. Perhaps LGOP will achieve a notorious status,
leading to some truly stimulating adult games. I hope so for all our sake.
Your games are the greatest, and I wish you the best ofluck with LGOP.You may find that it brings your oldest and most faithful players
running to their computer and software store in droves to order it, since I
seriously doubt many dealers will stock it. I liked it, but I don'twant the
griefofhaving irate parents coming to me, a computer store manager,
and beating me up when they look over their kids screen and see themfucking a gorilla on the home computer system Ijust sold them. I'm sure
my store owner will special order this game only, ifat all.
Ofcourse you realize thatyou will now be advertising LGOP in
Wishbringer™, an introductory level game. Most kids will ofcourse wantto continue with the apparent sequel 'The Leather Goddesses ofPhobos".Good Luck. I hopeyou don't need it.
COMMENTS ON MERETZKY’S WRITING
In various places throughout this report I've commented on SteveMeretzky's writing style. I love his work. Where can I find his booksmentioned in about hie author in the docs? The company that printed
them seems to be out ofbusiness. If it's not too much trouble, letmeknowwhere I can pick them up.
Mr. Meretzky has a talent for making one imagine so many possibilities
in the solution ofa puzzle that his work withyou has been some ofthe
best produced. I don't really knowhow to explain this, but I'll make anattempt. I must have used my entire inventory trying to rid myselfoftheion beam headache. I tried tying the rope to everything. I was sure aCleveland phone bookwould be in Cleveland, therefore the description of
"this part ofCleveland” led me to believe there must be another part I
could find. In a lot ofother games, one can usually determine when he's
done with an object. Upon discovering that I no longer possessed a light
withwhich to examine the boudoir, I hopped and clapped myway backthrough the maze, this time with the flashlight, taking not a smallamount oftime to considerwhether or not I could get there with the
torch. I was doubtful that I would discover anything, but the description
ofa dark boudoir contained enough ofa hint forme to force myselfthrough this replay ofevents since I did'nt have all ofthe items I neededto complete the game.
The description in briefmode ofthe bed made me continue to wonder if
perhaps there wasn’t some other use for it, such as getting through theceiling.
I threw the rabbit and other objects through the circle leading into thehold hoping that 'Thorbast” might throw the grenade at them instead.
I tried releasing the rabbi and rabbit in the maze hoping they might lead
the way out, or say a prayer or distract the maze creatures. I thought aswell that the rabbi might say a prayer in some other location that mighthelp me. I hoped he might be capable ofreciting some type of anti-
radiation prayer, therefore releasing him before, during, and after the
radiation. Duped by religion again. I was pleased that the programrecognized I was in the bargewhen I released the rabbi. He swims away.This is the type of detail which should remain consistent throughout all
ofyour games.
The vizicomm could have been made into a red herring puzzle by removingthe out of order sign. This could lead players to think that perhaps they
could make a call. Perhaps even an occasional dial tone, which could godead, would further enhance this area.
I spent some time in the tight squeeze.
If I kept the baby, would it's ciying affect something somewhere in thegame?
The below responses made me think that maybe I could do something in
certain situations.
Close, but no cigar.
Nice try
.
Steve's constant red herrings always make you wonder.
The puzzle ofgetting the photo made me laymy head onmy workstationin exhausted frustration. I wasjust sure that this time Trent wasn'tcoming back to life after throwing himselfon the grenade. I had alreadybeen in the boudoir and plaza, and was positive that I would need Trent to
build the Super Duper Machine. The fact that Trentwas dumb made metiy to hand him every other object in place ofthe photo. I even changedthem in the Tee Remover and tried that. I guess other people will find this
puzzle much easier to solve than I did, but it really drove me nuts. It gaveme headaches. I started the game over several timesjust to try to find thephoto. I wondered ifperhaps I hadn't examined the ceiling in thebedroom before Trent crashes through. I went back and screwed with thewhite circle. Black stain, white circle, black& white photo? How could I
have missed the photo? I couldn't remember how I found the stoop in theSouth Pole. Should I go back and look under the stoop? Could I havemissed the photo by not examining something properly? I rememberedbeing unable to find the helicopter key in Planetfall™ and cursedMeretzky. Could this be another ofhis insidious red herrings?
Even the loincloth seemed to present possibilities at times for a puzzle onhow to remove it in case something ofuse (other than the obvious) was in
it. I discarded this possibility when I looked in loincloth and saw 1 .you 2.
loincloth.
The puzzle ofthe well and boatwas excellent. The first time I wentthrough the well I ended up at "my kinda dock". I didn't thinkmuch of
this at the time, and only much later did I realize the connection betweenthe boat and the well.
The black stain and white circle is too easy.
Solving any Infocom game in approximately 45 hours is a special
accomplishment to me. Looking for and scripting bugs naturally
increases this time. Therefore I estimate about 35 hours were involved in
actually solving the game. This seems awfully quick to me, compared to
some other standard level games, but I found nothing I really didn't like
about LGOP. I attribute this directly to Meretzky’s writing.
Something is missing here though. The thiefin Zork I gave me the feeling
that there was always some unknown activity or movement taking placein some unknown location by a living creature. This made the game seemmore eerie and sophisticated to me in a sort ofreal time sense. You mightinclude some creature or something that would take objects ifyoudropped them into open territory. This would make one feel that there's
always something going on that he doesn't know about in the story. Is
this real hard to do oram Ijust another one ofthe many players out herewho must miss this concept in your games.
I really do hate mazes. Meretzky’s mazes are the only ones I’ve enjoyed at
all. I use enjoyed for lack ofany otherword I can think ofto describe thefeeling after finally getting out. Steve's mazes, as I have mentioned in
other reports are the only ones I've been through which are either fun, or
make the player think ofa solution other than forcing one to draw acomplex geometric line diagram or something. Steve continues his
reputation as the king ofinteractive maze in LGOP. The stupid part of
my brain again took over and wouldn't letme read the comic. I foughtwithmy stupid (and stubborn as well) side only momentarily, and thenproceeded to frustrate myselffor many hours ofblind wanderingthrough the maze while being bitten and eaten. Finally, I went to bed.Some better part ofmy brain managed to awaken me the next morningand I ofcourse immediately decided to read the comic. Although I still
hate mazes, I couldn't help laughing at having to "hop", "clap", and"kweepa". The images I got ofavoiding the "Martian Sand Crabs" and"Canal Beetles" by hopping and clapping made this maze funny andalmost bearable. Your anti-piracy method seems adequate here. Nopirates will get through this maze without a look at the docs. It would bedifficult enough without the map, and seemingly impossible without theinformation in the comic. I immediately noticed the heat-sealing on the
outside ofthe Ballyhoo™ packaging. It's a shameyou have to heat-seal
your packaging on the outside, since the contents must be a real plus to
sales as a tickler for a possible buyer, but it appears to me to be the best
anti-piracy idea you've come up with. MyAMFV Class One Security ModeAccess Decoder is a bit frayed around the edges. Having to pull the
decoder out each time I entered simulation mode distracted fromAMFV'splayability. I preferyour new method.
Mr. Meretzky once again shows us how he can convey to the player the
feeling ofmotion while in a vehicle. He conveys this feeling in our ride onthe Martian Canal. Meretzky’s seemingly unique talent in the above is
best evidenced inPlanetfall™. How could one ever forget the feeling of
motion while piloting the subway car? There was also a nice sense of
movement while in the escape pod, especially while sinking into the water.
Steve's trip in the barge isn’t near as exciting to me as the subway car, but
the motion's there.
Although, this game reallywasn't really a new type ofchallenge for
seasoned Infocom adventurers, it was a pleasant game with Meretzky’sinimitable style ofwriting as fun as ever, and ofcourse Meretzky's gamesare always a challenge.
COMMENTS ON RESPONSES
For the most part I preferred the comment of "relax" when trying to hit or
attack somethingwhen itwas pointless to the outcome ofthe game. It
was most assuredly superior to responses in some ofyour other games.It's irritating for a program to tell me I can't attack something with anobjectwhen I should be able to. For example in some ofyour games if I tiy
to do something like hit fence with axe the program might respond Youcan't attack the tree with the axed. This could be a perfectly logical thing
to do in many instances. You were able to alleviate this problem with this
response, although I suppose this could be frustrating to others, becausethe program will not letyou do things thatyou could do with the objects
you possess. This gives the player less freedom to experiment. Attackingcertain people or things in some ofyour other games can lead to
interesting results such as death, which might have occurred here byattacking the sultan or leather goddesses.
THINGS ITHOUGHT I SHOULD BEABLETODO BUT COULDN’T
>put flashlight in sinkYou can’t put the flashlight in a sink!
Comment: Why can't I put the flashlight in a sink? Maybe the responsecould be something like "As you look in the filthy sink, you reconsider
and putyour flashlight safely in your overalls."
THINGS THATMADEMELAUGH
>[Come again?]
>come againYou’re not even breathing hard.
Comment: This really makes me wonderhowmany neat responses I
miss in your games. This is the type ofresponse one finds that makesthe games more enjoyable. The more one experiments with commandsthe more one realizes how complexyour programs really are. I wonderhowmany people will ever see this one?
>jerk trent with painting
Oooo! S & M! Love it!!!
Comment: I really don’t understandwhy ’’jerking trent with thepainting" elicits this response, but I enjoyed it.
THINGS I LIKED
The "Tee machine". This was an original idea which led me to waste a lot of
time with certain objects, such as the ray and the rabbit. There weresome cute responses with items thatyou’d use the machine on.
I liked being able to search through the dust. It gave me the feeling that
something might be hidden there.
I liked the hawk coming to the mating call.
CUTE RESPONSESANDACUTE ENDING
>kill monsterThe tree-monster squawks and flees, proving that its bark is worse thanits bite.
Coming soon from Infocom: GAS PUMP GIRLS MEETTHE PULSATINGINCONVENIENCE FROM PLANETX.
REFLECTIONS
I've had a little time to reflect on LGOP before writing a critique on it's
content, style, playability, and originality. Then I started wondering if
any ofmy testing or comments have any effect on the actual released
version. This is the third game I've tested forINFOCOM in a little less
than a year. I was disappointed beyond words I'd bother to type that oneitem in particularwhich was clearly pointed out in the Spellbreaker™beta report was not fixed in the released version. Again I will point outthat coral and moss are live. I should have been able to liskon these items.
I was bewildered to find this obvious oversight remain uncorrected in the
released version. The same response ofdancing moss could easily havebeen substituted it seems, and I certainly hope this bug is corrected in afuture version. Naturally, I never have gotten passed the vicious turtle
maze to see ifthe endingwas changed, and I did see a few oftheresponses I caught during testing fixed in the released version.
It wasn’t easy forme to find the time to give Leather Goddesses ofPhobosa thorough bug testing. Upon primary completion ofthe game, I was alittle curious at the amount ofwhat I consider to be bugs inmy version. I
wasn’t particularly upset with any ofthem, Ijust wondered that ifmaybeinmy pre-testing days with you, that I'd had played around the bugs for
the most part. I began to wonder ifZork I was as full ofbugs as LGOPseemed to be or ifmy eye was too critical. After considering this, I decidedthatmy opinions ofbugs inmy reports to you were for the most part
valid.
I am an extensive user ofsoftware and I can't remember a completelybugfree program in the five years I've been actively involved in the computerindustry. I realize that you're dealing with a complex parser, but it seemsto me thatyour games must be more and more constantly tested, refined
and then again tested and refined foryou to continue your enormoussuccess in the game market.
IDEAS
>fuck meretzky[I don't know the word "meretzky."]
>fuck steve ~ _[I don't know the word "steve."]
>fuckINFOCOM[I don't know the word "infocom."]
Comment: I didn’t mean to! Remember, I’mjust testing, so no insult is
intended here, but there could certainly be some cute responses added to
LGOPwhen commands such as the ones above are given. Since this
game responds to this type oflanguage, I feelyou are missing out onsome real funny possibilities. One could even (should even) diewhenmaking such comments about INFOCOM or Steve. Below, please find onepoorly written example:
>fuck steve meretzkyBeforeyou can even think about the possible consequences ofyour foul
remark, a purple haze completely envelops you and as your eyes refocus,
Steve Meretzky himselfpops out ofyour disk drive brandishingwhatappears to be a recently blood-stained scalpel. Without hesitation hedeftly removes your liver. The last sound you hear as the life ebbs slowly
fromyour body is avaguely familiar voice saying "Got another one,
honey. Afewmore ofthese and I'll be home for dinner. I hope the
company understands, but I’m not gonna take this shit anymore!"
You are dead. You have no score. You have no liver. And we aren't evengoing to letyou (Type RESTART, RESTORE, or QUIT): >
Comment: You could even use a rebooter here. I would imagine it's a little
too late to incorporate a rebooter into the program at this stage ofthe
game, and god knows what kind ofnew bugs that might cause, but I think
you'd agree that it would certainly make for a unique situation. It wouldhave knocked me offmy chair! I guess you have to consider the possible
liability suits involved ifthe game starts killing offplayers as they die
laughing.
O.k., I'm obsessed. Ijust spent approximately 45 eye bleary hours solvingLOOP, tried to sit and relax, but now find myselfback at the computerwriting to you. Why am I so obsessed? Because I've come to therealization that I must test Infocom games for a living. I'm sure I'd be agreat benefit to your organization. Before receiving LGOP, I was playingsome ofyour other released games, noticing the bugs fly by thatshouldn’t have been in the released version and couldn't have gotten byme. I'm sure that other testers find many bugs I'd never see, but the onesI find appear so obvious. I have no idea howmuch help my reports havebeen to you, but I sure hope they’ve been ofenough help foryou to grantme an interview. I have credentials as being the beta tester to first
circumvent the anti-piracy in Spellbreaker™. Hire me. O.K. Enoughalready! You will undoubtedly find my resume enclosed.
Infocom Headquarters, on the chair
A Federal Express Officer enters the room carrying a package. He looksaround in a mysterious manner.
>examine the officer
He’s a tall, good looking sort ofguywith a well trimmed mustache. He'scarrying a package.
>examine packageIt looks like an ordinary overnight letter envelope.
>take envelope.The Officer suddenly shocks your hand with a here-to-fore unseenelectronic doggy prod. He says in a squeaky voice "Canyou sign for this
package?"
>answer "yes"
The Officerwho has now apologized for shockingyou and introduceshimselfas "Harry", whips out a notebook, and as you signyour name hedisappears in a puffoforange smoke.
>take envelopeThe smoke has now completely enveloped you and you can't see a thing in
this orange haze. You vaguely remember someone mentioning that newmail delivery operating safety procedures were being implemented since
the announcement ofthe soon to be released "Leather Goddesses of
Phobos". You guess that it could have something to do with the letter
bomb addressed to Steve Meretzky that wiped out the entire thirteenth
floor ofthe building earlier this week.
>zTime passes. Suddenly the haze clears and you see the envelope onyourdesk.
>take envelopeTaken.
>open envelopeYou rip the envelope open. As the envelope rips open the contents fall onthe desk.
>examine deskAlong withyour blorple cube and prism you see an LGOPgamma packageand report. Oh well, back to work. Another boring report to read with afew bugs that are probably already fixed.
>read report
You were right all along. Just another report from that Barnett guy,
whoever he is. Well, looks like most ofthe bugs are already fixed andthere's nothing new here but his usually inane comments about ourgames. Damn though, he does have his moments and if I would have hadthis aweek agowhen we didn't know about these bugs, it could have saveda lot ofcompany manhours. Being a companyman ofcourse, you reflect
on this for a few moments.
>drop report on deskThe report lands onyour blorple cube, knocking it offthe desk. You heara shattering sound.
>examine floor
Thank god. Your blorple cube landed onAmy's ashtray and it's still in
one piece. You take your blorple cube and put it back onyour desk at thesame time hiding the remains ofthe now useless ashtray under thecarpet and get up to go home for the day. Suddenly out ofthe comer of
your eye, you see a strange envelope withyour name on the desk.
>take envelopeAs you lift the envelope it slips throughyour hands bouncing off ofthe
blorple cube and sliding through the vacuum mail tube into the upperechelon executive offices. Exhausted you go home for the day . On the trip
home, you can’t seem to get that mysterious envelope out ofyour mind.
Home, on the bed.You awake suddenly to the sound ofa phone ringing. You look at the
clock. It's 10:08 a.m.! You’re late again. You can't help remembering the
wonderful dream you were having of lying in the sand on a remote island
as you curse the constantly ringing telephone which awoke you fromyour pleasant slumber. It must be work calling. Hell, you've been workingnight and day. What do they want now?
>answer phoneYou pick up the receiver.
>listen
You hear an excited voice coming through the receiver. It sounds like yourboss. "Thank gocWou’rejp.k.! We were really worried!" the voice continues.
"How did you getB^^^Hinterested in working for us? We’ve been tiying
to get him for years. You actually got him to sendyou his resume!" Youthink ofthe envelope again. There must have been a resume in it. Thevoice sounds even more excited. "Ifyou can get him to Cambridge you'vegot a million dollar bonus and a free vacation to anyplace in the world youmightwant to go, or around it for that matter, a year offand a promotionwith a substantial raise. You immediatelyjump out ofbed, fly to Florida,
put^^^Hon the plane to Cambridge, get outyour handy tourist
guidebook and decide which island looks best foryour year's vacation.
You have 1 ,000,000 out of 1 ,000,000 points. This gives you the rank of
"Much better offthanyou should be butwhy not?".
Doyou wish to RESTART, RESTORE, QUIT:
V w
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coupleclimaxdesire
r“- eruptflashf o n a 1 e
'
gushgyrateimpregnate
^ insinuateleanlick
r
/"N iubnc - ti
ni be leOilpeakplungepresspr o i 1
Pu mppurrquiverradiater u D
satisfyseducesqueeze$ n 1 m m y
sinkslicespurtstrokeSwelltemptthirstthrillthrobthrusttitillatemattwaveyearn
ADJECTIVES
:
r''
alluringarcheaarchingor ea thyo u I c c u s
buxomcreamydampdeepdeeperd o oi n yeagereffervescenterectengorgedenlargedexcitedho t
gleamingg i i s t e n'i n g
jettinglissomelithelusciousmoistmuscled