“Fun Lyrics” as An English Learning Media Software for Elementary School Student via Music Lyric
Transcript of “Fun Lyrics” as An English Learning Media Software for Elementary School Student via Music Lyric
ILCC 2013 1
INTERNATIONAL LANGUAGE FOR COMMUNICATION CONFERENCE
“Fun Lyrics” as An English Learning Media Software for Elementary School Student via Music Lyric
Wahyu Andi Saputra 1
, Tika Novita Sari 2
1 Yogyakarta State University, Ngemplak Sleman Yogyakarta 55584, Indonesia 2 Yogyakarta State University, Deresan Sleman Yogyakarta 55584, Indonesia
Corresponding Author: Wahyu, Andi Saputra, Yogyakarta State University,
________________________________________________________________________________
Abstract. English has an important role in intellectual, social, and emotional development of a student.
This role is indicated by its position in every class subject. Many people say that English is very
important to be taught to student for their absorption and development of science, technology, art and
culture, and also relation among countries. The existence of English subject in Indonesian Curriculum is
to teach the student so that they can have such good skill in English, especially in speaking and writing
and also to be used as international language. “Fun Lyrics” is one of alternative learning media to be used
in English class for elementary school student. Theaim of this research is to design and improve the “Fun
Lyrics” and knowing the eligibility of this learning media in education world. The research method is
Research and Development (R & D) method. The procedure is based on “10 Step and Development
Model” from Borg & Gall (1983: 775). Then, the authors simplified this method into 4 steps, those are :
(1) Need Assessment, (2) Model design, (3) Implementation, and (4) Validation. The development of this
application is using Microsoft Visual Basic 6.0, Adobe Flash, and Windows Media Player. There are 2
versions of this software, desktop and mobile version. The desktop version is made by using Microsoft
Visual Basic 6.0, and the mobile version by using Adobe Flash CS 4. There are some feature in this
media. They are choosing the song, edit the lyrics, and change the skin of that media. How the way this
media can run is when they choose a song then 2 lyrics will appear, in Indonesian and English. There are
2 technique in testing. They are Alfa Testing and Beta Testing. The Alfa Testing were tested to 2
professional multimedia lecturers and the result is 85,41% for appropriateness number and it means this
software is very appropriate to be used. The Beta Testing were given 30 students of elementary school
and the appropriateness percentage is about 91,1%. It means that this software is very appropriate to be
used. The elementary school student is very interested with this media and it really help them in learning
English.
Keywords: English, Student, Learning Media
1. Introduction
English as a lokal subject that is stated on Dekdikbud RI No. 0847/14/1993 chapter VIII. It is declared
that “an elementary School grade is allowed to enhance the subject of their curriculum only if it doesn‟t the
purposes of national education”. This policy is also supported by a regulation from Education and art
ministry No. 060/U/1993 on February 23rd 1993 about the possibilites of english to be a local subject for
Elementary School.
Based on the regulation of national education ministry number 22 year 2006, The purposes of English
subject for elementary school is to develop the skill of language to support the action. Used for interaction,
the topics are about conditional and situational of daily activites. It is important to be taught for the
improvement of their knowledge, technology, and arts. The existence of English subject in Indonesian
Curriculum is to teach the student so that they can have such good skill in English, especially in speaking
and writing and also to be used as international language.
Yogyakarta as cultural and educational region need to be aware about the importance of english. That is the
reason why our government concern on improving english, especially in Grammar and Vocabulary. One way
that will interact student‟s attention is by using learning media. Fun Lyrics is an alternative learning media
for elementary school student in learning English.
The author proposes a research about English learning media software, called “Fun Lyrics: English
Learning Media Software for elemtary school student via music lyric”. With this software, it is expected that
student understand and learn english better because this one is not boring.
2. Theory
2.1. Learning Media
Tho word “media” comes from latin medius that means “center”, “intermediary”, or “middleman”.
Gerlach and Ely (Azhar Arsyad, 2007) said that media in general definition os human, material, or happening
which construct the condition of children and hel them gaining kowledge, skills, or stance.
Arief S. Sadiman (2009) on the speech of Kasihani E. Suyanto said that media can be used as a mediator
to tranfer the information between message sender and message recipient so it will stimulate their mind.
Feelings, attention, and interest of student till a learning process will conducted. Learning process is the
planned efforts that will manipulate the source of studying, include learning proccess without the coming of
teacher. One effort that can be used to earn effective learning is by a media of learning.
Media of learning is used to explain the material to be verbalistic-less (only by word or verbal). It also
solve time, space and sense problem. We can say learning proccess is a proccess of comunication. Learning
proccess consist of 5 elements: teacher, source of teaching, media of learning, student, and the goal of
studying. Media of learning are: material, quipment, hardware software. So, media of learning is everything
that can be used to transform the information so it can interests the attention, interest, and mind of student to
reach the purposes of studying.
2.2. English
English is an international language where commonly known in 2 styles, British and American. This
language has been an important need of human‟s life related to technology, infomration, and science. And
thats why the curriculum of a country must organize it.
English for elementary school student, as stated on national curriculum, is purposed for them so they are
allowed to read, write, and speaks english. It means, the student are expected on able to understand common
instructions, having interaction with their mate, and reading and writing with simple text on their daily life.
On English learning, there are 4 skills of linguistics, they are: performatif, functional, informational, and
epistemic.
2.3. The characteristic of elementary school student
An elementary school student‟s age are at 7-12 years old. In this age, they are on the last period of being
a children. Their fellowship coverage will be wider and more because thay have been a mate in a school.
Education that is orientet at this period will be concern at the basic education for their growth and
development, intelligence, emotional, linguistics, as their personality and development step on children
(Conny R. Semiawan, 1999).
Hemerly (1982) from the speech of of dissertation of Kasihani E. Suyanto stated that English teaching
for elementary school student will be better if it be taught earlier for children. An assumption about age and
learning are children will learn linguistics better than older-aged learner, english learning must be initiated
as ealier as possible, children are easier to be interacted on education.
Fitting to children‟s development, they like seeing such interesting pictures, clear, and colorful. They
also love listening to a story, while reading a full-of-picture book. Playing while studying is a cheerful
activity for children.
2.4. Visual Basic (VB) 6.0
Visual basic come at 1960‟s developed by Dartmouth College. BASIC (Beginner‟s All Purpose Symbol
Instrution Code) programming language has been developed quickly. And today, this software has
compatible to Windows OS 32-bit..
3. Research Method
3.1. Time and Place
This research had been held on November 2011 for 1 month and take place in:
Engineering Faculty and Education Science Faculty in making the software and consultation to
the expert
Minggiran Elementary School, Yogyakarta as testing place and approppriatenes test.
3.2. The Step of Producing
This research is based Research and Development Method. The procedure in making the software is
based on 10-steps of making and developing model by Borg & Gall (1983:775) that we simplified into 4
steps. The steps on implementing on “Fun Lyrics” production are: 1. Need assessment, 2. Model Designing,
3. Implementation, 4. Validation
Need Assessment
This step will identify and earning the data about the need in modelling implementing the system. It
includes: a. The analysis of English learning process, b. The learning media of teacher, c. The stance of
student to the media, d. The stance of student to the teaching
Model Designing
This step is to illustrate and explaining the model about content, size, coloring. Model was made in an
easy interface.
Implementation
This step will translate every module from designing step into an application with certain language
programming and rebuild them into a system. The steps are: a. Collecting and choosing module, 2.
Determining the program that will be used, c. Translating the procedure and sub routine to the programming
language, d. Rebuild them into a program.
Validating the Program
Testing this software is to knowing the bug of making this software to determine the approppriateness of
useing this Fun Lyrics as a media of learning English. This step sonsist of testing by expert, revision, then
tested to student as the subject.
3.3. Research Object
The object of this research is Fun Lyrics Software. The result will support the teaching process which
uses this media.
3.4. Research Instrument
The instrumenf of this research are questionnaire and interview to knowing and analyzing the needs of
English learning proccess and assess the Fun Lyrics as a studying media. The data sampling was taken to
earn the data of approppriateness level of the software and result will be used for validation. The assessment
includes: content, interface, picture, and audio.
3.5. Data Sampling and Analyzing
Data sampling are in 2 steps. First, by measurement of functions as implemented from design. Second,
by questionnaire to assess the approppriateness of Fun Lyrics software.
Data analyszing is by promoting the product, checking the validation and trustworthiness of software.
The second step, by using descriptive-qualitative method, it is by accomplishing the approppriateness of the
software after implemented to the student. And then the data will be processed to earn the percentage.s
The data collected will be analyzed by that technique of calculation and will be wrote on a frequency
and percentage based on assessment scale, and then described and conclude it into each indicator. The aspect
are:
Prosentase Pencapaian Skala nilai Interprestasi
80 - 100 % 4 sangat sesuai
60 - 79 % 3 Sesuai
40 - 59 % 2 Cukup
0 - 39 % 1 kurang sesuai
Approppriateness percentage (%) Xy
Xt X 100%
4. Hasil
4.1. Batik Guide Mobile Application
4.1.1. Screenshoot Program Versi Desktop
The description of each menu are:
Main menu (menu utama): Main menu are consist of link to the sites on the internet, Help, and exit
Find lyrics: Contain the list of the song
Edit lyrics: To edit the lyrics
Change skin: To change skin
Stop Prev
Play/P
ause Prev Mute Volume
Slider Detik
Judul Lagu
Lirik Indonesia
Judul Inggris
Close
Maximize
4.1.2. Screenshoot Program Versi Mobile
Gambar 18. Frame Homepage
4.2. Validate
This are the results of the research instrument data processing to media expert and programming
expert. In Fun Lyrics, the songs is song for children which familiar with children daily activities. The lyrics
contained in the song is only used to attract the attention of student in learning English material. The
example of the relation between lyrics and daily activities are:
Indicator Material Relation to the song
Enhancement
English vocabulary
Introduction my self and my
friend
Perkenalan guru
My Family Satu-satu
In this case, need the character of teacher to help students improve this English vocabulary. From results of
validation and data collection, it can be analyzed performance and software quality.
Tabel. Data Ahli media Pembelajaran
No. Name NIP Position Areas of
Expertise
1.
Masduki Zakaria,
M. T
19640917 198901 1
001
Lektor Pembelajaran
Elektronika
Digital
2. Umi Rochayati,
M.T
19630528 108710 2
001
Lektor Pembelajaran
Elektronika
Industri
Test result table by media expert (desktop version).
No. Aspect Xt Yt %
1. Aspek Desain 47 56 83,92
2. Aspek Kejelasan Informasi 20 24 83,3
3. Aspek Manfaat 23 24 95,8
Total 90 104 86,5
Test result table by media expert (mobile version).
No. Aspect Xt Yt %
1. Aspek Desain 47 56 83,92
2. Aspek Kejelasan Informasi 21 24 87,5
3. Aspek Manfaat 23 24 95,8
Total 91 104 87,5
Convertion table
Percentage Scale value Interpretation
80 - 100 % 4 Very Suitable
60 - 79 % 3 Suitable
40 - 59 % 2 Suitable Enough
0 - 39 % 1 Less Appropriate
Fun Lyrics application for desktop version get the category “Very Suitable” or 86,5%, whereas
mobile version get the category “Very Suitable” too or 87,5%. The next test is test to programming expert.
The data was collected are:
Tabel. Programming Expert Data
No. Name NIP Position Areas of
Expertise
Class and school
environment
Lihat Kebunku
Kind of clothen Topi Saya Bundar
Kind of transportation Naik Delman
Kring-kring ada Sepeda
1.
Yuniar Indrihapsari M.
Eng
19820621 201012 2
002
2. Adi Dewanto, M. Kom Asisten Ahli Manajemen
Sistem Informasi
3. Dessy Irmawati, M.T 19791214 201012 2
002
Asisten Ahli
Tabel. Data acquired from programming expert (desktop version):
No. Aspek Xt Xy %
1. Aspek arsitektur dan algoritma progam 90 108 83,33
2. Aspek Penulisan dan Struktur Code 33 36 91,67
Total 123 144 85,41
Tabel. Data acquired from programming expert (mobile version):
No. Aspek Xt Xy %
1. Aspek arsitektur dan algoritma progam 89 108 82,04
2. Aspek Penulisan dan Struktur Code 31 36 86,11
Total 120 144 83,33
Convertion table:
Prosentase Pencapaian Skala nilai Interprestasi
80 - 100 % 4 sangat sesuai
60 - 79 % 3 sesuai
40 - 59 % 2 cukup
0 - 39 % 1 kurang sesuai
Fun Lyrics application, desktop version get the category “Very Suitable” or 85,41%, whereas mobile
version get the category “Very Suitable” too or 83,33%.
In validation stage of media expert, known some weakness in this application. Then, the author did
revision. From media expert, this are some case had to be reapired.
1. This media still simple, need to be equipped with some buttons so that student more easily using
this application.
2. The size of media must be maximal, to make it more interesting and facilitate students to read the
lyrics.
After revision, then test the application again to media expert. After the application said good, then
the author test this application in elementary school Minggiran, Yogyakarta. The students very attracted and
enthusiastic follow our program. One of the thing that makes them attractive in this learning because this
learning use computers that it is rarely done in this school. They are very excited and have hish curiosity to
English. After some songs played, they follow the songs.
Data of testing results in Elementary School of Minggiran Yogyakarta:
No Pernyataan Ya % Tidak %
1. Saya merasa Bahasa Inggris Sulit dipahami 19 55,8 15 54,2
2. Saya suka membaca buku Bahasa Inggris 18 52,9 16 57,1
3. Saya punya komputer 8 23,5 26 76,5
4. Saya punya handphone 29 85,3 5 14,7
5. Saya suka main game atau internet dan perangkat
teknologi lainnya
32 94,1 2 5,9
6. Saya suka belajar dengan komputer atau handphone 30 88,2 4 17,8
7. Belajar melalui komputer atau handphone lebih
mudah dan menyenangkan daripada buku
26 76,4 8 23,6
8. Saya lebih mudah mempelajari bahasa Inggris
menggunakan software Fun Lyrics
28 82,3 6 17,7
9. Tombol-tombol pada software Fun Lyricsdapat saya
pahami dengan mudah
26 76,4 8 23,6
10. Saya tertarik belajar bahasa Inggris setelah belajar
dengan Software Fun Lyrics
31 91,1 3 8,9
From the table above, show that the level of student interest in learning English using Fun Lyrics
application is 91,1%. It can be concluded that this application is suitable used as learning media. Students
interest to learning use Fun Lyrics. They will know some new words. Indonesian vocabulary and then
translated in English. They are easier to memorized words. Teacher will expand the vocabulary with the
similar words. For example, „bangun tidur‟=wake up then expand in daily activities likes room, bed, and the
others.
5. Conclusion
From the research acquired some conclusion as follows:
1. The design of Fun Lyrics is done through several phases: need analysis, design, implementation,
and validation.
2. To determine software feasibility, testing on four lecture, media expert and programming expert
and get the feasibility of 87 % for media expert. And get the feasibility of 84,37% for
programming expert. Aspects tested are design, clarity of information, and benefit.
3. To determine feasibility software for users, tested on 30 respondents and get the feasibility of
91,1%.
6. Acknowledgements With the completion of this study, we would like to thank:
Dr.. Rahmat Wahab, M.A. as Rector of the State University of Yogyakarta.
Dr.. Mochamad Bruri Triyono as Dean of the Faculty of Engineering, Yogyakarta State University.
Mr. Drs. Muhammad Munir, MPd as Chairman of the Department of Electronics Engineering
Education.
Mr. Handaru Teak, Ph.D. as the supervisor who has given directions to the completion of this final
report.
Parents and family who always given me endless support and prayers.
UKM Rekayasa Teknologi who always gave encouragement.
All concerned that I can not mention one by one that has provided relief material and sprituil.
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