Design Fixation and Cooperative Learning Strategies in Elementary Engineering Education
Transcript of Design Fixation and Cooperative Learning Strategies in Elementary Engineering Education
Running head: DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 1
Design Fixation and Cooperative Learning Strategies in
Elementary Engineering Education
1Nikki Kim,
1Mariana Tafur,
1Woori Kim,
1Ronald L. Carr,
1Yi
Luo, 1Yan Sun,
1Tugba Yuksel,
2Nicole R. Weber,
1Melissa
Dyehouse & 1Johannes Strobel
1Purdue University;
2Lesley University
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 3
Introduction
The shrinking STEM workforce pipeline has become a national concern (Jobs for the
Future, 2007). To address this concern, the educational system needs to engage in innovative
practices to promote science, technology, engineering, and math learning and encouraging
pursuit of engineering and technology careers, and such practices should begin in primary and
secondary educational settings (Nugent, Kunz, Rillet & Jones, 2010). One of the innovative
practices some educators are currently devoted to is integrating engineering into elementary
classrooms.
The design process is an essential part of engineering (Poth, Little, Barger & Gilbert,
2005). It is important for elementary engineering education to promote an understanding about
the engineering design process among elementary students. To serve this purpose, small group
engineering design projects are included in elementary engineering education curricula (e.g.
Crawford, Wood, Fowler & Norrell, 1994; EiE, n.d.) with a vision to build upon young
children’s natural inclination to design and build things (Hester & Cunningham, 2007). These
design projects, like real-world engineering projects, require elementary students to design and
produce products like a floating toy, a paper table, or a windmill. Finding alternative solutions is
an essential design ingredient (Benenson, 2001) taking place in the initial two phases of the
design process. Finding alternative solutions is also one of the important problem-solving skills
elementary education aims to foster (Hester & Cunningham, 2007). However, it is quite possible
that elementary students might have problems with finding alternative solutions due to design
fixation which is well documented in engineering education research concerned with secondary
and post-secondary education (e.g. Chrysikou and Weisberg, 2005; Jansson & Smith, 1991;
Linsey et al, 2010).
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According to Jansson and Smith (1991), design fixation refers to “a blind, and sometimes
counterproductive, adherence to a limited set of ideas in the design process (p. 4).” Literature is
replete with studies delving into adult design fixation problems related to alternative design
solution finding. However, despite the agreement on the importance of developing creativity in
young children and the detriment of fixation as opposite to creative thinking, little research has
been conducted to reveal design fixation in young learners
To understand this form of design fixation involved in elementary engineering design
projects, one has to take into consideration the teamwork element associated with such projects.
Like real work engineering design projects, elementary engineering design projects are social
endeavors requiring a large amount of teamwork. Elementary students engaged in engineering
design projects are involved in a cooperative learning process because, according to Siegel
(2005), cooperative learning involves students working in small groups with shared goals and for
the accomplishment of a common task. In the cooperative learning environment of an
engineering design project, elementary students are going to make their decision on a group
design solution based on their respective individual ones. Therefore, an investigation of design
fixation on solution finding in elementary design projects entails an understanding about the
collective decision-making process taken place in a cooperative learning environment.
The present study focuses on the “Imagine” phase of the engineering design process
where elementary students generate and make decisions on their design solutions in a
cooperative learning environment. With such a focus, this study sought to reveal if design
fixation on solution finding exits in elementary engineering design projects and, if it exists, how
it looks like and how it is related to the collective decision making process in the cooperative
learning environment of elementary engineering projects. The specific research questions of this
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study are as follows: 1) What does design fixation look like in elementary engineering
education? 2) What is the effect of grade level and cooperative learning strategies on fixation
during an elementary engineering design project?
Literature Review
Elementary engineering design projects and engineering design process
Despite a consensus among U.S. science, business, and education leaders about the
importance of a high quality STEM labor force, the supply of the STEM workforce is shrinking
in recent years (Jobs for the Future, 2007). In response, the science community is preparing to
take its place in the national standards debate. Members of the engineering community and
others interested in the push for Science, Technology, Engineering, and Math (STEM) education
just integrated engineering and technology as a part of that movement (Committee on
Conceptual Framework for New Science Education Standards, 2010).
Research suggests that engaging younger children in the educational curricula of STEM
subjects would sustain the competitive edge of the United States to face the challenges in modern
times (Meeteren & Zan, 2010). Additional, prior results indicate that incorporating engineering
education into P-12 classrooms has several potential benefits: enhancing student learning and
achievement in related subjects such as science and mathematics (Wicklein, 2003; Katehi,
Pearson & Feder, 2009); increasing students' awareness of engineering and access to engineering
careers (Wicklein, 2003; Katehi et. al, 2009); increasing the technological literacy of all students
(Katehi et. al, 2009); and improving students’ problem-solving skills such as problem
formulation and assessing alternative solutions (Benenson, 2001).
Engineering is being integrated into P-12 curriculum across the nation in order to provide
students with meaningful contexts to apply math and science concepts (Tate, Chandler, Fontenot,
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& Talkmitt, 2010). Engineering design in pre-college settings helps students understand these
abstract concepts by facilitating alternative mental models (Linn, diSessa, Pea, & Songer, 1994).
The Museum of Science, Boston has been a leader in the movement for P-12 engineering and
curriculum design for more than a decade and have created the Engineering is Elementary
curriculum (EiE), which is designed to be used in elementary schools (Lachapelle et al., 2008).
This work by the Museum of Science, Boston is the foundation for the instruction that is being
implemented at the school in which this study took place.
The EiE engineering design process (Cunningham, 2009; Hester & Cunningham, 2007)
includes five phases (see figure 1), which form a continuous circle around the design goal. In the
“Ask” phase, students identify design problems and clarify design limitations and requirements
by asking appropriate questions. In the “Imagine” phase they brainstorm design solutions and
choose the best one. In the “Plan” phase they draw a diagram and make lists of materials needed
for creating the design product. The students will then proceed to the “Create” phase to create
their design and test it out. After the design product is created, they will be in the “Improve”
phase talking about what works, what does not, and what could work better. Their attempt to
modify their design to make it better will led them going through a new round of the five phases.
Figure 1: The EiE engineering design process (adapted from Cunningham, 2009)
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Particularly in the “Imagine” phase, as is illustrated above, elementary students will be
generating design ideas, and evaluating and screening design solutions. These activities
correspond to what occur in the conceptual design phase as defined by Howard, Culley &
Dekoninck (2008) and Jansson and Smith (1991). The conceptual design phase is of great
importance because “the behavior of the design is formed” in this phase (Howard, Culley &
Dekoninck, 2008, p. 164). This phase is crucial also in the sense that, although it takes up only a
relatively small amount of the total design time or efforts, “the leverage which early decisions
have on the entire process is very large” (Jansson and Smith, 1991). It is, therefore, reasonable
to believe that when elementary students are engaged in the “Imagine” phase, they are
performing activities that would have great impact on the whole design process.
Design fixation and design fixation effects
Despite the importance of the conceptual design phase, or the “Imagine” phase in the
case of elementary engineering education, design solutions born out of this phrase might be
misleading or of poor quality due to fixation, a very general phenomenon that occurs in a wide
variety of cognitive domains (Smith, Ward & Finke, 1995). Fixation may manifest itself in
sticking to the first idea coming to one’s mind (Nicholl & McLellan, 2007), in failing to see new
ways of using objects because of previous well learnt uses or object properties (Purcell & Gero,
1996), or drawing on a limited range of previous knowledge as information resources for idea
generation (Ward, 1995; Ward et al, 2002). According to Hatchuel, Le Masson, and Weil (2010),
design fixation can be observed during four processes: during the generation of alternatives, the
knowledge acquisition, the collaborative creativity, and the creativity process. These diverse
approaches of the fixation effect are related to the capacity of breaking the rules of previous
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knowledge to create a number of different alternatives, individually or collaborative, and finally
develop a fixed solution of what designers perceive as a good idea (Hatchuel et al., 2010).
Jansson and Smith (1991) were among the first who adopted an experimental approach to
study design fixation in engineering. They define engineering design fixation as “a blind, and
sometimes counterproductive, adherence to a limited set of ideas in the design process” (Jansson
and Smith, 1991, p. 4). Their definition and their acknowledgement of the importance of the
conceptual design phase to the whole design process set up the paradigm of their study, that is, to
focus on the fixation related to the generation of design solutions in the conceptual design phase.
This research paradigm is adopted by many later studies on engineering design fixation (see for
instance Chrysikou and Weisberg, 2005; Linsey et al, 2010; Purcell & Gero, 1996; Purcell,
Williams, Gero, & Colbron, 1993; Smith, Ward & Schumacher, 1993). These studies revealed
that design fixation occurred during the conceptual design phrase and was related to the
instructions for a design problem and/or the presence of example solutions or designs.
Specifically, participants’ ideation and generation of design solutions were framed by the
problem instructions (Chrysikou and Weisberg, 2005) and the example designs or solutions
(Chrysikou and Weisberg, 2005; Jansson and Smith, 1991; Linsey et al, 2010; Purcell & Gero,
1996; Purcell, Williams, Gero, & Colbron, 1993; Smith, Ward & Schumacher, 1993), leading to
the production of a limited and repeated number of design features and solutions generated.
In terms of P-12 students, Nicholl & McLellan (2007) carried out a study to examine how
fixation applies to the idea generation process when pupils are solving design and technology
problems. The study found out that fixation was reoccurring among 11-16 year old students.
Pupils’ stereotypical design ideas predominantly reflected popular teenage culture and gender
patterns. The study also pointed out that pupils often felt annoyed that they were asked to think
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of multiple ideas when they knew what they wanted to do right away. Pupils in the study tended
to stick to their first design idea, which often turned out to be stereotypical design ideas.
However, literally none of the study focuses on defixation instructional strategies toward pupils.
Findings from the above studies present strong evidence that design fixation in the
conceptual design phase were prevalent not only among undergraduate engineering students (see
for instance Jansson and Smith, 1991; Purcell & Gero, 1996) but among engineering design
researchers and educators as well (Linsey et al, 2010). Such evidence leads one to believe that
elementary students will very possibly experience design fixation in the “Imagine” phase of the
engineering design process. However, with little previous research into the corresponding area,
this belief will remain at best hypothetical and with very little data to know how exactly design
fixation presents itself.
As is suggested by previous research on design fixation on solution finding among adult
designers, an immediate effect of design fixation is that it limits designers’ abilities to find
alternative, more effective design solutions. Finding alternative solutions is an essential problem-
solving skill that needs to be developed in elementary students (Hester & Cunningham, 2007).
This need, together with the paucity of research into elementary students’ design fixation on
solution finding, justifies the present study’s focus on the “Imagine” phase in the engineering
design process of elementary design projects, and on the design fixation that might occur in this
phase when elementary students seek to find design solutions for their projects.
To overcome fixation, some authors have done research about working with fixations and
defixation examples (Chrysikou & Weisberg, 2005; Linsey et al., 2010; Purcell & Gero, 1996),
while others affirm that problems “must be both ambiguous and have an element of risk”
(McLellan & Nicholl, 2009, p. 89). Taking into account that design fixation is an important
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barrier of engineering design goals (Chrysikou & Weisberg, 2005; Purcell & Gero, 1996), this
study will focus in understanding how a successful strategy, such as cooperative learning, can
help students to overcome this type of fixation.
Cooperative Learning
An instructional method that has been proven successful in nurturing the aforementioned
skills is that of cooperative learning. Cooperative learning has been utilized in the field of
education since the late 90’s (Johnson, Johnson, & Holubec, 1998; Johnson, Johnson, & Smith,
1991; Jacobson, Davis, & Licklider, 1998), although its’ roots are founded on the seminal works
of Deutsch’s social interdependence theory (1949a, 1949b), as well as Piaget’s (1952) and
Vygotsky’s (1962) work on cognitive development theory. Deutsch’s influence was the notion
that an individual is placed with a burden to contribute to group’s knowledge, causing positive
social interdependence (1949a, 1949b). Piaget (1952) focused on the individual’s curiosity for
discovery learning, and how the sharing of such knowledge among peer results in disequilibrium,
which causes the individual to sincerely consider the perspective of others. Vygotsky (1962),
although similar, centers on the social aspects of cognitive development, citing that the
cooperation to learn is what causes the zone of proximal development. Brown & Ciuffetelli
(2009) developed this further into five distinct essential elements of cooperative learning:
positive interdependence, face-to-face promotive interaction, individual accountability, social
skills, and group processing. As cooperative learning is a “deeply relationship-based
instructional strategy” (Kern, Moore, & Akillioglu, 2007, p. 2), it is highly appropriate to
stimulate a collaborative culture in preparation of the engineering field.
In engineering educational settings, cooperative learning is encouraged to make students
design learning process and scientific investigation with their peers (Haller et al., 2000;
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Luechtefeld & Watkins, 2009). With an emphasis on social aspects (e.g., active communication)
from the perspective of constructivist theories of learning, cooperative learning such as project-
based learning is seen as a critical method in design classes. Cooperative learning can lead
directly to better decision-making as it requires students to communicate their personal values
and beliefs as well as explicitly asks them to consider the needs of different stakeholders when
searching for creative alternatives in a decision (Clemen & Hampton, 1994). As mentioned in the
above engineering design process, in the first and second steps of Ask and Imagine, students
need to consider questions like: What is the problem? What are some solutions? When
brainstorming ideas and choosing the best one, the student needs to explain his or her ideas to
peers and negotiate with them to locate the best alternative. According to the cognitive
elaboration perspective (Slavin, 1996), this process would probably deepen students’
understanding of the engineering design problem and accordingly improve their decision making
as a group. The majority of Engineering is Elementary design activities are done in small groups,
which can encourage students to generate a variety of ideas or solutions to develop the product
with their group members (Cunningham & Hester, 2007).
According to the literature on the comparison research between students working
individually and students working on well-functioning groups, students in teams not only
develop more positive attitude toward the class and project but also have greater confidence in
themselves (Felder & Brent, 2004). Project-based learning founded on cooperative learning is
usually adopted in engineering design class. Given a project each of students has an opportunity
to bring their own design and take a greater division of labor to group for the successful
completion of their projects. For example, Mourtos (1997) stated each group member is
responsible for their own design, and every member is also responsible for revising the designs
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of their group members making suggestions for improvement. Moreover, cooperatively taught
students exhibit a tendency to have higher academic achievement, high-level reasoning and
critical thinking, better understanding of learning materials, encouraging relationships with peers
(Felder & Brent, 2001; Kaufman, Felder, & Fuller, 2000). As Linsey et al. state, students clarify
their ideas for helping others’ understanding. In the creativity step, novice group firstly generate
many different ideas and then select one idea to design (2010).
As shown above, design fixation is rife among young students while cooperative learning
strategies could benefit students in decision making in the engineering design process. Because
the lack of research examining the effect of cooperative learning strategies on design fixation in
K-12 classrooms, this study hopes to make a contribution herein.
Method
This study utilized a mixed methods approach by implementing a multiple case study
research design in order to identify variances across and within each case (Yin, 2003). The
participants were automatically divided into case studies via grade level (Merriam, 1998) and
also as groups. As analytical framework, the team used grounded theory, since the aim was to
create a new theory or to broaden an existing one (Creswell, 2008). Data collected in this study
included observation notes, student reflections, and photos of individual design solutions and
final group solutions, which were coded, categorized, and translated into quantitative parameters.
This method is focused on the process of codes’ identification through systematic procedures.
We included the four codification steps of grounded theory: identifying categories based on the
data collected, classifying properties of those categories, measuring dimensions of those
properties, and refining those elements (Creswell, 2008). Because one of the research questions
aimed at the understanding of what design fixation looks like, it is important to start with an open
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codification that allows researchers to identify the complexity of the problem of design fixations,
since little research has been done in that field. The research group analyzed the Design Fixation
Protocol in order to identify general codes and then recognize properties and their dimensions
within the group interaction observed during the first two class sessions.
To assure high reliability despite the high number of researchers, the group completed a
round of codifications of one grade, discussed about the discrepancies in the codification, and
calibrated the categories and properties within each category. Two unique, independent methods
of analysis were performed on coded materials in order to provide validation for each.
Figure 2: Research Design
Participants
Participants (n=41) were selected from an existing engineering design class for students
in a private elementary school in a large city in the Midwest. Group and gender distribution is
shown in Table 1. The school offers a specialized program in which students participate in
engineering lessons taught by an instructor who is a doctoral student in the fields of engineering
education and high ability education. The instructor has over five years of elementary school
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teaching experience, in addition to being skilled in teaching elementary school engineering and
conducting P-12 engineering teacher professional development and research.
Each class is comprised of 5 students from each of the 3 classes in the given grade;
students are in this classroom twice a week, usually on Tuesday and Fridays, for 50 minutes per
period. Each group of students participates in the engineering class for one quarter of the school
year.
Table 1 Participant Profile
Procedures
Content and Instruction. The instructor used a modified version of the Engineering is
Elementary (EIE) five-step engineering design process (EDP): Ask, Imagine, Plan, Create and
Improve (Duncan, Oware, Cox, & Diefes-Dux, 2007). The design challenge for the observations,
created by the instructor, involved each team designing one of four choices of duct tape products,
creating a prototype, and presenting the prototype to “clients” that would choose the best product
to take to production. The product choices were a wallet, folder, tote bag or water bottle holder.
The students were informed that their group design would be judged according to the following
rubric: 1) Task completion (Did the team meet the task specifications? 2) Attractiveness (Would
this item appeal to the public?) 3) Creativity (Was the team creative in their design?) 4)
Functionality (Is the team’s design functional? Can the user actually use it?) The students were
each given a rubric and list of specifications that must be met in order to satisfactorily complete
the project. The rubric was also to be used by the jury, which included two members of the
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school administration, to determine prize winners for Client’s Choice and Overall Choice. The
instructor introduced the activity without the aid of examples and was careful not to provide any
extraneous information that might have influenced the students. The only exception withing the
classroom was a tote bag located behind the teacher’s desk, which students may have seen. The
lesson lasted over three days with the first day including the ask, imagine and plan stages of the
EDP from EIE; second day as the create prototype day; and third day as the day to present their
ideas to the client and complete a set of reflection questions that were provided by the instructor
as an instrument for this study.
Instruments
Cooperative Learning Observation Protocol. In order to systematically observe
elementary students’ behavior in the group engineering design project, the researchers adapted
the Cooperative Learning Observation Protocol (CLOP) (Kern, Moore & Akillioglu, 2007) for
evaluating the elements of cooperative learning and teaming in an engineering setting to guide
the observation. The CLOP is a mixed methods instrument recording frequency and evaluations
of observed instances of cooperative learning engagement through detailed field notes (Kern et.
al, 2007). We adapted the layout of CLOP in order to make it easier for observers to rate
participants’ behavior in terms of the five corresponding elements of cooperative learning
identified by Johnson, Johnson & Smith (2006): positive interdependence (P), individual
accountability (I), group processing (G), social skills (S) and promotive interaction (F). Each
item was allocated 10 points with the higher total score indicating a higher level of collaboration
and effectiveness in cooperative learning. The researchers recorded their observation with
extensive notes with the ratings.
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Fixation observation protocol. The members of the research team created the design
fixation observation protocol to record instances of actions or discussion that would indicate
fixation. The five categories observed were discussion, novelty, value/critique, integration and
brainstorming, which were influenced by design fixation literature (Hatchuel et al, 2011: Jannson
& Smith, 1991; Chrysikou & Weisberg, 2005, Dix et al., 2006). This instrument measures
whether students are fixated to ideas which presented themselves through real-life experiences,
as well as the materials that the teacher demonstrates before design instructions or samples. The
protocol included ten major issues regarding design fixation for the observer to focus on and
required the observer to take detailed field notes.
Table 2: Fixation Observation Protocol (Sources: Jansson & Smith [1991]; Chrysikou &
Weisberg [2005]; Dix, Ormerod, Twidale, Sas, Gomes & McKnight [2006]; Hatchuel, Masson
& Weil [2011]) Did the students:
point out features in the instructors’ example(s) to support their decision?
argue for ideas because they could lead something better than the instructor’s
example(s)?
present example(s) (objects or pictures) similar to the instructor’s example(s)?
mention example(s) they had seen before to support their decision?
refer to the design project instructions as their decision-making guidelines?
use ideas from different members of the group to create a new solution?
say anything like “I like it (idea or a design solution) because it’s new or better than the
example(s)”?
say anything like “I don’t like it (idea or a design solution) because it’s not like the
example(s) or because the instructions did not say so”?
go back and forth among their design solutions before reaching an agreement?
stick to one of their design solutions and reach an agreement quickly?
Fixation Code Sheet. For coding students’ design journals, the researchers developed
the “Fixation in the Engineering Design Project Code Sheet” (DFCS). The development began
with one group of researchers making the first iteration for the categorization by looking at the
main design elements of all the sketches. A second group of researchers chose three different and
representative artifacts complementing the design elements extracted by the first group of
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researchers. After the group discussion, the rubric was updated in order to address fixation key
elements shown in the engineering design project. The final rubric consisted of four major
coding categories: general information (type of design, starred design, main shape, pattern, color),
features of straps, features of pockets and features of folds. This coding rubric was used to locate
the number of fixated features of each group as well as each individual student.
A design reflection report was utilized by the teacher in the classroom and responses
were provided for this study. The reflection report prompted students to identify which of their
four design ideas they chose to present to the group, identify possible sources for ideas, reflect on
the amount of personal contribution to the final product of the group artifact, and to list their own
ideas that were specifically found in the final product.
Observation procedures.
Four graduate student observers visited the classroom over the three days of instruction.
The time intervals were removed from the CLOPS after the first day as it was difficult for one
observer to report on two groups at a time. Photographs were taken of the students’ engineering
journals in order to record their brainstorming and planning. On day three, only field notes were
used to record pertinent statements and responses from the students during their group
presentations. Photographs of the final products and student reflections were also taken in order
for them to be compared to the sketches and statements throughout the process.
Role and background of researchers.
The research team consisted of three instructors and graduate students in an advanced
research methods class. The graduate students came from various fields of study (engineering
education, gifted education, learning design and technology, and science education). The team
determined the research questions, selected and created the observation protocols, as well as
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coding scheme and scoring rubrics. Four of the graduate students, all experienced in classroom
instruction, traveled to the experiment site to collect the data artifacts. Each researcher was
briefed in each observation protocol, and due to the experiences from the first observation, the
design fixation and cooperative learning observation protocols were further adjusted to improve
the collection of data.
The primary qualitative analysis is based on one observer that visited the school on
multiple occasions preceding and during this study. This observer is also a researcher and student
in engineering education and gifted education, and took on the role of a qualitative instrument
(Patton, 2001), utilizing additional perceptivity developed from designing similar activities,
teaching students, and training teachers.
Data Analysis
For further analysis of the coded raw data, the research team employed two distinctly
different analysis models referenced as Model A and Model B. The reason for employing two
different models was to (a) provide not just a triangulation of data points but a triangulation of
analysis methods as well and (b) to highlight nuances which one analysis method was better in
detecting than the other.
In both models, data were analyzed through content analysis, multiple regression analysis,
and ANCOVA to answer the two major research questions. Content analysis is broadly defined
as “any technique for making inferences by objectively and systematically identifying specified
characteristics of messages" (Holsti, 1969. p14), so the researchers applied it to analyzing
participants’ design journals and the field notes of class observation, in order to sift through large
volumes of data with relative ease in a systematic fashion (Gao, 1996). The team used emergent
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and priori coding (Stemler, 2001) and categorizing of the data (Weber, 1990) to describe what
design fixation looks like and recognize its patterns among the participants.
Coding of design journals. First, participants’ design journals recording their individual
designs as well as the selected final group design were coded according to the DFCS developed
by the researchers based on previous literature on design fixation. This instrument containing
priori coding aimed to identify the different types of design fixation manifesting in both the
individual and group design solutions. Secondly, the field notes accompanying the Fixation
Observation Protocol were coded and categorized to identify the themes of elementary
engineering design fixation. In addition, participants’ reflections on their individual design idea
generation and group design selection were also analyzed to triangulate the patterns and themes
identified through researchers in the first two steps. Lastly, the field notes accompanying the
CLOP instrument were coded and categorized to provide a qualitative analysis of the cooperative
learning strategies adopted by the participants while they worked in their engineering teams.
The basis for both analysis models was the coding of the raw data.
Analysis Model A
Analyis Model A is inspired by Linsey et al.’s (2010) metric to analyze fixation based on
“redundant ideas vs. non-redundant ideas (p.5).”
Design Fixation Rubric. In Model A, the Design Fixation Rubric was used to determine
levels of fixation for groups and individuals throughout the design process. An Imagine Rank
was calculated for groups to determine the level of creative ideas during the individual
imagination stage. This score was based on an average ranking of each group’s total number of
ideas, number of different ideas and the percentage of different ideas to total ideas. A Plan Rank
was calculated for groups to determine the level of change during the collaborative planning
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stage. This score was calculated by averaging the rankings of each group’s number of ideas that
were present in the group plan and the percentage of original ideas that were found in the group
plan. An FX Rank was calculated to determine the level of change during the plan and create
stages. This score was calculated based on an average of the rankings of the scores described
below that followed the imagination stage. A total score was then calculated to determine the
overall level of fixation and creativity. This score was an average of all of the rankings.
In order to calculate the rankings in Model A, the imagine sketches, plan sketches and
final artifacts were coded and those codes were compared to determine the level of change of
each individual and groups designs. Twenty aspects were coded in four main categories: 1)
General Information such as shape, pattern, and color; 2) Information about straps and handles
including number, location, design and size; 3) Characteristics of pockets such as shape, number,
size, location, pattern, open or closed; and 4) Aspects related to folds such as number, location, if
there are flaps and if the item rolls up.
When comparing the data, calculations were made to capture the quantity of ideas and to
measure their impact on the group planning and artifact creation stages. The following five areas
were tabulated:
Ideas = Total number of ideas expressed in sketches, plan and artifact (e.g., for pocket
location, one student fourteen characteristics coded throughout his or her four sketches).
Dif = Number of different ideas expressed in sketch, plan or artifact (e.g., of those
fourteen characteristics, six of them were unique or not repeated by the individual in the sketch,
plan or artifact).
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Plan = Number of these individual ideas that were expressed in the group plan (e.g., of
the fourteen ideas, eight of those appeared in the group plan). In cases where some aspects of
individual plans differed from the group consensus, the consensus was used.
Art = Number of these individual ideas that were identified in the artifact (e.g., of the
fourteen ideas, three were identified in the group artifact).
XCT = Number of ideas that were exactly found in the artifact (e.g., another student
specifically sketched a pocket on the lower left of the front of the item; the three codes were
found identically on the artifact (lower, left, outside) therefore, the ideas were counted as exact;
the codes had to match exactly, such as 1, 2, 4, 5 being coded in the student sketch and being the
coding for the artifact.).
These numbers were totaled for each student and for each group in order to find averages.
Due to the fact that some items and coding had different numbers of codes, the scores were
adjusted (e.g., a wallet had eight elements coded, so each individual total was divided by the
number of elements in that item). These are noted in the data tables by the word Adjusted.
Additionally, the following ratios were calculated:
XCT/ID= Exact elements/Total Ideas: Percentage of unique ideas that were exactly found
in the artifact.
Dif/ID = Different ideas/Total Ideas: Percentage of ideas that were unique.
Plan/ID = Elements found in group plan/Total Ideas: Percentage of initial ideas that were
found in the group plans.
Pln/Art= Percentage of initial ideas in the group plan that were found in the artifact.
Art/ID = Percentage of initial ideas found in the group artifact.
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 22
Cooperative Learning Observation Protocol. The team averaged the values from the two
days of observations using the CLOPS by finding the mean value for each total per group over
the two days, a total value per day and a total mean for the two days.
Observation Notes. In the qualitative analysis, Model A utilized the observation notes
from the first two days of the activity to determine trends in behaviors and signs of cooperative
learning strategies. Notes from the third day activity, the sales pitch day, have also been
examined to add insight into the group processes and creative/fixation levels. Model A did not
quantify the field notes.
Statistical Analysis. Grade level comparisons were made in the fixation scores and
CLOPS averages. Pearson Correlations were used to determine correlation between the various
types of data.
Analysis Model B
Model B utilized a correlation analysis. Quantification of the data for the correlation
analysis included frequencies of elements of cooperative learning, as well as of design fixation.
Besides the frequency, the quantification also included the level of cooperation and fixation
occurrences. For instance, using a rectangle form is more common than using a triangle form,
therefore the level of fixation is higher when using a rectangle instead of a triangle, when the
requirements does not address any requirement for the artifact’s shape.
The final stage of the analysis of the data had a quantitative approach, making a
correlation between fixation levels and cooperative interactions levels. Although the number of
groups was small, the complementary analysis of qualitative key elements permitted to
triangulate the information of the correlation results with representative cases of cooperation and
fixation in the three grades.
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 23
Design Fixation Rubric. Model B analyzed the level of fixation in each group and grade
first by looking at the frequencies when a student chose his or her first, second, third, or fourth
idea to the group. If the student or the group sticks with the same idea, regardless of the
requirements, the group may be fixated in that alternative. The rubric was then used to analyze
primary shapes of the designs and compared to existing or popular known designs for each item.
The type of product each group chose to design was also examined. Finally, similar to Model A,
numbers of changes by each group throughout the design process were tabulated and compared.
Student Design Reflections. Model B used the student design reflection reports to
quantify student reflections on the origin of their own designs. For instance, some students
mentioned specific stimuli for their ideas such as previously viewed similar objects or references
to popular culture. These numbers were then used in a cross-analysis with student perceptions of
their contribution to the overall plan and final artifacts.
Observation Protocols. Model B combined the information from the two observation
protocols that were utilized in this study. Two types of information were collected, levels of
cooperative learning and levels of design fixation. Both utilized quantitative and qualitative data.
Qualitative data were gathered by documenting the conversations and interactions between kids.
Qualitative data were calculated from the codification in fixation, while the observers of
cooperative learning established quantification. Data from both protocols was then compared.
Results
Results of Analysis Model A
An example of the tabulation of the coding from the design fixation rubric for one group
(Grade Three, Group One) from Analysis Model A is shown (Table 3) to demonstrate the
calculation process utilized. Unique ideas (Dif/ID) were determined by finding the percentage of
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 24
ideas in the individual brainstorming that were unique or not repeated. Similarly, percentages
were calculated for the other ratio categories.
Table 3: Individual and group ratings based on the design fixation rubric using Analysis Model
A
Third Grade
Adju
st
Adju
st
Adju
st
Adju
st
Adju
st
Student Ideas Dif
Dif/I
D Plan Art XCT
XCT/I
D
Plan/I
D
Pln/A
rt
Art/I
D
311.0 5.5 1.9 35.0 4.5 3.7 2.6 48.3 81.7 119.5 68.4
312.0 5.2 1.9 36.8 3.9 3.5 2.3 43.9 75.5 113.2 66.6
313.0 4.8 1.8 37.7 4.0 3.3 2.5 50.9 83.0 122.2 67.8
314.0 4.6 2.1 45.1 2.6 2.3 1.7 37.3 56.9 116.0 48.9
Grp 1
Average 5.0 1.9 38.5 3.8 3.2 2.3 45.3 74.7 117.9 63.3
Class Ave 4.5 1.6 35.0 3.4 3.2 2.9 66.1 75.9 104.5 72.9
Group comparison in Model A utilized in-class comparisons of data from the design
fixation rubric. The rankings for Imagine (IMG Rank), Planning (Plan Rank), Plan-to-Artifact
(Plan/Art) and overall Fixation (FX Rank) were calculated by calculating the means of the sub-
rankings then ranking accordingly (Table 4). The sub-rankings were: Image Rank = Ideas, Dif
and Dif/ID; Plan Rank = Plan and Plan/ID; Plan-to-Artifact = Art, XCT and XCT/ID; Overall
Fixation = IMG Rank, Plan Rank, Plan/Art and Art/ID. Table 5 shows that Group 1 had the least
overall fixation bolstered by low fixation in the individual imagine stage as well as during the
Plan-to-Artifact stage.
Table 4 Group rankings based on individual ratings from the design fixation rubric using Model
A
Third Grade
GR
P Ideas Dif
Dif/I
D
IM
GRa
nk Plan
Plan
/ID
Plan
Ran
k Art
XC
T
XCT/
ID
Pln/A
rt
Art/
ID
FX
Rank
4 4.13
1.43
33.63
3 3.32
79.43
2.5 3.11
3.13
75.73
104.92
75.
73
2.4
3 4.72
1.82
38.42
2 3.11
65.41
1 3.33
2.92
61.22
93.04
70.
32
2.1
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 25
2 4.04
1.24
29.54
4 3.43
84.04
3.5 3.33
3.34
82.14
102.23
82.
34
3.6
1 5.01
1.91
38.51
1 3.84
74.72
3 3.22
2.31
45.31
117.91
63.
31
1.7
Cla
ss 4.5 1.6 35.0 3.4 75.9
3.2 2.9 66.1 104.5
72.
9
Grade level totals were calculated in Model A using means for each stage of the design process
and again for total fixation (Table 5). The fifth grade means show the least fixation in the
imagine stage (I), the second least in the plan stage (P), the least in the Planning-to-Artifact stage
and second overall (FX). Overall, the fourth grade had the least fixation, followed by the fifth
grade then the third grade.
Table 5: Grade Comparison of Fixation Scores using Model A
Grad
e
Idea
s Dif
Dif/I
D I
Pla
n
Plan/I
D P Art
XC
T
XCT/I
D
Pln/Ar
t
Art/I
D FX
5th 4.71
1.71
35.92
1.
3 3.32
69.52
2
2.82
2.42
52.22
124.11
64.92
1.
9
4th 4.23
1.62
37.81
2 2.71
63.41
1
2.71
2.21
50.51
112.82
63.51
1.
1
3rd 4.52
1.62
35.03
2.
3 3.43
75.93
3
3.23
2.93
66.13
104.53
72.93
3
Analysis Model B
As demonstrated in Figure III, the first design idea was chosen to be participants’ favorite
picture to share with the group members for 14 times, which was the most frequently chosen one
out of the four design ideas. The second, third and fourth design ideas were chosen 11, 6, and 10
times respectively. Since the sample size was 41, the researcher argued that the effect size of the
first design idea might be larger with a larger sample. The typical reason given by participants to
choose the first design idea is “I chose that idea because it looked easiest.”
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 26
Figure 3: Number of students fixated on each design idea
Table 6 exposes how the majority of the students, especially older students, selected the
first sketch to show to the group.
Table 6: Percentage of students selecting first sketch
Table 7 displays the shape used for the main element of the artifact. The majority of the
ideas included rectangle or rounded shapes, which are very commonly used or seen in existing
designs. Fourth grade used the less common shapes in their sketches. However, the final product
0
2
4
6
8
10
12
14
1st Design
Idea
2nd Design
Idea
3rd Design
Idea
4th Design
Idea
14
11
6
10
Number of Students Fixated on Each Design Idea
First Second Third Fourth Total Observations
T1G3 4 0% 50% 25% 25% 100%
T2G3 2 50% 50% 0% 0% 100%
T3G3 4 50% 75% 0% 0% 125% S3 chose two
T4G3 2 0% 0% 0% 100% 100%
T1G4 4 75% 25% 0% 0% 100%
T2G4 3 33% 33% 0% 33% 100%
T3G4 4 0% 25% 25% 50% 100%
T4G4 3 33% 0% 67% 0% 100%
T1G5 4 50% 25% 0% 25% 100%
T2G5 4 25% 0% 50% 25% 100%
T3G5 4 75% 0% 0% 25% 100%
T4G5 3 0% 33% 0% 33% 67% S1 didn't choose any
G3 12 25% 50% 8% 25% 108%
G4 14 36% 21% 21% 21% 100%
G5 15 40% 13% 13% 27% 93%
Individually 41 34% 27% 15% 24% 100%
Starred Picture
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 27
has common shape in almost every group. Some of the unique shapes for the first sketches of the
design were animals, hearts, and flowers.
Table 7: Shapes used in the design
Table 8: Group decision on artifact to design
Rectangular Triangle Rounded Unique
T1G3 80% 0% 0% 20%
T2G3 0% 0% 70% 10%
T3G3 95% 0% 0% 5%
T4G3 40% 0% 30% 30%
T1G4 55% 0% 35% 10%
T2G4 60% 0% 13% 27%
T3G4 30% 0% 55% 15%
T4G4 53% 0% 13% 33%
T1G5 55% 0% 25% 20%
T2G5 85% 0% 0% 15%
T3G5 100% 0% 0% 0%
T4G5 47% 20% 13% 20%
G3 65% 0% 17% 15%
G4 49% 0% 31% 20%
G5 73% 4% 9% 13%
Individually 62% 1% 19% 16%
Shape Used
Wallet Tote Bag
Water
Boter
Holder
School
Folder
T1G3 100% 0% 0% 0%
T2G3 0% 0% 80% 0%
T3G3 100% 0% 0% 0%
T4G3 0% 100% 0% 0%
T1G4 0% 100% 0% 0%
T2G4 100% 0% 0% 0%
T3G4 0% 100% 0% 0%
T4G4 0% 100% 0% 0%
T1G5 0% 100% 0% 0%
T2G5 0% 0% 0% 100%
T3G5 5% 0% 0% 95%
T4G5 100% 0% 0% 0%
G3 67% 17% 13% 0%
G4 21% 79% 0% 0%
G5 21% 27% 0% 52%
Individually 35% 41% 4% 19%
Type of Design
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 28
Table 8 shows how each group decided to design one type of artifact. The type of artifact
varies between groups within the same grade, although the group had to decide the type of
artifact they were design before drawing the four initial ideas. It is noteworthy how just one
groups of third grade was the only one deciding to design a water bottle holder, despite the
teacher briefly made a connection with an example of this type of design.
Table 9 shows levels of fixated designs for the plan and artifact in each group. The table
displays greener cells for the groups with more changes between initial ideas and plans or
artifacts. The yellow cells show higher levels of fixed designs during the plan and creation of
artifact; that means that groups with yellow cells remained with one or more initial ideas during
the whole design process.
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 29
Table 9: Level of fixated design - consolidated
DESIGN FIXATION RUBRIC ‐ CONSOLIDATED
Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix Fix
General
Shape 0.75 0.75 0 0.875 0.75 1 0.125 0.5 0.4375 0.4375 0.5 0.5 0.4375 0.375 0.4167 0.4167 0.4375 0.4375 0.8125 0.8125 1 1 0.0833 0.1667
Pattern 0.5 0.0625 0 1 0.2857 0 0.8333 0 0.4286 0 1 0 0 0 0.1111 0.7778 0.0714 0.5714 0.7333 0 0.3125 0.3125 0.4167 0.0833
Straps
Location NA NA 0.125 0.125 NA NA 1 1 0.0667 0.9333 NA NA 0.9286 0.1429 0.6667 0 1 1 NA NA 0.4375 0.8125 NA NA
Relat. Loc. NA NA 0.375 0.875 NA NA 0.8571 0.8571 1 1 NA NA 1 1 0.6667 0 1 1 NA NA NA NA NA NA
Shape NA NA 1 1 NA NA 1 1 0.25 0.8125 NA NA 0.875 0.875 0.4167 0.5 0.875 0.875 NA NA 0.375 0.8125 NA NA
Size NA NA 0.625 0.625 NA NA 0.125 0.125 0.875 0.875 NA NA 0.5625 0.5625 0.4167 0.6667 0.9333 0.5333 NA NA 0.4375 0.8125 NA NA
Pockets
Shape 1 1 1 1 1 1 1 1 0.1429 1 0.6667 0.6667 0.5 0.5 0.5833 0.5833 0.75 0.75 0.75 0.75 1 1 NA NA
Location 0 0 1 1 0 0.125 1 1 0.1429 1 1 1 1 1 1 1 0.4286 1 NA NA NA NA 0.8333 0.8333
Open 1 1 1 1 0 0.9333 1 1 1 1 1 1 0.2143 0.7857 0.8333 0.1667 0.4286 0.8571 1 1 1 0 0.1667 0.25
Size 0.6875 0.6875 1 1 0 0.2727 1 1 0.1429 1 0.8 0.8 0.875 0.875 1 1 0.4286 1 0.5333 0 0.2308 0.2308 1 1
Folds
Location 0.375 0.375 NA NA 0.9375 0.9375 NA NA NA NA 0.3333 0.3333 NA NA NA NA NA NA 0.1875 0.0625 0.9375 0.9375 0.5833 0.5833
Rolls NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA NA 0.5833 0.5833
Flaps NA NA NA NA 0.1875 0.8125 NA NA NA NA NA NA NA NA NA NA NA NA 0.125 0.875 NA NA NA NA
T1G4T1G3 T2G3 T3G3 T4G3Artifact
T2G4 T3G4 T4G4 T1G5 T2G5 T4G5ArtifactPlanArtifactPlan
T3G5Artifact PlanArtifactPlanArtifactPlanArtifactPlan
GENERAL
STRAPS
POCKETS
FOLD
SPlanArtifactPlanArtifactPlanArtifact PlanArtifactPlanArtifactPlan
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 30
Table 10: Group scores from the CLOPS Protocol
CLOPS - Cooperative Learning Observation Protocol
Group Day P
Rating
I
Rating
G
Rating
F
Rating
S
Rating Mean
3Group 1 1 4 3 4 3 3 3.4
3Group 1 2 6 7 8 5 6 6.4
Mean 5 5 6 4 4.5 4.9
3Group 2 1 8 6 8 10 10 8.4
3Group 2 2 1 2 0 4 2 1.8
Mean 4.5 4 4 7 6 5.1
3Group 3 1 4 5 6 7 6 5.6
3Group 3 2 4 6 2 5 6 4.6
Mean 4 5.5 4 6 6 5.1
3Group 4 1 5 6 6 6 5 5.6
3Group 4 2 10 10 10 7 7 8.8
Mean 7.5 8 8 6.5 6 7.2
Grade 5.25 5.625 5.5 5.875 5.625 5.575
P = Positive Interdependence, I = Individual Accountability, G = Group
Process, F = Promotive Interaction, S = Social Skills
Table 11 and Figure 4 below demonstrate each group’s mean score of the two-day cooperative
designing of engineering products based on the CLOPS instrument. The highest mean among the
five cooperative learning elements is individual accountability (MeanI=6.33) while the lowest
mean is promotive interaction (MeanF=5.88).
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 31
Table 11: Cooperative learning score based on CLOPS
Figure 4: Chart of CLOPS means bygrade
Observation Notes
Table 12: Observation notes from Day 1 and Day 2
Day G3_1 G3_2 G3_3 G3_4
1
All present ideas,
one interrupted,
rock paper scissors,
negotiating for
votes
Whispering, guarded,
pointing at each other's
papers, drawing on
each other's papers
Difficulty deciding on
item, two leaders and
two passive
Working together, one
member missing, quick
agreement but then
change item, share ideas
P I G F S
3rd Grade Group 1 Mean 5 5 6 4 4.5
Group 2 Mean 4.5 4 4 7 6
Group 3 Mean 4 5.5 4 6 6
Group 4 Mean 7.5 8 8 6.5 6
4th Grade Group 1 Mean 7 6.5 6 6.5 6.5
Group 2 Mean 7.5 7 6 4 6.5
Group 3 Mean 5.5 6 8 8 7
Group 4 Mean 6 7.5 4.5 5 4
5th Grade Group 1 Mean 4.5 5.5 5 4 5.5
Group 2 Mean 9 8.5 9 8.5 9.5
Group 3 Mean 6.5 7 5.5 6.5 6.5
Group 4 Mean 5 5.5 7 4.5 5
6.00 6.33 6.08 5.88 6.08
1.52 1.32 1.64 1.57 1.40
Mean
Standard Deviation
5.3 5.6 5.5
5.9 5.6
4.9
6.5 6.8 6.1 5.9 6.0
5.5
6.3 6.6 6.6
5.9
6.6
5.6
0.0
1.0
2.0
3.0
4.0
5.0
6.0
7.0
8.0
P Rating I Rating G Rating F Rating S Rating Total
CLOPS Means by Grade
Grade 3
Grade 4
Grade 5
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 32
2
One student does
most work, all help
when he is
confused, one more
concerned with
decoration but does
prepare tape
One does most of the
work, another cuts
tape but is not paying
attention, ran out of
time, group unhappy
Working together as
team, two working at
first, third inactive until
progress being made then
jumps in to help and
encourage, mediate
disagreement
Team working together,
all participating, helping,
directing each other
Design Reflection Elementary school students’ design ideas also reflected popular teenage
culture. The following are some quotations of students’ answers to the sources of their design
ideas: “From Justin Biebers birthday”; “Lady Gaga because I thought out of the box in designed
and technique”. Some of their design ideas also reflected gender stereotypes. Girls’ designs
tented to be more decorated such as using heart-shape, drawing flower patterns, emphasizing the
use of colors; and adding straps/handles to the wallet design. For example, two girls mentioned
that “I like the shape of the flower and when I was drawing the roses”; “I came up with this
because I love flowers and I like we made it the colors of the flowers”. One girl explicitly
mentioned in the reflection that she got the idea from “Vera Bradley totes,” which is a feminine
brand.
Table 13: Responses from reflection questions
Group Q1 Q2 Q3 Q4 Q6
3_1 1,2,3,3 design, color, shape,
size, function, best,
cool, function
Lady Gaga, brain,
imagined, wallet
0,55,
35,0
It was __'s idea,
money pocket, all
of it, camo tape
3_2 O, 1 changed mind, thick other holder, thickness
and length
35,50 color, handle
3_3 1,2,1 awesome, best, best,
colorful
XXX, purse, real
wallet, other thing I
saw
50,95
,35,6
0
color, credit card
slot, pockets,
smiley faces
3_4 4,4 built and structure,
shape
flowers, flowers 38,1 colors, handle
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 33
Table 14 shows students’ perceptions about the level of integration (inclusion of their own idea)
into the final design. This information illustrates how some groups such as T3G4 were diverse in
the appreciation of the integration, while groups such as T2G5 though similarly (in this case not
integration at all).
Table 14: Progression from Previous Ideas to Integration of Ideas
Table 15: Observation notes from Day 3
Sales Pitch Notes (Day Three)
Group Item Functions noted Issues Changes
3_1 Wallet Non-flammable,
child-safe, great for
Veteran's Day
(camo)
tape in wrong spot,
disagreement, not
serious until last
minute, decorations
bigger pocket,
more cats, zipper
3_2 Water
Bottle
Holder
had trouble with the
tape
make it bigger
3_3 Wallet size, looks, like a
wallet sized-purse
with flaps cut off,
put phone in, stands
up
won't fit in pocket
3_4 Tote
Bag?
colors, shape, her idea, book won't
stay, no time to test
taller, longer
handle
Existing New Not mentioned
T1G3 4 50% 50% 0%
T2G3 2 50% 0% 50%
T3G3 4 100% 0% 0%
T4G3 3 0% 67% 33%
T1G4 4 50% 0% 50%
T2G4 4 75% 0% 25%
T3G4 4 75% 25% 0%
T4G4 3 67% 33% 0%
T1G5 4 75% 25% 0%
T2G5 4 25% 50% 0%
T3G5 4 100% 0% 0%
T4G5 3 0% 0% 67%
G3 13 54% 31% 15%
G4 15 67% 13% 20%
G5 15 53% 20% 13%
Individually 43 58% 21% 16%
Previous Ideas
0%‐20% 25%‐40% 45%‐60% 65%‐80% 85%‐100% To
T1G3 4 50% 25% 25% 0% 0% 100%
T2G3 2 0% 50% 50% 0% 0% 100%
T3G3 4 0% 25% 50% 0% 25% 100%
T4G3 3 33% 33% 0% 0% 33% 100%
T1G4 4 25% 0% 0% 50% 25% 100%
T2G4 4 50% 25% 0% 25% 0% 100%
T3G4 4 25% 25% 0% 25% 25% 100%
T4G4 3 33% 67% 0% 0% 0% 100%
T1G5 4 75% 0% 0% 25% 0% 100%
T2G5 4 75% 0% 0% 0% 0%
T3G5 4 0% 0% 50% 50% 0% 100%
T4G5 3 0% 33% 33% 0% 0%
G3 13 23% 31% 31% 0% 15% 100%
G4 15 33% 27% 0% 27% 13% 100%
G5 15 40% 7% 20% 20% 0%
Individually 43 33% 21% 16% 16% 9%
Integration of ideas (approximated values)
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 34
Table 16: Pearson Correlations for Third Grade
Correlations
IMG_Rank Plan_Rank Ideas Total Clops FX_Rank XCTID DifID XCT
Clops Pearson
Correlation
.321 -.028 -.530 .150 1 .017 .455 -.250 .420
Sig. (2-
tailed)
.679 .972 .470 .850
.983 .545 .750 .580
N 4 4 4 4 4 4 4 4 4
XCTID Pearson
Correlation
.985* .243 -
.845**
.937 .455 .876 1 -
.757**
.937**
Sig. (2-
tailed)
.015 .757 .000 .063 .545 .124
.001 .000
N 4 4 16 4 4 4 16 16 16
DifID Pearson
Correlation
-.949 -.634 .628**
-.961* -.250 -.951
* -.757
** 1 -
.668**
Sig. (2-
tailed)
.051 .366 .009 .039 .750 .049 .001
.005
N 4 4 16 4 4 4 16 16 16
*. Correlation is significant at the 0.05 level (2-tailed).
**. Correlation is significant at the 0.01 level (2-tailed).
Table 17: Pearson Correlations for all three grades
Correlations
CLOPS Total FX Plan IMG Group Grade
CLOPS Pearson Correlation 1 -.292 -.359 .014 -.058 .033 .011
Sig. (1-tailed) .179 .126 .483 .429 .460 .487
N 12 12 12 12 12 12 12
Total Pearson Correlation -.292 1 .960**
.498* .815
** -.001 .000
Sig. (1-tailed) .179 .000 .050 .001 .498 .500
N 12 12 12 12 12 12 12
FX Pearson Correlation -.359 .960**
1 .609* .621
* .023 .012
Sig. (1-tailed) .126 .000 .018 .016 .472 .485
N 12 12 12 12 12 12 12
Plan Pearson Correlation .014 .498* .609
* 1 .150 -.005 .000
Sig. (1-tailed) .483 .050 .018 .321 .494 .500
N 12 12 12 12 12 12 12
IMG Pearson Correlation -.058 .815**
.621* .150 1 -.028 .000
Sig. (1-tailed) .429 .001 .016 .321 .466 .500
N 12 12 12 12 12 12 12
Group Pearson Correlation .033 -.001 .023 -.005 -.028 1 .991**
Sig. (1-tailed) .460 .498 .472 .494 .466 .000
N 12 12 12 12 12 12 12
Grade Pearson Correlation .011 .000 .012 .000 .000 .991**
1
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 35
Sig. (1-tailed) .487 .500 .485 .500 .500 .000
N 12 12 12 12 12 12 12
**. Correlation is significant at the 0.01 level (1-tailed).
*. Correlation is significant at the 0.05 level (1-tailed).
Multiple regression analysis on fixation and the five elements of cooperative learning. As
this study aims to explore whether cooperative learning has any effect on elementary engineering
design fixation, a multiple regression analysis (Figure 5) was conducted. Before conducting the
analysis, we used the residual plot and QQplot to make sure the data met the constant variance
and normality assumptions. The fixation score (Table III) was regressed on the five elements of
cooperative learning (Table II). Although the R-square of 0.6039 is rather satisfactory, the
overall F test indicated that we cannot use the full model containing elements of positive
interdependence, individual accountability, group processing, social skills or promotive
interaction to effectively predict the design fixation among 3rd
, 4th
and 5th
graders in the
engineering design project (F0.05, 5,6=1.83, P=0.2414). Nevertheless when examining the T-tests
closer, the variable of S was marginally significant at α level of 0.05 even with P, I G and F
already in the model. The Variance Inflation Factor (VIF) values which exceeded 2.5 indicated
that multicollinearity might be a cause for concern (VIFp=6.85; VIFI=4.66; VIFS=3.72). As
shown in Figure 6, the model only contained the variables of F, S and I nearly reached
significance at α level of 0.05 (F0.05, 3, 8=3.62, P=0.0646). The small sample size might be the
reason why the P-value was not lower. Therefore such results indicated that promotive
interaction, social skills and individual accountability in cooperative learning are significant in
predicting design fixation. The parameter estimate for individual accountability (βI=0.60)
indicated that when individual accountability is increased by one unit while holding other
elements constant, the predicted unit change in the fixation level is smaller than 1, which means
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 36
individual accountability helps reduce the fixation level. In the same sense the parameter
estimate for social skills (βS=-1.72) indicated that when social skills is increased by one unit
while holding other elements constant, the predicted unit change in the fixation level is less than
zero, which means fixation level will be greatly decreased with more social skills.
Figure 5: Multiple regression analysis on fixation and the five factors of cooperative learning
Figure 6: Multiple regression analysis on fixation and the "I, F, S" factors of cooperative
learning
Source DF Sum of
Squares
Mean
Square
F Value P-Value
Model 5 28.33235 5.66647 1.83 0.2414
Error 6 18.58432 3.09739
Corrected
Total
11 46.91667
Variable Parameter
Estimate
t Value P-Value Variance
Inflation
Intercept 5.74131 1.8 0.1212 0
P -0.37257 -0.41 0.6972 6.85198
I 0.79012 0.91 0.3978 4.66245
G 0.27063 0.59 0.5748 1.97726
F 0.97913 1.87 0.1106 2.39415
S -1.72471 -2.35 0.0571 3.72453
Source DF Sum of
Suares
Mean
Square
F Value P-Value
Model 3 27.02208 9.00736 3.62 0.0646
Error 8 19.89459 2.48682
Corrected
Total
11 46.91667
Variable Parameter
Estimate
t Value P-Value
Intercept 6.23899 2.35 0.0463
I 0.60494 1.51 0.1705
F 1.04245 2.3 0.0504
S -1.77173 -3.27 0.0113
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 37
Analysis of ANCOVA on grade and fixation. In order to investigate the difference of
design fixation level among students of 3rd
, 4th
and 5th
grades, an ANCOVA analysis on grade
and fixation taking cooperative learning score as the covariate was done. The SAS output below
shows that with P-value=0.9028, there is no significant difference between the grade level and
fixation.
Table 18: Analysis of ANCOVA on grade and fixation
Discussion
According to Piaget’s theory of cognitive development stages of children (Driscoll,
2005), 7 to 11 years old belong to the concrete operational period, during when children
overcome egocentrism and demonstrate logically integrated thought to solve concrete problems;
however they still have difficulty thinking hypothetically and systematically. As the participants
in this study were roughly 9 to 11 years old, who belonged to the same cognitive development
stage, this may be the reason why there was no significant difference between grade level and
fixation level. According to the observation notes of CLOP, the students had demonstrated
certain abilities to solve concrete problems in a logical fashion with their group members to
solve problems. For example, at the beginning of the project, they brainstormed on which one of
the four products they would like to do and then voted. However, the 3rd, 4th and 5th graders
could not think about all aspects of a problem at this age level, in this case in spite of group
Source DF Sum of
Squares
Mean
Square
F Value P-Value
Model 3 3.063081 1.021027 0.19 0.9028
Error 8 43.85359 5.481698
Corrected
Total
11 46.91667
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 38
sharing they were still largely fixated on their previous knowledge of certain things and the
teenage culture when designing engineering products.
The qualitative data of the study indicated that many students failed to generate novel
ideas in the engineering design project, and that fixation is predictable in the elementary
engineering design project. As mentioned in the literature review, when the individual does not
know about a particular knowledge or technique, he or she is likely to be fixated (Smith, 1995).
To this end, students will draw on existing knowledge that is most accessible to them in design
work (Ward et al., 2002). This may explain why the students seemed to be fixated on the features
of things that first came to their mind. The results indicated that students relied on popular
culture that they attached to the most to derive design ideas, which is in line with Nicholl &
McLellan (2007)’s finding that design idea generation clearly reflects the hobbies and interests
of students of certain age groups. The common reliance on their personal items to generate
design solutions among students may be explained by Ward, Patterson, Sifonis, Dodds, &
Saunders (2002, p. 203)’s path-of-least resistance model in the idea generation, which means
“items that come to mind more quickly and to more people are the ones most likely to be used as
sources of information for the development of new ideas.” As Nicholl & McLellan (2007)
argued that design fixation is the result of the subconscious, automatic and normative cognitive
processes of students, participants in this study had a tendency to generate the design solutions
with little self-awareness.
The third grade scored the lowest across the board in cooperative learning strategies, yet
the Pearson correlation above shows that grade level is insignificant in this sample (r =.011) of
twelve groups. Similarly, the CLOPS appears to be insignificant in regards to this sample of
twelve groups in the imagine rank, plan rank, fixation rank and total score. The cooperation
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 39
amongst this group may not be represented in the CLOPS but it does reflect the literature that
indicates cooperative groups work together for a common goal or reward (D. W. Johnson et al.,
1984). This group would appear to fit the description of a cooperative base group as they have a
long term relationship through friendships and sports (D. W. Johnson et al., 1984).
Comparing the grades shows that the grade 4 had the least overall fixation (1.5) with
grade 5 close behind (1.7) and grade 3 the most (2.8) Grade 5 had the best score (1.3) for the
individual imagination stage with grade 4 (2) and grade 3 (2.3) trailing. Grade 4 scored better
during the group planning stage (1), with grade 5 (2) and grade 3 (3) behind. Again, grade
difference was statistically insignificant.
The fixation measures constructed as part of this research appear to be supported by the
data as the fixation ranking and total score are highly correlated with several other scores and
ratios. The fixation ranking significantly correlates with the plan ranking and the imagine
ranking. The total score is almost perfectly correlated with the fixation ranking, which is an
indication that the fixation ranking and total score comprised of too many similar scores.
However, it is a positive sign that the fixation, planning and imagining scores may be valuable
due to the fact that the measures are based on independent factors.
The quantitative analysis in this study demonstrated that the cooperative learning
elements of promotive interaction, social skills and individual accountability are significant in
predicting design fixation. The students in this study were informed at the beginning of this
engineering design project that they would work in groups to compete in a design competition.
They would present their final products to the “clients” and be awarded a certificate if they win.
This instructional design stimulated the individual accountability (Mean=6.33, SD=1.32,
βI=0.60). The students expected each other’s participation in the groupwork, for instance, they
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 40
checked each other’s progress in generating individual design solutions. Kern et. al (2007)
argued that social skills (Mean=6.08, SD=1.40, βS=-1.77)that contribute to cooperative learning
include asking clarification, praising, paraphrasing, mediating conflicts and so on and the
students in this study evidenced a number of such skills. For example, the students gave
feedback to each other like “It’s a good/cool idea”; “I like it”; “Isn't it so shiny, we did a good
job” and so on. They asked their group members for clarification such as the size requirement of
the product or their work progress. When they had divergences such as the color or size
selection, they would negotiate through conversations. These observations are in line with the
literature review that the group work can encourage students to generate more solutions in
engineering design activities so that fixation is diminished.
At the same time it should be noted that in the cooperative learning process, several
problems exist as well. According to the filed notes of CLOP, some dominant or most capable
members of a group took over leadership roles at the expense of others. For example, one student
boasted “I'm the best fashion designer in Indianapolis and I guarantee it.” On the other hand, the
introverted or the less capable students withdrew from group discussion and this is social
matching, which is a tendency to conform to peers (Asch, 1951). Some other students took the
advantage of group work without working to their full potential. This was social loafing
(Latane´, Williams & Harkins, 1979), as the design responsibility is diffused among the group
members in group work. These problems were likely to reduce the engagement and cohesiveness
among the group in cooperative learning. This may explain why the element of positive
interdependence had a relatively low score in this study (Mean=6.0, SD=1.52). The group
processing asks for a team to pause every once in a while to see what they had completed up to
that point and adjust their plan for future work (Kern et. al, 2007). As participants in this study
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 41
belonged to concrete operational period, they were unable to solve problems systematically and
constant reflective activities involved in group processing were probably beyond their capacities.
Our data showed that there were a couple of outlying groups who outperformed the others with a
larger standard deviation (Mean=6.08, SD=1.64). In addition, although after finishing drawing
their individual design solutions, several groups chose to make in-group presentations; however,
due to the above mentioned problems such as dominance, social loafing and social matching,
group members did not receive much constructive feedback from their peers. This may explain
why the parameter estimate for fixation on the predictor of promotive interaction is relatively
large (βF=1.04). The problems occurring in the group process might have offset certain benefits
of cooperative learning and even lead to more fixation on the group design. For example, there
were a couple of groups who fixed on one member’s design idea and finally chose it as their
group design solution without making any additional changes.
Fixated on common features of things. In this study, elementary school students tended to
come up with their design solutions based on commonly seen features of certain things. For
example, when designing a wallet, the predominantly majority of students chose the most
common shape of rectangular to be their main shape, rather than trying some more unique shapes
such as circle, triangle or crescent. Moreover, 34% of the participants in the study did not
explicitly explain where they got their ideas in the imagination process. Some quotations of
students’ responses in the reflections are “I got my ideas from my brain”; “In my head about a
folder”; “when I see bags I think that.” Some fifth graders attempted to give more reasonable but
still somehow vague answers: “I saw something and changed it a little. I also thought about the
constraint”; “From recent events.”
Conclusion
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 42
The fixation scores based on the imagination and planning rankings appear to have
potential for future use but this small population and limited setting added to the absence of
reliability and validity data require that they need to be investigated further. They do align with
the literature that shows that creativity is a factor of fixation (McLellan & Nicholl, 2009) and are
created based on the notion that fixation is the resistance or inability to change ideas, think of
new ideas or abandon old ideas (Dix et al., 2006).
One limitation present in the study was caused by the instructor. One aspect of fixation
for students is becoming fixated on teacher examples whether it is showing items or verbal clues
(Linsey, et al., 2010). This instructor was very careful and deliberate, a skill that has been
developed through experience in teaching this type of curriculum, to not offer any examples that
would add to the student fixation. Based on anecdotal evidence and experience in teaching
similar lessons, it would be safe to assume that not many instructors could avoid this with such
skill.
The limitations of the study render the answer to the research question, “How does
cooperation and age contribute to overcoming fixation?” to be inconclusive. The effectiveness of
the CLOPS is not supported by the data. The high creativity and low cooperation exhibited by
this group reflects the very insignificant correlations between the CLOPS protocol and all of the
other factors. One reason for this could be that the CLOPS was designed to be used in a college
design setting. Another reason could be the fact that the instrument had not been validated and
the only statistical support revealed by the creators of the rubric was a high inter-rater reliability,
which says nothing about the validity of the measure. Also, the CLOPS was intended to be used
in limited settings where groups worked for only twenty minutes at a time and one observer was
used per group, rather than one observer for two to four groups as happened in this study (Kern,
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 43
Moore, & Akillioglu, 2007). The addition of a second observation paper made it nearly
impossible to keep up with all of the recording and caused some observers to abandon them in
favor of written field notes.
As design fixation is shown to be rife and predictable among students, teachers need to
look for or develop pedagogical strategies to help students overcome it. According to the
quantitative findings in this study, incorporating the instruction that aims at creating a sense of
individual accountability and encouraging students to adopt more social skills in the group work
may play a significant role in reducing the design fixation level among students. Instructors
could establish clearly defined rules and criteria for grading, which includes points for individual
contribution to the group work. The individual contribution can be assessed using average
peering ratings by other group members in completing assigned tasks in group process.
Instructors may also incorporate some non-competitive, cooperative games which will enhance
social skills in class. For example, they can adopt some role-play games in which students’ skills
in solving conflicts, decision making, consulting others, making observations and so on could be
fostered.
The main limitation of the study is that results are not conclusive. Although a trend has
been found in the relation between design fixation and cooperative learning, the results are not
significant. This can be caused because of the small sample of groups in the study. Since this
research was a first approach of how design fixation and cooperative learning are related, was
adequate to conduct it with a small but relevant sample of students. However, for future research
is important to confirm the relation found, with a larger amount of participants.
Likewise, it is important to conduct further qualitative research about how the relation
between design fixation and cooperative learning is, because cooperative learning has different
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 44
elements that can be stronger related with design fixation. In addition, further research may
address questions about the type of the relation. For instance, cooperative learning may promote
overcoming fixation, but also fixation may be the cause of lower levels of cooperative learning.
The following are some possible future research questions. Which of cooperative learning
or design fixation affects the other? Which elements of cooperative learning have a stronger
influence on overcoming design fixation? Does individual design fixation is related with group
design fixation? If so, how this relation can predict levels of cooperation within groups?
Educational Implications
The results of this study show that fixation does exist and the literature supports that
particular classroom environments that promote creativity can help to overcome fixation.
Therefore, it would be wise to use instruction that promotes individual creativity and that helps
children learn creative strategies such as brainstorming. The notion that examples can stifle
creativity lie in stark contrast to those people that say that busy atmospheres, such as decorated
rooms, promote imagination. It would almost seem that from the literature, that a classroom with
little to know visual stimuli would be the most conducive to imagination and brainstorming. One
student was believed to have come up with the most creative idea, a wallet shaped like a Dorito,
revealed that she looked around the classroom for ideas and saw shapes so decided to make her
four sketches all with different shapes. Making a triangle into a Dorito was creative but that was
attributed to the fact that she was hungry.
In regards to the particular curriculum being used in the engineering classroom, I think
this study does reinforce the importance of assuring that students do have the time to imagine
individually. Also, the importance of proper sharing and presentation skills is supported as
design teams can’t integrate each other’s ideas without being able to present or hear them. They
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 45
first need to have the opportunity to think and brainstorm on their own in order to spark that
creativity.
Another interesting idea comes from (Dix et al., 2006) in the “Why Bad Ideas are a Good
Idea,” in which the authors propose methods of intentionally presenting bad ideas in creative
settings. While they and other researchers note that bad examples can have a great affect on
fixation, these authors suggest a set of steps that will have students looking at bad ideas to make
them into good ideas. The first step is to analyze the bad idea to determine what is bad about it
and what is good about it. The next step involves three options that can facilitate turning the bad
idea around and are thinking of opposite ideas, changing the context or using role play in which
the bad idea is played out to an extreme. They go on to encourage instructors to facilitate
conversations about bad ideas and have competitions of bad ideas.
Although extreme, these bad ideas activities are one way of meeting Howard-Jones’
(2002) suggestion that providing stimulus for creative thinking is an effective way of avoiding
fixation but cautions against showing examples because they cause fixation. Jones’ research on a
dual model of creative cognition also reveals other strategies to encourage creativity and avoid
fixation. Asking students to perform self-evaluations too early in the design process can be
similar to criticizing ideas shared during brainstorming. He also wrote that extrinsic motivators
such as rewards and competition promote fixation due to the goal-seeking acting as cognitive
block that outweighs the motivation of the goal. Non-competitive and relaxed atmospheres
should promote creativity (Howard-Jones, 2002).
DESIGN FIXATION, COOPERATION IN ELEMENTARY ENGINEERING 46
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