bond dossier secrets of living daylight sentinel players guide ...

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.60 Dm5.50 285ptol-IFL 5.50 I I :47;1.5 PA 771 ATAIN, 5 .- BOND DOSSIERSECRETS OF LIVING DAYLIGHT SENTINEL PLAYERSGUIDE/FREEEAGLEPOSTER! STAR TREK REVIEWED/FRANKENSTEIN THE ADVENTURE 1 WIN NEMESISTHEWARLOCK SURVIVAL KIT!/ROLE PLAYING GAMESREVIEWED

Transcript of bond dossier secrets of living daylight sentinel players guide ...

.60 Dm5.50 285ptol-IFL 5.50 I I

:47;1.5 PA 771 ATAIN, 5. -T .5 U P L E N 1 N 1

BOND DOSSIER SECRETS OF LIVING DAYLIGHTSENTINEL PLAYERS GUIDE/FREE EAGLE POSTER!STAR TREK REVIEWED/FRANKENSTEIN THE ADVENTURE

1 WIN NEMESIS THE WARLOCK SURVIVAL KIT!/ROLE PLAYING GAMES REVIEWED

Elite Systems Ltd.,Anchor House, Anchor Road, Aldridge

8P

Walsall, West Midlands, VVS9 V V .Telephone: (0922) 59165.Telex: 336130 ELITE G.

Spectrurn

modoreComC o m m od o r e

CassetteCassetteDisc

C7 95C9.95C14.95

6 MASSIVE HITS IN ONE 6-PACKPLUS BONUS GAME DUET

Loa--

SPLIT PERSONALITIES

SCOOBY DOOFIGHTING WARRIOR

PLUS BONUS GAMEDUET. PREVIOUSLYUNRELEASED,SIMULTANEOUSTWO-PLAYER ACTION.

JET SET WILLY II

Spectrum Cassette £ 9 . 9 5Commodore 64 Cassette 0.95Commodore 64 Disc E1 4 . 9 5Amstrad Cassette E 9 . 9 5Amstrad Disc E 1 4 . 9 5

Mali order, lust send a chequeor postai order payable to

ELITE SYSTEMS LTD.or quote your credit card No.

OSA11111.10.

ANCHOR HOUSE,Anchor Road, Aldridge,Walsall, West MidlandsWS9 8PWTelephone: (0922) 59165Telex: 336130 ELITE G

RELEASE DATE:MARCH 9th EUROPEMARCH 19th UK

0 -7e4 tur zs

42 THE BARBARIAN — ULTIMATE WARRIOR46 DICE WITH DEATH ROLE PLAYING50 METAL HEROES — FANTASY FIGURES53 SHADOWS OF MORDOR COMPETITION58 EAGLES POSTER59 ATARI ST SPECTACULAR60 STAR TREK T H E GAME62 JACK TRAMIEL INTERVIEW64 ST NEWS67 ST REVIEWS74 WIN ST SOFTWARE77 NEMESIS THE WARLOCK COMPETITION78 JAMES BOND DOSSIER87 SENTINEL PLAYERS GUIDE

8 NEWS14 REVIEWS: Nemesis the Warlock and The

Barbarian are Games of the Month. C+VGHits include Into the Eagle's Next. Checkout Choi°. Big Trouble in Little China, Docthe Destroyer.

32 MSX-tra54 IDEAS CENTRAL85 ADVENTURE NEWS86 ADVENTURE HELPLINE90 FRANKENSTEIN93 ADVENTURE REVIEWS: Shadows of

Mordor, Grange Hill99 COMPETITION RESULTS

100 NEXT MONTH102 FRAME-UP READERS' ART105 MAILBAG108 ARCADE ACTION111 PLAY-BY-MAIL116 STREET SCENE119 PEN PALS124 THE BUG HUNTERS130 TONY TAKOUSHI'S HOT GOSSIP

G e+ V te404

EDITOR Tim Metcalfe DEPUTY EDITOR Paul Boughton EDITORIALASSISTANT Lesly Walker SUB-EDITOR Seamus St John ARTEDITOR Craig Kennedy ADVENTURE WRITERS Keith CampbellSteve Donoghue Matthew Woodley AMERICAN CORRESPONDENIMarshal M. Rosenthal ARCADES Clare Edgeiey SOFTWARECONSULTANTS Tony Takoushl PUBLICITY Clive PembridgeADVERTISEMENT MANAGER Garry Williams ADVERTISFMENIEXECUTIVE Katherine Lee AD PRODUCTION Debbie PearsonPUBLISHER Terry Pratt COVER Steve Brown EDITORIAL ANDADVERTISEMENT OFFICES Priory Court, 30-32 Farringdon LaneLondon. E l R 3AU Tel: 01-251 6222. July-December 106.571

11

• JAMES BOND DOSSIER/78

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• THE BARBARIAN/14 and 42

• NEMESIS COMPETITION/77

• LIVINGSTONE, I PRESUME/27 • BIG TROUBLE/REVIEWS

DOC THE DESTROYER

InsikGot a firm grip on this C+11G? Now run.Other people will try to get it off you. Notjust for the Arcade Action handbook stuckto the front, but also for our exclusive onThe Barbarian, the latest smash fromPalace. C +VG casts a magical spell withits Sword and Sorcery special. Dice withdeath and enter the world of role playand stand in awe ot the Metal Heroes.We've also got a 16 page special on theAtari ST which includes a trip beyond thefinal frontier of space to check out StarTrek. We'll also scare the LivingDaylights out of you with the James BondDossier and Frankenstein. All this plusreviews, news, PBM, a poster and theBug Hunters. Wow!

ONCE AGAIN YOUMUST FIGHT NEMESIS!

IF YOU DESTROY THISZOMBIE I SHALL USEANOTHER. AND ANO THE

I CAN NOT D E !

UT SOOMUST T I R E . ! !WARLOCK THEN

L BE THEOF THEREAPER!

• NEMISIS THE WARLOCK/14

• GUNRUNNER/REVIEWS

cr

• RAMPAGE/REVIEWS

GET YOUR HANDS ON THENEW SINCLAIR I28K + 2.BEFORE EVERYBODY

ELSE DOES.

The new 128K ZX Spectrum +2 is morethan just a monster memory.It's the ultimate family computer.With a built-in datacorder for easier loading, superbgraphics capability, two joystick ports, a propertypewriter keyboard and more games available than youcan shake a joystick at (well over 1000 software titles,in fact).Better get your hands on the new

• 1 2 8 K ZX Spectrum +2 soon.Before they do.

149O W M O N S-F E R N /A W E

Available from: Allders, Boots, Clydesdale, Comet, Conned, Co-op, Currys,Dixons, Electric Supreme, Laskys, John Lewis, John Menzies, Power City,Rumbelows, Ultimate, WH Smith, Wigtalls, and good independent stores,We recommend Sinclair Quality Control Software.

To Sinclair, P.O. Box 462, Brentwood, Essex C14 4E5Please send me mofe information about the Sinclair 128K ZX Spectrum +2NameAddress

CVO 6

• Vroom!C+VG's Lesl yWalker tries life in the fastlone thanks to US Gold andrace ace David Hall. David'sFormula Ford car has beensponsored by the US Goldoutfit for the 1987 season.You'll be able to see the red,

white and blue car at racetracks all around the country asDavid competes in races forthe Esso Championshipseries. Watch out for C +VG'sUS Gold Fast Lane competitoncoming to a C+VG near youvery soon!

l op. - — g e r

8

• Microprose's F-15Strike Eagle has beenlaunched on the Amstrad PC1512. It will cost £21.95.

. . . . . . s o o l g o l • m 0 0 01 1 . . ." ' -111Good news for Gauntletfans. US Gold have releasedthe promised DeeperDungeons add-on for all

versions. More dungeons andtreasure-filled rooms toexplore. You'll need theoriginal game to load the newdungeons. Gauntlet fans willlove it.

mr,

of the futureis here today. The "loser" gunwill be THE trendy accessoryfor every well-dressed gamesplayer this summer. Rememberour feature about Planet

1Photon a while back? Well

• now you and your motes canplay the ultimate Star Wars

• battle game in your backgarden. There are currenth

a. two types of loser gun gameIr available. There's Laser

Combat from Action GT

acts as a target drone and canbe set at three different skilllevels. To play with a friendyou have to have a special vestwhich registers "hits".

Then there's Laser Tagfrom Mattel. This has the slicklooking StarLyte gun and thebasic kit includes one of these

bottery-power h aed weapons

which features whiteand BART to roving h t guns

and an electronic target witrobot who velcro backin. You co!) either 1UP.

stick it on a friend to provide a lmoving target or simply enggein a bit of target practice.

You can get more info aboutLaser Tog from MattelToys, Meridian West,Leicester 1E3 2WI and aboutLaser Combat and BARTfrom Action GT, BrookHouse, Duke Street, Henley-on-Thames, Oxfordshire RG9

• 12.00 Friday, April 10th1987: Reading UniversityStudents Union building. It's theopening of Gamesfair '87and the cream of the country'sAdvanced Dungeon andDragon players aregathering to sign in and collecttheir badges. They're here forthe British Open AD&DChampionships, ond for threedays of virtually non stopfantasy gaming. C+VG's D&Dcorrespondents, PaulJefferies and Mike E.Turner, of Star Dreams, arehere to and not just competingin the competition to find thisyear's top player. The event isstaged by F.S.R. Games' U.K.division, whose master ofceremonies is Rik Rose, whowe comer in the bar.

'We expect nearly 600people from as for afield as

Norway and Scotland."Rik pressgonged us into

acting as Dungeon Masters forthe team competition.

I wound up with the BedrockBalrog Bashers, a team ofyoung lads from Aberdeen,who acquit themselves well, ina very silly scenario.

The eventual winners areBaron Claptrap's team,complete with monocles andinsane German aristocracyimpressions.

The notice board revealsthat Paul and I are entered forheats in the Open at 2.00. Theheats of the competition proveto be no pushover, but a lot offun. I have to play a femalemagic user.

Saturday 5.30pm: Theresults ore posted on thenoticeboard, announcing the72 best players that gothrough to the semi-finals. Pauland I have both made it!

At the end of the day thebest performance is by onePhil Chappell, of theBunshop Wargamers Club atWimbledon, playing in his firstever championship.

• The Warlord is on ex-SpaceCadet. His mind has snappedbut he still retains a sharp anddeadly wit. He has constructeda scenario to ploy at hisworgomes, but has tired ofbeating robotic opponents,and his two captives just can'tcut it. So now it's your turn, toplay Sub Mission.

You control a sub by remotecontrol. There is no need tohave a live crew memberaboard. However, if you placethe Warlord's prisoners Peteror Sigoumey inside they willbe able to communicate withyou without fear of detection.

• The video game systemstrikes back! This is theNintendo EntertainmentSystem, due to be launchedin the UK in June after itsmego-success in the US andJapan. It's a cartridge-drivensystem like the old Atari VCSmachine that were aroundwhen C-i-VG was born sixyears ago. But the newNintendo system featuresbetter graphics and R.O.B., theworld's first video gameplaying robot. RO.B. takes theplace of a second player onsome of the Nintendo games

WNW domillib

— playing with you — oragainst you. He is controlledvia the TV screen. He picks uplight transmissions built into thegame cartridge and beamedout to R.O.B. as the gameprogresses. He con beprogrammed to remember upto 100 game moves and canmove into 60 differentpositions. You'll never playalone again! Other add-onsinclude a light gun which canbe used in shooting games likeDick Hunt and Hogan's Alley— remember that from thearcades? The game controllers

aren't joysticks. They are hand-held panels with a "movement"button and various jump andgame select/start buttons.Games? Well you get arcadeclassics like Super MarioBrothers, 10 Yard Fight andExithike plus old favourites likeDonkey Kong and Popeye.Graphics are arcade qualitybut the playability of the gamesvaries — we'll be bringing youin-depth reviews in later issues.The price is still being discussedbut it will probably be aroundEl 00 with games selling atanything between El 5-E20.

What with the Nintendo, theSega System and the new Atarivideo games system this couldbe the year that the videogame retums.Watch this space. •

1

04• Tony Crowther's latestsoon to be released gameChallenge of the Gobotswill be the subject of a neatC+VG pull-out poster nextissue plus a truly awesomecompetition. The game,released by Rocktor hasmusic by We M.U.S,I.C. and 10levels of mega-zapping plus ascrolling storybook. Don't missthe competition or the poster!

, . . . 6 0 10 1 11 0 0 0 •E n e s so "

• Despite considerable pre-release publicity — including adouble-page spread in C+VG— Melbourne Househave decided to junk theirInspector Gadget gameon all formats. So if you seeany reviews of the gameanywhere you still won't beable to buy it.

The official line is that theMelbourne people didn't thinkthe game was up to scratch.

But as it bears manysimilarities to Metro Cross

— soon to be released by USGold — perhaps there's moreto this story. You may not begetting the game but C+ VGGadget competition winnerswill still get their prizes!

• This is Hydrofool, thelatest from GargoyleGames. If you giggled overthe excellent Sweevo'sWorld — the first computergame with a built in sense ofhumour — then you're goingto love Hydrolool this latestoffering from GG. It's similar inconcept to Sweevo with lots of

jokes and a cute hero. Watchout for it in your local computerstore soon.

„ 0 0 0s o l oo m mE e 01 . 1 11

• PSI-5 TradingCompany, Law of theWest and Hardball arebeing issued by US Gold in athree-pack compilations sellingfor E9.99.

. . . .0 00 00100 • Im es to."." ' •

• Get ready, steady. And go!If you're a Cl 6 reader you'reon to a winner in the sunshinesports simulation stakes withAnco's Summer Events.

Remember Anco's WinterEvents, probably the bestClo sports simulations aroundWell Summer Events isfrom the same programmer,Urdo Gertz and looks set tobe another winner.

There are six events featured— kya king, high board diving,pole vault, swimming, cyclingand steeple chase.

The game will cost E9.95 butthanks to the generosity ofAnco you can get El or E2 offthe price of SummerEvents in the shops. How?That's easy. Just cut out the Eloff token. You can either sendthat token off straight away

and get El off the game orwait until we print the secondtoken next month. Send thetwo tokens off and you'll getE2 off the price of the game.

Send your cheques to Anco/C +VG Summer Events Offer,Anco Marketing Uct, 4Westgate House, SpittallStreet, Kent, Make sure yourcheques ore made payable toAnco and NOT C+VG.

But remember you must bequick off your marks if youdecide to send off both tokens.This special offer closes on July15th.

-

11

I SUMMER EVENTS 1

• .„0,00011.0•11mieoW...'-Argos ore releasing abudget BBC disc containingDunlunz and a special utilityto customise the game to theirheart's desire. The disc will beavailable first at the Electron& BBC User Show, lateMay, for only E7.95.

At the some show two newLothiorien titles will also bereleased on BBC disc.

9

,Int'0019

33 2918

Ki• a r d , Carp

•••••-•

BE FAS11.13E ALERT. O R BE DEAD!_

__41.111morI didn't expect to get a 'R.I.S.K: order ...none of us ever does.!mean, Galactic Command doesn't call fora Rapid Intercept,

Seek and Kill operative unless all else has failed b u twhy do I get this feeling I'm gonna be on my own this time?

THE EDGE, 36138 Southampton Street, London VIC2E 7HE

& M i n .coMmoDo./1095DISC 12095

1:s..NbS

Name

Address

• Why are these two guyslooking pleased withthemselves? Answers on apostcard please_

The correct answer shouldbe — the guy on the right can'tquite believe that he is thewinner of the Xevious Arcademachine and Richard Tidsall ofUS Gold is the man who finallymanaged to heave it throughRoy Lewis's back door inWarton, Lancashire.

In one of the biggestcompetition entries we haveever had Roy was picked asoverall winner. You can see hisexcellent illustration in the Aprilissue of C+VG.

5Wiedersehen Monty.

For those of you who keptthe first Monty Mole Headtoken just cut out the secondtoken and send it to GremlinGraphics with your money.

The game sells in the shopsfor the following: E7.99 for theSpectrum and MSX and E9.99on the Commodore andAmstrad. But with your twotokens you get the game forE5.99 and E7.99.

Now send your cheques andpostal orders together with thetwo tokens to GremlinGraphics, Mail Order, AlphaHouse, Carver Street, SheffieldSi 4FS. Make sure yourcheques are payable toGremlin Graphics and NOTC +VG and specify whichcomputer you Own.

• C +VG was rubbingshoulders with the stars at theAtari Show. Queen bassplayer John Deacon wasspotted showing a greatinterest in the new Atari STs.

Eagle-eyed C+VGadvertisement executiveKatherine Lee corneredthe poor musician for hours!

• If you've thrown last month'sC + VG away a big mistaketo make any month butespecially so in April_ It meansyou've chucked away thechance of getting E2 of a copyof Gremlin's Auf

C-VG MONTY MOLE OFFER SUPERSUNDAY OFFER

Please rush rue my tree copy of AufWiedersehen Monty. I enclose TWOC+VG tokens.

„ . 00 00 2r oo mn ne ol lm l." '-

r os .t ca r. *L )4t w

-

• We always thought theadventure writing ladies of StBr ides were a gentle lot—but apparently not. They'vebeen having a ripping timeout in the wilds of Ireland. Andthey've come up with abloodcurdling adventurebased on the exploits of Jackthe Ripper the infamous19th century murderer. Theplot goes like this. You arediscovered by police near thescene of the Ripper's latestgrusome murder in the dankdark streets of London's EastEnd. And they don't believeyour story that you were just onextra in &Wenders_ Theadventure will be released inJune for the Spectrum at E8.95.C64 and Amstrad on the CRLlabel. 64 and Amstrad versionswill follow in the next fewmonths. 6 4 / A m i g a .

• Uridium, Hewson'smega-successful shoot 'em up,is being converted to the AtariST in America. Release date isstill four months away.

• Around 40 Ac tiv is iontitles are to be released onTelecomsoft's . 9 9 silverbudget range over the next 24months.

Games will include Back tothe Future, I, of theMask, and Pitfalls I and IIplus three Commodore 64games which hove not beenreleased before in Europe,Breakstreet, Futu reboiland Pyramids of Time.

The first titles should be in theshops early the summer.

• The prices of FootballManager, Addictive'smega-seller, has been cut toE2.99 on the Spectrum,Commodore, Amstrad, BBC B,Electron, Atari and Cl 6/Plus 4.

The move follows theannouncement that Addictivehas been bought by Pr ismLeisure.

Addictive boss Kev inToms has been contracted toproduce four games over thenext two years.

• League Challenge fromAtlant is is now available onthe Amstrad, piceMeanwhile Surv iv ors willshortly be released on MSX.

• Apocalypse, a warstrategy based on the GamesWor k s hop board game,released three years ago, is tobe the first release of a newcompany, CommandSoftware

Apocalypse will beavailable for E9.95 for theSpectrum and BBC cassettesand El 4.95 for the BBC Disk.

• Board games begatwargames, and war boardgames begat computer wargames. And the best of the lotmay very well be Ogre, fromOrigin Systems. It's the21st century. The landscape isbleak and war-torn.

Nations have tired of tossingA-bombs at each other, andhave settled down intoproducing Cybernetic tanks totake on soft fleshy humanbattalions.

OGRE comes from OriginSystems, and is available, forvarious systems including theAtari XE/ST and Comodore

• This is the new Atar i gamesconsole, the 65XE, due forrelease in the UK sometimelater this year.

No price has been fixed yetbut you can add a keyboard,joysticks, data recorder, lightgun and cassette software to it.Games available for it areSummer Games,Touchdown Football,Sky Fox, Super Huey,OneBasketball andImpossible Mission.

. 0111 ./ .1 .2111.1111• "•10 .111' --,

• Avast there! Mic roProseplans to take to the High Seaswith its next simulation game,Pirates, due for release inJune_ More news and pictureswill be printed in the nextC+VG. It will be out first on theCommodore 64 with Spectrumand Amstrad conversions tofollow.

The company, whichachieved a number one hitwith Gunship, is alsoworking on a new flightsimulation.

• - 0 1 •1 1 1 .1 . 1 .1 01 1". 1 1' • • • •,

• Mask, Gremlin's gamebased on the cartoon series, isdue for release in July on theCommodore 64, Amstrad,Spectrum, and MSX,

Mask agent Matt Trakkertakes on the baddies ofVENOM — that's Vicious EvilNetwork of Mayhem.

VENOM have abductedMaft's fellow agents and havescattered them on earththroughout time and space. InThunderhawk, his transporter,Mott must rescue them.

Various weapons can beutilized by Matt — all will gainhim points and the obviousadvantage of defence, but hemust remember throughout tobe on the look-out for thesecurity key pieces.

Matt has to examine oil thedifferent time periods andcollect the agents from each.• STOP PRESS: Two of thecoin-ops featured in ourArcade Special — Rygar andthe well wicked Solomon'sKey — are being convertedby US Gold and will bereleased this summer!Remember where you read it!

011

"BREATHTAKING"A dazzling, supersmooth. super fast p tce combat game featuring unbelievable full

colour screens and pulse racing action like you've never experienced before!

1

SPECTRUM"Jaws dropped when SHADONN SKIMMER

r 7 4191r ; came into the office. I cads were checked, heads wereAs" tip shaken...the smoothest scrolling, attribute — clash

IsimilsoindinDEN f r e e game you've ever seen... breathtaking:'SINCLAIR USER (CLASSIC)

SMI NAMI NI MEEMI l i di a lC 6 4 & A M S T R A D

8 95

10 G A M E OF THEMONTH.Bigger, better and bolderthan the rest. Try it, buyIt. Don't miss out.

C +VG HITMiss the hits at your peril.They are the business!

THE REVIEWERS11.- T I M METCALFE:

The Ed man wields thefastest joystick of all.When his word is heardyour better listen.PAUL BOUGHTON:Shoots from the lip. Likeszip in his zap.LEE BRA2'HWAFIT:Radio Lancashire's acegames man, always readyto air his views.CHRIS CAIN:The Amiga man. But Cainis able to be penuadedthat 64 isn't nearretirement age.DAVID BISHOP:As an Amstrad fan, TheBishop preaches what hepractices. He is also full ofpraise for the Atari ST.STEVE BADSEY:The Doctor reports fromthe frontline abouE warand strategy games,NICKY TREVEIT:Reclusive Nicky has theknack with the BBC.Brian Webber:Sees all, hears all, playsall.JERRY MUIR:Games expert Muir hasthe Atari 8-Bit betweenhis teeth. Something heXLs at.

El

NEMESISTHE WARLOCKP. MACHINES SPECTRUM, •

AMSTRAD, CM▪ SUPPLIER: MARTECH111., PRICES E7•95 (SPECTRU

E13.95 1C64/AMSTRADI E12 9SIC64 DISK) EU 95 (AMSTRADDISC)

lo• VERSIONS TESTED, S P E CTRUM C64• REVIEWER. TIM

This MUST be the firstcomputer comic spin-off toactually capture the feel of thecharacter it's based on.Nemesis the Warlock — not tobe confused wi th KonamiNemesis or The Edge's Warlock— breathes fresh life into theancient platforms and laddersformat. How? By adding agruesomely amusing hack,slash and shoot•em-upelements that's how!

It may not have spectaculargraphics — the Spectrumversion suffers a bit from colourclash problems — but it isimmensely playable and horriblyaddictive But, you ask, what doyou have to do? Read on. ,

To finish once and for all theevil regime of Torquemada,Grand Master of Termight.Nemesis must fight his way tothe heart of Torquemada'sempire

To protect himself.

Torquemada sends out attackwaves of his dementedfollowers, the Terminators.

To complete each screenNemesis must first kill enoughTerminators to weaken theirresolve Then, and only then.

and lo, a l a t hy warriorshall comer-from tile frozenwastelands of the north, and hewill stand alone against theforces of darkness, T h eBook of Death'.

Awl no sooner -does thismuscle-bourld.barbarian arrivet hleroS0 confronts me with his

mighty broadsword, launcheshinself into the air and cleaves

' ' f r o m its stioulders

Wall [Wasn't taking that lying

xØOwn. w as I ? A ct ua ll y I didn't

aye Much choice as I slumpedthe ground, blood and gore

r YsBwh ur

Ye

• fr iterno

Do ye

Fla pr db ra

shriii anAntirsentoym

And now , a l l Ca rr i e s o nthat grand tradition. This is

tombat in the raw, red in toothand claw, steeped in r e .

But first the pi • l o w hack

h t n i t

Is youlike

aysnd

leer

and slashers. The beautifulPrincess Mariana — that's heron the cover, in case You •haven't guessed— is de si re d b ythe evil sorceter Drax landwho can tctually blame him)Unless she is delivered to himan uns0eakable doom will beinflicted on the people of thejewelled city• K. ffowevet, a chardpionfotIndovtio can dpleat htsdemonic guardians, She will beallowed 10 gafrals, untouched.

All seerns lost as man afterman is sent into blood-soakedoblivion by the-cruel and rteadlysweep and thrust of steel. Andthan from the north, came theBarbarian, the last hope to fre'e

II* MACHI NES:AMSTRAD/ UM I/SPECTRUMSUPPLIER:PALACE SOFTWAREPRICE:E999 CASSETTE E12.99DISK

to VERSION TESTED:AMSTRADREVIEWEWPAUL

can he search for the exit to thenext screen.

The exit from one screen toanother can be anywhereleading off the screen (up,down, left or right) and onlytrial and error will reveal itslocation.

Nemesis need not rely onlyon his sword Excessus to killhis enemies. If he manages tofind any ammunition hidden onthe screen he can use his gununtil he runs out of bullets.

Nemesis has the power, justonce to spit fiery acid eachscreen.This will kill everythingit touches'

As the bodies of deadTerminators pile up. Nemesismay find it helpful to climb up

or walk across them In fact,this may often prove essential ifa screen is to be completed

The longer it takes forNemesis to leave a screen thegreater will Torquemada'sinfluence become on it.

As Torquemada's facebecomes more visible at thebottom of the screen, he willdirect his twisted mind to theTerminators' corpses who willgrotesquely burst into life asscythe-wielding zombies.Zombies are more difficult tokill than Terminators, but oncedead, they stay dead.

Watch out for the ghostlyswords of dead Terminators.

The display at the bottom ofthe screen shows: -

- 4

THE ULTIMATE WAR

, • •' 4 •

otoo.a.•

the Princess.The game is split into two

parts, combat practice and fightto the death. Each tharacter cansurvive six blows before bitingthe dust. Points are scored fordifferent moves and a lime limitis set in a two player battle.

The action takes place againsttwo backdrops— In a forestclearing and IA a pit of death,watched by Drax and thePrincess.

The characters are big, they.toleed if hurt and are superbly

-mated, each capable of 14

es. To master them alles real skill and to be able tothem all in the heat of battles a cool nerve.

he animation is the

MORI

i v- • 4 L i e , e.14474... a a a a a SA

111 N 11;2 11111 m tm m ilm 100

realistic I've yet seen. You'llgasp at the flying neck c'hop andthe web of death, squeal at therinck, body and leg chop. You'llILIA die

The fighiers can also duck,iump, roil across the floor,J4kthe opponents and thay canalso resort to some skull-cracking, brain-bangingheadbuts.

After the Barbarian hassuffered six blowq lie slumpsforward io the ground.

Not satisfied with this. thevictor aciu.„, litsult to injury by'kicking the dell'..ated warrioronto the floor. Victory is -

- t e t e .possible to c o to ye • s a d off:

14'

hypnotically gruesome as thehead bounces la the floor andthe body s l ur-r i ps , s p r a y in g

blood, the victor raises hissword in triumph.

1 his could be said to be a littleover the top, senseleseviolence

Y'eah, too true_ It's better tohave bad taste tha p no taste atAll. as Olt Ed is lood of saying inhis more miklenil mocids.' 1 he C;orpse of the vanquishedis di aged ftOththe arena by alittle green mbnstet. And watchout If a head is lying around, Hekicks it off screen with a-squelchy thud. -

Barbarians antUally isn't an-Jily original concept. You've

seer. .icif nething hkeit before

ti

in the myriad of combat games,What makes it so special is thatPalace panache and faultlessquality and craftmanship of thedesigners, artists andprogrammers,

could go on but I won't.Enter the competition to wonour cover artwork, read thefeature on the Binh of theBarbarian, and make sure youget the giant Barbarian poster innext month's C+VG. But aboveall get the game. You won't bedisappointed

714111311tMell

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.• 1• !KNA'1-1•

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• A panel where Torquemada'sface will gradually appear as hisinfluence grows.• The number of Terminatorsleft to kill before Nemesis cansearch for the way out to then u t screen.• The number of bullets in hisgun.• The heart of Nemesis. As heweakens, TorquemadarS gripwill tighten. If the life blood issqueezed out of it Nemesisdies!!

As we've already said, youhave to explore each screen tofind the exit after you've wipedout enough Terminators. Thebody count can be horrendouson some screens!

Beware of too much contactwith your enemies even afteryou've killed enough to escape.

And remember that hittingthe firebutton once drawsNemesis' gun a second hitactually fires it. Move andNemesis puts his gun away andto fire you have to go throughthe whole thing again.

Run out of ammo andNemesis uses his evil swordExcessus.

Sounds on the 64 version areexcellent — both this versionand the Speccy have sounds bynone other than C V G GoldenJoystick award winner RobHubbard.

Don't collect all the ammo atonce on the 64 version — youonly get 12 shots even if youcollect every bit of ammo onscreen. So empty your gun andthen go for more ammo.

And be cateRil llot to kudTerminator over the ammo. Ifhis body is on top of the ammoyou won't be able to pick it up.

The Spectrum and C64animation is excellent —although the backgrounds onboth versions lack imagination.They are simply blank. Still,that's a small point put againstthe total playability of thegame.

The only other criticism isthat there's not an accurateenergy level indicator. The"heart being squeezed" isnicely gory but not accurateenough. A winner fromMartech. Check it out!

Spec C 6 4O. GRAPHICS e 8

SOUND 7 8VALUE a aPLAYABILM A M 9 E l ,

0. GRAPHICSla. SOUNDto VALUE▪ PLAYABILITY

10a

1010

The Atari 520 ST gives you the powerto defeat deadly enemies, slaughtermonsters and outwit cruel captors,

Gaunt let - U.S. G old . Enter a wo r ld o f mons ters , mazesmystery and combat in the ult imate role-play ing fantasy game

• i r Tett c i• aria!!!es

AlletrocrosS - U.S. Gold I t takes „ghtning refl exes t o getpast the potholes , obstacles and forbidden zones t o reachthe other side And thars just the beginning!

Star Raiders II -A t a r i _ S t a r R a i d er s a re t he o nl y f or ce s tr on g

enough to hold off the ZyCrOldS 'four task is to command the5tarcruiser - are you up to IV

T a i-P an - Ocean_ Voyage to 19th Century Hong Kong for

action and exc itement with pirates, smuggling and mutiny

Arkenoid - Im aginer The latest sma hs — h i t c o w o p g 3 m e l

Are your reactions quick enough to handle 33 dif ferent playscreens,

Flight Simulator II -S u h l o g i c . T ak e t h e c o n t ro l s o f a C e ss n a

182 or Learjet 25G With high speed 3D graphics for take-offs.landings and acrobatics. Its just like the real thing!

But it's not all fun and games.

l i t W o r d P lu s - G.S.T . Pro f e ssio n a l ,,vord p t o ce sso r f e a to rin gU K s pellings and integrat ion of graphics inc luding 15t Mailfor full control of form letters etc

Fleet Street Publisher - Mirrorsoft.The comple:12 desk•toppublishing package Gives you page make-up combining textand graphics for sophisticated•professionallookingdocuments

Mixing business with pleasure is no problem with an Atari 520 STNot when you've got over 1,000 software titles to choose from.

You'll find all the latest games and a huge range of business titlesfrom the top business software houses And the range is growing alithe time.

You won't be short of power, either The Atari 520 STis twice as powerful as most business micros

So you ' ll b e ab le t o crea te spectacular co lourgraphics Even animate t h e m t o make you r o wn fi lms.

If you're musically minded, you can compose andplay a full symphony.

Or, f o r those who 'd ra the r write programs thanmusic, t h e 5 2 0 ST suppo rts o v e r t h i r t yprogramming languages

In fact, whatever you're looking for ina computer, you'll find it in the Atari 520 ST

Super bes• Personal - Precision Software. All the featuresof GEM combined with full relational database power Easy toset up, fl exible, plus unique picture index facility.

YIP GEM - Silica Distr ibution. VIP Proless...•Idl is an inte-grated spreadsheet, database, and graphics package GEMenvironment plus Lotus 1-2-3 compatibility

=17,7

• 4' 11111

A T A R I W O R K S H A R D • P LAY S H A R D ) 1 1 / 41 • 1 1 0

Screenshots are from the original Arcade game

CVG

INE: CAM 64/BRCER: FIREBIRDE14.9S/E17.96 (CAM

TESTED: CBM 64

If you're a regular V G readeryou'll remember we printed aChoir, Players Guide back inMarch. Well the game has nowarrived, a glossily slick packageset in a world ravaged bynuclear holocaust.

If you didn't see the guide —shame on you — here's a briefrun down of the game_

Following the nuclear war,mank ind has taken to liv ing inbunkers, safe beneath thescarred and tortured surface ofthe world. Generat ions havegrown used to thissubterranean world, afraid toleave their twilight existanceand set foot on the surface. Butit is not the fear of radiat ion thatkeeps them cowed.

Robots, self-perpetuating.repairing themselves and act ing

ARKANOIDr F l e pH I N ES : A T AR I ST

F i l i al : E R.97 A R

The battle of the breakoutrevivals was defi nitely won byOcean's Arkanoid, licensedf rom Taito corporat ion ofJapan. Now this hit coin-opgame has been converted to theST by an enlightened Oceanwho no doubt hope to cash intheir 16-bit chips while breakoutgames are still all the rave.

The good news for arcadefreaks, lucky enough to own anST, is that Peter Johnson'sconversion is absolutelyfaultless! Every mov ingelement of the game glidesacross the screen as if float ingon air and the superior graphicsare identical, in almost everydetail, to the original arcadeversion.

As with previous versions,the game features numerous,cunningly devised, screensmade up f rom normal, ' two-t ime (two hits to destroy), and

metalic bricks that arefrustrat ingly indestructible.

Energy capsules drop downf rom the wall as you destroy thebricks. These come in sevenvariet ies and should becollected as they have specialpropert ies like rewarding extralives, the ability to shoot thewall, s lowing down the energybolt, and the orange ones open

CHOWon their own pe-programmedartificial intelligence, have takencontrol of the surface. Originallythey were designed to repair,re-build, protect theirdesignated area, making iteventually fit for recolonization.

But the robots have turnedrogue and are keeping theirhuman charges trapped below.You, as one of the t rappedpeople, spend you day listeningto reports f rom the surface. Itdawns on you that there couldbe a chance of freedom.

You have control over onedroid on the surface — knownas Rizzo the RAT. This can beused to t ransmit informat ion

and pictures f rom the surfaceback to the operator. Using thisrobot it is possible to recruitothers to the f reedom cause.

Rizzo is armed with a cannon.By repeatedly fi ring at otherdroids he can stun them.

If he then bumps into thedroid it will enable you toaccess the droid's password.Enter the code correctly and it ispossible to gain control over therobot.

Get the idea? By using thedroids you can explore CholaCity. The droids all havedif ferent skills and you'll findthese out lined in the playersguide.

up a section of the wall allowingyou to escape to the next level.

Be prepared to become ahermit for a week because youwon' t be able to put this onedown!rpr „IO

vy

f 1 0HM 9

lhe screen of Chola is dividedinto three— a screen showing"l iv e" pictures f rom the surface,another showing messages toand f rom the droids etc.

The game comes with anovella to read before you canget the most out of the gameand an all-important map of thecity.

A lot of the game's fun restson the explorat ion of the city.This (found quite absorbing fora while. The vector 9raphics arequite nice but I did find them alit t le confusing at times.

Personally I would have likeda litt le more action to spice upthe game. But if you're in togames which can go on forhours, Choi° could satisfy you.

The only other gripe I have isthat it 's a lit t le pricey.

I MAP HI CSUNDIv. VALUEP. P1-AVABILrre

5TA A 9 Aly,ke

we've massacredthe price.

flogitir-75L449•95

INCLUDING VAT.

For a limited period, the Atari 520 STM is even more of a knockout than usual.

We're offering it for just E449.95 (inc. VAT) complete with SF354 disk drive,SM125 mono monitor,*a mouse worth E24.95 and 1st Word, worth E49.95.

So as well as saving you from the enemy, the 520 SIM will also save you E184.

You'd better hurry though, because it won't A T AR 520 STMbe long before our stocks are wiped out.1520 HARD • PLAYS HARD)

'Otter includes. mono monitor The 520STM plot% into a standard colour TV

Ct+VG

lb MACHINES: SPECTRUM/CMlb SUPPLIER: MELBOURNE Hlb PRICE: E7.95 (SPEC), P3.96 (CS41110 VERSION TESTED: SPECTRUM/CS4

e•• R E V I E W E R A MI dt'S up Doc: A, see.

You've been roped in to playthe starring role in this latestAustralian epic and you don'tget any lines as good as PaulHogan! Still, let's crack a tube of

the golden nectar and have alook at what the blurb calls a"role-play ing science-fantasytext and graphic arcadeadventure combat game with amappable playing area,mult iple choice and massivesprites." Got that? Good.

Doc puts together bits f romother sorts of games, mixesthem together with a liberaldose of interesting graphics andsplurges out a fairly differentgame_

If you've played mult iplechoice role-playing games oncomputer then you' ll be familiarwit h the mult iple choice type ofscenario. For example: do youa) Fancy an ice-cream b) Attackthe 20ft high mars hmallow-manwith your pickaxe or c) hideunder the sofa. That sort ofthing.

Doc has that. But it also has alive Fist-style arcade combatsection when and if you get intofi ght ing situations. The 64

c yE - p f p I- •P--;

i_ne r •r g 9

tt a n 0 I •Li a 1. t

DOC DESTROYERgraphics for this part of thegame are pretty impressive. BIGcharacters fi ght ing it out.Spectrum? Well as you'd expectthey are a bit limited but stillgood to look at. But, hey, whatabout the plot? Coming right upreaders!

Doc is a t ime traveller. With aname like that what else couldyou be? One day he findshimself dazed confused andwithout any clothes lying on apile of rubble outside an alienlooking city.

It seems that the c ity-dwellersare about to fl ood the areaaround their home wiping outthe local t ribe known as theRubble Runners. Both therubble and city are enclosedunder an energy dome.

Doc's job is to save theRubble Runners, find his t imemachine and generally avoidbeing wiped out by the variousnasties that take a dislike tohim.

A typical "mov e" in the gamewould go something like this.The screen display shows Doc'ssmiling face on the left with a"speech-bubble" on the rightwhich contains adventure typetext descript ions of locations,conversations and the mult iplechoice opt ions for your nextmove. These can range f romsimple n,s,e,w, direct ions towhether you want to fightsomeone or eat something.Your decisions affect theoutcome of the whole game.

A brave try at a "dif f erent "type of game. Good fun to playfor a while but testability couldbe a bit suspect. Once you'vecracked the game I doubt ifyou' ll want to do it agai'

RAPHICSUND

A l i kT y

SPECAN7 9n/2

God what a racket. The musicsounds as ifi t 's being played onhighly stressed cat gut by amanic Chinaman. It s as nice asice cream on a dental cavity. At least the sound can beturned off which mote thancould be said for the fire button.Cont inual blast ing is the order

of the day. Although I 'm notsure if that's supposed tohappen all the t ime

Firetrack is a shoot-'em-upwhich first saw the light of dayon the BBC. To look at, it s verys imilar to Urdsum and the manyather games of that ilk_

The game is set on the 22ndCentury where "PirateIndustrials" have gained controlof world in an asteroid belt anddeclared independence f romearth. Earth battles back withattacks on their t rading route —

the Firet rack.Pilot ing your craft you must

destroy the power plants, locateand destroy the mysteriouspower which is situatedsomewhere in the asteroid belt.

The asteroid belts are v iewedf rom above as your fighter' fliesover it. The continual fi ringdoes allow you to concentrateon fl ying skills

In fact a lot of the aliens lustseem to fly straight into yourpath Jus t as well because thefighter is fairly sluggish in its

handling.The s hoo•err i-up formula is

over used nowadays andFiretrack really has nothingdif ferent about to loft it out ofthe mould.

It's all very run of the millAnd it's not particularly good

value,

lib MACHINES: CBM 6410 SUPPLIER: ELECTRIC DREAMS

1110 PRICE: E9•95

REVIEWER: PAUL

00 GRAPHICSlb SO UND

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P. MACHINE: CBM 64/SPECTRUM/AMSTRADI ' SUPPLIER: ACTIVISION1110 PRICE: 0 . 9 9

VERSION TE S TE D: U M 6 4SPECTRUM

REVIEWElk PAUL

cEim 64/SPECTRUMGRAPHICS 7 6SOUND 7 4VALUE 7 6PLAYABILITY 7 7

AiIt was with a slight sinkingfeeling that l oaded up Sailing.I'd rev iewed US Gold'sAmerica's Cup Challenge a fewmonths back and hadn t exactlygoneoverboard about it,

asn't part icularly keen forore life on the ocean waves.But I was pleasantly surprised

to find I quite enjoyed Sailing. Icouldn't honestly say it wouldkeep me enthralled for morethan an hour or so.

It's all about racing against 16other nations, designing yourown craft and pit t ing your witsagainst man and weather.

The game kicks off with aacht blueprint . You can alter itsngth, keel, master etc. Theeather forecast scrolls alonge bot tom of the screen at this

stage, presumably to allow you

SAILING

f rom the yacht I n iny case its•eli,Lpitainly siaa and sky, Lots ot• i l W t i o w e r half cOnStsLi& ofthe yacht controls, the compassand speed centre, winddirect ion and speedmeter andradar,

The sails are raised andlowered by hit t ing the fi rebut ton and mov ing the joystickin a circular movement .

Once the sails were hoisted IFound myself doing zipping

along at an amazing ? rate, At one

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to make certain changes whichwil l be better suited to thecurrent weather condit ions

I must admit don ' t have aclue which type otesitiNor keepis best suited for any part icularweather. It's really a mat ter oftrial and error. At least I didn'tsink.

You then select theoppos it ion and then it's off intothe wide and wild blue yonder,pitching and rolling in quite anatmospheric manner, and,hopefully , heading off towardsthe first marker buoy of the racecourse,

The screen is split into two.The top half shows the v iew

stage l o o k ed like wa s doing d t ik55 knots. Surely some mis t ak e. lpThis was a yacht not apowerboat . It was probably 5.5but it was a lit t le difficult to spot

the point.Most of the hole I Xe

disqualifi ed for stray'the course or I saw theopposit ion disappearingtowards the horizon leaving mefeeling like a lone yatchsman.

The only major complaint Ihave about these types ofs imulat ions is that I never seemto get anywhere. There's noinstant gratification to make mewant to keepo n playing,

t e t t a l gside

TIGER MISSIONlb MACHINE: C434b• SUPPLIER: KELE LINE LTD111* PRICE: E6,95 CASS/14.95 DISKei VERSION TESTED: C64l• REVIEWER: CHRIS

Here it is, the game that's a bitlike the arcade classic TigerHeti, Although I'm notsupposed to say that.

Tiger Mission is a shoot'emup in the scrolling landscapeway. You know the sort of thingthat I mean, very average.

Yes, this Tiger Hell lookalike,this amazing game that Pressreleases go on and on about, isjust run of the mill stuff. Maybeit's news in Denmark, but overhere it's no big deal.

Anyway, the game scrolls, asI said, a landscape underneath achopper, which is let loose intoyour hands. You must destroyvarious on coming enemies,and collect lots of points.

As you start your attack runon level one, you are in for areal shock.

The game puts you straightinto combat with those

deadliest of enemies, floatingsquares.

Yes, you must guide yourway through the on comingterror, hoping that these aircraftare not carrying the latest heatseeking triangles. Well I askyou, Squares!

Next come the less menacingtanks, which blast withoutaccuracy, but still get you all thesame. Shooting these tankslooks easy, but when you play,you'll discover the truth.

For in their ultimate wisdom,Kale Line have programmed thechopper to go at a snail's pace,which means you can't alwaysget away from missiles.

Oh, by the way. Missiles isspelt incorrectly in the game,shows bad workmanship doesthat.

Your chopper can be made togo faster by collecting a turbo,but I didn't find any whilstplaying, however I did find longrange missiles which destroyenemies normally, I say thisbecause otherwise you are

rather limited range wise.While this 'Action Packed'

thrill is taking place (Laugh) youget to listen to the music, whichis the best part of the game. It'sa haunting piece, and very wellarranged.

Unfortunately the other tunesfeatured in the game aren't thathot!

As you carry out your attackrun, you have the ability torelease one bomb onto thenasty people shooting at you.This is rather like a 'Smart' inDefender, as it will take Out allenemies on screen.

When you get shot down, youwill notice a rather annoyingfeature about the game, whichcould have been avoided. Afterdying you have to go all the wayback to the start of the level, nomatter how far you've got. Sillyeh?

Should you get to the end ofthe level you will see a helipadon which you must land. This isdone by positioning your craftover it and pressing fire. And

then it's on to the next level.This level is tougher than the

previous one, and has a lotmore tanks at the start, makingit very difficult to get very far.Should you make it past theseventh set of tanks, consideryourself brilliant,

The graphics are very simple,nothing to elaborate, I supposeit's so that it can be converted toother machines easier. tie. ZX81and Jupiter Ace)

Gameplay wise the game is adead ringer for a lot of gameswhich have hit the marketrecently, and there are far betterversions of this themeavailable.

On the whole good, butnothing fantastic. A bit likeVikings really.

But so far Danish softwarehasn't been that exciting — •maybe we're missing something• GRAPHICS

SOUND▪ VALUE

PLAYABILITY

a77

M IM E

•••

Disaster looms for the bowler and brolly

brigade. T h e contemptible C O U N TCHAMELEON, Master of Disguise and

, sworn enemy of the gstablittnent, isdetermined to succeed in his latest andgreatest dastardly plot. His sale of rubbergoods through mairforder ads in a civilservice tbagazine, has led him to develop

- the RUBBERTRONIC:RAY. With i the threatens to n'eutralis& the starch inwing-collars, loosen stiff upper lips and

; generally relax moral standards — leadingto the collapse o t The Empire. Worsestill, it will radically and unpredictably„alter the bow:we of a cricket ball. This

°under must be stopped!

• • • • •

• • • • • •

AVAILABLE FOR C nmmor R I I / 1 7

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Can it be? Yes it isl The gamethat fi rst appeared on the coverof C +VG last August has finallycrept out into the big wideworld. Quite what theprogrammers have been up tosince C+VG saw that almostcompleted prev iew copy lastyear is anyone's guess. But hasCyborg been worth the wait?The answer is— sort of

I reckon that if the game hadbeen around and about lastyear when it should have firstappeared Cyborg would'vebeen pretty hot. But t ime hasmarched on

Anyway, on with the plot.Cyborg is a man machine withcybernetic arms, legs andweapons. He's a sort of oneman A•Team who gets all thejobs no-one else will do.

This t ime he has been sent off

CIXTBORG

to an asteroid where a team ofscientists has mysterious lyvanished. And that's all youknow. Cyborg has to find thescientists and work out thesecrets of the asteroid.

The game uses a novel iconcontrol system. The bot tom of

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the screen screen is a display ofCyborg's wrist computer panel.Using the joystick you select thevarious control options. Anyrelevant informat ion appearson the left hand computerscreen.

The main graphic play arealooks a bit like Ocean's latelamented V game. But don'tdispair, Cyborg is a whole lotmore playable. Control opt ionsinclude:

PUT: This command enablesCyborg to put down any objectthat he is carrying.

HOLD: Use to pause game.You will be asked if you wish toload, save or continue a game.

INV: When you want to seewhat you are carrying use ofthis c ommand will first showyou what you are holding andthen list what you are carrying.By mov ing the cursor on thesecond list and hit t ing the fi rebutton on the selected item theobject you are holding will beexchanged by it.

CHARACTER ANALYSIS: Thisis a fi ling system used to storeinformat ion on life forms androbot types.

RE-LOAD: If Cyborg has runOut of ammunit ion or the powerpack that he has been using forhis weapon is running low it ispossible to re-load,

SCANNER: This allows you tov iew the immediate area f romabove.

EXAMINE: This allows you totake a closer look at any object.Obvious uses would beexamining computer consoles,door controls and any looseobjects.

STATUS: Gives your Shieldand Power Unit readings as apercentage. Shield will dropand then regenerate. The powerunit will only be damaged whenthe shield is at 0%. The P.U.does not regenerate. So whenthis reaches 0% Cyborg is dead.

GET: This command enablesthe Cyborg to pick objects up.That's all the help you get f romthe instructions. You're left toyour own devices. Fortunatelywe've managed to get hold ofthese top secret hints to helpthe first t ime player.• Examine as much aspossible.• The codes for each level arefound in the computerterminals on the previous level.The code for the first level isfound in the terminal within thescientist's spacecraft.• The object or weapon thatyou are holding (not carry ingl isthe weapon/object that you wil lbe using.• It is impossible to re-loadyour s ide-arm due toincompatability problemsbetween alien and humandesigns. Any weapon found onthe spacecraft however may bere-loaded. This is done bywalk ing up to a power point,which can only be found inrooms, and pressing "Re-load".You can only re-load theweapon that you are holding,not any that you may becarrying.

As with an adventure youwould be well advised to makea map.

• Experiment with door detects(examining and entering) andsoon you will be able to hit thedetect on the first attempt.• When hacking into acomputer terminal, by typing"DI R" you will get a directory of •fi les stored in the terminal.• A v o i d alien fire by mov ing upand down as you run along thecorridors.• A v o i d the cleaner at all costs.The cleaner is used to clean upany debris or general garbageleft in the corridors. The cleanersucks in any animate object inits path. If you come intocontact with it you willimmediately by destroyed. Toavoid it you may retreat into adoorway, outrun the cleaner sothat he leaves the screen orfi nally run to the end of acorridor where the cleaner willturn round.• To use Character Analysisyou must first kill an alien, thenstand over the body and enterthe control panel and go to"Character Analysis". "DATASTORED" will appear in theVDU. Then you are given adirectory of the aliens that youhave stored.

Move the cursor to the alientype you wish to analyse andpress fire.

Cyborg features some niceideas and is reasonablyplayable. The graphics are goodand there's enough to keepyour interest unt il you've solvedthe mystery. But I doubt if you'llbe rushing back to have anothercrack once you've solved it.

CAL could have been a bitmore forthcoming with theInstructions.

Without the tips we'veprinted here first t ime playerswill struggle to get into thegame.

If you enjoy impossibleMiss ion style games then you'llenjoy Cyborg. Worth checkingout before you shell out yourpennies though.

Lat rNfici, CS _ g

a.- VALUE 8

a ll eYABI LIP(

EllH-117ntri

J-•••••••-••••••11k

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IP SUPPLIER: HEWSON

P PRICE: It

REVIEW L

GUNRUNNER

Welcome to Zero. No it's not thelowest score V G has everawarded to a game. Zero is aplanet facing ext inct ionfollowing attacks by the warplanet Destrovia. Live-savingsupplies of plutonium havebeen badly damaged.

Enter the Gunrunner. That 'syou, in case you didn't know,and your mission is to saveZero f rom "terminat ion",

You must fight your wayacross successive plutoniumpipe network levels, destroyingthe alien saboteurs_ Scatteredthroughout the levels are

IP MACHINES: C64/SPECTRUM/AMSTRADSUPPLIER: ELECTRIC DREAMS

&PRICE: E7.99 (SPECTRUMI E9-99

/AMSTRAD) £14.99 (DISCS)VCRSIONS REVIEWED: Cm /SPEC

le REVIEWER; TIM

Big Trouble was a really neatmovie, But once again thedreaded curse of the moviespin-off has struck. Big Troublehas a reasonably good gameidea, pretty graphics and nicesound — but it all gets let downby the tedious gameplay.

You get three characters tocontrol. Each has differentabilit ies and each is broughtinto action for different parts ofthe game.

If you've seen the fi lm thenyou'll know the basic plot whichis a s imple save the girl f romthe evil, oriental mas termindadventure. And that's just whatthe plot of the game is.

You can control the heroes —Jack Burton, Wang-Chi and EggShen on their quest to savetheir girlf riends f rom thevillainous Lo Pan.

Jack is armed with his fistsand, when he finds it, a gun.Wang Chi is a mart ial arts acewho somet imes gets to use asword and Egg Shen is a wizardwho fights with mystical energybolts.

Init ially Jack is able to defendhimself only with his fists.However if you can penetratefar enough into the Mandarin'sempire you will find aBushmaster gun which youmay use. There is only a limitedamount of ammunit ion, though

various pieces of equipment tohelp you. Complete each leveland you fi ght your way to thenext one via a bonus screen offast jet-packing zooming action.

The game— by Christ ianUrquhart , perhaps best knownas co-programmer of DaleyThompson's Decethelon —scrolls left and right but to getanywhere you have to keepheading right.

The Gunrunner starts outequipped with one gun. Alongthe way he will fi nd thefollowing:

Mult i-fi re — this converts theblaster to a tri-direct ional, quickfi re weapon,

Poison —the noxious gas willwipe Out all the aliens on thescreen. It can only be used threetimes.

Jet -pack—this enables the

1

Gunrunner to fly but it haslimited fuel.

Shield — this gives theGunrunner a limited immunit yagainst the aliens.

It is possible to collect andcarry all the weapons anddevices at once. But contactwit h an alien may remove oneof them f rom you instead of oneof your three lives.

Graphically Gunrunner isvery nice. Others may disagreebut in some respects itreminded me a little ofDropzone. No? Okay.

Each t ime you lose a life yougo back to the beginning of thelevel and have to start all overagain. I would have like to havejust picked up f rom where youdie. Okay, so I like the easy life.

Gunrunner is not sufficientlydif ferent to set the world on fire.

BIG TROUBLEmore may be found lyingaround.

Wang Chi is gifted with aknowledge of the mart ial arts. Inaddit ion to this a sword willeventually be found. Swordshave a comparat ively short lifeand will eventually break. Moreswords may be found duringplay and if picked up willprolong the life of the swordyou are carrying if you alreadyhave one.

At the beginning of the gameEgg Sheri uses magic boltswhich he can fi re f rom hisfingers, those only have a verylimited range. Eventually amagic pot ion in a bott le will befound which will enable him touse stronger magic. He will nowhave control over lightningbolts which will havedevastating effects on the

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toughest of opponents.This strong magic may be

topped up by fi nding addit ionalbott les of magic potion.

The game has four levels.Level one: The Streets ofChinatown, Here your threeheroes will encounter unarmedmart ial arts experts andgunmen. You will have toretreat y o u can't defeat thegunmen until you have gainedmore experience. Warriors andother henchman will not allowyou to run past them withoutfighting.

Level two: The Sewers: Inaddit ion to the combatants tobe found on level one you wil lalso find the Sewer Monstershere. You must avoid the SewerMonsters by jumping over themas they cannot be killed.

Level three: Lo Pan's

AO I

II:PHICS 8

UND 7ALUE 7

YABILITY,

Headquarters: The Storms areelemental beings who must bedefeated before you are able toface Lo Pan in combat. Theymay be identified by the widebr immed hats they are wearing.

Level Four: The MarriageChamber :The MarriageChamber, to be found at theheart of the headquarters,contains Armoured Warriorsand Lo Pan.

The combat sequences aren'taction packed enough and Iquickly got bored kicking andpunching my way past thevarious assailants.

There's no doubt that thegame is very well packaged andpresented — it justelacks that allimportant playability factorwhich would make you want toshell out your hard earnedpennies on it. My advice is tosave them for the fi lm.

To defeat Lo Pan lwhoappears on a flying cloud in theMarriage Chamber) you willneed the combined combatskills of all three characters; ashe has the power ofregenerat ion he will need to beshot, zapped and run through anumber of t imes to finally killhim once and for all_

All of which sounds prettyneat, doesn't it? But the fact isthat the game quickly becomesrepetit ive and you end up notreally caring if you save the girlsor not.

1171P-ouRAPNHDICS

IFALUE

PLAyABILrry

1111.4r0 PeC

8 77 76 66 6

11•11•111=11

Another GreatCompilation from

Beau Jolly!

Spectrum/Commodore/Amstrad — Cassette £6.95Commodore/Amstrad — Disk LI 1.95

Tell your friends also available for BBC, Electron & C 161 Plus 4 Computers( Ti des may vary by tormat)

BEAU-JOLLY

The name behind the great gamesBeau jolly Ltd 29A Bed Street, Reigate, Surrey RH.

'• J i b & /P k

LIVINGSTONE,I PRESUME

0111 01111

0 A p . A I Ld i ( I I

• 0 M AC H I N ES: 6 4 / AM ST R AD / M SXO SU PPLI ER : AL U G AT A▪ PR I CE: £ 8 .9 5 I C BM 6 4 / AM ST R AD

SPEC TR U M / M SX) / f9 .9 5 (C BMDISK)1C14:95 ( AM ST R AD D I SK)

0- VERSION TESTED: AMSTRADO R EVI EWER : PAU L

011

• T.1•1 1 ",*This is another fine mess you'vegotten me into, Stanley. And, Imust admit , it's excellent fun.

Alligata's Livingstone, IPresume is writ ten by theSpanish software house OperaSoft and is apparently o r was

—t he number one game in theland of sunshine, bullfi ghts andtoasted tourists. It's Spanishtit le is Livingstone, Supongo —which I think is wonderful. Itshouldn't have been changed.

As you may have guessed,this 63 screen arcade adventuredeals with the story of Africanmissionary Liv ingstone and theexplorer Stanley's efforts to findhim in the jungle and utterthose immortal words: "DrLivingstone, I presume."

It seems odd subject matterfor a Spanish sof tware housebut, then again, perhaps noodder than the equipment theygive Stanley —a boomerang,dagger, grenade and a vault ingpole! Typical jungle explorat iongear, in fact.

You must certainly use yourwits to negotiate the screens,avoid attack, monkeys whochuck coconuts at you, traps,underwater monsters,cannibals with cooking pots andstrange temples with exotic

INDOOR SPORTS

1 S 9S C

3• 1 0

10 M AC H I N E: SPEC TR U MSUPPLI ER: AD VAN C ESOFTWAR E

10 PR I C E: £ 8 .9 510 R EVI EWER ; PAU L

Hey, I've discovered air hockey.It's brilliant. For years I'vealways wondered what thatgame was called in the arcadesand amusement halls whereyou skim this puck across ashiny table smacking it aroundwith bats, busting up yourknuckles in the process. Now Iknow.

It's really nothing special tolook at and I thought it would bepretty boring. Half an hour laterI was still eager for more.exciting, addictive andfiendishly fast.

The other games on indoorSports are bowling, darts andtable tennis. All very good butyou've seen them before.

Ping pong is my nextfavour i te. Again it's nothingmuch to look at, simple to play,great fun, very addictive. Anearly copy I played had a bug init. The computer kept serving tome at a certain angle, making itimpossible to return. This hasnow been corrected.

Darts and bowling are nicelypresented and fun to play. Butit's air hockey that's the winnerfor me. If Indoor Sports was alittle cheaper I'd say it wasworth buying for that alone.10 GRAPHICS

10 SO UND10 V AL U E10 PL AYABI L I T Y

479

gods.Stanley can switch between

his equipment. The pole isuseful for vault ing gaps andgaining height. And theboomerang comes in handy forfl icking switches (in the jungle!)which are situated in the mostdifficult of places.

It's actually very difficult toget into the game. You needmore lives than a cat to getanywhere. Alligata supplied mewith an infi nite lives POKE o ras the Spanish say POKEADOR.In fact I now understand thePOKE will be printed in thegame's instructions for thosewho find themselves frustratedat the beginning of the game.

If you like these problemsolving plat form games —expecially the difficult type —you'll enjoy these jungle frolics.Liv ingstone is pleasing to lookat but not the most originalgame around. What isinterest ing is the prospect ofmore Spanish software beingreleased in this country.

10 GR APH I C S0- S O U N D10 VAL U E10 PIP/ABILITY

i

offMACHINE. SPECTRUMSUPPUER: MELBOURNE HOUSE

11. PRICE: E7.9610. REVIEWER: TIMA game f rom Mike Singleton isalways an event. And we'vebeen wait ing for some t ime tosee anything new f rom theDoomdark man, despite lots ofrumours, so Throne of Fire isbound to create some interest,

Throne isn't quite anadventure, it isn't quite anarcade adventure, it isn't quite awargame — but it IS acombinat ion of all three.

Not a game for those of youwho demand instantgrat ifi cat ion — but a challengefor gamesters who enjoythink ing with their action,

Throne of Fire is set withinthe Burning Citadel where threeprinces bid to seize the throne,and with it ult imate power. Thethree princes are Alorn the LionPrince— a goodie, Cordnn theSun Prince, another goodie andKarag the Wolf Prince a blackhearted baddie. Guess who isgoing to be the one everyonewill play?

You can play alone againstt wo computer controlledprinces or with a friend and thecomputer. This is the best wayto play as you can gang up onthe computer prince and finishhim off before light ing it Outhuman to human!

The computer opponent is atough cookie and will beat younine t imes out of ten. Sobeware of early frustrations.

The screen display — a bit likeDeactivators is split screen. Theactivities of the princes areshown in two large windowswhile below there's a plan v iewof the citadel.

The main display screendepicts the actions of thecharacter who is currentlyunder direct control, as hetravles f rom room to room or isengaged in combat.

Each room is shown inperspective, and doors on theleft and right lead direct ly toother rooms on the same level.Doors at the back lead tostairways ascending ordescending to other levels.

The scrolling Citadel displayat the bot tom of each player'sscreen area depicts the innerwall of the Citadel.

The windows of all occupied

28

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rooms are lit in dif ferentcolours, according to theallegiance of the occupant.

If a window flickers betweentwo colours, there are twomembers of opposing forces inthat room, who may be enagedin combat.

The colours are: Prince Alornand his men-at -arms— red.Prince Cordrin and his men-at-arms — yellow. Prince Karakand his men-at -arms— purple.The men of the King's Guard —green.

The scrolling screen givesessential informat ion about thedeployment of all forces, but itdoes not reveal the structure ofthe Citadel, the connect ingstairways, nor the contents ofthe rooms. These can only bediscovered by explorat ion.

At the start of play, there areten men under the control ofeach player - a prince, andnine men-at-arms. During play,however, the number of men-at-arms will vary greatly, assome are killed, andreinforcements arrive.

Characters who are notcurrent ly under the player'sdirect control cannot movef rom room to room of their ownaccord, but they will defendthemselves it attacked.

However, they wil l not be

able to fight very well. To getthe best f rom his men, a playershould, whenever possible,directly control them in combatmode,

Within the Citadel are anumber of Gate Rooms. Theserooms have only two doors,one which leads into theCitadel, and one which leads tothe outside world which cannotbe used by any of the players.

From t ime to t ime new men-at-arms will enter Gate Roomsf rom the outside.

They will only enter emptyrooms, and they will join theside of the last player to havevisited that room.

If the room has yet to bevisited by any player, then thenew men will instead join theranks of the King's Guard.

So as you'll have alreadyguessed it's important to mapthe posit ion of these gaterooms.

The Throne room is theult imate objective.

To seize the throne, a playermust visit the Throne Roomwith his prince, and his visitmust be unopposed. No othercharacters belonging to theother players or to the King'sGuard can be in the room.

On gaining the Throne, thatprince becomes King, and in

addit ion to his men-at-arms,now takes control of the King'sGuard.

At the same t ime, the otherplayers lose the ability todirectly control their men-at-arms, who now stay rooted tothe spot, seeking only to defendthemselves against attack.

Should the new King die, theKing's Guard becomes neutralonce again, and the survivingplayers regain control of theirmen-at-arms. They can nowonce more attempt to seize theThrone.

Die and your screen getssmeared with a tasteful splurt ofblood. Nice!

Throne of Fire won't be toeveryones taste— but if you'vegot the t ime and an inclinat iontoward strategy games you'llfi nd it an absorbing challenge.

One word of warning. Don'tbe put of f by early failures — asI've already said the computeris a tough oppenent. Beprepared to suffer earlyfrustrat ions until you get togrips with the game.

P• GRAPHth• SOUND▪ VALUE

PLAYABILITY

WINTER GAMESI I -11 1AM IN E: AMIGA

I* SUPPLIER: US GOLDPRICE: C24,99

104 VERSION TESTED: AMIGAgo. REVIEWER CHRIS

Wintet Games on the Anega,Wow! Well, at least that's what Ithought, Winter Games madeits 16-bit debut on the ST somemonths ago, and now it's theAmiga's turn,

As with the C64 version, thefirst taste of the games is theopening ceremonies. The sceneis now a archway instead of theold steps, and the torch bowl ismuch wider. A female runnerlegs it on screen and lights thefire. Here we 9o!

After selecting a few options,you mus t type in you'r name,and select a country. Afterchoosing a flag, their nationalanthem will play, and thenplayer two enters his name etc.

When all are done. You pressfire on the joystick and up loadsthe first event

Yes, I did say 'loads'. I don't

know why the whole game isn'tin memory ,

The events, in the correctorder, are:• Hot dog: You must performbreathtaking, extremely difficultsomersaults, while flyingthrough the air.

Although it's very easy toland your skier, scoring aperfect ten is damn nearimpossible!• Biathlon: This event consistsof ski-ing across a scrollinglandscape, stopping every sooften to take potshots atunfortunate tar9ets. Thebackdrop for this event is drawnvery well, considerably betterthan the 64. The screen alsoscrolls, unlike the otherversions which 'flick'.• Speed Skating: In this eventa player may race against thecomputer or a friend. Usingprecise t iming, a player canleave his opponent standing,but we warned, the computerdoesn't hang around either.• Figure Skating: A definite

improvement in the graphicscompared with the original.The female skater now has anhour-glass figure instead of theol' matchstick body, and sheeven has orange undies on. Pityshe hasn't got a face though!

The ice has been altered also,and now has a colourful mistover it, making it more realistic,The only gripe with this event isthe music, which has a largedose of Amiga 'click'!• Sk i Jump: Here you getshoved of a icey ramp, to seehow far you will go. Quite adifficult event at first, but yousoon get the hang of it.• Free Style Skating: This isthe same as Figure Skating, butit has terrific music, Just listento the v iolins at the end.• Bobs led. This event is thelast, and quite frankly there isno difference between this andthe 64. And it's just as muchfun.

So, the general verdict is thatthe graphics are better than theoriginal.

The tunes, althoughexcellent, bar one, are all thesame as the 64.

A very good game b u tdon't expect anything morethan the 64 version, or you'll bedisappointed.

SOUNDVALUE

• PLAYAIN

•GRAPH!

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EAGLESME P

) C S M 84-SUPPLIER. HEWSON

PRICE: E8.96 CASSETTE/E1.95DISKREVIEWER: PAUL

Eagles is being billed as thesequel to Urdsum• A proudboast but one which is,unfortunately, not reallyjustified.

The main similarity I foundwas the sound. Eagles borrowsa lot of the sound effects whichwere so brilliantly used onUridium. But great sound won'tcompensate for the game play.

found the plot of Eagles alittle confusing.

The game is set in the year2048. War has been raging forthree hundred years.

Nuclear weapons have beenoutlawed but conflicts go on —using genetically createdbeings. Single-minded, theyjust destroy anything andeverything that moves.

The blurb then goes on tomention about alien hordeswith whom the "hero" Eaglepilots must do battle.

I suppose these "geneticallycreated beings" must be thealiens. Still the plot is hardly themost important thing aboutshoot 'em ups.

This-left-and right scrollingshoot-em-up is set over eightlevels where you must zap thealiens, collect androids anddrop them into a chute on theplanet's surface for extraenergy points.

Eagles has one, two and teamplay options. The screen is splitin half showing the view fromeach Eagle fighter.

In the one player option youmust zap the alien hordes andcan follow the action in the topscreen. The computer controlsthe rival Eagle in the bottomscreen and you must beat him

to the enemy droids. Onceyou've collected one— theeagle flashes when it is onboard — you have to fly lowover the planets surface untilyou pass over the chute. Thedroid automatically goes down.

When the screen is clear youthen take on the Zeta fighter.Win and you get extra points.

The Zeta fighter in the game Iplayed will, I understand, beslightly refined before it goeson sale.

In the two player mode youcan either play as a team or takeon each other in a head-to-head. As a team you share thepoints. In the head-to-head it's arace to see who gets the mostdrolds. When the levels arecleared you must take on eachother.

Eagles is from the mind ofDanish programmers PerMadsen and Bo Nielsen. It'sgraphically good to look at —although I must admit I don'tlike playing games with splitscreens because I always findmyself looking at the wrong one— but it just doesn't really haveenough excitement to place it inthe top league of shoot-ern-ups.

The Eagle fighter is also verysluggish it's movements. Youhave to slow down beforemaking a turn.

This can be especiallyannoying in two player modewhen I was frantically trying toescape from being blitzed frombehind. If I'd been able toexecute a sharp turn I mighthave survived a little longer.

For me, Uridium still reignssupreme in the glorious worldof shoot 'em ups.▪ GRAPHICS11. SOUND

VALUE▪ PtAYABILITY

877

Five Great Games For The Price Of One

Also available for BBC, ELECTRON AND C16/PLUS 4 Computers(Titles may vary by System)

The name behind the great gamesBeau Jolly Ltd, 29A Bell Street Reigate, Surrey RH2 7AD. (07372) 22003

E9•95 CASSETTEE1495 DISK

E945

R.AD

'IVIVIODORE

E.9•95 CASSETTEE14•95 DISK

1

1

1

SPECTRIJM

Pqr' gettPt)1 1 1 1 1 1 1 1 1 . 0 1 = 1 1 1 1

The supreme multi-relearcade fantasy game!

N o d =

I Warlock

lidera realmoldamsels, dragons, ghoulsand dwarves; oicastles, dungeons, caves ; andof magic. A s The Doom lord, you tahe the form of a Warlock to& battle with the lorces ofgood. Use your magical powers to hangs into Goblin or Troll forms and seek the Orb ofPower which will assure you ol victory in final confrontation with the While Wizard!

C611 8, A MS111, Dohammummonmenomin

Nrr4sd,c,3

First off is Avenger from

Gremlin, the sequel to THEWAY OF THE TIGER, a big

hit in 1986.Avenger involves the same

nameless young Ninja who thist ime has to enter the evil

A AvengerQuench Heart Keep, kill thethree big baddies, avenge yourdead stepfather, and rescue abad-tempered god called Kwon,Phew!

The keep consists of some300 beaut ifully drawn scrollingscreens, inhabited by suchunusual baddies as elephant-

A

IVISX traMSX machines have been big-sellers over the past 18months due to low prices and high power. Softwarehouses have responded by stepping up their output ofgames for the machine. C+VG's Guy Langley brings y uthis special MSX-tra, a round-up of hotshots of themoment.headed men and hunchbackeddragons, as well as massivespiders, all who pose a threat toyou.

Your defence against thesemonsters are your deadlyshuriken, which are,

unfortunately, in limited supply,and when they have all gone,you have only your unarmedcombat skills, a high kick and aforward punch.

Avenger is really a copy ofGauntlet, albeit in more of anadventure vein and smartergraphics. Everything scrollssmoothly enough, and the

thmaladinvo sout of t bcollapsesKong cits backbarrelseverythirepetetiout of yo

The amwith Kingenough to dheroes, but t

, 410-r t o f dep th ,

three invrebails ths, as you h

u u s i n gile screen

pulling the rivilding, so that itnging mighty

to earth. Then,tart, and the•alls, and

es just a bitou feel bored

all very nice,g r s o m ea o u l d - b e

game lacks any99, isthe

me.as a

, so you

,rid, atoverpriced. I t 'sst ablevel of a goodWhich wouldbudget game. 8may as well forge•cean, try again.

I won' t say muchemesis, merely th

•ame that has been

SX world stand bacazement at what can be

•hieved on the vemerable

scene is set by a jolly piece oforiental music at the titlescreen. A nice alternative toGauntlet, check it out.

Next, comes Spy vs SpyfLor Databy te, featuring the

raz-y Spies from the bac

p s of the Mad comic. It 'sp c r e e n two-player gamwh t h e spies have been sto p i c a l island, where thde X J 41/ 2 m i ss i l e has

cra

bitisiatid•blows.On she,ca

meThof toldto ush th

e theho r , is inEve i n g hapW- i t just isnscr g is so jerlook t of place

e v i l l i o u do getdi e n t island to eE9JO too much toknotk IWO or three

s s up a tobu o u ' r e M a dothit b

agaiaddiknoboutiles fl

are tup,treafo

as must get all thrd escape f rom th

a volcano on itt is a Pacific islyet game. yo

the Black Sun reader

ity l e a r physicies c o set all so, lik m i n e s an

pe n t r a p in orponent.ails doad ofo

andoul

pe

e, have a gooyou buy.azer, f rom Grama goody, it 's so

In case you don'plot, you have tospeeding ball acro

r, suspended in spacing is, not all the tit leame, some speed ye are as sticky assome bounce youand some aren't even

there, leaving a dirty great holeinto which your unfortunate ballcan fell.

The soundtrack is veryspr a e l y o u can have itpia n - s t o p , although itca a n n o y i n g and interfere

t s o u n d effects.r i lb i . e r is highly addictive,

an w i t h 14 tracks to choosefrom, you won' t get bored in ahurry. At E7.99, it's well priced,the graphics not beingspectacular, while the scrollingis excellent.

Donkey Kong • • H r n mname sounds famliar. g o t RIIt's that old game f rom 1982,1can remember playing it inFrance.

Well, folks, Ocean seem tothink that it can still stand up in

the games market today, sothey've re-released it.

In case you don't know thstoryline, it goes somethithis. Kong has captured ygirlf riend, and has takethe top of a building,the top of the first Stbuilding, becauseinto four stages,upposedly liarThe firsti n v

t v

er, t ry ing t g e t tile might / KongKongrels do a t yoccasional fi reb

lete that, the1• t o the custWh m a d cust..'.;hasei c u. This issr

A Trailblazer

machine. It's like a superDefender, but the graphics andplayability raise it above anyother shoot 'em up available,and the sound effects e preftpotent as we) Th e scroslightly , but you soonfor w h e n you become

p e l t1

ftridge, and is a h a lpart of any seriousgamesters collectio i t !

Mastertronic derfto a sthat turkeys are al'this t ime in the f•u O fA Robot.

The game, c A d f romthe Spectruduffest t played.The screen shots t a k e n f romthe Spectrum ver ion, which ishighly mis leading.

For instances, on the cover, agame involv ing brick walls asscenery is depicted. On theMSX version, what do you get?Nothing but dinosaur skeletonsall the t ime, and on the cover, atit le screen is shown, which hasa robot lo • r u m • o u t at

- •e conversion y oua g e tellingmay that

e is by some c o n ySYNTAXSOFT, and a

ystick/keyboard opt ion.The gameplay is also high

naff, with the robot jerking anfl ickering his way about to asound effect that sounds likesomebody spitt ing. The rocan also fly, and by means afive minutes or so of prolonenter key pressing, can beto reach the top of the scr

The backgrounds arebad, but are so repetetisn't true. It's such a tkirkeyposit ively clucks and blowsfeathers. Avoid it it you yafueyour sanity.

From Code t o m e sVampire a g a m eaboutiS • , 30tcentury s i ,h e r a n d e x -d r u

wh o has come to savefrom Count Dracula

is cronies, who aresubjecting earthlings to a reignof terror.

Despite the strange plot, thegame is litt le more than laddersand ramps, albeit in smartgraphics. Brok has to bound

about the castle of the Countcollect ing keys in order to reachn s e c t o r s and rooms, He also

s to collect a stake to killracula, otherwise, the t rip

uldn' t be worth it, would it lloading screen is great,

erb use of colour, butlittle bit to puny,

and is I . t o be a realsuper f u n ,however, l u e atE1.99, It is no t othe standard of Coother game, BMX simrev iewed below.

At last, a game that doesninvolve zapping the lurgs or thzeebies into zillions of litt lepieces, or involves c limbing upand down ladders all day. Bsimulator, f rom Codemasters, isin a class of its own, withcompuls ive gameplay, a greatsoundtrack and smart, shadedgraphics.

You have to race againstcomputer biker or a friendaround various tracks in alimit , and as you only haythree controls, left, right atidpedal, it's easy to pick JO. r eis also a novel playback f i t y ,

' - . , he re you can watc4 a i n , or study it inmot ion. The title scis only so-so, with inKarate-style druingle when youperb, and sh

MSX's soundE .99, its a vi

ou won'h e miss

4 b e r u c o n v e r s i o n ofthe old r u m game (when Isay old, me a n seven or somonths old) on which Ult imatetrieddis

usicat onal

but thealify isof f theo the full. At

steal. Buy 4,what you

urn to favour after thef Gunfright.t sounds like a page

evel Physics text book,sically, the idea is to

ernbleveur spaceship,w '

i t ch can then be used toc l e c t cybernite crystals, thehardest substance in theunivers.

Despite the fancy plot,however, it is just an averagescrolling shoot 'em up, althougha very smart one. Thespaceships are nicely designed,although they are tyupicalaliens-they blunder about likezombies in custard, and whenyou are caught in a cloud, whichslows you down, they oftencatch you.

When you do explode,however, you are given a neatfi rework display, as zillions ofyour particles are sucked intospace.

Can Mastert ronic redeemthemselves after the disaster ofSoul Of A Robot? Well, theyseem to be trying to at any rate,with Storm. Storm was a big hiton the Spectrum a litt le whileback, and it may well be thatStorm MSX will be as well.

On loading up, you are givena dull f ront end, writ ten indouble-spaced characters, nodoubt a technical achievement,but hard to read none the less.The plot goes like this: Storm'swife has been kidnapped by thevile sorceror, Una Cum, and soStorm and his best mate,Aggravain undead are going to

try and rescue her.The game itself is a l e t

clone, complete with t e r sand generators. Thehowever, are pretty m a i ,very jerky and flic s wellas being badly d d .

Why they did a k e use ofthe MSX's extr o u t i n gpower is a niyatery lo me.

For all the a p h i c s ,though, it v e certainaddict ive e s , and it is funto p l a t the b i e s as theyap a r o a generators,

s Ø c l y lit two-player mode.-Tttueerie sounitrack is quite

ne-sett ing I f youdy have BMX Simulator

VampireAhen take a look atIt's only E1,99. after all.

et three Level 9tures on rine compilation

With k stunninga jazzy novella s

tty good value tome.ainbird have released Jewe

of Darkness, a compilat ion of

A B M X Simulator

A S oul of a Robotthe early Level 9s that I canremember playing on myNASCOM. Ah t h o s e werethe days.

Despite their age, thesegames, Colossal Adventure,Dungeon Adventure andAdventure Quest can still standup in today's cut 'n thrustmarket, and represent goodvalue.

That 's just about it for thisround-up of the good, the badand the ugly, but try toremember to watch Out for:Super Cycle, Gauntlet, Beach

d, Winter Games and.RAP. .

Game: R a t i n g out of 10:Avenger 9Spy vs Spy II 7Trailblazer 8Donkey Kong 6Nemesis 9Soul Of A Robot 2Vampire 8BMX simulator 8Cyberun 7Storm 7Jewels Of Darkness 8

Express Raiders, US Gold.Spectrum (18.99). Amstrad(E9.99). CBM versionreviewed May.

Feud. Bulldog. CBM 64(12.99). Reviewed April.Game of the Month.

Gun Law, Mastertronic.C16/Plus 4 (E1.99).

BMX Simulator. CodeMasters. Amstrad (11.99).

Super Robin Hood. CodeMasters. Spectrum (E1.99)

Vampire. Code Masters.CBM 64 (11.99).

Star Runner. CodeMasters. Spectrum (11.99)

The Happiest Days ofYour Life. Firebird.Spectrum (E1.99)

::AUD7G13 L E Ljel MS o• I El 111•1

it I l i r 7b

a2r..14:oliO • • • 1

4

Reviewed March. Game ofthe Month.

The Image System. CRL.II •

• • • -.1-

•CBM 64 (C19.95 cassette/£24.95 disk).

Video Meanies.•

1

Mastertronic. CBM 64

:(E1.99)

i I • Chronos. Mastertronic.atEla W.14 r Spectrum (11.99)

Battle. Mastertronic. C16/• Krakout

• Transmuter

• Auf Wiedersehen MontyAuf Wiedesehen Monty.

Gremlin Graphics.Spectrum. MSX. (17.99).CBM version reviewed May.

Brainache, Code Masters.Spectrum ( fl .99)

Solar Coaster. OptyxSoftware. Amstrad.

Time Flight. Power House.Spectrum.

Cyrox. Power House.Spectrum.

Chimera, Firebird.Amstrad (E1.99).

El

Transmuter. CodeMasters. Spectrum (11.99).

Action Pack 2. Alligata.Commodore.

Double Fun 2, Budgie.CMB 64 (14.99).

Judge Dredd, MelbourneHouse. Spectrum.

The Artist. Softek.Spectrum 128 (C17.95).

Tomb of Syrinx. Power

• Tomb of the Sphinx

House. Spectrum.Knucklebusters.

Melbourne House,Spectrum. CBM versionreviewed February.

Bombscare. Firebird.Spectrum (f1.99).

Krakout. Gremlin• Krokout

Graphics. Spectrum. CBMversion reviewed April.

Grand Prix Simulator.Code Masters Amstrad(C1.99).

Ghosthunters. CodeMasters. Spectrum (E1.99).

Riding the Rapids.Players. Amstrad.E GAM

!' E SUND-UP

Each month hundreds of games pour intoC 4 VG's offices. New games, conversions,compilations and re-releases. You name it, weget it. We review the best, now here's the rest —a comprehensive list of the game's we'vereceived since the last issue.

• Koronis RiftFA Cup 87. Virgin.

Spectrum (17.95).Koronis Rift. Activision.

Spectrum.Aliens (US version).

Electric Drems. CBM 64.Nemisis. Konami.

Spectrum/Amstrad.

• Strike

Plus 4. (11.99)Strike. Mastertronic.

Spectrum (12.99).Think. Firebird. Spectrum

(C1.99).UFO. Firebird. CBM 64

(E1.99).Thrust II. Firebird.

Amstrad. (11.99).Gunstar. Firebird. CBM 64

(E1,99).League Challenge.

Atlantis. Amstrad (f2.99),GunStar. Firebird.

Amstrad (11.99).Zone Range. Firebird.

CBM 64 (11.99)•Chimera. Firebird.

Spectrum (11.99).Cosmic Shock Absorber.

Martech. Spectrum.

II

• [ . 0

•1 • 0

- 0 ,I P- 4 0 -

•arioN - THE ONLY ABSOLUTE

Rnding the Kinemator will test evelow, every skill and every ounce of?ou r resolve.

netik's mind bnding action wiltbe available at t l good computer

ockists soon

vallable for Spectrum, Amstradand Commodore -cassette E7.95 disc El 2.95

ThP-EAREESIMEJ

•V' t

▪ MACHINES: SPECTRUM/AMSTRAD CPC 464/6641621C8M 64

• SUPPLIERS: PANDORA/INTERCEPTOR

le PRICE; E8,95

A bit ing north-eastery windswirls down the valley carryingthe distant echo of anti-aircraftfire. Below, on the valley floor, aconvoy of armoured truckssnakes its way up towards thefortress, aptly named TheEagles Nest.

As a result of recent highenemy activity in such astrategically unimportant area,four of top men were sent intoThe Nest to find out why it wassuddenly crawling with theenemy.

Their orders were then todestroy the fortress but threewere captured almostimmediately . The fourth wasable to place explosives in thekey places throughout thefortress. Unfortunately he toowas captured before the chagescould be detonated.

Eagles Nest is a four-wayscrolling arcade adventurevery much in the Gauntlet!Dandy /Druid mould but farsuperior to all three.

Set in a fortressheavily infested byenemy goons, thatseem to reproduceat an alarmingrate, our herocan runthroughcorridors,into store

INTO THEEAGLESNESTrooms, toilets, bathrooms,motor-bike sheds, interrogat ionrooms, and even the guards'lounge.

Eagles Nest differs in two keyareas f rom the other programsment ioned above.

Firstly, the scale of thegraphics is far larger thanGaunt let where you can see asubstantial area of thedungeons surrounding yourcharacter. Here you control asprite perhaps six or eightt imes the size of those inGaunlet andconsequent ly he isseen in far moredetail as are all theother charactersand objects

found throughoutthe castle.Once the game has

loaded you are giventhe choice of four

missions, three of whichInvolve you in rescuing your

men, who are being heldprisoner down in the dungeons.In the fourth miss ion you mustlocate and activate all theexplosive charges plantedearlier.

You start the game with 99bullets (the max imun you cancarryl but no keys. It takes twobullets to kill each guard (one in

theSpectrum

version inthe "easy"

mode) so yousoon start to get

a lit t le short.Fortunately, the

fortress is strewn withgreen rectangular

ammo dumps, each ofwhich contain ten bullets.

As with all objects in thegame, just walk ing over an

ammo dump is enough to pickup the bullets.

Apart f rom liberat ing yourcomrades and blowing theplace to smithereens, yoursecondary mission is to reclaimas many treasures f rom thecommander's privatecollection.

These include paintings,boxes of gems, vases, andpendants. Collect ing treasureincreases your score but has noother effect on the game.

The layout of the fortress iscompletely different in each ofthe versions because theprogrammers wanted tosgileeze every drop out of eachhost machine.

Thus the C64 and Amstradversions have four floors whileSpectrum owners have eight

storey'sto blast

their waythrough.Lifts should

be used withextreme

discret ionbecause, not only is

there only one passper floor, but also the

doors you're justpainstakingly unlocked will

be locked again if you returnto the fl oor you're about to

leave.If you've elected to blow up

the fortress, you must locatearid activate the hiddenexplosives on each floor. Whenrescuing the captives you mustfirst fi nd each one and leadthem, one at a t ime, back to theground floor and freedom.

Understandably, yourrescued comrades aresomet imes a lit t le s low tofollow you, having beenshackled to a stone wall for aweek, so be careful not to gotoo fast or there'll be lost off thescreen.

On the minus side, the statuscolumn, on the Amstradversion, can only be seer whenthe game is paused. This makesit more difficult to succeed asyou never know quite howmany hits you've got in hand orwhether you're about to fireyour last shot.

Although there is a smallchance you may experienceslight fl ickering in certainsituations in the Commodoreversion, it is more or lessfault lessly produced and anexceedingly playable.

Overall the Commodoreversion of Eagles Nest is thebest of the three

The game can be played ontwo levels, either as a mindlessblast with no overall plan ofaction, or as a mindless blastwith some idea of how you'vegoing to succeed. Highlyrecommended for arcade andarcade adventure freakseverywhere!

AMSTRAD

GRAPHICS s9

O. SO UND1110 VALUE

• it. PLAYABIU 61 1

SPECTRUM C O M M O D O R E9 17 e+vist091

S ltb S OFTWARE , F IR S T FLOC) *OXFORD S T . tOR OON WC?

1111, IS ReGiSTE11.0 TRADE WARR

PR IC ED : 1 1 /£ 1 4 . 9 5 CASSE T£ 1 7 . 9 5 DISC. (CBM )L 1 9 . 9 , D I S C (AMSTRAD)

0 0 , 4 7

A

IMOGENBBC/MASTER/

MICRO POWERIP. ( t2P I P) . III 95 (

D. SSC

Imogen the wizard has had apretty rough t ime. After savingthe local townfolk f rom the localfi re-breathing dragon, byturning himself into a morepowerful dragon, he fl ipped andstarted rampaging around justlike the original dragon. StGeorge never had this problem.

Anyway, the Great Wizardshut him up in a cave along witha spell for his release —scattered around in 16 bits. Torelease himself , lmogen mustuse all his intelligence andstamina to retrieve thecomplete spell.

Tough break, huh? But itprov ides the excuse for a veryentertaining graphic adventuregame in which you roamaround 16 levels searching forpieces of spell and solvingvarious puzzles in the process_

Of course, this is a familiarformat — you pick up and useobjects, and so forth. Butlmogen is a more interestinghero than most. He can turnhimself into other creatures, forexample, in order to surmountproblems and obstacles — amonkey to c limb ropes andtrees, a cat to leap over chasms.You can swap between thevarious characters wheneveryou like, and very handy it istoo.

You can also get around byusing passwords, although onlyfour are supplied at the start.

The version I rev iewed was apreview, and only two levelswere supplied. But f rom what Icould see, the mode aregraphics are smooth andunusually lifelike, with niceclear detail. I would say this isan excellent rendit ion of anadmit tedly well-worn theme,with some pleasing touches.

M I K I L I T YVAtUE II

"19111t1tITIVILT W T MILTrAvx LDOIV1111111A M S A DC P C

* C O D E MASTERSIP E l 99IP, N TESTED AMSTRA

II DAVI D

The advent of a new snookergame is hardly a rarity, so it waswith lit t le more than a yawn thatI dut ifully loaded up CodeMaster's latest addit ion to thegenre, ent it led ProfessionalSnooker Simulator (PSS). But itjust shows how wrong you can

be, because PSS is, quitefrankly, superb.

The game is designed for twoplayers, although handling bothplayers shots yourself can beequally enjoyable. All the malnrules of snooker are catered forinc luding touching ball andasking your opponent to playagain.

By clever use of theAmstrad's higher resolut ionfour colour mode, progammerGodwin Graham has been ableto give us perfectly round ballsrolling smoothly over the green

111. MA

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After Repton, It's difficult to seewhere maze games can go —and there have been threeReptons IAccording to the blurb, Xor isan at tempt at a "totally newconcept" in mazes, although Ihave to say the game itselfdoesn't bowl me over with itsoriginality .

Suppliers are far too fond ofsaying things like that. A gamedoesn't have to be mind-blowingly dif ferent to beenjoyable.

The screens in Xor arestrongly reminiscent of Reas are many of the puzzleroam around the mazecollect ing masks, avoidihazards as forcefields,loaded chickens (wellthat's newt), bombs

Once you've gathmasks on each ievon to another onecomprises aboutyo get a lot of mprice. There arand at the endget a letter. Tmake up an

Completsolve the

become e mof Xor, a cebadgeprogrremmo

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baize. The four colours used bythe program are green, red,black, and white, and with theseall eight dif ferent ly colouredballs are clearly discernable.

The screen is dominated bythe plan v iew of the table.Above this are a messagewindow and a magnifi ed v iewof the cue ball. The windowprovides a commentary on thegame telling the player suchthings as when a foul hasoccurred or when there's atouching ball. The window willalso prompt the player to makespecific decisions, such asnominat ing a colour after a redhas been potted.

The graphic of the cue ball isused to set any spin you want tiput on any part icular shot. Thisis done by mov ing a black spotaround the cue ball graphic.Thus, for example, if youwanted to put a deep screw onthe cue ball (so that it comesback towards you after the shotyou would posit ion the spottowards the bot tom of the ball.

Below the table are displayedboth players' scores and thecurrent break value. To the righare repeat graphics of some ofthe coloured balls, eachlabelled to avoid any confusioiwhen nominat ing a colourduring the game.

heroes, for example, both ofwhich can be used to pick upmasks and solve puzzles_ Youtoggle f rom one to the other.

I also liked the map quart ilefeature— in each maze, you cancollect four maze segmentswhich show the layout of themaze, inc luding the posit ion ofthe masks and the exit door.

The graphics are easy on theeye, with smooth animat ionand scrolling_

RAPH' SOUND 7

IP' VALUE ,P LAY ABIUI T

1FOOKER SIMULATORby A s each player comes to the

table they can move theirlese i m a g i n a r y cue around the white

ball until happy with their aim_To help get the direct ion right a

ly s i l h o u e t t e of any ball beingaimed at (the object ball), willappear behind the cue ball

w g r a p h i c at the top of the screen.So, for example, if the

he s i l h o u e t t e is direct ly behind thecue ball then you are aimingstraight at the object ball_ Thefurther to the right the

gill s i l h o u e t t e appears, the sharperlke w o u l d be the vector of the

object ball after being hit.•ed W h e n you're happy with your

aim, press the space bar twice.I is T h e t ime between the twofl it ) p r e s s e s sets the power of thehis s h o t . Unfortunately it is very)ot d i f fi c u l t to put the power you

want on a shot because it's tooeasy to leave too short or long a

on g a p before hit t ing space ai s e c o n d time. Although youhot) g r a d u a l l l y get used to this

method of play, there haveB II. b e e n far more f riendly methodsyed a t setting power in other

games.ight A p a r t f rom normal play theof p r o g r a m also offers a

comprehensive practice modesion t o help you get your eye in.

There is also an excellent demogame which starts

REVIEWER. PAULSUPPLIERi THE EDGEPRICE: £7.95

• S: AMSTRAD

A quick glance at the cassetteinlay of Shao Lin's Road had megulping. The screen shots werestunning. Too good in fact forthe Amstrad. I read the blurt).

'Screen shots f rom arcade

automat ically after thirtyseconds of inactivity. The demohas everything f rom touchingballs to snookers.

Two niggles make PSS amasterpiece of the fl awedrather than the pure variety.Firstly the left and right handside spin that you can put onthe cue ball is a lit t le over thetop. Secondly, and moreimportant ly , the method ofsetting shot strength is not inkeeping with what is otherwisea genuine and successfulat tempt at a snooker game

versionmay di

May

That said, PSS is still perhapsthe most playable andengrossing snooker game thisrev iewer has had the pleasureof playing and at a budgetprice' If you're a follower of thegreen baize, and you don't yethave a snooker program, thengive yourself a break and pocketa copy immediately.

GRAPHICS0, SOUND

VALUEP. PLAYABILITV

SHAO N'S RO

Pi GRAPHICSP. SOUNDP. VALUEP. PLAVABILITY

yoN

versions t h e same, both are f romKonami and the storyline isroughly the same.

tryin k i d ? Is there a T h e game is a f ollow up to Viedifference between chalk a '•,d A r Kung-Fu and finds the herocheese? Do pig's fly? Do L e e as a master of Chin's ShaoSy m 3 games come out on L i n _ That means he's able to kick

and punch people withe truth is that Shao Lin'S d e v a s t a t i n g effect and able to

ed does have a passing p e r f o r m magnifi cent leaps andemblance to the arcade b o u n d s . He's also got some

ersion. For a start the name's m a g i c a l powers at his disposal.Lee has been trapped in ample by hoards of Triads andust battle his way to freedom

Using everyone of his skills.It's all very much standard

martial arts stuff, good fun but Ifind that becuase there are somany of these type of gamesaround nowdays, they don'tkeep me playing as much asthey used too.

In the g en e r a l s l a ug h t er and

carnage, the death of one ofyour opponents will release anenergy bell. Catch this and youget a magical power for a while.

ID,112119291 2 3 i u u

77a

SPHEREOF

DESTINYMACHINES. B8C/MAS1E

, ELECTRON, SUPPLIER... ALKHOGENICPRICE; E7.96 (TAPE), E11.95

. (DISK)VERSION TESTED: BBC

•,REViEWER: NICKYSphere of Destiny is that rarityamong computer games —something a little different.

You control the character ofBruce the Ball, who is bouncingalong the Inter-starion f reewayto meet his lover this lover?Freda the Frisbee, perhaps?).

But this f reeway is noordinary freeway. It's a mult i-coloured, with f requent blackholes for Bruce to fall down,and made up of squares whichhave different characteristics,according to their colour. Donot attempt to play this on amonoc hrome screen'

For example, green squaresgive you an extra boost ofspeed, while red squares s lowyou down.

You can move Bruce rightand left, bounce him, and youcan also s low down and speedup. The road zooms at you Outof the screen, and when youlean on the go-faster key theroad scrolls very fast indeed.Quite exhilarat ing, in fact.

It's not an easy game tomaster, although you canachieve a reasonably high scoreby not having a clue whatyou're doing, as I discoveredthe fi rst few t imes I played.What with t ry ing to dodge blackholes ne v e r did work outhow), bounce in the rightplaces, avoid the wrongsquares, all the t ime going asfast as you dare, this is what Iwould call a challenge.

Altogether, this is a slick,polished and off-beat game.

'9. GRAPHICS 9Oki SOUND

r PLAYASILITY 7 ,811,• VALUE

39

RIG

SHORTSSPINDIZZY

SUPPLIER: ELECTRIC DREAMSPRICE: E9 95 (CASSI/E14.95(DISC)

ID- REVIEWER: BRIAN

A r o , r n o a • V ea I O k j u Ci g a • r l estormed the Amstrad marketand went straight to the top othe charts and stayed theresome time, That particulgame was Spindizzy, a o w ithas been converted to A t a r i .The Atari market has beenrevitalised recently with Ocian,Alligata and El r i cfDr eamsproducing so ' for emachine.

F o r t h o o f t i v o o w n a nAtari and do r lead thereviews for °Our machines tosee what you are missing, thenhere is a quick rut) down foryou. YOJ tel control ofGERAI.0.1(4ographicEnvirqeprr e nte I Re nnai sance

)t5

LancloPaoping i c e ) . Yourjob i fto reap 11 •• ar i ousl o c a f fi o ni es v i c t i m cl u d e

diftbrent I- d 4 a rd s . S om e of the

hazarolie /i r e i ce l aw kw ar d to

stop on), steep sloped (lots ofspeed), a •41,f)oles (trickydiagone • movement needed).To ctomplete the game all thescr .. 'is have to be mapped andall e jelivels collected.

o retW) some of the jewels iti sieccecary to use the lifts

quire a pass to usethem. m e pass can evenprod _ a way out that wasnever there before, or a bridgeto a lonely jewel. To map yourprogress during the game amap screen is provided whichwill explain all the neccessaryin

Spin dizzy uses theAtari to thefullest extent with excellentgraphics and adequate soundeffeittS. This game has got to bethe number one on the hit list ifthey own an Atari computer,rush out and buy it today.

IP GRAPHICS10, SOUND

Io• VALUEP. PLAYABILITY

40

97 .!

GUARDIANII,- MAAVIAMSTRAD

PC 1 2. PRICE:. SUPPLIER: AUJGATA. REVIEWER: JOHN

Press a mediocre Defenderderivative and a levels andladders game up with fancy lotsand put them on a hot nemachine to pull thepunters who're just dyi t oany software for the P , that'swhat Alligata's trying d o .

Wagger is the neat ... of thetwosome and if you'vereverowned a Commodore 64 in apast life you may have see t hetitle.

You're Roger the:0°k]whose life ambition l•:; to Oothis way through artendlessstream of banks. shops andhouses. The owr Lars ot e s ehigh risk properties ar t toobright, though. The hi l i ght ofeach caper is to collec egolden keys and bou y o u rbulbous belly agains e safeon each screen. The s arethe same, only thpecreenlayouts are different

Several games I ve seenwhich lackrMaginatic n alwaysmake upli4ith 11 try, m a k i n g t h e

game i r lossibly ififficult toplay — dull but dittcult.Blagger's the saline and I forone didn't watAtelnvest thetime and effMtto get to the last

screen. h a n d ,is a befendcir g _ e whosealiens have no gtits. They looklike senile money spidersfloating across the screen. Yourship moves above the planetsurface, destroying the tweealiens-flying p, swarmers,

o !and deadly bait s to name afew — and savin t he little stickrefugees who're in danger ofbeing captured.

The game's key controls aremore complex than Wagger,hut that's not to say thatBoard/an is more complex.

Alligata has produced aPackage of two reasonablegames. Unfortunately,resonable Is just not goodenough as this software doesnot stretch the PCW to its limitsnor tries to.

PLAYABIUTYI . SO UND VALUE

to GRAPHICS

SHORT CIRCUIT1. MACHINE: COMMODORE 64/

128, SPECTRUM 48/128/128iAMSTRADSUPPLIER: OCEANPRICE: COMMODORE &AMSTRAD £8.95, SPECTRUME7.95

a VERSION TESTED: CBM 64 • . „RENNER.. LEE

So: ilething EiJr Liz.ng Hishappened N u m b e r 5 is stillalive! This is yet another gamebased upon a film, of the book.of the record, etc, etc. You knowthe sort of thing. Now having

;

not seen the film, because at thetime of writing this review, thefi lm Short Circuit hasn't madeit's way up to the darkestcorners of Unit 4 in Accrington.(anc if the manager's readingthis, how about letting me infree when it does?), I can'tcomment on how close the plotof the game follows the film. Ican't even say definitly if thegame remotely resembles thefilm in any respect, but agoingoff the clips I have seen, Iassume it does.

Number 5 is a robot. After afreak million to one chance, hewas strucks by lightening, andNumber 5 became concious,Now there are three peopleafter you. The scientist whocreated you, who wants to takeyou apart and see what hashappened. The President ofNova Robotics wants to captureyou and remove your weaponsbefore you kill millions ofinnocent people. And the Chiefof security, quite simply wantsto blow you up. You are alive,and the aime of the game, is tostay that way '

The game is devided into thesections. The first is a forced 3Dperspective, arcade adventure,in which you must search theNova factory to find variousmechanisms to bolt on toyourself, find the manualentitled 'How To Build YOwn Number 5', and es ebefore anyone realis y o u aremissing.

The second pabeing chasedordered to kirobots, ordyou. Now o uthe odds are afir nay againstyou, so how do rail get out ofthis sticky situatieti? Quitesimply build the decoy robot Itold you abolAparlier on in thisreview. Novv u may bewondering y y j u s t don'tshootyour pers s . Well,rob h a v e a e of practicetha ayas:tere can Only stunlivi g ccte.turee, and if they killthem. their 1sc i ence leveldrops. When:this dwindlesa w a y-y o u d ie .

W , or rather if you reach au a r build the dummy

live happily evergether now, Ahh!

phic of Number 5,

oytives youecerity forcesqind otherdeactivate

v reelise that

ie g

fe

g n g off the clip of film I'ves n . is perfect. He has beencaptured in every detail. Thebackground graphics are good,and suit the game well, The titletune le a rendition of the film'stheme rrusic. and very 900d itis toe. Nice and catchy, in fact Ieet you'll be humming it fordayalit's just a shame that itdoe #d't play during the game, itwotall be better than the dullspol i ffect.

Tftrproblems are of averagedifficulty, and I feel it shouldKeep you glued to yourkeyboard for weeks to come.

1 1 1 1 1 114 P HI CS

Ilo• SO UND11 VALUE

PLAYABILITY

TRAIL BLAZER111. MACHINES: ATARI ST

E24.95111. SUPPLIER: GREMLIN

REVIEWER: PAUL

1 raiblazer has been around onother formats for sometimenow so you've probabl gotsome idea of what it's a b o u t .

You control a ball whic h c a n

bounce, roll to the lefteed right.Before you stretches eroad ofmulticoloured squar . Butbetween these squa t h e r eare black gaps, so m a l lwhile others are hu g b igin fact that it seems p 9 I F ibreto avoid plunging into 1,1101rdepths. That is sortie - t oavoid.

As the speed btill y o umust bounce from sel me tosquare, hoping r lea pthe gaps.

gri V I A1, 7-7 ..t•-17,

••-• _

L.• . . ; F 'T I P .Ail;zi

Experience will teach you thatthe different colours of thesquares have different effects.Some will slow you down andothers have a fatal effect.

Each level must be completedagainst the clock.

Everything about the game isnice. Excellent graphics, musicand sound effects, addictiveplay. But at £24.95 I don't thinkthe game offers enough tolustify the price.

GRAPHSOUND

,VALUE,]PlAYABILITY

THE BOSS FINALLYESCAPES!

GET YOUR COPY NOW!

C64 128CASSETTE

CASSSPECTRUM

EsitAMSTRADCASSETTE

TR 99AMSTRAD

DISKC14•49

C64 128DISK

[12.99

Dig out your leather studded

wristbands and startpracticing your meanest,

moodiest looks 'cos Steve13rown's Barbar ian is coming.And they aren't calling round fortea and cucumber sandwiches.They're looking for trouble with acapital '11

Barbar ian, the latest offeringfrom the people who brought youCauldron and Sacred Armour a/Antirtod. is an unashamedlybloodthirsty hack n' slash combatgame. It'll have you rushing foryour joysticks the moment it hitsthe streets,

Big graphics. superb animationand a great soundtrack. Whatmore could you ask for? Action?Addictiveness? Wen. Barbar ianhas got all that and more.

But how did a mild manneredseven stone graphic designer givebirth to this monster? C + VG'sspecial barbarian correspondentstrapped on his trusty broadword,slapped on his Conan wig (Set. Iknew it would come in usefuleventually! Ed) and braved the

EINE PLOWER

Know, 0 Prince, that between the years whenthe oceans drank Atlantis a nd the gleamingcities, and the rise of the Sons of Arvas therewas an age undreamed of, when shining king-doms lay spread across the wor ld like bluemantles beneath the stars. Hither came SteveBrown, black-haired sullen-eyed, t o gr indother wimpish combat games to dust in hischain-mailed fist!

dread dark dungeons of PalaceSoftware to find out.

"I've always been into fantasywriters like Robert E. Howard andEdgar Rice Burroughs. and at artcollege I did a lot of swords andsorcery style painting. And eversince I started at Palace I'vewanted to do a sword fightinggame with BIG figures," saysSteve Brown, the man behindBarbarian.

"I've been really disatisfied withall the swordfighting games. Iwanted to make mine as realisticas possible."

To that end Steve got hisgirlfriends dad to make him animpressive wooden sword, basedon the one in the Conan theDestroyer movie, and set aboutgetting swordfighting moves downon videotape.

Steve admits to spending hourswatching the Conan movie tocopy the moves and then shuttinghimself in his bedroom to performIn front of a mirror beforerepeating the action in front of acamera!

Together with Gary Carr, hisassitant. Steve fought imaginarybattles with deadly opponents.

Once they had the moves ontape Sieve used the freeze framefacility on his tape machine topause the picture — and then hetraced each move frame by frameonto Hear plastic film.

The tracings were thentransfered to a specially preparedgrid which enabled Steve andGary to recreate the live action inpixels.

Every frame of animation yousee on screen has one of thesedrawings and up to 40 frames ofanimation make up some of themoves. As there are 10 15different moves in the game youcan imagine the effort that's goneinto the animation.

THE GAMEBarbar ian is going to appeal toSwords and Sorcery addicts andcombat freaks alike. On the A-

• Steve Brown sketchesout a move o n t h e T Vscreen.

• T h e Barbcfrion t eam.Back L-R: Sean Griffiths,Steve Brown, Andrew Fit-ter. Front: Gory Carr, StanSchembri.

• Steve-

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side of the game tape you'll get astraightforward hack n' slashsword battle, On the B-sidethere's the quest. You have tosave the beautiful Princess Mariafrom Drax the Dark Sorceror. Youbattle your way through Drax'snasty minions before meeting upwith the main man himself in theFinal conflict.

The bloody battles are foughtout against different backgrounds— which you can actually moveInto, unlike other combat games.The characters ARE big — andthey bleed if hurt Just like the realthing. So don't expect Jug asimple sound effect if youropponent delivers a nicely timedchop to your neck! There are lbfighting moves driven by thejoystick — but it isn't difficult toget to grips with the controls likesome other games we couldmention.

The -q u es t- e leme nt adds

playability and the two playeroption means you can beat upyour best friend without sufferingtoo many bruises. And watch outfor Hoptoad — the dwarf-likeminion of Drax who comes on thedrag off the corpses!

THE ULTIMATEBARBARIAN%ben it comes to barbarianheroes there's only one reallyworth talking about. Stew Brownhas already mentioned his creator— and many whet authors haveattempted to recreate paleImitations of the ultimatebarbarian, We are, of course.

tislkinq about Conan — the sixloot tall muscle-bound monstercreated by Rober t E. Howar dway back in the I 930*s. Conanhas long outgrown Howard's51C/6M which first appeared in a"pul p- f a nt a sy magaz ine in the

States called Weird Tales.Howard ended a protnising careerin 1936 by shooting himself. ButConan had a life of his own.inspiring the award winningMarvel Comic books, and morerecently two Conan movies.

There are a huge number oforiginal Conan stories, plus some

recent ones written by L. SpragueDe Camp in the style of Howard.Purists say that Howard's ownearlier stories are the best — whileothers aren't entirely happy withthe spaghetti-swords and sorcerytreatment given to the filmsstarring body-builder ArnoldSchwartzenegger. If you want toget a true taste of the real thingread one of Howard's Conannovels which should be availableIn our local sci-fi bookstore.

Howard's other stories aboutswords and sorcery heroes likeKing hull and Brun Mak Morn are

also worth worth checkinghub comics some of thecomic art (tithe 70's can be foundIn back copies of the MarvelConan comics. Conan comics arestill going strong — although ourhero is now a king and has a son— who strangely enough looks alot like the young Conan. And ifHe-Man isn't Conan in a blondwig then e a t my loincloth. Itlooks as if they myth is going tolive on well into t 1 1 1 ,1 9 9 0 s ! * K a

,-11% 1

tN,' 1.•The Legend of Norman

An Epic Arcade Adventure that takes you into the realms of Fantasy. Guide Normanthrough untold perils in the land of GRENTELL on his Quest for the Orb of Life.

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F I X T H I S C O U P O N S E C U R E L Y T OY O U R E N T

COMPETITION H o w w o u l d y o u l i k e to o w n t heo r i g i n a l a r t w o r k f r o m t hec o v e r o f this is s ue o f C -I- V G?Y e s , Y O U c o u l d o w n S t e v eB r o w n ' s o r i g i n a l p a i n t i n g o ft he B a r b a r i a n a n d t heP r inc e s s , s pe c ia l l y f r a m e d , f o ry o u to p u t in p r i d e o f p la c e ony o u r b e d r o o m w a l l . P r e t t ya m a z i n g , e h?

T h e fi r s t p r i z e w i n n e r w i l ln o t o n l y ge t S te v e ' s p a i n t i n gb u t a ls o a se t o f B a r b r i a nv ide os f e a t u r i n g t he u l t i m a t eB a r b a r i a n , C o n a n .

Y o u ' l l ge t C o n a n t h eB a r b a r i a n , C o n a n t h eD e s t r o y e r a nd R e d S o n j a tod r o o l o v e r w h e n t he r e ' sn o t h i n g e lse o n T V ! A l l t h a tp l u s a c o p y o f the P a l a c e ga m e .A p r i z e n o t to be s ne e z e d a t!

S e c o n d p r i z e w i n n e r w i l l ge tt he t h r e e B a r b a r i a n v ide osp l u s a c o p y o f the g a m e a n d 2 5r u n n e r s - u p w i l l ge t a c o p y o ft he ga m e .

W h a t do w e w a n t y ou t o do?W e l l w e ' v e d e c i d e d t h a t y ou a l llov e d r a w i n g a n d p a i n t i n g som u c h y o u ' d jus t lov e to c r e a t ey o u r o w n B a r b a r i a n s c e ne .

I t c ou ld b e a ba t t le as in t hega m e , o r s o m e t h i n g f r o m y o u ro w n w o r s e n i g h t m a r e s . Y o uc a n us e a n y m a t e r i a l s y o u l i k ea n d m a k e y o u r i l l u s t r a t i o n a n ys ize . B u t d o n ' t f o r ge t to t e l l usw h a t c o m p u t e r y ou o w n a n dh o w o ld y o u a r e .

S e n d y o u r p ic t ur e s toC o m p u t e r a n d V i d e o Ga m e s ,B a r b a r i a n C o m p e t i t i o n , P r i o r yC o u r t , 30 -32 F a r r i n g d o n L a n e ,L o n d o n E C 1 R 3 A U . C l o s i n gd a t e is J u n e 1 6 t h.

1

Software houses are yet-y

fond of telling us that theirlatest adventure 'transports

you to a magical land of elves anddragons' where 'only yourimagination sets the limits'. NowI'm very fond of adventuregames, hut the idea that yourimagination is what sets the limitsis nonsense. The limits are set bythe programmers, and if youdon't solve the problems andprogress through the game theway THEY say you should, youdon't get very far. I f you reallywant a game 'with no limits, youwant to be a role-player.

Role-playing games (111 callthem RPGs from now on) aregames in which each player takeson the role of a character andembarks on a free flowing saga ofexploration and advenmre underthe guidance of a referee, usuallycalled a Dungeon Master. Theoriginal, whence all other springis Dungeons and Dragons, so I'llstart by describing how that cameinto being.

It was a group of wargamerswho set it all off in the early 70s.They particularly enjoyedplaying mediaeval wargames, andone day they had the bright ideaof trying to work out some rulesto allow for magic, so they couldfight battles from fantasy bookslike The Lord of the Rings as wellas 'ordinary' wars from realhistory.

The main magicman in all thiswas a theology student at aBaptist seminary in the DeepSouth of the USA called GaryCygax. Ile soon discovered it wasmuch more fun playing the oneyvizard in his army than it waspushing the hundreds of leadsoldiers around with him, so hestarted developing rules whichdispensed with the armiesaltogether and concentrated on

.423izing

single characters with all thepowers and heroism of Conan theBarbarian or Gandalf.

The system was first publishedprivately as a series ofsupplements to the rules formediaeval wargames that thegroup was using, but it rapidlygained fans round the collegecircuit in the States, untileventually Gary formed TSRgames and sold his system asDungeons and Dragons.Ten years on, TSR is a multi-malion dollar operation, andDungeons and Dragons is playedall over the world,

In D&D one player is thereferee and the rest form a 'party' .1.0.•of adventurers who explore theworld designed by the referee. Hehas the tough job: he has tocreate maps of towns andwildernesses, and people themwith the lairs of monsters,carefully working out where toput traps and treasure to providethe right level of challenge to theparty. When he's got hisadventure sorted out ( you canbuy pre-written adventures if youhaven't got the time or skill tocreate your own) the playersgather round with their six-packsand takeaway pizzas for the gameitself; a session could lastanything from a couple of hoursto days on end — the worldrecord stands at 85 hourscontinuous play! — while theadventure itself might take weeksor months to complete. The gameI am currently playing has beengoing for almost exactly a yearnow, with no signs of ending yet.

However, before they can startplaying the group has to get theircharacters together.

In role-playing games equalityand conventional ideas of'fairness' go out of the windms.All characters are different. The

first thing is to roll up the'attributes' using dice. Thesemight include ratings for qualitieslike Strength, Intelligence,Wisdom, Agility or PersonalCharm: taken together, theseratings provide the basis for howyou play the character.

Having got the basic stats forthe character, players then get tochoose a profession to follow.Some games, like Tunnels andTrolls, allow you only a limitedchoice, while DSID has a vastarray of possibilites: Fighter,Druid, Magician, Illusionist,Assassin, Ranger, Bard and

elytA e4rigs

so on

ottrne.and so on. You'll normallychoose a profession which suitsyour attribute ratings. A Fighterneeds to be strong, a magicianneeds to be clever, a thief needsto be agile. And you shouldalways choose a character whichsuits your own tastes: there is nopoint being a Druid if all you haveever wanted to do to a forest istorch it!!

Each player will then have aspecial set of skills to use in thegame; thieves can pick locks,clerics can cast healing spells,fighters can use a wide range ofweapons and cleave skulls faster

than anyone else. They also haveweaknesses: warriors tend to berather vulnerable to certain typesof magic and will distrust it, whilemagicians are not allowed to wearany armour and consequentlymust hang around at the back in

1 a fight waiting for a good chance

111111

to use their magic.Once all that is done the game

can start. The DM tells theplayers where they are (drinkingat a tavern for example) and letsthe adventure unfold from there.It might be that the party is hiredto rescue a kidnapped princess, orhears a rumour of vast wealthlying in an underground complex

ALi

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of c a s,e m s . E i th e r w ay '. the DM

tells the players what they can seeand the players tell the DM whatthey are going to do about it.

Although the results of anyaction are worked out by the DM,consulting acres of charts whilerolling great handfuls of dice, theplayers don't actually HAVE toknow any of the rules at all: aslong as they play their characterswell and do what seems naturalthey should succeed.

But, of course, the games dohave rules, usually contained inwhole sets of rulebooks. As a rule,most RPGs have a rulebook forthe players and a separaterulebook for the DM, as there areoften rules that beginning playersshould not be aware of! Moreexperienced referees will bendthe rules and add in touches oftheir own to confuse andconfound players, and prevent

them from playing according tothe mechanics of the game ratherthan according to the style oftheir character.

You can see that a role.playinggame is obviously a very differenttype of experience from acomputer adventure. It doesn'teven have a fixed end: after yourcharacter has completed anadventure, points are awarded.and the character 'moves up alevel', acquiring new skills andpowers so as to be able to facegreater dangers and a widervariety of monsters. In fact,playing RPGs is more of a hobbythan an occasional pastime.

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So what do you need to getstarted! The most importantthing, of course, is to find peopleto play with! Ideally, beginnersshould try and find anexperienced referee, whichmeans they can plunge straightinto an adventure without gettinglost. Hut that's not alwayspossible.

Most role-playing games workbest with between three and fiveplayers and one referee. Butwhich one should you choose!And where can you buy themfrom!

The oldest, and therefore thelargest, and potentially the mostexpensive, is Dungeons &Dragons. There are in fact twoversions of the game: Dungeonsand Dragons, and AdvancedDungeons and Dragons.Although INSiD started as a sort ofbasic version of ADISiD, they are

now regarded as separate, equallycomplex, games.

D6tD is cheaper, has rather lessvariety in the rulebooks, andencourages the referee to invent alot more. AD&D, which is theversion most people play, nowcomprises ten rulebooks, costingabout £12 each,

But you don't need to fork out£120 for the complete setstraightaway. The essential booksare the Player's Manual, whichcontains rules for all thecharacter classes, descriptions ofmany hundreds of magic spells,and advice on equipment. TheMonster Manual contains listsand rules of several hundred ofthe main monster, from trollswhich regenerate as you thumpthem to the fearsome Bulette, agigantic land-shark which tendsto have dreadful effects on thephysical well-being of the playersshould they be unlucky enoughto meet one. The other essentialvolume is the Dungeon Master'sGuide, which contains all thecombat tables, lists of magic itemsand their properties, and most ofthe rules you'll ever need to workout what happens when the partytries to do something you hadn'tthought of when you wrote theadventure.

On top of the books, you willalso need plenty of dice: and notjust ordinary ones. Six-sided diceare used a great deal, but you willalso need four-sided, eight-sided,and twenty-sided dice, which canbe used to generate a straightpercentage from one to onehundred (some of those tables inthe rules are BIG!). Oh yes, and Iforgot my favourite, the twelvesided dice. You need those aswell!

Contrary to popular belief, youdo NOT need an enormousquantity of lead figures.representing all the monsters andplayers. Everything can be

•worked out with pen and paper ifnecessary, though it can be usefulin a big, complicated fight to layout some squared paper and putlead figures down to mark thepositions so everybody canvisualise what is going on moreeasily.

Some people also get a greatdeal of joy out of collecting leadminiatures and painting themwith fanatical skill and precision;but you might just as easily usechess pieces or even oldMonopoly markers.

The drawback to AD&D is it'sold. The magic system, whichinvolves magicians learning a setnumber of spells in advance andforgetting them as they are cast,as if they were running out ofammunition, is generallyregarded as weak while the fightsystem, which works on armourclass, so that the more metal youhave on your hide the harder it isto hit you, is also thought to beunsatisfactory these days.

On the other hand, there is somuch detail in it, and some reallywonderful wacky spells, thatmost players ignore thedeficiencies and have funanyway. The biggest singleadvantage is that the vastmajority of role-players haveplayed it, soil you are worriedabout finding people to play with,you are more likely to find anADiEsD group than any other

More recent fantasy gamesinclude Runequest, which is seton the World of Glorantha andhas a fine magic system based ondifferent cults each with theirown specialisations. It also hassome rather weird ducks in it.

Warhamnmer is fast growing inpopularity, and has now beenreissued with a single fat rulebookat £14.95. Warhammer is verystrongly based around lighting,and has superb system forsimulating hand to hand combat.

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Some time ago in the good al'US of A two gaming fanatics,Gary Gygax and Brian Blume,published a series of booksunder the collective titleDungeons and Dragons and acult was born. What was reallydifferent about D&O was that theaction didn't take place on aboard — everything came fromthe players own imagination.

Just think of a game of chesswhere instead of using a boardand pieces the players simplydescribe their moves in words.You can imagine the difficultythe two creators had convincingthe world that D&D was going tobe THE new games craze!

e place in amake youre to life

pre-castng shopse little figures

u have to do tofigures

rt Parkinson,es, lets you in on a

lime has proved them rightwith the original OtS0 conceptspawning hundreds of imitators.Now you can become abarbarian, a space traveller, acomic book hero y o u name it.

A role-playing game is like aplay in which the actors make upthe script as they go along.Controlling the fantasy world is areferee or dungeon master whoadministers the rules andpresents players with certainsituations which they respond to— taking into account theirvarious abilities.

Each player/character hasdifferent skills determined at thestart of each game by the roll of

METALFERIES

a die. However, experienceplayers can keep theircharacters and they grow inpowers and abilities the moredungeons and venture into.

Strength, intelligence, speed.magical powers etc arerepresented by numbers dictatedby the roll of the dice. Since theyInhabit a fantasy world theplayers can take on thecharacteristics of heroic

fighters, scrawny mages or slythieves.

In the course of theiradventures the players willencounter a variety of creatures,some fantastic some veryordinary, who may be good orevil. The players may find that •these other inhabitants of thefantasy world are helptul orhorrible!

More rules cover combat

situations — and the DungeonMaster again oversees thebattles. In tact there are ruleswhich cover almost everypossible situation players mayencounter during the course of asession in their fantasy land.

So what do figurines have todo with this world of theimagination? Although thegames do take place in themind, some referees began touse markers to represent thepositioning of characters inrelation to each other.

This helped for instance incombat situations, since itdetermined just who could seewho, or if the Dragon could ripthe dumb barbarian in halt orwas he possibly just out ofrange?

Although all that was neededwere simple markers, thesewere not very attractive, andsome people began makingmodels of their favouritecharacters.

These proved so popular thatprofessional toy soldier makersbegan taking an interest, andapplying their talents to this newtrade. The fantasy miniaturefigure business was born.

Although there had been ahuge wave of interest infigurines there had only beensporadic attempts to explainwhat to do with them. A lot ofpeople were drawn into thehobby simply through theminiatures themselves, sincethey were very collectable andattractive.

Artists had meanwhilediscovered that figures wereanother medium in which toexercise their talents and theresults, dwell done, could beastounding.

Gradually, the magazinesresponded to this interest andbegan running features whichIncluded full colour photographsand, importantly, guidelines asto how the complete beginnercould learn to use the paintingand modelling techniquesdemonstrated.

A basic figure is generallytwenty five millimetres high.The sculptor of the figure worksfrom a concept sketch, so theidea of what he is trying toproduce is fixed firmly in hismind. Then a wire skeleton ismade and the bulk of the modelis built up using a coarse putty.Once this is dry, a finer putty isused to add fine detail. Thesculptor employs a wide rangeof instruments, from pencil tipsto dentists' tools to createvarious effects.

What surprises the outsider isthat the sculptors work in thesame scale as the finishedmodel.

Once the master figure iscompleted it is used to createrubber moulds. if one mistake ismade then the likeness of thatparticular model is lost forever.

The figure is cast and sittingthere in front of you. What next?Once cleaned ol unwanted bitsof metal, it may be painted.

There is a huge variety of

possible types of paint to use,from artists oils through inks toacrylics.

Each has different propertiesand may give different andunique effects, but it is a satebet for a beginner to use acrylicpaints since they are waterbased, do not smell, dry quicklyand give nice, bright colourswhile still being easy to mix.

As long as a potential painterhas a good set of brushes, anadequate set of paints andsufficient time, then there is noreason why they cannot producework of the quality shown in mybook. As in everything else infile, the key to good results islime, practice and effort.

John Blanche is one of the lopfigure painters in the country,and works as Art Editor torCitadel Miniatures. Thiscompany is one of the oldest inthe business and is now thelargest fantasy figure producerin the world t h ey usually havearound ten sculptors working full

.ime, simply making masterminiatures.

Several of John's figures wereused to illustrate this article.

Figure painting is a rewardinghobby. It takes time, but thefinal product is very attractive.and certainly collectable. Anyperson wishing to try, even if itbe simply to use figurines inrole-playing games shouldcertainly give it a go.

It is actually just as, if notmore, enjoyable playing with agroup of people than versus acomputer. You certainly end uplaughing more, and bouncingideas off of each other.

And of course, if you want topaint figures, there is thisabsolutely amazing book thatyou can buy to help you.• Heroes for Wargames byStewart Parkinson is publishedby Paper Tiger Books, DragonsWorld Lid, 19 Hereford Square,London SW7 4TS and costs

soltback.112.95 in hardback or £7.9S

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(to adventurous souls everywhere! Yes, the Wizards of Di are casting spellsagain and we want YOU to share in some of their magic. The second part ofthe Lord of the Rings adventure, Shadows of Mordor Ms the streets at thesame time as the creator of Middle Earth, Tolkein's 511th anniversary. Andthanks to Melbourne House C VC readers can join in the festivities byentering our magical Shadows of Mordor Competition. You could be one of10 lucky winners of the C VG Hobbit Survival Kit which comprises of aspecial Shadows of Mordor mug, great for refreshing cups of tea betweenadventure sessions, a Tolkien calendar to help you work out how longyou've been ;staying the game AND a special Shadowsof Mordor poster. Allthis could be yours IF you can answe'r the three simple Tolltien questionsbelow. Fill in the coupon and rush it off to Computer - Video Games,Shadows of Mordor competition, Priory Court, 30-32 Farringdon Lane,London ECIR 3AU. Closing date is June 16th and normal C + VC rules apply.Do it before the evil eye spots you!

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1 -1-1MORDORg

Heads up Amsters! Here's a competition EXCLUSIVELY forYOU! Ba lib r eak er is on exciting 3D Breakout-style gamefrom CRL and we've got 50, yes 50!, copies of this novel andaddictive new release to GIVE away absolutely free toAmstrad owning C.- V G r e a d e r s t h r o u gh o u t t he u n i ve r s e. To

get your hands on one of these hot little numbers all you haveio do is answer our simple Ballbreaker quiz, rush your answersoff to Computer + Video Games, Bollbreaker Competition,Priory Court, 30-32 Farringdon Lone, London EC1 R 3AU.Closing date is June 1 oth and normal C+VG rules apply. Startthe ball rolling and enter today!

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C-o-vG SHADOWS OF MORDO compurnoN

Name:

Address.

My answers are:

2'

01. Name the evil ruler of the Land of Mordor who seeks ultimate power.02. Name the four Hobbits who became members of the Fellowship of theRing.03. Name the creature who features in both The Hobbit and Lord of theRings who was the original owner of the One Ring.

My answers are:

COMPETITIO

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1 1 1 1 1 1 1 1 1

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Well if you've quite finished looking at curvyPrincess Maria on the front cover, put your eyesback in their sockets and spare a little attention forme t h e one and only Melissa Ravenflame. Mainhints and tips this month are for Grange Hill.Firelord and Short Circuit. Keep on sending yourPokes to IDEAS Central and don't forget to send ina photograph of yourself.

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Grange Hill is a very popular TVprogramme and who knows withthe help of David Harvey and hismap, the computer game couldprove just as successful!

Collect the fishing rod and go tothe canal screen. Use the fishingrod. Type 'Get Bone Dr op thefishing rod. Go left, pick up thechair leg, left twice, up the ladderand collect the history book.

Back down the ladder and leftagain. Use the history book —type 'stand on History Book'. Dropthe book back on top of the walland collect the torch.

To get past Ralf, give him the

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bone. Pick up the false teeth andthe glass eye.

To get the matches use thepaper plane. Type 'Throw paperplane at matches'. You've nowgot the matches, Drop the paperplane. climb over the fence.

You will now be on the otherSide, go right, pick up the deadcat, go left twice, Here you findyour friend Imelda, the one youtripped at lunch time.

Now give her the dead cat(yukl) go left, jump the bollardsand collect the candle.

Go right nine times. You shouldbe outside the boiler room, Break

THE SCHOOL 'S

the padlock with the chair leg —type 'Break Lock'. Go left Use thematches and type 'Light Candle',

To get rid of the dog — give himthe bone.

The caretaker and the pusherare riot worth bothering about

A problem has arisen with thePontoon listing we printed in ourFebruary Books of Games. Theprogrammer, D. J. Bennett haswritten in to say the program is intwo parts and it is vital to LOADand RUN the first part whichreconfigures the memory andautomatically LOADS the second.The first part of the program

SIMI Room

CONDUCTION ROOM S

To get into the conductingsystem you must have a lit candle.

Watch out for the false teethand the glass eye. When you pickthese up you can not drop themagain. Finally. RememberMidnight!

consists of this single line:—10 POKE 4096, 0 : POKE 44, 16 :POKE 631, 131 7 POKE 198, 7NEW

As you may have noticedC— VG hasn't printed manylistings of late. How do you feelabout it? Good or bad, happy orsad? Write to me if you still feelthat they have a place in V G .

WONTOON JEN

• SHORTURCUIT SOLUTION •Ian O'Connor and Carl Fudge ofFife, Scotland bring you thiscomplete solution to the Spectrumversion of Short Circuit!First of all LINK up with theterminal in room 2. Load in thefollowing: — SEARCH + USE.Then SEARCH the DRAW UNITand take the BLUE passcard.

From room two go to room 32.Use the BLUE passcard to openthe locked door. Go through thedoor and use the passcard again.

Then go to room 34 and LINKup to the terminal and loadDROP. Drop the BLUE passcardon the work bench in this room.

Now go to room 22 andSEARCH the Spares box, robotand the desk.

Take the RED passcard fromthe desk. The LAZERSOFTWARE from the Robot andthe JUMP HARDWARE from thespares box.

Go to room 25 and USE theRED passcard to open the door.Go through the door and USE thepasscard again. The door will nowstay open. Then go to room 47and DROP the LAZERSOFTWARE and JUMPHARDWARE on the draw unit.DROP the RED passcard on thesofa.

Now head up to room five. andSEARCH the desk. Take the FILEKEY and go to room 42. USE theFILE KEY to open the locked file.DROP the KEY on the sofa thenSEARCH the file and take thePINK passcard.

With the PINK passcard go toroom five and open the lockeddoor. Once inside the next roomSEARCH the draw unit and youwill find a DRAW KEY. Take thisand head off to room 16. Open thedraw unit and SEARCH it. Insideis a WHITE passcard. Take this

0 V I C 2 0 W M 2 C 0 I n g 1 9 D O R EHere, as promised, are morepokes for the Vic-20 from 'TheWerewolf Davies. Unfortunately,Mike didn't send a photo this timeas his friends couldn't standseeing his face in print again!ROCKMANRewind Rockman tape. Type inand RUN this program.Data 169, 1, 170, 158. 32, 186,255, 169, 0, 32, 189, 255, 32,213,255, 169, 8, 141, 169. 22.Data 32, 168. 22. 169. 21, 133,45, 169, 22. 133, 46, 32, 94, 198,169. 0, 32, 213, 255Data 169, 234. 141, 250. 17, 14.1 ,251, 17, 76, 0, 20Poke 36879. 8: Print" (CLR) PutTape InDeck and Press Play, then

and go to room 36.DROP the DRAW KEY in the

plant pot for future use. USE thePINK passcard to open the lockeddoor (BUT BEWARE WHENINSIDE THIS ROOM THERE ISAN ENEMY DROID!! SO GO INAND EXIT VERY QUICKLY).

DROP the PINK passcard onthe table for future use. With theWHITE passcard go to room 44.

USE the WHITE passcard toget through the door (You canonly use this once). Once insidethere is no turninn back! Gostraight to room 5 because theDROID that was in 37 has movedto room 26 SEARCH the plant potand take the DRAW key that youleft earlier.

Go into room 37 and unlock thsdraw unit. Inside, this is a GREYpasscard. Take this and drop thedraw key. Exist this room and pickup the PINK passcard from thetable.

Go down and use the GREYpasscard on the door. Before youleave pick up the RED passcardand then exit the screen,

USE the RED passcard on thelocked door. Now go in to room 49and USE the RED passcard againto open the locked door. DROPthe RED passcard somewhere inthe next room. Continue to room51 and open the locked door withthe GREY passcard.

DROP the GREY passcard inthe next room. Then go lo room 29and SEARCH the bin, you will finda HACKING DISK, take it andUSE it on the terminal in room 50.Set the SECURITY MODE toSECMODE LOW (140.2).

Keep the HACKING DISK andhead off to room 47, SEARCH thedraw unit, and take the LAZERSOFTWARE. Then head up toroom 18 and drop the LAZER

'L'Poke 37148.0: Poke 198,0Get A V I FA S "L " Then 6For A – 8000T08049 : READ BPOKE A. B: NEXT A - SYS8000• You MUST include the CLRScreen in line 4!

FOURTHENCOUNTERVerity the loader and ignore theverifying error and Load" 1 , 1.When loaded — Poke 4601,254 :Poke 13004,15 : Poke 9918,165.And Run.

Mike says he is saving up for anAmiga— could this be the end ofthe Vic-20 pokes from TheWerewolf?

SOFTWARE on the sofa. Go backto room 47 and collect the JUMPHARDWARE. Then go back toroom 18 and DROP the JUMPHARDWARE beside the LAZERSOFTWARE.

Go into room six and see ifSECURITY DROID is there. If heis quickly come out of the roomand wait one MINUTE IN GAMETIME, if he is not there follow thesame procedure logo in to roomseven. (It is best to do this safelyprocedure when entering rooms 6,7, 52 6 2 ) .

From room seven go to room41.

USE the HACKING DISK in thisroom. Set the time for four Min$from the time shown. DROP theHACKING DISK on the terminal,

Now proceed to room 38 andSEARCH the SPARES BOX. Youwill find a LAZER CIRCUIT, takethis and go to room seven,remembering the, SAFETYPROCEDURE. Go down to room18 and pick up the LAZERSOFTWARE.

You should be carrying thefollowing: — PINK PASSCARD.L A HR SOFTWARE and aLAZER CIRCUIT.

If you are carrying anythingelse. DROP them and make sureyou have the above.

Now go to room 52 (Using theSAFETY PROCEDURE) and waituntil the clock reaches the timeyou set the SERVICE DROID toappear. When the time is reachedgo up and follow the droid untilroom 58.

Go up into room 61 and DROPthe LAZER SOFTWARE andLAZER CIRCUIT on the DRAWUNIT. Now go left into room 61 tocheck that a SECURITY DROIDthere (You will have plenty of timeto see as he is across the room).

It you are having problems killingLean oric in Feud. lust follow thistip from Darren Cree of Co.Down.

First get the bones and devilsbitand then go back to the cauldronand mix the zombie spell.

Then go to a place where afarmer is walking about and cast

Go right to room 63 and SEARCHthe terminal, and take the DRAWKEY.

Go straight to room 10 andopen the, DRAW UNIT with theDRAW KEY.

USE the DRAW KEY to openthe unit. SEARCH it and take theGOLD passcard. DROP theDRAW KEY and open the doorusing the GOLD passcard, Gothrough the door but leave thedoor closed because a DROID willappear in room 10 if left open. Goleft in to room 11 and SEARCHthe work bench. On it you will finda WHITE passcard. Take this andgo to room 55.

Open the door in this roomusing the PINK passcard but donot go inside because when youreappear in this room there is aDROID. So leave room 55 and godown to room 12. USE the GOLDpasscard to open the door. DROPthe GOLD passcard and PINKpasscard in room 10.

Now go up to room 61 and takethe LAZER SOFTWARE andLAZER CIRCUIT from the DRAWUNIT, Then proceed into through62 into 65 and DROP the LAZERCIRCUIT on the table.

Now leave the room the wayyou entered. You will now be inroom 3 so head down to room 44and through the door using theWHITE passcard. Go straight toroom 18 and pick up the JUMPHARDWARE,

Follow the same procedure asthe last time to get past the lockeddoor in room 57 (using HACKINGDISK to set time). Once in room58 its straight to room 63 to pickup the LAZER SOFTWARE andJUMP HARDWARE.

Now all you have to do is walkthrough the EXIT door. Simpleisn't it?

the zombie spell on - -i r n a n d t h efarmer will turn into a zombie.

Walk out and then back into thescreen and as you enter thezombies turn back to farmers andLeanonc's energy is depleted.Darren McCaf ferty of Coventryhas sent in this easy t ip for theC64 vers ion of ACE. Alt er youtake oft head due north and climbup to 70,000 feet. Al this heightthe plane will not respond to thecontrols very well. A s i t s lowlygoes into a nose dive go for fullthrust. When your velocity is about1800 and your height 35,000ft,lower your thrust quickly t o no-thing You should out run enemyfighters.

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He•,• • . i e t a l l e d map drawn byBattlelord Chelev andBattledrold Baljohor of Norway.The map doesn't show thelandscape — only the importantobjects and the possibledirections are drawn. Placesmapped as houses can also becaves.

It can be totally frustrating if youloose your enchanted crystalwithout carrying another obiectwith you.

Although there are severalcrystals located in the kingdomand the watch and purse can alsobe found on the street. it will bevery hard to gel to these objectssince herbalists don't offer theirtransmitter-service and gate-keepers won t let you passthrough, if you haven't got a thingto barter with.

You will find the enchantedCrystals in various locations, Becareful when you pick up an objectlying on the street. It may beexchanged with an Object you arecarrying.

Just walk over the object youlost to pick it up again. Rememberyou can only carry four objects.

Charms are also objects butyou can't barter with them,

There are tour people who cangive your information about thecharm. Each person only hasknowledge about one charm.These are:• Wizard — location 2-6 — hatcharm,• Socrates — location 6-14 —Hanshead charm.• Bishop — location 7-24 —Starcolumn charm,• Socrates — location 7-32 —bow diagonal charm.

The bishop needs three ObjectsOr he won't offer his Info-service.

AMIGA...rAMIGAHot off the Amiga fror:, our veryown Chris Cain comes these tipsfor Defender of the Crown.

When the player option screenappears, and you have to make achoice of character, select echaracter that will suit your tastes.

Wilfred of Ivanhoe is about thebest. He has good leadership andjousting skills, but his sword-fighting is only average. Thisusually means that he doesn't dotoo well in the love stakes.

Geoffrey Longsword is also agood character. He has strongswordplay, which means that youshould be able to get the fairmaiden, no problem. But althoughhe is a superstud, it doesn't helphim too much in the jousts, and hewill usually lose. When you haveto joust, always joust for fame.

!:,ocratc•, c a n only bereached via the Gatekeeper. Bothneed two objects for their service.

Remember that you needenough bartering power and twoobjects after getting informationfrom Socrates if you want to gothrough the gate-keepers house.

Only other exit is through twoflames.

The area near magic placethree is very interesting becausethe column-charm and thecorresponding barter object canbe found there.

Make sure you have enoughbartering power to leave this areavia the transmitter or gatekeeper.

There is also an icy flame infront of one exit. You can take thisway if you wish to risk your life.

You can get all services theprincess offers without worryingabout the direction she looks at

If the flame at location 516-14won't turn to a pulsating flameafter using the switch go into thepeasants hut and out againimmediately. The flame shouldnow be okay and you can reachSocrates to gain information.

The three deadly crystals atlocation 15. 16, and 32 can beavoided by going through thepeasants hut. Usually you are notforced to use a way where deadlycrystals patrol.

Think of what you are doingwhen you trade the four charmsfor the Firestone to the queen.Although the land will be free ofthe curse provided the dragon hasits stone back, an evil queenpossessing eternal youth is NOfun. Just look at Mrs T!

That's your lot. Thanks toBattledroid Baljohr and BattlelordCheleu — whoever you may be!

Cedric of Rotherwood is a verystrong leader. and his men followhim without question. But he isn'ta very nice character, as he lacksany real skill with the sword.

Wolfric the Wild is a very goodjouster, and can easily win landfrom the most formidable of foes.He leads his men quite well, and isnot that bad with a sword either.He can win the fair maidens hand.but it will take considerable skill onyour part.

Each character CAN win b u tCedric and Wolfric find it thehardest.

Always leave at least 20 men toguard your home castle, unlessyou are at the top end of the map.In this case. you can attack thenearest castles, and take all ofyour men into the campaign army.

1

THE MOST FUN-PAC D COMPUTER GAMESINCE THE DAWN OF TIME

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Wonderboy is here for your home computer! From the arcade original bySega.Worderboy is a kid with a guest: to reach his girlfriend across treacherouslandscapes and rescue her from the evil King. Burning bonfires, tumblingboulders, poisonous snakes. killer frogs and murderous blue midgets canal}make for a short hip - but our hero can break open giant eggs to collect astone axe, a guardian angel and other valuables to help him on his mission_ Askateboard speeds up his progress and picking fruit provides bonus points rif you're careful!A fast, fun-packed game of skill and timing.

CPC CASSETTE 1,9 99. AXSTRAD CPC DISK 114 99 COMMODORE 64128 CASSL L EL 0,99COMMODORE 64 128 DISK II4 99 ZX SPECTRUM 48K, 1 2 8 1 E • E 9 _ 9 9 __TMCg.SEGA M E All lbghti Itepived klivisdot 12c- Audi:mod Um

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C+ VG's roving 16 bit reporterDavid Bishop caught up with two of

the Star Trek team on their way to awell earned break in Ursar Minor (pastthe spiral nebula and left at the lights)CAPTAIN BISH'S LOG, STARDAII2/ . 86 l u s t beard that Beyondhas decided to go where no othersoftware house has dared go before.It's gonna be risky but they'vedecided to beam down to New York inan attempt to capture the rights toStar Trek. Message endsCAPTAIN RISK'S LOG, STARDAIT15.5.87 . 1 5 months of Earthtimehas elapsed and it's almost ready.This could be my last entry but it ismy sworn mission to boldlyInvestigate what mysteries lieshrouded in that corner of the galaxyknown as Merseyside, from whence,if intercepted Klingon despatches canbe believed, the game known as StarTrek may have emanated . .civilisation as we know it may neverbe the same again. Message ends...again!

A long time ago la a galaxy far, faraway, well New Yosit actually,publishers Simon and Schusterobtained a license from ParamountFilms, giving them world-widesoftware rights to Star Trek. S & Sthen proceeded to release two textadventures entitled The NoblaskiAlternative and The PrometheusProphecy. Despite slow responsetimes, both games did reasonablywell in the States due mainly to theStar Trek name.

Enter Beyond. in the person of one

far

Francis Lee who, in February of lastyear, obtained a sub-license enablingBeyond to produce a Star Trek gameof their own. The deal gave S & S therights to publish Beyond's game inthe States so a design with a globalappeal was of 'paramount'importance.

Having secured the deal, and nodoubt feeling very pleased withhimself, Francis set about formingthe "ultimate" development andprogramming team.

First on the list was Mike "Lords atMidnight" Singleton, who would beresponsible for the games design.Next came Steven Denton, ex ofDenton Designs and, more recerelly,Canvas.

Steve's main task was to create allthe graphics for the game. The finalpiece, in this decidedly upper classdevelopment jigsaw, was to be"Kenny" Everett. another erstwhileDenton dignitary.

Steve remembers some of the trialsand tribulations of the "early days"of the project " T h e idea ofworking on someone else's specwasn't so appealing as we alwayspreferred to design our own thing.But other considerations persuadedus to get involved in the project."

The game was to be based on theTV series and not Star Trek 111, whichwas due for release in the States in

ont e rSeptember. All the team watched anumber of tapes to get the feel ofwhat went on in a typical episode,including what functions wereperformed by whom.

"As to the story-line. we were givena fairly tree creative hand. Oneunderstandable restriction, placed onus by Paramount, was that none ofthe characters were allowed to die."

"The first stage was to get thedesign accepted by S & S andParamount" said Kenny. "Mike cameup with this game system known asmutti-vision in which the player wouldhave a suite of monitors with whichhe could make and record his one TVprogramme.

Each of the small screens, to theright and below the main one, wouldbe windows showing the animatedactions surrounding each of thegame's main characters".

Steve takes up the story:"Unfortunately, the spec was reallyonly a set of ideas revolving aroundthe multi-vision concept, togetherwith reams of planet data gleanedfrom Starfieet technical manuals. Thedesign was too woolly and too grosswhich is why it ended up evolving as itwent alone

The other problem that becameapparent at this stage was the timelag between submitting something tothe States and getting a response.

"It was almost three monthsbefore we bad the official go ahem'.Unfortunately the planned deadlinefor completion didn't slip by the samemargin, so all the time we werewaiting for an answer the pressure onus was already starting to build."

Finally word filtered back from the

• •States. Paramount loved the multi-vision idea and had given the greenlight. Meanwhile, back in Liverpool,the team had decided to startpreparatory work on the project inanticipation of the design'sacceptance. It was about now thatthe first major problem occurred.

Kenny takes up the story. I tbecame apparent that it would beimpossible to implement multi-vision,excellent concept though it was, inthe form in which it had beenpresented in the spec.

"The team were now faced with adilemma. The game had been sold tothe States no doubt partially on thestrength of mufti-vision. So Multi-vision couldn't just be binned.

"Morale in the team was pretty lowby now. Anyway we sat down oneafternoon and massaged the designinto a much more tangible andprogammable form. At least now wehad something concrete to aim at"

"The game was still going to haveto exist within a pseudo-multi-visionframework because that's what hadbeen promised. The idea of havinganimation in each of the sub-screenswas quickly dropped although theMi l l e; themselves remained. Theywould now only show a 'stilt'representing that character and thefunctions he'd perform in the game".

At last, Steve was able to launchhimself intothe creation of thegame's graphics.

"I had two main sources forreferences; five Star Trek photo!wets, and an Airfix model of theEnterprise. Kenny digitised the modelout on his back lawn because it wasthe only place will the right light.

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Consequently our early versions ofthe Enterprise came complete withblades of grass and ants crawling allover the hull!"

A measure of Cain's talent can beseen when you realise that all thegraphics, appearing in the finalgams, were hand drawn.

"I did seven portraits in pencil- Theone of the bridge alone took twoweeks! Kenny then videoed them atan angle of 45 degrees! The probimnwas that, at the time, we only had adigistising system which worked onthe American NTSC system. Overthere the screen is about 20 per centtaller so Kenny filmed at an angle inorder to foreshorten the digitisedimages of my drawings so that they'dfit on an English screen."

"The digitiser really was archaic,"recalls Kenny. "It was supposed todeliver an image with 16 grey scalelevels. What we ended up with wasessentially black and white dumpsthat Steve used for reference."

Steve set about meticulouslybuilding up each colour screen, usingthe dumps as a guideline.

"I did navigation first.Consequently it had the most time,energy, and enthusiasm lavishedupon it As a result I think thenavigation screen is one of the best inthe game."

While all this was going on, Kennywas busily coding the game itself. Butwasn't he worried by the fact that thepowers that be in the States mightwant large chunks of the gamerewritten or changed?

"I looked at what had to be done,prioritised the tasks, and did them."

In the event, neither Paramountnor S A S objected to anything majorin the progress disks that werecontinually being sent across theAtlantic for approval. In retrospect,the team can look back on this factwith pleasure and pride. But, at thetime, they had now way of knowingwhether versions would be approvedor not

"The problem was that there were

gaps of weeks, sometimesmonths, before we heard backthe States. Working in anenvironment of uncertainty like thatwasn't easy. When comments didfinally arrive, they were concernedwith tiny, almost insignificant, thingslike adding a full stop to the end of aspecific Internal tart massage!"

The problems involved with dealingwith an overseas licensor combinedwith the various hiccups that hedogged the games cork creativeevolution, resulted in a number ofcompletion deadlines coining andgoing with no apparent end in sight.Even as late as the PCW show lastSeptember, the game was scheduledfor a Christmas release.

But now, at last, this mammothproject is all het complete. So whatdo Stave and Kenny think of theirhandy-worit?

"I'm proud of the result," Steveenthused land justifiably sop. "I thinkthe graphics work well tor the game."

Kenny, in more subdued moodcommented: "It's a huge game,510K, and it works!"

At the time of writing Firebird werewaiting for approval of the 'final final'version before announcing specificrelease dates. It is to he hoped thatAmerica's last word on the subjectcomes quicker than some of theirearlier replies, and is a resounding'Yes!'

le SUPPLIER: BEYOND/FIREBIRDle PRICE: £24.95IIP MACHINE: ATARI 520/1040 ST/SIM/STFM (SOON FOR SPECTRUM,AMSTRAD, C64I

The Federation had a problem, • bigproblem. So big, in fact, it occupied r:whole section of space t h e finalfront o h shirt up!

Well it seems that, between them,the Romuions and the illingons,although mortal enemies, had stirredthings up pretty bad, causing anyself-respecting planet worth itsphasers to rebel.

Things had got to the stage wherethere was only one course of actionleft open to Sternest command

The r a nt i ne Sphere g a s p !shock! e t c . The QuarantineSitherel0S1 is the galactic equivalentof turning your back on a problemand hoping It'll go away.

An area of space is ungovernaMe— so cordon it off. At least you stopthe spread of the Klingon andRomulon disease to neighbouringsectors of the galaxy. The problem isthat the QS imprisons many loyalFederation plants at the same time.

The Enterprise was inside the 05when it was switched on, which is justas well because your mission, litTI,should you decide to accent it, is tosort out the mess!

The screen is divided into one mainsection and seven mini-screens eachshowing either characters from theseries or sub-menus used during thegame. To begin with the main sectioncontains an impressive picture of thobridge with all your old favouritesfrom the TV series, 'Lamely, Kirk,Speck, Sulu, McCoy, Scotty, Chalonand Ukuru.

By clicking on any of the above, oron their mini-screen, a larger andmore detailed version of their picturewill appear in the main section and ascaled down version of the bridgegraphic is shunted into one of themini-screens.

As in the TV series, each crewmember has his, or her, ownspeciality. When an expanded versionof that character's screen appears inthe main section, it will also containicons or graphics specific to thatpl f-1 01 1•1 act ivi ties.

To plot a course to another starsystem you'll need to go to theSter•globe, a spherical three-dimensional rotating map where menthe stars get brighter and dimmer asthey spin round. By clicking on anystar 10 the map, you can find out Itsco-ordinates within the sphere andhow many light years away it is.

Having decided on your nextdestination, you can set up to warpfactor ten using another of Sulu's

sub-screeOnce in orbit around a star you can

use another of Sulu's sub-screens toplot a course to any of the system'splanets. Each time you pick a planet,a line will be plotted from theEnterprises's current position to thenew planet, showing the path that theship would take to get there.

You will be able to beam down ontosome planets and not others. When inorbit around the former, Kirk'sscreen will have a transporter iconwhich, if clicked, will bring up thetransporter screen. Here, you canassemble a team of up to six peoplekitting them out with anything youmay have in the stores.

Having beamed down, you will beconfronted otth various wire framegraphics depicting objects, drolds.etc. that are in your path.

You can click on any of yourLanding party to ask their advice as towhat action would be mostappropriate in the givencircumstances. Each member puttheir case in keeping with his or herspeciality and character.

If anyone gets injured while on theplanet's surface, he will be confinedto the sick bay until fully restored, atwhich point you can use his screenagain or take him down to anotherplanet.

Of coarse no Star Trek game wouldbe complete without a sizeablehelping of "battle-stations", and thisgame certainty delivers, especially ifyou have a habit at warping to thewrong place at the wrong time!

Unfortunately, there isn't enoughmom here to go into all aspects of thegame. its neat touches, the obviousattention to detail, and the hundredsof sub-plots. If you're into strategy/adventure games with great graphics,digitised speech, a huge and flexibleplaying environment. or jus t h a p p e nto be treitky, then this one's for you.

Since Jack Tramielpurchased Atari fromWarner Bros, a couple ofyears ago, there has been adramatic turnaround in thecompany's fortunes froman ailing and unwieldlycomputer has-been to atightly run and profitableorganisation, once againturning industry heads!

A combination of cheap,powerful computersaggressively marketed,has servied to put Atariwell and truly back on theworld map. On thedomestic front, since thearrival of Bob Gleadow tothe number one slot, therehas been a shift inemphasis towards an STrange for home andentertainment use as wellas for more seriousbusiness applications.

The very fact that you'rereading an article whichforms part of C , VG's AtariSpecial is tangible proofthat developers ofentertainment softwareare taking the STseriously. Intact some 15new releases didn't findtheir way into the reviewsection this month throughsheer lack of space!

To mark C ,-- VG's first STpull-out, we sent DavidBishop, our regular STgames reviewer, along toAtari house for an informalchat with Bob Katz andRoland Whitehouse whobetween them areresponsible for softwareacquistion, development,and marketing support.

One of the first things thatall fun-loving S T ownerswill be dying to know iswhen they'll be able to gettheir sweaty hands on thelikes of Star Raiders andJoust, not to mentionAtari's other arcade titles?

rnnsicieRW— "You won't have

to wait much longer. In factI can tell you that we'replanning a three phaserelease covering seventitles. Phase one sees therelease of a vastlyupgraded version ofNeochrome, together withJoust and Star Raiderswhich should be availablenow.

"Phase two will includeBattlezone and CrystalCastles, and Robotron andMillepede will appear inphase three."

What other softwarereleases can we expect tosee for Atari this year?

BK W e hope to belaunching a range of UKsourced software at thePCW show. These titleswill be for both 8 and 16 bitmachines and even theVCS games consle.

So does this mean thatyou're resurrectingAtarisoft?

BK — "Oh very much so.We're concentrating onsourcing and developingtitles for all Atarimachines. In the past,potential programmers, orgame designers may havebeen put off from comingdirect to a hardwaremanufacturer for fear theirtitle might get lost orforgotten amongst somany other hardware orsoftware launches.

"We want to dispell thisfear and would activelyencourage softwaredevelopers to come andtalk to us."

Apart from sourcing yourown projects, what are youdoing to encourage thedevelopment of third partysoftware?

RW —"We keep in closetouch with almost everysoftware house that'sactively producing Atariproduct. We may be able tohelp them with extratechnical documentation,or early viewing oracquisition of newhardware, and we cancertainly keep them bangup to date with our futureplans.

"We can help by givingthem a stage from whichthey can show their titlesto the public, hence thearcade area at the recentAtari show where webooked some space purelyto let third partydevelopers show off theirwares."

Do you see Atari gettinginto cooperative marketingand joint promotions?

BK — "Apart fromlooking at bundling leafletsor even software with newhardware releases, we arealso launching an Adcampaign showing an STtogether with a number ofscreen shots of third partysoftware."

When can we expect tosee the Witter, and whattypes of software will itspeed up?

BK — "Wherever aprogram uses 'line A'instructions, that's thoseinvolved with themovement of graphicsprimitives, gem windowsetc. It's important toremember that manygames aren't written in aGem environment andthese will not be affectedby the Witter."

When will the butter be

available?"Sometime in the

summer."

There have been fewcompatibility problemsbetween the various STmodels due to minorinternal differences. Havethese been sorted out?RW — "We have set up atest department here, topick up anything like thatlong before it hits thestreets. We are asking alldevelopers of ST titles tosend us two copies ofeverything they release.One copy goes into ourdemo library, where itstays. Library copies aren'teven loaned out toemployees, in fact theydon't move from thatroom.

"The second copy goesto our test area, where it istried out on everyconceivable STconfiguaration to check itperforms correctly oneach. Obviously thequicker we can get hold ofthird party titles, thebetter.

We've heard alot aboutthe new Mega STs. Whatare the main differencesfromthe 520 10405?

BK —"Interestinglyenough, many of thechanges made for theMega's area as a directresult of comments andquestions from users.Things like the batteryclock, the new position ofthe jockstick ports (at theback), and the detachablekeyboard, all came aboutthis way. Of course theButter will be fitted asstandard in the newmachines. You will be ableto switch it in or out fromdesktop."

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am n o w on RO M ch ip . Moon aro a s s a y W a l l a in the ST me asu re T h is o n ale s m arm i te inolantM o o g a t m you switch on SOON Shop e ll P o e ta to O ra IM doormat. Aka ST r a m O u r mai oldiedepartment I s situate d 0 Siddup amol we M . 4 ro t a P e a s • & d a m O rp ag ro n . l e n Ho mort. Onlinharn Coon Rdt and Sande.. Mara Salta We maw eget yean • Mort producia,

longer than an y o d a UK company, and am we ll a n t b a s t a as d m 111C. A r a n m a m a With agroup a r r a n t ol O a ES f e l l a and in m o m • n i s t a . p i m a. ato n ab l e w a d and n e a t W .p re via m a w too tle .* a w n you MD find i n s a i l i a Mrin g your M ari computing ide and moot 01 ons.•b a b a ore g a l a . GORY PRO M 11•LICA. We sugge st le s• you mad through mu d ora he ro to offe r.W o o you 410040 o ttle • to mediums v . . A r a ST

FRE E S TARTE R KI T - Onty Fr om Sil icaWhin you purchaa• any Ai m ST larb o ard . yOto m a not only co co a le s M al alo e for m e t a to rn ad o-on as m e t a but you toll asap r o m a tho te ari n g facen M ari Corporation as pan 01 P a P a d u a ) .• aesJo Longue". DIM • 10ASJC Manua, • T Caws Wawa TOS/GESO on ROO

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DE DI CATE D S E RV I CI NG - Onl y Fr om Sil icaAl S ara Shop, ete Seen a nOdetileen Menefee) deate ltivent of A M P m M ari traine d a t l a s / s a l T N .l e a I I Wi l l y d e l o o l a lo le twe ing AI M compute r products T h e ir wo rmailan d kincre lodym e r e dmderiande n ame d e m w a n d in nons in the ir f a t Too can Om e ra thad r a n Cone d a t by M ae* DI M . highest n a m e * A van d a l of se isions much a mile .* you m . ac t ONLY M O M SIL ICA in&anion no e vad in g tta s o rs a . ; facilite s fo r M a r ST co rn me al Mo th in and owl o f wamaryl . o u rloam is Wen sartm to o fte m o a n and m e to l o a W i l m a . to ST . . . M a oI S I S P L AI I U P G R A D E : O u r me e o n no tim • tad ard Atari SPOST-M o r 5205T-Fe l lopygoardr o m a . the feetetnht front 542K ter • mo sse s W rI a I I M s • h a. , yaar we rwry and • aroltoblo bornS a o da am adotutotai ro ta prio• of only De ib li• VAT - E1001T V M O D U L A T O R U P G R A D E : Silica cam upgrade ma 1040813 to I n d i ra a TV e radiale tor4 .

you can Me n u m o with so w TV mit Th ia la an inte rnal upgrade and does not involve an y untidymammal b e am A m a in l a m a your 3 7 lo any Dan mark TV • mcluded in Ohs O f Pio upgradeatri a is only Ere Ono wAT) T i e m a m a is Woo avalab lo kir ends E M T c o m a . al ina mo o taco

THE FULL S T O C K RANG E - Onl y Fr om Sil icaW. e irri to k a p Macao • all Mo n Mate d products In d o w are h o n e conie s • Mock o f m e l o n a limport many ao l tare M a dome Porn ino USA and 'Tee Ain find that imo have m e ise e tto t in wh am s 04many oil our D o m a n * . U n i t a d a w n M a rosy corry @too m a t e d We e a M n . th . h a ran g * InWe n ., y d e ar nr lote of on books Mach hem been oration nitatne Ins Man St A rags as

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AFTE R SALES S U P P O R T - Onl y Fr om SilicaF o r Mowe d M at Wenn you buy your ST from S e m Shop yroo a • N M a v o we d O u r inie

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• PLEASE SEND ME FREE LITERATURE ON THE ATARI ST •I Mr/Mrs/PA& I n i t l a i s :

Addre"S ur name :

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7'CURRENT LIST OFATARI STGAMESACTIVISIONJane Chalmers. 23 Pond St., HampsteadNW3 2PN:01.431-1101Hacker II s t rShanghai : card fFeb 861Music studio : musicWistibringer a c t s .Moonmist a d s .Trinity a d s . (Feb 86)Ballyhoo a d s .Ch. Basketball ; sportCh. Baseball : sport.'Ch. Football : sport'Ch. Wrestling : sport'Ch. Goff : sport'The Last Ninja : arc'Portal : ads.'Enduro racer : arc•Quartet : arc/ad?las Times : ads. Ig IPaintworks : graphicsL. C. People : Liam 86]A Mind ForeverVaVaging : adv 'Aug 851Leather Godesses : adv Ilan 86)Mindshadow : adv Mug 851Borrowed Time : adv (g) Aug 851Cutthroats : ads.Deadline : ads.Enchanter : ads.Hitchhikers a d vInfidel a d s .Planet/all a d s .Seastalker a d s .Sorcerer a d s .Speilbreakee a d s .Starcross a d s .Suspect a c t vSuspended a d s .Witness a d s .lork I, II. and III a d s .Beaurocracy a d s .Hollywood Minns : ads'Activisicto has the largest catalogue at STGames of any company target, due to theirownership at Infocorn, all of whose titleshave been converted since the Sr's launch.

Activismo also firmly believe in the ST'sfuture and have put their product wherethen mouth is by converting a considerablenumber of their 8 bit portfolio. Ones tolook out for in the second hall of 1987 arePortal, an adventure game with adifference, Enduro Racer (converted fromthe arcade game of the same namel. andQuartet.ADDICTIVE/PRISM LEISURE10 Albert Road,Bournemouth, Dorset Bill 1BZ. Tel: 0202-2964-04Football Manager : sport'ANCOKaren Graham. 35 West Hill, Dartord. Kent041 2EL: 0322-93513/8Bridge 4.0CompubridgeTee-upPeggammen

; card; card; sport; board

•" \ zeale \ 4, as •q:dk

Pc,\Ne•cMillepede

Star RaidersCrystal CastlesAVILAMake it move

; are: arcarc'

: animation

Strip poker : cardKarate : sportA word of warning here; if you're lookingfor an SI golf game DO NOT BUY Tee-upwithout playing it first, or you may be verydisappointed!ARIOLAAmanda Barry. 68 Long Acre, LondonWC2E 91IH: 01-836-3411Skylca : combisimDegas : g r a p h i c sDegas Elite g r a p h i c sThunder ; spelling checkerATARIFiona Mantell: Atari Corp 1100 Ltd. AtariHouse, Railway Terrace, Slough, Berks.St2 587: 0753-33344Battlezone ; arc'Joust ; are

BEYONDTom Watson. First floor, 74 New OxfordSt.. London WC1A 1PS. 01-631-5373StarTrek : arc/steThe game of the programme should beboldly launched around June,luty t i m e . T h e

object of the game is to save a portion ofthe universe, at present infected by aKlingon and Rontulan rebellion. To preventthe rebellion from spreading, a 1000 starsection of the universe has been enclosedin a Klein Sphere even though many'innocent' planets have also been trappedinside it.CREATIVE SPARKSLeigh RichardsVikings : (ckle Ang/Sept on

their Status label)THE EDGElean-Paul Rohan. 36/38 SouthamptonStreet, Covent Garden, London WC2 7HE,Tel: 01-831-1801Bobby Bearing ; art •Fairlight trilogy : arcade'EIDERSOFT/PARADOXJanet Wardrop. The Office, Hall Farr%North Ockendon, Upminster, Essex RM143QH: 0108-852647/851099KarateProtectorWar zoneAreblasterXenon30 chessMission MouseSpace StationDemo disk!Pro-sprite designer

:a r c:N C:S IC:S IC: S IC•: board

: art: arc: graphics/animation

Sound designerSpace Station/Protector and Warlone Tireblaster are now available asdouble packs price 124.95 tor two disks.ELECTRICMike Hall. Unit 8. Cromwell Businesscentre, New Rd. St. Ives, Cambs PE11 4BG:0480-66433Red Alert : aresim" ,

• • 41 r.

ELECTRONIC ARTSMark Lewis/David GardnerSkyfcox : arc SIMELITESteve Miceli. Anchor House. Anchor Road,Aldridge. Walsall WS9 SPW; Tel: 0922-55852Paperboy : arc'Space Harrier : arc'ENGLISHP. Morris. 1 North Parade, ParsonageGdns., Manchester M3 2NH 061.835-1358()Ball : sPert (Feb 861Knight Games : sport'Levianthan : art'Electraglide : aft-AREBIRDTOM Watson. First licmr, 64-67 New OxfordStreet. London WC1A 1P5. Tel: 01-631-5373Elite a r c i s i m •Druid : arc/ads.'PandoraGolden PathSentinel ;FILSundog : arc. str (Aug 1351Dungeon Master :

fantasyGREMLIN GRAPHICSAlpha House, 10 Carver Street, SheffieldSi 4I5. Tel: 0742-753423Trailblazer : arcTyphoon : arcKarate Master : sport •RABAPier Rd. North leitham Ind. Est.. FeltfullikKids Pe114 OTT: 01-751-6451Hight Simulator : sim-INFOGRAMESDavid Crosswellerlan Faux. Mitre House.Abbey Rd.. Enfield, Middx EN1 2R0 Tel: 01.364-0123Macadams Bumper : arcEden Blues : arcadeTurbo GI : arcKralton : arcPassengers in the Wind: ads. (glQuiclunind : S i d e k i c k cloneLLAMASOFTColourspace : zarjaz (Aug 851It's about time we had something else fromMr Minter. One gets the feeling that. ifJeff really turned his mind to it, the STwouldn't know what had hit itP4AGISTERJohn Stathatos. 100 Baker St. LondonW1M 1LA01-486-6838Artscribe : graphicsMagister are working on a three diskfantasy role playing game due out in thesummer!MICRODEALJenny Pope. P.O. Box 68, St. Austell —Cornwall P1.25 418: 0726-68020Major Motion : SICCards : cardPinball Factory : sport (Feb 851Electric Pool ; sportKarate Kid II : SICShuttle II : simAnimator : animation

4tg*okiscTrivia Challenge : triviaTime Bandits a r cLands of Havoc : SICSprite Construction Kit : graphics

animationGoldrunner : arcTangiewood : •Airball : •MICROPROSEP.O. Box 24. Cirencester, Glos: 0453-886386Silent Service : simNight Gunner : sim•MIRRORSOFTPat Bitton. Maxwell House, 74 Worship St.London EC2A 2EN 01.377-4837SDI ICinemaware) a r cSMbact Throne FalconIC•ware I a d v (ig)*Defender of the CrownIC'warel a d v (g1King of Chicago 1C'war): actv (1;1Film Director : a n i m a t i o nArt Director : graphics Dan 861Spitfire 40 : comhisim'Strike Force Harrier : comb/sim (Feb 81The Bermuda Project : ads. 1g)The Black Cauldron : adv (g)Space Quest : ads.' Igl3D HelicopterSimulator : sink-Fleet Street Publisher : desk topDeja-Vu a c t v • FRIKings Quest II a d s . Igl•Ultima II : ads. (g)Balance of Power : simGATO : skin'F.15 flight sim : sim•NOVAGENTim Bushier. 142 Wester Rd.. BirminghamB13 8115: 021-449-9516Mercenary a r c I s i n s ' s t r a d vCompendium I l a n 86)OCEANThu Ch al ney Ocean House, 6 CentralStreet. Manchester M2 5NS Tel: 06 1-832- 6633Arkanoid : arc -Top Gun : arc/sim'Tal Pan : arc •PSIONPsion House, Harcourt St., London Will1DT: 01-723-9408Psion Chess b o a r d Ilan 861PSYCNOSISl i t Floor. Port of Liverpool Building. Pierbleed, Liverpool L3 1BY: 051.236-8818Deep Space a r c / s i r IFeb 861Arena' : sport Web 861Brataccas : arc-ads. (Aug 851RAINBIRDClare Edgeley. First Door. 14 New Ox-fordSt — London WC IA 1PS 01-240-8838Jewels of Darkness ; ads. Lg IAdvanced Art Studio r graphicsTracker : arc/strSilicon Dreams : ads. 1g)Guild of Thieves a d s . - (g)Starglider : arc Llan 861The Pawn a d s . ( A u g 85)Knight Orr : ads. • 1141Over WestminsterBridge : &de' (g1Magnetic Scrolls' The Guild of Thieves, modKnight Orc from the Level 9 studio, shouldbe with us by now. The graphics for bothgames look superb!

I C

limmo°

SILICA14 The Mews. Hatherley Rd.. Sidcup, KentDA14 4DX: 01•309-1111Amazon : ads IIIBnmstone : adsCovertedmirror : adv• (g)Crimson Crovm : ads IglDella Patrol : defender"Dragon World : ads Igt •Electro Solitaire : board •Essex : adsFahrenheit 451 : ads ig)Forbidden Quest : adsGateway : ads lidHex : Q-bertMean 18 : sportMindvdieelMonkey Business : arcMurray and Me : •Nine Princes in Amber : ads igt00-Topos : adv (g)Phantasie : arciadvRogue : arciadvistr

Web 136Spiderman ; ads • (g)Sword of Kadash ; ads IglTransylvania : ads (g)Treasure Island : ad, igtUniverse II : arcstrMollie the Pooh : adu •The Wizard of Oz : edu •Silica are not publishers but meritinclusion here as they are the exclusiveimporters ot many US ST games, some ofwhich are mentioned above. They also

• Phantasie II is the sequel toone of the biggest selling fantasy-role playing games ever, Phantasiewas a Stateside smash-hit,outselling almost oil other fantasy/role playing games around at thetime. Now in Phantosie II yourparty of six hand-picked

stock most at the games in this list givingthem probably the most comprehensivecatalogue of ST games in the country,Silica also offer very good deals On Atarihardware and peripherals.ROBTEKJill. Unit 4, Isleworth Business Complex, St.Johns Road, Isieworth, Middx.1W7 011..Tel: 01-847.4457Checkmate : chess'Hollywood PokerSUB LOGICnight Simulator II : simlet : simnight Simulator has lust been released forthe ST and lie1th Strike Force Harrier]looks like establishing itself as one of THE14ht simulators for this machine. let isalso being converted and is due lor releasesometime in 1987.TY NESOFTAddison Ind. Est., Blaydon upon Tyne, Tyneand Wear, NE21 4TI 0914144611Time Blast a r c Web 1361Mousetrap : arc*Liberator : arcPlutos : arcPlutos is one of the bed vertical scrollingshoot-'em-ups available for the ST. And at£14.95 represe- - uperb value for money.•• /

o o

characters must free a beautiful 41111,4island from the evil cur5e of theDark cord Nickademus,Phantasie II is as authentic andpolished a rendition of DIX youcould hope to see on a computer,courtesy of StrategicSimulation and US Gold.• Also from LIS Gold, is 10thFrame, c cla5sy 10•pin bowling

US GOLDRichard Tidsall. UnR 2 & 3. Belford Way.Hottord. Birmingham 86 7rAX: 021-356-3388Learlerboard : sport Jan 861LeaderboardTournament : SportGauntlet : arc'aulv•Winter Games : sport Web 861World Gaines : sport Ilan 861ChampionshipWrestlingSuper CycleRoguePharitasie II

: sport: arc: arciarde•: role playing/fantasy

100 Frame Bowling : sportUS. Gold hope to have six Ems titles outthis year together with two adventuresfrom Adventure International's QuestProbe range.

OTHER Taus EXPECTED FROMTHE STATES DURING THE YEARINCLUDE:Auto DuelChessmaster 2000

Attic Foe

Bards TaleKings Quest III

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: Origin Systems: Software Tool.workstlectronicArts: Electronic Arts(arc I: Electronic Arts; Sierra. adv tglr• • •

if.;1111.4 -

, simulation codedjpo 1 by Roger andBruce Carver (teat:larboard/

Beachead) of AccessSoftware. Featuring aperspective view, power and hookcontrol, neat realistic pinmovement, multiple levels of play,and automatic scoring, 1 Oth frameis a must for lovers of bowling andsports simulations of any kind.• Mirrorsoft , another companyheavily committed to 16-bitentertainment is releasing anumber al original Mies togetherwith conversion from their eight bitcatalogue as well as their AppleMacintosh range. They oreBalance of Power, Deja Vu, andBermuda Triangle• Liverpool based studios,Psygnosis I Baratacus, Areno,Deep Space) is releasing two newgames. Barbarian is an animatedarcade adventure full of frenziedattacks, hidden traps and dozensof death dealing monsters.Terrorpods is o strategy arcade

Match Point

World KarateChampioshipSub Battle SimulatorSpace Snatchers'AratoomLeisure Suit LanyPolice QuestTheeder221 Baker StreetFrank 'n ErnestAdventureGuitar WizzardRainy Day GamesVideo Vegas

deal Isportl

EPVi (snort]: Ems Isimull

:Sierra: Sierra: Sierra: Sierra: Datasoft

: Polarware: BaudivilleBaudivilleBaudiville

KEYarc ar cadeads adventure — text onlyads a d v e n t u r e with graphicssim s I m ul a t i o nsport = Wir t Pastime or hobbycore = combatsty strategy- n o t svaiishte as of lst April 1987NB. Some of the titles marked with an •may be available by publication date.

game set against a 3D playfieldwith perspective scrolling. Thegame covers oll the elements oftrading, resoure management and,

ultimately, the destruction of theinvading Tripods and theirmothership. Both games will cost£24.95 and should be availablesometime in June,

: michtroitivicro-. 4 1E if

411

BYTEBACK

TITLE ONLY TITLE ONLYSlim Trek • • Beyond 15 50 Phantasm II S S i 19 75Barhanan Psygnosis 19.75 10in Frame U S Gold 19 75Ter rorDIXIS Psygnosis 19.75 Leader Board US Gold 19 75Arctic FoxMetro Cross

Elec. ArtsUS Gold

27.5019 75

ShanghaiJoust Aci Atarinesto

19 ;'!:3

21235

Xevious . . . . . .Mean 18

US GoldUS Gold

19.7523 50

Star RaidersSuet Huey..Sig

AlanC4

7557550D

Brataccas + Arena Psygnosis 27 50 Rogue • .• Epy5s" 19Actiyision 19.75 Champ WraMling Epyx 19.75

Skylox Anola 19 75 Wider Gaines • • • • Epyx 1035Trailblazer . .Karate Master • . . .

Gremlin.. Gremlin

19.759.75

Super CycleEden Blues

EPPERE 1

99 75!:

Typhoon Gremlin 1510 Macadam Bumper ERE 19 75Flight Simulator 2Space Pilot

. Su b LDilleArica39 0015 50

3D ChessGuild Di Trielyes

PsionRainbird

19 75Mons

Ninia Mission Mastertrow 7 75 lass Times Adnnsion 19 75Goldrunney Micyodeal 19 75 HollyinoO HiJins intocom 23.50Snurtle II • Microdea 19 75 Moonrrhst• • Inlocom 23 50Karate Kid li ...liberator •

• MicTodea,MicroValue

19 7510 50

HIM Hikers GuideSilicon Dreams.. • •

Infoonm.Rambird

23.501 575

Timeblast MicroValue 8.75 Jewels or Darkness Rambird 15.75Plutos , MicroValue 11.75 Pawn Raistird 9 75Harrier Strike .... M. rrorsob 19.75 Black Cauldron • Sierra 23.50Mercenary Novagen 19.75 Nternate Reality US Gold 19 75Starglider . . . Rambird 19 75 Kings Ouest II Sierra 23 50

THE ATARI ST

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1040 SIF with d i,Re smonomondor £6 9 5 . 00IUD SIT with Med•Rescolour monitor t 8 9 5 001040 SIT keyboard onty E 5 9 5 0 0520 FRI with Wilk,Ir'2 meg drive -i- Hi-Res

mono monitor E 4 9 5 00520 SUM with V 1meg drive £ 3 9 5 . 0 0520 SIM with mouse £ 2 8 0 . 0 052051M keyboard only E 2 5 5 . 0 0520 SIM pock E 4 4 9 95

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MAKES THE OTHERS LOOK LIKE THE SUNDAY LEAGUE

Once in a blue moon a productemerges that goes on and on sellingas II It had been launched only lastweek. Sub Logk's Flight Simulatoris one such program. Originallyreleased for the IBM and then theApple II series way back in 1983/4,Mi l has sold by the hundreds ofthousand to businessmen, pilots andgamesters alike.

Now the world's most popularflight simulator for home micros canbe enjoyed by ST owners In anupgraded form, which has beensouped up to take hill advantage ofthe ST's extra processing power andgraphics capabilities.

ni l puts you at the controls ofeither a single engine Cessna 182 ora Gates Lear jet 25G. Whichever yourchoice of plane you are M for a raregraphical treat as soon as you'vestrapped yourself into the cockpit.

*Part from the usual cockpit viewyou can also view your plane from thecontrol tower or a spot plane whichcan be made to fly alongside you atany distance and/or angle.

Tower view allows you to observeproceedings trom the comfort of thecontrol tower, the position of whichcan be set independently so you canset the tower at the destinationairport and see yourself land! Mereis also a map view which can be usedto gauge your present position in theworld and plot any changes to yourPresent course.

One of the most spectacularfeatures to be added to the latestversion of Mil is the ability tocombine different views on the screenat the same time using the multi *window function. Thus the main viewcould be a 30 cockpit display forexample, over which map and spotinane views could be overlayed intheir own separate window-9, each of

i9hla 5itnulautot% /which can be any size you wont.Control is with a combination ofmouse, keyboard and eight pull-downmenus.

If you choose to fly at night thedaytime view is replaced by a horizonfull of lights winch are your onlyvisual indication as to your flightstatus — Just like the real thing!

Two of the most interestingfeatures covered in the Sim menu arethe 'reliability' and 'realism' options.The reliability dialogue box contains asliding stale which ranges between0% and 100%. At 100% you willexperience no fuel or engineproblems, or instrument failures, butat lower percentages beware!

The realism box allows you to "turnon" any or all of eight differenteffects that would occur duringnormal flight. An exam* of these isthe fast throttle effect which, ifturned on, gives the engine a chanceof bogging down and dying If youincrease your throttle too quickly.

In Flight Simulator lithe worlddatabase, available in the package, islimited to 120 airports in five generalareas of the States (although the STversion is fully compatible with allFlight Simutator scenery disks).

These areas are San Francisco,Seattle, Los Angeles, Ilosto&NewYork, and Chicago and centralIllinois.

Although flying between theseareas is impossible due to fuellimitations, you can quickly movebetween any of the five maw areas bymanually setting a new set of mapcoordinates.

FSII features five navigational aidsmost commonly used in modemflying. Here again the program excelswith everything from DME (DistanceMeasuring Equipment) to VOR (Veryhigh frequency Ornolifirectional

,o • - • -4 4 • • r •

Range).Any beacons, transmitters etc. that

actually exist in the areas covered byPSI! are actually present in theprograms database so it should bevery difficult to actually get lost —well that's the theory!

The Auto Pilot dialogue box letsyou hand over any or all of four flightcontrol areas to the AP, which can bemade responsible for keeping thewings level, and maintaining aspecific heading or altitude.

The AP is particularly useful onlong flights where it can preventfatigue and frees you to devote moretime to other flight tasks such asInstrument scan, radiocommunications, or preparing forfinal approach before landing — youhope!The SITUATION menu is used forsaving and loading situations as themanual describes them. You can alsosee an action replay of the last coupleof minutes of your flight using theInstant replay function — great funwatching yourself crash to yourheath content.

ni l has many other features toonumerous to mention here but two, inparticular, are worthy of special note.Firstly, when you feel like a breakfrom the serious business of flying amodern aircraft, you can pop on yourgoggles and hop into a World WarOne fighter for a spot of fun involvingbombing runs and dogfights with acomputer-controlled enemy.

The enemy has occupied theterritory west of the river, and hasestablished two airbases, each withits own fuel base, and a number offactories. Your mission is to bomb thefuel bases and factories, but life isnever that simple and six enemyfighters, stationed at the air bases,will try to protect the fool depots airl

C C M I C S I r • • CUSACK 11611 c L o s igp • E S S — O f . T O P 1 .I r c o l l o t i e l t h e ?

factories so the other hail of yourmission is to shoot down as manyenemy fighters as possible.

This part of nil , as with everythingelse in the program, is enormous funand could almost be a stand alonegame in its own right.

The final feature that can bementioned here is the Multi-Playeroption which enables two or moreplayers, using separate computers, tofly together.

Communication betweencomputers is through the ST'smodem port, although you cancommuniate with any computer whichruns ni l and supports the multiplayer option, as long as you have thecorrect table. Sub Logic include anorder form for any cable you mayneed to use this option.

Once the relevant hardware is setup you can take off and fly aroundtogether and even send messages toeach other. if you can find three orfour other flight freaks you can eventake on the Red Arrows at their owngame!

Flight Simulator ills easily themost authentic program of its type tohave been released for a home micro,The 3D graphics are stunning, andthe whole package has beenreligiously documented by peoplewho obviously love flying.

It is rumoured that hundreds ofAmericans went out and bought anIBM or Apple just so they could usethis program and, having clocked upmore than a few flying hours myself,it's easy to see why. FSH defiessuperlatives and must be seen to beP 'k pp ri pnced!

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▪ GRAPNICSSOUND

P• VALUE▪ MAYABItris▪ TITLE: PLUTOSP. SUMER: TYNESOFTVICRO VALUED. PINCE: E14.95

After Tynesoft's disappoi linginto the ST budget maTime-blast and Lille

> o,„ ;01 •1 "

A ds so often happens in the

software industry, a number ofifferent publishers have all

released similar games at about thesame time — witness GremlinsKrahout, hnagine's Athanoid andCBI's Ball anmkor!

In ST-land, Tynesoft, Gremlin(again!), and Microdeat have givenanyone, shopping in the verticallyscrolling shoot-'em-up dept, plenty ofchoice. Both Pintos (Triesoft) andTyphoon (Gremlin) are upwardsscrolling blasts of differing levels offerocity and polich. GoidrunnerIMicrodeal) (Men two-way verticalscrolling, a little like 'iridium turnedon its side.

P. Ir1t1.2 TYPHOON• SuPMJER: GREMLIN GRAPHICSP. PMCE: E24,SP5

The first and least polished, of thistriple-helping of upwardly mobile'shoot to kills is Gremlin's Typhoon,programmed by Kingsoft

The action take place In a window.flanked, on either side, by status•teas. At the start of each of the 50tones, you are given the chance to*capture a little bonus block

containing either an (ex t r aship) or an 'e' 'extra fire power)

as it wriggles down the screenat alarming speed.

Extra fire power tak

• • •tire, the ability to destroy o l eformations with a single shot, orinvulnerability. Each only lasts for agiven time, shown as a diminishingscroll bar b the right of the actionwindow. If you miss the bonus blockfirst time round, you get two morechances before it finally gets boredand disappears, no doubt trying tocope with the rejection!

Meanwhile, the alien-bashing hasbegun in earnest. In the first coupleof zones, most of the aliens comefrom above, but as things get morefrantic, you'll find yourself gettingattacked from below as welt Eachwave must be totally destroyed beforeyou get a crack at the next one. if youdon't dispose of all the aliens in a

wave within a certain time, theyretreat, regroup and attack again.

As the game progresses the alienwaves become more intense andaggressive and they definitely seemto find an extra gear fromsomewhere. By zone eight there arealso Xer i ous-l i he g r o u nd o b s ta c l es to

avoid and zone nine sees theintroduction of floating skulls. Theseannoying things are not only fatal iftouched but also kill if bit by yourlaser. Skulls are a devious andfrustrating addition to the gameplay,especially as they are sometimes thesame colour as the aliens you'remeant to be knocking off!

Licensed from Germany, the gamesuffers from a few rough edgeswhich, if finished off with a little morethought and attention to detail, couldhave turned a reasonable game into agood one. That said, the game isreasonably enjoyable to play, hassome addictive qualities and somereasonable sound effects.

6977

wary of loading a game whose sleevecontained such modest statements as'the game you've all been waitingfor" and "state of the art spaceaction in its ultimate form".

Well Rarglider this isn't, but at£14.95 la full E10 cheaper thanTyphoon or Goldrunnerl Phdo5represents the best value permangled alien on the ST.

As with Typhoon, the action takesplace in a window, this thee on theleft-hand side of the screen neatlyframed in a metalic border. UnlikeTyphoon, Flubs offers one or twoplayer options. In the latter, bothplayers compete, at the same time, todestroy the assorted goodies andnasties on or above a huge mother

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ship that scrolls downwards, all toothrough numerous stages.

The nestles in Pfutos don't somuch come in waves, as in Typhoon,but in one continuous torrentaffording little or no respite, exceptbetween stages, when you have a fenseconds to work out where you canbuy a replacement bigger finger ifyour original gives out!

Although almost anything in !lidoscan be shot, some things are moreimportant to get than others, fueldumps being a perfect example. Youstart the game with a full tank 199units) of fuel which is consumed atthe rate of one unit per second. Eachdump is worth 20 units. It is rotativelyeasy to keep topping up your tank inthe early stages, but later on there isan alarming decrease in fuel dumpson it's important to keep topping upwhile you can.

If you run out of fuel, you lose allcontrol except that of the laser. Yonare thus condemned to sitting thereand watching those nasty aliensdestroying all those livesyou've painstakingly buiup. Your one salve'it a fuel dumpalong, di

your path,which you can

shoot without havingto move.

Apart from dumps,there are many other shootable itemson the surface of the mother ship,including circular turrets that fireback at you. Flying above the mothership are numerous beautifullyanimated alien craft that seem tohave orders to carry out an almostrelentless offer:sive against you.

At the end of each stage you mustshoot out a pair of blinking eyes, thusgaining an extra life and access tothe next — ano even more frantic —part of the game. In stages one andfour and presumably later stages toodifficult for this mortal to reach) youget yet more chances of gaining extralives by shooting five i cons, eachof which has a one in four chance ofturning into a happy face (extra lifeawarded) icon.

As with Typhoon, later stages arepulled in from the disk. But this

doesn't seem to be such a pain hereas it happens at a natural tweakbetween stages. Incidently, Mainscomes on just one disk!

To the right and below the actionwindow are the status areas whereyou can keep a check on the stageyou're in, the number of lives you'vestill got to play with, as well as yourstore and fuel status. In the twoplayer game two sets of informationare displayed.

If hit by any flying alien, raisedstructure on the mother ship, orbullet from alien or gunturret, you lose a life. Butprogrammer Derek Johnson,obviously a shoot-'em-up1unkie on the quiet, hasallowed play to continueduring the transition betweeone life and the next

Instead of anexplosion follow

a break in theaction, Fluids

allows you to continuemanoeuvring your ship(now just a red outlineand impervious to damage) for agrace period of about three seconds.At the end of the grace period, theoutline ship is once again filled withits nomial colours. Your ship canonce again sustain damage lie). Youcan be kilted I and the gamecontinues as per normal — minusone Me ot course!

By thoughtful game design such asthis, Flutes manages to overcomesuch shortialls as poor sound effectsand slow scrolling. Instead it whipsyou up into a destructive frenzy anddoesn't let go. When you find yousweating at an inanimate objectInamely a monitor) and fighting alosing battle against finger cramp,you know the game's got you well antruly hooked!M GRAPHICSW. SOUND 4P. VALUE 1 0P. PLAYARILITY 9P. M I L GO(DRUNNERP. SUPPLIER; allenODEALP. PRICE; 124.95

The final game in this mini round-upof all things destructive, isColdrunner, the latest °firing fromthe prolific Allicrodeattlitichbonstable. Goldrunnor is the only oneof the three which has two-wayvertical scrolling, technically

making it a shoot-em-up-or-dowoolThere is even a passing attempt at

offering some lustification for what'sgoing on

The Earth is dying. New worldshave been found. But between the oldlegacy and the new hope lie TheRingworids of Triton' — gasp swoonetc! Built by an inconceivable

) t e c hnol ogy , the Ringworids willdestroy anything that comes within

• r a n g e , but it seems this technologywas so inconceivable that it neverthought anyone would have theaudacity to attack a Ringwodd alonein a single small craft.

Against such an attack theRingworids have only the mostrudimentary of defencesrudimentary to them but still prettyawesome to us. Of course you're theEarth's best pilot and last hope etc.etc.

Each ring has a specific amount ofenergy which is reduced every time abuilding or piece of machinery isdestroyed.

Although many ground featurescan be flown over, the taller onesrepresent a health hazard and mustbe dodged. After a while you'llrecognize winch elements need a

wide berth, but a good rule ofthumb is avoid anything

casting a suspiciously largeshadow.

Ia. TULE: PROHIBMONSUPPLIER: INFOGRAMES

IP PRICE: ICAThe old adage that many of the bestidea's are the simplest, has neverbeen trwer than with this little gemfrom Infogra romps. As the titlesuggests, the game is set in New Yorkin the 1930s. This was the era ofprohibitoo when men were gangsters.booze WU a no-no, and violin caseswere never used to carry violins!

Your lob is to clean up theneighbourhood by knocking off all thegangsters in the area, For this serviceyou will be richly rev sided vottio pilesof unmarked dollars. Gangsters mayappear anywhere — peeping out from

windows of all shapes and sizes, onfire escapes, bthin trash-cans,

In between avoiding high building's,the Rhvgwodds will give you plenty ofother things to think about in theform of wave after wave of flyingfighters. These come in all shapesand sizes but have one thing incommon — the defence of theRing-world — and you're in their way.Contact with the fighters themselvesis harmless but don't get caught bytheir disrupter bombs.

At the start of the game, your crafthas an armour strength of five andfully powered lasers and boosters. Allthese function will suffer as a resultof successful attacks from theenemy, You lose a life when yourarmour strength decreases to zero.

The graphical design of theRingwodd backdrops are impressiveindeed. Each appears as if you'relooking through a pair of tinted specs— first green, then purple etc. Theanimation and shadow of your ship,as it spins round in mid-air, is a realvisual treat. Add to this some veryatmospheric digitised speech, nicedecaying explosiorts and some of thefastest and smoothest scrollingyou're ever likely to see, and that'sthe very classy Goldrunner. Not theeasiest gam. in the world to play, andcertainly lees frenetic than the othertwo, Goldrunner will appeal tothidium freaks and those who areprepared to work a little harderbefore savouring the delights laterlevels.a• GRAPHICS0.• SOUNDal• VALUEP. ptAwkstirry

down dark alleys, even popping upout of manholes.

At the start of the game you seepart of the neighbourhood (viewedfrom across the roadl, a four-storeyterraced building with stairs leadingup to the main entracnce. Inset intothe bottom right-hand corner of thescreen is a counter. When a gangsterappears the counter ticks away theseconds from five down to zero. if youhaven't located and shot the gangsterby zero you're iced!

Sounds simple! Not to, because,nos' every time a gangster rears

his ugly head, the head in question isto be found off the screen, eitherabove, below, or to the left or right.

.noving your sights !corrtrellid

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either by keyboard or rnousel say, tothe right-hand edge of the screen, itwill automatically scroll to the right,revealing the nee part of the street.

So if a gangster is not visible onthe screen, how do you know wherehe is. After all, he's lust about to turnyou into a string vest so you should atleast have an inkling as to hiswhereabouts.

Well what happens is that an arrowappears pointing either to the left orright telling you which way you needto pan in order to see the wretch.

But the arrow doesn't tell you onwhat storey the blighter is perched,so you'll may still have to pan up ordown before he swings into view. If noarrow appears when the clock startscounting down, then the gangster isalready directly above or below you.

If you manage to get a gangster inyour sights and let him have it, you'llsee him crumple on the floor in adead heap, or slump lifelessly overthe windowsill. If you're too late, aseries of staccato flashes followed bya Mood-curdling scream or grunt.

For those rare moments ofabsolute panic, there is a 'yellowbelly' lybl feature where you can hidebehind a wall for frve seconds whilestill panning around desperately

looking for a face with a gun.Unfortunately you can only use 'yli•couple of times during each phase ofthe game.

Once you start to show yourprowess with the trigger, things stato get a little trickier. Firstty, somethe gangsters now have womenhostages held in front of %hem toshield their own bodies. The idea ishit that part of the gangster's hodstill visible behind the woman. ifyou hit the woman by mistake,she's the one who collapses onthe ground with a suitablyagonising scream, and youlose a life for your bad shooting.

Prohibition has excellent graphand digitised sound erects, superSmooth four-way scrolling, isinstantly playable, and almostimpossible to put down.

GRAPHICSSOVND

a. VALUEla• PLAYABRITY

9109

10

I I I C R O S E L L iMICROSELLS - It costs only El to advertise in Micros&

Warning: It is illegal to sellduplicated or pirated soft-ware on tape or disc. Youwill now be liable for pro-secution. A l l s u s p e c tadvertisements will be for-warded to the Federationagainst Software Theft forfurther inspection

ATARI PENPAL WANTED to swaporiginal software etc. Write to LloydCassidy, 85 Lanark Avenue,Carroondean, Livingston, West Lothian,Scotland EHB4610N, Prefer disk.SINCLAIR ZX Spectrum 48K, cassetterecorder, joystick and interface andsoftware. Total value 1265. Will acceptEl 25. Telephone Wisbech 64785.48K SPECTRUM + tape recorder,imerface. Quickshot 1 + 2, joystick. all thelatest games, magazines. Bergen (170inc or swop for Commodore 64. ContactOliver. phone 387 0919 anytime after 6o'clock.MSX SOFTWARE TO SWAP. All gamesoriginals send your hat for mine.Originals only to M. Cruickshank, 37Glenisla Court, Rartray. Blairgowrie,Perthshire, Scotland PHIO 7AX_ATIISOS/OPIC 1 48K GOLDMINE• Collectgold bars from 35 different caves, becareful not to get trapped in or crushedby boulders. Only E l 50. Cheques andpostal order payable to David Yip, 77Great North Road, Gosforth. NewcastleNE3 2DQCBM 84 disc drive. two cassetterecorders. 1 joystick, back up booms lotsof software including 81 cassettes, 18disc's, 4 cartridges. Disc's includeLeader Board. Undlum, Silent Service &Revs Cassettes includ Ghost & Goblins.Dragons Lair, Summer & Winter Games,Cauldrons II & lots more. Tel Halifax823810, Worth E1300,00 Will sell forE500 DO onoCOMMODORE 64 SOFTWARE TOSWAP. I have many original titles. Sendyour list to Kalle Tahrenheirno.Paavontie 7.78300 Varkaus, Finland.P.S_ disk only.SPECTRUM GAMES: Will swapStarstrike. Beach-Head, Now Games 1,Night Gunner, Alien la Sam Stoat for any2 of: Back to Skool, Their Finest Hour.Quezatron, HiiSck, Tomahawk. BobbyBearing. Send games to Chris Woods,10 Checn in Des Barrie uea, 1290 Versoix,Geresva, Switzerland.CBM 54: Software to swap. I 've got allthe new titles. Disk only. No beginnersand big lists please! Write to HeaverHohjem, Stiklestad, 7650 Verde. By theway Hi to Sorry Moray (SMI. TheTerminators, FCG, Darkskin &ATARI 820ST USER wishes to swaporigins' software, tips + informationwith other users worldwide. Promptreplies. Terry Stratford, 47 HollandRoad, Chatham, Kent.SPECTRUM 48K. Games for sale,Ghoetbusters and Ehiller, AlsoKempston Competition Pro Send toGraem a Dow, 41 Demesne Road.Wallington, Surrey, S M6 8EZ.BBC El Twin Drives, recorder. modem,printer, Born, Ram board. Romsincluding Database andcommunications, joysticks, books.magazines, blank disc and over 300pounds worth of software all for 1750ono. Phone 651 2940.1011 if outsideLondonFOR SALE: Spectrum power switch, £4.C BM 64 and Atari audio leads (givedetails of Hi-Fr connection sockets). 1meter lead lead f 2; ladd 50p per extrameter)_ CBM 64 Reset switches. 11.50.Make cheques payable to Colin FroggatiAdd 50p p&p. Send orders to 13 EdithTerrace, Sunnyfields, Doncaster, SouthYorkshire, DN5 8RT.COMODORE 54 owner wishes to swapgames which include Silent Service,Green Beret, Shogun and many manymore then write to J Dobbs, 54 TheakerAve. Gainsboroogh, Lincs. DN 1 1 RH. AS

letters answered.SWAP CM GAMES: Green Beret.Commando, Exploding Fist,Mersenerya, Kung•Fu-Mastet. Tigers inSnow. Hobbit * Boolt, Compurer HitsTwo, Entoomed, Gyroscope, SpeedKing, Dics0VG, Pole Position, Pacrnah,Wizards Lair, Android 2, Combat Lynx,Labatinth of Creator, Pitstop 2. StarionThey Sold a Million, Sentinel. I wo ofabove for Now Games 1. One of abovefor Ace, Now Games 2. Money offersaccepted, alternative swaps accepted.Phone Mansfield 106231 27793, ask forNick.SPECTRUM 128 STARTER PACK with 50games worth E500. Selling for 1200Phone Houghton-Le-Spring 584 3813between 6pm till 11 pm.SPECTRUM PERIPHERALS Parallelprinter interlace, Interlace one;Microdriva 4 5 cartridges containingvarious utilities and games, a ll boxed,good as new £25 each. Also joystickinterface (boxed1; Quickshot 1 joystick;power supply; E5 each Also variousoriginal games inc: Fist 1 (15), Formula1, 30-Tans. Starship Enterprise,Nightflight, Heathrow and Timegate, E3each. All prices inc. p * p 061-748 9409.CIIIM 64 original ga mes to swap or sellMany new titles. Please write to: 101Hearsall Lane. Coventry, CV5 6GR, or•ing Coventry10203) 711402 after 4pm.Vol THERE ALL C64 OWNERS I have thelatest original software to swap. Sendyour list to me at 61 Springwood,Llanedeyrn, Crdiff, CF2 6UD or teei 0222) 732 565 after 4pm and ask forGary Oversee'ers welcome!AMIGA & BY-FREAKS, Have you hotstuff on the Amiga? Call or write . R.Dross Zeal uwhol 19, 9502H.Stadskanaal, Holland. Phone:05990-2243917.11 prn I 64 freaks with asoftware problem, call also!SPECTRUM ORIGINALS FOR SALE!Very low prices including Elite. Way ofTiger. Spy vs Spy, Nightshade, Wham!,Rambo. Only E3.50. Also availableComcon Interface 615, RamturboInterface El 0, Currah Microspeech E10.Send s.a.e. to G.D. Shaw, 25 RedwoodAvenue, Royston, Barnsley, Yorkshire.S71 4JP, Kwikl ItON-SPEC Software Exchange Club. Freemembership. Exchange you unwantedoriginals cheaply. Send s.a.it for reeled sand free membership to: ON-SPECSoftware Exchange Club. 23 FlorenceRoad, West Bridgford, Nottingham, NG25HR. Originals only must be offered furexchange, any other form of software is

SPECTRUM + with tape recorder,Quickshot IV poystick. 75 games, booksand maps. Worth E230 will sell for E125.In great condition. Phone, 051 263 4825.Ask for Liam.SOFTWARE SWAP Tape only. Largecollection for CBM64 and Spectrum.Many new titles including imports fromUS (Commodorel also some rare titles.All letters answered. Lists to (Ismer 13Claredon Road, London El i 1BZ. P.SAny crackers out there?ATARI HYPER DRIVE. 1050 disk driveenhancement Ea sily installedhardware/softy/are package. Enablestrue double density, fasterreading/writing and wi I back upprotected disks Sim ko to Lazer, HappyCu: f4 0 . Phone 01-508 2671C64 * 1570 DISC DRIVE land Datasene,case, joystick etc). Loads of cassettegames • qua lity US imported disce1551's Kam pfgruppe. Field of Fire. Battleof Anuttam, Panzer Grenadier etc) totalvalue appro. f850.00. Will sell a.s.a.pfor E400 in clu d e art Atari VCS i a lsoMicrovision. Phone:Sunbury-on-Thames 789486IMiddlesex)CBM 64/126 SOFTWARE to swap. Over600 titles. Send your list for mine. Allletters answered. Only genuine lettersplease. Write to M . Hopkins, 29 SitwellWay, Port Talbot, S Wa le s. SAl2 6BH.Of phone 10639188 4084 and ask forMartyr, Hurry!COMMODORE 64 under guarantee,boxed, cassette recorder, joystick.

introduction to basic. programmersguide, 93 games, magazines. Best utter.tee Camberley 10276) 27588.ULM 64 so rrwAR E to swap M a ny newtitles. Write to Bill Walker, 17 AdelphiTerrace, Carlisle. Cumbria (Disk only).COMMODORE 84 SOFTWARE FORSALE e800 worth of originals at hallprice plus lass. Titles include Back to theFuture, Bruce Lee. Winter Games andDecathlon. Some hardware as well, inperfect condition. Send se e . for list toC. loonier, 34. Oaktree Park, all ingtonLane, West End, Solon, 503 3HR. Buthurry!CM GAMES to swap or sell. Disc andtape, I prefer disc. i have many new titlesfrom Holland, Germany. Sweden, Italyand USA. Write to Lars Neilsen,Blomstervangen 83.6800 Vrde,Denmark,SPECTRUM F O R SALE with ProtekSwitch able Interface, and Kempsionjoytick Also over twenty five originalgames, maps. Also computermagazines. 7 months old but hardlyused. The computer has 5 monthsguarantee left. Comes complete withcomputer carrying case and tape-case.All this all in good condition for only1129 ono. Phone: 0621 772601.COMMODORE 64 three joysticks.cassette and 47 original games.Including Knight Games, Green Beretand Kung-Fu Master. Worth almostE700 Will accept 1220 ono_ Tel.Rotherham 895854COMMODORE 64 Data Recorder,Printer, Joystick. Games, Manuals,Maps, Printer paper etc. Al condition.Worth 1300. Will part tor 1200. RingMarple I4271 1114 near Stockport,Manchester.Ba a l. books, software, etc for sale,excellent condition, best sensible offertaken. Wade to: M r D. Cowdall, 29 BerthClose, Mu rdishaw Runcorn, WA7 6DN.FOR SALE BBC Computer 32K • SpeechSynthesis worth E50 + over 50 gamesinc. Matchday, Elite, Knight lore , Jet Pacand Sabre Wulf. Must sell as goingabroad All for 1230. Contact Mark on(03752I 79144.ATARI SOW 4 Acorn Electron + Datarecorder + software etc. Only E150.P hone: 868 3621 S tev en .CBM 54 1 5 4 1 DISK DRIVE + 2 joysticks+ C2N Data recorded games (GreenBeret, Fight Night etclE4110. Tel: (0118683621 Ask for NickWANTED: 1541 Disk Drive. Must begood working condition. Will pay 1100Call Norman. 0698 842231.COMMODORE 64 GAMES TO SELL ORSWAP_ Highest price Ea Top talesavailable. All originals. Tape only Amu0648 28236 or write to Eamonn Burns,36 Derrynoicl Food, Dr aperetown,Magheratell, N. Ireland 8T45 70V.CBM 84 USER wishes to sell originals.Titles include, Rock Wre st le ,Exploding Fist Ghosibueters. LCP,Commando, Monty on the Run, FightNight, Rambo and more. Great Price&Phone 06592 371 after 4.30prn Ask forCraigSIC OWNERS! Free game with the 1stissue of the Elmsoft newsletter. Containscheats, programming tips and exclusivesoftware for sale. Send only 75p !coversp&p to : A Fry, 12 Elm Tree Close, St.Meryl Drive, Thotngumbald. HUI? 9NX.A C8M 14 USER wants to swap all thenewest software. Simply contact P.Christie-en Voorhavenlaan, 109 8400Oostende, Belgium. I promise that everyletter gets an answer. Just do it nowt!!C M 64 ORIGINAL GAMES TO SWAPwith people all over the world, All of thelatest releases including Dragons Lairand Leaderboard. Send your lists to:Jeffrey Phi Ilis,16 Wood Street,Rockhampton, Queensland, Australia,4700 All letters replied to. Write soon!!MERLIN CLUB, Membership free! Sendname, address and tel. no. to us and wewill put you on our files. You can sell orswap original software or buy throughus, or even buy or sell a Micro orHardware_ If you are selling or swappingoriginals only give us a ring on 01 5013616 if buying send a s.a.e. to: Merlon

CLub. 1 Merlon Close, Hainault, Ilford,Essex IG6 3XL. Its wizard!VIC 20 FOR SALE - 32K expansion +1531 Detasette + Over 1150 worthcassette software including Jetpac..Perils of willy, Games Designer andmany more. 4 3 books, 2 cartridges +Quickshot II Joystick. All boxed withleads, worth f200+, will sell for E85o.n.o. Tel Newbury (0635) 44436 after4prn and ask for Philip.CURRAH SPEECH UNIT, DK TroniksProgrammable Joystick Interface.Quickshot II joystick and 12 gamesincluding Elite, Bom b Jack, Frankie GoesTo Hollywood, and many other goodgames. Would cost E150 for special priceof 170 ono Write to Derick Cochrane. 5Alma Terrace, Newport-on-Tay. Fife,Scotland. DOS 8H2.SPECTRUM PLUS, Modem, ZX Printer.E160 of software, tape recorder, joystick& interface, sound amplifier, Cu rrahMicro speech, spec-drum, over E40 ofmagazines, spare keyboard. extensionribbon connector_ All boxed withmanuals, as new worth over (550.Bargain of the month at 1195 ono. PhoneMick on 10926) 4915-85CBM 64 ORIGINAL SOFTWARE FORSALE. 15 pieces of great software foramazingly cheap pricee. Worth over1100. will sell for 172.00 Buy separatelyor together. Sand for lists to phone104024157482, after 5pm on weekdays orall day weekends. Ask for Sarah.FOR SALE, Spectrum 48K -.Kampstonjoystick, interface, colour monitorinterface, light pen, tape recorder torSpectrum, 50 we ll known games, 50assorted ra gs. All this for ony E165quick sale ShaunJowett,21 InmansRoad, Hodon, Near Hull, HU12 ONO. Tel:898357R E V Epson LX80 printer. Send your 30(ormorril b e s t C BM 64 games on disk.

The best selection for the printerToluuleikir Protean. Vidivangur 18, 320Hatnarfjordur, Iceland.C8M114 GAMES to swap or sell. Diakonly. Lots of excellent titles. Write toHermann Asmundsson, Vidivangur 18,220 Heine rfjordur, Iceland. If swappingsend you game list.SPECTRUM PLUS COMPUTER withdata-corder, joystick & intrface (slowmotion facilityl. number of gamesincluding the Hobbit & Chess. 185 ono.Phone Cockforsters 01 4411127CBM 64 USERS1 I've a package of 6games and 3 books for sale. It's worth180, but will sell it for E30. Write to V.Patel, 19 Tresco Road, Berkhamsted.Herts, HP4 3JZ.COMMODORE 64 GAMES FOR SALE.Including Fi r l i gh t . E i d o lo r % V r id i om ,

Fourth Protocol, Quill, and many moreon tape, and Mercenary on disk. All ASNEW. and half price. Would sell entirecollection for p r ice . For full l ist .prices send S.a.e. to Richard E. Nielvb,"De nby-. 3 W es t wo od Road, B ids ton,

Birkenhead, Wirral, 143 911G; or ring 051652 5489 after 5pm.ELECTRON COMPUTER FOR SALE, withleads, manual, programming book, taperecorder, f80 worth of games fineGyroscope, Fr a k , B e a c h H e ad . C om ba t

Lynx), stacks of Electron Usermagazines_ Worth over f200. Excellentcondition, Will sell for 1110. Phone(0489514289ORIC/ATMOS MIK GAMES. Xenon I -E4: Fantasy Quest - E3.50; One Trek -Ea: Books Sixty Programs, MeteroicProgramming; Games to play on yourOrrc I - E2.50. David Yip, 77 Great NorthRoad, Gosforth, Newcastle, NES 200.VIC 20, U N , BK ram pack, 16Kswitchable ram pack, 4 slot switchablemotherboard. programmer's aid cart.Super Expander cart 1+3K rami, SargonII chess cart , 40/80 column board, Perilsof Willy. Jetpac, The Guest games, Costf 400+, se ll for E100 ono, Contact Pali Kaon Coal vi Ile 811384 between 4prn-9pm.ATARI GAMES FOR SALE on disks andcassettes, up to date releases, oleoAcorn Electron games on cassettes Veryreasonably priced. Send sae for list to S.Johnstone, 2 Torrington Road,Wallasey, Merseyside. L44 35T,

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STunning and STupendous! Thai's this special ST competitioncoming your way thanks to US Gold. We've got a briefcase full ofST software to give away to the first person who writes in andcorrectly identities the tour ST games pictured on this page.You'll get games like )(emus. Super Cycle, Infiltrator, topadventures like Ouestcrobe, and amazing sports simulations likeLeaderboard All packed into a VERY classy leather briefcase with— wait for II — a combination lock! Now you won't have to beembarrassed because all you've got to lake your books to school

In is a Mr Buyrite carrier-bag. There's so much software in it wecan't even shut the lid! You'll have to be super-fast to get yourhands on this hot prize so send your entry to Computer #- VideoGames, Atari ST Competition, Priory Court, 30-32 Farringdonlane. London ECM 3AU NOW!

And if you've got a friend who owns an IBM PC then we ve got aprize for him too! Yet another briefcase Mulled with software fromthe Golden guys in Birmingham.

So tell him to enter as well!11•1•Ein••••1•=moniniumilmilm•• C+VG/US GOLD ATARI ST BRIEFCASE COMPETITION

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1 The four games are:1. 2 . 3 . 4 .

III win I'd like to grab the Atari STD IBM E briefcase!• (Tick box)s o n o m m l o o m m u m m i n o m m • • • • • • • • • • • • 0

01111MMIN

Last year saw a significantincrease in the amount ofsoftware arriving on theseshores from France.

Now many of these gamescan be enjoyed by ST ownerscourtesy of loriciel who have

entered the 16 bit arena witha vongence, announcing therelease of at least seven titlesover the coming months.

Probably the mostimpressive of the early Loricielreleases is Macadams Bumper.MB is a pinball game and

pinball table construction set ofthe highest quality, puttingMicrodeat's similar effort of lastyear firmN in the shade.

Once the program has loadedyou are presented with a readymade table on which you caninstantly play. Alternatively you

can access the tools icon andhave a tinker, changing

selected parts of the table'sdesign, or you can clear

the screen and startfrom scratch.

If you opt to donothing for more

than 20 secondsthe program

How often have ourexpectations of a forthcoming gamebeen fuelled by seeing the film orreading the book, only to be dashedby a half-hearted attempt totranspose the property to thecomputer medium. So it is doublynice to find a film tie-in that isactually worth its salt.

Karate Kid it features some of themost impressive graphical backdropsever to grace a monitor, this martialarts classic has all the ingredientsthat made Fist such a success oneight bit machines, plus a little extra.

The game is in two parts. Combatand concentration or bonusinterludes. To begin with you mustdefeat Toshio and Taro in the firsttwo levels.

The first two levels are set indoorslooking out onto a variety of outdoorscenes, which vary from mountains toa lake scene, and even a seaport.

In all there are five outdoor scenesand five different illustrations thatadorn the interior of the first levels.One from each is chosen randomlygiving a large variety of differentinteriors to fight in.

KM/ has all the usual karate movesyou would expect to find in a combatgame including high and kneelingpunches, forward and backwardssomersaults, and a selection of fiveassorted kicks. In all there are 16different moves that can be madewhich takes some mastering, but afew games is all that is required to

otAS Bum er •defaults into acomprehensive looping democovering all aspects of the program.

Clicking on the edit icon (depictedas a spanned brings up the toolboxon the left of the screen and a blanktable, ready for design, on the right.

The toolbox contains everyconceivable element you could wishto place on your table from bumpersto drop targets. These can be pickedup with the cursor and draggedacross and placed on the table. Anyelement, already in position, can bemoved around later or taken offaltogether.

When entering edit mode, a furthereight icons appear, from which allaspects of the package can beaccessed. The first of these iconstakes you into decoration modewhere you can "paint" on the surfaceof the table. During the game, the ballwill roll over and ignore anydecoration you have added to yourdesign.

Decoration mode gives you accessto a primitive graphics package withpencil, eraser, and fill features. Youcan also change the red, given, andblue components of any or all of the16 available colours.

An ''Oops" function lets you takehack the last thing you did beforeanyone sees how stupid you were!

get used to knocking the stuffing outof your opponent without having tothink too hard about what you'redoing.

The figures are of reasonable sizeand the animation is smooth andrealistic — what you would expectfrom a 16 bit game of this type.

Each move is accompanied bysuitably vicious grunts. Midicompatible music of easternextraction plays in the background tocomplete the oriental feel of thegame.

Once you have fought your waysuccessfully through the first twoscreens, by draining Toshio andtare's energy down to zero, you moveonto the first of the concentrationscreens where you take the role ofMyagi as he tries to catch a fly in hischopsticks.

It you think this sounds like a tallorder you're absolutely right, after allit took Myagi 40 years to catch hisfirst fly. Your task isn't made anyeasier by the fact that Myagi can onlymove his joysticks around half thescreen — a limitation not extended tothe fly!

A nice touch is the way his eyesfollow the fly around the screen. Youwill earn more bonus points forcatching the fly quickly and no pointsare awarded if the fly is still tree after

I'

The score screen is used to setscore and bonus levels for each gameelement used in your design. You canalso establish the scores needed toearn one or two free games. If you'refeeling lazy, a set of default valueswill be used instead.

Once you've gained a littleexperience in designing pinball tablesyou might like to use the "specials"screen, where eight sets of gameelements can be logically linkedtogether to give the player extrarewards if he achieves specific goalsduring a game.

For example, you could specify thatan extra ball is awarded if two sets ofdrop targets are all hit during thesame ball.

The last of the three customisingscreens lets you really play God. Hereyou can change gravity, alter thespeed at which the ball moves andaccelerates down the table towardsthe flippers. You can even control theelasticity of the ball — how "bouncy"it is.

The final factor that can beaffected here is the tilt control which,when increased, will make the tablemore sensitive to being battered! Allthe variables in this screen arealtered using a set of &Wei controls.

The three remaining iconsare used to enterthe file handling,

60 seconds.After the fly screen you're back as

Daniel the Karate Kid, this time inMyagi's ruined garden where Toshioand Taro must once again bedefeated in order to reach the secondbonus screen. This time they are lessof a pushover than in previousscreens.

The second bonus screen involvesDaniel breaking as many sheets of iceas he can be a combination ofjoystick wiggling and good timing.The sound and animation as his hand

game control and play modes of theprogram. The file screen is used forsaving, loading, or deleting filescontaining finished or partly designedtables.

The control screen is used tocustomise the game controls tosuit your own requirements.whether they be mouse orspecific keys. Apart from leftand right flipper, you can alsoset controls for "hit table" left,right, or in the middle.

The ball movement during play issmooth and realistic (unless you gotcarried away in the God screen I, andthe sound effects associated witheach game element are what youwould expect from a real pinballgame.

When you get too physical with thetable it shakes warning you that thegame was nearly tilted.

Macatiators Bumper is a perfectexample of an existing idea given athouroughly professional going overresulting in a polished, easy to use,and enormously enjoyable pinballgame that should appeal to all tastes.

comes crashing down on the poor iceis outstanding.

Having warmed your hands up itstime to meet Chozen in the castle ofking Shohashi. The rules are thesame until you have depleted hisstrength, at which point a drumappears in the top-right hand cornerof the screen. What happens nextyou'll have to find out for yourself!

Karate Kid ills a polished andentertaining prnduct and is easily thebest combat game yet available forthe Si'. This is a must if you wish toindulge in a little civilised orientalviolence.

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This is a role playing fantasy gamewhich has a cult following in theStates. The eight bit versions of thegame never realty took off over here,another indication of the differenttastes that still exist either side of theAtlantic.

Having been kidnapped by aliensyou find yourself in a room with onlyone exit. Through this doorway liesthe city of Xebec's Demise. Overheadis a panel with constantly changingnumbers which freeze when you step

through the door, thus settingyour levels of stamina, charm,strength, intelligence, wisdom,skill, hit points, and wealth. Thehigher these 'stets' are at thebeginning of the game, the betterare your chances of survival.

The objective of the game is"to become orientated toAlternate RealitY' and build up

your slats in order to survivehardships and battles and solvequests in The City and subsequentadventures which include TheDungeon, The Arena, and four otherfuture releases culminating inDestiny.

Special locations in the city includeshops, smithies, taverns, banks,healers, and guilds. A closer look atbanks and taverns will give you anidea of the scope and flexibility of AR.

Treasure can be found lyingon the street or after a

Successful encounter. Itcan take many forms

With Degas Elite and ArtDirector fighting it out for thetitle of THE full price artpackage for the ST, a newentrant into the ST arena,

Magister Software, haveidentified what they believe to be

an unexploited niche in the marketfor a "cheap" 16-bit graphics utility.

Cheap, in this context is E25, lessthan half the price of Degas and Co.

So is Artscribe a viable alternativeto, say, Mirrorsoft's Art Director? Thesimple answer is yes and no. Yes ifyou would only ever use a few of thefeatures in AD anyway. No if you warda serious application with the powerand flexibility offered in the moreexpensive packages. So really it's acase of buying what you need andgetting what you pay for.

So what do you get for your money?Well, unlike Art Director, Artscribecan be used in either low, medium, orhigh resolution modes as can Degas.Many of the standard features arethere including shapes Ifilled andframed), fill and fill patterns (monoand colour), cut and paste, zoom,

a t rum( reg eoli y .

including watches, gems, jewels,money (which can also be earned bytaking part time employment if yourstets quality you for the job),weapons, armour and potions.

Gems and jewels aren't legaltender but can be exchanged formoney at any bank although somewill offer more than others.

Currency in the city is in gold,silver, and copper coins. As allobjects have a weight, it makes senseto change 10 copper coins to onesilver as it would weight less. Butwhen you've amassed too muchmoney to carry around lyou couldalso get mugged, especially at night)It is advisable to open a bankaccount.

Banks offer a range of investmentplans for your money. The higher theinterest rate, the greater the risk. Theexcellently written man nual advisesyou to spread your fortune betweenbanks and account types rather thanputting all your eggs into onefinancial basket.

Taverns are a source of food anddrink and a place to make friends—or enemies) Every time you buy around, you endear yourself further tothe Tavemiteeper and his customers.This comes in handy ifyou're broke andhungry and enter atavern where you'reknowm

copy, lines, airbrush etc.Drawing is done on the full screen

and the option box is accessed bydouble clicking the left hand mousebutton. Apart from the optionsmentioned above, the program alsoboasts a few, more esoteric, featuresmany of which can be seen byclicking on "Edit" which containsArtscribe's cut, copy, and pastefunctions.

Cut etc. can be done in any one offour modes: [Replace), Mori, [Anaand [Or]. Replace, the simplest andmost commonly used, will result inthe copied portion replacing all thepixels that were previosty on thescreen where it was placed.

The other three modes are allprofessionally merged applicationswhere the colours of the pastedcopies are generated using "bitwiseBoolean operations".

Although the manual doesn'tattempt to expand on this mysteriousdescription, the effects that can begenerated using the And, Xor, and Ormodes are very impressive, ifsomewhat bizarre.

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Every time you have an encounterwith another character, human orotherwise, your stats will change toreflect your success or lack of it, indealing with him of it.

Of course the probability ofwinning the battle in the first placedepends on such things as your skilllevel which helps you avoid blowsfrom an adversary, as well as aid youin wielding certain close combat

•arise-11

Artscribe supports five concurrentscreens (AD Two, and Degas Eliteeight) between which you can swap atwill, cutting and copying as you go.

Each canvas can be given a namewhich is automatically saved to diskwith the screen itself. Other filehandling routines such as delete andload use standard gem screens.

Fill pattern and palette files canalso be saved for future use. Also,Neochrome and Degas files can beloaded into Artscribe for furtherediting and then saved as AS, NEO, orDegas files afterwards.

Although the program has manygood points, it is partially let down bylapses in design and frieruityness„ Forexample, in Art Director, if youinadvertently start to fill an area,pressing ESC will abort the process.

In Artscribe you have to wait 'Aritathe fill process (which can take wellover a minute when using a texturedfill, or filing a textured areal hasfinished.

There is also no keyboard bufferpresent when using the arrow keys tomove the zoom window over the

weapons such as daggers.Strength is also of vital importance

when fighting as it not onlydetermines how much damage youinflict on the enemy, but, along withskill, it also determines how wellyou're able to use certain weapons.

There is so much in AlternateReality that reveals itself as you delvedeeper into its secrets that a shortreview Like this could not do it justice.

esscreen, meaning that, if youkeep your finger down on thekey fractionally too long, thewindow carries on scrolling inthat direction mild every keypress has been registered —this again is time consumingand very frustrating.

Also, in zoom mode theUndo key lused for deletingthe last thing drawn) does notwork, thus any slips made inZoom mode have to be manuallycorrected or erased.

On balance, Artscribe has a lotto recommend it to anyone whocannot afford, or does not need theadditional power of a full pricedgraphics package. •

Despite obvious holes in itscapabilities, it representsreasonable value for money.Decide what you really wantfrom a graphics packagebefore coming down on eitherside of the price fence.

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Telephone: 061 832 6633 • Telex: 669977 Oceans G ,•.-_-.,. •••••-,41.-41„,,:,,a.••• ..:... 4 . , - ,7 : - . -,, . . . . .! -. . .J

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emesis the Warlock, underground resistance leader and cult comic star is about to become a computer game hero.Nemesis has been battling the evil Torquemada in the pages of 200491D for some time, Now he's doing the same thing on

the Spectrum and Commodore thanks to Marteeh.Only Nemesis can destroy torquemada and save the aliens from extinction. Only YOU can win one of our amazing Netnizis

the Warlock prizes!

Martech have presented us with some pretty awesome prizes ID ?Pe away to the lucky winners.• First prize is a COMPLETE set of the Nemesis the Wantodc books — the complete adventures of Nemesis as featured in2000AD squeezed into top quality softback books — PLUS a Nemesis t shirt. PLUS a copy of the game.• Twenty numers-up Will get a Nemesis t shirt PLUS a copy of the game, available fur the Spectrum and C64.

To win one of these exclusive and extremely trendy prizes you must get your pens and paints out and draw us your versionof Nemesis the Warlodc

If you don't fancy Nemesis why not draw or paint a picture of one of the aliens the Warlock fights so hard to protect Onceyou've done send your entry, together with the competition coupon, to Computer and Video Games, Nemesis the WarlockCompetition. Priory Court, :032 Farringdon Lane, London ECIR 3AI]. Closing date for the competition is June Ifith andnormal C +VG competition rules apply,

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Age: C o m p u t e r owned: Spectrum 0 C64

FIX THIS COUPON SECURELY TO YOUR ENTRY

The Living Daylights. set forinternational release this sum-mer, marks Timothy Dalton'sdebut in the role of super spyJames Bond. He follows in thefootsteps o f Roger Moore,George Lazenby and Sean Can-nery who have all played thepart. The title of the film is takenfrom a short story by Bond'screator Ian Fleming.

At the time of writing the plotof The Living Daylights is still aclosely guarded secret. Howeverit thought to about a Russiangeneral who wants to defect tothe West. Bond is assigned tohelp and protect and at the sametime gets involved with an evilarms dealer by the name ofWhittaker.

18

TBE JAMES B1

Add to that the ingredientswhich have become standard inthe Bond films of late — fastcars, gadgets, gimmicks and, ofcourse, a bevy of beautiful girls.

And of course there are thestunts. They're bound to be un-believable, silly, but at the sametime great fun and bound tomake you gasp and laugh. Infact. there's this stunt where

no that will have to be left tothe next part of the Bond Dos-sier.Next month the C+VG JamesBond Dossier will include moredetails about the film The LivingDaylights and hopefully — if wemanage to find the micro dot —pictures of the action. If you findthe dot on your copy at C+VOsend it to us quickly.

Top secret. For Your Eyes Only. C + VG Deputy Editor PaulBoughton has infiltrated Domark's secret headquarters(Wimbledon, actually) and escaped with highlyconfidential plans for their new James Bond game TheLiving Daylights. Here we present the first part of C +VG'sexclusive James Bond Dossier.

James Bond 007, licenced to

kill, is back. This summerthe latest Bond epic The

Living Daylights will explodeonto the silver screen.

Britain's super agent will alsobe back o n computer i nDomark's game of the samename. An arcade version of thegame will also be released in apleasure dome near you. Yes,Bond in back with a bang. Andlike C+VG, he's also bigger,

111R.

THE GAMEThe game consists of a playingarea split into three sections.Each section scrolls to left at adifferent rate to give the im-pression of three dimensions.The foreground makes up aboutone tenth of playing area, show-ing things such as buildings andhedges.

The mid-ground takes up be-tween three and fourth tenths ofthe playing area. This is whereBond moves. On some levelsrocks and holes will appear inthis section which 007 mustjump over. The background willconsist of scenes from the filmand where Bond's enemies willappear.

Bond will face four main typesof opponents and obstacles.These are:

Snipers — these will appearfrom behind buildings, trees etcin the background. Alter a shod

better and bolder.The release of the game of

The Living Daylights w i l l ,Domark hope, lay the spectre oftheir last Bond game A View to aKill to rest. Despite makingmoney, the game did not meetwith critical approval. Domarkbosses Dominic Wheatley andMark Strachan are determined itwon't happen again.

The Living Daylights MUST begood.

pause which will allow the play-er to react, they will begin firingat Bond. II they are not shot by007 they will take cover againonly to reappear later on.

Throwing men — These areplanned to appear on the right ofthe screen and will throw va-rious deadly weapons at Bond.He must duck and jump to avoidthem.

Rocks — these will be in themid-ground. Bond must jumpover them.

Helicopters — these w illtravel along the top of the screendropping bombs. Bond mustfight his way through the diffe-rent backgrounds, representingscenes from the film. Beforeeach level he must choose oneof four weapons. But it must be awise choice. Only one weaponwill be of use. Pick the wrongone and, although it won't be

1

;C1ND DOSS•fPit impossible t o complete the•E-It• level. it will be considerably

harder.The weapons, which will not

be the same ones before eachlevel, include knives, crossbowsand bazookas.

The games opening settingwill be Gibraltar. This is a train-ing level in which Bond is withthe SAS. All are harmless to007. The guns aren't real. Butthe problem is that somewhere.looking exactly the same as theSAS men, is an assassin. He'sdeadly and is Out to kilt bond.Spot him before he spots you.

The next setting is outside thelenin People's Music Conserva-tory in Czechoslovakia. Bondmeets the Russian defector Kos-kov and must protect him fromthe Soviets.

Survive and the action thenswitches to the Trans-Siberianpipeline. Bond must lead Koskovthrough the network, avoiding

obstacles, falling pipes andassassins. The more tranquiland civilised setting of an En-glish country mansion does notprove any safer for Bond andKoskov, Soviet agents want Kos-kov back and will slop at nothingto get him. Beware innocentlooking people. Don't lose yourbottle!

All the fun of the fair next asBond faces danger among theamusements.

Next Bond is off to Tangiers,avoiding capture by police. Theaction takes place on the roof-tops.

The next action has Bond cap-tive in a Russian aeroplane. Hemust fight his way to freedomwithout damaging the aircraft.

The next setting is a militarycomplex in Afghanistan. CanBond take on the entire Sovietmilitary might?

Finally Bond must face anddefeat an evil arms dealer.

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The concept and design of TheLiving Daylights is by Domark'sRichard Naylor. All the program-ming teams — including theteam on the arcade version —are all working from his gameplan. In theory this means thatall the versions should more orless be the same.

Richard believes it is probablythe first time an arcade gameand computer game have beendesigned at the same time.

Says Richard: "The Amer-icans were going to design thegame for us. What they came upwith was something we did in AView to a Kill, three games inone. Nobody throught that was agood idea."

He feels that one of the prob-lems of games based on films or

04"ra_,

,

The Living Daylights is due forsimultaneous release across allthe major formals.

It will also be out on anarcade machine.

The arcade machine game isbeing produced in America by aMastertronic owned company,Arcadia, in the United States,who are also working on theCommodore Amiga version.

Sculptured Software are work-ing on the Atari ST and Commod-ore 54 version.

Graham St a f f o rd o fManchester-based Design i s

p r o d u c i n g t h eSpectrum.Am-

1ERtelevision shows is that softwarehouses take the licence and tryand gel a game to lit it. He setabout it the other way round. "Ithought I would do a game andthen tie it into the film. In a Bondfilm there's bound to be plenty otshooting. I came up with theidea of a man walking along,shooting in front of a scrollingbackground. It was then a matterof tying the background andcharacters from the film to thegame." In this way whateverelse happens. Richard hopes theend product will be a highlyplayable and enjoyable game.So what type to game is TheLiving Daylights?" Its definitelya shoot 'em-up," says Richard,"with a tiny bit of strategy inpicking the right weapon forBond to use."

, A A . • 4-

t!

strad CPC and PCW versions.John Kavangh and Pat McCor-

mack. of De Re Software, theteam behind Green Beret, areworking on the Atari 8-bit ver-sion. Alan Malik of Erase isresponsible for the BBC conver-sion.

Next month don't miss thenext report on The Living Day-lights, more screen shots, pic-tures from the film and news ofan exclusive Bond competitionplanned for this summer.

Remember C4- VG is the onlymagazine with a Licence toThrill.

19

A

REQUIRtNG A-1 VISION TO 4'APPRECIATE THE FANTASTIC GRAFIAICs

(itkil FORMATS) AND EVEN PAgAltAXSCROLLING ON THE SPECTRUM_

ACUTE 1-1EAWNGTo E T 1 - i E

COMmODOREIATAkRtIX , OR THE FUNINLITTLE FLIPS ON

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WHAT THE CHEEKYCHAPPIES FROM

THE PRESS SAID...„We've got the akurate quote!.. Huge Leckie - Commodore Abuser.

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Dela VuSet in a sleazy underworldreminiscent of RaymondChandler, this game allowsinteraction with almosteveryone and everything onscreen.

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78

The menacing inhuman Sentinel has beenhaving things his own way for too long! That'swhy C +VG's crack IDEAS Central squad wenton the offensive to bring you this exclusiveplayers guide. With Jackson T. Kalliber's right-hand man David Bishop in command, C +VGtook on the Sentinel and escaped almostunscathed!

0 ne of the firstprograms that reallyshowed the Beeb

could support qualitysoftware despite limitedmemory and graphicalcapabilities, was Acornsoft'sAviator written by GeoffCrammond. Geoff then wenton to produce Revs

Initially for the Beeb andC64, Sentinel has that rarequality of being totallyoriginal, and was recentlyvoted Most Original Game of1986 at C + VG's very ownGolden Joystick awards.

Now available for theAmstrad and Specturrn thegame finds you as a robotintent on working your waythrough the 10,000landscapes which make upthe world of the Sentinel,

Each landscape consists ofmountains, valleys andplateaux. The plateaux aremade up of squares, ratherlike vast, open-plan chessboards. By using thekeyboard only controls, youcan swivel round and look inany direction. You can alsopan up or down.

To defeat the Sentinel ineach landscape, you mustabsorb its energy. This isdone by working your wayup to a vantage point, fromwhich you can see down ontothe square the Sentinel isoccupying. The catch is thatyou always begin at one ofthe lowest points in theLandscape, normally with

Sentinel towering highabove you. What is the secretto success in this highlyoriginal game?

After weeks of painstakingresearch, C+ VG's have comeup with, what we believe tobe, the definitive playersguide to Sentinel.• Before entering alandscape for the first time,always examine the mapcarefully and try to work outwhere you might materialiseat the start of the game. Ifyou've tried this level beforeand failed, see if yourecognize any features whichmay give you a clue as to thestart position. You willnormally start in one of thelowest points of thelandscape, towards the frontof the map — bottom of thescreen.• If you've identified yourstart position on the map.make a mental note of therelative positions of theSentinel and any sentries. Ifyou're still having problemshen make a quick sketchshowing your positionrelative to the little horrors.• Once you've entered alandscape, take time to havea good look round, and workout your first few moves inadvance. Also look at thefaces of the Sentinel andsentries — is one alreadylooking at you or about toface you if it turns this way?• Don't do a u-turn whileyou're still sussing out the

landscape, as this willactivate the Sentinel andsentries who will start torotate and scan.

If stuck in a particularlytricky landscape, trystarting the game — bydoing TWO successive U-turns — while looking up atthe Sentinel and his sentries.Note which way they startrotating when the gamebegins. Mark thisinformation down on a pieceof paper if necessary. Thisshould help you to formulatea plan as to which directionto go in order to avoid beingscanned too many timesearly in the game.• In some landscapes thekey to success is patience.Don't be in a hurry to createa boulder and hop onto it.You may have raisedyourself up into a sentry'sline of sight, which could befatal if it's already facingyou. Remember, the loweryour position in thelandscape, the safer you are.

, •••••••••- , - - - •• • - 1 1 0 0 1 1 1 , m,M r • -

protected by mountains etc.Use this to your advantageand keep your head downuntil the danger has passed.Then, when you hear theSentinel rotate away, makea dash for it!• In some landscapes, theonly way to succeed may beto hyperspace early on. Ifyou're having difficultygetting anywhere at thestart of a landscape then tryhyperspacing. Remember,though, this uses up threeunits of energy and you can'tassume you'll find any treesto absorb when you get to theother end. So make sure youleave yourself enoughenergy to teleport away fromyour hyperspace destination.You'll almost always need tbcreate a boulder or two, aswell as teleport once.you'vehypers paced somewhere.• In most cases, resist thetemptation to create toomany boulders on top of eachother on the same square.This is a dangerous ploy as

you're tying up too much ofyour energy resources on onesquare. This leaves youfewer options for the nextmove. Also, if you getscanned, you'll have lesstime to react rationallybefore all your energy hasbeen sapped, not to mentionthe fact that the Sentinelwill have a field dayabsorbing and re-distributing half the energyyou've just spent agescollecting.

Finally, if you teleportonto the top of a large stackof boulders, especially onethat is close to your presentpositions you'll use upprecious seconds panningdown until you are lookingdown on the square fromwhence you came in order tore-absorb your old robot.Whenever possible, avoidteleporting distances of lessthan ten squares. Thefurther you teleport thequicker you'll be able to re-absorb your old mbot,and

any boulders he may havebeen standing on.• Always be careful, whenteleporting, that you canlook back and re-absorb theenergy from your last robot.If, for example, you teleportto a lower square, you won'tbe able to look down on thesquare you just came from asit would now be above you.This is particularly criticalwhen teleporting from arobot standing directly on asquare, but is not such aproblem if your last robotwas on a boulder as it acts asan extension to the squarefor absorption purposes—providing you can look backat the boulder that is!

The other circumstancesunder which you may nothave a clear view back, iswhen teleporting longdistances where a mountainmay get in the way. You maywell be able to see the top ofyour robot, but its base maybe hidden behind the slopingside of a mountain.

• If you place a boulder on asquare that is already beingscanned by the Sentinel or asentry, it will almostimmediately be turned into atree. Very often you willhear the sentry rotate afterit has absorbed the boulder.This may mean that you cannow teleport to the squarewith relative safety as thesentry will now have torotate by almost 360 degreesbefore tit can scan thatsquare again.

Of course, when you're upagainst a number of sentries,the only way of being surethat one of the others isn'tnow scanning the square, isto absorb the tree that wasleft and create anotherboulder in its place. It takesthe Sentinel, or a sentry,twelve moves to make acomplete rotation, so use youears!

NEVER absorb theSentinel until you havedespatched all the sentries.

he able Absorb

any more energy —including sentries — onceyou've absorbed theSentinel.

Once you've got rid of allthe sentries, don't be in toomuch of a rush to fmish offthe Sentinel. You will gainfar more by scanning thelandscape looking for trees toabsorb. Remember, once youfinally absorb the Sentineland hyperspace out of thelandscape, you will be takento another landscape whosenumber is equivalent to thelast one, plus the energy youhad when you hyperspaced.The higher your energy levelthe more landscapes you canskip and, who knows, youmay even see landscapenumber 10,000 this decade!

Don't forget, when theSentinel saps your energy, itcreates trees randomly overthe landscape. So, whensearching for trees youmight have missed, take thetime to scour areas thatpreviously had none.-• To help you have enoughtime to flit around pickingup stray trees beforepolishing off the Sentinel, itis vital that you know itsrelative position anddirection of rotatation.Armed with this informationyou can adopt a strategy ofoperating in areas that havealways just been scanned.• Although nobody can besure, it is unlikely that anyof the 10,000 landscapes inthe Sentinel are impossibleto finish.

If all else fails, go back tothe previous landscape youcompleted and play it again.The chances are you'll finishit with a different energylevel next time so you canneatly side-step any levelyou can*' '

t i d i ti l Le

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•••. •

Trip,

• T h e Ket Trilogy is back!Remember those threeSpectrum adventures fromIncentive, that won the firstperson to solve them avideo recorder? It's nice tosee that they haven't died,and have just returned forthe BBC and C64.

The C64 version has oneof the most orig inal featuresI have seen in an adventure.It has a self-drawing map!The top half of the screenstarts off blank, and everyt ime a new location isentered, it is drawn on thescreen, with all its existsshown. If you revisit a place,there is a little man with apointy stick, who movesabout and points to whereyou are.

Of course, it would not bepossible for manyadventures to use a featurelike this, for it all depends onwhether the structure of themap lends itself to thetreatment. But for thesegames at least, there's nomore worries about whichcorner of the paper to startmaking your map a n dyou know you always get itwrong!

With two-word input, thegames may look a little oldnow, but they are amongthe classics, and have somevery interesting puzzles.

Mountains of Ket startsyou off being reprievedfrom a death sentence for aframed murder, oncondition you seek Out andkill the Mad Monks, a groupwho have launched a seriesof vicious attacks on Ket,

Temple of Vran is the

second stageof your

mission, where,having got to the

other side of themountain, you

reach the villa ins'temple.

Final Mission is whereyou complete your task. Thetrilogy costs E7.95 for C64,E9.95 for BBC,

• The PAW is Gilsoft's newProfessional AdventureWriting System. This, like itspredecessor The Quill, is autility program that enablesthe user to write anadventure game withoutactually writ ing programcode.

It has many advancedfacilities, and to review itfa irly would virtua lly requirewrit ing a full-scaleadventure. Although muchsimp ler than learning alanguage, and writ ing aprogram in it (and this hasthe advantages of machinecode speed) it DOES requirecareful study of the twomanuals provided.

The first manual is anintroduction to writ ingadventures with the utility,and runs into 66 pages. Butmore important is the 72-page technical guide, whichdetails all the commandsavailable from the utility.

This is a professional-style manual for aprofessional piece ofsoftware, and requires afamilia rity with computingand some of its terms. It isnot for the computer-illiterate,

P A Wwil l produceadventures with fullsentence input, includingspeech to other charactersin the game. Objects areindividually weighted, andcan be containers for otherobjects.

On top of that, there is a

• McKensie came in for myexceptional vitrio l becauseof a general lack of care inits writ ing. For example, alocation which would befrequently visited isincomprehensible,

I do not apologise forbringing faults in logic andspelling to general notice.Too many adventures arepublished with easilycorrectible faults. That theyappear suggests a lack of

built-in RAM SAVE/LOAD c o n c e r n by the softwarefacility, the ability to create h o u s e for the public, whoreal-time adventures, a d e s e r v e better.powerful graphics editor, I care for, and enjoyand text compression. A d v e n t u r i n g , and will do

Don't buy PAWand think e v e r y t h i n g that I can toyou will come up with i m p r o v e standards. I hopeinstant results — it requires t h i s is the aim of alla lot of study and practice to a d ve n tu re rs, and that theymake good use of many of w i l l jo in me in campaigningthe wide range of facilities it f o r what is their right.offers. I don't think that PAW Ma lc o lm Harden,will suffer the problems of S h e p p e y .Quill, in the plethora ofcheap rubbishy adventuresthat began to get it a badname.

We will not reallyappreciate its full power andvalue, until commercia ladventures created with ithave started appearing. Forit strikes me that it is thelikes of Fergus McNeil, St.Bride's School, Rod Pike,and anyone seriouslyinterested in writ ing a reallyworthwh ile adventure, forwhom PAW is intended.

The ProfessionalAdventure Writing Systemis from Gilsoft for theSpectrum 48/128/128-t-2computers i t automaticallysenses which machine it isin, and makes use of theadditional memory) forE22.95; Disc (3, 3.5, and 5.25inch) for E27,95.

This includes postage andpacking, and you can get itf rom Gilsoft InternationalLtd., 2 Park Crescent, Barry,S. Glamorgan CF6 8HD.

• I must congratulate youon your review of Kayleth.Brilliant you said, andbrilliant it is! Its real winn ingpoint is that all the puzzles inthe game are solved byplain logical thinking.

Which leads me to themain subject of this letter:playability. There is atendency now forprogrammers to producepuzzles that can only besolved by the "stand on leftleg eating ham on rye withthe right hand and readingMein Kampf withsunglasses" approach. Thisapparently produces 'agame to stretch your mindto the limits. Illogicalthinking doesn't make agame brilliant — Kayleth ishard but I'm slowly solvingit by LOGICAL thinking.

Lastly, a tip of my own.Shop around! I foundKayleth at the amazing priceof f2.99. I've just boughtTen Little Indians (so it'sold!) at 99p1M. BlackaryBasildon• Congratulations on abrilliant adventure section.But what happened to thepromised solution to theHitch Hikers Guide to theGalaxy,Stanley WilliamsLondonKeith replies: Sorry but Ilost my towel and couldn'tcomplete the game y e t .But I'm trying. Honest.

15

OV Tr,/

So you think you recognise thename of reviewer of EgyptianAdventure this month? You'reright! It's none other than thatarch-loony from Jersey. theabominable Pimaniac JohnYeates, prolific writer oftotally daft letters to theHelpline!

But John is a big boy now —he's even into long trousers—so I called his bluff, and senthim an adventure to review onhis Beet). It turned out that hewasn't bluffing at all, andcame up with a very readableand refreshing review_

OR. Reardon of Kings Lynncannot get past the custodianof the ring at the entrance tothe Royal Palace. in Ring OfPower. It seems he needs apassword. and Mr Beardondoes not know of any wordthat the custodian will accept.

Stewart Ferguson is playingRedhawk. Is it an adventure orisn't it . ? Well, giving thegame the benefit of the doubt,can anyone tell Stewart how toget information from thelibrarian, how to find the vase,and how to go down at Ileathstation?

Sitting on the station seat,Laurence Taylor keeps dozingoff, and by the time he wakesup, the train he wants hasgone. How can he catch theright train in Dracula? Theanswer is right there in the

clues section Laurence!Helen Goddard of

Dagenham keeps givingmoney to the tramp. inSpy trek Adventure but fails toget anything in return. She

16

should satisfyhis family's

needs afterparting with

about L6 — andthen get something

in return! Has anyonealse experienced this

trouble, and if so. on whichcomputer?

There's a message in RebelPlanet that reads: "Above theholy door, ignore the first andthe last, strike through thecentre, this is the middle." Sosays Phil Wight ofWellingborough. who is dyingto know what it's all about.Can anyone enlighten him?

Wilmer Kingman writesfrom Ireland to say he isunable to convince Yurek ofhis good intentions. He is, ofcourse, playing Kayleth, andwants to find a dime, anddiscover how to get back outof town.

HELPHIEM11111

-Desperately seeking

Gramps! That is the mainworry of Ragnar Tornquist ofNorway, currently playingTass Times, which he ratesabove The PIA1471- Who knowswhere Gramps is hiding?

How do you get past theJapanese soldier in the airfieldbuilding, asks P. A. Hardy ofSheffield, whose imaginationisn't quite up to the problemsin Imagination.

Darren Funnel] is playingSpy Trek, and has taken abreak to do a spot of sewing.Tell him someone — how canhe sew the sheet?

Where is George's record?And what is the password forthe Swordfish Club? These aretwo of the problems stumpingDodgy Geezer JonathonMarshall of Ealing.

How can the timegate bemade to operate, and how canRichard Brock be helpedacross the chasm in Masters OfThe Universe?

Inca Curse raises its ugly

head again, with a plea fromStuart Walker on how to openthe panels in the pannelledroom. He is also troubled withthe crystal in Souls OfDarkon.

•Does anyone remember agame called Hareraiser? Agame? It was in infuriatingtreasure hunt puzzle.promising a 1300)0 and wasreleased around December1984.

Mr J. J. Mailinowski raisesthe subject, for not only did hefail to even approach how togo about solving the puzzle(said to he simple enough for afour-year-old), he does notrecall the promised sequel,

necessary to complete thepuzzle and claim the prize.

Funny you should say that,Mr NI. for! felt the wholething was rip-off for a mere setof pictures of near-bunniesand clouds!

I actually reviewed Prelude,part one of the 'game' (but notin the adventure section) onpage 46 of the December 1984issue.

I cast doubt on whether theprize was genuine: "Could itbe that we have to wait forsales to reach a pre-determined level before wesee any sign of The Finale?"

And I gave it a value ratingof 12 (if vou win) and 2 (if youdon't!) The game was from acompany called Ilaresoft —has anyone ever heard of themrecently, and where did theFinale get to? Come to that,where did the prize get too?

As Mr Mailinowski and!suspected— a software rip-off!

Scott Cuthbertson wrotealong similar lines to a numberof other people over the pastfew months — the matter ofAtari adventures,

"When I look through yourreviews I always find that 99%of them are for Commodore

64, Spectrum, Amstrad, andBBC. and there are hardlyever any Atari reviews."

Come on. Atari owners!Most adventures are releasedin a number of differentformats, and many rangesINCLUDE the Atari. Thatincludes adventures from

Level 9, Infocom, andMagnetic Scrolls, as well assome older titles fromAdventure International.

We really can't be expectedto print additional reviews ofthe SAME game, Specificallymentioning we played them onan Atari! in the end, wesupport your machine as muchas the software houses do —we just cannot do better thanthat!

•What's this? A letter fromFrance is a very rare occasionon the Helpline, and here isPatrick Montier of Rennesoffering to drink a wholebottle of genuine FrenchPerrier, if only I can tell himhow to dock on Rama! Make ityin rouge. Patrick, and look inthe clues?

•The controversy is raging!The Infocom parser is farbetter than that of Magnetic

-Scrolls, say a number ofpeople. Goodness. I am evenbeing told off for daring tosuggest otherwise!

"Heaven forbid!" as DaveLebling would say! There is nodoubt that both parsers arepowerful, and difficult to seethat any others can beat them.But they are different_

The case CAN be arguedeither way, I suggest, and yourpoint of view might welldepend upon how you phraseyour commands, So don't justtell me what you think of thetwo parsers — I want

,PROBLEMS? THEN WRITE TO KEITH CAMPBELL, COMPUTER+VIDEO GAMES, ADVENTURE HELPLINE,

examples!!!• As most regular readers ofVG will know, the

Adventure !hipline is here toanswer your adventureproblems. We can't hope tokeep all the answers in Ourheads indefinitely, so we entermany of the clues on adatabase.

Although we have hint-sheets and solutions, it isusually much slower to get atthe required information by

leafing through files.The database has not only

been seen by manyadventurers, on our He'Onestand at the past three PCWShows, it has beendemonstrated on Channel 4'sFour Computer Buffs andGrampian's Bits 'n' Piecescomputer programmes.

Not a flat-file storagesystem, the database consistsof three files linked bypointers, and the data is heldon two disks, both of i,vhichmust be present on the drives.

One file holds the names ofthe games, one holds theproblem keys, and one holdsthe text of the solutions. Iwrote the program in Basic ona TRS-80, and developed itfrom time to time, to addimproved facilities.

But the TRS-80 is nowsadly, an obsolete machine.Not only that, but the diskspace occupied by the data hasnow almost filled up, and thedata cannot be extended muchfurther without the addition ofa third drive.

So the time has come for achange, and this has meantrewriting the program foranother, newer, machine, Ichose the Atari s L and usedFast Basic, a language thatcomes in cartridge form, andoffers not not only speed. butsome very powerful facilitiesnot found in most Basics,

The double-sided drive

offers a capacity of onemegabyte. whilst, oncerunning and filled with theexisting data. I hope to move itover to a 20 megabyte harddrive.

Already the program isnearly finished — just a litlemore debugging to do! Oncecomplete, the whole Helplineservice should be moreefficient.

Helpline assistants PaulCoppins, Matthew Woodleyand Steve Donoghue, all havean ST. so they will be able torun the database whenanswering your letters, insteadof using the present hardcopy

printout.The program will be running

on line during phone-inperiod, and we should be ableto get to the answer you wantmuch faster!

ADVENTURE CLUES•Thanks this month for the

help, to: Mike Thomas.Caerphilly: Helen Goddard,Dagenham: Phil Wight,W'elligborough: M. Anderson,Wirral: Paul & Glenn Gibney,Carrickfegus: Adam Bennet,Charfield; Finn Rosenioev,Denmark: and GregoryQuinn, Portadown.

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• M y mailbox getsbombarded with Adventurefanzines all seeking a mentionin the column. Most areamateur publications.produced by enthusiasts forenthusiasts. and many attainquite a high standard.

It's worth reporting on oneor two of the best which havebeen around for some time.

You may remember anearlier mention of Adventure

-Probe, then newly started.That has come on a long waysince it first appeared, andcurrently at its ninth issue. isrunning into 60 pages. It has aclubby atmosphere, provideshints and solutions across awide range of adventures, aswell as having its ownHelpline, and general interestarticles,

Probe tends to concentrate

on obscure home-grown titlesfor its reviews — useful if youare into low-priced softwareon a regular basis. For majorgames you will have to waitsome time — Colour of Magicwas described as a new gamein the February issue!Adventure Probe costs Limonthly, and is availabe fromits editor, Sandra Sharkey, 78Merton Road, Wigan. WN36AT.

A commercial venture, nowin its 15th issue. is What Now?— The Adventureer'sHandbook, which has justchanged over to beingproperly printed on highquality paper.

This is absolutely packedwith solutions and maps forwell known adventures,ranging in the issue that camemy way, from MysteryFunhouse to Zzz.z.

There is also a wargamingsection, and AdventureContact page.

PRIORY COURT, 3 0-3 2 F A R R I NG D O N L A NE , L O ND O N EDI R 3AU

87

SUPA SOFT DISCOUNT SOFTWARESPECTRUM MRP MAR SPECTRUM RRP OUR CAIMODORE 64121 CMS DISE COMMODORE 641129 CASS DISK A r a i Xi R A P N M AMSTRAD PC1512 M i r O U R5/819696. 14 95 109,5 Thanatos 99,5 6 7

5 518191i0ei

11)95 14.95 Master J r-I . . .a r s e

610 10.95 Strabldar 2 49 5 . 1 9 9 9 . .. O m a r G a r ne s 1 99 , 5 1 59 5.

SPatio harmer 79,5

5.25 199e Door 7 95 5 25 Loaderboard 550 10.95 5nran9l 650 11)95 hN010 Garne6 2 4 , 9 5 1 9 99 &r imer G ' 9 95 1 6 ,9 5Miami VC* 7.95 525 irittrotor 9

9,5

675 AmA9 650

10.95 113v 4 larlayi 6.50 10.95 Leadertarard 2 4 . 9 6 1 9 99 Prtetre 121 1 9 95 I S 95p i e r Heal 79,5 540 Xr11140u1 7 99 5.25 Xevaus 650 10.95 Lanelorre 600 10 00 L8o0orbo9,'d o: 9 95 6 95 0 139sorl 2 4 9 , 5 2 2 95Cobra 7.95 525 S pa • rraleon 1 995 675 t r , Pursue 1096 14 95 Sigma 7 650 NA The Pawn 2 4 9 5 1 9 9 9 Sikint SON 1 9 . 9 5 1 6 ,9 5Ea* 14 915 10,95 Too Gun 7.25 525 Paperboy 650 10.95 Tau Cell 2 650 10.95 Staiiir 2 4 . 9 5 1 9 99 1999196 Sn54; 1 9 9 8 1 5 9 5Paperboy 79,5 525 Nardbal 895 599 C1amp:9991945 *rest 650 10.95 Donkey Kong 800 10.00 SeNcemmer 2 9 ee 2 4 95 Soto 1 2 1 1 9 9 5 1 6 95Star FlaxMao 29,99 675 Fa t 2 95 600 Yeo ar hung F u 2 600 1000 Greal WAN. 600 10.03 Amara 2 9 . 9 5 2 4 95 D a m p Gre 1 9 96 1 6 .9 5Roe Com-op 99,5 650 Dopes 09 4 99,5 6

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675 10.95 Jack Nippur 6.50 10.95 09100 Spare r a R5 2 4 95 imbue Ace 1 9 9 5 1 5 9 5Groat Escape 795 5.25 Xeriems 7 95 525 Doita 57,5 10 95 1,99/51 Games 650 10

.95 ST Karaw 19.95 15 95 Mirodthadovo 24 95 1999.

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80 Footbatet Yaw

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9,5

5 25 Toy Gun 600 1000 Aca5 Jet 6.50 10 96 PRODUCT ONLY RING FOC DETAILSK1 612 BUSINESS PP1ODUCTICommando 85 79,5 525 Doreey Ke.90 7 95 5.25 Courillet 8 SO 10.95 Soper Nue)/ 2 850 1095 A L S O IN STOCK RING FOP FULL LISTS PRICE 1Ainecit 2 7.95 526 Gran9a 1195 1 5 .7 5 Solo a .•finn 3 650 10 95 650 10,96 AMSTRAD 1121/414 C A S S D IS K ' S P E C I A L Of113161adocc Sports a 95 650 Some/ Soccer 795 5.25 1942 650 10.95 Nan Warnoes 8.50 10.95 M . O ft° 2 1 2 CO 1 4 9 5 001181 - 1 PACKS SPECTRUMSorio9y 000 7 95 5 25 Supentxxivi 1196 6.50 Spann ilar9ar 550 10 95 119;*rx Scarl 650 1095 Trivet P,9-90ii 1 1 . 9 5 1 6 9 6 Hard 1 I 00Itnpossaboll 895 625 MalchOire (1251 995 6.50 Stiootly Doo 6.50 10.95 Bog troubleILCI 650 10.95 S e a M tl a n 3 6 95 1 0 9 5 BarinaerlopgLa C 1 0 . 0 0Kan Weimar 7.95 5.25 Wnier Garnas 995 eso Bomb lark 2 650 10 95 Seadeway Rider 600 1000 1942 8 9 5

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Present the Following Special Otters to CliNG Readers( l it he software your after is not advertised below give us a ring and we will try to gel it)

Post & Packing Inc. Overseas Orders Please Add E1.00 per tape. Mail Order only. Cheques/postal orders(Sterling Only please) Made Payable to:

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Disk version e ye le t* , DI E9 .95 . 02 E10.95. ED E12.95. D4 C14.95Post Pa ckin g included in UK. Europe add El per tape.

Elsewhere at cost ChcyPO to:Marl-Soft P O Boa 589_ London M S &Lk

Access and Visa orders welcomedIt you Cb no4 see the game you vont entity deduct 30'. 01156RRP mtd we e ll send to you lExcept W e i Tides)

• Denotes se u releases. e l te sent lo yOu as $oon as le game,' W e a s e l I r o m T h e W h a l e h o u s e

Please soecity computer he in year:oder

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s%N..An amazing

trilogy of action andadventure that followsyour exploits asGalactic Commando inyour struggle againstthe power hungryleaders of the BungelingEmpire and the searchfor their hiddentreasure_

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—11111w

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A superheroes delightof four action

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"Frankenstein was not at alllike the clod-hopping imagepopularised by Hammer'shorror movies," says Rod."He was a big creature,certainly. but he was also veryagile, and sensitive. Far from

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the "real- c h a ra c t er , a ll

leading to what Rod hopes willbe seen as a really horrificfinale, involving the playeremotionally.

Although making the gamefaithful to the story asssible, it was necessary toviate from the plot in someaces, or it simply wouldn'tave worked as a game.So while much of it is driventhe narrative, there arezzles built in to provide theme play.But the puzzles take second

la e x t . becauseOr people tomien

On the C-64,the response time —Quill's strong pint —was little short of abysmal.

I took this up with Rod, whowas also puzzled. He wrote itusing Incentive's GAG, at thesuggestion of CRL whopreferred him to move awayfrom Quill ". t o please thereviewers . "

With part three ofFrankenstein still to be writtenRod intended to pursue thematter with Incentive, andhopefully come up with a cure.

Of the adventure authorswho use proprietaryAdventure Utilities, there arefew who have made thechange from Quill to G

But one who has is in a farbetter position to compare themerits of the two, than •reviewers who only have timeto play with them, as opposedto using for real to write a full-scale adventure.

At first, Rod had greatdifficulty in getting thecondition statements to work.He was setting them up in away that was perfectly OK

according to the manual.It wasn't until he read

Incentive's Guide to the GAG.that it all became clear. ••It*sike gold dust. that book, foranyone using the GAG!" heexclaimed.

Once mastered, he foundthe multi-word commandfeature was a lot less limitingthan Quill, and overcame the255 character locationdescription limit by stringingthree or four together tocreate his lengthy narrative

passages.Impressed withAC, on the whole,

though, he"-411111iittill likes

Quill, apartfrom its limitationon the number of characters ofa word it checks.

Now it's here, Frankensteinwas an obvious choice withwhich to follow the chart-topping Dracula. But it wasn'tRod's choice. "Don't tell the

readers, for I still might do it."he explained, "and I wouldn'twant anyone else to get inbefore me. I wanted to writexxxxxx. but O a preferredFrankenstein."

I Immrn. come to think ofit xx.r.txx would make a rathergood gothic horror adventure

I had played at being God, andcreated a being from a jigsawof limbs, the best, selectedfrom the bodies at charnelhouses. And then I breathedlife into them, and wassuddenly facing the mosthideous and deformedcreature imaginable. I fled interror, leaving the door openbehind me.

Four years later, mysister was brutally

strangled by a"monstrous

giant" who thenhurled her body fromthe top of a ravine. Now I, Dr.

1 I M P

It

Frankenstein. presently in mybedroom at my father's home,must find and destroy him.

That is the background tothe story, and where YOUcome into the picture. Startingfrom your father's house, bythe bank of a lake inSwitzerland, you set off insearch of the monster. still atlarge.

An encounter with a grizzlybear slows your progressdown, but eventually youmake your way to a nearbyvillage across the ravine.where a boat aids yoursomewhat perilous journeyacross the lake.

The second part opens witha tragic meeting with a youngwidow and her blind father,who have suffered abereavement which theydescribe in horrific detail.

Their story, and subsequentevents, leave you shaken,guilt-ridden and moredetermined than ever to trackdown and destroy yourmonstrous creation. Theculmination is the firstencounter with the being.

As this is a preview ratherthan a full review, I cannotcomment on part three, which

was still in developmentthe time of writing.

But Rod

Qf the character.Certainly the text is

extraordinarily atmospheric.and the game structurecombines to make it comeover well in a horror-adventure setting.

To add to the drama, therewill be digitised graphics.These won't be producedusing the GA C graphicsfacility, but developedseparately by the team atCRI., and integrated with theCAC program.

In particular, a grippinganimated sequence is plannedfor part three, which willheighten the climax to thegame.

Multiple commands aresupported if separated by acomma or an AND, andcomplex sentences such asGET THE KNIFE THENTHROW IT are also valid.

Part two recognises speech,albeit in a fairly limited way.by prefacing a command withSAY followed by a comma.

If you enjoyed Dracula,then you are going to likeFrankenstein. The sameformula of going back to theoriginal story, and not holdingany punches with the suspense

another sure fire hit forPike and CRL. I can'trecommend it too highly.

Rod

- -.-promisesthat it willconvey the fullhorror and mixed drama

and horror, has workedagain to make what [think is

an even better adventure.I think it's going to be

91

Q u a r tz Ha l o g e n P o p .Up ' he a dl i ghts j us tlike a P ors c he 9 2 4 .

Ex tra l a rge fl a ppyc he e k s , w a tc h o u tfor tw e a k i ng

(grandads.

S tup i d grin, ta k e a quic kl ook in the mirror whe nplay ing thi s ga m e .See w h a t w e m e a n ?

All r o u n d i n d e p e n d e n tcoil s pr i ng s us pe ns i ongua r a nte e d fo r ov e r1 0 0 , 0 0 0 boi ngs .

II•IPANINIIIINW..•-•-*Maggt

IMO

Gremlin's springiest star is set to bounce straight backinto a new adventure.

Following his world saving exploits against the evil toygoblin and his monstrous toys. Thing's enjoyed his muchneeded recuperation, oiled his spring and is now raringto go- What next?.., he must finish the job propedy and haltthe ractory computer auto producing these hideous toys,But as superfit as he is and last as he can move there'sdanger hidden around every bend.., goblins lurking todrain his oil, water rushing to bowl him over, iron chickensfielding dastardly deadly eggs.

- p -

R E M MITIM I CS

SOFTWARE LTD

e - • -•••• • - , ,

Audi bl e w a r n i ng de v ic epre s s ing re s ul ts in a

„ostomou'llu.s."1. 'boing, boing, boing'

noise.

Tre ndy de s i gne r c uto f f T -S hi r t (c a us e s

nasty d r a u g h t r oundy our coi ls ).

Le a the r boi ngi ng gloves fora s ure fi re gr i p o n th a t

joys tick .

S i ze 1 4 ra c ing tr e a dfl ippers fo r i nfl i ght

s tabi l i ty a nd a s ure -foote d l a ndi ng.

A quick hand and dogged determination are needed ifyou're to get anywhere with Thing in his latest escapade.Fast and furious action is the order of the day and agood sense of direction would be helpful to guide Thinground such a complex location.

Available on

. . ; x 41 - r

CBM64/128 AMSTRAD SPECTRUM 48128KL 9.99 c 9 . 9 9 c M S X£14.99 d £14.99 d 7 . 9 9 c

___ • „, E ,_ n . 11D R A - , ,

. .?- - . - , ; . . . • ' ' ' ' , • • 7 - - • . , - . . .. - -

A - - - , • ' . 4 . . : J )

1b• MACHINE: CBM 64, SPECTRUM/

AMSTRADN. SUPPLIER • ARGUS PRESS

PRICE: E9 95VERSION TESTED: CBM 64

No REVIEWER: PAUL EXLEY"Ere, Hobo, you know whatthey've gone and done now,don't you? They've only goneand made a game about us.!"

"So? Nearly everyprogramme on the box has itsown game, Gonch."

"Yeah, but don't you see? It'sa nice lit t le earner. "

"Great. Let's hope Bronsondoesn't find out about it or it ' llbe detent ion for us."

"No, Hollo, you don'tunderstand. It's all right, legaland all that. We receiveroyalties for the game. "

"Brill! You're a genius,Gonch."

"Well I try my best."Grange Hill is the latest

Of the UK entrants, we selectedsix finalists who scoredsubstantially more points thaneveryone else in the first round.

Each entrant had to list thegames he had completed, andso first, to check the validity ofthose lists, six quest ions wereasked of each finalist, relat ing toa number of the games on hislist.

Part two of the final consistedof another general adventurequiz, covering a wide range oftopics, and this was answeredby all the finalists.

The winner of thecompet it ion, and C+VGAdventurer Of The Year, is PaulExley, a sixth former f rom Bury,who notched up 40 points out of40.

Hard on his heels, was runnerup, John McCann, of Lisburn, inNorthern Ireland, also with a fullhouse, but with fewer gamessolved.

11•

=-.1. A,

sa' _or I-1

television programme to makethe transit ion to pixels. Basedon the hit children's soap aboutthe ever-so-slightly anarchicschool, the game centres on themisadventures of the dodgyduo Luke ' 'Gonch" Gardinerand Paul "Ho l lo " Holloway.

Anyway,. Gonch has had hisADILITUREll OF THETwo other entrants came

wit hin a hair's breadth of thesame score. Gareth Williams. ofSwansea, and Wil l iam Hem ofAberdeen. both scored 39points.

All the finalists did extremelywell, showing their knowledgeof adventure games to beconfi ned not only to those theyhad played.

A high degree of awarenessof what is going on in theadventure world was displayedby all of them, plus abackground of adventurehistory.

Among the general questionsasked, for example, were:"What was the tit le of BrianHowarth's first MysteriousAdventure, and for whichcomputer was it first released?"(Golden Baton; TRS-80) and:"What famous adventureprogram disk was once put inthe oven by the author's wife

REITIEWSGRANGE HILL

411.i i

YOU S E E A S H I F T Y M A N I N ALEATHER J A C K E T .' N E YLS O N. W AN T TO BUY SOME OF

T H I S ? 'THE MA N E R S Y O U A S M A LLP C E T I T E POWD ER .

,SLast year V G held a competit ion to find theAdventurer of 1986. Entries were divided into twoclasses, for UK and overseas readers. The overseasresults were announced in January and here are the UKresults. The winner, Paul Exley, also reviews Grange Hill.

Walkman confiscated duringmaths. The last t ime he had hisstereo confiscated it was stolenf rom the staff room by someswine. His mum was less thanpleased and now checks he hasthe new one every t ime he goeshome. Since Gonch isn't in themood to be killed by his mum

before it was complete, andwhat is the author's most recentt it le?" (Adventureland; •Fantastic Four)

Paul, our winner, came dto London to receive hisTrophy, and met Paul Coppine ,aand Matthew Woodley of the ' I fAdventure team.

After lunch, he went alowith Mat thew and PaulBoughton, C+ VG's DepuEditor, to visit Eistree Studios,where the popular BBC TVseries Grange Hill was fi lming.Grange Hill, the computergame, is being released byArgus Software,

Many thanks to the BBC, andto Dave Carlos, for makingPaul's visit possible.

The three named runners upin the compet it ion, which eachreceive a free s ix-monthsubscript ion to C-I-VG.

Meanwhile read Paul Exley'srev iew of Grange Hill.

he decides to break into theschool and steal it back. Hollo,his faithful sidekick, volunteersto help.

The game is supposed tocombine arcade and adventureelements but fortunately fastreactions are not needed as theonly arcade element is the useof a joystick to move Gonchthrough the school,

Objects can be picked up,dropped or used just as in anordinary adventure. Some oftheir uses are not immediatelyobvious. For example, thepaper plane is used to getmatches on the high wall.

Various characters f rom theseries also put in anappearance, usually as ahindrance. These includeImelda, Mr Griffiths, thecaretaker, and a drug pusher.When you try and talk to thepusher the program makes afeeble attempt at speech. If anyone knows what he says, sendme a postcard.

I now have a shock for all youfellow Commodore 64 owners.The graphics are inferior to theSpeccy version! This is not somuch an accolade for theSpectrum as crit icism of theCommodore version.

The sound won't give RobHubbard many sleepless nights,either. Fans of the series willimmediately recognise that thetune is NOT the theme of theseries.

The biggest problem with thegame though is not thegraphics, sound or even the lackof a game save opt ion — it's theamount of bugs in the program.It makes the CommodoreGauntlet seem bug-free incomparison. They range f romthe classic system crash to themore innovative walk ing on airand disappearing, to spellingmistakes and bad grammar.You'd think a game about aschool would at least havecorrect spelling.

Grange Hill had a lot ofpotent ial for becoming a goodgame but as an adventure itdoesn't work_ The text whichappears on some of thelocations can be quite amusing,which proves an old-fashionedadventure game would havebeen more suitable,

The bugs and a lack of a saveopt ion are unforgivable thesedays.IIP• VOCABULARYOw ATMOSPHEREIP. PERSONAL

P• VALUE

332

£1.95 this game is a steal.11.• VOCABAL AR If 71* ATMOSPHERE 7110 PERSONAL 8P. VALUE 10

E AS T S O UTH

°OU S T A N D B E F O R E T I D E N T R A N C E T O A D A N KI NNE L. T H E G RO UND A T Y O UR F E E T AP P E ARS

AMP A N L O OKT E I C K L E O F I CY W AT ER RUNS 0

OF T H E B s S . Y O U H E A R A F A I N T S O UNDI CH I X P L I C ABLY TRO UBLE S Y O U .

06- SUPPLIER: TARTANSOFTWARE MA1LORDER:61 BAILIE NORRIECRESENT, MONTROSESCOTLAND

Ok- MACHI NE: SPECTRUM00- PRI CE: L L 99I* REVI EWER: STEVE

Prince of Tynatal is anotheradventure which uses the triedand tested theme of evil villianstealing magical object toprotect kingdom. Prince mustfind and steal back object torestore order and goodfortune.

The story unfolds with youas the Prince of Tyndal, thecentral character to the plot.

SUPPLIER:MASTERTRONI CMACHI NE: CBM tot

lit• PRI CE: EL99OP REVI EWER: MA1THEW

What on earth is KoboyashiNaru? Well, to be specific it isthe final trial for those whowish to be like Keith andbecome an immortal.

It all starts off when you aresent by the Overlord Of All tothe Closed Chamber on theworld of Igor. In this chamberthere are four doors. One is atpresent closed, and the otherthree are the doors to tasks.

The doors are labelledKnowledge, Wisdom_ andUnderstanding, and byentering one of them you enterthe task. So with only yourwits to help you (a distinctdisadvantage to some of us)you start the adventure.

The game is played usingthe joystick or cursor keywith no input from the.

Being a princeobviously means

you are far tooeasy to recognise,

therefore you dressin the clothes of a

peasant makingdiscovery of your real

identity much more difficult bythe dark forces who would setout to destroy YOU

My first problem wasescaping from the walled city

particularly gained myinterest, was a pleasant littlecottage beside a woodlandglade.

All attempts to enter thisplace proved fruitless until Iremember a little politness andwalked right in.

A quick search inside soonrevealed some items which Ithought would come in usefullater on. but leaving thischarming place proved more

cul i c con

about freely. The answer as always was toescape over the city walls withthe help of a piece of rope.which although easily found,proved a lot harder to acquirethan seemed apparent.

One location which

keyboard. Entries are made byselecting one of 23 verb icons,and the text descriptionwindow at the bottom of thescreen. In the middle of thescreen is the picture frame.

For example. if you want tojump a pit, you first move thejoystick to highlight the JUMPicon, and press the button.

11

lIEITIEIITS

le li? I do,ust m

ou win)ugh

In fact a generousapplication of good old charmis required to convince a wholecrowd of them to do you agood turn. Otherwise you'llfind that all your efforts are invain.

To say any more would give

KOBOYAS IAThe verb has now beenselected, and the noun ischosen by joystick, in the sameway, from the text at thebottom O n pressing thebutton, the action is carriedout.

This all sounds a bitdifficult, but in fact it is veryeasy to master,and you soon

the game away, but for once.rent-a-crowd sure comes inuseful.

There are a fair number oflocations in the adventure, andmost of them must be visitedto complete the game.

In general, the puzzles arewell laid out, and usually quitelogical in their solution. (Iliked the touch where youmust be captured and thrownin a jail cell before you could

reminiscent of the early ScottAdams series of adventuresand what is more, at only

find yourself in total control.Koboyashi Nam is quite

interesting as a game. As aconcept it is not totallydifferent from Mastertronie'sZzzz, The storyline seems abit thin at first, and althoughthe game is difficult to startwith, it is worth persevering.At first, when you enter a newlocation, your eye moves tothe text description window,but this means you often missinformation scrolling in themessage window at the topthe screen.

The graphics are extremelybasic, and add little to theatmosphere, but they aredrawn instantly. For £1.99 thisis certainly worth looking at.Perhaps it is the future ofadventure games. Personally Ihope not.IP. VOCABULARY110. ATMOSPHEREOb PERSONAL

VALUE

7688

SUPPLIER. MELBOURNEHOUSEMACHI NE: SPECTRUM /AMSTRAD / CRNIPRICE: E7 .95 I 1:14.95 (CBMCASSETTE / DISKVERSIONSTESTED;SPECTRUMAMSTRAD / CHM

..;111.. REVI EWER: KEI TH

Well. it's here, and I ratherwish it wasn't! Shadows OfMordor is the second Lord ofThe Rings adventure, based onTolkien's epic The TwoTowers.

this game Frodo andm. whose roles you can

-ay, have travelled down the

river where they foundthemselves at the end of thefirst game. and are now on anisland in the middle of thelake, and secretly gone ontheir quest. which is to crossthe wastelands and the evilmountains surrounding thehomeland of their enemies.

Sam is equipped with allsorts of objects, the inevitablebackpack, greencloak. rope.matchbox—yes, the list isfamiliar. So off we set, mebeing Rod°, and Sam taggingalong. There weren't any bus

, stops of signposts around. soNee trudged from dreary ridgeto desolate plain, until wecame to the edge of a cliff-

Smeagol was a constant'sitor to our location, butcc there, had the habit ofcaking off into the bushesth alarming regularity. Whatearth he was up to in there Ie not to guess — I onlyow that when I tried tolow him, something very

pened on the

Spectrum and Amstrad, whilenothing happened on theCommodore. And I meannothing —I had to turn thecomputer off to regain controlof it. But I understand thishas been corrected.

Yes folks, it's written intriglish, that wonderfulAustralian parser that is soexciting because you neverquite know what it is going todo next.

It is said to understandcomplex sentences. but itseems you need a keyboardwith an Australian accent, forwhen! typed SAY TO SAM"GIVE ME 'THE SWORD" Igot a rather deranged SAMDOESN'T SEE ANY ME TOGIVE TO THE SMALLSWORD. On the other hand.asimple GIVE SWORD got methe sword.

The screen layout has beensimplified since Lord Of TheRings On C-64 and Spectrumyou get a blue single line bandat the top indicating which roleyou are currently playing (youcan swap between the twousing a BECOME command),a yellow four line commandand message window at thebottom, and the rest of thescreen is white and cal-Ties thenarrative.

On the Amstrad thecategories of text are difficultto distinguish between whenall lines are in use.

The locations descriptionsare said to be lengthy, but infact are rather short and drab.To make them appearverbose, they are bulked up

with fairly useless informationwhich is repeated ad nauseam.

If for example, Sam is withyou , you also gee Frodo cansee Sam. Being carried by Samare a beautiful small sword, amatchbox. a canvas backpack,a fine green cloak A n d ifyou open the backpack. thematchbox, or anything elsethat contains something, youget the contents of that thrownin, too. which makes for quitea kit of repetitive reading tomake sure you don't miss animportant part of the message.

The reponse times arebetter than those of the game'spredecessor. but even then,the Commodore version isvery sluggish, and all have anannoying delay after the replyhas been screened, beforecontrol is returned to theplayer with the prompt. Thisleads the fast typist into

inadevertantly entering manycommands which then gounrecognised because the firstfew words or characters werenot accepted as input.

Only the Commodoreversion has graphics, and theseare limited in number oncassette. These pictures arereasonable, although in noway exciting, and display iseffected by switching over to agraphics screen whilst the textresponse is in mid-flow. Theeffect, if you are not expectinga picture. can be quitestartling, and frustrating, too.

I found the game ratherboring, and put an end to it allwith a SAY TO SAM "KILLME WITH SWORD-. H eunderstood that all right.110 VOCABULARY 6lob ATMOSPHERE 5111.. PERSONAL 4

VALUE

Ow east* of a mutiav mat erhotemoKictk i s S U P Y6 0 1 1 r t a e a s t I N I P e e ds

eatt hushes

f A i r A i r ifCARTOON'S MOST ELUSIVE CHARACTER

HAS FINALLY BEEN TRAPPED.A„

'0-- •

11 AA%i's# I

• -ING4--- • •

p A M E Slikl ibk \

THE ARCADE SMASH KT MAT RECREATESTHE SPEED AND EXCITEMENT OF TIESCLASSIC ENCOUNTER

CBM64/128

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oung or old, whatever your ageeryone enjoys the antics of the

, nning Road Runner as he bafflesand bemuses poor Wile E C o yo t e .Or does h e l lThis is your a n t o ! really l dout as you take on the role of RoadRunner in this comic, all actionextravaganza that recreates thesenail biting chases and the fastmoving excitement to perfection.Speed through canyons and alongthe highways following the trail ofbirdseed left for you to feed on (i •this the first trick???) Dodge yourway round the onrushing truckskeeping an eye out for the perilousmines and feather ruffling, legbusting oil slicks. What dastardly!plans has the sleazy Wile E Coyotegot in store for you as he lurks inhiding, cowardly awaiting hismoment to enjoy a succulent roastof "Road Runnerand French Fries".We're sure you'll overcome all thedirty tricks he can throw at you withease, agility and grace and ahaughty "Beep Beep... O v e r c o m e

them that is if you've got nerves ofsteel, the reflexes of a wildcat anathe speed of the fastest birdon two legs, otherwise its sorry

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in which hore virtues, a

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Monty the Mole is Mill on the ran on his moat exciting and meth%to date, a whistle stop tour of the capitals of Europe, acquiring

just the local scenery on the way. With Interrnole and the localhot on his tail Monty must fill his booty hag with enough contreasures and carmen, to effect an escape to his dream

Muntos

AVIF WI N T Y/128 Amstrad T a p e

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Hey y ou! L o o k hear . G i m m e s om ea t te nt ion. N O W ! B ig R e d he r e a ga ina nd I'm in a m e a n m o o d s o don' t thinky our m oa ns , c om pla int s or whinge swill ge t a ny s y m pa t hy f r om m e . I ' v e ac om pla int of m y own — rust.

• Ever since your Novemberissue I have been wonderingabout making the Alien mask, butnever got round to it. Then again Iam not very good at that kind ofthing. So. I wondered it any werefor sale, if so how much wouldthey be?Sim WiIkinsonGrimsby• Sorry Sim, but the masksaren't for sale. The Alienmonster featured on C -s- VG'sNovember cover was speciallycommiss ioned. It cost aroundE250. Enough to make you sitdown suddenly, eh? Which Idid. On the mask. It's not verywell now,• This is the first time I havewritten to your magazine so I hopethat you will tolerate the fact thatmost of what I want to say haslittle to do with computers.

First of all, when will someonecreate a computer game wherethe graphics make you feel thatyou're really in the scenario.

Elite is one game that gives youthe feeling that you're really inspace, but what about walking onthe ground of another planet.entering buildings, entering andflying spaceships, and doing allthe sort of things that you'd dreamof doing if you were on anotherplanet. Mercenary when it isavailable for the Amstrad soundsvery promising, but when you areOutside a spaceship, you areapparently not armed with a handblaster. Explorer, which has justcome in, sounds like just the thing,except that the reviewers areunenthusiastic. I myself am notinterested in this game, if youhave to wait for the graphics tobuild up every time you turnround. A large scale version. leSwords n' Socery, would bewelcome. I think. Choir, probablymakes up for the things missing in

MerceRary, but you are not you inthe game, but a controller of arobot. Which brings me to thethings I want to say,

If the home computer can't helpyou bring all your dreams cometrue, then why not someonecreate a live game of yourdreams. I am talking about liveadventure games. or life role

playing games. TreasureTrap and its successorLab yrinthe are here forpeople who want todress up and enter aworld of actualexcitement andadventure. Butthose adventuresare the typepertaining toswords and

sorcery. When will someonecreate a live science fictionadventure game?

So. the people of Labyrinthe,and to anyone else with lots ofmoney, will someone pleasecreate a live science fictionadventure game. with laserpistols, alien soldiers, a maze withsix feet high walls, computers,corridors, rooms, a castle, etc? Aspace opera equivalent of theLabyrinth game?

Let me know if someone hasturned this idea into a reality

I echo C+ VG's reaction to theresponse to their Xeviouscompetition. Virtually all thespaceship paintingydrawingswere brilliant!

Myfavourite artistsinclude Chris Foss (howabout a C +VG illustration

iffiltite +We° 41 ( fi n e s31 -3Frf;11,fidan kme

eFeandao ecik-34ei

cover by Foss?) Tony Roberts andPeter ElsonPatrick LeeHells• Game graphics are improv ingall the time. Check out some ofthe Atari ST and Amigaadventures. Seeing is believing.As for live role playing games,they are becoming increasinglypopular. The high tech stylegames you like are hugelyexpensive to set up. Rememberthe feature we did a couple ofyears back on Planet Photon inAmerica? That's the type ofgame you'd love.

conti nued on pa ge 106

1114 ilb4

• Last issue Wayne asked peoplewho went to the PBM conventionto write, 50 I have. Yes, I was oneof the idiots who came miles andmiles from Lincolnshire just so wecould look clever and say: "Well, Iwent to the PBM convention inLondon."

he actual convention wasn'twhatrd expected nor anywhere asbig as I thought it would be but itwas a great day out and we hadlots of fun, We had decided beforewe went to spend five hours at theconvention, but when we arrived itlooked as though we had givenourselves four hours too many, butwe were wrong.

Talking to other players,watching live role playing, enteringcompetitions and collecting leafletshelped to fill our time qutie well.

But the most interesting thing(apart from reading a C+ VG whichI bought there) was talking to thepeople who run the PBM's I play.

These games are Vorcon Wars,games 78 and 91, It's A Crime,Crisis and The City.

This brings me to a point I'd liketo raise concerning PBM's now thatyou have your own PBM section.Why don't you leave half a page sopeople can leave messages and tryto contact other PBM'ers in thesame games as them.

If anyone out there is in the same

games as me in Vorcon Warsplease contact me.

I am going to give theconvention Bout of 10. I found itvery interesting and I shall certainlybe attempting to go again nextyear.Ldrnund HowardHorocastieLincs• Glad you enjoyed yourseiNt thePBM Convention Edmund! TheC V G team certainly had a goodtime.• I have been the proud owner ofa C64 since 1985. Before I got holdof this machine I had a Spectrum+.Now, I bought a Commodorebecause I am a so-called''simulation freak" and it seemedto me that the CBM would satisfymy needs better.

My question is if you couldsatisfy my need a little too. I thinkthere is too few flight simulationreviews in C + VG. Have you forinstance given a review on theexclusive simulation JET? After allthis brain breaking complaining Iwill give you a piece of advice.Why don't you make a section forsimulation only, in your magaLine— similar to the adventure section.I do believe that there are a lot ofpeople who are intersted in flightsimulation beside me.Thomas BuskopNorway• Where have you been? We

reviewed let a longlong time ago andreckoned it wasreally tooexpensive for whatit was.• Being agrandmother withfour grown 'up'children and fourgrandchildren, Ithought youwould like tohear from me,Not all readersof C+VG are'kids'.

I am a verykeenadventurer buthave recentlystarted playingrole-playing

games.I saw Phantasie advertised and

ordered it for my sons birthdaypresent just before Christmas —here starts another US Gold saga.

Strategic Plus Software rushed itto me before his birthday despitethe Christmas rush — only to find ithad no Dungeons as the back ofthe disk was blank. As soon asChristmas was over I sent foranother copy, as by then I had builtup quite a formidable party.Strategic Plus Software tested alltheir disks out to find none hadDungeons. Then after about twomonths they got copies withDungeons and sent me the firstone! With great excitement Istarted to play it — my sons weremore interested in solving Bard'sTale.

Imagine my horror when itloaded and I went into the firstDungeon only to have it crashwhen I came out! After that itcrashed time and timeagain. So, in desperation Iasked Strategic PlusSoftware if they had anAmerican copy — theyhadn't but said ifI sent in my twofaultydiskstheywouldget one.I nowhave anAmeric-an copywhichplaysperfectlyand is sogoodmy sonshavefinishedBard'sTale and arenow engrossedin Phantasie!

I know this is probably too longto print but please mention howgood Strategic Plus Software havebeen in trying to rectify the badmistakes made by US Gold — I'vejust order the US Gold edition ofPhantasie II what's the betting thatit doesn't work!

rittite +1Adeo go-mes30 -32.Ponintddon timeeeimdakt ac1r3tof

Christine TaylorBrecon• I must say you've got a lotmore patience than me. I'dwould have asked for mymoney back long before.Let's hope that PhantasieII is complete when youget it. How about it USGold?!

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6,75 Sailing 5 . 9 5 Super Soccer 6,95Mario Bros 5.95 Krakout 5 . 9 5 Auf Wader. Monty DI 7.95Mercenary 7.95 Grange HIS ..........7 . 9 5 Pulsator _ 6.955 Star Games II 7.95 Gun Manner .. . . . 5 . 9 5 Star Rader II D/ .7.95Dr Livingston 6.95 Into Eagles Nest . . 6 . 9 5 Head Over Heels . 6.95

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Arkhon Manner 6.95 Hydrotool.. 5 . 9 5 into Eagle s Nest 03 6,95Super Soccer 5.95 Indoor Games__ .. 6 . 9 5 IJ S.A,A.F. disk only 25.95Wiz 5.95 Bubbler 6 4-S Metrocross DI ........... 7.95I 0 6.95 Garfield . 5.95 B9 Sleaze ................ 1.95Sam Cruise 5 . 9 5 . 5.95 Brimstone Disk only 20.95Gauntlet . . . . , . . . 5.95 Star Raider II . 7.95 R.D F. 1 985 dk only 20.95Metrocross 6.95 Head over HiselS., ., ... . Toy Shop disk only 37.50Big Sleaze ....„ 7.95 lCRL1 Image System 19.95 Print Shop diSk only 34.95Bombtack Two 5.95 Renegade . . . . . - ...... - 5.95 Ace of Aces DI 7.50Filth Quadrant ..... .......5.95 Icon Graphics 1 0 . 9 5 Fifth Quadrant 03 6.95Shadows of Mordor 5.95 Vulcan .. „. ......... 7 4 5 Born t

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7.50Top Gun 5.95 Death or Glory ...........6.96 lkon . . . . . . . . . . . . . 7.50ikan Warriors 5,95 Express Raider__ ., . 6,95 Lam Ninia ........ ...........7.95World Games 6

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F A Cup '87 .............5.95 World Games ............ 7.50Throne of Fire 6.95 COMMODORE 64 Shadows Cl Mordor DI 6_95Scorpion 6.95 Eagles 03 .... ...... ,, , 6 .9 5 SAS Strikelorce 6.75Noe. Games 4 7.95 Gauntlet ... ..... ...., .. 7 . 5 0 Death or Glory .6.95Samurai Trilogy 5.95 Blitz Krieg (31......, ......,7 .50 The Double 8.95Last Nina 7.95 Destroyer Disk Only 1 2 .5 0 Scorpion „ 6.95Nemesis 595 Army Moves . , 6.95 Delta DI 7.95Tai-Pan 5.95 Mao Max 6 .

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Inspector Gadget 7,95 Quartet DI 7 . 9 5 Arke0Old .„ 6,95I g o r MISSIOn 7.95 Endure Races 01 7 . 9 5 The Detective . 6.95

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y es. this is what you haveALL been waiting for_The April competition

results. Before I tell you whowon what, I would like to thankeverybody who enterd and canassure you that every letter wasread by yours truly. I promiseyou that all those nice commentsyou write won't go to my head.Honest!

It was nice to see that there issuch an interest in PBM amongC+ VG's readers. I have listenedto your comments and havetaken most of them on board.However. I like hearing whatYOU want from the PBMcolumn so keep those letterscoming in!! Now for the results:

It was obvious from the mailreceived that MichaelNloorcock's Uric of Melnibonewas the most popular fantasy

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Another bumper bundle to get through this month,with two games to review, and the April competitionresults to be announced plus your letters. So let's getto it!

hero, so I chose a couple ofpeople for that reason aloneThe full list is shown below:Jerard Ross. Inverness— AkienDrum: Darren Archer, Essex —Thor:J. Rich, London — KingArthus; Matthew Skidmore.Halesowen — Fide: Sell-Louglin-McHugh, Ramsgate —Eiric: Paul McDonnell, Byker —Eric; Greg Conway, Essex —Repton; lain Clement.Basingstoke — ThomasCovenant: Steve Saunders,Mansfield R o b i n Hood; GuyRoppa, London — Frodo.

I'm going to start up in thisgame soon, so watch out!

A popular competition this_ Thefull name of the person who ledthe Prussian forces which tookpart in the Napoleonic war was:Fedmarschall Gebhardleberecht Furst Von Blucher.The winners are: John Perkins,Jack Leese, Duncan Armour,

FURTHER INTO FANTASY

You could have named anythree of the following six wivesof Henry VIII's to stand achance of winning thiscompetition: Anne Boleyn,Anne of Cleeves. Catherine ofAragon. Catherine Howard,Catherine Parr or JaneSeymore.

The ten winners are: SusanRoams. Berks. Aengus Stewart.KillYeagh, Co Down; EdwardRobinson, Limerick; AnthonyWilson. North Bransholme;Alan Wheatley. Banffshire:Philip Walace. Newport: GarethJohn. Trevor; Bill W'ernham,invernesshire; David Walker,Oxford; Mark O'Mahony,Bantry, Co Cork.

I already play this game and infact I'm number one at themoment. So again, be careful, asmy character is evil incarnateand has already demolished atown! All the winners' namesand addresses have been sent offand should have heardsomething by the time they readthis. Also the ten people whoget a free start up in A Es willbe notified by Legend shards.

REVIEW: KINGS OF STEEL

I ha% e been inundated withrequests to review a PBMwargame so this issue I amlooking at Sloth Enterprise'sKings Of Steel.

Kings Of Steel is a gamesmaster moderated, roleplayingwargame,

Only twelve playersparticipate in a game at once.The game lasts either twelve orthirteen turns, one per month orone per every three weeks, overthe period of a year. It ispossible for you to participate inmore than one game at once ifvou wish.

The aim of the game is tobecome the number one playerand therefore win the game.Background;For many aeons, thecontinent of Arcanahas been governed byHis Imperial Majesty, Th

Overloard of the World — athoroughly nasty piece of work— via his armies. the BlackstarLegions plus other localauxiliaries.

The Overlord carried out apolicy of ruthless expansionwhich resulted in the freepeoples of the world beingscattered around the fringes ofthe continent, littering the swampsand the foothills, leaderless andwithout hope. The prospect forrevenge or retribution seemedremote indeed.

However, news has reachedyou of the Kin-war. It seemsthat the overlord's mightyempire has grown decadent anddecayed due to its enormouswealth and power. Rumoursspeak of a huge civil war that hasdrained the Overlord and hisarmies of much of their powerand mighty strength.

Finally these rumours areconfirmed and it seems thattreachery and desertion are rifeamongst the Blackstar Legions.No longer do armies of evilroam the country, maiming andkilling innocent tolk. No longerdo powerful wargalleys bringadditional troops across thestraights.

The fortified city ofBlackgate, the Overlord'scapital and focus of his power onArcana, is the only place wherethe elite legions are still loyal tothe throne.

There are also his fanaticalStarcult Priests who have swornto fight to the death defendingthe city,

As the time now seems rightto strike a blow for freedom, thefree people have gatheredtogether in a last ditch attemptto make war on the evil forcesthat rule this land. Magiks arebeing called upon. alliessummoned, ancient artifactsuncovered and leadersappointed to take their peopleto glory.

You are one of these leaders!Can you set your people free?

'DOZER --•••••

,

••••• •- •

SONICDRILLEXCAVATOR

Game mechanics:The first thing you will noticewhen you send away for yourstart up pack is that you get alarge black and white map,which is a bit crude, divided upinto over 100 small areas. withtwelve larger countriessurrounding the borders.

You will be allocated one ofthese countries. The othereleven go to the other players.

The rule book, is set out in abasic way and has no artworkapart from the excellent drawingby Dan Malone, of PalaceSoftware fame, on the cover.

I found that it takes a coupleof reads to fully understand therules. However. I feel thatexperienced viargamers will findit simple to understand as therules are not that complex.

You will also be sent a sheetthat will tell you your country,its secret aims, the power of thearmy you have under yourcontrol, your generals and theirrank, the monsters you havemanaged to hire plus how andwhere your reinforcements willarrive.

It is VITALLYIMPORTANT that you do notlose this sheet, as it must bereturned to the games master atthe end of the game.

You are also sent a sheetshowing the names and.addresses of the other playerstaking part and the armies theycontrol,

Your army is divided up intothree troop types. which are:heavy infantry (HI); lightinfantry (LI); Cavalry (C) andyou are told how many of eachyou have under your command.

You then divide them up intothree armies as you wish, theonly restriction being that youmust put your generals in chargeof the armies and these can onlycommand a set unmber oftroops.

Troops are allocated to eitheryour left flank, centre, rightflank or reserve.

Once this is done you thenallocate your monsters to each

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army and you are ready to dobattle. Your armies can begin tomarch from anywhere withinyour countries border.

There are one or two otherimportant points that I shouldmention as well before you setoff,

All the smaller areas on themap all have names and figuresafter them as follows: Rar ( I0-2). The name is naturally thename of the area you are movingthrough, but the figures are yourVICTORY FONTS and yourDIPLOMACY PONT'S.

Victory points represent theeconomic and political value ofthe area and is used todetermine how well you areperforming in the game.

There is a monthly report inthe shape of a newsheet whichshows you where you are placedout of the twelve playersparticipating in the game.

WAYNE'S WONDER OFFER

Yes, once again you can playPBM at a reduced price. SlothEnterprises has very kindlyagreed that all CA- VG readerswho write to me at the magazineenclosing the picture of me onpage I l l , can have aREDUCED start up in Kings ofSteel for £4.00 instead of theusual fei.00! and FREE TURNworth 12.00. All cheques, P/o'sto be made payable to SlothEnterprises. Get writing!

Shattered Worlds is a newcomputerised science fictionPBM. I have seen the advancecopy of the rulebook and itlooks very interesting. You playthe leader of a group of peoplewho inhabit the planet Flindar.which is totally disrupted when arogue planatoid calledPhosphoL ripped loose from thedepths of space by someunknown cosmic distrubance.starts orbiting around your

GIRO TANK

worldThis This has had disasterous

results. Tidal waves sweep theworld, gravity changes,earthquakes rip the land apartand I won't even mention whatthe volcanoes do!

Most of the populationperished, but you survived. Youstudied the approach ofPhosphor and took measures toensure you lived.

You have a vast floatingmachine called a Tetralith whichwill provide you and yourfollowers with a form oftransport as well as place to eat.sleep and store some of thetanks. armoured fightingvehicles and scout walkers youhave control of.

However, you need a powercrystal called Promethite tokeep all these running and it isquite rare.

Set up usually costs 0,00 butCi-VG readers can get involvedfor LESS THAN HALFPRICE.

Yes, write into me vvith thelogo at the top of page 111together with £2.00 for a set up.rulebook, a large map and twofree turns!!

All cheques. P/Os to be madepayable to Jade Games. Furtherturns, including postage are areasonable c1.50.

Paul Hartmann from Dordrecht.Holland has written in and hewants me to point out to allDutch C+VG readers that hiscompany. Fantasia Arena areone of the first PBM companiesto be set up in Holland and thatthey run two computerw.Sloth Enterprises have also

started naming a computerisedAmerican football PBM game,called Gatneplan. I will bebringing you a full report on thisgame in the near future as I aminvolved in playtesting it atpresent.

However, I have TEN serup's. rulebooks and two free

_

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moderated PBM games whichare entirely written in Dutch.They are both set in the futureand are basically strategy games.The address to write to is:Fantasia Arena, V. Bassenstratt118, 3067 ND Rotterdam.Holland. Phone 0104215454.There you go Paul! Hope allgoes well.

Norbert Widmann fromNlaisach. West Germany asks ifit is possible for a West Germanplayer to send his turns on timein a fixed deadline game.

The answer is both yes andno! If you join a computermoderated game and thedeadline is under ten days,knowing a bit about most postalservices over the world, 1 wouldsay no.

Nonni Karhu from Pantane.Finland asked if it was possibleto play games from Finland,what kind of game wouldrecommend and how does hepay. amongst other things.

Well louni. Yes you can playPBM fom Finland. In fact youcan play from anywhere in theworld that has a mail service andreasonable censors!!David Edwards wants me to givedetails of the PBMPA. WellDavid, the organisation isundergoing a major re-vamp aswe have just been sponsored bya large Government body.To get new people interested,

we are putting together abooklet which will be called ThePBMPA Guide so PBM. It willcover all aspects of postalgaming and will be given awayto any PBM'er who asks for it.

That's all for this month. Mayyour postman never Lire, nomatter were you are!

turns to giveaway FREE to theEIREST ten people who canname the 1984 Superbowlwinners!! This is YOURCHANCE TO SEE l Y O UCAN COACH A TEAM TOWIN 'ME S u p e r-b o w l ! W r i t e

your answer on a postcardplease and send it to me at

TE TRALITHBASE 1

TOE COIN-OP SENSATION FROM DATA EAST...

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James Claveil, comes TAIPAN and a terrific new

game packed with action andstunning graphics. TAP PAN is theexciting story of a man and anisland, Become Dirk Struan - apirate, a smuggler, a manipulator of men achieving richesbeyond imagination. Enter a world of blood, sin, treachery,conspiracy and murder - a game of Grand entertainment!

Authors or hla 'I Blockbuster,

Batman, Jon Raman and BernieDrummond present 'Head Met it

Ffi tiliS• - H i! My name's Mr. Head. Some

say I'm the one with the brains but I don'tthink my flat footed friend would agreerm a real sharp shooter, but without mypal W. Heels ICI get nowhere fast • .. orslow, I can jump like a flea and even glide but Heels is the DaleyThompson of the two of us - he's FAST Together, if we can findother, we really do make an awesome twosome, and that's the onlywe can Overcome the emperor Btacktooth.

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I t o o k on the Mutants knowing ii armed to the teeth with m issitorpedoes and more I cou ldchoose where I wanted to right M o wcould I lose? M o w DID I lo se-7 I ' v enever seen anything like it t h e y cameat m e In d roves. in swirling gases, info rm s spinning a deadly gossamer andthere were more to come I Know nowthat one fo rm of Mutant will never escapea well planned pattern o f (n ines. I t 's justthe beginning b u t / m u st build the u lt ima t or K V & be rid

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Ow hot from the arcadescomes Nintendo's MarioBros for your hometers featuring Fireballs,

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grips this month with System 3's TheLast N in ia and Hewson's Zynaps toname but two.

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Believe it or not, it's been around 18 months since word of System3's The Last Nizlia was first heard. Now, at last, the Commodore 64version of the game is due out in the shops in May. As you can seeit's another martial arts extravaganza but, hope System 3, one withsomething extra to make it stand out from its many rivals.

The added ingredient this time is that the Ninja must explorecomplex mazes, searching, for food, weapons, visiting shrines forguidance as to which objects must be collected to complete thelevel. These will include various items such as a flower, glove. Andall the time there are the Ninja warriors to do battle with plus extrahazards such as fire-breathing dragons and tricky swamps. Theultimate aim is for the Ninja to find the secret scrolls of the Ninjawhich are hidden in a palace.

The Last Ninja will be a multi-load game because of its size. Thefirst four levels have 25 screens each and the last two levels 15screens each. The movement of the Nirkja is really impressive as arethe exotic backgrounds. It may be an unfair comparison but itlooks like The Last Ninja could be the game Fist II should havebeen. They both combine fight action with exploration. Early signsare that Ninja should be triumphant.

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Hi! We at Colony 7 are about to invade Hades Nebula to save the world. Weneed your help, so we are using our beam-back-through-time-and-up-to-the-present machine to get you to Colony 7. Then were going to press you into thecramped cockpit of a Terran fighter and tell you: "Hit the fire button trooper andget weaving!"

Nexus will be launching the Commodore version of Hades Nebula, a fastmoving shoot-em-up from Paranoid Software on April 30th. Price E9.95.Spectrum and Atari ST versions will follow on May 21st, priced at E7.95 and09.95 respectively.

Hades Nebula features music by Ben Baiglish on the Commodore and funnylittle blips on Spectrum. John Brozovski wrote the sounds for the ST.

Hades is a vertical shoot-'em-up. The player progresses by blasting thearmed hordes of the Emperor Hades. Along the way he collects pods whichconfer Improved speed, weapons and delensive equipment on his ship. TheSpectrum version also features double parallax scrolling — whatever that is.

The Commodore ones show an Hadian battle cruiser and a factory asteroidThe Spectrum shots show two different mining and defence installations.

11•111111111

Two of Microprose's most suc-cessful flight-sims are winging theirway to the Spectrum. Guns hip,the helicopter spectacular whichwas Game of the Month in C+VG'sApril issue, and the classic F-1 6Strike Eagle. Simulation fansshould watch the skies — and thepages of C+VG for more news.

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Hewson heads out into space again

I twi th Zynaps, with more than 4150

screens of scrolling blast 'em up. s e t among asteroid storms, killer

aliens, rockets and crafty tricks.The aim is to escape the captivity ofan alien stronghold using discardedweaponry and hyperspace units.

The game is , apparently, pr e-sented in comic book format with

chapters and episodes. Hewson'shave certainly lined up the talentfor this release — out In June —Domonic Robinson, the man behindthe brilliant conversion of Uridiumto the Spectrum and John Cum-ming, who converted Steve Crow'sFirelord to the Spectrum.

And add to that the talents ofRanaRama programmer Steve Tur-ner who will be responsible for the

. music. Zynaps will be out on Spec-

1,trum (E7.95), Commodore (E8.95

• cassette/C12.95 disk), Amstrad(C8.95 cassettetE14.95 disk).

%OR is a maze game lor I l k, W i t l i m nlogotron reviewed i n this issue o r

c +VG. Well here's XOR Puzzle Desig-ner which will — guess what? — allowyou to design new mazes. The packageage will consist of a program andmanual. The disc will contain aPuzzle Designer and Icon De-signer plus a sample icon setand a completed mazewith a replay facility.The XOR Puzzle De-signer will run onthe BBC Microon 5.25" disconly, pr ic e£14.95.

C O M M O D O R E CASSETTE f . .8 .95 - C O M M O D O R E DISK 6 1 4 . 9 5 - SPECTRUM £ 7 9 5

• A n y o n e in t e re s t e d i ngames o f all kinds and u t ili-ties fo r the CBM64, IBM PC,Apple I le , . A mig a , TRS-80and C128. Especially in Ger-many, Ho l la n d , I t a ly , P o -land, England, Asia and Au-stralia — must write English— please write to:Stephen V Bug,*PO Box 1997East HamptonNY 11937United States.

• Here is a 16-year-old War-gamer wh o o wn s a C8M64but not so many wargamesas he wo u ld like to have. I fthere is anybody who wou ldlike to contact me writ e to -day. I a m a lso in to FrankieGoes to Ho llywood.Jukka KauppinenSankarinkatu 9 as 174100 IISALMIFinland.

• I am a French student andI wo u ld l ike t o correspondwith C-i-VG readers. I d o n ' thave very good English but Ihope y o u w i l l b e a b le t ounderstand me. I have a lo tof French news, etc. I o wnan A t a r i 130XE a n d A t a r i520STF w i t h p r i n t e r a n dAmstrad CPC6128,CANES Emmanuel5 residence du je de ma il34450 OASFrance.

• I represent a large groupof Atari users whose club isbased in Ne w Zealand. Penpals a re required f ro m a n ypart o f the wo r ld t o swa p

games, in formation and tipson programming. Any userswelcome including 400, 800,XL, SE, ST owners with tapedeck o r d isk d rive . Pleasesend letters to:Wayne What ford36 Grandview RoadHamiltonNew Zealand,

• A r e t h e re a n y g o o d -looking g irls out there ages15-16. I f there are I am sureyou w i l l e n jo y b e in g t h epenfriend o f a 15-year-o ldAtari ST owner. Apart f ro mcomputers I l i k e a th le t icsand music e s p e c i a l l y BonJovi. I d o n ' t m i n d i f yo udon't o wn a n A ta ri — I ' msure w e ca n s t i l l h a ve agood chat.Simon JervisNottingham.

• I a m a 17-year-o ld C1 6owner w h o wo u ld l i ke t oswap hints, pokes, etc. I amlooking f o r pen p a ls o f a llages and anywhe re in th eworld w h o w o u l d l i k e t owrite a n d b e m y p e n pa l.Please enclose list of gamesand o th e r in fo rma t ion . A l lletters answered.D L FoxMiddlesex.

• Hi, I own a CBM128, and Iwould like to write to C64 or128 owners from around theworld. I wa n t to swap tips,etc. I a lso like Jean-Miche lJarre, G ro o t h e Wa n d e re rand Rooney Matthews (Th .Ages 14+ please. Interested.Dave SeftonHarrogate.

• I a m looking f o r a pen -friend wh o can g ive me in -formation o n u p c o m i n ggames f o r t h e A m s t r a dCPC464. As I live in Australiait takes t ime fo r in formationto reach us. I a m hoping tobe able to write to someonebetween the ages of 11 and16 — preferab ly f ro m Eng-land.Bryan Wood6 Gellibrand StreetWilliamstown 3016VictoriaAustralia.

• I am a 13-year-old BBC Bowner wh o is looking fo r amale/female p e n p a l t oswap g a m e s , t i p s a n dpokes. S o i f y o u h a v e a40/80 o r just a 40 track d iskdrive write to:David JarvieBishopbriggs

• Hi, out there, my name isKatherine O n g . I a m i n -terested to have pen pals inany p a r t o f t h e un ive rse .Any age wo u ld n o t ma t te rand I don't mind if you don'town a co mp u t e r. I f i n -terested get scribbling to:Katherine OngPO Box 314Bandor Seri BegawanBruneiDa russalam

• I am a 19-year-old Amigauser who would like to get intouch wi t h ma le o r femaleAmiga users, with a view toswapping magazines, hints,tips and, o f course, letters.

I h a v e h a d m y A mi g a

512kl with twin drives an anEpsom FX-80 printer for aweek and it s the mach ine Ihave a lways wanted, and Iam m a i n l y in te re ste d i nDesk T o p P u b l i s h i n g ,Graphics a n d lo ve a g o o dgame.

Please get in touch.Richard ClaftonLeeds.

• I am 15 years old and I amlooking for a pen pal. I own aSpectrum 4 8 a n d I e n jo ymost games, of which I haveabout 70. I wou ld like to getin touch with any Spectrumuser aged 14-17, ma le o rfemale. M y o th e r hobb iesare tab le tennis, da rts andcanoeing.Nicholas StarbuckLondon_

• I am a 16-year-old Turkishboy and I have a CPCV6128plus a cassette u n it and aDMP 200. I wo u ld l ike t oshare id e a s , in f o rma t io n ,hints and tips. I have a greatcollection. A ll le tters wil l beanswered. If your interested,please write to:Zafer OnatKucukbebek deresi sokNo: 15/2 Bebek 80810IstanbulTurkey.

• I a m a 15-year-o ld b o ywith a BBC Micro, I am look-ing fo r a g irl pen pal aboutthe same age f rom abroad. Ihave over 100 games.Michael McCarthyBirmingham.

• - •* . m ". • •-• • • • • .•••••

ARK ANOID -THE BLOCK BUSTSCREEN AFTERSCREEN OF ONE Oi•THE MOSTADDICTIVE ARCADEGAMES EVER! IT'STRUE TO THEORIGINAL WITHSHARP GRAPHICSAND PLAY FEATURESSUCH AS LAZERS,CATCH AND HOLD,ELONGATOR ANDMUCH, MUCHMORE THIS ISARKANOID - THEREAL. THING E795

1986 KONAtvlAPKANOU Licensed from Ta t o Cad .1986Saeen ohms taken from venous computer Formats

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MAGMA X P R O * 1 E 5GET E f ' J PMEA• 3 EPOWER TO STANOOfl ETING YOUR TASK .7.-r) • AND LIGHTNING ,,-,

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IODCKE8-95 AMSTRAD E8-95 KONAMI'S COIN-OP HITS E9-95 - ALL FORMATS MAG Mc; • G o l l e Desicr Nitctibutsu,RMY MOVES 1987 Game Design Dinamie.

M A C H E S T E R • M 2 5 N S • T E L E P H O N E 0 6 1 8 3 4 3 9 3 T F I P Y A A 0 0 7 7

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There are mosses of new coin-opcomputer game conversions tolook forward to over the comingmonths — and C+ VG has beendoing o spot of digging to come upwith this incredible list of coin-opconversions coming YOUR waysoon

To start off with — here's somered hot news — British Telecom's

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software arm, Firebird Softwarehas lust got the licenses to convertTalieS Flying Shark and that oldfavourite Bubble Bobble to hornecomputers.

Flying Shark is built on the linesof 1942, in fact, it looks almostexactly the some. You control asmall plane and have to wipe outthe combined land, air and seaforces of the invading enemy.Squadrons of fighter planes, tanks,air craft comers and motorlaunches equipped with rocketsare lust a few of the forces you'llcome up against. Great skill isrequired to gel through ecK-hattack unscathed and the actiondoesn't let up for a minute.

Bubble Bobble is o cute garand has proved a best seller . hearcades. As the name suggeststhere ore loads of bubbles in thegame which you have to choseand destroy. Occasionally, fruitdrops when the bubbles have beenburst — swoop down and collectthese for extra points. Thecharacters ore all rather sweet —even the baddies whir h have to be

destroyed on each level_ The lettersEXTEND pop up from time totime and must be collected beforethey disappear for additionalbonuses_ Bubble Bobble will makea great little conversion with itshectic action, highly colouredgraphics and its many screens —about 100 in all.

Activision has five exciting new

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lodes under conversion, and I'mparticularly looking forward to ?Rampoge and Super Sprint

Rampage is one of the funniest •games I've seen in months. It's agood, clean cartoon fun, whereyou take the port of Godzilki, KingKong or Wolf Mon in a grandsmashing down of all theskyscrapers in a multitude ofAmerican cities. The characterslook comically ferocious and youcan have as much fun punchingyour team males as knocking downthe buildings_

Super Sprint from Atari is anextremely popular racing game,involving some neat graphics andsome nifty driving to be first to thechequered flag before the othercompetitors. Each track isportrayed in 2D on one screen,unusual when so many gameshave tracks which scroll before youPate Positkin-style.

Sego's Quartet appeared hot onGauntlet's heels and is a lourplayer game in much the samemould. However, instead of amaze, you've got to guide your

character through a series ofscreens, shooting all the buddiesand collecting a key which opensthe door to the next level.

Wonder Boy is also from Segaand is a cute lithe game where youpkiy the hero whose mission is torescue his girlfriend. She, of course,is being held captive and you'vegot to shoot and dodge your waythrough a huge number of screensto find her. Hazards include snails,Frogs, spiders and boulders. There'sarmour to collect, a helpful fairysmooths your path and oskateboard speeds things up a bit.

Now that Konami is doing itsown arcade conversions, you conexpect to see Jackal, Salamanderand &Tzar on your computersoon. Jackal is a Rambo-style wargame, though this time you're in aeep and your mission is to rescuePOWs and take them to the safetyof on allied landing strip where achopper waits. Bombing rindshooting ore the order of the dayand the pace is very lost.

Salamander is like Nemesis,which is in turn based on Defender,That is to say it's one of the mostpopular games I've come across.The graphics and assortedmonsters ore fantastic, the action issuper lost and there are masses of

so

screens to blast your way through.Salamander has to be one of thebest shoot-'em-ups around.

Gryzor is another shoot 'ere upin Rambo style — one man againstthe enemy. Lots of tricky screens tonegotiate, often with the oddsagainst you coming Out olive attheir highest.

Section Zs a Capcom gameand Alligata has got the license It'srather like Nemesis in that you flyfrom left to right down o corridorzopping the buddies. Only this timeyou haven't the protection of aspace ship and if your et pock fails

well you could be in for abumpy landing.

Domed( has got the license toconvert the Star Wars trilogy fromAtari. Star Wars, The EmpireStrikes Bock and the Return of theJedi ore the three famous titles.

U.S. Gold has three titles —Metro Cross from Nomco, IndianaJones and Rood Runner, both fromAtari.

Metro Cross involves a mod ridethrough a city where half the roodsare collapsed.

Indiana Jones follows the filmfaithfully over four screens ofrescuing captive children from theevil Thugees, a hair raising chose inthe mine carts through the Thugeemines, retrieving the stone ofSonkara from the Goddess ofDeath and finally escaping over arickety rope bridge.

Rood Runner has gal to be oneof my all time favourites, mainlybecause it's so like the cartoon. Youplay Road Runner in his manicdice-with-death attempts to get thebetter of Wile E Coyote. The trapslaid for the stupid bird are allhair-brained

r r r 0Not content with the FREE Arcade ActionHandbook, C VG's Clare Edgeley bringsyou her regular AA column. This monthshe checks out coin-op conversions,reveals where you can see the latest gamesfor yourself and gets to grips with Exerizer.

ELECTROCOIN

1. Out Run Sega2. Rolling Thunder Atari3. Soldier of Light Technos4. Nemesis

Konamil5. American Soccer Univers6. Bubble Bobble Taito7. Side Arms Capcom8. Kick and Run Took)9. Flying Shark Taito

10. Bermuda Triangle SNK

The only place in London whereyou con guarantee seeing ALL thelatest coin•ops under one roof isCasino in Tottenham Court Road,owned by John Stergides ofElectrocoin_

John's arcade is a small butimportont port of one of the largestvideo games monufactuerers in theUK. It acts as a testing site for all thenew coin-ops that are importedinto the country by Electtocoin,And whether you see these gamesin arcades all round the country,depends to o great extent on howpopular they ore with gamesplayers at Casino.

Electracoin storted in a verysrnoll way back in 1976 whenJohn and his partner, JohnCollinson, imported the first Pongboards. It wasn't easy at first. Withno backing ond o degree inelectronics — the two Johnsdithered for two days decidingwhether they could afford the£250 to buy their first KB — theprinted circuit board which storesthe arcade game.

The nit. st worry was whetherthey could afford three boards,ond then five boards. But withinthree months Electrocoin wasimporting 50 boards a week.

A dec..' with Universal, creatorsof Mr Do, to distribute andproduce their games under lecensewas the first major turning point,and from that date, os JohnStergides says: 'We've neverlooked back!

Electrlcoin started to design anddevelop their aim games. Now itdesigns cabinets too, and octs asdistributors for no less than 12coin-op manufocturers in Europe,the States and Japan.

These include such big namesBally, Midway, Nintendo,Capcom, Universal, Taito,!rem and SNK.

Now Electrocoin developssoftware in its R&Dpmmises inLondon, and monuraeures thehardware in a huge complex inCardiff. So if you fonc-, a h a t somegames which orel- nd newimports, nip along to Casino —lust opposite Habitat in TottenhamCourt Road. But remember, that it isthe policy of oil West End arcadesthat NO person under the age of18, even if accompanied by onadult, is allowed into the arcades.

EXERIZERExerizer from Joleco is o weirdmish- mash of ideas from bestsellers of the past — the dragonshove been borrowed from SpaceHomier, and there are manyscenes reminiscent of that goldenoldie, Space Invaders.

Evenzer is very much a shootem up. Your croft sits at the bottomof the scren, blasting away at omultitude of mutants which swirl,twist and drop from the lop of thescreen.

It's not always a good idea tostay at the bottom though. In thecase of the dragons, move halfway up the screen when they firstappear, and only retreat to yourbase line when it becomesnecessary.

The dragons are the first toattack, and though they are not aspretty and well drown as those inSpace Horner, they act in much thesome way, undulating anduncoiling from a dot in thedistance, until they fill the wholescreen.

Great wriggling monsters, eachwith a female rider perchedprecariously just behind the head.

Five direct hits on the head areneeded before they ore killed —not a difficult task, you soon learnthat blasting away at the armouredbody is a waste of time.

At Iasi the dragon disappears,leaving behind a POW symbolwhich must be collected for powerpoints.

Power points mean more bulletsand greater speed to your rathersluggish craft So pick them upwhenever you con_ Havingincreased your speed a fractionnow turn your attention to thednzigonless rider who comestumbling towards you, she must beshot before she reaches thebottom.

No time to think, the nextdragon is already a fast growingspeck in the distance, only this timeit caries two riders and the oneafter that carries three.

You've 9ot to be fast on thefirebutton in this game. And if yourcraft is sluggish through lack ofpower you don't stand a chance inbell.

Once the dragons have beendisposed of you come to a SpaceInvaders type screen with rows ofaliens at the top firing deadly fruit,bombs and bullets at you. Aliensbreak ranks and come swoopingdown for the kill, get these quickly

before they grow too large to bedealt with easily.

More Space Invader typescreens follow, each more difficultto clear than the last, flyingmeteroite showers, looking likeclouds of popcorn next bombardyour overworked croft and thenyou're back to a huge rock-likedragon with wings ond the now

compulsory female rider. Onceagain — go for its head.

The grophics ore colourful andset against a block backdropspotted with thousands of brightlycoloured dots. However, thoughthey aren't particularlysophisticated the game does offera fast and relatively addictiveshoot 'em up.

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• This list is compiled with the help of one arcade in London'sWest End, and is not necessarily the case country-wide. T h a n k sto John Stergides of Electrocoin.

JAPAN has a word for the

BASEBALL It's the mostrealistic baseball game

outside of a ballparki

HOGAN•S ALLEY Use yourZapper light gun to shoot

the gangsters.

,

CLU CLU LANDThe evil Sea Urchinhas hidden thegold in anundergroundmystery maze.

DUCK HUNT There's a duck in the airt You've onlygot three shots to bag this duck. And if you miss,even your dog laughs at you in this last-action

Zapper Gun game.

For the first time in the UK direct from Japan comes Nintendo, the homeentertainment system with genuine arcade-quality graphics. Nintendo make2 out of 3 of all the world's coin-op arcade machines, so they know whatthey're doing And already, in Japan 91?2 m i l l i o n h o m e s h a v e a N i n t e n do h o m e

entertainment system.Now you can enjoy the amazing 52 colour 3-0 graphics of Nintendo.

On most home computers, you've been lucky to get 16 colours until novil)Nintendo's superb graphics give the games a convincing true 3-D feel withactual shadows which add depth to the characters.

Already there are 27 Nintendo Game Paks available in the UK and moreare being added to the software library all the time But there's even more toNintendo than the best games you've ever seen...

Ni ntendo Enter tainm ent SystemFor the first time home entertainment enters a new dimension.

GYRomiTE You've got to keep R.0,13.'s gyroscopespinning to help a mad scientist de-activate thedynamite in his laboratory in order to play this

action-packed game!

GOLF Choose your clubs. Control your swings.Select the angle of every shot. its Nintendo GOLF andthere's not a video golf game on par with it anywhere!

Because when you own a Nintendo entertainment system you also get a buddyto play with, a Robotic Operating Buddy to be exact lor R.O.B. to his friends).He's your partner. Seat him next to you, send him signals from your tv screenand together you can tackle the enemy.

The Zapper GunNever before has there been a video gun of this calibre. The astonishing

light sensitive Zapper Gun lets you shoot moving targets with pinpoint accuracyfrom up to 16 feet! If you think you're a sharp shooter the Zapper Gun will testyour skill to the full.

Nintendo or Super Nintendo, the choice is yours.Which set do you want? NINTENDO's superb high-quality action costs

F129.99 for control deck, mains transformer, two hand controls, and one freeSuper Mario Bros Game Pak. KLUX NINTENDO costs f199.99* for the amazingZapper Gun. R.O.B., and two free games, Gyromite and Duck Hunt.

ultimate video game...

Nintendo is available from the stockists featured. If you have any questions or havedifficulty obtaining the product, write to HiTech Electronic Services Ltd.,

Unit 2B,200 Rickmansworth Road, Watford WD1 7JS. Or 'phone: 09232 41811

HamleysJenners

Toys 'R' UsGrattans

Littlewoods Mail OrderFreemans Mail OrderKays Mail OrderEmpire Stores Mail Order

'Recommended retail price

Gloucester Toy ShopAnders Department StoresToy & HobbyArgos SuperstoresWoolworths & KidstoreJolly GiantTesco I For ToysGamleys

FenwicksSelfridgesCarrefourFine FareMakroAsdaTelebank

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Three UpDozens to PlayWith 3 different versions of the famousLeaderboard now available across 7 systemsthere are dozens of testing COUrStS, hundredsof challenging game variations , designed totest your skill and judgement, designed tointegrate and complement each other and lead

you from one level of competence to thehighest possible plane of tension

and excitement. Leaderboardis the individual challenge

with unknownvariations and testsof your abilities.

itnis as; in- a m i l b n e b a n o l o w - k . E . • • • • • • • • • • • WP A

LEADERBOARDThe exciting world of professional golf,realistic 3-1) animation, multiple 18 hole golfcourses and 3 levels of play from amateur totouring professional.

TOURNAMENTLEADERBOARDFour exciting new 18 bole golfcourses demanding moreconcentration, more precisionif you're to stay out of trouble.(To be played with originalIkarlerboard).

II

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This is the sports simulation of the year -if not the decade. Z z ap 64.

What you learnt on the originalLeaderboard courses will reallybe put to the test on these excitingchallenges.

U.S. Gold Ltd.,Units 21 Holford Way,Dollard,Birmingham B6 701.Tel: 021 3561308.

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M 96 CONCLUPEP,,,NEXT MONTH Notwasrl)

••

You are invited to join theMurder Club, but be careful

you could e n d up.3,,

"YES. IT WAS ADARK AND STORMYNIGHT— A PERFECTNIGHT FOR MURDER-'I Hercule Holmes. had gottenused to nights like this. As theworld's greatest detective andresident house dick of theinfamous Gargoyle Hotel. I'vemade a living looking for thesubtle signs of impending foulpity. Gloomy weather, bloodcurdling screams, gunshots.empty bottles of poison, bodiestumbling down stairs, amutilated corpse or even anserseielding maniac might slipright by the untrainedpirate eye_ But to a mastrutkuth like myself. these

' telltale signs can onlymean one thing.The Murderbas Just

"The Murder Club? Yes. We Mender Club! Five of theworlds bestselling murder mystery writers whotranspose their fictional pulp plots into real-Ilk murderand mayhem. Once again they have convened for theirannual reunion here at the Gargoyle Hotel. And onceagain the dark, damp hails will echo with the cries of'Don't shoot!'. 'I 've been poisoned?'. 'Who stabbedmer. 'I 've been shottsheetedr. and *Who took all thehot water?' Yes, with the Murder Club as tonight'sguests, more than the plumbing will be amiss!"

"Each member of The Murder Club will try to bumpoff the others and lay down claim to the crown of•World's Greatest Murderer'. But it will not be a pieceof quiche! For these brilliant criminal minds mustmatch wits with mai_ Hercule Holmes! I hive only

U.S, Gold Ltd.. Units 2/3 Holford Way, Holford,Birmingham B6 TAX. Tel: 021 336 3380

until midnight to discover the would-be murderer,victim, murder weapon and the scene of the crime."

"Pi my disposal will be every imaginable piece ofhigh tech crimestopping gadgetry known tosieuthdom m in icameras. hidden bugs, even wire taps.Yet all these modern electronic wonders cannot replacemy inherent ability as a born detective.., instinctspassed from gento ati on to generation in the Holmesfamily,

Therefore. I accept the challenge- I will uphold thefamily honour! Before this night is over I will prevent amurder or be murdered trying! If I fail, one of theillustrious members of the Murder Club will surely bekilled— yes Killed Until Dead!"

•1111 . 1KMI NFM

CfiMM/128tape f9.99disk E14.99SPECTRUM 4II1(tape (8.99AMSTRADtape E9.99&sir f14.99

UNTIL DEAD

C+VG's Hot GossiperTony Takoushi has the biggest eyes, nose

and mighty mouth in computer games. Hesees all, hears all and he then shouts

about it each month exclusively in 0 1 1 1your favourite computer mag.So read on for the man

who shoots from the lipWat the good, the bad

M 0 4and the ugly in

the softwareworld.

i f f

t it

Drool drool! I hove got it! I

am the very proud owner ofan Atari 7800 and four

curtridges. It is a superb systemwith excellent games and it must bereleased in the UK!

The console is a very hunkywedge shape and the cartridgesare slotted in from the top. Thepower and options buttons orealong the side of the console andthe joystick ports nestle directlybelow these switches.

Atari has changed their plan torelease the 7800 in the UK. Theyhave opted for the 65XE computerinstead.

The 7800 is really a gameplayers dream and it would wipe

fe,The UK console scene is

a little topsy turvy atpresent with the two

remaining contenderstrying to finalise price anddistribution structures. TheNintendo console should bewith us within the next fewmonths as indeed the Sega18 c o n s o l e should.

The malor problem forboth machines is the priceof cartridges, themanufacturers are lookingat E25 a game.

I wish these people

the iioor with the competition forprice. That is why I am giving youthe merest taste of this stunninggames system. Maybe we canpersuade them to release it if youwrite to Atari and tell them youwant a games console.

The four games I played werePole Position 2 Robotron, Gala goand Xevious. There ore dozens ofPities available for the 7800 butonly in the US crt present.

Pole Position 2 is very tasty, itgives you a choice of tracks, Test,Fuji, Suzuka or Seaside. All theelements ore there from thearcade.

At first sight it looks similar to the800X1 version butt looked closer.

would get their headsscrewed on the right way,this is TOO expensive.Ideally games should retailfor between E2 and E15.

Take a look at theconsole prices, the Segaconsole will sell for aroundE100, the Nintendo consolefor around E150 'Ouch',The Atari would probablyretail for E80. So there isquite a difference betweenthem for price.

All these machines havea strong user base in

Oh those colours! The scrolling isnice and smooth and the car just _4rolls into those corners. The car ismulti coloured as are the scrollingmountains in the background.

What is really pleasing is that thegame PLAYS so well, it feels right, itis nice and tight and squeezingthrough those comers is real headripping stuff!

RO-BO-TRONNNN! Seeing isbelieving! This is real mind blowingstuff, sprites (very pretty, verycolourful), sprites and more spriteslvery smooth very fast shootablesprites;

There are the best part of 100sprites on screen at once. You haveto save the family and take out

Japan, the USA andmainland Europe.Nintendo expects to shiparound 1 million carts of anew game and Atari iscurrently shifting in excessof 100,000 units of each ofits games.

Sega is still relatively lowprofile but it has a widechoice of games available.With such a strong userbase these companies canlook for a lower profitmargin BUT they havebeen spoilt in the past,

those robos• I have yet see ANYconsole do what the 7800 doeshere

Gekygn rtn nrriirotis version of

the coin-op, it was the only cartthat did not whip me into a frenzy.It is colourful it is fast but a littleTOO old for me.

The last offering is Xevious, thesmooth scrolling, super cool, left/right shoot them up. This is reallyclose to the arcade original, againit has a superb feel to it.

Oh Atari! Please release thismachine in the UK. Do not depriveus of countless hours of happyzapping and racing

• • The Atari 7800

remember the old AtariVCS/Coleco/Vectrex cartswhich sold for betweenE20-30 a go?

Please, please, pleaseget it right this time people,WE WANT GAMESCONSOLES. They give usthe latest arcade hits In aninstant loading format,with tons of sprites andloads of colour.

If all you lot ;NALL Ywantgames consoles then writeto Atari, Sega andNinte o and t t h e m .

il:1"q" El "7 "SUCCESS "6Ss • gen 3 "2 ipos FAILURE meTHE DIFFEREFICE IS"

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U.S. Gold Lbeitted.Unitrai viay, Hoeford,Blimingham 86 7AX.

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ikte you the one In a mlition who can inutes

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it 1 ictoseconds not n ?...ii you are, Metrocross is the challenge that's beendesigned to inspire you, if you're not then you'd better *tast improve your sVtill and co-ordination. A chequeredlloor riddled with pitholes, a s and barrage of obstacles

t h au t o a s ta nd s But

t hinder your progres n o go areas thatbring y o t i l l make this race against

time increasingly impossible. n o t everythingis against you. Springboards arewa a sp p r it e y o u

med to

catapult you t o r r d and e e d i n gsltateboard V48i1S ready to hurlalong that desperate rush to the

tinish line.,. I t you beat the clocl( the tirst

Itime there's no guaranteeyou'll not be ilattened atthe next level.

Prom Taito Corporation ,comes the last word in planet com t

41411 Mul ti screen,

4 41 realistic graphics SPECTRUM COM ODOR

and all the coin-op E 7 9 5 f e 9 5features_ • •SPECTRUM A M S T R A D

ima9ne Surtware Lai , Central Street MAnrhester 5 N S , TeJephone 061-832 6633 -r e i t % 6 6 9 9 T /Wanes(' loom l i m o Com. 1996 Rograrormad for Amstrad Spectrum Commodore by Imagine Sollwarff

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