ANIMASYONUN ILKELERI

37
The Principles of Animation

Transcript of ANIMASYONUN ILKELERI

The Principlesof

Animation

1. Timing

Timing is the essence of animation

1. Timing

1. Timing

QuickTime™ and aTIFF (Uncompressed) decompressor

are needed to see this picture.

1. Timing

2. Easy in - Easy out

(Slow in - Slow out)

An object must be graduallyaccelarete or slow down

2. Easy in - Easy out

(Slow in - Slow out)

2. Easy in - Easy out

(Slow in - Slow out)

3. Arcs

In the real world all action movesin an arc shape

3. Arcs

The path of the hitted ball is an arc

3. Arcs

4. Anticipation

4. Anticipation

A- setup for the motionB- the actual actionC- follow-through of the action

4. Anticipation

A- setup for the motion-what is about to happenB- the actual action-what is happeningC- follow-through of the action-what happened

4. Anticipation

5. Exaggeration

5. Exaggeration

6. Squash and Stretch

6. Squash and Stretch

7. Secondary Action

7. Secondary Action

Secondary action creates interest and realism

7. Secondary Action

8. Follow through and overlapping

action

8. Follow through and overlapping

action

9. Straight ahead action and pose to

pose action

9. Straight ahead action and pose to

pose action

10. Staging

10. Staging

Staging is presenting an action or item so that it is easly understood.

10. Staging

10. Staging

10. Staging

11. Appeal

11. Appeal

Easy to read design, clear drawing, simplicty, anything that a person like

to see

11. Appeal

12. Personality

12. Personality

Determines the success of an animation

12. Personality