The Principlesof
Animation
Timing is the essence of animation
1. Timing
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1. Timing
2. Easy in - Easy out
(Slow in - Slow out)
An object must be graduallyaccelarete or slow down
2. Easy in - Easy out
(Slow in - Slow out)
2. Easy in - Easy out
(Slow in - Slow out)
In the real world all action movesin an arc shape
3. Arcs
The path of the hitted ball is an arc
3. Arcs
4. Anticipation
A- setup for the motionB- the actual actionC- follow-through of the action
4. Anticipation
A- setup for the motion-what is about to happenB- the actual action-what is happeningC- follow-through of the action-what happened
6. Squash and Stretch
6. Squash and Stretch
7. Secondary Action
7. Secondary Action
Secondary action creates interest and realism
7. Secondary Action
8. Follow through and overlapping
action
8. Follow through and overlapping
action
9. Straight ahead action and pose to
pose action
9. Straight ahead action and pose to
pose action
10. Staging
Staging is presenting an action or item so that it is easly understood.
11. Appeal
Easy to read design, clear drawing, simplicty, anything that a person like
to see
12. Personality
Determines the success of an animation