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PEMBUATAN GAME KARAPAN SAPI RACE MENGGUNAKAN UNITY 3D TUGAS AKHIR Diajukan Untuk Memenuhi Persyaratan Guna Meraih Gelar Sarjana Strata 1 Teknik Informatika Universitas Muhammadiyah Malang Disusun Oleh : FIRMANSYAH REKSO WIBOWO NIM : 09560039 JURUSAN TEKNIK INFORMATIKA FAKULTAS TEKNIK UNIVERSITAS MUHAMMADIYAH MALANG 2014

Transcript of PEMBUATAN GAME KARAPAN SAPI RACE - core.ac.uk · PDF filemengenai salah satu pengembangan game...

PEMBUATAN GAME KARAPAN SAPI RACE

MENGGUNAKAN UNITY 3D

TUGAS AKHIR

Diajukan Untuk Memenuhi

Persyaratan Guna Meraih Gelar Sarjana Strata 1

Teknik Informatika Universitas Muhammadiyah Malang

Disusun Oleh :

FIRMANSYAH REKSO WIBOWO

NIM : 09560039

JURUSAN TEKNIK INFORMATIKA

FAKULTAS TEKNIK

UNIVERSITAS MUHAMMADIYAH MALANG

2014

PEMBUATAN GAME KARAPAN SAPI RACE

MENGGUNAKAN UNITY 3D

TUGAS AKHIR

Diajukan Untuk Memenuhi

Persyaratan Guna Meraih Gelar Sarjana Strata 1

Teknik Informatika Universitas Muhammadiyah Malang

Disusun Oleh :

FIRMANSYAH REKSO WIBOWO

NIM : 09560039

JURUSAN TEKNIK INFORMATIKA

FAKULTAS TEKNIK

UNIVERSITAS MUHAMMADIYAH MALANG

2014

LEMBAR PERSETUJUAN

PEMBUATAN GAME KARAPAN SAPI RACE

MENGGUNAKAN UNITY 3D

TUGAS AKHIR

Oleh :

Firmansyah Rekso Wibowo

09560039

Diajukan Untuk Memenuhi

Persyaratan Guna Meraih Gelar Sarjana Strata 1

Teknik Informatika Universitas Muhammadiyah Malang

Menyetujui,

Dosen Pembimbing I

Hariyady, S Kom, MT

NIP : 101.9406.0206

Dosen Pembimbing II

Agus Eko Minarno, S.Kom

NIDN : 0729118203

LEMBAR PENGESAHAN

PEMBUATAN GAME KARAPAN SAPI RACE

MENGGUNAKAN UNITY 3D

TUGAS AKHIR

Diajukan Untuk Memenuhi

Persyaratan Guna Meraih Gelar Sarjana Strata 1

Teknik Informatika Universitas Muhammadiyah Malang

Disusun Oleh :

FIRMANSYAH REKSO WIBOWO

09560039

Tugas Akhir ini telah diuji dan dinyatakan lulus oleh tim penguji pada

tanggal 12 April 2014

Menyetujui,

Penguji I

Gita Indah Marthasari, ST

NIP : 108.0611.0442

Penguji II

Evi Dwi Wahyuni, S.Kom

NIDN : 0718108701

Mengetahui,

Ketua Jurusan Teknik Informatika

Yuda Munarko, S.Kom, M.Sc

NIP:108.0611.0443

SURAT PERNYATAAN

Yang bertanda tangan dibawah ini:

Nama : Firmansyah Rekso Wibowo

Tempat, Tgl Lahir : Lumajang, 30 Mei 1991

NIM : 09560039

Fakultas/Jurusan : Teknik/ Informatika

Menyatakan bahwa karya ilmiah/skripsi/tugas akhir saya yang berjudul

”PEMBUATAN GAME KARAPAN SAPI RACE MENGGUNAKAN UNITY

3D” beserta seluruh isinya adalah karya saya sendiri dan bukan merupakan karya

tulis orang lain, baik sebagian maupun keseluruhan, kecuali dalam bentuk kutipan

yang telah saya sebutkan sumbernya.

Demikian surat pernyataan ini saya buat dengan sebenar-benarnya dan apabila

pernyataan ini tidak benar, saya siap menanggung segala bentuk resiko/sanksi

yang berlaku.

Malang, 12 April 2013

Yang Membuat Pernyataan

Firmansyah Rekso Wibowo

Mengetahui,

Dosen Pembimbing I

Hariyady, S.Kom, MT

NIP : 101.9406.0206

Dosen Pembimbing II

Agus Eko Minarno, S.Kom

NIDN : 0729118203

KATA PENGANTAR

Segala puji bagi Allah yang senantiasa memberikan nafas kehidupan dan

keberkahan sehingga peneliti dapat menyelesaikan tugas akhir yang berjudul

”PEMBUATAN GAME KARAPAN SAPI RACE MENGGUNAKAN UNITY

3D”.

Pada penelitian tugas akhir ini dirancang game yang bertujuan selain

memberikan konsep game yang fun, game ini juga sebagai sarana pelestarian dan

pengenalan kebudayaan karapan sapi yang dimiliki masyarakat pulau Madura di

Indonesia.

Dalam penyusunan tugas akhir ini penulis dibantu oleh dosen pembimbing

Bapak Hariyady, S. Kom, MT dan Bapak Agus Eko Minarno, S. Kom yang

dengan kesabarannya membimbing penulis. Untuk itu penulis sangat berterima

kasih dan semoga penulis berharap dapat membalas jasa dosen pembimbing.

Kepada ibu, adik dan kakak yang dengan sabar memberi dukungan moril

dan materil penulis menyampaikan rasa kasih sayang dan hormat yang tak

terhingga.

Dengan tugas akhir ini penulis berharap dapat sedikit memberikan gagasan

mengenai salah satu pengembangan game yang mengusung tema kebudayaan

Indonesia sehingga kedepannya dapat bermanfaat, meskipun penulis sangat

menyadari banyak kekurangan disana-sini. Pada kesempatan ini penulis juga

berharap kepada pembaca untuk memberikan kritik dan sarannya.

Malang, 30 April 2014

Penulis

LEMBAR PERSEMBAHAN

Ucapan syukur dan terimakasih kepada Allah SWT yang tak henti-

hentinya memberikan petunjuk dan kelancaran dalam setiap langakahku. Sholawat

serta salam senantiasa tercurahkan kepada junjungan Nabi besar Rasullullah

Muhammad SAW. Kupersembahkan karya sederhanaku ini kepada orang yang

ikut memberikan dukungan baik dalam bentuk doa maupun semangat, yaitu

kepada:

Ibuku Tutik Wahyuningtyas dan Almarhum Ayahku Muhammad Rodhi

tercinta yang tak henti-hentinya memberikan dukungan lahir dan batin

sepenuh hati selama saya hidup. Dik Shinta, Mbak Fifit, Mas Bhekti dan

keponakanku Cilla. Keluarga Lumajang dan Madiun

Dosen dan karyawan Informatika, khususnya dosen pembimbing pak

Hariyady, pak Agus Eko dan dosen penguji bu Evi dan bu Gita. Dosen dan

karyawan Lembaga Kebudayan UMM pak Hari, pak Andi dan mbak Ifa.

Teman-teman seperjuangan skripsi Ariska Ferlina, Revana Jian Arista, Dhito

Utomo, Devi Puspitasari (Tante), Ari Pankerz.

Edo Fredyan yang sudah berkenan meminjamkan printernya, beserta teman-

teman kontrakan 24C

Guru desain 3D dan game saya, Andri dan Ariz

Teman-teman kelas A terutama untuk neng Geulis

Seluruh anggota Himaru, Pakde, Paklek, Icung, Dedi, Reva, Epi, Romzi,

Sugab, Kipli, Ipul, Eka, Rini, Bayu, Iji, Danang

Keluarga besar Ikabama UMM, pengurus periode 2010-2011, 2011-2012,

teman-teman diklatsar 11, adik-adik diklat 12,13,14, dan 15.

Teman-teman band flip flop, 7 days weekend, paradigma, seluruh band dari

powergun family, dan homeband Ikabama

Teman-teman game ragnarok online “The Phantom Opera”, “Thor”, Kira,

Hasto, Sisil, Dio, Richi, Bay, Bastian, Fian, Beny, Mario, Bond, Catur, Tri,

Kinal, Ryan, Randy, Hapox, Jusy, Nana, Kunyuk, Josapat, Jerry, Mark, Imran.

Sesorang yang nantinya akan menjadi pendamping hidup saya .

DAFTAR ISI

HALAMAN JUDUL ...................................................................................................... i

LEMBAR PERSETUJUAN.......................................................................................... ii

LEMBAR PENGESAHAN ......................................................................................... iii

LEMBAR PERNYATAAN ......................................................................................... iv

ABSTRAK .................................................................................................................... v

ABSTRACT ................................................................................................................. vi

KATA PENGANTAR ................................................................................................ vii

LEMBAR PERSEMBAHAN .................................................................................... viii

DAFTAR ISI ................................................................................................................ ix

DAFTAR GAMBAR ................................................................................................. xiii

DAFTAR TABEL ...................................................................................................... xvi

BAB I PENDAHULUAN

1.1 Latar Belakang ........................................................................................................ 1

1.2 Rumusan Masalah ................................................................................................... 2

1.3 Tujuan ..................................................................................................................... 2

1.4 Batasan Masalah...................................................................................................... 2

1.5 Metodologi Penyelesaian Masalah .......................................................................... 3

1.5.1 Analisa Game .................................................................................................... 3

1.5.1.1 Konsep Software Game ............................................................................... 3

1.5.1.2 Study Literatur ............................................................................................ 4

1.5.1.3 Skenario Game ............................................................................................ 4

1.5.2 Desain ............................................................................................................... 5

1.5.2.1 Penentuan Objek/Elemen Game ................................................................. 5

1.5.2.2 Modeling Objek 3D ..................................................................................... 5

1.5.2.3 Texturing Objek 3D..................................................................................... 5

1.5.2.4 Rigging Body Objek 3D .............................................................................. 6

1.5.2.5 Animasi Objek 3D....................................................................................... 6

1.5.3 Implementasi ..................................................................................................... 6

1.5.3.1 Pengaplikasian Controlling Objek 3D ........................................................ 6

1.5.3.2 Rendering Akhir .......................................................................................... 6

1.5.4 Pengujian Game ................................................................................................ 6

1.6 Sistematika Penulisan.............................................................................................. 6

BAB II LANDASAN TEORI

2.1 Karapan Sapi ........................................................................................................... 8

2.2 Game ....................................................................................................................... 9

2.2.1 Game Edukatif Kebudayaan ........................................................................... 10

2.2.2 Alur Pembuatan Game .................................................................................... 11

2.3 Game Engine ......................................................................................................... 14

2.3.1 Jenis Game Engine .......................................................................................... 14

2.4 Blender 3D ............................................................................................................ 15

2.4.1 Shortcut Blender.............................................................................................. 16

2.4.2 Modeling Karakter .......................................................................................... 17

2.5 Unity 3D ................................................................................................................ 25

2.5.1 Komponen Unity 3D ....................................................................................... 25

2.6 Bahasa Pemrograman C# ...................................................................................... 29

2.7 Bahasa Pemrograman Javascript ........................................................................... 32

2.7.1 Object .............................................................................................................. 32

2.7.2 Variabel ........................................................................................................... 33

BAB III ANALISA DAN PERANCANGAN SISTEM

3.1 Analisa Sistem ....................................................................................................... 35

3.1.1 Deskripsi Sistem.............................................................................................. 35

3.1.2 Analisa Kebutuhan Fungsional ....................................................................... 35

3.1.3 Analisa Kebutuhan Non Fungsional ............................................................... 36

3.1.4 Skenario Game ................................................................................................ 36

3.1.5 Usecase Diagram ............................................................................................ 38

3.2 Perancangan Sistem .............................................................................................. 39

3.2.1 Activity Diagram ............................................................................................. 39

3.2.1.1 Activity Diagram Play ............................................................................... 40

3.2.1.2 Activity Diagram About............................................................................. 41

3.2.1.3 Activity Diagram Penerapan AI (Computer) ............................................. 41

3.2.1.3 Activity Diagram Exit ................................................................................ 42

3.3.2 Sequence Diagram .......................................................................................... 42

3.3.2.1 Sequence Diagram Play ............................................................................ 43

3.3.2.2 Sequence Diagram About .......................................................................... 44

3.3.2.3 Sequence Diagram Penerapan AI (Computer) .......................................... 44

3.3.2.3 Sequence Diagram Exit............................................................................. 45

3.2.3 Class Diagram ................................................................................................ 45

3.2.3.1 Class Diagram Main Menu ....................................................................... 46

3.2.3.2 Class Diagram Select Character .............................................................. 46

3.2.3.3 Class Diagram Race Start ......................................................................... 48

3.2.4 Desain Interface .............................................................................................. 50

3.2.4.1 Interface Main Menu dan Play Menu........................................................ 50

3.2.4.2 Interface Select Character ........................................................................ 51

3.2.4.3 Interface Start Game ................................................................................. 51

3.2.4.4 Interface GUI Game Over ......................................................................... 52

BAB IV IMPLEMENTASI DAN PENGUJIAN

4.1 Implementasi Perangkat Keras ............................................................................. 53

4.2 Implementasi Perangkat Lunak ............................................................................ 53

4.3 Implementasi Antarmuka ..................................................................................... 53

4.3.1 Implementasi Main Menu ............................................................................... 53

4.3.2 Implementasi Select Character ....................................................................... 56

4.3.3 Implementasi Map / Track Race ..................................................................... 60

4.3.4 Implementasi Start Race ................................................................................. 62

4.3.4.1 Implementasi Spawn Player ...................................................................... 64

4.3.4.2 Implementasi Character Controller (Player) ........................................... 65

4.3.4.3 Implementasi Waypoint (Artificial Intellegence) ...................................... 66

4.3.4.4 Implementasi Finish Line .......................................................................... 67

4.3.4.5 Implementasi Camera Follow Player Movement ..................................... 73

4.4 Pengujian ............................................................................................................... 73

4.4.1 Pengujian Alpha .............................................................................................. 74

4.4.1.1 Skenario Pengujian Game ......................................................................... 74

4.4.1.2 Hasil Pengujian ......................................................................................... 76

4.4.1.2.1 Pengujian Main Menu ......................................................................... 76

4.4.1.2.2 Pengujian About .................................................................................. 77

4.4.1.2.3 Pengujian Select Character (Human) ................................................. 78

4.4.1.2.4 Pengujian Select Character (Sapi) ...................................................... 80

4.4.1.2.5 Pengujian Select Character (Kereta) .................................................. 81

4.4.1.2.6 Pengujian Start Race ........................................................................... 82

4.4.1.3 Kesimpulan Hasil Pengujian ........................................................................ 84

4.4.2 Pengujian Beta ................................................................................................... 84

4.4.2.1 Kuisioner Pengguna Game ........................................................................... 84

BAB V KESIMPULAN DAN SARAN

5.1 Kesimpulan ........................................................................................................... 89

5.2 Saran ...................................................................................................................... 90

DAFTAR PUSTAKA

LAMPIRAN-LAMPIRAN

DAFTAR GAMBAR

Gambar 1.1 Alur Metodologi Pembuatan Game..................................................... 3

Gambar 1.2 Flowchart Konsep Software Game ..................................................... 4

Gambar 2.1 Basic Shortcut [4] ............................................................................ 16

Gambar 2.2 Editing Shotcut [4] ............................................................................ 17

Gambar 2.3 Navigation Shotcut [4] ...................................................................... 17

Gambar 2.4 Split Viewport .................................................................................... 18

Gambar 2.5 Add Image ......................................................................................... 18

Gambar 2.6 Memasukkan Cube ............................................................................ 19

Gambar 2.7 Membagi Cube (kiri) Seleksi dan Menhapus Faces (kanan) ............ 19

Gambar 2.8 Modifier Mirror ................................................................................. 20

Gambar 2.9 Extrude Cube ..................................................................................... 20

Gambar 2.10 Scale Faces, Edges Slide (kiri) dan Extrude Lengan Char (kanan) 21

Gambar 2.11 Menambahkan Edges Object ........................................................... 21

Gambar 2.12 Extrude Faces (kiri) dan Meratakan Faces (kanan) ........................ 22

Gambar 2.13 Penambahan Edges Pada Kaki ........................................................ 22

Gambar 2.14 Perbaikan Postur Karakter ............................................................... 23

Gambar 2.15 Pembuatan Leher Karakter .............................................................. 23

Gambar 2.16 Extrude dan Penambahan Segmen Edges Pada Kepala .................. 24

Gambar 2.17 Penyempurnaan Bentuk Kepala ...................................................... 24

Gambar 2.18 Melihat Scene “MyMarble” ............................................................ 26

Gambar 2.19 Import Packages .............................................................................. 26

Gambar 2.20 Sitting Prefabs ................................................................................. 27

Gambar 2.21 Perbedaan Game Object Kosong dan Game Object Cube .............. 27

Gambar 2.22 Keyword Pada C#............................................................................ 31

Gambar 3.1 Use Case Diagram ............................................................................ 39

Gambar 3.2 Activity Diagram Play ....................................................................... 40

Gambar 3.3 Activity Diagram About ..................................................................... 41

Gambar 3.4 Acitvity Diagram Penerapan AI (Computer) ..................................... 41

Gambar 3.5 Activity Diagram Exit ........................................................................ 42

Gambar 3.6 Sequence Diagram Play .................................................................... 43

Gambar 3.7 Sequence Diagram About .................................................................. 44

Gambar 3.8 Sequence Diagram Penerapan AI (Computer) .................................. 44

Gambar 3.9 Sequences Diagram Exit ................................................................... 45

Gambar 3.10 Class Diagram Main Menu ............................................................. 46

Gambar 3.11 Class Diagram Select Character..................................................... 46

Gambar 3.12 Class Diagram Race Start ............................................................... 48

Gambar 3.13 Desain Interface Main Menu ........................................................... 50

Gambar 3.14 Desain Interface Select Character .................................................. 51

Gambar 3.15 Desain Interface Start Game ........................................................... 51

Gambar 3.16 Desain Interface GUI Text .............................................................. 52

Gambar 4.1 Tampilan Main Menu ....................................................................... 54

Gambar 4.2 Potongan Kode Play Game (PlayGame.js) ....................................... 54

Gambar 4.3 Tampilan Ketika Menekan Menu About ........................................... 55

Gambar 4.4 Potongan Kode Tombol About Pada Menu Utama ........................... 55

Gambar 4.5 Potongan Kode Exit Button (Exit.js) ................................................. 56

Gambar 4.6 Implementasi Select Character ......................................................... 56

Gambar 4.7 Potongan Kode Select Human (SelectHuman.js) .............................. 57

Gambar 4.8 Potongan Kode Back Button (BackToMain.js) ................................. 57

Gambar 4.9 Potongan Kode Reset Point (resetPoint.js) ....................................... 58

Gambar 4.10 Select Character (Sapi) ................................................................... 58

Gambar 4.11 Potongan Kode Select Sapi (SelectSapi.js) ..................................... 59

Gambar 4.12 Select Character (Kereta)................................................................ 59

Gambar 4.13 Potongan Kode Select Kereta (SelectKereta.js) .............................. 60

Gambar 4.14 Tampilan Implementasi Track (Map 1) .......................................... 61

Gambar 4.15 Tampilan Implementasi Track (Map 2) .......................................... 61

Gambar 4.16 Tampilan Implementasi Track (Map 2) .......................................... 62

Gambar 4.17 Potongan Kode Select Map (SelectKereta.js) ................................. 62

Gambar 4.18 Interface Start Race ......................................................................... 63

Gambar 4.19 Inisialisasi Variabel Untuk MethodPlayerPrefs() (spawnPlayer.js) 64

Gambar 4.20 Potongan Kode spawnPlayer() (spawnPlayer.js) ........................... 64

Gambar 4.21 Potongan Kode Controller Object (PlayerController.cs) ............... 65

Gambar 4.22 Penempatan waypoints .................................................................... 66

Gambar 4.23 Potongan Kode Untuk waypoints (CPU_Movement.js) .................. 66

Gambar 4.24 Potongan Kode Untuk Menentukan Letak waypoint ...................... 67

Gambar 4.25 Collider FinishLine ......................................................................... 68

Gambar 4.26 Collider Checkpoints ....................................................................... 68

Gambar 4.27 Potongan Kode Class CheckPoint (checkPoint.js) ......................... 69

Gambar 4.28 Potongan Kode Finish (Finish.js) ................................................... 69

Gambar 4.29 Indikator Sebelum dan Sesudah Melewati CheckPoint .................. 69

Gambar 4.30 Tampilan Finish Race .................................................................... 70

Gambar 4.31 Kondisi setRank Untuk Cpu (finish.js) ............................................ 70

Gambar 4.32 SetRank dan SetPoint Untuk Player (Finish.js) .............................. 71

Gambar 4.33 Potongan Kode Function satu(),dua(),tiga()dan empat()(finish.js) 72

Gambar 4.34 Potongan Kode Menampilkan GUI (Finish.js) ............................... 72

Gambar 4.35 Potongan Kode Menambahkan Poin (Finish.js) ............................. 73

Gambar 4.36 Potongan Kode Camera Follow Player (CameraFollowObject.js) 73

Gambar 4.37 Pengujian Menu Utama ................................................................... 77

Gambar 4.38 Pengujian About .............................................................................. 78

Gambar 4.39 Pengujian Select Character (Human) ............................................. 79

Gambar 4.40 Pengujian Select Character (Sapi) .................................................. 80

Gambar 4.41 Pengujian Select Character (Kereta) .............................................. 81

Gambar 4.42 Pengujian Start Race ....................................................................... 82

Gambar 4.43 Hasil Pengujian Rank ...................................................................... 83

Gambar 4.44 Hasil Pengujian Start Race .............................................................. 83

Gambar 4.45 Rumus Hasil Pengujian Responden ................................................ 86

DAFTAR TABEL

Tabel 3.1 Daftar Kemampuan dan Poin Human ................................................... 37

Tabel 3.2 Daftar Kemampuan dan Poin Sapi ....................................................... 37

Tabel 3.3 Daftar Kemampuan dan Poin Kereta .................................................... 37

Tabel 3.4 Daftar Track Lomba .............................................................................. 38

Tabel 3.5 Daftar Poin yang Didapat ...................................................................... 38

Tabel 4.1 Fungsi Tombol Keyboard ..................................................................... 65

Tabel 4.2 Point dan Rank ...................................................................................... 71

Tabel 4.3 Skenario Pengujian Main Menu ............................................................ 74

Tabel 4.4 Skenario Pengujian About ..................................................................... 74

Tabel 4.5 Skenario Pengujian Select Character (Human) .................................... 74

Tabel 4.6 Skenario Pengujian Select Character (Sapi) ......................................... 75

Tabel 4.7 Skenario Pengujian Select Character (Kereta) ..................................... 75

Tabel 4.8 Skenario Pengujian Pada Start Race .................................................... 76

Tabel 4.9 Pengujian Pada Main Menu .................................................................. 77

Tabel 4.10 Pengujian Pada About ......................................................................... 78

Tabel 4.11 Pengujian Pada Select Character (Human) ........................................ 79

Tabel 4.12 Pengujian Pada Select Character (Sapi) ............................................. 80

Tabel 4.13 Pengujian Pada Select Character (Kereta).......................................... 81

Tabel 4.14 Pengujian Pada Start Race ................................................................. 83

Tabel 4.15 Kuisioner Analisa Game .................................................................... 84

Tabel 4.16 Kuisioner Desain Game ...................................................................... 85

Tabel 4.17 Kuisioner Implementasi Game............................................................ 85

Tabel 4.18 Kuisioner Pengujian Game ................................................................. 85

Tabel 4.19 Tabel Daftar Penilaian ........................................................................ 86

Tabel 4.20 Responden Kuisioner .......................................................................... 86

Daftar Pustaka

[1] id.wikipedia.org/wiki/Karapan_sapi

[2] Zaenal abidin dan Rudi Riono 2013,

http://www.jelajahunik.us/2012/03/sejarah-karapan-sapi.html, Waktu

akses 14 November 2013

[3] Fathur Rozi. Tahun 2010. Pembuatan 3D Game Edukatif. Program Studi

Multimedia Design. PENS - ITS.

[4] Suseno. 2012. “Step by Step 3D game using Unity 3D”. Jakarta : PT Elex

Media Komputindo

[5] http://www.panduaji.net/2011/07/kelebihan-blender.html. Pandu Aji

Wirawan 2011, Waktu akses 20 November 2013

[6] http://rickykurn.wordpress.com/2012/03/08/apa-itu-game-engine/ Ricky

Kurniawan 2012, Waktu akses 17 November 2013

[7] http://blendkid.blogspot.com/2011/06/keyboard-shortcut-pada-blender-

25.html Posted by aldo_pradana 2012 Waktu akses 3 Desember 2013

[8] http://www.dodyanimation.com/2012/07/15/modeling-karakter-dengan-

blender-2-63-versi-teks/ Dody priyatmono 2012, Waktu akses 23 Desember

2013

[9] http://www.pcplus.co.id/2013/09/tutorial/tutorial-bikin-game/membuat-

game-dengan-unity3d-session-1/ Niames 2012 , Waktu akses 12 November

2013

[10] http://otak.csharpindonesia.net E-Book "Pengenalan Bahasa C#" Agus

Kurniawan 2004

[11] Alamsyah Andry. Tahun 2012. Pengantar Javascript. Kuliah Umum

IlmuKomputer.com