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Template in use: EO Publishing App for SR-RD-EC Eng 2018-12-19_v1 (new disclaimer).dotm © Her Majesty the Queen in Right of Canada (Department of National Defence), 2020
© Sa Majesté la Reine en droit du Canada (Ministère de la Défense nationale), 2020
CAN UNCLASSIFIED
IMPORTANT INFORMATIVE STATEMENTS
This document was reviewed for Controlled Goods by Defence Research and Development Canada (DRDC) using the Schedule to the Defence Production Act.
Disclaimer: This publication was prepared by Defence Research and Development Canada an agency of the Department of National Defence. The information contained in this publication has been derived and determined through best practice and adherence to the highest standards of responsible conduct of scientific research. This information is intended for the use of the Department of National Defence, the Canadian Armed Forces (“Canada”) and Public Safety partners and, as permitted, may be shared with academia, industry, Canada’s allies, and the public (“Third Parties”). Any use by, or any reliance on or decisions made based on this publication by Third Parties, are done at their own risk and responsibility. Canada does not assume any liability for any damages or losses which may arise from any use of, or reliance on, the publication.
The data collected as part of this study was approved either by Defence Research and Development Canada’s Human Research Ethics Board or by the Director General Military Personnel Research & Analysis’ Social Science Research Review Board.
Endorsement statement: This publication has been published by the Editorial Office of Defence Research and Development Canada, an agency of the Department of National Defence of Canada. Inquiries can be sent to: [email protected].
DRDC-RDDC-2020-D081 i
Abstract
Workplace well-being is associated with employee satisfaction and engagement with, and positive perceptions of one’s workplace and organizational culture (Grant et al., 2007). The development and implementation of effective workplace well-being interventions with long-term benefits is challenging. The current digital age allows for such interventions to leverage and exploit technological advances—a primary goal of the current research. Specifically, a pilot research project was conducted in collaboration with Defence Research and Development Canada (DRDC) and Government of Canada (GC) Entrepreneurs from the Deputy Ministers Task Force on Public Sector Innovation, with a goal of promoting GC employees’ workplace well-being. Using a longitudinal design, the pilot project leveraged a mobile application that offers reward-based incentivization to elicit positive behaviour change and improve workplace well-being across multiple GC departments. This Reference Document details the methodology, results, challenges, and recommendations for future work in this domain. In addition, this report provides an outline for mobile reward-based technological intervention on workplace well-being among GC employees for future interventions of this nature.
Significance to Defence and Security
The promotion of workplace well-being in civilian and military members is a priority for the Department of National Defence (DND) and the GC. This Reference Document provides a foundation for future interventions and recommendations for experimentation that leverage mobile applications in an effort to improve workplace well-being among GC employees.
ii DRDC-RDDC-2020-D081
Résumé
Le bien-être sur le lieu de travail est associé à la satisfaction et à l’engagement des employés, ainsi qu’à perception positive du lieu de travail et de la culture organisationnelle d’un employé (Grant et al., 2007). L’élaboration et la mise en œuvre d’interventions efficaces en matière de bien-être sur le lieu de travail, avec des avantages à long terme, constituent un défi. L’ère numérique actuelle permet à de telles interventions de tirer parti et d’exploiter les avancées technologiques — un des principaux objectifs de la recherche actuelle. Plus précisément, un projet de recherche pilote a été mené en collaboration avec RDDC et les entrepreneurs du gouvernement du Canada (GC) du Groupe de travail des sous-ministres sur l’innovation dans le secteur public, afin de promouvoir le bien-être des employés du GC en milieu de travail. À l’aide d’une étude longitudinale, le projet pilote a exploité une application mobile qui offre une incitation basée sur la récompense pour susciter un changement de comportement positif et améliorer le bien-être sur le lieu de travail dans plusieurs services du gouvernement. Ce document de référence détaille la méthodologie, les résultats, les défis et les recommandations pour les travaux futurs dans ce domaine. En outre, ce rapport donne les grandes lignes d’une intervention technologique mobile basée sur la récompense sur le bien-être au travail parmi les employés du GC pour les futures interventions de cette nature.
Importance pour la défense et la sécurité
La promotion du bien-être au travail des membres civils et militaires est une priorité pour le ministère de la Défense nationale et le gouvernement du Canada. Ce document de référence fournit une base pour les interventions futures et des recommandations pour l’expérimentation qui exploite les applications mobiles dans un effort pour améliorer le bien-être au travail parmi les employés du GC.
DRDC-RDDC-2020-D081 iii
Table of Contents
Abstract . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
Significance to Defence and Security . . . . . . . . . . . . . . . . . . . . . . . . . i
Résumé . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ii
Importance pour la défense et la sécurité . . . . . . . . . . . . . . . . . . . . . . . ii
Table of Contents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . iii
List of Figures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . v
List of Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . vii
Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . viii
1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.1 Current Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
2 Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2.1 Ethics Review . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2.2 Participants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2.3 Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2.4 Measures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.4.1 Demographic Characteristics . . . . . . . . . . . . . . . . . . . . . 7 2.4.2 Offers 1 and 6: Workplace Relationships . . . . . . . . . . . . . . . . . 7 2.4.3 Offer 2: Interpersonal Communication . . . . . . . . . . . . . . . . . . 8 2.4.4 Offer 3: Recognition and Reward . . . . . . . . . . . . . . . . . . . 8 2.4.5 Offer 4: Work Stress . . . . . . . . . . . . . . . . . . . . . . . . 8 2.4.6 Offer 5: Respect . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2.4.7 Offer 7: User Experience . . . . . . . . . . . . . . . . . . . . . . . 8
2.5 User Journey Through the Carrot Rewards App . . . . . . . . . . . . . . . . . 8
3 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 3.1 Participation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 3.2 Adherence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 3.3 Offers 1 and 6: Workplace Relationships . . . . . . . . . . . . . . . . . . 13 3.4 Offer 2: Interpersonal Communication . . . . . . . . . . . . . . . . . . . 15 3.5 Offer 3: Recognition and Reward . . . . . . . . . . . . . . . . . . . . . 17 3.6 Offer 4: Work Stress . . . . . . . . . . . . . . . . . . . . . . . . . . 20 3.7 Offer 5: Respect . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 3.8 Offer 7: User Experience . . . . . . . . . . . . . . . . . . . . . . . . 24
4 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 4.1 Limitations and Recommendations . . . . . . . . . . . . . . . . . . . . . 31
5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
iv DRDC-RDDC-2020-D081
Annex A Offer Completion Breakdown by Department . . . . . . . . . . . . . . . . 38
Annex B Digital and Mobile Application Alternatives to be Considered in Future Research . . . 39
DRDC-RDDC-2020-D081 v
List of Figures
Figure 1: Nudge presented on application homepage. . . . . . . . . . . . . . . . . . . 5
Figure 2: Planned timeline of the offers and nudges. . . . . . . . . . . . . . . . . . . . 6
Figure 3: Actual timeline of the offers and nudges. . . . . . . . . . . . . . . . . . . . 7
Figure 4: User journey through the Carrot Rewards application. . . . . . . . . . . . . . . 9
Figure 5: Total offer completion rates. . . . . . . . . . . . . . . . . . . . . . . . . 10
Figure 6: Proportion of link outs to external blog posts. . . . . . . . . . . . . . . . . . 11
Figure 7: Count of daily offer completions. . . . . . . . . . . . . . . . . . . . . . . 12
Figure 8: Proportion of daily application adherence by department. . . . . . . . . . . . . 13
Figure 9: Offers 1 and 6 response comparison of the item on negative perceptions of interactions with work colleagues. . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Figure 10: Offers 1 and 6 response comparison of the item on positive perceptions of holding important discussions at work. . . . . . . . . . . . . . . . . . . . . . . . 14
Figure 11: Offers 1 and 6 response comparison of the item on positive perceptions of friendships at work. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Figure 12: Percentage of participants’ agreement-disagreement of holding positive perceptions of their co-workers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Figure 13: Percentage of participants’ agreement-disagreement of co-workers inexperience making tasks more difficult. . . . . . . . . . . . . . . . . . . . . . . . . 16
Figure 14: Percentage of participants’ agreement-disagreement of pleasant perception of co-workers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Figure 15: Percentage of participants’ agreement-disagreement of disagreements being common in the workplace. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Figure 16: Percentage of participants’ agreement-disagreement on the item “I receive useful feedback from my immediate supervisor on my job performance.” . . . . . . . . . 18
Figure 17: Percentage of participants’ agreement-disagreement of receiving appropriate recognition for a job well done. . . . . . . . . . . . . . . . . . . . . . . . 18
Figure 18: Percentage of participants’ agreement-disagreement of too little rewards in their workplace. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Figure 19: Percentage of participants’ agreement-disagreement of appropriateness of rewards based on employees’ effort. . . . . . . . . . . . . . . . . . . . . . . . . 19
Figure 20: Percentage of participants’ agreement-disagreement to the item “My immediate supervisor creates an environment where I feel free to discuss with him or her matters that affect my well-being.” . . . . . . . . . . . . . . . . . . . . . . . . . 20
vi DRDC-RDDC-2020-D081
Figure 21: Percentage of participants’ agreement-disagreement to the item “I have support at work to balance my work and personal life.” . . . . . . . . . . . . . . . . . . 21
Figure 22: Percentage of participants’ agreement-disagreement to the item “In my work unit, individuals behave in a respectful manner.” . . . . . . . . . . . . . . . . . . 21
Figure 23: Percentage of participants’ agreement-disagreement to the item “I am satisfied with how interpersonal issues are resolved in my work unit.” . . . . . . . . . . . . . 22
Figure 24: Percentage of participants’ agreement-disagreement to the item “Overall, my department or agency treats me with respect.” . . . . . . . . . . . . . . . . . 22
Figure 25: Percentage of participants’ agreement-disagreement to the item “In my work unit, every individual is accepted as an equal member of the team.” . . . . . . . . . . 23
Figure 26: Percentage of participants’ agreement-disagreement to the item “Overall, I feel valued at work.” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Figure 27: Percentage of participants’ agreement-disagreement to the item “Overall, to what extent to issues with your co-workers cause you stress at work?” . . . . . . . . . 24
Figure 28: Offer 7 proportions of participants’ response to item “My Department.” . . . . . . 25
Figure 29: Offer 7 proportions of participants’ response to item “How did you hear about the pilot?” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Figure 30: Offer 7 proportions of participants’ response to item “What factor(s) motivated you to join the pilot (select all that apply)?” by department. . . . . . . . . . . . . . . 26
Figure 31: Offer 7 proportions of participants’ response to item “What are the main motivating factors for you to continue using the app?” . . . . . . . . . . . . . . . . . . 27
Figure 32: Offer 7 proportions of participants’ response to item “What are the main motivating factors for you to continue using the app?” . . . . . . . . . . . . . . . . . . 28
Figure 33: Offer 7 proportions of participants’ response to item “Did you like the blogs?” . . . 28
Figure 34: Offer 7 proportions of participants’ response to item “After seeing the nudge, which of the following behaviours did you engage in?” . . . . . . . . . . . . . . . . . 29
DRDC-RDDC-2020-D081 vii
List of Tables
Table 1: Rates of completion across offers. . . . . . . . . . . . . . . . . . . . . . . 4
Table 2: Nudges presented over the course of the pilot. . . . . . . . . . . . . . . . . . 5
Table 3: Comparison of blog post reads versus views on medium.com. . . . . . . . . . . . 11
Table 4: Overview of study limitations and recommendations. . . . . . . . . . . . . . . 32
Table A.1: Offer completion by department (numerical values). . . . . . . . . . . . . . . 38
Table A.2: Offer completion and non-completion percentages (by department). . . . . . . . . 38
Table B.1: Alternative mobile and digital applications for consideration. . . . . . . . . . . . 39
viii DRDC-RDDC-2020-D081
Acknowledgements
The authors would like to thank the Assistant Deputy Minister (Science & Technology) at the Department of National Defence for providing funding and resources for the study. The authors would also like to thank the Innovation and Impact Unit at the Privy Council Office, in particular Chad Hartnell, Saskia Jarvis, Valerie Anglehart, Elizabeth Hardy, and Victoria McLean for their time and guidance. The contributions of the following individuals are greatly appreciated: Brian Jones, Adrian Senn, Dr. Elizabeth Girolami, Lisa Norman, Dr. Jessica Ward-King, Dr. Amanda Desnoyers, Alyssa Whalen, Monica Dube, Amy Hamilton, Jennifer Lafortune, Heni Nadel, Anatole Papadopoulos, AnnMarie Schreiner, Betty Chan, Jesper Christiansen, Elena Oyon, and Marco Steinberg. Also greatly appreciated were the contributions of the Deputy Ministers Task Force on Public Sector Innovation, Government of Canada Entrepreneurs, States of Change, and the Carrot Rewards team for their ongoing support and contribution to this project. Finally, the authors would also like to thank Statistics Canada for conducting data analysis.
DRDC-RDDC-2020-D081 1
1 Introduction
Various North American organizations prioritize workplace well-being and seek to enhance employees’ workplace experience and functioning (Ivey et al., 2018). The psychological (i.e., subjective experience), physical (i.e., health), and social (i.e., workplace relationships) well-being of Government of Canada (GC) employees contributes to effectiveness and productivity at both the individual and organizational levels (Grant et al., 2007; Ivey et al., 2018). As Canada’s largest employer and in keeping with the Canadian Standards Association, the GC continues to improve upon wellness initiatives for its workforce of 262,000 employees (CSA Group / BNQ, 2013). In a mental health progress report, the former Clerk of the Privy Council stressed the priority of addressing mental health in the workplace (Wernick, 2019, paragraph 2). He stated that, “following the launch of [the Federal Public Service Workplace Mental Health Strategy] more than ninety deputy ministers signed a pledge to support mental health in the workplace with the goal of creating a culture that enshrines psychological health, safety and well-being in all aspects of the workplace through collaboration, inclusivity and respect.” (Wernick, 2019, paragraph 4). These efforts have been upheld across all levels and departments within government, seeking to find answers as to how to improve and evaluate the well-being of GC employees. One metric the GC employs annually to assess workplace well-being in the GC, which provides a cross-sectional assessment, is the Public Service Employee Survey (PSES) (Treasury Board of Canada Secretariat, 2020).
In line with Canada’s 2017 Defence Policy, the development of programs that improve the physical and mental health of military personnel and public servants is a top priority among researchers at the Department of National Defence (DND; National Defence, 2017). Moreover, DND conducts ongoing research to discern which initiatives will be successful in improving workplace well-being (e.g., Ivey et al., 2018; Suurd Ralph et al., 2019). In an evolving technological landscape, the usability of newly developed digital and mobile applications embodies an emerging methodology through which these systems can be studied, adapted, and applied in an impactful way. Indeed, research suggests some advantages to relying on technological approaches to promoting mental health and well-being, such as improving awareness of depressive symptoms, and reducing stress-related symptoms and excessive sitting in the workplace (Van den Broeck et al., 2010). Research supports the utility of web-based and mobile applications as a tool to facilitate an employee’s positive mental and physical health outcomes. However, such an approach is not without its challenges, such as privacy concerns, geographic and generational differences among users, adherence, a lack of application or program personalization, as well as time commitment (Chung et al., 2017; Connolly et al., 2018; Cook et al., 2007; Donkin et al., 2011; Korte et al., 2018).
1.1 Current Research
This study aimed to assess the utility of points based incentivization in driving positive behaviour change among public servants and military members to encourage healthy workplace relationships and well-being. More specifically, the current study aimed to assess the influence of “nudges” (i.e., notifications) in ameliorating and encouraging positive workplace well-being and workplace relationships using the mobile application, Carrot Rewards. Carrot Rewards incentivized users to complete short surveys or daily step goals with a rewards-based points system; points were accumulated and then redeemable at various consumer companies (i.e., Scene Points, Aeroplan Miles, RBC Rewards,
2 DRDC-RDDC-2020-D081
Petro Points, etc.). Carrot Rewards1 was a social marketing organization that distributed a large-scale social reward approach to influence behaviour change with the aim of improving Canadians’ well-being. The company has worked with governments in British Columbia, Ontario, and Newfoundland as well as Natural Resources Canada and Health Canada to increase residents’ physical activity, and investigate energy efficiency, indoor air quality, and opioid research, respectively.
The current study had four major objectives:
1. To distribute a partially customizable application for GC employees;
2. To increase recognition and efforts toward improving workplace well-being through positive behavioural change;
3. To gather and analyze relevant data and report on the findings; and
4. To generate and advise policy and program measures related to well-being in and across GC departments.
The objective of this paper is to outline the findings from the pilot and is intended to act as a guide to inform future research and interventions in this domain. The results from this study aim to provide insight into the future state of research that leverages digitally-delivered workplace well-being initiatives through their utility, influence, and effectiveness in using a rewards-based approach to behaviour change in military and civilian settings. Although the current study employed a large sample size, it was intended as a pilot study; our discussion of the design and methodological approach includes gaps that existed, as well as actionable insights to be drawn and future directions in this field of study. This pilot is recommended as a precedent and foundation upon which future researchers may pursue similar explorations; be it in invoking scientific grounding, ethical standards, or top-down impact for digitally-delivered well-being programs in the federal organizational sphere.
1 The company went out of business after the data collection was completed.
DRDC-RDDC-2020-D081 3
2 Method
The mobile application, Carrot Rewards was chosen as it had already been used by the Canadian public in several provinces. The application incentivized better health practices by giving users rewards for achieving a daily step count and gathered survey information to educate on certain topics. For the purposes of this study, the application combined both features and distributed short surveys (herein known as “offers”) while tracking the users’ daily step achievements.
2.1 Ethics Review
The current project was approved by Defence Research and Development Canada’s Human Research Ethics Committee. All project team members completed a tutorial on the Tri-Council Policy Statement: Ethical Conduct for Research Involving Humans (TCPS). Future studies should consider the implication of participant inclusion across multiple GC departments, specifically the potential length of review processes by multiple Ethical Review Boards, respectively.
2.2 Participants
A total of 1470 participation codes were redeemed.2 The study included a total of 1388 code redemptions after the removal of the control group (n = 82) from the analyses. Randomization failure occurred while participants were being randomly assigned into the experimental (i.e., those that received nudges) and control (i.e., those that did not receive nudges) conditions. Specifically, randomization did not occur at the individual level, rather each available code was either associated with the experimental or control condition. However, limited enrollment occurred using codes that were associated with the control condition. Consequently, the control group had to be removed from the dataset. Thus, analyses were only carried out on participants who received nudges, thereby removing the ability to compare between conditions and limiting our capacity to evaluate whether behavioural change occurred during the pilot. Participants were employees from five GC departments (DND, Transport Canada, Health Canada, Statistics Canada, and Canada School of Public Service). The sample is a convenience sample, thus, we cannot generalize our results to specific departments or employees of the GC.
Of the participants who completed demographic items at the start of the study, 62% were female, 36% were male, and 2% indicated “other” and 80% of participants indicated a role as a public servant and 20% as military personnel. Due to the researchers’ limited access to the data file and the depletion in completion rates across offers (see Table 1); these demographics cannot be generalized to all participants.3 Given these restrictions, we are unable to report on the demographic proportions of those that completed each offer and therefore cannot speak to the factors that may have impacted the reduced completion rates. To ensure there were no differences between participants who completed the study and those who dropped out, differences between the Needs for Relatedness subscale, which was presented in the first and sixth offers, were tested for significance. There were no statistically significant differences within offers for the factors of gender, age, or department.
2 The researchers created a specialized code to be inputted into the application in order to indicate that a user was participating in the study. Participants were required to (a) download the application, (b) input profile information and (c) input the study code in order to be counted. 3 See Annex A for the completions by department.
4 DRDC-RDDC-2020-D081
Table 1: Rates of completion across offers.
Total Codes Redeemed
Offer 1 Offer 2 Offer 3 Offer 4 Offer 5 Offer 6 Offer 7
1470 1159 959 889 848 807 701 484
A short timeframe limited the team’s ability to pre-test the Carrot Rewards application. However, the researchers used a small focus group (n = 7) at Defence Research and Development Canada – Toronto Research Centre to assess the experience of users’ on-boarding with the Carrot Rewards application and to obtain feedback on potential nudges to be used in the study.4
To recruit participants for the study, GC employees were emailed directly within their department. The email included a link to a video introducing the project and a link to the GCpedia page with additional information. The team had a short timeframe to market and recruit participants which led to lower sign-up and participation rates. Due to the low participation rates after the initial launch of the four recruitment emails, recruitment efforts were expanded to include departmental internal communications, presentations to specific groups within the departments, outreach through the Federal Workplace Well-Being Network, and Twitter. Marketing for the study was facilitated through outreach within the research team’s departmental networks. Although demographics were collected on age, gender, and status as military or civilian personnel, these results were not reported due to the researchers’ inability to access the data file. Specifically, due to the Personal Information Protection and Electronic Documents Act (PIPEDA), which governs the collection, use, and disclosure of personal data by private sector organizations (Office of the Privacy Commissioner of Canada, 2019), Carrot Rewards could not share their data file directly with DRDC. Under this Act, Carrot Rewards provided anonymized data for the project to Statistics Canada to be analyzed. In order to receive the incentivized consumer points, users were also required to input a reward card.5
2.3 Design
Once participants had downloaded the Carrot Rewards application, they were prompted to enter the study’s bonus code. Two bonus codes were created; one code had the participants receiving offers with the addition of a nudge (or notification) that promotes positive workplace relationships, while the other code had participants receiving offers with no nudges. Nudges were sent out with a title relating to the topic of the offers to ensure consistency throughout the study; the nudge messages included a prompt, see Table 2 and Figure 1, designed to encourage positive behavioural change within the workplace.
4 See Boland et al., 2019 for details. 5 The users’ name and email address are stored separately than their offer responses in order to avoid any potential for identifiability. The inclusion of age, gender, and postal code are a sign-up requirement of the Carrot Rewards application and cannot be accessed by the research team. The application stores all data in Canada, as per Canadian Privacy Law (under the Personal Information Protection and Electronic Documents Act).
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2.4.3 Offer 2: Interpersonal Communication
Interpersonal relationships at work were measured using the co-workers subscale of the Job Satisfaction Survey (Spector, 1985). This subscale assesses the degree to which participants perceive satisfaction in their relationships with co-workers.
2.4.4 Offer 3: Recognition and Reward
Four items from the Contingent Reward subscale of the Job Satisfaction Survey were used to assess recognition and reward (Spector, 1985). The subscale measures the degree to which participants perceive recognition and the availability of rewards within their workplace. A question from the PSES: “I receive useful feedback from my immediate supervisor on my job performance,” was also included in the offer (Treasury Board of Canada Secretariat, 2020).
2.4.5 Offer 4: Work Stress
Four items from the PSES were incorporated to measure work stress. The four items were: “My immediate supervisor creates an environment where I feel free to discuss with him or her matters that affect my well-being at work”; “I have support at work to balance my work and personal life”; “In my work unit, people behave in a respectful manner”; and “I am satisfied with how interpersonal issues are resolved in my work unit” (Treasury Board of Canada Secretariat, 2020).
2.4.6 Offer 5: Respect
The PSES questions that were used to assess respect were: “Overall, my department or agency treats me with respect”; “In my work unit, every individual is accepted as an equal member of the team”; “Overall, to what extent do issues with your co-workers cause you stress at work”; and “Overall, I feel valued at work” (Treasury Board of Canada Secretariat, 2020).
2.4.7 Offer 7: User Experience
Overall user experience of the Carrot Rewards application was assessed by a series of questions that were presented in the final offer, through a link out to an external survey. Items included in the user experience survey were designed by the researchers of this pilot.
2.5 User Journey Through the Carrot Rewards App
Figure 4 displays the user journey through the Carrot Rewards application, from the initial on-boarding phase continuing through the process of completing the first offer.
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30 DRDC-RDDC-2020-D081
4 Discussion
The current pilot study offers insight into the potential advantages of leveraging a customized mobile application to gather longitudinal data and promote workplace well-being. The findings discussed in this Reference Document present an example by which to gather and assess relevant data of this nature. Our participants generally held a positive level of workplace relatedness, such that most participants reported feeling that they had important or meaningful discussions with people at work, had positive perceptions of their co-workers, and had close friends within their workplace. In addition, approximately two-thirds of participants reported that they believed disagreements in their workplace were uncommon and that they received appropriate recognition for their work.
Findings related to the user experience survey indicated that a majority of participants reported a positive experience participating in the pilot; additionally, an overwhelming majority reported no difficulty during on-boarding. Most participants indicated that the quantity of points received was fair based on how much time was required to complete an offer. Further, attitudes towards the nudges and blogs were neutral; thus, a potential area for future research is to examine and pre-test nudges and blogs that will be perceived as more positive as well as effective. Response rates suggest that challenge based tasks (i.e., challenging oneself or others) and participation in a large-scale workplace or government improvement initiative were valued as secondary incentives when compared to obtaining rewards (i.e., points).
In light of these findings, the research put forth from the current pilot is a strong foundation on which to propel future research. GC initiatives for employee well-being have gained incredible support but, at times, have been unable to progress due to internal and external limitations, such as ineffective implementation. Current methodologies for gathering data on federal employees’ well-being have been limited in (a) their inability to provide longitudinal results, and (b) their limited uptake of modern digital solutions. Thus far, results from employee well-being initiatives, such as the PSES, have been reported annually, but there have been limited practical applications of that knowledge. In addition, few longitudinal studies of this nature have empirically explored system usability. This pilot represents the first step to address these issues by leveraging current technological applications in order to bridge the gap between intended and actionable change. This was accomplished by the successful recruitment of a large sample across various GC departments, in consideration of the variability of experiences among employees. Further, the inclusion of incentives, albeit minimal in monetary value, revealed increased motivation for participation. Finally, despite the inability to compare the control and experimental groups (i.e., participants that did versus those that did not receive nudges), results from Offer 7 suggest that participants nevertheless engaged in some of the nudge behaviours. Although, given that the sample was a convenience sample and these conclusions cannot be generalized to GC employees as a whole, the data suggests that this pilot was regarded as a positive experience and that initiatives similar to this one could be beneficial to the GC’s pursuit of improved federal workplace well-being.
The large scale participation across various GC departments has garnered interest from various GC partners thus enabling further recognition of the priority to investigate the improved well-being of GC employees. Notwithstanding the barriers outlined below, the results of this pilot may facilitate recommendations for the future state of well-being research in the GC. Moreover, it is our hope that leveraging this pilot will aid future research to uphold the prioritization of mental health and well-being in the workplace. These findings are intended to inspire future investigation and initiatives of this nature in order to improve upon future approaches to well-being research. This pilot has provided an example of
DRDC-RDDC-2020-D081 31
the considerations to be made in the exploration of the efficacy of mobile application uptake to research well-being among Canada’s largest workforce.
4.1 Limitations and Recommendations
There are several limitations of this pilot study that should be considered when interpreting the results and taken into account for future research. Table 4 includes an outline of the major limitations as well as potential recommendations to be implemented in the future state of this research (see Annex B for a table of digital and mobile application alternatives to be considered in future research).
32 DRDC-RDDC-2020-D081
Table 4: Overview of study limitations and recommendations.
Concern Constraint Limitation Recommendation
Engagement and Adherence
iPhone or Android devices
It did not include other mobile devices such as BlackBerry
Ensure participants have use of an iPhone or Android device at sign-up
No web presence No alternate means for employees to be engaged in the study
Plateaued adherence one month into the study
Inclusion of multiple departments meant researchers could not standardize or test for the best recruitment and promotional methods
Pre-testing can explore variety of adherence measures Utility of interactive dashboard to monitor participation
Sample Size and Recruitment
Only 1470 participant spaces were available
This does not provide an adequate sample size to form conclusion(s)
Increase number of departments to be included
The study could not employ sophisticated sampling methods
The sample is a convenience sample and limits our ability to generalize our findings
Conduct stratified random sampling or a randomized controlled trial
Length of Study Due to fiscal year end, the study duration needed to be reduced
Longitudinal data could only be collected within the available study duration
To effectively influence and measure changes in behaviour a longer time period is required
Limited available time for marketing
Dependence on networking for recruitment can create imbalance in numbers for participant groups
Multiple promotion measures: top-down from leadership, within department newsletters and emails, and between department members
Rewards System Participation resulted in being provided with rewards
A control could not be put in place to compare results without a rewards system, could not explore impact of incentivization
Balance participant rates between control and test groups, aim to examine differences in behaviour due to incentives
Limited variety of reward types
Rewards were only available from companies already included in the application
Select application with customizable reward types
On-Boarding Challenges at sign-up could have discouraged participation
Multiple entry attempts at postal code or reward card information
Pre-test on-boarding process to ensure seamless sign-up procedure and confirm in-application tutorials or user support to ensure ease of use
DRDC-RDDC-2020-D081 33
Concern Constraint Limitation Recommendation
Privacy and Security
The application required the entry of personal information (i.e., postal code and reward card)
Only those participants who were comfortable with inputting this information participated
Consider educating participants on the security measures undertaken to protect personal information as this could pose a problem in future recruitment
No Wi-Fi is available in work environments for personal devices
Only participants who were willing to use their data plan or use the application in a non-work Wi-Fi environment would participate
Ensure participant is to use data, consider compensation
Third Party Contract
Reliance on other organizations
Balancing timelines and resources of various contract members; challenge to remain up to date while using multiple channels of contact
Ensure each contract member’s responsibilities and expected deliverables are defined and upheld from study launch to close; hold regular team meetings
Issues with Carrot Rewards
Researchers were not made aware of in-application “bugs” until after project launch
When selecting a mobile application, consider input from user reviews to ensure minimal “bugs”
Application Selection
Application design was predetermined
Notifications could be turned off by the user, could not properly measure impact of nudges
Stress importance of notifications remaining on
Feedback could only be collected from external surveys
Inclusion of in-application feedback survey to collect most up-to-date user experience
Features could not be adjusted according to original study design
Ensure there is a thorough vetting of potential applications to be leveraged prior to selection (refer to Annex B) Design original application
Contract Bankruptcy
Carrot Rewards declared bankruptcy before study completion
Data collection and analyses were limited to what data could be released before the company’s closing
Promote transparency among all organizations involved
34 DRDC-RDDC-2020-D081
Concern Constraint Limitation Recommendation
Rewards Options Removal of Aeroplan miles partway through study
Participants collecting Aeroplan miles lose motivation to participate
Contractual guarantee that rewards options will remain available
Limited reward options
Selected application did not allow for variety of reward types and limited timeline did not allow for pre-testing to gauge for preferred reward type
Select application that allows for reward personalization and pre-test participants to short-list types of rewards that will be most valued and engaging
Data No access to study data
Analyses conducted outside of research team, in accordance with PIPEDA
Create clauses for researchers to gain data access if contract members cannot remain in control of study data
Some questions created by those outside of the research team
Inclusion of these questions could not be statistically analyzed due to a lack of reliability and validation
Only include metrics with validated content
Blog Posts User feedback remarked some blog content was already well-known
Low number of link outs for blogs that are not incentivized
Consider varying the mode of delivery (i.e., informational videos or gamified lessons)
DRDC-RDDC-2020-D081 35
5 Conclusion
The current pilot was designed to provide insight into the perceptions of GC employees’ well-being as well as to assess different and new strategies for doing so. The research outlined herein was intended to increase recognition of well-being initiatives among Canada’s largest workforce. Using a longitudinal design, the pilot leveraged a mobile application that offered reward-based incentivization to elicit positive behaviour change. Although, as discussed, there were limitations associated with this pilot, we provide an outline of our approach as well as the ways in which future interventions and research projects can and should be improved upon in an effort to promote workplace well-being.
36 DRDC-RDDC-2020-D081
References
Boland, H., D’Agata, M., Granek, J. A., Nazarov, A., and Jaz, A. (2019). A reward-based approach to improve workplace well-being awareness and behaviours. Defence Research and Development Canada, External Literature, DRDC-RDDC-2019-N273, paper presented at NATO HFM—302 Symposium, Berlin, Germany.
Canadian Standards Association and Bureau de normalisation du Québec (CSA Group / BNQ; 2013). Psychological health and safety in the workplace—Prevention, promotion, and guidance to staged implementation (CSA Publication No. CAN/CSAZ100313/BNQ9700-803/2013). Last access date February 2020. Retrieved from: https://www.csagroup.org/documents/codes-and-standards/publications/CAN_CSA-Z1003-13_BNQ_9700-803_2013_EN.pdf.
Chung, C., Gorm, N., Shklovski, I. A., and Munson, S. (2017). Finding the right fit. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems—CHI, 17, pp. 4875–4886.
Connolly, S. L., Miller, C. J., Koenig, C. J., Zamora, K. A., Wright, P. B., Stanley, R. L., and Pyne, J. M. (2018). Veterans’ attitudes toward smartphone app use for mental health care: Qualitative study of rurality and age differences. JMIR MHealth and UHealth, 6, e10748.
Cook, R. F., Billings, D. W., Hersch, R. K., Back, A. S., and Hendrickson, A. (2007). A field test of a web-based workplace health promotion program to improve dietary practices, reduce stress, and increase physical activity: Randomized controlled trial. Journal of Medical Internet Research, 9, pp. 1–15.
Davies, C. A., Spence, J. C., Vandelanotte, C., Caperchione, C. M., and Mummery, W. (2012). Meta-analysis of internet-delivered interventions to increase physical activity levels. International Journal of Behavioral Nutrition and Physical Activity, 9.
Donkin, L., Christensen, H., Naismith, S. L., Neal, B., Hickie, I. B., and Glozier, N. (2011). A Systematic Review of the Impact of Adherence on the Effectiveness of e-Therapies. Journal of Medical Internet Research, 13.
Grant, A. M., Christianson, M. K., and Price, R. H. (2007). Happiness, health, or relationships? Managerial practices and employee well-being tradeoffs. Academy of Management Perspectives, 21, pp. 51–63.
Ivey, G. W., Blanc, J. R. S., Michaud, K., and Dobreva‐Martinova, T. (2018). A measure and model of psychological health and safety in the workplace that reflects Canada’s National Standard. Canadian Journal of Administrative Sciences / Revue Canadienne des Sciences de l’Administration.
Korte, E. M., Wiezer, N., Janssen, J. H., Vink, P., and Kraaij, W. (2018). Evaluating an mHealth app for health and well-being at work: Mixed-method qualitative study. JMIR mHealth and uHealth, 6.
Loncar, A., D’Agata, M., Granek, J. A., Boland, H., Patel, N., and Jaz, A. (2020). End-User Insights from a Government of Canada Workplace Well-Being Intervention Pilot, Defence Research and Development Canada, Scientific Letter, DRDC-RDDC-2020-L106.
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Maher, C. A., Lewis, L. K., Ferrar, K., Marshall, S., Bourdeaudhuij, I. D., and Vandelanotte, C. (2014). Are health behavior change interventions that use online social networks effective? A systematic review. Journal of Medical Internet Research, 16, e40.
National Defence (2017). Strong, Secure, Engaged: Canada’s Defence Policy. Last access date February 2020. Retrieved from: http://dgpaapp.forces.gc.ca/en/canada-defence-policy/docs/canada-defence-policy-report.pdf.
Office of the Privacy Commissioner of Canada (July 11, 2019). The Personal Information Protection and Electronic Documents Act (PIPEDA).Last access date February 2020. Retrieved from: https://www.priv.gc.ca/en/privacy-topics/privacy-laws-in-canada/the-personal-information-protection-and-electronic-documents-act-pipeda/.
Schoeppe, S., Alley, S., Lippevelde, W. V., Bray, N. A., Williams, S. L., Duncan, M. J., and Vandelanotte, C. (2016). Efficacy of interventions that use apps to improve diet, physical activity and sedentary behaviour: A systematic review. International Journal of Behavioral Nutrition and Physical Activity, 13.
Spector, P. E. (1985). Measurement of human service staff satisfaction: Development of the job satisfaction survey. American Journal of Community Psychology, 13, pp. 693–713.
Suurd Ralph, C. D., Dobreva-Martinova, T., and Ivey, G. W. (2019). Assessment to solutions approach to psychological health and safety in Defence, paper presented at NATO HFM—302 Symposium, Berlin, Germany.
Treasury Board of Canada Secretariat (January 13, 2020). Public Service Employee Survey. Last access date February 2020. Retrieved from: https://www.canada.ca/en/treasury-board-secretariat/services/innovation/public-service-employee-survey.html.
Van den Broeck, A., Vansteenkiste, M., De Witte, H., Soenens, B., and Lens, W. (2010). Capturing autonomy, competence, and relatedness at work: Construction and initial validation of the work-related basic need satisfaction scale. Journal of Occupational and Organizational Psychology, 83, pp. 981–1002.
Wernick, M. (August 13, 2019). 2016–2019 Mental health progress report: The Canadian Public Service experience. Privy Council Office. Last access date February 2020. Retrieved from: https://www.canada.ca/en/privy-council/services/blueprint-2020/contact-group-mental-health/progress-report-2016-2019.html.
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Annex A Offer Completion Breakdown by Department
Table A.1: Offer completion by department (numerical values).
Department Redemptions
at Launch Offer
1 Offer
2 Offer
3 Offer
4 Offer
5 Offer
6 Offer
7
Transport Canada
247 210 167 155 145 143 125 101
Statistics Canada 67 54 45 44 38 39 34 28
Canada School of Public Service
19 18 13 12 8 7 6 6
Department of Defence
663 534 449 413 389 391 365 270
Health Canada 416 406 334 312 312 281 267 224
Note. Redemptions at launch indicate a count of the number of codes redeemed by department.
Table A.2: Offer completion and non-completion percentages (by department).
Department Offer 1 Offer 2 Offer 3 Offer 4 Offer 5 Offer 6 Offer 7
Transport Canada 14.3% 11.4% 10.5% 9.9% 9.7% 8.5% 7.6%
Statistics Canada 3.7% 3.1% 3.0% 2.6% 2.7% 2.3% 2.1%
Canada School of Public Service 1.2% 0.9% 0.8% 0.5% 0.5% 0.4% 0.5%
Department of Defence 36.3% 30.5% 28.1% 26.5% 26.6% 24.8% 20.3%
Health Canada 27.6% 22.7% 21.2% 21.2% 19.1% 18.2% 16.8%
Total Percentage of Non-Completions 16.9% 31.4% 36.3% 39.3% 41.4% 45.8% 57.2%
DRDC-RDDC-2020-D081 39
Annex B Digital and Mobile Application Alternatives to be Considered in Future Research
Table B.1: Alternative mobile and digital applications for consideration.
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
Vida Health Health Coaching Mobile App *[for individuals /employers]
Personalized 1:1 plan created by a health coach
Informing areas such as: Weight loss, Stress management, Manage and/or prevent/reverse chronic conditions, Start/improve/expand exercise routine, Improve diet/nutrition, Establish balance, and/or Improve communication skills / Strengthen relationships
Check-ins, goal setting, forming habits and staying in touch with health coach through messaging, and phone and video consults
No nudging
Free https://www.vida.com/enterprise/
Apple: https://apps.apple.com/app/meet-your-vida-health-coach/id917397071 4.4/5 stars (39 ratings) Android: https://play.google.com/store/apps/details?id=com.vida.healthcoach 4.1/5 stars (250 ratings)
40 DRDC-RDDC-2020-D081
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
Sweatcoin Pedometer Rewards App
Uses phone’s accelerometers and GPS to track and verify outdoor steps
Exchange “sweatcoins” earned for goods, services, and experiences / donate to partnering charities / exchange with friends
No nudging
Free https://sweatco.in/
Apple: https://apps.apple.com/us/app/sweatcoin/id971023427 4.5/5 stars (79.9k ratings) Android: https://play.google.com/store/apps/details?id=in.sweatco.app&hl=en_CA 3.9/5 stars (98,284 ratings)
TextIt Multi-platform Messaging Builder
Create SMS and voice applications for customers to text/call and inquire
Offers real-time analytics, based on data points from each interaction to add to the customer’s profile
Customizable interaction with customers based on texting exchange (aka, “flow”)
No nudging
Free trial Pay for “credits” where 1 credit = 1 message sent or received
https://textit.in/
Android: https://play.google.com/store/apps/details?id=com.nyaruka.textit.surveyor&hl=en 3/5 stars (2 ratings) (“TextIt Surveyor” for monitoring on the go)
DRDC-RDDC-2020-D081 41
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
SuperBetter [“Original” or “At Work” versions]
Gamified Resilience Training *[original/ workplace versions]
Engages users/employees through gamification to build resilience and improve mental health / recovery
Implement game play mindset to improve psychological skills and brain stimulation
At Work: foster teamwork and peer-to-peer support
Provides real-time data on employees No nudging
“Original” is free
Original: https://www.superbetter.com/science At Work: https://www.superbetteratwork.com/how-superbetter-works
Apple: https://apps.apple.com/us/app/superbetter/id536634968 4.7/5 stars (4.2 ratings) Android: https://play.google.com/store/apps/details?id=com.superbetter.paid&hl=en 4.3/5 stars (5,468 ratings)
Optimity Personalized Wellness *[for employers]
Workplace oriented wellness application
Challenges between colleagues Syncs with wearable tech and calendar
and fit your user’s schedule Supports holistic health, builds
micro-habits, social (connect with colleagues for accountability), and gamified redeemable cash rewards
Daily “micro-habits” guide action to be integrated into daily routines (nudging)
Free [application and web versions]
https://www.myoptimity.com/solution *presence on Medium.com: https://medium.com/@myoptimity
Apple: https://apps.apple.com/ca/app/optimity/id975041781 4.8/5 stars 920 ratings) Android: https://play.google.com/store/apps/details?id=com.myhealthsphere.challenger&hl=en 4.1/5 stars (32 ratings)
42 DRDC-RDDC-2020-D081
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
Virgin Pulse Personalized Employee Wellness
Provides employees access to their company’s personalized well-being program
Programs are designed by Virgin Pulse based on individual goals of the organization/client
Step / activity / calories burned tracking, collect reward points, challenge colleagues
“Daily cards” = personalized tips/resources to improve well-being
No nudging
Free https://www.virginpulse.com/our-products/
Apple: https://apps.apple.com/us/app/virgin-pulse/id793322895 4.9/5 stars (86.1k ratings) Android: https://play.google.com/store/apps/details?id=com.virginpulse.virginpulse&hl=en 4.6/5 stars (32k ratings)
Achievement Paid Health Tracking
Pays users in actual cash for tracking steps and answering surveys / participating in studies
Pays for: tracking steps, logging food, meditation sessions, sleep, and miles biked
Payment in cash or to charities No nudging
Free
https://www.myachievement.com/
Apple: https://apps.apple.com/us/app/achievement-reward-health/id793039965 4.7/5 stars (15.5k ratings) Android: https://play.google.com/store/apps/details?id=com.achievemint.android 4.6/5 stars (9,540 ratings)
DRDC-RDDC-2020-D081 43
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
Higi Health Data Tracker (and sharing)
US based health company; tracks pulse, weight, blood pressure, steps, BMI, body fat, and gym check-ins
Health stations across the US or on a personal mobile / health tracking device
No nudging
Free https://higi.com/about/
Apple: https://apps.apple.com/app/id599485135 3.1/5 stars (87 ratings) Android: https://play.google.com/store/apps/details?id=com.higi.main 4/5 stars (906 ratings)
Winwalk Rewards Based, Anonymous Health Tracking
Track and count steps progress accurately (steps tracker, walking distance, calories burned, active time to improve fitness)
No GPS tracking Checks historical steps data, as well as
personal records Earn more coins with missions, surveys,
achievements or using the referral system
Rewards: cash / digital gift cards No nudging
Free http://www.winwalk.club/
Apple: N/A Android: https://play.google.com/store/apps/details?id=com.winwalk.android 4.2/5 stars (6,345 ratings)
44 DRDC-RDDC-2020-D081
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
Humu Businesses Personalized Nudge Creation Software
AI analysis of employee surveys to gauge unique data inputs from each individual and tailor personalized nudges to impact individual behaviour change
Delivers customized daily nudges (text messages or emails) to each employee based on their engagement and previous data points
Nudges evolve based on individual employee’s progression
N/A https://humu.com/product/
N/A
Nudge Rewards Employee Engagement App
Designed for company use to improve overall productivity and worker efficiency
Produces real-time analytics based on employees’ responses to company relevant questions/messages delivered by push-notification (aka “nudges”)
Source for providing company relevant information to employees, providing feedback on the company, and sharing business ideas
Built in gamification to increase engagement by giving points for participating
Free https://www.nudgerewards.com/about/
Apple: https://apps.apple.com/ca/app/nudge-rewards/id550522206 4.6/5 stars (3k ratings) Android: https://play.google.com/store/apps/details?id=com.greengagemobile&hl=en_CA 4.4/5 stars (4,201 ratings)
DRDC-RDDC-2020-D081 45
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
LifeWorks Modern Employee Assistance Program App
24/7 mobile-first user experience drives engagement through well-being content and immediate access to an EAP counsellor through live chat / text / email
Connects to wearable tech to help employees understand their state of well-being (physical, social, mental, and financial)
Gamification encourages participation and motivation through individual challenges
Financial well-being incentivized by cashback, gift cards, and in-store/online discounts
Nudging via push notifications encourage regular participation
Free https://www.lifeworks.com/solution/product-overview/
Apple: https://apps.apple.com/us/app/lifeworks/id662088737 4.7/5 stars (1.1k ratings) Android: https://play.google.com/store/apps/details?id=com.wam.android&hl=en_US 3.6/5 stars (202 ratings)
Whil: Mindfulness & Meditation
Employee, Stress Reduction Training
Goal based digital training platform for improving mental wellbeing, performance, relationships, sleep and reducing stress
Programs for mindfulness, sleep, and emotional intelligence
12 training areas, +250 programs and +1,500 micro-learning sessions
No nudging
Free https://www.whil.com/about-us
Apple: https://apps.apple.com/us/app/whil-mindfulness-meditation/id975376798 3.4/5 stars (59 ratings) Android: https://play.google.com/store/apps/details?id=com.whil.whilapp&hl=en_US 3.1/5 stars (63 ratings)
46 DRDC-RDDC-2020-D081
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
Sprout [at Work]
Health and Wellness
Employee engagement and recognition, gamification, rewards and incentives and an online wellness portal to encourage participation
Mobile and email push notifications (nudging)
Users can create their own events and challenges, employers can communicate to the company about wellness related information
Incentives = compensation/recognition /rewards/appreciation
Includes: integration with health tracking apps/devices, just-in-time communications, personal and companywide challenges, and real-time, predictive, activity driven Health Risk Assessment
Sprout Partners Platform provides a real-time dashboard offering insights on trend data in the company
Free [application and web versions]
https://www.sproutatwork.com/employers.html
Apple: https://apps.apple.com/ca/app/sprout-at-work/id904741273 3.8/5 stars (14 ratings) Android: https://play.google.com/store/apps/details?id=com.sproutatwork.sproutmobileapp&hl=en_CA 2.6/5 stars (103 ratings)
DRDC-RDDC-2020-D081 47
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
CoreHealth Technologies [web platform] CoreHealth MyWellApp [mobile companion app]
Corporate wellness
Register through employer using an access code
Can track all wellness activities, interact with other participants and/or wellness coaches, and monitor progress
Wellness content library resources (education), health assessments, biometric management, (activity, eating, wellness, weight, stress) challenges, self-help programs, coaching, events, incentives, surveys, and social collaboration
Corporate portal is tailored to the company’s brand and customizable (could modify to include nudges?)
Text message reminders for appointments and events
Free https://corehealth.global/wellness-platform/our-wellness-technology Features list: https://corehealth.global/documents/CoreHealth_Feature_Sheet.pdf
Apple: https://apps.apple.com/us/app/mywellapp-by-corehealth/id1381503197 3.3/5 stars (4 ratings) Android: https://play.google.com/store/apps/details?id=com.corehealth.mywellapp 1.5 stars (2 ratings, just launched for Android)
48 DRDC-RDDC-2020-D081
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
Limeade [ONE] Corporate and Individual Well-being
Available as an integrated corporate platform or individual solution
Promotes: well-being, engagement, inclusion, and communication by improving physical, emotional, financial and work well-being
Step count and challenges, well-being assessments and surveys, wellness activity library, points & rewards, personalized recommendations, interactive video learning, device integration, smart communications within the corporate network (nudging? if delivered top-down), and data driven dashboards
Communication tool that reaches every employee, HR, and leadership through the mobile application
Free https://www.limeade.com/limeade-one/
Apple: https://apps.apple.com/us/app/limeade/id921855458 4.7/5 stars (3.6k ratings) Android: https://play.google.com/store/apps/details?id=com.limeade.limeade&hl=en_CA 3.8/5 stars (362 ratings)
DRDC-RDDC-2020-D081 49
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
Hotseat Employee Physical Activity Promotion App
Employees set preferred activity type, application then schedules times to exercise based on individual’s availability (calendar sync)
Users only commit 2min increments of activity at a time
Receive reminders when it’s time for an activity break (nudging)
Play with friends/family and against colleagues
Tracking of their preferred activity (i.e., dancing, climbing stairs, etc.)
Rewarded for completing challenges Allows users to see the value of
exercise by taking short activity breaks
N/A https://www.gethotseatapp.com/
N/A
Ikkuma [SuperHuman Project]
Cloud-Based Corporate Wellness Platform
Gamified 24/7 wellness coach to promote wellness and employee well-being
Uses cognitive-behavioural methods: leaderboards, gratitude, virtual coaching, and challenges
Virtual coach gives regular habit updates and inspiration
Gamified (dozens of levels, daily power-ups, points and experience bar)
Challenges: team or individual Connect within your network, share
wins and gratitude
Free https://ikkuma.com/
Apple: https://apps.apple.com/us/app/ikkumalife/id1208285420 (no ratings) Android: https://play.google.com/store/apps/details?id=com.ikkuma.superhuman&hl=en_CA 3/5 stars (1 rating)
50 DRDC-RDDC-2020-D081
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
Achievers Employee Success Platform
Cloud-based software designed to drive employee engagement through points-based recognition
Consolidates all recognition initiatives by combining corporate rewards program and aligning employees and business objectives by recognizing shared victories
Allows every level of leadership to understand reports and trends, and gain insights / make decisions of employees’ performance
Single-click poll check-ins to share daily engagement; follow-up from “Allie” (AI bot) to better understand the employee’s feelings and perception of work
“Pulse” streamlines surveys to distribute among employees
All data available in real-time to leadership
Rewards: entertainment, dining, travel, VISA, concierge, donations
Free https://www.achievers.com/what-we-offer/
Apple: https://apps.apple.com/ca/app/achievers/id945779451 4.4/5 stars (61 ratings) Android: https://play.google.com/store/apps/details?id=com.achievers.client&hl=en_CA 3/5 stars (473 ratings)
DRDC-RDDC-2020-D081 51
Name Purpose Description Cost App/
Program Webpage
Link in the App Store (User Rating)
Changers [CO2 Fit]
Environment-focused, Employee Motivation and Wellness Platform
Customized health platform combining: employee engagement, environmental protection and occupational healthcare
Users create and track challenges (individual or on a team) designed to motivate employees to be active/participate in environmentally friendly activities
Redeemable coins for rewards (lottery draw for prizes) or corporate benefits
Social network feature to give stars, post information/events
Free https://changers.com/
Apple: https://apps.apple.com/app/id938264264 3.9/5 stars (8 ratings) Android: https://play.google.com/store/apps/details?id=com.blacksquared.changers 3.3/5 stars (302 ratings)
iRewardHealth Employee wellness promotion application for organizations
100% customizable reward options Can be linked directly to users’ bank
accounts for cash payouts Promote behavioural awareness and
rewards employees for activity Employers register employees must
then download the application and activate their account = no on-boarding
Individualized rewards based on user’s baseline and behaviour (perks or cash)
Food tracking, pedometer, fitness activities are all rewarded
No nudging
$1 per member per month (application is free)
https://www.irewardhealth.com/
Apple : https://apps.apple.com/us/app/id1063211546 4.8/5 stars (10 ratings) Android: https://play.google.com/store/apps/details?id=io.irewardhealth&hl=en_US 5/5 stars (2 ratings)
Note that the information included in in this table was gathered in 2019. As such, exact program and app store webpages, as well as user ratings may have changed since publication.
DOCUMENT CONTROL DATA *Security markings for the title, authors, abstract and keywords must be entered when the document is sensitive
1. ORIGINATOR (Name and address of the organization preparing the document. A DRDC Centre sponsoring a contractor's report, or tasking agency, is entered in Section 8.)
DRDC – Toronto Research Centre Defence Research and Development Canada 1133 Sheppard Avenue West Toronto, Ontario M3K 2C9 Canada
2a. SECURITY MARKING (Overall security marking of the document including special supplemental markings if applicable.)
CAN UNCLASSIFIED
2b. CONTROLLED GOODS
NON-CONTROLLED GOODS DMC A
3. TITLE (The document title and sub-title as indicated on the title page.)
A reward-based mobile approach to improve workplace well-being awareness and behaviours
4. AUTHORS (Last name, followed by initials – ranks, titles, etc., not to be used)
Loncar, A. A.; DʼAgata, M.; Boland, H.; Granek, J. A.; Jaz, A; Haber, M.
5. DATE OF PUBLICATION (Month and year of publication of document.)
August 2020
6a. NO. OF PAGES (Total pages, including Annexes, excluding DCD, covering and verso pages.)
59
6b. NO. OF REFS (Total references cited.)
20
7. DOCUMENT CATEGORY (e.g., Scientific Report, Contract Report, Scientific Letter.)
Reference Document
8. SPONSORING CENTRE (The name and address of the department project office or laboratory sponsoring the research and development.)
DRDC – Toronto Research Centre Defence Research and Development Canada 1133 Sheppard Avenue West Toronto, Ontario M3K 2C9 Canada
9a. PROJECT OR GRANT NO. (If appropriate, the applicable research and development project or grant number under which the document was written. Please specify whether project or grant.)
04i
9b. CONTRACT NO. (If appropriate, the applicable number under which the document was written.)
10a. DRDC PUBLICATION NUMBER (The official document number by which the document is identified by the originating activity. This number must be unique to this document.)
DRDC-RDDC-2020-D081
10b. OTHER DOCUMENT NO(s). (Any other numbers which may be assigned this document either by the originator or by the sponsor.)
11a. FUTURE DISTRIBUTION WITHIN CANADA (Approval for further dissemination of the document. Security classification must also be considered.)
Public release
11b. FUTURE DISTRIBUTION OUTSIDE CANADA (Approval for further dissemination of the document. Security classification must also be considered.)
12. KEYWORDS, DESCRIPTORS or IDENTIFIERS (Use semi-colon as a delimiter.)
Workplace Well-Being; Mobile App
13. ABSTRACT (When available in the document, the French version of the abstract must be included here.)
Workplace well-being is associated with employee satisfaction and engagement with, and positive perceptions of one’s workplace and organizational culture (Grant et al., 2007). The development and implementation of effective workplace well-being interventions with long-term benefits is challenging. The current digital age allows for such interventions to leverage and exploit technological advances—a primary goal of the current research. Specifically, a pilot research project was conducted in collaboration with Defence Research and Development Canada (DRDC) and Government of Canada (GC) Entrepreneurs from the Deputy Ministers Task Force on Public Sector Innovation, with a goal of promoting GC employees’ workplace well-being. Using a longitudinal design, the pilot project leveraged a mobile application that offers reward-based incentivization to elicit positive behaviour change and improve workplace well-being across multiple GC departments. This Reference Document details the methodology, results, challenges, and recommendations for future work in this domain. In addition, this report provides an outline for mobile reward-based technological intervention on workplace well-being among GC employees for future interventions of this nature.
Le bien-être sur le lieu de travail est associé à la satisfaction et à l’engagement des employés, ainsi qu’à perception positive du lieu de travail et de la culture organisationnelle d’un employé (Grant et al., 2007). L’élaboration et la mise en œuvre d’interventions efficaces en matière de bien-être sur le lieu de travail, avec des avantages à long terme, constituent un défi. L’ère numérique actuelle permet à de telles interventions de tirer parti et d’exploiter les avancées technologiques — un des principaux objectifs de la recherche actuelle. Plus précisément, un projet de recherche pilote a été mené en collaboration avec RDDC et les entrepreneurs du gouvernement du Canada (GC) du Groupe de travail des sous-ministres sur l’innovation dans le secteur public, afin de promouvoir le bien-être des employés du GC en milieu de travail. À l’aide d’une étude longitudinale, le projet pilote a exploité une application mobile qui offre une incitation basée sur la récompense pour susciter un changement de comportement positif et améliorer le bien-être sur le lieu de travail dans plusieurs services du gouvernement. Ce document de référence détaille la méthodologie, les résultats, les défis et les recommandations pour les travaux futurs dans ce domaine. En outre, ce rapport donne les grandes lignes d’une intervention technologique mobile basée sur la récompense sur le bien-être au travail parmi les employés du GC pour les futures interventions de cette nature.