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AN UNDERGRADUATE THESIS
IMPROVING STUDENTS’ GRAMMAR MASTERY BY USING MATCHGAME MEDIA AT THE EIGHTH GRADERS OF JUNIOR HIGH
SCHOOL MA’ARIF 09 IN WAY JEPARA EAST LAMPUNG
By :NUR FATONAH
STUDENT NUMBER: 1176857
Tarbiyah Department English Education Study Program
STATE ISLAMIC COLLEGE (STAIN) OF JURAI SIWO METRO
1437 H/2016 M
IMPROVING STUDENTS’ GRAMMAR MASTERY BY USING MATCHGAME MEDIA AT THE EIGHTH GRADERS OF JUNIOR HIGH
SCHOOL MA’ARIF 09 IN WAY JEPARA EAST LAMPUNG
Presented as a Partial Fulfilment of the Requirement for the Degree of Sarjana Pendidikan (S.Pd)
in English Education Study Program
By :NUR FATONAH
STUDENT NUMBER 1176857
TARBIYAH DEPARTEMENT ENGLISH EDUCATION STUDY PROGRAM
Sponsor : Dr. Widhiya Ninsiana, M.Hum
Co-sponsor : Ahmad Subhan Roza, M.Pd
STATE ISLAMIC COLLEGE (STAIN) OF JURAI SIWO METRO
1437 H/2016 M
IMPROVING STUDENTS’ GRAMMAR MASTERY BY USING MATCHGAME MEDIA AT THE EIGHTH GRADERS OF JUNIOR HIGH SCHOOL
MA’ARIF 09 IN WAY JEPARA EAST LAMPUNG
ABSTRACT
BYNUR FATONAH
The goal of this research is to improve students’ grammar mastery. If thestudents’ have a good grammar mastery, they can have a good mastery in writing andspeaking, because grammar in one skill of someone to communicate. In this researchthe resercher use match game media to improving the students’ grammar mastery.The researcher realize that match game media can improve the students’ grammarmastery.
This research is classroom action research, which was conducted in twocycles. Each cycle consists of planning, acting, observing and reflecting. In collectingthe data used test, observation, documentation and field notes. This research usedobservation technique to get an accurate result. The target from this research is 75%students gained scores ≥77.
The result of this research shows that match game media can improve thestudents’ Grammar Mastery at The Eighth Graders of Junior High School Ma’arif 09in Way Jepara East Lampung. It is proved by the increament of the studentsscorefrom the data as follow: The average score pre-test is 58,50, the average score ofpost-test in cycle 1 is 71,00 and the average score of post-test in cycle 2 is 80,50. So,there is progress 22,00 from Pre-test to Post Test 2. So it can conclude that the“Match Game Media can Improve Students’ Grammar Mastery at The Eighth Gradersof Junior High School Ma’arif 09 in Way Jepara East Lampung.”
iii
MEMPERBAIKI PENGUASAAN TATA BAHASA SISWA DENGANMENGGUNAKAN MEDIA PERMAINAN MENCOCOKKAN PADA SISWA
KELAS VIII SMP MA’ARIF 09 WAY JEPARA LAMPUNG TIMUR
ABSTRAK
OLEHNUR FATONAH
Tujuan dari penelitian ini adalah untuk meningkatkan kemampuanpenguasaan bahasa siswa. Jika siswa memiliki penguasaan bahasa yang baik, makadiharapkan siswa mampu menguasai kemampuan yang lain dalam menulis danberbicara, karena tata bahasa adalah salah satu kemampuan seseorang dalamberkomunikasi. Dalam penelitian ini menggunakan media permainan mencocokandalam meningkatkan kemampuan penguasaan bahasa. Penulis mencoba membuktikanapakah media permainan mencocokan dapat meningkatkan kemampuan tata bahasasiswa.
Penelitian ini termasuk kedalam penelitian tindakan kelas yang dilakukandalam 2 siklus. Setiap siklus terdiri dari perencanaan, tindakan, pengamatan danrefleksi. Dalam pengumpulan data menggunakan test, observasi, dokumentasi dancatatan lapangan. Target dari penelitian ini adalah 75% siswa berhasil mendapatkannilai ≥77.
Hasil penelitian ini menunjukan bahwa media permainan mencocokan dapatmemperbaiki penguasaan tata bahasa siswa dikelas VIII SMP Maarif 09 Way JeparaLampung Timur. Hal ini dibuktikan oleh peningkatan hasil belajar siswa dengan datasebagai berikut:nilai rata-rata pre-test adalah 58,50, nilai rata-rata post test 1 adalah71,00, dan nilai rata-rata post test 2 adalah 80,50, jadi ada peningkatan sebesar 22,00dari pre-test ke post test 2. Sehingga itu dapat disimpulkan bahwa “Media PermainanMencocokan dapat meningkatkan kemampuan tata bahasa siswa kelas delapan SMPMa’arif 09 di Way Jepara Lampung Timur.”
iv
CHAPTER I
INTRODUCTION
A. Background of The Study
Knowledge on grammar is important for master the language skills. In
English language teaching has identified the “four skills” listening,
speaking, reading, and writing. However the grammar items which are
considered to be difficult for the students could be presented explicitly and
separately as they are related to the theme and kinds of text being
discussed.
Grammar rules are presented with examples. Exceptions to teach rule
are also noted. Once students understand a rule, they are asked to apply it
some different examples.1However in my opinion teaching grammar is still
necessary because grammar is very important if you want to speak and
write the language accurately.
A game is structured playing, usually undertaken for enjoyment and
sometimes used as an educational tool. Games are distinct from work,
which is usually carried out for remuneration, and from art, which is more
often an expression of aesthetic or ideological elements. However, the
distinction is not clear-cut, and many games are also considered to be work
1Diane Larsen-Freeman, Techniques and Principles in Language Teaching, Oxford UniversityPress, New York, 1986, p.14
1
or art. Match game is one of game in english learning. Matching games are
games that require players to match similar elements.
Key components of games are goals, rules, challenge, and interaction.
Games generally involve mental or physical stimulation, and often both.
Many games help develop practical skills, serve as a form of exercise, or
otherwise perform an educational, simulation, or psychological role.
Based on pre survey the researcher got the data score of English pre-
test students in class VIII A. It can look at the table below:
Table 1The Authentication Table of the Teacher Archives, Pre-test at the Juniorhigh school of Ma’arif 09 in Way Jepara class VIII
No. Score Frequency Percentage Categories 1. 80 - 100 2 10 % Exelent 2. 67 - 79 3 15% Good 3. 50 - 69 13 65% Low4. 00 - 49 2 10% Bad
Total 20 100%Source: The Teacher Archives, Taken on the prasurvey at Mey 30, 2015
From the table above, it can be seen that there is two students have
exelent score, three students have good score, thridteen students have a
low score and two students have bad score. Most of the students have
lowest score in English study and they do not reach MSC (Minimun
Standard Criteria) yet. In Junior high school Ma’arif 09, Way Jepara
achieve MSC (Minimun Standard Critria) is score 77. From the data pre-
survey could be known that the students’ grammar mastery is very low.
2
And the other problems above, the researcher found some
problems in grammar subject. In teaching learning process at the eighth
graders of Junior High School Maarif 09 Way Jepara, East Lampung,
students had low motivation and not interest in English subject especially
in grammar, they have lack in grammar, and their attention toward the
lesson are not good in learning English.
Based on the data above, this situation needs to solve. One of possible
solutions chosen is the application of match game. The game is fun
activity who students relaxed and enjoyable way in learning. Based on the
reason above the writer has a certain opinion that a match game is one of
the games that help the student’s grammar mastery at the Junior high
school of Ma’arif 09 Way Jepara, East Lampung.
B. Problem Identification
Based on background of the study above, the writer identifies the
problems as follows:
1. The students have a lack motivation in learning English.
2. The students have lack of grammar.
3. Student’s attention toward the lesson are not good in learning
English.
C. Problem Formulation
Based on the delimitation above, the researcher formulates the
problems as follows:
3
Can by using match game improve students’ grammar mastery at the
eighth graders of Junior High School Maarif 09 Way Jepara, East
Lampung?
D. Objective of Study
Based on the problem formulation above, so the objectives are:
To find out whether match game can improve the students’ grammar
mastery.
E. Benefits of Study
The researcher hopes that the result of this research can be useful for:
a. For the students
As encourager the students more interest and motivated in
learning English.
b. For the teachers
As informer for English teacher that match game is a good
media to improve the students grammar mastery.
c. For the headmaster
As provider the quality of learning in the school. The
headmaster could make this research as basic to take the knowledge
to develop the English education in the school.
4
CHAPTER II
THEORETICAL REVIEW
A. Theoretical Review
1. Concept of Grammar
a. The Definition of Grammar
Etymologically according to the Oxford Advance Learner’s dictionary,
the word “Grammar” means rules for forming words and making
sentences. Grammar should be taught inductively. There may never be an
explicit grammar rule given.1 The term “grammar” refers to a set of rules
operating in the mind of the native speakers of a language.2The grammar
and vocabulary that the students learn follow from the function,
situational context, and the roles of the interlocutors.3 ‘We all use
grammar from the time that we can speak in intelligible sentences,
because grammar deals with ‘the abstract system of rules in terms of
which a person’s mastery of his native language can be explained’.4
Grammar is perhaps serious and central in learning another language
that all ways should be searched for which will focus students energy on
the task of mastering and internalizing it. One way of focusing this energy1 Diane Larsen-Freeman, Techniques and Principles in Language Teaching, Oxford UniversityPress, New York, 1986, p.23 2 Sanggam Siahaan, Issues in Linguistics, Yogyakarta: Graha Ilmu,2008, p.253 Ibid, p.1304 Barbara Dykes, Grammar for everyone: practical tools for learning and teaching grammar,Australia: BPA Print Group, 2007, p.5
5
is through the released offered by games.5 A grammar generates its
language by performing derivation steps that change strings, called
sentential forms, to other strings according to its grammatical
productions.6
Grammar is to language a sort of self-examination.7 Grammar rules
are presented with examples. Exceptions to teach rule are also noted.
Once students understand a rule, they are asked to apply it some different
examples.8 Grammar includes two aspects, the arrangement of words
and the internal structure of words.9 Formal grammar is defined as a
systematic way of accounting for and predicting an ‘ideal’ speaker’s or
hearer’s knowledge of the language.10
From explanation above the researcher conclude that grammar is
rules for forming words and making sentences, grammar includes two
aspects, the arrangement of words and the internal structure of words.
5 Rinvolucri, Mario, Grammar Games: cognitive, affective, and drama activities for EFL students (United kingdom: Cambridge University press, 2008) p.36 Alexander Meduna Martin,2005, Grammars with Context Conditions and TheirApplications, Canada : Wiley-Interscience,p.17 Gould Brown, 2004,The Grammar of English Grammars,Produced by Karl Hagen and the Online Distributed Proofreading Team,p.408 Diane Larsen, Techniques and Principles in Language Teaching, p.149 Graham Lock, Functional English Grammar An Introduction Forsecond LanguageTeachers,United Kingdom :Cambridge University Press,2011, P.410 James E Purpara, Assesing Grammar, United Kingdom:Cambridge University Press, 2004, P.6
6
In the sentence always has a pattern S + V + C/O. Grammar should be
taught inductively that means in the sentence complement (C) is a basic.
The inductively sentence is often the end of sentence.
The example:
Mother cooks rice in the kitchen. S V O C
“In the kitchen” was called “inductively” because as a complement that
explanation the subject “mother” cooks in the kitchen. Actually,
something which began of explanation than the theme in the end is called
inductively. And the something in beginning the theme than explanation
in the end is called deductive.
Grammar not just for the analysis of English but for the analysis of
all the languages of Europe.11 The major grammars of languages,
particularly languages that are both spoken and written, include
information about all the word, phrase, clause, and sentence
constructions.12 Grammar deals with the rules for combining words into
larger units.13Grammar is the support system of communication and we
learn it to communicate better.14Like that grammar is taught inductively
11 Jim Miller, An Introduction to English Syntax, Edinburgh University Press,Edinburgh, 2002, p.53 12 Ibid, p.4813 Sidney Greenbaum Gerald Nelson, An Introduction To English Grammar Second Edition,Malaysia: Pearson Education Limited, 2002,p.1314 L.G. Alexander, Longman english grammar practice for intermediate students, New York: Addison Wesley Longman,1990,p.1
7
that began explanation or the example than rule the end given. Taught the
grammar also should appropriate situation and has function. So, lesson
the grammar not useless.
According to Brown that Grammar is the system of rule governing the
conventional arrangement and relationship of word in the sentence.15
Technically, grammar refers to sentences-level rules only, and not to rules
governing the relationship among sentences.16 Grammar gives us the form
or the structure of language.17In other words grammar, tells us how to
construct a sentence (word order, verb, noun system, modifier, phrases,
clauses, etc.)18 Grammar is contextualized in meaningful language use.19
From the statement above the writer assumed that Grammar is not
only relationship or arrangement of word in sentence but explain about
form, level role, construct a sentence and contextualized in meaningful of
language. So, from the grammar we not only know about the word or
sentence but also situation context and meaningful in language. It’s can
make we as speaker in use language is complex.
15 H. Douglas Brown, Teaching by Principles An Interactive Approach to LanguagePedagogy,Second Edition, Logman Pearson Education, New York, 2001, p.362
16Ibid.17Ibid.18Ibid.19Ibid., p.367
8
Grammatically, the procedure consists of a set of instructions written
in imperative. Redundant items such as articles and prepositions are
deleted.20 From the statement, writer concludes grammar should be taught
by an easy word so that students are also easy to understand.
The study about grammatically generally to communicate with
composed the good sentences.21From the statement, the writer tries
assumed that Grammar is knowledge of someone to produce and interpret
a sentence in daily communication. Everyone has different knowledge on
produce and interpret a sentence to communication. This differences’
make someone different to other.
From some explanation above, the writer tries to conclude that
grammar is the study of how words and their component parts combine to
form sentences and about structural relationship in Language, sometimes
including pronunciation, meaning, and linguistic history. When we
present grammar through structural patterns we tend to give students tidy
pieces of language to work with. And in learning as teachers we should be
prepared to use a variety of techniques to help our students learn and
acquire grammar
20David Nunan, Discourse Analysis, Penguin Books, England,1993, p.5121DediIrwansyah, English Grammar, AnugrahUtamaRaharja (Aura), Bandar Lampung, 2013,
p.9
9
.
b. The Kinds of Grammar
Almost every sub of knowledge has a principle term or a key word. If
we learn reading, we will hear a schemata, scanning, skimming, and etc.
Like a wise if we learn about structure and grammar.22
The structure and grammar are basic elements in learning English,
and the structure grammar are important component of the students to
mastery the other skills easily. These are examples in structure and
grammar: auxiliaries, question words, tense, passive, question taq,
conditional sentence, subjunctive, preference, causative, reduced clause,
direct and indirect, part of speech and etc. But the structure and grammar
pointed in Junior High School Ma’arif 09 is question taq.
1) The concept of question taq
Question tags are short questions at the end of statements.
Question taq is used to assert a question or we do not feel
confident with the question that we speak.23 Question taq is a word
or phrase that is used to provide questions and ask the person to
talk to agree with us.24 Question taq is an affirmation of the actual
22Ibid, p.123 Imam baehaqi, Let’s Speak English, Yogyakarta: Pustaka Pelajar, 2008, p.13124 Drs. Akhmad Kardimin M.Hum, Fundamental English Grammar,Yogyakarta:Pustaka Pelajar offset, 2009, p.379
10
question because this question does not seek answers, but rather
affirmation of yes / no and the answer has been estimated by the
questioner.25
Making a tag is very mechanical. To make a tag, use the first
auxiliary. If there is no auxiliary, use do, does or did. With a
positive sentence, make a negative tag and with a negative
sentence, make a positive tag.
They are mainly used in speech when we want to:
a) Confirm that something is true or not, or
b) To encourage a reply from the person we are speaking to.
2) Form of question taq
Question tags are formed with the auxiliary or modal verb
from the statement and the appropriate subject.
A positive statement is followed by a negative question tag.
Example :Jack is from Spain, isn't he?
Mary can speak English, can't she?
A negative statement is followed by a positive question tag.
Example :They aren't funny, are they?
25 Deny Rhomdony, Integrated Comprehensive English Grammar, Jakarta: Kesaint Blanc, 2005, p.122
11
He shouldn't say things like that, should he?
When the verb in the main sentence is in the present simple we
form the question tag with do / does.
Example :You play the guitar, don't you?
Alison likes tennis, doesn't she?
If the verb is in the past simple we use did.
Example :They went to the cinema, didn't they?
She studied in New Zealand, didn't she?
When the statement contains a word with a negative meaning, the
question tag needs to be positive
Example :He hardly ever speaks, does he?
They rarely eat in restaurants, do they?
c. The Principle of Grammar Intervention
The principle of Grammar Intervention as follow:
1) Make the basic goal of all grammatical interventions to be helping
the child achieve greater facility in the comprehension and use of
syntax and morphology in the service of conversation, narration,
exposition and other textual genres in written and oral modalities.
2) Only rarely, if ever, target grammatical form as the only aspect of
language and communication in a language intervention program.
12
3) Select intermediate goals to stimulate a child's language acquisition
processes rather than to teach specific language forms.
4) Base the specific goals of grammatical intervention on a child's
functional readiness and need for the targeted forms.
5) Manipulate the social, physical and linguistic context to create more
frequent opportunities for grammatical targets.
6) Exploit different textual genres and the written modality to develop
appropriate contexts for specific intervention targets.
7) Manipulate the discourse so targeted features are rendered more
salient in pragmatically felicitous contexts.
8) Use sentence recasts to systematically contrast forms used by the
child with more mature forms from adult grammar.
9) Avoid telegraphic speech by always presenting grammatical models
in well-formed phrases and sentences.
10) Use elicited imitation to make target forms more salient and to give
the child practice with phonological patterns that are difficult to
access or produce.
d. The Advantages of Grammar
There are some of the advantages of studying English grammar:
13
1) Students learning English grammar are better able to understand
how the combination of words can create intricate meanings and
how these can create subtle literary effects. As a result, students
will likely appreciate literature better and they will pay more
attention to the text.
2) Sound knowledge of grammar influences students to be analytical
and receptive readers.
3) Being able to comprehend English grammar's intricacies enhances
students' writing and text interpretation capabilities.
4) In addition to writing, a sound knowledge of grammar also allows
for better skills at speaking. As a result, people who are able to
articulate their words well sound more trustworthy, mature and
professional.
e. The Disadvantages of Grammar
There are some of the disadvantages perspective studying English
grammar:
1) Someone who is new to learning the language will often learn the
prescriptive form. The native speakers may use non-standard forms
leading to confusion for the non-native speaker.
2) Relating to the previous point, non-native speakers may find it
difficult to emulate the language they are hearing or reading it is
not part of the standard form they have been taught.
14
3) In the case of prescriptivism itself, we have to understand that
language is constantly changing. Like a fluid, it will fit its
container to best fit the users need. As such, the rules which govern
the language will be constantly changing. This mean that if an
exception to a rule became commonplace to warrant a change to
the rule, the non-native speaker(s) will be at a disadvantage.
4) This is a tenuous one but, it can discourage the use of a local
dialect with an overt prestige being associated to the the more
'correct' prescriptive forms. This means that an individual may
have to abandon their dialect to be successful in their job. This
change in their dialect is a disadvantage as there is some loss of
individuality.
2. The Concept of Match Game
a. The Definition of Match Game
Etymologically according to the Oxford Learner’s pocket dictionary,
the word “Match” means combine well with. The word “Game” means
form of play or sport with rules. It means that game is performance with
direction. It means that match game is game that require players to match
similar elements or thing. Game is one of the most effective learning
processes which may or may not serve a certain purpose, in which
15
children participate willingly and enjoyably.26 Students’ are more
enthusiastic when they learn a new language with different games and
activities in early ages.27
In ordinary language, we speak of a “game” as a (generally amusing)
process of interaction that involves a given population of individuals, is
subject to some fixed rules, and has a prespecified collection of payoffs
associated to every possible outcome.28 Games are important because they
have certain features in common with real communicative events there is
a purpose to the exchange.29 Game theory as the (relatively) rigorous
analysis of situations of strategic interdependence.30
From explanation above the researcher conclude that game is a
process of interaction that involves a population of individual who where
in the process there are certain rules.
26 Dr. OnulKoksal“ Views of Turkeys EFL Student with regard to learning grammar withgames” international journal on new trends in educational and their implications January 2004 volume:5 issue: 1 article:009 ISSN 1309-6249.p.82
27 Res. Assist. Fazilet ozge MAVIS “2nd year students’ and their teacher’s perspectives onEnglish language program applied for the first time in 2012-2013 academic year” international journalon new trends in educational and their implications october 2014 volume: 5 issue: 4 article: 18 ISSN1309-6249.p.20528 Fernando Vega-Redondo, Economics and the theory of games, New York: CambridgeUniversity Press, 2003, p.1
29Diana Larsen, Techniques and Principles in Language Teaching., p.12930 Mary Ann Dimand And Robert W.Dimand, A History Of Game Theory Volume 1, New York: Routledge, 1996, P.2
16
Game is an activity that had done with role.31Games are highly
motivating because they are amusing and interesting. They can be used to
give practice in all language skills and be used to practice many types of
communication. A game is structured playing, usually undertaken for
enjoyment and sometimes used as an educational tool.
The researcher completes the statement that game is an activity that
helps person to be more active in doing something without leaving the role
that had been agreed before and one of the functions of game is giving
positive effect in developing learner understanding. Here, the students try
to be active by the way that has been decided. Students may simply
become concerned with developing strategies toplay the game quickly or
easily, without focusing enough on the intended language practice.
Games like supermarket alphabet.32 The games are designed to get
students to practice a grammar point within a context. Students are able to
express themselves, although it is rather limited in this game notice there
is also a lot of repetition in this game.33
According Diana Larsen, the advantage of using game is to improve
the habitual learning that usually formal teaching, pace of the lesson and
also keep motivation, increase to communication, fun class, students can
learning in real audience context and purpose. The statement above31 Kasihani K E Suyanto, English for Young Learner, PT Bumi Aksara, Jakarta, 2007, p.117-
11832 Diana Larsen, Techniques and Principles in Language Teaching., p.47
33 Ibid
17
implied with the using game can make the students doing fun activity. So,
the process of teaching learning is enjoyable. This situation is a way to
make the students stay at the class without bored.
There are some kinds of games; the research takes a match game in
this research. The match game used a medium that contains
grammatically sentence are incorrect. The students were analyzing the
sentence grammatically. If the students who were playing made a mistake
in analyzing the sentence then the opportunity is lost and replaced by the
next students to analyze and fix it.
The materials focused on question taq that gives students the
opportunity to analyze similar problem. The students expected become
familiar with the matter. The students get more opportunity to the
analyzed and remember of the form of question taq.
b. The procedure of match game:
The procedure of match game as follows:
1) The researcher prepares six sets of paper (each set consist two set
of paper) that consist of paper to play the game. The prepare five
or more sentence of question taq is incorrect.
2) Divide the students into small groups which consist of 4-5
students each group.
18
3) Tell the students about the objective of learning English using
matching game .
4) Share the sets of paper to the groups, one set each group.
5) Ask one student from each group to match one set paper to one
set another together.
6) Ask each group to discuss of sentence that according form of
question taq.
7) Teacher and students to analyzed the sentence according form of
question taq together. And the teacher gives the score to the
correct sentence.
c. The Characteristic of Match Game
The communicate language game have 6 characteristics, they are:
1) Players must interact with each other. The players or the student must
to keep the communication with each other.
2) Players must understand about the rules of the game. The rules of the
games must be easy to understand for the student. It will make the
student easy to performing and enjoying the games.
3) The game has a clear goals. When playing games, the games should
have a clear goals. It will make the participants get the advantage
after playing games.
19
4) The context of the activity of game must clear. The students or the
participants will enjoying the games if the context of the activity of
games are clear.
5) The player must involve the game actively. The games will be more
fun and communicative if the player involved the game actively.
6) The player get special rule in game.34 Do not give the binding rules
for the young learners, because they have own way to playing games.
Teacher as a facilitator.
d. The Advantages of Match Game
The advantages of using match game can be elaborated as follows:
a) Games are a welcome break from the usual routine of the
language class.
b) They are motivating and challenging.
c) Learning a language requires a great deal of effort. Games help
students to make and sustain the effort of learning.
d) Games provide language practice in the various skills- speaking,
writing, listening and reading.
e) They encourage students to interact and communicate.
f) They create a meaningful context for language use.
34Kasihani, English for Young Learner., p.118
20
Students learn through experimenting, discovering and
interacting with their environment. Students need variation to
increase their motivation. By using games students already have a
context in which the use of the target language is immediately useful.
This learning situation is similar to how mother tongue speakers
would learn without being aware they are studying.
e. Disadvantages of Match Game
Language game in performing has the advantage and
disadvantages. The disadvantages of games are:
a) If the number of students is too many, it is difficult to involve all
students in game.
b) Not all the material can be carried out through the game.
c) Game contains many elements of speculation, so it makes
difficult to be reliable measure.
B. Action Hyphotesis
Based on the above, the researcher formula test the hypothesis, the
hypothesis as follows:
“By using the match game media, the student’s grammar mastery can be
improved at the eighth graders of junior high school Ma’arif 09 in Way
Jepara, East Lampung?”
21
CHAPTER III
RESEARCH METHODOLOGY
A. Setting and Subject of the Research
The setting of this research is the Junior High School Ma’arif 09, which
is located in Jl. Danau, Way Jepara, East Lampung.
The subject of this research is the students of the eight graders of the
Junior High School Ma’arif 09 Way Jepara. The data about the subject can be
seen below:
Table 2Data of the Subject of the Research
Data above explained that there are 14 male students and 6 female students
in the eight graders. The total of the subject are 20 students. The researcher
chooses the eighth graders as subjects of the research, because most of the
students is very low score especially in grammar subject.
In this research, the researcher needs the collaborator in this research. He
is Mrs. Yuliani Masruroh, S.Pd. She is an English teacher in the Junior High
School Ma’arif 09 Way Jepara, East Lampung.
B. Object of the Research
The object of this research is students’ grammar mastery by using
match game media. In this research the researcher choose match game as a
22
No Class Sex Total
Male Female1. VIII 14 6 20
media to improve student’s grammar mastery. In gane, the students make a
group and play game to understand the material so the students can improve
grammar and reaching the goals.
C. Action Plan
The kind of this research is classroom action research. Action research is
one of the efforts to improve the teaching program quality in all educational
level and activity to developing the teacher profession.
According to Mc. NIff that action research is a name given to particular
way of researching your own learning.1 It means that classroom action research
is the action research which the aim is to solve the problem in teaching learning
process in the class. Hopkins stated that Action research combines a
substantive act with a research procedure; it is action disciplined by enquiry, a
personal attempt at understanding while engaged in a process of improvement
and reform.2 Action research can be defined as an action research conducted
by teachers as well as researchers in class or together with others
(collaboration) by designing, implementing and reflect the actions of
collaborative and participatory aims to improve or enhance the quality of the
learning process in class through an act in particular a cycle.3
1 Mc. Niff, Jean, Action Research: Principles and Practice, (London and New York,2002), Second Edition, P. 15.2 David Hopkins, A Teacher’s Guide to Classroom Research, ( New York, 2008), Fourth Edition, p.473 Kunandar, S.Pd, M.Si, Langkah Mudah Penelitian Tindakan Kelas Sebagai Pengembangan Profesi Guru, Jakarta Utara: PT. Raja Grafindo Persada, 2011, p.45
23
Here is step of classroom action research design:
Figure 1Sequence of Action-Reflection cycle by Mc. Niff4
Based on the explanation above, it can be inferred that classroom action
research is research or approach that is done together, with the instruction from
the teacher in learning process and it can improve the quality of learning
process.
There are four steps in cycle. They are planning, acting, observing and
reflecting. If the first cycle has failed or only reach less improvement, and the
4 Mc. Niff, Jean, Action Research: Principles and Practice.p.15
24
cycle must be reviewed again in the second cycle and so on. That can be
illustrated by like these procedures as follows:
1. Cycle I
a. Planning
Planning is the first step on teaching and prepares the
researcher before doing an action. With the planning the step will
run well. Here is the step that the writer can make in planning:
1) The researcher identifies the problem and find the problem
solving
2) The researcher explains the reason why the research have to do
3) The researcher makes a lesson plan
4) The researcher prepares the material, approach, method,
technique and strategy of teaching
5) The researcher prepares the source of learning
6) The researcher prepares format to observe
7) The researcher prepares format to evaluate the students’
activities after teaching learning process.
b. Acting
The second step in the action research is acting. It is the
implementation of the planning. Without the action the planning
just imagination that never can be real. In this step the researcher
acts as follows:
25
1) Pre Teaching Activities
a) The researcher greets, lead praying and check
attendance list
b) The researcher asks the students some questions
related the topic
c) Chooses the appropriate with the material going to
be taught.
2) While Teaching Process
a) The researcher applies the lesson plan
b) The researcher explains about the match game as a
media that used in teaching learning
c) The researcher makes some group, then give a set of
paper for each group about question taq then the students
apply match game and answer the question based on text
d) The researcher gives evaluation.
3) Post Teaching Activates
a) The researcher asks the students about the
difficulties of the lesson
b) The researcher make conclusion together with the
students
c) The researcher give homework for them
26
After giving treatment in cycle 1. The researcher will give the
post-test. The instrument will have different type from the
instrument given in the pre-test.
c. Observing
Observing is the activity of recording the event and action.
The observation is done in teaching learning process. Based on
the observation, the researcher can determine whether there is
anything that the research has to be improved grammar ability. In
this step, the researcher observes the process of teaching learning
by using format observation.
d. Reflecting
Reflecting is the last step in this process. The researchers
would analyze and observe the test result during teaching learning
process. In this step the researchers will use the data for evaluation
to make improvement for the second cycle. If from cycle 1, there
are some students not successful, so the researcher must conduct
cycle 2. The result from cycle 1 is for evaluation material for
reflection to cycle 2. If cycle 1 is failed, it must review in cycle 2,
and if cycle 1 is successful, cycle 2 is continuation from cycle 1.
2. Cycle II
a. Planning
1) The researcher identifies the problem and finds the problem
from the first cycle
27
2) The researcher makes a lesson plan
3) The researcher prepares the material, method and strategy of
teaching
4) The researcher prepares format to evaluate the student’s
activities after teaching learning process.
b. Acting
The researcher applies the action plan II:
1) Pre Teaching Activities
a) Prays and greets the students
b) Checks the attendant list
c) Asks the students condition
d) Chooses the appropriate with the material going to be
taught
2) While Teaching Process
a) The researcher applies the lesson plan
b) The researcher makes some group, then give a set of paper
for each group about question taq then the students apply
match game and answer the question based on text
c) The researcher gives evaluation
3) Post Teaching Activities
a) The researcher asks to the students about the difficulties
b) The researcher greets for the students.
c. Observing
28
In this step, the writer observes the process of teaching
learning by using format of observation to collect the data in action
plan II.
d. Reflecting
In this step, the researcher would compare the score of pre-
test and post-test. The researcher reviews and reflects on students’
activity whether it is positive or negative, the second cycle enough
or need for the next step.
D. Data Collection Method
The researcher collected the data by using data collection method as
follow:
1. Test
Test is the question that is used to measure skill, knowledge,
intelligent, ability that have by individual or group. In addition, test is a
method of measuring a person’s ability or knowledge in a given domain.5
There are two kinds of test, such as pre-test and post test.
a. Pre-test
In the pre-test the researcher gives some question in the first
meeting. The type of pre test is objective test, the researcher use
objective test in the form of multiple choices in this test. In order that
to know their ability before giving the treatment.
5 H. Douglas Brown, Teaching by Principles An Interactive Approach to LanguagePedagogy, Second Edition, New York: Logman Pearson Education, 2001,p. 384
29
b. Post-test
Post-test is the result after giving the treatment in the pre-test. The
result show there is any influence using match game to improve the
student’s grammar ability
2. Observation
‘Nasution (1988) state observation is the basic of all science’.6
Observation is a monitoring and recording systematically to the
phenomenon that is investigate. In this research, the researcher use the
observation sheet, it is used to observe the students’ activity in the
classroom. The purpose of observation is to get the data about the students
and the teacher activity since in the teaching learning process.
3. Documentation
Documentation as the method which is used to get information from
the written source or document (for example: books, magazines, notes, and
other) of information. Documentation use to gain information and data
from the school such as the total of the students, teachers and the condition
of the Junior High School Maarif 09 Way Jepara, East Lampung.
4. Field Note
6 Prof. Dr. Sugiyono, Metode Penelitian Kuantitatif dan Kualitatif danR&D,Bandung:Alfabeta, 2012, p.226
30
“You would keep notes of the situation ‘in the field’ as important
instances of critical incidents. The field can be a workplace, a bus queue, a
classroom, a home.” It means that the researcher needs the field note to
record all the data. It eases the researcher analyze the data. It is done during
the teaching learning process.
E. Data Analysis Method
The data would analyze step by step to take the average score of the
pre-test and post-test.
And the formula to get average score as follows: X =
∑ X
NX = Average
∑ X = Total of ScoresN =Total of Students.7
Furthermore, to know the students achievement after the test, the
researcher will compare between pre-test and post- test. If 75 % of the students
get score at least 77 in the post-test, it means that match game, improve the
students grammar mastery. Then, the result is matched by minimum standard
criteria (MSC) at the school at least 77. If from the cycle 1, there are some
students are not successful so researcher conduct cycle 2. The minimum cycle
in Classroom Action Research (CAR) is two cycles, if from cycle 2 all of the
students are success; the cycle is able to stop until cycle 2.
7 Burhan Nurgiayantoro,,et.al, Statistik Terapan, (Yogyakarta: Gadjah Mada UniversityPress.2009), p. 64.
31
F. Indicator of Success
The Indicator of the success takes from the process and the result of the
learning activities. This research are called success if 75% students get 77
score in the post test, it means that the game can improve students’ grammar
mastery. The Minimum Standard Criteria (MSC) at the Junior High School
Ma’arif 09 Way Jepara, East Lampung is 77 score.
32
CHAPTER IV
RESULT OF THE RESEARCH AND INTERPRETATION
A. Description of the Research
1. The History of SMP Ma’arif 09 Way Jepara
This research was conducted at the Junior High School Ma’arif 09
Way Jepara East Lampung. The Junior High School Ma’arif 09 Way
Jepara was building in 1992. The Location of Junior High School Ma’arif
09 Way Jepara is very far from Metro, it located in small village, Jln.
Danau Indah Km.1 Sumberejo, Way Jepara, East Lampung.
The condition of Junior High School Ma’arif 09 Way Jepara is very
crowded, because this school was building beside the elementary school
MIMU Sumberejo Way Jepara.
The name of the teachers and officers in the Junior High School
Ma’arif 09 Way Jepara we can see in the table below:
33
Table 3The name of the teachers in SMP Ma’arif 09 Way Jepara
No Name Position
1 Muhadi,S.Ag Headmaster
2 Cipiyanto S.PdI Vice of curriculum
3 Khalisatunnasikhah S.Ag Teacher
4 Sumarmi,Dra Teacher
5 Umi Sofiyah . Dra Teacher
6 Ponirah,Dra Teacher
7 Tugirin S.PdI Teacher
8 S. Fahruddin, A.MaPd Teacher
9 Marsumah Z. S.PdI Teacher
10 Sarjiono,Drs Teacher
11 M.Masruroh,S.Ag Teacher
12 Widodo S.Pd Teacher
13 Nurin Nihayah S.E.I Teacher
14 Asih Subekti,S.Pd Teacher
15 Durotun Nasikhah S.H.I Teacher
16 Novita Gani, S.P Teacher
17 Yuliani Masruroh Teacher
18 Ahmad Nur Ihsan, S.Pdi Teacher
19 Desman Yusri, S.Pd Teacher
20 Erni Muroh,S.Pd Teacher
21 Muhaimin Siddiq, S.si Teacher
22 Badrul Fauzi, S.I.Kom Teacher
23 Khoirun Nisa Indah KS Teacher
24 Ferdian Saputra.S.PdI Teacher
Source: The school officer’s data ofthe Junior High School Ma’arif 09Way Jepara academic year2015/2016.
2. The Profile of School
a. Name : SMA Ma’arif 09 Way Jepara
b. Address : Jln. Danau Indah Km.1 Sumberejo
34
Sub district : Way Jepara
Regency : East Lampung
Province : Lampung
Zips code : 34196
c. Phone number : 0725-641137
d. E-mail : [email protected]
3. The Buildings of SMP Ma’arif 09 Way Jepara
Table 4The Building of SMP Ma’arif 09 Way Jepara
N
o
Name of Building Total of Room
1 The Headmaster Room 12 The Teacher Officer Room 13 The Class Room 104 Laboratory 15 The Library Room 16 The UKS Room 17 Parking Area 18 Canteen 69 Toilet 3
35
B. Research Finding Description
This research used Classroom Action Research. It was conducted in
two cycles. The students result was gotten through test that was given to the
students in the begin research and in the end of every cycle, while the activity
data was gotten from the observation the learning activity was happened.
In this research, the researcher collaborated with English Teacher of
eight graders of students at the Junior High School Ma’arif 09 Way Jepara,
East Lampung; she is Mrs. Yuliani Masruroh, S.Pd. Before implementation
the treatment the researcher and the collaborator prepared the lesson plan.
One cycle in the research accomplish in two meeting (2x45minutes).
This research concerned four steps in every cycle; they were planning,
acting, observing, and reflecting. These were research finding of cycle 1 and
cycle 2 by every step inside.
1. Action and Learning at Pre-test
a. Pre- test activity
This learning was conducted on Tuesday, January 20th 2016 for
2x45 minutes. In this meeting the researcher was being a teacher and
the collaborator was being observer. The collaborator opened the class
by greeting, praying, and checking attendance, and asking the students’
condition. And then the collaborator gave for 70 minutes to the
researcher completely. The researcher told the students that the
researcher would conduct the research in their class to know the ability
of the students before giving an action, in the first meeting was used as
36
the pre-test. The kind of test is multiple choices consisted of 10 items,
the researcher gives a text and then the students answer the question
individually. In around 10 minutes the researcher gave a little
explanation about material that would be discussed in the next
meeting.
The pre-test was done for 30 minutes to measure how far the
students have mastered the material which have given. Based on the
pre-test, the student seemed difficult to answer the questions. There
were many student complain that it was very difficult.
37
b. The students’ Score at Pre-test
Table 5Table of the Students’ Score of Pre-test
No. Name Pre-test Note1. A G 70 Failed 2. A G S 70 Failed3. A A 60 Failed4. A S 60 Failed5. A A P 60 Failed6. A K 60 Failed7. A F 60 Failed8. A S 50 Failed 9. A O 60 Failed 10. B D S 40 Failed11. C K 50 Failed12. D S A 60 Failed 13. D A P 50 Failed 14. E F 50 Failed 15. E S W 80 Passed16. F 50 Failed 17. H D 50 Failed 18. I W S 60 Failed 19. L S 80 Passed20. L A F 50 Failed
Total score 1170Average 58,5Higest score 80Lowest score 40
The table above is the score of pre test, it can be seen that the
score of the students’ grammar mastery various. Therefore there were
18 students who gained score ≤77 and 2 students passed the standard
score. The lowest score in pre test was 40 and the highest score was 80.
It means the students did not fulfill the minimum standard at SMP
Ma’arif 09 Way Jepara yet, and it was perhaps would improve in the
38
future. Besides, from the result pre-test, the researcher got the average
58,5. It showed that the result of students’ grammar mastery at the pre-
test was unsatisfactory. Therefore, the researcher used Match Game
Media to improve the students’ grammar mastery.
2. Cycle 1
a. Planning
In this stage the researcher and the collaborator prepared
several things related to teaching and learning process such as prepare
the lesson plan and instrument that would be examined as post-test in
cycle 1. The researcher also planned to give evaluation to measure how
far the materials that have been taught can be accepted by the students.
b. Acting
1) The First Meeting
The first meeting was used as the implementation the action
in the cycle 1. The first meeting was conducted on Wednesday,
January 21th 2016 for 2x45 minutes. The meeting was started by
praying, greeting, checking the attendance list, and asking the
students condition. Before going to the material, the researcher asks
the students to mention about question taq, but nobody knows about
question taq. Then, the researcher explains the material about
question tag that would be learned.
After that, the researcher explains about the procedure of
match game. Then, the researcher makes clear how to implement the
39
match game media.Then; the researcher introduces the question taq
and gave the formula. The researcher guides to back up the students
in remember the formula of question taq. After that the reseacher
asked students to came forward and write the formula of question
taq. Then the researcher gave the paper that consist 2 colum;colum A
and colum B, then the students must match colum A with colum B.
In this stage, the condition of the class was not effective
because there many students who were noisy, students were less
active in teaching and learning process. In the end of meeting, the
researcher gave motivation to the students and stimulating the
students to conclude the material. And then, the researcher greets to
closing the meeting.
2) The Second Meeting
The second meeting was conducted on Tuesday, January 27th
2016 for 2x45 minutes. This meeting used to post-test after the
students given action. The meeting starts by praying, greeting,
checking the attendance list, and asking the students’ condition.
Before continue the material, the researcher asked students about the
last material to know how far the materials that have been taught can
be accepted by the students. In the end of meeting, the researcher
gave post-test to the students. The kind of test is grammar test use
objective test in the form multiple choices. The researcher gave a
text related with the previous material. In the post-test 1 only 6
40
students who passed in test, but the result of the students’ test was
better than the students’ test before giving treatment.
It could be concluded that there was an improving of
students’ learning activities during study time through match game
madia in improving the students’ grammar mastery. This cycle also
showed that average of the score in the pre-test of the students was
58,5. Meanwhile, the average of the score in the post-test 1 of
students was 71. It showed that there was any significant effect
between pre-test and post-test 1 in this cycle.
c. Observing
1) The succes of the product
In observation of tecaher’s action the researcher presented
two meeting in cycle 1 of learning to find out the information in
learning process. The researcher explained the material about
question taq and match game as a media to comprehend of
grammar easily. Although the researcher had explained the
material reading espesially reading comprehension clearly, but the
students were still confused and got difficulties to remember the
formula. The students who got score more than 77 in pre test only
2 students of 20 students. In the first meeting in cycle 1 the
students began be active and interested in teaching learning
process. In the post-test 1 in of cycle 1 only 6 students who got 77
or more.
41
After knew the score of pre test the resercher gave post test
1 to know the improving at the cycle 1. The table below showed
the result of students score at post-test 1 in cycle 1.
42
Table 6Table of the Students’ Score at Post-test 1
No. Name Post-test 1 Note1. A G 80 Passed2. A G S 70 Failed3. A A 60 Failed4. A S 70 Failed5. A A P 60 Failed6. A K 80 Passed 7. A F 70 Failed8. A S 80 Passed9. A O 60 Failed10. B D S 70 Failed11. C K 70 Failed12. D S A 80 Passed13. D A P 60 Failed14. E F 60 Failed15. E S W 80 Passed16. F 70 Failed17. H D 70 Failed18. I W S 70 Failed19. L S 90 Passed20. L A F 70 Failed
Total score 1420Average 71Higest score 90Lowest score 60
Based on the table above, it could be seen that 6 students
from 20 students were succes and 14 students from 20 were not
success. It was more higher the result of pre test. The criteria of
students who was successful in mastering the material was the
students who got minimun score of 77, while the class be said
successful in achieving the material if 75 % of the students in the
43
class who got score at least 77. The fact showed that the result was
unsatisfactory.
2) The succes of process
In learning process, there were four indicators used and
mentioned to know students’ activities. Every student who was
active in learning process gave a mark in observation sheet. For
students were not active in learning, let the observation sheet
empty. It can be seen on the appendix. The indicators of the
students’ activity are:
a) Students pay attention to the teacher’s explanation.
b) Students ask / answer the questions from the teacher.
c) Students are active in following the Match Game
Media.
d) Students are able to do the task.
Table 7The Result of Students’ Learning Activities in Cycle 1
No Students’ Activities FrequencyPercentage
(%)1 Students pay attention to the
teacher’s explanation
14 70%
2 Students ask / answer the
questions from the teacher
5 27%
3 Students are active in following
the Match Game Media.
9 47%
4 Students do the task 20 100%
44
Total Students 20
The table above shows that not all the students active in the
teaching learning process. There were 14 students (70%) who
gave attention to the teacher’s explanation, 5 students (27%) who
ask / answer question from the teacher, 9 students (47%) have
active in match game and all of students (100%) do the task.
d. Reflecting
In this step, the researcher concluded that cycle I did not run
well because most of students did not achieve the standard score. It
can be seen from the result of pre-test score and post-test I score.
Beside that, most of students’ scores had improved although the
condition of learning process was uncontrolled enough.
From the result of observation in cycle I, there were some
problems that found, as follow:
1. There were some students that shown unenthusiastic to the
teacher’s explanation.
2. Some students not be able to remember the formula of question taq.
3. Some students did not ask and answer the teacher’s question about
formula of question taq.
Based on the result of reflection in cycle I, there were some
problems to be revision in cycle II, as follow:
45
1. Teacher kindly gave more detail explanation about the material and
gave question after explained the material.
2. Teacher kindly guided the students who not be able to remember
the formula of question taq.
3. Teacher kindly gave stimulus to the students for example by giving
reward to the student who brave answered the question.
3. Cycle 2
Because the action in cycle 1 was not success, in the stage need to
be held the cycle 2 again to repair the weakness in the cycle 1. The step of
cycle 2 as follow:
a. Planning
Based on the observation and reflection in cycle 1, it showed
failure. So, the researcher and collaborator try to evaluate it and arrange
the planning for cycle 2. Therefore, the researcher prepared the lesson
plan, prepared the material, prepare the instrument and try to identify
the problems and found the cause of problems and try to overcome the
problems.
b. Acting
1) The First Meeting
46
The first meeting was done on Wednesday, January 28th 2016
for 2x45 minutes. This meeting was opened by praying, greeting,
asking the students’ condition and checking the attendance list. In
this meeting, the researcher gave grammar material more interested
in teaching and learning process, so, it can make the students interest
in learning English, especially grammar.
After that, the researcher was explaining the material more
clearly than before. Then, the researcher makes clear how to
implement the match game media.Then; the researcher introduces
the question taq and gave the formula again. The researcher guides
to back up the students in remember the formula of question taq.
After that the reseacher asked students to came forward and write the
formula of question taq. Then the researcher gave the paper that
consist 2 colum;colum A and colum B, then the students must match
colum A with colum B. Most of students answer the questions
correctly.
The conditions of this class in this meeting more effective
than before because the student understand how to apply match
game. In the end of meeting, the researcher gave motivation to the
students and stimulating the students to conclude the material. And
then, the researcher greets to closing the meeting.
2) The Second Meeting
47
The second meeting was conducted on Tuesday, february 3th
2016 for 2x45 minutes. The researcher began the lesson by praying,
greeting, checking the attendance list and asking the students
condition. In this meeting the researcher gave post-test for cycle 2 to
the students. Most of the students could answer the question
correctly. It can be seen from the result of post-test 2. There are 17
of 20 students got score above the MSC (Minimum Standard
Criteria).
c. Observing
1) The succes of the product
In observation of tecaher’s action the researcher presented
two meeting in cycle 2 of learning to find out the information in
learning process. The researcher explained the material about
question taq and match game as a media to comprehend of
grammar easily. The students who got score more than 77 in post-
test 1 only 6 students of 20 students. In the first meeting in cycle 2
the students began be active and interested in teaching learning
process. In the post-test 1 of cycle 2, 17 students who got 77 or
more.
The table below showed the result of students score at post-
test 1 in cycle 2.
48
Table 8Table of the Students’ Score at Post-test 2
No. Name Post-test 2 Note1. A G 80 Passed2. A G S 80 Passed3. A A 80 Passed4. A S 80 Passed5. A A P 80 Passed6. A K 80 Passed 7. A F 80 Passed8. A S 70 Failed9. A O 80 Passed10. B D S 80 Passed11. C K 90 Passed12. D S A 80 Passed13. D A P 70 Failed14. E F 80 Passed15. E S W 90 Passed16. F 90 Passed17. H D 70 Failed18. I W S 80 Passed19. L S 90 Passed20. L A F 80 Passed
Total score 1610Average 80,5Higest score 90Lowest score 70
Based on the table above, it can be seen that the students’
average score (mean) in post-test II was 80,5 The lowest score
(minimum) was 70 and the highest score (maximum) was 90.
According to standard score, 85% students passed the test. Most of
students could develop their grammar mastery. It means that cycle II
was successful.
2) The succes of process
49
In this learning process, there were also four indicators used to
know students’ activities like in learning process before. The result
score of students’ learning activities observation, as follow:
50
Table 9The Result of Students’ Learning Activities in Cycle 2
No Students’ Activities FrequencyPercentage
(%)1 Students pay attention to the
teacher’s explanation
16 80 %
2 Students ask / answer question
from teacher
9 47 %
3 Students are active in following
the Match Game Media.
12 60 %
4 Students do the task 20 100 %Total students 20
The table above shows that the fourth students’ activities in
cycle II were improved. The students’ activity that had high
percentage were do the task, all of students (100%) could do the
task well and the second high percentage was gave attention to the
teacher’s explanation, there were 16 students (80%). For the
students’ activity that had low percentage were 9 students (60%
asked or answered questions from teacher), and 12 students (60%)
who active in following the Match Game Media, but it also already
had improving from cycle I to cycle II.
d. Reflecting
Based on the result of observation learning process on cycle 2, it
can be inferred that most of the students pay attention the teacher. From
51
the test result, it can be said that the teaching learning process was
successful, because the students who got score under the minimum
standard criteria only 3 students. It means that the teaching learning
process using match game media has positive effect and can improve
the students’ grammar mastery. The researcher concludes that this
research is successful and would be not continued in the next cycle.
C. Interpretation
1. The Result of Cycle I and II
In cycle 1, English learning process was successfully, although the
students’ average is low. Nevertheless, there is improving score of the
students’ post-test 1 than pre-test. In cycle II the students’ average score was
higher than in cycle I. The following table is the table of illustration score in
cycle I and II, as follow:
52
Table 10The Result Score Pre-test, Post Test 1 and Post Test 2
No
Name
Cycle 1
Improve
Cycle 2
Improve NotePre-testScor
e
Post-test1Scor
e
Pre-test
Score
Post-test 2Score
1 A G 70 80 10 70 80 10 Passed 2 A G S 70 70 0 70 80 10 Passed3 A A 60 60 0 60 80 20 Passed4 A S 60 70 10 60 80 20 Passed5 A A P 60 60 0 60 80 20 Passed6 A K 60 80 20 60 80 20 Passed7 A F 60 70 10 60 70 10 Failled8 A S 50 80 30 50 80 30 Passed9 A O 60 60 0 60 80 20 Passed10 B D S 40 70 30 40 80 40 Passed11 C K 50 70 20 50 90 40 Passed12 D S A 60 80 20 60 80 20 Passed13 D A P 50 60 10 50 70 20 Failled14 E F 50 60 10 50 80 30 Passed15 E S W 80 80 0 80 90 10 Passed16 F 50 70 20 50 90 40 Passed17 H D 50 70 20 50 70 20 Failled 18 I W S 60 70 10 60 80 20 Passed19 L S 80 90 10 80 90 10 Passed20 L A F 50 70 20 50 80 30 PassedTotal score 1170 1420 250 1170 1610 440Highest score
80 90 30 80 90 40
Lowest score
40 60 0 40 70 10
Average 58,5 71 12,5 58,5 80,5 22
53
Table 11Frequency of Students’ score
No.
ScorePre-test
Percentage
Post-test1
percentage
Post-test2
percentage
1 81-90 - 0% 1 5% 4 20%2 71-80 2 10% 5 25% 13 65%3 61-70 2 10% 9 45% 3 15%4 51-60 8 40% 5 25% - 0%5 41-50 7 35% - 0% - 0%6 31-40 1 5% - 0% - 0%
Total 20 100% 20 100% 20 100%
Pre-test Score Post-test 1 Score Post-test 2 Score0
10
20
30
40
50
60
70
80
90
Figure 2The Comparison of the Average of The Students' Score on Pre-test, Post-test 1 and Post-test 2
Based on the result of pre-test, post-test 1 and post-test 2, it could be
conclude that was an improving of students’ grammar mastery. There is
progress from 58,5 (10%) to 71 (30%) and 80,5 (85%). It means that match
gamemedia have positive effect toward the teaching and learning process,
especially in improving the students’ grammar mastery.
Based on the result of post-test 2 (80,5) the researcher was stopped
the research because it was more than the Minimum Standard of Criteria
54
(MSC) of English (77) in the Junior High School Ma’arif 09 Way Jepara,
East lampung.
2. The Result of The Students’ Activities
The researcher approached the students’ activities in the learning
process by using observation sheet. The comparison of two activities can be
seen in the table below:
Table 16The Result of the Students’ Activity in Cycle 1 & Cycle 2
No Students’ Activities
Cycle 1 Cycle 2Increasing F Percentage F Percentage
1 Giving attentionto the teacher’s explanation
14 70 % 16 80% 10%
2 Ask / answer the question from the teacher
5 27% 9 47% 20%
3 Students are active in following the Match Game Media.
9 47% 12 60% 13%
4 Do the task 20 100% 20 100% Constant
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Figure 3Chart of Students Activities Result in Cycle I and Cycle II
Givin
g atte
ntio
n to th
e tea
cher’
s exp
lanati
on
Ask / a
nswer
the q
uestio
n fro
m the t
each
er
Stud
ents
are ac
tive i
n follo
wing t
he Matc
h Gam
e Med
ia.
Do the
task
0.00%
10.00%
20.00%
30.00%
40.00%
50.00%
60.00%
70.00%
80.00%
90.00%
100.00%
Cycle 1
Cycle 2
Based on the data had gotten, it can be explained as follow:
a. Giving attention to the teacher’s explanation
The students’ attention to the teacher’ explanation from meeting to
next meeting was improved. In cycle I was only 70% and in cycle II
80%, it improve 10%.
b. Ask / answer the question from the teacher
The students who asked / answered question from the teacher was
improved from meeting to next meeting. It shown when the teacher
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gave question to the students, they were brave to answered although
not all question can be answered well. For this activity was improved
20 % , from cycle I 27% and cycle II 47%.
c. Students are active in following the Match Game Media.
The students who had active in following the match game media
also improve. From 47% in cycle I became 60% in cycle II, so it
improve 13%.
d. Do the task
All of students had done the task well. This activity had the highest
percentage than other activity. It can be seen in cycle I and Cycle II,
there were 100% students who did the task well.
Based on the data above, it can be concluded that students felt
comfortable and active with the learning process because most students
shown good improving in learning activities when match game was applied in
learning process from cycle I to cycle II.
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CHAPTER V
CONCLUSION AND SUGGESTION
A. Conclusion
Reflecting to the result and discussion of the research, the researcher
cagerly would like to conclude that the use of match game media improve the
students grammar mastery at the eighth graders of Junior High School
Ma’arif 09 in Way Jepara East Lampung, it can created the students’
activeness and interested in learning process. It is supported by result of pre-
test that is lower than the result of post-test. The average score pre-test is
58,50, the average score of post-test in cycle 1 is 71,00 and the average score
of post-test in cycle 2 is 80,50. So, there is progress 22,00 from Pre-test to
Post Test 2. It means that the action research hypothesis which stated that
“the use of Match Game Media can improve the students’ Grammar Mastery.
Increasing the students’ grammar mastery, it can be seen on post-test
result in cycle 1 and post-test result in cycle 2, from 71,00 (35%) up to 80,50
(85%). Improving the learning process in English such as the students in
English learning is improved, the students felt easy and enjoy in
understanding the material that was given, and the students could achieve the
target. The target is 75% students gained scores 77. It means that the
students’ score could achieve the target and also mean that use Match Game
Media can improve the students’ Grammar Mastery at the eight graders of
Junior High School Ma’arif 09 Way Jepara, East Lampung.
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B. Suggestion
Based on the result of the research and the conclusions stated previously,
the researcher proposes some suggestions as follow:
1. For the students
This media can improve their motivation in English learning, especially in
Grammar Mastery. The students are suggested to learn Grammar Mastery by
using Match Game Media.
2. For the English Teacher
The English teacher can use Match Game Media in English learning in the
classroom, because this media is very effective to improve the students’ Grammar
Mastery and the teacher can give more motivation to the students to be more
active in teaching and learning process. The English teacher can create fun and
easy way in English learning by using this media in order to the students feel
enjoy in teaching and learning process.
3. For the Principle
The principle should take positive side of this media as the new media in
English learning that can improve Grammar Mastery. The principle also must
facilitate education media especially that able to improve Grammar Mastery. By
applying suitable media the students are hoped understanding the material easily
and clearly.
4. For the Researcher
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