Slow dynamics of interacting antiferromagnetic nanoparticles
Noticing: creating slow and affective interactive online video
Transcript of Noticing: creating slow and affective interactive online video
Noticing: creating slow and affective interactive online
video
Hannah Brasier
Bachelor of Communication (Media)
Submitted in partial fulfilment for the requirements for the
degree of Bachelor of Media and Communication (Honours)
Mr. Adrian Miles School of Media and Communication
RMIT University
October 2012
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Contents
Abstract
Statement of authorship
Acknowledgement
Introduction
Slow: the digital in-between
Affect: the cinematic in-between
Figures
Noticing: a methodology of descriptive list making through The Pillow Book
Close Up and Noticing: slow and affective interactive online videos
Conclusion
Works Cited
Filmography
Bibliography
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Abstract
Noticing: Creating Slow and Affective Interactive Online Video
discusses the interactive online video projects Close Up and
Noticing. Online environments are inherently fast—facilitating
immediate action through information, while Deleuze’s
concept of the affection-image as a cinematic in-between
allows time to expand between noticing and doing. The
two works, Close Up and Noticing, use this concept of the
affection-image to allow for affective experiences with online
work—expanding the time between the user watching
(noticing) and clicking (doing). The theoretical frameworks
of the digital and speed, and Deleuze’s concept of affect, are
explored through these works allowing a means to theorise
and make interactive online videos which slow the near
instantaneous interplay between noticing and doing within
an online context.
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Statement of authorship
I certify that except where due acknowledgement has been
made, the work is that of the author alone; the work has not
been submitted previously, in whole or in part, to qualify
for any other academic award; the content of the exegesis
is the result of the work which has been carried out since
the official research program; and any editorial work, paid or
unpaid carried out by a third party is acknowledged.
Hannah Brasier
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Acknowledgements
I would like to thank my supervisor and Honours coordinator
Adrian Miles for his constant feedback, ideas and sneak peek
at his writing on affective interactive online video which
inspired this research endeavour.
I would like to thank my Slow Lab tutor Neal Haslem for
introducing me to the concept of slow, especially the “Speed?
What Speed?” paper.
Thanks to the Honours students for the long hours spent
stressing together over referencing styles, sentence
structures and printing. Our collective brain power made
the Honours lab such a supportive and, at times, hilarious
environment. It would have been a lonely struggle without you
guys.
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Introduction
My project based research grew out of a joint interest in
cinema studies and online video, with the intention to use my
previous knowledge of cinema studies to make an interactive
online video attuned to the materiality of the online form.
This relationship between cinema and online environments
was brought to my attention by Daly who saw that films were
beginning to mimic the materiality of the online, adapting
elements such as multilinearity, navigation, intertextual
linking, and “figuring out the rules of the game” (83). In light
of these cinematic changes she raises the question—“As vision
is subsumed to thought, do we lose an emotional experience
of moving images?” (Daly 98). This question was thought
provoking in terms of wanting to create emotive experiences
with online works.
My research began with Miles’s writing on Deleuze’s
affection-image, which he sees “fundamental to interactive
works such as a Korsakow film”. The cinema studies trajectory
of my research developed from this, through Deleuze’s
Cinema One: The Movement Image, which describes how
the affection-image, within a cinematic context, expands
the time between perception and action. This created the
first theoretical underpinning for my research—how the
form of Deleuze’s affection-image creates an interval between
perceiving and acting.
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The other trajectory which emerged was online environments
and speed, where common trends in writing argue that
technological improvement is largely defined as a faster
means of achieving something. I wanted to create online work
which differed from these preconceptions of speed—a slow
online work. From this the second theoretical underpinning
became how to conceptualise the slow within an online context.
The research problem which emerged from these
underpinnings was how Deleuze’s affection-image could be
used to theorise and make slow interactive online video?
This led to the creation of two interactive online video works
entitled Close Up and Noticing with the intention to create
slow and affective works within an online context.
As a research outcome Noticing was the final work to be
produced, where through a methodology of noticing, based
on Mason’s Researching Your Own Practice: The Discipline
of Noticing, I developed a process to create interactive online
video which aligned with the concepts of affect and slow.
My argument is that a research methodology based on
noticing demonstrates how Deleuze’s affection-image allows
for the creation of interactive online video works which slow
the near instantaneous interplay between noticing and doing,
watching and clicking.
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Slow: the digital in-between
In recent writings on technological advancement there is
a common focus on speed, where speed is understood to
facilitate constant and immediate action through information.
Within these publications there is an emphasis on how
technical refinements are accelerating our lives. Examples of
such refinements are given by Millar and Schwarz, such as jet
engines being faster than petrol engines and emails as more
rapid than post. From these examples Millar and Schwarz
suggest “objects are improved, things get faster; within our
technological culture, this is known as progress” (16).
Meanwhile Trapp, Rieger and Illich (“Speed? What Speed?”)
contend that there is a “modern certainty” that we “live in a
world dominated by speed” (148). Situated in the disciplines
of biology (Trapp), music (Rieger) and history (Illich) each
attempt to discover when the idea of speed was invented,
and how this impacted their respective fields. Conjunctively,
from an arts practice perspective Manovich contends that
new communication technologies create faster responses
across large geographical spaces. Trapp, Rieger and Illich,
in conjunction with Manovich, conclude that technological
developments are creating more instantaneous responses
between events and their reactions, resulting in experience
being subordinated to the mechanical reproduction of
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speed, where whilst “real time processes simulate global
omnipresence, and do get us electronically from here to
there, … the experience of the in-between … is gone” (Illich,
Rieger, and Trapp 154). If speed is conceptualised as the
disappearance of the time and space between events and their
reactions, a theoretical proposition of slow can be developed,
defining slow as an emphasis and expansion of what lies
between the here and there, events and their reactions.
“Speed? What Speed?”
Emphasising the process and technique of the falconIn Trapp’s section of “Speed? What Speed?” he compares
two texts which describe how falcons hunt—On the Art
of Hunting with Birds and a modern biology text book.
Trapp considers the differences between these texts, where
On the Art of Hunting with Birds never considers the falcon’s
speed as a factor in its ability to hunt, but “describes the
behaviour of the falcon — how it leaves the fist, how it
approaches the prey, what it has in mind when choosing a
certain route to the crane” (151). In comparison the text book
explains that a “falcon reaches a speed of up to 200km/h,
much faster than all the other birds he attacks” (Illich, Rieger,
and Trapp 150). On the Art of Hunting with Birds elaborates
on the movements and techniques which happen between
the falcon taking off and capturing its prey, detailing the
process in which the falcon hunts, whereas the text book
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suggests the falcon captures its prey via “being faster than
other birds” which Trapp argues “is not the reason why
falcons are successful hunters” (150). Trapp considers the text
book’s idea of speed to be the “property of a process, mostly
a movement in time, that — at least in principle — can be
measured by an instrument, by a technical device” (150),
further adding that this concept of “‘speed’ as we know it
is a … very modern one”—it is a “mechanical speed” (151).
Trapp concludes that this mechanical view of how the falcon
captures its prey is an abstraction which “distracts from the
way in which falcons actually hunt” (151).
Emphasising the mood and spirit in musicRieger, in his section considers our modern conception
of speed through discussing Beethoven’s support to
introduce the metronome to musical composition.
However Rieger notes that after Beethoven listened to
performances composed via the metronome he concluded
that a “measured tempo [made] no sense in music” (Illich,
Rieger, and Trapp 153). In light of this Rieger considers his
experience as an amateur belly-dance drummer where he had
been taught to play at 60 minims, however, when he started
drumming with a belly-dancer the speed he was playing did
not harmonise with the dancer. He notes a conversation he
had with his teacher in light of this, where he asked “Shall
I play slower or faster?” in which his teacher replied “you
should not play faster or slower, you should play right” (Illich,
Rieger, and Trapp 154). In other words you should not play
the drums from a “machine’s point of view” but through
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the belly-dancer’s movement, in which Rieger found the
right tempo (Illich, Rieger, and Trapp 154). Rieger contends,
in terms of the difference between modern and historical
notions of music and speed, that previous to the metronome
musical tempo “was determined by the setting: a special
event, a place, a type of work or action” (153). Even in the
seventeenth century when composers considered tempo
using Italian time-words such as adagio (“at ease”), they
did not refer to “measured time that could be expressed by
units per minute”, rather the terms indicated the “mood and
spirit or character of the piece” (Illich, Rieger, and Trapp
153). Rieger concludes by noting that the “main qualification
for being a musician” was for the instrumentalist to know
the “appropriate tempo from one’s experience, without a
technical device” (Illich, Rieger, and Trapp 153).
SpeedRieger’s example expresses a concept of speed similar to
Trapp’s, where they contend life should not be viewed in
light of a mechanical concept of speed. For instance, it was
Frederic’s focus on the falcon’s technique and movement
which allowed him a better understanding of how the bird
hunts. Similarly it was when Rieger drummed to the movement
of the dancer, as opposed to the metronome, that it sounded
“right” in respect to the dancer’s movements. Speed, as
conceptualised by Trapp and Rieger, focuses on the beginning
and the result, de-emphasising the experience and process
involved. They contend that this in-between of experience and
process is integral to understanding how the falcon hunts and
how to play instruments at the appropriate tempo.
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Trapp, Rieger and Illich conclude that mechanical speed is a
modern invention—a result of the industrial revolution. They
refer to mechanical speed being “invented together with the
railroad” (150), suggesting that the first train passenger’s
“felt that the train, speeding through the world, required
a new world, and adopted ‘landscape’ for places they saw
rushing by the compartment window, without ever setting
foot in one” (157). Speed, in light of the railroad meant the
disappearance of the places between departure and arrival,
replacing the actuality of places with blurred landscapes.
Illich, in his section contends that prior to the invention
of the railroad “‘to speed’ … meant ‘to prosper’ and not
‘to go fast’” (154). Illich views modern society as “people
imprisoned in the age of speed”, where “common sense
tells them that some idea of ‘space over time’ and, more
generally, ‘process correlated with time’, is part and parcel of
all cultures” (154). He further suggests “speed, has the power
to disembody”, where experience and process is lost to a
reduction of the result (157). A reduction which diminishes
the technique of the falcon to its pace, and the spirit of a
musical composition to its metronomic beats, where the
pace and metronomic beats abstract and to some extent
misinterpret these particular situations.
Theor ising the in-between
Illich does not conceptualise slow as a literal reduction
of speed. For instance, slowing down the Beethoven
composition will not improve it, but re-focusing on the time
and event of performance to play at the appropriate tempo
will. Hence, Illich, Rieger and Trapp ask for a consideration of
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the “overlooked speed-less zones of experience” (157). These
zones are the tactics and movements between the falcon
taking off and capturing its prey, the experience of playing
to the dancer rather than following a rule, and experiencing
the places which lie between departure and arrival on a
train, all of which can be considered the “speed-less zones
of experience”—the “in-between”. Furthermore, it is not
until we emphasise and expand on these speed-less and
in-between zones that we can understand and appreciate
the falcon, belly-dancer and travel. The in-between is
an emphasis and expansion of the process, description,
appreciation and technique which allows for a richer
understanding of a particular situation. The in-between
can then conceptualise the slow because it allows for an
expansion of the experiences which lie between, slowing the
interaction of the here to there, events to their reactions.
Arts practice and the in-between
From an arts practice perspective Manovich opens his
chapter on “Teleaction” by introducing the history of different
communication technologies. Manovich notes that since the
beginning of the nineteenth century media technologies have
developed along two “distinct trajectories”—representational
technologies, such as film and painting and real-time
technologies, such as the telephone (162). He suggests radio
and television intersected the two trajectories and later,
more prominently, the Internet has interrupted this division,
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through what Manovich defines as teleaction—the ability “to
see and act at a distance” (165).
Telepresence and teleactionManovich describes teleaction as the condition in which I
exist within a “physical location” in front of my computer
and simultaneously in a “synthetic computer-generated
environment” (165) where I “do not have to be physically
present in a location to affect reality at this location” (167).
Manovich provides two examples in respect to telepresence
and teleaction—web cams and hyperlinks. The web cam
which allows images to be transmitted between locations
and more prominently hyperlinks which allow the user
to teleport “from one server to another, from one physical
location to the next” (Manovich 164). This prominence of
hyperlinks, as Manovich argues, is due to the user’s ability
“to be able to explore a multitude of documents located on
computers around the world” whereas the web cam only allows
users to “perform physical actions in one remote location” (165).
Manovich compares Virilio’s “Big Optics” and Benjamin’s
“The Work of Art in the Age of Mechanical Reproduction”
contending there has been a “destruction of distance
… that guaranteed time delay between events and our
reactions” (173). This is, according to Manovich, because
Virlio and Benjamin view new technologies as causing a
disruption “in the familiar patterns of human perception”
(171). A “disruption of distance” for Virilio and Benjamin
because “they equate nature with spatial distance between
the observer and the observed, and they see technologies as
destroying this distance” (Manovich 171).
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“Big Optics”Virilio distinguishes between real-time communication and
representational technologies, which he calls “Big Optics” and
“Small Optics” respectively. He describes “Big Optics” as the
“aesthetics of disappearance”—the “emergence of a latest type
of transparency: the transparency of appearances instantly
transmitted across large distances” (original emphasis,
Virilio 83). In contrast Virilio describes “Small Optics” as the
“aesthetics of appearance” where “objects or people stand
out against an apparent horizon of a unity of time and space”
(83). “Big Optics” diminish the space between foreground and
background because objects or people instantaneously move
from one point to the other, where “Small Optics” allow for
perspective—to see between what is near and far. According
to Manovich, Virilio aligns film and painting as representative
of “Small Optics” because they are a “continuation of our
natural sight”, allowing Virilio to situate “Big Optics” in
opposition as “instant electronic transmission” which is
faster than human perception (Manovich 173).
“The Work of Art in the Age of Mechanical Reproduction”In “The Work of Art in the Age of Mechanical Reproduction”
Benjamin compares original and authentic art to those
which are reproduced, suggesting the invention of film as a
reproductive art has had the most “revealing” repercussions
on the traditional art form (20). In terms of reproductions
Benjamin suggests they lack one element—“presence in
time and space, its unique existence at the place where it
happens to be”, which Benjamin argues “is the prerequisite to
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the concept of authenticity” (20). Furthermore, he describes
this authenticity as “aura”—“the unique phenomenon of a
distance, however close it may be” (Benjamin 22). Benjamin
uses this concept of aura to compare film to theatre and
painting. He suggests that these artistic advancements
have caused a “contemporary … decay of the aura”, where
there is a modern desire to “bring things ‘closer’ spatially
and humanly … to get hold of an object at very close range
by way of its likeness, its reproduction” (Benjamin 22). In
respect to his definition of aura as distance Benjamin uses
the analogy of a surgical operation to compare a painter and a
cameraman. He aligns the painter magician and cameraman
surgeon, describing the magician as “maintaining the
natural distance between the patient and himself” whereas
the surgeon “diminishes the distance between himself and
the patient by penetrating into the patient’s body” (29). In
respect to the painter and cameraman “the painter maintains
in his work a natural distance from reality, the cameraman
penetrates deeply into its web” permeating reality with
mechanical equipment (Benjamin 29). In terms of the art
works produced “that of the painter is a total one, that of
the cameraman consists of multiple fragments which are
assembled under a new law” (Benjamin 29).
This diminishing of distance brought by the camera allows
an inherently new form of perceiving art works, where
the camera’s viewpoint along with editing and montage
disallow a total view of the world. In light of this Benjamin
describes spectator responses to painting and film in regard
to contemplation and distraction, suggesting paintings allow
you to concentrate “before a work of art” and be “absorbed
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by it”, whereas in a cinema the “distracted mass absorbs
the work of art” (32). Benjamin suggests to view a painting
you must concentrate to be affected by it, whereas in film
you are “an examiner, but an absent-minded one” (33). This
diminishing of aura, as Benjamin contends, has radically
changed our perception of artworks.
A closing of distanceManovich, through his analysis of Benjamin and Virilio,
contends that the invention of new media technologies of
teleaction allow for a closing of distance between events
and reactions, the here and there. According to Manovich,
Benjamin sees this dissolving of distance correlate with the
dissipation of aura because Benjamin defines aura as the
“unique phenomenon of distance” (22). Through Manovich’s
discussion of Virilio and Benjamin, the in-between can be
conceived of as the aura of the work, which dissolves as
events and their reactions become instantaneous.
The digital in-between as slow
Theorists Illich, Rieger and Trapp, in conjunction with
Manovich propose a concept of speed which emphasises
technological innovation progresses towards more immediate
relationships between the here and there—events and their
reactions. This defining of speed and the digital allows for
a concept of slow as the space and time between these
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situations. This concept of slow as the in-between is what
Manovich describes as the distance which “becomes
responsible for creating the gap between spectator and
spectacle, for separating subject and object” (174), and
is what Benjamin considers the aura of the work as the
distance between. The slow allows for a re-emphasis on
the “concepts of near and far, horizon, distance, and space”
which Manovich contends “no longer have any meaning” due
to the speed information is transmitted (172). In order to give
meaning back to these concepts of “near and far, horizon,
distance, and space” Manovich argues we need to expand
what happens between the transmitting and receiving of
information (172). This can be done, as Illich, Rieger and Trapp
describe, through emphasising and expanding the description,
technique, appreciation and process which lies in-between,
with the outcome that the aura will to return to the work, as
well as a richer understanding and better artistic outcome.
Illich, Rieger and Trapp, as well as Manovich, contend the
in-between has dissolved into near simultaneous interplay
between events and their reactions. It is this idea of the
in-between as the description, process, technique and aura
within the context of the digital which I will focus on—the
in-between as the “speed-less zone of experience” which
fall between the here and there, an event and our reaction
(Illich, Rieger, and Trapp 157). The slow within the digital
will be considered as re-emphasising and re-focusing on this
experience of the in-between.
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Affect: the cinematic in-between
The theoretical framework of my project rests within the
disciplines of the online and cinema, where it is integral
to theorise the in-between within both contexts. From a
cinematic perspective Deleuze’s affection-image provides
a means to theorise an in-between which aligns with
interactive online video practice.
Bergson’s sensory-motor-schema and Deleuze’s movement images
In Deleuze’s Cinema One: The Movement Image he proposes
three types of cinematic image—perception, action and
affection images, which Deleuze adapts from Bergson’s
sensory-motor-schema. In Bergson’s schema there is a
relationship between perception, action and affection, which
can be defined as noticing (perception), doing (action) and an
enlargement of what lies between noticing and doing, which
Bergson describes as affect. In regard to Bergson’s schema,
movement is a part of all images because “every image acts
on others and reacts to others”, on “all their facets at once”
and “by all their elements”, and as Deleuze notes, “external
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images act on me, transmit movement to me, and I return
movement” (Deleuze 60). For example, consider eating a
meal—a meal is placed in front of you, and you pick up a
knife and fork to eat it. In Bergson’s terminology you perceive
the meal in front of you and respond by deciding to eat it,
where I notice I am hungry but not the seat I am sitting on
or the temperature of the room. Therefore I act according to
what I have noticed, by eating the meal, and in light of this
my body becomes a centre which selects images to receive
and react upon. Bergson describes this position of the body
as a living image—“the seat of affection and, at the same
time, the source of action: … which I adopt as the centre of
my universe” (32). In other words perception isolates “certain
images from all those which compete and act together in the
universe”, thus the living image (affection-image) becomes:
an instrument of analysis in regard to the movement
received, and an instrument of selection in regard
to the movement executed. Because they owe this
privilege to the phenomenon of the gap, or interval
between a received and an executed movement,
living images will be ‘centres of indetermination’,
which are formed in the accentred universe of
movement images. (Deleuze 64)
The body becomes the centre which is an interval between
looking and doing, perceiving and acting, and this interval
affords the “opportunity for an alternative reaction, a
choice if you like, between an action and the reaction
undertaken” (Miles). This concept of affect as an interval,
affording a conscious opportunity is what I will focus on,
because I intend to argue that affect allows a theorising
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of a videographic in-between. I will expand this argument
through Deleuze’s concept of the affection-image in regard to
its form in filmic montage.
The affection-image and cinema
In cinema the affection-image takes the form of a shot which
exists independently of narrative cause and effect, usually a
close-up within an emptied frame—a moment of expression,
which allows for an enlargement of a moment between
perception and action, a pause as a moment of heightened
“impassive suspense” (Deleuze 89). Perhaps a character
caught in indecision, not knowing how to act upon an event
they have perceived. An example could be a film sequence
showing a character witnessing a stranger getting murdered,
interrupted by close-ups of the perceiving character’s
expression of fear and shock, followed by the action of
them running to save the victim. This scenario presents a
montage of movement from perception (witnessing attempted
murder) into action (running to save victim), interrupted and
prolonged by the indeterminacy of the character’s indecision
as indicated by the close-ups. These close-ups could show
the character expressing shock, followed by fear and then
perhaps an expression of confidence, describing the process
of indeterminacy the character has experienced, indicative
of the affection-image as an “intensive series which marks
an ascent towards … a critical instance” (Deleuze 89).
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Through interrupting narrative causation Deleuze’s affection-
image slows the movement of noticing into doing.
It is the close-up of the face which Deleuze describes
specifically as a type of affection-image. This is because
a close-up of a character’s face allows the intensity of
expressions such as sadness, happiness, fear, and so on to
be communicated to the audience. Furthermore due to the
linearity of the cinematic form close-ups can almost still
narrative movement because they show one intensity at a
particular moment, encompassed within a particular shot, as
if story time has paused. Because of this Deleuze argues that
Dreyer’s The Passion of Joan of Arc is “an almost exclusively
affective film” which shows how the form of the affection-
image as close-up distends the movement of perception into
action (72). Deleuze suggests there are two parallel levels
of narration throughout Dreyer’s film; the first being the
“whole historical state of things”, which is essentially Joan’s
accusation, trial and death, yet on another level the “internal”
(109). It is the “internal” which is emphasised, such as Joan’s
martyrdom and the Bishop’s anger, and it is these affections
which Deleuze describes as the “quality” (martyrdom) and
“power” (anger) of the affection-image in The Passion of
Joan of Arc (110). The “internal” is emphasised as the film
is made almost entirely of fragmented close-ups of isolated
character’s faces, such as Joan’s face sitting very low in the
frame (Fig. 1), where isolating them removes direct narrative
causation between characters. Through placing these
close-ups within a montage of affections Dreyer expands
the moment from accusation to trial to death, an expansion
which is able to exploit the narrative events of the story
of Joan of Arc as we all know the film will end when Joan
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gets burned at the stake. This allows Dreyer to focus on the
in-between affections to extend the movement from accusation
(perception) to death (action) through the film’s emphasis on the
emotional weight the trial is having on each of the individuals and
collectives which make up the narrative whole. This highlights
what Deleuze describes as the first sign of the affection
image, being a “power-quality expressed by a face or an
equivalent” (original emphasis 113).
The second form of the affection-image theorised by Deleuze
is the affection-image as “any-space-whatever”, where
the face and close-up as a receptive surface for intensities
is replaced by any-space-whatever (Augé’s term qtd. in
Deleuze 112). An example Deleuze gives of the affection-
image as any-space-whatever is rain in “some of Jorge Iven’s
films” where (113):
Rain is not a determined, concrete rain which has
fallen somewhere. These visual impressions are not
unified by spatial or temporal representations. What
is perceived here with the most delicate sensibility,
is not what rain really is, but the way in which it
appears when, silent and continuous, it drips from leaf
to leaf, when the mirror of the pool has goose-pimples,
when the solitary drop hesitantly seeks its pathway on
the window-pane, when the life of the city is reflected
on the wet asphalt. (Balázs qtd. in Deleuze 114)
Rain, in this example, is fragmented across different rainy
times and places to develop rain as an affect through a set
of singularities, “which presents rain as it is in itself, pure
power or quality which combines without abstraction all
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possible rains and makes up the corresponding any-space-
whatever” (Deleuze 114). Rain is extended beyond its concrete
meaning to develop a series of interpretations of rain which
are not specific to a certain time or place. What this allows,
as Deleuze suggests, is rain as a descriptive quality to
exist independently of the place it was produced, where
“space itself has left behind its own co-ordinates and its
metric relations” (112). Furthermore, because rain as affect
has created its own “perfectly singular space … linkages
can be made in an infinite number of ways” (Deleuze 113).
Deleuze’s “power-quality presented in any-space-whatever”
then provides the second sign of the affection-image through
extending descriptive qualities between events and their
reactions (original emphasis 113).
The affection-image as face and any-space-whatever are
the forms of the affection-image which allows for an interval
between noticing and doing. These qualities of the affection-
image allow for a prolonged engagement with what happens
in-between noticing and doing, slowing down the temporal
movement of perception into action. It is a film where the
“relation, or distance, between action and reaction is enlarged,
almost made slow” (Miles) and it is this which defines
Deleuze’s affection-image.
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Noticing: creating slow and affective interactive online video
The affection-image and interactive online video
Miles suggests in “Click, Think, Link: Interval and Affective
Narrative” that Deleuze and Bergson’s concept of affect is
easily seen in how a user must act with interactive online
video, where:
The distance, an interval between perceiving and
some form of response or action, is fundamental to
interactive works such as a Korsakow film as it is
exactly (not nearly, not similar to, but isomorphic with)
that point in the film where the work offers possibilities
to the user where the user not only has the opportunity
but is required to make a decision.
This can be seen by differentiating the role of the viewer in
cinema and the user in interactive online video. For instance
in The Passion of Joan of Arc the affection-images, which
make up the majority of the film, are subsumed by the closure
of Joan’s death, where within the fixed duration of eighty-
two minutes, the film moves through a series of sequences,
montages, perceptions, affections and actions, from Joan’s
accusation to her subsequent death. The role of the viewer is
to watch the film unfold over this period of time. This rigidness
of fixed order of shots and duration is overcome in the context
of interactive online video, and perhaps more specifically a
Korsakow interactive online video, because firstly, the user and
system determines the order of clips and secondly, there is no
fixed duration. The user, determines how quickly or slowly they
proceed through the Korsakow film, becoming an embodiment
of Bergson’s living image—they perceive a certain image
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which presents itself on the screen and must act by selecting
a thumbnail, where these “regular moments when the user
has to choose a next clip or sequence … becomes such a zone
of indetermination between the film, the screen, and a user”
(Miles). If they do not select a thumbnail the work quite literally
stops, either in a continuous loop of one video or a freeze frame
of that video. The duration of the work is determined by the
user, with the possibility for the work to continue infinitely.
The level of affective user engagement with interactive online
video, as Miles notes, is through the indeterminacy and
distance between them “perceiving, understanding and then
deciding”, where the “extent of this interval is critical to how
a work is experienced and is fundamental to the recognition
of authorial direction and voice”. This level of affection is
not determined by giving the user an overwhelming number
of thumbnails to navigate between but a result of the
associations between clips not being “obvious, direct and
literal” (Miles). This aligns with Deleuze’s affection-image
as a quality, an adjective, and a single-entity which does not
directly, literally nor obviously tell or refer to something else.
For instance, it is only through the fixed editing of Joan’s
face filled with tears to shots of perceptions and actions
which situate Joan’s internal emotions within a specific
space and time of the trial. The shot of Joan’s sadness viewed
independently, displaced from this context, expresses Joan’s
sadness as a single entity which can be interpreted and
connected to other shots in a multitude of ways.
Within the context of interactive online video the use of affect
becomes two-fold—in the role of the user as Bergson’s living
image, and as a means to create videographic content which
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Noticing: creating slow and affective interactive online video
obscures the direct narrative relationship between images.
This creates the theoretical underpinning of my interactive
online video project which seeks to insert the slow into the
digital, using Deleuze’s concept of the affection-image as
cinematic in-between to do so.
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Noticing: creating slow and affective interactive online video
Figures
Fig. 1 Joan’s face fragmented in The Passion of Joan of Arc
Fig. 2 yellow flower blowing in the wind
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Hannah Brasier
Fig. 3 reed blowing in the wind
Fig. 4 light reflected on floorboards
Fig. 5 trains entering and leaving Flinders Street Station
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Noticing: creating slow and affective interactive online video
Fig. 6 clouds reflected on a skyscrapper
Fig. 7 subway at Flinders Street Station
Fig. 8 trams intersecting on a busy bridge
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Hannah Brasier
Fig. 9 shadow of tree on a picket fence
Fig. 10 Prototype One interface
Fig. 11 Prototype Two interface
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Noticing: creating slow and affective interactive online video
Fig. 12 Noticing interface
Fig. 14 Joan stating her name in Close Up
Fig. 13 Joan getting her hair cut from The Passion of Joan of Arc
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Fig. 15 journey in a car with rainbow in the distance from Noticing
Fig. 16 droplets of rain on a car windscreen from Noticing
Fig. 17 wide shot of a collection of leaves in Noticing
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Noticing: creating slow and affective interactive online video
Fig. 18 close-up shot of a leaf in Noticing
Fig. 19 shot of leaves attached to the trunk of a tree from Noticing
Fig. 20 shot of leaves and a powerline from Noticing
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Fig. 21 shot of pegs on a clothes line in the backyard montage clip
Fig. 22 grass plant shot, second shot of the backyard montage clip
Fig. 23 flowers, third shot of the backyard montage clip
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Noticing: creating slow and affective interactive online video
Fig. 24 red flower moving in the wind from Noticing
Fig. 25 clouds reflected on the side of a skyscrapper from Noticing
Fig. 26 mini disco balls on a powerline from Noticing
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Noticing: creating slow and affective interactive online video
Noticing: a methodology of descriptive list making through The Pillow Book
The intention of my project is to create an interactive online
video using Deleuze’s concept of the cinematic affection-image
to perform the digital in-between. The theoretical proposition
of affect as a cinematic in-between allows for a concept of
the digital in-between to be formulated. The slow is a result
of these discussions, as an expansion of the description
and process which lies between noticing and doing, with
the intention that the slow will allow for aura and richer
experiences with online work. My project aims to merge the
cinematic and digital in-between within an interactive online
video made with Korsakow, which is an open source software
for the authoring of interactive online video.
Noticing, lists and reflection
My methodology to make a slow and affective online work is
informed by Mason’s proposition for noticing as research and
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Hannah Brasier
Shonogan’s The Pillow Book, due to their shared emphasis on
noticing and description. It is in light of these texts that I will
describe how I undertook my project, and furthermore how this
aligns with the theoretical underpinnings of slow and affect.
The methodology I developed for making the videos was
to find the in-between through a process of observing and
filming, rather than using the in-between as an external
prompt the videos would respond to. The starting point
was to film everyday moments that I believed were worth
noticing and build conceptually upon that collection. This
was a procedural and circular approach, as opposed to
a structured and linear process of writing, shooting and
editing, that is a more common convention for television
and film production. There were four steps to my approach:
filming what I noticed, editing together sequences, compiling
these within the Korsakow system, and then noticing what
was emerging within the work. Filming involved recording
what I noticed and editing involved placing some of what
I shot into sequences which reflected the themes which
were developing. Compiling was the process of organising
the clips and sequences within Korsakow to create a
project reminiscent of descriptive list-based works such
as Shonogan’s The Pillow Book. These lists then became a
means to focus further noticing and filming. However, this is
a reductive explanation of the processes involved, where each
step required reflection and prototyping used to enable the
project to develop and improve.
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Noticing: creating slow and affective interactive online video
A selection of images worth noticingBergson’s sensory-motor-schema proposes that perception
is a selection of images from the world, where our bodies
are “in the presence of images, in the vaguest sense of the
word, images perceived when my senses are open to them,
unperceived when they are closed” (9). My approach to
shooting is informed by this relationship between perception
and our bodies, where perception is a selection of images
from the world, a filtering of the world to a reduction of
the images we notice. Bergson’s definition of noticing
became a means to think about me filming what I noticed,
and this would be selecting images from the world. This
concept of noticing and the body is expanded into a
research methodology by Mason who defines noticing as
a “distinction, to create foreground and background, to
distinguish some ‘thing’ from its surroundings” (33). His
contention is to “develop sensitivity, to gain control” of what
we notice and from this control make more informed choices
of how we respond to what we do “rather than following
whatever impulse arrives” (Mason 83). I developed my
methodology in light of this, where through the process of
noticing and filming I would “develop sensitivity” to refine
my noticing (Mason 83). My videos would then improve, as
Mason proposes an approach to research which emphasises
a development towards refined noticing which he suggests
is necessary to the success of professional practitioners
within any field (182).
I began my project filming things I saw as worth noticing,
what Mason describes as “marking”, which “signals that there
was something salient about the incident … a heightened
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Hannah Brasier
form of noticing” (33). My process was to film five videos a
day over a week, to view and reflect on these as a group,
and on the basis of noticed similarities between videos, to
develop the project from there. After viewing the first set of
videos, made over the first week, there were strengths and
weaknesses in terms of filming techniques, composition,
shot selection, and furthermore, I noticed particular thematic
similarities emerging between clips. In terms of composition
and shot selection stronger videos were framed in close-up
and possessed a moment of minor movement. For instance,
the yellow flower (Fig. 2), reeds blowing in the wind (Fig. 3),
and the reflection of light shifting on floorboards (Fig. 4), had
more resonance than the relative flatness of the wide-shot of
trains moving along train tracks (Fig. 5), and clouds reflected
on the side of a skyscraper (Fig. 6). In respect to thematic
similarities there were four themes I noticed encompassing
the work—nature (flowers, trees, reeds), urban (trains,
buildings, roads), light (reflection, shadow, glimmering) and
water (drains, droplets, rain). This reviewing of strengths
and weaknesses, in conjunction with thematic similarities
allowed me to create theme based sequences as well as
giving me direction for further filming.
Expanding description through The Pillow BookAs some videos were not as strong as others, yet thematic
similarities existed between these weaker ones, I decided to
create short edited sequences based on these resemblances.
For instance, the video of trains moving along tracks (Fig.
5) was edited into a sequence around an idea of transport.
This sequence shows people moving along a subway (Fig. 7),
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Noticing: creating slow and affective interactive online video
trains along the tracks (Fig. 5) and two trams intersecting on
a busy bridge (Fig. 8). Once the videos were edited together
they were stronger in terms of what each individually
attempted to express, whilst avoiding becoming a narrative
movement through a series of events.
This sequence of transport expanded on description rather
than narrative, aligning with works such as Shonagon’s The
Pillow Book. This book, written in early eleventh century
Heian-Koyo, Japan, consists of “essays, lists, and diary
passages” (Fukumori 2), as McKinney notes a “crazy quilt of
vignettes and opinions and anecdotes” (ix) which describe
Shonogan’s experience in the high court. For my project I
concentrated on the list sections of this book which iterate
and describe what Shonagon notices, for instance:
Insects - The bell cricket. The cicada. Butterflies.
Crickets. Grasshoppers. Water-weed shrimps. Mayflies.
Fireflies. The bagworm is a very touching creature. It’s
a demon’s child, and the mother fears it must have the
same terrible nature as its parent, so she dresses it in
ragged clothes and tells it to wait until she returns for it
when the autumn wind blows. (47)
Through Shonogan’s description it is obvious that the
insect which holds particular resonance is the bagworm,
or in respect to Mason, it is the bagworm which Shonogan
“marks”, and makes salient to the reader. This expansion
of description allows Shonogan to express to her reader the
particular things she values in her noticing.
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Hannah Brasier
PrototypesI built a first prototype from footage collected during the first
two weeks of filming. The aim of the prototype was to test
whether the thematic connections I thought were evident
in the clips would reveal themselves when organised with
keywords in the Korsakow system. I organised individual
clips according to four dominating themes, using the
keywords—“artificial”, “nature”, “light” and “living beings”.
The clips within the project were attributed one or more
of the keywords, for instance, the video of the shadow of
the tree on the picket fence (Fig. 9) was given “nature” and
“light”. These clips, along with their keywords, were exported
into an interactive online video with an interface of one main
video and a set of six accompanying thumbnails, distributed
in two rows below the main video (Fig. 10).
As this prototype developed I realised the connections
between clips did not reveal the structure the keywords
described, realising other similarities between videos were
more pronounced visually than those I had chosen. I further
noticed the keywords I used were only loosely aligned with
some of the videos. Whilst I could see and identify resonances
between the clips via the interface this was not reflective of
the keywords attributed through the entire collection.
A more methodological approach was developed for Prototype
Two which aimed to realise the themes which were emerging
as dominant. I used the list sections of The Pillow Book to
think about the clips, for example, Shonogan’s lists begin
with a broad thought such as “Things which are better at
night” or “Things which are hard on the ear” followed by a
list of things which detail this thought, such as the “glow of
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Noticing: creating slow and affective interactive online video
deep purple softened silk” and the “sound of someone with
an unpleasant voice talking or laughing uninhibitedly” (249).
The approach to Prototype Two (Fig. 11) was to view all clips
and list every word I considered to describe that clip, then to
group these words to form the eight broad lists: wind, water,
light, nature, urban, sky and abstract. These lists became
individual keywords for Prototype Two (Fig. 11), which was
exported using an interface with one main video and a set
of eight accompanying thumbnails, distributed in two rows
below the main video.
Two things became apparent from this methodical list
making used to develop Prototype Two. Firstly, the listing
allowed me to attune my attention to further notice and then
film the themes which were developing, giving me a set of
terms to structure additional filming around. In reference to
Mason the clips consisted of “moments of noticing” which
were “used to enhance future moments of noticing” with
the outcome to produce richer work to expand and enhance
what I had already filmed (185). The second realisation was
based on interface design deciding the thumbnails would be
reflective of a list. In the final project, entitled Noticing (Fig.
12), there are six thumbnails displayed vertically to the right
of the main video.
In analysing Prototypes One (Fig. 10) and Two (Fig. 11) I
came to several realisations in terms of developing Noticing.
Firstly, even though Prototype One was not expressing
exactly what I intended, the simplicity of four keywords and
six thumbnails allowed more visibility of the similarities
between clips, whereas Prototype Two whilst having a
stronger set of keywords used too many thumbnails making
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Hannah Brasier
it difficult to see within the interface connections between
clips. Furthermore, in Prototype Two, the user could get stuck
in one keyword group for a lengthy amount of time reducing
the possibility of multiple associations developing between
clips. These variations between Prototype One and Two led to
the development and construction of Noticing (Fig. 12), where
I decided to use less keywords and less thumbnails, making
the project simpler to navigate, yet the keywords reminiscent
of the lists constructed in light of the developing themes.
A methodology of disciplined noticing
Noticing is the result of an iterative process of collecting
footage, analysing, testing within the Korsakow system, and
exporting, where the project was built by reflecting on what
did and did not work and allowing this to determine what was
further filmed–enhancing the work through a circular process.
The final project uses five keywords which are the result of the
five dominant lists constructed through the listing process:
wind, light, water, nature and urban. These keywords were
used to focus further filming, attuning my noticing to the
themes which were appearing as particularly salient.
Made through a process of making and reflecting in and
on practice I developed a methodology of noticing which
reflected Mason’s argument:
To take the apparently simple notion of noticing, to
elaborate various features of the kind of noticing
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Noticing: creating slow and affective interactive online video
which happens as part of carrying out professional
practice, and then to turn this into an intentional
activity, a discipline and practical approach to
enquiry and research. (30)
The initial filming began simply as “deciding to notice”,
where I developed a “sensitivity to notice particular things”
(Mason 30). The process of editing allowed me to expand
what I had initially noticed, becoming attuned to previous
observations. The listing followed by prototyping allowed
for further filming to become “an intentional activity” of
disciplined noticing which expanded the previous content
into thematic lists (Mason 30). Mason attributes expertise as
a “sensitisation to notice” (177) where to be an expert within
a particular field requires a refinement of noticing (182). My
project developed from a decision to notice, to a disciplined
methodology of noticing, which allowed for the videos to
enhance through the process.
The proposed outcome of my methodology of noticing is for
the user to notice what I have observed, where the clips,
keywords, and their associations emphasise what I have
“marked” through the filming process. Noticing, should have
a similar relationship with the user as The Pillow Book has
with its reader, where the descriptive and salient qualities of
the clips emphasised via their associations allow for the user
to notice, and as they progress through the work, become
attuned to these resonances. The intended outcome is that
this allows for affective user engagement with the work.
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Noticing: creating slow and affective interactive online video
Close Up and Noticing:
slow and affective interactive online
videos
It is in the context of affect, the in-between, and how they
construct a concept of slow, that the works Close Up and
Noticing will be discussed in terms of the extent they can
be analysed as affective and then as slow interactive online
video works. Both works use Korsakow to explore Deleuze’s
concept of the affection-image to extend what lies between
noticing and doing within an online context. Close Up
adapts what Deleuze describes as the “affective film par
excellence, Dreyer’s The Passion of Joan of Arc” (109), to
extend the affections between Joan’s accusation and her
subsequent death. Noticing uses original video content,
based on a methodology of noticing, to focus on themes which
expand using video description what could be considered the
in-between. Both films, through video content, rules which
govern the work, and user interaction are affective and slow
due to their emphasis on expanding the in-between.
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Hannah Brasier
Close Up
Close Up breaks The Passion of Joan of Arc into its individual
shots. It uses five keywords to organise these shots, divided
between those which are strictly an affection-image, such as
the shots which express the Bishop’s anger, Joan’s sadness
and fear, or the people’s sympathy, and those that refer to the
three predominant events which take place within the film—
the accusation, the trial, and the burning at the stake. The
keywords which organise the clips are therefore “fear”, “sad”,
“happy” and “anger” (the affective series), and “trial” (which
shows representations of the events which take place within
the film). The interface shows one main video and a set of
eight accompanying thumbnails.
Extending the in-betweenThe structure of Close Up extends the in-between “internal”
affects, and subordinates the “whole historical state of
things” to the emotional affective intensities (Deleuze 109).
For example, if the main clip is Joan getting her hair cut in
misery (Fig. 13), this has fifty seven possible associations
with clips all containing the “sad” keyword, and thirty
nine clips connected via the “trial” keyword. The Korsakow
system selects eight out of these ninety-six clips to present
to the user through its interface, and then the user chooses
a thumbnail from this eight. The only rule which I have
scripted is that seven of those have to be “sad” and one has to
be “trial”. In this scenario the relationships possible between
clips don’t render narrative cause and effect, but assemble
a story of “sadness”. In contrast if the main video plays a
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Noticing: creating slow and affective interactive online video
clip of Joan stating her name is Joan in France (Fig. 14) the
user has entered this clip via the “trial” keyword, and the
eight thumbnails will show two of each of the “sad”, “anger”,
“fear” and “happy” clips. In light of these scenarios there is a
greater likelihood the user will create associations between
the affection clips, rather than the “trial” perceptions and
actions. This is because every time a user enters an affect
video only one “trial” clip is available for selection and when
they enter a “trial” video I have scripted that only affect clips
are available within the thumbnails, making the affect videos
more prominent within the system. Furthermore, the affect
clips are programmed to always be available to the system,
whilst each of the “trial” clips are constrained to a maximum
of two appearances. What this means for the user is if they
explore the work over a prolonged period of time they will be
only left with a montage of affections. In doing this the time
of the film is also elongated because each of the affection
clips can be repeated an infinite amount of times, meaning
the duration of the work is not restricted to the eighty-two
minutes of the film, and will continue, depending on how
long the user engages with the work. The outcome of this
is a multitude of connections are possible between events
and affections, with a greater possibility of the user having
a prolonged engagement with the affective moments of the
film. The emphasis of the work is not for the user to progress
immediately from Joan’s trial to her subsequent death but to
experience the in-between of this passage.
This movement from perception (accusation) to action (death)
is further prolonged in Close Up by the exclusion of Joan’s
death from the architecture of the project. This exclusion
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Hannah Brasier
allows for further expansion of the in-between because the
“internal” intensities do not get subsumed into the action of
Joan dying, they remain as an excess because they extend
beyond the end of the film. This is what Tofts describes
as the “charged multiplicity of the beginning” (10), where
excluding the film’s conclusion allows the clips to “retain a
powerful sense of restrained encyclopaedic complexity” (12).
Furthermore, Tofts argues that the individual particle, or
in Close Up the individual clip, is dense in its ability to act
as a “potential multiplicity” which Tofts argues is “diffused
once it is extended into a relation, a link, an elongation”
(10). In other words each affection-image clip which makes
up the architecture of Close Up is a “potential multiplicity”
because the clips do not elongate or extend into the closure
of Joan’s death, allowing the clips to remain open as they are
not confined to the linearity and fixed duration of movement
through montage. This is because the user must literally
act, in terms of clicking a thumbnail, to proceed, allowing a
multitude of possible associations between clips. The user
creates associations between the individual clips depending
on what they see (perceive) and how they react towards what
they see (action), where their indecision of which thumbnail
to click next becomes a “centre of indetermination” (Deleuze
68). Close Up emphasises the connections between
affection-images in the underlying architecture of the
work, where the user is put into a position to expand the
in-between of the internal affections without losing the
potentiality of these intensities into the action of Joan’s
death.
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Noticing: creating slow and affective interactive online video
Noticing
The problem of Noticing is the work does not rely on
Deleuzian conceived affection-images, and therefore had to
generate its own content which could be read as affective.
Whilst Close Up was analysed as further expanding the
affection-images of Dreyer’s film, Noticing must be analysed
according to whether, firstly, the video content can be read
as affective and, secondly whether the relationships between
these clips determined by governed rules and user interaction
further expand the affection-images as cinematic in-between
within an online context.
Video content as affection-imageAs previously noted, the ability for Deleuze’s affection-image
to act as cinematic in-between is due its position as a quality
expressed within an indeterminate spatial field which
expands and slows movement from perception into action.
For instance, it is the “internal” descriptive qualities of the
clips within The Passion of Joan of Arc which allow Dreyer
to expand the time between Joan’s accusation and death as
they do not directly progress the narrative. Hence, Deleuze’s
affection-image exists as a centre of indetermination because
it describes, rather than tells narrative information.
In Noticing the clips can be viewed as affection-images
because they express descriptive qualities as opposed to
telling information, even the sequence clips do not tell a
narrative, rather they expand an idea. For instance, the clip
showing a montage of two different journeys in a car—one
showing a rainbow in the distance (Fig. 15), the other raindrops
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Hannah Brasier
on a windscreen (Fig. 16)—expand on the experience of being
in a car through showing two differing moments of salience.
The sequence does not show a journey from one destination
to another but expresses an intermittent capturing of two
different driving occasions without the car starting or
coming to a stop at any particular location. This allows the
user to notice the detail of the clips, such as the rainbow
in the background of the first shot, and the water droplets
accumulating on the windscreen in the second. There are
other clips within the work which expand on the in-between
through revealing different perspectives of the same thing.
For instance, there is a clip of four different perspectives of a
tree with cardboard and material constructed leaves attached
to it: a wide-shot of a collection of leaves (Fig. 17), a close-up
of one within this first collection (Fig. 18), a shot looking up at
some leaves attached to the trunk (Fig. 19) and a shot looking
up at two leaves and a power-line (Fig. 20). This sequence
is expanding on a particular entity through providing a
“multiplicity of points of view and singular aspects” which
allows the clip to extend without resulting in closure (Couchot
qtd. in Hansen, New Philosophy for New Media 204). The clip
shows multiple facets of one thing which “taken all together
they can only refer back to themselves, and constitute the
‘expressed’ of the state of things” (Deleuze 105).
Noticing and the any-space-whateverThe spaces and locations shown in Noticing can be analysed
according to the concept of the affection-image as “power-
quality presented in any-space-whatever” (original emphasis,
Deleuze 113). For instance, there are clips within the work
which capture noticed fragments of the same suburban
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Noticing: creating slow and affective interactive online video
backyard, such as a shadow of a tree on a picket fence (Fig.
9), montage of pegs on a clothes line (Fig. 21), grass plant
(Fig. 22) and flowers (Fig. 23), and the clip of a red flower
moving to the wind (Fig. 24). These clips, in fragmenting the
space of the backyard, reveal certain qualities which exceed
the actuality of the space which they contextualise, where
according to Deleuze:
what in fact manifests the instability, the
heterogeneity, the absence of link of such a space, is
a richness in potentials or singularities which are,
as it were, prior conditions of all actualisation, all
determination. (113)
The qualities of light, colour and movement emphasised within
these clips exceed their actualisation, where the quality of light
is not and cannot be contained within a determined space.
This is shown through the work because other clips possess
the quality of light and reflection, such as the clip which shows
two shots of clouds reflected on the surface of a skyscraper
(Figs. 6 and 25) and light glimmering from disco balls on
a power line as they sway in the wind (Fig. 26). Therefore,
the qualities of the clips which the work encompasses are
expressed within any-space-whatever because the space is
not determining something which is specific to it. Rather the
spaces are expressing something which cannot be contained
within and furthermore exceed because the quality expressed
is evident in other clips of Noticing.
Affective engagementAs the clips which Noticing contain can be understood
according to Deleuze’s affection-image I can analyse
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whether the associations which unfold between clips, as
determined by its governed rules and user interaction, further
emphasise and expand this affective in-between. This
analysis is in light of Miles’s “Click, Think, Link: Interval and
Affective Narrative” where he considers the level of affective
engagement with Korsakow interactive online video works to
be through the user’s indeterminacy and distance between
“perceiving, understanding and then deciding”, where the
extent of this interval is critical to the experience of the
work. Miles considers this to be a result of the associations
between clips not being “obvious, direct and literal”. The
user’s affective engagement is therefore determined by the
associations between the clips not being obvious, which
allows for an extension of user indeterminacy between
watching and clicking, perceiving and acting.
The associations which take place within Noticing will
be analysed according to their complexity, in the relations
between the user watching and then clicking the next
thumbnail being indeterminate. This complexity can be
explained via the affection-image affording multiplicity,
where as Deleuze notes:
The expressed — that is, the affect — is complex
because it is made up of all sorts of singularities that
it sometimes connects and into which it sometimes
divides. This is why it constantly varies and changes
qualitatively according to the connections that it
carries out or the divisions that it undergoes. (108)
An example which Deleuze details in respect to the
affection-image’s multiplicity is a “rapid montage of seven
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Noticing: creating slow and affective interactive online video
hundred shots means that different views can be fitted
together in an infinite number of ways and, because they
are not orientated in relation to each other, constitute the set
of singularities” (114). The affection-image is more complex
within the context of interactive online video because the
associations between clips are not “fitted together” within a
“rapid montage”, but are determined through the rules which
govern the work, in conjunction with user interaction which
literally allows for infinite associations between clips.
This is evidenced within Noticing because most of the clips
have multiple keywords attributed to them meaning what
the user perceives within the clip is always open to change.
For instance, the clip of the backyard montage (Figs. 21, 22,
and 23) has three keywords attributed to it—wind, nature
and light, where the quality emphasised within the clip
changes as it is associated with other clips. The significance
of this is that the quality of the clip changes and expands its
multiplicity as the user moves through the work, furthermore
the clip is not directly associated with the other backyard
clips which could contextualise the clip within a determinate
space. The quality of the clip is therefore never static because
it changes as it is associated with other clips, emphasising
the shared qualities of the shots, such as light or nature,
rather than contextualising the clip within specific spatial-
temporal or narrative co-ordinates. For instance, if this
backyard montage clip follows the clip of the disco balls (Fig.
25) the shared quality emphasised is either light or wind,
however the next clip entered could be reeds blowing in the
wind (Fig. 3), where the shared quality could either be nature
or wind. These associations are further complicated because
the keywords and rules which govern the work are hidden
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Hannah Brasier
from the user, meaning what they notice within the clips
is indeterminable. Their decision to act (click) is reliant on
their affective engagement with the work, and the work relies
on their affective engagement to proceed, otherwise it will
literally stop. This affective interplay between work and user
is reminiscent of the interaction Hansen describes in terms of
new media art, where:
Affectivity thereby becomes the very medium of
interface with the image. What this means is that
affectivity actualises the potential of the image at
the same time as it virtualizes the body: the crucial
element is neither image nor body alone, but the
dynamical interaction between them. (“Affect as
Medium, or the ‘Digital-Facial-Image’” 208)
Noticing expands the in-between quality of the clips through
the governed rules emphasising the multiplicity of these
qualities, and expands the affective interval of the user
between perceiving and clicking. The user must, through
the clips not providing literal nor static connections, have an
affective engagement with the work in order for it to progress.
Slow and digital
Close Up and Noticing can be viewed as affective interactive
online video works because each consist of affection-images,
which, through the rules which govern the work, expand
as the user interacts with them. Close Up emphasises the
in-between through concentrating on, and then prolonging
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Noticing: creating slow and affective interactive online video
the affections which exist within The Passion of Joan of Arc,
and Noticing through the work’s emphasis on intermittent
qualities of everyday occurrences which are extended
through the clips having a multiplicity of associations
between them. Hence, because both works emphasise
and expand the in-between they can be considered as
manifesting the slow within the speed-driven online
environment.
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Noticing: creating slow and affective interactive online video
Conclusion
My research problem emerged from the two theoretical
perspectives of Deleuze’s affection-image, in conjunction
with speed and the online, where through the process of
making two interactive online video works I believe I have
identified a way to theorise and make slow and affective
interactive online videos.
What I have learnt through my project based research is a
theorisation of the slow within a digital context and how
this concept of the slow can be applied through interactive
online video practice to create affective user engagement
with online work which does not adhere to the fast-paced
environment often attributed to the online.
Conceptualising the slow
I conceptualised the slow using the two theoretical
trajectories of speed and the online, and Deleuze’s concept of
the affection-image, to theorise the slow as the in-between.
In respect to theorists Illich, Rieger and Trapp, along with
Manovich, I conceptualised the in-between as an expansion
of description, process, appreciation and technique which lies
between the here and there, events and their reactions. The
outcome I sought in the projects was by expanding these things
a richer understanding and experience of online work could be
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Hannah Brasier
achieved because distance has been elongated between events
and their reactions and aura has returned to the work.
Deleuze, in turn, allows this concept of the in-between to be
framed within a cinematic context through detailing how the
affection-image in its form as either power-quality expressed
by a face or any-space-whatever expands the time between
perception and action in film.
As contended by Miles the ability for the affection-image
to perform as a centre-of-indetermination is “isomorphic”
with interactive online video practice where the user is
positioned as a centre-of-indetermination, where the extent
of their indeterminacy between watching and clicking
is essential to their affective engagement with Korsakow
interactive online works.
A methodology of attuned noticing
My methodology was informed by Mason, where noticing
as research allowed me a means to create interactive online
video attuned to the concepts of slow and affect. This was
because Mason’s methodology asked me to be conscious of
my position in regard to all possible images, and to make
these conscious observations salient through capturing them
on video. Hence, the videos I captured reflected my noticing,
and these observations in turn helped develop the emerging
structure of creating my project Noticing.
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Noticing: creating slow and affective interactive online video
Affective and slow works
The aim of Close Up and Noticing was to take my theoretical
understanding of slow as the digital in-between, and
Deleuze’s concept of affect as a cinematic in-between, and
apply these theories through an interactive online video
practice. The outcome has been two works which draw on
Deleuze’s affection-image for the content of the clips, using
the rules which govern the work and user interaction to
expand the affective qualities evident within the videos.
This level of affective engagement expands the user’s
indetermination as they progress through the work because
the qualities emphasised in and between the clips changes
according to user engagement, where Hansen considers the:
most significant experiments with new media
carry on the legacy of Bergson’s … understanding
of technology as a means of expanding the body’s
margin of indetermination. (New Philosophy for New
Media 10)
What I realised through my research was a means to theorise
and make two affective and slow interactive online videos,
discovering a practice which afforded me the possibility to
create work which inserts a manifestation of the slow within
the speed driven online environment.
My research has changed how I approach interactive online
video production, where through creating Close Up and Noticing
I have found a process of making interactive online video
which I can discuss and explain within a slow and cinematic
framework. Through this process I have found a methodology
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Hannah Brasier
of creating small descriptive interactive online video works
made possible through a methodology I can apply to further
research projects within an online and cinematic discipline.
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