Mean Machines Sega

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Transcript of Mean Machines Sega

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M E G A D R I V E

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G A M E G E A Roe

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Ever wished the world knew how good you are? Introducing Hyperscore. the telephone network communicator that lacks you into a

national games league then publishes your name in the Daily Mirror and on on Teletext Ch4 P. 438 (providing you cut It). Ifs a

doddle to use...just slot in your game cartridge into Hyperscore (Hyperscore comes as either SNEST" or Sega MegadriveTEIEtext

WHAT 10 YOUhave to do to getYOUR NA E UP

compatible)._ hold it to yinst phone and illookad your store to get an M o t ranking. The hard bit is ge e . le Nil. Every quarter Hyperscore

updates wille SI you lave 111 bit games. plus Opt new leagues, and there's a truckload of

prizes to be Mn. N you've got a High score you need Hyperscore.

W i t h o u t H y p e r s c o r e y o u ' r e n o w h e r e .

•• • • • — • • • • • • . • • • • • • • • • • • • • • • m n • r • • • • • • ••

Mud, m ud glor ious mud! The SatuIn Ral ly!

The cr eator of the classic El i te wor k X :You wi l l come to know Davi d er aben m i d s t .

Despi te al l the traffic, noi se and gr ime i t'ssti l l a beal ti ful world. Star t bui l di ng yourown wi th Sim Ci ty 2000.

' e M IEMEn e n•

0 4 !NAM S E G A

C O V E RS T O R YSPOT GOES TO HOLLYWOOD 22The long-awaited sequel to the dotty Cool Spot kicks oil ourlook at the classic cote games from years gone by AhhhhhOr is that Arteggh?

. 4 00 ° —4 a sum crrt 2000 34

W o r k i n p ro g re ss o n th eSaturn WOISION of Maxisnear-legendary city-building I n Watch Gus raiseteeming populations from durt. Then watch them allstarve to death a few minishes later

t'l l !!!!!!!IWE-MI"E. • • • • im

M Ag l i t t ::w a re e l l t i l l s a t i la . "Ra na . asfa a

DONALD DUCK INMAUI MALLARD 3 8A sneak preview of someplatform fun with Diseey's bluatieting bird audioMegadrivo.

DAFIXIDE 4 0A glimpse of David Sieben s arcade game debut - aspace combat shoot 'ern up for the 32X.

SEGA RALLY 4 4Work 11111 progress screen shots from one of the mosteagerly awaited eit all Sega s coin-op conversions.Saturn moors am is tor a treat.

MEGAPAART 9 6The Mist., System bargain baseetelet

EXT MO NTH 9 8mitosis things lea numinous to mention Of

MEAN MACHINES tutuThe hasten with it*

8the sequel to Doom powers its way into the next giek

(IS Cold unleash Johney Bazookalone onto the Saturnexclusive on leads of crap tor the Game Gear

TIPS 5 4Our cup overflowerh with groovy lips Cheat your wa yto the top with Ed Lomas

OUT NO W 9 0 •Doss folksy, - compiled in an eml of mag rehakiwis way.

MEAN YOB 9 2Sort the sewer superhighway and shag it out with the

ow postmaster geourat

Rayman takes al lhis appar entdeformi ties wi thgood grace. Whata h e m

IM" GAME GEAR

VIRTUA IFIGHIt s intredibubble le -it s fantastic E h

LAC KTHt eeees aatdrinker! Olidical Etc I M P

S A T U R N

42hal withds on this

torn so alegy w oe

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theof Me acclaimed M

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, - b o o haunted house trousar-soling type ex -ONO way for the Saturn What is the secret 010 s de-

?

: THE M o m 5 2en

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R E V I E W S

M E G A D R I V E2 S L I M S ' S

were ountolaolioVECTI3RMAN 6 2

Illaaef anything on the te lly ofMainly because

Batileresaes gone and pranged them all

U P H A M 7 6y putite dilemmas in the big

Is that a ta il at your pocket oryou ni t pleased to whip me,

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PREMIER MANAGER 8 0 1 111111111LESEr_Unlashoonahry long sideburns. 1 1 1 or ore l a m M O W• • • • • • • • •-• • • 111,extravagant 141;1'04 and the smell olthe locket room, Jest thee, ol lb . football managemitmt e xpo&oases that don-t l e a n e r i n t h is g am e

MICRO MACHINES '96 8 4tabletop pile-ups in the latest M icro Machines horn Codemasters.plus a breakdown on the new Olif track ta citly.

M OR TAL KOM EI AT 3 8 6Chopsocky punch-ups Lis the Mortal Kurnbat saga continues I nthis radical reworking of the myth two blokes beat each Whet upfor a bot

es_ _we M., Mr

RAYMAN 2 8KO'S ta t h is French. and his headlolls off. Tha last word in unbeatablycute next peat piallorriting hoot ow cousins a m id

T H EM E P AR K 6 6Baal bulgier boredom and punier pas-SAMISM as the lairground ISM arrivesJar the Saturn

MYST 8 2A deserted rock surrounded bywater a hostile e nrollme nt pardNillwith unfriendly cmarts,' land horn a p e . We takefast Isle of Man

TAILS ADVENTURES 7 8Foxy fun with Sonic's lwry blood IsIbis litivfolled Irak Save Tails Millea frying on fantasy island

SONIC LABYRINTH 8 8blat Middy tunes

- t h i s psy-

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0 6 I V I N I S E G A

REASONS TO SECHEERFUL1. I was talking to some top developers in America(just had to throw in my expenses-paid trip thereiand their comments about the Saturn wererevealing and encouraging Some people havebeen making sarky comments about the look ofearly Saturn games and it's, sr. rivals: okay, let'smake no bones about it - Sony's Playstation.But did you know that Playstation games arecreated using a series of libraries developed bySony? At the moment, freedom to 'fiddle' with themachine beyond these is limited. On the otherhand, the Saturn is open for programmers toexploit and explore, wi th its complex 8 processorstructure. This makes it harder to get around atfirst, but many now rate it as a real 'programmersmachine". Also, in some areas the Saturn is adream machine: take textured polygons. On Sega'bmachine, you can texture every surface with nospeed loss - on the Playstation, every singletexture map takes a chunk of processor time2. Sega are excited about some of their futureprojects. They have every reasonto be. I've just seen VirtueFighter 2 running and it isAWESOME. Sega Rally youcan see for yourself in thisissue, but Sega are alreadylooking to the next batch for1996. We'll be bringing youeach compelling reason tobuy Saturn in the comingissues.

Gus

HAIRDO HELLSo sick were we of doling out cash to any tom,click or harriet who sent in a picture of a badhaircut, we decided to dredge Our bottom drawersfor some pictures so we could cop a few quid forourselves...

GUSAngus very conveniently'forgot' to bring anembarrassing picturefrom home, despitethe fact we told hismum to remindhim several times.In desperation,we trawled thearchives of theBr i ti s h Museum

and discovereda long-lostportrait of adistant ancestor.This foppishbeau, oft caughtspying for MaryQueen of Scots inthe court ofElizabeth I. wasultimately hanged fortreason. The resemblanceis quite remarkable.

114/RDOle TSThe MEAN / W N W loam recall their most disastrous attempts at styllag self-improvemeot.

s plummed th s ofut banality a f k s

ago when he dyed p a t c hof his bristles with alogo. In fluorescent V i ethen attended the p b u sECTS event at Olympia. Withouta hat. For two whole days. "I hadto,- he shrugs. when asked to

explain this mystifyingbehaviour. -I c o u l dn ' t g et t he Mr

Byrite logo on there - it's gottwo many letters in it." Gus ishoping to set up a face-paintingstall at the next event. Which heplans to attend dressed as CoolSpot.

Vs only r e ehairstyles, w h oremembers h e nthings were ra W h e nwas at junior school I had mhair cut in a really trendy blike Purdey from The NewAvengers. Everyone used to cme Purdey.- U n s u rp r i s in g r e al l y.

Claire strenuously denies thather lack of personal hygienecauses bits of food and assorted

ks to lodge between herds for days on end. And theabout a small family of

chaffinches nesting in herpigtails is apparently cobblers aswell.

ARWhen Marcelembarked on a v

orial discovery h eided to colour his hair.ortunately," he grimaces."Id lay my hands on wof gold hair dye. I spe

front of the mirror applyinglayers of this stuff which just_went a dull bronze colour.went gold when I'd practicused up the whole can and thisstuff was dripping down myhead. I was later struck byreference to a boy dying hisgold in a Morrissey song andrealised our destinies were

xtricably inter1wined. Hm m

M A R C U S"This wasn't take'that long ago real',admits Marcus. VVhualso admits helooked like a bit of agir l "I got sick Of allthe heavy metaljokes. And all thescratching - it mademy head very itchy,vhen it was hot so ILit it off. My hair,

:hat is."

L U C YWe'd need a speL . s u e for the most bizarre corners of Lucy's photograph album, but she speciallyselected the highliwith for us...

"This is mewhen I was14. Thepicture wastaken in atrain stationin Italy. Mymum doesn'tcut my hairany more."

CLAIREthis donei was 21,-says Claire. "I 'd

had the samehaircut for 15

years and I wasreally bored with it

so I had a niceperm. It made my

face look fat,though, so I grew

it out He r hair,presumably.

"A fewmonths on,-ind I was

I I g

(nighHazel

',,onnorphase. I've

still got thedungarees."

"This was ayear later, ona skiing trip.I'd had it cutshort to makemy head moreaerodynamicon the slopes."

"I drifted around Europe and eventually fell in with theHuman League, who were touring for the first t ime.

They kicked me out after a while and Phil Oakey stolet ry fringe. He still hasn't given it back. Gil"

11.

had Wade at hairstyles.'our new picture munch '

cy Hill. 'Whim I was 12 I h• t i p s and I got sent to

istress. She told me tocut out so I had a flat t

nd then I had a skinhead.ouble was, because I've got a

deep voice everyone thought Iwas a bloke and called meManhill. I went through a

Icreem phase as well Ione teacher told msomeone had t ip

"of chip fat on my head.'

f rom the hairdressingrclass next month.

G OF THE MONTH Thi s i ssue, w e dus tof f f ond m e m or i e sof t he i m m or ta lBl ackadder . Wel l ,he w a s n' t t ha ti m m or ta l be c a us ehe got b u m p e d o f fin t he e nd of t helast ser ies, b u tanyw ay , he goes . . .BLACKADDE I R:Tha t 's M a d A n g u sM a c M a d. La s tyear 's w i nne r ofthe M r M a dc om pe t i t i on.Ne x t m o n t h : M o n t yP y thon's Fl y i ngCi r cus.

lAIR BEAR.3UNCHBIG TEDSteve •I am. et ' MerrittBUNGLEGus nightmare scenario SwanCLAIRE BEARClaire gut rot CoulthardCARE OEMMarcus exterminate HemsNOOKIE BEARLucy 'champion

POLAR BEAREd 'heavy coacepl' LammFREELANCE GRIZZLYDave party animal kelsallAD BEARLiza now di legal. M i n i o nTRIP HOP TEDDYIan tricky' ThompsonWINNIE THE POOHTina ICES Hicks

SPECIAL THANKS TO-Bog t h a n k s t o W o o dy

Mark Kelly and the Spot crew. Dave Pony amdthe Shiny Crew. Jaz

Christine Hughes at First Independent forMit Movie materials

EDITORIAL FOLLY: Priory Court. 30-32Farringdon Lane, Loadon EC1R 3AUDOG AND BONE: 0171 972 11701ANDREX CHALLENGER:O M 912 6101PRINTED BY: COOPER CLEGGCOLOUR SARAH-JANE 'Hoes* Doctor' L1AVEYDISTRIBUTED Blr. BBC FRONTLINEPRINTED IN THE UKC•EMAP IMAGES 1995

COVER COURTESY EUROCOM

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MEAN MACHINES SEGA is the exclusivecopyright of (MAP Images. Any duplicationtransmission or use ot any of the lest orpictures contained within these pages withoutprior permission al the publisheis will result inlegal action

COMPETITION RULESEmployees and suppliers of (MAP IMAGES andtheir relatives are not eligible for competitionsThere is no cash alternative for any of theprizes on offer And you can Impel thosemultiple entries too fella,

Shan..-Ridlert__GesPettiairt.„Disekt...Pterber.DietTeogo„..0srod Of Akve Melia Claire...lato nightcense.- Bleging appoonommes_...typplitasfisals . p a r t y _ _ Pierre.,Mom_ Pierre

-WM W

r i l-MEW1 11 ;

WHo wants a k cardr ive one of THESE!

A D V E N T U R EO F I N D Y

F O R M A T T h e next storming Sega coi n-op to hi t wil lbe Indy 500: unvei l ing the latest incarnation

o f A M 2 ' s Mode l 2 boa r d. Thi s t a k e s t h eamazing visuals fr om Daytona to the next level, wi th a hi gherpol ygon count and textur ed detai l of a higher resolution.The race setting is the Amer ican I ndy circuit IAmer ica's var ianton Formula 1) except thetracks are simpler, the rac-ing dir tier and more dan-gerous, wi th 30 or mor ecars cr ammed onto nar rowcourses. Even better , thegame is certainly slatedfor a Saturn release, wi thconversion wor k al readyunderway. We guess thatIndy may wel l be in thehome wi thi n the first hal fof 1 913 6 1

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NEWS SPECIAL

N E W GAIdIE T h e hottest ti tle fr om Segies hot contr act devel -B Y S c a v e n g e r , is thei r X-Men game for 32X,

whi ch is set to redefine the power of the machine.S C A V E N G E R M E A N MACHI NES has managed to obtai n two

F O R M A T e x c l u s i v e screenshots of the latest 'bui ld o f thegame, whi ch is due for release lust beforeChristmas.

In the cur rent demo you play as Wolver ine, but other X-men charators will feature in the final version, wi th di ffer ent level scenar ios foreach. Scavenger have used thei r spatial algor i thms to create the 3-Denvi ronment, the fastest movi ng seen on the 32X.

Gameplay-wise, X-Menhas a str ong Doom i nflu-ence, wi th baddiesappear ing fr om door waysand along corr idors, buthere your responses areall the fantastic power sof the X-men team,rather than puny firearms. Expect more onthis in the next issue.

S P L I T ENDSSplit Realities is another addi ti on to

F O R M A T J V C ' s ambi tious Saturn pre-Chr istmasB A T U R N r e l e s s e schedule. A new slant on the

p l a t f o r m i b e a t ' e m u p genr es, i t fea tur esan athletic young man tackl ing the bad-

dies that tend to congr egate in al ternate universes.Wi th a r ang. of animations and sombre backdr ops reminis-

cent of the seminalFlashback fr omDol phi n. , depth isadded to the game bythe use of objects tosolve related puzzles.Size, in this case, alsomatters, w i t h . largenumber of projectedlevels. Spl i t Real i tiesshould fol l ow on fr omJVC Boxing andDeadly Skies.

N E W S ;

At last! Thetwi t concreteSaturn pica ofX-Men:Chi ldren ofthe Atom onSaturn widish

-,1k, i s undoubtedl y Capcom's bestf , . T . 2- a r c a d e game of the moment. I n

l i c l a s s i c Str eetfighter 2 style, theX-men team face each other and

it*r greatest foes in a one-on-

beat 'em up. The game'sest asset is i tson-style graphics,huge player

Sprites.Chi ldren of the Atomhas al ready beensigned to Acclaim forexclusive Europeanrelease, and they'vescheduled i t for

ofrm• J a n u a r y on Satur n -beati ng the Playstationversion.

-I •••••• • • -..-

F O X Y F O R C E !With the Saturn release of Vi r tue Cop onlya Hear tbeat away ichor tiel , news of thefol l ow-up, on both arcade and Saturn vssions comes for th. Vi r tue Cop 2 uses anenhanced Model 2 machine. But whatabout the new busty officer on theForce - Janet Marshal l? She's appar -ently a pol ice psychologist, whi chmeans she particular ly enjoys bl owi ngout nutter s brains and then examiningthem. She joins her two male par tnersfor a bout of r ough justice.

N E W G A M EB Y

A frostyreception,a r ing offire and agreat bi gbl oodyswor d inX-men.

T O H S H I ND E N

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No tedious headl ine puns,because you can't reallydo much wi th 'rob ShinDen, can you? Anyway, i fyou don't fol l ow the Playstation gossip, Toh ShinDen is one of their top launch games. Now.rather sadly for them. Sega have announced adeal wi th Takara, the game developers, for anenhanced version to appear befor e Chr istmas.Takara's inspiration is Vi r tue Fighter , as Toh ShinDen features similar virtual arenas, but there'salso a touch of Takara's other coin-ops; FatalFury and Samurai Showdown. The Toh Shin Dencrew are all a bi t wei rd wi th magical , rather thanphysical, special attacks. Some of them evenwear skirts.Toil Shin Den shoul d be wor thy of mul ti -pageattenti on soon, unti l then look at these screen-shots.

J O H N N Y B .G O O D !Where have US Gold been?Rocking and rol l ing i t U S G O L Dwoul d seem fr om thei rnewest effor t - JohnnyBaz ookatone. Johnny is anext-gener ati on pl atfor merstarr ing a bequi ffed character in possession ofa str ong sucking guitar .He wander s thr ough 20-odd levels of bizarreimp characters, attempti ng to return the musicto the wor ld. The developers have created somesumpti ous render graphics of immense pr opor -tions to fi t out both for egr ounds and sprites.The gamepl ay has been designed to integratethe var ious levels together , wi th simple objectmanipulation leading to puzzles. One scene hasyou arguing wi th a large bouncer , and there arevarious ways to effect an entry dependi ng onwhat you have found.As Johnny Baz ookatone has a musical theme,the effor t put i nto the soundtr ack has beensuitably large. The music pr ogr ammer has hisown band, and was given six months to jambefore spendi ng a year putti ng all kinds ofdiverse music styles i nto the game. Does i trock? Wai t unti l January to fi nd out.

D E F J A MGT Interactive have also taken on one of Br i tain's bestknown developers - Mi l lennium, and thei r new Sci -fi epic:Defcon 5. I t s all completely serious and gr own-up, unl ikeMi l lennium's wacky James Pond games, as these screenshots testi fy.I t s been cal led 'Di e Hard in space' wi th the game set in the 23r d centur ywi thi n the space mining oper ati on of a large corporation. You play an engi -neer in the weapons division, out to restore the defence system for themines, whi ch fel l ow workers have deviously deactivated. Your own computerinterface must be explored and practised wi th to enable you to play the gameeffectively.First-person perspective graphics mix wi th RIMY, though GT claim this is theclosest to a truly interactive movi e that anyone has come, wi th Mi l l enniumputti ng in t wo years of devel opment.

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A B I T O FA N A N I M A L

Bizarrestannouncement of the month.

parently the meaty finger char -er made famous by the

Papperami ads, is due to star inhis own video game. Detai lsbeyond this are sketchy, apar tfrom the end pr oduct 'r eflectingthe mad character o f the ads.Maybe next month we l l know alittle bi t more, even his name,Unti l then, any bets on i t being aplatform game?

I N T R E P I DT R I L O G YThe history of Al ien Trilogy, the game,has been almost as dramatic as the filmseries fr om whi ch i t comas. Okay, that may be overstat-ing i t a bi t but there have been some turns. A 32X ver-sion - now history - had a pr eposter ous Summer '96scheduled release.Now you can see it, here on Saturn. I t s a Doom clone,but one set to raise the hairs on the neck of most games-players, wi th superb moti on capture on both players andaliens. And this monstrously big ti tle is due for release inJanuary. And did you know Si goumey Weaver has signedup for Al ien a? Despi te coppi ng i t in Al ien 3...

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H E X C E L L E N T !New kid on the Sega block, GT

N E W Q AME I n t e r a c t i v e (the guys wi th MK3 on SaturnB y s e w n up)

have alsoC T sti tchedF O R M A T u p a dealS A T U R N w i t h Id

S o f t w a r e(the guys who dr eamt Doomup) to conver t thei r Hereticgame and i t's br and newsequel, Meson, to the Saturn.Both are heavi ly Doom-i nfl u-enced, but wi th super ior tech-nology, and the cur rent planis to create a HeretictHexenbest-of combo, Strangelyenough, i t should make i t outbefore the Saturn conversionof the gr andaddy of them all— Doom.

R A W P O W E RScene of much Japery at the ECTS showwas Accl ai ms ININF Saturn game. Therecent Raw genie got a r aw r ide at MEANMACHI NES, but Acclaim are pr etty bull ishabout this new one. The graphics are mas-sive, wi th great wrestlers, each wi th adozen or more special moves. These guysreally smack each other about, and the

game has a great feel. Can't wai t for a review copy.

WWF Raw inaction, and itgrabbed theattention ofmany of thevisitors to theECTS showEven i f youhave no inter-•st for thosedorks i n leo-tards, you'llprobably enjoythis.

Claire, what'sthe big idea?Do you think1 have moreto writeabout thesepictures thanany other.Okay, morewrestlingaction.Al r i ght?

s

The Game Gear renaissance conti nues wi th a clutch of new titles.. .

M A D D E N19 6

THO's Game Gear premieres areconversions of classic sports ti tles fr omElectronic Ar ts accl ai med range. Madden'96 sees your ti tular host, the genial MrMadddem shr unk down to miniscule

propor tions to host another session of incomprehensibleAmer ican footbal l between two teams of tabl e-top weables.

N E W G A M EB Y P O W E R

R A N G E R SMi ghty Mor phi n'Power RangersThe Movi e is.unsurprisingly, afilm l icense thatdrops everyone'sfavour i tetransformingteenagers into anumber ofdi fferent beat 'em

u p scenar i os.Three di ffer ent

modes - story game.versus game and l inkgame - are possible. Al lthe baddies, all the ti ghtsuits and all the appal l ingdialogue are here in agame that presents asgood a scenar io for a beat'em up as any.

OR HINT

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S E G A A r e n a is an innovative stab at anisometric puzz le/shoot *em up. Set in a

giant warehouse, you run fr om r oom to r oom combati ngsuch menaces as patrol l ing robots, tr i gger -happy guards andelectric fences in your quest for the keys you need to opendoors to the nest level. The game features over two hundr edrooms across 11 Savals, and, according to Sega, wi l l stretchthe l i ttle black bog fur ther than i t s been before.

P G A ' 9 6If a strol l al ong the fai rway is mor eyour idea of fun, the Game Gearversion of PGA Tour '96 offers moresedate pleasures. Scrutinise your abysmalattempts to putt a ball at a distance ofeighteen inches fr om the comfor t of yourfavour i te armchair. Calculate wi ndspeedand dr ive power then careful ly select yourclub. And still wi nd up in the bunker .

N E W G A M EB Y

F I FA ' 9 8Similar looking weebles play a far more sensible span Inthe Game Gear 's FIFA Soccer '96. Friendlies, leagues,tour naments and playoffs can all be played, wi th all theFIFA fi ne tuni ng and gamepl ay intact. Much mor e funthan Subbuteo, and considerably less embarrasing toplay on the train.

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After br inging you exclusivenews of the Descent conversiontwo months ago, ME ANMACHI NES has the first cl utchof Satur n screenshotsshowcasing Interplay's hottesttitle of this year. I t shoul dgenerate a fair amount of hype

for the Satur n game, whi ch is due some time inearly 1996, wi th wor k wel l underway.Descent features that old game scenar io stalwar t -the mining complex. You pi lot an anti -gray craftthr ough the corr idors and chambers of said warren,attacking the al iens and destroying the nuclearcores. I t shoul d translate excel lently to console, butone area of interest is the mul ti -player /networkoption. Will Interplay incorporate a spl i t-screengame, or even develop i t for mul ti -machine play?This is one thi ng whi ch we cannot, as yet, answer.

E S e N I

B A S EP L E A S U R E SVR Basebal l headl ines Interplay's new spor ts l ine-up,whi ch should star t hi tti ng the Saturn in early 1996.The new br and comes fr om VR Spor ts, a dedi cateddivision of Interplay Productions, using 3 -D pol ygontechnol ogy and moti on capture. Apparently, the teamhas been assembled by games programmers who playsports games themselves in order to get the r ight feel

and attenti on to detai l .The basis of the game is 360 degreeVirtual Fieldvision. Interplay's slant onvirtual technology. The game i tself has allthe leagues and a manager mode that thestet-happy spor ts mar ket demands.Future releases like VR Basketbal l andVR Hockey are pl anned to fol l ow hot onthe heels.

C Y B E R M A NAmerican comp4itly Interplay, • giant in the PCmarket who are now movi ng into consoles big timehave Cyber ia in devel opment wi th programmers)(atria. I t's a futur istic adventur e that mi lks the sci -fi

genre for its plot and action_ Set in a dismal futur e oftechno terrorists, the discovery of an ul timate weaponfrozen in the arctic - ni cknamed Cyber ia - leads to arace against time.Cyberia is a br oad-r angi ng game using acti on shoot 'emup sections to br idge puzz le-based levels, many likethose in Phil ips CD-I hi t, Bur n Cycle. The impressiverender flyi ng sequences play a bi t l ike Vi rgin's ChaosControl .Cybor ia features 'synthetic characters' - ful ly computer -generated actors, and seems to fol l ow the cur rentvogue for interactive movie bil l ing. The soundtr ack isheavily hyped, comi ng fr om synth gur u Thomas Dol by'sHeedspace label.It shoul d all come together on a single CD some timear ound crimble.

D OT H EM A T HWhat is i t wi th the futur e?Interplay's apocalyptic futur o-thril ler After math treads the wel l -wor n theme of Global technowar ,wi th huge weapons thr eateni ngcity states ISeatac in this case).And we thought nuclear weaponsin this century wer e effectiveenough.Perhaps, but radiation sickness isno fun next to 12 stages ofplatforming across 3-Denvi ronments, textur e-mappi ng,l ight-sourcing and all the gubbi nsof a sel f-respecting Satur nproject.Like many times before, you'r e asecret agent (Vic, by name) andas wel l as taking on the gi antr obot sui ts of the bad guys,there's (gasp) a trai tor in yourmidst. Want to know more?After math is due as soon asDecember , and we'l l be taki ng alook befor e that.

6 1 0 ;"• • • • • • • • .• • • • • _ •

S L A M D U N KCrystal Dynamics are remixing thei r 3 0 0 hi t Slam 'n' Jam95 for the Saturn. The game is

currently awai ting big namesponsorship, and is thus bei ngdeveloped under the ti tle 3 - 0 D Y N A M I C SBasketbal l . I t makes its debut thiswi nter and boasts ful l -on, fi ve-on-fi veplay gameol ay in a 3 - 0 televisualpresentation. Despi te the players' si te(they take up roughly hal f thescreen) they apparently movelike greased l ightning. Or sodistr ibutors BMG tel l us. Thewhol e affai r comes completewi th a commentar y by CNN'sVan Earl Wr ight.

E IL IGSYB O T H E R

A n o t h e r Cr ysta l Dynami cs3 0 0 g a m eN E W S w h i c h is bei ng enhanced for the

Saturn is the bash 'n" chaser Off-Wor ldInterceptor . You take contr ol of 4-wheel drive buggy and race across

F O R M A T d e s e r t s , rivers and twisting mountai nroads in six di ffer ent al ien wor ldsceoarlos. The two-pl ayer opti on

presents a spli t screen mode. Off Wor ld InterceptorEX111111M0 (as the game is bei ng reti tled) has a number ofsouped up features include a new trading element wher eyou hunt down fugi tives and terrorists for cash rewards,whi ch you can then use to equip your vehicle wi thweapons and extra gadgets. Obstacles on your way includecompeti ti ve vehicles, rol l ing boulders and land mines. OffWor ld Interceptor Extreme hi ts the road this winter .

D A R K S I D E O FT H E S U NCrystal Dynamics, the first companyto develop and publ ish a 32bi t gamefor a home console way back in 1993,have recently shi fted thei r attenti onaway fr om the 3 0 0 to the Saturn. Abrace of for thcomi ng ti tles fr om the team, whose wor k isdistr ibuted by record giants BMG, includes Solar Eclipse -the first game of i ts type for the for mat to feature ful lmoti on video. Solar Eclipse stars Babyl on 5's ClaudiaChristian and promises a high speed 3 - 0 textur e-mappedrace against time to knockout a a mal functi oni ng mastercomputer . The computer . named the Grid, has come r oundto thi nki ng you're i ts enemy and chucks everything i t canat you. Sti l l , you've got 40 minutes of FMV Claudia to helpyou on the way so that's al r ight then. Solar Eclipse isreleased on the Saturn this winter , a good three monthsahead of the Playstation version.

M A R A U D I N GH O R D L I N G S

Nor dlings -aggressive trollswi th ferociousappeti tes - devouranythi ng and anyonein thei r path. People,cows, trees,houses. . .nothing canresist the stampedi nghordes. Nothi ngexcept you, that is, inthis Satur n ti tle fr omCrystal Dynamics,who have adapted thegame fr om theoriginal 3 D0 version.enr iching i t wi th 35minutes of ful l moti onvideo along the way.The footage wasdirected by Rober tWeaver and stars KirkCamer on and Michael(Robocop, TotalRecall) Gregory. We'l lbe sharpening ourbr oadswor d andtackl ing thetoothsome terrors inour review next issue.Stay tuned. . . •

Y O UD O N ' TS AY. . .I have to be s000 quick this month— Claire is screaming for copy,Anyway, the story we broke at E3about Sega getti ng i nto M2 seemsto be true, and sooner than youthink, why else woul d EA's Satur ndevel opment have become somuted? Virgin US offer ed a numberof enticing closed doors, behi ndwhi ch several projects are taki ngshape. Pr opaganda for one, aracing game that reputedlyredefines racing games. Qui tewar ped too by all accounts. Theyeven have an o n ai r ' red l ightoutside. Ear thwor m Jim 2 is bei ngdone on Saturn, but not by Shiny.They've hi red a San Di ego outfi tcal led Screaming Pink to do theSaturn. And Shiny? Well, wi thInterplay's backing, r umour s of aShiny 3 - 0 game are pr etty strong.US Gold are sl ipping thei r Olympicgames back somewhat, whi ch is api ty as the mul ti -event game lookscool. Final ly Core have come upwi th Scottish Open on 32X again —looking good; Thunder hawk 2 looksokay and plays better , and Core'sdistant project Tomb Raider is setto be a real stunner . 'Ti l nextmonth, toodl e pip.

E N T R YF O R MYes, my scratchcardreveals the number23,643

NAME•ADDRESS.

POSTCODE-

SIGNED BY PARENT IFAPPLICABLE•

' P R I M A LIs is the update for last month's Primal Ragemoo, wher e the prize, i f you remember, wasi n-op to takeaway. To enter, you have bougpy of Primal Rage from Di xons and shoul dssession of a scratchcard. Scratch now and seeyour card matches this number :

It is? Fantastic, you're thr ough to the next r oundof the competi tion. N o w you must compl ete the •entry for m below, and send i t wi th your scratch 4card to the fol l owi ng address:

PRI MAL RAGE COMPO, MARKETI NG DEPT, ( MAPIMAGES, 30-32 FARRI NGOON LANE, LONDON,EC1R 3AU

The wi nni ng coupon wil l then be dr awn fr om allthe entr ies at r andom. The runners up are pr ettylucky too, getti ng a Time Warner goodi e bag. Al lwinners wil l be noti fi ed by post by November30th. Nor mal compo rules apply. No purchase isnecessary: wr i te to the given address and a card

be scratched on your behal f.

I N D I A NW I N T E RDisney are steppi ng in wi th a Megadr i ve version ofthei r new film Pocohontes. Once again i t's gonedown well in the Stetes, and should fil l theatres herefrom October . ME AN MACHI NES is assured theexclusive review of Pocohontas, whi ch is a platformgame centr ed on the Indian pr incess characterwhose love for an Engl ish colonial prevents a warbetween the two peoples. Basical ly tasty birds injumping acti on ahoy.

N E W B A L L SP L E A S EAfter the i mpor t del ights of Vi r tual Volleyball . I magi ne. ,give us a spor ts sim wi th a br oader appeal . Vi r tual TennisIs the first mooted version of a popul ar genre of video game for the Saturn. I tuses the same vir tual technol ogy behi nd volleyball , but wi th moresophisticated visuals and clearer presentation. We shall watch this one wi thinterest,

1

1

- • • • • • • 1 • •

- 44011' )Hours of awesome r o l e

-p l l u g a n d b e a t ' e m u p g a m ep l a y . M ee t the c h al l en g e Of meet your Maker .

Long before Primal Rageand Jurassic Park, prehistoric Earthwas a very different place None ofyour top flight computer generated graphics andanimatronic special effects here, oh noHowever, filmmakers of years gone by compensated inother ways. Who needs computer generated graphicswhen you've got Raquel Welch in a furry bikini? And whoneeds Dickie Attenborough when you can get Laurence Olivier toplay Zeus?Those generous chaps at Warner Brothers have once more tailed to notice thata crack MEAN MACHINES squad have grabbed another bucketful of top new titles togive away in our latest competition. This months freebies are a classic clutch of dinosaur moviesfrom special effects master Ray Harryhausen. We have five sets of One Million Years BC, Valley of the Gwangiand Clash of the Titans - all titles released by Warner Brothers' Beyond Vision label on October 30 - to giveaway.One Million Years BC is Hammer's classic dinosaur fantasy, and the him that launched Raquel Welch as a star_Aside from anything else i ts worth watching for the giant turtle and the legendary bikini.Valley of the Gwangi takes place in Mexico's Forbidden valley, and concerns a group of adventurers who huntdown a living dinosaur which breaks out and takes its revengeLaurence Olivier and Ursula Andress star in the 1981 epic Clash of the Titans. Based on centuries-old Greek andNordic legends, the film depicts the heroic adventures of Zeus and his quest for the beautiful Andromeda Di nohighlights include a winged horse and various other Harryhausen beastiec

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pot and Rayman. ar e up ther eall w ho tr y to enter the Toon

nyone r emember Rol e to thec ow seems a di stant Accol ade

and Soi r ee? Wel l t h e name al one sounds l i keki ng.

de o d d s sod cr eate a char acter and game wor thcel ebr at i ng1 y o u h a ve t o f e ll o w our s imp le rules of creating

a I M M O :

over. The •soles woul d moatsr t -mouthed char actng second thought

Adventur es i ntooth-r ot t i ng dr i nkland (he's the USsponsor of 7-Up).

Wei rd Fr oggi ecoders enter themagic for est.

In Y . ol de r evi ewscores ar m-twi st i ngadventur e'.

A voyage thr oughj oysti ck-fi ddl i ngand per specti veguessi ng.

A desper atemission to save asoftwar e house bycuddl esome means.

Cows.

The PC's answer tothe consol epl atfor mer comeshome to r oost.

: As ani mated acne,•y o u have fal l en i nto: 'V i r tua l Hol l ywood'.• whatever tha t is.•9:

0•• Each epi sode is a:cont i nui ng batt l e• between a vaguel y:Ger mani c l ard-ass.•

•M o r e bar el y-.• relevant Hol l ywood• story bumf. w i th•*Rug as an 'actor'.

•S.

•••

•••

••

SIEL IBEDT I M EST ORY

Al t h e w or l dsmysti cal tur ni pshave been stol en bya man i n a cape.

Extr emel y sad'al i ens/ cheesy/ wool 'pl ot combo.

Cows. A pushypr incess. A cr ow i na ski n- t i ght spacesui t. Cows.

Somethi ng toexplain you r unni ngacross sweet i ewal ki ng sti cks.

;

: None. Smooth• r ound and: squeez abl e.••

••••

• Despi te a pr omi si ng ••• mop top. Ray has a• di stur bi ng l ack of•• actual l i mb bi ts.•

JP%

•• Yes, but as appeal -: i ng as a roadki l l .• Don' t choke on thi s• furbal l .•••• Cater pi l l ar wi th a•• ski nhead.••••

Pr obabl y i nfestedwi th i nsects, a l ongwi th hi s mates.

Slimy, and adi stur bi ng shadeof gr een.

= M I M E

••i t • • •

•••

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7) A bloated licgourice

•i ami mask.in a ski

••

• * I •

•••••

Pr

• i n or Konemi . Other wi se b e2. Ma k e H e r m game. Al ways a pl at for m g3. hi cksGeneral : A l l cute pl atfor m games use fr ui t for ener gyrestorers - 'gr own up ga m e s use chi cken dr umsti cks.4. Us e hundr eds of spr i tes of ani mati on. Mos t of thi s shoebe used for the 'l i t t l e funny thi ngs ' the char acter does wheatToo can't be bother ed usi ng the j oysti ck, l i ke pi cki ng his nose

fr ames) or assembl i ng a chemi cal toi l et and havi ng a dum p180 fr ames).5. Spend hai l your memor y quota on amaz i ng qui ps sampl edas speech. Use a funny Amer i can actor . I t is obl i gator y to say'that 's got ta hur t ' somewher e i n the game.S. Use al l r emai ni ng memor y doi ng somethi ng si l ly w i th theSaga l ogo.7. I ncl ude cows (appl i es t o I nter ta i oni ent eel

LOVEABIL IT Y

••

FLUFFEDLINES

Assor ted war bl i ngs. :•

••

• • • • • •

: He gi ggl es, but is• other wi se Fench•• and dumb.

I

• • • • ••• 1 :

• Communi cates•• thr ough si gn•• l anguage.•

• • • • • • ;:Pur veyor of 3 0 MB• wor th of ghast l y•• Amer i cani sms.••

d o •• The or i gi nal ver bal• • ski tter jock. No end• of 'comedy qui ps'•••

• I P• A man of few•• wor ds, amd most of• them ar e 'cool '.•••

0He fi nds i t har denough to wal k in astr ai ght l ine, l e talone empl oy hi s'rapier wi t '.

;

•••••••

;

q•

Not that popul arhere, but no boi l onthe arse of human.i ty ei ther .

Treat hi m wi thcompassi on, ashe'l l pr obabl y endup in a veal cr ate.

Getti ng too ol d tohangi ng out wi ththe ki ds — l ook atMi cheal Jackson.

Talk of Bug! and Ireach f o r myRAI D.

A mangy moggyeven a motherwoul d fi nd har d tolove.

One of your class-mates l ooks l i kehim and do youhang out wi th hi m?

About as wel comeas r oot canalsur ger y fr omsweeti e ci gar ettes.

ENCORES?

However hardyou try to dis-guise him. hekeeps coming back.

• Who knows?

••

0•• T h e Sean Conner y: o f vi deo games wi l l

go on unt i l hedrops.

S.

••

Yeah. the fi r stgame won' t keephim i n fr esh tur dsforever .

• Two was mor e• • than• enough.•••

46

The comic, thetoy. theSaturdayMorningcartoon...

• I don' t thi nk so,••••

really, do you?

1

ca7m1Typdlow_21._rni_aum.)

hottririeglAyest.)

Celled thespots hidden inthe Hollywoodmovie studios.

2 2 M U M S E G A

ince the smal l r ed spot on the 7-U p b o t t l ej umped l ate hi s own game a few yearsago he's made qui te an i mpr essi on. I n ashor t space of ti me. Cool Spot ear ned adeser ved r eputat i on as one of the

M e g a d r i v e ' s pr e m i e r p l a t f o r m / s hoot ' e m ups . A l lover the countr y peopl e wer e r el i shi ng r educi ngseaside wi l dl i fe to thei r boxer shor ts andnevi t i n g Spot across the toy tr ai n f r om hel l . i nshor t o o l Spot was essenti al . Al l of whi ch makesEir ' s deci si on to thr ow the or i gi nal game'sI u t the w i ndow al l the mor e brave.PU o e s To Hol l ywood. gone are the cutesy• •ckdr ops. Gone are the endl ess pl atfor ms.✓ d invisible. I n fact, gone is the whol e fl at2•10 o d l e . Rather than an embel l i shment or evenan ei tti l i si on of the or iginal . Spot Goes Toi lel lyogl iod I s a br and now game whi ch si mpl y

s to star the l i ttl e r ed guy. And i td the whol e genr e of cute games.

• h e i g h t s .U w e we l ast saw him. Sgot 's l ame has

pno to his. or. head. The tilsgsles are now

it

l i e f accessor y t o p r N Sbei ng r ecogni sed, and the tractthe sur f is no l onger so al l ur i ng.a date w i th desti ny. Spot j our neys toTi nsel town i n sear ch of the fi l m that wi l ll aunch hi m as a tr ul y i nter nati onal star .Ar r i vi ng at the fi l m lot. Spot di scover s that ol dhabi ts di e har d and he feels str angel y compel l ed tocol lect whatever he can i but pr i nci pal l y otherspots) whi l e he str ol l s thr ough studi os shoot i ngpi rate fi l ms, hor r or movi es and voisat seems to bethe l atest I ndi ana Jones pi ctur e. wonder i ng thr oughful ly i sometr i c scenar ios. S pot s go t is hamper edby ever ythi ng fr om homi ci dal cr us o n s todr i bbl i ng al i ens. For get ever ythi ng t h o u g h t youknew about Spot - thi s is real ly coot.

Below deck lies a world ofwood and shark-infested puddl_

Balance Spot on narywalkways and propel him

ecariously splintered pto gain access to are

you want to pill

Watch out for the shi fty shatks a nd tabutching crabs bel ow deck O o et!

TAKEYOURPICK

of Spot Goes To Hollywood's fourlevels is prefixed by a menu screen

offering you the chan , e a c h of1 the sub-levels in th • f your-

choice Aspkned it- when acoloured

co

— . . . . 4 12 4( 11 11 0

C A E .

CONTROLJOYPADGAME

COTT 'CUMAVERAGE

CONTINUES14

SKILL LEVELS3

RESPONSIVENESSAWKWARD

Cool Spotreturns in anisometricadventure thatplays like a'greatest hits ofgame styles.

Chartyourprogressin thesepr ettycolours.

' -WSJ OEN

— M I M E

if1Strkt

SHIPDECK

Level 1 kicks off with a spiritedadventure aboard a pirete ship. Jolly

Rogers can be collected for extra points.while loose cannons prove dangerous at

both ends. Barrels take on a rubbery qualityall of their own, and can be useful for

ning that extra bit of bounce whenmg for jewels that are just out ofach. The most dangerous foesre are the death-dealing crabs

nd guardof staircas

the ocean waves diffracted light rendersing and everyone, including our hero, a

delicate shade of purple You'r e right up against iton this level because every second you explore,your oxygen tanks get more depleted. You canboost them by ducking into an underground aircavern (watch out for the giveaway bubbles) or

accosting the little puppies with oxygentanks strapped to their backs. Oh. and le watch out for the killer clams...

• W-A l"

-;46\44\0

M N ! S E G A 2 3

THEMONTE

HOUSEGiant spiders, trap doors and sl

skeletons are amongst the nasties Scontend with as the second level begins.get uncomfortable don't forget that thehouse's greatest cliche - the hinged

hiding a secret passage c a n come in veryy for sidestepping trouble. A crypticinvolving rearranging three ceramicinto a certain posit ion is also worth

nth s u c c e s s leads a sectbehind a

wood.

NCASTLE

by Doo experience continues with a tripto Pumpkin Castle, so named because once there

run the risk of being squashed flat by gianting pumpkins. Obvious really, This is another

puzzle-orientated level, with some complexanisms embedded in the floor which must bein the right order and some wall-mountedrms which vanish a split second alter you'vepad on them. All very annoying. The addedenace of some murderous axe-wielding

knights keep things action-packed whileyou're trying to work out how to walk

wall of ever-vanishingrms that look like

giant

Reflections in the war e, offer a clueto t he l oc a t i on o f i nvi s i bl e pl a t for m soverhead.

2 4 M M S E G A

z

h the water if you're unsure ofto go next - invisible platforms still

leave a reflection...

second level's puzzle-filled flavouras you descend into the wi ne cell

erhaps the most taxing section in SpotTo Hollywood. While the level itself isquite small, success relies upon findingto open various doors and collect a

number of keys.

THETEMPI.

hot up downstairs, as yoube lave pits and duck

lilts to avoid a roaand there's no dim

out...

FLYTHEFLAG

If you are reluctant to go back to thebeginning of your sub-level when youcop it, make sure you find the spotswaving flags through gaps in

floor,me your

404-11--1111

SPOOKYCELLAR

Having survived the temple of doom,needs is a battered Naomi a whip tothe Indiana Jones expenence on the

level. After the more relaxed pace of earllevels, the cracking speed of this section c•

as something of a Jolt. There's nothing ycan do except tilt your cart from one side.

the other and lump if things get hairy.Watch the points and danger signs,

then cling on for dear Id —

CARRIDE

• I ndi a naI. Th

cenarhased bywith

out or theirdelight in

blue coconuts atfrom great

heights,

, 4 ‘THE

EMPIL

Watch out for l ittle spotty fr iendswho wave at you thr ough holesin the floor s and walls.

M M S E G A 2 5

Spot continues his journey through the backlotsof some major blockbusters with a visit to the

nightmarish future. Judgement dayapproaches as Spots life is threatened by LI

grey spot who intends terminatingwith a huge rocket launcher. Watch

to m i n e s on your e*cadve

" . •

BATTLElaunched to the stars a

penances take him to a giaatidn. Flying through a deepch, with some fighters in hot pe shops are had together. Strike ba

pine if you can, butn here is simply tos_

THESPACE

mall service droids bug you and flobots make your life very difficult asmove up and down the lifts in the

station, searching for spots. The allcreatures which plague you later

their first appearain this level.

The game rounds off with a terrifying

Ithrough an abandoned space craft and a

the alien queen's lair. No-one can hearscream as you're pursued by fast-mov

octopoid creatures and scuttling full-gr.aliens down dank corridors and tight se

nets. I f you find yourself swallowed upe or more of the small aliens then

atively simply to blast your wayough them in a splash of green

adult aliens are a bitdifficult to kill.

IL

C O P 1 1 1 10 • • • • •

' teite. orm had s

ether *Num*GUS

ily rVI S a t u r n wor k-

ti l l -i n-pr ogr ess. Cool Sal ways mut of my

• pl atfor mer s,el the cher ootand the game

• char acter and• but Vi r gi n h

• u g h to see that anyfor mi ng wasn't w hi ng for . What they

etr i c wor l d for Spoter unchy-c

'Worleywe a ga •

i ty — fr om t t i ePi rate s e e d* t o the

tendenci es of the Hor r or sectto the wi l der secti ons for mor e

l ished gansers One thi ng to bearthat Cool Spot cater s for the ful l

of gami ng ski l ls, and w i thouti ng i ntol ee t o the needs fased gami ng, real game headstr ead mor e careful l y. Mer e mor tal

t queui ng dow n the s t •

cootse.I d,

RTIIA1 1 (

four climaxes with a nightmarishund the circuits of a giant computer. S

its astride a powerful motorcycle whichan rev up and pull wheelies on while he

being chased by the persistent bluemotorcycle. Watch for energy bar

walls and deep chasms, Crossingvel Knievel style is the only

C O M M E N T

rther,one i n g 'ter * w h o l e

odes. . u i d havewaist e a s y toout mor e of the sa

Cool Spot name wve guar anteed a co

mount of sales b u tur ocom have clear ly

our ed over a tr eattude of I nfl uenci ng the cheeky

nal . Thi s has an e* * O ng ba l anc i ng and l ateich snakes i t a pl ayi ng gam

• for the dedi cated al lthi ng that l ots thi s dovI ewpoi nt whi ch occe

tr i cky to j udge tr ue dito many games of

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An endearing, engaging andtruly broad sequel. Highlyrecommended.

f-1- 91 /-

S E G A 2 7

CONTROLJOVPADGAME

DIFFICULTYHARD

CONTINUES5

SKILL LEVELS1

RESPONSIVENESSFAB

Raymen's world is a place quite differ-

ant fr om ours. I t's physics ars a mi x ofquantums and cutesy-pie: magneti cforces and der * forces. Atthe hear t of the wor l ds sta-

bility is the great Protoon, an atom of Ngood that holds all things in balance.Ar ound this swarm the happy electoons,attr acted by Pr otoon's strange power .All fine until one day the evil Mr. Darklaunches a raid on the place of theProtoon and steals it away. Bindle, theProtoon's magica guard is not powerfulenough to prevent him. Without theProtoon's attraction, the electoons scatteracross the globe.What possible use couldDarkman have for theProloon?In the absence of its power,stange creatures begin to congre-gate in nature, capturing the electoons.Even someone as laid back as Rayman can't ignorewhat's going on, with the odd types on the prowl. Assoon as he makes contact with Mi l l e, he decides to goon a quest to free the electoons, and ultimately snatchback the Protoon.One snag is that he can'tdo very much. Raymanisn't much of a hero, wellnot in the beginning atleast. Jumping and leg-ing it are about theeight of his powers.

wever, Betilla willreward his courage andperseverance by addingskills to his repertoire asthey are needed. Andthat they will be, with 70areas of the kingdom toexplore.

NAME THATTOONEach stage has six electoon cages, whichRayman may destroy. The freed electoonsgambol off, giggling. Some of these prison

are easy to spot, some visible but out of theway, and yet more only materialise when

Rayman passes a certain, spot, so backtracking isessential. Only when all medallions, denoting theelectoon cages, are filled is the game completedIndeed, the last massive level is only penetrablewith the help of ALL the electoons.

UBI-SOFT

NOVEMBER

PLATFORM

2 8 M M S E G A

RAW M A NSEULTif CHILDThe home of the croissant, twirly moustacheand tickler is the homeland of Rayman.Rayman is French, and therefore instantlyhateful to the English. His gallic charm is thework of Michael Ancel, at the Ubi studios inPans. His previous hits include Pick •ri• Pile.Rayman's animation was achieved using tra-ditional hand traced methods, which explainSthe 'Disney-esque' feel.

dartCita'

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ayman issorts first plat-form hero Thegame uses aMarie-esqueslant on game-play.

Free all theElectoonsimprisoned byDark Manlocated on over10 platformstages.

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Rayman's one useful allyis Betilla the fairy.

Although the gaily-clad pixie is not

powerfulenough to

take onDarkman herself,

she turns up to endowRayman with new pow-ers, zapped onto the sym-bol on his tunic. Thesepowers allow him toexplore areas previously outof reach, and thus find moreElectoonit. The games twist is thatlevels you have completed often are worth moreexploration with the benefit of new powers:

PUNCHThe first and most basic power.Rayman's spooky disembodied handspack a punch that sees off mostDarkmen minions. Hold down the but-ton to increase the range of eachthrust.

GRABThis precarious power allows Raymanto grasp the edges of platforms. Itadds some leeway for error whenjumping, and later using this as a tacticbecomes essential.

CHOPPERRayman's tousled mop is transformedinto a set of chopper blades. With anyjump, in fact, Reyman can glide toearth sedately, vastly increasing hisjump range. Some levels give his heli-copter option control to rise as well.

SWINGThe many hanging rings throughoutthe game reveal their purpose whenBetiHa bestows the swing power.Rayman is enabled to hang and build upan arcing path.

RUNOnly when well into the game doesthis most basic of functions becomeavailable, giving variation in pimplength and speed.

TOP NAT ANDTAILThe odd dwarf magician awaits Rayman in sev-eral secluded corners, and he expects the blueglobes as payment for a brief soiree on themagical bonus levels. These are simply achance to gain extra lives by grabbing therequires amount of objects in a set time. Forthe meagre reward they offer, they're fiendishlydifficult. You can return to the magicians asmany times as you choose.

1

36E03 OF LOVEWhen Rayman strays into the swamps of forgetfulness, a strange unclothed forest dweller, Tarzyan, is hissalvation. Tarzy gives him magical seeds, which grow instantly when planted. Suddenly, a flash floodforces Rayman to seek higher ground, and the seeds are his only hope...

3 0 M M S E G A

AMA:mr C •irefos 1e hist II.

BUMNOTE3Rayman's adventures in the tuneful envi-rons of handland are less than harmo.nets, As well as the instrumental antics.theplatforms are made up of slipperystaves and musical bumps. With grow-ing confidence you can surfthrough each level at highspeed: do me a quavery

DRUMSTICKNo chickening out, youhave to go under, and risk aflattening,

SNARED R U MWhy a snare drum wearsa snorkelling mask is any-body's business, but heappears behind you, as abunk-up to higher ground.

BUGLESA bugle blast is a potentpropellant One treacher-ous sequence involves awhole complement andsome pixel-perfect zigzag-ging-

C YM B A L SRayman has a brief clashwith this pair on his wayout the level.

M A R A C A SSeveral types of theseskew-eyed shakers. Someare bouncers, others take-off like mini-rockets.

LOVE AT FIELIT BITEThe unhealthy swamps are the scene for a confrontation between Raymdii dud a giant mos-quito. After a short, but fierce battle, imagine Rayman's surprise when his insectoicl foestarts sobbing. The two combatants hug each other and within seconds, Rayrnan is ridinghis new chum through the undergrowth' If only making friends in the real world was soeasy...

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FORE3TFICEND3The dark minions of the Dream Forestare a creepy lot of dwarves and bean-poles, and weird sharpshooters.They'll chase Rayman, and have theintelligence to block his attacks.Always aim for the head, which istheir most vul•nerable area.Find the superpunch icons todeal with themmost effectively.

The bosom of the dream forest is abed of fruitfulness Huge ripe berrieshang f rom the trees, many withinRayman's reach. Once the berries arebouncing on the forestfloor, they can he putto several intriguinguses:

Rayman's head enters the clouds, and a world ofcontemplative, levitating figures. Crossing theirbridges requires perfect concentration, and oneslip sends him tumbling. Higher in the heavens,snow fells onto fluffy clouds and you think, coo, Icould live here, it 's so peaceful...

chugthe dark

deadly pools.

Berries pass acrossthorny ground withease.

A berry on thehead disorientatesa dark baddie.

Look out for the scruffy-looking lensmen.They'll only be too happy to take a funnyptc of Rayman for free, and when he dies,he can return to that point.

Perhaps shere's a bonus farfinding the 'kiss me quick' Mt?

111111=111MRL,

RAW 3AXHe's one of the bad bosses you meet,and his confrontation covers twostages_ First he chases you acrossbandland, before cornering you in hispalace and subjecting you to a bluenotesolo. Once you match his music, every-body's happy again,

3 2 M M S E G A

THI ROPE TEMCKRayman's trapped on a mountain shaft — and looks to begetting shafted himself_ But the helicopter hair is usefullyemployed to slice through the weight ropes, easing hislittle difficulty.

NOW FOR SOMEDIFFERENTAs a little presentational point, when each level is completed. thscreen dissolves in a number of cheesy ways which are vervoimi

the latiantel paintbox effects used on eighties TV programpeltKenny Everitt's show. Witness folding screens, floc& e s , falling tiles:and even the screen rolling into a ball and bouncing t h e bott

••••• it•

40%,

LEADI f fPLocan.Rayman gets instant t i r V flessons in survival in theschool world, withink wells andcrayon brodgesdotting the play.field. The prospectof an HB up yourjacks' keeps youswinging on thehooks as long aspossible.

NC COMPLETEILlt

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By this stage, al l pol i shed furni turein your house wi l l be scratched.

-

Ever yone may go onabout 3 -D games on super -consol es b u t the Satur n i sgoi ng to need some top con-venti onal pl atfor mer s as

wel l , i f I t s goi ng toplease the buyer s.

l a y m a n is an excel l entexampl e of a good, sol i d.pl etfor m game, and don' t be

d e d ot he r w i s e . I tlooks gr eat, whi ch may be a l iabi l i ty, si nesome wi l l di smi ss i t as pr et ty but shal l oBut the game is a mean mother , w i th mosof the t y l evels mer ci l essl y con-str ucted. Some of the Omens and tasks wihave you scr eami ng wi th fr ustr ati on, butthe wel l -pl anned save poi nts pr event thetask becomi ng too har d or too easy.Rayman's cl ever est featur e is the way abii ties are added as you go. cr eat i ng a leaing cur ve for the fi nel y tuned contr olmethod, and al so al l owi ng you to r etur n tlevels to uncover now secr ets - many ofthe el eetoon cages are unr eachabl e on yfi r st tr i p. The char acter ani mati on andsound is excel l ent, and ther e 's a massi vevar iety of scenery, and f r equent changespace; bosses, for ced-scr ol l i ng levels, fl y isections- l a y m a n may be unsuffer abl ycute, but i t 's al so uncommonl y good. I l evin i t .

C O M M E N TAs the l a y m a n endur ancetest enter ed i ts fi nal stages,ever yone in the ME ANMACHI NE S offi ce was g•i t•l i ng ser i ousl y concer nGus's bl ood pr essur e.Shout i ng obsceni t i estel evi si on set and thi si ng i nnocent passer s-bywi th a car eful l y ai med j oy-pad. Gus clear ly foundl a y m a n a game he hated to love. Ever yoneelse's opi ni on has been shar pl y di vi ded.and I must admi t that whi l e l a y m a n istechni cal l y outstandi ng i t is cer tai nl yfl awed. The mar ks the game's been awar d-ed are ful l y deser ved for sheer l ooks andgameplay, but l et 's not for get that i f youscratch the sur face of l a y m a n you fi nd avery tr adi ti onal pl atfor mer und t i t . Agame that 's l i kely to dr i ve you out of yourbox, admi ttedl y, but never thel ess a ver ytr adi ti onal game. For thi s r a n d thi sreason only, the super b Bug! has the edgefor me.

ARCU

E xtrerriely detailedand lovably cute, itsthe little details thatmake the game_

Over 50 interludes,some of them excel.lently composed Also.original use of ambient forestsoundscapec

Hundreds of crystalclear sampleS as wellas traditional tinklyeffects

A platformeesdelight, with dozens ofchallenging and variedsections'At the outset, a bit tooim istic.

Lavish_ lusciousbackdrops and charac-ters, fantasticallycoloured'Flat and twtedimensional.

Rayman sets a mas-sive challenge withhundreds of electooncages to find, and some callouslevels.

The Saturn has a platforms,worthy of its formdt. Not justa pretty face, but a hugelyentertaining game

II E I E Z E I Z E Z Z O N .

—mah-•••• - - A L - -

y ou'd have to be used to want to be

involved in goweromoot at themoment. Whi ch pr obabl y expl ai nswhy we'r e bei ng gover ned by abunch of l ooni es. Sti l l , i f you don' t

mi nd bei ng subj ected to r abi d publ i c abuse,and fancy your sel f as Maggi e 's spawn, theSatur n wi l l soon have the igante foe you.It's a conversion hy Maxis of their own PC hit,Sim City 2000. That, in turn, was a radicalupdate of the city-building strategy game thatMaxis built their business on. Like the original,all the 'action' is set in a land area within a 'SimNation' where you build your new town.Okay, 'action' means exciting things like townplanning, levying parking fines and decidingwhether another fire station in the north-east sector is really quite necessary. Butthere must be something in it consideringthe game has been a runaway best sellerand has avid fans worldwide.Maxis have taken the opportunity to makesome revisions to their computer versions,with new graphic libraries and a simplifiedcommand structure, necessitated by thechange from keyboard to joypaci. Whetherit's the kind of game that stirs Saturnowners remains to be seen, but seen quitesoon.

All the Sim City commands are accessed by a strip of icons on the lefthand side. Maxis have enlarged and simplfied the command strip forSaturn, presumably as it will be played by a wider audience than thePC versions - simpletons and MEAN MACHINES readers alike. Now,instead of having all icons on the screen at once, only five are visible,with the rest scrolled to. Further sub menus are accessed by movingto the right. These are the areas of control you have:

A wide arrayof basiccommands,fromlevelling landto demolishing sites.

More basiccommandsallowing youto add treesand lakes,

Both powergenerationandtransmissionare dealtwith here.

All aspectsof watersupply andstoragecontainedhere.

ZONERESIDENTIALHouses,apartments,churches,condos etc.

ZONEINDUSTRIALChemicalplants, man-ufacturing,warehousingetc.

ROADConcerningroad transportlinks on landand water.

Concerning allrail andunderground.

ZONE COMMERCIALBusiness,leisure, retail,hoteling etc.

Zoning ofareas as sea,air, and, later,space ports.

EDUCATIONIncludingschools,highereducationand facilitieslike museums.

Servicesfrom lawenforcement,and fireprovision to m e a n t

LtJ

11FrPc'rSports grounds andparks, as wellas zoos andamusements.

This fr i endl y young galcomes up wi th al l kinds onew ways of maki ng cash.

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P NM'Panic button tocall servicesto a disasterarea,

GRAPHSShow status ofcity in keypolicy areas.

BUDGETFor setting taxrates andordinances,and takingadvice fromyour policygroup.

Breakdown ofbusiness.

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t.nDetails anyelement ofyour city.

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Wi th these mul ti -col our edgr aph squiggles, evenr unni ng a counci l is fun!

Sim City's character is partly chaotic, as your populationwill build anything anywhere, within the confines ofyour zoning and planning. Watch buildings come andgo, replaced by new structures. These range from thehumblest hovels, to gleaming corporate glass towers.Maxis have created a larger library than ever, makingthe Saturn cities look even more randomised. Thegame's four different time zones (start in 1900, 1950,2000 or 2050) and each have their own architecturalstyle.

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THE S I M SECRETPlayers of the original Sim City 2000 may have been puzzled by the arcologieeand their supposed secret. These huge buildings occured later in the game.and were meant to offer a solution to the game. Apparently this was notprogrammed at the time. However, the arcologies in the Saturn version

S i pe t o p er fo rm this final intrepid function, which takes them spaceward to

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11 1

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ISSUE 40

Chttr9e cot dor pe rsona lloon 'a b le st

Ito steles.See the tktbotespe tine

tee d e ta ils

VI/CIFIK Mil P a l =

L I F F C U L L E D 111FYour pop gun provides little defence against some of the more unpleasant upstarts you encounteron your journey. Here's a rogues gallery of Maowi Mallard scalliwags that come between you andthe improbably named Shabuhm Shabuhm idol.

—Eta il li ii l

Big voodoo geezers wave largesticks at you.

Even under the sea, t hm a d green blokes.

3 8 I IV IM S E G A

xpl or i ng exoti c unchar ted ter r i tor y is a r i sky busi ness at thebent of ti mes, but Di sney's favour i te duck r emai ns undaunt -ed. Keepi ng hi msel f of f the menu becomes a ful l - t i me occu-pati on for Donal d i n thi s geogr aphi cal l y ambi t i ous pl at .former. A r emote i sl and is the sett i ng for Donal d's l atest

test of endur ance, whi ch sees hi m assi gned to r ecover a power fultillojo idol , thus cal mi ng the anci ent r umbl i ngs that thr eaten destr uc.'l ion. Fendi ng of f the voodoo spi r i ts, Donal d j our neys fr om the cav-er nous cel lar of • haunted house to a per i l ous vol cani c l ava fl ow anda gr aveyar d cr awl i ng wi th z ombi es i n or der to r estor e the magi calIdol t o i ts r i ghtful place.Maui Mallard is a traditional game revolving around a tradit ional license, but It nev-ertheless promises some spirited settings, challenginggameolay and funny sequences of frightened ducksfalling to their doom from great heights. Work is con-tinuing on the later levels and some of the existingsections are awaiting the odd tweak, but what we've

n so far holds some promise. In your•, then, lies the fate

Donald - triumphantvate eye or crispyck? In a game thatomises to play like a

urreal episode of HawaiiFive-0, it's down to you...

.4

Secret rooms hi de many-l egged level bosses, r eady to fryfirst and ask questi ons later

I M I J EMO JO MA N SIO NThe game kicks off in asprawling old house. Navigatethrough secret passages andup a giant haunted pipeorgan.

N INJA TRAININGThe second level takes placein a jungle scenario. Fight offthe marauding voodoo spiritsto survive.

MU D MA Y H E MNot being able to fly becomesa distinct disadvantage whenstruggling along the slopingplatforms in the third level.

DUCKHOODOn the Duckhood level youswing from the jungle trees indemented Tarzan by bunjeejumping on elastic vines. Asyou bounce back up, leap forthe nearest branch.

DUCKMANVoodoo bad guys and variousother ne'er do wells accostyou on the fifth level. Watchout for those flaming torches.

VOLCANOWatch the clock on this levelbefore you get engulfed inmolten lava. Before you knowIt you'll be up to your beak init.

ZOMBIEYou get accosted by scary-boo undead-type blokes inthe penultimate level. And avery big eye. Probably.

STRONGHOLDThe game's finale is still underwraps, but expect some ofthese purple blobs to pop upsomewhere along the line.

M M S E G A 3 9

Programme's:Dm/id•Braben changed t h eface o f oominstOrgaminv w it % the

legmsdnry E l ?: H a s— • i o na t eo f t W i r n e d h

t4tactiyieSaga, for h t •

*time. Mir poke

to h im , and k e d• l o o k a t h is la t est t ,

pro ject . s •41 • •

4 0 M M S E G A

pavid Igraine Is a self-confessed

Defender fan so i f hi s Segadebut, Dar ai de. owes a debt ofgr et i tude to the classic ar cadeshoot 'em up of year s gone by

I t's per haps • natur al evol uti on.Darxide stretches the 32X by employing boththe machine's graphics chips to full effect witha new 3-D system. Perhaps best described asa three dimensional take on Asteroids, thegame nonetheless resembles the moreexciting combat sequences from Elite. Butwhere Elite limped along with wireframeanimations, Darxide sports fully texture-mapped graphics. And while Asteroidssometimes resembled a spectator sport.Darxide places you right in the thick of theaction.Set in the distant future. Darxide depictsmankind's attempts to mine precious crystalsfrom a string of moons. This profitableoperation continues until the alien civilisationwho own the moons take exception to hordesof Earth ships stealing their assets. The aliensretaliate by sending waves of asteroids intothe area, some armed with deadly gun turrets.The mining nevertheless remains a highlyprofitable operation and many remainundeterred. You take the role of a heavilyarmed fighter pilot who decides the rewardsoutweigh the growing risks."We're really pushing the 32X with this one,"says Braben of his new departure, 'and we'redetermined to make it really playable. Afterall, being fun is the whole point really, isn't it?"Hear, hear.

M A M E M I N E R SSome rookie miners are so obsessed that theycontinue mining during the heaviest bombardmentsand hang on to asteroids with grim determination.Destruction of said asteroids sends them drifting offinto space. As gameplay continues, their dyingscreams can be heard over the cacophony longafter they've last been spotted.

• T h e disgruntled aliens themselvesmaintain quite a low profile during thegame, but when they appear in purple

' a n d red flying saucers it means trouble.- Destruction of asteroids occasionally

frees them from their cores, butmarauding mother ships and fighterscan also invade your space. Watch out

o for drifting gun displacements -uction of the asteroids they'red to doesn't necessarily put them

of action.

FRONTIER

&•••,<,i i

There are no plans togive Dareide away wi thPC mags. Whoops!

A

E!_lipOURID BITES

me of the most impressive elements of Darxide are the depth-cued sounds. Echoing explosions and strafing laser fire join with

I. e pitiful screams of drifting astronaut miners. The finished

t ame will feature m p led speech, including a sultry in-fligcomputer to off i c e and tips.

••••

L \ B A T T L E C O M P U T E RThe pictures on these pages are taken from a prototype version of one of thegame's proposed eleven levels. The cockpit screen set-up is likely to undergo sometransformation in the finished version, with an Elite-style radar/scanner added toease detection of enemy ships. When in close range, the targetting system cleverly'clamps' virtual cross-hairs onto the nearest asteroid and guides your laser fireaccordingly. For extra firepower, additional weaponry can be added from power-ups

- s l e d inside inside some asteroids. Si y blow the asteroids up and t h ro u g h• o w i n g cores,

•W H O I NF I RPI Rd Wg b ,

AIM

MGLORD SAGA

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A g ian t c hameleon in apar t y hat c rosses y our path.

SATURN

Riglord Sag a w as w el l - received in Jap an t h is su mmer, an d Sega h avefi rm p lans t o release t h e RPG h ere ear lyin t h e n ew year. Th is m a y b e ju st t h egame t o at t ract lo vers o f t h ei r ' M i t h it s,Shining Force and Sh in ing Force I I , t o t h eSaturn .. .

Du n goon derr ing-do.

4 2 M M S E G A

, = = t 1

• n g I n t i o n and epi c I n scale. i l l gtor dSaga sha m a s s y el ements wi th the Shi ni ngForce ga e v e n t hough i t was pr oduced bya di f fer ent a m . You take a band of fi ghter sthr ough the envi r ons of a k i ngdom under

solve. goi ng i nto a ser ies of batt l es agai nst the for ceset evi l . The game also ratios a l ot on pl ot,wi th defecti ons, betr ayal s, sur pr i seattacks and twi sts changi ng thecour se of the adventur e.The charicters h0Ve all been createdf rom det illed renders, and also form

A*

striking artwork to the game. Theewers cover the varied abilit ies

tiny a d v,H i t u r e p a rt y if • 11 1- d , ;i di •

iC, who looks like Pamela Andersonon her way to a society weddii ig, toa lion-man, bird man, and the coteone (you). You have access to allmanner of statistics oil the team, evenso the merit, interface is surprisinglyquick and cosy to use.While not having quite the cachet of VirtueFighter 2 or Sega Rally,

ega adventurers areadvised 1,3 start sharpen-

g tht-tir swords now.

lord Saga has had a lot of coverage in the Japanese press,mainly because it's such a vast game. You definitely need to usethe ROM to save your positions and characters as they progress.

ical and fighting powers appear as you go, gained by experi-, a n d special learning bonuses earned in combat. The reason

for the game's delay, despite a Japanese release, is translating allthe story and speech into our favourite language, English.

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Rrglord Saga effectively says cheerio to the conventional overhead--wed action of most RPGs, since it uses a selection of almost-

;sometric, almost-virtual perspect 1 T h e battle scenes covermany screens, which ran he sc,i, I quickly with a cursor, and agrid overlayed toshow your move-

-nt and fightir .•, I ige. When you

into action, theviewpoint swings toshow your attack, otspell, as it work-,You can evenchoose a firstperson true 3-0 petspective during yourpreparation stages,

IIVIM S E G A ,4 3

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PREIVIEW )/11111111111111•0111)

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T H E P L O TT H I C K E N SOne method for optimising speed in the gamecomes from the positioning of computer cars,In Daytona, the computer plotted the positionof all forty vehicles, regardless of them beingon screen or not. Sega Rally only handles thevisible cars, allowing more processing time.

re)

A W O L4 4 MN/ SEGA )

A E I

deadhaggr oc it ts

42!FaM,

At once stablemates and rivals.

AM2 and AM3 take tur nsto hog the ar cade l ints-l ight, w i th each sub-sequent release a

quantum l eap i n gami ng tech-nology. A M 2 stol e accl ai mwi th Daytona and Vi r tue Cop,but then A M 3 ar r i ved wi th thei ri ntr i gui ng i nter pr etat i on of oi l -rood racing with Sega Rally.AM3's rough-terrain, ultra fast andultra realistic racer is miles awayfrom AM2's formula-driven antics.Sega Rally appeals to a different sort ofgamer - one who enjoys the challenge of keep-ing a careening saloon under control in treacherousconditions. Nigel Mansells need not apply, Marc Bolan f ifans, on the other hand, walk this way...Rally's success (it is, by all accounts doing as well in the arcades as Daytona) has led to a quick conversionto the Saturn, overseen by AM3. The early versions are pretty astounding, representing a leap in program-ming since the Daytona conversion. The undulating, highly textured tracks of the coin-op are translatedfaithfully, achieving the same smoothness and look of blurred speed. Apledsing the anoraks is the absence of the notorious *clipping' scandal that

dogged Daytona. Blocks of landscape do not appear suddenly and mly in the background, with Sega Rally's scenery appearing in

less 3-D. Not that this is our main concern anyway. It'snlayability that counts and there the two racers are

quite different beasts. AM3 are concentrating ongetting the wild feel of skating on mud at

100mph, and all indications are that thiswill play like no driving game you

have yet encountered, Best of all,you'll get to enjoy this experi-ence sometime before

1111 , Christmas, if Sega have their

way.

B L U R ' SC O U N T R Y

J A U N TSega Rally has three courses lwell, four with thehidden one each with a country feel to themThere is forest, desert, and mountain scenery,each with a stylised thick graphic texturing, giv-ing a feeling of speed. There will also be a cham-pionship mode, and possibly a two-player split-screen mode,

Rally features 12 cars, which are all of the saloon racing class familiar in our cross country competitions The handling of these fourwheeldrive machines is more meticulously programmed than ever, with crashes and wear affecting your vehicle. Toyota and Lancia, whose cars tea.lure, assisted on the making of the game

r . ; it 1 5

. . . and Gus's inabi l i ty todrive straight.

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r SATURN rpw „Avis

/3 40" 03 •r 0 4Z. L I 221 /

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Sunday after noonspins are interrupted. . .

M N ! S E G A 4 5

"Put i f

4 6 M M S E G A

goo

ly thr oo years age, an onk nol eper d a sti r wi th •

M i n e * or i gi nal game for theThe devel oper was

Nevotr ade, the game I c e s theDol phi n. The under water adventur e pr ool dedono of the most dr amati c success stor i es forthat l e . and Sega must be hopi ng thatthei r next avant gar de pr oj ect does the samefor the 32.X.Kolibri is a suitably strange name for a bizarre gamescenario that sees you in control of a humblehummingbird. In an opening sequence reminiscentEcco, the natural harmony of the hummingbirds'environment has been shattered by an unknown force,and soon wasps. ants, and spiders are teeming athe forest floor. Kolibri's fi repower is used to drithe creepy crawlies away, thus encouraging thereturn of his turbo-winged mates.Novotrade have lavished serious attention on thegraphics, with full•colour backdrops of prettyflora and woodland fauna, with the 32Xemploying its hardware to createlayers of parallax to add solidityto the scrolling levels. But thegame appears to be no dumblooker, with dozens of levels ofshoot 'em up action, tricky butresponsive controls, and puzzleelements complicat ing mattersfurther.Since its launch the 32X seemsto have attracted several ofthese unlicensed, unassuming.but highly playable games -Stellar Assault and Motherbasecome to mind. Will Kolibri jointheir ranks? MEAN MACHINESand SEGA reveal all next issue.

0.• -

TM

•FLOWER POWERFlora figures throughout this game, with eye•catching blooms onalmost every screen. Some of these prove hazardous lthe inhalingtulips are especially deadly) but Kolibri needs these fl owers aswell. Many are returned to a healthy hue from their ashen greywhen predators are driven away.

monomoor Almonnommor

Long- tongued lizards areone of the most danger oushazards.. .

BIRD OF PREYKolibri is as well-tooled as a humnungbird gets.His rapid-fire projectiles are effective enough, butthere's power-ups to be had, many issuing frommysterious crystals dotting the landscape. Thesepods change Kolibri's weapon to one of manyalternatives, each proving useful in certainsituations; lasers, homing shots and scatterbombs included. Protective auras and energyreplacements figure also, with Kolibri's 'lives'swarming around him when replenished.

Gel-SOFT

TURBO I

and plans toexploi t the hand-hel d machinesrange of colours asful ly as possible.

Pr ogr ammerMew Di ncprefers theGame Gear tothe Mega drivein some keyrespects.

Street Racer will feature a link-up option t o allowtwo players to take part, There are eight player

characters to choosefrom, with the samespecial powers ofthe original game,and their individualrace settingsThere's aiso dueto be a largerange of othergame options,

F&lowing the consider.

able success of theMegadr i ve ga m .IStreet Racer hasrarely been out of the

char ts al l year V i v i d I mage setto ireork on a ver si on for theGame Gear. Ma y Di ne, pr oducerof the pr evi ous game, has keptdetai l s of the handhel d ver si onsecret unti l now.The ethos behi nd the conver -sion is one of not compr omi s-ing, and even of i mpr ovi ng onthe pr evi ous for mats. Vi vi dI mage have used the gr aphi csfr om the Magedr i ve ver si on,whi ch l ook str i ki ngl y detai l edon the Game G e a r s ti nyscreen. The scr ol l i ng Is pr et tyamaz i ng too, w i th as manyfr ames for smoothness asbefore.Vivid I mage has acqui r ed the pr ogr ammerbehi nd the br i l l i ant Ear thwor m Ji m conver -sion to the Game Gear, whi ch scor ed a con-vi nci ng Bi os a l aw months ago. Both he andMay have become convi nced of the humbl ehandhel d's power s dur i ng the devel opmentprocess.That pr oces• has so far taken thr ee months.and they pl an to wr ap the game up wi thi n thenest two - pr et ty shar p pr ogr ammi ng, evenfor a Game Gear ti tl e. Owner s of theMegadr i ve t i t l e shoul d be gl ad to k now thecourse l ayouts have changed, a l though al lother featur es ar e i ntact. Catch a r evi ew her every soon.

4 8 I N A M S E G A

Amazingly, Vivid Image plan to include the multi-viewpointrace playback option found in the Megadrive. The feature,allowing yo.1 to view the previous race from various angleswas impressive on the 16bit, but would be unprecedented onthe handheld. Just wait and see.

The Game GearStreet Racer wi l lfeature opti onsnot avai lable onthe Mega driveversion.

-VOA,1

-11111•111

1

1 2 1 I S S U E SFOR THEPR CE

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Britain's best-selling one offers such fantastic value for money. Notcontent with bringing you all the best exclusives on all the biggestgames first, unrivalled Saturn coverage, and the odd MasterSystem review were now offering the mag at a price others canonly dream of. Gor blimey guvnor. were cultist our own bleedin'

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T I I I I I M 1 1 1 1 1 1 1 1 1 1 -

• 1 1 • 0 4 1 -V .

1 1 1

THEY CALL MENAUGHTY LOIAJust for a change you get your hands on a sophisti-cated chick who obviously spends a few bob at thehairdressers. You are Lola, and by all accountsyou've been unlucky in the parental stakes, with apsychopathic father who has run amok in a LosAngeles hospital. Lota sets out to confront himbefore he does any more damage, but repressedmemories afflict her and deepen the mystery.

0 ne gamestyhe has pr oved r emar kabl y popu-

lar i n the Japanese Satur n mar ket over thelast year — the r el ati vel y new genr e of thei nter acti ve 'movi e' adventur e_ Numer ousexampl es have emer ged or are under way:

Ihraistasi Mansi on, Dr acul a Detecti ve, Rampo, Psychi cDataistivis. And now. Acclaims's first stab at the 32bi1 CO.ROM anaritet - D's Moshe. Ta l l . .The origin of this genre, which has swept the Japanese off their feet, isAnglo-American. Both Myst f rom Cyan. and Virgin's 7th Guest can claimto be forerunners of these puzzle-driven epics whose appeal is fi rmly inthe adult market.In common with these titles, and Sega's Yumemi Mansion, D's Dining Tableimmerses the player in a convincing and eerie world rendered entirely f rom3-D computer generated graphics. Supernatural themes allow for special effectsto be incorporated into the story. Contrasting with the sophisticated presentation,the player interface is very basic, with s imple directional and pointer commands. It's astrange breed of game, and no mistake.

However, D's Dining Table is probably the spookiest,cleverest and best produced yet Constructed by the

little known 'Warp' team of developers, it has anuncompromis ingly movie-esque atmosphere, sup-ported by a tense orchestral score, and usingschlock-horror scary bits to induce some pant

accidents along the way. This perhaps explainswhy it's the fastest-shifting Saturn disc of late inNippon. Acclaim are also commit ted to bringing

the game here, and soon, with an Englishtranslation version in the bag. If youcan appreciate its niche value, beready for it.

D'S DI

•111111P• l ilarrURN PREVIEW )

_ ft'17

44..

niter dad kills some people. You in your car Nice wheels, Lola.

i

1

Oh matron!...

-45 . -,, , d•• • • -..•••

Papa's 'handiwork'.

The answer lies in this room. Lola exper iences an 'attack',

DIAL D FORMURDERDs Dining Table may well warrant a '15 or higherrating in this country, as it pretty much dwells onmurder, mutilation, Impaling on steel spikes andbeetles. All guaranteed to upset kiddiewinks and ToryMP& Huzzah. Nothing in the game is really that scary,but Vs scene-setting and atmosphere is nicely devel-oped across the game's twin disks.

Weird visions assault her senses.

t a l l A T U R N PREVIEW )

CAPCOM I V " )

trIMIZI19stiMAGE

he tr i cky thi ng about wr i t i ng si tcoms, i sknowi ng when nobody is l aughi ng any mor e.There's a smal l gr oup of bl okes wr i t i ng mostof TV's si tcoms, and eventual l y one of thei rshows loses i ts 'spar kl e'. Hi -de-HI , pour

exampl e. Yes. the Hawai i an bal l r oom saw some gr eatgags i n i ts time, yes we Ell gi ggl ed when Peggy got abol l ocki ng of f Mi ss Cathcar t, but fi nal l y enough was• nough and i t was t i me to hang up the yel l ow coats.AI id so to Street Fighter, or is that Street fi ghter 2? Search me,there's been so many versions ofthis game that everyone except theanoraks have lost count. This is,however, the movie version ofStreeffighter. Capcom spent a packet earlier thisyear bringing their video game characters to life in astrangely amusing fi lm adaptation, and this game offshootuses the locations and digit ised characters f rom the fi lm.This first Saturn Streetfighter also ties in with the movie coin-opversion iconfused?) although it apparently plays quite differently- the backdrops have changed and the characters react differ-ently. The major change f rom Super S t r e e t-fi g h t e r I I a r e t h e

super combo moves, which are available after your charac-ter has inflicted major damage. These are the mostdifficult specials to pull off, but you are rewardedby a blinding series of devastating attacks.Some of the old SRI characters have been putout to pasturer Dhalsim, Fei Long and THawk,but their place is taken by Capt. Sawada, a mys-terious goodie character who appeared in thefilm. This latest in the series is due out aroundNovember courtesy of Acclaim, who are distribut-ing the game in Europe. I ts now available onimport_ Can you be persuaded to take just onePast tango?

FLASHBACKAsAs you might expect, there's a fair bit of themovie on disk, displayed as compressedvideo between the bouts in Movie Battlemode. The most notable feature is not Kylieas Cammy, or Raul Julia's outrageous cos-tumes, but the quality of the footage itself.Normally video disptayed f rom the CD is ofpoor quality, but Capcom have managed topresent full screen footage that is almost upto MPEG standards. Next month Des Lynamasks, ' How did they do that?'

Relax girls,.he'sBelgian.And he'sgot a bl uehat.

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BLINDINGThere is one supercombo move for each character,restricted by the super combo meter under your healthbar. They're tricky to pull off - usually two conventionalspecials in quick succession, but you are rewarded with ablur of movement and a huge attack. A super combo caneasily inflict 75% damage. Even more rewarding is seeingthe super combo end a round, which is accompanied by a

blinding background flash.

ZANGIEF K E N MASTERS G E N E R A L BISON R Y U KOSKI C A PT A I N SAWAN

IMP

X-MEN 2:THE CLONE WARS9 9 L IVESStart the game asusual and at anytime press Start topause. Now pressDown and Csimultaneously, Up,Left, Up, Right, Right,C. Now when youdie you'll see thatinstead of 8 livesyou'll have 99.

The dark side if the moon hides many mysterious phenomena, not least

of w h ich is Ed Lomas. Crouched in a cram p ed crat er, w i t h on ly afestering st ack o f quadrophonic Pin k F loyd L Ps f o rcompany. Sp ace Cadet Lomas d evo t es h issecluded l i f est y le t o t h e p u rsu it o f gat hering

and d iscovering t ips an d cheats, co l lect in g t o u rT-shirts and saving up f o r a t icket h o me in t im e f o rthe n ext F loyd concert . Wi t h a m ere 7 years b et w eenalbums, h e should m ake i t b ack in t i m e even on w h atw e p ay h im. In t h e m ean t im e, how ever, a l l ch eat s andt ips w i l l b e rerou t ed ( by in t erst e l lar o verd rive) i faddressed to:YOU T I P M E UP, M E A N M A C H I N E S SEGA,PRIORY COURT , 3 0 - 3 2 F A R R I N G D O N L ANE,L O NDO N EC1 R 3AU_

M E G A : R I V E•

ryou'll see the power bars move up. You can select differentbars by holding A and pressing Up or Down. Brilliant!

B and you'll hear a cheer. If you now hold A and press Rightto the character select screen and press A, B, C. A, B, C, A,cheat to let you edit the abilities of all of the characters. Go

• S t e v e Kirk f rom Portsmouth has come up with this brilliantCHARACT ER ED I T

STREET RACER

6.71tgin THEME PARK

n e t n e P a qSWAP RIDESTry this tip from Matthew Macdonald in Andover if youwant the kids to ride your tubing ride in go-karts andthe speedway in rubber tubes. Once you've made aspeedway or tubing ride and you've put the entrancein, turn the ride oft Now change the track to eitherspeedway or tubing and turn it back on. Oh what funl

BRIAN LANA CRICKETQ UI CK WI CKET SThanks very much to Warren Miller from Eastbourne for letting us in on his secrettechnique for bowling a computer side out quickly. Choose two fast bowlers and setyour field up on 'Retreat" so that they are all around the boundary. Aim the ball sothat it bounces very short and bowl alternately slow then fast balls. This encouragesthe batsmen to hook every time and, even though they'll get some sixes, you shouldget them out for under a hundred each innings. Howzat?

M E D A D R I V E 3 2 X

GREAT HOLES

GOLFM A G A Z I N E

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GOLF MAGAZINE'S 3E GREAT HOLESGRAPHICS

SCREENTo get a secret screen whereyou can enlarge and shrink theobjects in the game, go to theoption screen and press the"Mode" button on the top of asix-button joypad. The screen

appears and you can play aroundtor no reason until you get bored.

-

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COSMIC CARNAGESECRETG A M ETry this cheatto get a secretmode wherethe title of thegame haschanged to'Cyber Brawl"and there aresubtledifferenceswithin the game aswell. When youswitch the machineon and the licencemessage comes up(produced bySega—1, press andhold X, B and 7Keep them heldand press Start tochange the nameto "C her fhawr.

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1 l i t I A L

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1:) 1°) q 0 g0 10 10 1°) 1!) •SECRETC O M M A N D E RThis cheat lets you change yourcommander into an Anime stylegirl. Before you turn the machineon, press and hold A. B. C and Start.Keep them held until the title -screen appears and than goto the options screen Go tothe commander option andgo through until you get'Anime",

S A T U R N

SECRET ST ARTThis is a strange one. To have whatlooks like a woman in a red waistcoatappear at the start instead of theSega logo man, go to the second titlescreen as before and press Up, X,Right, V. Down, Z, Left, V. Up, X.You'll hear the dragon get ha againand when you die and restart themysterious lady in red will appear.

C L O C K W O R K K N I G H TLEVEL SEL ECT

Gremlins got in the works last issue and thelevel select for CK somehow didn't get

printed. Here it is again for all those whoare having trouble. Go to the titlescreen with "Press Start Button"written on it and press Lek UP,Right, Down, Down, Right, Right.

hr . U p , R lthe right-hand button on

p ithe top). -B e t s y 's R o om " w il l

appear on-screen and you canselect other levels by pressing

Up or Down.

INVINCIBILITY, E P IS O D E ZE R OA N D SEC R ET S T A R T

INVINCIBILITYTo become so rock 'ard that nothingdoes any damage to you, go to the title

_Screen and press Start to make thesecond title screen with "Normal Gameand -O p ti o ns " on it appear. When you

are on this screen, press L, I , A, R, Up,Down, Left, Right. You'll hear the soundof the dragon being hit and the words-Invincible Mode' will appear. The one

down side with this cheat is that youcan't get the best ending no matter whatdifficulty you're on.

EPISODE Z EROThanks very much to Ray Aldridge fromThe Disk Box' in Chatham, Kent for this

great cheat which lets you access thesecret level. Go to the title screen asbefore and press Up, Up, Up, Down,Down, Down, Left, Right, Left, Right,Left, Right, L button, R button. Also,when you finish the level you'll need toreset the machine.

B A C K WA R DFEETJust in case you hadn't noticed,win a round as Kage and watchhis feet closely duringhis victory pose. You'llsee that they're onbackwards! This alsohappens with some ofthe other characters.Odd or what? 32Xowners will shortly beexperiencing thepleasures of their ownbackwards footfumbles - the glitchescan be seen on theversion of VirtueFighter on that mach-ine too.

BD A VI EW M O D EWhen playing the game, press Start to pause. Now press Right, Right, Left, Left,Down, Down. Up, Up, Start. The game will now play itself all the way through.

ITA I GHTY MORPHIN' 1:11111VA461_ • • ' I

SKIP F IGHT SIf you're having trouble with the fight sequences(trouble staying awake more like), go to the difficultyselect screen at the start of the game and press B. A.C. C, A. B. A. You'll hear a noise to let you know it has

f r Worked and you can now skip any fight by pressingStart when onebegins.

3

UI

THEMOVESGUIDE

KEYHF : High Fierce (X)LF : Low Fierce IA)HO ; High Quick (V)LO : Low Quick (B)

You should have your copy of Pr imal Iing for? Who knows you may even

Whatever, this guide to the fi nest dimgive you the edge in any antediluvian

the game creators: Time Warne

BED '0 NAILS: Hold HE/LC,Press Down, Up

HORNICATION UPPERCUT: Hold H0/1-1F,10Press Down-towards, Towards, Up towa.ris

MEGA CHARGE- H o l d H O i LO

Press Away, Down, Towards

't SPINNING DEATH: Hold HOILF

Press Away, Towards Down

rtAiNG SPIKES: Hold FI FOPress Away, Up

IRON MAIDEN: Hold 11F/L0Press Away, Up, Towards

GUT GOUGER Hol d HO/HPLOPress Towards, Away (close range)

EAT HUMAN: Hold HO/HFlUILF

Press Up. Towards, Down i ho tARMADON FATALITIES

GUT I L NC: Hold HO/HPLO

Press DA3 1 1 go w n , D ow n, 0 4; bv n,

11-iF LC1.15

ay, Towards, TowardsPOWERMOVESThere are eight powermoves per creature activatedby pressing both High orboth Low buttons together.These may use similar ani-mations to the games regu-lar moves, but have greatereffect.POWER MOVE POSITIONS:STANDINGSTANDING CLOSECROUCHINGIN-AIR

tREBLCI'•

Hold

owards

ALL (SLOW): HoldF

ess Down, Towards

INSTANTSPECIALSFrom the selectable menuyou can choose to appointspecial moves to the twounused buttons, Z and C.

ARMADONZ — Bed 'o NailsC I r o n Maiden

CHAOSZ — Grab n ThrowC — Power Puke

MEGA LUNGE: Hold HCl/LFPress Away, Down, Towards

THE PULVERISER: HoldHOILFPress Up, Towards, Down

EAT HUMAN: HoldHCLIHF/LCl/IfPress Down. Up, Down

DIABLO FATALITIES

SAURONZ — Primal ScreamC — Earthquake Stop

BLIZZARDZ M e g a PunchC — Freeze Breath

DIABLOZ T o r c hC — Hot Foot

INCINERATOR: HoHOMPLOiLFPress Up-away, Down.Down-towards

FIREBALL, Hold FIFICLIFPress Towards. Towards,Towards, Towards, Towards

P'

‘ 1 0 1 6

'lege by now i f not w hat are you w ait -!II 'save won the coin-op in our comp° .notaur acrobatics you can perform shouldfl ttand-off. A l l secrets come direct fromler Interactive and Probe Software.

VERTIGOZ V o o d o o SpellC V e n o m Spit

TALONZ — BrainbasherC P o u n ce and flip

SECRETBOWLINGG AMEThis can be accessed in atwo-player game by play-ing Arrnadon againstArmadon. Get the twocharacters to perform theRolling Death move togeth-er so they collide. Do thisthree times and be trans-ported into a mini ten-pinround with humans actingas bowling pins.

SECRETOPTIONSPrimal Rage has a secretoptions menu that TimeWarner has asked us torespect for another month.This menu gives yougreater control over thegame parameters, andaccess to later sections.Check next month's smalltips for the access code.

POWER PUKE (FAST): Hold HO/IFPress Up, Towards

FART OF FURY: Hold 1-1 F i L OPress Down, Towards, Up, Away

POWER PUKE (SLOW): Hold liFiLOPress Up, Towards

GRAB•N-THROW: Hold FIF/111111111P-Press Towards, Away (in-clos

• M r

Ji•GF N D SHAKER; Hold HF LC1Pre A . v ay , Away-up, Away-down

BATTERING RAM: Hold HO/LOPress Towards, Towdrds

FLYING BUTT-SLAM: Hold FIF/LFPress Down. Towards. Up, Down-towards

EAT HUMAN: Hold H0.4-4F/LCULFPress Towards, Down, Away, Up

CHAOS FATALITIES

PRIMAL SCREHold H I L OPress Down. Up

STUN ROAR: Hold• CIAO

ess Away,- Towards

EARTHQUAKESTOMP: Hold

HCIILF/LFPress Up,

CRANIUMCRUSHER:

HCl/LFPress Down,

LEAPING BONEBASH: Hold FIFIL.Q.Press Down. Up -

Down

NECK THROHold HF/LFPress Towards.Away (in-close)

AIR THROW: Press(In air close to oppo

EAT HUMAN: Hold HQ/HE/LOAFPress Down, Down, Up

SAURON FATALITIES

FLPrHs. i tPre U p

CARNAGE: Hold HOIHFILQ/LFPress Away, Towards, Away.Towards, Away

CANNONBALL: Hold HCl/l1F/L0Press Dov.ii, Towards, Up, Dowiv•towar

•GOLDEN SHOWER Hold HQ, L.Press Dpv. 1 Hotta HO/W/IAXre.roTowa ds, Away, T

dr •111. r

M M S E G A 5 9

JUGULAR BITE: Hold I-IF/LFPress Away, Towards (in-close)

EAT HUMAN: Hold HO/HI LID/LFPress Towards, Down. Away

TALON EATAL;TIES

Alt

M E IRUN FORWARDSH a t oPress Towards

RUN BACKWARDS: HoldH a l ( )Press Away

FRANTIC FURY: HoldHO LIPress Down, Towards(hold buttons M i n g duta•tion of move) I I I I r

THE SLASHER: HoldMI LO. LEPress Down, Towards

BRAIN BASHER: HoldL. 1-1F/L0

4 f Press Away, Up. Towards

THE FACE RIPPER Ho ldHE, LE

Press Down, Towards (in-close)

POUNCE AND FLIP Hold HELDPress Down, Towards, Down, Down.towards

HEART WRENCHINOHOMI LFPress Towards, Down, Away, Up,Down

• •SHREDDING: Hold HO/LFPress Towards, Down, Away, Up,Towards

TELEPORT: Hold I-IF/LFPress Down, Down

COME SLITHER: Hold H a t aPress Away, Away

VENOM SPIT (SLOW): HoldHCl/L0Press Towards, Towards

VENOM SPIT (EAST); HHE/LEPress Towards, Towards

SCORPION STING: HoldHF/L0Press Towards, Towards

HYPNOSIS: Hold HF/L0ess Away, Away (in-close)

AT HUMAN: HoldCIIHFILAILEess Down, Towards, U

GO FATALITIES

ETRIFY: Hold W Vess Away, Away, Away (then) Hold

ess Towards, Towards

NK AND EAT: H.Away. Away, AFiLCIILFDown, Up

(then) Hold

- b 1 N-• • • •

MEGAPUNCH(SHORT).Hold HO/L0Press Away,Towards

MEGAPUNCH(LONG). HoldHF/LFNess Away,Towards

NCHGA 114

(1-10pr /15 to k/ Lw0 /4 91 1

, (QUICK).Hold 0

' f r r d s (I ! ' A

CH); Hold

-0'Down,

7111111r

pLACHI NC BAG- H o l d H O • • _ I

Press Towards, DownaAway,Ur, (In-close)

Ta :1 HO r e p e a t e t t o punch orHP. LO/LE to o u p e r c tAIR THROW: Press HFICI in airclose to opponent

TH1110 l a i d HF/1.0ds, Down, Awn,

TO D O N : Hold• LE

Press • •wn, DoDown, Up

d i k

BLIZZABV FATALIT

BRAIN BASH. H o l d H O ME / L E

Press Down, Down, Away, Up,- -)wards

That about wraps- Tips up for thismonth, but nextissue's section willbe even biggerwith a guide toTreasure's excel-lent Light

Crusadee

1 ON SALE SEPTEMBER 22ND. INCLUDING A FR ,SUPPLEMENT"MIMING YOU EVER WANTED TO KNOW ABOUT THE • Y PLAYSTATIO

PINSTATION IS A NAMARA ff SONY COUNTER ENTEITAINIAENT

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MIE G A D R IVE R EVI E W 0

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• ar th in the year 2 0 4 9 is 042e pl easant. I n fact l esucks. Li ter al l y sick t o death of toni c sl udge,the r emai ni ng member s of humani ty havescarpered to the star s and l eft mechani oal

s l a v e s be h i nd t o c l e a nu p t h e m e s s .Unfor tunatel y, one of these cl ockwor k Jani tors gets a bi ttoo bi g for his di odes and assumes contr ol of the ethermechani cal slaves. Befor e l ong, the 'Mar Nead' dro1l. iski cki ng but t on pl anet Ear th and pr epar i ng var i ousunpl easantr i es for the soon-to-r etur n humans. Hehasn't, however . counted on the l owl y %l ecter ns= —r obot w ho r etur ns tr ots a s l udge-dumpi ng mi ssi on i nspace to di scover tha t thi ngs at home have takensomethi ng of a tur n for the wor se. He si ngl e-handedl ytakes on VVartlead i n or der to r etur n peace to the pl anetbefor e the humans r etur n.Vector Man i s a tr adi t i onal game i n hi - tech cl othi ng, andr epr esents a si gni fi cant step for war d fr om Bl ue Sky'spr evi ous effor ts. Roadr unner and 00, 001i ti 00 Der by.Steer i ng a Mi chel i n Ma n l ookal i ke thr ough dystopi anhotur isti c scaffol di ng and several scuba-di vi ng mi ssi onsmay not sound the most appeal i ng pr ospect, but thefate of Ear th l ies i n the bal ance and duty cal ls. . .

m

A GO COThe game opens with a sprawling battle across a giant flyingspaceport. The level introduces you to a range of foes andVectorMan's various combat facilities. Shoot the suspendedtelevision sets for hidden power-ups and extra weapons andpick up the floating pods left behind by destroyed droids toreplenish energy.

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The spaceport level culminates with a fall into a giant metallicpit which turns Out to be a landing site for a huge bomberplane. Dodge its dumping payload while shooting up throughits open cargo doors.

An early mini-level sees VectorMan transformed into a smallgreen train that fires explosive shells from its chimney.Running on a track suspended high above the ground youmust shoot the marauding boss droid whilst jumping overits hands as they grab at you from below. Several differentperspectives give you an aerial view of the action.

Dodge the bog guy as his huge hands gr ab

eou from underneath.

4

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Make tracks whi l e your foe is between

c a p s

Scupper his handi wor k wi th an explosive

emission from your big chimney.

MEGADIRIVE R E V I E W

The drill facility is essential on this level to gain, forced entry into the underground tunnels.

8 4 M M S E G A

STRAP ON

7.1e•••V••

The dr i l l icon is revealedbehi nd a pr anged television.

Dr i l l between under sea mineswi th reckless abandon.

Television sets secrete numerous handy add-ons for VectorMan to discover onhis travels. These vary from additional firepower to objects which can literallytransform VectorMan's body onto a powerful drill or a ticking time bomb. Whenstrategically placed, these drills and bombs can open up previously unseensections of the game like underground caverns. The firepower comes in generallyuseful for finding ever more spectacular ways to blow your opponents away.

Grab this i con to breakthr ough cei l ings.

One of the most graceful power-uptransformations momentarily turnsVectorkotan into a metallic frog which canscale the depths to reach the surface. Usethis to sidestep troublesome areas andsimply save time.

Grab the fish i con and wi tness agraceful transformation into. . .

...0 breaststroking fr og whi ch canswim thr ough platforms.

Floating atolls, the sea bed and secretunderground tunnels are the scenarios for theOcean Shelf level. Watch out for floating gunplatforms, underwater mines and steel traps.

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Vector Ma n l ooks set to bethe next bi g ' S hi tplatformer , and i ts spr i te.l inked gr aphi cs al one ar eimpressive enough to makeit deser vi ng of a str ongr eputati on. The onl y thi ng indanger of l et t i ng the si dedown is the l ack of var iety.OK. you can dance ar ound aload of pl atfor ms, j ump off aload of pl atfor ms and then swi m a r o u n d.toed of pl atfor ms, but you'r e engaged i n

y l i near tasks r i ght the way downl ine. Havi ng sai d that, ni ce touchesthe i ncr edi bl e tel evi si on sets and theall feel of the game go some wayrds smoothi ng over the cr acks i n ther unadventur ous str uctur e. The l ook

t he fool of thi s game mean i tthe t i t l e state e l the ar t, i t 's

am. it doesn't stretch yen, ori t 1 b i t fur ther .

iI

Emerge from the the underwater cavernfinish off the level boss Or, as is more likely,disassembled piece by piece and spread overlarge area in a highly confrontational manner.

Theopeni ngshot inwhat isdesti ned tobecome aheateddebate.

He shoots!He scores!He leapsar ound ina sl ightl ypr issymanner !

C O M M E N T -This is pretty smart lit justabout ever y sense. Visual ly,it has a detai l and fl ui di tyI t o Me ga dr i v egames, whi l e gamepl ay Isati sfyi ngl y l ast andexplosive. Vector Manhi msel f is one of the mostI mpr essi ve aspects of thewhol e caboodl e aconstantl y mooi ng col l ecti onof spher es l oosel y assembl ed i nto ahumanoi d shape. Gasp as he manoeuvr eshi msel f i nto any fi r i ng posi t i on! Mar vel athis mul t i - j oi nted l i mbs whi ch can adapt toany ter r ai n! Gr oan as once agai n he getsbl own i nto very smal l pi eces whi ch scatteracross the screen!Thi s is top qual i ty s tuf f wi th j ust the r i ghtbl and of fi ddl y pl at for m fun and mi ndl essviolence. Al l of whi ch r i e s to show thatwr i t i ng of f ' b i t goal i es is vary shor t-si ghted i ndeed.

MARCUS

WAT ERY W O R L DThe undersea kingdom holds thrills and spoilsgalore for VectorMan who adapts. Stingray•style, tohis surroundings. Travel upwards, avoiding piranhafish and undersea mines, to reach the surface.

L

lotairnmarioNI i Detailed and

, with somerit effects and NW

Fluttering flags andrefractions in

ter are pest some ofdetails on show

A prising kick-up.Orb groove

ents from theuence turn upimpressive

later on Exploding TValways fun

t Vim easy to getinto and difficult to

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cellent showcase for thehi Megadrive graphics and

a y

• /

OCTOBER

BULLFROG

la tkie

CONTROL

RESPONSIVENESSOKAY

Theme Peril's are being spawned across

the gl obe. Theoreti cal l y. ther e coul d be somany of these sur real k i ngdoms of enter -ta i nment that they occupy mor e spacethan the 'real wor l d'. Ever yone wi l l tr avel

to wor k i n a gr een pl asti c caterpi l lar . and i t wi l lbe chi ps for tee every ni ght—And whor e ther e's tun and ti nsel . ther e 's choco-late coi ns to be made. Bul l fr og shoul d be mi nt i ngsome mor e off the back of Satur n Theme Park. ar s i o n t h a t c om e s j u s t m o n t h s a f t e r t h e i nni fi cent I ttegadr i ve car t. Thi s t i me ther e is notsni pped featur es. or cult comer s. Every puk i ngsound effect. fancy gr aphi c. eve l e wr ap-per is ther e for your denotat i on

JOYPAO

GAMEDIFFICULTYMEDIUM

CONTINUESRAM SAVE

SKILL LEVELS3

Tins conver-sion of ThoseP ark i s M Oclose to the300 versionIt's Bullfrog'sfirst businessrim

Create anmus eme nt

paradise makemoney keeppunters happy,win awards

6 6 M M S E G A

rwe'D'vAILUI )

SNAKE

This r i de is cal l ed 'We won thewar '.

FISCHIR HAS ' $ t l i t S . l tE SaARES in VOW MAC pi t 1103,4 oirelS SF EP CCI1T or It(r.10,

The trees are pretty, of fer toi letfacil i ties and a place for r ump,

ROWER COASTER

M M S E G A 6 7

1 6 '1 4 At ic

MAZE

•The mini•movies are a neat way of seeing the Theme Park from your punters' eyes.Many of the rides have a film strip icon that enters you into a rendered sequenceshowing the ride. These are an impressive presentational feature, but don't have

much bearing on actual gameplay.

MERRY GO ROUND

game w hoI l k . Theme Peri l

sole pr eat al l , pr ove

° MOWN Satur n were',which is the essi•st

Park to get ar ound yet.my poi nt of vi ew I

to know how i t corn- M A R Cto the Megadr i ve

Wel l to casualrigors t h e di ffer enc b e

mainly gr aphi cal — whi a m e n t t o'the awesome level of the m i n v e r s i o n , 1

at the same t i me ther e is di sappoi nt-that Bul l fr og di dn' t add any not i ce-

fi r st t i me 'tr i cks (especi a l l y when w ethe Pl aystati on ver si on i s due seam).his doesn't take i nto account the -• shar e opt i ons and r ender ed cl ips,

thi s ver si on offer s. Sear i ng i n mi nd - ,at most Theme Park pl ayer s are fanati csd pur i st , they coul dn't possi bl y si t ee l

IS s i o s h m r s m i t a l t

MALLED TO DEATHAs before, Theme Park features the same vast array of ridesand shop units. Fill your park with these to attract the pun-ters, then rack up the prices to make a return on yourinvestment. The more expensive units come later, afteryour development team come up with bigger attractions.

PLAYINLi i U Ui L iA feature missing from the Megadrive but restored to the

Saturn is the stocks and shares screen. This is available inthe full version of the game ithe most difficult). It allowsyou to purchase stock in your competitors park, with theaim of making money from their success. However, if youdecide to play with competitors, they are also in the posi-tion to buy stock and threaten a takeover.

. . . . .

C •

Ce. 411C.

CAN'T FACELOSING YOU

The nastiest feature of the Megadrive game wasthe lack of a save option There are five on theSaturn, and with d RAM catt the potential is unlim-ited. Loading and saving to extremely easy, too.

71-1/41D

You hire and fire staff to keep your staff function-ing, and the workers on the Saturn version are justas bolshy as those previously. However, this 32bitversion features more faces than the 16bit, whichhad just a single entertainer. Now you are able tohire different types of entertainer and assess theireffect on visitors,

NEW FACES

I

SHELF LIVESThe return of the stock ordering system to Theme Park is amixed blessing. This feature. ommitted from the Megadrivegame, involves replacing the fries, cokes, lollies etc. fromyour food stalls, when they begin to run out. A chagramaticwarehouse shows your supplies. Thankfully, this repetitivechore is only necessary on the full game, and the ware-house capacity has been increased to make it less frequent.

Theme Park i s an extr emel yfi ne game, and thi s ver si onmai ntai ns the standar d asyou'd expect, r epl aci ngsome of the featur es theMegadr i ve sensi bl y l eft out.But ther e's a sl i ght feel i ngof anti -cl i max i n Bul l fr ogfai l ing to add anythi ng to anexisting game for I ts Satur nrelease. True, many other PCend 3 D0 games wi l l ar r ive on the systemwi thout enhancements. but i t woul d havebeen gr at i fyi ng for Sega owner s to havesome new per specti ve on the game, whi chis a year and a hal f old. Moani ng aside.this is the fastest and most contr ol l abl eTheme Par k yet. wi sel y keepi ng the si mpl i -fi ed i cons, and easy to fol l ow sub menus.And the cor e game is as fun and absor bi ngas ever , w i th the movi e cl i ps a fr i vol ousbut wel come addi t i on. I f you have a Satur n.don't have thi s on the Megadr i ve. and wantsomethi ng mor e substanti al than the l i kesof Panzer Dr agoon, make your way to thetur nsti l e.

A

8

Bright, gaudy, brash.Just like your averageTheme ParkvNe new perspectives or fea-tures

The game handlesan incredible amountof animated sprites atone time

Very fitting'Fitting means ear-wrenching. key-Mega,organ-ground dams.

A mixture of back-ground crowd and spoteffects that aims to cre-ate an atmosphere and succeeds

The games greatasset is the freedom itoffers. its one big puzzlethat you set yourself.vThere is a lack of direct controlthat won't suit some

There is effectivelyno 'end only furtherdevelopment, but there isa competitive element and a savefunction

Theme Park as it was and is,with its small flaws and greatqualities We cant argue withthat

Old E R A U .

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p i t y d i . poor 32X. Thi s fungal - l i ke a t tachment

to the tr usty megadr i ve pr omi ses much. buthas been sol d Out over and over agai n bysparse suppor t and dodg •tssr eg.The eager ly awai ted

appear ance of Vi r tue Fighter .however c oul d mean 3 2 X •may yet have the l ast i segb.h. • le benefit of those who've spentthe last year colonising alien planeVirtue Fighter is the coin-op thatrewrote the rule book when it cambeat 'em ups. Revolving perspectiliterally added a whole new dimension togameplay leaving the likes of Street Fighterand Mortal Kombat looking, well, a little flaAn impressive Saturn conversion wasentrusted with the responsibility of sellthe public on the machine and, despite afew rough edges, it was damnedimpressive. Sega have now taken theadmirable move of bringing the VirtueFighter experience to 32X owners. AM2'sconversion of the game for the magic mushroom is inevitablygoing to invite unfair comparisons (unfair,because although the 32X is a fully fledged 32bitmachine it employs much less sophisticatedhardware than the Saturn) but they've done thebusiness in fine style.All of which is good news for existing 32Xowners. and those considering investing in amachine - we can apparently expect to see the

game bundled with the 3 2 1 1 1 1 5 0 soo

161—

AV&TfAV

Olt

WAW

cgtTtag

GAMEDIFFICULTYAVERAGE

CONTINUESYES

SKILL LEVELS

Kick D uta ts butt.

CONTROL.110KPAG

The Saturn'sacclaimedcoin-opCOnVerS10111

adapted for its32bitbrother.

A cunning testof strategy,brawn andlightingtechnique in aone-on-onebattle formartial artssupremacy. Butyou knew that.

• '

ACTION REPLAYThe 32X gets one up on the Saturn at last with the chance toview your crushing victory/humiliating slaughter from theangle of your choice. It's especially entertaining to check outthe soles of your competitors's feet. Suspiciously clean wereckon...

Toe-cheese tutorninationvirtua l vie wpoint

Dandruff examination virtua lviewpoint,

Should ., ha ir etrerninationvirtua l vie wpoint

PSEUDOSATURNOne area where this version ofVirtue Fighter is identical to itsbigger brother is the introsequence.

IFC O M M E N T

R011t)II around the edges. hutqameplay is still unsurcassAn essential purchase.

Clearly lesssophisticated than theisogonal Saturn game, butthe lines, the 32X has to offer.

Incredibly smooth,and especiallyImpressive on the newreplay facility.

VSounds like theSaturn soundtrackplayed on a Stylophene

',Sound has sufferedin the conversionprocess, but thenecessary prang effects we aNhere.

Just try to two koff. Go on

This Elame is theultimate beat 'em upon any system, and theqameplay is pretty much mid

a r I V I M S E G A 7 1 :

Vi r tue r i ghter . What can Isay? One of the mi l estonesin ganging has sur vi ved the32X exper i ence wi th i tsdi gni ty i ntact. OK. so ther ough edges of the Satur nversion l i s t got a bi tmugher . but i t 's pr et typoi ntl ess compar i ng thi swi th the per for mance of •machi ne that checks i n atar ound £400 . Sega have clear ly cut thei rcl oth wi th the 32X version. pr eser vi ng asmuch as they can i n some areas and addi ngnew featur es to make up for thedefici enci es. The mul t i -angl e r epl ays areImpressive and the tour nament opt i on coul dadd • whol e new di mensi on to any fondueeveni ng. Best of al l however . is the chancet • dr ess your favour i te har d man i nshocki ng pi nk or a del i cate shade of mauve.What mor e coul d you ask for ?In shor t , thi s is a must for 32X owner s andt h e l i k e s o f Cos m i c Ca r na ge n o t s o

much standi ng, but l yi ng i n a bl oody heap.

No one wi th a 3 2 X canser iously have anythi ng onthei r mi nd except thi sgems. We can tel l you thatSege and A M 2 have not l etyou down. Thi s is a super br s i o n , a s g o o d a sanyone her e dar ed hope.and mor e i mpor tantl y boundte go down a stor m wi thowner s w ho have had apr etty l ean year The game captur as thespi r i t of the coi n-op, not to ment i on i tsspeed and smoothness. The gr aphi cs ar emore than sati sfactor y, al most matchi ngthose of the Satur n. and Sega have beenshr ewd by i ncl udi ng excl usi ve featur es.such as the r epl aymodes. Thi s has to bethe 32X game of theyear. and the pr omi seel bet ter thi ngs.

NEW TRICKSTournament mode sets up a Premier Division of butt-kicking with thecharacters of your choice. As if the chance to watch Jeffry slapping himselfabout wasn't enough fun, you can change your characters' costumes. Sarahlooks especially fetching in a bikini top, or what about a nice summer outfit forWolf? Might cheer him up a bit. Rumours of an 'Akira rah-rah skirt cheat' are,sadly, foundiess.

The Virtue Fighte r Va uxha ilC o it te , nre League.

llummauSarah swots he r stuff onthrt Sa ga ca twa lk

wittoWnsmenlittjfiansiatinanenee rw e e L sw e e r • • • • •

, g l i gn e we nn ..

• •ssinsiaI t . handbags a t da wn in

Ifhb Virtue brrch lighr

7 2 M M S E G A

of the pl anet Tuul mustcably bad taste. For

ey cal l ed the pl anet Ti r olpr eceded to gi ve them-es l i ke 'Sat lac a n d

of pi ece to featur e hit gui de. On thi s god-

is the l ocal Bond bad-ly l a unc he d. sur pr i sel b* some twenty year s

ago, when y u t a pr i ncel i ng. Even asthe pal ace by , k i n g s ar ch magez apped you of f to the safety of Ear th, wher eYou l i ved as a dr i fter , hi tcher and gener algood for nothi ng (so Bad Automat i c must bethe Pr i ncess Bethar da of Cal amesten then?).Meanwhi l e & M a c seizes the mysti cal l i ght-stone and noes your vi l l agers as footstool sand penci l oases.Now you ar e r etur ni ng to Tamil to l i ber ateyour peopl e f r o m . sl ave r egi me even Lor d[ m a p coul dn't compr ehend - usi ng the tri nstr uments of t r uth and j usti ce l i e guns,bombs and projecti l es).

'Blares'.the i nto -for sakendie. andattack on

b

• aro:

0

%•J

1 1 1 I A P I G iY O U R E P

INTERPLAY

OCTOBER

PLATFORM

4441Tar;

AValTiAW

ICE LEVEL

Converted byInterplay fromtheir SNESqdfl ieBlackthorns,and reminscentof the classicFlashback.

AssaultSarlac's forces.seize the light-stone andavenge yourlather byshootio• andjumpin' all theway'

CONTROLJOYPADGAME

DIFFICULTYMEDIUM

CONTINUESPASSWORD

SKILL LEVELS

ESPONSIVENESSWRY NICE

CAREA ril innino

lumpYour hero is a versatile, full of beans type, rather

like that geezer from Delphine's Flashback, and thehero of Prince of Persia. He spends his time running

along corridors, jumping chasms and sometimeseven doing both at once (now that's clever). Hecan haul himself up on to platforms, grab cliffedges and press himself against the wall tododge enemy fire. At your command he will

arm his weapon in preparation, thoughthis inhibits his other movements

' 4

ociptiveALIDIenCE

The route to Swim's fortress is litteredwith shambling wrecks and wretched cap-tives. Amongst the corpses are prisoners

chained to the wall. Some may offeruseful advice, but it's all too easy to

catch them in the crossfire whenyou get into a fire fight with a

tooled-up orc. C'eat la vie

D e V t l i 1 8 0 0 / 0Floating incendiary - explodes

on contact.

I R C M O t e W A S PRemote controlled detonation

device

1514100C h e VActivates the laser bridges on

some levels. One model fits all.

ELCVACORPortable device using anti-gray

technology.

potionHealth restorative often held by

prisoners.

'CAREAS VOLI

ginD

h•

The way to the fortress is blocked by sever-al types of security mechanism. You'll have

to discover the objects that allow you to pen-etrate them. The snag is that most of themare possessed by the armed guards parad-ing the levels. A bullet in the skull is usu-

ally more effective than a polite word.When you get the objects, you then

have to figure out their use.

CRWCFICMII3E

In addition to object puzzles, there are avariety of impediments and traps for

you to overcome. Robot guns are low-ered from the ceiling when pressurepads are activated, lift mechanisms

have to be operated and secretdoors behind waterfalls

should not bemissed.

C O M M E N TLet mymy people'

Snow is fal l ing. al l ar ound me, monster sdying, havi ng fun.

I nter pl ay have taken anestabl i shed i dea and cr eat-• d a sl i ck i nter pr etat i on ofi t. Bl ackthor ns won' t bewi nni ng the 32X any pr izestor gr aphi cs or sound, asboth ar e accompl i shed buthar dl y gr ound-br eaki ng. I tsbest achi evement is someabsor bi ng and taxi ng game-play, as you expl or e a hugeamount of l evels whi ch expl ai ns the l ar gesize of the car t.

Good game! Good game! -as Br uck ' woul d say.Bl ackthor ns is an accom-pl i shed l i t t l e number thatlooks qui te shar p (wel l by' Mi l t standar ds) and pl aysreal ly nicely. Let 's put asi deall the 'what the 32X shoul dbe capabl e of doi ng a r gu-ment and see w ha tBl ackthor ns offer s. Thegamepl ay is absor bi ng, and the area cov-ered by the game is huge. The char actercontr ol feel s good on the whol e, a l thoughther e's a nasty unr el i abi l ty about obj ectselection that someti mes l eads to unwant -ed j umps. The gr aphi cs Sr . fine, w i th ani -mati on far i ng even better . Onl y the musi cis a posi ti ve i r r i tati on. What you mi ghtthi nk is that Bl ackthor n. is not that muchbetter than Fl ashback in styl e and content .whi ch is after al l t w o year s old. Ma y be thi sis so. but thi s is amongst the 32X's mostenj oyabl e games. End i t wont be comi ngout on the Megazir iwe.

Thick level get pro-gressively tougher andmore complex"The content of the game staysretty much the same throng

$A powerful mixture ofexplora-shoot 'am up thatdoesn't scream 32bit-ability,but oozes playability.

*Very crisp. withbackgrounds gettingbetter as you progress.VLittle graphic variation withinaash zone_

*You move fluidlyand purposefully Theother characters havelovely touches_

VGets very 11111100,very quickly as krepeats continuingly.

A, Good gun noisesand the odd sample.?More ambient hack-grossed effects wouldailed to the game

A Very nice learningcurve and well con-sheeted gameplay make Itcrucially absorbing.

TEKKEN 2 • SEGA RALLY • KING OF FIGHTERS '95 • STREET FIGHTER ALPHA

CONTROLJOYPADGAME

DIFFICULTYHARD

CONTINUESYES

SKILL LiVELS3

RESPONSIVENESSUNFRIENDLY

The cute car-toon charactergets a devilishlydifficult game ofhis own

Escape from thecircus, navigat-ing your ele-phant friend tosafety andlocating yourerrant childrenon the way.

BOTTOMS iliPW I N C HTo use Marsopilami's winch facility, drop some foodwhere you'd like BoneIli to position himsell.While he'smunching away, activate your tail exactly over hishead and watch your little fat buddy fly. All a bit far-fetched really.

POLE VAUL TAlthough the various tailspinsinclude a parachute, a lever and ahammer, perhaps the most spec-tacular is the pole vault functionwhich, when activated at the righttime, launches Marsupilamiacross rivers and other gaps.When you get to the other side,

RING O F F IREIn case you were wondering whyMarsupilami would actually wantto lumber himself with a gormlesselephant, the reason becomesclear at the end of the first levelJumping on the elephant's backwhile he douses the flames withhis trunk full of water is the onlyway through the fiery hoop.

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° eke can be doel evi ng. TakeMar supi l ami the marsupial , forinstance. Even when caged and expl oi t -ed by cr uel ci r cus-owner s, the chi r pychappi e mai ntai ns a cheesy gr i n and a

cheeky di sposi ti on. One day, however , thewor m tur ns and deci des to l ead hi s oven ani mall i ber ati on fr ont. I n an a t tempt to get back tohis wi fe and thr ee chi l dr en Mar supi l ami br eaksout of capti vi ty, usi ng hi s l ethal whi p- l i ke tai lto negot i ate obstacl es and subj ugate the fat r i ngkeeper e•No worries, then. Weil, no worries except for Bonelli, Marsupilami's lumbering ele-phant friend. The two break out together, and while Bonelli isn't exactly the brains ofthe outfit, he comes in useful for dousing fires with his trunk or s imply battering intotroublesome objects. Unfortunately, he's also one can short of a six pack and needsescorting everywhere. Marsupilami only has his friend, Tignass the hummingbird, tohelp him escape the circus, guide Bonelli's every step and locate his errant three chil-dren before he can return home to his wife.The scene is set for a bizarre dash against the clock asMarsupilami, Bonelli and Tignass take their faltering steps tofreedom with only the marsupial's mult i-purpose tail for pro-tection.

I rons such its

hong and whippingto he over with in

• l y few frames

,E •

1

C,A*

TAIL END*A number of peripherals can be attached, Black EtDecker style, to your tail. In order to haul yourselfand your not-so-delicate friend across rivers, overcrates and through other obstacles, you'll need tolocate the following icons on your tour-ney...

The step function, when added toyour 'armoury', gives yours tail theability to transform itself into flightof stairs for BoneIli to amble along

The mouse facility allows you toform your tail into the face of amouse, sending Bone111 scarperingin the opposite direction. This ishandy if you'd like to use him as abattering ram, or if you'd just like himto get a move on.

The winch allows means you canuse your long-suffering tail to haulup Bonet!' up to your level.

AML•.......1•6•••••Ammwohm..•mo•.•a••••••

CLOWNINGAROUNDThe game's politically incorrect ani-mal-bashers include the ringmas-ters, who are easily whipped into a

puff of smoke, and the clowns.When not throwing custard

pies in your face they'reindulging in dangerous jug-gling. One punch and this

guy is down,- t h e i n s t ru c t i on m an -

ual tells us of the juggler, abut lookout for his dropped balls!' Hmmm.

that's the size of his tail, w ha t else doeskeep i n his Y-fronts?

C O M M E N Tlisle gays everyone l e t h e

offi ce a r un for thei r Rooney.and whi l e some reliehandconsi der abl e chal l enge,ether s wer e i nstantl y i nti dated. U gave thi s my hesshot, and whi l e I can appr o.elate how clever ly somesecti ons of the game ar econstr ucted, the whol e iof str uggl i ng (and i t i s astr uggl e) to tr anspor t an appar entl y br ai n-less el ephant fr om one si de of the scr eento the other l eft me col d. Asi de fr om thi srather shaky concept. Mar supi l ami is l etdown by mono* wool l y r espondiM o n thi s combi nes wi th ver y chal l engi nggamspl ay then Mi larsupi lami 's appeal to thevery young ki ds i t s clear ly ai med at mustbe br ought i nto questi on.

MAME;

C O M M E N TAnd who the hel l mi ghtbe? Wel l . Millersupiland isappar entl y a bi g star onConti nent, wher e the Fr eand l e i gi ans spl i t Omni,'sides at hi s car toon anti

t don' t l et that put youThis is a Lemmi ngs

d o n e at hear t, w i th l eor iginal i deas el i ts •The concept and execbasical ly sound, but toutr ageous l ear ni ngdi ffi cul ty level . Thi shar d for those i ts stylemmings fans Whim

• b is ther uci ati ng

y tooto,

take ne t . .

You traverse,Lemmings-like, thro

colourful SCGlicr v

'belle charming - and quillschallenge.

2

catchy andlittle tune is therack to your epic

ay•

eut theringmasters with

razor-sharp tail issatisfying

rbiLAIMAILITYEssential actions

re difficuh to master...

k.os

_and difficult toin enthusiasme levels down the

,

IMP

3N1E RAU.

M M S E G A 7 7

TROUBLE INPARADISETails is at one with nature and his littleforest friends until what appears to be anarmour-plated duck rolls up and uses hisisland for a barbecue. Are foxburgers on the menu?

SONIEBODSTOP ME!Power ups offering extra ringsand useful accessories aresecreted around the island.Looking a bit like little SegaSaturn symbols, they bring Tails'ring tally up to 20, prolonginggameplay_ And no, we can't readJapanese either,

Tail's i sl andparadise is lostto a pyr o-maniac duck

CONTROLJOYPADGAME

DIFFICULTYO M EASYCONTINUESPASSWONO

SWILL MI LS

RESPONSIVENESSGOOD

Toils takes thespotlight as theSonic sagacontinues

Navigate ourfurry little chumthrough multi-scrolling plat-forms, beatingoff hostilewildlife.

knock out the level 2 boss. 78 MOM SEGA

L.

Lile hasn't boost tarribly tasting for our

two-tai l ed fur r y fr i end si nce w e l asts a w hi m . I f t he i n t r o s e que nc e f orTai ls Adventur es I s anythi ng to go by.he's not had much to do except V

o n a t r e e s t u m p whi l st l i f e o n h i s o w nl i ttl e fantasy I sl and passim hi m by.But such tranquillity was bound to be short-lived Tailsfinds negotiations for his next television contract inter-rupted by the arrival of a bad-ass pyrorraniac whodecides to burn the island down for no apparent reasonother than it would be -. ; o o d f o r a l a u g h . S u d d e nl y , a l l

the island's animals are t ransformed into demonicarsonists and find themselves equipped with flame-throwers and t ime bombs. Armed with a set of handgrenades and his uncanny helicopter-like flying skills,Tails sets Out to douse this skullduggery and collect aload of rings along the way.OK, that's the thread-bare plot. What wehave here is a fairlybasic Game Gearplat former forSonic's delightful/irritating sidekick_ Givencentre-stage is Tails up tothe task in paw) O r i s h e

about to be out-foxed?

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1

On the second level, Tails is armed with theseremote-controlled toy doodlebugs which canscout potentially dangerous areas ahead of him.

The l evel I boss struts his funky stuff.Al l over your back garden.

FIREFIGHTERIn typical Sonic style, the wildlifehas been robotised. This particu-lar blue meanie sits inside a hov-

e er ing flame-thrower. Automatedbats and frogs are amongst thesinister cyborgS that plague youlater on.

Ho hum. Been t h e m donethat. seen i t al l befor e. Notm a y is thi s deci del y unor i g-loot, i t 's not even par t i cu-lar ly chal l engi ng. I t 's al l toelansilar fr om Tai ls M e g a -dr i ve adventur es. Woul d, Iweeder , thi s have made i tfar of f the dr awi ng boar d i fit hadn' t had Soni c's fur r ychum attached? I suspectnot. Sti l l , i f you don't ow n anythi ng l i kethis al r eady l and the chances of tha t aresurely pr et ty sl im} then you w on' t be di s-appoi nted.

Tinto to cense clean. I 'm abi t of a sucker for Soni c andhis copter -l i ke compani onand feel that ther e's pl entyof l i fe l eft i n the dynami cduo. True, I was l ooki ng for -war d to some 32b1t escur •Wens r ather than anotherGame Gear potboi ler , butTai ls' Adventur es wi l l cer -tai nl y do to be goi ng al ongwi th. Ther e's very l i t t l e el se to say aboutthis, to be honest, I t doesn't push back thefr onti er s of gami ng as we k now i t, but i t i sa compel l i ng and r el ati vel y taxi ng l i tt l epl atfor mer w i th j ust enough secr et r oomsand hi dden power -ups to keep you comi ngback for more. I t s a l i tt l e di sconcer t i ng tose. our pr evi ousl y peace-l ovi ng fox bomb-i ng ever ythi ng i n s i ght to for ge hi s path.but hi s uni que hover i ng abi l i ty sti l l standsas qui te an endear i ng featur e. Not hal f bad.

*Tab and Ms foesare picked ast in gooddetailfitThe firestorm backgroundsbecome repetitive.

A N I M A

Cheeky tail flourish.es abound.

Some nifty brush- fwork from the bend-m-a-box drummer

• Vtilothing to writehome about

A lamthar formatwith the benefit of asteep learning curve.

LArkierrAKeeps you coming

back for more

Brings nothing new to plat-! forming, but does the job in

fine style

-a

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!Dements fromall three PCPremierManager gamescombine in thefirst Megadovofootballmanagementsimulation

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PREIVI ERA•nnchsir football management is. of course, one of the most popular sports in

II t h p °Wi ntr y. Al l acr oss the nati on, l i vi ng r ooms and l emma bar e echo tor amps•t mal e egos cant i ng der i si on on the so-cal l ed tal ents of varlets* l ootymanager s. Ever yone thi nks they can do bet ter s o under the ci r cumstances i t 's _not so much a sur pr i se that a management si mul ati op has ar r i ved for the

Magadr i ve, so much e wonder tha t i t 's t ok e ns ° l ong.• As Are merit:cried in last montrukoicvletv, the rea,scri for lhe delay is not •. to r n-Di t t a l ac k iof d am er fi lb et Ibe d ev el oOme nt -i tt hk sw al lo we d up in ,;,•••

14nclintke WaYALA squeeze mewed game into thifillagadMoris reletively •.iinikatt copacity. Typical ‘aved cremes on,the PC fan to about 500k, Ihi l lka battery se / e l i te allegadrive c a r t r e i g.e g e t y i n f y s t a g e 3 2 k . I t ' s-t e f t e r i

SOMP litaiid-SCratching at Grepiltn t oofi p d e y e l l / r o u n d d i e p r o b l e r n . .b u t

the resul t ) 1 t h e 'v e t :P fi rm c ar te in ge r-b ed football managtotetit sin.

Developcaant Atlas' have also been concentrated on stahstcal accurac,Fifteen huntiritt P l e V e r a-f r om t h e i t i p l b u r r a v i ; i on s a r e l e a t ut p i l ig t r ea,

sterne., 'each with varial?lersa)rds los their proweeSet tackling, shoClingpaseitio ind handling, as vwell ast)liness and agility.. • . i iSucee6 maps Wearing the hats of chairman, coactl'avil manager asbastlyou tan. Failure (imam pol.fre headthe for the Jobcentre mid-seesonk• .

• 0 . • • • • • • • •

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All your weekly match preparation stems fromselecting the icons on this central menu. Transfers.ground improvements and news all come throughhere, and after every match you're returned to thiscentral • •int to start all over again.

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The tel epr ompter icon givesyou the barest news of clubtransfers and fixtures. i tcan also tel l you i f theheal th and safetyinspectors are snoopi ngar ound your ground. . .

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Generate sotaki ng largemoney fr omreturn for sppr omoti onalar ound your

4

MANAGER

The display alsoinjuries. These are espcomedy ambulance zo

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1

d scoreboa l i g h t sof your match. A simpl t o r shows you therough position of the b t h e pitch, and arolling on-screen commentary tells you who haspossession, it's edge of your seat time when theopposition approaches your goal space and

takes a kick - will it be a miss,a save or a g i l l

of bookings aamusing as ao shot and spe

D E L

Cheek out your squad, a ndsurvey thei r fitness ieveisand di ffer ing 'skills'.Di ffer ent colours denoteposi ti oni ng - and youthought i t was just to makethe screen pretty.

C O M M E N TDi d anyone buy a Megadr i vehopi ng t o pl ay a footbal lmanagement si m est i t? Ithought not. Thi s is a br aveand genui nel yunpr ecedented imstry i ntothe consol e stakes. Despi tethe fact Pr emi er Managerwi l l clear ly be up agai nstabsol utel y no compet i t i onwhatsoever , i ts fi ne pmadigradand car eful adaptat i on have contr i butedtowar ds thi s bei ng a sol i d game.Scr atch the sur face and the seemi ngl yendl ess tabl es of stati sti cs begi n to makesense. Fol l ow your players thr ough the on-screen commentar y that si mul ates eachmatch and you'l l soon fi nd your sel fencour agi ng your br ave l ads. I n shor ts t h emore you gi ve Pr emi er illionager. the o w er ewar di ng i t becomes.The i l l usi on Is onl y shatter ed when youstumbl e across the odd i naccur acy (whi l ethe teams are spot on on for the news o m e o f t h e pl a y e r s s e e mmi spl aced) and when you get thei mpr essi on your squad is behavi ng in agener i c 'di vi si on 3 ' or 'di vi si on 2 ' manner .Over look these mi nor qui bbl es however .and you'l l be sur pr i sed how compel l i ng astati sti cs-based management si m can be.

MARCUS

r C O M M E N TFeel y management si mshave al ways been wel lreceived on computerfor mats — Spectr umFootbal l Manager keptpr ogr emmer Kevi n Toms i nbeer money for years. Soi t s 'upr i s i ng i t 's taken fi veyears and numer ousunor i gi nal pl atfor m gamesbefor e the Megadr i ve getsi ts own ver si on. But for those i tchi ng to beArdi les. Atki nson, Keegan or Dai gl i esh. i t 'sj ust the ti cket. I ni ti al l y the game mi ghtrepel w i th i ts di st i nct l ack of tutor i al andscreens of vi sual l y-chal l enged tabl es.Wi thi n a shor t t i me (an eveni ng) you'l lbegi n to make o f what makes thegame ti ck, and then get dow n to the tr i ckytask of maki ng a successful and pr ofi tabl eteam. This onl y r t h i s doesn't scor eI nto the 'magi c Ni net i es ' is i ts si ngl e savegame posi ti on. The i nabi l i ty to hol d mor ethan a si ngl e team is a fr ustr ati on. Evenso. thi s has the bi ggest RAM memor y ofany Sega car t. Whi ch i s why such gamesare best sui ted to computer s after a l l

Some snappy iconsmake things fairly sell.

nanny, and thee news keeps things

ere is only

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ompany the matchry, but it adds somead flavour,

ing surprisingo needs music

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ch more couldbeen made of the's roars and

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less you know, the louver k• to got started.

IA surprisingly addictive galedressed in deceptively drab,clothes.

CARA I MI GS

, L A Y A M I L I T Y

O V E R A L L

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CONTROLJOVPADGAME

DIFFICULTYHARD

CONTINUESRANI SAVE

SKILL L1VELS

RESPONSIVENESSVERY SLOW

Myst wasoriginally aMac CD-ROMpro act, butcountless otherCO versionsare planned.

Unravel themystery of theislands usingintellect andintuition.

F I C !"1-1 1 •A L LI

A r-TICIEA-

str ange book. A ser ies ofunsettl i ng, i sol ated i sl ands. Oneach, the str uctur es andedi fices of cul tur es qui te unl i keour own. Myster i es wi thi n

myster ies, l eadi ng to other puzz les, al luni ted i n one vast myster y of Who?Wher e? When? Why? How are al l theseconnected? They are the basi s of My s t .You fi nd yourself within these worlds, with nothingto help you but your wits and clues, left by personsunnamed, Bizarre devices (magical, mechanical?)operate at the flick of a switch. Sometimes. Butprogress seems only to lead to more questions,and a looming sense of threat. And MI f rom twostrange books...

OPEN YOURMINDMyst is an entirely puzzle-driven game. Thereare no guns, no 'baddies', no deaths and nocredits. Success is measured in progress.Progress is made when you reach anunattainable place or discover the purpose forone of the many machines you reach.Although the puzzles are complex, the control

is a simple point and click interface.The graphics don't scroll, but

are made up by a series oflocations the screen flicksto.

111 iaPOWERCHAIN

The Genera tor, o ffe r i n j .variable pow e r se ttings .

The P owe r l ine , prone toc ircui t breaks.

O h

1111Tinkling the a scompletes th

4 41 11 11 1, 1

!The, Airship, needs powe rand a s pe c ia l c ode . . -

C O M M E N TWhen My s t fi r st appear edon the Mac. End l ater thePC. i t her al ded thebegi nni ng of somethi ngpr etty special . No-one hadseen anythi ng l i ke i t befor e.and i t l aunched a wave ofsimi l iar ly sumptuousadventur es l i ke The I I thNeer and the Al one in theDark ser ies. As a r esul t ofall these si mi l ar games. My s t star tedl ooki ng a l i t t l e dated. Whi l e ther e's sti l lnothi ng to faul t i t i n the gr aphi csdepar tment, m y or i gi nal concer ns aboutthe r ather stati c gamepl ay per si st w i th theSatur n ver si on. Yes. i t 's ver y atmospher i c -but is that enough? Not any more. I 'mafraid. My guess is that we'l l see a si mi l arpatter n emer ge wi th Satur n softwar e thatwe saw wi th other systems and that My s twi l l j ust be the begi nni ng. I n other wor ds.the best is hopeful l y yet to come.

MARCUS

TREE OF KNOWLEDGEThe first island is a pivotal point of the adventure. At its heart is alibrary. Many of the books are charred, but the remaining journalsoffer invaluable assistance. Next to the library is a personalplanetarium, which displays constellations for pre-programmed dates.

C O M M E N TMy s t is a pecul i ar game onany for mat. be t ovenwei r der to pl ay on aconsole. Af te r the pace ofDaytona and Vi r tue Fighter .It w a y seem hor r i bl y sedateto wander thr ough thebeauti ful l y cr afted wor l dsof Myst , but as anadventur e ga m . ther e'sl i ttl e to touch I tsatmospher e and constr ucti on. Ther e Ishuge at tent i en to detai l , f r om thewonder ful l y wr i t ten diar i es i n the l ibrary.to the eer ie i nstr uments of tor tur e in thebowel s of mechani cal wor l d. Ther e is ver yl i ttle gi ven i n ter ms 9f expl anati on. sopl ayi ng the game is bewi l der i ng, and al i ttle menaci ng. The many puz z l es i nter l i nk.and are much mor e sophi st i cated than'take obj ect A to si te 8•. Thi s Is a ni chegame wi th l i mi ted appeal , but i ts pr et tyoutstandi ng, nonethel ess.

•Fentastic stillrendered landscapes_It's a work ol realCreative imagination.

Vibe pmebasically a senes ofstills, with only a fewareas of animation

'Short excerpts ofspooky musicaccompany certain areas.vMost of the game is played insilence

The convincing FXStilt the areas. Someputties use sound fortheir solutions

Adventure fans willperceive the qualityand ingenuity of thegame.No action, and no real haddie.

Finidimig the gamerequires lateral

thinking, and while youplay you are totally absorbedwit's a story, to he followed only

S.

The most original adventureidea for years. elaborateand lovingly crafted,Explore its delights

PLAY MYSTYFOR MEMyst has been converted from the original Macgame which took the Cyan team four years todesign, render and assemble. A multimediademo of 'The Making of Myst' is hidden on the CD.

•7

M M S E G A 9 3

OCTOBER

CONTROLJOYPAOGAME

Di f r a mTRICICY

CONTINUES14

SKILL LEVELS1

RIF SPONSOlf NE SSGOOD

Navigate yourtinycar/truck/jetaround fiendish-ly difficultcourses com-posed of house-hold objects

The third in thisinnovativeseries of table-top racinggames

DRIVING

o. the wor l d'a favour i te over head r aci ng 0 2game hasn't notched upversion no. 3 j ust yet. Mi c r oMachi nes ' 9 6 is a stop-gapunti l next year 's Mi cr o

Machi nes 3. and is best r egar ded as anupgrade to the second version of the game.Micro Machines 2 has apparently shifted a quarter of amillion copies since its release, and this new hybrid is theresult of 12 months ' research into souping up the formula.The Micro Machines experience is an abject lesson in no-nonsense gameplay beating flash graphics hands down. Youhave control of a tiny car which bombs around variousrooms in the Micro Machines house. Choose your speedmachine f rom an array of trucks, cars and even jet planes onoffer, negotiat ing everything f rom gas stoves to bunsenburners in your mission to complete circuits of table tops

ahead of your competitors. Aerial views of the 65 tracks high.light forthcoming obstacles and your rivals' efforts to sneakahead of you or nudge you of f the table altogether.Of all the tweaks and extra features Mic ro Machines '96presents, perhaps the most exciting is the new 'construction kit' facility -a customisation tool allowing you to design your own tracks and save them forfuture use. So, without further ado, let 's lower the chequered flag for a whistle-stop

tour of the latest Micro Machines' new features...

ACKS OF TRACK

M E G A D R N E R

8 4 W O S E G A

Micro Machines '96 features 65 new levels, andamongst these are eight brand new scenarios. Themost entertaining see you negotiate such outlandishmenaces as fl aming bunsen burners, barbeques andexercise machines.

BBOBURNO F FIf you don't scale the bar-beque quick enough you fryalong with the sausages.

SCIENCE L ABAn impromptu game of frog-ger across across the labora-tory sink. Ah, brings backmemories.

J ET J O U STStart the engines, point yourplane in the right directionand keep your fingerscrossed on this screen.

GO KART SStuck on the runningmachine, you and your fel-low go kart drivers face aneternity of gameplay with allthe breathtakig variety of

-F0

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Oppor tuni tes for spectacular mul t-carpi l e-ups abound wi th the ei ght playeroption.

E G A C I R I M E R E V I E

The most innovative feature of this new MicroMachines is the customisation kit. Choose your vehi•cle, tailor its speed capabilities and, most importantly,esign your own track. Lay your road over a back-

ground of your choice (concrete, grass, sand and soon) and then add obstacles of your choosing. As longyou have an uninterrupted loop of track, you're free toclutter the course with whatever rubbish you like.

SPEED KINGChoose your mode of transportfrom the array of jalopies onoffer.

MAKINGTRACKSSelect curved or straightsections of track and assemblethem into a loop of any des-cription.

SCENIC ROUTEDecorate your creation withselected brie a brae like giant tincans and marauding water pis-tols.

BEHIND THEWHEELAssuming everything you'vedevised makes some logicalsense, regardless of how brutalIt may be, then you're ready togo.

ROAD TO HELLYou zoom in to experience yournightmarish driving experiencein all its sodden and windsweptglory.

DO IT U M W

D b e l lDer by inthe gym_Other newscenariosinclude thecomp sitea nd the lab.

C O M M E N TMi cr o 2 is one of the bestgames on the Megadr i ve sothis defi ni te i mpr ovementshoul d be a total l y essenti alnuclease. non? Personal ly,I 'm a bi g enosigh fan of thenpam. to want to have thi sas wel l as Mi cr o 2. butther e'l l be qui te a few peo-ple who won't . Thi s is mai n-ly dow n to the fact that afai r amount of the tr acks are taken fr omthe last game. Admi t tedl y they're! the bestones, but some peopl e sti l l w on' t feel toohappy about buyi ng the same tr acks agai n.Anyway, for get 'em because the new tr acksand vehicles ar e great, the massi ve numberof new pl ay modes make the four -pl ayeropti on even better and the tr ack edi tor isessential . Bi g Mi cr o fans shoul dn't eventhi nk twi ce about buyi ng thi s, even i fthey've got the other two games.

MARC

The best j ust got better -ther e's no di spute aboutthat. The onl y debate l ies i nwhether you'r e goi ng towant thi s i f you've al r eadygot Mi cr o Machi nes 2. Wel l .I r eckon thi s is a pr et tyessential pur chase, and

here's why. Wher eas the P I G Unew scenar i os l i ke the gym-nasium, the camp si te andthe sci ence l ab are good fun. they 'r e si m-ply var i ati ons on themes we've soonbefore. The constr uct i on ki t, on the otherband, l ends a whol e new di mensi on to thegame, and bei ng abl e to save tr acks meansmy master pi eces of moder n met motor waysare goi ng to keep be busy at l east unti lMi cr o Machi nes 3 rol ls al ong. Who'd havethought t ow n pl anni ng coul d be thi s muchfun?

Typically workman-. with an almost

'd feel to somebons

Super m e t " withaver-entertainingsuet phuts

.A raunchy new

k 'n roll sound-k.

Uncommonly addic-, with one of thet multi-player modes

adios) ever seen in a

etty much thee as before, reaNy.

'fie still playingro Machines 2will last longer

'Wow twists, new features,le superb game.

M M S E G A 8 5

MORTAL KOy o u don' t real ly care absent tilso pl ots of beat 'em ups de you? No-one

does. They al ways involve, ewer , char acter enter i ng the tour namentto get r evenge on the bi g Noss for ki l l i ng thei r par ents/ br other / cat.But w a i t for i t. i n Mor ta l IICombat 3 we've got a beat 'em up wi th asl i ghtl y di f fer ent pl ot!

M I D (as i t 's known i n these par ts ' i nvol ves Shao Kahn and hi s hoar ds of evi l for ci bl ytr yi ng to conquer Ear th for thei r Outwor l d r eal m as wel l as the gr eedy Kahn ki l l i ngever yone on the pl anet to cl ai m thei r soul s as hi s own. Mos t of this human race has beenwi ped out but the few sur vi vi ng war r i or s pack up thei r weapons and set out to save thewor ld. Add to thi s Sub-Zer o bei ng mar ked for death by hi s now r oboti c ni nl a cl an andSonya out to r ecaptur e Kano and you've got al l sor ts of chaos. The cr i ss-cr ossi ng pl otmeans that you've got the batt l e of good Ear th agai nst bad Outwor l d peopl e as wel l as afew r evenge stor i es chucked i n for geed measur e. The way the char acter s choose to fi ghtis ver y si mpl e - one-on-one. Not onl y i s i t a i tery honour abl e way of sor t i ng out yourdi ffer ences, i t makes for a gr eat two-pl ayer game! Hur r ah!

.JIPA

SM O K ESmoke is a secretplayable characterwho can useScorpion's harpoonas well as a telepodpunch and a greatinvisibility mode.You'll see his laceappear on the selectscreen occasionallybut getting him isn't that easy. Stintuned to find out how.

M O T A R OShan Kahn, like everymad demon lordbloke, needs a bodyguard. Who betterthan Mama? Motor°is a nuimiter of arace of lour-leggeddragon thingies and is d I mod withpainful fireballs, the abihty to teleportand very big muscles.

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NEW KHARACTERSThere are 14 regular characters for you to select, with five of them returning from MortalKomabt 2 (Sang Tsung, Jax, Liu Kang, Sub Zero and Kung Lao), two hailing from theoriginal Mortal Kombat (Kano and Sonyel and 7 new challengers ready for you tomaster. You know all about the old fighters so here's the rundown on the new ones...

SINDELSindel is thebride of ShaoKahn andhas beenbroughtback fromthe dead. Shehas the ability tofly as well as spit fireballsand scream her opponentsto death.

STRYKERWhen SheaKahn invadedEarth, hewiped outStryker'shome city.Being a riotcop, Stryker's got a bigbaton and lots of grenadesto help him keep the peace

CYR AXCyrax's specialadvantagesinclude a netto trap hisopponents.grenadeshidden in hischest and teleportcapbilitias,

SEKTORSaktor isCyrax•s twinbrother.Thankfullytheir parentsdecided todress them indifferent colours,Sektor's chest plate opensto release missiles, bothhoming and straight, andhe can teleport beneath hisopponent and punch themfrom below.

NIGHT INOL FThe MortalKombatAmericanIndian isarmed with aglowing axeand spiritualbow and arrow.The best bit aboutNightwolf, however, is thatyou can bounce fireballsback at your opponent,including Sub-Zero's ice.

SH EEVA'Big for-armeddragon womanwith greenblood' is thebest way todescribe

-.11111 Goro 's friend

Sheave. She'sborrowed the abilityto throw fireballs and tojump from a great heightonto her opponent.

!CABALKabal nearlydied at theorder ofShao Kahnand has toget revengewith his life-support systemstill strapped to his back.Kabal can spin hisopponents around untilthey get dizzy, giving hima chance to start abrilliant combo with hissword things. He can alsoshoot the obligatoryfireball and chop hisenemy up With spikes.

CONTROL.101,A0GAME

DIFFICULTYMEDIUM

CONTINUES5

SKILL LEVELS3

RESPONSIVENESSWIRY 0000

conversion ofhe arcade

!ames - whichas the sequel

o a sequel!

Beat everyone di

up one at a timeto savedestroydie Earth,depending enyour choice ofcharacter

, GAMS

BE AT THIS

C O M M E N TFirst of al l , a br i ef wor dof war ni ng. When youfi r st pl ay thi s you'l lal most defi ni te l y saythat i t i sn't as good asMK2. Keep playing.however , and as you geti nto i t and l ear n somedecent kombes you'l lsee why we l i ke i t so

much. For one. i t s wayway faster than MK2 , whi ch i nstantl y

makes the game mi ns exci ti ng. Thekombo system, whi ch at fi r st seems si l ly.

real ly adds to the game. gi vi ng yousomethi ng else to l ear n end master otherthan fi ni shi ng moves. The gr aphi cs andsound are di gi t i sed fr om the ar cade sothey'r e a bi t fuzzy, but w i th a game l i kethi s you can put up wi th l i t t l e qui bbl es.The game's been ar ound i n the ar cades fora good f e w months now and sti l l not al l ofthe secr ets have been found so thi s'l l keepyou goi ng for ages. Al l i n al l i t ' s j ustanother br i l l i ant Mor ta l Kombat, andpr obabl y the best Megadr i ve beat 'em upI 've ever seen.

C O M M E N 1

MARCUS

I t's the same ol d thi ng i sn'ti t? Di gi t i sed fi ghter s w homove at the s a m e speed asone another , have the samereach, use simi lar specialmoves and have the samefatal i ti es. Wel l , yes and no.Even though each char acterIs si mi l ar UM the last. mor eso than Super Str eetfi ghter2. they al l pl ay di ffer entl y.most notabl y i n the bombe depar tment. Aswe've come to expect f r om the Kombatseries ther e are l oads of fi ni shi ng moves(fr i endshi ps, babal i ti es, ani mal i ti es,merciesl whi ch have al l been i mpr oved aswel l as pl enty of funny. r ather than gory.fatal i ti es. The actual game pl ays bet terthan befor e but I sti l l pr efer SSF2's styl eof massi vel y di f fer ent fi ghter s. The secr etkodes and thi ngs wi l l take you ages todiscover but w he n you do they'l l actual l yi mpr ove the game, eveni ng out one-si dedbattl es and the l ike, t o keep your i nter estIn the game for a l ong t i me to come. M Kone had to fi ght w i th 5F2:SCS for sales.MK2 had SSF2 to wor r y about, but PI KShas nothi ng stoppi ng i t fr om bei ng thenumber one Megadr i ve beat 'em up ar ound.

.1111hur hard work will be repayedby months of entertainment Thebest beat em up for a very long

The characters are• hly detailed

e digitisedckgrounds are a bit grainy.

parader

• n has beened from MU but

Some of the backgrounds seemtut static.

Ii

Good bonging bellsic and thumpings set the mood

Probably the weakest area ofgame

Just about everyech and scream

mole from the arcade.ginal is included and they

n't bad quatay either.

smooth actionfun to play and learn.Takes a while to get

• Were still playing2, and this one has

of moves kombos,, es and other secret stuff to

p you going for ages

iSAAME OE

Chewi ng gum - don't you just hateit when that happens?

Nothing sophisticated, The hwahspeeds the game plays at don't help.

Someone lot diet wasp out ofthat bottle.

l fErir%

Gude an original andintriguing premise

E LE AS E • O C T O B E RP LAY E RS -s Y S E G A

Sonic is Ni Ann spiky formEverything else is pretty basic

M E G. 4P R I C E- £2999

G A M E T Y P E- P U Z Z LE

Frustration soon kills •enthusiasm,

A pecul i ar game, and an unsat i sfy i ng play.

The l i tt l e bl ue guy takes atr i p on pl a ne t f r e e k out

C O M M E N

1

hi le Tai ls is busy fendi ngoff the backdr aft on hi spr i vate island, Soni c hasfound hi msel f i n al togethermor e sur real di ffi cul t i es.

Snatched fr om hi s pl atfor m paredise, ourblur i n bl ue has been deposi ted on achequer boar d hover i ng i n a psychedel i csky. I l l s onl y way out i s to rol l hi msel fi nto a spi nbal l and col l i de i nto var i ousmeani es a v oi d sti cky patches of chewi nggum and sl i de across movi ng wal kwaysunti l he can fi nd the keys and r i ngs tounl ock hi s escape r oute.Asi de fr om hi s fl eet i ng guest appear anceIn Bug!, Sego's mascot hedgehog i scur r entl y bei ng put thr ough hi s paces onjust about anythi ng and ever ythi ng theGame Gear can thr ow at hi m. Thi s t i meround, i t s a fast-movi ng puzz le whi chsees Soni c batter hi msel f thr ough var i ousobstacl es w i th scant r egar d for per sonalsafety. Shoul dn't someone at Sega haveput hi m on danger money by now?

I j ust coul dn't get my heedr ound thi s. The game movesIn fi t s and star ts as youfi nd your sel f bei ng fl ungar ound at i ncr edi bl e speedsin the usual l y vai n hope ofpassi ng thr ough the r i ghtarea (or hi t t i ng the r i ghtbaddi e) i n your sear ch forkeys and r ings. Annoyi ngl y.the degr ee of contr ol youseem to be abl e exercise over your fate isl i mi ted - you can get thr ough each levelwi th a bi t of pr acti se but you'r e l eftwonder i ng how you di d i t. Ul ti matel y, thi sgame is honker s. And, sadly, fai r l yr epeti ti ve and fr ustr ati ng. Oh, and awar ni ng to hedgehog l over s - the level ofphysical br utal i ty our bl ue chum has toendur e is second onl y t o the batter i ng hereceived dur i ng Soni c Spl abal l .

8 /3 M M S V G A )

Puzzles l i ke thi sare per fect for theGame Gear - nottoo gr and i n scal eand easy to tackl e

in shor t segments at atime, they make forexcel l ent hand-hel d fun-OK. Soni c Labyr i nth i sfl awed, but ever yone'sfavour i te hedgehogbehaves i n i n char acter and some ofthe gr aphi cs br ought back fondmemor i es of the Soni c coi n-op. I fyou'r e i nto puzz le games pi nba l l oroven Soni c general ly, thi s shoul dappeal i f you can get r ound i ts l i mi tedscope. And some of the cheeky l i t t l egr aphi cs touches •r e wor th a gr in. Idi dn't expect too much fr om thi s, but i tkept me amused for a whi l e.

441

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. _ _1LATURN ROUNDUP

0 nce again. Sega tw ist our arms at right angles to ourbodies and w e review the Saturn stuf f that w as outyonks ago and w hich is due out for your super UK

machine about now. Ap art f rom the fi rst of this month'stitles, w h ich is one o f those import thingies w e couldn' t bebothered to tackle fi rst t ime round. All Japanese instruc-tions and stuff , you understand. So if you have a Saturnthis is it for the month of October:

E4 4 • 9 91-4 PL AYERSThis has undergone a name transformation f rom as Japanese incarnation as'Last Gladiators' to the rather less grandiose and eminent ly more relevant'Digital Pinball'. This is a rendit ion of the age-old game of fl ipper thatsits in many a pub, pier and grimy arcade.There's nothing grimy about this game.however, which comes f rom lit-t le-known developer 'Kaze' in Japan. It's beautifully presented, withextremely crisp graphics and stylish overlays. The copious soundeffects are similarly tip top and crystal clear.What Digital Pinball attempts to do, and is one of its failings in theprocess, is be extremely faithful to the mechanics of the game. Insteadof using overhead-viewed scrolling tables, the action is v iewed f rom astatic, slanted table which is contained within a single screen. Many ofthe features are semi-transparent, allowing you to see the ball when it 'stucked up the back of the screen. The ball movement is very convincing,and i t s a remarkably close interpretat ion of real pinball.Unfortunately, pinball as it actually stands doesn't quite work on console.The space a scrolling table offers means more features, and DigitalPinball's four separate tables are cramped and generally uninspiring.Complexity has been added by creating all sorts of complex bonus paths,explained in a series of instructions. Although there are plenty of ways toscore points not much else, except perhaps multiballs, is likely to happen.The themes are amusing, like a glachatoral table with mini colloseum,Warlock table with spell mult ipliers and a Samurai game with mart ial artsslants.The game is made more stimulating by use of its 'dot matrix ' interludes.These narrow sequences play across the screen, with stylish mono-chromatic images accompanied by amusingly doom-laden utterances. Thegame becomes thick with them the more skilled you become.Digital Pinball is not bad at all, and at first is quite compulsive. It's the long termvalue that we doubt, considering the saminess of the tables and that all thecombined bonuses and features seem to lead only to higher scores, notnew effects. Points may be enough for wizards, but we're console game-splayers here.

Puritanical pinball for pedaMs. but true to the game by thesame token.

OVERALL11-11-11-11•

VIRTUA1

_

E G ! r O V E L t 1 1 - 1 T 1 ( s rSo this was reviewed but Iwo

E49.99 i t i r 'I t A L.

PLAYERmonths ago, but games this goodare few and far between, so youshould now make an effort to buy the damn thing now it's out. Bug's mainachievement is to put a bit of spunk back into plat form games, just asthey're going through a bit of an unpopular patch.It's true that nothing in the game is amazingly original, or that the gameplayis that complex, but that's an asset in many ways Bug is an instantly enjoy-able game to play, accessible to all levels of gamesplayers, but rapidly prov-ing itself as a pillow-bit ing challenge. From World 2 onwards expect nomercy.The genie's unique feature is Bug's ability to walk 'into' the screen on its plat-forms and walkways, which the Saturn handles with as much ease as normalleftiright movement. A l l kinds of other nifty scaling and perspective effectsare handled. Part of the compuls ion is seeing what 's in store later.Fab graphics, great sound, excellently structured game - I think we have this month's 'best buy'.HYDLIDE

E39.99PLAYER

We must confess to being a bit surprised that Sega bothered to convertI I & Soft 's early RPG for the UK Saturn. That type of game is always for aniche market, so it's a sign of Sega's commitment to provide a broad raftof game styles for the machine early on.Having said that, our reflections on Hydlide would suggest that it's notreally aimed at the serious RPG gamer anyway: this is a 3-0 explorationgame bearing the hallmarks of Dungeons and Dragons. Playing an ener-getic young adventurer, you explore a large map which has about tenlocations you can actually go and visit.These are rather more interesting than the aimless wandering within thedull grey, randomly generated outdoor landscape. There are objects to becollected and equipped, new weapons and armour and the occasionalpuzzle to solve.The graphics are strange - functional 3-D, but extremely blocky andblurred, especially close up. so theeffect, overall is not too pleasing.Our assessment of Hydlide hascooled f rom the import review.even though the UK versionmakes matters like reading lessof a chore. Coupled with moreinteresting RPG developmentsdue f rom Sega. If you musthave some form of RPG, youmight want to considerHydlide.

1 OiseI. ife

JENALL 1111-11'

A simple RPG in a Legoland environment Generally flawed.

( SATURN ROLINIpeatletalL

SHINOBIETBA1 PLAYERShinobi X was one of the first Saturn projects to be announced, and reallyoffers a taster of what the machine can do. To the dismay of some, it's astandard left to right style platformer, indeed a textbook example of thegenre. That 's not to say that it doesn't have a few fancy tricks to show.however.The styling and gameplay is very much in tune with the three previousMegadrive Musashi games. Joe, the ninja hero, pulls off the same mixtureof acrobatics and magic - many of the same moves. The difference isexcellent new animation, using digit ised actor sprites.In the game's favour, the control is very responsive and quite instinctive,Using blocking and combinat ion attacks makes Shinobi more than hackand slash, and your opponents are similarly smarter than the averageplatform game stooge. The nine levels start to get hellish about half waythrough, and take you through familiar, pagoda, minecan and dungeonterritory, with your gars kidnappers always one step ahead.Since our favourable import review. Sega's major change has been to themusic. Unhappy with the Japs' trashy ditties. Sega commiss ioned one oftheir composers at Sega UK in Chiswick to come up with an originalsoundtrack. It's rather more atmospheric than the original. Also, the gameseems to play slightly taster, upping the difficulty level marginally.There are some valid criticisms to be made of Shinobi X for being tooconservative and unadventurous. but there are always takers of wellaai-bored conventional titles, and Shinobi should have its market.

JERALL 11111TIMIrr,,

MINA S E G A 9 1

M E A N Y O Bquiet w ord inyour she l l -l ikesabout bodi lyemissions.Sending the m

to me through the pos t isnot big. Or clever. Wha t'smore i t causesconsiderable dis tress tothe ladies in the offi c e .And i t ups e ts Cla ire andLucy. So. the scumba l lwho sent a se lec tion ofhis s not to me in the pos tis not only a pra t, but a lsos tupid - you put y ouraddress a t the top of theletter. Expec t a surprisesoon, sucker.In the me a ntime , s e ndapprec ia tions, pol i tecons truc tive c r i tic is m andcash to: Y O B'S S A M P L EBOTTLE, M E A NM A C H I N E S S E G A, 3 0 -32 F A R R I N G D O N L A N E .LO NDO N, EC11:1 3 A U

EAR WAXDear YobWhat is everyone's problem? Itseems we've just replaced onedebate for another. We've spentyears getting bored lartless withpeople banging on about the 'Segav Nintendo' debate and bickeringendlessly about which is the bettermachine, the Megadrive or theSNES. Just when it seemed like allthat rubbish had been forgotten,here we go again - Saturn vPlaystation. It's not as if there's thatmuch difference between the twomachines - what this is really aboutis people slagging off their mates'machines simply because they'vegot something different. A fewyears back, I decided to get aMegadrive and a SNES, so thedebate didn't touch me - I had the

best of

Bomberman by Sharon DIr: n y re - R o n and Bev?),aged 15 from Mancheste

ooth worlds. Now,m y solution isthe same. I bought a Saturn theday they came out, and I'll be thereas soon as the Playstation isavailable. And before anyone startswhining about money, I'd just liketo say that I'm serious about mygaming so I think it's essential tohave the best that's out there. Afterall, buying a Saturn and aPlaystation is still going to cost lessthan buying a PC - the other so-called games platform of the future.I reckon that if you're not preparedto get the best that's Out there, andexperience the best that bothformats have to offer, then you'reprobably not very serious aboutplaying games at all.Mark Leach, Pelmets Green,LondonYOB:Whet about the debatebetween the Master System andthe Gameboy, W h i c h m a c hi n e is

superior there? And the TandyColour Genie and the CommodoreVic20? You lot have got shortmemories haven't you? A fewyears pass and suddenly we're allgoing next generation and goodold-fashioned computing isn'tgood enough for you any more,oh no. Well, I say there are scoresthat still need settling

SCALP FLAKESDear YobI've been playing games for years,but have recently encountered a bitof a problem. My girlfriend saysthat garnes are for nerds and'anoraks' and has told me that she'sembarrassed about my "sadhobby". I'm saving up for a Saturnand I know that when I gel Virtue

Fighter my 'sad hobby" is goingto get even more addictive.Keith Watson, Keynsham,BristolYOB:Tricky one this. Girls arepretty cool, but Virtue Fighteris a smart game Sod it -ditch the chick.

Ntj

80111 SCRAPESDear YobSega Power ate really getting upmy nose. They stag you off allthe time, and never do a realreview without some stupidattempt at comedy. I mean, whatexactly is a "tips nappy"?Steven Tape. Dudley, BirminghamYOB:Simple. it's a disposablepair of pants full of cak.

CRUSTY SCARSDear YobI'm writ ing to you about a subjectthat I must get off my chest - it'sthe Saturn. Even though I am a tadskint and currently unable to buyone I feel that I have to bring up theold chestnut of games companiesmonopolis ing the market. I ammerely a humble Megadrive ownerand already know what it's like tocough up vast piles of cash forgames that only cost a smidgen ofthe price to make, normally beingled into buying such stuff becausethey have a high bit memory or aplug through system (yes I do haveS+K, for my ctimesl. What puzzlesme, is why do Sega price CDs thathave no fancy chips or othermoving parts the same as ye oldeMegadrive games? A CD probablyc,osts even less to produce than acart so why aren't they pricedlower? It's about t ime those nicepeople down at Sega Europe gotoff their butts and did somethingabout it. I leave you to yourdigestive related insults, becausesad people like me deserve it forwhinging like this.Ben Sole, West Bromley, KentYOB:Arse hairs. Insults relat ing tobot tom brist les are far moresatisfying than digestive related

insults Where's the fun in slaggingoff someone's biscuits? Anyway,arse hairs. Why don't you pullyours round your ears?

WEEPING SORESDear YobThe fact that Sega aren't includingan FiF lead with the Saturn is a bitbelow the belt really. 130*.,i, o f h o m e smay well have scan capable TVsbut Sega should also consider theother 20%.While I 'm on the subject of Saturns,I was looking through a mail orderbrochure recently when I noticedthe catalogue company werecharging E500 and not evenincluding a game. If you wantedVirtue Fighter you had to pay anextra £60. My advice would be tosteer clear. Catalogues can be agood thing, but there are plenty ofplaces selling the Saturn for E350with a game.M. Kilvington, Southsea, EssexYOB7In estimating that mostpeople did indeed have access to ascart TV. Sega's decision to notbundle an RF lead was an afford tokeep the price of the machine aslow as possible. Had they includedan RF lead it would have bumpedup the price for all the people who

didn't need one (themajority, after all)as well as thoughwho did. Besides,what 's the mat terwit h you? Haven'tthey got anyelectricians shopswhere you live?Bahl

An d t h a t 's ju st a b o u t i t f ro m y o u rf riend ly n e ig h b o u rh o o dsh c lo ckmeis t er f o r an o t h er mo n t h o fh eated d e b a t e a n d f riend ly ban ter.The w o rl d w a i t s w i t h b a i t ed b re a t hand f e v e re d b r o w as t h e d a w n o f aw o n d ro u s n e w pile o f o ld tossc o me s a ro u n d ag a in n ex t issue.

N A M S E G A 9 3

Okay, we have tocome clean. Steveis not answeringCAA any more.We could try andwing it. but I guessyou'd see throughit. This is Gus. No,honestly it is. Sonow I've got toexplain why werestill using Steve's

.c here. Er, is that

e time? It is thetime you know. 4bloody AM. Look Idon't want to spina sob story butthere really is notime to get in aargument aboutwho's running theCAA page. Surely

tha answersat count. Well,

enjoy the lettersand I'll see you ina bit.

9 4 M I V I S E G A

MAGICSPINDLEDear SteveI am writ ing to you to warn youabout an ad in MEAN MACHINESSEGA for Spectrum Trading UK. Isaw the advert for games, so I sentaway for Toe Jam and Earl 3. Thatwas at the beginning of July and Ihave not received my game. I havephoned them up and all I keep get-ting is an answer machine. I haveleft messages on that, I have writ -ten to them. I have not heard backf rom them. I thought I write to seeif there's anything you can do, andalso as a warning for other readersof your magazine.C. StapletonGUS:We'll certainly investigateyour complaint. We take care overour advertiser, but sometimesthings happen. It is important thatyou take care when replying to MailOrder ads. Make sure the companyis contactable by phone, don't sendcash arid check if the company hasadvertised for some time. Statethat you want your goods within awork ing week, and they be sentregistered post: any decent fi rmwill do this. Reputable mail orderimporters we know are VideoGames Centre in Bournemouth andAce Consoles on 0171 439 1185.

OUALU-UDEDear SteveCan you answer these questions:1. Can you play music CDs on theSaturn?2. Do you need an adaptor?3. I have C50 - what Saturn gameshall I buy?4. Is Primal Rage any good forSaturn?5. How much will it cost?6_ When will it be coming out?Stephen Smith, WolverhamptonGUS:1. Yes you can.2. No adaptor needed.3. Daytona or Bug!4. Dunno, but will know nextmonth.5. About £50.6. November-December time.

COCOADear SteveI think your mag is the best in exis-tence, even better than Sega Pro!Please, please, grovel, grovel, printthis letter:1. For Nintendo's Ultra 64, it hasbeen decided to use cartridgesinstead of CDs. A bloke at Nintendo

said it was better to use cartridgesbecause they can store more infor-mation. But what 's the properanswer?2. Is JVC Boxing on the Saturn anygood?3. One of Sonja Blade's moves inMK3 involves taking all her clothesoff. True?4. Is the quality of the MPEG adap-tor on the Saturn any goody5. Why didn't Bullfrog include a bat-tery back up on the Saturn versionof Theme Park?6. What do you think of Sega sign-ing a deal with Californian compa-ny NVDIA that will allow Sega todevelop and play games on thePC?7. The Saturn has three 32botprocessors, so why is it called a32b1t machine?Richard Marsh, ShrewsburyGUS:1. Nintendo opted for car-tridge for various reasons, but stor•age is not really one of them. Theadvantage of cartridge is speed:you can access a cart airroostinstantly. A CD, in comparison hasslow access, so the game actuallyin action has to be stored into theinternal RAM. This in turn makes aCD console more expensive - as itneeds both RAM and a disk drive.The advantage of CD is the amountof storage space.2. Looks like it could be quite jolly.3. Only if you handle her correctly(chortle).4. Movies look okay, and the Saturnhas some unique effects like zoomand picture-in-picture,5. The expense: developers apartf rom Sega fond battery back upsvery costly, and Theme Park wouldneed a biggie.6. Sega realise they are excellent atdoing software that people want. Ifthat software is for PC, why not?7. Calling a machine '16bit ' or'32bit' is judged by looking at thecentral chip, or CPU which orches-trates all the other processors andis the most important. The SaturnCPU is 32b1t RISC.

DEADLINEDAYSDear StevePlease answer my questions, as itis the first t ime I've writ ten to yourmagazine.1. In the September issue, Stevewas asked if there would be aSonic 4, and he said they're proba-bly would. But in the August issueof Sega Magazine, in reply to thesame question, they said that Sonicand Knuckles WAS Sonic 4. Who isright? If it's Sega meg. why did no-one know this at the t ime the gamewas released?And if you are right, has work start-ed on Sonic 4 yet?2. Any more news on Brutal 2 0 0 0for the 32X?

3. What is your favourite game?4. Do you think there will be anydrop in the Saturn's price beforeChristmas'Shelley Blair, Co. Ant rimGUS:What is all this guff? Surelywhat matters is if there will beanother Sonic game for theMegadrive. Yes. I think there will be'one last fl ing' on 16bit. Thereshould also be a 'Sonic 4' onSaturn next year.2. Who really gives a toss aboutBrutal?3. Daytona USA.4_ I think it's possible.

RADIO 3Dear Steve1. In issue 25 there was a previewof Scooby Doo. I have had almostevery issue after that but I have notseen a review. Why?2. Should I buy Theme Park orComix Zone?3. Please put these games in bestto worst order: Lethal Enforcers,Astertx: Power of the Gods; PrimalRage; EMI T?4_ Will there be a Story of Thor 2on the Megadrive?Thanks a lot and keep up the goodwork.Alex Harrison, BeightonGUS:1, Pity about that. It's all partof the Sunsoft saga. Marubeni usedto distribute Sunsoft games in thiscountry, but both sides found ithard to get there act together.Sunsoft was wound up last yearand Scooby Doo, a promis ing pro-ject. was one of the casualties.Someone should pick it up and fin-ish it.2. Are you clever? Yes? Get ThemePark,3. EWJ 2 (probablyI; Primal Rage;Asterix; Lethal Enforcers,4. Probably not.

NIGHTNURSEDear SteveOr Gus, or whoever's doing theOFrA_ Your magazine is the bestSega mag around and pleaseanswer my questions:1. When will Lemmings 2 be out onGame Gear?2. Is Lemmings 2 better thanLemmings, and what percentagewould you give them?3, Is Sonic Drift 2 better than SuperOff Road on Game Gear?4, Do you know any cheats forSuper Off Road, Sonic Drif t 2 orLemmings?Hugo Adams, DorsetGUS] l. Never ever.2. Never ever.3. Guess so,4. Look do you have these games?

411111111111PYes? Then why do you want myscores for them? No? Then why doyou want tips for them?

SHEEP

1111•11,

Dear StevePlease answer my questions:1. How much is the Saturn at themoment?2. Do you think the price will belowered by the start of the NewYear and if so by how much?3. What is the cartridge port on theSaturn used for?4. What is the difference betweenVirtue Fighter and Virtue FighterRemix?5, Is Panzer Dragoon worth buyingor snow() i wan Tor magic Larperr6. Will they box the Saturn with anRF lead, or are they going to stickwith the SCART lead?7. I 'm selling my Megadrive with 9games including Virtue Racing,Street Fighter, Fife '95. Landstalkerand Chakan, with two three-buttonpads and one six-button pad. Howmuc h do VOL] think I s hould sellthem for?Paul Mclair, ManchesterGUS:E399 with Virtue Fighter_2. I think so, my guess is a E50before Crimble.3. At the moment , game develop-ment and RAM carts, but it's a flex-ible port.4. Speed, texturing, presentation.Not gameplay.5. Magic Carpet will be some time.P a n 7 P e g e l - 1 M_6. They'll stick with SCART,methinks.7_ As much as you can get.

SEXDeer SteveCongratulations on the new lookmag. Please answer my questionsfor me IX-Men questions refer tothe Sega versions).1, Being a bit of an X-Men fan, Iwas wondering which of the threeX-Men games I should buy. I likethe look of the first one. What doyou think?2. In X-Men do all the charactershave a satisfactory amount ofmoves?3. What percentage did you giveVirtue Racing?4. I read an article in a Silica cata-logue comparing the 32X to theMegadrive. It said the 32X couldhandle 50,000 polygons per sec-. _ _ .ond, and the Megadrive could han-dle none. How was it possible forSega to make Virtue Racing?5. Does Primal Rage need a six-but-ton joypad?6. I 'm thinking of buying lethalEnforcers with gun to go withLethal 2, for E26. Is it worth it.7. What's the X-men game withSpiderman in it like? It looks crap.

Nick, GloucesterGUS:1. I'd prefer the second one.2. In X-Men 2 the range is muchwider.3. 92%4. The Megadrive needed the helpof the one-off SVP chip, a specialprocessor in the cart that explainedthe E70 tag.5. I'd recommend it.6. I wouldn't recommend it.7. Knocking on a be is Spidey andthe X-men. Budget fodder.

CANDLE-LIGHTDear SteveCongratulations on your ace maga-zine. The reviews are particularlyoutstanding and let's not forget theawesome Q&A. You are simplyessential Sega reading. Now pleaseanswer my questions, go on!1_ Now that Saturn and Playstationare out, will the price of SNES andMegadrive games decrease rapid-ly?2. Is it worth getting Pete Sampras'96 if you have Pete Sampras '95?3. Are Boogerman. Batman ForeyeJudge Dredd and Fever Pitch anygood?4. Will you be having a top 100 orall-t ime greats game section inyour mag soon?5. Your tips book was good, butthere was no t in to defeat NeoZeed on Revenge of Shinobi. Howin God's name do you do it?6. What are your thoughts onWayne Gretzky's Hockey, NewAdventures of Batman and Robin,Mr Nutz 2?7. Would you please print someGame Genie codes?8. What's best - Fife or FeverPitch?9. How many games have beenreleased for the Megadrive in theUK. roughly?Paul Davies, CaerphillyGUS:1. Probably not.2. It's not an essential purchase forSampras non-addicts.3. All apart f rom Boogerman areconsiderable as buys,4. Perhaps some sort of glossy ret-rospective, but normally in othermags these things are an excusefor laziness.5. Practice, child.6. I thought Gretrky's was a pile ofice bull - Time Warner got a bitshirty of that one. New adventures- cool; Mr Nutz - so-so.7. No_ Game genie sucks.B. I prefer Fifa, it must be said.Steve's a Fever man.9. About 400-450

BEDTIME T U C K INSTORYDear SteveWould you please answer thesequestions:1. Is there going to be a CannonFodder 2 on the Megadnve?2. Any news on Streets of Rage 4and when is it coming out?3. When is Super Streedighter IITurbo coming out on Megadrive?4. Is Earthworm J im 2 going to bea pile of crap like the first?5. Why is the next Micro Machinescalled Mic ro Machines 2 '96? Whydon't they just call it MicroMachines 3 instead of all the '96crap?Andrew Moriaty, WarringtonGUS:1. We hoped there would butI doubt it.2. No news or indications of agame of that name f rom Sega3. Forget that one for a start!4_ Hey - J im rocks!5_ You have an attitude problem.'Micro Machines 3' is for the bigleap forward: the next gen.

Dear SteveI have secently bought Theme Parkfor the Megadrive. I can't work outhow to put the rollercoaster togeth-er. Could you tell me please?BillGUS:Prie stick. Works a treat. Ortry the instruction manual.

Now about that pic-ture. Yeah, it has togo, and it will.Stand by for nextmonth's amazingGus CAA picture,No expense sparedand no answersstinted. It's the Q&Aevent of the year

D A M S E G A 9 5

WANTED SONIC 2 for E10, will also sellRKA, Kid Chomeleon, W01, 12 and TinyTonns E10 each, Agassi Tennis £5, buyermust collect or pay postage and packag-ing if sent by mail. Tel Matt on (01234)365871,NEED TIPS for Sego Megodrive games?Send El plus s.a.e. to Robert. 2 DumersLane. Bury, Lancs. BL9 9PQ.SWAPS (MD): World Cup Soccer. MicroMachines. Turbo Outrun. Terminator vsRobocop. Sonic 2. Ghouls and Ghosts,Streets of Rage II. Wanted Cool Spot. Askfor Robert 0161 797 6355.INCREDIBLE MEGADRIVE for sale, 2 six but-ton pads and power stick, 31 games allboxed plus instructions includes MK2. SF2.Cannon Fodder, Zero Tolerance, GunstarHeroes and FIFA. Rest we classics, E325ono. Borg(*) - phone David on 01733570048.FOR SALE Megadrive E60, Mercs,Terminator, Sonic 1, Kid Chomeleon, E5.Desert Strike, Sonic 2, E10, SOR2, Micro1. Rood Rash 2, Jungle Strike. UrbanStrike, SSF2, E25. MK2. EIVJ. E30. VRRacing £35. All together E350 worthover E920. Plus. on Mega CD - SilpheedE20 and Jaguar XJ220 E15. EverythingIn excellent condition and at a bargainprice. Phone Simon on 01932 882321after bpm.MEGADRIVE 2 Mego CD 2, 20 cart, 6 CDs,Menozer and 6 game cart. Game Genieand code book, lots of mass. also casefor Megadrive. All boxed with instructions,excellent condition. Tel 01264 358281 allcueas buyer collects £500.MEGA DRIVE for sale with 12 gamesincluding SFII, MK, FIFA, FlashbackIncludes 4 paypods. Worth E250. sell forE150. Tel. 01932 850803 and ask fordetails. Also Amiga in VGC. Lots of acces-sories, sell for £80.MEGADRIVE. 32X. Menace, VR Deluxe. 12games, arcade joysticks 1 + 2. SG Propad, jap converter, games includeCastlevania Dr. Robotnics and EternalChwnpions. MI in great condition, boxed,value over E1000, sell for £250 ono. nosplits. Ring Pete after 6pm (Herts) 01462686981.MEGADRIVE AND 32X with VR and StarWars. Megadrive comes with over E1000worth of games including MK2, FIFA 95,Pete Sompras and many more. Also 4control pods. worth over E1500, sellingfor E250 ono. Contact Jas on 01234765337.32X AND Megodrive for sale. Games are

Star Wars Arcade, Doom, SF2 SCE. Sonic,Urban Strike, Mega Games I. MKIL fourpods (two are 6-button), lots of mags.games stand, all boxed except MegaDrive, E300 ono. James 0181 304 8822.WANTED SHINING Force One. Telephone01440 61020.SEGA MEGADRIVE, 11 top games. joypadarcade joystick 6' many mags. E130. Tel.01733 62803.SATURN, UK version, 2 pads. VirtueFighter. Panzer Dragoon, Dogtona USA,E200 cash. Phone 0493 368166, ask forAndrew. Buyer must collect (GreatYarmouth/Norfolk).FOR SALE Megadrive games. Jurassic Park.SFII E15 each, Micro Machines 2 £30,Sunset Riders £10. SNES games.Bombermon E20, DKC E30, GomeboyMagni-Ute, power adaptor, 2 games Inc.Kirby, carry case. £80 ono. NIh 01202(Bournemouth) 393982. Buyer must col-lect.WANTED STAR Trek Generations, boxedwith instructions on Game Gear, will payup to E12. Call Sheila on 01285 657867.H1114 year old boy looking for boy or girlpenpal between 13 and 15 years old. Ihe going to cinema, art, rock music (notheavy metal). Write to Paul Wilson, 17Gavin Drive, Castlemilk, Glasgow G45 911.MEGA DRIVE, Mega CD and 32X gamesfor sale: Doom £25. MK2 32X E25, StarWars Arcade £20, Story of Thor E25.Shining Force 2 E25. Snatcher E20 plusothers. Phone Andy 01235 848786 after6pm.I WILL swap JWWS, Mickey Menlo. MKIIMicro Machines 2 for Theme Park or PGA3. Phone Edward on 0121 604 9131.MD GAMES for sale: Virtu() Racing E30.FIFA £20. Bwkley Shut Up and Jain E15,oil for E50 plus free joypad. 32X game:Metal Head E30 (all boxed with manu-al) Phone Danny on 01224 483906.After 5pm„ROLE CALL The dedicated RPG fanzine.First 2 issues available price E1.20 each.Issue 2 contains Popful Mall and ShiningForce CD reviews, issue 3 will coverPhantasy Star 4. Contact Rachel Ryon,25 Oolidene Avenue, Woolston. CheshireWA1WILL SWAP Sonic, Gynous CaliforniaGames, Alex Kidd for Olympic Gold,Sensible Soccer or two for Power Drive.Others considered. Tel 01770 700254ask for David. Corneronia Hotel, WhitingBay, Isle of Arran, Scotland KA27 8PZ.MEGA DRIVE Mega CD, 14 carts, 15 CDs, 2

joypods, Bomberman, Snooker. SR. FinalFight, Silpheed, Double Switch, ThunderHawk, Batman Returns, Flashback, worthover E1000 in total - sell for E.300,Phone Brian on 0151 708 0187 nowlWANTED STARFLIGHT for MI) for cash orswap for Cannon Fodder. Phone Martinon 0181 851 6775 after opm weekdaysonly. ludL

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BOXED MEGADRIVE with 2 joypods and 14pines Including SF2, Micro Machines 2.NBA Jam and Uon King. Plus boxedMaster System 2 with 2 joypads and 6games. All this for only E200. PhoneMatthew on 01689 822657 after 5pm.MEGA CD II wfth 6 games: Rood Avenger.Night Trap. Thunderhowk, Final Fight,Ground Zero Texas and Microcosm. Willsell for £200 ono. Also Gameboy with 4games will sell for EAO ono. If Interestedring 01487 830203 ask for Luke.32X FOR Sale with Doom. Virtua RacingDeluxe and Star Wars. Excellent conditionE180 ono. Coll 01980 653622 (nearSalisbury. Wilts).MEGA DRIVE, 32X and Mega CD for sale.34 games for all of the above andaccessories Included. Worth over E1000.Sluing for £450: Contact Shaun on 01827873414 before 12pm.32X with Megadrive, including VR Deluxeand MKII (32X) all boxed as new, worthE350, sell for E215. 01844 216993 6prn+AMIGA CD32, 8 great games includingCannon Fodder. Sensible Soccer, Gunship2000, quick sale needed thus E130.Call 01844 216993 6pm+MEGA DRIVE. 32X, Mega CD for sale,gomes include Doom, Star Wars Arcade. 6games for MD - games include VirtueRacing, Pete Swnprcas Tennis. 8 gamesfor Mega CD including Thunder Hawk,Batman Returns, Jaguar XJ220. will split,E350. (01555) 773127 Scotland.ROLE CALL - The definitive all-format con-sole RPG fonzine. packed with news. tips,reviews and features galore. Whateveryour tastes, whatever your system. if youplay RPGs you need Role Cain ContactRachel Ryon on 01925 490910 for moredetails.

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t y ing o sel l y o u r unwanted gae sl? ? n o p r o b lwant a pen p a l who l ikes w h a t you l ike?? p iece f cake . * -whether you w a n t t o buy. se l l o r swap . t h e MEGA MART is f o r you!

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NEXT MONTHUNOFFICIALLY W E ' R E OFFICIAL!\ p s , you heard us right. From next month we'll be MEAN MACHINES SEGA with a funny curvyi Sega. If you also catch Sega Magazine, you'll be aware that they're concentrating on

Saturn stuff as of their next issue. MEAN MACHINES will be covering absolutely everything,with some great perks for ourselves, like:

Invitations to the Sega complex on Fantasy Island, where we have our own personal cabins,deluxe Spritzer mini-bar and slaves.

And...

Personal valets,wardrobe mistress,hampers and limosto take us to workin the morning.

Not forgetting...

Total exclusivity onSega Megadrive,Game Gear, Mega-CDand 32X games. And access to the most exciting Saturnstuff before the unofficial mag riff-raff.

So you can see why it wasn't hard for us to sell out.Seriously though, there will be no compromises. Yes,we're Sega fans. For some mags it seems a crime toadmit that they enjoy playing games. We do, but we'llstill be prepared to give a game, even a Sega game, agood kicking if it is deserved. There's no cover up, no'deals'. What Sega get is a top-quality showcase fortheir games - accurate reporting and the mostinformed readership.It's great for everyone apart from the saps in'competition' with us. I expect a few glum faceswhen the truth finally sinks in: We Have ThePower.

We'll also have:Earthworm Jim 2: The exclusivereview with a stunning free giftThe HordeVirtua RacingJVC BoxingPocohontasWWF SaturnCool Spot SaturnVirtue Fighter 2X-Men on 3 2 XShe llshockMortal Kombat 3 SaturnAlien TrilogyCut throat Island0

SALE 30TH14 alON=mOCTOBEFom •

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weirdest regions of the Micro Machines house.

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ments yet!•

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the all newset u s t o m courses, and

'em with the battery back-up.

Machines '96 is guaranteed to stop you inks. And that's a racing certainty.

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