MasteringPhysics: - Assignment #3 Week 4 Reading: Chapter 4
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Transcript of MasteringPhysics: - Assignment #3 Week 4 Reading: Chapter 4
Week 4 Assignments: - HW #3 Q13,Q15,Q18, P26, P28, P37, P41, P42, P44, P58
- MasteringPhysics: - Assignment #3
Week 4 Reading: Chapter 4 - Giancoli
This Week’s Announcements:
Lecture 7: 2/3-D Motion
* HW #2 due today by the end of class
Due: 9/15
* HW #1 will be returned in recitation
Vector Algebra - Vector Addition (2D):
B A+B
Ax Bx
By
Ay
A = Ax i + Ay j
B = Bx i + By j A+B = (Ax +Bx )i + (Ay+By )j
θ
A
- components add properly when the tail of vector B is attached to the head of vector A and the resultant vector (A+B) is drawn from the tail of A to the head of B
^ i ^ j k ^ , , - unit vectors: vector of length 1 along the x, y and z axes respectively
i j
Clicker Question:
1) Vectors A and B are labeled below. Which answer correctly represents B + A?
a)
b) e)
d)
c)
A B
Clicker Question:
1) Vectors A and B are labeled below. Which answer correctly represents B + A?
a)
b) e)
d)
c)
A B
A B
Vector Algebra
- Vector Subtraction:
A
B A+B
Ax -Bx -By
Ay - components subtract properly when the tail of vector B is attached to the tail of vector A and the resultant vector (A-B) is drawn from the head of B to the head of A
A = Ax i + Ay j
B = Bx i + By j
A-B = (Ax -Bx )i + (Ay-By )j
θ
- subtraction is just addition of the negative
- the negative of a vector is just the vector pointed in the opposite direction
-B
A-B
A B
A-B
Vector Algebra
- Vector Multiplication (by a number, n):
- n x vector = same vector just lengthen by n
A: 3A:
Clicker Question:
2) Vectors A and B are labeled below. Which answer correctly represents A - 3B?
a)
b)
e)
d)
c)
A
B A
3B
A - 3B
Clicker Question:
2) Vectors A and B are labeled below. Which answer correctly represents A - 3B?
a)
b)
e)
d)
c)
A
B A
3B
A - 3B
Example: Vector Subtraction
- Uniform circular motion:
v4 v3
r3 r4
Δv21 Δv21 = v2 - v1
Δv43
- even with |v| not changing there still is an acceleration - direction of acceleration is always towards the center (centripedal)
- |a| = v2/r
Δr43
V:
R: r
r Δr
Δv v
Δv43 = v4 - v3
sinθ = Δv/v
sinθ = Δr/r
Δv21 Δt
= a21
θ
θ
θ
θ
θ
- divide by Δt:
θ
Δr21 r1
r2
v2
v1
Projectiles: Velocity (Vector)
v0
v0
v
v
v
gt
gt
gt
#1:
#1
#2
#3
#2:
#3: v0
v
gt
v0 v gt
v0
v v0 gt
v = v0 + (- gt)
{ {
vector 1 + vector 2
- Vectors provide a shorthand to manipulate all dimensions simultaneously
Projectiles: Velocity
v0x
v0y
vx
vx
vx
vy
vy vy
v0
v
v v
#1
#2
#3 v0x v0x v0x v0x
#1 #2 #3
#1
#2
#3
vx = v0x vx = v0x vx = v0x vy = v0y-gt vy = v0y-gt = 0 vy = v0y-gt
- Couple the two together by the time
#2: #3: #1:
Neglecting air resistance
+
- Do two separate 1-D kinematics problems
vy
vy
vy
Projectiles: Position
X:
Y:
v0x
v0y v0
(No acceleration in this direction)
x = x0 + v0x t x = v0 cos(θ) t
X:
Y:
θ
(constant acceleration due to gravity in this direction)
⇒
y = y0 + v0y t + 1/2 ay t2 y-y0 = v0 sin(θ) t - 1/2 g t2 ⇒
y - y0 = tan(θ) x - x2 g
2 v02 cos2(θ)
Parabolic in SPACE
X
Y The time is the same for both dimensions
(x0 = 0)
(x0 = 0)
Clicker Question:
3) Ice skaters, ballet dancers and basketball players executing vertical leaps often give the illusion of “hanging” almost motionless near the top of the leap. To see why this is, consider a leap that takes an athlete up a vertical distance h. Of the total time spent in the air, what fraction of it is spent in the upper half (x > 1/2 h)?
a) 25 %
b) 33.3 %
e) 75 %
d) 70.7 %
c) 50 %
Clicker Question:
3) Ice skaters, ballet dancers and basketball players executing vertical leaps often give the illusion of “hanging” almost motionless near the top of the leap. To see why this is, consider a leap that takes an athlete up a vertical distance h. Of the total time spent in the air, what fraction of it is spent in the upper half (x > 1/2 h)?
a) 25 %
b) 33.3 %
e) 75 %
d) 70.7 %
c) 50 %
!
Range = x for a given launch angle θ and initial velocity, v0
θ
y-y0 = tan(θ) x - x2 g
2 v02 cos2(θ)
v0
- to find distance traveled solve for y-y0 = 0 (assumes object launches and lands at the same level)
R = (v02/g) x 2 cos(θ)sin(θ)
R = (v02/g) x sin(2θ)
- optimal launch angle = 45o
Projectiles: Position
- again only true when object launches and lands at the same level)