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Linnaeus University DissertationsNo 356/2019
Andreas Aldogan Eklund
Harmonising value in a car’s interior using sensory marketing as a lens
linnaeus university press
Lnu.seisbn: 978-91-88898-76-0 (print), 978-91-88898-77-7 (pdf )
Harm
onising value in a car’s interior using sensory m
arketing as a lens A
ndreas Aldogan E
klund
978-91-88898-76-0_Eklund_omslag_AF.indd Alla sidor 2019-07-30 08:41
Linnaeus University Dissertations
No 356/2019
HARMONISING VALUE IN A CAR’S
INTERIOR USING SENSORY MARKETING
AS A LENS
ANDREAS ALDOGAN EKLUND
LINNAEUS UNIVERSITY PRESS
Harmonising value in a car’s interior using sensory marketing as a lens Doctoral Dissertation, Department of Marketing, Linnaeus University, Växjö, 2019 ISBN: 978-91-88898-76-0 (print), 978-91-88898-77-7 (pdf) Published by: Linnaeus University Press, 351 95 Växjö Printed by: Holmbergs, 2019
Abstract Eklund, Andreas Aldogan (2019). Harmonising value in a car’s interior using sensory marketing as a lens, Linnaeus University Dissertations No 356/2019, ISBN: 978-91-88898-76-0 (print), 978-91-88898-77-7 (pdf).
The human senses have always influenced people’s perceptions of the surrounding environment and objects. As a consequence of the evolvement of the experience economy, research on the human senses has increased substantially and attracted scholars from various research domains, including sensory marketing. In the marketing domain, research emphasises that value is created when consumers experience brands, products, and servicescapes that are exciting and fun to interact with through the human senses. In accordance with the service-dominant logic discussion, value is created from the service surrounding the product, such as the experience, which includes manufacturers and consumers. Although this has partly been captured under sensory marketing, little is known of how sensory marketing cues contribute to brand experience and brand value. Theoretically, it is emphasised that creating value is a service process, where the manufacturer’s goal is to plan and design a multisensory brand experience facilitated by the human senses leading to consumer value, as well as to enhance the brand as an image. Hence, the purpose of this dissertation is to understand and explain how value is created within a car’s interior by applying sensory marketing as a lens.
To address the purpose, an exploratory sequential mixed methods approach was employed to capture different aspects of creating value. The empirical data are based on a case study with a global premium car manufacturer, focusing on how value is created and offered within a car’s interior. The qualitative sequence explored how the manufacturer plans and designs a value proposition by embedding sensory cues in the car’s interior. Furthermore, how value-in-use is created by providing a brand experience is analysed. The quantitative sequence examined the relationship between brand experience and brand image to explain how consumer value as an experience is created.
The dissertation concludes that creating value in the car’s interior follows the logic of service-dominant logic and includes manufacturers and consumers. For the manufacturer, this was a strategic process to position the automotive brand as premium by offering value in the car’s interior. To achieve this, value was planned and designed by embedding sensory cues in the car’s interior. However, sensory cues were not embedded in isolation; rather they were harmonised with another to gestalt the coherent theme of Scandinavia in terms of colour, material, and shape to provide consumers with a brand experience for sense-making. Moreover, it was demonstrated that not all brand experience dimensions impact brand image to create value as an experience. The results show that sensory, affective, and harmony experience have a positive relationship with brand image, which generates the consumer’s value as an experience.
Overall, the dissertation contributes to the process of creating value in the car’s interior by relating sensory marketing with branding and service-dominant logic, with harmony uniting these. Similar to an orchestra, where the conductor strategically organises various instruments on the stage to play a harmonious melody for the audience, the manufacturer uses the car’s interior as a stage with sensory cues to provide consumers with a harmonious brand experience, leading to a positive brand image. Harmony has been identified, operationalised, measured, and tested with a positive result. Theoretical, managerial, and ethical implications are discussed.
Keywords: brand experience, brand image, sensory cues, sensory marketing, and service-dominant logic (SDL)
Acknowledgement
The dissertation that you are holding in your hand, and hopefully will continue to read, is made out of blod, svett, och tårar. The Ph.D. journey has been a long and challenging with a hard work. Therefore, I wish to express my sincerest gratitude to the organisations and people who have contributed to its realisation. I wish to acknowledge Volvo Cars that has contributed with access to informants, Teknikens Värld that allowed access to their readers, and Kalmar Handlande Borgares Donationsfond for financial support.
Moreover, I would like to express my gratitude to the people involved in my PhD journey. Firstly, I would like to express my sincerest gratitude to my supervisor, Associate Professor Adele Berndt – without your valuable insights and guidance, this journey would not have been possible. Your curiosity, humbleness, and wisdom have been invaluable to me and I take these characteristics with me in life and hope to pass them on to future generations. I also express my gratitude to my co-supervisors, Assistant Professor Susanne Sandberg and Assistant Professor Clarinda Rodrigues – thank you for your valuable insights, comments and feedback. To the examiner, Associate Professor Krister Bredmar, I cannot thank you enough for always having your door open to me and enduring my questions. Furthermore, thank you to Professor Bertil Hultén, who opened the door to academia, introducing me to the concept of sensory marketing, and the contribution to an earlier version of the manuscript. In addition, I would like to express my gratitude to Professor Martin Hilb and Professor Mehmet Kocakulah, who guided and supported me in academia – thank you for your kindness and being a true source of inspiration.
I would also like to acknowledge those who have been reading the manuscript and providing valuable comments and insights during this journey. Thank you: Professor Helén Anderson, Professor Anders Pehrsson, Professor Saara Taalas, Associate Professor Mikael Hilmersson, Associate Professor Henrik Uggla, Assistant Professor John Jeansson, Assistant Professor Kaisa Lund, Assistant Professor Leif Marcusson, Assistant Professor Yuliya Ponomareva, and Lydia Ljungmin Johansson. Assistant Professor Mathias Karlsson, I appreciate all the interesting and enlightening philosophical discussions we have had in the corridor. Assistant Professor Niklas Åkerman, thank you for all the valuable insights, and for pushing and inspiring me to see things from different perspectives. To my true friend, Assistant Professor Miralem Helmefalk, who has shared my joy and sorrow during this journey, I will always remember our achievements, challenges, gym sessions, and discussions. Thank you Christoph Tiedtke and India Gonçalves for the picture on the cover of the dissertation and the language editing respectively.
To my family – mamma, Rosita Eklund; pappa, Hans Eklund; and my brothers, Mikael and Jonas Eklund – thank you for your endless support and patience. I know it has been hard grasping what I have been doing all this time, but I want you to know it would not have been possible without you.
To my wife, soulmate, and moonlight, Mehtap Aldogan Eklund, seni cok seviyorum canim; you make me a better person. I cannot express how grateful I am to have you, Minnie, and Maya in my life. The realisation of this dissertation would not have been possible without your endless support and love. Also, my sincere gratitude to my parents-in-law, Feriha and Ahmet Aldogan, who have supported me immensely through this journey as their own son.
To my friends – Christian, Christoffer, Jonas, Magnus, Pelle, Roger, Sami, Stefan, Thomas, Toni, and Victor – you have all contributed to the realisation of this dissertation through your friendship during the years. I am aware that we do not meet often, but you are invaluable to me.
Although my PhD journey has come to an end, my academic journey will continue. I will constantly search for new knowledge by being curious and staying humble. I will always develop by learning from others. Hence, this is not the end, I am still at the beginning of my academic journey and my thirst for knowledge and constant development will continue.
Andreas Aldogan Eklund
Kalmar, 29 July 2019
Table of contents
1 Introduction .................................................................................................... 1
1.1 Background ............................................................................................. 1
1.2 Problem discussion .................................................................................. 7
1.3 Research questions ................................................................................ 13
1.4 Contributions in the dissertation ............................................................ 15
1.5 Delimitations in the dissertation ............................................................ 15
1.6 Outline of the dissertation ..................................................................... 16
2 Theoretical framework ................................................................................. 19
2.1 Theoretical underpinning ....................................................................... 19
2.2 Sensory cues .......................................................................................... 35
2.3 Brand experience ................................................................................... 46
2.4 Brand image .......................................................................................... 57
2.5 Theoretical synthesis ............................................................................. 63
3 Methodology ................................................................................................ 71
3.1 Research strategy ................................................................................... 71
3.2 Research design ..................................................................................... 74
3.3 The research process.............................................................................. 77
3.4 Ethical considerations ............................................................................ 79
4 Method: qualitative sequence ....................................................................... 83
4.1 Establishing contact ............................................................................... 83
4.2 Semi-structured interview guide ............................................................ 84
4.3 Selecting informants .............................................................................. 85
4.4 Personal in-depth interviews ................................................................. 87
4.5 Principles and procedure of analysis ..................................................... 88
4.6 Issues of trustworthiness........................................................................ 91
5 The case: Volvo Cars empirical findings ..................................................... 93
5.1 Introduction ........................................................................................... 93
5.2 Planning and designing for value .......................................................... 95
5.3 Consumers’ role from the manufacturer’s perspective .......................... 99
5.4 Suppliers’ role from the manufacturer’s perspective ........................... 105
5.5 Embedding sensory cues ..................................................................... 112
5.6 Staging the brand experience ............................................................... 118
6 Discussion of the qualitative findings ........................................................ 125
6.1 Planning and designing the value proposition ..................................... 125
6.2 The human senses role in the value proposition .................................. 132
6.3 The intended value-in-use from the brand experience ........................ 143
6.4 Harmony .............................................................................................. 153
7 Method: quantitative sequence ................................................................... 159
7.1 Operationalisation ............................................................................... 159
7.2 Questionnaire administration .............................................................. 166
7.3 Population ........................................................................................... 167
7.4 Selecting data analysis ........................................................................ 170
7.5 Research quality .................................................................................. 171
8 Brand experience and brand image: consumers’ perspectives ................... 175
8.1 Observing brand experience and brand image .................................... 175
8.2 Establishing central factors in brand experience ................................. 179
8.3 Testing the hypothesised relationships ................................................ 184
8.4 Summary of tested relationships ......................................................... 190
8.5 Ensuring robustness and validity ......................................................... 193
8.6 Discussing the hypothesised relationships .......................................... 195
9 Conclusions ................................................................................................ 205
9.1 Main conclusions................................................................................. 205
9.2 Developing a conceptual model for creating value ............................. 208
9.3 Implications ......................................................................................... 213
9.4 Limitations and future research ........................................................... 217
References ..................................................................................................... 219
Appendices .................................................................................................... 249
A. Interview guide ..................................................................................... 249
B. Questionnaire ........................................................................................ 251
C. Introduction to the questionnaire .......................................................... 254
D. Additional robustness checks ............................................................... 255
Figures
Figure 1.1. Theory level of abstraction.............................................................. 5
Figure 2.1. The experience process based on service-dominant logic ............. 25
Figure 2.2. Sensory marketing as an explanatory model ................................. 27
Figure 2.3. A conceptual framework of sensory marketing ............................ 30
Figure 2.4. A framework for multisensory shopping behaviour...................... 31
Figure 2.5. Brand experience model ................................................................ 52
Figure 2.6. An experience-based theoretical framework for creating value .... 64
Figure 2.7. Hypotheses within the theoretical framework ............................... 67
Figure 3.1. Overview of the research process ................................................. 78
Figure 4.1. The data structure of the qualitative sequence .............................. 90
Figure 6.1. Revised hypothesized relationships within the theoretical
framework ..................................................................................................... 156
Figure 8.1. Accepted and partially supported hypotheses ............................. 192
Figure 9.1. Conceptual model for creating value .......................................... 209
Tables
Table 2.1. Metatheory, midrange theory, and micro-level theories ................ 19
Table 2.2. Key terms from service-dominant logic applied ............................ 23
Table 2.3. Summary sensory cues ................................................................... 46
Table 2.4. Summary of brand experience dimensions .................................... 57
Table 2.5. Summary of brand image associations ........................................... 63
Table 4.1. Interviewed informants .................................................................. 86
Table 6.1. Harmony versus congruency ........................................................ 155
Table 7.1. Brand experience scale Cronbach’s alpha .................................... 161
Table 7.2. Operationalisation harmony experience ....................................... 164
Table 7.3. Brand image operationalised items .............................................. 165
Table 7.4. Descriptive statistics ..................................................................... 168
Table 7.5. Frequency statistics ...................................................................... 169
Table 8.1. Distribution of the brand experience items .................................. 176
Table 8.2. Correlation matrix ........................................................................ 180
Table 8.3. Factor analysis rotated component matrix .................................... 182
Table 8.4. Descriptive statistics and Pearson correlation coefficients........... 185
Table 8.5. Hierarchical multiple regression results of the hypothesised
relationships .................................................................................................. 186
Table 8.6. Summary of the results ................................................................. 191
Table 9.1. The process of creating value in a car’s interior ........................... 207
Appendix. The relationship between brand experience and brand image
symbolic associations .................................................................................... 255
Appendix. The relationship between brand experience and brand image
sensory associations ...................................................................................... 258
Appendix. The relationship between brand experience and brand image
utilitarian associations ................................................................................... 260
Appendix. The relationship between brand experience and brand image
economic association..................................................................................... 262
1
1 Introduction
Chapter one presents an overview and the theoretical background for the dissertation. This section discusses theoretical and managerial challenges
within the scope of sensory marketing in creating value in relation to branding
of the automotive industry. This is followed by the overarching research question, the sub-questions, and the purpose- of the dissertation. Lastly, the
outline of the dissertation is presented.
1.1 Background
The experience within a car’s interior
When people have purchased a new premium car and open the driver’s door,
they are blown away by the visually appealing interior design. Their eyes
carefully examine the colour, light, and material of the seating, steering wheel,
and panels, feeling the scent of a brand-new interior. Sitting down, the drivers
feel the soft texture of the material against their skin. Touching the dashboard,
they are astonished by how smooth it feels and the high-quality material. They
start the engine and drive away from the parking space. Driving down the street,
people are fascinated by the silence inside, as all that can be heard is the nice
tone of the engine. The stereo is switched on and the person’s favourite song
starts playing, with all instruments merged simultaneously. Simultaneous, the
drivers are comfortable in the seating and emotionally attached to the interior.
The interior provides a harmonious feeling, and people perceive this to be the
car of their dreams.
While evaluating the obtained sensory impressions of the interior, the drivers
justify having spent so much money to purchase the preferred premium car
brand. In particular, they experience a sense of belonging to the premium car
and have positive brand associations. While driving the car, people perceive –
either consciously or subconsciously – that the car’s interior is full of brand-
related stimuli, which strengthen and embody their relationship with the brand, giving them positive feelings. Aside from being provided with a sensory
2
experience, these individuals also experience the brand through the car’s
interior, which allows them to interact and emotionally connect with the brand
on a deeper level.
It should be emphasised that this example is fictitious, yet inspired by
experiences from the present dissertation’s case study with Volvo Cars and its
consumers. This scenario illustrates that brands, products, and servicescapes are
full of sensory stimuli that create value. The manufacturer’s model XC90 is
particularly interesting due to the focus on creating value in the car’s interior,
with the intention of strengthening the Volvo Cars brand as premium. Compared
with prior Volvo Cars models, the manufacturer intends to position the brand as
premium by providing consumers with a superior experience in the car’s interior
through its aesthetic design and exclusive material. Hence, the manufacturer
embeds items as sensory cues based on brand-related stimuli in the value
proposition to offer value for sense-making, where the brand experience is co-
created with consumers leading their value-in-use. Subsequently, consumer-
held brand experience impacts brand image, which becomes meaningful
through value as an experience.
1.1.1 Understanding the external world
To understand the fictitious example in the context of this dissertation, a
theoretical point of departure is needed. This base will assist the reader in
understanding how value is created from a sensory standpoint. Although it has
been reflected from various perspectives over time, focusing on the role of the
human senses in research and practice aims its dispersal in different research
domains.
The human senses have always influenced perceptions of the surrounding
environment. Perception is part of the process to acquire, interpret and organise
sensory stimuli (Macpherson, 2011). It is a common belief that people move
around in the external world and create an understanding of how it functions
(Marks, 1978). The sensory stimuli become sensations when they encounter an
individual’s sensory organs, which get interpreted by the brain and lead to the
sensory experience (Krishna, 2012). These experiences are subjective and play
a crucial role in consumers’ actions, cognitions, and emotions (Krishna and
Schwarz, 2014). This means that individuals evaluate and judge the objective
external world through sensations, which subsequently influence their sensory
experiences. Through sensations, notions are mapped and interpreted within the
current environment people are located in, for example, from sensory stimuli in
the atmosphere. The acquired sensory information from the stimuli influences
people’s judgement, which is based on prior knowledge and encounters stored
in memory (Peck and Childers, 2008). An example would be how a chair looks
and feels, sitting in it, self-contemplation of its comfort and relaxation
(Barsalou, 2008). This information is accessed in the brain and reinforced when
individuals interpret, evaluate, and judge obtained sensory stimuli at the given
3
moment, but can be remembered over time (Peck and Childers,
2008).Regarding the importance of sensory information in the contemporary
society, it alludes to the fact that sensory stimuli can be embedded and perceived
in brands, products, and servicescapes.
1.1.2 Sensory experience
Individuals perceive the external world through sensory experiences.
Philosophy emphasises that sensory experiences represent the world in a
particular way, which is related to how people experience objects in a given
environment through the human senses (Macpherson, 2011). However, this is
not limited to what is seen. As in the fictitious scenario above, drivers look
around at the interior of the car they are in and perceive its interior, which leads
to emotional and cognitive responses. They touch the interior to explore and
evaluate the material and texture, which is when something emotional and
physiological happens. New sensory stimuli are obtained by touching and,
combined with the visual impression, lead to their perceptions of the car’s
interior. This demonstrates that the human senses, individually or in
combination, are a tool for gathering information about the external world and
its exploration to get an understanding of the given environment or object
(Marks, 1978). Specifically, human senses are used to interact with the external
world, creating an understanding and putting meaning into the obtained sensory
stimuli (Howes and Classen, 2014). However, this is not only limited to the
representation of the external world, since these sensory stimuli are perceived
by the sensory organs that provide us with sensory experiences (Keeley, 2011),
and are applicable for brands, products, and servicescapes.
Consequently, mapping out the external world through the human senses is
not limited to the Umwelt, as it could be a department store where
manufacturers sell branded products. The importance of the senses can be
portrayed historically through consumers who purchased goods over the counter
in department stores (Howes, 2005). However, this view changed due to the
experience economy (Pine and Gilmore, 1998; Idea Watch, 2015a) since
consumers wanted to explore the goods more closely before purchase. This
required department stores to display manufacturers’ goods in the shop, which
consumers previously could only visually observe. By displaying goods, such
as in clothing department stores, consumers can be enticed to interact with
manufacturers’ goods by looking at and touching them to evaluate the quality.
Howes (2005, p. 286) emphasised this notion from a manufacturer’s
perspective:
4
“…manufacturing an object that delight this [tactile] sense is
something that you do not talk about. Almost everything which is
bought is handled. After the eye, the hand is the first sensor to pass on acceptance, and if the hand’s judgment is unfavourable, the
most attractive object will not gain the popularity it deserves. On
the other hand, merchandise is designed to be pleasing to the hand wins an approval that may never register in the mind, but which
will determine additional purchases”.
As a consequence of the evolvement of the experience economy, research on
the human senses has increased substantially (Krishna and Schwarz, 2014).
Although it has received substantial interest among academics in various
domains, such as culture, philosophy, and sociology, which marketing recently
joined, it stems from the psychology domain on individual perception (Krishna,
2010b). Marketing research, in particular, has paid attention to sensory
modalities based on cognitive psychologists (e.g., Harlow, 1958; Barsalou,
2010), and recently consumer psychologists (e.g., Cian, Krishna and Elder,
2014; Krishna, Cian and Sokolova, 2016). In consumer psychology, research
on the human senses has evolved into the concept of sensory marketing
(Krishna, 2010a). Specifically, sensory marketing research has examined how
to provide consumers with a multisensory experience so they can create
additional value (Krishna, Cian and Aydınoğlu, 2017). The substantial
increasing interest in sensory marketing can be observed in the work of Howes
(2005, p. 284), who said, “the growing social importance of consumption in the
nineteenth century was evident in the new venues of shopping, the department
store. With its theatrical lighting, enticing window displays and its floor after
floor of entrancing merchandise”. This later became the foundation for the
experience economy where seeing, hearing, tasting, smelling, and touching are
part of the consumer experience in the physical world (Pine and Gilmore, 1998).
Although this is still true in physical settings today, consumption also occurs in
digital settings. Petit, Velasco and Spence (2019) supported this, stating that
multisensory information mediates consumer experience in the physical world
and digital settings. This shows that consumers do not necessarily need to touch
or smell the products to obtain relevant sensory information. Consumers can,
for example, imagine expected sensory properties from previous interactions
and product experiences. Hence, the digitalisation and advancement of online
shopping have reformed consumer behaviour and forced manufacturers to
develop their offerings due to global competition (Howes, 2005). Regarding
sensory marketing, manufacturers can offer consumers added value by creating
experiences related to the brand, which will strengthen their position in the
market and stop competitors duplicating the product.
5
1.1.3 Branding a sensory experience
According to sensory marketing from a consumer psychology perspective,
brands, products, and servicescapes consist of sensory stimuli operating as
(sub)conscious triggers (Krishna, 2012; Krishna and Schwarz, 2014). These
triggers influence consumer behaviour and give consumers additional value
(Krishna et al., 2017). Sensory marketing describes sensory stimuli in brands,
products, and servicescapes to understand the outcome in the consumer’s mind
(Hultén, 2011; Krishna, 2012; Spence, Puccinelli, Grewal and Roggeveen,
2014). That is, when consumers are exposed to or interact with sensory stimuli
in brands, products, or servicescapes, cognitive, emotional, and behavioural
responses are formed due to mental processes and psychological reactions to
understand obtained sensory stimuli (Hultén, 2011). Consumer perceived value
comprises various outcomes – namely cognitive, emotional, sensory and
symbolic responses – by obtaining pleasure from non-utilitarian aspects of
consumption (Holbrook, 1999; Schmitt, 1999; Arnould and Thompson, 2005;
Alba and Williams, 2013). While sensory marketing research has examined the
human senses in brands, products, and servicescapes, it is essential to
understand how value is created by treating sensory stimuli as sensory cues.
Hence, the present dissertation views sensory cues as a strategic tool to be
embedded in brands, products, or servicescapes to provide consumers with
additional value by offering an experience. In other words, sensory cues are
incorporated into objects by the manufacturer to provide consumers with
additional value, which consumers situate meaning and create value to through
the human senses.
Inspired by the idea that the advancement of service-dominant logic (SDL)
can be seen as a general theory to capture how to create value in innovative
ways (Vargo and Lusch, 2017), this dissertation is immersed in how to plan
and design for value through experiences in relation to brands (Payne,
Storbacka, Frow and Knox, 2009). To fully understand this, Vargo and Lusch’s
(2017) level of abstraction (metatheory, midrange theory, and micro-level
theories) view of creating value is used. These are shown in Figure 1.1.
Figure 1.1. Theory level of abstraction
6
The primary focus of SDL (Vargo and Lusch, 2004; Vargo and Lusch, 2008;
Vargo and Lusch, 2016) is to reveal the generic picture to create value on the
meta-level. However, to understand how value is created through experiences,
midrange theory and micro-level theories are needed. Sensory marketing
(Hultén, 2011; Krishna, 2012; Spence et al., 2014) is used as a midrange theory
to bridge the metatheory and micro-level theories in order to capture how the
human senses can create value from the manufacturer’s and consumer’s
perspectives. In turn, the micro-level theories’ sensory cues (e.g., Biswas,
Szocs, Krishna and Lehmann, 2014b; Krishna, Morrin and Sayin, 2014;
Streicher and Estes, 2016; Helmefalk and Berndt, 2018), brand experience (e.g.,
Chang and Chieng, 2006; Brakus, Schmitt and Zarantonello, 2009; Khan and
Rahman, 2015; Andreini, Pedeliento, Zarantonello and Solerio, 2018), and
brand image (e.g., Birdwell, 1968; Park, Jaworski and Maclnnis, 1986; Kirmani
and Zeithaml, 1993; Hsieh, 2002; Cho and Fiore, 2015) are used to inform
sensory marketing and SDL on how value is created through experiences. The
micro-level theories have the common denominator of sensory marketing and
build upon the stimuli-organism-response model by Mehrabian and Russell
(1974). Therefore, the aim is to assist in understanding how value is created
from a sensory marketing perspective and from a generic perspective by
including several actors in accordance with SDL.
Moreover, sensory cues are employed individually or in combination as
multisensory cues in brands, products (e.g., Spence, 2012; Littel and Orth, 2013;
Streicher and Estes, 2015), or servicescapes (Spence et al., 2014; Helmefalk,
2019), subsequently providing consumers with the arousal or pleasure response
(Donovan and Rossiter, 1982). Sensory cues alludes that sensory stimuli in
brands, products, or servicescapes operate as sensors, which are a mechanism
for sending out stimuli by embedding sensory cues (Hultén, 2011) to provide
consumers with an experience as an offering (Hultén, 2011; Krishna, 2012;
Spence et al., 2014).
Hence, manufacturers can offer value through the brand by embedding
sensory cues in their products, which are perceived by consumers (Ballantine,
Parsons and Comeskey, 2015) as an experience (Chang and Chieng, 2006;
Brakus et al., 2009; Hepola, Karjaluoto and Hintikka, 2017; Khan and Fatma,
2017). Research has linked sensory cues in brands and products with an
experience (Pine and Gilmore, 1998; Schmitt, 1999; Schmitt, Brakus and
Zarantonello, 2015a) and feelings (Levy, 1959; Holbrook and Hirschman, 1982;
Holbrook, Chestnut, Oliva and Greenleaf, 1984; Levy, 1985; Holbrook, 1986)
in relation to the human senses (Hultén, 2011; Achrol and Kotler, 2012;
Krishna, 2012; Spence et al., 2014) to provide cognitive and emotional
responses (Esch, Moll, Schmitt, Elger, Neuhaus and Weber, 2012; Schmitt et
al., 2015a). It shows that “smell, sound, vision, taste or touch can reinforce a
positive feeling, following the experiential logic, that generates a certain value to the individual and, in particular, creates a brand image” (Hultén, 2011, p.
7
269). Accordingly, when consumers are exposed to or interact with offered
sensory cues that can be seen, heard, smelled, touched, and/or tasted (Holbrook
and Hirschman, 1982; Holbrook et al., 1984) it leads to a brand experience
(Brakus et al., 2009; Khan and Rahman, 2015; Andreini et al., 2018) and a
positive brand image (Park et al., 1986; Dobni and Zinkhan, 1990; Faircloth,
Capella and Alford, 2001; Hsieh, 2002). Thus, by appealing to the human
senses, the manufacturer is able to create a brand experience that is meaningful
for a consumer’s value as an experience, i.e., brand image (Dobni and Zinkhan,
1990; Kirmani and Zeithaml, 1993; Hsieh, 2002; Cho and Fiore, 2015). Sensory
cues, brand experience and brand image, and their relationship are elaborated
on in the theoretical framework.
At first glance, it appears little is new with sensory marketing, just
acknowledging that consumers use the human senses to evaluate and judge
goods. Looking closer at sensory marketing research, the novelty lies in
manufacturers strategically embedding sensory cues, individually or in
combination (as multisensory cues), creating an experience (Pine and Gilmore,
1998; Achrol and Kotler, 2012). Subsequently, consumers evaluating whether
the experience was valuable or not is reinforced by memory associations. The
fictitious example shows a situation affecting car manufacturers and consumers.
It implies that car manufacturers can design and embed sensory cues based on
brand-related stimuli in the interior to offer a pleasant and interactive brand
experience that leads to a positively perceived brand image. However, the
process of creating value with a brand has not yet been fully acknowledged in
prior research (Vargo and Lusch, 2017). To further understand the relevance of
this dissertation, the various theories in relation to cars need to be discussed.
1.2 Problem discussion
1.2.1 A car’s interior as a servicescape
Car manufacturers position the brand in the consumer’s mind based on the
brand-related stimuli (Park et al., 1986; Faircloth et al., 2001; Hsieh, 2002).
Traditionally, it has been achieved in advertisements and promotions (Lienert,
1998). Therefore, manufacturers expose consumers to the brand in print and in
various advertisements and at events to ensure that a purchase is made.
However, a car’s interior is interesting, since consumers are located within the
given servicescape even after purchasing the car. While driving, consumers
experience the brand (sub)consciously through the car’s interior. Compared
with advertisements and promotions, a car’s interior moves beyond the purchase
and allows the manufacturer to have an interpersonal interaction with
consumers in the servicescape. Thus, the brand exists in the car’s interior, which
allows consumers to interact with embedded brand-related stimuli through the
human senses. This is in accordance with Gibson and Crooks’s (1938)
8
reasoning, who stated that behaviour can be influenced with relevant attributes
in an environment. For example, in a car, relevant characteristics, such as a
brake pedal and brake blocks, ensure that the driver can stop the vehicle at a
minimum distance for safety purposes. Similarly, in the present dissertation, it
is assumed that consumers (sub)consciously interpret and give meaning to the
car’s interior. Nevertheless, for this to occur, manufacturers need to embed
sensory cues based on brand-related stimuli for sense-making.
Over the last two decades, sensory marketing research has received
substantial interest, pointing out the importance of the human senses for
manufacturers and consumers in marketing research (Krishna and Schwarz,
2014). In a changing world where experiences are distinct economic offerings
(Pine and Gilmore, 1998; Achrol and Kotler, 2012), traditional theories of how
manufacturers deliberately create value with experiences based on brand-
related stimuli and consumer perception are challenged (Vargo and Lusch,
2017). In the fictitious scenario, it is suggested that a car’s interior is full of
opportunities for manufacturers to create value through experiences, which are
based on brand-related stimuli. Since a car’s interior is permanent, it becomes
imperative for manufacturers to embed the right combination of sensory cues
and harmonise them with the brand. This is crucial because consumers are
constantly exposed to manufacturers’ embedded cues and brand-related stimuli.
Consumers (sub)consciously experience these stimuli every time they use the
car. Hence, a car’s interior consists of emotional and sensory dimensions that
are experienced by consumers (Lienert, 1998). In this regard, surprisingly little
attention has been given to the automotive industry, since cars are full of
opportunities to create value through experiences by positioning the brand in
the consumer’s mind. However, sensory marketing research has so far not fully
captured the process of how manufacturers embed sensory cues in brands,
products, and servicescapes, specifically within the automotive industry.
Similarly, how consumers interact and situate value from experiencing a car’s
interior has been overlooked. To understand these theoretical problems, there
are issues that need to be considered and discussed.
Looking closer at research in the context of the automotive industry, little
attention has been given to sensory cues. Rather, the focus has been on
traditional branding literature, which has been most dominant in examining the
positioning of car brands in the consumer’s mind. A possible explanation for
this may be that the automotive industry consists of several car manufacturers
with similar products, where the brand becomes essential in distinguishing it
from competitors (Lienert, 1998). Thus, the intention is to convey that brand
image to consumers (Malhotra, 1981; Hsieh, 2002). In particular, car
manufacturers use brand heritage based on the brand identity to position the
brand (Urde, Greyser and Balmer, 2007; Wiedmann, Hennigs, Schmidt and
Wuestefeld, 2011; Merchant and Rose, 2013; Rose, Merchant, Orth and
9
Horstmann, 2016) to reflect the brand associations held in consumers’ memory
(Keller, 1993).
Today, it is common for manufacturers to differentiate their brand by
designing and staging experiences as offerings (Pine and Gilmore, 1998), which
are filtered through the human senses (Achrol and Kotler, 2012). Although car
manufacturers want to position their brand, they have different opportunities to
do so. It is logical to assume that premium brands in the automotive industry
spend more time and effort providing consumers with experiences as a distinct
economic offering. Hence, consumers may be willing to pay a higher price for
a car from a premium brand, compared with non-premium ones. This in turn
alludes to manufacturers needing to offer experiences in the premium brand so
consumers can justify their purchase. In this dissertation, the discussion will be
limited to premium brands in the automotive industry to understand the brand’s
role in how to create value through experiences.
In regard to this, car manufacturers use luxury characteristics in positioning
the brand as premium (Kapferer, 2015a; Uggla, 2017). In general, research of
premium brands has so far focused on packaging design and consumer
perception of various different offerings (Mugge, Massink, Hultink and van den
Berg-Weitzel, 2014). Similarly, research shows that an aesthetic car’s exterior,
such as the body design, positively influences consumers’ premium
expectations (Löffler and Decker, 2012). It has been demonstrated that aesthetic
car exterior design positively impacts purchase intention (Landwehr, Wentzel
and Herrmann, 2012), and that an aesthetically appealing car grill has a positive
influence on consumers’ brand attitude (Keaveney, Herrmann, Befurt and
Landwehr, 2012). Much attention has been given to the visual appearance of a
car’s exterior and there is a lack of examination into non-visual sensory cues,
creating opportunities for future research.
In sensory marketing research, it has been shown that appropriate sensory
cues provide consumers with a positive outcome (Krishna and Schwarz, 2014).
This is achieved by embedding sensory cues (individual or multiple cues) to
provide consumers an experience by conveying the meaning of the brand (for a
review see Spence et al., 2014). Although research has examined sensory cues
in servicescapes in relation to consumer response (Bitner, 1992; Turley and
Milliman, 2000), a car’s interior as a servicescape has been overlooked. This
unchartered gap offers an opportunity to explore and examine how value is
created through a car’s interior between manufacturers and consumers.
Similarly, with Foster and McLelland’s (2015) notion of embedding sensory
cues as a branded theme in the atmosphere of a servicescape, the present
dissertation views a car’s interior as a setting for a manufacturer to create value
by inserting brand-related stimuli as an offering. To address this gap, it is not
sufficient to explore how a manufacturer creates value in a car’s interior;
consumer situated value also needs to be analysed, since little is known about the brand’s role. This is in accordance with Vargo and Lusch’s (2017)
10
suggestion to examine how planning and designing experiences lead to
consumers’ value-in-use. To understand this, the effect of the servicescape
brand experience theme has to be tested to gain insights of consumer-brand
relationship (Nilsson and Ballantyne, 2014). Aside from examining how car
manufacturers create value, the consumer perception needs to be included,
which is a response to Ballantyne and Nilsson’s (2017) call for radical appraisal
and interpretation of the servicescape concept. The current lack of research on
how sensory cues create value in the given setting is beneficial for the involved
actors as a positive brand outcome.
Although research emphasises that experiences are created (Schmitt, 1999;
Brakus et al., 2009; Andreini et al., 2018), the creation process includes
manufacturers planning and designing the offering (Shedroff, 2001; Alcántara,
Artacho, Martínez and Zamora, 2014). This is supported by Pine and Gilmore
(1998), who stated that experiences include design, production, and evaluation.
This dissertation views planning and designing as an underlying mechanism to
create experiences. This includes the understanding of how to embed sensory
cues based on brand-related stimuli, which facilitate creating an experience for
the consumer evaluation. Hence, the phrases “create an experience” and “plan
and design an experience” are used interchangeably in this dissertation.
1.2.2 Theoretical and managerial problems
As mentioned above, the attention on how to appeal to consumers through the
human senses and to understand consumer perception of experiences have
increased significantly in research and practice (Krishna et al., 2016). This falls
into four theoretical problems. The first problem is related to experiences as a
differentiator to create value, which is used by manufacturers to appeal to the
human senses. In the automotive industry, several manufacturers compete with
similar products, where the brand plays an important role in distinguishing and
positioning the brand in the consumers’ minds. The challenge for car
manufacturers is not just to develop and design cars, but to take the essence of
the brand and amplify the car into a tangible, physical, and interactive
experience that reinforces the value proposition. Following the logic of sensory
marketing, value can be created by embedding sensory cues based on brand-
related stimuli to appeal to the human senses. Referring back to the fictitious
example, the car’s interior is full of (sub)conscious triggers filtered by the
human senses. For example, feeling and smelling the material, potential sounds,
and design aesthetics. Car manufacturers can entice consumers’ human senses
in the interior with brand-related stimuli, which may be different for BMW,
Mercedes-Benz, or Volvo Cars due to different positioning strategies. Although
these are premium brands in the automotive industry, it is logical to assume that
creating value through experiences distinguishes the manufacturers. This would
be reasonable since each manufacturer has its unique brand-related stimuli to
create a brand experience, which subsequently impacts the brand image. The
11
type of experience a manufacturer should create depends on the given brand
character to position it as premium to the consumers.
The second problem is related to consumer experience. With the paucity of
knowledge on the sensory aspect of the consumer experience in a retail store
regarding designing the atmosphere (Helmefalk, 2016), entering a car is just
like being inside any given servicescape, such as a shopping mall or restaurant.
Although manufacturers cannot decide the outcome in the consumer’s mind,
they can control what sensory cues to embed and if these are congruent with the
brand in the servicescape. However, there has been little research on the
relationship with the brand in the servicescape (Eklund and Helmefalk, 2018).
Regarding this, the inside of a car is interesting, as the interior is full of
opportunities for the manufacturer to embed sensory cues based on brand-
related stimuli. These can subsequently be filtered and evaluated by consumer’s
human senses when interacting with the car’s interior. Hence, it is logical to
assume that brand-related stimuli play an important part in influencing
consumers’ brand outcome. To elucidate, brands and products are important as
they are experiential entities consumers find exciting and fun (Holbrook et al.,
1984; Holbrook and Hirschman, 1982). These are located inside a servicescape
consisting of atmospheric cues, i.e., sensory cues resulting in consumer
response (Kotler, 1973; Spence et al., 2014). The servicescape is the given
environment in which consumers experience brands and products. This shows
the challenge for car manufacturers to plan and design for experiences by having
a distinct economic offering that consumers interact with and develop meaning
from. The complexity of embedding sensory cues in the value proposition is
related to the intended consumer’s brand perception. Specifically, how
consumers’ brand experience influences brand image, leading to the holistic
value as an experience. This challenges traditional marketing theories, since
manufacturers and consumers in the experience economy gain value from
experiences.
The third problem is related to manufacturers’ experiences and consumer
perception. Compared with traditional marketing theories, sensory marketing
emphasises multidimensional communication between manufacturers and
consumers (Hultén, 2015b; Krishna et al., 2017). It is suggested that products
have their own voices that consumers reply to viscerally and (sub)consciously
(Idea Watch, 2015b). This is because “consumers are involved in the processes
of both defining and creating value, and the co-created experience of consumers
through the holistic brand value structure becomes the very basis of marketing” (Tsai, 2005, p, 433). Thus, sensory marketing is a suitable theory to explain how
value is created and perceived by consumers (Hultén, 2011; Krishna, 2012;
Spence et al., 2014). However, sensory marketing does not capture the essence
of how value is offered or perceived. Although it has been demonstrated that
sensory cues impact brand experience and brand strength (Wiedmann, Labenz, Haase and Hennigs, 2018), planning and designing a value and the outcome for
12
consumers has been overlooked. In particular, the relationship between brand
experience and brand image needs to examined further (Santini, Ladeira,
Sampaio and Pinto, 2018). Andreini et al.’s (2018) work supports this,
emphasising the necessity to consider how value and resources are integrated
by various actors, such as manufacturers and consumers, in creating value,
which follows the logic of SDL (Vargo and Lusch, 2017). Therefore, exploring
how a car manufacturer creates value in relation to the brand experience is
relevant since consumers constantly interact with brand-related stimuli in the
car’s interior. Subsequently, this results in the need to empirically examine the
relationship between the co-created brand experience and brand image, which
leads to consumer’s value as an experience.
Problem number four relates to the fact that research so far has neglected the
process of creating value leading to consumer’s value as an experience. More
data need to be collected to better understand what the value in the experience
means for consumers (Helkkula, Kelleher and Pihlström, 2012). Although
sensory marketing research has demonstrated how sensory cues influence
consumers with cognitive, emotional, and behavioural responses (e.g., Streicher
and Estes, 2016; Biswas, Szocs, Chacko and Wansink, 2017; Helmefalk and
Hultén, 2017), little is known about the brand outcome from these responses.
Despite this, so far research has not fully provided an understanding or
conceptualised how manufacturers embed sensory cues in brands, products, and
servicescapes as a value proposition to stage a brand experience for consumers
with the intention of reinforcing the brand image’s value as an experience.
In the context of this dissertation (premium car brands), the problems
identified above show the challenges car manufacturers face in creating value
and the need to interact with consumers. The vastness of this field, in
combination with a paucity of research, suggest there are ample opportunities
for conceptual development and empirical studies. One such opportunity is by
considering how several actors, such as manufacturers and consumers, create
value from a sensory marketing view. The present dissertation is a response to
Vargo and Lusch (2017) claim that an experience-based theoretical framework
is needed, which can aid how to plan and design value by involving consumers
in understanding the user-generated content of premium brands. Similarly, Pine
and Gilmore (1998) emphasised that the key to creating value is excellent design
and staging experiences. This appeals to consumers’ human senses to ensure
active participation of manufacturers and consumers, which yields the
experience of the brand. These enquiries are achieved in the present dissertation
by conducting a case study with a genuine global car manufacturer in the
premium segment. This will assist the automotive industry and consumers to
understand the process of how value is created in relation to sensory cues, brand
experience, and brand image. The following sections will elaborate on this
discussion by developing an overarching research question, sub-questions, and the purpose of the dissertation.
13
1.3 Research questions
1.3.1 Overarching research question
The four problems identified above reveal insufficient knowledge of how to
create value by applying sensory cues, which is beneficial for manufacturers
and consumers. As mentioned, little is known about the role of sensory cues in
creating value, consumer’s added value from sensory cues, and the brand’s role
in creating and perceiving value from sensory cues from a car’s interior.
Therefore, the present dissertation aims to respond to calls for future research.
Krishna et al. (2017) emphasised that brands and products with embedded
sensory cues communicate with consumers, suggesting that manufacturers use
these to appeal to consumers’ human senses to elucidate product experiences
based on brand-related stimuli that they tend to remember. Similarly, Veloutsou
and Guzman (2017) argued that brands, products, and servicescapes have
become experiential entities that communicate with consumers’ human senses
through sensory stimuli. Hence, it has been questioned if existing research
within sensory marketing has fully adapted to this perspective of sensory cues
in brands, products, and servicescapes. Seeking to address the theoretical and
managerial problems above, the following overarching research question will
be answered in the dissertation: how is value created in a car’s interior using
sensory marketing?
1.3.2 Sub-questions
To address the overarching research question, three sub-questions have been
developed. The aim of these sub-questions is to reflect various aspects in
creating value, contributing to answering the overarching research question.
Research thus far focus on consumer perception from exposure to sensory
cues (e.g., Krishna, Elder and Caldara, 2010; Biswas et al., 2014b; Streicher and
Estes, 2016). Much of this research has been conducted to understand the effect
of product evaluation in the consumer’s mind (e.g., Zampini and Spence, 2004;
Krishna, 2006; Szocs and Biswas, 2016), but overlooked how sensory cues are
embedded by manufacturers. This alludes to there being ample opportunities for
research in planning and designing the atmosphere in a servicescape with
sensory cues (Mari and Poggesi, 2013; Spence et al., 2014; Helmefalk, 2019),
particularly by offering value by embedding sensory cues in the servicescape.
However, research has not yet provided guidance on how to achieve this other
than pointing out that it adds value for the manufacturer and consumers (Dubé
and Morin, 2001). Therefore, the first sub-question is formulated: how is a value
proposition created by the manufacturer’s embedded sensory cues?
As mentioned, research has given little attention to how sensory cues can be
embedded for offering value to consumers. Scare attention has received special
focus to how to create value with the consumers’ involvement (Payne et al.,
2009). According to Pine and Gilmore (1998), experiences can be staged by
14
manufacturers through excellent design to offer additional value for consumers,
with the intention to make the brand experience memorable (Khan and Fatma,
2017). Research so far has centred on consumer-held brand experience from
brand-related stimuli (Brakus et al., 2009; Khan and Rahman, 2015; Santini et
al., 2018). However, research has not yet fully discussed how manufacturers
should plan and design experiences based on brand-related stimuli for creating
value. Hence, understanding how a brand experience is staged by a
manufacturer to create value for the manufacturer and consumers is imperative.
From this, the second sub-question is developed: how is value-in-use created by
a brand experience?
Capturing various aspects of creating value goes beyond the manufacturer’s
perspective, and the consumer’s perspective is needed. So far, majority of brand
experience literature has tested the relationship with brand loyalty (e.g., Brakus et al., 2009; Francisco-Maffezzolli, Semprebon and Muller Prado, 2014;
Iglesias, Singh and Batista-Foguet, 2011; Nysveen, Pedersen and Skard, 2013).
Although the results show a positive relationship between the constructs, little
is known on how brand experiences create value for consumers. Theoretically,
it is emphasised that research should focus on how brand experience creates
value for consumers (Andreini et al., 2018). Considering this, it is important to
theoretically and empirically understand how the brand becomes meaningful
and adds value for consumers (Keller and Lehmann, 2006). This is addressed
by examining and testing the relationship between brand experience and brand
image, which, in accordance with Santini et al. (2018), deserves further
attention. Hence, sub-question three is developed: what is the effect of brand experience on brand image in order to create value as an experience?
1.3.3 Purpose
The introduction revealed theoretical and managerial problems that need to be
addressed. Sensory marketing research alludes that value is created by
manufacturers and consumers. Theoretically, it is emphasised that creating
value is a service process with the manufacturer’s goal being to create a
multisensory brand experience, which is filtered by the human senses to
generate consumer value and the brand as an image (Hultén, 2015b). Although
this suggests that manufacturers offer the consumers value for sense-making, it
does not show how value is created. Therefore, the purpose is to understand and
explain how value is created within a car’s interior by applying sensory marketing as a lens.
To capture the essence of the overarching research question and purpose, an
empirical case study with a premium brand car manufacturer will be conducted
in qualitative and quantitative sequences. The two sequences are designed to
capture the different parts of creating value in the car’s interior. The qualitative
sequence explores how the manufacturer embeds sensory cues based on brand-
related stimuli in the car’s interior as an offer for consumers’ sense-making.
15
This is achieved by personal in-depth interviews with key informants of the
manufacturer. Hence, the purpose of this dissertation is to explore the
manufacturer’s perspective to creating value. The quantitative sequence designs
a questionnaire to test the relationship between brand experience and brand
image to understand consumer value, whereof the purpose is to test and examine
consumer perspective in creating value. Accordingly, the case study with the
car manufacturer and consumers empirically captures various aspects in the
process of how value is created theoretically.
1.4 Contributions in the dissertation
Based on the discussion above, the intended contribution of the dissertation is
to advance the theoretical and managerial understanding to capture different
aspects of how value is created with the aid of sensory marketing. The
theoretical contribution is to relate sensory marketing with branding and SDL
literature by creating and perceiving value. Research has demonstrated that
sensory cues have a positive impact on consumers’ cognitive, emotional, and
behavioural outcomes. Despite this, little is known of the brand’s role. The
present dissertation contributes to literature on how value is created by relating
sensory cues with brand experience and brand image. Regarding creating value
in accordance with SDL, neither the manufacturers nor the consumers can do it
in isolation. Hence, creating value is a strategic process in which the
manufacturer needs to plan and design value offerings based on brand-related
stimuli. However, the outcome of the provided value is determined by the
consumer’s perception and sense-making. Therefore, this dissertation proposes
a conceptual model, which shows the process of how value can be created for
manufacturers and consumers. In this process, harmony was revealed to unite
the different steps to creating value.
This dissertation provides managerial insights on how to position the brand
as premium. Car manufacturers are suggested to use brand-related stimuli in the
car’s interior to provide consumers with value. Since the car’s interior is always
present, consumers are continuously evaluating the brand-related stimuli
planned and designed by the manufacturer. Therefore, car manufacturers are
advised to strategically consider how to use the car’s interior as a strategic tool
to convey the brand’s story to consumers. This includes understanding the target
consumer segment to bring forth a car’s interior with brand-related stimuli to
meet their demand and requirements.
1.5 Delimitations in the dissertation
The present dissertation is centred around creating value. Since creating value
varies among research domains, this is narrowed down to SDL. The reason for this is to capture how value is created from intangible brand-related stimuli in
16
relation to sensory marketing through a service-for-service exchange for a car,
rather than a goods-for-goods or goods-for-money exchange. The dissertation
focuses on understanding how value is offered and perceived, as well as how it
is created for manufacturers and consumers and what it represents. Moreover,
it is acknowledged that co-created value emerges from an interaction between
actors a and b. For the purpose of this dissertation, the co-created aspect of value
is not evaluated. Rather, the focal point is on capturing how value is created by
exploring how a manufacturer offers value and examining consumer’s sense-
making of the offered value. The present dissertation does not explicitly seek to
understand and explain how the manufacturer and consumers co-create value
with one another. However, co-creating value is included to understand how
different actors in the value creation process jointly produce a mutually valued
outcome, which is consistent with the purpose of the dissertation.
1.6 Outline of the dissertation
Further to the introduction chapter, this dissertation has seven more chapters.
To provide clarity and understanding of how value is created, the chapters are
presented the way the topic has been studied. The outline of the dissertation is
designed to have a logical structure regarding the qualitative and quantitative
sequences, providing the reader with an understanding and clarity of how they
build onto one another.
In chapter two, a theoretical underpinning of the main theoretical concepts in
sensory marketing is provided. The chapter applies metatheory, midrange
theory, and micro-level theories to funnel through the linkages of the main
theoretical concepts, which are channelled into the theoretical synthesis. This
accounts for this paper’s view on SDL, sensory marketing, sensory cues, brand
experience, and brand image.
Chapter three presents the methodology behind the research strategy and
research design. Thereafter, the research process is illustrated. The section
concludes with the ethical considerations made in the dissertation.
Chapter four introduces the method for the qualitative sequence. The chapter
outlines the procedure, including establishing contact with the case company,
developing the interview guide, selecting informants, conducting interviews,
and analysing collected material and issues of trustworthiness.
In Chapter five, the empirical results from the qualitative sequence are
presented. This section introduces the case company, Volvo Cars, and then
presents the manufacturer’s perspective of planning and designing value in a
car’s interior. The chapter ends with how the qualitative sequence builds into
the quantitative sequence.
Chapter six analyses and discusses the qualitative findings from the
manufacturer. This is conducted with reference to the theoretical synthesis, which includes the metatheory, midrange theory, and micro-level theories.
17
In chapter seven, the method of the quantitative sequence is given. The
chapter accounts for the operationalisation of the constructs, questionnaire
administration, selected population, data analysis, and research quality. It
should be noted that the methodology is presented in chapter three, whereof the
focus of this chapter is to motivate choices in the quantitative sequence.
The consumer perspective is analysed and discussed in chapter eight. This
section starts with observing the measure constructs, brand experience and
brand image. It is followed by how the factors were established in the
independent variable of brand experience before the relationship with brand
image was tested, and how robustness and validity were ensured in the results.
Lastly, the results from the hypothesised relationships are discussed.
In the final section, chapter nine, the main conclusions and contributions of
the dissertation are presented. The chapter attempts to fulfil the purpose stated
in the introduction chapter and answer the overarching research question of how
value is created. The section ends with the reflections, limitations of findings,
suggestions for future research, as well as theoretical, managerial, and ethical
implication emerging from the dissertation.
19
2 Theoretical framework
Chapter two develops the theoretical framework in the present dissertation. It starts with the theoretical underpinning to establish how the metatheory,
midrange theory, and micro-level theories are closely interrelated. Thereafter,
the micro-level theories’ sensory cues, brand experience, and brand image are elaborated. Lastly, the theoretical synthesis is presented and discussed.
2.1 Theoretical underpinning
To capture how to create value, this dissertation is inspired by Vargo and
Lusch’s (2017) level of abstraction with metatheory, midrange theory, micro-
level theories. The metatheory, service-dominant logic (SDL), lent itself to a
generic perspective of creating value with various actors. The midrange theory,
sensory marketing, goes beyond SDL to capture how the human senses create
value through experiences, with the intention of supporting the metatheory and
bridging it with the micro-level theories. The micro-level theories’ sensory cues,
brand experience, and brand image assist in exploring and examining how the
human senses create value through experiences in relation to the brand. Table
2.1 summarises the theory levels of abstraction.
Table 2.1. Metatheory, midrange theory, and micro-level theories
Level of abstraction
Metatheory
(SDL; value is created by including various actors)
Abstraction/theory
Midrange theory (Sensory marketing; understanding how the human
senses create value through experiences)
Micro-level theories
(Sensory cues, brand experience, and brand image;
understanding how the human senses create value through experiences in relation to the brand)
20
2.1.1 Metatheory: service-dominant logic
Over the last 50 years, service-based concepts and models have been developed
in the service marketing domain, showing that a service context allows
manufacturers to integrate with customers in various ways (Grönroos and
Gummerus, 2014). Compared with conventional marketing models of consumer
goods, which stem from a goods logic in a manufacturing context (Howard,
1957; McCarthy, 1960), a new marketing paradigm emerged – SDL –
challenging the conventional goods logic. The main argument for this shift was
that the exchange of physical goods is no longer centralised. Specifically, it
includes shifting from manufacturing and exchanging tangible goods to
focusing on intangible dimensions, such as knowledge, information, and skills,
resulting in connectivity, interactivity, and ongoing relationships. It shows that
the emphasis has moved from the producer to the consumer (Vargo and Lusch,
2004).
SDL is based on this view, on the common denominator of an exchange.
Initially, the core ideas of SDL were relatively simple, meaning that a marketing
or economic activity is viewed as a service-for-service exchange; compared to
an economic transaction exchange, where money is traded for goods (Vargo and
Lusch, 2004; Vargo and Lusch, 2017). With SDL, consumers do not exchange
money for goods, they acquire benefits from the manufacturer’s competence,
knowledge, skills, or services in which knowledge and skills are considered
operant resources. This means that goods are viewed as transmitters of resources
with embedded knowledge that mediate products, which use operant resources
(customers) within value creation processes. In other words, customers are seen
as co-producers of services due to the marketing process where manufacturers
interact with consumers. Within this process, consumers perceive and define
value as value-in-use, which occurs by embedding knowledge in transmitted
operand resources provided by the manufacturer’s value propositions.
However, consumers need to interpret and make sense of the manufacturer’s
provided value proposition. Accordingly, consumers are active participants in
the interpersonal exchange and co-producers as an operant resource (Vargo and
Lusch, 2004).
The revolutionary evolvement of SDL was criticised as having a co-
producer-emphasised goods logic and not a service logic, as well as not being
explicit of the role of interactive and network in value creation (e.g., Achrol and
Kotler, 2006; Grönroos, 2006; Gummesson, 2006). This criticism was
addressed by Lusch and Vargo (2006) and Vargo and Lusch (2008), who
clarified that the consumer is always a co-creator of value and that it is not about
the offering. Rather, it is about the experience of service embedded in goods,
providing consumers with value-in-use in the consumption process where actors
co-create value. In this context, service is the foundation of exchange (Vargo,
2008) and goods are vehicles that always co-create value (Vargo and Akaka,
2009). This clarification that value is co-created by manufacturers and
21
customers suggests that the brand becomes the experience (Prahalad and
Ramaswamy, 2004). Hence, manufacturers facilitate experience-based value
that is co-created with consumers, resulting in meaningful human experiences
(Ramaswamy, 2011).
However, within the SDL domain, “remarkable little attention focuses on the
brand” (Payne et al., 2009, p. 379). Nevertheless, a major update and extension
of SDL allowed the concept to be bridged with other research streams, such as
branding and experiential marketing (Vargo and Lusch, 2016). The update has
led to the exploration of SDL vectors within the marketing domain to fully
understand the potential of the concept (Vargo and Lusch, 2017). The identified
vectors within SDL are encouraged to extend the discussion of value creation
by considering how experiences are created (Edvardsson, Tronvoll and Gruber,
2011; Helkkula et al., 2012) as an actor-to-actor approach in understanding
consumers’ meaning of content in brands (Halliday, 2016). This goes beyond
co-creation and shows the importance of planning and designing for consumers’
involvement in brand value (Payne et al., 2009). Co-creation of brand value
occurs when consumers engage with objects (brands) (Brodie, Hollebeek, Jurić
and Ilić, 2011) and do not just refer to the point of purchase (Vivek, Beatty and
Morgan, 2012).
As SDL has moved from being a lens to a theory, it has a descriptive and
explanatory influence on how to advance marketing research (Vargo and Lusch,
2017). In the experience economy, this advancement amends a shift in value
from a transaction into an experience. Research emphasises that marketers
should create memorable experiences (Pine and Gilmore, 1998) through
continual dynamic activities to involve consumers in shaping the brand meaning
and their value (Black and Veloutsou, 2017).
In the update and extension of SDL, it can be seen that an experience-based
perspective for creating value is an essential diffusion within the marketing
domain. This corresponds with the emergence of experiential marketing
(Holbrook and Hirschman, 1982; Schmitt, 1999) and sensory marketing
(Hultén, 2011; Krishna, 2012; Spence et al., 2014) within the experience
economy (Pine and Gilmore, 1998). In sensory marketing, it is exemplified by:
“a service process that focuses on sensory strategies and stimuli with the goal of creating a multi-sensory brand experience, in
supporting the individual’s identity creation through the mind and
five senses to generate consumer value, consumer experiences, and the brand as image” (Hultén, 2015b, p. 106).
This idea suggests that brands create sensory experiences consumers can
interact with through the human senses. Following the notion of SDL, the
emergence of experiential marketing and sensory marketing as a diffusion suggests that manufacturers are service providers creating brand value when
22
consumers use the human senses. This advocates that brands and consumers are
operant resources in the value-generating process to co-create a multisensory
brand experience. Much like relationship marketing, the experiential brand
value is created by consumer’s value-in-use, which depends on the character of
the particular brand. To achieve this, sensory marketing plays an important role
in delivering brand value to consumers. Therefore, SDL is suitable as a
metatheory on the midrange theory sensory marketing to explore how
manufacturers and consumers create value with experiences.
2.1.1.1 Applying service-dominant logic
Before developing a theoretical framework, it is necessary to clarify what value
is. In marketing, the foundation for value is that manufacturers create and
maintain a goods exchange with consumers (Bagozzi, 1975; Hunt, 1983;
Houston and Gassenheimer, 1987). Thus, research has focused on how
manufacturers can create and maintain an exchange (Viswanathan, Rosa and
Ruth, 2010). Although value is an ambiguous and elusive concept (Carù and
Cova, 2003), it has been defined in numerous ways (Akaka, Vargo and Schau,
2015) with some kind of assessment (Zeithaml, 1988), such as the evaluation of
an object in consumption (Holbrook and Hirschman, 1982; Holbrook et al.,
1984). However, it should be noted that “value resides not in the object of
consumption, but in the experience of consumption” (Frow and Payne, 2007, p.
91).
Therefore, this dissertation is based on Prahalad and Ramaswamy’s (2002, p.
54) notion that “in a market forum, consumers define value as experiences”.
Following SDL, for this to occur there needs to be an interaction between the
manufacturer and consumers, driven by consumer need (Akaka et al., 2015).
This starts with the manufacturer providing consumers with a value proposition
for interaction and sense-making. The interaction enables the manufacturer and
consumers to co-create experiences (Prahalad and Ramaswamy, 2004). The
outcome of the value is determined by a positive evaluation of the experience
at the given moment or setting where the exchange occurs between the
manufacturer and consumer (Akaka et al., 2015), which may become a
competitive advantage for the brand (Prahalad and Ramaswamy, 2004;
Ramaswamy, 2008). Although co-creation has a positive outcome for
consumers, it cannot take place without a value proposition from the
manufacturer (Vargo and Lusch, 2004; Vargo and Lusch, 2008; Vargo and
Lusch, 2016) Hence, co-creating an experience is vital in creating value for
manufacturers and consumers.
Initially, in SDL, it was described that a manufacturer’s value proposition
was co-created with consumers by cognitive assessment, leading to their value-
in-use (Vargo and Lusch, 2004; Vargo, Maglio and Akaka, 2008). In the
experience economy, consumers’ value-in-use is not limited to cognitive
processing, but also includes an emotional assessment (Sandström, Edvardsson,
23
Kristensson and Magnusson, 2008). However, recent research suggests that
value co-creation occurs in ongoing interactions and value is assessed through
multiple viewpoints (Akaka et al., 2015) and the outcome is consumer value as
an experience (Helkkula et al., 2012). Hence, an experience occurs as a result
of the manufacturer’s value proposition and consumers’ interaction, leading to
fostering of sensory, cognitive, emotional, and behavioural values (Schmitt,
1999). Key terms from SDL (see Table 2.2) are used in this dissertation. These
terms need to be explained to understand the essence of creating value from a
sensory marketing perspective.
Table 2.2. Key terms from service-dominant logic applied
Term Theoretical definition Author(s)
Value proposition A manufacturer-designed
offering for consumers.
(Vargo and Lusch,
2004; Vargo and
Lusch, 2008; Vargo
and Lusch, 2016)
Value-in-use Represents the value
consumers situate from co-
creation with the value
proposition.
(Vargo and Lusch,
2004; Sandström et al.,
2008; Vargo and
Lusch, 2008; Grönroos
and Gummerus, 2014)
Value as an
experience
Consumers’ past and
present lived experiences of
value that goes beyond the
current situation.
(Frow and Payne, 2007;
Helkkula et al., 2012;
Tynan, McKechnie and
Hartley, 2014)
Value proposition refers to the manufacturer’s designed offering (Vargo and
Lusch, 2004; Vargo and Lusch, 2008; Vargo and Lusch, 2016). The value
proposition is built upon the manufacturer’s competence, knowledge, and skills
that are embedded in the operand resource (goods) as exchange-value with the
intention to be better than competitors (Vargo and Lusch, 2004). However, it
should be noted that manufacturers do not deliver value, they can only offer
value propositions with the intention of co-creating value with consumers
(Vargo and Lusch, 2008; Vargo and Lusch, 2016).
Originally, value co-creation was not defined in SDL. It was stated that
consumers co-produce the service with the manufacturer’s value proposition
(Vargo and Lusch, 2004). However, the term co-producer was interpreted in
various ways, which led to confusion and criticism of the consumer’s role in
SDL (e.g., Grönroos, 2008). Therefore, SDL changed terminology from co-
producer to co-creator, since consumers always co-create value (Vargo and
Lusch, 2008), suggesting that value is always co-created by several actors.
24
Although the actors may be unaware of one another’s existence, they still
contribute to each other’s well-being (Vargo and Lusch, 2016). Nevertheless, if
the value proposition and planned co-creation do not benefit consumers, there
is no value-in-use (Vargo and Lusch, 2004; Vargo and Lusch, 2008; Vargo and
Lusch, 2016).
Value-in-use is the value consumers situate from the co-creation (Vargo and
Lusch, 2004), and has been conceptualised as:
“…the evaluation of the service experience, i.e., the individual
judgment of the total of all the functional and emotional
experience outcomes. Value cannot be predefined by the service provider but is defined by the user of a service during the user
consumption” (Sandström et al., 2008, p. 120).
Value-in-use shows that value is realised when consumers use the service
(Sandström et al., 2008; Grönroos and Gummerus, 2014), and allows
manufacturers to go beyond product attributes and promises to create human
experiences (Ramaswamy, 2011) in a value proposition, leading to a positive
brand outcome (Grönroos and Gummerus, 2014). Hence, the embedded value
in the value proposition becomes meaningful and useful for consumers’ value-
in-use when assessed (Vargo and Lusch, 2008). This opens up opportunities for
intended co-creation by designing an experience to have an interpersonal
relationship with consumers, leading to cognitive, emotional, and behavioural
outcomes (Payne et al., 2009), and enhanced brand value (Varshneya, Das and
Khare, 2017).
The assessed value-in-use leads to value as an experience, which is
consumers’ holistic assessment of the brand (Tynan et al., 2014). This is formed
by consumers’ lived experience of value that goes beyond the given situation,
since it also includes past and present interactions (Helkkula et al., 2012). In
this regard, value is not in the object of consumption, but is formed over time
by the ongoing experience of consumption (Frow and Payne, 2007). For
example, value as an experience is not limited to driving the car; it includes
prior driving experiences and cognitive, emotional, and behavioural outcomes
of past and present interactions (Tynan et al., 2014), such as previous car
ownership and experiences.
Although value as an experience is subjective (Holbrook and Hirschman,
1982; Holbrook et al., 1984), it is formed as an outcome of continuous
interactions from sensory cues (Jain, Aagja and Bagdare, 2017). This
relationship is dynamic and interactive, since the experience is constantly
evolving, updating, and redefining itself according to what is valuable (Payne,
Storbacka and Frow, 2008). Consumers interact with the sensory cues through
the five human senses. This interaction leads to cognitive and emotional processing inside the brain, resulting in various consumer responses (Jain et al.,
25
2017). Environmental psychologists explain the logic of brain processing by
emphasising that interaction with sensory cues or stimuli results in emotional
states, such as arousal and pleasure (Mehrabian and Russell, 1974; Donovan
and Rossiter, 1982).
Therefore, it is logical to assume that value in an experience-based
framework has the below process. For the purpose of this dissertation, it will be
concretised with the assistance of sensory marketing, which acts as a midrange
theory to SDL.
Figure 2.1. The experience process based on service-dominant logic
2.1.2 Midrange theory: sensory marketing
2.1.2.1 Introduction
Over the last few years, the interest in the human senses has increased among
scholars and practitioners (Krishna et al., 2016). In this regard, marketing has
evolved from unidimensional communications from manufacturers to
consumers into dialogues between manufacturers and consumers from an
experiential sensory perspective. This suggests that marketing is characterised
by sensory conversations developed by manufacturers for products to have their
own voices. Consumers respond to these sensory voices emotionally and
(sub)consciously (Idea Watch, 2015b) within the sensory marketing domain
(Hultén, 2011; Krishna, 2012; Spence et al., 2014). This evolution was
introduced by the experience economy, which challenged the consumption of
goods and services because consumers’ needs and desires have moved from
utility into experiences (Pine and Gilmore, 1998; Schmitt, 1999; Hultén, 2011;
Achrol and Kotler, 2012; Krishna and Schwarz, 2014; Spence et al., 2014). In
addition, it responds to the call from Vargo and Lusch (2017) to develop SDL
by considering value with experiences.
Moreover, consumers today take functional product attributes, quality and a
positive brand image for granted (Hultén, 2011). Compared with utility,
experiences tend to stick in consumers’ minds and provide memories from the
past (Schmitt, 1999). Consequently, a stream of scholars went beyond goods
and services, and explored experiences in brands, products, and servicescapes
from a sensory perspective (Schmitt, 1999; Brakus et al., 2009; Hultén, 2011).
This induced a shift in marketing from goods and services into experiences,
where manufacturers deliberately create experiences in brands, products, and
services for consumer interaction. Subsequently, a sensation, which is personal,
occurs when the stimuli reach the sensory organs and electric signals are
generated within consumers. Whereas transaction marketing and relationship
marketing emphasise that commodities, goods, and services, sensory marketing
26
views experiences as bidirectional, since consumers’ emotions and the human
mind engage with the manufacturers’ offerings (Pine and Gilmore, 1998) in
accordance with SDL. By creating experiences, manufacturers add value to the
consumption process to enhance consumers’ sensory experiences by satisfying
the human senses (Achrol and Kotler, 2012). By embedding sensory cues in
brands, products (Hultén, 2011; Krishna, 2012), and servicescapes (Spence et al., 2014) to create experiences, the mind and senses are stimulated to add value
for consumers’ lifestyles and identities (Hultén, 2011). This means that
manufacturers and consumers mutually co-create experiences of brands and
products (Prahalad and Ramaswamy, 2004; Ramaswamy, 2008; Ramaswamy,
2011), with a multisensory brand experience as an outcome (Hultén, 2011;
Hultén, 2015b). Within the sensory marketing domain, three conceptual models
have been developed.
2.1.2.2 Sensory marketing as an explanatory model
The first model (Hultén, 2011; Hultén, 2015b), see Figure 2.2., shows how
manufacturers utilise sensorial strategies as sensors to provide consumers with
sensations. This results in a multisensory brand experience that enhances
consumers’ perceived value-in-use and experience, and positions the brand as
an image in the mind.
27
Figure 2.2. Sensory marketing as an explanatory model
Source: Hultén (2015b, p. 120)
Sensory marketing as an exploratory model is based on the human senses and
mental processes, and how physiological reactions occur to provide consumers
with a multisensory brand experience. A multisensory brand experience based
on experience logic is an individual’s personal and subjective interpretation and
perception of brands, products, and services (Hultén, 2011). Experience logic
contributes to forming individuals’ behavioural, cognitive, emotional, sensory
or symbolic values (Schmitt, 1999). When consumers are provided with
experiences, mental notions are formed and serve as input in the service process,
resulting in a brand as an image based on the multisensory experience. Hence,
it is associated with individuals’ beliefs, cognitions, emotions, and preferences
of a brand based on the holistic experience (Brakus et al., 2009).
Moreover, sensory marketing as an explanatory model emphasises how
manufacturers differentiate and distinguish themselves through the brand. They
achieve this through sensory experiences and sensory strategies, which are based on cognitive, emotional, and value-based dimensions are related to the
28
consumers’ mind and senses. The sensory impressions result in manufacturers
distinguishing and positioning the brand from competitors more deeply and
emotionally in the individual’s mind (Hultén, 2011; Hultén, 2015b).
For manufacturers to successfully differentiate and distinguish themselves,
the model has three explanatory levels: sensory strategies, sensors, and
sensations. However, the levels can be independent and do not have to be related
to each other. Paradoxically, all three levels can be dependent on each other.
Every level and the included dimensions arise in a service process, which means
that the outcome might be different, depending on how manufacturers consider
sensory experiences and sensory strategies (Hultén, 2015b).
A sensory strategy is the basis of the model and occurs when the
manufacturer appeals to one or multiple of the individual’s human senses. The
purpose of applying sensory strategies is to differentiate and distinguish brands,
products or services from competitors when rational attributes, such as price
and quality, are similar. Moreover, sensory strategies emphasise the consumers’
emotional and physiological dimensions to position the brand identity and the
manufacturer’s core values. This means that sensory strategies facilitate the
multisensory brand experience through sensors and sensations in relation to an
individual’s mind and senses. Specifically, sensory strategies are incorporated
in the service process in relation to the sense of sight through vision, sense of
sound, sense of smell, sense of touch and sense of taste to differentiate and
distinguish manufacturer’s brand identity, product or service (Hultén, 2011;
Hultén, 2015b).
Once a sensory strategy is established, sensors based on the human senses
convey the intended meaning. A sensor is defined as a communication device
that conveys sensations and sensory stimuli (expressions) to enhance the
multisensory brand experience. Sensors convey value through equipment,
items, material or employees to evoke a sensation or sensory stimuli
(expression) or receiver (signal) related to the individual. This is achieved by
integrating sensory marketing with marketing activities to enhance a multi-
communication platform, leading to the manufacturer or brand identity being
differentiated and distinguished in the consumer’s mind and senses. Hence,
sensors are included to acquire a multisensory communication platform to assist
conventional marketing, such as advertisements and promotions, in the daily
interaction with consumers. Sensors are based on either sense of sight through
vision, sense of sound, sense of smell, sense of touch or sense of taste, or
combined with the intention to enhance consumer’s multisensory brand
experience (Hultén, 2011; Hultén, 2015b).
The provided multisensory brand experience fosters sensations. A sensation
is defined as an emotion or feeling merged with the consumer’s mind and
senses. Sensations communicate and differentiate the brand identity or
manufacturer’s core value to achieve a multisensory brand experience, resulting in consumers being provided with sensations from sensory stimuli in brands,
29
products or services. Although consumers notice sensory stimuli in the
surrounding environment, it is either an opportunity or threat for manufacturers,
since consumers are provided with sensations at a (sub)conscious level, and if
it becomes obvious, there may be a repellent effect. This means that brands,
products or services are recognised in a noisy and crowded environment
(sub)consciously (Hultén, 2011; Hultén, 2015b).
Additionally, sensations in the sensory marketing as an explanatory model
are linked to consumers’ visual, auditory, atmospheric, tactile or
aesthetic/gastronomic stimuli. Sensory stimuli (expression) are defined as
evoked sensory experiences to communicate and simplify the uniqueness of the
brand identity and core values to position the brand in consumers’ perceptions
and minds. As a result, manufacturers apply sensory stimuli (expressions) to
decrease the distance to consumers and allow the brand identity to descend
deeper into the individual’s mind. These sensory stimuli (expression) are
derived from sensory cues based on sensors conveyed by sensory strategies and
are the foundation for consumers’ sensations of a multisensory brand
experience, which is the outcome of sensory marketing as an explanatory
model. The multisensory brand experience refers to how two or several senses
interplay in relation to how consumers perceive and receive sensory information
from brands, products, and services (Hultén, 2011; Hultén, 2015b). Moreover,
the multisensory brand experience stems from the consumption experience
(Hirschman and Holbrook, 1982) to create consumer value-in-use (Holbrook,
1999).
However, the interplay between the senses needs to be congruent with one
another to give consumers a pleasurable sensory experience (Spence et al.,
2014). In particular, congruency operates as a mediator to create a fit in the
given setting through sensory cues, products and the store image (Helmefalk,
2016). That is, the multisensory brand experience is the outcome of the value-
generated process between the manufacturer and consumer, contributing “to
individual value creation and is related to how individuals react when a
company collaborates and supports their identity creating process by engaging
the five senses to generate customer value, consumer experiences and the brand
as image” (Hultén, 2015b, p. 119). Theoretically, this highlights the relationship
between multisensory brand experience and brand image. Although little is
known about the relationship, it alludes to consumers’ value-in-use being a
social imprint from a brand or product based on individual and personalised
sensory perceptions (Hultén, 2011; Hultén, 2015b). This suggests that
consumers generate value by making sense of the multisensory brand
experience to form brand as an image (Hultén, 2015b).
2.1.2.3 Sensory marketing as a conceptual framework
The second model, a conceptual framework of sensory marketing (see Figure
2.3.) was developed by Krishna (2012) by reviewing sensory studies. In contrast
30
to Hultén (2015b), who illuminates how manufacturers utilise sensory
marketing as a strategy, Krishna (2012) bases the model on consumer
psychology.
Figure 2.3. A conceptual framework of sensory marketing
Source: Krishna (2012, p. 335)
A conceptual framework of sensory marketing is based on the sensations from
the human senses. This forms the individual’s perception of an object, which
relates to various emotional and cognitive responses in relation to attitudes,
learning/memory and behaviour. To understand consumer behaviour, a
conceptual framework of sensory marketing clarifies the difference between
sensation and perception. The consumer’s sensation is dependent on sensory
cues in objects and occurs when a stimulus is interconnected with a human
sensory cell, which in nature is biochemical and neurological. In contrast,
perception refers to an individual’s awareness and understanding of obtained
sensory information (Krishna, 2012). For example, visual appearance or tactile
feedback from the object may provide a visual perception bias, which influences
a consumer’s perception of product size as bigger or smaller compared to the
actual shape (Krishna, 2006; Lin, 2013; Ordabayeva and Chandon, 2013).
Another example is when two equal-length lines are presented in front of
somebody. Depending on how these lines are presented, they are perceived as
being either shorter or longer compared to the actual length (Krishna, 2012).
The conceptual framework of sensory marketing illustrates consumers’
mental processes after sensory cues have interacted with a human sensory cell.
This progression is related to the consumer’s sensation, which gets interpreted
and perceived by the brain, resulting in emotional and cognitive responses.
Although sensations influence consumers’ emotional and cognitive responses
based on objects’ sensory cues, additional elements like attitude,
memory/learning, and behaviour (sub)consciously influence perceptions. It
implies that sensory cues impact consumers’ sensations and perceptions of
objects, since previous encounters and experiences are considered as imperative
31
for consumers’ responses towards sensory stimuli, which are either emotional
or cognitive (Krishna, 2012).
2.1.2.4 Sensory marketing as a framework for multisensory shopping
behaviour
The third sensory marketing model, a framework for multisensory shopping
behaviour (see Figure 2.4) – developed by Spence et al. (2014) – reveals how
manufacturers design a multisensory atmospheric retail setting to influence
consumer behaviour. Compared with Hultén (2015b) and Krishna (2012),
Spence et al.’s (2014) model considers external dimensions in the atmosphere
in terms of sensory cues in retail settings.
Figure 2.4. A framework for multisensory shopping behaviour
Source: Spence et al. (2014, p. 473)
A framework for multisensory shopping behaviour shows how multisensory
cues influence consumers’ shopping behaviour. Compared with prior sensory
marketing models, which mainly discussed sensory cues, Spence et al. (2014)
suggested the importance of combining more than one sensory cue to achieve a
multisensory congruency. For example, extant research has only focused on
altering light. However, much like how the senses manoeuvre in a concert hall,
a retail setting is an arena to convey a multisensory experience to consumers.
Arguably, it is imperative for retailers to create a congruent convergent setting
to provide shoppers a positive multisensory experience.
Moreover, the model illustrates how sensory cues, separately or in
combination, influence consumers’ emotions and cognitions, thus impacting
their shopping behaviour in retail settings. Although sensory cues – individually
or combined – provide consumers with emotional or cognitive responses,
optimal stimulation must be considered to achieve an appropriate balance of
sensory cues (Spence et al., 2014). For instance, modifying the light to the
optimal level in IKEA’s glassware department to (sub)consciously encourage
shoppers to touch the products results in increased sales (Hultén, 2012). The
challenge for retailers is to understand the complexity of sensory cues separately
and in combination to find the optimal stimulation to (sub)consciously provide
32
consumers with emotional and cognitive responses, leading to a more positive
multisensory experience, which influences shoppers’ behaviour (Spence et al.,
2014).
2.1.2.5 Linking the sensory marketing models with micro-level theories
The sensory marketing models above point at the micro-level theories’ sensory
cues, brand experience, and brand image. Firstly, although the conceptual
sensory marketing models are different, they share the same common
denominator – namely value propositions – for a planned co-creation with
consumers by embedding sensory cues in brands, products, or servicescapes.
Hultén’s (2015b) model shows how manufacturers embed sensory cues in
brands and products as a strategy to enhance a multisensory brand experience,
but do not consider consumers’ mental processing of their perception of sensory
cues. In contrast, Krishna’s (2012) model focuses on consumers’ mental process
of evaluating products with sensory cues in relation to the memory, but does not
discuss external dimensions, such as brands. Spence et al.’s (2014) model has
another stance on sensory cues, where it is more practically orientated and
emphasises how sensory cues are embedded in the atmosphere within a retailing
context.
Altogether, the conceptual sensory marketing models illustrate how sensory
cues are embedded and utilised in brands, products, and servicescapes to
provide consumers with cognitive, emotional, and behavioural responses by
appealing to the human senses, leading to value-in-use. This follows the notion
of SDL, where manufacturers provide value propositions to co-create value-in-
use with consumers (Lusch and Vargo, 2006; Vargo and Lusch, 2008) and
illuminates the exchange from tangible goods into surrounding the product with
intangible attributes (Vargo and Lusch, 2004). Therefore, sensory cues are
embedded in brands, products, and servicescapes based on knowledge,
information, and skills of experiential attributes to have connectivity,
interactivity, and ongoing relationships between the manufacturer and
consumers.
Secondly, the sensory marketing models share the outcome of providing the
consumer with a sensory experience. Although the models describe the sensory
experience in relation to brands (Hultén, 2011; Hultén, 2015b), products
(Krishna, 2012), and servicescapes (Spence et al., 2014), the experience is co-
created by the manufacturer and consumers. In this regard, it seems
manufacturers embed sensory cues in brands, products, and servicescapes to
facilitate experience-based value, which is co-created with consumers into a
meaningful human experience for consumers (Ramaswamy, 2011). Prahalad
and Ramaswamy (2004) identified experience-based co-creation to position the
brand by co-creating personal sensory experiences, thus making the brand the
experience. The experience is the critical part in experiential marketing
(Holbrook and Hirschman, 1982; Schmitt, 1999), where consumers want
33
pleasurable experiences from sensory, affective, and cognitive associations,
which is the foundation of a memorable brand experience (Brakus et al., 2009).
This is connected with the work of Vargo and Lusch (2017), who suggested the
development of SDL by considering experience in creating value to understand
the brand content. It posits that brand experience is co-created by embedding
sensory cues and consumers’ individual and personalised multisensory
experiences of the brand.
Thirdly, the conceptual sensory marketing models suggest that the outcome
lies in the consumers’ emotional and cognitive responses (Hultén, 2011;
Krishna, 2012; Spence et al., 2014). Although the models describe the outcome
of experiences differently and use affection, emotion, and feelings
interchangeably, they provide resources to the consumption and value-
generation process. However, following Prahlad and Ramaswamy’s (2004)
notion that the brand becomes the experience, Hultén’s (2011) model goes
beyond creating an experience leading to a positive brand image. Thus, it seems
that consumers’ value-in-use merges with the brand experience, creating a
symbiosis between the individual and brand. This dynamic value-in-use does
not reside in the consumption of the brand, but in the experience of consumption
over time. It goes beyond the point-of-purchase and influences the consumers’
judgement and choice of brands, as brand image emerges in relation to daily
interactions leading to memorable sensory, symbolic, utilitarian and economic
associations (Hsieh, 2002), which create value as an experience as self-
enhancement, social belonging, and symbolic meaning (Park et al., 1986).
Similarly, Grönroos (2011) suggested that manufacturers support and facilitate
consumer practices, such as in consumption, by embedding sensory cues. This
plan and design for a brand experience leads to consumers’ brand image – i.e.,
value as an experience.
In summary, although the aforementioned sensory marketing models
disperse in various ways, the perspective of a single model is not applied in the
dissertation. Rather, all three models contribute with various aspects of how
sensory marketing can create value. Sensory marketing as an explanatory model
(Hultén, 2011; Hultén, 2015b) contributes to capturing value by considering
how sensory cues can be employed to position the brand. Sensory marketing as
a conceptual model (Krishna, 2012) identifies the importance of considering the
consumers’ situated value based on their perception and response in relation to
exposed sensory cues. Lastly, sensory marketing as a framework for
multisensory shopping behaviour (Spence et al., 2014) accommodates value by
considering how to design the atmosphere in a servicescape with sensory cues.
34
2.1.3 Micro-level theories: sensory cues, brand experience, and
brand image
2.1.3.1 Introduction
The micro-level theories – namely sensory cues, brand experience, and brand
image – are briefly presented in this section. An in-depth description can be
found later in the theoretical framework. However, it should be noted that even
if sensory cues, brand experience, and brand image are presented, these do not
take place in isolation, but rather draw on SDL to explain how the manufacturer
and consumers create value with experiences.
2.1.3.2 Sensory cues
The sensory marketing models show that sensory cues are embedded in brands,
products, and servicescapes as a value proposition. Research proves that sensory
cues are crucial for influencing consumer behaviour (Kotler, 1973; Bitner,
1992), specifically consumer emotions and cognitions in consumption
(Donovan, Rossiter, Marcoolyn and Nesdale, 1994; Helmefalk and Hultén,
2017). It shows that sensory cues are employed as tools for creating value by
enhancing meaning in the given situation (Babin and Attaway, 2000).
Accordingly, sensory cues are embedded in products to be seen, heard, smelled,
touched or tasted to be appreciated subconsciously by consumers (Holbrook and
Hirschman, 1982) and provide meaning for brands or products (Tom, Barnett,
Lew and Selmants, 1987). However, manufacturers need to be careful when
creating sensory cues or combining multiple cues to avoid consumers having a
no-consent sensory impression of brands, products, or servicescapes (Spence et al., 2014; Helmefalk and Hultén, 2017). Therefore, it is important to design an
environment, interior or product (Kotler and Rath, 1984) to convey a
harmonious atmosphere that ensures favourable consumer response (Garaus,
2017).
2.1.3.3 Brand experience
In sensory marketing models, sensory cues lead to a proposed experience. Brand
experience arises when consumers interact or are exposed to “brand-related
stimuli that are part of a brand’s design and identity, packaging,
communications, and environments” (Brakus et al., 2009, p. 52) – for example,
colour, shape, slogans, and texture. The brand-related stimuli influence
consumers’ senses, leading to cognitive, emotional, and behavioural responses
(Brakus et al., 2009; Zarantonello and Schmitt, 2010). Accordingly, brand-
related stimuli provide consumers a positive brand outcome (Chang and Chieng,
2006) and make them want to engage in value co-creation with the given brand
(Shamim, Ghazali and Albinsson, 2016). This implies that brand experience is
co-created with consumers’ responses to brand-related stimuli when exposed to or interacting with the brand. Brand experience is conceptualised into sensory
35
experience, affective experience, intellectual experience, and behavioural
experience. The dimensions were tested and verified as the brand experience
scale (Brakus et al., 2009). The brand experience measures consumer
experience that stems from being exposed to experiential brand-related stimuli
in the consumption process by a given brand (Zarantonello, 2008).
2.1.3.4 Brand image
Following the logic of sensory marketing as an explanatory model, brand image
is the consumer’s value as an experience. Brand image refers to favourable,
strong, and unique brand associations located in consumers’ memory, resulting
in a positive holistic impression of the brand (Keller, Apéria and Georgson,
2012). These associations are linked between nodes in the consumers’ minds
and the brand. Accordingly, knowledge on the brand is stored in consumers’
memory, stemming from previous interactions represented as pieces of
information in terms of associations (Krishnan, 1996). Early research on brand
image emphasised the cognitive associations of brand image and argued that
utility attributes form consumers’ holistic impressions and meanings of the
brand (Dichter, 1985; Durgee and Stuart, 1987). However, aside from utility,
research has incorporated affective and sensory associations as imperative to
creating a positive brand image (Chang and Chieng, 2006), which is maintained
if it reflects consumers’ emotions (Esch, Langner, Schmitt and Geus, 2006).
Consequently, brand image is the consumer’s perception of the brand, based on
cognitive, emotional, and sensory impressions (Gardner and Levy, 1955; Dobni
and Zinkhan, 1990) and has been crystallised into sensory, symbolic, utilitarian
and economic dimensions (Hsieh, 2002).
2.2 Sensory cues
2.2.1 What are sensory cues?
Considering the substantial amount of sensory information consumers are
exposed to by brands, products, and servicescapes, sensory marketing has
focused on (un)conscious triggers employed by manufacturers to appeal to
consumers’ human senses (Krishna, 2012). Research shows that sensory cues
are an efficient way of marketing brands and products (Krishna and Schwarz,
2014). Hence, for manufacturers to stand out and influence consumer behaviour
with unconscious triggers, sensory cues are embedded in brands, products, and
servicescapes. In this regard, sensory cues are defined as sensory stimuli and
have been studied extensively (e.g., Spangenberg, Grohmann and Sprott, 2005;
Peck and Childers, 2008; Krishna and Schwarz, 2014; Helmefalk, 2016; Szocs
and Biswas, 2016).
Before describing research on sensory cues, it is important to understand the underlying notion behind the concept. When consumers interact with an object,
36
the sensory organs receive sensory information that is processed by the human
mind. This mental processing involves consumers’ cognitions and emotions,
which are influenced by previous interactions and experiences and subsequently
affect the future judgement of the given object (Lawson, 2013). Thus, sensory
cues operate as sensory information embedded in objects that serve as mediums
to the humans sensory organs; thereafter, information is extracted (Macpherson,
2011; Gibson, 2015). Nevertheless, this information lacks meaning until it is
processed by the human brain (Vannini, Waskil and Gottschalk, 2012).
Therefore, consumer perception of the given object occurs by acquiring,
interpreting, evaluating, and organising sensory information (Peck and
Childers, 2008). This can be obtained from aesthetic, visual, auditory, olfactory,
tactile, or gastronomic cues to be categorised into associations and meaning of
the given object (Macpherson, 2011).
2.2.2 Aesthetic cues
In the sensory marketing domain, sensory cues are examined based on the
human senses (Krishna and Schwarz, 2014). Sensory cues can be visual,
auditory, olfactory, tactile, and gustatory. Research has shown the importance
of coordinating sensory cues individually to understand consumers’
psychological outcomes, such as emotional, cognitive, and behaviour (Spence,
2012). Subsequently, consumers’ psychological outcomes influence consumer
behaviour and experience of products, brands, and servicescapes (Spence and
Gallace, 2011). As it has been proven that sensory cues influence consumer
behaviour, the complexity of sensory experience has become apparent as
consumers use more than one sense in evaluating and judging products (Spence
et al., 2014). Arguably, sensory cues may have one psychological outcome; but
when combined with several sensory cues, another psychological outcome may
occur due to the sensory interplay (Krishna, 2006). This proves the importance
of embedding sensory cues individually or in combination to provide consumers
with positive psychological outcomes.
Aside from psychological outcomes, sensory cues provide consumers an
aesthetic experience (Krishna et al., 2010). Although aesthetics stem from
visual impressions in recognition of beauty and good taste within the given
experience (Hagtvedt and Patrick, 2008), other sensory impressions assist the
perception (Charters, 2006). The holistic appreciation of the given experience
beauty or taste is a combination of visual and other sensory cues perceived by
consumers, influencing their emotions and judgement.
Although aesthetics is not one of the five senses, aesthetic experiences are
related to the consumers’ evaluation and judgement of brands and products
(Hoyer and Stokburger-Sauer, 2012). Pioneers in experiential marketing,
Holbrook and Hirschman (1982) emphasised that emotions, fantasies, and
sensory experience are the foundation of consumer experience. Researchers
stress that consumers’ personal taste influence daily life in respect of selecting
37
friends, restaurants, and cars, as well as interpreting and perceiving the given
setting (Hoyer and Stokburger-Sauer, 2012). This suggests that an aesthetic
experience is defined as the consumers’ personal attitudes or responses to the
given social setting, in terms of an aesthetic phenomenon, to determine what is
good or bad. For instance, aesthetic experiences refer to the beauty in a given
setting, ranging from art, film, and fashion (Hultén, 2015b), to cars (Lindstrom,
2005a). Therefore, personal taste may provide consumers with emotional and
hedonic values of brands and products (Holbrook, 1986; Hultén, 2015b) when
these have an aesthetic design (Hekkert, 2006).
Packaging design is a critical aspect of manufacturers’ offerings (Krishna et
al., 2017), which is related to consumer perception of aesthetic design of brands
and products (Hoyer and Stokburger-Sauer, 2012). Packaging design relates to
the form and shape of objects, such as a car’s exterior and interior (Lindstrom,
2005a). However, aesthetic design is not limited to consumers’ physical taste.
“Customers call it taste, but it is everything: how it looks, smells, feels, and
sounds. All this, the customer more or less merges into the concept of ‘taste’” (Hultén, 2011, p. 267). This shows that consumers’ aesthetic taste is about
satisfying the self-image through the consumption of brands and products,
which provides added value in daily life.
Moving beyond sensory cues, aesthetic taste stems from philosophy.
Bourdieu (2010) stated that aesthetic taste is related to social class. This can be
seen clearly in the ruling class, who used fashionable objects like art, clothing,
and interiors to distinguish themselves from the other social classes. For
example, the ruling class demanded shields decorated with artistic heroes.
However, once the fashionable objects where adopted by other social classes,
the ruling class abandoned these items.
Research emphasises that taste operates as a system of schemes to classify
fashionable objects through individuals’ social conditioning, influencing them
to select objects related to their personal aesthetic taste (Bourdieu, 1989). That
is, an individual’s aesthetic experience of fashionable objects exists in the mind
because of what he/she has seen (Bourdieu, 1987). Thus, aesthetic cues are
related to the human senses. Although fashion objects are linked to consumers’
personal taste, they are related to all human senses – that is, how the objects
look, smell, sound, taste, and feel, and not only how they are felt against the
skin. Therefore, aesthetic cues assist consumers in navigating between various
taste regimes in a world filled with fashionable objects, leading to meaning and
symbolic meaning through the consumption of products and brands (Arsel and
Bean, 2013) in the experience economy, where consumers’ experimental,
sensory, and hedonic needs are centralised (Achrol and Kotler, 2012).
2.2.3 Visual cues
Sight is considered the most dominant sense (Krishna, 2012). It is the most
prominent sense to experience and perceive brands, products, and servicescapes
38
(Hultén, 2015b). Research on visual cues emphasises how manufacturers link
brands, products, and servicescapes with brand-related stimuli. This is
imperative since individuals evaluate products, brands, and servicescapes with
the eyes, which influence the consumers’ cognitions, emotions, and behaviour
(Hultén, 2011). Therefore, visual cues are imperative for enhancing consumers’
awareness (sub)consciously of a particular product in a crowded marketplace
(Krishna et al., 2016).
Visual cues can be embedded and utilised in various ways to influence
consumer evaluation and judgement of brands and products (Krishna, 2012).
Manufacturers embed visual cues to make consumers aware of information
(Siefert, Gallent, Jaeobs, Levine, Stipp and Marci, 2008) and to process
information (Milosavljevic and Cerf, 2008). For example, research has proven
that a product’s shape influences consumers’ perceptions of an object. Krishna
(2006) and Lin (2013) showed that two equally large containers, in terms of
volume, influence consumers differently. A high container, compared to a low
one, is perceived to have more volume. Another example is Szocs and Biswas’s
(2016) study of food shapes, wherein it was demonstrated that various food
shapes influence consumers’ perceptions of calorie content, desired
consumption, and size, even if the actual food size was similar.
Aside from the shape visual cue, aesthetic design visual cues influence
consumer preference. This is achieved by embedding visual cues in product
design, packaging or a particular theme in a servicescape regarding interior or
exterior. For example, cars primed with a smile, compared with the frown in the
exterior design, are congruent with a familiar person (Aggarwal and McGill,
2007) and have a positive relationship with brand image (Landwehr, McGill
and Herrmann, 2011). However, descriptive information about cars’ exteriors
indicates that changing the “eyes” (headlights) is more influential than a
modified “mouth” (grille) for consumers to differentiate between car models
(Keaveney et al., 2012). This shows that a car’s visual design is imperative for
success in the market, and “up to 60% of a consumer’s decision to buy a
particular car is determined by the aesthetic appeal of the car’s design”
(Landwehr, Labroo and Herrmann, 2013, p. 41). In other words, visually, cars
that are aesthetically pleasing positively influence consumers’ brand
preferences (Landwehr et al., 2012) by having emotionally appealing shapes in
the design that are compatible with the brand image (Landwehr, Labroo and
Herrmann, 2011). Similar to the car’s design, visual cues in package design
provide consumers with value (Krishna et al., 2017) by encouraging them to
touch an object, resulting in a positive impact on brand evaluation (Littel and
Orth, 2013).
Moreover, visual cues have been studied in servicescapes. These are
embedded in the atmosphere in terms of colour, brightness, size, or shape
(Kotler, 1973). In retail settings, visual cues are applied to influence consumer behaviour. By modifying colours on walls, consumer behaviour is impacted in
39
terms of how the given setting is perceived to facilitate decision-making
(Spence et al., 2014). Therefore, it is suggested that functional products use
blue, and sensory or social products use red to convey the meaning of the brand
(Bottomley and Doyle, 2006). Nevertheless, visual cues are not limited to the
servicescape, since brands and products are also likely to influence consumer
behaviour (Hultén, 2011). For instance, visual cues like signs in servicescapes
influence consumers to touch, explore, grasp and evaluate products (Hultén,
2012; Hultén, 2013; Streicher and Estes, 2016). Other examples of visual cues
include descriptive food labels to sway consumers’ taste preferences (Swahn,
Mossberg, Ostrom and Gustafsson (2012), and ambient light to influence
consumers’ perceptions of food (Biswas et al. (2017).
Similarly, as in servicescapes, visual cues have been studied at car
dealerships. Research shows that a car dealership’s exterior (the building) needs
to reflect the same design values and criteria of the given car brand. For
example, applying the same colour palette to the exterior and interior as visual
cues based on brand-related stimuli assists in positioning the brand, appealing
to consumers’ human senses and experience (D'Esopo and Diaz, 2009). Aside
from positioning the brand with visual cues, designing the sales environment to
be friendly, pleasant, simple, and relaxing results in a higher probability of an
actual purchase of a car (Reed, Story and Saker, 2004).
2.2.4 Auditory cues
The auditory sense conveys perceived sounds to the human brain. The brain
interprets the obtained sound and associates it with the surrounding
environment, which provides meaning for the individual (Hultén, 2015b). This
is imperative from a marketing point of view, since considerable marketing
communication is auditory, such as advertisements on TV, radio, jingles, songs,
and ambient sounds (Krishna, 2012). Studies have also shown that auditory cues
influence consumers’ emotions, cognitions, and behaviour in various ways
(Kotler, 1973; Spence et al., 2014). Auditory cues like music and jingles in
servicescapes assist individuals to interpret and understand the reality of the
given setting (Hultén, 2015b).
Auditory cues have been studied in numerous contexts and settings where
music is an important dimension to influence consumer behaviour (Beverland,
Lim, Morrison and Terziovski, 2006), such as product evaluations (Imschloss
and Kuehnl, 2017). In particular, music has been studied and applied in
servicescapes (Michel, Baumann and Gayer, 2017), and serves as an important
sensory cue to position a brand in consumers’ minds (Beverland et al.,
2006).Spangenberg et al. (2005) show that if the music is congruent with other
sensory cues – in this case, ambient scent linked with memories – consumers
evaluate products in the retail settings more positively. Moreover, music creates
an emotional bond with consumers, thus it must fit with the brand or store value
(Morrison and Beverland, 2003). Besides having the right music, its tempo and
40
rhythm influence consumer behaviour. Familiar music in a low tempo as a
background sound increase time spent in a store (Garlin and Owen, 2006) and
make consumers move more slowly in the given setting (Milliman, 1982) as
they are relaxed (Biswas, Lund and Szocs, 2019). If the music is liked,
consumers’ cognitive processing and emotional states are influenced by
auditory cues (Sweeney and Wyber, 2002), resulting in consumer behaviour,
such as purchase decision and satisfaction, being influenced (Morrison, Gan,
Dubelaar and Oppewal, 2011).
Auditory cues in retail settings are not limited to music. Hultén’s (2013)
study shows that auditory cues like the human voice influence consumers to buy
products through touch and exploration, resulting in a higher probability of
purchase. Other auditory cues, such as a human voice telling children stories in
a grocery store, influence parents’ shopping behaviour. This makes children
relaxed and quiet, and entices them to not run around, resulting in reducing
parents’ stress in the shopping process (Hultén, 2015a).
How sounds in food influence consumer behaviour has also been evaluated.
It has been demonstrated that making potato chips thinner causes a crispier
sound, resulting in consumers perceiving the snacks as being fresher (Zampini
and Spence, 2004). In addition, it has been proven that modifying food to not
be chewy, but to rather have a crisper sound affects consumer perception of
calories and healthiness, resulting in the food being perceived as healthier than
it is (Biswas et al., 2014b).
Moreover, auditory cues in brand names influence consumer behaviour.
Research has focused on phonetic symbolism and studied how brand names
impact consumers. It has been found that consumers who are audibly exposed
to brand names with phonetic structure, compared to without phonetic sound,
have a positive view of that particular brand (Argo, Popa and Smith, 2010;
Athaide and Klink, 2012; Coulter and Coulter, 2010; Klink and Wu, 2014;
Knoeferle, Woods, Käppler and Spence, 2015). This shows that phonetic
symbolism and pronunciation of brands positively influence consumers’
perceptions of products.
Although marketing research has proven the importance of auditory cues in
consumer response and car manufacturers want to understand consumer
perception of sound, little attention has been given to car sounds in relation to
experiences. This is surprising since noise – such as the engine vibration, the
sound of tyres on the road surface, and wind in the hair – has been used to sell
convertibles. However, the obligatory reduction of noise leads to a silent interior
where sounds became important for the experience (Cleophas and Bijsterveld,
2012). Most literature has centred on auditory warning signals, such as alarms,
for example, resulting in a shorter reaction time to brake (e.g., Ho and Spence,
2005; Ho, Tan and Spence, 2005; Ho, Reed and Spence, 2007). Although these
alarm sounds are taken for granted in cars, consumers may feel stress and fear when alerted by safety functions. Rather, consumers expect a distinct
41
(artificially manufactured) “clunk” sound when closing the door as part of the
consumer experience. To satisfy consumers’ needs and desires in the experience
economy, cars should have decent, dynamic, luxury, or sporty brand sounds in
the car’s interior, such as automobile horn, electronic windows, gearbox, hazard
warnings, indicators, rails, and seat adjustments (Lindstrom, 2005a). This is
suggested to enhance consumer perception of quality car sounds, enabling an
emotional connection between the brand and driver (Cleophas and Bijsterveld,
2012) – for example, through the sound of the speakers or engine (Hoyer and
Stokburger-Sauer, 2012). These distinctive sounds should be embedded in the
car’s interior and be congruent with what the manufacturer wants to convey
through the car philosophy (Cleophas and Bijsterveld, 2012).
2.2.5 Olfactory cues
Research on the sense of smell has been broadly studied in various sciences,
and recently within the marketing domain (Peck and Childers, 2008; Krishna,
2012; Leenders, Smidts and Haji, 2019; Rimkute, Moraes and Ferreira, 2016).
Although olfactory cues have received significant interest in marketing,
historically, smell is a powerful sense and is important for behavioural
responses and social differences. For instance, social classes have various
preferences. The upper class have been described as being clean, using cologne
or perfume, and wearing fancy clothing; while the working class have been
described as being less hygienic, having an odour and wearing cheaper clothing.
This suggests that smell is a powerful sense used to interpret, evaluate, and
judge objects in the present setting (Howes and Classen, 2014).
Research has studied how olfactory cues influence consumers through
cognitive, emotional, and behavioural responses (Teller and Dennis, 2012).
More obviously, olfactory cues in food impact consumers’ responses (Krishna
et al., 2014), since smell is imperative for individuals’ taste perceptions (Hultén,
2015b). However, olfactory cues are not limited to food, as scent influences
consumers’ product evaluation (Biswas, Labrecque, Lehmann and Markos,
2014a).
Moreover, it has been demonstrated that olfactory cues positively affect
consumer behaviour in servicescapes (Rimkute et al., 2016). It has been proven
that the ambient scent of Christmas trees conveys an emotional response to
remember the smell and sound of the holiday (Spangenberg et al., 2005) in
terms of memory associations (Morrin, Krishna and Lwin, 2011). Similar
results were found by Cirrincione, Estes and Carù (2014), showing that ambient
scent positively influences consumer perception and memory of art.
Additionally, various ambient scents, such as cool and warm scents, impact
consumers’ spatial perceptions of a servicescape since olfactory cues in the
environment affect how they feel towards the surrounding (Madzharov, Block
and Morrin, 2015). However, although it has been shown that ambient scent
positively impacts consumers’ cognitive, emotional, and behavioural responses,
42
it may also have the opposite effect. Therefore, it is emphasised that olfactory
cues need be congruent with an object to have a positive effect and avoid
repulsive outcomes (Spangenberg, Sprott, Grohmann and Tracy, 2006;
Morrison et al., 2011). This shows that olfactory cues in servicescapes or
products provide consumers with various cognitive, emotional, and behavioural
responses (Krishna et al., 2010). For example, ambient scents influence
purchase intention (Spangenberg, Crowley and Henderson, 1996), product
choice (Mitchell, Kahn and Knasko, 1995), and satisfaction (Mattila and Wirtz,
2001).
Olfactory cues influence consumers to evaluate the servicescape and
products more positively if an ambient scent is congruent with the given setting
(Spangenberg et al., 2006). By introducing olfactory cues in a retail setting,
there is a positive effect with consumers’ touching behaviour and purchase
intention (Hultén, 2012). This proves that olfactory cues are not limited to one
sensory cue, since scent influences other sensory cues (Herrmann, Zidansek,
Sprott and Spangenberg, 2013).
Although smell is a powerful sense, it recently entered the automotive
industry. This was provided by changes in consumer behaviour where
consumers do not just examine the utility of cars, but also appreciate the smell
inside (Lindstrom, 2005a; Lindstrom, 2005b). As olfactory cues in bakeries
(Bitner, 1992) and coffee shops are used to attract consumers (Chebat and
Michon, 2003), car manufacturers similarly utilise scent inside a car to satisfy
consumer demand. This is achieved by using aerosol containers to provide
consumers with the smell of a new car (Lindstrom, 2005b). Olfactory cues with
a mixture of leather, fresh plastic, and air freshener were sprayed inside the car
to maintain the scent of a new vehicle. If the car was purchased, consumers were
given a bottle with the same olfactory cue to maintain the scent over time (Bold,
2004).
2.2.6 Tactile cues
Tactile cues have received scarce interest in the marketing domain (Peck and
Childers, 2008; Spence and Gallace, 2011). This is surprising since touch plays
an important role for consumers in evaluating and judging brands and products
(Spence and Gallace, 2011). Hence, consumers experience objects in the
surrounding environment through physical and psychological interaction, in
terms of exploring brands and products using their hands to obtain tactile
information, leading to cognitive, emotional, and behavioural responses
(Hultén, 2011; Hultén, 2015b). Tactile cues play a crucial and (sub)conscious
role in evaluating, judging and perceiving brands and products (Spence and
Gallace, 2011). This shows that consumers touch brands and products to assess
their characteristics before a purchase decision is made (Streicher and Estes,
2016). However, consumers’ cognitive, emotional, and behavioural response
may vary depending on obtained tactile information (Peck and Childers, 2008).
43
Consumers are more inclined to purchase a brand or product after it has been
touched and explored (Grohmann, Spangenberg and Sprott, 2007; Hultén,
2012). Tactile cues in brands and products assist in providing consumers with a
particular response (Spence et al., 2014). Thus, tactile cues in brands and
products modify material properties, such as temperature, texture, softness, and
weight, to provide consumers with a tactile experience (Hirschman and
Holbrook, 1982; Holbrook et al., 1984; Holbrook and Hirschman, 1982) in
relation to the surface touch and quality perception (Kotler, 1967; Lederman
and Klatzky, 2004; Spence and Gallace, 2011). For example, various materials
are perceived differently. Natural and warm materials, such as leather and wood,
are regarded as being soft and luxurious and may be utilised to convey emotions
like happiness or a state of harmony with nature. Unnatural and cold material,
such as glass and metal, are perceived as hard and cold, and may be used outside
and indoors to convey symmetry (Schmitt and Simonson, 1997). Although
research has demonstrated that tactile cues give consumers cognitive,
emotional, and behavioural responses, little is known about the cognitive and
emotional content of brands and products, which manufacturers want to convey
to consumers through the sense of touch (Spence and Gallace, 2011).
While not much is known about the cognitive and emotional content
manufacturers want to convey through tactile cues, research shows that
consumers desire positive emotions when touching objects. Conceptually,
studies have emphasised that consumers prefer to touch and explore brands and
products that appeal to the senses. In particular, it should be fun and exciting to
touch brands and products, inducing consumers’ emotional responses
(Hirschman and Holbrook, 1982; Holbrook and Hirschman, 1982; Holbrook et
al., 1984). This is in line with Peck and Wiggins’s (2006) study, which
demonstrated that consumers enjoy touching products because it is fun,
exciting, and pleasurable. Accordingly, all consumers have a need for tactile
input from objects (Peck and Childers, 2003). However, touching does not lead
to a purchase per se of brands or products, rather it is related to a consumer’s
desire to feel and touch. Manufacturers use tactile cues to convey emotions,
resulting in a memorable tactile experience, which may lead to a possible
purchase (Peck and Wiggins, 2006; Peck and Childers, 2008).
Aside from having a desire to touch brands and products, consumers’
preference of touch varies. The study by Peck and Childers (2003) shows that
consumers have individual preferences for touching brands and products.
Furthermore, the researchers revealed that consumers differ in attitudes and
motivation to touch brands and products. Some individuals are satisfied with
just looking at brands and products without being motivated to pick up objects;
while other individuals are motivated to touch and become frustrated by not
having the opportunity to grasp and touch them. It illustrates the importance of
ensuring that brands and products are available for consumers in servicescapes
44
to satisfy the need for touch (Yazdanparast and Spears, 2012; Brasel and Gips,
2014; Streicher and Estes, 2016).
Although tactile cues are dominant in evaluating and judging brands and
products, visual cues are more dominant, providing consumers with sensory
information from macro-structural attributes, such as shape or size (Spence and
Gallace, 2011). Research has demonstrated that it depends on the given brand
or product category. Krishna (2006) proved that when evaluating and judging
two different shapes of glasses containing the same volume, visual and tactile
cues are dominant in isolation. However, when visual and tactile cues are
present, consumers rely more on the visual cue when comparing the glasses.
Contrastingly, another category with clothing revealed the opposite effect.
Workman and Caldwell’s (2007) study proved that even if visual cues are
important in evaluating and judging clothing, it is suppressed by tactile cues.
This shows that consumers rely more on tactile than visual cues to evaluate the
clothing’s material. However, even if either visual or tactile cues are more
dominant, it is imperative that there be an interplay between these to provide
consumers with cohesive cognitive, emotional and behavioural responses
(Eklund and Helmefalk, 2018).
Tactile cues are embedded in cars, as they are in brands, products, and
servicescapes. The majority of research focuses on drivers’ reactions of
received tactile information from warning systems (e.g., Ho et al., 2005; Ho and
Spence, 2005; Ho et al., 2007; Haas and van Erp, 2014; Meng and Spence,
2015). Specifically, studies have shown that vibrotactile alerts in the seating
(Van Erp and Van Veen, 2004), seat belts (Ho et al., 2005), and steering wheels
(Enriquez and MacLean, 2004; Steele and Gillespie, 2001) inform drivers when,
for example, to brake (Ho et al., 2005) in an emergency situation, leading to a
safety response (Li, Jeon and Nam, 2015; Lylykangas, Surakka, Salminen,
Farooq and Raisamo, 2016).
2.2.7 Gustatory cues
From physical and social-emotional perspectives, the sense of taste plays an
important role in the individual’s daily life in terms of food. Due to the
importance of food, it is no surprise that billions of dollars are spent on food
marketing annually. However, it is astonishing that research has partly
overlooked the importance of gastronomic cues in the marketing domain, since
food is vital for survival, from emotional and social perspectives (Krishna and
Elder, 2010).
Research on gustatory cues has focused on consumers’ taste perceptions and
demonstrated that the role of taste is complex in food (Spence et al., 2014). This
is illustrated in the study by Makens (1965), which explored the taste and texture
of turkey in brand research. Although the actual taste of the turkey was identical,
consumers’ taste perceptions were changed when a well-known brand was
introduced. Paasovaara, Luomala, Pohjanheimo and Sandell (2012) found
45
similar results showing that taste alone is decisive, since familiar brands
influence a consumer’s taste perception. The complexity of taste is shown by
Maharaj and Badrie (2006), who examined consumers’ taste preferences of
sweetener in fruit and found no difference in consumers’ taste perceptions in
fruit soaked in refined or unrefined sugar. This illustrates that additional
dimensions, such as emotional and cognitive responses (Murphy and Jenner-
Leuthart, 2011) and cultural background (Zarantonello and Luomala, 2011)
influence consumers’ taste perceptions.
Moreover, research shows that other senses impact consumers’ taste
perceptions (Krishna, 2012). Evaluating and judging if something is tasty may
have little to do with the sense of taste, and rather is dependent on other sensory
cues (Krishna and Elder, 2010). The olfactory cues are especially important
since the combination of smell and taste is the foundation of flavour. Although
olfactory and gustatory cues enhance consumers’ taste perceptions, unpleasant
scents negative affect the flavour of food (Krishna, 2012). Furthermore,
research on visual cues has evaluated the impact of colour on consumers’ taste
perceptions. For example, Hoegg and Alba (2006) examined consumers’ taste
perceptions of orange juice based on visual cues like colour. The results show
that consumers’ taste perceptions and associations with oranges are dependent
on the colour of the juice, and are enhanced when the juice is more yellow.
Similar results were demonstrated by DuBose, Cardello and Maller (1980), who
found that 20% of the participants identified the flavour when blind to the colour
of juice, compared with 100% identification when the colour of the juice was
present. In addition, research shows that auditory cues impact consumers’ taste
perceptions. Knoeferle et al. (2015) examined auditory cues of the impact of
music on consumers’ taste perceptions. It was concluded that musical
compositions fit a particular taste – for instance, sweet music enhances
consumers’ sweet taste perceptions. Lastly, research illustrates that tactile cues
influence consumers’ taste perceptions. Krishna and Morrin (2008) explored the
effect of tactile cues in terms of how materials impact consumers’ taste
perceptions. The study demonstrated that consumers’ taste perceptions of
beverages varies depending on the material of the drinking glass. It was
demonstrated that consumers considered the same beverage in a crystal glass as
being tastier than the same beverage served in a flimsy disposable cup.
Although consumers may not taste a car as a beverage or food, it is argued
that manufacturers can use gastronomic cues to enhance consumers’ taste
perceptions of the brand. It can be said that the Norwegian petrol company
Statoil (now known as Equinor) has gastronomic cues by selling food and
beverages, such as sandwiches and coffee, to allow consumers to “taste” the
brand (Hultén, Broweus and Van Dijk, 2009). Even though consumers do not
eat the car, food and beverages are consumed inside the vehicle, which houses
cupholders and trays.
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2.2.8 Summarising sensory cues
This section featured an overview of sensory cues. In summation, research
shows that sensory cues are embedded in brands, products, and servicescapes
to provide consumers with cognitive, emotional, and behavioural responses
(Hultén, 2011; Krishna, 2012; Spence et al., 2014). It suggests that
manufacturers can plan and design for consumer response depending on the
characteristics of embedded sensory cues. These embedded cues can be visual,
auditory, olfactory, tactile, or gustatory, and can also be combined (e.g.,
Zampini and Spence, 2004; Littel and Orth, 2013; Szocs and Biswas, 2016;
Streicher and Estes, 2016; Biswas et al., 2017; Eklund and Helmefalk, 2018;
Helmefalk and Berndt, 2018). Hence, manufacturers can create an experience-
based value proposition using the characteristics of embedded sensory cues for
a planned co-creation with consumers. Table 2.3 shows an overview of the
sensory cues as a basis for creating an experience-based value proposition.
Table 2.3. Summary sensory cues
2.3 Brand experience
2.3.1 What is an experience?
Before designing an experience, it is important to know what an experience is
(Pine and Gilmore, 1998). Research in various domains has focused on the
notion of experience, with the common denominator that an individual
experiences something (Carù and Cova, 2003). The present dissertation uses
Holbrook and Hirchman’s (1982) pioneering article, which emphasises that an
experience occurs when consumers interact with objects and interpret obtained
sensory information, leading to value. However, an experience does not reside
in a chosen brand or purchased product, but rather in the consumption
experience derived therefrom. In essence, all brands and products have the
opportunity and capacity to furnish consumers with an experience, but it needs
to be provided by the manufacturer to create consumer value (Holbrook, 1999).
Hence, an experience occurs by interacting with a brand or product to provide
47
consumers with sensory, emotional, cognitive, behavioural, and relational
values, which have replaced utility value (Schmitt, 1999).
Nevertheless, interacting with consumers is not enough, they need to be
engaged in the experience. This is exemplified in Pine and Gilmore’s (1998)
logic of making a taxi journey into a memorable experience. A taxi journey is a
service to drive consumers from A to B. Despite this, a taxi can provide
consumers with something more than just transportation. The journey becomes
a memorable event by serving consumers food and beverages with a singing
taxi driver conducting guided tours during the transportation. Although the
service is transportation, the taxi becomes a stage for selling the experience. The
experience occurs when manufacturers deliberately use a service as the stage to
engage consumers so they can create a memorable event.
For consumers to create the desired value, manufacturers need to embed cues
in the brand to affirm the nature of their wanted experience to make it
memorable. Since an experience is not amorphous, manufacturers need to treat
it as an offering to differentiate it from competitors. This is achieved by creating
a memorable theme. Although the theme is the point of departure, the
experience needs to be harmonised with cues. It alludes that consumers’
impressions are the takeaway of the experience, which is fulfilled by the theme
created by the manufacturer (Pine and Gilmore, 1998).
This implies that all products are meaningful (Levy, 1959) and manufacturers
are encouraged to go beyond products’ attributes to create human experiences
(Ramaswamy, 2011). Although various research domains have ascribed
different meanings to experience, research shows that it is subjective and
constructed within the individual based on interactions in everyday life (Carù
and Cova, 2003). Consumers (sub)consciously interact with brands and
products continuously, thus the experience is formed through past and ongoing
perceptions (Schmitt and Zarantonello, 2013). This shows that an experience is
not amorphous, since manufacturers deliberately design experiences in
traditional offerings to add value for consumers (Pine and Gilmore, 1998).
Compared with goods, an experience is not purchased; the experience forms
meaning for consumers based on the interaction with materials and experience
dimensions of the given object (Schmitt, Brakus and Zarantonello, 2015b).
Hence, an experience creates value (Whelan and Wohlfeil, 2006) and meaning
for the consumer in the consumption (Schmitt et al., 2015b).
Therefore, experience has become crucial in understanding consumer
behaviour (Addis and Holbrook, 2001). It has been shown that consumption and
experience are closely linked (Schmitt et al., 2015a). Hirschman and Holbrook
(1982) proposed that consumption is related to consumers’ fantasies, feelings,
and fun when interacting with objects. The experience occurs when consumers
search for products, acquire a service, and are in the consumption process
(Holbrook and Hirschman, 1982; Arnould and Price, 1993; Chang and Chieng, 2006). Specifically, a consumer’s cognitive experience (fantasy) influences the
48
affective experience (feeling), leading to a behavioural experience (fun)
(Hirschman and Holbrook, 1982).
However, an experience is individual and occurs due to responses to
stimulation in encountering products or services, or by participating in an event,
either in dreams, reality or virtually (Schmitt, 1999). The provided consumer
states are categorised as rational activities based on cognition, emotional
responses related to affection, and behavioural intentions due to conation
(Hirschman and Holbrook, 1982; Holbrook and Hirschman, 1982). It shows that
experience is related to the pleasure of consumption, which occurs
simultaneously with consumers’ fantasies and feelings, while interacting with
products and having fun. Based on this notion, all products have non-verbal
cues that consumers experience by playful interaction through the senses of
vision, sound, taste, touch or smell (Holbrook and Hirschman, 1982; Holbrook et al., 1984).
Moreover, research has linked experience products through the human senses
with brands. In this regard, sensory marketing contributes to an experience by
appealing to consumers’ human senses in brands, products, and servicescape to
build favourable consumer responses (Hultén, 2011; Krishna, 2012; Spence et
al., 2014). This has evolved by connecting consumers’ experience of brands and
products with the five human senses (Schmitt, 1999). Experiences occur when
firms deliberately create and embed cues in brands and products to have an
interaction with consumers (Pine and Gilmore, 1998). Therefore, it is important
to manage experiences by including a sensory experience to encourage
consumers to act, think, relate, sense and feel (Schmitt, 1999) by staging an
experience offer (Edvardsson, Enquist and Johnston, 2005; Schmitt et al.,
2015b).
By planning and designing experiences in products, manufacturers can
influence consumers’ brand preferences and subsequently their emotional
responses. If manufacturers address consumers’ emotions, it subconsciously
activates consumers to process information and refine brand-related stimuli held
in the memory into experiences and image creation (Zambardino and
Goodfellow, 2007). It is suggested that experience does not just consider
emotional values, since it includes everyday sensations, feelings, cognitional
and behavioural responses, which are provided by brand-related stimuli. Over
time, these responses lead to an emotional bond with the brand. However,
emotions are the internal outcome, which the consumer emanates from the
stimulation of the provided experience (Schmitt and Zarantonello, 2013;
Schmitt et al., 2015b). Hence, experiences reinforce consumers’ self-image,
which is fulfilled by interacting with the given stimuli (Petruzzellis, Chebat and
Palumbo, 2018).
49
2.3.2 Staging a brand experience
Brand experience may take different forms. Research has shown that a brand
experience depends on the brand-related stimuli of the given brand, which in
turn provide consumers with various outcomes and values (Shamim et al., 2016). For example, a bank provides consumers a particular brand experience
(Nysveen and Pedersen, 2014), while a restaurant provides another (Khan and
Fatma, 2017). This suggests that brand-related stimuli in context serve as a
foundation for staging the brand experience with consumers. Considering this
and the context of the present dissertation, the foundation for staging a brand
experience is brand-related stimuli of premium brands.
A premium brand consists of luxury brand-related stimuli (Kapferer and
Bastien, 2009; Kapferer, 2012b). This is in order to offer consumers high-
quality products and added value (Kapferer, 2012b) that imbue a luxury
experience and convey a social belonging (Kapferer, 2015a). In relation to cars,
this can be higher quality, better handling, more connectivity, more
sophisticated electronics, more car interior comfort, more space for passengers,
and less vibration and noise in cars (Kapferer and Bastien, 2012). This shows
that consumers’ emotional attachment is equally important as having a high-
quality product (Granot, Russell and Brashear-Alejandro, 2013; Ko, Costello
and Taylor, 2019). Hence, luxury experience leads to premium brand
associations. However, it does not only convey an image of authentic,
performance, and high quality, but also includes providing an experience to the
consumer’s lifestyle by embedding sensory, cognitive, and emotional values
(Atwal and Williams, 2009).
Premium brands are made up of values that are out of the ordinary to provide
consumers with luxury (Kapferer, 2012b). These are emotional, functional, and
symbolic values (Aaker, 1997a; Speed, 1998), which are necessary for
manufacturers to go beyond the quality of brands and products (Kapferer and
Bastien, 2012). For a product to be perceived as luxury by consumers, emotional
values – the foundation of positioning the brand as premium – need to support
this perception (Kapferer and Valette-Florence, 2016). In the automobile
industry, emotional values are the locus of consumers’ desires to possess a
particular car brand (Kapferer, 2012b). It shows that consumers’ responses to
cars are emotional and unconscious (Seidel, Loch and Chahil, 2005) and that
premium manufacturers need to go beyond product satisfaction and create an
emotional bond between the brand and consumers. However, if a premium
brand does not have emotional values, the brand is just considered the name of
the product range (Kapferer, 2012b). This is particularly important in the
automotive industry’s exterior design (Löffler and Decker, 2012), which
furnishes consumers with unique emotional associations of the given brand
(Baltas and Saridakis, 2009). This is an opportunity for manufacturers that
mass-produce cars to embed emotional values in the product characteristics to
address consumers’ desire for premium offerings. Numerous premium car
50
manufacturers address consumers’ propensity to purchase more exclusive cars
than originally intended by offering optional car equipment associated with
emotional values, leading to consumers buying more expensive car models
(Parment, 2008).
Although a brand’s functional values are related to utilitarian benefits, such
as high quality to increase the likelihood of a purchase (Wiedmann, Hennigs
and Siebels, 2009), consumers expect functional and emotional values in
premium brands to enhance the luxury image (Kapferer, 2012b). It shows that
consumers’ perceptions of functional and emotional values positively impact
willingness to pay a premium price (Keller, 1993). In other words, premium
brands are perceived as having the perfect products associated with luxury
hedonic values, which suppress the functional values (Kapferer and Bastien,
2009; Kapferer and Bastien, 2012).
Even if hedonic values suppress functional values, they are still interlinked
(Helmefalk and Eklund, 2018). The fabric in haute couture may be elegant and
luxurious, but not pleasant for consumers to wear. For example, car seats may
be uncomfortable but considered as elegant and luxurious. However, this is
related to luxury since products without defaults and soul are for consumers
who do not know better. Accordingly, luxury in premium brands is not just
about functional values, but also relates to aesthetic appearance from a sensory
point of view. For example, besides the visual design of a car, it includes the
sound of the engine. This shows that luxury in premium brands depends on a
multisensory experience (Kapferer and Bastien, 2012) to go beyond an
exclusive brand image related to rarity and beauty. Although premium brands
are mass-produced, luxury attributes, such as rarity and beauty, are utilised to
justify premium prices by having objects with rare craftsmanship, leather,
material, or pearls (Kapferer, 2012a; Kapferer, 2015b). It shows that premium
brands are characterised by craftsmanship and customisation generated by
product rarity to obtain exclusivity (Nueno and Quelch, 1998).
Symbolic values in premium brands provide consumers a luxury experience
(Kapferer and Bastien, 2012). These values are embedded in brands to create a
link between the product and consumers, which otherwise would not be present
(Kapferer, 2012b). This is why premium brands have moved from production
into creating memorable experiences by attaching symbolic values in the brand
to be perceived as luxury in consumers’ minds (Kapferer and Valette-Florence,
2016). This can be seen in the premium car brands. These brands are purchased
by consumers to satisfy and differentiate their social identity and self-image
from others (Bartikowski and Cleveland, 2017). In the automotive industry,
premium brands go beyond the utility to drive cars by adding, for example, a
safety solution that reduces the speed if the hand grip becomes too gentle, which
is a sign of drowsiness, leading to a symbolic value of safety (Kapferer, 2015b).
Thus, consumers’ attraction to premium cars is not just about tangible functional values, but also includes intangible symbolic values (Seidel et al., 2005), and
51
the reassurance, uniqueness, and image of established brands enhances the
perceived brand value of cars, which justify a price premium (Agarwal and Rao,
1996; Ailawadi, Lehmann and Neslin, 2003).
Accordingly, brand image is created by consumers’ associations of the given
car brand. Therefore, luxury is a social phenomenon and is fundamental to
distinguish symbolic values from functional values due to the dreams they
convey (Kapferer and Bastien, 2012), such as status, power, wealth, and social
belonging (Wiedmann et al., 2009). Although the distinction between symbolic
and functional values is difficult to make, it is necessary since functional values
are objective, measurable, and easy to define; while symbolic values are
subjective, individual, and ambiguous, since consumers’ dreams differ
(Kapferer and Bastien, 2012). This is shown by consumers’ giving meaning to
conveyed symbolic values in relation to cars’ identity and character – for
instance, a Jaguar is exotic, fast, and sleek, or a Mustang is playful and youthful
(Tom et al., 1987) – leading to “total brand experience”, which includes
entertainment and lifestyle (Seidel et al., 2005).
However, it should be noted that brand experience is distinct from brand
associations and brand image (Keller, 1993). Brand experience is dynamic in
relation to sensations, feelings and behavioural responses (Brakus et al., 2009).
Similarly, with brand associations, brand experience is held in the consumer’s
memory. Brand experience is not just stored semantically, but episodically as
well, thus preserving a trace in the memory consisting of sensations and
emotions conceived by the brand experience (Schmitt and Zarantonello, 2013).
In this regard, brand experience can only be evaluated after consumers have
purchased and used a product, such as a car (Melewar and Sambrook, 2004).
This means that experiences are designed to be memorable and included in the
offering, resulting in consumers not being able to forget them (Pine and
Gilmore, 2016).
Although brand experience has received substantial interest and become
important among practitioners, theoretically, it has been considered implicitly
and not explicitly (Andreini et al., 2018). Compared to practice, research has
shown less enthusiasm moving beyond Brakus et al’s (2009) definition of brand
experience, suggesting the need for expanding its meaning (Schmitt et al.,
2015a). Recently, a systematic review critically examined the brand experience
development since its establishment. It revealed that research relies on Schmitt
(1999) and Brakus et al. (2009) without critically evaluating the work. In this
regard, Andreini et al.’s (2018) review proposes a framework (see Figure 2.5.)
for a renaissance of brand experience in literature.
52
Figure 2.5. Brand experience model
Source: Andreini et al. (2018, p, 128)
Andreini et al.’s (2018) brand experience model consists of micro-, meso-, and
macro-levels to advance the concept further in relation to various marketing
streams. These levels should not be confused with the metatheory, midrange
theory, and micro-level theories applied in this dissertation. At the micro-level,
research is encouraged to examine how consumers psychologically make sense
of the given brand experience to enhance the relational context (Andreini et al.,
2018). Consumer culture theory (for more information, see Arnould and
Thompson, 2005) is suggested to contribute to understanding brand experience,
since it conceptualises brands as a device to link consumers to co-constructed
brand experiences. This theory includes how consumers acquire and create
meaning from brand experiences, which can vary between cultural contexts.
This also assists with how consumers create, modify, and destroy brand
experiences when influenced by cultural contexts in regard to individuality,
communities, and markets (Andreini et al., 2018).
At the meso-level, a context-based analysis approach, inspired by SDL (see
Vargo and Lusch, 2004; Vargo and Lusch, 2008; Vargo and Lusch, 2016), is
suggested to revive interest in brand experience. Through this lens, research is
encouraged to examine brand experience by combining intersubjective orientation (Peñaloza and Venkatesh, 2006) and social constructionism (Berger
53
and Luckmann, 1991; Schutz, 1967). Research should move beyond the
individual’s role to analyse how these mechanisms vary between settings, of
which brand experience is staged when marketers facilitate brand stimuli as
cues consumers can interact with (Andreini et al., 2018). According to the
authors, SDL will contribute to examining how brand experience is created at a
manufacturer’s level through product development and is designed to target
consumers. It can be achieved by including various actors to understand their
role in the creation process by considering the logic of value and resources in
SDL.
Lastly, the macro-level – i.e., the market where brand experience is – is where
manufacturers’ economic offerings are evaluated by consumers (Andreini et al., 2018), which forms their economic value (Pine and Gilmore, 1998). Andreini
et al. (2018) suggested examining these interactions in various cultural contexts
with practice theory (for more information, see Reckwitz, 2002) to understand
the dialectic relationship between agency and structure regarding macro-
(marketplace), meso- (communities), and micro-levels (single manufacturer or
consumer). This approach could shed more light on brand experience and the
underlying meaning to gain knowledge of how it can be created and managed
at cultural levels. In particular, understanding the subjective and psychological
aspects of brand experience and the role in stimulating consumers’ brand
relationships, which shows how consumers evaluate and judge brands with
brand-related stimuli as part of creating meaning across time and space
(Andreini et al., 2018).
Although Andreini et al.’s (2018) model reveals distinct directions for
continuous advancement of brand experience, not all levels are relevant in the
present dissertation. Regarding the purpose, the meso- and macro-levels in
Figure 2.5. are of particular interest. The meso-level reveals the link between
SDL and brand-related stimuli. Thus, how value is created by relating these with
one another is of particular interest. However, the micro-level is of interest to
understand consumers’ sense-making and their meaning of the provided value
of brand-related stimuli.
2.3.3 Brand experience dimensions
Before describing the brand experience dimensions, it should be noted that
brand experience is distinguished from consumer experience, product
experience, and shopping and service experience (Brakus et al., 2009).
Consumer experience occurs when consumers ingest or use products or
services. These are most often multidimensional and include feeling, fantasies,
and fun (Holbrook and Hirschman, 1982; Holbrook et al., 1984). This implies
that consumers’ involvement is based on emotional, physical, rational, and
spiritual aspects of consumption (Gentile, Spiller and Noci, 2007). Product
experience occurs when consumers interact with products, including activities
like searching, examining, and/or evaluating products with an intention to
54
purchase (Hoch, 2002; Hekkert and Schifferstein, 2007). Shopping and service
experience occur when consumers interact with the physical environment in the
given setting they are located within (Hui and Bateson, 1991; Kerin, Jain and
Howard, 1992). Research within this experience examines how elements in a
given setting, such as atmospheric variables and employees, influence the
experience (Arnold, Reynolds, Ponder and Lueg, 2005). Consumer, product,
and shopping and service experiences are co-created by the manufacturer and
the consumer. That is either in consumption, usage of products or services, or
being inside a given setting (Shamim et al., 2016).
Contrarily, brand experience is generated when consumers are exposed to or
interact with brand-related stimuli. These can either be an advertisement,
colour, design, shape, slogan, and additional brand characteristics (Brakus et
al., 2009). Brand-related stimuli trigger consumers’ beliefs, which influence
their attitudes of the brand relationship. In this regard, consumer attitudes do
not only occur from consumer experience, product experience, and shopping
and service experience, but also the brand experience (Chattopadhyay and
Laborie, 2005; Shamim et al., 2016) with the intention of establishing a
personal, long-term brand relationship and a positive outcome (Khan and
Rahman, 2015).
Hence, these experiences occur when consumers are influenced directly or
indirectly by their cognitions, feelings, sensations and behavioural acceptance,
which derive from brand-related stimuli (Brakus et al., 2009). Brand experience
is defined as: “subjective, internal consumer responses (sensations, feelings and
cognitions) and behavioral responses evoked by brand-related stimuli that are
part of a brand’s design and identity, packaging, communications and
environments” (Brakus et al., 2009, p. 53). This shows that brand experience is
offered by manufacturers by embedding brand-related stimuli to provide
consumers with a positive brand outcome (Chang and Chieng, 2006; Khan and
Fatma, 2017; van der Westhuizen, 2018) Research supports this definition by
emphasising that brand experience occurs in the consumption process when
searching, purchasing, receiving, and consuming products and services (Chang
and Chieng, 2006; Nysveen et al., 2013; Hamzah, Syed Alwi and Othman,
2014; Khan and Rahman, 2015). Therefore, brand experience is a dynamic and
interpersonal process co-created with consumers (Esch et al., 2006). It implies
that brand experience is co-created with consumers’ responses to brand-related
stimuli when interacting with the brand (Payne et al., 2009; Shamim et al.,
2016; Merrilees, 2016; Ding and Tseng, 2015), leading to added value in
consumers’ minds (Brakus et al., 2009).
To understand how value is created in consumers’ minds, brand experience
was conceptualised into sensory experience, affective experience, intellectual
experience, and behavioural experience. These dimensions were tested and
verified as the brand experience scale (Brakus et al., 2009). The brand experience measures consumer experience stemming from being exposed to the
55
experiential brand-related stimuli in the consumption process by a given brand
(Zarantonello, 2008).
Sensory experience occurs when consumers interact with brands through the
five human senses (Zarantonello, 2008). Often, consumers use their senses to
evaluate and judge products (Hekkert and Schifferstein, 2007), and these are an
essential aspect of brand experience (Hepola et al., 2017). Sensory experience
can be brand-related stimuli, such as colours, brand characters, design, mascots,
slogans, shapes or typefaces, which affect consumers’ human senses. For
example, the colour red, in the Coca-Cola brand provides consumers with
emotions and sensations related to the brand (Brakus et al., 2009). These
responses may be related to either one or several of the five human senses: sight,
sound, smell, touch, or taste (Hultén, 2011; Krishna, 2012; Spence et al., 2014).
Observing a sensory experience closer, it is seen that the dimension has its
foundation in aesthetic and sensory perception (Holbrook and Zirlin, 1986;
Schmitt and Simonson, 1997; Bloch, Brunel and Arnold, 2003; Parsons and
Conroy, 2006). It implies that the sensory experience goes beyond functionality
and that consumers desire an aesthetic experience from brand-related stimuli,
such as colour, material, packaging, shape, and surface appeal, leading to
pleasant sensory perception (Patrick, 2016).
Affective experience is related to a consumer’s affective responses, such as
feelings and sentiments engendered by brand-related stimuli (Zarantonello,
2008). Specifically, it refers to the emotional bond created between the
manufacturer and consumers, based on feelings generated by the brand (Brakus
et al., 2009). Hence, similar to experiential consumption, affective experience
is built on emotional responses like fun, excitement, and pleasure in the
consumption process as consumer value (Holbrook, 1986; Holbrook, 1999;
Holbrook and Hirschman, 1982) – for example, the sensation BMW car drivers
feel when hearing the sound of the engine during acceleration and road
maintenance, or the feeling of belonging to Disney’s Magic world (Brakus et al., 2009). Moreover, it can be seen that affective experience is based on
affections and emotions from consumer behaviour and psychology research
(Edell and Burke, 1987; Richins, 1997; Thomson, MacInnis and Park, 2005;
Esch et al., 2012). Affective experience occurs from consumers’ emotional
attachment to and judgement of brands (Thomson et al., 2005) – for instance,
the affective response of touching a product (Peck and Wiggins, 2006) and
sense-making of the brand-related stimuli (Brakus et al., 2009). This shows that
affective experience is a favourable outcome that consumers are motivated to
be provided with (Bagozzi, Gopinath and Nyer, 1999), bringing feelings of
excitement, fun, and pleasure (Holbrook and Hirschman, 1982).
Intellectual experience emphasises how consumers’ mental activities are
stimulated by brand-related stimuli (Zarantonello, 2008), which is achieved by
encouraging curiosity and problem-solving. For example, Nike’s slogan “Just do it” might trigger particular emotions and imaginative thoughts or encourage
56
consumers to run (Brakus et al., 2009). However, looking beyond consumers’
curiosity and problem-solving, intellectual experience emanates from cognitive
and creative thinking within advertisements (Guilford, 1956; Smith and Yang,
2004). This is illustrated in advertisements that have unique value propositions
to differentiate a product – for example, a “funky” Volkswagen Beetle.
Consequently, when consumers are exposed to the advertisement, their curiosity
is piqued and a mental process begins to solve what is funky about the
Volkswagen Beetle (Brakus, 2008).
Behavioural experience refers to consumers’ behavioural responses, such as
bodily experience and lifestyles when exposed to brand-related stimuli
(Zarantonello, 2008). Consumers who are exposed to a brand experience
associated with a particular lifestyle identify themselves with that offering,
leading to brand loyalty (Francisco-Maffezzolli et al., 2014). Behavioural
experience has its origin in behavioural, lifestyle, and physical aspects of
consumption (Helman and Chernatony, 1999; Arnould and Thompson, 2005).
Following this logic, the symbolic meaning embedded in advertisements,
brands, products, or servicescapes is transformed by consumers to manifest
personal and social benefits in creating their identity and lifestyle (Holt, 2002;
Kozinets, 2002). It suggests that consumer action, bodily experience, and
lifestyle occur when interacting with brand-related stimuli, which subsequently
have a positive relationship with loyalty and satisfaction (Brakus et al., 2009)
and result in reinforced brand associations (Chang and Chieng, 2006).
Brakus et al.’s (2009) four brand experience dimensions have been validated
in various settings, including: airlines (Lin, 2015), banks (Nysveen et al., 2013;
Nysveen and Pedersen, 2014), coffee houses (Choi, Ok and Hyun, 2017),
consumer events (Zarantonello and Schmitt, 2013), motorcycles (Schembri,
2009), personal care products (Francisco-Maffezzolli et al., 2014), restaurants
(Wiedmann et al., 2018), and tourism (Beckman, Kumar and Kim, 2013). Thus,
positive experiences from the consumption of brands, products, or services
assist in strengthening the emotional bond between the manufacturer and
consumer. Consequently, manufacturers can systematically involve consumers’
acts, emotions, cognitions, senses, and values by offering brands, products, and
services that are fun to experience (Gentile et al., 2007) to provide positive
brand outcomes (Brakus et al., 2009).
Aside from Brakus et al.’s (2009) four brand experience dimensions,
research has used Schmitt’s (1999) definition of experience as a basis, which
contains “sense”, “feel”, “think”, “act”, and “relate” to point out an additional
social (relational) dimension (Nysveen et al., 2013; Schmitt et al., 2015b). With
the explicit focus on service brands, the social (relational) dimension centres on
how consumers relate to others through the brand (Schmitt et al., 2015b).
However, it should be noted that this additional dimension has not received
attention in brand experience literature (Andreini et al., 2018). Therefore, in the
57
present dissertation, the social dimension will not be considered relevant for the
brand experience scale.
2.3.4 Summarising brand experience
Research shows that experience is linked to branding (Chang and Chieng, 2006;
Brakus et al., 2009; Khan and Rahman, 2015). In summation, manufacturers
can embed brand-related stimuli, such as design and packaging, in the given
brand for consumers to interact with, leading to cognitive, emotional, and
behavioural responses (Brakus et al., 2009). This suggests that the manufacturer
and consumers co-create brand experience when interacting with embedded
brand-related stimuli in the brand (Payne et al., 2009; Shamim et al., 2016;
Merrilees, 2016; Ding and Tseng, 2015). This results in consumers’ added value
of the brand experience (Brakus et al., 2009) and positive brand outcomes (van
der Westhuizen, 2018; Khan and Fatma, 2017; Hepola et al., 2017).
Accordingly, brand experience becomes the foundation for the consumers’
holistic evaluation of the brand (Nysveen et al., 2013; Khan and Rahman, 2015).
It implies that manufacturers should design memorable experiences by
embedding brand-related stimuli so consumers do not forget the experience
when interacting with the brand (Pine and Gilmore, 2016). Hence, these leave
an imprint in consumers’ memory of sensations and emotions comprehended
by the brand experience (Schmitt and Zarantonello, 2013). Table 2.4 shows the
brand experience dimensions that serve as the foundation of consumers’ holistic
experiences of the brand.
Table 2.4. Summary of brand experience dimensions
2.4 Brand image
2.4.1 What is an image?
Before describing brand image, it is necessary to clarify what an image is. An
image is described as “the total set of attitudes, the halo of psychological
meanings, the associations of feeling, the indelibly written esthetic messages over and above bare physical qualities” (Onkvisit and Shaw, 1987, p. 15). This
58
is linked with individual behaviour, as a part of consumers’ self-image in
relation to how others should perceive them (Birdwell, 1968). As a part of how
others should be perceived, symbols (i.e., brands) are consumed to reinforce
that image (Levy, 1959). Image is related to the consumers’ perceptual beliefs
about brands. In particular, it is related to brand attributes and brand
associations, which are consumers’ holistic evaluations of brands (Keller,
1993). The image of the brand is held in consumers’ minds and based on
subjective and perceptual interpretations, either cognitive or emotional (Dobni
and Zinkhan, 1990). This has been linked with branding through “abilities to
select a brand meaning prior to market entry, operationalize the meaning in the
form of an image, and maintain the image over time” (Park et al., 1986, p. 135).
Therefore, consumers’ attitudes, feelings, and ideas about a brand become
imperative in selecting and reselecting appropriate ones (Gardner and Levy,
1955). This implies that a positive image of brands results in a positive brand
relationship with consumers (Esch et al., 2006), as value rests in the mind of
consumers (Merz, He and Vargo, 2009). Hence, brands should reflect the
holistic experience and perception of the brand (Aaker, 1991).
The image concept has been given attention in marketing research since the
1950s, labelled as brand image. Over time, brand image has been given
numerous meanings by researchers in different settings (Dobni and Zinkhan,
1990). Although there are various definitions, the common denominator is that
brand image is held in the mind of the consumers, based on how the brand is
interpreted and perceived by going beyond the product characteristics
(Patterson, 1999; Sjödin and Törn, 2006). Although the brand image was
established as meaningful in the 1950s by Gardner and Levy (1955), it is still
an important concept in marketing research today (Cho, Fiore and Russell,
2015) and is imperative to understanding why consumers prefer a particular
object before another (Birdwell, 1968). Specifically, consumers’ attitudes,
feelings, and ideas of brands are vital to understanding why a particular brand
– such as Chevrolet, Ford, or Plymouth – is purchased repetitively (Gardner and
Levy, 1955). This means that consumers decide what kind of individual they
want to be by either a reasonable or unreasonable decision of what car to
purchase (Levy, 1959), which forms the psychosocial meaning of the brand
(Levy, 1985).
Brand image is related to the holistic impression of the brand in terms of
product attributes, utility, and marketing communication (Dichter, 1985). Brand
image is everything consumers associate with the brand. These impressions are
essential for consumers’ feelings of purchase and influence the decision.
Moreover, brand image might consist of economic, functional, social and
psychological dimensions. These dimensions, which are applied in
advertisements, styling and product attributes, make the brand image definable
in consumers’ minds (Newman, 1957). Accordingly, consumers do not buy brands just for the utility, but also because they have personal and social
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meanings (Levy, 1959). This signifies that brand image contains cognitive and
psychological elements related to consumers’ attitudes, feelings and sets of
ideas of the brand (Gardner and Levy, 1955). Hence, brand image is related with
messages and meanings that consumers associate with the brand and product
(Durgee and Stuart, 1987). However, these meanings vary between brands and
products. For example, it has been demonstrated that consumers with a Buick,
compared with those who have a Ford, have particular attitudes, feelings, and
ideas of the brand and self-image (Birdwell, 1968).
Consequently, brand image is a subjective perceptual phenomenon of a
brand, reflected by associations held in consumers’ minds (Dobni and Zinkhan,
1990; Aaker, 1991). In particular, brand image is viewed as consumers’ holistic
images of tangible and intangible brand associations (Keller and Lehmann,
2006), which result in these brand associations being critical in developing
brand image (Keller, 1993). However, a brand image can only be created and
maintained if it reflects consumers’ attitudes and emotions of the brand (Esch
et al., 2006). For instance, aesthetic appeal, emotional response, brand
impression, and expression are influenced by a car manufacturer’s product
appearance, such as design, which creates meaning and value for consumers
(Warell, 2008). Brand image is considered favourable and strong, unique brand
associations positioned in consumers’ memory, which influence the perceived
quality and attitude of the brand (Keller, 2003). This shows that creating a brand
image is based on identified consumers’ self-images that consist of brand
associations, allowing them to understand and give sensory, symbolic,
utilitarian and economic meaning to the brand (Hsieh, 2002).
2.4.2 Consumers hold a brand image
Building a strong brand is crucial in positioning a brand in consumers’ minds
(Keller, 2001). Consumers are overwhelmed with information regarding a range
of products and are forced to make decisions faster in an ambiguous world. A
strong brand assists consumers and simplifies the decision process, reducing
risk tendency and determining expectations (Keller, 2016). In this regard,
manufacturers can distinguish themselves from competitive brands by
positioning the brand in consumers’ minds through brand-related stimuli. This
is seen in the automotive industry, which consists of several strong brands
(Stringham, Miller and Clark, 2015). The manufacturers have well-established
brand images in the automotive industry, which have been built up over time
with consumers by reconfirming and linking associations with the brand in
consumers’ minds (Kirmani and Zeithaml, 1993; Hsieh, 2002).
As seen in the sensory marketing models, the link with brand image is
distinct. It emphasises that a brand image is consumers’ holistic value and
emerges based on interactions between manufacturers and consumers in a
value-generating process (Hultén, 2011). It shows that individuals can be best
understood through measure, and manage brands by making sense of the role
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consumers play in brand image (Keller, 1993), based on the characteristics of
sensory marketing. Hence, brand image cannot be understood without
considering that consumers interact and experience objects in the world through
the human senses (Krishna and Schwarz, 2014). Research on sensory marketing
has demonstrated that when consumers interact through the human senses and
experience the given object, associations in their memory are accessed, which
influence the current interaction by recalling previous encounters (Krishna,
2012; Spence et al., 2014). This shows the link with brand image since it
“occurs when the consumer is familiar with the brand and holds some favorable,
strong, and unique brand associations in memory” (Keller, 1993, p. 2). Thus,
consumers’ meaning and value of brands are based on past and ongoing
interactions, where the created brand experience becomes the key driver of
brand image (Esch et al., 2012; Helkkula et al., 2012; Lin, 2015), which is
formed by brand associations.
2.4.3 Brand image associations
Brand image is the constitution of ideas and images in consumers’ minds and
memory that store their knowledge of and attitudes towards a brand. These
attitudes and knowledge are subjective and individual perceptions, and
interpretations from previous and ongoing interactions with the given brand
(Dobni and Zinkhan, 1990). Accordingly, when consumers are engaged in
purchasing brands, products, or services, the memory is accessed. In this
activity, a consumer’s affection, cognition, emotion, judgement, and decision
making are influenced by previous encounters and play an important role in
evaluating brands, products, and services. For example, consider evaluating a
luxury product, which is a product that has a premium price due to the
manufacturer's reputation. It could be argued that it is illogical to purchase a
$2 000 Rolex watch, since other watch brands with the same functionally and
durability could be purchased for a fraction of the price. Therefore, it can be
assumed that a consumer’s purchase of a Rolex is reasonable in relation to the
individual’s belief and value associated with buying the particular brand.
Moreover, it is assumed that owning a Rolex watch provides consumers with
high status, which reflects the individual positively (Ajzen, 2008). Hence, brand
image is the result of consumers processing relevant brand information derived
from associations and attitudes from the brand’s consumers (Burmann, Hegner
and Riley, 2009).
Therefore, brand image is held by the consumer, which is a subjectively
perceived phenomenon formed by brand associations that can be emotional or
cognitive (Dobni and Zinkhan, 1990; Keller, 1993). These brand associations
have been crystallised into sensory, symbolic, utilitarian and economic
dimensions (Hsieh, 2002). Sensory brand image associations refer to the
consumers’ needs and desires for experiences in products to be provided with
sensory pleasure and cognitive stimulation (Park et al., 1986). Benefits from
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experiences are based on product-related attributes and are connected to how it
feels during the consumption of product and services. In particular, benefits
from experiences satisfy consumers’ needs for a sensory experience, such as
pleasure cognitive stimulation (Hsieh, 2002). Moreover, sensory associations
reflect consumers engaging the five human senses (Cho and Fiore, 2015).
Conceptually (Keller, 1993) and empirically (Biswas et al., 2014a; Biswas et al., 2014b), sensory associations are obtained through direct experience of how
consumers perceive the appearance and beauty of brands and products (Desmet
and Hekkert, 2007; Bloch, 2011). Moreover, sensory associations refer to what
kind of emotions the brand provides consumers with – for example, automobile
manufacturers conveying an exciting, stylish and sporty brand (Hsieh, 2002).
This shows consumers’ desires of hedonic benefits in cars, such as driving a
sports car with sinuous lines in the exterior and interior combined with a
powerful engine (Bloch, 2011), resulting in a positive brand outcome (Brunner,
Ullrich, Jungen and Esch, 2016).
Symbolic brand image associations refer to the symbolic benefits of the brand
(Keller, 1993). For example, the purchase and use of brands and products
symbolise luxury and prestige (Hsieh, 2002). Symbolic associations are related
to consumers’ internal desires of self-enhancement, self-image and social
belonging through the consumption of brands and products (Park et al., 1986).
These symbolic associations are related to the extrinsic advantages in the
consumption process of products and services. It relates to non-product
attributes and consumers’ underlying need for self-expression and social
approval, resulting in better self-esteem (Keller, 1993). Thus, consumers use
symbolic associations in brands to create meaning and self-expressive benefits,
such as enhanced prestige, self-esteem and social status (Keller, 1993; Aaker,
1997b). The importance of symbolic associations is seen in consumers’
purchase of cars, since it is assumed that a particular brand is chosen due to the
conveyed symbolic meaning as an extension of the individual personality
(Birdwell, 1968). The symbolic associations reflect created meaning and have
a positive impact on consumers’ brand evaluation (Brunner et al., 2016). It
shows that “the purchase of a car is about a lifestyle choice rather than a
technical choice” (Melewar and Sambrook, 2004, p. 174).
Utilitarian brand image associations and economic brand image associations
are related to the functional benefits of products or services (Hsieh, 2002). The
functional benefits are based on product-related attributes and intrinsic
advantages in the consumption of products and services (Park et al., 1986;
Keller, 1993). More specifically, solving external consumption-related
problems is linked to the functionality of products or services (Park et al., 1986).
In the automotive industry, manufacturers convey functional benefits of the
brand, such as durability, safety, and utility of cars (Hsieh, 2002). Another
example is Converse that develops shoes to fit different usage occasions, such as basketball, tennis, and running (Park et al., 1986). It shows that utilitarian
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associations refer to the functional, instrumental, and practical benefits of
consumption offerings (Chitturi, Raghunathan and Mahajan, 2008), leading to
functional benefits of the brand (Keller, 1993).
Contrastingly, economic brand image associations refers to non-product-
related attributes of the brand (Keller, 1993). In the automotive industry,
manufacturers convey economic values, such as a fuel-efficient car and good
sales service (Hsieh, 2002). Similarly, with utilitarian associations, economic
associations relate to functional benefits (Low and Lamb, 2000). Although
sensory, symbolic, utilitarian and economic associations refer to various aspects
of brand image, many brands offer a mixture of these to consumers (Park et al.,
1986). This suggests that consumer behaviour is complex and that it is no longer
sufficient to provide just functionality, such as an operating car for
transportation. Rather, car manufacturers need to deliver a combination of brand
image associations to successfully position the brand in the consumer’s mind
(Melewar and Sambrook, 2004).
There has been substantial research on brand image in various contexts
(Dobni and Zinkhan, 1990), including car brands (Birdwell, 1968; Malhotra,
1981; Hsieh, 2002), retail brands (Cho and Fiore, 2015; Cho et al., 2015), and
as part of customer-based brand equity (Keller, 1993; Faircloth et al., 2001).
This proves that brand image is shaped by attitudes, beliefs, and perceptions
emanating from consumers’ minds (Jaju, Joiner and Reddy, 2006). In the
automotive industry, it is not only vital to understand the nature to build and
create the brand, but also to master how to position the brand in the consumers’
minds within the given targeted customer segment. Consequently, to succeed,
it is imperative for car manufacturers to understand consumer behaviour in
terms of attitudes, needs, and trends in the automotive industry (Melewar and
Sambrook, 2004).
2.4.4 Summarising brand image
In summation, brand image refers to strong, favourable, and unique brand
associations stored in consumers’ memory (Keller, 2003). These are
subjectively perceived and are either emotional or cognitive (Dobni and
Zinkhan, 1990; Keller, 1993). Consumers possess brand knowledge from
previous encounters with the given brand, which is accessed and forms meaning
and a holistic impression in ongoing encounters (Cho and Fiore, 2015). Hence,
brand image is the holistic impression based on brand value, which is offered
by the manufacturer (Dichter, 1985). It suggests that brand image forms
consumers’ holistic value of the brand, which is everything they associate with
the brand. Therefore, based on these brand image associations, consumers
create meaning and added value through experiences (Warell, 2008). This in
turn influences consumers’ affections, cognitions, emotions, judgements, and
decision making of the brand (Burmann et al., 2009). Table 2.5 shows the brand
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image associations stored in consumers’ memory, showing that past and
ongoing interactions may influence future evaluations of the given brand.
Table 2.5. Summary of brand image associations
2.5 Theoretical synthesis
2.5.1 An experience-based theoretical framework for creating
value
As discussed before, the concepts in the theoretical framework are selected for
various reasons regarding creating value and the presented research questions
in this dissertation. Firstly, SDL contributes to the framework with how to create
value that is beneficial for different actors. Secondly, sensory marketing
contributes to how to create value through experiences. Thirdly, sensory cues,
brand experience, and brand image contribute to understanding and explaining
how to create value by using sensory marketing as a lens. Consequently, sensory
marketing connects SDL with sensory cues, brand experience, and brand image.
The theoretical framework consists of three micro-level theories: sensory
cues, brand experience, and brand image. At first glance, it may appear little is
new here, yet observing the micro-level theories more closely, it can be seen
that these do not take place in isolation, but rather occur in the process of
creating value. Following the notion of SDL (Vargo and Akaka, 2009; Vargo
and Lusch, 2008; Vargo and Lusch, 2016), it is known that manufacturers offer
a value proposition to co-create value with consumers, leading to value-in-use
and subsequently to value as an experience. Thus, creating value through
experiences is a process that includes the manufacturer and consumers. It
alludes that manufacturers can embed sensory cues as mechanisms in the
offered value proposition, which consumers interact with in the given space for
their value-in-use, leading to the situated value as an experience over time.
Although research has demonstrated a direct and indirect positive impact
between sensory cues, brand experience, and a positive brand outcome
(Wiedmann et al., 2018), the process of creating value has not yet been explored
or examined regarding a value proposition, consumers’ value-in-use, and the
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holistic outcome value as an experience. These in combination with sensory
cues, brand experience, and brand image simultaneously generate the
experience-based theoretical framework for creating value. Hence, in
accordance with the suggestion of Vargo and Lusch (2017), the experience-
based framework focuses on how to create value through experiences for both
the manufacturer and consumers.
Accordingly, the micro-level theories emanate from the midrange theory
sensory marketing (Hultén, 2011; Krishna, 2012; Spence et al., 2014) and are
connected with the metatheory, SDL (Vargo and Lusch, 2004; Vargo and
Lusch, 2008; Vargo and Lusch, 2016), regarding how value is offered, created,
and becomes meaningful and valuable through experiences. Although the
sensory marketing models are conceptual in nature, the micro-level theories
have been examined and tested empirically with various cognitive, emotional,
behavioural outcomes. However, these outcomes do not capture how value is
created, thus the focus is not to explore or examine the effects in the experience-
based theoretical framework. Rather, the focus is to develop a theoretical
framework that lends itself to explore and test empirically how value is created
through experiences in relation to the brand. The experience-based theoretical
framework for creating value is shown in Figure 2.6.
Figure 2.6. An experience-based theoretical framework for creating value
2.5.2 Sensory cues: the value proposition
The first micro-level theory, sensory cues, are related to sensory stimuli in
brands, products, and servicescapes to provide consumers with cognitive,
emotional, and behavioural responses (Hultén, 2011; Krishna, 2012; Spence et al., 2014). Sensory cues reflect the sensory stimuli manufacturers have
embedded in brands, products, and servicescapes to influence consumer
responses. Although existing research have centred on sensory cues
individually or combined in brands, products, and servicescapes from an
65
experience point of view, the link with branding has not been fully developed.
In contrast to existing research, and following the process of SDL (Vargo and
Lusch, 2004; Vargo and Lusch, 2008; Vargo and Lusch, 2016), the experience-
based theoretical framework connects sensory cues with manufacturers’ value
propositions. As suggested by SDL (Vargo and Lusch, 2017), manufacturers
embed sensory cues in isolation or combination, which is transmitted as operant
resources or as value propositions of experiences. This view is in accordance
with development into the experience economy (Pine and Gilmore, 1998;
Achrol and Kotler, 2012), where manufacturers make a value proposition to
fulfil consumers’ desires of pleasurable sensory experiences in the consumption
process (Hirschman and Holbrook, 1982; Holbrook and Hirschman, 1982;
Holbrook et al., 1984). Therefore, sensory cues are a mechanism that connects
with brand-related stimuli, such as colour and design, to ensure an
apprehensible value proposition. Hence, this is related to sub-question one: how
is a value proposition created by the manufacturer’s embedded sensory cues?
2.5.3 Brand experience: the value-in-use
The second micro-level theory, brand experience relates to the brand-related
stimuli manufacturers embed in the brand’s design, communication,
environment, identity, and packaging (Brakus et al., 2009). Although the
relationship between sensory cues and brand experience is established
(Wiedmann et al., 2018), the co-created value between manufacturers and
consumers is not fully explored in relation to value-in-use. Following the logic
of sensory cues as a value proposition with experiences, the brand experience is
co-created by the manufacturer and consumers, leading to the value-in-use. It
alludes that the manufacturer’s value proposition allows consumers to interact
with brand-related stimuli from an experience point of view, resulting in a co-
created brand experience. Examples of brand-related stimuli include a particular
colour in the logo (Hultén, 2015b) or the characteristics of the material
(Kapferer, 2015b). Accordingly, no physical good is exchanged; rather,
consumers are co-producers of the brand experience by interacting with the
manufacturer’s value proposition stemming from embedded sensory cues.
Aside from randomly embedding sensory cues in brands as a value
proposition, the intention is to design a memorable experience that sticks in the
consumer’s mind (Pine and Gilmore, 2016) to be associated with the brand
(Chang and Chieng, 2006). Although brand experience is co-created by the
manufacturer and consumers in the interaction moment, brand associations
stored in consumers’ memory are accessed when interacting with a brand
experience (Keller, 1993), which provide meaning and value of brand-related
stimuli (Schmitt and Zarantonello, 2013).
Moreover, following the suggestion of Andreini et al. (2018), brand
experience can be created, maintained, and developed through interaction in the
given space. In accordance with Joy and Sherry (2003), space is the given
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setting where consumers can feel, touch, hear, smell, and taste objects by
moving around inside it. Interestingly, it alludes that value is created by
planning and designing for interactions with consumers by organising the given
space. Thus, this is linked with sub-question two: how is value-in-use created
by a brand experience?
2.5.4 Brand image: the value as an experience
The third micro-level theory, brand image, captures the consumer’s perspective
of the brand’s tangible and intangible attributes (Dobni and Zinkhan, 1990;
Hsieh, 2002). Brand associations are (dis)confirmed by consumers when
exposed and interacting with manufacturers’ planned offered brand experience
in the given space. Brand image results in the consumer’s value as an experience
of the brand. Specifically, providing consumers with cognitive, emotional, and
behavioural responses is particularly important for a positive brand assessment.
Following the suggestion of the metatheory, SDL, creating value and the notion
of experience logic in the midrange theory, sensory marketing, consumer’s
value-in-use arises from the planned co-created brand experience. Therefore,
brand experience is expected to enhance brand image associations held in
consumers’ memory, which stem and are stored from previous encounters with
the brand (Santini et al., 2018).
Given the suggestion to create value through brand experience, the
experience-based theoretical framework is not based on an exchange of a
physical good. Rather, the focus is to test and examine the relationship between
brand experience and brand image to explain and understand how consumers
create value.
As seen in the experience-based theoretical framework, it is expected that
brand image is dependent on brand experience. Although prior research of brand
experience has shown a positive relationship with brand loyalty, brand
satisfaction, and brand equity (Chang and Chieng, 2006; Brakus et al., 2009;
Iglesias et al., 2011; Francisco-Maffezzolli et al., 2014; Nysveen et al., 2013;
Nysveen and Pedersen, 2014), the relationship with brand image warrants
further analysis (Santini et al., 2018). Schmitt et al. (2015a) agree that brand
image should be tested, and emphasise that brand experience is related to
personal fulfilment and consumers’ brand image. Therefore, consumer’s value
as an experience is not limited to a given interaction. Instead, it is an ongoing
process for consumers over time with sense-making of the experience. Although
the brand experience occurs in the given moment and leads to consumers’ value-
in-use, it is influenced by prior interactions and impacts future encounters with
the brand (Andreini et al., 2018), situating value as an experience. Hence, sub-
question three examines: what is the effect of brand experience on brand image
in order to create value as an experience?
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Figure 2.7. shows the relationship between brand experience and brand
image for the hypotheses. For a detailed description of the operationalisation
and how the constructs were measured, see section 7.1.
Figure 2.7. Hypotheses within the theoretical framework
Although extant research of brand experience separates sensory experience and
affective experience as individual dimensions (Brakus et al., 2009; Andreini et
al., 2018), this dissertation treats these as one. This reasoning follows the logic
of Brakus et al.’s (2009) exploratory factor analysis, demonstrating that sensory
experience and affective experience load on the same factor. Moreover, merging
sensory experience and affective experience is in accordance with literature
emphasising that consumers’ sensory perceptions influence the affective
response (Carpenter and Fairhurst, 2005; Clarke, Perry and Denson, 2012;
Mower, Kim and Childs, 2012; Manlow and Nobbs, 2013; Pomodoro, 2013;
Cho and Fiore, 2015).
Additionally, sensory experience and affective experience are the foundation
of experiential aspects of consumption. This includes leisure activities and
sensory pleasure, resulting in emotions like it being fun to use the product
(Holbrook and Hirschman, 1982) and creating an emotional bond between the
brand and the consumer (Brakus et al., 2009). Consequently, the present
dissertation interweaves sensory and affective experience and describes it as
consumer’s sensory and emotional experience of the brand, resulting in a
positive brand association, based on the brand personality (Brakus et al., 2009).
Conceptually, it is argued that consumers’ sensory and affective experience
of brands and products influence the perception of the brand (Hirschman and
Holbrook, 1982; Holbrook et al., 1984; Holbrook, 1986). In particular,
consumers use the human senses when interacting with brands and products
(Schmitt, 1999; Brakus et al., 2009) and it should be exciting, fun and
68
emotionally pleasing, leading to a more positive perception of the brand
(Holbrook and Hirschman, 1982). Although prior research has demonstrated a
positive relationship between sensory and affective experience and behavioural
concepts (Schmitt and Zarantonello, 2013), it has not been empirically tested
with brand image (Santini et al., 2018). However, in accordance with literature,
it is logical to assume that sensory and affective experience have an effect on
consumers’ value-in-use, which is related to experiential and hedonic
consumption to have a positive image of the brand. Thus, it is expected that
consumers’ sensory and affective experience impacts brand image, leading to
the following hypothesis:
H1: Sensory and affective experience has a positive effect on brand image.
Intellectual experience is described as how the brand engages consumers in
terms of convergent and divergent thinking. Consumers’ intellectual experience
is created by interacting with the brand, which is based on cognition and mental
processing of prior knowledge of the brand (Brakus et al., 2009). Consequently,
consumers’ intellectual experience becomes important for the meaning of the
brand and how it is perceived (Schmitt et al., 2015b). Brands encourage
consumers’ mental processing by having problem-solving attributes, leading to
cognitive meaning and perception of the brand – i.e., value-in-use. Although
conceptually it has been shown that intellectual experience is related to
consumer perception of brands (Esch et al., 2012; Schmitt and Zarantonello,
2013; Schmitt et al., 2015b), it has not been empirically tested with brand image
(Santini et al., 2018). Existing research has rather centred on the relationship
between intellectual experience and various behavioural concepts (Schmitt and
Zarantonello, 2013; Schmitt et al., 2015b), but overlooked the importance of
reaching positive physiological outcomes (Schmitt et al., 2015a). Based on this
discussion, it is reasonable to assume that brand image is a psychological
outcome of consumer convergent and divergent thinking, which is based on
brand-related stimuli that encourage cognitive and mental processing. Hence, it
is expected that intellectual experience has a positive relationship with brand
image, leading to the following hypothesis:
H2: Intellectual experience has a positive effect on brand image.
Behavioural experience refers to the consumers’ bodily experience, lifestyle,
and interactions with a brand. A behavioural experience occurs when consumers
engage with the brand, which is related to actions and physiological responses
(Brakus et al., 2009). In the consumption process, when interacting with the
brand, the consumers are provided with behavioural responses (Brakus et al., 2009; Schmitt et al., 2015b). Although research has not empirically tested the
relationship between behavioural experience and brand image, it has been
pointed out conceptually. Conceptually, research highlights that behavioural
experience, such as bodily state and lifestyle, influence the self-image of
consumers (Schmitt et al., 2015b; Schmitt and Zarantonello, 2013), leading to a meaningful and positive brand outcome (Schmitt et al., 2015a). Following this
69
conceptual notion, it is rational to expect that brand image is a meaningful
outcome of behavioural experience. Therefore, the following hypothesis is
developed:
H3: Behavioural experience has a positive effect on brand image.
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3 Methodology
Chapter three discusses and reflects on the research strategy’s scientific approach and the research design applied in this dissertation. It then presents
the research process and concludes with the ethical considerations.
3.1 Research strategy
3.1.1 Capture various aspects of value
To answer the overarching research question – how is value created in a car’s
interior using sensory marketing? – a research strategy combining qualitative
and quantitative methods was applied. The advantage of this research strategy
was the ability to capture the process of how value is created with experiences
as a phenomenon in the social world from manufacturers’ and consumers’
perspectives. Brands, products, and servicescapes are created by manufacturers,
which means an experience cannot be explained without interacting with
consumers’ human senses. Since consumers experience the world, such as
brands, products, and servicescapes, through the human senses, objects and the
world are full of sensory information perceived as value, which are created and
subjectively experienced and have a significant role in understanding
consumers’ cognitions, emotions, and behaviour (Krishna and Schwarz, 2014).
In this regard, it is not assumed that the explanation of the social reality is
absolute in creating value with experiences, which may be a likely situation in
the external world. Rather, it is believed that it is necessary to seek out how
value is created by offering experiences in brands, products, and servicescapes
in combination with consumer perception. The reason for this is to seek out the
best possible explanation of how value is created in the social reality, which is
achieved by bridging the gap between the external world and theory through
moving between the two. Therefore, this dissertation starts with the qualitative
sequence to reach a deeper understanding of how a manufacturer designs and plans for value to review the theoretical synthesis and hypotheses, and to refine
72
the measurement scales (Churchill, 1979). Thereafter, a quantitative sequence
was employed to examine the proposed hypotheses and validate the scales to
explain consumers’ created value.
3.1.2 Scientific approach
Regarding the qualitative and quantitative nature of the present dissertation,
pragmatism is applied as the scientific approach (Biesta, 2010; Creswell and
Creswell, 2018). It is a suitable point of departure since the research strategy
consists of two empirical studies with different methods (Johnson,
Onwuegbuzie and Turner, 2007). However, the main criticism of a research
strategy combining qualitative and quantitative methods is that it has
incompatible scientific paradigms. Nevertheless, the solution to bridge these
incompatible scientific paradigms in a research strategy is pragmatism
(Tashakkori and Teddlie, 1998). The advantage is that the researcher is not
limited to a particular approach, since pragmatism embraces the advantages of
both methods (Teddlie and Tashakkori, 2002). Although it may be causal
relationships in the external world, these will never be pinned down (Tashakkori
and Teddlie, 1998). Pragmatism is related to one’s belief that an external world
exists outside of the mind, thus a single truth cannot be determined. Pragmatism
considers the consequences and effects in the external world as imperative for
meaning and truth (Tashakkori and Teddlie, 1998; Biesta, 2010). In this regard,
this dissertation’s scientific approach is inspired by pragmatism to understand
the researched social reality (Tashakkori and Teddlie, 1998; Teddlie and
Tashakkori, 2002), sticking as close as possible to the external world (Alvesson
and Sköldberg, 2009) of how value is created.
To understand the social reality, pragmatism emphasises the importance of
the research question, rather than the method. The selection of method and
paradigm needs to fit the research question and rejects a forced choice between
ontology, epistemology, and logic (Teddlie and Tashakkori, 2002). Instead,
pragmatism advocates a broader scientific approach (Baert, 2005), since it
considers how knowledge is created and shared as an ongoing process (Benton
and Craib, 2011). In particular, pragmatism is suitable as it negotiates the
meaning of the world in different contexts and situations (Johnson et al., 2007).
Hence, pragmatism is advantageous as it justifies combining qualitative and
quantitative methods to accept the external world by finding explanations that
produce the most desired outcome (Tashakkori and Teddlie, 1998). While
searching for the best explanation of the social reality, behaviour in the social
world needs to be considered. However, it should be emphasised that behaviour
is influenced by the actions of consumers and manufacturers. Therefore, the aim
is not to unpack a single actor’s view of how value is created, but to do it with
a range of actors. In this case, it involves seeking out manufacturers and
consumers to explain the process of how value is created from production to
interpretation.
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3.1.3 A mixed methods approach
To capture the process of value, the overarching research question is an
imperative part of the research strategy. Yin (2014) emphasises that a research
strategy is determined by the study’s context and needs to fit the research
question. This dissertation’s overarching research question is: how is value
created in a car’s interior using sensory marketing?
As the overarching research question shows, this dissertation sets to explore
and examine how car manufacturers and consumers create value as a process.
Thus, the research strategy is to combine qualitative and quantitative methods
in the present dissertation. In accordance with Brinkmann and Kvale (2015),
when combining qualitative and quantitative methods, the two have a different
focus. By deploying a qualitative method, how manufacturers create value by
embedding sensory cues based on brand-related stimuli to plan and design for
the brand experiences is explored. Alternatively, the quantitative method seeks
to examine how value is created as an experience by measuring and testing the
relationship between brand experience and brand image to understand how
consumers’ value-in-use leads to value as an experience.
Accordingly, combining qualitative and quantitative in a mixed methods
approach is a suitable research strategy to understand how value is created with
experiences. Specifically, premium brands are suitable to explore and examine
since these tend to differentiate themselves by offering consumers additional
value. In this dissertation, a qualitative method with personal in-depth
interviews with a car manufacturer of a premium brand is used to explore how
sensory cues form a brand experience in a car’s interior. However, to measure
and test the relationship between brand experience and brand image among
consumers, a quantitative method is more suitable than personal in-depth
interviews or focus groups with consumers. Therefore, a questionnaire was
designed to test the extent to which value as an experience is relevant for
consumers’ brand image. Apart from just measuring and testing the relationship,
the advantage of a quantitative method, compared with a qualitative method, is
that it allows the findings to be generalised for a broader population.
If the methods are treated separately, a qualitative approach is predominantly
based on inductive logic and a quantitative approach is based on deductive
logic. Inductive logic refers to several cases and emphasises relationships of
how the observed is generalised. The observations fall into empirical
observations and are generalised before they are associated with theory. This
means that the researcher starts with the research question and/or hypotheses in
the data collection, and then constructs a theoretical framework. A weakness
with inductive logic is that it might distil a generalisation of a set of
observations. The disadvantage is that the underlying structure or situation is
not included from collecting single facts for a general conclusion or truth. It
implies that inductive logic only observes the external relationship and does not
go beyond the observations to gain knowledge about the whole. However,
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deductive logic begins with theory and describes a particular case of interest.
Deductive logic is the opposite of inductive logic and does not generalise, since
it is based on theory with a research question that describes a particular case or
data of interest. Yet, deductive logic is absent from underlying patterns and
assumptions that make the approach flat and futile (Alvesson and Sköldberg,
2009).
Nevertheless, even if inductive and deductive logic are more broadly applied
in case studies, not all research fit within these approaches. Instead, abductive
logic is employed as the most common approach in case studies. Abductive
logic refers to a single case that is interpreted from a hypothetical view if the
particular case is explained. Thereafter, observations of new cases are
conducted to strengthen the initial interpretation of the case. This means that
abduction logic is an interaction of inductive and deductive logic, and
contributes additional elements (Alvesson and Sandberg, 2011). The advantage
of abductive logic, compared with inductive and deductive logic, is that
underlying patterns may occur. These can create an understanding when the
empirical context is gradually developed, leading to modifying and refining the
theoretical concept (Alvesson and Sköldberg, 2009). Hence, the logic allows for
abductive reasoning by moving between inductive and deductive logic (Howe,
1988; Dubois and Gadde, 2002; Dubois and Gadde, 2014).As emphasised by
Dubois and Gadde (2002), the research strategy allowed for the systematic
move between the external world and theory to enhance the understanding of
the theoretical and empirical phenomena, capturing how value is created for
manufacturers and consumers to avoid incapability.
3.2 Research design
3.2.1 Exploratory sequential research design
An exploratory sequential research design employs different methods, either
qualitative or quantitative, which are collected and analysed chronologically
(Bryman, 2006; Johnson et al., 2007). The advantage of this research design is
that the collected and analysed data in the qualitative sequence builds to the data
collection and analysis in the quantitative sequence (Creswell and Plano Clark,
2011). In this case, this is the whole process from the manufacturer planning
and designing a value to the consumer’s sense-making of value. As this
dissertation has several sub-questions, it was necessary to reflect on how these
would converge and answer the research question. To address the overarching
research and reach a common ground between the external world and theory in
the present dissertation, a mixed methods approach was undertaken to employ
advantages of sequentially combining qualitative and quantitative methods to
compensate for each method’s weaknesses, respectively (Tashakkori and
Teddlie, 1998). Initially, a qualitative sequence was undertaken with the case
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company to explore how value is created and offered to answer sub-questions
one and two. Thereafter, a quantitative sequence was designed to generalise
how value is created among the manufacturer’s consumers, as developed in sub-
question three. Hence, in the first sequence, the theoretical synthesis was
developed and refined to build into the hypotheses within the theoretical
framework. In the second sequence, a quantitative questionnaire was conducted
with the intention of verifying the hypotheses’ relationships.
The exploratory sequential research design provided several advantages. In
particular, “a major advantage of mixing methods research is that it enables the
researcher to simultaneously answer the confirmatory and exploratory
questions, and therefore verify and generate theory in the same study” (Teddlie
and Tashakkori, 2002, p. 15). In this regard, the main advantage of employing
an exploratory sequential design was that the qualitative and quantitative
methods share the same research question (Yin, 2014). Thus, perhaps the most
important advantage of exploratory research design, this dissertation captured
value for manufacturers and consumers in premium brands based on sensory
cues, brand experience, and brand image. Consequently, the purpose of the
dissertation interconnected qualitative and quantitative aspects of the
overarching research question and conclusions (Tashakkori and Creswell,
2007).
The exploratory sequential research design commenced with a qualitative
method, followed by a quantitative method (Tashakkori and Teddlie, 1998;
Creswell and Creswell, 2018). Regarding the overarching research question and
purpose of the dissertation, data with this research design do not need to be
unanimous. Rather, the qualitative material and quantitative data are gathered
and compiled together from the same context to assist in building interpretations
of the phenomenon (Miles, Huberman and Saldaña, 2014). Therefore, the
qualitative sequence allowed for a substantial understanding of the empirical
world and social reality and its mis(match) with theory. The personal in-depth
interviews provided valuable knowledge of how manufacturers embed sensory
cues in a car’s interior to create value. These interviews were invaluable for
developing and refining the theoretical framework and building into the
quantitative sequence, including operationalisation of the constructs and
refining the hypothesised relationships. The quantitative sequence in this
dissertation, in turn, went beyond manufacturers’ planning and designing for
value as it provided opportunities to generalise and explain consumer sense-
making of the offered value. In summation, the qualitative sequence afforded
in-depth knowledge and understanding of the empirical world and social reality
from the manufacturer’s perspective, which is beyond the possibilities allowed
in the quantitative sequence. On the other hand, the quantitative sequence
allowed for the testing, verification, and generalisation of value from a
consumer’s perspective. Hence, with an exploratory sequential research design, the present dissertation succeeds in capturing and explaining the process of
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value from various actors. Accordingly, employing a research design that
combines qualitative and quantitative methods has allowed rich insights of the
phenomenon to be developed, which could be captured using one of these
methods (Venkatesh, Brown and Bala, 2013).
3.2.2 Case study research design
A case study research design emphasises understanding the dynamics within a
sole context (Eisenhardt, 1989). It may include a single case or multiple cases
with a qualitative or quantitative method, where numerous levels of analysis are
employed for one study (Yin, 2014). In this dissertation, a case study was
suitable for two reasons. Firstly, it allowed for the exploration and examination
of how value is created among different actors within a single setting in one
study. It meant the specific process could be studied with a manufacturer and
consumers as actors in a single context and case to capture value from planning
and designing to its perception. This is in line with Yin’s (2014) notion of
including several actors, as they contribute beyond the observed phenomenon
to an in-depth understanding of the case. Secondly, in accordance with
Eisenhardt (1989), the case study allowed for the combination of different data
collections to make sense of a single context and case within the dissertation.
This allowed for the utilisation of the strengths of qualitative and quantitative
methods. In the qualitative sequence, the strength was to explore how and why
the manufacturer plans and designs for value. In the quantitative sequence, the
strength was to test, verify, and generalise to what extent value impacts
consumers’ outcomes. Hence, a case study is appropriate since it assists in
telling a story that is in the context and case (Eisenhardt, 1991).
With this in mind, the researcher should select a case that can be learnt from
the most. Thereafter, the case is made to a subject for detailed studies that allow
the researcher to go beyond and understand the problem, as well as produce an
in-depth analysis (Stake, 1994). In this regard, the automotive industry is of
interest since all car designs were initially identical in terms of shape and black
colour. However, over time, manufacturers have personalised designs to ensure
associations with particular brands. Admittedly, over the years, the importance
of an appealing design in exterior and interior has suppressed the utilitarian
value of cars, which can be seen in various shapes on the body of the car and
seating. Although an appealing design is imperative to distinguish the brand
from its competitors, the utility value of cars remains the same – i.e., to get from
A to B. It suggests that manufacturers need to provide consumers added value.
This development is in accordance with Pine and Gilmore’s (1998) notion of
the experience economy, wherein consumers want to be provided with a sensory
experience in the consumption of brands and products to create memorable
experiences.
Accordingly, the selection of the automotive industry for the case study was
deliberate (Lincoln and Guba, 1985; Eisenhardt, 1989). For the purpose of this
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dissertation, a car brand that provided access to the manufacturing process and
its consumers – namely Volvo Cars – was explored and examined to capture the
process of creating value. While premium car manufacturer, Volvo Cars,
fulfilled this criterion, it was also suitable for the case study for two reasons.
Firstly, like any car brand, the manufacturer is interesting since the consumption
goes beyond the purchase to position the brand. It is a continuous experience
that extends to every time consumers use their cars. Secondly, Volvo Cars has
manufactured cars with various designs since 1927, and recently updated its
exterior and interior design interface. This was of interest to the current
dissertation since the manufacturer stated that emotional values and the
consumer experience were the driving forces for developing the new design
interface.
However, exploring exterior and interior of all the manufacturer’s models
would be problematic and ambiguous since each car model has its own
character. Therefore, delimitations in the case study were set. When comparing
the manufacturer’s models, it was found that the XC90 was in the product
development and design process, and had just been modified with a design
interface in affirmation to emotional values and consumer experience based on
brand-related stimuli. Moreover, when comparing a car’s exterior and interior,
it was found that the interior has more opportunities for planning and designing
value than the exterior of the car. In particular, a car’s exterior is limited to
emotional values and consumer experience of the visual design. However, a
car’s interior is more like a servicescape in which consumers continuously
interact with the manufacturer when using the vehicle. In this regard, the car’s
interior is a suitable area of study, specifically the Volvo XC90 to explore and
examine value with the manufacturer and their consumers based on sensory
cues, brand experience, and brand image.
3.3 The research process
Although some activities in the research process have been done in parallel, an
exploratory sequential research design was employed with qualitative and
quantitative methods (Bryman, 2006; Johnson et al., 2007) based on
pragmatism (Teddlie and Tashakkori, 2002; Biesta, 2010; Creswell and
Creswell, 2018). To clarify and avoid confusion, Figure 3.1 shows an overview
of the research process in the form of a sequential map.
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The overarching research question – how is value created in a car’s interior
using sensory marketing? – was developed to capture the essence of the
qualitative and quantitative sequences. To answer the overarching research
question, three sub-questions were developed regarding the two sequences. The
qualitative sequence was designed to explore how value is created from the
manufacturer’s perspective. Sub-question one (how is a value proposition created by the manufacturer’s embedded sensory cues?) and sub-question two
(how is value-in-use created by a brand experience?) were developed to aid and
reply to the overarching research question in the conclusions of how value is
offered. That is, how and why the car manufacturer planned and designed a
value proposition for consumer interaction in regard to the micro-level theories’
sensory cues and brand experience. Moreover, harmony was identified in the
qualitative sequence and was part of how the manufacturer planned and
designed a value proposition. Interestingly, to fully understand the role of
harmony in creating value, harmony built into the quantitative sequence. This
is elaborated in section 6.4.3.
The quantitative sequence was designed to capture value from the
consumers’ perspective. Sub-question three (what is the effect of brand
experience on brand image in order to create value as an experience?) was
formulated to examine consumers’ perceptions of the situated value. This was
achieved by testing the relationship between the micro-level theories’ brand
experience and brand image. Since harmony was identified in the qualitative
sequence, harmony experience was operationalised and tested to establish if it
could be an additional dimension of brand experience (see section 7.1.3).
Hence, sub-question three aided in answering the overarching research question
in the conclusions with the consumers’ perspective by demonstrating that
harmony experience is incorporated in brand experience and that not all
dimensions are relevant for consumer-created value.
Therefore, the conclusions capture various aspects of how value is created
through experiences. The role of harmony in creating value is also concluded,
which will be elaborated on in chapter nine.
3.4 Ethical considerations
3.4.1 Sensory marketing
Media has labelled sensory marketing with a biased tone as being a strategy that
manufacturers use to manipulate consumers into purchasing objects
subconsciously. However, this is not the case (Hultén, 2011; Krishna, 2012;
Spence et al., 2014) since consumers evaluate objects cognitively, emotionally,
and using the senses (Cho et al., 2015). Nevertheless, the underlying assumption
of consumer evaluation of objects will not be discussed in this dissertation – for
more information on consumers’ free will in consumption, see Wilson, Gaines
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and Hill (2008). Instead, the dissertation provides a view of sensory marketing
in relation to ethics.
Manufacturers’ use of sensory marketing to manipulate consumer behaviour
to increase sales and revenue is an intermittent argument. Although it is an
ongoing debate in academia and society that marketing tactics are manipulative
(Sher, 2011), these cases seldom occur (Alvesson, 1994; Gummesson, 1994).
Research emphasises that manipulating consumers to purchase an object with a
defective quality does not meet consumer expectation. In situations where
manufacturers deliberately deceive consumers, the latter will not stay loyal over
time (Knox and Walker, 2001), which will decrease income and revenue.
Therefore, being ethical and not manipulating consumers makes good business
sense (Willmott, 2003).
In the marketing domain, a transaction between a manufacturer and a
consumer is emphasised as a conscious act (Bettman, Luce and Payne, 1998).
For a transaction to take place, there needs to be mutual trust between the
involved actors (Morgan and Hunt, 1994), which leads to a bodily sensation for
the consumer (Krishna and Schwarz, 2014). Although brands, products, and
servicescapes are filled with sensory stimuli to appeal to the consumers’ human
senses (Idea Watch, 2015b), many other attributes influence consumer
behaviour. However, what manufacturers can do with sensory marketing is
embed sensory cues to provide consumers with an offer for evaluation and
sense-making through the human senses. In this regard, sensory marketing is a
twofold concept, where the manufacturer can only construct and embed sensory
cues in brands, products, and servicescapes to increase the chances for the
consumers to interpret the object positively. Hence, if the manufacturer’s
objective is to manipulate and lure consumers, the trust will be violated and
impact the interpretation negatively.
3.4.2 Research ethics
Several considerations regarding research ethics have been made in this
dissertation. In the qualitative sequence, Brinkmann and Kvale’s (2015) ethical
guidelines were followed, which are outlined below.
1) To go beyond the scientific value sought out in the dissertation, a semi-
structured template was thematised based on theory (see section 4.2).
2) The informants were informed in advance about the purpose of the
dissertation to obtain their consent to partake in the study,
confidentially, and consider possible consequences of their
participation.
3) In the interview situation, the interaction with the informants was
considered. The interviews were scheduled in convenient time slots to
avoid informants feeling stressed about getting back to work.
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4) All interviews were recorded and transcribed with permission from the
informants. This was to ensure the presented empirical material
remained loyal to the informants’ answers.
5) In the discussion of the empirical material, no informants have had a
say on how their answers have been interpreted.
6) The researcher has been ethically responsible for reporting knowledge
and has not critically questioned informants’ oral answers. This was
done to secure and verify the empirical material as much as possible.
7) In the reporting of the empirical material, the informants’ anonymity
has been maintained (see section 4.3 and Table 4.1).
In the quantitative sequence, several ethical considerations have been made
in relation to the questionnaire. To ensure there was no ethical misconduct with
the questionnaire, the Vetenskapsrådet and Centrala Etikprövningsnämnden in
Sweden were contacted before distributing the questionnaire to the respondents.
Neither of these bodies found ethical issues in the collected material. Hence, in
the quantitative sequence, respondents remain anonymous and no personal
information can be traced back to them.
In relation to publishing the questionnaire online, an informative text was
developed for the respondents to read prior to responding. This introduction to
the questionnaire included: 1) a presentation of the researcher; 2) the purpose
for the questionnaire; 3) an explanation that the questionnaire’s focus is to map
out and analyse the results in research; 4) the reassurance that all of the
respondents’ replies remain confidential and no information will be handed over
to a third party; and 5) a mention that the replies are published in aggregated
form and cannot be traced back to the questionnaire’s participants. Lastly, the
settings of the system only allowed one reply per IP address. This was to avoid
the same respondent completing the questionnaire several times.
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4 Method: qualitative sequence
Chapter four describes the method for the qualitative sequence. The chapter starts with how the initial contact with the manufacturer was undertaken. It
continues with how the informants were approached and selected for personal
interviews, which were conducted using a semi-structured interview guide. The chapter ends with the principles and procedure of the analysis and issues of
trustworthiness.
4.1 Establishing contact
In the qualitative sequence, the initial contact with the manufacturer was via e-
mail on 15 May 2013. Thereafter, a meeting was scheduled for December 2013,
where it was held at Gothenburg, Sweden with several employees at
directorship level from the manufacturer. The intention and purpose of the
meeting were to inform and arouse interest to initiate a research collaboration
for the present dissertation. The research proposal/plan was presented and
discussed with the manufacturer, who reacted positively to the project. A
discussion was held to identify a suitable car model to explore how the
manufacturer’s plan and design created value in the car’s interior. The XC90’s
interior was chosen, which at the time was in the product development and
design process with its updated design interface. The XC90 was released to the
market in May 2015. A consensus was reached with the manufacturer to allow
personal in-depth interviews to be conducted with the manufacturer’s
employees who had been involved in the product development and design
process for the car’s interior.
After the meeting, a manufacturer employee of the directorship was assigned
to assist in identifying suitable informants who fulfilled the criteria for a
personal in-depth interview. These informants were initially sent an e-mail
describing the purpose of the dissertation and requesting to schedule an
interview.
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Conducting personal in-depth interviews rather than focus groups with
informants was a strategic choice. In accordance with Kvale (2008), the
advantage of this was to get deep and rich empirical material with the possibility
to nuance the complexity of creating value with sensory cues and brand
experience.
4.2 Semi-structured interview guide
The semi-structured interview guide was based on theory. In accordance with
Kvale (1996) and Brinkmann and Kvale (2015), a template was thematised to
capture the characteristics of the included theoretical concepts to answer sub-
questions one and two. This was based on an extensive literature review of
sensory marketing and brand experience deployed in ranked marketing journals
included in ‘the Chartered Association of Business Schools 2015 Academic
Journal Quality Guide’. The literature review examined the journals from 2006
to the present. The reason for imposing a time limit was that Peck and Childers
(2008) conducted a substantial literature review of sensory marketing over a 25-
year period until 2006 and that brand experience was introduced by Chang and
Chieng (2006).
Keywords relating to sensory marketing and brand experience were used
since the concepts are vital for this dissertation. For sensory marketing,
keywords in relation to the five human senses were used. Besides the keywords
sight, sound, smell, touch, and taste, synonyms like vision, audition, olfaction,
scent, haptic, gustatory and taste were included to cover a broader range of
articles and ensure that relevant studies were not excluded. A similar approach
was deployed in the literature review of the brand experience concept, in which
brand experience was used as a keyword. Consequently, literature reviews
provided a substantial understanding of sensory marketing and brand
experience.
Thereafter, sensory marketing and brand experience were thematised to
capture value in relation to the concepts. Sensory marketing was thematised into
sensory cues to explore how it is embedded in the product development and
design of the car’s interior. Brand experience was thematised into cognitive,
emotional and behavioural effects to explore how these were embedded in the
product development and design of the car’s interior and what to provide
consumers with. However, it was noted at the first meeting with the
manufacturer that the theoretical terms of sensory cues and brand experience
were ambiguous. Therefore, theoretical terms were avoided, and instead
understandable terms were used in the template. This was to ensure that the
informants understood the questions and to avoid them perceiving the template
as complex and confusing.
A semi-structured interview guide was constructed in Swedish. This was a strategic choice for two reasons. Firstly, the researcher’s thought process and
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sense-making are in Swedish. Secondly, individuals are likely to be more
comfortable, accurate, and detailed communicating in their own mother tongue,
which in this case is Swedish. Hence, this strategy was part of building trust
between the researcher and the informants.
In accordance with Kvale (1996) and Brinkmann and Kvale (2015), the
template started with introduction questions. The advantage of this approach
was to ensure that informants felt comfortable and relaxed, as well as be
acquainted with the researcher and have a more complaisant interview. This was
followed by questions pertaining to sensory cues and brand experience. Aside
from focusing on how the manufacturer embedded sensory cues in the car’s
interior, questions on the roles that consumers and suppliers played were also
included. Since it is logical to assume that consumers and suppliers were
involved in embedding sensory cues, this is a part of the planning and designing
for value in the car’s interior. All questions were designed to be open-ended,
allowing the informants to answer more in-depth. Confirming, leading and
yes/no questions were avoided. Consequently, the attendant questions were
based on how, what and why, and featured probing questions like “Can you
describe this more?” (Kvale, 1996; Brinkmann and Kvale, 2015).
The advantage of a semi-structured interview guide is that the interview
becomes dynamic, open and flexible (Kvale, 1996; Brinkmann and Kvale,
2015). It demands competence and preparation as an interviewer has to be able
to listen carefully to the informants. The benefit of this approach is that it allows
the interviewer to make on-the-spot decisions to explore what the informants
just mentioned to follow up new leads at appropriate times in relation to the
semi-structured interview guide. These new leads could be of interest either
from a theoretical or empirical point of view. For example, the interviewer can
say “You just mentioned xxx, can you elaborate on what you mean?” For the
semi-structured interview guide and the thematising, see Appendix A. It should
be noted that the presented interview guide is translated from Swedish into
English for the purpose of this dissertation.
4.3 Selecting informants
Selecting informants who possess the right knowledge is crucial for a
researcher. Purposeful sampling was used to identify suitable informants who
possessed the right knowledge relating to how the manufacturer created and
offered value in the car’s interior (Kumar, Stern and Anderson, 1993). Hence,
the advantage of this technique was getting access to individuals with rich
information who had knowledge about the case (Creswell and Plano Clark,
2011; Patton, 2014). The sampling process was achieved with the manufacturer.
As mentioned, one employee was assigned to assist in identifying suitable
informants to capture and describe central themes in how to create value in the car’s interior. To identify informants for the dissertation, two criteria were set.
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Initially, it was necessary that all informants had been involved in either the
product development or product design of the car’s interior. Moreover, the
informants needed to be considered influential, prominent and well informed
about the car’s interior in relation to the purpose of this dissertation. Thereafter,
the assigned employee at the manufacturer assisted in identifying suitable
informants. Table 4.1 shows the characteristics of the interviewed informants.
Hereafter, the informants will be referred to as IA (an abbreviation for
Informant A) and so forth.
Table 4.1. Interviewed informants
Informant Gender Area Date Interview
length
IA Female Customer
experience
14 November 2014 45 minutes
IB Female Innovation 14 November 2014 35 minutes
IC Female Engineering 15 December 2014 39 minutes
ID Male Customer
experience
15 December 2014 50 minutes
IE Female Engineering 15 December 2014 35 minutes
IF Male Design 27 February 2015 59 minutes
IG Male Design 27 February 2015 58 minutes
IH Male Design 3 March 2015 48 minutes
II Male Engineering 3 March 2015 60 minutes
IJ Male Engineering 18 March 2015 48 minutes
IK Male Engineering 18 March 2015 10 minutes
IL Male Purchasing 26 March 2015 41 minutes
IM Female Purchasing 26 March 2015 45 minutes
IN Male Research and
development
20 May 2015 62 minutes
The outcome of these two criteria in the selection process can be seen in Table
4.1. The informants work in various departments, such as customer experience,
engineering, design, innovation, purchasing, and research and development.
These individuals had expertise, insights, and knowledge about the car’s interior
either in general, dashboard in leather, illumination, seating, steering wheel, or
trim panels. By having a sample of informants from various departments and
the car’s interior, a substantial understanding and in-depth knowledge was
obtained regarding how and why the manufacturer embeds sensory cues and
what kind of brand experience they want to give consumers through the car’s
interior. The sampling process of informants has followed Miles et al. (2014)
notion and been purposive rather than random.
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4.4 Personal in-depth interviews
All informants were approached via e-mail or telephonically. In this initial
contact, the informants were made aware of the purpose of the dissertation, why
they had been contacted for an interview and were given a summary about the
focus being on exploring the car’s interior based on sensory cues and brand
experience. Thereafter, a personal one-to-one interview with the informants was
scheduled. None of the informants declined to be interviewed. All of the
interviews were conducted in Swedish, aside from the interview with IH, which
was conducted in English since the informant’s mother tongue is English.
It should be noted that the interview with IK was not pre-scheduled. An
opportunity for this interview arose when IJ suggested that a colleague was
more suitable to answer a particular question about the car’s illumination in
which IK had very specific knowledge. Hence, the interview was brief and
lasted just 10 minutes. The interview guide was not distributed to the informants
before the interview so as to keep the element of surprise and avoid rehearsed
answers, as well as being able to answer several questions at the same time.
All interviews were conducted at the manufacturer’s head office in
Gothenburg, Sweden. In accordance with Brinkmann and Kvale (2015), the
advantage of personal in-depth one-to-one interviews is the casual approach.
The one-to-one interview allowed the interviewer to bond with the informants,
resulting in an open-minded dialogue. Moreover, it allowed the interviewer to
observe the informants’ behaviour, listen carefully, bridge the distance, and
follow up on interesting leads in the given answers.
As seen in Table 4.1, 14 interviews were conducted. All interviews, which
were in-depth personal one-to-one interviews based on the same guide, were
conducted at the informants’ workplace. Attendant questions were necessary
due to a semi-constructed guide. The interviews varied from 10 minutes to 62
minutes in length. With the informant’s permission, each interview was
recorded and transcribed. Thereafter, the transcribed interview was sent to the
informant to avoid reflections and misunderstandings when retold in this
dissertation’s empirical chapter (Kvale, 1996; Brinkmann and Kvale, 2015).
Apart from allowing the informants to approve the transcribed interviews, this
allowed the researcher to be acquainted with and get a substantial understanding
of the qualitative material, resulting in the identification of themes and patterns
for analysis and discussion.
Although the semi-structured interview guide was based on theory, it opened
up for empirical facts in the informants’ responses. The benefit of this not being
narrowed to what derives from theory was that empirical input might assist in
understanding how sensory cues are interlinked with the brand experience.
Interestingly, most of the informants mention the term harmony. However,
when asked to elaborate what harmony is, none of the informants could explain
it, aside from consumers wanting a car’s interior in harmony and that the
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manufacturer has a problem to understand the notion. When looking into the
meaning of harmony from a theoretical point of view, it was noted that it had
been overlooked within the marketing literature. Due to the scarcity of
explanation from the informants and the paucity in marketing literature of
harmony, the concept warranted further exploration. This was achieved by
considering if harmony could be an additional dimension of the Brakus et al. (2009) brand experience scale. For a detailed description of how harmony was
operationalised and included in the questionnaire, see section 7.1.3.
4.5 Principles and procedure of analysis
4.5.1 Case study analysis
Analysing and discussing a case study is a challenging task to ensure high
quality (Yin, 2014). In particular, to ensure a high-quality analysis and
discussion in the qualitative sequence, Yin (2014) four underlying principles of
research. Firstly, all the evidence was attended to, which included covering the
overarching research question, seeking as much evidence as possible from the
informants to have interpretations covering all loose ends. Secondly, plausible
rival interpretations were addressed by acknowledging that other research
streams may hold different interpretations, and potential weaknesses have been
suggested for future studies. Thirdly, the most significant aspect of the present
dissertation’s case study was addressed. It means that the focus was on the
essential aspects of how sensory cues and brand experience are considered,
avoiding excessive detours. Lastly, the researcher’s prior expert knowledge was
utilised – for example, from an extensive literature review of sensory marketing
and brand experience, which were the foundation of the thematised semi-
structured interview guide.
Moreover, following the suggestion of Yin (2014), a case study analysis of
how and why became imperative in the analysis and discussion. In particular,
how was used to explain how sensory cues and brand experience were utilised
to create value in the case. Why, on the other hand, allowed for the reflection
and understanding of why sensory cues and brand experience are interwoven in
the case study. Moreover, in line with Miles et al. (2014), the case study went
beyond how and why to reach an explanation of the underlying meaning of
planning and designing value with sensory cues and brand experience. Hence,
going beyond the obvious in interviews allowed for the identification and
explanation of the implicit meaning.
The analysis was an ongoing process. Although the interviews had been
conducted and transcribed, the advantage was that an in-depth understanding of
the material was obtained and memos were made, which led to identifying
themes and patterns for the analysis and discussion of the quantitative sequence.
In accordance with Dubois and Gadde (2014) and Miles et al. (2014),
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interrelated activities were systematically combined in the research process.
This approach, intertwined activities, helped by constantly moving backwards
and forwards between empirical observation, interviews and theory. Thus, it
meant the qualitative material could be understood from an empirical and
theoretical perspective, which shaped the outcome of the theoretical synthesis
presented in chapter two. Another pro of an ongoing analysis process was that
empirical findings were allowed to be integrated into the dissertation. In
particular, harmony experience stemmed from the interviews and was
incorporated in the questionnaire to test consumers’ brand experience in relation
to the outcome brand image. Therefore, theory and empirical data are
interchanged, as are quantitative and qualitative sequences, which indicate that
how manufacturers embed sensory cues and brand experience as value in a car’s
interior and consumers’ perceptions of the phenomenon cannot be separated.
4.5.2 Systematic approach analysis
Although the case study’s advantage was to reveal in-depth findings (Lincoln
and Guba, 1985) of how to create value, scepticism of qualitative research can
be raised if the theorising is based on weak evidence (Gioia, Corley and
Hamilton, 2013). This scepticism was addressed by showing the evidence for
the assertions, devising a systematic approach analysis with a first-order and
second-order analysis to bring forth a data structure (Gioia, Price, Hamilton and
Thomas, 2010; Gioia et al., 2013).
The first-order analysis begins with the personal in-depth interviews with the
informants. The point of departure was the semi-structured interview guide to
obtain the informants’ experiences of the micro-level theories’ sensory cues and
brand experience. When conducting the interviews, extra attention was paid to
the interview guide to ensure the focus was on sub-questions one and two, and
to avoid leading questions. Although the initial focus was to adhere faithfully
to the informants’ experiences with little attempt to distil patterns, this was done
as the research progressed in the dissertation. It was conducted by seeking
similarities and differences in the empirical material inspired by the axial coding
in Corbin and Strauss (2015). These in turn emerged into first-order concepts,
which were based on the informants’ phrasal descriptions.
The second-order analysis moved into the theoretical realm. At this phase,
the first-order concepts were made more abstract to assist in describing and
explaining how sensory cues and brand experience create value theoretically.
This was achieved by following the logic of Gioia et al. (2010) and Gioia et al.
(2013) by thinking in multiple levels simultaneously regarding “what’s going
on here theoretically”. This was an ongoing phase until workable themes and
concepts emerged in accordance with one another to ensure theoretical
saturation (Glaser and Strauss, 1967). Thereafter, the second-order themes
allowed for engendering aggregate dimensions, which enabled the discussion
of how sensory cues and brand experience are used for creating value.
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In summary, the tandem reporting of both the voice of the informants and the
researcher allowed for qualitative rigour in the analysis of the empirical
material. The first-order concepts, second-order themes, and aggregate
dimensions became the foundation for building the data structure. However, the
data structure did not only allow the data to be configured as a visual aid for the
research, it also provided a graphical representation of the systematic approach.
In particular, it shows the progression of how the empirical material was
analysed into concepts and themes to be discussed in the aggregate dimensions,
which is part of ensuring qualitative rigour (Pratt, 2008; Tracy, 2010). Figure
4.1. shows informants’ experiences in the first-order concepts that emerged into
the identified second-order themes related to theory, leading to the aggregate
dimensions for discussion.
4.6 Issues of trustworthiness
Issues of trustworthiness in the qualitative sequence are about ensuring that the
research has been conducted in accordance with norms and rules. It falls into
the observed external world and results from informants reflecting the social
reality (Lincoln and Guba, 1985; Wallendorf and Belk, 1989; Creswell, 2014).
Consequently, to enhance trustworthiness for the qualitative enquiry, various
techniques were employed. Initially, in accordance with Morse (2017), at the
proposal stage of the dissertation, the purpose was explicit – namely to find
what type of qualitative enquiries and data best suited the goal. Although the
overarching research question and qualitative enquiries have been modified
over time, this was done cautiously with planning regarding the collected data.
It was done to recognise (ir)relevant collected data to produce trustworthy
meaningful findings (Miles et al., 2014; Merriam and Tisdell, 2015).
Aside from the proposal stage, Lincoln and Guba’s (1985) four techniques of
enhancing trustworthiness were considered in the dissertation. The first
technique, credibility, assimilates with internal validity to establish confidence
in findings and interpretations of the research (Lincoln and Guba, 2013). To
enhance credibility, interviews were conducted with the manufacturer’s
employees from various levels and departments of the organisation who had
been involved in the product development and design of the car’s interior.
Trustworthiness was enhanced by interviewing informants who possessed
accurate knowledge (Shenton, 2004) of how sensory cues and brand experience
have been utilised in the car’s interior. Furthermore, by having informants at
various levels, the interviews covered how sensory cues and brand experience
were used on a strategic and operational level, which enhanced the
trustworthiness of the results.
The second technique, transferability, assimilates with external validity.
However, the aim is not to generalise the findings, but to ensure that these can be applicable in different contexts, which are decided by others who apply the
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findings and interpretations (Lincoln and Guba, 2013). Aside from selecting
relevant informants, interviews were conducted until empirical saturation was
fulfilled (Glaser and Strauss, 1967). In accordance with Miles’s (2014) notion
of saturation, it was recognised that the informants answered questions
similarly, which indicated trustworthiness from the collected data. Hence, the
interviewing of informants was seized after empirical saturation was obtained,
since the informants provided no significant new answers to the questions.
Consequently, if more interviews with additional informants had been
conducted, it is highly likely that similar answers would have been obtained.
Nevertheless, it should be noted that the aim was not to generalise the findings.
Instead, the aim was to ensure thick descriptive data to allow future research to
apply the findings in comparable contexts and settings (Lincoln and Guba,
1986).
The third technique, dependability, assimilates with reliability (Lincoln and
Guba, 2013). To enhance trustworthiness in the dissertation, all of the
interviews were recorded and transcribed. These were then sent to the
informants to ensure dependability of the data collection. In addition, it was
assumed that the external world and social reality corresponded with theory.
However, due to interesting observations and findings in the external world, it
was changed into an abductive approach inspired by theory. In this regard,
conditions of the phenomenon value in the empirical world and research design
were captured as a result of the social reality (Graneheim, Lindgren and
Lundman, 2017). Thus, it is not assumed that there is a single truth for the
empirical world and social reality. Therefore, the dissertation goes beyond the
manufacturer’s view of value to examine consumer perspective of the
phenomenon.
The fourth technique, confirmability, assimilates with the objectivity of the
data collection (Lincoln and Guba, 2013). As mentioned above, an abductive
logic inspired by theory approach was employed. In an attempt to map out and
explain the richness and complexity of the findings, the qualitative sequence
builds into the quantitative sequence. Hence, triangulation was used by
employing a sequential mixed methods design with interviews and a
questionnaire (Shenton, 2004). This was to ensure consistency in findings in the
process of how value is created with sensory marketing.
As a result of the employed techniques above, trustworthiness in the
qualitative sequence has been considered. The observed social reality of the
manufacturer and informants has been reproduced to reflect the phenomenon of
sensory cues and brand experience, and conveys a justified interpretation of the
external world and social reality. Although the qualitative sequence of the
dissertation has enhanced the trustworthiness of how value is created with
sensory cues and brand experience, consumers’ perceptions of the phenomenon
has been measured and tested to enhance the authenticity of the case study.
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5 The case: Volvo Cars empirical
findings
Chapter five commences by describing the case company, Volvo Cars. The
interviews with the manufacturer’s informants are then presented. This serves to provide an understanding of how the manufacturer creates and offers value
to consumers through the car’s interior in relation to the human senses.
5.1 Introduction
This section is an overall description of Volvo Cars, which includes an overview
of its history, ownership, and locations of manufacturing and design facilities.
It also accounts for the corporate strategy design, which points out the
manufacturer’s brand development by centralising the human in the car.
Volvo Cars was officially founded on 14 April 1927. On this day, at 10am,
sales manager Hilmer Johansson drove the first series-manufactured Volvo Car
off the manufacturing plant and out of the factory. However, the history of the
manufacturer started in 1915, when Volvo was incorporated as a subsidiary of
Svenska Kullagerfabriken AB, which has become a global market-leading
manufacturer of ball bearings. In 1924, Assar Gabrielsson and Gustaf Larson,
Volvo Cars founders, started constructing a Swedish car. The original car
models were manufactured to withstand the rigorousness of rough, stony
Swedish roads, and low temperatures. Even today, where the manufacturer has
become a global car manufacturer with a premium range of vehicles that include
cross-country cars, sedans, station wagons, sports cars and SUVs, the
characteristics of the durability of the first car are interwoven in these new
models and continuously developed. For example, the 1998 Volvo S80 sedan
and the 1999 V70 station wagon, feature engineered safety solutions and a
design that the founders Assar Gabrielsson and Gustaf Larson would recognise
regarding quality products, adapted to address consumers’ needs and desires in
the sophisticated automotive industry.
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In 1999, the manufacturer was acquired by the US’s Ford Motor Company.
The driving force to sell Volvo Cars to Ford Motor Company was the difficulty
in coping with large-scale car manufacturers in the global automotive industry
as a small individual car manufacturer. For instance, a small individual car
manufacturer like Volvo Cars had comprehensive costs for product
development of new cars. Moreover, in 2010, Ford Motor Company sold Volvo
Cars to Zhejiang Geely Holding Group for $1.8 billion.
Today, the manufacturer belongs to the Volvo Car Group. This group
consists of Geely Sweden AB, Volvo Car Corporation (Volvo Personvagnar
AB), as well as all subsidiaries that Volvo Cars have a voting interest of more
than 50% or the power to control, and joint venture firms that can be referred to
Volvo Car Group. However, the holding company, Geely Sweden AB does not
conduct direct business, other than holding shares through Volvo Car
Corporation. Geely Sweden AB indirectly operates through Volvo Car
Corporation and its subsidiaries in the automotive industry with business related
to cars, such as design, development, manufacturing, marketing, and sales.
Geely Sweden AB is registered in Stockholm. It is a subsidiary of Geely
Sweden Automotive AB, which is a subsidiary of Geely Sweden Holdings AB
that is owned by Shanghai Geely Zhaoyuan International Investment Co., Ltd
and registered in Shanghai, China, where Zhejiang Geely Holding Group Ltd.
– registered in Hangzhou, China – holds majority ownership.
At present, Volvo Cars has its main office in Gothenburg, Sweden. Aside
from the main office in Gothenburg, the manufacturer has product development,
design centres, marketing, administration and car production. Moreover, the
manufacturer has its car production in Ghent, Belgium; an assembly factory in
Kuala Lumpur, Malaysia; and manufacturing plants in Chengdu, Daqing and
Zhangjiakou in China. Volvo Cars’s design centres are located in Gothenburg
(Sweden), Barcelona (Spain), Camarillo (US), and Shanghai (China). In
summary, the manufacturer produces a broad range of premium cars, such as
cross-country, sedans, sports cars, SUVs and station wagons, with sales in
approximately 100 countries.
Since Zhejiang Geely Holding Group purchased the manufacturer, the
corporate strategy has been radically changed. At present, the corporate strategy
emphasises consumer focus as a human that imbues the corporate culture and
strategy, “Designed Around You”. Therefore, attractive design for consumers
is a crucial part of the corporate strategy. The approach is about understanding
consumers and providing them with a luxury experience that is human-
orientated, simultaneously linking it to heritage, safe, and dependable cars. In
this regard, the foundation is consumers’ perceptions and associations of the
manufacturer’s character and personality. Hence, the design is strongly
influenced by the Scandinavian heritage regarding elegance, function, and
purity, which distinguishes them from competitive brands and allows consumers to make a statement about themselves as persons.
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5.2 Planning and designing for value
5.2.1 An ongoing process
The product development and design phase for the XC90’s interior started
several years before the car entered and was available on the market. At this
phase, consumers were contacted to get their perceptions of the car’s interior.
Based on these characteristics and consumer input, an internal order was placed,
which became the foundation for the research and development department. The
characteristics were not static and were subsequently modified during the
industrialisation phase due to increased costs and collaboration with suppliers.
It ensured that the stated fundamental characteristics are present, even if
modified, once the car entered the market (IA).
The product development process for the car’s interior started with a decision
of what kind of car the manufacturer wanted to develop for the market. This
included chassis size, a description of the targeted segment, main competitive
models, and markets where the car was suggested to be available. Once this was
decided, the design department and technology product development worked
together and were involved and assigned with bringing forth several design
sketches of the car’s interior for further discussion. These sketches were derived
from different design offices over the world, each with a different focus to
distinguish it from another (IN).
Although various design managers have influenced the sketches, the
foundation was the original description of the car’s interior. Based on these
sketches, a limited number was selected and developed into detailed three-
dimensional clay models. Once the three-dimensional models were completed,
the corporate management board together with the responsible design manager
decided which model and theme was to be further developed. Following this
decision, the industrial project was started and the design department
constructed a three-dimensional model that was sent out to the engineering
department. Thereafter, it was an interactive process with meetings held
between the design and engineering departments to find a joint solution of how
technical issues fitted into the car’s interior (IN).
In this interactive process, the product development and design of the car’s
interior started with a brief description of the project’s expectations. However,
the actual project started by creating six design proposals from various
designers. These proposals went through an evaluation phase to select the
adequate ones to be developed in the wanted direction. In total, two different
proposals were selected and brought into digital models, and from those digital
models cut into a physical claim. Subsequently, the models were presented as a
single model selection that was reviewed before the most suitable was chosen
(IH).
After the most suitable proposal had been selected, the team worked with the model to start building up the interior regarding digital data before cutting the
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claim and feeding data back into the claim. The process changed between digital
and physical forms until the final version of the interior was developed, where
the manufacturer started working with engineering, manufacturing, and cost, as
well as project requirements. Thereafter, the design was refined until digital data
was signed off as feasible and had the wanted design. From that phase, the data
was handed over to the engineering department, which created the surface layer
that was sent to suppliers for tooling. IH expressed the following during the
interview:
“Based on consumers’ needs and desires of luxury in the XC90
interior, the design is created to provide car drivers with a calm and sober feeling, as well as a beautiful environment to not disturb
them with additional attributes. However, when the driver wants to use specific attributes these are simple to use, but don’t disturb
them while not using them”.
However, the interactive process consisted of intensive discussions that usually
fell into the corporate level, where the heads of design and product development
decided on the design. Based on these decisions, the product development
continued and the design model was refined in several feasibility checkpoints
to review the model from an industrial and manufacturing perspective. Once the
feasibility checkpoint was fulfilled, a mature model was released, which means
that the model is delimited into, for example, a whole dashboard with split lines
(IN).
After the mature model was released, the first of three manufacturing loops
began. During these manufacturing loops, engineering provided feedback and
input to the design department about what was and was not feasible. The initial
standpoint was that the design was set very early, but it was not, even if the core
ideas of the dashboard were clear. The process was characterised by interactive
discussions between designers and engineers regarding what could or could not
be manufactured. Hence, engineering provided technical input to designers who
considered the feedback. The information was sent back to engineering, who
gave new feedback to the design department with the purpose of making the
dashboard feasible within the budget, for instance regarding draft angles and
radius. The process was elongated and eventually included cost decisions to see
if the dashboard could become a bit more expensive than initially intended.
Lastly, the corporate board decided if the visual appearance of the dashboard
was approved or not. The initial proposed design was not approved.
Consequently, more time was spent than originally planned on the design, since
it was worth the additional cost in the long run for the car to position the brand
as premium. IN expressed that “The product development and product design
is a tedious process and top-down controlled”.
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Therefore, the product development and design of the car’s interior was a
complex process. Initially, it was a needs and means process for the interior’s
product development and design. Different demands were emphasised within
the organisation, and the resource and development department delivered
possible solutions to satisfy the needs. Thereafter, the needs were synchronised
in a matrix system, since several departments were involved in the product
development and design required to work cross-functionally with different
attributes, components, and systems for the interior at an innovative phase
before being managed as a normal project procedure (IB). To cope with the
complexity of the product development and design of the car’s interior, several
parameters were included as demands. This was necessary since the seating
consisted of a lot of information. Demands like comfortable seating were stated
as being competitive. During the interview, ID expressed that “Volvo Cars does
not want to have a surplus of delivery or too few attributes since the consumer’s
experience is affected”.
Moreover, product development and design were modified to provide an
appearance interior language, such as for the seating, which was dependent on
cost efficiency for the whole car. The product development and design for the
seating followed a certain procedure from product start to product start
financial. Product start implicated actual costs for seating to begin the project,
and product start financial had to do with different complete phases of seating
in the project (ID).
5.2.2 Consumers’ involvement
The previous Volvo Cars XC90 model had strengths that the manufacturer
wanted to maintain in the new model. With the updated model, a new consumer
segment was targeted, where luxury was emphasised to strengthen the
manufacturer as a premium brand. The transaction into the luxury car’s interior
with, for example, the gear lever knob in crystal, was necessary to survive as a
brand, as well as a consequence of Geely Holding being the new owner of the
organisation. Initially, the design team received a brief about how the new car
was expected to be visualised from a holistic perspective. Thereafter, the design
team started exploring what kind of interior consumers perceived as luxurious.
This was achieved by inviting consumers to get their perceptions of luxury to
ensure that the design language became accurate and appealing. During the
interview, IG said “Consumers expressed that luxury is not only about the
pleasure of car’s interior, but rather a tool to provide a luxury feeling”.
The manufacturer involved consumers since the seating in the old model was
not satisfying. The reason for the continuous development of the seating for the
updated model was to enhance and improve current strengths. New criteria,
such as improved safety regarding reduced weight and to improve the loading
space of the updated model, forced the manufacturer to change the seating
structure. For instance, the new seating is thinner to provide consumers with a
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feeling of there being more space in the cabin thanks to improved leg room
while driving and to reduce the overall weight. The product development for
seating in the first row started approximately seven years before the car was
launched. Due to there being less complexity in the second and third rows,
product development and design for these two rows started at a later phase.
Hence, the construction team began with preparation development for design to
get input about how the final version of the seating was supposed to be
visualised (II).
After the manufacturer had visualised the seating, it was ready for
manufacturing. Several suppliers participated in the process of product
development and design. That is, one supplier created and delivered the skeleton
structure and sent it to another supplier who assembled the leather and a plastic
surface layer on the seating (IF). However, the product development and design
for the trim panel followed a different process compared with other cars’
interiors, as it was constructed in-house by the manufacturer. Initially, an
assignment from Vehicle Binder stated what the project was – in this case, the
updated model – and what was supposed to be included. Based on that
assignment, the team together with the packaging department developed the
architecture of the trim panel. At this phase, the focus was to ensure that
demands, such as safety, legislative, collisions and ergonomics, were fulfilled.
Thereafter, feedback from engineering was provided on whether the trim panel
could be manufactured in relation to visibility and shade angles. Nevertheless,
this early phase of product development and design had a low degree of
elaboration and emphasised surfaces and attachment concepts. After this
feedback, all demands of the car’s interior were released simultaneously. Based
on that information, with details like heating, solidity, collision and legislative
demands, the team continued to develop the trim panel until the next release.
Every release was separated by 12 to 13 weeks, after which an updated version
of the trim panel was provided to ensure it fulfilled the demands. The process
was repeated until all involved actors were satisfied, or continued until joint
solutions had been found (IJ).
5.2.3 Suppliers’ involvement
Before the manufacturing process began, potential suppliers were involved in
product development and design. The suppliers participated in the process in
advance through an engineering intent or a design competition. In this process,
particular demands were stated to be fulfilled for the seating and involved
several suppliers in the procedure to identify suitable seating to become the final
version in the car’s interior (IF; II).
Once a supplier was selected, the purchase department participated in the
contract signing with suppliers for the interior. Initially, a sourcing agreement
was established, which is a declaration of intent with a suitable supplier for
manufacturing, before the commercial and programme agreement is signed,
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which is the final contract. In the case of the steering wheel, a sourcing
agreement was signed at an early stage with a supplier (IL), which was founded
on specifics from a final version of the interior. However, the design of the
steering wheel changed over time, compared with the original sourcing
agreement, as well as with the signed commercial and programme agreement.
This resulted in the signed contract for the steering wheel being different from
the one in the manufactured car’s interior (IL). In a normal case, seating as an
interior is purchased in unison with resource and development, and a request for
a quotation is established. This collaboration was necessary to develop a
technical specification to be approved by the design and styling department.
Thereafter, based on technical information, a concept for seating that the
manufacturer believes it wants was sent with specifications to suppliers for
purchase. At this phase, the car’s interior, such as the seating, was not absolute
and was modified over time. That is, attributes were added and there were
modifications to the design language, even if the manufacturer had a particular
design in mind when the original sourcing agreement was signed (IM).
5.3 Consumers’ role from the manufacturer’s
perspective
5.3.1 Exploring consumers’ sensory preferences
Consumers were essential for manufacturing the wanted car. Historically, the
manufacturer has focused on consumers and this continued to increase due to
their importance for the final car. To be able to receive input on the car’s
interior, the manufacturer took photographs of consumers’ homes to understand
the consumers, see how their homes looked and how they lived to get
knowledge on how to design the car’s interior (IA). Although the manufacturer
visited and listened to consumers, not everything was implemented in the car’s
interior. The reason for this was that there needed to be a balance between the
manufacturer’s car knowledge, consumers’ wants and what to integrate into the
car or future models. Hence, the manufacturer tried to stick to what was
originally decided in the product description and avoided too many changes,
otherwise it would have damaged the holistic impression of the car’s interior
since it was not originally considered in the process (IA).
To ensure a holistic impression of the car’s interior, consumer research was
conducted before it was designed. Consumer groups were held with current and
potential owners, and through questionnaires. Thereafter, consumer clinics were
conducted to show and test the design to get substantial feedback. Based on the
feedback from the clinics, consumers’ important aspects regarding the interior
and the design features they preferred were prioritised. For example, the car’s
second and third rows were equipped with movement on each seat for
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consumers to adjust the seats for different reasons and to make the whole system
flat, making it flexible to load items in the back (IH).
Another example of consumer preference integrated into the car’s interior
was the human-machine interface. This technology is related to today’s
consumers who are accustomed to tablets and easy movement. Nowadays
children walk right up to a screen and touch it; they do not look for a remote
control. In other words, the manufacturer is up to date with people’s lives and
considered this in the car’s interior by providing comfort and flexibility about
technology to make consumers feel special in the cabin. Once the consumer
preferences had been implemented in the car’s interior, media and press were
invited to test the car and concept. This was to allow media to write about the
driving experience, which influences consumer expectations of test-driving the
vehicle at car dealerships and the perception of the car’s interior. IH expressed
the following:
“We design cars for our consumers; it is so incredibly important. It is one of our core values. We design cars that people want and
not just design cars for designers. So at the end of the day, we are
a human-centric brand that designs for people and their lifestyle. That is the absolute key to getting the product right”.
The manufacturer strives to have cars that consumers want. Over time, the
manufacturer has been successful in developing comfortable seating. During
product development of the seating, clinics and surveys were used for data
collection. The clinics were conducted in-house with employees from different
departments. The clinics focused on evaluating and testing the seating to
identify the most suitable regarding shape, foam, comfort, and a suitable
position in relation to the steering wheel and buttons since consumers vary in
age, height, and weight. This was achieved from previous expertise and
knowledge about the seating and comfort. Moreover, data was collected from
an external survey company, which collected consumer preferences from the
automotive industry. This was important since the automotive industry has
become more global, and the seating needed to accommodate consumers in
various markets and countries. Another trend was that consumers wanted the
car to have more space inside, as well as to be fuel-efficient. Therefore, the
seating became smaller and was reduced in weight compared with previous car
models. The changes to the car’s interior provided consumers with a feeling of
space and reduced the total weight of the car, resulting in a more fuel-efficient
vehicle (ID).
To get the holistic impression of the car’s interior, it was tested with
consumers before becoming available on the market. As an illustration, comfort
was tested through test drives to get the human perspective of how consumers regarded the seating. The test drives were conducted with consumers over
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shorter and longer distances, and occurred before, during and after the product
development and design of the seating. In particular, the manufacturer wanted
to get consumers’ perceptions of how the seating was experienced from a
holistic point of view to enhance the driving experience. In this regard, the first
signed contract with the supplier had ambiguities relating to the characteristics
of the seating. It was developed over time to fit consumer needs, which resulted
in the contract with the supplier needing to be renegotiated. IM stated that “The
end consumers are imperative since they are the foundation for Volvo Cars to
sell cars”.
As with the seating, consumers’ preferences were investigated before
developing the steering wheel. Consumers were imperative for the product
development and design of the steering wheel. The investigation looked at what
kind of buttons and functions to include, and consumer preference of the visual
appearance of the steering wheel. Consumer clinics were conducted, wherein
surveys evaluating the steering wheel were handed out. The results from these
surveys showed it was crucial that the steering wheel be visually appealing and
user-friendly with buttons that are easy to learn without having to consult an
instruction book, so as to have a car that is effortless to drive (IL).
5.3.2 Exploring consumers’ emotions and preferences
Consumers played a significant role in the product development and design of
the car’s interior in several ways. The manufacturer first scanned eventual
complaints from owners of the previous car model about the car’s interior. This
was to identify and address weaknesses to improve the quality of the car’s
interior from the old model to the updated model. For example, third-row
seating has high comfort even if it has become smaller, which increases adult
passengers’ leg space. Another input on the car’s interior was obtained through
clinics arranged in-house to identify consumers’ perceptions about the interior
in different phases before the car became available on the market. A third input
that had an immense impact on the interior was focus groups with target
consumers. Results from the focus groups showed that consumers are willing to
pay a premium price for luxury components. For example, if consumers in the
focus groups had an adverse impression regarding the gear lever knob in crystal,
this interior would not have been included in the car (IG).
Since the interior was developed for the consumers, the manufacturer
explored and learnt as much as possible about them. This, in combination with
prior knowledge about the previous model, was used in the product
development and design of the car’s interior. Consumer feedback, complaints
and consumer demands from owners of the old car model were considered.
Moreover, various attributes and components were tested on different occasions
to ensure a uniform car. The tests were divided into functional and emotional
tests. Functional tests were clinics where consumers were invited to try different
interiors, such as the seating, and express feedback about that component.
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Emotional tests were performed on the whole car, with old and new consumers
expressing their impressions, opinions, and emotions about the vehicle. The
emotional tests were crucial since the focus has moved from practical to
experience attributes (IB).
Apart from emotional and functional tests, it was important to know about
consumer emotions and preconceptions of the brand and product range. Since
the luxury segment was targeted, consumers from the premium segment were
identified and involved to follow the car from production to manufacturing.
These consumers discussed, for example, materials of the interior. In addition,
cars are global products and need to appeal to consumers worldwide, thus global
trends and general attributes, such as mobile phones and tablets, were
considered to be able to connect and integrate these with the technology in the
car (IB).
Over time, the manufacturer followed global trends to develop comfortable
seating to have a high reputation among consumers. Consumers’ knowledge of
attributes to the design of comfortable seating was considered. Based on this
information, a prototype of the seating was developed, which had comfortable
surface areas consumers tested and evaluated. Therefore, in-house comfort tests
were arranged for the seating. The comfort tests were organised in different
phases of product development and design at a driving track where consumers’
drove the car with the prototype seating. These consumers varied in height and
weight to evaluate the comfort feeling and overall perception when driving and
sitting in the seats. For example, consumers established whether the material
felt soft and natural against their skin and adapted to their body. Regarding this
information, the seat’s surface was adjusted with the intention of satisfying as
many consumers as possible (IF).
In conformity with the seating, consumers were imperative for the product
development and design of the steering wheel. From a consumer perspective,
the steering wheel had to be comfortable to hold, be grip-friendly, be easy to
use, have soft edges, and have buttons within reach. Moreover, lessons learnt
and consumer feedback from previous steering wheels were used to enhance the
comfort and quality experience for driving. To identify the optimal steering
wheel, consumer clinics was conducted to test different attributes, such as the
thickness of the rim, thumb grip, heating, and material (IC).
Moreover, when purchasing the car, consumers can select between various
predefined options to personalise the car’s interior, such as regular or sports
seats, which have different characteristics. Compared with the regular seating,
the sports seats have lateral support for consumers to sink down and get a racing
feeling while driving, which affects how consumers get in and out of the car.
These were characteristics investigated and explored at the comfort tests during
the product development and design of the seating (IF).
Through input channels for the leather dashboard, the manufacturer investigated and explored consumer complaints regarding quality and warranty
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issues from previous car models. These consumer input channels were used
since the leather dashboard has no practical value. Instead, the material of the
dashboard is selected by consumers to enhance a feeling of luxury by adding a
leather component. Therefore, previous consumer complaints were an
important input channel to enhance the luxury feeling. For instance, the leather
dashboard is strongly associated with consumers who want exclusive natural
materials in cars to enhance a luxury image and aesthetics. IE expressed that:
“The dashboard in leather is the ultimate luxury car interior
consumers can have. Only an exclusive limited number of
consumers purchase it. That is why the dashboard in leather is emphasised in Volvo Cars commercials and exhibitions to give
consumers a luxury image”.
5.3.3 Appealing to consumers’ human senses
In the product development and design process for the seating, the consumer
was centralised. The seating was developed to be comfortable in road curves
based on individuals’ preferences, in terms of their height and weight, to achieve
the perfect seating to accommodate as many consumers as possible. The reason
for this was that the manufacturer otherwise needed to manage and have several
seats to fit various consumers on the global marketplace. In other words, the
manufacturer needed to know how consumers behaved and whom they are in
relation to seating biomechanics. Moreover, the product development and
design of the car’s interior focused on functional attributes. For example, the
main focus for the steering wheel is to steer the car and work properly on the
road. Hence, the consumer who drives the car was centralised, since the car’s
interior is built around it. Another example was the location of the screen.
Consumers need to be within reach of and be able to see the information on the
screen while driving. Another example of an important feature in the car is the
human-machine interface, since consumers widely use technology like mobile
phones and tablets in their daily lives. Consequently, a central aspect was how
to integrate this technology in the car’s interior. Therefore, how consumers used
technical products was explored on the US West Coast, which is where
individuals are trendsetters for technology and design (IN).
Although the car was developed for the US and Chinese markets, it is
available for consumers worldwide. The challenge was to adapt to these markets
and consumers without losing the Scandinavian heritage. This was imperative
since US and Swedish consumers perceive appealing luxury design differently.
US consumers associated luxury design with wood and plush materials in dark
wood. However, Swedish consumers related luxury design with simplicity and
calm, cool colours. These two ways of perceiving luxury design were used in
the interior to bring forth a balance of luxury design without losing the
Scandinavian brand heritage. For example, the car’s interior is designed to
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reflect Scandinavia by using material like birchwood in calm, cool hues as well
as using dark wood panels. Hence, when consumers purchase the car, it provides
a luxury design based on their preferences (IN).
Compared with previous models, targeting a new consumer segment pushed
for a premium car interior to be perceived as luxury. To achieve a premium car
interior, the manufacturer provided the latest technology since consumers
perceive premium as being centred on technology. Moreover, compared with
previous models, the design focused on attracting consumer lifestyle through
active gear for skiing to the architecture of the coastline of light and ambient.
To achieve and enhance a premium feeling, quality materials in the car’s interior
fit and finish were used. Quality materials, such as leather and birchwood, were
combined with clean architecture to create true Scandinavian design surfaces.
This was inspired by the Oslo Opera House and Scandinavian shades and
materials, such as Orrefors glass, which is intelligent to resolve to make the best
of the material. For example, the shallow back of the seat and the soft cushion
on the front help consumers to get into a seat and the comfortable and clean
design are related to Scandinavia. Instead of having plastic switches
everywhere, four to five beautiful details – such as soft leather, wood, solid
crystal light gear leader and diamond-patterned rotary switches – were created,
which are called the car’s jewels. Therefore, the step from the league of a plain
interior into a premium interior was to have intelligent design, beautiful
materials with gorgeous jewel details, and the latest technology (IH).
In the seating, besides a premium car interior, an important aspect was
consumer needs. In particular, consumer needs for visually appealing design,
and low weight for environmental and tax classification. That is, the car’s
interior design was developed to be as attractive as possible for consumers. The
manufacturer added attributes related to consumers needs, such as ergonomics
and perceived quality. Ergonomics is related to comfort in seating, while
perceived quality is associated with the car interior’s holistic visual appearance.
For example, all of the seating’s material is uniform to enhance consumers’
holistic impressions of the interior. Moreover, quality systems were used to
measure errors consumers had in previous cars, though consumers could have
been satisfied with a car interior even if it had malfunctioned. In other words,
the system was filled with quality problems and consumers’ perceived opinions
that the manufacturer used in product development and design for the seating.
Thereafter, comfort clinics were conducted at different phases with employees,
allowing them to drive and experience the seating as well as to evaluate the
comfort. Employees looked at things like how hard the padding is and how the
lateral support worked in road curves, and how these were experienced by
consumers. II expressed that, “The consumer is crucial. The foundation to
develop something new is a combination of consumers’ future needs and
feedback on prior seating and other dimensions”.
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A balance of combined and integrated innovations with a good design
language in the car’s interior was seen as delivering beyond consumer
expectation. Nevertheless, the most important aspect was to provide an
attractive car’s interior from a design point of view. When consumers enter and
sit in the car, they assume that the car’s interior has the aesthetic quality, feels
comfortable and, compared to other brands, provides the feeling that the XC90
is better (IH). Therefore, the consumer need for ergonomics was considered in
the interior. For example, a spacious feeling inside was emphasised, which was
achieved by creating more volume in the cabin through having smaller interior
so consumers could get in and out of the car easily. More space was created by
modifying the car’s interior, so consumers have more room around their head
and shoulders, have a comfortable height on seatbelts and air conditioners, and
panels and clothes hangers are in the right places without obscuring vision while
driving. In addition, the manufacturer worked with surface materials and
interior lights in the dashboard, door panels, and roofing to make consumers
perceive the cabin as pleasant and roomy (IJ). IH expressed the below:
“You have to create your identity, you cannot just say we are a
car manufacturer, and we will do very similar to Audi, BMW, and Mercedes. We are a coacher and have an identity of our own and
then make the best of that”.
5.4 Suppliers’ role from the manufacturer’s
perspective
5.4.1 Evaluating suppliers
Suppliers for the seating were evaluated and involved in the product and
development process from early on. Suppliers were invited to compete for the
contract before the product and development process started. The competition
allowed several suppliers to compete for the contract based on a restriction
model involving demands like weight, ergonomics and quality for future
seating. During the competition, suppliers worked closely with the
manufacturer and received feedback and support to develop technical solutions.
Thereafter, all the suppliers’ solutions were evaluated by the manufacturer, who
made a holistic decision of which supplier was most suited to meet the
restriction model and become the official supplier. For example, one supplier
might have had a lower price per unit, but lacked prior experience and
knowledge of critical manufacturing aspects (II).
Afterwards, when the suppliers had the contract, they were needed for the
product and development of the seating. The manufacturer and suppliers had an
integrated collaboration, where the suppliers had accurate competence and
know-how, as well as abrasion resistance and structure to reply quickly to
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technical specifications from the manufacturer during the product development
of seating. However, the suppliers did not have solutions in storage, and used
previous experience and knowledge to alter components delivered to other
original equipment manufacturers to fit the demands. Since suppliers in the
automotive industry have standard components for a car’s interior, such as
seating rail and curve back systems, car manufacturers use these as original
equipment. Hence, if standard components could be utilised or modified, neither
the manufacturer nor the suppliers wanted to invest in new components for the
interior (II).
Therefore, suppliers of the car’s interior had an important role and
participated in the product development process, but this depended on what car
interior component suppliers provided to the manufacturer. In general, product
development was not conducted in-house. Instead, suppliers were involved in
product and development to find solutions related to the manufacturer’s
demands. During this phase, there was a close collaboration between the
manufacturer and suppliers to ensure that the requirements were fulfilled as
much as possible. Additionally, the manufacturer had suppliers that were of
strategic importance, who were involved in product and development before a
project started (IB).
Between the manufacturer and the strategically important suppliers, there
was close cooperation. It emphasises the demands to ensure that suppliers
developed solutions to fit the project. However, at this phase, suppliers were not
suppliers, they were considered external partners. To become a supplier, a
contract was needed stating that suppliers are delivering car interior components
to the manufacturer. The purpose of having a contract with suppliers at an early
stage was to explore if the project was feasible. Nevertheless, suppliers did not
wait for the manufacturer to contact them, and developed interiors that they
believed would benefit them, as well as contacted the manufacturer to identify
needs that could be fulfilled (IB).
To maintain a high-quality car interior, the manufacturer provided suppliers
with the specifications and tolerance to meet their needs. The specifications
were standard and suppliers coped within the tolerance. However, the closer
suppliers were within the tolerance of the car’s interior, the better product.
Moreover, suppliers were brought on board as soon as possible since they
assisted with knowledge and problem-solving through feedback. For instance,
suppliers assisted the manufacturer with knowledge on how to improve the car’s
interior through better fit, finish, and quality. This feedback was necessary for
the interior design to be feasible since end suppliers worked with the design and
could influence last-minute changes regarding technologies. Regarding the
seating, one supplier had just developed new heating/cooling systems for
versatile systems, which was offered to be integrated into the interior at the same
cost. This was because the manufacturer and the supplier had collaborated to that extent to incorporate the versatile systems. However, the manufacturer did
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not say to the supplier that they wanted a new technology in the seating that was
not in line with the design and fit. As an illustration, for a sound system in the
seating, technology needed to be explored with an expensive development cost.
As a foundation for discussion, the manufacturer had a dialogue with suppliers
and informed them what interior is interesting in forthcoming platforms and the
future. From the interview, IH said:
“The suppliers are crucial. It does not matter how much work we do within Volvo Cars, if the suppliers cannot produce the parts to
the right quality, the right dimensions or on time, then the car is
not complete. You cannot create a product and not have seats in it, infotainment in it or a steering wheel; it all has to come together
and have the right quality. So that puts real importance on the suppliers”.
The supplier of the seating was important for the manufacturer’s product
development. The seating supplier had in-house product development, and what
the supplier had was considered in combination with what was wanted, what
competitors had and what end consumers wanted. Once the manufacturer knew
what it wanted, there was a close collaboration and involvement with the
supplier, since the product development was not conducted in-house. For the
seating, the manufacturer decided on the design and told the supplier how the
structure was visualised, the shape of the foam and how it feels when end
consumers sit in it. The supplier contributed know-how on the underlying
structure, such as how to fit technical attributes like heating into the decided
design. Moreover, the supplier conducted in-house product development of
seating to show upcoming trends and suggested changes to exert downward
pressure on price per unit for the manufacturer (ID).
Similarly, suppliers were involved and assisted the manufacturer in the
product development of the trim panel. The manufacturer decided what kind of
demands the trim panel had and a collaboration with the supplier regarding
uncertain process parameters ensued. In these uncertain process parameters, the
supplier had an important supporting role in finding solutions to what kind of
technology was or was not feasible, such as in the case of textile compilation.
Hence, the supplier had knowledge and information regarding what was or was
not technically possible to deliver (IJ).
Aside from what was or was not possible, the supplier was limited in
influencing the car’s interior design. The manufacturer set the design and sent
it to the supplier as a build to print, which is the foundation of the construction
plan for the supplier. Thereafter, the manufacturer tested and ensured that the
trim panel fulfilled the stated criteria and demands, such as material, to fit the
interior in a holistic manner. In the next phase, the supplier used series tools and equipment and produced until pipestatus, which means that the supplier showed
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that the trim panel could be mass-produced without deviating from previously
stated criteria and demands (IJ).
5.4.2 Different suppliers
Suppliers of the car’s interior contributed to the product development process
regarding technical input to ensure a feasible design. The suppliers were part of
the engineering process of the car’s interior, particularly if the construction was
purchased from the supplier. In that case, the supplier constructed the car
interior and delivered it to the manufacturer. However, if the manufacturer had
in-house construction, the suppliers contributed with tool knowledge on, for
instance, how the tool was visualised and if the design was feasible (IN).
Before the technical project regarding product development of the feasible
car’s interior design, the manufacturer’s purchase department managed the
dialogue with the suppliers. Once the technical project was initiated, the
engineering department took over all contact with the suppliers. During the
collaboration, the manufacturer’s engineer together with the suppliers
elaborated the product development of the car’s interior regarding technical
solutions to make it feasible. However, the main design and holistic feeling of
the car’s interior were already set before the suppliers’ involvement in the
product development. Hence, if the interior design was not feasible, the design
department became involved in the collaboration to approve or reject changes.
For example, in complex situations with solutions to make the design feasible,
the manufacturer’s design department had direct contact with the suppliers
instead of the engineering department. Although the suppliers could suggest
changes in the car’s interior design, they also developed standard components
for car manufacturers. Safety is a core value of the manufacturer and suppliers
know that the manufacturer has cars with high safety, thus suppliers often
presented novel technical solutions, such as new seat belts and airbags, to the
manufacturer. If the supplier succeeded in selling these safety components to
the manufacturer, other car manufacturers would assemble the same solution in
their cars due to the reputation (IN).
Regarding the leather dashboard, the supplier did not just sell a standard car
interior; it had a tremendous influence on product development and design.
Since the manufacturer purchased the product development from the supplier,
the latter provided expertise and knowledge in the manufacturing process and,
to some part, in the architectural drawings. However, the manufacturer
conducted product development and design of the standard dashboard in-house
and stated that a particular supplier provided the leather. Hence, the supplier
focused on additional attributes, such as cladding the leather on the standard
dashboard (IE).
Furthermore, the collaboration between the manufacturer and the supplier
was complex, with several actors involved. Besides the collaboration between
the manufacturer’s design department and the supplier of the particular
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component of the car’s interior, another supplier for the leather was involved.
An example of complexity was that when purchasing the car, end consumers
select if they want a standard or leather dashboard. In this regard, both
dashboards needed to have the same measurements and design to fit in
manufacturing, as well as have the same design language as the rest of the car’s
interior. Therefore, the supplier for the leather dashboard provided input and
solutions based on their equipment and manufacturing tools to assemble in
accordance with the decided design language (IE).
Assembling problems in the product development and design for the car
interior occurred over time. Suppliers had solutions to the problems since they
were responsible for the construction process. Initially, the manufacturer
created a sketch based on a design theme – that is, Scandinavian design – that
was the foundation of a surface model for the structure of the seating. The
structure depended on technical solutions below the surface of the seating. One
issue involved the button on the seat that went into the door; another problem
was the seats on the third row with some metal pieces that the supplier solved.
The product development concerned several suppliers, and one particular
supplier was responsible for assembling and delivering the complete seating to
the manufacturer. That is, a particular supplier manufactured the structure of the
seating, and another manufactured the foam for the manufacturer as engineering
intent. Hence, the manufacturer in the product development process provided
suppliers with information about the future design language and technical
attributes for the seating to identify solutions and suggestions to make it
feasible. In other words, the manufacturer had a contract with the suppliers for
the seating based on general characteristics, and not by studying underlying
components in detail. Thereafter, the design vision merged over time with the
suppliers’ solutions to technical attributes and components of the seating (IF).
All suppliers involved in the seating were full-service suppliers. They worked
with the product development and played a significant role in selecting
components, as well as the visual appearance. Design and appearance were
decided by the manufacturer to have the right visual appearance and feeling.
The suppliers assisted the manufacturer in ensuring that the design and visual
appearance of the seating were feasible in the construction phase (IM).
Moreover, the manufacturer’s purchase department did not influence the
design. The purchase department received information about the design and
appearance, as well as the criteria and demands from the design department to
sign a contract with the supplier. Based on this purchase information, a
specification was sent to the supplier, who replied to meet criteria and demands
before the contract was signed. However, changes occurred during the product
development process, and a tender contract with additional information like
technical changes was added to the original contract. These technical changes
occurred due to non-feasible components in relation to the design or number of units to be delivered (IM).
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5.4.3 Suppliers’ input
Suppliers played a significant role in the manufacturer’s product development
and design of the car’s interior. They provided input and feedback regarding
trends in and news on the automotive market, as well as attributes that might
become standard in the future. Regarding the design, the manufacturer gave new
and old suppliers of the interior information pertaining to how the future design
is visualised, which made the collaboration close in the product development
process. In rare cases, suppliers of underlying car interior components could
influence the design. If so, suppliers needed to ensure that the design change
fulfilled the stated demands and was cost-efficient. However, the visible interior
on the surface was designed based on the manufacturer’s demand to have a
coherent design concept – in this case, Scandinavian design (IA).
The steering wheel supplier was responsible for determining what
technology was feasible under the coherent design. The manufacturer provided
the supplier with a three-dimensional model of the steering wheel’s look and
design. Based on lessons learnt and existing knowledge, the supplier gave
feedback on whether the steering wheel design was feasible or not. However,
the manufacturer was responsible for the design and decided if changes were
approved. Examples of demands given to the supplier were high quality and
sustainable material. Hence, the manufacturer decided on the design of the
steering wheel and the supplier ensured it was feasible for production by
developing the component according to the contract (IC).
It was important for the supplier of the steering wheel to bring forth technical
solutions based on the contract. However, before a contract with a supplier was
signed, several suppliers were shown the steering wheel and allowed to suggest
improvements. Thereafter, a supplier was selected that fitted the design and was
in line with the interior concept of the car, with the manufacturer collaborating
with this supplier in the product development. At this point, the manufacturer
informed the supplier how the steering wheel was designed, and the supplier
developed technical solutions to fulfil the design. For example, the supplier
adapted the steering wheel to the manufacturer’s new emblem. The challenge
for the supplier was to assemble and fit the emblem in the centre of the steering
wheel. The supplier resolved this by working with new attachments so the
emblem was nailed to the steering wheel in case there was a collision and the
airbag was disengaged. Other problems with the airbag that the supplier solved
were related to the collision, safety, and performance. Initially, to integrate a
steering wheel with an airbag was complicated. The supplier had to trim and
identify solutions during the development process – in particular, the airbag was
modified to have the right fit until mass production started. Moreover, the
manufacturer had a constructor informing the supplier how the design for the
steering wheel was visualised as well as providing feedback on technical
solutions developed by the supplier. That is, the supplier influenced simple
issues, such as attachments of the steering wheel, steering column, as well as
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how the attachments and thread are visualised. IL expressed that, “The supplier
for the steering wheel had nothing to do with the design”.
Suppliers for the car’s interior had an important role, since the manufacturer
just assembled the interior components in the car. This role was different
depending on what car interior component suppliers provided. For example, a
standard component with a common manufacturing method was the inside of
the door, where only the material was exchanged for the car. Other suppliers
had in-house product development of the car’s interior. Suppliers visited the
manufacturer from time to time to show the latest interior and wanted to discuss
how to fit this into future cars. In the interview, IG stated that, “For Volvo Cars,
all car interior components are important to achieve harmony in the car’s
interior”.
To attain this, it was important that suppliers were responsive, considered the
manufacturer’s needs and had the interest to modify the car’s interior
components to fit with the car as a whole. An illustration of this is a supplier for
the touchscreen. Standard touch screens, such as an iPad, have a conductive
function, which means consumers need to put their finger on the screen to click.
However, the touchscreen in the car’s interior had an infrared grid system above
the screen, which means that a small stream runs through the finger, and the
consumer does not need to press on the screen. Light beams sense the finger
before the consumer touches the screen. Another example is the supplier for the
gear lever knob in crystal. It was the first interior component of the car that the
supplier delivered to the manufacturer. Therefore, an interest and a problem-
solving spirit were necessary (IG).
Aside from an interest and a problem-solving spirit, the collaboration with
the supplier for the gear lever knob in crystal demanded a deeper and more
flexible approach. Since the supplier had never manufactured a component for
a car’s interior before, the interest to work with the manufacturer was necessary.
Challenges that occurred during the product and development process were that
the supplier manufactured handmade products with no knowledge or experience
of mass production. From the manufacturer’s perspective, the supplier needed
to ensure that all car interior units were produced identically, since the gear lever
knob was sent to another supplier that assembled the complete gearbox
transmission and glued plastic components on the crystal. Another problem that
demanded attention was that crystal is not like glass. Since there is a light
refraction, consumers cannot see through the crystal. Hence, the manufacturer
needed to modify the design of the gear lever knob in crystal and find a joint
solution with the supplier with floodlights to have a more pleasant experience
(IG).
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5.5 Embedding sensory cues
5.5.1 Based on the human senses
The car’s interior is something consumers can see and touch all the time. For
this reason, the manufacturer focused on creating a pleasant car interior that is
human-centric. In particular, the car’s interior is visually appealing, and easy to
use to simplify consumers’ lives. Therefore, touching the car’s interior is a
critical dimension to ensure a high-quality perception – this includes how it feels
to press control buttons, to hold the steering wheel, and to touch surfaces.
However, most important are that all of the components of the car’s interior
converge into a holistic design that is simple and user-friendly (IB).
Apart from fitting the holistic interior design of the car, the seating was
created according to the theme “Designed Around You”. This theme ensures
that the seating is ergonomically designed to cater for the consumers’ bodies.
Designing slim seats expresses handcraft and the seating’s surface was designed
for the human body, which allows the consumer to sit more comfortably. The
seats are available as comfort or sports shapes, and can be selected in different
materials, such as leather or fabric, and each has different features. The sports
seating has frictional material that supported the spoon-like shape with vertical
angles on the cushions. The spoon design enhances a sporty experience, and the
consumer is sucked down into the seat and feels like he/she fits perfectly. The
comfortable seating focuses on comfortable dimensions, as the horizontal seat
cushions allow the consumer to, for instance, move and turn freely in the seating
to check on children in the backseat, or to jump in and out of the car more easily.
Nevertheless, the appearance of both types of seats is identical in the second
and third rows, as well as the rest of the car’s interior. The prior car model had
different headrests for each row, but with this model, the manufacturer
implemented headrests with the same design in all three rows, which means that
the comfort is the same throughout (IF).
The manufacturer wanted to take the next step in the design of the car’s
interior, having it perceived as luxurious and positioning the manufacturer as a
premium brand with a higher market price. In the interior, this was achieved
through certain features in product development and design. Initially, compared
with previous car models, better materials were used, placed and shaped in a
way that the inside is perceived as being more appealing. For example, the doors
have wooden panels in a split shape, so as to have a bright area on top of the
wood, creating a shadow on the lower part, which enhances the perception of a
lively interior (IG).
Another way luxury was portrayed in the interior was through the use of
indirect illumination with a warm white hue. Indirect illumination is light bulbs
that are hidden and light a broad area of the interior to provide an impression of
harmony and warmth. A warm and harmonious illumination gives consumers a comfortable experience while driving. Areas in the cabin that have indirect
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illumination are storage areas, such as glove and luggage compartments, door
panels, as well as the floor and under the seats (IK). Moreover, the dashboard
was designed with horizontal lines to give the cabin a wide, roomy feeling. The
lack of external buttons furnished consumers with an ambience that is not
overwhelming. Compared with a Porsche Panamera, which has a middle section
that looks like an airplane with its buttons and switches, the Volvo XC90’s
interior has a down-to-earth design that represents a comfortable car that is for
more than just driving. An example of this is by having responses in control
buttons with a comfortable feeling without making any disturbing noises.
Hence, the car’s interior was designed coherently with a harmonious visual
appearance. From the interview, IG expressed the following:
“In total, the car’s interior has approximately 284 details. It is on an entirely new platform for our cars. Our responsibility was to
visually ensure that all cars’ interiors fitted with one another.
Hence, it is as attractive as possible and addresses consumers’ expectations today through a modern and appealing design. It
includes everything you see when you are in the car. We are
responsible for everything you see or touch. Our responsibility for design is the width, pillar, ceiling in the cabin, doors, carpets, in
other words, everything you can see and touch”.
The seating is attractive and its high quality can be felt when touching it. The
appearance was important, since the material needed to be visually appealing
with a slim design, but large enough to provide an impression of safety and
quality. For instance, the seating has leather that is not shiny, which could
provide an impression of it being plastic and a cheap design. In addition, the
seat material needs to feel good when consumers touch it – that is, it should feel
solid and robust. Similarly, when consumers touch buttons, they should hear no
sound, since disturbing noises negatively influence perceived quality.
Consumers expect and want natural sounds when doing things like adjusting the
seats. Another dimension that influences perceived quality is scent. Consumers
expect the leather seats to smell like leather. However, leather has no natural
scent, so this material was processed to fulfil consumers’ expectations of how
leather smells (II).
Besides fulfilling expectations of comfort and ergonomics, the seating
consists of small unique details that end consumers might not see straight away.
An example of these details is the small Swedish flags on the headrests. These
details encourage consumers to want to experience the seating subconsciously.
Once consumers are sitting in the car, they feel how comfortable and ergonomic
the seats are during long drives, and have the option of easily modifying things
like the angle of the backrest (IM).
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When driving, the steering wheel gives consumers an impression of the car
being premium. The most important aspect to achieving this premium
impression of the steering wheel was its appearance. It provides a feeling of
luxury since it is an eye-catching interior central to all cars. For that reason, an
attractive design is crucial for consumers. However, the steering wheel has to
be user-friendly and attributes like the paddle shifters must be at a comfortable,
reachable distance and not make any sounds during usage (IL).
When consumers purchase the car, they can choose from two steering wheel
models – normal and sports. The models are similar in design and are available
in a bright or dark colour with three spokes. Both steering wheels are
constructed to be comfortable and grasp-friendly, and have a thumb grip so
drivers have a natural position to place their hands. The difference between the
two types of steering wheels is that the sports one has cavernous spokes, a
different design for the manufacturer’s emblem and perforated leather for a
sportier grip. Although the steering wheel itself does not make any sounds, an
important aspect related to quality is the sound from the car paddles and
switches, and the horn. For example, consumers’ impressions of perceived
quality can be influenced negatively if disturbing noises come from the car
paddles and switches or the horn, or if there is a plastic feeling when pressed
(IC).
The quality of the trim panel is dependent on the visual aspect of the rest of
the interior. In particular, the manufacturer focused on the interplay between the
interior in colours and available concepts for consumers purchasing the car. For
example, trim panels, such as air outlets, covers, and high adjustments, are
designed to be unified with everything else inside the car, so the holistic visual
impression is interconnected without any gaps. The material used for the trim
panel is a robust engineering plastic, as it has dimensional stability and solidity,
and has a trim panel that is easy for consumers to clean. The trim panel’s
material is sustainable, does not scratch during daily usage, and withstands
cleaning and vacuuming, looking “new” for several years. In terms of touch, the
trim panel feels solid and robust. Therefore, particular spots of the trim panel
that consumers usually touch was identified and coded into numbers. This
because the manufacturer needed measurements to work towards regarding how
much the trim panel was allowed to move when consumers touch it, as well as
not squeak and rattle (IJ).
5.5.2 Based on brand-related stimuli
Nowadays, most car brands are safe, which is the basic requirement for
transportation, and consumers become committed to a brand by looking at the
attractive design. Therefore, much effort was put into creating a design with
clean architecture of the car’s interior to visually attract consumers. Moreover,
the manufacturer ensured it had the right touch and feel on its surfaces and
materials. For example, the leather of the car’s interior is visually appealing and
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feels like leather when consumers touch it, as well as smells like leather. In
terms of sound, compared with previous models, the car has a more silent cabin.
For example, glass was developed to shelter the cabin from unwanted noises.
Furthermore, a new sound entertainment system was introduced to enhance the
driving experience. The engine also has a beautiful tone that is not loud and is
responsive to more sound when the driver accelerates. Although the cabin is
quiet, and free from squeaks and road noise under normal driving conditions,
consumers can hear the engine when they accelerate quickly. IH had the below
to say:
“What we want people to do when they first sit in the car is to identify something from Scandinavia. There is a design
philosophy behind that. It is about visually clean design and not overcomplicated and too busy. It is about correctly using the
materials. Moreover, it creates an environment that feels kind of
calm and resolved; it is a lot about intelligent design thinking on how to solve the problem. Having that when you sit in the car, it
makes you feel special and relaxed; you want to be in this
environment, and that is what we set out to do. You may find another brand, an Italian brand or a German brand that is more
focused on the driver’s experience and engagement. That is their kind of core belief. Ours is about the actual environment and this
tranquillity and design and connecting to people’s lifestyles and
their comfort”.
The visual appearance was vital in the product development and design of the
car’s interior. Most important was how consumers perceived the car interior as
high quality, providing solid and harmonious feelings. In particular, the
Scandinavian design was a central aspect of the appearance of the car’s interior.
To portray the Scandinavian heritage, the manufacturer used materials in calm,
cool colours and simple shapes, such as the soothing white light in the cabin.
As the interior’s material is important, it all fitted together holistically, making
other dimensions critical for consumers’ perceived quality of the interior. For
example, if the consumers see a control button that appears to be metal and it
does not provide the sensation of metal when touched, the perceived quality will
be influenced negatively. Therefore, the focus on the car’s interior was to use
natural materials and, for instance, if an aspect of the interior looks like metal,
it needs to be metal. Another example of perceived quality is different sounds.
The interior should not rattle or make any disturbing noises as this will
negatively impact consumers’ perceived quality. In the interview, IA stated:
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“We have changed strategy. We have manufactured good
pragmatic cars, which have lacked personality and emotional
values. However, we have noticed that personality and emotional values are more important in the premium segment”.
The leather dashboard has a specific shape and geometry that is unique in the
premium segment of the automotive industry. This dashboard embodies the
manufacturer’s Scandinavian history by translating the Swedish nature into the
car’s interior design, which is reflected in the shape and material of the
component. For instance, the leather panel has an undulated shape that is
distinguishable from other interior components without losing the coherent
design language. Materials like leather and wood from Scandinavian forests
were used as these provide consumers with a luxury feeling through the sense
of sight due to the dashboard’s location. Real leather was used, rather than vinyl
material, so consumers feel a sense of luxury is when they look at and touch the
dashboard (IE).
Specific materials and colours were used in the interior to remind consumers
of Scandinavia. These materials – including birchwood and crystal, coastal
colours, and lots of illumination with a big sunroof allowing light to enter the
cabin – are dimensions used together to create the right environment. Hence,
what makes the brand premium is connecting Scandinavia with the human
senses. It all started with visual elements in the interior design that provided the
rest of the experience through touch, sound and smell. According to the
manufacturer, a visually appealing design is a priority for all brands. Even if
safety is the most important core value for the manufacturer, the car’s interior
still needs to be attractive for the sense of sight (IH).
To be visually attractive, it was crucial to use colours, materials, and shapes
associated with Scandinavia in the interior. This is exemplified in the interior
through flame birchwood panels with mountain patterns coloured in dark red.
The car’s interior is customised for the US automotive industry with the dark
wood, but still retains the Scandinavian design. Another example of the
Scandinavian design is the light, matt wood panel that provides the cabin with
a bright impression. Moreover, the fabric selection was crucial for the sense of
touch, as there is an enormous difference touching vinyl and leather compared
with wood and plastic. In particular, consumers’ perceptions of the car’s interior
will be influenced if they sit in the seats and get a visual impression of leather,
but it is actually vinyl; or if the interior appears to be wood, but it turns out to
be plastic. For that reason, the manufacturer ensured that material was real, so
the consumer could have the right experience when looking at and touching the
interior (IN).
Aside from the right look and touch, the car’s interior needed to be solid and
not rattle, since this influences consumers’ emotions negatively. For instance, a heavy sound occurred when a door is closed, but had this been soft or plastic-
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sounding, consumers would get the wrong impression. Hence, sounds in the
interior needed to have the right character, which is exemplified by the sounds
consumers create themselves. For instance, the tablet in the car’s interior makes
a specific noise when touched. If it was a dull plop sound, another impression
not associated with a quality tablet occurs. A further example of the importance
of sound is that the car is quiet. In this regard, the sound of the engine is not too
loud, since the cabin is manufactured to be silent. This is portrayed when a
person in the front seat can speak and hear someone in the third row. IN
expressed the following:
“Entering the XC90 is like stepping into a nicely decorated living room. It is bright and has a lot of space. We have designed the
seating with slim backs that are very thin that give an impression of brightness and space, rather than narrow and dark. You also
have good vision from the seating, both of the cabin and outside.
The location of the seating feels very exclusive when entering the car and sitting down on it feels expensive, which it is”.
The manufacturer focused on having the seating in line with the car’s exterior
and purpose. The car is a traditional family SUV with a young look and a
premium feeling of luxury. To achieve this feeling, the seating had to become
slimmer and not occupy space, and provide a roomy sense. The car’s interior
provides consumers with a feeling of being out in nature and in the sun.
Moreover, the seat fabric feels like a Scandinavian design with functional and
natural features. An illustration of this design is the leather in calm colours with
detailed stitching used for the seating, which invites the consumer to look at it
and feel luxurious and comfortable while sitting on it. These feelings are
maintained while driving the car – a crucial part of the experience. Since
consumers drive almost every day, they might get frustrated if the seating is
uncomfortable. Therefore, the Scandinavian design of the seats feels inviting
and, combined with superb ergonomic elements for the back, ensures that the
consumer feels comfortable when driving long distances. In addition, the seats
do not make any sounds that negatively influence consumers’ feelings of luxury
and comfort. ID expressed the below during the interview:
“Once you open the door to the car, the visual appearance you
see must feel super premium. We have worked to provide that feeling. Of course, when you sit in the seating, you will see the
passenger and back seats, where the same feeling is maintained”.
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5.6 Staging the brand experience
5.6.1 Sensory appealing
It was imperative that the car’s interior appealed to consumers’ human senses.
Therefore, the Scandinavian design was vital due to the association with silence
in the Nordic countries. The car has a big cabin that is silent but functional,
which was achieved by the manufacturer removing redundant buttons, and
replacing these with a user-friendly tablet. The silence and simplicity of the car
are Scandinavian aspects that the manufacturer has embedded in the car’s
interior. Furthermore, the car’s high seats, which are characteristic of premium
SUVs, give consumers more control while driving. Hence, the Scandinavian
design reflects the car’s interior to provide a holistic appearance of high quality
that translates as premium (ID).
However, the manufacturer did not just focus on the visual experience to
construct the car’s interior to appeal to the human senses. Although it all starts
with the visual experience, it goes beyond the design, since other senses are
needed to relate to the sense of sight – for example, a window or light needs to
be in a particular position. Hence, the car’s interior is not developed only from
a visual point of view, but as well from the holistic consumer experience
perspective. This is exemplified by that particular area needing to be soft, and
others needing it to be hard or calm and cool to get the right car interior
experience (IH).
The car’s interior provides a holistic impression. For example, the steering
wheel in terms of colour, shape, and leather was in unison with the rest of
interior, such as the seating, to be perceived as one harmonious unit. Moreover,
the steering wheel is high quality and feels safe, as when the consumer holds
the steering wheel, he/she feels that it is natural, comfortable, and pleasant to
hold. These feelings are important as steering the car influences the daily
driving experience. Therefore, the steering wheel needed to be natural with a
clean finish and feel soft without disturbing consumers with sharp edges, as well
as correlate with the seating so the driver has enough room and is comfortable
with his/her hands and feet. IC explained that:
“The silence and simplicity of the car are Scandinavian aspects that the manufacturer has embedded in the car’s interior.
Furthermore, the car’s high seats, which are characteristic of
premium SUVs, give consumers more control while driving. “
The manufacturer’s theme “Designed around you” and safety core value are the
foundation of the seating. To achieve these, the consumer was the focus, which
means having a caring, modern and efficient design that was slim and well-
equipped. Challenges with the design were to ensure that the seating was soft and not hard, fit consumers’ bodies, and aligned the component with the rest of
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the car’s interior to reflect the simplicity and purity of the Scandinavian design.
Moreover, once the consumers open the door, the car’s interior must make them
feel happy, satisfied and want to sit in the car, rather than to give an impression
of wood and being boring. Hence, consumers portray the seating as being
comfortable to sit in and the car to be trusted when driving long distances,
without feeling uncomfortable. In other words, the seating is necessary for the
consumer to experience the car’s interior. Through the seating, consumers get
to know the car when driving. Therefore, the seating was designed to
accommodate the human form, supporting the curve of the back to avoid hurting
the consumers with unnatural seating positions. In the interview, IF expressed
the following:
“A challenge was to design comfortable seating that is different. If the design is visually appealing with concave or double concave
surfaces, which do not follow the body, the seating is
uncomfortable for consumers”.
With a car’s interior that appeals to the human senses, the seating provides
consumers with several emotions. For example, the design of the seating is
slimmer with cushion extensions and lots of stitching. The consumers view this
new slim design as visually appealing, comfortable and ergonomic, as the seats
are high quality, flexible and user-friendly with adjustable settings like the back
angle. The consumers experience all this when they open the door to the cabin,
and feel that they have selected the right car. Hence, the seating is a central
aspect of these impressions. Moreover, the seating is harmonised with other
elements of the interior design, such as the dashboard and centre console, to be
high quality. This is seen in the material through touch and sound, as the same
design language was used for the interior, including buttons to have the same
feeling and sound when touched by consumers. Additionally, buttons are easy
for consumers to press without being disturbed while driving. Another
dimension of emotions is pleasure while driving, which is reflected in the design
of seating with a shape that has been adapted to the human body with lateral
support. This allows consumers to sit comfortably while driving and to not have
their knees against the tunnel console or door (II).
Similar to the seating, the steering wheel appeals to the human senses with
emotional values to enhance quality. The steering wheel is easy to grip and has
high-quality leather, providing consumers with a premium feel. Moreover, the
steering wheel is an optimal size and the consumer is to be able to hold it
comfortably, see the dashboard through it, and see the windscreen that has a
head-up display in the field of vision through which the consumer is informed
about current speed, cruise control, and navigation. In addition, the shape of the
steering wheel is in harmony with the rest of the interior, buttons and emblem, which has changed from blue and silver to black and silver (IL).
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Hence, the main focus for emotional values is that the car’s interior appeals
to consumers’ human senses. In particular, the gaps are important for the sense
of vision. The trim panel was not allowed to have any gaps and needed to be in
harmony with the fabric on the door and ceiling, with no metal visible. For
instance, the trim panel is next to the windshield because it influences how much
the consumer will see outside. Moreover, the material is textile on top and
plastic on the bottom to prevent stains from things like coffee, other beverages,
and chocolate, making it easy to clean and use on a daily basis (IJ).
To create a uniform car interior that appeals to the human senses, the
manufacturer x marked particular suppliers to have a consistent car interior
regarding materials and colours. This is exemplified by trim panels in chrome,
which are attributes in several different aspects of the interior. The advantage
with x marked suppliers is that all other suppliers that purchased chrome from
that particular supplier do not have varying finishes. If suppliers use different
sub-suppliers of chrome for a component of the interior, those chrome attributes
could end up looking iridescent and deviate from the standard. Another example
of x marked supplier is the foam used in the interior. Suppliers of components
containing foam, such as the dashboard, doors, and waist rail, purchased this
foam from the same sub-supplier. The reason for using these x marked suppliers
was to have the same colour and material to enhance the visual attractiveness of
the interior design (IN).
5.6.2 Emotionally appealing
Advertisements for the car communicated the manufacturer’s new beginning,
since it had never produced a car targeting such aware consumer segment
before. A high number of exclusive options were available in the car, such as a
dashboard in leather, cameras for parking and air suspension. Compared with
previous car models, everything was upgraded in this model in terms of
technical solutions and exclusive material to have a more expensive price tag
on the car. The safety core value did not disappear since it is a vital part of the
manufacturer heritage, although premium might become the next core value in
the future (IN).
With a premium car interior, US and Chinese consumers were targeted. To
understand what premium means for consumers, US consumers on the West
Coast with a high income and social status were explored in focus groups. Even
if Swedish people are aware of premium status, they are not as aware as US
consumers as the latter value the right brands, shoes, material, and the
importance of having an exclusive and elegant watch. In this regard, the car’s
interior needed to fulfil these criteria, since the targeted consumer segment
expects nothing less. Therefore, emotional values were imperative for when
consumers enter the cabin. For example, in terms of the material, if it looks like
leather, it must be leather since premium consumers expect nothing less (IN).
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Thus, the car’s interior was more important than the exterior. In most cases,
the person who purchases the car is the one who normally drives it. Therefore,
the car’s interior, particularly in the cockpit, was vital to appealing to
consumers’ emotions so that they feel comfortable in the seating and with the
steering wheel to obtain a pleasurable driving experience. Since the car is an
SUV, the manufacturer adapted the interior to consumers’ expectations and
needs. Compared with previous models, this is seen in the seating being higher,
since the consumers want to be in control and have a clear view like in a truck.
Hence, the interior reflects the character of the car and provides that impression
to consumers. The Scandinavian design focused on calm, cool colours with
smooth shapes to provide a holistic impression of serenity and simple
functionality. During the interview, IA expressed that:
“We talk about well-being. You feel that it is a comfortable
environment that is visually appealing, and you do not just enter
for transporting yourself. You get a pleasure driving; it is fun to drive, and you are enjoying it. Moreover, music is included, there
is so much more than what meets the eye. Everything needs to be
in concordance, such as harmony”.
The manufacturer did not define emotional values in product development and
design regarding the car’s interior. However, in the cockpit, several components
of the car’s interior were unified. From a design perspective, the car’s interior
is positioned to make consumers feel welcome when they enter the car – that is,
it must be appealing. Even if the main focus is driving the car, elements of the
car’s interior, such as the steering wheel and seating, are positioned to be
functional and safe to allow consumers to have an overview and be able to pay
attention to their surroundings, both inside and outside the car. For example, the
seating on the second and third rows is positioned so passengers do not feel
boxed in by the first row’s seats, nor that the window line is too low and gives
an impression of feeling small in a big car. In other words, the cabin of the car
is pleasant and not disturbing. IB expressed the following:
“We do not have a big vocabulary defining and describing emotional values, but we express us in a way to get there. What
we do have is a project statement, with the purpose of the car with
what kind of feelings and what part it plays in consumers’ lives. Hence, what we want internally with our branding strategy is to
have a higher price for a product that not only has functional value, but rather is selected with heart and emotions”.
The car’s interior design had emotional values that the manufacturer wants to provide to consumers. According to focus groups conducted by the
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manufacturer, consumers expressed that substance and style were needed in the
interior. The intention with substance is that a product is simple to understand,
just like an Apple product, and that in a matter of seconds consumers are
supposed to be able to use it, without reading a manual or trying different
features. Moreover, the human-machine interface is related to the substance
with the safety core value to simplify communication and information for the
consumer. However, even if the human-machine interface is not always online,
consumers should feel and know that the car is safe to drive. Alternatively, style
relates to having a visually appealing design, where the Scandinavian heritage
in the interior provided a calm ambiance. This was achieved through the use of
calm, cool colours, design, and shapes of the interior, as well as material
associated with Scandinavia. IG had the below to say:
“The consumer sits in the cabin. It is where he wants to be all the
time. The outside is how others look at me. It feels good that we
started to value the car’s interior more than the outside since it is related to our brand, where we think more about the cabin of the
car. It is where you care the most about the human. It means that
the car is the grease in the consumers’ lives just as luxury is the grease in the machine that is my life”.
The car’s interior is an important part of the consumer’s daily life. The
consumer enjoys the cabin just by sitting in and experiencing the car’s interior.
Moreover, the consumer feels that the seating is extremely comfortable and
experiences a sense of joy as the car is worth the extra cost. This was achieved
by creating an impression of space in the cabin that is simplistic, based on
Scandinavian design. For example, the design lines of the interior are large,
simple and horizontal sweeping without interruption to give a sense of an
environment that is roomy and neat. IN expressed the following during the
interview:
“We wanted to create a welcoming feeling when consumers enter the car. It feels like you want to be there. However, exactly
pinpointing what that is, is a combination of how consumers perceive and experience the car’s interior through their senses.
That feeling is crucial, as well as when consumers touch materials
that it feels good. It is very important”.
To ensure the right feel in the seats, detailed statements with substantial hard
facts were given to the supplier. These statements ensured that the seats fit in
the car body – for example, with screws in correct positions – and that it was in
line with the rest of the car’s interior, fulfilling measured aspects of the seating, such as position and angle, to best fit the human body. The demands were not
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described as emotional values, but as numbers in product development and
design that were given to the suppliers. However, the product development and
design for the different interior were isolated from each other in terms of
detailed statements. The demands were produced from a holistic perspective to
ensure that the total impression of the car was fulfilled. In addition, the seats
influenced the driving experience in different aspects. For instance, the seating
was not only visually appealing and looked comfortable, but also consisted of
small details like the Swedish flag, even if consumers cannot see it. Moreover,
while driving, the seating was comfortable and practical to adjust, and the right
height to easily get in and out of the car. IM said:
“We have demands on comfort. However, the problem is that it
needs to be experienced. Even if we, in written text, try to explain what we want, the final adjustment of seating was most crucial.
This was not anchored properly in written text since it was
problematic to emphasise emotional values in a detailed statement”.
Although the product development and design started with a detailed statement,
it was set up describing how the steering wheel and seating were connected in
relation to the floor and pedals. This was emphasised so that consumers are in
a favourable sitting position while driving. Moreover, details like being in line
of sight with windows were emphasised to ensure that the consumer could see
out of the car and what kind of experience it gives from a holistic perspective
(IG). When consumers sit in the car, they feel that the interior is special and has
an expensive environment, such as in a nice restaurant, house, or a boutique.
The experience of wanting to be in the cabin was to provide the latest
technology that is user-friendly, a nice calm architecture, beautiful materials
and details, good illumination, a silent environment and a sense of quality
through the smell of the material. This was combined with high quality in the
car’s interior, a tactile response when touching switches and a visual response
to create a premium experience. In the interview, IH expressed the following:
“Cars are a big part of people’s lives. It is the daily commute, it is the weekend enjoyment, and it is something that probably is
your second biggest expensive purchase. Apart from a house, a
car has the biggest value you purchase. It is also a symbol of who you are, what you want to achieve, and a statement of your
character, so I do think it plays an important role in who you are. The driving experience is if you have someone in the car and go
on a journey, the whole interior and how it was created and its
qualities will give him an experience. So the design is a fundamental part of that. You know if you get into an old van that
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is 20 years old or something, the car’s interior you are entering
in the XC90 will be completely different. Moreover, that is also
reflected in the balance of these elements in the design, architecture, technology, and details like comfort of the seats. It
creates an environment that feels premium”.
The leather dashboard supplied additional premium value for consumers, as it
is the ultimate luxury car interior consumers can have in the cabin. Natural
materials, such as leather, were used as they are associated with luxury and a
high-quality product. Moreover, to provide a holistic visual impression of the
cabin, the same design theme and colours were used as in other aspects of the
interior. However, a dashboard has no practical relevance or value and does not
enhance consumers’ driving experiences. Adding leather to the standard
dashboard is associated with image and provides consumers with emotions by
looking at it. Although the leather dashboard is not in the consumers’ line of
sight while driving, they feel happy, satisfied, and proud to have it. In addition,
the dashboard in leather is visible from the exterior, for example, when
individuals walk past the car in a parking area (IE).
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6 Discussion of the qualitative findings
Chapter six discusses the manufacturer’s qualitative findings. These findings offer insights and knowledge of how the manufacturer creates a value
proposition by considering sensory cues and brand-related stimuli, and what
intended responses consumers are provided with from the brand experience. To conclude, the chapter discusses and reflects on harmony, which was identified
in the qualitative sequence, and how it is applied in the present dissertation.
6.1 Planning and designing the value proposition
6.1.1 The car’s interior as the value proposition
At the first meeting with the manufacturer, it was stated that they wanted to
establish themselves as a premium brand in the automotive industry. Based on
the empirical material in the qualitative sequence, it can be seen that this is
achieved through the car’s interior.
Creating a servicescape with the car’s interior was a process that demanded
planning and designing to provide the consumer with the right experience. To
achieve this, the whole car needed to be considered. This suggests that the
planning and designing of the car’s interior was not done in isolation, since the
exterior needed to be considered in the development process to provide
consumers with a harmonious holistic impression of the car. In this regard, the
car’s interior needed to emanate luxury just as the exterior.
To ensure that the car’s interior was luxury, several actors were involved in
the planning and designing. This is in accordance with service-dominant logic
(SDL), which underlines that a manufacturer’s value proposition to consumers
includes the involvement of several actors (Vargo and Lusch, 2004; Vargo and
Lusch, 2008; Vargo and Lusch, 2016). As mentioned, this process was top-
down controlled by the manufacturer. Although it was stated that the planning
and designing of the car’s interior were controlled by the board, other actors were involved and contributed their knowledge and expertise to provide the
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consumer with value. This suggests that the planning and designing of the car’s
interior had a top-down and bottom-down approach. Although it was a top-
down approach from the board to position the brand as premium, no details on
how to achieve it was provided. Hence, it was more of a bottom-up approach,
since the manufacturer’s employees embedded luxury in the car’s interior based
on brand-related stimuli – i.e., the Scandinavian heritage.
Moreover, to offer value in the car’s interior in the bottom-up approach, the
manufacturer involved consumers and suppliers. These actors were seen as
being involved in the planning and designing of a value proposition through the
car’s interior to appeal to consumers’ human senses. The manufacturer was the
driving force in planning and designing value in the car’s interior. Since the
manufacturer was responsible for ensuring that the end product expressed
luxury in the correct way for people and their lifestyles, it controlled the process
of creating value in the car’s interior. However, consumers and suppliers were
necessary for the manufacturer to provide the preferred value in the car’s
interior. This differs from sensory marketing research (Hultén, 2011; Krishna,
2012; Spence et al., 2014), which emphasises that either manufacturers or
consumers create value. Comprehending the role of consumers and suppliers
will increase the understanding of how to plan and design a value proposition
in the car’s interior. Consumers are essential for the car’s interior since they are
the ones who interpret and evaluate the manufacturer’s provided value in the
car’s interior.
The manufacturer involved consumers in the planning and designing of value
since they are the end customers. This was part of moving beyond having an
ordinary car’s interior to be able to position the brand as premium. Thus,
consumers’ perceptions of luxury in a car’s interior becomes imperative, since
they hold the power to decide the outcome of the value proposition. By
exploring and getting an in-depth understanding of consumer expectations and
preferences of value, the manufacturer got insights of what kind of value to
include in the car’s interior to make the brand attractive in the premium segment
– for example, which attributes and materials were needed to perceive the car’s
interior as luxury. What is interesting with involving the consumers is that they
assisted the manufacturer to tailor a value proposition based on their
expectations and desires to experience luxury in the car’s interior. This
highlights the importance of manufacturers involving consumers in the process
of identifying the right value proposition to increase the chance for a positive
brand outcome by having an appealing car interior, thus leading to a better
sensory experience. It is exemplified by having the right fit and finish regarding
colour and material in the car’s interior. This is in accordance with sensory
marketing (Hultén, 2011; Krishna, 2012; Spence et al., 2014) and brand
experience (Brakus et al., 2009; Khan and Fatma, 2017; Andreini et al., 2018)
literature, which emphasises the importance of understanding consumers’ cognitions, emotions, and behavioural responses. Hence, by involving the
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consumers, the manufacturer can acquire a deeper understanding of what is
perceived as important in the car’s interior in relation to the value proposition.
It suggests that the manufacturer enhances and modifies the value from previous
car models’ interiors to appeal to the human senses by highlighting brand-
related stimuli. For example, focusing on consumers’ desired utilities by having
a tablet controlling settings, which may be more fun than turning a button and
providing consumers with an emotional response of happiness. In other words,
the manufacturer has acquired knowledge about consumers to be able to
position the brand as premium in consumers’ minds and distinguish itself from
competitors in the automobile industry by having the value proposition in the
car’s interior.
Although consumers were involved to ensure an appealing value proposition,
the manufacturer did not create it alone. Based on this, the manufacturer planned
and designed consumer involvement with the car’s interior. However, since the
design of the car’s interior was decided by the manufacturer, suppliers were
involved in making the value proposition feasible. The suppliers did not have
anything to do with the design, but still played an important role in the car’s
interior. In particular, to ensure that the manufacturer’s value proposition fulfils
consumers’ desires and wants for an appealing car interior. This points at the
necessity to involve suppliers since they contribute with knowledge and
expertise regarding a car’s interior in accordance with SDL, where several
actors apply their skills in the value creation process, leading to a value
proposition for the consumers (Vargo and Lusch, 2004; Vargo and Lusch, 2008;
Vargo and Lusch, 2016). Consequently, suppliers assist in the manufacturer’s
value proposition to fulfil consumers’ desires for sensory experiences when
interacting with the car’s interior. Accordingly, suppliers’ knowledge and skills
are needed so the manufacturer can provide a value proposition that leaves a
trace and imprint of premium in consumers’ minds every time they experience
and interact with the car’s interior.
6.1.2 Premium attributes in the value proposition
To offer consumers value in the car’s interior, the manufacturer applied
premium characteristics. According to Aaker (1997a) and Speed (1998), a
premium brand is characterised by having products with functional, emotional,
and symbolic values. Functional values are seen by having an interior that
serves a utilitarian purpose, such as steering the car. Emotional values allude to
consumer response, such as simplicity and pleasantness when using the car’s
interior. Symbolic values relate to providing consumers with a feeling of
exclusivity by having an expensive and luxurious car interior. Although these
are all present in the manufacturer’s value proposition, they are not equally
prominent in the car’s interior. The functional value of cars is always present as
being a transportation vehicle, since the car’s main utility is to be able to move
from A to B. In this regard, the interior is essential to be able to drive the car. In
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particular, car interior components like seating, steering wheel, and gear lever
are needed. Seating is needed to be able to sit while driving, a steering wheel to
manoeuvre on the roads, and a gear lever to manage the engine while driving.
Thus, the utility is present regardless of whether it is a premium car
manufacturer or not. However, to position the brand as premium, the utility of
the car’s interior has been enhanced with emotional and symbolic values in the
value proposition. The emotional and symbolic values are ambiguous in the
car’s interior since they are intangible. As a point of departure, they are not
needed for the utility of the car. A similar logic applies for the car’s interior as,
for example, the functional value of the dashboard is the same irrespective of
whether it is enhanced with leather or not. This points to the importance of
emotional and symbolic values in offering a premium brand by adding
additional attributes to the functional values to provide consumers added value
in relation to their lifestyles and social belonging.
As mentioned above, positioning the brand as premium occurred using a top-
down and bottom-up approach. The corporate board strategically decided to
position the brand as premium, and it was incarnated with the meaning at an
operative level. Since prior Volvo Cars models had overlooked emotional and
symbolic values, this had to be addressed to provide consumers with a value
proposition perceived as premium. Therefore, updating the car’s interior with
luxury associations, such as functional, emotional, and symbolic values, became
imperative. The product development became a strategic tool for planning and
designing the car’s interior to have luxury associations to provide consumers
with functional, emotional, and symbolic values. In accordance with Kapferer
and Bastien (2009), it shows that functional values alone are not enough to
position a brand as premium. By planning and designing the car’s interior, the
manufacturer goes beyond the functional values to provide consumers with
luxury associations, leading to pleasure and enjoyment while sitting or holding
the steering wheel. Hence, to successfully position the brand as premium,
utilitarian, emotional, and symbolic values had to be considered to provide
consumers with added value so as to justify a premium price and differentiate
from a normal brand.
To position the brand as premium, it was necessary for the manufacturer to
identify what luxury is for consumers and implement this in the car’s interior.
The manufacturer analysed the information obtained from the conducted
clinics, focus groups, and surveys. The results from these revealed that
functional values are not centralised in the premium segment, rather consumers
demand emotional and symbolic values in the car’s interior. It means that while
functional values are needed, consumers seek pleasurable sensations in the
premium brand in relation to emotional and symbolic values. This points
towards the importance of not just satisfying consumers in the premium
segment with seating or steering wheel utilities, but also providing them with an additional value based on the core function through luxury leather covering
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the interior. This is in accordance with Alba and Williams (2013), who
emphasised that consumers are rational and emotional individuals and that the
hedonic consumption experience overwhelms functionality.
This is evident in the adding of hedonic values that are not necessary for the
functionality of the car’s interior. It is illustrated by the manufacturer providing
consumers with hedonic values in a myriad of ways in the car’s interior. The
seats and steering wheel have a surface layer, such as leather, thus the leather
provides consumers with hedonic values while driving, as they sit in
comfortable seats and grip a steering wheel that has soft, pleasant material.
However, if the manufacturer did not add the leather, the consumers would still
be able to sit in the car and drive it, but without being provided with hedonic
values. Hence, by adding premium attributes like leather, which has an
appealing and pleasant design that feels comfortable and soft, the car’s interior
can express and provide consumers with hedonic values. Although this is
distinct in the seating and steering wheel, hedonic values are provided
differently in the tablet in the car’s interior. Instead of having a considerable
number of buttons for the car’s interior, consumers can use the tablet as a remote
control for the various functions. Compared with pressing or moving a button,
this is a fun and exciting way to adjust the car’s interior. Thus, similar logic for
the tablet as for leather applies, as it is not necessarily needed but provides
consumers with hedonic values. This reasoning is in accordance with Holbrook
and Hirschman (1982), who emphasised relating multisensory dimensions with
consumers’ emotional aspects of their experience in products.
Therefore, the manufacturer plans and designs for value in the car’s interior
to provide consumers with emotional and symbolic values, which lead to a
pleasurable sensory experience. Implicitly, consumers take the utility of the
car’s interior for granted, such as being able to steer left and right. Instead, the
brand becomes premium when the steering mechanism appeals to the human
senses through luxurious attributes. This in turn demands that the manufacturer
bring forth a value proposition to the consumer to be experienced by their senses
in the consumption process (Holbrook and Hirschman, 1982; Holbrook, 1986)
– i.e., in the car’s interior.
Consumer perception of pleasurable and sensual experiences is associated
with lifestyles (Atwal and Williams, 2009; Hultén, 2011; Andreini et al., 2018).
This is related to symbolic values in premium brands, which is a social
phenomenon in terms of status, power, wealth, and social belonging (Wiedmann
et al., 2009). The symbolic values are seen in the offering from the car’s interior
to address consumers’ lifestyles. Although the car’s interior has symbolic values
based on luxury attributes, the consumers can customise these according to their
preferences. In this regard, the manufacturer has added symbolic value to the
car’s interior. However, consumer perception of luxury and its meaning may
differ between individuals. Since the car’s interior is fixed in the vehicle, the manufacturer invites consumers to engage in the value creation in accordance
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with the notion of SDL (Vargo and Lusch, 2004; Vargo and Lusch, 2008; Vargo
and Lusch, 2016). For example, Swedish and US consumers have different
preferences when it comes to luxury and aesthetics. This can be seen clearly in
that Swedes associate luxury with lighter wood, while Americans prefer dark
wood. Although the value proposition is the same in the interior for all cars, the
manufacturer involves the consumers in the creation process by customising
their preferences of colour in wood when purchasing the car. The same applies
to the shape, material, and colour of the seating, steering wheel, and dashboard.
This highlights the importance of providing consumers with a value proposition
that lets them engage and interact to create solutions that fit their lifestyles and
perceptions of a premium brand. In this case, the manufacturer’s value
proposition based on luxury in the car’s interior is offered so consumers can
personalise the cabin just as they do with the interior in their housing, leading
to the symbolic meaning of luxury.
What is clear is that the manufacturer has planned and designed a value
proposition in the car’s interior consisting of functional, emotional, and
symbolic values to fit consumer preferences in the premium segment.
According to literature, this explains consumers’ willingness to pay a premium
price through a memorable experience that provides value and justifies the
higher price (Kapferer and Valette-Florence, 2016). Through this approach, the
manufacturer can target consumers in the premium segment who are willing to
pay more for exclusivity and luxury that goes beyond functional values, such as
just having a car’s interior for driving. This means that the manufacturer’s value
proposition departs from the functional value of driving the car, but has been
enhanced with emotional and symbolic values so consumers can experience the
car’s interior through the human senses to symbolise exclusivity and luxury.
Similar to Wiedmann et al. (2009) and Kapferer (2015a), it can be argued
that the provided value proposition in the car’s interior is a continuous offering
to consumers so that they can connect and interact with the manufacturer’s
brand in relation to their ordinary lives to satisfy themselves and express a social
belonging. This means that the car’s interior can become a part of consumers’
daily lives, just like mobile phones and tablets have become a part of daily
consumer activities. The technical development has been captured in the
manufacturer’s value proposition by allowing consumers to connect mobile
phones and tablets to the car. This illustrates the importance of adjusting to
consumer’s everyday lives, where functional, emotional, and symbolic values
are found in their homes and consumption patterns. Hence, the manufacturer
can provide consumers with a premium impression through the car’s interior by
allowing consumers to bring these daily activities into the car.
Moreover, in accordance with Kapferer (2015a), it is necessary for
manufacturers to consider the value of quality as part of the premium
impression. In this regard, it can be observed that the manufacturer has planned and designed the value proposition to provide consumers with out-of-the-
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ordinary luxury associations through a high-quality interior to be able to
position the brand as premium. This was achieved by telling and showing the
consumers what premium is, offering additional value in the car’s interior.
Much like a child standing outside a sweet shop, gazing through the window at
the candy in all kinds of colours, shapes, and sizes, the manufacturer created a
car interior that is desired by consumers. It shows that the value proposition was
planned and designed to appeal to consumers’ human senses, but instead of
candy, the car’s interior has the colour, shape, and material to remind consumers
of the luxury characteristics of Scandinavia.
Consequently, to position the brand as premium in the mind of the consumer,
out-of-the-ordinary associations are necessary (i.e., Kapferer, 2012b). This
follows SDL, where SDL manufacturers provide consumers with a value
proposition, which they in turn interpret and give meaning to. However, the
value proposition in the car’s interior is not just a one-time offer when
purchased, but is continuously available for the consumer over time. This
alludes that consumers create value at different occasions from the same
offering, where the brand is the communicator for the manufacturer. Therefore,
consumers are exposed by the value proposition in the car’s interior every time
the car is used, which can be on the commute to work, dropping off the kids at
school, or on driving to the grocery store. It means that consumers are constantly
exposed to the characteristics of Scandinavia from the car’s interior. This shows
that the manufacturer planned and designed a value proposition that is present
over time based on the brand’s heritage since Scandinavia was the theme of the
car’s interior design to create emotional and symbolic values to satisfy
consumers of luxury in a premium brand. In particular, the car’s interior was
inspired by the Scandinavian coastline in terms of colour, material, and shape
to convey emotional and symbolic values. For example, calm, cool colours were
used, crystal and leather have been added, and the shape of the seats are inspired
by the chairs in the concert hall in Oslo to embed an impression of luxury in
consumers. In addition, it means that, although consumers have not physically
entered the car, they can – just like a child outside a sweet shop – get a peak of
the inside by gazing through the window. Hence, consumers will be exposed to
luxury temptations, which are located in the car to portray an exclusive
Scandinavian environment that exudes premium qualities in terms of functional,
emotional, and symbolic value. That is, the manufacturer has furnished
consumers with unique associations in the car’s interior. Specifically, it shows
the importance to depart in the brand heritage for the intention of being
perceived as luxury – in this case, Scandinavia – to position the brand as
premium in a value proposition with a car’s interior that resembles consumers
of that environment.
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6.2 The human senses role in the value proposition
6.2.1 Understanding consumers’ sensory preferences
In planning and designing the value proposition, it was necessary to understand
consumers’ sensory preferences of a car’s interior in the premium segment. To
gain knowledge and understanding of consumers’ desires, needs, and wants of
sensory experience in the car’s interior, the manufacturer visited and
photographed their homes. This highlights the importance of getting acquainted
with consumers and exploring the interior design in their homes. In this regard,
the planning and designing of the value proposition in the car’s interior can be
tailor-made to resemble and fit consumers’ expectations, which is in accordance
with Hultén (2011), who emphasised that sensory cues are supposed to attract
and fit consumers’ lifestyles and identities. Hence, the manufacturer planned
and designed a car interior that provides consumers with value that is in line
with how they decorate their living rooms. This means that the car’s interior is
designed to resemble consumers’ living rooms regarding colour, material,
shape, and space.
Moreover, this follows the logic from the manufacturer to be perceived as a
human-centric brand by connecting with consumers. At first glance, it seems
that the manufacturer has humanised the car’s interior, so the brand is perceived
as a “nice person” for the consumers. However, it goes beyond that, since the
manufacturer has involved consumers in the planning and designing of the car’s
interior. By considering consumers’ preferences, the value proposition is aimed
at the targeted consumers. This means that consumers are supposed to feel warm
and welcomed when entering the car just as they would when entering their or
a friend’s home. Similar to Spence et al.’s (2014) sensory marketing model,
which emphasises that sensory cues in the atmosphere of retail stores impact
consumer behaviour, the car’s interior consists of sensory cues embedded by
the manufacturer based on brand-related stimuli. For example, consumers are
exposed to a car’s interior, such as seating that is not too wide, and calm, cool
colours. This shows the importance of creating an atmosphere based on
consumers’ preferences. Since consumers’ living rooms are designed in relation
to brightness and space, the car’s interior needed to be planned and designed in
a way to resemble and remind them of this environment so as to be perceived
as a human-centric brand.
In accordance with research (Krishna, 2012; Krishna and Schwarz, 2014), it
was important for the manufacturer to gain an understanding of consumers’
sensory experiences in relation to the car’s interior. This was achieved by
exploring the interior of consumers’ living rooms. Just as consumers decorated
their living rooms with specific focal pieces, such as a painting or vase, the
manufacturer used aspects like soft leather, wood, a crystal gear lever and
diamond patterned rotary switches in the car’s interior. The car’s interior was planned and designed according to how consumers create their sensory
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experience in their living rooms through bright colours on the walls and
minimalistic furniture for a beautiful, comfortable feeling. Hence, just as
individuals in the living room sit down on the sofa and control the television
with the remote control, consumers do the same with the car’s interior in the
cabin. However, in this case, the sofa is the car seats, the television is the
windshield, and the remote control is the steering wheel and tablet.
Additionally, just as the living room has furniture in various materials and
decorations like paintings, the cabin’s interior has the dashboard, trim panels
and gear lever decorated with crystal, leather, and wood to provide consumers
with value to fit the individual’s lifestyles and standard of living.
Nevertheless, understanding a consumer’s sensory experience goes beyond
the visual aspect of the car’s interior. Since a new consumer segment was
targeted by Volvo Cars, focus groups were conducted to understand their
perceptions of luxury. In accordance with research (Kapferer and Bastien, 2009;
Granot et al., 2013; Ko et al., 2019) it was imperative to understand consumers
associations with luxury. Premium brand consumers have a high status with a
high income and purchase the right brand, value the right material and wear the
right shoes and an exclusive watch, thus it was necessary to ensure this value in
the car’s interior. It means that the car’s interior is a tool for providing
consumers with a sensory experience where brand-related stimuli contribute to
luxury associations.
To have a value proposition that addresses consumers’ luxury associations,
the car’s interior was enhanced with materials like crystal, leather, and wood.
Beyond a car’s visually attractive interior design, functionality and substance
have been added – for example, regarding having simplicity in adjusting settings
with the buttons and tablet. It means that the car’s interior is designed to fit
consumers’ expectations, such as a premium brand that represents and
symbolises a social belonging (Wiedmann et al., 2009). For consumers, luxury
characteristics are conveyed to fit the social norms that are commonly accepted
for premium brands and products, and how ordinary consumers view them. This
can be illustrated by having the dashboard in leather, since it does not
necessarily need to be enhanced with this material. Rather, it is related to
consumers’ desires to have a dashboard in exclusive material like leather to
satisfy the individual need for luxury and aesthetics, and to convey a luxury
image to others.
Historically, the manufacturer has designed and planned a quality car interior
in the previous model and wants to continue to do so in future by involving
existing consumers as they have knowledge and have experienced the interior
over time. Therefore, consumers’ complaints served as important input for the
continuous development of the car’s interior regarding things like quality and
warranty issues. Although these input channels relate to malfunctions, they
serve as sources to improve quality. Since consumers have knowledge of how the car’s interior has changed over time, their perceptions served as input to
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increase the quality. These consumers shared feedback pertaining to whether
the seating had become baggy or the leather abrasion. In this regard, the
manufacturer interacted with consumers to improve and enhance the sensory
experience of the car’s interior. It means that the manufacturer does not just
want to provide consumers with value here and now, but wants to offer the same
value over time from a sensory perspective.
Moreover, the offered value in the car’s interior provides consumers with
functional and emotional responses. However, this needed to be experienced
before the car entered the market. Although the project description of the car’s
interior outlined the role of emotional values in consumers’ lives, the challenge
was to make it feasible. This was ambiguous since it described consumers’
intended emotional responses and sensory experiences. Hence, to understand
consumers’ emotional values and make the vocabulary feasible, customer
clinics was conducted. These examined, for example, how it feels to sit in the
seating and what impression the leather on the steering wheel conveys when
touched. In addition, customer clinics for the seating were conducted with
individuals of various heights and weights to test the seats and identify an
optimal interior that fits all consumers’ bodies. This illustrates the importance
of understanding consumers’ perceptions before embedding and making the
final adjustments of sensory cues in the car’s interior. Thus, it is ambiguous to
define value by describing how the car’s interior is intended to be perceived
without involving the consumers. Otherwise, the provided value in the car’s
interior, such as seating comfort and how it feels for the body or how a grasp-
friendly steering wheel is supposed to be perceived, may differ from how
consumers’ experience it. Therefore, it is vital to make final adjustments of the
car’s interior based on consumers’ input since emotional values defined by a
vocabulary are problematic.
To ensure that the provided value in the car’s interior is accurate, such as the
comfort of the seating and a grasp-friendly steering wheel, consumers need to
experience it. This is to ensure that the planned and designed value proposition
of the car’s interior is accurate and that consumers rather select the car based on
emotional attachment to the brand, not on rational expectations. This is in
accordance with the view that manufacturers and consumers need to interact
with one another (Prahalad and Ramaswamy, 2004; Ramaswamy, 2008;
Ramaswamy, 2011) to create a multisensory brand experience (Hultén, 2011;
Hultén, 2015b).
6.2.2 Embedding sensory cues in the car’s interior
6.2.2.1 Collaborating with suppliers
Regarding embedding sensory cues in the car’s interior, the manufacturer
decided on the design and controlled the manufacturing process. However, suppliers were involved in the manufacturing process to make the sensory cues
in the car’s interior feasible. Since Volvo Cars is a consumer brand, it was
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crucial, as emphasised by Park et al. (1986), to maintain consistency and a long-
term view of how the brand image is perceived. For that reason, the
manufacturer decided how the suppliers should embed sensory cues to ensure
that the offered value proposition in the car’s interior was in line with
consumers’ sensory and emotional preferences. In this regard, suppliers were
imperative for the manufacturer to be able to appeal to consumers’ sensory and
emotional preferences in the offered value in the car’s interior.
Although suppliers played an important role, they had limited influence on
the car’s interior design. Their role was to manufacture the car’s interior to the
right quality and develop technical solutions beyond the surface fit. If the
product design of the car’s interior, such as the steering wheel, was supposed to
be modified, the supplier needed to motivate why it was not feasible to construct
and provide a cost-effective solution. However, it was difficult for a supplier to
change the product design of the interior since all components were defined in
contracts based on the Scandinavian design to position the brand as premium in
consumers’ minds. It means that if one element of the car’s interior was
modified, a chain reaction occurred and other components of the interior needed
to be adjusted to fit the changed one. Hence, the manufacturer controlled the
process of embedding sensory cues to have a holistic value proposition. The
suppliers, on the other hand, ensured that value could be offered to consumers
in the car’s interior by embedding sensory cues based on the manufacturer’s
stated outcome. This shows that the manufacturer wants to convey a particular
brand image by embedding sensory cues in the car’s interior with a coherent
theme based on brand-related stimuli associated with Scandinavia. Although
this is in accordance with SDL (Vargo and Lusch, 2004; Vargo and Lusch,
2008; Vargo and Lusch, 2016), where several actors were needed to construct
value together, it also shows that one actor is deciding how to create the value
proposition. The manufacturer must ensure that embedded sensory cues
resemble Scandinavia, as well as avoid undermining the brand among
consumers.
6.2.2.2 Bringing Scandinavia to life
To ensure coherent sensory cues in the car’s interior, an experiential theme was
used, as emphasised by Zarantonello and Schmitt (2013). It means that
Scandinavian characteristics were embedded in the car’s interior and needed to
be fulfilled by the suppliers. To embed coherent sensory cues, particular sub-
suppliers were x-marked – i.e., predefined by the manufacturer for other
suppliers to purchase components from and to be used in the car’s interior. For
example, suppliers of the seating, steering wheel, and dashboard, who used
leather, had the same x-marked sub-supplier. If the suppliers purchased leather
from various suppliers, the embedded sensory cues would not be cohesive and
would vary in quality in the car’s interior, endangering the offered value
proposition to consumers. This illustrates the importance of planning and
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designing sensory cues and the challenge to describe these characteristics, such
as colour and quality, and what emotions they are supposed to convey to
consumers.
This shows the challenge in embedding sensory cues in the car’s interior,
since these (sub)consciously trigger consumer responses (Krishna, 2012).
Because consumers need to experience and interpret sensory cues to give it
meaning, the manufacturer had to communicate how these cues are supposed to
be perceived to the suppliers. However, just a vocabulary description of sensory
cues – for example, black premium leather – in the contract may be perceived
differently by the manufacturer and various suppliers, and convey an irregular
impression of the car’s interior to consumers. This is because the colour of the
leather and the quality texture may differ depending on the sub-supplier. Hence,
a uniform coherent design not only reflects the brand, but also conveys sensory
and emotional dimensions to position the brand as premium in the consumers’
minds. If embedded sensory cues are not in line with one another, consumers’
sensory and emotional perceptions of Scandinavia might be negatively
influenced. This proves that the challenge of embedding sensory cues lies in the
intended experience and emotional values.
6.2.2.3 Coding sensory cues
To ensure that embedded sensory cues provide consumers with the intended
sensory and emotional values, these were coded into numbers in the contract
with suppliers. For example, to ensure that the trim panels had the right feel and
were solid and robust when touched, particular spots were pinpointed and
encoded into numbers of hardness and softness. Other examples of coded
numbers for sensory and emotional dimensions were comfort in the seating and
whether the steering was grasp-friendly. This points at the ambiguity of
describing sensory and emotional values, and how to embed sensory cues based
on that information. By using numbers for the right feeling or colour, the
manufacturer can code sensory cues for suppliers to ensure these are feasible
and provide consumers with the intended value proposition.
6.2.2.4 Visual cues as a starting point
Embedding sensory cues in the car’s interior started with the visual cues.
According to literature, the sense of sight is the individual’s most dominant
sense when evaluating brands and products (Hultén, 2011; Krishna, 2012).
Research emphasises that visual cues are the most dominant cues and are
imperative for the car’s interior. Visual cues are the starting point for creating a
multisensory interplay and positioning the brand as premium in the mind of the
consumers as brand experience. Once the door to the car is opened, the first
thing consumers are exposed to is the visual cues in the interior. Therefore, it is
crucial that embedded visual cues in the car’s interior be associated with the
brand and premium attributes, since it is the foundation of the value proposition.
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Phillips, McQuarrie and Griffin (2014) emphasise the importance of visual
cues to reflect the brand can be seen in the car’s interior. The visual cues are
embedded with the Scandinavian design theme in relation to colours, material,
and shapes. Calm, cool hues have been used since they are associated with the
Scandinavian landscape. For example, when out walking in the Scandinavian
forest, people are exposed to greenery, lakes, sky and wood, which are soothing
and convey a calmness and an impression of space. Since the embedded visual
cues are based on the Scandinavian landscape, consumers are supposed to get
the same visual impression – that is, that they are walking in the Scandinavian
nature – in the spatial servicescape of the car’s interior. It alludes that consumers
on the international market, regardless of whether they are familiar with
Scandinavia – will be exposed to the characteristics of its natural phenomenon.
Moreover, the car has a glass sunroof. Thus, it can be said that the
Scandinavian phenomenon, Northern lights, is used as a visual cue. It means
that consumers get exposed to the visual elements, such as the colour and light
of the sky, no matter their location in the world. Since the car’s interior is
embedded with visual cues relating to the Scandinavian landscape, consumers
can feel like they are in that region. Although visual cues like the sky’s colours
and light coming through the sunroof convey an openness from the region, this
may vary depending on where the consumers are driving. Hence, irrespective
of whether the consumer is driving in the north of Sweden or in New York, a
feeling of openness takes place. It means that the colours and light from the sky
shape a different kind of feeling of openness.
Aside from colour, visual cues have been embedded in the material selection
of the car’s interior. Exclusive material, such as birchwood, crystal, and leather,
have been used as sensory cues as they are associated with the Scandinavian
landscape as well as luxury. Although birchwood is used in the panels, it is
available in a natural white hue or a dark red colour with patterns of a mountain.
It shows that regardless of consumers’ colour preferences, the manufacturer
wants the interior to convey the Scandinavian landscape and nature associated
with the brand heritage. The gear lever has been enhanced with a crystal knob
as part of the luxury and premium perceptions in the value proposition.
According to literature, crystal is considered a cold, unnatural material
associated with an open-air environment (Schmitt and Simonson, 1997).
Therefore, by embedding crystal visual cues in the car’s interior, the
manufacturer can provide consumers with the additional value of the luxury
material located in Scandinavia, which symbolises exclusivity. Furthermore,
leather was used as a sensory cue in the car’s interior in areas like the dashboard,
seats, steering wheel, and trim panels. Leather is considered a natural material
that is soft and warm to convey a relaxing feeling and be in harmony with nature
(Schmitt and Simonson, 1997). This highlights the importance of visual cues in
the car’s interior, as not only do they provide consumers with visual associations of Scandinavia, but also feelings of the landscape. Since materials with various
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characteristics are used in the car’s interior, it can be seen that the
manufacturer’s intention is to convey calm, muted, and peaceful feelings to
consumers through the servicescape.
This reasoning is in accordance with Spence et al. (2014), who emphasised
that sensory cues in a given setting can influence consumers’ responses, which
can be seen in the embedded visual cues in the car’s interior. For example, the
seating is designed with shallows on the back, a soft cushion on the front, and a
small Swedish flag to remind consumers of Scandinavia and the manufacturer’s
heritage. It illustrates that embedded visual cues are a mechanism for providing
consumers with pleasant sensory impressions. Similar logic is seen in the shape
of the dashboard, which is constructed as one single horizontal component,
which gives the impression of being a wider, more spacious area. Consider a
small hallway that is supposed to be redecorated with a new wooden floor. If
the wooden floor is placed vertically, the visual impression of the hallway will
be elongated; but if the floor is placed horizontally, a visual impression of a
wide hallway will occur. Just as the wooden floor is strategically placed in a
horizontal direction, so too is the dashboard placed. This shows that the
manufacturer is embedding visual cues in the dashboard with the intention of
providing a sensory impression of a wide spatial servicescape inside the car,
which is in line with influencing consumers’ evaluation and judgement of
products (Krishna, 2006; Lin, 2013). This can be related to the open space in
the Scandinavian landscape, which the manufacturer has tried to illustrate in the
car’s interior.
A third example of the interior shape includes trim panels and doors. The
trim panels are enhanced with leather without split points showing metal, and
the doors have a wooden décor split. The manufacturer has excluded metal
when embedding visual cues in the car’s interior, as metal is not located in the
Scandinavia landscape and, if found, it would be considered as shiny misplaced
junk thrown in nature. In this regard, metal does not fit in with the Scandinavian
aesthetic, which may provide consumers with an incongruent or dissonant
sensory experience of the car’s interior. The wooden décor splits ensure a bright
area on the top and a shadow on the lower part to enhance the perception of a
lively interior. However, wood as a visual cue is a lively material that fits in
with Scandinavian material and colours and, depending on illumination, it may
vary in shades just like the seasons in Scandinavia. Thus, the manufacturer
embeds visual cues in the car’s interior so a value proposition is associated with
the characteristics and famous environments in Scandinavia, which
subsequently should remind consumers of Volvo’s brand heritage.
6.2.2.5 Reinforcing visual cues with other sensory cues
Aside from embedding visual cues in the car’s interior, the manufacturer
embedded other sensory cues to reinforce the first impression of premium in the
value proposition. This logic follows Spence et al.’s (2014) notion that when
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multiple sensory cues are combined, a multisensory interplay takes place.
Although visual and tactile cues convey different sensory impressions of the
same object with various cognitive, emotional and behavioural responses of
consumers (Krishna, 2006), it is clearly seen that embedded visual and tactile
cues interplay with another. Hence, visual cues are embedded in the car to
provide consumers with a premium offering, which tactile cues do as well. It
means that visual cues of the car’s interior are designed to provide an impression
of a premium offering, and tactile cues, such as touching, pressing and sitting,
support the initially embedded cue of premium. For example, if the surface
layers of the seating, steering wheel, and dashboard look like leather, the
material is leather with a tactile response of leather. This points at the
importance of maintaining and ensuring a multisensory interplay between the
first embedded visual cues and the additional tactile cues (Eklund and
Helmefalk, 2018) to provide consumers with a coherent value proposition based
on Scandinavia. In addition to the Scandinavian theme, sensory cues have been
embedded regarding the manufacturer’s philosophy designed around the
consumer. This is evident in the car’s interior through the seating and steering
wheel, which have been embedded with tactile cues to be ergonomic to integrate
with and fit consumers’ bodies. In accordance with Streicher and Estes (2016),
it is essential to provide consumers with the right tactile response. It illustrates
that the manufacturer embedded tactile cues based on consumer preferences to
provide them a car interior that is comfortable and ergonomic. In other words,
the tactile cues in the seats and steering wheel are supposed to avoid
uncomfortable tactile responses, such as soft or hard, without the skeleton in
metal pressing through the leather against the consumers’ bodies while driving.
Just like the seating, the steering wheel is designed in leather and to fit
consumers’ bodies – i.e., hands – to provide a tactile response of comfort and
premium. It shows the importance of considering how consumers use and
interact with the steering wheel, which includes it being an optimal size so it is
comfortable to hold. Therefore, the consumer response provided by visual cues
– i.e., premium – needs to be fulfilled by tactile cues.
Moreover, tactile cues in the seating are embedded so consumers get the
sense that these have been handcrafted, since the concave surface layer is
designed to fit consumers’ bodies. Although the manufacturer stated the
inspiration for the seating was the chairs in the Opera House in Oslo, this can
be elaborated. Just like the chairs are in the centre of the concert hall when
watching the opera, the seating is in the centre of the car’s interior when driving.
Without the seats, the opera or driving would not take place, since the
audience’s and consumers’ participation is needed. In this regard, tactile cues
are embedded to ensure that the audience and consumers can enjoy and focus
on the opera or driving.
Moreover, auditory cues have been embedded in the car’s interior. As emphasised by Zampini and Spence (2004) and Spangenberg et al. (2005),
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auditory cues provide consumers product associations. However, auditory cues
do not work in isolation of the car’s interior as there is multisensory interplay
with visual and tactile cues. This is illustrated in the car’s interior through
buttons that have visual and tactile cues to provide consumers with a premium
offering, which means that auditory cues must furnish the same associations.
Interestingly, auditory cues can either be heard or not heard and have a
multisensory interplay. Regarding the tablet, the manufacturer embedded
auditory cues to be associated with technology in the consumers’ daily lives,
which interplay with visual and tactile cues. Although visual and tactile cues
are embedded similarly in buttons, the auditory cues in these are planned and
designed to be silent and have no disturbing noises. If this occurred, the visual
and tactile cues would be influenced negatively since consumers associate
quality in buttons with no sound, as noises or squeaks as auditory cues would
be associated with poor quality.
Following this logic of contradictory auditory cues, the car has been designed
to block out outside noise, unless the consumer wants it. The representation of
the Scandinavian landscape is distinct, as just like being out in the Scandinavian
forest, it is quiet; yet the lake, sea, and wind can still be heard. In a similar way,
the manufacturer has embedded auditory cues in the car’s interior. Although the
focus is a silent interior, sounds may occur, such as from the engine if the
consumer accelerates or from the sound system if the volume is increased.
Hence, the manufacturer’s value proposition provides consumers with silence
and calmness, which are associated with Scandinavia.
Besides visual, tactile and auditory cues, olfactory cues have been scarcely
embedded in the car’s interior. A possible explanation may be that the material
in the car’s interior per se does not have a scent, suggesting that consumers
expect an odourless vehicle. However, consumers expect some materials to
have a particular smell (Mattila and Wirtz, 2001). Olfactory cues are important
for car brands since a particular smell is associated with the brand image. For
example, an old Rolls Royce’s car interior had a natural smell of leather,
hessian, wool, and wood, which resulted in that an artificial olfactory cue was
developed and embedded in the interior to remind consumers of how the brand
smells and satisfy expected sensory impressions (Lindstrom, 2005b). Although
the car manufacturer does not actively embed olfactory cues in the car’s interior,
an artificial smell was added to the leather. Leather does not have a scent per
se, but as a leather product is supposed to have a particular fragrance in
consumers’ minds, it was necessary to satisfy these expectations of how the
material is expected to smell. This highlights the importance of understanding
consumers’ sensory preferences. Otherwise, the car’s interior may not provide
a value proposition perceived as high quality, and the brand may not be
positioned as premium in the consumers’ minds.
If olfactory cues were scarcely embedded in the car’s interior, then gastronomic cues are absent. A logical reason for this may be that consumers
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cannot physically taste the car’s interior. However, it is emphasised that this
does not just relate to the physical flavour of food and beverages, but is also
associated with the aesthetic taste of brands and products. Although it is called
taste, it includes sensory impressions from visual, tactile, sound and olfactory
cues (Hultén, 2011) to evaluate and judge brands and products (Workman and
Caldwell, 2007; Hoyer and Stokburger-Sauer, 2012). Because the manufacturer
could not embed gastronomic cues, it can be observed that aesthetic cues were
embedded in the car’s interior. This means that aesthetic cues were embedded
into the car’s interior to provide consumers with an appealing design. This
includes a multisensory interplay with other sensory cues, because aesthetic
taste is the overarching sensory impression. Therefore, aesthetic cues are
embedded in regard to all sensory cues so consumers can experience and
interact with the car’s interior through multiple senses.
6.2.3 Telling the story of Scandinavia with brand-related
attributes
It is evident that the manufacturer wants to tell the story of Scandinavia through
the created value proposition. Although the value proposition follows SDL
(Vargo and Lusch, 2004; Vargo and Lusch, 2008; Vargo and Lusch, 2016), the
manufacturer’s offer becomes a brand proposition. Just like SDL emphasises,
the manufacturer employs resources and embeds knowledge about the brand in
the car’s interior. To achieve this, the manufacturer has used brand-related
stimuli based on the human senses, leading to a car interior that resembles the
sensory aspects of Scandinavia. These aspects have been used since the brand’s
heritage and identity are built around Scandinavia. It alludes that the
manufacturer wants to create an emotional bond with the consumers by
displaying beautiful trademarks from the region in the car’s interior. Therefore,
this is related to positioning the brand as premium. The manufacturer has
created an interior to appeal to consumers when they look through the car
windows or open the door and get in the vehicle, which becomes the foundation
of positioning the brand as premium. It means that the manufacturer offers value
beyond the visual luxury associations and ensures that the premium impression
continues once consumers interact with the car’s interior. Specifically, it
suggests that the luxury associations observed through the window need to be
maintained via the human senses when consumers interact with the car’s
interior. In addition, this follows the logic that an aesthetic experience of
fashionable objects are based on what has been seen with the eyes (Bourdieu,
1987). It illustrates that positioning the brand as premium with luxury
associations does not just concern the visual impression to influence consumer
preferences of beauty. Although the beauty of brands is seen regarding an
aesthetically appealing car’s interior design for positioning the brand as
premium, other cues are embedded to convey the same luxury associations. This points towards the importance of combining visual cues with other sensory cues
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to have a sensory-driven design that provides consumers with additional value
(Spence and Gallace, 2011; Krishna et al., 2017). This can be seen in the seating,
which has been planned and designed to be aesthetically appealing to the eyes
and combined with other cues to maintain the first impression of luxury
associations. Explicitly, the seating has an attractive design with luxury
associations that vanish if consumers sit down and get a contradictory
impression, such as wood against their body, which is not in line with the
premium impression perceived by the eyes. This illustrates that a manufacturer,
as emphasised by Landwehr et al. (2012), influences consumer preferences of
the brand through the car’s interior design by stimulating the human senses
positively.
Additionally, a crucial part of appealing to the human senses in the car’s
interior is to offer a premium product through aesthetics. Theoretically,
aesthetics refers to the beauty of products and how they influence consumers’
preferences of brands and products (Holbrook and Zirlin, 1986; Landwehr et
al., 2012). This is evident in the planning and designing of the value proposition.
The point of departure for the car’s interior was to position the brand as
premium. It means that planning and designing aesthetics in the car’s interior to
remind consumers of the beauty of Scandinavia was part of positioning the
brand as premium. Compared with the manufacturer’s previous car models, the
focus shifted into planning and designing a car’s interior as premium so it
provides consumers with a sensory experience. This is a logical transaction as
a new consumer segment with premium consumers was targeted, particularly
because they demand additional value. In this regard, the value proposition is
not limited to tangible aspects, such as attractive visual design and the right
feeling of the material (Spence and Gallace, 2011), it also involves offering
intangible aspects, such as having the right sound in the tablet and buttons, as
well as the correct smell of leather. This points at the importance of evolving
from utility to include emotional and sensory values when planning and
designing the car’s interior. It is achieved by utilising a multisensory design
based on the unique brand-related stimuli used to provide consumers with a
harmonious sensory experience.
To provide consumers a harmonious sensory experience of the car’s interior,
the design needed to become feasible. As discussed above, the manufacturer
involved suppliers in this process. However, although the manufacturer did the
planning and designing of the value proposition, the suppliers were needed to
make this feasible. This was achieved by either outsourcing or conducting the
value proposition in-house. Car interior components, such as the seating and
steering wheel, were outsourced to suppliers and sub-suppliers, while the
dashboard and trim panel had product development in-house and the
construction was outsourced to suppliers. The reason for these two approaches
may lie in the construction complexity of the car’s interior. Seats and steering wheels are interiors with a visual surface for the consumers, but with various
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underlying technology. Contrarily, the dashboard and trim panel have no
functional or practical use, and serve as interior components that are aesthetic
to look at and provide the right tactile feedback when touched. As consumers
only encounter the surface of the car’s interior and do not see the underlying
mechanisms, they expect components like the seats to work when adjusting the
position, which makes it part of their sensory experience. This shows that the
manufacturer plans and designs the value proposition of the car’s interior, but
brings in suppliers’ expertise and knowledge to ensure a feasible multisensory
design with underlying attributes. That is, the manufacturer is responsible for
the process to ensure that bits and pieces of the car’s interior fit with each other
to provide consumers with an offer they cannot refuse since their needs and
demands have been considered in the planning and designing. Hence, the
purpose of the multisensory design is to appeal to consumers’ human senses and
remind them of Scandinavia through an emotional connection to deepen the
relationship and position the brand as premium in their mind.
6.3 The intended value-in-use from the brand
experience
6.3.1 Spatial servicescape
Having an appealing brand experience is crucial for manufacturers to position
a preferable brand image (Schmitt and Zarantonello, 2013). Brand experience
occurs in various ways, such as when consumers are searching for a product,
shopping or consuming brands in service industries or a servicescape (Brakus
et al., 2009). In these situations, the common denominator is that the
manufacturer interacts with consumers through brand-related stimuli to provide
sensations, feelings, cognitions, and behavioural responses. Although that brand
experience has been studied in various ways and different contexts, it occurs in
the spatial servicescape in that particular situation. It suggests that brand
experience is not limited to any given situation or context for creating value.
Rather, it may occur in all servicescapes under the assumption that brand-related
experimental attributes provided by the manufacturer can integrate with
consumers to provide sensations, feelings, cognitions, and behavioural
responses.
According to Andreini et al. (2018), brand experience can be institutionalised
over space and time. This can be seen in the car’s interior through a spatial
servicescape constructed by the manufacturer for consumers who are located in
the space of the car over time. As Bitner (1992) stated, a spatial servicescape
can be viewed as a physical surrounding that influences consumers’ behaviour.
However, the manufacturer’s spatial servicescape is not limited to the physical
surrounding, but includes the brand and product in the atmosphere. That is, the
manufacturer has created an arena with the car’s interior, where the brand,
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product, and servicescape are intertwined. Sensory cues are present inside the
car’s interior and include things like aesthetics, colour, form, material, and
shape. These are based on brand-related stimuli from Volvo Cars to provide
consumers with a brand experience of the space – i.e., the cabin. The cabin is
the servicescape where the value proposition becomes available for consumers
through the car’s interior in the atmosphere.
In the atmosphere, sensory cues are embedded to influence consumers on
emotional and rational levels (Spence et al., 2014). This means that regardless
of the spatial servicescape of a car or restaurant, it is planned and designed to
appeal to consumers’ minds and senses to provide sensations, feelings,
cognitions, and behavioural responses during consumption.
In a fictitious scenario, a person is dining at Fäviken Magasinet, a world-
famous restaurant in the north of Sweden. This visit includes so much more than
just the actual dinner. It is about the hedonic experience and what kind of
sensations, feelings, cognitions, and behavioural responses provided from the
given environment (Pine and Gilmore, 1998; Achrol and Kotler, 2012; Spence et al., 2014) convey a brand experience (Brakus et al., 2009). Since the
restaurant’s walls have brown wood panelling and logs in wood in the ceiling,
the inside of the restaurant looks like a Swedish hunting cabin. Moreover,
interior pieces like the tables and chairs are harmonised in the same theme with
timber and tableware in grey tones. A fur jacket and dried herbs and plants from
the local region are used as decorations on the walls. Moreover, the food is
related to the north of Sweden and the menu is adjusted to the current season in
terms of local produce and served on rocks with wooden cutlery, where bark
and moss are used to decorate the dishes. This example illustrates that the
physical surrounding and atmosphere enhance the actual consumer experience
of the given spatial servicescape.
In this regard, the inside of a car is as suitable as any other context to foster
an appealing brand experience in the given environment. This is because the
consumers are located in a spatial servicescape that allows interaction with
brand-related stimuli from the car’s interior.
Thus, as per the literature and Fäviken Magasinet, the car’s interior provides
the manufacturer with an opportunity to construct a spatial servicescape for
interaction with consumers. It means that once consumers are inside the car,
they are exposed to the interior situated in the atmosphere of the spatial
servicescape. It highlights the importance of creating a setting for consumer
interaction to engender an intended value-in-use. Because consumers use the
human senses when interacting and evaluating the car’s interior, the value
proposition provides a brand experience to interpret and give meaning to.
As emphasised by Schmitt and Zarantonello (2013), an experiential theme is
necessary to trigger a brand experience in consumers’ minds. This is evident in
the spatial servicescape of the car, which is planned and designed with Scandinavia as the experiential theme. The manufacturer creates a spatial
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servicescape to remind consumers of Scandinavia by exposing them to the
characteristics of the brand’s heritage from a sensory perspective. It shows that
the value proposition is embodied in the spatial servicescape to offer consumers
additional value by interacting with the Scandinavian landscape, a gestalt of the
experiential theme through colour, material, and shape as brand-related stimuli.
Moreover, the spatial servicescape is constructed with tangible and intangible
dimensions. The car’s interior comprises tangible objects consisting of
attributes like colour, material, size, and texture. This signifies that the
manufacturer has planned and designed the car’s interior to link value
proposition and consumers’ human senses, leading to the intended value-in-use.
That is, the manufacturer creates an opportunity for consumers to interact with
the car’s interior through seeing, feeling, touching and grasping components of
the interior, such as the gear lever, buttons, seats, and steering wheel. However,
this is not limited to a single occasion or situation. Since the consumer’s
opportunity to interact with the value proposition recurs every time he/she
enters the car, the intended value-in-use is continuous.
The car’s interior also consists of intangible attributes, such as aesthetic
design, high quality, and luxury. However, to provide consumers with the
intended value-in-use, these attributes need to be made tangible for consumers
to position the brand as premium. This is achieved with the sensory cues, which
are based on brand-related stimuli. Although the brand-stimuli are intangible,
they become obvious when embedded in the car’s interior. By using
Scandinavia as inspiration, the car’s interior makes the Volvo Cars brand
tangible in the spatial servicescape. It shows that the manufacturer intends to
position the brand as premium by providing consumers with an appealing brand
experience that is associated with luxury. Hence, aesthetic design, high quality,
and luxury become apparent through a tangible car’s interior with intangible
brand-related stimuli.
This falls into the manufacturer having a value proposition through the car’s
interior in the spatial servicescape. That is, consumers can interact with the
offered value by being exposed to sensory cues based on brand-related stimuli
when interacting with the car’s interior. Although brand experience is created
by consumers (Khan and Rahman, 2015; Andreini et al., 2018), the
manufacturer offers them a myriad of opportunities in the spatial servicescape
to interact with through the car’s interior. Therefore, it can be seen that the
manufacturer provides an arena for brand experience to occur, since
consumption takes place when interacting with the car’s interior. Although the
purpose of the car is utilitarian, the interior conveys a hedonic experience in
terms of the experimental theme of Scandinavia and convey the impression of
a premium brand. In other words, the car’s interior components, such as the
seating, steering wheel, and gear lever, are crucial for consumers to drive the
car, but do not need to have an experiential theme. For instance, a steering wheel in a cold material like metal fulfils the functionality of steering the car as well
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as one with an experiential theme. This points towards the importance of
planning and designing a spatial servicescape to offer a product with additional
value besides utility to convey an appealing brand experience to provide
consumers with sensation, feeling, cognition, and behavioural responses from
the spatial servicescape.
In this regard, the spatial servicescape is imperative for the intended value-
in-use as it gives consumers a brand experience for sense-making. According to
the manufacturer, it was essential to achieve harmony to satisfy consumers. As
per Garaus (2017), atmospheric harmony in the environment enhances hedonic
and utilitarian values to provide more favourable consumer responses. This is
clear in the car’s interior. Since the car’s interior is located in the atmosphere,
based on embedded sensory cues, these need to be in harmony to provide
consumers with a brand experience.
The provided brand experience starts with sensory cues based on brand-
related stimuli embedded in the car’s interior to influence consumers’
perceptions of the product and servicescape. This illustrates that the brand,
product, and servicescape need to be in harmony to appeal to consumers’ human
senses. In the case of Volvo Cars, the heritage from Scandinavia is used to
position the brand as premium in consumers’ minds. Because the brand
originates from Sweden, the link between Scandinavia and the car’s interior is
distinct, which shows that the brand is present in the given servicescape where
the consumer is located and driving the product car. Subsequently, the brand
experience is provided to consumers through the car’s interior in the spatial
servicescape.
To elucidate how a brand experience is furnished through the car’s interior,
recall the example sensory experience in the introduction of chapter one. This
was inspired by how the manufacturer wants to unify the car’s interior with
consumers from a sensory marketing perspective. However, with the paucity of
research on harmony in relation to sensory marketing, the departure here is the
philosophical meaning of the term. Specifically, combining various bits and
pieces in design (Veryzer and Hutchinson, 1998; Kumar and Garg, 2010), which
stems from the combination of a simultaneously sounded musical note to
produce a pleasing effect (Bruner, 1990), leads to balance and symmetry
(Henderson and Cote, 1998). Following this, a harmony experience refers to
how music is perceived by the individual’s human senses and how a balance of
several instruments played simultaneously provides a pleasant feeling (Bruner,
1990). It can be seen clearly that harmony is related to provide consumers with
a brand experience through sensory cues in the car’s interior to appeal to their
human senses.
However, the consumers need to interpret the spatial servicescape consisting
of the car’s interior, which reminds them of Scandinavia through sensory cues
like colour, material, and shape for harmony to occur. Linking this with the underlying meaning of harmony, consumers need to sit in the car seats, just like
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the concertgoers, and they can start enjoying the concert. However, in this case,
the stage and orchestra are in the spatial servicescape of the car. Although the
instrument categories are replaced by categories, such as the steering wheel,
gear lever, dashboard and trim panels, strategically orchestrated by the
manufacturer to have a balance between consumers and the car. For instance,
the steering wheel has been placed within an arm’s length away in the front of
the stage, facing the seating. The gear lever has been positioned in the centre of
the stage, to the side of the seating. Lastly, a car’s interior, such as the dashboard
and trim panels, have been placed in the background of the stage, beyond the
seating and in the outskirts of the spatial servicescape. Hence, by strategically
organising the spatial servicescape with a balance between the car’s interior and
brand-related stimuli, the manufacturer can appeal to and intensify consumers’
human senses for cognitive, emotional and behavioural responses to engender
a harmony experience.
Although harmony experience is overlooked in marketing literature, it
seemed important in the empirical world and linked with the theoretical concept
brand experience. The role of harmony in the present dissertation is elaborated
in section 5.4.
6.3.2 Bodily experience
By constructing a spatial servicescape where the car’s interior occupies the
atmosphere, the manufacturer wants to provide consumers with a bodily
experience as part of the intended value-in-use. However, a bodily experience
does not emerge per se, but is provided by sensory cues. Since individuals
experience the world through their human senses, consumers’ sense-making of
obtained sensory information leads to a bodily experience (Krishna and
Schwarz, 2014). This means that the manufacturer plans and designs to provide
consumers with a sensory experience through embedded sensory cues based on
brand-related stimuli, which subsequently leads to consumers’ bodily
experiences. Although sensory experience and bodily experience are decided
by consumers, a manufacturer can foster these by evoking a brand experience
(Schmitt et al., 2015b)
Planning and designing a sensory experience to appeal to the mind and senses
for the consumer to make sense is a complex issue (Krishna, 2012). This is
especially true because it falls into consumers’ sensory and affective responses
from brands or products (Brakus et al., 2009). The complexity of staging a brand
experience is emphasised in theory and reflected in practice. It can be seen
clearly in that a brand experience includes provided sensory and affective values
to provide consumers sensation and affective responses from the interaction
with the car’s interior. Hence, the complexity for the manufacturer’s intended
value-in-use from brand experience depends on how consumers interpret and
make sense of embedded sensory cues in the car’s interior, which according to
literature, may be subjective and differ between individuals (Hultén, 2011).
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Although the brand experience literature treats sensory and affective
experience as individual dimensions (Brakus et al., 2009), they are actually
interlinked. Since sensory cues based on brand-related stimuli trigger emotional
responses in consumers, this conveys a preferable brand image (Cho and Fiore,
2015). It highlights the importance of planning and designing a car’s interior
that affords consumers with a sensory and affective experience. Hence, it
entices the manufacturers to position the brand as premium through embedding
sensory cues in the car’s interior to ensure the intended value-in-use. Initially,
the car’s interior has a visually appealing design, since visual cues provide
consumers with a first impression of the car’s interior. Following the logic of
sensory experience fostering affective experience, the manufacturer ensured
that consumers get a welcoming feeling through the sensory experience by
having an expensive spatial servicescape that resembles a nice piece of
architecture, a nice house or a restaurant. The link with brand heritage is distinct
by using sensory cues, such as colours, material and shapes, in the car’s interior
from the Scandinavian landscape. For example, calm and cool colours, crystal
and leather, and sweeping horizontal lines as the shape are used to convey
affections, such as ambience and calmness. This shows the importance of
considering what kind of sensory experience to provide consumers since it
provides affective responses.
Although providing consumers with a brand experience starts with visual
sensory cues in the car’s interior, it goes beyond the visual design. It also
includes consumers’ multisensory experiences imbued by multiple sensory
cues, such as sitting comfortably and touching buttons. This shows how
important it is to consider what is happening with the other senses when the
consumers interact with the car’s interior. This is because sensations and
feelings are provided when consumers touch the car’s interior, such as the
steering wheel, gear lever, trim panels, and dashboard. This proves how vital it
is to consider the affective experience from individual and multiple sensory cues
in the intended value-in-use. For instance, if the material of the seating and
steering wheel looks like leather, the material must be leather to provide the
right tactile sensation and feeling. If the material just looks like leather and, for
example, is actually plastic, an unwanted tactile response occurs that is not
perceived as premium. Hence, sensory and affective experience are complex to
plan and design since they are ambiguous and interlinked with one another.
However, to ensure consumers have an affective experience, it is imperative
that there be a sensory experience for evaluation and sense-making.
To understand why the manufacturer provides the car’s interior as a sensory
experience, it is important to know how the purpose of cars has changed over
time. Initially, a car was a practical transportation vehicle that replaced the horse
and wagon. These cars had the focus on utility and how to be transported from
location a to b. However, over time cars have evolved into an emotional vehicle that provides consumers with additional value and experiences during
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transportation. This value is provided to gain competitive advantage of the
brand (Prahalad and Ramaswamy, 2004; Ramaswamy, 2008) and adapt to
changes in consumption in the experience economy (Pine and Gilmore, 1998).
Since cars have become a big part of consumers’ daily lives regarding
commuting, shopping, and driving children to leisure activities, they have
become more attractive and comfortable. Furthermore, this has influenced the
car’s interior, such as seating, steering wheel, and gear lever, from just being
necessary to drive to being enhanced with external attributes like leather. It
means that the car’s interior plays an imperative role from a sensory and
emotional perspective, since consumers today use cars daily. In this regard, the
car’s interior needs to be constructed to provide consumers a sensory
experience, leading to affective experience of the brand to engender the
intended value-in-use.
In accordance with brand experience, consumers need to feel pleasure when
interacting with the brand (Brakus et al., 2009; Khan and Rahman, 2015;
Andreini et al., 2018). Although the utility of the car’s interior is important, this
is provided from embedded sensory cues. Hence, the manufacturer has
constructed the car’s interior to provide consumers sensation and affection
responses. Initially, it can be seen that these occur from how the seating, steering
wheel, and gear lever have been positioned in relation to one another, which is
part of the sensory experience of the spatial servicescape and the utility of
driving the car. Additionally, the car’s interior is designed to be ergonomic –
for example, so consumers can sit comfortably while driving a long distance
and have a steering wheel that provide a tactile response of being premium.
Moreover, to enhance the premium feeling, the gear lever knob is made from
crystal, because having a handcrafted component, whether it is in a car or home,
symbolises luxury. Just as the gear lever has been modified, so has the
dashboard by adding leather as a surface layer. Although the utilitarian use of
the interior is fulfilled without these modifications, it shows that sensory
experience is dependent on visual cues and eye-catching attributes. This in turn
provides consumers with an affective experience through the premium
characteristics.
A consumer’s affective experience is dependent on the automotive body.
Since the vehicle referred to in this dissertation is an SUV, its interior was
planned and designed to highlight a large spatial servicescape. Compared with
other car models, the seating has been made slimmer and positioned at a higher
level, which means that consumers sit in a more elevated position and get the
feeling of being in control when driving due to the wide field of view. It also
means that the spatial servicescape feels bigger and provides space, which is
enhanced by having the windshield and windows higher up to control the
surrounding environment while driving. Aside from this, the manufacturer has
added a small Swedish flag on the side of the seats to remind consumers of the brand’s heritage. This can also be linked with how consumers decorate their
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home. A home today is decorated in a minimalistic fashion in relation to
furniture and interior to create spacious rooms. In a similar way, the
manufacturer has planned and designed the spatial servicescape with the car’s
interior, meaning that consumers’ provided sensory and affective experience are
linked to their housing and lifestyles.
However, the sensory and affective experience of brands and products may
differ between individuals (Brakus et al., 2009; Andreini et al., 2018). For a
global product, such as a car, using the car’s interior as a starting point may be
challenging to provide a sensory experience that fits all consumers. However,
when consumers purchase the car, numerous interior options are available for
selection to address various sensations and affections. For example, the seats
and steering wheel are available in a comfort or sports version. These both have
a different characteristic regarding provided sensations and affections. The
comfort seating is designed to provide sensations and affections relating to the
driving experience to sit more comfortably and be relaxed, and to allow
consumers to move around more freely. The sports seating is designed as a
spoon with vertical angles on the seat cushion to provide sensations and
affections linked to a racing driving experience. The two steering wheel options
are designed in a similar way. The comfort steering wheel supports the comfort
and relaxing sensations and affections by being grasp-friendly, while a sports
steering wheel feels closer to the fingers and supports the racing driving
experience. Besides comfort or sports selections, consumers can select between
colours that are light or dark, and materials like fabric or leather to suit
individuals’ needs for sensations and affections. It means that before the
consumption process, consumers can customise the car’s interior based on their
needs, wants, and desires in relation to their sensory and affective preferences.
Hence, by offering a car interior with various sensory and affective experiences,
the manufacturer can strengthen the brand and ensure that consumers purchase
the car based on their heart and emotions.
In this regard, it is imperative that the manufacturer is perceived as a premium
brand with a high-quality product. In accordance with brand experience,
intellectual and behavioural experiences are also included, which are related to
consumer cognition (Brakus et al., 2009; Khan and Rahman, 2015; Andreini et
al., 2018). An intellectual experience occurs from previous knowledge (Brakus et al., 2009) and prompts consumers to think (Zarantonello and Schmitt, 2010).
Behavioural experience refers to how to predict consumers’ actions and
psychological reactions when integrating with a brand (Brakus et al., 2009).
However, these cannot be separated from sensory and affective experience since
they lead to an intellectual experience and behavioural experience. To elucidate,
when consumers interact with the car’s interior, they get a sensory experience
that results in an affective experience. Consequently, these obtained experiences
engender cognitive responses like intellectual experience and behavioural experience. It shows that the car’s interior has been developed in accordance
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with Brakus et al.’s (2009) brand experience dimensions to ensure the intended
value-in-use.
Interestingly, the brand experience dimensions, specifically intellectual
experience and behavioural experience, emerge from bodily experience. Since
bodily experience takes place due to consumers’ mental processes from brand-
related stimuli (Andreini et al., 2018; Brakus et al., 2009; Khan and Rahman,
2015), it is logical to assume this occurs positively or negatively based on
sensory cues in the car’s interior. To exemplify, it starts with behaviour.
Consumers are exposed to the car’s interior, where they interact with it through
the human senses. This can happen by sitting in the seats, holding the steering
wheel, or pressing buttons, leading to bodily experience from the obtained
information. Regarding the seating, consumers who sit comfortably and feel the
soft leather may engender a bodily experience by driving a long distance
without getting pain in their back, buttocks, or legs. This also works the other
way around; consumers who sit uncomfortably and feel like the leather is too
hard against their bodies may cause a bodily experience by wriggling around to
find a comfortable position. Similar logic applies for the steering wheel, as
consumers who hold the steering wheel may feel the soft leather against their
skin and keep the same position while driving, resulting in bodily experience.
On the other hand, consumers who hold the steering wheel and feel
uncomfortable, may move their hands around to find a suitable position, which
leads to a frustrated bodily experience. This points towards consumers needing
to engage in a behaviour, which subsequently causes a bodily experience, which
as per Krishna and Schwarz (2014), is stored and remembered over time. Hence,
the bodily experience occurs in the given moment, but also influences future
interactions with the car’s interior and the intended value-in-use.
However, the manufacturer provides a car’s interior related to different kinds
of bodily experiences. As mentioned before, the car’s interior is available in
comfort and sports versions, which are planned and designed with separate
intentions. The comfort seating allows the consumers to move around a bit, but
still be at ease with slightly adjusted positions leading to a bodily experience of
being able to move around freely. However, the sports seating has the opposite
intention, as consumers who sit in these seats sink into them and are not able to
move around. In this case, consumers who accelerate fast may be pushed even
more into the seating, which engenders a bodily experience of excitement and
fun. These different bodily experiences may be enhanced by the steering wheel,
since it follows in the same selection package. Thus, either with a comfortable
grip allowing consumers to move their hands freely or a sporty grip that sees
consumers holding more tightly when driving, two different bodily experiences
occur.
It is evident that consumers’ bodily experiences are imperative for the car’s
interior. However, from an intellectual experience and behavioural experience points of view, customers are encouraged into thinking and problem-solving by
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using prior knowledge (Brakus et al., 2009). In this case, the car’s interior has
been planned and designed in a way that does not engage consumers into
thinking and problem-solving. For instance, the tablet’s menu has been
simplified, where only four clicks are needed to activate a particular setting in
the interior. This shows that the tablet has been designed to limit consumers’
thinking and problem-solving through a short interaction. A complicated menu
with settings that are hard to locate would demand a longer activity in
identifying the wanted function and cause a bodily experience like frustration.
Rather, the focus is to imbue consumers a user-friendly bodily experience that
stems from behaviour with little mental activity involvement in the intended
value-in-use.
Aside from simplicity, the tablet is equipped with light beams that sense
consumers’ fingers before they press the screen. This means that consumers do
not necessarily need to touch the tablet to click on a setting, as the light beams
sense the consumers’ selection when the fingers are close to the tablet with a
simulated touch. In this way, the tablet will be kept clean and have no
fingerprints. Like consumers’ surfaces and floors at home are dusted, vacuum-
cleaned, and mopped, the car’s interior follows the same logic. For instance,
individuals open and close a refrigerator and a freezer with their hands. If the
material looks like quality, but when touched leaves fingerprints, individuals’
bodily experiences decrease because the first thing they will see is that it is dirty.
Therefore, by having sensors on the tablet, the consumers’ fingerprints do not
end up on the screen and will always be clean, which may increase a bodily
experience of cleanliness. Another example showing the bodily experience and
cleanliness of the interior is trim panels. The trim panels are constructed with
robust, sustainable material to withstand abrasion. It means that consumers, just
like in their home, can dust, vacuum-clean and wipe off the interior, and it will
look new and maintain the bodily experience over time.
Moreover, when consumers interact with the interior using their fingers, it
must not only feel right in terms of material, but must sound right, too. Hence,
the clicking sound from the tablet relates to the quality impression. As
emphasised by Spangenberg et al. (2005), having the proper sound is important
since the wrong sound conveys another unwanted impression, which may harm
the intended value-in-use. Therefore, identifying a suitable sound for the tablet
was imperative. It means that consumers’ prior knowledge of quality sounds is
important when evaluating the tablet. This is illustrated when pressing a setting
on the tablet and the sound is not in line with how consumers expect it to sound,
which may make them relate the sound to something else that does not represent
the sound from a quality tablet. Another example of bodily experience
associated with sound are the buttons. However, compared with a tablet, no
sound occurs, as when buttons are touched or pressed and, for example, make a
creaking sound, consumers’ mental activities relate the noise with low quality.
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Thus, in this case, no sound increases consumers’ bodily experience because
prior knowledge of pressing or touching buttons is associated with silence.
Lastly, bodily experience concerns technology. Nowadays, individuals are
used to having smartphones and tablets, so it was necessary to integrate these in
the car’s interior. In this way, consumers can connect and integrate their
smartphones and tablets with the one in the car’s interior as a remote control to
adjust various settings. It illustrates that consumers’ previous knowledge of how
to use technology is imperative for the bodily experience. If consumers cannot
recognise, for instance, the menu on the tablet in the car’s interior, the bodily
experience may decrease because they are encouraged to think and cope with
settings in a way that is not in line with how technology, such as smartphones
and tablets, are used in their daily lives.
6.4 Harmony
6.4.1 Definition and nature
In the qualitative sequence, the informants revealed the importance of harmony
when planning and designing value in the car’s interior. In this regard,
marketing literature was consulted to examine harmony from a sensory
marketing point of view. Surprisingly, little attention in the marketing domain
has been given to harmony, except for pointing out its necessity. Despite the
importance of harmony as a design dimension to achieve unity by connecting
stimuli characteristics in a meaningful way (Henderson and Cote, 1998) that
contributes to brand meaning and a positive brand outcome (Garaus, 2017),
little is known.
To fully understand the nature of harmony, the underlying assumptions were
sought out. It is acknowledged that harmony has been used in various ways,
such as in culture (e.g., Hofstede, 1980; Schwartz, 1999; Trompenaars and
Hampden-Turner, 2004) and gestalt theory (e.g., Hoyt, 1944; Koffka, 2013).
Although harmonising cultural values or the cognitive process of merging
information from seemingly disconnected bits and pieces into a whole are
interesting, they are not in line with creating value from a sensory marketing
perspective. Instead, it is more suitable to depart in how individuals perceive
created art, architecture, and design through the human senses, and if a pleasant,
harmonious effect occurs (Veryzer, 1993; Veryzer and Hutchinson, 1998;
Kumar and Garg, 2010). The effect of harmony can be illustrated as being
broadly used as a musical term. Harmony in music derives from ancient Greek
writings to describe if a melody’s composition is consistent or not. The melody
is broken down into individual notes to find out if several elements are
combined in unison of notes based on different instruments. Hence, the term
harmony is used to describe the melody’s composition if a consonant harmony
experience occurs or not (Bruner, 1990).
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6.4.2 Contrast with congruency
Although there is research on harmony in the marketing domain, it has mostly
focused on congruency. Congruency is based on the notion that consumers
mentally hold two or more objects relevant to one another, but to some part
inconsistent with each other (Gross and Wiedmann, 2015). At first glance, it
seems harmony and congruency are the same, but these are distinguishable.
Although there are various definitions of congruency (Fleck and Quester,
2007), it has been described in relation to sensory marketing as “the degree of
fit among characteristics of a stimulus” (Krishna et al., 2010, p. 412). Most
often, congruency is the link between a source and message to predict an attitude
outcome (Osgood and Tannenbaum, 1955; Gross and Wiedmann, 2015) – for
example, consumers associate Colgate with the message of freshness and not
with cavity protection (Vriens and Martins Alves, 2017). Despite the numerous
studies on congruency (e.g., Mitchell et al., 1995; Mattila and Wirtz, 2001;
Spangenberg et al., 2006; Krishna et al., 2010; North, Sheridan and Areni, 2016;
Helmefalk and Hultén, 2017), little is known about it (Mari and Poggesi, 2013),
aside from the fit between objects (Helmefalk, 2016). The brand is congruent
with consumer attitudes or values, since the brand-related stimuli match or fit
the self (MacInnis and Folkes, 2017). As an example, the latest Beetle model
used the same colour schemes and shapes in the car’s design and marketing
communication to provide consumers with a compelling experience (Brakus,
Schmitt and Zhang, 2014).
Moving beyond congruency, which is limited to fit, match or relevance
between objects, harmony elucidates how various elements, such as brand-
related stimuli, provide an understanding that may be integrated into a cognitive
map of brand associations held by the consumers (Gross and Wiedmann, 2015).
Simply put, harmony is a pattern of bits and pieces perceived in symmetry and
balance with each other (Henderson and Cote, 1998) to the degree of the visual
arrangements making up a coherent and unified (Veryzer, 1993; Kumar and
Garg, 2010) holistic experience (Hekkert, 2006). In this regard, harmony
departs into what degree visual cues align one or several objects to form a
coherent and unified pattern (Kim, 2006).
However, harmony goes beyond how visual cues align and should engage all
five senses in designing an experience (Alcántara et al., 2014). This is achieved
by harmonising various sensory cues to provide consumers with memorable
sensory and cognitive information (Pine and Gilmore, 1998). For example, a
hotel room’s façade and interior are designed in harmony and include a
comfortable bed and carpet as part of the coherent and unified brand experience
(Montaña, Guzmán and Moll, 2008). In a similar way, a car’s interior can be
designed coherently to provide consumers with a harmonious experience. For
instance, it is logical to assume that a sports steering wheel in a station wagon
would not provide consumers with a harmonious experience. It is vital to have
an optimal balance of included sensory cues to provide consumers with a
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pleasant brand experience, strengthening the relationship between the brand and
consumers (Morrison and Crane, 2007). Accordingly, harmony goes beyond
congruency, since consumers tend to map sensory cues that are close together
in the given situation by using the senses to make these belong together in a
coherent way (Kumar and Garg, 2010).
In this regard, manufacturers can tailor and gestalt the visual appearance of
brands, products, and servicescapes to target and provide a particular consumer
segment with harmony (Haberstroh, Orth, Bouzdine-Chameeva, Cohen, Corsi,
Crouch and De Marchi, 2018). However, as mentioned above, harmony is not
limited to visual appearance since it may include inputs for all human senses
and research may benefit from extending from just the sense of sight. Harmony
covers all elements in the given setting and consumers tend to organise and
structure obtained sensory information in their minds. Therefore, arranged
elements, such as placement of objects in the given setting, form a meaningful
entity, subsequently advancing consumers’ processing fluency harmony, which
may vary depending on whether the included elements fit the offering, leading
to added value (Garaus, 2017). Table 6.1 presents the differences between
harmony and congruency.
Table 6.1. Harmony versus congruency
Harmony Congruency
Definition and nature “pattern or
arrangement of parts
that combines
symmetry and balance
and captures good
design from a gestalt
perspective” (Henderson and Cote,
1998, p. 16).
Various definitions
exist. In these, fit,
match, relevance, and
similarity are recurrent
(Fleck and Quester,
2007).
Perspective Broad Narrow
The role of the senses Engaging all senses Primarily engaging the
visual sense
Example Emotions, gestalt, and
the overall perception
Focus on the fit
between identified
information in an
advertisement and the
product or brand.
6.4.3 Application in the present dissertation
Regarding the empirical finding in the qualitative sequence and the discussion
of harmony above, it was necessary to grasp the content and examine the
potential impact on consumers’ brand image, value as an experience. Although
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the qualitative sequence revealed that harmony might be an additional
dimension of brand experience, this has been overlooked in marketing. As a
consequence of the ambiguity of harmony revealed by the informants and in
marketing literature, this dissertation views it as an outcome that can be
integrated into brand experience. This can be achieved by operationalising,
measuring, testing, and generalising harmony.
Three hypotheses were stated in chapter two, which were developed based
on prior literature on brand experience (Brakus et al., 2009; Nysveen et al., 2013; Khan and Rahman, 2015). Although the original dimensions of brand
experience are interesting to test with brand image, there was a need to modify
the hypotheses in the research model based on the findings in the qualitative
sequence. As it was revealed that harmony might be incorporated in brand
experience, it builds into the quantitative sequence as a hypothesised
relationship with brand image. Figure 6.1. shows the revision of the
hypothesised relationships by adding a fourth hypothesis. How harmony
experience as a construct was operationalised and measured is elaborated (see
section 7.1.3) and the testing of its incorporation and generalisation in brand
experience is presented in section 8.2.
Figure 6.1. Revised hypothesized relationships within the theoretical framework
As discussed in chapter two, H1, H2, and H3 are theoretically predicted based on
prior research. In regard to H4, the nature of harmony is related to consumer
evaluation of various elements based on the human senses, which subsequently
form a coherent and unified pattern (Kumar and Garg, 2010). Research shows
that consumers tend to prefer harmony rather than disharmony regarding the
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composition of design elements (Bell, Holbrook and Solomon, 1991). From a
gestalt perspective, humans tend to see objects that are closely interlinked with
one another or look, feel, or sound as though they belong with each other
(Koffka, 2013). In this regard, it is logical to assume that the car’s interior
comprises numerous sensory cues to provide consumers with a holistic brand
impression (Orth and Malkewitz (2008). This is triggered when consumers are
exposed to or interact with brand-related stimuli (Brakus et al., 2009), leading
to classifying information, interpreting the meaning (Kumar and Garg, 2010;
Gross and Wiedmann, 2015), and forming the holistic experience (Hekkert,
2006), which results in a positive brand outcome (Garaus, 2017), such as brand
image. Hence, harmony experience is staged by brand-related stimuli in objects.
These should not just fit, match or be related, but need to be orchestrated in
unison to provide consumers with a balanced impression of the brand-related
stimuli. Thus, it is expected that consumers’ harmony experience impact brand
image, leading to the following hypothesis that will be examined in chapter
eight:
H4: Harmony experience has a positive effect on brand image
6.4.4 Closing remarks
Although harmony has received little attention in research, it is possible to
incorporate its nature with sensory marketing. Departing from Henderson and
Cote’s (1998) definition of harmony, the link with sensory marketing is distinct.
How individuals perceive sensory stimuli, leading to a harmonious experience
of all obtained sensory information, suggests that manufacturers can orchestrate
sensory cues like musical tunes in a myriad of ways to interact with consumers
through sensory design (Zomerdijk and Voss, 2010).
This highlights the importance of manufacturers interacting with consumers
to create and deliver a positive, memorable experience (Lemon and Verhoef,
2016; McColl-Kennedy, Zaki, Lemon, Urmetzer and Neely, 2019).
Interestingly, for cars, the experience does not only rely on the point of purchase
and consumption, since the durability also needs to be consistent every time
they are used. This suggests that the challenge for car manufacturers is not just
to produce and sell cars, but is related to all the interaction possibilities over
time (Lienert, 1998). Based on the discussion above, the car’s interior is full of
interaction possibilities. From a sensory marketing perspective, the key aspect
of this is not just to plan and design the car’s interior and is not just limited to
congruence with brand-related stimuli, but has harmony within, for example,
between the seating and steering wheel.
Moreover, the manufacturer applies sensory cues in the car’s interior to
interact with consumers’ human senses. In this dissertation, sensory cues, brand
experience, and brand image contribute to providing a harmony experience in
the car’s interior. As a conductor organises and ensures that all instruments play
a coherent melody, Volvo Cars orchestrates sensory cues embedded in the car’s
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interior to provide consumers uniformity. Like the audience experiences and
makes sense of the melody by unifying all the sensory impressions provided by
the orchestra, the same logic goes for consumers inside the car, where they are
experiencing the coherently planned and designed spatial servicescape with
sensory cues embedded in the car’s interior as a brand experience. Once the
event with the orchestra is over, the audience will go home and remember the
holistic experience, and if they want to experience the same event again, they
will purchase another ticket. However, once the consumers get out the car, they
will come back for their next drive. This points at the importance of planning
and designing the car’s interior to be fun and exciting, which is memorable and
sustainable over time. This is because the consumers do not just purchase the
car, they interact and experience the interior every time they drive the vehicle.
Hence, it is imperative that managers treat the car’s interior as being worthy of
remembering over time to ensure harmony in the brand experience, which may
provide consumers with a coherent, holistic impression – e.g., a positive brand
image. Thus, the car’s interior is a continuous interaction opportunity between
the manufacturer and consumers, which will not end until the car is sold.
In summary, an important insight gained from the discussion of the
qualitative findings is the manufacturer’s pursuit of harmony in the car’s
interior. The view is that the pursuit of harmony is ambiguous but imperative to
consider when planning and designing for value, though it may differ depending
on the brand. Therefore, managers need to consider their brand-related stimuli
from a sensory perspective and to understand consumer perception. This is to
embed sensory cues strategically in car’s interior, where the manufacturer and
consumer interact with one another to ensure harmony as part of the brand
experience, which leads to a sustainable positive holistic impression of the
brand over time. Thus, managers can be seen as conductors of an orchestra,
planning and designing objects in the given environment together so they can
provide the audience with a harmonious melody to be able to engage all the
consumers’ senses.
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7 Method: quantitative sequence
Chapter seven presents the method of the quantitative sequence. The chapter looks at how the qualitative sequence builds into the quantitative sequence.
Thereafter, it outlines how the questionnaire was operationalised and
distributed, its population, and how the data was analysed. Lastly, validity and reliability are introduced to ensure robustness in the analysis results.
7.1 Operationalisation
7.1.1 Building into the quantitative sequence
As emphasised in section 3.1.1, this dissertation has pragmatism as a scientific
approach and an exploratory sequential research design – in particular, the
qualitative sequence generation information that builds into the quantitative
sequence. This information was used to ensure a more structured and
quantifiable questionnaire instrument (Tashakkori and Teddlie, 1998). Ethical
considerations were also discussed in this section.
In the quantitative sequence, the operationalisation of the questionnaire was
based on an extensive literature review of brand experience and brand image.
This literature review served as a filter to identify the most relevant constructs
and items to be included in the questionnaire. Although the questionnaire was
based on prior research scales (see sections 7.1.2 and 7.1.4), it was partly
inspired by empirical material from the qualitative sequence, focus groups, and
a literature review (see section 7.1.3). Brand experience and brand image were
operationalised from prior scales. However, harmony was repeated by the
informants and its meaning not fully explained during the conducted interviews
in the qualitative sequence. Research revealed that harmony has received little
attention in the sensory marketing domain. Instead, research has focused on
congruency, which refers to the fit or match between objects (see section 6.4.2).
In this regard, harmony experience was developed as an exploratory construct
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in the questionnaire to measure and test if the dimension could be incorporated
into the brand experience scale.
Hypotheses are suppositions that the researcher makes about a predicted
outcome of relationships between variables (Creswell, 2014).
Operationalisation is a critical aspect of the predicted outcome of relationships
between variables. The main crucial aspect of the operationalisation process is
for the researcher to determine measurable variables, which are then measured
to represent constructs (Hair, Black, Babin and Anderson, 2010). Initially,
Zarantonello (2008) conducted an extensive literature review of proposed brand
scales in marketing and consumer behaviour research. The outcome was the
brand experience scale, which was conceptualised, measured, and tested by
Brakus et al. (2009).
Prior research on the brand experience has divided the concept and measured
sensory experience, affective experience, intellectual experience and
behavioural experience (Brakus et al., 2009; Zarantonello and Schmitt, 2010).
In this dissertation, these experiences were measured in the questionnaire (see
Figure 2.6.). Moreover, prior research on brand experience has tested the impact
on various constructs. Brakus et al. (2009) and Nysveen et al. (2013) tested
the relationship with brand personality, satisfaction, and loyalty while Nysveen
and Pedersen (2014) tested the concept in relation to co-creation. However,
none of these constructs are relevant in the present dissertation regarding
creating value with experiences. Instead, the relationship between brand
experience and brand image is interesting. Since the focus is to capture value as
an experience, brand image is a relevant construct to capture consumers’ holistic
impressions of brand-related stimuli (Birdwell, 1968; Park et al., 1986; Dobni
and Zinkhan, 1990; Keller, 1993; Kirmani and Zeithaml, 1993; Patterson, 1999;
Hsieh, 2002). Hence, the relationship between brand experience and brand
image is distinct (Santini et al., 2018), as it is theoretically and empirically
important to understand what consumers think and feel of the brand as being
meaningful to their value-in-use (Keller and Lehmann, 2006) to assess its
impact on the holistic impression value as an experience.
Before moving on to the operationalisation of the constructs brand
experience, harmony experience, and brand image, the measurement scale and
included control variables are presented. As suggested by Podsakoff,
MacKenzie, Lee and Podsakoff (2003), all items in the questionnaire were
measured on the same scale. The advantages of having the same scale format
for all variables are that it might influence covariation and assist respondents in
completing the questionnaire due to a standardised format. The scales used to
measure the items were on a seven-point ordinal scale similar to Brakus et al. (2009) and (Zarantonello and Schmitt, 2010). The scale ranged from one
(strongly disagree) to seven (strongly agree).
Aside from operationalising constructs for analysis, control variables are important variables to consider since they affect the phenomena in a study.
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Therefore, controlling this effect becomes important for the researcher to ensure
that operationalised variables were not affected. The control variables included
in this dissertation are gender, age, city size, marital status, number of people in
the household, number of children living at home, education, most recent
purchased car model, year of the car model, and length of ownership of most
recently purchased car. Age, gender and, geographical scope were used as
control variables in line with prior research on brand experience (Brakus et al.,
2009; Zarantonello and Schmitt, 2010). However, it is reasonable to assume that
other control variables will impact brand experience stemming from a car’s
interior. In literature, buying a car is assumed to be a high-involvement product
and based on decision-making in relation to income (Nayeem and Casidy,
2013). In addition, it is reasonable to believe that marital status, education, car
model and the number of individuals in the household are part of the decision-
making of purchasing a car.
It should be noted that the questionnaire was developed and distributed in
Swedish. This was a strategic choice because the targeted population was
Swedes who own a Volvo Car; and respondents are more likely to understand
the content and provide honest and trustworthy answers on a questionnaire
developed in their mother tongue. For an overview of items in the constructs,
see the English translated version of the questionnaire in Appendix B.
7.1.2 Brand experience
To operationalise and modify the items to a car’s interior, Brakus et al.’s (2009)
brand experience scale was used. This original brand experience scale had 12
items, labelled in four dimensions with reliable Cronbach’s alpha values. These
are shown in Table 7.1.
Table 7.1. Brand experience scale Cronbach’s alpha
Dimension Number of items Cronbach’s alpha
Sensory experience 3 0,83
Affective experience 3 0,81
Behavioural experience 3 0,76
Intellectual experience 3 0,79
Observing the brand experience scale more closely, it was noted that particular
items, such as “this brand provides feelings and sentiments”, might be
problematic according to literature as the respondents may not know how to
reply. To avoid bias in the constructs, this item was separated into two questions
in accordance with Fowler (1995) to capture both feelings and sentiments.
Moreover, items with reverse wording were added for each brand experience
construct to disrupt undesirable response patterns (MacKenzie and Podsakoff,
2012). In total, 25 brand experience items were operationalised. For an
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overview of the items related to brand experience, see the questionnaire in
Appendix B.
The sensory experience construct refers to sensory dimensions that consist of
brand stimuli like colour, brand characters, design, mascots, slogans, shapes or
typefaces that affect consumers’ human senses (Zarantonello, 2008; Brakus et
al., 2009; Zarantonello and Schmitt, 2010). Sensory experience is related to how
the brand appeals to consumers’ human senses (Khan and Rahman, 2015). The
essence of these items captures the extent to which a car’s interior appeals to
consumers’ human senses. In this dissertation, sensory experience is related to
consumers’ perceptions of a car’s interior and was measured using seven items
(SE1 to SE7).
The construct, affective experience, refers to dimensions like the emotional
bond between a firm and consumers based on feelings generated by the brand
(Zarantonello, 2008; Brakus et al., 2009; Zarantonello and Schmitt, 2010).
Affective experience is related to what kind of emotions and feelings consumers
are provided with from the brand-related stimuli (Khan and Rahman, 2015) –
in this case, a car’s interior. These items capture the extent to which a car’s
interior provides consumers various affections and was measured using six
items (AE1 to AE6).
The intellectual experience construct denotes dimensions from a brand,
which encourages consumers’ curiosity and problem-solving triggered by
emotions, imagination or thoughts and lead to a particular behaviour
(Zarantonello, 2008; Brakus et al., 2009; Zarantonello and Schmitt, 2010).
Intellectual experience refers to whether consumers are intellectually stimulated
by brand-related stimuli (Khan and Rahman, 2015), such as a car’s interior. The
items capture to what extent a car’s interior can stimulate consumers’ mental
reasoning and was measured using four items (IE1 to IE4).
The construct, behavioural experience, deals with consumers’ bodily
experiences of interacting with the brand (Zarantonello, 2008; Brakus et al., 2009; Zarantonello and Schmitt, 2010). Behavioural experience refers to
different behaviours that occur when consumers engage with the brand (Khan
and Rahman, 2015), such as a car’s interior. These items capture the extent to
which a car’s interior provides consumers with various behavioural outcomes
and was measured using eight items (BE1 to BE8).
7.1.3 Harmony experience
Although harmony has been overlooked in sensory marketing research, Garaus
(2017) demonstrated that sensory cues in a servicescape form a harmonious
atmosphere that contributes to consumer meaning of brands, resulting in a
positive brand outcome. Although harmony was identified in the qualitative
sequence, additional steps were carried out to operationalise it as a construct.
To ensure acceptable content validity (Carmines and Zeller, 1979), it was
imperative that the items reflected the present dissertation’s reality. With the
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paucity of harmony research in sensory marketing, no established scale was
relied upon. Instead, the items derived from the notion that harmony occurs
from bits and pieces, which are combined in a coherent and unified way
(Veryzer, 1993; Henderson and Cote, 1998; Kim, 2006; Kumar and Garg,
2010), leading to attractiveness (Haberstroh et al., 2018). In this regard,
Henderson and Cote’s (1998) study served as inspiration when operationalising
the items.
As this dissertation seeks to understand how to create value with sensory
marketing, it was necessary to move beyond the manufacturer’s perspective.
Therefore, the matter of whether the consumers’ conception of harmony is
similar to the manufacturer’s was raised, and was addressed by conducting
focus groups with consumers. Like Calder (1977), a phenomenological
approach was taken in this research. To ensure trustworthiness, a semi-
structured template with the logic of emergent and open-ended questions was
applied. This allowed the participants to discuss harmony and brand experience
regarding the car’s interior based on their experience and perception
(Kamberelis, Dimitradis and Walker, 2017). Since harmony is overlooked in
sensory marketing, an exploratory focus group approach was considered
(Churchill, 1979) to identify underlying meanings, patterns, or themes (Patton,
2014). According to Malhotra, Nunan and Birks (2017), this approach was
suitable as existing research has given little attention to harmony.
Four focus groups were conducted: three with consumers and one with
students. To partake in the focus groups, the consumer participants had to have
recently purchased a brand-new vehicle from Volvo Cars. These focus groups
were conducted at a customer evening at a Volvo Cars dealership. The
eligibility criteria for the student participants was that they were required to
have knowledge from the physical experience of a car’s interior. In addition, to
ensure student participants had sufficient knowledge about the car’s interior, it
was necessary for them to have driven the vehicle within the last three months.
This was so that there was retrospective access in the memory of the
experienced car interior. The focus group with student participants was
conducted at the university. The advantage with this population and sampling,
with its mix of participants in regard to age, gender, and profession, was that it
allowed for a deeper and richer discussion (Calder, 1977; Kamberelis et al., 2017).
Like Stewart and Shamdasani (2015), this dissertation also conducted four
focus groups until saturation was reached. The focus groups comprised 25
participants (16 men and nine women), ranging from 20 to 72 years old. The
focus groups lasted between 38 and 48 minutes, and were audio recorded with
the participants’ consent and later transcribed. In accordance with Calder
(1977), the researcher acted as a moderator in each focus group. The moderator
ensured the participants’ anonymity and described the purpose of the focus groups. Subsequently, the participants were asked to introduce themselves,
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allowing them to get acquainted with one another to enhance the group dynamic
before discussing brand experience and harmony. Consistent with Hamzah et
al. (2014), introduction, transaction, and core questions were asked with the
advantage of getting an ongoing discussion among the participants.
Lastly, when the harmony experience items had been developed for the
questionnaire, they were evaluated by marketing experts. Moreover, the
harmony experience items were pre-tested on a consumer panel (see section
7.2.1) and checked for acceptable Cronbach’s alpha value (0,849). Hence,
internal validity was ensured.
Consequently, harmony was operationalised into emotional states in words
that derive from a balance and symmetry of various bits and pieces in a design.
The construct harmony experience captures to what extent the essence of
various bits and pieces of a car’s interior provide consumers with a harmonious
state. In this dissertation, the harmony experience construct is measured in
relation to consumers’ perceptions of the car’s interior. This is measured using
six items – HE1 to HE6. Table 7.2 shows the inspiration for the six
operationalised items.
Table 7.2. Operationalisation harmony experience
Item In-depth
interviews
Focus
groups
Theory
Peacefulness x x (Henderson and Cote, 1998)
Calmness x x (Henderson and Cote, 1998)
Peace of mind x x (Henderson and Cote, 1998)
Congruency x (Mitchell et al., 1995; Mattila and
Wirtz, 2001; Spangenberg et al., 1996; Krishna et al., 2010)
Mindfulness x x (Henderson and Cote, 1998)
Harmony Reversed item
7.1.4 Brand image
The second part of the questionnaire focused on brand image, which is defined
as consumers’ perceptions of the brand, and how brand associations are
reflected and preserved in individuals’ memories (Aaker, 2002; Zambardino
and Goodfellow, 2007; Kapferer, 2012b; Keller et al., 2012). These associations
can be emotional, functional, symbolic, or combined (Park et al., 1986; Alsem
and Kostelijk, 2008; Esch, 2008). It means that brand image is shaped by
attitudes, beliefs, and perceptions in consumers’ minds (Jaju et al., 2006).
Research on brand image thus far has mostly centred on integrating the concept
as a dimension of brand equity considered from a brand management
perspective (Keller, 1993; Aaker, 1996; Park et al., 1986; Park and Srinivasan,
1994; Agarwal and Rao, 1996; Burmann et al., 2009). Hence, a limited number
of studies have measured brand image with no generic scale.
165
Therefore, the logic of Christodoulides, Cadogan and Veloutsou (2015) was
followed by bringing together measures from multiple studies in the
operationalisation of brand image. This dissertation uses the four dimensions of
brand image, that is sensory, symbolic, utilitarian and economic (Hsieh (2002),
adapting these from previous studies measuring brand image (Birdwell, 1968;
Malhotra, 1981; Dobni and Zinkhan, 1990; Keller, 1993; Faircloth et al., 2001;
Cho and Fiore, 2015; Cho et al., 2015). This was a strategical choice, as the
scale was originally developed (Hsieh (2002) with reference to the automotive
industry (Zarantonello and Pauwels-Delassus, 2015). In total, 24 items were
operationalised to measure the brand image associations. For an overview of
items related to brand image, see the questionnaire in Appendix B. However, to
ensure robustness in the analysis, a reliability analysis was performed for each
brand image association. The Cronbach’s alpha values for sensory associations,
symbolic associations, utilitarian associations, and economic associations are
0,920; 0,874; 0.884; and 0.756, respectively (Table 7.3). Hence, each brand
image association has a Cronbach’s alpha value > 0,7, which is considered the
lowest accepted value (Nunnally, 1978; Cronbach, 1987), even if in exploratory
studies alpha values > 0,6 are acceptable (DeVillis, 2016). Consequently, all
brand image associations have an acceptable Cronbach’s alpha value ensuring
internal reliability.
Table 7.3. Brand image operationalised items
Association Number of items Cronbach’s alpha
Sensory associations 8 0,920
Symbolic associations 6 0,874
Utilitarian associations 6 0,884
Economic associations 4 0,756
The sensory associations construct refers to the pleasant experiences of brands
and products (Hsieh, 2002; Cho et al., 2015). Sensory associations are related
to consumers’ perceptions of pleasant experiences of the owned car brand. This
construct captures to what extent a car’s interior provides consumers with
various sensory associations. It is measured using eight items – SEA1 to SEA8.
The construct, symbolic associations, applies to a symbolic process based on
experiences stored in consumers’ memory, relating to events and objects
(Faircloth et al., 2001; Hsieh, 2002). Symbolic associations are connected to
consumers’ perceptions of the car brand’s symbolic meaning. These items
capture to what extent a car’s interior provide consumers different kinds of
symbolic associations. This is measured using six items – SYA1 to SYA6.
Utilitarian associations denotes the practical benefits of brands and products
(Hsieh, 2002). This construct is related to consumers’ perceptions of the
practical benefits of owning the car brand. This construct captures to what
166
extent a car’s interior offers consumers various utilitarian associations. It is
measured using six items – UA1 to UA6.
The construct, economic associations, deals with the economic benefits of
brands and products (Hsieh, 2002). Economic associations are related with
consumers’ perceptions of the economic advantages of owning the car brand.
The items capture to what extent a car’s interior provides consumers with
varying kinds of economic associations, which are measured using four items –
EA1 to EA4.
7.2 Questionnaire administration
7.2.1 Pretesting the questionnaire
Before the questionnaire was administrated to respondents, it was pre-tested on
a consumer panel of 10 consumers. The criteria for being included in the
consumer panel were to own a car and drive it on daily basis. The consumers
were aged between 19 and 78 years old. Each respondent was asked to complete
the questionnaire and mark the question(s) that was perceived as complex or
confusing. Thereafter, each participant was interviewed to discuss why the
question(s) had been marked. The advantage of the pre-test was that criticism
and comments on the questions could be addressed to avoid misunderstandings
to ascertain validity in the questionnaire. The final questionnaire consisted of
67 questions, including 12 control questions, and took approximately 10
minutes to complete.
7.2.2 Distributing the questionnaire
After the pre-test and modifications of the questionnaire, a suitable approach to
reach the informants was identified – the questionnaire was sent out through a
Swedish car magazine. The car magazine has one of Sweden’s leading web
pages about cars with more than 154 000 unique visitors per week. In 2017,
each issue had 225 000 readers. According to the car magazine, a typical reader
is male and aged between 35 and 54 years old. The readers are interested in
motorsport, new technology, and spending money on men’s clothing and
consumer electronics, as well as car parts and computer games.
The web page has a responsive design, which means that it is available for
the readers on several platforms, such as a computer, tablet and mobile phone.
Moreover, the car magazine has articles regarding car meets, racing tracks, car
auctions, readers’ traveling experiences, and reviews of new car models. The
advantage of administrating the questionnaire through the car magazine web
page was that respondents with an interest in cars were encountered directly.
Hence, a convenience sampling was used. The benefit was that the respondents
were easily accessed. However, the downside was that respondents might not
be representative of the entire population (Hair et al., 2010).
167
To increase participants’ response rate, a presentation about the dissertation’s
researcher, the project, and the aim of the questionnaire was written and
published with a link to the questionnaire. For a screenshot of the information,
see Appendix C. The questionnaire was published on the car magazine web
page on Thursday, 15 October 2015. As the questionnaire was published on the
web page, the car magazine put up a link to the article on their Facebook and
Twitter accounts. The questionnaire was available for 20 days. Each week, the
car magazine reminded the visitors to fill out the questionnaire by putting the
link at the top of the newsfeed to obtain a higher response rate. The last day for
respondents to answer the questionnaire was Wednesday, 4 November 2015.
Moreover, the questionnaire had restrictions in place, allowing just one
questionnaire per IP address to avoid the same individuals responding several
times. In addition, no questions on the questionnaire were mandatory for
respondents to avoid dropouts by not having completed the questionnaire before
sending in. The questionnaire was completely anonymous and did not require
respondents to fill in names or contact information. The advantage of this
approach was that missing values could be used and recalculated in SPSS. As
per Hair, et al.’s (2010) suggestion, respondents who had more than 20%
incomplete answers were removed from the sample.
7.3 Population
7.3.1 The sampling process
The sampling procedure required the identification of a suitable population in
relation to the purpose of the dissertation. Respondents were sampled from the
population of car owners in Sweden. The questionnaire was addressed to
consumers with an interest in cars. As described in the section above, to
distribute the questionnaire, respondents were reached electronically through
the car magazine’s web page. This was to ensure that people with an interest in
and knowledge of a car’s interior were available to answer the questions.
However, it should be noted that car owners in the sampling process were not
limited to Volvo Cars. A total of 907 questionnaires were received, of which
887 respondents were included in the sample due to incomplete questionnaires.
However, to meet the criteria of being included in the sample in this dissertation
study, respondents had to have the Volvo Cars brand. From this sampling, 164
respondents were included. Since all sampling processes may have limitation
issues, these will be discussed in chapter nine.
7.3.2 Descriptive and frequency statistics of the sample
As discussed above, the sample of this dissertation was part of larger data
collection among consumers with various car brands. In this data collection, the
questionnaire was designed, planned and developed. However, since the present
168
dissertation is a case study of Volvo Cars, only respondents from that particular
manufacturer were included in the sample. Overall, 164 respondents who owned
Volvo Cars completed the questionnaire. However, when observing the data for
Volvo Cars, three respondents were excluded from the sample as they had more
than 20% incomplete answers on the questionnaire and thus were excluded from
the sample. Hence, the sample for the questionnaire consists of 161 respondents.
Table 7.4 shows the descriptive statistics of the sample.
Table 7.4. Descriptive statistics
Variable N Min Max Mean Standard
deviation
Age 161 18 78 41,713 14,3276
Number of
people in the
household
161 1 6 2,892 1,3066
Number of
children at
home
161 0 4 1,044 0,9866
Monthly
income
before taxes
(SEK)
161 0 150000 40025,806 20460,0062
Latest
purchased
model of the
year
161 1981 2015 2009,826 6,0203
Number of
years owned
161 1 13 2,460 2,2500
The sample ranged in age from 18 to 78 years old, with an approximate mean
value of a 42-year-old person. The number of individuals in the household
varied between one and six, with the mean household consisting of three
individuals. The number of children in the household varied between zero and
four, with an average of one child per household. The monthly income before
taxes per individual varied from zero to 150 000 SEK per month. The average
individual in the sample earned approximately 40 000 SEK per month.
Moreover, respondents in the sample comprised people who have purchased a
Volvo Car with a model that was released between 1981 and 2015, and have
been owned between one and 13 years, with an average of two-and-a-half-years
ownership.
169
Table 7.5. Frequency statistics
Gender Frequency Percent Valid
percentage
Cumulative
percentage
Male 154 95,7 95,7 95,7
Female 3 1,9 1,9 97,5
Size of city
< 3000 12 7,5 7,5 7,5
3001 – 49999 55 34,2 34,2 41,6
50000 – 199999 33 20,5 20,5 54,1
> 200000 59 36,6 36,6 98,8
Marital status
Single 36 22,4 22,4 22,4
Separated 6 3,7 3,7 26,1
Married 45 28,0 28,0 54,1
Divorced 72 44,7 44,7 98,8
Highest education
Elementary school 15 9,3 9,3 9,3
High school 65 40,4 40,4 49,7
University 81 50,3 50,3 100,0
Most recently purchased car model
Coupé 1 0,6 0,6 0,6
Hatchback kombi 92 57,1 57,1 57,8
Sedan 29 18,0 18,0 75,8
Small car 8 5,0 5,0 80,7
SUV 31 19,3 19,3 100,0
Buy Volvo Car next time
Yes 86 53,4 53,4 53,4
No 13 28,5 38,5 61,5
Unsure 62 38,5 38,5 100,0
As seen in Table 7.5, the majority in the sample were men (n = 154) and there
were few women (n = 4). Most of the respondents stated that they live in a big
city (n = 59) and a minority that they live in a small city (n = 12). Most of the
participants were divorced (n = 72), and a few individuals were separated
(n = 6). Moreover, the majority of respondents have a university degree
(n = 81), and the most common car model is a hatchback (n = 92). In total, 86
respondents are interested in purchasing Volvo Cars as their next vehicle, 62
individuals are unsure, and 13 will not purchase the brand next time.
170
7.4 Selecting data analysis
7.4.1 Exploratory factor analysis
As discussed above, the operationalisation of the brand experience was based
on an established scale (Brakus et al., 2009; Zarantonello and Schmitt, 2010),
and harmony experience was identified in the qualitative sequence. Although
reliability (pre-test, internal validity, and consistency of samples) and validity
(factor and discriminant validity) of the brand experience scale have been
established by Brakus et al. (2009), it was necessary to test if harmony
experience could be incorporated as an additional dimension. In this regard, the
underlying structure of the variables needed to be defined, which was achieved
by performing an exploratory factor analysis of the dependent variable of brand
experience, in which harmony experience was included. The reason for
conducting an exploratory factor analysis was that prior research has tested the
original brand experience dimensions – sensory experience, affective
experience, intellectual experience and behavioural experience (e.g., Brakus et al., 2009; Nysveen et al., 2013; Francisco-Maffezzolli et al., 2014; Hepola et
al., 2017; Khan and Fatma, 2017), without including an additional dimension.
The exploratory factor analysis was applied since the technique is a common
tool to confirm established measurement scales and constructs that may have to
be modified. In summary, an exploratory factor analysis deals with factor
loadings. The technique exploits the correlation between the original variables
and factors, where the outcome is to understand each factor by removing
problematic items to avoid items loading on the same factor (Hair et al., 2010),
and to identify the underlying dimensional structure (Stewart, Barnes, Cote,
Cudeck and Malthouse, 2001). Hence, an exploratory factor analysis was
performed using SPSS version 23 in this dissertation to identify the underlying
nature of the brand experience scale when harmony experience was added in
the analysis. The exploratory factor analysis was conducted by using principal
component analysis and varimax rotation method, as these are the most broadly
applied methods in exploratory research and the most widely used for
orthogonal rotations (Hair et al., 2010). The performed exploratory factor
analysis is presented in section 8.2.2, Table 8.3.
7.4.2 Hierarchical multiple regression analysis
The obtained factor solution was tested in a hierarchical multiple regression
analysis using SPSS version 23. The main motivation for conducting a multiple
regression analysis was to find a relationship between a dependent variable and
several independent variables. In particular, to assess the nature of the
relationship between the dependent variable and independent variables (Hair et
al., 2010). Therefore, a multiple regression was conducted to test the
relationship between the independent variable of brand experience, consisting
of dimensions like sensory experience, affective experience, intellectual
171
experience, behavioural experience, and harmony experience, and the
relationship with the dependent variable of brand image.
Moreover, prior research on the brand experience scale used analysis
methods, such as structural equation modelling (Brakus et al., 2009; Iglesias et
al., 2011; Nysveen et al., 2013; Francisco-Maffezzolli et al., 2014; Nysveen and
Pedersen, 2014) and cluster analysis, followed by an ordinary least squares
(OLS) regression (Zarantonello and Schmitt, 2010). However, in the current
dissertation, a hierarchical multiple regression was performed. The motivation
for not conducting a structural equation modelling was that prior research
included many constructs and treated brand experience as one single construct
in the studies. The present dissertation is of an exploratory nature and examining
and testing the relationship between brand experience and brand image are in
line with the purpose: to understand and explain how value is created within a car’s interior by applying sensory marketing as a lens. In this regard, it is
appropriate to use multiple regression for evaluating variables and relationships
between variables (Hair et al., 2010).
Furthermore, hierarchical multiple regression is a technique that includes
several regression models by adding variables to a baseline model with a full
model as the outcome. It is of interest to determine if added variables to a prior
scale have a significant improvement in R2 (Hair et al., 2010). Thus, the
advantage of hierarchical multiple regression is that it accounts for the R2
change when each dependent variable is added, and if the main effects qualify
or not due to the interaction between the variables – i.e., brand experience and
brand image. The results from the hierarchical multiple regression analysis are
presented in section 8.3 (Table 8.5).
7.5 Research quality
7.5.1 Validity
Validity is achieved by designing a measurement instrument for measuring what
is supposed to be measured (Hair et al., 2010). To achieve validity, the
guidelines of Buckingham and Saunders (2004) were followed by considering
face, content, construct, and external validity. Face and content validity are
interlinked since they both regard whether concepts, items, and questionnaires
are valid or not. Regarding face validity, the measurement instrument was
designed (i.e., the questionnaire) and was pretested (see section 7.2.1) before
being distributed. This was performed to avoid subjective assessment and to be
able to measure and adequately express items of brand experience and brand
image in the questionnaire. Consequently, the items and assumptions in the
questionnaire were developed in a clear manner (Fowler, 1995). Content
validity, on the other hand, was assured by allowing colleagues with expertise
172
and knowledge in brand experience and brand image to review the
operationalisation of the constructs.
To achieve construct validity, the items of the constructs had to be consistent
(Buckingham and Saunders, 2004). In this regard, the foundation of the
measurement instrument was based on an extensive literature review and from
prior scales of brand experience and brand image. It is in line with Eisenhardt
(1989), who states that prior research is the foundation for research to enhance
construct validity. The advantage of this approach was that it allowed for the
condensation of the most central items so that they could be included in the
questionnaire.
External validity refers to if the result is consistent with the evidence
(Buckingham and Saunders, 2004). This was ensured by adjusting the items in
the questionnaire for the context of this dissertation. Moreover, the
manufacturer’s consumers were sought out, which fulfilled Hair et al.’s (2010)
rule of thumb of sample size. This was conducted to ensure trustworthiness in
the results and assure generalisability beyond the current sample. In addition,
the result was compared with prior literature and empirical analyses to ensure
external validity.
Moreover, robustness checks and validity were controlled in the hierarchical
multiple regression analysis. Hence, outliers, linearity, multicollinearity,
homoscedasticity, and normality were tested to ensure reliability in the
quantitative sequence. For details of these tests, see section 8.5.
7.5.2 Reliability
Reliability is related to whether the measurement instrument measures what is
intended to be measured (Hair et al., 2010) – that is, the possibility to replicate
the study (Buckingham and Saunders, 2004). In this regard, several actions were
considered. Initially, the constructs included in the questionnaire were latent
variables, which means that brand experience and brand image were not
measured directly, but rather indirectly at the item level. As per Hair et al.
(2010), single measures of the constructs were avoided. Rather, a representation
of the constructs underlying dimensions was covert, of which the
operationalisation from constructs into items becomes imperative. Moreover, to
avoid the bias of fatigued respondents answering the questions, the
questionnaire was divided into sections for control variables and included
constructs, as suggested by Podsakoff et al. (2003). With this approach,
respondents’ answers become more accurate, which minimised missing values.
Reliability was further assessed in the factor analysis and hierarchical
multiple regression. The factor analysis, which preceded the hierarchical
multiple regression, tested all items to identify the underlying factors of brand
experience. The outcome of the factor analysis – i.e., the factor solution – was
in line with prior research, where convergent and discriminant validity were
sought out. Each factor was tested with Cronbach’s alpha to enhance reliability.
173
This is presented for brand experience in in Table 8.3 of section 8.2.2. For
Cronbach’s alpha values for the brand image, associations are presented in
Table 7.3 of section 6.1.4.
175
8 Brand experience and brand image:
consumers’ perspectives
Chapter eight presents the data analysis and discusses the results of the
hypothesised relationships. The brand experience and brand image constructs are observed before the employed analyses are examined. Thereafter, various
robustness checks are presented and the hypothesised relationships assessed.
8.1 Observing brand experience and brand image
Before testing the hypothesised relationships between brand experience and
brand image, the items in the questionnaire were examined to ensure a normal
distribution and symmetry in the distribution. Table 8.1 shows the distribution
of the observed brand experience items included in the questionnaire. The items
are shortened as follows: sensory experience (SE), affective experience (AE),
intellectual experience (IE), behavioural experience (BE), and harmony
experience (HE), with the number referring to the question in the questionnaire.
The whole questionnaire can be seen in Appendix B.
176
Ta
ble
8.1
. D
istr
ibu
tio
n o
f th
e b
ran
d e
xper
ien
ce i
tem
s
Item
N
Min
imu
m
Maxim
um
M
ean
V
ari
an
ce
Sk
ewn
ess
Ku
rto
sis
Sta
tist
ics
Sta
tist
ics
Sta
tist
ics
Sta
tist
ics
Std
.
dev
iati
on
Sta
tist
ics
Sta
tist
ics
Sta
tist
ics
SE
1
161
1
7
5,0
40
1,3
01
1,6
92
-0,4
44
0,1
41
SE
2
161
1
7
5,3
80
1,2
12
1,4
69
-0,7
13
0,5
60
SE
3
161
1
7
5,1
40
1,2
18
1,4
82
-0,7
45
1,1
37
SE
4
161
1
7
4,8
70
1,4
54
2,1
15
-0,4
27
-0,3
00
SE
5
161
1
7
4,5
90
1,5
97
2,5
52
-0,3
59
-0,4
95
SE
6
161
1
7
3,2
50
1,9
99
3,9
96
0,3
59
-1,0
66
SE
7
161
1
7
5,0
50
1,7
60
3,0
99
-0,5
15
-0,7
12
AE
1
161
1
7
4,8
60
1,5
25
2,3
27
-0,5
33
-0,2
78
AE
2
161
1
7
3,0
70
1,6
60
2,7
56
0,5
16
-0,3
75
AE
3
161
1
7
5,4
70
1,4
19
2,0
13
-1,1
19
0,9
15
AE
4
161
1
7
5,2
40
1,4
18
2,0
10
-0,7
31
0,0
40
AE
5
161
1
7
5,4
90
1,2
84
1,6
49
-0,9
26
0,7
42
AE
6
161
1
7
5,2
44
1,8
99
3,6
07
-0,8
52
-0,4
97
IE1
161
1
7
4,2
90
1,6
02
2,5
68
-0,2
27
-0,5
82
IE2
161
1
7
4,3
30
1,6
62
2,7
64
-0,1
32
-0,7
25
IE3
161
1
7
3,8
30
1,6
79
2,8
20
0,1
49
-0,7
07
IE4
161
1
7
3,8
30
1,6
79
2,8
20
0,1
49
-0,7
07
BE
1
161
1
7
3,7
20
1,8
13
3,2
88
-0,0
74
-1,0
70
BE
2
161
1
7
4,0
30
1,7
91
3,2
08
-0,2
69
-0,9
46
BE
3
161
1
7
3,7
20
1,8
13
3,2
88
-0,0
74
-1,0
70
BE
4
161
1
7
3,8
40
1,8
00
3,2
40
-0,0
91
-0,9
92
BE
5
161
1
7
3,7
30
1,8
53
3,4
32
0,0
49
-1,0
89
177
BE
6
161
1
7
4,1
70
1,8
56
3,4
46
-0,2
46
-1,0
33
BE
7
161
1
7
4,2
72
2,0
18
4,0
72
-0,1
24
-1,2
92
BE
8
161
1
7
4,5
41
1,9
58
3,8
32
-0,3
16
-1,1
39
HE
1
161
1
7
4,7
50
1,5
87
2,5
18
-0,6
03
-0,1
54
HE
2
161
1
7
5,2
50
1,2
63
1,5
95
-0,6
20
0,5
14
HE
3
161
1
7
5,2
50
1,2
63
1,5
95
-0,6
20
0,5
14
HE
4
161
1
7
5,0
70
1,3
65
1,8
63
-0,6
06
0,1
85
HE
5
161
1
7
4,7
50
1,5
18
2,3
03
-0,7
42
0,4
01
HE
6
161
1
7
4,8
35
2,0
19
4,0
75
-0,5
20
-1,0
42
Sen
sory
exper
ience
(S
E),
aff
ecti
ve
exper
ience
(A
E),
inte
llec
tual
exper
ience
(IE
), b
ehav
ioura
l ex
per
ien
ce (
BE
), a
nd
har
mo
ny
exper
ience
(H
E)
178
All items were measured on a seven-point scale, with 1 representing “strongly
disagree” and 7 “strongly agree”. The mean value of the items varied from 3,07
to 5,49, except for SE6 and AE2, which were below 3,5. This means that the
respondents do not agree with these two items, but agree with all the other items.
The standard deviation for the mean values ranged between 1,212 and 2,019,
which illustrates how much each observed item deviates from the mean value.
Small standard deviations are preferred as they determine the variability of each
observed item (Hair et al., 2010).
Moreover, variance refers to the sum of squared distances from the mean
value (Hair et al., 2010). The variance in Table 8.1 shows each brand experience
item included in the questionnaire. The variance ranges between 1,469 and
4,075, where AE3 has the lowest variance and SE6 has the highest. The total
sum of the items variance is 83,494.
In addition, kurtosis measured the peakedness or flatness of the distribution
compared with the normal distribution. Positive values of kurtosis indicate a
somewhat peaked distribution, compared with negative values that indicate a
somewhat flat distribution. To obtain asymmetry, the rule of thumb for absolute
value is between -1 and 1 (Hair et al., 2010). Table 8.1 shows the kurtosis values
for the items, which is between -1,119 and 0,516. All items, aside from AE3,
fulfil the rule of thumb of the absolute value for asymmetry and kurtosis to be
considered acceptable to prove normal univariate distribution. Although Table
8.1 indicates a flat distribution for AE3, it is less problematic for the following
reasons. Firstly, -1,119 is close to the rule of thumb -1 to 1. Secondly, the value
is for a single item, which is part of a construct consisting of several items.
Lastly, the value may be considered as less problematic, since Pituch and
Stevens (2015) stated that values may range between -2 and 2 and still have a
peaked distribution. Hence, each observed item has peaked distribution.
Lastly, skewness measures the symmetry or balance of the distribution,
compared with the normal distribution. The rule of thumb for an absolute
skewness value is between -1 to 1 to be considered acceptable to obtain
asymmetry (Hair et al., 2010). Table 8.1 shows the skewness values for the
items range from -1,292 to 1,137. All items, aside from BE5, BE7, BE8, and
SE3, have symmetry of the distribution. This indicates a non-symmetric
distribution for items BE5 (-1,089), BE7 (-1,292), BE8 (-1,139) and SE3
(1,137) indicating a skewed distribution. However, these items may be less
problematic for three reasons. Firstly, the skewness values are relatively close
to the rule of thumb -1 to 1. Secondly, items BE7, BE8, and SE3 are excluded
from the factor solution due to cross-loadings (see next section), while BE3 is
part of a construct consisting of several items. Lastly, these items may be
considered less problematic as values can range between -2 and 2 without
having an unsymmetrical or unbalanced distribution (Pituch and Stevens, 2015). Hence, all items have a skewed distribution.
179
8.2 Establishing central factors in brand experience
8.2.1 Factor extraction
To ensure the measured constructs of brand experience were separated, a factor
analysis was conducted. An exploratory factor analysis was performed as the
items have not been tested previously with consumers in the automotive
industry or with the additional dimension of harmony experience incorporated
into the brand experience scale. Moreover, exploratory factor analysis was used
because it is a common technique to confirm ideas of established measurement
scales and constructs (Stewart et al., 2001), which in this case is brand
experience. However, it does not make the factor analysis confirmatory, which
is another technique that includes testing hypotheses (Stewart, 1981). In the
exploratory factor analysis, a principal component analysis and varimax
rotation method were used. Varimax as a rotation method was used since it is
the most widely applied method for orthogonal rotations (Hair et al., 2010).
Table 8.2 shows the correlation matrix of the brand experience items. This
was observed and shows that items have a correlation > 0,3 and < 0,9, which is
the criterion to conduct a factor analysis. No correlation was > 0,9, which would
have indicated multicollinearity (Hair et al., 2010). Before the conducted factor
analysis, the Cronbach’s alpha values were 0,898 (sensory and affective
experience), 0,894 (intellectual experience), 0,909 (behavioural experience),
and 0,849 (harmony experience). In addition, observing Item-Total Statistics
tables for the factors, it was suggested that SE6 and HE6 be excluded to improve
the factors’ Cronbach’s alpha values. When these two items were excluded, the
Cronbach’s alpha values increased. SE3, AE2, and AE5 were problematic due
to loading on several factors and thus were excluded. Moreover, one factor
consisted of items BE7, BE8, and SE7, with dissipation in different directions.
Hence, the only common denominator was that BE7, BE8, and SE7 are reversed
questions. In summary, SE3, SE7, IE4, AE2, AE5, AE6, BE7, BE8, and HE6
were excluded, and a four-factor solution was obtained. Cronbach’s alpha value
for the respective factor is shown in Table 8.3.
180
Ta
ble
8.2
. C
orr
ela
tio
n m
atr
ix
SE
1
SE
2
SE
4
SE
5
SE
6
AE
1
AE
3
AE
4
IE1
IE
2
IE3
B
E1
B
2
BE
3
BE
4
BE
5
BE
6
HE
1
HE
2
HE
3
HE
4
HE
5
Corr
elat
ion
S
E1
1
,00
0
0,7
97
0,6
39
0,5
33
0,5
42
0,6
02
0,6
22
0,6
28
0,5
46
0,5
21
0,5
04
0,4
56
0,4
78
0,3
51
0,4
91
0,3
73
0,3
65
0,6
78
0,5
95
0,5
75
0,5
52
0,6
14
S
E2
1,0
00
0,5
91
0,4
72
0,4
00
0,6
36
0,7
11
0,6
64
0,5
82
0,5
66
0,4
92
0,4
06
0,4
95
0,3
24
0,4
94
0,3
83
0,4
07
0,6
11
0,6
03
0,5
70
0,5
74
0,6
14
S
E4
1
,00
0
0,4
81
0,4
58
0,4
88
0,5
99
0,5
05
0,4
87
0,4
24
0,4
04
0,4
15
0,4
22
0,4
22
0,4
35
0,3
90
0,3
48
0,5
32
0,4
87
0,4
64
0,4
99
0,4
94
S
E5
1,0
00
0,5
94
0,4
18
0,3
87
0,4
41
0,3
00
0,2
72
0,2
45
0,3
17
0,2
62
0,3
31
0,3
73
0,3
51
0,3
36
0,5
01
0,4
49
0,4
17
0,4
56
0,4
08
S
E6
1
,00
0
0,3
73
0,3
08
0,4
08
0,4
46
0,3
34
0,3
94
0,2
83
0,2
11
0,2
93
0,2
94
0,2
90
0,1
30
0,3
41
0,3
76
0,3
32
0,4
37
0,4
24
A
E1
1,0
00
0,6
02
0,6
64
0,5
96
0,6
19
0,5
68
0,5
08
0,6
32
0,4
63
0,5
84
0,5
04
0,5
91
0,5
43
0,5
09
0,5
12
0,4
59
0,5
69
A
E3
1
,00
0
0,7
38
0,5
78
0,4
63
0,4
23
0,4
59
0,4
79
0,3
69
0,4
70
0,3
45
0,3
75
0,5
86
0,5
03
0,5
50
0,5
73
0,5
19
A
E4
1,0
00
0,6
43
0,5
74
0,5
46
0,4
54
0,5
17
0,4
04
0,4
93
0,4
31
0,4
44
0,5
29
0,5
15
0,5
40
0,5
16
0,5
30
IE
1
1,0
00
0,8
21
0,7
73
0,5
87
0,6
65
0,4
58
0,6
24
0,4
58
0,3
86
0,5
06
0,5
30
0,5
70
0,5
83
0,6
53
IE
2
1
,00
0
0,8
09
0,5
92
0,6
75
0,4
34
0,6
15
0,5
01
0,4
15
0,4
90
0,5
09
0,5
33
0,5
79
0,7
11
IE
3
1,0
00
0,6
13
0,6
99
0,5
30
0,6
46
0,5
23
0,4
91
0,4
59
0,4
58
0,4
43
0,5
18
0,6
24
B
E1
1,0
00
0,8
05
0,7
25
0,7
50
0,6
09
0,4
98
0,4
46
0,4
42
0,4
11
0,4
30
0,5
35
B
E2
1
,00
0
0,6
69
0,8
42
0,5
90
0,6
52
0,5
14
0,5
07
0,5
06
0,4
59
0,5
98
B
E3
1,0
00
0,8
11
0,6
15
0,5
90
0,3
87
0,3
81
0,3
47
0,3
03
0,4
02
B
E4
1
,00
0
0,5
89
0,6
65
0,5
37
0,5
16
0,5
33
0,4
58
0,5
92
B
E5
1,0
00
0,7
28
0,3
19
0,3
12
0,3
10
0,3
34
0,4
34
B
E6
1
,00
0
0,4
07
0,3
33
0,3
37
0,3
33
0,4
41
H
E1
1,0
00
0,8
63
0,8
00
0,6
86
0,6
98
H
E2
1
,00
0
0,8
51
0,6
83
0,6
96
H
E3
1,0
00
0,7
11
0,7
06
H
E4
1
,00
0
0,8
29
H
E5
1,0
00
Sen
sory
exper
ience
(S
E),
aff
ecti
ve
exper
ience
(A
E),
inte
llec
tual
exper
ience
(IE
), b
ehav
ioura
l ex
per
ien
ce (
BE
), a
nd
har
mo
ny
exper
ience
(H
E)
181
A sample size of 150 respondents is needed to suppress coefficients > 0,45 (Hair
et al., 2010). This dissertation obtained 161 respondents. In this regard, all
coefficient values are shown in Table 8.3, but only the values that are > 0,45
were considered to eliminate cross-loading issues in the factor analysis.
The data appeared suitable with many appropriate observations. In
accordance with Kaiser’s (1974) rule of thumb, a KMO of 0,913 was obtained,
and all commonalities were > 0,6, which is suggested as the threshold for
conducting a factor analysis (Tabachnick and Fidell, 2013). All items loaded on
their factors as expected and as per the Brakus et al. (2009) exploratory factor
analysis of brand experience items. The criterion for eigenvalue was used to
determine the number of factors (Table 8.3). Hence, factors with eigenvalues
> 1 were considered in the exploratory factor analysis (Hair et al., 2010). A
four-factor solution was obtained, and the factors represent behavioural
experience, harmony experience, sensory and affective experience, and
intellectual experience, with 75% explained variance, which is higher than the
52% explained variance in the study by Brakus et al. (2009). A possible reason
for this may be that harmony experience was incorporated as an additional
dimension to the brand experience scale.
In total, 21 items were included in a four-factor solution. Table 8.3 shows the
underlying/latent variables pattern for each factor. Only behavioural experience
items load on Factor 1 (six items), harmony experience items load on Factor 2
(four items), sensory experience and affective experience items load on Factor
3 (eight items), and intellectual experience items load on Factor 4 (three items).
Hence, the four-factor solution has convergent validity without cross-loadings,
meaning that discriminant validity was obtained and the four-factor solution has
construct validity.
8.2.2 Obtained factor solution
Prior research on brand experience treats the scale as sensory, affective,
intellectual, and behavioural experiences (Brakus et al., 2009; Zarantonello and
Schmitt, 2010; Nysveen and Pedersen, 2014; Schmitt et al., 2015a). However,
the obtained four-factor solution is in accordance with Brakus et al.’s (2009)
initial factor solution consisting of sensory and affective, intellectual, and
behavioural experiences. Hence, the present dissertation’s obtained a four-
factor solution (sensory and affective, behavioural, intellectual experiences, and
harmony experience as an additional factor), which separated as expected. The
obtained four-factor solution is shown in Table 8.3. The factors are presented in
the obtained order from the factor analysis.
182
Table 8.3. Factor analysis rotated component matrix
Rotated component matrixa
Component
Behavioural
experience
Harmony
experience
Sensory and
affective experience
Intellectual
experience
BE3 0,841 0,139 0,178 0,116
BE6 0,789 0,148 0,199 0,100
BE4 0,783 0,330 0,158 0,302
BE5 0,761 0,032 0,275 0,187
BE2 0,725 0,309 0,082 0,463
BE1 0,722 0,226 0,143 0,356
HE2 0,212 0,848 0,276 0,160
HE3 0,188 0,840 0,244 0,221
HE1 0,246 0,820 0,345 0,121
HE4 0,217 0,698 0,330 0,343
HE5 0,273 0,655 0,267 0,449
SE5 0,261 0,280 0,735 -0,170
SE6 0,077 0,100 0,723 0,163
SE1 0,183 0,395 0,688 0,294
SE4 0,254 0,277 0,655 0,169
SE2 0,166 0,397 0,622 0,385
AE4 0,245 0,244 0,579 0,474
AE3 0,190 0,348 0,563 0,370
AE1 0,428 0,246 0,468 0,418
IE2 0,334 0,305 0,181 0,781 IE1 0,297 0,289 0,295 0,760
IE3 0,441 0,203 0,181 0,726
Eigenvalue 11,836 2,202 1,273 1,085
Variance
explained, % 53,799 10,008 5,785 4,931
Cronbach’s
alpha 0,924 0,918 0,897 0,922
Extraction method: principal component analysis
Rotation method: varimax with Kaiser normalisationa a Rotation converged in seven iterations
Sensory experience (SE), affective experience (AE), intellectual experience
(IE), behavioural experience (BE), and harmony experience (HE)
Factor 1: Behavioural experience. This factor measures consumers’
behavioural responses when integrating with the car’s interior. The items best
describing behavioural experience are: “I engage in physical actions when I
touch my car’s interior” (0,841), and “I engage in a physical behaviour when
183
my car’s interior makes sounds” (0,789). It is related to physical actions and
behaviour provided by brand-related stimuli embedded in the car’s interior
design.
Factor 2: Harmony experience. Although harmony experience stems from
the qualitative sequence, it is separated into a single factor when tested with the
brand experience scale. Harmony as a factor represents the assumption of
consumer perception of the car’s interior design composition as a whole. It can
be best described by “the design of my car’s interior provides me with peace of
mind” (0,840), and “the design of my car’s interior provides me with
peacefulness” (0,820). This is linked with the balance, regularity, and symmetry
in the relationship between bits or elements of the car’s interior, such as its
architecture, colour, and design. In this regard, it is logical to assume that
consumers do not process brand-related stimuli embedded in the car’s interior
separately, but rather group and organise these into a meaningful entity.
Factor 3: Sensory and affective experience. This factor measured consumers’
experiential dimensions and assessed their sensory and emotional responses of
the car’s interior design. This factor is best described by “the design of my car’s
interior makes a strong impression on my sense of smell” (0,735), and “the
design of my car’s interior makes a strong impression on my sense of taste”
(0,723). As per Brakus et al. (2009) exploratory factor analysis, sensory and
affective experience merged into a single factor. Interestingly, sensory
experience items have a higher factor loading than affective experience items.
This is supported by literature emphasising that sensory dimensions shape
consumers’ emotional responses, leading to a positive brand outcome
(Carpenter and Fairhurst, 2005; Clarke et al., 2012; Manlow and Nobbs, 2013;
Mower et al., 2012; Pomodoro, 2013; Cho and Fiore, 2015). Although this
indicates that sensory experience is more dominant than affective experience in
the obtained factor, they are interrelated. This is consistent with the assumption
that affective experience involves sensory experience (Barsalou, 1999) and
occurs within the human body (Krishna and Schwarz, 2014).
Factor 4: Intellectual experience. This factor measures consumers’ mental
stimulation when interacting with the car’s interior. The items that best describe
this factor are: “when I look at the design of my car’s interior, it stimulates my
problem-solving” (0,781), and “when I look at the design of my car’s interior,
it stimulates my curiosity” (0,760). Thus, it is logical to assume that attributes
in the car’s interior provide consumers with mental stimulation.
Moreover, a reliability check for each factor in the obtained four-factor
solution was conducted. The results of the Cronbach’s alpha for behavioural
experience, harmony experience, sensory and affective experience, and
intellectual experience are 0,918; 0,897; 0,922 and 0,924, respectively (Table
8.3). Therefore, each factor has a Cronbach’s alpha value > 0,7, which is
considered the lowest accepted value (Nunnally, 1978; Cronbach, 1987), even
184
if in exploratory studies alpha values > 0,6 are acceptable (DeVillis, 2016).
Hence, all factors have an acceptable alpha value, ensuring internal reliability.
8.3 Testing the hypothesised relationships
Before conducting a hierarchical multiple regression analysis, preliminary
analyses were performed to ensure no violation of the assumptions of normality,
linearity, and homoscedasticity (Hair et al., 2010). Table 8.4 presents the mean
values, standard deviations, and correlations of the obtained four-factor solution
and the dependent variable of brand image (symbolic, sensory, utilitarian, and
economic associations). The mean value of the variables ranges between 3,775
and 6,217, with a standard deviation of 0,758 to 1,537. Moreover, all
correlations were significant (p < 0,05) and ranged from 0,208 to 0,735, which
in accordance with Cohen (1988) guidelines, revealing small, medium, and
large strengths between the variables. Hence, there are no apparent signs of
multicollinearity issues between the variables. Table 8.4 shows the results from
the correlation analysis of the independent variable of brand experience, and the
dependent variable of brand image.
A hierarchical multiple regression was conducted to assess the relationship
between brand experience (sensory and affective experience, intellectual
experience, behavioural experience, and harmony experience) and brand image.
Following the recommendation of Hair et al. (2010) of hierarchical multiple
regression, the independent variables were entered and tested in accordance
with theory. That is, the independent variables were entered and tested the
hierarchical multiple regression based on Brakus et al. (2009) brand experience
scale, followed by the additional construct harmony experience. Control
variables were included in the model to rule out competing explanations for the
result. Table 8.5 shows the results of the hierarchical multiple regression.
185
Ta
ble
8.4
. D
escr
ipti
ve s
tati
stic
s a
nd
Pea
rson
co
rrel
ati
on
co
effi
cien
ts
Va
ria
ble
s M
ea
n
SD
1
2
3
4
5
6
7
8
Ind
epen
den
t var
iab
le:
bra
nd
exp
erie
nce
1:
Sen
sory
an
d a
ffec
tive
4,8
40
1,1
42
1,0
00
2
: In
tell
ectu
al
4,1
53
1,5
37
0,6
63
**
1,0
00
3:
Beh
avio
ura
l 3
,755
1,2
01
0,5
76
**
0,6
03
**
1,0
00
4:
Har
mon
y
4,9
25
1,2
85
0,7
35
**
0,6
74
**
0,5
24
**
1,0
00
Dep
end
ent
var
iab
le:
bra
nd
im
age
5:
Sym
boli
c 5
,440
1,0
71
0,6
28
**
0,5
38
**
,03
98
**
0,6
14
**
1,0
00
6:
Sen
sory
5
,012
1,1
16
0,6
25
**
0,4
33
**
0,3
62
**
0,5
72
**
0,6
91
**
1,0
00
7:
Uti
lita
rian
6
,217
0,7
58
0,4
55
**
0,2
94
**
0,2
08
**
0,4
34
**
0,6
51
**
0,6
12
**
1,0
00
8:
Eco
nom
ic
4,9
68
1,0
83
0,5
68
**
0,4
38
**
0,3
21
**
0,4
85
**
0,5
80
**
0,5
90
**
0,5
54
**
1,0
00
*p
< 0
,05
; **p
< 0
,01
; tw
o-t
aile
d t
ests
186
Ta
ble
8.5
. H
iera
rch
ica
l m
ult
iple
reg
ress
ion
res
ult
s o
f th
e h
ypo
thes
ised
rel
ati
onsh
ips
Va
ria
ble
s E
xp
ecte
d
dir
ecti
on
s
Mo
del
nu
mb
er
1
2
3
4
5
6
Co
ntr
ol
vari
ab
les
Gen
der
-0,1
77
(0
,400
)
0,0
24
ǂ
(0,3
05
)
0,0
82
(0,3
45
)
-0
,009
(0,3
69
)
-0,0
54
(0,3
07
)
0,0
19
(0,3
23
)
Age
-0
,00
4
(0
,005
)
-0,0
07
(0,0
04
)
-0,0
04
(0,0
05
)
-0,0
04
(0,0
05
)
-0,0
05
(0,0
04
)
-0,0
06
(0,0
04
)
Cit
y s
ize
0
,00
4
(0
,064
)
0,0
50
(0,0
49
)
0,0
13
(0,0
55
)
0,0
33
(0,0
59
)
0,0
47
(0,0
49
)
0,0
53
(0,0
52
)
Mar
ital
sta
tus
-
0,0
46
(0
,067
)
-0,0
16
(0,0
51
)
-0,0
35
(0,0
58
)
-0
,032
(0,0
62
)
-0,0
02
(0,0
52
)
-0,0
04
(0,0
55
)
Nu
mb
er o
f p
eop
le i
n
the
hou
seho
ld
-0
,20
2*
(0,0
79
)
-0,0
57
(0,0
62
)
-0,1
22ǂ
(0,0
69
)
-0,1
57
*
(0,0
73
)
-0,0
68
(0,0
62
)
-0,0
39
(0,0
75
)
Ch
ild
ren
li
vin
g
at
ho
me
0
,130
(0,0
99
)
0,0
41
(0,0
76
)
0,0
68
(0,0
85
)
0,1
10
(0,0
91
)
-0,0
03
(0,0
77
)
0,0
00
(0,0
87
)
Hig
hes
t fi
nal
ised
edu
cati
on
0
,061
(0,1
06
)
0,0
49
(0,0
80
)
0,0
60
(0,0
91
)
0,0
63
(0,0
97
)
0,0
14
(0,0
81
)
0,0
32
(0,0
87
)
Mo
nth
ly
sala
ry
bef
ore
tax
-0
,00
0ǂ
(0,0
00
)
-0,0
00
*
(0,0
00
)
-0,0
00
(0,0
00
)
-0,0
00
*
(0,0
00
)
-0.0
00ǂ
(0,0
00
)
-0,0
00
(0,0
00
)
Mo
st
rece
nt
pu
rch
ased
car
mo
del
-
0,0
37
(0
,054
)
-0,0
40
(0,0
41
)
-0,0
11
(0,0
46
)
-0,0
40
(0,0
50
)
0,0
19
(0,0
42
)
-0,0
05
(0,0
45
)
Mo
st
rece
nt
pu
rch
ased
mo
del
of
the
yea
r
0
,035
**
(0,0
12
)
0,0
11
(0,0
10
)
0,0
28
**
(0,0
11
)
0,0
33
*
(0,0
11
)
0,0
14
(0,0
10
)
0,0
10
(0,0
10
)
187
Nu
mb
er
of
yea
rs
ow
nin
g t
he
car
0
,041
(0,0
32
)
0,0
28
(0,0
24
)
0,0
46
*
(0,0
27
)
0,0
37
(0,0
29
)
0,0
10
(0,0
24
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0,0
18
(0,0
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***
(0,0
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-0,3
53
***
(0,0
62
)
-0,3
22
***
(0,0
52
)
-0,2
66
***
(0,0
57
)
Hyp
oth
eses
vari
ab
les
H1:
Sen
sory
a
nd
aff
ecti
ve
exp
erie
nce
h
as
a
po
siti
ve
rela
tio
nsh
ip
wit
h b
ran
d i
mag
e
+
0
,472
***
(0,0
45
)
0
,274
***
(0,0
77
)
H2:
Inte
llec
tua
l
exp
erie
nce
h
as
a
po
siti
ve
rela
tio
nsh
ip
wit
h b
ran
d i
mag
e
+
0,2
61
***
(0,0
35
)
0,2
74
(0,0
51
)
H3:
Beh
avio
ura
l
exp
erie
nce
h
as
a
po
siti
ve
rela
tio
nsh
ip
wit
h b
ran
d i
mag
e
+
0
,257
***
(0,0
48
)
-0
,01
6
(0,0
56
)
H4:
Ha
rm
on
y
exp
erie
nce
h
as
a
po
siti
ve
rela
tio
nsh
ip
wit
h b
ran
d i
mag
e
+
0,4
02
***
(0,0
39
)
0,2
16
****
(0,0
65
)
F:
4
.122
***
1
5,0
66
**
9
,418
***
6
.684
***
1
4.6
48
***
11
,66
5***
Ad
j-R
2
0
,190
0,5
33
0,4
96
0,3
16
0
,526
0,5
66
R2
0
,256
0,5
71
0,4
54
0,3
71
0
,564
0,6
19
Ch
ange
in R
2
0,3
21
***
0
,204
***
0
,121
***
0
,314
***
0
,363
***
188
H1 to
H4 i
nd
icat
e h
yp
oth
eses
. ǂ p <
0,1
0;
*p
< 0
,05
; **p
< 0
,01
; **
*p
< 0
,00
1
Val
ues
are
un
stan
dar
dis
ed b
eta
coef
fici
ents
. S
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(sta
nd
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r) i
s p
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aren
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and
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dep
enden
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Dep
end
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var
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le:
bra
nd
im
age
189
The baseline model, model 1 in Table 8.5, accounts for 25,6% of the variance
in the brand image variable. When independent variables were entered,
respectively in models 2, 3, 4 and 5, as well as when all independent variables
were entered simultaneously in model 6, the adjusted R2 increased significantly.
Models 2, 3, 4, 5 and 6 account for 53,3%; 49,6%; 31,6%; 52,6%; and 56,6%
of variance in brand image, respectively.
Table 8.5 shows the F-scores of the models (model 1: F = 4,122; model 2:
F = 15,066; model 3: F = 9,418; model 4: F = 6,684; model 5: F = 14,648; and
model 6: F = 11,665), which were highly significant on the dependent variable
of brand image.
Furthermore, Table 8.5 shows the results of the hierarchical regression
analysis of the relationships between brand experience and brand image. Firstly,
a baseline model is presented that only consists of control variables (model 1).
Among the control variables, “Purchase Volvo Cars as a next car” exhibits a
highly significant negative relationship (p < 0,001) with brand image. Similarly,
the “Number of people in the household” has a significant negative relationship
(p < 0,05), and “Monthly salary before tax” has almost a significant adverse
effect (p < 0,1) on brand image. However, “Most recent purchased model of the
year” has a highly significant positive relationship (p < 0,001) on brand image.
In models 2, 3, 4 and 5 (Table 8.5) the effects of sensory and affective
experience, intellectual experience, behavioural experience, and harmony
experience were examined by entering these independent variables one by one
in the baseline model. Moreover, in model 6 (Table 8.5), the effects of sensory
and affective experience, intellectual experience, behavioural experience, and
harmony experience were examined by entering these independent variables
simultaneously in the baseline model.
In H1, it was predicted that sensory and affective experience has a positive
relationship with brand image. Model 2 provides evidence that sensory and
affective experience has a highly significant positive (p < 0,001) effect on brand
image. In H2, it was predicted that intellectual experience has a positive impact
on brand image. Model 4 proves that intellectual experience has a highly
significant positive (p < 0,001) effect on brand image. In H3, it was predicted
that behavioural experience has a positive relationship with brand image. Model
3 shows that consumers’ intellectual experience has a highly significant positive
(p < 0,001) effect on brand image. In H4, it was predicted that harmony
experience has a positive impact on brand image. Model 5 provides evidence
that consumers’ harmony experience has a highly significant positive
(p < 0,001) effect on brand image. Finally, model 6 (Table 8.5) shows the results
for the final model with H1, H2, H3 and H4. All hypotheses were accepted
(p < 0,001) when the independent variables were entered into a baseline model
separately. However, when the independent variables were entered
simultaneously in the baseline model, only H1 and H4 were accepted (p < 0,001). Hence, in model 6, H1 and H4 were fully accepted, and sensory and
190
affective experience and harmony experience have a highly significant positive
impact on the dependent variable of brand image. H2 and H3 were partially
supported because intellectual experience and behavioural experience were
significant in models 3 and 4, but insignificant in model 6.
8.4 Summary of tested relationships
An exploratory factor analysis was conducted to revalidate the brand experience
measures. A total of 31 items were included in the questionnaire, of which 21
loaded on four constructs: behavioural experience (six items), harmony
experience (four items), sensory and affective experience (eight items), and
intellectual experience (three items) with 75% variance. Ten items were
excluded due to high cross-loadings. The four-factor solution is found in Table
8.3.
A hierarchical multiple regression was conducted to assess the obtained four-
factor solution of brand experience to predict consumers’ brand image. In line
with prior research on brand experience scale (Brakus et al., 2009; Zarantonello
and Schmitt, 2010; Nysveen et al., 2013; Nysveen and Pedersen, 2014), it was
expected that the hypotheses would have a significant positive impact on the
dependent variable of brand image. Four hypotheses were tested in the
hierarchical multiple regression model. In accordance with prior research
(Sousa and Coelho, 2011; Ndubisi, 2013) that applied multiple hierarchical
regression, the hypotheses supported in the full model are accepted and the
hypotheses supported in individual models are partially supported. This means
that when individually testing the relationship between independent variables
and the dependent variable, the hypotheses are accepted. However, when the
relationship of several independent variables is tested simultaneously with a
dependent variable, the accepted hypotheses are rejected. Hence, hypotheses
accepted on an individual level and rejected when tested simultaneously with
other hypotheses are labelled as being partially supported. For a summary of
tested hypotheses, see Table 8.6.
191
Table 8.6. Summary of the results
Hypothesis Expected
direction
Accepted/rejected1
H1: Sensory and affective
experience has a positive
relationship with brand image
+ Accepted***
H2: Intellectual experience has a
positive relationship with brand
image
+ Partially supported***
H3: Behavioural experience has a
positive relationship with brand
image
+ Partially supported***
H4: Harmony experience has a
positive relationship with brand
image
+ Accepted***
1For a hypothesis to be accepted, it must be significant on a level of at least
5%. The significant level of each individual β value is indicated by ǂ p < 0,10;
*p < 0,05; **p < 0,01; ***p < 0,001
The results from the hierarchical multiple regressions show that two hypotheses
are accepted, while the other two hypotheses are partially supported.
Interestingly, support was found for H1 and H4, which is related to experiential
dimensions, such as sensory and affective experience and harmony experience;
while H2 and H3, which were partially supported, are related to cognitive
dimensions. It provides an opportunity to discuss why emotional dimensions
are essential and why cognitive dimensions are less important for consumers’
brand experience in the relationship with brand image.
In model 6, as shown in Table 8.5, sensory and affective experience (H1) and
harmony experience (H4) were accepted because of significant p-values, which
were below the 5% level (0,001***). Intellectual experience (H2) and
behavioural experience (H3) were partially supported because the hypotheses
were accepted individually, in models 2 and 5, but in model 6, H2 and H3 had p-
values above the 5% level with p-values of 0,663 and 0,771, respectively.
192
Figure 8.1. Accepted and partially supported hypotheses
As seen in Figure 8.1., sensory and affective experience (H1) and harmony
experience (H4) were accepted. Although intellectual experience (H2) and
behavioural experience (H3) were not accepted, they are partially supported on
an individual level. In contrast to prior research of brand experience, the results
may be explained by the implementation of different methods, constructs and
contexts. Therefore, this dissertation applied a hierarchical multiple regression,
but previous studies used analysis methods like structural equation modelling,
cluster analysis, and OLS regressions. Brakus et al. (2009) used a structural
equation modelling using constructs besides brand experience, such as brand
personality, satisfaction, and brand loyalty. Zarantonello and Schmitt (2010)
applied cluster analysis and OLS regression to predict purchase intentions for
various brands. Nysveen et al. (2013) performed a structural equation modelling
with the constructs of brand experience, brand personality, satisfaction and
brand loyalty in the context of service brands. Nysveen and Pedersen (2014)
applied structural equation modelling with constructs like satisfaction and brand
loyalty in the context of banking. Hence, compared with prior research on brand
experience scale, the present dissertation is different regarding analysis method,
constructs, and context. For a more in-depth discussion, see section 8.6.5.
193
8.5 Ensuring robustness and validity
8.5.1 Diagnostic tests
To ensure the robustness and validity of the hierarchical regression models and
results, additional diagnostic tests were conducted. Firstly, the initial
assumptions of the hierarchical multiple regression, outliers, and linearity were
checked through scatterplots and residual statistics (Cook’s distance) (Hair et
al., 2010). It was noted that no cases of extreme outliers were identified and,
based on the scatterplots, the models were linear. Thereafter, multicollinearity,
normality, homoscedasticity and autocorrelation in the residuals were checked
(Hair et al., 2010). It was found that the residuals were normally distributed.
In all models, the results of the Durbin-Watson test ranged between 1,893
and 2,012, which is within the rule of thumb of 1 to 3 (Hair et al., 2010). Hence,
no autocorrelation was identified. Regarding multicollinearity, none of the
correlation (r) values of the independent and control variables were > 0,9 t, and
no VIF scores were > 10 (Hair et al., 2010). The VIF score varied between 1,047
and 4,031. The average VIFs were not substantially greater than 1, indicating a
low degree of multicollinearity among the independent variables (Hair et al., 2010). Therefore, no multicollinearity was identified in the models. Regarding
homoscedasticity, the scatterplots illustrated a random array of dots and there
were no funnels out, whereof homoscedasticity assumptions were met (Hair et
al., 2010). Moreover, normality assumption was checked through histogram and
P-P plots. The dashed lines on the P-P plots did not deviate considerably from
the straight lines, and the histograms indicated that normality of errors of
assumptions of regression was fulfilled (Hair et al., 2010).
In addition, since the data in the quantitative sequence is based on
respondents’ replies to the questionnaire, validity tests were conducted to
account for possible common method variance (Podsakoff and Organ, 1986;
Podsakoff et al., 2003; Chang, van Witteloostuijn and Eden, 2010). In
accordance with Chang et al. (2010), several tests were carried out. A Harman’s
single factor test was performed, in which all constructs were entered into an
exploratory factor analysis. Although the fixed numbers of factors were set to
one, more than one factor emerged. The first factor accounted for 59,4% of the
variance, indicating that common method variance is not a major issue in the
quantitative sequence.
However, Harman’s single factor test alone does not provide sufficient
information about the validity (Podsakoff and Organ, 1986; Podsakoff et al., 2003; Chang et al., 2010). Therefore, a partial correlation test using a marker
variable to control for common method variance was performed to control for
common method variance (Lindell and Whitney, 2001). A partial correlation
test using a marker variable is appropriate since a common scale format and
common anchors were used in the questionnaire (Podsakoff et al., 2003). The test controls for if the marker variable is partialling out if obtained original
194
correlation is reduced to statistical non-significance (Williams, Hartman and
Cavazotte, 2010). Observing zero-order correlations, partial correlation, and
partialling out the non-theoretical marker variable – in this case, the importance
of environmental dimension – an inconsiderable difference was obtained
(< 0,006) compared with original correlations. It shows that the relationship
between the marker variable has a very weak relationship with the original
variables, indicating a very low common method variance. Thus, the partial
correlation test using a marker variable complements Harman’s single factor
test, suggesting there is no issue with common method variance in the
quantitative sequence. In regard to the results of Harman’s single factor test and
partial correlation test using a marker variable test, it can be concluded that there
are no major common method variance issues, with the data having a
substantially negative effect on the results. Hence, the diagnostic tests suggest
that the quantitative sequence has sufficient validity.
8.5.2 Robustness tests
Following the logic of Chang et al. (2010) that one test is not sufficient for
ensuring robustness, further tests were conducted. Thus, to examine the
robustness of the effect of brand experience on brand image in the main model
(see Table 8.5), additional hierarchical multiple regressions were performed.
Similar to the main model, each independent variable, individually and
collectively, impacts the relationship with the dependent variable of brand
image. However, unlike the main model, the additional test was performed to
evaluate the relationship with each of the four-brand image associations. The
results from these hierarchical multiple regressions are very similar to the main
model. All independent variables as individual models were statistically
significant and affected the dependent brand image association. Moreover,
when all independent variables were tested simultaneously, sensory and
affective experience and harmony experience had a statistically significant
impact on brand image sensory associations, symbolic associations, and
utilitarian associations. Regarding the last dependent variable, brand image’s
economic associations, results show that sensory and affective experience had
a statistically significant impact on the relationship. Hence, these results are
almost consistent with the result in the main model. Consequently, additional
hierarchical multiple regressions results confirmed the robustness of the main
model. The results of each additional hierarchal multiple regression are shown
in Appendix D.
195
8.6 Discussing the hypothesised relationships
8.6.1 Sensory and affective experience and brand image
Although prior literature on the brand experience scale treats sensory experience
and affective experience as individual dimensions, the two are interwoven for
consumers’ value-in-use. The obtained four-factor solution merged sensory
experience and affective experience into a single factor. This solution is
supported by the literature, which emphasises that sensory dimensions shape
consumers’ emotional responses, which are interlinked (Carpenter and
Fairhurst, 2005; Clarke et al., 2012; Manlow and Nobbs, 2013; Mower et al.,
2012; Pomodoro, 2013; Cho and Fiore, 2015). Moreover, the obtained solution
of that sensory and affective experience loaded on the same factor is supported
by Brakus et al. (2009), whose exploratory factor analysis merged the two into
one factor. Thus, prior literature supports the present dissertation’s obtained
factor solution, where sensory and affective experience merged into one factor.
In this dissertation, brand-related stimuli embedded in the car’s interior provide
consumers with a sensory and affective experience, which shapes their value-
in-use of the brand.
The sensory and affective experience provides consumers a sensory and
emotional condition stemming from brand-related stimuli (Brakus et al., 2009).
The objective with H1 was to test the relationship sensory and affective
experience has with brand image among consumers who own the
manufacturer’s car. As expected, H1 was supported, and the result is in line with
extant research on the brand experience scale (Brakus et al., 2009; Iglesias et al., 2011; Nysveen et al., 2013; Francisco-Maffezzolli et al., 2014; Khan and
Fatma, 2017). Moreover, the support for H1 is as per Aaker’s (1997a) and
Speed’s (1998) notion that consumers’ desires, needs, and wants are emotional,
leading them to evaluate brands positively. In this regard, consumers’ value-in-
use is formed by the sensory and affective experience provided by the car’s
interior, which has a positive impact on the brand image, forming the value as
an experience.
To understand the effect of sensory and affective experience on brand image
to form consumers’ value as an experience, the obtained factor must be
evaluated. The car’s interior appeals to consumers’ human senses and provide
them emotional responses, such as feelings, happiness, and driving experience,
which has a positive relationship with brand image. Consequently, it is logical
to assume that consumers situate sensory and affective value-in-use by
experiencing the car’s interior, which in turn impacts the brand image positively
and influences value as an experience. This reasoning is in accordance with Pine
and Gilmore (1998) and Achrol and Kotler (2012), who emphasised that
manufacturers can embed sensory cues in brands to provide consumers with
additional value, such pleasurable sensory and affective responses, thus leading to a stronger brand image. It suggests that manufacturers can distinguish
196
themselves from competitive brands by planning and designing consumers’
sensory and affective experience by embedding brand-related stimuli in the
car’s interior. This makes sense, since all cars, regardless of the manufacturer
or brand, have the same basic utility and value – i.e., driving the car from A to
B. In addition, it is in accordance with the qualitative sequence, where it was
revealed that the car manufacturer embeds sensory cues in the car’s interior to
provide consumers with a sensory and affective experience to position a brand
image associated with premium so they can situate value as an experience.
Hence, sensory and affective experience has a positive relationship with
brand image. By accepting H1, it can be seen that a car interior that appeals to
the senses and provides emotional responses results in a more positive brand
image. As per previous literature on brand experience (e.g., Brakus et al., 2009;
Zarantonello and Schmitt, 2010), providing a car interior that assists consumers
to situate value through a sensory and affective experience generates a positive
value as an experience from the hypothesised relationship.
8.6.2 Intellectual experience and brand image
Intellectual experience is related to consumer intellect and mental processing
when integrating with brands (Brakus et al., 2009). In H2, it was hypothesised
that consumers’ intellectual experience has a positive relationship with their
brand image. Unexpectedly, this hypothesis was partially supported, which
indicates that intellectual experience may not influence brand image. The result
is not in accordance with prior research on brand experience, where intellectual
experience concerns predicting consumers’ mental stimulation (Brakus et al.,
2009; Nysveen et al., 2013; Nysveen and Pedersen, 2014), with the ability to
engage consumers’ convergent and divergent thinking (Zarantonello and
Schmitt, 2010), resulting in a positive brand outcome (Brakus et al., 2009). In
this regard, it seems that consumers’ value-in-use based on intellectual and
mental processing of brand-related stimuli in the car’s interior does not impact
their holistic value as an experience. It indicates that consumers’ situated value
from the value proposition in the car’s interior does not affect their past and
ongoing experience of the brand.
Interestingly, when intellectual experience is tested individually, there is a
positive relationship with brand image. However, when sensory and affective
experience, intellectual experience, behavioural experience, and harmony
experience are tested simultaneously, intellectual experience has no significant
positive effect on brand image. The partial support for H2 may be explained by
the content in the factor. Although existing literature demonstrates the
importance of stimulating consumers’ intellectual experience through problem-
solving and curiosity, leading to a positive brand outcome (Brakus et al., 2009;
Ding and Tseng, 2015; Khan and Fatma, 2017), it is logical to assume that it
differentiates between contexts. Examples of this would be with bank services
(Nysveen et al., 2013) and laptops (Iglesias et al., 2011), where consumers’
197
intellectual experience is stimulated by mentally processing the utility of the
service and product, resulting in a positive outcome. Thus, the consumers’
value-in-use of the intellectual experience may be necessary for their value as
an experience (i.e., brand outcome). However, based on the result of the
analysis, it appears that intellectual experience does not positively impact brand
image. This result is in accordance with Aaker (1997a) and Speed (1998), who
stated that utilitarian values are less important for evaluating and judging the
consumer experience of premium brands. This suggests that consumers’ value-
in-use of the intellectual experience provided by the car’s interior does not
influence value as an experience (i.e., brand image).
This finding is reasonable since consumers may focus on the utility (i.e.,
driving the car) rather than the value as an experience of the car’s interior. It is
logical to assume that driving a car demands a mental presence, such as
convergent and divergent thinking of the road and traffic. A possible
explanation for this reasoning may be that consumers’ sight and hands focus on
driving the car, rather than making sense of value-in-use of the intellectual
experience from the car’s interior. Based on the analysis, it can be deduced that
intellectual experience from the car’s interior may have no positive impact on
brand image.
Hence, it appears that intellectual experience has no positive relationship
with brand image. The partial support for H2 indicates that the value-in-use of
intellectual experience from the car’s interior does not influence consumers’
value as an experience from brand associations. This reasoning is related to the
qualitative sequence, where it was revealed that technologic solutions were
simplified to avoid consumers engaging in mental processing, such as
convergent and divergent thinking, while driving. This was to enhance the
safety of the cars and to elude that consumers forfeit the attention from driving
into the car’s interior as a part of positioning the brand as premium.
8.6.3 Behavioural experience and brand image
Behavioural experience alludes to consumers engaging in physical actions and
behaviours when interacting with brands (Brakus et al., 2009; Khan and
Rahman, 2015). In H3, it was hypothesised that consumers’ behavioural
experience has a positive relationship with brand image. Unexpectedly, this
hypothesis was partially supported, which indicates that behavioural experience
may not influence brand image. The finding is not in line with prior research on
brand experience, where behavioural experience predicts particular actions and
psychological reactions when consumers integrate with a brand (Brakus et al.,
2009; Nysveen et al., 2013; Nysveen and Pedersen, 2014) and provides
individuals with bodily experience based on their lifestyles and interactions with
the brand (Zarantonello and Schmitt, 2010), resulting in a positive brand
outcome. In this regard, it seems that consumers’ value-in-use based on physical
actions and behaviours from brand-related stimuli in the car’s interior has no
198
influence on their value as an experience. Hence, the result suggests that
consumers’ represented value from the car’s interior does not positively
influence their value as an experience of the brand.
Moreover, the contradictory result from the analysis is interesting. In
particular, behavioural experience changes from having a positive relationship
with brand image individually to not having a positive impact when sensory and
affective experience, intellectual experience, behavioural experience, and
harmony experience are tested simultaneously. A possible explanation for why
it is partially supported may lie in the factor measuring consumers’ engagement
in physical action and behaviour with the car’s interior. Although prior research
on brand experience shows a positive relationship between behavioural
experience and brand outcomes (Brakus et al., 2009; Iglesias et al., 2011;
Nysveen et al., 2013), consumers may evaluate, judge, and experience various
brands differently. It may be possible that consumers’ value-in-use from
behavioural experience in, for example, the bank industry (Nysveen and
Pedersen, 2014), is more necessary and influences their value as an experience
since consumers actively interact in physical actions and behaviour, such as
reading agreements and transferring money. However, in cars, consumers’
situated value from the interior does not influence their brand image, as their
actions and behaviour may be focused on driving and traffic.
This assumption is rational as the purpose of a car is driving and the
surrounding environment should not distract consumers. Therefore, it is logical
to deduce that consumers engage in physical action and behaviour in relation
the utility of the car (i.e., driving), where the value-in-use of the behavioural
experience situated by the car’s interior does not influence their value as an
experience from held brand image associations. This can be compared with the
brand experience from soap and perfume, resulting in a positive brand outcome
(Francisco-Maffezzolli et al., 2014). In this case, it is logical to assume that
consumers’ behavioural experience occurs from physical actions and behaviour,
such as cleaning themselves and putting on perfume, where the positive brand
outcome is feeling clean and smelling nice. However, it is possible that
consumers’ behavioural experience in cars are more complex and may not have
a positive impact on past and ongoing experiences, such as brand image.
Therefore, it appears that behavioural experience has no positive relationship
with brand image. The partial support for H3 shows that brand-related stimuli
in the car’s interior for consumers’ behavioural experience may not have an
effect on their brand image. The result indicates that consumers’ represented
value-in-use of behavioural experience are not imperative for their value as an
experience. Theory supports this, stating that emotional values are more
relevant for a positive brand image than utilitarian values (Aaker, 1997a; Speed,
1998). Interestingly, the results are also linked to the qualitative sequence,
where it was emphasised that the manufacturer put more effort into making the car comfortable to drive and having simplistic solutions, rather than
199
encouraging consumers to engage in physical actions and behaviour of the car’s
interior.
8.6.4 Harmony experience and brand image
Although harmony has been overlooked in the marketing domain, Garaus
(2017) demonstrated its importance in designing a store environment to provide
consumers with a positive brand outcome. This is in accordance with Henderson
and Cote (1998), who emphasised that harmony is about designing various bits
and pieces in a given situation or environment to provide individuals with a
harmonious state. Based on this, harmony experience was operationalised,
measured, and tested to examine whether it contributed to the sensory marketing
domain, in particular towards branding. Hence, it was examined if harmony
experience could be incorporated as an additional dimension of the brand
experience scale and had a positive relationship with brand image, since prior
research overlooked if consumers can be provided with a harmony experience
from brand-related stimuli.
The obtained four-factor solution demonstrated that harmony experience
items loaded on the same factor. Compared with established brand experience
dimensions (Brakus et al., 2009; Francisco-Maffezzolli et al., 2014; Khan and
Rahman, 2015), harmony experience is distinguished from sensory experience,
affective experience, intellectual experience, and behavioural experience as it
provides consumers with consensus and unifies sensory impressions in the
given setting, leading to a harmonious state. In this regard, harmony experience
contributes additional value to Brakus et al.’s (2009) brand experience scale by
proving how different bits and pieces based on brand-related stimuli in the given
setting are integrated and perceived within a whole to provide balance and
regularity in the consumers’ bodies and minds. Consequently, the brand
experience scale does not only consider how consumers’ senses are stimulated,
it provides feelings and sentiments, mental stimulation, and physical actions and
behaviours. It also includes how brand-related stimuli in the given setting
provide consumers with a pleasing effect in their body and mind – i.e., harmony
experience. The car’s interior with brand-related stimuli can be compared with
how various instruments in an orchestra have been strategically placed on a
stage to simultaneously play a melody to give the audience a harmony
experience.
As previously mentioned, harmony experience in this dissertation refers to
consumers’ impressions of a car’s interior based on brand-related stimuli. The
objective with H4 was to test the relationship between harmony experience and
brand image. As expected, H4 was supported and shows that harmony
experience has a positive impact on brand image. Although prior literature on
the brand experience scale has overlooked harmony experience, the result is in
accordance with Garaus’s (2017) notion of atmospheric harmony, resulting in
positive pleasure and judgement. Hence, atmospheric harmony relates to how
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store elements are organised in a meaningful visual entity in a given setting to
provide consumers additional value. That is, atmospheric harmony provides
consumers with unity by experiencing objects in the surrounding environment.
In this regard, atmospheric harmony provides consumers with meaning and an
understanding of the environment, and connects parts in the surroundings in
meaningful ways to convey an impression of unity, which forms their value-in-
use. This means that a well-balanced car interior unified with the brand-related
attributes provide consumers with an emotional state of a harmony experience,
resulting in a positive brand image that goes beyond their experience of driving
the car.
Thus, harmony experience has a positive relationship with brand image. By
accepting H4, it can be seen that a car’s interior provides consumers with peace
of mind and peacefulness, which positively influence brand image. This
suggests that consumers’ value-in-use of harmony experience influences their
value as an experience in relation to brand image. A possible explanation for
this may be how the car’s interior has been placed in the cabin. Just as
instruments in an orchestra are carefully and strategically placed on a stage, so
too has a car’s interior – such as the seating, steering wheel, and gear lever –
been orchestrated in a meaningful way to provide consumers with a harmony
experience, resulting in a positive brand image. This is in accordance with
Garaus (2017), who demonstrated that a harmonious atmosphere results in a
positive brand outcome. Moreover, it can be related to the qualitative sequence,
which shows that the interior is designed with sensory cues in terms of colour,
material, and shape, as well as organisation in the cabin to convey an impression
of harmony to position the brand as premium.
8.6.5 Contradictory results
From the analysis results of the quantitative sequence, it appears that the
outcome from the multiple hierarchical regression shows contradictory results
for the relationship between the hypothesises of brand experience and brand
image. When the hypothesised relationships were tested respectively (models 2
to 5 in Table 8.5), H1 to H4 were accepted. It indicates that consumers’ sensory
and affective experience, intellectual experience, behavioural experience, and
harmony experience have a positive impact on their brand image. However,
compared with individual models, the final model (model 6 in Table 8.5)
demonstrated contradictory results for the hypothesised relationships. Results
from the final model show that H1 and H4 were accepted, while H2 and H3 were
rejected, but accepted in models 3 and 4, meaning they were partially supported.
Interestingly, when H3 was tested individually and accepted (model 2 in Table
8.5), behavioural experience had a positive relationship with brand image.
However, in the final model (model 6 in Table 8.5), it changed from a positive
into a negative relationship with brand.
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A possible explanation for the contradictory results regarding the accepted
and partially supported hypotheses compared with prior research (e.g., Brakus
et al., 2009; Khan and Fatma, 2017; Andreini et al., 2018) may be related to the
analysis methods, constructs, contexts, and respondents. Previous research on
brand experience used analysis methods, such as structural equation modelling
(Brakus et al., 2009; Iglesias et al., 2011; Nysveen et al., 2013; Francisco-
Maffezzolli et al., 2014; Nysveen and Pedersen, 2014; Shamim et al., 2016;
Hepola et al., 2017; Khan and Fatma, 2017), multiple regression analysis (Lin,
2015), and cluster analysis, followed by an OLS regression (Zarantonello and
Schmitt, 2010). However, this dissertation applied an exploratory factor
analysis, followed by multiple hierarchical regression. Prior research tested the
impact of brand experience as a concept a single hypothesis (e.g., Brakus et al.,
2009; Nysveen and Pedersen, 2014; Zarantonello and Schmitt, 2010), whereas
this dissertation tested each dimension as a hypothesis on an individual level.
The advantage of this is that it allows for the examination of each dimension’s
impact on brand image individually and collectively.
Aside from another analysis method, a possible explanation for the
contradictory results may be related to the brand outcome and measured
constructs. In addition to the brand experience construct, this dissertation
measured brand image, which is the brand outcome. It can be compared with
previous research on brand experience that used constructs, such as brand
personality, satisfaction and brand loyalty (Brakus et al., 2009; Nysveen et al.,
2013); purchase intention (Zarantonello and Schmitt, 2010); affective
commitment and brand loyalty (Iglesias et al., 2011); brand relationship quality
and brand loyalty (Francisco-Maffezzolli et al., 2014); and satisfaction and
brand loyalty (Nysveen and Pedersen, 2014), with brand loyalty as a brand
outcome. More recent research of brand experience has used constructs like
brand equity and brand satisfaction (Lin, 2015); subjective norms, customer
value co-creation attitude, and customer value co-creation behaviour (Shamim et al., 2016); consumer brand engagement and brand equity (Hepola et al.,
2017); and trust, brand loyalty, customer satisfaction, brand creditability, word
of mouth, and brand attitude (Khan and Fatma, 2017). However, in accordance
with experiential marketing, which emphasises that experiences are exciting
and fun to leave an imprint of the product in the consumer’s mind (Holbrook
and Hirschman, 1982; Holbrook et al., 1984; Holbrook and Zirlin, 1986), brand
experience was tested in relation to a brand outcome located in the memory.
Thus, the relationship between brand experience and brand image was relevant
to examine, since the brand outcome concerns associations located in
consumers’ memory. Moreover, compared with the brand personality concept,
which considers how firms want to gestalt the brand (Aaker, 1997b; Andreini
et al., 2018), brand image relates to consumers’ perceptions of the brand (Park
et al., 1986; Hsieh, 2002). In this regard, it is relevant to examine brand image as a brand outcome of brand experience, as experiences provide sensations and
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emotions, which leads to brand evaluations (Esch et al., 2012). Therefore, a
possible explanation of contradictory results may be related to testing brand
image as brand outcome, leaving a trace and imprint of the brand experience in
consumers’ memory.
Furthermore, a possible explanation for contradictory results may be that the
context and respondents differ from prior research on brand experience. Brakus et al. (2009) had a student sample measuring 12 brands in six product
categories: Apple/Dell (computers), Fiji/Poland Spring (water), J.Crew/Liz
Claiborne (clothing), Puma/New Balance (sneakers), Volkswagen/Saturn
(cars), and The New York Times/USA Today (newspapers). Iglesias et al. (2011)
had a student sample regarding products like cars, laptops, and sneakers.
Nysveen et al. (2013) had a random sample of a representative population in
brands that provide telecommunication, such as broadband services, mobile
services, and television services. Francisco-Maffezzolli et al. (2014) had a
random sample of products like perfume and bath soaps. Nysveen and Pedersen
(2014) had a sample of online panel members in eight customer banks. Lin
(2015) sample comprised passengers from airlines like Cathay Pacific
Singapore, EVA Air, China Airlines, Korean Air, and Air Asia. Shamim et al.
(2016) studied customers in the Malaysian retailing context. Hepola et al. (2017) used customers of a Finnish tableware brand. Khan and Fatma (2017)
used a student sample from restaurant brands like McDonald’s, KFC, and
Subway. These contexts and respondents can be compared with the present
dissertation, which has a single context – i.e., cars from one manufacturer – and
a sample of consumers who own that particular brand. It is logical to assume
that the provided brand experience by the car’s interior is in direct contrast with
the one from, for example, soap. A brand experience of soap may be related to
feeling clean and smelling fresh, which fades away over time and does not occur
again until the individual showers again, using the same soap brand. However,
the brand experience from the car’s interior is different as a car is a high-
involvement product that demands more consideration and information seeking
before an actual purchase, because the price is high and may involve several
family members in the decision-making. Thus, consumers who own and use a
car may have spent more time investigating the brand and product since it will
be a big part of their daily life. It means that consumers are exposed to brand-
related stimuli provided by the car’s interior every time they drive
(sub)consciously by past and ongoing interactions, which influences brand
image.
Another possible explanation for the contradictory results may be related to
the independent variable of brand experience. Although extant research on
brand experience departed from Brakus et al.’s (2009) brand experience scale
without evolving the concept (Andreini et al., 2018), an additional social
(relational) dimension has been mentioned (Nysveen et al., 2013; Schmitt et al., 2015b). However, this dissertation’s qualitative sequence suggested that
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harmony experience could be added as an additional dimension of brand
experience. In this regard, harmony experience was operationalised, measured,
and tested in an exploratory factor analysis, which revealed the dimension to be
incorporated in brand experience. Moreover, the obtained four-factor solution
merged sensory experience and affective experience into one factor: the sensory
and affective experience. Consequently, the relationships between the sensory
and affective experience, intellectual experience, behavioural experience, and
harmony experience with brand image were tested. Thus, the structure of the
independent variable may explain the contradictory results of partial support for
H2 and H3.
Although contradictory results for the hypothesised relationships between
brand experience and brand image are shown, interesting patterns have
emerged. Previous research on brand experience demonstrates that emotional
and cognitive values are essential for a positive brand outcome (Brakus et al.,
2009; Nysveen et al., 2013; Francisco-Maffezzolli et al., 2014; Ding and Tseng,
2015; Khan and Rahman, 2015; Schmitt et al., 2015a; Shamim et al., 2016;
Hepola et al., 2017). It is logical to assume the same results would occur in the
analysis of the relationship between brand experience and brand image. Based
on the analysis in the present dissertation, emotional values are accepted, while
cognitive values are partially supported. Therefore, it can be deduced that
emotional values suppress cognitive values when all brand experience
dimensions are present in a car’s interior since they have a positive relationship
with brand image. It indicates that consumers’ situated value from the car’s
interior is that the emotional dimensions are more imperative for consumers, as
these positively impact brand image, leading to their value as an experience and
goes beyond the current situation. The results and reasoning are in accordance
with Kapferer and Bastien (2012), who emphasised the importance of going
beyond quality in brands and products. By designing the car’s interior with
emotional values that provide consumers with sensory, affective and harmony
experiences, a more positive brand image is obtained. Consequently, it is logical
to assume that the contradictory results may be explained by sensory and
affective and harmony experiences becoming predominant over intellectual and
behavioural experiences in the hypothesised relationships between brand
experience and brand image. This is related to Kapferer and Bastien (2012) view
that hedonism suppresses utilitarian values in premium brands, which may
explain why emotional values in the car’s interior have a positive impact on
brand image, while cognitive values are suppressed when all brand experience
are tested.
To ensure the robustness of the final model (model 6 in Table 8.5), an
additional analyses was performed (see the tables in Appendix D). Similar
results were obtained from these analyses, which strengthens the contradictory
results of the hypothesised relationships between brand experience and brand image. Although similar results were obtained, the relationship between
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harmony experience and brand image’s economic associations was accepted on
an individual level, but rejected when all brand experience dimensions were
tested simultaneously – i.e., these were partially supported. The results are
interesting as they indicate that harmony experience may not impact brand
image’s economic associations, but has a positive relationship with the concept
of brand image. This allows possible explanations, since brand image includes
various associations. Initially, it suggests that symbolic and affective experience
and harmony experience are more crucial for brand image regarding symbolic,
sensory, and utilitarian associations than with brand image’s economic
associations in the hypothesised relationships. Moreover, following the notion
of Parment (2008), this result makes sense since premium brands position their
brand through emotional values in product attributes. Although the present
dissertation examined the relationship between brand experience and brand
image of a premium brand, it is logical to assume that the result may differ from
an ordinary brand in the automotive industry. It can be presumed that a premium
brand has a positive brand image regarding symbolic, sensory, utilitarian
associations, while an ordinary brand may be related to economic associations.
This reasoning is supported by literature (Kapferer, 2012a; Kapferer, 2015b;
Kapferer and Valette-Florence, 2016), which emphasises that premium brands
offer a high-quality product with additional value by having emotional,
functional, and symbolic values to provide consumers with a holistic
experience.
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9 Conclusions
Chapter nine discusses the findings and conclusion of this dissertation. It starts by answering the overarching research question through the sub-questions.
This is followed by the developed conceptual framework, with the theoretical,
managerial, and ethical implications then stated. Lastly, the limitations and suggestions for future research are presented.
9.1 Main conclusions
This dissertation has its departure in the following overarching research
question: how is value created in a car’s interior using sensory marketing? The
main conclusion is that no sole actor can create value within a car’s interior.
Instead, creating value in the car’s interior is a strategic process achieved by
embedding sensory cues as mechanisms in the car’s interior to provide
consumers with the opportunity to interact with the brand in the given space –
e.g., spatial servicescape. Subsequently, value is sustainable over time.
Following service-dominant logic (SDL) (Vargo and Lusch, 2004; Vargo and
Lusch, 2008; Vargo and Lusch, 2016), several actors are involved in the process
of creating value through a value proposition, value-in-use, and value as an
experience.
Following the essence of SDL, the foundation pillar of creating value is by
identifying the service that provides a benefit for others through an exchange.
In this case, the service is to administer the experience and concretise the
viability of the car’s interior to create value for the manufacturer and consumers.
At first glance, this occurs when consumers interact with the car’s interior, but
it is more complex than consumers experiencing and interacting with the car’s
interior through the human senses when exposed to sensory cues. It moves into
the manufacturers planning and designing the car’s interior to position the
Volvo Cars brand as premium for consumers’ sense-making. Although the
manufacturer is the driving force and decision-maker in planning and designing the value proposition, suppliers and consumers are also involved in the process.
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Suppliers assist with competence and knowledge to make the value proposition
feasible for consumers, while consumers are involved in clarifying what value
they expect from the value proposition. Hence, the offered value proposition
has been created to be unique for Volvo Cars and their consumers since the
brand becomes the experience through the car’s interior (Prahalad and
Ramaswamy, 2004).
The reasoning that created value is unique is in accordance with SDL.
However, it is not only unique, but also phenomenologically determined by the
beneficiary actor (Vargo and Lusch, 2008), suggesting several dimensions of
value. In this regard, it can be concluded that the manufacturer, consumers, and
suppliers benefit from the created value in different ways. The manufacturer
benefits from the created value by positioning the brand as premium and
ensuring that consumers pay a premium price. Consumers benefit from the
created value by having a continuous memorable experience in the car’s
interior. Suppliers benefit from being actors involved in creating the unique
value proposition. This may make it hard for the manufacturer to replace
suppliers with competitors as they possess expertise, knowledge, and skills on
how to make the value proposition feasible in the car’s interior. Therefore, it
can be concluded that value is co-created by multiple actors who benefit
respectively (Vargo and Lusch, 2016), even if consumers hold the power to
determine the value as an experience. This contributes to SDL by shedding light
on the fact that consumers’ participation is imperative in creating a value
proposition by making sense of the experience, which is their beneficial value.
As experiences occur when the manufacturer deliberately offers value in the
car’s interior, the aim is to engage consumers in creating a memorable event. In
this regard, it can be concluded that creating value with sensory marketing as a
tool is a strategic process. The strategic process is in accordance with Pine and
Gilmore’s (1998) staging experiences, which has different steps and follows the
logic of creating value from the perspective of SDL.
In phase one, the manufacturer offers a value proposition, which is the
foundation for creating value through experiences. This is achieved by
deliberately planning and designing to command a fee for the offered
experience – that is, by using Scandinavia as a theme by embedding sensory
cues. These cues not just embedded in isolation or have a multisensory
interplay, rather all sensory cues are harmonised with one another to offer value,
such as leather that looks, feels, and smells premium.
In phase two, the manufacturer and consumers’ interaction of staging the
brand experience leads to consumers’ value-in-use. The brand experience
occurs when consumers use the car’s interior in a way that they situate value.
Aside from Brakus et al.’s (2009) brand experience dimensions, harmony
experience is imperative in consumers’ value-in-use. To ensure a harmony
experience, the manufacturer links the Scandinavian theme with the brand.
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Subsequently, consumers can harmonise all obtained sensory information of the
Scandinavian theme to give meaning and value to the brand experience.
Lastly, stage three accounts for the impact of consumers’ brand experience
on brand image, which subsequently forms their value as an experience. Results
show that sensory and affective experience and harmony experience positively
influence brand image. It proves that perceiving the brand experience
harmoniously is essential for consumers to create value as an experience from
brand-related stimuli in the car’s interior. Hence, the consumers’ value as an
experience is the outcome of the process in creating value. Table 9.1
summarises the three phases in creating value, which starts with the
manufacturer and ends with the consumers.
Table 9.1. The process of creating value in a car’s interior
Phase Stage in SDL Process description
One Value proposition Creating a theme by embedding sensory
cues. Harmonising all sensory cues to
offer value.
Two Value-in-use Harmony experience is a part of the
brand experience. Ensure that consumers
harmoniously experience the car’s
interior. Linking the theme with the
heritage to ensure that the meaning of the
brand harmonises all obtained sensory
information.
Three Value as an experience Perceiving the brand harmoniously
(sense-making) leads to a positive brand
image.
As concluded above and outlined in Table 9.1, harmony interconnects the three
phases to create value from a sensory marketing perspective. This alludes to the
fact that harmony takes place within the process of creating value. To elucidate,
creating value through a car’s interior occurs much like an orchestra provides
harmony for the human senses. The foundation to harmonising value in the car’s
interior is to plan and design the current spatial servicescape, which is in
accordance with Henderson and Cote (1998), who highlighted the importance
of aligning bits and pieces to have symmetry and balance with one another. Like
a conductor organising the stage with various instruments and musicians to play
a coherent melody in harmony for the audience, creating value for the car’s
interior follows the same logic. However, instead of arranging various
percussion and wind instruments on the stage without one being predominant,
the manufacturer strategically organises the car’s interior to intensify and unify
consumer’s human senses to provide a harmony experience. Therefore, the
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manufacturer is the conductor for the consumers and suppliers, who ensure that
all car interior components play a coherent melody for the audience.
Moreover, when performing on the stage, an orchestra can either have an
instrumental melody or be accompanied by a singer. The car’s interior is not
accompanied by a person who, for instance, sings hard rock or opera songs,
instead the car’s interior is accompanied by the Volvo Cars brand. In this sense,
just as an orchestra’s music melody is adjusted to the singer’s voice, the car’s
interior is in compliance with the embedded sensory cues based on brand-
related stimuli to provide consumers with a memorable experience on the stage.
Hence, just as concertgoers can enjoy a well-composed event with an orchestra,
consumers can enjoy the planned and designed stage of the car’s interior. This
falls into harmony being an essential component to creating value in a car’s
interior from a sensory marketing perspective, which includes the manufacturer
and consumers.
Lastly, the main conclusions portray the different steps in the strategic
process by linking sensory cues, brand experience, and brand image to create
value, wherein harmony is included. To advance the theoretical and empirical
understanding of creating value, it has been argued that sensory marketing is
essential as a lens. It has also been reasoned that sensory marketing (Hultén,
2011; Krishna, 2012; Spence et al., 2014) has distinct links to the micro-level
theories of sensory cues, brand experience, and brand image (see section
2.1.2.5). Due to the research question’s comprehensiveness, it was divided into
three sub-questions. The sub-questions were designed to reflect different
aspects of creating value, thus contributing to answering the more stated general
question.
9.2 Developing a conceptual model for creating
value
Based on the main conclusions, a conceptual model was developed (Figure 9.1).
The conceptual model is an extension of the experience-based theoretical
framework (Figure. 2.6) and shows how the sensory cues, brand experience, and
brand image are related in creating value. In accordance with Vargo and Lusch
(2017), bridging concepts are essential for understanding how value is created
and perceived. To advance the understanding of how to create value, Figure 9.1
has bridged SDL with the micro-level theories of sensory marketing to
understand and explain the process of creating value.
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Figure 9.1. Conceptual model for creating value
From the main conclusions, it can be stated that value is created with sensory
cues, brand experience, and brand image in a strategic process, as shown in
Figure 9.1. The process follows SDL to create value. The manufacturer
strategically creates a value proposition by embedding sensory cues to embed
the Scandinavia theme in the car’s interior. In this regard, sensory cues are
mechanisms seen as rigid bodies from brand-related stimuli to accomplish the
desired theme in the car’s interior. Hence, the manufacturer strategically plans
and designs sensory cues in the car’s interior to become the brand experience.
Since the manufacturer can only deliver a value proposition, creating value
in the car’s interior includes consumers’ sense-making. This occurs when
interacting in the given space – i.e., the spatial environment of the car – with the
manufacturer’s value proposition. Subsequently, in this space, consumers form
their value-in-use by making sense of the brand experience. Although
consumers hold power to situate meaning to the brand experience, this is not the
outcome. The outcome is rather how consumers’ brand experience impact brand
image, leading to their value as an experience formed over time by past,
ongoing, and forthcoming interactions with the car’s interior. Consequently, the
conceptual model captures different aspects of creating value reflected in the
sub-questions of the present dissertation. These will be elaborated in the
following sections.
9.2.1 Sensory cues as a mechanism
The first sub-question to answer is: how is a value proposition created by the manufacturer’s embedded sensory cues? As pointed out, sensory cues are
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(sub)conscious triggers embedded by manufacturers and employed in brands
(Krishna and Schwarz, 2014) to appeal to consumers’ human senses (Krishna,
2012). These can be embedded in endless ways – individually or in combination
(e.g., Biswas et al., 2014a; Helmefalk and Berndt, 2018) – to be harmonized
with one another and the brand.
Although attention has been given to sensory cues in brands, products, and
servicescapes, there has not been a lot of focus on how manufacturers embed
these cues into brands to create value. This dissertation reveals that the purpose
behind embedding sensory cues in the car’s interior is to set the stage in the
given space by providing consumers with a memorable experience so the brand
is sustainable over time. The manufacturer administers sensory cues on the stage
based on brand-related stimuli, such as calm, cool colours, crystal and leather
materials, and sweeping horizontal lines typical of Scandinavia. This is
achieved by strategically planning and designing what sensory cues to embed,
where the intention is to provide consumers with a brand experience to position
the brand as premium and convey ambience and calm. Despite the outcome
being decided in the consumers’ minds, it can be concluded that the
manufacturer embeds sensory cues in harmony with the Volvo Cars brand in a
given space with the intention that it be perceived as premium.
In this regard, sensory cues are considered as mechanisms. The sensory cues
are connected to engender a created value proposition available for consumers’
sense-making when interacting with the car’s interior. Hence, by connecting
various sensory cues, these can work together to ensure that the car’s interior
becomes an experiential entity. That is, sensory cues are mechanisms that the
manufacturer connects and unites into a single body by planning and designing
the value proposition in harmony with the Volvo Cars brand. Thus, sensory cues
are mechanisms to ensure that the car’s interior becomes an experiential entity
that reflects Scandinavia. This is achieved by using the competence, knowledge,
and skills of the employees through cross-departmental collaboration to make
brand-related stimuli feasible in the car’s interior. Therefore, it is imperative to
strategically plan and design the embedding of sensory cues to be able to tell
consumers the Scandinavian story of the brand.
Hence, all embedded sensory cues in the car’s interior are harmonised with
the Scandinavian theme. Although sensory cues are embedded individually or
in combination (e.g., Zampini and Spence, 2004; Idea Watch, 2015b; Streicher
and Estes, 2016), the manufacturer has ensured a strategic multisensory
interplay between these. This all starts with the visual cues, which imbue the
other sensory cues. In accordance with literature (Krishna, 2012; Hultén,
2015b), the manufacturer has considered visual cues as the most dominant and
prominent ones, since consumers start by looking at the car’s interior.
Consequently, visual cues are the point of departure in the car’s interior, and the
provided sensory information should be maintained in the interplay with other sensory cues. The car’s interior illustrates this as if the material inside looks like
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leather, it needs to feel and smell like leather, otherwise a contradictory
impression occurs, which is in accordance with the reasoning by Eklund and
Helmefalk (2018).
Lastly, embedding sensory cues goes beyond ensuring cue congruency. In
this dissertation, it was revealed that the manufacturer embeds sensory cues to
be in harmony with the car’s interior. This is not limited to matching sensory
cues with another, but includes planning and designing a car’s interior that
allows consumers to harmonise all sensory impressions when interacting in the
given space.
9.2.2 Brand experience in the given space
The second sub-question is: how is value-in-use created by a brand experience?
Research shows that the consumers decide on brand experience through
exposure or interaction with brand-related stimuli (Brakus et al., 2009; Khan
and Rahman, 2015; Andreini et al., 2018). However, research has emphasised
that manufacturers can foster consumers’ brand experience by evoking
particular experiences (Schmitt et al., 2015b).
Although research has mostly focused on consumers’ brand experience
(Andreini et al., 2018), few studies have explored how to design experiences
like Hamzah et al. (2014). This dissertation advances the understanding of how
brand experiences are designed to become valuable, and thus value-in-use. By
embedding sensory cues based on brand-related stimuli in the car’s interior, the
manufacturer provides consumers with opportunities to interact and situate
meaning by experiencing the Volvo Cars brand in the given space. The given
space has been strategically planned and designed based on consumers’ input
to engender a brand experience in accordance with their demands and
expectations of a premium car’s interior. Similarly, as an orchestra in a concert
hall plays for the audience, the manufacturer has arranged an event in the given
space so that the consumers can experience Scandinavia. Hence, the
manufacturer is the conductor leading the car’s interior, which plays a coherent
melody accompanied by the Volvo Cars brand. The purpose of this is to unify
all brand-related stimuli in the car’s interior to have a balance and symmetry,
which will be filtered by consumers’ human senses into a brand experience.
However, the value for consumers does not occur per se. Consumers need to
evaluate whether the provided brand experience in the car’s interior was
valuable, leading to value-in-use. To elucidate, when consumers use the car’s
interior, such as sitting in the seat, holding the steering wheel, or pressing
buttons, the value-in-use is fostered by sensory and bodily experiences. For
example, the brand experience becomes the value-in-use when consumers sit in
comfortable, ergonomic seats and do not need to wiggle around due to bad
design and material.
In this regard, the conclusion is that the manufacturer is in accordance with
Schmitt and Zarantonello’s (2013) reasoning, utilising the melody of
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Scandinavia to trigger and gestalt the brand experience in the consumers’ mind.
This is achieved by the manufacturer considering how Brakus et al.’s (2009)
brand experience dimensions become valuable for consumers. The
manufacturer designs the sensory experience by using brand-related stimuli,
such as colour, material, and shape, inspired by the Scandinavian landscape to
become valuable when filtered by consumers’ human senses. These in turn are
intertwined with the affective experience since the manufacturer provides
feelings like ambience and calmness, with the intention that consumers become
happy and satisfied thanks to the car’s interior, which is the value-in-use.
Contrastingly, intellectual experience and behavioural experience are present in
the given space by having a user-friendly car interior, such as an interior that is
easy to navigate. Counterintuitively, to brand experience research (Chang and
Chieng, 2006; Brakus et al., 2009; Iglesias et al., 2011; Shamim et al., 2016;
Khan and Fatma, 2017), the manufacturer does not want to engage consumers
in mental processing or bodily behaviour as it may not be essential for
consumers’ value-in-use. Instead, the focus is on comfort and ergonomic
solutions in the car’s interior. This suggests that simplicity from the
manufacturer in the car’s interior still fosters intellectual experience and
behavioural experience, and are evaluated as valuable by consumers.
Although the brand experience dimensions are created in the given space,
consumers’ value-in-use is not formed per se (Sandström et al., 2008; Vargo
and Lusch, 2008; Grönroos and Gummerus, 2014). Reasonably, the
manufacturer can only plan and design the car’s interior with brand-related
stimuli to provide consumers with an experience for sense-making in the given
space. The strategy from the manufacturer for this to succeed is to include
harmony in the provided brand experience. By harmonising the car’s interior
with the brand, the manufacturer wants to ensure that the consumer’s brand
experience is evaluated as valuable and forms the value-in-use. Since harmony
is revealed as an important part of making the brand experience valuable in the
car’s interior, the consumers’ perspective was examined in sub-question three.
9.2.3 Brand image sustainable over time
The third and last sub-question is: what is the effect of brand experience on
brand image in order to create value as an experience? As concluded in sub-
question two, the manufacturer provides brand-related stimuli in the car’s
interior to be experienced, which contributes to consumers’ value-in-use. Sub-
question three departs from consumers’ brand experience from brand-related
stimuli in the car’s interior. Although most research on brand experience has
demonstrated a positive relationship with brand loyalty (Khan and Rahman,
2015; Andreini et al., 2018), this dissertation shows a positive impact on brand
image (Birdwell, 1968; Dobni and Zinkhan, 1990; Keller, 1993; Kirmani and
Zeithaml, 1993; Hsieh, 2002; Cho and Fiore, 2015). This is in line with the
dissertation’s purpose to understand various parts in the process to create value.
213
Hence, the examined relationship between brand experience and brand image is
one aspect of creating value. Since the consumers’ value-in-use (Sandström et
al., 2008; Vargo and Lusch, 2008; Grönroos and Gummerus, 2014) is formed
by evaluating if the brand experience is valuable, it influences value as an
experience (Helkkula et al., 2012; Tynan et al., 2014) from the holistic
perception of the brand image.
In contrast to prior brand experience research, each dimension was tested
separately and in the full model. Although brand experience literature treats
sensory and affective experience as individual dimensions (Brakus et al., 2009),
they are interlinked. Moreover, harmony was measured and tested positive as
an additional dimension of Brakus et al.’s (2009) original scale. Therefore, each
dimension was hypothesised into a relationship with brand image and
demonstrated interesting findings. Initially, in separate models, H1, H2, H3, and
H4 were accepted. However, when tested in a full model, only H1 and H4 were
accepted. In this regard, it is concluded that not all brand experience dimensions
are relevant to a positive brand image. The results allude that consumers’
situated value-in-use from the brand experience are formed by sensory and
affective experience and harmony experience. Subsequently, this suggests that
the value of emotions, sensations, and unity of the car’s interior are essential for
value as an experience, because past and present experiences of value from the
car’s interior go beyond the current interaction moment.
In conclusion, consumers’ value-in-use developed in the given space by
interacting with the car’s interior influences the value as an experience over
time. Although brand experience occurs in the given moment of interaction and
affects brand image, associations held in the memory are accessed for sense-
making in the current situation. This dissertation demonstrates that sensory and
affective experience and harmony experience have a positive relationship with
brand image, which relates to how consumers form their value as an experience
over time.
9.3 Implications
9.3.1 Theoretical implications
This study contributes to the growing attention on the concept of sensory
marketing (Hultén, 2011; Krishna, 2012; Spence et al., 2014) by viewing it as
a lens to create value based on the SDL notion. The dissertation advances
Hulten’s (2015b) notion that manufacturers create value with the intention of
positioning the brand as an image. The proposed conceptual model (Figure 9.1)
shows a novel view of sensory marketing that neither manufacturers nor
consumers can create value in isolation. This advances the theoretical
understanding to create value from a sensory marketing perspective by relating
it with branding and SDL.
214
In sensory marketing, there has been little attention on creating value in
relation to the brand. Since neither manufacturers nor consumers can create
value without one another, sensory cues are linked with brand experience and
brand image. Sensory cues are based on the manufacturer’s brand-related
stimuli, such as colour, design, material, and shape, thus ensuring that
consumers can recognise the brand when experiencing it. This in turn falls into
the manufacturer’s staged brand experience stemming from embedded sensory
cues and consumers’ sense-making. However, following Hultén (2015b), the
resolute outcome for sensory marketing is brand as an image. In this regard, this
dissertation shows that the consumer held brand experience of the dimensions
sensory and affective experience and harmony experience have a positive
impact on brand image. This advances the theoretical knowledge of creating
value with sensory marketing in relation to branding, in accordance with
Veloutsou and Guzman (2017). Hence, relating sensory marketing with brand
experience and brand image shows that brands, products, and servicescapes are
experiential entities, which allow manufacturers to offer value that consumers
evaluate with the human senses.
Aside from linking sensory marketing with branding, the present dissertation
shows the process of how to create value in accordance with SDL. From an SDL
perspective (Vargo and Lusch, 2004; Vargo and Lusch, 2008; Vargo and Lusch,
2016), value is created with various actors based on their competence,
knowledge, and skills to propose a value proposition to consumers. However,
little attention has been given to how the process of value is planned and
designed into value proposition, which together with consumers’ sense-making
forms value-in-use, leading to value as an experience. This has been addressed
by showing that manufacturers can only offer value, as consumers determine
how value is created through their value as an experience. In this regard,
manufacturers need to consider consumers’ cognitive, emotional, and
behavioural outcomes from a sensory marketing perspective to be able to
provide them with an offer they cannot refuse for sense-making. Considering
that the manufacturer can only provide value, sensory cues, brand experience,
and brand image are essential in understanding how value is created. Since
sensory marketing research thus far has overlooked the process of creating value
with SDL, this dissertation amplifies the knowledge of the process of how to
create and perceive value by including manufacturers and consumers for
premium brands. Sensory cues are the mechanisms that manufacturers can
utilise in the value proposition. Brand experience is the given space in which
the manufacturer’s value proposition meets the consumers for interaction,
forming the value-in-use. Brand image is the outcome from the given moment
of interaction, which is related to time through past, ongoing, and future
interactions, forming consumers’ value as an experience. In this regard, it can
be concluded that understanding the process of creating value is imperative for the manufacturer. After all, the manufacturer is the actor who must gain insights
215
about consumer preference of value and utilise suppliers’ competence and
knowledge to make the car’s interior feasible. This is to ensure a car interior
that appeals to consumers’ preferences of expected value to position the brand
as premium.
As part of capturing different aspects to create value, harmony was identified
in sub-questions one and two. Thereafter, harmony was operationalised,
measured, and tested successfully in sub-question three. The finding of the
harmony dimension goes beyond congruency (Osgood and Tannenbaum, 1955;
Fleck and Quester, 2007; Krishna et al., 2010; Gross and Wiedmann, 2015),
which is limited to assert of fit, match or relevance between objects. Rather it
shows how manufacturers strategically plan and design sensory cues to ensure
that consumers perceive various bits and pieces in symmetry and balance. This
dissertation argues that this contributes to new knowledge on how to
strategically embed sensory cues to ensure consumers have a harmonious brand
experience, resulting in a positive brand image over time as part of creating
value.
9.3.2 Managerial implications
The present dissertation has managerial implications for car manufacturers that
seek to position their brand as premium. Firstly, these manufacturers can only
provide consumers with a value offering by embedding sensory cues. This is
achieved by departing in the brand heritage from a sensory point of view, which
serves as the foundation of embedding sensory cues. Hence, car manufacturers
are advised to base and embed sensory cues on brand-related stimuli, which
consumers are exposed to and interact with when using the car’s interior.
Secondly, in a crowded automotive industry, car brands are competing for
the consumers’ attention. Therefore, car manufacturers are encouraged to
embed sensory cues in the car’s interior that will engage all the consumers’
senses to create value. In this regard, car manufacturers need to ensure that when
combining multisensory cues, a harmonised sensory impression is provided to
consumers to appeal to the overall perception.
Thirdly, it is not enough to embed sensory cues without considering
consumer preference. Since consumers hold the power to make sense of the
offered value in the car’s interior, car manufacturers need to have insights and
knowledge of the targeted segments’ sensory preferences. For example, what
colours and materials are favoured and what does that mean for the consumers
and their value-in-use and value as an experience. Due to changes in consumers’
behaviour, it is imperative for car manufacturers to understand consumers’
cognitive, emotional, and behavioural responses.
Fourthly, car manufacturers need to consider the space of the car’s interior
where the value offering is present for interaction with consumers. The
conclusions show the importance of organising this space like a concert hall
with an orchestra playing to create value. For car manufacturers, this includes
216
choosing the right mix of sensory cues in relation to brand-related stimuli and
ensuring a harmonious impression of included elements. Thus, car
manufacturers are encouraged to view the space as an arena that includes the
brand, product, and servicescape. This requires knowledge of which sensory
cues to embed regarding brand-related stimuli and an understanding of how
consumers use the car’s interior. It also demands an understanding of the
atmosphere in the servicescape, since it is the given setting where consumers
interact with the brand and drive the car.
Lastly, car manufacturers need to ensure that sensory cues in the given space
are sustainable over time. Regardless of a car’s interior or any other premium
brand, such as a watch, managers are encouraged to consider that the
consumption is continuous over time. Specifically, the current interaction with
brand-related stimuli is influenced by past interactions held in the consumers’
memory, which will influence future interactions between the brand and
consumers. Therefore, it is imperative to consider that sensory cues with brand-
related stimuli are ongoing entities that will form brand associations based on
consumers’ brand experience and positively influence brand image.
9.3.3 Ethical ramifications
Regarding the ethical considerations of sensory marketing, it is impossible not
to consider morals and the consciousness of sensory cues in relation to the brand
and create value. The stance point is that car manufacturers should have a moral
compass when it comes to conducting business, as emphasised by Sher (2011).
A similar discussion is ongoing with artificial intelligence regarding the moral
compass (e.g., Stuart, Dewey and Tegmark, 2015). Although the solution may
be that car manufacturers inform consumers that they apply the logic of sensory
marketing as a strategy to build up a theme in the car’s interior, it is more
important to consider the intention of why it is applied by the manufacturers.
For example, are manufacturers being driven by profit and revenue in the short-
term by deceiving consumers into buying a brand or establishing a long-term
continuous relationship? Car manufacturers need to have a moral compass with
sensory marketing since unethical implementation and bad intentions may lead
to fatal consequences, such as being out of business, by having consumers who
suffer from being misled by the car manufacturer’s offering in the value
proposition. For a more in-depth view see section 3.4.1.
Hence, it is highly recommended that car manufacturers develop clear
guidelines and norms of how to create value through sensory marketing.
Although it is vital that car manufacturers understand how to apply sensory
marketing, it can be argued that it may not be possible to understand consumers’
cognitive, emotional, or behavioural responses to experiencing the theme. For
instance, can car manufacturers be fully aware that using calm, cool colours in
the car’s interior creates attention and results in an actual purchase? Therefore,
it is logical to assume that car manufacturers cannot fully understand the
217
outcome since consumers evaluate sensory cues (sub)consciously.
Consequently, car manufacturers face a crossroads of how to get to their
destination to create value by revealing their character and intention. Sensory
marketing is neither good nor bad; it is a powerful tool to implement for good
or bad deeds. It shows that car manufacturers need to carefully consider if they
want to offer value through embedded sensory cues or manipulate consumers
to increase sales and revenue. Consumers who feel misled will not purchase the
same car brand in the future, since it is a high-involvement product that demands
a substantial amount of money and the approval of several family members.
Alternatively, consumers who purchase a premium car brand expect a higher
standard in the car’s interior, where creating a theme may justify paying a
premium price. In this regard, this dissertation concludes that manufacturers
should implement sensory marketing in the value offering to consumers and not
as a tool for misleading them. After all, consumers are the ones who hold the
power by determining the meaning of the offered value, which will impact their
brand image, and in turn the value as an experience over time.
9.4 Limitations and future research
Although this dissertation has explored and examined the process of creating
value from a sensory marketing perspective with a premium brand, it has
limitations and opens up avenues for future research. Initially, it can be assumed
that not all car brands have the same value proposition, with these fostering
other brand experiences and brand images. Despite cars being high-involvement
products, Volvo Cars tends to be more costly than, for example, a KIA. Future
research is suggested to explore how various car brands create their value
proposition individually in relation to sensory cues, brand experience, and brand
image. It is reasonable to believe that consumers who pay more for a car form
value as an experience based on sensory associations and symbolic associations,
compared with those who pay less and regard economic associations and
utilitarian associations as being more important.
Since car manufacturers offer a broad range of models at various price levels
under the same brand, such as Volvo Cars, each model’s car interior may
demand an adjusted value proposition for consumers’ sense-making and what
is considered as valuable. In this regard, a limitation may be that a particular
Volvo Cars model was explored and followed in the qualitative sequence. In the
quantitative sequence, the relationship among Volvo Cars owners was
examined irrespective of the model, since the particular model at the time had
just entered the market. Thus, a limitation may lie in that the provided value
proposition in the explored car model was not examined in isolation among
consumers.
Moreover, it is encouraged that future research moves beyond premium brands in the automotive industry. It would be interesting to explore and
218
examine various car brands in the automobile industry to point out similarities
and differences in creating value. In addition, purchasing a car demands thought
and engagement since it is a rare purchase and consumers want to be satisfied
over time. Therefore, future research should look at the fast-moving consumer
goods brands, which are purchased frequently with less thought and
engagement.
Continuing on the generalisation track, a limitation may be the gender
perspective in the quantitative sequence. However, it should be noted that the
present dissertation’s intention was not to compare similarities or differences
between the genders. This was addressed by including various control variables
aside from gender. Consequently, it is reasonable that age, education, and
income also impact consumers’ value as an experience, yet researchers are
encouraged to consider the gender perspective in future research.
This dissertation’s findings conclude that harmony is a contribution.
However, research has thus far given little attention to harmony in sensory
marketing. Regarding the vastness of research, there are ample opportunities for
studies on harmony. It would be interesting to explore and examine the optimal
stimulation and identify the right balance of intensity of sensory cues to avoid
sensory overload (Malhotra, 1984) to create value. Although the dissertation
concluded that harmony is related to a sense of calm and colour, future inquiries
should explore how predominant and intensive sensory cues can be. Therefore,
additional research is required to understand harmony beyond fit and match,
which is the limitation of congruency.
As part of embedding sensory cues to provide consumers with a value
proposition for sense-making, future avenues pertaining to ethics and morals
should be studied. Specifically, interesting questions, such as what are
manufacturers’ intentions, how far can manufacturers go before becoming
unethical, what justifies manufacturers’ unethical behaviour, and what is ethical
and unethical behaviour for consumers, are suggested for further research.
This is seen as research encouraging the continual unpacking of the eclectic
concept of sensory marketing. Although the present dissertation focused on the
manufacturers’ and consumers’ roles in creating value, suppliers were identified
as key players for planning and designing the value proposition. Hence, future
research should seek out suppliers’ views on how their competence and
knowledge are considered in planning and designing the value proposition. In
turn, consumers’ roles can be explored from a social construction approach to
grasp how value as an experience is co-created to understand how embodied
bodily experiences occur.
219
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249
Appendices
A. Interview guide
Introduction questions
Can you describe what work you do at Volvo Cars?
What kind of components do suppliers provide for the XC90 interior?
Does a supplier offer several components?
Has Volvo Cars always used the same interior suppliers?
Sensory cues
Can you describe how XC90’s product development and design look for the
car’s interior?
What importance do suppliers have in the XC90’s product development and
design of the car’s interior?
How does the collaboration between the XC90’s product development and
design for the car’s interior and suppliers look like?
How are the XC90’s product development and design for the car’s interior
influenced by suppliers’ in-house development?
What role do the Volvo Cars core values have in the XC90’s product
development and design for the car’s interior?
How do you see the future regarding components with multifunctional
attributes from suppliers of the car’s interior?
What importance do consumers have for the XC90’s product development
and design for the car’s interior?
How do Volvo Cars involve consumers in the XC90’s product development
and design for the car’s interior?
What is the role of consumers in the XC90’s product development and design
for the car’s interior?
How do consumers influence the XC90’s product development and design
for the car’s interior?
How have the XC90’s product development and design for the car’s interior
been influenced by trends from consumers
250
What role do consumers of the XC90 have in relation to the suppliers of the
car’s interior?
Can you describe the shape for the XC90’s car interior?
How do you view the XC90’s car interior in relation to creating an experience
based on the human senses?
Which of these senses are most important in the XC90’s production
development and design for the car’s interior?
How does the XC90’s product development and design for the car’s interior
look like to be visually appealing?
Brand experience
How does the XC90’s product development and design look like for the car’s
interior to be emotionally appealing?
What emotions should the XC90’s car interior give to car drivers?
What role should the XC90’s car interior play in car drivers’ lives?
What does the XC90’s product development and design for the car’s interior,
seating and steering wheel look like to construct a holistic experience?
Do you see any relationship between the car’s interior and the consumer, and
how does this affect his/her driving experience?
How do you view the XC90’s car interior in relation to sensory cues?
251
B. Questionnaire
Construct Measurement item Type of scale
Brand experience
Sensory
experience
SE1: In general, I find the design of
my car’s interior to be interesting in a
sensory way.
1 to 7 Ordinal
scale
SE2: The design of my car’s interior
makes a strong impression on my
sense of vision.
1 to 7 Ordinal
scale
SE3: The design of my car’s interior
makes a strong impression on my
sense of touch.
1 to 7 Ordinal
scale
SE4: The design of my car’s interior
makes a strong impression on my
sense of sound.
1 to 7 Ordinal
scale
SE5: The design of my car’s interior
makes a strong impression on my
sense of smell.
1 to 7 Ordinal
scale
SE6: The design of my car’s interior
makes a strong impression on my
sense of taste.
1 to 7 Ordinal
scale
SE7: The design of my car’s interior
does not appeal to my senses.
1 to 7 Ordinal
scale
Affective
experience
AE1: The design of my car’s interior
provides me with feelings.
1 to 7 Ordinal
scale
AE2: The design of my car’s interiors
provides me with sentiments.
1 to 7 Ordinal
scale
AE3: The design of my car’s interior
enhances my driving experience.
1 to 7 Ordinal
scale
AE4: The design of my car’s interior
makes me happy.
1 to 7 Ordinal
scale
AE5: The design of my car’s interior
provides me with pleasure.
1 to 7 Ordinal
scale
AE6: I do not have strong emotions
towards the design of my car’s
interior.
1 to 7 Ordinal
scale
Intellectual
experience
IE1: When I look at my car’s interior
design, it stimulates my curiosity.
1 to 7 Ordinal
scale
IE2: When I look at my car’s interior
design, it stimulates my problem-
solving.
1 to 7 Ordinal
scale
252
IE3: I engage in a lot of thinking
when I interact with my car’s interior.
1 to 7 Ordinal
scale
IE4: My car’s interior design does not
make me think.
1 to 7 Ordinal
scale
Behavioural
experience
BE1: I engage in physical actions
when I look at my car’s interior
design.
1 to 7 Ordinal
scale
BE2: I engage in physical behaviour
when I look at my car’s interior
design.
1 to 7 Ordinal
scale
BE3: I engage in physical actions
when I touch my car’s interior.
1 to 7 Ordinal
scale
BE4: I engage in physical behaviour
when I touch my car’s interior.
1 to 7 Ordinal
scale
BE5: I engage in physical actions
when my car’s interior makes sounds.
1 to 7 Ordinal
scale
BE6: I engage in physical behaviour
when my car’s interior makes sounds.
1 to 7 Ordinal
scale
BE7: I do not engage in physical
actions from my car’s interior.
1 to 7 Ordinal
scale
BE8: I do not engage in behavioural
actions from my car’s interior.
1 to 7 Ordinal
scale
Harmony
experience
HE1: My car’s interior design
provides me with peacefulness.
1 to 7 Ordinal
scale
HE2: My car’s interior design
provides me with calmness.
1 to 7 Ordinal
scale
HE3: My car’s interior design
provides me with peace of mind.
1 to 7 Ordinal
scale
HE4: My car’s interior design
provides me with congruency.
1 to 7 Ordinal
scale
HE5: My car’s interior design
provides me with mindfulness.
1 to 7 Ordinal
scale
HE6: My car’s interior design does
not provide me with harmony.
1 to 7 Ordinal
scale
Brand image
Sensory
associations
SEA1: I believe my car brand is
exciting.
1 to 7 Ordinal
scale
SEA2: I believe my car brand is
comfortable.
1 to 7 Ordinal
scale
SEA3: I believe my car brand is
emotional.
1 to 7 Ordinal
scale
SEA4: I believe my car brand has an
appealing design.
1 to 7 Ordinal
scale
253
SEA5: My car brand adds to my life
experiences.
1 to 7 Ordinal
scale
SEA6: I have good memories of my
car brand.
1 to 7 Ordinal
scale
SEA7: I have positive memories of
my car brand.
1 to 7 Ordinal
scale
SEA8: My car brand awakens good
memories within me.
1 to 7 Ordinal
scale
Symbolic
associations
SYA1: I consider my car brand to be
premium.
1 to 7 Ordinal
scale
SYA2: I consider my car brand to be
prestigious.
1 to 7 Ordinal
scale
SYA3: I consider my car brand to be
luxurious.
1 to 7 Ordinal
scale
SYA4: I consider my car brand
interior to be natural.
1 to 7 Ordinal
scale
SYA5: My car brand reflects the
social status I hope to have.
1 to 7 Ordinal
scale
SYA6: My car brand symbolises the
image I want.
1 to 7 Ordinal
scale
Utilitarian
associations
UA1: I consider my car brand to have
a strong heritage.
1 to 7 Ordinal
scale
UA2: I consider my car brand to have
high quality.
1 to 7 Ordinal
scale
UA3: I consider my car brand is made
to last.
1 to 7 Ordinal
scale
UA4: I consider my car brand to be
reliable.
1 to 7 Ordinal
scale
UA5: I consider my car brand to be
robust.
1 to 7 Ordinal
scale
UA6: I consider my car brand to be
safe.
1 to 7 Ordinal
scale
Economic
associations
EA1: I consider my car brand to have
low fuel consumption.
1 to 7 Ordinal
scale
EA2: I consider resellers of my car
brand to have good service.
1 to 7 Ordinal
scale
EA3: I consider repair shops of my
car brand to have good service.
1 to 7 Ordinal
scale
EA4: I consider my car brand to be
worth its price.
1 to 7 Ordinal
scale
255
D. A
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256
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Dep
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rian
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atio
ns
Linnaeus University Dissertations Below please find a list of recent publications in the series Linnaeus University Dissertations. For a full list and more information: Lnu.se
346. Margaret Wallace Nilsson, 2019, Kin, Friends and Unfriends :A Study of the Axelsson Tott Network during the Period of the Kalmar Union, (historia/history) ISBN: 978-91-88898-45-6 (print) 978-91-88898-46-3 (pdf).
347. Kostiantyn Kucher, 2019, Sentiment and Stance Visualization of Textual Data for Social Media, (datavetenskap/computer science) ISBN: 978-91-88898-47-0 (print), 978-91-88898-48-7 (pdf).
348. Gustaf Waxegård, 2019, Conceptualizing professionals´ strategies in care path-ways for neurodevelopmental disorders, (psykologi/psychology) ISBN: 978-91-88898-51-7 (print) 978-91-88898-52-4 (pdf).
349. Anders Svensson, 2019, Räddningsaktörers tidiga närvaro vid akuta situat-ioner på svensk landsbygd (hälso- och vårdvetenskap/caring science) ISBN: 978-91-88898-53-1 (tryckt), 978-91-88898-54-8 (pdf).
350. Maria C. Johansson, 2019, The institutionalisation of validation and the transformation of vocational knowledge (pedagogik/pedagogy) ISBN: 978-91-88898-55-5 (print), 978-91-88898-56-2 (pdf).
351. Johanna Thulin, 2019, Putting words to child physical abuse – Possible conse-quences, the process of disclosure, and effects of treatment. From children’s perspectives (socialt arbete/social work) ISBN: 978-91-88898-57-9 (print), 978-91-88898-58-6 (pdf).
352. Sigridur Sia Jonsdottir, 2019, Effects of perinatal distress, satisfaction in part-ner relationship and social support on pregnancy and outcome of childbirth (hälso- och vårdvetenskap/caring science) ISBN: 978-91-88898-60-9 (print), 978-91-88898-61-6 (pdf).
353. Helena Roos, 2019, The meaning(s) of inclusion in mathematics in student talk: Inclusion as a topic when students talk about learning and teaching in mathe-matics (matematikdidaktik/mathematics education) ISBN: 978-91-88898-62-3 (print), 978-91-88898-63-0 (pdf).
354. Magdalena Sjöstrand Öhrfelt, 2019, Ord och inga visor – konstruktioner av förskolebarnet i kunskapsekonomin (pedagogik/pedagogy) ISBN: 978-91-88898-67-8 (print), 978-91-88898-68-5 (pdf).
355. Maude Johansson, 2019, Postpartum depression, depressive symptoms and pa-rental stress in mothers and fathers 25-30 months after child birth: A family perspec-tive (psykologi/psychology) ISBN: 978-91-88898-74-6 (print), 978-91-88898-75-3 (pdf).