Games and rhymes Let's start!!!! - Magister
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Transcript of Games and rhymes Let's start!!!! - Magister
Games and rhymes Prof. Maryan P. Zuccotti [email protected]
Let’s start!!!!
OBJECTIVE
To create a favorable environment providing useful resources, carefully
structured input and practice opportunities to show that a positive
learning atmosphere will ensure success in the process of learning a
second language.
METHODOLOGY
- Visual and cooperative.
- Active and participative.
- Effective ‘learning by doing’.
ASSESSMENT CRITERIA
Achievement of the main objective. Attendance. Interest and participation in all the activities.
Reading and summarizing content.
Successful task development.
TASKS DEVELOPMENT
Throughout the classes we will go over certain concepts, ideas and
examples related to the topic so as to cover a wide range of material that
will help students in their future classes.
There will be 5 classes and 5 sets given. Each of them with varied
bibliography included.
At the end of each set there is a brief activity to be done related to the
topic:
1) Useful definitions: define and write an example for each.
2) Rhyming couplets: match the rhyming words and create new
rhymes.
3) ‘Waiting for love’ song: Choose a specific topic/structure/word
from this song to be taught in a course selected by yourself, and
write a ‘mini’ lesson plan.
4) Invent an original game: write its objective, its length, who for and
its development in no more than a page.
PLUS
5) A summary of the theory given and a conclusion (one page max. for
both) on the effectiveness of using games/rhymes/songs in class.
Being a workshop all tasks must be:
a.- developed in groups (optimal number: 5 members)
b.- included in a dossier containing a cover with names, an index, the 4
tasks and a summary/conclusion. ‘Extras’ will, of course, be taken into
account.
INDIVIDUAL DOSSIERS WON’T BE ACCEPTED.
In the 5th class the different groups will voluntarily show/perform/share
their games in front of the rest of the class/group and then, dossiers will
be handed in.
GAMES AND RHYMES (1st LESSON)
1. INTRODUCTION
On the first day of class, the halls buzz with excitement.
Teachers get ready to greet their students, anxious to get started, and our
young, or not-so-young, learners are nervous, wondering what their teacher’s
like. Of course, first impressions count, and it’s essential to have a first day of
class that will set the tone for what the rest of the school year or course will be
like. And it will be fun!
Here are some ideas for the all-important first day of class:
Classroom set up
The physical arrangement of your classroom can influence your students’
behaviour and learning. The impact of the room arrangement is too
important to leave to chance. Plan the classroom learning environment before
the beginning of the school year. Your goals for the class must guide your
choices. Whether you wish to maximize group interaction with lots of small-
group activities or lecture most of the time, the physical arrangement can
help or hinder. Students get a pretty good picture of what their year is going to
be like from the décor and arrangement of the classroom as they enter for the
first time.
Getting to know your students
The first day of class is a great opportunity to get to know your new students
and find out a little more about them.
Whatever you do on the first day of class, take the time to get to know
your students and let them get to know you.
Example
A. This Is Me:
This is a very simple worksheet for very young learners who may not be able to write. They draw a picture
of themselves and several of their favorite things. After they’ve completed their worksheets ask them to
stand up and show their pictures to the class. If possible, you may ask them to describe or name some of
the things in English.
B. This Is Me (for older students):
This one is similar to the above worksheet but for students who are already able to read and write in
English. You may also ask them to share the information they’ve written down with the class. The last part
of the worksheet is particularly useful for teachers. It asks students basically how much they like certain
activities like singing, coloring, playing games, etc. and it will give you an idea as to what type of learner
each may be.
Icebreakers
Never underestimate the importance of activities to break the ice on the first day of class. No matter how
old or how young your students are, there is always a little anxiety about having to speak a language that
is not their own. To get the year off to a great start, try any icebreaker (songs, rhymes, short games,
posters, anecdotes) and you'll see your students will be more relaxed and less anxious about learning
English.
Rules/Routines
Set forth the classroom rules/routines and discuss your students’ goals for the
course. But the most important thing is to lay a solid foundation for what will
be a year/course of cooperation and learning.
Use the first day to inform students what's expected of them. Present students
with a creative visual aid that details class rules in a simple, straightforward
way. Keep rules posted in a prominent location, easily visible to everyone in
the room. Each day, go over the rules as a group. Put it into rhyme or sing-song
form to make them easy to memorize.
Students need structure and routine in order to thrive. They should know what
they're supposed to be doing at all times of the day, and should have individual
chores and responsibilities to understand the importance of pitching in, working
together and being accountable. If they all know what they're supposed to be
doing, it's easier to re-direct those who are off task.
Visual aids
Colorful and creative visual aids around the classroom help class time
flow efficiently. Post up ABCs, numbers, colors, shapes, types of food,
seasons, clocks and other information you want children to review daily.
Keeping these ideas visible helps students remember what they're supposed to
be thinking about and keep them on task.
Bring in interactive activities, videos, films, animated stories, cartoons, books or
any other material that could encourage them to participate and/or to learn by
doing.
Songs, rhymes and games
The benefits of songs, rhymes and games as teaching tools go well beyond just
teaching the language.
Here are a few reasons to implement them in your lessons from start to finish.
They create a positive atmosphere.
They help to balance energy levels.
They are very effective in signalling transitions.
Students often get confused, and subsequently tune out, during
transitions from one activity to another. Using rhymes and songs to
signal changes helps students understand what is going on (and helps
save the teacher’s voice, too!).
They allow everyone to participate.
They allow for quick review.
They are ‘sticky’.
2. TEACHING YOUNG LEARNERS
The number of teachers of young learners is increasing as children start to learn
English at a younger age around the world.
The term young learners can be used to describe:
Pre-school learners
Primary school learners and
Secondary school or teenage learners.
Carol Read (2003) proposes some of the optimal conditions for helping young
learners to learn:
Learning is natural
Learning is contextualised and part of a real event
Learning is interesting and enjoyable
Learning is relevant
Learning is social
Learning belongs to the child
Learning has a purpose for the child
Learning builds on things the child knows
Learning makes sense to the child
The child is challenged appropriately
Learning is supported appropriately
Learning is part of a coherent whole
Learning is multi-sensory
The child wants to learn
Learning is active and experiential
Learning is memorable
Learning allows for personal, divergent responses
Learning takes account of multiple intelligences
The learning atmosphere is relaxed and warm
The child has a sense of achievement.
Teachers should also keep in mind that, in spite of these optimal conditions,
there are always certain problems to face in everyday classes and some
solutions available to help them too. (Shelley Vernon, 1995).
Learners in general and preschoolers in particular:
• Have very short attention spans
• Forget things quickly
• May not be fully confident in their first language
• May not be motivated to learn
• May be fearful
• Develop at very different rates which leads to mixed ability groups
• Can be easily overwhelmed
• Need to be taught with effective language learning techniques and not
just with timefillers to keep them busy.
Any of the ideas suggested below could become useful in case of need:
• Change your games and activities every 10 minutes.
• Vary the pace during the lesson, mixing up energetic games with quiet
ones.
• Repeat, review and revise. Use short games to review vocabulary and
phrases you have already taught.
• Make lessons playful and full of physical movement. Children will find
them more enjoyable, be more motivated and remember the language
better.
• Teach in a relaxed and friendly atmosphere with plenty of
encouragement.
• Avoid competition with preschool learners. It can be stressful and
overwhelm them. Play games where everyone wins, or where you do not
single out a winner.
• Encourage and support young learners.
• Use chants, rhymes and songs. These are great for movement and
frequent repetition of vocabulary and phrases.
Do not focus on reading and writing - leave those for when children are
older.
• Focus on listening and understanding, building vocabulary and the
acquisition of short phrases.
• Concentrate also on speaking practice, starting with single words and
short phrases, and gradually moving onto longer sentences and
questions.
• Avoid abstract concepts and focus on concrete items that children
understand and relate to. For example, start with familiar topics such as
colours, numbers, greetings, animals, fruit, food and drink, families, body
parts, shapes, clothing, the weather, days of the week and everyday
sentences and phrases.
• Use please and thank you and be positive. Focus on positive behaviour
rather than telling children what not to do.
• Be prepared - practise telling stories before you go into class and have
your picture flashcards and materials ready.
• Be flexible. If something is not working then change the game or activity.
• Involve shy children - help them to express themselves.
• Bring in real objects whenever possible, such as clothes to dress up in,
or props for acting out little plays or stories. When you cannot bring in
realia use whatever objects are available in your class, and use colourful
pictures of real items.
• Use stories. Stories are a great resource for preschool learners, who will
want to hear the same tales told repeatedly.
References
- Cameron, L (2003). Challenges for ELT from the expansion in teaching
children in ELT. Oxford University Press.
- Read, C (2003. Is younger better? Modern English Publishing.
- Read, C (2005) Managing Children Positively. Modern English Publishing.
TASK 1: USEFUL DEFINITIONS
Write the definitions of these words and a useful example for each:
Alliteration-assonance-imagery-rhyme-internal rhyme-metaphor-
onomatopoeia-personification-simile-syllable.
GAMES AND RHYMES (2nd lesson)
1. HOW TO USE SONGS AND RHYMES IN CLASS
1.1. GENERAL
There are many reasons for using songs and rhymes in teaching English
as a foreign language but one of the main ones is that, naturally, children
enjoy singing and doing rhythmic activities while reciting rhymes.
Experts also tell us that there are other deeper psychological, cultural and
linguistic aspects that support the idea of using them in class. Children grow
up with songs and rhymes while developing their first language. Songs and
rhymes allow them to communicate in their mother tongue, children listen and
react to nursery rhymes, they go to sleep with lullabies, they imitate sounds they
listen and gestures they see.
Songs and rhymes influence the acquisition of their first language and
support foreign language acquisition at the same time. Music, rhythm and
rhymes motivate children to participate without feeling inhibited, have a relaxing
effect and encourage harmony within a group (Murphey, 1992).
Words and phrases in songs and rhymes are meaningful to the learner, they
stick to their minds, they are easily memorized, they provide different options for
constant repetition, revision and recycling and allow students to practise
sounds, rhythms and stress patterns (Phillips, 1993).
Songs, rhymes and poems are, as well, powerful elements when referring
to different cultures. Authentic material makes students feel closer to the
foreign culture and its language so when students hear the same melodies or
similar rhymes in their own language, they feel satisfied and identified. They
become a useful weapon to develop tolerance and open-mindedness.
1.2. CLASS WORK
Songs and rhymes may be worked on white-boards, played from a CD or
spoken by the teacher while showing ’actions’ at the same time. Teachers
need to check understanding of main contents. It is not necessary to translate
word by word but students should know what the rhyme or chant means (this
step can be supported by visual aids). Once this checked, students learn the
text step by step. Both the ‘snowball principle’ and the ‘echo principle’ may
help.
The first one allows the teacher to increase the sequence little by little:
Example
‘Here we go round the mulberry bush’
T: This is the way…
Sts: Repeat in chorus
T: This is the way we wash our hands…
Sts: Repeat…
The second principle helps students to echo from end to beginning:
Example
‘The wheels on the bus’
T: …all day long
Sts: …all day long
T:…round and round…
Sts: …round and round…
T: …round and round all day long.
Sts:…round and round all day long.
All methods can be supported by visual aids and actions that should be done at
the same time because it is easier for them to learn both things together.
There are a lot of different types of songs and rhymes with specific
characteristics, that’s why teachers must check their suitability according to
the length of the text, the vocabulary, the structures and his or her own
didactic purposes. The following types of rhymes are linked to one example
for better understanding and use:
Finger play rhymes: Incy Wincy Spider
Counting rhymes: One two - I see you
Choosing rhymes: Apples, peaches
Action rhymes: Jumping Jack
Jump rope rhymes: Bread and butter
Rhymes for special occasions: Hey-ho for Halloween
Clapping rhymes: A sailor went to sea, sea, sea
Ball bouncing rhymes: Number one, touch your tongue
Topic rhymes: Take a snowball
References
- Saukville-West, Victoria (1947). Nursery rhymes. London: Dropmore Press.
- Green, Percy B (1968). A history of nursery rhymes. USA: Singing Tree Press.
- Eckenstein, Lina (1906). Comparative Studies in Nursery Rhymes. London:
Duckworth &Co.
- Dakin, J. (1992). Songs and Rhymes for the teaching of English. Harlow:
Longman Group Ltd.
- Harmer, J. (1998). How to Teach English. Addison Wesley Longman Limited.
- Murphey, T. (1992). Music & Songs. Oxford University Press.
TASK 2: RHYMING COUPLETS
Find the words that rhyme with each other and write five rhyming
couplets:
Cat-sun-mat-log-pin-car-sat-hip-pet-lip-far-fun-wet-dog-tin
e.g. The boy wearing an awful hat
played with a dog sitting on a mat.
1.
2.
3.
4.
5.
GAMES AND RHYMES (3rd class)
1. LET’S SING NOW!
1.1. EFFECTIVE LISTENING
Listening involves a great deal of concentration, and once the brain
switches off, the effectiveness of the activity is lost. Songs provide a great
alternative to listening tasks, as they are dressed as something that’s
entertaining and fun. When using authentic listening material we have to keep in
mind certain essential points to ensure the listening activity is effective:
Warm-up
Always introduce the song with some sort of background information: images,
posters, topic, context, the artist or band, etc.
Introduce key vocabulary or expressions
It is highly recommended that we go over lyrics before listening to the song
so as to choose the right one according to target task. Words and expressions
should be at least familiar to students beforehand to enhance comprehension
and enjoyment.
First listening
The first time students listen to the song they should be required to get the
general idea or the gist of what the artist or band is trying to say.
Second listening
For the second listening you may require your students to complete a gap-
filling or matching exercise, but it must be the type of exercise that provides
some information, which your learners must then complete or organize.
Third listening
As from the third time, singing and movements should accompany the listening
so it will be unconsciously memorized and thus, repeated once and again.
Follow up
Profiting the enthusiasm, choose any of the creative uses proposed below
(or any other better you can think of) to exploit, drill and/or reinforce topics,
expressions, structures, vocabulary, pronunciation, etc.
1.2. CREATIVE USES
Songs can be a useful tool when teaching English because they give
students the opportunity to listen to someone other than their teacher.
Often students become familiar with how one person sounds and may have
difficulties understanding others. Songs can be a challenge for students and
though they are often in general faster than the instructor’s speech, they can
also be enjoyable and serve to reinforce certain aspects of English.
Many students like variety and change of pace as well, so the repetitive nature
of songs makes music a valuable educational help for language teachers. It is
not necessary to worry about teaching music theory, instrumental techniques, or
vocal lessons. It is just a question of taking advantage of music to teach
language in a fresh and funny way.
Grammar practice, vocabulary, listening skills, conversations, culture and
values are just some of the endless options songs can offer when thinking in
creative ways of using English in the classroom.
Below you will find seventeen of those ways described before that can help
teachers make the most of their songs, once chosen appropriately according
to age and interest:
Brainstorming
With evocative titles they can be used for brainstorming vocabulary. Students
can make up a ‘variable-length-story’ given the keywords from the song. For
preschoolers their own language may help build it up.
Amend the song
Insert wrong words into the song. This can be used with synonyms or
antonyms. Teachers could make two versions changing different words in each
so that students can check with a partner.
Add extra words into the song
Students must listen and strike out the extra words.
Ordering the song
Cut up the song into manageable chunks and students can reorder as they
listen.
Students order pictures/sentences representing the song
Split sentences in two so students must match up the first and second half of
sentences or mix pictures and sentences so students must match effectively.
Using the text of the song
Give the students true or false sentences from the text of the song.
Students find synonyms and antonyms in the song to words given on a
handout.
Bingo
Students select 9 keywords from a selection of about 20 on the board and insert
them into a 3 by 3 grid. When students listen to the song they tick the words off
until they have 3 in a row and then a full house.
Using keywords the students with higher level retell the story of the song in a
narrative.
Expand the song
Students can write/sing an extra verse for the song.
Students can compose a verse perhaps using keywords from an original verse
and then compare it with the original.
Higher level students can write a letter from or to the singer or a character in the
song.
Pronunciation
Rhyming words can be extracted from the song. Weak forms, contractions and
unstressed words are commonplace in song lyrics.
Make out a survey among students, you can include questions like: How does
the song make you feel? Happy? Sad? Angry? Relaxed?
Song Review
You need at least 10 questions. Students answer the question while or after
they listen. Next they can write up a review of the song.
Grammar Practice
Structures and tenses are often repeated in the song. Blank these out as
reinforcement of the grammar.
With higher levels you can even transfer lyrics from direct to reported speech.
Colloquial
'Ain't' and 'gonna' and other colloquial words which are often neglected in
lessons frequently come up in songs. Point them out for intercultural learning.
Cloze Activities
Blank out all the verbs, adjectives, rhyming words, etc. Give students a chance
to predict the missing words before they actually listen.
Students must choose from a multiple choice which could be used for
synonyms or confusing words. Give the students the missing words in a jumble
on the whiteboard.
Storyboard
All the words are blanked out so that students put the song together starting
from nothing.
Music without lyrics
Play a piece of music and students write down/say any words that come into
their heads. Younger students may also draw as they listen and afterwards
explain their pictures.
Games to play
In pairs students listen for words ending in '-ing', rhyming words, adjectives,
verbs, etc. Then students can may make up rhymes or chants for fun.
Miscellaneous
Students can act out the story of the song. You need a suitable song and time
to prepare for this.
References
- Fowke, Edith (1969). Sally go round the sun; three hundred children's songs,
rhymes and games. NY: Doubleday.
- Dakin, J. (1992). Songs and Rhymes for the teaching of English. Harlow:
Longman Group Ltd.
- Murphey, T. (1992). Music & Songs. Oxford University Press.
- Dakin, J. (1992) Songs and Rhymes for the teaching of English.
- Griffee, D. T. (1995) Songs in action.
TASK 3: MINI LESSON PLAN
Choose a course and a topic/structure/item from this song to be taught. Write a ‘mini’ lesson plan describing why and how you would do it, in no more than ten/fifteen lines.
"Waiting For Love" (AVICII)
Where there's a will, there's a way, kind of beautiful And every night has its day, so magical And if there's love in this life, there's no obstacle That can't be defeated For every tyrant a tear for the vulnerable In every lost soul the bones of a miracle For every dreamer a dream we're unstoppable With something to believe in Monday left me broken Tuesday I was through with hoping Wednesday my empty arms were open Thursday waiting for love, waiting for love Thank the stars it's Friday I'm burning like a fire gone wild on Saturday Guess I won't be coming to church on Sunday I'll be waiting for love, waiting for love To come around We are one of a kind irreplaceable How did I get so blind and so cynical If there's love in this life we're unstoppable No we can't be defeated Monday left me broken Tuesday I was through with hoping Wednesday my empty arms were open Thursday waiting for love, waiting for love Thank the stars it's Friday I'm burning like a fire gone wild on Saturday Guess I won't be coming to church on Sunday I'll be waiting for love, waiting for love To come around
GAMES AND RHYMES (4th- 5
th lesson)
Learning styles have been studied for decades and there are several models
that have been proposed by various researchers. While the finer distinctions are
still debated, most authorities in the field generally agree upon four basic
learning styles: auditory learners, visual learners, kinesthetic learners, and
tactile learners.
Auditory Learners
Students who get a lot out of lectures, verbal explanations and oral
instruction are generally classed as auditory learners. Language games for this
type of learner are mainly listening based. They include games that involve
repetition, dictation, and listening for clues.
Visual Learners
Visual learners prefer to read silently and make good use of any
illustrations that go with the text. They will generally prefer you to teach with
written instructions and will benefit from you acting out situations, watching a
demonstration or presenting scenarios in videos. Board games, picture
games and reading games are quite useful for this type of learners.
Tactile and Kinesthetic Learners
These learners are often the students who just don't get what you're trying to
teach in a traditional lecture or worksheet based lesson. Kinesthetic learners
take in information best when they use their whole bodies to complete
practice exercises. Tactile learners are also physical learners, but they are
more likely to learn things form model building and hands on instruction.
Look for games that involve whole body responses, or have the students
touching and moving things around as part of the game activity. Games with
these elements are associating physical activity and touch with specific
meanings. They can be divided into three broad groups: Touch Games, Spatial
Games, and Craft Games.
Using games to diversify your teaching style will allow you to reach more of
your students more effectively than ever before. It will cut down on boredom
as it increases student interest, and it will give students essential practice in
integrating different learning styles into their own style. Students will be doing
more than just expanding their English when they play games. They will be
expanding their minds.
1. GENERAL BENEFITS OF GAMES
Affective:
- lowers affective filter
- encourages creative and spontaneous use of language
- promotes communicative competence
- motivates
- brings fun
Cognitive:
- reinforces
- reviews and extends
- focuses on grammar communicatively
Class Dynamics:
- student centered
- teacher acts only as facilitator
- builds class cohesion
- fosters whole class participation
- promotes healthy competition
Adaptability:
- easily adjusted for age, level, and interests
- uses all four skills
- requires minimum preparation after development
1.1. ENSURE GAMES ARE EDUCATIONAL
There is no point in playing a game for the sake of playing a game when
teaching English as a Second Language. You need to ensure that all your
games have some sort of teaching element to it.
You need to use games that are not only good for learning English but that
actually challenge the students in some way. A game that is too easy for the
students will have little educational value and they will become very bored so
choose games that are appropriate for the age group.
If you ask the students to play a game that they know they are very likely to
choose a game with no educational value. You can always add educational
value to your games by asking the loser to answer a question or to spell a
word, for example. Students of all ages and ability will get bored if you keep
doing the same thing over and over again, this also applies when playing
games while teaching English.
Always ensure that your game is teaching at the same time as having fun
and have many games handy and ready to be played at any time.
2. CO-OPERATIVE GAMES IN THE PRIMARY SCHOOL
The importance of games for children in the context of their social and linguistic
development is widely acknowledged. Games are a valuable, fun and
interesting way of helping children to work together and to raise the level
of co-operative consciousness within the class.
Games enhance the development of skills and provide opportunities for social
interaction. A balanced programme of games ensures that the child experiences
a wide variety of activities that provide enjoyment and challenge and that foster
a lifelong interest.
Active learning is the principal aim and the teaching approach recommended
puts a particular emphasis on children working together. This can include many
different types of group interaction, such as Co-operative Games which enable
children to work together in a caring and co-operative way.
Co-operative Games involve children at three levels: at a physical level, at
an emotional level and at a cognitive level. Games range from active ones
that require space for movement to quieter ones that can be used in the
classroom.
Efficient group learning requires the development of a wide range of learning
and social skills and good classroom management. Group processes in the
class will be more effective when the games are introduced at an early age
and regularly reviewed.
The following reflections may enhance Co-operative Games in a class:
Does the game work for everybody?
How can we improve it?
Do the suggestions work?
Is everybody involved?
Is everybody making an effort to make it work?
Will we put this on the list of ‘Games we like’?
2.1. GAMES, FOR EXAMPLE
Touch the ball
You will need a variety of objects in a variety of sizes: a soccer ball, a soft ball,
a tennis ball, a golf ball, a coin. Ask the group to stand in a circle and place the
largest object in the middle of the circle and tell the group they must all touch
the object without touching each other. Once they can figure out how to arrange
themselves so that they can do this for ten seconds, give them a smaller object.
Work all the way down to the coin.
Rocket launch
Count the people in your group including yourself. Sitting in a circle, one child
calls out the starting number (which is the number of children in the group).
Anybody can stand up and call the next number and so on down to number one
but if two children stand up at the same time the countdown has to begin again.
When number one is reached, all the group stands, they raise their arms and
shout “Lift Off”.
Non verbal birthday line-up
The following instruction is given: “Without talking, line yourselves up according
to the month of your birth and possibly even the day and date”.
The players themselves must work out the beginning, end and order of the line,
by miming or by any other non-verbal communication.
Pattern ball
A ball is thrown from one person to another in the circle until each person has
received the ball once. No one should be passed the ball more than once. The
group must then remember and repeat the pattern. Two/three balls might be
introduced in the circle or the pattern might be repeated backwards.
Hoop circle
Ask the children to hold hands in a circle with a hoop hanging on each pair of
joined hands. The children try to move the hoop around the circle without
releasing their hands.
The great big hop
Ask the children to hop around the hall. If a child makes contact with another
child they must stay together hopping at the same time.
Soon groups of hopping children contact each other and join to form a larger
hopping group. Finally all the group are hopping as one group, creating the
‘Great big hop’.
Dress the mummy
(Note to teacher – this game is great fun but can waste a lot of paper).
Set up teams with two to four players each. One person in each team will be the
mummy and given two rolls of toilet paper. The teams are to circle around the
mummy and pass the toilet paper to each other while wrapping up the mummy.
Someone in the group could be assigned to decide who has created the best
mummy design.
Leader of the orchestra
One person from the group is asked to wait outside the room for a moment.
Another person is chosen as leader of the orchestra and he7she must lead the
group by ‘playing’ different musical instruments that the group imitate (they must
not look at, or indicate in any way, who is giving the lead).
The person outside the door is called in and he/she must guess who the leader
is.
Suspension bridge
This is a stretching exercise where the children are divided into groups of about
six. The first person in the group must be touching the wall and that person
stretches his/her body as long as possible. The other group members lengthen
the stretch by joining in.
Co-operative sitting circle
Ask a large group of children to stand in a circle, each child facing the back of
the child next to them. Ask the children to hold each other’s waist. The children
must be standing close to each other.
Slowly and carefully the children sit on each other’s laps, thus creating the co-
operative sitting circle.
Farmyard
The players stand in a large circle and choose a number of animals. These
animals should be divided as equally as possible among the group.
With eyes closed, the players should walk about and find their own kind by
making the appropriate sound.
When two animals of same kind come across each other they should hold
hands and find others of their kind until the group is complete.
The blindfold trust walk
Children are divided into pairs. One person leads the other person blindfold or
with the eyes closed. The leader leads the blindfolded person around, explains
where s/he is taking him/her and what to expect and also offers reassurance.
The blindfolded person should have complete trust in the person leading.
After a short while partners switch roles.
Animated alphabets
Divide the children into groups of five or six. Explain that you will call out a letter
of the alphabet and they are to make a body sculpture of it in their groups.
After a while they can race to see which group can do this first.
Games can keep small children busy, big
children happy and all children active.
References
- Hadfield, J (1996). Elementary communication games. Longman. - Lee, W. R. (1979). Language teaching games and contests. Oxford: Oxford University Press. - Lewis, G., & Bedson, G. (1999). Games for children. Oxford: Oxford University Press. - Rinvolucri, M. (1984). Grammar games. Cambridge: Cambridge University Press. - Toth, M. (1995). Children's games. Oxford: Heinemann Publishers.
TASK 4: Invent an original game
- Give it a name
- Specify target group and age
- Establish an objective
- Describe the material needed
- State its development
- Finally, attach any visual ‘extra’ you want