Experimental zones: Two cases of exploring frames of participation in a dialogic museumreprint
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Preprint: Digital Creativity, June 2014. Special Issue: Designing for creative engagement in museums and cultural institutions. Volume 25 (Issue 2).
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Experimental zones: Two cases of exploring frames of
participation in a dialogic museum
Ole Smørdala, Dagny Stuedahlb and Idunn Sema aEngageLab, University of Oslo, bNorwegian University of Life Sciences
Abstract
A matter of concern for dialogic institutions such as museums is the struggle to find
appropriate ways of integrating social media and digital technologies into dialogues with
visitors. This paper addresses how co-creation and experimental methods may be applied
in a situated, natural environment, exploring how these technologies may be shaped to
support museum visitor relations. The concept ‘experimental zone’ is suggested as a
format for a collaborative design space where digital media-based dialogues are explored
in line with professional practices. This concept is discussed in relation to two design
experiments undertaken in collaboration with the Norwegian Museum of Science and
Technology.
Keywords
dialogic museum, social media, participatory design, exhibition design, cultural heritage,
experimental zones
Introduction
While museums increasingly are making use of social media and digital technologies in
exhibitions and outreach programs, there remains a lack of understanding how these may
be integrated into curatorial and educational thinking. Transferring practices and skills in
developing the meditational aspect of exhibition installations across to digital media is a
challenge for museum professionals. Digital resources in exhibitions are in many
museums still perceived as a kind of add-on or fun gadget (Holdgaard & Simonsen
2011), however there is an increasing understanding that successful use of digital
Preprint: Digital Creativity, June 2014. Special Issue: Designing for creative engagement in museums and cultural institutions. Volume 25 (Issue 2).
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resources entails how they are integrated into the social, timing, and spatial aspects of
exhibitions.
Inadequate Methods
Museum exhibitions are developed based on methods from the visitor studies field. This
includes the evaluation techniques front end, formative and summative evaluation
(Screven 1976, 1986, 1990). Such methodologies inform development by testing visitors’
experiences of exhibitions and their expectations towards exhibition themes, and have
also been criticized for being based too much on museum perspective in what comprises
successful communication (Hooper-Greenhill 2009).
There remains a differential between how a museum transforms and the potential to
exploit digital resources (Peacock 2008). Reflections have been made on the process of
organizational change in museums from a theoretical perspective (Weil 2002, Sandell &
Janes 2007, Peacock 2008, Parry 2007), and several studies show how social
technologies may be more challenging than any other technology introduced to the
museum setting. This brings to question how museums and heritage institutions see
themselves as dialogic institutions and introduces practices that conflict with
infrastructures (see i.e. Holdgaard & Klastrup, van Passel & Rigole this issue, Stuedahl
2007). Participatory design methods (Taxèn 2005, Smith 2013) have been proposed that
include an understanding of visitors’ experiences during exhibition development. While
we might expect these participatory or co-design methodologies to tune well towards a
participatory paradigm (Simon 2010), it seems these methods may also bring tensions
and conflicts to design collaborations not easily solved (Smith 2013). It can be argued
that traditional design techniques fall short in respect to these tensions, and are not
sufficiently focused on bridging visitors’ media practices with those of the museum.
Experiments with new technologies are important in order to create understanding
and practical experiences of design and use of these media that appeal to present, future
and potential museum visitors (Løssing 2009). How this might be achieved however, still
remains to be solved.
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Approach: Experimental Zones
Our approach, termed ‘experimental zones’, provides a situated explorative space in the
everyday setting of a museum. Here, researchers and museum professionals may explore
how new communication forms relate to their practices, in collaboration with visitors
bringing their expectations and media practices into the museum.
Contrary to explorative sessions inside design labs, which intend to create highly
innovative contexts for collaborative formats with methods focussing on ideas and
mapping of new terrain (Binder & Brandt 2008), experimental zones focus on
translations that are sparked upon introduction of new media and devices into well-
known situated everyday practices. Experimental zones also differ from Living labs’
approach to exhibition development (Culèn forthcoming) by involving natural selections
of visitor groups rather than focus groups.
Experimental zones direct the design process to assemble diverging matters of
concern (Weibel & Latour 2007) and to approach museum communication as a dialogic
activity between visitors and staff in concert with material objects making up the
exhibition space (Yaneva 2003). The actors of this assembly are both human and non-
human and include the material (e.g. exhibition objects, technologies, architecture and
spaces, mobile devices, wall texts) as well as the social (e.g. dialogue and interactions).
Building on actor-network theory, an emerging framework for re-thinking
collaborative and participatory design (Nickelsen & Binder 2008, Yaneva 2009, Stuedahl
& Smørdal 2010, Binder et al. 2011, Storni 2012), we address multiple ‘matters of
concern’ as social factors. Experimental zones connects matters of concern brought by
visitors as part of their cultural practices, to the institutional need of museums to engage
in social media based dialogues, and to the concerns of the museum curators and
educators. Collaboration in design is understood as socio-material enactments. The
entanglement of the social and the material are refined slowly in experimental zones
throughout enactments by museum staff, visitors, and the public by co-creation on a long-
term basis in the actual context (Hillgren et al. 2011). In this way slow prototyping
accommodates a gradual scaling up process – ensuring that the final design concepts can
relate in meaningful ways the expectations, skills, and practices of the museum, museum
professionals, specific visitors groups or communities of interest.
Preprint: Digital Creativity, June 2014. Special Issue: Designing for creative engagement in museums and cultural institutions. Volume 25 (Issue 2).
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Experimental Zones: Two Cases
In this paper we reflect upon two specific cases with a focus on the concepts of
enactments and assemblage, and how this has assisted design as exploration of new
dialogical forms involving both museum professionals and visitors.
As a combination of science centre and cultural heritage institution, the Norwegian
Museum of Science & Technology has a track record for developing interactive and
audience-focused programs. In case one, the museum wanted to explore possibilities of
adding social and dialogical aspects by use of a mobile outdoor audio guide about
industrial heritage of the city. In case two, we organized and participated in a
collaboration between designers and museum staff in a two-week workshop exploring
ideas for adding social awareness of energy consumption to an existing energy
exhibition.
Case One: Akerselva Digitalt
The Akerselva Digitalt project aimed at mediating industrial history at authentic and
interesting locations along Oslo’s Akerselva river. The museum’s concern was to develop
an outdoor audio guide available as a smartphone app using GPS to select among geo-
located audio narratives. The authors were exploring opportunities to include a social
dimension in the guide, with particular aim to encourage participation by young visitors.
During the course of one year we organized a number of workshops and design activities
with museum curators and also local youth clubs, involving youths of different ages
(Stuedahl & Lowe 2014). The outcome indicated a need to explore how the museum
content could be related to peoples’ practices relating to mobile and social
communication in outdoor contexts.
We set up an outdoor experimental zone at the annual winter solstice walk, aiming to
explore visitor digital engagement and enactments of museum content related to the
situated context of the river. For this purpose we set up an online presence at the social
media platform Instagram by establishing a profile for the museum project. This service
is widely used with a potential to extend visitors’ engagement in museums (Weilenmann
et al. 2013). In this instance Instagram was used as a digital social space in which to
Preprint: Digital Creativity, June 2014. Special Issue: Designing for creative engagement in museums and cultural institutions. Volume 25 (Issue 2).
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explore peoples’ enactments and engagement with local historical imagery closely related
to their contemporary practices of photography.
Configuring the assemblage
Historical images of workers from nearby factories were published to Instagram, hence
taking on the same coloration and feel as other images there. We added geo-location, key
word ‘tags’ and brief archival information. Images were published in relevant existing
thematic streams on Instagram in order to prompt reflections and tensions between the
present and the past (#labour #childlabour, #womanlabour, #activism etc.) pertaining to
the location. These historical images blended together with commonplace Instagram
streams in ways that would contradict the usual display of abundance and leisure at the
site, and also differentiate from the way archived photos are normally shared or
exhibited.
To explore the relation between digital and physical enactments, we created three
physical installations along the winter solstice walk, an evening when thousands of
people become involved with installations of art and culture along the Akerselva. Each
installation consisted of a montage of laminated cards with historical images and a QR-
coded invitation that would open the image in the viewer’s own Instagram app, ready for
sharing and commenting. Hanging amongst the cards were iPads displaying a mosaic
blending the historic images with newly contributed commonplace images in real time
inside the photo stream tagged #akerselva. Each installation had a specific thematic focus
relevant for the location and its transformation through time; rock music clubs, activism
or work-leisure relations between the past and present (see Figure 1). Visitors were
prompted to reflect on the contrast of life along the river across time periods and
contribute via Instagram with a thematic #tag.
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Figure 1: Relating to historical images on Instagram
Figure 2: The card inviting to become a follower on Instagram
We used the perspective of assemblage to define the experimental zone as a hybrid space
– consisting of digital and physical settings and practices, of diverging information
sources from the past and present. Framing the assemblage as an object of tension led our
design to focus on how contrasts, contradictions and surprising factors such as iPads
hanging in the trees might support visitors’ engagement.
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Socio-material enactments
Using Instagram in the experimental zone lowered the threshold for people to engage
with museum content, both as part of their media practice and as a partner in a dialogue
with the museum. Furthermore, Instagram engaged young people and groups that would
otherwise be difficult to involve. During prototyping we also discovered the potential of
enactments other than distribution of images and sharing by means of users’ social graph.
An unexpected find was the popularity of the ‘follow’ function, as opposed to sharing of
#tags or commenting on images (see Figure 2). Electing to follow will populate a user’s
list with posts shared by other selected interesting Instagram streams. This finding
indicated a need to expand our picture of participation expressions, and how mobile and
distributed museum contexts can influence socio-material enactments.
Case Two: My Commitment
The museum opened a new section in their energy exhibition one year prior to our
involvement. The ‘Energy Tivoli’ exhibition has an amusement park theme, is highly
interactive and playful, but still pertains towards unidirectional communication. The
exhibition has installations for existing and future energy sources such as hydroelectric,
solar, nuclear, wind, etc. but the concern of curators was a lack of visitors’ engagement
with the underlying and more serious theme of the exhibit, that is what choices regarding
energy do we have as a society, and what are the consequences our energy consumption?
Exploration of participatory exhibits arose from this concrete need to further develop the
Energy Tivoli exhibit, an initiative solidly supported by the museum staff at all levels.
Here an experimental zone explored possibilities of using social media for visitors’
mission statements, a concept used since the 1980’s (Macdonald 2002).
The zone was initiated through a series of workshops. There were two main
iterations with twenty contributors present at the initial brainstorm generation, selection
and final evaluation. A core group of eight people developed prototypes based on
selected ideas. This group had skills in carpentry, software development, interaction
design, museum research and curatorship for both cultural historical exhibitions and
hands-on exhibitions for science centres. The core group worked in a space adjacent to
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the main exhibition area, able at any time to move prototypes to the main exhibition
space for evaluation with regular visitors (see Figure 3 and 4).
Figure 3: The wall with projected energy commitments in the back
Figure 4: Creating a commitment: taking a self-portrait and writing a commitment
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Configuring the assemblage
The prototype reported here was labeled My Commitment. It was an addition to the
energy exhibition consisting a spatial arrangement in the entrance area with a projected
wall and iPads hanging from the ceiling (yes, we do enjoy hanging up iPads on wires).
The iPads provided the means for visitors to create a statement about their future energy
consumption, a commitment. Both the complexity and the need for a clear, personalized
and well-communicated motivation for interaction was first revealed through a video and
paper mock-up enacting the interaction. The final version of this prototype guided
visitors to take a self-portrait using the iPad’s camera, then to write a short statement with
their finger on top of the picture. Hence, the energy commitment was a combination of
facial expression and short hand written statement. These articulations were displayed as
a dynamic mosaic on the wall in the entrance area of the exhibition space. We explored
this wall as a type of social media, though not online, rather in terms of a physical and
social presence in the museum space, reminding or suggesting energy commitments for
other visitors to see. It reflects the value of a post-it note on a museum wall, focusing
important points, as visitors’ accountability and identity are enacted and explored.
Socio-material enactments
Both invited and regular visitors explored the installation. The prototype was
contextualised by the exhibition, as it was situated alongside with a similar look and feel.
An experimental installation can be received with wonder, so its use was encouraged by
the museum. Indeed the prototype attracted welcome attention from test visitors and
regular visitors alike, with plans made to turn the prototype into a permanent part of the
exhibition.
The outcome demonstrates that the museum must strive to connect people’s
everyday experiences with the topic at hand in order to raise dialogue or expect
contributions. As we discovered in this case, the global energy situation needs to be
related to people’s own energy consumption experience.
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Conclusion and Outlook
We set out to explore experimental zones as frames of participation in two exploratory
cases connected with the same museum. These cases explored complex issues relating to
the socio-material enactments of visitors, ‘the public’, and museum staff. In surprising
and unfamiliar ways the practices and materiality of museum and visitors were enmeshed
as we studied situated experiences relating to ownership, authority, relevance, contexts,
and media practices.
Our approach is based on ideas from design research that involve ‘the public’. A
combination of rapid development and slow prototyping (Björgvinsson et al. 2010)
enabled the multi-disciplinary team to assess the value of prototypes, employing a socio-
material approach involving enactments of exploratory configurations. This gave us
theoretical tools to focus the design process on how these prototypes would relate
between visitors’ expectations and media practices, and those of the museum. We have
used these cases to co-create alternatives for museums that establish exploratory spaces
and approaches to further their knowledge and practices (Stuedahl & Smørdal 2012),
accommodated in a low risk and playful way.
Not all content can or should be communicated nor should it all involve dialogue or
participation. We found that industrial history needs to be related to people’s current
context in order to excite contributions, likewise energy consumption should to be related
to people’s own energy use. Rather than absorbing expert knowledge on industrial history
or advise on various energy resources, a low threshold #tag or ‘follow’ through regular
social media or capturing a quick photo with a drawing or handwritten statement, might
be a more suitable level of involvement to expect for public dialogic spaces and
participatory museum exhibits.
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