Effect of Light on Artefacts-Damage, Prevention and Control
Transcript of Effect of Light on Artefacts-Damage, Prevention and Control
Agents of Deterioration:
A. What is Light?
B. Damage Caused by Light
C. Preventing damage and Controlling Light.
- Rini Hazel Templeton
Ph.D Scholar Conservation
NMI
Electromagnetic waves are described by any of the following three physical
properties: the frequency f, wavelength λ, or photon energy E.
A.1. Light- Meaning
• Light is a form of energy known as electromagnetic radiation.
• It is expressed in wavelengths and the unit of measurement is nanometer .
• It ranges from very short wavelength to long wavelength radiation
• We can divide the spectrum of electromagnetic radiation into different parts
based on their wavelength.
• Visible (normal/sunlight) light is the band of radiation to which our eye is
sensitive and helps us see.
A.2. The light spectrum
1. UltraViolet Radiation(UV):
• Wavelengths shorter than 300nm-400nm are called ultraviolet radiation.
• They are invisible to the human eye.
• They shortest wavelengths and therefore the most damaging.
• Common sources of UV are natural daylight and fluorescent lamps, but tungsten halogen lamps and
high density discharge (HID) lamps also give off significant levels of UV radiation
2. Visible Light-: The band between 400nm and 760nm is called visible light. We see it as the colours
of the rainbow. (VIBGYOR)
3. InfraRed Radiation (IR): Wavelengths longer than 760nm are called infrared radiation.
• This radiation is also invisible, but it is felt as heat.
• Wavelengths in daylight cause most damage to
interior fittings and finishes which include visible
light and ultra violet light.
• This is because the energy content of light varies
according to its wavelength: the shorter the
wavelength the higher the energy content.
• Therefore, UV radiation has more energy than blue
visible light, which in turn has more energy than
red light and so on.
• Wavelengths shorter than UV is not penetrative,
and is absorbed by ozone in the earth's atmosphere.
• By the time sunlight reaches the surface of the
earth the sun's radiation consists of approximately
50% visible light and just 3% UV radiation.
• Window glass prevents the passage of wavelengths
up to 325nm, and the most harmful effects UV and
visible light are confined to the surface of an object
for the same reason.
A.3. Measurement of Visible Light
• The technical term for the amount of light falling on a surface is "illuminance," but
informal phrases such as "light intensity" or "lux level" are used in the museum
literature.
• The unit of measurement is lux. In simple words visible light is measured in LUX.
• We measure illuminance because we are concerned with the light energy that falls
on our objects, not how much light energy comes from the source.
Lux Meter
Summary
• Only visible light helps you see.
• IR and UV only cause damage.
• Light energy is either absorbed or reflected.
• Only absorbed energy causes damage.
• Minimize absorbed energy to minimize
damage.
B. Damage Caused by Light
• Damage by light is permanent and irreversible.
• Natural organic materials are more sensitive to light
damage than inorganic materials.
• The amount of damage that light causes depend on :
the type of light,
the materials from which the objects are made
the time exposed to light.
• Exposure to light in all forms causes a chemical reaction to happen within the molecular
level of an artifact.
• Decreasing the intensity of light will decrease the rate of photochemical damage but
will not completely prevent damage.
• The best preservation practice would be to house all artifacts in complete darkness but
some amount of light is needed to see an object.
B.1. Damage by UV, Natural light and IR
All three are harmful to artifacts and the damage caused by all light is cumulative and
irreversible.
A. UV causes :
yellowing, chalking, weakening, and/or disintegration of materials.
B. Natural Light fades (or "bleaches" colours).
Those colours that fade can disappear within as little as a few hours of direct sunshine,
or just a few years at low museum lighting (e.g. some felt tip pen inks, some colour
photographs).
Those which do not fade may last centuries in direct sunshine (e.g. ceramics, Minoan
frescoes).
All coloured objects fall somewhere between these two extremes.
C. IR :
heats the surface of objects, and thus becomes a form of incorrect temperature (too
high).
B.2. Damage to Inorganic Materials
(metals, stone, ceramics, glass)
o Exposure to light has less effect on inorganic materials.
o However it can lead to Cracking, chalking of modern plastics, rubbers, paints that
contain UV stabilizers, designed for outdoor exposure.
o Ultraviolet light has been shown to oxidize metals over a long period of time.
o Light is not harmful to ceramics as such, but pigments used in surface decoration
could be damaged by over exposure
B.3. Damage to Organic Materials
o Textiles are very sensitive to light, which can quickly fade dye pigments. Exposure to
light will also break down the chemical structure of textile fibres, making them weak and
brittle.
o Weakening and eventual fragmentation of most wool, cotton, silk, paper.
o Yellowing of some low quality papers such as newspapers.
o Wood turns grey, erodes.
o Yellowing of pale woods.
o Cracking of most plastics, resins, varnishes, rubber.
o Chalking of most indoor and artists' paints, ivory, bone.
o Too much light falling on a drawing will fade watercolour and pastel pigments, and will
start breaking down the cellulose of which paper is made, resulting in a sheet so
discoloured and brittle .
o Chalking of oil paints with photosensitizing pigments (zinc white, early titanium white).
C. Controlling Light Proponents of daylight in museums often use the terminological trick of "natural"
light to mean daylight, and "artificial" light to mean electric sources, but all light
sources are natural, whether glowing stars, glowing filaments, or glowing
phosphors.
Categories of Objects
Visible Light
Sensitive collections
Including textiles, photographs, works on paper,
watercolours on any medium, feathers, etc.
Maximum: 50 lux
Less sensitive collections
Including oil paintings, wood, leather, acrylic
paint surfaces, polychrome, panels, furniture,
Maximum:
150 lux
Least sensitive collections
Including most metal, ceramics, stones and glass
Maximum:
300 lux
C.1. Controlling- Ultraviolet light
UV should be completely eliminated.
All of the techniques used to limit visible light will also cut down on UV light.
To block the remaining UV light:
i) Install filtering material. Types of filters include:
UV filtering film for windows or glass on framed objects
UV filtering plexiglass instead of glass
Filter sleeves for fluorescent tubes
UV filtered fluorescent tubes
ii) The plastic material that carries the UV filtering coating often breaks down faster
than the filtering chemical.
iii) Should replace filters whenever they begin to turn yellow or crack.
iv) Monitor UV radiation at least every five years to be sure the filtering material is
still effective.
C.2. Controlling Infrared radiation
• IR (heat) generated by natural or artificial lighting should also be controlled to
prevent rapid changes in relative humidity.
• Window coverings and filters and good air circulation systems (for example, fans
and air conditioners) help control heat buildup.
• Control the heat produced by artificial lighting fixtures by using filters and good air
circulation systems, as well as keeping lights outside exhibit cases.
C.3. Stages of Control
Avoid
• Avoid direct sunlight.
• Establish rules for light levels, UV levels, and light sources.
• Switch off electric lights whenever no viewer is present. Use proximity switches
whenever possible.
• In historic houses, select locations in the house, and within the room, that are low in light
intensity throughout the day. If there are no UV filters on the windows, place objects
where no direct light from the window can reach them.
Block
• Use UV filters on light sources that are high in UV
• Outdoors, use shading devices such as simple roofs or take advantage of the north side of
a building.
• Indoors, use curtains, use screens, blinds, solar screen, paint, etc. to block windows.
• Separate bright public access areas from display areas and provide adaptation paths
between the two.
• Close curtains, blinds, shutters, etc. when the museum is closed. Cover cases when no
viewers are present.
Detect
• Look for signs of light and UV damage in the museum.
• Use light meters.
• Use museum UV meters.
• Use a simple thermometer, if an IR heating problem is suspected.
Respond
• When faded objects are noted, determine causes and possible solutions.
• When light meters and UV meters show unexpectedly high values in a location, determine
causes and solutions.
Recover
• There is no true recovery possible from faded colours or disintegrated surfaces. Restoring
such losses requires replacement by new material.
***
C.4. Precautions
• A reliable roof that covers all organic artifacts (and preferably most inorganisc artifacts).
Historic vehicles or historic machine cannot be expected to survive many years if
exposed to sun and weather.
• Reliable walls, windows, and doors that block local weather, sunlight, local pests,
amateur thieves, and vandals.
• Avoid areas of direct sunlight and intense spot lamps at close distances on all organic
artifacts
• Minimize exposure to light, especially UV.
• Keep levels as low as possible.
• Use storage rooms that are windowless.
• Rotate the artifacts for ‘resting period’ in the storage.
• To help limit the duration of exposure of materials, timed light switches can be used in
storage rooms.
Photography:
• Floodlights used for professional and motion picture photography and
photocopy machines can cause excessive heat buildup.
• Discourage photography in museum storage areas.
• When photography is allowed in museum areas request heat absorbing light
filters and be sure the area is well-ventilated with fans or air conditioners.
• Lights should be turned off whenever filming is not taking place. If lighted
rehearsals are necessary, use dummy objects until the final filming will take
place.