Digitization Effects on Media Production and Consumption
Transcript of Digitization Effects on Media Production and Consumption
Digitization Effects on
Media Production and Consumption
Media History Course
Supervised by
Dr. Jonathan Stubbs
Prepared by
Shamal Y. Yaseen
Jan 13, 2014
Introduction
The history of the digital as applied to the production,
distribution and consumption starts with the creation of the
computer. Computers examine and produce data in digital form. In
a digital media progression all input data are transformed into
numbers. In words of communication and representational media
this datatypically takes the structure of qualities such as light
or sound or represented space which have already been coded into
cultural form, such as written text, graphs and diagrams,
photographs, recorded moving image, etc. These are then processed
and stored as numbers and can be output in that form from online
sources, digital disks, or memory devices to be decoded and
received as screen displays, dispatched again through
telecommunications networks, or output as hard copy. Furthermore,
digitization is the practice of altering content production,
storage, distribution, and consumption from an analog to a
digital base. Its most significant characteristic is that it
changes these bases from physical form to binary electronic form
(Martin et al., 2009: 16) .
Within media, the process of digitization has been in progress
for some five decades, first appearing in the production of
press, then moving to television, cinema, radio and audio
production. Its use reduced the costs and time of production and
provided enhanced storage capabilities for original content.
Improvements in storage of binary information soon pushed
digitization into the distribution and consumption of media.
Thus, the use of digital technology has made it possible to
greatly expand our production and consumption capabilities.The
aim of this paper is to examine the answers to the question: in
what ways has digitization changed the way media is produced and
consumed? First of all, we will briefly shed light on the history
of digitization of each medium and clarify the developments of
each of them separately .
Digitization and Press
Digitization possibly alters everything about the way in which we
produce and consume news. All assumptions about its freshness and
perishability vanish. For a large portion of the twentieth
century, general society had to unfolding news, catching it as it
exhibited itself or losing it forever. Any viewer who needed to
see a neighborhood story after its telecast was essentially out
of fortunes. Daily papers and magazine readers had a marginally
better opportunity of finding distributed articles. Now, digital
databases, most accessible through the Internet, turn that
pattern upside down. The general population need not give careful
consideration constantly. On the other hand, Internet employers
have improved an example of news consumption that is different
from adults who are not wired. They watch more links but less
broadcast news; they read all the more week after week papers and
specialty magazines but fewer dailies and general interest
publications. In this way, Internet users emerge to be more
intense consumers. They discover breaking news online or on
cable; they read with less frequency but more profundity, a
practice upgraded by hyperlinks on the World Wide Web (Nancy
Hicks Maynard, n.d) .
Moreover, digital technologies pave the way for people to consume
much more information, they can read as many headlines as they
like at no extra cost and also to personalize their interests,
there are more and more media which divide their offer up and
present the contents adapting them to the page history preserved
by each online user.The news stories permit comments and the
newspapers support this function, as it generates viewed pages,
one of the audience measurements of a medium. The readers
participate in opinion polls, digital encounters with well-known
figures, discussion forums, etc. (“The effects of the
digitization of the media”, n.d). Even more significantly,
digitization changes the locations where costs are incurred so
they are no longer associated with the distribution platform, and
are invested primarily in content production itself (Robert G.
Picard, 2011). In addition, the cost saving impacts of
digitization result from its simplification of production
processes. Consequently, more content can be created and
distributed by more enterprises and individuals than ever before.
So, digital news gathering lessens some of the need for physical
travel to locations of events and information; the writing of
news stories and provision of photographs is achieved through
digital files that flow seamlessly into the editing and layout
systems (Nancy Hicks Maynard, n.d) . .On the other hand, in terms of television news gathering, Andrew
Boyed (1997, 294-296) makes clear that the latest production of
digital Electronic news gathering (ENG) cameras recorded
straightly on to computer disk or digital videotape. Older models
use standard videotape. Digital ENG cameras store the images in a
form that cannot be corrupted, even after generations of copying.
Being able to replay the pictures directly means the cameraperson
can run difficult shots back through the viewfinder and retake
them if needs be .
Digitization and Television
The story of digital television’s progress began in the United
States, then Britain has followed suit by scheduling thirty-six
new digital TV channels. By the 1980s, NTSC television was more
than 40 years old, but hugely enhanced television systems were
being invented in Europe and Japan. Japanese companies were
previously the main makers of user electronics and the primary
high definition TV locates “HDTV” went on sale in Japan. “HDTV”
fills up more lines onto the screen allowing for a more photo
realistic image. By turning sound and pictures into computer
code, they can be squeezed into ever small signals (B. Orlik et
al, 2007: 59). Andrew Boyed states that for every conventional
analogue you can fit up to twelve digital channels with clearer
sound and sharper pictures. We are facing what the Royal
Television Society has named: the biggest changes in the history
of the TV business (1997: 363) .
Digitization has had enormous effects on TV changing the ways it
is produced, conveyed and viewed. Henry Jenkins (2006) depicts it
as “the flow of content across multiple media platforms, the
cooperation between multiple media industries, and the migratory
behavior of media audiences…”, and Leaver (2012) clarifies that
the digitization of TV has served to amplify the impacts of media
joining coming about an enormously expanded level of timeshifting
and overflow. Goldman (2008) heads off so far as to make the
claim that later on our TVs and our computers are set to turn
into the same apparatus. Whether or not this will one day be the
case, TV practices have certainly been extremely affected
bringing about a medium that looks somewhat like TV of the
twentieth century (Nicola Wright, 2013).
The current rate at which technology is changing makes everybody
wary. To obtain the full impacts of digital TV the user need to
buy another TV set. Recently these new sets are costly. The cost
of purchasing a digital TV is estimated to drop the longer they
are out. In the past purchasers just needed to choose between a
dark and-white and colored TV. With the move from analog to
digital technology consumers were confronted with numerous
concerns they previously did not have to face. Since digital TV
has emerged it, numerous sales people have attempted to persuade
individuals that they have to buy digital apparatus. The true
diverse between analog and digital TV is the amount of lines that
are shown on the screen which is what digital TV offers. The more
lines in the picture, the shaper the images are (“The Transition
from Analog Television to Digital Television”, 2002).For example,
when the NTSC standard adopted in 1941 specified a single
standard for scanning (interlaced), lines of resolution (525_480
for the picture), aspect ratio (4 x 3) and frame rate (30 frames
per second), while the new DTV protocol was a compendium of many
standards. Digital Television could be produced, transmitted and
displayed with any of 18 different combinations of scanning,
resolution, aspect ratio and frame rate. The picture might be
scanned as either interlaced or progressive, it could use 480
lines, 720 lines or 1,080 lines, and it could be either 4 x 3 or
16 x 9 aspect ratio and could generate 24, 30 or 60 frames per
second (B. Orlik et al, 2007: 59), 2007: 61-62. .)
At the turn of the century, the universe of DTV remained an
intricate place for consumers. DTV broadcasts were hard to find,
only a select few cable systems were conveying the signals and
satellite services often required premium subscriptions for DTV
content. Those longing to get DTV over the air needed to think
about the digital cliff outcome that takes into account how far
one lives from the broadcasting tower. With analog transmissions,
as the signal strength is reduced, the picture step by step gets
to be nosier. With digital transmission, the quality of the
picture remains unaltered until abruptly the picture totally
vanishes (ibid: 64) .
On the other hand, Mittell (2006) points out that the technology
of digitization has permitted the performance of television to
become extremely personalized. The employ of individual video
recording boxes, DVDs and video on demand has resulting in a form
of timechangingallowing viewers to watch television outside of
the constraints of the television broadcasting schedule. This has
brought about a de-accentuation on channels and new procedure of
viewing wherein TVis part of an ever altering menuof programming
to be accessed at our expediency. This personalization has also
resulted in a change in the way content is organized. In Lavik’s
(2010) investigation of the effects of the DVD format and the
internet on television he refersthat content is now produced in
such a way as to favor repeat viewings allowing for longerstory
arcs and more ‘narrative complexity’. So because digitization has
given viewers greatcontrol over how they watch television shows,
manufacturers can now afford to make moreintricate story lines
that may require repeat viewings to fully understand (Nicola
Wright, 2013).
Digitization and Cinema
Digital filming began in the late 1980s, when Sony came up with
the marketing notion of electronic cinematography. The idea
failed to take off with professionals and public like, and it was
only at the end of 1990s, with the beginning of HDCAM recorders
and a renaming of the process to digital cinematography, that
making films employing digital cameras and related equipment
finally began to take hold (Glen Creeber and Royston Martin,
2009: 61). On the other hand, digitization of cinema is a slow
process, which began with the arrival of television. Differently
from the sound industry, the solidity of information contained in
a film is such that digital technology is still unqualified of
profitably digitizing the overall analogue system. Cinema is
therefore being digitized gradually, one piece at a time. This
process brings to light economic mechanisms linked to the
qualitative evolution of films offered to the consumer, as well
as the strategies of different agents for producing and
delivering these versions (Olivier Bomsel and Gilles Le Blanc,
2002) .
Glen and Royston argue that the increase in the use of digital
technologies and processes in the production of feature films has
influenced the logistics of film production, enabling real
locations to be partially or, increasingly, fully replaced by
digitally created ones. A further benefit of the digital creation
of sets and locations, especially in an age of increasing film
serials, sequels and franchises, is that the virtual sets, once
produced in the computer and stored as data, can be easily
restored for future film productions, making those productive
sequels and franchises easier to set up and to make. More
extensively, digitally formed scenery can be substantially added
to real 3-D spaces, as was the case with Coliseum scene in the
Gladiator film (2009: 62- 65). In addition, digitization has also
brought about many changes to film production. Both the shooting
and editing stages of filmmaking have been greatly influenced by
the introduction of new technologies. No longer are editing and
special effects divide processes necessary to reach the final
product. Sequentially, production has also been affected by the
filmmaker’s understanding of what can be done later in the
editing room. Shot footage is no longer the final point. In
short, the production becomes just the first stage of post-
production (Pete Roberts, n.d). . Even more influential in the way films look is the development of
digital imaging technologies, which share many resources and
people with video game development. It is becoming more and more
common, for films to rely heavily on computer-generated imaging
(CGI). Thus, Digital imaging has impacted to varying degrees on
the ways in which scenes in the film are built up shot by shot,
and the pacing of sequences of images in such scenes.
Historically, this has partly been due to crude image quality of
early CGI, a certain unrealistic artificial quality to CGIs which
appeared for different visually from the images of real world
objects and people that had been photographed chemically onto
celluloid in the traditional way (Glen and Royston 2009: 62-
65). And also the widespread use of CGI brings film closer to
animation in a sense; cinema is turning into a form of
animation.CGI allows actors and backgrounds to be combined in
postproduction, saving the expense and time of location shooting.
Furthermore, possibly the most interesting topic brought about by
the increasing use of digital technology is the introduction of
digital characters. For example, films such as The Phantom Menace
and Toy Story have introduced audiences to characters made
entirely from digital sources (Pete Roberts, n.d). .
The other motivating use of digital film technology is in the
service of enabling national cinemas to produce films specific to
their cultures in ways that the more restrictive structures and
economics of traditional film making prevented. Cheap cameras and
computer based editing software have increasingly enabled films
to be produced for virtually zero budgets. The capacity of
digital cameras to allow filmmakers to shoot endless recording
without wasting expensive celluloid has transformed film
production in some Third World Countries (Glen Creeber and
Royston Martin, 2009: 66). In addition, video games are
contributing more than just income and permit chances to
filmmakers. The attractiveness of video games and the artistic
and technological advances connected with them are also shifting
the way that films look and feel. For example Run Lola
Run (1998), directed by Tom Tykwer has been much written about
for its video game aesthetic. Bordwell (2006) explains that the
feel and pace of the film are also definitely game-like and this
quicker pace evident in many recent films can be partially
ascribed to digitization and database editing, which have
simplified the editing process. By 1996 digital editing accounted
for about 80 of the films produced in Hollywood and this non-
linear editing is thought to account for the new aesthetic of
faster cutting and shorter shot lengths that expanded popularity
at this time (“The effects of new media on how film is produced
and consumed”, n.d) .
Digitization and Radio
The upcoming innovation in radio broadcasting technology was
digital radio broadcasting from satellites. In 1992, the Federal
Communications Commission (FCC) approved for allocating
frequencies for the satellites to emit digital radio signals to
special digital audio radios. The quality of the signal could be
compared to that of compact disc. The digital signals are formed
of the ones and zeros of computer codes rather than the
conventional wavelike signals. The satellite signals were
received on an antenna about the size and the shape of a credit
card. The broadcast signal could reach any digital radio in the
country (James Wilson and Stan Le Roy Wilson, 227-228).
In addition, music lovers who were in awe at the sound quality
when FM stereo began playing compact discs in the 1980s are in
for a big surprise. The next improvement in radio technology was
using digital transmitters. Instead of taking the 0s and 1s of a
CD computer code and converting them to analog signals for
transmission, as stations do today, the new device would send the
0s and 1sautomatically. Listeners with digital receivers would
hear the sound as accuratelyand as clearly as CD on a home
player.Thus the outcome, if listeners purchase digital receivers,
is that today’s AM and FM stations owners could find themselves
out of date. So, rarely any listeners bought the new AM stereo
receivers. Moreover, Digital radio broadcasting over the
internet, using Wi-Fi or 3G, possibly implies a better future for
radio. Radio links are used in mobile phones to make and receive
information over wide geographic areas by connecting to a
cellular network of transceivers. Besides voice communication,
cellular networks allow digital information such as text
messaging, email and web access (John Vivian, 1997: 164).
In the meantime, radio has suffered much less from the effects of
the upheaval caused by the rapid adoption of digital tools and
customs. As a matter of fact, the Digital Audio Broadcasting
(DAB) system has not made much enhancement over the years, except
in the United Kingdom. Although there have been new advents such
as DAB+, the operators are not much assured about the migration.
The general mood indicates that it is a sort of technology which
does not offer any significant advantages while it still causes
suspicions, such as the frequent reception problems inside
buildings. Moreover, the fact that it is a substitution
technology which entails the purchase of new equipment brings on
an opposing characteristic for most listeners. While the total
digitization of radio is an unidentified quantity, Internet has
been found as the following stage in the evolution of the medium.
The possibility of listening to the radio by a synchronic means –
by the means of files uploaded onto the web that can be consumed
when the listener so desires – makes some programs more lively,
which previously expired in the present. Likewise, it has become
popular to listen to direct broadcasts or ‘podcasts’ (“The
effects of the digitization of the media”, n.d).
Digitization of Recording and Music
In the aspect of digital recording, Gill Branston and Roy
Stafford explain that the primary digital technology to grasp the
concentration of the common public was almost certainly the
compact disc. Vinyl records had previously started to demonstrate
the words ‘Digital Recording’ in the early 1980s, with record
consumers being presented a format which promised digital
playback and significantly improved sound quality (1999: 177).
James R. Wilson and Stan Le Roy Wilson clarify that their
superior sound reproduction rapidly encouraged them into the
popular culture. Because CDs were originally embattled for the
elite, most of the early recordings were classical and jazz
selections, and CD players sold for around $1,000. In 1988, CD
sales surpassed sales of long playing albums for the first time.
Radio stations faced the need to change their turntables with CD
players (1998: 254-255) .
Besides, Andrew Boyd explains that digital recording does not
experience the bad effects of tape murmur and contortion. It
converts the signal into pulses of binary code which are put on
the tape or disc. Once encoded, the original sound is efficiently
locked in and cannot get worse, even after playing many times.
Unlike a conventional (analogue) recording, this code cannot
become ruined by hiss, hash, distortion or wow and quiver.
Digital recordings can be stored on computer hard or floppy disk,
compact disc or tape. Computers can hold a radio station’s entire
playlist of music or a day’s programming. Audio can be edited on
computer and items programmed to be played on air in any order
(1997: 229) ..
Consequently, CDs do not essentially have a better sound-apart
from anything else, sound quality is always a matter of personal
taste, and a significant minority of audiophiles continue to play
vinyl records. The clue to the reputation of CDs is consumer use.
Vinyl records were easily scratched or warped by heat and dust in
the grooves up the up the stylus, the whole process of playing a
record seems like a medieval ritual. In fact, most now consumers
responded to ease of the reduced storage space and the use,
additional functions of the CD player - programming the order of
tracks etc. (Gill Branston and Roy Stafford, 1999: 178-179). CDs
are essentially collections of songs. Even hit albums hold both
popular songs and relatively unknown songs. Recently, however,
digital formats have forcibly unwrapped the CD. Online, consumers
can now buy custom CDs containing only songs they wish to
purchase, and eventually digital distribution will mean that
users might want individual songs rather than albums (Kevin Zhu
and Bryan MacQuarrie, 2003) .
On the other hand, when CDs have been made, the bootlegger was in
need of a way to share out illegal recordings while staying clear
of the law. The answer for the 1990s has been the internet. This
access to the World Wide Web has made it hard for the recording
industry to impose copyright laws because it is time consuming
and costly to track down individuals around the world who are
pushing the illegal recording. Thus, in the past, most bootlegged
concert recordings came from other nations. But the growth of the
technology has made it easier for fans to create their own
bootlegs and then share them with fans worldwide (James R. Wilson
and Stan Le Roy Wilson, 1998: 255) .
In the perspective of music, at the end of the 20th century,
Napster had developed a new system to distribute music. Thus, the
music production, distribution and sales have changed to a
digitization era; consumers started making their ownversions of
digital mixtapes. Music moved from a physical, sellable product
to a digital, sharable file. Not only had peer-to-peer file
sharing software turned consumers into distributors, but email
and direct messaging software offered extra built-in abilities to
share songs with friends.When computers and the Internet became
home staples in the late 90s, music responded with the digital
music file, or mp3. Furthermore, many people started using the
comfort of their home and their computers to use music, lessening
acquisition time, reducing the purchase price; this price was
often free and rising their music collection (Alan JezovsekKuhar,
n.d).
It is also essential to emphasize the development of digital
technology and the speed increase on the files exchange in the
Internet.The program once downloaded to a user’s computer,
permitted music lovers across the world to look for and share
files with one another. And also, for newer artists, digital
technology was a gateway to musical freedom. Musicians used to
depend on expensive studios to record, mix, and engineer tracks,
but home desktops and portable laptops made it possible for
anyone to produce a song with an inexpensive computer and music
editing software (“Digital Models of Music: A Case Analysis of
The Music Industry’s Response to Technological Changes”, 2010).
Conclusion
In this essay, we discussed and highlighted theways that
digitization changed the media is produced and consumed with
providing proofs and evidences. At first, we began the
digitization of press which is highly influenced by the advent
ofdigitization that allow consumers to obtain much more
information through many headlines as they like at no extra cost
and also to personalize their interests, and digitization changes
the locations where costs are incurred so they are no longer
associated with the distribution platform, and are invested
primarily in content production itself. And also cameraperson by
electronic news gathering cameras could control news more easily.
From aspect of television we could prove how this medium was
affected by the arrival of digitization and the way it is
produced, for example, the lines of resolution, aspect ratio and
frame on the screen were different from NTSC to digital TV.
Furthermore, we explained that the technology of digitization has
allowed the performance of television to become extremely
personalized.We argued that the increase in the use of digital
technologies and processes in the production of feature films has
influenced the logistics of film production, enabling real
locations to be partially or, increasingly, fully replaced by
digitally created ones. In addition, by using CGI filmmakers from
side of cinemacould easily manipulate the production, and digital
imaging has impacted to varying degrees on the ways in which
scenes in the film are built up shot by shot, and the pacing of
sequences of images in such scenes.And also the widespread use of
CGI brings film closer to animation in a sense .
And also in terms of radio and music digitization we clarified
thatin radio the digital signals are formed of the ones and zeros
of computer codes rather than the conventional wavelike
signalsand digital radio broadcasting over the internet, using
Wi-Fi or 3G, possibly indicates a better future for radio. Radio
links are used in mobile phones to make and receive information
over wide geographic areas by connecting to a cellular network of
transceivers. In terms ofdigital recording, we argued that it
does not experience the negative effects of tape murmur and
contortion. It converts the signal into pulses of binary code
which are put on the tape or discdigital formats have forcibly
unbundled the CD.
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