Clues to Insight during Incubation
Transcript of Clues to Insight during Incubation
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Abstract
The present study looked at the OA theory of incubation which
states that incubation is a result of an individual’s chance
encounter with relevant information from the environment (Seifert
et al. 1994). Participants completed an initial task with
difficult riddles, and then took a break during which they were
either randomly exposed to an alternative task with clues related
to the riddles, a task without clues, or continuous work without
a break. Those whom completed the clues or no clues task was then
reintroduced to the riddles from the beginning of the study for
one final attempt. A One-Way ANOVA found a significant effect
among conditions. Directions for future research are discussed.
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Clues to insight during incubation
Wallas (1926) described that the creativity of thought
required four elements: 1) preparation, 2) incubation, 3)
illumination, and 4) verification. Applying this creative process
to problem solving, preparation would mark the time of first
introduction between thought and a problem-solving task. Then,
either illumination and verification, or an impasse (no solution)
is concluded. If no solution can be verified, then incubation is
needed. Incubation is often necessary to help an individual
achieve insight into a problem-solving task.
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Wallas (1926) beleived the occurrence of sudden insight was
spontanous and it could be achieved either while performing an
unrelated task, or while the problem solver did nothing at all
except take a break from the problem solving task. These two
types of incubation periods have since been termed autonomous and
interactive incubation (Christensen & Schunn, 2005). Autonomous
incubation refers to the occurance of sudden insight after only
the passage of time whereas interactive incubation referes to the
occurance of sudden insight being the result of an external
enviornmental cue.
Seifert Meyer, Davidson, Patalano, and Yaniv (1994) uses the
Oppourtunistic Assimilation theory to explain and test for
incubation effects. The OA theory of incubation is interactive
and suggests that the reason for some cases of sudden insight is
due to an individual encountering relevant information from the
enviornment pertaining to an unsolved problem. They explained
that once a person encounters a problem in which they cannot
solve, “faliure indices” pertaining to the problem are encoded to
long term memory. These faliure indices refered to elements of
the unsolved problem.
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Interestingly, early studies dealing with problem solving
discovered that individuals seem to have better memories for
unsolved problems than for problems they were intially able to
solve (Zeigarnik, 1938). One other explination for this effect
has been termed predictive encoding (Patalano, Seifert, &
Hammond, 1993) and may be related to failure indices. The process
of predictive encoding suggests that unmet goals are stored in
memory in a way that these unmet goals will be spontanously
recalled during encounters with relevant information from the
enviornment, favoring goal attainment. These terms may be best
understood by the following, real-life example of OA’s account of
sudden insight:
After figuring out that the copying machine at work was
nonoperational due to it being unplugged, Jim worked to
correct the problem. In fulfilling this goal Jim suddenly
recognized a possible solution to a pending goal that was
encoded the day before with an impasse when trying to start
his car to come to work (predictive encoding). He was now
able to reason (due to a chance encounter with environmental
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clues) that maybe the car was unresponsive because it had no
source of power, like the copying machine (assimilation).
This sudden insight into a possible solution as to why Jim’s
car was unresponsive could have been attributed to his encounter
with an unresponsive copying machine. Therefore, information
about a suspended goal (or tasks) may be pending within memory
for a later opportunity involving a possible resolution (see
Patalano, Seifert, & Hammond, 1993).
The presence of unmet goals and predictive encoding in LTM may
not be the only factors that affect receptivity to problem-relevant
cues during incubation. Another factor may be the type of task one
is engaged in during the incubation period. Segal (2004) argued
that a demanding task during incubation promotes insight because it
may help break a participants’ focus upon a false assumption
developed while first attempting to solve a problem. These false
assumptions are what is believed to cause an individual to
experience difficulty in solving some problems. However, other
research has found that incubation effects are more likely to occur
when tasks are cognitively undemanding (Sio & Ormerod, 2009)
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because a process of spreading activation, the generation of new
ides relevant to the target task, may be accessed within an
associative network (Yaniv & Meyer, 1987). It may not be the
characteristics of the task’s difficulty but instead be a result of
the tasks content that triggers sudden insight and makes the tasks’
difficulty seem relevant.
The current study proposes that sudden insight will be the
result of encountering problem relevant clues from an alternative
task given during the incubation phase of problem solving. Subjects
will first be asked to solve riddles, many of which should lead to
an impasse (Bowden, 1985). Secondly, subjects within the treatment
groups will engage in an alternative task during incubation in
which they will either encounter clues or no clues relevant to the
initial riddle task. Finally, subjects will be given a second
chance to solve the riddles. The specific design of the experiment
includes three groups: 1) clues group, 2) no-clues group, and 3)
no-break group. The no-break group will work on the riddles
continuously without any breaks. Through encountering relevant
information with an unsolved problem during a break, and assuming
predictive encoding has taken place, participants should show the
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most improvement with problem solving, in the clues group, because
it should trigger sudden insight and help an individual think about
the problem from a different perspective than the initial one. This
should also help them break any false assumption they might have
initially developed during the preparatory phase.
Method
Participants
Students from Eastern Kentucky University (EKU) were
recruited for this study (N = 78). Participants were randomly
assigned to one of three conditions: 1) clues-group (n = 26), 2)
no clues-group (n = 22), or 3) no break-group (n = 30).
Materials
Riddles. Upon consent (Appendix A), a riddle booklet
containing three riddles were presented to subjects (Appendix B).
One problem in particular was taken from Gibson, Dhuse,
Hrachovec, and Grimm (2011) and has been shown to be extremely
difficult, in that no single participant was able to solve it; it
reads:
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Try and explain the following: A man walks in a room and finds another man
lying on the floor shot and on the ground are 53 bicycles. What could be a
possible reason for the man being shot and 53 bicycles being on the floor?
This difficult riddle should ensure that at least one impasse is
reached by a majority of the participants. The other riddles were
chosen from a pool of riddles as described in the procedure
section below. Each riddle was listed on a single page of a
booklet. Subjects had a separate answer sheet for writing their
solutions (Appendix C).
Sentence Judgement Task (SJT). This task was a Power Point
slide show in which each slide contained a statement or a number.
Most of the statements were non-targets, but occasionally a
target statement was presented after a numbered slide that either
contained a clue or no clue statement relevant to one of the
riddles (see Appendix D). The numbered slides corresponding with
the target slides also corresponded with the appropriate number
on the SJT answer sheet (Appendix E). That means if a target
statement is preceded by a slide with the number 7, then they
would circle T or F for number 7 on the SJT answer sheet.
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There were a total of 87 statements in the SJT, and 14 of
these statements were target statements. For subjects in the
“clues” conditions, 3 of the 14 target phrases contained clues to
the riddle. For example, for the riddle stated above, subjects
in the clues condition encountered the statement: Bicycle is a brand of
playing cards. Alternatively, if it was a no clue condition the
clue was replaced with the statement such as, Marlboro is a brand of
cigarettes (Appendix F).
Follow-up Questions. Follow-up questions were given as a
final task before debriefing (Appendix G). These questions were
to assess if participants thought about the riddles during the
incubation period and to find if the subject had ever seen any of
the riddles before. A question was also used to find if the
participants noticed that there were clues to the riddles within
the SJT. This was the last task before a debriefing form was
handed out (Appendix H).
Procedure
Assessing Riddles for the Study. Before beginning the actual
incubation study, a pool of riddles was obtained from other
studies and from the internet. These riddles were given to an on-
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line psychology class and then riddles, in terms of their
difficulty, were chosen. One extremely difficult and two
moderately difficulty riddles were picked. Riddle difficulty was
assessed by the proportion of riddles solved and unsolved by the
online psychology class.
The Study. Research took place in a classroom on EKU’s
campus. Sessions included 1 to 5 subjects per individual
session. The sessions were divided into three phases (except for
subjects in the no-break group).
Phase 1. As subjects arrived, they were told to sit at a
desk with an empty folder. They were then told that they would be
solving some riddles and also completing a sentence judgment
task; further they were told that as the study progressed they
would be asked to place each completed form into the folder.
Participants were then read the consent form and asked to silence
their cell phones and turn off any other type of distracting
devices since interruptions could interfere with the experiment.
After gaining consent, a riddle booklet and answer sheet was
provided to each participant. Subjects were then told that on
each page they would see a riddle, and that they should write any
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solution next to the corresponding number on their answer sheet.
Then, participants were instructed that if they were able to
provide an answer, raise their hands and then the researcher
would come to verify their answer. In order to verify an answer,
the researcher held up a “yes” or “no” card. The “yes” card
indicated that their answer was correct and that they should sit
and await further instructions. A “no” card indicated that the
answer was incorrect and that they should continue working on the
riddle. This was necessary to control for guessing at the
riddles.
Subjects in all groups except the no-break group had two
minutes per riddle and were told that they should not turn the
page in the booklet until instructed to do so. Following these
instructions, a timer was set for 2 minutes and the participants
were told to begin. After two minutes the experimenter told the
subjects to stop and turn to the next riddle. After all the
riddles were completed in this sequence the subjects were told to
place their answer sheet into the folder while the researcher
collected the riddle booklets. The no-break group was given four
minutes to solve each riddle but did not participant in any
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further phases. After completion of the riddle task, subjects in
the no-break group were debriefed and dismissed. In all other
conditions, participants continued on to phase two.
Phase 2. During this phase subjects were either introduced
to a clues-task or a no-clues task. For both tasks, subjects
were simply asked to judge the truth of some statements. At the
beginning of this phase subjects were told that they would be
seeing some statements and would need to judge whether some of
the statements were true or false. The researcher then handed
out a sentence judgment task answer sheet. For the task,
participants were instructed to make the judgment about a
statement that was presented after a slide with a number. So, if
a statement was presented after a slide with only a number, then
they judged whether it was true or false by circling T or F next
to the appropriate number on their answer sheet. The procedure
was identical for subjects in the no-clues group. The task was
approximately 10 minutes in length and after, participants were
instructed to place the forms into their folder.
Phase 3. Subjects were told that they would now have a
second chance to solve the riddles. The researcher then handed
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out the same riddle booklet from the beginning of phase 1 along
with a new answer sheet. They were then told that they would
again have two minutes to offer a solution to each riddle.
However, this time no verification of answers would be provided
because any new answer immediately following incubation would be
indicative of whether or not an incubation effect was present. As
before, subjects were not allowed to proceed from one riddle to
the next until told to do so by the experimenter. After
completion of the riddles, subjects were asked to place all the
materials inside the folder and that next they would be answering
three “follow-up” questions, presented in the front of the room,
from a projector, similar to the sentence judgment task. Finally
subjects were given an explanation of the experiment and
dismissed (Appendix G).
Results
A One-Way ANOVA found a significant effect among conditions.
Each subject was given an “improvement score”. This was the
proportion of unsolved riddles that were solved at attempt two
but were not solved at attempt one. The proportion was highest in
the Clues condition, F(2, 74) = 5.6, p = .005. A Bonferroni test
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showed that the Clues group significantly differed from the
Control group. No other differences were significant.
Discussion
The present study examined to find if taking a break from an
unsolved problem helps trigger sudden insight into a problem’s
answer. Moreover, this study looked to find if information
encountered during a break is relevant in helping facilitate
sudden insight versus no relevant information being present
during the break. It was found that when relevant information to
an unsolved problem is found within the environment, it can be
recognized, and used to help trigger sudden insight.
Some studies have found that simply taking a break during
problem solving can help trigger sudden insight into an unsolved
problem. However, as one meta-analysis showed, inconsistencies
with systematic facilitation of incubation effects are observed
with rest alone (Sio & Ormerod, 2009). While Baird and collogues
(2012) found that an undemanding task may promote mind-wandering
and lead to incubation effects, the nature of a task may be
called into question.
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Some believe the nature of the task given during incubation
may be the influencing factor of sudden insight. Segal (2004)
explained that a demanding task might help an individual break a
false assumption about the problem while Baird and collogues
(2012) found that an undemanding task may help an individual’s
mind wander and allow for more insight into specific types of
problems. One difference between these two perspectives was how
variables were operationally defined. While Segal (2004) examined
mathematical problems, Baird et al (2012) looked at word
generation problems. Inconsistencies within the literature may be
reflective of how variables are defined as with these two cases.
Theoretically, it may not be the type of task that is used during
incubation that is effective, but instead be the type of
information included within the task.
Dodds, Smith, and Ward (2002) found little support for the
OA theory of incubation and instead suggested that participants
show more improvement when explicitly instructed to look for
clues pertaining to an unsolved problem during the incubation
phase. However, one possible confound that was uncontrolled for
during this study was how participants’ guessing during the
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initial preparatory stage might affect predictive encoding, thus
interfering with the recognition of relevant information from the
environment during incubation. During a preliminary stage of the
present study, it was observed that participants hardly
recognized potential relevant information during incubation like
observed with Dodds, Smith, and Ward (2002). It is believed that
this was due to the participants guessing at the riddles during
the initial encounter with the problem task. However, when
guessing was controlled for by adding a verification procedure to
the initial riddle task, (i.e. participants being instructed that
their initial answers were correct or incorrect), participants
were more likely to recognize relevant information added to the
incubation phase such as the clues, without being instructed to
do so. Future research should explore the potential benefits of
controlling for guessing during the study of incubation.
It makes sense that guessing at an initial attempt with a
problem solving task might interfere with processes of predictive
encoding. Predictive encoding may be a process in which unmet
goals or unsolved problems are encoded to long term memory
awaiting interaction with a cue relevant to the goal or problem
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being solved. If an individual’s goal is to answer a riddle, and
then they guess at the answer, then no further resources may be
directed towards the question, thus hindering predictive
encoding. This seemed to be the case with the present study. It
was observed that as the participants guessed at a problem, they
would merely sit quietly looking around the room or draw doodles
on their answer sheet while awaiting instructions to turn to the
next question. Most often, during the second phase of the
preliminary study, almost no one recognized the clues to the
riddles. However, once guesses were verified, it was if the
participants persisted upon the questions more intensely, thereby
leading them to recognize clues to the riddles during the second
phase of the study.
Also it has been suggested that as the number of open goals
increases in memory (in this case, the number of unsolved
problems), then the ability to recognize relevant information
associated with those goals diminish (i.e. failure to notice the
clues) (Moss, Kotovsky, & Cagan, 2007). This may be a factor of
interest for future research as well. One study found that by
using 20 different problems, improvement during incubation
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correlated with the amount of time spent on the problem (Smith &
Blankinship, 1989). It would be interesting to find if
improvement scores would still be affected if the amount of
problems were modified to include fewer problems.
Essentially, incubation is a highly variable effect that can
rely upon multiple factors during problem solving. These factors
can include the types of problems being used, the duration of the
preparatory and incubation stages, and elements of the problem(s)
used during the preparation and incubation stages. An ideal study
examining incubation might include a preparation stage with
veridical-type problems (i.e. problems with only one answer),
include enough time for predictive encoding to take place
(assuming this is known), control for guessing with verification
during the preparatory stage, and include information relevant to
an unsolved problem during the incubation phase. It may also be
important to examine the stage after incubation to find if time
may be an influencing factor of recall and sudden insight. This
study only counted the first answer provided by participants
during the second attempt with the riddles. One last possibly
overlooked feature of importance when it comes to the study of
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incubation may be prior knowledge of the task. It would make
sense that it be necessary for individuals to possess some type
of relevant knowledge pertaining to a problem, if any type of
incubation effect is to be expected. Assuming that sudden insight
is a feature of the mind alone, born of its organizational
skills, automatic or intentional, ironically triggers the notion
that knowledge is an innate ability of everyone. In some way,
this assumption may suggest that each and every individual
already possesses the answer(s) to any question as long as there
is something relevant within the environment that can trigger the
correct organization of sudden insight.
Email [email protected] for appendices.