Bachelor in 3D art, Animation and VFX

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Study plan Bachelor in 3D art, Animation and VFX This bachelor degree will lead to creative and practical skills within 3D-art, animation and visual effects (VFX) for various types of production. For example, film, TV, VRexperiences, art content for games or visualizations, digital scenography for modern theatre, music festivals, concerts, events for business, and art projects. Addressing the needs for a variety of productions will strengthen possibilities and broaden the job market for candidates. Common for all areas of production is being able to develop aesthetic visuals, through foundations in storytelling and artistic expression. The bachelor is offered at the university`s campus in Steinkjer, which has modern computer labs with updated industry standard software. There is also a renderfarm, group production suites, editing suites, and a film studio complete with a 120 m2 green screen stage. The campus offers traditional art supplies such as easels and animation tables. Students also have access to professional film supplies, camera and gear, still cameras and optics, as well as powerful projectors for digital scenography. Applicants are expected to have foundational IT-skills. A solid competence in English is required to read subject literature, and follow lectures which are all conducted in English. Nord University has made significant investments in this field of study, and is one of the few universities offering a specialization within the creative and practical part of 3D/VFX. The study program is very production oriented. In the first year, there is an introduction to various subjects which could become areas of specialization. The five possible areas of specialization in the bachelor include traditional art, 3D-art, animation, technical direction and compositing. In addition, the first year also includes general subjects such as storytelling and animation history. The second year offers some specialization within chosen areas. The first semester is lecture and practice based, with production periods starting second semester. Film students have coinciding production periods, and collaboration is highly encouraged. The university will also facilitate students wanting to start student companies, which is advisable in the second year. The third and final year gives the opportunity for further specialization. The first semester is lecture and practice based with advanced courses in smaller classes. The final semester is then dedicated to the bachelor production. Students are encouraged to collaborate across various specializations to achieve the highest possible production quality. It is also possible to collaborate with students from other bachelor studies at the university, such as film or game students. Another option is to compete for attractive internships at various 3D/VFX houses. The students also take part in arranging an annual international media festival (&Action), with guest lectures from leading studios and other industry professionals. The university also participates at other international conferences. Project work and entrepreneurship: The study program focuses on project oriented teamwork. Students will get ties to external clients and must learn to tackle the needs of specific projects, both individually and in groups. There is emphasis on entrepreneurship. The university has connections to local business incubators, and can assist with business mentoring. This is usually a continuation of established student companies, which might already have a client base and wish to professionalize. Software: The study program uses industry standard software, including: Adobe Creative Cloud Trapcode Particular Suite Maya Mudbox UVLayout Pro Zbrush PTGui Mari Nuke Arnold render Pixar Tractor 2 Resolume DaVinci Resolve Shotgun Studio In addition, specialized tools might be required for certain projects. ECTS Credits 180 Programme description Page 1 of 44

Transcript of Bachelor in 3D art, Animation and VFX

Study plan

Bachelor in 3D art, Animation and VFX

This bachelor degree will lead to creative and practical skills within 3D-art, animation and visual effects (VFX) for various types of production.For example, film, TV, VRexperiences, art content for games or visualizations, digital scenography for modern theatre, music festivals, concerts,events for business, and art projects.

Addressing the needs for a variety of productions will strengthen possibilities and broaden the job market for candidates. Common for allareas of production is being able to develop aesthetic visuals, through foundations in storytelling and artistic expression.

The bachelor is offered at the university`s campus in Steinkjer, which has modern computer labs with updated industry standard software.There is also a renderfarm, group production suites, editing suites, and a film studio complete with a 120 m2 green screen stage. The campusoffers traditional art supplies such as easels and animation tables. Students also have access to professional film supplies, camera and gear,still cameras and optics, as well as powerful projectors for digital scenography.

Applicants are expected to have foundational IT-skills. A solid competence in English is required to read subject literature, and follow lectureswhich are all conducted in English.

Nord University has made significant investments in this field of study, and is one of the few universities offering a specialization within thecreative and practical part of 3D/VFX. The study program is very production oriented.

In the first year, there is an introduction to various subjects which could become areas of specialization. The five possible areas ofspecialization in the bachelor include traditional art, 3D-art, animation, technical direction and compositing. In addition, the first year alsoincludes general subjects such as storytelling and animation history.

The second year offers some specialization within chosen areas. The first semester is lecture and practice based, with production periodsstarting second semester. Film students have coinciding production periods, and collaboration is highly encouraged. The university will alsofacilitate students wanting to start student companies, which is advisable in the second year.

The third and final year gives the opportunity for further specialization. The first semester is lecture and practice based with advanced coursesin smaller classes. The final semester is then dedicated to the bachelor production. Students are encouraged to collaborate across variousspecializations to achieve the highest possible production quality. It is also possible to collaborate with students from other bachelor studies atthe university, such as film or game students. Another option is to compete for attractive internships at various 3D/VFX houses.

The students also take part in arranging an annual international media festival (&Action), with guest lectures from leading studios and otherindustry professionals. The university also participates at other international conferences.

Project work and entrepreneurship:The study program focuses on project oriented teamwork. Students will get ties to external clients and must learn to tackle the needs ofspecific projects, both individually and in groups. There is emphasis on entrepreneurship. The university has connections to local businessincubators, and can assist with business mentoring. This is usually a continuation of established student companies, which might already havea client base and wish to professionalize.

Software:

The study program uses industry standard software, including:

Adobe Creative CloudTrapcode Particular SuiteMayaMudboxUVLayout ProZbrushPTGuiMariNukeArnold renderPixar Tractor 2ResolumeDaVinci ResolveShotgun Studio

In addition, specialized tools might be required for certain projects.

ECTS Credits180

Programme description

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Study levelBachelor's degree programme

Teaching languageEnglish

FacultyFaculty of Social Sciences

Course locationSteinkjer

Expand all

Autumn 2019

Course id Course name ECTS Credits

VFX1010 CG-Art 1 5 SP

VFX1020 CG-Animation 1 5 SP

VFX1060 Technical Direction 1 5 SP

VFX1080 Art 1 5 SP

VFX1050 Storytelling 5 SP

VFX1011 Digital Painting 5 SP

Spring 2020

Course id Course name ECTS Credits

VFX1030 Motion Graphics 5 SP

VFX1070 Compositing 1 5 SP

VFX1100 Media Project 1 10 SP

VFX1091 Art and Animation History 10 SP

Autumn 2020

Course id Course name ECTS Credits

VFX2020 CG Art 2 10 SP

VFX2051 CG Animation 2 5 SP

VFX2061 Compositing 2 5 SP

VFX2041 Technical Direction 2 5 SP

VFX2035 Art 2 5 SP

Spring 2021

Course id Course name ECTS Credits

VFX2080 Media Project 2 15 SP

VFX2070 PreProduction 15 SP

Study model

1st study year

2nd study year

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Autumn 2021

Course id Course name ECTS Credits

VFX2000 Collaborative CG Production 30 SP

Spring 2022

Course id Course name ECTS Credits

VFX3300 Bachelor production 30 SP

After complete studies, the candidates should have reached the following learning outcomes:

Skills:Candidates must be able to communicate visual ideas and should have developed their aesthetic sense. In addition they have experience withindustry standard techniques and tools for production of high quality 3D/VFX, and how these could best be utilized for different types ofproduction. Candidates should also be able to refer to available theory, aiding their decision-making through various stages of production.

Knowledge:The candidates should have acquired knowledge and an historical framework on central topics within traditional art, composition, 3Dart,animation, motiongraphics and compositing, and how these skills may be implemented in a variety of productions.

General competence:Candidates would have experience with teamwork, and should reach a high level of relational competence. Being able to give and receiveconstructive criticism in order to craft the best artistic outcome. Independence and innovative solutions are also emphasized, and studentsshould have an understanding of the needs of the industry.

Higher education entrance qualification

Documented proficiency in English language

Applicants will be asked to submit an example of relevant artistic work

Learn how to applyHow to send in your portfolio/showreel

Relevant work areas will be the digital media industry, media houses, VFX houses, digital information communication in general as well as themedia industry. The programme¿s emphasis on practical work skills will enable the students to work with developing new and innovativemedia products in established companies or as entrepreneurs in areas in which development is only in its early stages

The Bachelor degree is qualified for further study in a Masters programme both nationally and internationally.

3rd study year

Learning outcomes

Admission requirements

Career possibilities

Further education

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It is becoming increasingly common for students to take a semester abroad as a part of their bachelor's degree. Please contact yourProgramme Coordinator or your student advisor upon starting this programme should you want further information about exchangeopportunities.

The following institutions are included in Erasmus+ exchange agreements linked to this study programme:

Plymouth College of Art, EnglandBreda University of Applied Sciences, the NetherlandsSaxion University of Applied Sciences, the NetherlandsComplutence University of Madrid, Spain

No tuition fees. Costs for semester registration and course literature apply.Some travel expenses must be expected on productions at various locations. Several production periods will span weekends and nights. Werecommend that students make small investments to acquire a Wacom tablet (Intuos 4 or higher), memory stick, external hard drive, headsetetc.

If the applicant does not fulfil the requirements for the Higher Education Entrance Qualification but has experience-based competence relevantto the field of study, he or she may apply for recognition of this competence in order to fulfil the admission. Please contact the AcademicAdvisor for further information.

The Norwegian system for grading and assessment using the letter grades A - F, in which A denotes the best/highest grade and F denotes "notpassed". Candidates work can also be assessed as "passed", "not passed", "approved" and "not approved".

Student assessment is based on practical tasks, reflection papers, portfolio review and oral presentations.

The programme is evaluated via student questionnaire, as well as by the programme director. The evaluations form a part of the University'squality assurance system.

Please refer to the applicable legislation, regulations and related guidelines.

Study abroad

Costs

Specific arrangements for recognition of prior learning

Examination regulations, assessment and grading

Assessment methods

Programme evaluation

Qualifications requirements and regulations

Subject descriptions (19)

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Subject descriptions (19)

CG-Art 1 VFX1010No tuition fees. Semester fees and cost of course literature apply.

CG-ART 1 V F X 1 0 1 0

ECTS Credits 5Level UndergraduateCourse typeStart semester Autumn 2019

Year of study 1st study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Julian NorumCourse coordinatorHøgsk-/øvingslærer+47 7411 [email protected]

In this introductory course, students will develop a concept, then plan and execute a CG-asset production. This could be assets such as simplevehicles, buildings and props. Conceptual or more observational.

The course starts with foundational training in 3d modeling, with emphasis on maintaining technically correct models. Students develop abilities tospot and repair errors. This is followed by an introduction to UV-mapping, and the creation of efficient UV-layouts. The assets will be textured usingvarious image-maps to control the final look of a physically based material.

Finally, the assets are presented in a turntable render.

No tuition fees. Semester fees and cost of course literature apply.

When the students have finished the course they can:

Skills:

Use polygonal modeling approaches to establish legal geometryMaintain quad-based proper topologySpot errors with a mesh and repair itEfficiently UV-unwrap meshes while considering texture-seamsPlan a specific UV-solution for a certain texture resolutionLay out UVs according to the needs of the projectMaintain uniform UV-scale while avoiding texture distortionTexture diffuse-, specular-, reflectivity-, bump/normal-, transparency-, emissive-map etc.Make a basic presentation render

Knowledge:

Use a proper file-structure and adhere to naming conventionPlan and refine a concept for a CG-asset production

General Competence:

Producing artistic content using computer graphicsUnderstanding the limitations and strength in a CG pipeline

Lectures, Lab work on assignments.

Course description

Costs

Learning outcomes

Teaching activities and methods

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The reading list can be found in Leganto

Student evaluation is conducted on course and subject level.

Portfolio - individual delivery (first instance 2018 autumn).

Course literature

Course evaluation

Assessment and examinations

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CG-Animation 1 VFX1020No tuition fees. Semester fees and cost of course literature apply.

CG-ANIMATION 1 V F X 1 0 2 0

ECTS Credits 5Level UndergraduateCourse typeStart semester Autumn 2019

Year of study 1st study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Steven Thomas FordCourse coordinatorUniversitetslektor+47 74 11 22 [email protected]

In this introductory course, students will learn the basics of animation using a 3D software. This could be classic animation exercises like a bouncingball to more advanced exercises involving more than one moving object.

The course starts with foundational training in 3D animation, and based on this the students will plan and produce short animation tests using pre-rigged 3D models.

Finally, the animations are presented as a rendered or captured sequence.

No tuition fees. Semester fees and cost of course literature apply.

On successful completion of the course, students should be able to:

Skills:

Create 3D animations based on planning and observational eference.

Knowledge:

Demonstrate the principles of animation through object interaction.

General Competence:

Critically evaluate motion applied to a CG-object.Produce artistic content using computer graphics

Lectures, Lab work on assignments.

The reading list can be found in Leganto

Course description

Costs

Learning outcomes

Teaching activities and methods

Course literature

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Student evaluation is conducted on course and subject level.

Portfolio - individual delivery (first instance 2018 autumn).

Course evaluation

Assessment and examinations

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Technical Direction 1 VFX1060No tuition fees. Semester fees and cost of course literature apply.

TECHNICAL DIRECTION 1 V F X 1 0 6 0

ECTS Credits 5Level UndergraduateCourse typeStart semester Autumn 2019

Year of study 1st study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Andrew Mark BrownridgeCourse coordinatorFø[email protected]

In this introductory course, students will learn the basics of rigging using a 3d package.

Exploration of underlying mechanics of what makes cg characters move. Focus will start with fundamental appendage functions leading up to moreadvanced hierarchical dependencies.

By the end of the course. Students will finish a functioning character rig.

No tuition fees. Semester fees and cost of course literature apply.

On successful completion of the course, students should be able to:

Skills

Construct a control rig to allow a digital character to be animatedApply joint kinematics within a digital character

Knowledge

Differentiate between forward and inverse kinematicsIdentify the relationship between physical anatomy and a 3D rigging workflow

General Competence

Critically evaluate control systems applied to a digital character

Manage a production workflow and file management system within a 3D animation pipeline

Lectures, Lab work on assignments.

Course description

Costs

Learning outcomes

Teaching activities and methods

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Student evaluation is conducted on course and subject level.

Portfolio - individual delivery (first instance 2018 autumn).

Course evaluation

Assessment and examinations

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Art 1 VFX1080No tuition fees. Semester fees and cost of course literature apply.

ART 1 V F X 1 0 8 0

ECTS Credits 5Level UndergraduateCourse typeStart semester Autumn 2019

Year of study 1st study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

The course will introduce students to:Develop and explore the methods and techniques covered in each class. Develop and explore their ownobservational skills alongside purely imaginative elements or experimental ideas. Establish a regular habit of observing and recording, using bothpictorial and verbal methods.

Students will also be encouraged to keep Scrap Books and Note Books to accompany and enhance both the work done in class and the work done intheir Sketch Books.

The written exercises in Art 1 will introduce students to:

Ideas and themes in contemporary (and historical) Art Criticism and Design Theory, with particular relevance to Moving Image history and practice.The methods and techniques appropriate to developing their own personal awareness of the importance and significance of all aspects of visualcommunication.

No tuition fees. Semester fees and cost of course literature apply.

When the students have finished the course they can:

Skills:

Draw with confidence from observation Draw with clarity from the imagination

Knowledge:

Understand and appreciate the relevance and function of all visual and pictorial material within their own chosen specialist area of studythe materials, techniques and methods most commonly used in traditional observational drawingthe fundamentals of mark-making with graphite and chinagraph pencilsthe basics of portraiturethe basics of figure drawingthe basics of compositionthe basics of perpsectivethe basics of lighting(some of) the major developments in the History of Art & Design in Europe, America and Asia

General competence:

Producing artistic content using traditional drawing toolsthe compilation, editing and maintenance of a personal folio of work appropriate to each individual student¿s chosen area of specialist study

Course description

Costs

Learning outcomes

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In class students will be required to complete (and scan/photograph and save in the appropriate folder on Fronter):

- weekly observational drawing exercises

At home students will be required to complete (and scan/photograph and save in the appropriate folder on Fronter):

- weekly sketch book assignments

At home students will also be required to:

- research and write a short essay (1,000 to 1,500 words long)

- the essay will be a comparison between one work of art by an artist selected by the student and a second work of art by an artist chosen from a listprovided by the teacher

None.

Students do evaluation on both courses and the hole curriculum.

Compound assessment (first instance 2018 autumn).Assignment , worth 25/100 of the grade (first instance 2018 autumn).Portfolio, worth 75/100 of the grade (first instance 2018 autumn).

MMT1010 Observational Drawing 1 - 5 study points.

Teaching activities and methods

Permitted examination aids

Course evaluation

Assessment and examinations

Overlapping courses

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Storytelling VFX1050No tuition fees. Semester fees and cost of course literature apply.

STORYTELL ING V F X 1 0 5 0

ECTS Credits 5Level UndergraduateCourse typeStart semester Autumn 2019

Year of study 1st study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Richard Anthony HearseyCourse coordinatorFørsteamanuensis+47 74 11 20 [email protected]

Students will explore the work of character development in terms of script writing for short films, commercials, music videos, tv and documentaries.

This course in screenwriting is critical for writers, directors, producers and other creative practitioners involved in the interpretive process. Writingcovers the essentials of storytelling for films and goes into detail about structure, character development, three-act breakdown and writing effectivedialogue. This course also introduces students to writing for television.

Students learn the following disciplines: Formatting a treatment and screenplay properly. Understanding structure and story. Creating memorablecharacters. Writing a 4-page non-dialogue script. Conveying meaning with visuals, not words. Writing dialogue. Writing scene descriptions andexposition. Writing loglines and treatments. Understanding mythic structure in storytelling. Character development in the screenplay. Dialoguedevelopment. The fundamentals of form, structure, character development and dialogue in feature and short screenplays.

No tuition fees. Semester fees and cost of course literature apply.

When the students have finished the course they can:

Skills:

Understand basic story structure & character development.Understand the function of characters in a story.Design the inciting incident/the dramatic question.

Knowledge:

Character development and arc.Be able to analyze various master plots for different genres.Act 2 breakdown (progressive complication stage).

General Competance:

Write effective dialogue that disguises exposition.Write an effective crisis, climax & resolution (Act 3).

Lectures and practical exercises.

Course description

Costs

Learning outcomes

Teaching activities and methods

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Students do evaluation on both courses and the hole curriculum.

Portfolio (first instance 2018 autumn).

MMT1006 Production and Storytelling - 5 study points.VFX1051 Storytelling and Directing 1 - 5 study points.

Course evaluation

Assessment and examinations

Overlapping courses

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Digital Painting VFX1011No tuition fees. Costs for semester registration and course literature apply.

DIGITAL PAINTING V F X 1 0 1 1

ECTS Credits 5Level UndergraduateCourse typeStart semester Autumn 2019

Year of study 1st study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Kristian Rostad EggeCourse coordinatorUniversitetslektor+47 74 11 21 [email protected]

In this introductory course, students will develop a concept, then planand execute a CG-asset production. This could be assets such as simplevehicles, buildings and props. Conceptual or more observational.The course starts with foundational training in 3d modelling, with emphasis on maintaining technically correct models. Students develop abilities tospot and repair errors. This is followed by an introduction toUV-mapping, and the creation of efficient UV-layouts. The assets will be textured using various image-maps to control the final look of a physicallybased material.Finally, the assets are presented in a turntable render.

No tuition fees. Costs for semester registration and course literature apply.

On successful completion of the course, students should be able to:

Skills:

Create digital paintings based on reference material.

Knowledge:

Demonstrate digital painting techniques from concept to final

digital artwork.

General Competence:

Apply traditional art techniques in a digital medium

Evaluation using mid-term and final surveys. Students are also encouraged to participate in the central quality surveys.

Portfolio - work completed in class Sketch Book work, 2 written assignment, Reflection Paper (first instance 2018 autumn).

Course description

Costs

Learning outcomes

Course evaluation

Assessment and examinations

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Motion Graphics VFX1030No tuition fees. Semester fees and cost of course literature apply.

MOTION GRAPHICS V F X 1 0 3 0

ECTS Credits 5Level UndergraduateCourse typeStart semester Spring 2020

Year of study 1st study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

In this introductory course, students will learn the basics of motion graphics and digital workflow.

The students will learn how to create animated graphics such as infomercials, digital scenography or other animated content for web, TV etc. Thecourse starts with foundational training in different raster graphic, vector graphic and animation softwares, and the workflow used between them.

Based on this the students will plan and produce short motion graphics animations by creating illustrations and/or other digital graphics, combinedwith different effects. Finally, the animations are presented as a rendered sequence.

No tuition fees. Semester fees and cost of course literature apply.

On successful completion of the course, students should be able to:

Skills:

Plan and create storyboards to explain ideas.Create motion graphics based on concept and storyboards.

Knowledge:

Demonstrate the key elements involved in a digital pipeline and workflow through practical production.

General Competence:

Apply traditional art techniques in a digital medium.Apply animation techniques and effects to digital artwork

Lectures, Lab work on assignments.

The reading list can be found in Leganto

Course description

Costs

Learning outcomes

Teaching activities and methods

Course literature

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Students do evaluation on both courses and the hole curriculum.

Portfolio - 2 assignment and 1 reflection paper (first instance 2019 spring).

MMT1210 Motion Graphics - 5 study points.VFX1031 Motion Graphics - 5 study points.

Course evaluation

Assessment and examinations

Overlapping courses

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Compositing 1 VFX1070No tuition fees. Semester fees and cost of course literature apply.

C O M P O S I T I N G 1 V F X 1 0 7 0

ECTS Credits 5Level UndergraduateCourse typeStart semester Spring 2020

Year of study 1st study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Håvard SørliCourse coordinatorFørstelektor+47 74 11 22 [email protected]

In this introductory course, students will learn concepts and techniques related to Compositing.

Starting off with fundamental compositing principles leading to digital compositing tools. Understanding what to look for and how to tackleproblems where compositing is needed.

By the end of the course, students will have an understanding of what compositing can mean for production of a vfx shot. They will be able to takeCG renders in pass form. Combine them and correct for hand-off to the next phase of production.

No tuition fees. Semester fees and cost of course literature apply.

On successful completion of the course, students should be able to:

Skills:

Demonstrate to manipulate render passes, combine them and spot fix for delivery to the next phase of production.Navigate through the fundamental settings of a professional compositing program.Load image sequences and render out composited sequencesUse fundamental image manipulation possesses.Combine CG render passes for deliveryin a vfx pipeline.Manipulate images within value boundaries.Spot fix frames with roto-masks.

Knowledge:

Understand the fundamental layer structure and manipulation of image sequences to create integrated composite sequences.Understand vocabulary and basic utilities.Demonstrate knowledge indigital Colorspace and its different uses within a composite network

General Competence:

Demonstrate an ability to efficient plan organises and execute multilayer VFX shots.Demonstrate a competency to problem solve common composting challenges within professional softwareapplications.

Course description

Costs

Learning outcomes

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Lectures, Lab work on assignments.

Student evaluation is conducted on course and subject level.

Portfolio (first instance 2019 spring).

Teaching activities and methods

Course evaluation

Assessment and examinations

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Media Project 1 VFX1100No tuition fees. Semester fees and cost of course literature apply.

M E D I A P R O J E C T 1 V F X 1 1 0 0

ECTS Credits 10Level UndergraduateCourse typeStart semester Spring 2020

Year of study 1st study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Gregory Joseph CurdaCourse coordinatorUniversitetslektor+47 74 11 20 [email protected]

Students will be devided into groups and work with different external clients. They will learn about teamwork, project management and productionof prototypes for business. Based on their projects they have to write a reflection paper.

No tuition fees. Semester fees and cost of course literature apply.

On successful completion of the course, students should be able to:

Skills:

Work with clients, both external and internalPut theoretical knowledge to use in practical applicationCommunicate effectively with clientPlan and execute projects according to client¿s concepts and aesthetic preferencesWork within the confines of schedule and budget

Knowledge:

Describe the relationship between client and service providerConstruct and maintain a production scheduleDescribe the various types of productions, and the difference in artistic approach to eachIdentify the core purpose and message of a project

General Competence:

Work with clients as decision makersDevelop group dynamic skillsEffectively complete a project, and deliver on time, according to client specificationsUse their creativity within the confines of the client¿s desiresAccept and implement client feedbackNegotiate with clients to achieve mutual satisfaction

Students will have mostly self organized group planning and work sessions, with Instructors supervising and guiding those activities. The semi-independent nature of this projects helps to build confidence within the students, fostering independent thought, and greater intrinsic motivation.

Course description

Costs

Learning outcomes

Mode of delivery

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Students will have mostly self organized group planning and work sessions, with Instructors supervising and guiding those activities. The semi-independent nature of this projects helps to build confidence within the students, fostering independent thought, and greater intrinsic motivation.

The reading list can be found in Leganto

All other designated 1st year courses.

Students do evaluation on both courses and the hole curriculum.

Compound assessment (first instance 2019 spring).Compulsory participation, worth 0/100 of the grade (first instance 2019 spring).Portfolio, worth 100/100 of the grade (first instance 2019 spring).

MMT1031 Mediaproject 1 - 10 study points.

Teaching activities and methods

Course literature

Recommended prior knowledge

Course evaluation

Assessment and examinations

Overlapping courses

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Art and Animation History VFX1091No tuition fees. Semester fees and cost of course literature apply.

ART AND ANIMATION HISTORY V F X 1 0 9 1

ECTS Credits 10Level UndergraduateCourse typeStart semester Spring 2020

Year of study 1st study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Håvard SørliCourse coordinatorFørstelektor+47 74 11 22 [email protected]

The Lectures and Practical/Written Exercises will introduce students to:

The structure and anatomy of the human eye and the workings of the human system of visual perception (and interpretation), fromnormal/abnormal colour perception through binocular/stereoptical perception to Persistence of Vision.The fundamental principles of Moving Image/Animation Finance, Pre-Production, Production, Post Production, Distribution and Marketing.The historical, social and technological developments that have led to today's Moving Image technologies, industries and practices.The dominant developments in Animation/Moving Image technologies and practices in America and Western Europe with a briefer introduction(time permitting) to the parallel/complementary developments and practices in other parts of the world, from Japan and China to Eastern Europe,Russia and the Middle East.

In the practical part of this course every student will have the opportunity to:

develop and explore the methods and techniques covered in each classdevelop and explore their own observational skills alongside purely imaginative elements or experimental ideaspursue the regular habit of observing and recording, using both pictorial and verbal methods

Students will also be encouraged to maintain the Scrap Books and Note Books they started in Art 1 (to accompany and enhance both the work donein class and the work done in their Sketch Books)

The written exercises will allow students to further develop:

their interest in contemporary (and historical) Art Criticism and Design Theory, with particular relevance to Moving Image history and practice

their own personal awareness of the importance and significance of all aspects of visual communication

No tuition fees. Semester fees and cost of course literature apply.

Course description

Costs

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When the students have finished the course they can:

Skills:

Trace and describe the history, within that wider Moving Image setting, of hand-drawn, stop-frame, computer-generated Animation, Visual Effects,Special Effects and frame-by-frame Image Manipulation.Trace and describe the chronological development of all methods of commercial Moving Image distribution and exhibition, from the Parlour Toyand the Nickelodeon to the Multiplex and the InternetContinue drawing with confidence and skill from observation:portraiturefigure drawingcompositionperpsectivelighting

Knowledge:

Understand, appreciate and articulate the development of the underlying technologies, materials and methods that underpin today¿s MovingImage industries (including Animation in all its forms)Understand, appreciate and articulate the roles played by individual Moving Image practitioners within all areas of the entertainment sector, thecommunications industries, IT, research and manufacturing (including the roles played by Animation practitioners of all kinds)Understand and articulate the fundamental concepts of film ¿language¿, from Editorial Continuity and Visual Storytelling to Camera Movement andColour TheoryRelate all materials created from the imagination to one or more aspects of the specialist departmental work they most want to pursue ongraduationUnderstand and appreciate further developments in the History of Art & Design in Europe, America and AsiaMaintain and up-date their personal folio of work

General Competence:

Appreciate and articulate the practical, social and the ethical implications of Moving Image Storytelling in a wide range of contemporary andhistorical contextsProducing artistic content using traditional drawing tools

Learning outcomes

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Will be decided into 4 mandatory activites:

ONE:Practical Assignment (25%): to be submitted in person at Week 4 ClassZoetrope / Phenakistoscope Exercise

1) Steven Ford's Zoetrope exerciseor2) Joseph Plateau's Phenakistoscope exercise https://www.youtube.com/watch?v=2rzwdRqsuVM (How to Create a Phenakistoscope)or3) your own personal Zoetrope https://www.youtube.com/watch?v=lfAzr0GWknU (How to make a Zoetrope)

TWO:Written Assignment (25%):Outline to be submitted in person at Week 4 ClassFirst draft to be submitted in person at Week 5 ClassCompleted version to be submitted in person at Week 6 Class

Commercial Animation - The First 50 Years

Choose one Animated Short Film - in any medium, from any country- from any year between 1892 (the date of Charles-Émile Reynaud's "PauvrePierrot") and 1942 (e.g. "The Ducktators", Warner Bros Propaganda Cartoon, 1942) and write a minimum of 1,000 words (excluding quotes andreferences) outlining two or more important aspects of the film's technical, creative and/or historical significance. Additional credit will be given forappropriate selection of illustrations and for the inclusion of clear points of comparison.

Points to consider:

pioneering use of soundpioneering use of colourpioneering use of toolkits or materialsexcellence or advancement in artistic or technological workinnovation or achievement in the design or implementation of particular camera techniquesinnovation or achievement in the design or implementation of specific animation techniques

THREE:Stop Frame Assignment (25%):

Short sequence of stop motion animation(freestyle - open choice of materials, methods techniques)Minimum: 15 secondsMaximum: 30 secondscompleted version to be submitted in person at Week 8 Class

FOUR:Exam - in place of Week 10 Class - (25%):Written exam combining Multiple Choice with a short essay topic

The reading list can be found in Leganto

None.

Student evaluation is conducted on course and subject level.

Compound assessment (first instance 2019 spring).Written school examination - Combining Multiple Choice with a short essay topic., 2 Hours, worth 25/100 of the grade (first instance 2019 spring).Portfolio: 3 practical and written assignments (individual) making up the portfolio, worth 75/100 of the grade (first instance 2019 spring).

Teaching activities and methods

Course literature

Permitted examination aids

Course evaluation

Assessment and examinations

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MMT1111 Animation History - 10 study points.VFX1085 Art 2 - 5 study points.VFX1090 Animation History - 5 study points.

Overlapping courses

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CG Art 2 VFX2020No tuition fees. Semester fees and cost of course literature apply.

CG ART 2 V F X 2 0 2 0

ECTS Credits 10Level UndergraduateCourse typeStart semester Autumn 2020

Year of study 2nd study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Julian NorumCourse coordinatorHøgsk-/øvingslærer+47 7411 [email protected]

In this course, students will learn advanced production techniques to achieve higher levels of detail in their CG-assets. Higher efficiency in polygonalsubdivison modeling will be addressed, while optimizing meshes for further detailing using digital sculpting.

As an introduction to digital sculpting, students develop concept sculpts for organic character and creature concepts. Techniques for furtherdeveloping a concept sculpt to an animation ready CG-character will also be covered. Digital sculpting will then be utilized to achieve highly detailedhard surface assets.

In addition to sculpting, greater realism will be achieved through various surfacing techniques. Students will develop an analytical approach, bearingin mind physically accurate surface response and weathering.

Students are assigned production teams.

Maximum number of students in this course: 15

No tuition fees. Semester fees and cost of course literature apply.

Course description

Costs

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When the students have finished the course they can:

Skills:

Efficiently approach digital sculptingDevelop and iterate character and creature concepts using digital sculptingRetopologize using automated algorithms and manual retopo toolsAchieve ¿animation friendly¿ topologyProject details onto a retopologized mesh and extract a variation of image-mapsOptimize UVs for single region 0-1 or multi-region UDIMUtilize both 2d and 3d texturingAchieve layered material effects (i.e. scratched paint coat revealing base metal)Use HDR reflection probes to look-dev PBR materialsFinalize highly optimized production ready CG-assets meeting technical standards

Knowledge:

Understand primary, secondary and tertiary shapesUse an analytical approach to surfacing, bearing in mind accurate surface responseUse an analytical approach to weathering surfaces, matching real world surface weathering such as edge wear, cavity dirt, surface wear and tearetc.Use planar analysis to simplify forms

General competance:

Collaborate closely in a production team, providing and receiving constructive critiqueIterate work based on feedback from supervisorsAdhere to production deadlineProducing artistic content using computer graphics.Understanding the limitations and strength in a CG pipeline

CG Art 1 and Art 1 or similar

Lectures, Lab work on assignments

CG Art 1 and Art 1 or similar

Students do evaluation on both courses and the hole curriculum.

Portfolio, grading scale A-E, Beste A, Ikke bestått F

MMT2021v1 Creative Entrepreneurship - 5 study points.SPO2002v1 CG-art - 5 study points.

The reading list can be found in Leganto

Learning outcomes

Prerequisites

Teaching activities and methods

Recommended prior knowledge

Course evaluation

Assessment and examinations

Overlapping courses

Course literature

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CG Animation 2 VFX2051No tuition fees. Semester fees and cost of course literature apply.

CG ANIMATION 2 V F X 2 0 5 1

ECTS Credits 5Level UndergraduateCourse typeStart semester Autumn 2020

Year of study 2nd study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language English and

NorwegianApplication deadline

Kristian Rostad EggeCourse coordinatorUniversitetslektor+47 74 11 21 [email protected]

In this intermediate course, students will learn the basics of character animation.

This could be classic animation exercises like creating a character walk or a jump to more advanced body mechanics. The exercises would alsoinvolve the use of bipedal characters, and the students need to take into account that they are animating a `living¿, `breathing¿ character with apersonality.

The course starts with further training in 3D animation, with focus on character animation, and based on this the students will plan and produceshort animation tests using pre-rigged bipedal 3D models.

Finally, the animations are presented as a rendered or captured sequence.

No tuition fees. Semester fees and cost of course literature apply.

On successful completion of the course, students should be able to:

Skills:

Create 3D animations based on planning and observational reference.

Knowledge:

Demonstrate the principles of animation through character animation techniques.

General Competence:

Critically evaluate motion applied to a CG-object.Assess staging and make appropriate acting choices for a character.Produce artistic content using computer graphics.

CG Animation 1 or similar

Course description

Costs

Learning outcomes

Prerequisites

Page 29 of 44

Lectures, Lab work on assignments

Students do evaluation on both courses and the hole curriculum.

Portfolio, grading scale A-E, Beste A, Ikke bestått F

Teaching activities and methods

Course evaluation

Assessment and examinations

Page 30 of 44

Compositing 2 VFX2061No tuition fees. Semester fees and cost of course literature apply.

C O M P O S I T I N G 2 V F X 2 0 6 1

ECTS Credits 5Level UndergraduateCourse typeStart semester Autumn 2020

Year of study 2nd study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

In this introductory course, students will develop a concept, then plan and execute a CG-asset production. This could be assets such as simplevehicles, buildings and props. Conceptual or more observational.

The course starts with foundational training in 3d modeling, with emphasis on maintaining technically correct models. Students develop abilities tospot and repair errors. This is followed by an introduction to UV-mapping, and the creation of efficient UV-layouts. The assets will be textured usingvarious image-maps to control the final look of a physically based material.

Finally, the assets are presented in a turntable render.

No tuition fees. Semester fees and cost of course literature apply.

On successful completion of the course, students should be able to:

Skills:

Plan and organise image acquisition and digital integration.Get satisfactory results from professional composting tool sets.

Knowledge:

Demonstrate the key elements involved in a VFX pipeline and workflow through practical production.

General Competence:

Solve common composting problems using industry tools.

Lectures, Lab work on assignments.

Student evaluation is conducted on course and subject level.

Course description

Costs

Learning outcomes

Teaching activities and methods

Course evaluation

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Page 31 of 44

Portfolio, grading scale A-E, Beste A, Ikke bestått F

The reading list can be found in Leganto

Assessment and examinations

Course literature

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Technical Direction 2 VFX2041No tuition fees. Semester fees and cost of course literature apply.

TECHNICAL DIRECTION 2 V F X 2 0 4 1

ECTS Credits 5Level UndergraduateCourse typeStart semester Autumn 2020

Year of study 2nd study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Andrew Mark BrownridgeCourse coordinatorFø[email protected]

In this course, students will further develop their technical skills with the building of their own lighting and rendering scene used for asset lookdevelopment and presentation. They will learn about shading networks and how to render out their content in passes. Some scripting will beincluded for quickening repetitive tasks. Finally utilizing their Compositing 1 class experience to combine the passes in a node based compositingsoftware.

By the end of the course. Students will know lighting and rendering techniques for use in any of their CG projects. They will have learned to optimizetheir workflow for quicker version iteration and better time management. This in turn will give the students consistent quality control.

No tuition fees. Semester fees and cost of course literature apply.

On successful completion of the course, students should be able to:

Skills

Apply real-world physics to a CG dynamic animationCompose and implement scripts to streamline a dynamic animation workflowSeparate and render independent elements of a scene for composition

Knowledge

Summarise key terms that describe the laws of motion, dynamics and natural phenomena

General Competence

Evaluate a dynamic animation workflow for a CG productionManage a production workflow and file management system within a 3D animation pipeline

CG Art 1 and Art 1 or similar

Lectures, Lab work on assignments

Course description

Costs

Learning outcomes

Prerequisites

Teaching activities and methods

Page 33 of 44

CG Art 1 and Art 1 or similar

Students do evaluation on both courses and the hole curriculum.

Portfolio - 4 mandatory assignments, grading scale A-E, Beste A, Ikke bestått F

VFX2040v1 Technical Direction 2 - 5 study points.

Recommended prior knowledge

Course evaluation

Assessment and examinations

Overlapping courses

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Art 2 VFX2035No tuition fees. Semester fees and cost of course literature apply.

ART 2 V F X 2 0 3 5

ECTS Credits 5Level UndergraduateCourse typeStart semester Autumn 2020

Year of study 2nd study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

In this course every student will have the opportunity to:

Develop and explore the methods and techniques covered in each classDevelop and explore their own observational skills alongside purely imaginative elements or experimental ideasPursue the regular habit of observing and recording, using both pictorial and verbal methods

Students will also be encouraged to maintain the Scrap Books and Note Books they started in Art 1 (to accompany and enhance both the work donein class and the work done in their Sketch Books)

The written exercises in Art 2 will allow students to further:

Their interest in contemporary (and historical) Art Criticism and Design Theory, with particular relevance to Moving Image history and practiceTheir own personal awareness of the importance and significance of all aspects of visual communication

No tuition fees. Semester fees and cost of course literature apply.

On successful completion of the course, students should be able to:

Skills:

Efficiently capture characteristics of a subject.Demonstrate informed use of colour theory.

Knowledge:

Portray proportion, mass and volume in anatomical structure through the reproduction of the physical form.Depict motion in a still image.Produce work adhering to the standards and conventions used within a production pipeline specific to their field of study.

General Competence:

Communicate iterative and developmental progress though a study journal.Critically evaluate and select work for a limited final portfolio presentation

Course description

Costs

Learning outcomes

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In class students will be required to complete (and scan/photograph and save in the appropriate folder on Fronter):- weekly observational drawing exercises

At home students will be required to complete (and scan/photograph and save in the appropriate folder on Fronter):- weekly sketch book assignments

At home students will also be required to:- research and write a short essay (1,000 to 1,500 words long)- the essay will be an appreciation of the contribution made to on specific game, movie, TV / web series or graphic novel by one artist or designer (tobe suggested by the student and approved by the teacher)

None.

Student evaluation is conducted on course and subject level.

Portfolio - work completed in class, sketch book work, 2 written assignement, grading scale A-E, Beste A, Ikke bestått F

Teaching activities and methods

Permitted examination aids

Course evaluation

Assessment and examinations

Page 36 of 44

Media Project 2 VFX2080No tuition fees. Semester fees and cost of course literature apply.

M E D I A P R O J E C T 2 V F X 2 0 8 0

ECTS Credits 15Level UndergraduateCourse typeStart semester Spring 2021

Year of study 2nd study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

In Media Project 3 students continue to put the instruction they have been given to practical use. Working in groups, the students will create shortfilms in one or more categories: live action, 3D animation, or live action with visual effects. Film and TV students will join with 3D art, Animation andVFX students to allow for the greatest possible variety of short films. Films done in this project are typically entered into national, and possiblyinternational festival competition.

No tuition fees. Semester fees and cost of course literature apply.

On successful completion of the course, students should be able to:

Skills

Develop their cinematic skills, based on their specialtiesAlter a script based on interpretationWork with cast members to create a performanceWork within the confines of schedule and budgetEffectively refine the story through editingEffectively finish the production for final delivery

Knowledge

Understanding of taking a plan (pre-production) into actionUnderstand the importance of the interdependence of all production elementsUnderstand how decisions made in pre-production will impact production and post-production.

General competence

Put a plan into actionSharpen their group dynamic skillsEffectively complete a projectFocus on details in a critical fashion, with an eye towards how each detail affects some other element.Work in a task-specific way, yet within a larger group or dynamicMake changes to the plan, based on prevailing circumstances

Course description

Costs

Learning outcomes

Page 37 of 44

Students will have mostly self organized group planning and work sessions, with Instructors supervising and guiding those activities. The semi-independent nature of this practice period helps to build confidence within the students, fostering independent thought, and greater intrinsicmotivation.

All other designated 1st year courses.

Students do evaluation on both courses and the hole curriculum.

Portfolio - film production and reflection papier, grading scale A-E, Beste A, Ikke bestått F

MMT2220v1 Medie project 3 - 15 study points.FTV2104v1 Production 2 - 15 study points.

The reading list can be found in Leganto

Teaching activities and methods

Recommended prior knowledge

Course evaluation

Assessment and examinations

Overlapping courses

Course literature

Page 38 of 44

PreProduction VFX2070No tuition fees. Semester fees and cost of course literature apply.

PREPRODUCTION V F X 2 0 7 0

ECTS Credits 15Level UndergraduateCourse typeStart semester Spring 2021

Year of study 2nd study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Andrew Mark BrownridgeCourse coordinatorFø[email protected]

This course focus on pre-production for the Short Fiction project with is an cooperation between Film and TV students and 3D art, animation andVFX students. They have to prepare for producing a short fiction movie where they include both displines.

No tuition fees. Semester fees and cost of course literature apply.

Upon completion of this course, students will have a working knowledge of basic pre-production elements and workflow.

Students will:

Skills

Be able to conceive and pitch story ideas for a short filmBe able to write a script, taking it through several draftsBe able to break down the script as to cast, locations, prop needs, etc.Be able to effectively scout and negotiate use of locationsBe able to effectively audition talent for castingBe able to effectively create a storyboard of the filmBe able to effectively create a production design plan for the filmBe able to construct realistic schedules and budgets

Knowledge

Have an understanding of the pre-production process, including knowledge of writing, casting, locations, scheduling, budget, etc.Have an understanding of the importance of all element processes in pre-productionHave an understanding of how decisions made in pre-production will impact production and post-production.Have an understanding of the use of pre-vis techniques to simulate the final product

Competence

Have the ability to create a viable and accomplishable plan from a conceptHave the ability to identify strengths and weaknesses in a planHave the ability to mitigate possible negative effects of the weaknessesHave the ability to make a plan as a groupHave the ability to focus on details in a critical fashionHave the ability to work in a task-specific way, yet within a larger group or dynamic

Course description

Costs

Learning outcomes

Page 39 of 44

Lectures and practical exercises.

Students do evaluation on both courses and the hole curriculum.

Portfolio - 4 assignments., grading scale A-E, Beste A, Ikke bestått F

MMT2006v1 Pre-production - 15 study points.FTV2104v1 Production 2 - 15 study points.

The reading list can be found in Leganto

Teaching activities and methods

Course evaluation

Assessment and examinations

Overlapping courses

Course literature

Page 40 of 44

Collaborative CG Production VFX2000

COLLABORATIVE CG PRODUCTION V F X 2 0 0 0

ECTS Credits 30Level UndergraduateCourse typeStart semester Autumn 2021

Year of study 3rd study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Andrew Mark BrownridgeCourse coordinatorFø[email protected]

On successful completion of the course, students should be able to:

Skills:

Collaborate on a CG production by participating in a defined role.

Knowledge:

Demonstrate the key elements involved in a collaborative CG pipeline and workflow through practical CG productions.

General Competence:

Demonstrate responsible working relationships through active

participationin a collaborative CG production.

Reflect upon own performance as part of a team

Portfolio - Work completed in class, Sketch Book Work, 2 written assignment (first instance 2018 autumn).

Learning outcomes

Assessment and examinations

Page 41 of 44

Bachelor production VFX3300No tuition fees. Semester fees and cost of course literature apply.

BACHELOR PRODUCTION V F X 3 3 0 0

ECTS Credits 30Level UndergraduateCourse typeStart semester Spring 2022

Year of study 3rd study yearCourse location SteinkjerFaculty Faculty of Social

SciencesTeaching language EnglishApplication deadline

Andrew Mark BrownridgeCourse coordinatorFø[email protected]

Bachelor production is the final production on your 3-year bachelor program. In this course you can chose to dive deeper into a specific subject orrole and do your own project, or together in a group of students. Your project has to be approved by the faculty/advisors. We strongly recommendto do your project in relationship with the industry. This can be done either during a 2 month long internship, or as a separate team working withindustry as clients or partners.

No tuition fees. Semester fees and cost of course literature apply.

Course description

Costs

Page 42 of 44

When the students have finished the course they can:

Skills:

Formulate a good researh question and pitch this for supervisors and (if relevant) external clients.Refer to relevant theory that is adapted to the research question and productionCollaborate with others on a bachelor productionPresent idea, script, storyboard, production plan and cost estimate for your productionDo a market survey on the target group for your bachelor production

Knowledge:

Understand profesional production pipelineUnderstand the need for relevant theory for your productionUnderstand production as a methodology for getting answers to your research questionRelate answers from your survey to your research questions

General competence:

Be more reflective Understand the industry standards

Your bachelor production will also include a report on maximum 40 pages (ex attachemnts) which should include a discussion of, and reflectionabout the production. The report should include the following:

project backgroundyour own opinions target audience and market potential for your productionresearch question, how was this designed and demarcated?working methods, both in the studio / fieldwas the technical challenges along the way, and how were these resolved?choices and limitations in relation to genre, technique, effects, music, graphics etc.ethical or copyright problem that production had to take into accountissues related to deadlineif there are more students involved in the production, how was the division of labor, and how did it work?if the production had been implemented again, what should have been done differently?

Synopsis, script, storyboard, production planning and calculation must be attached the report. If you use copyrighted music, please enclose a copy ofthe form that is filled out to TONO/NCB.

To start this course your need at least 90 ects inside of the bachelor programs "Film and TV Production" or "3D art, animation and VFX" or similar.

Students do evaluation on both courses and the hole curriculum.

Muntlig eksamen via Skype

Compound assessment, grading scale A-E, Beste A, Ikke bestått FComplusory work - preliminay project, comprises 0/100 of the grade, grading scale Bestått - Ikke bestått.Bachelor production, comprises 0/100 of the grade, grading scale A-E, Beste A, Ikke bestått F.Oral examination, comprises 100/100 of the grade, grading scale A-E, Beste A, Ikke bestått F.

MMT3300v1 Bachelor Production - 30 study points.

Learning outcomes

Prerequisites

Course evaluation

Exam description

Assessment and examinations

Overlapping courses

Page 43 of 44

The reading list can be found in Leganto

Course literature

Read more about privacy at Nord University and use of cookies on this website.

Page 44 of 44