After Affects. Zealous Zombies, Panic Prevention, Crowd Simulation
Transcript of After Affects. Zealous Zombies, Panic Prevention, Crowd Simulation
307
SEBASTIAN VEHLKEN AFTER AFFECTS ZEALOUS ZOMBIES, PANIC PREVENTION, CROWD SIMULATION
I. ZOMBIELAND
If George A. Romero had visited the BBC website on July 9, 2013, he might have smiled
whimsically at a short article in the science section. Even on first glance, the respective
headline that read “Essex University uses ‘zombies’ in evacuation study,”1 hardly seemed
to refer to an empirical behavioral study using probands from some prevailing generation
of allegedly shallow-brained and sheepish B.A. students. On the contrary, it alluded to
a project that presumably for the first time designated academic honors to zombies: A
team around mathematician Nikolai Bode and biologist Edward Codling modeled the
exit route choices in emergency scenarios by using data generated by a zombie-themed
computer game. In this interactive virtual environment the players – as opposed to the
protagonists of Romero’s classical zombie movie Dawn of the Dead (USA 1978) who seek
shelter in a deserted shopping mall – had to escape from a building.2 This simulated
environment was filled with computer-controlled agents – the zombies – who also tried
to escape from the scenery, competing with the players for viable exits. Would they avoid
crowded areas and try to find individual routes, or would they go with the herd? Would
the model show rational choices, or would it show patterns rather associated with an
egoistic behavior uncontrolled by social or cultural constraints, which is commonly
simply called panic?
On any account, the study contributes to a debate about the collective behavior of
human crowds in critical situations and of the affects involved in these interaction
processes that has now lasted for more than a century. The discourse spans from early
theories of mass psychology around 1900 to recent approaches in fields such as complex
systems studies. Given this historical index it is certainly not a coincidence that the
paper had been published in the journal Animal Behaviour. From the very beginning,
1 “Essex University uses ‘zombies’ in evacuation study,” BBC News, July 09, 2013, http://www.bbc.co.uk/news/uk-england-essex-23239221 (retrieved August 14, 2013).2 Nikolai W. F. Bode and Edward A. Codling, “Human Exit Route Choice in Virtual Crowd Evacuations,” Animal Behaviour 86 (2013): p. 347–358.
SEBASTIAN VEHLKEN
308
human mass behavior had been compared to the behavior of animal collectives, and
accordingly had been subsumed under a cloud of being irrational, unconscious, or purely
instinctive – and therefore devoid of everything that would characterize a self-determined
subject. And whilst the authors associated with mass psychology3 included insights
from 19th-century natural scientists into their writings, today’s approaches intertwine
biological, sociological and psychological findings in computer-technological models
of collective dynamics.4 Still, an ongoing mutual query concerns the role of the affects
and affections that are distributed within these collectives, and how they contribute to
the overall formation and dynamization of collective movements and decision making.
Around 1900 this questionnaire involved hypotheses about the spreading of psychic
qualities like fear, anger and other emotions throughout human crowds. Eventuated by
contagious affective forces (Gustave Le Bon) of transportation between individuals (Gabriel
Tarde), this led to the emergence of the mass and its animalistic and explicitly non-
humanistic side effects in the first place. Hence, (mental) emotions and (bodily) affects
are firmly bound together in the writings of mass psychology.
Interestingly, in recent years the perception of affects and affection in human collectives
substantially changed. In an article on new forms of techno-collectives with the title
Networks, Swarms, Multitudes, the media scientist Eugene Thacker states that it is the
very separation of emotions and affects which is essential for adequately describing their
novel modes of collective organization.5 In addition, Thacker’s article shows how the
metaphorical portraiture of human crowds first transformed from attributions like
the mass to decentralized and technizised concepts like networks and further to more
ephemeral notions like swarms under the impact of (mobile) media and networking
technology. From this stems a first aspect regarding a Timing of Affect. Recurring to
Spinoza’s and Deleuze’s understanding, Thacker defines affect as a mode of collective
organization induced by local communications, by the locally organized circulation of
signs, and by the self-organized movements of swarming bodies. According to this and
3 See: Gustave Le Bon, Psychologie der Massen (Stuttgart: Kröner, 1982); Gabriel Tarde, L’Opinion et la foule (Paris: Alcan, 1901); Scipio Sighele, La Foule Criminelle. Essai de Psychologie Criminelle (Paris: Alcan, 1901).4 For an overview, see: Dirk Helbing and Anders Johansson, “Pedestrian, Crowd and Evacuation Dynamics,” in: Robert A. Meyers, ed., Encyclopedia of Complexity and Systems Science (New York: Springer, 2009), p. 6476–6495.5 Note that the term “collective” in this article is used in a mere operational and technical understanding and that its political dimensions and meanings are not taken into account. Collective thus simply alludes to a crowd or group consisting of multiple interacting individuals.
AFTER AFFECTS
309
in contrast to the traditional notions of mass psychology, these affects exist outside of
the individual body and lie in the relations between them: “Affect is networked, becomes
distributed, and is detached from its anthropomorphic locus in the individual.”6 These
affect-relations become the constitutive force of the specific relationality in collective
bodies: As biological studies in large groups of animals showed, affects are distributed
through the constantly changing and moving collective by individual bodily actions
and reactions. This for instance leads to the interesting effect that a bird flock or a fish
school as a whole is capable of reacting substantially faster to external stimuli (like an
attacking predator) than a single bird or fish. Signals – visual, acoustic or through air
pressure – are detected via the eyes, ears and body receptors. Every animal only processes
the incoming movement information from a certain relatively small number of
neighboring individuals. By this distributed interaction structure, an affective stimulus
like a predator inducing fear to some members spreads by and as a bodily movement
information through the collective and results in a global behavior that is an adequate
reaction to the stimulus. Some authors thus refer to such swarms, flocks, herds and
schools as sensory integration systems.7 The Timing of Affect here enfolds as an evolutionary
advantage of the collective.
Usually, writes Thacker, these network affects – the intensification of dynamic processes
and the emergence of unpredictable events in network structures – ought to be
distinguished from the network effects – the technical infrastructure, the rationality,
formality and to numerically computable knowledge about networks. However, in
swarms these network affects intriguingly mix up with the network effects. The
given – in traditional forms like, for example, the telephone – wired network structure
with nodes and edges on which the network affects run and are initiated, in swarms is
replaced by a topology where the nodes – that is, each swarming individual – function
also as edges of the network. The network as such only emerges on the basis of the
spreading of network affects.8
This novel mode of dynamic collective organization has gained substantial impact
in the humanities and culture discourses over the last several years. Driven by the
rapid development of mobile network technologies, social swarming in humans became
6 Eugene Thacker, “Networks, Swarms, Multitudes,” CTheory, May 18, 2004, http://www.ctheory.net/articles.aspx?id=423 (retrieved August 31, 2013).7 Carl R. Schilt and Kenneth S. Norris, “Perspectives on Sensory Integration Systems: Problems, Opportunities, and Predictions,” in: Julia K. Parrish and William H. Hamner, eds., Animal Groups in Three Dimensions (Cambridge: Cambridge University Press, 1997), p. 225–244.8 See: Thacker, “Networks, Swarms, Multitudes.”
SEBASTIAN VEHLKEN
310
a buzzword for a (widely appreciated) subversive potential against less dynamic and
more hierarchical forms of collective organization, of opening up novel modes of group
movement, and even of (metaphorically) re-conceptualizing mass panic as a mode of
dynamic resistance against control societies.9 In this regard, a second aspect of a Timing
of Affect concerns its alleged potential to open up novel ways of engaging in political
action, either by more flexibly and more spontaneously organizing manifestations on
the street with the help of mobile devices and communication applications, or by novel
forms of synchronized online protest in social networks.
Nonetheless, this social swarming discourse with its focus on biological and social
ideas of affective orderings widely neglects or underestimates the adherent media
genealogy. More profoundly than on a mere metaphorical level, since the 1990s the
related media-technological developments are based on the recursive intertwinement
of a biologization of computer science on the one hand, and of the computerization of
biological research on the other. Profiting from principles and findings of this so-called
computational swarm intelligence, research projects in areas such as crowd control,
evacuation planning, or crowd sensing, for instance, seek to formalize a variety of mass
dynamics. Thereby, they transform all sorts of affective behaviors over time into calculable
movement vectors. Fostered by the capacities of sophisticated multi-agent computer
models, simulation tools, and automated observation and tracking techniques, these
studies – and this will be my guiding thesis – initialized a thorough de-psychologization
of approaches which had formerly been dominated by (mass) psychological concepts
and socio-psychological experimental settings. Thereby, the current dynamic models
not only question the conventional ties of human crowd behavior to poorly defined
affective attributes such as fear, panic, excitement, or herd instincts,10 but also doubt
the recent and oftentimes euphoric notion and the hitherto proclaimed freedom and
unpredictability of socio-political network affects. Both lines of thought nowadays are
countered by media-technical, time-sensitive control infrastructures. From this derives
a third and theoretically prominent aspect of a Timing of Affect, located in the attempts
9 See: Howard Rheingold, Smart Mobs. The Next Social Revolution (Cambridge: Basic Books, 2002); Kai van Eikels, “Schwärme, Smart Mobs, verteilte Öffentlichkeiten. Bewegungsmuster als soziale und politische Organisation?,” in: Gabriele Brandstetter, Bettina Brandl-Risi and Kai van Eikels, eds., Schwarm(E)motion. Bewegung zwischen Affekt und Masse (Freiburg: Rombach, 2007); Tiqqun, Kybernetik und Revolte (Berlin/Zurich: Diaphanes, 2007).10 For a more detailed discussion, see: Sebastian Vehlken, “Angsthasen. Schwärme als Transformationsungestalten zwischen Tierpsychologie und Bewegungsphysik,” Zeitschrift für Kultur- und Medienforschung 0 (2009): p. 133–147.
AFTER AFFECTS
311
to model affective behavior as bio-physically describable events in space and time by
means of computer simulation and computerized tracking systems.
In the following juxtaposition of older approaches to human crowd behavior (part II
and III) and actual studies with multi-agent systems (part IV) the article will shed light
on this physicalization and de-psychologization of affects. This will be exemplified in
the contexts of mass panic as an instance of affective, critical collective behavior. Thus, the
text explores how the uncanny body politics of the mass and its eerie affects have been
transformed into the computable logistics of mathematically defined agent systems.
In this regard, a second zombie-related event of the summer of 2013 comprises more
than just coincidence and illustration: The blockbuster movie World War Z (Marc
Forster, USA 2013) confronts the audience with numerous impressive crowd sequences
depicting masses of zombies invading a cityscape. Whilst aesthetically appealing to the
conventional notions of mindless rioting masses, the underlying software uses refined
multi-agent animation models for choreographing the animated zombies. Generated
by Moving Picture Company’s (MPC) crowd rendering software ALICE, their inherent
computational swarm intelligence methods are quite similar to those used in scientific
multi-agent simulations of dynamic collectives. Or, more bluntly put: Softwares like
ALICE, Weta Digital’s Massive, or Adobe’s After Effects provide simulated mass dynamics
which come after affects. The Living Dead of Romero’s times today are revived by agent-
based forms of artificial life – just like concepts of human crowds consisting of imbecile
individuals are challenged by much more differentiated models of collective dynamics,
fostered by crowd simulation and crowd tracking techniques.
II. ARITHMETICS OF AGITATION
This article will not review the abovementioned and well-known treatises of mass
psychology – there is little or rather no controversy over the fact that in the writings of
LeBon, Tarde or Sighele, human crowds trigger a depravation of the human individual
to animalistic behaviors. The crowd is therefore described as far less intelligent, but far
more emotionally tangible than individuals acting alone. “In this account, ‘instincts’
will overwhelm socialized responses, and collective bonds or social norms will then break
SEBASTIAN VEHLKEN
312
down as personal survival becomes the overriding concern.”11 Masses are, as German
media theorist Joseph Vogl once put it, events “where the social is always accompanied
by the anti-social.”12 More interesting are those animal studies which actually
contributed to the mass psychologists’ theories of corporeal affections and contagions.
These approaches already attempted to identify some basic biologically feasible modes
of affective distribution shared by animal and human crowds. And they resulted – a fact
that is not at all self-evident in the late 19th century – from observations in something
one may dare to call early animal field studies.13
For example, Francis Galton portrayed the specific herd behavior of ungulates which
he observed over several weeks during a trip through South Africa. Galton was most
fascinated by the “blind gregarious instincts” of wild oxes and unable to identify signs
of a normal social behavior:
[The oxes] are not amiable to one another, but show on the whole more expressions of
spite and disgust than of forbearance and fondness. […] Yet although the ox has so little
affection for, or individual interest in, his fellows, he cannot endure even a momentary
severance from his herd. If he be separated from it by strategem or force, he exhibits
every sign of mental agony; he strives with all his might to get back again, and when he
succeeds, he plunges into its middle to bathe his whole body with the comfort of closest
companionship.14
Galton realistically recognized this asocial togetherness as induced by fear of standing
alone. This serves as a functional protection against predators. The aggregation increases
the chances for survival of each individual. As a group, it is far more difficult to ambush
the oxes in surprise. Every ox, writes Galton, transforms into a fiber in a widespread
detector-network: “[A]t almost every moment some eyes, ears, and noses will command
11 John Drury and Chris Cocking, “The Mass Psychology of Disasters and Emergency Evacuations: A Research Report and Implications for Practice,” Research Paper (University of Sussex, 2007), http://www.sussex.ac.uk/affiliates/panic/Disasters and emergency evacuations (2007).pdf (retrieved August 31, 2013). 12 See: Joseph Vogl, “Über soziale Fassungslosigkeit,” in: Michael Gamper and Peter Schnyder, eds., Kollektive Gespenster. Die Masse, der Zeitgeist und andere unfaßbare Körper (Freiburg: Rombach, 2006), p. 171–189, here p. 178 (trans. Sebastian Vehlken).13 For a more detailed account, see: Sebastian Vehlken, Zootechnologien. Eine Mediengeschichte der Schwarmforschung (Berlin/Zürich: Diaphanes, 2012).14 Francis Galton, Inquiries into Human Faculty and its Development (New York: MacMillan, 1883), p. 49.
AFTER AFFECTS
313
all approaches, [every single beast] is to become the possessor of faculties always awake,
of eyes that see in all directions, of ears and nostrils that explore a broad belt of air.”15
One encounters similar notions in the comparative-psychological studies of French
zoologist Alfred Espinas. In his account of wasps, though, not fear is identified as
a constitutive affective factor of collective action, but enragement and agitation. The
respective insects, writes the author, do not rely on any kind of spoken language
in order to communicate with each other, neither do they make use of direct bodily
contact – as observed in ants by Espinas and the swiss natural scientist Auguste Forel,
insects which use their antennae for information exchange.16 Espinas gives a simple
explanation: If an individual would sense a certain level of agitation in other individuals
of the same species, it would be immediately imprinted by it and be “taken away” by the
movements of the others, thus instantly imitating their inner and outer state by a mere
and automatic imitation. “In the whole field of intelligent life it is a common law that
the imagination of an agitated state evokes the same state in the observer.”17 In wasps,
writes Espinas, the “energy level” of the agitation is intra-individually transferred by
the intensity of the humming sound which the individuals produce, resulting in the
same state of excitement (also known as: state of mind).18 Corresponding to Galton’s
ideas, the wasps interconnect to a network of multiple coupled sense organs – and
here, as well, a surrounding media-technological zeitgeist of electricity surfaces in the
conceptual accounts. Interestingly, Espinas even describes the exponential scaling effects
of these affections in a fictional mathematical model of quantified emotional feedback
loops. This would work like in a parliamentary speech situation, where a speaker tries
to arouse his audience. The auditorium would reflect his engagement within the crowd
and back to the orator, and in a rapid cascade of positive emotional feedback, the crowd
would quickly turn into “something entirely different” – that is, not simply into a
conglomerat of individuals, but into a single, somehow connected multitude.19
With this line of thought, Espinas follows the path of an organismic logic which
conceptualizes the transmission of mutually escalated stimuli to “nervous bodies”20 or
15 Ibid., p. 75–76. 16 Auguste Forel, Les fourmis de la Suisse (Zurich: Schweizerische Gesellschaft, 1873). 17 Alfred Espinas, Die thierischen Gesellschaften. Eine vergleichend-psychologische Untersuchung (Braunschweig: Vieweg, 1879), p. 343–344 (trans. Sebastian Vehlken). 18 Ibid., p. 344.19 Espinas, Die thierischen Gesellschaften, p. 343–347.20 Compare: Eva Johach, “Schwarm-Logiken. Genealogien sozialer Organisation in Insektengesellschaften,” in: Eva Horn und Lucas Mario Gisi, eds., Schwärme – Kollektive ohne Zentrum (Bielefeld: Transcript, 2009),
SEBASTIAN VEHLKEN
314
“collective organisms”21 which ensure their integrity by the intra-individual interchange
of affects.22 Espinas and Galton both confront human and animal collectives on a shared
behavioral level unimpressed by rationality and consciousness, which nevertheless
enables and guarantees an aggregate behavior that corresponds to changing external
factors without an underlying centralist control structure.
While Galton uses this common ground to criticize the slavish instincts of the
ordinary people in mass societies and calls for “outstanding individuals,” Espinas puts
forward the ubiquity of sociality on all complexity levels of biological life. Both their
naturalists’ views on animal groups thus is imprinted by and mixed up with mere proto-
sociological (and, to a certain extent, ideologically biased) hypotheses about the structure
of human societies. And yet – or rather because of this – in both authors, the notions
of affect, of emotion and of instinct and their discrimination remain rather indifferent
and unclear. Affect and emotion seemingly intermingle and overlap and only serve to
distinguish a certain psycho-corporeal behavior from conscious individual reactions
and actions. However, such observations from early ethological studies served as
illustrative examples and empirical foundations for the mass psychologists’ hypotheses
of pre-conscious, affective contagion in human crowds, resulting in a somewhat blind
and overagitated group mind – and thus in their disavowing characterization.23
III. (MIS-)UNDERSTANDING MASS PANIC
Humans thus are depicted as rather deficient swarm members. While birds, fish and
other herd animals often develop adequate collective dynamics even in case of great dan-
ger and are also beheld at all times as miraculous and astonishing phenomena, man-
masses#human masses?# tend to behave less acceptably in such cases and are far more
critically perceived. In his fundamental tome Crowds and Power, Elias Canetti called such
affective behaviors the “disintegration of the crowd within the crowd,”24 eventually
resulting in panic and thereby emanating a paradox: A shared fear would beset the mass,
but at the same time would lead to extreme individual reactions. Anybody would kick
p. 203–224. 21 See: Espinas, Die thierischen Gesellschaften, p. 349.22 Ibid., p. 183–187.23 See: Edward A. Ross, Social Psychology. An Outline and Source Book (New York: MacMillan, 1908); William McDougall, The Group Mind (New York: G.P. Putnam’s Sons, 1920).24 Elias Canetti, Crowds and Power (New York: Continuum, 1960), p. 26–27.
AFTER AFFECTS
315
and push and trample, thus emphazising his singularity with all force, resulting in a
highly uncoordinated mass movement. In accordance with Canetti’s text, panic has for
a long time been assumed “to be the natural response to physical danger and perceived
entrapment.”25 But despite this common belief and regardless of the numerous articles
from fields like social psychology and disaster studies that until the 1980s fostered the
characterization of panic as an infectious, egoistic, asocial and even irrational behavior in
large crowds,26 panic has always remained a vague term. As early as 1963, a scholar from
Hudson Institute complained: “The literature on panic research is strewn with wrecked
hulks of attempts to define ‘panic.’ When these definitions are placed side by side, one
is confronted by chaos.”27 “[They] range from ‘uncontrolled flight’ to cognitive states or
inappropriate perceptions leading to irrational behaviors.”28 And in a recent overview,
Enrico Quarantelli delivered the punch line concerning the diversity and heterogeneity
of the notions by stating that: “the only common dimension is that whatever it is, panic
is something that is bad.”29 As an effect, a recent encyclopedia article defines mass panic
only very broadly as “a breakdown of ordered, cooperative behavior due to anxious reac-
tions to a certain event” often accompanied by the “attempted escape of many individu-
als from a real or perceived threat in situations of a perceived struggle for survival.”30
These definitional difficulties arose in a scientific environment which for decades
mainly concentrated on the dangerous potential of masses as a whole, rather than on
the security of individuals within a crowd.31 Or, as sociologist Clark McPhail noted in
1991: “Students of the crowd, with certain exceptions, have devoted far more time and
effort in criticizing, debating and offering alternative explanations [for mass actions, SV]
25 Anthony R. Mawson, “Understanding Mass Panic and Other Collective Responses to Threat and Disaster,” Psychiatry 68.2 (2005): p. 95–113, here p. 95. 26 See: John P. Keating, “The Myth of Panic,” Fire Journal 76.3 (1982): p. 57–61.27 Nehemian Jordan, “What is Panic?,” Discussion Paper HI-189-DP (Washington, DC: Hudson Institute, 1963), cit. Enrico L. Quarantelli, “Conventional Beliefs and Counterintuitive Realities,” Social Research 75.3 (2008): p. 873–904, here p. 876.28 Lee Clarke and Caron Chess, “Elites and Panic: More to Fear than Fear Itself,” Social Forces 82.2 (2008): p. 993–1014, cit. Paul Gantt and Ron Gantt, “Disaster Psychology. Dispelling the Myths of Panic,” Professional Safety 57.8 (2012): p. 42–49, here p. 43.29 Enrico L. Quarantelli, “Conventional Beliefs and Counterintuitive Realities,” Social Research 75.3 (2008): p. 873–904, here p. 876.30 See: Helbing and Johansson, “Pedestrian, Crowd and Evacuation Dynamics,” in: Robert A. Meyers, ed., Encyclopedia of Complexity and Systems Science (New York: Springer, 2009), p. 6476–649531 See: Serge Moscovici, The Age of the Crowd (Cambridge: Cambridge University Press, 1985).
SEBASTIAN VEHLKEN
316
than they have to specifying and describing the phenomena to be explained.”32 Only
some authors in disaster sociology and safety science from the late 1950s onwards began
to turn aside such perspectives on processes of a collective consciousness (or, for that
matter, a collective unconsciousness) of crowds. They instead started studying the individ-
ual behavior and psychology involved, challenging the former notions of irrationality
and asociality.33 Thus,
when people, attempting to escape from a burning building pile up at a single exit their
behaviour appears highly irrational to someone who learns after the panic that other exits
were available. To the actor in the situation who does not recognise the existence of these
alternatives, attempting to fight his way to the only exit available may seem a very logical
choice as opposed to burning to death.34
Such an individual-based perspective on mass dynamics offered an alternative way
for representing, evaluating and addressing crowd disasters. Research emancipated
from former accounts which sought to bind together individual with mass psychology
and continued with the quest for a group mind, a somehow identical state of mind
of people in a crowd.35 However, the study of individual behavior in cases of panic
proved difficult. When scientists attempted to identify the effects of cooperative or
competing behavior in cases of restricted escape routes by simulated room evacuations
and psychological laboratory- and group experiments, thereby trying to evaluate the
32 Clark McPhail, The Myth of the Madding Crowd (New York: de Gruyter, 1991), p. XXIII, cit. Jonathan D. Sime, “Crowd Psychology and Engineering,” Safety Science 21 (1995): p. 1–14, here p. 4; see also: Had-ley Cantril, “The Invasion from Mars,” in: Eleanor E. Maccoby, T. M. Newcomb and E.##1two pages? .#please check# Maccoby, Theadore M. Newcomb and Eugene L. Hartley, eds., Readings in Social Psy-chology, (New York: Henry and Holt, 1958), p. 291–300; Enrico L. Quarantelli, “The Nature and Conditions of Panic,” American Journal of Sociology 60 (1954): p. 267–275; Anselm L. Strauss, “The Literature on Panic,” Journal of Abnormal and Social Psychology 39 (1944): p. 317–328.33 Jonathan D. Sime, “Crowd Psychology and Engineering,” p. 10, cit. Enrico L. Quarantelli, “The Behaviour of Panic Participants,” Sociology and Social Research 41 (1957): p. 187–194; see also: Alexander Mintz, “Non-Adaptive Group Behaviour,” Journal of Abnormal Social Psychology 46 (1951): p. 150–159.34 Ralph H. Turner and Lewis M. Killian, Collective Behaviour (Englewood Cliffs: Prentice Hall, 1975), p. 10, cit. Sime, “Crowd Psychology,” p. 5.35 See: Helbing and Johansson, “Pedestrian, Crowd and Evacuation Dynamics,” p. 6483; Miles Hewstone, Wolfgang Stroebe and Klaus Jonas, eds., Introduction to Social Psychology (Oxford: Blackwell, 1988).
AFTER AFFECTS
317
rationality of individual behavior in cases of panic, these endeavours resulted in rather
insufficent data.36
The experiments have failed to explore the social dynamics of crowd movement directly,
why and where flight behaviour and/or crushing occurs and how it can be prevented. The
single group in the psychological experiments has been assumed to possess the essential
properties of the far larger crowd. Ways in which a crowd’s composition will vary […] in
different types of settings and situations […] are not represented in the laboratory based
psychology experiments.37
Socio-psychological approaches from the 1960s to 1990s thus inevitably neglected
the effects of specific spatial environments on crowd dynamics. Moreover, an empirical
account of mass panic seemed little feasible in terms of realism. Neither would it
be easy to evoke a human mass panic in an experimental setting as such, nor would
the conjoint threat to the sample individuals be without problems from an ethical
standpoint.38 Add to this a complementary strain of animal experiments that had to deal
with the questionable correspondence of observations in mice or ants to human panic
behavior. And if one takes into account some models developed in engineering during
the same time which tried to describe human mass movements in analogy to physical
phemomena like hydraulic flows or granular particles in pipe systems and tanks,
they introduced their particular set of flaws: For example, they reduce the individual
potentials of deviating behavior to identical elements, and, according to Jonathan Sime,
put forward a “notion that people can be equated with nonthinking objects
[…] encourages an emphasis on crowd control through centralized (autocratic) building
control systems, rather than crowd management through distributed (democratic)
building intelligence.”39
36 See: John C. Condry, Arnold E. Dahlke, Arthur H. Hill and Harold H. Kelley, “Collective Behaviour in a Simulated Panic Situation,” Journal of Experimental Social Psychology 1 (1965): p. 20–54; Sharon Guten and Vernon L. Allen, “Likelihood of Escape, Likelihood of Danger and Panic Behaviour,” Journal of Social Psychology 87 (1972): p. 29–36.37 Sime, “Crowd Psychology,” p. 7.38 Drury and Cocking, “Mass Psychology,” p. 13. 39 Sime, “Crowd Psychology,” p. 11.
SEBASTIAN VEHLKEN
318
As an outcome, quite a few studies began to look at case studies of real-life disasters,
taking them as empirical evidence for studying panic behavior. And somewhat surpris-
ingly, “systematic studies of a variety of different emergencies and disasters have each
emphazised the sheer lack of crowd panic.”40 Qualitative studies, interviews with disas-
ter victims, or fatality demographics most often revealed that the individual behavior
was far from anti-social. Panic behavior in the classical understanding seemed indeed
to be a myth.41 On these foundations, emerging approaches like the affiliation model42
and the normative approach43 stated that even in disaster situations people were unwill-
ing to leave companions behind and that behavior was to a great extent “structured by
the same social rules and roles that operated in everyday life.”44 And while these models
accounted for behaviors based on pre-existing relationships or elements, the social iden-
tity model tried to explain the oftentimes observed sociality even in groups of complete
strangers, calling for a “model of mass emergent sociality,”45 turning the older notions
upside down.
But even if this turnaround somehow rehabilitated the image of the psychology
involved in human crowd dynamics and assigned a decisive role to cognitive decision-
making and not merely to affective behaviors, they#these models?# were only able
to look backwards in history. Undeniably, they insinuated consequences for the design
of disaster management strategies which started to include more direct and distributed
communication of officials with a panicking crowd instead of just trying to regulate it by
centralized brute force.46 But also without a doubt, crowd disasters still occurred, and
with sometimes high fatality rates47 – with or without an assumed mass emergent soci-
ality, and in most cases due to scarce spatial resources. Thus, the planning of preventive
40 Drury and Cocking, “Mass Psychology,” p. 9.41 See: Keating, “The Myth of Panic,” p. 56–61.42 Anthony R. Mawson, “Panic Behavior: A Review and New Hypothesis,” paper presented at the 9th World Congress of Sociology, Uppsala 1978.43 Norris R. Johnson, William E. Feinberg and Drue M. Johnson, “Microstructure and Panic: The Impact of Social Bonds on Individual Action in Collective Flight from The Beverly Hills Supper Club Fire,” in: Russel R. Dynes and Kathleen J. Tierney, eds., Disaster, Collective Behaviour and Social Organization (Newark: University of Delaware Press, 1994), p. 168–189.44 Drury and Cocking, “Mass Psychology,” p. 11.45 Ibid.46 See: Gantt and Gantt, “Disaster Psychology,” p. 47–49.47 Even in combination with advanced computer modeling techniques, crowd disasters still occur. Take for example the Duisburg Love Parade Disaster in 2010.
AFTER AFFECTS
319
measures of undesired crowd dynamics in environments like stadiums and other highly
populated buildings or jammed plazas called for complementary strategies.
IV. THE COMPUTER-SIMULATED CROWD:
FROM AFFECT AND EMOTION TO MOTION
The insufficiency of socio-psychological approaches owes to the fact that “despite of
the frequent reports in the media and many published investigations of crowd disas-
ters, a quantitative understanding of the observed phenomena […] was lacking for a
long time.”48 However, since the middle of the 1990s the collective dynamics of large
crowds and agglomerates are studied with novel techniques such as computer simula-
tions. These approaches aimed at complementing the socio-psychological findings with
computer models that would provide the means for defining and predicting specific
parameters of crowd dynamics and disasters. The formerly criticized simplifications into
non-thinking objects in mechanistic model analogies are also complicated and elevated
to another level: In so-called Agent-based Computer Simulations (henceforth: ABM),
agents can act as individual or group decision-makers. Autonomy replaces the former
(and easier) modeling of homogeneous objects. Individual agents can be described by
a variety of different and differing agent attributes and agent methods. The former define
the internal dispositions of an agent, the latter determine the capabilities of an agent
to interact with others and the environment.49 Instead of the criticized centralistic
approach of the former mechanistic models, ABM operate in a highly distributed fash-
ion, and thus epistemically generate collective behavior in crowds as an accumulation
of intrinsic#ally?# individualized influence factors such as agent velocities, collision
probabilities, acceleration or pressure forces, or simulated perceptual constraints. These
studies continue – under the conditions of advanced object-oriented software models –
in the movement away from vague concepts and notions such as asocial or irrational.
They convey a regulatory approach that deals much more neutrally with something
which now is (
48 Helbing and Johansson, “Pedestrian, Crowd and Evacuation Dynamics,” p. 6484.49 Charles M. Macal and Michael J. North, “Tutorial on Agent-Based Modeling and Simulation, Part 2: How to Model with Agents,” L. Felipe Perrone, Barry G. Lawson, Jason Liu, Frederick P. Wieland, eds., Proceedings of the 2006 IEEE Winter Simulation Conference (Monterey, December 3–6, 2006), http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=4117582, p. 73–83 (retrieved March 4, 2013).
SEBASTIAN VEHLKEN
320
#baptized#called# “non-adaptive behavior”50 and results in statements like the fol-
lowing: “Here, however, we will not be interested in the question whether ‘panic’ actu-
ally occurs or not. We will rather focus on the issue of crowd dynamics at high densi-
ties and under psychological stress.”51 ABM coalesce the formerly separated areas of
psychological behavioral studies and of the mechanistic modeling approaches in virtual
programming environments. In this process, the models couple the earlier mechanistic
references with bio-physical groundings of collective behavior. The latter are based on
the mathematical definition and the computer-generation of a variety of autonomous
virtual agents and their simulated inter-individual information exchange. And as an
effect, they clarify the relations between certain spatial environments and a realistic
human crowd behavior, insofar as the environments can also now be conceptualized as
“an information system through which people move.”52 Henceforth, they enable a quantita-
tive account of mass panic which shows novel qualities, for instance emerging pressure
waves in the crowd which precede crowd disasters as typical patterns.
Some groundbreaking work in ABM derives from the simulation of biological sys-
tems such as swarms, flocks, and herds, which show how complex behavior on a collec-
tive scale can emerge even from a set of very few and simple decision and behavior rules
in each individual. Two of the seminal computer simulations – which have also been
quickly adopted to and modified for biological studies in animal collectives53 – have
been William Reeves’ particle systems and Craig Reynolds’ boids model. Since their design
in the mid-1980s, models of these kinds have been advanced to far more complicated
agent systems.54 Terzepoulos, Thalmann, Helbing and others for instance started to
model human crowds and equipped their agents with ever-more detailed artificial senses
and biophysical control. This led to a more realistic behavior in relation to other agents
and the simulated environment compared with the mechanistic models, for example,
when it comes to cohesion or avoidance or to the coordination with neighboring indi-
viduals.55 Furthermore, in some models the agents get the ability to learn from already
50 Dirk Helbing, Illés Farkas and Tamás Vicsek, “Simulation Dynamical Features of Escape Panic,” Nature 407 (September 2000): p. 487–490.51 Helbing and Johansson, “Pedestrian, Crowd and Evacuation Dynamics,” p. 6483.52 Sime, “Crowd Psychology,” p. 10.53 See: Vehlken, Zootechnologien.54 William T. Reeves, “Particle Systems – A Technique for Modeling a Class of Fuzzy Objects,” ACM Transactions on Graphics 2.2 (1983): p. 91–108; Craig W. Reynolds, “Flocks, Herds, and Schools: A Distributed Behavioral Model,” Computer Graphics 21.4 (1987): p. 25–34.55 Helbing, et al., “Simulating Dynamical Features of Escape Panic,” p. 487–490; Soraia Raupp Mousse, Branislav Ulicny and Amaury Aubel, “Groups and Crowd Simulation,” in: Nadia Magnenat-Thalmann
AFTER AFFECTS
321
experienced situations and memorize by way of evolutionary or genetic algorithms. Or
they are pre-programmed with certain preferred cultural determinants or social forces,56 for
example with conventions on how to avoid other pedestrians or to choose a certain side
when walking in a corridor. And they take into consideration scaling effects: “In some
sense, the #uncertainty of about#please decide# the individual behaviors is aver-
aged out at the macroscopic level of description.”57 Instead of assigning instances like a
group mind or collective consciousness to human crowds, these computer-based simulation
studies look for the development of certain typical global patterns as an effect of various
local and individual movements and movement decisions. These dynamics only emerge
synthetically in the runtime of their simulation models and are not observable by real-
life experimentation or by sheer#pure?# mathematical-analytical approaches.
As an outcome, a large enough number of such lifelike autonomous agents, put together
in a virtual spatial environment, would show a collective behavior similar to real life in
specific situations. And this holds true especially for evacuation scenarios with high den-
sities, where human behavior is much easier to model and to predict due to the entailed
environmental and perceptional constraints. By the modulation of the parameters
involved one then can identify and tune the relevant factors involved by experimenting
with the simulation model. However, these ABM do not attempt to implement a sort
of artificial psychology, since internal processes in the agent are only relevant insofar as
they result in certain motions in time and space, and thus in the emergence of certain
global patterns. The models do not attempt to describe the emotions or the bodily affects
involved in crowd dynamics, but only calculate (with) the motions defined by individual
agent movement capabilities and environmental constraints. As an outcome, human
crowd behavior can no longer be described as a degeneration of #men#humans?#
into animals. Rather, the computational abstraction of biological movement rules
enables an operative and quantitative description of crowd dynamics in humans. And
furthermore, the network affects, as defined by Thacker, cannot be separated from the
inherent network effects, since the models realistically calculate cases of panic only with
the help of effective simulated motion data. Or, to put it shortly: There is little point in
and Daniel Thalmann, eds., Handbook of Virtual Humans (New York: John Wiley, 2004), p. 323–352; Wei Shao and Demetri Terzopoulos, “Autonomous Pedestrians,” in: Ken Anjyo and Petros Faloutsos, eds., Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation (Los Angeles, July 29–31, 2005).56 See: Kurt Lewin, Field Theory in Social Science (New York: Harper, 1951); Dirk Helbing, “A Mathematical Model for the Behavior of Individuals in a Social Field,” Journal of Mathematical Sociology 19.3 (1994): p. 189–219.57 Helbing and Johansson, “Pedestrian, Crowd and Evacuation Dynamics,” p. 6478.
SEBASTIAN VEHLKEN
322
pursuing strategies of affective computing58 when it comes to realistically modeling the
dynamics of affective behavior in human collectives. Physically described and quantified
effects depict what had been assigned to affects, and the more advanced models realis-
tically produce crowd phenomena like the freezing-by-heating-effect, the faster-is-slower-
paradox, or the emergence of phantom panics.59
For the last ten years – and implying the only recent development of algorithms that
can simultaneously handle thousands, ten thousands or more lifelike agents – research-
ers have attempted to literally calculate disasters with the help of such ABM models, or
rather: to calculate survival and prevent disasters in real life by running disastrous crowd
scenarios in their computer simulations. In this context, one simulates for example the
behavior of pedestrians in various spatial environments, with differing velocities and
grades of density. As a consequence, one can for instance identify feasible architectural
interventions to improve the speed of evacuation of a certain building. It seems inter-
esting in this context that the computer simulation tools are not exclusively developed
in scientific laboratories, but that SFX #companies# like the abovementioned Massive
software #Massive ist keine Firma sondern eine Software# also provide sophisticated
engineering simulations.60 This owes to the fact that their know-how in depicting col-
lective dynamics of Orcs, zombies and other mindless movie characters can be employed
to simulate and study more realistic scenarios as well. Those simulations can guide
the modelers to counter-intuitive solutions, (e.g., to place a column directly in front of
an exit, which substantially increases evacuation speed.) The situations can be tested
under different environmental conditions, for example by adding smoke or fires to the
scenarios which further constrain the orientation of the agents. And if combined with
advanced methods of crowd capturing – that is, the live feedback of data generated by the
automated analysis of digital video images of mass phenomena into the ABM models –
the simulation can help event organizers and emergency response personnel to detect
emerging, potentially critical crowd situations at an early stage. Once typical patterns
(e.g., of so-called movement waves) are identified which indicate catastrophic outcomes
at a later stage, various counter-measures can be tested in the computer model and the
optimal reaction strategy can be identified.
58 See: Rosalind W. Picard, “Affective Computing,” M.I.T Media Laboratory Perceptual Computing Section Technical Report No. 321 (Cambridge, MA, 1995); Marvin Minsky, The Emotion Machine (New York: Simon and Schuster, 2006).59 Helbing and Johansson, “Pedestrian, Crowd and Evacuation Dynamics,” p. 6487–6489.60 See: http://www.massivesoftware.com/engineering.html (retrieved August 31, 2013).
AFTER AFFECTS
323
Even more refined systems are underway: A reseach project of the German Research
Centre for Artificial Intelligence in Kaiserslautern generates pedestrian-behavior models
by inferring and visualizing crowd conditions from pedestrians’ GPS location traces.
Coined crowd sensing, it was tested in 2011 and then applied during the 2012 London
Olympics. The system is able to infer and visualize crowd density, crowd turbulence,
crowd velocity and crowd pressure in real time. This works by the collected location
updates from festival visitors. The researchers distributed a mobile phone app that on
the one hand supplied the users with event-related information, and on the other hand
periodically logged the device’s location, orientation and movement speed by GPS and
the built-in gyroscope. Then, it sent the data back to the running model. The system
allegedly helped to assess occurring crowd conditions and to spot critical situations
faster compared to traditional video-based methods.61
Calculating disasters today means to coalesce empirical data of past catastrophies,
observational data of mass events, and the computer-based experimentation and
scenario-building with virtual ABM models of realistic agents and spatial environments.
It thus combines analytical and synthetic approaches, supported by advanced
visualization techniques, in the areas of crowd simulation, capturing, and sensing. With
the latter, the crowd itself becomes kind of an operational medium – not only for its
internal organization, but as a medium that helps regulating the multiple sensations
and possible affections in a crowd in a real-time feedback loop to a computer model –
a model, that in turn itself feeds back to the real-life crowd, sending information or
warnings to the handheld devices of the app’s users. However, one would still rather
question the applicability of the proposed feedback loop, as most people with the crowd
sensing app most likely would not read the (individualized) directives appearing on
their smartphones in the case of panic.
61 Compare: Martin Wirz et al., “Inferring Crowd Conditions from Pedestrians’ Location Traces for Real-Time Crowd Monitoring during City-Scale Mass Gatherings,” Proceedings of the 2012 IEEE 21st International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises (Toulouse: WETICE, 2012), p. 367–372; Werner Pluta, “Crowd Management Smartphone soll Massenpanik verhindern,” http://www.golem.de/ news/crowd-management-smartphone-soll-massenpanik-verhindern-1209-94331.html (retrieved June 28, 2013).
SEBASTIAN VEHLKEN
324
V. AFTER EFFECTS
The employment of ABM in crowd control and evacuation studies signifies a turn from
socio-psychological approaches and studies of group behaviors to physically describable
parameters. Despite the fact that ABM incorporate findings from the biological study of
animal collectives, they do not seek to directly determine a certain nature of affects like
fear or panic, but facilitate virtual computer experiments that indirectly account for the
spreading of affects by making observable collective movement patterns. What has often
been an inquiry of the missing half-second,62 now turns into the minute description of
individual movement vectors and capabilities of group individuals under certain critical
conditions, and of the emergence of typical global movement patterns. Regardless of the
nature of the involved affects, the (pre-) calculation of their effects in most cases suffices
to deter undesired outcomes and feasible reactions to vaguely described pre-conscious
psychological states. The preoccupation with these effects operationalizes the involved
affects and situates them as bio-physical movement parameters. Such operational,
effective softwares – sometimes even developed in the special effects business –
successfully come after affects. Nonetheless, they not only might calculate disasters and
provide for life-saving strategies, but they could also be utilized to counterattack the
proposed potential of the socio-political network affects of social swarming. But anyway:
The latest thing one should do in the face of these technologies is to behave like a zombie
from the onset.
62 See for example: Marie-Luise Angerer, Vom Begehren nach dem Affekt (Zurich/Berlin: Diaphanes, 2007), English translation Desire and Affect (London: Rowman & Littlefield International, 2014); Brian Massumi, “The Autonomy of Affect,” Cultural Critique 31 (1995): p. 83–105; Hertha Sturm, “Wahrnehmung und Fernsehen – Die fehlende Halbsekunde,” Media Perspektiven 1 (1984): p. 58–64.