A mechatronic platform for early diagnosis of neurodevelopmental disorders
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Transcript of A mechatronic platform for early diagnosis of neurodevelopmental disorders
A Mechatronic Platform for
Early Diagnosis of Neurodevelopmental Disorders
Domenico Campolo1 Cecilia Laschi2 Flavio Keller3 Eugenio Guglielmelli1
1Biomedical Robotics & EMC Lab, Universita Campus Bio-Medico, 00155 Roma - Italy
2Advanced Robotics Technology and Systems (ARTS) Lab, Scuola Superiore Sant’Anna, 56127 Pisa - Italy
3Developmental Neuroscience and Neural Plasticity Lab, Universita Campus Bio-Medico, 00155 Roma - Italy
Abstract
Neurodevelopmental Engineering is a new interdisciplinary research area at the intersection of
developmental neuroscience and bioengineering, mainly concerned with quantitative analysis and
modeling of human behavior during neuro-development. Along such a line, our research focuses on
early diagnosis of neurodevelopmental disorders such as Autism, currently diagnosed after 3 years
of age. We propose a novel approach to the assessment of basic patterns of goal-directed actions in
normally developing babies, in the 0-24 months of age range, both under laboratory and naturalistic
conditions. In particular we propose novel mechatronic devices, either wearable or embedded into
toys, for ecological, unobtrusive assessment of infants behavior. Guidelines for the design of a
particular toy embedding both kinematics and force sensing capabilities as well as of experimental
scenarios where similar instrumented toys can be deployed are provided. Preliminary experimental
data carried out in ecological conditions are also presented.
keywords: Neurodevelopmental Engineering, Ecological Behavioral Assessment, Inertial/Magnetic Mo-
tion Tracking, Force Sensing
1 INTRODUCTION
Neurodevelopmental Engineering is a new interdisciplinary research area at the intersection of develop-
mental neuroscience and bioengineering aiming at providing new methods and tools for: i) understanding
neuron-biological mechanisms of human brain development; ii) quantitative analysis and modeling of
human behavior during neuro-development; iii) assessment of neuro-developmental milestones achieved
by humans from birth onwards; iv) studying neuro-developmental disorders; v) conceiving new telematic,
mechatronic and robotic components and systems for applications on infants and toddlers, which can
be used also in ecological conditions for long periods of time; vi) investigating ethical, epistemological
and social implications related to this area.
Main application fields of Neurodevelopmental Engineering are:
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- New clinical protocols and standards for early diagnosis, functional evaluation and therapeutic
treatments of neuro-developmental disorders;
- New generations of educational, interactive toys which can provide adequate stimuli and guidance
for supporting the physiological neuro-development process
This technology is expected to be also useful in the long term for developing new tools, e.g. toys, which
can sustain, in ecological scenarios, the regular development of motor and cognitive abilities of the child,
based on a rigorous scientific approach.
In line with the philosophy of Neuro-Developmental Engineering, we propose novel methods and
devices to evaluate basic patterns of goal-directed actions in normally developing babies, both under
laboratory and naturalistic conditions, in order to establish standards against which development of
infants at risk for neuro-developmental disorders, particularly Autism Spectrum Disorders (ASD), can
be measured, with the aim of detecting early signs of disturbed development.
In particular, the proposed methods and devices shall improve our ability to assess:
- basic sensorimotor integration / patterns of gaze;
- expression of emotions;
- social communication;
in infants.
1.1 Scientific Background on Neurodevelopmental Disorders
Autism is a behavioral disorder, with onset in childhood, which is characterized by deficits in three
basic domains: social interaction, language and communication, and pattern of interests. There is no
doubt that autism has a strong genetic component, and that biological disease mechanisms leading
to autism are already active during foetal development and/or infancy, as demonstrated, for example,
by the abnormal pattern of brain growth during late foetal and early postnatal life (see [1], for a
review). Autism is usually diagnosed at the age of 3 years, in many cases after a period of seemingly
normal neurological and behavioral development. The diagnosis of autism is purely clinical, there are
no laboratory tests to confirm or disprove the diagnosis. It has been recognized that, although typical
autism is not associated with major neurological deficits, autism has characteristic manifestations in the
perceptual and motor domains.
Motor impairments in autism include deficits in postural reflexes [2, 3, 4], repetitive, stereotyped
movements and awkward patterns of object manipulation, lack of purposeful exploratory movements
(see e.g. [5], gaze abnormalities [6], unusual gait pattern [7], and alterations of movement planning and
execution, which express themselves as “hyper-dexterity” [8, 9]. Motor abnormalities may be observed
retrospectively in infants who later develop the autistic syndrome, on the basis of home-made movies
made during the first year of life [10, 11]. These clinical observations are consistent with a large body
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of evidence of subtle structural and functional abnormalities of cortical and subcortical neural systems
involved in movement planning and execution, such as the prefrontal cortex, the basal ganglia and the
cerebellum [1].
1.2 The Proposed Platform
The purpose of our research is to develop technological platforms and methods to extract more infor-
mation on perceptual and intersubjective capacities of human infants than is currently possible; this
information could be later used for early diagnosis of developmental disorders. In particular, diagnosis
of ASD is currently made at 3 years of age; ADHD is always considered as an alternative diagnosis of
“high functioning” autism; Tourette syndrome is diagnosed at age 7 or later. ASD is therefore a natural
candidate for demonstrating the validity of the proposed approach. Given the affinity of neurodevel-
opmental disorders, in terms of their neural origin and behavioral manifestation, results achieved for
autism would be extendable to other neurodevelopmental disorders, and vice versa.
The most advanced technological set-ups available in research labs on autism/developmental disor-
ders may currently include some sophisticated systems for movement analysis, such as:
- Stereophotogrammetric systems for movement analysis: these are rather sophisticated and costly
technologies. They require highly structured environments, generally cameras have to be carefully
positioned and calibrated, leading to field-of-view problems, i.e. markers placed on the subjects
body have to be always spotted by a given number of cameras in order to reconstruct its position
in 3D space. Highly trained personnel is required to operated them;
- Gaze-tracking devices thus far in use, including commercially available ones, can be applied in
specific contexts. Generally, the subject is required to face specific directions, e.g. they are
particularly suitable when the subject looks at a TV monitor. Gaze tracking devices become
unsuitable in the case of infants;
- Force platforms, often combined with photogrammetric systems, are used to measure Ground
Reaction Forces (GRFs) as the subject walks on the platform. A major limitation is that measures
are provided only when the subject steps on the platform, i.e. they are not continual. Data
extracted from a force platform are very useful when the walking pattern is somehow cyclic, i.e.
the time the subjects stays on the platform is representative of the whole walking dynamics. In
the case of infants and toddlers, clearly the time spent on the platform is no longer significant for
the whole walking;
- Data gloves: only recently some research projects are facing the problem of developing data gloves
for the child, which can be potentially combined with customized virtual reality environments;
A limitation common to all previously mentioned technologies is that, despite providing very accurate
measurements and for the extracted data to make sense, tasks need to be performed in well-controlled
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and highly structured environments as well in accurately known and repeatable conditions. This is
rarely possible when infants are involved and often impossible in poorly structured environments such
as clinical centres and houses. Deployment of state of the art technologies, e.g. interactive mobile
robots, already proved very beneficial for research on autism.
Scassellati developed the ESRA robot, able to show a small set of facial expressions, with the
objective of developing objective and quantitative methods and tools for autism diagnosis, of exploring
the possibility of using robots as therapeutic aids, and of speculating on how the use of social robots in
autism research might lead to a greater understanding of the disorder [12]. He performed clinical trials
with 13 subjects, mean age 3.4 years, including autistic children, and found an increased engagement of
all children with the robot. In the case of autistic children such positive proto-social behaviors had been
rarely seen in a naturalistic context. Dautenhahn and Billard [13, 14] used the Robota robot dolls, in the
framework of the EU-funded AuRoRa Project, to study if and how robots can have an educational or
therapeutic role for children with autism. Robota is a 45-cm high humanoid robotic doll. The main body
of the doll contains the electronic boards and the motors that drive the arms, legs and head giving 1 DOF
to each. Robota can engage children with autism in coordinated and synchronized interactions with
the environment thus helping them to develop and increase their communication and social interaction
skills. The Keepon robot [15] is a small puppet-like robot, conveying basic communicative actions, i.e.
so-called attentive action and emotive action, which can be easily understood by children interacting
with it. These actions are given by the motion of 4 DOF: nodding (tilt) within +/-40 degrees, shaking
(pan) within +/-180 degrees, rocking (side) within +/-25 degrees, and bobbing (shrink) with a 15-mm
stroke. The head part of the robot has two wide-lens (120 horizontally) color cameras and a microphone.
With attentive actions Keepon focuses a target; with emotive actions Keepon shows pleasure/excitement
by shaking its body up-down and/or side to side. Keepon was tested in a day-care center for children
with developmental delays and/or disorders, with over 500 children in the range of 2-4 years of age, in
unstructured tests. In longitudinal observations, the children showed active interaction with Keepon
and in some cases they showed vivid facial expressions that even their parents had not seen before. They
also showed prosocial actions like trying to feed Keepon, putting on a cap on its head, and kissing it. The
observation that children with difficulty in inter-personal communication (especially, those with PDD
and autism) showed curiosity and security in approaching Keepon suggests that this is probably due to
Keepon shape, seeming to be neither a complex human nor a simple toy. Some children extended their
dyadic interaction with Keepon into triadic inter-personal interaction, trying to share their pleasure and
surprise in interacting with Keepon with others, like their caregivers and nursing staff. The Roball is
a very simple robot in the shape of ball, capable of intentional self-propelled movements and various
interplay actions, by using motion, messages, sounds, illuminated parts, and other sensors. In trials
with 2-to-4-year-old children it also showed to attract increased interest and engagement [16]. However,
the design criteria for what makes individuals with autism likely to respond to these devices are not
understood. The robots used in these studies include an expressive face, anthropomorphic robotic dolls,
an expressive snowman-like device, a spherical robot ball. These robots show diverse anthropomorphic
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characteristics, behavioral repertoires, aesthetics, and sensory and interactive capabilities. While there
are many studies of the effects of these interaction variables on typical adults, very little is known about
how individuals with autism respond to these design dimensions. Each of these studies has demonstrated
that robots generate a high degree of motivation and engagement in subjects, including subjects who
are unlikely or unwilling to interact socially with human therapists. However, mechatronic and ICT
technologies have been used so far to provide new tools for therapy rather than for diagnosis. Moreover,
such attempts do not apply to infants.
As a matter of fact, the only attempts at an early diagnosis of autism have been made by rating
of home videotapes of behavior from very young children later diagnosed with autism [10, 11]. This
qualitative approach proved very useful in laying down the bases for research in this field but at the
same time urges for novel quantitative approaches and enabling technologies.
Technologies for the domain of Neuro-Developmental Engineering shall comply with strict functional
and operative requirements, not fully met by current state-of-the-art. We aim at developing conceptually
new devices for neuro-developmental monitoring which respond to the following main requirements:
Non-obtrusive technology: the new devices shall be designed with the final goal of continual
monitoring but without being distressful to the child. In fact, the child should not perceive the
presence of such instruments at all (e.g. wearable microphones, cameras, etc...), or like to play
with them (e.g. instrumented toys). This clearly sets constraints on the kind of technology to be
used. In particular, small size, light weight, wireless, and portable will be the key features to keep
in mind during technical design of such devices.
Minimally structured operating environments: current tools for behavioral analysis, e.g.
photogrammetric devices for motion analysis or force platforms for gait analysis or state-of-the-art
gaze tracking devices, are only suitable to controlled and highly structured environments such as
research laboratories. Screening of a large number of children for diagnostic purposes is therefore
not feasible due to high costs and limited availability of the equipment. We propose development
of relatively low-cost devices requiring minimally structured environments. Possible settings range
from totally unstructured home-like situations, e.g. the child plays with interactive toys while a
caregiver steers the game along predefined play protocols and tasks, to situations with an increasing
degree of structure.
Given the previous considerations, our main focus is conceiving and developing new integrated sensor
technologies, having in mind two main typologies of applications relevant to the new domain of Neuro-
Developmental Engineering:
- Wearable devices for movement analysis and video/audio cues extraction.
- Toys and objects of ordinary use in naturalistic scenarios, embedding miniaturized sensor and
communication technology;
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Whether wearable or embedded in regular toys, miniaturized technology for motion analysis is a key
ingredient. In what follows, devices will be presented that are going to be used as technological platforms
for monitoring infants behavior.
2 Instrumented Toys for Ecological Behavioral Analysis
Our approach is based on a closed-loop dialogue between biomedical and bioengineering researchers, with
a common and rigorous methodological strategy based on: the definition of novel scientific hypotheses
on ASD early diagnosis; the customized design of new mechatronic technologies enabling the validation
of such new hypotheses; and the execution of multisite experimental tests.
Results from ongoing experiments are expected to continuously provide a flow of new knowledge
and hypotheses to be incorporated into the design of a new generation of technologies, e.g. toys and
wearable devices, which in turn will allow the design of new scientific experiments. We will follow a
step-by-step approach going from more basic to more complex smart toy devices.
Toys are age-specific but, among many possible choices, cubes, balls and rattles are the ones that
could be used equally well with all children in the 0-24 months range of age. For the first generation of
devices, used to derive preliminary data, commercially available toys have been equipped with sensors.
This allowed to have prototypes and therefore run experiments immediately and, therefore, we focused
on developing a miniaturized sensing unit which is independent of the specific shape of the toy and
that can then be embedded in other toys to allow use in various experimental scenarios (including
experiments with older children).
Toys such as cubes, balls and rattles can in fact be used in a very broad set of experimental scenarios
but attention was particularly paid to define operating scenarios which would allow studying specific
biomechanical aspects of the movements of infants during tasks with a minimum set of involved “free”
variables, especially considering that only few data of this kind are available in literature at least as
long very young children are concerned.
A key element in choosing a toy is its affordance, i.e. its perceived usage inferred from its appearance
and look [17]. The shape of the toy suggests the use to be done with the toy itself and can, in part,
guide the child to perform certain movements instead of others1 (i.e. shaking in air vs. random banging
on objects around the child). After careful examination of different commercial rattles, we opted for a
maracas-like shape since it suggests shaking rather than banging (as an hammer-like object would). In
order to reduce the number of “free” variables (i.e. the child’s choice of orientations, grasping patterns
etc. . . when playing with toy) a maracas-like rattle offers a pen-like handle, encouraging thus only a
limited number of grasping hand-configurations.
Differently from a rattle, balls and cubes pose less problems as long as the outer shape is concerned:
they should be small enough to be handled with a single hand also by a 6 month old child.
Despite differences in the external look, all devices should allow monitoring kinematic patterns arising1The caregiver, of course, will also guide the game, imitation is a key element to be exploited in designing games.
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during the playful activity, allowing for example monitoring imitative and rhythmic skills of the child
as well as monitoring the grasping force/pressure.
Musical feedback is considered important not only for motivating the child to keep playing with the
toy but also as a programmable/adaptive way of guiding the game. Attractive sounds/melodies may
be associated with specific movements, inviting thus the child to repetitively perform such movements.
Appropriate melodies can be created on-line by directly mapping movements kinematics (from movement
sensors embedded in the toys) to sound.
2.1 Proposed Experimental Scenarios
In this section, two possible experimental scenarios are provided as examples for designing games that
stimulate the child to perform clinically relevant motor tasks. In the first one, the child is sitting on a
orthopedic high chair constrained so that only the upper limbs are free to move (torso is also fixed to
the chair) only for 6 months old children. For 12 and 18 months: belts applied only to lower extremities.
Belts should be used for safety purposes. A caregiver - possibly mother - is sitting next to the child.
A toy is placed on a support along the midline at a predetermined distance, according to the length of
upper limb, on the desk which is shaped as in Fig. 1-a.
top view front view
desk
toy
chairout
in
outer trajectory
innertrajectory
SensorizedBALLsensors
Plexiglas
a) b)
Figure 1: Experimental scenarios.
The caregiver (sitting next to the desk) first shakes the toy to draw the attention of the child and
then places the toy on a support (neutral color) fixed on the table, used to keep the toy in place.
The child is expected to perform the following actions: i) reach for the toy; ii) grasp it; iii) lift it
up; iv) freely shake it (for a while).
A second experimental scenario is shown in Figure 1-b. A sensorized ball can be inserted only in
the top-right hole and, after a fixed inner trajectory, exits always from the bottom-left hole. During the
inner trajectory the child can only watch the ball falling down (Plexiglas transparent material). As the
ball exits, the child can reach for it, grasp it and re-insert it via the top-right hole. The outer trajectory
is totally up to the child. The task starts with the caregiver showing the child how to play with the
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system. The game is meant to be repetitive, i.e. the inner trajectory never changes and although the
outer trajectory is up to the child, the start and the end points are fixed. The child should be able to
repeat the game several times (at least 5).
Measurements of interest are: the ball trajectory, at least the outer one; movement accuracy; pres-
ence/frequency of shaking; the force/pressure exerted on the ball during grasping; the child’s gaze2
during inner trajectory (the Plexiglas allows watching but not touching). Every toy shall be provided
with both kinematics and force sensing units.
2.2 Functional and Technical Specifications
In order to derive functional and technical specifications for the instrumented toys, preliminary studies
have been conducted with infants at a local kindergarten in order to assess acceptance of toys with
different shapes, materials, size and weight.
Preliminary quantitative experiments have been performed using a commercial IMU (Inertial Mea-
surement Unit, model MTi from Xsens, containing inertial/magnetic sensors) embedded into a soft cube
large enough to contain it (each side was 10 cm). Several children were let to play with it while kinematic
data (i.e. raw data from the 3-axis accelerometers, 3-axis magnetometers and 3-axis gyroscopes inside
the MTi) were being downloaded on a PC (connected via a USB cable to the sensorized cube) and while
the playing session was being filmed on camera.
Such experiments showed that:
i) children were often distracted by the wire, so a wireless connection would be highly preferred;
ii) the cube was too large so that children would rather adopt a bimanual manipulation, or use the
wire to lift up the toy;
iii) a ball, because of its symmetry, would be preferable to a cube in order to reduce the number of
possible grasping patterns;
Previous considerations lead us to devise a wireless toy shaped as a ball, capable of sensing kinematics
(i.e. orientation, and linear accelerations), grasping forces during manipulation and small enough to be
handled with a single hand by a child as young as 6 months old. This can be quantified in a ball’s
diameter less or equal to 5 cm.
The wireless constraint also means that the device should be autonomous in terms of energy, i.e. it
should include batteries and should be able to run for a sufficient time. Experiments involving children,
in particular very young ones, usually last a few tens of minutes, in any case they never exceed one hour.
This shall be considered when selecting the proper battery, i.e. with enough capacity to guarantee one
hour operation before battery is replaced or recharged.2Sensors on the side represent commercial gaze trackers which typically track the gaze of a child as he/she is watching
a TV screen, the proposed game is purposely designed to be 2-dimensional without distorting the 3D physical feeling.
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2.2.1 Measuring Kinematics
Measuring movements can be rightfully considered part of motion tracking. Motion tracking can count
on a host of different technological solutions, operating on entirely different physical principles, with
different performance characteristics and designed for different purposes. As shown in [18] there is not a
single technology that can fit all needs. Each application defines the best technology to be implemented.
The most appealing technology, from an ecological perspective, is represented by the sourceless
inertial/magnetic sensing for orientation tracking3. Such a technology is based on accelerometers and
magnetometers used to sense respectively the gravitational and the geomagnetic field as well as on
gyroscopes used to enhance performance at higher frequencies. Gravitational and geomagnetic fields
can in fact be used to estimate rotations of a rigid body relatively to an earth-fixed coordinate frame,
as shown in [19, 20].
Complementary filters and Kalman filters have traditionally been used to derive 3D orientation
(attitude) from inertial and magnetic measurements [21, 22, 23]. With reference to Fig. 2 whose details
can be found in [20] and [18], inertial and magnetic sensors embedded in an object (e.g. a toy) provide
measurements of “vector” quantities (e.g. accelerations, angular velocities and magnetic field) in a frame
of coordinates relative to the object itself (moving frame). On the other hand, certain quantities can be
easily expressed only in a local frame of coordinates. For example, the gravity vector G can be expressed
as G = [0 0 − g]T (where g = 9.81m/s2) only in the local frame, where gravity also defines important
concepts such as “vertical” and “horizontal”. Furthermore, in order to derive position from acceleration
the following two steps are required:
i) the gravity vector G should be subtracted from the sensed acceleration, since accelerometers are
sensitive to both linear acceleration and to gravity, as shown in Fig. 2;
ii) linear acceleration should be double integrated (this step only makes sense in a local, i.e. fixed,
frame of coordinates) and this typically leads to large drift errors just after a few seconds of
integration time [18].
Human movements, especially in the case infants, are characterized by accelerations much smaller
if compared with the magnitude of the gravitational field (g). Only during high speed impacts (e.g.
banging) large accelerations can be generated but impact dynamics is out of the scope of this research.
The full scale range of a sensor, given the full scale ranges of a set of available sensors, is selected as
the minimum one containing the all signal excursions. A smaller range may in fact lead to saturation
when certain operative conditions occur while a larger range would reduce sensitivity.
As long as accelerometers are concerned, it is safe to consider that an infant would never exceed
the ± 20m/s2 ≈ ±2g range of accelerations. An accelerometer was vigorously shaken by an adult and
accelerations larger than ±2g were hardly generated.3Commonly available motion tracking systems typically provide position of points (markers) in space, orientation is
consequently derived from the position of a group of non-collinear points. As dimensions of objects (or body parts)
decrease, also accuracy in determining orientation decreases.
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magnetometers
gyroscopes
accelerometers
integration+
compare
orientation
change ofcoordinates -
linear acceleration
gravity [0 0 -g]T
moving frame coordinates local frame coordinates
complementary filter
Figure 2: Complementary filter approach to orientation tracking.
As for the magnetometers, since only the geomagnetic field (about 0.6 gauss) needs to be measured,
the full measurement range should be in the order of ±1 gauss.
Measurements for gyroscopes, as shown in Fig. 2, after a correction are directly fed into the “inte-
gration” block. It can be shown [24] that gyroscopes are the main responsible for tracking orientation
when fast rotations are involved. Movements such as wrist rotations, considering the application of
interest (hand-held toys), can be quite fast. Saturation of gyroscopes would result in a problematic loss
of tracking and therefore, given several commercially available gyroscopes with full scale ranging from
±150 deg/s to ±1200 deg/s, the maximum scale range (±1200 deg/s) was selected.
2.2.2 Bandwidth Considerations
Although ecological devices should be primarily designed to work in unstructured environments, they
could also be used in research laboratories (e.g. laboratories investigating developmental disorders). It
is not uncommon for such laboratories to be equipped with traditional marker-based motion analysis
systems such as photogrammetric ones (ELITE, VICON, QUALYSIS, to name a few). Such systems
consist of a set of cameras (often infrared ones) which are used to film the experimental session from
different view-points. Such cameras, at least as long infants movements are concerned, are typically
used to film the scene at 100 frames/s, although some system may also allow higher frame rates.
In line with such specifications, since our new devices could be used in conjunction with photogram-
metric systems, a 100 Hz sampling frequency was considered to be the appropriate one. This translates
into an anti-aliasing filter cut-off frequency at 50Hz.
Higher sampling frequencies would not be a technological problem per se but since signals of interest
(movements of humans and in particular of infants) are confined well within a few tens of Hz, a larger
bandwidth would only increase the noise level resulting thus in a loss of resolution.
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2.2.3 Force Sensing
To the authors’ knowledge, only few quantitative data exist in literature about forces at the fingertips
exerted by children during manipulation tasks, especially as long as infants are concerned. Available
data [25, 26] refer to older children (older than 4 years old) performing manipulative tasks. Exerted
forces are reported to be in the range of 20 − 50 N .
Force measurement is an indirect measurement since essentially reduces to sensing the displacement
or the strain induced by a force in an instrumented deformable mechanical structure [27]. A wide variety
of configurations can be deployed for force and tactile sensing, depending on the transduction principle:
mechano-electric, mechano-magnetic, mechano-optic. In order to assess manipulative skills of children,
the force sensors need to be placed on the outer part of the toy, where the grasping is most likely to
occur. Typically, the outer shape of toys is curved, as in the ball case. This poses strict constraints on
the mechanical assembly. In particular, a sensor technology is preferred which can be assembled on thin
films, e.g. kapton films, whose compliance allows both sensors and electrical connections to conform to
curved surfaces.
Our final choice is for Quantum Tunneling Composites (QTCs), a recent technology consisting of a
flexible polymer, commercially available in form of pills as small as 3.6mm×3.6mm×1mm. Such small
dimensions have two main advantages for our application: first, they can easily be mounted on curved
surfaces with a curvature radius as in the 5 cm ball; second, considering the average dimensions of the
fingers of an infant, they allow a very high spacial resolution. Force sensing layers, consisting of QTC
pills mechanically and electrically bonded to flexible kapton films for data acquisition, are currently
under development which should cover the outer surface of toys.
As for the force range of interest, another advantage of the QTCs is that their electrical resistance is
inversely proportional to the applied force, i.e. they behave as insulator (electrical resistance ≈ 1012Ω)
when no force is applied but their resistance drops down to a few Ohms as increasing forces are applied.
In particular, their sensitivity is maximum for very small forces, which is the case of interest.
2.2.4 Design of a Sensorized Ball
In this section, following the functional and technical specifications given in the previous section, the
design of a sensorized ball is briefly described. Such a device is currently under development. As shown
schematically in Fig. 3, the sensorized ball is shaped as a sphere with a 5 cm diameter and comprises: a
kinematics sensing unit; a force sensing unit; a data acquisition and communication unit; and a power
unit.
Kinematics sensing unit: a commercial devices (MAG3 from MemSense Corporation) was chosen
which embeds a triaxial accelerometer (±2g range), a triaxial magnetometer and a triaxial gyroscope
(±1200 deg/s) in a highly compact case (17.8 mm× 17.8 mm× 10.2 mm). Furthermore, each channel is
filtered with a 50 Hz low-pass filter.
As for calibration, the MAG3 device as well as other commercial accelerometers and magnetometers
11
Li-Ion batteries
main PCB:- inertial/magnetic sensors- connectors for Kapton films- acquisition electronics
communication PCB
force sensors onKapton flexible film
outer shell A
outer shell B
slots
Figure 3: Exploded view of the sensorized ball (5 cm diameter).
have special pins that can be used to produce a known excitation against which the output signal can
be calibrated. Especially in the case of magnetometer (where this extra pins are used to generate a
magnetic field), large currents are required which is unsuitable with the application of interest. Novel
calibration procedures have been set up which do not require any additional electronics and that can
be performed in unstructured environments by non trained personnel, details can be found in [28].
Force sensing unit: Kapton films, on which QTC pills are bonded, cover the outer structure (shell
A and B in Fig. 3) of the ball and contact electrical connectors on the main PCB via several slots
purposely designed along the borders of the two outer shells. Signals from QTC pills are conditioned
via voltage dividers consisting of a QTC pill and a regular resistor in series. The signal is then buffered
and filtered. All the electronics is on the main PCB.
Data acquisition and communication: Data from kinematics and force sensing units are nu-
merically converted via several multi-channel A/D converters which, after conversion, transmit acquired
data over an I2C serial bus. A central microcontroller acts as the master of the I2C bus and sequen-
tially requests data from the different A/D converters (which work in slave modality and are uniquely
identified a specific bus address). The central microcontroller (an rfPIC from Microchip Corporation) is
physically located on the communication PCB (see Fig.3) and is capable of transmitting data wireless
to a nearby station. Every 10 ms (corresponding to a 100 Hz sampling rate) a packet is sent which
consists of the following sequence: 1 byte preamble (the start of a new message), 1 byte ID (to iden-
tify the sensorized device since multiple devices may operate in parallel), 2 bytes time-stamp (used for
synchronization), several bytes of data, 1 byte checksum (to detect possible errors during transmission).
Power unit: as in any portable device, power consumption is one of the main issues. The most
critical components, as long as the energetic budget is concerned, are the MAG3 device, which works at
5V and requires 57 mA maximum current, and the wireless transmission which is reported not to exceed
12
11 mA current. Among battery technologies, the Lithium-Ion (Li-Ion) cells exhibit the highest energy
density. A single cell only provides 3.6V , therefore two cells electrically in series are required to supply
a 5V operating voltage. The smallest batteries which would guarantee 1 hour operation and supply
continuously 75 mA (a safe overestimate of the total required current), were identified4 in the Lir2477
Lithium-Ion Rechargeable coin-cells from Powerstream Corporation, whose dimensions are suitable with
the mechanical assembly as shown in Fig. 3.
3 System Integration and Preliminary Results
Instrumented devices, such as the previously described sensorized toy, are indeed novel tools which
have great potential for studies on infants behavior. Nevertheless such devices, designed to be able to
operate in generally unstructured conditions, can be best exploited if used for multi-modal analysis in
combination with traditional tools such as video cameras and microphones. In Fig. 4, a platform for
early diagnosis of neurodevelopmental disorders is shown which consists of a minimum set of several
sensorized toys for kinematics/force sensing, one video camera and one microphone. Nevertheless, the
proposed platform can be easily extended with other available commercial devices by simply following
the synchronization method as explained below.D
AQ
MICROCONTROLLER
RF
IMU
DAQ
POWER
DA
Q
MICROCONTROLLER
RF
IMU
DAQ
POWER
RF
VIDEOAUDIO-LAUDIO-R
CAMERA
MICROPHONE
TOY #1
TOY #2LOCAL STATION
VIDEO-AUDIOCAPTURE
WIRELESSCOMM.
WIRELESSCOMM.
SYNC
Figure 4: Complete platform for multi-modal assessment of infants behavior.
Several sensorized toys can be used, e.g. one for the child and one for the caregiver for assessment
of imitation skills. A central PC (local station) is used to acquire data which are transmitted (wireless)
by the sensorized toys. Data are thus stored on a file for later analysis. A fundamental issue in multi-4Energy calculations took into account that not more than 80% of the total capacity should be extracted from a cell
and that for large discharge rates only half of the available energy can be extracted.
13
modal analysis is that it should always be possible to synchronize data coming from different toys, video
cameras, microphones etc...
Synchronization can be achieved thanks to the time-stamps that each sensorized toy transmits with
the data in each packet. The time-stamp is simply a counter that increases each time a packet is sent
(frame rate is 100Hz). We deploy a 16 bits counter, which means that the counter resets approximately
every 11 minutes (10 × 216 ms). As shown in Fig. 4, after receiving wireless data and before sending
such data to the local station, the time-stamp relative each device is read and one audio line is marked
(just like a modem communicates over phone lines, the ID and its relative time-stamp are also written
over one audio channel).
A commercial device is used that captures audio (stereo, i.e. two channels) and video analog data
and sends it to the local station which stores them on a single audio-video file (on which audio and
video are synchronized). Since one audio channel is marked with time-stamps from the sensorized toys
(multiple toys can be used), the audio-video file can be synchronized with the data file relative to each
sensorized toy.
time
Figure 5: Synchronized superposition of the video sequence and of the orientation sequence of a toy as
this is being manipulated by a 1 year old child. The orientation is directly derived from kinematic data
as sensed by the kinematics sensing unit embedded in the toy.
Fig. 5 shows an example of synchronization between video data and a first prototype of sensorized
toy. The experiment was carried out in a kindergarten. The whole set up consisted of a laptop PC,
a video camera and a soft cube embedding commercial MTi device, as described in section 2.2. After
the experimental session was completed, raw data (9 channels) from accelerometers, magnetometers and
14
gyroscopes embedded in the MTi device were fed into the complementary filter shown in Fig. 2, resulting
thus in a sequence of matrices (R, i.e. the filter output) describing the orientation of the cube. Such an
orientation was superimposed on the video frame sequence, the result is shown in Fig. 5. Video images
are captured at 25 frames/s (standard rate for regular video cameras) while the MTi was running at
100 samples/s, i.e. 4 samples of kinematic data for each video frame. For sake of clarity, only two
kinematic samples are shown for each video frame.
4 CONCLUSION
Recent studies have demonstrated that the use of robotic technology is beneficial when applied to
children who are unlikely or unwilling to socially interact with human therapists. However, mechatronic
and ICT technologies have been used so far to provide new tools for therapy rather than for diagnosis.
Moreover, such attempts do not apply to infants.
In this work a novel approach to early diagnosis of neurodevelopmental disorders is presented. In
particular, a platform for the ecological assessment of infants behavior is proposed which is based on
non-obtrusive technology and purposely designed to operate in non-structured environments, a funda-
mental requirement when screening of a large number of children for diagnostic purposes is pursued.
Despite such novel and distinctive features, the proposed technology can also operate in conjunction
with technological settings typically present in infants laboratories.
Design guidelines of an instrumented toy for ecological behavioral analysis of infants are provided
together with concept experimental scenarios where such a toy could be used. Preliminary tests of early
prototypes in a kindergarten with real end users (infants) demonstrated full acceptability of the proposed
concepts as well as the great potential of the proposed platform for research on infants behavior.
Next steps of the research are aimed at releasing the final prototypes of the proposed platform and
subsequently at starting experimental trials in three infants clinical laboratories located in Europe.
Acknowledgement
This work was supported by a grant from the European Union, FP6-NEST/ADVENTURE program,
contract no. 015636.
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