Reglas para torneo de JCC de Pokemon multijugador

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    Pokmon Trading Card Game Rul

    Pokmon Trading Card Game Rule

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    Pokmon Trading Card Game Rul

    ContentsBecome a Pokmon Master! ............. .............. ............. ............. ............. ............. ............. ........ 3

    Pokmon TCG Basic Concepts ............. ............. ............. ............. ............. ............. .............. ..... 3How to Win ............................................................................................................................ 3Energy Types ........................................................................................................................ 4

    Parts of a Pokmon Card ............. ............. ............. ............. .............. ............. ............. ............. . 53 Card Types ......................................................................................................................... 6

    Zones of the Pokmon TCG ............. ............. .............. ............. ............. ............. ............. .......... 7

    Playing the Game ............ ............. ............. ............. ............. .............. ............. ............. ............. . 8Winning the Game ................................................................................................................. 8How to Start a Game .............................................................................................................. 8Parts of a Turn ....................................................................................................................... 9Turn Actions ....................................................................................................................... 10Special Conditions .............................................................................................................. 15

    Pokmon Leagues and Trainer Kits ............. .............. ............. ............. ............. ............. ....... 16

    Advanced Rules .................... .............. ............. ............. ............. ............. ............. ............. ..... 17Full Details of Taking a Mulligan .......................................................................................... 17What Counts as an Attack? ................................................................................................. 18Full Details of Attacking ...................................................................................................... 19What if You Should Draw More Cards than You Have? ......................................................... 20What if Both Players Win at the Same Time? ........................................................................ 20Whats Sudden Death? ....................................................................................................... 20What Does and Doesnt Count for a Pokmons Name? ....................................................... 20

    Deck Building ............. ............. .............. ............. ............. ............. ............. ............. .............. .. 21

    Appendix A: Pokmon-EX ..................................................................................................... 22Special Rules for Pokmon-EX ............................................................................................ 22

    Appendix B: Mega Evolution Pokmon ............ ............. ............. ............. ............. .............. .. 23Special Rules for Mega Evolution Pokmon ........................................................................ 23

    Appendix C: Restored Pokmon ............ ............. ............. ............. ............. .............. ............. 24Key Restored Pokmon Notes ............................................................................................ 24

    Appendix D:ACE SPECTrainer Cards .............. ............. ............. ............. ............. ............. ..... 25

    Appendix E: Team Plasma Cards ............. ............. ............. ............. .............. ............. ........... 25

    Appendix F: Team Flare Hyper Gear ............. ............. .............. ............. ............. ............. ......... 26Appendix G: Ancient Traits ............. ............. ............. ............. ............. .............. ............. ........... 26

    Appendix H: BREAK Evolution ............. .............. ............. ............. ............. ............. ............. ..... 27Special Rules for Pokmon BREAK ...................................................................................... 27

    Glossary .................................................................................................................................. 28

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    Pokmon Trading Card Game Rul

    You are a Pokmon Trainer! You travel across the land, battling other Trainers with your Pokmon, creatures that love to battle and that

    have amazing powers!

    BECOME A POKMON MASTER!These rules will tell you everything you need to play the Pokmon TCG.

    Your deck of cards represents your Pokmon as well as items and alliesthat help you on your adventures.

    Trading card games are strategy based and use collectible cards to leteach player customize his or her game. The best way to learn to play thePokmon TCG is with a Trainer Kit. This has two ready-to-play decks thatwalk you through the game, step by step. From there, try a theme deck to

    get an idea of the different kinds of decks out there.

    Once youre ready, you can start building your collection of cards withPokmon TCG booster packs. Trade with your friends for the strongestPokmon or collect all your favorites! Then, build your own 60-card deck,play with your friends, and show off your own personal Pokmon team!

    POKMON TCG BASICCONCEPTSHOW TO WINIn the Pokmon TCG, your Pokmon battle your opponents Pokmon.The first player to take all of his or her Prize cards wins! Also, if your

    opponent cannot draw a card at the beginning of his or her turn, orhas no Pokmon left in play, you win the game!

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    Pokmon Trading Card Game Rul

    ENERGY TYPESPokmon Knock Out opposing Pokmon by using attacks or Abilities. To power their attacks, Pokmon need Energy cards.The Pokmon TCG has 11 Energy types, and you will find Pokmon matching all 11 types in the game.

    Each Energy type powers different attacks. Find the ones that match your personality! The Energy types are the following:

    GRASSGrass Pokmon often have

    attacks that heal themselves

    or Poison their opponents.

    FIREFire Pokmon have big

    attacks! They can Burn their

    opponents, but their attacks

    need time to build up again.

    WATERWater Pokmon can

    manipulate Energy and move

    Pokmon around on the

    other team.

    FIGHTINGFighting Pokmon can take

    bigger risks to do extra

    damage, and some can flip

    coins for combination hits.

    DARKNESSDarkness Pokmon feature

    sneaky attacks that often

    make opponents discard cards!

    METALMetal Pokmon can resist

    attacks for longer than most

    other Pokmon.

    LIGHTNINGLightning Pokmon can bring

    back used Energy from the

    discard pileand they can

    Paralyze opponents.

    PSYCHICPsychic Pokmon are great

    for special powers! Their

    opponents often find

    themselves Asleep, Confused,

    or Poisoned.

    COLORLESSColorless Pokmon have lots

    of different moves, and they

    work with any kind of deck.

    DRAGONDragon Pokmon have very

    strong attacks, but often

    require 2 Energy types to

    use them.

    FAIRYFairy Pokmon have tricks th

    will make opposing Pokmo

    attacks less effective.

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    Pokmon Trading Card Game Rul

    PARTS OF A POKMON CARD

    CARD NAME

    CARD NAME CARD TYPE

    STAGE

    COLLECTOR CARD NUMBER

    EXPANSION SYMBOL

    EVOLVES FROM

    POKMON

    TRAINER T

    TRAINER R

    TEXT BOX

    POKMON T YPE

    HP

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    Pokmon Trading Card Game Rul

    3 CARD TYPESYoull find 3 different types of cards in the Pokmon TCG:

    PokmonOf course the most important cards are Pokmon!

    Most of these cards are Basic Pokmon, Stage 1 Pokmon, or Stage 2 Pokmon. Stage 1 and Stage 2 Pokmon are also calledEvolution cards. Look at the upper-left corner and you will see the Pokmons Stage and the Pokmon it evolves from, if any.

    Energy CardsMost of the time, Pokmon cant attack withoutEnergy cards! Youll need to match the symbols ofthe attack cost to the Energy card, but any kind of

    Energy can be used for .

    Trainer CardsTrainer cards represent the Items, Supporters, andStadiums a Trainer can use in battle. You can seethe specific Trainer subtype in the upper-right

    corner and any special rules for that subtype at thebottom of the card.

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    2015Pokmon.19952015Nintendo/CreaturesInc./GAME

    FREAKinc.TM, ,andcharacternamesaretrademarksofNintendo.

    SPECIAL CONDITIONS

    If a Pokmon isaffectedby aSpecial Condition,itwill becuredif thatPokmon movesto theBench orevolves.

    Asleep

    WhileAsleep,a Pokmoncannotattackorretreat.

    Between turns,theplayerflipsa coin.If heads,thePokmon wakesup.

    Burned

    If a Pokmon isBurned,puta Burn markeron it.

    Between turns,theplayerflipsa coin.If tails,put2 damagecountersontheBurnedPokmon.

    Confused

    Ifyouattackwith aConfusedPokmon,flipa coin.If tails,theattackstops,andput3 damagecounterson theConfusedPokmon.

    Paralyzed

    WhileParalyzed,a Pokmoncannotattackorretreat.

    Atthe endof yourturn,yourPokmon returnsto normal.

    Poisoned

    If a Pokmon isPoisoned,puta Poison markeron it.

    Between turns,put1damagecounteron thePoisonedPokmon.

    Thetoprow of a playersin-play section isfortheActivePokmon.Each playerstartswith (andmustalwayshave) oneActivePokmon.Each playermay only haveoneActivePokmon ata time.If youropponentdoesnthave any morePokmon in play,you win thegame!

    Each playerhashisorherown discardpile. Cardstaken outof play goto thediscardpile, unlessa cardisplayedthat saysotherwise.Typicallywhen a Pokmon isKnockedOut, itandany cardsattachedto it(suchasEnergy cards)go to itsownersdiscardpile.

    Both playersstartwith theirown decksof 60 cardsto play thegame.Whileboth playersknow how many cardsarein each deck,no onecanlookatorchang etheorderof thecardsin eitherplayersdeckunless acardallowshim orherto do that.

    Thebottom row of a playersin-play section isfortheBenchedPokmon.Each playermay haveup to 5 Pokmon on theBench atany onetime.Any Pokmon in play otherthan theActivePokmon mustbeput on theBench.

    PARTSOFA TURN

    Each turn has3 main parts:

    1. Draw a card.

    2. Doany of the followingactions inany order:

    a. PutBasicPokmon cardsfrom yourhandonto yourBench

    (asmany timesasyou want)

    b. EvolveyourPokmon (asmany timesasyou want)

    c. Attach an Energy cardfrom yourhandto oneof yourPokmon(onceperturn)

    d. Play Trainercards(asmany asyou want,butonly oneSupporter

    cardandoneStadium cardperturn)

    e. RetreatyourActivePokmon (onceperturn)

    f. UseAbilities(asmany asyou want)

    3. Attack.Then,endyour turn.

    Each playerhashis orherown Prizecards.Prizecardsare 6 cardsthateach playersetsaside,face down,from hisorherown deckatthebeginningof thegame.Thesecards arechosen randomly,andneitherplayer shouldknow whatcardshiso rherPrizecards areatthebeginningof thegame.When you KnockOutan opposingPokmon,you takeoneof yourPrizecards.Thisisput into yourhandandthen playednormally.If yourethefirstoneto takeyourlastPrizecard,you win!

    PRIZECARDS

    ACTIVEPOKMON

    DECK

    DISCARDPILE

    Thetoprowofaplayersin-playsectionisfortheActivePokmon.Eachplayerstartswith(andmustalwayshave)oneActivePokmon.EachplayermayonlyhaveoneActivePokmonatatime.IfyouropponentdoesnthaveanymorePokmoninplay,youwinthegame!

    Eachplayerhashisorherowndiscardpile.Cardstakenoutofplaygotothediscardpile,unlessacardisplayedthatsaysotherwise.TypicallywhenaPokmonisKnockedOut,itandanycardsattachedtoit(suchasEnergycards)gotoitsownersdiscardpile.

    Bothplayersstartwiththeirowndecksof60cardstoplaythegame.Whilebothplayersknowhowmanycardsareineachdeck,noonecanlookatorchangetheorderofthecardsineitherplayersdeckunlessacardallowshimorhertodothat.

    Thebottomrowofaplayersin-playsectionisfortheBenchedPokmon.Eachplayermayhaveupto5PokmonontheBenchatanyonetime.AnyPokmoninplayotherthantheActivePokmonmustbeputontheBench. EachplayerhashisorherownPrizecards.Prizecardsare6cardsthateachplayersetsaside,facedown,fromhisorherowndeckatthebeginningofthegame.Thesecardsarechosenrandomly,andneitherplayershouldknowwhatcardshisorherPrizecardsareatthebeginningofthegame.WhenyouKnockOutanopposingPokmon,youtakeoneofyourPrizecards.Thisisputintoyourhandandthenplayednormally.IfyourethefirstonetotakeyourlastPrizecard,youwin!

    BENCH

    SPECIALCONDITIONS

    IfaPokmonisaffectedbyaSpecialCondition,itwillbecuredifthatPokmonmovestotheBenchorevolves.

    Asleep

    WhileAsleep,aPokmoncannotattackorretreat.

    Betweenturns,theplayerflipsacoin.Ifheads,thePokmonwakesup.

    Burned

    IfaPokmonisBurned,putaBurnmarkeronit.

    Betweenturns,theplayerflipsacoin.Iftails,put2damagecountersontheBurnedPokmon.

    Confused

    IfyouattackwithaConfusedPokmon,flipacoin.Iftails,theattackstops,andput3damagecountersontheConfusedPokmon.

    Paralyzed

    WhileParalyzed,aPokmoncannotattackorretreat.

    Attheendofyourturn,yourPokmonreturnstonormal.

    Poisoned

    IfaPokmonisPoisoned,putaPoisonmarkeronit.

    Betweenturns,put1damagecounteronthePoisonedPokmon.

    PRIZE CARDS

    ACTIVEPOKMON

    DECK

    DISCARDPILEBENCH

    PARTSOFATURN

    Eachturnhas3mainparts:

    1.Drawacard.

    2.Doanyofthefollowingactionsinanyorder:

    a.PutBasicPokmoncardsfromyourhandontoyourBench(asmanytimesasyouwant)

    b.EvolveyourPokmon(asmanytimesasyouwant)

    c.AttachanEnergycardfromyourhandtooneofyourPokmon

    (onceperturn)

    d.PlayTrainercards(asmanyasyouwant,butonlyoneSupporter

    cardandoneStadiumcardperturn)

    e.RetreatyourActivePokmon(onceperturn)

    f.UseAbilities(asmanyasyouwant)

    3.Attack.Then,endyourturn.

    5_Plymt_Rulh t_EN. indd / / 4 4:6P

    Pokmon Trading Card Game Rul

    ZONES OF THE POKMON TCG

    Active PokmonThe top row of a players in-play section is for the Active Pokmon. Each

    player starts with (and must always have) one Active Pokmon. Each

    player may only have one Active Pokmon at a time. If your opponent

    doesnt have any more Pokmon in play, you win the game!

    BenchThe bottom row of a players in-play section is for the Benched Pokmon.

    Each player may have up to 5 Pokmon on the Bench at any one time.

    Any Pokmon in play other than the Active Pokmon must be put on

    the Bench.

    HandEach player draws 7 cards at the

    beginning of the game and keeps

    his or her own hand hidden.

    Cards you draw go into your hand.

    Players may not look at their

    opponents hand unless a card is

    played that allows otherwise.

    DeckBoth players start with th

    own decks of 60 cards to

    game. While both players

    how many cards are in ea

    no one can look at or chan

    the order of the cards in e

    players deck unless a card

    him or her to do that.

    Prize CardsEach player has his or her own

    Prize cards. Prize cards are 6 cards

    that each player sets aside, face

    down, from his or her own deck

    at the beginning of the game.

    These cards are chosen randomly,

    and neither player should know

    what cards his or her Prize cards

    are at the beginning of the game.

    When you Knock Out an opposing

    Pokmon, you take one of your

    Prize cards. This is put into your

    hand and then played n ormally.

    If youre the first one to take your

    last Prize card, you win!

    Discard PileEach player has his or her

    discard pile. Cards taken o

    of play go to the discard p

    unless a card is played tha

    otherwise. Typically when

    Pokmon is Knocked Out,

    any cards attached to it (s

    as Energy cards) are sent

    owners discard pile.

    In PlayThe in-play zone is shared by

    the players. Each player has two

    sections, divided into two rows,

    for his or her Pokmon

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    Pokmon Trading Card Game Rul

    PLAYING THE GAMEPokmon TCG games are fast and furious. Heres the summary to play right away!

    WINNING THE GAMEYou can win the game in 3 ways:

    Take all of your Prize cards.

    Knock Out all of your opponents in-play Pokmon.

    If your opponents deck has no cards in it at the beginning of his or her turn.

    HOW TO START A GAME

    1

    2

    3

    Shake hands with your opponent.

    Flip a coin. The winner of the coin flip decides which player goes first.

    Shuffle your 60-card deck and draw the top 7 cards.

    Check to see if you have any Basic Pokmon in your hand.

    Put one of your Basic Pokmon face down as your Active Pokmon.

    1

    2

    3

    4

    5

    ACTIVE POKMON

    BENCHEDPOKMON

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    If you dont have any Basic Pokmon, what do you do? First, reveal your hand to your opponent and shuffle your hand

    back into your deck. Then, draw 7 more cards. If you still dont have any Basic Pokmon, repeat.

    Each time your opponent shuffles his or her hand back into his or her deck because there were no Basic Pokmon,

    you may draw an extra card!

    Pokmon Trading Card Game Rul

    Put up to 5 more Basic Pokmon face down on your Bench.

    Put the top 6 cards of your deck off to the side face down as your Prize cards.

    Both players flip all their face-down Pokmon face up and start the game!

    PARTS OF A TURNEach turn has 3 main parts:

    Draw a card.

    Do any of the following actions in any order:

    Put Basic Pokmon cards from your hand onto your Bench (as many times as you want).

    Evolve your Pokmon (as many times as you want).

    Attach an Energy card from your hand to one of your Pokmon (once per turn).

    Play Trainer cards (as many as you want, but only one Supporter card and one Stadium card per turn).

    Retreat your Active Pokmon (only once per turn).

    Use Abilities (as many as you want).

    Attack. Then, end your turn.

    6

    7

    8

    1

    2

    A

    B

    C

    D

    E

    F

    3

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    Pokmon Trading Card Game Rul

    TURN ACTIONSDRAW A CARDStart your turn by drawing a card. (If there are no cards in your deck at the beginning of your turn and you cannot draw a card,

    the game is over, and your opponent wins.)

    DO ANY OF THESE IN ANY ORDER:

    Put Basic Pokmon cards from your hand onto your Bench (as many as you want).

    Choose a Basic Pokmon card from your hand and put it face up onto your Bench. Your Bench can hold up to 5Pokmon, so you can only do this if there are 4 or fewer Pokmon on your Bench.

    1

    2

    A

    BASIC POKMON ON BENCH

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    Evolution notes:Neither player can evolve a Pokmon on its first turn in play. When you evolve a Pokmon,

    it means that Pokmon is new in play, so you cant evolve it a second time the same turn! You can evolve either

    your Active or Benched Pokmon. Finally, neither player can evolve a Pokmon on his or her first turn!

    Example:The Bisharp card in Timmys hand reads, Evolves from

    Pawniard, and Timmy has a Pawniard in play. He may play the

    Bisharp card on top of the Pawniard card, keeping any damage

    counters and clearing all other effects.

    Pokmon Trading Card Game Rul

    Evolve Pokmon (as many as you want).If you have a card in your hand that says Evolves from so-and-soand so-and-so is the name of a Pokmon you had in play at thebeginning of your turn, you may play that card in your hand on top

    of Pokmon so-and-so. This is called evolving a Pokmon.

    You may evolve a Basic Pokmon to a Stage 1 Pokmon or a Stage

    1 Pokmon to a Stage 2 Pokmon. When a Pokmon evolves, itkeeps all cards attached to it (Energy cards, Evolution cards, etc.)and keeps any damage it already has, but it cant use the attacksand Abilities of the Pokmon from which it evolved. Special

    Conditions on the Pokmonsuch as Asleep, Confused, orPoisonedalso end when it evolves.

    Attach an Energy card to one of your Pokmon(once per turn).

    Take 1 Energy card from your hand and put it under either yourActive Pokmon or one of your Benched Pokmon. You can attach

    Energy just once each turn!

    B

    C

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    Remember, Abilities arent attacks, so you can still attack if you use an Ability! You can use Abilities from both yourActive and Benched Pokmon.

    Pokmon Trading Card Game Rul

    Play Trainer cards.

    When you play any Trainer card, do what it says and obey the rule atthe bottom of the card, and then put it in the discard pile. You can play

    as many Item cards as you like. Supporter cards are played like Itemcards, but you can play only one Supporter card each turn. Stadium cardsstay in play until another card removes them, but you can play only oneStadium card each turn.

    Retreat your Active Pokmon (once per turn).

    On most turns, you probably will not retreat, but if your ActivePokmon has lots of damage counters on it, you might want to retreatit and bring out a Pokmon from your Bench to fight instead. You may

    also want to do this if you have a strong Pokmon on the Bench ready

    to battle!

    To retreat, you must discard 1 Energy from your Active Pokmon foreach listed in its Retreat Cost. If no are listed, it retreats for free.Then, you switch that retreating Pokmon with a Pokmon from your

    Bench. Keep all damage counters and all attached cards with eachPokmon when they switch. Asleep or Paralyzed Pokmon cannot retreat.

    When your Active Pokmon goes to your Bench (whether it retreatedor got there some other way), some things do go awaySpecialConditions and any effects from attacks.

    If you retreat, you can still attack that turn with your new Active Pokmon.

    Use Abilities (as many as you want).Some Pokmon have special Abilities they can use. Many of them can beused before you attack. Each Ability is different, though, so read carefullyto see how each one works. Some work only if a condition is met, while

    others work all the time even without you using them. Be sure to announcewhich Abilities you are using so your opponent knows what youre doing.

    D

    E

    F

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    You may see some attacks with this as

    their cost symbol. That means the attack

    has a cost of 0, and you can use it without

    any Energy attached to the Pokmon!

    What Energy would you need to use

    Delphoxs Fire Blast? Thats right, 1

    Energy and 3 Energy of any type!

    This attack is called Vine Whip

    Chespin needs 1 Energy attached

    to use this attack

    Chespin needs 2 Energy attachedto use Seed Bomb: 1 Energy

    and 1 of any type of Energy

    This attack is called Seed Bomb

    Vine Whip does 10 damage to

    your opponents Active Pokmon

    Seed Bomb does 20 damage to

    your opponents Active Pokmon

    On the first turn of the game, the starting player skips this step. Once that player has done all his or her other actions, the

    turn will end. After that, each player attacks as normal. Think carefully if you want to go first or second!

    Pokmon Trading Card Game Rul

    ATTACK AND END YOUR TURNWhen you are ready to attack, first make sure that youve done everything in step 2 that you want to do. Once you attack, your

    turn is over, so you cant go back later!

    Attacking has three simple steps. Once you get it figured out, youll be attacking like a pro in no time!

    CHECK the Energy attached toyour Active Pokmon.

    You need the right amount of Energy

    attached to a Pokmon for it to attack.For example, look at Chespin. Its Vine Whipattack costs , so you must have at least

    1 Energy attached to Chespin to use thisattack. Next, its Seed Bomb attack costs

    . You need at least 2 Energy attachedto Chespin to use Seed Bomb, and the

    means you need to have 1 Energyattached. However, the means that anykind of Energy can be used for the second

    Energy. will work, but so will , , or

    any other Energy type. Once you are sureyou have the right Energy, announce whichattack you are using.

    3

    A

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    Dont apply Weakness and Resistance for Benched Pokmon!

    Pokmon Trading Card Game Rul

    CHECK Weakness and Resistance of your opponents Active Pokmon.Some Pokmon have Weakness or Resistance to Pokmon of certain other types,

    marked in the lower-left corner of the card. (For example, Froakie has a Weakness

    to Pokmon.) If the attack does damage, your opponents Active Pokmon takes

    more damage if it has Weakness to the attackers type. It takes less damage from a

    Pokmon if it has Resistance to that Pokmons type.

    PUT damage counters on your opponents Active Pokmon.

    When you attack, put 1 damage counter on your opponents Active Pokmon for

    each 10 damage your Pokmons attack does (written to the right of the attackname). In the example above, Chespins Vine Whip does 10 damage. Then, FroakiesWeakness of x2 to Pokmon makes that 10 x 2 = 20 damage. So put 2 damage

    counters with 10s on them on Froakie. If an attack says to do something else, besure to do that, too!

    Your attack is complete, so check to see if any Pokmon were Knocked Out by theattack. Some attacks can damage more than one Pokmon, and sometimes theycan even damage the attacking Pokmon! So, make sure to check every Pokmonthat was affected by the attack.

    If a Pokmon has total damage at least equal to its HP (for example, 5 or more

    damage counters on a Pokmon with 50 HP), it is Knocked Out. If a playersPokmon is Knocked Out, that player puts it and all cards attached to it in thediscard pile. That players opponent takes 1 of his or her own Prize cards and puts itinto his or her hand.

    The player whose Pokmon was Knocked Out chooses a new Active Pokmon fromhis or her Bench. If your opponent cant do this because his or her Bench is empty

    (or for any other reason), you win the game! If your opponent still has Pokmon inplay, but you just took your last Prize card, you also win the game!

    Your turn is over.

    Next, you take care of a few special things during the between-turns step.

    B

    C

    D

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    Pokmon Trading Card Game Rul

    BETWEEN-TURNS STEPBefore the game continues to the next player, take care of Special Conditions in this order:

    1. POISONED 2. BURNED 3. ASLEEP 4. PARALYZED

    Then, apply the effects of any Abilities (or anything else that a card states must happen between turns). After both

    players have done these things, check to see if affected Pokmon were Knocked Out. Then, start the next players turn!

    SPECIAL CONDITIONSSome attacks leave the Active Pokmon Asleep, Burned, Confused, Paralyzed, or Poisonedthese are called Special Conditions. They canonly happen to an Active Pokmonwhen a Pokmon goes to the Bench, you remove all its Special Conditions.

    Evolving a Pokmon also removes its Special Conditions.

    4

    AsleepTurn the Pokmon counterclockwise to

    show that it is Asleep.

    If a Pokmon is Asleep, it cannot attack or

    retreat. Between turns, flip a coin. If youflip heads, the Pokmon wakes up (turn thecard back right-side up), but if you flip tails,

    it stays Asleep.

    BurnedIf a Pokmon is Burned, it may take damage

    between turns. When a Pokmon is Burned,

    put a Burn marker on it. Between turns, theowner of the Burned Pokmon flips a coin.If he or she flips tails, put 2 damage

    counters on the Burned Pokmon.A Pokmon cannot have two Burn markers;if an attack gives it another Burn marker, thenew Burned Condition simply replaces the

    old one. Make sure your Burn markers look

    different from your damage counters

    ConfusedTurn a Confused Pokmon with its headpointed toward you to show that it isConfused.

    If a Pokmon is Confused, you must flip acoin before attacking with that Pokmon.

    If you flip heads, the attack works normally,but if you flip tails, your Pokmon receives3 damage counters and the attack ends

    without further effect.

    ParalyzedTurn the Paralyzed Pokmon clockwise to

    show that it is Paralyzed.

    If a Pokmon is Paralyzed, it cannot attack

    or retreat. Remove the Special ConditionParalyzed during the between-turns stepif your Pokmon was Paralyzed since thebeginning of your last turn.

    PoisonedA Poisoned Pokmon takes damagebetween turns. When a Pokmon is

    Poisoned, put a Poison marker on it. Put adamage counter on each Poisoned Pokmon

    during each between-turns step. A Pokmoncannot have two Poison markers; if an attackgives it another Poison marker, the new

    Poisoned Condition simply replaces theold one. Make sure your Poison markers lookdifferent from your damage counters.

    Removing Special ConditionsMoving to the Bench removes all Special

    Conditions. The only Special Conditions thatprevent Pokmon from retreating are Asleepand Paralyzed. Since Asleep, Confused,

    and Paralyzed all rotate the Pokmoncard, whichever one happened last to thePokmon is the only one that is still in effect.Since Poisoned and Burned use markers,

    those dont affect other Special Conditions.An unfortunate Pokmon could be Poisoned,Burned, and Paralyzed all at the same time!

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    POKMON LEAGUES AND TRAINER KITS

    Learn more at www.pokemon.com

    Ask your hobby store if they have a Pokmon League, or find

    one near you at support.pokemon.com

    Learn to play Pokmon games!Earn cool prizes!Battle against other players!

    This is all you need to know to playthe game! If you need more help,ask your local store for a Trainer Kit.This kit shows you and a friend howto play an entire game, start to finish!

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    ADVANCED RULESFULL DETAILS OF TAKING A MULLIGANIf either player has no Basic Pokmon in his or her opening hand, that player must take a mulligan. Heres how the timing works:

    If both players have no Basic Pokmon in their opening hands:

    Both players reveal their hands, then just start over as normal.

    If only one player has no Basic Pokmon in his or her opening hand:

    That player announces that he or she has a mulligan, then waits until the other player has placed his or her Active Pokmon,Benched Pokmon, and Prize cards.

    Then, the player with no Basic Pokmon reveals his or her hand, then shuffles it back into his or her deck. The playerdoes this until he or she gets an opening hand with a Basic Pokmon, then proceeds as normal.

    Then, the player who did not have to start over may draw a card for each additional time his or her opponent took a mulligan.For example, if both players took 2 mulligans, and then Player A took 3 additional mulligans, Player B may draw up to 3 cards.If any of those cards are Basic Pokmon, they may be put onto the Bench.

    Then, reveal all Pokmon, and begin the game.

    1

    2

    3

    4

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    WHAT COUNTS AS AN ATTACK?Every attack has a cost and a name, and it might have a base damage and damage text. Most of the text on a Pokmon describes its attack,even if it doesnt do any damage.

    For example, Panpours Collect does no damage, but its still an attack! Anything else is called an Ability or something else. For instance,Dusknoirs Sinister Hand Ability moves damage counters around, but it doesnt count as an attack.

    Koffings Smokescreen affects Collect, but not Sinister Hand.

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    FULL DETAILS OF ATTACKINGFor most attacks, the order in which you do things doesnt really matter. However, for a complicated attack, here are the full steps:Look at your Pokmon and decide which attack to use. Make sure you have the correct Energy attached. Then, announce youare using that attack.

    If your Active Pokmon is Confused, check now to see if its attack fails.

    Make any choices the attack requires you to make. For example, if an attack says, Choose 1 of your opponents Benched

    Pokmon, you would make that choice now.

    Do anything the attack requires you to do to use it. For example, you must flip a coin if an attack says Flip a coin. If tails, thisattack does nothing.

    Apply any effects that might alter or cancel the attack. For example, if an attack that was used against your Pokmon last turnsays, If the Defending Pokmon tries to attack during your opponents next turn, your opponent flips a coin. If tails, that attackdoes nothing. (But rememberif an Active Pokmon moves to the Bench, all effects of attacks go away. So if your ActivePokmon has changed since your opponent used the attack in this example, you dont have to flip a coin.)

    Apply any effects that happen before damage, then place damage counters, and then do all other effects.

    Figuring out how many damage counters to place is usually straightforward. However, if many things are changing the damage, followthese steps in this order:

    Start with the base damage printed to the right of the attack. If an , , or + is printed next to it, the attack text will tell youthe damage to do. If an attack tells you to put damage counters on a Pokmon, you have no more calculations to do becausedamage counters arent affected by Weakness, Resistance, or any other effects on a Pokmon. Just put those damage counters

    on the affected Pokmon!

    Figure out damage effects on your Active Pokmon based on Trainer cards or any other relevant effects. For example,if your Pokmon used an attack last turn that said, During your next turn, each of this Pokmons attacks does 40 more damage(before applying Weakness and Resistance), then add that in. Stop if the base damage is 0 (or if the attack does not do anydamage at all). Otherwise, keep going.

    Increase the damage by the amount next to your opponents Active Pokmons Weakness, if it has Weakness to your ActivePokmons type.

    Reduce the damage by the amount next to your opponents Active Pokmons Resistance, if it has Resistance to your ActivePokmons type.

    Figure out damage effects of Trainer or Energy cards, or other effects on your opponents Active Pokmon. For example,if your opponents Active Pokmon has an Ability that says Any damage done to this Pokmon by attacks is reduced by 20(after applying Weakness and Resistance).

    For each 10 damage of the final attack, put 1 damage counter on the affected Pokmon. If the damage is 0 or less, dont put onany damage counters!

    A

    BB

    C

    D

    E

    F

    1

    2

    3

    4

    5

    6

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    WHAT IF YOU SHOULD DRAW MORE CARDSTHAN YOU HAVE?If a card tells you to draw or look at more cards from your deck than you have left, draw or look at the cards you have and continue play

    as normal.

    For example, if a card tells you to draw or look at the top 5 cards of your deck and you have only 3 cards left in your deck, draw the top 3 or

    look at the top 3. You lose if you cannot draw a card at the beginning of your turn, but not if you cannot draw one because a card told you

    to do so.

    WHAT IF BOTH PLAYERS WIN AT THE SAME TIME?You win if you take your last Prize card or if your opponent has no Benched Pokmon to replace his or her Active Pokmon if it is KnockedOut (or otherwise removed from play). This makes it possible for both players to win at the same time.

    If this happens, play Sudden Death. However, if you win in both ways and your opponent wins in only one way, you are the victor!

    WHATS SUDDEN DEATH?In Sudden Death, you play a new game, but each player uses only 1 Prize card instead of the usual 6. Except for the single Prize card, treatthe Sudden Death game like a whole new game! Flip a coin to see who goes first and set everything up as usual. The winner of this game is

    the overall winner. If the Sudden Death game also ends in Sudden Death, just keep playing Sudden Death games until somebody wins.

    WHAT DOES AND DOESNT COUNT FOR APOKMONS NAME?

    Some Pokmon cards have extra information after their name, such as a Level or a symbol like . A Pokmons name changes

    how you can evolve or play certain cards. Level is notpart of a Pokmons name:

    Gengar, Gengar LV. 43, Gengar LV. 44, and Gengar LV.X all have the same name

    Symbols at the end of a Pokmons nameare part of a Pokmons name:

    Alakazam, Alakazam , and Alakazamhall have different names from each other

    However, (Delta Species) is not part of a Pokmons name. Aerodactyl and Aerodactyl (Delta Species) have the samename

    An owner in a Pokmons nameispart of the Pokmons name:

    Geodude and Brocks Geodude have different names

    When you are building a deck, you can have only 4 copies of a card with the same name in it, except for basic Energy cards. If your deck has1 each of Gengar, Gengar LV. 43, Gengar LV. 44, and Gengar LV. Xyou cant put any more cards named Gengar in your deck! However, you

    could have 4 Geodude and 4 Brocks Geodude.

    When evolving, the evolves from Pokmon name must match the Pokmon being evolved. So Graveler can evolve from Geodude, or

    Geodude LV. 12, but not Brocks Geodude.

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    DECK BUILDINGWhen building most decks, youll need to follow a few rules. One of the most important rules is that your deck must be exactly 60 cards;it cant be any more or less, not even if its just 59 or 61 cards!

    Also, except for basic Energy, you can only have 4 cards with the same name in your deck. This means you can have only 4 cards calledPignite in your deck, even if they each have different attacks. Lastly, your deck must have at least one Basic Pokmon in it.

    Building your own deck can be challenging, but also a lot of fun. A League Leader at a Pokmon League can help you withsome ideas. Another good idea is to find a theme deck you like and try modifying it. Remember to keep it at exactly 60 cards!

    If youre starting a whole new deck though, try these guidelines for starters:

    Pick one or two Energy types at most. Remember, most Pokmon can use any Energy for attacks, so they can go in nearlyany deck!

    To make sure you have enough Energy cards, try between 18 and 22 in your 60-card deck

    Trainer cards are important, too. Cards like Pokmon Communication and Energy Search can help you find exactly the cards youneed! Around 13 to 20 Trainer cards is a good start

    Of course, you need Pokmon! The rest of your deck will be Pokmon. Remember, you need at least one Basic Pokmon in yourdeck. Collect your favorite Pokmon so you can have 4 copies of them in your deck to make sure you draw them as much aspossible. And, if that Pokmon evolves, try to get 4 of each of its Evolution chain Pokmon as well!

    Every deck is different and will fit your personality and personal strategy. Over time youll find the numbers of Pokmon, Trainer, andEnergy cards you like the best.

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    APPENDIX A: POKMON-EXPokmon-EXare powerful Pokmon that show off a Pokmon with more HP and stronger attacks than regular Pokmon,but there are risks to playing these powered-up Pokmon!

    SPECIAL RULES FOR POKMON-EXThe EXis part of a Pokmon-EXs name. Thus Black Kyurem andBlack Kyurem-EXhave different names, so you can have up to 4 ofeach in your deck if you wish.

    When one of your Pokmon-EXis Knocked Out, your opponent

    takes 2 Prize cards.

    Apart from this, Pokmon-EXplay just like any other Pokmon card.

    One more cool thing: Pokmon-EXcan have both regular and

    full-art rare Ultra versions!

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    APPENDIX B: MEGA EVOLUTION POKMONMega Evolution Pokmon represent a new peak of Evolution. These cards turn a Pokmon-EXinto an even more powerful Pokmon!Knowing the right time to play these Pokmon will be key to your new strategies.

    SPECIAL RULES FOR MEGA EVOLUTION POKMON

    Just like EX, the M(which stands for Mega) is part of a MegaEvolution Pokmons name. Thus, Mega Venusaur-EXand

    Venusaur-EXhave different names, and you can have up to 4of each in your deck if you wish.

    There are 2 special rules for Mega Evolution Pokmon. Since they arestill Pokmon-EX, when one of them is Knocked Out, your opponenttakes 2 Prize cards. Also, when 1 of your Pokmon becomes aMega Evolution Pokmon, your turn ends. Make sure youve done

    everything else you want to do on your turn before you play one ofthese powerful Pokmon!

    Note that Primal Reversion Pokmon work just like Mega Evolution

    Pokmon, so the same rules apply!

    Notice that Mega Venusaur-EXevolves from Venusaur-EX.

    This means you can only evolve Mega Venusaur-EXfromVenusaur-EX, not Venusaur! Also, Mega Evolution Pokmon are anew stage: MEGA. These cards count as Evolution cards, and all

    the normal rules for Evolution apply to Mega Evolution Pokmon.

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    APPENDIX C: RESTORED POKMONFossil Pokmon have their own special Stage: Restored Pokmon. As you can see, Archen is a Restored Pokmon, and has the rule Put thiscard on your Bench only with the effect of Plume Fossil. This means exactly what it says: the only way to play Archen to your Bench is to

    play the Plume Fossil Item card. If you look at Plume Fossil, youll see exactly how you can get Archen into play. Once you do, Archeopsworks just like any other Stage 1 Pokmonput it on top of Archen when you could normally play a Stage 1 Pokmon.

    KEY RESTORED POKMON NOTES

    If you have a Restored Pokmon in your hand, you cannot play it to your Bench unless you play an Item card and its effect tellsyou to.

    Restored Pokmon are notBasic Pokmon! Thus, you cannot play them as your Active or Benched Pokmon during setup.Also, you must still have at least one Basic Pokmon in your deck if you otherwise only have Restored Pokmon in your deck.

    Finally, Restored Pokmon are notEvolution cards.

    Cards or effects that refer to Basic, Stage 1, Stage 2, or Evolution cards dont affect Restored Pokmon. For example, a cardthat says Search your deck for a Basic Pokmon cant find this Restored Archen card. However, one that says Search your deck

    for a Pokmon canfind Archen. Also, cards that affect unevolved Pokmon will affect Restored Pokmon.

    When playing with older Fossil Pokmon, the most important rules to follow are the Evolves from or Put this card into play

    text. If, for example, Kabuto is printed in a later set as a Restored Pokmon, there will be a Stage 1 Kabutops. Regardless ofwhich Kabuto you have in play, you can evolve it into any Kabutops that says Evolves from Kabuto. This means you can evolvea Stage 2 Kabutops from a Restored Kabuto or a Stage 1 Kabutops from a Stage 1 Kabuto.

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    APPENDIX D:ACE SPECTRAINER CARDSACE SPEC Trainer cards are so powerfulthat you can only have one in your deck.

    And thats not one of each: thats only oneACE SPEC card total in your deck. Be sureto assess all theACE SPECcards to decidewhich one will work best in your deck!

    APPENDIX E: TEAM PLASMA CARDSTeam Plasma cardsPokmon, Trainer

    cards, and Energyhave a striking,unique look. Youll first notice the Plasmablue border, then youll see the TeamPlasma title. Finally, the villains iconic

    shield appears in the text box.

    Any card with this look is considered aTeam Plasma card.

    For Pokmon, Team Plasma is not part ofthe Pokmons name. So if you have

    4 Team Plasma Liepard in your deck, youcant have any more Liepard cards inyour deck. Also, Team Plasma Pokmon

    evolve as normal. Team Plasma Liepard

    will evolve from Purrloin just likeother Liepard.

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    APPENDIX F: TEAM FLARE HYPER GEAR

    APPENDIX G: ANCIENT TRAITSAncient Traits appear on certain Pokmoncards, right under the Pokmons name.

    These Ancient Traits give the Pokmonspecial powers, so be sure you read eachone carefully! Note that Ancient Traitsare not attacks or Abilities, so cards thatprevent those from being used wont

    affect Ancient Traits.

    The name Team Flare Hyper Gearappears on special cards that you canuse to mess with your opponents plans.

    These are Pokmon Tool cards youattach to your opponentsPokmon-EX.They have a negative impact on thosePokmon, making it harder for them to

    defeat you! Note that if the card isremoved from the Pokmon for anyreason, it goes to the discard pile of theplayer who originally played it.

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    APPENDIX H: BREAK EVOLUTIONBREAK Evolution is a special new kind ofEvolution. A Pokmon BREAK keeps all

    the attacks and Abilities of its previousEvolution (plus its Weakness, Resistance,and Retreat Cost), but it gains extraattacks or Abilities, its HP changes, and it

    could even change type!

    SPECIAL RULES FOR POKMON BREAKJust like EX, BREAK is part of a Pokmon BREAKs name. Thus,Raichu and Raichu BREAK have different names, and you can haveup to 4 of each in your deck if you wish.

    Pokmon BREAK are a new stage: BREAK. These cards count asEvolution cards, and all the normal rules for Evolution apply to

    Pokmon BREAK.

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    GLOSSARYABILITY:An Ability is an effect on a Pokmon that is not anattack. Some will be active all of the time, while some you will

    need to choose to use. Read each Ability to make sure you

    understand exactly how and when it works.

    ACE SPECTRAINER CARD: A powerful Trainer card. Youmay only have oneACE SPECTrainer card in your deck.

    ACTIVE POKMON: Your in-play Pokmon that is not onthe Bench. Only the Active Pokmon can attack.

    ANCIENT TRAIT: Ancient Traits are special powers (like Barrier or Recovery) that appear on certain Pokmon cards,right under the Pokmons name. They are not attacks orAbilities, so cards that prevent those from being used wontaffect Ancient Traits.

    ATTACH:When you take a card from your hand and put it onone of your Pokmon in play.

    ATTACK: 1) When your Active Pokmon fights youropponents Pokmon. 2) The text written on each Pokmon

    card that shows what it does when it attacks (a Pokmon can

    have several attacks on it).

    ATTACKING POKMON:The Active Pokmon, as itperforms an attack.

    BASIC ENERGY CARD:A Grass , Fire , Water ,Lightning , Psychic , Fighting , Darkness , Metal ,

    or Fairy Energy card.

    BASIC POKMON CARD:A card you can play directly fromyour hand on your turn. See Evolution card.

    BENCH:The place for your Pokmon that are in play but arenot actively fighting. They come out and fight if the Active

    Pokmon retreats or is Knocked Out. When Benched Pokmon

    take damage, do not apply Weakness or Resistance.

    BETWEEN-TURNS STEP: The part of each turn when thegame shifts from one player to the other. Check Poisoned,

    Burned, Asleep, and Paralyzed at this step, and see whether

    any Pokmon are Knocked Out.

    BREAK EVOLUTION:A special kind of Evolution. When aPokmon evolves into a Pokmon BREAK, it keeps the attacks,

    Abilities, Weakness, Resistance, and Retreat Cost of its

    previous Evolution.

    BURN MARKER: What you put on a Pokmon to remindyou it is Burned. Remove the marker if the Pokmon isBenched or evolved. See counter, damage counter.

    COUNTER: Object put on a Pokmon as a reminder (forexample, a Char counter). A counter does not go away when

    you Bench the Pokmon, but it does go away if the Pokmon

    evolves (damage counters are a special exception to this rule).

    See damage counter, Poison marker, Burn marker.

    DAMAGE:What usually happens when one Pokmon attacksanother. If a Pokmon has total damage greater than or equal

    to its Hit Points, it is Knocked Out.

    DAMAGE COUNTER:A counter put on your Pokmon toshow it has taken damage. It stays on your Pokmon even ifthe Pokmon is Benched or evolved. Each damage counter

    counts as much damage as it has printed on it. See counter,

    Poison marker.

    DEFENDING POKMON:The Pokmon that receivesan attack.

    DEVOLVE:Certain cards can devolve an evolved Pokmon,which is the opposite of evolving your Pokmon. When a

    Pokmon is devolved, it also loses Special Conditions and any

    other effects.

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    DISCARD PILE:The cards you have discarded. These cards arealways face up. Anyone can look at these cards at any time.

    ENERGY CARD: Cards that power your Pokmon so they canattack. See basic Energy card.

    EVOLUTION CARD:A card you play on top of a Basic Pokmoncard (or on top of another Evolution card) to make

    it stronger.

    EVOLVED POKMON:A Pokmon in play that has anotherPokmon under it.

    FOSSIL TRAINER CARDS: A special kind of Trainer card

    that acts like a Basic Pokmon when put into play. When aFossil Trainer card is in your hand, deck, or discard pile, it is not

    considered a Basic Pokmon. However, these Trainer cards alwayscount as Basic Pokmon during setup.

    HIT POINTS (HP):A number every Pokmon has, telling youhow much damage it can take before it is Knocked Out.

    IN PLAY:Your cards are in play when they are on the table. BasicPokmon cards, Evolution cards, and Energy cards cannot be usedunless they are in play. (The cards in your deck, your discard pile,and your Prizes are not in play, but your Benched Pokmon are.)

    KNOCKED OUT: A Pokmon is Knocked Out if it has damagegreater than or equal to its Hit Points. That Pokmon goesto the discard pile along with all cards attached to it.When one of your opponents Pokmon is Knocked Out,

    take one of your Prize cards.

    ITEM CARD:A type of Trainer card. Follow the instructions onthe card and then discard it.

    LOST ZONE:Cards sent to the Lost Zone are no longer playableduring that match. Put them face up anywhere out of play.

    MEGA EVOLUTION POKMON:A very powerful kind ofPokmon-EXwith an additional drawback: when one of yourPokmon becomes a Mega Evolution Pokmon, your turn ends.

    OWNER: A Pokmon with a Trainers name in its title, such asBrocks Sandshrew or Team Rockets Meowth. Cards with , , ,

    , or do NOT count as Owner cards.

    POISON MARKER:Object put on a Pokmon to remind youit is Poisoned. Remove the marker if the Pokmon is Benched orevolved. See counter, damage counter.

    POK-BODY:An effect that is active as soon as that Pokmoncard is in play and lasts until the Pokmon leaves play.

    POK-POWER:A once-per-turn power on Active and BenchedPokmon you must choose to use. Most Pok-Powers are turnedoff if the Pokmon has a Special Condition.

    POKMON: The colorful characters that fight for you in thePokmon Trading Card Game. They are represented in the gameby Basic Pokmon and Evolution cards.

    POKMON-EX:Pokmon-EX are a stronger form of Pokmonwith a special drawback: when your Pokmon-EXis Knocked Out,your opponent takes two Prize cards instead of one.

    POKMON LEGEND:Special double cards that showcasepowerful Legendary Pokmon. Both cards must be playedtogether at the same time.

    POKMON LV.X:Stronger versions of a regular Pokmon, puton top of the regular Pokmon of the same name and addingextra abilities to the original Pokmon.

    POKMON POWER:A special ability some Pokmon have.Pokmon Powers are divided into two categories: Pok-Powerand Pok-Body. They always include the words Pok-Power or

    Pok-Body so you can tell they are not attacks.

    POKMON SP: A special Pokmon trained by a particularTrainer, with a symbol in its name to show its owner. A Zapdos

    card has a different name from a Zapdos card because Zapdos isa Team Galactics Pokmon and the is part of the name.

    POKMON TOOL:A special kind of Trainer card (an Item) youcan attach to your Pokmon to help you. Each Pokmon can have

    only 1 Pokmon Tool attached at any time.

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    PRIZE CARDS:The 6 cards you put face down at the beginningof the game. Every time one of your opponents Pokmon isKnocked Out, you take 1 of your Prize cards into your hand (or 2

    Prize cards, for a Pokmon-EX). When you take your last Prize card,you win!

    RESISTANCE:A Pokmon with Resistance takes less damagewhen attacked by Pokmon of a certain type. The amount ofResistance is printed next to the type(s) of Resistance a Pokmonhas, if any.

    RESTORED POKMON CARD:A card you play with theassociated fossil Item card.

    RETREAT:When you switch your Active Pokmon with oneof your Benched Pokmon. To retreat, you must discard Energyfrom the retreating Pokmon equal to the Retreat Cost of thePokmon. This cost appears in the lower left-hand corner of the

    card. You can only retreat once per turn.

    SPECIAL CONDITIONS: Asleep, Burned, Confused, Paralyzed,and Poisoned are called Special Conditions.

    STADIUM CARD: A type of Trainer card similar to an Item card,but stays in play after you play it. Only one Stadium card can be inplay at a timeif a new one comes into play, discard the old one

    and end its effects. You can play only one Stadium card each turn.

    SUDDEN DEATH:Sometimes both players win at the sametime. In this case, you play a short game called Sudden Death(use only 1 Prize card each instead of 6).

    SUPPORTER CARD:A Trainer card similar to an Item card. Youcan play only one Supporter card each turn.

    TECHNICAL MACHINE:A kind of Trainer card (an Item) you canattach to your Pokmon. When attached, your Pokmon can usethe Technical Machine attack as its own. Technical Machine cardsremain attached unless the card text says otherwise.

    TRAINER CARD:Special cards you play to gain advantages inthe game. See Item card, Stadium card, Supporter card.

    TRAINERS POKMON:Pokmon with Trainers names intheir titles, like Brocks Sandshrew. You cannot evolve a regularSandshrew into Brocks Sandslash, and you cannot evolve aBrocks Sandshrew into a regular Sandslash. This is because

    Brocks is part of the name.

    WEAKNESS:A Pokmon with Weakness takes more damagewhen attacked by Pokmon of a certain type. The effect of theWeakness is indicated next to the type(s) of Weakness a Pokmonhas, if any.

    CREDITSOriginal Japanese GameExecutive Producer:Tsunekazu Ishihara

    Producer:Yuji Kitano

    Original Game Design:Tsunekazu Ishihara, Kouichi Ooyama,and Takumi Akabane

    Game Development:Creatures Inc.

    Game Director:Atsushi Nagashima

    Art Director:Kenichi Koga

    Special Thanks To:Satoshi Tajiri, Ken Sugimori, Junichi Masuda,Takao Unno, GAME FREAK inc., and Milky Isobe

    English-Language VersionThe Pokmon Company International

    Producer:Kenji Okubo

    Director of Production:Richard Simpson

    Director of Product Development:Yasuhiro Usui

    Production Coordination:Russ Foster and Jay Moon

    Project Coordination:Junko Takaba

    Translation: Ben Regal

    Theme Deck Development:Mike Fitzgerald

    Rulebook Writing:TPCi Editing Staff and Dylan ExoByteMayo

    Editing:Hollie Beg and Wolfgang Baur

    Design Direction:Eric Medalle

    Graphic Design:Kumi Okada, Doug Wohlfeil, Adam Law, and Matt Freund

    Card Typesetting:Ginny Baldwin and David Bennett

    Theme Deck Illustrations:PLANETA

    XYBREAKthroughLogo:Adam Law

    Special Thanks To:Creatures Inc., The Pokmon Company,and The Pokmon Company International

    Need Help Playing a Game?For gameplay help, strategies, rulings, or tournament information,visit our website at:

    www.pokemon.com

    For other general customer service issues:

    www.pokemon.com/supportPhone: 1-425-336-5036

    2015 Pokmon. 19952015 Nintendo/Creatures Inc./GAME FREAK inc.TM, , and character names are trademarks of Nintendo.