Photography in Video Games: The Artistic Potential of Virtual Worlds (2013)
VIDEO GAMES AND GENDER DISPARITY
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Transcript of VIDEO GAMES AND GENDER DISPARITY
STATEMENT OF THE PROBLEM
• Misrepresentation of women in video games• Misogynistic portrayal• Less number of female protagonists/playable characters in Video Games
• Portrayal of women as lesser sex
NEED FOR THE STUDY
• Emergence of Video Games as a mass medium• Video Games have become an integral part of entertainment.
• The medium is capable to provoke emotional responses
• Misrepresentation of women in such a medium might have long term effects on society
METHODOLOGY
• Content Analysis• In-depth Interview
PARAMETERS FOR SAMPLE
• Young female students/scholars who regularly spend about 10 hours gaming per week
• Must have played games at least as contemporary as Far Cry 3 and as old as Super Mario Bros.
FINDINGS
• Feature mostly male protagonists due to the high male gaming base
• Most people are unaware of ESRB(Entertainment Software Rating Board)
• Games feature sexually provocative characters or in-game strip clubs to meet the expectations of the adult audience
• The idea of male dominance, misogyny is strengthened by such games
RECOMMENDATIONS
• Portrayal of women in independent roles should be encouraged
• Portrayal of Gender Sensitive roles
• Active participation of women in gaming
• Problems regarding portrayals should be represented in appropriate forums
SCOPE FOR FURTHER RESEARCH
• Sexualized portrayal of gamer girls• Women and online gaming• hyper masculinity and women protagonists in games
• Homophobia and video games