Using the Internet for Communicative Learning Activities in Kindergarten: The Case of the “Shapes...
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Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
1
Using Internet for Communicative Learning Activities in Kindergarten: The case of
the “Shapes planet”
Abstract
With the widespread of the Internet, more and more children get acquainted with its
various uses at a young age while an increasing number of teachers are designing
learning activities that utilize various internet services. Towards this direction, teachers
need practical examples of pedagogically verified learning activities. The paper presents
an experimental case study of a learning activity meant for teaching preschoolers
geometric concepts, which utilizes a couple of communication tools of the Internet. The
activity constitutes a developmentally appropriate adaptation of a successful model
known as “MonsterExchange”, to kindergarten. The paper presents the proposed
adaptation, the experimental findings regarding the errors children made and the
difficulties they encountered and finally, the drawings that children produced, with the
aim of evaluating the appropriateness and the learning value of the activity.
Keywords: Internet, Geometry education, Kindergarten, Educational Design, ICT
Introduction
With ICT and the internet becoming ubiquitous in contemporary world cultures,
children become exposed to new technologies at a more and more young age, both in
school and outside school. Original concerns as well as the effort to keep young children
away from ICT seem to have given way to an effort to determine exploitations of ICT
that are both useful and effective in the educational process (Clements, 1994), which -in
turn- has brought into forth the issue of designing learning activities towards this
direction. In contemporary educational literature this issue is referred to as “learning
design” and has aroused as one of the most significant evolutions of e-learning (Harper &
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
2
Oliver, 2002; Laurillard, 2002)
Incorporating ICT into teaching practice requires approaches that, on one hand, are
validated within the specific framework of their application conditions and, on the other
hand, take into thorough consideration both the administration and implementation
actions required by teachers. Educators need simple and practical design models which
they, themselves are able to adapt. However, in order to lead to learning experiences that
are both effective and appealing to students, design models should emphasize not only on
students-content interaction but on the conversational aspects of learning as well. Various
activity models of this kind, such as webquests, learning projects, etc are surveyed in
Fessakis and Dimitrakopoulou (2009). For the special case of learning activities that
utilize internet, there are many interesting activity models (Grabe & Grabe, 1998; Harris
1998, 2009) that are not usually designed for preschoolers.
The present paper focuses on the experimental study of a specific learning activity
(adaptation of a more general model known as “MonsterExchange”) that puts emphasis
on the use of the internet as a communication tool -instead of just a huge information
recourse- and is developmentally appropriate for preschool age. In the followings, after a
short description of the activity, the developmental adaptation of the model to the pre-
school age is presented and the outcomes of an experimental application of the proposed
activity follow. The purpose of this paper is twofold, first, to inform teachers about this
specific category of activities and second -and most important- to provide experimental
pedagogical evaluation of a specific activity which takes advantage of the communication
potential of the internet.
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
3
The Description of the Monster Exchange Activity and Its Developmental
Adaptation to Preschoolers
What is Monster Exchange?
John Thomson and Brian Maguire came up with the idea of Monster Exchange in
1995, during their participation in an educational project. It was basically intended to
develop writing skills and to cultivate children's imagination. The whole function of the
project is based on the http://www.monsterexchange.org site. The implementation of the
activity needs two groups, the students of first group design an imaginary monster, then
they write a description of their monster and send their description to the second group
via e-mail. The students of the second group are challenged to translate the written
description into a monster picture. The picture of the monster that the students of the
second group produce, is then sent back to the first group. Both the original and the
redrawn pictures of the monster, together with the written descriptions are -at this point-
published on the site by the first group. The two groups compare their drawings through
verbal descriptions. The game can go on with the two groups exchanging roles. Using the
pretext of monster exchanges, students practice their writing and reading comprehension
skills while at the same time they become familiar with various ICT applications and
communication services of the internet.
Developmental Adaptation of the MonsterExchange Activity to Preschoolers
From the description of the MonsterExchange activity it becomes obvious that
participating students have at least basic written language skills. This makes the activity
developmentally inappropriate for most preschoolers. Furthermore, allowing free
drawing of monsters runs the risk of ending up to descriptions that are rather complex, a
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
4
fact that might lead to activities that are particularly difficult for younger children and
thus less engaging. Therefore, in order to be able to apply the activity to younger
children, a developmentally appropriate adaptation is required. The developmental
adaptation of the activity is described here below.
The written language issue: The basic point of the adaptation is the substitution
of the written descriptions by oral, recorded ones. That is, after they have drawn a
monster -instead of writing- students of the first group record their description,
while students of the partnered class are asked to follow the recorded instructions
in order to reproduce the drawing. An audio-recording software or device,
suitable for preschoolers, is necessary for the implementation of the activity.
The complex descriptions issue: What constitutes another issue, is the
production of descriptions that are both short and relatively clear. A proposal to
address this issue is to restrict the drawing of monsters to synthesis of basic
geometric shapes. Furthermore, the description of monsters may be structured so
as to include the basic parts of a body only: head, neck, main body, arms and legs.
In addition to limiting the length of the descriptions, the use of geometric shapes
adds mathematical content to the activity, making it compatible with common
curricula and the international standards (National Council of Teachers of
Mathematics, 2000) for preschoolers.
Other issues of developmental adaptation: Another issue is the use of the
various internet services. Teachers are supposed to use e-mail, webpages
browsing, uploading facilities (to upload both the recorded descriptions and the
drawings) in ways that foster children’s involvement. Finally, in order to have an
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
5
authentic activity that remains attractive throughout the whole process, it is
proposed that the activity is situated in a story which would present it in a game-
like form and would thus facilitate the involvement of the children in a long
lasting and multiple steps process.
Following the above principles, we have designed an activity named “The
ShapesPlanet” which is shortly described in table 1.
==> Insert Table 1 about here <==
The Design Documentation From the Didactics of Mathematics Perspective
According to the international NCTM standards for geometry (NTCM 2000;
Clements & Sarama, 2000a), children in the PreK-2 should be able to recognize, name,
build, draw, compare and sort two- and three-dimensional shapes. The proposed activity
aims to help young children get acquainted with the names of the basic geometric shapes
and to foster both the mental process of geometric concepts and the development of a
dialogue around shapes.
The Development of the Geometric Knowledge
From the psychology of learning in geometry perspective, preschoolers have
acquired the 1st and -to a small extend- the 2
nd van Hiele level (van Hiele, 1986). More
specifically, children at first level (visualization) are able to recognize shapes by their
overall appearance only and often compare them with a known prototype. For example,
they may state that a shape is rectangular because it looks like a door (Clements &
Sarama, 2000b). Shapes properties cannot be perceived. At the same time, students at
second level, (Analysis) perceive shapes holistically while they start recognizing basic
properties of shapes. During the description of an object, a student at this level, may
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
6
mention all the properties of a shape that he/she happens to know but he/she is not able to
tell the properties that define a specific shape.
Clements and Sarama (2000b) on the other hand, have conducted studies with
preschoolers and propose the following three levels with regard to geometry learning: 1)
Prerecognition stage: Children at this age perceive shapes but have difficulties in
recognizing shapes or distinguishing among many shapes. They usually draw the same
irregular curve whether they draw a circle or square or triangle. 2) Visual stage: Children
at this age -as in van Hiele level 1- recognize shapes as figures. 3) Descriptive stage:
Children at this stage are able to recognize and describe shapes based on the shapes'
properties. For example, a child may think of a square as a figure which is made out of
two pairs of equal sides and all right angles. Children experience greater problems with
shapes that are “similar”, such as squares and rectangles (Clements & Sarama, 2000b). It
is important to mention that the path through these stages depends on the education and
does not simply evolve as a result of age maturing (Clements & Sarama, 2000b).
The description of the levels reveals that the proposed learning activity helps
children practice at the 1st van Hiele level or the 2
nd Clements and Sarama stage.
Gradually, children may start working at the 2nd
van Hiele level or the 3rd
Clements and
Sarama stage, in case -for example- in their verbal descriptions, shapes are not referred to
by their explicit names but are described through their properties.
Computers and Geometry
There are numerous studies dealing with the utilization of computers in geometry
learning, the majority of which focus on the use of special dynamic geometric shapes
design software (Clements & Sarama, 2000b) or on the use of logo-like environments.
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
7
Most studies yield positive results about the learning value of software in geometry.
Since the proposed activity does not use/require any special software about geometry and
besides, it puts emphasis on the communication aspects of ICT, a detailed review of these
studies goes beyond the scope of the present work.
Experimental Application
Aiming to confirm the pedagogical value of the activity and test the hypotheses made
during the design phase, an experimental application of the activity has been tried out and
is described here below. At first, the objectives and the methodology of the research
approach are explained, then the data collection methods used in the study are described
and finally, the research findings are presented and analyzed.
Objectives and Research Questions
The main objectives of the experimental application of the activity were: to obtain a
pedagogical validation of the activity, to document its learning value, to highlight
problems not foreseen at the design phase, to record difficulties encountered during the
application of the activity in a real setting and last, to detect possible expansions as well
as improvements of the activity. The basic questions posed, are:
1. Is the proposed activity, applicable and appropriate for preschoolers?
2. Is the activity worthwhile with respect to learning outcomes? More precisely,
does it give the chance for (i) detection of the children’s van Hiele level, (ii) the
development of dialogue around geometric shapes, and (iii) the evolution of
children's level in geometry?
3. Are children able to verbally describe shapes' syntheses and vice versa, to redraw
a synthesis based on recorded descriptions made by others.
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
8
4. Does the proposed activity constitute an authentic and attractive challenge that
can actively engage children?
Methodology
To address the research questions, the method of case study has been selected. Case
studies provide the opportunity for a short-term and an in-depth analysis of one aspect of
a problem (Bell, 1997). What is of primary concern within the framework of a case
study, is the interaction between factors and events and, as Nisbet and Watt (1980) point
out, “sometimes it is only by taking a practical instance that we can obtain a full picture
of this interaction”. Therefore, case study research is considered an appropriate method
for the present work.
Research Conditions
The study took place on April and May 2009. Two dyads coming from different
classes participated in the study (table 2). Children have been selected by their normal
teacher so they have typical mathematical ability and are referred to by pseudonyms.
==> Insert Table 2 about here <==
Three types of sources have been used for research data collection: 1) Video of
children’s interaction (on-screen users' actions, expressions and dialogues during the
activity, captured by the camera and the microphone of the system) recorded via a
recording software (Techsmith Camtasia StudioTM
), 2) Children 's drawings and 3)
Children’s recorded descriptions of the drawings.
Research data analysis
This section presents the main findings from the research data analysis. First, the
recorded actions of the children are analyzed. More precisely, the errors as well as the
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
9
difficulties that children encountered are presented and their drawings are analyzed. The
phases appearing in the analysis of the research data correspond to the different stages of
the experimental application of the activity.
Children’s Errors
Table 3 shows children’s errors grouped per group and phase of the activity.
==> Insert Table 3 about here <==
From data on table 3, it can be observed that:
1. Errors show up with different frequencies. Most frequent errors include the
confusion of shapes and they are in accordance with Clements and Sarama's
findings, mentioned in a previous section. What constitutes a typical error is the
confusion of shapes that are hierarchically related: parallelogram, rectangular,
rhombus, square. The least frequent errors include the confusion of colors and the
wrong attribution of the number of the appearance of some features.
2. The frequency of the errors decreases as the activity proceeds. The children made
quite a lot of errors at the beginning of the activity, despite the fact that the
activity took place at the end of the school year and the children had already been
engaged in geometry activities throughout the whole year. Thus, the decrease of
errors over the various phases of the activity is an indicative factor of the learning
value of the activity, which gives children a chance to use the names of some
shapes in an authentic and dialectic frame.
Difficulties Encountered by Children
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
10
Table 4 shows children’s difficulties grouped per group and phase. From data on
this table, it can be observed that some difficulties concern the names of shapes while
most of them are related to user interface.
==> Insert Table 4 about here <==
The names of shapes category include the use of informal names for shapes, e.g.
slanting for parallelogram, diamond for rhombus etc, as well as cases in which children
asked how a shape looked like or looked in the palette for a shape which they were
unable to locate. Difficulties related to software usage include the determination of the
fill and/or outline color of a shape, its dimensions scaling (by dragging the appropriate
tool) and the very interesting case of the creation of two identical shapes. From table 4,
it seems that, as the activity progress, while general difficulties decrease, difficulties
related to computer usage decrease at a higher rate.
Evaluation of Children's Drawings
In this section we focus on the drawings that children made during the activity. The
presentation is structured around the phases of the activity.
Phase 2: I Imagine and draw the playful girl monster. During the second phase
children are asked to draw the playful girl monster, first on paper each one by itself and
later on, using a software. The playful girl monster appears in figure 1a while children’s
drawings appear in figures 1b-1e.
====> Insert Figure 1 about here <====
Remarks upon the drawings of group A (figures 1b & 1c). Children’s drawings -as
of course they should- resemble each other. They have quite a few differences though.
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
11
Starting from the head one may see that C1 put 3 horns instead of 2 and some triangles
as earrings, an element that was not part of the recorded description. While the direction
asked for square eyes, both children drew round eyes. This may be attributed to the fact
that natural eyes are round. Furthermore, the mouth looks more like a rectangle than a
trapezoid. Both children drew necks that looked more like ellipses than circles. As for
the main body, both children followed the instruction and tried to make a big yellow
triangle. The resulting drawing, nevertheless, resembled more the human body than a
triangle.
Remarks upon the drawings of group B (figures 1d & 1e). In this case, C2's
drawing does not have colors. C2 declared that he didn't want to use other colors
because black was the only color he liked. While trying to draw the neck -that he made
look more like an ellipse than a circle- C2 covered the mouth of the monster. For the
main body, C2 made the correct shape but put 3 instead of 7 dots. C1 drew a rectangular
instead of a triangle but he used the right color and the correct number of dots. He also
drew correct arms and one may see his clear effort to draw squares. C2, on the contrary,
made the hands look more like rectangles and physical.
Generally speaking, we may say that children successfully followed the directions
and that the difficulties they encountered were either common age-related difficulties in
drawing or, trends related to anthropomorphism. So it seems here, the difficulties that
young children face in drawing by hand, may interfere with the process of learning
geometry by “introducing noise” into the communication among participants. Software
that allows children to produce drawings by combining basic geometric shapes, at this
point, has a clear advantage over drawing by hand.
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
12
Making the same drawings using a drawing software. Both groups went on to
make one drawing each, in drawing software, following the recorded directions and their
drawings on the paper as well. The creation of one drawing per group gives children the
opportunity to collaborate more intensively. Children’s drawings produced in this phase,
appear in figures 2a-2b.
====> Insert Figure 2 about here <====
The software provides users with ready-to-use shapes, which children used to build
up their drawings, thus avoiding to give anthropomorphic view to their overall work, as
they had done in their handmade drawings. Still, children of the first group drew
polygonal eyes instead of square ones and a square mouth instead of a trapezoid one.
The dots were missing from the body, not because the children had not understood this
specific direction, but just because they forgot to do so. Finally, there aren't any errors in
the legs as far as all the features -shape, color and numbers of legs- are concerned.
The second group made a square body instead of a triangle one, because they based
their work mainly on C1's handmade drawing. As soon as they noticed the difference
between their drawings, the two kids listened to the description once again and agreed
on drawing a triangle body, but afterwards they forgot to make the change.
It is, no doubt, easier to make a comparison between the drawings that children
produced with the help of the computer and the original drawing of the playful girl
monster, than between the handmade drawings of the children and the original drawing
of the playful girl monster. The comparison reveals that the children managed -to a large
extend- to comprehend the oral description. Furthermore, the oral description allows for
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
13
multiple compatible versions of the drawings, thus promoting the mental manipulation
of shapes.
Drawings of phases 4 and 5. During phase 3, each group produced a synthesis
which they sent over to the other group for reproduction from the recorded description.
In phase 4 children were expected to reproduce these syntheses. Children produced
syntheses quite similar to the initial, giving strong evidence that they have successfully
completed the assigned task.
To summarize the analysis of children’s drawings, we must point out that, compared
to free drawing, the use of a computer helps children produce more realistic and
geometrically correct shapes. This strengthens their feeling of success and helps
maintain their interest in the activity. In addition, by removing any confusion produced
by the children's difficulties to draw by hand, the drawing software gives more precise
information about their ability to recognize shapes.
Discussion
Despite the widespread and the availability of the Internet and ICT both in school
and outside school, integrating these tools and taking advantage of their potential requires
further actions such as, the development of developmentally appropriate content, the
continuous training and support of teachers and the production of exemplary learning
activities. Teachers need examples of activities as well as material that are adaptable and
would help them smoothly introduce ICT and the Internet in real educational settings.
Taking the above into consideration, we have designed and tested the “Shapesplanet”
learning activity. The activity constitutes an adaptation of a general paradigm known as
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
14
MonsterExchange. The learning content of the activity includes familiarization with ICT
skills, various Internet services and geometry.
From the research findings, the application of the activity may -in general- be
considered successful. The activity gave the children learning opportunities related to
reading, naming and building shapes, use of colors and the concept of number, within an
authentic and attractive communicative framework, which requires the use of the
Internet. With regard to the research questions posed earlier, we may report the
following:
1. Applicability and appropriateness of the proposed activity.
Children that took part in the experiential application of the activity managed to
accomplish all phases of the activity easily and eagerly. Besides, they seemed to
comprehend the activity scenario and -as it came out from the interaction and the
products of the children- they got involved in a quite rich learning activity. So the activity
may be considered fairly applicable and developmentally appropriate.
2. Learning value of the activity
The children errors in selecting the shapes that fit the descriptions as well as in
naming the shapes they wanted, provide rich diagnostic information to teachers and
researchers. During their collaboration, students developed an extended dialogue around
shapes and they also asked the teacher every time they could not find a solution
themselves. Furthermore, students had the chance to get acquainted with the synthesis of
geometric shapes with a computer, the directions recording process and the function of
basic internet services. The decrease, both in the errors that children made and in the
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
15
difficulties they encountered as the activity progressed, constitutes a significant finding as
for the learning value of the activity.
3. Production and comprehension of recorded descriptions concerning shapes
syntheses
Preschoolers managed both to follow the recorded directions and redraw the
corresponding geometric syntheses and to record the descriptions of the syntheses they
had made, as well. The process of the descriptions recording was facilitated by the
splitting of the body into parts (head, neck, main body, arms and legs) as well as by the
restriction of the complexity through the use of basic geometric shapes. As for the
descriptions comprehension process, both the splitting of the body and the possibility of
reproducing the recorded sets of directions may times, proved to be very helpful.
Moreover, the splitting of the body, smoothed out the collaboration between the children,
since it made the division of labor possible.
4. Authenticity and attractiveness of the activity
Children participated actively in the experiment throughout the duration of the
activity. The expressions of their faces and their talk show that they found the activity
interesting and enjoyable. Quite often -until the last meeting when the truth was revealed-
some of the children seemed to doubt the existence of their extraterrestrial friends and
asked questions to the teacher that made her feel inconvenient. Our general feeling is that
-to a large extend- the activity has the potential to foster children's active participation
and that children will find it attractive. Some characteristic extracts of the dialogues
between children are presented here below:
1st day – Group B:
C2: Does this planet exist Alexander?
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
16
C1: I don't know. It must be real, since it looks so nice, how couldn't it be?
C2: Have they really sent us a message?
Teacher: Yes, you will see it at the end!
Last day – Groups A and B:
Group B – C1: Ah...you two were sending things???? (laughing)
…
Group A – C1: I see many differences...we didn't want it orange!
Group B – C1: It wasn't like this...Now you have confused us (they listen to the directions
again.
To conclude with an overall evaluation of the performed activity, we would argue
that our findings strongly indicate that the activity can be applied to real classroom
settings, it is both effective -in terms of learning- and appealing to students and, it also
has the potential of emphasizing on the conversational aspects of learning as well as on
the use of the internet as a communication tool.
A possible future study of alternative applications of the activity could engage a
kindergarten class as a whole. The creation of a website that would provide support to the
interested schools would facilitate the implementation of the activity to a larger scale and
diachronically. The activity could also be applied to older students with the possibility of
working with more complex description of shapes which would be based on shapes
properties. For example, in such an application of the activity students might be asked to
produce a parallelogram as a combination of two triangles. Finally, the learning value of
the activity might be studied more systematically from a didactics of mathematics
perspective, by testing, for example, the initial cognitive state of a larger sample of
participating students and evaluating their learning progress in a more formal way.
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
17
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van Hiele, P. M. (1986). Structure and insight: A theory of mathematics education.
Orlando, FL: Academic Press
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
18
Table 1. A brief description of the “Shapesplanet” activity
Phase 1: Getting informed about the “Shapesplanet”
The teachers of the two kindergartens set up two groups and inform children that an
unusual e-mail from a “Shapesplanet” has arrived in the mailbox. An electronic
presentation could help for the introduction (a sample can be found at
http://sximatoplanitis.pblogs.gr). In the presentation, the inhabitants of the
“Shapesplanet” introduce themselves by describing their appearance.
Phase 2: I imagine and draw the playful girl monster
One of the inhabitants, the “playful girl monster”, asks children to play a kind of hide-
and-seek. The children should listen to recorded descriptions of the parts of her body
and then try to translate these descriptions into a drawing of her. Finally children
compare their drawings to the original monster that shows up.
Phase 3: How would I look like on Shapesplanet?
Children are asked to draw “monsters” of themselves and to produce a recorded
description for each part of the body of their drawings. This task may be carried out
with the help of a software that supports both vector graphics and audio recording
(Kidspiration for example). At the end of this phase, teachers publish the files
containing the descriptions on a web site (e.g. a blog), or they just send the files over to
the partnered school via e-mail. Children are then asked to listen to these descriptions
and try to translate them into drawings.
Phase 4: How do our friends on Shapesplanet look like?
Children of both groups receive the recorded descriptions and go on trying to reproduce
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
19
the original drawings.
Phase 5: Meeting our extraterrestrial friends
Both the original and redrawn monster pictures, together with the recorded descriptions
are uploaded to the Internet. The students can compare the original picture to the
redrawn one and try to locate differences, comment on the preciseness of their
descriptions etc. In this phase, if the children are not already aware of it, the teachers
reveal that there is no “Shapesplanet” but just another school.
Table 2. The sample
Group Nickname Age (yy:mm)
Group A C1: Konstantinos 06:03
C2: Irene 05:08
Group B C1: Alexander 06:02
C2: George 06:00
Table 3. Children’s errors per group and phase
Error Type Group A Group B TOTAL
Phase 2: I Imagine and draw the playful girl monster
Color 2 1 3
Number of elements 1 0 2
Circle instead of polygon 0 1 1
Rectangle instead of trapezoid 3 0 3
Rectangle instead of triangle 2 0 2
Parall. instead of rectangle 5 1 6
Parall. instead of trapezoid 0 1 1
Polygon instead of circle 1 0 1
Polygon instead of square 1 0 1
Square instead of rectangle 4 0 4
Square instead of polygon 0 2 2 Triangle instead of square 0 1 1
Total of phase 19 7 27
Phase 3: How would I look like on Shapesplanet?
Circle instead of ellipse 1 0 1
Rectangle instead of triangle 1 0 1
Parall. instead of rectangle 0 2 2
Rhombus instead of polygon 1 0 1
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
20
Square instead of rectangle 0 1 1
Trapezoid instead of rectangle 1 0 1
Total of phase 4 3 7
Phase 4: How do our friends on Shapesplanet look like?
Rectangle instead of polygon 0 1 1
Parral. instead of polygon 0 2 2
Polygon instead of rhombus 1 0 1
Total of phase 1 3 4
Table 4. Difficulties encountered by children, grouped by group and phase
Difficulty in Group A Group B TOTAL
Phase 2: I Imagine and draw the playful girl-monster
Naming a shape 2 5 7
Recalling instructions 4 2 6
Filling a shape with color 2 1 3 Resizing a shape 2 2 4
Total of phase 10 10 20
Phase 3: How would I look like on Shapesplanet?
Naming a shape 2 0 2
Resizing a shape 3 0 3
Making shapes of equal size 1 2 3
Total of phase 6 2 8
Phase 4: How do our friends on Shapesplanet look like?
Naming a shape 3 0 3
Total of phase 3 0 3
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
21
Fig. 1a The playful girl monster
Fig. 1b Playful girl monster Group A - C1
Fig. 1c Playful girl monster Group A - C2
Fesakis, G., Sofroniou, C., & Mavroudi, E. (2010). Using the Internet for Communicative Learning
Activities in Kindergarten: The Case of the “Shapes Planet”. Early Childhood Education Journal, 38(5),
385-392. doi:10.1007/s10643-010-0422-0
22
Fig. 1d Playful girl monster Group B - C1 Fig. 1e Playful girl monster Group B - C2
Fig. 2a 1st Group's drawing
Fig. 2b 2nd
Group's drawing