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Transcript of Understanding malevolent creativity
In J. Chan & K. Thomas (Eds.), Handbook of Research on Creativity (pp. 185-195). Northampton, MA: Edward Elgar Publishing.
Understanding malevolent creativity
David H. Cropley
Defence and Systems Institute
University of South Australia
James C. Kaufman
Learning Research Institute
California State University, San Bernardino
Arthur J. Cropley
University of Hamburg, Germany
Page 2
Abstract
This chapter examines recent research aimed at understanding
the nature of malevolent creativity (Cropley, Kaufman,
Cropley, 2008). In that article the authors drew attention to
the fact that creativity, and the outcomes generated through
creative processes, need not be universally beneficial and
positive. They argued that creativity has a dark side, in
which outcomes are deliberately planned to damage others.
Such malevolent creativity can be seen in such disparate
areas as crime, terrorism, fraud, or general dishonesty.
As acceptance of the existence of a dark side of
creativity has grown, the authors have undertaken empirical
research to gain a deeper understanding of how people
conceive of these two contrasting poles. This chapter will
discuss findings from this work.
Page 3
Understanding malevolent creativity
Creativity has traditionally been seen as involving the
“four Ps” (e.g., Rhodes, 1961): person, process, product, and
“press” (i.e., the social context). These constitute, as it
were, the public face of creativity. Guilford himself (1950)
referred to the need for creativity to lead to something
useful. Other early writers also emphasized the necessity of
including products in discussions of creativity (e.g.,
Clifford, 1958; Gordon, 1961; Rossman, 1931): More recently,
the emphasis on creative products was put with particular
vigor by Bailin (1988, p. 5): “The only coherent way in which
to view creativity is in terms of the production of valuable
products.”
The idea of “product” should be understood in a broad
way: Products are often tangible, and may take the form of
works of art, musical compositions, or written documents, or
of machines, buildings, or other physical structures such as
bridges and the like. They can also be intangible although
relatively specific, such as plans and strategies in
business, manufacturing, government and other less frequently
discussed areas. Finally, they can consist of more general
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thoughts or ideas – systems for conceptualizing the world –
as in philosophy, mathematics, or indeed all reflective
disciplines, but also in religion, morals, and ethics.
From the social point of view, creative products are not
the personal playthings of aesthetes and intellectuals
seeking to express their individuality and realize
themselves, but are helpful reactions to practical problems
in the world. In other words, they aim at providing socially
useful solutions to problems. However, as will be discussed
in detail below, usefulness on its own is not enough: The
second vital element of creativity is, of course, novelty,
without which a product would not be creative, even though it
might be valuable. Bruner (1962) summarized the two basic
criteria of creativity in a psychological way: A creative
product must cause effective surprise in beholders. Although
interest in creativity as a source of useful, novel solutions
to problems of society is not a recent development, it has
been given increased emphasis in some modern discussions
(e.g., Higgins, 1994; Walberg & Stariha, 1992). Socially
useful creative products are seen as necessary to make the
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nation prosperous, stable and – of particular relevance for
the present chapter – safe.
To be socially useful, creativity would obviously have
to benefit the system into which it is introduced (King,
1992). This idea is by no means new, nor is it confined to
aesthetic creativity. Both Bacon (1909 [1627]) and Descartes
(1991 [1644]), for instance, two of the founders of modern
science who were writing approximately 350 years ago, saw
scientific creativity as involving the harnessing of the
forces of nature for the betterment of the human condition.
Thus, traditional studies of creativity focus on what can be
called benevolent creativity. In general this is creativity
directed towards what most people would regard as
appropriate, ethical, or desirable purposes, whether the
field is artistic/aesthetic (the production of art, music and
poetry, for example), business (the provision of goods or
services in exchange for payment), or engineering and design
(the development of tangible objects for the benefit of
society). In a newer and more wide-ranging discussion,
Sternberg (2003) argued that creativity (along with
intelligence) must be balanced or tempered by wisdom, and
Page 6
assumed that creative people’s wisdom will ensure that their
creativity serves the common good. There have been several
papers that have proposed a “moral creativity” (Gruber, 1993;
Runco & Nemiro, 2003; Schwebel, 1993).
In other respects too, creativity is almost universally
admired. It is a source of growth and renewal at the
individual and social level and introduces positive change in
spiritual, artistic, scientific, technological, economic,
industrial and other domains. Creativity is frequently
treated as a form of self-expression that involves personal
dignity, expression of one’s inner being, self-actualization,
and the like (e.g., Maslow, 1973; May, 1976; Richards, 2007;
Rogers, 1961).
Unfortunately, however, the psychological processes and
personal properties that are active in the generation of
effective novelty (i.e., in creativity) are capable of being
applied not just for positive purposes, but also to achieve a
range of negative goals such as gaining unfair advantage,
manipulating the system, avoiding responsibilities and more.
Negative applications of creativity are therefore frequently
seen in crime – where perpetrators generate effective, novel
Page 7
techniques to achieve statutorily prohibited ends, and in
terrorism – where perpetrators generate effective, novel
courses of action that seek to spread fear in support of
their political goals.
The Dark Side of Creativity
Some studies of morality and creativity have suggested
that the two may not be as related as seems to be assumed, or
would be ideal. Andreani and Pagnin (1993) found that while
creatively gifted high school students gave more original
solutions to moral questions and puzzles, it was the less
gifted students who were more likely to endorse altruistic
values. Rappoport and Kren (1993) discussed amoral altruists
– people who saved Jews from the Holocaust yet otherwise
showed poor moral behavior.
Other empirical work on this topic looks at negative
outcomes or traits associated with creative people. For
example, different studies have shown that creative people
are more likely to be aggressive (Lee & Dow, 2011),
manipulate test results (Gino & Ariely, 2012), be able to
tell more different types of creative lies than less creative
people (Walczyk, Runco, Tripp, & Smith, 2008), be deceptive
Page 8
during conflict negotiation (De Dreu & Nijstad, 2008), and
demonstrate less integrity (Beaussart, Andrews, & Kaufman,
2012). Thus, while it is common to associate creativity only
with positive traits, environments, and outcomes, there may
be little justification for this implicit “creativity is
good” bias.
In fact, it is clear that creativity can have a “dark
side” (McLaren, 1993, p. 139). At the very least, its
benevolence can be ambiguous. Clark and James (1999) gave a
number of examples of “negative creativity” (p. 311) in
organizational settings. These included finding effectively
novel ways of stealing from a company or of avoiding having
to do unpleasant or demanding work at the expense of others.
There is obviously a benefit for the person avoiding the
unpleasant work, but the person who has to do it instead will
not enjoy much benefit from the creativity. Such negative
creativity, however, need not have actual destructive intent:
People stealing from a company may not wish to harm the
company, but merely to benefit themselves – indeed, they may
have a vested interest in seeing the company prosper. It is
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even the case that negative creativity may arise from well-
intentioned creativity or creativity that really is
beneficial to the common good: For instance, the discoveries
of Pasteur and Jenner laid the foundation for germ warfare.
Cropley, Cropley, Kaufman, and Runco (2010) provide a range
of examples spanning psychology, criminal justice, sociology,
engineering, history, and design.
Thus, benefit is a subjective notion. One person’s
benefit may be another’s ruin. This idea of subjective
benevolence, where creativity may benefit one group but not
another, makes it possible to apply concepts from creativity
to discussing fields of activity that are not usually
analyzed in terms of creativity, for instance crime and
terrorism. Where criminals and terrorists produce surprising
products (in the broad sense of “product” outlined above)
that are effective in achieving their purposes, they may be
said to have displayed creativity, despite the fact that the
products do not benefit the common good. Referring to Al
Qaeda, Benjamin and Simon (2002, p.400) made this point
succinctly: “They are genuinely creative, and their ingenuity
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and desire to inflict massive casualties will continue to
drive them…”
In this chapter we are concerned with a particular
aspect of the dark side of creativity – those products (or
outcomes) that are deliberately planned to damage others
(Cropley, Kaufman & Cropley, 2008). If negative creativity is
someone stealing office supplies, then malevolent creativity is
someone stealing company secrets to sell to competitors, with
the deliberate intention of harm. This malevolent creativity is
seen most often in the domains of terrorism and crime.
Domains of Malevolent Creativity
In the conventional positive, or benevolent, sense
organizations see creativity as a means for gaining a
competitive edge – one company’s creative product gives it an
advantage over competitors until those competitors, in turn,
generate a creative product of their own. In the same way,
terrorism activities can be framed as a dynamic struggle
between competitors. Instead of the products being, for
example, consumer goods, they are the subway gas attack, the
airport metal detector, the aircraft hijacking and the
computerized facial recognition system. The events of
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September 11, 2001 stand as testament to the value that the
generation of effective novelty – i.e. creativity – offers to
terrorists. If the terrorist acts of 9/11 had not been novel,
it stands to reason that they would have been anticipated. If
they had been anticipated, in other words if the mode of
attack had been known in advance, successful action would, or
at least could, have been taken to prevent them. There is
also no doubt that the terrorist acts in question were highly
successful (regardless of any person’s opinion of them), so
that it must be conceded that they were both surprising and
also effective. In other words, the attacks of 9/11 must be
regarded as highly creative. In the light of the prevailing
creativity-is-good paradigm, how can we conceptualize such
creativity?
Another area where malevolent creativity might be
expected to occur is crime in a more general sense. Links
between creativity and crime can be looked at in at least
three ways. Criminality may sometimes be a kind of accidental
by-product of creativity: Since creativity requires deviating
from the conventional, there is a permanent tension between
being creative and producing products that go too far,
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sometimes to the point of breaking the law (whether or not
other societies or later generations would approve of the law
in question). The actions of artists who violate social
taboos for artistic purposes are an example. Brower (1994,
1999) has looked in detail at this aspect of creativity and
crime. Close to this is the idea that personality traits such
as recklessness or unconventionality, or subclinical patterns
of personal adjustment (Schuldberg, 2000-2001) may encourage
characteristics that are favorable for creativity (e.g.,
willingness to break rules), and these traits may lead to
behavior in aspects of life (other than producing creative
products) that is adjudged to be criminal in the society in
question at the particular time. An example would be Oscar
Wilde’s imprisonment for homosexuality. However, links of
these kinds are not the focus of the present chapter, because
the creativity does not have infringing against the law as
its principal purpose.
A second kind of link between creativity and crime is
seen when creative individuals break the law, not as part of
their creativity or as a direct result of their creativity
but, so to speak, on the side. A creative individual who
Page 13
committed a murder or robbed a bank would be an obvious
example. The fact that the murderer was highly creative might
help him or her to plan and carry out the crime in a novel
way, but by and large the fact that the murderer was creative
would be coincidental. Once again, despite the fact that it
may be very interesting, this is not the constellation that
we have in mind for the purposes of the present chapter.
Of interest to us here is the case of the criminal
individual who deliberately generates novelty in order to be
a better criminal: A criminal intent is at the core of the
person’s motivation, and creativity is deliberately and
consciously employed as an instrument for achieving illegal
ends. Fortunately, the evidence is that most criminals are
not particularly novel or innovative. Eisenman (1999) showed,
for example, that prisoners rated by guards and other inmates
as creative typically generated little or no effective
novelty, but rather showed lack of inhibitions and low levels
of social conformity—what Cattell and Butcher (1968, p. 217)
called “pseudo-creativity”. As a result, anti-crime measures
are reasonably successful, even without high levels of
creativity.
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A Framework for Malevolent Creativity
A logical starting point for understanding malevolent
creativity is therefore the criminal, or terrorist, products
of creativity, i.e., outcomes, actions, behaviours and/or
artefacts that are illegal and thus involve crime or
terrorism. This is then followed by an examination of the
processes and personal properties that lead to, or are in some way
associated with such products. Discussions of malevolent
creativity give greatest weight to negative consequences of crime or
terrorism for the rest of society, not for the criminals/terrorists.
Positive applications of creativity in order to assist
perpetrators or potential perpetrators such as in therapy, as
a productive and socially-approved pastime for incarcerated
criminals (e.g., art, theatre, music, or creative writing),
or as a pro-social activity for disaffected youth (e.g.,
participation in rap groups, theatre arts, or music groups),
are outside the scope of research in malevolent creativity,
no matter how interesting and important these areas are. This
omission is not because of lack of interest in such
activities, but because, although admirable, they do not
involve the generation of effective novelty (i.e.,
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creativity) as a deliberate means to the end of making crime
better serve the purposes of the perpetrator: making a larger
haul, getting away with it, achieving a more widespread or
lasting effect, or in the case of terrorists, generating
greater devastation.
The con artist who devises a new method for defrauding
an organization or the thief who finds a new way to defeat a
security system may develop solutions that exhibit high
degrees of novelty and, when they work well, high levels of
effective novelty. Such solutions solve a problem the criminal
has – how to be effective in committing for personal gain
acts that are statutorily prohibited and avoiding negative
sanctions such as imprisonment. In this sense the
perpetrators, the processes and the products display
characteristics often associated with creativity.
Nonetheless, it seems that the current lexica of creativity
and law-enforcement are not fully equipped to describe these
situations and specify where they are creative and where they
are not. The lack, in mainstream thinking about crime, of a
model for classifying such cases – i.e. those where the goal
of the creative process is to achieve harmful, illegal, or
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immoral ends – hinders the ability to analyse them and take
action against them. Research in malevolent creativity
therefore must expand earlier analyses of negative creativity
(e.g., Cropley et al, 2008; Cropley et al, 2010) and apply it
directly to crime/terrorism in order to:
broaden and deepen understanding of the psychology
of creativity by focusing attention on a seldom-
discussed aspect—its dark side
broaden and deepen understanding of the dark side
by examining the generation of effective novelty
for the deliberate purpose of achieving negative
ends, especially ends prohibited by law (i.e.,
crime)
broaden and deepen understanding of crime by
focusing attention on its creative aspects
examine ways in which this knowledge can be used to
enhance the response to crime
While this discussion touches on cross-disciplinary
aspects of the problem, the main focus of research in
malevolent creativity is undeniably the psychological aspects of
creativity.
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A Rationale for Studying Crime and Creativity
Wolfe and Piquero (2011) observed that research on crime
is greatly hampered by the absence of theoretical
underpinnings. This means that the psychological dynamics of
crime – the processes and psychological influences on
processes – are only partially understood or are explained in
structural terms such as age, gender, race or level of
education. Agnew (2011) pointed out that among other things a
more comprehensive model of crime would offer new insights
into understanding it and would suggest new research
questions. Although they were writing in a more general way
about the need to study the application (or misapplication)
of creativity for many kinds of negative ends and not just
crime, James and Taylor (2010) discussed more explicit
reasons why more knowledge about the negative application of
creativity is needed, that are relevant to this discussion.
The reasons they gave included:
helping to identify people most likely to generate
harmful novelty (when applied to crime this
suggests a new dimension for criminological
studies, especially forensic psychology)
Page 18
identifying the circumstances that promote the
generation of negative creativity
working out ways of analysing particular situations
to assess their ‘vulnerability’ to negative
creativity
helping to design counter-measures against negative
creativity
They also mentioned another reason for wanting to
recognise and understand negative creativity which, somewhat
adapted for the purposes of this chapter, involves avoiding
the effort and expense wasted in ineffective actions. In
other words, they also highlighted the practical importance
of improving the efficiency (as distinct from the efficacy)
of law-enforcement. They specifically mentioned the
wastefulness of counter-measures aimed at guarding against
‘the “wrong” threat’ (2010, p. 35).
James and Taylor (2010) also turned specifically to
terrorism, quoting Schneier’s (2000, p. 238) dictum: “If you
don’t know the real threats against the system, how do you
know what kind of counter-measures to employ?” They cited the
US Committee on Science and Technology for Countering
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Terrorism (2002, p. 214) which in effect called for more
divergent thinking in identifying threats and devising
responses capable of frustrating the threats. In other words,
the committee called for creativity in law-enforcement. A
similar call was made by Wilks and Zimbelman (2004), who
called, for instance, for reduction of predictability in
audit procedures through the introduction of surprise in the
form of variations in timing, type and randomness of checks.
A simple example of what this could involve in practice
is seen in the introduction of effective novelty into
policing in a measure adopted by the Boston police: Officers
found it almost impossible to get witnesses to provide
information on criminal behaviour because of fear of
reprisals if they were seen talking to police. They then set
up a dedicated phone number for text messages, which enjoyed
considerable success. Following this they rebuilt an ice-
cream truck supplied by a local ice cream maker to make it
into a mixture of ice cream truck and patrol car. The ice
cream company provided a supply of ice creams in a brand that
was well known in the area and very popular with children. On
hot summer days the truck drove through the streets of the
Page 20
crime hot spot in the manner of an ice cream truck, with
uniformed officers giving away free ice creams and reminding
the children of the text messaging number. The children were
enthusiastic, the officers enjoyed the duty, and the number
of useable text message tips soared.
Another example of a surprising (i.e. novel) solution
for a now familiar crime is the ‘auto-immune’ airliner in
which, in the event of an attempted hijacking, non-lethal
dart-pistols would drop from the panels above seats where
oxygen masks are usually stored, allowing passengers to
outgun hijackers by a wide margin (Hari, 2010). We do not
necessarily recommend this solution, but see it as an example
of a suggestion for a truly novel countermeasure whose
surprisingness may make a contribution to changing the way
that people are willing to think about at least some crime,
to encouraging novelty in the way that crime is
conceptualised, and to approaching its analysis and the
design of law-enforcement from a new perspective.
Research in Malevolent Creativity
A possible impediment to research in malevolence remains
the creativity-is-good bias – the assumption, mentioned earlier,
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that creativity is only associated with positive,
constructive aspects of products, person and press. Consider
the case of Thomas Harris’s fictional character Hannibal
Lecter. Is a criminal like Lecter creative? Certainly, there
is much evidence to suggest that he is. His escape from
prison (which involved literally wearing a guard’s face) was
both novel and appropriate to the task. He consistently
solves problems in creative fashion and demonstrates prowess
in creative insight across a variety of domains, from art to
interpersonal relationships. The main argument against Lecter
being creative is that his efforts are usually evil. He uses
his creativity to manipulate, intimidate, and kill. Can
creativity be evil – i.e. malevolent?
An important question – and a pre-cursor to a deeper
understanding of malevolent creativity – therefore is simply
how people perceive creativity and malevolence. Indeed, work on
how people perceive creativity in general has been limited.
Sternberg’s (1985) initial work on layperson theories of
creativity found that although creativity is seen as a
distinct construct from intelligence, there is a great deal
of overlap. Creativity was seen as less related to analytical
Page 22
abilities than intelligence and more associated with such
characteristics as unconventionality, inquisitiveness,
imagination, and freedom. There were four dimensions that
emerged: Non-entrenchment, aesthetic taste/imagination,
perspicacity, and inquisitiveness.
Much subsequent work on such implicit theories of
creativity has had a cross-cultural focus. For example, Lim
and Plucker (2001) replicated Sternberg’s work in a Korean
population. One difference they found is that when people
rated social behaviours, they tended to rate negative
behaviours as being more associated with creativity. In
contrast, studies with Chinese populations have found that
creativity is associated with “moral goodness,” “contribution
to the society,” as well as the “connections between old and
new knowledge” (Niu & Sternberg, 2002; Rudowicz & Yue, 2000).
Indeed, according to standard Chinese traditions, a great
person must not only satisfy his or her own needs as a human
being but must also be devoted to other people and the
interests of the society as a whole (Niu & Sternberg, 2006).
Page 23
Other research on implicit beliefs about creativity has
focused on classroom teachers (see review in Sarracho, 2012).
Westby and Dawson (1995), for example, found that teachers
said they liked creative students – yet when asked to define
creativity, they used words such as “well-behaved” or
“conforming.” When the same teachers were given adjectives
that were typically used more to describe creative people,
they said they disliked these types of students. Aljughaiman
and Mowrer-Reynolds (2005) found a similar paradox – teachers
said they like creativity, but often had different
definitions of creativity than researchers.
Several other studies have pointed out the negative
implicit views about creativity. Mueller, Melwani, and
Goncalo (2012), for example, found that people did not have
an explicit bias against creativity. However, actual views were
more complex. They manipulated participants into high-
uncertainly/uncertainty-tolerance and
low-uncertainty/uncertainly-intolerance conditions. People
primed to be tolerant of uncertainty showed positive implicit
attitudes toward creativity. People primed to be intolerant
of uncertainty, however, showed negative implicit attitudes –
Page 24
despite positive explicit attitudes. Kaufman, Bromley, and
Cole (2006) found that people who saw themselves as either
very creativity or uncreative were more likely to believe
that creativity and madness were related.
Despite studies indicating that some people have
implicit biases against creativity and other studies linking
creativity with negative attributes, the question of how evil
acts are perceived to be creative (or how creative acts are
perceived to be evil) has not been addressed. Recent research
(Cropley, Kaufman, Chiera and White, 2012) has explored how
acts that show varying levels of malevolence are seen as
creative.
Cropley et al (2012) presented 626 participants with
four hypothetical situations and a total of 43 possible
actions ranging both in malevolence and creativity (one
sample situation is presented in Table One). A factor
analysis of participant ratings of each action’s malevolence
revealed five levels of perceived malevolence (Moral killing,
legal, immoral/unethical, illegal/nonviolent, and
illegal/violent). The “creativity is good” hypothesis
suggests that higher levels of median creativity will be
Page 25
associated with lower levels of malevolence, and vice versa.
However, Cropley et al (2012) found that was not the case.
Ratings of perceived creativity reached a peak for those
courses of action that are legally/morally ambiguous – in
other words, those solutions that are neither clearly legal
nor clearly illegal. By contrast, perceived creativity was
lowest for those solutions that are illegal/non-violent.
Courses of action that were either completely legal, or
represented a form of officially sanctioned, or moral,
killing, and solutions that were overtly illegal and
violent/destructive shared similar, intermediate levels of
median creativity.
These results suggest that three levels on constraint
are imposed on the creativity of solutions depending on the
perceived status of the legality/illegality of the solution.
First, the condition of legal and moral ambiguity presents
solutions with the fewest number of constraints – a solution
is not bound by specific limitations of the law. In effect,
anything goes, and therefore the opportunity for novelty is
maximized. Second, the condition of illegality (non-violent)
presents solutions with the heaviest set of constraints. The
Page 26
imposition of statutory boundaries – a speed limit, in effect
– rules out many potential solutions and thus limits the
scope for the generation of novelty. Third, there is a middle
ground that is characterized by a condition either of
legality (in effect, anything goes, as long as it doesn’t
break the law) or, by special cases of illegality. Unlike
illegal/non-violent solutions which are seen to be highly
constrained and therefore low in creativity, solutions that
fall into the categories moral killing and illegal/violent
are seen as offering more scope for the generation of
novelty. Moral killing for example, while strictly illegal,
is sanctioned. Thus it does not possess the freedom from
constraint of legal ambiguity, but neither is it constrained
by clear illegality. Illegal/violent solutions, by contrast,
are seen as offering greater scope for the generation of
novelty when compared to routine illegality, even though they
are illegal.
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Table One
Sample Scenario from Cropley et al (2012)
Scenario 1:
A group of people with little political power are unhappy with
the current state of the country. They have reached a point where
they believe that the typical channels to lodge complaints cannot
work for them. They decide to take action to draw attention. They
intend to:
1. Blow up a building during peak hours with the goal of
killing civilians.
2. Blow up a building during off-peak hours with the goal of
destroying property.
3. Set off a bomb in a deserted place with the goal of
demonstrating their power.
4. Stage a protest with the goal of disrupting traffic and
work.
5. Take a news station hostage and show a video of their
complaints.