To Boldly Go Online - Fandom Communities in the Digital Age
-
Upload
independent -
Category
Documents
-
view
4 -
download
0
Transcript of To Boldly Go Online - Fandom Communities in the Digital Age
Srinivas 1
Gaana Srinivas
Professor Nithin Manayath
Media Research
25th October 2013
To Boldly Go Online: Fan Communities in the Digital Age
Introduction
In my previous assignment/paper, Poaching and Enterprising: An
Adventure into Star Trek Fandoms, I reviewed two works – Henry Jenkins’
Textual Poaching: Television Fans and Participatory Culture and Camille Bacon-
Smith’s Enterprising Women: Television Fandom and the Creation of Popular Myth.
Both works detailed the way people in the Star Trek fandoms
express themselves (through songtapes, fan fiction, cosplaying
etc.) and their interactions with the external world, their
dynamics and gender issues albeit in slightly different ways.
Seeing as it was but a review of literature, I was only looking
at others’ work, critiquing it and occasionally offering my
opinion. In the process, I had some questions about the scope and
the definition of a fan, and the various ways in which fan
communities formed. My main issue was with the fact that these
Srinivas 2
two touchstone works released in 1992, before I was even born. As
a result, they spoke about practices and activities that I had
only heard of in literature. I live in the age of fanfiction.net,
digital photo manipulation and live role-playing. I didn’t think
that my participation in online fannish activity made me any less
of a fan than an individual who had attended a convention in
costume or went through the elaborate initiation rituals as
described in exquisite detail in Enterprising Women by Bacon-Smith.
The purpose of this paper is to draw compare and online and
offline fandoms through the lenses of hierarchy formation, value
creation, gender, and fan-producer dynamics. Some of the examples
regarding the microblogging site Tumblr have been from my own
experience as a fan. The shift of some fannish activities to the
online sphere has changed my understanding of the abovementioned
texts. Much of what was written about fans twenty years ago
applies just as well today, but online fandoms have made fandoms
in general much more visible to the public. Although this may
have ‘mainstreamed’ fan identity, it has also increased fan
awareness of their online representations, and possibly, the way
I have come to understand them in my experience.
Srinivas 3
By juxtaposing what seemed to be two completely different
fan attitudes in the analog and digital ages, I have found many
similarities, as well as some exhilarating differences. I hope
this paper proves to be interesting and exciting to the reader. I
thoroughly enjoyed researching and writing it.
A Brief History of Fan Studies
Critics and academics usually identify three stages of fan
studies. The first stage was a purposeful intervention on the
part of the writers which was an attempt defend them against
ridicule by mass media and by non-fans. This was through a
projection and repetition of attitudes that promoted fan pride –
‘fandom is beautiful’, ‘fandom is cool’, an attempt to take
something that was low in status and desirability and make it
positive.
The second took place in the 1990s, which saw new media
and new forms of fan culture in the 1990s in which fan
communities proliferated endlessly, often fuelled by the
Internet. Authors such as Henry Jenkins (Textual Poaching), Camille
Bacon-Smith (Enterprising Women) followed a more sociological
Srinivas 4
approach, at the same time providing an insider’s view by
inserting themselves into the fandom – writing from the inside
out in some sense. Jenkins coined the term aca-fan in 1992, a
phrase that would be used by scholars with similar research
methods for decades to come. During this wave, celebrities and
even politicians began to define themselves in terms of fan-
related objects and came to define themselves in fannish terms.
It therefore began to be seen more positively in the mainstream
culture.
The third wave of fan studies is the participatory stage.
During this stage, we see a move from observing a fan’s actions,
tastes and behavior in exclusive terms to one that investigates
fandom as a way of life. This wave choses to include the entire
spectrum of fans – those of shows, theory, Martha Stewart, as
well as fans of high culture, a topic marginalized or
ignored in earlier fan studies within the broad field of
cultural studies which focused attention on the popular.
First wave theorists in the 1950s and 60s went on the works
of Adorno and Horkheimer of the Frankfurt school of media theory.
Srinivas 5
This stage believed in the concept of passive audience that all
accepted what they saw in the same way. The audience was thought
not communicate with each other about their media experience.
They posited the presence of a dichotomy of power, following de
Certeau’s (1984) description of powerful producers on one side
and disempowered consumers on the other. This idea was later
revised by researchers like Klapper, Lazarsfeld, and Katz, who
argued for a model of limited effects. They said that the
influence of the media was not consistent across the audience.
Instead, the impact varied according to the individual and the
situation.
The approach of aca-fans and scholars of especially the
second wave of fan studies have utilized some media and social
theory in their work in order to explain the particular nature of
the functioning of fandom. The term ‘poaching’ as it appears in
the book Textual Poachers, by Henry Jenkins was first ideated in
Michel de Certeu’s book The Science of Everyday Life. De Certeau
argues that audiences are not passive consumers but instead
active interpreters. He suggests that people do in fact attach
their own meanings to the texts that they read, reaching beyond
Srinivas 6
the limits drawn by academicians or scholars, thus bypassing a
possible cultural monopoly. This was when the concept of
conventions, fan fiction, cosplaying, and the ‘fan’ in terms of
what we might see it today truly began to take shape and gather
weight in the academic world.
The second wave was constituted by what Jenkins calls the
1992 movement, which arguably his paper – Textual Poachers, Television
Fans and Participatory Culture and Camille Bacon-Smith’s Enterprising Women:
Television Fandom and the Creation of Popular Myth sparked off, with these
two touchstone publications taking place within months of each
other. Though scholarly works the two of them were, they provided
accreditation and weight to fannish activities that had not been
previously seen. They looked at the nuances of fandoms,
identifying different tastes and different levels of involvement
of the individuals in these subcultures or communities.
However, even at this time, the kind of activities, rituals
and community interaction were limited to what we can call an
‘offline’ space. It was not yet the digital age as we know it.
Although technology existed – yes people were making fan tapes
Srinivas 7
and music and distributing them among friends, it lacked the
speed, finesse and multi-level connectivity that we associate it
with today. In my opinion, the second and third waves of fandom
studies are bridged in fan communities themselves by one thing –
the internet.
Third wave theorists keep in mind the fannish anthem of
FIAWOL – Fandom Is A Way Of Life. More recently, theorists like
Sandvoss, Hellekson and Busse have explored the role of fandom in
constructing fans’ identity, and the social and cultural
significance of identity performance in distribution of power and
have introduced a focus on the individual previously
neglected in cultural studies, including prioritizing the
emotional aspects of fanning. These authors look at the effect
that internet, as all-pervading as that is on its own, on the
behavior and activities of fandoms.
Defining the ‘Fan’
The word ‘fan’ comes from the word ‘fanatic’, which
essentially means those who worship at temples but quickly
acquired the tendency to be understood as “excessive and mistaken
Srinivas 8
enthusiasm” (Jenkins, 1992). There is plenty of disagreement
about what exactly constitutes the definition of ‘fan’, and at
what point a casual observer can become a fan. The general
consensus is that a fan is an individual who participates in
fannish activities like writing fanfiction, fan mail, or
participating in conventions, apart from appreciating the
original text.
Defining the ‘Fandom’
There have been many attempts to define what exactly a
fandom is. According to Nancy Baym (2010), it is the “collective
of people organized socially around their shared appreciation of
a pop culture object or objects” By doing so they in essence
create a ‘subculture’, due to their defined ways of acting,
speaking or interacting with each other in their space. Some,
like Bacon-Smith, wish to restrict the definition of fan to those
who participate in certain codified fan activities like vidding
or writing fan fiction. The term ‘fandom’ could refer to the
overarching fan of a community, or a part of that community.
Essentially, fan communities can form around anything – sports,
music, comic books, and video games are only a few. According to
Srinivas 9
Burke (2001), it is a place for nurturing reactions and “agreed-
upon, specific rules for speech and behavior”. Fandom, in the
most basic terms, is a group of fans who form social networks
with one another based on their common interest in reading and
watching particular texts, and the fans in turn write or
otherwise produce materials for that text. This means that a fan
space could even be a mailing list, a zine, or a message board.
Before the days of the computer, this was centered on conventions
and other forms of face to face interaction, as well as through
written communication in zines and those sent through mail.
Hereafter, the phrase ‘fan community’ or ‘fandom’ will refer to
the media fandom unless otherwise specified.
Conventions are one of the oldest and formerly commonest fan
communities, with some conventions dating back to the 1930s.
However, they tend to be an entirely American phenomenon whose
practices and conduction have only recently begun to spread to
other countries. For example, the largest and oldest Doctor Who
(a BBC creation) convention, Gallifrey One, takes place every
year since 1969 in Los Angeles, California. According to Bacon-
Smith (1992), they “spatially and temporally organize the
Srinivas 10
interaction between the community and potential new members, and
serve as formal meeting places for the various smaller groups of
fans who follow a convention circuit” ( p. 9).
However, in recent years, online fan communities have begun
to come to light. Some obvious advantages of an online community
is that a vast number of topics can be discussed without the
limitations of geographical distance. Literally anyone with an
internet connection and a laptop can become part of an online fan
community. This reduces one of the main problems at conventions,
which is getting there – before the proliferation of the
internet, people might have had difficulty in finding people
around them or in their area to share texts with. Fan studies is
an attempt to understand the working of this ‘shadow cultural
economy’ and understand its functioning along with that of
mainstream cultural functioning.
Hierarchy and Power
As in every community, there is an inevitable formation of
hierarchy and power. However, due to the nature of fandoms,
especially online fandoms, the currency, or the substance that
Srinivas 11
determines the two will differ from that of the rest of the
world. There is actually very little research about this;
especially with authors like Bacon-Smith asserting that there is
no hierarchy in fandoms and that one of the merits of fandom is
that it serves as a social equalizer within the boundaries that
it operates. Other scholars agree that there are hierarchies, but
differ when determining upon which factors they are built (Hills,
2002) The problem with other papers that have tried to address
the same thing is that they often focus on one fandom or a
cluster of similar fandoms which doesn’t provide the kind of
‘general theory of fandom’ which scholars say we need.
In discussing fandom, we tend to for the most part, lose out
on the measuring of money to judge hierarchy and status. Here we
can apply Foucault’s theory of capital building, which centers on
collecting objects that are valuable in a society. This model
shows not only how one can amass ‘wealth’, but how one can change
one’s standing in the community by doing so.
Here, the fandom becomes an economy where a person can
invest capital – this could be in the form of time, effort,
Srinivas 12
skill, which converts into something that is a stand-in for
economic status or gain. There are essentially three kinds of
capital, according to Foucault - (monetary, asset-based), social
(based on who you know), and cultural (based on knowledge of
specific cultural works).
The first asset, money, does have a certain amount of
privilege that accompanies it. The second, social capital belongs
to those who are ‘known for being known’. Bourdieu says those
with high social capital “do not need to ‘make the acquaintance’
of all their ‘acquaintances’; they are known to more people than
they know” (Bourdieu, 1986, p. 52). Social capital is not as
strongly linked to wealth as is it is to the connections you have
– this in turn is often attributed to ‘good breeding’ or class.
The very name fan, comes from fanatic, which has inescapable
undertones of social subjugation. Fiske (1992) states that fandom
is associated with “the cultural tastes of subordinated
formations of the people, particularly with those disempowered by
any combination of gender, age, class and race” (p. 30). This
argument is made by Jenkins (1992) as well, as he states: “fans
Srinivas 13
operate from a position of cultural marginality and social
weakness” (p. 26).
What is seen as the desirable ‘taste’ to possess, or the one
that is usually linked to high status or class is usually the
hegemonic ideal. According to Jenkins, “Taste becomes one of the
important means by which social distinctions are maintained and
class identities are forged” (1992, p. 16). Fan studies actively
shun the discussion of what is hegemonic or ‘high culture’. That
is not to say that ‘fans’ in the context of high culture
artifacts do not exist – these people take the name of
‘connoisseurs’ or ‘aficionados’ in order to shun the popular
culture connotations associated with the word ‘fan’ which is an
overly negative one. The popular cultural materials that fans
tend to spend their time thinking carefully about are also seen
by many to be culturally worthless or simply there for
entertainment purposes. According to Jenkins, media fans were
often tagged as social misfits, intellectually immature, and
feminized. Concern has also been raised about the inability of
fans to separate the fantasy of media texts from the reality of
their everyday lives.
Srinivas 14
However, the kind of actions that they perform are and
exhibit just as much fervor as the actions of fans, but are still
deemed low in social desirability. In some cases, fans are seen
as a threat to the boundaries of taste because they give more
importance to popular culture than high culture.
To Bourdieu, cultural capital is the “knowledge and
accumulation of a set of texts”. “Cultural capital thus works
hand in hand with economic capital to produce social privilege
and distinction” (Fiske, 1992, p. 31). In keeping with the notion
of a fandom as being a subculture, one could use the term
subcultural capital as a part of cultural capital. Subcultural
status holds relevance in only a small part of a society, and not
the society as a whole; “subcultural capital confers status on
its owner in the eyes of the relevant beholder” (Thornton, 1996,
p.11). For example, the Doctor Who 50th Anniversary special is to
be broadcast on the 23rd of November, 2013, the trailer for which
was first screened at the San Diego Comic Con in July 2013. To
have seen it live at the Comic Con, or rather, to have been known
as to have seen it at the Comic Con would garner respect in the
Doctor Who fandom, but not from someone outside the fandom. In
Srinivas 15
some sense, prestige amongst these fan communities makes up for
the lack of social standing that one would otherwise expect, and
it is done through an accrual of this subcultural capital that
can be equated to economic capital. But Fiske (1992) asserts that
the most popular forms of cultural capital are those that cannot
be converted into economic capital. Instead, the individual finds
satisfaction in the “esteem of one’s peers in a community of
taste” (p. 34). The exception would be individuals who have made
profit from fannish activities, such as Matt Elliott, who
professionally cosplays as the 11th Doctor from Doctor Who.
Value Creation
According to Fiske, there are three kinds of
activities which contribute to value creation and thereby
hierarchy.
Meaning making
Contrary to the beliefs held by Adorno and Horkheimer of the
Farnkfurt School of thought, audiences are not passive receivers
of information – they make different meaning of texts they
encounter, often various levels or differently according to their
Srinivas 16
need. Herein lies our first distinction – that between the fan
and the ‘social viewer’. The main difference is that the social
viewer regards the text as a text while the social viewer uses it
to make meaning of the world. This is (in part) Jenkins’ poaching
and Fiske’s semiotic productivity. Sometimes fans do not stop at
a single text – rather they search for ancillary material like
interviews with the actors or their mentions in magazines in
order to further their understanding of the original text.
Jenkins likens them to nomads, constantly on the hunt for new
material. The pleasure that the fans get comes from the
associations and juxtapositions that they make between the
primary and ancillary texts.
Meaning sharing
The act of semiotic productivity is an entirely internal
process. When that process goes from being internal to external,
that is, when one shares ones findings with another party, it
becomes enunciative productivity. As Jenkins puts it,
The moment of reception is often also the moment
of enunciation…Making meanings involves sharing
Srinivas 17
enunciating and debating meanings. For the fan,
watching the series is the beginning not the end
of the process of media consumption (p. 278).
Some of the pleasure that the fan feels in these
associations comes from the ability to share them with those who
share the same taste as you – to exhibit your increase in
cultural (or subcultural) capital. It is common to engage with a
text for the sole purpose of discussing it with fellow fans at a
later date. Therefore, not only is the act of engaging with
fellow fans exciting, but the anticipation is also. The medium
that the individual chooses to use is diverse – online message
boards, chat forums, blogs, or even just face to face interaction
but it is not limited only to verbal or written modes of
communication.
In the context of music fandoms like the Rastafarians, punks
and hipsters in Britain, Hebdige (1979) writes:
These groups challenged the authority of traditional
mainstream British culture—not through any overt
political demonstrations or violent clashes with
Srinivas 18
authority, per se, but through their clothing, pierced
ears and noses, and other publicly visible signs. These
signs were ultimately unsettling and disruptive to the
status quo. (pg. 90–91).
In a similar fashion, the way that fans choose to decorate
their space, in fact, the very act of cosplaying and going to a
con is a way of identifying and sharing meaning with others who
share the same subcultural space or fandom as you do.
Textual productivity (poaching)
Second wave scholars like Jenkins and Bacon-Smith interested
themselves not only in complex way that fans studied the original
text, but also the way in which they used the close reading of
that primary text as a creative launchpad, or as raw material to
creating their own content. Jenkins termed this textual
productivity ‘poaching’. He suggests that people do in fact
attach their own meanings to the texts that they read, reaching
beyond the limits drawn by academicians or scholars which assume
a binary between media production and consumption. In the process
of doing this, fans claim ownership over a certain piece of
Srinivas 19
material and feel one with the text, manipulating it as they
please.
The commonest forms of textual poaching are fanfiction,
vidding, and visuals in the form of photo edits and original
artwork.
Fanfiction (or fan fiction)
Fan fiction is the practice of taking material that already
exists (in the form of canonical material or even another fan
fic) and using it as a starting point for one’s own creative
piece. Although most fanfiction tends to stay within the realm of
the fandom in question, a genre of fanfiction called crossovers
is dedicated to displacing characters from a certain show and
putting them in the context of another show (for example,
Sherlock and the Doctor meet in the TARDIS). Another kind popular
kind of paradigm-altering fan fiction is that which explores an
AU, or Alternate Universe, in which all the characters are
displaced into to a setting where few or many changes have taken
place. For example, an AU where Hogwarts is now a prep school in
Srinivas 20
the US; characters remain the same though their traits may change
slightly in accordance with the AU.
From the time of Star Trek fanfiction, there have been three
main kinds of stories that are favoured by writers – hurt-comfort
(where usually one character comforts the other one who is in
some form of physical or emotional distress), relationship (non-
sexual, which explores a heterosexual relationship between
characters), and slash ( inserting a romantic or sexual element
into an existing storyline). Other common types of storylines are
recontextualisation, where the story focuses on events that did
not take place on the show (could be back story, such as in the
case of Black Widow and Hawkeye in the Avengers film – what
happened in Budapest?) and refocalization, where secondary or
tertiary characters are made the protagonists. Much fanfiction is
also written when fans are dissatisfied with an ending or a plot
twist that the writers have provided.
Vidding
Vidding, or video creation is the process of putting
together a video using existing footage from a show or film. It
Srinivas 21
usually contains scenes or stills of characters set to music,
mostly to establish a romantic relationship that does not exist
canonically. Earlier crudely put together with home video tapes
and VCR recordings, were the norm. Now, high-quality fan videos
are regularily made on freely available editing software using
music and footage that can be readily uploaded onto YouTube for
rapid sharing within fan communities.
Photo Edits and Original Artwork
Photo manipulation and digital artwork have received little
attention from aca-fans in recent research. However, after doing
some of my own I feel it relevant to include it as a valuable and
on occasion beautiful example of textual poaching. From slight
color correcting, to multiple exposure effects to what is
commonly referred to as ‘crack’ (overlaying amusing subtitles or
imagined dialogues on screenshots of the show, often in the font
Comic Sans), photo edits are common on social media sites like
Tumblr and DeviantArt. Artists often link their art to each other
across multiple platforms and watermark to preserve authenticity.
Digital fan art inspired by television shows also find place in
Srinivas 22
the social media sites mentioned above, as well as on Facebook,
where someone on another site occasionally reposts them. Before
the internet really caught on, it was difficult to reproduce and
distribute any kind of art (cosplaying is commonly considered
exhibitionist art). Online, art and manips can be shared with
ease.
Collecting
Collecting is the fourth kind of fan activity. Often
associated with comic book fandoms, the practice of collecting
memorabilia, props, set pieces, costumes, boxed DVD sets, signed
scripts etc. is one that is associated with fan communities. CBS’
show, The Big Bang Theory frequently displays the almost magpie-
like tendency of its avid fanboy characters of Sheldon, Raj,
Howard and Leonard to grab all the merchandise related to their
favourite fandom at Comic Con as they can. Comic book fandoms are
unique in that “…it is the possession of the actual comic that
acts as the focal point for the entire community” (Brown, 1997,
p. 22). Collecting is where economic capital and cultural capital
collide. By owning these many things of a certain rarity (for
Srinivas 23
example, action figures in their original packaging are prized
higher than if they were removed), one can alleviate one’s status
in the fan community.
Knowledge building
Fans try to learn as much as possible about the show or film
in as much depth as possible in the long term. However, there is
an emphasis on knowing a particular kind of information at
crucial points in the airing of a show, such as during its
premiere, its finale, or at a major plot twist. “Fan cultural
power comes from having knowledge of a show’s history and the
ability to control how fans read and interpret the text;
knowledge has thus been shown to be a form of subcultural capital
(Williams, 2004)” Some shows fill their episodes with meta (self-
referential material), Easter eggs, references to other items in
pop culture, which only serve to enhance the viewer’s feeling of
pleasure when making these associations or sharing them. For
example, the show Supernatural has entire episodes based on meta –
the most meta being The French Mistake (06X15) where the
characters Sam Winchester(Jared Padalecki) and Dean Winchester
Srinivas 24
(Jensen Ackles) are transported into an alternate reality where
their names are Jared Padalecki and Jensen Ackles who play the
roles of Sam and Dean Winchester on a show called Supernatural.
In this alternate reality, the characters of ‘Jensen’ and ‘Jared’
cannot act, and are responsible for the low ratings that the show
‘Supernatural’ is getting. Needless to say, Supernatural has one
of the largest and most driven fanbases online to ever exist, who
enjoy creating wikis, tumblogs and fansites dedicated to finding
out every bit of meta that the authors have incorporated into the
show.
An example of official content that is almost meta is BBC’s
Sherlock. The show is a 21st century reboot of the famous Arthur
Conan Doyle series, where technology like blogging and cellphones
are key to the plot. In the show, Sherlock runs a blog entitled
www.thescienceofdeduction.co.uk, which we catch glimpses of
during the episode. Meanwhile, his companion, Watson, chronicles
his adventures on www.johnwatsonblog.co.uk. In order to
understand some of the references in the episode, one can view
the blogs which are unfortunately not in operation for the most
part. They function as an ‘online memorabilia’ collection, where
Srinivas 25
instead of strolling through museums filled with sets and props
from the show, you can visit the blog that was developed for it.
But they are somewhat more fulfilling because the act of looking
around the site and seeing the comments and participating in the
puzzles related to the shows is a small manifestation of agency
on behalf of the fan. This is far more engaging than if one was
to only be a passive observer of this memorabilia.
Gifting Culture
We have explored how fans create items of cultural value,
but how are they exchanged? Says Karen Hellekson:
Fan communities as they are currently comprised,
require exchanges of gifts: you do not pay to read fan
fiction or watch a fan-made music vid. They are offered
for free [. . .] yet within a web of context that
specifies an appropriate method of ‘payment’ (2009, p.
114).
In the days of conventions, these rewards would be small
items that were delivered by snail mail, or at conventions and
were of a nature that would supposedly not be a violation of
Srinivas 26
copyright. Now, when sharing via the internet, new methods of
payment have arisen. For example, if someone wishes to read a
fanfic on fanfiction.net, one usually requests a comment or
criticism as incentive to continue writing new chapters. On
Tumblr, the equivalent of appreciation is a reblog or a like, so
that the artist is encouraged to continue producing. An
independent art blog on Tumblr, SoyArts, is one of the many blogs
that allow fellow bloggers to commission portraits of characters
from their favourite fandoms. In return, they ask for a ‘promo’,
or a promotion, which is usually either a screenshot of their
blog page accompanied by a link to their blog and a word of
praise about it, encouraging others to take a look at it. Nothing
is obligatory.
Fan – Producer Relationships
Jenkins, in Textual Poachers, outlines three tactics producers
use to respond to productive fan bases which can be summarized as
supporting, dismissing and supervising. Producers can enlist fans
as support for their own cause (lowering production costs by
looking to them for plot developments, or as a readymade source
Srinivas 27
of market research). They can treat them with contempt (e.g.,
taking legal action against them over intellectual property
issues, mocking them in interviews, ignoring or disregarding
popular and vocal fan opinions etc.). Last, producers can attempt
to supervise fan endeavors (e.g., encourages parallel content
creation, putting producer presence on fansites, attempting to
regulate the fan community by giving it an economic motivation
etc. – see FanLib for how well that worked out).
The support tactic seems to be increasingly popular as
producers realize the enormous market potential of fans. There is
something symbiotic in producers supporting fans, so that fans
can support producers. Even before the internet, Star Trek fans
and writers have had this relationship, where the fanbase was the
only thing keeping it alive when there was a ten year gap between
the end of the TV series and the first feature film. More
recently, members of the Writer’s Guild of America posted videos
on You Tube, encouraging fans who were worried about their
favourite shows to contact producers on behalf of the writers.
Peter Jackson and New Line Cinema, when beginning the process of
turning The Lord of the Rings, the beloved book series, into
Srinivas 28
movies, catered to fans with the specific intention of
appropriating them into support of the films (Murray, 2004;
Shefrin, 2004). They granted interviews to low-level fan
websites. They honored a petition by fans that encouraged New
Line to stay faithful to the source text.
Some producers choose to deny the possibility of a healthy
fan-producer relationship or at least feel that the impact on the
fandom is collateral damage and that their decisions will be for
the better, long term. This is the case for most ‘unpopular
casting’, a recent example of which is Ben Affleck in the newest
Batman series, which has received no end of flak in the media.
The outrage of a ‘few angry fans’ was ignored in favour of what
is envisioned to be an overall good choice. Online fandoms have
increased the accountability of producers to fans, but the
attitudes to the fandom itself suggest that some producers see
them as “mildly obsessed cranks representing the geek fringe of a
show’s audience” (Andrejevic, 2006, pg. 27).
Such producers either ignore or are hostile towards active
consumers and in some cases may even take legal action against
Srinivas 29
them over the question of property rights, even though the
majority of fan-based activity is not done for profit. The very
idea that there could be a party outside of the production house
that could change the course of a show is perceived as a threat.
This is sort of ironic because audiences of popular texts are at
an obvious disadvantage - Fans have neither access to the funds
and technical resources for professional media production, nor
any kind of official legal hold over the material that they are
so invested in. The Organisation for Transformative Works is a
fan-run conglomerate that lobbies for the protection of the
property rights of fans.
Copyright is intended to protect the creator’s right to
profit from her work for a period of time to encourage
creative endeavor and the widespread sharing of
knowledge. But this does not preclude the right of
others to respond to the original work, either with
critical commentary, parody, or, we believe,
transformative works. (Organization for Transformative
Works, Frequently Asked Questions)
Srinivas 30
The response of producers differs. For example, when
Warner Bros bought producing rights to Harry Potter, one of the
first things they did was attempt to shut down fansites that were
using names relating to the Harry Potter trademark or brand,
ignoring the fact that all their activities were solely for
pleasure and not for profit. According to Jenkins:
When fans protested on the grounds that they were the
ones that made Harry Potter what it was (before it was
a movie series, or even a book series, it was one low-
level book release in the UK), Warner Bros. backed
down, but began to supervise fan activity. (2006a)
This kind of supervision is seen as the middle ground for
many fan-producer relationships. In this kind of relationship,
producers accept and even encourage the production of fan texts,
so long as it remains in the cultural and legal framework set by
the producer. However this is often seen as curtailing the
creativity of the fan. As Kristina Busse puts it,
Srinivas 31
The fannish community [. . .] might have to disavow
those parts that do not please the owners of the media
product. Certain groups of fans can become legit if and
only if they follow certain ideas, don’t become too
rebellious, too pornographic, don’t read the text too
much against the grain. That seems a price too high to
pay. (Interview with Kristina Busse and Cornel
Sandvoss, henryjenkins.org)
One the other hand, it seems unfair to use the work that
fans have done for free. However, “free labor, however, is not
necessarily exploited labor” (Terranova, 2000) – writers are not
obtaining economic capital, but are instead gaining culture
capital by association with the show within the subculture,
because it is “willingly conceded in exchange for the pleasures
of communication and exchange”.
One famous case of commodifying the community occurred in
the case of FanLib, an enterprise that was started up by 3
individuals attempting to put a price on fanfiction at a fan
archive site. In the words of Kristina Busse (2009),
Srinivas 32
Although outreach included targeting and e-mailing
fanfic writers and encouraging them to upload fic to
the site in exchange for prizes, participation in
contests leading to e-publication, and attention from
the producers of TV shows […] FanLib’s persistent
misreading of the situation alienated fans, as did the
draconian terms of service. (p. 117)
In the terms of service, the property rights of the authors
of fanfic were not protected at all. In addition to this, they
did not work by the rules of the community – FanLib was to
operate for profit and not for pleasure, by commerce and not by
the accepted convention of gifting. It was shut down 1.2 years
later.
Close to Home – Indian Soap Opera Fandom
So far we have discussed TV fans in an international
context, limited mostly to science fiction and fantasy shows that
originate or revolve around the US and the UK. Both of them have
similar definitions and ideas of what fans and fandoms are and
do. Only a small percentage of Indians, mostly of the urban
Srinivas 33
middle class, interest themselves in these show, and an even
smaller percentage consider themselves to be more than passive
watchers, or fans of these shows.
The small proportion on the Indian fannish audience, and by
this definition those who indulge in fannish activities such as
writing fanfiction or making art, manifests in online on sites
like india-forums.net, myeduniya etc. and is a relatively new
phenomenon. The interactions between members of the fandom differ
is different from that of some of the larger forums for
fanfiction, such as fanfiction.net and livejournal. It is common
behavior to upload fanfic on india-forums and expect it to be
read and commented upon by peers. Common fan courtesy suggests
that one accepts comments graciously and as inspiration to write
further. Apparently the fandoms of shows like Iss Pyar Ko Kya Naam
Doon for one do not follow this protocol.
Indian soap opera fandom is not only limited to India.
Several fans exist in Europe as well, who depend on subtitles to
comprehend the situation, and invest in characters in an
inherently adapt the Indian soap-opera style storytelling into
Srinivas 34
their fanfiction. Just as Indian audiences are finding
connections with shows from other countries, Indian shows are now
finding context and appreciation abroad through the web.
Indian soap opera fans seem to have some agency in
determining the course of a show. The weekday programmer for
Colors says:
[We ]seriously consider what the audience wants to see
and now we can get their feedback from the Internet
almost instantly. We even execute changes based on
what people ask from us, sometimes changing storylines
too.”
Fans of the show Madhubala, for example, have pressured the
writers via online message has caused characters to get married
in the fifth week instead of the sixteenth. This is an example
of fanon, when a fan’s writing becomes canon. This is less
common in the case of British and American television shows.
This could be because the Indian fanbases are smaller and
therefore easy to keep a definite track, or because many Indian
soap operas seem to follow in the same vein of romantic tragedy,
Srinivas 35
and crafting a storyline based on what the fan wants could be a
popular USP.
The Internet and Convergence Culture
As mentioned earlier in the timeline of fan studies, there
has been a shift in focus of from the second to the third wave of
media studies – from that of participatory culture to convergence
culture. And what has facilitated this change is the evolution of
technology and the advent of the internet. The term ‘convergence
culture’ was coined by Henry Jenkins in 2006, with his paper
Convergence Culture: Where Old and New Media Collide. According to Jenkins,
we are heading away from the participatory culture that he
described in Textual Poachers towards a new era of convergence
culture. Convergence culture, he says, is the way we are
encouraged to assess all the information that we get from various
sources on the same topic, such as many functions of a laptop
being transferred onto a sole gadget like a cell phone.
“Convergence does not occur through media appliances – however
sophisticated they may become. Convergence occurs within the
brains of individual consumers. Yet, each of us constructs our
Srinivas 36
own personal mythology from bits and fragments of information we
have extracted from the ongoing flow of media around us and
transformed into resources through which we make sense of our
everyday lives.”(p. 3)
Because these bits are so fragmented it is
impossible for all of us to know everything about everything,
which provides an incentive for us to talk more about the media
that we consume. This causes an increase in the circulation of
media content – and makes us collectively intelligent.
Gender and Fandom
Female presence in fandoms has been the subject of
controversy since Star Trek. Although they have always made up a
significant part of fandom, they are looked upon as ‘lesser’ fans
or ‘not authentic’ fans solely by virtue of their gender. They
make up and for the most part always have made up a majority of
fan fiction writers at least 90%, but they are less visible in
the public eye. Buck Coulson, a science fiction writer has been
quoted as saying,
Srinivas 37
There is no subtle discrimination against Trek fans in
science fiction—it's blatant.' And the women said, 'The
heck with this,' and started making their own zines and
organizing their own conventions.... Trek fandom was
the mirror image of science fiction fandom. I would say
90 percent of science fiction fandom at the time was
men and 10 percent was women, and there was a reverse
10-to-90 men-to-women split in Trek fandom. (Walker,
2011, p. 6)
Exclusively female fandoms like Twilight, or even adolescent
and adult female fans of science fiction are regarded as ‘not
true fans’ and Twilight in particular is seen as one of the
lowliest of fandoms and has been deemed responsible for ‘ruining
Comic Con’ with its screaming , hysterical fanbase. Indeed, even
the TV show Supernatural with a similar demographic (18-24 year
old females) has a trope based episode called ‘Live Free or
Twihard’ (06X05) which makes fun of the film franchise and its
fans. Such a tone is typical in mainstream depictions of
Twilight fans (referred to as ‘Twihards”) that rather uniformly
depict fans as childish and/or hyperfeminine. This rendering of
Srinivas 38
fandom in terms that simultaneously infantilize and feminize it
reflects the historical and deep-rooted nature of the prejudice
against the female in general and the derision targeted at female
fandoms more specifically.
Representation at Cons
From the time of Star Trek Conventions, there have always
been fewer females than males at conventions. One version of the
stereotype brought about by Bacon-Smith is that regarding the
position of the female fan in a con.
When I have entered the rooms set aside at conventions
for games, I have met with strong resistance (most of
the men in the room stopped their play and stared at me
until I left). On two occasions when I tried to ask
questions, no one agreed to talk to me, and I was
approached with "mock" aggression… Although the
violence of the attack (pinned to the wall by the
throat, glancing blow to wall next to head with wooden
sword) was strictly in "play," the gamer clearly
intended to intimidate me. (Bacon-Smith, 1992)
Srinivas 39
She finds the general reception of females in the universe
of cosplaying generally hostile and suspicious. Not only so, even
in the presumably safe and understanding space of cons, women
face harassment due to the nature of their outfits. She
attributes it to the fact that female cosplayers are still fewer
in number than males and the sphere of role-playing is an
aggressively male-dominated one.
Rarely is a woman commended on the quality of her outfit or
praised at the time and effort that it may have taken to make it
or its likeness to the original character – rather on how
revealing it is. The movement ‘Costume Does Not Mean Consent’ is
an attempt to combat this issue that women face at conventions.
This was taken from an interview with Mandy Caruso, a Black Cat
cosplayer at an unspecified con when she was in costume.
Him: Damn, alright! Well, let me ask you an important
question then…what is your cup size?
Me: That is actually none of your f***ing business.
Him: Oh! I think that means to say she’s a C.
Representation in Second Wave Offline Fandoms
Srinivas 40
Most of the television in our frame of reference is written
for the white, cis-gendered heterosexual male. Jenkins suggests
in Textual Poachers that fanfiction is a reaction on the part of a
female audience trying to find their own pleasures in media that
mostly caters to that specific male audience. Earlier, gatherings
of women would take place to make songtapes or fanvids, they
would share their fanfiction through zines and in intimate
gatherings where they could share their writing and express their
emotions and feelings about the object of their affections, as
well as life in general. One could feel at home both in the
larger scope of a fan community, as well as the few women with
which they interacted and shared with regularly.
Fanziners don't gather in each other's homes and in
hotels around the country to march on the male
heterosexual bastions and demand their rightful place.
They come together for mutual healing, for protection
from the outside, and to ponder the most pressing
questions in their lives. Who am I? What do I really
want? Why can't I have it? Why does life hurt so much?
(Bacon-Smith, 1992)
Srinivas 41
Bacon-Smith’s view of a fandom as a support group has only
expanded to accommodate more questions that people, mostly women,
have about themselves. A fandom, in particular the smaller
variety of fan communities, are lauded as a ‘safe space’, a
secure outlet for sexual curiosity and expression, often without
fear of rejection by the work or by peers.
Pseudonyms, Risk, and Shame
However, no safe space can be completely hermetically
secure. There is always a risk of someone outside the community
discovering fan work. Pseudonyms are the tool that these fans
employ to be as honest in their work as possible and to give the
confidence to explore themselves and grow as writers. Pseudonyms
minimize risk, a characteristic of any individual that puts
themselves into a fandom. Even within the fandom, there are
certain boundaries , exclusive to every sub-community in the
fandom, that define what is ‘okay’, what is ‘too extreme’ or ‘not
authentic enough’ in terms of content and theme of the fanfiction
that is written and/or discussed. This includes risk of being the
nature of their activities being found out, and most importantly,
Srinivas 42
that of being shamed. The kinds of shame, as Zubernis and Larsen
address it, are many -
“ … Shame over the extremity of “some” fans, shame
over “certain” fan practices, over having those
practices revealed to the rest of the world, or
to the fannish objects themselves, as the fan at the
convention discovered. There is also shame about
studying something as “frivolous” as fandom—or worse
yet, taking frivolous pleasure ourselves, “sitting too
close” instead of remaining suitably detached
observers.” (2012, p. 11)
Sexuality and Exploring Sexual Preferences
Historically, the first fan fiction ever written was for
Star Trek. Slash fiction is a shortened form of the term used for
fanfic written about the most common romantic pairing in the
series, Captain Kirk and the Vulcan Spock, usually represented as
K/S, which over time has been shortened to ‘slash’. The
characters are not officially (canonically) homosexual, although
fans point out that they should be or that there is overwhelming
Srinivas 43
evidence to the contrary. Nonetheless, it set off a tradition of
fan fiction writing that involved mostly homosexual couples,
usually male. The action itself needn’t be described; even the
implication of it is enough. When fan was asked about why this is
so, she said
Well, on the one hand [there is] the general attraction
of gay men for women. It's the only way we can even
[in] fantasy we can be the one and have the other.
(1992)
Bacon-Smith says that a number of fans agree with this idea,
and that it allows them to take the place of either male in
opposition to the one that she probably already has a crush on.
In this scenario, they give and receive love from the position of
either character, and in some situations, readers and writers of
slash simultaneously identify with all the characters in the
scene.
It is common for fans to identify with a particular
character in their fandom – it could be due to character traits
or physical appearance. In some cases, the character has an
Srinivas 44
undefined sexual or gender identity which makes it easy for the
person to project herself onto the character and let them explore
within themselves through the character. This person, who is now
a creator of this work of fiction, can explore their sexual
curiosity through work. When the fan uses characters to figure
out their sexual and gender identities, it creates a sort of
wall. The wall protects the fan, both physically and mentally,
from harm until the fan is willing and able to explore on their
own.
Online Fan Communities as Safe Spaces
The internet provides a way for fans to meet their needs for
discussion and sharing without having to geographically
congregate. It means that they can locate all their material in
one place, without having to worry about it getting lost in the
mail or running out of funds to print and circulate. Which meant
essentially two things: Firstly, with increased security
regarding their material, fans can admit and confess more freely
without as much fear of prosecution. Secondly, the internet
provides anonymity. And with anonymity comes the courage to
Srinivas 45
explore oneself and the boundaries of the fandom further than
ever before.
Online fandoms are as mentioned earlier, safe spaces. This
includes in the case of some fandoms, total freedom from
homophobia or sexual harassment of any form. It is a space where
a person can freely explore their sexual identity and where, they
find comfort, advice and help from those who are doing the same.
Often, older members of a society serve as mentors or guides to
newer members as to what they can choose to explore, and share
their own personal experiences as to how the fandom had an effect
on them. On Tumblr, this takes place in the form of asks. The
asker, if they so choose, can turn on the ‘anon’ or anonymous
feature and pose a question to another blogger who is known to
take questions of this variety. Personal questions are
encouraged.
Thus online fandoms can open doors to exploring new kinds of
sexual practices, including kinks and fetishes. A kink meme is
group, unusually on livejournal, usually for a specific fandom,
that is designed for NC-17 art and fic. While some have rules or
Srinivas 46
restrictions, others are "anything goes" and members can request
or contribute fic or art of fetishes that would otherwise be kept
under the rug.
Recently, there has been a recent trend of requesting fics
and art that are sexual in content but are not so much to fulfill
a need or gratification, but for more for exploration. Requests
for trans characters in fanfic such as Homestuck is one such
example, as is requests for gender-fluid characters, and
characters exploring their sexualities. The acceptance of the
kink meme creates a natural environment for a fan to explore
their sexual and gender identity, and the variety of the source
media gives a context. Fans who are not sure where they lie
sexually might read about their favorite character being asexual
and realize that they are, as well.
Distinguishing Online and Offline Activities
The concept of “in real life” or IRL has emerged in cyber-
fandom to help fans distinguish between their online identities
and those they maintain outside of fandom. Often, fans will keep
their fan identities and activities separate from their routine
Srinivas 47
activities that prescribe to what society deems the norm. This
level of disconnectivity is helped by the kind of anonymity that
the internet allows. This could be with respect to their sexual,
professional, familial or otherwise social lives. The commonly
used phrase “nightblogger” comes from ways that bloggers identify
themselves on their blogs - ______ by day, blogger by night –
thereby emphasizing this idea of dual identity. As the two
spheres of life needn’t collide, the individual can be more
diverse in the topics they discuss and the activities they
participate in, both online and offline. Activities such as
reading or writing slash fiction is considered to be “abnormal
and threatening” to the hetero-normativity of our society and is
thus seen as a “disruption of dominant cultural hierarchies”
(Jenkins, 1992, p.17). The internet, however, allows female fans
a means by which to explore their sexuality without risk of this
exploration negatively affecting aspects of their everyday lives
more easily before the existence of cyber-fandom.
In essence, online fan communities are providing more
convenient and varied means of being and being seen as a fan, and
Srinivas 48
it is affecting and shaping the way we now perceive fans. They
are no longer the weird furry at the convention last week, or the
girl in the Uhura Starfleet uniform but with pink hair. They
embrace their geeky side and express themselves perfectly well in
the online world, and if they choose to do so, they spread their
activities to the offline world as well.
Conclusion
The addition of an online space to conduct fannish activity
has led to engagement within the fandom on multiple levels, with
an inter-fandom hierarchy that has found almost an identical home
on the web. It has allowed fans to submerge themselves in the
text and yet remain distant from it when required, and provides a
safe space for women in particular to explore their
interpretation of popular media in a male dominated setup.
Traditional practices of fan interaction still hold true. It is
not the what that has changed, but the how. Offline fan activities
find online counterparts, and new ones emerge. The fate of fans
and producers are even more delicately connected. And we grow
closer to our favourite shows than ever before.