Promotional Mix and Industry Practices of Leading Fast–food ...
The Use of Computer Games for Promotional Purposes
Transcript of The Use of Computer Games for Promotional Purposes
Peter Mikuláš
players (ESA, 2010; other examples of new media users’ segmentation can be found in Fichnová, Mikuláš,
Peter Mikuláš
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high degree of interaction and ludic or the “game” character, which move ——
a big advantage of today’s in
ristics of the player’s gender, age, location
“” “”
“Ludology”
’ possibilities are called “ergodic functions” in Švelch, 2008). Moreover, Aarseth theory of cybertext argues t
types of virtual ads (research units), whose location was not possible to change by gamer’s activity (e
; Svahn, 2005; Švelch, 2008). The form of advertisements placed in the game will probably meet
According to Kollárik Sollárová
by American cultural conditions. As the games were researched by “nonAmerican”, it might be
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In accordance with our assumptions, prevailing brand category was “ s”.This was followed by category “Models of cars” and the third most frequent category was “Clothsand shoes”. There were
23%8%
6%
4%
3%
3%
23%
30%
Clothes, ShoesCars, Tuning, AccessoriesModels of carsMeals, Fast-foodSelf-promotionCosmetic products (Drugstore)TelecommunicationsJewelry, Watches
Clothes, ShoesCars, Tuning, AccessoriesModels of carsMeals, Fast-foodSelf-promotionCosmetic products (Drugstore)TelecommunicationsJewelry, Watches
4%
87%
2%
1%6%
BillboardLight Board
Ads on buildingsInformation BoardTraffic / Ads on trucks
BillboardLight Board
Ads on buildingsInformation BoardTraffic / Ads on trucks
real actors’ characters were used as templates, but the videos were prepared by
64%1%
7%
4%7%
11%
6% BillboardShopLight Board
Ads on buildingsAirship
Banner3D Billboard
22%
42%
6%
16%
2%
12% Clothes, Shoes
Cars, Tuning
Meals, Fast-food
Self-promotionCosmetic products (Drugstore)
Telecommunications
Clothes, Shoes
Cars, Tuning
Meals, Fast-food
Self-promotionCosmetic products (Drugstore)
Telecommunications
9%
15%
15%
61%
Billboard
Ads on buildings
Banner
Poster
16% 84%
Cars, Tuning, Accessories
Telecommunications
Cars, Tuning, Accessories
Telecommunications
advertisers’ need for as obvious presence in the game
have only “showed up” (on average, there were only
6%6%
3%
6%1%
12%
7% 59%
Clothes, ShoesCars, Tuning, AccessoriesModels of carsMeals, Fast-foodSelf-promotionCosmetic products (Drugstore)TelecommunicationsJewelry, Watches
Clothes, ShoesCars, Tuning, AccessoriesModels of carsMeals, Fast-foodSelf-promotionCosmetic products (Drugstore)TelecommunicationsJewelry, Watches
2%1%1%
2%10%
2%6%
8%
68%
0,5%
BillboardLight BoardInformation BoardTraffic / Ads on trucksShopAds on buildingsAirshipPosterBanner3D Billboard
BillboardLight BoardInformation BoardTraffic / Ads on trucksShopAds on buildingsAirshipPosterBanner3D Billboard