The Use of Computer Games for Promotional Purposes

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Peter Mikuláš players (ESA, 2010; other examples of new media users’ segmentation can be found in Fichnová, Mikuláš, Peter Mikuláš

Transcript of The Use of Computer Games for Promotional Purposes

Peter Mikuláš

players (ESA, 2010; other examples of new media users’ segmentation can be found in Fichnová, Mikuláš,

Peter Mikuláš

high degree of interaction and ludic or the “game” character, which move ——

a big advantage of today’s in

ristics of the player’s gender, age, location

“” “”

“Ludology”

’ possibilities are called “ergodic functions” in Švelch, 2008). Moreover, Aarseth theory of cybertext argues t

types of virtual ads (research units), whose location was not possible to change by gamer’s activity (e

; Svahn, 2005; Švelch, 2008). The form of advertisements placed in the game will probably meet

According to Kollárik Sollárová

by American cultural conditions. As the games were researched by “nonAmerican”, it might be

In accordance with our assumptions, prevailing brand category was “ s”.This was followed by category “Models of cars” and the third most frequent category was “Clothsand shoes”. There were

23%8%

6%

4%

3%

3%

23%

30%

Clothes, ShoesCars, Tuning, AccessoriesModels of carsMeals, Fast-foodSelf-promotionCosmetic products (Drugstore)TelecommunicationsJewelry, Watches

Clothes, ShoesCars, Tuning, AccessoriesModels of carsMeals, Fast-foodSelf-promotionCosmetic products (Drugstore)TelecommunicationsJewelry, Watches

4%

87%

2%

1%6%

BillboardLight Board

Ads on buildingsInformation BoardTraffic / Ads on trucks

BillboardLight Board

Ads on buildingsInformation BoardTraffic / Ads on trucks

real actors’ characters were used as templates, but the videos were prepared by

64%1%

7%

4%7%

11%

6% BillboardShopLight Board

Ads on buildingsAirship

Banner3D Billboard

22%

42%

6%

16%

2%

12% Clothes, Shoes

Cars, Tuning

Meals, Fast-food

Self-promotionCosmetic products (Drugstore)

Telecommunications

Clothes, Shoes

Cars, Tuning

Meals, Fast-food

Self-promotionCosmetic products (Drugstore)

Telecommunications

9%

15%

15%

61%

Billboard

Ads on buildings

Banner

Poster

16% 84%

Cars, Tuning, Accessories

Telecommunications

Cars, Tuning, Accessories

Telecommunications

advertisers’ need for as obvious presence in the game

have only “showed up” (on average, there were only

6%6%

3%

6%1%

12%

7% 59%

Clothes, ShoesCars, Tuning, AccessoriesModels of carsMeals, Fast-foodSelf-promotionCosmetic products (Drugstore)TelecommunicationsJewelry, Watches

Clothes, ShoesCars, Tuning, AccessoriesModels of carsMeals, Fast-foodSelf-promotionCosmetic products (Drugstore)TelecommunicationsJewelry, Watches

2%1%1%

2%10%

2%6%

8%

68%

0,5%

BillboardLight BoardInformation BoardTraffic / Ads on trucksShopAds on buildingsAirshipPosterBanner3D Billboard

BillboardLight BoardInformation BoardTraffic / Ads on trucksShopAds on buildingsAirshipPosterBanner3D Billboard

Fichnová, K. Mikuláš, P.

University of Zürich

Švelch, J.