The Presence of Illusion, Magic and Virtual Reality
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Transcript of The Presence of Illusion, Magic and Virtual Reality
by
Heather Lander
A dissertation submitted in partial fulfilment of
the
requirements for the degree of
Master of Fine Art
at the
1
The Presence of
Illusion:
Magic
And
Glasgow School of Art
University of Glasgow
2015Abstract
Formerly a science fiction dream, relegated to the dystopian futures
of films and novels, virtual reality – the immersion of oneself in an
entirely virtual environment – has historically been derided as
implausible and impossible. In the early 90s, failed attempts to bring
virtual reality to the masses – such as Nintendo’s ill-fated Virtual Boy
– had merely stoked the flames of the naysayers.
Amidst the virtual reality dream of the 90’s, Luckey Palmer was
born. By 2008, at just sixteen, this prolific engineering prodigy was
experimenting with unchartered realms of virtual reality. Three years
later, at 19, he founded Oculus Rift; a start-up on the cutting edge of
immersive technology with a vision to make virtual reality work. In March
2014 VR naysayers were silenced once and for all when Palmer’s vision
became headline news. Not even a year later Facebook purchased Oculus
Rift for two billion dollars. VR is about to become big, global business.
This essay will look at the idea of magic and virtual reality with
the dawning of the Oculus Rift. Beginning with the evolution of magic and
its links to religion, science and education; a focus will be made on
magic as an art form of illusion, designed to have the appearance of
defying laws of nature. We will look at the idea of the VR world in
reference to both Huizinga’s and Zimmerman’s idea of a magic circle. The
idea of suspension of disbelief will be discussed in relation to how we
think about magic. This will lead into a close look at the idea of one’s
sense of presence, and how this can be understood in regards to magic and
2
VR. Presence within VR has become a commodity, and this has led to
ongoing research into the ways in which this sense can be heightened.
Through examination of the malleable idea of magic and its integral
connection to nature and the physical, we will see that the idea of magic
within VR would inevitably result in the dissolution of one’s sense of
presence in the VR. To conclude we will look at how the art world is
working with ideas about illusion and VR. One artist in particular, Mark
Farid, looks to immerse himself into someone else's life via the Oculus
Rift headset for a month.
Although Oculus Rift has created a new platform to discuss these
ideas, many of the same discussions have been popular in conversation for
some time. Postmodernism deals directly with simulation and proliferation
of symbols and signs obscuring actual reality. VR might be seen as the
next step in the inevitable evolution identified by Postmodernism: a
reality that is not real and is created from code, presenting itself as a
technical moving image of fiction. Just how mainstream VR will become is
impossible to tell at this stage, but it will become an accepted norm,
that much is signified by the Oculus-Facebook narrative.
***
Oculus Rift is a virtual reality headset which “creates a
stereoscopic 3D view with excellent depth, scale, and parallax. Unlike 3D
on a television or in a movie, this is achieved by presenting unique and
parallel images for each eye.” (Oculus Rift, 2014) It is a head-mounted
display that replaces the users sight with a virtual reality. “One day, we
believe this kind of immersive, augmented reality will become a part of daily life for billions of
people, states Facebook chief executive Brendam Iribe. By feeling truly present,
you can share unbounded spaces and experiences with the people in your life.” (Ewalt,
2015).
3
Oculus Rift presents us with a new era of immersion, potentially
marking the end of the screen-based interface and the beginning of the
integration of the real and the virtual. No longer two separate worlds
interfacing via a computer screen, virtual reality via the Oculus Rift
creates the illusion of entering the screen. VR is already having a
revolutionary impact on approaches to education, military enterprise and
training, gaming, healthcare, engineering, adult entertainment and many
more besides.
By its very definition VR lacks the physical component of reality.
It is not physical space, but an illusion of such. The better it can
achieve this illusion, the more successful it is deemed. Although in the
making for quite some time, we are just on the verge of seeing VR really
enter the main stream of our society. With any new ground breaking
technology there arises the need to re-evaluate our understanding of the
things it affects. VR technology devices such as the Oculus Rift
introduce a new kind of need for the reevaluation of our understanding of
reality.
4
Fig. 1 Oculus Rift headset
(2015)Fig. 2 imagery from Oculus Rift headset
(2015)
Virtual reality is an illusion: unlike the universe it has no
mystery of origin. Magic cannot exist in this illusion, because it is a
manipulation of pixels, not the physical particles around us. By its
nature as a technological creation, and one that renders, rather than
captures, VR can be seen as a simulation of an environment rendered to
appear as physical reality. In examining why magic cannot exist in this
illusion of a simulated reality, one can begin to understand what the
consequences of VR may be. Society’s relationship with VR will be an
evolving process; and it could, subtly but acutely, change the way humans
acknowledge their sense of presence in the physical world and the way we
understand reality. Magic can help to show us how this could work.
***
“Magic: the art of producing illusions as
entertainment by the use of sleight of hand,
deceptive devices, etc. The power of apparently
influencing events by using mysterious or
supernatural forces.”
“Illusion: An instance of a wrong or
misinterpreted perception of a sensory
experience”
5
- Oxford Dictionary
Magic highlights the importance we place in our understanding of the
true physical natural world, the very thing it purports to manipulate and
defy. Examining the idea of magic within VR can help prepare us for the
era of the virtual. As a species we relay, one generation to another, a
quest for further understanding of the natural physical world, a quest to
which magic is inextricably linked.
The belief in and the practice of magic has been present since the
earliest human civilisations and continues to have an important
spiritual, religious and medicinal role in many cultures today. (Thomas,
1971) Society’s idea of magic has evolved over its long history. Once
widely practised as a real ability to influence events by using
mysterious or supernatural forces, it evolved (or divided itself) into
the art of appearing to influence events by using mysterious or
supernatural forces. This revision to the popular perception and
definition of magic happened over time, and both interpretations
6
Fig. 3 Hieronymus Bosch: The Conjurer (1475-1480)
overlapped each other to varying degrees, and as this essay will discuss,
in many ways still do.
Religion, science and education has each played a role in the
evolution of magic. In the history of mankind magic has consistently
struggled to remain a part of society. As civilisations expanded and
became better educated and more advanced (Thomas, 1971) science and
religion have been known to both embrace and persecute magic. Science,
like mankind itself, has been both antagonist and saviour of magic
throughout history. However, it is religion that can be seen historically
as magic’s true and committed rival. Though many religions embraced
magic, as the Protestant population grew in Britain, so did the idea that
magic was diametrically, and ethically, opposed to the creed of hard work
and transparency. (Thomas, 1971 p. 256)
The world’s view of religion has changed, but not fundamentally in
the same way that our view of magic has. There have been many that have
tried to break the hold religion has over much of the world. Nietzsche
may famously have declared ‘God is Dead’, of course, but it almost seems
he was heard but not listened to. The world is still enslaved by religion
in many brutal ways. “Atheism is in decline worldwide, with the number of7
Fig. 4 Joseph Wright ‘of Derby’: An Experiment on a Bird in the Air Pump (1768)
atheists falling from 4.5% of the world’s population in 1970 to 2.0% in
2010 and projected to drop to 1.8% by 2020.” (Chapman, 2013) Religion
declares faith should be proof enough to believe, and for much of the
world that is good enough. Magic has never been able to do that to the
same magnitude. It, like science, demands physical proof. “It is
therefore possible to connect the decline of the old magical beliefs with
the growth of urban living, the rise of science, and the spread of an
ideology of self-help.” (Thomas, 1971 p. 665)
Religion is arguably following the evolutionary path of magic, but
it is taking a lot longer to reach irrelevance and implausibility. It is
conceivable that at some point in the distant future both will be
considered solely forms of entertainment and science will have dominion
over the place that all three battled for across hundreds of years. Both
religion and science (including the availability of education services)
have forcefully guided magic to its current place in society and as
individuals we are protective and suspicious of it at the same time. Many
people would say they don’t believe in magic but at the same time are
quietly practicing it, in everything from good luck charms to
superstitious rituals. We have an interesting relationship with magic in
the west, nurtured from youth. It is a wonder we hold it so dear to our
hearts even as we mature and come to understand that magic doesn’t really
exist the way we first understood it to. As the philosopher Dan Dennett
states during a Ted Talk in 2003, “Real magic isn’t real. The only real
magic isn’t real magic.” (Dennett 2003) What Dennett is revealing to us
here, is that “magic” in the contemporary west is no longer a term
applied to the “influence [of] events by using mysterious or supernatural
forces”, but rather is a term relegated to fiction.
In many societies, including our own, magic has almost completely
evolved into entertainment. This type of magic uses illusion to alter
one’s perception of reality in ways that seem to defy certain laws of8
nature understood to be present in reality. It disrupts one’s sense and
understanding of reality at that moment. It is common and open knowledge
that the majority of magicians in popular culture today do not pretend to
have magical powers. Society doesn’t seem to mind this. Many people are
still captivated and amazed by the magic show. Some people engage their
suspension of disbelief to partially pretend it is real magic. Others
choose not to; instead finding value in the illusion as an illusion,
appreciating its skill and achievement in its success as such.
A child may believe in magic, and an adult ‘knows better’. However,
in the transition from child to adult we see proof that one seems able to
both believe and not believe in something quite easily. Similar to the
realisation that Father Christmas might not be real; it takes time to
digest this, and during that time the mind can flip between both beliefs.
Perhaps it is the memory of the enjoyment we experienced as children in
thinking something was magic that helps to perpetuate its existence in
society, whether via suspension of disbelief or admiration of the
illusion.
Choosing not to engage one’s suspension of disbelief during a magic
show demonstrates the desire that exists to test the boundaries of our
senses in their ability to perceive the world. In visual illusions we
test the balance of communication between our brain and our eyes that
make up our vision. We inherently know that there is a physical way to
achieve the illusion but it is so well devised and executed that the
senses, at least one of them, have missed something. You were physically
present when it technically happened in physical space, but you can’t
understand how it could have technically and physically happened. This is
the physical world of illusion that the magician has mastered, and we as
society have validated its existence as evidenced in its popularity as
entertainment.
9
Knowing that we exist in the world, tied to nature through this
physicality, is our reality. In watching a magician perform, we allow
them to momentarily alter our perception of the physicality of reality.
We understand this as illusion, and enjoy the slight altercation it
causes our vision. As humans we are innately curious and we want to
understand everything. The ultimate example of this being the Large
Hadron Collider. “The LHC is nearly 30 years in the making - and costs
the member countries of CERN and other participating countries an
estimated €4.6 billion (about US$ 6.4 billion)”.(Santoso 2008) “The LHC
is the world's largest and most powerful particle collider, and the
largest single machine in the world.” (Rabouin 2015) Physicists hope the
“LHC could open new frontiers in understanding space and time, the
microstructure of matter and the laws of nature.” (Giddings 2010) In
short, they hope it will help unravel the mysteries of the physical
world.
We are constantly striving to better our chances of survival in
life. We believe the more we know about the physical world the better
equipt we are to successfully survive and prosper within it. Like all
species we are designed to try to stay alive. That is our main goal. At
every moment we are trying to stay alive and in achieving this in the
present we start to look ahead to the future, to what we can do to make
sure we can stay alive for as long as possible, in the best conditions
possible. We have come to learn many ways to proactively and
intelligently work towards this goal. At one time in our history we
didn't have all of this knowledge, and the methods of magic were born out
of the desire to improve one’s life. Magic and prayer can both be seen
as born from this desire. And thousands of years later they both remain a
part of our world despite our knowledge of a plethora of ways- a whole
structure of laws and education founded through science etc.- that we can
proactively implement to improve our lives, and the lives of others.
10
Illusion and magic remind us that our perception is not perfect. Our
reality can only be defined by what we perceive of it and/or what we can
prove through science; sometimes what we see is not what is really there,
and vice versa. Perhaps if we can perceive a truer sense of our
world/reality, we will have more control over it, and can use it to
improve our life. Our physical world is not under our control however, at
least not fully, and we can only strive to further understand it and
exist successfully within it. The more we are able to understand the
relationship between what our senses are telling us and what
discrepancies this communication might have made up or left out, the more
we can understand how this happens. This gives society more knowledge to
better understand the way we perceive reality and how we can best live
within it. We can see how malleable our sense of presence in reality is,
and that we don’t yet fully understand it. If we could fully understand
our reality we would have more control over improving our lives.
Our desire to fully understand reality is demonstrated in the recent
internet debate over whether a dress was blue and black or white and
gold. An illusion was created by the fact that it was a photograph of the
dress, taken in questionable lighting conditions, and seen only on a
screen. The dress could not be seen in ‘real life’, and this is what
prevented the public from being able to settle the debate over what
colours it was. It seemed consensus was split down the middle, with each
side being 100% sure they were right. Without being physically present
with the dress it seemed the argument could go on forever and no further
at the same time. The wikipedia webpage for ‘the dress’ can be found in
Appendix A and explains the phenomena in detail. It is an amusing example
of how shaken up people can become when physical reality appears too
subjective and open to misinterpretations. We thought we understood the
screen, and what illusions it can create, but in this particular we case
we were proven wrong.
11
To perceive our reality it is understood we must be present within
it. We acknowledge our presence through our senses and our mind, and the
way they give us our perception of ‘being there’ is the reality we
experience, it is the reality we are a presence within. Magic gives us
the illusion that some law of nature has been defied- that our reality
has been physically manipulated somehow. In reality, outwith a magic show
or perhaps intoxication, the idea of feeling like your reality is not
what you thought it to be is a very disturbing thought to consider. The
Oxford definition of insanity: “a state of mind which prevents normal
perception, behaviour, or social interaction”. (Oxford Dictionary) A
sense of presence directly connects us to our reality both mentally and
physically. If we lose sense of it we lose sense of ourself. The art of
magic looks to momentarily disrupt one’s connection to reality by means
of illusions.
Virtual reality attempts to create the illusion that the user is
actually present in a virtual environment. The idea of presence has come
under new investigations with the dawning of the virtual, and most
recently with devices such as Oculus Rift. “The effectiveness of a
virtual environment corresponds to the sense of presence reported by
users of that virtual environment. For Biocca (1997), the presence that
emerges is not just a side benefit, but an end goal.” (Çiflikli B., İşler
V., and Güdükbay U. 2010, p.5) The idea of manifesting a strong sense of
presence for the user of the VR has become a commodity, and there are
potentially billions to be made in achieving this in the strongest sense
possible in a VR world. In light of these new examinations into the idea
of presence, and the distinction that must be made between the real and
the virtual, the term telepresence has come to define this type of
virtual presence: “Telepresence is a sensation of being elsewhere,
created by virtual reality technology.” (Oxford Dictionary)
12
Vision works by sending electrical impulses of light from the eye to
the brain. The eye and the brain communicate to decipher what these
impulses of light are actually showing us. The brain learns to adapt to
and recognise common illusions such as being able to tell if a small ball
is in fact smaller then the large ball it is next to, or if it is
actually further in the distance. Our field of vision is essentially two
flat screens, just like the Oculus Rift offers. We know that context and
depth perception are key to vision, and without them we would be left
struggling to comprehend our environment. If we did not learn these
skills our field of vision would appear flat.
Some illusions are less common, and therefore our brain may take
longer to identify and adapt to these. In the 1930’s, Professor Theodor
Erismann, of the University of Innsbruck, devised an experiment which
created an upside down field of vision for his subject. A headset that
made everything look upside down was worn continuously for two weeks.
After ten days the subject had become accustomed to his upside down
reality and he was able to function normally. (Abrahams 2012) When the
13
Fig. 5. context is key to depth perception (2006)
headset was taken off, vision went back to normal again after a short
period. “It is believed that for the first few days, babies see
everything upside-down.” (Kermanshahi, 2010) It is possible they also see
two images. This is because light is taken in upside down and with two
eyes. So we are reminded that, from a very early age, our vision has
already adapted to and even created its own illusions so that we can
properly function in, understand and feel present in our physical
environment.
Investigations into presence in the virtual world have been
reinvigorated because Oculus Rift type devices are creating an illusion
that the screen has disappeared, just as it did in Erismann’s experiment
(and in a sense, as it does when our vision develops). With the Oculus
Rift the screen has now encompassed our complete field of vision and the
entire physical world is unseen. This erases any visible border, frame or
window into the virtual. There is no television screen, no computer
monitor; the eyes are 100% saturated by this rendered environment, the
virtual reality. Never before have we seen the screen disappear to this
extent in any successful way. Screens have adapted and advanced, becoming
clearer and sharper, smaller and bigger, but they have always been
visible. The screen is of course still there, in fact there are two, and
together they create the same kind of field of vision that your actual
eyes create, stereoscopic vision. By simulating our own vision so
acutely, we no longer feel separate from the virtual, we feel we are
within it. The stereoscopic imagery shown through the Oculus Rift on
these two tiny screens are creating an illusion of vision itself.
With the ability to interact with computer screens, beginning as far
back as the 1950’s, the first real forward step towards a heightened
sense of presence within the virtual was imagined. Now that the Oculus
Rift makes the screens almost imperceptible, it gives the user a much
more real sense of presence in a virtual world. The eyes cannot see the14
boundaries of the screens, but the mind understands they are there, and
it learns to adapt to this new illusion. It gives the expressions ‘as far
as the eyes can see’ and ‘seeing is believing’ new meaning. The VR user
understands what they are doing when they put an Oculus Rift type device
on their head. Before the illusion has begun it has already been revealed
to the user.
Without reflecting upon what the screen has represented throughout
its history, it is difficult to understand the significance of losing it.
However, the disappearance of the screen to our eyes, like the non-
existence of magic in the virtual, will no doubt force us to rethink what
we want from the screen, as it will force us to rethink what we want from
magic. Without the boundaries represented by the edge of the screen, the
line between the virtual and the real becomes easily blurred. This all-
encompassing view of the virtual presents our mind with a peculiar state
of being. We become part of the illusion of this virtual world, and we
feel a stronger sense of presence within it. As the screens have all but
visually disappeared, we are presented, for the first time, with the
illusion of first hand experience and presence in a virtual world. We
have stepped into the illusion of the virtual and magic means nothing in
this nonphysical world.
“The term Magic Circle has been given by the authors of Rules of Play,
Zimmerman and Salen, to represent the threshold between reality and
virtual reality within gaming”. (Zimmerman 2012) They claim the virtual
is within this Magic Circle. Originally coined by Huizinga, the term
“Magic Circle is described in “Homo Ludens (1955) : the act of game-
playing requires the crossing of a boundary (The Magic Circle) which
marks the game from the ordinary world.” (Calleja 2013) This term seems
to use the word magic in an ambiguous nature, as is popular in modern
culture. It therefor leaves the whole idea of the Magic Circle weak and
ambiguous. This ambiguity has already been discussed and debated amongst15
VR experts in the gaming world. Edward Castronova argues against the term
in regards to its implication that there is an enclosed circle at all,
instead referring to the boundary as ‘unsealed’ and synthetic:
As noted by Edward Castronova in Synthetic Worlds:
The Business and Culture of Online Games, “this membrane
(the Magic Circle) can be considered a shield of
sorts, protecting the fantasy world from the
outside world.” Castronova uses the term
synthetic world because “a synthetic world
cannot be sealed completely; people are crossing
it all the time in both directions, carrying
their behavioural assumptions and attitudes with
them.” He states “the virtual is blending so
smoothly into the allegedly “real” as to make
the distinction increasingly difficult to see.”
(Castronova 2005)
By crossing over into these ‘synthetic worlds’ “all the time in both
directions”, it can be seen how ideas already solid in the minds of
humans in the real world may be altered once they have experienced VR.
Magic is one of these ideas, which will be further defined in
understanding its presence (or lack there of) in the virtual. Reality
itself is another, and there will no doubt be boundless research across
many fields that will explore how our understanding of reality is
changing with the coming of VR and Oculus Rift type devices.
Everything within the virtual is just that, a virtual illusion. It
has been made by humans and at the same time is immaterial, it has no
grounding in the laws of nature or physical reality. The only laws that
exist are those programmed by humans using our technology, and the
confines of this technology. The only physicality existing is the16
illusion of the physical. There may come a time when we will have the
ability to make all of our senses enter the VR illusion effectively,
leaving the mind as the only part of us that can identify reality from
the virtual. Quantum physics is bringing us closer to understanding that
reality itself can be thought of as an illusion, the ultimate illusion
that not even our mind can comprehend. It will be interesting to see if
VR will improve the way we are able to structure our thoughts about such
things.
By examining one’s sense of presence, both in and out of the virtual
world, we can understand it better and therefore understand our sense of
reality better. Magic highlights an innate difference between reality and
the virtual, and by examining this we can begin to imagine some of the
ways in which virtual reality will change our overall idea of reality. In
being part of the VR illusion we will have to forfeit the logic and
history behind our ideas of magic due to its intrinsic link with the
physical, laws of nature and mysterious supernatural forces. The validity
we give it does not translate into the virtual.
We may value many experiences within the virtual world, but magic
would be impossible to validate without denying one’s presence in the
virtual world, and mistaking it for reality instead. In seeing something
magical occur in the VR world, one would inherently not think of it as
magic, or as an illusion. It would be seen as part of the coding, its
origin and composition not a mystery. If something disappears in the VR
we wouldn’t wonder where it went, as we would know it is not physical and
doesn’t need to have actually ‘gone’ anywhere.
With the Oculus Rift and other simulation devices, we are
experiencing the virtual world first hand, and by knowing it is virtual,
we know that mystery and nature do not exist within it. The mystery is
absent through knowing that humans made the VR, and it can and is17
controlled by humans. Nature is absent as the virtual reality is not a
physical creation of nature, and therefor it is not ruled by the physical
forces of nature - super or otherwise. There is no physicality to the
virtual, and the physical is what we have come to define as a key element
to our sense of presence and
perception of reality. Our environment within physical space and time,
and the way we interact with it, is our most solid and practical
foundation to perceiving reality.
The mystery of nature and our physical world will always be of the
utmost importance to scientists and philosophers etc. We are tied to the
physical and it keeps us grounded to the reality we must navigate through
and survive in, as humans. Until we die we are tied to our human body,
and it is tied to the physical world. The mind can take us anywhere, but
the body will bring us back to the laws and mysteries of nature. This is
why magic is denied entry into the virtual world of Oculus Rift. No
physicality, no nature and no mystery = no notion of magic as we have
come to understand it over hundreds (if not thousands) of years.
Interestingly, where magic cannot venture there does seem to be a
place for religion. As far back as 2011 the Catholic Church embraced the
virtual by approving an iPhone app that helps
guide worshippers through confession. “A spokesperson from the Catholic
Bishops' Conference of England and Wales told BBC News the app was a useful
tool to help people prepare for the Sacrament of Reconciliation.” (BBC, 2011) There are
also places of worship in some VR worlds,
and VR users can virtually go into them to pray/worship. Reverend Benek
of the First Presbyterian Church of Ft. Lauderdale, Florida was
interviewed about the idea of religion in a VR world: “I think that as
technology like Oculus Rift becomes more developed, immersive, and
available to the general public, we may soon be able to easily develop
virtual worship and Christian education experiences. This would be a18
great asset to the church universal, as it will enable the infirm,
homebound, and potentially even the poor to participate from afar
regardless of their personal mobility or lack of affordable
transportation.” (Prisco 2015)
There will be few properties of life that won’t successfully
transfer into VR in some way. Magic will be an exception, and in
identifying this we become more familiar with the idea of what the
virtual is compared to reality, and what we consider magic to mean to us.
The virtual world has created a metaphysical space, which presents us
with a new type of reality that is working towards becoming a complete
simulation of feeling truly present in the virtual environment. By
removing the ability to visually recognise the screens the mind has less
difficulty in feeling the state of presence of actually being in an
altered reality, despite knowing it is virtual. The VR is a space we can
inhabit despite its immateriality. It attempts to create the illusion
that you are in another space physically, despite that being the one way
in which you will never be present within the virtual world. One day you
may be able to see, smell, hear, taste and touch the virtual world, but
it still won’t physically exist. Physicality, it would therefor seem, is
our most powerful indicator of our sense of presence in reality.
VR technology, including Oculus Rift, is looking to haptic studies
to help not only make the VR world look like a real physical space, but
also to have it feel physically real. “Haptics is the science of
understanding and improving human interaction with the physical world
through the sense of touch. Haptic interfaces are computer-controlled
electro-mechanical systems that enable a user to feel and manipulate a
real, remote, or virtual environment. They often take the form of a
lightweight, back-drivable robotic arm, measuring the motion of the human
hand and providing appropriate force feedback throughout the interaction;
other haptic interfaces focus on tactile interactions directly through
the skin.” (Kuchenbecker 2012)19
Extensive clinical research concerning presence in the virtual is
ongoing, with the goal of seeing how close we can get to complete
simulation of reality indistinguishable from the real world; 100%
presence. Haptic studies have a long way to go before coming close to
achieving this in VR. In the meanwhile, researchers are looking at all of
the other ways a sense of presence can be heightened without the physical
touch element. The ambitions we have for these devices to reach total
simulation creates the need for our ideas about them to continue to
evolve as the VR experience evolves.
Presence “is a psychological emergent property
of an immersive system, and refers to the
participant’s sense of "being there" in the
world created by the VE (Virtual Environment)
system.” (Slater, Steed, Usoh, 2013, p.97)
Having the knowledge of being in the virtual world while you are
present in it means there is no action that could happen with in it that
could not be explained by the origin of the VR world being synthetic,20
Fig. 6 Dexmo F2, haptic interface for hand (2015)
coded by humans; unanswered questions or acts do not exist. There is no
mystery and there is no nature. The VR world is itself an illusion and
has no ‘natural’ laws. The VR world adheres to the laws of its creators -
people. We can look to magic to remind us what the physicality of our
reality actually represents, and how malleable our perception of this
world is. In this way magic can keep us grounded and connected to our
universe. It will keep us connected to our physical reality, and aware of
the consequences involved in neglecting or denying its importance.
21
We can see that in the apparent dissolution of the screens with
which we enter the VR world, we are presented with an illusion that our
vision needs to adapt to in order for the mind to grasp what is going on.
It brings us to a new comprehension of reality, new standards for the
idea of presence. With the Oculus Rift we can fool our vision, and one
day probably most, if not all, of our other senses. The mind’s ability to
recognise when the body is inside an illusion will be the only way of
recognising the virtual as not ‘real’. Strange that the mind, an
immaterial thing, is what appears to stay grounded in the real, while our
senses are the things that can accept the virtual as real much more
easily. One only needs to think of the Rubber Hand Illusion to remember
how malleable our sense of proprioception is.
The Rubber Hand Illusion, only discovered about fifteen years ago,
demonstrates that we can go in and out of different states of presence
and perception of reality very quickly. One moment the subject knows it
is not their hand, and the next they feel like it is. When a hammer comes22
down to strike the rubber hand, the subject flinches away from the
perceived pain that is about to come. Our self preservation instinct
overrules the mind’s understanding of reality, even if just for a brief
moment. Looking at these types of phenomena reminds us that what our
bodies perceive can be read differently by the mind, and even our
physical sense of presence is a malleable thing.
Artists have always been interested in illusion. The illusion
created through perspective in painting was one of art’s biggest
milestones. Op-art investigates illusion directly, and most artists
employ ideas of some kind of illusion indirectly. Modernism and Post
Modernism question reality and whether it is anything more than an
illusion. Now art can and is opening up discussion about the experience
of entering the illusion of virtual realities, and how it can change us.
Fine art has a place in culture in helping to explore and
simultaneously ‘visualise’ current ideas, worries and passions within
society. Fine art has freedom, and with this freedom, power and strength
to affect minds, belief systems and ideologies. Its ‘magic’ lies in its
ability to give the viewer the feeling that being in the presence (or
even having been in the presence) of the artwork is ‘improving their
life’ somehow. Investigation into the effects of a VR world in relation23
Fig. 8 St. Peter Healing a Cripple and the Raising of Tabitha (1425) with lines showing perspective & vanishing point
to presence is introducing artists to new ways of engaging their
audience. It is also opening up a new discussion of reality and one’s
sense of presence, at the same time as offering a whole new medium to
investigate. In identifying how to heighten one’s sense of presence in a
virtual reality we will become more familiar with what this idea actually
means to us, and what it means to our perception of reality.
“Silicon Valley touchstone and media theorist
Marshall McLuhan once noted that the real
effects of technology are never noticed until
it’s too late. Any machine we use, also uses us;
the real impact of tech, then, is not what it
does, but how it changes our thinking. The serious
artist is the only person able to encounter technology with
impunity, McLuhan wrote, …because he is an expert aware
of the changes in sense perception.” (Doyle 2015)
Seeing I is a project initiated by artist Mark Farid in which he
seeks to immerse himself into the life of another person (referred to as
the Input). He is currently working to fund this elaborate project and it
is set to take place in a London gallery. For 24 hours a day for one
month, Farid will wear a VR Headset through which he will experience life
through another person’s eyes and ears. This project will investigate
one’s sense of presence and how it is affected by being cut off from
one’s actual state of presence and ‘transported’ into someone else’s. The
only two-way communication he will have with anyone during this time is
with a psychologist for one hour a day after the Input has gone to sleep.
These discussions will form a diary of the project and make sure Mark’s
mental health does not come into danger. The implications of being cut
off from your self, and communication with others for 28 days are hard to
fathom. (Seeing-I, 2014)
24
Seeing-I opens the mind to some of the more serious questions
concerning VR. Can we lose our sense of self in this way? What are the
potentials of combining hypnotism with virtual reality, already termed
VRT (Virtual Reality Therapy) (Mind Matters Hypnotherapy, no date)- or
using it to potentially help someone in an unresponsive or vegetative
state? (Rose, 1996) It doesn’t take long for the mind to flood with ideas
about the use of VR in all kinds of therapy.
Artists will one day be creating their own VR worlds, and this
medium will create some of the most powerful emotive artworks to date, or
at least it seems the potential is there. It would be interesting to
create M.C. Escher’s staircase in the VR, and experience the illusion
first hand. Would you be able to tell if you were walking up or down,
could it feel like an illusion in addition to looking like one? If the
power of a Rothko is its ability to feel like you are present within it,
that it is a real presence of colour or darkness of mass, then a VR
Oculus Rift experience could go a long way in helping to achieve this.
How would one feel differently about the power of a piece of work such as
Rothko’s Red on Maroon (1959) in VR? Within this new reality the power may
feel more real, because in a strange sense it would be; but it would no
longer be a painting- what would it be?
As we have seen, one’s sense of reality and presence is malleable to
begin with, and without considerate appreciation of what VR is, we could
be in danger of losing some sense of presence and understanding of
reality, rather than gaining it. Presence adds weight, insight and
character to the virtual world, as it does for reality, but in the VR it
retains a constant awareness that everything is digital, and nothing is
physical. Once we enter a VR, this understanding should take the place of
magic. If and when a time comes when this is not possible, and magic is
validated in the VR, we will have a serious social, moral and ethical
situation to deal with. The consequences of that are probably terrifying.25
As technology improves the presence we feel in VR will become more
and more ‘real’. This will promote debates that carry on with age-old
arguments and add a plethora of brand new ideas, data and evidence
towards further development in ideas of presence and our perception of
reality, both in the virtual world and the real physical world. If we
think about the way the word analog has had a ‘rebirth’ since digital
appeared and became its ‘opposite’, and magic had a rebirth when religion
and science pushed it into entertainment; we can start to see how a
similar rebirth may occur in reality as a result of VR.
It is easy to imagine how the next 20 years will witness
advancements in VR capabilities much like the advancements seen in
computers between 1965-2015. We need to take a proactive stance, and
carry out research to help determine its potential impact on society. VR
technology will change the way we view reality and the way we identify
our sense of presence. It is going to enter almost every facet of our
lives, from finding a mate, buying a house, going to college, visiting
the doctor and so on.
26
As the virtual becomes more ‘real’, we risk losing part of
ourselves, and our society, to the virtual. Thinking about the way we
understand magic, as discussed in this essay, should help us keep our
grounding in the physical. We must remember the importance of the
physical, none of us are above the inevitabilities of the natural
physical world. Earthquakes, typhoons, tornadoes, famine, disease: none
of these are escapable within the virtual world. Environmental concerns
cannot afford to be forgotten, and our physical ties to this world are
the most important factor in our survival. Real magic may not be real,
but it will play an important role in keeping us grounded to what is
real. VR has the potential for massive psychosocial impact, and this
needs to be acknowledged, understood and perpetually
critiqued.
Illustrations
Figure 1. Oculus Rift headset (2015) [Photograph] Available at:
http://techtimeindia.com/featured/oculus-rift/#prettyPhoto. [Accessed
24th April 2015].
Figure 2. imagery from Oculus Rift headset (2013) [Photograph] Available at:
http://timloram.me.uk/blog/2013/06/03/oculus-rift-first-impressions-top-
5-things-to-try/. [Accessed 24th April 2015].
Figure 3. Bosch, Hieronymus (1475-1480) The Conjurer. [Painting] Available at:
http://www.hieronymus-bosch.org/The-Conjurer.-Alternate-title(s)-The-
Magician..html. [Accessed: 20th April 2015].
Figure 4. Wright ‘of Derby’, Joseph (1768) An Experiment on a Bird in the Air Pump.
[Painting] Available at:
http://www.nationalgallery.org.uk/paintings/joseph-wright-of-derby-an-
experiment-on-a-bird-in-the-air-pump. [Accessed: 8th November 2014].27
***
Figure 5. context is key to depth perception (2006) [Digital Image] Available at:
http://hboyaci.bilkent.edu.tr/Vision/index.html. [Accesses 24th April
2015].
Figure 6. Dexmo F2, haptic interface for hand (2015) [Photograph] Available at:
http://www.dextarobotics.com/products/dexmo. [Accessed 24th April 2015].
Figure 7. Rubber Hand Illusion (2015) [Photograph] Available at:
https://twitter.com/cracked/status/583156350286372864. [Accessed 23rd
April 2015].
Figure 8. St. Peter Healing a Cripple and the Raising of Tabitha (1425) with added lines to show
perspective & vanishing point (2004) [Digital Image] Available at:
http://www.webexhibits.org/sciartperspective/raphaelperspective1.html.
[Accessed 23rd April 2015].
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33
APPENDIX A
(12 pages)
wikipedia webpage for ‘The dress’
4/28/2015 The dress (viral phenomenon) - Wikipedia, the free encyclopedia
A slightly cropped version of the original photo of the dress
Designer Roman Originals[1] Material Lace
[2]
34
Contents
1 Origin
2 Response
3 Scientific explanations
4 Legacy
5 See also
6 References
The dress (viral phenomenon)
From Wikipedia, the free encyclopedia
The dress, also known as Dressgate[3]
and associated
with the hashtags #thedress, #whiteandgold, and
#blackandblue,[4]
is a viral photo and meme which became popular on the evening of 26 February 2015. Thememe originated from a washed-out photograph of a dress posted on the social networking service Tumblr, and a dispute over whether the dress pictured was blue
and black, or white and gold.[5]
In the first week after the surfacing of the image alone, more than 10 million tweets mentioned the dress.
35
Although it was confirmed that the dress actually was
black and blue,[6]
the image prompted discussions surrounding the matter across various platforms, with users discussing their opinions on the color and why they perceived the dress as being a certain color, while others discussed the triviality of the dispute to begin with. Members of the fields of neuroscience and colour vision provided scientific commentary on
the optical illusion.[7]
The dress itself, which was identified as a product of the retailer Roman Originals, experienced a major surge in sales as a
result of the meme.[8]
The Dress
Origin
About a week before the wedding of Scottish couple Grace and Keir Johnston, Grace's mother sent her a photograph of the dress she planned to wear to the wedding. The couple disagreed over the color of the dress. They posted the image on Facebook, and their friends also disagreed over the color; some saw it as white with gold lace while others saw it as blue with
black lace.[9][10]
36
http://en.wikipedia.org/wiki/The_dress_%28viral_phenomenon%29
4/28/2015 The dress (viral phenomenon) - Wikipedia, the free encyclopedia
Caitlin McNeill is a friend of the Johnstons and a member of the Scottish folk music group Conach, which performed at the wedding on the island of Colonsay. Even after seeing that the dress was "obviously blue
and black" in real life,[10]
the musicians remained preoccupied by the photograph; they "almost didn't make it on stage because we were so caught up discussing this dress". On 26 February 2015, McNeill reposted the image on a Tumblr blog she operated and asked the same question to her followers, which led tofurther
public discussion surrounding the image.[9][10]
Response
Later in the day, the image went viral worldwide across social media, including on Twitter, where userstook to hashtags such as "#whiteandgold", "#blueandblack", and "#dressgate" to discuss their opinions on what the color of the dress was, and theories surrounding their arguments. The photo also attracted discussion relating to the triviality of thematter as a whole; The Washington Post described the
37
dispute as "[the] drama that divided a planet".[9][11]
[12] Some articles suggested that the dress could
prompt an "existential crisis" over the nature of sight and reality, or that the debate could harm interpersonal relationships. One man was so intrigued by the dress that he decided the best option was to get his friend’s opinion, a tattoo artist. He then gota tattoo of the dress with the hash tag BlueandBlack.[9][13]
Ben Fischer of the New York Business Journal noted that interest in the first BuzzFeed article about the dress exhibited vertical growth instead of the typicalbell curve of a viral phenomenon, leading BuzzFeed to assign two editorial teams to generate additional articles about the dress in order to drive ad revenue,[14]
and by 1 March, the original BuzzFeed article had
received over 37 million hits.[15]
The Dress was citedby CNN commentator Mel Robbins as a viral phenomenon having the requisite qualities of positivity bias incorporating "awe, laughter and amusement", and was compared to and contrasted with a video that went viral earlier that week of llamas loose on an Arizona roadway, and tributes paid to actor Leonard Nimoy
after his death on 27 February.[16]
68% of BuzzFeed users polled responded that the dress was white and
38
gold as of 1 March.[17]
Some commenters have suggested
that the dress changes colors on its own.[9]
The dressattracted the attention of celebrities; Taylor Swift, Jaden Smith, Frankie Muniz, Demi Lovato, Mindy Kaling,and Justin Bieber announced that they see the dress asblue and black, while Anna Kendrick, B.J. Novak, Katy Perry, Senator Christopher Murphy, Julianne Moore, and
Sarah Hyland saw it as white and gold.[18]
Kim Kardashian tweeted that she sees it as white and gold,while her husband Kanye West sees it as blue and black. Lucy Hale, Phoebe Tonkin, and Katie Nolan saw different color schemes at different times. Lady Gaga described the dress as "periwinkle and sand," while David Duchovny called it teal. Other celebrities, including Ellen DeGeneres and Ariana Grande, mentionedthe dress on social media without assigning it a
color.[3][19][20][21][22][23]
Politicians, government agencies and social media platforms of well-known
brands also weighed in on the issue.[24]
Media outlets noted that the photo was overexposed andhad poor white balance, causing its colors to be washed out, giving rise to the perception by some that
39
the dress is white and gold rather than its actual
colors.[9][25]
http://en.wikipedia.org/wiki/The_dress_%28viral_phenomenon%29 2/6
4/28/2015 The dress (viral phenomenon) - Wikipedia, the free encyclopedia
The dress itself was identified as being a royal blue "Lace Bodycon Dress" from the retailer Roman Originals; although available in three other colors (red, pink, and ivory, each with black lace), a white and gold version was not available. The day after McNeil's post, Roman Originals' website experienced a major surge in traffic; a representative of the retailer stated that "we sold out of the dress in the first 30 minutes of our business day and after
restocking it, it's become phenomenal."[8]
On 28 February, Roman announced that they would make a single white and gold dress for a Comic Relief charity
auction.[26]
Scientific explanations
Neuroscientists Bevil Conway and Jay Neitz believe that the differences in opinions are a result of how
40
the human brain perceives color, and chromatic adaptation. A similar theory was expounded by the
University of Liverpool's Paul Knox.[27]
Conway believes that it has a connection to how the brain processes the various hues of a daylight sky, noting that "your visual system is looking at this thing, andyou're trying to discount the chromatic bias of the daylight axis", and that "people either discount the blue side, in which case they end up seeing white and gold, or discount the gold side, in which case they
end up with blue and black."[7]
Neitz remarked that our visual system is supposed to throw away information about the illuminant and extract information about the actual reflectance... but I've studied individual differences in color vision for 30 years, and this is one of the biggest individual
differences I've ever seen.[7]
One hypothesis focuses on the naming of colors as a possible explanation. According to this view, the eye can differentiate between over 3 million colors but we
only have names for 20 to 30 of them.[28]
Neuroscientist and psychologist Pascal Wallisch pointsout that while inherently ambiguous stimuli have beenknown to vision science for many years, this is the first such stimulus in the color domain that was
41
brought to the attention of science by social media. He attributes differential perceptions to differences in illumination and fabric priors, but also notes thatthe stimulus is highly unusual insofar as the perception of most people does not switch. If it does,it does so only on very long time scales, which is highly unusual for bistable stimuli, so perceptual
learning might be at play.[29]
In addition, he notes that discussions of this stimulus are not frivolous, as the stimulus is both of interest to science and a paradigmatic case of how different people can sincerely see the world differently, an acknowledgement of which is a precondition for
world peace.[30]
The philosopher Barry C. Smith has invoked Ludwig Wittgenstein and the rabbit–duck
illusion by way of comparison.[31]
There is explanation of the colors of the dress with additive color mixing. The explanation is of Ignat
Ignatov and Oleg Mosin.[32][33]
42
The duck-rabbit, described in Ludwig Wittgenstein's Philosophical Investigations
http://en.wikipedia.org/wiki/The_dress_%28viral_phenomenon%29 3/6
4/28/2015 The dress (viral phenomenon) - Wikipedia, the free encyclopedia
Legacy
Daniel Howland, a Texas piercer, got a tattoo of the dress in blue and black with the words "White and Gold?". According to Howland, "It's actually a great tattoo. It's just dumb." He also "thought it was funny
that it upset a lot of people”.[5][34][35]
The dress effectively captured the collective attention of online networks; in South Africa, the Salvation Army has attempted to re-direct some of this mass awareness
towards the issue of domestic violence.[36]
43
SSI Shredding Systems Inc. based in Wilsonville, OR featured the dress in their weekly YouTube series Shred of the Week. The April 1, 2015 episode features a woman wearing the blue and black dress. The dress is shredded and in the process turns to white and gold.[37]
See also
List of Internet phenomena
References
1. Spargo, Chris (27 February 2015). "The optical illusion dress that's divided the internet: Celebrities join fierce debate over whether this dress is white and gold or blue and black... so which colors do YOU see?" (http://www.dailymail.co.uk/news/article-2971409/What-color-dress-White-gold-blue-black.html). Daily Mail. Retrieved 27 February 2015.
2. "Lace Detail Bodycon Dress" (http://www.romanoriginals.co.uk/invt/70931?colour=Royal-Blue). Retrieved 27 February 2015.
3. "#Dressgate the dress is in fact black and blue" (http://www.smh.com.au/lifestyle/fashion/dressgate-the-white- and-gold-dress-making-our-mind-work-
44
until-its-black-and-blue-20150227-13qqrc.html). Sydney Morning Herald. Retrieved 27 February 2015.
4. Klassen, Anna (26 February 2015). "What Colors AreThis Dress? White & Gold or Black & Blue? The Internet Is Going Insane Trying To Find Out – PHOTO" (http://www.bustle.com/articles/66892-what-colors-are-this- dress-white-gold-or-black-blue-the-internet-is-going). Bustle. Retrieved 27 February 2015.
5. Moss, Caroline (2 March 2015). "A man has tattooedthe color-changing dress on his leg" (http://www.businessinsider.com/tattoo-of-the-dress-2015-3?op=1). Business Insider. Business InsiderInc. Retrieved 11 March 2015.
6. "Optical illusion: Dress color debate goes global"(http://www.bbc.co.uk/news/uk-scotland-highlands-islands- 31656935). BBC. Retrieved 28 February 2015.
7. "The Science of Why No One Agrees on the Color of This Dress" (http://www.wired.com/2015/02/science-one- agrees-color-dress/). Wired. Retrieved 27 February 2015.
8. " 'The Dress' flying off racks following Internet sensation: 'We sold out in the first 30 minutes ofour business day' " (http://www.nydailynews.com/life-style/fashion/the
45
dress-flying-racks-article-1.2131584). New York Daily News. Retrieved 27 February 2015.
9. "The inside story of the 'white dress, blue dress'drama that divided a planet" (http://www.washingtonpost.com/news/morning-mix/wp/2015/02/27/the-inside-story-of-the-white-dress-blue- dress-drama-that-divided-a-nation/). The Washington Post. Retrieved 27 February 2015.
10. "The Dress Is Blue And Black, Says The Girl Who Saw It in Person" (http://www.buzzfeed.com/claudiakoerner/the-dress-is-blue-and-black-says-the-girl-who-saw-it-in-pers). BuzzFeed. Retrieved 27 February 2015.
11. "Color Bind: This Dress is White and Gold, Right?" (http://www.boston.com/news/nation/2015/02/26/this-dress- white-and-gold-right/MxsJKvqOKtV4lMg84ffNEM/story.html). Boston Globe. Retrieved 27 February 2015.
http://en.wikipedia.org/wiki/The_dress_%28viral_phenomenon%29 4/6
4/28/2015 The dress (viral phenomenon) - Wikipedia, the free encyclopedia
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white-and-gold-right/MxsJKvqOKtV4lMg84ffNEM/story.html). Boston Globe. Retrieved 27 February 2015.
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(http://time.com/3725628/the-dress-caitlin-mcneill-post-tumblr-viral/). Retrieved 27 February 2015.
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21. Sanchez, Josh. " 'What color is this dress' confused celebrities, too" (http://fansided.com/2015/02/26/color-dress- confused-celebrities/). Fansided.com. Retrieved 27February 2015.
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24. Jim Dalrymple II. "Politicians, Police, And Brands Have Weighed in On "The Dress" " (http://www.buzzfeed.com/jimdalrympleii/politicians-police-and-brands-have-weighed-in-on-the- dress#.reMRDqg90). Buzzfeed.com. Retrieved 6 March2015.
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33. Ignatov, I., Mosin, O.V. (2015)ElectromagneticConception for the Eyesight. Explanation for what the People See Different Colors in Additive Mixing, Journal of Medicine, Physiology and Biophysics, Vol. 11, pp. 39-57.
34. Durando, Jessica (2 March 2015). "Man tattoos #thedress on his leg" (http://www.usatoday.com/story/news/nation-now/2015/03/02/man-tattoo-the-dress-leg-texas/24266425/).USA Today. Gannett Satellite Information Network, Inc. Retrieved 11 March 2015.
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36. Salvation Army uses The Dress in ad targeting violence against women
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4/28/2015 The dress (viral phenomenon) - Wikipedia, the free encyclopedia
36. Salvation Army uses The Dress in ad targeting violence against women
(http://www.cbc.ca/news/trending/salvation-army-uses-the-dress-in-ad-targeting-violence-against-women-
1.2985043), at CBC.ca; published March 6, 2015; retrieved March 25, 2015 37. SSI's Shred of the Week: The Dress (https://www.youtube.com/watch?
v=eIb0GhMbex4&list=UUQBMdhVX8w_Q6J8UrEglvkg), ; published April 1, 2015; retrieved April 1, 2015
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