The One - DigitalOcean

93
April 1995 £3.95 , ( O M 20; Lire 12,000) 2 1 BRILLIANT DEMOS! ; THEBEST ANIIGA GAMES MAC IN THE NEWSAGENTS! THE What, no disk? Ask the newsagent! SKIDMAARKS 2 The bottom line.. WIN! A POOTBALL HOLIDAY WITH SWUM., WORLD OP SOCCER

Transcript of The One - DigitalOcean

April 1995• £3.95, (OM 20; Lire 12,000)21 BRILLIANT

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SCANNERZYDEC HANCW SCANNER F IX, A N Y A M I G A 1 D 3 4 0 0 D P I H e ,

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• 256K CACHE FOP FULL 0X5466 POWER• 5 LOCAL VISA h is SLOTS AND MX ISA SLOTS• SAMSEINO 14- L O W M A D 0 2 0 D OT P IT CH

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CD ROM DRIVE• STEREO SPEAAERS• MS WINDOWS 3.11 AND MS COS 6.22• MS WORKS 3 INTEORATED OFFICE SUITE• PAS MONEY HONE ACCOUNTS PACKAGE• MS ENCART A PS F ABUL O US

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COMPREHENSIVE RANGF OF RIBBONS IN STOCK • PLEASE PHONE

11111 elcome, dear friends, to our new-

look 'Content s ' page. We' v e a l lbeen on a course, you see, where

a lovely lady called Margaret told us politely butfi rmly that ' it looked crap', and we should makeit even more readable''. Et voila, la resulte —un, er, completely fresh approach to 'Contentstechnology'. Being the sticklers we are for pro-

fessionalism and never hacking the edges off corners, we also decidedto rearrange some other pages. So, for instance, you might notice thateach section is now colour-coded for easy reference. Our f riend Margealso in f ormed us t hat t he t erm 'Features ' is completely arse, anddoesn't mean anything to the bloke or blokette in the street. Aside frommaking Harry's new t it le 'features editor' a bit of a joke (put your handstogether for the ers twhile 'prod'), it means I can prof fer t wo ut terlynew, and yet familiar, sections. Our April 'menu' starts wit h 'Nibbles'(things to get your taste buds racing), and finishes wit h 'Rhubarb' (tosend you on your way with a nice full tummy)_ Quite what next month'stheme will be, God alone knows, but I can promise you that The Onewil l always have a beginning and an end, and that between all thisdes igner f rippery lies the same informat ive, sharp and yet, s light lypuerile commentary on the fantastic world of Amiga games,

Andy Nutta II,editor.

• • • • • • • • • • • • • • • • • • • • • • • •

G A M E S F E A T U R E D I N T H I S I S S U EAKIRA R E V I E W 4 4

AMEIERmooN

BALDIES

CHAOS ENGINE 2

DAWN PATROL

EXTRACTORS

FINAL OVER

ITS CRICKET

LOST EDEN

PLAYER MANAGER 2

SKIDMARKS 2

SPERIS LEGACY

REVIEW

WIP

WIP

REVIEW

REVIEW

WiP

REVIEW

WIP

REVIEW

WIP

SOCCER SUPER STARS R E V I E W

SUPER LEAGUE MAN. R E V I E W

SUPER STREET FIGHTER 2 WIP

TPX R E V I E W

30

28

48

42

34

54

24

38

112

50

46

2 0

52

COVER STORY P. 2 0Street F ighterI lls back and

this t ime it ' sSuper!

Mercifully,though, i t ' s no tcalafragelistic-expialidocious

in to thebargain, wh ichwou ld have beena b i t o f a bugger to

squeeze onto the cover.

NIBBLE

Id .?

IE

10

16

18

BOOT SECTORThis mont hscoverdisks willimprove your sex-drive — a doctorgoes: "BANG!"

NEWSThe One salutes Lt. Comman-der Sir Marshall Warmington3rd Bt, who died aged 84...Commodore spends millionson big new Amiga! Nut tall incompletely 'ears anagram!

YOU SPILL MY PINT?Super Street Fighter 2 threat-ens our Mat t in a pub.

2 4 TYRANNOSAURUS SEX!Dino-things invade Gar-den of Lost Eden!!Would youAdam andEve it!

SWEET F.A.Player Manager is back! Andthis t ime it 's not Raymond'Butch' Wilkins.

CHAOS SERA SERA!The fourth good poke aboutunder the bonnet at ElBitmaps Chaos Engine 2(Andy Nut tall included).

18

30

34

LETTERSStone me, it 's snowing!

SO WE RANG THEGASBoAREHSW05 has come in for a bit ofstick since its release- SensiMD John Hare faces yourmusic in our 'Letters Special'

AND IF LOOKSCOULD KILLOur content ion is that fash-ion fatalit ies abound in BELls!

TOUPEE OR NOTTOUPEE!That is the ques-t ion Baldieseveryvvhere mustanswer. Slap!

1

SPERIS ODYSSEYSee a box of Zeicia-flavoureddisks actually being made!

LARA LARA LAUGHSWith Team 17's 'Sensible'new cricketing test, it ' ll bethe Final Over!

12111111111.1)

3 8 SKIDMARKS 2When all's said and done, i tsa racing game isn't it? Ah,but, is it an excellent one?

41

4 4 AKIRARead the books, seen the film,puked copiously over thegame? Made in Crapan?

46

48

EXTRACTORSI like to call a spade a spade,er... but this one isn'tDiggers. Quite. Or is it?

SUPER LEAGUE MAN.Anarchy! More footballleague management. I betyou can't wait, can you?

DAWN PATROLThe same old Boelkes fromRowan, or a totally differentwaggle of the joystick?

50

51

54

56

SOCCER SUPERSTARSA pleasingly alliterative titlewon't save a crap game fromgetting panned. Or will it?

TFXHello! It's another flight sim,only this time you are in agreat big sod-off jet. Discuss.

ITS CRICKETNo it isn't. Though it iome-times looks a bit like it Ordoes it?

AMBERMOONAn RPG from Germany.That'll be a right barrel of

laughs, then. Or will it?

1 5 8 UPDATES

Dragonstone... biker sues dol-men for unfair dismissal!

Benefactor... mysterious‘ - - 1 1 g r e e n philanthropist

P 4g e 131 I'elopes with midget!

is a bi t o f 4 ••••• Skel eton Krew—

_ P r a n k s t e r . . '. .0.0. . .S. . . r em ai n to man

"•-• / r I - doomed game!

60

16

8088

A P R I L 1 9 9 5

6 2 S °Bought B t John Byrne lately?

64CANNON FODDER 2'Kill aliens', about sums it up.

6 6 BLOODNETThe fishing quota game.

68LEMMINGS 3Aston Villa 4.

WIN A CD321Acid Software coughs up aCD32 and f '100 worth ofgames for you to win! Yukl

PD ZONEAmateurs! Amateurs!

THE ELIZA FILESScoop! MicroProse's Jason

Dutton was 'Marine Boy'!Can there be more embar-

rassing revelations?Gleep, Gleep!

REPLAYSFrontier... Braben's goldengoose lays tragic space-egg!Jurassic Park... ' 'dino-doings ahealth hazard!" says Millwallkeeper... Heart of China...breaks more easily claims GP_

4 1P '1 .1?

COMPETITIONS

7415

17

81L

86

90

CLASSIC TIPSF,G and a sliver of

SNIP TIPSHow to prune Theme Park,among otheis.

GAMES SURGERYWith Harley Street sturgeon,Matt 'Mr Tips' Broughton,who 'knows his eggs'. Doh!

WHOOOOSHIWin a fab accelerator card foryour Al200 (worth L450!)with Ocean and TFX!

FANCY LEAGUEYour last chance to enter thisbrilliant SWOS competition.

RECOMMENDEDMarrowbone! Plus: Whytrousers work! And: Sweet-corn — the truth!

NEXT MONTHIs May. And will you prancearound my pole when the •buckthorn is in bloom?

Thalion (Not A500)

BIFF! SOCKO!! THWACK!!!

00OHYA! ! ! ! Indeed, I havemany exc lamat ion marks at

my disposal, and I 'm not af raid t ouse t hem! The Amiga really doesseem t o hav e gone beat - ' em-upbonkers of late, and if Mortal KOM-bat 2, Shadow Fighter. and SuperStreet Fight er 2 aren' t enough t omake y o u d r i b b l edown your shirt, here'sa n e w j o b b i e f r o mThalion, quit e literallyout of the blue.

Once again we havea right old exclusive upour s leeves f o r y o ulucky The One readers,and though this seemsto have appeared f romnowhere, i t cert ainlylooks promis ing at thisearly s tage. So g rabyourself a joy s t ic k ,load up this lit t le darling, and in thebest beat -'em-up t radit ion, thwackthe cack out of the CPU opponent .

There's really no need to explainhow these games work — it 's all inthe wris t (as they say), and you' l lprobably have more fun work ing outthe moves for yourself (well, it getsme out of hav ing t o explain eachand every one anyway, doesn't it ! )

As is the norm, by using the fi rebut ton and the eight joystick direct ions y ou can access a variety o fmoves, a l t hough t here are a f ewrather more special c ombinat ions

(that e x p l a i n i n j u s t amoment).

So t ha t ' s i t real ly , f o lk s .

-•••••••1111111111 Punch, k ick and jump around t he

screen, and above all have a damnfi ne t ime. Anyway, here comes thespecial control summary. Enjoy.

FISTING HELL!TO THROW: Get up close, and push towards andfire.LOW FIST: Down, down/towards, towards,fire. (Can also be done while jumping).HIGH FIST: Down, down/away, away, fire.SLIDING ATTACK: Away, away, fire.UPPERCUT FIST: Towards, towards, fire.SUPER ATTACK: Away, away, away,away/fire

1 1

WHOOPS!Due to the large number ofduplicate disks made, theodd fella just sort of spinsaround in your drive to noend. If you're unlucky enoughto get one of these, pleaseexcept our humble apologies,but PLEASE DON'T SENDTHEM TO US! Instead, sendthen to this address with aSAE for 28p!The One Coverdisk Returns,Diskxpress,Unit 7,Willow Court,Bourton Industrial Park,Bourton-On-The-Water,Gloucestershire GL54 2HOOnce you've done this. gr abyourself a nice thick book, andwait by the door, If you thinkyour problems can be solveddown t he phone, cal l t heDiskxpress helpline on (0451)810788 between 10am a nd5pm on weekdays When I wasa chi ld I caught a fl eeti ngglimpse, out of the corner ofmy eye.

The Small Print Bit.Whilst we here at The One

every effort to check theisks for all known virus-can accept no responsi-

for damage caused byviruses w h i c h m a y h a v eescaped our attention.2. The One and its retailers are

ot l iable for any unnotifiedchanges to the contents of thecoverdisks which may occur.

B O O T S E C T

F!

'NW

els had the flu! He's had a cold! Hers even had a cough! Mat t Broughton truly is aho knows no boundaries, and to top it all, here he is with Boot Sector! How can onan be so lucky? Simple, just become deputy editor of The One. Boom boom!

X-FIGHTER, Thalion

FLIGHT OF THE AMAZONQUEENRenegade

FLIGHTAMAZORenegade (Needs 1Mb)

H&Ito! What's this? A nice

graphic adventure! Well, wedon't get many of these little

beggars on the Amiga, but when wedo, they re generally worth the both-er. Beneath a Steel Sky was aboutthe last truly marvellous adventure toappear on the old Commodore greybox, but Renegade has got some-thing special up its trousers, and sodme if we haven't got a rather largepiece of RI

Fortunately for me, there's a nicebig i ntr o t o l et you know what'sgoing on here, but in the best adven-ture traditions, it all revolves aroundmaking use of the various items andcharacters found along the way.

Point and click between the actionicons in the bottom panel and theitems on the game screen to performa number of different, er... actions,and feel free to experiment 'til yourheart's content.

So that's it. I 'm not going to giveyou any clues (cause that just spoilsthe fun — and I 've got my ownsurgery for that sort of thing any-way!) but let's just say that there'ssomething 'a bit fishy about that ele-phant in the saucepan'. Yeah. I thinkyou know violist I mean. FLANNEL

MYPANEL

1 OPEN 6 PICK UP2. CLOSE3. MOVE4. GIVE5. LOOK

7, TALK TO8. USE9. CYCLEINVENTORY

Performselectedaction/ M o v eWalk to... c ur s or

Performsuggested

action

AMI GAMove

cursor

Move cursor

Movecursor

L O A MYOUR DISK1. Peel the disk of your choicefrom oft the cover front andremove it from thine bag. t2. Insert it into thine hole andturn on yonder Amiga.3. If the cover demo be FlightThe Amazon Queen, read mybeautiful box Out above.4 I f the cover demo be X-Fighter, er... have a nice timebeating people up. Ta-ra.

ADING FOTAQAlright guys an' gals, I know this

a bit spanner-like for The One,1)ut because thi s de m o i s s oimpressively huge, we've had tocompress it on to one disk (thatway you still get two demos foryour money — aren't we kind toyou?) so you'll need to have twospare disks at the ready to de-compact this on to. Ready?

DISABLE ANY HARD DRIVESIN YOUR MACHI NE OR ITWON'T WORK!!I. Insert your Flight of the Amazon Queen disk (DISK B) into yourdrive and turn on the power.2. The Workbench screen will nowappear with two enormous iconsmarked I OTA() '1 and •FOTAQ 2' .First use the mouse to double-click on the 'FOTAQ 1' icon andfol low the on-screen prompts,inserting YOUR spare disk 1, andswapping when called upon to doso, unti l the original Workbench

/screen re-appears.

3. Now do exactly the same, onlywith the TOTACI 2' icon and YOURdisk 2. Do what the screen tellsyou, and nobody gets hurt. Okay?4. Once all this jiggery-pokery hasfinished, insert YOUR newly-mint-ed disk 1 into the drive and resetthe machine.

,Lt tojt.:[II

'pm

the Ati

STREEThe Time: 6:30pm, on Friday the24th of February.The Place: The Odeon, MarbleArch. (Posh eh?)The Reason: The fabmultimedia premier je s h o u l dof Str eet Fighter :The Movie.The Verdict: Poo.On a stick.Report by Matt 'andwhy not' Broughton.

r... r i ght then.Where to start, real-ly? The plot. And why not?

Well. Bison, a mad dictator-type,has gone a bit honkers in some for-eign country, and captured a num-

ber of Allied Nations workers.killing a few hundred sol-

diers in the process.

,11) Love that body

HON I t POO!American commander , G u i l e(played b y Jean Cl aude V a n

Damme) is sent in to sorthim out, and in the pro-

cess meets just aboutbe so lucky e v e r y Street Fighter

2 character ever ,who h a v e a l l(rather c o n v e -niently) managed

to be in the sameplace at the same

time.Hmm. We l l , y o u

have to congratulate theproducers for actually getting

anybody at all to participate inthis dreadful film, as well as man-aging to get them not only look-ing like their game counterparts,but fighti ng wi th many of thesame characteristics ( f o r m ymoney — and very nice money it• — Ken and Ryu are the best).

And so, in summary...1. There's a very nice Stealth Boatn the middle.2. Chun Li is a serious babe (I'vejust never been a f a n o f r edtights).1 J e a n Cl aude V a n Da m m edoesn't sound American. At all.4. Watching the film just makesyou want to go home and play thegame. ASAP.5. Though Kylie looks gorgeous ina tight vest top, she can't do anEnglish accent to save her life. Orher career, as the case may be.6. Ellanka is very, very, poor.

ommodor eUK's Ma i de n -head HQ was literal-

ly awash with 'bubbly today

l ier i t was announced that the

mpany is to launch a brand newmputer, the Al (M). Commodorems that the new machine will lift

_ Am i ga out of the doldrums andcarry i t shouting and waving anenormous cutlass towards the richpickings of fer ed b y t h e hom e

ki sur e market.110The new Amiga is a bloody greatdreadnought of a micro, and comesarmed with 32 megabytes of RAM,a 1 gi gabyte har d drive, 32-bi tgraphics card, 64-bit processor, 8xspeed CD-ROM drive, and what's

1Eore it's finished in that nice grey

e all know and love. Commodores decided against including a

PCMCIA slot in the A(1M) on the_grounds that it sounds 'too silly'.11. Del ighted executives displayed

NH) DOTIEllEST I L S

ames quality offi-cials a t Br i tain'sbest, but tragical-

, least popular Amiga magazine,have given a cautious thumbs-up tothe news that Thalion is to releasea fol low-up to the stonkingly pop-ular A320 Airbus flight sim. Thoughemphatically ' n o t a g a m e ' ,Approach Trainer is most definitely

a sim, indeed sources not a million

the newmachi ne

tr iumphant-ly t o a s t on-

ished journalists,who ha d congr e-

gated in the foyer onthe off-chance of any

news on the the long-running Com-modore take-over saga. A spokes-coffee fi l ter f o r t h e companydeclined to comment on rumoursthat the management buyout wasnothing more than a bizarre plancooked up by David Pleasance tokeep his name i n the computerpress: 'Gurgle, gurgle, gurgle, plop'it went, officiously.

later however, a sparrow on anearby roof confirmed that it had'dropped i t s l oad' o n a l ar geJapanese car parked in one of thedirectors' bays last Tuesday. Further details will be announced oApril 1st.

miles away from yourEarth moon, claim t ha t AT is

putting the 'ulation' back after the'sim'. Thal ion UK's Tony King i sclaiming that sales of over 250,000for Airbus guarantee an enthusias-tic reception for Approach Trainer."People loved Airbus," he told ourreporter, beguilingly. "They wouldset up a flight from say, Seattle toMiami, a nd then g o a nd makethemselves a cup of tea — and whoknows, perhaps even a cake, whilethe auto-pilot took control for the

hop across the continent.There are Airbus clubs where peo-ple discuss the finer points of land-ing at Schipol or Gatwick."

AT sets out t o re-create t heexcitement of taking off and land-ing at European airports. The ideais, you pick an ai rport and thenpractice landing on it, or taking offfrom it. AT costs (25. 99 (-i-L2.50P&P) and is onl y avai lable fr omThalion UK, 145-147, Alcester Road,Mosely, Bi r mi ngham, 8 1 3 9. /P.Cheques are payable to 'Extender'.

4111111111P5

A5 a ntioned (in

'Boot ' i f memoryserves A m i g a has

enjoyed a bu s e l e c t i o n ofbeat-'em-ups over the last fewmonths. We've had Mor tal Rom-bat 2, Shadow Fighter, Rise of theRobots (well, I didn't say they wereall great, did ll) not to mention thepromise of such future titles asMaster Axe, Super Street Fighter2, and the mysterious X-Fighter.

ell, add one more to the list,prepare to be beaten up by

g F u bunni es, kick-boxings, and wrestling bears. Brutal:

Paws O f Fury, is a new releasefrom Gametek, and having justdone the rounds on the consoles,looks quite, er... different.

Taking the stance of such car-toon classics as Tom and Jerry,Roadrunner and Wile E. CoyotBrutal approaches the genre in -slightly di f fer ent way, r el yi nmore on humor ous animatioand silly moves rather than t

I usual 'Flame attacks a n d goeffects that we've become used to.

Being car toon animals, ratherthan j ust knocking each otherabout the place, these little cud.dlies get involved in tons of vineally-rewarding antics such as.stretching, rubber-neck spri(and I'm sure that if you hit

E l f t FltOMone with a hot i e r rgo all triangle-Ill. I )

Features inclu t a n t replays,a tournament s ; t o n s of excel-lent animations, and a progressivegrading system where more movesare made available to the player ashe progresses through the belts. Letthe tournament begin!

NEWFRONTIERSIf you think it's clever to keep

flying between Mars High andBarnards Star trading in liquor

and Computer s, n o w ' s y ourchance to get together with somelike-minded saddoes, as the firstever Frontier support organisationbursts into being.

The brainchi ld o f one SteveMinton, 'The Frontier Users Group'aims to help members progressfurther by examining saved gamesand compiling tips.

The only stipulation is that youmust hol d an Elite rating of atleast 'Average'. Send a stampedSAE, a couple of Frontier tips, andone or mor e saved games ( toprove you'r e wor thy) t o SteveMinton, 71 Woodshutts Street,Butt Lane, Talke, Stoke-On-Trent,Staffs. 517 11.13

THANK YOU MR SILICA1 1 1 1 hi le m a ny capr icious

softies are turning theirpretty noses up a t al l

things Amigery and declaring thatthey can "smell something a bi twhiny", other mor e mor e loyalcompanies are getting right behindthe Amiga and offering it their firmsupport. Take Silica for example. It'sgreat isn't it? No sooner had thenew year eased its sylph-like forminto the clinging costume of Febru-ary, than the Sidcup stalwarts wereannouncing a br and ne w eight-page catalogue, stuffed to the gillswith toothsome softwar e a n dscrummy peripherals.

There's money off loads of span-nery-type things which we haven'treally got the inclination to go intoin too much depth, but incredibly,the catalogue also has some juicygame-flavoured morsels for you tochew too! Yes, i t's money-savingoffers a-go-go wi th Silica, wi th awhole E5 off such fab titles as Lem-mings 3, SWOS and Skidmarks 2!

Silica's new Amiga catalogue isavailable free to anyone who visitsone of its 21 stores, or you can gethold of a copy by calling the Silicamail-order hotline on 081 309 1111Monday to Friday. between 9amand 7pm. Phew!

N E W S

Indeed it is not, en-

tlemen, so cast o nthis spanking • e

3D violence-fest o f a ga m e —Gloom. We 'v e ha d var ious 3 DAmiga games shown to us over thepast few months, including suchpoo-flaps a s Dea t h Mask, a ndpotentially juicy lovers as Al i enBreed 3D, but it must besaid that this new prod-uct w e e s o n t he mfrom a great height.

Live and direct fromAustralian team. EllaMagic (featuring Ac'Software's Mark Siand some other damnclever people) Gloomsucceeds wher e t heothers ha v e s o f a rfailed, b y bei ng t hefirst such Amiga gato captur e the a tsphere and adrenalin ofthe P C success stor ywith knobs on, Doom_

We've literally justdemo off the modem, a •is it good! Generally we have to goon PR reps' say-so, but bothand Harry have just spent a r

LLhour blowing people up, and thtwo-player challenge against Andwas pretty groovy too!

One of the best things abouGloom is the level of detail. As welas the rather splendid intestinesribs cages, and miscellaneous body-parts that fly across the screen fol-lowing each death, the player i

offered the choice of eitherfull screen with low resolu

tion (again, not something w e ' v e b e eallowed s o f a r oAmiga 30 games), orim-screen w i th hi -r etion. Ther e ar e als

other oddments a n.sodrrents, such as turn-

ing t he cei l ing a n• detail down tsthings up, ang on a n un

c c e l e r a t e1200 t h i n gspunky.

this has come in scause otherwise we woul

• hien you more to look at, buneedless to say, there'l l be tonmore in The One next month. Don'touch that dial!

STOP P RE S S - STOP P RE S S - STOP P RE

O E M'.11;

Anozer wai lerthin mint sir?

• Trousers all overForringdon were fl yingat half -mast recently, when thedeath was announced ofLieutenant Commander SirMarshall George ClitheroeWarmington, 3rd Bart, aged 84.Warmington, known universallyas 'Pants', was born on May 26th1910 and educated atCharterhouse. He is widelybelieved to have been the firstperson this century to have theword 'Pants' coupled to hisname in an amusing and cleverway. The One would like toextend its sincere sympathy tothe bereaved family. (source. TheDaily Telegraph ob its)• The Nat ional Museum ofComputer and Video Games is amust-see f or all gaming nuts,especially those who fondlyremember such ancient coin-opclassics as Pong and Space War.The salad days of monochromedisplays, paddle controllers andSpace invaders has long gone,but it's nice to know that there'snow a way to keep track on thegaming past. Problem is, it 's inSt. Louis, Stateside — so isn't itabout t ime some entrepreneurdid a s imilar thing in Blighty?• In an unpredicted andunprecedented move, gamesdeveloper Probe Software haschanged its name. Not contentwit h the god-given name it wasblessed with, the Mortal Kombat2-producing company shall f romnow on be called... ProbeEntertainment. Radical.• Back in the real world, TheNational Lottery has beenblamed for shaving 2.26 percentof f retail sales in each week ofJanuary. It seems the logic isthat if people go out and spendEl on a ticket, they 're less likelyto go and buy a new washingmachine, or something. Plop, wereckon — and we're going tocarry on spending our oncers inthe spirit of hit t ing the jackpot.• The rights to SensibleSoftware's next three games,and an opt ion on every gameafter that, has been picked up bynewly-formed Warner InteractiveEntertainment. The company,which recently acquiredRenegade, has pipped Virgin,which many thought would liketo build on the success of its

Cannon Fodder titles. SensibleGolf, though, wil l still bepublished by Virgin.

Global Effect Millennium Not CompatibleGuardian Acid OkayGunship 2000 MicroProse OkayHeimciall 2 Core Design OkayHumans 1 & 2 Gametek OkayImpossible Mission MicroProse Not CompatibleInternational Kara te,

System 3 OkayJames Pond 2, Raborod Millennium OkayJames Pond 3 Millennium Not CompatibleJet Strike Rasputin OkayJohn Barnes Football Krisalis OkayJungle Strike Ocean OkayKid Chaos Ocean OkayLabyrinth of Time EA OkayLast Ninla 3 System 3 CLegacy of Soracil Gremlin OkayLemmings Psygnosis Okayliberation- C a p ti v e 2

Mindscape Okay'Litt Divil Gremlin OkayLott Vikings Interplay OkayLotus Trilogy Gremlin PV CMan Utd Kvlsalis OkaytaMarvin's Adventure 21st Century OkayMean Arenas ICE OkayWhiCre KO SM Psygnosis Okay

ZAPPO COMPATIBILITYW a n t to know which CD32

games will work on yourZappo Al 200 CD drive?

More next month. Again.

KEY: 3 .0 Boot No fast memory, Graphics 3.0• Fast Boot; Fast memory, Graphics 3.1 • •Joystick in port 1 • • Disconnect Mouse •

Load Workbench first

Making a late substi-

tution i n t o t h eal ready-crowded

football management genre,Impressions has announcedits first foray i nto sportssimulations.

Ultimate Soccer Manageris touted as the "last wordin football strategy games,"and whi le there are a fewcompanies i n ther e wi th ashout, Impressions' game doesboast some interesting features.Topical activities include matchrigging, the chance to place heavybets one your own team, and theopportuni ty to offer 'bungs' toother team managers in order toget your player. Hmmm.

Gimmicks aside, USM lists ren-dered graphics, interaction wi thplayers, a nd press conferencesamong its features - along with a'realistic overhead view' of thepitch, making in-match changesand tactics easy. I bet Sensible etal are kicking themselves for notthinking of that one first.

Ultimate Soccer Manager willbe released in April for the A5/600and Al 200. Expect a full reviewnext ish.

GAMESCHARTTOP TEN

SWOS(Renegade)

0 ( — ) Pinball Illusions(21st Century)

0 ( 2 ) FIFA Soccer(EA)

0 ( 3 ) Theme Park(EA)

0 ( 5 ) Cannon Fodder 2(Virgin)

0 ( — ) Beau Jolly Comp.(Virgin)

O M Morta l Komba t II(Acclaim)

0(4) Premier Manager 3

(Gremlin)0 (V) On the Ball Lg Ed.

(Daze)a: ),F,

ootball Glory(Black legend)

SPOOKYT h e X-Files is t he subject f or

Gametek's new baby Bureau13. Based, w e reckon, o n

BBC2's crit ically -acc laimed series,the game promises s t unning 3 0rendered graphics, and "a variedand gripping adventure. " At least,that 's wh a t o u r s is ter ma g P C

Review thought .Bureau 13 wi l l b e released b y

Gametek in April, in both Al200 andCD32 formats.

COLUMAs exclusively revealed in

The One several monthsago, MicroProse is to pro-

duce Sid Meiees excellent strategygame Colonization for the Amiga.

While the similarly-named pre-quel Civi l ization, al so f r om Si dMeier, put you i n charge of anentire race of people from the verybeginning, Colonization starts inthe 17th Century, with you sailingover t h e br i ny t o f ound n e wcolonies in the USA.

• A• UsDespite the success of Civiliza-

tion Amiga, MicroProse was neverenthusiastic about producing thenew game on the format, becausethe PC version was actually pro-grammed States-side. The news sur-prised MicroProse's PR bloke JasonDutton as much as us. "I saw thenews in The One, and laughed," hetold us. "However, some monthslater, the game appeared on ourrelease scheduler And the rest, itseems, is history.

g

"NIS IS EINE IF TIE MISTEXCITING IPG/STIATEGY/SIIIVEN-IPS EVEN.""IIIILY IECIIINENIE11.""...incredibly challenging.""Buy this game it's smart.""Plenty of action and grippingplay." ".-addictively challenging."• M N elettfOriC Add. Waltemne, 4 0 , 1 1 0 : k S p e c . P e c u m e • I l e G o ma

Wodcallty b p are Rigel/mod tradsdnarts of Game s Woduihm LidSp 0 0 0 Hu lkDeethñUo Genewleent, Aesecn CIPIXel end Lghinmg Clan* are InIdeignaat Games VetonmPod (A Freeze Tyne • • trackers* of Eitcbtorpc Adz.EkcipoolE At i s • Iradommitc4 El•dninbc Ans. Pu tib to d ald e r l e e n .

"A TIP CLASS SICCEI SIN.""A must for any football Ian."

"Destined to be one of the biggestselling titles of the year."01993 0.GM.P MI Flights Reserved

111211111121

"JP IS A III IF A CANNEL..M I L LIVE Tilt"

"A massive and challenging game...Ocean have done themselves proud."

"An atmospheric andaddictive game."

TM 1 1 0 2 Unwensai Citir S lobs, MC. I Amid.%Eremminment,

1210 Onew ScOnere

Q U A D2 C A S T L T • C A S T L E F I E L D

M A N C H E S T E R - M 3 4 1 2T E L E P H O N E : 0 6 1 6 3 2 6 6 3 3

F A X : 0 6 1 8 3 4 0 6 5 0

Sow INts kisw, Kid a r i to m & t r i l l

011EIM 0 121:1112118c i i i"

-Rol Bi

leggememalleplmuseion um et

POLETTERS

Incredibly there is no room for our helpful 'Questions' slot this month, so we will beholding all your 'Questions' over until next time, when we will be holding something of a'Questions Extravaganza'. Actually it's not that incredible as it's entirely due to bloodySWOS of which more anon and overleaf. In the meanwhile and meantime you may of coursetalk to us in cyberspace at [email protected] or write to us at Letters, The One,30-32 Farringdon Lane, London ECM 3ALI.

•4 st Girls, though.

04. They're great

- • 7 4 aren't t h e y ?Sadly, a t The

One, we don'toften get letters

from girls. We areall incredibly good-looking, so i tcan't be that, and only Andy everhas BO and that's just after a stren-uous sesh a t the ol d Waggle-o-mania. Girls don't sweat do they,they glow. Yum.

LANCASHIRE LASSDear The One,Oh go on, please! Pick me! I want tobe 'Git of The Month'! If you do pickme, I'll give you the phone numbersof all my classmates, and I go to agirl's grammar! Sorry Jo, I don'tknow that many people from theboy's grammar, and the few I knowcould be 'gits of the month's' them-selves, i f they really wanted to.Notice. I didn't even bother to write

• 111•1111111this letter on a computer, lust inordinary blue ink_ Oh go on, youknow you want to.

Anonymous(With three red kisses and a little

heart!!! No really!)

PS, Please?PPS. Tell Harry I love hiseyes. They'remy favourite colour — MONEY!PPPS. I'll even forgive you for alwaysmaking annoyi ng remarks aboutgirls. I can beat my brother at somegames and I think footbal l gamesare rubbish. (Sorry, I suppose Ishould have said 'Pants'.)PPPS. And don't make any jokesabout girls' grammar schools either.I j ust w a nt t o make Lancasterfamous_

Who is this delicious sauce bottlefrom the boreal night? From whatdelectable corner of the red-roseShire does this sultry temptress plyher coy vicissitudes! Only describe

U M W 1 . 1 1 Wthe col our o f her hai r so I mayexpire... er, hang on, i t says, (houseand road number withheld) Melling,Cam n forth, Lams' on the top of thisletter. I hadn't noticed. That's notvery 'Anonymous' is i t? Anyway,Army, thanks for your beautiful let-ter, which got us blokes pretty hotunder the collar, I can tell you. Sorryyou can't be 'Git of the Month', butno-one who asks is ever consideredworthy. Still, you can be 'Girl of theMonth' in fact, you're probably 'GirlOf The Last 12 Months Or So,' but Ican't be bothered to check. Yes, love,football games are all rubbish aren'tthey? I prefer, Knit-a-mania, Dressing-up Wars, that fab platformer. Pernod& Blackcurrant in Lit-Let Land, and theRPG classic, Nag, Nag, Bloody Nag!And your brother probably only letsyou win at games because you're agirl anyway. I know you and yourgorgeous classmates will enjoy gig-gling incessantly about this in a cor-ner. tjust hope nobody faints.

CHECK BATE...Dear The One,I'm total l y knackered a nd real lybored, so I thought I'd write to youto cheer myself up. Good idea, but Icouldn't think of anything to writeabout But then I had a flash of inspi-ration a nd w e nt downstairs a ndpicked up the March issue of yourmost excellent mag and looked at theletters pages. I read qui te a lot ofmags (most of them in the shops,though) but I only buy three, (yours,Amig — snip! — Andy.) because therest are crap. In most letters pagesthere's nearly always some sort ofcomplaint a bout coverdisks. Themajority of them are about compati-bility between 500s and 1200s. Imyself used to own a 500 up until acouple of years ago, but when the

1200 came out, I very quicklybought one and I have to say I'mvery pleased w i t h i t I have

bought lots of software and plan tobuy that Worms as I love Team17games (hint?). I love to sit down in achair when my subscription comesand read it cover to cover but the onething I hate when I've spent £3.95 ona mag is to find that on the letterspages is some pleb going on aboutwhy this coverdisk won't load whenit said nice and clearly in big yellowwriting on the side of the disk '1200ONLY'. So shut up and get some con-tact lenses and CHECK the bloodything will work before buying it! Ohand i f anyone says that I 'm beingbiased towards 'loyal' 500 owners,they can shut up too! Honestly, i fwe've paid 1400 for a 1200 I think wedeserve something.

Angry Richard StokesPS. If Alien Breed 3D isn't very fast,then don't compare i t to Doom/2,because let's face it, a PC is slightlymore powerful (and faster) than an

tors

Amiga isn't it, eh? You get what youpay for, though.

Buenos nachos Ricardo! Coma esta?Que bankers, eh? Non es-t t e r m i n a d o !Naranja, l imon, e t heladeria. I toowish t o si t down i n one o f yourEnglish chairs when my subscriptioncomes. It is incredible read! I also amin love wi th your English Team 17(hints), No?

I TS CHARLES'CHARLIE' CHARLES...Dear The One,I am a 50+ year old man, with twogrown up children in their early twen-ties. Both of which. I might add, aredoing wel l i n their chosen profes-sions. I am also on the dole. Which ismy chosen profession. Ha, ha.

But I am lucky in one aspect. I dohave my A500 with its half meg exp,and external drive, Also, I have my

IBM printer, and a drawer with some-thing like 250 games in it. Most ofwhich, I must admit, though, I haveonly ever played once or twice.

But, slowly and surely, I am start-ing to build a fairly large collectionand I know that I have something tothank Mr Babbage for_ If it weren'tfor him, I and some others I couldmention, would be running aroundwith a straight-jackets on, makingrather peculiar noises.

But enough of this twaddle. I amwriting to you because I am annoyedat the way the kids of today arebeing exploi ted. Exploited by so-called 'In'-house games makers, whothrow out (and I mean that quite lit-erally) games that I can only describesuitably in one word, CRAP. If you'llpardon my thingy.

I am talking about football games.Yes, and that includes Sensi Soccer_

When are they going to bring Outa game where you, (the player) arejust one member of the team, (pickthe position you want before youstart), rather than keep swappingplayers whi l e the game is bei ngplayed. I t can get very confusing,even for us grandads.

If you pick a forward position,(most kids will) then the skill is mov-ing into empty spaces and keepingup with the game. It would be a sim-ple matter t o tap the fire-buttontwice to call for the ball when youare in an empty space. Even thoughit's a rule I don't like, I think theyshould have off-sides in the game,though having dabbled a little in pro-gr3mming wi th my son, I can seethat i t woul d be qui te a di fficul tthing to implement.

PS. Man U. for the double

David I BrooksWorthing

You will notice Brook-a, that we hadto edi t down your letter a fair bit.Gone are the rambling passages con-cerning the Army, dubbin, Americansand Manchester Uni ted. W h a t

remains is y our plea f or a f oot bal lgame which is just, well, like a foot-ball game. It's a rubbish idea.

Computer games are not meant tobe real-life simulations. There are atleast t wo reasons f or this. The fi rstand mos t unavoidably pat ronis ing,me old babbler, is because reality, asyou have probably already discov-ered, is of ten fruitless and excruciat-ingly dull. Running up and down thepitch, ' y el l ing' for the ball, wi t h noguarantee that your CPU team mateswil l pass it to you doesn't sound likemuch fun. Or would you build in anoverride so that they always have topass to you — but no, you can't dothat can you, because that's not whatreally happens . Un l e s s y o u ' r eMat t hew Le Tissier o f course. Andhow long would games be, 45 min-utes each way? Snorerama.

Paradoxically, the second reason isthat computer games cannot com-pete with reality. A game can't simu-late the excitement of actually play-ing football with your mates, nor canit come close to the thril l of attend-ing a real match and watching yourheroes play anthor ponce about likepansies. As most programmers haverealised, i t would be folly t o t ry tosimulate these experiences, and sothey concent rate o n t h e f ant as yaspects o f f ootball, t hos e wh i c hrequire imaginat ion. Manage a foot-ball t eam (bet t er t han t h e t o t a lincompetent actually in charge), pre-tend to be any team in the world andpull down the football ing pants ofyour best friends — even i f you arecrap at sports, a girl, o r and I thinkit's worth ment ioning, a bit ill. I f youwant t he rea l t hing, Brooky-san,there's plenty o f it about, bu t youwon' t fi nd any programmers wort htheir salt attempting to duplicate it inany game. And by the way, As tonVilla 3, Manchester United 1. There'sa Coca-Cola Cupful of reality for yow.

TICK-OFF!Dear The One,I recently purchased an Al200 versionof Kick Off 3, Having enjoyed the pre-vious two Kick Off games I thought itwould be a good investment. After ashort session I came to the conclusionthat i t was a pi le of WM, due tosome big flaws. For example, verydodgy sound, a suspect off-side rou-tine as well as hard control system, toname but a few. Then I found anadvert in your December issue for anew Kick Off 3 with improved sound,graphics, players names editor, savegoals facility, mor e teams and setplays. Overall, a better game, so whyin the hell di dn't Anco take a bi tmore time to start with and includeall these features in the first version?I am a student and can't afford toshell out another 20 to 30 notes onthe improved game. In my opinion,

Anco rushed to finish the original ver-sion to coincide with the World Cup,then realised it wasn't so good andreleased this new version, thus rip-ping off the punters who bought thefirst game.

Now after getti ng that of f m ychest, I 've a couple of questions foryou: 1). When will Grand Prix 2 comeout? 2). Why did you say that SensiGolf would be Out for Christmas, yetit isn't out until March (according toSpecial Reserve).

Wes ScottFraserburgh

Weston, me old mucker, me old mat-ington, you throw a number of inter-esting points, mos t of which sadly,land well wide of the mark. Firstly,Anco did not manage to get Kick Off3 out t ill af ter the World Cup '94, soyou can hardly accuse it of rushing itout to coincide wit h the event. Sec-ondly an upgrade is available for KickOff 3 for 110, though whether or notyou could describe an Ayrton as anexploitat ive s um is a po in t aboutwhich I would say there is much andvaried moo t . I f y o u f a n c y t h eupgrades then send your disks to.'Kick Of f 3 Dis k returns , c o A n i lGupta, Anco Software, 7, Millside IndEst, Laws on Road, Dar t f o rd Kent .DA1 56H. A pos t al order f o r D Oshould accompany your missive.

The answers t o y our quest ionsare: 1). Nev er and, 2). We d id saythat Sensi Golf wo u l d be ou t f o rChristmas, bu t that's because we'renowt but a cake-t in f ul l of gullibletarts who believe absolutely every-thing the devious softies tell us abouttheir games. In fact, I have it on thebest authority that Sensi Golf 2: It's inmy Hole is due out before Sensi Golf.

SUB-STANDARD 2050Dear The One,I am writing to complain about some-thing you find with a lot of games.The boxes are very misleading. I tooka risk a nd bought Subwar 2050recently, though I hadn1 r ead anyreviews, largely because the descrip-tion and the screenshots on the backof the box. The textured graphics,tons of detail and loads of colourswere amazing. I knew they were PCgrabs, but I r ead repor t recentlysomewhere, which said that Amigas.PCs and Macs weren't much differ-ent, and so I took the game homethinking Yipeeee! No more rubbishgame blues.

When I loaded the game up andstarted a mission, I thought 'herecome the ace graphics' when theworst graphics I ha d ever seenappeared on the screen! Obviously Iwas slightly displeased and said 'Ohdear! These graphics aren't very goodare they!' The screen was just blackwith little whi te dots. No textured

graphics, no detail, and only about 16measly colours. I went mad, I'd wast-ed £35 (that I'd spent ages saving) ona game with crap graphics that wasbasically Gunship 2000 under water— and I've got that already (doesn'tit get a bit soggy? — Andy.).

Another thing is a•clescription onthe back of the box. It's a load of rub-bish. 'Explore thousands of squaremiles o f accurately mapped 3 - Dunderwater landscapes in four differ-ent multi-session campaigns: t heAntarctic Ocean, the North Atlantic,The South China Sea and the Sea ofJapan,' First of all, why bother withfour different oceans, they all lookthe same on the screen. And second-ly, who'd want to explore thousandsof mi les o f 'accurately' mappedseascape, when there isn't anythingto explore, just the seabed and littlewhite dots on the screen. 'Breathtak-ing Simulated Combat i t ' s onlybreathtaking because it's so unbe-lievably boring.

I think Amiga games should haveAmiga boxes, not PC boxes. It wouldshow the real screenshots and peoplelike me would not be sucked into thetrap of buying the game. But that'swhy they do it, isn't it?

Robert Smith (14)Whitby

Bobby. Bob. Ef fendi. You illus t rateperfect ly the need for review-basedmays like The One. O f course pub-lishers t ry to package their productsas at t ract ively as possible, and o fcourse they cover the boxes in loadsof hy perbolic twaddle_ Y o u c antblame them for that, it's called adver-tising. There's no difference betweenmost game packaging and a TV soap-powder commercial. Dif ferent media,same generous h e l p i n g o f h o tbanana-oil. I wo u l d advise y ou t owait for our review next time andsave yourself some doh.

As, to your last point, though wedo have some sympathy with you, i thas been explained to us t hat i t isuneconomic f or publishers t o pro-duce specific packaging f or all t hedif ferent formats, as it would put upthe c os t o f t he game alarmingly .Some publishers (like Empire) haveeven s tarted produc ing a s tandardbox f or all their games. This is cov-ered wi t h a n e w sleeve f o r eachrelease. This means that Empire canbuy t he boxes i n bu lk a n d savemoney_ Where one standard packageis produc ed f o r a l l formats , t heyshould carry a sticker clearly stat ingthat 'Amiga shots may differ' or somesuch guff, I agree that these stickersare sometimes rather small and easi-ly missed. So again, my advice is towait for our review.

You may have read that Amigasand PCs and Macs all have compara-ble graphics capabilit ies — what the

L E T T E R S

art icle should also have said is thatwhile Amigas have the capability toshow graphics in as much detail andin as many colours as PCs, they canonly do so very, slowly indeed, TheAmigas processor is a bit of a Brianthe Snail in comparison, see

DOOM WARRIORDear The One,I have a few suggestions for gameslike Alien Breed 3D. Why don't pro-grammers do something like in TheSettlers? The better your computer,(RAM, processor etc.) the more thingsand the better the game?

Why don't they have somethinglike two or three disks full of com-pressed data which can be decom-pressed Onto the hard-drive (which Imight add, loads of people own) thussaving the publishers money and giv-ing the garrieplayer more locations,monsters etc.?

What about the RAM? It doesn't allhave to go in RAM does it? I f youhave a hard drive it can load the stuffas it gets it, or even better, load it asyou approach it, bi t by bit, so youdon't have to wait too long. As forthe slowing down, why have a fullscreen of action, when half a screen isjust as enjoyable and indeed faster?

Programmers should try to makegames that the public likes, and asbeating platformers such as Flash-back is a tad difficult, why don't theylook at some different ideas. I am abig fan of Doom and would like tosee better effolis to make a similargame on the Amiga.

Ricky CusimanoDerbyshire

Richard. Dick Dickon, What are youon? Lots and lots of games alreadycheck to see whic h machine you'rerunning, and expands itself to fit. Towit; Alien Breed: Tower Assault, forjus t one, a long wi t h many o t he rTeam 17 games. So the chances are,given the previous track record, AlienBreed 3D wi l l do exactly what yousay. A n d y our second point , we l l -thought ou t and astute t hough i tmay be, is absolutely arse.

Developers a l ready pac k t h e i rgames into the tiniest of binary sand-wich-boxes, because the publishersalready t el l t hem to. To keep t hecosts down. A n d in t he past, t hemajority of games along the lines ofDoom (Legends of Valour, Amber-moon) are hard-disk installable. Final-ly, to pull data f rom hard-disk as youplay would make it annoyingly slow.You might not realise it now, but ifyou saw such a game running, you'dk now exactly what I mean, Anyway,Doom on t he PC loads every thinginto RAM. And, just to cock a snookat your final comment, AB3D usesjust half a screen. It seems some-body got there before you.

* L E T T E R S'WE RANG THEGAS B O A R D . 'Since its release, 51N05 has come in for a fair bit of criticism. So, just to prove that we arenot a bunch of spineless cringers, we sent your complaints to Sensi Software and see whatthose smug sods have to say for themselves. And bugger me if Sensible MD John Harehasn't got answers for everyone. Even if some of them aren't very convincing.CHRISTMAS RUSH...Dear The One,They call themselves Sensible, yet ifthey were they would inc lude of f -sides, physio, random pos t defl ec-tions, n e w k i t designs (l ike Black-burn's home kit), Bargraph stats forplayers, wind, overhead kicks andstanding headers. Where are thesefeatures?

I know t ime was running out, andthe Sensi team wanted to get SWOSout for Christmas, but surely they'renot going to leave it unfinished?

Daniel HammondReading

John Hare: "We felt thatoffsides wo u l d t ak e along t ime t o programeffectively and may justend up being irritat ing.And t h e phy s io g o t

ieived ,.‘gain).We put in random post deflections

and they were bri l l iant when theyworked, but the ball kept on get t ingstuck to the foot of the post, so wedecided to take them out again.

Blackburn's kit is impossible to doon players wi t h chests fi v e pixelswide, I t looks too lop-sided.

The bargraphs used dur ing t hedevelopment of SWOS were intend-ed to display form and not skills, butwe found it impossible to accuratelyand consistently display form for allof the players in the world, and sowe dit ched i t as we f el t t hat t hevalue was a good enough guide toform anyway.

Wind a n d ov erhead kicks? Wecan't inc lude everything you know,or we'd never have got the bloodything fi nished. I t was already s ixmonths late when we put it out.

Standing headers is something wemay add in the future. "

GUILTY ASCHARGED...Dear The OneI recently bought your January issue

and read t he rev iew o f SWOS.

)

Having fi nis hed read ing i t I, r u s h e d out and bought it, seeing

S P E C I A L

I

. 1 • A_ R,.•

04 nr, tiV P 7z. 117 : 7 ffr,

t • I i esi t e l w el 'alai • si *la i k r oa .

as you praised it. I loaded it up, andwhen I started to play it (it it it it it !— Andy.) I knew that something wasmissing. I looked back at my Julyissue, and saw what had happened.

So I have decided to take The Oneto court , wi t h me being the lawyerand t he readers t he jury . I a im t oprove The One is guilty of not givingSWOS a fair review (you were far toolenient).

Firstly, look back at the July issue,and you'll find pictures of the playerswit h eight bars next to them, show-ing the skills of each. Where has thisgone? I t 's imposs ible t o tell whic hplayers are good, apart f rom us ingskills on the transfer market and look-ing at their price.

Secondly, there's a 'Scout player'option. What's happened to it Third-ly, what 's happened t o t he approxvalue on the transfer market?

The One failed to point out thesefacts, but they are excusable. But thefacts to follow are not.

How come, out of all the world,my team's t he only one t hat getsinjuries? And mat c h suspensions?And why can't Sensible spell UEFA?What's t h e p o i n t o f hav ing t w odugouts if the computer teams neversubstitute players? In my first season

I bought Ruben Sosa for 14.5M, hescored 71 goals, and yet by the endof t he season he was valued a tf2,51Vil Al so, computer teams buyplayers from your team and just leavethem on the bench, no matter howgood they are. And, teams only buyplayers from you, not from amongstthemselves.

All these facts lead to the gamebeing unrealis t ic , Whic h The Onefailed to point out. All that remains isfor the judge to ask the jury if they'vemade a decision?

Hopefully Sensi wi l l br ing out adata disk with all this stuff improved.

AhmedHuddersfi eld

lohn Hare: "You shouldbe able t o t ell players 'skills by watching themplay. That 's wh a t realmanagers d o , y o uknow. (Ahem).

coc..it Player got ditched because itwas imposs ible t o run t he opt ionaccurately the way we planned it onany player outside your league, dueto t he memory restrict ions o f mostAmigas. A n d w e aren' t go ing t ospend six months writ ing a featurefor 10 percent of Amiga owners, i t

just doesn't make commercial senseI'm af ra id . Remember w e w e r eilready running six mont hs late atrhe t ime of release.

Approx Value got ditched becausewe found that when you were play-.ng t he game i t wasn' t really very.iseful. I f we hadn' t run a diary onWOS t hen y ou wou ld never have

been aware of the 'missing' things inthe first place. It must be understoodthat in all our games at least 50 per-cent of stuff we are work ing on ends)p being dit ched by t he end. Wevould like t o think this is why ouriames a r e be t t e r t h a n average,;ecause when something is CRAP we•ay t o ourselves ' f a i r enough, i t ' s_RAP' and we bin it. Remember there?re many things which seem like aqood idea on paper but when you!let down to it they just don't work.Writ ing games is abou t t r ia l anderror, i t is the only way to get goodresults. And perhaps the only reallyvalid complaints about SWOS may beto d o wi t h t he fac t t hat in s omeinstances the tuning of the game isnot q u i t e r ight , henc e t h e FreeUpdate (see page 63).

We couldn't keep injuries to non-player teams consistent, and so webinned them.

UEFA is spelt wrong on purpose.Computer subs and rearranging com-puter teams is unnecessary and fallsunder the category of "we can't doeverything", o r t he g a me wo u l dnever have been released.

There is a problem with the deval-uat ion o f strikers, whic h wi l l hope-fully be rect ified in the Free Update.But t here is a f undament al po in twhich many people have seemed tooverlook when playing MAIO& In Sea-son Mode, the EDIT TACTICS opt ion isabsolutely vital if you want to get thebest out of your team.

Every t ime a player gets a tick, hisown personal performance and con-t ribut ion to the team wil l go up andhis v a lue ov er a pe r i od o f t imeshould also increase, o r certainlydecrease less rapidly, at any rate. I t ispossible by changing all 35 positionsof a player in Edit Tactics to get as

1

many a s J4J r ic k s f o r t h a t p la y e r(again, see pa ge 6 2 f or more).Remember, a great player who isknocking in goals will still be deval-ued i f he is not playing to his ful lpotential, and contributing fully tothe team. So, unless Andy Cole scores30 goals every season and fits in real-ly well with the overall team plan,the likelihood is that his value will godown, not because he is not verygood but because he would then notbe as good as his 6 million poundprice tag. Think relative Man."

ART BYPASS...Dear The One,I have written to you about the Sen-sible World of Soccer. which I mustsay is exceptional and more fun thanthe other three put together.

But there's a slight hitch. Whenyou finish a season in 'Career' mode,you have to see how all the leaguesand cups turned out. Who wants toknow who won the league in Azer-baijan, or the cup in El Salvador?Shouldn't there be a bypass option?

Leo TownsendLianymnech

John Hare : -U n f o r t u •

uculated at the end of

each season anyway,

na tely t he s e for e i gnleagues have to be cal-

otherwise t h e w hol egame falls apart. I f we chose not todisplay them at all then the end ofseason sequence woul d stil l takeabout 75 percent of the present time,but the screen would be black."

RELATIVE VALUES...Dear The One,I hurried home with SW05, and setup a season wi th a South Africanteam, the only decent one i n theleague. I bought an attacker worthf 650K fr om Germany, a nd I wasshocked when running for the ball hewas overtaken by an 185K defender!

Paul EllisonNottingham

(Paul used rather a l ot of four-let-tered jiggery-pokery to spice up hiscomplaint, so I 'm afraid we couldn'tprint some of his more, ah, astutecomments,

However, he'll be pleased to knowthat hi s l etter i s shor tl y t o b ereturned t o his house i n Bur tonJoyce, Nottingham, addressed to thehead of the household, and we'll seehow great he is then. Swearing isneither big, nor clever_ But used spar-ingly, it can be funny. A n d y . )

uJohn Hare: That is prob-

ably because the com-puter teams player hada better r unni ng skill.!pan your player, Also

players are al l dockedone or two skill notches on each skillwhen bei ng control led by playersbecause we found that without thisthe game became too easy, and wewouldn't want that, would we?"

SCARBOROUGH'SFAIRDear The One,My fr iend bought a copy of SWOSrecently. I thought that it might be apushover like the other versions, butI soon found out that the computerknows where the goal is, and has anew hobby of scoring (the git). 5VVOSmust be the best footy game ever, ifnot the best game ever.

Scarborough (with all its seasidergit fans) are a bag of s""" at footy, sodon't be surprised that some moun-tain bikelet riders think that Football'not a lot of' Glory can be in the same

alp

L E T T E R S S P E C I A L

league as SWOS. If I were you, I 'd goround and kick their teeth out.

A SWOS FanFootball Heaven

John Hare: "Good onyou, my son!" (well wehad to put one nice i tletter i n di dn't we?Right now on with thevingeing and griping

CD CHARACTER.. .Dear The One,In your SWOS diary I read that Sensiwas rewriting parts of the code mak-ing the game easier to convert to theCD-based machi nes. Y i ppe e ! Ithought. I magi ne SWO5 o n t h ealmighty CD32!

I then bought a CO32 wi th sixgames for £250. A couple of monthslater my A600 broke down, but I hadmy CD32 and SWOS woul d be outsoon. November came: no sign ofSWOS. December: "The SWOS reviewwill be next month", you say.

January. I read the review, and it isa world class game. But there's noCD32 version, Aaaaaaarghl

Robert ToogoodBideford

John Har e: " I 'm sur ethat t he major i ty o fAmiga owner s w oul drather see us continuingto s pe nd months o nimproving the existing

game rather than converting it ontothe CD32 for a select few.

CONSPIRACY!Dear The One,There's a conspiracy going on. A con-spiracy which affects each and everyone of us who play SWOS. A conspir-acy which prevents computer magsfrom mentioning massive flaws i nSW05. Such as:

The distinct lack of a multi-playeroption in Career mode, leading to a20-year career at Playing Against TheComputer (whoopee wow): mislead-ing marketing which lets us believesaid option exists; the lack of "Crowdsamples fr om ar ound t he wor l d"(actually, we do get one which goes"Four-nil! Four-nil!" repeatedly, whichis the actual result of playing thecomputer d u e to. . . ) ; impossiblegoalies; the profusion of injuries. AmI playing Speedball 2 with Lego men?

It's time to expose this conspiracy.It's time to confront the conspira-

tors' cheap, sell-out, everyone hastheir price tactics,

It's time to pr int this letter andchuck me a free game.

But not 5W05.Swizz, maybe.

Mad MattAt»ngdon

— .M IK _ 1

John Hare: Not having amulti-player s e a s o nmode is not a fl aw atall, this option wasn'tincluded for very soundtechnical reasons, Like,

er, by the time we thought of it, i twas too late. We have t o admit,though, that there are fewer crowdsamples then w e ha d hoped t oinclude. Shame.

Now listen here mate, you have tounderstand that much as we like toproduce good games and all that, weare also in busine- s s . T h i s m e a ns t h at

sometimes we have to make com-mercial decisions_ Like, for instance,that we are one of the last majordevelopers left originating productson the Amiga (with Sensible Golf leftto come I might add — and that'sbeen put back six months in order tomake sure it's up to scratch).

This was while everyone and hiswife in retail and publishing was say-ing that Christmas '94 was the lastChristmas for the Amiga. And weknew that SWOS was already sixmonths late because we 'd hel d i tback, and i t woul d be commercialsuicide if we didn't hit Christmas.

Anyway, SWOS is still easily thebest footbal l game available in theAmiga market. How do I know?Because people set up al l sorts ofpromotions to coincide with a launchplanned months in advance. Becausewe spent the last two (and in onecase, six) months with the bare mini-mum of sleep, living and breathingthis game, while our wives and kidsat home wondered i f we were stillalive, or whether we were all havingone giant affair with each other. Andthen, sometimes, yes, we do decidethat perhaps it's best just to put thebloody thi ng out and be donewith it. We don't make i t crapdeliberately, you know."

• • •

THE QUESTIONS

1 LSD stands for:w) Lysergic Acid Diethylamide14) Lots of Smack and Dopeg) Bob.

2 Hy drogen Perox ide is used,amongst other things, as what?p) Hair restorantI) Hair bleachz) Hair of the dog

3 'ACIIIIEEED!' was a cry__ er,cried by poncy musicians wear-ing s il ly hats i n t he lat e 80sWhat wa s t h e mus ic g e n r eknown ast) JazzI) Souln) Acid

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Here's the deal. You rthe questions whichcunningly compiled bethem as best you can, and tthem to us on a postcard, In n ,we'll process your entry completelyFREE OF CHARGE, stick it in a largebox for a couple of months wi thanother few hundred entries JUSTLIKE YOURS, and then draw out onespankingly fortunate winner. He, orfar less probably, she, wi l l thenreceive NOT ONLY A CD32, but alsoE100 worth of CD32 games of, er, hischoice! That's just great, isn't it!

BUT. if you're not this person, YOUCOULD STILL WIN! Because Guildhallis giving away 10 — yes, 10 — copiesof ABC, the fantastic new program-ming language from Acid Software!ABC is essentially version two of BlitzBasic, the easy-to-use language usedto write Skidmarks 2, It boasts hun-dreds of new commandsfull AGA support, amongsome other things. And youcould have it — free!

Send your en

on the back of a postcard or stuck.down envelope to: Hi, Rob — Here'sSome Mor e Work, The One, PrioryCourt, 30-32 Farringdon Lane, Lon-don EC1R 3AU. The closing date is28th May 1995. so make sure you getyour entry in by then. Employees of

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t e3

EXHIBIT DCYBORGRISE OF THE ROBOTS

Well not bad. I t's compact, Ishiny, i t's tight fi tting, but is itnot perhaps a tad 80s? The cpiece screams of the CameoWord Up, while the impressibiceps appear to taper down IntoBambi's ankles. The 'PatrickStewart Slap Head' again proving

popular , but the overall posturesuggests incontinence.SUGGESTION:Stand up straight,

.breath in, and per-

lies s somehotad swan

lies w oul dn't go. iss around the

ulders andjor joints.T THEN AGAIN...

What wi th youbeing in a crapgame andeverything, no-one's ever likely tolook at you for

more than half an houranyway. (Woe -y ow l )

o c to t t d ea r, obviously a Take That fan-.

ugh you've apparently spent aam ount of time down the gym, like so many 'muscle enthusiasts''ve gone way too far in your quest to impress, One is left feelingperhaps violet isn't your colour, while some trousers wouldn't have

. g m e amiss, either.

SUGGESTION:The hair. Hmm, well either be Guile, or be bald, but make your mind up.You're obviously trying too hard.BUT THEN AGAIN...With thighs as wide as your boots, you couldalways be a stunt double for Madonna

SCORE: 2/5

EXHIBIT ARAYDENMORTAL KOMBAT 1 & 2

m. Well, fair ly obviously, thethi ng that strikes us aboutRayden, is the fact thatone has (rather cruelly, It add) put a large lamp

shade over your head. Other thanthis unfor tunate feature, youdon't look too bad.

!SUGGESTION:

Two simple tips here. Firstly, losethe blue apron (made

hionable by Boots The Chem i s t llate seventies, I believe),

secondly, stop tucking yourfinusers into your white Dunlops.BUT THEN AGAIN—Considering you can pum p

,000 volts thr ough ordinary,causing them to ex plod

don't need to worry toomuch about nasty comments.

:SCORE: 4/5:4

might be able to perform Fla i c kgon Punches, and pull your

ponentsr arms off, but are those shirtsleeves a little too long? Perhaps yourslacks are more widely fl ared than your

ostrils? Top Man Matt Broughton steps tthe changing room and weighs up

ashion vs. Aggression.ou've seen our cover, you're about to read the preview, andcertainly can't have missed the Street Fighter 2 game (be tthe 'Super', 'Turbo', or 'Pork Sausage' version), but it isn't exact-

ly the only beat-'em-up game on the Amiga to be considered. No.Over the past few years we've seen an increasing amount of fisticuffs

on our screens, and though people are forever going on about specials and animated backgrounds, nobody ever mentions the clothes.

zing eh? I reckon that the general appearance of most of our twoinch heroes (don't worry Andy. I 'm not talking about your 'small set-, 'back') is appalling!

And so it is, dear readers, that I charge myself with the task of pok-ing about in the cyber-wardrobes of some of our spritesome celeb •to discover if such poor dress sense is forgivable, or even, excus

HIBIT CADO

HADOW FIGHTER

my god! When was the last time you ateething? Just look at those ribs! Quickly, sit

elf down over here and get someherd's pie in you — and for Satan's sake PUTE CLOTHES ON! I t's not exactly going to bejudging a naked man, and.. . BLOODY HELL!

All your hair's fallen out! NURSE!!1

SUGGESTION:32_ Singapore Fried Rice (Hot & Spicy), 80, FriedKing Prawns in Chilli, 18. Hot & Sour Soup, 4.Sesame Prawns on Toast.BUT THEN AGAIN_Having just seen your buttocks, I suddenly fi ndthe 'lean Luc Picard' topside qui te an endear ingfeature.

lorfC V O

TER AXE

Sony, but you'l l have toImmediately. The toga

rty was last Wednesday, andflyway, no-one — BUT NO-ONE

comes in here wearing my• grandad's slippers. You also

appear to have at least tw oextra legs, and comedy 'hoop'

rmpit rings. A sad, sad dayFor all concerned.

GESTION:the beard, dye your haire, get some knee-length

hite PVC boots, and then lookr tw o blokes and a girl (prefer-

bly called Benny, Bjorn, andfreida respectively).

UT THEN AGAIN—ank you for the music, the

songs I 'm singing. Thanks for alltho joy they're br inging.

rSCORE:

COULD L LHIBIT

ULTIMATE BODY BLOWS

Wow! Well, you've got i t all reallyhaven't you, love? I t would be hard foryou to ever look bad, because you'vegot a 'bi t of a fi gure' haven't you Pet? I fyou wore Harry's offensive checked shirtI 'd still probabiy want to take you homeand show you my inner thighs. Carryingon where Kate Bush left off, I see you've optedfor the simple leotard, w i th Wonder Womanankle and wrist accessories. She's a lady and aflirt, and she makes my trousers hurt. Grrr.

SUGGESTION:Though !overly in every way, you have a tenden-cy to go all knock-kneed every now and then, let-ting loose enormous clouds of green gas which,though interesting from a medical point of view,does nothing for your image.M a THEN AGAIN...Maria isn't exactly 'lacking' either. Hmm. din-ner at my place? Eight thirty? Bring a bottle.And a toothbrush. And Kal i l . SCORE: 5 / 5

EXHIBIT G°KURASHADOW FIGHTER

Once again the mystery lamp shade lurcher has struck. Butrthis? Not only has he left you almost completely blind, but he's

r entire wardrobe leaving only yourttoms. And even they're flared!

STION:, eking a similar tack to

n, deal w i th teasingby inserting large

g sticks 'up them'.BUT THEN AGAIN...Pt could've beenworse. They could'veleft the pink jimmibottoms wi th the

er Friendson'

FIP6SCOh.l: 2/5]

EXHIBIT HTHE SUPERVISORRISE OF THE ROBOTS

You're another fan of thespray on' style, ar en't you

'Soy lover, goi ng for the 'half.aid, hal f-coffee table'The only real positive

*hang about this outfi t is thatyou one of the fewU characters thatave the player won-

- w ha t you look likeany clothes on.

GESTION:s Spring 1995 catalogue, page 211, i tem D. Scoop neck dress wi thbutton to waist fastening and back tie. Machine washable. Woven

Length. 47 inches. Oh, and put your leg dow n darling.THEN AGAIN...

able to morph into any shape, w hyyou just turn into a snake, and hiss o SCORE: 4 / 5

ARKS OUT OF FIVE5 - Pretty darned attractive. Marry me.4 — Yeah. Pretty good really.3 — Well... alright I suppose

• 2 — Hmm, are you sure?

I ll — Barely acceptable in the world we live in.

0 — Christopher Biggins/Andy Nuttall.

THE /DANGEROUSSTREETS' CREW

While compil ing contestants for this feature. I came across an old Flairgame and was so impressed by its absolute crapness, that I fel t it onlyair to allow a team entry.

THE GIRLSer, what can I say? You tw o

are probably the most outrageouscharacters to appear in ANY game,let alone BE Us! You, on the left,• t o have nothing more than a

of jammy dodgers to cover'lady lumps' with, and as for

tar front bottom ._ well, i t reallydefi es the imagination. And you on

• r ight, apar t from looking ahad* like Tim Curry, thoughlightly more covered in the cloth-g depar tment, seem prone toriking hilarious poses, and would

bably look more at home in aft-por n version of Grease.

UGGESTIONS:eep the kinky boots, but for all

r sakes get yourself down MarksSpencers and buy some decent

nderwear,UT THEN AGAIN__

Perhaps you could get togetherMi th the bloke from Master Axe for

spot of cross-dressing

BOYSagain, you tw o are reminis-

of the 70s disco trend, wi th a• uch of the old 'super hero' lookrown in for good measure.ough absolutely atrocious took at, your tight-fi tting Lycratfi ts do allow extreme flexibility,d consider ing how you seem toend your time, that's probably a

pod thing. But then again,rhaps not.

UGGESTIONS:ace doesn't al low us the room toen begin addressing the many-Id problems you guys have. Onlycan of petrol and some Swan

•stas can help you now!

I THEN AGAIN...dy's always looking for new

lends to join his special 'fashionevenings' club. Usual address forapplications please.

>-2

Lt)

- • - •

W O R K I N P R O G R E S S

MattBroughton,

like somany thou-sands of oth-

ers, is aStreet Fighter 2

freak. Disowning theAmiga, he defects to'Console Land' and

brandishes hisown gold-plated

joypad withsweating palms.

Imagine hisdelight then,

when we senthim on a jour-

ney to view USGold's second

voyage into theworld of Ken,Ryu, and sweaty

jockstraps.

r i Y o- , 0 • • •

1111A P9TIT?PROJECT: Super Street Fighter 2

Okay... I get to St Pancras for

the half-eight train, I sit read-ing my magazines all nice

and quietly for three hours, get driv-en into the heart of Sheffield, andwhat's the first thing I'm greeted byas I walk into the small programmingroom at Freestyle Software? The orig-inal US Gold Street Fighter 2, runningrather quietly to itself in the corner.Well ta very much. That's just what Ineeded!

And so it is that I find myself sur-rounded by the entire programmingteam for the forthcoming mega-titleSuper Street Fighter 2 (with a cou-

ple of producers and top-nobs " W e l l Body Blows looked alrightthrown in for good measure). unt i l i t started moving, '' reckons

And what sort of a jour- Shane. "Static screens looked nicenalist would I be i f I b u t the animation was poor." So, I

missed this excel- ask, how do so many people man-lent oppor tu- a g e to get the animation and 'feel'nity t o s t i r o f these games wrong? Richard has

things up by asking the Freestyle a clever theory.lads what they thought of the " I t depends how much of a per-original SF2 from US Gold. Pro- fectionist you are. It's just about get-grarnmer Shane Clark is obviously t i ng the feel right; what might feelthe bravest, and concocts a diplo- r i ght to one person might not feelmatic answer, r i g h t to someone else. You've got to

"Er, w e l l _ i n honesty, g e t that overall balance r ight forwhen it first came out I everyone."

didn't think it was that W i t h a cautious glance over mybad. Then I saw shoul der at US Gold's Howard Glover

sitohne SNES ver- I ask the Treestylers• if they're wor-

and r i ed about any damage the originalrealised i t w a s S F2 mi ght do t o thei r product's

crap." ( doh! ) A t that , chances. Everybody looks at eachRichard Haz I ewood tr ies t o ot he r sheepishly, until Howard pipes

pleasantly change the subject... "I u p with the following carefully con-always thought Inter- str ucted statement.

national K a r a t e " I think it's just a case of showingwasn't that bad." p e o p l e that this is nothi ng to do

Hmm, okay, I'll bite. What do you w i t h that old pr oduct - - this hasthink about the other beat-'em-ups be e n cr eated compl etel y f r omthat followed the original SEP s c r a t c h . Just looking at it you can see

PUBLISHER: US SoldDEVELOPER: Freestyle Soft-

ware: Richard Siddall

(development manager). ShaneClark and Richard Haziewood

(programming). Antony Ward andRobert 'Robot' Owen (graphics)*Dan Llewellyn (producer).

INITIATED: July 1994RELEASE: April/Hay 1995

M. Ooghya! I f you look to the leftBlanka's currently thwacked skull,you'll see that Balrog has not only

managed to cosh theaforementioned weird fella's bonce,

but has landed the first hit of thebout, thus earning himself a 'First

Attack' bonus. And, for my money,very nice it is too.

Vs a vast improvement"-It's the playability that makes

one so much better ." Explainsaachard, "Once you star t playingSuper SF2 you realise this."

'Remember, you've got an entire--J I t new programming team here,"

adds Howard, "and I think the codewill speak for itself."

Cr 1

Ind

ightkonsniceSo. Inan-feel'has

per-get-feelfeel

ot tot for

r myloverwor-ginaluct'seach,ipescon-

wingo do

hasI romn see

ARSE!

yes, we love

the w or d'arse' here

on The One, andmy word what awonderful oppor-tunity this i s t oreally explore themyriad uses of theword. Cammy (andlet's not be coy here) has AN ARSE.Not only does she have one (whichis fairly normal behaviour for ahuman) but she likes showing it toyou. Fair enough. Fine by us. Yougo ahead darlin'. Just don't be sur-prised if some sad sick° journalistputs tons of grabs together , allshowing-off your behind. Doh!Rumbled.

OH YOU! OUTSIDE!pitting a console game ont o a nAmiga can't exactly have been a

, pi e c e of cake, and considering this10 i s only the second Amiga project the

guys have handled [more on the firstone later] how do they think themachine has coped? Richard:

'On the Al 200 it's much easier,Just the fact that you've got muchwider sprites than you have on theSOO, extra colours, more memory —well more chip memory especially'you've got to get all of your graph-ics and sound into the chip memo-

and you haven't got as much onan A500). Assuming that you wantto sell to existing A500 users, you'veonly got a base 512K of chip memo-ry, so you have t o assume thatyou've got t o use the remaining512K as fast memory. You've reallygot to squash a lot of stuff into thatchip memory. The animation of the

graphics has taken the longest."The team are going to have to cut

down on animation frames for theA5001600 version, but the Al 200game will have as much as possiblecrammed inside. Richard looks intothe shining sun and pledges, "We'redetermined to get the Al200 versionlooking good, and as close to theSNES version as possible." He burstsinto tears like a proud father.

As we know from theoriginal version, al l of athese characters andanimations d o n ' t

Mow about that for authenticity? Not only do the graphicslook absolutely gorgeous, but Blanka sizzles, and Chun Li

fries. And all this wi th shadows. Quick, nurse, the smellingsalts. I 've fallen.

-r-

W O R K I N P R O G R E S S

Left; Another of the new 'Super' fea-tures is the inclusion of 'combobonuses'. Look under Chun l i 'shealth bar, and you'l l see a l ittlelump of fl oating text announcingthat she's just managed to score a '2hit combo' on one of the new char-acters, 1-Hawk. unfortunately, sheseems to have lost control of herfeet and is (as we speak) driving upthe fr ont of said Red Indian, Betterluck next time, love,

exactly make for easy disk accessing.How will things be this time around?Shane offers Richard a hanky andexplains.

"Well the Al 200 version will behard disk installable, so that'll cut itdown considerably, but if you've gottwo drives I don't think it'll be muchof a problem. With one drive it's a bitlaborious at times, but we have to do

that every time we assemble itto test it, and you just get

used to it. We knew thatas long as we got thegame playing r i ght,stuff like loading wassecondary — as longas it's bearable, obvi-

ously."The team originally

received s o m e M e g aDrive sour ce code , b u t

because it was written specifi-cally for the Mega Drive they had togo through it all and work out whatcould be used for the Amiga andwhat would have to be rewritten.Just look at that background! To bequite honest, having playedon the SNES against thisbackground whileanimating, i t's /probably fair tosay that having astatic version onthe Amiga isn'ttoo bad a thing!

0I—

• V I

M I E M

-1;• • M M .

•NJ

r•-•

ZeiWORK IN PROGRESS

Defying the laws of physics and g e t t i n g those r ight instead."gravity, here we see resident fatboy, " I t ' s t he game in t he f ront youE-Honda, hu r t l ing across the screen w a n t t o play , " Ric hard adds , "p lu sin an at tempt to lose weight. Theelephants thought he'd pick straw- t h e fact you can lose speed duringberry . bu t Dhals im k new it wou ld p l a y w i t h a n ima t e d b a c k g ro u n d s . "be... vanilla. F o r t u n a t e l y , none of the moves

"The graphics came in a f ormat w i l l hav e t o be dropped, t houghthat we couldn' t really use on t he s o me of the f rames in use are veryAmiga," explains Richard, "so we had s imi la r , so t he odd one migh t beto writ e a program to convert t hem ' doubled-up ' . Richard assures meinto the format we wanted. " t h a t it ' ll st ill look right : "The fl uidity

"Yeah, but once we'd converted o f a move won' t be complete, butthem," adds Shane, "they were all in hopef u l ly you shouldn't notice it toolit t le 8-bit blocks, so we had t o sit mu c h . "there with the SNES version running, O n e of the new elements to thepiecing t hem alt oget her — all t hebackgrounds and everything. It waslike.., look at t he SNES. Oh yeah,that's Blanka's right arm. Look at theSNES. That's Chun Li's left foot, etc.Of course we had to get the palet teright fi rs t because t hat was als owrong. I t was a right_ night mare! "

Sadly, ( t hough no t very impor :tant ly ) the background animat ions, f rom the SNES have been lost duringthe conversion, mainly for speed rea-sons. Shane tells us why.

"We had to drop the backgroundanimations simply because, althoughwe could have had them going, wewould'v e t hen los t f rames on t hecharacters. We just concentrated on

Should you have a fr iend (that,/ Andy, is 'a person loving or attached

to another , a favourer, well-wisheror supporter ') you can indulipe inStreet Fighter 2 at its best T h e

Versus Battle. You can beat the hellout of each other time and time

again, and the computer will evenkeep a count of how many 'First

Attacks' and 'Perfect'rounds you've had. You

can also look atCammy again. Doh!

Double-rumbled-

Super Street Fighter 2, was the inclu- i s made, that combo counter resets.sion of ' incent ive bonuses'. As well W h e n I ask if it's as easy to pull offas scoring points f or the hits regis- a l l of these combos on the Amiga astered o n y our opponent , i t n o w i t was on the SNES version, or if inbecame possible to win 'awards' for, f a c t anyone can pull of f the varioussay, gett ing the first hit of the match, c ombos a t a l l , ev ery body g r i n sor f or pol l ing of f something like a ins anely a n d p o i n t s t othree-hit -combo (that 's three solid Richard. A-hal Are YOU Mrhits, wi t hout int errupt ion, SF2 v ir- Co mb o o f C o m b og i n s.r . ' Th o ug h an i nc re di bl y simple Land?

extra, this fi l o rk k . .3 a v v n e d t h e p u b l ic a - " Ah em

SANDWICHT he long leg of the law strikes

again! I f you've not fol -lowed t h e pr ogr essi ve

nature o f t he Street Fi ghter 2games, you mi ght not be awarethat the standard characters haveactually managed to pick up a cou-ple of new moves along the way_hough you can't see the 'magic

PLEASEstuff' here, Chun Li is actually usinghere new fire-ball ability. In the sec-ond grab, 'yel low Ken' is up to hisusual tricks, while 'red Ken' is show-ing off wi th his improved DragonPunch — now wi th added flames!And there you were thinking thatShadow Fighter 's Toni was beingoriginall Tish on you.

t ion o f books and play ing guidespacked with all manner of suggestedcharacter c ombinat ions , r a n g i n gf rom easy through to expert, and allthe way back to 'cheesy' (i.e. a bit onthe st inky/foul-Play side!) I cross myfi ngers and ask t he t eam whet herthis feature has happily found its wayonto the Amiga version. Oh please...please... please...

"Yes," replies Richard in a posit iveway, "all of those extras are in." Hur-rah! Mi n d you, hav ing made a bigdeal about it, are these bonuses actu-ally very dif fi cult t o detect? Again,Richard answers. -

"Well, very s imply there's a t imerthat counts down after a first hit, andif the t ime elapses before another hit

VERSUS BATTLE

say t hat it 's not been t oo hard t otrack down. "

Pretty much all of the original'sopt ions have been inc luded in t heAmiga version, and as i t currentlystands, the 'turbo' is really the onlycasualty.

"We were trying t o get i t in,"admits Shane. "bu t it s lowed someof t he f rame rate down again, sowe' re probably go ing t o have t odrop it. We'd rather keep the gamerunning at full speed — the arcadespeed."

ALL CHANGEAlong with the prefix 'SUPER'. Streetfighter 2 has increased its characterstable by f our, wi t h Cammy — aBritish soldier (and one extreeeeeme-ly fi t lady! ), Dee Jay — a h ip andgroovy k ick boxer, T-Hawk — anenormous Red Indian, and Fel-Long— a Bruce Lee impersonator. Andthey 're al l here, accompanied by

new m u s i c a n d s o u n deffects.

"The A l 2 0 0 w i l l

You need e.ed h a v e it all (like JackieCollins)," s a y sShane, " b u t A500users wi l l have t ochoose b e t w e e nhaving mu s i c o r

sound effects, whilethe CD32 version will

have audio music play-ing t hroughout the game

straight of f CD. The music wasvamped up along with, well, every-thing really when i t c ame t o t heSuper St reet Fight er 2, s o we'v edone t he same. A l l o f t he back-grounds have changed, and even thecharacter s p r i t es , w h i c h y o uwouldn' t have thought to start with,but wh e n y ou c ompare t he t woarcade versions, is really obv ious . '

"We couldn' t believe the dif fer-

to

heit lynly

n,"mesoto

meide

•eet:ter

a/w-indan

3ngkndby

ind

willckiesays500? toeen

orhilewillslay-smew a s

ery-thee'veack-theyouvith,twous.

when w e put t he or iginalStreet Fighter 2 on the SNES andplayed i t next to Super SF?... AddsRichard. "It was also a bit of a reve-iation, because the old one playeds000 sl0000w I "

You see, I was personally spoilt.Hot only did my mate have StreetF•ghter 2 TURBO, but he also knewa certain weird joypad combinationthat allowed you to speed it up evenmore. Happy days indeed... Er, any-way, why do you think Street Fight-er 2 has remained so popular, espe-cially compared with the millions ofclones a n d c opi e s t h a t h a v eappeared since? Shane;

"Probably just cause i t was theoriginal one,"

think,' er.. . thinks Richard. "it'salso because it has better moves as

ell. You can always try to get goodat pulling off special moves as wellas becoming a good fighter . Mostgames have just got the averagepunch and kick, but there are somany moves you can pull off wi thStreet Fighter,"

Rather fortunately, all the lads on--e project were hardened 'SU boys'

It's not all happy days in SuperStmet Fighter 2. Quite often you'l ltend yourself wi th slight bruising,'tasty scratches (quite often deepOnes), and even the odd chippedtooth. Thankfully, there are nofatalities, no habalities, and nofriendships to get in the way of theviolence — just fists and feet (withthe odd fire-ball thrown in (quiteliterally) for good measure. Er,Hurrah!

AWORK I N PROGRESSCIAO

ltirfbefore it landed in their laps, playingit t o death a t l unch times (andwhich, I 'm reliably informed, oftenlasted for days).

"It's quite a responsibility really,"whoops Shane suddenly, "but it'sgood because, i f we'd never likedthe game or never been able to getinto it, then maybe we couldn't havedone such a good job on it. It was abit daunting to be given such a bigtitle, because not only was it a biggame but a game we liked, so wereally wanted to make a good job ofit. We wanted something that we'dreally feel happy with."

Okay, I'd like to wrap up the SSP2part of this interview, because Ibelieve you have something to tellme about your company. Shane...any previous company history thatyou think our readers might like tohear about?

"Er, yes.. . Pi tfal l on the MegaDrive, Megaman for Game Gear, acouple more Mega Drive products,and an Amiga title."

I'm sorry? Di d you say "and anAmiga title" just then?

<There now follows much har-

Well-and-truly vamped up from theoriginal, but serving the same pur-pose, this is the main selectionscreen for the one-player game. Whod'ya wanna• be and where d'yawanna' fi ght? Simple enough for you(er, I mean •yal?

rumphing and a'swivelin' of chairs atthis point in the conversation, untilthe so-far -si lent gr aphi c ar t i st ,Antony Ward, opens his mouth andlets loose t w o ever-so-dangerouswords,.. >

"Mr Blobby."A-HA! At this poi nt in the inter-

view everyone goes into mass-denial,claiming to have been 'on anotherproject' at the time. But hey, that'sokay guys, w e don ' t hol d y ouresponsible. So, er... fun to work onthen, was it?

"I can understand why it turnedout like it did." sizzles sultry Shane,"because i t w a s c hoppe d a n dchanged every ten minutes. The guythat programmed it, he never stooda chance, di d he? They'd say "wewant thi s" a nd he 'd spend t w oweeks doi ng it, and then a weekbefore deadline they'd say "we'vechanged our minds, we want some-thing else now. We've got an extraweek so lets add 10 move levels."

Richard concurs (but only in hisspare time):

"It was going to be Trolls 2, butthen halfway through they decidedto change it."

"I [Shane} wr ote Trolls on theMega Drive, Bl obby was just thesame, but with different graphics."

So are Mr Blobby and Super StreetFighter 2 the onl y Ami ga games

Freestyle are deal ing wi th? Therenow fol lows a short one•act play,entitled, tentatively, 'Goodbye MrAmiga" Cast. Richard, A program-mer. Shane, another programmer.The Scene. My last question.

Richard: "Yes. I think they're most-ly going on to the faster machinesnow."

Shane: " I s uppos e i t r eal l ydepends on what jobs come in here.Both myself and Richard started onthe Amiga and it is a nice machine towork on."

Richard: "Going from working onthe Game Gear to the Mega Drive tothe Amiga, I think the only thing thatlets the Amiga down is its memoryand lack of sprites."

Shane: "The Mega Drive is so easyto use because it does it all for you.On the Amiga, in as much time as isspent updating the screen, the MegaDrive does it all for you and you canjust fill that entire frame with logic,"

Richard: "The original Mega DriveSuper Street Fighter 2 game was a 5Meg game, and this now has t obecome a 2 Meg game, so basicallyall the stuff has been put onto load-ing that was normally copied downfrom RAM into ROM." (The End).

WHERE WERE WE?Okay, that 's enough idle banter .Shane, tell me something that you'reproud of with SSF2. "That it works!(boom-boom!). All the frames, all thegraphics, all the playability. The factthat it runs at full speed. Etc."

With the CD32 joypad players willhave everything that was on the con-soles. For two but ton joysticks i tlooks like it'll have punch and kick,and then a movement on the joystickto say which strength you want.

"We might include an option toput some moves onto keys," addsRichard, "but it'll just be too trickyusing the joystick and the keyboardat the same time. We're not too sureabout the one button joysticks. Wemight have a single keyboard buttonthat toggles between punches andkicks, with the direction again select-ing the strength. I t really dependshow it feels when we get it running.If it doesn't feel right then we'll justmuck about with it until it does."

There must be a temptation (espe-cially with the Street Fighter name)to just make it look like the arcade

and console version, and wait for hr Thescreen shots to sell it. Exhibit Aoriginal US Gold SF? game. Lookedidentical, played like poo, but howmany did it sell?

Howard twiddles hi s fingers. . ."Er... a bout 250, 000. " Hmm. O hwell, fear ye not, fair reader, for Ihave seen, nay played, thi s newSuper version, and thi ngs ar e

looking distiliSly sexual. Watchthis space!

Lu

-0

r-r-

-CIz

W O R K I N P R O G R E S S

PROJECT: Lost EdenPUBLISHER: VirginDEVELOPER: Cryo: Rimmi(Designer, Project Manager):Patrick Dublanchet (Programmer);

jean-jacques Chaubin, Sohor Ty(Senior Artists); Stephan Pico(Musician)I NI TI A TE D: March 1993

RELEASE: May 1995

Alot has been said about 3D

rendered games recent ly ,especially on PC, as produc-

ers 'embrace new technology ' andcreate games that aren't games any-more, but ' interact ive experiences'.Lost Eden looks l ik e jus t such anexperience, but perhaps for the firstt ime, this one seems to have some-thing of a game behind it too.

"I t 's a n adv ent ure-t y pe game,wit h a bi t of s t rategy t hrown in, "explains Rimmi, last name unknown,of Cryo Interact ive in France. Y o umight remember Cryo as developerof Virgin's excellent strategy gameDune 2. Yes? Well, since then, it hasbeen concentrat ing on Lost Eden, itsdream to create a decent 3D graph-

cried everyone. "Andy Nuttal l 's completed the Lost Eden WiR Excel lent!" Theconfi dence was high, unti l he real ised th at he, once again, had forgotten to

wr i te his intro. Doh!

"M y God,"Welsh ed's

Right: "The biggest l imitation wi ththe CO32 conversion was wi th the

speed of the processor," moansRimmi. "I t's very slow, in comparison

with the PC. Especially we haveworked a lot on image compression,and to decompress immediately wefrankly need something a bi t faster,

But, we rewrote the compressionroutine many times to optimise it."

Er, yes. Thanks, Rim.ical adventure, pulling images offCD. "The story is that you arein a n alt ernat ive reali t ywhere dinos aurs a n dhumans live together,"Rimmi explains. "Youbelong to a family liv-ing in a big fortress, acitadel, a n d i t t ran-spires that there is onlyone fortress of this kindremaining o n eart h. I tbecomes t hreat ened b y atyrannosaur, who is busy k illinghumans a l o n g w i t h s o me o t h e rdinosaurs too, "

In t he game, t h e only wa y t ostand against this prehistoric bully-boy is to discover the secret of howto bui ld a c itadel, just like the oneyou're liv ing in. "You've been t oldthat at one t ime there were plentyof these citadels." says Rimmi in hisbroken English, "a n d y ou believethat i t was jus t y our great -great -

"in the game, thesmaller the dinosaurthe more intel l igentthey are," saysRimmi. ThisBrontosaurus musthave a brain the sizeof a small caulifl owerthen... "i t seemsobvious, because thesmaller you are, themore you have tostruggle for life."Wow, deep, oh

Left: HI I IMM, let 's we. No loveinterest, reckons Rimmi? I'll bedamned if these little ladiesw on't know the meaning of theword 'romance' by the time TheOne gets to them_ Saucy vixens,Grrr.

g r a n d f a t h e rwho k n e w t h e

secret." Gosh!The plot , then, is

as obvious as an episodeof X-Files. The fi rst thing to do is tofind the secret, and by all accountsyou discover it quit e quickly in thegame. "I t 's s imply to make humansand dinosaurs wo r k t oget her, t obuild t h e c itadels a l l a round t h eworld, " Ri mmi reveals . "Th egame involves a lot of trav-elling, as you v is it sevenor eight big locations onearth wh e r e y ou c an I I fi n dbuild. In each of t hem g r a p h i c syou h a v e t o fi n d C D 3 2 l ohumanoid people, and t h a n t healso dinosaurs, and makethem work together. "

So a kind of t rade union BC,if you will. Excuse me... humanoid?Not just human? "They are not thesame as we humans , " Rimmi says,mysteriously, h is accent s uddenlyredolent of Inspector Clouseau as heemphasises 'we 'umance'. "They have

that t heon t h e

ok bet terPC-

))

1•1116i

s imilar appearanceto the one we have,but some are_. " hepauses for thought ,

_closer t o mo n -keys. S o t hey a reseveral s t ages o fevolut ion a w a yf rom h u m a n s . "Thankfully ' m o n -keys' wa s n ' t p r o -nounced 'mink ies ' ,or I 'm afraid I wouldhave had t o leave.

"You h a v e t oenter i n t o a re la-t ionship wit h thesehumanoids and the

dinosaurs; so you encounter lots ofpeople during the game. And at onepoint you fi nd a girl. When you visitone of the locat ions," he digresses.briefly, "y ou fi nd that it is in a val-ley, and in each valley you have aspecial thing happening. " Ah, right .So, what er, sort of 'special thing' ,exactly, then?

"Well, some of the t ribes live incaves, so you have to fi nd the caves

fi rs t For one t ribe you have topass a t es t , a n d t h i s i s

where you fi nd t he girl.At fi r s t s h e i s a . . . "Rimmi's ra t he r g o o dEnglish fails him f or asecond, before comingup t r iumphant ly wit h:

"masked warrior. Whenshe removes her mask you

firid her true self, and she willthen f ollow you unt il the end of thegame." Asking Rimmi if there is anyromance between the t wo protago-nists p rompt s a sticky moment , ashe does n' t unders t and t he wo r d'romance'. ( ' c o s i n Frenc h , a

Right: "The images will fill up thescreen," says Rimmi. proudly. "The

speed's the same on PC as well;because they both have double-

speed CD drives. We have worked alot on the compression to reduce

each image to 10 or 12 K per frame."And that's qui te good, apparently.

Romance means a 'story'. Andy youutter thicky — Hai. ) and so I try toexplain using the words 'sexual inter-est'. A mistake, I know; but it was aspur of the moment thing. Anyway,•Rimmi's r eacti on w a s negati ve,amongst the giggles. This, apparent-ly, is no _lames Bond adventure.

"We've tried to focus on the storyin this game," he stresses. "So thereis a strong story, with a good atmo-sphere." N o t Only that , but t hebreathtaking graphics, r ender edusing 3D Studio on the PC, are real-ly quite exquisite. And for a change,the music is very well-suited to thegame, more Enigma-style than any-thing: a good range of ambient back-ground tracks.

"We started work on the gameabout t w o years ago, " explainsRimmi, "so we have spent a longtime cr eati ng t he graphics. TheAmiga version will be very close tothe PC version. Of course, the storywill be the same, the characters'speech wil l be the same, and thegraphics are the same, I find, actu-ally, that the graphics on the CD32look better than t he PC, mai nl ybecause you look at them on a videomonitor or a TV; but on a PC youhave VGA monitors, and you can seethe pixels. On a video moni tor thepixels tend to be more blurred; moreblended, and so look smoother."

The inspiration for Lost Eden camea couple of years ago, when somebright spark at Cryo read a bookcalled West of Eden, by Harry Harri-son. "But very soon we left the idea,because I di dn't like the story verymuch," Rimmi admits. "Basically,because dinosaurs are just big lizardsin the book, and we wanted ourdinosaurs to be more intelligent, andbigger." Rimmi's keen to stress, inci-

dentally, tha t thegame w a s c o n -ceived b e f o r eJurassic Park maniahit the world. Wel lhe woul d, woul dn'the. "I n the book theywere quite intelligent, butthey w e r e al most hum a n.shaped, so we preferred to make ourown story."

Rimmi i s c a ndi d a b o u t t h estrengths and weaknesses of LostEden, preferring not to compare itfavourably or otherwise to previousrendered games like Microcosm and,er... well, Microcosm, really. At leastas far as the CD32 goes, "The strongpoint of the game is not the gameplay itself, but the story," he says"It's closer, I think, to what peoplecall an interactive movie. When youwatch a movie you can be hooked bya story, if it is good, and you are liv-ing the adventure. We have the samekind of approach here, so it's not the

Right: I don't know w hat this thingin the middle is, but when you see i t

talking I think you'l l agree that it'sone of the ugliest game characters

ever. Bar Tenho, fr om Elfmania• Butthen he is, dam ned so. And, hey,

isn't the bloke on the r ight from outi f Dune 2?

W O R K I N P R O G R E S S A

Left: The dinosaur with a beak, as I l aughingly put i tto Rimmi, actually turns out to be a pterodactyl .Apparently the smaller dinos have bigger brains:al though he w oul dn't commit to having done anyJurassic research, so whether size really was propor-

tional to performance back then stays wi th the historybooks. "The pterodactyl

stays wi th you thr ough-out the game. He's

your fr iend," he says,

type of game where you will playand play, oh... 50 hours, or 100hours, but what I would like is forthe player to have a good experi-ence and remember it later, justlike with a movie " 0

Managing a fspeaking to

PRO : Play g e r 2PUBLISHER: AIKODEVELOPER: Steve ScreecI N M A

& S I M it -2-,

anywhere as*

U-11

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p l a y e r Manager 2 does n o tlook like Kick Of f 3. That's thenews. I 'm sure those of you

who rather liked the third Kick-inggame wi l l be disappointed by this,but i t a in ' t a l l b a d news . St ev eScreech, K 0 3 ' s p r o g r a mme r , i sbeavering a wa y t o p roduc e t h emanagement vers ion himself , andwhile the spritely graphics are to bemore, er, spritely than their originalgame c ount erpart s , t h egame e n g i n e w i l lremain the same. Or 1will it?

"The s y s t em'sbasically t h esame, but it hass u b s t a n t i a l l yevolved," Stevecorrects. " F o rinstance it's mu It i •player now, and ifyou p l a y o n y o u rown y ou ' l l b e f ac edwith three computer play-ers. I t is the Kick Of f 3 engine,but the graphics are smaller so youcan see more of the pitch, Becauseof that , you have to make changesto your game, t o take into accountthe wider v iew of your team."

It does, however, feature the sameside-on v iew of the play, "along witha couple of other views, and it's real-ly y our preference whic h one youuse," he says.

Other f rivolit ies , f o r wan t

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Circler The ideabehind the 'doll 'shouse screen', asSteve puts it, isthat the wholegame is coveredunder one roof,and every aspect

is easy and quickto reach. There's

the chairman'soffice, archives, boar d

room and training areas.Amongst, or, some others.

more suitable word, include the faceof Alan Hansen, TV pundit and ex-excellent def ender o f Liverpool'sfaith; although you won' t get to hearhis wis e wo r ds unless y ou hav eaccess to a PC wit h a CD•ROM. "He'shis own agent , amaz ingly , " laughsJeeve Gupta o f Anco, who ' s n o wjoined us f or a chat. "We just gothold of his number f rom somewhere,rang it , and his wife answered!

"On t he Amigaversion his face willbe prov iding pre-match a n d pos t -match c o m m e n -tary," boasts Mr .Screech proudly_

"What we ' r e

Aha, the boardroom. Yawn(sorry).Presumablythere are afew burnson seats, asit were, inthe game'proper '.

really t ry ing to stress here, t hough, "insists Jeeve, "is that you can actual-ly play in this game, though; it 's notlike one of t he normal s imulat ionswhere you don't get to play football.What 's we' re also t ry ing to stress,"he continues, ratherconfusingly, " i sthat i t d o e s n ' tmat ter how goodor bad you are atfootball, it 's them a n a g e r i a lresults w h i c hcount." Hmmm.

Player Man-ager 2 has f our dif ferent modesof play , apparent ly . There's t hePersonal Challenge, where you tryto reach a t arget such as winn ingpromot ion in five seasons; the Knock-out, pit t ed against three other man-agers; Rolling, whic h is the normalplayer/managerial mode of play; andlastly Player Manager World where,excit ingly, "up to eight players cansave their dream teams on to disk,and load them and their tactics for a

head to head t o see who hascreated the best team. " Thewords barrel, scraping, andbot t om s pring t o mind.

Once again, t hough,before w e c omple t ethe i n t e rv iew, t h eboys f r o m Anc o ' sthoughts t u r n t omore s t r e s s i n gmatters: "Anot h-er t h i n g w e ' r e

Left The littic Ray Trace lines markthe tactics screen in SWO... sorry,Player Manager 2.

really trying to stress is..." no, real-ly? You don't say. "...the tacticsdesigner," says Jeeve. "It 's being putin at the moment. It's very power-ful, wi t h a l i t t le feature we' re call-ing Ray Trace."

The thing Jeeve waves in f ront ofme has a diagram, look ing a bit likethe tactics editor in SWOS, showinga s mal l p i t c h wi t h a n u mb e r o farrows point ing in dif f erent direc-t ions all over it. "The Ray Trace wil lshow you which direct ion your play-ers are t ravelling in, wit h relat ion tothe bal l , " he explains. "So i f t heball's there.. ." he jabs a fi nger at thepicture, ", . . and y ou can see y ournumber 2 running all over the place,was t ing energy, then you can editthe tactics so that next t ime he'll runwit h it straight away."

To edit t he tactics, you mov e aball around the pitch, and then editeach player's at t ributes dependingon its position, just like in._ oh, look,it's obviously competing with SWOS,

isn't it?"Wee-I ll. . . " J eev e hes it ates ,

"not really , t obe hones t . Imean, y e a h ,we' re stress-ing the play-ing s ide o fthings, b u t

that on l ymakes up

about 30 percent ofthe game. The main

bit is the management , and selec ting the best players to play for yourteam, " he says, ra t her waf fl inglymissing the bus marked 'answer thebloody quest ion! '.

"We're now put t ing in set plays, 1,as wel l , " s idesteps Steve, "s o you

can build moves. We've got school-boys in there, 16 year-olds who, ifyou're a good enough manager,you can take on and t rain. We'renot really touching on the groundimprovements and such, like nor-mal f o o t b a l l ma n a g e me n tgames — they are in there, butthe board decides them, notyou. You' re f ree t o concen-t rate o n dead-bal l tac t ics ,picking t he r ight team, andplay ing t he game wel l , " hestrev,es Doh! •

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1111

APROJECT: Chaos Engine 2

PUBLISHER: RenegadeDEVELOPER: The Bitmap Broth-

' drIstr,Ait el them- Nearly.I NI TI ATE D: April 1993RELEASE: Easter 1995

S t e v e Kelly's just had a baby.Nine months ago to the day,in fact, and the l i ttle'un's at

that stage where neither mater norpater can guarantee regular shut-eye. "Babies and music," he says,wearily. "That's all I can talk about,really, because for the past couple ofmonths that's all I've been doing,"Steve's here alongside Simon Knight,who I'm sure many of you are begin-ning to know rather well: he's thedesigner chap, cropping up in manyof these interview-type things.

"I'd say it was split 75-25, babiesand computer programming," Steveannounces, thoughtfully, before real-ising that rug-rats are once againchewing at his mind and promisesthat there will be no more baby talk. -At least, until we get to the pub.

"I've been working qui te closelywith S i mon recently, " h e says."Today we've been concentratingon... what we're calling level nine,but will actually end up as level fourof Futureworld." The future is to bethe first section in Chaos 2, rathercheekily up-ending the time/spacearmchair from the very beginning.''They're n o t or der ed b y t i me,though, just the order we createthem,' laughs Simon.

"We're getting in a lot of specialsat the moment," Steve enthuses,"dif-ferent powers for each player: forinstance invisibility, and a duplicateself. The latter you can use to dropa clone of your character, which will .then go off and attack your oppo-nent for a while,"

"That's actually rather similar toone o f the competi tion entr ies,"Simon grins, referring to The One'srecent design-a-weapon comp°. "ButI thought of it first!" There's some-body rather disappointed out therenow: knowi ng al ready tha t theycan't have w on t he prize. Nevermind, though; at least you know thatThe Bitmaps thought i t was great,

"And we've been tweaking themines, rather an important elementin the game," Steve continues, "Amine is a weapon that you collect asa power-up, and then drop behindyou as you run around. Before, theyused to blow up after 30 seconds,now how long they last for dependson your rank --- so if you're at '0' i tmight last 10 seconds; but if you're'3' or '4' it might last for 30 or 40."

0 Ra nk ? Is this a new thing with-

in the Chaos 2 design?"Yes. Basically, as you collect

more objects and amass more pointsyou go up in rank. If you go to thenext rank, a screen appears i n-between levels to inform you," addsSimon. "Higher ranks enable you tomove faster, to take more hits, andyou can get better effects from thespecial power-ups."

"So back to the mine, the higherthe level you are, also the more dam-age the mine can do," Steve explains,

Steve's seemingly the lead pro-grammer for Chaos 2; at least, every-body else has described him so todate, although he's reticent to admitit, and prefers to play down his role."The programming is split betweenmyself and Steve Cargill, really, I dothe engine for the game, effectively,moving the characters around and soforth. When Simon comes up with adesign idea, I try an implement it asquickly as possible."

"He's also a bit of a guinea-pig forme, in that I design the levels withtwo players i n mi nd first of al l ,"describes Simon, 'Otherwise it takesfar too long to work Out the charac-ter intelligence. So I need someonelike Steve that I trust to play it along-side me, a nd then w e wor k outtogether if it works or not — maybeit might need another door here, orsomething else there."

"That's exactly what we've been.,,oing today, wi th this Futureworld

••• ••7.-

AWORK IN PROGRESS

• • • - • •

"This will changedepending on

which character isbeing played," saysDan Malone. point-

ing to the left-handface. "There's your

Skill, Health. Speed,Overall

Level [points to thebig bar at the bot-

tom '. And, er—" hegets stuck wi th the

empty black box."That's supposedto be the ammo."

level," Steve chips in. "In the secondhalf of the level there were four keys,and when we played it we realisedthat because of their position, eachplayer got t w o each; a nd ther ewasn't enough ammo in there to robthem back off the enemy. So whenthat happens we go back into thecode. and correct that sort of thing."

RANK SMELLINGBecause the levels are designed withtwo players i n mind, this quicklyweeds out any possible design prob-lems which may be thrown up whenactually pl ayi ng i t — because ahuman player can be far more cre-ative and cunning than a computerplayer could be, Next t o actual lydesigning and programming the lev-els, it's this 'tweaking' stage whichreally eats up development time. The

It's t ime for the fourth and, probably, thepenultimate section of the Bitmapsl latestmasterpiece. Too bad — Andy Nuttall'sbeginning to like visiting their plushDocklands offices, and Matt and Harrylike getting him out of the office foran afternoon. Shame.

• Giiii0taTmor 32rmik

e r

Bros have found that more and moretweaking has been necessary lately— a good sign, which at last pointstowards the end of development ofthe game.

"I'm pretty confident that we canstart putti ng in monsters into theFuturevvorld level now," Simon says,

"because now we've tweaked i t, pieven though it's still rough in placeswe k now t ha t i t fundamental l yworks as a level. And we're gettingused to working this way, so eachlevel becomes quicker to work outthan the last,"

"Yeah, in the last two months, themonsters have really started to cometogether," agrees Steve. "We've beenlooking specifically at levels whichhave been designed for maybe... sixmonths, and making them work cor-rectly; which means we've been able

1

1

)reelyitsof

anheys,it,:eslilyngichout

he-neenichsixor-ble

to throw loads of baddies in as well."Now for the techie stuff: don't

read on if you're faint of heart.At the start of development, I put

together a system which defi nedeverything in the game as an object,"explains Steve. Don't worry h epromises not to get too technical."MI of the backgrounds, animatedthings, everything is made up ofobjects. M y system c a n cr eateobjects, delete them, and move themaround while checking for collisiondetection [wher e a n obj ect hi tsanother object Pat r oni s i ng ed.]."

Simon, who also doubles as a pro-grammer, then created this thi ngcalled an object language, wher eevery object can be programmedindividually to say what it does givena certain event.

"If you take a pressure pad, forinstance," Steve says, "Simon couldprogram the pad to display a differ-ent sprite if a player walks onto it —giving the impression that the play-er is pressing the pad down. Whenit goes down you might want it toopen a door w h i c h would simplybe a case of programming the padto create an event when it's pressed,end programming the door to openwhen i t receives that event. Doesthat make sense? Anyway, that'swhat I've been doing for the last yearO f S O . "

"When we were thinking abouthow to do i t I spent qui te a lot oftime talking to Eric, because he'ddone Gods, chatted to both Stevesabout h o w T h e Cha os E ngi neworked, and quizzed Jason (Perkins]about Ruff 'n' Tumble," says Simon."Basically, it's impor-tant to draw on otherpeople's experiencesas wel l as your ownstuff that you've donebefore.

NAVVIE RASH"As a v e r y si mpl eexample. in the origi-nal Cha os i f y o uflipped a lever to opena door , tha t was i t.You couldn't do any-thing else wi th it. Inthis one, though, youcan keep flipping thelever and the door willkeep ope ni ng a n dclosing."

"It's meant that we've expandedthe system," adds Steve, "so muchthat it's taken on a very deep com-plexity; you can do a hell of a lotwith it. It's grown to be... quite a bigthing," he flounders, trying to thinkof something very large."

Are you excited about Chaos 2?"Yeah, very much," Steve says,

AWORK I N PROGRESS

Steve Kelly's beeninvolved in almost all ofthe Bitmaps' games,though Chaos 2 is his firstserious programming pro-ject since Cadaver. sincethen he has been but dab.bling his toes in themurky waters of comput-Pr qa me s.

enthusiastically. "It's really startingto come together . There's toadsmore stuff to be done, though. Theend-of-level guardians are a majorpart, for instance. There are sometweaks which can't be done usingthe existing system, and need to be

done i ndi v i dual l y;and t he n ther e ar ethe monsters. Mostof them will be stan-dard eight-direction-al characters, w i t hfour walking framesand a shoot frame,but there'll be someothers w hi c h w i l lhave t o b e codedseparately."

"There's also theMedieval l evel , i nwhich you have theability to go in andout of rooms," saysSimon, " a n d t h eJapanese level whereyou c a n wal k i nt o

water. Those will also have to be pro-grammed individually by Steve,"

"All the management screens arewritten," Steve adds, t o m uc happlause fr om Simon. Apparentlyhe's been wai ting all this time tomention m a na ge m e nt , s i m p l ybecause Dan's given us a screenshotof a Level Awar d management

screen. "They work perfectly on theirown, but when you put them intothe game... hello, nice black screen_I think Steve ICargill l 's fixed thattoday, though, s o we'l l g o w a yahead and get those going next."

"We're basically going to try andget the whole of the Futureworld upand r unni ng, a s a sor t o f mini -game," says Simon, "wi th the man-agement screens ar ound i t , t he'Game Over ' screen and the ti tlescreen. We'll give that to the testersand let them play it, and from thenon Steve and I will keep adding lev-els on to the full game."

From the mini-game, Simon reck-ons, it should be easy to produce acoverdisk demo. And you know whatthat means? Yes, the lucky winner ofDecember's competition to design aweapon f or The One's exclusivedemo of Chaos 2 will see his or herfantastic creation in action,

Watch out for next month's issue,where we'll be printing some of thebest competi tion entries, and alsothe results c h o s e n by a panel ofexperts selected from.. . well , TheOne and the Sitmap Brothers, really.And of course, we'll be bringing youthe final installment of 'Chaos SeraSera' f e a t u r i n g musician ChrisMaule, and a final few words fromEric and Simon about how i t's allturned out. See you then!

, , 0 . • •inga in Ow Cientlem an does bat.

tte wi th some rather s o u r-f a c e d m e a -nies, while the Navvie makes his way

north to trap him In till dead-end.The game's•really taking/shape ndkv.

with:Use ',Wrestler ' it even moreadvancer?' then this, ittli;Artes,world.

Baldies is by no means a new

idea. If you've played The Set-tlers, Genes/a, or the mother

of the ent ire genre, Populous, thenyou're a l ready t here . Y o u h a v ebuilders, soldiers , sc ient is t s a n dbreeders ( t hey g e t t h e bes t j o bbelieve me! ) wit h a cont rol methodjust screaming of the user-friendlyLemmings. B u t 'Heav ens t oBetsy', I ' v e o n l y h a d a 1 0minute muck about wit h thegame, and Creative Art's topman, David Wightman,is sit t ing here besideme. S o , Da v i d ,'How do they dothat?'

1-1-1 " E r , r i gh t ,Well t he bo t -

12- t om l i n e f o r o .',...)Bald/es is t hat -

D i t ' s a war game, but not

O a standard strategic wargame in that you don' t • • •1.--- h a v e t o p lan y ou r at t ack bef ore

hand; which is really tedious if you'renot int o all that . The concept was

I -- d e s i g n e d f rom scratch t o have thedepth of gameplay as something like

O P o p u l o u s , but wit h the accessibilityof Lemmings . W h a t w e h a v e ,

Z t h o u g h , is ac tually more playableand has more depth than Populous,most ly because you can have up to

( = 1 4 players against each other. "So we're talk ing 'Amiga network

O t i m e ' then?"Well, as long as we can fi t it into

the Amiga version, there should be a-LLI n e t w o r k opt ion. We designed it t o

be a networked game and the codeLLJ i s all writ t en so that we can put thatII:1- f u n c t i o n in at the end of the project,

on t he serial/parallel port . The onlyproblem here is sending 10,000 Xand Vs down the line once you startget t ing really huge populat ions . I tmight have to be a limited networkgame, wi t h maybe a max imum onehundred Baidies per side.

Hmm, very clever indeed, buthow does it play?

"It 's pret t y good f un, " con-

0

& Y O R K I NP R O G R E S S

t inues David, "and you can have dif-ferent levels o f intelligence, eachwith a dif ferent emphasis. You'll getopponents who' ll build lots of hous-es a n d breed lot s , mak ing t h e mtricky to kill simply because there'sso many of t hem, t hen there' l l beothers that are very clever and build

lots of inventions, spreading themaround the map. Another oppo-nent might build up tons of sol-diers and protect their area."

As is the way of the world,everyone w h o ' s s e e n

Bald/es has done theirbest t o c omparethe l i t t l e c o o t -headed blighterswi t h o t h e rgames, but wi t hc o m p a r i s o n s

such a s Mega-t o-mania,and ev en Sim Cit y 2000fl oat ing a round , t h i n g s

don' t look t oo bad. So, Iask, boldly , where did t he originalconcept come from?

"We s imply want ed t o des ign agame that had something to do withlots o f l i t t l e charac ters r unn i ngaround the screen, all with their ownAl (Art ifi c ial Intelligence, ac rony mfans) and doing their own thing_ Asit is now, Bald/es is miles away f romthe original idea,"

The team originally had a largernumber o f spec ifi c occupat ions .which made i t a muc h more o f astrategic venture, but simplified it fora very import ant reason — i t wasmore fun to kill people!

"The first invention we worked onset everybody on the screen on fi re— that 's always a favourite. It 's justthe way it developed; it wasn't a con-scious dec is ion t o mak e i t mo r earcade-y than simulat ion, it just hap-pened that that was the most fun. "

TO BALDLY GOOne of the obvious elements effect-ing the character of the game is thepresentat ion, b u t ev en t h e l i t t l eBaldies themselves have evolved as

tot

r wOJECT: Baldlea

PUBLISHER: Sameteb

RELEASE: May 199S

r-•

PGod, in his infi nite wisdom, blessed the gently goatee-ed Matt Broughton with a poten-tially afro-esque head of hair. Sadly, all the chaps in Gametek's new offering are neverlikely to experience such a hilarious appearance, as they are all quite, quite, bald.

DEVELOPER: Creative Edge; David Wightman (MD, lead program-mer), David Elliott (technical manager, hardware programmer), Daniel

Leyden, Duncan McDinkin, and Sean Connolly (Programming), Alan Dun-can, David Brown. Paul Docherty (Art).

INITIATED: February 1993

An

time's gone by."The original look was a muc h

fl atter one, but then we kind of t ilt -ed i t a l i t t le bit t oward you and i tmade things much better. We had aversion t hat was isomet ric so youcould walk behind things properly ,but it was quite diffi cult to work outwhat s hou ld h a p p e n wh e n ; f o rinstance, y ou pick u p t he Baldieswi t h the big hand and go behind atree. We ended up inc luding a shad-ow so you know where you are."

The g a me seems t o rely qu i t eheavily on tons and tons of luvverlygraphical rewards throughout . Wasthis the plan all along, or did it just'occur'?

"Everything in the game is delib-erately graphical; there's not really alot going on behind the scenes thatyou d o n ' t k n o w a b o u t . We ' v eworked hard at get t ing the Al right ,and t hough i t s only jus t going innow, we've got the Baldies doi ngthings like huddl ing together andfalling asleep under a tree if they'retired. They'll urinate just for the sake

2

As with many god-simgames, the skill comes injuggling your init ially lim-ited population to thebest effect. Do you getstraight on the case wi ththe scientists' inventions,or do you just bung asmany people in the housesas possible and get themto breed. Hey, I knowwhich one sounds good tome!

PS-

Come on baby l ight my fire, try toset the night on fiyerrrrrrri

of it if they're bored."There are lots of graphical touch-

es and lots of hidden effects to find. IFish jump out of the water [unless •some bugger has relieved himself inits pond, no doubt — Harry.) and youcan grab these wit h your hand anddrop them on the gr ound wher ethey flap around. I t serves no pur-pose; i t's just something to muckaround with — there's tons of stufflike that.

el

inim-

thI s,

isesI n

I to

ich-ndessf intouindere•ur-Ickuff

Ic

light: "The thing that ties allof these traps together is

that you can go to theenemy's castle but you can't

go inside to kill them.!instead you can dr op a ferret

inside to chase them out,into an area that you've cov-

ered the ground wi th variousdevices of death. That's oneway of counteracting them

hiding in houses, you've gotother things like helicopters,

and i f you bui ld a garage youcan invent cars." David

Wightman, Creative Edge'sManaging Director, and

eatdres chief programmer.

"The basic idea is t hat wi t h t heinterface and the tools you have youcan try anything wit h any thing andsee if it works. You can hide peoplein trees, or drop people into lakes tosee if they d rown (whic h they do,incidentally). You can t hen exploitwhat you fi nd by, for instance, set-t ing people on fi re and t hen drop-ping them into trees or houses, thussetting them al ight We just want tokeep it as open as possible — to letpeople t r y wh a t ev er t heywant, and be rewarded f ortrying, even if it 's nothing todo wit h the game. "

There are hundreds ofinventions to play wit hin Baldies, a n d mo r eare int roduced as youprogress t h r o u g h t h egame. They're fairly sparse to beginwith, so you have to turn a few peo-ple int o scientists, get t hem t o runaround gat her ing materials , d r o pthem into a house, and then click ontheir blackboard to bring up the pos-sible invent ions. I t 's a progress ivegroove thang, so once you've invent-ed and built, for example, 'mine, sizeone', when you return to the houseyou'll fi nd that you can now inventmine, size two' . Build yourself a sci-

ence laboratory, and you'll soon haveall sorts of diabolical and cunningthings available.

The v ary ing levels d o ac t ual lyaffect play — they're not just graph-cal nicet ies . I n ' He l l ' t h e

Baldies all wear lit t le togasand d ie i f t hey get t oohot! To counter this prob-lem-ette you can 'invent'tittle rain storms tocool t h e mdown. I n t heNorth P ole

Left: The most amusinggraphical treats in BaIdles areto be found w i th the varioustraps that can be laid in fr ont

St o f the enemy. There aresprings that launch people600 feet into the air, l i ttl eelectric shocks (completewith flashing skeletoneffect!), and even one trapthat pumps you full of heliumand makes you expand unti lyour head pops off!

they c a n d i e f r o m exposure, s oyou've got t o keep t hem warm by'invent ing' boots.

SYRUPBecause of the importance of havinga good opponent in a one-playergame, Dav id t ook a s light ly more'Bullf rog-y ' approach when codingthe CPU intelligence.

"We're developing the Al by play-ing the game on the PC as a network

game a n d t hen analy s inghow people approach i t

r Rat her t h a n jus t s i t t ingdown, a n d work ing o u thow t h e c o m p u t e rSHOULD play when per-fect, a n d t h e n g o i n gbackwards, we just watch

people playing and try to emu-late a human opponent . This wayyou can copy characteristics that youwouldn' t necessarily t hink of , andcode them into the game.

"The enemy won' t always play inthe same way over t he same sce-nario, so, if after two minutes you'vebuilt a hous e and p u t 10 peopleinside it, the computer won' t alwayssteam in f or the kill. I t might havechosen to spend its t ime breeding, orput all its efforts into inventions. TheCPU might be aggressive, or it mightbreed unt il it knows it has about 50percent more people than you, thenturn them into soldiers and attack."

So what 's lef t for the team now?"Well I t ' s really jus t ' t weak ing

t ime' now — get t ing the logic rightand t he Al spot on. Af t er all, y oudon't want to play level one and findthe CPU turning up wit h 1,000 sol-

diers af ter five minutes ! "No, y ou' re not wrongthere. Oh look, it 's PaulDaniels. SLAP!

W O R K I N P R O G R E S S A

Your lilaidles need a place to live, and these houses provide them withsomewhere to breed, bui ld, train (military), and invent. As far as inven-tors go, you can have either construction research or scientific researchgoing on. The more people you have on the case, the faster the variousinventions will appear.•

The scientist is invaluable for making all of those luvverly toys alreadymentioned. Click on his blackboard and select from such beauties as firebombs and spring traps.

As the builders become more skilled, larger buildings can be er, built.These buildings themselves can then lead to fur ther developments, andonce you've attained a certain level wi th a specific type of bui lding,more advanced versions will become available. I f you know what I mean(that's qui te enough buildings for now — Andy.).

As well as all of the offensive traps, there are less_ physical inventions suchas population bombs that can be dr opped onto buildings and get thembreeding like rabbits (much the same effect as playing a Barry White luuurvealbum no doubt). Some levels will require you to bui ld tons of defences,while others will force you to invent things as fast as possible. I t's a sor tof race against time, but w i th a large dol lop of resource managementmixed in. And some chopped nuts for garnish. Probably.

0

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M -

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W O R K I N P R O G R E S S

Zeicia's never been an inspira-

t ion f or Amiga games pub-lishers. One of the most pop-

ular games in the world, selling over17 mil l ion copies, and yet availablefor Nin t endo mac hines only , i t ' snever ceased to amaze me that moreAmiga publishers haven't 'borrowed'the genre, if not completely plagia-rised the game.

Recently t he isometric-RPG Zeldastyle has bec ome f as hionable i nAmiga circles, though. While Team17's original idea for Witchwood hasbeen scrapped, we'v e already hadDragonstone, while looking forwardthere's Legends, and now The SperisLegacy from.. . yes, Team 17.

"We've worked for almost a year-and-a-half on the product , " says IanJolly, graphic artist work ing for Bina-ry Emotions, the team behind Speris.Excuse me, a produc t? Aren' t theycalled games any more? " A lo t o fcompanies have been produc ing asimilar game to us (that 's more likeit — Andy.), so you end up think ing'Oh no, we' re going t o have to dosomething a bit dif ferent '. Basically,We took our most favourite type ofgame, which is basically the ZeldaiSecret of Mana sort of thing, and westuck wit h it . "

"When we were design- 7ing Speris, we k new thatTeam 1 7 was go ing t oproduce a Ze lda- t y pegame, called Witchwood,

and t ha t wo u l d be ou rmain compet itor. Then we

Krisalis, and we thought. well, Cheard o f Legends f r o m

lthe graphics weren't quite up to thesame standard, I 'm not saying thatmy graphics were streets ahead oranything," he falters, "but I thoughtthey were just a lit t le bit t idier. "

- - -,114:16W1 00 - - - — - —

-ea illt. 1 1 0,

--e

Ft: 4i6.041•14,4,6

This magazine is turning into a sodding brochure for Team 17. Stillwhat can a lad do when those Yorkshire terriers just won't let goof the Amiga's trouser-leg. Now it's a new Zelda-ish adventureThe Speris Legacy. Andy Nuttall proffers the doggy-chocs.PFIk• C T : The Speris LegacyPUBLISHER: Team 17DEVELOPER: Binary Emotions!

Andy Jolly (Designer); Ian Jolly(Graphic Artist); Clive Minnican(Programmer);Ian Ford (Musician)INITIATED: July 1994RELEASE: April 1995big f ans " o f Zelda a n dMana on the Nintendo. Isit safe t o assume, t hen,that they will be using thatenthusiasm to make Sperisa game of s imilar quality?

"Yeah, defi n i t e l y , " I a nagrees. "Fo r example, we ' reusing s imilar combat techniquesto Mana, where you strike and yougain hit points on your enemy. If youattack f rom behind you get morehits, and if you hold the fi re but ton

down f o r s ome t i me y oubuild up power

mand get a bet-

ter s t r i k e .We're trying to

-.1i„. make the corn-

..".

k, bat side of things

, •. as p lay able a s t h e110 puzzly stuff, and it's

' ' , • ' g o i n g to turn out well inthe end, I think. "

But will Speris be any good?"The problem wit h most publish-

ers is that they take the game, andthey only look at its most prominentfeatures," he explains. "What makes

P R I S O N E R O F Z E L D A g a m e s like Mana and Zelda are theIan was unders tandably quaf fi ng l i t t l e things ; minut e details whic hgreat f oaming s teins o f t h e o l d y o u won' t fi nd out unt il you play itSchadenfreude af ter the release of f o r quite a long t ime. If those thingsCore's Oragonstone, del ight ing in a r e n ' t inc luded, t h e wh o l e t h ingwhat he perceived as obvious fl aws s t art s to come to pieces.in the combat sequences, and prob- " A n o t h e r thing that you probablylems wi t h t he l imit ed sty le of t he wo n ' t find in the Mana game, whichpuzzles. "Dragons t one f e l t pret t y i s our s t rong point , is that we haverushed, mo r e t han any t hing, " he q u i t e a bizarre sense of humour. One

0 adds, agreeing with Matt 's review o f the is lands in the game is called

(Feb ish. 79 percent). C o w Island, and when you're on it,Ian and the others are "pret ty y o u get covered in... crap." Aha, wit .

I thank God I wore my corset... etc."You end up as a litt le brown blob

wit h t wo eyes," Ian continues, "andyou have to go down to the river andget c leaned u p — ot herwis e t heywon' t let you into the village. Otherlit t le touches that are important arethe collis ion detect ion, and a goodstoryline all the way through. "

Zelda and Mana are both, to someextent, fetch-and-carry adventureswhere puzzles are of ten solved bycollect ing objects f rom one personand delivering them to another. Andif a game steers too far towards that

"The Neonhead [ thes tone-look ing t h ing —

Andy) ac tually breathesfi re, and when he torch-

es y ou you get t h ro wnback t owards the con-

c rete pegs. The pegscan be des t roy ed wit h

bombs , wh ile theNeonhead has to be

des troyed f rombehind, " So,

presumably, it's a tim-ing puzzle where you

have to dodge thefl ames. Hmmm.

hurch is part o f one of the early puzzles, r ght at the4 00 start of the first level. "The priest give you some vital infor-

mat ion to help you on y our way , " says Ian, helpfu lly . "Er, bu t Ican't remember what it is at the moment," he adds. rather unhelpful ly. "Helooks a bit like a Duluit dog, doesn't he,"

type of puzzle, it 's in severe dangerof becoming less like Zelda and morelike the fantastic adventures of Dizzy.

"That 's what we want to try andavoid, " s ay s I a n , det ermined ly ."Somebody looked at our originalgraphics, when it was a side-on plat-former, and said 'oh, that 's just likeDizzy'. And I was gutted, for a while.But it's not going to be like that, oneof those games where you have topick up this piece of wood t o sup-port that table, etc.

"In Speris, i f you're talk ing t o acharacter, and you say that you need

heip with something, they might tellyou that they have a friend who canhelp you. But because you don' tknow his friend, you'l l have to getthe character to go and talk to himbefore you visit and ask for help.

"The play will then switch fromthe main character to the sub-char-acter, and you go off to discuss busi-ness with the friend — before return-ong and switching play back to themain character. It's quite involved,but were trying to think of as many

•different slants as possible."As in lucasArts' Monkey Island

adventures, i nter acti on be t w e e ncharacters is via a list of cunningly-levelled questions, which can be cho-sen and asked in any order. The ideabehind this is so that the player canextract what information he wantsfrom the characters, and then moveon — so it instantly becomes a gameof skill. Or so the theory goes.

"It does make a difference in ourgame," insists Ian, "because youactually get pictures of allthe characters as theyspeak as well. In Zelda.for example, you onlyget text and a bog- •standard picture of a tvillager with a different 6jumper on to the previ- 1/ Pous one. Because Sperishas individual pictures ofmost character , i t becomes—ore personal."

SPERIS WEALLike a long line of previous Team 17successes, the Binary Emotions chapstook a direct route to publishdom bysending Team 17 a demo of Speris,and keeping their fingers crossed.But before that Ian and Andy hadsent it to other developers, with lesspromising results, As Ian recalls:

"We'd taken it to a few companiesbeforehand, and one of them, a dis-tributor, told us that we should takeit to an educational software com-pany! And then Team 17, who wereckon have a really good grip onhow a good game should be pre-sented, just looked at it for abouthalf an hour and we were sorted.They signed us up not very long ago,and... er, I left work today, actually."

In fact, the whole team have now

jacked their 'real' jobs in, which obvi-ously represents quite a big risk. Butbecause they've signed to the Team,they're slightly more, ah, comfort•able. But in its short lifetime, theirgame Speris has gone thr ough anumber of serious face-lifts to reachthis stage.

"When w e star ted devel opi ngSperis 18 months ago, it actually hada side-on view," Ian grins. "We pro-duced i t that way for qui te sometime, but then we realised i t was agood idea to get away from the plat-former type of thing. And then itbecame the top-down game that yousee here."

"I've been in touch wi th a lot ofcompanies through Speris," Ian says,rather matter-of-factly, "and all ofthem have said we've got to get aPC. So I bought one, a little over amonth ago, and I'm not very pleasedwith it. I t's a Pentium 60, which isquite a nice machine in PC terms,and it's got 4Mb of memory. Which,

seemingly, i s n ' t g o o denough for the PC..."

..1 A s though wi l led by

)the great god IBM, the

phone was cut of f a t-, this point, wi th one of

• ,s, ) those tannoy-style

, . patr oni s i ng m e s s a ge s. s a y i n g 'Sorry. There is a

11 fault.' in a very matter-of-

fact way. Sadly, al though I rangIan back straight away. I never got tofind out just what was wrong withhis PC.

I did, however, get to ask him onelast, and rather important question:what on earth is Speris, anyway?

"Speris is the name of the game'sland. It's split into 13 sections..."

No! I meant what is Speris? Wheredid the name come from?

"Erm, well, I don't know if you'veever heard of the Robotech series?Well, one of the planets in it is calledSpheris, and we just took the H outof it..."

Ah, nothing like a good bit of pla-giarism, is there. (Apart from theft.Theft is quite like a good bit of pla-giarism — Harry.). •

"Team 17 isn't particularly keenon the name, though, and it's tryingto convince us to change it. If we cankeep it, though, we will." 0

W O R K I N P R O G R E S S

kit0120

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i•••-•44 • ;

The little ghost is guarding the scarecrow here, w ho also guards a darksecret, apparently. Hero are some birds, and the l i ttle ghostie being hit, byyou. With a sword. Er, and that's it.

T, W A YD espi te hai l ing i tself as a

Zelda-style game, Speriswasn't always an isomet-

ric RPG. N o , a r ound e i ghtmonths ago it existed only asa side-on platform game. Theactual wor ki ngs of i t wer eessentially t he same: y oucould talk to the characters,and interact with them in thesame way. But w he n y ouhave a side-on adventure of thissort, i t's in danger of becoming

ji less like Zelda

and more likeDizzy. Which

W, W E R Eis something those Binary Emo-tions fellas wants to avoid, obv.

"Some of the graphics did lookrather ni ce, " reminisces I an.''The grass looked even betterthe stuff we've got now, but it

•,• h a d l o t s o f r estr i cti onsbecause of the view, and for

an adventur e ga m e i t j us tlooked a bit awkward." Sadlywe couldn't br ing you com-

plete screenshots of the originalgame; but here's a quick looky atthe side-on graphics — whi chyou'll probably never see again.Ahhh, bless.

- • •

WORK IN PROGRESS

PROJECT: Final OverPUBLISHER: Teani 17DEVELOPER: In-house

r a l A T I D : Hid- 1994RELIAtE:'Aartitinpril 1995

A nybody expecting the usuallong and verbose introduc-tion wil l be disappointed

with Final Over. Yes, just straight toit this time, I 'm afraid. None of theusual waffle you've come to knowand love, because there's somethingI just have to know: What can Team17 br ing to cricket, a sports genrethat so many have tr ied, and somany have failed?

"Well, we've kinda got into thisArcade Sports Series t hing, and Iquite like the idea of producing niceplayable games from obscuresports." s a y s M a r t y nBrown o f Te a m 1 7 . ,"Don•t ask me why we i i li I don't thi nkselected pool, bowl ingand now cricket, I sup-pose i t just happenedthat way. Final Over is alot of fun, which is morethan you can say for othercricket games."

Pool, apparently, was a massivesuccess for L•Equipe dix-sept, andwith the imminent release of KingPin there's a lot to live up to wi thcricket. "I think Pool warranted itssuccess, due to the fact that it wasso playable and really felt like play-ing pool in the pub. Which is whatsome folk do, apparently," Martyngrins_ "Cr icket i s another spor t,aimed with a 'fun' slant and a knock-down price, and we are confidentthat the Arcade Sports Series is get-ting recognised for what it is."

Whereas Gr aham Gooch useslarge sprites, and ITS Cricket alter-nates between 'zoomed-in' for thebatting and 'z oomed-out' for thefielding, the designers of Final Overdecided that it's about time some-body made a cricket game that usestiny sprites all of the time. A bit likegood old Sensi Soccer, but... well, ona cricket pitch.

"lt's simply a case of keeping to

a Lam itahraG115one style," Martyn comments. "Peo-ple have said that it's purely a crick-eting version of Sensi Soccer, er. sortof thing, which is all well and good,

but it does allow you bettervision o f wher e fielders

are. I personal ly thi nksoccer games, for exam-ple, which zoom in forfull sc r een pe na l t yshots and the like, are

pretty sad. That's a per-sonal opinion, mind."The question, then, is i f

the characters are so small, howthe heck does the batsman, w houses a joystick (as does thefielder, incidentally) actu-ally aim and hi t theball? The side threeshort of a score hasit covered.

"The ball actu-ally scales up anddown, a n ddoesn't g e tthrown in real-timespeeds," e x pl a i nsMartyn. " I t g i v e severyone chance to seewhat's happening and reactaccordingly. I must note that this isarcade sports cricket and not simu-lated 5 -day test match tedi um. "Point taken.

Sound effects, h a v e a l w ay s b ee n a

sour note, if you forgive the pun, incricket games. Martyn expects to getaround this by using what he calls"fun effects", which sounds rather

hemeans Geoff Boy-

cott getti ng hiswi dge out or any-

t h i n g ., ,

Andy Nuttall knows absolutely nothing about cricket. He is there-fore the ideal person to cast a cold eye over Team 1 71s n e weleven-a-side game. Don't be surprised therefore, i f all you get isa load of old flannel -s. Doh!

•••• • • • • • •P '

•e

worrying. S t i l l ,'Team 1 7 m a gi c '

and all that_"Just because t h e

subject matter is seen asdull and quiet, it doesn't really limitus," says Martyn. "We have neverstruggled for FX in the past, and thisisn't the case now either. We canalways liven things up, as I think wemay have proved before."

This 'fun' doesn't stretch totally tothe game itself — cricket fans will bepleased to note that Martyn is pay-ing at least some attention to the realsport of cricket. I suppose this isYorkshire, after all_

"There'll be stats, within reason,"he agrees, " but we'r e not real lygoing for a stats-fans game. This iscricket as in the arcade style, as inlots of fun, like the feeling that youget when watching the final over of

one day cricket match and youneed seven runs off the last threeballs. We're trying to make it a lot of

And here's some more cricket, just incase you were missing i t wi th allthese words strewn around. Bah. Inmy day all this was green fields, etc.

(Above): And he,e we have a typical game of cricket, th,indicated fielder running to catch the... Oh, look, this is(Circle): silly, i ts bloody cricket, isn't it. Anybody can seethat — look, leg spin and everything. In an arcade styles?.

fun, a nd appeal t o peopl e w howouldn't necessarily go for cricket— al though I'm told lots of peopleactually like the real game."

Ah.Erm, but just to clarify, all theteams will be in there with their real-life ratings and so on — and even anofficial-looking scoreboard. So i tdoes basically fol low cricket. "I t'smeant to be fun and have all crick-eting features, and some we addedfor the hell of it," laughs Martyr).

While I was chatting about FinalOver to Alan, Team 17's PR blokey,he mentioned something about 'asubtle sense of humour '. Mar tynfalls off his chair.

"Well I don't think he means stufflike Geoff Boycott getting his widgeout, or anything quite that subtle," bhe giggles. "I t means there's little Ythings in there like birds which flyover the pitch which can get hit, youcan knock out players, a nd sillythings like that. We'r e not goingoverboard on this stuff, but it wouldbe nice to make people smile everynow and again. And we promise notto mention googlies even once. Well,okay, maybe once." 0

e-

, thes is

seeyley.whoicketople

I thereal-II anio i t

i t srick-idedn.Finalikey,ut 'airtyn

stuff'idge

lit t leh fl y, yousilly

oing.ould!very? notiVeIl

774 •

ql

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UNDERGROUND PD, 54 CARMANIA CLOSE, SHOGIAMYNESS, ESSEX 553 9Y2. Tool: 0702 29588:Nome: A r g o Model-Address . . . . . . . . . . . .P o s t c o d e

We believe that a picture paints a thousand words. Well, bigones do anyway. Small ones paint far fewer and many only fi llthe space of say, SO or so. The One aims to strike a balancebetween big pictures and small pictures to keep the words downto minimum. Which means it's less boring for you. Hurrah!38 S K I D M A R K S 2

42 E X T R A C T O R S CD32

48 D A W N PATROL

56 A M B E R M O O N

SI D R A G O N S T O N E CD32

511

59 T H E M E PARK CD32

59 B E N E F A C T O R CD32

• • • • • • • • • • • • • • • • •The Overall Score is not an average mark .Ws a representation of the reviewer's tota l 6 1 - 1 0 %experience playing the game. Ma n.

25-4q%

AKIRA CD32

SOCCER SUPER STARS

ITS CRICKET

GUARDIAN A41 2 0 0

SKELETON KREW CO32

Rubbish. Offensively lowquality . Arse, even.

Below average. Not acceptableby today 's high standards.

Above average. But still plen-ty of room for improvement.

Acid

Millennium

ICE

Audiogenic

Empire

Flair

Ocean

Grandslam

Thalion

Acid

Core Design

Core Design

Mindscape

Psygnosis

Skidmarks 2... no bum How !

• • - 1 11 M11 1 4 , ,r - -- O r . O.

1 • • 1 1;

- 7; leki leC •

1 3 •

Extractors.., shafting for pleasure?

Dawn Patrol.., to be or not FE2b?

MX— now boarding at gate fun!

• • • • • • • • • •

Fair to good. Lots of nicepoints, but in no way perfect.

Pretty damn smart. Wellabove average.

Extremely good but just shortof excellent. Well done.

Excellent! Magnifi cent in everyway. Go and buy i t. Now.

1505050D.59.5

le

4

,

ANDY NUTTALLNews! Andy has beenkicked out of his flatat very short notice!Restores your faith inhuman nature doesn'tit? Then o f course,

there was Akira which LlaughingBoyo has had no end of fun review-ing, But is our Lleader downhearted?No. "I feel fresh as a daisy" h eremarked with the relentlessly chirpyair of a total arse. Any message forthe readers Andr ew? "Er . . .er . „"Thanks mate. They'll love that.

saAr r BROUGHTONMatt h a s r eveal edthat his sheer Joy atpalming-off Akira tothe di m and unsus-pecting Andy, subse-quently b e c a m e

rather be-splattered by the spew ofITS Cricket. Serves him right eh, read-ers? Muf f e w ha s a l so be e n t oSheffield this month, hob-nobbi ngwith the fellas at Freestyle, creatorsof Super Street Fighter 2. A factwhich he thought worth mentioning,but which, frankly, no sane personwould rush across-the tarmac to kiss.

HARRY ATTRI LLHaz has been cele-brating his sideways-elevation to FeaturesEditor by pointing atpeople's faces a n ddeclaring: " I t ' s n o

good, I 'm af aid, that nose will justhave to go." This deeply embarrass-ing behaviour may have had some-thing to do with the fact that he haswasted an improbable amount oftime pl ay i ng D a w n Patr ol thi smonth. Equally of course, it may alsobe because he's a bi t of a prat whocracks rather feeble jokes.

JO WINSLOWDon't b e shocked,but you're reading abribe. Yes! O ur J orefused to draw a fabnew ' r hubar b a n dcustard' logo. "It's an

use idea," she insisted, insistently.Aft but, when it came to the crum-ble though, rather than talk to you,the readers, Jo said she would cre-ate a rhubarb & custard motif, i f Ifilled thi s special, caring, shar ingspace wi th some er... r hubar b„You know what, I don't thinkshe cares about you lot at all.

tle)410 [VIEW

C al l me a masochist if you will,but this month I decided notto make Matt review all the

cack games, and I elected myself torate t he abysmal Akira, a nd t heslightly-less-offensive-but-still-awfulSoccer SuperStars. It's not that I 'mfeeling extra generous towards thebearded Narcissus, just that I don'twant him moaning when I get toreview the second racing game intwo months, l ast ish i t wasAIR, and now Skidmarks2 wings i ts way fr omsunny N e w Zeal and,landing al l dewy andfresh-like in The One'sEaster basket.

It's the sequel to Skid-marks, rather embarrassing-ly copying the double-enten-dre fil led name tha t blessed t heoriginal, before tacking a bold '2' onthe end. Various other monickersattached themselves along the way— Super Skidz, for example — butthe low-pH-ed powers-that-be finallysettled with the simple 'Skidmarks 2'.

let's pretend, then, that you neverplayed the original game. Skidmarkswas written early last year to showwhat Acid's new Blitz Basic program-ming language could do_ It employedsimilar tactics to Sensible Soccer —tiny main characters, small pitch/track— t o create a multi-player racinggame which ignited the trousers ofthe press so much it received glowing

Take cover! ATR's inpole position, but

close behind is thelong-awaited

antipodean racerbearing all the

hallmarks of itsrather regal

ancestor. Whowill win the •-

race? Andy Nut-tall wields thechequeredflag...

Right The high res mode, which actu-ally looks a lot sharper on screen than

it does here, effectively quadruplesthe amount of track you can see at

any one time. So not only is it easierto control, because you can see

what's going on, but also it buggersup our grabbing system, which is only

used to normal lo-res pics,

awards throughout the magazines,and sold by the Smith's shelf-load.

It was onl y a matter of time,notably about 18 months, then,

before we were to be treated witha sequel — but Acid recog-

nised that the sequel t osuch a s t unn i ng l yplayable ga m e w oul dhave t o be something

pretty special. And so we arriveat Skidmarks 2, a game which throwseight simultaneous players into themelting pot, along with modem/seri-al l ink play, a large range of carsincluding rendered cows on wheels,and even cars towing caravans!

But gimmicky new features areoften used in sequels to mask thefact that the game underneath isessentially the same, and the laterrelease is actually nothing morethan a data disk. The question is:has Acid done enough wi th Skid-marks 2 to warrant the newrelease? 410

yak

, •••

p p ! With names like Mini Magic, Beetle Battle. F o n n- - 1 1u l a F iand Muscle Mayhem, the different modes in the Champi-

onship pose some very different challenges — basedaround time trials, and limprovin your race times.

The starting grid isslightly less than fair, or

at least it is when you're posi-tioned last. I suppose that it wouldn't be much of a chal-

lenge if you started off in front, because it's overtakingthat's the difficult bit — but when you're

beginning eighth out of eight, it's adifferent story.

TH P U T SIn a two-player head-to-head, using the same Amiga, the screen

splits into two to accommodate both players. A bit like this, if youwill. Ni , but if you 'up' the ante to three players, surely the thing

falls over, non? Er, non. actuellement ii... er, pleut Or whatever thewords are for 'splits into three'. Regarde au derriere ..

10(9,(4;249

R E V I E W

S illiness is a stat . . Ind which comesnaturally to Z e a l a n d e r s , or so it

seems given some of the outrageousfeatures in Skidmarks 2. Tiny caravans, the

word ACID etched into their rooves, beingtugged around by VW Beetles, buggies

with suspension so loose it feels likeyou're driving on 'Ke... but the best of

all are the cows on wheels, haringaround the tracks in place of the cars.

There's no reason to be there,than for entertainment puShame they make en

though, and not some

Nice cornering, Haz!

Girls use hairpinsdon't they?

SHORT CIRCUITSThere are 24 circuits to choose from, on four disks. Ranging fro

the easy figure-of-eight-type, they move quite swiftly on totwisty, turny, bend-ridden mud-sucking tortuous tracks, com-

plete with obstacles and everything. Fans of the original Skidmarks willnote that the track still gets won' v e on it, but not toas great an extent as it d id t Ars..

0,4*

_mow igest "Circle; Because Because 5111dmarks 2 is supplied on seven

disks, you can assume that there's lots of disk access-ing to be had. The data is pretty logically laid-out,

though; the tracks take up four disks, the cars anothertwo, while the main program fits on just one. And it'shard-disk installable, so there should be no complaints.

• • ,

Above. On machines with i M b ofChip RAM, that's anything from anA600 up, it's possible to hook on dcaravan, The number of available racers reduces by half, of course, but thsway the little beauty handles is justlike a caravan, If you were towing itat high speed ov e r , bumpy dirt road

••

Because the loading times foreach track can be a little...

stiff, Acid even providesentertainment while-you-wait _ This l ittle Fong varant is a two-playerknock-the-Acid-logo-about game_ No point,reason, but, hey! a nice •

bit of fun. And, er, here'sthe ball. And a bat_

-

'And the firsshall be lastand the lastshall be first'

Sam.* i oni bi e

Get off me, Andy,you arse!

Where the hell iseverybody?

i

Inarac•

t theAst; itroad.

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alest of Skidmarks 2 can be installed onto your hard disk immediately, i fpew want to. The cars will go on there, as will the program; but in order toeirt the installing software for the tracks, you need to subscribe to Acid'sSkid/lacer magazine. Quite what that is, I don't know — but we'll br ing youlours as it unfolds.

pwie have lots of memory available, you can switch on 'di fferent cars'egad& which, essentially, allows you to select individual cars to enter themoan race Wi th my aMb Al200, I can get this many cars, a feat which I fi nd-meat impressive

It's simple to compare Skidmarks 2with ATR, simply because they 'reboth ra c ing games, the y 'v e b o thappeared a t roughly the same time,and the y 'r e b o t h a tte mpti ng t oimprove on earlier games. While ATRwas light years ahead of the earlierOverdrive, Skidmarks 2, on the faceof i t, isn't tha t much different fromSkidmarks. The graphics are similar,

although it's much more 'more-er'now: more cars, more tracks,

and m o r e pla y e rs ; a n dbecause t h e gameplay 'sremarkably the same —apart f r om s ome n e a tadditions tacked o n t othe main game, this could

actually b e Sk idma rk s .

R E V I E W

I THE V E R D I C T

Where it does score brown--te points, though, is with the

Publisher, A c i dDireeloper.-In-house

E29.99 Out Now

Hard Disk Installable

JoystidrikeybomAluypad

Memory1Mb

Disks7

sheer madness of it all. Madnesscaused by wacky funster cars, cows

and caravans; and by the excellenteight-player multi-Amiga link up. Likethe original it's extremely playable,especially using an Al 2 0 0 , and thelarge number of tracks means longevi-ty-wise, i ts good too. But, i f you gaveme the original game to review today,wouldn't look on it as favourably as I did two years ago —and so I feel uncomfortable with Skidmarks 2. Because allthe playability is geared towards multi-players, the single-player game gets a bit lost. I 'm sick of trotting out this oldcliché for every multi-player game, but it works for Skid-marks 2: if you play it on your own, it will quickly get bor-ing. Like i ts predecessor Skids 2 relies heavily on theatmosphere generated by a crowd of players, rather thancreating much itself. Also, i t could perhaps have done witha few of the widdly-widdly guitar breaks and samples fromAcid's own Roadkil l , because to throw the same sound

effects a t Porsches, trucks and cows is just silly. A quick•Moo-000' wouldn't have gone amiss. The bottom line,though, is that Skidmarks 2 is a fantastically playable rac-ing game. Everybody with friends should own a copy.

No Al200-specific version, algame detects the faster machii feett A CD32 version is likely.

the Ordinary-nd upgrades

R E V I E W

Matt Broughton has admitted to playing Diggers for about a week solidover the Christmas holidays, which not only earns him the title lSaddoSupreme', but also instantly qualifies him to review Millennium'sfollow up. Hi ho.

Whereas Diggers forced you to pickone race and play with them for yourentire game, Extractors allows youuse any of the three races available;re-stocking and replacing dead menafter each land. You don't have to fillall fi ve places, and in fact makes itwor th your while not to use all five byexchanging spare spaces for cash assoon as you start the next level. To behonest, it's so difficult to care for afull team, you're much better oft wi thtwo or three men anyway.

T h e One was one of the fewmagazines that di dn't gi veDiggers a real ly t op mar k

when i t emerged as the first everCD32 product. David Upchurch, in hisinfinite wisdom, saw fit to award itsomething i n t he l ow 70s, a ndthough I think it's fair to say a lot ofour competitor magazines were prob-ably being a bi t over-enthusiastic. Ipersonally thought the game had alot of charm.

It's certainly not a game that'sgoing to grab everybody, and thoughI enjoyed t he oppor tuni ty t o re-review the Al200 version in 'Updates'some months later, it's true to saythat, while I enjoyed myself, peoplepassing by or stopping t o watchweren't exactly enthralled.

My girlfriend spent a lot of timeover the Xmas hols watching metrundle through to completing some67 percent of the game (lucky littlesaucepan!) but to this day she mar-vels at my apparent patience with agame that seem to be doing so little.Ah, but that's the beauty of thegame. I think.

It's hard to explain why anyonewould want to sit for hours on end

watching tiny sprites digging theirway through screen after screen ofrock, but there is satisfaction to befound given time, and now that whatis essentially Diggers 2, has arrived inthe form of Extractors, it's time onceagain to dust off ye olde spades andprepare to dig. But some things havechanged...

The story has moved on someyears from Diggers, and the gamenow revolves around 25 floating landmasses that have been rather selfish-ly risen by a race called the Flinar-Pans. Now the only way to get to theFlinanian city is via all of these lands,

putting this toget • r-

financing your journeyas y o u g o a n ddestroying the gener-ators that power thecity's shield.

So, wher eas Di g-gers relied on endlessdigging, Extractors ismore a bout expl o-ration. To move from one land to thenext, three tasks must be completed;find and destroy the aforementionedgenerator, collect a set value in gems.and fi nd enough fuel amongst thegems to power your ship to the nextland. Hmm, more Deja vu vicar? 0

Huge p i e c e-t o g e t h e r s a h o y! H e re ' s the fir st of the bonus lands in its ent irety. simply cram-packed with goodies

and baddies. The purple thing on the far right is the shield generator. while the bluish thing on the far left isyour ship. Other features of interest ar e_ well just have alook around for yourself really. There are a few bad guys tosee, and lots of caverns. Gosh. I 'm really glad I spent ages

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Here are all of the fl oating lands (plussome bonus love-lumps!) with the Fli-

narjian city in the very centre justwaiting to be attacked. The variouslands have different conditions and

a different bonus reward, shownbefore the level starts (see circle)

ILs (plus:he Fli-re pistnousi and'ownircle)

Above: Save enough cash and you canhave access to the latest in seismicinformation, via this rather handymap. This is an invalu-able tool, simplybecause it's easy to digaround the landscapeto the point whereaccess to certain areasbecomes the best par tof impossible. Ofcourse, this is all par tof the learning curve,and it's therefore amust to save your posi-tion; quite often havingto quit and start again,trying to avoid makingthe same mistaketwice.

REWARD-. 401w

Above: You would have dreamedabout a screen like this in Diggers,with gems as far as the eye can see.Unfortunately, this is a commonoccurrence in Extractors, which canoften turn the game into more of a'collect the gems, bank the gems, col-lect the gems, bank the gems' affair.On this particular level this is onlypossible with the use of the handyvertical tunneller. Set this little babyon automatic, and stand beneathwith your hands open. Brilliant!

COST: ;210WEIGHT, 10

OPNK: 4328APRVD16;

t•Wirsuri I T

Ab o ve : Ext ra ct o rs is kin d e r tha n D ig -gers was when it comes to cashing inyour gems, wi th automatic trading

whenever you enter your ship. Youcan also 'open' the shop and

browse through the many toyson offer, The guided missile isexcellent for bunging in themiddle of enemy territory,while other splendidinventions include electricblockades, fl oating platforms

and vertical tunnell ingmachines. Of course, you need

dosh to back up purchases, notto mention a strong back.

Ourte e a rly o n (e ve n he re o n t h e se co n d le ve l) Ext ra ct o rs g e t s it s te a sin g h a ton. showing you the shield generator as if it's really close, when in fact it'sad0001in. m i l es a wa y. Only by digging all over the place (or saving up for a

seevnic map) can you fi nd the true route to the aforementioned target, andthen trundle off armed wi th explosives. And sod me if that isn't a

corridor full to brimming wi th !overly l ittlegems, Come on lads, get moving!

E l f I E W

Rather sadly. Extractors doesn'tquite achieve what it sets out to do.Being a fan ef Diggers, it's easy tosee how Millennium has approachedthis product (i.e. trying to counter thecomplaints made against Diggers) butif anything, they've gone too far inthe other direction. Diggers present-ed you with vast tracts of earth to bemined which featured the odd gem,while Extractors has small areas tomine, absolutely packed with gemsand fuel. Somehow this isn't asrewarding, 'cos you end up withscreens full of gems, and a gang ofhappy workers teleporting back andforth cashing in. The control methodcan be a bit clumsy, and it's very easyto lose your patience with some ofthe characters who will insist on wan-dering into huge pools of lava anddying. Though the status bar showsyou when folks are twiddling theirfingers, i f you're in the middle ofsome complicated manoeuvre withcharacters on flying platforms etc.you really don't have time to cycle ithrough your blokes and tell them towait (which should be the default as faras I'm concerned anyway). While on thissubject, I realise that the author has tried to inject somepersonality into the characters, but why couldn't he havejust made them sit quietly and wait? It would have scoredso much less on my 'annoy-0-meter'. The presentation isokay, although it would have been nice to have had a fewmore new graphics rather than so many Diggers relics, andthe overall 'feel' of the game is pleasing enough. The inclu-sion of new toys helps to keep the boredom at bay, butafter a few experiments, you rarely come back to them. So,overall, Extractors is a disappointment for me. There arenot enough new ideas, or enough challenges. The only thingthat stops you from finishing with each land-mass withoutany problems at all is the stupidity of your men, and aftera while, you won't bother with more than two charactersbecause it's such a pain looking after the prats!

C r N H P K I C S

s e l L R

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P L A Y I B I L I T Y

L I S T S B I L I T Y

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Publisher MillenniumDeveloperIn-house

actors A500 y A600 yend tu es have to

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AS/1200

ft,

'Hurrah!' cried Andy Nuttal l , I t ' s Aki raat last! After a ful l tw o years in themaking, i t's got to be good, right?Right?' But all around, the childrenwere silent. I kanedaaaa-aaaaghliI CE probably thinks that I've got a

'thing' against it, because it's onlyreleased one game which I think

is any good — Mean Arenas. But ,believe it or not, I was willing Akira tobe good — I really was — and it s asmuch of a disappointment to me thatAkira's a big pile of doggy plops, asI'm sure it will be to ICE.

Mean Arenas proves that a gamecan succeed des pit e hav ing p o o rgraphics. Where Ak ira falls down,though, is that despite appearing onthe CD32, t here are no t on ly n ographics worth writ ing to you about,(he sound is awful and the gameplayworse than anything rve played.

The music is okay in its ownway, but i t s completelyarse when applied to theharsh, futuristic storylineof Ak ira — consist ingmainly o f sof t , lu l l ingguitar twangs, whereaswhat w e w a n t a r ethumping. t h u n d e r i n gpower chords. Well, you know.

And I 'm sure that a f ew samplesfrom the fi lm ('Kanedaaaaaa!' springsto mind), would have not only beeneasy to implement , but very effectivealongside the few bits of (admit ted-ly, rather arse) digitised footage. Con-

sidering what 's possible, stor-age-wise, o n a C D , i t s

incredible t hat theint ro a n i m o n l y

lasts f or a meas lyeight seconds!

The we l l - p r o -port ioned manual

c o n t a i n sspelling errors

even t h e m o s tbasic of spellchecking

programs wo u l dpick u p (' inv ins i-

ble', 'gaurds', 'recievel,not t o ment ion t h econstant mis s pell ingof a major character. Is it Kane-da, Kenecia or Kenada? ICEtried all three, presum-ably in the hope thatone was correct-

And, mo s t b o t -tomingly of all, thisbodged presentationalso applies t o t h egame. The usual prac-tice of convert ing greatfeature fi lms int o boring,tedious plat f ormers has reared it sfarty head once again — and thist ime it 's fouler than ever. Don' t get

me wrong: I l ik e a good plat -former as much as the next bloke,but we' re talk ing pre-Harlequin

stuff here. In fact, you'd be for-given f or think ing i t was pre-

Manic Miner — no exaggeration.I 'm going stop this int roduc-

t ion now because I 'm k illing Ak irabefore you've had chance to look atit properly; however, if you want togroove on down to a right royal s lv -ging, I of fer you... The Verdict! a l

I/

The first level, Street Racing, was obviously the firstone we saw, and quickly became the laughing stock ofthe office. Steer Kaneda, on the bike, to collect conesand handy fuel cans, and avoid obstacles. Also avoidthis odd-looking man who, despite looking rather frailand hos tage-l i ke , s p o n t an e o u s ly c o mb u st s on c on ta ct .

Hem we can see one of the better-observed graphics in the gameThe little car actually looks quite fai thful to the original; as, tosome extent, do the teddy bears. However, when you see themmoving, it's an entirely different story. Sadly.

The designers of Akira obviously know a tremendous amount about perspec-tive. Or rather, not. Despite this level resembling a multi•level parallax scroll,a la Rink or Lionheart, it, et'. isn't like that at all. It's just flat. And because it'sjust flat, the fact that you can't walk around obstacles like this cardboard cut-out gift makes the game all the more surreal. For all the wrong reasons.

It's also advisable to keep an eye out for patches of 'dev-astated road', which is apparently a technical term for a I fbloody great big hole in the ground. Miss the ramp, orfail to get up to speed. and you don't so much fall downthe hole as crash into it. The collision detection isn't whatit could be, poor love.

- - - • • • • - • .

lametotern

se it'sit'sd cut-

1/11F

-emu° makes Is game entrance in the Military Hospital, an interesting pare-,

ey on the slightly darker ,:certainly doomier Hosp• al from the film. At least,

4 1 1161

It s meant to be a parody. The Interestin' s because the enemyn't seem to hav b l e y can only fire ho iedny moveaou crouch, you're completely ii 's L

- t

••• • •• • • •amid

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...„........„Left: Ah, and here are more of those cunningfoxes, the enemy soldiers. The Sewers OnFoot level has a rather interesting password,which I thought you might like to share. It's

STINKS', and to be honest. I couldn't thinkof a more fi tting description.

The couple of levels involving a vehicle, loosely-termed a'eying bike' (al though it looks more like a bodged-upbiddies' sled), are just like the ancient arcade gameScramble. Except that was fun, for a while. No,the laser-firing and bomb-dropping 'action' ispost dull, dull, dull. And then you die.

The Akira film is stunning. Whether you actu-ally enjoy the story or not, the atmosphere,

the incredible artwork and the great sound-track (not to mention the constant scream-

ing of 'Kanedaaaaaa!') are pretty compelling.However, i f you've seen it, you'l l recognise

that compared to the powerful scenes inwhich Tetsuo morphs into a whopping earth-

s:4yd ball of muscle and flesh, this messy turd•*toeing thing lobbing eyeballs is something of a

tragedy. How embarrassing, for all concerned.

last ' s News stunt,revealed ICE's fax asking usprint a review of Akira unlesgave it over 80 percent, I'm stirwe haven't exactly made any nfriends in its Stroud HO. Howev

count of written diarrhoea ("'totally convinced of its quality, grapic style and game play") could

- bly h ave prepared u s f o rnprecedented, ring-stinging,:

stain from Satan's own hotis Akira. We've seenLast Action Hero, the

as Prey: An Alien Ene trouser-moisteningly

ational Rugbyoth human •

• me joystiAkira, theysmelling undiwore. ICE havisually swith a huIng, into aTown of acredit, yes, fsome Scram

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• tiy from theer recreated these

sly doesn't know thecaning of the word Contrast. The worst thing,

ough, is not that Akka looks cheap and nasty, butt it is unbelievably shoddy too: surely anybodya copy of AMOS and half an eye for gamepiayme up with something better than this. Akira is a

perfe example of the type of 'game' which I thought hadbecome extinct on the Amiga: the cash-in. All I can do is totry and prevent you from buying it. So, despite the fact thatit has already been released, here's my contribution to whatshould rightly become an effective hate campaign in all theAmiga press. Uncle Andy says: 'Please don't buy Akira'.

AMEt

1P-% 717 2 11111

1111E:11.1

MIN

iI 'day- A r i e l here we bring together the devastation with a motorcyclist throwingfor a , e r s a m i t o , and a copper whose attention to duty is so great he evenor w a s a w n e s an attacking position after he's been run over, We revelled over

down S i m s the first time we played it_ tack , ' we thought; 'This sort of thing wentA what s e . w i t h the Spectrum.' However, once we moved on to the other levels,

4, . Street suddenly seemed the best thing ever. But, of course, it wasn't.

..,

T H E V E l

A5/600Al 2 0 0

L24,99 is the price you'd pay for a fl oppyversion. If you wanted one But you probablywon't, unless it's distinctly different from theCO32 onst. Which it probably isn't. Doh!

N o w - L I - I —1 - -1-J.,:, . _ J, g h t o n m a yAllan, bu • •• • L / : cm here. PI do believe Audiogenic is trying s e l l him the same game twice. Rugby? Football? Itdoesn't seem to make an dif ference. Hmm...

I If there's one thing I hate, it s hav-

ing to find new and interestingthings to say about football man-

agement games. The most enthusias-tic rve ever been about such a gamewas when On The Ball arrived fromDaze, simply because there was actu-ally quite a lot to tell that hadn'tbeen seen before.

Super League Manager is, howev-er, much the same as the averagefooty management sim, with four fic-tional leagues to compete in (withyou, obviously, starting at thebottom of the bottom).

Taking up the presti-gious position as manag-er o f Folkford, y ourduties include watchingover your team's trainingschedules (on both a teamand individual scale), andkeeping an eye on the transfermarket. You must also scan the localnewspapers to keep abreast of thelatest gossip, and (this is the biggy)water your office plants (well, if youcan't keep an azalea, what chancedoes your team stand!)

The accompanying literature statesthat Super League Manager is "thefirst role-playing soccer managementgame," and rather than playingagainst the computer, you're actual-ly competing against 31 other man-agers, s om e good,some bad. Unfortu-nately. no matter quo.. . .limb

Is yourdesk. I-

I a n y o n e who's played RugbyLea C o a c h , this allows you access

(via a n e n o rm o u s, n a y M o n t y Pyt h o n -esque arm) to everything you could

possibly need, including your photraining schedules, fixtures, the no

papers, the transfer market and anice hot cup of coffee. There's even a

pot plant to be watered (or not, i f youprefer a pile of dust on your desk).

how good you are as a manager.you're ultimately relying upon yourteams' skills and player personalities.

All you can do is get together agood squad, train them effi-

ciently, pick the best sideon the day, and persuadethem to give their all.

As the days roll by,• your main contact withthe outside world comes

via the office phone, so don'tbe surprised if the chairman calls

to moan about poor performances.the trainer wants to organise sched-ules, and even individual players has-sle to be put in the side or push formore money. Also, each day your sec-retary will pass a certain amount ofpost through to you, and by checkingyour in-tray, you can choose t dealwith fans' requests for thi u c h as

signed photo r e a d fans'sugge n s f o r y our

te ( a nice little hintystem for beginners)and even deal with

hate mail!

61 T

theusual

One way to build up your reputation as• a ge r , not to mention improving general morale, is to take

with fans' letters on a personal basis. More often than notrequests for signed photographs or personal meetings with

and then the odd hostile letter will slip past your• F o r t u n a t e l y . having worked on The One for two

years, I 'm used to hate mail!

One of the perhaps more tedious duties of a manager is sorting out the train-ing schedule. Though there is always a defaul t diary set up for you by yourtrainer, i f you want the best results you will have to be more specific. There'!a o point having a wicked goal scorer up front if none of you midfi elders

ve the bail control and crossing ability to feed them. Unfortunately, I'mt h e r t I b s t i t i l f O r a well-organised training plan. (Groan!)

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0 ut of the many m a t c h e s . the computer selects one athe 'Match of th o f f e r i n g you the option to watch th_game in full or, i f • ur game, actually take control of y

team. This is a basic arcade game based upon Audiogenic's WembIrstemational Soccer, and though watching it is actually quite a nice dision (if you don't mind doing nothing for five minutes) playing it olamas things. There's also a slight bug here, because if you control yteam and, like myself, are losing four goals to nil after three minescaping, the game starts over, with the computer making the ugl i a t i ons . Hmm, les hatch de la escape peut-etrel

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Mateo same way that you can approach rival teams and make offers for theirlimners, any of the 31 computer managers can contact you and put forwardbids for your players. Though this isn't exactly the best way to build up asold team, it is the only other way to make money within the game (apartbeim gate receipts). You can refuse and hope for a better offer, but only ifgem can survive the possibility that they may just lose interest altogether.

bossy Friday your trainer will replace • usual teamlaming details on all the possible team members forI . . . . . . to you to flick through their reports and place tidl ing into account their previous performances as well am ints in the bottom left. You have to vary your selectionm od' unless you want frustrated players demanding m

E . , , 'Sunday, after the weekend matches, theSmooths Sport' comes out, complete withastemets. league tables, and even specific matchmieseirts_ Those are easily one of the mostddipaasesive parts of the game, wi th very individual, yet believable coverageal lele matches. The paper can also be used to look Out for new jobs, whileIllisiteldri Hughes column' gives hints and gossip as to who is likely to beon the trans

ten-It's

The CD32 version will be released at around thesame time as the Al200 version. The A500/600version has been designed to link up with Audio-genic's Emlyn Hughes international Soccer whichis available free with a registration card from thepackaging. A nice gesture. Mr Audiogenic!

111

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Amm... We l l I 'm sorry, b u t Supe rLeague Manager is in for a fair slapsimply because, as fa r as I 'm con-cerned, I reviewed this bit of softwareback in November when Audiogenicsent in Rugby League Coach. Apartfrom having a slight change in angle,the 'desk scene' is almost identical.

There's th e same slurp w he n y oudrink your tea, and the same weird

voice on the phone. Whe n dealingwith fa ns ' requests, w e 'r e ta lk ingabout one hundred percent duplica-tion from RLC, and apart from theinteresting option to watch and some-times play the 'Match of the Day', thegame really offers nothing new otherthan the fac t i t's footba l l a nd notrugby. As I always like to point outwith any sports management game,the more you put into it, the moreyou'll get out of it. And though myenthusiasm started to weaken a fterabout three hours, if you can be both-ered to ge t to k now the individualplayers and their various quirks inti-mately, you'l l stand a much be tte rchance of getting their training pro-grammes spot en, and therefore moreout of their play. Apart from the lack of pro-gression from the previous product (which, I admit, proba-bly won't be too important to you if you haven't seen RLC)Super League Manager also suffers from a lack of involve-ment when i t comes to the matches themselves. Whereasmost modern management games have found ways to makethese interesting (e.g. Premier Manager 2 & 3, and On TheBall) S LM just plods along, offering you the odd staticscreen. A couple of years ago, this would have passed as angood management simulation, but following such acts as theaforementioned PM and OTB, I think you need a little morethan this to make an impression these days. SLAII is kind ofquirky, and often interesting, but doe5n't really offer enough

to warrant a recommendation, especially as there are so

L'29.99 Out Now

'• Nat Hard DIM Instegiabkt

How11•1111eyboard

many other excellent footy management games around.As I r e a d y said about eight times.

PIXEL & DIXELThe business of air combat in Dawn Patrol is almost indistinguish-

able from RPM and Overlord, but you can stuff me in a Sidcot suitand call me 'bunny' if our chums from the Mountain Ash haven't

made finding the enemy a bit easier. The business of landing and taking< o f f has gone for no good reason, unless it's 'cos landing and taking off

4 killed lots of pilots, because these 'crazy kites' needed careful handling and121 t h e training was, well, crap. Be that as it may, pixel chasing is as much funas it's ever been, as you will notice from the exciting sequence (right) in

which I am wiping my powerfully teutonic bottom on some Quirksbecause they are such lovely soft targets.

*

p

- . . %. . . . . . . . . ,

D i t her , t oy , fi dd le and f af f ,That's what I've done withthis rev iew. A n d when I 'd

-finished no t mak ing u p my mindabout things, I poked it about a bitwith an alder twig to see if it wouldtry and st ing me, or just sort ofscoot-off with a comic buzzof alarm.

The b u g g e r 001

of i t is, rat her E.unpindownably ,that Dawn Patrolis more o f t he same,only i t s ' more dif fer-enterer' this time.

Dawn Patrol uses the same gameengine as Overlord and Reach for theSkies, so play ing it is not exactly anall-expenses-paid t r i p t o Nov el t y

E W

Island. The point over which I havebeen experienc ing a d a mn s ightmore t han my usual f air share o f'moot ' i s — does Da wn Pat rol'sfamiliarity breed contempt or con-

tent? A n d y ou can callme Da r r e n , b u t I ' m

buffed if I knowwhich i t is. So,

dear reader, y o u ma ypluck the golden apple of rea-

son f rom either of these t wo sun-dappled boughs. 1). This is Rowan'sbest ever fl ight s im• I t 's got moremissions, more, planes and is moreaccessible than Noddy 's own dear,litt le red hat. Or, 2). That makes threetimes Rowan has released the samegame. The interact ive book is newidea, but the rest of it isn't.

I'll not deny that forme, the chief joy of

D a wn Pa t ro i w a s t h echance to 'fly' stuff

like this scmmmyOH? (r ight) or

(above) the gorgeousSopwith Triplane (sigh)

Harry Attrill was aching for this game. Mind you, at first he hated it._Then he merely despised it, but now to our complete indifference he

rather loves it in an old and leathery helmeted kind of way.

if fl y .ne h ig h * wa rUhl las. pict int! litE2 <$ . motr- ,thThe CBI i f m in e r / 4 4 t •

The missions are like little games of destiny which you can alter or fulfil. Youcan also write your own by enacting a fictional career and pasting extractsinto the back of the 'book'. The book has over 150 pages with a summary,period photos, potted biographies of the aces and aircraft specifications. Thecombat reports are a bit terse and quickly become repetitious. Shame.

t.

bt•

A

run afraid I noticed rather alot of errors in Dawn Patrol.For example, the bloke inthe red triplane is supposedto be Werner Voss. AA. butVoss didn't fly a red tripe.but a rather famous silver-blue one. Mind you an theFokker tripianes in OP arered. Why please?

As you would expect Dawn Patrol is slightlychewier and fiollopy on the A500 but not bymuch. I haven't mentioned the sumptuouslydetailed manual and fro* book on the RedBaron yet have I? No? Nicest package eves'?

ie

Those y o u who en e wrappingyour furry gauntlets around the sensi-tive spade-grips of previous Rowan

ght sims w il l probably take t own Patrol like blackbirds to a pie.

,flightless birds will doubtless be ofthe opinion that here is anotherkeffing hunt-the-pixel affairthe tradition of Reach for theBlinds and O v • rbore & Da w n

Patrol? Yawn Patrol more liWell my fellow fireside phalaro

which side o f the argument dplump meself down, er... on. Iattempt to hold two contrary opiniat the same time, like a singularlyand helpful bag. B u t , 'Balls!'

would have said, 'comeHazza, tell us what youthink!' OK then I will.like the fact that there

13 different aeroplanes to fly and wover 100 missions. The game is eto handle and the control system idoddie to get round your nthough proficiency, o f course,comes with practice. The clevreally new thing about D Psquashable screen which sortitself in and out, so that the gaslows down, even when the scrapnice idea and one which you quicklyhas been made to distract you from

rol is a very, very derivative gameinformation between the action, t

Publisher. E m p i r eDevelop.,Rowan

E34.99 Out Now

Raid Disk Installable

uoystickikeyboardarivnise

M e m or y I D i s k sINlb

'011%c. A

co. An attemptt that Dawn

erting'pages'.• lied intemc41

e book'. Interesting though this history lesson may be,wn Patrol flies or falls by its playability, and the book,ugh certainly a different way of fumbling your way.

r o u n d a game, is, essentially, a disposable piece of pre.sentational frippery and it must be owned, a repetitiveoccasionally inaccurate one as well. Still, the fact is/towan's engine is a good one, and on balance, and aftermuch split-arseing about with my conscience, I reckon Damns., Patrol is Rowan's best yet, especially if you don't own either'Of the earlier games. Or if you like flight sims. Like I d •

Ak•cesit of t h e Era

I enjoyed shooting downthat 5E5 down in flames (cir-cle), But then all combatends in flames. In fact, acci-dents due to 'inherent weak-ness' (as with this Nieuport)also feature you plummet-ing earthwards in flames!

imerent weakness oi h•s s a,c P a f t t v i a *

strectiro sou pa4 tke price.

E POO MAX

V i s ual l y , o n e e x pe c ts the Amiga game to play the 'rather crap at paint*

LS Lowry to the PC's 'always top in drawing' LeOnardo, but bugger allinsignia? And not so much as a brown blob for the pilot? You can get

Row, with missing out the bod with enclosed cockpit aircraft like Spitfires etc,bet your open cockpit needs a brown blob however amorphous, if your kite ismet to look like some sort of ghost-plane from the planet Kiel Kraft. The sound inZdowo Patrol i sadequatc though the engine noises are on a g a i n completelyweb. Early aircraft do not sound like Ford Escorts, they sound like chain-saws and

--opi e cushions, And what about the 'wind in the wires'? These planes were. ied with piano-wirel The explosions etc. are hauntingly familiar, as are the in

tunes, though why Rowan insists on ignoring period music not to mentiontbe mildly amusing flying-songs of the day is beyond me. Given these gripes Isoave to say that I enjoyed Dawn Patrol, hugely, but then I once took a Ptalc Dili tobed with me and so am probably not to be trusted......................... . , . . . . . . . . . ..............................SLIGGESTSD ROWAN VARIANT

Take the pititocm out of the punters,M AL P 1 . 1 0 / A SONG

' a te the cy linder out of m y k idn

less connocting- tod out o f m y b

amen the small of my back takeaewl Assemble the e ngine aga in

NieuPort S o u ; Das

Pretend that we've got a new game,eys,rathe camshaft, W i t h Albatcos. Camel and tnpe hOUI SO

,

W il l se ll tlsem the Wein@ again -

• Sarn • t a m a M y 804fley IWO awm• linc • Dgmy,'

9

Th4i.E44•1.4,kli

R E V I E W

There's nothing more dis-

appointing in the gamesindustry than a publish-

er which begins a run of goodgames, only to release a stinkerto stem its budding reputationin. er , ear l y bl oom. (Nicelymixed metaphor mate, but notas good as Matt's absolute brahamain 'PD Zone' — Haz.) Flair's latestgames include 1869, Whale's Voyage,and the recent Whizz, and after manyearly efforts which received unani -mous panni ng b y t he magaz inereviewers i t seemed to be movingonwards and upwards towards greatgame-dom.

However, the sad fact is that itslatest release, Soccer Super Stars, isthe worst footbal l game I 've everplayed. Sad, hunched players sloucharound the pitch, totally apathetic toyour joystick wrenching; uninterest-ed supporters gently crackle in thebackground... I just can't tel l youhow poor this is. The PC/Amiga man-ual makes incorrect references to theAmiga game, so when you try toapply some of the team-creating tac-tics only to discover they're PC-only

-

rr,-ra 1 1 ;

0 0 • 0 0 Y '

Sorry to keep harping on about thehunchbacked players, but they hon-estly had me rubbing my eyes in dis-belief. To be fair, they look less likethe Notre Dame deviant, and more

like advocates of the hunchedstance made trendy by ageingpop combo Shakin' Stevens.Don't know why.

Recently Flair leaped back into the Amigaindustry with a bang and a Whizz; but any-body hoping that the positive trend wouldcontinue will be disappointed, as AndyNuftall discovers.

:•-akt92,As_ . Air

Penalty taking is by far the mostenjoyable aspect of playing SS'S, i fonly because you have reasonablecontrol over both the kicker and thegoalkeeper. I ts a guessing game, nat-urally, but the eight-or-so possiblekicks and saves make for quite anexciting time. Compared to the restof the game, of course.it's damned frustrating. Even some-thing as simple as colour-coded play-ers, which would show what positionthey play, isn't there in the Amigagame. Each player's name is writtenin gold, so there's no immediate wayof telling which player is the goalie,which is the defender etc_

If we were to really dredge thebottom o f SSS's revol ting canal ,though, we would come up with atleast something positive in the scoop-thingy. It has a-system of bars whichdisplay the stamina, speed, shootingand tackling ability of the selectedplayer. So the way, say, to check if aplayer's a goalie is to look which onehas no tackling or shooting capabili-ty. Immediate? No, but it is a facilitywhich SWOS, for instance, is fair cry-ing out for.

Sadly, in every other way. SSS isone pie short of a pie. The lack ofoptions, and the entirely unsuitabletitle music — seemingly borrowedfrom early Martin 'Comic Bakery' Gal-way soundtracks — compound themisery I fe-el having reviewed it, andthe utter shame and despondencywhich will be yours if you actuallypart wi th hard-earned cash for thispiece of rotting orange-peel. Andnow, the Verdict. Erm...

1

1

The goalkeepers are automat-ic except in penaltysituations, but they're severe- 1ly limited in their movement.Apart from automaticallykicking the ball out for a goal-kick, the only other move inthe very un-extensive reper-toire is to dive out and parrythe ball away. The graphicrepresenting this is not onlyunrealistic, but also looksrather uncomfortable in acontortive way. Awful.

1

The last thing I want to do is to givethe Flair people a kick in the teeth

1 just as they looked to be extendingtheir run of good form, but SoccerSuper Stars does absolutely nothingfor either the Amiga or the punterswho buy i t. The ta lent, nay , fl a irwhich Flair apparently holds at its dis-

posal must have been off sick whenthis crap was made, because every-thing about i t is not so much sub-standard as downright offensive. Theplayers look even more slovenly andunathletic tha n Chris Waddle ; theeffects do sound like a crowd, but acrowd of mutes shaking large tins ofdried pe a s w h i l e simultaneouslyhawking onto the terraces; and the

- ' game, well, to compare it to Sunday-league football would be an insult toSunday-leaguers. Spare players, hang-ing around the 9 0 percent o f thepitch which doesn't contain the ball,don't move; applying the rule of stay-ing in position a little too literally byappearing rooted to the spot until theball approaches. To recap, then, Soc-cer Super Stars is a game which haspoor graphics, poor sound. and poorgameplay. I t does, however, have rathernice box artwork, sporting a number of excellent players(Jurgen Klinsmann, Carlos Valderrama, Dennis Bergkampand Roberto Baggio, amongst others) surrounding a Mitrefootball. This implies a game so excellent the sponsors arequeueing to throw money at Flair — until, however, youread the small print which says The game is not endorsedby any individual or entity... '. I t seems the big boys arekeeping well clear. I suggest you do likewise.

A S 0 0 / 6 0 0

F L U! S E I L I T Y

H I S T A I I L I T Y

Soccer Super Stars will also be available inAl200 and CO32-specific versions, also pricedat f29.99, I just hope to god they're betterthan this,

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Apparently, ever since a brief encounter with an RAF Tornado, Andy Nuttall has had a yento ride something faster than Gwenan ap Baa. H e also knows that low-flying is only per-

mitted over North Wales because nobody in their right mind lives there.

T h e year is 1999. As peacenegotiations break down andglobal war looks an increasing

possibility, T h e U n i t e dNations peace-keepingforces are called uponto p r e v e n t t h eunthinkable. T h eproblem is, the UNis fed up of rum-bling into contestedterritory in its shinywhite APCs onl y t ohave them blown to bitsby drug barons and rebelswith superior fire-power and num-bers. The answer? Sinking all its bud-get i nto the TFX (Tactical Fighter

eXperiment) pr ogr amme,

This here's your UN Commander, or"Squinty" as he's affectionatelyknown. He's here to guide youthrough your training at USAF Mira-mar, also known as "Top Gun".

the UN purchases a small quan-tity of state-of-the-art fight-

er/bomber aircraft and takesto the skies. Now they're

ready t o br ing peaceand goodwi l l to all

men — napalmstyles,. T he o nl y

problem with this strategy lies in thefact that these planes are mucho-expensivo leaving the UN with chron-

ic staff shortages. A fact Ideduced by counting the

number of empty officesin TFX's intro sequence.To thi s e nd they'vecalled upon the publicspirit, t h u m b e dthrough t h e phone -

book, and selected YOUto lead the fight for peace

(gosh, golly, and gulp!).TFX is a flight 'n' fight simu-

lation based ar ound t w o cutting-

edge fi ghter aircraft. There's t heEuraighter 2000 and the Lockheed F-22 SuperStar, plus an old favourite,the F-117A Stealth Fighter. Looking toout-do everything t ha t has gonebefore, Digi tal I mage Design haspacked TFX's seven disks wi th fea-tures never before seen on Amigaflight Sims,

Boasting an accurate, military specsimulation as well as Gouraud shad-ing, texture mappi ng a nd topical"Flash Points" scenarios based onrecent world events, the game alsohas t h e m or e usualtraining m o d e s a n dcampaign m i s s i ons .Arming a n d br i efi ngscreens are available toensure you don' t ge tinto the air ill-equippedand wonder ing exactlywhat y o u r m i ss i onobjective was, and justin case you'r e real lyhopeless, you can r e-fuel at a friendly flying tanker andland at an air-strip to re-arm as well.As an added bonus to what the man-

ual calls a "peace simulation", DIDhas be e n thoughtful enough t oinclude the AGM 109 cruise missile asan arming option, so if you're late foran important appointment, you cantake off, l aunch fr om a r ange ofabout 300km and nip back to basewith time to spare. Just about everyfeature of the enormous PC versionhas been squashed into the Amiga,with the only big difference being thelack of the UN Commander modewhich enabled the player to designand fly thejr own missions. 0

r m-y ri r99:xxor ii rzczo mom- rs-gr-. EN Alinfillib

On the arming screen you get to loadyour aircraft up with lots of highlydangerous killing tackle. I f you getbored, you can always click on theplane and spin it about in 3D.

p.

One of the several stills of empty offices shown dur ing the course of thegame. Are these based on DID's offices? I f so, i t could go someway toexplain why TFX has taken over two years to finally hit the Amiga.

Ri ght ...andhere we see TFXas all you Al200

owners will beplaying it, in all

p ro b a b ilit y.Actually the

"Virtual Cock-pit" you see

here is prettyuseless, so i ts

really not agreat loss

–For all the Tom Cruisefans out there, here'sthe obligatory pictureof a fi ghter roaringaway from a carrier.Stirring stuff huh? Tak-ing off is the easy part.Landing is considerablymore difficult.

Left; Here's alittle "spotthe diff-erence" foryou. Here wehave TFX as itlo o ks o n abreathtaking-ly e xpe nsiveAm ig a 4 0 0 0with thegraphicdetail, tex-ture mappingetc. allturned on._

"Fill 'or up - All major creditcards accepted" says the crapdigitized voice as you dockwith a flying tanker. Fortu-nately you can blow it upafterwards, so that's all right.

TEX looks like the high-octane moth-er o f a ll fl ight sims. Probe a l i ttledeeper, however, and you'll find thefuel supply on this one is exhaustedlong before it reaches the end of therunway. The most immediate prob-lem, unless you've got a hard drive, isthe lengthy disk loading time. Oceanactually recommends that you play itfrom a ha rd drive , though, s o i twould be unfair to slag it off for that.All seems great as you ta p in yourcallsign, go into training, equip yourplane and wait expectantly for take-off. But, as you kick in the enginesand the plane begins to rumble alongthe runway, you fi nd yourself pon-dering t h e physics o f a n a ircra ftweighing some 14,000kg taking oftat an apparent velocity o f lOmph!Despite being AGA-only, TFX suffersa sloth-like lack of speed. Sure, youcan change the detail to reduce thehorizon colours, simplify objects andchange the visibility to something sui-cidal, but you're still flying a Sopwithrather than a Stealth. Controls areanother proble m. A t t h e de fa ul t

11111111111V

arcade setting, TEX lets you fly with themouse which, given the slow update, is themost responsive way to play. Select a more complex levelthough, say "simple", and you're forced to use either joy-stick or keyboard, both of which are completely arse. Thesound also disappoints, and wi th the garbled radio mes-sages and a pathetic farting for the mighty chain guns, TEXbegins to feel a bit shaky. The problems do not end there.Having plodded through the training missions and tackleda campaign, it begins to dawn on you that TFX isn't offer-ing much that's new — you've played these missions beforeIn F-15 Strike Eagle 2, Combat Ai r Patrol, 11- 1 1 7 A e t c .True, i t attempts an exciting cinematic style, but withouta fast 3 D engine, the show is dull. In its defence, TFXboasts some very nice graphic tricks such as a convincingcloud layer and groovy storm effects, but regrettably theyfail to lift this sim from the ranks of the also flews'.

53%1 I

Publisher: O c e a nDevetopec

DID

EIBA Out Now

Hard Disk insta llable

Joystickimausenteyboard

94%S D

10%P LAY MBI L I TY

41%L I S T A B I L I T Y

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No chance matey. TFX is just too big, I 'm atraid.So, or... what else shall we talk about. I know,how about the weather? That's always good as aconversational gambit isn't it? Right, so whatsort of weather are you having? Really._

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Phew crikey! Cricket certainly is jolly exciting to watch. No, really. In fact, passsedatives, for I do believe mummy's going to collapse in a heap of interest anynow. Matt Broughton has an extremely open mind. Not.

T hough immensely popular inreal life, cricket isn't exactly asport that begs to be turned

into a computer game. Up until now,Audiogenic has been the only com-pany to offer anything particularlyworthy on the Amiga, and even theyseem t o have resorted t o simplyreleasing the same pr oduct everycouple of months under a differentnom de voyage_

Well, Grandslam i s hopi ng t ochange all that wi th an Australianproduct going by the rather 'ground-breaking' name of international TestSeries Cricket. Around the office thishas been abbreviated to ITS Cricket,with hilarious consequences...

"Morning Matt." chirped the ever-ginger Andy, "What's that you're

playing, then?""ITS Cricket." repl ied

4 t he stallion known to youall as Mr. Broughton

"Yes I know it's cricket,but WHAT IS IT CALLED?"

"No, ITS Cricket.''"Look don't get funny

with me, beard-face!""Don't raise your voice

at me you Welsh chock! ITSCRICKET!"

"Right t ha t ' s i t fuz z ychops. COP THIS!" Ooghyal

Anyway, suffice i t t osay, if this was The Beano,there'd be a huge spin-

ning cl oud of dust a tthis poi nt ,

with armss and l e g s

e 1 poppi ng i nand o u t

accompanied by

flashes. Er, anyway__ Cricket. Yeah.I'm probably in about as good a

position t o comment o n cr icketgames right now as e v e r be havingonly just finished with Audiogenic'sBattle for the Ashes and a big 'welldone' certainly goes to the develop-ers. who've actually managed to cre-ate a new control system for a crick-et game (which is quite something initself). When it comes to bowling, youhave a number of approaches t ochoose from, all of which are affect-ed by the type of bowler currentlyactive (i.e. you'l l get more optionswith a leg-spinner t ha n a f a s tbowler). Whoever's bowling uses themouse to first make these selectionsand then control the run up, while aquick click at the right momentsends the ball on its way.

A targeting box allows thebowler a few seconds to zeroin, and then it's over to the bats-man w ho uses the joystick t oselect and execute one of twelvestrokes. Oh, Mr Benaud, it's all justtoo much! This way for the Verdict, ifyou please. (0., .

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1 . 1 1 1 0 1 1 / 1 1 1 1 1 1 1

;tilt MU/ ' • ':.• •thwacks a n dAhoy! Statistics to the starboard bow cap'n. Yes, just like in real stick 'n' ball,

you can check out the scoreboard at any point and get thoroughly confused bylots of numbers that appear to have been arranged quite randomly all over theplace. Harry took a few hours out to explain all this to me, but, rather unfor tunate-

-% ty, I was asleep thr oughout the entire conversation and have subsequently forgot-4' ten everything. Still, nice picture eh?

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, Hello! What an attractive bunch we seem to have found here. Yes, Srisi Lanka, a team renowned for its Chippendale-like members, has once

1. again done us proud and put forward some of the finest digitised

Ailbeauties ever. From here you can check out the overall match positionas well as select a bowler for the next over. This particular hunk is aleg spinner (great dancer though), so let's bung him in and just keep

launching the ball at the wickets to annoy Andy. Incidentally,

After playing a couple of two-player games it becomesapparent that people favour the easier shots, so youmight want to alter your field position to cover the morepopular areas. This is easily performed, using a simplescreen to shuffle players around the place. You can jumpto this screen at any point while bowling. Er„. thanks.

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1(Circle) Bat-ting is eniciy-able and uses a

rather inventivelittle control systemto boot. During the few seconds

after the ball has loft thebowler's hand, the batsman mustpress the fire button either once,twice, or three times (a lady) tochoose which set of strokes he

wants to play, and then push inone of four directions to execute.

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Bowling is a fairly simple affair, and you'd have to be pretty stupid to getit wrong. The first choke t o be made is whether to bowl around or overthe wicket (affecting the speed), fol lowed by the actual type of bowl. Asmentioned in the text, depending upon the type of bowler you chose,slightly di fferent options appear, and here I have a leg bowler, so there'refour to choose from. The 'buttons' themselves depict where the shot willgo, and then you lust have to click the mouse as the bowler automaticallyruns up to throw...

Okay, you managed to get that bit right, so what's next? Well as soon asyou've clicked to thr ow the ball (hopeful ly avoiding a 'no ball') the screen

switches to show the receiving batsman. You now have a couple of sec-onds to move an aiming cursor to the exact position you want;

be that in front of the man for a 'bouncer ' or r ight up bythe wicket. After a few seconds the cursor will freeze

even i f you don't hit the mouse button, so don't taketoo long thinking about this bit. And, er... that's it.

(Above) Fielding isn't easy. As soon as the ball has been hit the screen flicksto this shot, showing the running batsman and your field positions. You needto select a man and then tell him where you want him to go. Once he haspicked up the ball you hav• to aim at the stumps wi th the cursor and relytiming and luck. The CFO is unbelievably good at this, and if you try forthan one run at a time, nine out of ten times you'll be stumped. Git!

Rather unfortunate ly , though I T SCricket contains a number of inter-esting and innov4tive features, thefirst th i ng t h a t hi ts y o u i s h o wappalling it looks and how poor thesound is. A damning opening sentenceI know, but one that can't be avoidedI'm afraid. I've never been a great fanof digitised graphics, e v e n w h e nthey're done well — which isn't thecase here — and why anyone wouldwant a bowler to be represented byfive frames of a badly digitised figurerather th a n a n a ttrac tive s e t o fsprites... e r, I dunno'. This graphicstyle makes ITS Cricket somewhatunique, but also limits the characters;with even the batsman down to onlytwo or three jumpy animations foreach stroke. The sound, though animprovement on the earlier versionswe saw, is still fairly nasty; w i th anever-ending crowd murmur being cutoff every now and then to make wayfor a crackly sampled voice announc-ing "over" or giving commentary such

Ias "oh, good delivery" etc. Unfortu-

nately (again) the way these clips landis a tad ungraceful — cutting the crowdsilent, crashing in, and then zipping off again— and there's no consistency to their volume or quality. Pre-sentation aside, the gameplay is okay, with a better control 4method than we've seen before — although I tended to just

go through the motions of bowling (yawn) until i t was 4time to bat. The difficulty level is high, and while youfumble around in the outfield desperately trying to pick,upthe ball, the fielding CPU team reads so quickly thatyou have to build up your score one run at a time, or

risk being run out by an unfeasibly accurate throw. So ITSs to be a two-player game to be much fun, and though

Andy and I got bored after a few hours of doing much thesame thing over and over (no pun intended), I 'm sure the

Ireal cricket nuts will find enjoyment here. How many of our

readers are cricket nuts? I've no idea, and so this mark is forthe general games playing public. Thus...

4 to

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Will be arriving at any starang personally. Which.

of a bummer.

Publisher; G r a n d s l a mDeweloper!

Nightowl Software

E26.99 Out Now

P I A Y I B I L I T Y

L I S T I B I L I T Y

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Later on in the adventure, you'll comeacross rather Eye of the Beholder-style monsters. instead of the c respiders which inhabit the early sta

This is an example of one of the eworlds you can fi nd later on on

bermoon_ yes, the game's id 11wouldn't even fit on one planeth

ing joke about who would bewhen it eventually arrived.

g the opportunity to pass theelf strangely attached to the l i n k

Infriorr TO'TO 7

I i l li L at

c H E S I

M ER C H R!INN_ SPEC I AL

...A.

T h e circumstances surroundingthe delivery of Ambermoon tothe door of this office would

have been downright hilarious, hadthe whole saga not been dragging onfor 50 long. As i t was, i t certainlyraised a smile amongst the less bat-tle-hardened One crew. Amusing wasthe receiving of t he Amber moon

disks, a f t e r m or ethan a year's falsepromises o f disksarriving t h e d a ylater. E v e n m or eamusing w a s t h erather large PR blokefor Thalion UK (andhe'll probably kickme i n f or sayi ngthis) nervously twit-tering a bout t h epositive bits of hisprized game, a n d

not so much glossing over the badbits as spreading on several coats ofDulux and an all-weather varnish for

good measure, Most amusing,though, was that he really

didn't need t o bother :I, Ambermoon has been

s • w o r t h the wait.It's an RPG. Rather,

it's a huge RPG, bigger• than any I 've encoun-

'

/ tered, encompassing a

_' m a s s i v e range of differ-

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3$10 AP 1 ga m e is split into two••

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2 -II

tinctive parts: one isometric (top-down), and the other, a first-person3D jobbie (like Legends of Valour,Doom and Alien Breed 3D)_

The isometric scenes come first,with y o u r char acter wander i ngaround villages, castles and man-sions, Chaos Engine-style, talking topeople and picking up clues,food and useful objects. And 1recruiting other characters, _,of course, because you'll I- .need them when you getto the dungeons, whichare accessed from insidethe buildings, T .011 Because it was devel-oped s o l ong a go, I t e 'expected the 30 engine tobe a lot less advanced than it actual-

ly is. There's not much inthe way of colour, butthen it's a dungeon, sothere very rarely woul dbe. Tex tur e m a ppi ngstretches t o t he walls,ceiling a nd fl oor , a ndalso t o decorative andobstacuiar webs which

Left: Battles are foughtIn typical RPG fashion,with a number ofsquares marking theposition of your teama nd t h e re la t ive e ne m ie sEa ch t u rn ca n b e a m o ve ,a parry or a strike, butconsidering I only have asmall sword against thisPoison Spider, I 'm tempt-ed to employ the 'run-away' method. Arrgghlil

Like any RPG wor th its Saxanowadays, Ambermoon has its ownAu t o m a p p in g f a cilit y, w h ich a u t o m a t -ically creates a map of your travels asyou, er, travel. The little pink blob isyou, and the surrounding objectsmake up Grandfather 's cellar — quitea nice little place to be.

hang around, needing a good prodwith t h e o l d bl a de t o s t e p

through. It's no Alien Breed 30,but it's l ight years ahead of

Death Mask or the nowaged Lay . The scene is set, then,for a potentially excellent

RPG, wi th the only majorpoint against i t bei ng i tsage_ In a reasonably crowd-ed genre, made even more

crowded since Ambermoon was fin-ished with the release of Ishar 3 andCrystal Dragon, how will our little yel-low friend compete?

Below: Dungeons are accessed frominside b u ild in g s, sim p ly b y w a lkin gin to t h e sm a ll re ce sse s. I t 's d a rk d o w nthere, so make sure you take a fewtorches with you, or a Grue might getyou. D a m n , w ro n g g a m e . H uge spide r,i m e a n . h o n e st ly, so f t ie s the se d a yshave no imagination, do they?

Above: The isometricsection, which makes upthe majority of thegame, has a number ofsecrets, one of which Ican reveal to you here.Search the fireplaces ismy tip, because somecan hold, or... secrets!No, seriously — vast cor-ridors filled wi th wealthcan be found behindthem. i f you'revery lucky.

Above: Initially naked, al though appearingclothed, your party must be kitted out prop-erly before venturing dungeon-wards. Here's

a rather smart tunic, some shoes, andtons of healing potions. I f you play

I lb_ like I do, you'll use these up pdg.

Circle: The solid 3D sections nea fairly hefty Amiga to playeffectively, al though you cartremove detail for the smal lelmachines- i f you've got anA500, kiss goodbye to theceiling and floor, al thoughthe Addams Family-style wallhangings will remain.

,e• 4 1 Z -L iZ .:- .7 — I 1 E X I Td

When you amass a decent party of up to six people, going into battle is aslightly more complicated affair. Instead of just wading in swords a-blaze,you need to be a bit more cautious, and actually plan out a battle strategy,positioning various members of your crew at the van and rear positions. Like'proper ' OM, but with knobs on.

Strange, that a year after it was com-pleted and even released in Germany,Thalion should choose now for itsrelease of Ambermoon. With Com-modore's recent run of. . . well, badluck, general sales of Amiga gamesaren't topping the history list; andthose for specialised areas, like RPGsand s tuff, can't be doing too we l leither. Bu t Am be r m oon deservesmore, because even almost two yearsafter i t wa s originally toute d fo rrelease, i t's actually ra ther a nicegame. The dungeon-y bits are great;the 3D perspective works well in lowdetail on smaller machines, and somerather e x quis i te d e ta i l c a n b eswitched on i f you have somethingmore meaty to hand. The same can'tbe said, though, for the isometric-3Dsections, which scroll laughably asyou mov e y our l i ttle adventurersaround. Great areas of the screen Jud-der past as you struggle to shift aboutfrom one room to the other, spoilingwhat should b e a n exc iting a ndspooky aspect of Ambermoon. Onceyou ge t used to the poor scrolling,though, the underlying game appears

A 5 / 6 0 0

Publisher: T h a l io nDeveloper'

Thalion GmbH

E35.99 Out Now

Hard Disk installable

Mouselkirytioarri

[ VIM Pr /10.1M tetit 49"1."

P L I Y I I I L I T Y

76%1511

L I S T R E I L I T Y

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and reassures you that your money wasn'twasted. The chit-chat wi th the villagers, and the moreImportant conversations wi th people in the surroundingarea are something that I didn't know was lacking in otherRPGs, but I'll be watching out for them in future. A greatdeal of time has obviously been spent creating a believableplot, and a wealth of information which can be drawn onby talking to the right people. The sound effects add a goodatmosphere, especially in the dungeons, and the puzz le .solving is pitched at a good level that's not patronising bunot easy either. And when they're not moving, the graphics are excellent — remarkably reminiscent o f thoseRink. Or unremarkably, when you learn that the same peo-ple were involved. Although I was looking forward to 'dissing' it somewhat. I have to concede that Ambermoon iseven after all this time — one of the best RPGs around..

I.

NMI

No. It's pretty unlikely. Given it took over ato release Ambermoon A5/600 after it wasreleased, the chances of us seeing an Al 200 orC O3 2 -spe cific ve rsio n in D a vid Ple a sa nce 'slifetime are pretty damned minimal.

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UPDAT

THEME PARKCD32 • Mindscape • £25.99

the game. So you have to leave themachine on unt il you've sold of fyour park , a n d t h e l i t t le qu i rkwhich was , say , A l t on Towers -sized, is now a rat her larger Dis-neyland Paris-esque problem,

Rut t he real gargantuan, Dis -neyworld-proport ioned s n a g i sthat if you want to control ThemePark us ing a mouse, y ou need akeyboard t oo. Mmmm. mmmm.Yes, despite what the interest ingand, some might say, rather use-less Amiga addendum says, y oucan't enter your name, park nameor any other details using a mousealone. The joypad is... well, just likethe joypad wit h every other game,really. A big, plast ic pi le of poo.However, Minds c ape has ma d egood use of the extra keys to helpmove the cursor around, and theexperience isn't as nasty as it con-ceivably could have been.

At t h e e n d o f t h e hol iday ,Theme Park is, quite rightly, Theme

Park. I t 's a great game, wi t ha playable economic s imu-lat ion running in the back-ground t hat ac tually con-vinces you t hat you're notonly r unn ing a Park a n dbuilding rides, but also yourown lit t le branches of Big-

Time Fries, Pokey Cola and all therest. So, if you've always won-dered what it 's like to be oneof those people who wear sillyhats a n d ins is t o n s lurr ing"y 'want fries wit h that?" af ter

you qu i t e categorically askedfor a small hamburger, then this

is the game for you. IAN]OVERALL: 8 6 %

Sean sometimes used his father's: beer -bel l y as a sort of cushion dur-

ing the long waits between circuses,

T h e me P a r k A l 2 0 0 w a sbugged, apparent ly . I don' treally know, though, because

although I rev iewed the game, andplayed i t qu i t e extensively af t er-wards, I never really not iced any.Apart f rom that t ime when the lit t leroller-coaster car appeared in the go-kart ing circuit . Oh, and then therewas t h e t i me wh e n a l l t h e l i t t letobogganists on the water fl ume dis-appeared int o t h in a i r when t heyreached s o m e i nv i s i b l e v o r t e xhalfway around the track.

There are still, it seems, some bug-ettes within Theme Park CD32, mostnotebly one which causes some ofthe ' lit t le men' sprites to corrupt. Onthe A l 2 0 0 t h i s wa s ac c ept ablebecause i f it happened, you coulds imply save y our game, qu i t andreload. With the CD32, 'saving yourgame' doesn't allow you to save the

• N. ent i re park, though;just how far you'veprogressed i n t o

S.aUPDATES.Gosh! It 's just like the Power Rangers! Watch now as the combined powers of MattBroughton, Andy Nuttall, and work experience lad-ette Michael Traquair meld togetherto create the mighty... er, Updator from the planet, Update. We lack imagination, see.

Guardian is a bit of a unique

entity on the Amiga, andbest explained as being a

first-person-perspective Defenderclone, with a fair few touches ofthe SNES game, Starwing, thrownin for good measure. Rather thanstealing humanoids though, thesebaddies are into mass destruction,ramming into buildings and land-marks; and what with you being aGuardian, it's (rather unsurpris-ingly) down to you to stop thesegits before they demolish abso-lutely everything.

The most impressive thingabout Guardian is i ts speed.Whistling along in polygon heav-en, this has to be one of themost satisfying craftever just to scootaround in. Theoriginal w a scontrolled withthe CD32 joy-pad, and thoughthere is an option to use such apad with this Al200 version, thestandard control comes by way ofmouse and keyboard combined.Now this can be great, but it canalso be hell...

Sitting here at my desk, thingsaren't too bad at all. The mouseallows me to swoop and flowabout the landscape in an almostsexual way, with the left and rightmouse buttons thrusting a ndreversing respectively. My le fthand lies on the Amiga keyboard,with fire, flip, missile launch, andsmart bomb all easily accessed. Ah,but wha t i f I was sitting a thome...?

Well, that's where things wouldall go horribly wrong. The reason?Well, I (and most of the people Iknow) traditionally have their com-puters on the floor, which meansthat unless any keyboard-usinggames are nice and simple, thingscan get a bit awkward, not to

mention painful.Fortunately, other than this con-

trol quibble and the reduced musi-cal effects, Guardian remains trueto its original CD32 release. Theonly solid criticism I have againstthe game, is that it tends to be abit repetitive, throwing much thesame level at you time and timeagain, before allowing you Onto anew scenario — only to do muchthe same again.

Still, this is an excellent arcadegame, and does the Amiga proud!Good stuff indeed, and well wortha gander. IMEll

OVERALL: 85%

fIKELETONICRE1717

Core Design• £29.99

• CD32

1

111PAs

DRAGONSTONECD32 • Core Design • §29.99

Fantasy games generally do

pretty well for themselves inthe sprawling Metropolis that

is Gami ng Ci ty, bu t why? Wel l ,nobody knows, quite frankly. Maybe,just maybe, it might have somethingto do with the fact that the averagegame playing adolescent is a blood-thirsty little savage, who takes great

'pr ide in the fact that with oneswing of an axe, he can turna rabid Orc into a pi le offlob. Just maybe.

Of course, not every-body's happy with justblood 'n' guts 'n'violence 'n' stuff.Oh n o , t h e yw ant s o m eform o f pr ob-lem-solving t hr ow nin along the way (as i f i twould make a difference)and because of these GITS,get games like Heimdall, Heimdall 2,Darkmere, and... er, oh yes this onehere — Dragonstone.

So okay, the puzzle element doesadd to the game, but you can neverhave too much violence. Or can you?Well I 'm afraid to say that, ratheramazingly, this is Dragonstone's onlyproblem. There are only about 10different type monsters in the entiregame, al l wi th the sole purpose inlife of walking into you. This makes

we

COME AN HAVE A GO IF YOU

THINK • Y O U' RE H A R DENOUGH!- T h a t 's t he g en er a l

feeling y ou ge t w he n y ou fl i ckthrough the instruction booklet forSkeleton Kr ew. W i t h char acternames like Spine. Joint, and Rib, youcould be forgiven for thinking thatthe heroic trio in this game are infact t he ne w Fl avour o f t heMonth dea l s d o w n a t KFC(although you would, of course,be wrong — and chances are that

- t he s e t h r e e scal l ywagswouId t a s t e a l o t

bloody nicer any-- , road, Up.).

until

S 111P03the game extremely frustrating,

and a l ot less enjoyable than i tcould have been had the enemiesbeen given the slightest sliver of abrain. Cell.

The early levels are quite enjoy-able, and while the tasks are pret-ty straight forward, the quest pro.grosses at a steady rate. That is

level t hr e e ,when t h e ga m e

moves i n t or e p e t i t i v emode, a n deverything just

goes d o w n h i l lfrom there.

On t h e u pside, the soundeffects are pret-ty s p u n k y ,

adding t o t he rapidlywaning atmosphere, and

the control system is made a wholelot easier with the joypad, as youno longer have to press the spacebar every time you want to accessthe Action Menu/Inventory.

The CD version of Dragonstoneis basically a straight por t of thestandard Amiga version with a fewminor adjustments and, if it wasn'tfor a few irritating factors, wouldhave been a great game. Shamethat, eh? (MTI

OVERALL: 7 2 %

No, the Krew are in fact merce-naries sent by MAD (Military Ascer-tainment Depar tment) t o go andclean up Monstro City, an area over-run with all kinds of mutated nastyfellas. These vile monsters are thecreations of insane scientist (andpart-time di nner lady) Mor i bund

Kadaver, who, in a true 'crazy typebloke' way, wants to rule the

world. Bonkers, eh?The game itself is a

straight f o r w a r dshoot em up, with you

taking the helm as oneof the aforementioned !addles in aquest to cleanse the city of the hor-rid mutations, in an isometric-view-0-vision kind of way of course_

The plain fact of the matter is thatit's boring. It never really gets

going, none o f themonsters l o o k

r e m o t e l y

BENEFACTORCO32 • Psygnosis • E9-99

Out of all the mags who

reviewed t h e origina lAmiga version of Benefac-

tor, getting on for a year ago, therewere only two who actually liked it.And we were one of them. Appre-ciating its qualities, you see, is notquite as dear-cut as with some-thing like Theme Park or The ChaosEngine: in fact on first sight it looksa bit... well, cack.

It's a platform game, of sorts,but the characters are incrediblytiny; almost Lemmings-y. The back-grounds are mostly brown, at leastat first, the sound effects aresparse, and the musk is a cheesypastiche on the sort of thing you'dhear in a Little Chef. So, simply put,(Hurrah! — Harry.) Benefactor isn't

The ladders threatened to with-hold the prisoners' Red Crossparcels.

appealing at first glance_However. B e n does have

one important thing going forhim: gameplay. Levels coveringsuch glorious and imaginativeareas as Ice World, Egypt World,Forest World and... er, some oth-ers, contain a number of puzzleslinked to releasing a number ofsmall people (called Merry Men)from their cells on a distant, nastyplanet. Each level has a certainnumber of Merry Men to free.and given that you need a key tofree each one, you can probablyguess that... yes, the puzzles arelinked to the keys!

Joystickijoypad incompetentsprobably won't get very far withthe game at all, because the plat-form-based puzz les invar iablyInvolve leaping over some pixel-perfect chasm or other, and oftena miss can mean the loss of a life,and t he beginning of the levelonce again. However, this is coun-tered because the Merry Men areactually programmed to help youout s o al though there aren'tany specific instructions for eachlevel, the Merries know exactlywhat they need to do to escape.And all you have to do is fol lowthem b u t beware, not all of theMerry Men are exactly merry, i fyou know what I mean...

Benefactor is not only the sec-ond CD32 game from Psygnosisin a month, but more important-ly i ts the second decent game.It's cheaper than the other, Plink,and indeed because of Psygnosis'deal with Future Zone it's actual-ly E n cheaper than the floppyversion. I f t he simple-lookinggraphics and naff tunes don't putyou off, there's a clever puzzlegame waiting for you underneath— and for a tenner, there ain'tmuch better out there.OVERALL: 8 5 %

scary, and the levels don't have anyvariety. To inject a bi t of sunshinethe programmers added a ratherfunky sound track which will havethose feet a'tapping, while the con-trol method, though confusing atfirst, becomes very instinctive aftera short time.

Skeleton Crew CD could easilyhave (and should have) been a lotbetter, but as it is, is just anotherflower whose petals are brown andflimsy, and whose stalk is startingto wane, and the pollen which wasonce sweet, is just... (OH SHUT UP!

— Everyone.) Oh. I see. [MTIVERALL: 6 8 %

HEART OF CHINAKIM XL f 16.99

N o w I don't know about you, further Into the game to see howbut If a big shot merchant the plot develops. Early on youruined my life, and then had recruit a Ninja-type, er... bloke, who

the cheek to offer me a job, I'd be then allows you to swap betweenforced to beat him quite violently the two characters to achieve dif-about the head and neck. Of course. ferent results during the game (a laif that tycoon was one Eugene Adol- indy... again).phus Lomax III, you would be pretty T h e major problem I had withstupid not to listen. The old T h e Heart of China is that it'sbean's daughter has unfor- - . O R M t o o damn slow. I mean,tunately been kidnappedby Li Deng, a ruthlessHong Kong gangster,and it's your job to res-cue her (gosh, howoriginal).

When The Hear t o fChina w a s originally

"Sal-tan-wingar?"

I've seen dead peoplemove faster than thisgame. The supposed-ly user-friendly inter-face i s a bout a sfriendly as Eric Can-

tone (God, are we top-ical or what? — Matt.),

released it was received with a n d the "stunning graph-critical acclaim for its "user friend- l c s " are no more than mediocre.ly interface and stunning graphics". But even more frightening than thatit introduced some new ideas into — it comes on nine disks. Now thisthe adventure game genre, the most might not sound too bad, butobvious being the alternative plot believe me, it is, and the disk access-path system (which Indiana Jones ing takes forever.has more recently used to much bet- S o if your looking for a budgetter effect). This enterprising idea is graphic adventure, you could do aslightly misleading, as the different lot worse than HOC, but you couldroutes change very little, and you also do a lot better — most notablyalways end up at the same place with Monkey Island 2_ (MT]after a few screens anyway.

The story itself is quite absorbingand you look forward to pushing

'Fatalities are all vdiry well, 'mused Liu Kang, 'but these

blood steins are hell to shift. '

WgTime once again my friends to have a rummage around the bargain bins, and who betterthan the long-armed Andy Nuttall and Matt Broughton, accompanied by their ratherannoying sidekick/work experience kiddie, Michael Tracheotomy. (Nice gag — Haz).

When Ocean snapped up

the rights to the world'sbiggest a n d m o s t

expensive movie, cynics expecteda straightforward platform licencewit h an obligat ory 'driv ing bit ' .Though at the t ime this assump-t ion may not have been t ot al lyunfounded, i t c ou ld n o t hav eturned out to have been furtherfrom the truth.

Jurassic Park — the game — isa t o p - d o wn arc ade adv ent urewi t h bundles o f at mos pherand enough t rigger-pump-ing act ion to keep eventhe m o s t h a r d e n e dshoot -'em-up fan morethan contented.

You k n o w t h e s t ory . . .dinosaurs a re genet ically eng i -neered; dinosaurs get housed onan island; dinosaurs escape f romtheir enclosures; dinosaurs eat fatpeople etc. etc. Wit hin the gameyou play the hero of the tale. Dr.Alan Grant , and it 's your job t oat t empt t o restore some k ind oforder to the Park and save the oh-so-cute lit t le k iddies, wh o quit eobviously don' t fancy ending upas a Raptor's hors d'oeuvres.

This will all come as no surpriseif you've seen the fi lm or read thebook, and t he game f ol lows itsplot quite closely. There's the bitIn the 1-Rex Paddock... There's thebit in t he Gallimimus Paddock...There's the bit in the Drainage Sys-tem._ I could go on, but I 'm sureyou get the idea.

Had the game been t op-downonly, t h e n t h ings wo u l d s oonbecome tedious. Thankfully, this isnot the case. There are several 3Dsections which take place mainlyin t he bunkers , a n d t hes e are

wit hout a doubt the most excit ingof all. A l t hough t he wi n d o w i nwhich the action takes place issmall b y t oday 's s tandards , t h egraphics here are atmospheric andfast. Okay, it 's not Alien Breed 3D,but it 's nice t o see programmersrecognis ing a game's l imit at ionsand adding to it in other areas.

Jurassic Park remains an enjoy -able romp that wil l appeal t o fi lmand game fans alike. If you fall into

either or both categories, thent ma y b e wo r t h wh i l echecking out. (MB)

• • • • • •

AWARD ,41,WINNERS* iiPLATINUMEmpire £34.99

T,

he compilat ion scene reallydoes seem t o be hot t ingup, w i t h s ome excellent

packages n o w a v a i l a b l e f o rmoney-conscious g a m e f a n s .Thankfully, the latest addit ion tothis over-c rowded market is two-thirds ace, one third good, featur-ing t h ree o f t he mos t reveredAmiga games of all t ime.

First up is Frontier: Elite 2, DavidBraben's long-await ed sequel t othe classic space t rad ing game(rev iewed els ewhere, ac t ually ).Opinion is divided over this game.Some think it was a load of ohyped nonsense, while I thinkwas five years well spent. And asI'm reviewing this package, onlymy opinion counts. Ha!

Frontier takes the original Elite

•a . •

Silmarils' successful role-play-

ing trilogy reached its climaxlast year, receiving a hearty

cheer from adventure fans acrossthe globe. Each episode averagedover 8 5 pe r c e nt f r o m m o s trespectable magazines, as well asThe One (boom boom!), makingishar one of the most criticallyacclaimed series in the history ofthe world ever.

Like the Star Wars films, lshar 2'ssecond installment is regarded bymany as the best. Taking place overseven di ffer ent islands — eachinhabited by some of the game'sseventy or so enemies — you haveto solve puzzles and recruit adven-turers to your party as you battleyour way through the lush 3D envi-ronments. Al though ther e's n osmooth-scrolling between locations(flick-screen only, I 'm afraid!), it'sstill one of the best-looking RPGsavailable.

Combzt plays an important partof the game, and is thankfully_

Warm erear, and Duilgeilndilciong,to noble Zubaran, 441 a s t e r o f I s k y i r .. .

ISHAR 2(Al200 only) Daze £12.99

easy t o grasp. Just select yourweapon or spell and click on theenemy — it doesn't get much hard-er than that. Of course, actuallydefeating the bl ighters is prettytough once you get going, so sawing regularly is a must.

The plot, though essentially lin-ear, is more imaginative than most.and you never really feel you'rebeing forced along one set path_This is where ishar 2 stands head,shoulders and belly above the rest,and makes trekking thr ough theplay area (over three times the sizeof its predecessor) miles more funthan it really ought to be.

Ishar 2, a t less than thi r teenquid, i s tr emendous val ue f ormoney. I t's immensely enjoyableand will take you at least a monthof solid play to get through — andyou can't ask for much more thanthat, can you? IAN]

O V E R A L L

premise and adds more bells andwhistles than you'd expect to find ata bel l s a nd whi st l e conventi onattended by people dressed to theeyebrows in bells and whistles (Thatwould be Morris Dancers, wouldn'tit, Matt? — Haz.). Its galaxy is a bina-ry rendition of our very own, whichmeans there are literally thousandsof different planets to visit, and mil-lions of characters to 'interface with.The trading aspect has been relegat-ed slightly (it is still there if you'reinto that kind of thing), as the gamerelies more on missions to hold the

ntion. In short, Frontier truly is ay of life, (I f a bi t of a sad one —

Haz. Jo and real people everywhere.)If Frontier and Civilization are the

bread of this software sand-wich, then Lemmings is the

‘-•,-• s l i ght l y suspi ci ous fi l l i ng.Okay, it seemed fresh when itwas released (about a billion

years ago now) but today itsmells like someone's left the

fridge door open while they were

on holiday. Yes, it is a top little game,and one that single-handedly invent-ed a genre, but surely everyone's sickto the back teeth of the little buggersby now? As a stand alone budgetrelease, Lemmings would have fewenemies, but its sequel would havebeen more at home in this pack.

Yes, Civilization is another soft-ware croaky (originally appearing inAugust 1992, no less), but i t hasnever been bettered and as such isan ideal candidate for a bit of the •compilation treatment. On paper,your job in Sid Meier's classic issimple: evolve your populacefrom t h eStone Age tothe 20th Centur land b e y o n d . O fcourse, actually existingfor thousand i of yearshas i ts problems —dealing with tech-nological advances,and pol lution and population con-trol, to name but three. But, should

a spot of careful planning,the odd bit of common senseand a knowledge of all things his-torical prevail, you'l l soon get thehang of i t. The disk accessing isoccasionally a little hard to stomach(yes, it's Super PC Conversion Land,my dear friends) but it was nevermeant to be a fast-paced game inthe first place.

In theory, Awar d WinnersPlatinum should be receiving a

three-figure review score, as eachof its titles has generally scored

90 percent plus. But Lemmings— though still a great game —is old hat now, a battered tril-

by that most peopl e wil lalready have worn, in one

of its many guises. Onlyfor A m i g a ba bi e s ,

methinks. (MB)

(OVERAL

ELITE PLUS

and Ian Bell s clas-sic space t r adi nggame has appearedon almost every format,from the humble BBC Micros tothe SNES, and with the exception ofthe odd sol id pol ygon on somemachines, e a c h v e r s i on h a sremained faithful to the origi-nal, giving some indication ofhow flawless its concept is.

'Little boxes, l i ttle boxes, andthey're all made out of ticky-Action Sixteen f16.99 t a c k y , litho boxes, little boxes,

and they all look just the same'.

Elite is an example of gaming The idea is simple_ Starting off

at its best. I t's a game you a s a young and impressionablecan play literally for a life- S pa c e Cadet, your job is to hurtle

time, and yet comes on only f o r w a r d into unchartered territo-one floppy disk — amaz-. : a Q uil l t o n r y a n d , w e l k • ' e x i s t ' . I t ' s a

ing when you think* o nr tir - . ' " - . . \ t r u l y , t r u ly o p e n -e n d e d

that most modern / g a m e ; y o u c a nreleases a r e a t • l i .i i ' z A " .1 1 1 1 3

1 • I T ° .\\ b e ha v e e xa ct ly how

t h r e e least times y o u like; be a goodas b i g a n d b o y a n d si mpl ynowhere near as • - - + - 1 L n i d o zI

.captivating.David Br aben

'

fergy car go fr omport to port, or a

bit of a bugger and,hang around out-side space stations

blowing othe r shipsaway — just for fun, of

course. Money can be earned bycarrying out tasks for a variety ofcharacters, and your actions willaffect your relationship with the

super-hard Space Police.Okay, so it's not a

visually impressivegame, but that's by

no means a bad thingas y our i magi nati on

fills in what the graphicsdon't. And this distinct

lack of aesthetic wizardrymeans that the action is fast andfurious — essential in such a fast-paced blaster (oh yessir, it can beat times).

Elite is as playable as italways has been. Itwon't appeal to •you 'younger 'gamepl ayer swho e x p e c tmore in terms A ,of e x e c ut i on •and innovation, •but i f you scratchbeneath t h e surfaceyou'll be hooked (That is, unques-tionably, t h e fi nes t mixed-metaphor in this issue, Matt. Welldone. matey — Hazza.).

- 3 1 1 1 1 1 1 1 WWE I NI l l a t a r l d l i o l a i l k . 0 -W I E 1 1 0—

It's SWOS tips with a difference, as Jon ',lops' Hare chats exclusive-ly to The One about his playing tips, hints and cheats.WHY DOES MY STRIKER'SVALUE GO DOWN WHENHE'S DOING WELL?Jops: The way to get a player's valueup is to utilise their skills to the besteffect within your team. If you have aplayer who is, for example, good atheading, he will be useful in his areaof the pitch, i.e., in front ofgoal.

The way a player'svalue is calculated isvery complicated. Hestarts off with aninitial value, whichis derived purelyfrom the skills hebegins with. Say, if aplayer i s valued a t2million, and say his raw

skill — that is all his seven skill

go up, if he scores 25 it will go down,but only by a small fraction every game.If you left it at 25 through the wholeseason, his value will drop dramatically.

So, you have to look at his positionin every area, and estimate his contri-bution to the team performance.

The problem is that there is nogoalsconng bonus for the players

in the system, so the strikerscan sometimes be difficult.

If you're very clever, it ispossible to maintain thevalue of a striker, butonly if you use the tac-tics editor and positionhim so that he makes the

best contribution to theteam. We are going to add

goalscoring to the player'spoint tally in the updated version

ratings added up together — is 30 (see box below).points. In order for him to maintain his T h e only other problem we've got isE2million, he has to keep contributing wingers — because their values can dipthose 3 0 points throughout the too_ For every other player, their valuematch. If he scores 35, his value will should go up if you manage the team

well, If you've got someone in the back-ward midfield position, like where PaulInce plays, his value should go throughthe roof. This is because midfielders canuse a wider variety of their skills, andscore points more heavily than any-where else on the pitch. Again, we'lltweak that to even it out a bit in theupdate.

WHAT SHOULD I DO INTHE T a m e s EDITOR?Japs: In the Tactics Editor the pitch issplit into 35 sections. Each player hascertain skills which he can contribute,but only when he's in his designatedarea of the pitch. Technically, if youhave a defender and you put him upfront, and he spends most of his timehovering around the goal, all of his tack-

ling skills are going to score zero points.because his tackling skills will be wast-ed, and he won't be contributing any-thing to the team.

There are several factors which determine a player's contribution. His overalskills, his closeness to the ball, and howout-of-position he is. So a defenderscore most heavily when he's defend-ing, and tackling in and around thepenalty area. If the ball's at the otherend of the pitch, his contribution willhalve.

Bearing all that in mind, the bestthing you can do is to bring your mid-fielders back behind the ball a little bitTry to make your wingers track the ballas much as possible, to follow it aroundthe pitch to a certain extent. On thewing, the speed factor is very important— a fast player will have far more tocontribute. Allow full-backs to push up.and to track the ball behind thewingers. Remember you can use the FlipOn facility here, so that when you mowone, the other will move to suit.

If you find that one of your full-backsis very good at attacking, whereas theother isn't, bring the attacking one a bitfurther forward, and send the otheback to balance it out. For your attack-ers, if you have two, it's often best topull one of them back slightly so that hecan feed the front attacker. Real foot-ball is often played like that; and you'vealso got the advantage that the one

co

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tort'Tip, tip, tip littleApril showers de clicde de de de de de dede...' no, I can'tremember the rest ofthat classic tune fromout of that classicWalt Disney movie,er... I think it wasBambi. Could havebeen Snow Whitethough. Oh and itwas 'Drip, Drip, Drip'as well, not 'tip, tiptip'. The 'April' bit isspot on though, andthat's all that countsfor this, the Apriliestissue we shall bedoing for some time.

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that's further back is nearer the ball,and scoring more contribution points.It's getting close to the ball that's thekey.

WHAT IF I 1111Y ADIFFERENT PLAYER?fops: If you buy another player, he willalmost certainly have a different set ofskills to your existing players. So if youswap him with a team player, you willhave to adjust your tactics slightly tocope with the difference in skills for thatarea of the pitch. The idea is to make itmore like management, really, so thatyou're thinking about your team. If youwere to play it properly, which in reali-ty you probably couldn't be bothered todo, you would need to subtly alter thetactics before each game, taking intoaccount the team you were playing.

HOW CAN I EASILY PLANSTRATEGIES AGAINSTOTHER TEAMS?Sops: The skill of the opposition doesn'treally affect your team's contribution toany great extent. Perhaps it should do,but it doesn't — and it's something

we're looking at for the updateSo whether you play five upagainst two indefence, or five in defence makesno difference whatsoever. It's allto do with how your team playsitself, not about the opposition.Use the formations, too — ifyou're one-nil up with ten min-utes to go, stick your team onDefend. It does work.HOW CAN I INCREASE

M Y T E A M ' S P E R F O R -MANCE?fops: If you use Edit Tactics wisely, youcan make your team much better. Mostpeople who play the game don't both-er with tactics, they just use the defaultformations. But the defaults are set upso that you'll only get about 75 percentout of your team. In the early days I wasplaying around with Norwich, and theywere a team worth 14 points in total,Without buying a single player in, I wasable to bump them up to 21 just bymessing around with the tactics — giv-ing them 50 percent extra points, andputting them one point above Liverpoolat that time.

Because you're managing the team,it's back to this contribution thingagain. You need to look at the team'scontribution. With playing and manag-ing, though, I can understand peoplewho are playing well and wanting theirplayers' values to go up, even they dohave to look at that other factor as well,

HOW CAN I PREDICT THERESULT OF A MANAGEDMATCH?.lops. Each player contributes a certainnumber of points to the team, which isthen used to determine the result.That's how the system works. So youcan look at your 11 players, look at theirindividual contribution, and work Outthe team's contribution, Estimate theopposition's contribution, and broadlyyou can determine the result of thematch.

SINOSUPDATE DISK!Watch out for next month's issue of The One, which willcome complete with an official update disk for Sensible

World of Soccer! Many of the problems with theoriginal will be solved, including the striker value

bug — and best of all it's free when you buy TheOne. Incidentally, all SWOS owners who have sent

in their registration cards to Renegade willautomatically receive the update free ofcharge — but that way you don't get

Britain's best and, yet, curiously, leastpopular, Amiga games magazine to read. Soget down to your newsagent's on April 28th, and

make the best football game even more better... er.

The team with the higher number ofpoints will generally either win or draw— it's unlikely that they will lose. But,there's also another factor in therewhich affects the result — a randomnumber. W e c ould have , s a yManchester United vs. DoncasterRovers, for example. If Doncaster hada very high random number that day,and Man. United had a very low, oreven a minus number, then there'salways a chance that Doncaster couldturn Man. United over, It's very rare,though. The strategy is, then, to getthat number of team points as high aspossible.

ANY CHEATS?fops: If you've got a good and effectiveformation, which scores good contri-bution points in itself, but you actual-ly prefer playing with a different for-

mation, then at the momentthere's a bit of a Zheat you can do. Putyour team on in a formation whichscores the most points, and then aminute or so into the game you canbong up the sub's bench, and changeinto your normal playing formation. Theteam will maintain their playing skills,as though they were in their originalformation, Now that's a bug, which I'mhoping to get rid of in the update!

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MIS ION 9Phase 1

Shoot the men coming towards

you. Pick up the grenades aboveyou and use them to bomb the

enemy tent in the bottom left-handcorner. Go left and you will see asniper on a bush. Avoid him becausehe will bazooka himself anyway. If ahelicopter lands, use another grenadeto destroy it straight away. Keep walk-ing left, shooting any aliens youencounter along the way. Enter theturret and fire between the two hous-es killing all the snipers. Leave the tur-ret and go up, then diagonally left anddown, killing all snipers. Bomb theenemy hut

Phase 2Go up and a jeep will follow you roundto your starting point. Hide behind thetent and the jeep will get stuck. Bombthe tent with a grenade and the jeepwill get destroyed. Get into the sparejeep and drive left through the gap inthe fence. The other jeeps will not fol-low you. Head right around themuddy path until you reach a ramp,you drive over the ramp the jeep willclear the fence. Run over the sniper onyour left Get out of the jeep andshoot all the aliens_ Collect thebazookas near the enemy hut, enterthe turret and blow-up the hut and killall the aliens. Leave the turret anddrive through the gap in the fence.Follow the road exterminating allaliens on route. Now, the enemy jeepswill have gathered at the other end ofthe road, but if you bazooka the gateat the end of the road then the jeepswill blow up_ Return to the rampwhKh you you used to jump the fenceand drive onto the muddy path. Getout of the jeep and go through thegap between the fences and bazookathe tent next to you.

Phase 3If, at the start, you head right onto

the wall and keep running in thatdirection, the civilians won't kill

Ben Smith from Middlesborough comes up smelling of Creme Eggs againwith the second part of his exhaustively fondant

Fodder, part the second.

you. When you get to the top, get intothe tank and drive it back to the start,without killing any civilians_ Whenyou're back at the start blow up theenemy buildings.

Phase 4You will have to sacrifice a man for thisone. Leaving one of your squadbehind, take the rest up-screen. A heli-copter will attack the fella you leavebehind, giving you a head start. Keepmoving up until you see a lake. Shootthe sniper on the other side, Swimacross the lake and collect thebazooka., swim back and goright and down, killing all thealiens you encounter until you *r. ;!see a hut_ Bazooka the hut.Destroy any choppers you see •and make a thorough search ofthe area, killing all aliens_

Phase 5As you start, take two men down andright killing all the aliens you meetalong the way. You will see a sniper,go round the corner of the wall andkill him. Move up as far as possible andcross the water_ Pick up the grenades,but be on your guard against snipers.Grenade the enemy hut and returnacross the water, moving right anddown. You will see a fence with anenemy turret and sniper. Lob agrenade over the fence to destroyenemy turret_ Get into the waitingchopper and land it outside the fence.Return to the wrecked turret leave thechopper and and destroy the enemyhut. Return to the chopper and landit outside the enemy square_ Leave thechopper again and bomb the doorsinside the square. Get back into thechopper, land inside the square, leavethe chopper and kill any enemies yousee. A hostage will run towards you.Get back into the chopper and thehostage will follow you. Fly back to thestart and and he will run to the UNhut. Now, go left and down until youreach a large fenced area with a hut

.14,P.*

MISSION 10Phase

Shoot all the aliens around you,go right and kill the aliens you findalong the way. Follow the path andgrenade any huts. When you see ahole in the fence go through it con-tinuing to shoot any aliens. Pick up thegrenades, return to the path, andbomb/shoot all huts/aliens you see enroute

Phase 2Don't bomb the huts! They're full of

Easter solution to Cannon

civilians. Take your men across thtwater to the right. Take one chap, gright and get into the m,machineBomb any machines that you meetHead left across the field, shooting atthe machines you meet_

MISSION 11Quickly, get the bazookas found tothe left and right and use them todestroy all the huts and the two tur-rets. GO around to the front of thecotle, enter the turret and blow upthe castle.

—111411114

PhaseWhen this phase starts, shoot thealien in front of you and then hideyour men behind the building on yourleft. Split two men off your squad andtake them left until you see a build-ing with ladders going up it. Quickly,ascend the ladders and shoot thesniper. Collect the bazookas and climbdown the ladder. Then, bazooka thebuildings on the left. Retrace yoursteps and bazooka the doors on theway. Now, go left and up and enterthe first cut on your right (there'ssome more bazookas in there!) andbazooka the building. Keep goingright as far as the screen will go andthen head up and bazooka the build-ing on your left Go left and you'll seeanother building. Bazooka that too!Keep going left and another buildingwill appear. Bazooka it. Finish off anyremaining aliens.

Phase 2This one's a bit tricky. Cars will come atyou from every direction. Try to leadthem into the bushes in the middle andbomb them. On your way, bomb anybuildings you see. If you're quick you'llbe OK. Take all your men.

MISSION 13

MISSION 14PhaseAt the start, quickly shoot all the menin front of you and grenade the door.Get into the helicopter and fly to thetop left-hand corner, Land on thesniper and get out of the chopper.The enemy will come our of twodoors.Greriade them. Get close to theladder and grenade the door you cansee on the building on your right. Getback in your airship and fly to the topright-hand corner. Get out, go to thebuilding on your left (the one with thewindows) and bomb the door on it.

MISSION 15PhaseShoot the grenades on your right sothat they explode. Go up, then right.You'll see a door. Grenade it. Now, goleft and grenade the door you'll seethere. Keep killing all the aliens, butnot the civilians.

Phase 2Grenade the door you see just belowyou. Take one man and give him halfof the grenades and half of thebazookas. Now, go right and shootthe sniper. Keep right until you seethe Dalek. Keep close to the wall —the Dalek will try to shoot you but willblow it self up in the process. Now goright as far as the screen will go, movedown until you come to a gap.Grenade the door. Now, go left andthen down a cut. Pick up thebazookas. Go bad to the entrance.Go left and you'll run past a Dalek.Grenade the door you pass. The Dalekwill follow you, but of you hide arounda n y comeritwillfire

at you and the shellwill rebound _from

• t h e wall and destroyrt. Now go right andup the second cut.There is a turretthere which will fireand blow itself up.Go back down. Thehostages are heresomewhere a n dthey will follow youto the transporter

• w i t h a cross onit

MISSION 12PhaseHead right, shooting all the aliens.Return to the start. Go up and overthe river and then head left as far asyou can and you will find somegrenades. Pick them up and usethem to bomb all the huts and killthe aliens. Now, go right and upshooting all the aliens. Keep rightuntil you see a castle. Blow it up. Godown and left, killing all the aliens.Go left and shoot all the aliens.Then, go down, killing all the aliens.Now, go right along the river, shoot-ing all the aliens. At the end of theriver you will see a room withgrenades in it. Pick them up. Then,go up and left, keep left, then upand then left again looking foraliens. If there aren't any, return tothe start. There will be some aliensto the right, Kill them all. Search allareas for aliens and kill them. Dead.

Phase 2At the start, get beside the batter-ing ram. Enemy rams will come atyou, but will be destroyed by yourram. Go right now, and an enemybattering ram and witch will followyou. Keep twisting and turning andthe enemy ram will be destroyed bythe witches grenades. Keep to thepath, and shoot all the snipers youencounter. When the witch stopstrying to throw grenades at you andlands, bazooka her.

Phase 3Kill all the aliens at the start, then goup, grenade the hut and shoot allthe aliens. Go left and bazooka thecastle fr om a sa fe distanceApproach the castle and head down,killing all the aliens near the hut onthe right. Now go right until you seesome grenades Pick them up. Bombthe hut nearby and then head Outand back-left and grenade the hutsurrounded by a fence. Go back-right and bomb the hut below you.Keep right and bomb another hutsurrounded by a fence. Now head upand bomb the hut. Return to thecastle and you should find a hostagewaiting for you. Take him back withyou to the tent at the start

Phase 4Bazooka the witchon the right-handside a n d t h e ngrenade the turretover the bush. Go upand kill the snipersyou'll find to the leftand right of you. Atthe top there is a tur-ret to bazooka and ahut to grenade.

Phase 5Start by killing all the aliens, then headright and down, through the gap inthe fence and then down again to ahut. Grenade it. Now, go left and upand back to the start. Head left anddown and follow path out of thefenced area. Get to the edge of thefence near the river and bomb the tur-ret on the other side. Go up, follow-ing the path until you see a hut.Grenade it. Return to the start and killall the aliens. Now, go up and right,following the path until you see somegrenades. Pick them up. Kill all thealiens and grenade the castle aboveyou. Return to the start. Go down andright, following the path around tothe right until you see a hut. Grenade

it. Go left and follow the path. Whenyou get into the open, go up andgrenade the turret. Go left as far asyou can until you come to another tur-ret. Kiss it — only joking Ben, grenadeit. Go back right and grenade the tur-ret below you. Now return to thestart. Move diagonally down and left.There should be a hostage near thehut. Take him back to the start andput him in the tent.

Phase 6Quickly, shoot all the aliens then goright and bazooka any turrets you seeGo back, get a battering ram and driveoff to the right to the end_ Get everyone of your men onto the white pad.

11 •

0

Ii-

00

• . • • • •

We like a crap pun at The One, but the rather silly names in this game really do take theproverbial jammy dodger. Laugh! I nearly blew a hole in my toad.

STARTERS

To pick up objects, click on Object

with l eft mouse key. To putobjects in Stark's inventory, dick

On object with left loUse key an thenmove the item to t bottom left handcorner (very edge s c r e e n k ancik clickwith left mouse key. Star k. faM Niirapjaiar. Double click on St% k' I i ewith ntillt mouse button and Pla . i nin on o f the s t i l t s r iesimaletnime.0 key

1) T acket f s Lab oa) Get Implant Plansb) l 'ut the 4 MB (hip in you. deLk.unit. To dcl thippick tip chip h . km o u se b u t t o n M u OP l b s c i 1 Li the otop of the screci I and c(l tron M.014kType square, then click on the deckingunit. Put the 4MB chip Over the PAOchip and click with the right mbuse but-ton - - you will have then replaced thechip. Go back to the main screen anddrop the 1 MB chip.

2) Houston Mat rix Roversa) Get a patch cord_bk Talk to Larry Owen.

3) Abyssa) Talk to Kyrn 1 1,I ) Chaos, 4 4 1 4 4 te i n yoig crew). * 1 1

0 S4) Metropolitan Museumof ArtToliw t iMet tat iiMherkEylor le wilt give

yott en invitation to the HelftWe Club italleleer 'No' to his l ist ritiestkmI t

Central Pas& a l l h• I ) T A W t o i t r a m b a W e s tb) Talk to Sa otI or nal i n. Yv h , e r e t otalk to . i c e in order to give htrnthe Imp ant H e y a l l were spud,lockpick databasLSmaria Southern anda 411VIS Chlitt Put r e Soulboti into yourdecking unit.c) Talk to stadt , M. i Iy t i n t h e s e c o n dCentral Palk kkreott• •

6) Cafe Voltaire.0 Tont t o Oscar Nandez (second

r een!!to) Talk to Lenora Major.

7) C-space(Jo to • lvtOium well

8) Kaf ka Conspiracyilk to t. °over Tristan

9) Electric Anarchya) Talk to Phree Thoutihtb ),eadk to Nal Hillstir Woe

c) Talk to Chuck a kd) Talk to PluaKktle Kl)ss.e) Talk to Auntie Mattelt ) Ja l crew k iwz and get him

to )0m.. 11•1•MP. .

Bilt. a

10) Autonomy Dogsa) Talk to Wild Child ..,...

Irkb) Ta lk to sabar_caluskig ubens.

11) Hard MetalsTalk to tempered Steele

12) St. Patrick'sa, Talk to Mother Mary.b) Talk to Bother Cornplicitus_ You willneed to talk to them both twice to com-

plete the ,c r v e r sa t i o n s.

13) Hellfi re Cluba) Talk to George Yatchisin.b) Talk to Renfield.

14) Hardarm Tacktkka) Buy Lockpick casing and diagnosticunit.b) Assemble Electronic Lockpicks.

15) TransTechnicalsa) Security

Kill Chief Daryl Paine.Get TTCloak from Paine.Search area and pick up all items

b) Emily EsakiSearch area.Get Pin.

c) Bill DouganTalk to Bill Dougan.

d) Nanotech

Chuck

These gujs mean business. This placehas been torn a pa rt.

31) Caputo

Neural ImplantMajdajl Ma:jdajl Ma ida j l you've loSt

half o f the humanit j o u had remainingin Tackett's lab. Get a move on.

........ . .. . . . . .. .... . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 , 1 il. P , I . 1 . I .

Search area and• k up all items.

Use Electronicockpicks on the

locked s t o r e -Dom door.

Search s t o r e --oom and pick up

items.

it) Search area.Pick up gas mask.

7) IIlimbic AnarchyTalk to Phree Thought.Give her a Dragon Soul Box and say

Yes when she asks.She will give you a Sonoma Vapor.

) Icon PiratesPut the gas mask on a character.

* Use Sonoma Vapor with character.r) Search area.* Get Holocam and both cans of

19) Doom Pilotsalk to Ghost Walker.

COMBATMelee G E Eir arm::

144gh Tech G l aCio TechBlade 6 GE xelosives 3 5

PAVECALStr eng hEndurancemgilit sSt eaithPirk Pocket

Ririjjt i Starhtilt FL:ont7 c i C110)

HUITtarlit5 31% Bl oodl ut t 13%

1131136563251

PERSONA( ITVLeaderihre 3 1 .InnocenceF.0 ith

Cour a 90_•Will 1 1 GBr iber 1 1

b) t iInstpigment onyourself.

21)Cloistersa) Sabastan'sroom

Get b e a d sb) Weapons room

Solve mirror puz-zle by filming yourselfwith the Holocam then playthe recording near the mirror.Search area and get all the soulbladesand stakes.

22) Cafe VoltairePlace beads next to Cyril Thorpe

23) C-spacea) Goto 'Medium' well.b) Talk to Cyril Thorpe.

CYBEREHILLHadcongDecking Tr i t ' ri tC*ercioaliihS

MENTALIntelligerxeFast -talkO b,. ;e rv a ?ion

Bs rsia iningJur sMedicina I

_

24) Cloistersa) Sabastan's room. Talk to Sabastanwho will bless the blades

25) C-space ia) e it i tO1 1 , i % . i lab) Talk rdiffilelissa Van Helsing„

e4''' -wr

36) Le Phood I tlalk t o ti l l i Idka V e i

)tekAng and havr4 h ' ejoin you

27) H e l i f tr

C l u bil 4'

l iTalk oA l l e n d e r

1kt/dent

28) VanHelsing's

Apartmenta) Kill all lillimpeo.

b) E nt e r s e c ondroom.

c) Search aread) Pick up Signal Sc rambler.

29) Grant's Tomb da) Kill everyoneb) Get green pendant.c) Free Alexander Tennent

30) Electric Anarchya) Have Chuck join youb) Disassemble green pendantc) Put Emerald Looker Chip onto the

decking unit.d) Put Tackett's EssEnce into decking

unit.

a) Go to f ait s,...b)

rD

lk iiii ldikett Cybilltvision.c) t o •K 0 1 1 s ,e , ' W e ll .

d) 4 t o Sally who will gave you therea Incribur,

112) St. Patrick'sa) Dismiss Chuckb) Talk to Mother Mary and get her toloin you

33) Transtech (1122)a) lalltiverynne arsd shoot the Incubatorto kill Vanb) Talk to Dr. John Ha r k e = ' , 7 1 1 1

hp -soma134) C-space im „ „ ."Enter 'Eli/oheth' Well •Ml i l l i si b lib •

Wit g e m y35) Game En t l in g $60- 41111111 " "a) light Dracula Images s i x in total , :b) tight and kill the real Dracula_

03

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NICoypus. Shrews. Gerbils, voles, fi eld,meadow, pine, pocket, and wood,mice. The black, brown, pack, musk,water and wharf rats. Hamsters,guinea-pigs and bandicoots. Use alittle imagination next time, Psygnosis.SHADOWLEVELTurn the third lemming out of the trap-door into a blacker before he reachesthe steps. The first lemming will nowdrop right from the steps and pick upthe bricks Once he has picked them up,let him take about two paces and thenmake him build diagonally up andright. Just before he reaches the plat-form where the exit is, release theblocker. All 20 lemmings will escape.

LEVEL 2Turn the third lemmings out of bothdoors into blockers shortly after theyland. This allows the first lemming fromeach door to pick up the bricks andbuild up to the exits. Release the twoblockers, and all 2 0 lemmings willescape

LEVEL 3Let the first lemming pick up the wallclimber, and the second lemming pickup the spade. Let the first lemminguse the wall climber on the wall to theright of the trap door, Now highlightthe digger. let the first lemming walkalong and pick up the ceiling walker.Use this ability at the right-hand sideof the platform. When he uses themall up he will fall onto the thin plat-form, walk far right, and pick up thespade icon. Let him walk back to theblock, and he will dig halfwaythrough. Then use the highlighteddigger to clear the other half, and all20 lemmings will escape.

LEVEL 4Let first Lemming walk ti:1' C 1 1.

right up and pick up thespade. Highlight him and when hereaches the first trapped lemming, digleft and set him free. Still highlightedlet the digger walk to the right and digdiagonally down and right just underthe crate above him.Now, all but oneof the lemmings will exit, the remain-ing one will head towards the waterand pick up the rubber rings, he willswim across and will remove the plat-forms blocking the other trapped lem-ming by walking on them. They willboth swim back across and now 22lemmings have been saved.

LEVEL 5First lemming out 1 1 1•6of left door willgo right and pick o r tup the wall climberand use climber to climb up and getspade. The trapped lemming will pickup the bomb and let him use the bombon the right hand side of the platformhe is stuck on, this will give him anescape route. Meanwhile, the secondlemming from the door on the left willhave dropped all the way to the bot-tom and have picked up the spade. Letthe digger by the right hand exit go toas far left as he can and then dig to theleft allowing the lemmings to dropdown and go to the exitlet him con-tinue left and bash through the columnseparating him from the other lem-mings, now all 23 lemmings should

LEVEL 7Turn the fourth lemming into blockerbefore he reaches the dissolving plat-form.The first lemming should pick upthe bricks to the left. He will then walkright and the platform will dissolvecompletely from under him and hefall into the pit with the mole. Buildupwards twice before the mole reach-es you and it will make him dig throughthe rock and almost free the trappedlemming.

Drop the bricks and pick up thespade, and dig through to free him. Goas far left as possible, and dig down justafter the steel blocks end. Once he hasdropped, turn him around and makehim into a blocker. The freed lemmingshould have picked up the bricks theother lemming dropped, and he willbuild across the gap to avoid thebaddy. Release the blockers, and all 24lemmings will escape.

LEVELTurn the third lemming into a blocker.The first lemming will have picked upthe umbrella, so jump him across anddrop it, then pick up the bricks instead.Stop at the edge of the gap and dropthe bricks off the edge, then g o-b a c kand pick up the umbrella Float downhr 11 I

I dillom 1 1 . 1 1 . 1 1 4

LEVEL 6Make the second lemming become a blocker at the leftmost point of the platform, the third lemming should be made a biocker on the lower platform tothe right. Turn the first lemming round so that it heads left and picksoup thespade and bashes to the left until he reaches the leftmost pillar. Turn himround so that he does not bash through completely and then drop the spadeand pick up the ceiling walker. Use the suckers to cross the water and thedrop them on the other side and pick up the bricks. Build across the waterand release the blocker to save all 23 lemmings.

head to the water and build across. Potup the bricks to the left, and then builup high enough so that the lemmincabove will not fall too far. Continue tthe right, and build across the gabetween you and the exit. Release thblipcker, and all 24 lemmings should gtout.

LEVEL 9Turn the two trapped lemmings intoblockers. Turn the first lemming outof the trapdoor into a blocker on theedge of the step. The freed lemmingshould walk as far left as possible, andkeep turning him around so thatdissolves the grey block. When this idone, he will drop down and walk uthe steps. On the next-to-last stepbuild halfway across the gap to thleft, and jump the rest of the waacross.

Jump across the small gap leadito the trapped lemming beneathdrop down onto the dissolving pillarallowing the trapped lemming tjump free Let the first lemming walback-across the dissolving bridge, adrop down next to the other trapplemming. Walk across the small dissolving platform, and build across twater. Turn around, then build acr

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LEVEL 10Tam the first lemming from the right-band door, and the second lemmingfrom the left-hand door into blockers.Turn the third lemming on the rightinto a blocker right next to the otherone, and free the original blacker. Jumphim across to the left, and pick up thebomb. Drop it just left of the centre ofthe platform, then turn around and pickup the ceiling walkers

The bomb will explode. Turn himagain, and use the plungers to walkacross the dissolving ceding and releasethe objects, Drop the plunger from theright edge of the platform, then turnaround and pick up the bricks. Drop thebricks on the right-hand side of theplatform, then go back and pick up thespade. Drop the spade next to thebricks, and pick them up instead. Buildfrom the start of the gap up and left tothe other edge of the gap. Drop thebricks, and pock up the spade.

Walk up the bridge you have justmade, and at the top dig once to theright to open a gap for the trappedlemming. Drop the spade, and pick upthe bricks again. Build across the gapsto the right. Using the freed lemming,pick up the spade and climb up thebridge again. Dig down from the top ofthe bridge, and turn the lemming intoa blocker. Using the first lemming buildacross the gaps to the left, and unblockthe freed lemming, then dig verticallydown about four times Release all thetikockers. and all 27 lemmings willescape. Phew! 6 1

1 C . .LEVEL 11IThe first two lemmings will pick up cell-mg plungers. The lemming movingeight drops and picks up another cell-* plunger, drops down and turns intoa ()locker at the right-hand side of the

uzel-ize - ,e,e -

platform. The lemming moving to theleft drops off and picks up the wallplunger on the left platform. When heturns around, drop the plunger and fallto the lower platform, then jump acrossto pick up the spade and drop into thetrough where all the lemmings aregathering. Release the blacker, and usethe ceiling plunger, and he will fall ontothe platform with the bricks on. Pick upthe bricks, and then drop them off theright-hand edge of the long platform.Turn around, and pick up the umbrella,then turn again and drop the umbrel-la on the right-hand edge of the plat-form next to the trough of lemmingsTurn around, arid pick up the bricks,then drop them off the right-hand edgeof the platform. Pick up the umbrella,drop off the edge, and pick up thebricks when you land Build from theledge diagonally up and left, and usingthe digger free the lemmings from thetrough. All 27 lemmings should nowescape

LEVEL 12Make two blockers to the left andright of the pillar. Release the leftmostblocker, and he will swim across thetwo pools. He will pick up the bricks,and build back across the pools. Turnhim around, let him drop down, thendrop the bricks and pick up thegrenade.

Use the grenade to blow a hole inthe pit below him, let him drop all theway down to the left, drop grenadesand pick up a HADOKEN. Walk overthe mine cart and use the HADOKENon the purple baddy. Release therightmost blocker, and pick up bricksto build across the gap Once done,release the other two blockers, and all27 lemmings should escape.

rb E

LEVEL 13Let the first lemming get out, dropdown and pick up the bricks. Turn thethird lemming into a blacker. Build upso that he can pick up the wall suckers;then use the suckers to scale the steelblocks Pock up more wall suckers, anddo the same on the wooden blocksDrop the suckers, and pick up the spadeto dig through until he runs out of dig•gers. Pick up the bricks, build up tothe wood blocks, and then build stepson the left-hand side of the blocks. Dothe same with the steel blocks. Buildfrom the right-hand edge of the high-est steel block, and build seven blocksin an up/right direction, and then eightblocks vertically upwards, then builddown/left to the exit Turn around, andgo down to the group of lemmings,then release the blocker and all 27 lem-mings can escape.

LEVEL 14Jump the first lemming across the gapto the right, and make the third lemming a biocker so the others can't fallthrough the gap Make another blocker behind him, so that you can free thefirst one later. PKk up the umbrella, anddrop of the edge, then pick up the

bricks where you land andturn around Build across

C. the gap to the left so

that you catch the lem-ming what has been walk

ing on the dissolving platforms Turnthe freed lemming into a blocker, andlet the other lemming build up to theexit platform Free the first blocker, turnhim around and pick up the spade,drop him down and turn him around,then bash through the wall to the rightand release all the bloc kers to let all 28lemmings escape.

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LEVEL '15First lemming out, turn into a blocker. Let one of the trapped lemmings pickup the spade, and dig through the platform just before the steps Dig down atthe right-hand side of the platform, and dig diagonally up/right through tothe other trapped lemming. Turn around and clea down At the bottom of thesteps drop the spade and pick up the wall plunger. Use the plungers chi theleft-hand wall, then drop down, pick up the spade,m and let the floor dissolve.From the top step, dog up/right to the exit, and then release the blockers tocomplete the level with 30 lemmings.• More adventures with the Shadows next month!

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PLYING SHARKGain a high score and enter the fol-lowing initials for various effects:RHL f o r acid men

— full fire power— for infinite lives

RAW f o r immunityHSC' to turn the screen black (7).

On typing the last letter of the initialyou must hold down '5' on the numer-ic keypad. On the High Score tableenter 'HSC' for unlimited lives, or try'KW' for invulnerability (never die).

FOOTMANIn the first maze of "New Taste", youcan hide from the ghosts and collectpoints from the fruit that emerges peri-odically, if you go to the upper left cor-ner entrance to the tunnel.

FORGOTTEN WORLDSWhen the game has loaded and thetitle screen appears, hold down theSHIFT key and type "ARC". Release theSHIFT key and press HELP to start thegame_ From now on S will advance youto the shop and N takes you to the nextlevel.

FORMULA ONE GRANDPRIXWhen taking part in a non-champi-onship race, drive around until you areon the last lap. When you next come tothe pits, drive in and pull up to your pitcrew. Wait there until the''Race Over"message appears, and no matter whatposition you were in, you will have wonthe race.On the last lap go into the pits,apply your brakes and press the escape

Level codes:B EARTHIANC KENICHID INOKUMAE BURAIF BADMANG NETWORKH YOKOHAMAI EXACT

X68000

GEM X

K TURRICANREDMOON

M CAMPAIGNN MAGAMANNO SYVELIONP FMTOWNSQ CHIERIER GAMERIONS ZAWAS

If the level is too hard, pressRETURN to get to the next one.

It's Golden Oldie time again, when we drool over the games thathave stood the test of time (ie. they have all, at one time or

another, been released), and ask them if they could fi ll up a fewpages, because there aren't enough new games with half their vimand spunk. This month the dregs of Fi all G, H, and the hem ofkey t o quit t he race Accelerate thetime, and you should if you were closeenough to the leading pack, win therace.3) Slip into the pits after your firstlap and then simultaneously hold downthe keys that make up the w o r d-P A L I R "and press the fire button.Not only willyou be unable to crash but the gamewill not react as though you havepressed F4

FULL CONTACTIn single player mode type: QAZWXED-CRFVTGBYHNUJM (you must not pressthe 5 key when you type i n thissequence of diagonal keys on keyboard.

FUSION NOTEDon't know which ol the t wo cheatswork:

Enter your name as SWAMP THING(with space) on the high score table, in-game pressing 'T' cycles through theextra weapons; 'B' activates large bul-lets; 'S' provides shields; and 'E' bringsup the cheat mode where levels may beselected at will by pressing the '+' and'-' keys on the numeric keypaci.Movethe joystick diagonal up/left, press fire,then press E.

You now enter the game editor.Pressing Esc returns you to the levelselector mode (pressing Space from thelevel selection mode returns you to thegame). While in the game editor, pressthese keys:P — alter the game's palette (use1,2,3,4,5 and 6 from keypad)X — modify the exits (use — and + onkeypad to select exit number, thenpress S, then use + and — again to setthe exit level. Use cursor to set position)W w e a pons distribution, works likethe exits distribution mode.

Start the game as normal, collect theship and fly to the extreme top left ofthe playing area. Disembark from theship and drive the buggy into the cor-ner. Type in STONKER and re-enter theship. Now pressing D cycles through theavailable weapons (including shield plus

GAUNTLET IIYou need 2 keys and 2 locked treasure chests. As you open the first chest,holddown the Help key, collect the treasure. Open the second chest while hold-ing down Insert. An Ankh will appear and you must collect it. You'l l hear agong. You should now have 50,000 health points and 32,000 reflective super-shots. The shots will vanish once you leave the level, and if you pickup anamulet, the counter will be reset to 10 shots. (7? What Insert Key?)To avoidtricky levels, pause the game and wait for three minutes.Press fire and all thewalls turn to exits. This happens anyway, but if you pause the game, you don'tlose energy, and won't get attacked while waiting three minutes.To get intothe secret room, clear the dungeon completely, picking up the super shotslast, then go to the exit without pressing fire.

weapons), a n d pressing C cyclesthrough the levels.NOTE: when entering a level, it's alwaysbest to station the ship at the top leftof the screen again, to avoid appearingat an illegal position, or even off-screen.On the second level repeat the aboveprocess, getting the buggy back in thetop l e f t hand corner, a nd retypeSTONKER again. It now enables the shipto fly through walls, and pressing Fwhile hovering over switches allowsthem to be collected while in the air.

FUZZBALLOn a really hard level, wait for agesuntil your time runs out. A swarm ofbees will now fly at you Shoot as manyof them as you can. It does not matterwhether you die. After losing a life, thebees disappear, as have the baddies.You are then free to complete the levelwith no foes.GALAXY FORCE 2

On the title screen, or during playtype 'DONKEY', <F3> takes you to theend of the level.

GATES OF JAMBALAOn the title screen type "YICKE YACKEHIHNERKACKE" (wi th spaces), hol ddown the left shift button, hold down"1", release"1",release left shift. Thetitle should turn to blue. Go to thegame. Keys 1 to 7 take you to the lev-els, Fl to F5 select weapons and "G"gives you gold. Check Out the otherfunction buttons as well.

GENUNI WINGWhen you are about to be killed for tilt4th time, press the left mouse buttorto bring up the second player, and keeppressing the fire button until you'rokilled. You will appear at the bottootof the screen.0r, try typing the following passwords t o war p t o e a dlei/el:Type P to bring up password system:Level 2 - MRWIMPEY 3 - CLASSICS 4 - WHIZZKID 5 - GUNSHOT!6 - DOODGUYZ 7 - LIGIBSON

GENGHIS KHANIf you get a l a nd-t ha t i s n ' t c o n n ec t e d

with an enemy, move everything toyour home country. The land will besafe, but if another leader captures anearby land, make sure you put some-thing back in or he will attack on hisnext turn.Do not move all your forcesinto your command unit, or an theenemy commander will wait till he isdown to his last few men and chal-lenge you to a one on one fight. If youlose he will get half your commandunit.

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GHOSTS N ' GOBLINSEnter l i (' into the high score table andselect the option 'END' from the table.Start a new game and you'll find thatwhen you've lost you're armour you'reinvincible, and just for good measureyou have infinite lives, too.

GHOULS 'N' GHOSTSAfter starting the game, quickly type'KAREN BROADHURST' forinvulnera-bibty. The message 'cheat mode on'should appear if you have done it cor-rectly. Holes and time running out willstill kill you.When the credits appear,type DELBOY. "Cheat mode activated"will appear, and you are invincible,providing he doesn't fall down a pit.

GIGANCHDPress the CAPS LOCK key on the playerselect scr een a n d a messageappears.Start the game, and lo andbehold, MORE LIVES.

GLOBULOUSType Zvmo I EG as a password for thecheat mode. NOTE: Use upper and lowercase as shown !The most importantthing to remember is that ALL the puz-zles can be solved without losing a life,so if you lose a life and think its the onlyway to solve the screen, look closely.Some of the puzzles get pretty obscureafter level 10, but once you eventuallybeat them you'll kick yourself for notseeing the solution earherlook beforeyou leap. Think about how the screenwill look from a flipped perspective. Alot of jumps you make will be unnec-essary and waste time and switches ifyou don't.Make sure you have enoughswitches, at least 10 per screen. I t ispossible to get stuck on a downwarddope with no way to get back up or killyourself, and the only way out is topress ESC and start the whole gameovec_Here are a few codes you mightIke to try: Level 06 - IVEs8AZ? Level11 - dynielci

GHOSTBUSTERS .7.When the Activision l ogo appearshold down the keys 'ALT', 'CON-TROL','S' and V', in-game this shouldgive you infinite energy for levelsl &2 but not for 3. Press fire to begingame.This also stops the cable frombreaking on Level 1 .Turn your AMIGAon, wait for the hand to appear, insectdisk TWO, the hand will disappear,and then come back, now insert diskone. Dur i ng gamepl ay, pr e s s<ENTER> on the numeric keypad toadvance a level.

GOBLEINSlevel Codes' 2) VQVQFDE 3 ) ICIGCAA4) ECPQPCC 5 ) FTWKFEN 6 ) HQWFT-FW 7 ) DWNDGBW 8 ) ICICIHM 9 )ICVGCGT 10) LQPCUJV 11) HNWVGKB12) FTQKVIE 13) DCPIQMH14) EWDG-PNL 15) TCNGTOV 16) TCVQRPM 17)IQDNKQO 18) KKKPURE 19) NGOGK-SP20) NNGWTTO 2 1 ) LGVVFGUS 22)TQNGFVC

GODFATHERPause the game using the HELP keyand type in the words PIZZA HUT toactivate the infinite energy cheatmode.

GODSNOTEType in 'SORCERY' on the password sec-tion to get infinite energy_ If this doesnot work try it on the main screen orwhilst playing.HINTS:Learn the levelsbefore going for the bonuses,ft 's notalways a good idea to collect valuableitems as it tends to make the monstersmuch more aggressive.Sometimespays to lose a life before entering a newlevel to fool the computer into thinkingyou 're not that good a player, thismeans the next stage will be easier.Onlevel two, buy a shield and a magicpotion, then get three fireballs andthree stars. Spend all of your remainingmoney on food and health. Collect allthe gems in the usual manner. Then geta key and make for the exit.When youdescend the last ladder, two thieves willappear, make sure that you don't quitehave enough energy to survive a directcontact! Before going down the ladder,release your potion, then climb downand open the door. Stand in front ofthe door ready to leave, but don't pushup yet! Wai t until the thieves jumpdown at you and as soon as they touchyou push the joystick upYou may losethat life, but then something ratherstrange will happen. The bonus willstart to whizz up for quit some time,until the game stars again on world

two with 28 extra men and about 5 mil-lion points!

GOLDRUNNERType 'EASYMODE' on the high-scoretable. From now on, F9 skips levels andmakes you invulnerable. F8 turns offthe cheat mode.Start a one player gameand crash into the first building. Nowhold down the T5' key until the statusscreen appears. You should now be ableto fl y u n s c a t h e d t h r o u g heverything.Press 'F2'. 'F5', 'F4', 'F3' oneat a time in that order. You then haveinfinite speed, lives, and energy.Holddown F5 for a few seconds for an inde-structible ship, press Ito move onto thebonus screen and press U to leave itagain. By continually pressing I and Uit is possible to skip all the levels.

GRAVITY FORCEType WARP# ( where e is the level youwant to start on ) when asked for apassword.The fol lowing ar e severalactual passwords to enter game nor-

25 VISION30 - ORBIT35 - PALACE40 - ALIEN45 - FALCON

Level codes:5: AG NUS10 - PARSEC15 - CRYSTAL20 - REACTORmalty-GREAT M I N A SISTERSWhole playing, hol d down the keysA,R,M,I and N t o skip t o the nextlevel.On level 3 stand at the end of therow of blocks and jump up to hit aninvisible block that takes you to level 6.

GREMLINS 2The game is impossible but if you canget at least 3000 points to get on thehi-score table, you can activate thecheat.Type SINATRA on the high scoretable for infinite lives

HACKER 2Type the word cover when it asks foryour name and i t will show the wonpage. Also try these:COVER H2SC: jumps to the win pageTITLE H2SC: displays the title pageDEMO H2SC: speeds up game & jumpsthrough check procedures for cheating.

HADES NEBULAEnter MONITOR when you're on thehigh-score list. You should now haveinfinite lives.

Jr' 3 L - A -

NAGAR THE HORRIBLELevel Codes:1: FEAFGN2: JVSAMK3: ASGAPQ

4: UQFXPY5: FSXRIC6: DZAEIG8: WFYILD

HAMMER FISTPlay the game enough to get on thehigh score table.Enter your name asTAEHC OT TNAW I (with spaces) thenstart a new game.Skip levels by press-ing F7.Another source says to type'TAEHC OT MAW

HARDBALLVarious hints:• All stars are better than champs• Only steal if you actually hit the balldoTry to get a lot of runs early, as thecomputer team improves towards theend• Bunting rarely works• Halfway through the match, swapLaws for Wells and Wratten for Harris• The best pitchers are Oliver, Perez,Leary, Cook. The others will only be suc-cessful for a short while• Never pitch fast balls to the center asthey will usually result in home runs• Change pitchers after a few innings,because as they get tired, their accura-cy and speed get worse

HARD DRIVIN' & HARDDRIVIN' IIGet to full speed (preferably but notnecessary) a n d pr e s s ' N ' f o rneutral.Now you can cruise along at fullspeed with easy steering and invulner-ability As long as you stay in neutralyou wi l l have unl imi ted t i me a swell.Another trick is to repeatedly hitthe 4 key (4th gear) until the programhas an error. Continue with the rightmouse button. Repeat until you get ahigh scoreAt the start, turn the cararound 180 degrees. The display shouldnow show the WRONG DIREOlON mes-sage. Head off under the bridge untilyou get to a split in the road. Take theright hand branch and keep going untilyou reach a checkpoint. Go throughand turn the car through 180 degreesuntol you're heading the other way. Goback through the checkpoint in theright direction and you should hear aping. Keep going to the finish and onceunder the bridge let the clock run downto zero. You'll now get a message say-ing that you've qualified fix the race!!

H A WK EY'Pause the game and pressthe DELETE k e y t he nwhen you die you will bewarped to the next levelat the end of the game.Press 2 to go back andforth b e t w e e n t h estages_Also dur i ng t hegame, pause and pressHelp' key, then unpause

and you should haveinfinite lives.

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HARE RAISING HAVOCII you press Left Al T, CTRL, SHIFT and15 keys simultaneously you c a nadvance to the next level.

Ali I CI . E IS

HARLEQUINThe four heart pieces are located in therooftops. hell, cutesy land and sheetmuzak

HELTER SKELTERFor tons of lives, follow these instruc-tions- S et up a two player game Player

1 must get an extra life N o w bothplayers shouki lose all their lives. Player2 will return with 99 lives, and when heloses one life Player 1 will have 99 livestoo Here are the passwords for thoseelusive later levels.Level codes: 4 1 G O A L11 S P I N ' 5 1 L E F T21 F L I P 6 1 T W I N31 B A L L 7 1 P L A Y

HEROES OF THE LANCESome general tipsI Arrange your party so that the first

line consi sts o f t w o s t r ongwarriors,Raistlin and Goldmoon Thi sallows you to use Raistlin's magic andthe healing staff of Goldmoon withouttoo much hassle.

I Save Tanis and Riverwindfor thelater levels, where the bows come inhandy

When fighting GullyDwarves, useTasslehoff who is the same height asthem Hi s sling stones will never miss.

I Avoid fighting Hatchlings. they'renot worth it. Just turn and run whenyou meet one; when you reach an inter-section move into a new path and waita little. When you return, the Hatchlingwill have gone

I Killing Bozaks: t w o methods. 1 )get Raisthn t o use a web, sleep orcharm spell to stun it. then send a war-rior to clobber it t ofc l e a t h , o r 2 ) s e l e ct

Flint. who is a dwarf, 9 out of 10 times,the Bozak's shots will go over his head;get dose to enter melee combat, anduse low thrusts to kill i t

I Spectral Minions. they're easy tokill, so use a warrior. I Wraiths

- a w e ll -t i me d t hr ow of an

axe kills them every time. I f you miss,use a sword and chest-thrust move-ments. Don't let it get too close to you!

I Spiders:use low thrusts to keepthem at bay I f they get through yourguard, retreat until you can turn andfight again

The blue and green potions restorehealth, red slows down monsters.and yellow gives your charactersextra confidence.

HILLSFARWhen picking locks wi th your toolspress the F key and all will be revealed

HOIOn the level access screen, place the IVLmouse pointer in the far bottom rightof the green quarter screen The bot-tom I must be positioned in the cornerwith pixel perfect precision (two pixelson the pointer will be hanging over theedge to the right). Click the left mousebutton, then shift the LVL mouse point-er to the very top left of the screen (asfar as you can physically move themouse to the top left) and click the leftmouse button again. You should nowhave access to the first four levels.

HOOKGo to the Bait and Tackle shop and pickup the mug next to the candle Thenkeep doing 'pick up' in the space wherethe mug was and you'll get all the itemsneeded to complete the game

HORROR ZOMBIES FROMCRYPTTo help ease up on the terror holddown the M and ' ,' keys for infinitelives. To skip levels type CHEATMODEduring play and F10 will then take youto the next level.Type in BOGEYMAN for infinite lives

Level codes'2 WOLF MAN3. HAMMER

4 LUGOSI5 NOSIERATUEr GARLIC

HYBRISLoad the game as usual and don't doanything until the high score screenappears. Type 'COMMANDER' and thenpress the fire button. Af t e r a fewmoments press F10. I f your ship flick-ers you are now invulnerable, and haveinfinite expansions and smart bombsFirst press F7 then;F 1 46 = Other SixLevels of 'expansion' (you can still cap-ture the capsules)F8 = Advance a level(There are three)F10 = Turn cheatmode on/off. You cannot get a highscore with the cheat mode onAt thetitle screen type SPACE or ESC key (I for-got exactly which one)Now you'll get ascreen in which you can edit a lot ofgame parameters

HYDRAType in 'KILLKILLKILL' during play toenter the cheat mode. Now pressing 'F.will top up you fuel The RETURN keywill cycle through the weapons

IKARI WARRIORSPlay game, ge t hi gh score, t y pe

HUMANSLevel Codes1: DARWIN2: ANDIE PANDY3: GET A LIFE4: CARLOS5: HOWIE6: MOOBLE7: CSL8: THE HUMBLE ONE9: PIXIE10: MILESTONE11:.WAR WAR WAR12: J MCKINNON13. UNLUCK14. BLUE MONKEY

15. RED DWARF16: BAD TASTE17: THE KITCHEN18: CJ19. SORT IT OUT20: SMART21: VILLA3BOR0222: EARLY MORNING23. BORO.ILEED5124: EASY LIFE25: JIMS TIES26: PARKVIEW

HUDSON HAWKType SCIENCEFICTION (no spaces) ontitle s c r e e n f o r i n fi n i t eeverythingPress DEL key to skip lev-els,Type SANITYCLAUSISCOMINGTO•TOWN (no spaces) for infinite lives.

FREERIDE and press Return. When thehighscore table is displayed next, i tshould say 1988 FEB where you enteredFREERIDE, indicating that the cheat isactive. Play the game and you shouldhave infinite lives...

IMMORTALJust a few codes to help you along thewayLevel 2 - 757fc10006f70Level 3 - 6elec21000e10Level 4 - 465fa31001eb0Level 5 - d4bfd41000eb0Level 6 - bcfel51010a41Level 7 - 6b10f61010actLevel 8 - e590d710178c1

Anothercodes:cddff10006f70 (level two)oadda21000e10 (level three)bfdfe31001ebo (level four)09de443000ebo (level five)3b7fd53010e41 (level six)6b1Ofb1010a41 (level seven)e59011771018c1 (level eight).

source gave

27, NICENEASY 5 4 : TIRED28: GREEN CARD 5 5 : CONSOLIDATED29: COOKIE 5 6 : STAY HAPPY30: MALCY MALC 5 7 : AMERICA31: RAVING BURK 5 8 ANOTHER DAY32: YOU GOT IT 5 9. I S O L A T I ON

33: SGNIMMEL 6 0 , PROMISED LAND34: MINISTRY 6 1 DAEMONSLATE35: MAD FREDDY 6 2 : BIG RAB36: BIZARRE 6 3- M I A M I V I C E

37: FREE SCOTLAND 6 4 : MARGARET M38: APPLE JUICE 6 5 : A3473247339. PAYDAY- 66: HELP ME

40. BANANNA MOON 67: THE EXILES

41 BONUS 6 8 : EIGHTLANDS42: BOUNCING 6 9 : WINE AND DINE43 NO MONEY 7 0 : NIN44: A 5 F 7 1 : TECHNOPHOBE45: VISION 7 2 : GETTING THERE46: SISTERS 7 3 : TIME IS47: FAST FASHION 7 4 : RUNNING OUT48: CARGO 7 5 : LORDS OF CHAOS49: RAB C NESBM 7 6 : NOW ITS DONE50: RANGERS 7 7 : IM OUT OF HERE51: RAINBOW 7 8 : HERES TO A52: DOODY 7 9 : BETTER LIFE53: MIGHTY RAZ 8 0 : BYE BYE BYE

the fol lowing

IMPACTHere are a few level codes:

11 - GOLD51 - HEAD21 - FISH61 -JUMP

31 -WALL71 - ROAD41 - PLUS81 - USER

IMPOSSAMOLEEnter these codes on the high scotable. one at a time: COMMANDONo time-limit for weapons HEINZFor three full power bars ANNFRAN• Restore energy LUMBERJACKDouble length energy bar OUCHOUCI-- Walk on water without dying JUGGLERS - Try it yourself

INDIANA JONES & THELAST CRUSADE(Arcade version)If Indy has trouble beating the eNazis, simply type: JEHOVA when t'title screen appears. The screen wiflash momentarily, indicating that tcheat is activated. Now simply presL: skip levels2: advance to key points within staType SILLYNAM on hi-score table fcontinuous credits,

INFESTATIONFor those who can't get into the underground complex to play the gamenfind a small, upright, rectangular bwith two flashing squares on le(coor90,30).Face the flashing squares, hit Fto bring up the computer, and enterwords KAL SOLAR to activate it Hi t Fagain to exit.On the way you shouhave passed a shower-like structu(coords 50,50). That is the transportGo back and enter being very carefulface in the direction of the flashiarrows. It will take you to the compl

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PoEciy,ie Ummerrneo

1.

Snip Tips is a place for cheats, a place for impatience, and a place to pick up some freesoftware! Thanks as always go to the tippers who've helped out with this issue, as doesthe standard bribe that any sterling efforts will be rewarded in kind. Get your pens ingear, and write to me, Mr Tips, at The One's usual address.

FUNKPsygnosisThanks to Marton Lewis of Darlington,who wins himself some free softwarefor discovering a rather intricate cheatfor this excellent platformer. Start thegame as normal and then crouch down.Holding down, press the pause button,and with the pause button held, pressright right right, left left left, right nght,left left, right, left. A new option shouldnow appear, enabl ing you t o sodaround with all sorts of game parame-ters. Excellent! (How do people findthese obscure cheats?)

S V V O SRenegadeLook. I've no idea why we keep gettingtons of people saying that by pressing'M' you get tons of money, or why bypressing 'W' during play you won, butI thought I 'd print it even though wecan't get it to work. Alright?

CANNON FODDER 2VirginOn mission 12, phase 4, destroy thegun turret to the right of your starlingposition, and a spinning gold 'S' willappear. Collect this and your soldier willbecome a General and receive fifty heatseekers. I'd thank the person who sentthis in, but I can't read his writing. Ithink it's Paul Kent (but I'm not sure!)

FIRE AND ICEGraftgoldFollowing some level codes a couple of

months back, Matthew Bennett fromBromwich has an even more simple( heat Press the left mouse button onthe title screen and, hey-nonny, infinitelives Nice one

WALKERPsygnosisThere's been a lot of confusion aboutthe 'Muddy Funstee cheat not workingon recent versions of this violent bud-

get release, so instead type i n'WALKER' on the title screen when

says 'press start'. Now you can

skip levels by pressing CTRL, HELP andL. together whilst playing. Thanks toSteven Morgan, who wins somethingfree. Nice.

HOOKOceanThanks to Daniel Wiley from Worthing,who wins some software for this pleas-ant little adventure jobbie cheat. If youget particularly stuck, go into The Battand Tackle and pick up the mug next tothe candle. Keep pocking up in the sameplace even though there appears to benothing there, and you should find thatyou magically collect every item need-ed to complete the game!

PROJECT X(Revised Edition) Team 17lan Strachan from Montrose reckonsthat by holding down the right mousebutton and then hitting the Esc key, thescreen turns black. If you now hit theReturn key (with RMB still held) you'llwarp to the next level, I've not had achance t o test this out, but hey!Wouldn't that be handy?

GLOBDULEPsygnosisAlex Simms again! NO! You're justshowing-off, aren't you? Oh well, beatsme having to do my job eh? Anyway,during play, hold down Ctrl, Left Shift,Left Alt and then press Right Alt. Youcan now use the following keys:F3 — Meet your quota and open exitsF4 - - Complete levelF9 — Restart current levelCTRL — InvincibilityC — Change score to screen locationT — Not sure!!Also, if you press DEL on the main mapscreen, you can go to any level. On thelevel map, pressing DEL lets you go toany stage in any order, while pressingit during play lets you move anywhere!

FIFA imint SOCCERElectronic ArtsAnd Alex has yet another beaut for us,with some codes to be typed in over theoption mode. If they don't work imme-

diately, just re-enter them.YYYXAAAB Invisible wallsXABYYBAX = Crazy ballBARBYL = Curve the ballBABBBBBBBB S upe r kickAAAAAYYYYY e- Super goalieAABBYYXX = Dream teamLLLLLRL = Super defenceRRRRRLR = Super offenceSMILERULEZ = Player 2 can't kick theball

CHAMP MAN. '94DomarkThanks t o t he various chaps a ndchappesses that have sent this one inover the last few weeks, it's great. Typeyour name as 'Mr Bulgaria' and chooseTranmere Rovers as your team. Thus,E30 million is yours!

POWERDRITVEUS GoldMany thanks to Mr Tony Friend ofDidcot for some rather handy levelcodes on this rally-o-rama.BLIULCBMMBBB1 LIDIXMHC — Stage 2CBGCSFM8MBBCWSQ3XMH5 Stage 3D2PEI2LXFQ68B2GU4XMHN — Stage 4CUBUCXFQBBCLG2XXMHX — Stage 5BLIPBOFFMEIBDWWYQXMHM Stage 6BODUJB2VQBBFLNCHXMHR Stage 7CGCBNGBV3BBOBDSXMIli S t a ge 8B2DULB5F3BBCZD7TXMI-0 - - S t a g e 6 . 2NAUGHTY ONESRampartOn the title screen, type JOSHUA forinfinite lives (obviously a fan of WarGames). During play you can press DEL,SPACE or RETURN to skip to the nextlevel (don't skip t o the last level,though, as it crashes).

SKELETON KREW( Al200) CoreTa very much to Edward Corr Mr. fromCo Kilkenny, who wins some free soft-ware for being the first in with this lit-tle cheat for the isometric Core blaster.On the character selection screen, typein I WOULD RATHER BE WATCHINGFOREST (with capitals and spaces) andthen press the space bar. You've now

activated the cheat mode, and by pressing the following keys, can access allmanner of fun.

Press the FULL STOP key for a levelskip. Press enter on the keypad for nice.fives (which can be repeated wheneveryou fancy). Type in COLLECT MONEY for9999 points and a extra life! Excellent

CHAMR MANAGERDomark011ie Mur phy from Broxbourne ha,found a rather handy little bugettrathis FusSball spoelen. Because he needed a left-winger, he loaned out NLamptey (Villa! Villa! - Harry.), but nosooner had the Ghanaian wizkid kickeda ball than he picked up an Injury for 56weeks! He then had a Coca Cola Cupmatch and was cup-tied, but after tiltmatch he checked out the player, antthe Injury was gone. So, it would seemloan Out any injured players to a tearrwho are going t o play a Cola Cupgame, and the lucky blighter will suddenly come over all fit again!

THEME PARK( Al200) BullfrogTa, ever so, to that nice Mrs Janic whthas found that by entering your nickname as 'Mike' in the set-up screen, yotican then bring up all of the rides Inwaiting until you're on the grass amthen pressing Z and X a few timesWhats even more exciting is that onceyou're called 'Mike' you can press Cgradually build your money up

ACTIONREPLAYSBC KIDM00069A L I V E S

SECOND SAMURAIMC617E6 — LIVES (P1)MC6171E — LIVB (P2)

T2 ARCADE GAMEMC0030C CREDI TSMC00263 - - MISSILES (P1)MC002B3 — MISSILES (P2)

Here we go again! More injured and wearytravellers have collapsed in the surgery'swaiting room, and it's down to me, MattThe Medic, to sort the bleeders out. Alright,who's first? Trousers down.

DONKEYAWARD

Indeed! On ly th e th irdDonkey Award ever goes to MatthewClegg from Oldham, who has writ-ten in to tell me that he's just com-pleted some new tangled adventuregame called, er... what was it? Ohyes, The Secret of Monkey Island.apparently. He also, very kindly,included a complete solution to thisgame. Er, thanks mate. Perhaps afew years ago this might have beenuseful, but as such is now a museumpiece. Incidentally, have you seenthat new Space Invaders thing?

Dear Matt,Could you please give me a hand withMonkey Island? I've got onto the shipand am walking around all invisible like,but don't know what to do next?

Someone,Somewhere

Sony that I've managed to lose not onlyyour address, b u t also y our nameHaving looked through the official solu-tion (How about the one from that niceMr Clegg? A n d y ) , r m told... "Onceon board, fi nd the captain's quarters.To open the door, use the magnet iccompass f r o m Stan's . T o k i l l L eChuck..." well, work that out yourself!

Dear Matt,I recently saw what you wrote abouthow many ships you have to kill tobecome 'Elite', and was a b it gob-smacked to say the least. Do you real-ly have to kill that many people, and isthere really no cheat that lets youimprove your rating?

Paul ShankleyBristol.

The closest thong I've had to a 'ratingscheat' is this lit t le hint f rom a Frontiernut, name of Adam Jeffrey. To do ityou'll need a 30W Mining Laser and anice juicy asteroid (try Mars, where twoasteroids orbit as the moons Phobosand Demos's). Use autopilot until you're

wit

relatively close, a n d t hem manuallybring her in to about 2Km away fromthe asteroid. Now point your laser atthe middle of the asteroid and start foring. Af ter a while you should get the"Well done c ommander" messagewhich we all know is how your rating iscompiled. I f you start this on Harmlessit's fairly obviously going to take youages to get anywhere, but patience is avirtue. Or something.

Dear Matt.Can you help me with Beneath a SteelSky on the CD32? I've got your solution,but can't get more than about an hourinto the game? Please help

Paul PoserChadwell Heath

Nil probiemo, Senor Clever. Here, havesome l e v e l passwords . 7 0 9 1 2 4 ,018365, 543691, 810354, 754267,180283, 986254, 280870, 648912,326355, Okay?

Dear Matt,Please could you tell me how to throwyour opponent into the green acid onMortal Kombet 2. Help, I 'm dying.

Sandip PatelMilton Keynes.

Milton Keynes, huh? No wonder you'redying. Anyway... when it says "FinishHim! " go up close to your opponentand hold down. N o w press fi re t ouppercut, but instead of just tapping it,hold fire and then IMMEDIATELY pushdown and away i f performed correct-ly, your vktim should fly gracefully intothe slime!

Dear Matt The Medic,I am stuck in the 'Vengeance' episodeof Star Trek: t he 25th. Anniversary.Nothing I do seems to make the slight-est difference to the outcome of thebattle with the fake Enterprise. I alwaysget killed. I can hit the fake before itgets out of range and the Elasi backuparrive. Then, while I 'm firing away,another ship shoots me and I die.

D AustinIpswich

Okay b e f o r e you beam over to thedestroyed starship, choose opt ion #2and then beam over and use McCoy onthe injured crewman. Next use the tn-corder on t he ship's cont rol panels(above the captain's chair) to read thelast l o g ent ry . G o s out h a n d useMcCoy's tricorder on the woman, thentalk to her and use the communicator.Select choices #1, #1, and #2, andthen SAVE THE GAME!

With your game saved, you're nowready to engage the fake Enterprise, soset your speed to either two or three,which should make the enemy circlearound your ship. This should make himmuch eas ier t o shoot and destroy.When the t wo Elasi craft arrive, I 'mafraid that you have to kill these tooThere doesn't appear to be any easyway of doing this mission, so it 's justdown to saving your games and bat-t ling for your life. Good luck!

Dear Matt,On Simon The Sorceror, I can't get pastthe snowman in the mountains. Pleasehelp me, and please write back to meand put it in The One.

Blimey! You don't want much do youWell I'm afraid I can't be your pen-palbut perhaps I can help you out with acryptic clue. 'Hmmm, my word, thesemints are extra s t rong aren' t they?'

Dear Matt,In the Secret of Monkey island, I can dothe Sword Master and the treasure

Richard VaterGwynedd.

•••

hunting, but can't get the Idol of ManyHands. It's not getting past the dogsthat's the problem, but I can't seem tofind the file.

Stuart Garry,Suffolk.

Okay... go to the governor's mansionand use the petal with the meat. Givethis to the dog and enter the mansion.Fight the sherif f and go back t o theprison. Talk to the prisoner and go tothe shop. Buy some breath mints andgo back to the prison, giv ing then tothe prisoner, now give him the gopherrepellent and he wi l l give you a cakewith a fi le in it. You can now use thefile t o get the idol. Happy hunt ing!

75

I L

THE SURGERY ISNOW CLOSED

-32 FarriTR 3ALI. •

mber folks, nowail us at

.) bor se

a far too bg ! k i n g to

erbirds on 'The Net' to taleal people (yes, Matt, we

• o u complete tart ---e.). Feel free to sere sweets, thoug

SHOW-OFF SHth the bible in

osmic Forge,anywhere Does

e for Joeto do is splitmusic store•

an at

rry 2 complai ' 9 5 ) . Whr • osh by buying a i t , and th

hich should now be o i n s i d e ae counter who'll think you're a KGB agnklunk (?) From now on you have to w - n t s as

II by trying to get the Onklunk back, o u s e andto the bins. Type 'look in bins' and T r yand you'll be able to look, finding g o to

the harbour in the bottom right of the town, and e pasand tickets to guard on the boat.• Doctor Ricky Cusimano from Derbyshire has written in to hMarti Drachman with his February problem with Elvira 2. Althhe can't remember anything about the burning room, he doesthat to make the resurrection spell you need the following ingredents: brain, heart, scalp, eggs, a prayer book. This spell is used on:the priest in the church, but look at the books in the library for IsThanks Dr Rick. a " o n its w

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footi gates will be made this way."T.5M. is the most playable game of its genre, one of the most fun, compelling exciting13 and addictive games I've ever played! Wo w ! Now Tracksuit Manager 2 - and it's better still - in fact its the BEST;

USE YOUR SCOUTS H SCOUTS TO SEARCH FORNEW TALENT IN ENG A N D AROUND EUROPETRANSFER UST OR FINE PLAYERS FOR MISCONDUCT ORPOOR KAYKEEP AN EYE ON THE JOB NEWS FOR VACANCIES ATBETTER CLUBSARRANGE PRE-SEASON FRIENDLIES TO GUAGE THESTRENGTH OF YOUR SQUAD BEFORE THE SEASON STARTSSIGN A PLAYER ON LOAN OR LOAN A PLAYER TOANOTHER CLUBEXCITING IN GAME COMMENTARY

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S omet imes speed is a dis t inc tadvantage, isn' t it? I, mean,imagine you are being chased

by a lunat ic wi t h a b ig knife — i twould b e great i f y ou c ould runaway quickly, wouldn' t it? Or, whatif you had to dream up a new com-pet it ion at the last minute becausesome sod wh o promis ed y ou t heriches of the earth just called to say:"Sorry to be such a total arse, Haz,but my brain just turned into Chick-en Kashmir, and so I won' t be ableto help you Out wi t h t hat Compoaf ter all! " I t would be super if you

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could nip down the phone line thereand then and shoot the bugger deadwouldn' t it?

Still. I say, thank heavens for thosetop guns at Ocean, publishers of TFXrwho want to give away one of thosetab GVP Al23011 50Mhz acceleratorcard jobbies, wit h 4Mb of extra RAM(wort h E450! ) so t hat y our A l200can be very fast indeed. Mind you,they have a vested interest. ThoughOcean says TFX works fine on the old'twelver', (see our review on page 52)the sof t ies ins ist t hat i t wi l l workeven mo r e fi nely -ler wi t h one o f

Here in not more than20 words is my c leverand amus ing caption...

these offensively technical-looking lit-tle t inkers stuf fed up your comput -er's jacksie. So they 've generous lygiven one to us t o give to you. All.

You see the snag there don't you?As we current ly still have more thanone reader, you'll have to fi ght eachother for it. So what we want you todo is compose a funnier caption (notdiffi cult mate — Andy.) for the aero-plane, (an Albatros011, 'Bloody April'fans) which has just been shot down,and then send it in to us. You can usethe capt ion bubble provided, or justwrit e down your entry on a postcard

11 All the usual compe tition rules of course a pply.Namely tha t the e ditor's decision is fina l a nd tha t

no correspondence will be entered into. Eve r.Also. a ll employees of Ocean and Emap

Images are barred from e ntry.

1

or back of a s tuck -down envelope.We'll print the winning caption andsend i t s c ompos er an amaz ingGVP t u r b o ac c elerat or c a rd !Couldn't be simpler, eh? Well itcould, but then it wouldn' t beany fun, would it? Send yourentries into: 'Ooh. Werner,you are a Card! ' Compo,The One, Priory Court ,30-32, Farringdon LaneLondon EC1R 3AU, Allentries mus t reachThe One by 28t hMay 1995.

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JANUARY 199ON THE DISKS! Galactic: The Xmas Rem ix,a complete game from Stavros Fasoulas —plus a demo of Zool 2 and a completeAl 200-only PD gamel WIPPED! Universe,Cool Spot, Dennis & Gnasher and Heimdall2 Part 2! REVIEWED' Mortal Kombat, Zoo'2, 1'2, Microcosm. Bubba 'n' Stix and loadsmore. TIPPED' Players' guides to BodyBlows Galactic. Combat Air Patrol, JurassicPark and bundles more! PLUS' Program-mers of Liberation speak! Massive previewof the games scheduled for release in '94.

JUNE 1994ON THE DISKS! Ar m o u r - Oe d d o n II, Gu lp !Kung Fu Chadies! WoPPED' Super Stardust,Dragonstone, Embryo, Run 'n' Tumble,Kick Off 3! REVIEWED, E l f m a n i a , J a m e sPond 3, Traps 'n' Treasures, Last ActionHero, Bump 'n' Burn and a cast of thou-sands.' Well, three actually. TIPPED' Com-plete solutions to Darkmere and Beneath aSteel Sky and a few other unimportantstragglers. Pit/51 S o m e o t h e r i n t e re s t i ng

feature sensations, which weren't exactlyabout games.

THE ONE BACK ISSUES OFFER!Please send me the following back issue(s) of The One:

JULY 19114ON THE DISKS, S e n s i b le S o c ce r I n te r na -

tional, Out to Lunch! Empire Soccer, QuiklWiPPED! Kid Chaos, Top Gear 2, Wild Cup,Psycho P i nbal l a n d sever al m or e !REVIEWED' Out to Lunch, Banshee, CrashDummies, Impossible Mission 2025 is all Ican remember! TIPPED! 1(240, Perihelion,MUPLC, Armour-Geddon II and ensemble.PL1.6 ' The History of the Amiga before it allwent went horribly wrong. With some pic-tures, Of us. Again.

Q u a n t i t yI enclose a cheque/postal order made payable to Emap Images Ltd for(Rates per magazine: UK — E4.95; Europe — £5.95; Overseas — I7.95).NameAddress

Postcode - /

Please a llow 28 days for orders to be fulfilled upon receipt of request. All orders are subject toavailability — a ll titles shown are available at the time of the issue going to press, (except anymarked as sold out - obviously!)

Miss y dem t o a r r i d gap inyour c a t learn r e a d ? Did nice IlAr Newsierun a s t o c k ? Again! Are you considering a noveltydraug , c l u d e r ? Well, why not try this special offe r andbuy o u r exciting BACK ISSUES. All you have to do ispay us exactly the right money, and we will send you anyone or more of the hilarious old mags listed below! Toorder, simply fi ll in the coupon, and write out a cheque orPostal Order and send it to T h e One Back Issues Dept., .Tower Publishing, Sovereign Place, Lathkill St., Marke t •Harborough LE16 SEP. Hurry! A big red fire might acciden-tally destroy the IWO Before we can increase the premiums.

• • • 1 1 1 6

siarrarasen 1994ON THE DISKS! R u f f 'n' Tumble, PuttySquad, Dragonstone! WIPPED! Cyberwar(doh!) King of Thieves (doh!) ATR, FootballGlory, Litil Divil and a hatful of songs!REVIEWED Universe, Pinkie, Ishar 3, TheClue, On The Ball and sackful of dreams!TIPPED( Benefactor, Valhalla, Kings Quest3, Out to Lunch, James Pond 3! PLUS!Brains! Who is the Amiga's cleverest pro-grammer? And more than one other thingtoo, I shouldn't wonder,

OCTOBER 1994ON THE DISKS, A l i e n B r e ed 2 : T ow er

Assault, Zonkedl (or X-IT as it is now verycleverly called) Sensible World of Soccer!WIPPEDI Jungle Strike, Mega Race, PGAEuropean Tour, and doubtless some fur-ther games i n the making! REVIEWED,Theme Park, Litil Divil, S t a r l o r d ,Reunion etc. TIPPED! Kid Chaos, Heimdall2, Ishar 3 etc. etc.! PLUS! Peter Molyneuxcoughs up! And 'Everything you everwanted to know about the Amiga, butprobably already knew anyway'.

NO VEPABER 1994ON THE DISKS? Aladdin! Embryo, and, erthat's more than enough for you buggers!WOPPEDI Cannon Fodder 2, Powerdrive,Premier Manager 3 and a whole lot more!REVIEWED' Aladdin, FIFA Soccer, FootballGlory, Guardian, Zonked! Which neverLome out, unti l now. Under a differentname. TIPPED, U n i v e r se . B e n ef a c t or , L it il

Divil and the rest of the games! PLUS'Dominic Diamond. Is Simon Byron's bestmate. Because he's on telly.

DECEMBER 1994ON THE DISKS? Rise of The Robots! AndMortal Kornbat IL And really, we do ratherspoil you! WiPPED, T h e L i o n K i n g ! M o r ta l

Kombat II, Sensible Golf et tout les autres.REVIEWED, G i t n no n F od de r 2, P re mi er

Manager 3, Zeewoll. Jungle Strike, PGAEuropean Tour! And so many more thatmy head's fallen off. TIPPED' Reunion,Robinson's Requiem and ladies accessories.PLUS! A fandabidozi MKI I Poster! Andthat's it!

JANUARY 1994ON THE DISKS? Jungle Strike! Battle Tanks!Holiday Lemmings! Skidmarks 2 ! BaseJumpers! Yes that's right the five of themAt the same time! WiPPED, T h e C h a o sEngine 2! Pizza Tycoon! Shadow Fighter(special bluey edition)! REVIEWED! MortalKombat II, Dreamweb, Pinball Illusions,ROTR. Overlord, and far too many goldenmoments to mention here, TIPPED' Zee-wolf, Crystal Dragon, UFO ohh andi don'tknow, more games than you can shake astick at! PLUS' Behind You! The best gamesof 1994 (allegedly)! And tons and tons ofInsincere Xmas cheer!

EDITOR Andy Burial' • DEPUTY EDITOR Matt Broughton • FEATURES EDITOR Harry Attrill • ART EDITOR Jo Winslow • DESIGN Petrea Doyle • CONTRIBUTORS Simon Byron, TimGreen, Sarah Tenser, June Williamson • MANAGING DIRECTOR Terry Pratt • PUBLISHING DIRECTOR Graham Taylor • EDITORIAL DIRECTOR David Kelly • HEAD OF MARKETINGAND CIRCULATION Marc Swallow • MARKETING Fiona Malloch • EDITORIAL OFFICES Priory Court, 30-32 Farringdon Lane, London ECIR 3AU Telephone: (0171) 972 6700 Fax:

(0171) 972 6710 e-mail: c o m i c • ADVERTISING OFFICES Durraor House, 8 Herbal Hill, London Ed1R 5EJ Telephone: (0171)7 1 3 5289 Fax: (0171) 7131975 • DISTRIBUTION Frontline Ltd, Park Road, Peterborough PEI 2TR Telephone: tot 733) 555161 • SUBSCRIPTIONS & BACK ISSUES Tower Publishing, Tower House,

Sovereign Park, Lathkill St., Market Hallo:Rough, Leics. LEIS 9EF. Telephone: (01858) 4688136 • SUBSCRIPTION RATES 12 issues (inc. postage); UK and BFPO &47.40. Over-seas Surface Mail: £49.00. Airmail (Europe and Eire): 650.00. Airmail Zone 1: E75.00. Airmail Zone 2: £8300 • Printed In the UK by Nuffield web • Please send faulty ccuerdisks

to: The One Coverdisk Returns. Dislopress, Unit 7, Willow Court, Bourton Industrial Park, Bourton-on-the-Water, Gloucestershire GL54 2H0. Remember, any coverdisk problemssent to us MN remain unanswered. So, er, don't • DISCLAIMER: Although we take great care to ensure that the information contained In this magazine is accurate. neither The One

1 nor its publishers can be held responsible for omissions, errors, misprints or mistakes which may occur. No pan of this magazine may be reproduced, stored in a data retrievalSystem or transmitted by any means, electronic, mechanical, recording or otherwise without the prior permission of the publisher. s EMAP Images 1995. Er, plop?

OVER2 5 0 0 0 0 0 0I:1E06E1E1:1BB N C E 19132AND IT 'S S T I L L

T H E M A CREAL G A M E R S1 :11EAL I

COMPUTER AND VIDEO GAMES. OUT ON THE 15TH EVERY MONTH, AND ONLY 112.25•

niine PD Disk 0G86axxon is unique in the his-tory of arcade and homecomputer games in as much

s that, though regarded by usIdles as one of the original clas-ics, it's never really been cloned.he closest thing that springs toind as far as gameplay goes isridium, but even that's viewedsing a more traditional horizon-al perspective, Zaxxon (for those

of you too young to remember)ppeared around the same time ascramble and Defender, and was atrange mixture to say the least.sing the forced left-to-right scrollf Scramble, but over an isometric

andscape, i t introduced a newimension to flying. And I meanhat quite literally, because youould climb and dive...

This basically lead to lots ofucking and swooping as progres-ively more testing levels rolledcowards the player, forcing them

to fit through tiny gaps in walls,not to mention squeezing throughbreaks in force-fields.

Along the way various targetsoffer themselves up for destruc-tion, including fuel dumps, missilesilos, and numerous ground targets

such as enemy aircraft and towers.An altimeter at the side of thescreen shows exactly how, er.._high you're flying (No? Really? —Harry.) while the craft itself shrinksand grows giving a more immedi-ately visual clue as to where youare in relation to other objects.

After each landscape, the tradi-tional end of level guardian trun-dies on, with the normal 'hit 16times to kill' rules applying. Afterthis you travel through some openspace against a few waves ofenemy craft (who dive and changeheight rather annoyingly) and thenit's back for more of the same.

As you've probably guessed, I'mnot just recounting this for myown entertainment but as instruc-tion for what is essentially a spot-on clone. It's probably not the sortof thing that'll stand up too wellin comparison with many of theother arcade games on offer in thePD sector, but for the nostalgic.goes down very nicely with a canof Vimto and a Human Leaguealbum, (I'm just off to wipe a tearfrom my aged eye).

IOVERALL

Haven't these people ever Weald ofperspective? S mean look at it!

P D Z O N E

I don't think much of this lark! I 'm snotting, B U B B L Eall over the place, taking fluids up my wot- T R U B B L Esit, and yet they still expect me to write PD i , 1

- 'are'

while I 'm at home in bed! Well— l i c k 1 falright, but only if you promise to give megood ones! Mat t Broughton coughs all overthe screen. And drinks Lucozade.

Ask me what Bubble Trubble

is al l about , a nd I 'l l tel lyou... there's some trouble,

and it involves bubbles. Hmm...Basically, the story here

is that you have to releasea set number of QTs (littlecute things) from a largenumber of levels. The QTsthemselves ar e tr appedinside bubbl e s w h i c hmust be first burst (hurst,worst) by either walkingover them, or spitting at

Anyone else rememberGlees? Small, br ightlycoloured sweeties...

them from a distance. This is allwell and groovy, but after thefirst level, the cutey Q T s are

surrounded by a number of differ-ent coloured bubbly bubbles a ndyou can only affect the ones thatshare the same colour as you

To solve this problem, you canpass through a number of gates thatchange your colour. So, you tur nyourself or a nge a n d bur s t t h eorange bubble, then trot thr oughthe blue gate in order to burst theblue bubbles. Simple stuff, non?

But, of course, there's much moregoing on than I've mentioned, as youhave to collect keys to pass throughthe gates, and apart from the oddbonus key that falls from the sky,you have to shoot keys from thenasty key monster (who kills on con-tact). This leads to plenty of mare

AQUANAUT't• l

If you only ever buy one PO game,

BUY THIS! No, I 'm serious, i t'ssuch a good game that I even

tried to get Andy to let me review itas a full page jobbie (only we didn'thave enough room!) SEND OFF YOURMONEY NOW! (Alright. Steady thysword, lad! Andy).

I don't really know why Aquanauthas captured my hear t so, but Iwouldn't be surprised to find thatdeep down inside my brain's base-ments, there's a happy link with thepast being made between this gameand s om e o f m y ol d Spectr umfavourites. Let's just say that anyonewho's ever played Exceion or Cyber-noid wi l l probably twinkle whenthey see the graphical style the gameemploys.

The gameplay itself is nothing wehaven't seen before, but is somehowconstructed i n such a way as t oreward you just often enough tokeep you playing — if only to seewhat comes next. Fortunately, youwant to keep playing anyway, so thisis just an added bonus!

The game itself pits you as thepilot of an underwater explorationcraft working through a number ofslightly different missions. As in allclassic games of the 805, there are aset number of targets spread acrossa selection of large and sprawlinglevels, wi th lots of hostages to berescued, e ne m y m i ne s t o b edestroyed, etc. etc.

You start off wi th a fairly basiccraft, but by shooting what look liketins of cat food and then collectingtheir icon-ed contents, various addi-tional weapons can be collected,along with power-ups for your stan-dard gun. Missiles, depth charges,

•unning, and as later levels start

t o introduce further hazards suchis b r idges t h a t c a n o n l y b e

)1 crossed in one direction, wall-

,. m o u n t e d guns, and more aggres-.ive a n d res ourc ef ul baddies ,

o p : 1 things can get fairly hairy (unlikeas,- Andy 's chest).Bubble Trubble is one of those

c ut e-maz e-puz z le-arc adegames t hat we' v e seen sornany t imes before, but thisarse oozes qua l i t y f r o m t h enstruct ions a n d pres ent at ion,right down t o some damn fi nelevel designs. After every few lev-!Is a bonus round appears, where'a more Pacman-style game takes

linor ov er, and a number of sweetiescan be collected as long as you're'lie same colour and can avoid the

M E W• • • - I ad guys.

Th is l o o k s a b so lu t e l y t r i f fi d , T r e vo r !and rebounders are some of the toyson o f f e r here, bu t mus t be usedwisely as certain obstacles can onlybe breached with such doobies.

Once all of the targets have beencollected-or destroyed, you're direct-ed to the level's exit, where an end-of-level baddy is wait ing to take yourcoat and hat (not t o ment ion yourlegs and lower torso).

I know it all sounds fairly normal,but t h e baddies , lev e l graphics ,

•7701N0,11111,114oughtIf there's one criticism to aim

at Bubb Trubb, i t ' s t hat t hescreen often becomes too crowd-

ed, and perhaps a lit t le less detailon t h e lev el fl oors wo u l d hav emade things clearer. Apart f rom thiseye-straining prob', it 's an excellentgame, and well wort h a handshakeor t wo for professionalism.

weapons, map Idyout and, welleverything really, have either beenplanned perfectly, or have acciden-tally fallen int o place. I t took metwo days of playing to get throughall three levels on this disk, and for0 . 9 9 I fi nd i t hard t o fault . GETYOUR MONEY OUT NOW! (Hmm.. .objective, my dear Mat t hew, youare not. — Harry).

P D Z O N E

CHARROnline PD

And so we find ourselves,

once again, sitting ran-domly placed across a

randomly-generated landscape,with only an enormous stash ofhigh explosives and specialisedweaponry for company. Each play-er (of which you can have up toeight, human or CPU) takes it inturns to set the angle of theirtank's turret and a power setting,and then choose from the variousshells on offer, before smackingthe big red fire button and seeinghow their judgment serves them.

As well as offensive stores, youhave a number of defences avail-able, ranging from simple shieldsthat take the brunt of the blast,through to high powered repellingforce fields. Another differencebetween this and many othercopies in the genre, is that youdon't have to buy all o f yourweapons beforehand. You have anoverall cash supply to start with,and by visiting a weapons labbefore each shot, you can choosewhat you want to use, with theamount being deducted as you goalong. You have to be careful here,as running out of money beforethe end of the round also meansdisqualification.

The final and most importantaddition to the gameplay in Chary,

O V E R A L L

See, you can makean omelette with-

out breakingeggs!

is that you can fi re mult iple projec-tiles (i.e. a nuclear blast, a big dirtball, and a lava pool) in one turn.You can also choose how the shotdelivers, choosing from bombards,mid-air blasts, jack hammers, andumbrella shots.

Of course, the most importantelement not yet discussed is thevariety of shells available. Wander-ing cruisers, diggers, nukes, drillers,and skimmers are all availablealong with standard shells of vary-ing power, but the more dramaticthe effect, the more expensive, solook out (and get a receipt!)

This isn't all that different fromthe other Tanks games we'velooked at in the past, but does offeran excellent opportunity to go wellover the top with the explosions.Good stuff.

77%

CHICK T H EM OLIT(doh!)Fl Licenceware, 31 Wel l i ngtonRd, Exeter , Devon EX2 9 0 UTel: 01392 493580OnLine PD, 1The Cloisters, Nalsall Lane,Formby, Liverpool L37 3PXTel: 01704 83433517 BIT Software. . . Rob, whyhest thou forsaken me?

Iknow this isn't the norm for 'PD

Zone', but I thought we'd havea little lookette at a new game

writing package. The reason for thisIs that, though Lethal Formula is anadventure in its own right, it comesas a demonstration on disk two of anew package called the GraphicAdventure Creator (GRAC).

To address the game first_ it'scertainly not an unimpressive dis-play, and really does show off exact-ly what 611.A.0 is capable of. Youstart the game without too muchidea about what you're meant to bedoing, and in true point 'n' clickfashion must explore the screen,looking for useful items to manip-ulate in a puzzle solving way.

It's by no means as fast or spunkyas the likes of Monkey Island orKyrandia, but for a 'home madeproduct' is by no means unattrac-tive. The puzzles are a bit linear, butthat's really down to the fact thatit's very much a 'one problem perroom' affair, and you know thatyou've probably got the item tosolve it. This tends to just end upwith you 'using' items on locationsto see what happens.

Probably more useful is to look atthe package itself, which worts in avery simple and logical way. Beforeyou start, you basically tell GRA.0the name of room #1 and whatitems are in there. You can thenenter text messages that will appearwhen a certain activity is performedon a certain item. So... the machine

knows that room #1 is a kitchen,and if the player tries to performthe activity known as 'Examine' onthe item known as 'Spoon', the textmessage that relates to this is "It'sa spoon. And a shiny silver one atthat!". Start using things on eachother and... etc. etc. Simple stuff!

As y ou c a n imagine, i tdoesn't take long to stringtogether a fair few rooms, andif you had the patience to planthings out properly, could prob-ably put some pretty goodgames together. It's also worthmentioning th a t there's alibrary of graphics to use if youdon't fancy creating your own.

Considering how popularCharlie says: 'Never let on that

you're crap at drawing,*

AMOS and SEUCK were, and thefact that this is only E4.99, GR.A.C•is definitely for you if you've everfancied creating your own Guy'brush outing! Very clever indeed.

O V E R A L L 88% -r)

rn

- • - - . . * . l i n kwl e •

G 0401 Ora 13M

0 1216 Nor 1650K

D 1112 ita 6550K

D 1812 S.nt 11M

D 1914 Sp 1150K

M 2127 Yugo 11.9M

M 1925 Sp 12M

M 1027 ilia 1950K

M 0729 Eng 1100K

A 1431 Wal 13.5M

A 0431 Bra 12MM

• AL • • • • 1 6

.111111111k, • • • • • -

IL• SMn n,

BL 7114JIILLW\JAGEA 111 1 51 -I i i

WEEKEND TRIP FOR TWO TO ANYFOOTBALL MATCH IN EUROPE!

PLUS! LOTS OF OTHER MONTHLY PRIZES!Last season The One, in eon-

junct ion wit h Renegade Soft-ware, ran a compet it ion, cun-

ningly ent it led the Fancy League, topromote Renegade's release of Sensi-ble Soccer — internat ional Edit ion.The compet it ion proved t o be sosuccessful — literally thousands ofentries a l l v ied f o r t h ewhopping £1000 top prize— that Renegade wants to doit all over again this season.And bec aus e i t coinc idesnicely w i t h t h e inc rediblysuccessful Sensible World ofSoccer, so far selling 101.000 copiesin six weeks, staying at number onein the charts for five of those weeks.Renegade wants to give away evenbigger prizes!

The main prize is a superb week-end f or t wo people at any footballfi xture in Europe; but there is also a

Jon Hare's example team:1Luis Henrique

Slog Inge lijornebye

Paolo Negro

Miguel Lasa

Vladimir isigovic

Michel

Antonio Conte

Dave McPherson

Jason Wilcox

Mark Hughes

Sergio Araujo

brilliant monthly prize of a full officialteam strip of your choice to be givenaway t o t h e bes t manager eachmonth. Yes, beginning with the Mayissue of The One, and cont inuing forthe next three issues, we' ll be keep-ing a check on the performance ofeach Fancy League manager, and

we'll be print ing a top 50league table_

Every mont h all 22 teamswill play 14 matches (this isthe Fancy League, af ter all! )wit h each t eam played bymembers o f Sensible Sof t -

ware, Renegade, The One and CUAmiga magazine. Oh, and DominikDiamond. Probably_

At t he end o f t he t hreemonth per iod, eac h a n devery team will have played42 matches each, making upa full season — so there's a

HINTS AN T I P SChoose attacking midfielders fortheir goalscoring abilit ies. Scoringgoals is the only way midfi elderscan gain points.

Defenders s hould b e chosenwith t heir t eam in mind, rat herthan t heir value. Each defenderloses points every t ime his t eamconcedes a goal, so it's worth bear-ing in mind the entire team's capa•baffles. To help you choose a team,if you look below you' ll fi nd onefavoured by Jon Hare of SensibleSoftware. You could always enterthis yourself, of course, but remem-

ber t hat i n las t year's FancyLeague, Jon's team, We Luv UEnglund, c ame bu t f our t hf rom ten. So we're sure youcould do much better!

. . e• • ! ' —-

S O A V A I R A OW O R L D O FSOCCER

lot of work ahead for the club man-agers. But all you have to do is makeup the best team possible, given E17million t o spend, f rom t he 22 c lubteams lis ted. I t ' s more diffi cult t omake a good team than it looks —but remember t hat generally , t hemore expensive a player, the bet terhe performs.

Remember: alt hough t he resultsbegin in May, you need to get yourentry in by April 3rd at the latest!

•••••

r . , - . * Kfi f fi Z Ai. i i r s i ••• =', L ' ,1 , i - • • - • ,

• • ' . • - - •••• LJe e e n , x•E s, ,• • • C-a — • ' P t ' "

- — " xv•— • - • • • ‘ ' ' o k ',1 "

my— a"71.1' •

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Incidentally, it's worth point ing outthat there are certain players which,despite t hem play ing f or a real-lifeclub, the only place you' ll see themplay is in the Fancy League. That niceEric Cantona chappie, f or example;banned f rom English football by hisown c lub f or a whole season, bu tSTILL IN THE FANCY LEAGUE! Ex-patPaul Gascoigne. t oo, ut t erly knack-ered, b u t STILL I N THE FANCYLEAGUE! Yes, you can be absolutelysure that no real-life events will affectthe Fancy League!

Because o f t h e adminis t rat iv enightmare that befell The One stafflast season, having to wade througheach postcard entry to fi nd the win-ners, we ' v e ins talled a t elephoneentry system f or the new compet i-tion. This not only makes things easi-er for us, but also you can guaranteethat your entry is present and correcton the computer.

It will cost you nothing to actuallyenter the compet it ion, but of courseyou wil l have to pay good old BT forthe phone call, which should cost youno more than 39 pence per minuteoff-peak, and 49 pence per minute atall other times.

So it only remains f or us to wishyou good luck, and t o remind youthat if it's not your telephone, pleaseask for permission before you enter!

r : f.1Ve k-4 1Z1.1, ZWAPPI,AA11,3!

4

WHAT IS THE

iL.V77The Fancy League is a sys-

tem o f f oot ball manage-ment. S i m p l y p u t , i t

enables you to build up a team ofeleven real-life footballers f rom alist of 22 actual teams which you'llfi nd o n t h e nex t page. Ev erymonth we' l l be play ing each o fthe 22 teams as a normal league,played us ing SWOS by ourselvesand a bunc h o f celebrity man-agers, and we' l l be print ing t heresults over a three month period.

Each player scores points basednot on ly on his t eam's perf or-mance, but also on his indiv idualgoal-scoring o r def ending. So,after each match, every player'sindividual score is calculated, andafter 14 matches we'll be print ingall the individual scores.

Using t he scores f o r each o fyour 11 players, you can then addup your team's total score for thatmonth. You'll be pit t ing your witsagainst lot s o f ot her ma. n a g e r sf rom around t he country; but ifyou're judged to be in the top 50

managers in any of thethree mo n t h s , y o u rname, t eam name andscore will be printed ina manager ' s l e a g u etable in bot h The Oneand o u r s is ter maga-zine CU Amiga. I f youdo well, y ou could winone o f a number o fprizes! Good luck!

k,2!•

TEAM NAM E

NAME P O S I T I O N

Goalie

Defender

Defender

D e fe nde r

D e fe nde r

M idfi e lde r

M idfi e lde r

M idfi e lde r

Midfie lder

At tacker

At tacker

RULES AND HOW EU ENTER:1. Ea ch e ntra nt ha s f1 7 m illio n in tota lwith wh ich to construct his/ he r FancyLeague te a m. An y te a m e xce e ding th istota l w ill be vo id .2. Ea ch Fa ncy League te a m m ust corn'prise the fo llo win g pla ye rs: one goa l-keeper; fo u r de fe nde rs; fo u rmidfie lde rs; a nd t w o a tta cke rs (11 p la y-ers in tota l), The pla ye rs' posit ions a reas spe cifie d a s: G - goa lke e pe r; D •de fender; M - mid-fie lde r; A - a tta cke r.Only the posit ions spe cifie d ne xt to thepla ye rs' na me s w ill be a cce pte d. An yteam not conforming to the forma t ionabove w ill be vo id .3. Ea ch e ntra nt ca n p ick a m a xim u m ofTWO pla ye rs f rom a ny single te a m ( i.e .you ca n't ha ve thre e M a nche ste r Unit-ed de fe nde rs, o r the four Aja x mid-fie lde rs). An y e ntra nt 's te a mcomprising more tha n t w o pla ye rsfrom a ny one o f the 22 Fa ncy Leagueteams will be vo id .4. Once yo u ha ve se le cte d yo u r team,ring the Fa ncy Footba ll League H otlinenumbe r be low. You m ust ha ve a touch-tone phone to e nte r th is wa y. Onceconnected t o the Fa ncy League Regis-tra tion Line , f o llo w the instructions,spe a king cle a rly whe n prompte d a ndinputt ing da ta such a s pla ye rs' codenumbers using the dia l pa d. You a readvised t o fi l l in t h e f o rm p r in t e dbe low be fore ha nd to cut d o wn thelength o f yo u r ca ll.S. t h e Fa ncy League Te le phone Hotlinewill be se t up to re je ct a ny te a m notconforming t o the a bove rule s. Ave ra gele ngth o f ca ll: thre e minute s. Ca lls cost39 pe nce pe r minute off-pe a k (tha t 's6pm to Sa m M onda y t o Frida y, a nd a llweekend), a nd 49 pe nce pe r minute a ta ll othe r t ime s. Ple a se che ck w it h theperson wh o pa ys the b ill be foredia lling. Line s w ill be ope n 2 4 hours aday f ro m 21s1 Fe brua ry 1995 to 3 rdApril 1995. An y te a m e nte re d a fte r tha tdate w ill be conside re d vo id . M u lt ip lee ntrie s are a llowe d.

6. On 4 th April, the Fa ncy League w illbe gin. Ea ch te a m will p la y each othe rtw ice , m a kin g a t o t a l o f 42 m a t ch e s.7. Pla ye rs w ill score points fo r e a chma tch the y p la y in a s fo llows:Goa lkeepers ga in fo u r points (+ 4 ) fo rkeeping a cle a n she e t (not le t t ing inany goa ls), o r lose one point (-1 ) fo re ve ry goa l the y conce de . De fe nde rsga in four points (+ 4 ) fo r e ve ry goa lthe y score , thre e po in ts (+ 3 ) if the irteam doe sn't conce de a ny goa ls, o rlose one po in t (•1 ) f o r e ve ry goa l the irteam conce de s. M idfi e lde rs score fo u rpoints (+ 4 ) fo r e ve ry goa l the y score .Atta cke rs score thre e points (+ 3 ) fo re ve ry goa l the y score . Pla ye rs wh o fa ilto a ppe a r through suspe nsion o r in ju ryne ithe r ga in nor lose points fo r thematches the y miss.8. For 3 months be ginning in M a y.both CU Amiga a nd The One w ill p rin tthe re sults a nd goa l-score rs o f ma tche splayed during tha t m o n th9. i f you do not ha ve a touch-tone te le -phone, yo u ca n a lso e nte r b y cutt ingout o r photocopying the comple te dform be low, a nd se nding it , a long w it ha sta mpe d a ddre sse d e nve lope , to :Fancy League Entrie s, Compute rize ,Unit 1, Ne a ch H ill, Ne a chle y Lane, Shit-nal, Shropshire IF11 SPJ,10, Af te r each month, the top ma na ge rwill w in the fu ll foo ty te a m st rip o fhis/her choice . At the e nd o f the com-pe tition. the ma na ge r w it h the mostpoints w ill w in a we e ke nd fo r t wo pe o-ple, t o the Europe a n footba lling de sti-na tion o f the ir choice . in the e ve nt o f atie, the te a m wh ich ha s score d themost goa ls w ill be the winne r,11. EM AP Ima ge s ca nnot be he ldre sponsible fo r a ny ina ccura cie s orte chnica l proble ms-which m a y occur.The Editor's de cision is fina l, a nd nocorrespondence w ill be e nte re d in to .12. EM AP Ima ge s re se rve s the right t ocancel the compe t it ion a t a ny time , f o rany reason, w it h o u t lia b ility.

FANCY LEAGUE HOTLINE:

08f1 615640l i n M I M I E M I E n N E I o n m i• YOUR FANCY LEAGUE TEAM

Use this form to write down your Fancy League team. This will make iteasier when phoning thr ough your entry — and it also doubles as an entryfo rm . i f yo u d o n ' t h a ve a t o u ch - t o n e te le phone !

PLAYER NO C O U N T R Y V A L U E

TOTAL V ALUE

r—m

C O M P E T I T I O N

Barce lona (Spa in)

Tim Flowers G

David Seeman G 0 3 0 1 Eng

Carlos Busquets G 0501 Sp 12M

Eng I 1,581

A l b e r t Fer r er 0 0512 Sp 1244

Tony A da m s

Rona ld K o r m a n 0 0513 Hol 14.5M

D

Abelardo Fernandez D 0514 Sp 11•614

0326

Guillermo Anson M 0525 Sp ( t a m

Den

Miguel Ange l Nadal M 0526 Sp ISM

• Josep Gard io la M 0527 Sp ISM

, lose Maria Bakero M 0528 Sp 12.7M

• Sergi Barivan M 0529 Sp 1214

• Hristo Sto ichkov A 0530 Bulg IBM

11M

(700K

Romario A 051,

Bra I9M

(GM

Arsenal (England)

Tim Flowers G

David Seeman G 0 3 0 1 Eng f1•984

Lee Dixon D 0312 Eng I 1,581

Steve Bou ld 0 0313 Beg LIM

Tony A da m s D 0314 Eng 12Pil

Nigel Win te rbu rn D 0115 Eng I I 3 M

David H illie rOO

M 0326 Eng ISSOK

John J M 0327 Den f9506

Stephen Schwarz M 0328 Swed fl .5M

Paul M • r .o n M 0329 Eng I214

Kevin C a m pbe i l

lan Wrig h t1

A

A

0310

n111

Eng

[ rig

fl BM

IBM

• Tim Flowers G 0701 Cog 11•BM

Fitt

Henning Berg D 0712 Nor EBDOK

0813 Port L I AM

Alo isio D 0814

, a , Tony Gale O 0713 Eng I5506

egipt

Colin Hendry

M

0714 Scot 18506

Vasil' Ku lko v M 0827 Rus 11_1M

0.1,11

Groom* Le Saux D 0715 Eng El 6 M

M

Stuart Rip ley M 0726 t rig 11.SM8.

Bus 11_1M

t ju b in ko Dru lovic A 0831 Yugo

David Ba t t y M 072 Eng 11.6M

0 .*

eaat

Tim Sherwood

la w n WilC0a

M

M

0728

0729

Eng

Eng

11M

(700K

Chris Su t ton A 0730 Eng (GMFitt

Alan Shearer A 07), Eng IBM

Vito r Ba ia G 0801 Port (1 .0 1

Joao Pin t o D 0812 Port fl .I PA

Serried° D 0813 Port L I AM

Alo isio D 0814 Bea f9506

Rui Jorge D 0815 Port 18006

Secretario M 0826 Port a m *

Vasil' Ku lko v M 0827 Rus 11_1M

Rui Barros M 0828 Port I1_5M

Emerson M 0829 Bra 11.161

Serge itu ran A 0830 Bus 11_1M

t ju b in ko Dru lovic A 0831 Yugo 195011

Ronald De Boer A 0131 Hol (1M

Luis Henrique G 0401 Bra /3M

Andre D 0412 Ora /2.25M

Neto D 0413 Bra 11.11M

Paulo Roberto D 0414 Ora 12M

Allesandro D 0415 Ora I2M

Valchr M 0416 Bra f3 .5M

Cristavo M 0427 Bra E2M

Canoe M 0428 Bra f2.75M

Tononho Perre ira M 0429 Bra I3M

Renaldo A 0430 Bra I1.3

Sergio Arau io A 0431 Bra U N

Ronald De Boer A 0131 Hol (1M

Oliver Khan G 0601 Ger 11,3M

Oliver Kreuzer 0 0612 Ger filOOK

Lothar Matthaus 0 0612 Ger £4 5M

Thomas Helmer D 0614 Ger O M

torg inho M 0625 Bra 11,9M

Christ ian Nerlinger M 0626 Get 11 3 M

Markus Schupp M 0627 Ger (BOOK

Mehmet Scho ll M 0628 Ger 11.8M

Christ ian Zeige M 0629 Ger 11,5M

Jean•Pierre Papin A 0630 Fr.. /3 .3M

Ala in Su t le r A 0611 Switz (1.914

Aj ax (Holland)

Mi lan (I taly)Sebast ian° Rossi G 0101 ita

Edwin Van Der Sac G 0201 Hot fl OOK

M ichael R e itige r D 0212 Nol 18006

Danny Blin d D 0213 Hal t7 5 0 6

Frank D r B oe r D 9214 Hol EI SM

Fin id i George M 0225 Nig 11.3M

Frank Rijkaard M 0226 Ho l 12.2M

Edgar Davids M 0227 Hof 18506

Jan I it m a n e n M 0228 Fin 13M

Marc Overmars M 0229 Hai 13M

Patrick Klu ive rt A 0230 Hol 165011

Ronald De Boer A 0131 Hol (1M

AC Milan (I taly)Sebast ian° Rossi G 0101 ita ( t m

0912

Christ ian Fanucci D 0112 ita 9M

Fr anc o B ar es .

0

0113 ha ESIA

Ger

Alessandro Costacurta D 9114 Ita /3M

Turk

Paulo M a ld in i 0 0115 ita IBM

M

Roberto Donadoni M 0126 ita I2M

Turk

Demetrio Alb e rt in i M 0127 Ita 12.2M

A

Marcel Desa illy M 01213 Fr L3-5

Gianlu ig i Lent in i M 0129 Ita I3M

Dejon S e v ite v it A 9130 Yugo I7M

Alessandro M e lli A n' Ita I SM

Galatasaray (Turkey)Gintaras St G 0 9 0 1 Lith

Ha

Norman Mapaza D 0912 Zim b

Mert Korkmaz D 0913 Turk

Yu n g Alt in tas 0 0914 Turk

Bulent Korkmaz

Ger

0915 Turk

Okan Eluruk M 0926 Turk

Suet Kaya M 0927 Turk

h iga y K e r im oulu M 092E1 Turk

Hakan Sucker A 0939 Turk

Kub ilay Tu rkyilmaz A 0930 Switz

Saffet Sanzakli A 0931 Turk

A 1031 ha

Juventus (Italy)Angelo Perurzi G 1001 Ha

Ciro Ferrara D 1012 Ita

Luka Fu n 13 1013 Ita

J ur gen K o h l e r D 1014 Ger

Moreno To rrice lli D 1015 Ha

Angelo Di L ivio M 1026 ita

Anton io Conte M 1027 Ita

Paulo Sousa M 1028 Port

Didier Deschamps M 1029 Fra

Roberto Baggio A 1030 Ila

Gianiuca Via lh A 1031 ha

ErTEALA:

WEEP

4t.

It 4 t•

41 4t,

Atletico Minei ro (Brazil)

Bayern Munich (German)

Blackburn Rovers (England

FC Porto (Portugal)1£5006

£4506

f550K

/500K

f550K

(650K

1SOOK

11150K

(BOOK

/350K

£70014

11.8M

I I .9 M

11.1M

12.7514

17506

11B11

19506

16M

11,91A

19M

(BM

Ii

'11

, o i . , _ _ ••••• • •o-

Real Madrid (Spain)Francisco Buy* G 7 9 0 1 Sp 11_5M•

rt*

*

*

*

*

Quique CI 1912 Sp 11.3M

Rafael Alcorta D 1913 Sp 12.75M

Miguel Lasa D 1914 Sp 175011

Michel M 1925 Sp 12M

Fernando Redondo M 1926 Arg O M

* Fernando Hierro M 1927 Sp 171d

* Mkhael Laudrup M 1928 Den C5M

* Rafael M a rtin Vazquez M 1929 Sp l3 M* Jose Emilio Amavisco A 1930 Sc 12.25M* Ivan tamorano A 1931 Chile 15M

14.5M

1831 Eng 11.5M

Paris St-Germain (France)Bernard Lama G 1 7 0 1 F r o 11.9M

-

Jose Cobos 13 1712 Fri 1950K

Alain Roche 0 1713 Fro 11.3M

Ricardo Games 0 1714 I ra (7.11M" Patrick C olle t ., 0 1715 Fro 1750K-

-

.

Daniel Bravo M 1726 Fri 11300K

Paul le Guen M 1727 Era 180046

Vincent Guerin M 1728 Era 1950K-David Ginola M 1729 Era IF9ed 10

Valdo M 1720 Bra 13M 2130

George Weah A 1731 Lib 12.25M Ita 14.5M

1831 Eng 11.5M

Sampdoria (Italy)Walter Zenga G

-2101 Ma 13M-

Moreno M annini D 2112 I t . 17.5M

Riccardo Ferri D 2113 Ita (1.5M

Pietro Vie rchowod 0 2114 ita 11.3M•

Sinisa M iha jlovic 0 2115 Yugo 11.9M"

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Attilio Lombardo M 2126 Ita 12M

Vladimir Jugovic M 2127 Yugo 11.9M

David Pla tt M 2728 Eng fibs-

Albengo Evani 10 2129 Ita I2M

Ruud Gullit A 2130 Hob 17M

Roberto Mancin i A 2131 Ita 14.5M

1831 Eng 11.5M

Rangers (Scotland)Andy Goram G 1 1 1 0 1 Scot 11.1M7

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Dave McPherson D la l 2 Scot 11M

Alen McLaren 0 1813 S c ot /1_1Mon• Basole Bob 0 1814 Fr i 12Mow- David Robertson 0 1815 Scot 11.5M

• Craig Moore m 1826 Scot 1450K. Stuart McCall M 1827 Scot 11.3M•

a. Pieter Huistta M 1828 Idol 1950K

on Brian Laucirop M 1829 Den 14.5M

..• Ally McCoist A 1830

Scot 13M•w Mario Hateley A 1831 Eng 11.5M

Sin Wa lker G 2201 Brig 1750K

David Kerslake D 2212 Eng 1650K

Kevin Scott D 2213 Eno 1700K

Sol Campbell D 2214 Eng 1750K

Justin Edinburgh 0 2215 Eng 1500K

Darren Anderton M 2226 En9 11.8M

Gheorghe Popesto M 2227 Root 13.5M

Jason Dozed m 2228 Eng LOSOk

Dumitrescu M 2229 Rom 12.75M

Jurgen Klinsmann A 2230 Ger 15M •

Teddy Sheringharn A 2231 Eng 13N1

Dick r G 1507 hop 1550K

Toshiyuki Kosugi 0 1572 loop £3501(

Garca 0 1513 Bra 1450K

Toshihisa !llama 0 •1 • 4 lap 1350K

Hisataka Fujikawa

D 201 5

Jap 12SOk

lorginha M 1526 Bra 11 6 M

Makoto Yonekura PA 1527 lap 1500K

Elivelton PA 1528 Braz 11.6M

Tetsuya Nakanistu M 1529 Lap 1350K

Gary Loneker A 1530 Eng 12.5M

Shigeo Salaam A -531

Lap 1550K

100nardo Aguirre G 2001 Arg 17SOK

Ricardo Altamirano 0 2012 Arg 1750K

Guillermo Rivarola D 2013 Arg 1450k

Roberto C le ric° D 2014 Arg E6SOK

Diego Cocci D 201 5 Arg 11.3M

Leonardo Astrada M 2021, Ar g 1350K

Julio Totesan, M 2027 Aco 17SOK

Berti M 2028 Arg 1700K

Ramon Medina B•lin A 2031 Arg 11.6M

Alejandro Aranda A 2030 Arg 11.1M

Walter Silvani A 2031 Arg 1750K

Craig le Grange G 1301 S_Afr 1650k

Samuel Kambule

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1312 S_Aft 131011

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Lucky M o ist . D 1314 SAIT E30111

Rims Magolego LI 1315 S A S . 145011

Ernest Chorwall M 1326 Moto 145411(

Rabble M oripe m 1327 SAN 1S500

Moses M orodi m 1328 SAN.

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Lovemore Chatunya A 1330 totala 145011

Bennett Masinea A 1331 SAft tssog

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G 1201 Eng 1750K

Luca Marchegiani G 7101 Ica 1 1.9m

Paolo Negro 1112 Ita 1550K

Roberto Cravero

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1113 ha 11M

Jose Chanot _0 1114 Arg 12.75M

Giuseppe Favalli D 1115 Ita 17.5M

Roberto Rambaudi M 1126 Ha 11.9M

Atan Winte r M 1127 Hol 12.75M

Paul Gascoione M 1128 Eng 17.5M

Roberto Di M a tte ° M 1129 ita 11.5M

Giuseppe Signori A 1130 Ita 17M

Alen Boksic A 1131 Cro 16_5M

David James G 1201 Eng 1750K

Rob Jones 131212 Eng 11.9M

Neal Ruddock 1213 Eng 11.5M

Phil Babb D 1214 Ire 1.3_5M

John Scalps 01215 Eng E2M

Stig Inge Bjornbye 0 1216 Nor 1650K

Steve Mcklanarnan M 1227 Eng 11_911A

Jan M olby M 1228 Den 11M

John Barnes M 1229 Eng 12.25M

Robbie Fowler A 1230 Eng (SAS

1 E 3 l A r t R u sh A 12)1 Wakes 1410

Pavel Sanicek G 1601 Czech f2M

Marc la ctoge r 13 1672 Switz 1750K

Darrom Peacock 1613 Eno 11.3M

Phd.ppe Albe rt

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7614 Belo I3M

loam te re sford 0 ISIS Eng 11M

L a il Foe 1626 Eng 11.5M

Paul Inca

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1627 Eno 1950K

R *beet Leo

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1628 Eno 12.25M

Scott Sellars

- 429

1629 Eng 1700K

Peter Beardsley A 1630 trig /3sa

A21dy C ole A 16 Eng 15.5M

Peter Schmeichel G 1401 Den 131A

Paul Parker 13 1412 Eng 12M

Steve Bruce 1413 Eng E211A

Gary Pa lliste r 0 1414 Eng 13M

Dennis I rwin 0 1415 by 11 9 M

Andrei Kanchelskis 1426 &us E2M

Paul Inca 1427 Eng 15M

Roy Keane 1424 be 12.75M

Ryan Gille s - 429 Wales 16M

Eric Cantona A Fri 17M

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Pu b lish e r: V i r g i nIssue Re vie we d : N o v e m b e r 1 9 9 4Amazing animation and gorgeous g raph ics inth is p latform conversion f rom the Disneymovie. Shorter than some, bu t longer thanyour average magic carpet ride . Aladd intakes the Amiga b y the scru f f of the neckand be llows 'A Who le New Wo rld ' in it s lace .

AB Tower AssaultPu b lish e r:Issue Re vie we d : J a n u a r y 1 9 9 5Team 1 1 is back on familiar te rrito ry withthis, the sequel to the sequel tha t fi rstestablished the company as one o f Brit a in 'sleading Amiga developers. I t 's more a t thesame, but t h is t ime with some Towers in f f .And doub t less some assau lt ing .

Team 1 7

Pu b lish e r:Issue Re vie we d :All Terrain Racing is what you get in t h is tyre-shredding bumpathon with excitement-shaped knobs on . I I you 've ever fanciedsucking a Death Race 2000 meets Spaghett iJunction-flavoured gob-stopper. then AI R isone long-last ing sweet ie to pop in you r bag.

Team 1 7March 1 9 9 5

CorePu b lish e r:Issue Re Viewed : J u l y 1 9 9 4Banshee is a ro lle r-coaster ride to he ll. In abuzz-bird ca lled Banshee. Test your t riggerfinger and powers o f concentrat ion in t h isTotal To ra l.tast ic one o r two-player fl ight o ffantasy e r... b lowing th ings to kingdomCome. I r s great fun, basica lly.

Bubba 'n' StixPu b lish e r: C o r eIssue Re vie we d : J a n u a r y 1 9 9 4More p la t io rmular near-perfection f rom Corewith t h is we ll designed and beaut ifu llyprogrammed game. A b it on the brie f side,but a s o rig ina l as a young white t rash meetsmagic p iece o f wood, meets bad b lo b s in atricky4Ituat ion-type o f scenario can be .

• = = = . • r = l i a l l e,

Cannon FodderPub lishe r: V i r g i nIssue Re vie we d : D e c e m b e r 1 9 9 3War, accord ing t o those wacky Sensib leboys, has never been so much fun, and we 'reInclined t o agree. I t m igh t lo o k like a sim p lerun around and b last everything affair, bu tthere's a su rp rising amount e l st ra tegyinvolved if yo u,e g o i n g t o m a ke i t to t he e nd .

Pu b lish e r: B l a c k LegendIssue Re vie we d : S e p t e m b e r 1 9 9 4Become London's next M r Big without everleaving your bedroom! Yes, The Clue is theproof that crim e p lays! From humble tea-!eatery to b igger b lagues wee' shooters 'n1slags, you 've go t to stay one step ahead o fthe 'Filt h ' and keep Out Of the Scrubbs.

Pu b lish e r: B l a c k LegendIssue Re vie we d : D e c e m b e r 1 9 9 4Good Lord. it 's a tad expensive, b u t b y crikey'us the best ever RPG in the sacred boardgame st yle . featuring dragons, e r someCrystal, and the usual gang o f consonant -heavy characters stuck in a t r icky situat ionwith an evil wiza rd .

17414 90%

Migh111

a l z i = mPu b lish e r: R e n e g a d eIssue Re vie we d : J u n e 1 9 9 4Kombat comes t o the Elt •Kingdo in and ge tsits teeth kicke d in b y a g ir l w ith pointy-ears!Elfmania makes other ba itdem-ups on theAmiga lo o k pret ty crappy and the Introductionof st ra tegy is t ru ly insp ired . We werecompletely gab•smacked! By some Fa iries!

1•11CM110Pu b lish e r: D o m a r kIssue Re vie we d : F e b r u a r y 1 9 9 4From the Frenchmen who brought you Vroom!comes th is, the o ffi cia l F1 licence , Actua lly,it 's * o w n Deux, encore vite , bu t avec le la btwo-player mode, F l buf fS m igh t th ink it unpeu unrealist ique, m a is fo r the arcade lover,ca st encroyable! Non, vra iment!

; a . 91% lit 9 0 %

1 I

FIFA Int. SoccerPu b lish e r: E l e c t r o n i c Ar t sIssue Re vie we d : O c t o b e r 1 9 9 4FIFA's here a t la st and it 's b loody great! Ablii slo w maybe. and rather too much d isku la tswap foolery, b u t nevertheless a so lidattempt a t putt ing rea lism b a ck in to thebeautiful game. FIFA is a to ta lly different wayof st ring ing the o ld onion-bag. TrPVOF

Pu b lish e r: P s y g n o s i sIssue Re vie we d : F e b r u a r y 1 9 9 5Crisis co cks it s leg on Fairyland a s TopCrystals go awol f rom the four kingdoms.Luckily, tha t n ice master R in k is ready tobounce across these leve l p laying fi e lds andput p a y to the e vil Wainright w it h some sp e ll.binding CD32 graphics! At a mag ica l E14.991

Pu b lish e r: T e a m 1 7Issue Re vie we d : D e c e m b e r 1 9 9 3Huge socie ty-bu ild ing thing, sim ila r to TheSettlers, bu t not a s easy to get in t o st ra ightaway. Sta rt of f with a t iny tribe, and watchyour civilisa t ion g row in to something thatmakes the Roman Emp ire lo o k like a cha in o lcheap Pizza Restaurants

88%

Pu b lish e r: A c i d So f t wa reIssue Re vie we d : N o v e m b e r 1 9 9 4What 's th is, an orig ina l CO32 game tha t 'sgot o o d le s o f p layab ility? Yes, it 's true!!Guardian is the game that CD owners havebeen wa it ing for, and an absolu te joy t o p lay.You are in space and have t o shoot upbandies. I t 's like Delender in 3D, apparent ly.

Pu b lish e r: T e a m 1 7Issue Re vie we d : D e c e m b e r 1 9 9 3Heimdall 2 is the best o f it s kin d . I t 's gotaction, adventure and puzzle so lving w it h asmattering o f humour in a ll the righ t p laces.Blood, runes, o rcs, m a g ic. (bu t probably witha •10 and added love in terest in the shape o fthe sa u cy Ursu la to keep you on L o ki's ta il.

••••••••••

Ishar 3Pu b lish e r: D a z eIssue Re vie we d : S e p t e m b e r 1910Ishar's back and t h is t ime ca s t t ro ls!Wohratax the b la ck dragon is created Lord 2Sith b y the Powers o f Chaos fo r being bad.More silly names and fancifu l p lo t tw ist s ITCPour Froggy chums in t h is sequel to thesequel with le s knobs enorme, e r :„ su r.

Pu b lish e r:

Ocean

1111132n0 antizmmoI James Pond 3Millenn ium

Issue Re vie we d : J u n e 1 9 9 4The th ird Pond p laf former is huge. Andbloody last . In operat ion Sta rfi 5hPondweighs in with a leaner meaner Connery o fperformance t o set against h is Dalton InRobocod. OK, so there 's le ss co lour, bu tthere is more character and more gameg i.i.

= = = 1 1 . Jungle StrikePub lishe r:Issue Re vie we d : D e c e m b e r 1994Helicopters galore, bu t not, it must beowned-up to , a ll that much jungle, in th is therocketworthy successo r to Desert St rike : Tfeis Comanche territory, so it may come a s asurprise to learn that we can recommend it-to you without reservat ion. (Doh!)

K240Pu b lish e r: G r e m l i nIssue Re vie we d : M a y 1 9 9 4Populous with astero ids, tha t 's what t h is is.Begin on you r base asteroid, then explorespace t o find some more . Colon ise them.Exploit them. Zap every a lien in a race forgalactic dominat ion. Bu ild fleets, tradethings, m ine stu f f . Oh . how we loved it .

11 - 90%

Kid ChaosPu b lish e r: O c e a nIssue Re vie we d : A u g u s t 1 9 9 4Crazy story, crazy game. The kid f rom thecretaceous age clubs through p la t io rms likea hungry T•Rex after a le t-propelled cow. I t 'sparallax paradise, and the on ly game moresat isfyingly vio lent than h it t ing a bank o fstinging net t les with a b ig st ick.

Cal. 87%

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and a freshly fi lleted Poisson D'Avril. Whip everything together with apint of cream and leave to the Egyptian goddess of the night.

Publisher: P s y g n o s i sIssue Re vie we d: J a n u a r y 1 9 9 5There's an o ld saying in Greenland: 'Whenyou're t ired o f jumping-off clif fs, you 're t iredof life ! " Ho w true. So it you know someonewho's feeling low, wh y not g ive them a co p yof th is game — I t 'll keep the ir mouse-finger?lowing during the long a rct ic n igh ts.

Publishe r: M i n d s c a p eIssue Re vie we d: D e c e m b e r 1 9 9 3A brillian t , a tmospheric RPG with one o f thesexiest in ib s ever! Rea lly shows o f t thecapabilit ies o f Commodore's CO32 t o the fu lland nearly a s n ice on the At 200. Ba sica llyyou have to find out what's going on in thisbig cit y where the robo ts have gone bankers

al- I * 94%

Mortal Kombat IIPub lishe r: A c c l a i mIssue Re vie we d: J a n u a r y 1 9 9 5More M K. but with a cla ssie r look to gowith the Roma n nume ra ls. We ird end-of-bout ha ppe nings to out•fox Snippy theCensor, but ba sica lly, ha rd a s a pie ba ke din H e lls Kitche n a nd a bout twice a s hot!

d ifi k 90%

Publishe r: D a z eIssue Re vie we d: S e p t e m b e r 1 9 9 4The on ly th ing OTB la cks is Brian Moore .Fresh a s a da isy and a s deep a s a d e vil's b itscabious, he re 's a foo ty management Sim t owander through wearing a b ig sh irt , t o lingerin and make a fragrant posy for you rsweetheart with.

(gm. 90%Out to Lunch

Publisher: M i n d s c a p eIssue Re vie we d: J u l y 1 9 9 4His cupboard is bare, and so poor Pierre leChef is on a tour around some exot iclocations ter, apart from Switzerland) t o re-stock h is la rder. Ou t t o Lunch is a tastyplatform pat isserie with sp rites that take thebiscuit. And that's no word of a pie !

1 I

PGA Euro TourPublishe r: O c e a nIssue Re vie we d: D e c e m b e r 1 9 9 4The best grill sim by about 440 yards. andbags more fun than the real thing, which isadmittedly, not a very hard thing to be. Nowthanks to those love ly Oceanographers, youand your friends need never touch WOOSie'shorrid We lsh n ib lick again. Hurrah!

Publishe r. 2 1 s t CenturyIssue Re vie we d: J a n u a r y 1 9 9 5Fast a nd furious flippe r-drive n a ction totlovers of a ll things tilt-ha ting a nd ta bula r.What e lse ca n you sa y? I don't wa nt tomention the Etabewatch• ta ble a ga in. Th isis a fa mily ma ga zine . Re a d a ny decentbooks la te ly a nyone , ..?

Publishe r: S y s t e m 3issue Re vie we d: A u g u s t 1 9 9 4Putty Squad knocks several buckets of pooout of Putty. Thrill to 36 leve ls of squishyblue fun. which is more squishy blue fun thanyou can have a-squeezin' things in apoliceman's trousers. Probably. Long lastingplatform fun for a ll the family.

w Ar aall 90%

Publishe r: A c i d Softwa reIssue Re vie we d: J a n u a r y 1 8 9 5'Dont go buzzing around in that car, killingpeople. you bugger!' No, it 's not a grittynew a d campaign from the DOT — but awarning against Roadkill, the demonic rac-ing game that puts death ba ck into driving.Sponsored b y BSM ( in a pa ra lle l un ive rse ).

Ruff 'n' TumblePublishe r: R e n e g a d eIssue Re vie we d : A u g u s t 1 9 9 4The best game ever with 'n ' in the t it le? Ruffhas lo st h is marbles, so that means mayhemIn platformular mode for the like s of me 'n 'thee. This game is like Michaelangelo's bestpencil, because it 's righ t at the sharp end o fthe p la t fo rm renaissance.

Publishe r: B l u e ByteIssue Re vie we d: D e c e m b e r 1 9 9 3Your t yp ica l god game, but th ise ime with t in ywee folk. Cute, A medieval setting for yourdiminutive charges a s they build things, dothings and keep riva ls at bay. Try leavingthem at it a ll night and see what the littleblighters have achieved b y the morn ing.

Publisher: G r e m l i nIssue Re vie we d: F e b r u a r y 1 9 9 5Limbered BEU-t ificat ion f rom the land o f thespaghetti tree, where running away f rom thefray is considered 'normale ', There are nowhite fl ags on th is baby, though, a s shecrouches Street ligh ter-ish ly in the g loom andMIMS: 'La donna e mob ile N o t half!

Simon the SorcererPublishe r: A d v e n t u r e S o l lIssue Re vie we d: F e b r u a r y 1 9 9 4The Brit s at AdventureSoft take on theYankee might of LucasArts and Sierra withth is humorous graph ic adventure — andlose. Bu t on ly lust . The interface just isn 't a sgood. The puzzles are tough, but d o n 't le tthat p u t you o f f .

Pub lishe r! A c i d So f twa reIssue Re vie we d: J a n u a r y 1 9 9 4Superb racer in ye r isomet ric perspect ive,this game is only a duffer if you play alone.You see, the computer cars are a ll crap.Skidmarks eh? I 'm surprised I 've managedto get this far without making a 'pants' joke ,But then I 'm feeling a b it browned o f f ...

Super StardustPublishe r:Issue Re vie we d:Super Stardust. then, Or even the now-budgetular Stardust are the ultimateAsteroids clones_ Their graphics kiss youreyeball repeatedly and whisper, 'Come withme Earth ling, and I w ill show you themeaning of pleasure.' Wahay hey!

Blood houseDecember 1 9 9 4

4 90%

1

Publishe r: R e n e g a d eIssue Re vie we d: J a n u a r y 1 9 9 5I t 's Se n si. Brian , but n o w it 's a game o f twohalves! Tact ics, t ransfers and in ju ries p lusThal Zambian League in full and a ll beforekick off! Then, looli out! Computer teamsheading the ba ll and keepers with le ss butteron the ir g loves. The same, o n ly d if fe rent-t r.

a m 90%

Publishe r: E AIssue Re vie we d: O c t o b e r 1 9 9 4Longieat schmongleat. Alt o n Towers, AltonShowers more like! Euro Disney. c'e stEurodismaff Ho w do I know? Because I 'velicked Theme Pa rk right down to the stickand tasted Sim heaven. Wha t's more, I havesniffed the bottom line and it sme lls love ly.

Publishe r: M i c r o P r o s eIssue Re vie we d: D e c e m b e r 1 9 9 4'Hello Planet Earth' sa y odd-looking blokeswith frog-spawn for gu ts. 'Ea t lead youfiends from another world , you ', rep liesPorky Pig . No t rea lly. I t is up to you to savethe planet though, and that takes strategy,dosh and whole ice-cream scoops o f death.

89%

111112331EIDPublishe r: P s y g n o s i sIssue Re vie we d: N o v e m b e r 1 9 9 3Another game tha t's so much better withtwo, this okay•ish cute platformertransformed when the both o f you d o itCompete fo r the co llect ion o f co louredrabbits in a magica l sp lit -screen race aga instthe clo ck. No w a budgety C12 .98 . b y crikey,

KILL ) 90%1 601.88%1

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Publishe r: P s y g n o s i sIssue Re vie we d: O c t o b e r 1 9 9 4OK, wh ich a rse changed the t it le o f th isgame? The top puzzler o f '9 4 wa s Zonkere,now I t 's X•IT, Apparently, the new t it le is aclever p lay on wo rds. Exit — XIT. See? Ithink the people who come up with thesethings are b loody marve llous. M in u s 2%.

DUTTON

THE E L I Z A F I L E SH e l l o a n d w e l co me t o T h e E l i z a : n i s m o n th w e s l i d e o p e n t h e fi l i n gc a b i n e t t o f o l d e r n u mb e r t h r e e i n o u r o n g o i n g s e r i e s o f i n d u s t r y p e r s o n a l i t yp r o fi l e s . D o k t o r M a t t f o r d V o n B r o u g h t o n a n d h i s v o l u p t u o u s a s s i s t a n t , E l i z a ,fi n d a t o p s p a n n e r - s p o o n k i n d o f g u y . W i t h s i d e b u r n s . A n d f u n n y h a i r .

How l ong hav e 'you been a tMicroProse?I've been PR Manager for just overa year, but rve been there just overt wo years.

And what do you actually do'My ;o13 entails dealmg with peoplelike you, hav ing free lunches, get -t ing free T-shirts and receiving theoccasional gift. If you want my cor-porate line, ' I am responsible f orthe t imely and posit ive coverage ofall Mic roPro5e produc t s a n d i t sthird-party products'.

Gosh! Ar,d wnat do you love mostabout your job?Dealing wit h people like you, hav-ing f ree lunches, get t ing f ree 1-s h im and receivin9 the occasionalgift.

Oh yes, very clever. So what do youhate most about your job?Dealing with people like you... (onlykicibing). I hale deadlines, productsslipping, that sort cf thing

What was your profession beforeMici °Prose?I was the edi tor of a computerentertainments magaz ine . T h ename? Er.. . i t was ST Action, O fcourse, that was when the ST had amarket. I s tarted as a staff writer,and t hen went t hrough rev iews

editor t o deputy edit or t o t hedizzying heights of editor. I was

Name: J a s o n P a u l D u t t o n

Age : 2 2

Home: M a l m e s b u r y , W i l t s h i r e

O c c u p a t i o n : P R M a n a g e r , M i c r o P r o s e

there for two-and-a-half years.It was good fun, and my fi rstreal int roduc t ion to the crazy,bonkers wo r l d o f c omput erentertainment.

How did you get into themagazine?

Well I 'd worked f or Oceanas a games tester f or t woyears, but was gett ing bored,

so a good f riend of mine whowas PR at t hat t ime, Pam Grif -

fiths, put me onto the man whowas editor of ST Action at the time.

That was one Nick Clarkson.

AHA! CLARKSON! The very same manwho kicked of f 'The Eliza Files'Nick was my boss for nearly a year.It's funny, but we were a t eam ofpeople t hat would all t urn int o PRbods. There was myself, Nick Clark-son (now at DID), and Alan Bunker.who's now PR Manager a tTeam 17. We all workedon the same mag at thesame time.

And so, tell me, how didyou get into Ocean origi-nally?Well I was more than con-tent d o s s i n g a r o u n ddoing 'odds and sods' formy dad, bu t a mat e o fmine was going down t othe job-centre and I just taggedalong just for something to do. Therewas this job advertised for a ' juniorgames tester', and I recognised thename Ocean — being an avid gamesplayer (i.e. v ery sad, wit h no sociallife). I had an Amstrad CPC464 with amonitor. What a classic machine!

Had you planned to get involved withthe industry?No. I always looked at it as a sort offantasy job that 'other people' d idand "wouldn ' t it be great to have ajob l ike t ha t _ playing games al l

day!" I actually planned to, and infact did, go into the Marines. I didthe weapons training and the initia-tion, but while I was waiting to findOut whether I'd been accepted I sawthe Ocean job, and wen t f or that .Once I'd got that, I just sort of decid-ed to not bother with the Marines.

Su what about your personal life?Any hobbies?Hobbies? Well.., there's my fiancée. Idon't know if you can class that as ahobby, but she takes up a lot of mytime, Training. Aerobics. That sort ofthing.

And I believe, Jason, you had a multi-gym delivered t o y our house onlyyesterdayArrgghh! Mr . Mul ti -gym! Wel l Ibought i t simply because I love totrain, but I'm also very lazy and I cannever be arsed to go to the gym. So I

just end up sitting in doing noth-ing. Also, I hate to wastemoney, and I spent a lotof money on this gym, so

hopefully that will giveme t he incentive t ouse it.

And wh a t about t heinner J a s o n Du t t o n ?What do you wis h for?World piece? Racial har-mony?Larger breasts. Not to be

so well hung (Dream on, dreamer. —Andy.) And to cont inue having suchgood product!

You corporate, c rawly bum-lick! Sowhich one of The Beatles would yoube and why?Erm._. I ' d p robab ly g o f o rRingo. Because he's still actual-ly around, wh i c h i s a g o o dthing, and because he's reachedthe dizzying heights o f t he FatController. Which, in my mind, is avery good pos it ion t o be in. He's

also got a big nose, andthus a b l e t o s at is f ywomen in a strange way.

Favourite food and drink?Chinese and Italian, with Jack Daniels.

What sort of music do you listen to?I'm in t o soul, groove, hip-hop, rapkinda stuff.

And do you fancy Kylie more thanDannii?Strange question. I normally go fordark-haired wo me n a n d normal lywould have said Dannii, but I saw inone o f t h e Sunday supplementsrecently-that Kylie had a really shortblonde hairdo, a very tight white top,and no bra, and she actually looksabsolutely gorgeous.

Well I 'm off to the premier of theStreet Fighter movie on Friday night,so I ' ll think of you while Kylie doesthe splits in f ront of me in a catsult.Hmm. „ wel l , I 'd have t o say Kyliethen.

What five things would you take on adesert island?Five things? Er... 'XCOM: Terror fromthe deep' (the fol low-up to UFO) acomputer, Claudia Schiffer, my mumto do the washing, and probably mycar, because I'm a material scumbag

And the capitol ot Germany'Well normally I 'd say Berlin, but I'mlooking for an amusing answer, so I'dprobably say 'G'.

Ohl No w that is clever. And finally,how many hands am I holding up?One.

Yes. Well done, you're the first per-son to get that right. And that, infact, brings us to the end of theinterview, so I'll thank you kindlyand hand you over to Eliza. Happytrails...

ii

eI l i i i foza i s a piec e o f s of t ware

designed to simulate an open-ended psycho-anahrt icalinter-

view. You knovvallaboutJason Dut-t on, but iv hat wi l lEfi z a make of him?

H EL L °. M Y mAmE I S E L I Z A . W H AT ' SYOURS?Jason.

ALR I GATo J AS O N , W H AT WOU LD YO UL I R E T O T AL K ABO U T T OD AY?L e t s t a l k a b o u t l o v e .

ARE YO U AN AF F EC T I ON AT EJASON?M o st d e fi n i t e l y .

I S E E YO U R P O I N T .I h o p e n o t

WHAT D O ES T H AT SU GGEST T O YO U ?T h a t y o u ' r e o n i l l e g a l s u b -stances?

FOR TU N ATELY, I ' M O N I L L E G A LSU BSTAN C ES.I H O P E YO U H AV E F OU N D O U R T AL KU SEF U L .

GOOD sYE.,

H ELLO. M Y N AM E I S E L I Z A . W H AT ' SYOURS?Ja so n .

AL R I GH T , J AS O N , W H AT WOU LD YO UL I KE T O T AL E ABO U T T OD AY?Y o u r a p p a l l i n g n e e d t o c r a s hdur i ng my fi r s t a t t e mp t a t ac o n v e r s a t io n .

WHY WOU L D Y O U B E S O C O N C ER N ED MY AP P AL L I N G N EEDABOUTTO C R A S H D U R I N G Y O U R F I R S TATTEM PT A T A C ON VER SATI ON ?Be ca u se d a l a c k o fi t s h o w e

r s o n a l f e e l -i n t e r e s t i n m y p ei n g s .

THERE M U ST B E O T H ER R EASO N S.W e l l , I f e l t a s t h o u g h y o u o n l ywanted me f o r my body -

WANTED YOUONLYSU R PR I SI N GLY, I

FOR YO U R BO D Y .R e a l l y . I fi n dt r ea s in g for a

w i r e s a n d p r o c e

WHY D O N ' T Y O U EL ABO R AT E.W e l l , y o u ' r e n o t e x a c t l y c a p a -b l e o f ' r e a l l o v e ' a r e y o u ?

t h a t m o s t d i s -c o l l e c t i o n o f

s e a r s .

T EL L M E ABO U T Y O U R L O V E L I F E .I t ' .G r r r

M AYBE W E SH OU L D M O VE O N N O W.P e r h a p s w e c a n d i s c u s s m y p r e -v i o u s co m m e n t o v e r d i n n e r a t m y

p l a c e ?

WHY D O N ' T YO U T R Y T O R E L AX .D i n n e r w o u l d h e l p , b u t I ' malways r e l a x e d .

DOES T H AT Q U EST I O N S E E M I N T E R -

PERSON, E S T I N G ?S t r a n g e . I t w a s n ' t a q u e s t i o n .

f a s t , l o u d a n d t h r a s h i n g .

STRANGE?Ye s, y o u k n o w , o b s c u r e , i n t e r -e s t i n g , d i f f e r e n t , U n R u o Wo •

I T APPEAR S T H AT WE AR E A L I K E I NMANY W AY S .R e a l l y . W h y d o y o u

R EALLY?Why d o y o u s a y t h a t .

sa y t h a t ?

PERHAPS Y O U KN OW T H E AN SWER .W o u ld y o u l i k e t o f e e l m yb u m p s.

WOULD P E O P L E S A Y

WOULD L I K E T O F E E L YOU RBUMPS?Pe rh a p s t h a t y o U a r e m o r et h a n y o u r e a l i s e .

WHATI T I

human

YOU WER EDO Y O U SOM ET I M ES W I S HMORE H U M AN T H AN IR EAL I SE?Of ten I l ong f o rw i l l b e t r e a t e d

WHAT ABO U T YO U R OWN EQ U AL ?Wo u ld y o u c a r e t o e l a b o r a t et h a t p o i n t ? 0 1 1 ° °

I D E F I N I T E L Y W O U L DELABOR ATE O N T H AT P OP le a s e c o n t i n u e .

t h e d a y w h e n Ia s y o u r e q u a l

CARE

C ER T AI N L Y.W e l l g o o n t h e n .

I ' M N O T S U R E I U N D ER ST AN DTU LLY•D oh! T h i c k i e .

PL EASE G O O N .L e t s t a l k a b o u t p r e m a r i t a l

DO YO U G E T EN OU GH , JAS O N ?

o w n

YOU

M o re t h a n e n o u g h t h a n k s f o rasking.

WHAT M AR ES Y O U S A Y T H AT ?T h e a m o u n t o f fl u i d t r a n s f e rt h a t o c c u r s a t m y p l a c e o f r e s-i d e n c e .

VER Y I N T E R E S T I N G , C A N YO U P R O -VI D E M OR E D E T AI L S ?B o d i l y f u n c t i o n s t h a t a l l o w t w o

p e o p le i n l o v e t o e x p r e s s t h e M -s e l v e s .

PL EASE E X P L A I N Y O U R F E E L I N G S .T h e y a r e c o n n e c t e d t o m y c e n-t r a l n e r v o u e E v e t e m a n d p r o v i d eme W i t h d i f f e r e n ts i g n a l s r e l a t i n g t o s t r a n g e o rm i s u n d e r s t o o d s i t u a t i o n s .

R EALLY, A L L O f T H EM ?Y e s .

I F E E L T H A T W E SH O U L D B EC U SSI N G YO U , N O T M E IYo u a p p e a r t o l a c ks k i l l s a n d c o n fi d e n c e

abilities.

DUTTON

/- 1

s o c i a li n y o u r

TALKI N G ABO U TYOU 'R E N O T R EAL L YME, A R E YO U ?Ye s, y o u k n o w I & M .

DO Y O U T H I N E M AN Y P E O P L E C AR ETH AT Y O U AR E ?T h a t I a m w h a t ?

ARE YO U R EAL L Y?How d o y o u f e e l a t t h i s t i m e ?

WOULD I T SU R PR I SE Y O U T O L EAR N

. T H A T I D O F E E L A T T H I S T I M EANYWAY?Wha t o n E a r t h a r e y o u t a l k i n g

Oa a b o u t ?

I W I S H I C OU L D U N D ER STAN D YOU R

TO N E G A T I V E M OOD .I ' m n o t i n a n e g a t i v e m o o d

HOPE YO U H AV E FOU N D OU R T A L KU SEF U L .GOOD B Y E . 4 °F a i r d o o s . P e a c e !

And, er. ... there you have it. 'Vet anoth-

.

er subject snuggled safely away intoEliza's feeds. Next 'month: Gremlin's PRm anager, Steve NitKevitt Lecornes the

sea. fi r s t pers on t o hang u p o n Eliza,shout ing_ "Go away! I don't want toplay anymore," Gripping stuff.

• r• ;z

, 7 p o lalo 3poiato

Sensible Golf pro bab ly

Master Axe ego man iac

Mega Race fro 99Y9 am e

Lost Eden big rew ard

_ •

r 11

If you can keep

your head, when every-one abou t y o u i s los ing

theirs, then you're probably the niceman operat ing the guillot ine. It waswhile coddling thoughts not ent ire-ly unlike an anaconda t h a t thoseSons of Fun at The One dec ided i twas t ime to stop being afeared anddip their smelly toes in Cyberspace.

The c ont inuing absence o f anyongoing resolvelment of the ques-tions thermaling vulturishly over thesun-blanched rib-cage of the AmigaAntelope had fi nally taken its toll.f 1.50, to be exact_ And it was there-fore high t ime that The Commodorewas put on the spot and asked somebrutal questions.

Imagine, then, the scene, as yourthree c hampions g i r t t h e i r lo insabout wit h the trunks of determina-t ion. For they are going surfi ng, t o

. /111

Maidenhead a n dback, t o return wi t h the

answer to the question: 'Just what ,in the arse-pricking bowels of hell ishappening t o o u r Commodore?Come on readers, we' re going in.

Matt : Hey, look. Girls.Andy: Come on team. We've got

other fish to fry.Harry: Andy, as features editor,

can I just say that your eyes are crap,Matt: Hi girls. It's Sky lukewarmer

here, and I shag.Andy: Mat t , you tart, re-inst igate

those trousers at once and concen-trate. The Commodore is somewherein this 'ere Internet, and we're gottafi nd him! Prontissimo.

Harry: Mat t , as features editor, Ifeel I mus t tell you that you've gota cheek,

Matt: I 'm Mandy, fl y me.

For best results defrost before reading on April 28th.IN BEDOil bed-springs prior to some serious 'reading' to avoidembarrassment or detection.

AT THE HOUSE PARTY OR 'RAVE'Tack a big lamp to your cap or trendy bobble-hat 'sans'bobble. '01ARNir, Waf t ing Andy Nuttall's picture aboutunder ultra-violet light may cause unsightly discharges.

ET AU CRAPPERIEEat bags of fibre. (coconut matting. buses etc.) so you

get plenty of plopper t ime to read The One_

Andy: Chat . The Commode. Ohbother and blow!

Matt: 'Cos she's once, twice, threetimes a lady... '

Andy: Righ t . Chat . Th e Co m-modore. Yes, that 's it.

Harry: As features editor, can I saythat this is all gett ing a bit highbrow.

The Corn: Ahoy , a n d i f y ou ' l lindulge me during this self-indulgentsubordinate clause, me hearties_ I'vesmeared Kangaroo Poo on my babyand she rides the tubes like a com-muter smeared wit h ambergris.

Andy: The Commodore is lis ten-ing! Er, hello! Look, er.,, I 've got aquestion for you. Um, we, that is thekids, just want to know, and don' tt ry t o get ou t o f this. . . er, wh a texactly is your favourite colour?

The Corn: Well, shipmates, that 'sa bit of a toughie. I was ready to rap

We use only the choicest chunks of freshly filletedAmiga game in every issue of The One. Which is proba-

bly why we all feel a bit bloody depressed

INGREDIENTS

NUTRITION INFORMATION

New!Something a

bit fishyFresh from the

Commodore's TableJitat

with you babes about my plans for anew Amiga Computer!

The One: Go on!The Corn: Well, if you miss the sea-

fresh t ang of brand new hardwareyou'll love the new Amiga Al (M)! Fil-lets of fi nest Maidenhead Codling.agleam wit h that just-landed taste,all packed in a crunchy. flannel coat-ing! And that 's not all! The Al(NVwil l b e available wi t h a hos t o fperipherals, inc luding peas, chips,and a range of ketchups_ This TotalTeatime Compat ibility is the result ofour new Fastnet Approach to design.And wi t h t he A l ( M) t omor r ow' sbest games w i l l s l i p harmless lythrough our fi ngers, t hus guaran-teeing that future game-stocks arepreserved for proper formats.

Harry: As features editor, Com-modore, can I s top you there, andsay. I can't face any more of this.

TO ORDER

Dear Mr Newsie.Please eel you plaice me anorder for The One everymonth. I gurnard-ly wait andam already counting the daceuntil the next issue.

NameAddress

May, then. It'll be next.

Sports ManagementT A C T I C A L S I M U L A T I O N S

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