The Future of Digital Archive Collections: Augmenting Public Service Media Geo-Locative Archives
Transcript of The Future of Digital Archive Collections: Augmenting Public Service Media Geo-Locative Archives
Running head: THE FUTURE OF DIGITAL COLLECTIONS 1
The Future of Digital Archive Collections: Augmenting Public Service Media Geo-Locative Archives
Jonathon P. Hutchinson
University of Sydney, Australia
Author Note
Jonathon Hutchinson, Department of Media and Communication, University of Sydney.
This research was conducted as part of a Queensland University of Technology Postgraduate Research Award (QUTPRA).
Correspondence concerning this article should be addressed to Jonathon Hutchinson, Room N233, Woolley Building (A20), Manning Road, New South Wales, 2050,
Australia. Contact: [email protected]
This is a pre-print version of this article. If you have access, please go to the official SAGE Mobile Media & Communication journal for the final print version.
Mobile Media & Communication
1–15 © The Author(s) 2015
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DOI: 10.1177/2050157915590008 mmc.sagepub.com
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Abstract
During 2011, the now defunct ABC Pool (abc.net.au/pool) project developed an
experiment that sought to combine emerging augmented reality (AR) technology with
the archival collection of the Australian Broadcasting Corporation (ABC). The
MyBurb project attempted to alter experiences of Australian suburbs by augmenting
ABC archives in contemporary suburban environments to explore the blur between
physical and digital spaces with its citizens. Mobile media, specifically geo-locative
AR applications such as Layar are “one of the most widely used mobile AR
applications” (Liao & Humphreys, 2014, p. 2) and challenge the sociological
implications of hybrid spaces as “[m]obile interfaces … allow users to be constantly
connected to the Internet while walking through urban spaces” (de Souza e Silva,
2006, p. 261). The project was successfully implemented, but was rarely utilised by
the audience it sought to engage, revealing a division between aspects of the ABC’s
remit and engaging its audience through mobile technology and environmental
hybridity. This observation supports the cultural production gap Hesmondhalgh
(2007) identified between the production and consumption of cultural goods, which I
argue could be facilitated through technological intermediation as part of the broader
concept of cultural intermediation (Hutchinson, 2013; Maguire & Matthews, 2010;
Negus, 2002). How then could cultural intermediation facilitate the collaborative
production of cultural goods to include the affordances of geo-locative media while
avoiding the disconnection between the MyBurb project and its stakeholders? The
data presented within this paper represents three years of research at ABC Pool where
I was embedded as the community manager/researcher in residence.
Keywords: public service media, archives, mobile media, Australian
Broadcasting Corporation (ABC), ABC Pool, Layar, social media
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The Future of Digital Archive Collections: Augmenting Public Service Media
Geo-Locative Archives
Introduction
Cultural institutions are, amongst other cultural facilitating roles, responsible
for the collection, cataloging and preservation processes that make up the archival
systems of cultural artefacts, or the cultural goods that describe our societal networks
and infrastructures. ‘Cultural institution’ is the term given to the publically funded
sector that contains institutions such as galleries, libraries, archives and museums
(GLAM), whose “principles and practices are increasingly influencing the cultural-
heritage sector” (Davis & Howard, 2013, p. 15). However, cultural institutions are not
only responsible for collecting and storing cultural artefacts: most are required to
provide public access to these collections to facilitate improved citizenry. Chatzimitris,
Kavakli and Economou (2013) note “[c]ultural institutions are informal learning
organizations where education and entertainment are often combined” (p. 1),
suggesting a current trend within cultural institutions is to provide accessible and
entertaining projects that enable public access to archive collections.
At the same moment, the rise of ubiquitous computing has enabled the public
to access archival collections while interacting with narrative based content in-situ.
The penetration of smartphones and mobile media has provided sections of the public
a suitable technology to experience geo-located archives. Mobile media can be
defined as “a complex assembly of emergent, hybrid media forms – from smartphones,
tablets, and the apps phenomenon, through new televisual ecologies and locative
media, to pervasive computers and smart cities” (Goggin, Dwyer, Martin, &
Hutchinson, 2013, p. 2). In the context of mobile media and cultural institutions,
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Cocciolo and Rabina (2013) rightly question if mobile media and location affect user
understanding and engagement by asking questions such as “was this locale always
like this?” and “what has happened here?” (p. 99). This is surely the role of cultural
institutions to provide context to place and meaning by providing access to historical
content that engage in the increasing usage of mobile media. Farman (2012) also
notes the significance of mapping media “as a means of representing and practicing
space…as a key example in the exploration of what space means in our embodied
practices of mobile technologies” (p. 35). Farman also describes how the Museum of
London used augmented reality and Layar to create an iPhone application called
Streetmuseum. With this example, Farman notes augmented reality technologies that
are coupled with cultural institutions “demonstrate the ways that mobile technologies
are able to imbue space with meaning” (p. 40): a mobile media space.
Given the provocation that cultural institutions should engage in what Farman
(2012) terms ‘mobile media space’ through improved access to archival collections,
many institutions have experimented with hybrid projects to encourage the use of
their collections. As noted above the Museum of London has explored these concepts,
along with Sydney’s Powerhouse Museum and the Stedelijk Museum in Amsterdam.
Similarly, the Australian Broadcasting Corporation (ABC), one of the publically
funded broadcasters in Australia, facilitated an augmented reality (AR) experiment
during 2011 as a means of understanding how it could leverage mobile media to
promote public access to its archival collections. The development of MyBurb, which
used the now defunct ABC Pool platform and the Sydney inner-city suburb of
Redfern, was to augment ABC archival content, while also encouraging users to
contribute their personal collections to co-create an historical urban landscape.
Burgess and Banks (2010) define co-creation as “the ways in which platform
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providers (however imperfectly) integrate user-participation into their own models of
production” (p. 298). MyBurb’s co-creation with the ABC audience aligned with its
public service remit to foster national culture and engage the public sphere
(Cunningham, 2013), as users were asked to contribute their archival collections
while using mobile devices to consume a mobile media space. The users in the
MyBurb: Redfern iteration were primarily the ABC Pool community members and not
the residents of Redfern as such – Redfern was a suitable location because of the vast
amount of archival material that was already available on this suburb. Redfern,
although a historically rich environment that has been a contentious area for Sydney’s
indigenous population, was a test bed for further mobile AR development.
However, augmenting an archival collection that uses multiple technologies
while managing internal and external ABC hierarchies is a complex undertaking. The
coordination of multiple human and non-human actors within this arrangement
represents the strategic efforts of intermediaries who routinely make significant
managerial, design and development decisions. The introduction of intermediation
into the co-creative production environment is a direct result of attempting to bridge
the gulf between cultural artefact production and consumption (Negus, 2002). Co-
creative production in this sense highlights the rise of audience participation within
the production process. Here, calibrating the expectations of the users with the
institution, while ensuring the users align with the rules of the institution, is the
process of cultural intermediation. Moreover, cultural intermediation is the framework
to ensure that non-human actors operate successfully, for example the Drupal content
management system communicating with the Layar database to augment an archive
collection. Cultural intermediation then “occurs across other actors, such as
technological devices, programming, code generation and design. The combination of
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all of these human and non- human actors as they negotiate cultural artefact
production is described as cultural intermediation” (Hutchinson, 2013, p. 5)
This paper uses cultural intermediation as a framework to understand how the
mobile media space can assist the future of archive collections that interoperate across
digitally networked technologies and develop new ways of visualising information.
This paper first explores the ABC as an organisation before moving towards some of
the key issues in mobile media, Layar and geo-locating content. The article then
explores the issues in releasing copyright material across mobile media platforms
along with the technical restrictions of such activities through the MyBurb: Redfern
case study. Finally, the article uses cultural intermediation as a framework to
understand how mobile augmented reality is possible within the institutional setting.
This research emerges from a three-year project that investigated ABC Pool, a user-
generated content site for the ABC. Users could contribute audio, video, text and
photography to the platform designed, developed, and resourced by the ABC.
Methodology
This research was conducted over three years where I used ethnographic
within an action research context to observe, understand and describe the environment
in which I participated. While the larger context of this research engaged in an
ethnographic action methodology, this paper presents more of a narrative account of
those events. To arrive at the results, however, it is useful to describe how those
methods are conceived in this paper. Ethnography is defined through two distinctive
phases: firstly, “the ethnographer enters into a social setting and gets to know people
involved in it” (Emerson, Fretz, & Shaw, 1995, p. 1) and, secondly, the ethnographer
writes down what they observe through ethnographic field notes. Hammersley and
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Atkinson (1995) define ethnography as a methodology that: “involves the
ethnographer participating, overtly or covertly, in people’s daily lives for an extended
period of time, watching what happens, listening to what is said, asking questions – in
fact, collecting whatever data are available to throw light on the issues that are the
focus of the research” (p. 11). In regards to the augmented reality data presented in
this paper, ethnography was used as a means of understanding, observing and
describing how the multiple decisions were made to address the input from the ABC
and the ABC Pool community.
The research methodology also incorporated elements of action research,
specifically as a method that attempts to improve the research setting for its
stakeholders. Greenwood and Levin (2007) note “[a]ction research is social research
carried out by … a professional action researcher and the members of an organization,
community, or network (“stakeholders”) who are seeking to improve the participants’
situation” (p: 3). In this research, the action research component was not designed to
understand the residents and improve the suburb of Redfern where the project was
physically located as such. Instead, its use was primarily to improve the online
platform for ABC Pool and improve the internal ABC approach towards mobile
media space projects that incorporate user-created content. Although many questions
were asked of the ABC staff and the ABC Pool participants, the residents of Redfern
were not consulted in its development, purely because of the constraints on research
resources. The combination of ethnography with action research provided a cyclic
research design that evolved as I understood the environment, developed the research
questions and improved the environment that I was participating in and observing. To
engage the action method of my research design, I was embedded at ABC Pool as the
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community manager for twelve months to understand the stakeholders and their
interests, but to also understand the role of the community manager.
It is worth disclosing at this point that I was an employee at ABC Pool for
twelve months after my initial twelve months as an embedded researcher. This dual
role required careful management to not compromise my role as a researcher and as
such, I implemented strategies to try to maintain my research integrity. I have
previously outlined this process elsewhere (2012), but will talk to the relationship
here briefly. This type of internal/external researcher contention has been addressed
by scholars under the premise of relational processes within the research setting.
Jorgensen especially (1991) highlights the shifting relationship between the observer
and the observed (researcher and researched). She notes “[h]ow interviewees make
sense of and respond to the interviewer’s questions is embedded in the larger process
of coming to know who the interviewer is” (p: 211). Socially constructing my role as
the researcher, and associating a form of knowledge expertise with this position, the
research participants acknowledged my efforts as someone sincerely invested in the
development of the research site. This relationship developed over the course of both
12-month periods where the researched would treat me as a ‘Poolie’1, and provided
insights that would not be accessible to non-participant researchers.
Public service media and the ABC as a digital archive institution
Before exploring how the ABC has developed its understanding of the mobile
media space through cultural intermediation, it is useful to describe the ABC as a
particular type of cultural institution. Cultural institutions have been incorporated
broadly as the GLAM sector made up of galleries, libraries, archives and museums, 1 A Poolie was the title used by participants to describe other participants in the ABC Pool community. A Poolie indicated that user was a lead contributor that would participate in forum discussions, contribute creative content, and was aware of the larger framework of which the platform operated within – the constraints of the ABC.
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where GLAM is responsible for maintaining artefact collections and managing the
public’s access to those collections. Public service media (PSM) is a particular type of
cultural institution within the GLAM sector that manages its archive collection, and
also produces content for its collection to construct a national identity and promote
cultural diversity (McClean, 2008). In this capacity, PSM moves beyond the
expectations of other cultural institutions to establish its unique purpose as a
particular type of cultural institution, which is often legislated by the governments
who administer PSM, see for example the ABC Act (ABC, 1983). As a unique
cultural institution, PSM has gone through a semantic shift from public service
broadcasting (PSB) and its remit of merely ‘broadcasting’ content, towards a public
institution that provides improved services and information. PSM is built on the early
models of PSB, comprised of the British Broadcasting Corporation (BBC) Reithian
values: “the application of core principles of universality of availability and appeal,
provision for minorities, education of the public, distance from vested interests,
quality programming standards, program maker independence, and fostering of
national culture and the public sphere” (Cunningham, 2013, p. 62). On top of PSM’s
Reithian foundations, the improved services and information closely aligns with how
the institution manages the public’s access to its archival collection as an improved,
contemporary version of the remit of PSM. The purpose of the remit of PSM then is
to not only produce content, but to provide services that enhance the promotion of
‘social good’ (Finkelstein, 2012).
As a cultural institution that promotes social good, it has been argued that the
ABC has historically been seen as a cultural facilitator to do more than produce
content, but to actively use media as a way to promote a national and cultural identity
in the Australian context. Wilson, Hutchinson and Shea (2010) suggest the ABC is
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“engaged to facilitate cultural activity that is not directly related to its role of
producing or procuring content for broadcast” (p. 16), which has in the past been
demonstrated through the ABC’s support of its national orchestras and its promotion
of other musical ensembles through live performance. These activities fall within the
innovation spectrum of the ABC, suggesting the ABC has a role beyond its PSM
remit to experiment and innovate. Indeed Debrett (2010) suggests that national public
service broadcasters must “come into their own as innovators, pioneering new modes
of delivery and experimenting with interactive content, often under specific directives
by government to drive digital take-up” (p. 185). Debrett’s provocation indicates that
PSM should develop new and innovative relationships with its audience beyond the
scope of producing content, and across new digitally networked platforms. The ABC
has been experimenting with inclusive and collaborative projects across the internet
for several years to respond to claims it should be innovating with new services for its
audiences. Until 2011, however, it had never experimented with the mobile media
space to encourage Australian citizens to engage with its extensive archival collection.
MyBurb had indirect support through Australian legislation that suggests the
ABC should continually innovate (ABC Act, 1983) where the ABC is a key cultural
institution under Schedule 5 of the Copyright Regulations Act (1969). Market
research suggested that the ABC is a key social innovation driver in the Australian
media market (Cutler, 2008) as a response “to changes in the media environment
arising from digitisation, convergence and changing societal needs and expectations”
(Flew, Cunningham, Bruns, & Wilson, 2008, p. 1). At a national level, independent
media enquiries were beginning to surface that questioned the role of Australian PSM
in a digital, converged environment, highlighting the necessity for the ABC to be
focussing on the digitisation of archives for improved public access. Thus, at many
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levels, a common idea was to consider the scope of user-created content through the
provisions of online and emerging mobile media services. This was a complex
undertaking that required a sophisticated approach to manage the alignment of
stakeholder expectations and technology barriers.
Geo-locating archives with mobile AR technology
In thinking about mobile technologies that engage archival collections, users
are voyeurs (Gazzard, 2011) in how they use the content to not only observe space,
but to add an additional layer of understanding to create unique spatial engagement
(Certeau, 1984). A contemporary environment that uses a unique spatial engagement
develops on the concept of place beyond its space, a concept which is “fundamental to
our everyday experience” (Dourish, 2006, p. 61). Earlier research has indicated that
mobile AR accessed through mobile technologies improved users experienced when
adopted in urban areas (Lee, Dünser, & Kim, 2012). Research by Liao and
Humphreys (2014) returned three significant findings for their recent work on why
users engage Layar AR. Firstly, those who created content for Layar saw it as an
opportunity: “seeing what was possible and then experimenting with augmenting
space motivated a deeper thinking about the variety of places” (p. 9). Secondly, to
share public and private information as a communication device: “helping a number
of people access useful information about their surrounding locations” (p. 9). Third,
creating spaces that serve as memorials, representing a “mutually constitutive
relationship between code and place” (p. 11) thereby creating new meaning in
augmented spaces. Finally, their research leads them to question the authority of place,
whereby the technology enables particular types of users to engage in creative
activities, as they demonstrate with examples of illicit exhibitions in institutions such
as the Museum of Modern Art (MOMA) and the Venice Biennale. In each of these
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findings, it is clear that mobile augmented reality are shifting the meaning of place
and understanding of space, which has been provided to a host of new participants
through mobile technologies.
Farman (2012) makes an extraordinary observation of the exclusionary aspect
of the mobile phone through its interface: “the mode of connectivity [is]
simultaneously an isolating and excluding activity due to the nature of the interface
and its design for individual, rather than group, consumption” (2012, p. 113). In
talking about privileging the individual space over the community space, mobile
technologies can be problematic when incorporated into the online community
environment. What was intended to be a technology that would advance the
interpersonal relationships between online community members and their
environments, quickly became a case of only those with the suitable technological
access could indeed contribute and participate in the MyBurb experiment. This final
observation of the sociality of mobile AR, which is supported by Farman’s
observations of the inherent complications of the mobile interface, is also an issue that
cultural intermediation should address to successfully implement the experimental
project.
These three significant contributions by scholars in the mobile media field
highlight some of the sociological concerns beyond the often cited technological
barriers associated with mobile AR and mobile interface theory. The following
sections build upon these observations while acknowledging the copyright and
technical barriers of implementing a mobile AR project in the institutional Drupal
environment.
Releasing archive collections for open access on ABC Pool
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Before exploring the technological issues of such a project, and building on
the previously outlined ABC as an institution and mobile media sociological
challenges sections, it is worth briefly highlighting the issues surrounding copyright
release of archival material. The ABC took a conservative approach to releasing
archives and strategically released content for the public to access and reuse. In 2009,
the ABC released its Open Access Archives Pilot to provide the public access to its
archival collection and align its efforts with other cultural institutions pioneering work
in this area. For example in Sydney, the Powerhouse Museum had successfully
launched its photographic collection to the public through the use of an application
programming interface (API). The Powerhouse’s photographic collection API
prompted the production of a series of innovative projects that utilised their archive
collection. For the ABC, the ABC Open Access Archives Pilot project aimed
“to create a collection of ABC archives (images and short video) and make
them available on ABC online (Radio National Pool site) and on external
platforms (Picture Australia and Flickr commons) for the public to access”
(Potts, 2009).
The ABC Open Access Archives Pilot used ABC Pool as its platform, which
was built in the Drupal content management system and enabled users to publish
content and engage in activities around that content. ABC Pool was one space at the
ABC that enabled user-created content to be incorporated into the publishing practices
of the ABC, for example in the production of radio features and documentaries. Users
were encouraged to upload their photography, audio, video or text to themed projects
that would often have a broadcast outcome. ABC Pool emerged from the Radio
National (RN) network and was closely aligned with the features and documentary
makers of the 360documentaries program. The media could seamlessly move across
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mediums, for example from online to radio or television, through the Creative
Commons licensing system.
ABC Pool used Creative Commons to license content, which enabled the ABC
Open Access Archives Pilot to experiment with open licensing of the ABC archival
material. Creative Commons is a series of “copyright licenses [that] provide a simple,
standardized way to give the public permission to share and use your creative work –
on conditions of your choice” (Creative Commons, 2014). Creative Commons is a
suitable licensing mechanism for content creators who encourage others to remix or
reuse their creative work. Thus, for the remix artists that were sought to use MyBurb:
Redfern, Creative Commons is an ideal copyright apparatus to stimulate collaboration
and participation amongst users.
Augmenting archive collections in contemporary spaces: Lessons from MyBurb
This section describes the technological and managerial issues of instigating
the MyBurb: Redfern project by first looking at the concept of mobile media as a form
of ubiquitous computing. The 2013 State of Broadband Report notes, “mobile
broadband is today’s fastest growing Information and Communication Technology”
(ITU, 2013, p. 10) where mobile broadband subscriptions “overtook fixed broadband
subscriptions in 2008, and show an astonishing high growth rate of some 30% per
year” (ibid. p. 12). With the development of versatile operating systems taken up by
mobile phone developers, for example the Android platform in late 2010, mobile
phone users had increased access to smart applications. Smart applications refer to
“rich multimedia support, GPS navigation, versatile connectivity, social networking
and significant computational resources” (Chatzidimitris et al., 2013, p. 1). Improved
user activities have been noted though mobile computing, which “is a technology that
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provides a service automatically based in perceived situational information in
personal and ubiquitous environments” where “ubiquitous computing is characterized
by users who are focused on a virtual space established by computers and networks”
(Chung, Yoo, & Kim, 2014, p. 489). The emphasis on virtual spaces has been
popularized in the cultural institution sector, consistent with “a trend towards the
active participation of people visiting historical sites” (Lombardo & Damiano, 2012, p.
11). Cultural institutions have increased participation within cultural sites using
mobile computing, primarily smartphones and devices using mobile internet,
otherwise known as mobile media.
The ABC sought to provide a new way of interacting with its digitised archive
collection: a collaborative project built on the ABC Pool Drupal platform.
The [MyBurb] concept is to build a mobile view within Pool where project
producers can augment their content. This view is linked to a Layar channel
and is triggered by a latitude and longitude pre-determined position. For
example, when a user walks into a specific space, the Layar channel will sense
where the user is and trigger the play back of ABC archive material
(Fieldnotes, 2011).
All content within ABC Pool could be geo-located, which means if a
photograph was taken in Tasmania, the contributor could accurately ‘pin’ the
photograph to a location via a Google Maps module in the Drupal database. With any
user able to geo-locate content, the MyBurb project was co-creative in that users could
contribute their personal collection of locations to the existing ABC archive. Users
were then invited to contribute their content to specific themed projects, for example
MyBurb, to experience their collections alongside the ABC’s, in-situ. The MyBurb
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project enabled users to also consume content, when located within an Australian
suburb, by using their smartphone to access ABC archives, also described as a point
of interest (POI). For example, a user could look at the NSW Parramatta Town Hall
through their phone’s camera and superimpose the 1965 street view to experience the
ABC’s archive. The ‘space’ remains the same but the juxtaposition of the different
historical moments across the contemporary environment reveals new meaning to the
‘place’, using de Certeau’s (1984) space and place concept.
MyBurb was developed in the early epoch of smartphone applications, where
Layar was gaining traction as an industry leader for enhancing content as geo-locative
media. The Layar application “mission is to provide the highest quality tools and
services for augmented reality” which “has the power to effect change in the way
people discover and interact with useful and educational information” (Layar, 2014).
Layar emerged as the tool that could connect the ABC archives to a location through a
user’s mobile phone, where ABC management made the decision to implement Layar
based on its market penetration and the ABC Pool developer’s ability to connect the
app to Drupal.
Today I sat in a meeting with Fergus Pitt who is the manager of technology in
the Multiplatform and Content Development department for the Radio
division. We spoke about the development of the augmented project using
ABC archives. I presented him some research data on the usage statistics of
Layar and he also told me some of his technology developer friends in Sydney
had been experimenting with Layar’s platform. He decided there and then that
Layar would be the most appropriate platform to integrate into the Pool
Drupal environment to augment the archives. (Fieldnotes, 2011).
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The decision to implement Layar as the platform was the first in a series of
decisions to develop an augmented experience of the ABC archive collection. The
more complex areas of management became obvious through the technical
development of the project, and simultaneously through the selection of content and
the rights management of the content. The MyBurb project was designed to launch in
regional areas of Australia, but for the purposes of this paper, I will focus on the
MyBurb: Redfern iteration, which explores the social history of a politically volatile
Sydney based suburb.
The technology design and development was, in the end, a reasonably simple
process that involved generating XML code and installing it on the ABC Pool server
to enable the Layar and ABC Pool platforms to communicate across a common
protocol. Layar’s application programming interface (API) enabled the two platforms
to communicate via one communication protocol. The flow of signal starts from the
mobile device that uses the Layar application (see Appendix A for schematic
drawing). The mobile device sends the location data to the Layar server, which in turn
sends a query string to the ABC Pool server. When this query string is received, the
ABC Pool server sends back a point of interest (POI) – the geo-located content – to
the Layar server, and finally the information is sent to the mobile device.
As the technology was developed for MyBurb, the members of the ABC Pool
team were selecting content with the ABC archive and rights management teams. As
highlighted previously, copyright release is a troublesome task. Content with ‘low
value copyright material’ was selected on the basis it avoided any material concerned
with the Royal Family, embedded copyright music, indigenous Australians, or
children. The content was finalised and released after a complex process of selecting
potential material, ensuring it was low risk, digitising the content, securing copyright
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clearance, and editing the content into small file sizes deliverable across mobile
internet connections. During the latter months of 2011, MyBurb: Redfern was
successfully launched to signify a new experimental era of archival content delivered
across mobile internet for augmented reality technology.
The public use of MyBurb: Redfern was less than anticipated. One notable
piece of content was Paul Keating’s 1992 Redfern Park Speech for the United
Nation’s International Year of the World’s Indigenous People. Aside from being a
monumental moment in Australian politics, the release of this material under Creative
Commons licensing drew attention from a large audience including archivists,
creatives and digital historians. However, the project was not widely received for two
reasons. First, the ABC did not promote this project, as it was unstable and
unpredictable. Second, the technology was cumbersome and required a high level of
interaction with participants to use the interface. The combination of these two factors
resulted in usage statistics that suggested some interest, while indicating users were
not motivated to participate as either a contributor or consumer of content.
The two processes outlined above, the technology development and rights
management, build on the nuances highlighted in the first two sections of this paper
including the uniqueness of the ABC as an institution and the sociological challenges
for mobile media. In each of the four areas, there were multiple human and non-
human stakeholders involved. Each stakeholder had agency and would demonstrate
that during any negotiation process. During these moments of possible contention, an
intermediary is required that understands each stakeholder to ensure consensus is
achieved. The following section uses the cultural intermediation framework to
highlight how specific expertise is required to navigate the problematic areas of
mobile media, Layar and geo-locative content within the PSM sector.
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Cultural intermediation to facilitate future archival interactivity
The term cultural intermediary was first used by Bourdieu (1984) to indicate
the intermediary between societal classes in France, and was later applied by Negus
(2002) to the cultural industries. Negus grounds the role of the cultural intermediary
as located within the “practices that continue to proliferate in the space between
production and consumption” (Negus, 2002, p. 501). He notes the “central strength of
the notion of cultural intermediaries is that it places an emphasis on those workers
who come in-between creative artists and consumers (or, more generally, production
and consumption)” (Negus, 2002, p. 503). Negus is referring to roles within the
creative industries similar to accountants, A&R people or senior executives, where he
argues that cultural intermediaries “reproduce rather than bridge the distance between
production and consumption” (Negus, 2002, p. 509). Within the online co-creative
environment that is housed within media institutions, the role of the cultural
intermediary is somewhat different in terms of their supportive and collaborative
responsibility. Within the ABC Pool project, it was the role of the cultural
intermediary to bridge the cultural production canyon between professional media
producers and the contributors to the project. Within the MyBurb: Redfern project, it
was the role of the cultural intermediary to successfully negotiate the process of
archival release between the multiple stakeholders who each had an interest in the
content. This included the internal ABC archival staff, the rights management team,
the design and development team and the management within the Radio
Multiplatform and Content Development department. However, given the high
technical demand of this project, the cultural intermediary not only had to
intermediate between human actors, they also had to translate and negotiate between
non-human actors. With technology however, it is not a translation role as such, rather
THE FUTURE OF DIGITAL COLLECTIONS 20
it is a facilitating role to ensure the design, development and implementation of
technology aligns with the focus of the human actors. In other words, the cultural
intermediary ensures the human and non-human actors align to achieve the goals of
the creative project that is producing cultural artefacts.
I have previously argued, “cultural intermediaries operate between multiple
stakeholders concerned with cultural production in an online environment. They are
primarily in a supportive and encouraging role to engage in the production of cultural
artefacts” (Hutchinson, 2013, p. 224). However mediation also occurs across
technological devices such as design, code generation, and programming by ensuring
some platforms are not privileged over others through inherent coding and design,
which has previously been described as platform politics (Gillespie, 2010). Further,
cultural intermediation is responsible for navigating the authority of place highlighted
by Laio and Humphreys (2014) by ensuring participation is an open and legitimate
process.
Building on these issues, cultural intermediation enabled a complex project
like MyBurb: Redfern to operationalise within the constraints of a PSM institution. In
this context, cultural intermediation is essentially knowledge and expertise wrangling
that enables the translation of one actor’s language to another actor. This translation
process enables actor agency to be introduced, but does not enable the agency to
inhibit the progression of cultural artefact production. For successful cultural
intermediation to occur, it requires granular knowledge of each actor within the
creative arrangement.
As each actor appeared in the complex process of releasing archives across
new media technologies, so too was a new agency. To undertake the negotiation
THE FUTURE OF DIGITAL COLLECTIONS 21
process that is associated with the production of cultural goods, the cultural
intermediary will use what has been highlighted within the social sciences as
management and expertise models, specifically interactional expertise. “Interactional
expertise is a translation role that facilitates and supports communication, dialogue
and exchange across expertise domains” (Banks, 2009, p. 85). Combined with
interactional expertise, the cultural intermediary uses contributory expertise and
referred expertise. Contributory expertise is defined as expertise in ‘tacit knowledge,
practical or craft skill’ that enables the cultural intermediary to be recognised as a
useful contributor based on their historical participation (Evans, 2008). Referred
expertise stems from “skills that have been learned in one scientific area are directly
applied to another” (Collins & Sanders, 2007, p. 622), where the cultural intermediary
displays skills from other areas that are useful in their current context. For example,
bringing a design and development background to the development of the MyBurb:
Redfern project was extremely valuable to be able to translate the technical
requirements to the managerial teams. Likewise, being able to translate the concerns
of the management team to the archive team was as useful as understanding the
technological constraints. A combination of these three expertise models enables a
cultural intermediary to understand the language and nuances of individual actors,
both human and non-human, and translate those languages to the other actors.
Conclusion
This paper has highlighted the role of cultural institutions as the appropriate
bodies to oversee public collections, with PSM as a particular type of cultural
institution that facilitates and creates digital archives. Recent technological advances
in how the public access cultural artefacts via connected devices utilising mobile
internet, indicate cultural institutions should digitise their archive collections to make
THE FUTURE OF DIGITAL COLLECTIONS 22
them searchable and accessible by the public. Open access digital archives improve
the citizenry of those societies that provide these opportunities for its citizens.
Projects such as MyBurb: Redfern indicate how digital archives purposed for open
access can bring mobile AR technologies to previously closed collections to satisfy
the trend of improving citizenry. The juxtaposition of old collections augmented
across contemporary environments produced new knowledge inaccessible via other
methods. However, beyond the limitations of current copyright laws, developing these
types of projects are difficult given the negotiation involved between disparate
stakeholders involved in these collaborative projects. This is also obvious within the
sociological challenges of mobile media, Layar and geo-locative media, along with
the technical issues associated with these projects. I have demonstrated how the work
of the cultural intermediary can successfully negotiate between the actors to ensure
these types of cultural production projects operate and develop for future digital
collections within cultural institutions.
By implementing a combination of expertise, cultural intermediation is
essential for developing augmented reality projects to ensure not only successful
implementation, but to also maintain legitimate participation across these emerging
platforms. In this regard, more research is required to understand the role of cultural
intermediation that operates alongside mobile media platforms within the cultural
industries, to understand the increased agency of users who influence an iterative
creative industry model. In other words, understanding how users are making cultural
products with mobile media to construct meaning in everyday life demonstrates how
new cultural intermediaries are redefining media and power relationships within
traditional cultural institutions.
THE FUTURE OF DIGITAL COLLECTIONS 23
Acknowledgements
Danielle Fagerstrom, Alexandra Porter-Hepworth, Graham Hill, Fergus Pitt,
Sherre DeLys, John Jacobs, Andrew Davies, David Hua, Axel Bruns, John Banks,
Oksana Zelenko, Monique Potts, Natasha Marfutenko
Declaration of conflicting interest
The ABC employed the author in a part-time capacity during 2011 and 2012,
which also aligned with the author’s embedded position as an ethnographic researcher
for his PhD dissertation through the Australian Research Council’s Centre of
Excellence for Creative Industries and Innovation, Queensland University of
Technology.
THE FUTURE OF DIGITAL COLLECTIONS 24
Appendix A
The schematic flow of data from mobile device to Layar server
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