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Transcript of The European "Creative Sector": Definitions and structures of the "Culture & Creative Industries"...
The European "Creative Sector": Definitions and structures of the "Culture & Creative
Industries" (CCI), with data on economic development
Prof. Dr. Andreas Joh. Wiesand, Executive Director, European Institute for Comparative Cultural Research gGmbH (ERICarts)
Presentation I at the EUCTP WorkshopDevelopment of Trade in Cultural Goods and Services
in Hefei, China (26-27 April)
Parts of this presentation are based on research of Michael Söndermann, Office for Culture Industries Research, Cologne/Germany (KWF) and
President of the German Working Group on Culture Statistics
About the ERICarts InstituteThe European Institute for Comparative Cultural Research (ERICarts), established 1993 and based in Bonn/Germany, is an independent provider of empirical information and analysis to policymakers and other actors in the cultural field and in related policy sectors (e.g. media; education; youth; regional development; economy; security). It relies on a network of experienced partner institutionsand permanent correspondents in over 50 countries; many of them contribute to the Council of Europe /ERICarts "Compendium of Cultural Policies & Trends in Europe" (www.culturalpolicies.net).Recent comparative studies for the European Union include:• "The Contribution of Culture to Local and Regional Economic
Development - Evidence from the Structural Funds" (with CSES);• Mobility of Cultural Professionals (www.mobility-matters.eu); and • "Sharing Diversity" (approaches to intercultural dialogue in Europe –
www.interculturaldialogue.eu).
The Council of Europe/ERICarts "Compendium":
A Pan-European research and monitoring tool
A.J.Wiesand/ERICarts 2012
Entering a conceptual playground0(Examples of empirical studies and major debates)
A. PRIVATE SECTOR CONCEPTS:• "Kulturwirtschaft / Culture Economy" (e.g. 5 Reports in NorthRhine-
Westphalia 1991-2007; other German Länder Reports; Switzerland 2003)• "Cultural Industries / Industries Culturelles" (France 2006; Istanbul 2007)• "Cultural Industries Cluster" (Barcelona/Spain 2004)• "Cultural Products and Services Industry" (e.g. EUCLID for EU 2003)• "Show Business" (traditional: USA)B. MIXED NEW ECONOMY (OR UK-) MODELS:
• "Creative Industries" (e.g. UK, 1998-2008; Austria 2000 / 2006; KEA for EU, 2006, 2010)
• "Creative Class" (e.g. Richard Florida 2002; Netherlands 2005)• "Copyright Industries" (e.g. USA 2000, Singapore 2004)• "Knowledge Economy" (e.g. Canada 1997/2005; Finland 2006)C. ALTERNATIVE OR "HYBRID" CONCEPTS:
• "Experience Industry" (Sweden 2003)• "Creative Capital" (Conference Amsterdam 2005; Denmark 2006) • "Cultural Goods" (traditional: UNESCO)• "Creative Sector / Kreativsektor" (e.g. Conference UNESCO @ Univ. of
Austin/USA 2003; ERICarts Report for European Cult. Foundation 2005;• "Cultural & Creative Sector" (Conference Portuguese EU Presidency 2007)
A.J.Wiesand/ERICarts 2012 5
'Cultural/Creative Industries' – main definitionsA few examples of research reports & debates
A.J.Wiesand/ERICarts 20126
CREATIVE ECONOMY incl. COPYRIGHT INDUSTRIES (780 billion € turnover, ~ 8.8-10 million employees)
+R&D
On-line publis-
hing,ICT
CREATIVE INDUSTRIES(490 billion €, ~6.3m employees)
+Software
Computer gamesAdver-tising
Fashion
Definitions can indeed make a difference0Economic output & jobs as seen in older studies
Notes: Figures are estimates from different sources (ARKStat, Howkins, Mercer, Eurostat)Sources: John Howkins 2001; Research Group Creative Industries Zurich; M. Soendermann 2006
CULTURE INDUSTRIES(310 billion €, ~4m empl.)
MusicBooks & PressArtsFilmTV & RadioPerforming Arts
Artists & other cultural occupations, designers & architects, some technical & scientific occupations
PUBLIC
BROAD-
CASTING
(75 bill. €)
"Lost in Translation"
Some of the confusion in defining the CCI sector has probably linguistic reasons: The term "Creative Industries" became originally popular 1998 during the election campaign of the British Labour Party. It then made its way through Europe and beyond, but what was originally meant to describe an "activity", a "professional field" or "branches" was translated with many different meanings, e.g. literally in France (with reference only to industrial production) or as "economy" (Wirtschaft) in Germany and Austria, which causes also political concerns.
Based on a study (KEA 2006), the EU Commission tried to find a compromise by proposing a broadly defined term of "Culture
and Creative Industries" – which did not really end the above confusion or rather added additional concerns, because it tries to combine e.g. artists' work with Microsoft's software production.
8A.J.Wiesand/ERICarts 2012
Despite all conceptual ambiguity:
Harmonizing classifications is progressingNo. ISIC
Rev. 4
NACE
Rev.2
WZ-
2008
German -
Description
English -
Description
Chinese -
Description
4-digit 4.Digit 5-digit German -Description
English -Description
Chinese -Description
1 5811 58.11 58.11.0 Verlegen von Büchern
Book publishing 書籍出版
2 5812 58.12 58.12.0 Verlegen von Adressbüchern Verzeichnissen
Publishing of directories and mailing lists
名錄和郵寄名單
的出版
3 5813* 58.13 58.13.0 Verlegen von Zeitungen
Publishing of newspapers
報紙出版
4 5813* 58.14 58.14.0 Verlegen von Zeitschriften
Publishing of journals and periodicals
雜誌和期刊出版
5 5819 58.19 58.19.0 Sonstiges Verlagswesen
Other publishing activities
其他出版活動
6 5820* 58.21 58.21.0 Verlegen von Computer-spielen
Publishing of computer games
電腦遊戲發行
7 5820* 58.29 58.29.0 Verlegen von sonst. Software
Other softwarepublishing
其他電腦軟體發
行
Combining UNESCO and EU concepts
A possible, pragmatic solution, that is based on the availability of statistical data, has recently been proposed by Michael Soendermann (KWF):
He tries to harmonize the classification ISIC REV.4
with the EU concept of 'Culture & Creative
Industries', based on the global approach proposed by the UNESCO Framework for Cultural Statistics.
Here are the main elements of that solution:
10A.J.Wiesand/ERICarts 2012
ISIC REV.4 Classification of the
Culture & Creative Industries (I)
Publishing industry
ISIC-4-Code
Publishing industry
ISIC-4-Code
581 Publishing of books, periodicals and other publishing activities
582 Games and software publishing
6391 News agency activities 7490 Translation and
interpretation without other professional, scientific and technical activities n.e.c.
Film/Music industry
ISIC-4-Code
Film/Music industry
ISIC-4-Code
591 Motion picture, video and television programme
activities
592 Sound recording and music publishing activities
Radio and TV industy
ISIC-4-Code
Radio and TV industy
ISIC-4-Code
601 Radio broadcasting
602 Television programming and broadcasting activities
Software activities* and Web portals
ISIC-4-Code
Software activities* and Web portals
ISIC-4-Code
*6201 Software activities inclusive games
programming
6312 Web portals
12
Notes: All subsectors and ISIC Rev.4 codes according to 2009 UNESCO-FCS with the exception of *software
activities (ISIC Rev.4 code 62.01). Software activities according to the European Creative Industries Cluster
Observatory (ECO) of the EU-Commission Source: 2009 UNESCO Framework for Cultural Statistics (FCS);
M. Soendermann/Office for Culture Industries Research, Cologne/Germany
ISIC REV.4 Classification of the
Culture & Creative Industries (II)
Architectural activities
ISIC-4-Code
Architectural activities
ISIC-4-Code
Part of 7110 Architectural
activities
(without engineering activities and related
technical consultancy)
Advertising andDesign industry
ISIC-4-Code
Advertising andDesign industry
ISIC-4-Code
731 Advertising
741 Specialized design activities
742 Photographic activities
Creative and cultural activities
ISIC-4-Code
Creative and cultural activities
ISIC-4-Code
900 Creative, arts and entertainment
activities
910 Libraries, archives, museums and other cultural
activities
Retail sales and arts and craft
ISIC-4-Code
Retail sales and arts and craft
ISIC-4-Code
476 Retail sale of cultural and
recreation goods in specialized stores
3211 Manufacture of jewellery and related
articles
322 Manufacture of musical instruments
13
Notes: All subsectors and ISIC Rev.4 codes according to 2009 UNESCO-FCS
Source: 2009 UNESCO Framework for Cultural Statistics (FCS); M. Soendermann/Office for Culture
Industries Research, Cologne/Germany
Another point to consider:
What concepts translate into political reality?
Terms Levels of political action Fields of political action
(Creative) "Scene"
Mainly local / city regions (locational issues, heritage)
Cultural / education policies, Communicative spaces/media
Arts and media branches(-Cluster)
A. Local / regional (locational issues)
B. National(Competitiveness)
A. Infrastructures (quarters, transport etc.)
B. (Legal) Frameworks, e.g. taxation / Training
Culture industries
A. Local / regional / national
B. European
A./B. Economic / labour mar-ket / education policies
A. Complementary cult. policy
Cultural & Creative Industries
Unclear (now frequently used in statistical comparisons)
General economic/technology policies (Problem: economic imbalance between branches, integration of micro-firms etc.)
Creative Economy
Global politics (useful only for "global players"?)
Free Trade policy (G8); Legal Standards / Development Pol.
A.J.Wiesand/ERICarts 2012 14
The "Creative Sector" – a compromise?Arts, Media and Heritage and their “Creative Core”
A.J.Wiesand/ERICarts 2012 15
“Core“ Creative
Workforce(Independent and
employed
artists, media
professionals etc.)
Public or sub-
sidised Arts,
Media & Heri-
tage Activities (e.g. Museums;
Theatres; Public
Broadcasting)
Private Culture
& Media
Industries(e.g. Books; Art Market;
Film; Entertainment;
Private Radio/TV)
Public Admi-
nistration &
Funding (incl.
Arts Agencies)
Related
Industries /
Crafts(e.g. Printing;
Music Instruments;
“Cultural Tourism”)
3rd Sector
Support &
Services(e.g. Foundations;
Associations)
Design &
Architecture(including Computer
Games; other applied
arts etc.)
Cultural
Education &
Training(e.g. Art Academies;
Music Schools)
Informal Arts
Activities(e.g. Amateurs,
Communities)
Mainly commercial activities Mainly non-profit and informal activities Mainly public funding
Source: Wiesand/Söndermann for ECF, 2005, based on proposals made at the Unesco-Conference “The International Creative Sector”, 2003
Demand
from/interaction with
the public
(Cultural) Policy
frameworks
Interaction with
other sectors &
"global players"
Economic
trends/social
conditions
16
Results of different studies in the EU:• In a number of EU Member States and candidate countries, the
economic strength of the Creative Sector relies, first of all, on a successful "consumer culture" and its professional or industrial basis (cinema; design; music; the book market; games; etc.);
• In other countries, public infrastructures contribute markedly to this wealth (e.g. the well-developed library systems in the Nordic region that reach out into the smallest towns, or the large public theatre and opera infrastructure in Germany);
• As well, public broadcasting – generally with a "cultural" mission –is often on an equal level with commercial providers;
• Artists are frequently experimental drivers of innovation and new technological developments (hard- and software);
• In some Member and Candidate States, e.g. Cyprus, France, Greece, Italy, Poland or Turkey, the tangible/built cultural heritageis a major economic factor through its incentives for tourism and its importance for the labour market;
• In addition, the Creative Sector contributes markedly to the quality of life in urban and rural areas, fosters social cohesion or helps to regenerate economically degraded regions.
Subsectors of the European Culture &
Creative Industries, Value Added 2009
18
Book & press publishing
inclusive games publishing; 58 bn; 21%
Film industry/ Music industry;
20 bn; 7%
Radio/TV;27 bn; 10%Software**
activities incl. webportals,
games software; 64 bn;
23%
Architectural activites;
22 bn; 8%
Advertising/Design industry;
46 bn; 17%
Retail sale of cultural goods;
18 bn; 6%
Creative activities etc.;
22 bn; 8%
277* bn EUR;
100%
Notes:. *No data available for Czech Republic, Ireland, Greece and Malta**Not part of the UNESCO-FCS definition Source: Structural business statistics,Eurostat; M. Soendermann / Office for Culture Industries Research, Cologne/Germany
A.J.Wiesand/ERICarts 2012 19
Comparisons are difficult, but00let's discuss 'Creative Sector' data for China and the EU
China* EU**
Turnover
billion € 50.3 592
% of GDP 2.45 ca. 2.6
Labour
Market(Employed and self-employed)
millionca. 12 4.42
% of total
1.48 2.4
Sources: * Chinese National Bureau of Statistics (2008)** SBS, Eurostat; M.Soendermann; KEA (2008, with estimates; EU without Czech Republic, Greece, Ireland and Malta and without software data)
The Top 10 Countries in the European
Culture & Creative Industries, 2009
20
6,4278
7,0146
7,2136
9,6109
19,2461
21,8561
27,1198
43,4344
51,3282
62,2986
,00 20,00 40,00 60,00 80,00
Belgium
Poland
Denmark
Sweden
Netherlands
Spain
Italy
France
United Kingdom
Germany
Value added in billion EUR
Value added in absolute terms
Notes:
All figures
preliminary or
estimates
Source:
Structural business
statistics, Eurostat;
M. Soendermann /
Office for Culture
Industries
Research,
Cologne/Germany
The Top 10 Countries in the European
Culture & Creative Industries, 2009
21
02%
02%
02%
02%
03%
03%
03%
03%
03%
03%
00% 01% 02% 03% 04%
Spain
Austria
Poland
France
Germany
Finland
Denmark
United Kingdom
Sweden
Netherlands
Share of the culture and creative industries of GDP in %
Value added in relative terms
Notes:
All figures
preliminary or
estimates
Source:
Structural business
statistics, Eurostat;
M. Soendermann /
Office for Culture
Industries
Research,
Cologne/Germany
Success and failure go hand in hand0Success:
• Management by owners – the typical scenario for the micro-structured Creative Sector in Europe – helps to boost motivation and to generate ‘fringe capital’;
• Local cultural roots and their ties with regional economic cycles help to sustain diversity: a lifeline of the Creative Sector;
• Complementary relationships between private and public structures serve both – and the public (e.g. in broadcasting).
Failure:
• Undercapitalization blocks investments (e.g. into marketing);• Global imbalances hinder market access (e.g. film and music);• Failure to assist in a gradual development of diverse market
forces can threaten domestic production, especially in the new EU member states;
• General trade cycles strongly affect the consumer-related provision of goods and services in the Creative Sector. In other words: "Boom times" cannot be taken for granted!
A.J.Wiesand/ERICarts 2012 22
Beware of unrealistic growth fantasies!Quotes from the PricewaterhouseCoopers ‘Global
Entertainment & Media Outlook’, 2008, 2009, 2011 editions
June 2008: “PricewaterhouseCoopers predicts that the entertainment and media market in the UK will grow by 5.8% compound annual growth rate for the next five years to reach $152 billion by 2012” [compared to $92 billion in 2008 – AJW]
One year later, June 2009: “PwC's findings show that the UK's entertainment and media market will experience a cumulative 7% decline in revenue from 2008-2010, from $92 billion to $85 billionV However, from this point, entertainment and media will flourish, with consumer spend and advertising driving the market to $98 billion in 2013.”
June 2011: “The UK continues to be a dominant force in the entertainment and media market, and is predicted to be worth £59.6billion [= $92 billion] in 2015.”
A.J.Wiesand/ERICarts 2012 23
We should have known: CI setbacks in a crisis2003-2006 growth of turnover / No. of companies / employees in French
culture industries (in comparison with the general economy, in %)
A.J.Wiesand/ERICarts 2012 24
Volatility + 2009 crisis: CCI trends in the EUA. Subsectors with strong dynamics 2005-11
100
95
101
107104 105
112
100 99103
107100
104
111113
109 109
123
70
80
90
100
110
120
130
2005 2006 2007 2008 2009 2010 2011
film industry/musicindustry
advertising/research etc.
designindustry/foto/translation etc.
Turnover index, 2005 = 100 (provisional estimates)
Notes: definition of film and music industry motion picture, video and TV programme production, sound recording and
music publishing (ISIC rev.4 code: 59), definition of advertising and market research (ISIC rev.4 code: 73); definition of
design and photographic activities, translation and other professional, scientific and technical activities n.e.c. (ISIC
rev.4 code: 74)
Source: Short-term business statistics, Eurostat; M. Soendermann/Office for Culture Industries Research, Germany
B. Subsectors with low dynamics 2005-11
26
100104
107 108
102 101 101
100103
107 109
102 103 104
70
80
90
100
110
120
130
2005 2006 2007 2008 2009 2010 2011
publishingindustry
radio/tvindustry
Notes: definition of publishing industry comprises books, press, other publishing, games and software publishing
(ISIC rev.4 code: 58), radio/TV activities (ISIC rev.4 code: 60)
Source: Short-term business statistics, Eurostat; M. Soendermann/Office for Culture Industries Research, Germany
Turnover index, 2005 = 100 (provisional estimates)
C. Subsectors with negative dynamics
2005-11
27
Notes: definition manufacture of jewels, bijouterie and related (ISIC rev.4 code: 321), manufacture of musical
instruments (ISIC rev.4 code: 322)
Source: Short-term business statistics, Eurostat; M. Soendermann/Office for Culture Industries Research, Germany
104,62098,330
82,640
69,240
80,53083,650
95,89096,480
94,870
85,73085,010
90,790
60,0
70,0
80,0
90,0
100,0
110,0
120,0
130,0
2005 2006 2007 2008 2009 2010 2011
Italy - Manufacture ofjewellery, bijouterie andrelated articles
Germany - Manufactureof musical instruments
Turnover index, 2005 = 100 (provisional estimates)
Structural conditions to be considered:1. Micro-business structures dominate
2. Work conditions often precarious
ad 1: % of micro-businesses in publishing (Eurostat 2011)
28
ad 2: More short-term employment
for less money? The fate of freelances in France(Source: Caisse de congés spectacles/Cesta/Deps 2010)
29
Working in the German CCI: No paradise!2009 labour market figures comparing CCI with total workforce
A.J.Wiesand/ERICarts 201230
Total German Workforce CCI Workforce in Germany
Note: "Low-Income Self-Employed" = less than 17.500 € annual turnover; "Marginally Employed" = only short-term contracts or salaries up to 400 € monthly Sources: Data from Destatis / Federal Employment Agency – processed by Arbeitskreis Kulturstatistik and the ERICarts Institute (includes some estimates)
46%
22%
16%
16%
What role of the EU in cultural development?What was missing in the renewed EU 'Lisbon Programme – An Agenda for
Growth and Jobs' (2005) and in the Europe 2020 Strategy has at least been addressed in the 2007 Communication 'A European agenda for culture in a globalizing world' of the EU Commission: The potential strength of the European Creative Sector with inputs from millions of creative individuals, arts initiatives and media companies.
In the words of Polish Vice Minister for Culture, Monika Smolén, culture and creativity "as a foundation for the establishment of a knowledge society and Vone of the most dynamically developing sectors of the economy" can make important contributions to local/regional development and to the goals set in EU Agendas;
On the other hand, only 1.7% of development projects aided by EU Structural Funds address "Culture" and a majority of them focus on the built heritage or related "cultural tourism", thus failing to mobilise the creativity and inspiration offered by e.g. artists and other actors in the Creative Sector.
A.J.Wiesand/ERICarts 2012
Differentiated strategies pursued in the EU
1. The "creative industries" contribute – at least in times when business activity flourishes – via direct or indirect revenues and employment to the economic, social and cultural development of
cities and regions, especially in regions with "old industries" andhigh migration flow.
2. Arts & design are crucial for securing innovation and diversity: - Media content, entertainment and even technological
progress depend on artistic work or on creative experiments; - Artists are not afraid of “intercultural dialogue”, provide
important role models and motivate large sections of the public.
Consequently, new political strategies start to promote the arts and the
culture industries often on regional levels, based on differing
merits, needs or goals and not just because of hoped general "side-effects". However, their complementary support through EU funds proved to be crucial, in many cases.
A.J.Wiesand/ERICarts 2012
Regional Creative Development MatrixComplementary action to strengthen regional creative production and
services markets and to increase occupational chances
A.J.Wiesand/ERICarts 2012Source: A.J.Wiesand 2009, based in part on EU-sponsored studies, e.g. IPTS 2000
35
Kunstwerk(t) - Art Works (The Netherlands)A project aided by EU Structural funds where Artists worked with 4 target groups: prisoners, illiterate migrant women, youth at risk, people with disabilities. Different methods (theatre performance, choir presentations, etc.) were used to develop skills and competencies of these groups and to promote their integration. The effectiveness of this project has been proven by the University of Amsterdam.
The "Guggenheim-Effect" in Bilbao (Spain)Integrated city developmentin an "old" industrial setting, inspired by an architectural highlight for the arts, the Guggenheim-Museum.
Two examples0
A.J.Wiesand/ERICarts 2012
The EU Audiovisual Media Services DirectiveIn its introduction, the Directive of 10 March 2010 (2010/13/EU) refers specifically to the "cultural" role of audiovisual media services and to "their growing importance for societies, democracy -- in particular by ensuring freedom of information, diversity of opinion and media pluralism." Such concerns and Article 167(4) of the EU Treaty (TFEU), results of the Doha / WTO conferences as well as provisions of the UNESCO Convention on the Protection and Promotion of the Diversity of Cultural Expressions are seen as "justifying the application of specific rules to these services." To this effect, the Directive requires EU countries to coordinate national legislation with each other so that e.g.:• TV programmes and VoD services can be traded freely on the EU market;• TV channels reserve at least half their broadcasting time for films and
programmes made in Europe and 10% to European works created by producers who are independent of broadcasters;
• Cultural diversity and other public-interest objectives are protected;• Children and young people be protected from offensive content; • Parties unfairly criticised in a television broadcast have the right of reply;• AV media respect some basic rules on advertising (incl. human dignity,
restrictions for alcohol, tobacco, etc.) and restrict advertising time.
Some countries have stricter rules0especially as regards AV & music "content quota"
Examples:
• Finland: 15% of TV program by independent producers;
• France: 60% of TV films European productions with 40% original French language content (similar radio) + quota for programme investments (also in Pay-TV);
• Portugal: 60% of music in radio broadcasts to be composed / sung in the Portuguese language;
• Spain: Film quota to foster "cultural identity and diversity".
Outside of the EU:
• Ukraine: 25% of TV/Radio content "national product"Source: CoE/ERICarts: Compendium of Cultural Policies & Trends in Europe, 2012
A.J.Wiesand/ERICarts 2012
EU: New interaction with "Third Countries"Policy makers in (some) member countries, e.g. France, and of the EU have long echoed industries' "concerns that American productions will take the lion’s share of the European market. Although EU countries make more films than the US, 75% of the income of European cinemas comes from American films." (http://europa.eu/pol/av/index_en.htm). The 2005 UNESCO Convention has now partly sensitized them that protection measures against US-Imports should, for the sake of "cultural diversity", not harm trade relations with other "Third Countries".
In this spirit, the new MEDIA Mundus fund was installed with a budget of €15 million over 3 years (2011-13). It funds projects aimed at encouraging mobility and exchanges of European film-makers and their counterparts around the world. According to the Commission, "the idea is to improve access to international markets and to strengthen the distribution of European films in non-European markets and vice versa." A.J.Wiesand/ERICarts 2012
Some Final Conclusions:• Cultural diversity in Europe, including diverse traditions,
passions, languages and infrastructures, forwards openness towards the world. New technologies speed up such processes;
• Empirical studies suggest that many citizens keep pace with
growing diversity: cultural preferences and practices broadened over the last 40 years; regional strengths are now just as much appreciated as international trends and colours;
• This could mean increased chances for Asia, but needs culture-
sensitive promotion & marketing strategies on both sides;
• At the same time, some conditions for creative work need to
gradually converge in Europe and beyond (e.g. basic rights, education, taxes, social protection), so all actors can cooperate and fully benefit from an emerging "World Cultural Space".
Thank you for your attention!A.J.Wiesand/ERICarts 2012